<?xml version="1.0" ?>
<resources>
  <string name="Advisor/Aliens_TooManyAliens">There are currently a lot of aliens in your hospital disguised as ordinary humans. You need to find them and send them home immediately!\\t</string>
  <string name="Advisor/Aliens_TooManyPaparazzi">There are currently a lot of paparazzi in your hospital disguised as ordinary guests. You need to find them and send them home immediately!\\t</string>
  <string name="Advisor/CareerGoalComplete_CS">Career Goal Achieved: &lt;style=\"AdvisorHighlight\"&gt;{[OBJECTIVE]}&lt;/style&gt;\\nTo collect your reward, go to the career goals list on the map.</string>
  <string name="Advisor/CareerGoalRewards_CS">The Two Point Health Ministry has awarded you: &lt;style=\"AdvisorHighlight\"&gt;{[REWARD]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Completed">Challenge Completed: &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nReward: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Failed">Challenge Failed: &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nPenalty: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_HordeWave">Wave &lt;style=\"AdvisorHighlight\"&gt;{[WAVE]}&lt;/style&gt; is starting now!</string>
  <string name="Advisor/Challenge_HordeWave_Failed">We cured {[CURED]} of {[PROCESSED]} patients during the last wave. Unfortunately, our cure rate of {[CURERATE]} needed to be {[TARGET]} and we'll need to repeat that wave.</string>
  <string name="Advisor/Challenge_WaveObjectivesHordeWave_Failed">We've now processed all {[PROCESSED]} patients, the wave is over, but we weren't able to complete all the Wave Objectives. Unfortunately, we'll need to repeat that wave.</string>
  <string name="Advisor/CheckLeaderboards_CS">Check the Leaderboards tab, in the Overview screen, to see how you're doing compared to your friends and rival hospitals.</string>
  <string name="Advisor/DLC_6/General_NeedTimeTunnel">We need a &lt;style=\"AdvisorHighlight\"&gt;Speed Dating&lt;/style&gt; room so we can send lost in time patients back home.</string>
  <string name="Advisor/DLC_6/General_TimeSickArrivals">When new time portals are activated, time sick patients will arrive more frequently from all active Time Portals.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelCalibration">Speed Dating: Yesterizers need time to recalibrate when changing to a different time period. Organise patients by era to avoid unnecessary recalibration time.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelQueue">There's a queue for Speed Dating. You should consider training your Assistants, grouping patients in the queue by era, or building more Speed Dating rooms.</string>
  <string name="Advisor/DLC_7/General_AssignAmbulances">The best way to climb the league tables is to make sure all your ambulances have assignments.</string>
  <string name="Advisor/DLC_7/General_AssignMultipleAmbulances">You can assign multiple ambulances to the same emergency.</string>
  <string name="Advisor/DLC_7/General_GretchenTeach">If you find your ambulances break down faster than Gretchen can fix them, you could get her to train your Janitors.</string>
  <string name="Advisor/DLC_7/General_MultiTreatmentRooms">This room can accommodate additional treatment machines and staff to help process patients more quickly.</string>
  <string name="Advisor/DLC_7/General_NeedMoreCloudComputingRooms">There's a queue outside of a Cloud Computing room. Is it worth expanding it or building another one?</string>
  <string name="Advisor/DLC_7/General_NeedMoreDrivers">You don't have enough available staff with Driving qualifications to drive your road ambulances. Consider training or hiring more.</string>
  <string name="Advisor/DLC_7/General_NeedMorePilots">You don't have enough available staff with Flying qualifications to fly your air ambulances. Consider training or hiring more.</string>
  <string name="Advisor/DLC_7/General_NeedMorePowderRoomRooms">There's a queue outside of a Powder Room. Is it worth expanding it or building another one?</string>
  <string name="Advisor/DLC_7/General_NeedMoreWaxWorksRooms">There's a queue outside of a Wax Works. Is it worth expanding it or building another one?</string>
  <string name="Advisor/DLC_7/General_RivalHospitalStrategy">Know your enemies: pay attention to your rivals' ambulances and choices so you can exploit weaknesses.</string>
  <string name="Advisor/DLC_7/Tutorial_AmbulanceMaintenance">Ambulances will need Gretchen to perform maintenance once they've driven far enough.</string>
  <string name="Advisor/DLC_7/Tutorial_AssignAmbulance">Click on the Assign button to assign an ambulance to an emergency.</string>
  <string name="Advisor/DLC_7/Tutorial_BuildAmbulance">Click on the ambulance bay in front of the hospital to build an ambulance.</string>
  <string name="Advisor/DLC_7/Tutorial_DrivingQualifications">Doctors and nurses with driving qualifications are needed to staff your ambulances.</string>
  <string name="Advisor/DLC_7/Tutorial_ReadEmergencyDescriptions">Major emergencies will often give you some idea of what illnesses to expect in their reports, so make sure to read them.</string>
  <string name="Advisor/DLC_7/Tutorial_RepairAmbulance">New ambulances need to be fixed up by Gretchen before they can be dispatched.</string>
  <string name="Advisor/DLC_7/Tutorial_SatNav">Click on the sat-nav icon to bring up the emergency dispatch map.</string>
  <string name="Advisor/DLC_Opportunities">There are some &lt;style=\"AdvisorHighlight\"&gt;new opportunities&lt;/style&gt; for our organisation in the &lt;style=\"AdvisorHighlight\"&gt;North&lt;/style&gt; and &lt;style=\"AdvisorHighlight\"&gt;South&lt;/style&gt; of the County. Take a look.</string>
  <string name="Advisor/DLC_Opportunities_AllOver">There are some &lt;style=\"AdvisorHighlight\"&gt;new opportunities&lt;/style&gt; for our organisation all over the County. Take a look around.</string>
  <string name="Advisor/Finance_CashFlowWarning">The hospital isn't covering its costs. We should consider lowering our outgoings... or making more money.</string>
  <string name="Advisor/Finance_LowMoney">Our money is getting quite low and I'm not sure we can afford our bills. Do you think we need a loan?</string>
  <string name="Advisor/Finance_NegativeMoney">The hospital is in debt. Maybe we should take out a loan.</string>
  <string name="Advisor/Finance_RefusedToPay_Diagnosis_CS">A patient has refused to pay &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; for diagnosis in the &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Maybe prices are too high?</string>
  <string name="Advisor/Finance_RefusedToPay_Item_CS">A patient has refused to pay &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; for a &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;. Maybe prices are too high?</string>
  <string name="Advisor/Finance_RefusedToPay_Treatment_CS">A patient has refused to pay &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; for treatment of &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt; in the &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Maybe prices are too high?</string>
  <string name="Advisor/General_LowHygiene">Hygiene levels in the hospital are getting unpleasantly low. You could consider adding sinks or placing sanitiser dispensers.</string>
  <string name="Advisor/General_LowReputation">The hospital is starting to get a bad reputation.</string>
  <string name="Advisor/General_LowReputation_Medical">Curing more of the patients visiting the hospital would help improve our Hospital Reputation.</string>
  <string name="Advisor/General_LowReputation_Patient">Keeping patients happier would help to improve our Hospital Reputation.</string>
  <string name="Advisor/General_LowReputation_Prices">Reducing prices a bit would help to improve our Hospital Reputation</string>
  <string name="Advisor/General_LowReputation_Special">Getting some better publicity would help to improve our Hospital Reputation. Try impressing VIPs or doing some marketing.</string>
  <string name="Advisor/General_LowReputation_Staff">Making our staff happier would help improve our Hospital Reputation.</string>
  <string name="Advisor/General_NeedMoreCardiologyRooms">There's a queue outside of Cardiology. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMoreChromatherapyRooms">There's a queue outside of Chromatherapy. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMoreClownClinicRooms">There's a queue outside of a Clown Clinic. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreCryptologyRooms">There's a queue outside of Cryptology. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMoreDNALabRooms">There's a queue outside of a DNA Lab. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreDeLuxClinicRooms">There's a queue outside of a De-Lux Clinic. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreFluidAnalysisRooms">There's a queue outside of Fluid Analysis. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMoreFractureWardRooms">There's a queue outside of a Fracture Ward. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreGPRooms">There's a queue outside of a GP's Office. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreGeneralDiagnosisRooms">There's a queue outside of General Diagnosis. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMoreHeadOfficeRooms">There's a queue outside of a Head Office. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreInectionRooms">There's a queue outside of an Injection Room. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreMEGAScanRooms">There's a queue outside of M.E.G.A Scan. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMorePansLabRooms">There's a queue outside of a Pans Lab. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMorePestControlRooms">There's a queue outside of Pest Control. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMorePharmacyRooms">There's a queue outside of a Pharmacy. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMorePsychiatryRooms">There's a queue outside of Psychiatry. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMoreRecurveryRooms">There's a queue outside of a Recurvery Room. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreResolutionLabRooms">There's a queue outside of a Resolution Lab. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreShockClinicRooms">There's a queue outside of a Shock Clinic. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreSurgeryRooms">There's a queue outside of Surgery. Is it worth building another room?</string>
  <string name="Advisor/General_NeedMoreWardRooms">There's a queue outside of a Ward. Is it worth building another one?</string>
  <string name="Advisor/General_NeedMoreXRayRooms">There's a queue outside of X-Ray. Is it worth building another room?</string>
  <string name="Advisor/HospitalLevel_Increase">Well done, the &lt;style=\"AdvisorHighlight\"&gt;Hospital Level&lt;/style&gt; has increased.\\nKeep expanding to attract more patients and staff.</string>
  <string name="Advisor/Item_Unlocked_CS">&lt;style=\"AdvisorHighlight\"&gt;{[UNLOCK]}&lt;/style&gt; unlocked!</string>
  <string name="Advisor/Maintenance_BlockedToilets">There are a lot of blocked toilets in the hospital and it's starting to become rather unhygienic. You could hire more janitors.</string>
  <string name="Advisor/Maintenance_BlockedToiletsNoJanitor">There are a lot of blocked toilets in the hospital. Hire a Janitor, from the Hire menu, and they'll take care of it.</string>
  <string name="Advisor/Maintenance_BrokenMachine">Our {[ITEM]} needs maintenance. A Janitor will be called to carry out repairs, to make sure it doesn't become a fire hazard.</string>
  <string name="Advisor/Maintenance_BrokenMachineNoJanitors">Our {[ITEM]} needs maintenance. Hire a Janitor, from the Hire menu, to carry out repairs.</string>
  <string name="Advisor/Maintenance_LotsOfLitter">There's a lot of litter around the hospital. You should consider placing more bins.</string>
  <string name="Advisor/Maintenance_LotsOfLitterNoJanitor">There's a lot of litter around the hospital. You should consider placing more bins and hiring a Janitor, from the Hire menu, to keep them clean.</string>
  <string name="Advisor/Maintenance_MachineUpgrade">We can upgrade our &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; to make it more effective. If you select the item and choose to upgrade it, a Janitor trained in {[QUALIFICATION]} can apply the upgrade.</string>
  <string name="Advisor/Maintenance_MedicalWaste">There's a lot of 'medical waste' on the floor. Some patients have made complaints. You might need more Janitors to clean it up.</string>
  <string name="Advisor/Maintenance_MedicalWasteNoJanitors">There's a lot of 'medical waste' on the floor. Some patients have made complaints. You may need to hire Janitors, from the Hire menu, to clean it up.</string>
  <string name="Advisor/Maintenance_OutOfStock">Several of our vending machines are out of stock. You could hire more janitors to keep them well stocked.</string>
  <string name="Advisor/Maintenance_OutOfStockNoJanitors">Several of our vending machines are out of stock. You can hire a Janitor, from the Hire menu, to take care of it.</string>
  <string name="Advisor/Maintenance_Plants">Quite a few plants are wilting and it's making the patients miserable. Try hiring more janitors to keep them watered.</string>
  <string name="Advisor/Maintenance_PlantsNoJanitors">Quite a few plants are looking limp and it's making the patients miserable. You can hire a Janitor, from the Hire menu, to keep them watered.</string>
  <string name="Advisor/MarketingCampaignComplete_CS">Marketing Campaign Completed: &lt;style=\"AdvisorHighlight\"&gt;{[CAMPAIGN]}&lt;/style&gt;</string>
  <string name="Advisor/NavigationFailed">{[NAME]} is unable to get to where they want to be. You might need to rearrange things to unblock the route.</string>
  <string name="Advisor/NavigationFailed_Destination">{[NAME]} is unable to get to where they want to be ({[DEST]}). You might need to rearrange things to unblock the route.</string>
  <string name="Advisor/Patients_Cured_10">Good news, we've cured &lt;style=\"AdvisorHighlight\"&gt;10&lt;/style&gt; patients in total! Each cure boosts our &lt;style=\"AdvisorHighlight\"&gt;Reputation&lt;/style&gt;, which will attract even more patients to the hospital.</string>
  <string name="Advisor/Patients_Cured_100">Good news, we've cured &lt;style=\"AdvisorHighlight\"&gt;100&lt;/style&gt; patients in total! Each cure boosts our &lt;style=\"AdvisorHighlight\"&gt;Reputation&lt;/style&gt;, which will attract even more patients to the hospital.</string>
  <string name="Advisor/Patients_Cured_20">Good news, we've cured &lt;style=\"AdvisorHighlight\"&gt;20&lt;/style&gt; patients in total! Each cure boosts our &lt;style=\"AdvisorHighlight\"&gt;Reputation&lt;/style&gt;, which will attract even more patients to the hospital.</string>
  <string name="Advisor/Patients_Cured_5">Good news, we've cured &lt;style=\"AdvisorHighlight\"&gt;5&lt;/style&gt; patients in total! Each cure boosts our &lt;style=\"AdvisorHighlight\"&gt;Reputation&lt;/style&gt;, which will attract even more patients to the hospital.</string>
  <string name="Advisor/Patients_Cured_50">Good news, we've cured &lt;style=\"AdvisorHighlight\"&gt;50&lt;/style&gt; patients in total! Each cure boosts our &lt;style=\"AdvisorHighlight\"&gt;Reputation&lt;/style&gt;, which will attract even more patients to the hospital.</string>
  <string name="Advisor/Patients_Diagnosed">Our doctors have diagnosed a patient with &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt;, but it requires a &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; for treatment. You should consider building one.</string>
  <string name="Advisor/Patients_Hungry">Some of our patients are really hungry. Consider buying vending machines or adding kiosks.</string>
  <string name="Advisor/Patients_LowHygiene">Some of our patients are dirtier than they'd like. We should really try to keep the hospital less filthy. You could also consider adding sinks or placing sanitiser dispensers.</string>
  <string name="Advisor/Patients_NeedAttractiveness">Some of our patients are disgusted with the state of the hospital. Think about making it a nicer environment.</string>
  <string name="Advisor/Patients_NeedBoredom">Some of our patients are really bored. Consider providing them with some entertainment.</string>
  <string name="Advisor/Patients_NeedGPOffice">We need a &lt;style=\"AdvisorHighlight\"&gt;GP's Office&lt;/style&gt; to be able to diagnose patients.</string>
  <string name="Advisor/Patients_NeedHappiness">Some of our patients are getting bad tempered. We should really try to make them happier.</string>
  <string name="Advisor/Patients_NeedHealth">Some of our patients are looking a bit ropey. We need to get them seen faster.</string>
  <string name="Advisor/Patients_NeedMoreDiagnosisRooms">Our doctors have exhausted all the forms of diagnosis available for a patient. We need to build other diagnosis rooms.</string>
  <string name="Advisor/Patients_NeedSeating">Some of our patients are being forced to stand whilst they are waiting. I'm sure they'd appreciate somewhere to sit.</string>
  <string name="Advisor/Patients_NeedTemperature">Some of our patients are freezing. You could consider buying more radiators.</string>
  <string name="Advisor/Patients_NeedToilet">Some of our patients are desperate for the loo. Help them out and build more toilets.</string>
  <string name="Advisor/Patients_NeedTooHot">Some of our patients are boiling hot. You could consider adding more air conditioning.</string>
  <string name="Advisor/Patients_PatientDied">A patient has died in the hospital.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisFatal">A patient is dying after a failed treatment in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. The diagnosis certainty was only &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, which will have reduced the chances of success.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisIneffective">A patient is leaving after treatment was ineffective in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. The diagnosis certainty was only &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, which will have reduced the chances of success.</string>
  <string name="Advisor/Patients_PatientDied_HealthHygiene">A patient has died due to deteriorating health. Keep an eye on hygiene levels, if they are low this can cause health to deteriorate faster.</string>
  <string name="Advisor/Patients_PatientDied_HealthOther">A patient has died due to deteriorating health. This is bad for our reputation. Try to get people seen quicker. Keep queues short, or move unhealthy people to the front of the queue.</string>
  <string name="Advisor/Patients_PatientDied_OtherFatal">A patient is dying after treatment failed in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Keep improving staff and equipment to increase the chances of successfully curing people.</string>
  <string name="Advisor/Patients_PatientDied_OtherIneffective">A patient is leaving after treatment was ineffective in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Keep improving staff and equipment to increase the chances of successfully curing people.</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillFatal">A patient is dying after a failed treatment in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Maybe &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; needs more training to increase their treatment skill?</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillIneffective">A patient is leaving after treatment was ineffective in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Maybe &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; needs more training to increase their treatment skill?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeFatal">A patient is dying after a failed treatment in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Maybe our &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; could be upgraded to make it more effective?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeIneffective">A patient is leaving after treatment was ineffective in our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Maybe our &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; could be upgraded to make it more effective?</string>
  <string name="Advisor/Patients_RageQuit">A patient has had enough of the way you are running the hospital and has stormed out.</string>
  <string name="Advisor/Patients_RageQuit_FurtherDiagnosis">A patient has given up waiting for &lt;style=\"AdvisorHighlight\"&gt;new diagnosis rooms&lt;/style&gt;, and is storming out. This will be bad for our reputation.</string>
  <string name="Advisor/Patients_RageQuit_NoComplaints">waiting too long</string>
  <string name="Advisor/Patients_RageQuit_Unhappy">A patient is unhappy with the hospital and is storming out. Their top complaints include: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. They were in the hospital for &lt;style=\"AdvisorHighlight\"&gt;{[DAYS]} days&lt;/style&gt;.</string>
  <string name="Advisor/Patients_RageQuit_Waiting">A patient has given up waiting for a &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;, and is storming out. This will be bad for our reputation.</string>
  <string name="Advisor/Patients_Thirsty">Some of our patients are thirsty. You could consider buying some vending machines or adding kiosks.</string>
  <string name="Advisor/ReceptionNeeded">We need a &lt;style=\"AdvisorHighlight\"&gt;Reception&lt;/style&gt; so that visitors can check in.</string>
  <string name="Advisor/Remix_One_Available">&lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt; and &lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; are now available in &lt;style=\"AdvisorHighlight\"&gt;R.E.M.I. X&lt;/style&gt;!</string>
  <string name="Advisor/Remix_Two_Available">&lt;style=\"AdvisorHighlight\"&gt;Mitton University&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt; and &lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; are now available in &lt;style=\"AdvisorHighlight\"&gt;R.E.M.I. X&lt;/style&gt;!</string>
  <string name="Advisor/Reputation_Good">&lt;style=\"AdvisorHighlight\"&gt;Hospital Reputation&lt;/style&gt; is now &lt;style=\"AdvisorHighlight\"&gt;Good&lt;/style&gt;. This will attract even more patients and staff.</string>
  <string name="Advisor/Reputation_Great">&lt;style=\"AdvisorHighlight\"&gt;Hospital Reputation&lt;/style&gt; is now &lt;style=\"AdvisorHighlight\"&gt;Great&lt;/style&gt;. This will attract even more patients and staff.</string>
  <string name="Advisor/ResearchProjectComplete_CS">Research Project Completed: &lt;style=\"AdvisorHighlight\"&gt;{[PROJECT]}&lt;/style&gt;\\nOutput: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Research_DiagnosisRooms">Researching new diagnosis machines and upgrades will help us diagnose patients faster. This will help to reduce queue sizes and waiting times, which should improve cure rates.</string>
  <string name="Advisor/RoomMissingRequiredItem">Our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; is missing a &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;. It won't function without one.</string>
  <string name="Advisor/Room_TooSmall">The room is not big enough for the required items yet. Extend the room to meet the minimum size requirements.</string>
  <string name="Advisor/SandboxFreeplay_Unlocked">&lt;style=\"AdvisorHighlight\"&gt;Sandbox: Freeplay&lt;/style&gt; unlocked! Create hospitals with your own custom settings. Access sandbox mode from the main menu.</string>
  <string name="Advisor/Social_FriendHigherScore">A rival hospital owned by {0} has {1} of {2}. Ours is currently only {3}.</string>
  <string name="Advisor/Social_FriendLowerScore">Our hospital has {1} of {3}. That is way better than {0}'s hospital, which is only {2}!</string>
  <string name="Advisor/Social_LeaderboardBoast">Advisor_Social_LeaderboardBoast</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">{0} is our friend's name, unfortunately we cannot know the gender. {1} is the name of the leaderboard (\"Cures Per Year\" for example. {2} and {3} are scores.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend">We've just taken a look at our {1}. Apparently {0}, our online rival has the highest score {2}. Our score is only {3}. We should be more like them.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopPlayer">This is great! Compared to our online rivals, our hospital has the highest {0} with a score of {1}!</string>
  <string name="Advisor/Staff_HireMoreAssistants">A lot of patients are queueing for services run by Assistants, but there aren't any available. Consider hiring more assistants.</string>
  <string name="Advisor/Staff_HireMoreDoctors">A lot of patients are queueing outside rooms that are run by Doctors, but there aren't any available. Consider hiring more doctors.</string>
  <string name="Advisor/Staff_HireMoreNurses">A lot of patients are queueing outside rooms that are run by Nurses, but there aren't any available. Consider hiring more nurses.</string>
  <string name="Advisor/Staff_LowMorale">Our staff have quite low morale. You could consider paying them more or letting them go on more breaks.</string>
  <string name="Advisor/Staff_NeedQualification">We have a &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; room but we don't have a &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; with the &lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt; qualification.</string>
  <string name="Advisor/Staff_NeedStaffRoom">Our staff are getting tired, but they don't have a staff room to go to.</string>
  <string name="Advisor/Staff_PayDissatisfaction">Some of our staff are unsatisfied with their pay, you should consider giving them a raise. Take a look at Pay Review in our Staff list.</string>
  <string name="Advisor/Staff_Promoted_CS">&lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt; has been promoted from &lt;style=\"AdvisorHighlight\"&gt;{[OLDTITLE]}&lt;/style&gt; to &lt;style=\"AdvisorHighlight\"&gt;{[NEWTITLE]}&lt;/style&gt;</string>
  <string name="Advisor/Staff_ReadyForPromotion">Quite a few of our staff are ready for promotion. Make sure you pay them some attention or they will feel ignored.</string>
  <string name="Advisor/Staff_ReadyForTraining">Quite a few of our staff have free training slots. Maximise their potential by training them up in a Training Room.</string>
  <string name="Advisor/Staff_ReadyForTrainingNoRoom">Quite a few of our staff have free training slots. You need to build a Training Room to maximise their potential!</string>
  <string name="Advisor/Staff_Resignation_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; is very unhappy and threatening to leave. Their top complaints include: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;.</string>
  <string name="Advisor/Staff_Resigned_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; has resigned! Their top complaints include: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. We need to keep the rest of our staff happy.</string>
  <string name="Advisor/Staff_RoomNeedsStaff">Our &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; needs a &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt;. Go to the Hire menu to get one.</string>
  <string name="Advisor/Staff_TooManyAssistants">We might have too many assistants, several are currently idle.</string>
  <string name="Advisor/Staff_TooManyDoctors">We might have too many doctors, several are currently idle.</string>
  <string name="Advisor/Staff_TooManyJanitors">We might have too many janitors, several are currently idle.</string>
  <string name="Advisor/Staff_TooManyNurses">We might have too many nurses, several are currently idle.</string>
  <string name="Advisor/Temperature_Cold">This part of the county is quite cold. We'll need to put down some radiators to keep people warm.</string>
  <string name="Advisor/Temperature_Hot">This part of the county is quite hot. We'll need to put down some air-conditioning units to keep people comfortable.</string>
  <string name="Advisor/Tips_FireSafety">Did You Know: If a machine isn't maintained properly, it can catch fire. A Janitor will then have to find a fire extinguisher to put out the fire, otherwise the machine may explode!</string>
  <string name="Advisor/Tips_HospitalAttractiveness">Did You Know: You can make the hospital more attractive by placing plants and decorative items. This helps keep staff and patients happy.</string>
  <string name="Advisor/Tips_HospitalHygiene">Did You Know: If hygiene levels are low, the health of patients will deteriorate faster. Keep the hospital as clean as possible, make sure toilets have sinks, and place hand sanitiser dispensers.</string>
  <string name="Advisor/Tips_HospitalPolicy">Did You Know: You can adjust hospital policy in the overview screen. Set diagnosis and treatment policy, and staff guidelines, to run the hospital your way.</string>
  <string name="Advisor/Tips_IllnessList">Did You Know: You can view a list of discovered illnesses in the characters tab, in the bottom left. Use this to check cure rates and reputation with each illness.</string>
  <string name="Advisor/Tips_Item_Copy">Did You Know: You can create a copy of an item by holding the Left Control key and clicking on an item in the hospital.</string>
  <string name="Advisor/Tips_Item_FreePlacement">Did You Know: When holding an item, you can freely place it at any angle and position by holding the {[Menu/InputActions/DisableSnap]} key.</string>
  <string name="Advisor/Tips_Item_PickUp">Did You Know: You can pick up an item by hovering over it and holding down the Left Mouse Button. Or click-and-drag to quickly pick it up.</string>
  <string name="Advisor/Tips_Item_Rotate">Did You Know: You can rotate a held item by holding down the Left Mouse Button and dragging left/right. Or use the {[Menu/InputActions/RotateItemClockwise]} and {[Menu/InputActions/RotateItemAntiClockwise]} keys.</string>
  <string name="Advisor/Tips_ItemsList_Filters">Did You Know: In the items list, you can view items by category using the 'Filter' button at the top of the menu.</string>
  <string name="Advisor/Tips_Kudosh">Did You Know: Earn Kudosh for our organisation by increasing the Star ratings of our hospitals, and completing other challenges. Use it to unlock new items.</string>
  <string name="Advisor/Tips_Loans">Did You Know: You can take out loans in the finance tab, if you need some extra cash.</string>
  <string name="Advisor/Tips_MapHospitalTravel">Did You Know: You can return to any hospital within our organisation using the map. All of the rooms and items we've unlocked will be available.</string>
  <string name="Advisor/Tips_MultiplayerChallenges">Did You Know: We can compete with other hospitals in the area, and earn more rewards, by taking part in &lt;style=\"AdvisorHighlight\"&gt;Organisation Challenges&lt;/style&gt;. View available challenges by clicking on the tab in the top-right.</string>
  <string name="Advisor/Tips_Needs_Boredom">Did You Know: Patients become bored over time. Place interesting items around waiting areas to keep them entertained and happy.</string>
  <string name="Advisor/Tips_Needs_Hunger">Did You Know: Patients and staff become hungry over time. Provide snacks around the hospital to keep them happy.</string>
  <string name="Advisor/Tips_Needs_Thirst">Did You Know: Patients and staff become thirsty over time. Provide drinks around the hospital to keep them happy.</string>
  <string name="Advisor/Tips_Needs_Toilet">Did You Know: Patients and staff will want access to toilets, especially after eating or drinking. Ensure we have enough toilets to avoid accidents…</string>
  <string name="Advisor/Tips_OverviewScreen">Did You Know: You can access the hospital overview screen in the finance tab. Use this to analyse the hospital finances, staff, patients, awards and more.</string>
  <string name="Advisor/Tips_PatientList">Did You Know: You can view a list of all patients in the characters tab. Use the patient list to monitor their diagnosis, treatment, happiness and health.</string>
  <string name="Advisor/Tips_PlotBuying">Did You Know: We can construct new hospital buildings to give us more space to expand. Hover over plots of land nearby to see what's for sale.</string>
  <string name="Advisor/Tips_PriceList">Did You Know: You can adjust the prices we charge in the finance tab. Increase or reduce prices for diagnosis, treatment, and other revenue sources.</string>
  <string name="Advisor/Tips_QueueManagement">Did You Know: You can move a patient up or down the queue for a room using the patient info panel, or the queue tab in the room info panel. Prioritise patients based on health, happiness, or potential income.</string>
  <string name="Advisor/Tips_Queues">Did You Know: Hover over a room to see the people queueing for it - each person's queue position appears above them. Keep an eye out for long queues.</string>
  <string name="Advisor/Tips_RoomPrestige">Did You Know: Build larger rooms and fill them with interesting items to increase their prestige. Staff working there will be happier, and patients visiting will become happier too.</string>
  <string name="Advisor/Tips_Room_AddItems">Did You Know: You can access the items list for an existing room by clicking on the floor of the room, then clicking the Items button.</string>
  <string name="Advisor/Tips_Room_AddSub">Did You Know: When building a room, click the Right Mouse Button to cycle between building tools and required items.</string>
  <string name="Advisor/Tips_Room_Copy">Did You Know: You can create a copy of a room and all of its contents by clicking on the room and selecting the 'Copy' option.</string>
  <string name="Advisor/Tips_Room_Customisation">Did You Know: You can customise a room's walls and floor by clicking on the room and selecting the 'Customise' option in the room info panel.</string>
  <string name="Advisor/Tips_Room_Edit">Did You Know: You can edit a room by clicking on the floor of the room, then select the Edit button. This will temporarily close the room.</string>
  <string name="Advisor/Tips_Room_MoveRotate">Did You Know: When building a room, you can pick it up by clicking on the floor of the room. You can then move, rotate and place it like an item.</string>
  <string name="Advisor/Tips_StaffList">Did You Know: You can view a list of all staff in the characters tab. Use the staff list to monitor staff, review their pay, and control the jobs they do.</string>
  <string name="Advisor/Tips_Staff_BreakPolicy">Did You Know: You can adjust the break policy for each staff type in the overview screen. Set how many staff of each type can take a break at the same time, and the break duration.</string>
  <string name="Advisor/Tips_Staff_Breaks">Did You Know: Staff will go on a break when their energy is low, as long as there aren't too many staff of that type already on a break.</string>
  <string name="Advisor/Tips_Staff_Customisation">Did You Know: You can customise a staff member's outfit by selecting them and clicking on the 'Staff Customisation' button in the staff info panel.</string>
  <string name="Advisor/Tips_Staff_PickUp">Did You Know: You can pick up a member of staff by hovering over them and holding the Left Mouse Button. Or click-and-drag to quickly pick them up.</string>
  <string name="Advisor/Tips_UGC_Create">Did You Know: You can design your own pictures, rugs, walls and floors by clicking on the workshop button in the items list and the room customisation menu.</string>
  <string name="Advisor/Tips_UpgradeMachines">Did You Know: Upgrading machines makes them more effective. Once we have an upgrade unlocked, we can select to upgrade a machine. We'll need a Janitor trained in Mechanics to carry out the work.</string>
  <string name="Advisor/Tips_VisualisationModes">Did You Know: You can use the visualisation tab to view the hospital based on environmental factors, happiness, health, energy, needs, maintenance, and more.</string>
  <string name="Advisor/TrainingCourseComplete_CS">Training Course Complete: &lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt;</string>
  <string name="CampusFont">Fonts &amp; Materials/Palanquin/PalanquinDark-Regular SDF</string>
  <string name="Challenges/AlienRevealedInspectorStamp">ALIEN</string>
  <string name="Challenges/ArrivingInDays_CS">Arriving in {0} days…[i2p_Zero]Arriving today…[i2p_One]Arriving tomorrow…</string>
  <string name="Challenges/BarbershopQuartet_AdvisorMessage">They're here!!!</string>
  <string name="Challenges/BarbershopQuartet_FailMessage">Sadly we didn't cure enough of the barbershop quartet.</string>
  <string name="Challenges/BarbershopQuartet_FailTitle">Special Report</string>
  <string name="Challenges/BarbershopQuartet_NotificationMessage">A local barbershop quartet called The Four Freddies need our help. They've offered a generous reward. Shall we accept?</string>
  <string name="Challenges/BarbershopQuartet_NotificationTitle">Barbershop Quartet</string>
  <string name="Challenges/BarbershopQuartet_SuccessMessage">Well done, the barbershop quartet are on the road to recovery. They have a generous donation for us.</string>
  <string name="Challenges/BarbershopQuartet_SuccessTitle">Special Report</string>
  <string name="Challenges/Budget_AdvisorMessage_CS">Bonus Update: We cured &lt;style=\"AdvisorHighlight\"&gt;{[CURED]}&lt;/style&gt; of &lt;style=\"AdvisorHighlight\"&gt;{[PROCESSED]}&lt;/style&gt; guests during the last evaluation period. The hotel will now cover &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; of our total running costs for the next 3 months.</string>
  <string name="Challenges/Budget_ObjectiveMenuCureRate_CS">Cure Rate: {[RATE]}</string>
  <string name="Challenges/Budget_ObjectiveMenuItem_CS">Running Costs Covered: {[PERCENT]}\\nNext Evaluation Period Begins: {[MONTH]}</string>
  <string name="Challenges/CelebrityVisit_AdvisorMessage">Popstar Jasmine Odyssey is arriving at the hospital.</string>
  <string name="Challenges/CelebrityVisit_NotificationMessage">We've been contacted by the agent of a local celebrity who is interested in visiting the hospital. Her name is Jasmine \"Jazz\" Odyssey. She's a pop star or something like that. God knows. Apparently the kids view her as some kind of musical deity. Could give us some good publicity. Shall we accept the visit?</string>
  <string name="Challenges/CelebrityVisit_NotificationTitle">Celebrity Visit</string>
  <string name="Challenges/CelebrityVisit_RewardFailMessage">Unfortunately it looks like Jasmine Odyssey wasn't a big fan of the hospital. She's just released her new song, \"Hospital Atrocity Exhibition\". It's got one of those explicit lyrics stickers on the front. This is not a good sign.</string>
  <string name="Challenges/CelebrityVisit_RewardFailTitle">Publicity Update</string>
  <string name="Challenges/CelebrityVisit_RewardPassMessage">It appears that our hospital didn't make much of an impression on Jasmine Odyssey. She hasn't posted anything on ChatFace, nothing on Growler either. In her live stream on Fumble she's currently staring at a biscuit. I guess we need to try harder next time.</string>
  <string name="Challenges/CelebrityVisit_RewardPassTitle">Publicity Update</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessMessage">Jasmine Odyssey has just posted a photo of the hospital on Bungle (I don't know what that is, but apparently the youngsters love it). It's a selfie taken outside the main entrance. She's doing one of those pouty faces and holding a biscuit. I guess that's a good sign. The photo has received 300 Bear Love, whatever that means. She must have enjoyed her visit. Good work everyone.</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessTitle">Publicity Update</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbMessage">Good news. Jasmine Odyssey has just released a new song, \"Ultimate Rainbow Hospital Unicorn Jazz Biscuits\". We think this is a good sign, but honestly the lyrics are gibberish to me. She's kindly offered to donate some money to the hospital too!</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbTitle">Publicity Update</string>
  <string name="Challenges/CircusIncident_AdvisorMessage">Clowns are arriving…</string>
  <string name="Challenges/CircusIncident_NotificationMessage">The Two Point Circus left their cages unlocked and all of the clowns have escaped. They were last spotted heading in our direction on tiny bicycles. If we can deal with the clowns I'm sure the circus will reward us. Shall we let them in?</string>
  <string name="Challenges/CircusIncident_NotificationTitle">Circus Incident</string>
  <string name="Challenges/CircusIncident_RewardFailMessage">Sadly we didn't cure enough of the clowns.</string>
  <string name="Challenges/CircusIncident_RewardFailTitle">Special Report</string>
  <string name="Challenges/CircusIncident_RewardPerfectMessage">Good job, we cured all the clowns. The circus is very pleased with us.</string>
  <string name="Challenges/CircusIncident_RewardSuccessMessage">Good job, we cured most of the clowns. The circus is very pleased.</string>
  <string name="Challenges/CircusIncident_RewardSuccessTitle">Special Report</string>
  <string name="Challenges/DLC/VIP_Bigfoot_Name">Bartholomew F. Yeti</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_AdvisorMessage">We've begun a new budget evaluation period.</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_Name">Performance Bonus</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_AdvisorMessage">Disaster Warning: There are reports of an avalanche in the area.</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_Name">Avalanche</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_NotificationMessage">Warning, an avalanche has been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_AdvisorMessage">Disaster Warning: There are reports of hailstorms in the area.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_Name">Hailstorm</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_NotificationMessage">Warning, hailstorms have been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_AdvisorMessage">Supernatural Warning: The Ghost of Sir Tucker has decided to visit/haunt the hospital.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_Name">Sir Tucker</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_NotificationMessage">We can't figure it out, but our ghost capture equipment doesn't work on this old-boy. We'll just have to hope that he doesn't cause too much trouble.</string>
  <string name="Challenges/DLC_1/GhostStorm_AdvisorMessage">Supernatural Warning: A band of ghosts are haunting the hospital.</string>
  <string name="Challenges/DLC_1/GhostStorm_Name">Ghost Storm</string>
  <string name="Challenges/DLC_1/GhostStorm_NotificationMessage">Local mediums have forecast an upsurge in hauntings in the area. The souls are supposed to range from 'Troubled' to 'Mildly Bothered'. We should look out for more ghosts in the hospital.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Intro">The owner of the Underlook Hotel has sent us our latest target.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Failure_V1">We failed to complete a target set by the owner of the Underlook Hotel.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Success_V1">We've been given &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; by the Underlook Hotel, for achieving a target.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro">We've been set a target by the hotel, if we're able to achieve it we'll receive some funding.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro_Title">News from Hotel Management</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Name">Hotel Target</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Failure_V1">Failed Target</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Success_V1">Achieved Target</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Title">Message from Underlook Hotel</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Arrival_Advisor">Bard Flu patients are arriving…</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message">There’s been an outbreak of Bard Flu in the area after Two Point TV commissioned a heavy handed reimagining of an old play that led to dangerous levels of the ‘pretending to know anything about old plays’ phenomenon. Their families are sick of them mispronouncing the characters’ names and are sending them for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V2">There’s been an outbreak of Bard Flu in the area after parents helped their children study for exams this season and became more invested in old theatrics than they thought they would. The exams are over now so their families are sending them for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V3">There’s been an outbreak of Bard Flu after some blips in the local quality of life led to overly dramatic longing for better, older times with funny trousers, banquets and filthy, filthy water. Their families are sending them for treatment, partly to remind them that there didn’t use to be hospitals.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Title">Bard Flu Emergency</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Name">Bard Flu Patients</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Arrival_Advisor">Barking Mad patients are arriving…</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message">There’s been an outbreak of Barking Mad in the area after the emergency food carried by rescue dogs, in the mountains, was accidentally restocked with dog food. There’s group of rescued people who were appalled, then pleasantly surprised, looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V2">There’s been an outbreak of Barking Mad in the area after the “Sleep Easy” playlist on Bungle Music mistakenly added “Who’s a good boy? You’re a good boy”, a popular canine training guide, voiced by Roderick Cushion. There are a group of indoctrinated, but well-trained, dog-people looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V3">There’s been an outbreak of Barking Mad in the area after some of the local population responded to a cutlery shortage by eating with their faces, and found that they liked it. There’s a group, in need of a napkin, looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Title">Barking Mad Emergency</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Name">Barking Mad Patients</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Arrival_Advisor">Monster Mishmash patients are arriving…</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message">There’s been an outbreak of Monster Mishmash in the area after a costume party led people to question why they wear what they usually wear and, eventually, why they do anything they do at all. There’s a group of party goers, suffering from identity crises, looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V2">There’s been an outbreak of Monster Mishmash in the area after viewers at a test-screening of an upcoming and provocative horror film felt an uncomfortable amount of empathy with its hideous creature. There’s a group of entertained people, quietly questioning everything, looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V3">There’s been an outbreak of Monster Mishmash in the area after some local gargoyles became angry and cursed the community. It’s possible that 'cursed by gargoyle' isn’t the cause, but that’s what people are saying. There’s a group, paranoid about gargoyles, looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Title">Monster Mishmash Emergency</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Name">Monster Mishmash Patients</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Arrival_Advisor">Knightmares patients are arriving…</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message">There’s been an outbreak of Knightmares in the area after a group of “Cellars and Goblins” enthusiasts became irritable after a 96 hour play-through and refused to resurface or take their costumes off. Their families are sick of this happening and are sending them for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V2">There’s been an outbreak of Knightmares in the area after the teachers in the history department of a local school were demonstrating medieval equipment and found that everything seemed better in a suit of armour. Their families want them to pull their heads out of the steel-plated sand, and are sending them for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V3">There’s been an outbreak of Knightmares in the area after Jasmine Odyssey performed her single “The Ramparts of Love” and set about a wave of copycat clothing. There’s a group of superfans that feel they’ve become closer to her, and their families are sending them for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Title">Knightmares Emergency</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Name">Knightmares Patients</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V2">There’s been an outbreak of Metropolism in the area after recent blackouts of electricity, heating and internet coverage have reinforced a blanket desire to live in an area with better infrastructure. There’s a group of people that want to check their email looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V3">There’s been an outbreak of Metropolism in the area after local convenience shops brought forward their closing time to 3 p.m. causing widespread panic and a longing for 24 hour chocolate access. A group of snack deprived yokels are mildly hungry and looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Arrival_Advisor">Metropolism patients are arriving…</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Message">There’s been an outbreak of Metropolism in the area after Roderick Cushion’s breakout film, the comedic romance hit “Rotting Hill” recently aired on Two Point TV. A group of vicarious popcorn-munchers are looking for treatment\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Title">Metropolism Emergency</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Name">Metropolism Patients</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Arrival_Advisor">Advocate for the Bigfoot Foundation is arriving at the hospital.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Intro_Title">Yeti Visit</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Name">Bigfoot</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V1_Intro_Message">Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti is curious to know how we’re getting on with supporting the Underlook Hotel. He’s asked if he could come for a visit.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V2_Intro_Message">Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti wants to know how we’re getting on in Swelbard. He’s asked if he could come for a visit.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V3_Intro_Message">Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti has asked how we’re getting on trying to run a hospital in Roquefort Castle. He’s asked if he could come for a visit.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_1">Bartholomew F. Yeti has sent us a hand-written note to thank us for hosting him recently. He said things like: \"It can't be easy\", \"chin up\" and \"don't be discouraged\". All-in-all it wasn't very encouraging. We'll need to improve the hospital if we want to receive anything other than a list of polite clichés. Imagine what he's told the Bigfoot Foundation...</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_2">Bartholomew F. Yeti has sent us a hand-written note to thank us for hosting him recently. He said that he's sure everything will turn around soon and that we \"shouldn't worry\". Sort of makes you worry, doesn't it? We'll need to improve the hospital if we want to receive funding or publicity from the Bigfoot Foundation.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_3">Bartholomew F. Yeti has sent us a hand-written note to thank us for hosting him recently. He said that he's sure we're heading in the right direction and will soon be making the Foundation proud. I suppose that means we're not doing that yet, but at least we're not doing badly.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_4">Bartholomew F. Yeti has sent us a hand-written note to thank us for hosting him recently. He said that he's \"so pleased\" to see that we're doing well, and wishes us the best until we see him again. What a nice guy. We've been sent a reward by the Bigfoot Foundation and get mentioned in their latest newsletter.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_5">Bartholomew F. Yeti has sent us a hand-written note to thank us for hosting him recently. He said that we've \"totally exceeded\" his expectations. It's good that he's pleased, but did he not expect us to do well? We've been sent a grant by the Bigfoot Foundation, are being featured on their website, and Mr Yeti is, apparently, writing a poem in our honour.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Title">Yeti Visit</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V1_Intro_Message">Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti has been editing a friend's work, but got carried away and now realises that he hasn't spoken out loud in several days. He's asked if can come and see how we're getting on, partly to break his involuntary silence.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V2_Intro_Message">Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti is working on a play for the Pointy Mountain Theatre and Badminton Company, and wants to test out some of the dialogue on real, breathing people. He’s asked if he could come for a visit.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V3_Intro_Message">Author, and advocate for the Bigfoot Foundation, Bartholomew F. Yeti is in the area talking to students at a local primary school about his children's classics, such as \"The Grunch\" and \"The Bindlewaaf That Lost Its Scarf\". He’s asked if he could come for a visit, whilst he's here.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive a donation from the Bigfoot Foundation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V1_Intro_Message">Film star, and gravity-sceptic, Roderick Cushion is in the area trying to get some space and find himself after he/it disappeared during a long stint on set. He’d like to see some other faces after getting lost in a mirror, so his agents have asked if we’d host him for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V2_Intro_Message">Film star, and ally to the mole-people, Roderick Cushion is in the area for undisclosed tax purposes. His agents say that he’s feeling “morally dirty”, and have asked whether we’d host him for a visit to get him feeling nice and ethically upstanding, again.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V3_Intro_Message">Film star, and flamingo owner, Roderick Cushion is in the area filming a remake of the classic “Snowbody Knows, Snowbody Cares”. Filming has been going on a bit, and he’s now very cold. His agents have asked if we’d host him for a visit so that he can thaw out.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V1_Intro_Message">Popstar Jasmine Odyssey is in the area filming a, perhaps overly literal, video for her latest single “Get to the Point (and Say Summit)”, but hasn’t seen any locals in three days and is starting to feel lonely. Her agents have asked if we’d like to host her for a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V2_Intro_Message">Popstar Jasmine Odyssey is in the area promoting the release of the Pointy Mountain edition of her hit album “Salivation”, including the bonus track “Hairballs &amp; Hat Stands”, featuring local yeti-starlet Wilma Bluefir. Her agents have asked if we’d like to host her for a visit?\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V3_Intro_Message">Popstar Jasmine Odyssey in the area after hosting a party in her Pointy Mountain lodge for the ‘anyone who’s anything and also quite young’ crowd of Two Point County. She’s feeling a bit delicate, and thinks a hospital might be best place for her right now. Her agents have asked we’d like to host her for a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V1_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth adds that, whilst he may not have enjoyed his previous trips to the Underlook Hotel, the kitchen does make a considerably above average boiled egg.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V2_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth went on to say that he wasn’t sure exactly how one gets to Swelbard, but that he’s sure that he’ll figure it out.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V3_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth also noted that he once travelled to see the Roquefort castles but was escorted from the premises by men with lances. He’s looking forward to a less “pokey” experience.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V1_Intro_Message">Mayor Tabitha Windsock would like to come and visit the people of the Pointy Mountains. Her office mentioned that reports that the Mayor “only recently remembered that mountain people can vote too” are “ridiculous slander”.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V2_Intro_Message">Mayor Tabitha Windsock has been under fire from the Two Point press recently, for all the things she’s been doing and not doing. Her office have asked if we could host her for a visit, but note that she is in no way “hiding”, as the Daily Sneer suggests.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V3_Intro_Message">Mayor Tabitha Windsock is touring the County, and has asked to visit the hospital on a stop planned in the area, her office added that that rumours that this stop was booked “by mistake” have no basis in truth, reality or general existence.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V1_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area in investigating reports of peculiar, yellow snow. She’s asked to stop by so she can ask our patients and staff if they know anything about it. It could be a good opportunity to get some publicity.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V2_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area due to claims that a band of rag-tag Moose are tricking climbers out of their much-needed supplies. She’s asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V3_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area, covering the annual Two Point County Toboggan Championship. She’s asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V1_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She says that her grandfather was a founding member of the Institute and she looks forward to seeing what state the place is in.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V2_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She says that she often visited the Institute when she was little, and it's a big reason why she went into research. She’s looking forward to visiting again.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V3_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She says that she still has family in town, and for the purpose of efficiency it’s wonderful to be able to combine family and work in one trip.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V1_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. There were reports in the Daily Sneer recently that Mr McNally was hoping to buy the Underlook Hotel and turn it into a detention centre for the Moose of the region, which he's said to despise. I'd imagine that he'll want to see us doing badly, so the owner is forced to sell.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V2_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. It's thought that Mr McNally is waiting for the region's economy to collapse entirely before arriving with all things Jumbo and establishing a uniform monopoly over everything everyone needs.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V3_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. Mr McNally went to school with the owner of the Hotel and, due to a decade-old feud over the last slice of a squid pie, has long vowed to see his downfall.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/DLC_2/Atoll_Patients_Solo_Name">VIP Patient</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot10">Plot 10 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot11">Plot 11 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot12">Plot 12 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot13">Plot 13 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot14">Plot 14 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot15">Plot 15 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot16">Plot 16 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot17">Plot 17 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot18">Plot 18 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot19">Plot 19 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot2">Plot 2 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot20">Plot 20 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot21">Plot 21 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot22">Plot 22 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot23">Plot 23 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot24">Plot 24 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot25">Plot 25 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot26">Plot 26 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot27">Plot 27 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot28">Plot 28 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot29">Plot 29 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot3">Plot 3 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot30">Plot 30 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot31">Plot 31 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot32">Plot 32 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot33">Plot 33 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot4">Plot 4 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot5">Plot 5 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot6">Plot 6 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot7">Plot 7 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot8">Plot 8 Objective</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot9">Plot 9 Objective</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Description">The island's medical authorities have higher standards than back on the mainland. Get cleaning.</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Name">Medical Licence</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Arrival_Advisor">Screwball patients are arriving…</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message">There's been an outbreak of Screwball after the next season of Bureaucats was postponed, causing an unprecedented rise in the densest forms of despair.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V2">There's been an outbreak of Screwball in the area after a long stretch of slightly subpar weather pushed some of the population into poor health.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V3">There's been an outbreak of Screwball in the area after a table at a local pub continued to eat coins, without yielding its collection of balls, despite the owner indicating the matter had been fixed.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Title">Screwball Emergency</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Name">Screwball Patients</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Arrival_Advisor">Blank Look patients are arriving…</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message">There's been an outbreak of Blank Look in the area after an unseasonably warm period caused people's features to fade in the sun.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V2">There's been an outbreak of Blank Look in the area after a batch of Cheesy Gubbins were distributed without undergoing the ‘Cheesing’ phase. The diabolical, plain Gubbins have sapped all the character out of unwitting munchers.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V3">There's been an outbreak of Blank Look in the area after Mayor Tabitha Windsock gave a remarkably poorly structured 55 minute address. The rambling has caused some damage to a number of the most politically dedicated residents.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Title">Blank Look Emergency</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Name">Blank Look Patients</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Arrival_Advisor">Wanderust patients area arriving…</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message">There's been an outbreak Wanderust after a natural lull in the area’s social calendar was met with unrest and a previously unseen degree of misguided ambition.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V2">There's been an outbreak Wanderust in the area after a stirring acceptance speech by Roderick Cushion encouraged people to have an overly lofty understanding of their own abilities.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V3">There's been an outbreak Wanderust after TV signal went down on the island. It was only a matter of days before several members of the community believed themselves to be their favourite small-screen heroes and heroines.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Title">Wanderust Emergency</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Name">Wanderust Patients</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V1_Intro_Message">Film star, and diner of one, Roderick Cushion is staying in his secret, island mansion and has become a little lonely. He’d like to visit and spend some time with other people.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V2_Intro_Message">Film star, and frequent flyer, Roderick Cushion is in the area looking at locations to film an unnamed and undeveloped project, and now he’s trying to cobble together an itinerary to justify the trip.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V3_Intro_Message">Film star, and inferior designer, Roderick Cushion is working on a set for his private, coastal theatre but has “forgotten what places look like”. His agent has asked if he could come to the hospital for some points of reference.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V1_Intro_Message">Film star, and part-time actual spy, Roderick Cushion is in the area to collect what he left here on his last visit. He wants to look around the hospital in case it made it here, somehow.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V2_Intro_Message">Film star, and protector of County security, Roderick Cushion is in the area pitching sit-coms ideas to his alien backers. His agents have requested a visit, so that he can say \"I have somewhere to be\" as leverage.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V3_Intro_Message">Film star, and friend of the galaxy, Roderick Cushion is in the area to check in on his secret researcher friends. He wants to \"swing by\" and see how we're getting on.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V1_Intro_Message">Popstar Jasmine Odyssey is in the area presenting a novelty cheque to the Pebberley Frog Sanctuary. Her agents have said that they’re trying to fit as much goodwill into the trip as possible, and wondered if we’d like to host her at the hospital.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V2_Intro_Message">Popstar Jasmine Odyssey is in the area recording a remixed version of her single \"Fish Whispers\" with audio from the island’s rare breed of Muttering Fish. Her agents have asked if she could visit the hospital for some “ordinary time”, as it’s all become a bit ridiculous for her.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V3_Intro_Message">Popstar Jasmine Odyssey is in the area for an exclusive pop-up concert. She needs something to do, before she plays to those lucky 34 fans, and her agents have asked if she can come and see the hospital.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V1_Intro_Message">Popstar Jasmine Odyssey is in the area recording a video for her new single \"One Hose Town\". Her agents have asked if she can visit, as she wants to get out of the sun for a bit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V2_Intro_Message">Popstar Jasmine Odyssey is in the area after going on a private tour of the Goldpan Crash Site. After hearing all of the ludicrous conjecture, she'd like to go somewhere sensible for a bit, her agents suggested the hospital.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V3_Intro_Message">Popstar Jasmine Odyssey is in the area looking for land to build something called \"Jasmine World\". She'd like to visit the hospital as evidence that things can be built here. Her agents have requested a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V1_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. He notes that he longed to visit the area on a holiday once in his life, but thinks working the entire time will be more or less the same.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V2_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. He adds that, if this is a joke, and there is no hospital in the middle of a jungle, he’s perfectly willing to find it funny, he just wished that it wasn’t so drastically at his expense.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V3_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. He went on to ask us which plateau our hospital is located on, before assuring himself that we’d make it clear, somehow. Oh, Henry.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V1_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth \\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V2_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth notes that he remembers the safety protocol and \"won't need threatening again\".\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V3_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth adds that he won't mind having his memory wiped, as he remembers it being \"nice and refreshing\" last time.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V1_Intro_Message">Mayor Tabitha Windsock has been scheduled to visit the base. Don't worry, she won't be told anything about it, she'll just wander around nodding for a bit.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V2_Intro_Message">Mayor Tabitha Windsock has been scheduled to visit the base. Lucky for us, because she assumes that she should already know everything, she doesn't ask many questions.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V3_Intro_Message">Mayor Tabitha Windsock has been scheduled to visit the base. It's been deemed \"in the County's best interest\" for her to be somewhere \"without cameras\" for a while.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V1_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area after “an anonymous butler” lodged a complaint about their boss and, after following that up, wants to come and see the hospital whilst she’s here.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V2_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area doing “another story about the Pebberley Frog Sanctuary”. She’s asked if she can hide from the frogs by coming to the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V3_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area trying to get an interview with Wiggy Silverbottom about “whatever it is he’s trying to do on this trip”. She’s asked if she can come and see if he’s at the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Arrival_Advisor">Wiggy Silverbottom is arriving at the hospital.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Intro_Title">Wiggy Visit</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Name">Wiggy Silverbottom</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V1_Intro_Message">Self-proclaimed explorer, and founder of this hospital, Wiggy Silverbottom is concerned that he caught something while relaxing in his beachfront residence and wants to come and look at some medical equipment to soothe himself.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V2_Intro_Message">Self-proclaimed explorer, and founder of this hospital, Wiggy Silverbottom wants to know how the search is going in the jungle and has plucked up the courage to come and see first-hand.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V3_Intro_Message">Self-proclaimed explorer, and founder of this hospital, Wiggy Silverbottom has freaked himself out thinking about the ocean and would like to spend some time well above sea-level. \\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_1">Wiggy Silverbottom is concerned about the quality of the healthcare we're providing and he's locked himself in his bathroom. He's even missed a few calls to the press, whilst he's been in there, and somehow they've found out that it's our fault.\\nWe'll need to improve the hospital if we want him to come out and give us an investment.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_2">Wiggy Silverbottom was last seen crying in a hammock and eating a truffle like an apple.\\nWe'll need to improve the hospital if we want to perk him up and receive an investment.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_3">After his visit, Wiggy Silverbottom apparently started talking about ideas for his next expensive enterprise.\\nHe didn't seem unhappy with the hospital, but we'll need to improve if we want to overcome his short attention span and receive any additional investment.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_4">Wiggy Silverbottom was seen skipping after his recent visit to the hospital. He fell, and grazed his knee, but he's still quite pleased.\\nHe's invested some more money in the hospital.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_5">Wiggy Silverbottom hasn't stopped talking about \"his hospital\" since the visit.\\nNews of our success reaching all of his wealthy friends has helped our reputation and he's sent us a sizeable investment.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V1_Intro_Message">Self-proclaimed explorer, and founder of this hospital, Wiggy Silverbottom is bored and wants to kill some time in a sterile environment, his butler has asked if we’ll “entertain” him on a visit.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V2_Intro_Message">Giles the butler has asked us to invite Wiggy Silverbottom to the hospital for an “important visit”, so that he can have a break from Wiggy. I’m not really sure what he’s talking about, but it might still be a good idea.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V3_Intro_Message">Self-proclaimed explorer, and founder of this hospital, Wiggy Silverbottom wants to browse our equipment before deciding which superfluous treatment he should undergo next.\\nIf he’s impressed with the hospital it could be good for our reputation, and we might even receive an investment. What do you think?</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V1_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She was taking samples from a local swamp and wants to see what we’re up to.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V2_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She was looking at some data in her “data hut” and fancies a wander.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V3_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she’ll be visiting the hospital, for inspiration, soon. She’s become sick of talking to frogs and would like to talk to some people instead.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V1_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. Our sources suggest that he’s “had a big, holiday lunch” and now feels like causing some trouble.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V2_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. It’s understood that he wants to do this brief bit of business, so he can claim the entire trip as an expense.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V3_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. He’s supposed to have flown straight here after being overcome with anger when he remembered our rate of expansion.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_AdvisorMessage">Anomaly Warning: There are reports of a satellite re-entering the atmosphere.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_Name">Satellite Re-Entry</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_NotificationMessage">Warning, a re-entering satellite has been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_AdvisorMessage">Anomaly Warning: There are reports of a meteor shower in the area.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_Name">Meteor Shower</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_NotificationMessage">Warning, a meteor shower has been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/DLC_3/Patients_Astro_Arrival_Advisor">Lack of Humanity patients are arriving…</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message">There's been an outbreak of Lack of Humanity in the area after a network from another solar system intercepted the Roderick Cushion film \"People That Work Together\". The audience didn't care too much for Roderick, but they just loved Two Point County.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V2">There's been an outbreak of Lack of Humanity after Two Point County was listed at no. 4 on a list of \"Top Places to Move to in the Galaxy Right Now\" in popular space periodical Half Full Moon.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V3">There's been an outbreak of Lack of Humanity in the area after one of the bigger inter-galactic transport companies accidentally misprinted their pricing to Two Point County and were forced to honour the scandalously economical quotes.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Title">Lack of Humanity Emergency</string>
  <string name="Challenges/DLC_3/Patients_Astro_Name">Lack of Humanity Patients</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Arrival_Advisor">Flat-Packed patients are arriving…</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message">There's been an outbreak of Flat-Packed in the area after an overbooked space-liner arrived with disgruntled, efficiently stacked travellers.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V2">There's been an outbreak of Flat-Packed in the area after a dangerously affordable sale of DIY furniture consumed the lives, and health, of cabinet-hungry locals.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V3">There's been an outbreak of Flat-Packed in the area after Crumley Bus Services decided to cut its number of buses in half to \"decrease the amount we spend to less\". There are a load of pass holders compressed and looking for treatment.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Title">Flat-Packed Emergency</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Name">Flat-Packed Patients</string>
  <string name="Challenges/DLC_3/Patients_Frog_Arrival_Advisor">Frogborne patients are arriving…</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message">There's been an outbreak of Frogborne after a poor vintage of houseflies proved the final straw amongst a number of 'frogs'. They've decided to leave.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V2">There's been an outbreak of Frogborne after a shoddily repaired fence allowed a number of residents to flee the Pebberley Frog Sanctuary.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V3">There's been an outbreak of Frogborne after a heroic 'frog' distracted the volunteers so her peers could escape. They've canonized her and are looking for treatment. \\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Title">Frogborne Emergency</string>
  <string name="Challenges/DLC_3/Patients_Frog_Name">Frogborne Patients</string>
  <string name="Challenges/DLC_3/Racoons_AdvisorMessage">Pest Warning: There are reports of raccoons in the area.</string>
  <string name="Challenges/DLC_3/Racoons_Name">Raccoons</string>
  <string name="Challenges/DLC_3/Racoons_NotificationMessage">Warning, raccoons have been detected in the area! Our bins may be under threat.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Arrival_Advisor">Undercover Journalist is arriving at the hospital.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Intro_Title">Secret Visit</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Name">Charlatene Fishwrapper</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V1_Intro_Message">Journalist for the Two Point Squabbler, Charlatene Fishwrapper is visiting Goldpan to check on our operation.\\nIf she’s impressed with the hospital she'll think that the operation is going well, and we might even receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V2_Intro_Message">Journalist for the Two Point Squabbler, Charlatene Fishwrapper is planning on sneaking by security, and into the base, to gather information.\\nIf she’s impressed with the hospital she'll think that the operation is going well, and we might even receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V3_Intro_Message">Journalist for the Two Point Squabbler, Charlatene Fishwrapper wants to try and visit the hospital in the name of \"a loose press\".\\nIf she’s impressed with the hospital she'll think that the operation is going well, and we might even receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_1">Charlatene Fishwrapper has sent us a note made of letters cut from magazines and newspapers. In it, she says: \"They going find us out if you do so wrongly all the time.\" That doesn't seem too good. We'll need to improve the hospital if we want to remain incognito and receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_2">Charlatene Fishwrapper has sent us a note made of letters cut from magazines and newspapers. In it, she says: \"I advise to be better more\". We should follow her suggestion if we want to progress the operation and receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_3">Charlatene Fishwrapper has sent us a note made of letters cut from magazines and newspapers. In it, she says: \"No news. Over.\" We should improve the hospital if we want to help advance her investigation, if we do, we might receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_4">Charlatene Fishwrapper has sent us a note made of letters cut from magazines and newspapers. In it, she says: \"Lots of adjectives for story. Verbs too\". She's happy with the operation's progress. We've been sent a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_5">Charlatene Fishwrapper has sent us a note made of letters cut from magazines and newspapers. In it, she says: \"Great jobs. Keep going. Go to go typing.\" Hopefully she sends something longer and more coherent soon, but at least she seems pleased. We've been sent a large bonus by the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Title">Secret Visit</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V1_Intro_Message">Journalist for the Two Point Squabbler, Charlatene Fishwrapper has come up with a plausible alibi and is on her way here.\\nIf she’s impressed with the hospital she'll think that the operation is going well, and we might even receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V2_Intro_Message">Journalist for the Two Point Squabbler, Charlatene Fishwrapper needs to hide from her editor for a while, so she's on her way to the hospital.\\nIf she’s impressed with the hospital she'll think that the operation is going well, and we might even receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V3_Intro_Message">Journalist for the Two Point Squabbler, Charlatene Fishwrapper recently bought new snooping gear and wants to test some of it out.\\nIf she’s impressed with the hospital she'll think that the operation is going well, and we might even receive a bonus from the Two Point Squabbler.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Description">Plant some seeds and watch them grow into a hospital.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Name">Gardening 101</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Description">Open the doors to the County's first green hospital.</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Name">Green Energy</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Description">Start treating residents of the Holistix nature commune.</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Name">Set Up Camp</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_ArrivalAdvisor">Woodworms patients are arriving…</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage">There's been an outbreak of Woodworms in the area as another generation of woodworm larvae completed their metamorphosis, becoming fully-fledged woodworms. It's a bit gross, but also kind of… beautiful? \\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V2">There's been an outbreak of Woodworms in the area after a dodgy batch of furniture was sold by that unethical furnishers. We both know the one I'm talking about.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V3">There's been an outbreak of Woodworms in the area after those wand-happy fairies took it upon themselves to animate a bunch of toys. Typical.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroTitle">Woodworms Emergency</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_Name">Woodworms Patients</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_ArrivalAdvisor">Distrawed patients are arriving…</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage">There's been an outbreak of Distrawed in the area after the untimely collapse of a hay-maze left visitors trapped without an exit. They've become very distressed, even questioning whether they're even that good at mazes.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V2">There's been an outbreak of Distrawed in the area after a local community were bombarded with a strain of emotionally-draining pollen.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V3">There's been an outbreak of Distrawed in the area after a tractor ride at the village fête took a turn for the worse, steering into a field of wheat.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroTitle">Distrawed Emergency</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_Name">Distrawed Patients</string>
  <string name="Challenges/DLC_4/Patients_Tech_ArrivalAdvisor">Glitchy Patch patients are arriving…</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage">There's been an outbreak of Glitchy Patch after a faulty Bungle-ware update replaced all user data with a list of woodwind instruments, sorted by price per 100 grams.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V2">There's been an outbreak of Glitchy Patch in the area after the electricity supply became infested with computer bugs. \\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V3">There's been an outbreak of Glitchy Patch in the area after a resident connected their new blender to the internet, despite very specific instructions not to. Honestly, Trudy.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroTitle">Glitchy Patch Emergency</string>
  <string name="Challenges/DLC_4/Patients_Tech_Name">Glitchy Patch Patients</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message">Film star, and make pretend farmhand, Roderick Cushion is in the area filming Slurry Up And Do It. He's just got the last of the muck off of him and now he wants to be somewhere \"less muddy than that field\". His agents have asked if we'd host him for a visit?\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V2_Intro_Message">Film star, and swiller of liquids, Roderick Cushion is in the area checking on his peach farm. This year's peach juice doesn't have that weird smell like last year, so he's feeling good and wants to brag about it. His agents have asked if we'd host him for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V3_Intro_Message">Film star, and one-man compost machine, Roderick Cushion is in the area trying to be associated with Mayor Windsock's green initiative. His agents have asked if he can come to the hospital and talk at people.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V1_Intro_Message">Popstar Jasmine Odyssey is in the area, deciding where to put the stage for her upcoming concert. Her agents have asked if we’d like to host her for a visit?\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V2_Intro_Message">Popstar Jasmine Odyssey is in the area sampling yoghurt with some friends. Her agents have asked if we’d like to host her for a visit?\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V3_Intro_Message">Popstar Jasmine Odyssey is in the area to conduct the ceremonial first voyage of a new monorail train. Her agents have asked if we’d like to host her for a visit?\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_4/VIP_Eco_Arrival_Advisor">Someone from the Department of Green Things is arriving at the hospital.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Intro_Title">Eco Rating</string>
  <string name="Challenges/DLC_4/VIP_Eco_Name">Eco Rating</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_1">The Department of Green Things has let us know that we scored a \"Despicable\" on our latest Eco Rating.\\n\\nThey want us to change, or stop, whatever it is that we're doing, as soon as possible. The department has issued us with a fine, as \"encouragement\". Fair enough...</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_2">The Department of Green Things has let us know that we scored a \"Dire\" on our latest Eco Rating.\\n\\nOur poor rating is a pretty bad look for the department, so they'll be publicly vilifying us, and issuing a fine. They say that they're not sorry because it's our fault. True.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_3">The Department of Green Things has let us know that we scored an \"Alright\" on our latest Eco Rating.\\n\\nThey suggest that we be more diligent and considerate, and offer us monetary incentive to improve, while acknowledging that they shouldn't have to.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_4">The Department of Green Things has let us know that we scored a \"Really Good\" on our latest Eco Rating.\\n\\nThey say that we're doing much better than most, although that's saying very, very little, apparently. We've got room for improvement, but this is still good news.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_5">The Department of Green Things has let us know that we scored a \"Greentastic\" on our latest Eco Rating.\\n\\nThe hospital could run forever without causing any kind of cataclysmic end of times and, funnily enough, that's exactly what the department have been trying to promote.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Title">Eco Rating</string>
  <string name="Challenges/DLC_4/VIP_Eco_V1_Intro_Message">Someone from the Department of Green Things will be coming to the hospital to conduct an Eco Rating, soon.\\n\\nThey say that they're looking forward to getting out of HQ, which is, apparently, a little part of the Mayor's office that she's cordoned off with cardboard boxes.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V2_Intro_Message">Someone from the Department of Green Things will be coming to the hospital to conduct an Eco Rating, soon.\\n\\nThey seemed really stressed… hopefully they're happy with the hospital, for their sake more than ours.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V3_Intro_Message">Someone from the Department of Green Things will be coming to the hospital to conduct an Eco Rating, soon.\\n\\nApparently there's a big debate coming up soon and a good rating would really help out the mayor. I'm not sure what that's got to do with us, but they seemed pretty convinced.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V1_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth adds that he'd wear his hiking boots if he hadn't just leant them to his brother.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V2_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth notes that his childhood dog went to live on a farm in this area and that he might pay her a visit.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V3_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth \\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V1_Intro_Message">CEO of Holistix, Augustus Lavender will be coming to the hospital, soon.\\n\\nHe wants to see how we're getting on and chat to some likeminded herb-chewers.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V2_Intro_Message">CEO of Holistix, Augustus Lavender will be coming to the hospital, soon.\\n\\nHe needs to lie low for a while because a group of employees, who weren't thrilled with receiving a \"homeopathic bonus\", have set up camp outside of his house, complete with pitchforks and burning effigy.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V3_Intro_Message">CEO of Holistix, Augustus Lavender will be coming to the hospital, soon.\\n\\nHe's in the area to check on the mushroom harvest for the company's new \"Fungal Foot Cream\".</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Intro">The show's producers have had an idea…</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Failure_V1">We failed to fulfil the producers' request.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Success_V1">We've been given &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; by the producers, for fulfilling their request.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro">The show's producers have had an idea. We'll receive some additional funding if we make it happen.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro_Title">Producer Idea</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Name">Producer Idea</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Failure_V1">Failed Producer Request</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Success_V1">Completed Producer Request</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Title">Producer Idea</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Description">Kick off your medical masterpiece. Every story starts somewhere.</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Name">Pilot Episode</string>
  <string name="Challenges/DLC_5/Patients_Mud_Arrival_Advisor">Soiled Self patients are arriving now…</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to the meaning of the expression \"to soil oneself.\" It can be rewritten to work with the illness name pun in your language.</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message">There's been an outbreak of Soiled Self at the festival after a portable toilet was knocked over and sprayed those waiting in line with mud. Well, it looked like mud.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V2">There's been an outbreak of Soiled Self at the festival after a group of attendees experienced leg tiredness and almost disappeared into the mud after trying to sit on the floor.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V3">There's been an outbreak of Soiled Self in the area after some joker thought it would be funny to start a \"mud fight\".\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Title">Soiled Self Emergency</string>
  <string name="Challenges/DLC_5/Patients_Mud_Name">Soiled Self Patients</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Arrival_Advisor">Stunt Trouble patients are arriving now…</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message">There's been an outbreak of Stunt Trouble after a run on actors doing their own stunts has left their doubles sickeningly out of work.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V2">There's been an outbreak of Stunt Trouble in the area after a flash sale at Jimbo's Scooters, Capes &amp; Jumpsuits got out of hand and negatively impacted the health of the community.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V3">There's been an outbreak of Stunt Trouble in the area after a recent screening of Roderick Cushion's blood-thumping classic \"Brisk and Livid\".\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Title">Stunt Trouble Emergency</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Name">Stunt Trouble Patients</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Arrival_Advisor">Private Parts patients are arriving now…</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message">There's been an outbreak of Private Parts in the area after a rogue make-up artist used industrial strength costume putty and turned a group of extras in animated toys.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to plastic soldiers being a nostalgic toy.</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2">There's been an outbreak of Private Parts after a cluster of classic of family films were released on Bungle pictures, bringing out the local population's inner children to such an extent that they've fallen ill.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V3">There's been an outbreak of Private Parts in the area after a local toy factory burned their faulty stock and the resulting fumes caused the rain to become especially acidic and wistful.\\nWe’ll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Title">Private Parts Emergency</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Name">Private Parts Patients</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message">Film star, and TV's favourite doctor, Roderick Cushion is in the area filming an episode of \"Back Wards\". His agents have asked if we'll let him run around in the fields to stretch his legs.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message">Film star, and occasional calorie counter, Roderick Cushion is in the area trying to find the VIP section. His agents have asked if we'll distract him by showing him around the hospital.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.\\n\\nThe Mudbury Hawk Sanctuary is reminiscent of the Pebberley Frog Sanctuary, so a similar naming scheme would be appropriate.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message">Film star, and novice bird-watcher, Roderick Cushion is in the area after donating a bronze chaffinch to the Mudbury Hawk Sanctuary. His agents have asked if we can get him into the festival for free, despite his vast, ever-growing wealth.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This string needs to be gender-neutral, as we don't know the gender of the guest and they'll be visible when they come to the hospital.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message">Zara has invited one of her famous friends to the hospital. We're not sure who it is, but they're on their way.\\nIf they're impressed with the hospital it could be good for our reputation, and they might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V1_Intro_Message">Popstar Jasmine Odyssey is in the area buying up large parts of the Arts District. Her agents have asked if we'd let her look around Plywood while she's at it.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V2_Intro_Message">Popstar Jasmine Odyssey is in the area recording a music video for her latest single \"Lights, Cameras, Fractions\" and her agents have asked if she can stop by to take a break and use the toilet.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V3_Intro_Message">Popstar Jasmine Odyssey is in the area visiting an unnamed friend in an unnamed location. Her agents have asked if she can come for a visit and remind us not to speak to her unless we're spoken to.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V1_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth adds that he watched television once and didn't see what the fuss was about, but he's willing to try again.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V2_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth notes that he plays the trombone and is available to play at the festival, provided, of course, that we pass the inspection.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V3_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. Mr Jobsworth adds that he won't be able to inspect the yachts at the mansion due to chronic sea-sickness and a general mistrust of anything buoyant.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Arrival_Advisor">A VIP guest is arriving at the Academy.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Intro_Title">Zara's Guest</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_1">Zara says that her guest had a terrible time on their recent visit. Apparently it felt like being at a hospital. Harsh, but fair.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_2">Zara says that her guest was a little disappointed by the hospital. Maybe we should try serving some salmon puffs?</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_3">Zara says that her guest hasn't mentioned their trip to the hospital, almost as if they don't remember coming… </string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_4">Zara says that her guest really enjoyed visiting the hospital. Zara has sent us a reward to compensate for the fact that she apparently took quite a lot of the credit.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_5">Zara says her guest had a wonderful time during their visit. In fact, they even asked to come again, but Zara told them that we were \"fully booked\". She seemed to really enjoy doing that, so she's sent us a reward.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Arrival_Advisor">Artist Zara Fitzpocket is arriving at the hospital.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V1_Intro_Message">Zara Fitzpocket has promised Roderick that she'll pay him a visit back stage. She's on her way to the hospital now.\\nIf she’s inspired by the hospital it'll help our reputation, and she might even make a donation.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V2_Intro_Message">Zara Fitzpocket is going to be stopping by the festival to take a quick photo and see how things are going.\\nIf she’s inspired by the hospital it'll help our reputation, and she might even make a donation.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V3_Intro_Message">Zara Fitzpocket is coming home for a fresh pair of socks. She says that she’ll make an appearance at the hospital while she's home.\\nIf she’s inspired by the hospital it'll help our reputation, and she might even make a donation.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_1">Zara Fitzpocket has sent us some \"thoughts and feelings\" following her recent visit to the hospital. She writes: \"Darling, I'm not sure what's going on at your hospital, but it doesn't seem to be living up to our initiative at the moment… I ask myself, is that what I want a hospital to be? Is that what I want Art to be? The answer, currently, is a resounding: no. Keep going and remember, failure is merely the opportunity to be less terrible in the future!\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_2">Zara Fitzpocket has sent us some \"thoughts and feelings\" following her recent visit to the hospital. She writes: \"Your hospital reminds me of the first pancake. It's a little burnt, a tad uneven, the merest bit dreadful. You must embrace criticism to fulfil your promise. You must eat the bad pancake, for tomorrow is a new day. Return to your batter and prepare to flip again. Today is bitter, but the future looks delicious.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_3">Zara Fitzpocket has sent us some \"thoughts and feelings\" following her recent visit to the hospital. She writes: \"I can't say that I'm disappointed, nor can I can say that I'm all that excited. I can see what you're getting at, but it's just a little derivative, you know? It's... a hospital. Be bold! You have so much more to offer us.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_4">Zara Fitzpocket has sent us some \"thoughts and feelings\" following her recent visit to the hospital. She writes: \"Exactly what I had hoped to find. The taste of my visit lingers sweetly in the mouth like an old, fond friend. Well done! I can't wait to see what you treat us to next.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_5">Zara Fitzpocket has sent us some \"thoughts and feelings\" following her recent visit to the hospital. She writes: \"Your latest hospital is a triumph, my dear! Exquisitely unexpected, delectably subtle. Like all great Art, your hospital has surely changed the County, as well as my life, forever. What an experience. What a hospital. Thank you.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Title">Art Review</string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"to watch paint dry\" is \"used to refer to an activity that you consider extremely boring.\" </string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message">Zara Fitzpocket is tired of watching paint dry, so she's on her way to the hospital for a visit.\\nIf she’s inspired by the hospital it'll help our reputation, and she might even make a donation.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V2_Intro_Message">Zara Fitzpocket is on her way to a salmon tasting but wants to pop in for a visit.\\nIf she’s inspired by the hospital it'll help our reputation, and she might even make a donation.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V3_Intro_Message">Zara Fitzpocket is in a mid-painting rut and wants to visit the hospital for a change of scenery.\\nIf she’s inspired by the hospital it'll help our reputation, and she might even make a donation.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_AdvisorMessage">Anomaly Warning: There are reports of a Time Storm in this era.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_Name">Time Storm</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_NotificationMessage">Warning, a time storm has been detected in this era! The Time Portals are about to get busy.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Description">Unearth Time Portals by expanding the hospital and buying more plots.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Name">Find Time Portals</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Description">Building your own time portals will give you more control over the rate of patient admissions.</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Name">Research Time Portals</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Arrival_Advisor">Reptile Dysfunction patients are arriving...</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message">There's been an outbreak of Reptile Dysfunction in the area after a local aristocrat brought home some strange, narrow fruits from the New World for a dinner party. This group is seeking treatment to stop themselves burning anything more than their tongues.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V2">There's been an outbreak of Reptile Dysfunction in the area after a circus fire-eater sneezed on the entire front row of their audience. They're all convinced that it's contagious. Their families are sending them for treatment before they set the whole town ablaze.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V3">There's been an outbreak of Reptile Dysfunction in the area after a group of confused aristocrats mistook their own breath for smoke during a cold snap. Their families are tired of having their valuables piled up and sat on, and are sending them for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Title">Reptile Dysfunction Emergency</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Name">Reptile Dysfunction Patients</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Arrival_Advisor">Artificial Intelligence patients are arriving...</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message">There's been an outbreak of Artificial Intelligence in the area after a toy shop clearance sale caused an alarming run on chemistry sets. There's only so many times a kitchen can explode before a family sends someone for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V2">There's been an outbreak of Artificial Intelligence in the area after the systemic problem of generational wealth placed a number of unqualified fools in positions of power and responsibility. A lot of people are sick of this by now and sending them for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V3">There's been an outbreak of Artificial Intelligence in the area after a quantum computer error caused every answer on a multiple-choice social media trivia quiz to be, simultaneously, correct. The families can't stand their unrelenting smugness and are sending them for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Title">Artificial Intelligence Emergency</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Name">Artificial Intelligence Patients</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Arrival_Advisor">Woolly Man-Mouth patients are arriving...</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message">There's been an outbreak of Woolly Man-Mouth in the area after a filing error caused the operating instructions of a new loom to be engraved backwards. I'm impressed they could read, or write, instructions at all... and where'd they find the loom?\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V2">There's been an outbreak of Woolly Man-Mouth in the area after a heated disagreement about tusk care turned burly and those involved resorted to hair-pulling. They've patched things up now, but the hair has just kept on coming.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V3">There's been an outbreak of Woolly Man-Mouth in the area after the (perfectly reasonable) demands of the Prehistoric Hairdressers' Union were not met, triggering a strike. In the meantime, some particularly overdue appointments are being referred to us for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Title">Woolly Man-Mouth Emergency</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Name">Woolly Man-Mouth Patients</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears in objectives UI to describe current arrival rate of patients</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title">Spacetime Dilation</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V1_Intro_Message">Film star, and soulful beard-haver, Roderick Cushion has been cast in an outrageous period drama. He didn't ask which period, exactly, but he would like the visit our hospital anyway so that he can \"go method\".\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V2_Intro_Message">Film star, and popular caricature subject, Roderick Cushion is growing tired of life in the spotlight and would like to visit our hospital where, he hopes, nobody will recognise him.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V3_Intro_Message">Film star, and autograph speed record holder, Roderick Cushion is filming for the celebrity genealogy series \"Do You Know Who I Am?\", and believes visiting your hospital will save him a lot of needless bother in public libraries.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V1_Intro_Message">Popstar Jasmine Odyssey is promoting her rhetorical anthem \"Why Won't You Ask Me Why?\". Her agents have requested we invite her to make an appearance in our famous time travelling hospital. As for why exactly, we didn't ask.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V2_Intro_Message">Popstar Jasmine Odyssey is soon to be self-directing the video for her upcoming single \"Love You Like A Metaphor\", and is scouting locations across time and space to help convey whatever that means. Her agents have asked whether we can accommodate a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V3_Intro_Message">Popstar Jasmine Odyssey is working on her autobiography, \"Jasmine Odyssey: The Odyssey of Jasmine by Jasmine Odyssey\". Her agents have asked that she visit our anachronistic hospital so she has a good story to include.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Future_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth also notes that all the time travel is really affecting his penmanship.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Medieval_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that he's looking forward to seeing the town of Clockwise before it fell to the mole-people.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Prehistory_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth goes on to say that he is quite the outdoorsman and looks forward to showing the locals his favourite whittling techniques.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Arrival_Advisor">Captain Yesterday is arriving, has arrived and will arrive at the hospital.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Intro_Title">Yesterday Visit</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Name">Captain Yesterday</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V1_Intro_Message">Inventor, entrepreneur, and time travel agent Captain Yesterday is filming a new Yesterizer commercial and is interested in visiting the hospital to gather some footage.\\nIf he likes what he sees, we'll appear on the shopping channel and he'll send us some additional funding. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V2_Intro_Message">Inventor, entrepreneur, and time travel agent Captain Yesterday is taking a break from testing out the butterfly effect so he can visit the hospital and see how things are going.\\nIf he likes what he sees, we'll appear on the shopping channel and he'll send us some additional funding. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V3_Intro_Message">Inventor, entrepreneur, and time travel agent Captain Yesterday has just returned from his next but one visit to our hospital, and would like to visit our hospital as it is... now. Simple, right?\\nIf he likes what he sees, we'll appear on the shopping channel and he'll send us some additional funding. What do you think?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_1">We've just found a time capsule from Captain Yesterday. It contains nothing but a single sticky note with a shakily written \"WHY?\" smudged with teardrops. We'll need to make some improvements before his investors will pay up.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_2">We've just found a time capsule from Captain Yesterday. He says that he's glad you will eventually clear up the dreadful mess he witnessed during his recent visit. You had better get to clearing things up if you want to fulfil the future and receive an investment.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_3">We've just found a time capsule from Captain Yesterday. It contains an audio recording of his latest presentation to the investors that ends with a polite golf clap. Job (moderately) well done.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_4">We've just found a time capsule from Captain Yesterday. It contains a folder that's full of business plans and family recipes. There're photos of the hospital and some baffling diagrams which include words like \"DYNAMIC\", \"SYNERGY\" and \"LASAGNE\". The Captain must be pleased because we've been sent some additional funding.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_5">We've just found a time capsule from Captain Yesterday. It contains a video recording of a dozen investors joining him in a conga line in front of a pile of money. They must be thrilled because they've sent a fraction of it to the hospital.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Title">Yesterday Visit</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Description">A rogue unlicensed hair stylist has been operating in the area. It was only a matter of time before their lack of training in chemical product handling resulted in an explosion or worse, and now several customers are suffering from Hairline Fracture and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In slang, a \"bad hair day\" is \"a day on which everything seems to go wrong, characterized as a day on which one's hair is particularly unmanageable.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name">Bad Hair Day</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Description">A critical mass of local residents simultaneously attempting barbecues has caused a quantum luck singularity, resulting in a sudden and severe outbreak of Under The Weather and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Name">Soggy Sausages</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Description">A puzzle treasure hunt competition for the world's most exclusive jam concluded with one team locating and digging up the grand prize only to find a colony of bees in its place, leaving them suffering from Hive Mind and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"buried alive.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name">Buried A Hive</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Description">A cave expedition has been cut short by a particular tunnel suddenly and unexpectedly ceasing to be a tunnel. Casualties suffer from Scrambled Legs and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Name">Caving Under Pressure</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Description">Why do they call it \"rush hour\" when everything moves so slowly? Ha ha. Oh don't mind me, I'm just trying out some observational material for an open mic night. Meanwhile some commuters have fallen victim to an outbreak of Traffic Jam and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Name">Commuter Mutations</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Description">Rivalry at a local cookery competition has escalated dangerously. Patients with Pandemic and other illnesses are in urgent need of attention.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Too many cooks (spoil the broth)\" means that \"something may not be successful if too many people try to do it at the same time\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name">Too Many Cooks</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Description">Gridlock on the open sea, causing an outbreak of Traffic Jam and other illnesses among crews and passengers alike.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Name">Cruise Queues</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Description">Experts agree almost unanimously that cabins make for better accommodations when they are not sliding down the side of a hill. Patients are suffering from Scrambled Legs and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lodge\" with the meaning of accommodation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name">Dislodged</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Description">A small tremor dislodged several colonies of bees from their respective trees. This has resulted in a spate of Hive Mind and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Name">Drop Bees</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Description">A leak of volatile chemicals used in the manufacture of toilet paper has caused an explosion, with factory workers caught in the blast now suffering from Premature Mummification and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Name">Bog Roll Blast</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Description">A group of divers looking for ways to charge their phones have gotten in trouble with some electric eels, causing Shock Horror and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"feeling ill.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name">Feeling Eel</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Description">An outbreak of Under The Weather and other illnesses on board a fishing vessel has it taking on rainwater. Collect them before it sinks.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Name">What's The Catch</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Description">Some patients need moderately urgent collection from this location.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Name">Minor Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Description">There are people in need of medical attention at this location.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Name">Small Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Description">Some individuals are suffering from something at this location probably.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Name">Slight Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Description">Patients at this location request collection, \"in your own time\".</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Name">Emergency-Lite</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Description">The few people with minor complaints at this location have promised they're not just trying to get a free lift from us.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Name">Bit Of An Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Description">We've not had an emergency call from this location, but we're about due one.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Name">Probable Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Description">Clumsy individuals are here in need of collection.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Name">Fracture Ward Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buzzing\" is a pun with the noise bees make, and also meaning \"very full of people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description">This location is really buzzing with patients in need of collection.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Name">Hive Mind Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pins and needles\" is an expression meaning \"a tingling sensation in a limb recovering from numbness,\" and also a reference to injections.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description">Patients at this location are in need of collection to deal with their pins and needles.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Name">Injection Clinic Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A taste of their own medicine\" is an idiom meaning \"harsh or unpleasant treatment that is like the treatment someone has given other people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description">Patients at this location need a taste of their own medicine.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Name">Pharmacy Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Description">Some patients at this location need collecting to help get their heads right.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Name">Psychiatry Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"If it's no problem\" is a reference to the Snow Problem pun.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description">If it's no problem, some patients are in need of collection at this location.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Name">Snow Problem Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Description">There are people at this location reporting that their inside bits are all wrong in need of collection.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Name">Surgery Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Description">Some patients are feeling under the weather at this location.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Name">Under The Weather Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Description">Patients at this location would appreciate collection and a lie down.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Name">Ward Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Description">Some campers who forgot to put up their insect nets have woken up to find themselves suffering from Hive Mind and other illnesses. I'm impressed the bees could work that fast.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Name">In Tents, Give Care</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Sick\" can also mean \"awesome.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description">A local club DJ has greatly exceeded safe catchiness limits. The sick beats have thankfully been stopped but there are still many sick people, with Night Fever and other illnesses, to be seen to.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Name">Infectious Rhythm</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Description">A late night power outage in town has left residents overcompensating, with outbreaks of Lightheadedness and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Name">Lights Out</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Description">Excessive gritting of the tunnel road has reduced ceiling clearance considerably, resulting in patients suffering from Turtle Head and other illnesses, and many vehicles converted into convertibles.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"lowrider\" is also a type of customized car.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name">Low Riders</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Description">A local theater has literally erupted with laughter, causing massive damage to infrastructure, and leaving Jest Infection and other illnesses in its wake.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"earthquake.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name">Mirth Quake</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Description">An anonymous caller has informed the emergency dispatch operator that they really REALLY don't like their job at an accounting firm. There are several sufferers of Turtle Head and other illnesses to be collected.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Name">No Accounting For Taste</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Description">Peaky patients, and some with other illnesses, are trapped on the mountain having lost track of which way \"up\" is.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please note the double meaning.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name">We've Peaked</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Description">A particularly lucky low stakes gambling machine play has flooded a seafront arcade with copper coins and shorted out every machine. Customers are now suffering from 8-bitten and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Name">Penny's Fall</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Description">A heavy buildup of static electricity at the balloon factory has left many workers suffering from Shock Horror and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Name">Balloon Buzz</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_1">Summit</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_2">Piste</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_3">Tunnel West</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_4">Tunnel East</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_5">Pointy Pass Point</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_6">Ski Lodge</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_1">Jungle Trail</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_2">Potts Hole</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_3">Craggy Rocks</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_4">Open Sea</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_5">Whale Beach</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_6">Betts Shore Village</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_1">Ailing Industrial Estate</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_2">Macbeth Towers</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_3">The Best End</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_4">Fleece Street</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_5">City Center</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A sticky situation\" is a problematic situation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description">Some victims are stuck in a sticky situation, require un-sticking.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Name">Rescue!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Description">There are victims in extreme unspecified danger at this location.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Name">Rescue!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Description">Victims are trapped on top of/underneath/inside/outside (delete as appropriate) something they shouldn't be.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Name">Rescue!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Description">A large puddle at the side of the road has laid bare the evil at the heart of the human race. Many innocent pedestrians have been splashed, causing Under The Weather and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Name">Vehicular Man-Water</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Description">A sudden unexplained outbreak of Mean Feet has left countless sandcastles in ruins, leading in turn to other illnesses, and masses of crying children (you don't need to collect them).</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Name">Sandy Siege</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Description">Extreme cold weather combined with a clearance sale on scarves has caused an outbreak of Premature Mummification and other illnesses among overzealous consumers.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Name">Scarf Sale</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Description">Some seagulls seem be practicing their aim using larger and more dangerous projectiles than those nature gave them. A spate of Hive Mind and other illnesses in the area is the result.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Name">Seagull Bombardment</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Description">Strong winds have blown the slalom markers into the nearby woods, causing confusion and collisions in equal measure. Victims are suffering from Hive Mind and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Name">Flying Flags</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Description">A minor collision at the top of the slope has cascaded into several other skiiers and snowboarders, causing Snow Problem and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Name">Snow Crash</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Description">Many holidaymakers enjoying building snow-people have unwittingly contracted Snow Problem among other illnesses as a result of an outbreak of Mean Feet among the locals. This will be bad for tourism.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Name">Snowy Sabotage</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Description">Freak winds have blown freak weather into the tunnel, causing a doubly-freaky outbreak of Under The Weather and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Name">Tunnel Wind</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Description">We've orchestrated a relatively low-risk emergency with a few volunteers for you to get used to the process.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Name">My First Emergency</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Description">Several climbers have developed Mean Feet and other illnesses, leaving them unable to negotiate (argue) their way down.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Name">Summit's Up</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Description">A team of warehouse workers were instructed to work overnight during a full moon, against clear health and safety guidance. Many are now suffering from Lycanthropy and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"warehouse\" and \"werewolf.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name">Werehouse</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Description">Some prospective job applicants were directed to wait for interview in the wrong seating area at a whack-a-mole machine quality control testing facility. They are now suffering from Turtle Head and other illnesses.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Name">Whacked</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Description">A party of tourists took the wrong cave passage and accidentally unearthed the remnants of yet another ancient forgotten civilization. This incredible discovery is somewhat undermined by the quantity of still-functioning curses causing outbreaks of Premature Mummification and other illnesses among the group.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Name">Turned Wrong</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Description">A luxury Yacht has been overrun with local fauna who stowed away in the luggage compartment, and in the ensuing chaos has collided with the rocks. Patients with Animal Magnetism and other illnesses are in need of assistance.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"what a mess.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name">Yacht a Mess</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Description">Send your Compliant Colin ambulance to an emergency on the Dispatch map.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Name">Assign and Dispatch Your Ambulance</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Description">Wait for Gretchen to fix up your first ambulance and get it ready for dispatch.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Name">Repair Your Ambulance</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Description">Kitted out with the best of Bungle Tech's experimental diagnosis equipment.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Name">Bungle Hi-tech Ambulance</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Description">Holistix make a lot of bold claims about their ambulances, but they're full of hot air.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Name">Holistix Balloon</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Description">Holistix's solar powered batteries last nearly a full night on a full charge.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Name">Holistix Solar Ambulance</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Description">Jumbo MegaCorp's air ambulance's travel with high speeds and higher comfort.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Name">Jumbo Jet</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Description">Get to your surgery in style with Jumbo MegaCorp's high class stretch ambulances.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Name">Jumbousine</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Description">The Orb Foundation's air ambulances are equally aerodynamic in all directions.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Name">Orb Copter</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V1_Intro_Message">Film star, and professional Roderick Cushion lookalike, Roderick Cushion is in the area filming his latest starring role, \"Musical! The Musical\". He's free at the moment while his singing voice performer and body double are recording all the songs, and would like to kill time by visiting us.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V2_Intro_Message">Film star, and Unofficial Roderick Cushion Fanclub president, Roderick Cushion is in the area promoting his forthcoming sequel autobiography, \"Whoopee, Cushion\". Not much has happened to him since his last autobiography, so he hopes to gather some anecdotes at our hospital.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V3_Intro_Message">Film star, and \"stunt delegator\", Roderick Cushion is in the area for his appearance on the hit reality show \"Celebrities Near Palm Trees\". The weather is not cooperating, so he has a lot of free time and would like to visit the hospital.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V1_Intro_Message">Popstar Jasmine Odyssey is in the area on tour promoting her latest album, \"Lost Keys\". Her agents have suggested we host her for a visit, as she's sure this is the last place she saw them.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V2_Intro_Message">Popstar Jasmine Odyssey is in the area after the exclusive private island music festival she was due to appear at was cancelled at short notice. She hopes we can offer better sandwiches.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V3_Intro_Message">Popstar Jasmine Odyssey is in the area while her tour bus is being dug out of the snow. Her agents suggest she visits the hospital because \"this tour is already expensive enough, and it's cheaper than a hotel\".\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RescueHospital_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. He also asks whether we have any spare tissues for his runny nose.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadAndAirHospital_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. He adds that he's deathly afraid of flying, so asks that we only do that when he's not looking.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadHospital_Intro_Message">Henry Jobsworth, the County’s foremost health and safety inspector, has informed us that he’ll be visiting us for an inspection soon. He asks us not to drive our ambulances too fast while he's there.\\nHe’ll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/Earthquake_AdvisorMessage">Earthquake Warning: There are reports of seismic activity in the area.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_AdvisorMessage">Disaster Warning: There are reports of electrical storms in the area.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_Name">Electrical Storm</string>
  <string name="Challenges/Earthquake_ElectricalStorm_NotificationMessage">Warning, electrical storms have been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/Earthquake_Large_AdvisorMessage">Earthquake Warning: There are reports of enormous seismic activity in the area. *gulp*</string>
  <string name="Challenges/Earthquake_Large_Name">Large Earthquake</string>
  <string name="Challenges/Earthquake_Name">Earthquake</string>
  <string name="Challenges/Earthquake_NotificationMessage">Warning, seismic activity has been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/Earthquake_NotificationTitle">* Warning! *</string>
  <string name="Challenges/Earthquake_Small_AdvisorMessage">Earthquake Warning: There are reports of low-level seismic activity in the area.</string>
  <string name="Challenges/Earthquake_Small_Name">Small Earthquake</string>
  <string name="Challenges/Earthquake_Volcanic_Name">Volcanic Eruption</string>
  <string name="Challenges/Earthquake_Volcano_AdvisorMessage">Disaster Warning: There are reports of volcanic activity in the area.</string>
  <string name="Challenges/Earthquake_Volcano_NotificationMessage">Warning, volcanic activity has been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/Epidemic_AbandonMessage">The TPCDC have been called in to deal with the Epidemic.\\nAll infected people have been vaccinated and your Hospital is now free of infection. For now!</string>
  <string name="Challenges/Epidemic_AbandonTitle">Call the TPCDC!</string>
  <string name="Challenges/Epidemic_AdvisorInfectedLeftHospital">Epidemic Warning: An infected person was detected leaving the hospital. </string>
  <string name="Challenges/Epidemic_AdvisorMessage">Epidemic Warning: There's been an outbreak of a highly contagious disease in the hospital.</string>
  <string name="Challenges/Epidemic_Dance_Name">Epidemic: Jitter Bug</string>
  <string name="Challenges/Epidemic_Dance_NotificationMessage">Jitter Bug, a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\\n\\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\\n\\nJitter Bug is characterised by carefree and unjustifiable dancing. The disease spreads through a powerful (and rhythmic) sneeze.</string>
  <string name="Challenges/Epidemic_Goal_CS">{[INFECTED]} Infected People Detected, {[VACCINES]} Vaccines Available</string>
  <string name="Challenges/Epidemic_HowTo_Tooltip">To enter vaccination mode, click on this vaccine button, or vaccinate an individual by selecting them and clicking the vaccine button on their info screen.\\nExit vaccination mode by clicking the right mouse button.</string>
  <string name="Challenges/Epidemic_Mummy_Name">Epidemic: Abominable Curse</string>
  <string name="Challenges/Epidemic_Name">Epidemic</string>
  <string name="Challenges/Epidemic_NotificationMessage">Abominable Curse, a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\\n\\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\\n\\nAbominable Curse is characterised by a peculiar walk, reminiscent of patients suffering from Premature Mummification. The disease spreads through a powerful (and ancient) sneeze.</string>
  <string name="Challenges/Epidemic_NotificationTitle">Epidemic Warning!</string>
  <string name="Challenges/Epidemic_RewardCuredBonusPerPerson_CS">Successful Vaccinations Bonus: {[BONUS]} per person</string>
  <string name="Challenges/Epidemic_RewardCuredBonus_CS">Successful Vaccinations Bonus: {[BONUS]}</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesMessage">We don't have enough vaccines left to eradicate the contagious disease. The TPCDC have had to step in to resolve the matter.</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesTitle">Epidemic Fail!</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalMessage">Too many people with the contagious disease have left the hospital, spreading it to the outside world. The TPCDC have had to step in to resolve the matter.</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalTitle">Epidemic Fail!</string>
  <string name="Challenges/Epidemic_RewardSuccessMessage">Well done! We successfully eradicated the contagious disease. The TPCDC will reward us for our outstanding efforts!</string>
  <string name="Challenges/Epidemic_RewardSuccessTitle">Contagious Disease Eradicated!</string>
  <string name="Challenges/Epidemic_RewardVaccinesBonus_CS">Vaccines Remaining Bonus: {[BONUS]} per vaccine</string>
  <string name="Challenges/Epidemic_RewardVaccinesLeftBonus_CS">Vaccines Remaining Bonus: {[BONUS]}</string>
  <string name="Challenges/Epidemic_Score_CS">Infected People Vaccinated: {[CURED]}\\nInfected People Remaining: {[INFECTED]}\\nVaccines Remaining: {[VACCINES]}</string>
  <string name="Challenges/Epidemic_Sleep_Name">Epidemic: Nodoff</string>
  <string name="Challenges/Epidemic_Sleep_NotificationMessage">Nodoff, a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\\n\\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\\n\\nNodoff is characterised by sudden sleep in inappropriate settings. The disease spreads through a powerful (and drowsy) sneeze.</string>
  <string name="Challenges/Epidemic_Sporty_Name">Epidemic: Jogger's Ripple</string>
  <string name="Challenges/Epidemic_Sporty_NotificationMessage">The Jogger’s Ripple Effect, a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\\n\\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\\n\\nJogger’s Ripple is characterised by involuntary bouts of stretching, cardiovascular exercise and general health-conscious-ness. The disease spreads through a powerful (and athletic) sneeze.</string>
  <string name="Challenges/Epidemic_Toilet_Name">Epidemic: Bum Rush</string>
  <string name="Challenges/Epidemic_Toilet_NotificationMessage">Bum Rush a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\\n\\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\\n\\nBum Rush is characterised by abrupt and unplanned trips to the toilet. The disease spreads through a powerful (and clenched) sneeze.</string>
  <string name="Challenges/Epidemic_Tooltip">Epidemic: Contain and Control\\n\\nWatch and listen for infected staff and patients. You have a limited number of vaccines to help curtail the spread of the infection. Do not waste them - if you do not have enough to cure all the infected, you will have failed to control it. \\nIf too many infected escape to the nearby town, you will have failed to contain it.\\nTo abandon all efforts and admit defeat, call in the TPCDC by clicking on the X</string>
  <string name="Challenges/Epidemic_Vomit_Name">Epidemic: Projectile Dysfunction</string>
  <string name="Challenges/Epidemic_Vomit_NotificationMessage">Projectile Dysfunction, a contagious disease, has been detected in the hospital. The Two Point Centre for Disease Control (TPCDC) will reward us if they don’t have to get involved.\\n\\nWe’ve been issued a limited supply of vaccines, so it’s up to us to vaccinate people displaying the telltale signs of the disease before it spreads. If we run out of vaccines, or too many infected people escape, the TPCDC will step in and handle the epidemic.\\n\\nProjectile Dysfunction is characterised by lots and lots of vomiting. The disease spreads through a powerful (and acidic) sneeze.</string>
  <string name="Challenges/FrogRain_AdvisorMessage">Anomaly Warning: There are reports of frogs falling from the sky.</string>
  <string name="Challenges/FrogRain_Name">Frog Storm</string>
  <string name="Challenges/FrogRain_NotificationMessage">Warning, frog storms have been detected in the area!</string>
  <string name="Challenges/Ghosts_AdvisorMessage">A Gaggle of Ghouls have appeared in the Hospital</string>
  <string name="Challenges/Horde_Description">Each wave begins with a number of patients arriving. We'll need to cure a certain % of those patients in order to progress to the next wave.\\n\\nIf we cure {[CURE_STREAK]} patients in a row, our income will be increased by {[INCOME_MULTIPLIER]} for as long as we maintain the streak.</string>
  <string name="Challenges/Horde_ObjectiveMenuCountdown_CS">Next Wave in {[DAYS]} Days[i2p_One]Next Wave in {[DAYS]} Day</string>
  <string name="Challenges/Horde_ObjectiveMenuProgress_CS">Cure Rate: {[CURED]}/{[PROCESSED]} ({[PERCENT]})\\nTarget Cure Rate: {[TARGET]}\\nPatients Remaining: {[REMAIN]}\\nCured in a Row: {[STREAK]}</string>
  <string name="Challenges/Horde_ObjectiveMenuWave_CS">Wave {[WAVE]}</string>
  <string name="Challenges/Horde_Title">Horde Challenge</string>
  <string name="Challenges/InArriving_CS">Arriving...</string>
  <string name="Challenges/InProgress_CS">In Progress: {0}</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Description">Get 3 Stars in Injuries Hospital</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Name">Get 3 Stars in Injuries Hospital</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Description">Get 3 Stars in Research Hospital</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Name">Get 3 Stars in Research Hospital</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Description">Get 3 Stars in Wealthy Hospital</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Name">Get 3 Stars in Wealthy Hospital</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Description">Cure 1,000 Clowns</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Name">Cure 1,000 Clowns</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Description">Cure 1,000 Cubism Patients</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Name">Cure 1,000 Cubism Patients</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Description">Cure 10,000 Patients</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Description">Cure 1,000 Mummies</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Name">Cure 1,000 Mummies</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Name">Cure 10,000 Patients</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Description">Earn $1,000,000</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Name">Earn $1,000,000</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Description">Earn $10,000,000</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Name">Earn $10,000,000</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Description">Earn $100,000,000</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Name">Earn $100,000,000</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Description">Earn 1,000 Silver</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Name">Earn 1,000 Silver</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Description">Earn 5,000 Silver</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Name">Earn 5,000 Silver</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Description">Earn 20,000 Silver</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Name">Earn 20,000 Silver</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Description">Earn 10 Stars</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Name">Earn 10 Stars</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Description">Earn 20 Stars</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Name">Earn 20 Stars</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Description">Earn 30 Stars</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Name">Earn 30 Stars</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Description">Capture 100 Ghosts</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Name">Capture 100 Ghosts</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Description">Fix 100 Broken Machines</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Name">Fix 100 Broken Machines</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Description">Water 100 Plants</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Name">Water 100 Plants</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Description">Unblock 100 Toilets</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Name">Unblock 100 Toilets</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Description">Restock 100 Vending Machines</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Name">Restock 100 Vending Machines</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Description">Get Foundation Value to $1,000,000</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Name">Get Foundation Value to $1,000,000</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Description">Get Foundation Value to $5,000,000</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Name">Get Foundation Value to $5,000,000</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Description">Get Foundation Value to $20,000,000</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Name">Get Foundation Value to $20,000,000</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Description">Promote 100 Assistants</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Name">Promote 100 Assistants</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Description">Promote 500 Staff</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Description">Promote 100 Doctors</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Name">Promote 100 Doctors</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Description">Promote 100 Janitors</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Name">Promote 100 Janitors</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Name">Promote 500 Staff</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Description">Promote 100 Nurses</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Name">Promote 100 Nurses</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Description">Train 20 Staff</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Description">Train a Diagnosis Specialist</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Name">Train a Diagnosis Specialist</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Name">Train 20 Staff</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Description">Train a Psychiatry Specialist</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Name">Train a Psychiatry Specialist</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Description">Train a Research Specialist</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Name">Train a Research Specialist</string>
  <string name="Challenges/Monobeast_HowTo_Tooltip">Watch out for monobeasts scurrying around the Hospital, use your mouse pointer to target and shoot them.\\nLook out for them hiding in dark places and under objects.</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Description">Complete These Challenges to Gain your First STAR</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Name">EverythingVille 1 STAR Challenges</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Description">Do these Objectives to get your second star</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Name">2 Star Ojectives</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_1_Name">Demo Challenge 1</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_2_Name">Demo Challenge 2</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_3_Name">Demo Challenge 3</string>
  <string name="Challenges/Objective_HTL_LevelObjective1_Name">Hospital Challenge 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective2_Name">Hospital Challenge 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective3_Name">Hospital Challenge 1</string>
  <string name="Challenges/Objective_HospitalStarRating1_Description">The Two Point Health Ministry will award the hospital a 1 Star rating if we can achieve these targets.</string>
  <string name="Challenges/Objective_HospitalStarRating1_Name">1 Star Hospital</string>
  <string name="Challenges/Objective_HospitalStarRating2_Description">The Two Point Health Ministry will award the hospital a 2 Star rating if we can achieve these targets.</string>
  <string name="Challenges/Objective_HospitalStarRating2_Name">2 Star Hospital</string>
  <string name="Challenges/Objective_HospitalStarRating3_Description">The Two Point Health Ministry will award the hospital a 3 Star rating if we can achieve these targets.</string>
  <string name="Challenges/Objective_HospitalStarRating3_Name">3 Star Hospital</string>
  <string name="Challenges/Objective_NewDemo_BuildCubism_Name">Cure 3 Patients (hidden)</string>
  <string name="Challenges/Objective_NewDemo_Cure10Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_NewDemo_Cure1Patient_Name">Cure a Patient</string>
  <string name="Challenges/Objective_NewDemo_Cure2Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_NewDemo_Cure3Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_NewDemo_Cure5Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_NewDemo_Diagnose1Patient_Name">Diagnose a Patient</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective1_Name">Hospital Challenge 1</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective2_Name">Hospital Challenge 2</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective3_Name">Hospital Challenge 3</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Description">Compete to earn the most money within a 120 day period.</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Name">Cash Grab Challenge</string>
  <string name="Challenges/Objective_NewDemo_TimedEarnMoney_Name">Online Earn Money</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_BuildLightHeadedRoom_Name">Build Light Headed Clinic (hidden)</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_Janitors_Name">Charlie Work</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_KeepingPeopleHappy_Name">Keeping People Happy</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_MoreRoomsAndStaff_Name">Increasing Demand</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Description">Build a Reception Desk</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Name">Reception Desk</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockLightHeadedRoom_Name">Unlock Treatment Room</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockWard_Name">Unlock Ward</string>
  <string name="Challenges/Objective_Online_Attractiveness_Description">Compete with rival organisations to have the most attractive hospital.</string>
  <string name="Challenges/Objective_Online_Attractiveness_Name">Hospital Attractiveness Challenge</string>
  <string name="Challenges/Objective_Online_CurePatients_Description">Compete against other organisations to cure the most patients.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Description">Compete against other organisations to cure the most patients in a Fracture Ward.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Name">Fracture Ward Challenge</string>
  <string name="Challenges/Objective_Online_CurePatients_Name">Cures Challenge</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Description">Compete against other organisations to cure the most patients in Surgery.</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Name">Surgery Challenge</string>
  <string name="Challenges/Objective_Online_CureRate_Description">Compete against other organisations to get the highest cure rate.</string>
  <string name="Challenges/Objective_Online_CureRate_Name">Cure Rate Challenge</string>
  <string name="Challenges/Objective_Online_Cure_Cubism_Name">Cure Cubism Patients</string>
  <string name="Challenges/Objective_Online_Cure_Patients_6Months_Name">Cure Patients (Online)</string>
  <string name="Challenges/Objective_Online_Cure_Patients_Name">Cure Patients (Online)</string>
  <string name="Challenges/Objective_Online_Cure_Portishead_Name">Cure Portishead Patients (Online)</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Description">Compete against other organisations to diagnose the most patients.</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Name">Diagnosis Challenge</string>
  <string name="Challenges/Objective_Online_EarnMoney_Description">Compete against other organisations to earn the most money.</string>
  <string name="Challenges/Objective_Online_EarnMoney_Name">Income Challenge</string>
  <string name="Challenges/Objective_Online_Earn_Money_Name">Earn Money (Online)</string>
  <string name="Challenges/Objective_Online_GhostCapture_Description">Compete against other organisations to capture the most ghosts.</string>
  <string name="Challenges/Objective_Online_GhostCapture_Name">Ghost Capture Challenge</string>
  <string name="Challenges/Objective_Online_HireStaff_Description">Compete with rival organisations to have the most Staff.</string>
  <string name="Challenges/Objective_Online_HireStaff_Name">Hire Challenge</string>
  <string name="Challenges/Objective_Online_HospitalValue_Description">Compete against other organisations to win the most valuable hospital award.</string>
  <string name="Challenges/Objective_Online_HospitalValue_Name">Value Challenge</string>
  <string name="Challenges/Objective_Online_LastDeath_Description">Compete with rival organisations to go the longest time without a losing a patient.</string>
  <string name="Challenges/Objective_Online_LastDeath_Name">Days Since Last Death Challenge</string>
  <string name="Challenges/Objective_Online_Monobeasts_Description">Compete with rival organisations to shoot the most monobeasts.</string>
  <string name="Challenges/Objective_Online_Monobeasts_Name">Monobeast Challenge</string>
  <string name="Challenges/Objective_Online_Prestige_Description">Compete with rival organisations to have the most prestigeous hospital.</string>
  <string name="Challenges/Objective_Online_Prestige_Name">Prestige Challenge</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Description">Compete against other organisations to promote the most staff.</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Name">Promotion Challenge</string>
  <string name="Challenges/Objective_Online_ReachBalance_Description">Compete with Rival Organisations to accumulate the largest balance.</string>
  <string name="Challenges/Objective_Online_ReachBalance_Name">Balance Challenge</string>
  <string name="Challenges/Objective_Online_Reputation_Description">Compete against other organisations to win the award for highest reputation.</string>
  <string name="Challenges/Objective_Online_Reputation_Name">Reputation Challenge</string>
  <string name="Challenges/Objective_Online_Research_Description">Compete with rival organisations to do the most research.</string>
  <string name="Challenges/Objective_Online_Research_Name">Research Challenge</string>
  <string name="Challenges/Objective_Online_TrainStaff_Description">Compete against other organisations to train the most staff.</string>
  <string name="Challenges/Objective_Online_TrainStaff_Name">Training Challenge</string>
  <string name="Challenges/Objective_Online_Upgrade_Description">Compete against other organisations to upgrade the most machines.</string>
  <string name="Challenges/Objective_Online_Upgrade_Name">Upgrades Challenge</string>
  <string name="Challenges/Objective_Online_Vaccinate_Description">Compete against other organisations to vaccinate the most people infected by contagious diseases.</string>
  <string name="Challenges/Objective_Online_Vaccinate_Name">Vaccinate Challenge</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Description">Cure patients in 90 days.</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Name">Cures Challenge</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Description">Earn enough money in 90 days.</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Name">Income Challenge</string>
  <string name="Challenges/Objective_Optional_Train_Medium_90Days_Name">Training Challenge</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Description">Some patients will have diseases that GP's can't diagnose. Build a General Diagno</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Name">Special Illnesses</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective2_Name">Major Queen Facility</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective3_Name">Queen Expert</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockPandemicClinic_Name">Unlock Pans Lab</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Description">Bungle Technologies will give us access to some of their tech if we work with them.</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Name">New Technology</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective1_Name">Training Staff</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective2_Name">Hospital Challenge 2</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective3_Name">Challenge 3</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockClownClinic_Name">Unlock Clown Clinic</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Description">The Two Point Health Ministry will grant us a training licence if we can demonstrate our commitment to staff wellbeing.</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Name">Training Licence</string>
  <string name="Challenges/Objective_R1_TutorialHospital_BuildLightheaded_Name">Cure 3 Patients (hidden)</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Description">Take a look around the building.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Name">Look Around</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure10Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure1Patients_Name">Cure a Patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure2Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure3Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure5Patients_Name">Cure Patients</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Description">Cure a Patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Name">Cure a Patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Diagnose1Patient_Name">Diagnose a Patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Description">Build a GP Office</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Name">Build a GP Office</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Description">Hire an Assistant</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Name">Hire an Assistant</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Description">Hire a Doctor</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Name">Hire a Doctor</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Janitors_Name">Charlie Work</string>
  <string name="Challenges/Objective_R1_TutorialHospital_KeepingPeopleHappy_Name">Keeping People Happy</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Description">Some patients will have diseases that GP's can't diagnose. Build a General Diagnosis</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Name">Basic Hospital</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective2_Name">Improved Hospital</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective3_Name">Advanced Hospital</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Description">Build a Pharmacy</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Name">Build a Pharmacy</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Description">Place a Reception Desk</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Name">Reception Desk</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockLightHeadedClinic_Name">Unlock De-lux Clinic</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockWard_Name">Unlock Ward</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective1_Name">Injuries 1</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective2_Name">injuries 2</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective3_Name">injuries 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective1_Name">Research 1</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective2_Name">Research 2</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective3_Name">Research 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Description">Compete against other organisations to generate the most research in a 6 month period. We'll need our top boffins!</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Name">Research Challenge</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Description">Compete against other organisations to train the most staff in a 6 month period. Learn harder, people!</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Name">Training Challenge</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Description">Compete against other organisations to get the highest cure rate in a 6 month period. Holistix have threatened to use their most potent homeopathic remedies. Be afraid.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Name">Cure Rate Challenge</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Description">The Two Point Health Ministry will grant us a research licence if we can demonstrate our expertise with machinery here in the university.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Name">Research Licence</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective1_Name">Wealthy 1</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective2_Name">Wealthy 2</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective3_Name">Wealthy 3</string>
  <string name="Challenges/Objective_R2_WealthyHospital_UnlockMarketing_Name">Marketing Licence</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective1_Name">Abandoned 1</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective2_Name">Abandoned 2</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective3_Name">Abandoned 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective1_Name">Public 1</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective2_Name">Public 2</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective3_Name">Public 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Intro">Lord Foxbridge has contacted us with details of our latest targets.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure">Bad news. We failed to achieve our targets. Lord Foxbridge will withhold extra funding for now.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure_V2">Bad news. We failed to achieve our targets. Lord Foxbridge will withhold extra funding.\\nPenalty: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success">Good news. We achieved our targets. Lord Foxbridge will provide us with some extra funding.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success_V2">Good news. We achieved our targets. Lord Foxbridge will provide us with extra funding.\\nReward: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro">Lord Foxbridge has contacted us with details of our targets for the upcoming months - see the summary below.\\nWe'll need to achieve this if we want extra funding to keep the hospital going.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro_Title">New Targets from Lord Foxbridge</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Name">Public Targets</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V1">Lord Foxbridge sent a memo to offer his commiserations, after we failed to achieve our targets:\\n\\n\"You swines! You're making me look like an oaf. No extra funding for you, I'm afraid. Having said that, the chaps down at Pelican Wharf are loving this. Shares in Jumbo Healthcare just skyrocketed. Boff!\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V2">Lord Foxbridge sent a memo to offer his commiserations, after we failed to achieve our targets:\\n\\n\"Oh shoot! No extra funding for Duckworth Hospital this month. Might splash out on some of those new ruby-lined curtains for the office though. Come on chaps, at least make it look like you're trying.\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V1">Lord Foxbridge sent a memo to congratulate us on achieving our targets:\\n\\n\"Jolly good! I'm sure you'll agree we did an excellent job there. I really am steering this ship through choppy waters. Captain Foxbridge has a nice ring to it. Right, I suppose I can crack open the public coffers and allow you a small amount of additional funding. Maybe I'll cut down on the number of helicopter trips I make this month.\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V2">Lord Foxbridge sent a memo to congratulate us on achieving our targets:\\n\\n\"Tally ho! Another job well done. The papers love it. And by it I mean me. Champagne all round. Well, here at least. I'll be transferring over some additional funds, but don't you get any ideas. That's public money you scallywags!\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Title">Message from Lord Foxbridge</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective1_Name">Teaching 1</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective2_Name">Teaching 2</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective3_Name">Teaching 3</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective1_Name">Disaster 1</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective2_Name">Disaster 2</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective3_Name">Distaster 3</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective1_Name">Epidemic 1</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective2_Name">Epidemic 2</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective3_Name">Epidemic 3</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective1_Name">Tourist 1</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective2_Name">Tourist 2</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective3_Name">Tourist 3</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective1_Name">Failing 1</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective2_Name">Failing 2</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective3_Name">Failing 3</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective1_Name">Final 1</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective2_Name">Final 2</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective3_Name">Final 3</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective1_Name">High Tech 1</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective2_Name">High Tech 2</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective3_Name">High Tech 3</string>
  <string name="Challenges/Objective_STL_LevelObjective1_Name">Getting Set up</string>
  <string name="Challenges/Objective_STL_LevelObjective2_Name">Hospital Challenge 2</string>
  <string name="Challenges/Objective_STL_LevelObjective3_Name">Hospital Challenge 3</string>
  <string name="Challenges/Objective_VS_CameraControls_Description">Camera Controls</string>
  <string name="Challenges/Objective_VS_CameraControls_Name">Camera Controls</string>
  <string name="Challenges/Objective_VS_CurePatient_Description">Cure Patients</string>
  <string name="Challenges/Objective_VS_CurePatient_Name">Cure Patients</string>
  <string name="Challenges/Objective_VS_GPOffice_Description">Build a GP Office</string>
  <string name="Challenges/Objective_VS_GPOffice_Name">Build a GP Office</string>
  <string name="Challenges/Objective_VS_GeneralDiagnosis_Name">Build General Diagnosis</string>
  <string name="Challenges/Objective_VS_HireAssistant_Description">Hire an Assistant</string>
  <string name="Challenges/Objective_VS_HireAssistant_Name">Hire an Assistant</string>
  <string name="Challenges/Objective_VS_HireDoctor_Description">Hire a Doctor</string>
  <string name="Challenges/Objective_VS_HireDoctor_Name">Hire a Doctor</string>
  <string name="Challenges/Objective_VS_LevelObjective1_Name">Hospital Challenge 1</string>
  <string name="Challenges/Objective_VS_LevelObjective2_Name">Hospital Challenge 2</string>
  <string name="Challenges/Objective_VS_LevelObjective3_Name">Hospital Challenge 3</string>
  <string name="Challenges/Objective_VS_Pharmacy_Description">Build Pharmacy</string>
  <string name="Challenges/Objective_VS_Pharmacy_Name">Build Pharmacy</string>
  <string name="Challenges/Objective_VS_PlaceBenches_Name">Place Benches</string>
  <string name="Challenges/Objective_VS_PlaceBin_Name">Place Bin</string>
  <string name="Challenges/Objective_VS_PlaceDrinksMachine_Name">Place Drinks Machine</string>
  <string name="Challenges/Objective_VS_PlaceEntertainment_Name">Place Entertainment</string>
  <string name="Challenges/Objective_VS_PlacePlants_Name">Place Plant</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Description">Build a Reception Desk</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Name">Reception Desk</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Description">Rotate an Item</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Name">Rotate an Item</string>
  <string name="Challenges/Objective_VS_UnlockCardiography_Name">Unlock Cardiography</string>
  <string name="Challenges/Objective_VS_UnlockCubismClinic_Name">Unlock Treatment Room</string>
  <string name="Challenges/Objective_VS_UnlockGeneralDiagnosis_Name">Unlock General Diagnosis</string>
  <string name="Challenges/Objective_VS_UnlockWard_Name">Unlock Ward</string>
  <string name="Challenges/Objective_VS_Ward_Name">Ward &amp; Peace</string>
  <string name="Challenges/Online/StarsAchieved_CS">Stars Achieved</string>
  <string name="Challenges/Online/TotalKudoshEarned">Total Kudosh Earned</string>
  <string name="Challenges/Online/TotalSilverEarned_CS">Total Silver Earned</string>
  <string name="Challenges/PaparazziaRevealedInspectorStamp">PRESS</string>
  <string name="Challenges/PatientsCuredAndFailed_CS">&lt;color=#22ff22&gt;Cured: {0}&lt;/color&gt; &lt;color=#ff2222&gt;Failed: {1}&lt;/color&gt;</string>
  <string name="Challenges/Patients_8Bit_Arrival_Advisor">8-bitten patients are arriving…</string>
  <string name="Challenges/Patients_8Bit_Intro_Message">A group of 8-bitten patients need curing!</string>
  <string name="Challenges/Patients_8Bit_Intro_Title">8-bit Emergency</string>
  <string name="Challenges/Patients_8Bit_Name">8-bitten Patients</string>
  <string name="Challenges/Patients_8bitten_Name">8-bitten Patients</string>
  <string name="Challenges/Patients_8bitten_R3_Intro_Message">There's been an outbreak of 8-bitten in the area after some low-res spiders escaped from a Bungle research facility. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_8bitten_R5_Intro_Message">There's been an outbreak of 8-bitten in the area after a surge in second-hand game sales got dangerous. Many of the ancient, leather-bound disc and cartridge cases were found to be crawling with low-res spiders. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_8bitten_V1_Intro_Message">There's been an outbreak of 8-bitten after a recent docuseries about the 90s caused a spike in nostalgia and never-before-seen rates of breeding in low-res spiders. A group of suffers are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_AnimalMag_V1_Intro_Message">A group of Animal Magnetism sufferers have been salvaged from a pet shop, where they were submerged in creatures, and are now looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_AnimalMag_V2_Intro_Message">There's been an outbreak of Animal Magnetism after a mislabelled test tube meant that an entire batch of Bungle's skin-care line contained powerful, and scientifically heightened, pheromones.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_AnimalMag_V3_Intro_Message">There's been an outbreak of Animal Magnetism in the area after the Crumley Megamarket sold surplus supplies of dog food as \"Meaty Human Chow\". There's a group of shoppers looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_AnimalMagnetism_Arrival_Advisor">Animal Magnetism patients are arriving…</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Message">A group of Animal Magnetism patients need curing.</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Title">Animal Magnetism Emergency</string>
  <string name="Challenges/Patients_AnimalMagnetism_Name">Animal Magnetism Patients</string>
  <string name="Challenges/Patients_Clown_Intro_Title">Jest Infection Emergency</string>
  <string name="Challenges/Patients_Clown_Name">Jest Infection Patients</string>
  <string name="Challenges/Patients_Clown_R1_V1_Intro_Message">A group of Clowns have escaped from the nearby Cirque du Parfait and are looking for treatment to make themselves human again.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Clown_R1_V2_Intro_Message">A group of Clowns disappeared from the nearby Cirque du Parfait, during a magic show, and are now looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Clown_R1_V3_Intro_Message">A group of Clowns who were waiting for treatment at an Orb Foundation wellness centre have left because it was too strange for them. They're now looking for treatment elsewhere.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Clown_V1_Intro_Message">A number of Clowns have run away from a travelling circus and are looking for treatment to stop being so silly.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Clown_V2_Intro_Message">A group of Clowns need treatment after paying off the peanut delivery man and making an elaborate, and hilarious, escape from their tented captivity.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Cubism_Arrival_Advisor">Cubism patients are arriving…</string>
  <string name="Challenges/Patients_Cubism_Intro_Message">A group of Cubism patients need curing.</string>
  <string name="Challenges/Patients_Cubism_Intro_Title">Cubism Emergency</string>
  <string name="Challenges/Patients_Cubism_Name">Cubism Patients</string>
  <string name="Challenges/Patients_Cubism_V1_Intro_Message">There's been an outbreak of Cubism in the area due to a particularly popular and provocative art exhibition. There's a group sufferers still at the gallery and looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Cubism_V2_Intro_Message">There's been an outbreak of Cubism in the area after a well-made mini-series led to a spike in the popularity of fine-art, a group of sufferers are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Cubism_V3_Intro_Message">There's been an outbreak of Cubism in the area after a bullish 6 star review in the Two Point Squabbler pushed an Art-History book into an unlikely spot on the best-sellers list. A group of readers are now looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_DNA_Intro_Title">Denim Genes Emergency</string>
  <string name="Challenges/Patients_DNA_Name">Denim Genes Patients</string>
  <string name="Challenges/Patients_DNA_R3_Intro_Message">A group of DNA patients have been stranded after a Bungle Medi-Tech Hospital fell into a fissure, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_DNA_R4_Intro_Message">A group of DNA patients have run away from an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_DNA_R5_Intro_Message">A group of DNA patients were kicked out of a Jumbo Hospital for not buying enough merchandise, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_DNA_V1_Intro_Message">There's been an outbreak of DNA-related illnesses after Bungle accidently distributed a faulty batch of their \"Daily Vitamin Biscuit\", that led to cases of genetic mutation. A group are looking for treatment, now.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_DNA_V2_Intro_Message">There's been an outbreak of DNA-related illnesses after tomatoes, watered by a radioactive supply from the river Bilge, sold by a Crumley Megamarket caused a range of genetic mutations. There's a group of shoppers looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_DenimGenes_Arrival_Advisor">Denim Genes patients are arriving…</string>
  <string name="Challenges/Patients_Denim_R3_Intro_Message">There's been an outbreak of Denim Genes in the area after trace samples of a Bungle design for regenerating trousers made it into the water supply. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_ENC_Arrival_Advisor">Emperor Complex patients are arriving…</string>
  <string name="Challenges/Patients_ENC_Intro_Message">A group of naked patients require immediate Psychiatric treatment.</string>
  <string name="Challenges/Patients_ENC_Intro_Title">Nude Awakening</string>
  <string name="Challenges/Patients_ENC_Name">Emperor Complex Patients</string>
  <string name="Challenges/Patients_ElectricShock_Arrival_Advisor">Shock Horror patients are arriving…</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Message">A group of Shock patients need curing.</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Title">Shock Horror Emergency</string>
  <string name="Challenges/Patients_ElectricShock_Name">Shock Horror Patients</string>
  <string name="Challenges/Patients_Emperor_Name">Naked Patients</string>
  <string name="Challenges/Patients_Emperor_R4_Intro_Message">There's been an outbreak of Emperor Complex after The Orb Foundation started running a course in textiles. A group are being sent for treatment by their families.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Emperor_V1_Intro_Message">There's been an outbreak of Emperor Complex after a popular article about minimalist fashion led to a wave of misguided, but somewhat admirable, conviction. A group are being sent for treatment by their families.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Emperor_V2_Intro_Message">There's been an outbreak of Emperor Complex after Jasmine Odyssey accidently started a trend when she… you know the story. A group of fans are being sent for treatment by their families.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Fracture_Arrival_Advisor">Fractured patients are arriving…</string>
  <string name="Challenges/Patients_Fracture_Intro_Message">A group of patients require treatment in a Fracture Ward.</string>
  <string name="Challenges/Patients_Fracture_Intro_Title">Fracture Emergency</string>
  <string name="Challenges/Patients_Fracture_Name">Fracture Patients</string>
  <string name="Challenges/Patients_Fracture_R2_Intro_Message">A group of Fracture Ward patients have finished their time at a Holistix hospital, and are now exfoliated and looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Fracture_R3_Intro_Message">A group of Fracture Ward patients have been stranded after a Bungle Medi-Tech Hospital was relocated out to sea, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Fracture_R4_Intro_Message">A group of Fracture Ward patients have unenrolled from an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Fracture_R5_Intro_Message">A group of Fracture Ward patients were kicked out of a Jumbo Hospital for criticising pricing strategies, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Fracture_V1_Intro_Message">There's been an outbreak of Fracture Ward-related illnesses after a recent eclipse led to widespread falling down. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Fracture_V2_Intro_Message">There's been an outbreak of Fracture Ward-related illnesses after complications from testing Bungle's mind-controlled jetpack. A group of testers are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Generic_Name">Patient Group</string>
  <string name="Challenges/Patients_Genetic_Arrival_Advisor">Patients for DNA Lab are arriving…</string>
  <string name="Challenges/Patients_Genetic_Intro_Message">A group of patients are requesting treatment in a DNA room.</string>
  <string name="Challenges/Patients_Genetic_Intro_Title">DNA Emergency</string>
  <string name="Challenges/Patients_Genetic_Name">DNA Patients</string>
  <string name="Challenges/Patients_GreyAnatomy_Arrival_Advisor">Grey Anatomy patients are arriving…</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Message">A group of Grey Anatomy patients are requesting immediate treatment.</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Title">Grey Anatomy Emergency</string>
  <string name="Challenges/Patients_GreyAnatomy_Name">Grey Anatomy Patients</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V1_Intro_Message">A group of students from the University have lost all their colour due to excessive book learning, causing Grey Anatomy, and are now looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V2_Intro_Message">A group of students have had their colour sapped by strict and unintelligible dress codes for certain classes, and have contracted Grey Anatomy. There's a group of them looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_GreyAnatomy_V1_Intro_Message">There's been an outbreak of Grey Anatomy after a local cinema hosted a 48-hour marathon of Roderick Cushion's classic \"Perilous Spandex\" series, but it was a bit long and, frankly, the films didn't hold up. A group from the audience are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_GreyAnatomy_V2_Intro_Message">There's been an outbreak of Grey Anatomy amongst season ticket holders at The Sloop as we hit that time of year furthest away from the season. They're desperate for sport and looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_Description">Use your best staff, and equipment, and utilise queue management to cure as many of the patient group as you can.</string>
  <string name="Challenges/Patients_Group_General_R1_V1">A group of patients are looking for treatment after the last remaining County hospital in the area was shut down.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R1_V2">There's been an outbreak of sickness in the area after a wave of disease-ridden children returned home for the holidays. A group of parents are looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R2_V1">A group of patients have been unsuccessfully treated at a Holistix hospital, and are now slightly calmer and looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R2_V2">A group of hikers have hurt themselves on a walk in the Tumble Downs, and are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R3_V1">A group of patients have been stranded after a Bungle Medi-Tech Hospital was shut down, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R3_V2">A group of townspeople from Smogley have fallen ill after large portions of the air temporarily became and ash coloured semi-solid, they're looking for treatment, now.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R4_V1">A group of patients have escaped from an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R4_V2">A group of tourists have fallen ill and need treatment so they can get back to enjoying their holiday.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R5_V1">A group of patients were kicked out of a Jumbo Hospital for eating non-Jumbo products on-site, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Group_General_R5_V2">A group of people in the city have become overwhelmed by modern life and are now looking for treatment for a variety of illnesses.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Inject_Arrival_Advisor">Patients for Injection Room are arriving…</string>
  <string name="Challenges/Patients_Inject_Intro_Message">A group of patients require immediate treatment in an Injection Room.</string>
  <string name="Challenges/Patients_Inject_Intro_Title">Injections Emergency</string>
  <string name="Challenges/Patients_Inject_Name">Injection Patients</string>
  <string name="Challenges/Patients_Injection_R2_Intro_Message">A group of Injection patients have left a Holistix hospital, and are now high in potassium and looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Injection_R3_Intro_Message">A group of Injection patients have been stranded after a Bungle Medi-Tech Hospital was fired into space, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Injection_R4_Intro_Message">A group of Injection patients have defected from an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Injection_R5_Intro_Message">A group of Injection patients were kicked out of a Jumbo Hospital for \"not being sufficiently grateful\", and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Injection_V1_Intro_Message">There's been an outbreak of Injection-related illnesses after cans of Burp! containing \"bad fizz\" were sold and caused a number of medical complications across the County. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Injection_V2_Intro_Message">There's been an outbreak of Injection-related illnesses after a strange substance was found in the water along Two Point County's coastline. There's a group of swimmers looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Leopard_Arrival_Advisor">Leopard Skin patients are arriving…</string>
  <string name="Challenges/Patients_Leopard_Intro_Title">Leopard Skin Emergency</string>
  <string name="Challenges/Patients_Leopard_Name">Leopard Skin Patients</string>
  <string name="Challenges/Patients_Leopard_R3_Intro_Message">There's been an outbreak of Leopard Skin after Bungle Technologies cross-bread root vegetables with big cats, and the failed attempts were then sold by a Crumley Megamarket. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Leopard_V1_Intro_Message">There's been an outbreak of Leopard Skin after Bungle's \"Still (a)life\" paint was used as face paint in town fairs across the County. A group of the young at heart are now looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_LightHeaded_Arrival_Advisor">Lightheaded patients are arriving…</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Message">Patients with Lightheadedness are requesting immediate treatment.</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Title">Lightheadedness Emergency</string>
  <string name="Challenges/Patients_LightHeaded_Name">Lightheaded Patients</string>
  <string name="Challenges/Patients_Lightheadedness_R1_Intro_Message">There's been an outbreak of Lightheadeness in the area, causing record levels of light pollution in Hogsport, a group of patients are looking for treatment, now.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Lightheadedness_R2_Intro_Message">A group of students from the university were revising for their upcoming exams and didn't leave the library for six days. They've become too bright and have contracted Lightheadednes. A group of them are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Lightheadedness_V1_Intro_Message">There's been an outbreak of Lightheadedness in the area. There have been several cases of pilots mistaking sufferers for landing lights, most recently, a plane narrowly avoided landing on a cricket pitch. That cricket team are now looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Lightheadedness_V2_Intro_Message">There's been an outbreak of Lightheadedness in the area, and, understandably, most of the sufferers would like their heads back. There's a group looking for treatment, now.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Lightheadedness_V3_Intro_Message">There's been an outbreak of Lightheadedness in the area and, once they'd managed to communicate with a series of blink and flashes it was clear that, a group of them would like treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Midas_Intro_Title">Touch of Midas Emergency</string>
  <string name="Challenges/Patients_Midas_Name">Touch of Midas Patients</string>
  <string name="Challenges/Patients_Midas_R4_Intro_Message">There's been an outbreak of Touch of Midas after treasurers at The Orb Foundation fell ill due an excess of gold in their systems. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Midas_V1_Intro_Message">There's been an outbreak of Touch of Midas after the County's favourite new fantasy-drama led to an unhealthy and vague affinity to Greek mythology. A group are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Mime_Arrival_Advisor">Mime Crisis patients are arriving…</string>
  <string name="Challenges/Patients_Mime_Intro_Title">Mime Crisis Emergency</string>
  <string name="Challenges/Patients_Mime_Name">Mime Crisis Patients</string>
  <string name="Challenges/Patients_MockStar_Intro_Title">Mock Star Emergency</string>
  <string name="Challenges/Patients_MockStar_Name">Mock Star Patients</string>
  <string name="Challenges/Patients_MockStar_R1_Intro_Message">There's been an outbreak of Mock Star after a build-up of wishful thinking in the Lower Bullocks area. Their families are sending them for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_MockStar_V1_Intro_Message">A local barbershop quartet, called The Four Freds, wrongly believes that they're about to embark on a massive stadium tour. They haven't even arranged for anyone to run their Barber Shop. Their families are sending them for treatment for Mock Star.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_MockStar_V2_Intro_Message">There's a group suffering from Mock Star after a mysterious gas leak at a local rock concert led to never-before-seen levels of enthusiasm. Their families are sending them for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_MockStar_V3_Intro_Message">There's been an outbreak of Mock Star after a recent spike in polite and positive responses to karaoke performances. The families of the afflicted are sending them for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Monobrow_Arrival_Advisor">Monobrow patients are arriving…</string>
  <string name="Challenges/Patients_Monobrow_Intro_Title">Monobrow Emergency</string>
  <string name="Challenges/Patients_Monobrow_Name">Monobrow Patients</string>
  <string name="Challenges/Patients_Mummy_Arrival_Advisor">Mummified patients are arriving…</string>
  <string name="Challenges/Patients_Mummy_Intro_Message">A group of Mummified patients are requesting immediate treatment.</string>
  <string name="Challenges/Patients_Mummy_Intro_Title">Mummy Issues</string>
  <string name="Challenges/Patients_Mummy_Name">Mummified Patients</string>
  <string name="Challenges/Patients_Mummy_R4_Intro_Message">There's been an outbreak of Premature Mummification after The Orb Foundation began performing \"Toilet Paper Therapy\" on members at its wellness centres. There's a group of attendees looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Mummy_V1_Intro_Message">There's been an outbreak of Premature Mummification in the area after a children's Arts &amp; Crafts show demonstrating the technique led to a number of napping parents being embalmed. There's a group of them looking for treatment, now.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Mummy_V2_Intro_Message">There's been an outbreak of Premature Mummification after a number of citizens fell victim to an Orb Foundation pyramid scheme. There's a group of them looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_NightFever_Arrival_Advisor">Night Fever patients are arriving…</string>
  <string name="Challenges/Patients_NightFever_Intro_Message">A group of Night Fever patients require immediate Psychiatric treatment.</string>
  <string name="Challenges/Patients_NightFever_Intro_Title">Night Fever Emergency</string>
  <string name="Challenges/Patients_NightFever_Name">Night Fever Patients</string>
  <string name="Challenges/Patients_NightFever_R2_Intro_Message">There's been an outbreak of Night Fever after the closure of the County's oldest discotheque led to fury, mass hysteria and dancing. There's a group in need of treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_NightFever_V1_Intro_Message">There's been an outbreak of Night Fever after a group of extras on-set at the latest Roderick Cushion film got carried away and didn't want to take off their costumes. The production company needs the clothes back and is looking to send them for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_NightFever_V2_Intro_Message">There's been an outbreak of Night Fever after some cryogenically frozen rascals from the 20th century were accidently defrosted at Bungle HQ and danced right out the front door. They're looking for treatment to fit in better in the modern day.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Pandemic_Arrival_Advisor">Pandemic patients are arriving…</string>
  <string name="Challenges/Patients_Pandemic_Intro_Message">A group of Pandemic patients are requesting immediate treatment.</string>
  <string name="Challenges/Patients_Pandemic_Intro_Title">Pandemic Emergency</string>
  <string name="Challenges/Patients_Pandemic_Name">Pandemic Patients</string>
  <string name="Challenges/Patients_Pandemic_R1_Intro_Message">There's been an outbreak of Pandemic in the area after a 24-hour outdoor \"Soup-a-thon\" in Flottering got caught in unforecast showers. A group of the soup heads are bone-dry, but looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Pandemic_V1_Intro_Message">There's been an outbreak of Pandemic in the area after one of Two Point County's most popular TV Chefs demonstrated a particularly complicated stew recipe, and there's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Pandemic_V2_Intro_Message">There's been an outbreak of Pandemic after a range of saucepans were mislabelled as non-stick. A group of sufferers are now looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Pandemic_V3_Intro_Message">There's been an outbreak of Pandemic after a last minute costume party coincided with a massive sale in the area's largest kitchenware outlet. A group of partygoers are looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Pharm_Arrival_Advisor">Patients for Pharmacy are arriving…</string>
  <string name="Challenges/Patients_Pharm_Intro_Message">A group of patients are requesting immediate treatment in a Pharmacy.</string>
  <string name="Challenges/Patients_Pharm_Intro_Title">Pharmacy Emergency</string>
  <string name="Challenges/Patients_Pharm_Name">Pharmacy Patients</string>
  <string name="Challenges/Patients_Pharmacy_R2_Intro_Message">A group of Pharmacy patients have been processed by a Holistix hospital, and are now nicely scented and looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Pharmacy_R3_Intro_Message">A group of Pharmacy patients have been stranded after a Bungle Medi-Tech Hospital dissolved over night, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Pharmacy_R4_Intro_Message">A group of Pharmacy patients have broken out of an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Pharmacy_R5_Intro_Message">A group of Pharmacy patients were kicked out of a Jumbo Hospital for making \"slanderous\" comments about Mr McNally, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Pharmacy_V1_Intro_Message">There's been an outbreak of Pharmacy-related illnesses after a recent craze that involved eating highlighter pens took the County by storm. There's a group looking for treatment, now.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Pharmacy_V2_Intro_Message">There's been an outbreak of Pharmacy-related illnesses after a software update for Bungle's \"Smart-Plasters\" led to multiple cases of blood poisoning. A group are looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_PlantWard_Arrival_Advisor">Patients for Herb Garden are arriving…</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message">There's a group of patients looking for treatment in the Herb Garden after some cavalier allotmenteers played around with radioactivity and developed illnesses instead of superpowers.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V2">There's a group of patients looking for treatment in the Herb Garden after Jasmine Odyssey's performance at a local botanical garden was so potent that it triggered a mass blooming that made the air mildly toxic.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V3">There's a group of patients looking for treatment in the Herb Garden after a Jumbo Hospital wasn't able to meet their needs.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Title">Herb Garden Emergency</string>
  <string name="Challenges/Patients_PlantWard_Name">Herb Garden Patients</string>
  <string name="Challenges/Patients_Psychiatry_Arrival_Advisor">Patients for Psychiatry are arriving…</string>
  <string name="Challenges/Patients_Psychiatry_Intro_Title">Psychiatry Emergency</string>
  <string name="Challenges/Patients_Psychiatry_Name">Psychiatry Patients</string>
  <string name="Challenges/Patients_Psychiatry_R2_Intro_Message">A group of Psychiatry patients have finished treatment at a Holistix hospital, and are now poorer and looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Psychiatry_R3_Intro_Message">A group of Psychiatry patients have been stranded after a Bungle Medi-Tech Hospital disappeared, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Psychiatry_R4_Intro_Message">A group of Psychiatry patients have de-robed from an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Psychiatry_R5_Intro_Message">A group of Psychiatry patients were kicked out of a Jumbo Hospital for failing to bow to Mr McNally, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Psychiatry_V1_Intro_Message">There's been an outbreak of Psychiatric illnesses after a self-made promotional film from The Orb Foundation was aired on a particularly rainy Sunday and unhinged huge parts of the County. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Psychiatry_V2_Intro_Message">There's been an outbreak of Psychiatric illnesses after Two Point Radio accidentally sent out a strange and distressing frequency. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_QueenComplex_Arrival_Advisor">Mock Star patients are arriving…</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Message">A group of Mock Stars require immediate Psychiatric treatment.</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Title">Mock Star Emergency</string>
  <string name="Challenges/Patients_QueenComplex_Name">Mock Star Patients</string>
  <string name="Challenges/Patients_ShockHorror_Intro_Title">Shock Horror Emergency</string>
  <string name="Challenges/Patients_ShockHorror_Name">Shock Horror Patients</string>
  <string name="Challenges/Patients_ShockHorror_R3_Intro_Message">There been an outbreak of Shock Horror in the area after a batch of Bungle's 'grown in an hour' carrots didn't have the static charge removed. There's a group of sufferers looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_ShockHorror_V1_Intro_Message">There's been an outbreak of Shock Horror after a Bungle experiment accidently sent an electric current through all of the County's spoons. There's a group of yoghurt eaters looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_ShockHorror_V2_Intro_Message">There's been an outbreak of Shock Horror after Jasmine Odyssey released a new single without warning and caused dangerous levels of surprise and static electricity. There's a group of fans looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_Description">Use your best staff, and equipment, and utilise queue management to diagnose and cure the VIPatient.</string>
  <string name="Challenges/Patients_Solo_Name">VIP Patient</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Fail">Bad news, we failed to cure the VIP patient. This won't be great for our reputation.</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Success">Good news, we cured the VIP patient! A generous donation has been made to the hospital. Excellent.</string>
  <string name="Challenges/Patients_Solo_V10_Intro_Message">One of Burp!'s flavour creation team is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V1_Intro_Message">One of the Mayor's cousins is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V2_Intro_Message">One of Jasmine Odyssey's background performers is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V3_Intro_Message">One of Roderick Cushion's make-up crew is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V4_Intro_Message">One of Two Point Radio's executives is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V5_Intro_Message">One of Mitton University's leading academics is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V6_Intro_Message">One of Two Point County's leading athletes is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V7_Intro_Message">One of the area's fanciest aristocrats is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V8_Intro_Message">One of Pelican Wharf's shiniest business minds is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Solo_V9_Intro_Message">One of the Two Point Squabbler's lead writers is unwell and looking for treatment.\\nWe'll be rewarded if we treat this V.I.Patient, should we have them sent here?</string>
  <string name="Challenges/Patients_Surgery_R3_Intro_Message">A group of Surgery patients have been stranded after a Bungle Medi-Tech Hospital was declared not legally there anymore, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Surgery_R4_Intro_Message">A group of Surgery patients have been expelled from an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Surgery_R5_Intro_Message">A group of Surgery patients were kicked out of a Jumbo Hospital for refusing to pay the service charge, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Surgery_V1_Intro_Message">There's been an outbreak of Surgery-related illnesses after attendees at a local town fair had their insides ruined by cake. There's a group of them looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Surgery_V2_Intro_Message">There's been an outbreak of Surgery-related illnesses after a promotion by Cheesy Gubbins led to a number of people accidentally consuming cheese-coloured ball bearings. There's a group looking for treatment, now.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Surgical_Arrival_Advisor">Patients for Surgery are arriving…</string>
  <string name="Challenges/Patients_Surgical_Intro_Message">A group of patients require immediate treatment in Surgery.</string>
  <string name="Challenges/Patients_Surgical_Intro_Title">Surgery Emergency</string>
  <string name="Challenges/Patients_Surgical_Name">Surgical Patients</string>
  <string name="Challenges/Patients_TouchOfMidas_Arrival_Advisor">Touch of Midas patients are arriving…</string>
  <string name="Challenges/Patients_TurtleHead_Arrival_Advisor">Turtle Head patients are arriving…</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Message">A group of Turtle Head patients are requesting immediate treatment.</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Title">Turtle Head Emergency</string>
  <string name="Challenges/Patients_TurtleHead_Name">Turtle Head Patients</string>
  <string name="Challenges/Patients_TurtleHead_R3_Intro_Message">There's been an outbreak of Turtle Head after Bungle produced an unusually delicious strain of lettuce that has the area's consumption up 380%, and there's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_TurtleHead_V1_Intro_Message">There's been an outbreak of Turtle Head after a bridge collapsed, causing a number of people to fall into the river Bilge and get bitten by its indigenous turtles. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_TurtleHead_V2_Intro_Message">There's been an outbreak of Turtle Head after a Bungle experiment inadvertendly, and temporarily, strengthened the gravity in certain parts of the County. It's alright now, except for the group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Patients_VerbalDiarrhea_Arrival_Advisor">Verbal Diarrhea patients are arriving…</string>
  <string name="Challenges/Patients_Ward_Arrival_Advisor">Patients for the Ward are arriving…</string>
  <string name="Challenges/Patients_Ward_Intro_Message">A group of patients are requesting immediate treatment on a Ward.</string>
  <string name="Challenges/Patients_Ward_Intro_Title">Ward Emergency</string>
  <string name="Challenges/Patients_Ward_Name">Ward Patients</string>
  <string name="Challenges/Patients_Ward_R2_Intro_Message">A group of Ward patients have just left a Holistix hospital, and are now moisturised and looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Ward_R3_Intro_Message">A group of Ward patients have been stranded after a Bungle Medi-Tech Hospital imploded, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Ward_R4_Intro_Message">A group of Ward patients have fled from an Orb Wellness Centre, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Ward_R5_Intro_Message">A group of Ward patients were kicked out of a Jumbo Hospital for questioning treatment methods, and are now looking for further treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Ward_V1_Intro_Message">There's been an outbreak of Ward-related illnesses after a range of ultra-organic bedding from Holistix caused widespread irritation and inflammation. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group of patients, should we have them sent here?</string>
  <string name="Challenges/Patients_Ward_V2_Intro_Message">There's been an outbreak of Ward-related illnesses after the Two Point Squabbler released a feature on \"Advanced Sleeping Positions\" with incorrect diagrams, that led to a range of internal and external conditions. There's a group looking for treatment.\\nWe'll be rewarded if we treat this group, should we have them sent here?</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Description">Receive a star for completing challenges in this simulated hospital scenario.</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Name">Star Challenge</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Description">Use targeted marketing to draw specific types of patients to the hospital.</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Name">Lure &amp; Cure</string>
  <string name="Challenges/Remix_TumbleBudget_AdvisorMessage_CS">R.E.M.I. X is covering &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; of our total running costs.</string>
  <string name="Challenges/Reward_ResearchPoints_CS">{[POINTS]} Research Points ({[PROJECT]})</string>
  <string name="Challenges/Reward_ResearchPoints_Random_CS">{[POINTS]} Research Points</string>
  <string name="Challenges/RewardsNone_CS">None</string>
  <string name="Challenges/RewardsNone_F_CS">None</string>
  <string name="Challenges/SpecialPatient_BarbershopQuartet_Name">Barbershop Quartet</string>
  <string name="Challenges/SpecialPatient_Clowns_Name">Circus Incident</string>
  <string name="Challenges/SpecialPatient_Fractures_Emergency_Name">Fractures Emergency</string>
  <string name="Challenges/SpecialPatient_Goal_CS">Cure {[COUNT]} Patients with {[ILLNESS]}</string>
  <string name="Challenges/SpecialPatient_Group_TimeLimit_Name">VIP Patient Group</string>
  <string name="Challenges/SpecialPatient_Room_Goal_CS">Treatment Room: {[ROOM]} ({[COUNT]} in the Hospital)</string>
  <string name="Challenges/SpecialPatient_Score_CS">You cured {[COUNT]} out of {[TARGET]} patients</string>
  <string name="Challenges/SpecialPatient_VIP_Name">VIP Patient</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Description">Cafe</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"My mum thinks I'm an excellent cook. I'd love to serve slop to sick people.\"</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Description">Reception</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I think I have a very welcoming face. I'd love to use it on new patients arriving at the hospital.\"</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Description">Cure Patients</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I love curing patients. I don't care who. I just love seeing their happy faces. I want to do it more!\"</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Description">Cure Patients</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I love curing patients. Anyone will do. I just want to heal the world.\"</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Description">Cure Patients</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"My cousin is a clown. He's always so happy. It's extremely irritating. I want to cleanse the world of this scourge.\"</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Description">Cure Patients</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"My mum has a really angular face. I love her, but it is a bit odd. It's inspired me to cure Cubism patients...\"</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Description">Cure Patients in Pharmacy</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I really enjoy forcing other people to take drugs. Seems like the Pharmacy would be the ideal place for me.\"</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Description">Cure Patients in Psychiatry</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"It's a personal goal of mine to listen to people yapping on about their first world problems while I sit in silence in a comfy chair. Can you help?\"</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Description">Cure Patients in Ward</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I've always enjoyed watching people sleep. Can I work on the Ward for a bit?\"</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Description">Janitor Jobs</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"Once, when I was a child, I dropped a packet of biscuits in the street. I've been feeling guilty about it ever since. Maybe if I clean up enough litter, I can at last find redemption.\"</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Description">Janitor Jobs</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I love repairing stuff. I once broke my dad. He's okay now. Machines can't be that different, right?\"</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Description">Janitor Jobs</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I had a dream last night about unblocking some really dirty toilets. It was intense. It's all I can think about now. Please help me!\"</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Description">Janitor Jobs</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I used to have a nice plant called Fred. Sadly he died when a passing rabbit ate him. I'd like to make it up to Fred by looking after some of the hospital plants.\"</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Resignation_Description">Get this disgruntled staff member to stay by addressing their top complaints, improving working conditions or increasing their salary.</string>
  <string name="Challenges/StaffChallenge_Resignation_Name">{[STAFF]} Threat</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Description">Learn Qualification</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I'd really like to learn some new skills. I think I have untapped potential. Can I go on a training course?\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroSuccessMessage">{[STAFF]} has successfully learnt a new qualification, achieving their goal.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Description">Learn Psychiatry</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"Is psychiatry the one where I can move things with my mind? Regardless, I'd really like to learn it.\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroSuccessMessage">{[STAFF]} has successfully learnt a new qualification, achieving their goal.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Description">Learn Research</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I love inventing stuff. I've got loads of ideas. I built a cannon for my dog. Fitted my mum with robot hands. Just imagine what I could achieve if I applied myself to medical science...\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroSuccessMessage">{[STAFF]} has successfully learnt a new qualification, achieving their goal.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Description">Learn Surgery</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I really enjoy cutting people. I'd love to be able to do this and get paid for it.\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroSuccessMessage">{[STAFF]} has successfully learnt a new qualification, achieving their goal.</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Description">Work in GP's Office</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"My father was a GP. My grandfather was a GP. My great grandfather was a murderer, sadly. But anyway, I think being a GP is in my blood.\"</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Description">Work in X-ray</string>
  <string name="Challenges/StaffChallenge_Work_XRay_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"There's something so intimate about seeing a person's skeleton. I'd love to X-ray a few patients. Erm, if that's okay?\"</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Name">{[STAFF]} Goal</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroFailedMessage">{[STAFF]} failed to complete the challenge!</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroSuccessMessage">{[STAFF]} has successfully completed the challenge!</string>
  <string name="Challenges/Staff_Cure_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I'm not usually one for suggestions, but the other day I had this great idea, and I can't stop thinking about it. What if we were to, like, cure some people… wouldn't that be cool?\"</string>
  <string name="Challenges/Staff_DaysWithoutDeath_Intro">\"I don't know about you, but I find the relentless stream of deaths somewhat depressing. Do you think we could go a few months without any fatalities?\"</string>
  <string name="Challenges/Staff_EarnMoney_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"I've always wanted to see a large sum of money, in person. I don’t want to roll around on it, or anything, I'm not weird. I just want to look at it with my eyes.\"</string>
  <string name="Challenges/Staff_General_Goal_Intro">{[STAFF]} has a career goal they would like to achieve. What do you think?</string>
  <string name="Challenges/Staff_General_Goal_Name">{[STAFF]} Goal</string>
  <string name="Challenges/Staff_General_Goal_Outro_Failed">{[STAFF]} failed to complete their career goal!</string>
  <string name="Challenges/Staff_General_Goal_Outro_Success">{[STAFF]} has successfully completed their career goal!</string>
  <string name="Challenges/Staff_General_Name">{[STAFF]}</string>
  <string name="Challenges/Staff_General_Request_Intro">We've received a request from one of our staff, {[STAFF]}. What do you think?</string>
  <string name="Challenges/Staff_General_Request_Name">Staff Request</string>
  <string name="Challenges/Staff_General_Request_Outro_Failed">Unfortunately, we failed to complete the request from {[STAFF]}.</string>
  <string name="Challenges/Staff_General_Request_Outro_Success">Well done, we successfully completed the request from {[STAFF]}!</string>
  <string name="Challenges/Staff_Ghosts_Janitor_Intro">\"I used to be terrified of ghosts. But since my autopsychic training, I find them strangely alluring. Maybe we should capture a few?\"</string>
  <string name="Challenges/Staff_Ghosts_Researcher_Intro">\"It's very sad when a patient dies. Doubly so when they return to haunt us. Having said that, harvesting their essence can be very enlightening for us researchers.\"</string>
  <string name="Challenges/Staff_Hospital_Attractiveness_Intro">\"There's so much we could do with this place. A few more plants, a nice picture, some art perhaps. Maybe even clean up that vomit?\"</string>
  <string name="Challenges/Staff_Hospital_Hygiene_Intro">\"I'm feeling very itchy. More so than usual. That and I keep getting the sniffles. Can we improve hygiene levels around here?\"</string>
  <string name="Challenges/Staff_Hospital_Temperature_Cold_Intro">\"Am I the only one who's freezing? I can't feel my face anymore. Radiators aren't that expensive, are they?\"</string>
  <string name="Challenges/Staff_Hospital_Temperature_Hot_Intro">\"I'm all hot and sweaty, I can barely concentrate. Is the air-conditioning broken?\"</string>
  <string name="Challenges/Staff_Marketing_Intro">\"As a marketing expert, I really think we should do more marketing. After all, marketing is where dreams become reality.\"</string>
  <string name="Challenges/Staff_MonoBeasts_Intro">\"I'm making a wig. For a friend. I need a lot of hair, ASAP. Could you catch me some of those monobeasts?\"</string>
  <string name="Challenges/Staff_Promote_Intro">\"Have you considered promoting some of our staff? I think it would greatly benefit the hospital.\"</string>
  <string name="Challenges/Staff_Reputation_IntroMessage">{[STAFF]} has a request for us, what do you think?\\n\\n\"Ever since I was small, I've longed to be revered and distinguished like a famous building. It would be such a delight to see this hospital reach the kind of standing that I, a person, can only dream of.\"</string>
  <string name="Challenges/Staff_Research_Intro">\"According to my calculations, we should be doing X% more research, where X is more than zero.\"</string>
  <string name="Challenges/Staff_RoomPrestige_Intro">\"It would be great to work in a really spacious environment with lots of luxury furnishing. Something really prestigious. What do you think?\"</string>
  <string name="Challenges/Staff_RoomPrestige_StaffRoom_Intro">\"I'd love to have a really big, plush staff room to relax in on my break. How about it, boss?\"</string>
  <string name="Challenges/Staff_StaffMorale_Intro">\"I've been experiencing a lot of rage recently. I'm sure I heard someone sobbing in the toilets too. Don't forget, a happy team is a productive team.\"</string>
  <string name="Challenges/Staff_Training_Intro">\"If there's one thing I learned from my training masterclass, it's that we should train people. Wisdom like that is precious.\"</string>
  <string name="Challenges/Staff_Training_Intro_V2">\"Some of the more junior staff are a bit, well, rubbish. Maybe we should run a few more training courses?\"</string>
  <string name="Challenges/Staff_Upgrade_Intro">\"Upgrading our machines could really help us cure more patients, and diagnose people faster. As a mechanics enthusiast, I highly recommend it!\"</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Goal_CS">Cure {[COUNT]} emergency patients</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Progress_CS">{[COUNT]} cured</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Tooltip">Collect emergency patients by dispatching ambulances on the emergency map.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Goal_CS">Cure Rate of {[RATE]}% for emergency patients</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Progress_CS">{[RATE]}%</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Tooltip">Collect emergency patients by dispatching ambulances on the emergency map.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Goal_CS">Go {[DAYS]} days without a death at the scene</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Progress_CS">{[DAYS]} since last death at scene</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Tooltip">Respond to emergencies promptly and frequently to prevent patients from dying at the scene.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Goal_CS">Go {[DAYS]} days without an emergency death</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Progress_CS">{[DAYS]} since last death</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Tooltip">Collect emergency patients by dispatching ambulances on the emergency map.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_EmergencyReputation_Tooltip">Emergency reputation is improved by collecting patients quickly to minimise deaths at the scene of emergencies you respond to, and by curing the patients you collect. It updates when the last patient from an emergency leaves your hospital. The higher the emergency's severity, the more responding to it will affect your reputation.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedFirst_Goal_CS">Place 1st in emergency patients collected</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedSecond_Goal_CS">Place at least 2nd in emergency patients collected</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollected_Goal_CS">Place at least number {[POSITION]} in emergency patients collected</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedFirst_Goal_CS">Place 1st in emergency cure failure rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedSecond_Goal_CS">Place at least 2nd in emergency cure failure rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailed_Goal_CS">Place at least number {[POSITION]} in emergency cure failure rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateFirst_Goal_CS">Place 1st in emergency cure rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateSecond_Goal_CS">Place at least 2nd in emergency cure rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRate_Goal_CS">Place at least number {[POSITION]} in emergency cure rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateFirst_Goal_CS">Place 1st in emergency death rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateSecond_Goal_CS">Place at least 2nd in emergency death rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRate_Goal_CS">Place at least number {[POSITION]} in emergency death rate</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedFirst_Goal_CS">Place 1st in emergency patients collected for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedSecond_Goal_CS">Place at least 2nd in emergency patients collected for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollected_Goal_CS">Place at least number {[POSITION]} in emergency patients collected for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedFirst_Goal_CS">Place 1st in emergency cure failure rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedSecond_Goal_CS">Place at least 2nd in emergency cure failure rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailed_Goal_CS">Place at least number {[POSITION]} in emergency cure failure rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateFirst_Goal_CS">Place 1st in emergency cure rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateSecond_Goal_CS">Place at least 2nd in emergency cure rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRate_Goal_CS">Place at least number {[POSITION]} in emergency cure rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateFirst_Goal_CS">Place 1st in emergency death rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateSecond_Goal_CS">Place at least 2nd in emergency death rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRate_Goal_CS">Place at least number {[POSITION]} in emergency death rate for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationFirst_Goal_CS">Place 1st in emergency reputation for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationSecond_Goal_CS">Place at least 2nd in emergency reputation for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputation_Goal_CS">Place at least number {[POSITION]} in emergency reputation for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Goal_CS">Place at least {[POSITION]} in {[TABLE]} for {[MONTHS]} months</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Progress_CS">Position: {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Tooltip">The emergency league tables update at the start of each month based on your performance in the previous month.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationFirst_Goal_CS">Place 1st in emergency reputation</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationSecond_Goal_CS">Place at least 2nd in emergency reputation</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputation_Goal_CS">Place at least number {[POSITION]} in emergency reputation</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Goal_CS">Place at least {[POSITION]} in {[TABLE]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Progress_CS">Position: {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Tooltip">The emergency league tables update at the start of each month based on your performance in the previous month.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Goal_CS">Collect a {[COUNT]}% share of emergency patients</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Progress_CS">{[COUNT]}%</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Tooltip">Collect emergency patients by dispatching ambulances on the emergency map.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Goal_CS">Collect {[COUNT]} emergency patients</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Progress_CS">{[COUNT]} patients collected</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Tooltip">Collect emergency patients by dispatching ambulances on the emergency map.</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Goal_CS">Cure Rate of {[SCORE]} for Lost in Time Patients </string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Progress_CS">Lost in Time Patients Cured: {[CURED]} / {[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Tooltip">Lost in time patients can be diagnosed and cured just like anyone else. Judge your capacity and decide whether you can treat them before sending them to Speed Dating.</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Goal_CS">Send Back &amp; Cure {[COUNT]} Lost in Time Patients</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Progress_CS">Sent {[COUNT_TIME_TRAVELLED]} of {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Tooltip">Lost in time patients can be diagnosed and cured just like anyone else. Judge your capacity and decide whether you can treat them before sending them to Speed Dating.</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Goal_CS">Cure {[COUNT]} Lost in Time Patients </string>
  <string name="Challenges/SubGoals/AnachronisticCured_Progress_CS">Lost in Time Patients Cured: {[CURED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Tooltip">Lost in time patients can be diagnosed and cured just like anyone else. Judge your capacity and decide whether you can treat them before sending them to Speed Dating.</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Goal_CS">Send Back {[COUNT]} Lost in Time Patients</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Progress_CS">Sent {[COUNT_TIME_TRAVELLED]} of {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Tooltip">Lost in time patients will look out of place, instead of sending them home, you can send them to Speed Dating and return them to the era they belong.</string>
  <string name="Challenges/SubGoals/BudgetScore_Goal_CS">Reach {[COUNT]} budget score</string>
  <string name="Challenges/SubGoals/BuildAmbulances_Goal_CS">Build {[COUNT]} Ambulances</string>
  <string name="Challenges/SubGoals/BuildItemDuo_Progress">Place {[COUNT]} {[ITEM0]} &amp; {[ITEM1]}</string>
  <string name="Challenges/SubGoals/BuildItemList_Progress">Place {[COUNT]} {[ITEM0]}, {[ITEM1]}, {[ITEM2]} &amp; {[ITEM3]}</string>
  <string name="Challenges/SubGoals/BuildItem_Goal_CS">Place {[COUNT]} {[ITEM]}</string>
  <string name="Challenges/SubGoals/BuildItem_Tooltip">Select an item from the Items list.\\nTo place an item, click the Left Mouse Button.\\nTo rotate a held item, hold the Left Mouse Button and drag left/right.\\nTo get rid of a held item, click the Right Mouse Button.</string>
  <string name="Challenges/SubGoals/BuildReception_Goal_CS">Build a Reception</string>
  <string name="Challenges/SubGoals/BuildRoom_Goal_CS">Build {[COUNT]} {[ROOM]}[i2p_One]Build a {[ROOM]}</string>
  <string name="Challenges/SubGoals/BuildRoom_Tooltip">To build a room:\\nSelect a room from the Rooms list.\\nDrag out a floorplan of the appropriate size.\\nThen place the required items in the room.\\nTo complete the room, click the green tick.</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Goal_CS">Buy {[COUNT]} Green Energy Machines[i2p_One]Buy {[COUNT]} Green Energy Machine</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Tooltip">Purchase green energy machines to increase your power supply. You can find wind turbines, solar panels and hydro dams around the city.</string>
  <string name="Challenges/SubGoals/BuyPlots_Goal_CS">Buy {[COUNT]} Buildings[i2p_One]Buy {[COUNT]} Building</string>
  <string name="Challenges/SubGoals/ChallengeBudget_ToolTip_CS">The monthly bonus that you receive from the hotel can vary between {[LOWER]} and {[UPPER]} of your current running costs, depending on your cure rate during the previous 3 month evaluation period.</string>
  <string name="Challenges/SubGoals/ClosedRoom_EcoCity_AdvisorMessage">Consider using your surplus power to  &lt;style=\"AdvisorHighlight\"&gt;open&lt;/style&gt; one, or more, of your closed rooms.</string>
  <string name="Challenges/SubGoals/CompleteAnyResearchProject_Goal_CS">Complete a Research Project</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Ghost_Goal_CS">Capture {[COUNT]} Ghosts</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Litter_Goal_CS">Sweep up {[COUNT]} bits of litter[i2p_One]Sweep up a bit of litter</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Machine_Goal_CS">Repair {[COUNT]} Machines[i2p_One]Fix a broken machine</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Plant_Goal_CS">Water {[COUNT]} Plants[i2p_One]Water a plant</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Stock_Goal_CS">Restock {[COUNT]} Vending Machines[i2p_One]Restock a vending machine</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Toilet_Goal_CS">Unblock {[COUNT]} Toilets[i2p_One]Unblock a toilet</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Waste_Goal_CS">Mop up {[COUNT]} bits of mess[i2p_One]Mop up a bit of mess</string>
  <string name="Challenges/SubGoals/CompleteMarketingCampaigns_Goal_CS">Complete {[COUNT]} Marketing Campaigns[i2p_One]Complete a Marketing Campaign</string>
  <string name="Challenges/SubGoals/CompleteResearchProject_Goal_CS">Complete {[PROJECT]} Research Project</string>
  <string name="Challenges/SubGoals/CompleteResearchProjectsCount_Goal_CS">Complete {[COUNT]} Research Projects[i2p_One]Complete a Research Project</string>
  <string name="Challenges/SubGoals/Complete_MultiplayerObjectives_Goal_CS">Complete {[COUNT]} Multiplayer Challenges[i2p_One]Complete a Multiplayer Challenge</string>
  <string name="Challenges/SubGoals/CurePatientStreakInRoom_Goal_CS">Cure {[COUNT]} {[ROOM]} Patients in a Row</string>
  <string name="Challenges/SubGoals/CurePatientStreak_Tooltip">Cure a number of patients in a row. Sending a patient home, or having one rage quit will break the streak.</string>
  <string name="Challenges/SubGoals/CurePatientsInRoom_Goal_CS">Cure {[COUNT]} Patients in {[ROOM]}[i2p_One]Cure a Patient in {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsStreakWithIllness_Goal_CS">Cure {[COUNT]} {[ILLNESS]} Patients in a Row</string>
  <string name="Challenges/SubGoals/CurePatientsStreak_Goal_CS">Cure {[COUNT]} Patients in a Row</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllnessInRoom_Goal_CS">Cure {[COUNT]} Patients with {[ILLNESS]} in {[ROOM]}[i2p_One]Cure a Patient with {[ILLNESS]} in {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllness_Goal_CS">Cure {[COUNT]} Patients with {[ILLNESS]}[i2p_One]Cure a Patient with {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/CurePatients_Goal_CS">Cure {[COUNT]} Patients[i2p_One]Cure a Patient</string>
  <string name="Challenges/SubGoals/CurePatients_Tooltip">Cure patients by diagnosing them and providing the treatment room they require. To increase the chances of successfully curing a patient, assign your best staff to the treatment room, and upgrade your machines if you can.</string>
  <string name="Challenges/SubGoals/CureRateIllness_Goal_CS">{[ILLNESS]} Cure Rate {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRateRoom_Goal_CS">Cure Rate of {[SCORE]} in {[ROOM]}</string>
  <string name="Challenges/SubGoals/CureRate_Goal_CS">Cure Rate of {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRate_Progress_CS">Patients Cured: {[CURED]} / {[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/CureRate_Tooltip">Increase your cure rate by using your best staff for treatment, and upgrading machines where possible. Also, make sure patients don't leave or die before they get to treatment - keep them happy and diagnose them as fast as you can.</string>
  <string name="Challenges/SubGoals/DaysSinceLastDeath_CS">Go {[DAYS]} days without a death</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatientsInRoom_Goal_CS">Diagnose and Cure {[COUNT]} Patients in {[ROOM]}[i2p_One]Diagnose and Cure a Patient in {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatients_Goal_CS">Diagnose and Cure {[COUNT]} Patients[i2p_One]Diagnose and Cure a Patient</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllnessRoom_Goal_CS">Diagnose {[COUNT]} Patients with {[ILLNESS]} in {[ROOM]}[i2p_One]Diagnose a Patient with {[ILLNESS]} in {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllness_Goal_CS">Diagnose {[COUNT]} Patients with {[ILLNESS]}[i2p_One]Diagnose a Patient with {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/DiagnosePatientsRoom_Goal_CS">Diagnose {[COUNT]} Patients in {[ROOM]}[i2p_One]Diagnose a Patient in {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Goal_CS">Diagnose {[COUNT]} Patients[i2p_One]Diagnose a Patient</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Tooltip">Diagnose patients with a GP's Office. If the GP isn't sure about the diagnosis, they will send the patient to other diagnosis rooms. Build more diagnosis rooms to help diagnose different illnesses.</string>
  <string name="Challenges/SubGoals/Done_CS">Done</string>
  <string name="Challenges/SubGoals/EarnMoney_Goal_CS">Earn {[CASH]}</string>
  <string name="Challenges/SubGoals/EarnMoney_Progress_CS">{[CASH]} remaining</string>
  <string name="Challenges/SubGoals/EarnMoney_Tooltip">Earn money by diagnosing and treating patients. Consider increasing prices too.</string>
  <string name="Challenges/SubGoals/EarnSilver_Goal_CS">Earn {[SILVER]}</string>
  <string name="Challenges/SubGoals/EarnSilver_Progress_CS">{[SILVER]} remaining</string>
  <string name="Challenges/SubGoals/EcoCity_Applicants_Name">Applicant Number</string>
  <string name="Challenges/SubGoals/EcoCity_PatientFlow_Name">Patient Flow</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Goal_CS">Generate {[COUNT]} Units of Energy</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Progress_CS">{[COUNT]} remaining</string>
  <string name="Challenges/SubGoals/Epidemic_CS">Infected: {[COUNT]}\\nVaccines: {[VACCINES]}\\nEscaped: {[ESCAPED]}</string>
  <string name="Challenges/SubGoals/FeedPatients_Progress">{[COUNT]} Remaining</string>
  <string name="Challenges/SubGoals/FeedPatients_Title">Feed {[COUNT]} People</string>
  <string name="Challenges/SubGoals/FeedPatients_Tooltip">Cater for patients by collecting rainwater and growing fruit and vegetables. It'll take some time, and can't be rushed, but it's better for you than all that delicious, processed rubbish.</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_CS">Fire {[COUNT]} Members of Staff[i2p_One]Fire a Member of Staff</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_Tooltip_CS">To fire a member of staff, select them and then select the \"Fire\" button. Fired staff cannot be re-hired.</string>
  <string name="Challenges/SubGoals/GeneralMarketingCampaignCompleteAny_CS">Complete A General Marketing Campaign</string>
  <string name="Challenges/SubGoals/GenerateElectricity_Tooltip">Purchase green energy machines to increase your power supply. Different types of machine will provide your hospital with different amounts of energy.</string>
  <string name="Challenges/SubGoals/HireStaff_Assistant_Goal_CS">Hire {[COUNT]} Assistants[i2p_One]Hire an Assistant</string>
  <string name="Challenges/SubGoals/HireStaff_Doctor_Goal_CS">Hire {[COUNT]} Doctors[i2p_One]Hire a Doctor</string>
  <string name="Challenges/SubGoals/HireStaff_Goal_CS">Hire {[COUNT]} Staff</string>
  <string name="Challenges/SubGoals/HireStaff_Janitor_Goal_CS">Hire {[COUNT]} Janitors[i2p_One]Hire a Janitor</string>
  <string name="Challenges/SubGoals/HireStaff_Nurse_Goal_CS">Hire {[COUNT]} Nurses[i2p_One]Hire a Nurse</string>
  <string name="Challenges/SubGoals/HireStaff_Tooltip">To hire staff:\\nClick on the Hire button.\\nSelect the staff type you want.\\nSelect a job applicant.\\nClick the Hire button.\\nPlace them in the hospital.</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Goal_CS">Hospital Attractiveness of {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Progress_CS">Current Attractiveness {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Tooltip">Increase hospital attractiveness by placing plants and other decorative items. Also make sure you have enough Janitors to clear up waste and keep things clean.</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Goal_CS">Get Hospital Level to {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Progress_CS">Current Level: {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Tooltip">Increase your Hospital Level by expanding! Build more rooms, hire more and better qualified staff, or promote and train your existing staff.</string>
  <string name="Challenges/SubGoals/HospitalStarRating_Goal_CS">Get {[COUNT]} stars in {[LEVEL]}[i2p_One]Get a star in {[LEVEL]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Goal_CS">Hospital Value of {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Progress_CS">Current Value {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Tooltip">Increase Hospital Value by earning money, expanding the hospital and increasing overall profits.</string>
  <string name="Challenges/SubGoals/Hygiene_Goal_CS">Hygiene Rating of {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Progress_CS">Hygiene Rating {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Tooltip">Improve hygiene levels by placing hand sanitiser dispensers, sinks and hand dryers, as well as getting your janitors to clean up any waste around the hospital.</string>
  <string name="Challenges/SubGoals/IllnessMarketingCampaignCompleteAny_CS">Complete an Illness Marketing Campaign</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_CS">Impress {[COUNT]} VIPs[i2p_One]Impress a VIP</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_Tooltip_CS">Impress visiting VIPs by having an attractive, clean and well-maintained hospital with lots of entertainment and prestigiously decorated rooms.</string>
  <string name="Challenges/SubGoals/LaunchMarketingCampaigns_Goal_CS">Launch {[COUNT]} Marketing Campaigns[i2p_One]Launch a Marketing Campaign</string>
  <string name="Challenges/SubGoals/LearnAnyQualification_Goal_CS">Learn any Qualification</string>
  <string name="Challenges/SubGoals/LearnQualification_Goal_CS">Learn {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_CS">Allow {[COUNT]} Machines to Catch Fire[i2p_One]Allow a Machine to Catch Fire</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_Tooltip_CS">Machines will catch fire if they're neglected by maintenance staff.</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_CS">Allow {[COUNT]} Machines to Catch Explode[i2p_One]Allow a Machine to Explode</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_Tooltip_CS">Machines will catch fire if they're neglected by maintenance staff. If a fire isn't extinguished, the machine will eventually explode.</string>
  <string name="Challenges/SubGoals/MarketingCampaignCompleteAny_CS">Complete a Marketing Campaign</string>
  <string name="Challenges/SubGoals/MarketingCampaignComplete_CS">Complete a {[CAMPAIGN]} campaign</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOnLONG_CS">Conduct {[MONTHS]} Months of Marketing</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOn_CS">Spend {[MONTHS]} months on any marketing campaign[i2p_One]Spend a month on any marketing campaign</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Goal_CS">Move the Camera</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Tooltip">To move the camera:\\nHold the Right Mouse Button and drag on the ground.\\nOr move the cursor to the edges of the screen.\\nOr use the {[Menu/InputActions/CameraPanUp]}{[Menu/InputActions/CameraPanLeft]}{[Menu/InputActions/CameraPanDown]}{[Menu/InputActions/CameraPanRight]} keys.</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Goal_CS">Pitch the Camera</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Tooltip">To pitch the camera:\\nHold the Middle Mouse Button and move the mouse up/down.\\nOr use the {[Menu/InputActions/CameraPitchUp]} and {[Menu/InputActions/CameraPitchDown]} keys.</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Goal_CS">Rotate the Camera</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Tooltip">To rotate the camera:\\nHold the Middle Mouse Button and drag the mouse left/right.\\nOr use the {[Menu/InputActions/CameraRotateClockwise]} and {[Menu/InputActions/CameraRotateAntiClockwise]} keys.</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Goal_CS">Zoom the Camera</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Tooltip">To zoom:\\nScroll the Mouse Wheel.\\nOr use the {[Menu/InputActions/CameraZoomIn]} and {[Menu/InputActions/CameraZoomOut]} keys.</string>
  <string name="Challenges/SubGoals/OpenRoom_EcoCity_Tooltip">You can open a closed room, if you have power available, by clicking on it and selecting \"Open\" from the Room Info Panel. Each open room costs one power unit.</string>
  <string name="Challenges/SubGoals/OpenRoom_Goal_CS">Open {[COUNT]} Rooms</string>
  <string name="Challenges/SubGoals/OrganisationValue_Goal_CS">Get an Organisation Value of {[CASH]}</string>
  <string name="Challenges/SubGoals/OrganisationValue_Progress_CS">{[CASH]} remaining</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS">Own {[COUNT]} Buildings[i2p_One]Own {[COUNT]} Building</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS_Jungle">Own {[COUNT]} Plots[i2p_One]Own {[COUNT]} Plot</string>
  <string name="Challenges/SubGoals/OwnPlots_PlotChallenges_Tooltip">Click on a plot to view its objective. Select \"Start Challenge\" to activate that objective, then achieve the criteria in order to unlock that plot. Up to three plot objectives can be active at the same time.</string>
  <string name="Challenges/SubGoals/OwnPlots_Tooltip">Buy another plot of land or building nearby to expand your hospital.</string>
  <string name="Challenges/SubGoals/PatientBoredom_Progress">Remaining Patients: {[COUNT]}</string>
  <string name="Challenges/SubGoals/PatientBoredom_Title">Entertain {[COUNT]} Patients</string>
  <string name="Challenges/SubGoals/PatientBoredom_Tooltip">Provide patients with entertainment to alleviate their boredom.</string>
  <string name="Challenges/SubGoals/PatientDeaths_CS">Sacrifice {[DEATHS]} Patients</string>
  <string name="Challenges/SubGoals/PatientDeaths_TV_CS">Kill Off {[DEATHS]} Patients[i2p_One]Kill Off a Patient</string>
  <string name="Challenges/SubGoals/PortalCured_Goal_CS">Cure {[COUNT]} Patients from Time Portals</string>
  <string name="Challenges/SubGoals/PortalCured_Progress_CS">Time Portal Patients Cured: {[CURED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/PortalCured_Tooltip">The more time portals you control, the more frequently these patients will arrive.</string>
  <string name="Challenges/SubGoals/Power_Patients_Title">Patient Flow</string>
  <string name="Challenges/SubGoals/Power_Patients_Tooltip_CS">Allocate power to the Patient Flow transport system to increase the number of patients arriving at the hospital.</string>
  <string name="Challenges/SubGoals/Power_Rooms_Title">Open Rooms</string>
  <string name="Challenges/SubGoals/Power_Rooms_Tooltip_CS">Each open room costs one power unit. If you're maxed out, and need to open a room, try building more green energy machines, closing other rooms, or taking power out of the Staff Applicants &amp; Patient Flow systems.</string>
  <string name="Challenges/SubGoals/Power_Staff_Title">Staff Applicants</string>
  <string name="Challenges/SubGoals/Power_Staff_Tooltip_CS">Allocate power to the Staff Applicants system to increase the rate at which potential staff members become available to Hire.</string>
  <string name="Challenges/SubGoals/Power_Title">Power Supply</string>
  <string name="Challenges/SubGoals/Power_Tooltip_CS">Power can be used to open rooms, increase the number of job applicants or the rate of patient arrival. To increase the maximum amount of power available, build more green energy machines. </string>
  <string name="Challenges/SubGoals/ProcessPatientsInRoom_Goal_CS">Process {[COUNT]} Patients in {[ROOM]}[i2p_One]Process a Patient in {[ROOM]}</string>
  <string name="Challenges/SubGoals/ProcessPatients_Goal_CS">Process {[COUNT]} Patients[i2p_One]Process a Patient</string>
  <string name="Challenges/SubGoals/ReachBalance_Goal_CS">Get Balance to {[CASH]}</string>
  <string name="Challenges/SubGoals/ReachBalance_Progress_CS">{[CASH]} remaining</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Goal_CS">Complete Wave {[WAVE]}</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Progress_CS">Currently on Wave: {[WAVE]}</string>
  <string name="Challenges/SubGoals/RecruitmentMarketingCampaignCompleteAny_CS">Complete A Recruitment Marketing Campaign</string>
  <string name="Challenges/SubGoals/Reputation_Goal_CS">Reputation of {[TARGET]}</string>
  <string name="Challenges/SubGoals/Reputation_Progress_CS">Current Reputation {[SCORE]}</string>
  <string name="Challenges/SubGoals/Reputation_Tooltip">Increase Reputation by curing as many patients as you can, keeping people happy, and gaining publicity from special visitors and marketing.</string>
  <string name="Challenges/SubGoals/ResearchPoints_Goal_CS">Generate {[COUNT]} Research Points[i2p_One]Generate a research point</string>
  <string name="Challenges/SubGoals/Research_Tooltip">Complete research in a Research Room. Select the research pod, then choose a project. You'll need a Doctor with a Research Qualification to carry out the work.</string>
  <string name="Challenges/SubGoals/RevealAliens_Goal_CS">Expose {[COUNT_ALIENS]} Alien Infiltrators</string>
  <string name="Challenges/SubGoals/RevealAliens_Progress_CS">Found {[COUNT_REVEALED]} of {[COUNT_ALIENS]}</string>
  <string name="Challenges/SubGoals/RevealAliens_Tooltip">Look out for Alien Infiltrators, they'll make a mess and waste our time. Send them home if you spot them. Their cloaking devices faulter occasionally, but they can also be seen looking in bins, taking notes or acting in an un-human-like fashion. </string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Goal_CS">Expose {[COUNT_ALIENS]} Paparazzi[i2p_One]Expose {[COUNT_ALIENS]} Paparazzo</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Progress_CS">Found {[COUNT_REVEALED]} of {[COUNT_ALIENS]}</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Tooltip">Look out for Paparazzi, they'll invade our privacy and waste our time. You may notice them looking in bins, taking pictures or writing down secrets. Send them home if you spot them and their flashing cameras.</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsInRoom_Goal_CS">Have Roderick Cushion Cure {[COUNT]} Patients in {[ROOM]}[i2p_One]Have Roderick Cushion Cure a Patient in {[ROOM]}</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsWithIllness_Goal_CS">Have Roderick Cushion Cure {[COUNT]} Patients with {[ILLNESS]}[i2p_One]Have Roderick Cushion Cure a Patient with {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/Roderick_CurePatients_Goal_CS">Have Roderick Cushion Cure {[COUNT]} Patients[i2p_One]Have Roderick Cushion Cure a Patient</string>
  <string name="Challenges/SubGoals/Roderick_Cure_Tooltip_CS">Roderick Cushion may need to be qualified to work in certain rooms. He won't listen to any changes you make in the Job Assignment screen, but you can pick him up and place him wherever you like.</string>
  <string name="Challenges/SubGoals/Roderick_DiagnosePatients_Goal_CS">Have Roderick Cushion Diagnose {[COUNT]} Patients[i2p_One]Have Roderick Cushion Diagnose a Patient</string>
  <string name="Challenges/SubGoals/RoomCount_Goal_CS">Build {[COUNT]} rooms</string>
  <string name="Challenges/SubGoals/RoomCount_Progress_CS">{[COUNT]} remaining</string>
  <string name="Challenges/SubGoals/RoomPrestigeAny_CS">Get a Level {[LEVEL]} Room</string>
  <string name="Challenges/SubGoals/RoomPrestige_CS">Get a Level {[LEVEL]} {[ROOM]}</string>
  <string name="Challenges/SubGoals/RoomPrestige_Tooltip">Increase the prestige level of a room by making it larger, and adding more interesting items to it.</string>
  <string name="Challenges/SubGoals/RotateItem_Goal_CS">Rotate an Item</string>
  <string name="Challenges/SubGoals/RotateItem_Tooltip">To rotate a held item:\\nHold the Left Mouse Button and drag left/right.\\nOr use the {[Menu/InputActions/RotateItemClockwise]} and {[Menu/InputActions/RotateItemAntiClockwise]} keys.</string>
  <string name="Challenges/SubGoals/ShootMonoBeast_Goal_CS">Shoot {[COUNT]} Monobeasts[i2p_One]Shoot a Mono Beast</string>
  <string name="Challenges/SubGoals/StaffHappiness_Goal_CS">Happiness to {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffHappiness_Progress_CS">Current Happiness {[PERCENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Goal_CS">Staff Morale of {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Progress_CS">Current Staff Morale: {[CURRENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Tooltip">To increase Staff Morale, make sure staff don't get too tired, ensure they can satisfy their needs, give them a nice working environment, and give them pay rises, promotions and training. Select a member of staff to see what is affecting their mood.</string>
  <string name="Challenges/SubGoals/StaffPromote_Assistant_Goal_CS">Promote {[COUNT]} Assistants[i2p_One]Promote an Assistant</string>
  <string name="Challenges/SubGoals/StaffPromote_Doctor_Goal_CS">Promote {[COUNT]} Doctors[i2p_One]Promote a Doctor</string>
  <string name="Challenges/SubGoals/StaffPromote_Goal_CS">Promote {[COUNT]} Staff[i2p_One]Promote a Staff member</string>
  <string name="Challenges/SubGoals/StaffPromote_Janitor_Goal_CS">Promote {[COUNT]} Janitors[i2p_One]Promote a Janitor</string>
  <string name="Challenges/SubGoals/StaffPromote_Nurse_Goal_CS">Promote {[COUNT]} Nurses[i2p_One]Promote a Nurse</string>
  <string name="Challenges/SubGoals/StaffPromote_Tooltip">Staff gain experience as they work. They will be ready for promotion when they have enough experience, and when they have completed some training.</string>
  <string name="Challenges/SubGoals/StaffTrain_AssistantQualification_Goal_CS">Train {[COUNT]} Assistants in {[QUALIFICATION]}[i2p_One]Train an Assistant in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Assistant_Goal_CS">Train {[COUNT]} Assistants[i2p_One]Train an Assistant</string>
  <string name="Challenges/SubGoals/StaffTrain_DoctorQualification_Goal_CS">Train {[COUNT]} Doctors in {[QUALIFICATION]}[i2p_One]Train a Doctor in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Doctor_Goal_CS">Train {[COUNT]} Doctors[i2p_One]Train a Doctor</string>
  <string name="Challenges/SubGoals/StaffTrain_Goal_CS">Train {[COUNT]} Staff[i2p_One]Train a Staff member</string>
  <string name="Challenges/SubGoals/StaffTrain_JanitorQualification_Goal_CS">Train {[COUNT]} Janitors in {[QUALIFICATION]}[i2p_One]Train a Janitor in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Janitor_Goal_CS">Train {[COUNT]} Janitors[i2p_One]Train a Janitor</string>
  <string name="Challenges/SubGoals/StaffTrain_NurseQualification_Goal_CS">Train {[COUNT]} Nurses in {[QUALIFICATION]}[i2p_One]Train a Nurse in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Nurse_Goal_CS">Train {[COUNT]} Nurses[i2p_One]Train a Nurse</string>
  <string name="Challenges/SubGoals/StaffTrain_Qualification_Goal_CS">Train {[COUNT]} Staff in {[QUALIFICATION]}[i2p_One]Train a Staff member in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Roderick_Goal_CS">Train Roderick Cushion</string>
  <string name="Challenges/SubGoals/StaffTrain_Tooltip">Staff with a free training slot can be sent on a training course in a Training Room. Promote staff to allow them to do more training.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Goal_CS">Thermal Comfort of {[TARGET]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Progress_CS">Thermal Comfort {[SCORE]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip">Keep the temperature comfortable for staff and patients by placing radiators or air-conditioning units.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Cold">Keep people warm by placing radiators around the hospital.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Hot">Keep people cool by placing air-conditioning units around the hospital.</string>
  <string name="Challenges/SubGoals/TimePortalPower_Goal_CS">Time Portal Arrival Rate</string>
  <string name="Challenges/SubGoals/TimePortalPower_Progress_CS">{[SCORE]}%</string>
  <string name="Challenges/SubGoals/TimePortalPower_Tooltip">The more time portals you control, the more frequently these patients will arrive.</string>
  <string name="Challenges/SubGoals/TotalStars_Goal_CS">Get {[COUNT]} stars[i2p_One]Get a star</string>
  <string name="Challenges/SubGoals/TotalStars_Progress_CS">{[COUNT]} remaining</string>
  <string name="Challenges/SubGoals/UpgradeItem_Goal_CS">Upgrade {[COUNT]} Machines[i2p_One]Upgrade a Machine</string>
  <string name="Challenges/SubGoals/UpgradeItem_Tooltip">Select a machine and choose the upgrade option if you have one available. You'll need a Janitor with a Mechanics Qualification to apply the upgrade. Unlock more upgrades through research and challenges.</string>
  <string name="Challenges/SubGoals/VIBE_ToolTip_CS">The monthly funding that you receive from Zara can vary between {[LOWER]} and {[UPPER]} of your current running costs, depending on our rating from the Vibe System during the previous 3 month evaluation period.</string>
  <string name="Challenges/SubGoals/Vaccination_Goal_CS">Vaccinate {[COUNT]} Infected People</string>
  <string name="Challenges/SubGoals/Vaccination_Tooltip">When there is a contagious disease in the hospital, vaccinate people who exhibit the symptoms.</string>
  <string name="Challenges/SubGoals/Wellness_Attractiveness_ToolTip_CS">Decorate the hospital and minimise loose rubbish and waste.</string>
  <string name="Challenges/SubGoals/Wellness_CureRate_ToolTip_CS">Use upgraded machinery and qualified staff.</string>
  <string name="Challenges/SubGoals/Wellness_Hygiene_ToolTip_CS">Supply hand sanitiser and keep toilets well-equipped.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHappiness_ToolTip_CS">Keep visitors entertained and well-fed.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_Name_CS">Patient Health</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_ToolTip_CS">Cure patients quickly (or send them home).</string>
  <string name="Challenges/SubGoals/Wellness_Reputation_ToolTip_CS">Use marketing and positive word-of-mouth.</string>
  <string name="Challenges/SubGoals/Wellness_RoomPrestige_ToolTip_CS">Decorate every room to the highest standard.</string>
  <string name="Challenges/SubGoals/Wellness_StaffHappiness_ToolTip_CS">Pay well and provide a nice working environment.</string>
  <string name="Challenges/SubGoals/Wellness_ToolTip_CS">The monthly funding that you receive from Holistix can vary between {[LOWER]} and {[UPPER]} of your current running costs, depending on your score on the Wellness Index during the previous 3 month evaluation period.</string>
  <string name="Challenges/Subgoals/JungleClearingUnlockPlot_Tooltip">Click on an overgrown plot to view its objective. Select \"Start Challenge\" to activate that objective, then achieve the criteria in order to unlock that plot. Up to three plot objectives can be active at the same time.</string>
  <string name="Challenges/Subgoals/ReachHordeWave_Tooltip">A wave is completed, and we'll advance to the next wave, if we're able to achieve the target cure rate for that wave. If the target cure rate isn't met, we'll have to repeat the last wave.</string>
  <string name="Challenges/Subgoals/ReachWaveObjectivesHordeWave_Tooltip">Each wave begins with a number of patients arriving. We'll need to successfully complete all Wave Objectives, before all of the patients have been processed, in order to progress to the next wave.</string>
  <string name="Challenges/Subgoals/VIBE_Funding">VIBE Funding</string>
  <string name="Challenges/Subgoals/VIBE_Title">VIBE System</string>
  <string name="Challenges/Subgoals/Wellness_Funding">Wellness Funding</string>
  <string name="Challenges/Subgoals/Wellness_Title">Wellness Index</string>
  <string name="Challenges/Sunbeam_AdvisorMessage">Disaster Warning: There are reports of a solar event affecting the area.</string>
  <string name="Challenges/Sunbeam_Name">Solar Event</string>
  <string name="Challenges/Sunbeam_NotificationMessage">Warning, a solar event has been detected! This could damage our machinery.</string>
  <string name="Challenges/TimeLimit_CS">{0} / {1} days[i2p_One]{0} / {1} day</string>
  <string name="Challenges/Travelling_CS">Travelling ...</string>
  <string name="Challenges/VIBE_AdvisorMessage_CS">Funding Update: Zara will now cover &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; of our total running costs for the next 3 months, based on our rating from the &lt;style=\"AdvisorHighlight\"&gt;VIBE System&lt;/style&gt;.</string>
  <string name="Challenges/VIPInspector_AdvisorMessage">Health Inspector Henry Jobsworth is arriving at the hospital.</string>
  <string name="Challenges/VIPInspector_NotificationMessage">We are delighted to announce that the Board of Health and Safety will be sending one of our inspectors to your hospital shortly for an inspection. Mr Henry Jobsworth will arrive and be carrying out inspections of your diagnosis equipment. We hope everything is in ship-shape!</string>
  <string name="Challenges/VIPInspector_NotificationTitle">Notice of Inspection</string>
  <string name="Challenges/VIPInspector_Reward0Message">I am unhappy to report that your hospital does not meet the local Health &amp; Safety standards and regulations. I will have to publically report my findings to the local authority. You need to tidy up your act!\\n\\nRegards,\\nMr Henry Jobsworth</string>
  <string name="Challenges/VIPInspector_Reward1Message">I am able to report that your hospital has received a 'satisfactory' rating. There is plenty of room for improvement, but no major problems. Please make more of an effort next time.\\n\\nKindest regards,\\n\\n Mr Henry Jobsworth.</string>
  <string name="Challenges/VIPInspector_Reward2Message">I am happy to report that your hospital has met the local health and saftey standards and regulations. I am satisfied that you are running your hospital in a clean and orderly manner. I will submit a public report very soon and you shall receive a bonus of £15,000 for your hospital. Keep up the good work.\\n\\nRegards,\\nMr Henry Jobsworth</string>
  <string name="Challenges/VIPInspector_Reward3Message">I am delighted to report that your hospital has surpassed the local health and saftey standards and regulations. I am highly impressed that you are running your hospital in a clean and orderly manner. I will submit a glowing public report very soon and you shall receive a bonus of £30,000 for your hospital. Keep up the good work.\\n\\nRegards,\\nMr Henry Jobsworth</string>
  <string name="Challenges/VIPInspector_RewardTitle">Inspection Report</string>
  <string name="Challenges/VIPPatientGroup_AdvisorMessage">That group of patients are arriving…</string>
  <string name="Challenges/VIPPatientGroup_NotificationMessage">A local company have come down with some mysterious illness. They're willing to pay us extra if we can cure them within 180 days. Shall we accept?</string>
  <string name="Challenges/VIPPatientGroup_NotificationTitle">VIP Patient Group</string>
  <string name="Challenges/VIPPatientGroup_RewardFailMessage">Sadly we didn't cure enough of the patient group. This has damaged our reputation and we haven't been sent a reward.</string>
  <string name="Challenges/VIPPatientGroup_RewardFailTitle">Special Report</string>
  <string name="Challenges/VIPPatientGroup_RewardPerfectMessage">Perfect! We cured the entire group of patients. This has really helped our reputation and we've been sent a big reward.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessMessage">Well done, we cured enough of the patient group. This has helped our reputation and we've been sent a reward.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessTitle">Special Report</string>
  <string name="Challenges/VIPPatient_AdvsiorMessage">VIP patient arriving...</string>
  <string name="Challenges/VIPPatient_NotificationMessage">We've been contacted by a local 'very very important person' who is suffering from some mysterious ailment. They're offering a big reward if we can diagnose and cure them. What do you think?</string>
  <string name="Challenges/VIPPatient_NotificationTitle">VIP Patient</string>
  <string name="Challenges/VIPPatient_RewardFailMessage">Sadly we didn't cure the VIP patient.</string>
  <string name="Challenges/VIPPatient_RewardFailTitle">Special Report</string>
  <string name="Challenges/VIPPatient_RewardSuccessMessage">Well done, we cured the VIP patient! We've received a massive box of treasure!</string>
  <string name="Challenges/VIPPatient_RewardSuccessTitle">Special Report</string>
  <string name="Challenges/VIP_Celebrity_Actor_Arrival_Advisor">Film star Roderick Cushion is arriving at the hospital.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Message">Famous actor Roderick Cushion, star of the Perilous Spandex films, is interested in visiting the hospital. Shall we invite him in?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Title">Movie Star Visit</string>
  <string name="Challenges/VIP_Celebrity_Actor_Name">Actor Roderick Cushion</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V1_Intro_Message">Film star, and person from those DVDs, Roderick Cushion is in the area filming \"Tales of a Pointy Mountain Goat\". His agents have asked if we'd like to host him for a promotional visit, and have assured us that none of the goats will be joining him.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V2_Intro_Message">Film star, and face for hire, Roderick Cushion is currently staying in his Flemington based mansion trying to write his memoirs. He'd like some fresh air, though, so his agents have asked if we'd like to host him for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V3_Intro_Message">Film star, and onion pickler, Roderick Cushion is in the area receiving an honorary doctorate from Mitton University for contributions to things that get watched. His agents have asked if we'd like to host him for a visit whilst he's here.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V1_Intro_Message">Film star, and walking headline, Roderick Cushion is in the area taking some time off and planning his 'next move' from his underground ranch near Smogley. He's going stir crazy and needs some sunlight, so his agents have asked if we'd like to host him for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V2_Intro_Message">Film star, and notable rich person, Roderick Cushion is in the area filming the much anticipated \"Squarejaw and Bippy 3: The race to Kevin's bounty\". His agents have said that he'd like to come to see the hospital since there isn't much else of interest in the area, which isn't a great start, admittedly.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V3_Intro_Message">Film star, and baboon enthusiast, Roderick Cushion is in the area after visiting Bungle Headquarters to check on an investment he made on a design for \"rocket-propelled shoehorns\". It hasn't gone well, and now he'd like to meet some fans to make him feel better. His agents have asked if we'd like to host him for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V1_Intro_Message">Film star, and high ranking member of The Orb Foundation, Roderick Cushion is in the area filming a new season of the game show \"Mag-ma, you're it!\". His agents have said that Roderick wants to see one of the hospitals that the contestants get sent to after they've fallen into the volcano.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V2_Intro_Message">Film star, and ambassador for Cheesy Gubbins, Roderick Cushion is in the area filming a pilot he's written called \"Riderock Pillow: Handsome Genius Man\". Apparently he'd like to talk to some regular people about the show, and himself, and his agents have asked if we'd be willing to host him at the hospital.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V3_Intro_Message">Film star, and biscuit dipper, Roderick Cushion is on holiday in his Sweaty Palms beach palace and wants to take a break from the pool to keep DVD sales ticking over. His agents have asked if we'd like to host him for some publicity.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V1_Intro_Message">Film star, and pop-culture juggernaut, Roderick Cushion is in the area filming an advert for Jumbo's new line of executive gold-plated office slippers. He's looking to promote his next film, so his agents have asked if want to host him for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V2_Intro_Message">Film star, and poster-person for self-doubt, Roderick Cushion is concerned that people are forgetting who he is, so his agents are looking at opportunities for exposure (although, I'm assured he'll be fully clothed). He's a bit delicate at the moment, but could make it over soon if we wanted to accept.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V3_Intro_Message">Film star, and man-about-County, Roderick Cushion is in the area after buying a high-rise penthouse flat. He's not enjoying the height, though, and would like to come down. His agents have asked if we'd like to host him for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_1">Roderick Cushion was so appalled by his visit that he has decided to make a new film in the popular horror series Horror Hospital of Horror. I'm actually looking forward to it as I enjoyed the previous fifteen films, but it's not great news for the hospital unfortunately.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_2">Roderick Cushion was decidedly unimpressed with his visit. Apparently someone overheard him muttering that next time he'll just send his stunt double. Oh dear.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_3">Roderick Cushion didn't include his visit to the hospital in his public diary that gets published every week in the Two Point Squabbler. He can't have hated it, I suppose, but... did he forget coming here?\\nWe'll need to improve the hospital if we want celebrities to remember their visits.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_4">Roderick Cushion seemed very happy as he left our hospital. But then, he is an actor, how can one tell? Oh he sent a wad of cash too. I guess that counts.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_5">Roderick Cushion was so impressed with our hospital he wants to make a movie about his visit! He's offered to buy the rights and everything. This is some great publicity, and sounds like an enthralling movie.</string>
  <string name="Challenges/VIP_Celebrity_Actor_V1_Intro_Message">Film star, and Zeppelin owner, Roderick Cushion is looking for some positive press after a recent scandal. His agents have asked if he could come to the hospital to 'play nice' with some sick people.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V2_Intro_Message">Film star, and former child folk music performer, Roderick Cushion is in the area filming an adaptation of the bestselling psychological thriller and all-around page turner \"Get away from those children, those are my children!\". His agents have asked if we're interested in hosting him for a visit for some mutual publicity.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V3_Intro_Message">Film star, and Roach Burger shareholder, Roderick Cushion is in the area doing Q&amp;A screenings of his latest project \"Unstoppable Nightmare Cardigan\". His agents have said that they're struggling to sell tickets, so have asked if we'd like to host Roderick for some press.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V4_Intro_Message">Film star, and Two Point Radio listener, Roderick Cushion has just released the latest instalment in the Brisk and Livid series \"My Way Code\". His agents have asked if we'd be interested in hosting him for some publicity.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V5_Intro_Message">Film star, and self-proclaimed philanthropist, Roderick Cushion is in the area filming the next instalment of the Cecil Fulcrum series \"Pivot Point\". His agents are lining up some publicity for him and have asked if we'd be interested in having him in for a visit.\\nIf he's impressed with the hospital it could be good for our reputation, and he might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_F_Name">Jazmine</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V1_Intro_Message">Popstar Jasmine Odyssey was recently involved in a scandal when the Two Point Squabbler released pictures of the Flemington-based mansion where her cat lives. Her agent is looking for some press to make her seem grounded, so they've asked if we'd consider hosting her at the hospital.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V2_Intro_Message">Popstar Jasmine Odyssey has a title for her next single \"Playing Doctor\"(I didn't know that's how it worked), and is looking to do some background research on who Doctors are and how exactly they play. Her agents have asked if we could host her for a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V3_Intro_Message">Popstar Jasmine Odyssey is in the area visiting her favourite professors from Mitton University, where, before being famous, she learnt some things. Her agents have asked if she could visit the hospital, as she'd like to brush up on her Pharmacology.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V1_Intro_Message">Popstar Jasmine Odyssey is promoting her newest single \"When We're Together (and No-one Else is There)\" and she's looking to celebrate by walking around some normal people and thinking about how special she is. Her agents have asked if we'd like to host her for a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V2_Intro_Message">Popstar Jasmine Odyssey recently released another single, \"A Name is Just What Something's Called\", and is looking to show off her very slightly altered 'new look' in public. Her agents have asked if we'd like to host her for a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V3_Intro_Message">Popstar Jasmine Odyssey is in the area after singing at a private birthday party for her close friend, and CEO of Bungle, Sophie Nova. Her agents have asked if we'd like to host her for some publicity, whilst she's here.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V1_Intro_Message">Popstar Jasmine Odyssey, fresh off her provocative and, some say, nonsensical track \"Not Actually Music\", is looking for opportunities to meet her fans. Apparently she dreamt that our hospital was the perfect spot, so her agents have asked if we'd like to host her for a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V2_Intro_Message">Popstar Jasmine Odyssey is in the area filming a music video for her upcoming single \"Oh no, not again\". Her agents have asked if she could come to the hospital as part of, what they called, the \"pre-release buzz\".\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V3_Intro_Message">Popstar Jasmine Odyssey, is in the area after filming the music video for her latest single, \"Fish Whispers\", near Sweaty Palms. Her agents have asked if she could come to do some publicity for it at the hospital.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V1_Intro_Message">Popstar Jasmine Odyssey, is in the area doing research for her new single \"On the 84th Floor\" by going to all the buildings in Croquembouche that have an 84th floor. Her agents have asked if we'd be interested in hosting her for some publicity.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V2_Intro_Message">Popstar Jasmine Odyssey, is in the area after visiting her 'Idea-Lab' in Pelican Wharf where they're finishing up a high-tech 2-in-1 drum/coffee machine. Her agents have asked if we'd like to host her for a visit so she could tell people about it.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V3_Intro_Message">Popstar Jasmine Odyssey, is in the area for the Two Point Music Awards, where her record selling album \"Salivation\" is expected to win every award after no other songs . Her agents have asked if we'd like to host her for visit before the big night.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V1_Intro_Message">Popstar Jasmine Odyssey, fresh off her hit single \"Nice Smelling Face\", is touring the County promoting her revolutionary all-singles album \"Salivation\". Her representatives have asked if we'd like to be a stop on her Countywide tour.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V2_Intro_Message">Popstar Jasmine Odyssey, fresh off the smash hit \"Ain't No Feeling Like the Feeling I Feel (When I'm Feeling Feelings)\" is touring the County signing anything people are willing to thrust at her. Her agents have asked if we'd like to host her for a visit.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V3_Intro_Message">Popstar Jasmine Odyssey just released another County-changing single \"Sleeping in the Night-Time\". Her agents have asked if we'd like to host her for a visit to accompany the release.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V4_Intro_Message">Popstar Jasmine Odyssey is making a series of appearances to support the film about her record setting album, \"Salivation\". Her agents have asked if we'd like to host one of the visits in the hospital.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V5_Intro_Message">Popstar Jasmine Odyssey is promoting the launch of her first fragrance (and bug spray) \"Jasmine\". Her agents have asked if we’d like to host her for some publicity.\\nIf she's impressed with the hospital it could be good for our reputation, and she might even make a donation. What do you think?</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_1">Jasmine Odyssey was so apoplectic with rage after her visit that she's currently live streaming 24 hours of silence as a protest on her popular Jaz Club channel. Sweet relief for some of us, but bad news for the hospital.\\nWe'll need to improve the hospital if we want positive feedback in the future.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_2">Jasmine Odyssey posted a picture of the hospital on LifeSketch with a rainy filter and a tiny yellow man with a frown. It seems like she didn't enjoy her time here.\\nWe'll need to improve the hospital if we want positive feedback in the future.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_3">Jasmine Odyssey hasn't mentioned us since she left the hospital. Oh well. Someone managed to get a photo of her when she was here, at least. So… there's that.\\nWe'll need to improve the hospital if we want to benefit more from celebrity visits.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_4">Jasmine Odyssey has been talking about us on ChatFace, where she's the most followed person in the County. Apparently we're now in her top-4 favourite hospitals, and she's sent us a big cheque with her face on it.\\nThis is good publicity for the hospital, but I'm sure we could get an even better reaction...</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_5">Jasmine Odyssey made an appearance at an awards show last night dressed as a hospital. She wouldn't stop talking about us and all the money she intends to donate! She must have really enjoyed her visit.\\nThat went perfectly, great job everyone!</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Title">Popstar Visit</string>
  <string name="Challenges/VIP_Goal_Summary_General">Impress the VIP with a nice Hospital</string>
  <string name="Challenges/VIP_Inspector_Name">Inspector</string>
  <string name="Challenges/VIP_Inspector_R1_V1_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth goes on to add that he intends to visit The Oily Cormorant whilst he's in Hogsport, home to, he says, the finest crisp selection in the County.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R1_V2_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth then includes an addendum in which he lays out his intentions to visit the Lower Bullocks County Library. He says that he eagerly awaits arguing with Ms Penelopa Stuffage - a librarian I presume - about organisational systems.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R1_V3_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth states that he intends to eat his lunch by the ancient bridge, and explain archaic engineering principles to passers-by.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R2_V1_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that his mother went to Mitton University and that he has a t-shirt featuring its insignia, although, he isn't sure where it is.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R2_V2_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth then said that he lost his lunchbox on a walk in Tumble Downs the previous Spring, and hopes to find it on this upcoming visit.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R2_V3_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth also says that he looks forward to \"meandering\" Flemington's parks, where, on an earlier visit, he once heard some poetry being read.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R3_V1_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth goes on to say that he hopes we're not running things as Bungle were, adding that he won't put himself through that many more times.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R3_V2_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that he hopes to catch one of the area's famous luminescent and chemically distorted sunsets whilst he's in the area.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R3_V3_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth states that he hopes we're not using the water from the river Bilge.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R4_V1_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth notes that he looks forward to counting the stairs in the Grockle Space Needle, a welcome relief, he says, from all of the inspecting in such a hotel, restaurant and hospital dense area.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R4_V2_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth goes on to say that he looks forward to visiting the Old Crock Museum, one of his favourite signage and typography destinations.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R4_V3_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that he does not look forward to visiting the area.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R5_V1_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth also says that he intends to buy \"yet another\" walking stick, from the Pelican Wharf shop Lean On Me, to add to his collection and hang on his wall.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R5_V2_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth notes that he expects us, at the bare minimum, to have fully functioning ceiling, floor and wall facilities.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_R5_V3_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that he shouldn't be late, but does warn us that he has history of getting lost in Croquembouche... \\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_1">Mr Jobsworth has sent us the report from his recent visit, it's 30 pages so we haven't read it, but the conclusion reads: \"Just awful. More than just a terrible healthcare institution, a terrible place to be. I'm impressed that I can be this unimpressed. Congratulations.\"\\nThe report didn't go well, but there's nowhere to go from here but up.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_2">Mr Jobsworth has sent us the report from his recent visit, it's 30 pages so we haven't read it, but the conclusion reads: \"Essentially bad and unsafe, I couldn't recommend it for anyone looking to get better. Although, not without its bright spots.\"\\nWe'll have to improve the hospital if we want to do better next time.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_3">Mr Jobsworth has sent us the report from his recent visit, it's 30 pages so we haven't read it, but the conclusion reads: \"Incredibly mediocre, with no features that sway the overall product, neither negatively nor positively, outside of the realm of the ordinary.\"\\nNothing to complain about here, but not much to be happy about either.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_4">Mr Jobsworth has sent us the report from his recent visit, it's 30 pages so we haven't read it, but the conclusion reads: \"One of our County's better medical destinations. Destined to be a favourite of the sickly enthusiast in the know. Well done.\"\\nAn encouraging report from an influential figure in County healthcare!</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_5">Mr Jobsworth has sent us the report from his recent visit, it's 30 pages so we haven't read it, but the conclusion reads: \"A remarkable achievement. An establishment that not only elongates lives, but enriches them. A visit to this hospital may begin with an ailing body, but it ends with the healing of the soul. Spectacular.\"\\nThe report couldn't have gone any better. Great news.</string>
  <string name="Challenges/VIP_Inspector_Title">Health Inspection</string>
  <string name="Challenges/VIP_Inspector_V1_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth also included the following list as an attachment: \"eggs, pineapple juice, carrots, cheesy gubbins, eggs, fish fingers(?)\"\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_V2_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth went on to wish us an unhazardous day. \\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_V3_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth went on to say that he looks forward to assessing our facility according to County mandated standards and regulations.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_V4_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth added that we shouldn't start doing anything differently, now, as that would be cheating and we don't have time.\\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Inspector_V5_Intro_Message">Henry Jobsworth, the County's foremost health and safety inspector, has informed us that he'll be visiting us for an inspection soon. Mr Jobsworth adds that we'll recognise him by his yellow helmet, as well as his face. \\nHe'll be arriving soon, a good report would help our reputation.</string>
  <string name="Challenges/VIP_Mayor_Arrival_Advisor">Mayor Tabitha Windsock is arriving at the hospital.</string>
  <string name="Challenges/VIP_Mayor_Intro_Message">Mayor Tabitha Windsock is insisting on visiting the hospital. We'll need to keep the place tidy!</string>
  <string name="Challenges/VIP_Mayor_Intro_Title">Mayoral Visit</string>
  <string name="Challenges/VIP_Mayor_Name">Mayor Tabitha Windsock</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_1">Tabitha Windsock’s office have sent us this notice, following her visit to the hospital: “Your establishment is so comprehensively terrible that we no longer feel bad for planning to blame it for all manner of the County’s problems in one of the Mayor’s upcoming speeches.”</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_2">Tabitha Windsock’s office have sent us this notice, following her visit to the hospital: “Healthcare is a touchy subject, and there are elections on the horizon. Please sort yourselves out and stop making Mayor Windsock look bad!”</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_3">Tabitha Windsock’s office have sent us this notice, following her visit to the hospital: “Thank you for supporting Mayor Tabitha Windsock in this time of need/celebration by hosting her at your place of work/home. Have a wonderful day, and don‘t forget to Vote Windsock.“</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_4">Tabitha Windsock’s office have sent us this notice, following her visit to the hospital: “Well done, establishments like yours make the Mayor’s job easier, increase her approval, and, oh yes, are good for the people of the County.”</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_5">Tabitha Windsock’s office have sent us this notice, following her visit to the hospital: “Congratulations, your terrific hospital is the perfect example of progress under Mayor Windsock and will be featured in her upcoming re-election campaign.”</string>
  <string name="Challenges/VIP_Mayor_V10_Intro_Message">Mayor Tabitha Windsock is making a series of visits to help her electorate put a face to a name/name to a face. Her team have asked if we'd like to be one of the venues for this important name-face association.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V1_Intro_Message">Mayor Tabitha Windsock is sick of no-one recognising her, so her team have asked if she could make an official visit to the hospital to increase her notoriety. I'm not sure what she looks like either, but she is the Mayor.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V2_Intro_Message">Mayor Tabitha Windsock has found herself mallet-deep in scandal after a report suggested she'd spent 64% of her term playing croquet. Her team have asked if she could visit the hospital to create the impression that she does something.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V3_Intro_Message">Mayor Tabitha Windsock is campaigning for the bi-annual-semi-regional-chamber elections next quarter, her team have asked if she can make an appearance in the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V4_Intro_Message">Mayor Tabitha Windsock is making a series of appearances to accompany the launch of the \"Making All Things Better\" initiative. Her team have asked if we'd like to host one of her appearances.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V5_Intro_Message">Mayor Tabitha Windsock is travelling the \"Bad Things are Bad\" initiative around the County, and her team have asked if we'd like to be our region's stop.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V6_Intro_Message">Mayor Tabitha Windsock is refuting the claim that all of her initiatives contain the word \"Thing\" with the \"That's Not My Thing\" initiative. It's really unclear what it's about, if anything, beyond that, but her team have asked if we'd like to host a visit.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V7_Intro_Message">Mayor Tabitha Windsock has recently turned her attention to healthcare in the County, saying: \"It's important that sick people get better.\" Her team have asked if she could make an official visit to the hospital so she can be seen putting taxpayer money where her mouth is.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V8_Intro_Message">Mayor Tabitha Windsock has an important decision coming on the future of medical funding in the county. Her team have asked if she could make a visit to the hospital to see what exactly healthcare is and why it might be important.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Mayor_V9_Intro_Message">Mayor Tabitha Windsock is doing the political rounds around the County. Her team have asked if we'd like to be a stop on her tour.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Minister_R3_V1_Intro_Message">Health Minister Tarquin Foxbridge has notified us that he'll be making an official visit in the near future. Mr Foxbridge is in charge of all the money, so, no pressure.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget, and be able to stay open.</string>
  <string name="Challenges/VIP_Minister_R3_V2_Intro_Message">Health Minister Tarquin Foxbridge has let us know that he'll be coming to the hospital for an inspection. He goes on to say that low standards, excuses and a lack of money will not be tolerated.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget, and be able to stay open.</string>
  <string name="Challenges/VIP_Minister_R3_V3_Intro_Message">Health Minister Tarquin Foxbridge has informed us that he'll be stopping by to check on our progress. He wished us luck and attached an audio file of -what I assume is his own - laughter.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget, and be able to stay open.</string>
  <string name="Challenges/VIP_Minister_R5_V1_Intro_Message">Health Minister Tarquin Foxbridge has informed us that he'll be visiting the hospital soon. He adds that we better be making some money unlike that \"freebie hippie cesspit\".\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward.</string>
  <string name="Challenges/VIP_Minister_R5_V2_Intro_Message">Health Minister Tarquin Foxbridge has told us that he'll be making a visit to check on our progress. He says that he hopes we can prove his point for him, and alludes to significant rewards.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward.</string>
  <string name="Challenges/VIP_Minister_Reward_Message_1">Tarquin Foxbridge has sent us a hand-written note following his visit to the hospital: “I was delightfully mortified at the condition of your, so-called, hospital. If you maintain this standard your equipment, your establishment and all of your staff will be collected and recycled to fund government initiatives. Toodles.“</string>
  <string name="Challenges/VIP_Minister_Reward_Message_2">Tarquin Foxbridge has sent us a hand-written note following his visit to the hospital: “I was unsurprised to find that your establishment was, if nothing else, spectacularly sub-par. Perform better or you will be replaced, posthaste.”</string>
  <string name="Challenges/VIP_Minister_Reward_Message_3">Tarquin Foxbridge has sent us a hand-written note following his visit to the hospital: “I’m saddened to say that you’re performing to an adequate standard. My professional integrity implores you to improve in every way; my personal desires, however, ask you to crash and burn in as amusing a fashion as possible. Simply, be more interesting.”</string>
  <string name="Challenges/VIP_Minister_Reward_Message_4">Tarquin Foxbridge has sent us a hand-written note following his visit to the hospital: “I’m surprised to say that you’re actually doing rather well. I don’t know how you’ve managed it, but keep it up, I suppose.”</string>
  <string name="Challenges/VIP_Minister_Reward_Message_5">Tarquin Foxbridge has sent us a hand-written note following his visit to the hospital: “I’m thrilled to see that you’ve succeeded in executing my 117 step plan for ideal healthcare. What an excellent plan it was.”</string>
  <string name="Challenges/VIP_Minister_V1_Intro_Message">Health Minister Tarquin Foxbridge has informed us that he'll vising the hospital soon. He looks forward to seeing how much money we're making and judging us accordingly.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward.</string>
  <string name="Challenges/VIP_Minister_V2_Intro_Message">Health Minister Tarquin Foxbridge has informed us that he'll be visiting the hospital soon. He also reminds us that wasting valuable profits on patient comfort and well-being will not be looked on kindly.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward.</string>
  <string name="Challenges/VIP_Minister_V3_Intro_Message">Health Minister Tarquin Foxbridge has informed us that he'll be visiting the hospital soon. He states that he hopes to see new and cutting edge money-making technology at work.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward.</string>
  <string name="Challenges/VIP_Minister_V4_Intro_Message">Health Minister Tarquin Foxbridge has informed us that he'll be visiting the hospital soon. He adds that he looks forward to seeing a hospital that can stand on its own two feet.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward.</string>
  <string name="Challenges/VIP_Minister_V5_Intro_Message">Health Minister Tarquin Foxbridge has informed us that he'll be visiting the hospital soon. He hopes we remember that we are a business first and a hospital second.\\nIf he's impressed with the hospital, we might receive some of the County's healthcare budget as a reward.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Arrival_Advisor">Health Minister Tarquin Foxbridge is arriving at the hospital.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_IntroMessage">Health Minister Tarquin Foxbridge would like to visit the hospital. We should probably comply.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Intro_Title">Health Minister Visit</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Name">Health Minister Tarquin Foxbridge</string>
  <string name="Challenges/VIP_Radio_Reporter_Arrival_Advisor">Two Point Radio Reporter Sally Figblanket is arriving at the hospital.</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Message">Two Point Radio reporter Sally Figblanket is interested in visiting the hospital. What shall we say?</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Title">Reporter Visit</string>
  <string name="Challenges/VIP_Radio_Reporter_Name">Reporter Sally Figblanket</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V1_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating mysterious smells coming from Merrydung farm. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V2_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating a high pitched wailing sound coming from One Eyed Wallace. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V3_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating claims of cream-pie poisoning at the Cirque du Parfait. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V1_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports of a singing Yeti. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V2_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area polling students from Mitton University on their most and least favourite professors. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V3_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports that Holistix are selling 0.1% Potato Water that doesn't contain any potatoes, nor possess any of their curative potato powers. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V1_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area covering a story in Duckworth-Upon-Bilge where a resident claims to have found a new shade of beige. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V2_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports of fluorescent puddles around Bungle's headquarters. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V3_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports that the townspeople of Smogley have lost their town hall after a flash filth-storm. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V1_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports of ominous and amelodic chanting coming from the Orb Foundation's headquarters. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V2_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports of rampant beachball theft in Sweaty Palms. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V3_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area covering this year's salmon festival in Grockle Bay. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V1_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area investigating reports of maniacal laughter coming from Jumbo headquarters. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V2_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area covering whatever sport it is they play at The Sloop. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V3_Intro_Message">Reporter for Two Point Radio, Sally Figblanket is in the area covering the opening of Pelican Wharf's new underground, boutique goat's milk emporium. She's asked if she can stop by to do a story on the hospital.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_1">Sally Figblanket's latest County round-up just went live. It's a feature on a hospital that's \"as boring as it is disgusting\". Oh no, it's about us. That went badly.\\nWe'll need to improve the hospital if we don't want to be shamed in the press.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_2">Sally Figblanket's latest County round-up just went live. She makes some jokes at our expense, they're ruthlessly cruel, but pretty funny actually ha-ha… Anyway.\\nWe'll need to improve the hospital if we want to feature as anything more than comic relief.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_3">Sally Figblanket's latest County round-up just went live. She doesn't say much about the hospital, except that it exists. It's good for people to know that, I suppose…\\nWe'll need to improve the hospital if we want people to add anything positive when mentioning us.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_4">Sally Figblanket's latest County round-up just went live. Maybe it was a slow news day, but we get a nice-big-positive mention in it!\\nThis is good publicity for the hospital, but I wonder if it could be better…</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_5">Sally Figblanket's latest County round-up just went live. It's a feature on a hospital that's leading the County's healthcare into the future. Oh, it's about us. Great news!\\n</string>
  <string name="Challenges/VIP_Radio_Reporter_V1_Intro_Message">Audio, and part-time-visual, journalist Sally Figblanket has asked if she can visit the hospital as part of an exposé she's putting together about queuing. It sounds terrible, but it could be an opportunity for some good press if she's impressed whilst she's here.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_V2_Intro_Message">Two Point Radio's resident person-that-isn't-often-there-because-they're-a-reporter Sally Figblanket has requested a \"press-pass\" to come and visit the hospital. We definitely don't have anything like that, but some publicity could be good for us.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_V3_Intro_Message">Go-getting lead follower, Sally Figblanket, correspondent for Two Point Radio, has asked if she can visit the hospital as part of a series she's doing on the healthcare in the County.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_V4_Intro_Message">Sally Figblanket, reporter for Two Point Radio, has been in touch asking if there's anything news worthy in the hospital. This could be a good opportunity to trick her into coming here for some press and, who knows, maybe she'll find something.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_Radio_Reporter_V5_Intro_Message">Sally Figblanket, reporter for Two Point Radio, is asking to visit the hospital. I'm not sure what she'd be looking for, but it could lead to some publicity.\\nIf she's impressed with the hospital it could be good for our reputation. What do you think?</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_1">Sophie Nova has sent us a BMail to say that she was disappointed by her recent visit, and it’s made her unsure about our companies’ relationship moving forward.\\nBungle aren’t going to share all of the their secret science magic with us if we keep this up!</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_2">Sophie Nova has sent us a BMail to say that her recent visit didn’t inspire her and, actually, made her quite sad.\\nOh dear. We’ll need to improve the hospital if we want to impress the County’s leading technological mind.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_3">Sophie Nova has sent us a BMail to say that she was pleased to visit, but doesn’t think we’ve reached our potential, yet.\\nHaving a strong relationship with Bungle Technologies could be very important for the future of our organisation. It didn’t go badly, but Ms Nova’s visit could have gone much better!</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_4">Sophie Nova has sent us a BMail to thank us, and say that her visit has given her some exciting ideas.\\nBungle are sending us a little of their recent research. Just what we needed, I think.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_5">Sophie Nova has sent us a BMail to thank us, she used the word brilliant five times and says that she hasn’t stopped working since.\\nBungle are sending us some of their research. Great job, Boss.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V1_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she'll be visiting the hospital, for inspiration, soon. She adds that she has inventor's block after releasing the 5th generation of Bungle's patented automated pancake maker.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V2_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she'll be visiting the hospital, for inspiration, soon. She says that's she's looking for some new ideas after the release of the tiny aquarium butler.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V3_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she'll be visiting the hospital, for inspiration, soon. She went on to ask how we calibrate our cure machines, before deciding she didn't want to know because she \"wants it to be a surprise\".\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V4_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she'll be visiting the hospital, for inspiration, soon. She said that Bungle Medi-Tech hospitals have been experiencing some inefficiencies, and she needs a fresh perspective.\\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V5_Intro_Message">Rival executive, and CEO of Bungle, Sophie Nova has informed us that she'll be visiting the hospital, for inspiration, soon. \\nIf she's impressed with the hospital, she might share some information that could help our research department.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_1">Augustus Lavender from Holistix contacted us to offer his condolences. Apparently our hospital is located in a pocket of negative energy that even healing crystals can't fix.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_2">Augustus Lavender thanks us for allowing him to visit and hopes we enjoy the Holistix Light-as-Air Biscuits he left for us. I'll pass, thanks.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_3">Augustus Lavender from Holistix sent us a letter. He expresses his thanks, and says the nature's miracle-grow is free of charge. Um, thanks Augustus.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_4">Augustus Lavender from Holistix reportedly scattered some of his special homemade compost in the hospital grounds as he left. I'm not sure what that means but it sounds a bit weird.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_5">We received a 'gift' from Holistix, courtesy of Augustus Lavender. I was a bit suspicious so I sent it to the lab. Apparently it's what's known as a 'homeopathic poison'. It's entirely safe to drink and actually quite tasty. He must really hate us.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V1_Intro_Message">Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. They recently released a new line of 'mood cleansers', so those are sure to make an appearance.\\nHe's pretty harmless, but we should keep an eye on him in case he becomes a nuisance.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V2_Intro_Message">Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. Apparently he intends to warn our patients that the medicine we provide is \"made-up\".\\nHe's pretty harmless, but we should keep an eye on him in case he becomes a nuisance.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V3_Intro_Message">Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. He can get a bit lively due to the high amount of borage in his diet.\\nHe's pretty harmless, but we should keep an eye on him in case he becomes a nuisance.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V4_Intro_Message">Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. Say what you like about the guy, he does smell good.\\nHe's pretty harmless, but we should keep an eye on him in case he becomes a nuisance.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V5_Intro_Message">Rival executive, and CEO of Holistix, Augustus Lavender will be coming to the hospital, soon. You may see him drawing rough sketches of our equipment to burn, later, in 'bad luck rituals'.\\nHe's pretty harmless, but we should keep an eye on him in case he becomes a nuisance.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_1">A source at Jumbo Mega Corp has said that, after his recent visit, Jumbo McNally has crossed us off of some kind of list, has almost completely stopped muttering about us and is in very good spirits.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_2">A source at Jumbo Mega Corp has said that, after his recent visit, Jumbo McNally has begun making jokes about us around the office, and no longer considers us a threat.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_3">A source at Jumbo Mega Corp has said that, after his recent visit, Jumbo McNally is no more worried or comfortable than he was before. He believes he is paying us the exact right amount of attention.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_4">A source at Jumbo Mega Corp has said that, after his recent visit, Jumbo McNally has been in a bad mood, throwing away people’s lunches and wailing, erratically, in his office.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_5">A source at Jumbo Mega Corp has said that, after his recent visit, Jumbo McNally has set up a ‘flash team’ to figure out, as quickly as possible, a means by which to destroy our entire organisation.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V1_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. Oh dear.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V2_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. We should probably warn the janitorial staff.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V3_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. My sources seem to suggest that this isn't good news.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V4_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. It might mean that he's sick, but I doubt it.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V5_Intro_Message">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is, apparently, on his way to the hospital. We should probably bolt down anything we'd like to keep.\\nWe should be prepared for the most sophisticated forms of cruelty and sabotage that money can buy.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_1">Agatha Sphere from The Orb Foundation was heard cackling maniacally as she left the hospital earlier. This cannot be a good thing. What did she do during her visit?!</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_2">A leaked memo from The Orb Foundation reports that Agatha Sphere managed to find some new recruits during her hospital tour earlier, adding that she thought the hospital was \"a bit rubbish\". Not ideal, to be honest.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_3">Reports from The Orb Foundation suggest that Agatha Sphere bumped into a few \"weak minded simpletons\" during her hospital tour, but otherwise has \"strong feelings of neutrality\" towards us. Hmmm.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_4">According to an Orb Foundation senior doctor, or 'supreme healer' as they like to be known, Agatha Sphere returned from her visit looking quite frustrated. Maybe we're doing better than she expected?</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_5">The Orb Foundation just released a new promotional video containing a thinly veiled attack on our hospital in the form of some very bizarre and slightly disturbing imagery. Agatha Sphere must have felt threatened by her visit.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V1_Intro_Message">Rival executive, and CEO of The Orb Foundation, Agatha Sphere will be visiting the hospital, soon. It's not often she makes appearances, so we should feel honoured, I suppose…\\nWe should expect her to bother our patients, and disrupt the hospital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V2_Intro_Message">Rival executive, and CEO of The Orb Foundation, Agatha Sphere will be visiting the hospital, soon. Don't look directly into her eyes, trust me.\\nWe should expect her to bother our patients, and disrupt the hospital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V3_Intro_Message">Rival executive, and CEO of The Orb Foundation, Agatha Sphere will be visiting the hospital, soon. I'm suspicious of anyone who promotes the wearing of sandals, and she is no exception.\\nWe should expect her to bother our patients, and disrupt the hospital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V4_Intro_Message">Rival executive, and CEO of The Orb Foundation, Agatha Sphere will be visiting the hospital, soon. She intends to take some of our patients and put them in comfortable robes. If that's not evil, I'm not sure what is.\\nWe should expect her to bother our patients, and disrupt the hospital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V5_Intro_Message">Rival executive, and CEO of The Orb Foundation, Agatha Sphere will be visiting the hospital, soon. I feel confused already… I need to lie down.\\nWe should expect her to bother our patients, and disrupt the hospital.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Arrival_Advisor">Rival executive, and CEO of Holistix, Augustus Lavender is arriving at the hospital.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Message">Augustus Lavender, the boss of Holistix Environmental Medicine &amp; Pharmaceuticals, is coming to visit. He said any rivalry between our companies should be forgotten, and he just wants to come and spread peace and love. Not really sure what that means. Let's keep an eye on him.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Title">Visitor from Holistix</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Name">Rival Boss Augustus Lavender</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Arrival_Advisor">Rival executive, and CEO of Jumbo Mega Corp, Jumbo McNally is arriving at the hospital.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Message">Jumbo McNally, CEO of Jumbo Mega Corp, is reportedly on his way to visit. He wants to discuss a possible merger with Jumbo Healthcare Inc. Let's keep an eye on him. He's notoriously short tempered when it comes to business.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Title">Visitor from Jumbo Mega Corp</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Name">Rival Boss Jumbo McNally</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Arrival_Advisor">Rival executive, and CEO of The Orb Foundation, Agatha Sphere is arriving at the hospital.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Message">Agatha Sphere, Supreme Leader of The Orb Foundation, is coming to visit. She wants to have an open discussion on our relationship with their subsidiary Orb Medical. It all sounded very convincing, no hint of brainwashing, I honestly think this is a fantastic opportunity. So I invited her immediately. Also, just FYI, I think I love her now.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Title">Visitor from The Orb Foundation</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Name">Rival Boss Agatha Sphere</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Arrival_Advisor">Rival executive, and CEO of Bungle Technologies, Sophie Nova is arriving at the hospital.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Message">Sophie Nova, CEO of Bungle Technologies, is coming to visit. She would love for us to be able to share knowledge to help make advances in medical science. Bungle Healthcare have made some interesting technological and pharmaceutical discoveries recently. This could be an interesting opportunity if we can demonstrate our advances in research.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Title">Visitor from Bungle Technologies</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Name">Rival Boss Sophie Nova</string>
  <string name="Challenges/VIP_Saboteur_V1_Intro_Message">I'm hearing that Jumbo McNally has sent one of his most nefarious employees to \"pay us a visit\".\\nThey'll be indistinguishable from everyone else, but we should be on the lookout for someone damaging the hospital.</string>
  <string name="Challenges/VIP_Saboteur_V2_Intro_Message">Jumbo Mega Corp are sending someone from their sabotage division to the hospital.\\nThey'll be indistinguishable from everyone else, but we should be on the lookout for someone damaging the hospital.</string>
  <string name="Challenges/WaterTornado_AdvisorMessage">Disaster Warning: There are reports of a water tornado in the area.</string>
  <string name="Challenges/WaterTornado_Name">Water Tornado</string>
  <string name="Challenges/WaterTornado_NotificationMessage">Warning, a water tornado has been detected in the area! This could damage our machinery.</string>
  <string name="Challenges/WaveObjectivesHorde_Description">Each wave begins with a number of patients arriving. We'll need to successfully complete all Wave Objectives, before all of the patients have been processed, in order to progress to the next wave.</string>
  <string name="Challenges/WaveObjectivesHorde_ObjectiveMenuProgress_CS">Patients Processed: {[PROCESSED]} \\nPatients Remaining: {[REMAIN]}</string>
  <string name="Challenges/WaveObjectivesHorde_Title">Wave Objective</string>
  <string name="Challenges/WaveObjectivesHorde_WaveObjectiveComplete_CS">Wave Objective Complete</string>
  <string name="Challenges/Wellness_AdvisorMessage_CS">Funding Update: Holistix will now cover &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; of our total running costs for the next 3 months, based on our score on the &lt;style=\"AdvisorHighlight\"&gt;Wellness Index&lt;/style&gt;.</string>
  <string name="Character/Attributes/01_Hunger_CS">Hunger</string>
  <string name="Character/Attributes/02_Thirst_CS">Thirst</string>
  <string name="Character/Attributes/03_Toilet_CS">Toilet</string>
  <string name="Character/Attributes/04_Boredom_CS">Boredom</string>
  <string name="Character/Attributes/05_Litter_CS">Litter</string>
  <string name="Character/Attributes/06_Energy_CS">Energy</string>
  <string name="Character/Attributes/07_Health_CS">Health</string>
  <string name="Character/Attributes/08_Happiness_CS">Happiness</string>
  <string name="Character/Attributes/09_XP_CS">XP</string>
  <string name="Character/Attributes/10_Nausea_CS">Nausea</string>
  <string name="Character/Attributes/11_Hygiene_CS">Hygiene</string>
  <string name="Character/Attributes/12_Temperature_CS">Temperature</string>
  <string name="Character/Modifiers/CustomerService_Description_CS">{[PERCENT]} Customer Service Skill</string>
  <string name="Character/Modifiers/DiagnosisRoom_Description_CS">{[PERCENT]} Diagnosis Skill in {[ROOM]}</string>
  <string name="Character/Modifiers/Diagnosis_Description_CS">{[PERCENT]} Diagnosis Skill</string>
  <string name="Character/Modifiers/Happiness_Description_CS">{[PERCENT]} Happiness</string>
  <string name="Character/Modifiers/Maintenance_Description_CS">{[PERCENT]} Maintenance Skill</string>
  <string name="Character/Modifiers/Marketing_Description_CS">{[PERCENT]} Marketing Skill</string>
  <string name="Character/Modifiers/MovementSpeed_Description_CS">{[PERCENT]} Speed</string>
  <string name="Character/Modifiers/Research_Description_CS">{[PERCENT]} Research Skill</string>
  <string name="Character/Modifiers/TimeTunnelDuration_Description_CS">Faster Yesterizer Configuration</string>
  <string name="Character/Modifiers/TrainingLearning_Description_CS">{[PERCENT]} Learning Speed</string>
  <string name="Character/Modifiers/TrainingTeaching_Description_CS">{[PERCENT]} Teaching Speed</string>
  <string name="Character/Modifiers/TreatmentRoom_Description_CS">{[PERCENT]} Treatment Skill in {[ROOM]}</string>
  <string name="Character/Modifiers/Treatment_Description_CS">{[PERCENT]} Treatment Skill</string>
  <string name="Character/Modifiers/UpgradeItem_Description_CS">{[PERCENT]} Upgrade Skill</string>
  <string name="Collaborative/Advisor_ProjectCompleted">Superbug Project Completed: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nClick here to collect your &lt;style=\"AdvisorHighlight\"&gt;rewards&lt;/style&gt;.</string>
  <string name="Collaborative/Button_Tooltip">Superbug Network\\nCollaborative Projects</string>
  <string name="Collaborative/ChainObjective_Cure_Name">Consecutive Cures</string>
  <string name="Collaborative/Chat_Albert_Name">Albert Crank</string>
  <string name="Collaborative/Chat_Albert_ProjectFive_LieDown">Did you know that thinking about the size of this project is making my head hurt? I need to lie down.</string>
  <string name="Collaborative/Chat_Albert_ProjectFour_First">First</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Chat">Oh, and I almost forgot… This is the Superbug group chat. The chat can be used to communicate with fellow collaborators, to coordinate research strategies or interact in an affable manner, as I'm doing now. Good day.</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Nodes">Greetings! To begin, click on a research node to view its criteria and select \"Start\", then head to one of your hospitals. Advance down the Research Tree to find and complete its Victory Nodes, in order to finish the project.</string>
  <string name="Collaborative/Chat_Albert_ProjectThree_DeadEnds">Not all avenues of research are going to be fruitful… The more people you have working on a project, the faster you can eliminate any dead ends.</string>
  <string name="Collaborative/Chat_Albert_ProjectTwo_Invite">Did you know (I love doing that) that the Project Leader can invite friends to join a project and help with the workload? Look out for Research Nodes that require data from more than one organisation.</string>
  <string name="Collaborative/Chat_Sophie_Name">Sophie Nova</string>
  <string name="Collaborative/Chat_Sophie_ProjectFive">The potential applications of this technology are countless, and far too multitudinous to name. Still, I'm so excited that I'm going to start making a list to celebrate!</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_1">…</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_2">An added bonus of you taking up this project is that I've been sent a year's supply of Cheesy Gubbins. And people say there aren't any perks to being a CEO! Thanks everyone.</string>
  <string name="Collaborative/Chat_Sophie_ProjectOne">I was meant to look into this ages ago, but Monobeasts make my skin crawl!</string>
  <string name="Collaborative/Chat_Sophie_ProjectThree">I tried experimenting with ghosts before. I should have realised that a haunted alarm clock was going to be a terrifying way to wake up… There has to be a better idea! Cue, you guys.</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_1">You'll need a partner to research loooooooooove</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_2">No, but seriously you'll need more than one person for this one.</string>
  <string name="Collaborative/Chat_Title">Messages</string>
  <string name="Collaborative/Collaborative_Objective_Desc">Complete this objective to contribute to the Collaborative Project.</string>
  <string name="Collaborative/Collaborative_Objective_Desc_Test">Collab Objective Description Test</string>
  <string name="Collaborative/Collaborative_Objective_Name_Test">Collab Objective Name Test</string>
  <string name="Collaborative/Complete_ViewProject_CS">View Project</string>
  <string name="Collaborative/DeleteData_Button_Tooltip">Clear your data and restart your collaborative career.</string>
  <string name="Collaborative/DeleteData_Complete">Successfully deleted collaborative data.</string>
  <string name="Collaborative/DeleteData_Text">Are you sure you want to reset your collaborative data?\\n\\nYou'll restart your collaborative career, leave any active projects, but keep all of the rewards that you've earned.</string>
  <string name="Collaborative/DeleteData_Title">Restart Collaborative Career</string>
  <string name="Collaborative/Error_ConnectionTimedOut_CS">Connection Timed Out</string>
  <string name="Collaborative/Error_FileCorruption_CS">File Corruption</string>
  <string name="Collaborative/Error_RetrievingData_CS">We're having trouble retrieving data from the project leader, {0}, due to:\\n\\n{1}\\n\\nWe'll continue to try and retrieve the data, however, if you don't want to wait, you can abandon this project. If you do abandon the project, all of your contributions will be lost.</string>
  <string name="Collaborative/Failed_Restart_CS">Restart</string>
  <string name="Collaborative/Feature_Intro_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Collaborative Projects&lt;/style&gt; unlocked! Work with other healthcare organisations to explore new avenues of research, and make amazing discoveries.</string>
  <string name="Collaborative/GUI/Abandon">Abandon</string>
  <string name="Collaborative/GUI/AbandonObjectiveMessage_CS">Are you sure you want to abandon this objective?\\n\\nAll progress towards this objective will be lost.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning">Are you sure you want to abandon this project?\\n\\nConsequences are blah blah blah for leader/non-leader.</string>
  <string name="Collaborative/GUI/AbandonProjectWarningLeader_CS">Are you sure you want to abandon this project?\\n\\nYou are the leader of this project. If you abandon it, the project will be shut down and all participants will lose their progress.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning_CS">Are you sure you want to abandon this project?\\n\\nIf you leave this project, any contributions that you made will be lost.</string>
  <string name="Collaborative/GUI/Abandon_CS">Abandon</string>
  <string name="Collaborative/GUI/Abandoning_CS">Abandoning…</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning1_CS">You already have an active objective in {0}. If you start this new objective, {1} will be abandoned and all progress will be lost.</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning2_CS">You already have an active objective in the global project.  If you start this objective the previous one will automatically be abandoned and all progress lost!</string>
  <string name="Collaborative/GUI/ChangeObjectiveGlobal_CS">You already have an active objective in a collaborative project.  If you start this objective the previous one will automatically be abandoned and all progress lost!</string>
  <string name="Collaborative/GUI/Chat">Chat</string>
  <string name="Collaborative/GUI/ClaimRewardNow_CS">Not long left...</string>
  <string name="Collaborative/GUI/Collaborators">Collaborators:</string>
  <string name="Collaborative/GUI/CollaboratorsCount_CS">{0} Participant(s)</string>
  <string name="Collaborative/GUI/Collect_CS">Collect</string>
  <string name="Collaborative/GUI/Collected_CS">Collected</string>
  <string name="Collaborative/GUI/Completed">Completed</string>
  <string name="Collaborative/GUI/Completed_CS">Completed</string>
  <string name="Collaborative/GUI/Creating_CS">Creating…</string>
  <string name="Collaborative/GUI/DaysRemaining_CS">{0:N0} day(s) remaining…</string>
  <string name="Collaborative/GUI/Events/CompletedResearchNode_CS">Completed Objective &lt;b&gt;{0}&lt;/b&gt;!</string>
  <string name="Collaborative/GUI/Events/JoinProject_CS">Joined the project!</string>
  <string name="Collaborative/GUI/Events/RejectInvite_CS">Rejected an invite!</string>
  <string name="Collaborative/GUI/Events/StartedResearchNode_CS">Started Objective &lt;b&gt;{0}&lt;/b&gt;!</string>
  <string name="Collaborative/GUI/GatheringData">Gathering data from other Foundations...</string>
  <string name="Collaborative/GUI/Incomplete_CS">Incomplete</string>
  <string name="Collaborative/GUI/InviteCollaborators">Invite Collaborators</string>
  <string name="Collaborative/GUI/Invites">Invites:</string>
  <string name="Collaborative/GUI/Join">Join</string>
  <string name="Collaborative/GUI/Joining_CS">Joining…</string>
  <string name="Collaborative/GUI/KickPlayerWarning_CS">Are you sure you want to kick {0} from the project?\\n\\nYou will lose any contributions they made to this project, which may result in some progress being lost.</string>
  <string name="Collaborative/GUI/Kick_CS">Kick</string>
  <string name="Collaborative/GUI/KickedReason_CS">You have been kicked from this project by its leader, {0}. Abandon the project to free up this project slot.</string>
  <string name="Collaborative/GUI/Kudosh">Kudosh:</string>
  <string name="Collaborative/GUI/Kudosh_CS">Kudosh:</string>
  <string name="Collaborative/GUI/Leader">Leader</string>
  <string name="Collaborative/GUI/Letter_Signature">Thank you for your continued cooperation,\\n\\nSophie Nova\\nCEO, Bungle Technologies</string>
  <string name="Collaborative/GUI/Log">Log</string>
  <string name="Collaborative/GUI/NewResearchProject">New Research Project:</string>
  <string name="Collaborative/GUI/NewResearchProject_CS">New Research Project:</string>
  <string name="Collaborative/GUI/OK_CS">OK</string>
  <string name="Collaborative/GUI/PostMessage">Post message…</string>
  <string name="Collaborative/GUI/ProjectLeader_CS">Leader: {0}</string>
  <string name="Collaborative/GUI/RecommendedLocation_CS">Recommended: {0}</string>
  <string name="Collaborative/GUI/Reject">Reject</string>
  <string name="Collaborative/GUI/RewardProjectLeader_CS">Project Leader:</string>
  <string name="Collaborative/GUI/Reward_CS">Reward: {0}</string>
  <string name="Collaborative/GUI/Rewards">Rewards:</string>
  <string name="Collaborative/GUI/Send">Send</string>
  <string name="Collaborative/GUI/Start">Start</string>
  <string name="Collaborative/GUI/StartNewProject">Start New Project:</string>
  <string name="Collaborative/GUI/StartProject">Start Project</string>
  <string name="Collaborative/GUI/Start_CS">Start</string>
  <string name="Collaborative/GUI/Title">Superbug Network</string>
  <string name="Collaborative/GUI/TooManyProjectsWarning">You cannot have any more active projects. Abandon one if you want to start a new project.</string>
  <string name="Collaborative/GUI/Uninvite_CS">Uninvite</string>
  <string name="Collaborative/GUI/Waiting_CS">Waiting</string>
  <string name="Collaborative/GUI/YourContributionLong_CS">&lt;b&gt;Your Contribution:&lt;/b&gt; {0} Objective(s) Completed</string>
  <string name="Collaborative/GUI/YourContribution_CS">Your Contribution:</string>
  <string name="Collaborative/GUI/YourContribution_Data_CS">{0} Objective(s) Completed</string>
  <string name="Collaborative/GlobalProject">Global Project</string>
  <string name="Collaborative/GlobalProjectExpired_CS">Global Project Expired</string>
  <string name="Collaborative/Global_Animals_Complete">The Superbug Initiative is happy to announce that the Creature Comfort Global Project has been completed.\\n\\nOur new range of medically compatible animals won't help cure anyone, but hopefully they'll liven the place up a bit.\\n\\nWell done, everyone.</string>
  <string name="Collaborative/Global_Animals_Description">Complete research objectives to conclude which animals would be beneficial, and suitable, to introduce into a medical environment.</string>
  <string name="Collaborative/Global_Animals_Name">Creature Comfort</string>
  <string name="Collaborative/Global_ArtStatues_Complete">The Superbug Initiative is happy to announce that the Meditations on Mortality Global Project has been completed.\\n\\nZara Fitzpocket has sent us this:\\n\"I thank you for inspiring this work. I believe it speaks for itself, and when it speaks it speaks of you. What do you hear it say?\"\\nSo that seems… good?\\n\\nWell done, everyone.</string>
  <string name="Collaborative/Global_ArtStatues_Description">Inspire Zara Fitzpocket.</string>
  <string name="Collaborative/Global_ArtStatues_Name">Meditations on Mortality</string>
  <string name="Collaborative/Global_FruitLoot_Complete">The Superbug Initiative is happy to announce that the Fruit Loot Global Project has been completed.\\n\\nOur hospitals should look a lot more summery now, with all that fruit everywhere. Will that make them better hospitals? That's not for me to say. Do they look good, though? Yes, yes they do.\\n\\nWell done, everyone. Enjoy the fruit of your labour.</string>
  <string name="Collaborative/Global_FruitLoot_Description">Help the Superbug Initiative introduce some fruity flavour to the County's hospitals.</string>
  <string name="Collaborative/Global_FruitLoot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Name is funny because \"uit\" and \"oot\" are pronounced the same way.</string>
  <string name="Collaborative/Global_FruitLoot_Name">Fruit Loot</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Complete">The Superbug Initiative is happy to announce that the A Project of Ice &amp; Fire Global Project has been completed.\\n\\nWith the invention of these two glorious fountains, minor thermal discomfort should finally become a thing of the past.\\n\\nWell done, everyone.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Description">Help remedy thermal discomfort by developing the hottest and coldest things in Two Point County.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the \"A Song of Ice and Fire\" books.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name">A Project of Ice &amp; Fire</string>
  <string name="Collaborative/Global_Jasmine_Complete">The Superbug Initiative is happy to announce that the Nice Smelling Research Global Project has been completed.\\n\\nJasmine Odyssey is thrilled with the outcome of our research. No longer will Pointians have to choose between being either sterile OR nice smelling.\\n\\nWell done, everyone.</string>
  <string name="Collaborative/Global_Jasmine_Description">Gather data to help design Jasmine Odyssey's \"Nice Smelling Sanitiser\" and receive access to the final result, as well as rewards from the Popstar.</string>
  <string name="Collaborative/Global_Jasmine_Name">Nice Smelling Research</string>
  <string name="Collaborative/Global_MedSet_Complete">The Superbug Initiative is happy to announce that the Gyro-Nut Global Project has been completed.\\n\\nThe conclusion of this ground-breaking project marks a new beginning for the Superbug Initiative. We've generated an unprecedented amount of data, and developed a range of new and exciting medical technology utilising the Gyro-Nut.\\n\\nWell done. You'll hear from me soon...</string>
  <string name="Collaborative/Global_MedSet_Description">Collaborate with every organisation in the Superbug Network to find applications for the Gyro-Nut and advance Two Point County's medical technology.</string>
  <string name="Collaborative/Global_MedSet_Name">The Gyro-Nut</string>
  <string name="Collaborative/Global_Objective_Desc">Complete this objective to contribute to the Global Project.</string>
  <string name="Collaborative/Global_ProjectCompleted">Project Completed</string>
  <string name="Collaborative/Global_Snacks_Complete">The Superbug Initiative is happy to announce that the Healthy Appetite Global Project has been completed.\\n\\nEverybody is talking about our snacks. Whether you're for them, or against them… Snacks. Snacks for all.\\n\\nWell done, everyone.</string>
  <string name="Collaborative/Global_Snacks_Description">Help the Superbug Initiative develop a range of platter-bound snacks.</string>
  <string name="Collaborative/Global_Snacks_Name">Healthy Appetite</string>
  <string name="Collaborative/HUD/AdvisorMessage_CompletedNode_CS">Collaborative Objective Completed: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nRewards: &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt;\\nClick here to see the status of the project…</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate1_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt; has been updated. Click here to take a look.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate2_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt; and &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt; have been updated. Click here to take a look.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate3_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt; and &lt;style=\"AdvisorHighlight\"&gt;{2}&lt;/style&gt; have been updated. Click here to take a look.</string>
  <string name="Collaborative/Invite_Tooltip">Invite a friend to join this project.</string>
  <string name="Collaborative/Letter/Intro_Letter">Your organisation shows great promise, and, as a result, has been chosen to take part in the Bungle Superbug Initiative. Congratulations.\\n\\nThe Superbug Initiative was founded with the intention of connecting the finest minds in the County in order to tackle our most pressing medical concerns. Since then, Superbug has transformed into the premier interface for all forms of research and technology.\\n\\nYou have been given access to the Superbug Network, when you're ready, dive headfirst into the exciting world of collaborative research.</string>
  <string name="Collaborative/MetamapLetter_Animals">On my most recent trip to a hospital, I found myself thinking: \"this place needs more animals\". But which animals would be appropriate for a medical facility as well as good company for our patients and staff? Yaks? Emus? Platypuses? I quickly realised that I wasn't fit to make that decision alone.\\n\\nI'd like to investigate which creatures would be most suitable for this task. Above all else, they should improve the overall \"Alive : Dead\" ratio in any given hospital.\\n\\nThe Superbug Initiative has launched a Global Project. Check the Superbug Network to contribute to the project and collect rewards.</string>
  <string name="Collaborative/MetamapLetter_ArtStatues">Two Point County's least unknown artist, Zara Fitzpocket, is looking to break out of a creative rut by \"collaborating with the Superbug Network\". We were confused at first too, don't worry, but it seems like she just wants us to complete some medical tasks to inform and inspire a series of work she's calling \"Meditations on Mortality\".\\n\\nThe Superbug Initiative has launched a Global Project. Check the Superbug Network to contribute to the project and collect rewards.</string>
  <string name="Collaborative/MetamapLetter_FruitLoot">Is it just me, or do our hospitals just not look summery enough this time of year?\\n\\nAfter a lot of scientific data analysis, I randomly decided that they'd look better if they were a bit \"fruitier\". I'm not sure what that means, practically, but that's why we have you lot. Get to it.\\n\\nThe Superbug Initiative has launched a Global Project. Check the Superbug Network to contribute to the project and collect rewards.</string>
  <string name="Collaborative/MetamapLetter_Ice&amp;Fire">\\nAre you ever just sitting there, at work or at home, and you realise that you're incredibly cold? What's the deal with that? Personally, I want it to stop. Radiators, try as they may, just aren't up to the task and that's why we need something new, something... warmer. Sometimes I get hot too, and that's - if anything - just as bad.\\n\\nI'm proposing that we develop a solution for annoying, unideal temperatures by doing a shed load of research. Have at it.</string>
  <string name="Collaborative/MetamapLetter_Jasmine">Jasmine Odyssey wants to combine two of her favourite things: nice smells and clean hands, with, what she's calling her \"Nice Smelling Sanitiser\". She's asked the Superbug Initiative to gather a huge amount of data so that her aromatic technicians can design the finest, most fragrant steriliser Two Point County has ever seen.\\n\\nThe Superbug Initiative has launched a Global Project. Check the Superbug Network to contribute to the project and collect rewards.</string>
  <string name="Collaborative/MetamapLetter_MedSet">The Superbug Initiative is excited to announce, and open, its first Global Project.\\n\\nBungle have created a new thingamajig: the Quadra-Hyper Neuro-Perma Batho-Omni Gyro-Nut, or Gyro-Nut for short. We've been waiting for the right moment to unite everyone in the Superbug Network on a single project, and, with the recent development of this cutting-edge machine component, now is the perfect time!\\n\\nOur scientists believe that there are countless possible applications for the Gyro-Nut, and they're calling for the entire Superbug Network to explore different avenues of research to help design some new medical technology.</string>
  <string name="Collaborative/MetamapLetter_Signature">Thank you,\\nSophie Nova\\nCEO, Bungle Technologies</string>
  <string name="Collaborative/MetamapLetter_Snacks">I come to you, friends, in the hope of improving work environments throughout the County. My plan is based upon two key principles...\\n\\nOne, I hate getting hungry at work. Two, I love eating food from a platter. \\n\\nThe Superbug Initiative has launched a Global Project. Check the Superbug Network to contribute to the project and collect rewards.</string>
  <string name="Collaborative/NotPlayingTwoPointHospital_CS">Not Playing</string>
  <string name="Collaborative/PlayersCompleted_Node_Select">{0}/{1} players have completed this Research Node.</string>
  <string name="Collaborative/PlayersCompleted_Node_Tooltip">{0}/{1} Players Completed</string>
  <string name="Collaborative/PlayingTwoPointHospital_CS">Playing Two Point Hospital</string>
  <string name="Collaborative/ProjectDescription_1">Bungle thinks that unwanted, animated hair should be a thing of the past. Collect data on that shaggy floor-worm, the pesky Monobeast! - and help develop a more modern, painless disposal method.\\n\\nThis project can be completed alone, but progress may be faster with contributions from another healthcare organisation.</string>
  <string name="Collaborative/ProjectDescription_2">Health Inspector Henry Jobsworth has penned an open letter in the Two Point Squabbler: \"I believe that we may be misdiagnosing the condition known as \"Love\". Long believed to originate organically and incorporeally, it may, in fact, be an illness. If this proves to be the case, all previous health inspections would be null and void, and all healthcare would be required to stop, immediately, to allow for new inspections.\"\\n\\nIt's not as urgent as Henry makes it sound, as fortunately/unfortunately no one really listens to Mr Jobsworth at the ministry, but it's an interesting line of inquiry and it would really calm him down if we reached a conclusion on the matter. You'll need at least one other organisation to conduct this research.</string>
  <string name="Collaborative/ProjectDescription_3">The fine people at Bungle believe that Two Point County is leaving one of its largest resources untapped: the deceased population. They began toying with ways of putting the perished to work, but all plans were shelved. Help resurrect their plans, and the usefulness of our ancestors, to make the most of your organisation's less fortunate former patients.\\n\\nIt looks like this amount of work would be better suited for a few organisations.</string>
  <string name="Collaborative/ProjectDescription_4">The big cheeses at Cheesy Gubbins want to run the most comprehensive study in the history of  cheese \"to understand the sacred balance between man and cheese, for the betterment of all Two Point County, and to dictate the future of the gubbin\".\\n\\nThey require substantial research into the constitution of the Pointian, as well as how it responds to, and how its been shaped by, cheese. Who'd have thought there was so much to know about cheese?... The people at Cheesy Gubbins, I guess.</string>
  <string name="Collaborative/ProjectDescription_5">The story goes that one night, late at Bungle HQ, Sophie Nova had a sequence of words flow through her and onto her Bureaucats notepad: \"machines what think if could\". She was convinced that there was a significant idea in there somewhere, but couldn't decipher her own moment of inspiration. Several years and thousands of notepads later, the sequence would unscramble itself before her eyes: \"what if machines could think\"...\\n\\nIt's been Sophie's pet project ever since, but it's been nothing more than a pipedream, until now. A huge amount of varied data needs to be gathered in order to create artificial intelligence capable of working in healthcare.</string>
  <string name="Collaborative/ProjectName_1">Hair Removal</string>
  <string name="Collaborative/ProjectName_2">Love Sick</string>
  <string name="Collaborative/ProjectName_3">Dead Weight</string>
  <string name="Collaborative/ProjectName_4">Cheese on the Chalkboard</string>
  <string name="Collaborative/ProjectName_5">Learning Machine Learning</string>
  <string name="Collaborative/ProjectVictoryMessage_1">The Superbug Initiative are happy to announce that another project has been completed.\\n\\nCongratulations on a successful contribution to the development of Two Point County.\\n\\nToday marks a long overdue victory over the Monobeasts. I am, personally, extremely relieved.</string>
  <string name="Collaborative/ProjectVictoryMessage_2">The Superbug Initiative are happy to announce that another project has been completed.\\n\\nCongratulations on a successful contribution to the development of Two Point County.\\n\\n\"Love\" has been classified: NOT AN ILLNESS. I got in touch with Mr Jobsworth to give him the news, but he had no idea what I was talking about.</string>
  <string name="Collaborative/ProjectVictoryMessage_3">The Superbug Initiative are happy to announce that another project has been completed.\\n\\nCongratulations on a successful contribution to the development of Two Point County.\\n\\nWe've improved the functionality of the deceased. We can only hope that this is what they'd have wanted.</string>
  <string name="Collaborative/ProjectVictoryMessage_4">The Superbug Initiative are happy to announce that another project has been completed.\\n\\nCongratulations on a successful contribution to the development of Two Point County.\\n\\nWe now know more about cheese than any civilised society has ever known about cheese. Cheesy Gubbins has slightly modified their 500 year plan to reflect the research. They're so please that they've sent you all a commemorative plinth.</string>
  <string name="Collaborative/ProjectVictoryMessage_5">The Superbug Initiative are happy to announce that another project has been completed.\\n\\nCongratulations on a successful contribution to the development of Two Point County.\\n\\nOur new AI has already started telling jokes and asking questions. I'm sure we'll look back on this day fondly, and not as the beginning of the end…</string>
  <string name="Collaborative/Rewards_???">???</string>
  <string name="Collaborative/Rewards_JasmineEP_Collab_Tooltip">Jasmine's sent you one of her EPs to thank you, featuring her songs \"Nice Smelling Face\" and \"Fish Whispers\".</string>
  <string name="Collaborative/Rewards_JasmineEP_Description">This County-shaking EP contains the hit songs \"Nice Smelling Face\" and \"Fish Whispers\". </string>
  <string name="Collaborative/Rewards_JasmineEP_Name">Jasmine EP</string>
  <string name="Collaborative/Rewards_Type_Music_Post_Release">Music</string>
  <string name="Collaborative/Rewards_Type_Music_Pre_Release">Music - Out Soon</string>
  <string name="Collaborative/Rewards_UndiscoveredNode">Undiscovered Node</string>
  <string name="Collaborative/SuperBug_Objective_Desc_Test">Super Bug Description Test</string>
  <string name="Collaborative/SuperBug_Objective_Name_Test">Super Bug Name Test</string>
  <string name="Collaborative/SuperBugs/2001/CompletedLetterBody">Well done. You solved the Alan Huskins Project! Collect your rewards before it goes!</string>
  <string name="Collaborative/SuperBugs/2001/IntroLetterBody">There is a new global project available to play in the Collaborative Projects menu!</string>
  <string name="Collaborative/SuperBugs/2001/ProjectDescription">Alan and Ben would like to invite you to join them in solving this problem.</string>
  <string name="Collaborative/SuperBugs/2001/ProjectName">The Alan Huskins Project</string>
  <string name="Collaborative/TimedObjective_CurePatients_Name">Timed Cure Patients</string>
  <string name="Collaborative/TimedObjective_Moneymaker_Name">Timed Moneymaker</string>
  <string name="Collaborative/TimedObjective_Research_Name">Timed Research</string>
  <string name="Collaborative/TimedObjective_TimeLimit_CS">{[DAYS]} days</string>
  <string name="Collaborative/TooltipCompletedNodes_CS">Completed Nodes: {0}</string>
  <string name="Collaborative/Tooltip_CompletedThis_CS">You have completed this</string>
  <string name="Collaborative/Tooltip_DeadEnd">This avenue of research has reached a dead end. Try other, more fruitful, paths.</string>
  <string name="Collaborative/Tooltip_StartNewProject_CS">Start New Project</string>
  <string name="Collaborative/TrainObjective_Assistants_Name">Train Assistants</string>
  <string name="Collaborative/TrainObjective_Doctors_Name">Train Doctors</string>
  <string name="Collaborative/TrainObjective_Janitors_Name">Train Janitors</string>
  <string name="Collaborative/TrainObjective_Nurses_Name">Train Nurses</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Message">Collaborate with other organisations on special research projects to discover technology and receive rewards.\\n\\nWhy don't you try starting a project?</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Title">The Superbug Initiative</string>
  <string name="Collaborative/Tutorial_Global_Intro_Message">This is the Global Superbug Network screen. Here, you can view the Research Tree for an active global project. The whole community will need to work together to complete this project. A certain number of organisations will need to complete each Research Node in order to advance down the research tree and find the Victory Nodes for this project. Each organisation can only have one Research Node active at a time, so choose wisely. If you're lucky, the community might have already completed some Victory Nodes, so be sure to collect the rewards.</string>
  <string name="Collaborative/Tutorial_Global_Intro_Title">Global Superbug Projects</string>
  <string name="Collaborative/Tutorial_Group_Intro_Message">This is the Superbug Network screen. Here, you can view the Research Tree for active projects. You'll need to complete Research Nodes in order to advance down the Research Tree and find the Victory Nodes necessary for completing that project. Research Nodes can be completed in any of your hospitals. Only one Research Node can be active at a time, so choose wisely.</string>
  <string name="Collaborative/Tutorial_Group_Intro_Title">Superbug Projects</string>
  <string name="Collaborative/UpdatePending_CS">Update Pending: Failed to retrieve the latest project data.</string>
  <string name="Collaborative/VictoryNode_Name">Victory Node</string>
  <string name="Credits/Accounts Assistant">Accounts Assistant</string>
  <string name="Credits/Accounts Payable Supervisor">Accounts Payable Supervisor</string>
  <string name="Credits/Additional Music &amp; Support">Additional Music &amp; Support</string>
  <string name="Credits/Administration and Finance Coordinator">Administration and Finance Coordinator</string>
  <string name="Credits/Assistant Mastering Technician">Assistant Mastering Technician</string>
  <string name="Credits/Assistant PR &amp; Events Manager Americas">Assistant PR &amp; Events Manager, Americas</string>
  <string name="Credits/Audio Consultant">Audio Consultant</string>
  <string name="Credits/Audio by">Music and Sound Design</string>
  <string name="Credits/Brand Licensing">Brand Licensing</string>
  <string name="Credits/Brand Manager">Brand Manager</string>
  <string name="Credits/Business Analysis Manager">Business Analysis Manager</string>
  <string name="Credits/Business Analyst">Business Analyst</string>
  <string name="Credits/Business Analysts">Business Analysts</string>
  <string name="Credits/Business Development Director">Business Development Director</string>
  <string name="Credits/Business Planning">Business Planning</string>
  <string name="Credits/Business Planning Associate">Business Planning Associate</string>
  <string name="Credits/Business Planning Co-ordinator">Business Planning Co-ordinator</string>
  <string name="Credits/CFO">CFO</string>
  <string name="Credits/COO">COO</string>
  <string name="Credits/CTO Publishing">CTO, Publishing </string>
  <string name="Credits/ClickToExit">Click or press any key to exit</string>
  <string name="Credits/Clown Competition Winners">Jest Infection Named By</string>
  <string name="Credits/Commercial Coordinator">Commercial Coordinator</string>
  <string name="Credits/Commercial Director (SOA and Atlus)">Commercial Director (SOA and Atlus)</string>
  <string name="Credits/Commercial Director Japanese IP">Commercial Director, Japanese IP</string>
  <string name="Credits/Commercial Publishing">Commercial Publishing</string>
  <string name="Credits/Community Manager">Community Manager</string>
  <string name="Credits/Community Marketing Manager">Community Marketing Manager</string>
  <string name="Credits/Compliance QA Senior Tester">Compliance QA Senior Tester</string>
  <string name="Credits/Compliance QA Team Leads">Compliance QA Team Leads</string>
  <string name="Credits/Compliance QA Tester">Compliance QA Tester</string>
  <string name="Credits/Content Director">Content Director</string>
  <string name="Credits/Corporate">Corporate </string>
  <string name="Credits/Corporate Office Manager">Corporate Office Manager</string>
  <string name="Credits/Creative Designer">Creative Designer</string>
  <string name="Credits/Creative Lead">Creative Lead</string>
  <string name="Credits/Creative Project Manager">Creative Project Manager</string>
  <string name="Credits/Creative Services">Creative Services</string>
  <string name="Credits/Credit Control Manager">Credit Control Manager</string>
  <string name="Credits/Customer Service Manager">Customer Service Manager</string>
  <string name="Credits/Customer Support Assistant">Customer Support Assistant</string>
  <string name="Credits/Data Architect">Data Architect</string>
  <string name="Credits/Developed By">Developed By</string>
  <string name="Credits/Development Babies">Development Babies</string>
  <string name="Credits/Development Service Administrator">Development Service Administrator</string>
  <string name="Credits/Development Team">Development Team</string>
  <string name="Credits/Digital Distribution Administrator">Digital Distribution Administrator</string>
  <string name="Credits/Director of Brand Licensing (EU)">Director of Brand Licensing (EU)</string>
  <string name="Credits/Director of Business Analysis">Director of Business Analysis</string>
  <string name="Credits/Director of HR">Director of HR</string>
  <string name="Credits/Director of Legal and Business Affairs">Director of Legal and Business Affairs</string>
  <string name="Credits/Director of Technology">Director of Technology</string>
  <string name="Credits/EMEA Sales Account Manager">EMEA Sales Account Manager</string>
  <string name="Credits/EMEA Sales Director">EMEA Sales Director</string>
  <string name="Credits/EVP Publishing">EVP, Publishing</string>
  <string name="Credits/Equipment &amp; Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment &amp; Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Equipment Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Facilities Manager">Facilities Manager</string>
  <string name="Credits/Finance">Finance</string>
  <string name="Credits/Finance Business Partner">Finance Business Partner</string>
  <string name="Credits/Finance Controller">Finance Controller</string>
  <string name="Credits/Finance Director">Finance Director</string>
  <string name="Credits/Finance Manager">Finance Manager</string>
  <string name="Credits/Functionality QA Lead">Functionality QA Lead</string>
  <string name="Credits/Functionality QA Senior Tester">Functionality QA Senior Tester</string>
  <string name="Credits/Functionality QA Testers">Functionality QA Testers</string>
  <string name="Credits/Game Play and BETA Testing">Game Play/BETA Testing</string>
  <string name="Credits/General Counsel">General Counsel</string>
  <string name="Credits/Group Finance Manager">Group Finance Manager</string>
  <string name="Credits/HR">HR</string>
  <string name="Credits/HR Advisor">HR Advisor</string>
  <string name="Credits/HR Assistant">HR Assistant</string>
  <string name="Credits/HR Manager">HR Manager</string>
  <string name="Credits/HR Systems &amp; Insights Manager">HR Systems &amp; Insights Manager</string>
  <string name="Credits/Head of Brand">Head of Brand</string>
  <string name="Credits/Head of Business Planning">Head of Business Planning</string>
  <string name="Credits/Head of Commercial Analysis">Head of Commercial Analysis</string>
  <string name="Credits/Head of Console and Partnerships">Head of Console and Partnerships</string>
  <string name="Credits/Head of Creative Services">Head of Creative Services</string>
  <string name="Credits/Head of Design &amp; Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Design Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Licensing">Head of Licensing</string>
  <string name="Credits/Head of Live Operations &amp; Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Live Operations Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Network and Security">Head of Network and Security </string>
  <string name="Credits/Head of Operations">Head of Operations</string>
  <string name="Credits/Head of PR">Head of PR</string>
  <string name="Credits/Head of Production">Head of Production</string>
  <string name="Credits/Head of Program Office">Head of Program Office</string>
  <string name="Credits/Head of QA">Head of QA</string>
  <string name="Credits/Head of QA Localisation">Head of QA &amp; Localisation</string>
  <string name="Credits/Head of Studio Localisation and ESD">Head of Studio Localisation and ESD</string>
  <string name="Credits/IT">IT</string>
  <string name="Credits/IT Support Manager">IT Support Manager</string>
  <string name="Credits/Junior Business Analyst">Junior Business Analyst</string>
  <string name="Credits/Junior Commercial Analyst">Junior Commercial Analyst</string>
  <string name="Credits/Junior Data Developer">Junior Data Developer</string>
  <string name="Credits/Junior Digital Account Manager">Junior Digital Account Manager</string>
  <string name="Credits/Junior Graphic Designer">Junior Graphic Designer</string>
  <string name="Credits/Junior IT Support Apprentice">Junior IT Support Apprentice</string>
  <string name="Credits/Junior IT Support Technician">Junior IT Support Technician</string>
  <string name="Credits/Junior IT Support Technicians">Junior IT Support Technicians</string>
  <string name="Credits/Junior SDET">Junior SDET</string>
  <string name="Credits/Lead Interactive Designer">Lead Interactive Designer</string>
  <string name="Credits/Legal">Legal</string>
  <string name="Credits/Legal &amp; Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Legal Counsel">Legal Counsel</string>
  <string name="Credits/Legal Executive">Legal Executive</string>
  <string name="Credits/Legal Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Licensing Co-ordinator">Licensing Co-ordinator</string>
  <string name="Credits/Linux Live Operations Engineer">Linux Live Operations Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineer">Live Operations Monitoring Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineers">Live Operations Monitoring Engineers</string>
  <string name="Credits/Live Operations Monitoring Lead">Live Operations Monitoring Lead</string>
  <string name="Credits/Localisation Engineer">Localisation Engineer</string>
  <string name="Credits/Localisation Manager">Localisation Manager</string>
  <string name="Credits/Localisation Project Manager">Localisation Project Manager</string>
  <string name="Credits/Localisation QA Lead">Localisation QA Lead</string>
  <string name="Credits/Localisation QA Senior Tester">Localisation QA Senior Tester</string>
  <string name="Credits/Localisation QA Senior Testers">Localisation QA Senior Testers</string>
  <string name="Credits/Localisation QA Supervisor">Localisation QA Supervisor</string>
  <string name="Credits/Localisation QA Team Lead">Localisation QA Team Lead</string>
  <string name="Credits/Localisation QA Testers">Localisation QA Testers</string>
  <string name="Credits/Management Accountant">Management Accountant</string>
  <string name="Credits/Marketing Assistant">Marketing Assistant</string>
  <string name="Credits/Marketing Director">Marketing Director</string>
  <string name="Credits/Marketing Manager">Marketing Manager</string>
  <string name="Credits/Marketing PR and Comms">Marketing, PR and Comms</string>
  <string name="Credits/Martin Servante title">SVP of Strategy, Development Services \\n&amp; Brand Licensing, Consumer Research</string>
  <string name="Credits/Mastering &amp; Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering &amp; Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Mastering Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Network and Security Manager">Network and Security Manager</string>
  <string name="Credits/Network and Security Technician">Network and Security Technician</string>
  <string name="Credits/Network and Security Technicians">Network and Security Technicians</string>
  <string name="Credits/Office Dog">Office Dog</string>
  <string name="Credits/Online">Online</string>
  <string name="Credits/Online Services Developer">Online Services Developer</string>
  <string name="Credits/Operations">Operations</string>
  <string name="Credits/Operations Co-ordinator">Operations Co-ordinator</string>
  <string name="Credits/Oracle Applications Support">Oracle Applications Support</string>
  <string name="Credits/Oracle Finance Applications Support">Oracle Finance Applications Support</string>
  <string name="Credits/Others">Supporting Pets</string>
  <string name="Credits/PR Manager">PR Manager</string>
  <string name="Credits/PR Manager Americas">PR Manager, Americas</string>
  <string name="Credits/PR Manager Japanese IP">PR Manager, Japanese IP</string>
  <string name="Credits/Payroll &amp; Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Payroll Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Process &amp; TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Process TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Product Development">Product Development</string>
  <string name="Credits/Product Development Manager">Product Development Manager</string>
  <string name="Credits/Product Launch Administrator">Product Launch Administrator</string>
  <string name="Credits/Product Launch Assistant">Product Launch Assistant</string>
  <string name="Credits/Product Launch Manager">Product Launch Manager</string>
  <string name="Credits/Product Launch Supervisor">Product Launch Supervisor</string>
  <string name="Credits/Product Manager">Product Manager</string>
  <string name="Credits/Product Marketing &amp; PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Product Marketing &amp; PR Assistant Japanese IP">Product Marketing &amp; PR Assistant, Japanese IP</string>
  <string name="Credits/Product Marketing Manager Japanese IP">Product Marketing Manager, Japanese IP</string>
  <string name="Credits/Product Marketing PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Production Manager">Production Manager</string>
  <string name="Credits/Project Lead">Project Lead</string>
  <string name="Credits/Project Manager">Project Manager</string>
  <string name="Credits/Published By">Published By</string>
  <string name="Credits/Publishing Project Manager">Publishing Project Manager</string>
  <string name="Credits/Receptionist">Receptionist </string>
  <string name="Credits/Research Assistant">Research Assistant</string>
  <string name="Credits/Research Executive">Research Executive</string>
  <string name="Credits/Research Manager">Research Manager</string>
  <string name="Credits/Resource Manager">Resource Manager</string>
  <string name="Credits/Retail Licensing Manager">Retail Licensing Manager</string>
  <string name="Credits/SEGA HARDlight">SEGA HARDlight</string>
  <string name="Credits/SVP Business Planning">SVP, Business Planning</string>
  <string name="Credits/SVP Commercial Publishing">SVP, Commercial Publishing</string>
  <string name="Credits/Searchlight">Searchlight</string>
  <string name="Credits/SegaInternalTPSTeam">Brand and Community Team</string>
  <string name="Credits/Senior Business Analyst">Senior Business Analyst</string>
  <string name="Credits/Senior Business Manager">Senior Business Manager</string>
  <string name="Credits/Senior Business Planning Analyst">Senior Business Planning Analyst</string>
  <string name="Credits/Senior Content Manager">Senior Content Manager</string>
  <string name="Credits/Senior HR Manager">Senior HR Manager</string>
  <string name="Credits/Senior Legal Counsel">Senior Legal Counsel</string>
  <string name="Credits/Senior Licensing Manager">Senior Licensing Manager</string>
  <string name="Credits/Senior Marketing Manager Americas">Senior Marketing Manager, Americas</string>
  <string name="Credits/Senior Operations Manager Japanese IP">Senior Operations Manager, Japanese IP</string>
  <string name="Credits/Senior Producer">Senior Producer</string>
  <string name="Credits/Senior Product Launch Manager">Senior Product Launch Manager</string>
  <string name="Credits/Senior Product Manager">Senior Product Manager</string>
  <string name="Credits/Senior SDET">Senior SDET</string>
  <string name="Credits/Senior Systems Infrastructure Analyst">Senior Systems Infrastructure Analyst</string>
  <string name="Credits/Senior Video Suite Editor">Senior Video Suite Editor</string>
  <string name="Credits/Senior Web Designer">Senior Web Designer</string>
  <string name="Credits/Special Thanks">Special Thanks</string>
  <string name="Credits/Steam Marketing Co-ordinator">Steam Marketing Co-ordinator</string>
  <string name="Credits/Submission Manager">Submission Manager</string>
  <string name="Credits/Support">Support</string>
  <string name="Credits/Talent Acquistion &amp; Engagement Manager">Talent Acquistion &amp; Engagement Manager</string>
  <string name="Credits/Talent Engagement Manager">Talent &amp; Engagement Manager</string>
  <string name="Credits/Technical Business Analyst">Technical Business Analyst</string>
  <string name="Credits/Technical Director">Technical Director</string>
  <string name="Credits/Testology QA Academy">Testology QA Academy</string>
  <string name="Credits/Thanks for playing">Thanks for playing!</string>
  <string name="Credits/Training and Recruitment Supervisor">Training and Recruitment Supervisor</string>
  <string name="Credits/VP Digital Business">VP, Digital Business</string>
  <string name="Credits/VP HR">VP, HR</string>
  <string name="Credits/VP of Production and Development Services">VP of Production and Development Services</string>
  <string name="Credits/Video Suite Assistant">Video Suite Assistant</string>
  <string name="Credits/Video Suite Editor">Video Suite Editor</string>
  <string name="Credits/Video Suite Manager">Video Suite Manager</string>
  <string name="Credits/Voice Actor">Voice of the Two Point Radio DJs</string>
  <string name="Credits/Web Analytics Producer">Web &amp; Analytics Producer</string>
  <string name="Credits/Web Developer">Web Developer</string>
  <string name="DJ/Game Intro/Line_1">Welcome to another beautiful day in Two Point County. If you find yourself in Lower Bullocks this morning, don't forget it's 'Hug-a-Hog' day down at Merrydung Farm-</string>
  <string name="DJ/Game Intro/Line_2">‐which is why the human species is doomed. Meanwhile, fresh snow has fallen on the Pointy Mountains. Not so great news for researchers at the medical campus, whose lab equipment has frozen again‐</string>
  <string name="DJ/Game Intro/Line_3">‐they might count themselves lucky they're not employed at the Melt Downs, where a small industrial incident has taken local temperatures to record highs‐</string>
  <string name="DJ/Game Intro/Line_4">‐Sweaty Palms recorded its fifth earthquake of the year, would you believe it? Apparently, the shocks were felt all the way in Grockle Bay Zoo, but it's said the animals are doing just fine‐</string>
  <string name="DJ/Game Intro/Line_5">‐the Croquembouche stock market showed corporate giants Jumbo still leading the way, despite stiff competition from its rivals. Well, their company motto is \"crush all opposition\", after all‐</string>
  <string name="DJ/Game Intro/Line_6">‐so we turn our attention to Hogsport, where we have just learned that our esteemed Health and Safety inspector, Henry Jobsworth, has approved the opening of a new hospital. We shall follow its progress with interest… and do to remember to listen to Two Point Radio for all the latest County news.</string>
  <string name="DJ/SongArtists/BlueberryLonghorn">Blueberry Longhorn</string>
  <string name="DJ/SongArtists/BookSmell">Book Smell</string>
  <string name="DJ/SongArtists/BoysOnKrill">Boys On Krill</string>
  <string name="DJ/SongArtists/ChickenButter">Chicken Butter</string>
  <string name="DJ/SongArtists/CreditSequins">Credit Sequins</string>
  <string name="DJ/SongArtists/CuticleKarate">Cuticle Karate</string>
  <string name="DJ/SongArtists/EasilyEasely">Easily Easely</string>
  <string name="DJ/SongArtists/EggAndTerracottaSoldiers">Egg and Terracotta Soldiers</string>
  <string name="DJ/SongArtists/FlemingtonLa">Flemington La</string>
  <string name="DJ/SongArtists/FourManTent">Four Man Tent</string>
  <string name="DJ/SongArtists/GibbonMoon">Gibbon Moon</string>
  <string name="DJ/SongArtists/HavingItLarge">Having It Large</string>
  <string name="DJ/SongArtists/JULIA">J-U-L-I-A</string>
  <string name="DJ/SongArtists/JamThenScream">Jam Then Scream</string>
  <string name="DJ/SongArtists/JasmineOdyssey">Jasmine Odyssey</string>
  <string name="DJ/SongArtists/JorgeAndTheDeuce">Jorge &amp; The Deuce</string>
  <string name="DJ/SongArtists/LindySue">Lindy-Sue and The Staircase Gang</string>
  <string name="DJ/SongArtists/NotMyCousin">Not My Cousin</string>
  <string name="DJ/SongArtists/OneThatSwingsAway">One That Swings Away</string>
  <string name="DJ/SongArtists/PiñaCollider">Piña Collider</string>
  <string name="DJ/SongArtists/PostalCeviche">Postal Ceviche</string>
  <string name="DJ/SongArtists/ProjectVineyard">Project Vineyard</string>
  <string name="DJ/SongArtists/PuffinPot">Puffin Pot</string>
  <string name="DJ/SongArtists/RightFootLeft">Right Foot Left</string>
  <string name="DJ/SongArtists/SpeakingFaces">Speaking Faces</string>
  <string name="DJ/SongArtists/Starfish&amp;LunaTuna">Starfish &amp; Luna Tuna</string>
  <string name="DJ/SongArtists/SteamTrout">Steam Trout</string>
  <string name="DJ/SongArtists/TheHas">The Has</string>
  <string name="DJ/SongArtists/TheSoupSwoons">The Soup Swoons</string>
  <string name="DJ/SongArtists/TheStudMuffins">The Stud Muffins</string>
  <string name="DJ/SongArtists/TwoWithMustard">Two with Mustard</string>
  <string name="DJ/SongArtists/UncleMonk">Uncle Monk Funkle</string>
  <string name="DJ/SongArtists/VictoriaSpongeMuffin">Victoria Sponge-Muffin</string>
  <string name="DJ/SongArtists/Wend-E">Wend-E</string>
  <string name="DJ/SongArtists/WhatWhere">What? Where?</string>
  <string name="DJ/SongNames/AstroJam">Astro Jam</string>
  <string name="DJ/SongNames/AuroraTheExplorer">Aurora the Explorer</string>
  <string name="DJ/SongNames/Bassinets">Bassinets</string>
  <string name="DJ/SongNames/BigFootsCommute">Big Foot's Commute</string>
  <string name="DJ/SongNames/BungleInTheJungle">Bungle In The Jungle</string>
  <string name="DJ/SongNames/CityGritty">City Gritty</string>
  <string name="DJ/SongNames/CoastalCanopy">Coastal Canopy</string>
  <string name="DJ/SongNames/ComeOnOver">Come on Over</string>
  <string name="DJ/SongNames/DjangoInTheJungle">Django in the Jungle</string>
  <string name="DJ/SongNames/FebricantFestival">Febricant Festival</string>
  <string name="DJ/SongNames/FiresideFling">Fireside Fling</string>
  <string name="DJ/SongNames/FishWhispers">Fish Whispers</string>
  <string name="DJ/SongNames/FossilFuel">Fossil Fuel</string>
  <string name="DJ/SongNames/Frosty Bells">Frosty Bells</string>
  <string name="DJ/SongNames/GoFutureSelf">Go Future Self</string>
  <string name="DJ/SongNames/Gomer">Gomer</string>
  <string name="DJ/SongNames/Halloween/AstroFang     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Astro Jam.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AstroFang">Astro Fang</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Aurora the Explorer.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror">Aurora The Horror</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Midnight Blue.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf">Midnight Wolf</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Remedy Hill.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill">Remedy Thrill</string>
  <string name="DJ/SongNames/Halloween/Spookinets     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Basinets.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/Spookinets">Spookinets</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Tiki Hut Party.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty">Spooky Hut Party</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"The Gamble Man.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan">The Bogey Man</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Wet Laundry.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin">WetPumpkin</string>
  <string name="DJ/SongNames/Halloween/WitchWard     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Night Ward.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WitchWard">Witch Ward</string>
  <string name="DJ/SongNames/JingleFever">Jingle Fever</string>
  <string name="DJ/SongNames/MiamiSwing">Miami Swing</string>
  <string name="DJ/SongNames/MidnightBlue">Midnight Blue</string>
  <string name="DJ/SongNames/NeedleInTheHay">Needle in the Hay</string>
  <string name="DJ/SongNames/NiceSmellingFace">Nice Smelling Face</string>
  <string name="DJ/SongNames/NightWard">Night Ward</string>
  <string name="DJ/SongNames/OnCall">On Call</string>
  <string name="DJ/SongNames/RegainRecover">Recover &amp; Regain</string>
  <string name="DJ/SongNames/RemedyHill">Remedy Hill</string>
  <string name="DJ/SongNames/Route69">Route 69</string>
  <string name="DJ/SongNames/SambadeMedicana">Samba de Medicana</string>
  <string name="DJ/SongNames/SitcomStrum">Sitcom Strum</string>
  <string name="DJ/SongNames/Stethoscopes">Stethoscopes and Kaleidoscopes</string>
  <string name="DJ/SongNames/Sundries">Sundries</string>
  <string name="DJ/SongNames/TheGalereGala">The Galère Gala</string>
  <string name="DJ/SongNames/TheGambleMan">The Gamble Man</string>
  <string name="DJ/SongNames/TheLastDose">The Last Dose</string>
  <string name="DJ/SongNames/ThePillagePeople">The Pillage People</string>
  <string name="DJ/SongNames/TheUrbanElectric">The Urban Electric</string>
  <string name="DJ/SongNames/TheWaitingRoom">The Waiting Room</string>
  <string name="DJ/SongNames/TikiHutParty">Tiki Hut Party</string>
  <string name="DJ/SongNames/TouchingFrost">Touching Frost</string>
  <string name="DJ/SongNames/WaterWednesdays">Water Wednesdays</string>
  <string name="DJ/SongNames/WetLaundry">Wet Laundry</string>
  <string name="Frontend/AmazonPromo_Description">Head to the Settings menu to link your accounts and receive an ever-growing list of content for your favorite games.</string>
  <string name="Frontend/AmazonPromo_Name">Amazon Prime Items</string>
  <string name="Frontend/CampusPromo_Name">Two Point Campus Pre-Order</string>
  <string name="Frontend/CampusPromo_Popup_Back">Back</string>
  <string name="Frontend/CampusPromo_Popup_EnrollNow">Enroll Here</string>
  <string name="Frontend/CampusPromo_Popup_MoreInfo">More Info</string>
  <string name="Frontend/CampusPromo_Popup_Store">Pre-Order</string>
  <string name="Frontend/CampusPromo_Popup_Text">Preorder and get ready for school with a set of exclusive items and staff customisation options for both Two Point Hospital and Two Point Campus. Including \"Knight's Armour\", \"Wizardry Cauldron\" and \"Campus Jacket\"</string>
  <string name="Frontend/CampusPromo__Popup_Title">Enroll For Your Starter Kit</string>
  <string name="Frontend/Christmas_Items_2019_Description">We're celebrating the cold weather by giving all of you, yes even you, some new, wintery items. Find them in the \"Special\" item filter.</string>
  <string name="Frontend/Christmas_Items_2019_Name">Jolly Goodness</string>
  <string name="Frontend/ContinueButton">Continue</string>
  <string name="Frontend/DidYouKnow_Name">Albert Crank's Tips</string>
  <string name="Frontend/Exhibition_Pack_Description">Give your next hospital the icy charm of an art gallery with items like the Armless Statue, Rocket Pig and Floppy Clock!</string>
  <string name="Frontend/Exhibition_Pack_Name">Exhibition Item Pack</string>
  <string name="Frontend/FancyDress_Free_Description">Click here to view the Fancy Dress Pack and claim your free \"Dying Trend\" staff customisation option.</string>
  <string name="Frontend/FancyDress_Free_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">We need a slightly different main menu string for how we’re going to be releasing the pack and we’d like to draw attention to releasing the Zombie Outfit around the time of Halloween.</string>
  <string name="Frontend/FancyDress_Free_Name">Fancy Dress Freebie</string>
  <string name="Frontend/FancyDress_Pack_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">You can list any three you like. I'd suggest the three that sound funnier or more interesting in your language.</string>
  <string name="Frontend/FancyDress_Pack_Description">Take off those regular clothes and replace them with… something else! Dress up your hospital with outfits, and items, like the Penguin Suit, Dying Trend and Roman Scandal!</string>
  <string name="Frontend/FancyDress_Pack_Name">Fancy Dress Pack</string>
  <string name="Frontend/FeaturedWorkshopItem_Description">As always, the latest featured item is our favourite yet. Design your own items and share them on Workshop, and maybe, one day, you'll be featured too.</string>
  <string name="Frontend/FeaturedWorkshopItem_Name">Featured Workshop Item</string>
  <string name="Frontend/HospitalPass_Items_Name">Hospital Pass</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Description">Enjoy all the items from the first three Global Superbug Projects, and decorate your toilet (not like that) with the Golden Toilet Suite.</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Name">Superbug Items: Season One</string>
  <string name="Frontend/HospitalPass_Items_Season_1_SignUp">Sign up for Hospital Pass to receive the latest news about Two Point Hospital, the Golden Toilet Suite and all the items from the first three Global Superbug Projects.</string>
  <string name="Frontend/JingleJame_Description">We're proud to be a part of the Yogscast Jingle Jam 2019. Click here to see more, support a great cause - with 100% of proceeds going to charity - and get a load of games and other fun stuff, including our \"Jingle Jimjams\" Staff Customisation option.</string>
  <string name="Frontend/JingleJame_Name">Jingle Jam</string>
  <string name="Frontend/Lunar2021_Items_Description">See in the Year of the Ox with an item to celebrate the Lunar New Year. </string>
  <string name="Frontend/Lunar2021_Items_Name">Year of the Ox</string>
  <string name="Frontend/Lunar_Items_Description">See in the Year of the Rat with our items for the Lunar New Year. They're releasing over a week, so check back to see what's new in the \"Special\" item filter.</string>
  <string name="Frontend/Lunar_Items_Name">Year of the Rat</string>
  <string name="Frontend/Music_Description">You can now personalise your music preferences, turn on and off different tracks, and even upload and share your own music, all in the Audio section of the Settings menu.</string>
  <string name="Frontend/Music_Name">Radio Customisation</string>
  <string name="Frontend/NewCareerButton">Start New Game</string>
  <string name="Frontend/QuitButton">Quit</string>
  <string name="Frontend/Remix_Description">\"Play\" challenging hypothetical scenarios in the prototype of Bungle's hospital simulation software. Rendered Environments of Medical Intrigue (X) will be used to train administrators, but first they need someone (that's you) to test it out.</string>
  <string name="Frontend/Remix_Name">R.E.M.I. X</string>
  <string name="Frontend/Remix_NewToRemix_Name">New to R.E.M.I. X</string>
  <string name="Frontend/Remix_World2_Description">\\nR.E.M.I. X now includes alternate versions of Mitton University, Tumble and Flemington for administrators who have achieved a 1 Star rating in those hospitals.</string>
  <string name="Frontend/Retro_Pack_Description">Retread the glorious days of a while ago with things of the past such as the Jukebox, Pinball Machine and Hypno Pole!</string>
  <string name="Frontend/Retro_Pack_Name">Retro Item Pack</string>
  <string name="Frontend/RoomTemplates_Description">Use the new Room Templates feature to save your favourite layouts and take them with you wherever you go!</string>
  <string name="Frontend/RoomTemplates_Name">Room Templates</string>
  <string name="Frontend/SEGA60th_Description">Celebrate 60 years of SEGA with arcade classics like OutRun and Periscope.</string>
  <string name="Frontend/SEGA60th_Name">SEGA 60th Anniversary</string>
  <string name="Frontend/SaveSlotsButton">Save Slots</string>
  <string name="Frontend/SettingsButton">Settings</string>
  <string name="Frontend/Sonic30th_Pack_Description">Celebrate 30 years of Sonic the Hedgehog with new items and staff customisation options!</string>
  <string name="Frontend/Sonic30th_Pack_Name">Sonic 30th Anniversary</string>
  <string name="Frontend/SummerFree_Items_2020_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's \"meat-tastic\" because it's all BBQ-themed (burgers and hotdogs).</string>
  <string name="Frontend/SummerFree_Items_2020_Description">To celebrate the summertime, we've added a set of meat-tastic items. Find them in the \"Special\" item filter.</string>
  <string name="Frontend/SummerFree_Items_2020_Name">BBQ Season</string>
  <string name="Frontend/SummerFree_Items_2021_Description">To celebrate the summertime, we've added a batch of beautifully botanical items. Find them in the \"Special\" item filter.</string>
  <string name="Frontend/SummerFree_Items_2021_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate \"blooming\" literally. The word is used in English as a euphemistic intensifier. Instead think of a plant-based pun that sounds fun.</string>
  <string name="Frontend/SummerFree_Items_2021_Name">Bloomin' Plants</string>
  <string name="Frontend/Superbug_Beta_Name">Superbug Beta</string>
  <string name="Frontend/Superbug_Betal_Description">The Superbug Initiative has begun on Open Beta. Collaborate with your friends, and the entire medical community to discover rewards and give Two Point County's tech an update.</string>
  <string name="Frontend/Superbug_General_Description">Collaborate with your friends, and the entire medical community, on cutting-edge research to discover unique in-game rewards. Head to the Superbug Network to get started.</string>
  <string name="Frontend/Superbug_General_Name">The Superbug Initiative</string>
  <string name="Frontend/Superbug_Global_Description">There is currently an active Global Superbug Project. Head to the Superbug Network to contribute and collect your rewards!</string>
  <string name="Frontend/Superbug_Global_Name">Superbug: Global Project Alert!</string>
  <string name="Frontend/Superbug_Jasmine_Music_Description">To celebrate her collaboration with the Superbug Initiative, Jasmine Odyssey has brought two of her hit singles to a game near you. Nice Smelling Face and Fish Whispers are both available to activate by editing your Music List in the Audio section of the Settings menu.</string>
  <string name="Frontend/Superbug_Jasmine_Music_Name">Listen to Jasmine Odyssey</string>
  <string name="Frontend/Superbug_Jasmine_Project_Description">Jasmine Odyssey is collaborating with the Superbug Initiative to create a hand sanitiser that's as nice smelling as it is sterile. Head to the Superbug Network to help her out and earn some scent-illating rewards.</string>
  <string name="Frontend/Superbug_Jasmine_Project_Name">Nice Smelling Sanitiser?</string>
  <string name="GuiltTrip/GuiltTrip_000_F">“My mother was so proud of me for getting this job, now I won’t be able to look at her in the face.”</string>
  <string name="GuiltTrip/GuiltTrip_000_M">“My mother was so proud of me for getting this job, now I won’t be able to look at her in the face.”</string>
  <string name="GuiltTrip/GuiltTrip_001_F">“I just tattooed this hospital on my back, now whenever someone sees it they’ll be reminded of what a failure I am.”</string>
  <string name="GuiltTrip/GuiltTrip_001_M">“I just tattooed this hospital on my back, now whenever someone sees it they’ll be reminded of what a failure I am.”</string>
  <string name="GuiltTrip/GuiltTrip_002_F">“This job was all I had, the other staff are like the family I used to have until I misplaced them.”</string>
  <string name="GuiltTrip/GuiltTrip_002_M">“This job was all I had, the other staff are like the family I used to have until I misplaced them.”</string>
  <string name="GuiltTrip/GuiltTrip_003_F">“I run a charity that gives baby seals the Christmas they deserve. It looks like Christmas is cancelled for the baby seals this year…”</string>
  <string name="GuiltTrip/GuiltTrip_003_M">“I run a charity that gives baby seals the Christmas they deserve. It looks like Christmas is cancelled for the baby seals this year…”</string>
  <string name="GuiltTrip/GuiltTrip_004_F">“I moved my family here for this job, now, whenever I see our house, a moving-van, or a map that includes this area of the County, I’ll be tormented by my inability to succeed.”</string>
  <string name="GuiltTrip/GuiltTrip_004_M">“I moved my family here for this job, now, whenever I see our house, a moving-van, or a map that includes this area of the County, I’ll be tormented by my inability to succeed.”</string>
  <string name="GuiltTrip/GuiltTrip_005_F">“I’m trying to put my uncle through butlering school. Do you know how much that costs? Neither do I, I really should check.”</string>
  <string name="GuiltTrip/GuiltTrip_005_M">“I’m trying to put my uncle through butlering school. Do you know how much that costs? Neither do I, I really should check.”</string>
  <string name="GuiltTrip/GuiltTrip_006_F">“If I lose this job, I’ll have to set free all of my swans.”</string>
  <string name="GuiltTrip/GuiltTrip_006_M">“If I lose this job, I’ll have to set free all of my swans.”</string>
  <string name="GuiltTrip/GuiltTrip_007_F">“I’m incredibly wealthy, but losing this job would force me to become slightly less extravagant. How could you do that to someone?”</string>
  <string name="GuiltTrip/GuiltTrip_007_M">“I’m incredibly wealthy, but losing this job would force me to become slightly less extravagant. How could you do that to someone?”</string>
  <string name="GuiltTrip/GuiltTrip_008_F">“I guess I’ll have to sell those antique icing bags that my great grandmother left me…”</string>
  <string name="GuiltTrip/GuiltTrip_008_M">“I guess I’ll have to sell those antique icing bags that my great grandmother left me…”</string>
  <string name="GuiltTrip/GuiltTrip_009_F">“I just took out a mortgage, why must I be constantly punished for trying to aspire to the life that society has established as an ideal.”</string>
  <string name="GuiltTrip/GuiltTrip_009_M">“I just took out a mortgage, why must I be constantly punished for trying to aspire to the life that society has established as an ideal.”</string>
  <string name="GuiltTrip/GuiltTrip_010_F">“First that stain on my jeans, now this. Wow. What a week.”</string>
  <string name="GuiltTrip/GuiltTrip_010_M">“First that stain on my jeans, now this. Wow. What a week.”</string>
  <string name="GuiltTrip/GuiltTrip_011_F">“Hmm. Okay, well, I had become pretty dependant on the money you were paying me. Will I continue to receive the money, once I’ve been fired?”</string>
  <string name="GuiltTrip/GuiltTrip_011_M">“Hmm. Okay, well, I had become pretty dependant on the money you were paying me. Will I continue to receive the money, once I’ve been fired?”</string>
  <string name="GuiltTrip/GuiltTrip_012_F">“Great. I’ve got a poorly badger and two mothers to feed.”</string>
  <string name="GuiltTrip/GuiltTrip_012_M">“Great. I’ve got a poorly badger and two mothers to feed.”</string>
  <string name="GuiltTrip/GuiltTrip_013_F">“My children won’t be thrilled with this. I regret having so many of them.”</string>
  <string name="GuiltTrip/GuiltTrip_013_M">“My children won’t be thrilled with this. I regret having so many of them.”</string>
  <string name="GuiltTrip/GuiltTrip_014_F">“Oh man, I’d really started to get fond of eating.”</string>
  <string name="GuiltTrip/GuiltTrip_014_M">“Oh man, I’d really started to get fond of eating.”</string>
  <string name="GuiltTrip/GuiltTrip_015_F">“My family give me a hard time as it is. Perfect. They’re going to love this.”</string>
  <string name="GuiltTrip/GuiltTrip_015_M">“My family give me a hard time as it is. Perfect. They’re going to love this.”</string>
  <string name="GuiltTrip/GuiltTrip_016_F">“It’s because I took all that medicine, isn’t it?”</string>
  <string name="GuiltTrip/GuiltTrip_016_M">“It’s because I took all that medicine, isn’t it?”</string>
  <string name="GuiltTrip/GuiltTrip_017_F">“I shouldn’t have spent all that time volunteering. If only I’d been more self-centred.”</string>
  <string name="GuiltTrip/GuiltTrip_017_M">“I shouldn’t have spent all that time volunteering. If only I’d been more self-centred.”</string>
  <string name="GuiltTrip/GuiltTrip_018_F">“I have a feeling my husband was on the cusp of leaving me. This will do it I reckon.”</string>
  <string name="GuiltTrip/GuiltTrip_018_M">“I have a feeling my husband was on the cusp of leaving me. This will do it I reckon.”</string>
  <string name="GuiltTrip/GuiltTrip_019_F">“My estranged sister got back in touch after she found out I had this job. Now our relationship will, surely, crumble again.”</string>
  <string name="GuiltTrip/GuiltTrip_019_M">“My estranged sister got back in touch after she found out I had this job. Now our relationship will, surely, crumble again.”</string>
  <string name="GuiltTrip/GuiltTrip_020_F">\"During my time here, I finally managed to find some self-worth. I can already feel it fading.”</string>
  <string name="GuiltTrip/GuiltTrip_020_M">\"During my time here, I finally managed to find some self-worth. I can already feel it fading.”</string>
  <string name="GuiltTrip/GuiltTrip_021_F">“My friends have a pool going on when I’m next going to get fired. How does Dennis keep getting it right?”</string>
  <string name="GuiltTrip/GuiltTrip_021_M">“My friends have a pool going on when I’m next going to get fired. How does Dennis keep getting it right?”</string>
  <string name="GuiltTrip/GuiltTrip_022_F">“Give me one good reaso- Oh right, yeah. Fair enough, then.”</string>
  <string name="GuiltTrip/GuiltTrip_022_M">“Give me one good reaso- Oh right, yeah. Fair enough, then.”</string>
  <string name="GuiltTrip/GuiltTrip_023_F">“If you think I wasn't good at my job, maybe you have a point; but, I bring so much more to the table than that.”</string>
  <string name="GuiltTrip/GuiltTrip_023_M">“If you think I wasn't good at my job, maybe you have a point; but, I bring so much more to the table than that.”</string>
  <string name="GuiltTrip/GuiltTrip_024_F">“I think you should know. Most of the respect I had for you, has now been replaced with loathing.”</string>
  <string name="GuiltTrip/GuiltTrip_024_M">“I think you should know. Most of the respect I had for you, has now been replaced with loathing.”</string>
  <string name="GuiltTrip/GuiltTrip_025_F">“My dad only had one rule: ‘Don’t humiliate the family’. Well, sorry dad.”</string>
  <string name="GuiltTrip/GuiltTrip_025_M">“My dad only had one rule: ‘Don’t humiliate the family’. Well, sorry dad.”</string>
  <string name="GuiltTrip/GuiltTrip_026_F">“A psychic told me this would happen. So, well done. Now I believe in that stuff. Great job.”</string>
  <string name="GuiltTrip/GuiltTrip_026_M">“A psychic told me this would happen. So, well done. Now I believe in that stuff. Great job.”</string>
  <string name="GuiltTrip/GuiltTrip_027_F">“This place will grind to a halt without me! Probably…”</string>
  <string name="GuiltTrip/GuiltTrip_027_M">“This place will grind to a halt without me! Probably…”</string>
  <string name="GuiltTrip/GuiltTrip_028_F">“I could barely afford to feed all those gibbons as it is. They are going to be furious.”</string>
  <string name="GuiltTrip/GuiltTrip_028_M">“I could barely afford to feed all those gibbons as it is. They are going to be furious.”</string>
  <string name="GuiltTrip/GuiltTrip_029_F">“Now I have more time to sit at home, in silence, slowly but surely piling up debt.”</string>
  <string name="GuiltTrip/GuiltTrip_029_M">“Now I have more time to sit at home, in silence, slowly but surely piling up debt.”</string>
  <string name="HospitalEvent/BudgetRefund_CS">Budget Refund</string>
  <string name="HospitalEvent/DiagnosisCertainty_CS">Diagnosis Certainty {0}</string>
  <string name="HospitalEvent/DiagnosisSessionCompleted_CS">{[PATIENT]} diagnosed by {[STAFF]} in {[ROOM]}</string>
  <string name="HospitalEvent/EarlyLoanRepayment_CS">Early Loan Repayment</string>
  <string name="HospitalEvent/Earthquake_CS">Earthquake!</string>
  <string name="HospitalEvent/EnergyBillPaid_CS">Monthly Energy Bill</string>
  <string name="HospitalEvent/EpidemicEnd_Abandoned_CS">Epidemic abandoned</string>
  <string name="HospitalEvent/EpidemicEnd_CS">Epidemic Ended</string>
  <string name="HospitalEvent/EpidemicEnd_Failed_CS">Epidemic failed</string>
  <string name="HospitalEvent/EpidemicEnd_Incomplete_CS">Epidemic incomplete</string>
  <string name="HospitalEvent/EpidemicEnd_Successful_CS">Epidemic successful</string>
  <string name="HospitalEvent/EpidemicStart_CS">Epidemic Started</string>
  <string name="HospitalEvent/GhostCaptured_CS">Ghost of {[NAME]} captured by {[STAFF]}</string>
  <string name="HospitalEvent/HospitalReputation_CS">Hospital Reputation {0}</string>
  <string name="HospitalEvent/IllnessDifficulty_CS">Illness Difficulty {0}</string>
  <string name="HospitalEvent/ItemBought_CS">Bought {[ITEM]}</string>
  <string name="HospitalEvent/ItemSold_CS">Sold {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_BlockedToilet_CS">{[STAFF]} unblocked a toilet</string>
  <string name="HospitalEvent/JanitorJobCompleted_BrokenMachine_CS">{[STAFF]} repaired {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_Ghost_CS">{[STAFF]} captured a ghost</string>
  <string name="HospitalEvent/JanitorJobCompleted_Litter_CS">{[STAFF]} cleaned up some rubbish</string>
  <string name="HospitalEvent/JanitorJobCompleted_MedicalWaste_CS">{[STAFF]} cleaned up some waste</string>
  <string name="HospitalEvent/JanitorJobCompleted_OutOfStock_CS">{[STAFF]} restocked {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_WiltedPlant_CS">{[STAFF]} watered a plant</string>
  <string name="HospitalEvent/LoanRepayment_CS">Loan Repayment</string>
  <string name="HospitalEvent/LoanTakenOut_CS">Loan Taken Out</string>
  <string name="HospitalEvent/MachineExploded_CS">{[ITEM]} exploded!</string>
  <string name="HospitalEvent/MachineUpgradeCancelled_CS">{[ITEM]} Upgrade cancelled</string>
  <string name="HospitalEvent/MachineUpgradeComplete_CS">{[ITEM]} Upgrade completed by {[STAFF]}</string>
  <string name="HospitalEvent/MachineUpgradeStarted_CS">{[ITEM]} Upgrade started</string>
  <string name="HospitalEvent/MarketingCampaignEnd_CS">{[CAMPAIGN]} ended</string>
  <string name="HospitalEvent/MarketingCampaignStart_CS">{[CAMPAIGN]} started</string>
  <string name="HospitalEvent/MarketingJobStartedByStaff_CS">{[STAFF]} started marketing job {[PROJECT]}</string>
  <string name="HospitalEvent/ObjectiveCompleted_Abandoned_CS">{[OBJECTIVE]} objective abandoned</string>
  <string name="HospitalEvent/ObjectiveCompleted_Failed_CS">{[OBJECTIVE]} objective failed</string>
  <string name="HospitalEvent/ObjectiveCompleted_Incomplete_CS">{[OBJECTIVE]} objective incomplete</string>
  <string name="HospitalEvent/ObjectiveCompleted_Successful_CS">{[OBJECTIVE]} objective successful</string>
  <string name="HospitalEvent/PatientArrival_CS">{[NAME]} arrived</string>
  <string name="HospitalEvent/PatientDeath_CS">{[PATIENT]} died</string>
  <string name="HospitalEvent/PatientRageQuit_CS">{[PATIENT]} rage quit</string>
  <string name="HospitalEvent/PatientSentHome_CS">{[PATIENT]} sent home</string>
  <string name="HospitalEvent/PatientSentThroughTimeTreated_CS">{[PATIENT]} sent through time</string>
  <string name="HospitalEvent/PatientSentThroughTimeUntreated_CS"> Untreated {[PATIENT]} sent through time</string>
  <string name="HospitalEvent/PlotBought_CS">Bought {[NAME]}</string>
  <string name="HospitalEvent/RageQuit_FurtherDiagnosis">{[NAME]} rage quit after waiting for further diagnosis</string>
  <string name="HospitalEvent/RageQuit_Happiness">{[NAME]} rage quit. Top complaint(s): {[COMPLAINTS]}</string>
  <string name="HospitalEvent/RageQuit_WaitingForRoom">{[NAME]} rage quit after waiting for a {[ROOM]}</string>
  <string name="HospitalEvent/ReceptionCheckIn_CS">{[STAFF]} checked {[NAME]} in at reception</string>
  <string name="HospitalEvent/RefusedToPay_Diagnosis_CS">{[NAME]} refused to pay for the {[ROOM]}</string>
  <string name="HospitalEvent/RefusedToPay_Item_CS">{[NAME]} refused to pay for a {[ITEM]}</string>
  <string name="HospitalEvent/RefusedToPay_Treatment_CS">{[NAME]} refused to pay for the {[ROOM]}</string>
  <string name="HospitalEvent/ResearchJobStartedByStaff_CS">{[STAFF]} started researching {[PROJECT]}</string>
  <string name="HospitalEvent/ResearchProjectCompleted_CS">{[PROJECT]} completed</string>
  <string name="HospitalEvent/ResearchProjectStarted_CS">{[PROJECT]} started</string>
  <string name="HospitalEvent/RetailMonthlySummary_CS">Monthly retail sales</string>
  <string name="HospitalEvent/RoomBuilt_CS">Built {[ROOM]}</string>
  <string name="HospitalEvent/RoomSold_CS">Sold {[ROOM]}</string>
  <string name="HospitalEvent/StaffBreakEnd_CS">{[STAFF]} returned to work</string>
  <string name="HospitalEvent/StaffBreakStart_CS">{[STAFF]} went on a break</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Abandoned_CS">{[STAFF]} abandoned Staff Challenge</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Failed_CS">{[STAFF]} failed Staff Challenge</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Incomplete_CS">{[STAFF]} didn't complete Staff Challenge</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Successful_CS">{[STAFF]} completed Staff Challenge successfully</string>
  <string name="HospitalEvent/StaffFired_CS">{[STAFF]} fired</string>
  <string name="HospitalEvent/StaffHired_CS">{[STAFF]} hired</string>
  <string name="HospitalEvent/StaffPayRise_CS">{[STAFF]} got a pay rise</string>
  <string name="HospitalEvent/StaffPromoted_CS">{[STAFF]} promoted</string>
  <string name="HospitalEvent/StaffResigned_CS">{[STAFF]} resigned</string>
  <string name="HospitalEvent/StaffSkill_CS">Staff Skill {0}</string>
  <string name="HospitalEvent/StaffWagesPaid_CS">Staff Wages Paid</string>
  <string name="HospitalEvent/TraineeCompletedCourse_CS">{[STAFF]} learned {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TraineeStartedCourse_CS">{[STAFF]} started learning {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TrainerStartedCourse_CS">{[STAFF]} started teaching {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Cured_CS">{[PATIENT]} cured by {[STAFF]} in {[ROOM]}</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Death_CS">{[PATIENT]} treated by {[STAFF]} in {[ROOM]} (fatal)</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Ineffective_CS">{[PATIENT]} treated by {[STAFF]} in {[ROOM]} (failed)</string>
  <string name="HospitalEvent/Upgrades_CS">Upgrades {0}</string>
  <string name="HospitalEvent/VIPArrival_CS">{[NAME]} arrived</string>
  <string name="HospitalEvent/VIPArriving_CS">Arriving</string>
  <string name="HospitalEvent/VIPExit_Abandoned_CS">{[NAME]} abandoned visit</string>
  <string name="HospitalEvent/VIPExit_Failed_CS">{[NAME]} visit failed</string>
  <string name="HospitalEvent/VIPExit_Incomplete_CS">{[NAME]} incomplete visit</string>
  <string name="HospitalEvent/VIPExit_Successful_CS">{[NAME]} visit success</string>
  <string name="HospitalEvent/VIPLeaving_CS">Leaving the Hospital</string>
  <string name="HospitalEvent/VIPPatientGroupPlural_CS">{[PLURALNAME]} arrived</string>
  <string name="HospitalEvent/VIPPatientGroup_CS">{[NAME]} arrived</string>
  <string name="HospitalEvent/VIPTouring_CS">Touring...</string>
  <string name="HospitalEvent/VIPVisitingRoom_CS">Visiting {[ROOM]}</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/AmbulancePlot_01">Ambulance Station 1</string>
  <string name="HospitalPlot/AmbulancePlot_02">Ambulance Station 2</string>
  <string name="HospitalPlot/AmbulancePlot_03">Ambulance Station 3</string>
  <string name="HospitalPlot/AmbulancePlot_04">Ambulance Station 4</string>
  <string name="HospitalPlot/AmbulancePlot_05">Ambulance Station 5</string>
  <string name="HospitalPlot/AmbulancePlot_06">Ambulance Station 6</string>
  <string name="HospitalPlot/BuyPlotSeparator_CS"> or </string>
  <string name="HospitalPlot/BuyPlot_CS">Requires </string>
  <string name="HospitalPlot/Config_Plot_00_Name">Plot 0</string>
  <string name="HospitalPlot/DLC/Studio_A     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These are the \"plots\" in the Plywood Studios level. They look like movie/TV studio sets.</string>
  <string name="HospitalPlot/DLC/Studio_A">Stage A</string>
  <string name="HospitalPlot/DLC/Studio_B">Stage B</string>
  <string name="HospitalPlot/DLC/Studio_C">Stage C</string>
  <string name="HospitalPlot/DLC/Studio_D">Stage D</string>
  <string name="HospitalPlot/DLC/Studio_E">Stage E</string>
  <string name="HospitalPlot/DLC/Studio_F">Stage F</string>
  <string name="HospitalPlot/DLC/Studio_G">Stage G</string>
  <string name="HospitalPlot/DLC/Studio_H">Stage H</string>
  <string name="HospitalPlot/DLC/Studio_I">Stage I</string>
  <string name="HospitalPlot/DLC/Studio_J">Stage J</string>
  <string name="HospitalPlot/DLC/Studio_K">Stage K</string>
  <string name="HospitalPlot/DLC/Studio_L">Stage L</string>
  <string name="HospitalPlot/DemoHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/DisasterHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/DisasterHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/DisasterHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/DisasterHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/DisasterHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/DisasterHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/DisasterHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/EditTestLevel_Plot_00_Name">Plot 0</string>
  <string name="HospitalPlot/EditTestLevel_Plot_01_Name">Plot 1</string>
  <string name="HospitalPlot/Electricity/Hydro">Hydro Dam</string>
  <string name="HospitalPlot/Electricity/Solar">Solar Panel</string>
  <string name="HospitalPlot/Electricity/WindTurbine">Wind Turbine</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_09_Name">Plot 10</string>
  <string name="HospitalPlot/Everything Level_Plot_00_Name">Plot 0</string>
  <string name="HospitalPlot/Everything Level_Plot_01_Name">Moustachio Wing</string>
  <string name="HospitalPlot/Everything Level_Plot_02_Name">Grouncho Annex</string>
  <string name="HospitalPlot/FailingHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/FailingHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/FailingHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/FailingHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/FailingHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/FailingHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/FailingHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/FailingHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/FailingHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/FailingHospital_Plot_09_Name">Plot 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/FinalHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/FinalHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/FinalHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/FinalHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/FinalHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/FinalHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/FinalHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/FinalHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/FinalHospital_Plot_09_Name">Plot 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_10_Name">Plot 11</string>
  <string name="HospitalPlot/FinalHospital_Plot_11_Name">Plot 12</string>
  <string name="HospitalPlot/FinalHospital_Plot_12_Name">Plot 13</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/HighTechHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/HighTechHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/HighTechHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/HighTechHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/HighTechHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/HighTechHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/HighTechHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/HighTechHospital_Plot_09_Name">Plot 10</string>
  <string name="HospitalPlot/HotSeatLevel_Plot_00_Name">Plot 0</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/IntroHospital2_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/IntroHospital2_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/IntroHospital2_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/IntroHospital2_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/IntroHospital3_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/IntroHospital3_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/IntroHospital3_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/Plot16">Plot 16</string>
  <string name="HospitalPlot/Plot17">Plot 17</string>
  <string name="HospitalPlot/Plot18">Plot 18</string>
  <string name="HospitalPlot/Plot19">Plot 19</string>
  <string name="HospitalPlot/Plot_01">Plot 1</string>
  <string name="HospitalPlot/Plot_02">Plot 2</string>
  <string name="HospitalPlot/Plot_03">Plot 3</string>
  <string name="HospitalPlot/Plot_04">Plot 4</string>
  <string name="HospitalPlot/Plot_05">Plot 5</string>
  <string name="HospitalPlot/Plot_06">Plot 6</string>
  <string name="HospitalPlot/Plot_07">Plot 7</string>
  <string name="HospitalPlot/Plot_08">Plot 8</string>
  <string name="HospitalPlot/Plot_09">Plot 9</string>
  <string name="HospitalPlot/Plot_10">Plot 10</string>
  <string name="HospitalPlot/Plot_11">Plot 11</string>
  <string name="HospitalPlot/Plot_12">Plot 12</string>
  <string name="HospitalPlot/Plot_13">Plot 13</string>
  <string name="HospitalPlot/Plot_14">Plot 14</string>
  <string name="HospitalPlot/Plot_15">Plot 15</string>
  <string name="HospitalPlot/Plot_20">Plot 20</string>
  <string name="HospitalPlot/Plot_21">Plot 21</string>
  <string name="HospitalPlot/Plot_22">Plot 22</string>
  <string name="HospitalPlot/Plot_23">Plot 23</string>
  <string name="HospitalPlot/Plot_24">Plot 24</string>
  <string name="HospitalPlot/Plot_25">Plot 25</string>
  <string name="HospitalPlot/Plot_26">Plot 26</string>
  <string name="HospitalPlot/Plot_27">Plot 27</string>
  <string name="HospitalPlot/Plot_28">Plot 28</string>
  <string name="HospitalPlot/Plot_29">Plot 29</string>
  <string name="HospitalPlot/Plot_30">Plot 30</string>
  <string name="HospitalPlot/Plot_31">Plot 31</string>
  <string name="HospitalPlot/Plot_32">Plot 32</string>
  <string name="HospitalPlot/Plot_33">Plot 33</string>
  <string name="HospitalPlot/PrerequisiteSeperator_CS">\\nand\\n</string>
  <string name="HospitalPlot/PublicHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/PublicHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/PublicHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/PublicHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/PublicHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/PublicHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/PublicHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/PublicHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/PublicHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/ResearchHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/ResearchHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/ResearchHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/ResearchHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/ResearchHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/ResearchHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/ResearchHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/ResearchHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/SamTestLevel_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/SamTestLevel_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/SandboxHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/SandboxHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/SandboxHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/SandboxHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/SandboxHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/SandboxHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/SandboxHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/SandboxHospital_Plot_09_Name">Plot 10</string>
  <string name="HospitalPlot/TeachingHospital_Plot_00_Name">Plot 0</string>
  <string name="HospitalPlot/TeachingHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/TeachingHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/TeachingHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/TeachingHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/TeachingHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/TeachingHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/TestLevel_Plot_00_Name">Plot 0</string>
  <string name="HospitalPlot/TouristHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/TouristHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/TouristHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/TouristHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/TouristHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/TouristHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/TouristHospital_Plot_06_Name">Plot 7</string>
  <string name="HospitalPlot/TouristHospital_Plot_07_Name">Plot 8</string>
  <string name="HospitalPlot/TouristHospital_Plot_08_Name">Plot 9</string>
  <string name="HospitalPlot/TutorialHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/VSLevel_Plot_00_Name">Plot 0</string>
  <string name="HospitalPlot/WealthyHospital_Plot_00_Name">Plot 1</string>
  <string name="HospitalPlot/WealthyHospital_Plot_01_Name">Plot 2</string>
  <string name="HospitalPlot/WealthyHospital_Plot_02_Name">Plot 3</string>
  <string name="HospitalPlot/WealthyHospital_Plot_03_Name">Plot 4</string>
  <string name="HospitalPlot/WealthyHospital_Plot_04_Name">Plot 5</string>
  <string name="HospitalPlot/WealthyHospital_Plot_05_Name">Plot 6</string>
  <string name="HospitalPlot/WealthyHospital_Plot_06_Name">Plot 7</string>
  <string name="Illness/8Bit_Description">Sufferers exhibit dangerously low levels of pixel density and an unhealthy longing for the recent past. Caused by bytes from low-res spiders.</string>
  <string name="Illness/8Bit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: 8 bits + bitten. Patient appears pixelated.</string>
  <string name="Illness/8Bit_Name">8-bitten</string>
  <string name="Illness/AnimalMagnetism_Description">Caused by mutated pheromones and/or cheap deodorant.</string>
  <string name="Illness/AnimalMagnetism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients have small animals stuck to their body. The name comes from a set phrase: https://www.britannica.com/science/animal-magnetism</string>
  <string name="Illness/AnimalMagnetism_Name">Animal Magnetism</string>
  <string name="Illness/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/BardFlu_Name">Bard Flu</string>
  <string name="Illness/BarkingMad_Description">A psychiatric condition caused by too much bottom sniffing.</string>
  <string name="Illness/BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The patient looks like a dog. The name comes from a set phrase: https://www.merriam-webster.com/dictionary/barking%20mad</string>
  <string name="Illness/BarkingMad_Name">Barking Mad</string>
  <string name="Illness/BedFace_Description">A quite alarming contortion of the face, caused by sleeping at a strange angle. Doctors recommend always using a bed protractor to monitor your sleeping angles.</string>
  <string name="Illness/BedFace_Name">Bed Face</string>
  <string name="Illness/BlownMind_Description">A severe boggling of the mind. Often caused by exposure to new, sometimes paradigm-altering, information. Through careful analysis of this condition, scientists have been able to derive the equation: Mind = Blown. Sadly this equation has proven to be entirely useless.</string>
  <string name="Illness/BlownMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression, including the \"mind=blown\" equation:\\nhttps://www.urbandictionary.com/define.php?term=Mind%20Blown</string>
  <string name="Illness/BlownMind_Name">Blown Mind</string>
  <string name="Illness/BoggledMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No longer in use. Former name for \"Blown Mind.\"</string>
  <string name="Illness/BoggledMind_Name">Boggled Mind</string>
  <string name="Illness/Bogwarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The \"witchraft\" joke is there because the illness name is reminicent of Harry Potter's Hogwarts school. It can be adapted to something else.</string>
  <string name="Illness/Bogwarts_Description">A rather disgusting skin condition caused by filthy toilets. It can be cured with an expensive cocktail of drugs carefully prepared in the Pharmacy. Or with witchcraft.</string>
  <string name="Illness/Bogwarts_Name">Bogwarts</string>
  <string name="Illness/BrokenFace_Description">A condition that renders the face defective. Notable causes include: daydreaming, faulty radishes and high-velocity cricket balls.</string>
  <string name="Illness/BrokenFace_Name">Broken Face</string>
  <string name="Illness/BumRush_Description">Also known as 'toilet enthusiasm', the sufferer always seems to want to know where the nearest toilet is.</string>
  <string name="Illness/BumRush_Name">Bum Rush</string>
  <string name="Illness/BurpingFever_Description">Requires an injection.</string>
  <string name="Illness/BurpingFever_Name">Burping Fever</string>
  <string name="Illness/ChronicFlatulence_Description">Requires an injection.</string>
  <string name="Illness/ChronicFlatulence_Name">Chronic Flatulence</string>
  <string name="Illness/Clamp_Description">Once this grips a patient it doesn’t let go. Afflicts many living statues and selfie-taking chumps.</string>
  <string name="Illness/Clamp_Name">Clamp</string>
  <string name="Illness/ClownDisorder_Description">A condition that causes high jinks and general buffoonery. Escaped clowns must have their sense-of-humour completely excised to prevent a future relapse.</string>
  <string name="Illness/ClownDisorder_Name">Clown Complex</string>
  <string name="Illness/CrossBones_Description">Skeletal rage, sometimes triggered by piracy. Requires a Fracture Ward.</string>
  <string name="Illness/CrossBones_Name">Cross Bones</string>
  <string name="Illness/Cubism_Description">A common illness in those visiting art galleries, cubism spreads on contact with canvas. Interestingly, Impressionists are believed to be genetically immune to it.</string>
  <string name="Illness/Cubism_Name">Cubism</string>
  <string name="Illness/DLC_1/Anomalitis_Description">Every now and then something unusual happens and we're not sure why. Luckily enough, this vague and mysterious condition can be treated in a Ward.\\nStill, what are the chances?...</string>
  <string name="Illness/DLC_1/Anomalitis_Name">Anomalitis</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Description">Sufferers experience vivid and colourful dreams that cause raucous snoring. They must be cured of these hugely positive experiences in order to keep the volume down.</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Name">Aurora Snorealis</string>
  <string name="Illness/DLC_1/BardFlu_Description">Sufferers begin using typically Elizabethan language incorrectly and out of context, as well as adopting certain physical anachronisms. Caused by goose fat-stuffed trousers, rotten fruit and being pursued by bears. </string>
  <string name="Illness/DLC_1/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/DLC_1/BardFlu_Name">Bard Flu</string>
  <string name="Illness/DLC_1/BarkingMad_Description">Sufferers are convinced that they're canine. Common causes include trying dog biscuits and the slippery slope of going to the bathroom outside.</string>
  <string name="Illness/DLC_1/BarkingMad_Name">Barking Mad</string>
  <string name="Illness/DLC_1/Basic_Description">Caused by a low-acid diet that leads to simplistic and culturally derivative behaviour. A popular treatment involves a mixture of lemon juice and chemicals that promote individuality. </string>
  <string name="Illness/DLC_1/Basic_Name">Basic</string>
  <string name="Illness/DLC_1/Blaggis_Description">Prolonged lying and unpreparedness have caused a deposit of oatmeal, onions and a variety of spices in the stomach. The mixture must be removed by a surgeon before the heart, lungs and other organs dislodge themselves and enter the stomach, completing the fatal, albeit resourceful, recipe.</string>
  <string name="Illness/DLC_1/Blaggis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"haggis.\"</string>
  <string name="Illness/DLC_1/Blaggis_Name">Blaggis</string>
  <string name="Illness/DLC_1/BloatyDread_Description">The overburdened psyche must be burst and then reconstituted using very clever therapy.</string>
  <string name="Illness/DLC_1/BloatyDread_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/DLC_1/BloatyDread_Name">Bloaty Dread</string>
  <string name="Illness/DLC_1/BonelessThighs_Description">The upper leg has become soft and gelatinous. The bones need to be regrown and set in a Fracture Ward.</string>
  <string name="Illness/DLC_1/BonelessThighs_Name">Boneless Thighs</string>
  <string name="Illness/DLC_1/BrainFarts_Description">An unhealthy habit of repressing thoughts has led to a build up of mind-numbing gas, causing clumsy mistakes, face flatulence and erroneous comments.</string>
  <string name="Illness/DLC_1/BrainFarts_Name">Brain Farts</string>
  <string name="Illness/DLC_1/BrainFreeze_Description">A condition characterised by flashbacks and ice cream-headaches, often caused by bad experiences with yellow snow. Once a psychiatrist has tricked them into forgetting the memories forever, everything will be alright. </string>
  <string name="Illness/DLC_1/BrainFreeze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from real-life brain freezes (https://www.brainfacts.org/thinking-sensing-and-behaving/diet-and-lifestyle/2019/what-causes-brain-freeze-071819), although in TPH this designates a more serious condition.</string>
  <string name="Illness/DLC_1/BrainFreeze_Name">Brain Freeze</string>
  <string name="Illness/DLC_1/CheeseBored_Description">Apathy and general woodenness caused by a surplus of cheese in the system, which must now be removed.</string>
  <string name="Illness/DLC_1/CheeseBored_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"cheese board.\"</string>
  <string name="Illness/DLC_1/CheeseBored_Name">Cheese Bored</string>
  <string name="Illness/DLC_1/ColdShoulder_Description">A form of shoulder pain, or discomfort, due to thermal or emotional coldness. Caused by a lack of eye contact, withheld jumpers or brief texts. The best treatment is thought to be five parts cough syrup to one part anti-freeze.</string>
  <string name="Illness/DLC_1/ColdShoulder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://www.merriam-webster.com/dictionary/cold%20shoulder</string>
  <string name="Illness/DLC_1/ColdShoulder_Name">Cold Shoulder</string>
  <string name="Illness/DLC_1/CurdledBlood_Description">The blood has separated into its components, becoming lumpy and dangerously useless. Sufferers must receive an emulsifying injection in order to stay alive.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion: \\n\\nhttps://www.merriam-webster.com/dictionary/make%20someone%27s%20blood%20curdle#:~:text=blood%20run%20cold-,Definition%20of%20make%20someone's%20blood%20curdle,made%20our%20blood%20run%20cold.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name">Curdled Blood</string>
  <string name="Illness/DLC_1/DeadArm_Description">The patient’s arm requires restructuring and resuscitation in a Fracture Ward.</string>
  <string name="Illness/DLC_1/DeadArm_Name">Dead Arm</string>
  <string name="Illness/DLC_1/DisplacedGlands_Description">The various glands of the body have gone rogue, switching places and now work as poorly as you'd expect. A surgeon must go in and rearrange everything to prevent any further damage.</string>
  <string name="Illness/DLC_1/DisplacedGlands_Name">Displaced Glands</string>
  <string name="Illness/DLC_1/Evergreen_Description">Excessive amounts of pine-scented freshness in the body have altered the DNA. The sufferer needs to stay away from forests and car fresheners, and be taken for treatment in a DNA lab.</string>
  <string name="Illness/DLC_1/Evergreen_Name">Evergreen</string>
  <string name="Illness/DLC_1/EyeCandy_Description">The eye has begun to secrete a hard, sugary substance. Caused by looking at the visually appealing and eating too much fudge.</string>
  <string name="Illness/DLC_1/EyeCandy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/eye%20candy</string>
  <string name="Illness/DLC_1/EyeCandy_Name">Eye Candy</string>
  <string name="Illness/DLC_1/FacePlant_Description">Recurring collisions with the ground have caused microscopic moss to grow on the person's face.</string>
  <string name="Illness/DLC_1/FacePlant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/face-plant</string>
  <string name="Illness/DLC_1/FacePlant_Name">Face Plant</string>
  <string name="Illness/DLC_1/Frankenstein_Description">Sufferers are likely to be groan-ier than usual, unresponsive and, temporarily, up to 8ft tall. Several cured patients have noted that, while afflicted, they felt as though parts of their body weren't their own. Caused by watching old horror films, Gothic literature and identity crises.</string>
  <string name="Illness/DLC_1/Frankenstein_Name">Monster Mishmash</string>
  <string name="Illness/DLC_1/Godzilla_Description">A condition most common in the outskirts of Two Point County. Believed to stem from a longing for a life in 'the big city', sufferers act out, what they naively believe to be, a typical city lifestyle. Metropolism manifests itself in two main strains, this is its 'Reptilian' form.</string>
  <string name="Illness/DLC_1/Godzilla_Name">Reptilian Metropolism</string>
  <string name="Illness/DLC_1/Goobris_Description">Excessive self-indulgence has led to a build-up of materialised self-worth, blocking the sufferer's internal systems and making them insufferable to be around. The slime must be removed from their system - and their general vibe - for everyone's sake.</string>
  <string name="Illness/DLC_1/Goobris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Goo+hubris</string>
  <string name="Illness/DLC_1/Goobris_Name">Goobris</string>
  <string name="Illness/DLC_1/HalfPipe_Description">Tests to a sufferer of this condition reveal that they're genetically half human and half pipe, but, other than that, there are no signs of the potentially fatal illness. In fact, the lack of symptoms led to ground-breaking research which found that humans and pipes are actually 99.1% genetically identical. Caused by unstuck landings and misguided attempts at plumbing.</string>
  <string name="Illness/DLC_1/HalfPipe_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to skateboarding half pipes: https://www.youtube.com/watch?v=FJfqcpnH6Ys</string>
  <string name="Illness/DLC_1/HalfPipe_Name">Half Pipe</string>
  <string name="Illness/DLC_1/Hyperrealty_Description">Overexposure to the housing market has resulted in an unhealthy relationship with territory, as well as fixations on water pressure and curtains.</string>
  <string name="Illness/DLC_1/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_1/Hyperrealty_Name">Hyperrealty</string>
  <string name="Illness/DLC_1/Inverted1080_Description">Parts of the body are facing the wrong way, at 90, and in some cases 180, degrees to their usual position. Caused by a failed attempt to rotate in the air whilst on a snowboard, thus inverting the body's 1080.</string>
  <string name="Illness/DLC_1/Inverted1080_Name">Inverted 1080</string>
  <string name="Illness/DLC_1/Knightmare_Description">Sufferers seek solace from their bad dreams, and the problems that have caused them, in chainmail, gauntlets and outrageously loud shoes. They must be coaxed out of their tin suit of denial, even if it is surprisingly slimming.</string>
  <string name="Illness/DLC_1/Knightmare_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Nightmare+Knight. Patient is wearing a suit of armor.</string>
  <string name="Illness/DLC_1/Knightmare_Name">Knightmares</string>
  <string name="Illness/DLC_1/LogicProblem_Description">A condition caused by poorly worded questions and misheard TV quizzes. The sufferer is unable to make sense of basic cause and effect, therefore they need treatment. Like that… they wouldn’t have understood that.</string>
  <string name="Illness/DLC_1/LogicProblem_Name">Logic Problem</string>
  <string name="Illness/DLC_1/MenaceElbow_Description">The elbow has shattered like a broken mirror, how sinister.</string>
  <string name="Illness/DLC_1/MenaceElbow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"tennis elbow.\"</string>
  <string name="Illness/DLC_1/MenaceElbow_Name">Menace Elbow</string>
  <string name="Illness/DLC_1/Paranoyance_Description">Sufferers believe that they're being bothered by spirits from the world of the dead, and it's really getting on their nerves. A psychiatrist conducts an advanced form of relationship counselling so that the spirits and the patient are able to get on better.</string>
  <string name="Illness/DLC_1/Paranoyance_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Annoyance+paranormal.</string>
  <string name="Illness/DLC_1/Paranoyance_Name">Paranoyance</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Description">A lack of stimulation has sent the motor and verbal systems into a tail-spin, making the sufferer do and say increasingly dull things, they must be helped before they bore themselves to death.</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Name">Pathological Tediousness</string>
  <string name="Illness/DLC_1/Rantlers_Description">An ancient affliction said to come from small pieces of antler getting into the water supply. Sufferers display bouts of rage, sometimes butting heads, but more commonly just complain and shout a lot.</string>
  <string name="Illness/DLC_1/Rantlers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: rant + antlers</string>
  <string name="Illness/DLC_1/Rantlers_Name">Rantlers</string>
  <string name="Illness/DLC_1/Robot_Description">A condition most common in the outskirts of Two Point County. Believed to stem from a longing for a life in 'the big city', sufferers act out, what they naively believe to be, a typical city lifestyle. Metropolism manifests itself in two main strains, this is its 'Mechanical' form.</string>
  <string name="Illness/DLC_1/Robot_Name">Mechanical Metropolism</string>
  <string name="Illness/DLC_1/ShinBlintz_Description">Symptoms include: Discomfort in both shins after beginning a meal, as well as a faint cheesy smell emanating from the kneecaps.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on shin splints and the food blintz.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name">Shin Blintz</string>
  <string name="Illness/DLC_1/SkullChutney_Description">Areas of the brain have begun to pickle, often caused by drinking the primitive and potent beverages distributed during festivities in the mountain towns of Two Point County.</string>
  <string name="Illness/DLC_1/SkullChutney_Name">Skull Chutney</string>
  <string name="Illness/DLC_1/SoreJudgement_Description">A condition at one time known as \"The Snowball Effect\". An initial bad decision has harmed the sufferer's judgement, leading to worse decisions that cause increasingly significant damage. The sufferer's judgement needs rehabilitation and recuperation in a hospital bed to avoid 'Snowballing' any further.</string>
  <string name="Illness/DLC_1/SoreJudgement_Name">Sore Judgement</string>
  <string name="Illness/DLC_1/SweetTeeth_Description">A condition characterised by teeth that are partially constituted of nougat. Sufferers must be given the most powerful mouth-wash in the world.</string>
  <string name="Illness/DLC_1/SweetTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/sweet-tooth</string>
  <string name="Illness/DLC_1/SweetTeeth_Name">Sweet Teeth</string>
  <string name="Illness/DLC_1/TartanTelemores_Description">A condition that stays dormant for years before surfacing, and often never surfaces at all. This ancient gene, most commonly found in people from around the Pointy Mountains, causes the, now patterned, skin to take on a woollen texture.</string>
  <string name="Illness/DLC_1/TartanTelemores_Name">Tartan Telomeres</string>
  <string name="Illness/DLC_1/ThinSkinned_Description">Caused by exposure to bad news and icy winds, sufferers, who exhibit increased sensitivity to the cold, as well as occasional leaking, need a skin-fortifying injection, and to be told something nice about themselves.</string>
  <string name="Illness/DLC_1/ThinSkinned_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Having thin skin in real life means this:\\nhttps://www.merriam-webster.com/dictionary/thin%20skin</string>
  <string name="Illness/DLC_1/ThinSkinned_Name">Thin Skinned</string>
  <string name="Illness/DLC_1/TongueSplinters_Description">It's clear how this happened. Patients require treatment in a Ward.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just splinters in the tongue.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name">Tongue Splinters</string>
  <string name="Illness/DLC_2/8Ball_Description">Recurrent bafflement has caused a build-up of extremely dense negative feelings. The heavy head must be removed, and a lighter, less tormented replacement attached, whilst the sufferer can still carry its weight.</string>
  <string name="Illness/DLC_2/8Ball_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name  comes from a genre of comedy (https://en.wikipedia.org/wiki/Screwball_comedy). The patient has an 8-ball for a head. The translation can just be a reference to pool, balls, etc.</string>
  <string name="Illness/DLC_2/8Ball_Name">Screwball</string>
  <string name="Illness/DLC_2/BeachWail_Description">Most commonly caused by falling asleep on the sand only to have a nightmare. The sufferer hears, and sometimes mimics, a throaty, warbling melody.</string>
  <string name="Illness/DLC_2/BeachWail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"beach whale.\"</string>
  <string name="Illness/DLC_2/BeachWail_Name">Beach Wail</string>
  <string name="Illness/DLC_2/BlankLooks_Description">The sufferer's facial features have receded out of existence and must be coaxed back with subtle, hydraulic machinery. Unfortunately common amongst people-pleasers, yes-men and crowd-enthusiasts.</string>
  <string name="Illness/DLC_2/BlankLooks_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression:\\nhttps://idioms.thefreedictionary.com/give+a+blank+look</string>
  <string name="Illness/DLC_2/BlankLooks_Name">Blank Look</string>
  <string name="Illness/DLC_2/Boxer_Name">Boxer</string>
  <string name="Illness/DLC_2/BrainFarts_Description">Repressed thoughts and stifled 'wind' have led to the build-up of a mind-numbing gas, causing clumsy mistakes, face flatulence and erroneous comments. The gas must be re-rerouted through the body before the pressure becomes too much and the head explodes.</string>
  <string name="Illness/DLC_2/BrainFarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://en.wiktionary.org/wiki/brain_fart</string>
  <string name="Illness/DLC_2/BrainFarts_Name">Brain Farts</string>
  <string name="Illness/DLC_2/Buccanear_Description">Sufferers are haunted by 'the call of the ocean', despite no previous experience of, nor association with, life at sea. Caused by listening to shells and second-hand earrings. </string>
  <string name="Illness/DLC_2/Buccanear_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Buccaneer + ear</string>
  <string name="Illness/DLC_2/Buccanear_Name">Buccanear</string>
  <string name="Illness/DLC_2/BudgieStruggler_Description">A regionally specific form of avian-turmoil. Sufferers start by dressing flamboyantly, moving on to clothes laced with feathers, and, eventually, to fully-fledged bird suits. Requires treatment before they attempt to fly from a great height or sit on some eggs.</string>
  <string name="Illness/DLC_2/BudgieStruggler_Name">Budgie Struggler</string>
  <string name="Illness/DLC_2/CamelToe_Description">The sufferer's toes have fused into two distinct sections, well-suited for movement across the dunes, but un-ideal in essentially every other way. Contracted from camel-infested sand.</string>
  <string name="Illness/DLC_2/CamelToe_Name">Camel Toe</string>
  <string name="Illness/DLC_2/CauliflowerEars_Description">Caused by a microscopic fungus found in the island's soil, the sufferer's ears have crusted over with plant matter. They need to be given a particular, human-friendly, form of weed killer to recover auditory and aesthetic normalcy. </string>
  <string name="Illness/DLC_2/CauliflowerEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from a real-life condition:\\n\\nhttps://en.wikipedia.org/wiki/Cauliflower_ear</string>
  <string name="Illness/DLC_2/CauliflowerEars_Name">Cauliflower Ears</string>
  <string name="Illness/DLC_2/CrispySkin_Description">The sufferer's exterior has become crunchy, in places. Caused by using marinade instead of sun cream.</string>
  <string name="Illness/DLC_2/CrispySkin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like food</string>
  <string name="Illness/DLC_2/CrispySkin_Name">Crispy Skin</string>
  <string name="Illness/DLC_2/Desserted_Description">Sufferers are filled, to capacity, with pudding. They must be treated before their insides burst. A condition particularly rife in the area, due to the island's excellent ice cream. Holidaymakers, given an afternoon to their own devices, will seek comfort in frozen custard.</string>
  <string name="Illness/DLC_2/Desserted_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dessert+deserted</string>
  <string name="Illness/DLC_2/Desserted_Name">Desserted</string>
  <string name="Illness/DLC_2/Explorer_Description">Prolonged feelings of sameness have led to dull, tedious pain and a craving for adventure. The sufferer's tendency to search for relief in highly precarious, unimaginative, activities mean that they pose a great risk to themselves and others until they experience some kind of payoff.</string>
  <string name="Illness/DLC_2/Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"wanderlust\": \\nhttps://en.wikipedia.org/wiki/Wanderlust</string>
  <string name="Illness/DLC_2/Explorer_Name">Wanderust</string>
  <string name="Illness/DLC_2/FalseTan_Description">A mutation characterised by a lurid tinging of the skin. Caused by malevolent practices, archaic rituals or potent cosmetic sprays. The body needs to be purged of this deceptive abnormality before the heart shrivels and darkens to a roasted, orange hue.</string>
  <string name="Illness/DLC_2/FalseTan_Name">False Tan</string>
  <string name="Illness/DLC_2/FoolsMould_Description">A fungal infection often contracted from fake jewellery and magic beans. Treatments designed to solely fight the fungus have given way, in recent times, to blends that also stimulate the body's common sense facilities.</string>
  <string name="Illness/DLC_2/FoolsMould_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"fool's gold\": \\nhttps://dictionary.cambridge.org/dictionary/english/fool-s-gold</string>
  <string name="Illness/DLC_2/FoolsMould_Name">Fool's Mould</string>
  <string name="Illness/DLC_2/FootballCrazy_Description">Recognition for increasingly peripheral aspects of football have turned a passion for the game into an obsession. Sufferers exhibit, above everything else, a heightened appreciation for set-piece efficacy, and must be sent for therapy before all their faculties are totally overrun by sporting minutia.</string>
  <string name="Illness/DLC_2/FootballCrazy_Name">Football Crazy</string>
  <string name="Illness/DLC_2/HeatWave_Description">Excessive time in the fine weather has caused the individual to become unreasonably and deliriously friendly. They must be sent for treatment before they faint, overheat or make more friendships than they can sustain.</string>
  <string name="Illness/DLC_2/HeatWave_Name">Heat Wave</string>
  <string name="Illness/DLC_2/Hermitism_Description">An obsessive fondness for their beach towel has taken a dark turn, and they now seek other, larger beach towels in which to engulf themselves. Competition for towels amongst sufferers can be fierce, so those without a towel might be found in reclusive solitude, often in lighthouses. </string>
  <string name="Illness/DLC_2/Hermitism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hermit+hermetism</string>
  <string name="Illness/DLC_2/Hermitism_Name">Hermitism</string>
  <string name="Illness/DLC_2/JelliedFeels_Description">Highly affecting stimuli have caused the sufferer's feelings to congeal, blocking the body's sensory circulation. Mood swings, from severe numbness to sensitivity, will persist, until the deposits of solid sentiment are removed from the system.</string>
  <string name="Illness/DLC_2/JelliedFeels_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jellied eels.\"</string>
  <string name="Illness/DLC_2/JelliedFeels_Name">Jellied Feels</string>
  <string name="Illness/DLC_2/JetLeg_Description">The fact often remains hidden for years , but an individual with this condition is actually part plane. It will likely make a great deal of sense in retrospect, as they recall being unusually fast children. Should be treated to avoid dealing with engine failure or oil issues in later life.</string>
  <string name="Illness/DLC_2/JetLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jet lag.\"</string>
  <string name="Illness/DLC_2/JetLeg_Name">Jet Leg</string>
  <string name="Illness/DLC_2/KnobblyKnee_Description">The exposed knees have begun to succumb to the elements, turning pointy and misshapen. Caused by excessive shorts-wearing.</string>
  <string name="Illness/DLC_2/KnobblyKnee_Name">Knobbly Knee</string>
  <string name="Illness/DLC_2/LemonSoul_Description">A high-citrus diet has begun to cure the body's more enigmatic components. Oh, and that's cure as in 'cook', not 'fix'. Just to be clear: this is an illness, not a good thing.</string>
  <string name="Illness/DLC_2/LemonSoul_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lemon sole.\"</string>
  <string name="Illness/DLC_2/LemonSoul_Name">Lemon Soul</string>
  <string name="Illness/DLC_2/LimbEmpathy_Description">A phenomenon that can occur when climbing in one of the island's many fruit trees. If a branch breaks, sometimes an individual breaks one or multiple limbs out of sheer compassion for the tree, or it might happen when they hit the ground. Medical science is yet to reach a consensus.</string>
  <string name="Illness/DLC_2/LimbEmpathy_Name">Limb Empathy</string>
  <string name="Illness/DLC_2/Limpette_Description">Sufferers exhibit a minorly impaired gait after being slightly hobbled by slipping on a mollusc.</string>
  <string name="Illness/DLC_2/Limpette_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From limp+limpet</string>
  <string name="Illness/DLC_2/Limpette_Name">Limpette</string>
  <string name="Illness/DLC_2/LogicProblem_Description">A condition caused by poorly worded questions and misheard TV quizzes. The sufferer is unable to make sense of basic cause and effect, therefore they need treatment. Like that… they wouldn't have understood that.</string>
  <string name="Illness/DLC_2/LogicProblem_Name">Logic Problem</string>
  <string name="Illness/DLC_2/LooseJowels_Description">The neck and lower-face have become loose and need to be pharmaceutically re-tightened before they fall off. Caused by talking nonsense, chewing on prunes or a gasp-heavy daily routine.</string>
  <string name="Illness/DLC_2/LooseJowels_Name">Loose Jowels</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Description">A crippling lack of direction has led to a deranged, costumed, desire to be told what to do by a supreme authority figure. Once they've been convinced that they're not from an ancient civilisation, sufferers need to be helped with the pressures of modern life.</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Name">Nerological Imbalance</string>
  <string name="Illness/DLC_2/Oozmosis_Description">The outermost membrane has become less selective. Early signs include: surface moisture, minor dripping and puddle formations. Needs to be corrected before all of their innards move outwards.</string>
  <string name="Illness/DLC_2/Oozmosis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Ooze+osmosis</string>
  <string name="Illness/DLC_2/Oozmosis_Name">Oozmosis</string>
  <string name="Illness/DLC_2/Painapple_Description">You're not supposed to eat the really spikey part of the fruit, or of anything really, that should be self-explanatory. When you do, this is what happens to you. The tiny shards of organic shrapnel combine with the fruit's characteristic tartness to create significant discomfort.</string>
  <string name="Illness/DLC_2/Painapple_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pain+Pineapple</string>
  <string name="Illness/DLC_2/Painapple_Name">Painapple</string>
  <string name="Illness/DLC_2/Parakeet_Name">Parakeet</string>
  <string name="Illness/DLC_2/PlacidReflux_Description">Overwhelmed by how calm life can be away from the mainland, the body has been sent into a state of shock and total chemical imbalance. Sufferers must be stabilised before they shut down.</string>
  <string name="Illness/DLC_2/PlacidReflux_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"acid reflux.\"</string>
  <string name="Illness/DLC_2/PlacidReflux_Name">Placid Reflux</string>
  <string name="Illness/DLC_2/Roman_Name">Ruptured Testudo</string>
  <string name="Illness/DLC_2/SandyCrack_Description">Parts of the body, so dried out by sand, have begun to crack, crumble and disintegrate entirely. Sufferers need to be chemically rehydrated with... water, mostly.</string>
  <string name="Illness/DLC_2/SandyCrack_Name">Sandy Crack</string>
  <string name="Illness/DLC_2/ShadowBoxer_Description">Caused by feelings of paranoia and general distrust. Sufferers are wary of their own silhouette, responding to sudden movements and changes in light with dextrous footwork and skittish violence. Common in athletes in the lead up on a 'big fight'. Treatment can be aided by lying them down in a bed, thereby disconnecting their feet from the 'feet of their shadow'. Really, it helps.</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"shadowboxing.\"</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name">Shadow Boxer</string>
  <string name="Illness/DLC_2/ToothMutiny_Description">Poor dental hygiene has led to revolting teeth with a tendency to revolt.</string>
  <string name="Illness/DLC_2/ToothMutiny_Name">Tooth Mutiny</string>
  <string name="Illness/DLC_2/Trumidity_Description">An onset of panic, caused by high levels of atmospheric moisture, have caused the sufferer to confess all of their darkest secrets. A psychiatrist must convince them to shut up, and cool down, before they ruin their life.</string>
  <string name="Illness/DLC_2/Trumidity_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">True+Humidity</string>
  <string name="Illness/DLC_2/Trumidity_Name">Trumidity</string>
  <string name="Illness/DLC_2/VestedInsects_Description">Tiny, smartly-dressed bugs, believed to be the classy relatives of the common flea, are throwing a microscopic soirée on, or within, the body of the afflicted. </string>
  <string name="Illness/DLC_2/VestedInsects_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"vested interest.\"</string>
  <string name="Illness/DLC_2/VestedInsects_Name">Vested Insects</string>
  <string name="Illness/DLC_2/WildSpore_Description">An airborne affliction contracted from one of the island's more intoxicating plants. Sufferers may seem a little... off, behaving recklessly or, at worse, acting totally feral.</string>
  <string name="Illness/DLC_2/WildSpore_Name">Wild Spore</string>
  <string name="Illness/DLC_3/Ant_Description">Sufferers are chiefly characterised by having a large, ant-like head in place of their own. Should be treated with a mixture of bug repellent and mashed potatoes. Caused by bites from radioactive ants or failure to clear a teleporter before use.</string>
  <string name="Illness/DLC_3/Ant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"antimatter.\"</string>
  <string name="Illness/DLC_3/Ant_Name">Anty Matter</string>
  <string name="Illness/DLC_3/Asterrhoids_Description">Sufferers exhibit a sensitive, fluorescent area of inflammation. Caused by crops being contaminated with space dust, making them too volatile for consumption. Requires treatment with anti-inflammatory bum-salve.</string>
  <string name="Illness/DLC_3/Asterrhoids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Asteroid+Hemorrhoids</string>
  <string name="Illness/DLC_3/Asterrhoids_Name">Asterrhoids</string>
  <string name="Illness/DLC_3/Astro_Description">Aliens from other planets have heard about Two Point County and don't want to miss out. They've travelled light-years for the things that you and I take for granted. Though not strictly a disease, they need to be treated to live the earthy lives of their inter-galactic dreams.</string>
  <string name="Illness/DLC_3/Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"lack of humanity\" wouldmean \"understanding and kindness toward other people.\" Here the meaning is literal, as in the patient is not really human.</string>
  <string name="Illness/DLC_3/Astro_Name">Lack of Humanity</string>
  <string name="Illness/DLC_3/Astroknot_Description">Parts of the body's internal structure have intertwined into complex orbital structures and require untying. Caused by gone off space food and trying to understand astrophysics.</string>
  <string name="Illness/DLC_3/Astroknot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Astronaut+Knot</string>
  <string name="Illness/DLC_3/Astroknot_Name">Astroknot</string>
  <string name="Illness/DLC_3/Cardboard_Description">A condition caused by cramped transport or losing battles with 'easy-build' wardrobes. Sufferers need to be rebuilt from this simplified, condensed state.</string>
  <string name="Illness/DLC_3/Cardboard_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"flatpack\": \\nhttps://dictionary.cambridge.org/dictionary/english/flatpack</string>
  <string name="Illness/DLC_3/Cardboard_Name">Flat-Packed</string>
  <string name="Illness/DLC_3/Confidentures_Description">Unwanted knowledge of classified information has caused alarming levels of teeth gritting and tongue biting. The teeth have become tense and dissociated from the rest of the body and feel like an entirely separate, potentially detachable, entity. The sufferer requires therapy to reacquaint themselves with their own mouth.</string>
  <string name="Illness/DLC_3/Confidentures_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Confidential+dentures</string>
  <string name="Illness/DLC_3/Confidentures_Name">Confidentures</string>
  <string name="Illness/DLC_3/Continuthumb_Description">The sufferer's thumb has an incredible range of movement. It's possible that it could come in handy - get it, handy? - but mainly it's just really painful and needs fixing.</string>
  <string name="Illness/DLC_3/Continuthumb_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Continuum+Thumb</string>
  <string name="Illness/DLC_3/Continuthumb_Name">Continuthumb</string>
  <string name="Illness/DLC_3/Cosmoss_Description">The sufferer has a parasitic space moss growing inside of them. They will experience intermittent moments of cosmic peace, before a painful death. Requires treating with, either, the sap of an ancient moon tree or domestic weed killer.</string>
  <string name="Illness/DLC_3/Cosmoss_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cosmos+moss</string>
  <string name="Illness/DLC_3/Cosmoss_Name">Cosmoss</string>
  <string name="Illness/DLC_3/Cow_Description">Sufferers have become unenamoured with being human. Rather than deal with their issues, they hang out in fields and pretend to be cows. Must be treated quickly, before they're abducted by cow-collecting aliens.</string>
  <string name="Illness/DLC_3/Cow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bovine+whine</string>
  <string name="Illness/DLC_3/Cow_Name">Bowhine</string>
  <string name="Illness/DLC_3/CrapDalek_Description">An unhealthy enthusiasm for 'sci-fi' has caused the sufferer to trap themselves in a makeshift costume of a, supposedly, popular character. They require treatment before they lose what's left of them and end up looking like that forever. I mean, look at them.</string>
  <string name="Illness/DLC_3/CrapDalek_Name">Space Caged</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Description">Sufferers need to wear protective clothing due to being 'ill-suited' to Two Point County'. With a course of medicinal therapy and a nice lie down, patients can become acclimated. Deeply Ill-Suited patients are sealed in a water-tight environment to keep out the County's atmosphere.</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a scuba-diving suit, in this case). \"Deeply\" can mean both \"very\" and being a scuba diver (being \"deep\" under the water).</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name">Deeply Ill-Suited</string>
  <string name="Illness/DLC_3/Extraterrestical_Description">The body contains a small, surplus, celestial organ. The \"terrestical\" should be removed to avoid future complications, such an involuntary gravitational collapse. </string>
  <string name="Illness/DLC_3/Extraterrestical_Name">Extraterrestical</string>
  <string name="Illness/DLC_3/FlackHole_Description">The sufferer's mouth exhibits signs of abnormal density, producing words at a pathological, extremely irritating, rate. Peace and quiet are out of the question until the condition is treated. Caused by thought provoking mini series and mind-bending space fruits. </string>
  <string name="Illness/DLC_3/FlackHole_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Flack+black hole</string>
  <string name="Illness/DLC_3/FlackHole_Name">Flack Hole</string>
  <string name="Illness/DLC_3/Frog_Description">Years ago an alien life-form scanned the universe to find its closest genetic relative and found the frogs of Earth. They planned to visit their relative, and to take on their form, so as not to alarm anyone, but arrived without an escape plan or looking into the social status and engineering capabilities of the common frog. Generations later, these aliens are sick of being stuck here, so they've devised human-style outer shells to transport them to labs and hospitals, so they can be changed back into their true form and then go home.</string>
  <string name="Illness/DLC_3/Frog_Name">Frogborne</string>
  <string name="Illness/DLC_3/GormDeficiency_Description">The sufferer's genetic common-sense has begun to faulter. Newly produced cells now lack the \"gorm\" gene entirely. They must undergo treatment before becoming irrevocably foolish.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gormless\" means \"stupid\" in BrE.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name">Gorm Deficiency</string>
  <string name="Illness/DLC_3/Grunt_Description">Also know as the 'Henchman Phenomenon', a fault in the DNA has caused the sufferer's motivation to become straightforward and one dimensional. They must undergo treatment before someone with the wrong idea takes advantage.</string>
  <string name="Illness/DLC_3/Grunt_Name">Grunt</string>
  <string name="Illness/DLC_3/HGSwells_Description">Stands for something. Swelling caused by an unhealthy fear of alien invasion or taking the radio too seriously.</string>
  <string name="Illness/DLC_3/HGSwells_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From author \"H.G. Wells,\" and \"Swells\" as in \"swelling.\"</string>
  <string name="Illness/DLC_3/HGSwells_Name">H. G. Swells</string>
  <string name="Illness/DLC_3/HomeSick_Description">Nausea induced by being a long way from home, or, sometimes, an allergic reaction to houses in Two Point County. Sufferers require a treatment that resets their concept of 'home' and accustoms them to drywall and throw pillows.</string>
  <string name="Illness/DLC_3/HomeSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"homesick.\"</string>
  <string name="Illness/DLC_3/HomeSick_Name">Home Sick</string>
  <string name="Illness/DLC_3/Horrorscope_Description">An infection of the eye caused by dirty telescopes, binoculars or space goggles. Sufferers predict upsetting events and see really off-putting things.</string>
  <string name="Illness/DLC_3/Horrorscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Horror+horoscope</string>
  <string name="Illness/DLC_3/Horrorscope_Name">Horrorscope</string>
  <string name="Illness/DLC_3/Hyperrealty_Description">Overexposure to the housing market has left the sufferer with an unhealthy relationship with territory, as well as fixations on water pressure and curtains. Their obsession with fabrics must be removed from the fabric of their being.</string>
  <string name="Illness/DLC_3/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_3/Hyperrealty_Name">Hyperrealty</string>
  <string name="Illness/DLC_3/Isotrope_Description">The sufferer has begun to become an all-but-identical variation of themselves. Caused by exposure to, and the subsequent absorption of, trends and idioms. Needs to be treated before they become too irritating or dangerously radioactive.</string>
  <string name="Illness/DLC_3/Isotrope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Isotope+Trope</string>
  <string name="Illness/DLC_3/Isotrope_Name">Isotrope</string>
  <string name="Illness/DLC_3/Meteormites_Description">Microscopic space parasites have claimed the sufferer as their new home. The bugs' development occurs on an advanced time-frame so the sufferer must be treated with medicine that makes their body an unfit host before the mites' civilisation reaches the 'Apocalyptic Age'.</string>
  <string name="Illness/DLC_3/Meteormites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Meteorite+Mites</string>
  <string name="Illness/DLC_3/Meteormites_Name">Meteormites</string>
  <string name="Illness/DLC_3/Neutrainers_Description">Blistering caused by going sockless in new shoes or irregular subatomic activity around the ankles. Unusually common in people adjusting to the footwear conventions of a new solar system. </string>
  <string name="Illness/DLC_3/Neutrainers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Neutrinos + New trainers</string>
  <string name="Illness/DLC_3/Neutrainers_Name">Neutrainers</string>
  <string name="Illness/DLC_3/PlanetaryRing_Description">A point of incredible density has formed a ring inside the body, made of breadcrumbs and space rocks, that's swirling around all over the place. A surgeon must siphon out the density, and give their innards a good vacuuming, before they turn inside-out. Caused by bootlegged jelly beans and indigestion at warp-speed.</string>
  <string name="Illness/DLC_3/PlanetaryRing_Name">Planetary Ring</string>
  <string name="Illness/DLC_3/PropellerHead_Description">A condition caused by an infestation of airborne space ticks. The host takes on the ticks' love of flying, and can be seen wearing silly propeller hats or jumping, optimistically, from small heights believing that they're \"learning to glide\".</string>
  <string name="Illness/DLC_3/PropellerHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fanatic+Tick</string>
  <string name="Illness/DLC_3/PropellerHead_Name">Fanatick</string>
  <string name="Illness/DLC_3/Respirator_Description">An allergic reaction to G-force has caused the sufferer to reject their environment. Caused by riding roller coasters during pollen season or sneezing at the wrong moment during re-entry.</string>
  <string name="Illness/DLC_3/Respirator_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Allergies + G (as common abbreviation for \"gravity\")</string>
  <string name="Illness/DLC_3/Respirator_Name">Aller-Gs</string>
  <string name="Illness/DLC_3/SilverSpandex_Description">The sufferer is trapped in a form-fitting, silver suit and must be treated before they erode from chafing. Caused by an admirable, ill-conceived desire to take fashion into the future - today!</string>
  <string name="Illness/DLC_3/SilverSpandex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Science fiction + Friction</string>
  <string name="Illness/DLC_3/SilverSpandex_Name">Science Friction</string>
  <string name="Illness/DLC_3/SituationalGravity_Description">A condition that creates a localised microgravity environment within the body. The organs float freely and peacefully around the body: it is incredibly dangerous. The airlock must be broken and the atmosphere reset. Caused by space hiccups and an inability to deal with grave situations.</string>
  <string name="Illness/DLC_3/SituationalGravity_Name">Situational Gravity</string>
  <string name="Illness/DLC_3/Spacesuit_Description">Sufferers need to wear protective clothing due to being 'ill-suited' to Two Point County. With a course of medicinal therapy and a nice lie down, patients can become acclimated. Highly Ill-Suited patients are sealed in an air-tight environment to keep out the County's atmosphere.</string>
  <string name="Illness/DLC_3/Spacesuit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a space suit, in this case). \"Highly\" can mean both \"very\" and being an astronaut (being \"very high\" in the sky).</string>
  <string name="Illness/DLC_3/Spacesuit_Name">Highly Ill-Suited</string>
  <string name="Illness/DLC_3/Sputnek_Description">A locking of the neck that shifts with the phases of the moon. Caused by looking directly upwards at stars, planets or satellites.</string>
  <string name="Illness/DLC_3/Sputnek_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sputnik + Neck</string>
  <string name="Illness/DLC_3/Sputnek_Name">Sputneck</string>
  <string name="Illness/DLC_3/StarStruck_Description">Impact with rogue star fragments has resulted in bodily fractures. Most common in those people who tend to know when the next eclipse is going to be.</string>
  <string name="Illness/DLC_3/StarStruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Star Trek + Struck</string>
  <string name="Illness/DLC_3/StarStruck_Name">Star Struck</string>
  <string name="Illness/DLC_3/SuperHero_Description">Sufferers believe, or want to believe, that they can help society on a level above recycling and door-holding. Caused by commercial cinema and the grind of the everyday. Needs to be treated before they, inevitably, lose the fight against crime.</string>
  <string name="Illness/DLC_3/SuperHero_Name">Hero Complex</string>
  <string name="Illness/DLC_3/Telemutation_Description">Parts of the sufferer have been lost during trans-galactic teleportation. The body that remains is a temporary, fail-state, version of the individual pre-travel. They must now undergo DNA recovery so the original can be extrapolated from what remains.</string>
  <string name="Illness/DLC_3/Telemutation_Name">Telemutation</string>
  <string name="Illness/DLC_3/Warped_Description">The sufferer's insides have curved like wet wood. Caused by faulty space travel and unseasonably wet autumns.</string>
  <string name="Illness/DLC_3/Warped_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the literal meaning of something being warped/bent, and the meaning \"warp\" typically has in sci-fi.</string>
  <string name="Illness/DLC_3/Warped_Name">Warped</string>
  <string name="Illness/DLC_3/ZodiacArrest_Description">The body has fallen out of its celestial cadence, or something, thus explaining why everything has been going badly. Caused by losing contact with the moon, red meat and inhaling fortune cookies three-abreast.</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zodiac + Cardiac arrest</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name">Zodiac Arrest</string>
  <string name="Illness/DLC_4/AvocadoHands_Description">The sufferer's hands have become soft and mushy, much like the flesh of an avocado, causing them to break and fall apart at even the most mush-friendly tasks. Caused by early morning gentrification and shortening it to \"avo\".</string>
  <string name="Illness/DLC_4/AvocadoHands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a set phrase: https://www.healthline.com/health/avocado-hand#:~:targetText=Avocado%20hand%20occurs%20when%20the,cut%20your%20hand%20or%20fingers.\\n\\nYou can rewrite the whole thing and don't need need to keep the avocado theme, but preferably stay within the nature, organic, farm, hippy, ecology theme of the DLC if possible.</string>
  <string name="Illness/DLC_4/AvocadoHands_Name">Avocado Hands</string>
  <string name="Illness/DLC_4/Bioweasel_Description">An aggressive weasel-borne bacteria that lays dormant in organic fruit and vegetables, before attacking the system of unsuspecting saladeers. The DNA must be treated with the horrible, plant-cleaning chemicals that, unfortunately, would have prevented this from happening in the first place.</string>
  <string name="Illness/DLC_4/Bioweasel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"biodiesel.\" No need to maintain any sort of reference to weasels in the translations though.</string>
  <string name="Illness/DLC_4/Bioweasel_Name">Bioweasel</string>
  <string name="Illness/DLC_4/BodilyDruids_Description">Some of the body’s glands have begun secreting tiny stones. How did they get there? What are they for? These are questions that science continues to ask itself. Caused by admiring nature at particular times of year.</string>
  <string name="Illness/DLC_4/BodilyDruids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bodily fluids.\"</string>
  <string name="Illness/DLC_4/BodilyDruids_Name">Bodily Druids</string>
  <string name="Illness/DLC_4/BurningDesire_Description">A spark, as can happen, has lead to a fire. Caused by a deep passion for anything or anyone, chewing on dried grass and playing one's stomach like the bellows.</string>
  <string name="Illness/DLC_4/BurningDesire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Burning desire\" is a set phrase.</string>
  <string name="Illness/DLC_4/BurningDesire_Name">Burning Desire</string>
  <string name="Illness/DLC_4/CarbonFootprint_Description">Formerly termed Sooty Foot, this condition causes a discharge of smokey residue around the feet and ankles. The sufferer's DNA must be examined, and the problem removed from the chain for good. Caused by eating burnt toast, playing with matches and not doing your part.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://en.wikipedia.org/wiki/Carbon_footprint), though as it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name">Carbon Footprint</string>
  <string name="Illness/DLC_4/ChocolateShorts_Description">An accident caused by long drives, big sneezes and undercooked camp meat. The afflicted need a change of clothes and someone to tell them that it happens to the best of us.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Yes, poop reference.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name">Chocolate Shorts</string>
  <string name="Illness/DLC_4/Colander_Description">Sufferers are unable to keep track of a single idea. Scans will show that their thoughts have holes in them, which explains why they were talking all that rubbish. It's believed that sufferers don colanders on their heads as an expression of their state of mind, or, perhaps, just because they've lost it, a bit.</string>
  <string name="Illness/DLC_4/Colander_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not sure what's the pun--perforated throat, perhaps? This is a visual illness, the patient wears a collander on their heads.</string>
  <string name="Illness/DLC_4/Colander_Name">Perforated Thoughts</string>
  <string name="Illness/DLC_4/CraftAilment_Description">The sufferer, unable to deal with complex, hoppy situations, has been bottling up their emotions, which must now be removed, surgically, and distributed to people that deal in that kind of thing.</string>
  <string name="Illness/DLC_4/CraftAilment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"craft ale.\" You don't need to keep the reference to beers or bottles.</string>
  <string name="Illness/DLC_4/CraftAilment_Name">Craft Ailment</string>
  <string name="Illness/DLC_4/CrystalBalls_Description">Mysterious glass-like spheres have materialised in the body. This could mean one of a number of things: success in business or romance; grave danger; or low, low prices. They need removing by a surgeon before they break and cause terrible luck as well as untold physical damage.</string>
  <string name="Illness/DLC_4/CrystalBalls_Name">Crystal Balls</string>
  <string name="Illness/DLC_4/DilutedPupils_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Note \"sherbet\" in the UK has a different meaning, though again it can be adapted to whatever works.</string>
  <string name="Illness/DLC_4/DilutedPupils_Description">A condition that used to be treated with an array of tiny fans is now best handled by ingesting a pharmaceutical blend of sherbet flavoured eye drops and self-dazing flour.</string>
  <string name="Illness/DLC_4/DilutedPupils_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"dilated pupils.\"</string>
  <string name="Illness/DLC_4/DilutedPupils_Name">Diluted Pupils</string>
  <string name="Illness/DLC_4/EcoWorrier_Description">Pockets of climate-related dread have begun to attack the self. Sufferers just need a psychiatrist to lie to them for a while, then everything should be fine. Well, not fine, but you know.</string>
  <string name="Illness/DLC_4/EcoWorrier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"eco-warrior\" (https://en.wikipedia.org/wiki/Eco-warrior)</string>
  <string name="Illness/DLC_4/EcoWorrier_Name">Eco-Worrier</string>
  <string name="Illness/DLC_4/FlappyHamper_Description">Derived from the old expression (\"a bit of a Flappy Hamper\"), the term is most commonly used in a medical setting to characterise the range of injuries that can be caused by the extremities being shut in wicker baskets. Caused by windy picnic and bad timing.</string>
  <string name="Illness/DLC_4/FlappyHamper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"happy camper.\"</string>
  <string name="Illness/DLC_4/FlappyHamper_Name">Flappy Hamper</string>
  <string name="Illness/DLC_4/FlowerPot_Description">Sufferers displace their environmental anxieties onto domestic gardening, taking obsessive care over carnations and chrysanthemums to make up for what they can't control. Common symptoms, other than its namesake head-pot, include: night-time weeding, fertiliser pockets and bloodshot eyes.</string>
  <string name="Illness/DLC_4/FlowerPot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://www.wordreference.com/definition/pothead), within the hippy kinda theme. As it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/FlowerPot_Name">Pothead</string>
  <string name="Illness/DLC_4/FootInMouth_Description">An infection of the judgement gland, caused by double yolks and too many group chats. Sufferers will keep saying the wrong thing, and must be cured before they really blow it and swallow themselves whole.</string>
  <string name="Illness/DLC_4/FootInMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://www.woodwardenglish.com/put-your-foot-in-your-mouth-meaning/#:~:targetText=Meaning%20of%20Put%20your%20foot,before%20speaking%20or%20doing%20it.), hence the description. It can be adapted to a similar expression in your language that can work as an illness or condition.</string>
  <string name="Illness/DLC_4/FootInMouth_Name">Foot-in-Mouth</string>
  <string name="Illness/DLC_4/GreenFingers_Description">Unlike the figurative description of those who quite like gardening, this condition causes literal green-ness of the hands. Sufferers engage, obsessively, in gardening related activities and must be cured before they bury themselves in rakes, seed packets and, eventually, soil.</string>
  <string name="Illness/DLC_4/GreenFingers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not to be confused with the staff trait also called \"green fingers.\" Please do not follow TM unless it also works as an illness name! Once more, this comes from a set phrase (https://www.wordreference.com/definition/green%20fingers).</string>
  <string name="Illness/DLC_4/GreenFingers_Name">Green Fingers</string>
  <string name="Illness/DLC_4/HareHead_Description">The condition is characterised by a pattern of eccentric behaviour and ill-conceived decisions, as well as having a rabbit-like head. Caused by hare allergies, devilish lettuce and all night tea parties.</string>
  <string name="Illness/DLC_4/HareHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/harebrained\\n\\nThis is a visual illness, the patients look like human hares/rabbits.</string>
  <string name="Illness/DLC_4/HareHead_Name">Harebrained</string>
  <string name="Illness/DLC_4/HeavyHanded_Description">A chronic lack of subtlety that can cause swelling and increased density of the sufferer's hand-meat, a product of over simplifying arguments and misreading tsp as tbsp. Their internal sensitivity needs recalibrating in order to alleviate the problem, and the strain of lugging around those weighty manuals.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/heavy-handed\\n\\nAs usual, the illness description is a  mix of the meaning of set expression and a literal meaning.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name">Heavyhandedness</string>
  <string name="Illness/DLC_4/Incensed_Description">A negative reaction to fragrant smoke has left the sufferer anything but relaxed. They need to be calmed down with a sophisticated blend of aromas, specially catered to their needs.</string>
  <string name="Illness/DLC_4/Incensed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://dictionary.cambridge.org/dictionary/english/incensed), hence the illness description, and has a reference to incense, hippy-themed.</string>
  <string name="Illness/DLC_4/Incensed_Name">Incensed</string>
  <string name="Illness/DLC_4/MageFright_Description">Fantasy role playing games have left the sufferer paranoid about their vulnerability to wizardry, give them an untraceably small dose of something and tell them it’s magic.</string>
  <string name="Illness/DLC_4/MageFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"stage fright.\"</string>
  <string name="Illness/DLC_4/MageFright_Name">Mage Fright</string>
  <string name="Illness/DLC_4/Mulch_Description">The stomach is lined with a layer of leaves and woodchips. Symptoms include: unusual rustling and forest floor smell. Caused by ingesting topsoil and general foliage. Sufferers should be told to wash their vegetables and fungi before eating them, not after.</string>
  <string name="Illness/DLC_4/Mulch_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing: https://dictionary.cambridge.org/dictionary/english/mulch\\n\\nIt's also within the nature/ecology theme.</string>
  <string name="Illness/DLC_4/Mulch_Name">Mulch</string>
  <string name="Illness/DLC_4/NastyTrip_Description">So-called as the fracturing is a result of a nasty trip. Caused by poor coordination, unseen tree roots and getting distracted by illusionary posters. </string>
  <string name="Illness/DLC_4/NastyTrip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This sounds like a bad trip on acid, hiwhc is hippy-themed, though it's being used literally as someone tripping and falling.</string>
  <string name="Illness/DLC_4/NastyTrip_Name">Nasty Trip</string>
  <string name="Illness/DLC_4/Pesticitis_Description">A condition that causes the sufferer to become a real nuisance. The irritation can take on countless forms, from deliberately clapping at the wrong time, to throwing out perfectly good bread. Commonly contracted from aphids, voles or passed, directly, from someone that's both sickeningly tiresome and tiresomely sick.</string>
  <string name="Illness/DLC_4/Pesticitis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"appendicitis\" (probably?), \"pesticide,\" and \"being a pest.\"</string>
  <string name="Illness/DLC_4/Pesticitis_Name">Pesticitis</string>
  <string name="Illness/DLC_4/PineDented_Description">The sufferer is all bent out of shape after bouncing off a piece of woodland. Trees always win, folks.</string>
  <string name="Illness/DLC_4/PineDented_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"pine-scented.\"</string>
  <string name="Illness/DLC_4/PineDented_Name">Pine Dented</string>
  <string name="Illness/DLC_4/Pinocchio_Description">Woodworms, loaded with F.I.B. (Falsification Inducing Bacteria), take up residence in an unsuspecting human. The host becomes stiff and wooden, lies to anyone that's willing to listen, and externalises their own conscience. They'll need treatment to feel real again.</string>
  <string name="Illness/DLC_4/Pinocchio_Name">Woodworms</string>
  <string name="Illness/DLC_4/Puck_Description">Sufferers are stuck, or 'shackled', as a faunier form of themselves, and may exhibit uncharacteristically mischevious or horn-ful behaviour. Needs to be treated with an especially disgusting type of medicine, known as an 'antigoat'. Luckily, sufferers can eat just about anything…</string>
  <string name="Illness/DLC_4/Puck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression (https://dictionary.cambridge.org/dictionary/english/ramshackle). The focus is in the ram/goat part, you can just ignore the meaning of \"ramshackle\" really. This is  a visual illness that makes patients look like a weregoat--see reference file for visual.</string>
  <string name="Illness/DLC_4/Puck_Name">Ramshackled</string>
  <string name="Illness/DLC_4/Retrogaze_Description">An immersive, hallucinatory form of nostalgia that causes the sufferer to see things the way that they think they used to be, often in a warming, sepia hue. Caused by new, generally less bad, problems, and irregular celestial activity. They need to receive a course of therapy that will show them that things weren't that great then, either.</string>
  <string name="Illness/DLC_4/Retrogaze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"retrogress\" and \"gaze.\"</string>
  <string name="Illness/DLC_4/Retrogaze_Name">Retrogaze</string>
  <string name="Illness/DLC_4/Roadstool_Description">The sufferer's bowels have become upset from too much travel. They need medicine that makes their constitution feel at home, so they can, once again, travel comfortably and lightly.</string>
  <string name="Illness/DLC_4/Roadstool_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"Toadstool,\" mushrooms being within the hippy theme. It can be adapted to anything within the broader theme of the DLC though.</string>
  <string name="Illness/DLC_4/Roadstool_Name">Roadstool</string>
  <string name="Illness/DLC_4/Scarecrow_Description">An extreme form of hay fever, the condition leaves sufferers itchy, upset and capable of defending crops from all manner of avian treachery. Oh yeah, and they've turned into straw… I always forget that part.</string>
  <string name="Illness/DLC_4/Scarecrow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Distraught + Straw</string>
  <string name="Illness/DLC_4/Scarecrow_Name">Distrawed</string>
  <string name="Illness/DLC_4/Spellbound_Description">The sufferer is having trouble in the toilet-department after being on the wrong end of a constipation incantation. They say the darkest magic hits you where the sun don't shine.</string>
  <string name="Illness/DLC_4/Spellbound_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The illness is a play on the word \"spellbound\" and magic \"spells.\"</string>
  <string name="Illness/DLC_4/Spellbound_Name">Spellbound</string>
  <string name="Illness/DLC_4/Sproutrage_Description">A condition caused by the heated debate surrounding the humble, miniature cabbage. Sufferers have been worn down by unsustainable exposure to the sheer volume of opinions. We can treat them, but this only ends when people realise that there are more interesting things to talk about.</string>
  <string name="Illness/DLC_4/Sproutrage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"outrage\" and \"sprouts.\"</string>
  <string name="Illness/DLC_4/Sproutrage_Name">Sproutrage</string>
  <string name="Illness/DLC_4/Stumblebum_Description">Characterised by bouts of bumbling, cringeworthy foolishness. The sufferer's DNA has been altered after years of trying to seem as if they know what they're doing, despite being well out of their depth. The ineptitude must be genetically removed before they take the rest of us down with them.</string>
  <string name="Illness/DLC_4/Stumblebum_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/stumblebum</string>
  <string name="Illness/DLC_4/Stumblebum_Name">Stumblebum</string>
  <string name="Illness/DLC_4/Tech_Description">The sufferer has been corrupted by flawed, obsolete or malware ridden technology and needs to be treated with an emergency software update. Caused by hyper-connectivity and using your phone on the toilet.</string>
  <string name="Illness/DLC_4/Tech_Name">Glitchy Patch</string>
  <string name="Illness/DLC_4/TenderBox_Description">Sufferers are characterised by a stifling soreness and a slightly flinty smell. Commonly caused by long camping trips, spent trying to start fires.</string>
  <string name="Illness/DLC_4/TenderBox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"tinderbox\" (a useful thing to have when you're out in the wild), now being \"tender.\"</string>
  <string name="Illness/DLC_4/TenderBox_Name">Tenderbox</string>
  <string name="Illness/DLC_4/VegNose_Description">An infection that transmogrifies the nose, turning the sufferer into a big ol' turnip face. Those afflicted should be warned about burying their heads in the soil or doing that impression of a truffle pig which everyone likes so much.</string>
  <string name="Illness/DLC_4/VegNose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, with the patient having a turnip for a nose. Check reference file for visual.</string>
  <string name="Illness/DLC_4/VegNose_Name">Root Snoot</string>
  <string name="Illness/DLC_4/WeepingIris_Description">Sustained sobbing has left the sufferer with a leaky aperture, or two. They require cheering up, and a chemical treatment that tightens the body's plumbing.</string>
  <string name="Illness/DLC_4/WeepingIris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Unsure what the pun is--iris is a flower, and part of the eye, so it's weeping? Anythig that's a reference to crying or sadness should be fine, especially if also related to nature.</string>
  <string name="Illness/DLC_4/WeepingIris_Name">Weeping Iris</string>
  <string name="Illness/DLC_5/ActionHero_Description">Sufferers have an inflated, totally unreasonable perception of their own importance and ability. They must undergo a course of mild, psychiatric beration to be reverted from pathologically obnoxious to neurotically normal. Caused by two-for-one film tickets and letting relatively small compliments go to your head. </string>
  <string name="Illness/DLC_5/ActionHero_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Protagonist+Agony. Patients look like a Rambo-like character (see visuals for reference).</string>
  <string name="Illness/DLC_5/ActionHero_Name">Protagony</string>
  <string name="Illness/DLC_5/ArtSick_Description">A condition that ranges in severity from mild ennui to intense, existential hopelessness. Caused by paint fumes, undiluted watercolours and colouring outside the lines.</string>
  <string name="Illness/DLC_5/ArtSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"heartsick,\" which means \"to feel extreme unhappiness.\"</string>
  <string name="Illness/DLC_5/ArtSick_Name">Art Sick</string>
  <string name="Illness/DLC_5/Blooper_Description">The body's internal code has adopted a fundamental, often comical, error. The unprofessional sequence must be removed from main body of the DNA and transferred into the body's bonus DNA. Sufferers may laugh uncontrollably or ask for their \"line\". </string>
  <string name="Illness/DLC_5/Blooper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to blooper scenes: \\nhttps://en.wikipedia.org/wiki/Blooper</string>
  <string name="Illness/DLC_5/Blooper_Name">Blooper</string>
  <string name="Illness/DLC_5/BlueBlood_Description">The sufferer's vital fluids have taken on a garish, almost smug, shade of blue. Caught from money that has been left sitting out, often for generations, the sufferer must have their blood audited and the troublesome wealth taken away from them, at once.</string>
  <string name="Illness/DLC_5/BlueBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The expression \"to have blue blodd\" is used when someone is \"born to a family that belongs to the highest social class.\"</string>
  <string name="Illness/DLC_5/BlueBlood_Name">Blue Blood</string>
  <string name="Illness/DLC_5/BrokenLeg_Description">Veterans of the theatre, as well as medical professionals, understand the risks of wishing performers \"good luck\". In fact, over 1.5% of the broken legs in Two Point County - every year - are a direct, ironic result of a well-wisher forgetting to say the much safer \"break a leg\". Your intentions don't matter. Think before you wish luck on others.</string>
  <string name="Illness/DLC_5/BrokenLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to stage actors in real life traditionally telling each other \"Break a leg!\" before the play or before going on stage, instead of saying just \"Good luck.\"</string>
  <string name="Illness/DLC_5/BrokenLeg_Name">Broken Leg</string>
  <string name="Illness/DLC_5/Canapains_Description">Sufferers experience little morsels of intestinal discomfort. Caused by dodgy finger food and poorly washed silverware. The Hors d'oeuvre (order) of business is to rummage around inside them to remove whatever exotic egg, expensive seasoning or smoked-something that's causing all their discomfort. </string>
  <string name="Illness/DLC_5/Canapains_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Canapé + Pains.\\nCanapés are common platter snacks at socialite events, and are supposed to be refined.</string>
  <string name="Illness/DLC_5/Canapains_Name">Canapains</string>
  <string name="Illness/DLC_5/Concertoes_Description">Films have led us to believe that pianos only fall on people's heads, but sometimes they land on people's feet, too, and that is also really unideal. Due to severe fracturing of the toes, the sufferer produces a noise when they walk that sounds faintly like classical music.</string>
  <string name="Illness/DLC_5/Concertoes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Concerto + Toes</string>
  <string name="Illness/DLC_5/Concertoes_Name">Concertoes</string>
  <string name="Illness/DLC_5/CorruptFootage_Description">The sufferer has developed holes in the bones of their feet that will require editing. Must be restored carefully and then wrapped in a protective, analogue film. Caused by tripping on set, dropping reels on your heels and someone leaving a franchised coffee cup in the shot... </string>
  <string name="Illness/DLC_5/CorruptFootage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Corrupt footage\" (i.e. recording file that's become corrupted) contains the word \"foot.\"</string>
  <string name="Illness/DLC_5/CorruptFootage_Name">Corrupt Footage</string>
  <string name="Illness/DLC_5/CrossFrayed_Description">A form of allergic reaction to 'cross-fading', a traditional transition technique in the film industry. Although it goes unnoticed by the human eye, the cells of a Cross-Frayed individual will appear to be \"fading out\" when examined under a microscope. Due to the ubiquity of the technique, it is safest for the sufferer to have their intolerance removed from their genetic code.</string>
  <string name="Illness/DLC_5/CrossFrayed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cross fade + Frayed</string>
  <string name="Illness/DLC_5/CrossFrayed_Name">Cross-Frayed</string>
  <string name="Illness/DLC_5/DirectorsGut_Description">Chronic stomach ache caused by excessive decision making and mouldy bagels.</string>
  <string name="Illness/DLC_5/DirectorsGut_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"director's cut.\"</string>
  <string name="Illness/DLC_5/DirectorsGut_Name">Director's Gut</string>
  <string name="Illness/DLC_5/DramaticPaws_Description">The sufferer's hands have developed a taste for... drama! The hands exhibit a life of their own, doing things purely for the sake of \"narrative\", often to the disadvantage and danger of the individual. So-called \"Dramatic Paws\" have been known to start fights, throw drinks, or - even - knock over things that ought not be knocked over.</string>
  <string name="Illness/DLC_5/DramaticPaws_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"dramatic pause\" (https://tvtropes.org/pmwiki/pmwiki.php/Main/DramaticPause).</string>
  <string name="Illness/DLC_5/DramaticPaws_Name">Dramatic Paws</string>
  <string name="Illness/DLC_5/Dressage_Description">A viral condition contracted from horses, stables and sleeveless, quilted jackets. Most cases remain symptomless, as the internal organs begin to promenade around the body in an orderly, elegant fashion, however some physicians have attested to diminishing peripheral vision and occasional whinnying.</string>
  <string name="Illness/DLC_5/Dressage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the sport with horses. Keeping horses is considered a posh and high-society activity, which matches the theme of the third level of DLC 5.</string>
  <string name="Illness/DLC_5/Dressage_Name">Dressage</string>
  <string name="Illness/DLC_5/Extrasensory_Description">A condition contracted by actors without speaking lines and character names such as \"tired old man\" and \"ballerina #4\". A life of pretending to talk in the background of café scenes has worn away at the sufferer’s social behaviour. They now gesture and mumble, laughing at intervals: “Hurgh nu fa, ba-da-la-da-DA! Haha. Oh.” It goes to show: background life imitates background art... </string>
  <string name="Illness/DLC_5/Extrasensory_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Actors with no or very few spoken lines, typically playing unnamed background characters, are called \"extras.\"</string>
  <string name="Illness/DLC_5/Extrasensory_Name">Extrasensory</string>
  <string name="Illness/DLC_5/FlashBack_Description">Bursts of sudden back pain caused by intense déjà vu related hallucinations. The patient may believe that they're back from the future to save themselves (from back pain). They need to be convinced otherwise before they hurt themselves or somehow manage to change the future.</string>
  <string name="Illness/DLC_5/FlashBack_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the concept of a \"flashback,\" related to the back of the human body.</string>
  <string name="Illness/DLC_5/FlashBack_Name">Flash Back</string>
  <string name="Illness/DLC_5/FourthwallProblem_Description">A condition first recognised by the celebrated, now infamous, psychiatrist Ebenezer Fourthwall. The sufferer can't tell reality from fantasy, or stage left from stage right. Caused by hidden cameras, \"pranks\" and having one's reality totally shattered. Extreme cases have been known to lead sufferers to believe that they're in some kind of extravagant simulation.</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the concept of fourth wall in fiction: \\n\\nhttps://en.wikipedia.org/wiki/Fourth_wall</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name">Fourthwall Problem</string>
  <string name="Illness/DLC_5/Foxtrodden_Description">Infinitesimally small bruising, inside and out, has given the body a radiant glow but left it unfortunately close to bursting. The sufferer must undergo surgery to repair the body's structural integrity and avoid going \"pop\". Caused by long nights on the dance floor, illegal spa treatments and fox stampedes.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the foxtrot dance, and foxes treading on the patient.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name">Foxtrodden</string>
  <string name="Illness/DLC_5/GuestCist_Description">A common malady in organisers, producers and caterers alike. Planning an event is a stressful occupation. In the early days of party-throwing, it was said that the lumpy bulge contained the spirits of the uninvited. Traditionally, at the end of the party, the organiser was beaten with sticks until it burst, thus freeing the souls of the absentee. This was later deemed dangerous and pretty gross.</string>
  <string name="Illness/DLC_5/GuestCist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to \"guest list,\" tho with a cyst twist.</string>
  <string name="Illness/DLC_5/GuestCist_Name">Guest Cist</string>
  <string name="Illness/DLC_5/HeadBanger_Description">An extreme form of headache that hardens the sufferer's head, giving it a subtle, often imperceptible, metallic quality. They need to keep their head still for a while and be given an injection of laid-back vibes. Caused by power chords, rocks and/or rolls and not drinking enough water.</string>
  <string name="Illness/DLC_5/HeadBanger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"banging headache\" is a very strong headache. Also, head-banging is this:   https://en.wikipedia.org/wiki/Headbanging</string>
  <string name="Illness/DLC_5/HeadBanger_Name">Banging Headache</string>
  <string name="Illness/DLC_5/Hotdog_Description">A delusional condition that causes the sufferer to dress like a hot dog, as they believe that it's what's best for their career (in the long run). They need to be given a course of mustard placebo and assured that very few famous actors ever had to dress like a sausage. Caused by a lack of auditions and trusting what the guy at the hot dog stand had to say.</string>
  <string name="Illness/DLC_5/Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Misdemeanor+Wiener. Patient wears a hot dog costume. This is reminiscent of the stereotypical part-time jobs aspiring actors take before they're rich and famous.</string>
  <string name="Illness/DLC_5/Hotdog_Name">Misdewiener</string>
  <string name="Illness/DLC_5/Limelit_Description">The sufferer's insides appear to be illuminated by a yellow-green light. A surgeon must go inside them and correct the problem before it burns them out. Caused by sudden media attention and swallowing stage lights.</string>
  <string name="Illness/DLC_5/Limelit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A limelight is the same thing as a spotlight. Also, \"to be in the limelight\" means \"to be a position of public attention or notice.\"</string>
  <string name="Illness/DLC_5/Limelit_Name">Limelit</string>
  <string name="Illness/DLC_5/Listless_Description">A form of exclusion trauma caused by an unhealthy concern for one's own perceived importance. Essentially, they're really very sad that they're not considered important, let alone \"very\" important. The sufferer must be convinced that lists are just bits of paper, that importance is subjective and other heinous lies to regain their self-esteem.</string>
  <string name="Illness/DLC_5/Listless_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Listless\" in real life means \"having or showing little or no interest in anything.\" Description for the illness plays with this meaning and with \"lists.\"</string>
  <string name="Illness/DLC_5/Listless_Name">Listless</string>
  <string name="Illness/DLC_5/Metrognomic_Description">Sufferers hear a recurring and regular beat that they believe is being played by a tiny magical being or \"ear gnome\". After undergoing a course of treatment for their hearing - that has nothing to do with gnomes - the patient may well believe in magic, or even try and complete some kind of quest for their gnome-y friend. Healthcare practitioners have found that it's best to indulge them, sadly.</string>
  <string name="Illness/DLC_5/Metrognomic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Metronome + Gnome</string>
  <string name="Illness/DLC_5/Metrognomic_Name">Metrognomic</string>
  <string name="Illness/DLC_5/MintyCondition_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Typically, comic book issues preserved \"in mint condition\" can theoretically be sold for higher prices to collectors.\\n\\nPlease note a \"comic book\" is not really a book, it's the most widespread format of comic magazine in the U.S. from publishers like Marvel or DC: \\nhttps://en.wikipedia.org/wiki/Comic_book</string>
  <string name="Illness/DLC_5/MintyCondition_Description">Despite its name, the sufferer - who may emit a faint, peppermint aroma - is in a state that is far from perfect. The strange bacteria responsible is most commonly contracted through expensive herbal teas and really old comic books. </string>
  <string name="Illness/DLC_5/MintyCondition_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Minty + Mint condition.</string>
  <string name="Illness/DLC_5/MintyCondition_Name">Minty Condition</string>
  <string name="Illness/DLC_5/MoCap_Description">Caused by overexposure to special effects, the sufferer's body is caught in a state between the procedurally generated world and our own. They must be cured, and have every ping-pong ball removed, before they disappear, forever.</string>
  <string name="Illness/DLC_5/MoCap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Motion sickness is a real condition in real life, feeling dizzy when travelling on a car, boat, etc. The patient wears a motion capture suit (see visuals for reference).</string>
  <string name="Illness/DLC_5/MoCap_Name">Motion Sickness</string>
  <string name="Illness/DLC_5/Monopoly_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In Monopoly, player tokens have different forms, including a race car, a top hat and a thimble.\\nThe \"Go directly to Hospital. Don't...\" joke comes from Monopoly as well: \\nhttps://monopoly.fandom.com/wiki/Go_to_Jail_(card)\\n\\nIf Monopoly is not well-known in your country, you may need to rewrite the description so it makes more sense. Probably changing these references to stereotypical quirky rich man behavior should work.</string>
  <string name="Illness/DLC_5/Monopoly_Description">Sufferers are dangerously concerned with their perceived wealth. They will spend every penny they can on race cars, top hats and thimbles in an attempt to seem absolutely loaded. To avoid bankruptcy, they need to be injected with something sappy that'll convince them that lying is for bad guys and true wealth comes from within. Sufferers must go to hospital. Go directly to hospital. Don't… well, you know.</string>
  <string name="Illness/DLC_5/Monopoly_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the popular board game Monopoly. Patients look very similar to the board game's rich man mascot.</string>
  <string name="Illness/DLC_5/Monopoly_Name">Monopolies</string>
  <string name="Illness/DLC_5/MudPerson_Name">Mudperson</string>
  <string name="Illness/DLC_5/Mud_Description">Sufferers have 'mud poisoning' after accidentally ingesting dirt. Sure, they may have fun for a while, dancing and feeling at one with the earth, but after a while they'll become entirely soily. They need a deep clean, inside and out.</string>
  <string name="Illness/DLC_5/Mud_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, please check visual reference. The name comes from the common expression \"to soil oneself.\"  \\n\\nhttps://en.wiktionary.org/wiki/soil_oneself</string>
  <string name="Illness/DLC_5/Mud_Name">Soiled Self</string>
  <string name="Illness/DLC_5/PaperBag_Description">Sufferers believe that they're being watched by spies or the international press. To combat their suspicions, and protect their identity, they have adopted a derivative and ineffective form of disguise. They'll need treatment before they get any shyer, and must be reassured that no-one cares who they are. Besides, they're not kidding anyone…</string>
  <string name="Illness/DLC_5/PaperBag_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bag + Incognito\\nThis is a visual illness.</string>
  <string name="Illness/DLC_5/PaperBag_Name">Inbagneato</string>
  <string name="Illness/DLC_5/Scream_Description">Sufferers display the outward signs of extreme shock. All the time. Commonly contracted from haunted paint, but may also manifest spontaneously in art galleries, after looking at the price of that piece they liked that was \"only a print\".</string>
  <string name="Illness/DLC_5/Scream_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">DLC 5 of Two Point hospital is also called \"Culture Shock\". These are not to be confused!!! Translations for both don't need to be identical in the localized game.\\n\\nIn real life, culture shock is \"a feeling of confusion and distress experienced by a person who is exposed to a foreign culture.\"</string>
  <string name="Illness/DLC_5/Scream_Name">Culture Shock</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Description">A condition that targets depth perception. The sufferer will struggle to process flat surfaces or identify whether an object is, in fact, small or just really far away. Caused by bad reactions to visual tricks and Sundays on the island.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To shift one's perspective is the same as to look at a topic or issue from a different angle. Perspective is also a reference to art and how to portray landscapes.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name">Shifting Perspective</string>
  <string name="Illness/DLC_5/Sinewment_Description">Pain and tension in the body's fibres, caused by happy endings, finishing stories and over-indulging on credit sequences.</string>
  <string name="Illness/DLC_5/Sinewment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sinew + Denouement</string>
  <string name="Illness/DLC_5/Sinewment_Name">Sinewment</string>
  <string name="Illness/DLC_5/SnotTwist_Description">A complex twisting of the mucus that affects the sufferer's airways. Caused by sudden changes in narrative and finding out that it's all been a dream.</string>
  <string name="Illness/DLC_5/SnotTwist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Snot + Plot twist</string>
  <string name="Illness/DLC_5/SnotTwist_Name">Snot Twist</string>
  <string name="Illness/DLC_5/SquareEyes_Description">The sufferer's eyes have become square - no kidding - and backlit. They need some anti-pixel medication and to be told to sit a little further away from their screens. </string>
  <string name="Illness/DLC_5/SquareEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, someone is said to be square-eyed if they watch too much TV. \\nThis is a visual illness, please check visuals for reference.</string>
  <string name="Illness/DLC_5/SquareEyes_Name">Square Eyes</string>
  <string name="Illness/DLC_5/StageHand_Description">A collective term, coined for the wide variety of manual maladies contracted by the crew members of film, theatre and television industries. Common causes include: dry ice, cannibal actors and picking up the wrong end of irresponsibly sharp \"fake\" weaponry.</string>
  <string name="Illness/DLC_5/StageHand_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, a stagehand is \"a person who moves scenery or props before or during the performance of a play.\"</string>
  <string name="Illness/DLC_5/StageHand_Name">Stage Hand</string>
  <string name="Illness/DLC_5/Stuntman_Description">Sufferers have lost the ability to tell what's boring, what's exciting and what's dangerous and will take great pleasure from even the most mundane task. They need to be recalibrated before they do something brilliant but fatal. Not everything can be exciting, it's not healthy and it's not realistic. Caused by sliding down banisters, having exact change and rolling around on film sets.</string>
  <string name="Illness/DLC_5/Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"stunt double.\"</string>
  <string name="Illness/DLC_5/Stuntman_Name">Stunt Trouble</string>
  <string name="Illness/DLC_5/ToySoldier_Description">The body has been invaded by a hostile, part-polymer, parasite. Sufferers exhibit a monochromatic green exterior and extremely limited flexibility. They'll soldier on until they freeze - in pose - but they need to be melted down, strained and reset, if they ever want to regain regular rigidity.</string>
  <string name="Illness/DLC_5/ToySoldier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Private parts\" is a euphemism for \"genitals.\" A \"private,\" on the other hand, is a soldier of the lowest rank.</string>
  <string name="Illness/DLC_5/ToySoldier_Name">Private Parts</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Description">A range of bone-related conditions caused by walking into, or being crushed by, a wardrobe or similarly weighty container of costumes and/or props. Often the result of waning focus at an inopportune moment. Common catalysts include day-dreaming, sandwich distraction and checking to see if your business is showing.</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a wardrobe malfunction is \"an instance of a person accidentally exposing an intimate part of their body as a result of an article of clothing slipping out of position.\"</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name">Wardrobe Malfunction</string>
  <string name="Illness/DLC_5/WritersBlock_Description">It's perfectly normal to have a paintbrush in your hair, but not a pencil in your head. The unwelcome piece of stationary is blocking the part of the brain responsible for… what's the word… sentences. Anyway, that'll need to be removed if they want to write good.</string>
  <string name="Illness/DLC_5/WritersBlock_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a writer's block is \"a psychological inhibition preventing a writer from proceeding with a piece.\"</string>
  <string name="Illness/DLC_5/WritersBlock_Name">Writer's Block</string>
  <string name="Illness/DLC_6/AgeFright_Description">An irrational fear of the passage of time, made all the more severe by the existence of time travel.</string>
  <string name="Illness/DLC_6/AgeFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stage fright + age</string>
  <string name="Illness/DLC_6/AgeFright_Name">Age Fright</string>
  <string name="Illness/DLC_6/Beheaded_Description">This case of lost identity can be easily reversed by a De-Lux O-Luxe machine. On with their heads.</string>
  <string name="Illness/DLC_6/Beheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Beheaded_Name">Beheadedness</string>
  <string name="Illness/DLC_6/BionicPlague_Description">Sufferers have augmented their bodies with robot parts, without consulting the robot parts, causing hilarity - as well as profound health concerns - to ensue.</string>
  <string name="Illness/DLC_6/BionicPlague_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Pun on \"bubonic plague.\"</string>
  <string name="Illness/DLC_6/BionicPlague_Name">Bionic Plague</string>
  <string name="Illness/DLC_6/BloatOfArms_Description">Colloquially known as squire's elbow, carrying all that heavy knight gear is very hard on the forearms.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Coat of arms + bloat, double-meaning to arms.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name">Bloat of Arms</string>
  <string name="Illness/DLC_6/BlueTeeth_Description">Discolouration of tooth enamel acquired through overuse of wireless dental floss.</string>
  <string name="Illness/DLC_6/BlueTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bluetooth + teeth. I am really reaching for techy words here.</string>
  <string name="Illness/DLC_6/BlueTeeth_Name">Blue Teeth</string>
  <string name="Illness/DLC_6/BoneHead_Description">The result of an ill-advised attempts to clean out one's ear canal with rudimentary tools. Patients report a \"surprising lack of resistance\".</string>
  <string name="Illness/DLC_6/BoneHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a bonehead is an idiot.</string>
  <string name="Illness/DLC_6/BoneHead_Name">Bone Head</string>
  <string name="Illness/DLC_6/Byteheaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheaded_Description">Doctors must take care to safely remove hardware so as to prevent memory corruption.</string>
  <string name="Illness/DLC_6/Byteheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Byteheaded_Name">Byteheadedness</string>
  <string name="Illness/DLC_6/Byteheadedness_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheadedness_Description">A hyper-advanced strain of Lightheadeness. Doctors must take care to safely remove hardware so as to prevent memory corruption.</string>
  <string name="Illness/DLC_6/ChewedRose_Description">A form of thorn-related ailment, often the result of misguided attempts to be cool and/or seductive.</string>
  <string name="Illness/DLC_6/ChewedRose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Very laboured \"Tudor Rose\" pun. This reference will likely not be understood outside the UK, so the name should be adapted freely to anything that works with the visuals.</string>
  <string name="Illness/DLC_6/ChewedRose_Name">Chewed a Rose</string>
  <string name="Illness/DLC_6/Clockjaw_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">tic = tick, like a clock</string>
  <string name="Illness/DLC_6/Clockjaw_Description">A fracture in the jaw which causes an involuntary 'tic-ing' sound roughly once per second.</string>
  <string name="Illness/DLC_6/Clockjaw_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Lockjaw + clock</string>
  <string name="Illness/DLC_6/Clockjaw_Name">Clockjaw</string>
  <string name="Illness/DLC_6/Codpiece_Description">Patients claim they \"got stuck\" while working on their fishing boats, but are generally not forthcoming with further details. With bed rest and the right bait they should slip right out, but nothing can be done about the fishy smell in the meantime.</string>
  <string name="Illness/DLC_6/Codpiece_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Codpiece, emphasising Cod.</string>
  <string name="Illness/DLC_6/Codpiece_Name">Cod Piece</string>
  <string name="Illness/DLC_6/DinoSores_Description">A potential after-effect of being bitten by a gigantic prehistoric lizard. Patients report mild swelling and irritation, as well as wounded pride after being told that they don't taste all that nice, apparently.</string>
  <string name="Illness/DLC_6/DinoSores_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dinosaur + sore</string>
  <string name="Illness/DLC_6/DinoSores_Name">Dino Sores</string>
  <string name="Illness/DLC_6/Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Symptoms are a reference to what dragons do in European medieval tradition, with the donkey bit being a pop culture reference to the movie \"Shrek.\" Symptoms may need to be adapted if any of these references don't work in your market.</string>
  <string name="Illness/DLC_6/Dragon_Description">Secondary symptoms include hoarding gold, intermittent flying and a newfound romantic interest in donkeys.</string>
  <string name="Illness/DLC_6/Dragon_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. Pun on \"erectile disfuncion.\"</string>
  <string name="Illness/DLC_6/Dragon_Name">Reptile Dysfunction</string>
  <string name="Illness/DLC_6/FomoSapiens_Description">Sufferers are anxious about the speed at which human evolution is moving for the kids these days. In my day we had scales and a big floppy tail, what was so wrong about that?</string>
  <string name="Illness/DLC_6/FomoSapiens_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fomo + Homo Sapiens. \\nFOMO = acronym, \"Fear of missing out\"</string>
  <string name="Illness/DLC_6/FomoSapiens_Name">Fomo Sapiens</string>
  <string name="Illness/DLC_6/Forefraught_Description">The sufferer is petrified of doing anything, anything at all. Brought on after realising that actions have ghastly, and all too likely, consequences.</string>
  <string name="Illness/DLC_6/Forefraught_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Forethought + fraught</string>
  <string name="Illness/DLC_6/Forefraught_Name">Forefraught</string>
  <string name="Illness/DLC_6/FossilEyes_Description">Patients exhibit a tendency to look very closely at fractal patterns and see the golden ratio wherever they look. Caused by a patient's DNA becoming that bit too helical.</string>
  <string name="Illness/DLC_6/FossilEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds the same as the verb \"fossilize.\"</string>
  <string name="Illness/DLC_6/FossilEyes_Name">Fossil Eyes</string>
  <string name="Illness/DLC_6/FracturedTimeline_Description">The sufferer has dislodged themselves from their origin and their fate. Causes include 'trying out' a new personality, fun with flux-capacitors and standing in the way of sliding doors. This is great for plot, but less good for their ability to exist cohesively.</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of fracture (treated in fracture ward)</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name">Fractured Timeline</string>
  <string name="Illness/DLC_6/Futurism_Description">Cubism has mutated over the centuries, with this new strain able to transmit itself through digital images. I can't say that I care for it… </string>
  <string name="Illness/DLC_6/Futurism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Cubism.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Futurism_Name">Futurism</string>
  <string name="Illness/DLC_6/GlassDome_Description">A condition characterised by brittleness of the head, caused by extended exposure to UV radiation, though the problem is magnified by a lack of cloud cover and convex glass surfaces on sunny days.</string>
  <string name="Illness/DLC_6/GlassDome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Dome\" can mean \"head\" in slang.</string>
  <string name="Illness/DLC_6/GlassDome_Name">Glass Dome</string>
  <string name="Illness/DLC_6/HackingCough_Description">A form of computer virus, characterised by bouts rapid typing. Common causes include faulty promo codes, forgetting your password and excessive use of the phrase \"I'm in\".</string>
  <string name="Illness/DLC_6/HackingCough_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"hacking\": a type of real cough plus computer hacking.</string>
  <string name="Illness/DLC_6/HackingCough_Name">Hacking Cough</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Description">Sufferers explode into bouts of uncontrollable giggling at jokes they heard hours, days, or even years earlier. You really had to be there.</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Historical\" sounds like \"Hysterical.\"</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name">Historical Laughter</string>
  <string name="Illness/DLC_6/Hologlands_Description">A deceptive condition that eludes early diagnosis. Unfortunately, the glands look completely normal when viewed from just the right angle.</string>
  <string name="Illness/DLC_6/Hologlands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Hologram + glands.</string>
  <string name="Illness/DLC_6/Hologlands_Name">Hologlands</string>
  <string name="Illness/DLC_6/Hotheaded_Description">An interesting example of viral evolution. In pre-industrial societies, Lightheadedness typically manifested itself in this less advanced, but more period-appropriate, manner. Caused by fireside sleepiness and playing with sticks.</string>
  <string name="Illness/DLC_6/Hotheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Hotheaded_Name">Hotheadedness</string>
  <string name="Illness/DLC_6/Jester_Description">Clowning has a rich and storied tradition that must be eliminated at the source. Caused by overly demanding monarchs, ingesting fire and the invention of juggling.</string>
  <string name="Illness/DLC_6/Jester_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patient resembles a \"court jester\", playing on the base game clown illness \"Jest Infection\", with which it shares a cure machine.</string>
  <string name="Illness/DLC_6/Jester_Name">Jester Infection</string>
  <string name="Illness/DLC_6/KnightMites_Description">These parasites follow a strict code of chivalric honour. Treatment involves challenging them to duel with balms and lotions via the throwing of microscopic gauntlets.</string>
  <string name="Illness/DLC_6/KnightMites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Knight of the realm + Mites, hence the parasites being all chivalric-like.</string>
  <string name="Illness/DLC_6/KnightMites_Name">Mites of the Realm</string>
  <string name="Illness/DLC_6/LiveryDisease_Description">Wearing an ill-fitting guard's uniform a lot can cause chafing, cramps, and wedgies.</string>
  <string name="Illness/DLC_6/LiveryDisease_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Liver + Livery</string>
  <string name="Illness/DLC_6/LiveryDisease_Name">Livery Disease</string>
  <string name="Illness/DLC_6/Loopy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Don't know whether [one is] coming or going\" is an idiomatic phrase describing confusion or behavioural inconsistency. Used here to denote the lack of a clear start or finish to a loop.</string>
  <string name="Illness/DLC_6/Loopy_Description">Patients don't know whether they are coming or going, and neither would you after all that time travel. They'll never be the same again (unless they undergo a basic course of treatment).</string>
  <string name="Illness/DLC_6/Loopy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"loopy\" can mean \"crazy.\" This is also a reference to loops (e.g. time loops).</string>
  <string name="Illness/DLC_6/Loopy_Name">Loopy</string>
  <string name="Illness/DLC_6/MadScientist_Description">Sufferers are totally convinced of their own scientific aptitude in spite of a wealth of material evidence (and injuries) to the contrary. A heavy dose of perspective, plus a hair cut, should do the trick.</string>
  <string name="Illness/DLC_6/MadScientist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness.</string>
  <string name="Illness/DLC_6/MadScientist_Name">Artificial Intelligence</string>
  <string name="Illness/DLC_6/MissingLink_Description">A spinal injury, treated surgically by replacing the offending, misplaced, piece of bone. Can cause discomfort, heavy slouching and getting lost in the woods.</string>
  <string name="Illness/DLC_6/MissingLink_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. The \"missing link\" is a concept in human evolution.</string>
  <string name="Illness/DLC_6/MissingLink_Name">Missing Link</string>
  <string name="Illness/DLC_6/Parapox_Description">Both caused by, and the cause of, a viral infection commonly known as Parapox. Staff treating the infection are asked not to think about it too hard.</string>
  <string name="Illness/DLC_6/Parapox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Paradox + ~pox (i.e. chickenpox, smallpox, etc).</string>
  <string name="Illness/DLC_6/Parapox_Name">Parapox</string>
  <string name="Illness/DLC_6/PneumaticTubes_Description">The brain sends and receives messages through the nervous system using paper notes rolled up into capsules. Best treated by surgically installing an intranet network and setting up the brain's email.</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A pneumatic tube is a thing in real life: https://en.wikipedia.org/wiki/Pneumatic_tube</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name">Pneumatic Tubes</string>
  <string name="Illness/DLC_6/Predestinitis_Description">The onset of Predestinitis is as predictable as it is inevitable. Often caused, with great irony, by efforts to prevent it.</string>
  <string name="Illness/DLC_6/Predestinitis_Name">Predestinitis</string>
  <string name="Illness/DLC_6/RockStar_Description">A severe strain of Mock Star, sufferers maintain their delusion in spite of several millennia of requisite musical tradition which hasn't occurred yet.</string>
  <string name="Illness/DLC_6/RockStar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reversing the pun of legacy illness Mock Star, because the patient sings into a literal stone microphone.</string>
  <string name="Illness/DLC_6/RockStar_Name">Rock Star</string>
  <string name="Illness/DLC_6/RollingStones_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to a Rolling Stones album title (Sticky Fingers) and logo (lips and tongue).</string>
  <string name="Illness/DLC_6/RollingStones_Description">Early indicators of this mineral-y malady include swelling, and redness, in the lips and tongue, as well as sticky fingers.</string>
  <string name="Illness/DLC_6/RollingStones_Name">Rolling Stones</string>
  <string name="Illness/DLC_6/Slackbladder_Description">Sufferers are struck with an insatiable desire for political power, tempered by a greatly increased need for the lavatory.</string>
  <string name="Illness/DLC_6/Slackbladder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on title of BBC period sitcom \"Blackadder.\"</string>
  <string name="Illness/DLC_6/Slackbladder_Name">Slackbladder</string>
  <string name="Illness/DLC_6/Talknology_Description">Disruptions to synaptic connections caused by anomalous quantum energy wavelength fluctuations cause sufferers to spout meaningless technobabble. Highly contagious.</string>
  <string name="Illness/DLC_6/Talknology_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Talk + Technology</string>
  <string name="Illness/DLC_6/Talknology_Name">Talknology</string>
  <string name="Illness/DLC_6/TarredPits_Description">A build-up of a black gloopy substance in the underarm region usually caused by patients ignoring \"no swimming\" signs. It wasn't a suggestion, you know… </string>
  <string name="Illness/DLC_6/TarredPits_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. This is a reference to tar pits like \"La Brea Tar Pits,\" which contained a lot of prehistoric fossils + the armpits.</string>
  <string name="Illness/DLC_6/TarredPits_Name">Tarred Pits</string>
  <string name="Illness/DLC_6/TimeWarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Parody of lyrics to the dreadful song Time Warp from Rocky Horror.</string>
  <string name="Illness/DLC_6/TimeWarts_Description">It's just a lump on your left that seeps to the right. You've got the Time Warts again.</string>
  <string name="Illness/DLC_6/TimeWarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time warp + wart</string>
  <string name="Illness/DLC_6/TimeWarts_Name">Time Warts</string>
  <string name="Illness/DLC_6/WoolyManMouth_Description">Excessive facial hair growth can, if left untreated, lead to severe sensory impairments and tragic mistakes while hunting.</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. Pun on the prehistoric animal \"wooly mammoth.\"</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name">Woolly Man-Mouth</string>
  <string name="Illness/DLC_7/Alarmed_Description">Witnessing or being involved in emergency situations with the frequency of Two Point County residents can be a significant stressor.</string>
  <string name="Illness/DLC_7/Alarmed_Name">Alarmed</string>
  <string name="Illness/DLC_7/BusyBody_Description">Symptomatic of overwork, and common in urban business districts. Patients don't know when to quit.</string>
  <string name="Illness/DLC_7/BusyBody_Name">Busy Body</string>
  <string name="Illness/DLC_7/Cyclonic_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"wind\". The noun \"wind\" meaning the form of weather shares an English spelling with the verb \"wind\" meaning \"to twist\" or \"to coil\", used in the colloquial phrase \"wound up\" meaning a person has become highly-strung and frustrated.</string>
  <string name="Illness/DLC_7/Cyclonic_Description">Nausea and dizziness caused by whirlwinds. Patients report that it really winds them up.</string>
  <string name="Illness/DLC_7/Cyclonic_Name">Cyclonic Irritation</string>
  <string name="Illness/DLC_7/FrostedTips_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cool\" dual meaning: temperature vs. fashionable/admirable.</string>
  <string name="Illness/DLC_7/FrostedTips_Description">Caused by prolonged exposure to extreme cool.</string>
  <string name="Illness/DLC_7/FrostedTips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a hairstyle popular in the 1990s, here a play on literal frost.</string>
  <string name="Illness/DLC_7/FrostedTips_Name">Frosted Tips</string>
  <string name="Illness/DLC_7/HairlineFracture_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A close shave\" is a pun; it's an idiom meaning \"a narrow escape from danger or disaster\", and also a reference to hair, the theme of this illness.</string>
  <string name="Illness/DLC_7/HairlineFracture_Description">Patients' hair has receded as a result of a head injury. It was a close shave.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a real type of bone fracture, but here a pun referring to the patient's actual hairline.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name">Hairline Fracture</string>
  <string name="Illness/DLC_7/HazardousWaist_Description">Exposure to dangerous industrial chemicals can, in turn, cause patients to exhibit some of the same dangerous properties as those chemicals. You are what you eat.</string>
  <string name="Illness/DLC_7/HazardousWaist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Hazardous waste\" + Waist</string>
  <string name="Illness/DLC_7/HazardousWaist_Name">Hazardous Waist</string>
  <string name="Illness/DLC_7/Hives_Description">Prompt removal of the hive is recommended, as the bees are well within their rights to press trespassing charges.</string>
  <string name="Illness/DLC_7/Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hive because it's a beehive, Mind because it's on their head. \"Hivemind\" is a term for collective thinking.</string>
  <string name="Illness/DLC_7/Hives_Name">Hive Mind</string>
  <string name="Illness/DLC_7/MeanFeet_Description">Sufferers' lower legs display a malicious lack of social inhibitions, regardless of the demeanour of the rest of the patient.</string>
  <string name="Illness/DLC_7/MeanFeet_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the expression \"no mean feat,\" meaning a big achievement.</string>
  <string name="Illness/DLC_7/MeanFeet_Name">Mean Feet</string>
  <string name="Illness/DLC_7/Peaky_Description">Extreme vertigo induced by looking down when I literally just told you not to Terry, for goodness sake, can't take you anywhere.</string>
  <string name="Illness/DLC_7/Peaky_Name">Peaky</string>
  <string name="Illness/DLC_7/PelvicCrust_Description">A calcified coating around the patient's hip bones. They'll be fine if you scrape off the burnt bits.</string>
  <string name="Illness/DLC_7/PelvicCrust_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Probably a pun on \"pelvic crest.\"</string>
  <string name="Illness/DLC_7/PelvicCrust_Name">Pelvic Crust</string>
  <string name="Illness/DLC_7/PisteOff_Description">Skiers are in broad agreement that snow makes for a preferable medium to air.</string>
  <string name="Illness/DLC_7/PisteOff_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pissed off\", but with \"piste\" as in a skiing route. Also evokes the phrase \"off-piste\", meaning literally going off the skiing route (and commonly used as a metaphor for doing something unusual).</string>
  <string name="Illness/DLC_7/PisteOff_Name">Piste Off</string>
  <string name="Illness/DLC_7/ScrambledLegs_Description">All of the leg bones are accounted for, but not necessarily in the correct order.</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Scrambled eggs + legs</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name">Scrambled Legs</string>
  <string name="Illness/DLC_7/ShakenKidneys_Description">Internal organs continuing to vibrate long after the patient has experienced a tremor of some kind. Though these vibrations can cause surgical instruments to audibly resonate, doctors are asked that they refrain from \"jamming\".</string>
  <string name="Illness/DLC_7/ShakenKidneys_Name">Shaken Kidneys</string>
  <string name="Illness/DLC_7/Snowballed_Description">Frequent accident on the slopes. Can often snowball into larger issues.</string>
  <string name="Illness/DLC_7/Snowballed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the phrase \"it's no problem\". It is a problem, specifically a snow-based one.</string>
  <string name="Illness/DLC_7/Snowballed_Name">Snow Problem</string>
  <string name="Illness/DLC_7/Sticky_Description">Patients report the feeling of walking with chewing gum stuck to a shoe, but all over their bodies.</string>
  <string name="Illness/DLC_7/Sticky_Name">Sticky</string>
  <string name="Illness/DLC_7/TrafficJam_Description">Buildup of grime in various nooks and crannies resulting from excessive time spent seated in urban environments with low air quality. A kind of congestion congestion.</string>
  <string name="Illness/DLC_7/TrafficJam_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"jam\": a fruit preserve (i.e. sticky substance), and a traffic jam (long queue of cars)</string>
  <string name="Illness/DLC_7/TrafficJam_Name">Traffic Jam</string>
  <string name="Illness/DLC_7/UnderTheWeather_Description">Localised meteorological phenomena, first discovered in Fran Healy.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Under the weather\" is a colloquial phrase meaning \"sick\". This illness interprets it literally with a cloud hanging above the patient's head.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name">Under The Weather</string>
  <string name="Illness/DLC_7/WeatheredVeins_Description">Patients' vascular systems suffering wear and tear from strong winds and extreme conditions. Gives their insides a pleasant rustic look with a lot of character, but it's not actually very good for them.</string>
  <string name="Illness/DLC_7/WeatheredVeins_Name">Weathered Veins</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual meaning of \"irritant\" pertaining to ears: a cause of physical inflammation (seawater, allergens), and a cause of annoyance (broadly out-of-favour musical genre dubstep).</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description">Inflammation of the ears, typically caused by their extended immersion in some kind of auricular irritant such as seawater, allergens, or dubstep.</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also an idiom meaning \"inexperienced.\"</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name">Wet Behind The Ears</string>
  <string name="Illness/DecisionRash_Description">An unpleasant rash triggered when the sufferer is forced to make a decision too quickly.</string>
  <string name="Illness/DecisionRash_Name">Decision Rash</string>
  <string name="Illness/DenimGenes_Description">Skin has the appearance of denim. Causes a great deal of irritation, mainly due to the time it takes to dry after a shower. Believed to be caused by Bungle's genetically-engineered jeans, which have since been recalled.</string>
  <string name="Illness/DenimGenes_Name">Denim Genes</string>
  <string name="Illness/Electrified_Description">This is what happens if you simultaneously put a knife in a toaster and a fork in a power socket.</string>
  <string name="Illness/Electrified_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From set phrase, \"shock\" also meaning \"electricity discharge\":\\n\\nhttps://www.merriam-webster.com/dictionary/shock%20horror</string>
  <string name="Illness/Electrified_Name">Shock Horror</string>
  <string name="Illness/Emperor sSyndrome_Description">Patients believe they are clothed. They are in for a nude awakening.</string>
  <string name="Illness/Emperor sSyndrome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to classic faity tale: \\n\\nhttps://en.wikipedia.org/wiki/The_Emperor%27s_New_Clothes</string>
  <string name="Illness/Emperor sSyndrome_Name">Emperor's Syndrome</string>
  <string name="Illness/EmperorComplex_Name">Emperor Complex</string>
  <string name="Illness/FlatulentDNA_Description">A genetic condition.</string>
  <string name="Illness/FlatulentDNA_Name">Flatulent DNA</string>
  <string name="Illness/FloatyHead_Description">Caused by an overinflated ego.</string>
  <string name="Illness/FloatyHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/FloatyHead_Name">Floaty Head</string>
  <string name="Illness/FloppyArm_Description">Caused by excessive physical activity. Requires a Fracture Ward.</string>
  <string name="Illness/FloppyArm_Name">Floppy Arm</string>
  <string name="Illness/FloppyDiscs_Description">A spinal discombobulation that leaves the sufferer with very limited memory.</string>
  <string name="Illness/FloppyDiscs_Name">Floppy Discs</string>
  <string name="Illness/Flumps_Description">A most unfortunate genetic condition. Although the flumps can be removed, they frequently grow back. Genetic recombobulation is usually the only option.</string>
  <string name="Illness/Flumps_Name">Flumps</string>
  <string name="Illness/Frankenstein_Name">Frankenstein</string>
  <string name="Illness/FreudianLips_Description">A tendency to pout excessively when faced with a camera. Caused by a build up of lewd thoughts in the cerebral cortex. A psychiatrist must use a subconscious tap to drain the excess thoughts into a beaker, after which they can be safely disposed of in an incinerator.</string>
  <string name="Illness/FreudianLips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"Freudian slip.\"</string>
  <string name="Illness/FreudianLips_Name">Freudian Lips</string>
  <string name="Illness/FrightHeaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Squashed Head\" is not an illness featured in-game. It's just a pun on the fruit \"squash\" and \"to squash\" also meaning \"to crush.\" This will need to be fully adapted in the translation.</string>
  <string name="Illness/FrightHeaded_Description">Eerie thoughts have carved out and replaced all of the important, gooey parts of the inner face. A light emits through the eyes, nose and mouth that, like the sufferer, is more than a little dim. Not to be mistaken for Squashed Head.</string>
  <string name="Illness/FrightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween-only illness replacing \"lightheadedness,\" and it will be treated in the same treatment room. See visual provided by PM.\\nIt would be great if translations could be reminiscent of \"lightheadedness\" just like English is, however if this is not possible adapting freely will be OK.</string>
  <string name="Illness/FrightHeaded_Name">Frightheadedness</string>
  <string name="Illness/GeneticGurning_Description">A genetic condition.</string>
  <string name="Illness/GeneticGurning_Name">Genetic Gurning</string>
  <string name="Illness/GeneticMumps_Description">A genetic condition.</string>
  <string name="Illness/GeneticMumps_Name">Genetic Mumps</string>
  <string name="Illness/GreyAnatomy_Description">Existential despair frequently leads to a loss of colour. Requires Chromatherapy.</string>
  <string name="Illness/GreyAnatomy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From TV show \"Gray's Anatomy.\"</string>
  <string name="Illness/GreyAnatomy_Name">Grey Anatomy</string>
  <string name="Illness/Grout_Description">Grout is frequently transmitted in bathrooms, and modern medication is effective, unlike earlier times, when it had to be dug out painfully with a screwdriver.</string>
  <string name="Illness/Grout_Name">Grout</string>
  <string name="Illness/GurningLoins_Description">A quite unfortunate condition that has to be seen to be believed. But also cannot be unseen. Just don't look at it. Trust me.</string>
  <string name="Illness/GurningLoins_Name">Gurning Loins</string>
  <string name="Illness/HeartThrob_Description">Painfully attractive. Often leads to heart ache. Requires surgery to make the sufferer as repulsive as possible.</string>
  <string name="Illness/HeartThrob_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"heartthrob\": \\n\\nhttps://www.merriam-webster.com/dictionary/heartthrob</string>
  <string name="Illness/HeartThrob_Name">Heart Throb</string>
  <string name="Illness/HopHip_Description">An injury caused by too much hipping and hopping to young people's music. Requires treatment in a Fracture Ward.</string>
  <string name="Illness/HopHip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"hip hop.\"</string>
  <string name="Illness/HopHip_Name">Hop Hip</string>
  <string name="Illness/HumerusInjury_Description">Patients are really not amused by this injury of the upper arm.</string>
  <string name="Illness/HumerusInjury_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Humerus\" sounds like \"humorous.\"</string>
  <string name="Illness/HumerusInjury_Name">Humerus Injury</string>
  <string name="Illness/HurtyLeg_Description">Caused by excessive physical activity. Requires a Fracture Ward.</string>
  <string name="Illness/HurtyLeg_Name">Hurty Leg</string>
  <string name="Illness/Hyper_Description">Constantly looking for entertainment, food or drink. A psychiatric condition.</string>
  <string name="Illness/Hyper_Name">Hyper</string>
  <string name="Illness/InflatedEgo_Description">A dangerous build up of narcissistic thoughts. If left untreated, parts of the ego begin to protrude from every orifice, which is highly unpleasant for anyone nearby. A psychiatrist must carefully deflate the ego using a massive pin.</string>
  <string name="Illness/InflatedEgo_Name">Inflated Ego</string>
  <string name="Illness/JazzHand_Description">A hand injury caused by too much enthusiastic thumb clicking, hand waving, and skin burns resulting from prolonged exposure to acid jazz.</string>
  <string name="Illness/JazzHand_Name">Jazz Hand</string>
  <string name="Illness/JestInfection_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Final name for the illness that turns patients into clowns. From \"chest infection.\"</string>
  <string name="Illness/JestInfection_Name">Jest Infection</string>
  <string name="Illness/JumboDNA_Description">This condition can be traced back to the DNA Labs of Jumbo Mega Corp. Attempting to create a clone of himself that was twice as big, boss Jumbo McNally inadvertently ended up creating hundreds of people with extra large DNA molecules squeezed into normal-sized bodies.</string>
  <string name="Illness/JumboDNA_Name">Jumbo DNA</string>
  <string name="Illness/LazyBones_Description">Skeletal fatigue caused by a lack of calcium in the diet. Upon diagnosis, the patient should be immediately rushed to a ward where they must sleep for several days whilst being fed milk and cookies by a nurse.</string>
  <string name="Illness/LazyBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"lazybones\": \\n\\nhttps://www.merriam-webster.com/dictionary/lazybones</string>
  <string name="Illness/LazyBones_Name">Lazy Bones</string>
  <string name="Illness/LeopardSkin_Description">A skin abnormality that has become quite fashionable in recent years. This mutation originated in the labs at Grockle Bay Zoo, after a scientist attempted to create a human-cat hybrid, the same incident that led to the related condition, Lion Head.</string>
  <string name="Illness/LeopardSkin_Name">Leopard Skin</string>
  <string name="Illness/LightHeaded_Description">Lightheaded patients are notable due to their bulbous heads.</string>
  <string name="Illness/LightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"light-headed\": \\nhttps://www.merriam-webster.com/dictionary/light-headed</string>
  <string name="Illness/LightHeaded_Name">Lightheadedness</string>
  <string name="Illness/LitterBug_Description">A bacterial infection that causes the sufferer to discard items at random.</string>
  <string name="Illness/LitterBug_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"litterbug\": \\nhttps://www.merriam-webster.com/dictionary/litterbug</string>
  <string name="Illness/LitterBug_Name">Litter Bug</string>
  <string name="Illness/Lycanthropy_Description">Once thought to be extinct, Lycanthropy is making a comeback in dangerous forests across the land. Sufferers get it from direct exposure to light from the full moon, or possibly from door handles. Research is ongoing to discover which.</string>
  <string name="Illness/Lycanthropy_Name">Lycanthropy</string>
  <string name="Illness/MarkTestIllness_Description">Test Illness 1</string>
  <string name="Illness/MarkTestIllness_Name">Mark Test Illness</string>
  <string name="Illness/Mime_Description">A psychiatric condition that causes the sufferer to perceive things that don't exist, usually boxes within which they are trapped. Some scientists have speculated that the box may both exist and not exist, leading to the well known thought experiment, Schrodinger's Mime.</string>
  <string name="Illness/Mime_Name">Mime Crisis</string>
  <string name="Illness/MiseryGuts_Description">Chronic grumpiness due to a nihilistic semi-colon.</string>
  <string name="Illness/MiseryGuts_Name">Misery Guts</string>
  <string name="Illness/MonoBrow_Description">Extreme hair growth, caused by excessive consumption of both highbrow and lowbrow entertainment. The monobrow must be carefully removed and placed in a secure container to prevent it from escaping.</string>
  <string name="Illness/MonoBrow_Name">Monobrow</string>
  <string name="Illness/MoodPoisoning_Description">A dangerous condition that causes the sufferer's health to deteriorate fast. Caused by paying too much attention to what other people think.</string>
  <string name="Illness/MoodPoisoning_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"food poisoning.\"</string>
  <string name="Illness/MoodPoisoning_Name">Mood Poisoning</string>
  <string name="Illness/MuckyFeet_Description">Feet so grubby that the filth will never come out. Spreads germs like wildfire.</string>
  <string name="Illness/MuckyFeet_Name">Mucky Feet</string>
  <string name="Illness/Mummified_Description">The afflicted have been wrapped for the afterlife by their families, but were only taking a nap. There are rituals, and the initial stages of embalming, to be undone.</string>
  <string name="Illness/Mummified_Name">Premature Mummification</string>
  <string name="Illness/NightFever_Description">A psychiatric condition leading to spontaneous outbreaks of dancing. Caused by prolonged exposure to mirrorballs.</string>
  <string name="Illness/NightFever_Name">Night Fever</string>
  <string name="Illness/Pandemic_Description">Involuntary attachment to kitchen utensils, caused by extremely low levels of culinary skill. The pan must be carefully removed with a massive magnet.</string>
  <string name="Illness/Pandemic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pan + Pandemic</string>
  <string name="Illness/Pandemic_Name">Pandemic</string>
  <string name="Illness/PelvicGurning_Description">Requires surgery in an Operating Theater.</string>
  <string name="Illness/PelvicGurning_Name">Pelvic Gurning</string>
  <string name="Illness/PipeOrgans_Description">The internal organs are arranged in such a way that they create dramatic music when the sufferer walks. Requires surgery to rearrange the organs.</string>
  <string name="Illness/PipeOrgans_Name">Pipe Organs</string>
  <string name="Illness/Poisoned_Description">Health is deteriorating fast. Requires an injection.</string>
  <string name="Illness/Poisoned_Name">Poisoned</string>
  <string name="Illness/Portishead_Description">Portishead affects both body and mind. Once thought to be caused by proximity to sea air, it’s now known to be chiefly caused by living in Portishead.</string>
  <string name="Illness/Portishead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Portishead\" is both a town and a famous band. Very British reference, will very likely need to be fully adapted in the translations.</string>
  <string name="Illness/Portishead_Name">Portishead</string>
  <string name="Illness/PottyMouth_Description">When the patient opens their mouth, terrible things happen. Caused by drinking water from a toilet sink, or a toilet.</string>
  <string name="Illness/PottyMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"being a potty mouth\" (https://dictionary.cambridge.org/dictionary/english/potty-mouth), \"potty\" also meaning toilet in children slang.</string>
  <string name="Illness/PottyMouth_Name">Potty Mouth</string>
  <string name="Illness/Promo/FM_DrawingBoard_Description">Musings on the answer to football.</string>
  <string name="Illness/Promo/FM_DrawingBoard_Name">Tactics Board</string>
  <string name="Illness/Promo/Va_HeadCrab_Description">The sufferer's head has been seized by a rare form of parasitic crustacean. Fortunately, a treatment is available that wrenches the creature from the victim, leaving their head healthy and uninfested.</string>
  <string name="Illness/Promo/Va_HeadCrab_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a special, promotional illness, a variation from lightheadedness. The patients have a Headcrab head from Half-Life (with licence from Valve).</string>
  <string name="Illness/Promo/Va_HeadCrab_Name">Headcrabedness</string>
  <string name="Illness/PuddingBlood_Description">A skin condition caused by dessert escaping into the blood stream. An anti-pudding gel must be injected into the patient.</string>
  <string name="Illness/PuddingBlood_Name">Pudding Blood</string>
  <string name="Illness/QueenComplex_Description">Patients believe themselves to be one of the greatest rockstars the world has ever seen, but are sadly ga ga.</string>
  <string name="Illness/QueenComplex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Mock + Rockstar</string>
  <string name="Illness/QueenComplex_Name">Mock Star</string>
  <string name="Illness/RockBottom_Description">Petrification of the backside, making it appear weathered and grey. Caused by low quality chairs.</string>
  <string name="Illness/RockBottom_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"rock bottom,\" with \"bottom\" also meaning \"buttocks.\"\\n\\nhttps://dictionary.cambridge.org/dictionary/english/rock-bottom</string>
  <string name="Illness/RockBottom_Name">Rock Bottom</string>
  <string name="Illness/RupturedHelix_Description">A genetic condition.</string>
  <string name="Illness/RupturedHelix_Name">Ruptured Helix</string>
  <string name="Illness/SeveredArmpits_Description">Requires surgery in an Operating Theater.</string>
  <string name="Illness/SeveredArmpits_Name">Severed Armpits</string>
  <string name="Illness/ShatteredCheeks_Description">Requires a Fracture Ward.</string>
  <string name="Illness/ShatteredCheeks_Name">Shattered Cheeks</string>
  <string name="Illness/Shattered_Description">Symptoms include exhaustion, aching, and sometimes all-consuming agony. The cause is unknown, but in 99% of documented cases it occurs shortly after falling off a cliff.</string>
  <string name="Illness/Shattered_Name">Shattered</string>
  <string name="Illness/SickSense_Description">An uncanny ability to predict the imminent onset of sickness. Caused by Sunday evenings.</string>
  <string name="Illness/SickSense_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"The Sixth Sense.\"</string>
  <string name="Illness/SickSense_Name">Sick Sense</string>
  <string name="Illness/SlothSyndrome_Description">Requires a Ward. Takes a long time to treat.</string>
  <string name="Illness/SlothSyndrome_Name">Sloth Syndrome</string>
  <string name="Illness/Somnambulance_Description">Day dreaming gone bad. Requires a Ward.</string>
  <string name="Illness/Somnambulance_Name">Somnambulance</string>
  <string name="Illness/SpinalBap_Description">The vertebrae have become engulfed in dough. Can be the result of gardening accidents, but most commonly caused by eating too much bread, often several loaves over the recommended daily amount.</string>
  <string name="Illness/SpinalBap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"spinal tap.\"</string>
  <string name="Illness/SpinalBap_Name">Spinal Bap</string>
  <string name="Illness/SpontaneousCombustion_Description">The sufferer has a tendency to, without prior warning or reasonable context, break into fits of rage, causing colleagues, passersby and loved ones to cry and/or soil themselves.</string>
  <string name="Illness/SpontaneousCombustion_Name">Spontaneous Combustion</string>
  <string name="Illness/SpontaneousCustard_Description">Requires an injection.</string>
  <string name="Illness/SpontaneousCustard_Name">Spontaneous Custard</string>
  <string name="Illness/StomachCake_Description">A dangerous build up of dessert in the stomach, caused by eating pudding before your main meal. Requires surgery to remove the blockage.</string>
  <string name="Illness/StomachCake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stomachache + Cake</string>
  <string name="Illness/StomachCake_Name">Stomach Cake</string>
  <string name="Illness/SuperbugX01_Description">A test superbug illness that is initially unknown with no cure.</string>
  <string name="Illness/SuperbugX01_Name">Superbug X01</string>
  <string name="Illness/TempName">New Non Visual Illness</string>
  <string name="Illness/TempName Description">New Non Visual Description</string>
  <string name="Illness/TouchOfMidas_Description">A genetic condition leading to metallic skin. The mutation has been traced back to the notorious Dr Midas of The Orb Foundation.</string>
  <string name="Illness/TouchOfMidas_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From Midas of Greek Mythology.</string>
  <string name="Illness/TouchOfMidas_Name">Touch Of Midas</string>
  <string name="Illness/TromBones_Description">Requires surgery in an Operating Theater.</string>
  <string name="Illness/TromBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Trombone + Bones</string>
  <string name="Illness/TromBones_Name">Trom Bones</string>
  <string name="Illness/TurtleHead_Description">Retraction of the head due to an introverted spine. An excessive amount of force must be applied using an anti-turtling device.</string>
  <string name="Illness/TurtleHead_Name">Turtle Head</string>
  <string name="Illness/TutorialIllness1Temp Name">Verbal D version 0</string>
  <string name="Illness/TutorialIllness2Temp Name">Clamp ver 0</string>
  <string name="Illness/VerbalDiarrhoea_Description">The disease people can’t stop talking about, Verbal Diarrhoea spreads fast and can be heard for miles.</string>
  <string name="Illness/VerbalDiarrhoea_Name">Verbal Diarrhoea</string>
  <string name="Illness/VirtualInsanity_Description">Lost in a VR world. Psychiatrist's offer the patient red and blue pills, both of which are placebos.</string>
  <string name="Illness/VirtualInsanity_Name">Virtual Insanity</string>
  <string name="Illness/WeakBladder_Description">Proximity to dripping taps frequently triggers this illness. Sufferers like to describe themselves as 'toilet enthusiasts', denying that it is a problem.</string>
  <string name="Illness/WeakBladder_Name">Weak Bladder</string>
  <string name="Inspector/CharacterMood/Environment">Environment</string>
  <string name="Inspector/CharacterMood/HappinessAndEnergy">Happiness &amp; Energy</string>
  <string name="Inspector/CharacterMood/Temperature">Temperature</string>
  <string name="Inspector/CharacterMood/TopComplaint">Top Complaints</string>
  <string name="Inspector/CharacterMood/TopPositives">Top Positives</string>
  <string name="Inspector/Fully_Diagnosed_CS">Fully Diagnosed</string>
  <string name="Inspector/HappinessPerMonth_CS">Happiness p/month</string>
  <string name="Inspector/Happiness_CS">Happiness</string>
  <string name="Inspector/Patient/DiagnosisCertainty_CS">Diagnosis Certainty:</string>
  <string name="Inspector/Patient/IllnessDifficulty_CS">Illness Difficulty:</string>
  <string name="Inspector/Patient/StaffSkill_CS">Staff Skill:</string>
  <string name="Inspector/Patient/Upgrades_CS">Upgrades:</string>
  <string name="Inspector/PatientStatusCalledIntoRoom_CS">Status: Called into Room</string>
  <string name="Inspector/PatientStatusDiagnosisInProgress_CS">Status: Diagnosis in Progress</string>
  <string name="Inspector/PatientStatusGoingToQueue_CS">Status: Heading for queue</string>
  <string name="Inspector/PatientStatusQueuing_CS">Status: Queuing</string>
  <string name="Inspector/PatientStatusTreatmentInProgress_CS">Status: Treatment in Progress</string>
  <string name="Inspector/PatientStatusWaiting_CS">Status: Waiting</string>
  <string name="Inspector/Room/Marketing/CancelCampaign_CS">Cancel Marketing Campaign</string>
  <string name="Inspector/Room/Marketing/Marketing_CS">Marketing</string>
  <string name="Inspector/Room/Marketing/StartCampaign_CS">Start Marketing Campaign</string>
  <string name="Inspector/Room/Optional_CS">Optional</string>
  <string name="Inspector/Room/Required_CS">Required</string>
  <string name="Inspector/Room/Research/CancelProject_CS">Cancel Research Project</string>
  <string name="Inspector/Room/Research/Research_CS">Research</string>
  <string name="Inspector/Room/Research/StartProject_CS">Start Research Project</string>
  <string name="Inspector/Room/RoomValue_CS">Room Value</string>
  <string name="Inspector/Room/TotalRevenue_CS">Total Revenue</string>
  <string name="Inspector/Room/Training/AssignedCourse_CS">Course: {[QUALIFICATION]}</string>
  <string name="Inspector/Room/Training/AssignedTrainer_CS">Trainer: {[STAFF]}</string>
  <string name="Inspector/Room/Training/CancelCourse_CS">Cancel Training Course</string>
  <string name="Inspector/Room/Training/NoAssignedCourse_CS">Course: None</string>
  <string name="Inspector/Room/Training/StartCourse_CS">Start Training Course</string>
  <string name="Inspector/Room/Training/Training_CS">Training</string>
  <string name="Inspector/Room/WhoCanUse">Who Can Use?</string>
  <string name="Inspector/RoomStats/ExtraStaff">Extra Staff:</string>
  <string name="Inspector/Room_PatientsProcessed">Patients Processed</string>
  <string name="Inspector/Room_StaffTrained">Staff Trained</string>
  <string name="Inspector/Staff/PerAnnum_CS">p.a.</string>
  <string name="Inspector/StaffInfo/Duration">Duration:</string>
  <string name="Inspector/StaffInfo/Feeling">Feeling:</string>
  <string name="Inspector/StaffInfo/Traits">Traits:</string>
  <string name="Inspector/StaffStats/AwardsWon">Awards Won</string>
  <string name="Inspector/StaffStats/Employment">Employment</string>
  <string name="Inspector/StaffStats/Promotions">Promotions</string>
  <string name="Inspector/StaffStats/TotalIncome">Income Generated</string>
  <string name="Inspector/StaffStats/TotalPaid">Wages Paid</string>
  <string name="Inspector/StaffStats/Training">Training</string>
  <string name="Inspector/StaffStats_BinsEmptied_CS">Bins &amp; Rubbish Cleared</string>
  <string name="Inspector/StaffStats_CheckIns_CS">Check-Ins</string>
  <string name="Inspector/StaffStats_CureRate_CS">Cure Rate</string>
  <string name="Inspector/StaffStats_CustomerServiceSkill_CS">Customer Service Skill</string>
  <string name="Inspector/StaffStats_CustomersServed_CS">Customers Served</string>
  <string name="Inspector/StaffStats_Deaths_CS">Deaths</string>
  <string name="Inspector/StaffStats_DiagnosisSkill_CS">Diagnosis Skill</string>
  <string name="Inspector/StaffStats_FloorsCleaned_CS">Waste Cleaned Up</string>
  <string name="Inspector/StaffStats_GhostsCaptured_CS">Ghosts Captured</string>
  <string name="Inspector/StaffStats_MachinesRepaired_CS">Machines Repaired</string>
  <string name="Inspector/StaffStats_MaintenanceSkill_CS">Maintenance Skill</string>
  <string name="Inspector/StaffStats_MarketingCampaigns_CS">Marketing Campaigns</string>
  <string name="Inspector/StaffStats_MarketingSkill_CS">Marketing Skill</string>
  <string name="Inspector/StaffStats_PatientsCured_CS">Patients Cured</string>
  <string name="Inspector/StaffStats_PatientsDiagnosed_CS">Patients Diagnosed</string>
  <string name="Inspector/StaffStats_PlantsWatered_CS">Plants Watered</string>
  <string name="Inspector/StaffStats_ResearchSkill_CS">Research Skill</string>
  <string name="Inspector/StaffStats_Speed_CS">Speed</string>
  <string name="Inspector/StaffStats_ToiletsUnblocked_CS">Toilets Unblocked</string>
  <string name="Inspector/StaffStats_TreatmentFailed_CS">Treatments Failed</string>
  <string name="Inspector/StaffStats_TreatmentSkill_CS">Treatment Skill</string>
  <string name="Inspector/StaffStats_UpgradeSkill_CS">Upgrade Skill</string>
  <string name="Inspector/StaffStats_VendingMachines_CS">Machines Restocked</string>
  <string name="Inspector/Staff_CurrentExpInRank_CS">Experience in Current Rank:</string>
  <string name="Inspector/Staff_ReadyForPromotion_CS">Ready for Promotion</string>
  <string name="Inspector/Staff_TrainingRequiredToPromote_CS">Training Required for Promotion</string>
  <string name="Inspector/Stat_Attractiveness_CS">Hospital Attractiveness {0}</string>
  <string name="Inspector/Stat_Boredom_CS">Boredom {0}</string>
  <string name="Inspector/Stat_DiagnosisCertainty_CS">Diagnosis Certainty {0}</string>
  <string name="Inspector/Stat_Energy_CS">Energy {0}</string>
  <string name="Inspector/Stat_Happiness_CS">Happiness {0}</string>
  <string name="Inspector/Stat_Health_CS">Health {0}</string>
  <string name="Inspector/Stat_Hunger_CS">Hunger {0}</string>
  <string name="Inspector/Stat_Hygiene_CS">Hygiene {0}</string>
  <string name="Inspector/Stat_IllnessDifficulty_CS">Illness Difficulty: {[VALUE]}</string>
  <string name="Inspector/Stat_IllnessReputation_CS">Illness Reputation {0}</string>
  <string name="Inspector/Stat_PriceReputation_CS">Price Reputation {0}</string>
  <string name="Inspector/Stat_RoomAttractiveness_CS">Room Attractiveness {0}</string>
  <string name="Inspector/Stat_StaffSkill_CS">Staff Skill: {[VALUE]}</string>
  <string name="Inspector/Stat_Temp_Comfortable_CS">Comfortable</string>
  <string name="Inspector/Stat_Temp_TooCold_CS">Too Cold!</string>
  <string name="Inspector/Stat_Temp_TooHot_CS">Too Hot!</string>
  <string name="Inspector/Stat_Temperature_CS">Temperature: {0}</string>
  <string name="Inspector/Stat_Thirst_CS">Thirst {0}</string>
  <string name="Inspector/Stat_Toilet_CS">Need Toilet {0}</string>
  <string name="Inspector/Stat_Upgrades_CS">Upgrades: {[VALUE]}</string>
  <string name="Inspector/TitleEdit/AcceptNameButton_CS">Accept the name change</string>
  <string name="Inspector/TitleEdit/PatientNameEditButton_CS">Change the patient's name</string>
  <string name="Inspector/TitleEdit/RoomNameEditButton_CS">Change the name of the room</string>
  <string name="Inspector/TitleEdit/StaffNameEditButton_CS">Change the staff member's name</string>
  <string name="Item/PriceModifier_GambleDrinkMachine">Chance Drink Machine</string>
  <string name="Item/PriceModifier_KioskTropical">Kiosk Hut</string>
  <string name="Item/PriceModifier_SpongeSnackMachine">Absorbant Snack Machine</string>
  <string name="Items/Advisor_Maintenance_PlantsNoJanitors">Quite a few plants are wilting and looking limp and it's making your patients miserable. You can hire a Janitor from the Hire menu to keep them watered.</string>
  <string name="Items/AirConUnit_Description">A mysterious 'cold-making' box: probably magic.</string>
  <string name="Items/AirConUnit_Name">Air Con Unit</string>
  <string name="Items/AirConUnit_Small_Description">Not further away, actually smaller than a regular unit.</string>
  <string name="Items/AirConUnit_Small_Name">Small Air Con Unit</string>
  <string name="Items/AirConUnit_Wall_Description">Rains down cold air from above.</string>
  <string name="Items/AirConUnit_Wall_Name">Wall Aircon Unit</string>
  <string name="Items/AmazonPromo/Eagle_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The joke is a reference to the U.S. The eagle is one of the national symbols for the country that considers itself the Land of the Free. If translating literally doesn't work in your language, or sounds random, please rewrite to something different, bird- or eagle-related.</string>
  <string name="Items/AmazonPromo/Eagle_Description">The freest of the inanimate birds.</string>
  <string name="Items/AmazonPromo/Eagle_Name">Eagle Statue</string>
  <string name="Items/AnatomyModel_Description">A human chest, without the human.</string>
  <string name="Items/AnatomyModel_Name">Anatomy Model</string>
  <string name="Items/AnimalMagnetism_Machine_Description">Dislodges creatures from the patient with delicate care and pressurized air. (No animals are harmed in the firing of this cannon.)</string>
  <string name="Items/AnimalMagnetism_Machine_Name">Ultrasonic Cannon</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Description">Improved critter removal.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Name">Ultrasonic Cannon II</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Description">Advanced critter removal.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Name">Ultrasonic Cannon III</string>
  <string name="Items/ArcadeMachine_Description">Keep patients and staff entertained.</string>
  <string name="Items/ArcadeMachine_Name">Arcade Machine</string>
  <string name="Items/Armchair_Description">Comfy seating to keep people happy.</string>
  <string name="Items/Armchair_Name">Armchair</string>
  <string name="Items/Banana_Phone_Name">Banana Phone</string>
  <string name="Items/BeanBag_Description">A bag (mostly) full of beans.</string>
  <string name="Items/BeanBag_Name">Bean Bag</string>
  <string name="Items/Bed_Description">Stores one sick person.</string>
  <string name="Items/Bed_Jasmine_Collab_Tooltip">We've been sent a Jasmine Odyssey bedspread to say thank you for our work on the project.</string>
  <string name="Items/Bed_Jasmine_Description">Guaranteed to promote nice smelling dreams.</string>
  <string name="Items/Bed_Jasmine_Name">Jasmine Bed</string>
  <string name="Items/Bed_Jazza_Name">Jasmine Bed</string>
  <string name="Items/Bed_Name">Bed</string>
  <string name="Items/BedsideTable_Description">A table on which patients can place their tat.</string>
  <string name="Items/BedsideTable_Name">Bedside Table</string>
  <string name="Items/BenchTwoSeater_Collab_Name">Bench collab</string>
  <string name="Items/BenchTwoSeater_Description">A place to sit; a place to live.</string>
  <string name="Items/BenchTwoSeater_Name">Benches[i2p_One]Bench</string>
  <string name="Items/BenchTwoSeater_V2_Description">What you'd expect. A bench that is purple.</string>
  <string name="Items/BenchTwoSeater_V2_Name">Purple Bench</string>
  <string name="Items/BenchTwoSeater_V3_Description">The bench of your futuristic chrome plated dreams.</string>
  <string name="Items/BenchTwoSeater_V3_Name">Silver Bench</string>
  <string name="Items/Bin_Description">A locus of local litter.\\nRequires emptying by a Janitor.</string>
  <string name="Items/Bin_Name">Bins[i2p_One]Bin</string>
  <string name="Items/Bin_Square_Description">A bigger, hungrier bin.\\nNeeds emptying less often than a regular bin.</string>
  <string name="Items/Bin_Square_Name">Big Bin</string>
  <string name="Items/Bin_Toxic_Description">A resilient receptacle.\\nContains waste in a more respectable, attractive and hygienic manner.</string>
  <string name="Items/Bin_Toxic_Name">Toxic-Waste Bin</string>
  <string name="Items/BookcaseOffice_Description">If you'd like to see a broader selection... go to a library.</string>
  <string name="Items/BookcaseOffice_Name">Bookcase</string>
  <string name="Items/Bookcase_Trophy_Description">The trophies are from a car boot sale, but patients don't need to know that.</string>
  <string name="Items/Bookcase_Trophy_Name">Trophy Case</string>
  <string name="Items/BrainChair_Description">Not many chairs have a designated, convenient spot for your brain.</string>
  <string name="Items/BrainChair_Name">Brain Chair</string>
  <string name="Items/Cafe_Food_Bin_Description">A device that quantifies how ungrateful you are.\\nFor the unwanted remnants of a meal.</string>
  <string name="Items/Cafe_Food_Bin_Name">Food Bin</string>
  <string name="Items/Cafe_Table_and Seats_Description">Like school all over again.</string>
  <string name="Items/Cafe_Table_and Seats_Name">Cafe Table &amp; Chairs</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Description">Can really take a punch.</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Name">Knight's Armour</string>
  <string name="Items/CampusPromo/WizardryCauldron_Description">A medicine of sorts.</string>
  <string name="Items/CampusPromo/WizardryCauldron_Name">Wizardry Cauldron</string>
  <string name="Items/Chair_Brain_Sensor_Name">Brain Sensor Chair</string>
  <string name="Items/Chair_Description">Hardly comfortable or comfortably hard?</string>
  <string name="Items/Chair_Massage_Name">Massage Chair</string>
  <string name="Items/Chair_Name">Chair</string>
  <string name="Items/ChangingBooth_Description">Poorly simulates privacy.\\nPeople change their outfit here.</string>
  <string name="Items/ChangingBooth_Name">Screen</string>
  <string name="Items/Charity_Pot_1_Description">A cheap way to ease your conscience.</string>
  <string name="Items/Charity_Pot_1_Name">Charity Pot</string>
  <string name="Items/Christmas_Kiosk_Description">Grotto chic.</string>
  <string name="Items/Christmas_Kiosk_Name">Cosy Kiosk</string>
  <string name="Items/Christmas_Lights_Description">Atmosphere is 80% lighting, the other half is sound and a few smells.</string>
  <string name="Items/Christmas_Lights_Name">Fairy Lights</string>
  <string name="Items/Christmas_PresentSack_Description">Full to the brim.</string>
  <string name="Items/Christmas_PresentSack_Name">Bulging Sack</string>
  <string name="Items/Christmas_Snowman_Description">Don't get attached.</string>
  <string name="Items/Christmas_Snowman_Name">Snowperson</string>
  <string name="Items/Clock_1_Description">Broken inside, but who isn't?</string>
  <string name="Items/Clock_1_Name">Clock</string>
  <string name="Items/Clown_Cannon_Description">Originally used in the siege of Flemington.</string>
  <string name="Items/Clown_Cannon_Name">Cannon</string>
  <string name="Items/Clown_Hay_Description">Dried for ornamental purposes.</string>
  <string name="Items/Clown_Hay_Name">Hay</string>
  <string name="Items/Clown_Lamp_Description">Festive and functional.</string>
  <string name="Items/Clown_Lamp_Name">Circus Lights</string>
  <string name="Items/Clown_Machine_Description">Recalibrates the patient's expectations through exposure to dreariness.</string>
  <string name="Items/Clown_Machine_Name">Dehumorfier</string>
  <string name="Items/Clown_Machine_Upgrade_0_Description">Improved levels of dreariness.</string>
  <string name="Items/Clown_Machine_Upgrade_0_Name">Dehumorfier II</string>
  <string name="Items/Clown_Machine_Upgrade_1_Description">Advanced levels of dreariness.</string>
  <string name="Items/Clown_Machine_Upgrade_1_Name">Dehumorfier III</string>
  <string name="Items/CoffeeMaker_Description">Produces a drug that doctors are able to take, for some reason.\\nA source of caffeine.</string>
  <string name="Items/CoffeeMaker_Name">Coffee Maker</string>
  <string name="Items/CoffeeTable_Description">Failure to use a coaster will result in immediate termination.</string>
  <string name="Items/CoffeeTable_Name">Coffee Table</string>
  <string name="Items/Conversation_Description">Conversation Point</string>
  <string name="Items/Conversation_Name">Conversation Item</string>
  <string name="Items/Cupboard_Storage_Description">Filled with ten different types of biscuits, and some toilet roll.</string>
  <string name="Items/Cupboard_Storage_Name">Cupboard</string>
  <string name="Items/CureMachine_Description">Cures a wide range of generic whitebox illnesses.</string>
  <string name="Items/CureMachine_Name">Cure Machine</string>
  <string name="Items/DLC_1/Armchair_Luxury_Description">Utilises the placebo effect by convincing users that it should be more comfortable than other chairs.</string>
  <string name="Items/DLC_1/Armchair_Luxury_Name">Luxury Armchair</string>
  <string name="Items/DLC_1/Armchair_V2_Description">May have been reupholstered with curtains.</string>
  <string name="Items/DLC_1/Armchair_V2_Name">Chequered Armchair</string>
  <string name="Items/DLC_1/BeanBag_V2_Description">The mortal enemy of the other, some say regular, beanbag.</string>
  <string name="Items/DLC_1/BeanBag_V2_Name">Red Bean Bag</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Description">A replica of the design made popular by Two Point County artist and designer Zara Fitzpocket.</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Name">Sophisticated Bench</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Description">Can, but should not, be used for other activities.</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Name">Cube of Sitting</string>
  <string name="Items/DLC_1/Clock_Cookoo_Description">A traditional time-telling device, designed to periodically shout at you.</string>
  <string name="Items/DLC_1/Clock_Cookoo_Name">Cuckoo Clock</string>
  <string name="Items/DLC_1/Debris_Ice_Name">Hailstone</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Description">A drinking receptacle that doesn't require opposable thumbs.</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Name">Dog Bowl</string>
  <string name="Items/DLC_1/Dog_Bowl_V2_Description">Waiter, waiter, there's a bone in my soup.</string>
  <string name="Items/DLC_1/Dog_Hydrant_Description">The preferred inorganic destination for dog urine.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Description">A real mouthful.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Name">Big Tennis Ball</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Description">Everyone needs a place to keep their ooze, this can be yours.</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Name">Ooze Tank</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Description">Not sure how this is accomplished. So there's that.</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Name">Bottled Electricity</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Description">When I touched it, it made me feel funny.</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Name">Plasma Ball</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Description">Should not be removed and walked around with.</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Name">Wall Torch</string>
  <string name="Items/DLC_1/Function_Drink_Gamble">Reduces Thirst\\nIncreases Chaos</string>
  <string name="Items/DLC_1/Function_Drink_HotChocolate">Reduces Thirst\\nIncreases Happiness</string>
  <string name="Items/DLC_1/Function_Food_Sponge">Reduces Hunger\\nIncreases Thirst\\nReduces Toilet Need</string>
  <string name="Items/DLC_1/Globe_Description">Great wisdom lies at its core.</string>
  <string name="Items/DLC_1/Globe_Name">Globe</string>
  <string name="Items/DLC_1/HollyWreath_Description">Part of the festive tradition of bringing plant matter inside.</string>
  <string name="Items/DLC_1/HollyWreath_Name">Holly Wreath</string>
  <string name="Items/DLC_1/HotChocolateMaker_Description">Dispenses liquid chocolate in a professional manner for grown up business people with serious things to do and places to be. </string>
  <string name="Items/DLC_1/HotChocolateMaker_Name">Hot Chocolate Maker</string>
  <string name="Items/DLC_1/Lantern_Stick_Description">Comes with a handy stick.</string>
  <string name="Items/DLC_1/Lantern_Stick_Name">Lantern</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Description">Strategically disguised equipment for treating dog-like tendencies.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"K9\" sounds the same as \"canine\". Translation will need to come up with an new name.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name">K9-Away</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Description">Improved smell and rehabilitation capabilities.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Name">K9-Away II</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Description">Advanced smell and rehabilitation capabilities.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Name">K9-Away III </string>
  <string name="Items/DLC_1/Machine_Frankenstein_Description">Cold water to cure, a big claw to retrieve.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Name">Cryomatic</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Description">Improved freezing units and claw abilities.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Name">Cryomatic II</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Description">Advanced freezing units and claw abilities.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Name">Cryomatic III</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Description">A simulation that convinces the sufferer that they're in a city.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Name">Inner-City-Simulator</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Description">Improved elastication and urban-feel.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Name">Inner-City-Simulator II</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Description">Advanced elastication and urban-feel.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Name">Inner-City-Simulator III</string>
  <string name="Items/DLC_1/MooseHead_Description">A recreation of Gareth, the beloved king of the Pointy Mountains.</string>
  <string name="Items/DLC_1/MooseHead_Name">Moose Head</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Description">Inside every weird dog-person there's a weird person. Pretty thought provoking, right?</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Name">Barking Mad Poster</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Description">Demonstrates the visual effects of not feeling yourself.</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Name">Monster Mishmash Poster</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Description">(Not) The average day in the average city.</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Name">Metropolism Poster</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Description">Expels great heat with great rage.</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Name">Furnace</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Description">Presumably used to be part of a larger, but still miniature, bridge.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Name">Bridge Fragment</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Description">A building that has been destroyed.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Name">Destroyed Building</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Description">Carries electricity or phone calls or Wi-Fi, I don’t know.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Name">Pylon</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Description">A building still in the process of being destroyed.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Name">Burning Building</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Description">Quite big for a miniature.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Name">Large Building</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Description">Typically miniature.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Name">Medium Building</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Description">Miniature, even for a miniature.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Name">Small Building</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Description">The place where water is made.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Name">Water Tower</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Description">A device that suggests to people that they're being recorded, even when they're not.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Name">Camera</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Description">Seems like it must be filled with important things.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Name">Crate</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Description">A 'makes-people-feel-more-important' ray. Emits flattering light.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Name">Lamp</string>
  <string name="Items/DLC_1/Rug_AceCard_Description">A rug depicting the ace of spades; an 'ace' being one of 13 ranks of card, 'spades' being one of the 4 suits that those 13 ranks of card appear in, making-up a deck of 52 cards. Got it?</string>
  <string name="Items/DLC_1/Rug_AceCard_Name">Ace Rug</string>
  <string name="Items/DLC_1/Rug_Cat_Description">It's thought that if you look at it just right, the cats become one big cat.</string>
  <string name="Items/DLC_1/Rug_Cat_Name">Cat Rug</string>
  <string name="Items/DLC_1/Rug_Duck_Description">A 'sea' of the typically anatine yellow serves as a backdrop for a raft of ducks, in a pond-like blue. A provocative inversion, it either represents the paradoxical connection of disparate things - or, ducks.</string>
  <string name="Items/DLC_1/Rug_Duck_Name">Duck Rug</string>
  <string name="Items/DLC_1/Rug_Fur_Description">An imitation of a large to medium-large mammal.</string>
  <string name="Items/DLC_1/Rug_Fur_Name">Faux Rug</string>
  <string name="Items/DLC_1/Rug_Leopard_Description">A way to class up the joint.</string>
  <string name="Items/DLC_1/Rug_Leopard_Name">Leopard Rug</string>
  <string name="Items/DLC_1/Rug_Retro_Description">A rug handed down by our ancestors from the 20th Century.</string>
  <string name="Items/DLC_1/Rug_Retro_Name">Retro Rug</string>
  <string name="Items/DLC_1/SkiRack_Description">Holds decorative skis, which should not be mistaken for… skis. For ambience only.</string>
  <string name="Items/DLC_1/SkiRack_Name">Ski Rack</string>
  <string name="Items/DLC_1/Sofa_Luxury_Description">I thought it was an exercise/play area. I was mistaken.</string>
  <string name="Items/DLC_1/Sofa_Luxury_Name">Luxury Sofa</string>
  <string name="Items/DLC_1/Sofa_V2_Description">Like a sofa wearing a jacket.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Description">A design that uses the power of the letter 'L' to corner the sitting market.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Name">L-Shaped Sofa</string>
  <string name="Items/DLC_1/Sofa_V2_Name">Chequered Sofa</string>
  <string name="Items/DLC_1/Tree_Xmas_Description">A plant wearing black tie.</string>
  <string name="Items/DLC_1/Tree_Xmas_Name">Fir Tree</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Description">Stocked with Probabili-Tea, the drink for the Pointian just as thirsty for a thrill as they are actually thirsty.\\nShould increase health, but might decrease health.</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Name">Chance Drink Machine</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Description">Stocked with Chocolate Spongy Cake Balls. Designed for those without time for the toilet, this snack absorbs your unwanted bodily fluids.\\nReduces toilet need.</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Name">Absorbent Snack Machine</string>
  <string name="Items/DLC_1Dog_Bowl_V2_Name">Dog Bowl and Bone</string>
  <string name="Items/DLC_1Dog_Hydrant_Name">Fire Hydrant</string>
  <string name="Items/DLC_2/8Ball_Cues_Description">A collection of regular cues that inspired, but should not be mistaken for, their much more expensive medical counterpart.</string>
  <string name="Items/DLC_2/8Ball_Cues_Name">Cue Rack</string>
  <string name="Items/DLC_2/8Ball_Lamp_Description">A light that somehow makes the room look darker.</string>
  <string name="Items/DLC_2/8Ball_Lamp_Name">Wall Lamp</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Description">Dingy in the best way.</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Name">8 Ball Sign</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Description">This is not a pineapple.</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Name">Ice Sculpture</string>
  <string name="Items/DLC_2/Aquarium_Description">A localised cross-section of river, ocean or lake.</string>
  <string name="Items/DLC_2/Aquarium_Name">Fish Enclosure</string>
  <string name="Items/DLC_2/Armchair_Wicker_Description">…but shouldn't take regular furniture outside.</string>
  <string name="Items/DLC_2/Armchair_Wicker_Name">Wicker Armchair</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Description">The bench's porous cousin.</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Name">Bamboo Bench</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Description">A printer that makes things instead of pictures of things.</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Name">3D Printer</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Description">It took a series of prototype faces before we got the materials just right. Here are some of our favourite iterative mistakes.</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Name">Prototype Faces</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Description">We won't need them, but, still, just in case.</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Name">Spare Stamps</string>
  <string name="Items/DLC_2/Chair_Egg_Description">Have you ever wanted to sit in an egg? No? Alright then.</string>
  <string name="Items/DLC_2/Chair_Egg_Name">Egg Chair</string>
  <string name="Items/DLC_2/Chair_Wicker_Description">Still technically carpentry?</string>
  <string name="Items/DLC_2/Chair_Wicker_Name">Wicker Chair</string>
  <string name="Items/DLC_2/Explorer_Crate_Description">A box made of wood, that may, or may not, contain more wood.</string>
  <string name="Items/DLC_2/Explorer_Crate_Name">Crate</string>
  <string name="Items/DLC_2/Explorer_Map_Description">Explains where some things are in relation to other things.</string>
  <string name="Items/DLC_2/Explorer_Map_Name">Map</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Description">An adorable piece of scientific equipment. No playing.</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Name">Stuffed Leopard</string>
  <string name="Items/DLC_2/Explorer_Torch_Description">Stone that is inexplicably on fire.</string>
  <string name="Items/DLC_2/Explorer_Torch_Name">Torch</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Description">Has less range than the human arm.</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Name">Blunderbuss</string>
  <string name="Items/DLC_2/Fountain_Tropical_Description">Part waterborne mammal, part water feature, there's a little something for everyone.</string>
  <string name="Items/DLC_2/Fountain_Tropical_Name">Dolphountain</string>
  <string name="Items/DLC_2/Fridge_Description">Keeps its contents below room temperature. Wears magnets instead of clothes.</string>
  <string name="Items/DLC_2/Fridge_Name">Fridge</string>
  <string name="Items/DLC_2/Function_Drinks_Laxative">Reduces Thirst\\nIncreases Health\\nDrastically Increases Toilet Need</string>
  <string name="Items/DLC_2/Function_Snacks_Toy">Reduces Hunger\\nReduces Boredom</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Description">Stamps a featureless person with all of the traditional qualities of the human face, making them recognisable and allowing them to eat and stuff.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Name">Face Stamp</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Description">Improved hydraulic power and degree of featural sensitivity.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Name">Face Stamp II</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Description">Advanced hydraulic power and degree of featural sensitivity.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Name">Face Stamp III</string>
  <string name="Items/DLC_2/Machine_EightBall_Description">Precisely dislodges, and pockets, the smooth, weighty and bewildered head.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cue\" is the stick used in pool, so \"autocue\" would be an automated cue. However, it sounds catchy because an \"autocue\" is a teleprompter in BrE.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name">Autocue</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Description">Improved cue-optimisation and sud-absorption.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Name">Autocue II</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Description">Advanced cue-optimisation and sud-absorption.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Name">Autocue III</string>
  <string name="Items/DLC_2/Machine_Explorer_Description">A device that provides an outlet for those with a pathological, unrealistic, thirst for adventure.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"counterfeit.\" It's a feat that's counterfeit.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name">Counterfeat</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Description">Improved simulation of danger, with less actual danger.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Name">Counterfeat II</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Description">Advanced simulation of danger, with even less actual danger.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Name">Counterfeat III</string>
  <string name="Items/DLC_2/Machine_Parakeet_Name">Parakeet machine</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_0_Name">parakeet machine 2</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_1_Name">Parakeet Machine 3</string>
  <string name="Items/DLC_2/MiniGolf_Description">A smaller, wackier version of golf.</string>
  <string name="Items/DLC_2/MiniGolf_Name">Putting Green</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Description">Clap once for happy, twice for sad.</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Name">Blank Look Poster</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Description">The flagship cartoon of Bungle Kidz, popular amongst small children and university students.</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Name">Bureaucats Poster</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Description">An illustration based on an account given by a Screwball patient, in which they detailed a recurring nightmare.</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Name">Screwball Poster</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Description">A reminder to vent your delusional archaeological aspirations on bones, not perilously protected artefacts.</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Name">Wanderust Poster</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Description">Dangerous and immobile.</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Name">Carnivorous Plant</string>
  <string name="Items/DLC_2/Plant_Palm_Description">Radiates summer vibes.</string>
  <string name="Items/DLC_2/Plant_Palm_Name">Palm Tree</string>
  <string name="Items/DLC_2/ShipInBottle_Description">I've tried removing the ship. I wouldn't recommend it.</string>
  <string name="Items/DLC_2/ShipInBottle_Name">Bottled Ship</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Description">Not real bamboo. Not real straw. Not real ice cream. You get the picture.</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Name">Kiosk Hut</string>
  <string name="Items/DLC_2/Sofa_Wicker_Description">You can bring patio furniture inside…</string>
  <string name="Items/DLC_2/Sofa_Wicker_Name">Wicker Sofa</string>
  <string name="Items/DLC_2/Table_Wicker_Description">Its surface wasn't flat. Thus the glass.</string>
  <string name="Items/DLC_2/Table_Wicker_Name">Wicker Table</string>
  <string name="Items/DLC_2/TalkingFish_Description">The voice of an angel, the body of a fish.</string>
  <string name="Items/DLC_2/TalkingFish_Name">Singing Fish</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Description">A statue of a ludicrously coloured, fictional bird.</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Name">Pink Bird</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Description">Stocked with Swill. Healthy, thick and loaded with roughage.</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Name">Laxative Drink Machine</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Description">Stocked with Morsel Men, the snack that features a whole cast of different flavoured characters.</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Name">Amusing Snack Machine</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Description">All you need to take a wander through the cosmos.</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Name">Space Suit</string>
  <string name="Items/DLC_3/Astro_Console_Description">Contains some information about humankind.</string>
  <string name="Items/DLC_3/Astro_Console_Name">Database</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Description">Details the home planet of the humans… Earth.</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Name">World Map</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Description">Putting the pew in pew-pew.</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Name">Space Bench</string>
  <string name="Items/DLC_3/Bin_Incinerator_Description">For the rubbish you don't want back.</string>
  <string name="Items/DLC_3/Bin_Incinerator_Name">Incinerator</string>
  <string name="Items/DLC_3/Brain_Container_Description">Pickled for posterity.</string>
  <string name="Items/DLC_3/Brain_Container_Name">Brain Jar</string>
  <string name="Items/DLC_3/Cardboard_Cup_Description">Stores unwieldy novelty pens.</string>
  <string name="Items/DLC_3/Cardboard_Cup_Name">Stationary Barrel</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Description">Exchanges a thing for lots of smaller things.</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Name">Shredder</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Description">Mmm stationery.</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Name">Supply Rack</string>
  <string name="Items/DLC_3/Chair_Director_Description">A seat that denotes authority.</string>
  <string name="Items/DLC_3/Chair_Director_Name">Folding Chair</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Description">Stocked with nutritious electricity.</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Name">Charging Point</string>
  <string name="Items/DLC_3/FortuneTeller_Description">\"Your cheese is grated.\"</string>
  <string name="Items/DLC_3/FortuneTeller_Name">Fortune Teller</string>
  <string name="Items/DLC_3/Frog_Lamp_Description">Not a night-light.</string>
  <string name="Items/DLC_3/Frog_Lamp_Name">Frog Lamp</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Description">A good time.</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Name">Rocking Horse</string>
  <string name="Items/DLC_3/Frog_Shelf_Description">For unexpected nudity.</string>
  <string name="Items/DLC_3/Frog_Shelf_Name">Spare Clothes</string>
  <string name="Items/DLC_3/Function_Bin_Incinerator">Increases Temperature\\nBurns, Burns, Burns…</string>
  <string name="Items/DLC_3/Function_ChargingPost_RoboJanitor">Charges Robo-Janitors</string>
  <string name="Items/DLC_3/Function_RoboKit">Builds One Robo-Janitor</string>
  <string name="Items/DLC_3/Function_WaterCooler">Reduces Thirst</string>
  <string name="Items/DLC_3/Gnome_Description">Plotting against you.</string>
  <string name="Items/DLC_3/Gnome_Name">Gnome</string>
  <string name="Items/DLC_3/LongCat_Description">Warning: Jump Scares.</string>
  <string name="Items/DLC_3/LongCat_Name">Cat-in-the-Box</string>
  <string name="Items/DLC_3/Machine_Astro_Description">Conceals aliens in a centrifugal flash.</string>
  <string name="Items/DLC_3/Machine_Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's a pun: the machine makes the patient spin, but also in real life \"spin doctor\" means \"a person (such as a political aide) responsible for ensuring that others interpret an event from a particular point of view.\"</string>
  <string name="Items/DLC_3/Machine_Astro_Name">Spin-Doctor</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Description">Improved degree of concealment.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Name">Spin-Doctor II</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Description">Advanced degree of concealment.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Name">Spin-Doctor III</string>
  <string name="Items/DLC_3/Machine_Cardboard_Description">Delicately shreds and remodels someone, inside and out.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Name">Character Creator</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Description">Improved character depth and shredding speed.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Name">Character Creator II</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Description">Advanced character depth and shredding speed.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Name">Character Creator III</string>
  <string name="Items/DLC_3/Machine_Frog_Description">Rapidly gestates amphibians on a conveyor belt.</string>
  <string name="Items/DLC_3/Machine_Frog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to polywag, with \"cog\" being a machine part.</string>
  <string name="Items/DLC_3/Machine_Frog_Name">Poly-Cog</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Description">Improved conveyor-belt monotony.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Name">Poly-Cog II</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Description">Advanced conveyor-belt monotony.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Name">Poly-Cog III</string>
  <string name="Items/DLC_3/Model_SpaceShip_Description">Really an exemplary spaceship.</string>
  <string name="Items/DLC_3/Model_SpaceShip_Name">Model Spaceship</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Description">Where runaway monobeasts find a home.</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Name">Mono-Circus</string>
  <string name="Items/DLC_3/Pet_Tortoise_Description">Mind your fingers.</string>
  <string name="Items/DLC_3/Pet_Tortoise_Name">Terra-Pen</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Description">\"Looking good, you.\"</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Name">Lack of Humanity Poster</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Description">Cut it out.</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Name">Flat-Packed Poster</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Description">Hop on home with our latest treatments.</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Name">Frogborne Poster</string>
  <string name="Items/DLC_3/Plant_Alien_Description">I'm sure our plants look weird to them too.</string>
  <string name="Items/DLC_3/Plant_Alien_Name">Alien Plant</string>
  <string name="Items/DLC_3/PuppetShow_Description">Confronting reality with refurbished socks.</string>
  <string name="Items/DLC_3/PuppetShow_Name">Puppet Show</string>
  <string name="Items/DLC_3/RoboKit_Description">Batteries not included.</string>
  <string name="Items/DLC_3/RoboKit_Name">Robo-Kit</string>
  <string name="Items/DLC_3/Robot_Assistant_Description">Programmed to give you a hand.</string>
  <string name="Items/DLC_3/Robot_Assistant_Name">Arm-Bot</string>
  <string name="Items/DLC_3/Science_Station_Description">Cluttered to facilitate eccentricity.</string>
  <string name="Items/DLC_3/Science_Station_Name">Science Station</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Description">A bed that can withstand a crash landing.</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Name">Pod</string>
  <string name="Items/DLC_3/Sofa_Polygon_Description">Posture promoting polygons.</string>
  <string name="Items/DLC_3/Sofa_Polygon_Name">Geometric Sofa</string>
  <string name="Items/DLC_3/Sofa_Retro_Description">What the past thought the future would sit on.</string>
  <string name="Items/DLC_3/Sofa_Retro_Name">Sofa of Tomorrow</string>
  <string name="Items/DLC_3/WaterCooler_Description">A derivative place to chat.</string>
  <string name="Items/DLC_3/WaterCooler_Name">Water Cooler</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Description">Seen some things.</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Name">Dyed Bean Bag</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"all bark, no bite,\" \"bark\" also being a part of a tree.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description">All bark, no mites.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Name">Log Bench</string>
  <string name="Items/DLC_4/Bin_Recycling_Description">Reuse it, don't lose it.</string>
  <string name="Items/DLC_4/Bin_Recycling_Name">Recycling Bin</string>
  <string name="Items/DLC_4/Bongos_Description">Multiple choice.</string>
  <string name="Items/DLC_4/Bongos_Name">Bongos</string>
  <string name="Items/DLC_4/ButterChurner_Description">\"Nice technique\".</string>
  <string name="Items/DLC_4/ButterChurner_Name">Butter Churner</string>
  <string name="Items/DLC_4/ButterflyJar_Desciption">In case of emergency:\\nbreak glass.</string>
  <string name="Items/DLC_4/ButterflyJar_Name">Bug Jar</string>
  <string name="Items/DLC_4/Candlestick_Description">Wax-laden fire-trident.</string>
  <string name="Items/DLC_4/Candlestick_Name">Candlestick</string>
  <string name="Items/DLC_4/D20_Description">So many corners.</string>
  <string name="Items/DLC_4/D20_Name">Cryptohedron</string>
  <string name="Items/DLC_4/Didgeridoo_Description">Tubular.</string>
  <string name="Items/DLC_4/Didgeridoo_Name">Long Horn</string>
  <string name="Items/DLC_4/DimensionDoor_Description">The question is not \"who\" is there, but \"what\".</string>
  <string name="Items/DLC_4/DimensionDoor_Name">Dimension Door</string>
  <string name="Items/DLC_4/Doormat_Description">Lets people walk all over them.</string>
  <string name="Items/DLC_4/Doormat_InWorldText">Go Away</string>
  <string name="Items/DLC_4/Doormat_Name">Doormat</string>
  <string name="Items/DLC_4/DreamCatcher_Description">A safe pair of hands.</string>
  <string name="Items/DLC_4/DreamCatcher_Name">Dream Catcher</string>
  <string name="Items/DLC_4/FlowerBed_V1_Description">A budding form of treatment.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name">Flower Bed</string>
  <string name="Items/DLC_4/FlowerBed_V2_Description">Improved medicinal properties and level of pink-ness.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a good bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name">Power Flower Bed</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Feeling ropey\" means to feel bad, and also it's a pun on how the vines look like ropes.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description">Feeling ropey?</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a great bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name">Vine Yard</string>
  <string name="Items/DLC_4/Function_FlowerBed">Cures Patients\\nSelf-Sustaining</string>
  <string name="Items/DLC_4/Function_VendingMachine_Carrot">Reduces Hunger\\nSelf-Sustaining</string>
  <string name="Items/DLC_4/Function_VendingMachine_Lemon">Reduces Hunger\\nReduces Thirst\\nSelf-Sustaining</string>
  <string name="Items/DLC_4/Function_VendingMachine_Tomato">Reduces Hunger\\nSelf-Sustaining</string>
  <string name="Items/DLC_4/Function_VendingMachine_Water_">Reduces Thirst\\nSelf-Sustaining</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Description">An unpleasant, unavoidable chapter in the journey to recovery.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Name">De-FIB</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Description">Improved deworming and didactic efficacy.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Name">De-FIB II</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Description">Advanced deworming and didactic efficacy.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Name">De-FIB III</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Description">Separates the wheat from the chap.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Name">Crop-Out</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Description">Improved yield</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Name">Crop-Out II</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Description">Advanced yield.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Name">Crop-Out III</string>
  <string name="Items/DLC_4/Machine_Tech_Description">It's important to check for updates.</string>
  <string name="Items/DLC_4/Machine_Tech_Name">Next-Generator</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Description">Improved performance and mystique.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Name">Next-Generator II</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Description">Advanced performance and mystique.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Name">Next-Generator III</string>
  <string name="Items/DLC_4/Parrot_Description">Beautiful plumage.</string>
  <string name="Items/DLC_4/Parrot_Name">Parrot</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Description">That's the plan.</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Name">Woodworms Poster</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Description">Revenge of the crows.</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Name">Distrawed Poster</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Description">\"What if you weren't locked out, but locked in?\"</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Name">Glitchy Patch Poster</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Description">Vote Windsock.</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Name">Windsock Poster</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Description">Absolute Limbs.</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Name">Puppet Parts</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Description">Out of your nightmares and into your heart.</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Name">Dolly</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Description">Where the tools be.</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Name">Work Bench</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Description">Sweet, sweet corn.</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Name">Corn Rows</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Description">A home away from head.</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Name">Hat Rack</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Description">Doesn't grow on trees.</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Name">Hay Bale</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Description">Devisive.</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Name">Little Screens</string>
  <string name="Items/DLC_4/Tech_Screen_Description">Hey you, buy a thing.</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText">Now\\nSlightly\\nDifferent</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText_V2">Even\\nMore\\nFragile</string>
  <string name="Items/DLC_4/Tech_Screen_Name">Big Screen</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Description">One style suits all.</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Name">Jumpers</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Description">What is going on, doctor?\\nDoesn't take long to grow.</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Name">Carrots</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Description">When life gives you lemons: do a little dance.\\nTakes a long time to grow.</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Name">Lemons</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Description">I grow tomatoes, you grow tom-ay-toes.\\nTakes time to grow.</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Name">Tomatoes</string>
  <string name="Items/DLC_4/VendingMachine_Water_Description">Fell from the sky.\\nFills up over time.</string>
  <string name="Items/DLC_4/VendingMachine_Water_Name">Rainwater</string>
  <string name="Items/DLC_4/VirtualReality_Description">Virtually real.</string>
  <string name="Items/DLC_4/VirtualReality_Name">Fabrication Goggles</string>
  <string name="Items/DLC_4/WallPlant_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This has a double meaning. The plant is hanging from the wall, but also \"to hand out\" means to spend time with someone, or just spend time somewhere.</string>
  <string name="Items/DLC_4/WallPlant_Description">Just hanging out.</string>
  <string name="Items/DLC_4/WallPlant_Name">Wall Plant</string>
  <string name="Items/DLC_4/WindChimes_Description">Nice at first.</string>
  <string name="Items/DLC_4/WindChimes_Name">Wind Chimes</string>
  <string name="Items/DLC_5/ArtTank_Description">Art (that) can consume you.</string>
  <string name="Items/DLC_5/ArtTank_Name">Shark Art</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Description">Sitting pretty.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's called \"French Bench\" because it's alliterative and sounds posh. Anything that sounds posh would work in the translations.\\nIn initial designs, it seems like it's a chaise longue; for gameplay reasons, it would be preferable to keep the word \"bench\" in the translations if possible so the user is not confused with its purpose.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name">French Bench</string>
  <string name="Items/DLC_5/Bin_Shark_Description">Hungry to help.</string>
  <string name="Items/DLC_5/Bin_Shark_Name">Shark Bin</string>
  <string name="Items/DLC_5/BoomBox_Description">Feel the bass with your face.</string>
  <string name="Items/DLC_5/BoomBox_Name">Boom Box</string>
  <string name="Items/DLC_5/Chair_Throne_Description">Overkill.</string>
  <string name="Items/DLC_5/Chair_Throne_Name">Throne</string>
  <string name="Items/DLC_5/Clapperboard_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is what a film director shouts to their crew to stop filming.</string>
  <string name="Items/DLC_5/Clapperboard_Description">\"Cut.\"</string>
  <string name="Items/DLC_5/Clapperboard_Name">Clapperboard</string>
  <string name="Items/DLC_5/CocktailGlass_Description">Quite the mouthful.</string>
  <string name="Items/DLC_5/CocktailGlass_Name">Giant Glass</string>
  <string name="Items/DLC_5/Diamond_Description">Compressed for maximum value.</string>
  <string name="Items/DLC_5/Diamond_Name">Jewel</string>
  <string name="Items/DLC_5/FilmAward_Description">Highly esteemed and recently misplaced.</string>
  <string name="Items/DLC_5/FilmAward_Name">Golden Statuette</string>
  <string name="Items/DLC_5/Function_VendingMachine_Caviar">Reduces Hunger\\nIncreases Thirst\\nDrastically Increases Happiness</string>
  <string name="Items/DLC_5/GrandfatherClock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A grandfather clock is a type of clock. This description needs to be rewritten to match the name of this type of clock in your language.</string>
  <string name="Items/DLC_5/GrandfatherClock_Description">Its children have children.</string>
  <string name="Items/DLC_5/GrandfatherClock_Name">Grandfather Clock</string>
  <string name="Items/DLC_5/IceSculpture_Description">Pretty cool.</string>
  <string name="Items/DLC_5/IceSculpture_Name">Frozen Art</string>
  <string name="Items/DLC_5/Machine_Mud_Description">Rinse, don't repeat.</string>
  <string name="Items/DLC_5/Machine_Mud_Name">Rub-0-Dub Tub</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Description">Improved lather density and sponge action.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Name">Rub-0-Dub Tub II</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Description">Advanced lather density and sponge action.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Name">Rub-0-Dub Tub III</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Wee\" is what a child would say in e.g. a roller coaster.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description">\"Wee!\"-inducing</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Generally, a crash course is \"a brief, intensive course of instruction, as to prepare one quickly for a test.\" A course is also where e.g. a race takes place, and you know what \"to crash\" means. So the name for this machine is a triple pun.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name">Crash Course</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Description">Improved drudgery and vroom noises.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Name">Crash Course II</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Description">Advanced drudgery and vroom noises.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Name">Crash Course III</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Description">Recycle plastic patients.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Name">Meltn' Mould</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Description">Improved military fun and thermal magnification.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Name">Meltn' Mould II</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Description">Advanced military fun and thermal magnification.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Name">Meltn' Mould III</string>
  <string name="Items/DLC_5/Mud_CautionSign_Description">If you're reading this, it may be too late.</string>
  <string name="Items/DLC_5/Mud_CautionSign_Name">Slippery Sign</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Description">The classic comedy duo.</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Name">Mop &amp; Bucket</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Description">See back for more in-foam-ation.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Name">Soap Bottle</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Description">Not another soap bottle.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Name">Lather Flagon</string>
  <string name="Items/DLC_5/NeonSign_One_Description">Lights up any room.</string>
  <string name="Items/DLC_5/NeonSign_One_Name">Neon One</string>
  <string name="Items/DLC_5/NeonSign_Two_Description">Positively glowing.</string>
  <string name="Items/DLC_5/NeonSign_Two_Name">Neon Two</string>
  <string name="Items/DLC_5/Origami_Description">\"A goose.\"</string>
  <string name="Items/DLC_5/Origami_Name">Origami</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Description">Poor hygiene may affect your health.</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Name">Soiled Self Poster</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Brisk and Livid\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description">From the Roderick Cushion film: \"Brisk and Livid\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Name">Action Poster</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Description">From the Roderick Cushion film: \"People That Work Together\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Name">Rom-Com Poster</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rotting Hill\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description">From the Roderick Cushion film: \"Rotting Hill\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Name">Zombie Poster</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Description">Stay away from gorges.</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Name">Stunt Trouble Poster</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Description">Get treatment, that's an order.</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Name">Private Parts Poster</string>
  <string name="Items/DLC_5/PoolToy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the different meanings of the word buoyancy.</string>
  <string name="Items/DLC_5/PoolToy_Description">Oh, buoyancy.</string>
  <string name="Items/DLC_5/PoolToy_Name">Pool Toy</string>
  <string name="Items/DLC_5/Speakers_Description">\"Can you turn it down?\"\\n\"What?\"</string>
  <string name="Items/DLC_5/Speakers_Name">Speaker Stack</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Description">A standardised unit of enjoyment.</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Name">Barrel of Fun</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Description">Supportive, for now.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Name">Fake Fan</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Description">Goes with the crowd.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Name">False Fan</string>
  <string name="Items/DLC_5/Stuntman_Flags_Description">Go team.</string>
  <string name="Items/DLC_5/Stuntman_Flags_Name">Bunting</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Description">\"I forget the rest...\"</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Name">ABC Blocks</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Description">Stories for good little soldiers.</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Name">Book Case Jr.</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Description">The motherload.</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Name">Toy Chest</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Description">Stocked with the finest fish eggs that money could find.</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Name">Fancy Food Machine</string>
  <string name="Items/DLC_6/4DChess_Description">The key to winning is to think three moves behind.</string>
  <string name="Items/DLC_6/4DChess_Name">4D Chess</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Description">Releases lost in time patients into the hospital.</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Name">Time Portal</string>
  <string name="Items/DLC_6/BanquetTable_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a mixture of the expressions \"a feast for the eyes\" and \"for your eyes only.\"</string>
  <string name="Items/DLC_6/BanquetTable_Description">A feast for the eyes (only).</string>
  <string name="Items/DLC_6/BanquetTable_Name">Wax Banquet Table</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To be \"chilled to the bone\" is an idiom that means \"feeling very cold.\" \"To chill\" also means to relax. Please do not translate literally as being cold!</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description">Be chilled to the bone.</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Name">Bone Bench</string>
  <string name="Items/DLC_6/Bin_Wormhole_Description">Now your rubbish is some other galaxy's problem.</string>
  <string name="Items/DLC_6/Bin_Wormhole_Name">Wormhole Bin</string>
  <string name="Items/DLC_6/Chair_Rock_Description">You can't beat the classics.</string>
  <string name="Items/DLC_6/Chair_Rock_Name">Rock Armchair</string>
  <string name="Items/DLC_6/EnergyBeam_Description">More efficient than drinking coffee, with fewer side effects.</string>
  <string name="Items/DLC_6/EnergyBeam_Name">Energy Beam</string>
  <string name="Items/DLC_6/Function_ArtificialTimePortal">Spawns Patients\\nIncreases Spacetime Dilation</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gazes also into you\" is the latter half of a Nietzsche quote.</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole">Reduces Litter\\nGazes Also Into You</string>
  <string name="Items/DLC_6/Function_EnergyBeam">Gives Energy Buzz</string>
  <string name="Items/DLC_6/Function_Machine_TimeTunnel">Identifies Eras Of Origin\\nSends Patients Through Time</string>
  <string name="Items/DLC_6/Function_VendingMachine_Replicator">Reduces Hunger or Thirst\\nIncreases Unpredictability\\nProduces a random product</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Description">As seen on TV.</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Name">Yesterizer</string>
  <string name="Items/DLC_6/NaturalTimePortal_Description">Delivers time sick patients.</string>
  <string name="Items/DLC_6/NaturalTimePortal_Name">Time Portal</string>
  <string name="Items/DLC_6/OldTimeMachine_Description">A reminder of simpler times.</string>
  <string name="Items/DLC_6/OldTimeMachine_Name">Old Time Machine</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A preexisting phone box prop recoloured blue in reference to the time machine in the TV show Doctor Who. This description is a lawyer-friendly pun on that title.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description">Surprisingly spacious.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Phone box which is blue</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name">Old Telephone Box</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Description">A genuine original.</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Name">Cave Painting</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Smarts\" can mean both \"intelligence\" and \"throbbing pain\".</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description">Seek treatment if your head smarts.</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Name">Artificial Intelligence Hologram</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Description">Optometry that predates the written word.</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Name">Cave Eye Chart</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Drag on = dragon</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description">Don't let your symptoms\\ndrag on.</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Name">Reptile Dysfunction Painting</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The idiom \"here today, gone tomorrow\", plus \"hairy\" (illness symptom) and \"goner\" (dead).</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description">Hairy today? Goner tomorrow.</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Name">Woolly Man-Mouth Slab</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Quote from Monty Python and the Holy Grail.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description">A two-level effect with a little path running down the middle.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Name">Shrubbery</string>
  <string name="Items/DLC_6/PrimordialSoup_Description">All the nutrients a growing organic molecule needs.</string>
  <string name="Items/DLC_6/PrimordialSoup_Name">Primordial Soup</string>
  <string name="Items/DLC_6/RoundThing_Barrel_Name">Round Thing</string>
  <string name="Items/DLC_6/RoundThing_Description">Will never catch on.</string>
  <string name="Items/DLC_6/RoundThing_Name">Round Thing</string>
  <string name="Items/DLC_6/SlicedBread_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This joke comes from an idiom (https://www.theidioms.com/best-thing-since-sliced-bread/). Please adapt to your language if this idiom doesn't exist in your language.</string>
  <string name="Items/DLC_6/SlicedBread_Description">The latest thing, the greatest thing.</string>
  <string name="Items/DLC_6/SlicedBread_Name">Sliced Bread</string>
  <string name="Items/DLC_6/Sofa_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rock bottom\" is an idiom. \"Bottom\" can also mean \"buttocks\".</string>
  <string name="Items/DLC_6/Sofa_Rock_Description">Where rock meets bottom.</string>
  <string name="Items/DLC_6/Sofa_Rock_Name">Rock Sofa</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Description">Helps make sense of this mess.</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Name">Nonlinear Wall Clock</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Description">A useful 4-dimensional navigation aid.</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Name">Map of Time</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Description">Can, and does, recreate absolutely any food at the touch of a button.</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Name">Replication Station</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Description">A life-like simulation.</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Name">Ambulance Race Track</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Description">The Vitruvian Van.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Helicopter + Relic</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name">Relicopter</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_0_Name">Relicopter II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_1_Name">Relicopter III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Description">Faster way up than a stairway.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Weather Balloon + Feather</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name">Feather Balloon</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_0_Name">Feather Balloon II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_1_Name">Feather Balloon III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Description">It's a floater.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Elevator + air (sky) + loo (toilet)</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name">Airloovator</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_0_Name">Airloovator II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_1_Name">Airloovator III</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DaVinci">Moderate Speed\\nModerate Durability\\nLow Capacity\\nModerate Diagnosis\\nClassic Design</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DuckBlimp">Low Speed\\nHigh Durability\\nHigh Capacity\\nGood Diagnosis\\nHard To Miss</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_Portaloo">Exceptional Speed\\nModerate Durability\\nVery Low Capacity\\nVery Poor Diagnosis\\nWell Facilitated</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_ClownCar">Low Speed\\nVery Low Durability\\nExceptional Capacity\\nPoor Diagnosis\\nAmusing Appearance</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_CompliantColin">Moderate Speed\\nLow Durability\\nModerate Capacity\\nModerate Diagnosis\\nUnsafe Cornering</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_MonsterTruck">High Speed\\nExceptional Durability\\nLow Capacity\\nPoor Diagnosis\\nIntimidating Presence</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Description">Surprisingly spacious.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pantomime + ~mobile</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name">Pantomobile</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_0_Name">Pantomobile II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_1_Name">Pantomobile III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Description">Cheap and cheerful. Well, one of those.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Riff on 3-wheeled British car \"Reliant Robin\"</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name">Compliant Colin</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_0_Name">Compliant Colin II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_1_Name">Compliant Colin III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Description">Much more effective than a siren for navigating built up areas.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Big Wheeler + Healer</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name">Big Healer</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_0_Name">Big Healer II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_1_Name">Big Healer III</string>
  <string name="Items/DLC_7/BeeRug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"The bee's knees\" is an idiom meaning \"to be awesome or the best.\"</string>
  <string name="Items/DLC_7/BeeRug_Description">The bee's knees, and the rest of it.</string>
  <string name="Items/DLC_7/BeeRug_Name">Fuzzy Rug</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Description">Please refrain from distracting staff with siren sounds.</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Name">Ambulance Chair</string>
  <string name="Items/DLC_7/Duck_Bin_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Bill\" is another word for \"beak.\"</string>
  <string name="Items/DLC_7/Duck_Bin_Description">Bill a better world.</string>
  <string name="Items/DLC_7/Duck_Bin_Name">Duck Bin</string>
  <string name="Items/DLC_7/GoldenLegCast_Description">Awarded for exceptional ambulance achievements.</string>
  <string name="Items/DLC_7/GoldenLegCast_Name">Golden Leg Cast</string>
  <string name="Items/DLC_7/HoneyPot_Description">Try not to get stuck.</string>
  <string name="Items/DLC_7/HoneyPot_Name">Honey Pot</string>
  <string name="Items/DLC_7/Machine_Hives_Description">The toast of the town.</string>
  <string name="Items/DLC_7/Machine_Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"honey trap\" is an idiom meaning \"a stratagem in which irresistible bait is used to lure a victim.\"</string>
  <string name="Items/DLC_7/Machine_Hives_Name">Honey Trap</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Description">Improved toasting and smoke thickness.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Name">Honey Trap II</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Description">Advanced toasting and smoke thickness.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Name">Honey Trap III</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"scoop\" - the mechanical shovel on the plough-like part of the machine vs a journalistic slang term for an exclusive story</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description">Get the scoop on it.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Name">Flake Cannon</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Description">Improved shovelling and sick tricks.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Name">Flake Cannon II</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Description">Advanced shovelling and sick tricks.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Name">Flake Cannon III</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on \"rain\" (weather) vs \"reign\" (duration of a monarchy)</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description">Long may it rain.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Name">Storm Drain</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description">Improved forecasting and sunny spells.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Name">Storm Drain II</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description">Advanced forecasting and sunny spells.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Name">Storm Drain III</string>
  <string name="Items/DLC_7/MiniSnowman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Chill\" means both cold and easy-going.</string>
  <string name="Items/DLC_7/MiniSnowman_Description">He's a pretty chill guy.</string>
  <string name="Items/DLC_7/MiniSnowman_Name">Mini Snowman</string>
  <string name="Items/DLC_7/NeonSign_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also a set phrase.</string>
  <string name="Items/DLC_7/NeonSign_Description">A sign of the times.</string>
  <string name="Items/DLC_7/NeonSign_Name">Gretchen Sign</string>
  <string name="Items/DLC_7/PlushPenguin_Description">Feel like you're one of the huddle.</string>
  <string name="Items/DLC_7/PlushPenguin_Name">Cuddly Penguin</string>
  <string name="Items/DLC_7/Poster_Hives_Description">Oh beehive, honey.</string>
  <string name="Items/DLC_7/Poster_Hives_Name">Hive Mind Poster</string>
  <string name="Items/DLC_7/Poster_Snowballed_Description">Roll up, roll up, get your treatment here.</string>
  <string name="Items/DLC_7/Poster_Snowballed_Name">Snow Problem Poster</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rain, Rain, Go Away\" is a children's song.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description">Rain, rain, go away, come again if symptoms persist.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Name">Under The Weather Poster</string>
  <string name="Items/DLC_7/RainbowArches_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Because ultraviolet light is invisible to the human eye.</string>
  <string name="Items/DLC_7/RainbowArches_Description">Careful not to trip over the ultraviolet arch.</string>
  <string name="Items/DLC_7/RainbowArches_Name">Rainbow Arches</string>
  <string name="Items/DLC_7/Toboggan_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the movie franchise \"The Fast and the Furious.\"</string>
  <string name="Items/DLC_7/Toboggan_Description">The fast and the flurryous.</string>
  <string name="Items/DLC_7/Toboggan_Name">Nose Bug</string>
  <string name="Items/DLC_7/UnderTheWeatherPuddle_Name">Puddle</string>
  <string name="Items/DLC_7/WeatherOrNot_Description">As accurate as a professional forecast at least 70% of the time.</string>
  <string name="Items/DLC_7/WeatherOrNot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"whether or not.\"</string>
  <string name="Items/DLC_7/WeatherOrNot_Name">Weather Or Not</string>
  <string name="Items/DLC_Campus/Cauldron_Description">Cauldron</string>
  <string name="Items/DLC_Campus/Cauldron_Name">Cauldron</string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Description">A suit of armour</string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Name">Suit Of Armour</string>
  <string name="Items/DNA_Machine_Description">For the analysis and manipulation of genetic material.</string>
  <string name="Items/DNA_Machine_Name">Healixir</string>
  <string name="Items/DNA_Machine_Upgrade_0_Description">Even Healixir-ier.</string>
  <string name="Items/DNA_Machine_Upgrade_0_Name">Healixir II</string>
  <string name="Items/DNA_Machine_Upgrade_1_Description">The Healixir-iest.</string>
  <string name="Items/DNA_Machine_Upgrade_1_Name">Healixir III</string>
  <string name="Items/Debris_Ceiling_Name">Debris</string>
  <string name="Items/Debris_Frog_Name">Dazed Frog</string>
  <string name="Items/Debris_LightningSoot_Name">Lightning Soot</string>
  <string name="Items/Debris_MachinePart_Name">Machine Part</string>
  <string name="Items/Debris_Meteor_Name">Space Rock</string>
  <string name="Items/Debris_Rock_Name">Hot Rock</string>
  <string name="Items/Debris_Satellite_Name">Satellite</string>
  <string name="Items/Debris_Sunbeam_Name">Scorch Mark</string>
  <string name="Items/Debris_WaterTornado_Name">Puddle</string>
  <string name="Items/Defib_Description">A piece of medical equipment designed to wake up dozing staff, or so I'm told.</string>
  <string name="Items/Defib_Name">Electrical Prod</string>
  <string name="Items/DiagnosisMachine_Description">A machine for basic diagnosis.</string>
  <string name="Items/DiagnosisMachine_Name">EZ-Scan</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Description">Improved generic standards.</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Name">EZ-Scan II</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Description">Advanced generic standards.</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Name">EZ-Scan III</string>
  <string name="Items/Dirt_Name">Dirt</string>
  <string name="Items/DisplaySkeleton_Description">An example, to patients, of what can happen. A tad macabre.</string>
  <string name="Items/DisplaySkeleton_Name">Display Skeleton</string>
  <string name="Items/Door_Cafe_Description">Doors are considered useful for entering, and sometimes leaving, rooms.</string>
  <string name="Items/Door_Cafe_Name">Door</string>
  <string name="Items/Door_Description">Doors are considered useful for entering, and sometimes leaving, rooms.</string>
  <string name="Items/Door_Name">Door</string>
  <string name="Items/Door_Reception_Description">A door that moves up-and-down, rather than in-and-out.</string>
  <string name="Items/Door_Reception_Name">Hatch</string>
  <string name="Items/Door_Toilet_Description">Doors are considered useful for entering, and sometimes leaving, rooms.</string>
  <string name="Items/Door_Toilet_Name">Door</string>
  <string name="Items/Door_Ward_Description">Doors are considered useful for entering, and sometimes leaving, rooms.</string>
  <string name="Items/Door_Ward_Name">Ward Door</string>
  <string name="Items/DrugDispenser_Description">Legend has it that a tiny pharmacist lives in each machine. Produces a cocktail of drugs.</string>
  <string name="Items/DrugDispenser_Name">Drug Mixer</string>
  <string name="Items/DrugDispenser_Upgrade_0_Description">Improved (and all new!) recipes.</string>
  <string name="Items/DrugDispenser_Upgrade_0_Name">Drug Mixer II</string>
  <string name="Items/DrugDispenser_Upgrade_1_Description">Advanced (and all new!) recipes.</string>
  <string name="Items/DrugDispenser_Upgrade_1_Name">Drug Mixer III</string>
  <string name="Items/Ectoplasm_Description">Ectoplasm_Description</string>
  <string name="Items/Ectoplasm_Name">EctoPlasm</string>
  <string name="Items/Ectovat_Description">A new, innovative answer to the age old question of where you go when you die.</string>
  <string name="Items/Ectovat_Name">Ectovat</string>
  <string name="Items/ExaminationTable_Description">A necessary evil.\\nPatients can be examined on this table.</string>
  <string name="Items/ExaminationTable_Name">Examination Table</string>
  <string name="Items/ExerciseFrame_Description">A play area for grown-ups.</string>
  <string name="Items/ExerciseFrame_Name">Exercise Frame</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Description">But you didn't do it, did you?\\nA sculpture by Rolanda Cheesewater.</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Name">Cheesewater Statue</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Description">The shape that she decided it should be.\\nA sculpture by Zara Fitzpocket.</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Name">Fitzpocket Statue</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Description">Something that exists.\\nA sculpture by Cecil Gasplank.</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Name">Gasplank Statue</string>
  <string name="Items/Exhibition_Pack/Accordion_Description">\"Robots love the accordion.\"\\n- Anonymous</string>
  <string name="Items/Exhibition_Pack/Accordion_Name">Accordionatron</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Description">Really no threat at all.</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Name">Armless Statue</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Description">\"Blib-Blob\".</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Name">Blob Fish</string>
  <string name="Items/Exhibition_Pack/Bust_Description">Did they run out of clay?</string>
  <string name="Items/Exhibition_Pack/Bust_Name">Bust</string>
  <string name="Items/Exhibition_Pack/Cowboy_Description">You can have this space cowboy.</string>
  <string name="Items/Exhibition_Pack/Cowboy_Name">Space Cowboy</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Description">Makes you think of a cube, despite not being one.</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Name">Puzzling Cubes</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Description">Excessively cuboidal.</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Name">Hypercube</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Description">Allegedly quite old.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Description">Silent but dead.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Name">Ex-Lizard</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Name">Bone Monster</string>
  <string name="Items/Exhibition_Pack/Fossil_Description">I found this fossil! It's mine!</string>
  <string name="Items/Exhibition_Pack/Fossil_Name">Fossil</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Description">A possessed possession.</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Name">Ghost Mirror</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Description">Stuck in a vicious cycle.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Name">Black &amp; White</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Description">Not a hat, just interesting.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Name">Fascinator</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Description">King of the synthetic pride.</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Name">Lion's Head</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Description">Not finished, only lost.</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Name">Some Keys</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the set phrase \"time flies.\"</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description">Time fries.</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Name">Floppy Clock</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Description">Four-headed stone demon.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to Mount Rushmore. Doesn't need to be maintained.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name">Mount Facemore</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Description">Later renamed the dual-wheel push-cycle.</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Name">Velocipede</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Description">Neither a bird, nor a plane.</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Name">Rocket Pig</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Description">Impress yourself.</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Name">Pin Art</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Description">Good for nothing.</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Name">Pine Cone</string>
  <string name="Items/Exhibition_Pack/Portrait_Description">Of great artistic pedigree.</string>
  <string name="Items/Exhibition_Pack/Portrait_Name">Dog Portrait</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the set phase \"silver fox.\" https://www.lexico.com/en/definition/silver_fox</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description">Aging nicely.</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Name">Silver Fox</string>
  <string name="Items/Exhibition_Pack/Snail_Description">All the rage.</string>
  <string name="Items/Exhibition_Pack/Snail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Maestropod is a combination of \"gastropod\" and \"maestro\", referencing the artistic theme and the depiction of a snail being masterfully done and distinguished.</string>
  <string name="Items/Exhibition_Pack/Snail_Name">Maestropod</string>
  <string name="Items/Exhibition_Pack/Solar_System_Description">Live from space.</string>
  <string name="Items/Exhibition_Pack/Solar_System_Name">Orrery</string>
  <string name="Items/Exhibition_Pack/Sphinx_Description">Symbolic of the bond between person and cat.</string>
  <string name="Items/Exhibition_Pack/Sphinx_Name">Cat Person</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Description">Watch how they swing.</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Name">Swinging Balls</string>
  <string name="Items/FancyDress_Pack/Bunting_Description">Walls can wear costumes too.</string>
  <string name="Items/FancyDress_Pack/Bunting_Name">Wall Dressing</string>
  <string name="Items/FancyDress_Pack/CakeSale_Description">Chocolate and co.</string>
  <string name="Items/FancyDress_Pack/CakeSale_Name">Cake Sale</string>
  <string name="Items/FancyDress_Pack/Chest_Description">Like a dressing room but smaller.</string>
  <string name="Items/FancyDress_Pack/Chest_Name">Costume Chest</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Description">Twirling towards freedom.</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Name">Coin Drop</string>
  <string name="Items/FancyDress_Pack/HatStand_Description">A lid for all seasons.</string>
  <string name="Items/FancyDress_Pack/HatStand_Name">Hat Stand</string>
  <string name="Items/FancyDress_Pack/Tombola_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate literally. The text is written to rhyme, you can change any elements of the sentence to achieve a similar effect in your language, or change to something funny or a cultural reference.</string>
  <string name="Items/FancyDress_Pack/Tombola_Description">Spin the handle. Win a candle.</string>
  <string name="Items/FancyDress_Pack/Tombola_Name">Tombola</string>
  <string name="Items/FilingCabinet_Description">Stores medical records and romantic novels.</string>
  <string name="Items/FilingCabinet_Mini_Description">Functional and adorable.</string>
  <string name="Items/FilingCabinet_Mini_Name">Mini Filing Cabinet</string>
  <string name="Items/FilingCabinet_Name">Filing Cabinet</string>
  <string name="Items/FilingCabinet_Upgrade_Description">Better diagnosis, happier staff.</string>
  <string name="Items/FilingCabinet_Upgrade_Name">Filing Cabinet Upgrade</string>
  <string name="Items/Filters/All">All</string>
  <string name="Items/Filters/Decorative">Decorative</string>
  <string name="Items/Filters/Entertainment">Entertainment</string>
  <string name="Items/Filters/Exhibition">Exhibition</string>
  <string name="Items/Filters/FancyDress">Fancy Dress</string>
  <string name="Items/Filters/FoodDrink">Food &amp; Drink</string>
  <string name="Items/Filters/HealthSafety">Health &amp; Safety</string>
  <string name="Items/Filters/Locked">Locked</string>
  <string name="Items/Filters/Pictures">Pictures</string>
  <string name="Items/Filters/Plants">Plants</string>
  <string name="Items/Filters/Promo_Name">Special</string>
  <string name="Items/Filters/Recommended">Recommended</string>
  <string name="Items/Filters/Retro">Retro</string>
  <string name="Items/Filters/Rugs">Rugs</string>
  <string name="Items/Filters/Seating">Seating</string>
  <string name="Items/Filters/Superbug">Superbug</string>
  <string name="Items/Filters/Temperature">Temperature</string>
  <string name="Items/Filters/UGC">User-Generated</string>
  <string name="Items/FireExtinguisher_Description">Sneezes anti-fire foam and doubles as a doorstop.\\nA Janitor will need one of these if there's a fire.</string>
  <string name="Items/FireExtinguisher_Name">Extinguishers[i2p_One]Extinguisher</string>
  <string name="Items/Flower_Vase_1_Description">A golden vase full of flowers</string>
  <string name="Items/Flower_Vase_1_Name">Flower Vase</string>
  <string name="Items/FluidAnalysis_Machine_Description">Takes fluids out of people and then tests them at high speeds.</string>
  <string name="Items/FluidAnalysis_Machine_Name">Fluid Accelerator</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Description">Improved fluid velocity.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Name">Fluid Accelerator II</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Description">Advanced fluid velocity.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Name">Fluid Accelerator III</string>
  <string name="Items/FractureWard_Bed_Description">The most technical bed science has to offer. No climbing.</string>
  <string name="Items/FractureWard_Bed_Name">Traction Bed</string>
  <string name="Items/FruitLoot_AppleChair_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the idiom \"apple of your eye\": https://en.wikipedia.org/wiki/Apple_of_my_eye#:~:text=The%20phrase%20apple%20of%20my,the%20pupil%20of%20the%20eye.</string>
  <string name="Items/FruitLoot_AppleChair_Description">The apple of your iris.</string>
  <string name="Items/FruitLoot_AppleChair_Name">Apple Chair</string>
  <string name="Items/FruitLoot_BananaPhone_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A phone-shaped banana, a joke about superheroes like e.g. Batman who has a range of bat-themed items.</string>
  <string name="Items/FruitLoot_BananaPhone_Description">\"This looks like a job for Banana Man.\"</string>
  <string name="Items/FruitLoot_BananaPhone_Name">Banana Phone</string>
  <string name="Items/FruitLoot_TomatoClock_Description">It's always salad time.</string>
  <string name="Items/FruitLoot_TomatoClock_Name">Tomato Clock</string>
  <string name="Items/Fume_Cupboard_Gloves_Name">Fume Cupboard</string>
  <string name="Items/Function_Attractiveness">Increases Hospital Attractiveness</string>
  <string name="Items/Function_Attractiveness_RoomPrestige">Increases Hospital Attractiveness and Room Prestige</string>
  <string name="Items/Function_Bin">Reduces Litter</string>
  <string name="Items/Function_BrainChair">Gives Staff Brain Boost</string>
  <string name="Items/Function_Cure">Cures Patients</string>
  <string name="Items/Function_Cure_Diagnose">Cures and Diagnoses Patients</string>
  <string name="Items/Function_Decoration">Decorative Item</string>
  <string name="Items/Function_Diagnose">Diagnoses Patients</string>
  <string name="Items/Function_Drink">Reduces Thirst</string>
  <string name="Items/Function_Drink_Coffee">Reduces Thirst\\nGives Caffeine Buzz</string>
  <string name="Items/Function_Drink_Energy">Reduces Thirst\\nGives Energy Buzz</string>
  <string name="Items/Function_Drink_Luxury">Reduces Thirst\\nIncreases Happiness</string>
  <string name="Items/Function_Drinking_Fountain">Reduces Thirst\\nNot Very Hygenic</string>
  <string name="Items/Function_Ectovat">Repurposes Ghosts</string>
  <string name="Items/Function_Energy">Increases Energy</string>
  <string name="Items/Function_Entertainment">Reduces Boredom</string>
  <string name="Items/Function_Entertainment2">Provides Entertainment</string>
  <string name="Items/Function_FireExtinguisher">Extinguishes Fires</string>
  <string name="Items/Function_Food">Reduces Hunger</string>
  <string name="Items/Function_Food_Luxury">Reduces Hunger\\nIncreases Happiness</string>
  <string name="Items/Function_Food_Salty">Reduces Hunger\\nIncreases Thirst</string>
  <string name="Items/Function_Happiness">Increases Happiness</string>
  <string name="Items/Function_Health">Increases Health</string>
  <string name="Items/Function_Hygiene">Increases Hygiene</string>
  <string name="Items/Function_Kiosk">Provides Income</string>
  <string name="Items/Function_Kiosk_Cafe">Reduces Hunger, Thirst\\nIncreases Happiness, Energy\\nSatisfied For Longer\\n</string>
  <string name="Items/Function_Kiosk_Flowers">Reduces Boredom\\nIncreases Happiness</string>
  <string name="Items/Function_Kiosk_Gifts">Reduces Boredom\\nIncreases Happiness</string>
  <string name="Items/Function_Kiosk_Tropical">Reduces Hunger, Thirst\\nIncreases Happiness\\nKeeps People Cool</string>
  <string name="Items/Function_Laughing_Gas">Gives The Giggles</string>
  <string name="Items/Function_MonoBeast_Trap">Lures Monobeasts</string>
  <string name="Items/Function_NS_Sanitiser">Increases Hygiene\\nSmells Nice</string>
  <string name="Items/Function_Research">Assists in Research</string>
  <string name="Items/Function_RoomPrestige">Increases Room Prestige</string>
  <string name="Items/Function_Seating">Increases Comfort</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Cold_Thing">Drastically Reduces Temperature</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Hot_Thing">Drastically Increases Temperature</string>
  <string name="Items/Function_Temperature_Cool">Decreases Temperature</string>
  <string name="Items/Function_Temperature_Heat">Increases Temperature</string>
  <string name="Items/Function_Toilet">Reduces Toilet Need</string>
  <string name="Items/Function_TraineeDesk">Increases Class Size</string>
  <string name="Items/GP_Lamp_Description">Converts electrical energy into light and heat. You stupid?</string>
  <string name="Items/GP_Lamp_Name">Lamp</string>
  <string name="Items/GhostCapture_Description">GhostCapture_Description</string>
  <string name="Items/GhostCapture_Name">GhostCapture</string>
  <string name="Items/GiantPipette_Description">Too much to handle.</string>
  <string name="Items/GiantPipette_Name">Giant Pipette</string>
  <string name="Items/Global_GenericMachine_Reward_Tooltip">This avenue of research has produced a design for some new medical technology that utilises the Gyro-Nut.</string>
  <string name="Items/GoldenGubbins_Description">Should not be used as a substitute for Cheesy Gubbins.</string>
  <string name="Items/GoldenGubbins_Name">Golden Gubbins</string>
  <string name="Items/GoldenRecord_Collab_Tooltip">Jasmine has sent you a decorative copy of her album, \"Salivation\", for your contribution to the project.</string>
  <string name="Items/GoldenRecord_Description">A gold-plated and, thus, unplayable copy of Jasmine Odyssey's album \"Salivation\".</string>
  <string name="Items/GoldenRecord_Name">Gold Record</string>
  <string name="Items/HD_Fountain_1_Description">All it takes to make your hospital more like a Victorian garden.</string>
  <string name="Items/HD_Fountain_1_Name">Indoor Fountain</string>
  <string name="Items/HD_Fountain_Large_Description">Okay, probably a bit much.</string>
  <string name="Items/HD_Fountain_Large_Name">Large Fountain</string>
  <string name="Items/HandSanitiserDispenser_Description">Sterile but sticky.</string>
  <string name="Items/HandSanitiserDispenser_Name">Hand Sanitiser</string>
  <string name="Items/HandSanitiser_Jazza_Name">Nice Smelling Hand Sanitiser</string>
  <string name="Items/Hologram_Description">More impressive than useful.</string>
  <string name="Items/Hologram_Name">Hologram</string>
  <string name="Items/Hospital_MainEntrance_Description">Hospital Main Entrance</string>
  <string name="Items/Hospital_MainEntrance_Name">Hospital Main Entrance</string>
  <string name="Items/Hospital_SideEntrance_Description">Hospital Side Entrance</string>
  <string name="Items/Hospital_SideEntrance_Name">Hospital Side Entrance</string>
  <string name="Items/Ice&amp;Fire_Cold_Description">Fully frozen.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just a BIG fountain, with ice instead of water.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name">Ice Fountain</string>
  <string name="Items/Ice&amp;Fire_Hot_Description">An absolute scorcher.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally a BIG fountain, with fire instead of water.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name">Fire Fountain</string>
  <string name="Items/Injection_Machine_Description">Inject things, mostly medicine, into patients for treatment.</string>
  <string name="Items/Injection_Machine_Name">Jab Master</string>
  <string name="Items/Injection_Machine_Upgrade_0_Description">Improved injection success.</string>
  <string name="Items/Injection_Machine_Upgrade_0_Name">Jab Master II</string>
  <string name="Items/Injection_Machine_Upgrade_1_Description">Advanced injection success.</string>
  <string name="Items/Injection_Machine_Upgrade_1_Name">Jab Master III</string>
  <string name="Items/Invalid_CS">There's an item causing problems in the hospital. Our &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; could be somewhere it shouldn't be, or might not be reachable, and needs to be moved, or removed, before other items can be placed. Click here to go to it.</string>
  <string name="Items/Laughing_Gas_Description">Serious scientific silliness.</string>
  <string name="Items/Laughing_Gas_Name">Giggle Pump</string>
  <string name="Items/LeafletStand_Description">Contains some handy leaflets, offering guidance on local hotspots and how best to stay alive.</string>
  <string name="Items/LeafletStand_Name">Leaflet Stand</string>
  <string name="Items/Litter_1_Name">Litter</string>
  <string name="Items/LoveStatue_Description">A tribute to romance, infatuation and general courtship.</string>
  <string name="Items/LoveStatue_Name">Love Statue</string>
  <string name="Items/Lunar2021_Ox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Niú\" means Ox in Mandarin.</string>
  <string name="Items/Lunar2021_Ox_Description">Happy niú year.</string>
  <string name="Items/Lunar2021_Ox_Name">The Ox</string>
  <string name="Items/Lunar_Dragon_Corner_Description">A change for the better/worse.</string>
  <string name="Items/Lunar_Dragon_Corner_Name">Dragon Corner</string>
  <string name="Items/Lunar_Dragon_Head_Description">Only the beginning.</string>
  <string name="Items/Lunar_Dragon_Head_Name">Dragon Head</string>
  <string name="Items/Lunar_Dragon_Legs_Description">Neither top, nor tail.</string>
  <string name="Items/Lunar_Dragon_Legs_Name">Dragon Legs</string>
  <string name="Items/Lunar_Dragon_NoLegs_Description">Totally legless.</string>
  <string name="Items/Lunar_Dragon_NoLegs_Name">Dragon Piece</string>
  <string name="Items/Lunar_Dragon_Tail_Description">Coming to an end.</string>
  <string name="Items/Lunar_Dragon_Tail_Name">Dragon Tail</string>
  <string name="Items/Lunar_Gong_Description">Onomatopoeic.</string>
  <string name="Items/Lunar_Gong_Name">Gong</string>
  <string name="Items/Lunar_Lanterns_Description">Heavy glow.</string>
  <string name="Items/Lunar_Lanterns_Name">Lunar Lanterns</string>
  <string name="Items/Lunar_Rat_Description">\"This is my year.\"</string>
  <string name="Items/Lunar_Rat_Name">Ratty</string>
  <string name="Items/MRI_Scanner_Description">A high-tech scanner.</string>
  <string name="Items/MRI_Scanner_Name">M.E.G.A Scanner</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Description">Improved magnet power.</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Name">M.E.G.A Scanner II</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Description">Advanced magnet power.</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Name">M.E.G.A Scanner III</string>
  <string name="Items/Machine_8Bit_Description">Increases pixel density and lowers dangerously high levels of nostalgia.</string>
  <string name="Items/Machine_8Bit_Name">Debugger</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Description">Improved GPU, RAM and no. of USB ports.</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Name">Debugger II</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Description">Advanced GPU, RAM and no. of USB ports.</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Name">Debugger III</string>
  <string name="Items/Machine_Chromatherapy_Description">For the reapplication of colour onto desaturated patients.</string>
  <string name="Items/Machine_Chromatherapy_Name">Colourizer</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Description">Enhanced saturation.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Name">Colourizer II</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Description">Fully saturated.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Name">Colourizer III</string>
  <string name="Items/Machine_Control_Console_Description">A console for controlling the machine.</string>
  <string name="Items/Machine_Control_Console_Name">Console</string>
  <string name="Items/Machine_Cubism_Description">Disassembles and then recombobulates patients suffering from Cubism.</string>
  <string name="Items/Machine_Cubism_Name">Recurvery Unit</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Description">Improved recombobulation.</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Name">Recurvery Unit II</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Description">Advanced recombobulation.</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Name">Recurvery Unit III</string>
  <string name="Items/Machine_ElectricShock_Description">Hair raising, but also creates a pleasant tingling sensation.</string>
  <string name="Items/Machine_ElectricShock_Name">Discharger</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Description">Improved discharge ability.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Name">Discharger II</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Description">Advanced discharge ability.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Name">Discharger III</string>
  <string name="Items/Machine_LightHeaded_Description">How many doctors does it take to change a lightbulb head? One, apparently.</string>
  <string name="Items/Machine_LightHeaded_Name">De-Lux O-Luxe</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Description">Improved head replacement.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Name">De-Lux O-Luxe II</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Description">Advanced head replacement.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Name">De-Lux O-Luxe III</string>
  <string name="Items/Machine_Mummy_Description">Reverses the initial stages of mummification. Produces rolls of toilet paper, too.</string>
  <string name="Items/Machine_Mummy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: it's an Egyptian crypt, but it also sounds like decrypting a code.</string>
  <string name="Items/Machine_Mummy_Name">Decrypter</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Description">Improved decryption.</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Name">Decrypter II</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Description">Advanced decryption.</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Name">Decrypter III</string>
  <string name="Items/Machine_Plaster_Caster_Description">Casts plaster faster.</string>
  <string name="Items/Machine_Plaster_Caster_Name">Plaster Caster</string>
  <string name="Items/MagazineRack_Description">Someone has filled in all the crosswords with the wrong answers. Otherwise, mildly entertaining.</string>
  <string name="Items/MagazineRack_Name">Magazine Rack</string>
  <string name="Items/Marketing_Armchair_Description">Like a really small sofa.</string>
  <string name="Items/Marketing_Armchair_Name">Armchair</string>
  <string name="Items/Marketing_Desk_Description">A place where you can check your email.</string>
  <string name="Items/Marketing_Desk_Name">Marketeer's Desk</string>
  <string name="Items/Marketing_DrawingBoard_Description">Somewhere to return to after a plan has fallen through.</string>
  <string name="Items/Marketing_DrawingBoard_Name">Drawing Board</string>
  <string name="Items/Marketing_Flipboard_Description">Can be filled with ideas that, supposedly, can't be bad.</string>
  <string name="Items/Marketing_Flipboard_Name">Flipboard</string>
  <string name="Items/Marketing_Lamp_Description">Converts electrical energy into light and heat. You stupid?</string>
  <string name="Items/Marketing_Lamp_Name">Lamp</string>
  <string name="Items/Marketing_LavaLamp_Description">“Dude”</string>
  <string name="Items/Marketing_LavaLamp_Name">Lava Lamp</string>
  <string name="Items/Marketing_Rug_Description">Useful for covering up jam stains.</string>
  <string name="Items/Marketing_Rug_Name">Rug</string>
  <string name="Items/Marketing_Sofa_Description">Like a really big chair.</string>
  <string name="Items/Marketing_Sofa_Name">Sofa</string>
  <string name="Items/Marketing_Table_Description">Where the magic happens.\\nUse to start a new Marketing Campaign.</string>
  <string name="Items/Marketing_Table_Name">Marketing Table</string>
  <string name="Items/Medical_Cabinet_1_Description">Full of expired medicine, makes the room look more professional.</string>
  <string name="Items/Medical_Cabinet_1_Name">Medicine Cabinet</string>
  <string name="Items/MonoBeast_Name">Monobeasts</string>
  <string name="Items/MonoBeast_Trap_Description">The latest in an endless series of modern conveniences, this device makes Monobeast removal less manual than ever.</string>
  <string name="Items/MonoBeast_Trap_Name">Browbeater</string>
  <string name="Items/Mummy_Lamp_Description">A delightful sacrificial torch that doubles as an ash tray.</string>
  <string name="Items/Mummy_Lamp_Name">Torch</string>
  <string name="Items/Mummy_Vase_1_Description">Should be somewhere else.</string>
  <string name="Items/Mummy_Vase_1_Name">Vase</string>
  <string name="Items/Mummy_Vase_2_Description">Why do we have access to these? Hopefully a replica.</string>
  <string name="Items/Mummy_Vase_2_Name">Urn</string>
  <string name="Items/NS_Sanitiser_Collab_Tooltip">The recipe has been perfected. Jasmine is proud to introduce her Nice Smelling Sanitiser. Well done, everyone.</string>
  <string name="Items/NS_Sanitiser_Description">Nothing this sterile and this fragrant could be made by one person alone…</string>
  <string name="Items/NS_Sanitiser_Name">Nice Smelling Sanitiser</string>
  <string name="Items/Notice_Board_1_Description">Home to important information, obscure nonsense and everything in between.</string>
  <string name="Items/Notice_Board_1_Name">Notice Board</string>
  <string name="Items/OfficeChair_Description">A comfortable bottom is a happy bottom.</string>
  <string name="Items/OfficeChair_Name">Office Chair - CAN WE REMOVE THIS AS AN ITEM</string>
  <string name="Items/OfficeDesk_Description">A useful buffer between the staff and the sickly.</string>
  <string name="Items/OfficeDesk_Name">Office Desk</string>
  <string name="Items/OfficeDesk_NoChair_Description">A delightful desk for desky things.</string>
  <string name="Items/OfficeDesk_NoChair_Name">Desk - CAN WE DELETE ITEM &amp; PREFAB?</string>
  <string name="Items/OnExploded_CS">Our &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; has exploded! We'll need to buy a replacement. Also, make sure there are enough Fire Extinguishers in the area.</string>
  <string name="Items/OnFire_CS">Our &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; is on fire! We need a Janitor and a Fire Extinguisher!</string>
  <string name="Items/Pandemic_Machine_Description">Removes a pan from the head stuck within it.</string>
  <string name="Items/Pandemic_Machine_Name">Extract-a-Pan</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Description">Improved extraction capabilities.</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Name">Extract-a-Pan II</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Description">Advanced extraction capabilities.</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Name">Extract-a-Pan III</string>
  <string name="Items/Pet_Ant_Description">A super collection of\\nnon-super bugs.</string>
  <string name="Items/Pet_Ant_Name">Insect Ranch</string>
  <string name="Items/Pet_Goldfish_Description">An accident waiting to happen.</string>
  <string name="Items/Pet_Goldfish_Name">Aquatic Sphere</string>
  <string name="Items/Pet_Hamster_Description">Hopefully not airtight.</string>
  <string name="Items/Pet_Hamster_Name">Critter Coop</string>
  <string name="Items/PhysiciansScale_Description">A device that calculates your abstract social value.</string>
  <string name="Items/PhysiciansScale_Name">Weighing Scales</string>
  <string name="Items/Picture_1_Description">Have a lovely time looking at a lovely picture.</string>
  <string name="Items/Picture_1_Name">Picture</string>
  <string name="Items/Picture_2_Description">Laminated for authenticity.</string>
  <string name="Items/Picture_2_Name">Certificate</string>
  <string name="Items/Picture_Award_Jazza_Description">A (print) signed photo of the superstar herself: “wicked”.</string>
  <string name="Items/Picture_Award_Jazza_Name">Jasmine Odyssey Photo</string>
  <string name="Items/Picture_Award_Star_Bronze_Description">The third highest level of goodness: Good.</string>
  <string name="Items/Picture_Award_Star_Bronze_Name">Bronze Star Award</string>
  <string name="Items/Picture_Award_Star_Gold_Description">The first highest level of goodness: Yas.</string>
  <string name="Items/Picture_Award_Star_Gold_Name">Gold Star Award</string>
  <string name="Items/Picture_Award_Star_Silver_Description">The second highest level of goodness: Great.</string>
  <string name="Items/Picture_Award_Star_Silver_Name">Silver Star Award</string>
  <string name="Items/Picture_Canvas_1_Description">A print of Rolanda Cheesewater's \"No. 4: Not long to lunchtime\".</string>
  <string name="Items/Picture_Canvas_1_Name">Cheesewater Canvas</string>
  <string name="Items/Picture_Canvas_2_Description">A print of Cecil Gasplank's \"Dressed as a pencil sharpener\".</string>
  <string name="Items/Picture_Canvas_2_Name">Gasplank Canvas</string>
  <string name="Items/Picture_Canvas_3_Description">A print of Zara Fitzpocket's \"Poached eggs in space\".</string>
  <string name="Items/Picture_Canvas_3_Name">Fitzpocket Canvas</string>
  <string name="Items/Picture_Canvas_Doggo_Description">Big canvas; little dog. It's actually quite confusing.</string>
  <string name="Items/Picture_Canvas_Doggo_Name">Dog Canvas</string>
  <string name="Items/Picture_Expensive_Devs_Description">An incredibly photo-realistic depiction of some people. Origin unknown.</string>
  <string name="Items/Picture_Expensive_Devs_Name">Pointy Painting</string>
  <string name="Items/Picture_Expensive_Doggo_Description">This looks like it might actually be a painting, you can see brush strokes and everything. It feels like there's a dog right in your face.</string>
  <string name="Items/Picture_Expensive_Doggo_Name">Dog Art</string>
  <string name="Items/Picture_Expensive_Mountains_Description">A painting depicting the County’s namesake mountains.</string>
  <string name="Items/Picture_Expensive_Mountains_Name">Mountains Painting</string>
  <string name="Items/Picture_Jazza_Album_Name">Vinyl Jazza</string>
  <string name="Items/Picture_Light_Box_Description">A Hall of Fame for our favourite scans ever.</string>
  <string name="Items/Picture_Light_Box_Name">X-ray Board</string>
  <string name="Items/Picture_Painting_Beach_Description">The next best thing from really being there... a distant second, admittedly.</string>
  <string name="Items/Picture_Painting_Beach_Name">Beach Painting</string>
  <string name="Items/Picture_Painting_Doggo_Description">A painting of a dog. Maybe it’s a famous dog.</string>
  <string name="Items/Picture_Painting_Doggo_Name">Dog Painting</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Description">We hope someone's kids did these.</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Name">Drawings</string>
  <string name="Items/Picture_Poster_8bit_Description">It's all well and good that they look charming, but these people have a problem.</string>
  <string name="Items/Picture_Poster_8bit_Name">8-bitten Poster</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Description">A detailed, albeit dated, diagram of the organ responsible for this mess.</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Name">Brain Anatomy Poster</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Description">What Pablo didn't show you.</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Name">Cubism Anatomy Poster</string>
  <string name="Items/Picture_Poster_Anatomy_Description">A way to see how you look inside without machines or tools.</string>
  <string name="Items/Picture_Poster_Anatomy_Name">Anatomy Poster</string>
  <string name="Items/Picture_Poster_Animal_Description">If animals respond to you in this way, it's possible that you have Animal Magnetism.</string>
  <string name="Items/Picture_Poster_Animal_Name">Animal Magnetism Poster</string>
  <string name="Items/Picture_Poster_Clown_Description">A clown awareness campaign. Clowns aren't people anymore, but they can be again, with help.</string>
  <string name="Items/Picture_Poster_Clown_Name">Clown Poster</string>
  <string name="Items/Picture_Poster_Cubism_Description">A reminder that Art is dangerous. Enjoy in moderation.</string>
  <string name="Items/Picture_Poster_Cubism_Name">Cubism Poster</string>
  <string name="Items/Picture_Poster_FoodPyramid_Description">An optimal diet; an optional diet.</string>
  <string name="Items/Picture_Poster_FoodPyramid_Name">Food Pyramid Poster</string>
  <string name="Items/Picture_Poster_Grey_Description">The discovery of this angle was a breakthrough in diagnosing Grey Anatomy. It's termed the angle of emotional concavity.</string>
  <string name="Items/Picture_Poster_Grey_Name">Grey Anatomy Poster</string>
  <string name="Items/Picture_Poster_LightHeaded_Description">See how patients with Lightheadedness are wired.</string>
  <string name="Items/Picture_Poster_LightHeaded_Name">Lightheaded Poster</string>
  <string name="Items/Picture_Poster_MockStar_Description">Fancy dress is a gateway to total delusion. Be smart when cladding yourself or others.</string>
  <string name="Items/Picture_Poster_MockStar_Name">Mock Star Poster</string>
  <string name="Items/Picture_Poster_Mummy_Description">Not enough people know that toilet paper can chemically alter the body.</string>
  <string name="Items/Picture_Poster_Mummy_Name">Premature Mummification Poster</string>
  <string name="Items/Picture_Poster_Pandemic_Description">It's all fun-and-games until it gets stuck. Know when to end the joke safely.</string>
  <string name="Items/Picture_Poster_Pandemic_Name">Pandemic Poster</string>
  <string name="Items/Picture_Poster_Shock_Description">If you can see their skeleton, you can see they have a problem.</string>
  <string name="Items/Picture_Poster_Shock_Name">Shock Horror Poster</string>
  <string name="Items/Picture_Poster_Test_Eye_Description">Fun with font size.</string>
  <string name="Items/Picture_Poster_Test_Eye_Name">Eye Test Poster</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Description">An ancient pass/fail test: no pressure.</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Name">Rorschach Poster</string>
  <string name="Items/Picture_Poster_TurtleHead_Description">A helpful reminder of how to help identify the subtle visual cues of Turtle Head.</string>
  <string name="Items/Picture_Poster_TurtleHead_Name">Turtle Head Poster</string>
  <string name="Items/Pippette_Name">Pippette</string>
  <string name="Items/Plant_Cactus_Description">Like a friend, but pointier: no hugging.\\nNot that attractive, but requires very little watering.</string>
  <string name="Items/Plant_Cactus_Name">Cactus</string>
  <string name="Items/Plant_Large_Description">Not just for Christmas. Requires watering.</string>
  <string name="Items/Plant_Large_Name">Plant</string>
  <string name="Items/Plant_RoseBush_Description">Might have been painted… currently they’re red.\\nBeautiful, but requires frequent watering.</string>
  <string name="Items/Plant_RoseBush_Name">Rosebush</string>
  <string name="Items/Plant_SunFlower_Description">A little sunshine right in your hospital.\\nPretty, but requires regular watering.</string>
  <string name="Items/Plant_SunFlower_Name">Sunflower</string>
  <string name="Items/Plant_Yucca_Description">I don't know what this is.\\nQuite attractive, doesn't need much watering.</string>
  <string name="Items/Plant_Yucca_Name">Yucca</string>
  <string name="Items/PlotMachine_Avalanche">Avalanche Stabiliser</string>
  <string name="Items/PlotMachine_Earthquake">Earthquake Stabiliser</string>
  <string name="Items/PlotMachine_Epidemic">Epidemic Stabiliser</string>
  <string name="Items/PlotMachine_FrogRain">Frog Stabiliser</string>
  <string name="Items/PlotMachine_Ghost">Ghost Stabiliser</string>
  <string name="Items/PlotMachine_Thunder">Electrical Storm Stabiliser</string>
  <string name="Items/PlotMachine_Volcanic">Volcanic Stabiliser</string>
  <string name="Items/PlotMachine_WaterTornado">Water Tornado Stabiliser</string>
  <string name="Items/Poo_Name">Poo</string>
  <string name="Items/PriceModifier_ArcadeMachine">Arcade Machine</string>
  <string name="Items/PriceModifier_Cafe">Cafe</string>
  <string name="Items/PriceModifier_DrinkMachine">Drink Machine</string>
  <string name="Items/PriceModifier_EnergyDrinkMachine">Energy Drink Machine</string>
  <string name="Items/PriceModifier_GiftShop">Gift Shop</string>
  <string name="Items/PriceModifier_LuxuryDrinkMachine">Luxury Drink Machine</string>
  <string name="Items/PriceModifier_LuxurySnackMachine">Luxury Snack Machine</string>
  <string name="Items/PriceModifier_Newsagent">Newsagent</string>
  <string name="Items/PriceModifier_SaltySnackMachine">Salty Snack Machine</string>
  <string name="Items/PriceModifier_SnackMachine">Snack Machine</string>
  <string name="Items/PriceModifier_Telephone">Telephone</string>
  <string name="Items/Printer_1_Description">Does not print money, we've tried.</string>
  <string name="Items/Printer_1_Name">Printer</string>
  <string name="Items/Printer_Big_Name">Printer</string>
  <string name="Items/Promo/Am_ArcadeMachine_Description">Provides endless gameplay (if you keep inserting coins).</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is from Endless Legend. Please keep the word \"Endless\" in English.</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name">Endless Arcade Machine</string>
  <string name="Items/Promo/Am_HoratioStatue_Description">Just like the original.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a guest starring appearence from Endless Space 2. Please ask your PM for ES2 in-game terminology for this character.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name">Horatio Statue</string>
  <string name="Items/Promo/Am_Poster_Description">This portrayal of a greenhouse will give you a warm, almost humid, feeling.</string>
  <string name="Items/Promo/Am_Poster_Name">Hothouse Canvas</string>
  <string name="Items/Promo/Am_Rug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is another special item from Endless Space 2. \"Dust\" is the in-game currecy in ES2--please ask your PM for ES2 terminology.</string>
  <string name="Items/Promo/Am_Rug_Description">Covers a limited amount of floor space. Tends to collect Dust.</string>
  <string name="Items/Promo/Am_Rug_Name">Space Rug</string>
  <string name="Items/Promo/CA_Bench_Description">Intricate, elegant… not all that supportive.</string>
  <string name="Items/Promo/CA_Bench_Name">Backless Bench</string>
  <string name="Items/Promo/CA_Canvas_Description">A 2D surface that uses artistic techniques to depict 3D space.</string>
  <string name="Items/Promo/CA_Canvas_Name">Valley Canvas</string>
  <string name="Items/Promo/CA_DragonStatue_Description">Made of high-quality sculpting foam. Looks heavy.</string>
  <string name="Items/Promo/CA_DragonStatue_Name">Dragon Ornament</string>
  <string name="Items/Promo/CA_FourSeasons_Description">A quadriptych (yes, quadriptych) about weather.</string>
  <string name="Items/Promo/CA_FourSeasons_Name">Seasonal Paintings</string>
  <string name="Items/Promo/FM_BeanBag_Description">Retired footballs have been sewn together, filled with beans and turned into chairs.</string>
  <string name="Items/Promo/FM_BeanBag_Name">Football Bean Bag</string>
  <string name="Items/Promo/FM_Framed_TShirt_Description">A genuine shirt prestigiously framed behind glass.</string>
  <string name="Items/Promo/FM_Framed_TShirt_Name">Framed Sportswear</string>
  <string name="Items/Promo/FM_Rug_Description">This detailed depiction of a football pitch is made of artificial artificial-grass.</string>
  <string name="Items/Promo/FM_Rug_Name">Pitch Rug</string>
  <string name="Items/Psych_Armchair_Description">Reserved for the qualified.</string>
  <string name="Items/Psych_Armchair_Name">Psychiatrist's Armchair</string>
  <string name="Items/Psych_Bookcase_V1_Description">Psychiatric books that improve diagnosis ability.</string>
  <string name="Items/Psych_Bookcase_V1_Name">Diagnostic Bookcase</string>
  <string name="Items/Psych_Bookcase_V2_Description">Psychiatric books that improve treatment ability.</string>
  <string name="Items/Psych_Bookcase_V2_Name">Treatment Bookcase</string>
  <string name="Items/Psych_ChangingScreen_Description">The perfect gift for a hide 'n' seek enthusiast.</string>
  <string name="Items/Psych_ChangingScreen_Name">Changing Screen</string>
  <string name="Items/Psych_Couch_Description">No one ever made a breakthrough sitting upright.</string>
  <string name="Items/Psych_Couch_Name">Psychiatric Couch</string>
  <string name="Items/Psych_Fireplace_Description">Provides warmth and ambience.</string>
  <string name="Items/Psych_Fireplace_Name">Fireplace</string>
  <string name="Items/Psych_Lamp_Description">Converts electrical energy into light and heat. You stupid?</string>
  <string name="Items/Psych_Lamp_Name">Lamp</string>
  <string name="Items/PunchingBag_Description">Used for training in an ancient sport in which competitors would apparently punch each other in the head.</string>
  <string name="Items/PunchingBag_Name">Punching Bag</string>
  <string name="Items/Radiation_Box_Description">It'll feel like your hands are in a completely different room.</string>
  <string name="Items/Radiation_Box_Name">Radiation Box</string>
  <string name="Items/RadiatorSmall_Description">For those hard to reach places.</string>
  <string name="Items/RadiatorSmall_Name">Small Radiator</string>
  <string name="Items/Radiator_Description">Inanimate hot thing.</string>
  <string name="Items/Radiator_Large_Description">Not messing around.</string>
  <string name="Items/Radiator_Large_Name">Large Radiator</string>
  <string name="Items/Radiator_Mini_Description">Mini Radiator</string>
  <string name="Items/Radiator_Mini_Name">Mini Radiator</string>
  <string name="Items/Radiator_Name">Radiator</string>
  <string name="Items/Radio_1_Description">Direct access to all of Two Point Radio's questionable content.</string>
  <string name="Items/Radio_1_Name">Radio</string>
  <string name="Items/Radio_Boombox_1_Description">Secretes 'Big-Beats'.</string>
  <string name="Items/Radio_Boombox_1_Name">Boombox Radio</string>
  <string name="Items/ReceptionHatch_Description">Receptionists work here.</string>
  <string name="Items/ReceptionHatch_Name">Reception Pod</string>
  <string name="Items/Reception_Description">Patients can register here when they arrive at the hospital.</string>
  <string name="Items/Reception_Flowers_1_Description">Flowers to keep receptionists happy.</string>
  <string name="Items/Reception_Flowers_1_Name">Flowers</string>
  <string name="Items/Reception_Flowers_2_Description">Most of them are stolen from patients.</string>
  <string name="Items/Reception_Flowers_2_Name">More Flowers</string>
  <string name="Items/Reception_Name">Reception</string>
  <string name="Items/Reception_Vase_Gold_Description">Fancy.</string>
  <string name="Items/Reception_Vase_Gold_Name">Gold Flower Vase</string>
  <string name="Items/Research_Desk_Description">Filled to the brim with software.</string>
  <string name="Items/Research_Desk_Name">Researcher's Desk</string>
  <string name="Items/Research_Machine_Description">Seems complicated.\\nUse to begin a research project.</string>
  <string name="Items/Research_Machine_Name">Research Pod</string>
  <string name="Items/Research_Monitors_Description">An explosion of data. Enough to make any scientist giddy with excitement.\\nBoosts research speed.</string>
  <string name="Items/Research_Monitors_Name">Research Monitors</string>
  <string name="Items/Retro_Pack/Barber_Pole_Description">A mesmerising throwback.</string>
  <string name="Items/Retro_Pack/Barber_Pole_Name">Hypno-Pole</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Description">A cabinet from yesteryear, that people found entertaining.</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Name">Entertaining Cabinet</string>
  <string name="Items/Retro_Pack/Charity_Dog_ Name">Charity Dog</string>
  <string name="Items/Retro_Pack/Charity_Dog_Description">A very good boy.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Description">Not a nuclear safety inspector.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Name">Dipping Duck</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Description">Stamping down on litter.</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Name">Elephant Bin</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Description">Exiting stage left.</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Name">Flying Ducks</string>
  <string name="Items/Retro_Pack/Gramophone_Description">Music-playing-trumpet-shaped-robot-friend.</string>
  <string name="Items/Retro_Pack/Gramophone_Name">Gramophone</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Description">Stocked with gum from Bob's Chewery.</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Name">Gum Dispenser</string>
  <string name="Items/Retro_Pack/Jukebox_Description">Offers a limited range of songs from back in the day.</string>
  <string name="Items/Retro_Pack/Jukebox_Name">Jukebox</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Description">A device that can tell if you're blowing it.</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Name">Lung Capacitator</string>
  <string name="Items/Retro_Pack/Meat_Machine_Description">Insight into our forefathers' priorities.</string>
  <string name="Items/Retro_Pack/Meat_Machine_Name">Meaty Snack Machine</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Description">For the more flamboyant sitter.</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Name">Peacock Chair</string>
  <string name="Items/Retro_Pack/Penny_Ride_Description">Used to cost a penny, doesn't anymore.</string>
  <string name="Items/Retro_Pack/Penny_Ride_Name">Thrill Ride</string>
  <string name="Items/Retro_Pack/Photo_Booth_Description">A perfectly lit cupboard.</string>
  <string name="Items/Retro_Pack/Photo_Booth_Name">Vanity Chamber</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Description">A good opportunity to use the word \"ricochet\".</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Name">Pinball Machine</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Description">The follow-up to cave painting.</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Name">Reel-to-Reel</string>
  <string name="Items/Retro_Pack/Retro_Chair_Description">A replica of the design made popular, years ago, by Two Point County artist and designer Maggie Fitzpocket.</string>
  <string name="Items/Retro_Pack/Retro_Chair_Name">Retro Chair</string>
  <string name="Items/Retro_Pack/Retro_Scales_Description">Measures weight in an obsolete unit.</string>
  <string name="Items/Retro_Pack/Retro_Scales_Name">Weighing Machine</string>
  <string name="Items/Retro_Pack/Retro_TV_Description">How your grandparents watched reality shows.</string>
  <string name="Items/Retro_Pack/Retro_TV_Name">Retro TV</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Description">Peddling sugar and sentimentality.</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Name">Carnival Kiosk</string>
  <string name="Items/Retro_Pack/Snake_Basket_Description">This side up.</string>
  <string name="Items/Retro_Pack/Snake_Basket_Name">Slithery Hamper</string>
  <string name="Items/Retro_Pack/Strength_Machine_Description">Roll up. Roll up.</string>
  <string name="Items/Retro_Pack/Strength_Machine_Name">Test-your-Strength</string>
  <string name="Items/Retro_Pack/Table_Triangle_Description">Back when three-sided things were all the rage.</string>
  <string name="Items/Retro_Pack/Table_Triangle_Name">Triangle Table</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Description">Ye olde bog.</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Name">Water Closet</string>
  <string name="Items/Retro_Pack/Trampoline_Description">A taste of elasticised flooring.</string>
  <string name="Items/Retro_Pack/Trampoline_Name">Trampoline</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Description">Old-fashioned injury generator.</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Name">Vaulting Box</string>
  <string name="Items/Rug_V1_Description">Useful for covering up jam stains.</string>
  <string name="Items/Rug_V1_Name">Rug</string>
  <string name="Items/Rug_Violet_TwitchCon_Description">Useful for covering up jam stains.</string>
  <string name="Items/Rug_Violet_TwitchCon_Name">Convention-al Rug</string>
  <string name="Items/RunningMachine_Description">More than just gym equipment.</string>
  <string name="Items/RunningMachine_Name">Heart Racer</string>
  <string name="Items/RunningMachine_Upgrade_0_Description">Improved belt speed.</string>
  <string name="Items/RunningMachine_Upgrade_0_Name">Heart Racer II</string>
  <string name="Items/RunningMachine_Upgrade_1_Description">Advanced belt speed.</string>
  <string name="Items/RunningMachine_Upgrade_1_Name">Heart Racer III</string>
  <string name="Items/SEGA60th/DreamCatcher_Description">A real money-making crane game!\\nSEGA 1989</string>
  <string name="Items/SEGA60th/DreamCatcher_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/DreamCatcher_Name">Dream Catcher Arcade</string>
  <string name="Items/SEGA60th/OutRun_Description">Push Start Button!\\nInsert Coins!\\nSEGA 1986</string>
  <string name="Items/SEGA60th/OutRun_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/OutRun_Name">OutRun Arcade</string>
  <string name="Items/SEGA60th/Periscope_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/Periscope_Description">Fun - Suspense - Excitement\\nSEGA 1966</string>
  <string name="Items/SEGA60th/Periscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/Periscope_Name">Periscope Arcade</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description">Welcome to the Fantasy Zone.\\nGet ready!\\nSEGA 1985</string>
  <string name="Items/SEGA60th/SpaceHarrier_Name">Space Harrier Mammoth</string>
  <string name="Items/Server_1_Description">I've forgotten what this does. Seems good though.</string>
  <string name="Items/Server_1_Name">Server</string>
  <string name="Items/Server_AI_Description">The other smartest machine in Two Point County.</string>
  <string name="Items/Server_AI_Name">Deep Thing 2</string>
  <string name="Items/Shop_Kiosk_Flowers_Description">Celebrating a Loss? Mourning a Recovery? There’s something for every occasion!</string>
  <string name="Items/Shop_Kiosk_Flowers_Name">Gift Shop</string>
  <string name="Items/Shop_Kiosk_Food_Description">Unidentifiable matter in a variety of colours.</string>
  <string name="Items/Shop_Kiosk_Food_Name">Café</string>
  <string name="Items/Shop_Kiosk_Gifts_Description">Buy the latest officially licensed hospital stuff.</string>
  <string name="Items/Shop_Kiosk_Gifts_Name">Newsagent</string>
  <string name="Items/Shop_Kiosk_V4_Description">Temporary Shop</string>
  <string name="Items/Shop_Kiosk_V4_Name">Kiosk 4</string>
  <string name="Items/Shop_Kiosk_V5_Description">Temporary Shop</string>
  <string name="Items/Shop_Kiosk_V5_Name">Kiosk 5</string>
  <string name="Items/Shop_Kiosk_V6_Description">Temporary Shop</string>
  <string name="Items/Shop_Kiosk_V6_Name">Kiosk 6</string>
  <string name="Items/Shop_one needs to be deleted_Description">Temporary Shop</string>
  <string name="Items/Shop_one needs to be deleted_Name">Food &amp; Drink Shop - TO BE DELETED?</string>
  <string name="Items/Snacks_Cakes_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Muffin\" is a pun on \"nothing.\"</string>
  <string name="Items/Snacks_Cakes_Description">Take a cake break when there's muffin else to do.</string>
  <string name="Items/Snacks_Cakes_Name">Pudding Platter</string>
  <string name="Items/Snacks_PickleJars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_PickleJars_Description">More sour by the hour.</string>
  <string name="Items/Snacks_PickleJars_Name">Pickle Platter</string>
  <string name="Items/Snacks_Platter_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_Platter_Description">Use napkins to avoid platter splatter.</string>
  <string name="Items/Snacks_Platter_Name">Savoury Platter</string>
  <string name="Items/Sofa_Description">Like a really big chair.</string>
  <string name="Items/Sofa_Name">Sofa</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Description">Don't run on the flowers.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Name">Sonic Flower</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Description">Nice in the background.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Name">Sonic Totem</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the set phrase \"to get/be in the zone.\" Please adapt the phrasing so it works in your language.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description">Get in the Green Hill zone.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Name">Sonic Tree</string>
  <string name="Items/Sonic30th_Pack/Poster_Description">The hedgehog's natural environment.</string>
  <string name="Items/Sonic30th_Pack/Poster_Name">Sonic Poster</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Description">A collector's item.</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Name">Sonic Ring</string>
  <string name="Items/Sonic30th_Pack/Rug_Description">30 years went really fast.</string>
  <string name="Items/Sonic30th_Pack/Rug_Name">Sonic Rug</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Description">Standing still for a change.</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Name">Sonic Statue</string>
  <string name="Items/StaffRoom_DartBoard_Description">A designated \"throwing area\".</string>
  <string name="Items/StaffRoom_DartBoard_Name">Dart Board</string>
  <string name="Items/StaffRoom_Lamp_Description">Converts electrical energy into light and heat. You stupid?</string>
  <string name="Items/StaffRoom_Lamp_Name">Lamp</string>
  <string name="Items/Statue_Cubism_Thinker_Description">Really makes you think.\\nThe second piece in Zara Fitzpocket's \"Meditations on Mortality\" series.</string>
  <string name="Items/Statue_Cubism_Thinker_Name">The Statue</string>
  <string name="Items/Statue_Duck_Description">Artwork capable of reviewing itself.\\nThe first piece in Zara Fitzpocket's \"Meditations on Mortality\" series.</string>
  <string name="Items/Statue_Duck_Name">Thumbs-Up Duck</string>
  <string name="Items/Statue_Ero_Name">Ero Statue</string>
  <string name="Items/Statue_Jasmine_Collab_Tooltip">Ms Odyssey has gifted you a statue, designed by her friend Zara Fitzpocket.</string>
  <string name="Items/Statue_Jasmine_Description">A good substitute for the sad times at which Ms Odyssey can not be around, herself.</string>
  <string name="Items/Statue_Jasmine_Name">Jasmine Statue</string>
  <string name="Items/Statue_Jazza_Name">Jasmine Statue</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Description">Renamed after the rights were purchased by Cheesy Gubbins. (Not edible)</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Name">Cheesy Gubbin Plant</string>
  <string name="Items/SummerFree2021_IvyPlant_Description">Nature's social climber.</string>
  <string name="Items/SummerFree2021_IvyPlant_Name">Ivy</string>
  <string name="Items/SummerFree2021_PurplePlant_Description">From the Latin \"purplum\", meaning smelly.</string>
  <string name="Items/SummerFree2021_PurplePlant_Name">Purple Plant</string>
  <string name="Items/SummerFree2021_SpiderPlant_Description">If a plant could scurry, this would be the one.</string>
  <string name="Items/SummerFree2021_SpiderPlant_Name">Spider Plant</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buns\" can mean both \"bum\" and the type of bread used for burger sandwiches.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description">Rest your buns.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Name">Burger Bag</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Description">Served with a consistently smooth consistency.</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Name">Hotdog Kiosk</string>
  <string name="Items/SummerFree_Rug_Burger_Description">Really well-done.</string>
  <string name="Items/SummerFree_Rug_Burger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hamburger-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Burger_Name">Burger Rug</string>
  <string name="Items/SummerFree_Rug_Hotdog_Description">You can almost taste the footprints.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hotdog-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name">Hotdog Rug</string>
  <string name="Items/Sunbeam_OnFire">A &lt;style=\"AdvisorHighlight\"&gt;Scorch Mark&lt;/style&gt; is burning our Hospital! We need a &lt;style=\"AdvisorHighlight\"&gt;Janitor&lt;/style&gt; and a &lt;style=\"AdvisorHighlight\"&gt;Fire Extinguisher!&lt;/style&gt;</string>
  <string name="Items/Super_Computer_1_Description">A computer that's really super.\\nBoosts research speed.</string>
  <string name="Items/Super_Computer_1_Name">Super Computer</string>
  <string name="Items/Super_Computer_AI_Description">One of the two smartest machines in Two Point County.</string>
  <string name="Items/Super_Computer_AI_Name">Deep Thing 1</string>
  <string name="Items/Surgery_MedicalSink_Description">From Ignaz Hygiene - a medical grade hand washing facility.</string>
  <string name="Items/Surgery_MedicalSink_Name">Medical Sink</string>
  <string name="Items/Surgery_OperationMonitor_Description">For monitoring the operation.</string>
  <string name="Items/Surgery_OperationMonitor_Name">Operation Monitor</string>
  <string name="Items/Surgery_OperationTable_Description">The best place to conduct surgery.</string>
  <string name="Items/Surgery_OperationTable_Name">Operating Table</string>
  <string name="Items/Surgery_WallMonitor_Description">Useful for spotting lost bits 'n' bobs inside of the patient.</string>
  <string name="Items/Surgery_WallMonitor_Name">Wall Monitor</string>
  <string name="Items/SweetDispenser_Description">Happiness you can buy.</string>
  <string name="Items/SweetDispenser_Name">Sweet Dispenser</string>
  <string name="Items/Telephone_Wall_1_Description">All calls will be recorded for our amusement.</string>
  <string name="Items/Telephone_Wall_1_Name">Telephone</string>
  <string name="Items/Television_Description">An ultra-low-definition telly box with 3 functioning channels.</string>
  <string name="Items/Television_Name">Television</string>
  <string name="Items/TestObject_Description">TestObject_Description</string>
  <string name="Items/TestObject_Name">Test Tray Tidy</string>
  <string name="Items/ToiletCubicalGold_Description">A throne fit for king and squire alike.</string>
  <string name="Items/ToiletCubicalGold_Name">Golden Toilet</string>
  <string name="Items/ToiletCubicle_Description">The perfect place to drop the kids off at the pool.\\nRequires maintenance by a janitor.</string>
  <string name="Items/ToiletCubicle_Name">Toilet Cubicle</string>
  <string name="Items/ToiletHandDryer_Description">Provides the 'warm breath' experience.\\nTypically used after a sink. Slightly improves hygiene levels.</string>
  <string name="Items/ToiletHandDryer_Gold_Description">The most sophisticated way to conclude the excretion process.</string>
  <string name="Items/ToiletHandDryer_Gold_Name">Golden Hand Dryer</string>
  <string name="Items/ToiletHandDryer_Name">Hand Dryer</string>
  <string name="Items/ToiletSinkUnit_Description">The antidote to filthiness.\\nImproves hygiene levels.</string>
  <string name="Items/ToiletSinkUnit_Gold_Description">Unreactive for hygiene purposes; shiny for interior-design purposes.</string>
  <string name="Items/ToiletSinkUnit_Gold_Name">Golden Sink</string>
  <string name="Items/ToiletSinkUnit_Name">Sink</string>
  <string name="Items/ToiletSuiteGold_Description">Decorate your toilet (not like that) with this gilded set, complete with sink, hand dryer and, of course, the toilet cubicle, itself.</string>
  <string name="Items/ToiletSuiteGold_Name">Golden Toilet Suite</string>
  <string name="Items/Training_Bookcase_1_Description">Contains a lot of useful information, but people just tend to look at the pictures…</string>
  <string name="Items/Training_Bookcase_1_Name">Encyclopedia Bookcase I</string>
  <string name="Items/Training_Bookcase_2_Description">The margins are filled with rude, but informative, comments.</string>
  <string name="Items/Training_Bookcase_2_Name">Encyclopedia Bookcase II</string>
  <string name="Items/Training_TraineeDesk_Description">Salvaged from abandoned schools.\\nWhere a trainee will learn their new qualification.</string>
  <string name="Items/Training_TraineeDesk_Name">Trainee Desk</string>
  <string name="Items/Training_TrainerLectern_Description">Suddenly and inexplicably ordains with temporary authority.\\nUse to start a training course.</string>
  <string name="Items/Training_TrainerLectern_Name">Lectern</string>
  <string name="Items/Training_Whiteboard_Description">Staff are reminded not to draw bottoms on the whiteboard, unless strictly required to for an anatomy class.</string>
  <string name="Items/Training_Whiteboard_Name">Whiteboard</string>
  <string name="Items/TurtleHead_Machine_Description">An extremely sophisticated medical plunger.</string>
  <string name="Items/TurtleHead_Machine_Name">Turbo-Plunger</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Description">Improved plungeryness.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Name">Turbo-Plunger II</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Description">Advanced plungeryness.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Name">Turbo-Plunger III</string>
  <string name="Items/VendingMachine_Coffee_Description">Dispenses tepid bean juice.\\nA source of caffeine.</string>
  <string name="Items/VendingMachine_Coffee_Name">Coffee Machine</string>
  <string name="Items/VendingMachine_Drinks_Description">Stocked with all of the latest flavours of Burp!</string>
  <string name="Items/VendingMachine_Drinks_Name">Drinks Machine</string>
  <string name="Items/VendingMachine_Energy_Description">Stocked with Pulpitation, a drink that's just about legal.</string>
  <string name="Items/VendingMachine_Energy_Name">Energy Drinks Machine</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Description">Stocked with Moose Juice, the most densely organic substance on the planet.\\nRequires restocking less often.</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Name">Luxury Drinks Machine</string>
  <string name="Items/VendingMachine_LuxurySnacks_Description">Stocked with Jumbo Nuts. Despite their name, are actually quite small.\\nRequires restocking less often.</string>
  <string name="Items/VendingMachine_LuxurySnacks_Name">Luxury Snacks Machine</string>
  <string name="Items/VendingMachine_SaltySnacks_Description">Stocked with Briney Brittle, your weekly salt in one convenient bar.</string>
  <string name="Items/VendingMachine_SaltySnacks_Name">Salty Snacks Machine</string>
  <string name="Items/VendingMachine_Snacks_Description">Stocked with Cheesy Gubbins, Two Point County's most frequently seen snack.</string>
  <string name="Items/VendingMachine_Snacks_Name">Snack Machine</string>
  <string name="Items/VolanicRock_Exploded">&lt;style=\"AdvisorHighlight\"&gt;Hot Magma&lt;/style&gt; has exploded all over our Hospital! Make sure there are enough &lt;style=\"AdvisorHighlight\"&gt;Fire Extinguishers&lt;/style&gt; in the area.</string>
  <string name="Items/VolcanicRock_OnFire">&lt;style=\"AdvisorHighlight\"&gt;Hot Magma&lt;/style&gt; is burning our Hospital! We need a &lt;style=\"AdvisorHighlight\"&gt;Janitor&lt;/style&gt; and a &lt;style=\"AdvisorHighlight\"&gt;Fire Extinguisher!&lt;/style&gt;</string>
  <string name="Items/Vomit_1_Description">Vomit_1_Description</string>
  <string name="Items/Vomit_1_Name">Vomit</string>
  <string name="Items/Ward_Nurse_Locker_Description">A tiny private space.</string>
  <string name="Items/Ward_Nurse_Locker_Name">Locker</string>
  <string name="Items/Ward_Nurse_Station_Description">The hub from which the ward is run.</string>
  <string name="Items/Ward_Nurse_Station_Name">Nurse Station</string>
  <string name="Items/WaterDrinkingFountain_Description">A slightly gross hydration contraption.</string>
  <string name="Items/WaterDrinkingFountain_Name">Drinking Fountain</string>
  <string name="Items/Wee_Name">Wee</string>
  <string name="Items/Window_Description">Perfect for privacy-haters and peeping toms.</string>
  <string name="Items/Window_Hospital_Description">Perfect for privacy-haters and peeping toms.</string>
  <string name="Items/Window_Hospital_Name">Hospital Window</string>
  <string name="Items/Window_Medium_Description">Perfect for privacy-haters and peeping toms. NOT USED</string>
  <string name="Items/Window_Medium_Name">Window</string>
  <string name="Items/Window_Name">Window</string>
  <string name="Items/Wreckage_Description">Machine wreckage</string>
  <string name="Items/Wreckage_Name">Wreckage</string>
  <string name="Items/XRay_Machine_Description">A diagnostic machine that makes a patient's problem transparently clear.</string>
  <string name="Items/XRay_Machine_Name">X-ray Machine</string>
  <string name="Items/XRay_Machine_Upgrade_0_Description">Improved levels of transparency.</string>
  <string name="Items/XRay_Machine_Upgrade_0_Name">X-ray Machine II</string>
  <string name="Items/XRay_Machine_Upgrade_1_Description">Advanced levels of transparency.</string>
  <string name="Items/XRay_Machine_Upgrade_1_Name">X-ray Machine III</string>
  <string name="Items/XRay_Terminal_Description">Used to operate the x-ray machine.</string>
  <string name="Items/XRay_Terminal_Name">X-ray Terminal</string>
  <string name="Items/_1_Description">Golden vase full of flowers</string>
  <string name="Levels/DLC6/R11_Future_TimeTunnel_Advisor">You can send lost in time patients to the &lt;style=\"AdvisorHighlight\"&gt;Speed Dating&lt;/style&gt; room at any time if you're too busy to cure them first.</string>
  <string name="Levels/DLC_1/DLC_AvailableAt">Unlocked after 1 Star on Flemington</string>
  <string name="Levels/DLC_1/DLC_Description">Take a request from the Bigfoot Foundation and visit the Pointy Mountains.</string>
  <string name="Levels/DLC_1/DLC_Name">Bigfoot</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_CastleHospital">&lt;style=\"AdvisorHighlight\"&gt;Roquefort Castle&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_InjuriesHospital">&lt;style=\"AdvisorHighlight\"&gt;Underlook Hotel&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_MoreTrainingHospital">&lt;style=\"AdvisorHighlight\"&gt;Swelbard&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Description">Turn an aristocratic family’s spare castle into a hospital for the neighbouring mountain community.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nRemarkably, you’re only a few centuries late of finding yourself in a culturally relevant place. Debasing one of our most precious antiquities may disgust me, but you do seem to have a functional hospital on your hands, and I'm told that is \"the point\". Sigh.\\n\\nContinue to spit in the face of history for more rewards, or return to civilisation and get back to work.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nAs your newest hospital rises classlessly into administrative legitimacy, so too do the hallowed halls of Roquefort Castle become slowly, and all too surely, unrecognisable\\n\\n“Who does this benefit?”, I ask\\n“The local population”, they reply.\\nI ask again: “At what cost?”\\n\\nContinue to spit in the face of history for more rewards, or return to civilisation and get back to work.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nWell, you’ve done it, you’ve completed this monstrous corruption of our County’s past in the name of supposed ‘progress’.\\n\\nI overheard one of my subordinates remark that the castle has reached, through your hospital, the lofty heights of its yesteryear once again. The patent and amusing idiocy of this remark gave me some respite from the pain, if only for a sweet, fleeting moment.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Name">Roquefort Castle</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Text">Welcome to Roquefort Castle, well, one of the Roquefort Castles. The aristocratic Roquefort family have kindly loaned us one of their castles to set up a hospital.\\n\\nThe family have also given us some technology that they commissioned to help revitalise party guests after their infamous cheese banquets. The Cryomatic may have been designed for wine-heads, but it's also found to have medical applications in this ghoulish part of the County.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Title">Roquefort Castle</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Description">Run the medical facility of this much-maligned resort.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Post_Text">The hospital is up and running, now, the Bigfoot Foundation have acquired the technology to treat patients with Barking Mad and donated it to our organisation.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Pre_Text">We're likely to receive some Barking Mad patients, a common ailment in this part of the County, but our organisation doesn't have any way of treating them. The Bigfoot Foundation have said that they'll invest in some equipment for us, once we get our first hospital off the ground.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Title">The Nuts Mutts</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Title">Doghouse</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI will try to restrain my contempt for the service industry, for a moment, to say that I have enjoyed receiving fewer complaints about the state of that dreadful resort. Do give yourself an ovation, sedentary, standing or otherwise. We now return to our scheduled ribbing: they’ll have you turning down beds and waxing skis in no time, I’m sure. *Guffaw*\\n\\nContinue down the rabbit-hole of obscurity for more rewards, or return to civilization and get back to work.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nYou’re showing quite the knack for your new sector, aren’t you? I do hope that the glamour of key cards, miniature ablution aids and food on small, metallic trolleys doesn’t sway you away from us forever. I’m not sure if I’d recover. Oh, and don’t forget the pillow mints.\\n\\nContinue down the rabbit-hole of obscurity for more rewards, or return to civilization and get back to work.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI find it very curious that you’ve decided to provide a third-rate hotel with a first-rate hospital. Perhaps you were hoping that the hotel might accrue quality through sheer proximity. Perhaps you just like developing high-quality hospitals. You know, the more that I think about it, the more that I think that, perhaps, I don’t care.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Name">Underlook Hotel</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V10_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Bear in foyer”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V1_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “The worst weekend of my life, nice weather though.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V2_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Pillows were guff, shoes disappeared too. Weak time”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V3_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Luggage got taken to freezer instead of room”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V4_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Food never came. Fell off chair. Sad anniversary.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V5_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Went on holiday, caught a disease, not ideal”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V6_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Electricity outage. Couldn’t see - STUCK ON MOUNTAIN OVERNIGHT!!!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V7_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Suggested walk taken, husband and I fell down precipice. Unimpressed”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V8_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “STICKY”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V9_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Rotten fish in cupboard”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V1_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Breakfast was generous. Lots of herring\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V2_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Pretty cool selection of wallpaper\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V3_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"The bed was a few inches bigger than I'd expected, which was fine.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V4_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"None of the staff humiliated me. I hate it when that happens.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V5_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"endlessly acceptable\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V1_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"My room had a bathroom attached to it. I'm a celebrity, right? Lol. Fancy place.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V2_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Got engaged that weekend, so I have an inflated memory of how good our trip was.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V3_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"It's spooky up there, man. A must for a fan of the unregular and disnormal.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V4_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"I didn't know their were mountain in two point!? So cool\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V5_Advisor">Underlook Hotel review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Beautiful up there - a great way to see the area.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Title">Event in Underlook</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Text">Welcome to Underlook. This Hotel &amp; Resort suffers from misfortune and bad management, resulting in accidents, outbreaks of disease and unhappy guests. The owner is sick of negative reviews and diminishing profits, so they've set up a ‘medical emergency budget’ to salvage the hotel’s reputation and avoid any more lawsuits. You’ve been invited to run the resort’s brand-new medical facility.\\n\\nInstead of being paid for processing patients, you’ll be given money for completing targets set by the hotel, and receive a monthly performance bonus based on how successfully you've been treating guests. For the first three months, all of your running costs will be covered by your monthly bonus. As you’re a part of the hotel, you’ll have to contend with all of the bad press it receives: it might be worth investing in some marketing… </string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Title">Underlook Hotel &amp; Ski Resort</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Description">Revive this old research institute, based in the County's most remote town.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI had thought that Swelbard was a fictional place, a mechanism with which one might tell a fantastical story, or frighten a miscreant child, so you can imagine my surprise when word reached me of your latest endeavour. Where next will you go: a municipality in the sky, some deserted island, the subterranean home of the mole-people? I would be unsurprised, knowing now that your thirst for the nonsensical knows no bounds.\\n\\nStay in fantasy-land for more rewards, or return to civilization and get back to work.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nThere is something quaintly admirable about your pioneering, single-minded spirit. That you should choose to ignore the location of civilised life and flippantly plant your flag in such lifeless and distant ground is a reminder of the vitality, instability and sheer stupidity so characteristic of our times.\\n\\nStay in fantasy-land for more rewards, or return to civilization and get back to work.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nWe, as administrators, are tasked with searching for the best place for each cog for the sake of the machine at large. I can see, now, that your reclusive research hospital is the perfect place, a safe-haven, for the inquisitive hermits amongst us. Properly utilising this peculiar resource should prove beneficial to our wider healthcare infrastructure. How delectably cunning.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Name">Swelbard</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Text">Welcome to Swelbard, the most remote town in all of Two Point County. You’ve been invited to rejuvenate the Swelbard Research Institute by setting up a research hospital. As well as treating the area’s ills, you’ll need to complete some of the Institute’s outstanding research.\\n\\nSwelbard is an isolated place, so it may be difficult to find staff willing to come here. Any available candidates are likely to be unqualified, desperate, or unskilled townspeople that feel like pitching-in. You’ll need to train your faculty if you’re going to cure some mountain-people and salvage the Institute’s reputation from the academic toilet.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Title">Swelbard Research Institute</string>
  <string name="Levels/DLC_1/R6_MoreTraining_ResearchBonus_Advisor">The benefactors of the Institute have sent us a grant of &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; for completing some research! </string>
  <string name="Levels/DLC_1/R6_MoreTraining_TrainingBonus_Advisor">The benefactors of the Institute have sent us a grant of &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; for completing some training!</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach">You really have done a great job, and thank you, again, for coming to the region at all.\\n\\nAs I believe I alluded to previously, the people of the Pointy Mountains aren't often paid much attention. I think the benefits of the care you have offered will be manifold and long-lasting.\\n\\nHopefully you enjoyed stretching your administrative legs.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach_Signature">Your friend,\\nBartholomew F. Yeti</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital">You didn’t just give the people of Swelbard the excellent healthcare that they deserve, you gave their town its identity back. I’ve got one more project lined up for you...\\n\\nI’ve been contacted by the Roquefort family, one of the oldest families in the County, and they’ve offered to let you use one of their spare castles. It seems that they’re still looking for some positive publicity in their community after centuries of feudalism, squalor and meanly-rationed wheat.\\n\\nYou’ll be providing healthcare for the mountain community that lives around the castle. I’m told that you should expect some castle-related idiosyncrasies: an unusual layout, unexplained drafts and the occasional - um, well - ghost apparently.\\n\\nBest of luck.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital_Signature">Your friend,\\nBartholomew F. Yeti\\n\\nP.S. Gloves?...</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital">I’m an ambassador for the Bigfoot Foundation, a group that helps preserve the Pointy Mountain region and support its mountain communities, often the most overlooked people in all of Two Point County - we weren’t even in the game until now…\\n\\nOur healthcare has been lagging behind for some time, and when I heard about the good work you’ve been doing down in the County, I thought I’d reach out and see whether you’d consider coming to the Pointy Mountains to treat people at a higher altitude?\\n\\nThe Underlook Hotel, the region’s biggest tourist hotspot, has recently been forced to introduce a ‘medical emergency budget’. I’ve spoken to the owner and he’s very keen for you to come and run the hotel’s newly opened hospital. What do you say?\\n\\nI look forward to hearing from you.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital_Signature">Your friend,\\nBartholomew F. Yeti\\n\\nP.S. Pack a scarf.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital">I’m so pleased that you decided to come to our corner of Two Point County, Thank you! I’m not sure that they’ve ever had so many people visiting Underlook, and they’ve certainly never had so many people returning home, and it's all thanks to you.\\n\\nHelping a pillar of the region’s economy was a great start, and you’re beginning to gain a reputation. The benefactors of the Swelbard Research Institute have been in touch, in fact, they’ve asked if you’d consider converting the Institute into a hospital for our County’s most remote town. Whilst you’re there, why don’t you try and get their research off the ground again?\\n\\nKeep up the good work.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital_Signature">Your friend,\\nBartholomew F. Yeti\\n\\nP.S. Bring a hat this time, too.</string>
  <string name="Levels/DLC_2/DLC_AvailableAt">Unlocked after 1 Star on Flemington\\nRecommended after 1 Star on Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_2/DLC_Description">Blaze a sterilised trail through a tropical island for an eccentric millionaire in search of a fabled source of death-defying water.</string>
  <string name="Levels/DLC_2/DLC_Name">Pebberley Island</string>
  <string name="Levels/DLC_2/DLC_Start_Description">Take your administrative talents to the tropical shores of Pebberley Island and help eccentric millionaire Wiggy Silverbottom with his latest obsession.\\n\\nWarning: We recommend expanding your organisation, gaining more technology and encountering more illnesses, on the mainland, before accepting this request.</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_AtollHospital">&lt;style=\"AdvisorHighlight\"&gt;Pebberley Reef&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_HordeHospital">&lt;style=\"AdvisorHighlight\"&gt;Topless Mountain&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_JungleClearingHospital">&lt;style=\"AdvisorHighlight\"&gt;Overgrowth&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Text">Now that the hospital is less filthy we're legally allowed to call it a hospital. Oh, and start doing medicine and all that.\\n\\nWe've also been sent the technology to treat patients with Blank Look, a disease we're likely to encounter while we're on the island.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Title">Drawing a Blank</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Description">The most densely populated area of the island is hot, sticky and prone to extreme weather.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nWhen I was first informed of your arrival in Pebberley Reef, I feared the worst. That some kind of embarrassing, organisation-collapsing indecency had caused you to flee our shores. When I learned that you were, in fact, establishing a hospital, I understood you were merely suffering a breakdown. Needless to say, I’m thrilled and have stopped shredding my papers.\\n\\nContinue to luxuriate in the sand for more rewards, or return to the mainland and get back to work.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nI would love to encourage you to elongate your rehabilitative stay for as long as you feel is ‘necessary’. However, as much as I’d rather you were feeling better, the health of the county comes first and there’s plenty to do over here - I’d imagine. Besides, how much work could there possibly be in our County’s paradise?\\n\\nContinue to luxuriate in the sand for more rewards, or return to the mainland and get back to work.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI cannot fault your commitment. You’ve certainly followed through on the bit. Pebberley now boasts a first-rate healthcare facility amidst its sandcastles and gentle, foamy swell, how positively charming for them…\\nI hope that this concludes your little ordeal.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Name">Pebberley Reef</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Text">Welcome to Pebberley Reef. Wigbert “Wiggy” Silverbottom has funded this hospital on the coast of Pebberley Island. Currently, we’re not exactly what you would term ‘official’. We’ll need to clean the place up a bit before the island’s medical authorities are willing to recognise this as a hospital and give us a medical license.\\n\\nWiggy’s using the hospital to make good on all those times he’s offered someone a job without thinking it through; for some reason he thought it’d be a good idea for them to work as our janitorial staff. We won’t have access to a pool of highly trained medical janitors. Instead, we’ll be able to hire other, random, totally inexperienced people. We’ll need to get training, or maybe just hire loads of them, as Pebberley receives some of the most erratic and unique weather in the County.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Title">Pebberley Reef</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Description">Inclement weather knocked the peaks off of this mountain, leaving a series of hard to reach, deeply mysterious, plateaus.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nIt is clear to me, that any simpleton would understand that this piece of Pointian mythology was not described literally… I am deeply concerned that it should fall to me to inform you that when the legend speaks of “reinvigoration” it speaks figuratively and not of a magic potion. All the same, you have found it, for some reason. Enjoy your pretty, albeit totally ordinary, bit of water.\\n\\nContinue to muck about in some ruins for more rewards, or return to the mainland and get back to work.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nWell, well. I’m hearing that wave after wave of sickly visitors are finding their way to your hospital. The image this brings to mind is, while totally ridiculous, not altogether unsatisfactory. That is as complimentary as I’m willing to get on the matter, and, as a rule, ever.\\n\\nContinue to muck about in some ruins for more rewards, or return to the mainland and get back to work.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nSo, you’ve finished developing a world class hospital, on top of a mountain…You might want to think about demonstrating your ability in a less symbolically heavy-handed manner. Where next, a hospital on the moon? (Please don’t go to the moon).</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Name">Topless Mountain</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Text">Welcome to Topless Mountain. The incredible natural plateaus of this area are perfect building foundations. They’re just so flat. Much more suitable than those pointy Pointy mountains they have in the north. The ancient people certainly thought so, that’s why they did lots of building here back in the ancient times, with their ancient tools.\\n\\nThe transport out here is a nightmare, as you can imagine, and tourists that make it this far tend to have gotten sick on their travels, so big groups (we’re calling them ‘waves’) of sickly sightseers will be turning up all at once. Whilst you’re treating them, Wiggy’s crew will be excavating the ruins. It might be worth keeping an eye on their progress: the more they find, and restore, the more boneheads we’ll get turning up at the hospital.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Title">Topless Mountain</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Description">Coexist with nature in an ancient, semi-sentient jungle.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI have very little hope that this communication will reach you - you being where you are - however, it is part of my role as Health Minister to send these letters whenever the appropriate criteria have been met. Here goes: la-la, flip-tee-dee, bleh. And so on.\\n\\nContinue to lollygag in a jungle for more rewards, or return to the mainland and get back to work.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nIt is my understanding that, since the time of my last letter, your location has become drastically less remote, due to the growing reputation of your most recent ‘branch’ (a little arboricultural humour for you there). I might point out that this all seems a little outside the realm of your job description, but hey-ho. That’d mean me looking into it.\\n\\nContinue to lollygag in a jungle for more rewards, or return to the mainland and get back to work.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nIf you expect me to commend you on restoring the equilibrium of an ancient jungle, then you may be waiting some time, and I’d suggest that your understanding of my role is brutally, irreparably flawed. Nice hospital though.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Name">Overgrowth</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Text">Welcome to Overgrowth. It’s hard to believe, but a community used to live at the heart of this jungle before it got angry with them and, you know, ‘over grew’. People who had lived here for millennia were forced to leave their home, and live down the road a bit.\\n\\nThe plants here are pretty judgemental, for vegetation, but might respond positively if you care for the people and restore balance to the area. When we arrived we found incomprehensible word and number sequences written into the bark of some of the trees. Try as we may, we just couldn’t make any sense of “Cure 10 Patients”, you should probably take a look. Good luck and, remember, the trees are watching!</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Title">Overgrowth</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach">If you had told me that we’d find the treasure we so eagerly sought, only to find that a myth largely predicated on hearsay and dusty old bits of paper wasn’t totally factual or literal, I’d have assumed that I’d be disappointed, humiliated even. Instead, I confess, I’m rather tickled. I did like it there, lovely views and so on. There’s a lesson to be learned, I’m sure, but I’d rather move on, immediately, to something else.\\n\\nNow, Giles, let’s get home and start work on that time machine.</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach_Signature">Wiggy Silverbottom &amp; Giles</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll">Ok Giles, take a letter. Are you listening, because I’m about to start talking? Giles? Giles! Ok, good.\\n\\nGreetings - find out their name - I hope you’re well, etc. etc. \\n\\nMy interests reside in the iconic, immortality granting spring that’s said to inhabit Pebberley Island. My research has identified three probable locations on the island. My chief-concern is that the island is filled with all-manner of diseases, most of which aren’t found on the mainland. YOU have been chosen to sterilise our path to the spring with some of your rather splendid hospitals.\\n\\nIn return, I offer you glory in your field: be a part of the greatest breakthrough in the history of healthcare, indeed, it’s very endpoint! Oh, and I’ll pay for your trip. We start our search in Pebberley Reef.\\n\\nAnd sign-off with whatever makes sense. Now, what’s for lunch?... Giles? Giles, why are you still writing? Giles. Giles!</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde">Giles, you assured me that our research was totally comprehensive, that if this spring was on this island we would find it. So, I have decided, that if it’s not here, you won’t be returning with us to the mainland. It only seems fair, and I’m sure you’ll understand.\\n\\nNow, where was I? Ah yes. This may be your last time taking my dictation, Giles. Savour it.\\n\\nDear esteemed colleague. I hope you’re as excited for our final stop as I am. The ruins seem immensely promising. This will be it, I’m sure. As I speak - I mean write - I can positively taste the ineffable profundity of it all.\\n\\nExcellent. Now, why can’t I taste my tea, Giles, remind me?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing">Morale is paramount, Giles. It’s important that we don’t let them know how disappointing and fruitless our first stop was.\\n\\nLet’s start with… My friend, your performance outdid your already stellar reputation. Do not be disheartened, Pebberley Reef was the logical starting point, but only the beginning! We have great hopes for finding the spring on our next stop further inland. As they say, Hogsport wasn’t built in a day!... it took at least a few days, I’m sure.\\n\\nRace you to the jungle, eh! On that note, has accommodation been finalised for the next leg, Giles?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_3/DLC_AvailableAt">Unlocked after 1 Star on Flemington\\nRecommended after 1 Star on Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_3/DLC_Description">Help investigate unusual events in the south of the County by treating patients with 'space illnesses'.</string>
  <string name="Levels/DLC_3/DLC_Name">Close Encounters</string>
  <string name="Levels/DLC_3/DLC_Start_Description">Take on an alien task and help journalist Charlatene Fishwrapper investigate the mysterious events of the \"Goldpan Scandal\".\\n\\nWarning: We recommend expanding your organisation, gaining more technology and encountering more illnesses, on the mainland, before accepting this request.</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_AirBase">&lt;style=\"AdvisorHighlight\"&gt;Camouflage Falls&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_KitschAmericana">&lt;style=\"AdvisorHighlight\"&gt;Goldpan&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_SecretFacility">&lt;style=\"AdvisorHighlight\"&gt;Chasm 24&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Description">A secret military base posing as a housing development.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI have been told that you are in an “undisclosed location”. That’s all well and good. However, I shall be withholding my trademark pleasantries as long as you are withholding your location. Compliments on the hospital. Wherever it is.\\n\\nContinue to descend into the shadows for more rewards or return to the known universe and get back to work.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nI have received some pushback for “pressuring persons with authorisation”. I apologise to you and those charming officials, and commend them on their thorough letter checking processes... I confess, it was a trifle distressing as I, and I really mean this, don’t care what you’re doing.\\n\\nContinue to descend into the shadows for more rewards or return to the known universe and get back to work.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nOh well done. I’m so glad that you’ve done such a wonderful job assisting the County on this most classified enterprise. I remind you that I would refuse to receive any sensitive information, as I value our security, if anything, too much. So do tell those, I’m sure, lovely men in the van they needn’t wait outside my home any longer.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Name">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Text">Welcome to Camouflage Falls, Two Point County’s sweetest little town that doesn’t exist. After years of delays and missed deadlines, the best place for the Two Point government to hide a secret base is in a construction site. Clever, right? This facility was built to cure citizens, from all over the County, suffering from the ‘space illnesses’ that spread as a result of the incident near Goldpan.\\n\\nWe’re inside the operation now, so we’ll be receiving special tasks to complete whilst we’re treating waves of abducted patients. To be successful, and to help the County against the invasion of alien ailments, we’ll need to complete any special objectives before the end of their respective waves.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Title">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_OneStarEach">Alrighty, I reveal, I am alien too and have been hoaxing you. We liked you all and your strange lands, your harmonising popular music and your cheesy gubbins. But when we bobbed up there were bunches of not so funny health problems. We revolved to convolute a plan to stop diseases whilst keeping our arrival hushy-hushy.\\n\\nAfter doing cross-examining of your culture, we found you couldn't help the chance to de-sock suspicious wing of government. Anyways, can you imagine if people found us out? That would be super crazy. Would not handle well. No, not at all. No siree. Ah look at me, I’m doing some of your earth blathering ha-ha. Wonderfilled.\\n\\nThank you for your helpings of our planets and yours. Please stay muffled, although I don’t reckon you’d be too believed! Bye-bye.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_AirBase">Compliments to the chief. Your proficiencies have granted you lots of clearance and an assignment in the towny development of Camouflage Falls. But I have succulent data. This town is not what it seems. No, not a town at all they say. I am really surprised by this surprising news - are you not? They say it is a face for secret government base.\\n\\nCitizens with space illnesses are being abducted from their kitchen islands, their hammocks and their park walks and taken to Camouflage Falls for their own good. If you’re able to turn around the fight against the space ick, we might receive fully buttered coverage and get to the bottom of this things.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_Kitsch">Greetings puny administrator. It is I, investigative journaliser Charlatene Fishwrapper of the Two Point Squabbler. I am conducting secret reporting espionage and have achieved clearance for you to help. The government are hide-and-sneaking a space crash and keeping super quiet, even though there is lots of health problems to the area and its townpeoples.\\n\\nYou must cure them, and prevent end of times, to receive clearer, more see-through-able clearance for me to write all about government secrecies and find the ongoings going on.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_SecretFacility">Initiate favour sequence and get a chair to sit with... There is aliens involved in the operations! I have not seized the bottom of the news barrel yet, but learn that aliens arrived on the crashings near Goldpan. If you cooperate one time more, we should see all their doings. You are now a total clearance person and will be taken to deep down headquarters. \\n\\nThey say you will need to develop a hiding contraption for the funny looking alien people that don’t look normal like us humans do. They sure do look surprisingly. I for some have not looked at anything like it in my previous looking experiences. Remain carebound and stingy with your trustings.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Signature">Transmission over,\\nCharlatene Fishwrapper</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Billboard_Subheading">The Handles of Love</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Description">There are reports of strange events in this town near the alleged crash site.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nWe have had but one previous instance of an administrator venturing into our County’s desert-lands. They were last seen eating fast food before co-opting an automobile. There are your guidelines: have at it.\\n\\nContinue to melt in the desert for more rewards, or return to the known universe and get back to work.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nWhen you first arrived, I was positively filled with questions. What, exactly, were doing? Did you intend to stop, or would you, soon, be on the move again? Had you a plan, or was this simply some primal, south-bound crusade? They’ve faded now, and my mind fills with better, more interesting things.\\n\\nContinue to melt in the desert for more rewards, or return to the known universe and get back to work.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nSurely you’ve cured every living thing down there, all six of them, by now. That’s a point… Perhaps you’ve moved there due to its distinctive inactivity? Ah, the pursuit of a painless position; I know it well. I will be looking into this, partly because it’s my job, partly because the competitor in me refuses to be out-cushied.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Name">Goldpan</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_ComingSoon">Coming Soon!</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_Title">Camouflage\\nFalls</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Text">Welcome to Goldpan. The people here live off, and in the shadow of, the “Goldpan Scandal”, when it was reported that aliens had crash-landed near their little town in the south of Two Point County. You’ll notice that a ‘replica’ of the crash site has even been built on the edge of town.\\n\\nAfter years of being irritated by space-hungry tourists, the townspeople aren’t the friendliest to outsiders, but if you can win them over with some impressive medical accomplishments, I’m sure they’ll let you expand the hospital into other parts of the town. Although they’ll be in disguise and look like regular patients, some of the aliens that landed - yes they really did land - will turn up to the hospital. They’re only curious, but they’ll cut queues, clog up our systems without paying for treatments, and make a mess if we give them the chance. Look out for their cloaking devices failing, as well as suspicious, alien behaviour, so you can send them home.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Title">Goldpan</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Description">Head underground to the operation's headquarters.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nThe report we’ve been sent about your newest hospital is all-but-entirely redacted. All that remains are the figures that illustrate the various thresholds you’ve reached. Though they are, technically, all that is required to receive a rating by the ministry, know that if slighted were a colour, I’d be coated from loafers to lapels.\\n\\nContinue to make a mockery of my career for more rewards or return to the known universe and get back to work.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nGreetings and good day to all of the merry fingers that, presumably, touch this telegram before it reaches its destination. Nothing to censor here, just a minister fulfilling his duties. May your amendments go smoothly and your espionage structure our lives from the shadows. The numbers suggest that your hospital is really rather good. I wouldn’t know.\\n\\nContinue to make a mockery of my career for more rewards or return to the known universe and get back to work.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nNever before have we awarded our highest accolade to an establishment with such little information. I hope that you will excuse me if I don’t see the purpose of receiving a standardised rating for a hospital that, as far as the ministry is concerned, doesn’t exist.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Name">Chasm 24</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Text">Welcome to Chasm 24. If you’re reading this, it means that you’ve been given the highest level of security clearance that the County has to offer. This cavern was acquired, years ago, from the mole-people and converted into a top secret research centre by the aliens (that sentence was a lot).\\n\\nIn this severe environment, deep under the County’s surface, you’ll need to maintain a series of stabilisers to keep the area - you guessed it - stable. They make up an incredibly advanced system, with different stabilisers preventing different problems, that require maintenance by janitors with computer-like brains. Which is exactly what we have: Robo-Janitors. Every type of Robo-Janitor can maintain the stabilisers; however, each model is also programmed in a few, regular janitorial tasks, so make sure to check their qualifications. You’ll receive more Robo-Janitors as you expand the hospital, but each new plot will have a stabiliser that needs maintaining.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Title">Chasm 24</string>
  <string name="Levels/DLC_4/DLC_Description">Campaign for Mayor Tabitha Windsock by providing healthcare for the supporters of her green initiative. </string>
  <string name="Levels/DLC_4/DLC_Name">Off The Grid</string>
  <string name="Levels/DLC_4/DLC_Start_Description">Support Mayor Windsock's green initiative, and help her get re-elected, by providing healthcare for its participants, her newest supporters.\\n\\nWarning: We recommend expanding your organisation, gaining more technology and encountering more illnesses before accepting this request.</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_AmishHospital">&lt;style=\"AdvisorHighlight\"&gt;Old Newpoint&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_EcoCityHospital">&lt;style=\"AdvisorHighlight\"&gt;Windsock&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_HippyCommuneHospital">&lt;style=\"AdvisorHighlight\"&gt;Wanderoff&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Description">Farm natural remedies in a historic Two Point town.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nOf all the twists in your admittedly absurd career, I did not think it possible that we would be competing with marrows and nettles for your attention. I’m sure they’re lovely, so do send me a box, or, better still, bring them to me yourself and do your job.\\n\\nContinue to plough the fields for more rewards, or return from the peninsula and get back to work.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nI asked one of my aides to repeat themselves some - oh, I don’t know - eight times when they informed me that you have been growing your own medicine. How bizarre. I suppose you expect us all to take a page from your gardener’s manual and grow our own stationery? Well, alright then.\\n\\nContinue to plough the fields for more rewards, or return from the peninsula and get back to work.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI would have to employ a resident historian at the Ministry in order to check when Old Newpoint was last as relevant as you’ve made it, now. So that’s what I’ve done: back when it was, simply, Newpoint, resident Minnie Marinara designed the first ladle… You’re up there with the greats, it seems.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Name">Old Newpoint</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Text">You can now expand your farmstead healthcare operation by growing Lemons and Tomatoes, treating Distrawed patients in Farmacology and researching new herbological treatments for the Herb Garden.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Title">Let's Get Herbal</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Text">Welcome to Old Newpoint, the original settlement in the current era of Two Point County. Though there is no way to know exactly what happened, a cataclysmic event brought an end to the prior civilisation in Two Point County. It was in Old Newpoint, then just Newpoint, that our foreparents founded life as we know it and began to build sheds, make wicker things, and establish our problems and traditions.\\n\\nMany of those traditions are practiced in the area to this day, for some reason… Yes, strange traditions such as herbal medicine and horticulture. The residents practice a root-to-stem approach, you won’t find them munching on Cheesy Gubbins, so you’ll need to keep everyone fed and watered by growing your own fruit and vegetables, and collecting rainwater. But the botany doesn’t end there - no! - medicinal Herb Gardens need to be used to treat the region’s most herbaceous afflictions.\\nGet gardening.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Title">Old Newpoint</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Description">Utilise green energy in the County's first eco-city.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nDo you intend to do any of the work, or are you quite content relying on mother nature to run your hospital for you? To those who would, so irritatingly, inform me that you have revolutionised healthcare, I say, simply: So?\\n\\nContinue to leech off of the weather for more rewards, or return from the peninsula and get back to work.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nPersonally, that floating pharmacy of yours seems more like a barge than a hospital. I've been scouring the annals of healthcare to see how we can get your status revoked: no luck as of yet. Don't float away.\\n\\nContinue to leech off of the weather for more rewards, or return from the peninsula and get back to work.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nIt seems that you are rather ahead of your time, you’ve formulated a blueprint, not simply for the hospital of the future, but the city of the future, too. What a shame that we find ourselves here and now, and not there and then… What’s the phrase, peaked too soon? Shame.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Name">Windsock</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Text">Remember, green energy isn't just for powering rooms, it also influences transport in and out of the city...\\n\\nAllocating power to the Patient Flow system will increase the rate at which patients arrive at the hospital; while allocating power to the Staff Applicants system will increase the number of potential staff members available to hire.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Title">Green Energy</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Text">Welcome to Windsock, the County’s first eco-city and its most expensive thing to be named after, and founded by, the same person. The city has taken over the news, provoking questions like: “How does this work?”, “Why haven’t we done it before?” and “Who paid for this?”. Say what you like about Tabitha, she really wants to get re-elected.\\n\\nWindsock City doesn’t rely on the usual means of power. Instead, you’ll need to build green energy machines to stay switched-on and self-sufficient. Each of your green energy machines, whether it’s a wind turbine, solar panel or hydro dam, will increase the power capacity of the hospital. The power that you generate can be used to open rooms in your hospital, or allocated to the Patient Flow and Staff Applicants systems, to influence transport in and out of the city.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Title">Windsock City</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Description">Keep campers feeling good, deep inside this County Park.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nSo you’re aiding our Mayor in her attempt to turn the County green… I must say, I’m not terribly comfortable with you making healthcare political. Is nothing sacred anymore? \\n\\nContinue to campaign for more rewards, or return from the peninsula and get back to work.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nThe thought of you, recently, sleeping on the floor, eating tin can meals, hosiery sodden, shirt untucked, headwear amiss… Well, I didn't like thinking about it. So I won't. Off to eat an omelette in the bath.\\n\\nContinue to campaign for more rewards, or return from the peninsula and get back to work.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nThanks to your makeshift healthcare facility, that inhospitable, hippy housing, hair plaiting, shack-filled, flag waving, pumpkin patching, germ-ridden, soup making, cesspool is slightly less awful. Rejoice.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Name">Wanderoff</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Text">As a part of the Mayor's green initiative, your hospitals will receive visits from the Department of Green Things and be given Eco Ratings.\\n\\nEco Ratings may result in bonuses, or fines, from the Mayor, depending on whether you're helping, or hindering, her re-election campaign.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Title">Eco Rating</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Text">Welcome to the Wanderoff County Park, where Holistix have been farming rare, natural ingredients for years. Once they heard that the Mayor was planning to trial her green initiative in the area, they decided to open a nature commune, and take advantage of the foot traffic. It's our job to care for the people attached to those feet. Our funding from Holistix will depend on how well we're scoring on their new scale... \\n\\nYes, the (less than) fine people at Holistix have developed something called a \"Wellness Index\", which uses a number of different criteria to measure the overall wellbeing of a community. They believe that they've found a correlation between high scores on the Wellness Index and a willingness to purchase their organic tat. We won't receive much for diagnosing and treating patients, so if we want to make money we'll need to score well on the Wellness Index by focusing on its six criteria: staff and patient happiness; attractiveness; hygiene; reputation; and cure rate.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Title">Wanderoff County Park</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_OneStarEach">I’ve done it. I’ve been re-elected as Mayor of Two Point County. I couldn’t have done it without you, so please make sure you feel well and truly responsible.\\n\\nSadly, the time has come to put an end to our green project. Sometimes we must have the courage to take one step forward, and two steps back. The tide of public opinion has turned, and so too must my focus, to the next hot topic, if I’m to be re-elected again. That’s right, I will not rest until the latest issue on everyone’s mind has been resolved: the education of our County’s dogs.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_Amish">The success of the community in Wanderoff has kicked things off perfectly for the Department of Green Things. It’s shown the potential of the County when people are brought together with a common goal in mind: voting for me.\\n\\nNext on the campaign trail, you’ll be heading to Old Newpoint. There are lots of new, enthusiastic residents getting involved in traditional, green activities like gardening and… others. I’m told that they like the history of the place so much, that they’re knocking down old buildings and replacing them with buildings that look even older. It’s great to see people getting into the spirit of my campaign.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_EcoCity">So sorry that I wasn’t able to make it - again - but as long as you’re there I know that Team Windsock is well represented. That being said… Our stay in Old Newpoint has been another rousing success for the Department of Green Things. Now, to steal the deal with the final stop on the campaign trail. You’re going to like this. It’s time to cut the ribbon on our County’s first eco-city, my gift to the people of this county: Windsock City!\\n\\nWell, if the people won’t build you a city, use their money to build one yourself. Only joking, of course. I mean, that is what I’ve done, but I don’t mean it like that, you know? People can’t take a joke… or the truth. People hate the truth. What am I saying. Bla-bla-bla. Anyway, good luck!</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature">Vote,\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature_Final">Here forever,\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Start">It’s that time again. Our County is approaching another mayoral election, and I’ve decided that beginning our journey towards a greener tomorrow is long overdue. Our voter research suggests that it’s the issue on everyone's mind, and I am willing to fall on the sword of extensive positive press by founding the Department of Green Things.\\n\\nWhen people remember Tabitha Windsock, I want them to remember my green initiative and how I got re-elected that time. Please, support the initiative by taking care of our green-minded, recently-pro-windsock, community. I need them in this time of need, uncertainty and poor voter polling, because, frankly, the dead can’t vote.</string>
  <string name="Levels/DLC_4/Vote_Windsock">Vote\\nWindsock</string>
  <string name="Levels/DLC_5/DLC_Description">Head to the Arts District to help artist Zara Fitzpocket design a cure for the ailing culture of Two Point County.</string>
  <string name="Levels/DLC_5/DLC_Name">Culture Shock</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_FestivalHospital">&lt;style=\"AdvisorHighlight\"&gt;Mudbury Festival&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_GalaHospital">&lt;style=\"AdvisorHighlight\"&gt;Fitzpocket Academy&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_TelevisionHospital">&lt;style=\"AdvisorHighlight\"&gt;Plywood Studios&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Description">Provide hospitality, and healthcare, for the County's faltering music festival.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nAh, so you work in the music industry now? Of course, a little success on the old boob tube and you believe yourself infallible. Typical. What can we expect from you next… A range of kitchenware? An experimental jazz album? Don’t let me know.\\n\\nContinue to “get jiggly with it” for more rewards, or return to reality and get back to work.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nWe seem to agree, that anyone who submits themselves to wading around in the mud for music, fast food and an alleged ‘good time’ is, indeed, in need of medical attention. If you ask me, live music lost its appeal the day they invented a contraption capable of recording it, and not a day later.\\n\\nContinue to “get jiggly with it” for more rewards, or return to reality and get back to work.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI wouldn’t usually condone one of our County’s administrators ‘doing a runner’ and starting a career in the music industry. But as our department has been dealing with a scandal, of sorts, involving some sensitive patient records and a runaway toboggan… I commend your timing. Good job, sport.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Name">Mudbury Festival</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Text">Welcome to Mudbury. The old festival hasn’t been a success for… some time, but, yet again, this year could well be the year. You’ll be running hospitality at the festival, that means food &amp; drink, comfort &amp; entertainment and, yes, medical support. There are rumours that Jasmine Odyssey might make an appearance, but they're also saying that it'll rain Cheesy Gubbins, so don't get your hopes up.\\n\\nDiseases run rampant at festivals, with all the mud and general squalor, so we’ll need be prepared to treat waves of sickly music lovers as acts finish at various stages around the festival. The better the job we do, the bigger the festival will get. Meaning if things go well, we'll be allowed to turn more of the beautiful countryside into a hospital. We’ve got a chance to make this a landmark event in the musical, and medical, history of Two Point County.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Title">Mudbury Festival</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Description">Celebrate the health of the Arts by hosting a party for the rich and famous at an illustrious mansion.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI’m sensing that this whole endeavour has been an attempt to ingratiate yourself with the County’s social elites. Well, there are easier ways to get an invite to these parties, you know? As an old family friend of the Fitzpockets I could have assisted you. Not that I would have…\\n\\nContinue to scoff on hors d'oeuvres for more rewards, or return to reality and get back to work.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nCurrently, I am unconvinced by your exhibition, that has filled the hallowed grounds of Fitzpocket Academy with an assortment of medical do-daddery. You see, sometimes in the arts, as in healthcare, it’s important to ask the hard-hitting questions. So I ask: \"Is it total rubbish?”\\n\\nContinue to scoff on hors d'oeuvres for more rewards, or return to reality and get back to work.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI didn’t think it was possible to make something beautiful out of a hospital. So often our hospitals are prosaic cathedrals to human flesh, with its smells and poorly plumbed circuitry. And I was right, it wasn’t possible. But you’ve come close, and that’s almost impressive. Almost.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Name">Fitzpocket Academy</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Text">Welcome to Fitzpocket Academy, located in the exclusive Poached Egg quarter of Two Point's Arts District. The family home of the Fitzpockets, a beautiful example of Pre-Giblet architecture, has served many purposes over the years, from a school of the Arts, to secret service headquarters and, even, a marmalade factory. It only makes sense that it would eventually be used as a hospital, and that time is this time.\\n\\nZara’s \"team\" use their patented VIBE technology to gauge the success of all of her exhibitions and parties, and this is no exception. Our funding will depend on how well VIBE says we're doing. We'll have a positive VIBE score if our guests are having a good time, the place is looking nice and clean, and very few people are dying. I suppose that good parties and good hospitals are actually quite similar… This is an exclusive event, so be sure to toss out any party crashing paparazzi, you may see them taking photos, eating out of the bins or being generally despicable. Now, do try and enjoy yourself, it’s supposed to be a party after all, when you’re rich everything needs to be fun, even hospitals.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Title">Fitzpocket Academy</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Description">Cure patients for the camera on the set of Two Point' s newest medical drama.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nSo you’ve decided to chance your arm in show business? It’s a well-trod path for those of us who find success in the healthcare trade, but I warn you, it can only end in tears. Anyway, I remain confident that television is nothing more than a passing, albeit long-lived, fad.\\n\\nContinue to fester in the realm of fiction, or return to reality and get back to work.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nOh goodness, I knew this would all go to your head, and that’s why, as your friend, I had hoped things would go much worse for you. You’ll soon be screeching on the paradoxically termed “reality” television, and throwing cranberry juice in the eyes of your collaborators. Shame.\\n\\nContinue to fester in the realm of fiction, or return to reality and get back to work.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\n“Always leave them wanting more”. Is that an adage you’re familiar with? Alas, you’ve exhausted the entire library of tropes and now there’s nowhere left to go with your show. You’ve milked the cash cow dry and it’s not mooing anymore. But what do I know, I’m just the Health Minister...</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Name">Plywood Studios</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Text">Now that the show is fully underway, we'll start to receive requests from the show's producers about what they think should happen next. If they see their ideas make it into the show we'll receive some additional funding.\\n\\nPeople online can be mean about television, or about anything really... When someone says something negative about the show it'll affect our reputation. Luckily we can combat their cruel, cruel words by investing in some Marketing.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Title">Requests &amp; Reviews</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V1_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; “Exquisitely poor. I can’t look away.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V2_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; “Proper garbage. Nice costumes though.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V3_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; “I missed some episodes and now I’m totally lost...”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V4_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; “Why did they call the character Roderick Cushion?”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V5_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; “Love the show - but Bungle Pictures keeps crashing :( ”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V1_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; “It’s nice to have on in the background”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V2_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; “So bad that I think I actually quite like it…”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V3_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; “The theme tune is pretty fiery tbh”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V4_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; “I work in a hospital and the show is so right haha”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V5_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; “So sad when that thing happened omg”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V1_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “This is the same as that other show, but in a hospital. Unoriginal.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V2_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Just retire Roderick”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V3_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “I can’t turn it off. Where’s the remote?”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V4_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “The show that’s taken the quality of TV… Back Wards!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V5_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; “Jab Master? As if hospitals still use those. Lol. So unrealistic.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V1_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; “This show is too clever for most people. Very subtle.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V2_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; “I’ll watch anything with Roderick”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V3_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; “PERILOUS SPANDEX”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V4_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; “It's that guy!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V5_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; “This is my show. Go, show, go!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Attractiveness_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; “The hospital looks beautiful. Wish I was sick again…”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Death_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; “Woah, so many people died. What great drama.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Fire_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; “Another employee fired - boom! Get outta Roderick's hospital!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Hire_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"New characters keep the show fresh - I can barely keep track!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Upgrades_Advisor">TV Show Review: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; “Loving all the healthcare tech on Back Wards. Take that germs and stuff!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Text">Welcome to Plywood Studios, where the producers of a new medical drama have asked you to run their show. They want a real administrator to add “validity, dynamism and an amusing, gimmicky quality”. On the show, titled “Back Wards”, Roderick Cushion will be playing a senior doctor who's inexplicably forgotten all his training. They’ve decided to call the character Dr Roderick Cushion, because, well, I’d actually rather not get into that again. It’s just simpler for Mr Cushion, okay? Let’s leave it at that.\\n\\nTo produce a compelling, County-gripping hit show, you’ll need to work on developing your main character, Dr Roderick Cushion. People don’t like characters who tread water, it reminds them of their desperate, repetitive existences. Roderick won’t fraternise with the rest of the cast on his breaks - not on his salary! - so he's got his very own trailer. If you can’t find him, he’ll probably be in there. Oh, and to inject some urgency into proceedings, the actors will be curing, trying to at least, real patients.\\nWhat could go wrong?\\n</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Title">Plywood Studios</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_OneStarEach">They say Art is never really finished. They say a picture is worth a thousand words. They say Art is long and life is short. But what do they mean? Well, a lot of things I suppose, but I’m not one for sayings, I’m one for doings and it’s time for something new. Our project is over, but does that mean it never really happened? No, of course it happened. Don’t you remember? If you don't, it was a great success. I couldn't have done it without you, we've changed the County forever, and so on... \\n\\nMust go. My muse is calling me. I hear them in the wind, whispering: “Do something with macaroni”.</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zara's addressing the player. Please keep it gender-neutral.\\n\\n\"The pen is mightier than the scalpel\" comes from the phrase \"The pen is mightier than the sword\":\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/pen-is-mightier-than-the-sword</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening">My name is Zara Fitzpocket (yes, those Fitzpockets) and I am writing to ask for your help. But where to begin?… As you may know, I am an artist, specialising in mixed media collage, papier-mâché and oily paints. My friend, the Arts are sick and the people are too - coincidence? I’m afraid not… \\n\\nFor far too long, we have overlooked a sickness in our minds, our homes and our loft-studio work spaces. What may have begun as a collective dry spell has become an all too literal illness. No single remedy, be it dramatic, melodic or medical will be enough. No, we must all work together on my biggest project yet.\\n\\nWith my connections and your uncanny ability to heal things, we must cure the ailing culture of Two Point County. First things firstly, I believe that we’ll be needing a shot in the arm, and who better to administer the injection than a certified healthcare wiz such as yourself? If you’re interested - and I hope you are - your first task will take you to Plywood Studios and the silver screen! Remember, the pen is mightier than the scalpel.</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Second">Congrats on your show, I don’t really watch television, but there was lots about it in the papers. Not that I read the papers… All the same, I’m told you’ve done a wonderful job. Roderick has left me a dozen messages talking about himself, on and on and on… He’s not been this arrogant in years, and it warms my heart to see him back at his terrible, self-centred best.\\n\\nYou mustn't bask in the bathing tub of glory for too long, another corner of the Arts needs your medical attention. Next up is Mudbury Festival, which has been a disaster for years quite frankly. If loyalty to the cause won't sway you, I’d imagine - if you’re anything like the rest of us - that you’ll have developed a taste for all the praise and acclaim by now.\\nIt’s rather nice, isn’t it?</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Signature">Zara</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Third">Our little project has been a conceptual triumph so far, don’t you think? Things are already so much better than they were, and that’s why I thought our final act should be a party to celebrate the newfound health of the Arts. I will be hosting, naturally, and opening my latest exhibit.\\n\\nOur guests will arrive at Fitzpocket Academy to be treated - quite literally - to an experience for the body and the soul. It will be a party-hospital, an arty hospital. I really have outdone myself this time. I don’t want to get ahead of myself but this art exhibit may well fix all of our problems. If all goes well, the County will look to us, the rich, the famous, the covered in velvet, as beacons of hope and relative health.</string>
  <string name="Levels/DLC_6/DLC_AvailableAt">Unlocked after 1 Star on Mitton University</string>
  <string name="Levels/DLC_6/DLC_Description">Save patients stranded in time in a medical adventure spanning all of Two Point County's history.</string>
  <string name="Levels/DLC_6/DLC_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is the name of the DLC. It comes from an existing phrase: https://www.phrases.org.uk/meanings/a-stitch-in-time.html </string>
  <string name="Levels/DLC_6/DLC_Name">A Stitch in Time</string>
  <string name="Levels/DLC_6/DLC_Start_Description">Your skills are required throughout time, as infamous inventor Captain Yesterday works out the kinks and unexpected consequences of his tremendous time travelling technology.</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Future">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-above-Thyme&lt;/style&gt; is now available!</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Medieval">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-upon-Thyme&lt;/style&gt; is now available!</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Prehistory">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-before-Thyme&lt;/style&gt; is now available!</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Intro">Every quarter we will have a target for our cure rate of lost patients we have sent back in time. We'll be rewarded with some additional funding if we can meet it.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Name">Yesterday's Target</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Failure">We didn't meet our target for curing lost in time patients before sending them back in time.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Success">We have been given &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; for curing lost in time patients before sending them back.</string>
  <string name="Levels/DLC_6/R11_Future_AvailableAt">Unlocked after 1 Star on Clockwise-before-Thyme\\nRecommended after 1 Star on Sweaty Palms</string>
  <string name="Levels/DLC_6/R11_Future_Description">A futuristic city built high above the uninhabitable earth below.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientArrived_Advisor">A patient from a different era has arrived at the hospital. You can diagnose and treat them as normal, or send them straight to Speed Dating depending on your current capacity.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientSentAway_Advisor">Congratulations! You've returned your first lost in time patient to the correct era.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI must say that I don't appreciate the volume of work you have placed on my desk with all of your time travel nonsense. I am having to write nine of these blasted letters this afternoon, all addressed to you.\\n\\nContinue avoiding spoilers for more rewards, or return to the thankless mundanity of today and get back to work.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nI say that your rating \"has been awarded\", but it hasn't. Not yet. Your hospital hasn't even been built. Consider this accolade provisional and tentative.\\n\\nContinue avoiding spoilers for more rewards, or return to the thankless mundanity of today and get back to work.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nWouldn't there need to be some sort of exit in the present, not to mention the past, for that time machine to work? And when will you finally get to the bottom of what caused all of those time portals to appear? It's troubling that after all this \"time\" you still haven't solved this mystery. Perhaps you've always known, perhaps you'll never know. How curious, how provocative, how tedious.</string>
  <string name="Levels/DLC_6/R11_Future_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These city names spoof typical British town names like \"Newcastle-upon-Tyne,\" \"Stratford-upon-Avon,\" etc., with \"Thyme\" pronounced the same way as \"Time.\"</string>
  <string name="Levels/DLC_6/R11_Future_Name">Clockwise-above-Thyme</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Text">Welcome to Clockwise-above-Thyme, futuristic safe-haven for the people of tomorrow, dangling precariously over the uninhabitable earth below... and home to a snazzy new hospital, nice. Turns out you've been inadvertently ripping apart the fabric of time with all your technology. Maybe time travel is actually a pretty sensitive business.\\n\\nThe future has been flooded with people from all over Two Point's past, but Captain Yesterday is confident we can right the ship if we send them - most of them - home in one piece. He's handing over the keys to the Yesterizer (patent pending... still). You'll find them in Speed Dating in the Rooms List. He's very generously taken 5% off the retail price. What a guy.</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Title">The Future</string>
  <string name="Levels/DLC_6/R11_Medieval_Description">A medieval town plagued by ruptures in space and time.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nThat ridiculous blow-hard Admiral Yesteryear just burst into my office spouting some nonsense about you, time travel, and something about a \"pasteuriser\". It's not that I don't understand, so much as I don't care.\\n\\nContinue meddling with the fabric of time for more rewards, or return to the present day and get back to work.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nIt's funny to think that, from my perspective, all of the people you're treating are already long gone. Dust in the footnotes of time. It makes all of your hard work there seem rather futile. Is \"there\" the right word?... All of your work \"then\" is futile. Better.\\n\\nContinue meddling with the fabric of time for more rewards, or return to the present day and get back to work.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nMy secretary just looked it up, and you will be pleased to learn that you haven't caused any dangerous and confusing changes to the history of medicine. It seems that town, and everything in it, mysteriously disappeared some 500 years ago. No buildings, no witnesses, no cardiology department. Probably for the best.</string>
  <string name="Levels/DLC_6/R11_Medieval_Name">Clockwise-upon-Thyme</string>
  <string name="Levels/DLC_6/R11_Medieval_TutorialObjective_Advisor_Success">Expanding the hospital may uncover new Time Portals. The more Time Portals you discover, the more patients we'll have arriving at the hospital.</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Text">Welcome to Clockwise and the days of yore. This quaint little town has become a popular spot since the advent of domestic time travel. Who would have thought that there would be serious medical implications involved? Not me! But what're you going to do? Oh right... hospitals.\\n\\nRifts in time, we're calling them Time Portals, have started appearing all over town 'recently'. As you expand your hospital and find more Time Portals you'll notice that they get busier and busier as we further dilate local spacetime. Science, eh?</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Title">The Past</string>
  <string name="Levels/DLC_6/R11_Prehistory_AvailableAt">Unlocked after 1 Star on Clockwise-upon-Thyme\\nRecommended after 1 Star on Melt Downs</string>
  <string name="Levels/DLC_6/R11_Prehistory_Description">This prehistoric settlement predates most things, including the river Thyme.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Intro">Every few months Captain Yesterday will give us a new target to improve the hospital's hygiene rating. We'll be rewarded with money if we can meet it.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Name">Yesterday's Target</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Failure">We didn't meet Captain Yesterday's hygiene target this time.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Success">We have been given &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; for our hygiene rating.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nIf \"time heals all wounds\", I honestly don't know why you're bothering, it all seems a bit redundant. Nonetheless, I hope that this obligatory letter of congratulations finds you before somebody there eats it, or, indeed, you.\\n\\nContinue to wow the locals with your miraculous technology for more rewards, or return to the modern age and get back to work.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nHow exactly are people paying you for your services... Sand? Bones? Toenail clippings? Better yet, please don't tell me. I'd prefer to keep my lunch on the inside.\\n\\nContinue to wow the locals with your miraculous technology for more rewards, or return to the modern age and get back to work.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nWhen people say \"since records began\" in regards to the health sector, they are talking about you. This correspondence constitutes the beginning of all records, meaning that your prehistoric hospital shall forever represent the absolute bare minimum baseline of expectations. Impressive.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Name">Clockwise-before-Thyme</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Success">You can now build your own Time Portals, which ought to give you a little more control over them. They even have a cushioned landing area: much more civilised experience than those rocky rifts in the ground. Find your newly developed Time Portals in the Items List.</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Title">Using Time Portal</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Text">Welcome to Clockwise-before-Thyme and the dawn of civilisation in Two Point County. Captain Yesterday has been getting complaints about missing customers. They enter their Yesterizer and... gone, no trace. We've come back to the earliest time that the Yesterizer can muster to see if there's anything to be done about it.\\n\\nWe've been given some of Captain Yesterday's blueprints - mostly drawn on napkins - so we can design our own Time Portals in the Research room. Once we've developed our Time Portals we can use them to manage patient flow, save patients from the time void and better understand the universe. All in a day's work, I suppose.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Title">The Distant Past</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach">I don't know about you, but personally I think it's pretty funny that the Yesterizer created rifts in time, fired people thousands of years into the future, subsequently tried to send them back home, but instead left them drifting in a timeless void... Who ever said entrepreneurship was easy? Sure, the Yesterizer's got some kinks, but we worked it out!\\n\\nThe authorities don't seem quite so tickled, though, they're telling me I gotta take it off the market for \"the sake of spacetime and existence as we know it\", yada yada yada. But hey, a captain's gotta know when to jump ship, right? And as the captain of today fades into our yesterdays, so too must the captain of tomorrow rise from the ashes of alleged \"gross corporate negligence\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature">Paradoxically yours,\\nCaptain Yesterday</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future">\\n\\nSuperb, the time void is back to being the empty, endless abyss that we all know and love. But, I'm gonna level with you: going back to caveman times hasn’t totally fixed things. We gotta go back even further. Not in time, obviously - we've covered that - but in the whole time travel process. A load of your recent patients had been sent to you from a Yesterizer in... the future. So if we don't head to the future and send those people back, they'll never have arrived back in the past and- let's just say things are going to get real messy.\\n\\nI'm gonna give you priority access to the Yesterizer, so you can send people home. If you could cure them while you're at it, I'll make it worth your while. This is a hospitality industry after all, and I'd rather the Yesterizer's first customers didn't come out the other side all sick and miserable, but don't sweat it. The priority is saving spacetime and we've got a loop to finish!</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature">Eventually yours,\\nCaptain Yesterday</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval">Hey, how you doin'? What if I told you that you could travel through space and time for a highly competitive price? Now you're saying \"what's the catch?\", am I right, or am I right? Well, that's the best part, my friend: no catch, no consequences, no questions asked.\\n\\nI'm Captain Yesterday, inventor, entrepreneur, and all-around family man... presenting to you, the Yesterizer (patent pending), your one-stop-shop for all things today, tomorrow and yesterday. I'm offering you a one-time only, once-in-a-lifetime, not-even-for-my-mother 100% discount on a journey through time. You see, ever since I started rolling these things out we'd have a few... complications, shall we say. We're talking sick people flying out of holes in the ground. Far from ideal, I'm sure you'd agree. If you take care of them, and I keep selling time machines, bingo-bango we're back in business.\\n\\nAnd hey, if all goes to plan I'll even sell you your own Yesterizer. Pretty neat, huh?</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature">Previously yours,\\nCaptain Yesterday</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory">I think we make real good partners, you and me. I can see it now, \"Yesterday and Co\". That could be you, the \"Co\". That first visit went fantastic. Time travel is all anybody can talk about! Business is going swell and all is well. Now for the bad news...\\n\\nIt seems like we've got a few people, shall we say, 'unaccounted for'. It's no big deal, it's just they don't seem to, you know, exist anymore. They're lost in the time void, and let me tell you: it is busy in there! What we need is more of those Time Portals, that'd give'm somewhere to go. We need to head back as early as we can and sweep up all of our valued customers. I don't need to tell you, word of mouth is very important for a young business like ours and nobody's recommending nothing in the time void.</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature">Initially yours,\\nCaptain Yesterday</string>
  <string name="Levels/DLC_7/DLC_AvailableAt">Unlocked after 1 Star on Flemington\\nRecommended after 1 Star on Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_7/DLC_Description">Compete with rival hospitals to respond to emergencies with your ambulances.</string>
  <string name="Levels/DLC_7/DLC_Name">Speedy Recovery</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RescueHospital">&lt;style=\"AdvisorHighlight\"&gt;Pointy Pass&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadAndAirHospital">&lt;style=\"AdvisorHighlight\"&gt;Betts Shore&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadHospital">&lt;style=\"AdvisorHighlight\"&gt;Ailing&lt;/style&gt; now available!</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Description">The mountain is perilous at the best of times, and this isn't the best of times.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_1">I am independently outraged that you are trying to compete directly with Jumbo MegaCorp. Without their uncontested control over the Pointy Pass region, it is my independent and unbiased opinion that they will have less money to donate to my political campaigns.\\n\\nContinue sliding down the slope you've been on since your career began, or dig in your poles and get back to work.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_2">Those \"rescues\" barely even qualify as healthcare, so I don't know why you expect me to congratulate you for them - you should call the \"Help\" Minister. Please remember that my towering wit is too good for you, and I take no joy in employing it here.\\n\\nContinue sliding down the slope you've been on since your career began, or dig in your poles and get back to work.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_3">You have created an enviable fleet of ambulances, risen to the top of the league tables, and changed the face of the paramedic world forever. I hope this great achievement means you will finally stop.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make this name stylistically consistent with \"Pointy Mountains,\" which you can find in the term base.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name">Pointy Pass</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Tutorial_Rescue">Dispatching an ambulance to a rescue is better for your emergency reputation than a normal emergency. Victims at rescues are treated onsite, and your ambulance will return once they're all safe.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Welcome_Text">Holistix has now developed their own air ambulances to compete on two fronts, while Jumbo MegaCorp has seen what you and Gretchen have been doing with these ambulance innovations and wants their own piece of the pie. It's nigh time you ate all of that pie yourself.\\nAll of your admissions here will come from emergencies, so you don't need to build a GP Office or Reception.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Description">An unusually persistent hurricane has struck this tourist hotspot.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_1">I understand you have been investing in air ambulances. Indeed, I can think of no better time for that than the middle of a tropical storm. Please don't expect me to ride any of them.\\n\\nContinue \"braving\" the storm, or come down to earth and get back to work.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Wet = British slang meaning \"showing a lack of forcefulness or strength of character; feeble.\"</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2">I would have expected that storm to have passed by now, but I suppose it must like you. You and the storm have a lot in common you see, both being insufferably wet.\\n\\nContinue \"braving\" the storm, or come down to earth and get back to work.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_3">To be perfectly honest with you I much prefer the resort when it's like this. Fewer irritating young people near me doing their irritating young people things like \"taking photographs\", \"talking\", and \"breathing\".</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Name">Betts Shore</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Tutorial_TypeSpecific">Some emergencies can only be reached by road or by air. You'll need to develop air ambulances to be able to compete with the Orb Foundation for air emergencies.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Welcome_Text">Bungle Tech are here competing with you for patients again, but it's the Orb Foundation with their unique air ambulances you need to watch out for. Perhaps Gretchen can develop ambulances for you that can collect patients from places that don't have road access.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Description">Learn the basics of emergency response in the big city.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_1">Now you say you have to collect patients from emergencies yourself? Far be it from me to care about your precious time and energy, but mark my words, if you give these layabouts an inch they'll take a mile.\\n\\nContinue living life in the fast lane, or check your mirrors and safely bring the vehicle to a stop before getting back to work.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_2">One minute you're offering them a lift to the hospital, then the next minute you'll be buying them drinks, looking after their pets, attending their weddings. Ghastly.\\n\\nContinue living life in the fast lane, or check your mirrors and safely bring the vehicle to a stop before getting back to work.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_3">If you ask me, anyone who can't be bothered to make their own way to the hospital is probably fine in actuality, just trying to get the day off. The last time my secretary asked for a sick day I made sure to personally inspect the truck that hit her. It pays to be diligent.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Name">Ailing</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_1">Build an Ambulance</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_2">Assign an Ambulance to an Emergency</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_3">Cloud Computing</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_0">Gretchen needs to work her magic on this heap of scrap to get it roadworthy.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_1">Your new Compliant Colin ambulance is ready to roll! Click on the sat-nav icon to bring up the emergency map.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_2">Clicking on an emergency will give you info about the status of patients at the scene. If you don't respond quickly they could be in danger!</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_3">By clicking the Dispatch button you'll be able to assign an ambulance to this emergency.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_4">Doctors and nurses with driving qualifications are needed to staff your ambulances.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_5">Your ambulance is ariving back at the hospital. The patients you collected have had some diagnosis already thanks to your staff and equipment onboard the ambulance. They don't need to go to Reception or a GP Office.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_6">You can now build Cloud Computing to treat Under The Weather patients. You're not the only hospital responding to emergencies in town: Holistix and Bungle Tech both have their own ambulance stations which you'll be competing with from now on.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_7">To build more ambulances, click on an empty space in an Ambulance Bay.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Welcome_Text">The city is suffering from adverse weather conditions, which is causing all sorts of emergency situations in addition to those caused by the general clumsiness of Two Point County residents. First, let's build an ambulance.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach">We're number one! We're number one! No one can ambulance like we can ambulance! You think you can ambulance? BRING IT ON. We will crush you to dust, then take that dust to a hospital fast enough that you can still be put back together to experience your SHAME.\\n\\nSorry.\\n\\nGetting overexcited because thanks to you I have FULFILLED MY LIFELONG DREAM AAAHH.\\n\\nI wonder what I should engineer next. If I think of something cool I'll let you know. In the meantime, thank you.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach_Signature">Emergency healthcare will never be the same!\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital">Hey partner, we're in the big leagues now, competing for all the marbles.\\n\\nThis area is the emergency capital of the county, and between them Jumbo MegaCorp and Holistix have the patient transport market pretty much sewn up, especially since they started using their own custom ambulances (where do you think they got THAT idea, huh?).\\n\\nI want us to pull out all the stops and annihilate the competition. Show no mercy, take no prisoners, but take LOADS of patients. And cure them. Let's finish first!</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital_Signature">Oh, also, bring a scarf.\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital">Nice! You killed it back there in Ailing! Figuratively, I mean - the patients seemed to come out of it mostly ok.\\n\\nAnyway it looks like our innovations have perked up some ears and other organizations are trying their hand at this custom ambulance business. I don't want us playing catch-up after such a strong start, so come with me to Betts Shore where roads are only half the story. I have some \"lofty\" ideas that'll blow your mind and keep us in the race.\\n\\nGet it? \"Lofty\"? Like \"high up\"?</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital_Signature">I mean I'm designing a new air ambulance.\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital">Well hey there, I don't suppose you've heard of little old me - pit crew mechanic, we don't usually make headlines - but I've heard of you, and I think we could help each other out.\\n\\nYou see, with the weather being how it is lately I've been seeing all these boring so-called ambulances driving the streets and I can't help but think I could make something more exciting and dynamic. You know, really mix up the whole emergency response scene.\\n\\nAll I need is some wheels, some engine oil, and a dream. Oh, right, and a hospital so the patients have somewhere to go. That's your department.\\n\\nSo here's the deal: you run the hospital, and I build you a fleet of the best ambulances you've ever seen.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital_Signature">Deal?\\nGretchen Gearbox</string>
  <string name="Levels/Dev_ALL_EverythingVille">Everything Ville</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital2">&lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital3">&lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R1_TutorialHospital">This is &lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt;, and here's your first hospital. Click on it to get started!</string>
  <string name="Levels/Map_IntroText_R1_TwoPointCounty">Welcome to &lt;style=\"AdvisorHighlight\"&gt;Two Point County&lt;/style&gt;! I'm &lt;style=\"AdvisorHighlight\"&gt;Albert Crank&lt;/style&gt;, I'll be your trusty &lt;style=\"AdvisorHighlight\"&gt;advisor&lt;/style&gt; on this journey.</string>
  <string name="Levels/Map_IntroText_R2_Fracture Hospital">&lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R2_ResearchHospital">&lt;style=\"AdvisorHighlight\"&gt;Mitton University&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R2_WealthyHospital">&lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R3_AbandonedHospital">&lt;style=\"AdvisorHighlight\"&gt;Melt Downs&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R3_PublicHospital">&lt;style=\"AdvisorHighlight\"&gt;Duckworth-upon-Bilge&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R3_TeachingHospital">&lt;style=\"AdvisorHighlight\"&gt;Smogley&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R4_DisasterHospital">&lt;style=\"AdvisorHighlight\"&gt;Sweaty Palms&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R4_EpidemicHospital">&lt;style=\"AdvisorHighlight\"&gt;Blighton&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R4_TouristHospital">&lt;style=\"AdvisorHighlight\"&gt;Grockle Bay&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R5_FailingHospital">&lt;style=\"AdvisorHighlight\"&gt;Rotting Hill&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R5_FinalHospital">&lt;style=\"AdvisorHighlight\"&gt;Croquembouche&lt;/style&gt; now available!</string>
  <string name="Levels/Map_IntroText_R5_HighTechHospital">&lt;style=\"AdvisorHighlight\"&gt;Pelican Wharf&lt;/style&gt; now available!</string>
  <string name="Levels/R1_IntroHospital2_BuildPsych_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Psychiatry&lt;/style&gt; room unlocked!\\nBuild an impressive Psychiatry room to keep people happy.</string>
  <string name="Levels/R1_IntroHospital2_Description">Expand the organisation by establishing a second hospital.</string>
  <string name="Levels/R1_IntroHospital2_Ghost_Advisor">Oh dear, a patient appears to have returned from the dead. We'll need a Janitor with a Ghost Capture Qualification!</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry. Like lightning, you have made a mockery of your detractors by striking a second time…\\n\\nYou are commended on your endeavours into the inner workings of machines and the human mind, respectively. Now, focus on your budding two-headed empire, or add a third head, by opening a new hospital in Flottering, as it’s currently not much of an empire.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nYour organisation’s lifespan continues to eclipse even the most daring predictions from our office-wide wager. As you grow larger, and procure new plates that require spinning, the inevitable crash draws nearer and nearer. Best not to think about it.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nBeing recognised as a first-class establishment is always an accomplishment to be celebrated. May your festivities be righteous, but brief, then get back to work.</string>
  <string name="Levels/R1_IntroHospital2_Name">Lower Bullocks</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Pharmacy Drug Mixer II Upgrade&lt;/style&gt; unlocked!\\n&lt;style=\"AdvisorHighlight\"&gt;General Diagnosis EZ-Scan II Upgrade&lt;/style&gt; unlocked!</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Text">Bungle Technologies have given us access to some of their latest technology: a Pharmacy Drug Mixer upgrade, and a General Diagnosis EZ-Scan machine upgrade. If we buy these for our machines, they will become more powerful, helping us diagnose and cure more patients.\\n\\nTo upgrade a machine, we'll need a Janitor with a Mechanics Qualification. Select the machine and choose the upgrade option. A qualified Janitor will then upgrade the machine over time.\\n\\nGive it a try and Bungle might have some more tech for us...</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Title">New Technology</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Pans Lab&lt;/style&gt; room unlocked!</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Text">Great, the machine upgrade is complete! Make sure we've got a few fire extinguishers dotted around to keep our precious machine safe.\\n\\nBungle Technologies are grateful for our continued support with their psychiatry patients, and have given us access to one of their machines: the Extract-a-Pan. This high tech gadget is great for removal of unwanted kitchen utensils. Look out for people in need of this!\\n\\nContinue expanding the hospital to unlock some more technology. Buying another plot of land nearby will give us more space to develop the hospital.</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Title">New Technology</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Advisor">Let's build up the hospital a bit while we deal with some of the psychiatry patients from Bungle...</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Text">We've been contacted by Bungle Technologies, who run various research hospitals across the county. They have an interesting proposition for us. Their psychiatry licence was recently revoked due to an incident with... well it's best not to go into it. They want to send us psychiatry patients, and in exchange will allow us to buy some of their latest technology.\\n\\nUntil our organisation acquires a research licence, we need all the technology we can get our hands on.</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Title">New Technology</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Upgrade_Advisor">Upgrade a machine to make it more powerful. Click on a machine in the &lt;style=\"AdvisorHighlight\"&gt;Pharmacy&lt;/style&gt; or &lt;style=\"AdvisorHighlight\"&gt;General Diagnosis&lt;/style&gt;, then select the upgrade option.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Text">We can construct new hospital buildings by purchasing plots of land nearby. Take a look around the hospital grounds - hover over nearby plots to see the size and shape of the plot, and the price.\\n\\nTo buy a plot, click on it and choose the purchase option. A new building will then be constructed over time.\\n\\nOnce the new building is complete, we can use the extra space to expand the hospital. We can also move existing rooms between plots if we want to rearrange things.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Title">Constructing New Buildings</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Text">Welcome to Lower Bullocks. It's a lovely little village with a big problem. A significant proportion of the population believe themselves to be rock stars. There's only one thing that can cure this... Psychiatry.\\n\\nOnly Doctors with a Psychiatry Qualification will be able to diagnose and treat people in a Psychiatry room. We've managed to find one, but you should keep your eyes peeled for job applicants with Psychiatry and other useful qualifications.</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Title">Staff Qualifications</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Text">Machines can be upgraded to make them more effective. An upgraded diagnosis machine gives a bigger boost to a patient's diagnosis. An upgraded treatment machine is more likely to successfully cure patients.\\n\\nUpgrades for each machine can be acquired by completing challenges, and eventually through our own research too.\\n\\nOnce we have unlocked an upgrade, we'll need a Janitor trained in Mechanics to upgrade each machine. To upgrade a machine, select it and choose the upgrade option. A qualified Janitor will carry out the required work over time.</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Title">Upgrading Machines</string>
  <string name="Levels/R1_IntroHospital3_Clown_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Clown Clinic&lt;/style&gt; unlocked!</string>
  <string name="Levels/R1_IntroHospital3_Clown_Text">Flottering has had a bit of a problem recently... clowns. They're everywhere! Apparently they keep escaping from the travelling circus. Their high jinks can be a real nuisance. We'll need some new equipment to deal with them.\\n\\nThe Orb Foundation have a patented method for recalibrating the minds of clowns, supporting their rehabilitation back into society. They have offered to supply us with the necessary equipment if we can demonstrate our ability to 'mould' our own staff. Sounds a bit sinister to me, but who am I to judge?</string>
  <string name="Levels/R1_IntroHospital3_Clown_Title">Beware... Clowns!</string>
  <string name="Levels/R1_IntroHospital3_Description">Learn about staff development and training.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nYou’re getting rather good at this, I see, and showing signs of an ability to develop staff from within. How terribly promising. Which is to say: how terrible.\\n\\nStay there to nurture this fledgling talent, or abandon it altogether and move on to pastures new in our chilly Northern region.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nGreater success gives birth to greater expectations. Everyone wants their supposedly 'fair share'. I'm curious to see how you cope as hungry employees begin to eat away at you like sock-wearing parasites from within. Best wishes to the whole gang down at Flottering.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nOn this venture, you have demonstrated an ability to eke potential out of others, like much needed blood from so many stones, a miracle that you will need to duplicate, if you're ever to do this again.</string>
  <string name="Levels/R1_IntroHospital3_Name">Flottering</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Text">To get the most out of our staff, we'll need to train and promote them. When someone has gained enough experience on the job, and had some training, they will be ready for promotion. By promoting them, their skills increase and they are able to learn a new qualification. They might also want a pay rise.\\n\\nFirstly though, we'll need a training licence. The Two Point Health Ministry has promised to grant us a licence if we can demonstrate our commitment to staff wellbeing here in Flottering.</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Title">Staff Development</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Training Room&lt;/style&gt; unlocked!</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Text">Great news, the Two Point Health Ministry has granted us a training licence! This will allow us to train staff in all of our hospitals.\\n\\nBuilding a Training Room allows you to run a training course. Staff with a free training slot can go on a course to learn a new qualification.</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Title">Training Licence</string>
  <string name="Levels/R1_IntroHospital3_Training_Text">To start a training course, click on the lectern, or drop a suitable member of staff into the room. Staff will also request training when they're ready.\\n\\nIn the training screen, select the qualification you want staff to learn, assign a trainer, and select the staff you wish to send on this course. When you're ready, click the start button.\\n\\nWhen picking a trainer, you can use your own staff, choosing one of their qualifications to teach. Or you can pay extra to bring in a guest trainer.</string>
  <string name="Levels/R1_IntroHospital3_Training_Title">Training</string>
  <string name="Levels/R1_TutorialHospital_Description">Begin your career as a hospital administrator. Learn the basics of the job by establishing your first hospital!</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating - that’s one out of a possible three - by the Two Point Health Ministry. I have retrieved your file from my bin to celebrate.\\n\\nContinue to develop your enterprise in Hogsport, for further esteem and trinkets, if you believe that you’re capable of more. Alternatively, run before you can walk and begin to expand your organisation by opening a new hospital in Lower Bullocks.\\nThe choice, as they say, is yours.</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nIf you proceed at your current pace, you will have achieved everything that you can in your founding establishment soon enough. I can sense your confidence inflating: careful that you don’t build yourself up for an even greater fall…</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI hope, for your sake, that you remember how you were able to concoct such a model institution, because the County will expect you to repeat this feat ‘ad infinitum’. May this free you of gumption and fill you with nerves.</string>
  <string name="Levels/R1_TutorialHospital_Name">Hogsport</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Text">Great. Before we officially open, we'll need a GP's Office. Patients will visit a GP at each stage of diagnosis.\\n\\nLet's build a GP's Office now...</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Title">GP's Office</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Text">Great. Before we officially open, we'll need a GP's Office.\\n\\nPatients will visit a Doctor working as a General Practitioner at each stage of diagnosis. The GP will assess patients and decide if they are ready for treatment, or if they require further diagnosis.\\n\\nLet's build a GP's Office now...</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Title">General Practitioner's Office</string>
  <string name="Levels/R1_Tutorial_BuildGP_Advisor">Click on &lt;style=\"AdvisorHighlight\"&gt;Rooms&lt;/style&gt;, then &lt;style=\"AdvisorHighlight\"&gt;GP's Office&lt;/style&gt;. Drag out a floorplan (minimum size &lt;style=\"AdvisorHighlight\"&gt;3 x 3&lt;/style&gt;). Place a Door, Office Desk and Filing Cabinet. Then click the &lt;style=\"AdvisorHighlight\"&gt;green tick&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Text">To build a room, click on the Rooms button and pick one from the list.\\n\\nWith a room selected, drag out a floorplan of the appropriate size.\\n\\nThen place the required items in the room.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Title">Room Building</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Text">Staff will head to a Staff Room when they're on a break. Fill the room with interesting items to help them become fully refreshed before their break ends.\\n\\nNote: You can place a member of staff in a Staff Room to make them take a break, or in a work room to make them work there. To pick up a member of staff, hover over them and hold the Left Mouse Button.</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Title">Staff Room</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Text">Wards can be used for diagnosis, and also to treat a range of illnesses. A nurse is required to admit each patient, look after them, and discharge them when they're ready to leave.\\n\\nAdd multiple beds to a Ward to deal with more than one patient at a time. You can also adjust the number of nurses that should work there in the room settings - this is useful if you have lots of patients.</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Title">Wards</string>
  <string name="Levels/R1_Tutorial_DiagnosisExhausted_Advisor">We've exhausted all forms of diagnosis on a patient, and we still don't know how to treat them. We'll need some more diagnosis rooms, otherwise the patient will leave.</string>
  <string name="Levels/R1_Tutorial_Explosion_Text">Oh dear. One of our machines exploded. We'll need to clear up the debris, get rid of the wreckage and buy a new machine. Let's make sure we have enough Fire Extinguishers and Janitors too.</string>
  <string name="Levels/R1_Tutorial_Explosion_Title">Explosion!</string>
  <string name="Levels/R1_Tutorial_Fire_Text">Slight problem... One of our machines is on fire due to poor maintenance! A Janitor will look for a Fire Extinguisher and attempt to put out the fire before it's too late. Make sure there are enough Fire Extinguishers nearby.</string>
  <string name="Levels/R1_Tutorial_Fire_Title">Fire!</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Text">Sad news, our first patient death. Patients can die if a treatment fails, or if they are waiting too long and their health deteriorates. The hospital reputation will suffer as a result.\\n\\nThere's also a chance the patient will return to haunt the hospital! If this happens, we'll need a Janitor with a Ghost Capture qualification.</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Title">Patient Death</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Advisor">Now we have everything we need to diagnose and cure a simple illness. Let's see if our new staff are up to the task!</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Text">Well done, we've cured our first patient! We've earned some money, and the hospital's reputation has improved, which will attract more patients.\\n\\nWhen a doctor or nurse treats a patient, their ability will influence the chance of success. Some illnesses are tougher than others.\\n\\nContinue diagnosing and treating patients to keep the money coming in, so we can expand the hospital.</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Title">Patient Cured!</string>
  <string name="Levels/R1_Tutorial_FirstPatientCured_Advisor">By curing patients, we improve the &lt;style=\"AdvisorHighlight\"&gt;Hospital Reputation&lt;/style&gt;. This will attract more patients, allowing us to bring in more money!</string>
  <string name="Levels/R1_Tutorial_FirstPatient_Advisor">Let's keep an eye on our first patient as they head for diagnosis with the GP...</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Advisor">&lt;style=\"AdvisorHighlight\"&gt;General Diagnosis&lt;/style&gt; unlocked!</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Text">We're hearing reports of some new illnesses in town. These might be harder to diagnose.\\n\\nWe may need to build a new diagnosis room. If a GP isn't certain, they will send a patient for further diagnosis.</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Title">Further Diagnosis</string>
  <string name="Levels/R1_Tutorial_Ghost_Advisor">Oh dear, a patient appears to have returned from the dead. We'll need a Janitor with a Ghost Capture Qualification!</string>
  <string name="Levels/R1_Tutorial_Ghost_Text">When a patient dies, sometimes a part of them remains. The most terrifying part, sadly. This can be quite upsetting for those of us still clinging on to life. Not only that, but ghosts are messy blighters, leaving a trail of ectoplasm. They also have a habit of dematerialising and popping up elsewhere.\\n\\nWho should we call? A Janitor with a Ghost Capture Qualification, of course. They are fully trained with the latest autopsychic ghost-suction technology. In future we might even be able to harvest spiritual matter for use by our research team.</string>
  <string name="Levels/R1_Tutorial_Ghost_Title">Ghosts</string>
  <string name="Levels/R1_Tutorial_HappyItemRotate_Advisor">To rotate a held item, hold the Left Mouse Button and drag left/right. To get rid of a held item, click the Right Mouse Button. To pick up an item, hold the Left Mouse Button on it.</string>
  <string name="Levels/R1_Tutorial_Happy_Advisor">Place some items to make a nice waiting area for patients.</string>
  <string name="Levels/R1_Tutorial_Happy_Text">It's important to keep your staff and patients happy, to ensure the hospital runs smoothly.\\n\\nPatients will get bored, thirsty and hungry over time. Make sure they have access to entertainment, food, drinks, and a comfy seat, when they're between appointments. If they become unhappy, they will leave to go to another hospital.</string>
  <string name="Levels/R1_Tutorial_Happy_Title">Keeping People Happy</string>
  <string name="Levels/R1_Tutorial_HireDoc_Advisor">Click on &lt;style=\"AdvisorHighlight\"&gt;Hire&lt;/style&gt;, then &lt;style=\"AdvisorHighlight\"&gt;Doctors&lt;/style&gt;, then select someone to hire. Place them in the GP's Office.</string>
  <string name="Levels/R1_Tutorial_HireDoc_Text">Excellent. Now we'll need a Doctor to run the GP's Office.\\n\\nHire one now...</string>
  <string name="Levels/R1_Tutorial_HireDoc_Title">Doctor Whom</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Text">Continue to expand your hospital and cure patients to acquire your first gold-star rating...</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Title">Hospital Challenge</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Advisor">Increase &lt;style=\"AdvisorHighlight\"&gt;Hospital Level&lt;/style&gt; by expanding the hospital with more rooms and staff.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Text">As you expand the hospital with more rooms and staff, the Hospital Level increases. A larger hospital attracts more patients.\\n\\nAs the hospital gets busier, queues may start to get long. We may need to build more GP's Offices and other rooms, and hire more staff, to deal with the extra patients.\\n\\nLook out for queue warnings above rooms. You can also hover over a room to highlight people queueing for that room.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Title">Hospital level</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Text">Good news, our hospital is now open for business! Patients are starting to arrive. After they register at Reception they'll be sent to the GP for diagnosis.</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Title">Hospital Open</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Text">The Two Point Health Ministry is keen to recognise the achievements of every hospital in the county. If we can build a hospital that satisfies the needs of the local area, the hospital will be awarded an official Star rating.\\n\\nThis will be great for our organisation. Not only does each star come with associated rewards, but it will also allow us to establish new hospitals around the county.\\n\\nContinue to expand the hospital to acquire a 1 Star rating...</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Title">Hospital Star Rating</string>
  <string name="Levels/R1_Tutorial_ItemControls1_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Rotate Item:&lt;/style&gt; Hold the Left Mouse Button and drag left/right. Or use the {[Menu/InputActions/RotateItemClockwise]} and {[Menu/InputActions/RotateItemAntiClockwise]} keys.\\n&lt;style=\"AdvisorHighlight\"&gt;Place Item:&lt;/style&gt; Click the Left Mouse Button.\\n&lt;style=\"AdvisorHighlight\"&gt;Cancel Item:&lt;/style&gt; Click the Right Mouse Button.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Text">Rotate an Item: When holding an item, click and hold the Left Mouse Button and then drag left/right to rotate it. You can also use the {[Menu/InputActions/RotateItemClockwise]} and {[Menu/InputActions/RotateItemAntiClockwise]} keys.\\n\\nPlace an Item: When holding an item, click the Left Mouse Button to place it.\\n\\nCancel an Item: When holding an item, click the Right Mouse Button to get rid of it. This will sell an owned item.\\n\\nPick Up an Item: Hover over an item, then click and hold the Left Mouse Button. Or click and drag to pick it up quickly.\\n\\nSell an Item: Pick up the item and click the Right Mouse Button. Or hover over the item and press the {[Menu/InputActions/DeleteItem]} key.\\n\\nFree Placement: Hold the {[Menu/InputActions/DisableSnap]} key to freely move and rotate the held item, without any grid-snapping or angle-snapping.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Title">Item Controls</string>
  <string name="Levels/R1_Tutorial_ItemPickUp_Title">If you want to pick up an item, hover over it, then click and hold the Left Mouse Button. Or click and drag to quickly pick it up.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Toilets&lt;/style&gt; now available!</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Cleaning_Advisor">Janitors will empty bins and unblock toilets when required. This is much better than having to sweep up litter and, erm, other waste.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Text">Drinks and snacks are great for keeping people happy, but they can lead to littering if there are no bins nearby. While we're at it, staff and patients will get pretty grumpy if they don't have access to any toilets. You might want to invest in some quality porcelain.\\n\\nJanitors will help maintain all of these: restocking vending machines, sweeping up litter, emptying bins, and unblocking toilets.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Title">Charlie Work</string>
  <string name="Levels/R1_Tutorial_Janitor_Text">Now that we've got some expensive machinery, we should think about looking after it. Machines will deteriorate with use, and will need repairing from time to time. If a machine falls into disrepair it can be a fire hazard. Fires are generally considered, erm, bad for business.\\n\\nHire a Janitor to maintain machines. While you're at it, make sure we've got some Fire Extinguishers nearby. Better safe than sorry, right?</string>
  <string name="Levels/R1_Tutorial_Janitor_Title">Janitors &amp; Maintenance</string>
  <string name="Levels/R1_Tutorial_Janitors_Advisor">Janitors will be called to repair a machine when its maintenance level falls below 50%. You can also request that a Janitor repair it immediately through the item options.</string>
  <string name="Levels/R1_Tutorial_Kudos_Text">By completing objectives and challenges, our organisation earns Kudosh. \\n\\n We can use this to gain access to new items. Take a look at the items list. Any item with a padlock can be unlocked using K. Best of all, we can then purchase that item in any of our hospitals.\\n\\n Use it wisely!</string>
  <string name="Levels/R1_Tutorial_Kudos_Title">Kudosh</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;De-lux Clinic&lt;/style&gt; unlocked!\\nUse this to cure patients with Lightheadedness.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Text">Well done, you've unlocked the De-lux Clinic. This includes some high tech machinery to deal with Lightheaded patients.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Title">De-lux Clinic Unlocked!</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Advisor">NEWS FLASH: Terrifying new illness in town! Check your messages for details.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Text">There's a peculiar new illness in town... Lightheadedness! We're going to need some expensive new equipment to deal with this.\\n\\nContinue expanding the hospital to unlock the treatment room. We may also need another GP's Office and some more staff to keep on top of things.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Title">News Flash</string>
  <string name="Levels/R1_Tutorial_LookAround_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Moving the Camera:&lt;/style&gt; Try looking around the building. Hold the Right Mouse Button and drag on the ground, or move the cursor to the edges of the screen, or use the {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} and {[Menu/InputActions/CameraPanRight]} keys.</string>
  <string name="Levels/R1_Tutorial_LookAround_Text">First things first, you'll probably want to have a look around.\\n\\nTo move around the hospital:\\n- Hold the Right Mouse Button and drag\\n- Move the cursor to the edges of the screen\\n- Use the {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} and {[Menu/InputActions/CameraPanRight]} keys\\n\\nYou can also zoom with the Mouse Wheel, and rotate and pitch with the Middle Mouse Button.</string>
  <string name="Levels/R1_Tutorial_LookAround_Title">Looking around the Hospital</string>
  <string name="Levels/R1_Tutorial_MapButton_Advisor">If you want to return to the map to go to another hospital, just click on the &lt;style=\"AdvisorHighlight\"&gt;Map Button&lt;/style&gt; in the bottom left corner of the screen.</string>
  <string name="Levels/R1_Tutorial_Messages_Advisor">You've unlocked the &lt;style=\"AdvisorHighlight\"&gt;Pharmacy&lt;/style&gt;! Build a &lt;style=\"AdvisorHighlight\"&gt;Pharmacy&lt;/style&gt;, and hire a &lt;style=\"AdvisorHighlight\"&gt;Nurse&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_Messages_Text">We've diagnosed our first patient. The GP has sent you a message - have a look at the message list in the bottom-right.\\n\\nLooks like we'll need to build a Pharmacy to treat the patient.</string>
  <string name="Levels/R1_Tutorial_Messages_Title">Messages</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Advisor">NEWS FLASH: Injured patients incoming! Check your messages for details.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Text">The people of Two Point County have recently become obsessed with cheese-rolling. We're likely to see patients with Portishead coming in soon. We'll need to unlock a new treatment room.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Title">News Flash</string>
  <string name="Levels/R1_Tutorial_Objectives_Advisor">Your main objectives will always appear in the top-right of the screen. Hover over them for more details.</string>
  <string name="Levels/R1_Tutorial_Pharmacy_Advisor">Build a &lt;style=\"AdvisorHighlight\"&gt;Pharmacy&lt;/style&gt;, and hire a &lt;style=\"AdvisorHighlight\"&gt;Nurse&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPickUp_Advisor">Click on the &lt;style=\"AdvisorHighlight\"&gt;Items&lt;/style&gt; button and select &lt;style=\"AdvisorHighlight\"&gt;Reception&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPlaceItem_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Place Item:&lt;/style&gt; Click the Left Mouse Button.\\n&lt;style=\"AdvisorHighlight\"&gt;Rotate Item:&lt;/style&gt; Hold the Left Mouse Button and drag left/right.\\n&lt;style=\"AdvisorHighlight\"&gt;Cancel Item:&lt;/style&gt; Click the Right Mouse Button.</string>
  <string name="Levels/R1_Tutorial_Reception_Text">The first thing the hospital will need is a Reception. Patients will head here when they arrive at the hospital.\\n\\nLet's build a Reception Desk near the entrance...</string>
  <string name="Levels/R1_Tutorial_Reception_Title">Reception</string>
  <string name="Levels/R1_Tutorial_Receptionist_Advisor">Click on &lt;style=\"AdvisorHighlight\"&gt;Hire&lt;/style&gt;, then &lt;style=\"AdvisorHighlight\"&gt;Assistants&lt;/style&gt;. Select a job applicant, then click on the &lt;style=\"AdvisorHighlight\"&gt;Hire&lt;/style&gt; button. Drop them near Reception by left-clicking.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Text">Great. We'll need an Assistant to run Reception.\\n\\nLet's hire one now...\\n\\nClick the Hire button and select Assistants to view job applicants.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Title">Receptionist</string>
  <string name="Levels/R1_Tutorial_Reputation_Text">Hospital Reputation increases with each patient successfully cured, but decreases when a treatment fails, especially if a patient dies. A higher reputation attracts more patients and better staff for hire.</string>
  <string name="Levels/R1_Tutorial_Reputation_Title">Hospital Reputation</string>
  <string name="Levels/R1_Tutorial_Silver_Advisor">By completing objectives and challenges, our organisation earns &lt;style=\"AdvisorHighlight\"&gt;Kudosh&lt;/style&gt;. You can use this to unlock items to use in any of our hospitals. Check the items list to see what we can afford.</string>
  <string name="Levels/R1_Tutorial_Silver_StarRating_Advisor">By increasing the hospital's Star rating, our organisation has earned a heap of &lt;style=\"AdvisorHighlight\"&gt;Kudosh&lt;/style&gt;. Use this to unlock new items for our hospitals.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Staff Room&lt;/style&gt; now available!</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Text">Staff get tired as they work, and will eventually go on a break. A Staff Room will help them relax and return to work energised. Drinks and snacks help keep them happy too.\\n\\nIf you make a room larger, and fill it with interesting items, it will be considered more prestigious. People using a high prestige room will become happier. A nice Staff Room will also help staff regain energy faster.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Title">Staff Energy &amp; Breaks</string>
  <string name="Levels/R1_Tutorial_WaitBench_Advisor">Whilst we're diagnosing our first patient, consider putting down some benches to keep people happy while they're waiting.</string>
  <string name="Levels/R1_Tutorial_Ward_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Ward&lt;/style&gt; unlocked! Wards can be used for diagnosis, but also to treat a range of illnesses.</string>
  <string name="Levels/R1_Tutorial_Welcome_Text">Welcome to Two Point County!\\n\\nAre you ready to start building your first hospital, and curing some patients?</string>
  <string name="Levels/R1_Tutorial_Welcome_Title">Two Point Hospital</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Zoom:&lt;/style&gt; Mouse Wheel\\n&lt;style=\"AdvisorHighlight\"&gt;Rotate:&lt;/style&gt; Middle Mouse Button drag left/right\\n&lt;style=\"AdvisorHighlight\"&gt;Pitch:&lt;/style&gt; Middle Mouse Button drag up/down</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Text">To zoom in and out, use the Mouse Wheel.\\n\\nTo rotate the view, hold the Middle Mouse Button and move the mouse left/right.\\n\\nTo pitch the view, hold the Middle Mouse Button and move the mouse up/down.</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Title">Zooming &amp; Rotating</string>
  <string name="Levels/R2_FractureHospital_Description">Treat all manner of breaks and bruises in this sub-subalpine playground, the County's home for hiking, fishing and falling down.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nYou’re doing a smashing job of gluing back together all of those witless activity-bandits. I’ve never seen the appeal of pursuits ‘al fresco’, myself. Land should be owned and profited from, not used as a venue for wanton perambulation.\\n\\nContinue with your osteological upkeep for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nYou continue to improve the health of our County’s more disreputable oxygen junkies. Oh, how they praise the curative powers of their beloved “fresh” air. If you’ve ever spoken to one of them, you’re sure to see that it has clearly damaged their brains, the sloppy, tree-loving buffoons. I digress.\\n\\nContinue with your osteological upkeep for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI take considerable vicarious pleasure in your victory over the allegedly “great” outdoors.\\n\\nHospital administration - 1; Mother nature - 0.</string>
  <string name="Levels/R2_FractureHospital_Name">Tumble</string>
  <string name="Levels/R2_FractureHospital_Welcome_Text">Welcome to Tumble. This small town attracts tourists from across the county to climb Tumble Ridge and hike along the Tumble Downs. Lucky for us, this generates hundreds of fractured bones each year. Cha-ching!\\n\\nWe'll need to build a Fracture Ward to deal with these injuries. I recommend building a standard Ward and other essentials too. Make sure to keep everyone warm with some radiators.\\n\\nTumble has been known to experience seismic activity, so look out for earthquake warnings. We'll need Janitors ready to deal with any damage.</string>
  <string name="Levels/R2_FractureHospital_Welcome_Title">Tumble Hospital</string>
  <string name="Levels/R2_InjuriesHospital_Description">Deal with a range of injuries in this town at the base of the mountain. Oh and try to stop people from freezing too.</string>
  <string name="Levels/R2_InjuriesHospital_Name">Underlook</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Text">Welcome to Underlook. This small town at the base of the mountain is home to the Underlook Ski Resort. It's a wonderful tourist attraction, and, lucky for us, generates hundreds of fractured bones each year. Cha-ching!\\n\\nTemperatures are extremely low here. You'll need to splash out on lots of radiators.</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Title">Underlook Hospital</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Text">To start a research project, either click on the research pod, or drop a researcher into the room. In the research screen, you can select a project from the available projects list.\\n\\nOnce a project has been started, you'll need a Doctor with a Research Qualification to carry out the work. They will contribute research to the project over time, based on their research skill.\\n\\nResearch is shared across the whole organisation, as are the discoveries we make. You can start a project in one hospital and then continue work on it in another hospital.</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Title">Research</string>
  <string name="Levels/R2_ResearchHospital_Description">Home to some of the brightest minds in Two Point County. It may be chilly, but it's also the perfect place for us to start developing some new technology: Mitton University Research &amp; Teaching Hospital.</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Text">Well done, we've completed a research project! This discovery can be used across the whole organisation.\\n\\nWhen a project is completed, researchers will look for work elsewhere, unless we kick off another project. As we make new discoveries, and travel to new parts of the county, our boffins will propose new areas for research. Keep your eyes peeled for new projects!</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Title">Research Project Complete!</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nIt bodes well that your organisation has begun to dabble in research. Our initial notes suggested, wrongly it seems, that you weren’t well suited to this particular task. Rest assured that whoever was responsible for such an off-the-mark-remark will be losing their job forthwith. Unless it was me, of course… perish the thought.\\n\\nContinue with your studies for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nI hear that your research and development has been taking further strides: bully for you.\\n\\nContinue with your studies for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nYou have established a first-class research institute and a terrific boon to the university. I’m told that they’re very grateful and I’d imagine that I’m supposed to be too. Alas.</string>
  <string name="Levels/R2_ResearchHospital_Name">Mitton University</string>
  <string name="Levels/R2_ResearchHospital_ResearchBonus_Advisor">Good news! Mitton University have awarded us &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; for the completion of some research.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Text">Great news, the Two Point Health Ministry has granted us a research licence! This will allow any of our hospitals to research new machines, upgrades and more.\\n\\nTo kick off a research project we'll need a Research Room and a Doctor with a Research Qualification.\\n\\nDiagnosis and treatment of patients can also contribute to research progress. Harvesting ghosts can also be very... enlightening.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Title">Research Licence</string>
  <string name="Levels/R2_ResearchHospital_TrainingBonus_Advisor">Good news! Mitton University have awarded us &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; for the completion of some training.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Text">The vice-chancellor of Mitton University has been impressed with our progress, and we've been invited to establish Mitton University Research &amp; Teaching Hospital. This is a great opportunity for us, we can set up a research department and develop some new tech!\\n\\nWe'll only be able to recruit student doctors and nurses here, so we'll need to train them up. Mitton University will provide us with extra funds for each person we train, and each research project we complete.\\n\\nFirstly though, we'll need a research licence. The ministry will grant us one if we can demonstrate our technical prowess by establishing a hospital with some upgraded machinery.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Title">Mitton University</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Text">To start a marketing campaign, click on the Marketing Table, or drop an Assistant with a Marketing Qualification into the room.\\n\\nGeneral campaigns improve the hospital's overall reputation.\\n\\nRecruitment campaigns attract more job applicants of various types.\\n\\nIllness campaigns attract more patients exhibiting certain symptoms, and improve your reputation with specific illnesses. Note: Unlock more illness campaigns by discovering more illnesses in each area.</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Title">Marketing</string>
  <string name="Levels/R2_WealthyHospital_Description">A hospital in the wealthy town of Flemington.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nA fine town is deserving of a fine hospital, don’t you think? Of course you do: that’s precisely what you’ve begun developing. Top drawer. Your efforts in the world of marketing have not gone unnoticed. May your corporate siren-song bring forth a bounty of cash-rich sickos.\\n\\nIf you grow tired of making us money, I suggest that you venture Eastward into the County’s most toilet-y region.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nThe Foxbridge homestead resides in the greater-Flemington area, as do much of the Foxbridge clan. It has been a delight to hear so many positive things about your establishment from them all. There’s nothing like news straight from the horse’s mouth, or the mouth of horse owners - rather!\\n\\nContinue building the hospital that Flemington deserves for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nFlemingtonians are a sophisticated breed, so it reflects well on you and your organisation that your hospital lives up to their lofty standards and fits into our most noble of towns. I hope you’re able to spread civility as well as you’re able to stop the spreading of germs.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Text">Great news, the Two Point Health Ministry has granted us a marketing licence! This will allow us to run marketing campaigns to improve our reputation, and attract more patients and staff to the hospital.\\n\\nBuild a Marketing Room and hire (or train) an Assistant with a Marketing Qualification to run the campaigns.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Title">Marketing Licence</string>
  <string name="Levels/R2_WealthyHospital_Name">Flemington</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Text">Welcome to Flemington, a wealthy town where the people have more money than sense. I think we could make a killing here (pardon the expression) if we can get ourselves a marketing licence.\\n\\nWe can use marketing campaigns to improve our reputation, attract more patients and recruit better staff.\\n\\nI suggest we focus our research, and marketing, on an illness that has been plaguing the area for a while: Animal Magnetism.</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Title">Flemington Hospital</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Text">Welcome to Flemington, a wealthy town where the people have more money than sense. I think we could make a killing here (if you'll pardon the expression) if we use one of our new departments: Marketing.\\n\\nWe can use marketing campaigns to improve our reputation, attract more patients and recruit better staff. We'll need to build a Marketing Room and hire an Assistant with a Marketing Qualification to work there.\\n\\nI suggest we focus our research and marketing on an illness that has been plaguing the area for a while: Animal Magnetism.</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Title">Flemington</string>
  <string name="Levels/R3_AbandonedHospital_Description">An abandoned hospital near the power plant.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nIn truth, we feared that nothing could survive in the grounds that you currently occupy, so to hear that you’re not just alive, but managing to treat people is, certainly, gravy on the proverbial goose.\\n\\nContinue to play with fire for more rewards, or flee that unstable place and expand your organisation.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nAs I hear word of your Franken-hospital expanding, I ask that you do try to keep it under control. In addition, you may want to periodically check the firmness of the ground, as there have been, shall we say, resistance based issues in the past… Fare thee well.\\n\\nContinue to play with fire for more rewards, or flee that unstable place and expand your organisation.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nYou have pacified a total monstrosity, taming its unbridled power and channelling it to serve your purpose… so, splendid job with that. I should add that you are much better tenants than those ghastly Blungle people.</string>
  <string name="Levels/R3_AbandonedHospital_Name">Melt Downs</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Text">The Melt Downs Power Plant seems to be experiencing some 'technical difficulties'. Bungle Technologies, owners of the power plant, have put out a press release saying everything is fine, no need to panic. The very same day they also evacuated this nearby hospital. Apparently an experiment in their research department went awry. Mayor Windsock has asked if we could take over. We found some intriguing research papers scattered around, maybe we should continue their work?\\n\\nLooks like the place needs a bit of a tidy up first. Also, rumour has it there are some very strange patients showing up in the local area. Erm, good luck!</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Title">Melt Downs Hospital</string>
  <string name="Levels/R3_PublicHospital_Description">Assist the Two Point Health Service with a public hospital.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_1">I’m required to inform you that the Two Point Health Ministry has awarded your hospital a 1 Star rating.\\n\\nWe have launched an investigation into how this was possible, but do keep up the good, albeit suspicious, work.\\n\\nQuit whilst you’re ahead and move on to the County’s tropical South, or stay there, of all places, if you really are, indeed, that stupid.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_2">I’m required to inform you that the Two Point Health Ministry has awarded your hospital a 2 Star rating.\\n\\nSurely you’ve proven yourself in the sector and should take your talents onto a new, and more deserving, challenge.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_3">3 Star status.\\n\\nFelicitations. \\n\\nGo do something else.</string>
  <string name="Levels/R3_PublicHospital_Name">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_PublicHospital_Welcome_Text">Health Minister Tarquin Foxbridge has requested our assistance. The county's public health system, the TPHS, is struggling to cope. Duckworth Hospital, one of the few remaining public hospitals, has lost its administrator. Lord Foxbridge has proposed that we help run this public hospital. Could be good for us. Nudge nudge, wink wink.\\n\\nIf we can meet the Ministry’s targets we'll receive some of the County’s healthcare budget, but we won't receive income for any diagnosis, treatment or retail. This could be interesting...</string>
  <string name="Levels/R3_PublicHospital_Welcome_Title">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_TeachingHospital_Description">A teaching hospital focused on surgery.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_1">Congratulations. The Two Point Health Ministry has awarded your hospital a 1 Star rating. \\n\\nAh Smogley. I always forget about dear old Smogley. I do not thank you for reminding me of its existence. My compliments on the development of your surgical practices, although it is rather base as far as practices go. If you’re going to insist on rummaging around inside of people do remember to wash your hands. \\n\\nContinue tinkering with innards for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nThe development of your hospital continues to be the most significant thing to happen to Smogley since that cloud momentarily parted and its people were first introduced to the sun. I’d imagine they’re planning a primitive statue, made of mud and twigs, in your likeness.\\n\\nContinue tinkering with innards for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nSmogley, as we know, is a dire place, in dire need of a feature to alert the cartographers to its existence. Your excellent hospital may well be that feature. People would come from miles around to see it, if anyone could see through that opaque guff Smogley has in place of air.</string>
  <string name="Levels/R3_TeachingHospital_Name">Smogley</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Text">Welcome to Smogley. Based just outside the city, the mayor is keen to help develop this area. Currently this means it receives a generous supply of two things: pollution, and patients requiring surgery.\\n\\nI'd recommend building up a teaching hospital and training some surgeons. Surgery requires a qualified doctor, and a nurse, but it brings in the big bucks so it's worth it.</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Title">Smogley Hospital</string>
  <string name="Levels/R4_DisasterHospital_Description">The Sweaty Palms resort is a delightful holiday destination, if you don't mind the frequent earthquakes and other natural disasters.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI remember being forced to visit the beaches of Sweaty Palms as a child. There was something about that incessant sun and the threat of molten lava that played on my nerves. I’m pleased to see that you seem to be faring much better, with the heat and the threat of natural disasters, than the young Foxbridge.\\n\\nContinue to perspire for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nIt is clear that the allure of the so-called ‘beach life’ has been outmatched by your devotion to your post. I applaud this rousing display of priorities.\\n\\nContinue to perspire for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nIt is positively heart-warming to learn that the environment is no match for ruthless administration. I’m sure that you are swiftly becoming the hero of bureaucrats everywhere.</string>
  <string name="Levels/R4_DisasterHospital_Name">Sweaty Palms</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Text">Welcome to Sweaty Palms Resort, a beautiful holiday destination. Sadly, it's also plagued by earthquakes, volcanic activity, and other natural disasters. Also some unnatural disasters, thanks to The Orb Foundation if the conspiracy theorists are to be believed.\\n\\nI recommend hiring a few Janitors to keep machines repaired and clear up any debris. Explosions can be a bit upsetting, in my experience. Oh and some air-conditioning would be nice, it's boiling around here.</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Title">Sweaty Palms Hospital</string>
  <string name="Levels/R4_EpidemicHospital_Description">This town is riddled with contagious diseases. But otherwise lovely.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_1">Congratulations. The Two Point Health Ministry has awarded your hospital a 1 Star rating.\\n\\nYes, germs may be rather small, but it is no small feat to contain a peril so multitudinous, and we know of nowhere that contains them in such an abundance than Blighton. This is an important battle won in the fight against very tiny things.\\n\\nContinue the fight, or venture into the city at the heart of the County. The metropolis beckons, are you prepared to answer its call? You know, I think I might be somewhat invested: how very disturbing.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nIt has been a refreshing change to receive reports from Blighton that we don’t have to destroy for legal reasons, I thank you for that.\\n\\nContinue your fight against the microscopic for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nIt’s remarkable, and we’re still cross-checking, but some of our data suggests that your hospital may have actually made Blighton a nice place. This is tremendous, if not unsettling, news.</string>
  <string name="Levels/R4_EpidemicHospital_Name">Blighton</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Text">Welcome to Blighton. It's hot, it's sticky, and it's plagued by all sorts of contagious diseases.\\n\\nKeep an eye on hygiene levels, and vaccines at the ready!</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Title">Blighton Hospital</string>
  <string name="Levels/R4_TouristHospital_Description">Tourists like to bring all manner of peculiar illnesses to this wonderful sunny town.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nTourism is, undoubtedly, a disease of sorts, but it’s also vital for the livelihood of the County. For tourism to thrive, the tourists themselves must survive. Now that this is happening, they can return home to tell their friends… and their friends’ money.\\n\\nContinue working in hospitality for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nYou continue to successfully monitor the portal through which most illnesses enter the county. The people they reside within are people of leisure and do like a spectacle, so remember to put on a show.\\n\\nContinue working in hospitality for more rewards, or go elsewhere and expand your organisation.\\n</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nNever has our County’s premier tourist destination been so fittingly medically supported, our visitors are, by and large, healthy, happy and spending lots of money. Your hospital has even become quite the hotspot, itself. Bravo.</string>
  <string name="Levels/R4_TouristHospital_Name">Grockle Bay</string>
  <string name="Levels/R4_TouristHospital_Welcome_Text">Welcome to Grockle Bay. It's a tourist hotspot. Prepare to be inundated with germ-ridden holiday makers who can't cope with the heat in the south.\\n\\nI recommend investing in some air-conditioning at the earliest opportunity.</string>
  <string name="Levels/R4_TouristHospital_Welcome_Title">Grockle Bay Hospital</string>
  <string name="Levels/R5_FailingHospital_Description">Take over this failing inner city hospital and turn it around.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nLong has the debt of this hospital been weighing on my mind. I’m sorry to say that at one point it almost affected my rest. I came very close to shutting it down, but now that you’ve steadied the ship I don’t have to do all that paperwork. Here’s to you, maestro.\\n\\nContinue this restoration project for more rewards, or leave that ragtag neighbourhood and expand your organisation.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nPreviously, when asked about the state of the Rotting Hill hospital by my superiors, I would save their worries, and my job, and say that everything was going swimmingly. You have done us all a great favour by allowing me to speak to them with newfound and unprecedented veracity.\\n\\nContinue this restoration project for more rewards, or leave that ragtag neighbourhood and expand your organisation.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nWho would have thought, when you took over this hospital, that we were in store for such archetypal rags-to-riches tale. Now that I’ve put it in those terms, I find it quite sickening.</string>
  <string name="Levels/R5_FailingHospital_Name">Rotting Hill</string>
  <string name="Levels/R5_FailingHospital_Welcome_Text">Rotting Hill Hospital has been on its last legs for a while, thanks in part to the ruthless business practices of Jumbo Healthcare. It's out of cash, reputation is poor, and it smells faintly of cabbage. Mayor Windsock and the Health Ministry have made the tough decision to transfer ownership from the Two Point Health Service over to our organisation.\\n\\nWe'll need a loan if we want to turn this place around!</string>
  <string name="Levels/R5_FailingHospital_Welcome_Title">Rotting Hill Hospital</string>
  <string name="Levels/R5_FinalHospital_Description">Build a hospital in the busiest part of the city centre. Prepare for an onslaught. Good luck!</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nYour organisation has become the gold standard for healthcare in Two Point County. You’ve risen above all competition, leaving their long-held hopes and dreams lying, soiled, in a shabby tatters, on the ground. A soothing thought, is it not?\\n\\nContinue aiding the County’s most hectic area to cement your legacy.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nI’m sure we’re in agreeance that my sterling leadership is to thank for you overcoming some of your more questionable qualities. But where exactly is my acclaim, my long-overdue notoriety, my fancy letter?\\nI implore you to reflect on this injustice in place of any pencilled-in jubilatory shenanigans.\\n\\nContinue aiding the County’s most hectic area to cement your legacy.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nThe news media have begun to deliberate concernedly about “overpopulation”, surely there is no greater compliment to a hospital administrator.\\n\\nYour name shall reverberate through the halls of the Ministry for generations, interrupting our all-too-brief silences and reminding us of the County’s true potential. Maybe at some point I’ll commit it to memory…</string>
  <string name="Levels/R5_FinalHospital_Name">Croquembouche</string>
  <string name="Levels/R5_FinalHospital_Welcome_Text">Welcome to the heart of the city. This is it, our toughest challenge yet. Thousands of people flood through Croquembouche every day. At least half of them are sick, in my opinion. The tower of Jumbo Mega Corporation looms in the distance. Jumbo Healthcare have dominated for too long. If we can build a successful hospital here, we will cement our position as one of the top organisations in the county.</string>
  <string name="Levels/R5_FinalHospital_Welcome_Title">Croquembouche Hospital</string>
  <string name="Levels/R5_HighTechHospital_Description">Build a high tech hospital to help cure the many illnesses plaguing the city.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_1">Congratulations. Your hospital has been awarded a 1 Star rating by the Two Point Health Ministry.\\n\\nI may not understand all of your newfangled gadgetry, but I am pleased to hear that you’re putting it to good use.\\n\\nContinue modernising the County for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_2">Congratulations. Your hospital has been awarded a 2 Star rating by the Two Point Health Ministry.\\n\\nAlthough I’m delighted to hear that you’re propelling our County’s healthcare into the future, as it were, I ask that you do be wary of your mechanical associates, lest we unwittingly bring about the end of times. Anyway, smashing job.\\n\\nContinue modernising the County for more rewards, or go elsewhere and expand your organisation.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_3">Congratulations. Your hospital has been awarded a 3 Star rating by the Two Point Health Ministry.\\n\\nI’m told that the future depends upon increased automation, and, whilst I might contend the point behind closed doors, I’m well aware that it’s in my best political interest to support this ill-conceived cause publically. I refuse to seem out of touch, you see, besides… no one likes a moth in the marmalade.</string>
  <string name="Levels/R5_HighTechHospital_Name">Pelican Wharf</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Text">Welcome to Pelican Wharf. This high-tech hub is bustling with activity, and plagued by some tricky ailments. It's a great place to set up a new hospital, but we'll need some powerful machinery if we want to flourish here.\\n\\nI recommend focusing on research, and upgrading our machines as much as possible.</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Title">Pelican Wharf Hospital</string>
  <string name="Levels/Remix/Intro_Letter">I would like to invite you to use R.E.M.I. X, or Rendered Environments of Medical Intrigue... X, a software that simulates hospital management (if you can imagine such a thing). It'll be used to train the County's administrators of the future in a safe setting where people aren't actually dying, but it's not ready just yet. The software needs to analyse existing hospitals to model its hypothetical healthcare scenarios. Those scenarios will need testing, too, preferably by someone who knows what they're doing.\\n\\nIf it wasn't clear, please test out the software. That'd be swell... Thanks!</string>
  <string name="Levels/Remix/Letter_LevelComplete">Level Complete</string>
  <string name="Levels/Remix/Letter_Rank">Rank</string>
  <string name="Levels/Remix/Metamap_Letter_Signature">Sophie Nova\\nCEO, Bungle Technologies</string>
  <string name="Levels/Remix/R1_Hogsport_Description">Boot up R.E.M.I. X and cure hordes of patients in an artificial Hogsport.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Description">Unlock plots by completing challenges. </string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Text">The plots on this level are locked behind challenges.\\nComplete the challenges to unlock the plots and earn a Star.\\n\\nWhat's that? Alright, well if it sounds so simple, hurry up and do it then. Blimey.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Title">Free The Plots</string>
  <string name="Levels/Remix/R1_IntroHospital3_Description">Profit from career development (not yours).</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro">R.E.M.I. X has generated a new &lt;style=\"AdvisorHighlight\"&gt;Side Quest&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro_Title">Challenge Approaching</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Failure">You failed to complete a Side Quest. &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Success">You've completed a Side Quest. Congratulations.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Intro">R.E.M.I. X has generated a new Side Quest.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Name">Side Quest</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Failure">Oh no, you've been penalised for failing to complete a Side Quest.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Success">Well done! You've earned an award by successfully completing a Side Quest.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Title">Side Quest: Results </string>
  <string name="Levels/Remix/R1_IntroHospital3_TrainingBonus_Advisor">Training Bonus!\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Text">In this scenario, R.E.M.I. X has brutally diminished all of your usual forms of income, including diagnosis and treatment.\\n\\nBut don't worry - I can tell that you were worried, isn't that weird? - because you'll receive ample monetary rewards for completing challenges, or \"Side Quests\", related to staff development, as well as for training your staff.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not-tering is a play on the fact that the levels in remix are a simulation and supposedly not real. So even though it looks like the level Flottering, it's not. Thus Not-tering!</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title">Not-tering</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Text">On this \"level\" you'll be treating patients one wave at a time in a digital recreation of Hogsport. In R.E.M.I. X you'll complete goals to receive stars. These stars don't reflect anything tangible - no standardised rating by a recognised board like the Two Point Health Ministry - they're just symbolic of progress and an understood practice in video games. And let's face it, now that you've heard about them, you want one, don't you?\\n\\nSome might argue that it's in bad taste to design a game-like software about running hospitals, but... yeah. Take it up with the people at Bungle.</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Title">R.E.M.I. X</string>
  <string name="Levels/Remix/R2_FractureHospital_Description">Build up towering defences and prepare for a horde of the broken and bruised.</string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Text">Can you imagine preparing a hospital, full of untrained staff, for one huge wave of patients? Well you don't have to imagine it, because it's happening right now!\\n\\nR.E.M.I. X is giving you some time to prepare before they arrive, and will cover almost all of your running costs, so train your staff, build facilities and remember what they say about fractured bones…\\nIf it ain't not broken, don't not fix it… </string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Title">Brace Yourself… Before Bracing Others</string>
  <string name="Levels/Remix/R2_ResearchHospital_Description">Use book-learning to open up the entire hospital campus.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Text">Mitton's school of medicine values two skills above all others.\\nNo, not treatment and diagnosis, but training and research!\\n\\nDemonstrate your aptitude in both pursuits to receive joint honours, unlock all of the University's buildings and earn an extremely distinguished digital Star.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Title">School Project</string>
  <string name="Levels/Remix/R2_WealthyHospital_Description">Test the limits of medical marketing.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Advisor_Intro">R.E.M.I. X has generated a new &lt;style=\"AdvisorHighlight\"&gt;Timed Side Quest&lt;/style&gt;.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Intro">R.E.M.I. X has generated a new Timed Side Quest.\\n\\nRemember, you can run marketing campaigns to attract patients with specific illnesses to the hospital.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Name">Timed Side Quest</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Text">Cure a number of patients with specific illnesses, in a given time, to complete timed \"Side Quests\" and receive monetary rewards on your way to completing the level.\\n\\nYou don't have to sit back and contentedly cure any old Tim, Rich or Gary that shows up, though. Instead, use the magic of marketing to curate your clientele and attract patients with specific illnesses to the hospital. Get started by launching a Pharmacy Campaign from a Marketing room.\\n</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Title">The Ol' Lure &amp; Cure</string>
  <string name="Levels/Sandbox_AvailableAt">Sandbox Mode unlocked after 1 Star on Flottering</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Desc">The proposed plan is a manifold approach, including: a breadcrumb trail of dog biscuits and interesting smells leading to the hospital; an awareness campaign helping families better spot dog-like behaviour in a loved one; and, hospital branded tennis balls being left at nearby parks.</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Name">Barking Mad Campaign</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Desc">Local monks are contacted and asked to drone the whereabouts of the hospital off of any available bell towers. Particular attention is given to locations near derelict buildings, gloomy forests and second-hand video shops.</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Name">Monster Mishmash Campaign</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Desc">Branded popcorn and drink containers are sent to local cinemas to be used during showings of, and to dampen the effects of, action films with shiny skyscrapers and rom-coms with impossibly clean, high-ceiling-ed flats.</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Name">Metropolism Campaign</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Desc">We suspect that people with Screwball spend more time than usual at ankle-level, as they often collapse from the weight of their heads. Target them by renting out lots of reasonably priced signage opportunities close to the ground.</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Name">Screwball Campaign</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Desc">Commission an audio-visual advert, voiced by B. F. Yeti, to spread awareness about the early signs of facelessness.</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Name">Blank Look Campaign</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Desc">Pay the Two Point Squabbler to leave a series of subtle verbal clues, that when pieced together suggest the hospital contains a secret artefact-riddled dungeon, protected by a limerick telling golem and a few dozen traps.</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Name">Wanderust Campaign</string>
  <string name="Marketing/DLC_3/Illness_Asto_Name">Lack of Humanity Campaign</string>
  <string name="Marketing/DLC_3/Illness_Astro_Description">A campaign that spreads awareness on other planets, to let aliens know that it's never been easier to covertly integrate into Two Point County. The formats used include: smoke signals; chemical notes in water supplies; and melodic screeching.</string>
  <string name="Marketing/DLC_3/Illness_Astro_Name">Lack of Humanity Campaign</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Description">Sponsor long distance space packaging so that sickly travellers know to come to us the moment they're unboxed.</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Name">Flat-Packed Campaign</string>
  <string name="Marketing/DLC_3/Illness_Frog_Description">Pay for encrypted messaging in and around Pebberley Frog Sanctuary to alert trapped amphibious aliens to the services we provide.</string>
  <string name="Marketing/DLC_3/Illness_Frog_Name">Frogborne Campaign</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Desc">Fund a series of convoluted temptations to lure sufferers to the hospital while teaching them important lessons about honesty and carpentry.</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Name">Woodworms Campaign</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Desc">Pay farmers to etch targeted messaging into the back of pumpkins, marrows and other field-based members of the squash family.</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Name">Distrawed Campaign</string>
  <string name="Marketing/DLC_4/Illness_Tech_Desc">A highly finessed, two-pronged approach. Step 1: have cryptic messaging woven into the code of the County's most popular software and services. Step 2: post about it on some forums. </string>
  <string name="Marketing/DLC_4/Illness_Tech_Name">Glitchy Patch Campaign</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Desc">Rent some of those flailing, inflatable men to promote our Herb Garden treatments at local garden centres.</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Name">Herb Garden Campaign</string>
  <string name="Marketing/DLC_5/Illness_Mud_Desc">Awareness posters attached to kites and flags have been found to get the attention of the County's mud-laden sickos. We’ll also make some announcements over PA systems, the radio, and burned onto CDs. They just love to listen to things… </string>
  <string name="Marketing/DLC_5/Illness_Mud_Name">Soiled Self Campaign</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Desc">Target the daredevil community by commissioning tiny ads to go on the inside of crash helmets and great big ones to go on the ground, which they’ll see when they’re jumping out of, or over, a plane.</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Name">Stunt Trouble Campaign</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Desc">Pay to add some illness awareness information to the little paper pamphlet that comes with toys, because people read those really thoroughly. We’ll also commission some billboards with pictures of explosions and words like “ka-flan” to attract those mostly likely to be combating militant maladies.</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Name">Private Parts Campaign</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bees communicate by dancing</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc">Swarm Hive Mind patients to your hospital by attracting the bees with highly informative dances.</string>
  <string name="Marketing/DLC_7/Illness_Hives_Name">Hive Mind Campaign</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Implying the pamphlets will tumble down with the avalanche</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc">Place some pamphlets about your Snow Problem treatment facilities on a precarious mountainside, so they'll end up exactly where they need to be after the next avalanche.</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Name">Snow Problem Campaign</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">One of the under the weather idles involves the patient splashing in a puddle</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc">Appeal to Under The Weather patients with a series of waterproof flyers hidden in tempting splashy puddles.</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Name">Under The Weather Campaign</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Desc">Pay some local driving instructors to nudge their best students towards pursuing careers in medicine.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Name">Driving Campaign</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">30,000 feet is a common cruising altitude for airliners.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc">Paint job advertisements in huge letters on hillsides across the county so they're legible from 30,000 feet.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Name">Flying Campaign</string>
  <string name="Marketing/General_L_Desc">Give our reputation a massive boost with a huge TV campaign, featuring superstar actor Roderick Cushion.</string>
  <string name="Marketing/General_L_Name">Large Campaign</string>
  <string name="Marketing/General_M_Desc">Boost our reputation by commissioning a series of pro-hospital posters around the County.</string>
  <string name="Marketing/General_M_Name">Medium Campaign</string>
  <string name="Marketing/General_S_Desc">Give our reputation a small boost with an advert in the lonely hearts column in the Two Point Squabbler.</string>
  <string name="Marketing/General_S_Name">Small Campaign</string>
  <string name="Marketing/Illness_8Bit_Desc">An advertising campaign to bit-shame low-rez people. Sometimes you've got to be cruel to be kind.</string>
  <string name="Marketing/Illness_8Bit_Name">8-bitten Campaign</string>
  <string name="Marketing/Illness_AnimalMagnetism_Desc">A high pitched whistle is used to attract crazy animal people.</string>
  <string name="Marketing/Illness_AnimalMagnetism_Name">Animal Magnetism Campaign</string>
  <string name="Marketing/Illness_Clown_Desc">Clown pellets are scattered around the hospital grounds, attracting any clowns within a two mile radius. They're mostly safe, causing only 1% of clowns to dissolve.</string>
  <string name="Marketing/Illness_Clown_Name">Clown Campaign</string>
  <string name="Marketing/Illness_Cubism_Desc">An awareness pamphlet is sent to the County's art galleries to attract sufferers of Cubism.</string>
  <string name="Marketing/Illness_Cubism_Name">Cubism Campaign</string>
  <string name="Marketing/Illness_ElectricShock_Desc">Put out a magazine ad to attract people that keep electrocuting their pets and loved ones every time they sneeze.</string>
  <string name="Marketing/Illness_ElectricShock_Name">Shock Horror Campaign</string>
  <string name="Marketing/Illness_GreyAnatomy_Desc">A TV advertising campaign, broadcast during a popular medical drama about doctors snogging each other.</string>
  <string name="Marketing/Illness_GreyAnatomy_Name">Grey Anatomy Campaign</string>
  <string name="Marketing/Illness_LightHeaded_Desc">A billboard campaign featuring large pictures of moths, which for some reason seems to attract people with light bulbs for heads. Weird.</string>
  <string name="Marketing/Illness_LightHeaded_Name">Lightheadedness Campaign</string>
  <string name="Marketing/Illness_Mummy_Desc">Treasure is distributed around the hospital grounds in an attempt to lure any passing mummies.</string>
  <string name="Marketing/Illness_Mummy_Name">Premature Mummification Campaign</string>
  <string name="Marketing/Illness_Pandemic_Desc">A short documentary is released focusing on the plight of those suffering from kitchen based calamities.</string>
  <string name="Marketing/Illness_Pandemic_Name">Pandemic Campaign</string>
  <string name="Marketing/Illness_QueenComplex_Desc">Loud rock music is played around the hospital grounds, attracting people deluded into thinking they are a rock star.</string>
  <string name="Marketing/Illness_QueenComplex_Name">Royal Flush Campaign</string>
  <string name="Marketing/Illness_Room_DNA_Desc">Have a local am-dram society put on an educational mood piece explaining what DNA is to try and attract patients with genetic illnesses.</string>
  <string name="Marketing/Illness_Room_DNA_Name">DNA Campaign</string>
  <string name="Marketing/Illness_Room_FractureWard_Desc">Advertisements are installed in the County's most accident-prone locations.</string>
  <string name="Marketing/Illness_Room_FractureWard_Name">Fracture Campaign</string>
  <string name="Marketing/Illness_Room_Injection_Desc">A campaign centred around needles: people just love needles.</string>
  <string name="Marketing/Illness_Room_Injection_Name">Injection Campaign</string>
  <string name="Marketing/Illness_Room_Pharmacy_Desc">Start an awareness campaign for all of the wonderful new drugs our hospital is using. Should bring in more patients for the Pharmacy.</string>
  <string name="Marketing/Illness_Room_Pharmacy_Name">Pharmacy Campaign</string>
  <string name="Marketing/Illness_Room_Psychiatry_Desc">We can pay Two Point Radio to pump out an untraceable but effective advert on their frequency whilst everyone sleeps. That should lure patients for Psychiatry.</string>
  <string name="Marketing/Illness_Room_Psychiatry_Name">Psychiatry Campaign</string>
  <string name="Marketing/Illness_Room_Surgery_Desc">Campaign for more Surgery patients by paying for a series of posters depicting the advantages of having things taken out of you.</string>
  <string name="Marketing/Illness_Room_Surgery_Name">Surgery Campaign</string>
  <string name="Marketing/Illness_Room_Ward_Desc">Start a rumour that our Ward beds are the comfiest around. That should be enough to see a rise in the number of Ward patients.</string>
  <string name="Marketing/Illness_Room_Ward_Name">Ward Campaign</string>
  <string name="Marketing/Illness_TurtleHead_Desc">Attract Turtle Head patients using an informative video explaining the science behind our patented Turbo-Plunger.</string>
  <string name="Marketing/Illness_TurtleHead_Name">Turtle Head Campaign</string>
  <string name="Marketing/Recruitment_Assistants_Desc">Fake a poetry competition to trick assistants into applying for positions at our hospital.</string>
  <string name="Marketing/Recruitment_Assistants_Name">Assistant Campaign</string>
  <string name="Marketing/Recruitment_Doctors_Desc">Pay our Doctors to say good things about us to all of their Doctor friends at one of their Doctor meetings.</string>
  <string name="Marketing/Recruitment_Doctors_Name">Doctor Campaign</string>
  <string name="Marketing/Recruitment_Janitors_Desc">A recruitment drive to attract professional curlers and other fearsome sweepers to work as Janitors.</string>
  <string name="Marketing/Recruitment_Janitors_Name">Janitor Campaign</string>
  <string name="Marketing/Recruitment_Nurses_Desc">Pay for a spread in the Two Point Squabbler advertising all of our great nursing opportunities.</string>
  <string name="Marketing/Recruitment_Nurses_Name">Nurse Campaign</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Desc">Send a newsletter to all of the County's most prominent greenhouses to attract specialists in genetics. Plants can't be that different from people.</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Name">Genetics Campaign</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Desc">Make a donation to Harrison Wolff's 'Paranormally Proactive' initiative and he'll put in a good word with some of the qualified ghost-hunters he knows.</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Name">Ghost Capture Campaign</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Desc">We should be able to impress fellow marketeers with our nuanced use of advanced marketing techniques. Rent an advertising blimp, that should get them on board.</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Name">Marketing Campaign</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Desc">Put an advert in Nuts About Bolts, the County's premier engineering editorial to attract a qualified mechanic.</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Name">Mechanics Campaign</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Desc">A subliminal advertising campaign to encourage psychiatrists to apply to work at the hospital, against their will.</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Name">Psychiatrist Campaign</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Desc">Pay to have an ad put into this month's 'Ex-Bungle Employees Support Group' newsletter to see if there are any qualified radiologists looking for a job.</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Name">Radiology Campaign</string>
  <string name="Marketing/Recruitment_Qualification_Research_Desc">A recruitment drive to attract mad scientist types with an interest in research.</string>
  <string name="Marketing/Recruitment_Qualification_Research_Name">Researcher Campaign</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Desc">Put up posters in butchers and delis around Two Point County to attract out of work surgeons.</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Name">Surgeon Campaign</string>
  <string name="Menu/BuildRoom_Cancel">Cancel Room</string>
  <string name="Menu/BuildRoom_CancelMessage">Do you want to stop editing this room?</string>
  <string name="Menu/BuildRoom_FixInvalidItems_CS">Fix Invalid Items</string>
  <string name="Menu/BuildRoom_MinimumRoomSize_CS">Minimum Room Size ({[X]} x {[Y]})</string>
  <string name="Menu/BuildRoom_PlaceItem_CS">Place {[ITEM]}</string>
  <string name="Menu/BuildRoom_RoomPrestige_CS">Level {[Level]}</string>
  <string name="Menu/BuildRoom_Unaffordable_CS">Unaffordable</string>
  <string name="Menu/CareerStats/Balance_CS">Balance</string>
  <string name="Menu/CareerStats/CureRate_CS">Cure Rate</string>
  <string name="Menu/CareerStats/CuresPerYear_CS">Cures Per Year</string>
  <string name="Menu/CareerStats/FoundationValue_CS">Foundation Value</string>
  <string name="Menu/CareerStats/HospitalLevel_CS">Hospital level</string>
  <string name="Menu/CareerStats/HospitalValue_CS">Hospital Value</string>
  <string name="Menu/CareerStats/KudoshEarned_CS">Kudosh Earned</string>
  <string name="Menu/CareerStats/Reputation_CS">Reputation</string>
  <string name="Menu/CareerStats/SharePrice_CS">Share Price</string>
  <string name="Menu/CareerStats/StaffCount_CS">Staff Count</string>
  <string name="Menu/CareerStats/StaffMorale_CS">Staff Morale</string>
  <string name="Menu/CareerStats/Stars_CS">Stars</string>
  <string name="Menu/CareerStats/YearlyIncome_CS">Yearly Income</string>
  <string name="Menu/CashFlow/Expenses_CS">Expenses</string>
  <string name="Menu/CashFlow/LastMonthsIncome_CS">Last Months Income</string>
  <string name="Menu/CashFlow/Revenue_CS">Revenue</string>
  <string name="Menu/DLC_4/Select_BuyEnergyPlot_CS">Buy green energy machine</string>
  <string name="Menu/DLC_4/Select_EnergyPlot_CS">Green Energy Machine</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Available">Available</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_BrokenDown">Broken Down</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_EnRoute">Heading Out</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_JourneyFutile">Won't reach emergency</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Maintenance">Repairing</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_OnSite">On Site</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Returning">Returning</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">ETA = Estimated Time of Arrival. This labels a duration in minutes and seconds that the ambulance in question would take to reach the emergency in question.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label">ETA</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_M">{[MINUTES]}m</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_S">{[SECONDS]}s</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Instructing the player that the change in assignment they are making will only be reflected once the ambulance has completed its current shuttle run.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip">Applied when the ambulance next returns to your hospital.</string>
  <string name="Menu/DLC_7/Dispatch/Button_AssignAmbulance">Assign</string>
  <string name="Menu/DLC_7/Dispatch/Button_ExpandSidePanel">Dispatch</string>
  <string name="Menu/DLC_7/Dispatch/Button_ReassignAmbulance">Reassign</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_Distance">{[DISTANCE]} km</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_TimeLeft">{[DURATION]} days</string>
  <string name="Menu/DLC_7/Dispatch/Header_AssignAmbulance">Assign Ambulances</string>
  <string name="Menu/DLC_7/Dispatch/Key_Air_Emergency">Only accessible by air</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the icons for emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header">Emergency Key</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The red triangles with more little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency">Major Emergency</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency_Description">Major emergencies have higher severity, more patients, and some information about what illnesses to expect.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The yellow triangles with fewer little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency">Minor Emergency</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency_Description">Minor emergencies have lower severity and fewer patients.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is  soon to be at risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk">at risk</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency was collected by an ambulance</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected">collected</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is dead</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died">dead</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is not at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine">alive</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the patient icons in emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header">Patient Key</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger">dying</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The upside-down triangles</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue">Rescue</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue_Description">Rescues are handled onsite by your ambulances, and don't deliver patients to your hospital. They are worth more for your emergency reputation.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Road_Emergency">Only accessible by road</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">What the little triangles under an emergency mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity">Severity</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity_Description">Patients die more quickly at higher severity emergencies. Ambulances will always collect the patients most at risk of dying first.</string>
  <string name="Menu/DLC_7/HUD/Button_Dispatch">Dispatch</string>
  <string name="Menu/DLC_7/HUD/Button_LeagueTables">League Tables</string>
  <string name="Menu/DLC_7/HUD/Title_EmergencyResponse">Emergency Response</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Bungle">Bungle Tech</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Holistix">Holistix</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Jumbo">Jumbo MegaCorp</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_OrbFoundation">The Orb Foundation</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_You">You</string>
  <string name="Menu/DLC_7/LeagueTables/Header_CureRate">Cure Rate</string>
  <string name="Menu/DLC_7/LeagueTables/Header_DeathRate">Death Rate</string>
  <string name="Menu/DLC_7/LeagueTables/Header_EmergencyRep">Emergency Reputation</string>
  <string name="Menu/DLC_7/LeagueTables/Header_FailureRate">Failure Rate</string>
  <string name="Menu/DLC_7/LeagueTables/Header_PatientsCollected">Patients Collected</string>
  <string name="Menu/DLC_7/LeagueTables/Position_First">1st</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Second">2nd</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Third">3rd</string>
  <string name="Menu/DLC_7/LeagueTables/Title_LeagueTables">League Tables</string>
  <string name="Menu/FancyLetter/Closing">Yours fragrantly,</string>
  <string name="Menu/FancyLetter/Dear">Dear Hospital Administrator,</string>
  <string name="Menu/FancyLetter/Signature">Tarquin Foxbridge\\nHealth Minister</string>
  <string name="Menu/Game/EGS_Offline_Mode_Text">Epic Games Launcher is currently in Offline Mode. For the first launch go in Online Mode.\\n\\n\\nIn the Epic Games Launcher go to \"Settings\", \"Preferences\", disable the \"Enable Offline Mode Browsing\", connect to the Internet. Afterwards restart the game.</string>
  <string name="Menu/Game/EGS_Offline_Mode_Title">Offline Mode</string>
  <string name="Menu/GeneralNotification/ButtonInfo">Info</string>
  <string name="Menu/GeneralNotification/ButtonLog">Log</string>
  <string name="Menu/GeneralNotification/ButtonMood">Mood</string>
  <string name="Menu/GeneralNotification/ButtonPlay">Play</string>
  <string name="Menu/GeneralNotification/ButtonQueue">Queue</string>
  <string name="Menu/GeneralNotification/ButtonScores">Scores</string>
  <string name="Menu/GeneralNotification/ButtonStats">Stats</string>
  <string name="Menu/GeneralNotification/Challenges_CS">Challenges: {0}</string>
  <string name="Menu/GeneralNotification/Classified">This rival's challenge data is classified!</string>
  <string name="Menu/GeneralNotification/GatheringInfo">We are currently gathering information on this rival's challenge</string>
  <string name="Menu/GeneralNotification/Kicked">Kicked</string>
  <string name="Menu/GeneralNotification/NoConnection">We have no information on this rival and there is no connection to the online services.\\n</string>
  <string name="Menu/GeneralNotification/Objectives">Objectives</string>
  <string name="Menu/GeneralNotification/RivalNotYetAttempted">This rival has not yet attempted this challenge!</string>
  <string name="Menu/GeneralNotification/Select">Select your rivals</string>
  <string name="Menu/HoverMenu/Room/Maintenance">Menu/HoverMenu/Room/Maintenance</string>
  <string name="Menu/HoverMenu/Room/Upgrade">Upgrade</string>
  <string name="Menu/Hover_Ghost_Name_CS">{[NAME]} (RIP)</string>
  <string name="Menu/Hover_HospitalPlot_DaysLeft_CS">Days left: {[DAYS]}</string>
  <string name="Menu/Hover_Marketing_LaunchCampaign_CS">Click to Launch a marketing campaign</string>
  <string name="Menu/Hover_Marketing_TimeLeft_CS">{[ELAPSED]} / {[DURATION]} months</string>
  <string name="Menu/Hover_Patient_IllnessCured_CS">Cured</string>
  <string name="Menu/Hover_Patient_IllnessTreatmentFailed_CS">Treatment Failed</string>
  <string name="Menu/Hover_Research_ProjectName_CS">Project: {[NAME]}</string>
  <string name="Menu/Hover_Research_StartProject_CS">Click to Start a Project</string>
  <string name="Menu/Hover_RoomItem_JanitorAssigned_CS">Janitor Assigned: {[STAFF]}</string>
  <string name="Menu/Hover_RoomItem_JanitorQualificationRequired_CS">Janitor with {[QUALIFICATION]} Required!</string>
  <string name="Menu/Hover_RoomItem_JanitorRequired_CS">Janitor Required!</string>
  <string name="Menu/Hover_Room_Closed_CS">Closed</string>
  <string name="Menu/Hover_Room_Prestige_CS">Prestige Level: {[LEVEL]}</string>
  <string name="Menu/Hover_Room_QueueLength_CS">Queue Length: {[LENGTH]}</string>
  <string name="Menu/Hover_Room_StaffList_CS">Staff:</string>
  <string name="Menu/Hover_Room_StaffRequired_CS">Staff Required:</string>
  <string name="Menu/Hover_Training_StartCourse_CS">Start a Training Course</string>
  <string name="Menu/HubMenu/Hires">Hire</string>
  <string name="Menu/HubMenu/Illnesses">Illnesses</string>
  <string name="Menu/HubMenu/Items">Items</string>
  <string name="Menu/HubMenu/Rooms">Rooms</string>
  <string name="Menu/HubMenu/StaffJobs">Staff Jobs</string>
  <string name="Menu/HubMenu/StaffPay">Staff Pay</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Attractiveness">Attractiveness</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Boredom">Boredom</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Health">Health</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hunger">Hunger</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hygiene">Hygiene</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Maintenance">Maintenance</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/PatientHappiness">Patient Happiness</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffEnergy">Staff Energy</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffHappiness">Staff Happiness</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Temperature">Temperature</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Thirst">Thirst</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Toilet">Toilet</string>
  <string name="Menu/Illness/Illness">Illness</string>
  <string name="Menu/Illness/TreatmentCost">Treatment Cost</string>
  <string name="Menu/Illness/TreatmentRoom">Room</string>
  <string name="Menu/Inbox/ArchiveButton">Archive</string>
  <string name="Menu/Inbox/InboxButton">Inbox</string>
  <string name="Menu/InputActions/Accept">Accept/Select</string>
  <string name="Menu/InputActions/BuildAddMode">Add to Floor Plan</string>
  <string name="Menu/InputActions/BuildSubMode">Remove from Floor Plan</string>
  <string name="Menu/InputActions/CameraPanDown">Pan Camera Down</string>
  <string name="Menu/InputActions/CameraPanLeft">Pan Camera Left</string>
  <string name="Menu/InputActions/CameraPanRight">Pan Camera Right</string>
  <string name="Menu/InputActions/CameraPanUp">Pan Camera Up</string>
  <string name="Menu/InputActions/CameraPitchDown">Pitch Camera Down</string>
  <string name="Menu/InputActions/CameraPitchUp">Pitch Camera Up</string>
  <string name="Menu/InputActions/CameraRotateAntiClockwise">Rotate Camera Anticlockwise</string>
  <string name="Menu/InputActions/CameraRotateClockwise">Rotate Camera Clockwise</string>
  <string name="Menu/InputActions/CameraZoomIn">Zoom In Camera</string>
  <string name="Menu/InputActions/CameraZoomOut">Zoom Out Camera</string>
  <string name="Menu/InputActions/Cancel">Cancel</string>
  <string name="Menu/InputActions/DeleteItem">Delete Item</string>
  <string name="Menu/InputActions/DisableSnap">Disable Item Snap to Grid</string>
  <string name="Menu/InputActions/OpenOverviewFinance">Open Overview Finance</string>
  <string name="Menu/InputActions/OpenOverviewPatient">Open Overview Patient</string>
  <string name="Menu/InputActions/OpenOverviewStaff">Open Overview Staff</string>
  <string name="Menu/InputActions/QuickLoad">Quick Load</string>
  <string name="Menu/InputActions/QuickSave">Quick Save</string>
  <string name="Menu/InputActions/RotateItemAntiClockwise">Rotate Item Anticlockwise</string>
  <string name="Menu/InputActions/RotateItemClockwise">Rotate Item Clockwise</string>
  <string name="Menu/InputActions/SkipToNextSong">Skip to Next Song</string>
  <string name="Menu/InputActions/TimeSlowDown">Slow Down Time</string>
  <string name="Menu/InputActions/TimeSpeedUp">Speed Up Time</string>
  <string name="Menu/InputActions/ToggleIllnessList">Toggle Illnesses List</string>
  <string name="Menu/InputActions/TogglePatientList">Toggle Patient List</string>
  <string name="Menu/InputActions/TogglePause">Toggle Pause</string>
  <string name="Menu/InputActions/ToggleStaffList">Toggle Staff List</string>
  <string name="Menu/InputActions/ToggleVisualAttractiveness">Toggle Attractiveness Data View</string>
  <string name="Menu/InputActions/ToggleVisualBoredom">Toggle Boredom Data View</string>
  <string name="Menu/InputActions/ToggleVisualHunger">Toggle Hunger Data View</string>
  <string name="Menu/InputActions/ToggleVisualHygiene">Toggle Hygiene Data View</string>
  <string name="Menu/InputActions/ToggleVisualMaintenance">Toggle Maintenance Data View</string>
  <string name="Menu/InputActions/ToggleVisualPatientHappiness">Toggle Patient Happiness Data View</string>
  <string name="Menu/InputActions/ToggleVisualPatientHealth">Toggle Patient Health Data View</string>
  <string name="Menu/InputActions/ToggleVisualStaffEnergy">Toggle Staff Energy Data View</string>
  <string name="Menu/InputActions/ToggleVisualStaffHappiness">Toggle Staff Happiness Data View</string>
  <string name="Menu/InputActions/ToggleVisualTemperature">Toggle Temperature Data View</string>
  <string name="Menu/InputActions/ToggleVisualThirst">Toggle Thirst Data View</string>
  <string name="Menu/InputActions/ToggleVisualToilet">Toggle Toilet Need Data View</string>
  <string name="Menu/Inspector/ButtonClose_CS">Close</string>
  <string name="Menu/Inspector/ButtonCopy_CS">Copy</string>
  <string name="Menu/Inspector/ButtonEdit_CS">Edit</string>
  <string name="Menu/Inspector/ButtonInfo_CS">Info</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigh_CS">High</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigher_CS">Make the job(s) in this room High Priority</string>
  <string name="Menu/Inspector/ButtonJobPriorityLow_CS">Low</string>
  <string name="Menu/Inspector/ButtonJobPriorityLower_CS">Return the job(s) in this room to Default Priority</string>
  <string name="Menu/Inspector/ButtonLog_CS">Log</string>
  <string name="Menu/Inspector/ButtonMood_CS">Mood</string>
  <string name="Menu/Inspector/ButtonObjects_CS">Items</string>
  <string name="Menu/Inspector/ButtonOpen_CS">Open</string>
  <string name="Menu/Inspector/ButtonQueue_CS">Queue</string>
  <string name="Menu/Inspector/ButtonRoomCustomisation">Customise</string>
  <string name="Menu/Inspector/ButtonSell_CS">Sell</string>
  <string name="Menu/Inspector/ButtonStats_CS">Stats</string>
  <string name="Menu/Inspector/ButtonTemplates_CS">Templates</string>
  <string name="Menu/Inspector/GaveUpWaitingForFurtherDiagnosis_CS">Gave up waiting for further diagnosis</string>
  <string name="Menu/Inspector/Patient/Appointment_CS">Appointment</string>
  <string name="Menu/Inspector/Patient/ChanceOfSuccess_CS">Chance of Success was: {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/DaysSinceArrival_CS">{[DAYS]} days since arrival[i2p_One]{[DAYS]} day since arrival</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceMinMax_CS">Estimated Chance of Cure: {[MIN]} - {[MAX]}</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceValue_CS">Estimated Chance of Cure: {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/GaveUpWaiting_CS">Gave up waiting for {[ROOM]}</string>
  <string name="Menu/Inspector/Patient/HappinessReachedZero_CS">Happiness reached zero</string>
  <string name="Menu/Inspector/Patient/TopComplaints_CS">Top Complaints</string>
  <string name="Menu/Inspector/Patient/WillLeaveSoon_CS">Will leave soon</string>
  <string name="Menu/Inspector/Patient/WillingToWait_CS">Willing to wait {[SECONDS]} seconds</string>
  <string name="Menu/Inspector/RoomTemplates_Delete_Tooltip">Delete</string>
  <string name="Menu/Inspector/RoomTemplates_Overwrite_Tooltip">Overwrite</string>
  <string name="Menu/Inspector/RoomTemplates_Rename_Tooltip">Rename</string>
  <string name="Menu/Inspector/RoomTemplates_SaveNewTemplate_CS">Save New Template</string>
  <string name="Menu/ItemInvalid_DoorExitNotToHospital_CS">Door must join room\\nto a corridor</string>
  <string name="Menu/ItemInvalid_InvalidCornerLocation_CS">Invalid corner location</string>
  <string name="Menu/ItemInvalid_InvalidItemForRoom_CS">Invalid item for room</string>
  <string name="Menu/ItemInvalid_InvalidNavigation_CS">Not reachable</string>
  <string name="Menu/ItemInvalid_InvalidStartLocations_CS">Invalid start location(s)</string>
  <string name="Menu/ItemInvalid_InvalidWallLocation_CS">Invalid wall location</string>
  <string name="Menu/ItemInvalid_NeighbouringWindowAtLocation_CS">Neighbouring window at location</string>
  <string name="Menu/ItemInvalid_ServingHatchAtLocation_CS">Reception Pod at location</string>
  <string name="Menu/ItemInvalid_ServingHatchNotExitToHospital_CS">Reception Pod doesn't face corridor</string>
  <string name="Menu/ItemInvalid_Unaffordable_CS">Can't afford item</string>
  <string name="Menu/ItemInvalid_UnreachableInteractionPoints_CS">Unreachable interaction points</string>
  <string name="Menu/ItemInvalid_WindowNotIntoHospital_CS">Window doesn't look into hospital</string>
  <string name="Menu/Leaderboards/RemixBadges">R.E.M.I. X</string>
  <string name="Menu/Loading...">Loading...</string>
  <string name="Menu/Loans/CompanyName_SmellMyCash">Smell My Cash</string>
  <string name="Menu/Loans/CompanyName_Swindles">Swindles</string>
  <string name="Menu/Loans/CompanyName_TwoPointBank">Two Point Bank</string>
  <string name="Menu/Loans/LoanAmount_CS">{[AMOUNT]} @ {[APR]} p.a.</string>
  <string name="Menu/Loans/LoanCompany">Loan Company</string>
  <string name="Menu/Loans/LoanExempt">Loan Exempt</string>
  <string name="Menu/Loans/LoanRepaymentDetail_CS">{[AMOUNT]} per month for {[MONTHS]} months</string>
  <string name="Menu/Loans/RepayLoan">Repay Loan</string>
  <string name="Menu/Loans/RequiresBalance_CS">Requires a balance of {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalLevel_CS">Requires a hospital level of {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalValue_CS">Requires a hospital value of {[VALUE]}</string>
  <string name="Menu/Loans/RequiresReputation_CS">Requires a reputation of {[VALUE]}</string>
  <string name="Menu/Loans/TakeLoan">Take Loan</string>
  <string name="Menu/Loans/TermsConditions">Terms &amp; Conditions</string>
  <string name="Menu/Marketing/ButtonLaunchCampaign">Launch Campaign</string>
  <string name="Menu/Marketing/CampaignCost_CS">Campaign Cost</string>
  <string name="Menu/Marketing/CampaignName">Campaign Name</string>
  <string name="Menu/Marketing/Duration_CS">Duration: {[MONTHS]} months</string>
  <string name="Menu/Marketing/GeneralMarketing">General\\nMarketing</string>
  <string name="Menu/Marketing/IllnessMarketing">Illness\\nMarketing</string>
  <string name="Menu/Marketing/MarketingCampaigns">Marketing Campaigns</string>
  <string name="Menu/Marketing/RecruitmentMarketing">Recruitment\\nMarketing</string>
  <string name="Menu/Marketing/StartACampaign">Start a Marketing Campaign</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Body_CS">Deleting your career save failed, because access to the file was denied.\\n\\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\\n\\nIf you need support resolving this problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Title_CS">Deleting Career Save Failed</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Body_CS">Deleting your career save failed.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Title_CS">Deleting Career Save Failed</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Body_CS">Saving your career failed, because access to the file was denied.\\n\\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\\n\\nIf you need support resolving this problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Title_CS">Saving Career Failed</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Body_CS">Saving your career failed.\\n\\nYour disk appears to be full, free up some space and this problem should go away.\\n\\nIf you believe this is wrong, or just need some help, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Title_CS">Saving Career Failed</string>
  <string name="Menu/Message/Career_Save_Failed_General_Body_CS">Saving your career failed.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_General_Title_CS">Saving Career Failed</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Body_CS">Saving your hospital failed, because access to the file was denied.\\n\\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\\n\\nIf you need support resolving this problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Title_CS">Saving Hospital Failed</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Body_CS">Saving your hospital failed.\\n\\nYour disk appears to be full, free up some space and this problem should go away.\\n\\nIf you believe this is wrong, or just need some help, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Title_CS">Saving Hospital Failed</string>
  <string name="Menu/Message/Level_Save_Failed_General_Body_CS">Saving your hospital failed.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_General_Title_CS">Saving Hospital Failed</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Body_CS">Saving your preferences failed, because access to the file was denied.\\n\\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\\n\\nIf you need support resolving this problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Title_CS">Saving Preferences Failed</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Body_CS">Saving your preferences failed.\\n\\nYour disk appears to be full, free up some space and this problem should go away.\\n\\nIf you believe this is wrong, or just need some help, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Title_CS">Saving Preferences Failed</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Body_CS">Saving your preferences failed.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Title_CS">Saving Preferences Failed</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Body_CS">Deleting your sandbox save failed, because access to the file was denied.\\n\\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\\n\\nIf you need support resolving this problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Title_CS">Deleting Sandbox Save Failed</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Body_CS">Deleting your sandbox save failed.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Title_CS">Deleting Sandbox Save Failed</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Body_CS">Saving your sandbox failed, because access to the file was denied.\\n\\nThere are several reasons this could be happening: your OS or user profile could be corrupt; some other program, or antivirus, is interfering; or, you are modifying the files yourself.\\n\\nIf you need support resolving this problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Title_CS">Saving Sandbox Failed</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Body_CS">Saving your sandbox failed.\\n\\nYour disk appears to be full, free up some space and this problem should go away.\\n\\nIf you believe this is wrong, or just need some help, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Title_CS">Saving Sandbox Failed</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Body_CS">Saving your sandbox failed.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Title_CS">Saving Sandbox Failed</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_CS">You're currently playing {[CURRENT_LEVEL]}.\\nDo you want to save before changing hospital?</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_Title_CS">Change Hospital?</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_CS">Are you sure you want to quick load? You will lose your progress since last save.</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_Title_CS">Quick Load?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_CS">Do you want to save before quitting to menu?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_Title_CS">Quit to Menu?</string>
  <string name="Menu/Messages/AreYouSureQuit_CS">Do you want to save before quitting to desktop?</string>
  <string name="Menu/Messages/AreYouSureQuit_Title_CS">Quit to Desktop?</string>
  <string name="Menu/Messages/AreYouSureRestart_CS">Are you sure you want to restart? All progress and level saves will be deleted!</string>
  <string name="Menu/Messages/AreYouSureRestart_Title_CS">Restart Career?</string>
  <string name="Menu/Messages/AreYouSure_CS">Are you sure?</string>
  <string name="Menu/Messages/Cancel_Button_CS">Cancel</string>
  <string name="Menu/Messages/CantLoadCareerSaveBroken_CS">Your career save appears to be corrupt and won't load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadCareerSave_Too_New_CS">Your career save is from a newer version of the game, so it can't be loaded - perhaps you saved whilst on a public beta version?\\n\\nTry returning to the beta version to continue the save - or, alternatively, restart the career.\\n\\nIf you believe the save should load, you may have found a bug. Sorry! Head to support.sega.co.uk to check for a solution, or to report the problem.</string>
  <string name="Menu/Messages/CantLoadLevelSaveBroken_CS">Your hospital save appears to be corrupt and won't load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadLevelSave_CS">Can't Load Hospital Save</string>
  <string name="Menu/Messages/CantLoadLevelSave_Too_New_CS">Your hospital save is from a newer version of the game, so it can't be loaded - perhaps you saved whilst on a public beta version?\\n\\nTry returning to the beta version to continue the save - or, alternatively, restart the hospital.\\n\\nIf you believe the save should load, you may have found a bug. Sorry! Head to support.sega.co.uk to check for a solution, or to report the problem.</string>
  <string name="Menu/Messages/CantLoadSandboxSaveBroken_CS">Your sandbox save appears to be corrupt and won't load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't\\nbe happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadSandboxSave_CS">Can't Load Sandbox Save</string>
  <string name="Menu/Messages/CantLoadSandboxSave_Too_New_CS">Your sandbox save is from a newer version of the game, so it can't be loaded - perhaps you saved whilst on a public beta version?\\n\\nTry returning to the beta version to continue the save - or, alternatively, restart the career.\\n\\nIf you believe the save should load, you may have found a bug. Sorry! Head to support.sega.co.uk to check for a solution, or to report the problem.</string>
  <string name="Menu/Messages/CantLoadSaveNotExist_CS">Your hospital save could not be loaded, as it is for a hospital which doesn't exist any more.</string>
  <string name="Menu/Messages/CantLoadSave_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Specifically career save</string>
  <string name="Menu/Messages/CantLoadSave_CS">Can't Load Career Save</string>
  <string name="Menu/Messages/Career_Load_Failed_Body_CS">Your career save has failed to load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Messages/Career_Load_Failed_Title_CS">Loading Career Save Failed</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Body_CS">Your career save has failed to load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk\\n\\nUnfortunately, the game may now be unstable. Please quit, and restart, before trying to load another save.</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Title_CS">Loading Career Save Failed</string>
  <string name="Menu/Messages/ChangeLevelDontSave_CS">Change without Saving</string>
  <string name="Menu/Messages/ChangeLevelSave_CS">Save and Change</string>
  <string name="Menu/Messages/Delete_Save_File_Body_CS">Are you sure you want to delete this save file?</string>
  <string name="Menu/Messages/Delete_Save_File_Title_CS">Delete save file?</string>
  <string name="Menu/Messages/InboxButton">Your Inbox, all your messages in one convenient location that you can ignore.</string>
  <string name="Menu/Messages/Level_Load_Failed_Body_CS">Your hospital save has failed to load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Messages/Level_Load_Failed_Title_CS">Loading Hospital Save Failed</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Body_CS">Your hospital save has failed to load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk\\n\\nUnfortunately, the game may now be unstable. Please quit, and restart, before trying to load another save.</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Title_CS">Loading Hospital Save Failed</string>
  <string name="Menu/Messages/Load_Backup_Console">Load Backup</string>
  <string name="Menu/Messages/Load_Backup_Level_Body_Console">Unfortunately, it's not possible to load your save. Attempt to load the backup or restart the level.</string>
  <string name="Menu/Messages/Load_Career_Backup_Body_Console">Sorry, something has happened to your career save that means it can't be loaded.</string>
  <string name="Menu/Messages/No_Backup_Title_Console">Save Failed to Load</string>
  <string name="Menu/Messages/No_Button_CS">No</string>
  <string name="Menu/Messages/No_Career_Backup_Body_Console">Sorry, something has happened to your career save that means it can't be loaded. \\n\\nPlease choose another save slot or restart your current career.</string>
  <string name="Menu/Messages/No_Level_Backup_Body">Sorry, something has happened to your career save that means it can't be loaded. \\n\\nPlease restart the level.</string>
  <string name="Menu/Messages/OK_Button_CS">OK</string>
  <string name="Menu/Messages/QuitDontSave_Button_CS">Quit without Saving</string>
  <string name="Menu/Messages/QuitSave_Button_CS">Save and Quit</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Body_CS">This sandbox save uses user-generated content that the author hasn't published to Steam Workshop, so it won't be able to be loaded, and will revert to default appearance.\\n\\nThere's nothing you can do about this, but please contact the Workshop item creator to fix this, if you think it is an error!</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Title_CS">Sandbox save uses unpublished content</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Body_CS">This sandbox save uses Steam Workshop content that you haven't yet subscribed to. If you continue without subscribing, items will revert to default appearance and won't appear quite as the author intended.\\n\\nIf you want this content to appear correctly, please cancel, then subscribe to each required Steam Workshop item using the buttons on the left, and try again!</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Title_CS">Not subscribed to all Steam Workshop items</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Body_CS">Your sandbox save has failed to load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Title_CS">Loading Sandbox Save Failed</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Body_CS">Your sandbox save has failed to load.\\n\\nYou might feel tempted to blame the developers, and you should. This shouldn't be happening and is (probably) our fault.\\n\\nWe're really sorry.\\n\\nFor support, and to report the problem, please go to: support.sega.co.uk\\n\\nUnfortunately, the game may now be unstable. Please quit, and restart, before trying to load another save.</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Title_CS">Loading Sandbox Save Failed</string>
  <string name="Menu/Messages/TimeSinceLastSave_CS">Your game was last saved at: {[LAST_SAVE_DATE_TIME]}</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Body_CS">Cannot delete this item as there are currently {0} instances placed in the current level.</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Title_CS">Delete failed!</string>
  <string name="Menu/Messages/UGC/DeleteInstances_CS">This will delete {0} instances in the current level.</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Body_CS">Are you sure you want to delete the user-generated item '{0}' from installed path '{1}' ?</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Title_CS">Delete User-Generated Item</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Body_CS">The image file failed to load.</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Title_CS">Loading Image Failed</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Body_CS">A local user-generated item already exists with title '{0}'!</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Title_CS">Invalid title!</string>
  <string name="Menu/Messages/UGC/LogFileLocation_CS">Check for errors and warnings in your Two Point Hospital log file located in folder:\\n{0}</string>
  <string name="Menu/Messages/UGC/NoSpecialCharacters_Body_CS">You cannot use special characters in an item's title</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Body_CS">This sandbox save uses user-generated content that is not yet published to Steam Workshop. If you publish it, subscribers won't be able to load your local content.\\n\\nIf this isn't what you want to do, please press cancel, load the save, publish all unpublished user-generated content, and replace any placed items with their Workshop versions, then try sharing the sandbox save again.</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Title_CS">Sandbox save uses unpublished content</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Body_CS">There was an internal error during the last UGC operation performed</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Title_CS">Something went wrong!</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Body_CS">Unable to contact Steam Workshop - you must be online to publish to Steam Workshop.</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Title_CS">Steam Workshop Error</string>
  <string name="Menu/Messages/UGC/UGCDocumentationLink_CS">Refer to the Two Point Hospital User-Generated Content documentation found at:\\nwiki.twopointstudios.com</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Body_CS">You have received title or description updates to {0} workshop items to which you have subscribed.</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Title_CS">Workshop Data Updates Received</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Body_CS">You have received {0} new or updated Workshop items to which you have subscribed.</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Title_CS">Workshop Item Updates Received</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Body_CS">An error occurred attempting to publish this item to Steam Workshop.</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Title_CS">Workshop Publish Error</string>
  <string name="Menu/Messages/Yes_Button_CS">Yes</string>
  <string name="Menu/Metagame/Careers/CareerGoals">Career Goals</string>
  <string name="Menu/Metagame/Careers/Collect">Collect</string>
  <string name="Menu/Metagame/Foundation/Two Point Foundation">Two Point Foundation</string>
  <string name="Menu/Metagame/Remix/Tab_Normal">Career</string>
  <string name="Menu/Metagame/Remix/Tab_Normal_CS">Career</string>
  <string name="Menu/Metagame/Remix/Tab_Remix">R.E.M.I. X</string>
  <string name="Menu/Metagame/Remix/Tab_Remix_CS">R.E.M.I. X</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButtonRewards_CS">Rewards available for collection</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButton_CS">Career Goals</string>
  <string name="Menu/Metagame/Tooltips/Kudosh">Kudosh\\nEarn Kudosh by completing challenges. Use it to unlock new items</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValue">Organisation Value &amp; Share Price</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValueDetail_CS">&lt;b&gt;Organisation Value:&lt;/b&gt; {[VALUE]}\\n&lt;b&gt;Shares:&lt;/b&gt; {[NUMSHARES]}\\n&lt;b&gt;Share Price:&lt;/b&gt; {[SHAREPRICE]}</string>
  <string name="Menu/Metagame/Tooltips/Remix">R.E.M.I. X\\nEarn digital stars by completing Bungle's simulated scenarios.</string>
  <string name="Menu/Metagame/Tooltips/RenameOrganisation">Rename foundation</string>
  <string name="Menu/Metagame/Tooltips/TotalStars">Organisation Prestige\\nThe total Star rating of all hospitals within the organisation</string>
  <string name="Menu/Metagame/UnlockPin_Desc_DLC2_CS">Travel to Pebberly Island now, but it might be a bit hard!</string>
  <string name="Menu/Metagame/Unlock_CS">Start</string>
  <string name="Menu/No">No</string>
  <string name="Menu/OnlineSetup/ChallengeLength_CS">Length: {0} days[i2p_One]Length: {0} day</string>
  <string name="Menu/OnlineSetup/ChallengeReward_CS">Reward: {0}</string>
  <string name="Menu/OnlineSetup/Challengers">Challengers</string>
  <string name="Menu/OnlineSetup/SelectFriend">Select a friend to challenge</string>
  <string name="Menu/OnlineSetup/SelectFriendOffline">You can challenge friends if you connect to online services.\\n</string>
  <string name="Menu/Options/Audio">Audio</string>
  <string name="Menu/Options/Career">Career</string>
  <string name="Menu/Options/Controls">Controls</string>
  <string name="Menu/Options/Game">Game</string>
  <string name="Menu/Options/Language">Language</string>
  <string name="Menu/Options/Leaderboards">Leaderboards</string>
  <string name="Menu/Options/Load">Load Game</string>
  <string name="Menu/Options/Load Game (debug)">Load Game (debug)</string>
  <string name="Menu/Options/LoadShort">Load</string>
  <string name="Menu/Options/LoadShort_CS">Load</string>
  <string name="Menu/Options/Menu">Menu</string>
  <string name="Menu/Options/New">New</string>
  <string name="Menu/Options/New Game">New Game</string>
  <string name="Menu/Options/OK">OK</string>
  <string name="Menu/Options/Online">Online</string>
  <string name="Menu/Options/Pause">Menu</string>
  <string name="Menu/Options/Preferences">Preferences</string>
  <string name="Menu/Options/Quick Load">Quick Load</string>
  <string name="Menu/Options/Quick Save">Quick Save</string>
  <string name="Menu/Options/Quit">Quit</string>
  <string name="Menu/Options/Quit to Desktop">Quit to Desktop</string>
  <string name="Menu/Options/Quit to Map">Quit to Map</string>
  <string name="Menu/Options/Quit to Menu">Quit to Menu</string>
  <string name="Menu/Options/Restart Game">Restart Career</string>
  <string name="Menu/Options/Restart Level">Restart Level</string>
  <string name="Menu/Options/Resume">Resume</string>
  <string name="Menu/Options/Save Career">Save Career</string>
  <string name="Menu/Options/Save Game">Save Game</string>
  <string name="Menu/Options/Save Game Debug">Save Game (debug)</string>
  <string name="Menu/Options/SaveShort">Save</string>
  <string name="Menu/Options/SaveShort_CS">Save</string>
  <string name="Menu/Options/UnknownLevel_CS">Unknown level</string>
  <string name="Menu/Options/Video">Video</string>
  <string name="Menu/Overview Menu/Awards/Announcer/BetterLuckNextYear_CS">Better luck next year.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/Congratulations_CS">Congratulations!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/NotYou_CS">Not you</string>
  <string name="Menu/Overview Menu/Awards/Announcer/ThanskForComing_CS">Thanks for coming, stay healthy and we'll see you all next year!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/TheWinnerIs_CS">The winner of {[AWARD_NAME]} is…</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WelcomeToTheAwards_CS">Welcome to The Awards!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WhatAGreatEvening_CS">What a great evening ladies and gentlemen.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/YouveBeenNominated_CS">You've been nominated in {[COUNT]} categories!</string>
  <string name="Menu/Overview Menu/Awards/AssistantAward">Assistant of the Year</string>
  <string name="Menu/Overview Menu/Awards/DoctorAwards">Doctor of the Year</string>
  <string name="Menu/Overview Menu/Awards/EmployerAward">Employer of the Year</string>
  <string name="Menu/Overview Menu/Awards/HospitalAward">Hospital of the Year</string>
  <string name="Menu/Overview Menu/Awards/JanitorAward">Janitor of the Year</string>
  <string name="Menu/Overview Menu/Awards/LevelsPlayable_CS">Playable\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsUnlocked_CS">Unlocked:\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsVisible_CS">Visible:\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/MostPrestigious">Most Prestigious Hospital</string>
  <string name="Menu/Overview Menu/Awards/NoDeaths">No Deaths</string>
  <string name="Menu/Overview Menu/Awards/NurseAward">Nurse of the Year</string>
  <string name="Menu/Overview Menu/Awards/OpenAllButton">Open All</string>
  <string name="Menu/Overview Menu/Awards/OpenButton">Open</string>
  <string name="Menu/Overview Menu/Awards/PatientsChoice">Patients' Choice Award</string>
  <string name="Menu/Overview Menu/Awards/ResearcherAward">Best Research Hospital</string>
  <string name="Menu/Overview Menu/Awards/RisingStar">Rising Star</string>
  <string name="Menu/Overview Menu/Awards/Title">Two Point County Healthcare Award Ceremony</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/AssistantOfTheYear">Awarded to the Assistant who processed the most patients this year.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/DoctorOfTheYear">Awarded to the best performing Doctor. Candidates are graded on their treatment quality, diagnostic accuracy and contributions to research.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/EmployerOfTheYear">Awarded to the best employer according to staff happiness and reputation.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/HospitalOfTheYear">Awarded to the winningest hospital of the year (because they need more awards).</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/JanitorOfTheYear">Awarded to the busiest and handiest Janitor of the year.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/LastWonBy_CS">Last Won By: {[STAFF_MEMBER_NAME]}</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/MostPrestigious">Awarded to the hospital with the nicest working environment.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NoDeaths">A special award given to hospitals that went the whole year without a single patient death.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NumTimesWon_CS">Times Won: {[NUM_TIMES_WON]}</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NurseOfTheYear">Awarded to the best performing Nurse. Candidates are graded on their treatment quality and diagnostic accuracy.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/PatientsChoice">A special honour awarded by the patients themselves. They tend to vote based on treatment success and reputation.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/ResearchHospitalOfTheYear">Awarded to the leading Research hospital in the County this year.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/RisingStar">Awarded to the medical professional who improved the most this year.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TeachingHospitalOfTheYear">Awarded to the hospital that conducted the most Training this year.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TrainerAward">Awarded to the hospital that conducted the most Training this year.</string>
  <string name="Menu/Overview Menu/Awards/TrainerAward">Best Teaching Hospital</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/AssistantOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/DoctorOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;Dr {1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/EmployerOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/HospitalOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/JanitorOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/MostPrestigious">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NoDeaths">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NurseOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/PatientsChoice">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/ResearchHospitalOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/RisingStar">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/TeachingHospitalOfTheYear">&lt;color=#704902&gt;The Burp! Award for\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nis presented to...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrize:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/EventLog/AwardWon_CS">Hospital award won: {[AWARD_NAME]}</string>
  <string name="Menu/Overview Menu/EventLog/Date">Date</string>
  <string name="Menu/Overview Menu/EventLog/Diagnosis">Diagnosis</string>
  <string name="Menu/Overview Menu/EventLog/DiagnosisCertainty">Diagnosis \\nCertainty</string>
  <string name="Menu/Overview Menu/EventLog/EventDescription">Event Description</string>
  <string name="Menu/Overview Menu/EventLog/Illness Difficulty">Illness\\nDifficulty</string>
  <string name="Menu/Overview Menu/EventLog/Money">Money</string>
  <string name="Menu/Overview Menu/EventLog/Reputation">Reputation</string>
  <string name="Menu/Overview Menu/EventLog/StaffSkill">Staff Skill</string>
  <string name="Menu/Overview Menu/EventLog/Upgrades">Upgrades</string>
  <string name="Menu/Overview Menu/Finance/BankStatement">Bank Statement</string>
  <string name="Menu/Overview Menu/Finance/Cash">Cash</string>
  <string name="Menu/Overview Menu/Finance/CashBalance">Cash Balance</string>
  <string name="Menu/Overview Menu/Finance/CashFlow">Profit &amp; Loss</string>
  <string name="Menu/Overview Menu/Finance/Expenses">Expenses</string>
  <string name="Menu/Overview Menu/Finance/FinancialQuarterProfits">Last 3 Months Profit/Loss</string>
  <string name="Menu/Overview Menu/Finance/FinancialYearProfits">Last 12 Months Profit/Loss</string>
  <string name="Menu/Overview Menu/Finance/HospitalValue">Hospital Value</string>
  <string name="Menu/Overview Menu/Finance/Loans">Loans</string>
  <string name="Menu/Overview Menu/Finance/Month">Month</string>
  <string name="Menu/Overview Menu/Finance/MonthAndYear_CS">{[MONTH_ABBR]} {[YEAR]}</string>
  <string name="Menu/Overview Menu/Finance/NetProfit">Profit Factor</string>
  <string name="Menu/Overview Menu/Finance/OutstandingLoans">Outstanding Loans</string>
  <string name="Menu/Overview Menu/Finance/PhysicalAssets">Physical Assets</string>
  <string name="Menu/Overview Menu/Finance/ProfitLoss">Profit / Loss</string>
  <string name="Menu/Overview Menu/Finance/ProfitLossTrends">Profit &amp; Loss Trends</string>
  <string name="Menu/Overview Menu/Finance/Q1">Q1</string>
  <string name="Menu/Overview Menu/Finance/Q2">Q2</string>
  <string name="Menu/Overview Menu/Finance/Q3">Q3</string>
  <string name="Menu/Overview Menu/Finance/Q4">Q4</string>
  <string name="Menu/Overview Menu/Finance/Quarter">3 mth.</string>
  <string name="Menu/Overview Menu/Finance/Revenue">Revenue</string>
  <string name="Menu/Overview Menu/Finance/Total">Total</string>
  <string name="Menu/Overview Menu/Finance/Year">12 mth.</string>
  <string name="Menu/Overview Menu/Leaderboard/CureRate">Cure Rate</string>
  <string name="Menu/Overview Menu/Leaderboard/CuresPerYear">Cures Per Year</string>
  <string name="Menu/Overview Menu/Leaderboard/HospitalValue">Hospital Value</string>
  <string name="Menu/Overview Menu/Leaderboard/Reputation">Reputation</string>
  <string name="Menu/Overview Menu/Leaderboard/StaffMorale">Staff Morale</string>
  <string name="Menu/Overview Menu/Leaderboard/YearlyProfits">Yearly Profits</string>
  <string name="Menu/Overview Menu/OverviewMenu_Awards">Awards</string>
  <string name="Menu/Overview Menu/OverviewMenu_Finance">Finance</string>
  <string name="Menu/Overview Menu/OverviewMenu_Leaderboards">Leaderboards</string>
  <string name="Menu/Overview Menu/OverviewMenu_Log">Log</string>
  <string name="Menu/Overview Menu/OverviewMenu_Patients">Patients</string>
  <string name="Menu/Overview Menu/OverviewMenu_Policy">Policy</string>
  <string name="Menu/Overview Menu/OverviewMenu_Staff">Staff</string>
  <string name="Menu/Overview Menu/Patients/CureRate">Cure Rate</string>
  <string name="Menu/Overview Menu/Patients/Cures">Cures</string>
  <string name="Menu/Overview Menu/Patients/Deaths">Deaths</string>
  <string name="Menu/Overview Menu/Patients/Fails">Fails</string>
  <string name="Menu/Overview Menu/Patients/Fatalities">Fatalities</string>
  <string name="Menu/Overview Menu/Patients/Ineffective">Ineffective</string>
  <string name="Menu/Overview Menu/Patients/Info_CloseToDeath">People Close to Death: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue">Long Queues: &lt;color=red&gt;{[MIN]} People&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueueWarning">Long Queue Warnings: &lt;color=red&gt;{[COUNT]} Rooms&lt;/color&gt;[i2p_One]Long Queue Warnings: &lt;color=red&gt;{[COUNT]} Room&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue_MinMax">Long Queues: &lt;color=red&gt;{[MIN]}-{[MAX]} People&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_RageQuit">People About to Rage Quit: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_WaitingForRoom">People Waiting for a New Room: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Medical">Medical</string>
  <string name="Menu/Overview Menu/Patients/PatientHappiness">Happiness</string>
  <string name="Menu/Overview Menu/Patients/PatientHealth">Health</string>
  <string name="Menu/Overview Menu/Patients/PatientOverview">Patient Overview</string>
  <string name="Menu/Overview Menu/Patients/PatientStats">Patient Statistics (Total)</string>
  <string name="Menu/Overview Menu/Patients/Patients">Patients</string>
  <string name="Menu/Overview Menu/Patients/PatientsInHospital">Visitors</string>
  <string name="Menu/Overview Menu/Patients/Prices">Prices</string>
  <string name="Menu/Overview Menu/Patients/Publicity">Publicity</string>
  <string name="Menu/Overview Menu/Patients/RageQuit">Rage Quit</string>
  <string name="Menu/Overview Menu/Patients/Reputation">Reputation</string>
  <string name="Menu/Overview Menu/Patients/SentHome">Sent Home</string>
  <string name="Menu/Overview Menu/Patients/Staff">Staff</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationMedical_CS">&lt;b&gt;Medical Reputation: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBased on how successful you are at curing patients with each illness. Also influenced by marketing.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationOverall_CS">&lt;b&gt;Hospital Reputation: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nOverall reputation influences the rate at which patients arrive and new staff apply for a job at the hospital.\\nImprove the hospital's reputation by improving its reputation in each of the areas below.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPatients_CS">&lt;b&gt;Patient Reputation: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBased on the happiness of patients in the hospital, and how many there are.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPrices_CS">&lt;b&gt;Prices Reputation: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBased on the prices you charge visitors, relative to market prices in this area.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPublicity_CS">&lt;b&gt;Media Reputation: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBased on VIP visits, awards, marketing, and success in other special challenges.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationStaff_CS">&lt;b&gt;Staff Reputation: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBased on the happiness of staff working at the hospital, and the size of your team.</string>
  <string name="Menu/Overview Menu/Patients/TotalVisitors">Total Visitors</string>
  <string name="Menu/Overview Menu/Patients/Treatments">Treatments</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff">Promote Staff Automatically</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff_Tooltip">When a staff member is ready for promotion, automatically promote them with the default payrise to keep them satisfied.</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment">Send Patients for Treatment Automatically</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment_Tooltip">Allow diagnosis staff to send patients directly for treatment when their Diagnosis Certainty is at or above the Diagnosis Threshold, without referral back to a GP for final diagnosis.</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold">Diagnosis Threshold for Treatment</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold_Tooltip">The Diagnosis Certainty required for a patient to be sent for treatment. Lower Diagnosis Certainty results in a reduced chance of treatment success.</string>
  <string name="Menu/Overview Menu/Policy/FastTrackTreatmentDecision">Fast-Track Treatment Decision</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength">Queue Warning Length</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength_Tooltip">How many people must be in a queue for a room for a queue warning to appear above the room.</string>
  <string name="Menu/Overview Menu/Policy/Reset">Reset</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle">Staff Leave Rooms when Idle</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle_Tooltip">Allow staff to leave the room they are working in if they have been idle for some time. Otherwise they will stay in the room until they are called to a higher priority job, or go on a break.</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages">Staff Training Messages</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages_Tooltip">Receive messages when staff are experienced enough for promotion but require some training first. If disabled, all such mail is redirected to the hospital incinerator.</string>
  <string name="Menu/Overview Menu/Policy/Title">Hospital Policy</string>
  <string name="Menu/Overview Menu/Staff/AllButton">All</string>
  <string name="Menu/Overview Menu/Staff/BreakColumn">Break Policy</string>
  <string name="Menu/Overview Menu/Staff/BreakPolicySlider">Break Policy Slider </string>
  <string name="Menu/Overview Menu/Staff/Count">Staff Count</string>
  <string name="Menu/Overview Menu/Staff/Energy">Energy</string>
  <string name="Menu/Overview Menu/Staff/EnergyColumn">Energy</string>
  <string name="Menu/Overview Menu/Staff/FinancialProfits">Last 12 Months Profit/Loss</string>
  <string name="Menu/Overview Menu/Staff/HospitalAttractiveness">Hospital Attractiveness</string>
  <string name="Menu/Overview Menu/Staff/HospitalHygiene">Hospital Hygiene</string>
  <string name="Menu/Overview Menu/Staff/HospitalReputation">Hospital Reputation</string>
  <string name="Menu/Overview Menu/Staff/HospitalTemperatue">Hospital Temperature</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakDuration">&lt;color=red&gt;Break Duration&lt;/color&gt; {[DAYS]} Days</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoAssistants">&lt;color=red&gt;{[ALLOWED]} of {[TOTAL]} Assistants&lt;/color&gt; can take a break at the same time ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoDoctors">&lt;color=red&gt;{[ALLOWED]} of {[TOTAL]} Doctors&lt;/color&gt; can take a break at the same time ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoJanitors">&lt;color=red&gt;{[ALLOWED]} of {[TOTAL]} Janitors&lt;/color&gt; can take a break at the same time ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoNurses">&lt;color=red&gt;{[ALLOWED]} of {[TOTAL]} Nurses&lt;/color&gt; can take a break at the same time ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Morale">Staff Morale</string>
  <string name="Menu/Overview Menu/Staff/MoraleColumn">Morale</string>
  <string name="Menu/Overview Menu/Staff/Needs">Needs</string>
  <string name="Menu/Overview Menu/Staff/NumberColumn">Number</string>
  <string name="Menu/Overview Menu/Staff/PaySatisfaction">Pay Satisfaction</string>
  <string name="Menu/Overview Menu/Staff/ReadyForPromotion">staff ready for promotion</string>
  <string name="Menu/Overview Menu/Staff/ReadyForTraining">staff ready for training</string>
  <string name="Menu/Overview Menu/Staff/RoomPrestige">Room Prestige</string>
  <string name="Menu/Overview Menu/Staff/StaffDevelopment">Staff Development</string>
  <string name="Menu/Overview Menu/Staff/StaffEnergy">Staff Energy</string>
  <string name="Menu/Overview Menu/Staff/StaffOverview">Staff Overview</string>
  <string name="Menu/Overview Menu/Staff/StaffPromoted">staff promoted in the last 12 months</string>
  <string name="Menu/Overview Menu/Staff/StaffPromotions">Staff Promotions</string>
  <string name="Menu/Overview Menu/Staff/StaffRank">Staff Rank</string>
  <string name="Menu/Overview Menu/Staff/StaffStatus">Staff Status/Morale</string>
  <string name="Menu/Overview Menu/Staff/StaffTrained">staff trained in the last 12 months</string>
  <string name="Menu/Overview Menu/Staff/StaffTraining">Staff Training</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarEnergy">The average energy of all staff</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalAttractiveness">The average attractiveness of the hospital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalHygiene">The average hygiene rating in the hospital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalTemperature">The thermal comfort rating of the hospital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarNeeds">The average satisfaction of hunger, thirst and toilet-need</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarPaySatisfaction">The average pay satisfaction of all staff</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarRoomPrestige">The average prestige rating of all rooms in the hospital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarStaffMorale">The average happiness of all staff</string>
  <string name="Menu/Overview Menu/Staff/TypeColumn">Type</string>
  <string name="Menu/Overview Menu/Staff/WageBill">Total Annual Wage Bill</string>
  <string name="Menu/Overview Menu/TrendTooltips/General">Shows the percentage change from the value {[NUM_MONTHS]} months ago to the current value</string>
  <string name="Menu/Patients/Patient">Patient</string>
  <string name="Menu/Patients/PatientCount_CS">Patients: {0}</string>
  <string name="Menu/Patients/Patients">Patients</string>
  <string name="Menu/Patients/Status">Status</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Enter_Code">And enter code</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Instruction">To link your account with Amazon please visit</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Title">Link Amazon Account</string>
  <string name="Menu/Preferences/AmazonPromo/Restart_Game">Amazon account linked successfully. This will need you to restart the game to take effect. Do you want to restart now?</string>
  <string name="Menu/Preferences/Audio/DJVolumeLabel">DJ Volume</string>
  <string name="Menu/Preferences/Audio/MasterVolumeLabel">Master volume</string>
  <string name="Menu/Preferences/Audio/MusicVolumeLabel">Music volume</string>
  <string name="Menu/Preferences/Audio/SFXVolumeLabel">SFX volume</string>
  <string name="Menu/Preferences/Audio/TannoyVolumeLabel">Tannoy volume</string>
  <string name="Menu/Preferences/BindingInstruction">Press a button on your keyboard</string>
  <string name="Menu/Preferences/CancelBindingInstruction">Press the Escape key to cancel and remove the key binding</string>
  <string name="Menu/Preferences/Control/ActionBeingBound">Binding key for action:\\n{[ACTION]}</string>
  <string name="Menu/Preferences/Control/EnableEdgeScrollingLabel">Enable Edge Scrolling</string>
  <string name="Menu/Preferences/Control/MouseDirectionRotateLabel">Mouse Direction Rotate Item\\n</string>
  <string name="Menu/Preferences/Control/UseRoomItemSnapLabel">Use Room Item Snap</string>
  <string name="Menu/Preferences/Control/UseWallMagnetism">Use Wall Magnetism (experimental)</string>
  <string name="Menu/Preferences/Credits">Credits</string>
  <string name="Menu/Preferences/GUI/Advisor">Advisor Messages</string>
  <string name="Menu/Preferences/GUI/Advisor/High_Priority">High Priority Only</string>
  <string name="Menu/Preferences/GUI/Advisor/No_Low_Priority">Exclude Low Priority</string>
  <string name="Menu/Preferences/GUI/Advisor/None">Off</string>
  <string name="Menu/Preferences/GUI/Advisor/Show_Everything">Show everything</string>
  <string name="Menu/Preferences/GUI/Advisor/Very_High_Priority">Very High Priority Only</string>
  <string name="Menu/Preferences/GUI/Camera_Follow">Camera Follow on Click</string>
  <string name="Menu/Preferences/GUI/Hold/Visualisation">Visualisation Info on Hold</string>
  <string name="Menu/Preferences/GUI/Hover/Character">Character Hover Info</string>
  <string name="Menu/Preferences/GUI/Hover/Item">Item Hover Info</string>
  <string name="Menu/Preferences/GUI/Hover/Queue">Queue Hover Info</string>
  <string name="Menu/Preferences/GUI/Hover/Visualisation">Visualisation Info on Hover</string>
  <string name="Menu/Preferences/GUI/Popups/Money">Pop-up Money Notifiers</string>
  <string name="Menu/Preferences/GUI/Popups/Text">Pop-up Text Notifiers</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Character">Character Status Icons</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Item">Item Status Icons</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Rooms">Room Status Icons</string>
  <string name="Menu/Preferences/GUI/Tooltips">Tooltips</string>
  <string name="Menu/Preferences/Game/AutoSaveOnLevelChangeLabel">Autosave when changing hospital</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequencyLabel">Career autosave frequency</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_Disabled">Disabled</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_EveryChange">Every change</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_ImportantChangesOnly">Important changes only</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_MostChanges">Most changes</string>
  <string name="Menu/Preferences/Game/Epic_Link_Description">To engage in multiplayer activities with both your Steam friends and Epic Games friends, you need to link your Steam account to Epic Online Services. If you decline, you can still play with your Steam friends.\\n\\nDo you want to link your Steam and Epic accounts?</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Button">Log In to Epic Online Services\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Tooltip">By logging in to Epic Online Services with your Steam account, you will be able to engage in multiplayer activities with both your Steam friends and Epic Games friends.\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Button">Log Out Of Epic Online Services\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Tooltip">Logging out of Epic Online Services means you will no longer be able to invite your Epic Games friends to multiplayer activities, but you can still invite your Steam friends.\r</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequencyLabel">Level autosave frequency</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Disabled">Disabled</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every3Months">Every 3 months</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every6Months">Every 6 months</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryMonth">Every month</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryYear">Every year</string>
  <string name="Menu/Preferences/Game/LogLevel_Label">Log Level</string>
  <string name="Menu/Preferences/Game/LogLevel_Tooltip">Minimum log level to write to log file.\\n\\nSet this to Info if trying to diagnose problems, or if instructed to by support.</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Debug">Debug</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Error">Error</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Fatal">Fatal</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Information">Info</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Verbose">Verbose</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Warning">Warning</string>
  <string name="Menu/Preferences/Game/NumRollingAutoSavesLabel">Number of save backups to keep</string>
  <string name="Menu/Preferences/Game/OnlineVisibilityToggleLabel">Online Visibility</string>
  <string name="Menu/Preferences/Game/RollManualSavesLabel">Roll manual Saves</string>
  <string name="Menu/Preferences/Game/WorkshopHelp">Open workshop wiki</string>
  <string name="Menu/Preferences/Item_Rotation_Sensitivity">Item Rotation Sensitivity</string>
  <string name="Menu/Preferences/KeyboardBindingConflictWarning">Warning! The same keyboard button is used for multiple actions!</string>
  <string name="Menu/Preferences/Language/LanguageAudioLabel">Language (Audio)</string>
  <string name="Menu/Preferences/Language/LanguageLabel">Language</string>
  <string name="Menu/Preferences/Language/de">German (Deutsch)</string>
  <string name="Menu/Preferences/Language/en">English (English)</string>
  <string name="Menu/Preferences/Language/es">Spanish (Español)</string>
  <string name="Menu/Preferences/Language/fr">French (Français)</string>
  <string name="Menu/Preferences/Language/it">Italian (Italiano)</string>
  <string name="Menu/Preferences/Language/ko">Korean (한국어)</string>
  <string name="Menu/Preferences/Language/pl">Polish (Polski)</string>
  <string name="Menu/Preferences/Language/pt-BR">Brazilian Portuguese (Português do Brasil)</string>
  <string name="Menu/Preferences/Language/ru">Russian (Русский)</string>
  <string name="Menu/Preferences/Language/zh-CN">Simplified Chinese (简体中文)</string>
  <string name="Menu/Preferences/Language/zh-TW">Traditional Chinese (繁體中文)</string>
  <string name="Menu/Preferences/Language/zh-cmn">Mandarin (普通话)</string>
  <string name="Menu/Preferences/ResetKeyboardBindings">Reset Keyboard Bindings</string>
  <string name="Menu/Preferences/ResetToDefault">Default</string>
  <string name="Menu/Preferences/Video/AdvancedQualitySettings">Advanced Settings</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion">Ambient Occlusion</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion_Tooltip">Enables ambient occlusion, which increases lighting quality in dark corners.\\n\\nDisable to increase graphics performance.</string>
  <string name="Menu/Preferences/Video/AnisoTexturesLabel">Anisotropic Textures</string>
  <string name="Menu/Preferences/Video/AnisoTextures_Tooltip">Enables anisotropic filtering for all textures, or can be enabled for some textures only.\\n\\nThis improves quality of textures viewed at glancing angles.\\n\\nDisable to increase graphics performance.</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Disable_CS">Disable</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Enable_CS">Some Textures</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_ForceEnable_CS">Enable</string>
  <string name="Menu/Preferences/Video/Antialiasing">Anti-aliasing</string>
  <string name="Menu/Preferences/Video/Antialiasing_Tooltip">Enables anti-aliasing, which reduces jagged edges.\\n\\nDisable to increase graphics performance.</string>
  <string name="Menu/Preferences/Video/ApplyResolutionButton">Apply</string>
  <string name="Menu/Preferences/Video/BasicSettings">Basic Settings</string>
  <string name="Menu/Preferences/Video/Bloom">Bloom</string>
  <string name="Menu/Preferences/Video/Bloom_Tooltip">Enables bloom, which makes bright parts of the scene look nicer.\\n\\nDisable to increase graphics performance.</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Label">Character Draw Distance</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Tooltip">Chooses distance that characters start fading out. Higher draw distance keeps characters in view at longer distances. Choose a lower setting to improve CPU and graphics performance.</string>
  <string name="Menu/Preferences/Video/DepthOfField">Depth Of Field</string>
  <string name="Menu/Preferences/Video/DepthOfField_Tooltip">Enables depth of field, which subtly blurs near and far parts of the scene.\\n\\nDisable to increase graphics performance.</string>
  <string name="Menu/Preferences/Video/FullScreenLabel">Fullscreen</string>
  <string name="Menu/Preferences/Video/FullScreenModeLabel">Fullscreen Mode</string>
  <string name="Menu/Preferences/Video/FullScreenMode_ExclusiveFullScreen">Exclusive Fullscreen</string>
  <string name="Menu/Preferences/Video/FullScreenMode_FullScreenWindow">Fullscreen Window</string>
  <string name="Menu/Preferences/Video/FullScreenMode_MaximizedWindow">Maximized Window</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Tooltip">Chooses between fullscreen modes.</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Windowed">Windowed</string>
  <string name="Menu/Preferences/Video/FullScreen_Tooltip">Sets the game to take up the whole of the display.</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality">Hospital Lighting Quality</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_High">High</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Low">Low</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Medium">Medium</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Tooltip">Chooses between options for hospital interior lighting quality.\\n\\nHigher quality includes more effects, e.g. ceiling light reflections.\\n\\nChoose a lower setting to increase graphics performance.</string>
  <string name="Menu/Preferences/Video/LightFadeDistance">Light Fade Distance</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Far">Far</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Medium">Medium</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Near">Near</string>
  <string name="Menu/Preferences/Video/MapWater">Map Water Quality</string>
  <string name="Menu/Preferences/Video/MapWater_High">High</string>
  <string name="Menu/Preferences/Video/MapWater_Low">Low</string>
  <string name="Menu/Preferences/Video/MapWater_Medium">Medium</string>
  <string name="Menu/Preferences/Video/MaxFPS_Label">Maximum FPS</string>
  <string name="Menu/Preferences/Video/MaxFPS_Tooltip">Limits the maximum framerate the game can run at.\\n\\nLower this if you find your machine is running too hot or loud.</string>
  <string name="Menu/Preferences/Video/Particles">Particles</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_High">High</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_Low">Low</string>
  <string name="Menu/Preferences/Video/Particles_Tooltip">Change how many particle effects are visible in the environment.\\n\\nLowering the particle quality level will improve performance but reduce visual quality.</string>
  <string name="Menu/Preferences/Video/QualityLabel">Graphics Quality Preset</string>
  <string name="Menu/Preferences/Video/QualitySetting_High">High</string>
  <string name="Menu/Preferences/Video/QualitySetting_Low">Low</string>
  <string name="Menu/Preferences/Video/QualitySetting_Medium">Medium</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very High">Very High</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very Low">Very Low</string>
  <string name="Menu/Preferences/Video/Quality_Tooltip">Chooses between several graphics quality presets.\\n\\nHigher presets offer better graphics quality, but lower performance.\\n\\nLower presets reduce graphics quality for better performance.</string>
  <string name="Menu/Preferences/Video/ReloadingTextures">Reloading Textures</string>
  <string name="Menu/Preferences/Video/ReloadingTexturesDetail">Depending on your system, this can take up to a few minutes.</string>
  <string name="Menu/Preferences/Video/ResolutionChanged">Resolution change applied. Accept?</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Accept">Accept</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Timeout_CS">Will revert in [{0}]...</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Undo">Undo</string>
  <string name="Menu/Preferences/Video/ResolutionLabel">Resolution</string>
  <string name="Menu/Preferences/Video/Resolution_Tooltip">Sets window resolution.\\n\\nHigher resolution makes the whole game appear sharper.\\n\\nReduce resolution to increase CPU and graphics performance.</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Label">Shader Quality</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Tooltip">Chooses overall level of shader quality.\\n\\nHigher quality includes more graphics effects.\\n\\nChoose a lower setting to improve graphics performance.</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance">Shadow Fade Distance</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Far">Far</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Medium">Medium</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Near">Near</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Tooltip">Chooses distance to fade shadows out completely.\\n\\nHigher distance keeps shadows in view for longer.\\n\\nChoose a lower setting to increase graphics and CPU performance.</string>
  <string name="Menu/Preferences/Video/ShadowQualityLabel">Shadow Quality</string>
  <string name="Menu/Preferences/Video/ShadowQuality_All_CS">Enable</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Disable_CS">Disable</string>
  <string name="Menu/Preferences/Video/ShadowQuality_HardOnly_CS">Hard Shadows Only</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Tooltip">Enables high quality soft shadows, or can be set to lower quality hard shadows.\\n\\nDisable or choose a lower setting to increase graphics and CPU performance.</string>
  <string name="Menu/Preferences/Video/ShadowResolutionLabel">Shadow Resolution</string>
  <string name="Menu/Preferences/Video/ShadowResolution_High_CS">High</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Low_CS">Low</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Medium_CS">Medium</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Tooltip">Chooses shadow resolution level.\\n\\nHigher shadow resolution looks sharper.\\n\\nChoose a lower setting to increase graphics performance.</string>
  <string name="Menu/Preferences/Video/ShadowResolution_VeryHigh_CS">Very High</string>
  <string name="Menu/Preferences/Video/TextureQualityLabel">Texture Detail</string>
  <string name="Menu/Preferences/Video/TextureQuality_Eigth_CS">1/8 Size</string>
  <string name="Menu/Preferences/Video/TextureQuality_Full_CS">Full Size</string>
  <string name="Menu/Preferences/Video/TextureQuality_Half_CS">1/2 Size</string>
  <string name="Menu/Preferences/Video/TextureQuality_Quarter_CS">1/4 Size</string>
  <string name="Menu/Preferences/Video/TextureQuality_Tooltip">Chooses different sizes of texture to use.\\n\\nReduce texture detail to improve graphics performance, particularly if you have low video memory.</string>
  <string name="Menu/Preferences/Video/VSyncLabel">Vertical Sync</string>
  <string name="Menu/Preferences/Video/VSync_Double_CS">On (Double)</string>
  <string name="Menu/Preferences/Video/VSync_Off_CS">Off</string>
  <string name="Menu/Preferences/Video/VSync_On_CS">On</string>
  <string name="Menu/Preferences/Video/VSync_Tooltip">Synchronises the game framerate with your display's refresh rate.\\n\\nReduces screen tearing, but may increase input delay.</string>
  <string name="Menu/Preferences/Video/WindowSettings">Window Settings</string>
  <string name="Menu/Preferences/Video/WorldDetail_Label">World Detail</string>
  <string name="Menu/Preferences/Video/WorldDetail_Tooltip">Chooses overall detail level of the world.\\n\\nHigher world detail keeps more detail in view at longer view distances.\\n\\nChoose a lower setting to improve CPU and graphics performance.</string>
  <string name="Menu/Prices/AllPrices_CS">All Prices</string>
  <string name="Menu/Prices/ChargeRate">Charge Rate</string>
  <string name="Menu/Prices/ItemName">Item Name</string>
  <string name="Menu/Prices/ModifyAll_CS">Modify All</string>
  <string name="Menu/Prices/PrefixDiagnosis_CS">Diagnosis</string>
  <string name="Menu/Prices/PrefixTreatment_CS">Treatment</string>
  <string name="Menu/Prices/PriceIncrease">% Price Increase</string>
  <string name="Menu/Prices/PriceReputation">Price Reputation</string>
  <string name="Menu/Prices/Prices">Prices</string>
  <string name="Menu/Prices/TooltipModifyMinus_CS">Decrease all price modifiers by {[PERCENT]}</string>
  <string name="Menu/Prices/TooltipModifyPlus_CS">Increase all price modifiers by {[PERCENT]}</string>
  <string name="Menu/Prices/TooltipModifyReset_CS">Reset all price modifiers to zero</string>
  <string name="Menu/Research/GreenLightFee">Green Light Fee</string>
  <string name="Menu/Research/Output_CS">Output</string>
  <string name="Menu/Research/ResearchProgress">Research Progress</string>
  <string name="Menu/Research/SelectAProject">Select a Project</string>
  <string name="Menu/Research/StartProjectButton">Start Project</string>
  <string name="Menu/Research/TitleResearch">Research</string>
  <string name="Menu/Research/TitleStartProject">Start a Research project</string>
  <string name="Menu/Ribbon Menu/AllStaffCount_Tooltip">Staff Employed: {[EMPLOYED]}\\nJob Applicants: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/AssistantsCount_Tooltip">Assistants Employed: {[EMPLOYED]}\\nJob Applicants: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/DoctorCount_Tooltip">Doctors Employed: {[EMPLOYED]}\\nJob Applicants: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/FilterButton">Filter</string>
  <string name="Menu/Ribbon Menu/Grid Toggle Button">Toggle between grid and list views</string>
  <string name="Menu/Ribbon Menu/JanitorsCount_Tooltip">Janitors Employed: {[EMPLOYED]}\\nJob Applicants: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/NurseCount_Tooltip">Nurses Employed: {[EMPLOYED]}\\nJob Applicants: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire">Hire</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_ApplicantSlotLocked">Increase Hospital Level to {[LEVEL]} to unlock</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVApplicantLevel">Level {[LEVEL]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVEmploymentReferenceTitle">Employment Reference</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVHiringFee">Recruitment Fee</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_HireStaffButton">Hire</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_RejectStaffButton">Reject</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AllCategory">All</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AssistantsCategory">Assistants</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_DoctorsCategory">Doctors</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_JanitorsCategory">Janitors</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_NursesCategory">Nurses</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Name">Name</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Qualifications">Qualifications</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Rank">Ability</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Salary">Salary</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Items">Items</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_CS">Assistant</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_Qualification_CS">Assistant with {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_CS">Doctor</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_Qualification_CS">Doctor with {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_CS">Janitor</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_Qualification_CS">Janitor with {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_CS">Nurse</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_Qualification_CS">Nurse with {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredStaff_Title_CS">&lt;b&gt;Staff:&lt;/b&gt;</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Rooms">Rooms</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_SearchPlaceholder">Search...</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCountNone_CS">None in the hospital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCount_CS">{[COUNT]} in the hospital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCountNone_CS">None in the hospital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCount_CS">{[COUNT]} in the hospital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_UnlockMessage_CS">&lt;color=#2B00FF&gt;Unlock for {[SILVER]}\\n(Current Total {[AVAILABLE]})&lt;/color&gt;</string>
  <string name="Menu/RoomChecklist/ChecklistDescription">Check list description</string>
  <string name="Menu/RoomCustomisation/ApplyToAllRoomsOfType">Apply to all Rooms of this Type</string>
  <string name="Menu/RoomCustomisation/Floors">Floors</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Description">Not that kind of chip. A different kind of chip.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Name">Chips</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Description">One of these colours has only recently been discovered.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Name">Atrium</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Description">Most people that like hexagons will like this pattern... I'd have thought.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Name">Snow Bees</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Description">Cake the floor.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Name">Battenbrown</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Description">Make the ground vaguely delicious.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Name">Marshmallow</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Description">If you notice the cats moving, please alert hospital staff.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Name">Feline</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Description">Purely aesthetic, doesn't require power.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Name">Circuits</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Description">Doesn't look flat, but is, in fact, flat.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Name">Cuboidal</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Description">Provocative decor from Two Point County artist and designer Zara Fitzpocket.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Name">Whiffs of Blue</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Description">Just a name, not structurally unsound.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Name">Woodworm</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Description">Inspired by fishes.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Name">Scales</string>
  <string name="Menu/RoomCustomisation/Title">Room Customisation</string>
  <string name="Menu/RoomCustomisation/Walls">Walls</string>
  <string name="Menu/RoomCustomisation/Walls_Inner">Inner Walls</string>
  <string name="Menu/RoomCustomisation/Walls_Outer">Outer Walls</string>
  <string name="Menu/RoomSizeUI/HeightAbbr">H</string>
  <string name="Menu/RoomSizeUI/WidthAbbr">W</string>
  <string name="Menu/RoomTemplates_LockedCustomisation_CS">Template contains locked customisation option.</string>
  <string name="Menu/RoomTemplates_LockedItem_CS">Template contains one or more locked items.</string>
  <string name="Menu/RoomTemplates_LockedRoomType_CS">Room type not yet available.</string>
  <string name="Menu/RoomTemplates_MissingUGCItem_CS">Template contains missing user-generated content.</string>
  <string name="Menu/RoomTemplates_TemplateIncomplete_Title_CS">Template Incomplete</string>
  <string name="Menu/RoomTemplates_TemplateUnavailable_Title_CS">Template Unavailable</string>
  <string name="Menu/RoomTemplates_Toggle_CS">Toggle Room Templates</string>
  <string name="Menu/Sandbox/Cash_CS">Cash</string>
  <string name="Menu/Sandbox/Challenges_Disasters_CS">Disasters</string>
  <string name="Menu/Sandbox/Challenges_Epidemics_CS">Epidemics</string>
  <string name="Menu/Sandbox/Challenges_Patients_CS">Patient Emergencies</string>
  <string name="Menu/Sandbox/Challenges_Staff_CS">Staff Challenges</string>
  <string name="Menu/Sandbox/Challenges_VIPs_CS">VIP Visits</string>
  <string name="Menu/Sandbox/CloudHospitals">User Hospitals</string>
  <string name="Menu/Sandbox/Corrupt_Description_CS">This sandbox save appears to be corrupt and won't load.\\n\\nRestore an old backup, or head to support.sega.co.uk to check for solutions or report the problem.</string>
  <string name="Menu/Sandbox/CreateHospital">Create a Hospital</string>
  <string name="Menu/Sandbox/CreateSandboxHospital">Create Sandbox Hospital</string>
  <string name="Menu/Sandbox/Delete">Delete</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningMessage_CS">Are you sure you want to delete this hospital? Your current progress will be lost, and the save file for this level will be deleted.</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningTitle_CS">Delete Hospital</string>
  <string name="Menu/Sandbox/DownloadedHospitals">Downloaded Hospitals</string>
  <string name="Menu/Sandbox/Edit">Edit</string>
  <string name="Menu/Sandbox/HospitalSettings">Hospital Settings</string>
  <string name="Menu/Sandbox/Illnesses_All">All over Time</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate">All from the Start</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate_Tooltip">All illnesses are active from the beginning.</string>
  <string name="Menu/Sandbox/Illnesses_All_Tooltip">All illnesses can appear. More difficult illnesses become active over time.</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot">Bigfoot</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot_Tooltip">Illnesses found in the Pointy Mountains (and Bigfoot DLC).</string>
  <string name="Menu/Sandbox/Illnesses_CS">Illnesses</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters">Close Encounters</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters_Tooltip">Illnesses found in the South of Two Point County (and Close Encounters DLC).</string>
  <string name="Menu/Sandbox/Illnesses_Easy">Easy</string>
  <string name="Menu/Sandbox/Illnesses_Easy_Tooltip">Illnesses that are easier to diagnose, with a higher chance of treatment success.</string>
  <string name="Menu/Sandbox/Illnesses_Hard">Hard</string>
  <string name="Menu/Sandbox/Illnesses_Hard_Tooltip">Illnesses that are harder to diagnose, with a lower chance of treatment success.</string>
  <string name="Menu/Sandbox/Illnesses_Jungle">Pebberley Island</string>
  <string name="Menu/Sandbox/Illnesses_Jungle_Tooltip">Illnesses found off of the mainland of Two Point County (and Pebberley Island DLC).</string>
  <string name="Menu/Sandbox/Illnesses_Medium">Medium</string>
  <string name="Menu/Sandbox/Illnesses_Medium_Tooltip">Illnesses that are moderately challenging to diagnose and treat.</string>
  <string name="Menu/Sandbox/Illnesses_Visual">Visible Symptoms Only</string>
  <string name="Menu/Sandbox/Illnesses_Visual_Tooltip">Only illnesses with visible symptoms are active.</string>
  <string name="Menu/Sandbox/IncomeMultiplier_CS">Income Multiplier</string>
  <string name="Menu/Sandbox/IncomeMultiplier_Tooltip">A modifier to the prices people will pay in this location, before any adjustments are made.</string>
  <string name="Menu/Sandbox/Items_CS">Items</string>
  <string name="Menu/Sandbox/JobApplicants_CS">Staff Hiring</string>
  <string name="Menu/Sandbox/JobApplicants_Default">Default</string>
  <string name="Menu/Sandbox/JobApplicants_Default_Tooltip">Staff for hire can be any rank, with a range of qualifications.</string>
  <string name="Menu/Sandbox/JobApplicants_Junior">All Junior</string>
  <string name="Menu/Sandbox/JobApplicants_Junior_Tooltip">All staff for hire are lowest rank, with no qualifications.</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents">Medical Students</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents_Tooltip">All doctors and nurses for hire are students, with no qualifications.</string>
  <string name="Menu/Sandbox/Kudosh_CS">Kudosh</string>
  <string name="Menu/Sandbox/LevelIcon_CS">Icon</string>
  <string name="Menu/Sandbox/LevelMap_CS">Map</string>
  <string name="Menu/Sandbox/LevelName_CS">Name</string>
  <string name="Menu/Sandbox/LoadCloudSave">Load</string>
  <string name="Menu/Sandbox/LoadCloudSave_Tooltip">Load this hospital and continue it as a new save-game</string>
  <string name="Menu/Sandbox/MapSelect">Map Select</string>
  <string name="Menu/Sandbox/MyHospitals">My Hospitals</string>
  <string name="Menu/Sandbox/NewHospital">New Hospital</string>
  <string name="Menu/Sandbox/Objectives_CS">Objectives</string>
  <string name="Menu/Sandbox/Objectives_Cures">Cure Patients</string>
  <string name="Menu/Sandbox/Objectives_CuresValue">Cure &amp; Expand</string>
  <string name="Menu/Sandbox/Objectives_Money">Moneymaker</string>
  <string name="Menu/Sandbox/Objectives_None">None</string>
  <string name="Menu/Sandbox/Objectives_ResearchTraining">Research &amp; Training</string>
  <string name="Menu/Sandbox/Objectives_StaffDevelopment">Staff Development</string>
  <string name="Menu/Sandbox/Off">Off</string>
  <string name="Menu/Sandbox/On">On</string>
  <string name="Menu/Sandbox/OpenWorkshop">Workshop</string>
  <string name="Menu/Sandbox/OverviewMessage">In Sandbox: Freeplay mode, you can create hospitals with your own custom settings. Run the hospital of your dreams, or your nightmares. The choice is yours.\\n\\nSelect a map, name your hospital, and choose how much cash and Kudosh you want to start with. Decide whether you want to unlock rooms, items and upgrades with research and Kudosh, or have them all available from the start. Set objectives and challenges, or turn them all off and make your own fun. Choose what types of illnesses you want to face, set the pace of patient arrivals, and adjust other settings for the level.\\n\\nWhen you're ready, click the Start button to open your new hospital. You can browse all of your sandbox hospitals in the My Hospitals tab, and continue to adjust the settings for each one.</string>
  <string name="Menu/Sandbox/PatientArrivalRate_CS">Patient Arrival Rate</string>
  <string name="Menu/Sandbox/PatientArrivalRate_Tooltip">A modifier to the rate at which patients arrive, after Hospital Level and Reputation are factored in.</string>
  <string name="Menu/Sandbox/Plots_AllOwned">All</string>
  <string name="Menu/Sandbox/Plots_CS">Plots Owned</string>
  <string name="Menu/Sandbox/Plots_Default">Default</string>
  <string name="Menu/Sandbox/Publish">Share</string>
  <string name="Menu/Sandbox/Publish_Tooltip">Upload this hospital to Steam Workshop</string>
  <string name="Menu/Sandbox/Reset">Reset</string>
  <string name="Menu/Sandbox/Rooms_CS">Rooms</string>
  <string name="Menu/Sandbox/Sandbox">Sandbox</string>
  <string name="Menu/Sandbox/SandboxMenu">Sandbox Menu</string>
  <string name="Menu/Sandbox/SelectHospital">Select a Hospital</string>
  <string name="Menu/Sandbox/SelectMap">Select a Map</string>
  <string name="Menu/Sandbox/Temperature_CS">Temperature</string>
  <string name="Menu/Sandbox/Temperature_Cold">Cold</string>
  <string name="Menu/Sandbox/Temperature_Hot">Hot</string>
  <string name="Menu/Sandbox/Temperature_Temperate">Temperate</string>
  <string name="Menu/Sandbox/Temperature_VeryCold">Very Cold</string>
  <string name="Menu/Sandbox/Temperature_VeryHot">Very Hot</string>
  <string name="Menu/Sandbox/Title">Sandbox: Freeplay</string>
  <string name="Menu/Sandbox/UnlockAll">All Unlocked</string>
  <string name="Menu/Sandbox/UnlockWithKudosh">Unlock with Kudosh</string>
  <string name="Menu/Sandbox/UnlockWithResearch">Unlock with Research</string>
  <string name="Menu/Sandbox/Upgrades_CS">Upgrades</string>
  <string name="Menu/Sandbox/UsesUnpublishedLocalUGC_Tooltip">This user-generated content is local to your machine. Consider publishing it before sharing this sandbox save, if you want others to have it!</string>
  <string name="Menu/Sandbox/UsesUnpublishedUGC_Tooltip">This user-generated content is local to the user that shared this save, so cannot be loaded.</string>
  <string name="Menu/SaveSlotScreen/Corrupt_CS">Corrupt</string>
  <string name="Menu/SaveSlotScreen/Corrupt_Description_CS">This career save appears to be corrupt and won't load.\\n\\nRestart the career, restore an old backup, or head to support.sega.co.uk to check for solutions or report the problem.</string>
  <string name="Menu/Saving...">Saving…</string>
  <string name="Menu/Select/Patient/Boredom">Boredom</string>
  <string name="Menu/Select/Patient/Discharge">Discharge</string>
  <string name="Menu/Select/Patient/TreatmentInfo">Treatment Info</string>
  <string name="Menu/Select/Patient/Triage">Triage</string>
  <string name="Menu/Select/Research/Move">Move</string>
  <string name="Menu/Select/Research/Sell">Sell</string>
  <string name="Menu/Select/Research/Shelve">Shelve</string>
  <string name="Menu/Select/Room/Attractiveness">Attractiveness</string>
  <string name="Menu/Select/Room/Edit">Edit</string>
  <string name="Menu/Select/Room/Hygiene">Hygiene</string>
  <string name="Menu/Select/Room/Objects">Objects</string>
  <string name="Menu/Select/Room/Queue">Queue</string>
  <string name="Menu/Select/Room/SelectQualification">Select Qualification to Teach</string>
  <string name="Menu/Select/Staff/All_CS">All</string>
  <string name="Menu/Select/Staff/AreYouSureFire_CS">Are you sure you want to fire {[STAFF]}?</string>
  <string name="Menu/Select/Staff/Assistants_CS">Assistants</string>
  <string name="Menu/Select/Staff/Decor">Decor</string>
  <string name="Menu/Select/Staff/Doctors_CS">Doctors</string>
  <string name="Menu/Select/Staff/FireStaffNotification_CS">Fire Staff</string>
  <string name="Menu/Select/Staff/Hunger">Hunger</string>
  <string name="Menu/Select/Staff/Hygiene">Hygiene</string>
  <string name="Menu/Select/Staff/Janitors_CS">Janitors</string>
  <string name="Menu/Select/Staff/Nurses_CS">Nurses</string>
  <string name="Menu/Select/Staff/Thirst">Thirst</string>
  <string name="Menu/Select/Staff/Toilet">Toilet</string>
  <string name="Menu/Select/Staff/Warmth">Warmth</string>
  <string name="Menu/Select/Staff/XP">XP</string>
  <string name="Menu/SelectMenuPatient/OpenMessage_CS">Open message</string>
  <string name="Menu/SelectMenuPatient/QueueDown_CS">Queue down</string>
  <string name="Menu/SelectMenuPatient/QueueUp_CS">Queue up</string>
  <string name="Menu/SelectMenuPatient/SendHome_CS">Send home</string>
  <string name="Menu/SelectMenuPatient/Triage_CS">Triage</string>
  <string name="Menu/SelectMenuPatient/Vaccinate_CS">Vaccinate</string>
  <string name="Menu/Select_BuyHospitalPlot_CS">Buy hospital plot</string>
  <string name="Menu/Select_HospitalPlot_CS">Days to Build: {[DAYS]}\\nPlot Size: {[SIZE]} m&lt;sup&gt;2&lt;/sup&gt;</string>
  <string name="Menu/Select_Patient_ChanceOfCuring_CS">Chance of Curing: {[MIN]}-{[MAX]}%</string>
  <string name="Menu/Select_Research_SelectProject_CS">Select a Project</string>
  <string name="Menu/Select_Room_Close_CS">Close</string>
  <string name="Menu/Select_Room_Open_CS">Open</string>
  <string name="Menu/Select_Room_StatusClosed_CS">Status: Closed</string>
  <string name="Menu/Select_Room_StatusOpen_CS">Status: Open</string>
  <string name="Menu/Select_StartPlotChallenge">Start Challenge</string>
  <string name="Menu/SelectedHospital/FriendsPlaying">Friends who have played this level</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayMonthsOnly_CS">Hospital Age: {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsAndMonths_CS">Hospital Age: {[YEARS_STRING]}, {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsOnly_CS">Hospital Age: {[YEARS_STRING]} </string>
  <string name="Menu/SelectedHospital/HospitalAgeMonths_CS">{[MONTHS]} Months[i2p_One]{[MONTHS]} Month</string>
  <string name="Menu/SelectedHospital/HospitalAgeYears_CS">{[YEARS]} Years[i2p_One]{[YEARS]} Year</string>
  <string name="Menu/SelectedHospital/HospitalDate_CS">Hospital Date</string>
  <string name="Menu/StafPayReview/YearlyCashFlow_CS">Yearly Cash Flow</string>
  <string name="Menu/StafPayReview/YearlyIncome_CS">Yearly Income</string>
  <string name="Menu/StafPayReview/YearlyWages_CS">Yearly Wages</string>
  <string name="Menu/Staff Menu/Ability">Ability</string>
  <string name="Menu/Staff Menu/JobToggle/AllowedQualification_CS">{[JOB]}: Allowed\\nQualified in {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/Allowed_CS">{[JOB]}: Allowed</string>
  <string name="Menu/Staff Menu/JobToggle/LockedAllowed_CS">{[JOB]}: Allowed\\nRoderick will work anywhere he can.</string>
  <string name="Menu/Staff Menu/JobToggle/LockedQualification_CS">{[JOB]}: Allowed\\nQualified in {[QUALIFICATION]}\\nRoderick will work anywhere he can.</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowedQualification_CS">{[JOB]}: Not Allowed\\nQualified in {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowed_CS">{[JOB]}: Not Allowed</string>
  <string name="Menu/Staff Menu/JobToggle/Unqualified_CS">{[JOB]}: N/A\\nUnqualified in {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/OtherOutgoings">Other Expenses</string>
  <string name="Menu/Staff Menu/PaySatisfaction">Pay Satisfaction</string>
  <string name="Menu/Staff Menu/RevertChanges">Revert Changes</string>
  <string name="Menu/Staff Menu/Satisfaction">Satisfaction</string>
  <string name="Menu/Staff Menu/SatisfyPayRequest">Satisfy Pay Request</string>
  <string name="Menu/Staff Menu/SatisfyPayRequests">Satisfy Pay Requests</string>
  <string name="Menu/Staff Menu/SatisyAllPayRequests">Satisfy All Pay Requests</string>
  <string name="Menu/Staff Menu/StaffHappiness">Happiness</string>
  <string name="Menu/Staff Menu/StaffName">Staff Name</string>
  <string name="Menu/Staff Menu/YearlyCashFlow">12 mth Profit</string>
  <string name="Menu/Staff Menu/YearlyIncome">12 mth Revenue</string>
  <string name="Menu/Staff Menu/YearlyWages">Annual Wages</string>
  <string name="Menu/StaffCustomisation/AmazonPromo_Ninja">Stealth Mode</string>
  <string name="Menu/StaffCustomisation/ApplyToAllAssistantsButton">Apply to all Assistants</string>
  <string name="Menu/StaffCustomisation/ApplyToAllDoctorsButton">Apply to all Doctors</string>
  <string name="Menu/StaffCustomisation/ApplyToAllJanitorsButton">Apply to all Janitors</string>
  <string name="Menu/StaffCustomisation/ApplyToAllNursesButton">Apply to all Nurses</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Gastronomy">Gastronomist</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Letterman">Campus Jacket</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Bunny">Bunny Ears</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_DayOfTheDead">Festival Face</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Disguise">Mask of Mystery</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Drinks">Bev Brain</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Horse">Horse Head</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Venetian">Masquerade Masque</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Viking">Horny Helmet</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wizard">Wizard Chops</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wolf">Wolf Wear </string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_60s">Groovy Garb</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_70s">Disco Shawl</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_80s">Leisure Flare</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Spicy\" is a reference to the Spice Girls. If you can't work this out in your language (watch out for PEGI 3 rating), just any reference to the UK or the Union Jack will be fine.</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s">Spicy Smock</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Egyptian">Pyramid Dreams</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Fish">Something Fishy</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Ninja">Ninja Girdle</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Penguin">Penguin Suit</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Pirate">Scurvy Dog</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Roman">Roman Scandal</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Zombie">Dying Trend</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V2">Inverse</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V3">Godric's Choice</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V4">Aubergine</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V5">Lemon</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V6">Midnight</string>
  <string name="Menu/StaffCustomisation/Options/Default">Default</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V2">Blue Trim</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V3">Green Trim</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V4">Grey Body Stripes</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V5">Orange Arm Stripes</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V6">Turquoise Arm Stripes</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V2">Faded</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V3">Dark</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V4">Darker</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V5">Highly Visible Yellow</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V6">Highly Visible Orange</string>
  <string name="Menu/StaffCustomisation/Options/JingleJam_Santa">Jingle Jimjams</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V2">Green</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V3">Purple</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V4">Pale Green</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V5">Pale Blue</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V6">Inverse</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Amy">Amy</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Knuckles">Knuckles</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Sonic">Sonic</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Tails">Tails</string>
  <string name="Menu/StaffCustomisation/Title">Staff Customisation</string>
  <string name="Menu/StaffJobs/Level">Level</string>
  <string name="Menu/StaffJobs/NewApplicantInDays">New Applicant in</string>
  <string name="Menu/StaffJobs/Qualifications">Qualifications</string>
  <string name="Menu/StaffPayReview/AllPayIncrease_CS">All Pay {0}</string>
  <string name="Menu/TimeAndStats/FastForward">Fast Speed</string>
  <string name="Menu/TimeAndStats/Month_Expenses_Amount">Expenses: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_NetIncome_Amount">Profit/Loss: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_Revenue_Amount">Revenue: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/NormalSpeed">Normal Speed</string>
  <string name="Menu/TimeAndStats/Pause">Pause</string>
  <string name="Menu/TimeAndStats/PrestigeLevel_CS">Level</string>
  <string name="Menu/TimeAndStats/SlowSpeed">Slow Speed</string>
  <string name="Menu/TimeAndStats/Total_Silver">Silver: {[AMOUNT]}</string>
  <string name="Menu/Training/ButtonReset">Reset</string>
  <string name="Menu/Training/ButtonStartTraining">Start Training</string>
  <string name="Menu/Training/CoursesAvailable">Courses Available </string>
  <string name="Menu/Training/GuestTrainerCostCannotAfford_CS">Fees: &lt;color=red&gt;{[UPFRONTCOST]}&lt;/color&gt; + {[TRAININGCOST]} per Trainee</string>
  <string name="Menu/Training/GuestTrainerCost_CS">Fees: {[UPFRONTCOST]} + {[TRAININGCOST]} per Trainee</string>
  <string name="Menu/Training/GuestTrainer_Name_F_CS">Guest Trainer</string>
  <string name="Menu/Training/GuestTrainer_Name_M_CS">Guest Trainer</string>
  <string name="Menu/Training/NoneAvailable">None Available</string>
  <string name="Menu/Training/Room_Lacks_Power_Tooltip">There are no open training rooms</string>
  <string name="Menu/Training/SelectACourse">Select a Course</string>
  <string name="Menu/Training/SelectATrainee">Select a Trainee</string>
  <string name="Menu/Training/SelectATrainer">Select a Trainer</string>
  <string name="Menu/Training/StartATrainingCourse">Start a training course</string>
  <string name="Menu/Training/ToolTip_TraineeLearningSpeed_CS">Learning Speed: {[SPEED]}</string>
  <string name="Menu/Training/ToolTip_TrainerTeachingSpeed_CS">Teaching Speed: {[SPEED]}</string>
  <string name="Menu/Training/Trained">Trained</string>
  <string name="Menu/Training/TraineeSlotAvailable">Slot Available</string>
  <string name="Menu/Training/Trainees">Trainees</string>
  <string name="Menu/Training/TraineesAvailable">Trainees Available</string>
  <string name="Menu/Training/TrainersAvailable">Trainers Available</string>
  <string name="Menu/Training/TrainingCourseDaysRemainingUnknown_CS">Estimated Duration: Unknown</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_CS">Estimated Duration: {[DAYS]} Days[i2p_One]Estimated Duration: {[DAYS]} Day</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_Range_CS">Estimated Duration: {[MIN]}-{[MAX]} Days</string>
  <string name="Menu/Training/TrainingGuestTrainerCompletionFees_CS">Tuition Fees</string>
  <string name="Menu/Training/TrainingGuestTrainerTrainees_CS">Trainees</string>
  <string name="Menu/Training/TrainingGuestTrainerUnaffordable_CS">unaffordable</string>
  <string name="Menu/Training/TrainingGuestTrainerUpfrontCost_CS">Upfront Fee</string>
  <string name="Menu/Training/TrainingRooms">Training Rooms</string>
  <string name="Menu/UGC/BrowseSteamWorkshop">Browse Steam Workshop</string>
  <string name="Menu/UGC/Button_BrowseSteamWorkshop">Browse Workshop</string>
  <string name="Menu/UGC/Button_Create_CS">Create</string>
  <string name="Menu/UGC/Button_Delete">Delete</string>
  <string name="Menu/UGC/Button_Publish">Publish</string>
  <string name="Menu/UGC/Button_Publish_Tooltip">Publish to Steam Workshop</string>
  <string name="Menu/UGC/Button_Refresh">Refresh</string>
  <string name="Menu/UGC/Button_Subscribe">Subscribe</string>
  <string name="Menu/UGC/Button_Subscribe_All">Subscribe to all</string>
  <string name="Menu/UGC/Button_Update_CS">Update</string>
  <string name="Menu/UGC/Button_Workshop">Workshop</string>
  <string name="Menu/UGC/ContentType/Floor_CS">Floor</string>
  <string name="Menu/UGC/ContentType/Item_CS">Item</string>
  <string name="Menu/UGC/ContentType/MusicPack_CS">Music Pack</string>
  <string name="Menu/UGC/ContentType/Picture/AwardOffice_CS">Square Frame</string>
  <string name="Menu/UGC/ContentType/Picture/Canvas_CS">Canvas</string>
  <string name="Menu/UGC/ContentType/Picture/FrameExpensive_CS">Expensive Frame</string>
  <string name="Menu/UGC/ContentType/Picture/Frame_CS">Wooden Frame</string>
  <string name="Menu/UGC/ContentType/Picture/Poster_CS">Poster</string>
  <string name="Menu/UGC/ContentType/Picture_CS">Picture</string>
  <string name="Menu/UGC/ContentType/Rug/Circle_CS">Circle</string>
  <string name="Menu/UGC/ContentType/Rug/Corner_CS">Corner</string>
  <string name="Menu/UGC/ContentType/Rug/Long_CS">Long</string>
  <string name="Menu/UGC/ContentType/Rug/Oval_CS">Oval</string>
  <string name="Menu/UGC/ContentType/Rug/Standard_CS">Standard</string>
  <string name="Menu/UGC/ContentType/Rug_CS">Rug</string>
  <string name="Menu/UGC/ContentType/SandboxHospital_CS">Hospital</string>
  <string name="Menu/UGC/ContentType/Wall_CS">Wall</string>
  <string name="Menu/UGC/Cost">Cost</string>
  <string name="Menu/UGC/Cost_Tooltip">The price of this item</string>
  <string name="Menu/UGC/Description">Description</string>
  <string name="Menu/UGC/Description_Default">Enter item description ...</string>
  <string name="Menu/UGC/IconImage">Icon Image</string>
  <string name="Menu/UGC/IconImage_Description">Choose an image file to use for the icon</string>
  <string name="Menu/UGC/IconImage_Reset">Reset to default image</string>
  <string name="Menu/UGC/Image">Image</string>
  <string name="Menu/UGC/ImageBrowser/ImageFiles_CS">Image Files</string>
  <string name="Menu/UGC/ImageBrowser/MusicFiles_CS">Music Files</string>
  <string name="Menu/UGC/ImageBrowser/SelectIconImage_CS">Select an Icon Image</string>
  <string name="Menu/UGC/ImageBrowser/SelectImage_CS">Select an Image</string>
  <string name="Menu/UGC/ImageBrowser/SelectMusicFiles_CS">Select music file(s)</string>
  <string name="Menu/UGC/ImageBrowser/SelectPreviewImage_CS">Select a Preview Image</string>
  <string name="Menu/UGC/Image_Description">Choose an image file for this item</string>
  <string name="Menu/UGC/Image_OpenImageBrowser">Open image browser</string>
  <string name="Menu/UGC/Image_Rotate">Rotate image</string>
  <string name="Menu/UGC/Image_SelectionArea_Confirm_CS">Confirm image selection area</string>
  <string name="Menu/UGC/Image_SelectionArea_Edit_CS">Edit image selection area</string>
  <string name="Menu/UGC/Items/EditItem_CS">Edit item definition</string>
  <string name="Menu/UGC/Items/Title_Item_Create_CS">Create an Item</string>
  <string name="Menu/UGC/Items/Title_Item_Update_CS">Update Item</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Create_CS">Create Music Pack</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Update_CS">Update Music Pack</string>
  <string name="Menu/UGC/Items/Title_Picture_Create_CS">Create a Picture</string>
  <string name="Menu/UGC/Items/Title_Picture_Update_CS">Update Picture</string>
  <string name="Menu/UGC/Items/Title_Rug_Create_CS">Create a Rug</string>
  <string name="Menu/UGC/Items/Title_Rug_Update_CS">Update Rug</string>
  <string name="Menu/UGC/Items/UGCButtonTooltip">Create, share and download items</string>
  <string name="Menu/UGC/Items/ViewInSteamWorkshop_CS">View in Steam Workshop</string>
  <string name="Menu/UGC/Kudosh">Kudosh</string>
  <string name="Menu/UGC/Kudosh_Tooltip">The Kudosh required to unlock this item</string>
  <string name="Menu/UGC/Misc/ContentSourceLocal_CS">&lt;color=#0000FF&gt;Locally created content&lt;/color&gt;</string>
  <string name="Menu/UGC/Misc/ContentSourceWorkshop_CS">&lt;color=#0000FF&gt;Downloaded from Workshop&lt;/color&gt;</string>
  <string name="Menu/UGC/MissingItem_Name_CS">Missing User-Generated Item</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackBody_CS">You must have at least one music track enabled!</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackTitle_CS">Playlist Error</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsBody_CS">One or more tracks with duplicate file names were encountered, and have not been addded to the pack</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsTitle_CS">Music Pack Items</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitBody_CS">You have reached the maximum number {0} of allowed music tracks within a music pack</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitTitle_CS">Music Pack Items</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListBody_CS">This will set all your external music packs to disabled, and enable all Two Point Radio songs!\\n\\nAre you sure you want to proceed?</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListTitle_CS">Reset Music List</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedBody_CS">The current workshop publish operation has timed out</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedTitle_CS">Workshop Publish Failed</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeSequential_CS">Sequential</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeShuffle_CS">Shuffle</string>
  <string name="Menu/UGC/MusicPack/Tooltip/AddTrack">Add New Track</string>
  <string name="Menu/UGC/MusicPack/Tooltip/CreateNewMusicPack">Create a new music pack</string>
  <string name="Menu/UGC/MusicPack/Tooltip/EditLocalMusicPackItem">Edit Music Pack</string>
  <string name="Menu/UGC/MusicPack/Tooltip/ExpandMusicPackItem">Expand / Collapse music pack tracks</string>
  <string name="Menu/UGC/MusicPack/Tooltip/RemoveTrack">Remove track</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackAwaitingProcessing">This track is awaiting processing for Two Point Hospital Radio readiness!</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackBeingProcessed">This track is currently being processed for Two Point Hospital Radio readiness!</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackDecodeErrorsIcon">This track cannot be played due to errors encountered during decoding</string>
  <string name="Menu/UGC/MusicPack/TwoPointRadio_CS">Two Point Radio</string>
  <string name="Menu/UGC/MusicPack/UI/AddNewTrack">Add New Track</string>
  <string name="Menu/UGC/MusicPack/UI/ArtistNameLabel">Artist Name</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListBackButton">Back</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListDefaultsButton">Defaults</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditButton">Edit</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditLabel">Music List</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListPlaybackModeLabel">Playback</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListTitle">Music List</string>
  <string name="Menu/UGC/MusicPack/UI/PackNameLabel">Pack Name</string>
  <string name="Menu/UGC/MusicPack/UI/SongTitleLabel">Song Title</string>
  <string name="Menu/UGC/Name">Name</string>
  <string name="Menu/UGC/NameAndType_CS">{[NAME]} ({[TYPE]})</string>
  <string name="Menu/UGC/Name_Default">Enter item name ...</string>
  <string name="Menu/UGC/OpenSteamWorkshop">Open Steam Workshop</string>
  <string name="Menu/UGC/PromoPanel/Button">Open Steam Workshop</string>
  <string name="Menu/UGC/PromoPanel/Description">Create, share and download pictures, rugs, walls, floors, and sandbox hospitals.</string>
  <string name="Menu/UGC/PromoPanel/Title">Steam Workshop</string>
  <string name="Menu/UGC/PromoPanel/Title_InteriorDesigner">Interior Designer</string>
  <string name="Menu/UGC/Publish/Button_CreateAsNewItem">Create as New Item</string>
  <string name="Menu/UGC/Publish/Button_Create_CS">Create Workshop Item</string>
  <string name="Menu/UGC/Publish/Button_UpdateOther">Update Other</string>
  <string name="Menu/UGC/Publish/Button_Update_CS">Update Workshop Item</string>
  <string name="Menu/UGC/Publish/PackContents">This Pack Contains:</string>
  <string name="Menu/UGC/Publish/PackContents_CS">This Pack Contains:</string>
  <string name="Menu/UGC/Publish/Privacy_FriendsOnly">Friends Only</string>
  <string name="Menu/UGC/Publish/Privacy_Private">Hidden</string>
  <string name="Menu/UGC/Publish/Privacy_Public">Public</string>
  <string name="Menu/UGC/Publish/PublishToSteamWorkshop">Publish to Steam Workshop</string>
  <string name="Menu/UGC/Publish/ReadSteamWorkshopAgreement">Read Steam Workshop User Agreement</string>
  <string name="Menu/UGC/Publish/Title">Share on Steam Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopDescription">Workshop Description</string>
  <string name="Menu/UGC/Publish/WorkshopDescription_Default">Enter item description ...</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage">Workshop Preview Image</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage_Description">Choose an image file to display on Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopTitle">Workshop Title</string>
  <string name="Menu/UGC/Publish/WorkshopTitle_Default">Enter item title ...</string>
  <string name="Menu/UGC/RecommendedResolution_CS">Recommended resolution: {[WIDTH]} x {[HEIGHT]}</string>
  <string name="Menu/UGC/RoomCustomisation/EditFloor_CS">Edit floor definition</string>
  <string name="Menu/UGC/RoomCustomisation/EditWall_CS">Edit wall definition</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Create_CS">Create a Floor Covering</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Update_CS">Update Floor Covering</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Create_CS">Create a Wall Covering</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Update_CS">Update Wall Covering</string>
  <string name="Menu/UGC/RoomCustomisation/UGCButtonTooltip">Create, share and download walls and floors</string>
  <string name="Menu/UGC/RoomCustomisation/ViewInSteamWorkshop_CS">View in Steam Workshop</string>
  <string name="Menu/UGC/SubType">Sub-Type</string>
  <string name="Menu/UGC/Tooltip_LocalContent">User-generated item (local)</string>
  <string name="Menu/UGC/Tooltip_SubscribedContent">User-generated item (subscribed)</string>
  <string name="Menu/UGC/Tooltip_UGC">User-generated content</string>
  <string name="Menu/UGC/Tooltip_ViewSteamWorkshop">View in Steam Workshop</string>
  <string name="Menu/UGC/Type">Type</string>
  <string name="Menu/ViewYearlyReview/AnnualBonus">Annual Bonus</string>
  <string name="Menu/ViewYearlyReview/AwardCountdown">Awards Countdown</string>
  <string name="Menu/ViewYearlyReview/FullPayReview">Full Pay Review</string>
  <string name="Menu/ViewYearlyReview/IncomeLastYear">Income Last Year:</string>
  <string name="Menu/ViewYearlyReview/JobTitle">Job Title</string>
  <string name="Menu/ViewYearlyReview/Overview">Overview</string>
  <string name="Menu/ViewYearlyReview/Pay">Pay</string>
  <string name="Menu/ViewYearlyReview/PotentialAnnualBonus">Potential Annual Bonus</string>
  <string name="Menu/ViewYearlyReview/SponseredBy">Sponsered by Burp! Energy Drinks</string>
  <string name="Menu/ViewYearlyReview/Title">Awards &amp; Yearly Review</string>
  <string name="Menu/ViewYearlyReview/TotalStaffWages">Total Staff Wages:</string>
  <string name="Menu/ViewYearlyReview/ViewButton">View</string>
  <string name="Menu/ViewYearlyReview/WorklifeBalance">Worklife Balance</string>
  <string name="Menu/ViewYearlyReview/YearlyTargets">Yearly Targets</string>
  <string name="Menu/YearlyBusinessReview/MoraleHigh_CS">High</string>
  <string name="Menu/YearlyBusinessReview/MoraleLow_CS">Low</string>
  <string name="Menu/YearlyBusinessReview/MoraleMedium_CS">Medium</string>
  <string name="Menu/YearlyBusinessReview/MoraleNone_CS">Morale: None</string>
  <string name="Menu/YearlyBusinessReview/Morale_CS">Morale: {[VALUE]}</string>
  <string name="Menu/YearlyBusinessReview/NumAssistants_CS">{[VALUE]} Assistants</string>
  <string name="Menu/YearlyBusinessReview/NumDoctors_CS">{[VALUE]} Doctors</string>
  <string name="Menu/YearlyBusinessReview/NumJanitors_CS">{[VALUE]} Janitors</string>
  <string name="Menu/YearlyBusinessReview/NumNurses_CS">{[VALUE]} Nurses</string>
  <string name="Menu/YearlyBusinessReview/Reputation_CS">Reputation: +{[VALUE]}%</string>
  <string name="Menu/YearlyBusinessReview/TotalAllowed_CS">Total {[VALUE1]} , Allowed on a Break: {[VALUE2]} </string>
  <string name="Menu/YearlyReviewStats/AppraisalBad_CS">Bad</string>
  <string name="Menu/YearlyReviewStats/AppraisalFine_CS">Fine</string>
  <string name="Menu/YearlyReviewStats/AppraisalGreat_CS">Great</string>
  <string name="Menu/YearlyReviewStats/Appraisal_CS">Appraisal</string>
  <string name="Menu/YearlyReviewStats/CureRateOf_CS">Cure rate of {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelDownBy_CS">Hospital Level down by {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelUpBy_CS">Hospital Level up by {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueDownBy_CS">Hospital value down by {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueUpBy_CS">Hospital value up by {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/Income_CS">{[VALUE]} Income</string>
  <string name="Menu/YearlyReviewStats/IneffectiveTreatments_CS">{[VALUE]} Ineffective Treatments</string>
  <string name="Menu/YearlyReviewStats/NoChangeInLevel_CS">No change in Hospital Level</string>
  <string name="Menu/YearlyReviewStats/NoChangeInReputation_CS">No change in Reputation</string>
  <string name="Menu/YearlyReviewStats/NoChangeInValue_CS">No change in Hospital value</string>
  <string name="Menu/YearlyReviewStats/Outgoings_CS">{[VALUE]} Outgoings</string>
  <string name="Menu/YearlyReviewStats/PatientsCured_CS">{[VALUE]} Patients Cured</string>
  <string name="Menu/YearlyReviewStats/PatientsDeaths_CS">{[VALUE]} Patients Deaths</string>
  <string name="Menu/YearlyReviewStats/PatientsSentHome_CS">{[VALUE]} Patients Sent Home</string>
  <string name="Menu/YearlyReviewStats/Profit_CS">{[VALUE]} Profit</string>
  <string name="Menu/YearlyReviewStats/RageQuits_CS">{[VALUE]} Rage Quits</string>
  <string name="Menu/YearlyReviewStats/ReputationDownBy_CS">Reputation down by {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/ReputationUpBy_CS">Reputation up by {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/ResearchPointsEarned_CS">{[VALUE]} Research Points Earned</string>
  <string name="Menu/YearlyReviewStats/SilverEarned_CS">{[VALUE]} Kudosh Earned</string>
  <string name="Menu/YearlyReviewStats/StaffFired_CS">{[VALUE]} Staff Fired</string>
  <string name="Menu/YearlyReviewStats/StaffHired_CS">{[VALUE]} Staff Hired</string>
  <string name="Menu/YearlyReviewStats/StaffMorale_CS">{[VALUE]}% Staff Morale</string>
  <string name="Menu/YearlyReviewStats/StaffTrained_CS">{[VALUE]} Staff Trained</string>
  <string name="Menu/Yes">Yes</string>
  <string name="Misc/Assistants">Assistants</string>
  <string name="Misc/Balance_CS">Balance</string>
  <string name="Misc/Bonus">Bonus</string>
  <string name="Misc/ButtonAbandonChallenge">Abandon Challenge</string>
  <string name="Misc/ButtonClose_CS">Close</string>
  <string name="Misc/Cancel_CS">Cancel</string>
  <string name="Misc/CantLoad_CS">Can't continue</string>
  <string name="Misc/CantLoad_Corrupt_Tooltip_CS">Sorry, this save file appears to be corrupt, so it can't be loaded.</string>
  <string name="Misc/CantLoad_TooNew_Tooltip_CS">Sorry, this save file is from a newer version of the game, so it can't be loaded.</string>
  <string name="Misc/ColonSeparator_CS">: </string>
  <string name="Misc/Continue_CS">Continue</string>
  <string name="Misc/Day_CS">day</string>
  <string name="Misc/Days_CS">{[DAYS]} days[i2p_One]{[DAYS]} day</string>
  <string name="Misc/Details_CS">Details</string>
  <string name="Misc/DiagnosisRequired_CS">Diagnosis Required</string>
  <string name="Misc/Doctors">Doctors</string>
  <string name="Misc/EnterItemSearchText">Search ...</string>
  <string name="Misc/EnterName_CS">Enter name ...</string>
  <string name="Misc/EnterText_CS">Enter text ...</string>
  <string name="Misc/GoldenToilet_SignupDescription">Sign up for Hospital Pass to receive the latest news about Two Point Hospital, and to toilet in style with the golden toilet.</string>
  <string name="Misc/Installed">Installed</string>
  <string name="Misc/Janitors">Janitors</string>
  <string name="Misc/KeyCode/A">A</string>
  <string name="Misc/KeyCode/Alpha0">0</string>
  <string name="Misc/KeyCode/Alpha1">1</string>
  <string name="Misc/KeyCode/Alpha2">2</string>
  <string name="Misc/KeyCode/Alpha3">3</string>
  <string name="Misc/KeyCode/Alpha4">4</string>
  <string name="Misc/KeyCode/Alpha5">5</string>
  <string name="Misc/KeyCode/Alpha6">6</string>
  <string name="Misc/KeyCode/Alpha7">7</string>
  <string name="Misc/KeyCode/Alpha8">8</string>
  <string name="Misc/KeyCode/Alpha9">9</string>
  <string name="Misc/KeyCode/AltGr">AltGr</string>
  <string name="Misc/KeyCode/Ampersand">&amp;</string>
  <string name="Misc/KeyCode/Asterisk">*</string>
  <string name="Misc/KeyCode/At">@</string>
  <string name="Misc/KeyCode/B">B</string>
  <string name="Misc/KeyCode/BackQuote">`</string>
  <string name="Misc/KeyCode/Backslash">\</string>
  <string name="Misc/KeyCode/Backspace">Backspace</string>
  <string name="Misc/KeyCode/Break">Pause</string>
  <string name="Misc/KeyCode/C">C</string>
  <string name="Misc/KeyCode/CapsLock">Caps Lock</string>
  <string name="Misc/KeyCode/Caret">^</string>
  <string name="Misc/KeyCode/Clear">Clear</string>
  <string name="Misc/KeyCode/Colon">:</string>
  <string name="Misc/KeyCode/Comma">,</string>
  <string name="Misc/KeyCode/D">D</string>
  <string name="Misc/KeyCode/Delete">Delete</string>
  <string name="Misc/KeyCode/Dollar">$</string>
  <string name="Misc/KeyCode/DownArrow">Down</string>
  <string name="Misc/KeyCode/E">E</string>
  <string name="Misc/KeyCode/End">End</string>
  <string name="Misc/KeyCode/Equals">=</string>
  <string name="Misc/KeyCode/Escape">Escape</string>
  <string name="Misc/KeyCode/Exclaim">!</string>
  <string name="Misc/KeyCode/F">F</string>
  <string name="Misc/KeyCode/F1">F1</string>
  <string name="Misc/KeyCode/F10">F10</string>
  <string name="Misc/KeyCode/F11">F11</string>
  <string name="Misc/KeyCode/F12">F12</string>
  <string name="Misc/KeyCode/F13">F13</string>
  <string name="Misc/KeyCode/F14">F14</string>
  <string name="Misc/KeyCode/F15">F15</string>
  <string name="Misc/KeyCode/F2">F2</string>
  <string name="Misc/KeyCode/F3">F3</string>
  <string name="Misc/KeyCode/F4">F4</string>
  <string name="Misc/KeyCode/F5">F5</string>
  <string name="Misc/KeyCode/F6">F6</string>
  <string name="Misc/KeyCode/F7">F7</string>
  <string name="Misc/KeyCode/F8">F8</string>
  <string name="Misc/KeyCode/F9">F9</string>
  <string name="Misc/KeyCode/G">G</string>
  <string name="Misc/KeyCode/Greater">&gt;</string>
  <string name="Misc/KeyCode/H">H</string>
  <string name="Misc/KeyCode/Hash">#</string>
  <string name="Misc/KeyCode/Help">Help</string>
  <string name="Misc/KeyCode/Home">Home</string>
  <string name="Misc/KeyCode/I">I</string>
  <string name="Misc/KeyCode/Insert">Insert</string>
  <string name="Misc/KeyCode/J">J</string>
  <string name="Misc/KeyCode/K">K</string>
  <string name="Misc/KeyCode/Keypad0">Num 0</string>
  <string name="Misc/KeyCode/Keypad1">Num 1</string>
  <string name="Misc/KeyCode/Keypad2">Num 2</string>
  <string name="Misc/KeyCode/Keypad3">Num 3</string>
  <string name="Misc/KeyCode/Keypad4">Num 4</string>
  <string name="Misc/KeyCode/Keypad5">Num 5</string>
  <string name="Misc/KeyCode/Keypad6">Num 6</string>
  <string name="Misc/KeyCode/Keypad7">Num 7</string>
  <string name="Misc/KeyCode/Keypad8">Num 8</string>
  <string name="Misc/KeyCode/Keypad9">Num 9</string>
  <string name="Misc/KeyCode/KeypadDivide">Num /</string>
  <string name="Misc/KeyCode/KeypadEnter">Num Enter</string>
  <string name="Misc/KeyCode/KeypadEquals">Num =</string>
  <string name="Misc/KeyCode/KeypadMinus">Num -</string>
  <string name="Misc/KeyCode/KeypadMultiply">Num *</string>
  <string name="Misc/KeyCode/KeypadPeriod">Num .</string>
  <string name="Misc/KeyCode/KeypadPlus">Num +</string>
  <string name="Misc/KeyCode/L">L</string>
  <string name="Misc/KeyCode/LeftAlt">Left Alt</string>
  <string name="Misc/KeyCode/LeftArrow">Left</string>
  <string name="Misc/KeyCode/LeftBracket">[</string>
  <string name="Misc/KeyCode/LeftCommand">Left Command</string>
  <string name="Misc/KeyCode/LeftControl">Left Control</string>
  <string name="Misc/KeyCode/LeftParen">(</string>
  <string name="Misc/KeyCode/LeftShift">Left Shift</string>
  <string name="Misc/KeyCode/LeftWindows">Left Windows</string>
  <string name="Misc/KeyCode/Less">&lt;</string>
  <string name="Misc/KeyCode/M">M</string>
  <string name="Misc/KeyCode/Menu">Menu</string>
  <string name="Misc/KeyCode/Minus">-</string>
  <string name="Misc/KeyCode/N">N</string>
  <string name="Misc/KeyCode/Numlock">Num Lock</string>
  <string name="Misc/KeyCode/O">O</string>
  <string name="Misc/KeyCode/P">P</string>
  <string name="Misc/KeyCode/PageDown">Page Down</string>
  <string name="Misc/KeyCode/PageUp">Page Up</string>
  <string name="Misc/KeyCode/Pause">Pause</string>
  <string name="Misc/KeyCode/Period">.</string>
  <string name="Misc/KeyCode/Plus">+</string>
  <string name="Misc/KeyCode/Print">Print Screen</string>
  <string name="Misc/KeyCode/Q">Q</string>
  <string name="Misc/KeyCode/Question">?</string>
  <string name="Misc/KeyCode/Quote">'</string>
  <string name="Misc/KeyCode/R">R</string>
  <string name="Misc/KeyCode/Return">Return</string>
  <string name="Misc/KeyCode/RightAlt">Right Alt</string>
  <string name="Misc/KeyCode/RightArrow">Right</string>
  <string name="Misc/KeyCode/RightBracket">]</string>
  <string name="Misc/KeyCode/RightCommand">Right Command</string>
  <string name="Misc/KeyCode/RightControl">Right Control</string>
  <string name="Misc/KeyCode/RightParen">)</string>
  <string name="Misc/KeyCode/RightShift">Right Shift</string>
  <string name="Misc/KeyCode/RightWindows">Right Windows</string>
  <string name="Misc/KeyCode/S">S</string>
  <string name="Misc/KeyCode/ScrollLock">Scroll Lock</string>
  <string name="Misc/KeyCode/Semicolon">;</string>
  <string name="Misc/KeyCode/Slash">/</string>
  <string name="Misc/KeyCode/Space">Space</string>
  <string name="Misc/KeyCode/SysReq">SysReq</string>
  <string name="Misc/KeyCode/T">T</string>
  <string name="Misc/KeyCode/Tab">Tab</string>
  <string name="Misc/KeyCode/U">U</string>
  <string name="Misc/KeyCode/Underscore">_</string>
  <string name="Misc/KeyCode/UpArrow">Up</string>
  <string name="Misc/KeyCode/V">V</string>
  <string name="Misc/KeyCode/W">W</string>
  <string name="Misc/KeyCode/X">X</string>
  <string name="Misc/KeyCode/Y">Y</string>
  <string name="Misc/KeyCode/Z">Z</string>
  <string name="Misc/Kudosh">Kudosh</string>
  <string name="Misc/Legal_Text">© Two Point Studios 2019. Published by SEGA Publishing Europe Limited. Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trademarks or trademarks of Two Point Studios Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.</string>
  <string name="Misc/Legal_Text_MSStore">© Two Point Studios 2020. All Rights Reserved. Developed by Two Point Studios. Console version co-developed by Red Kite Games Limited. Published by SEGA Publishing Europe Limited. Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trade marks or trade marks of Two Point Studios Limited. SEGA and the SEGA logo are either registered trade marks or trade marks of SEGA Corporation or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.  Portions of this program © 2020  Microsoft Azure Playfab.</string>
  <string name="Misc/Locked_CS">Locked</string>
  <string name="Misc/MonoBeast_KillStreak_CS">Kill Streak {[COUNT]}</string>
  <string name="Misc/Months/AprAbbr_CS">Apr</string>
  <string name="Misc/Months/AugAbbr_CS">Aug</string>
  <string name="Misc/Months/DecAbbr_CS">Dec</string>
  <string name="Misc/Months/FebAbbr_CS">Feb</string>
  <string name="Misc/Months/JanAbbr_CS">Jan</string>
  <string name="Misc/Months/JulAbbr_CS">Jul</string>
  <string name="Misc/Months/JunAbbr_CS">Jun</string>
  <string name="Misc/Months/MarAbbr_CS">Mar</string>
  <string name="Misc/Months/MayAbbr_CS">May</string>
  <string name="Misc/Months/NovAbbr_CS">Nov</string>
  <string name="Misc/Months/OctAbbr_CS">Oct</string>
  <string name="Misc/Months/SepAbbr_CS">Sep</string>
  <string name="Misc/NameSeparator_CS"> </string>
  <string name="Misc/NotInstalled">Not Installed</string>
  <string name="Misc/Nurses">Nurses</string>
  <string name="Misc/Play">Play</string>
  <string name="Misc/PreorderNow_CS">Pre-Order</string>
  <string name="Misc/Prestige">Prestige</string>
  <string name="Misc/PrestigeLevel_CS">Level {0}</string>
  <string name="Misc/Prize_CS">Prize</string>
  <string name="Misc/Purchase">Purchase</string>
  <string name="Misc/ReloadLastSave_CS">Reload Last Save</string>
  <string name="Misc/Reputation">Reputation</string>
  <string name="Misc/ReputationShort_CS">{[VALUE]} REP</string>
  <string name="Misc/Reputation_CS">Reputation</string>
  <string name="Misc/RequiresDLC_CS">Requires DLC: {0}</string>
  <string name="Misc/RequiresUGC_CS">Requires UGC: {0}</string>
  <string name="Misc/Requires_DLC_List_Header_CS">Requires DLC:</string>
  <string name="Misc/Requires_DLC_List_Item_CS">DLC: {0}</string>
  <string name="Misc/Requires_List_Header">Requires:</string>
  <string name="Misc/Requires_Local_UGC_List_Header_CS">Requires local UGC:</string>
  <string name="Misc/Requires_Local_UGC_List_Item_CS">Local UGC: {0}</string>
  <string name="Misc/Requires_UGC_List_Header_CS">Requires UGC:</string>
  <string name="Misc/Requires_UGC_List_Item_CS">UGC: {0}</string>
  <string name="Misc/Research">Research</string>
  <string name="Misc/RestartHospitalWarning_CS">Are you sure you want to restart this hospital? Your current progress will be lost, and the save file for this level will be deleted.</string>
  <string name="Misc/RestartHospital_CS">Restart Hospital</string>
  <string name="Misc/Restart_CS">Restart</string>
  <string name="Misc/Rewards">Rewards</string>
  <string name="Misc/Score_CS">Score</string>
  <string name="Misc/Sell_CS">Sell</string>
  <string name="Misc/Share_CS">share</string>
  <string name="Misc/Signup">Sign Up</string>
  <string name="Misc/Start_CS">Start</string>
  <string name="Misc/TotalCures">Total Cures</string>
  <string name="Misc/TotalDeaths">Total Deaths</string>
  <string name="Misc/TotalIneffectiveCures">Total Ineffective Treatments</string>
  <string name="Misc/TotalRageQuits">Total Rage Quits</string>
  <string name="Misc/UnassignedKey_CS">Unassigned Key</string>
  <string name="Misc/Unknown_CS">Unknown</string>
  <string name="Misc/Unlocked">Unlocked</string>
  <string name="Misc/UpgradedTo_CS">Upgraded to {0}</string>
  <string name="Misc/Value_CS">Value</string>
  <string name="Misc/YouArePlayingThisLevel_CS">You are playing this level!</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_ First">Bartholomew F.</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_JobTitle">Author &amp; Advocate for Bigfoot Foundation</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_Last">Yeti</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_ First">Wiggy</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_JobTitle">Moneybags</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_Last">Silverbottom</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_ First">Charlatene</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_JobTitle">Undercover Journalist</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_Last">Fishwrapper</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_ First">Flanolin</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_JobTitle">Department of Green Things</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_Last">Onionsack</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_ First">Zara</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_JobTitle">Artist</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_Last">Fitzpocket</string>
  <string name="Names/DLC_6/FemalePrehistoric_000">Uk</string>
  <string name="Names/DLC_6/FemalePrehistoric_001">Ak</string>
  <string name="Names/DLC_6/FemalePrehistoric_002">Ik</string>
  <string name="Names/DLC_6/FemalePrehistoric_003">Ek</string>
  <string name="Names/DLC_6/FemalePrehistoric_004">Ok</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Description">Went back in time to train herself (pro bono).</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_First">Relativity</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"roads.\" He's a driving instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last">Rhodes</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bird.\" She's a flying instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last">Byrd</string>
  <string name="Names/DLC_6/MalePrehistoric_000">Ug</string>
  <string name="Names/DLC_6/MalePrehistoric_001">Ag</string>
  <string name="Names/DLC_6/MalePrehistoric_002">Ig</string>
  <string name="Names/DLC_6/MalePrehistoric_003">Eg</string>
  <string name="Names/DLC_6/MalePrehistoric_004">Og</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_First">Captain</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_JobTitle">Time Traveller</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_Last">Yesterday</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_Description">The county's foremost expert on running red lights.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_First">Mack</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_Description">Insists landing is just like taking off but backwards, which is why she only teaches one of them.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_First">Philippa</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_First">Gretchen</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_JobTitle">Genius Mechanic</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_Last">Gearbox</string>
  <string name="Names/Female_000">Millie-Boo</string>
  <string name="Names/Female_001">Jezebel</string>
  <string name="Names/Female_002">Brangelina</string>
  <string name="Names/Female_003">Pookie</string>
  <string name="Names/Female_004">Honey</string>
  <string name="Names/Female_005">Jacinta</string>
  <string name="Names/Female_006">Elvira</string>
  <string name="Names/Female_007">Jamie-Lynn</string>
  <string name="Names/Female_008">Kensington</string>
  <string name="Names/Female_009">Branwen</string>
  <string name="Names/Female_010">Candida</string>
  <string name="Names/Female_011">Agnes</string>
  <string name="Names/Female_012">Khloe</string>
  <string name="Names/Female_013">Kimmy</string>
  <string name="Names/Female_014">Thomasina</string>
  <string name="Names/Female_015">Lucinda</string>
  <string name="Names/Female_016">Willow</string>
  <string name="Names/Female_017">Dolly</string>
  <string name="Names/Female_018">Belle</string>
  <string name="Names/Female_019">Wendy</string>
  <string name="Names/Female_020">Lulu</string>
  <string name="Names/Female_021">Jezebel</string>
  <string name="Names/Female_022">Koo</string>
  <string name="Names/Female_023">Charlie</string>
  <string name="Names/Female_024">Noele</string>
  <string name="Names/Female_025">Ursula</string>
  <string name="Names/Female_026">Fliss</string>
  <string name="Names/Female_027">Nelly</string>
  <string name="Names/Female_028">Erica</string>
  <string name="Names/Female_029">Oosha</string>
  <string name="Names/Female_030">Grainne</string>
  <string name="Names/Female_031">Missy</string>
  <string name="Names/Female_032">Jennifer</string>
  <string name="Names/Female_033">Marnie</string>
  <string name="Names/Female_034">Raquel</string>
  <string name="Names/Female_035">Janet</string>
  <string name="Names/Female_036">Tiffany</string>
  <string name="Names/Female_037">Annika</string>
  <string name="Names/Female_038">Lola</string>
  <string name="Names/Female_039">Xanthe</string>
  <string name="Names/Female_040">Hortense</string>
  <string name="Names/Female_041">Beryl</string>
  <string name="Names/Female_042">Cat</string>
  <string name="Names/Female_043">Suze</string>
  <string name="Names/Female_044">Orlagh</string>
  <string name="Names/Female_045">Niamh</string>
  <string name="Names/Female_046">Juliet</string>
  <string name="Names/Female_047">Stephanie</string>
  <string name="Names/Female_048">Sophie</string>
  <string name="Names/Female_049">Hester</string>
  <string name="Names/Female_050">Edna</string>
  <string name="Names/Female_051">Cat</string>
  <string name="Names/Female_052">Rowena</string>
  <string name="Names/Female_053">Sue</string>
  <string name="Names/Female_054">Ellie</string>
  <string name="Names/Female_055">Samantha</string>
  <string name="Names/Female_056">Mabel</string>
  <string name="Names/Female_057">Macie</string>
  <string name="Names/Female_058">Isla</string>
  <string name="Names/Female_059">Esther</string>
  <string name="Names/Female_060">Georgia</string>
  <string name="Names/Female_061">Clary</string>
  <string name="Names/Female_062">Tabitha</string>
  <string name="Names/Female_063">Karen</string>
  <string name="Names/Female_064">Annabel</string>
  <string name="Names/Female_065">Isabelle</string>
  <string name="Names/Female_066">Clarabelle</string>
  <string name="Names/Female_067">Victoria</string>
  <string name="Names/Female_068">Gill</string>
  <string name="Names/Female_069">Ginny</string>
  <string name="Names/Female_070">Henrietta</string>
  <string name="Names/Female_071">Violet</string>
  <string name="Names/Female_072">Yolanda</string>
  <string name="Names/Female_073">Denise</string>
  <string name="Names/Female_074">Penny</string>
  <string name="Names/Female_075">Belinda</string>
  <string name="Names/Female_076">Lara</string>
  <string name="Names/Female_077">Georgina</string>
  <string name="Names/Female_078">Emma</string>
  <string name="Names/Female_079">Kim</string>
  <string name="Names/Female_080">Natasha</string>
  <string name="Names/Female_081">Sian</string>
  <string name="Names/Female_082">Charlotte</string>
  <string name="Names/Female_083">Lucy</string>
  <string name="Names/Female_084">Sally</string>
  <string name="Names/Female_085">Joanna</string>
  <string name="Names/Female_086">Vera</string>
  <string name="Names/Female_087">Meryl</string>
  <string name="Names/Female_088">Dee</string>
  <string name="Names/Female_089">June</string>
  <string name="Names/Female_090">Tilly</string>
  <string name="Names/Female_091">Mandy</string>
  <string name="Names/Female_092">Petra</string>
  <string name="Names/Female_093">Jackie</string>
  <string name="Names/Female_094">Teresa</string>
  <string name="Names/Female_095">Davina</string>
  <string name="Names/Female_096">Claire</string>
  <string name="Names/Female_097">Tig</string>
  <string name="Names/Female_098">Minnie</string>
  <string name="Names/Female_099">Cressida</string>
  <string name="Names/Female_100">Poppy</string>
  <string name="Names/Female_101">Jemima</string>
  <string name="Names/Female_102">Beatrice</string>
  <string name="Names/Female_103">Norma</string>
  <string name="Names/Female_104">Nigella</string>
  <string name="Names/Female_105">Agatha</string>
  <string name="Names/Female_106">Antonia</string>
  <string name="Names/Female_107">Phoebe</string>
  <string name="Names/Female_108">Pam</string>
  <string name="Names/Female_109">Peggy</string>
  <string name="Names/Female_110">Pandora</string>
  <string name="Names/Female_111">Ellie</string>
  <string name="Names/Female_112">Zoe</string>
  <string name="Names/Female_113">Sabrina</string>
  <string name="Names/Female_114">Sylvia</string>
  <string name="Names/Female_115">Lauran</string>
  <string name="Names/Female_116">Lauren</string>
  <string name="Names/Female_117">Laura</string>
  <string name="Names/Female_118">Jules</string>
  <string name="Names/Female_119">Gertrude</string>
  <string name="Names/Female_120">Lily</string>
  <string name="Names/Female_121">Chloe</string>
  <string name="Names/Female_122">Amber</string>
  <string name="Names/Female_123">Jayne</string>
  <string name="Names/Female_124">Isobel</string>
  <string name="Names/Female_125">Imogen</string>
  <string name="Names/Female_126">Ace</string>
  <string name="Names/Female_127">Molly</string>
  <string name="Names/Female_128">Tabby</string>
  <string name="Names/Female_129">Fay</string>
  <string name="Names/Female_130">Jade</string>
  <string name="Names/Female_131">Ruby</string>
  <string name="Names/Female_132">Crystal</string>
  <string name="Names/Female_133">Pearl</string>
  <string name="Names/Female_134">Kelly</string>
  <string name="Names/Female_135">Penelope</string>
  <string name="Names/Female_136">Barbara</string>
  <string name="Names/Female_137">Jasmine</string>
  <string name="Names/Female_138">Skyler</string>
  <string name="Names/Female_139">Rose</string>
  <string name="Names/Female_140">Rosie</string>
  <string name="Names/Female_141">Whitney</string>
  <string name="Names/Female_142">Luka</string>
  <string name="Names/Female_143">Dahlia</string>
  <string name="Names/Female_144">Holly</string>
  <string name="Names/Female_145">Polly</string>
  <string name="Names/Female_146">Alice</string>
  <string name="Names/Female_147">Clementine</string>
  <string name="Names/Female_148">Robyn</string>
  <string name="Names/Female_149">Gwyneth</string>
  <string name="Names/Female_150">Gwendoline</string>
  <string name="Names/Female_151">Sophia</string>
  <string name="Names/Female_152">Natalie</string>
  <string name="Names/Female_153">Maisie</string>
  <string name="Names/Female_154">Emilia</string>
  <string name="Names/Female_155">Emily</string>
  <string name="Names/Female_156">Hannah</string>
  <string name="Names/Female_157">Carrie</string>
  <string name="Names/Female_158">Daisy</string>
  <string name="Names/Female_159">Kate</string>
  <string name="Names/Female_160">Katherine</string>
  <string name="Names/Female_161">Angelina</string>
  <string name="Names/Female_162">Angela</string>
  <string name="Names/Female_163">Florence</string>
  <string name="Names/Female_164">Betty</string>
  <string name="Names/Female_165">Camilla</string>
  <string name="Names/Female_166">Mia</string>
  <string name="Names/Female_167">Eve</string>
  <string name="Names/Female_168">Eva</string>
  <string name="Names/Female_169">Ava</string>
  <string name="Names/Female_170">Bella</string>
  <string name="Names/Female_171">Laila</string>
  <string name="Names/Female_172">Layla</string>
  <string name="Names/Female_173">Brandy</string>
  <string name="Names/Female_174">Lillian</string>
  <string name="Names/Female_175">Aubrey</string>
  <string name="Names/Female_176">Audrey</string>
  <string name="Names/Female_177">Nora</string>
  <string name="Names/Female_178">Stella</string>
  <string name="Names/Female_179">Eleanor</string>
  <string name="Names/Female_180">Alison</string>
  <string name="Names/Female_181">Alex</string>
  <string name="Names/Female_182">Alexa</string>
  <string name="Names/Female_183">Anna</string>
  <string name="Names/Female_184">Ariana</string>
  <string name="Names/Female_185">Hazel</string>
  <string name="Names/Female_186">Sarah</string>
  <string name="Names/Female_187">Piper</string>
  <string name="Names/Female_188">Aurora</string>
  <string name="Names/Female_189">Maya</string>
  <string name="Names/Female_190">Matilda</string>
  <string name="Names/Female_191">Naomi</string>
  <string name="Names/Female_192">Luna</string>
  <string name="Names/Female_193">Lydia</string>
  <string name="Names/Female_194">Kylie</string>
  <string name="Names/Female_195">Melissa</string>
  <string name="Names/Female_196">Melanie</string>
  <string name="Names/Female_197">Melinda</string>
  <string name="Names/Female_198">Linda</string>
  <string name="Names/Female_199">Julia</string>
  <string name="Names/Female_200">Vivian</string>
  <string name="Names/Female_201">Sandy</string>
  <string name="Names/Female_202">Ivy</string>
  <string name="Names/Female_203">Ingrid</string>
  <string name="Names/Female_204">Olivia</string>
  <string name="Names/Female_205">Olive</string>
  <string name="Names/Female_206">Tessa</string>
  <string name="Names/Female_207">Jess</string>
  <string name="Names/Female_208">Jessica</string>
  <string name="Names/Female_209">Dorothy</string>
  <string name="Names/Female_210">Dottie</string>
  <string name="Names/Female_211">Lucille</string>
  <string name="Names/Female_212">Amy</string>
  <string name="Names/Female_213">Maureen</string>
  <string name="Names/Female_214">Cassandra</string>
  <string name="Names/Female_215">Maddy</string>
  <string name="Names/Female_216">Madeline</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Description">Totally fabulous in every conceivable way. Hates everyone.</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_First">Jemima</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Last">Styles</string>
  <string name="Names/GuestTrainer_Assistant_Service_Description">One of the nicest people in the county. Convicted murderer.</string>
  <string name="Names/GuestTrainer_Assistant_Service_First">Clive</string>
  <string name="Names/GuestTrainer_Assistant_Service_Last">Dude</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_First">Relativity</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Description">Somehow always ends up being right, much to everyone's annoyance.</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_First">Gregory</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Last">Mouse</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Description">Finest GP in all the land. Dangerous when playing mini golf.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_First">E.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Last">Huggles</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Description">Has the 'awesome at science' gene.</string>
  <string name="Names/GuestTrainer_Doctor_Misc_First">Rosie</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Last">Franklin</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Description">Owns the largest collection of bananas in the county.</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_First">Herman</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Last">Freud</string>
  <string name="Names/GuestTrainer_Doctor_Research_Description">Graduate of Mitton University, and one of Bungle's finest. Invented ultrasonic socks.</string>
  <string name="Names/GuestTrainer_Doctor_Research_First">Imogen</string>
  <string name="Names/GuestTrainer_Doctor_Research_Last">Crank</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Description">Particularly skilled at dissection. Obsessed with fizzy drinks.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_First">B.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Last">Pepper</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Description">Once cured a patient with a cattle-prod.</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_First">Meredith</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Last">Beard</string>
  <string name="Names/GuestTrainer_Example_First">Baz</string>
  <string name="Names/GuestTrainer_Example_Last">Matty</string>
  <string name="Names/GuestTrainer_General_Description">Has a second set of teeth, making her grin twice as effective.</string>
  <string name="Names/GuestTrainer_General_First">Sophie</string>
  <string name="Names/GuestTrainer_General_Last">Smiles</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Description">Happily married to a ghost.</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_First">Peter</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Last">Geist</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Description">Host of the TV show Spanner Time.</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_First">Bert</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Last">Fixit</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Description">A world-class engineer. Upgraded herself with telescopic hands.</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_First">Penelope</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Last">Power</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Description">Owns three hundred sets of bedding, all featuring cartoon characters.</string>
  <string name="Names/GuestTrainer_Nurse_Misc_First">Gordon</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Last">Nightingale</string>
  <string name="Names/Male_000">Vince</string>
  <string name="Names/Male_001">Kendall</string>
  <string name="Names/Male_002">Randy</string>
  <string name="Names/Male_003">Josiah</string>
  <string name="Names/Male_004">Fredward</string>
  <string name="Names/Male_005">Cooper</string>
  <string name="Names/Male_006">Garth</string>
  <string name="Names/Male_007">Tarquin</string>
  <string name="Names/Male_008">Tobias</string>
  <string name="Names/Male_009">Derek</string>
  <string name="Names/Male_010">Norman</string>
  <string name="Names/Male_011">Forbes</string>
  <string name="Names/Male_012">Mick</string>
  <string name="Names/Male_013">Sebastian</string>
  <string name="Names/Male_014">Jeff</string>
  <string name="Names/Male_015">Benedict</string>
  <string name="Names/Male_016">Asquith</string>
  <string name="Names/Male_017">Bernie</string>
  <string name="Names/Male_018">Rupert</string>
  <string name="Names/Male_019">Ozzy</string>
  <string name="Names/Male_020">Arthur</string>
  <string name="Names/Male_021">Vladimir</string>
  <string name="Names/Male_022">Jock</string>
  <string name="Names/Male_023">Bartholomew</string>
  <string name="Names/Male_024">Magnus</string>
  <string name="Names/Male_025">Tex</string>
  <string name="Names/Male_026">Frobisher</string>
  <string name="Names/Male_027">Aldo</string>
  <string name="Names/Male_028">Gerald</string>
  <string name="Names/Male_029">Ozzie</string>
  <string name="Names/Male_030">Ross</string>
  <string name="Names/Male_031">Will</string>
  <string name="Names/Male_032">Alfie</string>
  <string name="Names/Male_033">Donald</string>
  <string name="Names/Male_034">Raphael</string>
  <string name="Names/Male_035">George</string>
  <string name="Names/Male_036">Clive</string>
  <string name="Names/Male_037">Barry</string>
  <string name="Names/Male_038">Kendall</string>
  <string name="Names/Male_039">Reg</string>
  <string name="Names/Male_040">Jack</string>
  <string name="Names/Male_041">Philip</string>
  <string name="Names/Male_042">Tommy</string>
  <string name="Names/Male_043">Ralph</string>
  <string name="Names/Male_044">Francis</string>
  <string name="Names/Male_045">Scotty</string>
  <string name="Names/Male_046">Cristiano</string>
  <string name="Names/Male_047">Terry</string>
  <string name="Names/Male_048">Henry</string>
  <string name="Names/Male_049">Christopher</string>
  <string name="Names/Male_050">Dan</string>
  <string name="Names/Male_051">Charlie</string>
  <string name="Names/Male_052">Frederick</string>
  <string name="Names/Male_053">Ernest</string>
  <string name="Names/Male_054">Sam</string>
  <string name="Names/Male_055">Tony</string>
  <string name="Names/Male_056">Dominic</string>
  <string name="Names/Male_057">Victor</string>
  <string name="Names/Male_058">Pete</string>
  <string name="Names/Male_059">Spike</string>
  <string name="Names/Male_060">Ian</string>
  <string name="Names/Male_061">David</string>
  <string name="Names/Male_062">Pat</string>
  <string name="Names/Male_063">Gordon</string>
  <string name="Names/Male_064">Brendan</string>
  <string name="Names/Male_065">Simon</string>
  <string name="Names/Male_066">Jonathan</string>
  <string name="Names/Male_067">Aaron</string>
  <string name="Names/Male_068">Paul</string>
  <string name="Names/Male_069">Bob</string>
  <string name="Names/Male_070">Lloyd</string>
  <string name="Names/Male_071">Sebastian</string>
  <string name="Names/Male_072">Max</string>
  <string name="Names/Male_073">Michael</string>
  <string name="Names/Male_074">Elvish</string>
  <string name="Names/Male_075">Marcus</string>
  <string name="Names/Male_076">Eric</string>
  <string name="Names/Male_077">Mervyn</string>
  <string name="Names/Male_078">William</string>
  <string name="Names/Male_079">Shane</string>
  <string name="Names/Male_080">Andrew</string>
  <string name="Names/Male_081">Adam</string>
  <string name="Names/Male_082">Albert</string>
  <string name="Names/Male_083">Micky</string>
  <string name="Names/Male_084">Quentin</string>
  <string name="Names/Male_085">Rob</string>
  <string name="Names/Male_086">Tim</string>
  <string name="Names/Male_087">Angus</string>
  <string name="Names/Male_088">Kirk</string>
  <string name="Names/Male_089">Bosworth</string>
  <string name="Names/Male_090">Dennis</string>
  <string name="Names/Male_091">Finlay</string>
  <string name="Names/Male_092">Dwight</string>
  <string name="Names/Male_093">Oscar</string>
  <string name="Names/Male_094">Raj</string>
  <string name="Names/Male_095">Osman</string>
  <string name="Names/Male_096">Caleb</string>
  <string name="Names/Male_097">Josiah</string>
  <string name="Names/Male_098">Bobby</string>
  <string name="Names/Male_099">Jimmy</string>
  <string name="Names/Male_100">Brian</string>
  <string name="Names/Male_101">Herman</string>
  <string name="Names/Male_102">Marvin</string>
  <string name="Names/Male_103">Bert</string>
  <string name="Names/Male_104">Ernie</string>
  <string name="Names/Male_105">Cuthbert</string>
  <string name="Names/Male_106">Randy</string>
  <string name="Names/Male_107">Donald</string>
  <string name="Names/Male_108">Freddy</string>
  <string name="Names/Male_109">Fred</string>
  <string name="Names/Male_110">Trevor</string>
  <string name="Names/Male_111">Roger</string>
  <string name="Names/Male_112">Teddy</string>
  <string name="Names/Male_113">Ted</string>
  <string name="Names/Male_114">Howard</string>
  <string name="Names/Male_115">Boris</string>
  <string name="Names/Male_116">Arnold</string>
  <string name="Names/Male_117">Colin</string>
  <string name="Names/Male_118">Benny</string>
  <string name="Names/Male_119">Perry</string>
  <string name="Names/Male_120">Dicky</string>
  <string name="Names/Male_121">Frank</string>
  <string name="Names/Male_122">Alfred</string>
  <string name="Names/Male_123">Keith</string>
  <string name="Names/Male_124">Walter</string>
  <string name="Names/Male_125">Monty</string>
  <string name="Names/Male_126">Bill</string>
  <string name="Names/Male_127">Billy</string>
  <string name="Names/Male_128">Hugh</string>
  <string name="Names/Male_129">Mac</string>
  <string name="Names/Male_130">Bernard</string>
  <string name="Names/Male_131">Ronald</string>
  <string name="Names/Male_132">Ben</string>
  <string name="Names/Male_133">Mark</string>
  <string name="Names/Male_134">Gary</string>
  <string name="Names/Male_135">Chris</string>
  <string name="Names/Male_136">Nigel</string>
  <string name="Names/Male_137">Noddy</string>
  <string name="Names/Male_138">Herbert</string>
  <string name="Names/Male_139">Burt</string>
  <string name="Names/Male_140">Clyde</string>
  <string name="Names/Male_141">Kevin</string>
  <string name="Names/Male_142">Harry</string>
  <string name="Names/Male_143">Ace</string>
  <string name="Names/Male_144">Benjamin</string>
  <string name="Names/Male_145">Benjy</string>
  <string name="Names/Male_146">Theodore</string>
  <string name="Names/Male_147">Desmond</string>
  <string name="Names/Male_148">Bertie</string>
  <string name="Names/Male_149">Robert</string>
  <string name="Names/Male_150">Gilbert</string>
  <string name="Names/Male_151">Timmy</string>
  <string name="Names/Male_152">Spencer</string>
  <string name="Names/Male_153">Blake</string>
  <string name="Names/Male_154">Dwayne</string>
  <string name="Names/Male_155">Roy</string>
  <string name="Names/Male_156">Raymond</string>
  <string name="Names/Male_157">Barney</string>
  <string name="Names/Male_158">Lionel</string>
  <string name="Names/Male_159">Geoffrey</string>
  <string name="Names/Male_160">Chuck</string>
  <string name="Names/Male_161">Bruce</string>
  <string name="Names/Male_162">Morris</string>
  <string name="Names/Male_163">Brad</string>
  <string name="Names/Male_164">Troy</string>
  <string name="Names/Male_165">Montgomery</string>
  <string name="Names/Male_166">Jake</string>
  <string name="Names/Male_167">Jacob</string>
  <string name="Names/Male_168">Dirk</string>
  <string name="Names/Male_169">Thomas</string>
  <string name="Names/Male_170">Edward</string>
  <string name="Names/Male_171">Edmund</string>
  <string name="Names/Male_172">Byron</string>
  <string name="Names/Male_173">Pedro</string>
  <string name="Names/Male_174">Felix</string>
  <string name="Names/Male_175">Logan</string>
  <string name="Names/Male_176">Franklin</string>
  <string name="Names/Male_177">Percy</string>
  <string name="Names/Male_178">Reginald</string>
  <string name="Names/Male_179">Archie</string>
  <string name="Names/Male_180">Archibald</string>
  <string name="Names/Male_181">Ned</string>
  <string name="Names/Male_182">Horatio</string>
  <string name="Names/Male_183">Steve</string>
  <string name="Names/Male_184">Gregory</string>
  <string name="Names/Male_185">Fabio</string>
  <string name="Names/Male_186">Jason</string>
  <string name="Names/Male_187">Warwick</string>
  <string name="Names/Male_188">Dave</string>
  <string name="Names/Male_189">Jasper</string>
  <string name="Names/Male_190">Clint</string>
  <string name="Names/Male_191">Hannibal</string>
  <string name="Names/Male_192">Homer</string>
  <string name="Names/Male_193">Isaac</string>
  <string name="Names/Male_194">Ludwig</string>
  <string name="Names/Male_195">Carlton</string>
  <string name="Names/Male_196">Carl</string>
  <string name="Names/Male_197">Herbie</string>
  <string name="Names/Male_198">Leo</string>
  <string name="Names/Male_199">Leonard</string>
  <string name="Names/Male_200">Robin</string>
  <string name="Names/Male_201">Miles</string>
  <string name="Names/Male_202">Milo</string>
  <string name="Names/Male_203">Alf</string>
  <string name="Names/Male_204">Peter</string>
  <string name="Names/Male_205">Rory</string>
  <string name="Names/Male_206">Richard</string>
  <string name="Names/Male_207">Rich</string>
  <string name="Names/Male_208">Lando</string>
  <string name="Names/Male_209">Orlando</string>
  <string name="Names/Male_210">Rolando</string>
  <string name="Names/Male_211">Lawrence</string>
  <string name="Names/Male_212">Niall</string>
  <string name="Names/Male_213">Hank</string>
  <string name="Names/Male_214">Titus</string>
  <string name="Names/Male_215">Godfrey</string>
  <string name="Names/Male_216">Randolf</string>
  <string name="Names/Male_217">Lester</string>
  <string name="Names/Male_218">Leroy</string>
  <string name="Names/Male_219">Lance</string>
  <string name="Names/Male_220">Jurgen</string>
  <string name="Names/Male_221">Joey</string>
  <string name="Names/Male_222">Jacques</string>
  <string name="Names/Male_223">Neville</string>
  <string name="Names/Male_224">Sammy</string>
  <string name="Names/Male_225">Wilbur</string>
  <string name="Names/Male_226">Rodney</string>
  <string name="Names/Male_227">Winston</string>
  <string name="Names/Male_228">Eugene</string>
  <string name="Names/Male_229">Nermal</string>
  <string name="Names/Male_230">Grant</string>
  <string name="Names/Male_231">Toby</string>
  <string name="Names/Male_232">Hugo</string>
  <string name="Names/Male_233">Zeke</string>
  <string name="Names/Surname_000">Smudge</string>
  <string name="Names/Surname_001">Trellis</string>
  <string name="Names/Surname_002">Lane</string>
  <string name="Names/Surname_003">Goth-Hancock</string>
  <string name="Names/Surname_004">Flavour</string>
  <string name="Names/Surname_005">Comfortable</string>
  <string name="Names/Surname_006">Explosion</string>
  <string name="Names/Surname_007">Rubbish</string>
  <string name="Names/Surname_008">Mictor</string>
  <string name="Names/Surname_009">Trossoch</string>
  <string name="Names/Surname_010">Bottomley</string>
  <string name="Names/Surname_011">Mastic</string>
  <string name="Names/Surname_012">Grunt</string>
  <string name="Names/Surname_013">Beer</string>
  <string name="Names/Surname_014">Infinity</string>
  <string name="Names/Surname_015">Pigmento</string>
  <string name="Names/Surname_016">Vinegar</string>
  <string name="Names/Surname_017">Bigly</string>
  <string name="Names/Surname_018">Pratt</string>
  <string name="Names/Surname_019">Masterstroke</string>
  <string name="Names/Surname_020">Bucket</string>
  <string name="Names/Surname_021">Ruck</string>
  <string name="Names/Surname_022">Curves</string>
  <string name="Names/Surname_023">Wielder</string>
  <string name="Names/Surname_024">Sofa</string>
  <string name="Names/Surname_025">Portillo</string>
  <string name="Names/Surname_026">Teeth</string>
  <string name="Names/Surname_027">Transformer</string>
  <string name="Names/Surname_028">Larder</string>
  <string name="Names/Surname_029">Ocean</string>
  <string name="Names/Surname_030">Bane</string>
  <string name="Names/Surname_031">Stop</string>
  <string name="Names/Surname_032">Tarmacadam</string>
  <string name="Names/Surname_033">Scream</string>
  <string name="Names/Surname_034">Pebble</string>
  <string name="Names/Surname_035">Kilmister</string>
  <string name="Names/Surname_036">Servation</string>
  <string name="Names/Surname_037">Catt</string>
  <string name="Names/Surname_038">Cyanide</string>
  <string name="Names/Surname_039">Field</string>
  <string name="Names/Surname_040">Skiver</string>
  <string name="Names/Surname_041">Bottom</string>
  <string name="Names/Surname_042">Skinner</string>
  <string name="Names/Surname_043">Dolittle</string>
  <string name="Names/Surname_044">Porridge</string>
  <string name="Names/Surname_045">Poonia</string>
  <string name="Names/Surname_046">Oshun</string>
  <string name="Names/Surname_047">Strong</string>
  <string name="Names/Surname_048">Lite</string>
  <string name="Names/Surname_049">Cloude</string>
  <string name="Names/Surname_050">Baskett</string>
  <string name="Names/Surname_051">Pike</string>
  <string name="Names/Surname_052">Drumm</string>
  <string name="Names/Surname_053">Oh</string>
  <string name="Names/Surname_054">Gamgee</string>
  <string name="Names/Surname_055">Syrup</string>
  <string name="Names/Surname_056">Clubb</string>
  <string name="Names/Surname_057">Wight</string>
  <string name="Names/Surname_058">Nutt</string>
  <string name="Names/Surname_059">Wang</string>
  <string name="Names/Surname_060">Lost</string>
  <string name="Names/Surname_061">Claridge</string>
  <string name="Names/Surname_062">Trickett</string>
  <string name="Names/Surname_063">Fast</string>
  <string name="Names/Surname_064">Rang</string>
  <string name="Names/Surname_065">Bright</string>
  <string name="Names/Surname_066">Clear</string>
  <string name="Names/Surname_067">Spong</string>
  <string name="Names/Surname_068">Mills</string>
  <string name="Names/Surname_069">Glasson</string>
  <string name="Names/Surname_070">Allmoor</string>
  <string name="Names/Surname_071">Rowe</string>
  <string name="Names/Surname_072">Milk</string>
  <string name="Names/Surname_073">Hurt</string>
  <string name="Names/Surname_074">Moore</string>
  <string name="Names/Surname_075">McCarthy</string>
  <string name="Names/Surname_076">Bunce</string>
  <string name="Names/Surname_077">Bind</string>
  <string name="Names/Surname_078">Eames</string>
  <string name="Names/Surname_079">Credible</string>
  <string name="Names/Surname_080">Asher</string>
  <string name="Names/Surname_081">Gump</string>
  <string name="Names/Surname_082">Terry</string>
  <string name="Names/Surname_083">Doom</string>
  <string name="Names/Surname_084">McBoatface</string>
  <string name="Names/Surname_085">Manners</string>
  <string name="Names/Surname_086">Noise</string>
  <string name="Names/Surname_087">Peters</string>
  <string name="Names/Surname_088">Fenderson</string>
  <string name="Names/Surname_089">Mouth</string>
  <string name="Names/Surname_090">Monk</string>
  <string name="Names/Surname_091">Mann</string>
  <string name="Names/Surname_092">Mason</string>
  <string name="Names/Surname_093">Bilk</string>
  <string name="Names/Surname_094">Woodstone</string>
  <string name="Names/Surname_095">Rutt</string>
  <string name="Names/Surname_096">Waters</string>
  <string name="Names/Surname_097">Dobson</string>
  <string name="Names/Surname_098">Parker</string>
  <string name="Names/Surname_099">Pickles</string>
  <string name="Names/Surname_100">Pilchard</string>
  <string name="Names/Surname_101">Farce</string>
  <string name="Names/Surname_102">Tension</string>
  <string name="Names/Surname_103">Rancid</string>
  <string name="Names/Surname_104">Dick</string>
  <string name="Names/Surname_105">Lemon</string>
  <string name="Names/Surname_106">Knuckles</string>
  <string name="Names/Surname_107">Junk</string>
  <string name="Names/Surname_108">Plopp</string>
  <string name="Names/Surname_109">Fudge</string>
  <string name="Names/Surname_110">Cress</string>
  <string name="Names/Surname_111">Shaker</string>
  <string name="Names/Surname_112">Gherkin</string>
  <string name="Names/Surname_113">Wetter</string>
  <string name="Names/Surname_114">Blancmange</string>
  <string name="Names/Surname_115">Moose</string>
  <string name="Names/Surname_116">Plebb</string>
  <string name="Names/Surname_117">Pullover</string>
  <string name="Names/Surname_118">Pumps</string>
  <string name="Names/Surname_119">Bilge</string>
  <string name="Names/Surname_120">Chopper</string>
  <string name="Names/Surname_121">Thump</string>
  <string name="Names/Surname_122">Lipps</string>
  <string name="Names/Surname_123">Roadkill</string>
  <string name="Names/Surname_124">Sweat</string>
  <string name="Names/Surname_125">Bulge</string>
  <string name="Names/Surname_126">Massive</string>
  <string name="Names/Surname_127">Puffin</string>
  <string name="Names/Surname_128">Marmalade</string>
  <string name="Names/Surname_129">Moon</string>
  <string name="Names/Surname_130">Rhubarb</string>
  <string name="Names/Surname_131">Crumble</string>
  <string name="Names/Surname_132">Pudding</string>
  <string name="Names/Surname_133">Digestive</string>
  <string name="Names/Surname_134">Thunder</string>
  <string name="Names/Surname_135">Tornado</string>
  <string name="Names/Surname_136">Hurricane</string>
  <string name="Names/Surname_137">Blizzard</string>
  <string name="Names/Surname_138">Volcano</string>
  <string name="Names/Surname_139">Compost</string>
  <string name="Names/Surname_140">Fingers</string>
  <string name="Names/Surname_141">Hands</string>
  <string name="Names/Surname_142">Mackerel</string>
  <string name="Names/Surname_143">Sandals</string>
  <string name="Names/Surname_144">Colossus</string>
  <string name="Names/Surname_145">Carpet</string>
  <string name="Names/Surname_146">Curtains</string>
  <string name="Names/Surname_147">Sweetener</string>
  <string name="Names/Surname_148">Blunder</string>
  <string name="Names/Surname_149">Pilfer</string>
  <string name="Names/Surname_150">Odyssey</string>
  <string name="Names/Surname_151">Sandwich</string>
  <string name="Names/Surname_152">Badger</string>
  <string name="Names/Surname_153">Pound</string>
  <string name="Names/Surname_154">Mayonnaise</string>
  <string name="Names/Surname_155">Windmill</string>
  <string name="Names/Surname_156">Power</string>
  <string name="Names/Surname_157">Face</string>
  <string name="Names/Surname_158">Dynamite</string>
  <string name="Names/Surname_159">Muesli</string>
  <string name="Names/Surname_160">Binge</string>
  <string name="Names/Surname_161">Riddle</string>
  <string name="Names/Surname_162">Mountain</string>
  <string name="Names/Surname_163">Avocado</string>
  <string name="Names/Surname_164">Curious</string>
  <string name="Names/Surname_165">Payback</string>
  <string name="Names/Surname_166">Galaxy</string>
  <string name="Names/Surname_167">Haircut</string>
  <string name="Names/Surname_168">Trousers</string>
  <string name="Names/Surname_169">Eruption</string>
  <string name="Names/Surname_170">Cosmic</string>
  <string name="Names/Surname_171">Thumper</string>
  <string name="Names/Surname_172">Belcher</string>
  <string name="Names/Surname_173">Corruption</string>
  <string name="Names/Surname_174">Casserole</string>
  <string name="Names/Surname_175">De La Creme</string>
  <string name="Names/Surname_176">Toff</string>
  <string name="Names/Surname_177">Boff</string>
  <string name="Names/Surname_178">Prime</string>
  <string name="Names/Surname_179">Leotard</string>
  <string name="Names/Surname_180">Spatula</string>
  <string name="Names/Surname_181">Champion</string>
  <string name="Names/Surname_182">Akimbo</string>
  <string name="Names/Surname_183">Flopp</string>
  <string name="Names/Surname_184">Mullet</string>
  <string name="Names/Surname_185">Orange</string>
  <string name="Names/Surname_186">Brown</string>
  <string name="Names/Surname_187">Green</string>
  <string name="Names/Surname_188">Grey</string>
  <string name="Names/Surname_189">Silver</string>
  <string name="Names/Surname_190">Black</string>
  <string name="Names/Surname_191">White</string>
  <string name="Names/Surname_192">Gold</string>
  <string name="Names/Surname_193">Ginger</string>
  <string name="Names/Surname_194">Beige</string>
  <string name="Names/Surname_195">Plum</string>
  <string name="Names/Surname_196">Steel</string>
  <string name="Names/Surname_197">Brass</string>
  <string name="Names/Surname_198">Wood</string>
  <string name="Names/Surname_199">Diamond</string>
  <string name="Names/Surname_200">Peach</string>
  <string name="Names/Surname_201">Purple</string>
  <string name="Names/Surname_202">Picture</string>
  <string name="Names/Surname_203">Puddle</string>
  <string name="Names/Surname_204">Horn</string>
  <string name="Names/Surname_205">Spanner</string>
  <string name="Names/Surname_206">Pong</string>
  <string name="Names/Surname_207">Fopp</string>
  <string name="Names/Surname_208">Dandy</string>
  <string name="Names/Surname_209">Rambo</string>
  <string name="Names/Surname_210">Mania</string>
  <string name="Names/Surname_211">Johnson</string>
  <string name="Names/Surname_212">Damp</string>
  <string name="Names/Surname_213">Chutney</string>
  <string name="Names/Surname_214">Bolognese</string>
  <string name="Names/Surname_215">De Bauchery</string>
  <string name="Names/Surname_216">Flan</string>
  <string name="Names/Surname_217">Quiche</string>
  <string name="Names/Surname_218">Mojo</string>
  <string name="Names/Surname_219">Bergerac</string>
  <string name="Names/Surname_220">Bungle</string>
  <string name="Names/Surname_221">Rainbow</string>
  <string name="Names/Surname_222">Rampant</string>
  <string name="Names/Surname_223">Custard</string>
  <string name="Names/Surname_224">Duckworth</string>
  <string name="Names/Surname_225">Hoofalump</string>
  <string name="Names/Surname_226">Fromage</string>
  <string name="Names/Surname_227">Fiddle</string>
  <string name="Names/Surname_228">Tickle</string>
  <string name="Names/Surname_229">Muddle</string>
  <string name="Names/Surname_230">Fidget</string>
  <string name="Names/Surname_231">Wriggle</string>
  <string name="Names/Surname_232">Juggle</string>
  <string name="Names/Surname_233">Squirm</string>
  <string name="Names/Surname_234">Duvet</string>
  <string name="Names/Surname_235">Pillow</string>
  <string name="Names/Surname_236">Nemesis</string>
  <string name="Names/Surname_237">Grumble</string>
  <string name="Names/Surname_238">Bapp</string>
  <string name="Names/Surname_239">Growl</string>
  <string name="Names/Surname_240">Tingle</string>
  <string name="Names/Surname_241">Dingle</string>
  <string name="Names/Surname_242">Dangle</string>
  <string name="Names/Surname_243">Gruff</string>
  <string name="Names/Surname_244">Shandy</string>
  <string name="Names/Surname_245">Flogg</string>
  <string name="Names/Surname_246">Beeves</string>
  <string name="Names/Surname_247">Derp</string>
  <string name="Names/Surname_248">Burp</string>
  <string name="Names/Surname_249">Styles</string>
  <string name="Names/Surname_250">Legend</string>
  <string name="Names/Surname_251">Sauce</string>
  <string name="Names/Surname_252">Cups</string>
  <string name="Names/Surname_253">Fluff</string>
  <string name="Names/Surname_254">Wizard</string>
  <string name="Names/Surname_255">Pungent</string>
  <string name="Names/Surname_256">Turbo</string>
  <string name="Names/Surname_257">Deluxe</string>
  <string name="Names/Surname_258">Plunge</string>
  <string name="Names/Surname_259">Quack</string>
  <string name="Names/Surname_260">Pond</string>
  <string name="Names/Surname_261">Boop</string>
  <string name="Names/Surname_262">Bobble</string>
  <string name="Names/Surname_263">Vape</string>
  <string name="Names/Surname_264">Bog</string>
  <string name="Names/Surname_265">Nobble</string>
  <string name="Names/Surname_266">Codpiece</string>
  <string name="Names/Surname_267">Aubergine</string>
  <string name="Names/Surname_268">Chunder</string>
  <string name="Names/Surname_269">Fuddle</string>
  <string name="Names/Surname_270">Baffle</string>
  <string name="Names/Surname_271">Guff</string>
  <string name="Names/Surname_272">Dross</string>
  <string name="Names/Surname_273">Funkle</string>
  <string name="Names/Surname_274">Latrine</string>
  <string name="Names/Surname_275">Muck</string>
  <string name="Names/Surname_276">Fenton</string>
  <string name="Names/Surname_277">Hunt</string>
  <string name="Names/Surname_278">Dogflud</string>
  <string name="Names/Surname_279">Hogsback</string>
  <string name="Names/Surname_280">Eastgate</string>
  <string name="Names/Surname_281">Dump</string>
  <string name="Names/Surname_282">Gob</string>
  <string name="Names/Surname_283">Flob</string>
  <string name="Names/Surname_284">Flush</string>
  <string name="Names/Surname_285">Sobb</string>
  <string name="Names/Surname_286">Itch</string>
  <string name="Names/Surname_287">Corduroy</string>
  <string name="Names/Surname_288">Nosh</string>
  <string name="Names/Surname_289">Peppermint</string>
  <string name="Names/Surname_290">Fox</string>
  <string name="Names/Surname_291">Bork</string>
  <string name="Names/Surname_292">Dork</string>
  <string name="Names/Surname_293">Nerd</string>
  <string name="Names/Surname_294">Boffin</string>
  <string name="Names/Surname_295">Tool</string>
  <string name="Names/Surname_296">Fool</string>
  <string name="Names/Surname_297">Marathon</string>
  <string name="Names/Surname_298">Spoon</string>
  <string name="Names/Surname_299">Barnacle</string>
  <string name="Names/Surname_300">Trout</string>
  <string name="Names/Surname_301">Rhymes</string>
  <string name="Names/Surname_302">Biscotti</string>
  <string name="Names/Surname_303">Hammer</string>
  <string name="Names/Surname_304">Grot</string>
  <string name="Names/Surname_305">Radical</string>
  <string name="Names/Surname_306">Titan</string>
  <string name="Names/Surname_307">Malaphor</string>
  <string name="Names/Surname_308">Dabble</string>
  <string name="Names/Surname_309">Bunting</string>
  <string name="Names/Surname_310">Quibble</string>
  <string name="Names/Surname_311">Roffle</string>
  <string name="Names/Surname_312">Bird</string>
  <string name="Names/Surname_313">Mop</string>
  <string name="Names/Surname_314">Jazz</string>
  <string name="Names/Surname_315">Broccoli</string>
  <string name="Names/Surname_316">Cumberland</string>
  <string name="Names/Surname_317">Biggles</string>
  <string name="Names/Surname_318">Maverick</string>
  <string name="Names/Surname_319">Goose</string>
  <string name="Names/Surname_320">Iceman</string>
  <string name="Names/Surname_321">Dickens</string>
  <string name="Names/Surname_322">Barton</string>
  <string name="Names/Surname_323">Fluster</string>
  <string name="Names/Surname_324">Markenfield</string>
  <string name="Names/Surname_325">Sovereign</string>
  <string name="Names/Surname_326">Greenside</string>
  <string name="Names/Surname_327">Amethyst</string>
  <string name="Names/Surname_328">Popper</string>
  <string name="Names/Surname_329">Peril</string>
  <string name="Names/Surname_330">Murdock</string>
  <string name="Names/Surname_331">Dread</string>
  <string name="Names/Surname_332">Solomon</string>
  <string name="Names/Surname_333">Darling</string>
  <string name="Names/Surname_334">Pomp</string>
  <string name="Names/Surname_335">Pollard</string>
  <string name="Names/Surname_336">Lovecraft</string>
  <string name="Names/Surname_337">Periwinkle</string>
  <string name="Names/Surname_338">Tumbleweed</string>
  <string name="Names/Surname_339">Eggman</string>
  <string name="Names/Surname_340">Carnage</string>
  <string name="Names/Surname_341">Shambles</string>
  <string name="Names/Surname_342">Fairfax</string>
  <string name="Names/Surname_343">Sparrow</string>
  <string name="Names/Surname_344">Elderflower</string>
  <string name="Names/Surname_345">Sausage</string>
  <string name="Names/Surname_346">Crusts</string>
  <string name="Names/Surname_347">Poodle</string>
  <string name="Names/Surname_348">Filament</string>
  <string name="Names/Surname_349">Cunk</string>
  <string name="Names/Surname_350">Noir</string>
  <string name="Names/Surname_351">Fossil</string>
  <string name="Names/Surname_352">Bamshoot</string>
  <string name="Names/Surname_353">Lilywhite</string>
  <string name="Names/Surname_354">Malarkey</string>
  <string name="Names/Surname_355">Raddish</string>
  <string name="Names/Surname_356">Kestrel</string>
  <string name="Names/Surname_357">Peregrine</string>
  <string name="Names/Surname_358">Hawk</string>
  <string name="Names/Surname_359">Trollope</string>
  <string name="Names/Surname_360">Stench</string>
  <string name="Names/Surname_361">Catnip</string>
  <string name="Names/Surname_362">Longbottom</string>
  <string name="Names/Surname_363">Studmuffin</string>
  <string name="Names/Surname_364">Phoenix</string>
  <string name="Names/Surname_365">Factory</string>
  <string name="Names/Surname_366">Beast</string>
  <string name="Names/Surname_367">Marinade</string>
  <string name="Names/Surname_368">Anorak</string>
  <string name="Names/Surname_369">Cardigan</string>
  <string name="Names/Surname_370">Brisket</string>
  <string name="Names/Surname_371">Findlater</string>
  <string name="Names/Surname_372">Backthumper</string>
  <string name="Names/Surname_373">Thwockhammer</string>
  <string name="Names/Surname_374">Gutterflake</string>
  <string name="Names/Surname_375">Mastic</string>
  <string name="Names/Surname_376">Catborne</string>
  <string name="Names/Surname_377">Blazer</string>
  <string name="Names/Surname_378">Underdriver</string>
  <string name="Names/Surname_379">Higginbotham</string>
  <string name="Names/Surname_380">Vault</string>
  <string name="Names/Surname_381">Backweedle</string>
  <string name="Names/Surname_382">Hunter</string>
  <string name="Names/Surname_383">Weaver</string>
  <string name="Names/Surname_384">Force</string>
  <string name="Names/Surname_385">McInbosh</string>
  <string name="Names/Surname_386">Brick</string>
  <string name="Names/Surname_387">Rawhide</string>
  <string name="Names/Surname_388">Goodie</string>
  <string name="Names/Surname_389">Bench</string>
  <string name="Names/Surname_390">Shirtdress</string>
  <string name="Names/Surname_391">Woodwind</string>
  <string name="Names/Surname_392">Lynx</string>
  <string name="Names/Surname_393">Pyramid</string>
  <string name="Names/Surname_394">Chess</string>
  <string name="Names/Surname_395">Rake</string>
  <string name="Names/Surname_396">Whisker</string>
  <string name="Names/Surname_397">Rocket</string>
  <string name="Names/Surname_398">Chump</string>
  <string name="Names/Surname_399">Thump</string>
  <string name="Names/Surname_400">Buthurt</string>
  <string name="Names/Surname_401">Eggnog</string>
  <string name="Names/Surname_402">Lentils</string>
  <string name="Names/Surname_403">Phantom</string>
  <string name="Names/Surname_404">Tart</string>
  <string name="Names/Surname_405">Pie</string>
  <string name="Names/Surname_406">Cougar</string>
  <string name="Names/Surname_407">Panther</string>
  <string name="Names/Surname_408">Kitten</string>
  <string name="Names/Surname_409">Tiger</string>
  <string name="Names/Surname_410">Leopard</string>
  <string name="Names/Surname_411">Lion</string>
  <string name="Names/Surname_412">Bullfrog</string>
  <string name="Names/Surname_413">Traitor</string>
  <string name="Names/Surname_414">Hulk</string>
  <string name="Names/Surname_415">Giant</string>
  <string name="Names/Surname_416">Hero</string>
  <string name="Names/Surname_417">Villain</string>
  <string name="Names/Surname_418">Rascal</string>
  <string name="Names/Surname_419">Stud</string>
  <string name="Names/Surname_420">de la Grotte</string>
  <string name="Names/Surname_421">Grotto</string>
  <string name="Names/Surname_422">Strudel</string>
  <string name="Names/Surname_423">Hogwash</string>
  <string name="Names/Surname_424">Pugwash</string>
  <string name="Names/Surname_425">Courgette</string>
  <string name="Names/Surname_426">Cucumber</string>
  <string name="Names/Surname_427">Mewling</string>
  <string name="Names/Surname_428">Whimper</string>
  <string name="Names/Surname_429">Asparagus</string>
  <string name="Names/Surname_430">Beetroot</string>
  <string name="Names/Surname_431">Tundra</string>
  <string name="Names/Surname_432">Desert</string>
  <string name="Names/Surname_433">Tootsuite</string>
  <string name="Names/Surname_434">Husk</string>
  <string name="Names/Surname_435">Husky</string>
  <string name="Names/Surname_436">Muffin</string>
  <string name="Names/Surname_437">Banoffee</string>
  <string name="Names/Surname_438">Vacuum</string>
  <string name="Names/Surname_439">Burke</string>
  <string name="Names/Surname_440">Piggott</string>
  <string name="Names/Surname_441">Gunge</string>
  <string name="Names/Surname_442">Slime</string>
  <string name="Names/Surname_443">Goop</string>
  <string name="Names/Surname_444">Buzzkill</string>
  <string name="Names/Surname_445">Spafford</string>
  <string name="Names/Surname_446">Bobbing</string>
  <string name="Names/Surname_447">Pussyfoot</string>
  <string name="Names/Surname_448">Codswallop</string>
  <string name="Names/Surname_449">Chinwag</string>
  <string name="Names/Surname_450">MacGuffin</string>
  <string name="Names/Surname_451">Humbug</string>
  <string name="Names/Surname_452">Beardsley</string>
  <string name="Names/Surname_453">Patio</string>
  <string name="Names/Surname_454">Vibes</string>
  <string name="Names/Surname_455">Pucker</string>
  <string name="Names/Surname_456">Whiz</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_First">Roderick</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_Last">Cushion</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_First">Jasmine \"Jazz\"</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_Last">Odyssey</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_First">Henry</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_Last">Jobsworth</string>
  <string name="Names/Visitor_VIP_Mayor_F_First">Tabitha</string>
  <string name="Names/Visitor_VIP_Mayor_F_Last">Windsock</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_First">Tarquin</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_Last">Foxbridge</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_First">Sally</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_Last">Figblanket</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_First">Augustus</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_Last">Lavender</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_First">Jumbo</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_Last">McNally</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_First">Agatha</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_Last">Sphere</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_First">Sophie</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_Last">Nova</string>
  <string name="Notification/CancelRoom_Message">Do you want to stop editing this room?</string>
  <string name="Notification/CancelRoom_Title">Cancel Room</string>
  <string name="Notification/Challenge_ChallengeText_CS">Rewards: {[REWARDS]}</string>
  <string name="Notification/Challenge_PenaltyText_CS">Penalties: {[REWARDS]}</string>
  <string name="Notification/DefaultTemplateName_CS">New Template</string>
  <string name="Notification/DeleteTemplate_Message_CS">Are you sure you want to delete this room template?</string>
  <string name="Notification/DeleteTemplate_Title_CS">Delete Template?</string>
  <string name="Notification/DiagnosisMessage_Message">One of our patients, {[NAME]}, has been sent to all of our diagnosis rooms. But we’re only {[CERTAINTY]} sure of the diagnosis.\\n\\nWe can ask them to wait until we have more diagnosis rooms, take a risk and treat them anyway, or send them home. What would you like to do?</string>
  <string name="Notification/DiagnosisMessage_Message_f">One of our patients, {[NAME]}, has been sent to all of our diagnosis rooms. But we’re only {[CERTAINTY]} sure of the diagnosis.\\n\\nWe can ask them to wait until we have more diagnosis rooms, take a risk and treat them anyway, or send them home. What would you like to do?</string>
  <string name="Notification/DiagnosisMessage_Message_m">One of our patients, {[NAME]}, has been sent to all of our diagnosis rooms. But we’re only {[CERTAINTY]} sure of the diagnosis.\\n\\nWe can ask them to wait until we have more diagnosis rooms, take a risk and treat them anyway, or send them home. What would you like to do?</string>
  <string name="Notification/DiagnosisMessage_Title">Diagnosis Decision</string>
  <string name="Notification/FailStateGameOver_Message_CS">Unfortunately our budget has reached {[GAMEOVER]}.\\nWe were warned when it was {[WARNING]} and things only got worse from there…\\n\\nThe hospital is being shut down.</string>
  <string name="Notification/FailStateGameOver_Title">Bankruptcy Notice</string>
  <string name="Notification/FailStateWarning_Message_CS">We've been given an official warning due to our budget reaching \\n{[WARNING]}.\\n\\nIf our budget reaches {[GAMEOVER]} the hospital will be shut down.</string>
  <string name="Notification/FailStateWarning_Title">Bankruptcy Warning</string>
  <string name="Notification/NameTemplate_Title_CS">Name New Room Template</string>
  <string name="Notification/NewIllnessRoomBuilt_Message">Our doctors have discovered a new illness:\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nWe'll send the patient for treatment in our {[ROOM]}.</string>
  <string name="Notification/NewIllness_Message">Our doctors have discovered a new illness:\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nWe'll send the patient for treatment immediately.</string>
  <string name="Notification/NewIllness_Title">New Illness {[ILLNESS]} Discovered!</string>
  <string name="Notification/ObjectiveComplete_Message">Well done, you did it!</string>
  <string name="Notification/ObjectiveComplete_Title">Objective Complete</string>
  <string name="Notification/PatientChallenge_ChallengeText_CS">Challenge:\\n{[OBJECTIVE]}\\n{[ROOM]}\\n{[TIMELIMIT]}\\nRewards: {[REWARDS]}</string>
  <string name="Notification/QualificationLearned_CS">{[QUALIFICATION]} learned</string>
  <string name="Notification/RefusedToPay_CS">Refused to Pay</string>
  <string name="Notification/RenameTemplate_Title_CS">Rename Template</string>
  <string name="Notification/ReplaceTemplate_Message_CS">Are you sure you want to overwrite this room template?</string>
  <string name="Notification/ReplaceTemplate_Title_CS">Overwrite Template?</string>
  <string name="Notification/ResearchComplete_Message">Research is completed, well done you!</string>
  <string name="Notification/ResearchComplete_Title">Research Complete</string>
  <string name="Notification/Response_Accept">Accept</string>
  <string name="Notification/Response_Continue">Continue</string>
  <string name="Notification/Response_GetPatientToWait">Get Patient to Wait</string>
  <string name="Notification/Response_No">No</string>
  <string name="Notification/Response_NotNow">Not Now</string>
  <string name="Notification/Response_OK">OK</string>
  <string name="Notification/Response_OpenMetaMap">Open Map</string>
  <string name="Notification/Response_Promote">Promote</string>
  <string name="Notification/Response_Reject">Reject</string>
  <string name="Notification/Response_ReloadLastSave">Reload Last Save</string>
  <string name="Notification/Response_ReturnToMap">Return to Map</string>
  <string name="Notification/Response_SendPatientForTreatment">Send Patient for Treatment</string>
  <string name="Notification/Response_SendPatientHome">Send Patient Home</string>
  <string name="Notification/Response_TrainNow">Train Now</string>
  <string name="Notification/Response_ViewCredits">View Credits</string>
  <string name="Notification/Response_Yes">Yes</string>
  <string name="Notification/RestartLevel_Message">Are you sure you want to restart this hospital? Your current progress will be lost, and the save file for this level will be deleted.</string>
  <string name="Notification/RestartLevel_Title">Restart Level?</string>
  <string name="Notification/SellInvalidItems_Message">Do you want to sell {[COUNT]} invalid items for {[COST]}?</string>
  <string name="Notification/SellInvalidItems_Title">Sell Invalid Items?</string>
  <string name="Notification/SellRoom_Message_CS">Do you want to sell this room for {[COST]}?</string>
  <string name="Notification/SellRoom_Title_CS">Sell Room</string>
  <string name="Notification/SessionResult_CS">Diagnosis {[DIAGNOSIS]}\\nHappiness {[HAPPINESS]}</string>
  <string name="Notification/StaffChallenge_ChallengeText_CS">Challenge:\\n{[OBJECTIVE]}\\n{[TIMELIMIT]}\\nRewards: {[REWARDS]}</string>
  <string name="Notification/StaffChallenge_TimeLimitText_CS">Time Limit: {[DAYS]} days</string>
  <string name="Notification/StaffChallenge_TooltipText_CS">Staff Challenge from {[NAME]}</string>
  <string name="Notification/StaffFire_Message_CS">Are you sure you want to fire {[STAFF]}?</string>
  <string name="Notification/StaffFire_Title_CS">Fire Staff</string>
  <string name="Notification/StaffHasResigned_CS">{[STAFF]} has resigned!</string>
  <string name="Notification/StaffPromoted_Message">{[STAFF]}, has been promoted to become a {[RANK]}!\\n\\nThis role brings with it increased speed and effectiveness. Their salary has increased from {[SALARY]} to {[NEWSALARY]} pa.</string>
  <string name="Notification/StaffPromoted_Title">Staff Promoted</string>
  <string name="Notification/StaffPromotion_Benefits_CS">Promotion from {[RANK]} to {[NEXTRANK]} will provide:\\n{[BENEFITS]}</string>
  <string name="Notification/StaffPromotion_Message">{[NAME]} is ready for promotion from {[RANK]} to {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_F">{[NAME]} is ready for promotion from {[RANK]} to {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_M">{[NAME]} is ready for promotion from {[RANK]} to {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_PayRise_CS">Offer a pay rise to keep staff happy:\\nCurrent Salary: {[SALARY]}\\nNew Salary: {[NEWSALARY]}</string>
  <string name="Notification/StaffPromotion_Title">Staff Promotion</string>
  <string name="Notification/StaffResignationWarning_MessageNote_CS">Note: There are {[COUNT]} members of staff who are very unhappy at the moment.[i2p_One]Note: There is {[COUNT]} member of staff who is very unhappy at the moment.</string>
  <string name="Notification/StaffResignationWarning_Message_CS">{[STAFF]} is very unhappy and threatening to quit!\\n\\n{[COMPLAINTS]}\\n\\nThey have given us {[DAYS]} days to improve things, otherwise they will resign.</string>
  <string name="Notification/StaffResignation_Message_CS">{[STAFF]} has decided to stay after all.</string>
  <string name="Notification/StaffResignation_Title">Staff Resignation Warning</string>
  <string name="Notification/StaffTrainingRequired_AvailableRooms_CS">{[COUNT]} of our {[TOTAL]} Training Rooms are available.</string>
  <string name="Notification/StaffTrainingRequired_CurrentQualifications">Current Qualifications</string>
  <string name="Notification/StaffTrainingRequired_Message">{[NAME]} has gained lots of experience on the job. They’ll be ready for promotion to {[RANK]} once they've completed some training. A new qualification will give them increased abilities.</string>
  <string name="Notification/StaffTrainingRequired_Message_CS">Promotion from {[RANK]} to {[NEXTRANK]} will provide:\\n{[BENEFITS]}</string>
  <string name="Notification/StaffTrainingRequired_Message_f">{[NAME]} has gained lots of experience on the job. They’ll be ready for promotion to {[RANK]} once they've completed some training. A new qualification will give them increased abilities.</string>
  <string name="Notification/StaffTrainingRequired_Message_m">{[NAME]} has gained lots of experience on the job. They’ll be ready for promotion to {[RANK]} once they've completed some training. A new qualification will give them increased abilities.</string>
  <string name="Notification/StaffTrainingRequired_NoTrainingRoom_CS">&lt;color=#ffff00&gt;A Training Room is required to train staff.&lt;/color&gt;</string>
  <string name="Notification/StaffTrainingRequired_OtherStaff_CS">Note: There are {[COUNT]} other members of staff ready for training.[i2p_One]Note: There is one other member of staff ready for training.</string>
  <string name="Notification/StaffTrainingRequired_Title">Staff Training Required</string>
  <string name="Notification/StaffVeryUnhapppyNote_CS">Note: There are {0} members of staff who are very unhappy at the moment.</string>
  <string name="Notification/TreatmentMessage_CompleteObjectives_CS">Complete more objectives to unlock {[ROOM]}</string>
  <string name="Notification/TreatmentMessage_Decision_CS">What would you like to do?</string>
  <string name="Notification/TreatmentMessage_Message">A patient with {[ILLNESS]} is seeking treatment. Room required to treat them: {[ROOM]}.</string>
  <string name="Notification/TreatmentMessage_ResearchCost_CS">It will cost {[COST]} to build.</string>
  <string name="Notification/TreatmentMessage_ResearchNeeded_CS">You need to Research: {[ROOM]}</string>
  <string name="Notification/TreatmentMessage_Title">{[ROOM]} Required</string>
  <string name="Notification/TreatmentNewIllness_Message">Our doctors have discovered a new illness:\\n\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nThe patient is seeking treatment. We will need a {[ROOM]} in order to treat them.</string>
  <string name="Notification/TreatmentNewIllness_Title">{[ROOM]} Required</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Text">Use the staff list, patient list and illness list to monitor and manage the people in your hospital. Quickly find staff and patients and then jump to them in the hospital.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Title">Staff, Patients &amp; Illnesses</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Text">View the world with state-of-the-art Hospital Administrator Goggles. Designed by Bungle Technologies, these high-tech spectacles use advanced optical sensors and a patented 'Privacy Invasion' algorithm to analyse the state of people and items within the field of view. Through careful calibration, scientists have been able to harness the powers of this extraordinary invention to detect such things as: how much someone needs the toilet, or how much they want a packet of crisps. Inspiring stuff.\\n\\nUse these visualisation modes to analyse the state of the hospital environment, the moods and needs of patients and staff, and the maintenance levels of items in the hospital.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Title">Visualisation Modes</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Text">In the finance tab you can access the business overview screen for a deep dive on all aspects of the hospital. You can also adjust the prices you charge in this hospital, and take out a loan if you need more cash.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Title">Finance</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Text">Use the illnesses list to review which illnesses have been encountered in this hospital so far.\\n\\nView cure rates and statistics for each illness based on the patients that have visited the hospital. Also see your reputation for dealing with each illness, which feeds into the hospital's overall medical reputation. A higher reputation with an illness will attract more patients exhibiting the symptoms of that illness.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Title">Illnesses List</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Text">Here you can view loan offers from a range of companies, take out loans and repay existing loans. Each loan company offers a different amount of money, with a monthly repayment based on the repayment period and interest rate. Some loan offers will only become available once the hospital meets certain criteria.\\n\\nYou can adjust the amount you want to borrow before taking out the loan, using the slider. Once you have taken out a loan, you can repay it at any time as long as you have enough money.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Title">Loans</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Text">In the business overview screen you can review the hospital finances, staff overview, patient overview, and hospital event log. You can also view leaderboards comparing your hospital to those owned by other organisations, and see the awards the hospital has won in previous years.\\n\\nAt the end of each year, the Hospital Awards Ceremony takes place, after which you are invited to the yearly business review.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Title">Overview Screen</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Text">Use the patient list to monitor all of the patients in the hospital, review their diagnosis and treatment progress, and health and happiness. Quickly find people who are unhappy or unhealthy and fast-track them by bumping them up the queue for their appointment.\\n\\nClick on a patient in the list to jump to that person in the hospital. Click on the arrows by each column heading to sort the list based on that column.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Title">Patients List</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Text">Adjust the prices you charge for diagnosis, treatment, and other things in the hospital. On establishing a new hospital, the prices default to the market rate for that location - visitors will be willing to pay these prices.\\n\\nIncreasing prices will bring in more money but can damage your reputation and cause patients to storm out. Decreasing prices will bring in less money but can help boost your reputation.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Title">Prices List</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Text">See which staff members are qualified to carry out each type of job in the hospital, and control who is allowed to do each job. For example, if you only want your best staff working in a GP's Office, you can disable that job for junior staff.\\n\\nBy default, each staff member is allowed to do every job, as long as they are qualified for it. Use the buttons to enable and disable each job for each person.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Title">Staff Job Assignment</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Text">Review the salaries of your staff, and see how satisfied they are with their pay. As staff are promoted and trained, they will expect a higher salary. Their pay satisfaction will affect their overall happiness.\\n\\nThe face next to each person's salary indicates their pay satisfaction level. To give someone a pay rise, adjust the slider below their salary and then click the confirm button. To quickly give pay rises to all people who feel underpaid, use the 'Satisfy Pay Requests' button.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Title">Staff Pay Review</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Text">Use the staff list to quickly find people based on their job, ability and qualifications. See what each person is currently doing, and keep an eye on their happiness and energy.\\n\\nClick on someone in the list to jump to that person in the hospital. Use the job filters to view each staff type separately. Click on the arrows by each column heading to sort the list based on that column.\\n\\nUse the Pay Review button to review salaries and pay satisfaction for each staff member. Use the Job Assignment button to control which jobs each person is allowed to do.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Title">Staff List</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text">Compete with other healthcare organisations in a range of timed challenges. Earn extra rewards, and bragging rights, by triumphing over your rivals. Take on rival organisations from Two Point County, or challenge hospitals owned by your Steam friends.\\n\\nEach challenge takes place over a number of months. You can compete at the same time as your rivals, or at separate times, and your results are recorded by the Two Point Competition Committee. You'll receive updates throughout the challenge on how each participant was doing at that stage of the competition.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text_Epic">Compete with other healthcare organisations in a range of timed challenges. Earn extra rewards, and bragging rights, by triumphing over your rivals. Take on rival organisations from Two Point County, or challenge hospitals owned by your friends.\\n\\nEach challenge takes place over a number of months. You can compete at the same time as your rivals, or at separate times, and your results are recorded by the Two Point Competition Committee. You'll receive updates throughout the challenge on how each participant was doing at that stage of the competition.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Title">Organisation Challenges</string>
  <string name="Notification/Tutorial_Temperature_Text">Some parts of the county are quite cold, or too hot. We'll need to keep people comfortable by ensuring they're warm enough, but also not too warm. If people are too cold or too hot they can become unhappy and may eventually leave.\\n\\nIn cold locations, place radiators around the hospital. In hot locations we'll need air-conditioning. Use the temperature visualisation mode to identify cold and hot areas of the hospital.\\n\\nMake all of the hospital a comfortable temperature to maximise our Thermal Comfort rating.</string>
  <string name="Notification/Tutorial_Temperature_Title">Temperature</string>
  <string name="Notification/UnlockSilverItem_Message">Do you want to unlock the {[ITEM]} for {[SILVER]}?\\nYou have {[BALANCE]} available.\\nEach one will cost {[COST]} to place in the hospital.</string>
  <string name="Notification/UnlockSilverItem_Title">Unlock Item</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Message">Do you want to unlock the {[ITEM]} for {[SILVER]}?\\nYou have {[BALANCE]} available.</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Title">Unlock Staff Customisation</string>
  <string name="Online/CompleteAdvisorMessage_CS">We've completed the {0} with a score of {1}. We're in {2} place.\\nWe've been awarded: {3}</string>
  <string name="Online/Completed_CS">COMPLETED</string>
  <string name="Online/DayCountdown_CS">{0} / {1} days[i2p_One]{0} / {1} day</string>
  <string name="Online/EventLog_ChallengeStatus_CS">finished the challenge</string>
  <string name="Online/EventLog_CuredPatientIneffective_CS">failed to cure a patient</string>
  <string name="Online/EventLog_CuredPatientIneffective_Specific_CS">failed to cure a patient with &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_CuredPatient_CS">cured a patient</string>
  <string name="Online/EventLog_CuredPatient_Specific_CS">cured a patient with &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_Day_CS">Day {0}:</string>
  <string name="Online/EventLog_LoanTaken_CS">took out a loan</string>
  <string name="Online/EventLog_LoanTaken_Specific_CS">took out a loan for &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_NoEvent_CS">No events logged yet...</string>
  <string name="Online/EventLog_PatientDiagnosed_CS">diagnosed a patient</string>
  <string name="Online/EventLog_PatientDiagnosed_Specific_CS">diagnosed a patient with &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_PatientDied_CS">killed a patient</string>
  <string name="Online/EventLog_PatientRageQuit_CS">had a patient rage quit</string>
  <string name="Online/EventLog_PatientSentHome_CS">sent a patient home</string>
  <string name="Online/EventLog_PlotBought_CS">bought a new plot</string>
  <string name="Online/EventLog_RoomBuilt_CS">built a new room</string>
  <string name="Online/EventLog_RoomBuilt_Specific_CS">built a &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffFired_CS">fired a staff member</string>
  <string name="Online/EventLog_StaffFired_Specific_CS">fired a &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffHired_CS">hired a new staff member</string>
  <string name="Online/EventLog_StaffHired_Specific_CS">hired a &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffPromoted_CS">promoted a staff member</string>
  <string name="Online/EventLog_StaffPromoted_Specific_CS">promoted a &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/OnlineChallenges">Online Challenges</string>
  <string name="Online/OnlineFriendChallengedAndBeat_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; challenged you and beat your score</string>
  <string name="Online/OnlineFriendChallengedAndDidntBeat_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; challenged you and didn't beat your score</string>
  <string name="Online/OnlineFriendChallengedYou_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; challenged you</string>
  <string name="Online/OnlineFriendDrewWithYourScore_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; challenged you drew with your score</string>
  <string name="Online/OnlineFriendFinishedTheChallenged_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; finished the challenge</string>
  <string name="Online/OnlineFriendStartedTheChallenged_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; started the challenge</string>
  <string name="Online/OrdinalNumber_Eigth_Big_CS">&lt;size=350%&gt;8&lt;/size&gt;th</string>
  <string name="Online/OrdinalNumber_Eigth_CS">8th</string>
  <string name="Online/OrdinalNumber_Fifth_Big_CS">&lt;size=350%&gt;5&lt;/size&gt;th</string>
  <string name="Online/OrdinalNumber_Fifth_CS">5th</string>
  <string name="Online/OrdinalNumber_First_Big_CS">&lt;size=350%&gt;1&lt;/size&gt;st</string>
  <string name="Online/OrdinalNumber_First_CS">1st</string>
  <string name="Online/OrdinalNumber_Fourth_Big_CS">&lt;size=350%&gt;4&lt;/size&gt;th</string>
  <string name="Online/OrdinalNumber_Fourth_CS">4th</string>
  <string name="Online/OrdinalNumber_Second_Big_CS">&lt;size=350%&gt;2&lt;/size&gt;nd</string>
  <string name="Online/OrdinalNumber_Second_CS">2nd</string>
  <string name="Online/OrdinalNumber_Seventh_Big_CS">&lt;size=350%&gt;7&lt;/size&gt;th</string>
  <string name="Online/OrdinalNumber_Seventh_CS">7th</string>
  <string name="Online/OrdinalNumber_Sixth_Big_CS">&lt;size=350%&gt;6&lt;/size&gt;th</string>
  <string name="Online/OrdinalNumber_Sixth_CS">6th</string>
  <string name="Online/OrdinalNumber_Third_Big_CS">&lt;size=350%&gt;3&lt;/size&gt;rd</string>
  <string name="Online/OrdinalNumber_Third_CS">3rd</string>
  <string name="Online/ScreenshotTooltip_CS">Send a screenshot to rivals\\n&lt;size=80%&gt;Remaining shots: {0}&lt;/size&gt;</string>
  <string name="Online/Status_OfflineReason_CantFindSteam_CS">No online service found…\\n</string>
  <string name="Online/Status_OfflineReason_NoNetwork_CS">No network connection...</string>
  <string name="Online/Status_Offline_CS">OFFLINE</string>
  <string name="Online/Status_Online_CS">ONLINE</string>
  <string name="Online/ZoomTooltip">Toggle Zoom</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Description">SEGA items land in Two Point Hospital…\\n\\nWelcome to our Open Surgery Free Weekend! If you’re just joining us, welcome to Two Point Hospital! Keep an eye out for special items appearing in the game from Total War, Amplitude Studios, Sports Interactive and Half Life. Click for more details on our website!</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Title">We’re free to play just for this weekend.</string>
  <string name="Patient/DeathRecord/HealthDepleted_CS">Health depleted</string>
  <string name="Patient/DeathRecord/TreatmentFailed_CS">Treatment failed for {[ILLNESS]}</string>
  <string name="Patient/DeathRecord/Undefined_CS">Mysterious Death</string>
  <string name="Patient/Status_Cured_CS">Cured!</string>
  <string name="Patient/Status_DiagnosisRoomRequired_CS">More Diagnosis Required!</string>
  <string name="Patient/Status_Dying_Health_CS">Dying! (Health Depleted)</string>
  <string name="Patient/Status_Dying_Treatment_CS">Dying! (Treatment Failed)</string>
  <string name="Patient/Status_FurtherDiagnosisRequired_CS">Further Diagnosis Required</string>
  <string name="Patient/Status_GoingToReception_CS">Going to Reception</string>
  <string name="Patient/Status_GoingToRoom_CS">Appointment: {[ROOM]}</string>
  <string name="Patient/Status_RageQuitting_CS">Rage Quitting!</string>
  <string name="Patient/Status_TreatmentIneffective_CS">Treatment Ineffective</string>
  <string name="Patient/Status_TreatmentRoomRequired_CS">{[ROOM]} Required!</string>
  <string name="Patient/Status_WaitingForReceptionist_CS">Waiting for Receptionist</string>
  <string name="Qualification/Assistant_Admin_1_Description">Increased skill in Reception</string>
  <string name="Qualification/Assistant_Admin_1_Name">Administration 101</string>
  <string name="Qualification/Assistant_Catering_1_Description">Increased skill in Cafes and Restaurants</string>
  <string name="Qualification/Assistant_Catering_1_Name">Catering 101</string>
  <string name="Qualification/Assistant_Marketing_1_Description">Allows an Assistant to work in Marketing</string>
  <string name="Qualification/Assistant_Marketing_1_Name">Marketing</string>
  <string name="Qualification/Assistant_Marketing_2_Description">Enhanced marketing skills</string>
  <string name="Qualification/Assistant_Marketing_2_Name">Marketing II</string>
  <string name="Qualification/Assistant_Marketing_3_Description">Advanced marketing skills</string>
  <string name="Qualification/Assistant_Marketing_3_Name">Marketing III</string>
  <string name="Qualification/Assistant_Marketing_4_Description">Elite marketing skills</string>
  <string name="Qualification/Assistant_Marketing_4_Name">Marketing IV</string>
  <string name="Qualification/Assistant_Marketing_5 Description">World-class marketing skills</string>
  <string name="Qualification/Assistant_Marketing_5_Name">Marketing V</string>
  <string name="Qualification/Assistant_Retail_1_Description">Increased skill in Shops</string>
  <string name="Qualification/Assistant_Retail_1_Name">Retail 101</string>
  <string name="Qualification/Assistant_Service_1_Description">Increased reception and retail skills</string>
  <string name="Qualification/Assistant_Service_1_Name">Customer Service</string>
  <string name="Qualification/Assistant_Service_2_Description">Enhanced reception and retail skills</string>
  <string name="Qualification/Assistant_Service_2_Name">Customer Service II</string>
  <string name="Qualification/Assistant_Service_3_Description">Advanced reception and retail skills</string>
  <string name="Qualification/Assistant_Service_3_Name">Customer Service III</string>
  <string name="Qualification/Assistant_Service_4_Description">Elite reception and retail skills</string>
  <string name="Qualification/Assistant_Service_4_Name">Customer Service IV</string>
  <string name="Qualification/Assistant_Service_5_Description">World-class reception and retail skills</string>
  <string name="Qualification/Assistant_Service_5_Name">Customer Service V</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Description">Allows an Assistant to work in Speed Dating</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Name">Yesterization</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Description">Enhanced yesterization skills</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Name">Yesterization II</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Description">Advanced yesterization skills</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Name">Yesterization III</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Description">Elite yesterization skills</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Name">Yesterization IV</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Description">World-class yesterization skills</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Name">Yesterization V</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Description">Allows a Doctor or Nurse to drive a road ambulance</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Name">Driving</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Description">Enhanced driving skills</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Name">Driving II</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Description">Advanced driving skills</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Name">Driving III</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Description">Elite driving skills</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Name">Driving IV</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Description">World-class driving skills</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Name">Driving V</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Description">Allows a Doctor or Nurse to pilot an air ambulance</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Name">Flying</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Description">Enhanced flying skills</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Name">Flying II</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Description">Advanced flying skills</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Name">Flying III</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Description">Elite flying skills</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Name">Flying IV</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Description">World-class flying skills</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Name">Flying V</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Description">Allows a Janitor to service ambulances</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Name">Vehicular Mechanics</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Description">Enhanced vehicular mechanics skills</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Name">Vehicular Mechanics II</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Description">Advanced vehicular mechanics skills</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Name">Vehicular Mechanics III</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Description">Elite vehicular mechanics skills</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Name">Vehicular Mechanics IV</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Description">World-class vehicular mechanics skills</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Name">Vehicular Mechanics V</string>
  <string name="Qualification/Doctor_Diagnosis_1_Description">Increased diagnosis skills</string>
  <string name="Qualification/Doctor_Diagnosis_1_Name">Diagnostics</string>
  <string name="Qualification/Doctor_Diagnosis_2_Description">Enhanced diagnosis skills</string>
  <string name="Qualification/Doctor_Diagnosis_2_Name">Diagnostics II</string>
  <string name="Qualification/Doctor_Diagnosis_3_Description">Advanced diagnosis skills</string>
  <string name="Qualification/Doctor_Diagnosis_3_Name">Diagnostics III</string>
  <string name="Qualification/Doctor_Diagnosis_4_Description">Elite diagnosis skills</string>
  <string name="Qualification/Doctor_Diagnosis_4_Name">Diagnostics IV</string>
  <string name="Qualification/Doctor_Diagnosis_5_Description">World-class diagnosis skills</string>
  <string name="Qualification/Doctor_Diagnosis_5_Name">Diagnostics V</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Description">Increased GP diagnosis skills</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Name">General Practice</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Description">Enhanced GP diagnosis skills</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Name">General Practice II</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Description">Advanced GP diagnosis skills</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Name">General Practice III</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Description">Elite GP diagnosis skills</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Name">General Practice IV</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Description">World-class GP diagnosis skills</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Name">General Practice V</string>
  <string name="Qualification/Doctor_Genetics_1_Description">Allows a Doctor to work in a DNA Lab</string>
  <string name="Qualification/Doctor_Genetics_1_Name">Genetics</string>
  <string name="Qualification/Doctor_Psychiatry_1_Description">Allows a Doctor to work in Psychiatry</string>
  <string name="Qualification/Doctor_Psychiatry_1_Name">Psychiatry</string>
  <string name="Qualification/Doctor_Psychiatry_2_Description">Enhanced psychiatry skills</string>
  <string name="Qualification/Doctor_Psychiatry_2_Name">Psychiatry II</string>
  <string name="Qualification/Doctor_Psychiatry_3_Description">Advanced psychiatry skills</string>
  <string name="Qualification/Doctor_Psychiatry_3_Name">Psychiatry III</string>
  <string name="Qualification/Doctor_Psychiatry_4_Description">Elite psychiatry skills</string>
  <string name="Qualification/Doctor_Psychiatry_4_Name">Psychiatry IV</string>
  <string name="Qualification/Doctor_Psychiatry_5_Description">World-class psychiatry skills</string>
  <string name="Qualification/Doctor_Psychiatry_5_Name">Psychiatry V</string>
  <string name="Qualification/Doctor_Radiology_1_Description">Allows a Doctor to use a M.E.G.A Scanner</string>
  <string name="Qualification/Doctor_Radiology_1_Name">Radiology</string>
  <string name="Qualification/Doctor_Research_1_Description">Allows a Doctor to work in Research</string>
  <string name="Qualification/Doctor_Research_1_Name">Research</string>
  <string name="Qualification/Doctor_Research_2_Description">Enhanced research skills</string>
  <string name="Qualification/Doctor_Research_2_Name">Research II</string>
  <string name="Qualification/Doctor_Research_3_Description">Advanced research skills</string>
  <string name="Qualification/Doctor_Research_3_Name">Research III</string>
  <string name="Qualification/Doctor_Research_4_Description">Elite research skills</string>
  <string name="Qualification/Doctor_Research_4_Name">Research IV</string>
  <string name="Qualification/Doctor_Research_5_Description">World-class research skills</string>
  <string name="Qualification/Doctor_Research_5_Name">Research V</string>
  <string name="Qualification/Doctor_Surgery_1_Description">Allows a Doctor to work in Surgery</string>
  <string name="Qualification/Doctor_Surgery_1_Name">Surgery</string>
  <string name="Qualification/Doctor_Surgery_2_Description">Enhanced surgery skills</string>
  <string name="Qualification/Doctor_Surgery_2_Name">Surgery II</string>
  <string name="Qualification/Doctor_Surgery_3_Description">Advanced surgery skills</string>
  <string name="Qualification/Doctor_Surgery_3_Name">Surgery III</string>
  <string name="Qualification/Doctor_Surgery_4_Description">Elite surgery skills</string>
  <string name="Qualification/Doctor_Surgery_4_Name">Surgery IV</string>
  <string name="Qualification/Doctor_Surgery_5_Description">World-class surgery skills</string>
  <string name="Qualification/Doctor_Surgery_5_Name">Surgery V</string>
  <string name="Qualification/Doctor_Treatment_1_Description">Increased treatment skills</string>
  <string name="Qualification/Doctor_Treatment_1_Name">Treatment</string>
  <string name="Qualification/Doctor_Treatment_2_Description">Enhanced treatment skills</string>
  <string name="Qualification/Doctor_Treatment_2_Name">Treatment II</string>
  <string name="Qualification/Doctor_Treatment_3_Description">Advanced treatment skills</string>
  <string name="Qualification/Doctor_Treatment_3_Name">Treatment III</string>
  <string name="Qualification/Doctor_Treatment_4_Description">Elite treatment skills</string>
  <string name="Qualification/Doctor_Treatment_4_Name">Treatment IV</string>
  <string name="Qualification/Doctor_Treatment_5_Description">World-class treatment skills</string>
  <string name="Qualification/Doctor_Treatment_5_Name">Treatment V</string>
  <string name="Qualification/General_Energy_1_Description">Energy drains at a reduced rate. Work for longer before requiring a break.</string>
  <string name="Qualification/General_Energy_1_Name">Stamina Training</string>
  <string name="Qualification/General_Happiness_1_Description">Increased happiness.</string>
  <string name="Qualification/General_Happiness_1_Name">Emotional Intelligence</string>
  <string name="Qualification/General_HygieneMasterclass_1_Description">Lives a more sterilised life</string>
  <string name="Qualification/General_HygieneMasterclass_1_Name">Hygiene Masterclass</string>
  <string name="Qualification/General_Leadership_1_Description">Inspires and motivates fellow staff</string>
  <string name="Qualification/General_Leadership_1_Name">Leadership</string>
  <string name="Qualification/General_PatientHappiness_1_Description">Increase the happiness of patients when dealing with them.</string>
  <string name="Qualification/General_PatientHappiness_1_Name">Bedside Manner</string>
  <string name="Qualification/General_Speed_1_Description">Increased speed and efficiency.</string>
  <string name="Qualification/General_Speed_1_Name">Motivation</string>
  <string name="Qualification/General_Training_1_Description">Increased teaching and learning speed in a Training Room.</string>
  <string name="Qualification/General_Training_1_Name">Training Masterclass</string>
  <string name="Qualification/Janitor_Cleaning_1_Description">Increased skill at cleaning and sweeping up waste.</string>
  <string name="Qualification/Janitor_Cleaning_1_Name">Cleaning 101</string>
  <string name="Qualification/Janitor_FireSafety_1_Description">Tries to carry a fire extinguiser wherever they go</string>
  <string name="Qualification/Janitor_FireSafety_1_Name">Fire Safety</string>
  <string name="Qualification/Janitor_Gardening_1_Description">Increased Maintenance Skill with Plants</string>
  <string name="Qualification/Janitor_Gardening_1_Name">Horticulture 101</string>
  <string name="Qualification/Janitor_GhostCapture_1_Description">Allows a Janitor to detect and capture ghosts. This can help with research, and allows us to reunite patients with their loved ones, in a little jar.</string>
  <string name="Qualification/Janitor_GhostCapture_1_Name">Ghost Capture</string>
  <string name="Qualification/Janitor_Maintenance_1_Description">Increased repair and maintenance skills</string>
  <string name="Qualification/Janitor_Maintenance_1_Name">Maintenance</string>
  <string name="Qualification/Janitor_Maintenance_2_Description">Enhanced repair and maintenance skills</string>
  <string name="Qualification/Janitor_Maintenance_2_Name">Maintenance II</string>
  <string name="Qualification/Janitor_Maintenance_3_Description">Advanced repair and maintenance skills</string>
  <string name="Qualification/Janitor_Maintenance_3_Name">Maintenance III</string>
  <string name="Qualification/Janitor_Maintenance_4_Description">Elite repair and maintenance skills</string>
  <string name="Qualification/Janitor_Maintenance_4_Name">Maintenance IV</string>
  <string name="Qualification/Janitor_Maintenance_5_Description">World-class repair and maintenance skills</string>
  <string name="Qualification/Janitor_Maintenance_5_Name">Maintenance V</string>
  <string name="Qualification/Janitor_Mechanics_1_Description">Allows a Janitor to Upgrade Machines</string>
  <string name="Qualification/Janitor_Mechanics_1_Name">Mechanics</string>
  <string name="Qualification/Janitor_Mechanics_2_Description">Enhanced upgrading skills</string>
  <string name="Qualification/Janitor_Mechanics_2_Name">Mechanics II</string>
  <string name="Qualification/Janitor_Mechanics_3_Description">Advanced upgrading skills</string>
  <string name="Qualification/Janitor_Mechanics_3_Name">Mechanics III</string>
  <string name="Qualification/Janitor_Mechanics_4_Description">Elite upgrading skills</string>
  <string name="Qualification/Janitor_Mechanics_4_Name">Mechanics IV</string>
  <string name="Qualification/Janitor_Mechanics_5_Description">World-class upgrading skills</string>
  <string name="Qualification/Janitor_Mechanics_5_Name">Mechanics V</string>
  <string name="Qualification/Janitor_Refuse_1_Description">Increased Maintenance Skill with Bins</string>
  <string name="Qualification/Janitor_Refuse_1_Name">Refuse Collection 101</string>
  <string name="Qualification/Janitor_Toilets_1_Description">Increased Maintenance Skill with Toilets</string>
  <string name="Qualification/Janitor_Toilets_1_Name">Plumbing 101</string>
  <string name="Qualification/Janitor_VendingMachines_1_Description">Increased Maintenance Skill with Vending Machines</string>
  <string name="Qualification/Janitor_VendingMachines_1_Name">Vending Machine Management</string>
  <string name="Qualification/Nurse_Diagnosis_1_Description">Increased diagnosis skills</string>
  <string name="Qualification/Nurse_Diagnosis_1_Name">Diagnostics Level 1</string>
  <string name="Qualification/Nurse_FractureWard_1_Description">Increased Fracture Ward treatment</string>
  <string name="Qualification/Nurse_FractureWard_1_Name">Fractures</string>
  <string name="Qualification/Nurse_FractureWard_2_Description">Enhanced Fracture Ward treatment</string>
  <string name="Qualification/Nurse_FractureWard_2_Name">Fracture II</string>
  <string name="Qualification/Nurse_FractureWard_3_Description">Advanced Fracture Ward treatment</string>
  <string name="Qualification/Nurse_FractureWard_3_Name">Fractures III</string>
  <string name="Qualification/Nurse_FractureWard_4_Description">Elite Fracture Ward treatment</string>
  <string name="Qualification/Nurse_FractureWard_4_Name">Fractures IV</string>
  <string name="Qualification/Nurse_FractureWard_5_Description">World-class Fracture Ward treatment</string>
  <string name="Qualification/Nurse_FractureWard_5_Name">Fractures V</string>
  <string name="Qualification/Nurse_Injections_1_Description">Increased injection skills</string>
  <string name="Qualification/Nurse_Injections_1_Name">Injection Administration</string>
  <string name="Qualification/Nurse_Pharmacy_1_Description">Increased pharmacy skills</string>
  <string name="Qualification/Nurse_Pharmacy_1_Name">Pharmacy Management</string>
  <string name="Qualification/Nurse_Treatment_1_Description">Increased Treatment Skill</string>
  <string name="Qualification/Nurse_Treatment_1_Name">Treatment Administration 101</string>
  <string name="Qualification/Nurse_WardManagement_1_Description">Increased ward management skills</string>
  <string name="Qualification/Nurse_WardManagement_1_Name">Ward Management</string>
  <string name="Qualification/Nurse_WardManagement_2_Description">Enhanced ward management skills</string>
  <string name="Qualification/Nurse_WardManagement_2_Name">Ward Management II</string>
  <string name="Qualification/Nurse_WardManagement_3_Description">Advanced ward management skills</string>
  <string name="Qualification/Nurse_WardManagement_3_Name">Ward Management III</string>
  <string name="Qualification/Nurse_WardManagement_4_Description">Elite ward management skills</string>
  <string name="Qualification/Nurse_WardManagement_4_Name">Ward Management IV</string>
  <string name="Qualification/Nurse_WardManagement_5_Description">World-class ward management skills</string>
  <string name="Qualification/Nurse_WardManagement_5_Name">Ward Management V</string>
  <string name="Qualification/RoboJanitor_LitterBin_Description">Programmed to clean up litter and empty bins.</string>
  <string name="Qualification/RoboJanitor_LitterBin_Name">BinBoi</string>
  <string name="Qualification/RoboJanitor_Maintenance_Description">Programmed to maintain machinery.</string>
  <string name="Qualification/RoboJanitor_Maintenance_Name">Mend-Friend</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Description">Programmed to water plants and capture ghosts.</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Name">Life &amp; Death</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Description">Programmed to restock vending machines and service toilets.</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Name">In &amp; Out</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Description">Programmed to upgrade machinery and extinguish fires.</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Name">Build &amp; Repair</string>
  <string name="Research/8BitMachineLevel1_CompleteMessage">Good News. We've developed an addition to the Debugger that should improve treatment success.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/8BitMachineLevel1_Description">Research ways of improving our equipment to better treat 8-bitten patients.</string>
  <string name="Research/8BitMachineLevel1_Name">Upgrade: Resolution Lab</string>
  <string name="Research/8BitMachineLevel2_CompleteMessage">Success! Our new designs have pushed 8-bitten treatment to a whole new level, and as far as they will ever go. So don't ask us to do it again.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/8BitMachineLevel2_Description">We suspect there's one more development that could be made to our treatment in the Resolution Clinic. Let us know if you want us to look into it.</string>
  <string name="Research/8BitMachineLevel2_Name">Advanced Upgrade: Resolution Lab</string>
  <string name="Research/8BitRoom_CompleteMessage">We've invented a Debugger to cure 8-bitten patients.</string>
  <string name="Research/8BitRoom_Description">The boffins at HQ hypothesise that it may be possible to up-res a person. Worth investigation!</string>
  <string name="Research/8BitRoom_Name">Resolution Lab</string>
  <string name="Research/AnimalMagnetismMachineLevel1_CompleteMessage">We've developed an improved cure machine to treat Animal Magnetism.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Description">Analyse a way to better treat Animal Magnetism.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Name">Upgrade: Pest Control</string>
  <string name="Research/AnimalMagnetismMachineLevel2_CompleteDescription">We've developed the ultimate Animal Magnetism treatment. Our first machine looks terrible, now…\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Description">We think we've almost taken our Animal Magnetism research as far as it can go.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Name">Advanced Upgrade: Pest Control</string>
  <string name="Research/AnimalMagnetismRoom_CompleteMessage">We've invented a new machine designed to tackle Animal Magnetism.</string>
  <string name="Research/AnimalMagnetismRoom_Description">Design a machine to expunge unwanted beasties attached to people.</string>
  <string name="Research/AnimalMagnetismRoom_Name">Pest Control</string>
  <string name="Research/AstroMachineLevel1_CompleteMessage">We've done it! Treated aliens are now even more disguised than before. Oh, and they're surviving treatment more often than before. That's a bonus.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/AstroMachineLevel1_Description">Look into improving our methods of disguising aliens.</string>
  <string name="Research/AstroMachineLevel1_Name">Upgrade: Personification</string>
  <string name="Research/AstroMachineLevel2_CompleteMessage">Great news! The process has been perfected. It's a mostly safe blur of exceptional medical deception.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/AstroMachineLevel2_Description">Play around with improvements that could be made to the Spin-Doctor.</string>
  <string name="Research/AstroMachineLevel2_Name">Advanced Upgrade: Personification</string>
  <string name="Research/CapturedGhost_CS">Captured {[NAME]}</string>
  <string name="Research/CapturedGhost_ResearchPoints_CS">+{[POINTS]} Research Points</string>
  <string name="Research/CardboardMachineLevel1_CompleteMessage">Success! We've developed a modification to strengthen the shredding unit. Patients can be obliterated with ease,  treatment should really go a lot better, now.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/CardboardMachineLevel1_Description">Investigate how we can prevent that weird jamming thing that happens.</string>
  <string name="Research/CardboardMachineLevel1_Name">Upgrade: Self-Assembly</string>
  <string name="Research/CardboardMachineLevel2_CompleteMessage">By using a much more intricate selection of glues and crafting paper, we've developed the most advanced treatment for Flat-Packed that anyone will ever be bothered to do.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/CardboardMachineLevel2_Description">Look into making our machinery's selection of arts and crafts equipment more sophisticated.</string>
  <string name="Research/CardboardMachineLevel2_Name">Advanced Upgrade: Self-Assembly</string>
  <string name="Research/ChromatherapyMachineLevel1_CompleteMessage">Our research has shown us some improvements that could be made to our Chromatherapy machine.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/ChromatherapyMachineLevel1_Description">Research ways of improving Grey Anatomy treatment.</string>
  <string name="Research/ChromatherapyMachineLevel1_Name">Upgrade: Chromatherapy</string>
  <string name="Research/ChromatherapyMachineLevel2_CompleteMessage">We've found a means of drastically improving our designs for Chromatherapy. Cracking.\\n\\nYou've unlocked a new upgrade that can now be applied by a janitor qualified in mechanics.</string>
  <string name="Research/ChromatherapyMachineLevel2_Description">Smooth out the last remaining inefficiencies in our treatment of Grey Anatomy.</string>
  <string name="Research/ChromatherapyMachineLevel2_Name">Advanced Upgrade: Chromatherapy</string>
  <string name="Research/ChromatherapyRoom_CompleteMessage">Our boffins have designed a Chromatherapy Machine! Use it to cure Grey Anatomy.</string>
  <string name="Research/ChromatherapyRoom_Description">Design a machine to cure Grey Anatomy.</string>
  <string name="Research/ChromatherapyRoom_Name">Chromatherapy</string>
  <string name="Research/ClownMachineLevel1_CompleteMessage">We've found improvements that can be made to our Clown treating equipment!\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/ClownMachineLevel1_Description">Research new methods for improving our Clown rehabilitation process.</string>
  <string name="Research/ClownMachineLevel1_Name">Upgrade: Clown Clinic</string>
  <string name="Research/ClownMachineLevel2_CompleteMessage">Through precise fine tuning, we're capable of equipment that decimates whimsical trauma much more successfully!\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/ClownMachineLevel2_Description">Investigate methods for better rehabilitating clowns.</string>
  <string name="Research/ClownMachineLevel2_Name">Advanced Upgrade: Clown Clinic</string>
  <string name="Research/ClownRoom_CompleteMessage">Our researchers have designed a new machine to cure patients suffering from Jest Infection.</string>
  <string name="Research/ClownRoom_Description">Design a machine to cure patients suffering from Jest Infection.</string>
  <string name="Research/ClownRoom_Name">Clown Clinic</string>
  <string name="Research/CubismMachineLevel1_CompleteMessage">We've developed an enhanced, more informed, machine capable of targeting the nuances of patient's condition. \\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/CubismMachineLevel1_Description">Our researchers suspect it's possible to develop a method of better treating patients by identifying and responding to the basic ratio of artists responsible for their, particular condition.</string>
  <string name="Research/CubismMachineLevel1_Name">Upgrade: Recurvery Room</string>
  <string name="Research/CubismMachineLevel2_CompleteDescription">Our newest machine can now determine the artwork that inspired the artwork that caused the illness. This should lead to a much smoother recombobulation process. Take that, Art.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/CubismMachineLevel2_Description">Our researchers believe some tweaks to our treatment could tackle the sickness at its impressionistic roots.</string>
  <string name="Research/CubismMachineLevel2_Name">Advanced Upgrade: Recurvery Room</string>
  <string name="Research/CubismRoom_CompleteMessage">Our researchers have designed a Recurvery Unit, ideal for disassembling and recombobulating Cubism patients.</string>
  <string name="Research/CubismRoom_Description">Design a machine to recombobulate patients suffering from Cubism.</string>
  <string name="Research/CubismRoom_Name">Recurvery Room</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_CompleteMessage">Good news, our research has revealed an upgrade that should help patients reject their canine identities more consistently.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Description">Look into improving the machinery that's used in our treatment of Barking Mad.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Name">Upgrade: Doghouse</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_CompleteMessage">We've designed a new upgrade that, when implemented, will give us the most comprehensive treatment of Barking Mad yet.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Description">Research methods to further improve our Barking Mad equipment.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Name">Advanced Upgrade: Doghouse</string>
  <string name="Research/DLC_1/BarkingMadRoom_CompleteMessage">We've developed the technology to turn dog-people back into people.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Description">Design equipment to treat Barking Mad patients.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Name">Doghouse</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_CompleteMessage">We've developed an improvement that should lead to a more successful freezing process. This new tech should help us cure more patients.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Description">Investigate ways to improve our cryogenic treatment process.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Name">Upgrade: Reanimation</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_CompleteMessage">I know this won't sound all that technical, but we found an improvement that can be made to our machinery that makes the whole… claw… thing much more effective. Trust me, this is great news, really.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Description">Research improvements that can be made to perfect our cryogenic treatment process.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Name">Advanced Upgrade: Reanimation</string>
  <string name="Research/DLC_1/FrankensteinRoom_CompleteMessage">We're now able to treat patients with Monster Mishmash.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Description">Develop a treatment for Monster Mishmash.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Name">Reanimation</string>
  <string name="Research/DLC_1/MoreTraining_Project1_CompleteMessage">We've done it, the script now holds together. Our analysis revealed that it was important that the butler did it, or they were dreaming, or the good guy was actually a bad guy, or something… To be honest I can't really remember, it didn't seem very good, but let's keep that to ourselves.</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Description">Film star, and self proclaimed writer and director, Roderick Cushion has another script that he, and his 'invention team' at Plump it Up Productions Ltd, just can't seem to finish, so now he's turning to science. If we can conduct some analysis and reconcile the script's plot holes then they'll send us some money, and we'll be included in the credits, if this one ever gets made...</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Name">Roderick's Plot Hole</string>
  <string name="Research/DLC_1/MoreTraining_Project2_CompleteMessage">We've finished our analysis of the Roachburger menu and sent it off to RB Headquarters. They've hired a few dozen lawyers and three gurus and are apparently working on a settlement with the accusers. It's been a great big scandalous mess and our research has been at its juicy and mysterious centre. This has been great publicity for the institute, which is now a power in County research again.</string>
  <string name="Research/DLC_1/MoreTraining_Project2_Description">Word of the Institute's resurgence has reached the County and now we've been rewarded, the Institute just received its biggest inquiry in half a century. The owner of Roachburger has been court ordered to conduct analysis on their entire menu. This case is a County-wide press event and could elevate the Institute to new heights. </string>
  <string name="Research/DLC_1/MoreTraining_Project2_Name">Roachburger Scandal</string>
  <string name="Research/DLC_1/MoreTraining_Project3_CompleteMessage">We've finished our comprehensive evaluation of life in Two Point County. The mayor's office said that the results were exactly what they were afraid of. They won't be pursuing the project any further, or publishing the results, but thanked us for our cooperation and our continued silence on the matter. A bit sinister I suppose, but working with the Two Point's government, on this project that apparently \"confirmed everything is already perfect\", has cemented Swelbard as the County's definitive centre of research.</string>
  <string name="Research/DLC_1/MoreTraining_Project3_Description">Mayor Windsock promised in her campaign that she would lead an evaluation of Two Point County life so thorough that it would conclude whether, and how, society should be restructured for the betterment of civilian life. The Mayor's office have made contact with us about conducting this governmental research, the results of which might define the future of the County (forever). </string>
  <string name="Research/DLC_1/MoreTraining_Project3_Name">Project Windsock</string>
  <string name="Research/DLC_1/MoreTraining_Project4_CompleteMessage">Great news, we've completed our work for Cheesy Gubbins. The cheese profile of each gubbin has been increased by 0.01%. They're thrilled.</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Description">The makers of Cheesy Gubbins are looking to outsource some of their cutting-edge culinary science, and have asked if we'd be interested in working with them. They're hoping to make their famous gubbins even cheesier, so want us to analyse the constitution of their recipe to see if the cheese density can be amplified further.</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Name">Cheesier Gubbins</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_CompleteMessage">We've developed some improvements that we believe will lead to a more immersive, therapeutic experience.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Description">Research how we can improve our treatment of Metropolism.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Name">Upgrade: Urban Mythology</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_CompleteMessage">The finest iteration of our machinery can now be realised. We believe the simulation is now totally indistinguishable from what sufferers imagine a city to be like.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Description">We think we're close to maximising our understanding of Metropolism and producing a final upgrade for our treatment machinery.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Name">Advanced Upgrade: Urban Mythology</string>
  <string name="Research/DLC_1/RobotzillaRoom_CompleteMessage">We've finished running tests on those old blueprints and after a few adjustments, and replacing some out-of-date materials with things that have been discovered since, the treatment should work really well. Here’s to you, old scientist people.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Description">When we took over the Research Institute we found the plans for a cure for Metropolism. The blueprints are pretty old, but we should run some tests and see if there's anything useful there.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Name">Urban Mythology</string>
  <string name="Research/DLC_1/RobotzillaRoom_SandboxCompleteMessage">We've produced a treatment for both Reptilian and Mechanical Metropolism.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Sandbox_Description">Develop some much-needed therapy for patients with Metropolism.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_CompleteMessage">Our researchers have designed some new technology that should give the Autocue a much crisper, medically excellent, 'shot'.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Description">Run some simulations to improve our equipment's ball-striking capabilities.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Name">Upgrade: Correcting Pool</string>
  <string name="Research/DLC_2/8BallMachineLevel2_CompleteMessage">Our latest update integrates data obtained by studying the brain activity of 7 of the 9 best snooker players in Two Point County to make the most competent cue-wielding medical equipment humanity has ever seen.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Description">We think we're close to perfecting our equipment for treating Screwball.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Name">Advanced Upgrade: Correcting Pool</string>
  <string name="Research/DLC_2/8BallRoom_CompleteMessage">We've developed a new machine! The Autocue should cure patients suffering from Screwball.</string>
  <string name="Research/DLC_2/8BallRoom_Description">Design a method for treating patients with Screwball.</string>
  <string name="Research/DLC_2/8BallRoom_Name">Correcting Pool</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_CompleteMessage">Great news. We've developed an upgrade that should optimise stamp acceleration. Faces should take to their hosts at a much more successful rate, now.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Description">Explore ways of improving our treatment of Blank Looks.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Name">Upgrade: Indentification</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_CompleteMessage">We found that a minor flaw in the 'secondary stamping phase' was letting down the rest of our treatment method. This next upgrade should fix that and round off the technology nicely.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Description">Find a way to perfect our Indentification equipment.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Name">Advanced Upgrade: Indentification</string>
  <string name="Research/DLC_2/BlankLooksRoom_CompleteMessage">Good news. Our latest research has produced plans for a Face Stamp. This should provide a cure for featurelessness.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Description">Research a way to treat patients with Blank Look.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Name">Indentification</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_CompleteMessage">We've developed an enhancement that should really scare, I mean, thrill and cure, patients better than ever.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Description">Our researchers think we should look into improving our treatment of Wanderust.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Name">Upgrade: Escape Room</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_CompleteMessage">This latest improvement will turn our facilities into the safest, seemingly death-defying, experience yet.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Description">Investigate further improvements that could be made to our Escape Room equipment.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Name">Advanced Upgrade: Escape Room</string>
  <string name="Research/DLC_2/ExplorerRoom_CompleteMessage">We've produced designs for an Escape Room! We now have a form of therapy to treat adventure-sick visitors.</string>
  <string name="Research/DLC_2/ExplorerRoom_Description">Develop a treatment for patients with Wanderust.</string>
  <string name="Research/DLC_2/ExplorerRoom_Name">Escape Room</string>
  <string name="Research/DLC_3/AstroRoom_CompleteMessage">Success! We've developed a brand new method for disguising aliens as humans, and it spins really fast! I should stress that it's not a ride and in no way safe for humans. Still, fun though.</string>
  <string name="Research/DLC_3/AstroRoom_Description">Develop a method for making aliens look like humans.</string>
  <string name="Research/DLC_3/AstroRoom_Name">Personification</string>
  <string name="Research/DLC_3/CardboardRoom_CompleteMessage">Great news! We've designed a treatment for those people that look like cardboard. They'll be relieved, I'm sure.</string>
  <string name="Research/DLC_3/CardboardRoom_Description">Figure out how to 'unpack' cardboard people.</string>
  <string name="Research/DLC_3/CardboardRoom_Name">Self-Assembly</string>
  <string name="Research/DLC_3/FrogRoom_CompleteMessage">We've done it! Now we can help those frog aliens feel, and look, like themselves again.</string>
  <string name="Research/DLC_3/FrogRoom_Description">Design a machine to transform frogs (back) into frog-like people.</string>
  <string name="Research/DLC_3/FrogRoom_Name">Toad Hall</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_CompleteMessage">With this latest upgrade, patients will really believe that they're being swallowed by a whale. Needless to say, we expect to see improved results.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Description">Look at improving treatment by increasing levels of theatrical immersion. </string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Name">Upgrade: Woodwork</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_CompleteMessage">This upgrade has perfected our treatment of Woodworms. You wouldn't think that woodwork would work this well… Good work.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Description">Pull some strings to improve our treatment of puppet-like patients.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Name">Advanced Upgrade: Woodwork</string>
  <string name="Research/DLC_4/PinocchioRoom_CompleteMessage">Of course, nothing treats puppets like… more puppets. Now we can cure patients suffering from Woodworms.</string>
  <string name="Research/DLC_4/PinocchioRoom_Description">Figure out how to treat patients with Woodworms.</string>
  <string name="Research/DLC_4/PinocchioRoom_Name">Woodwork</string>
  <string name="Research/DLC_4/PlantWard_CompleteMessage">Great news, with the development of the Herb Garden, we've got a new place to plant sick people.</string>
  <string name="Research/DLC_4/PlantWard_Description">Brush up on our Herbology so we can treat new illnesses and become a little more like a garden centre.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_CompleteMessage">After this last project, our research department know more about gardening than a hundred dirty-kneed TV presenters. They say that they've got some serious thoughts about the landscaping around the hospital...\\n\\nYou've unlocked a new upgrade that can now be applied, to each Flower Bed, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Description">Cross-examine years of flowery data and gardening manuals to find out how we can maximise our herbal remedies.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Name">Upgrade: Herb Garden</string>
  <string name="Research/DLC_4/PlantWard_Name">Herb Garden</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_CompleteMessage">Guess what? That research went perfectly. Yes, really. Healthcare has never before seen threshing like it.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Description">Investigate potential improvements to our 'medical threshing' component.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Name">Upgrade: Farmacology</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_CompleteMessage">With its latest upgrade, our equipment wouldn't look out of place on a real farm. They still couldn't use it for anything, but now it really looks like they could.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Description">Develop a perfected patient harvesting process.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Name">Advanced Upgrade: Farmacology</string>
  <string name="Research/DLC_4/ScarecrowRoom_CompleteMessage">Our new machinery is designed to tackle straw men, one treatment at a time.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Description">Say \"hay there, no thanks\" to Distrawed, by developing a cure.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Name">Farmacology</string>
  <string name="Research/DLC_4/TechMachineLevel1_CompleteMessage">News! We've found that adding a whopping great graphics card will make our treatment more successful, and a lot more graphic.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Description">Design the next improvement to the Next-Generator.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Name">Upgrade: Tech Support</string>
  <string name="Research/DLC_4/TechMachineLevel2_CompleteMessage">Our latest upgrade comes in the nicest packaging yet. A job well done.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Description">Make the next edition of the Next-Generator the definitive edition.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Name">Advanced Upgrade: Tech Support</string>
  <string name="Research/DLC_4/TechRoom_CompleteMessage">We've done it! Our treatment for Glitchy Patch should lure patients in with its sleek, monochromatic design.</string>
  <string name="Research/DLC_4/TechRoom_Description">Investigate how to treat those tech-sick patients with Glitchy Patch. </string>
  <string name="Research/DLC_4/TechRoom_Name">Tech Support</string>
  <string name="Research/DLC_5/MudMachineLevel1_CompleteMessage">Our research was a success! We've produced a more effective foaming agent that will, if anything, make patients too clean and healthy.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Description">Research an improved recipe for the machine's medical washing up liquid. One that improves our treatment and is gentler on our hands.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Name">Upgrade: Wash Pit</string>
  <string name="Research/DLC_5/MudMachineLevel2_CompleteMessage">Great news. Our scientists have developed the most advanced sponge the County has even seen. To the untrained eye it may still look like a regular sponge, but they say that it's four, or possible five, percent better than that.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Description">Trial some new sponges and produce some very useful information.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Name">Advanced Upgrade: Wash Pit</string>
  <string name="Research/DLC_5/MudRoom_CompleteMessage">We've developed a treatment for Soiled Self! We should avoid washing dishes, or clothes, in the new equipment, even though it does look like it would do a cracking job.</string>
  <string name="Research/DLC_5/MudRoom_Description">Investigate how to treat muddy patients that have Soiled Self.</string>
  <string name="Research/DLC_5/MudRoom_Name">Wash Pit</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_CompleteMessage">They've done it! The researchers have pushed the boundaries of medical science once again by designing a component that very slightly improves our treatment process. Thrilling.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Description">Attempt some electrifying research to improve our treatment of cape-clad patients.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Name">Upgrade: Danger Zone</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_CompleteMessage">With its latest modification, the Crash Course has become a heart-pounding feat of rigorous medical science. The results have really fired up the research department. \\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Description">Elevate our treatment of Stunt Trouble by designing a staggering new upgrade.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Name">Advanced Upgrade: Danger Zone</string>
  <string name="Research/DLC_5/StuntmanRoom_CompleteMessage">Our researchers have stuck the landing and finished devising a treatment for Stunt Trouble.</string>
  <string name="Research/DLC_5/StuntmanRoom_Description">Develop a cure for sufferers of Stunt Trouble.</string>
  <string name="Research/DLC_5/StuntmanRoom_Name">Danger Zone</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_CompleteMessage">Great stuff. We’ve developed an improvement for the machine's magnification component. Melting down patients should now be much more fun and efficient as well as slightly less painful.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Description">Develop our Private Parts treatment into a finely oiled machine.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Name">Upgrade: War Room</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_CompleteMessage">This latest upgrade recalibrates the tipping action of the big vat thing. You'd think that it wouldn't do much, but you'd be wrong. The results have been fantastic. Science, am I right?\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Description">Investigate perfecting our treatment of Private Parts.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Name">Advanced Upgrade: War Room</string>
  <string name="Research/DLC_5/ToySoldierRoom_CompleteMessage">Attention! Our new treatment is ready to be deployed. We can now win the war against Private Parts.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Description">Design a treatment for patients suffering with Private Parts.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Name">War Room</string>
  <string name="Research/DLC_6/ArtificialTimePortal_CompleteMessage">We've developed our version of the Time Portal. This should simplify things, or, at least, make them drastically more complicated… </string>
  <string name="Research/DLC_6/ArtificialTimePortal_Description">Create an arrival point for patients that are lost in time.</string>
  <string name="Research/DLC_6/ArtificialTimePortal_Name">Time Portal</string>
  <string name="Research/DLC_6/TimeTravelResearch_CompleteMessage">Our researchers say they have forgotten what they were trying to learn, but are 99.9% sure they succeeded in learning it.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Description">Some \"experts\" have suggested that it's a good idea to understand the repercussions of time travel before engaging in it. Keep them happy by researching things like what happens if you go back in time to tell yourself the results of this research.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Name">Time Travel</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_CompleteMessage">By utilising materials developed in the years since the 1480s the Relicopter ambulance has been made lighter.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Description">Perhaps the last 500 years of engineering can inform some improvements to patient capacity.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Name">Upgrade: Relicopter</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_CompleteMessage">It turns out that a mark on the original plans wasn't the work of a historical genius, but rather a coffee stain. It flies much better now.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Description">See if there's any more excess weight to shed so we can squeeze a couple more patients in.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Name">Advanced Upgrade: Relicopter</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_CompleteMessage">We can now build Relicopter ambulances, I'm surprised it actually works.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Description">Gretchen wants to look into modifying a classic vintage vehicle.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Name">Relicopter</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_CompleteMessage">Improvements to the Feather Balloon's frame design allow it to travel at higher (or not-as-low) speeds without popping.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Description">The Feather Balloon ambulance is a bit slow, and our researchers want to fix that.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Name">Upgrade: Feather Balloon</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_CompleteMessage">Do you know the difference between a blimp and a Zeppelin? Well now our researchers do too.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Description">Explore ways to shed even more excess weight and increase the Feather Balloon ambulance's speed.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Name">Advanced Upgrade: Feather Balloon</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_CompleteMessage">We can now build Feather Balloon ambulances. If you design an airship to look like a bird, that's, like... double-flying.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Description">Gretchen has an idea for a new air ambulance making use of defunct advertising balloons.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Name">Feather Balloon</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_CompleteMessage">With reinforced strings we can keep all the balloons attached for longer.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Description">Find a way to make balloons burst a bit less often.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Name">Upgrade: Airloovator</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_CompleteMessage">A superior tying technique keeps more helium in each balloon for longer.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Description">Look into ways to further improve balloon durability.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Name">Advanced Upgrade: Airloovator</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_CompleteMessage">We can now build Airloovator ambulances, the stripes make it faster.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Description">Gretchen has an idea for the ultimate in fast and personal ambulance service.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Name">Airloovator</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Royal jelly\" is a bee-derived product. Also, separately, \"royal\" means \"very\" and \"jelly\" means \"jealous.\"</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage">Other hospitals are royally jelly of our latest improvements to Wax Works.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Description">Explore options to improve treatment for Hive Mind.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Name">Upgrade: Wax Works</string>
  <string name="Research/DLC_7/HivesMachineLevel2_CompleteMessage">Utilizing the latest in horticultural technology our Honey Trap design has been perfected.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor trained in mechanics.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Description">Our boffins believe they are close to perfecting our treatment for Hive Mind.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Name">Advanced Upgrade: Wax Works</string>
  <string name="Research/DLC_7/HivesRoom_CompleteMessage">We have discovered a cure to take the sting out of Hive Mind.</string>
  <string name="Research/DLC_7/HivesRoom_Description">Investigate a cure to remove Hive Mind.</string>
  <string name="Research/DLC_7/HivesRoom_Name">Wax Works</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_CompleteMessage">By removing most of the seating we are able to fit even more patients in the Pantomobile ambulance.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Description">It can hold a lot of patients, but what if it could hold more?</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Name">Upgrade: Pantomobile</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_CompleteMessage">Our boffins have identified some free space in the glove compartment, improving Pantomobile ambulance patient capacity yet further.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Description">Consult with the professionals at the local circus to maximise patient capacity.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Name">Advanced Upgrade: Pantomobile</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_CompleteMessage">We can now build Pantomobile ambulances, see how many you can squeeze in.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is because of the classic joke of a clown car having a ridiculous amount of clowns traveling inside.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description">Gretchen believes clown cars have the potential to be the most capacious ambulances on the road.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Name">Pantomobile</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_CompleteMessage">\"What if: brakes\", and with that revelation your Compliant Colin ambulances are greatly improved.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Description">We are all pretty sure there are things that can be improved about the Compliant Colin ambulance.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Name">Upgrade: Compliant Colin</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_CompleteMessage">Our researchers have determined that welding creates a much more secure bond than duct tape, and recommend this improvement for all of our Compliant Colin ambulances.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Description">It seems unlikely that even this improved Compliant Colin ambulance represents the peak of engineering.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Name">Advanced Upgrade: Compliant Colin</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_CompleteMessage">Rigorous simulations have proven that bigger engines make things go faster.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Description">Investigate ways to make big wheels turn faster.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Name">Upgrade: Big Healer</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_CompleteMessage">Retuned suspension makes running over other vehicles a much more comfortable experience.\\n\\nYou've unlocked a new upgrade that can now be applied, to each ambulance, by a janitor qualified in vehicular mechanics.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Description">See if we can get from A to B without having to steer around things so much.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Name">Advanced Upgrade: Big Healer</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_CompleteMessage">We can now build Big Healer ambulances, which should make light work of busy streets.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Description">What's that coming over the hill? It's Gretchen's new ambulance idea.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Name">Big Healer</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_CompleteMessage">The Flake Cannon now produces a finer powder from packed snow, allowing us to shred the slopes and also improve patient outcomes.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Description">Research improvements to the Flake Cannon machine.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Name">Upgrade: Powder Room</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_CompleteMessage">The fresh alpine scent helps our doctors to relax, improving their accuracy when operating the Flake Cannon.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Description">Look into further enhancements that can be made to the Powder Room.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Name">Advanced Upgrade: Powder Room</string>
  <string name="Research/DLC_7/SnowballedRoom_CompleteMessage">Now it's no problem to treat patients with Snow Problem.</string>
  <string name="Research/DLC_7/SnowballedRoom_Description">Uncover a cure for Snow Problem.</string>
  <string name="Research/DLC_7/SnowballedRoom_Name">Powder Room</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_CompleteMessage">We've improved our Storm Drain design with a means to measure patient wind speed.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Description">See what can be done to improve the accuracy of our meteorological instruments in Cloud Computing.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Name">Upgrade: Cloud Computing</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Every cloud has a silver lining\" is a saying that means that every problem always have a positive side, even if not immediately apparent.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage">Every cloud has a silver lining, so we'll be raking it in with our perfected treatment for Under The Weather.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Description">Employ blue sky thinking to improve the Storm Drain machine yet further.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Name">Advanced Upgrade: Cloud Computing</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_CompleteMessage">We can now cure Under The Weather in Cloud Computing.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Description">Develop a cure to clear up Under The Weather.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Name">Cloud Computing</string>
  <string name="Research/DNAMachineLevel1_CompleteMessage">Success! We have developed a more effective machine for DNA Labs.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DNAMachineLevel1_Description">We think we could go back and take some of the corners that we cut the first time.</string>
  <string name="Research/DNAMachineLevel1_Name">Upgrade: DNA Lab</string>
  <string name="Research/DNAMachineLevel2_CompleteMessage">Bad News: our new machine makes our original machine look rubbish. Good news: we now have the new machine. I probably should have led with that, right?\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DNAMachineLevel2_Description">Develop equipment capable of more detailed analysis and precise manipulation.</string>
  <string name="Research/DNAMachineLevel2_Name">Advanced Upgrade: DNA Lab</string>
  <string name="Research/DNARoom_CompleteMessage">We've invented a DNA Machine! Use it to cure patients with genetic conditions, and for diagnosis.</string>
  <string name="Research/DNARoom_Description">Design a machine to analyse and manipulate a person's DNA.</string>
  <string name="Research/DNARoom_Name">DNA Lab</string>
  <string name="Research/DrugDispenserMachineLevel1_CompleteMessage">We've developed a machine that makes more intricate, and, generally, stronger, medicines. We've tried some, they're great.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DrugDispenserMachineLevel1_Description">We believe it's possible to design a machine capable of serving even fancier drug cocktails.</string>
  <string name="Research/DrugDispenserMachineLevel1_Name">Upgrade: Pharmacy</string>
  <string name="Research/DrugDispenserMachineLevel2_CompleteMessaage">We've done it! Our newest model of drug dispenser is as close to magic as we're likely to get. Shazam.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/DrugDispenserMachineLevel2_Description">Research a component that will make a whole new avenue of pharmaceutical alchemy available to us.</string>
  <string name="Research/DrugDispenserMachineLevel2_Name">Advanced Upgrade: Pharmacy</string>
  <string name="Research/ElectricShockRoom_CompleteMessage">The research team have invented a new machine to cure Electrified patients.</string>
  <string name="Research/ElectricShockRoom_Description">Design a machine to de-electrify those annoying people who keep giving everyone static shocks.</string>
  <string name="Research/ElectricShockRoom_Name">Shock Clinic</string>
  <string name="Research/ElectroShockMachineLevel1_CompleteMessage">Progress! Improved conductivity should give us better results in our Electroshock treatment.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/ElectroShockMachineLevel1_Description">Adjustments could be made to enhance our Electroshock treatment.</string>
  <string name="Research/ElectroShockMachineLevel1_Name">Upgrade: Shock Clinic</string>
  <string name="Research/ElectroShockMachineLevel2_CompleteMessage">Great news! Our researchers have designed a machine that is, what they've called, \"thirstier\" for electricity. \\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/ElectroShockMachineLevel2_Description">We think we're very close to optimising our Electroshock treatment.</string>
  <string name="Research/ElectroShockMachineLevel2_Name">Advanced Upgrade: Shock Clinic</string>
  <string name="Research/EthicalResearch_CompleteMessage">After extensive vegetable and mineral testing, our Researchers have published their data to the wider community. It's pretty boring stuff to be honest, but should improve our reputation.</string>
  <string name="Research/EthicalResearch_Description">Conduct tests on vegetables and minerals, rather than testing all our new drugs and machines on the janitors. Should help improve our reputation.</string>
  <string name="Research/EthicalResearch_Name">Ethical Research</string>
  <string name="Research/FluidAnalysisMachineLevel1_CompleteMessage">Great news. We can now upgrade our fluid analysis machinery to achieve purer, more useful fluid samples.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Description">We believe our designs could be improved to obtain higher quality samples.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Name">Upgrade: Fluid Analysis</string>
  <string name="Research/FluidAnalysisMachineLevel2_CompleteMessage">We've developed the Fluid Accelerator! We can now conduct a more detailed form of micro-analysis. It does involve rapidly firing samples through the machine, but it's probably best not to think about that.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Description">Explore means of better analysing fluid samples.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Name">Advanced Upgrade: Fluid Analysis</string>
  <string name="Research/FluidAnalysisRoom_CompleteMessage">The research team have designed the ideal machine to extract fluids from patients whilst causing maximum pain. Excellent.</string>
  <string name="Research/FluidAnalysisRoom_Description">Design a machine to extract a range of fluids from patients. For diagnostic purposes primarily. But also just for fun.</string>
  <string name="Research/FluidAnalysisRoom_Name">Fluid Analysis</string>
  <string name="Research/FrogMachineLevel1_CompleteMessage">Good news. With our new modifications, the gestation period is drastically more stable. Oh and we fixed a weird thing with the conveyor belt. It's less weird now.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/FrogMachineLevel1_Description">We think it's possible to improve our Frogborne equipment.</string>
  <string name="Research/FrogMachineLevel1_Name">Upgrade: Toad Hall</string>
  <string name="Research/FrogMachineLevel2_CompleteMessage">This latest update will turn our machinery into the envy of the frog transforming community. That may not be a community... But if it was, boy, would they be envious.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/FrogMachineLevel2_Description">We're close to perfecting our treatment of Frogborne. Let us have a go at it chief.</string>
  <string name="Research/FrogMachineLevel2_Name">Advanced Upgrade: Toad Hall</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_CompleteMessage">Good news! Some successful prototypes suggest that we can improve our General Diagnosis equipment for better results.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Description">We believe our diagnosis equipment could be, generally, better.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Name">Upgrade: General Diagnosis</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_CompleteMessage">They've cracked it. We now have the designs for our most in-depth diagnostic equipment yet!\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Description">Research obscure means of further revolutionising our most basic diagnostic equipment.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Name">Advanced Upgrade: General Diagnosis</string>
  <string name="Research/GeneralResearch_CompleteMessage">We've completed some general research, about 'things'. Have a grant!</string>
  <string name="Research/GeneralResearch_Description">General research to earn some money for the hospital.</string>
  <string name="Research/GeneralResearch_Name">General Research</string>
  <string name="Research/General_Complete_Advisor">Research project completed!\\nReward: {[REWARD]}</string>
  <string name="Research/InjectionMachineLevel1_CompleteMessage">It seems that patient anxiety was undermining the effectiveness of our treatment. Must be the big needle. Our researchers have developed technology that secretes a mild sedative through the needle. That should help.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/InjectionMachineLevel1_Description">Investigate the effects of stress on the effectiveness of our injection treatment.</string>
  <string name="Research/InjectionMachineLevel1_Name">Upgrade: Injection Room</string>
  <string name="Research/InjectionMachineLevel2_CompleteMessage">Yes! We've designed a model that attaches an ancillary chemical to the treatment that takes it around the body faster, leading to heightened effectiveness.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/InjectionMachineLevel2_Description">Research superior injection concoctions.</string>
  <string name="Research/InjectionMachineLevel2_Name">Advanced Upgrade: Injection Room</string>
  <string name="Research/InjectionRoom_CompleteMessage">The research team have designed a brand new machine. The syringe is massive, but don't worry, I don't think patients will see it coming. This'll allow us to cure a range of illnesses.</string>
  <string name="Research/InjectionRoom_Description">Design a machine capable of injecting patients without having to touch them. They are filthy after all.</string>
  <string name="Research/InjectionRoom_Name">Injection Room</string>
  <string name="Research/ItemUpgrade_Complete_Advisor">Research project completed!\\nNew upgrade invented: {[REWARD]}</string>
  <string name="Research/Item_Complete_Advisor">Research project completed!\\nNew item invented: {[REWARD]}</string>
  <string name="Research/LightHeadedMachineLevel1_CompleteMessage">We've managed to design an upgrade that improves 'removal' sensitivity, we should have fewer problems, now.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/LightHeadedMachineLevel1_Description">Some treatments have been unsuccessful due to issues with 'removal', research better methods for improved results.</string>
  <string name="Research/LightHeadedMachineLevel1_Name">Upgrade: De-Lux Clinic</string>
  <string name="Research/LightHeadedMachineLevel2_CompleteMessage">Great news, we've been getting great results in our simulations, so we can roll out an updated and much improved head formulation process.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/LightHeadedMachineLevel2_Description">We believe improvements could be made to significantly increase the success rate of the body and replacement-head intermingling step.</string>
  <string name="Research/LightHeadedMachineLevel2_Name">Advanced Upgrade: De-Lux Clinic</string>
  <string name="Research/LightHeadedRoom_CompleteMessage">Our researchers have designed a new machine to cure patients suffering from Lightheadedness.</string>
  <string name="Research/LightHeadedRoom_Description">Design a machine to cure patients suffering from Lightheadedness.</string>
  <string name="Research/LightHeadedRoom_Name">De-Lux Clinic</string>
  <string name="Research/MRIMachineLevel1_CompleteMessage">Ok, so - weird one - turns out we had the machines running on 60%. Better call this model something new, and it's actually a little complicated to turn back to 100%, so no one should find out… Won't happen again!\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/MRIMachineLevel1_Description">We believe there's an inefficiency holding back the effectiveness of our M.E.G.A Scanners, if we conduct some analysis we should be able to find what's wrong.</string>
  <string name="Research/MRIMachineLevel1_Name">Upgrade: M.E.G.A Scan</string>
  <string name="Research/MRIMachineLevel2_CompleteMessage">Our researches have developed a new iteration of the M.E.G.A Scanner. It's great, really, like, almost too good for us, to be honest. Top drawer.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/MRIMachineLevel2_Description">Now that we have the machines running on full power, we could think about developing some upgrades to generate better diagnosis.</string>
  <string name="Research/MRIMachineLevel2_Name">Advanced Upgrade: M.E.G.A Scan</string>
  <string name="Research/MRIRoom_CompleteMessage">The boffins have done it again! The ultimate diagnosis machine. A massive scanner. It's a thing of beauty. It's powerful, but will require a Doctor with a Radiology Qualification.</string>
  <string name="Research/MRIRoom_Description">With the discovery of X-Rays, some scientists have speculated on the possible existence of Y-Rays. Clearly that's absurd. Idiots. Let's design a massive magnet and see if it's useful for something.</string>
  <string name="Research/MRIRoom_Name">M.E.G.A Scan</string>
  <string name="Research/MiningBotcoins_CompleteMessage">We've completed that research and impressed people with our scientific integrity. I've binned the results and we've earned some Kudosh!</string>
  <string name="Research/MiningBotcoins_Description">Conduct some impressive research to earn Kudosh from the medical community.</string>
  <string name="Research/MiningBotcoins_Name">Generate Kudosh</string>
  <string name="Research/MummyMachineLevel1_CompleteMessage">Rejoice. Our researchers have developed an upgrade that secretes a chemical into the treatment environment that should reverse some of the effects of the embalming liquids.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/MummyMachineLevel1_Description">We believe some of our ineffective treatments are caused by our current inability to counteract the embalming process. We should research methods for improving our treatment.</string>
  <string name="Research/MummyMachineLevel1_Name">Upgrade: Cryptology</string>
  <string name="Research/MummyMachineLevel2_CompleteMessage">We've found that dehydration, caused by salting, is a real road-block for our treatment success. That's why we've converted the anti-embalming chemicals into a moisturising mist.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/MummyMachineLevel2_Description">Research which part of the mummification process is most useful for us to combat, next.</string>
  <string name="Research/MummyMachineLevel2_Name">Advanced Upgrade: Cryptology</string>
  <string name="Research/MummyRoom_CompleteMessage">Our researchers have invented a new machine, the Decrypter! Use it to cure patients suffering from Premature Mummification.</string>
  <string name="Research/MummyRoom_Description">Design a machine to remove bandages from patients afflicted with Premature Mummification.</string>
  <string name="Research/MummyRoom_Name">Cryptology</string>
  <string name="Research/PandemicMachineLevel1_CompleteMessage">Good news! We've revised the design for our Pandemic machinery.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/PandemicMachineLevel1_Description">Investigate improvements we can make to our treatment of Pandemic.</string>
  <string name="Research/PandemicMachineLevel1_Name">Upgrade: Pans Lab</string>
  <string name="Research/PandemicMachineLevel2_CompleteMessage">Here are our findings from the magnet experiments: we found that stronger magnets worked… Better.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/PandemicMachineLevel2_Description">Our research department believes that some tests on experimental magnet usage could greatly improve our tech.</string>
  <string name="Research/PandemicMachineLevel2_Name">Advanced Upgrade: Pans Lab</string>
  <string name="Research/PandemicRoom_CompleteMessage">Our researchers have designed a new machine to cure patients suffering from Pandemic.</string>
  <string name="Research/PandemicRoom_Description">Design a machine to remove unwanted kitchen utensils from patients suffering from Pandemic.</string>
  <string name="Research/PandemicRoom_Name">Pans Lab</string>
  <string name="Research/Prerequisite_CompletedResearchProjects_CS">{[COUNT]} Research Project(s)</string>
  <string name="Research/Prerequisite_GoldStars_CS">{[STARS]} Gold Stars</string>
  <string name="Research/Prerequisite_IllnessDiagnosed_CS">Diagnoses Illness: {[ILLNESS]}</string>
  <string name="Research/Prerequisite_IllnessUnlocked_CS">Unlocked Illness: {[ILLNESS]}</string>
  <string name="Research/Prerequisite_Project_CS">Research Project {[PROJECT]}</string>
  <string name="Research/Prerequisite_Qualification_CS">Qualification: {[QUALIFICATION]}</string>
  <string name="Research/Prerequisite_RoomItemUpgrade_CS">Upgrade: {[UPGRADE]}</string>
  <string name="Research/Prerequisite_RoomItem_CS">Room Item: {[ITEM]}</string>
  <string name="Research/Prerequisite_Room_CS">Room: {[ROOM]}</string>
  <string name="Research/ProjectComplete_CS">{[PROJECT]} complete!</string>
  <string name="Research/Room_Complete_Advisor">Research project completed!\\nNew room invented: {[REWARD]}</string>
  <string name="Research/RunningMachineLevel1_CompleteMessage">We can now upgrade our equipment in cardiology to conduct more conclusive diagnosis.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/RunningMachineLevel1_Description">Some research could enable us to get more out of our tread- um, diagnostic running machines.</string>
  <string name="Research/RunningMachineLevel1_Name">Upgrade: Cardiology</string>
  <string name="Research/RunningMachineLevel2_CompleteMessage">Great news! Our running machines now give us more and better information. The best information, we don't even know what to do with it all, yet. Just kidding.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/RunningMachineLevel2_Description">We have some ideas that could improve the diagnostic benefits of our Cardiology department.</string>
  <string name="Research/RunningMachineLevel2_Name">Advanced Upgrade: Cardiology</string>
  <string name="Research/Training_Complete_Advisor">Research project completed!\\nNew training course developed: {[REWARD]}</string>
  <string name="Research/Training_CustomerService_CompleteMessage">Good news. We've developed a new training course on customer service. Train assistants to make them even more efficient.</string>
  <string name="Research/Training_CustomerService_Description">Investigate new customer service techniques to help make our assistants even more efficient.</string>
  <string name="Research/Training_CustomerService_Name">Training: Customer Service</string>
  <string name="Research/Training_Diagnosis_CompleteMessage">Good news. We've developed a new training course on diagnostics. Train doctors and nurses to make them even better at diagnosis.</string>
  <string name="Research/Training_Diagnosis_Description">Investigate new diagnostic methods to help improve the diagnosis skill of our doctors and nurses.</string>
  <string name="Research/Training_Diagnosis_Name">Training: Diagnosis</string>
  <string name="Research/Training_FireSafety_CompleteMessage">Good news. We've developed a new training course for janitors to help them fight fires.</string>
  <string name="Research/Training_FireSafety_Description">Develop a new training course for janitors to help them fight fires.</string>
  <string name="Research/Training_FireSafety_Name">Training: Fire Safety</string>
  <string name="Research/Training_Fractures_CompleteMessage">Good news. We've developed a new training course for nurses to improve their skills on a fracture ward.</string>
  <string name="Research/Training_Fractures_Description">Develop a new training course for nurses to improve their skills on a fracture ward.</string>
  <string name="Research/Training_Fractures_Name">Training: Fractures</string>
  <string name="Research/Training_GeneralPractice_CompleteMessage">Good news. We've developed a new training course for GPs. Train your doctors to make them even more effective in a GP's Office.</string>
  <string name="Research/Training_GeneralPractice_Description">Investigate new general practice techniques to help us train even better GPs.</string>
  <string name="Research/Training_GeneralPractice_Name">Training: General Practice</string>
  <string name="Research/Training_General_CompleteMessage">Good news. We've developed a new training course!</string>
  <string name="Research/Training_General_Description">Develop a new training course to help improve our staff.</string>
  <string name="Research/Training_General_Energy_CompleteMessage">Good news. We've developed a new training course to help our staff work for longer before needing a break.</string>
  <string name="Research/Training_General_Energy_Description">Develop a new training course to help our staff work for longer before needing a break.</string>
  <string name="Research/Training_General_Energy_Name">Training: Stamina</string>
  <string name="Research/Training_General_HappinessPatient_CompleteMessage">Good news. We've developed a new training course to help our doctors and nurses improve their bedside manner.</string>
  <string name="Research/Training_General_HappinessPatient_Description">Develop a new training course to help our doctors and nurses keep their patients happy.</string>
  <string name="Research/Training_General_HappinessPatient_Name">Training: Bedside Manner</string>
  <string name="Research/Training_General_Happiness_CompleteMessage">Good news. We've developed a new training course to help keep our staff happy.</string>
  <string name="Research/Training_General_Happiness_Description">Develop a new training course to help keep our staff happy.</string>
  <string name="Research/Training_General_Happiness_Name">Training: Emotional Intelligence</string>
  <string name="Research/Training_General_Hygiene_CompleteMessage">Good news. We've developed a new training course to make our staff more hygienic.</string>
  <string name="Research/Training_General_Hygiene_Description">Develop a new training course to make our staff more hygienic.</string>
  <string name="Research/Training_General_Hygiene_Name">Training: Hygiene</string>
  <string name="Research/Training_General_Leadership_CompleteMessage">Good news. We've developed a new training course to improve the leadership skills of our staff, helping them to inspire others.</string>
  <string name="Research/Training_General_Leadership_Description">Develop a new training course to improve the leadership skills of our staff, helping them to inspire others.</string>
  <string name="Research/Training_General_Leadership_Name">Training: Leadership</string>
  <string name="Research/Training_General_Name">Training</string>
  <string name="Research/Training_General_Speed_CompleteMessage">Good news. We've developed a new training course to make our staff faster and more efficient.</string>
  <string name="Research/Training_General_Speed_Description">Develop a new training course to make our staff faster and more efficient.</string>
  <string name="Research/Training_General_Speed_Name">Training: Motivation</string>
  <string name="Research/Training_General_Training_CompleteMessage">Good news. We've developed a new training course to make our staff better teachers, and better trainees too.</string>
  <string name="Research/Training_General_Training_Description">Develop a new training course to make our staff better teachers, and better trainees too.</string>
  <string name="Research/Training_General_Training_Name">Training: Education</string>
  <string name="Research/Training_Maintenance_CompleteMessage">Good news. We've developed a new training course for janitors to improve their maintenance skills.</string>
  <string name="Research/Training_Maintenance_Description">Develop a new training course for janitors to improve their maintenance skills.</string>
  <string name="Research/Training_Maintenance_Name">Training: Maintenance</string>
  <string name="Research/Training_Marketing_CompleteMessage">Good news. We've developed a new training course on marketing. Train our marketing team to make them even more productive during a campaign.</string>
  <string name="Research/Training_Marketing_Description">Investigate new marketing techniques to help train even better marketers.</string>
  <string name="Research/Training_Marketing_Name">Training: Marketing</string>
  <string name="Research/Training_Mechanics_CompleteMessage">Good news. We've developed a new training course for janitors to improve their upgrading skills.</string>
  <string name="Research/Training_Mechanics_Description">Develop a new training course for janitors to improve their upgrading skills.</string>
  <string name="Research/Training_Mechanics_Name">Training: Mechanics</string>
  <string name="Research/Training_Psychiatry_CompleteMessage">Good news. We've developed a new training course for psychiatrists. Train your psychiatrists to make them even better at psychiatry.</string>
  <string name="Research/Training_Psychiatry_Description">Investigate new psychiatric techniques to help us train even better psychiatrists.</string>
  <string name="Research/Training_Psychiatry_Name">Training: Psychiatry</string>
  <string name="Research/Training_Research_CompleteMessage">Good news. We've developed a new training course for researchers. Train your researchers to make them even more productive.</string>
  <string name="Research/Training_Research_Description">Investigate new research methods to help us train even better researchers.</string>
  <string name="Research/Training_Research_Name">Training: Research</string>
  <string name="Research/Training_Surgery_CompleteMessage">Good news. We've developed a new training course for surgeons. Train your surgeons to make them even better at surgery.</string>
  <string name="Research/Training_Surgery_Description">Investigate new surgical techniques to help us train even better surgeons.</string>
  <string name="Research/Training_Surgery_Name">Training: Surgery</string>
  <string name="Research/Training_Treatment_CompleteMessage">Good news. We've developed a new training course on general treatment. Train doctors and nurses to make them even better at curing patients.</string>
  <string name="Research/Training_Treatment_Description">Investigate new treatment methods to help improve the treatment skill of our doctors and nurses.</string>
  <string name="Research/Training_Treatment_Name">Training: Treatment</string>
  <string name="Research/Training_Ward_CompleteMessage">Good news. We've developed a new training course for nurses to improve their skills on a ward.</string>
  <string name="Research/Training_Ward_Description">Develop a new training course for nurses to improve their skills on a ward.</string>
  <string name="Research/Training_Ward_Name">Training: Ward Management</string>
  <string name="Research/TurtleHeadMachineLevel1_CompleteMessage">Great news. We've developed new and improved leg clamps. Really technical, I know. But the simulation results were very promising!\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/TurtleHeadMachineLevel1_Description">Research methods for making Turtle Head treatment more successful.</string>
  <string name="Research/TurtleHeadMachineLevel1_Name">Upgrade: Head Office</string>
  <string name="Research/TurtleHeadMachineLevel2_CompleteMessage">We've designed a new, composite, plunger material that is more responsive to the patient's, you know, head. Results should improve after this upgrade.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/TurtleHeadMachineLevel2_Description">We believe there's room for more improvements to our TurtleHead equipment.</string>
  <string name="Research/TurtleHeadMachineLevel2_Name">Advanced Upgrade: Head Office</string>
  <string name="Research/TurtleHeadRoom_CompleteMessage">Our research team have designed the ultimate head extraction device. It really is top notch. Patients with Turtle Head will be delighted.</string>
  <string name="Research/TurtleHeadRoom_Description">Design a machine to carefully and violently extract submerged body parts. This will hopefully help us cure patients with Turtle Head.</string>
  <string name="Research/TurtleHeadRoom_Name">Head Office</string>
  <string name="Research/XRayMachineLevel1_CompleteMessage">The boffins in R&amp;D have invented a new upgraded X-Ray machine! It's a bit more expensive, but will make it much easier to diagnose patients.\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/XRayMachineLevel1_Description">Our research department think they could improve on our X-Ray Machine if you gave them some time. What do you think?</string>
  <string name="Research/XRayMachineLevel1_Name">Upgrade: X-Ray</string>
  <string name="Research/XRayMachineLevel2_CompleteMessage">The mega-nerds in R&amp;D have invented an even better X-Ray machine, the XRM-3000. It's amazing!\\n\\nYou've unlocked a new upgrade that can now be applied, to each machine, by a janitor qualified in mechanics.</string>
  <string name="Research/XRayMachineLevel2_Description">Research think they can improve on their last X-Ray machine. Care to let them stretch their theoretical legs? Not that their legs are theoretical…</string>
  <string name="Research/XRayMachineLevel2_Name">Advanced Upgrade: X-Ray</string>
  <string name="Research/XRayRoom_CompleteMessage">Good news, we've invented an X-Ray Machine! Now we can not only see through people's clothes, we can actually see inside them. This could be extremely useful for locating lost items. And maybe investigating internal injuries.</string>
  <string name="Research/XRayRoom_Description">After Bungle Tech's discovery of V-Rays and W-Rays, which only vaporise one in every hundred patients, scientists have speculated on the possible existence of an \"X\" Ray. This could revolutionise patient diagnosis.</string>
  <string name="Research/XRayRoom_Name">X-Ray</string>
  <string name="Rivals/Rival_AlternativeMedicine_Name">Holistix</string>
  <string name="Rivals/Rival_BigBad_Name">Jumbo Mega Corp</string>
  <string name="Rivals/Rival_Cult_Name">The Orb Foundation</string>
  <string name="Rivals/Rival_Science_Name">Bungle Medi-Tech</string>
  <string name="Room/8Bit_Description">Cures patients with 8-bitten.\\nTreats bytes from low-resolution bugs.</string>
  <string name="Room/8Bit_Description_Long">High-tech machinery to uprez patients who are 8-bitten.\\nTo improve cure rates, research and apply upgrades to the machine. Also use a doctor trained in treatment.</string>
  <string name="Room/8Bit_Name">Resolution Lab</string>
  <string name="Room/AnimalMagnetism_Description">Cures patients with Animal Magnetism.\\nNo one should be unwillingly covered in animals.</string>
  <string name="Room/AnimalMagnetism_Description_Long">High-tech machinery to remove unwanted animals from patients suffering from Animal Magnetism.\\nTo improve cure rates, research and apply upgrades to the machine. Also use a nurse trained in treatment.</string>
  <string name="Room/AnimalMagnetism_Name">Pest Control</string>
  <string name="Room/Cafe_Description">A room dedicated to the feeding and entertaining of patients and staff.\\nFor the fulfilling experience a vending machine can't offer.</string>
  <string name="Room/Cafe_Description_Long">There's nothing more satisfying than a delicious meal in a hospital café. Vending machines are fine for a quick snack or drink, but a meal in a café will keep staff and patients satisfied for a lot longer.</string>
  <string name="Room/Cafe_Name">Café</string>
  <string name="Room/Cardio_Description">Basic Diagnosis.\\nMaking sick people run could produce some interesting, and maybe even useful, results.</string>
  <string name="Room/Cardio_Description_Long">Cardiology is a good first step in diagnosing a patient.\\nTo improve results, you'll need upgrades for the machine. Also use a nurse trained in diagnostics.</string>
  <string name="Room/Cardio_Name">Cardiology</string>
  <string name="Room/Chromatherapy_Description">Cures patients with Grey Anatomy.\\nReintroduce colour into your life. </string>
  <string name="Room/Chromatherapy_Description_Long">Patients suffering from Grey Anatomy are sent here to have their colour reapplied.\\nTo improve cure rates, research and apply upgrades to the machine. Also use a nurse trained in treatment.</string>
  <string name="Room/Chromatherapy_Name">Chromatherapy</string>
  <string name="Room/ClownClinic_Description">Cures patients with Jest Infection.\\nClowns are rehabilitated for post-circus life.</string>
  <string name="Room/ClownClinic_Description_Long">Clowns are sent here for treatment, allowing them to return to a normal life.\\nOriginally developed by The Orb Foundation, who have allowed other organisations to purchase the required equipment. Their patented 'dehumourfication' method recalibrates the minds of clowns, supporting their rehabilitation back into society.\\nTo improve cure rates, you'll need upgrades for the machine. Also use a nurse trained in treatment.</string>
  <string name="Room/ClownClinic_Name">Clown Clinic</string>
  <string name="Room/Cubism_Description">Cures patients with Cubism.\\nReconstitutional services for the discombobulated.</string>
  <string name="Room/Cubism_Description_Long">Patients suffering from Cubism are sent here to be disassembled and recombobulated.\\nTo improve cure rates, research and apply upgrades to the machine. Also use a doctor trained with extra treatment skills.</string>
  <string name="Room/Cubism_Name">Recurvery Room</string>
  <string name="Room/DLC_1/BarkingMad_Description">Cures patients with Barking Mad.\\nNot suitable for actual dogs.</string>
  <string name="Room/DLC_1/BarkingMad_Description_Long">The Doghouse is used to cure patients with Barking Mad.\\nDon't be fooled by the familiar exterior, this is complex medical technology. The almost cartoonish look of this equipment might be unorthodox, but it soothes the sufferer and lures them into the jaws of the seamlessly housed equipment within.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_1/BarkingMad_Name">Doghouse</string>
  <string name="Room/DLC_1/Frankenstein_Description">Cures patients with Monster Mishmash.\\nPatients have their problems and disease blast-frozen out of them, hopefully.</string>
  <string name="Room/DLC_1/Frankenstein_Description_Long">Reanimation is used to cure patients with Monster Mishmash.\\nThe method is a modern take on an ancient method of rejuvenation, whereby cold water is used to refresh, reawaken and restore an individual not acting themselves. The sufferer is frozen solid and thawed in a matter of seconds, centring 'the self' and eliminating the monstrous pathogen.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/DLC_1/Frankenstein_Name">Reanimation</string>
  <string name="Room/DLC_1/RobotZilla_Description">Cures patients with Metropolism.\\nThis scale model of a cityscape enables patients to live out their urban dreams.</string>
  <string name="Room/DLC_1/RobotZilla_Description_Long">Urban Mythology is used to cure patients with Metropolism.\\nA complex combination of pullies, elastication and cardboard is used to recreate the archetypal city, as perceived by a sufferer of Metropolism. Within the simulation it is hoped that patients are able to vent their, now irrational, desires and return to a healthy, less fixated life.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_1/RobotZilla_Name">Urban Mythology</string>
  <string name="Room/DLC_2/BlankLooks_Description">Cures patients with Blank Look.\\nEmboss features onto blank faces with high-impact machinery. </string>
  <string name="Room/DLC_2/BlankLooks_Description_Long">Indentification is used to cure patients with Blank Look.\\nAn astounding combination of early industrial force and ultra-modern, high-tech delicacy, expertly balanced to restore a patient from a state of facelessness. \\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_2/BlankLooks_Name">Indentification</string>
  <string name="Room/DLC_2/EightBall_Description">Cures patients with Screwball.\\nRemedies the sufferer's problems in a soothing, wood-clad environment.</string>
  <string name="Room/DLC_2/EightBall_Description_Long">The Correcting Pool is used to cure patients with Screwball.\\nOnce tests found that heads of the disease didn't just resemble snooker balls, but had developed a remarkably similar make-up it wasn't long before trials of, shall we say, 'thematic' machinery proved incredibly successful.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/DLC_2/EightBall_Name">Correcting Pool</string>
  <string name="Room/DLC_2/Explorer_Description">Cures patients with Wanderust.\\nImitates adventure, promoting a sense of achievement.</string>
  <string name="Room/DLC_2/Explorer_Description_Long">The Escape Room is used to cure patients with Wanderust.\\nProvides the experience of a haphazard and perilous adventure with a fraction of the danger. Cured patients will have their itch for exploration scratched and an immense sense of achievement based on nothing tangible.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_2/Explorer_Name">Escape Room</string>
  <string name="Room/DLC_2/Parakeet_Name">Bird Cage</string>
  <string name="Room/DLC_3/Astro_Description">Cures patients with Lack of Humanity.\\nAllow beings from other planets to move to Two Point County in seamless peace.</string>
  <string name="Room/DLC_3/Astro_Description_Long">Personification is used to cure patients with Lack of Humanity.\\nAliens can undergo a crash course in looking and acting human.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/DLC_3/Astro_Name">Personification</string>
  <string name="Room/DLC_3/Cardboard_Description">Cures patients with Flat-Packed.\\nConstructs individuals using most of the required parts.</string>
  <string name="Room/DLC_3/Cardboard_Description_Long">Self-Assembly is used to cure patients with Flat-Packed.\\nStationery should be used thematically, not to manually unjam machinery.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_3/Cardboard_Name">Self-Assembly</string>
  <string name="Room/DLC_3/Frog_Description">Cures patients with Frogborne.\\nTurns the frogs that we know into the frog-like aliens that we don't.</string>
  <string name="Room/DLC_3/Frog_Description_Long">The Toad Hall is used to cure patients with Frogborne.\\nDesigned like a nursery to promote the healthy development of our alien frog-like guests. Never mind that most of them are hundreds of years old.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_3/Frog_Name">Toad Hall</string>
  <string name="Room/DLC_4/Pinocchio_Description">Cures patients with Woodworms.\\nYou'll have a whale of a time.</string>
  <string name="Room/DLC_4/Pinocchio_Description_Long">Woodwork is used to cure patients with Woodworms.\\nAs the saying goes: don't be a muppet, get cured by a puppet.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_4/Pinocchio_Name">Woodwork</string>
  <string name="Room/DLC_4/PlantWard_Description">Cures a range of illnesses.\\nDig the power of the healing flower.</string>
  <string name="Room/DLC_4/PlantWard_Description_Long">Herb Gardens are used to treat a range of herbaceous illnesses.\\nA nurse is required to admit each patient, look after them, and discharge them when they're ready to leave.\\nAdd multiple 'medical plants' to a Herb Garden to deal with more than one patient at a time.\\nYou can also adjust the room settings to request that more nurses work here - this is useful if you have lots of patients.\\nTo improve cure rates, you'll need to research upgrades. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_4/PlantWard_Name">Herb Garden</string>
  <string name="Room/DLC_4/Scarecrow_Description">Cures patients with Distrawed.\\nYields results, and straw, lots of straw.</string>
  <string name="Room/DLC_4/Scarecrow_Description_Long">Farmacology is used to cure Distrawed patients.\\nOnce removed from the patient, the strawy excess is recycled and used in one of the many ways that people use straw. I can't think of any right now, but they definitely exist.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_4/Scarecrow_Name">Farmacology</string>
  <string name="Room/DLC_4/Tech_Description">Cures patients with Glitchy Patch.\\nPrepare to Install.</string>
  <string name="Room/DLC_4/Tech_Description_Long">Tech Support is used to cure patients with Glitchy Patch.\\nDeal with a Glitchy Patch sooner rather than later, to avoid further irritation, or shutting down all of the County's technology simultaneously.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/DLC_4/Tech_Name">Tech Support</string>
  <string name="Room/DLC_5/Mud_Description">Cures patients with Soiled Self.\\nRemoves stains and mud-borne maladies.</string>
  <string name="Room/DLC_5/Mud_Description_Long">The Wash Pit is used to cure patients with Soiled Self.\\nAdministers a highly complex mix of washing up liquid and hydrophobic steroids via a remote-action medical-grade sponge. \\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/DLC_5/Mud_Name">Wash Pit</string>
  <string name="Room/DLC_5/Stuntman_Description">Cures patients with Stunt Trouble.\\nRecalibrate patients with a thirst for danger.</string>
  <string name="Room/DLC_5/Stuntman_Description_Long">The Danger Zone is used to cure patients with Stunt Trouble.\\nTaking inspiration from high budget film sets, as well as those little rides you see outside supermarkets, the Crash Course precisely balances excitement and boredom to recalibrate a patient's pleasure centre. \\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/DLC_5/Stuntman_Name">Danger Zone</string>
  <string name="Room/DLC_5/ToySoldier_Description">Cures patients with Private Parts.\\nRecover squidgy humans from their hard, green exteriors.</string>
  <string name="Room/DLC_5/ToySoldier_Description_Long">The War Room is used to cure patients with Private Parts.\\nPatients are melted down into a soldierly soup and then filtered, to remove all warmongering and toy-like, impurities. Once fully sieved, patients can be remoulded into their organic, less stompy, selves. \\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/DLC_5/ToySoldier_Name">War Room</string>
  <string name="Room/DLC_6/TimeTunnel_Description">Safely ruptures the structure of space and time.\\nReturns patients to the correct time period.</string>
  <string name="Room/DLC_6/TimeTunnel_Description_Long">Speed Dating is used to return lost in time patients back home.\\nPatients are accurately dated by the Yesterizer, which then configures itself to match. All a patient has to do is walk through the swirly gate and they'll reappear in their home era, ready to recount their adventures to whatever witch trial awaits them.\\n</string>
  <string name="Room/DLC_6/TimeTunnel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Speed dating is a type of romantic matchmaking. The word dating is used here in the sense of identifying the date of origin of an object e.g. carbon dating.</string>
  <string name="Room/DLC_6/TimeTunnel_Name">Speed Dating</string>
  <string name="Room/DLC_7/AmbulanceStation_Description">Ambulance Station Lot</string>
  <string name="Room/DLC_7/AmbulanceStation_Name">Ambulance Station</string>
  <string name="Room/DLC_7/Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Honeycomb\" sounds like \"honey come.\"</string>
  <string name="Room/DLC_7/Hives_Description">Cures patients with Hive Mind.\\nHoneycomb, honey go.</string>
  <string name="Room/DLC_7/Hives_Description_Long">Patients are sent to Wax Works to have their Hive Mind and assocaited angry bees removed.\\n\\nTo improve cure rates, research and apply upgrades to the machines. Also use a doctor trained in treatment.</string>
  <string name="Room/DLC_7/Hives_Name">Wax Works</string>
  <string name="Room/DLC_7/Snowballed_Description">Cures patients with Snow Problem.\\nEffective treatment for flaky skin.</string>
  <string name="Room/DLC_7/Snowballed_Description_Long">Heavy-duty snow-clearing equipment to extract patients from their Snow Problem.\\n\\nTo improve cure rates, research and apply upgrades to the machines. Also use a doctor trained in treatment.</string>
  <string name="Room/DLC_7/Snowballed_Name">Powder Room</string>
  <string name="Room/DLC_7/UnderTheWeather_Description">Cures patients who are Under The Weather.\\nApply treatment where the sun don't shine.</string>
  <string name="Room/DLC_7/UnderTheWeather_Description_Long">Improves the long term forecast for patients who are Under The Weather.\\n\\nTo improve cure rates, research and apply upgrades to the machines. Also use a doctor trained in treatment.</string>
  <string name="Room/DLC_7/UnderTheWeather_Name">Cloud Computing</string>
  <string name="Room/DNAAnalysis_Description">Cures a range of Genetic illnesses.\\nHigh-Tech Diagnosis.\\nAnalyse and Manipulate DNA.</string>
  <string name="Room/DNAAnalysis_Description_Long">The DNA Lab is used to cure a range of peculiar genetic conditions. It is also a powerful tool for diagnosis. This room requires a Doctor trained in Genetics.\\nTo improve results, research and apply upgrades to the machine. Also use a doctor trained with extra diagnosis and treatment skills.</string>
  <string name="Room/DNAAnalysis_Name">DNA Lab</string>
  <string name="Room/ElectricShock_Description">Cures patients with Shock Horror.\\nFarms electricity from charged patients.</string>
  <string name="Room/ElectricShock_Description_Long">Patients suffering from Shock Horror are sent here to be discharged, after which they can be… discharged.\\nTo improve cure rates, research and apply upgrades to the machine. Also use a doctor trained with extra treatment skills.</string>
  <string name="Room/ElectricShock_Name">Shock Clinic</string>
  <string name="Room/Filters/All">All</string>
  <string name="Room/Filters/Diagnosis">Diagnosis</string>
  <string name="Room/Filters/EraMedieval     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles medieval patients</string>
  <string name="Room/Filters/EraMedieval">Medieval</string>
  <string name="Room/Filters/EraPrehistory     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles prehistoric patients</string>
  <string name="Room/Filters/EraPrehistory">Prehistoric</string>
  <string name="Room/Filters/EraPresent     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles present day patients (note: \"present day\" is the past relative to the era in which this text appears.)</string>
  <string name="Room/Filters/EraPresent">Modern</string>
  <string name="Room/Filters/Facilities">Facilities</string>
  <string name="Room/Filters/Treatment">Treatment</string>
  <string name="Room/FluidAnalysis_Description">High-Tech Diagnosis.\\nExtracts fluids for analysis, and sometimes for fun.</string>
  <string name="Room/FluidAnalysis_Description_Long">A high-tech diagnosis machine extracts fluids. Primarily for investigation, but sometimes just for fun.\\nTo improve results, research and apply upgrades to the machine. Also use a nurse trained in diagnostics.</string>
  <string name="Room/FluidAnalysis_Name">Fluid Analysis</string>
  <string name="Room/FractureWard_Description">Cures a range of Bone-related injuries.\\nThere's nothing so broken that papier-mâché won't help.</string>
  <string name="Room/FractureWard_Description_Long">Fracture Wards are used to treat a range of bone-related injuries. A nurse is required to admit each patient, look after them, and discharge them when they're ready to leave.\\nAdd multiple beds to a ward to deal with more than one patient at a time.\\nYou can also adjust the room settings to request that more nurses work here - this is useful if you have lots of patients.\\nTo improve cure rates, use nurses trained in ward management.</string>
  <string name="Room/FractureWard_Name">Fracture Ward</string>
  <string name="Room/GPOffice_Description">Diagnosis, consultation and basic human interaction.\\nPatients must visit a GP at each stage of diagnosis. The GP decides where to send them next.</string>
  <string name="Room/GPOffice_Description_Long">The General Practitioner's Office is one of the most important rooms in any hospital. After a patient checks in at reception, they will be sent to see a doctor at a GP's Office. The doctor will perform preliminary diagnosis, and decide where to send the patient next.\\n\\nIf the diagnosis certainty is high enough, the doctor will identify the illness and send the patient for the appropriate treatment.\\n\\nOtherwise, the doctor will send the patient for further diagnosis. The doctor will select a type of diagnosis available in the hospital that has not already been used with this patient, choosing the one they think will be most informative based on their level of expertise.\\n\\nAfter a patient has been for further diagnosis, they will return to a GP's Office. A doctor will review their diagnosis progress, adding to it where possible, and decide on next steps.</string>
  <string name="Room/GPOffice_Name">GP's Offices[i2p_Zero]GP's Office[i2p_One]GP's Office</string>
  <string name="Room/GeneralDiagnosis_Description">Basic Diagnosis.\\nFor scanning and reflex checks.</string>
  <string name="Room/GeneralDiagnosis_Description_Long">A basic diagnosis room, a good next step if a GP can't diagnose a patient.\\nTo improve results, you'll need upgrades for the machine. Also use a nurse trained in diagnostics.</string>
  <string name="Room/GeneralDiagnosis_Name">General Diagnosis</string>
  <string name="Room/HospitalBuilding_Description">Hospital in progress</string>
  <string name="Room/HospitalBuilding_Name">Hospital Building</string>
  <string name="Room/HospitalUnbuilt_Description">Potential hospital building</string>
  <string name="Room/HospitalUnbuilt_Name">Hospital Unbuilt</string>
  <string name="Room/Hospital_Description">Hospital Building</string>
  <string name="Room/Hospital_Name">Hospital</string>
  <string name="Room/Injection_Description">Cures a range of illnesses.\\nThe pointiest of all the treatment methods.</string>
  <string name="Room/Injection_Description_Long">Injections are used to treat a range of illnesses.\\nTo improve cure rates, research and apply upgrades to the machine. Also use a nurse trained with extra treatment skills.</string>
  <string name="Room/Injection_Name">Injection Room</string>
  <string name="Room/LightHeaded_Description">Cures patients with Lightheadedness.\\nUn-screwing heads since 2017.</string>
  <string name="Room/LightHeaded_Description_Long">The De-Lux Clinic cures patients suffering from Lightheadedness. The machine unscrews their bulbous head and replaces it with a 3D printed substitute. The new head is entirely useless but usually looks vaguely acceptable.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/LightHeaded_Name">De-Lux Clinic</string>
  <string name="Room/MRIScanner_Description">Super-High-Tech Diagnosis.\\nThe secret ingredient is magnets, or something.</string>
  <string name="Room/MRIScanner_Description_Long">A super high-tech diagnosis room. Great for diagnosing a wide range of illnesses.\\nTo improve results, research and apply upgrades to the M.E.G.A. Scanner. Also use doctors trained in diagnostics or radiology.</string>
  <string name="Room/MRIScanner_Name">M.E.G.A Scan</string>
  <string name="Room/Marketing_Description">Run marketing campaigns to improve hospital reputation, attract patients with particular illnesses and staff of certain types.\\nStart a marketing campaign by selecting a marketing table and choosing a campaign.</string>
  <string name="Room/Marketing_Description_Long">Marketing is a great way to improve the hospital's reputation, and attract more patients and staff to the hospital.\\nTo start a marketing campaign, click on the Marketing Table, or drop an Assistant with a Marketing Qualification into the room.\\nGeneral campaigns improve the hospital's overall reputation.\\nRecruitment campaigns attract more job applicants of various types.\\nIllness campaigns attract more patients exhibiting certain symptoms, and improve your reputation with specific illnesses. Note: Unlock more illness campaigns by discovering more illnesses in each area.\\nTo improve results, assign more marketing staff to the room, and use staff trained in higher levels of marketing.</string>
  <string name="Room/Marketing_Name">Marketing</string>
  <string name="Room/Modifiers/Diagnosis_Description_CS">{[AMOUNT]} Diagnosis Power</string>
  <string name="Room/Modifiers/Research_Description_CS">{[AMOUNT]} Research Power</string>
  <string name="Room/Modifiers/Training_Description_CS">{[AMOUNT]} Training Speed</string>
  <string name="Room/Modifiers/Treatment_Description_CS">{[AMOUNT]} Treatment Power</string>
  <string name="Room/MummyClinic_Description">Cures patients with Premature Mummification.\\nTakes the man out of the monster, but not the other way around.</string>
  <string name="Room/MummyClinic_Description_Long">Cryptology is used to cure patients suffering from Premature Mummification. The bandages are carefully removed in the hope that this will remind the patient that they are actually still alive.\\nTo improve cure rates, research and apply upgrades to the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/MummyClinic_Name">Cryptology</string>
  <string name="Room/OperatingTheater_Description">Cures a range of illnesses.\\nHome of the age-old 'Cut Them Open' method.</string>
  <string name="Room/OperatingTheater_Description_Long">Surgery is used to treat a range of illnesses. This requires a Doctor trained in Surgery, and a Nurse to assist them.\\nTo improve cure rates, assign a doctor trained with higher levels of surgery skill.</string>
  <string name="Room/OperatingTheater_Name">Surgery</string>
  <string name="Room/PandemicClinic_Description">Cures patients with Pandemic.\\nRemoves pans from the head stuck within them.</string>
  <string name="Room/PandemicClinic_Description_Long">The Pans Lab is used to cure Pandemic patients.\\nOriginally designed by Bungle Technologies, the company has allowed other organisations to purchase the required machinery.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a doctor trained with extra treatment skills.</string>
  <string name="Room/PandemicClinic_Name">Pans Lab</string>
  <string name="Room/Pharmacy_Description">Cures a range of illnesses.\\nServes everything on the medicinal menu.</string>
  <string name="Room/Pharmacy_Description_Long">Pharmacies are used to cure a range of illnesses.\\nTo improve cure rates, you'll need upgrades for the machine. Also assign a nurse trained with extra treatment skills.</string>
  <string name="Room/Pharmacy_Name">Pharmacy</string>
  <string name="Room/Psychiatry_Description">Cures and Diagnoses a range of Psychiatric illnesses.\\nTreats ailments of the mind.</string>
  <string name="Room/Psychiatry_Description_Long">Psychiatry can be used to diagnose and treat a range of psychiatric conditions.\\nTo improve results, assign a doctor trained in higher levels of psychiatry.</string>
  <string name="Room/Psychiatry_Name">Psychiatry</string>
  <string name="Room/Reception_Description">Patients register here after arriving at the hospital.\\nEvery journey begins somewhere...</string>
  <string name="Room/Reception_Description_Long">Visitors check in at reception when they first arrive at the hospital. The receptionist sends patients straight to a GP's Office for diagnosis to begin.\\nTo process people faster, use assistants trained in customer service.\\nAdd more pods to the reception area to allow more receptionists to work there.</string>
  <string name="Room/Reception_Name">Reception</string>
  <string name="Room/Research_Description">Launch research projects to design new types of equipment, and become better at diagnosing and curing illnesses.\\nStart a research project by selecting a research pod and choosing a project.</string>
  <string name="Room/Research_Description_Long">To start a research project, either click on the research pod, or drop a researcher into the room. In the research screen, you can select a project from the available projects list.\\nOnce a project has been started, you'll need a Doctor with a Research Qualification to carry out the work. They will contribute research to the project over time, based on their research skill.\\nResearch is shared across the whole organisation, as are the discoveries we make. You can start a project in one hospital and then continue work on it in another hospital.\\nTo speed up research progress, use multiple researchers, train them in higher level research qualifications, and add specialist equipment to the room.</string>
  <string name="Room/Research_Name">Research</string>
  <string name="Room/StaffRoom_Description">Staff relax here when on a break.\\nPlace someone here to make them take a break.</string>
  <string name="Room/StaffRoom_Description_Long">Staff will head to a Staff Room when they're on a break, looking to relax and get their energy levels up. A larger room filled with interesting items will help them become fully refreshed before their break time is over. Energised staff are more productive.\\nWhen staff are working, they will want to take a break when their energy levels get low. Hospital policy allows a percentage of each staff type to take a break at one time. You can adjust these policies in the staff section of the overview screen.\\nNote: You can place a member of staff in a Staff Room to make them take a break, or place them in a work room to make them work there.</string>
  <string name="Room/StaffRoom_Name">Staff Room</string>
  <string name="Room/Toilet_Description">People should… you know, here.\\nWhere it's always toilet time.</string>
  <string name="Room/Toilet_Description_Long">Many of humanity's greatest ideas and endeavours were dreamt up during a visit to the lavatory. In a recent survey, the toilet also topped the list of the county's favourite places to take a dump.\\nMake sure to keep your toilets clean, otherwise hygiene levels can drop and spread germs to the rest of the hospital. On that topic, don't forget to install sinks and hand dryers.</string>
  <string name="Room/Toilet_Name">Toilets</string>
  <string name="Room/Training_Description">Teach staff new qualifications.\\nStart a training course by dropping a member of staff here or selecting a lectern, picking which qualification you want to teach, then adding trainees.</string>
  <string name="Room/Training_Description_Long">To start a training course, click on the lectern, or drop a suitable member of staff into the room. Staff will also request training when they're ready.\\nIn the training screen, select the qualification you want staff to learn, assign a trainer, and select the staff you wish to send on this course. When you're ready, click the start button.\\nWhen picking a trainer, you can use your own staff, choosing one of their qualifications to teach. Or you can pay extra to bring in a guest trainer.\\nTo increase training speed, add extra training resources to the room, and use staff with additional training skills.</string>
  <string name="Room/Training_Name">Training</string>
  <string name="Room/TurtleHeadClinic_Description">Cures patients with Turtle Head.\\nRestores heads to their original depth.</string>
  <string name="Room/TurtleHeadClinic_Description_Long">This powerful machine is used to cure patients suffering with Turtle Head.\\nTo improve cure rates, research and apply upgrades to the machine. Also use doctors trained in treatment.</string>
  <string name="Room/TurtleHeadClinic_Name">Head Office</string>
  <string name="Room/Ward_Description">Cures and Diagnoses a range of illnesses.\\nLike a B&amp;B without the breakfast.</string>
  <string name="Room/Ward_Description_Long">Wards can be used for diagnosis, and also to treat a range of illnesses. A nurse is required to admit each patient, look after them, and discharge them when they're ready to leave.\\nAdd multiple beds to a ward to deal with more than one patient at a time.\\nYou can also adjust the room settings to request that more nurses work here - this is useful if you have lots of patients.\\nTo improve results, use nurses trained in ward management, diagnosis and treatment.</string>
  <string name="Room/Ward_Name">Ward</string>
  <string name="Room/XRay_Description">High-Tech Diagnosis.\\nExcellent for spotting items lost inside of people.</string>
  <string name="Room/XRay_Description_Long">A high-tech diagnosis room. Great for diagnosing a range of illnesses, in particular fracture-based illnesses.\\nTo improve results, research and apply upgrades to the X-Ray machine. Also use doctors trained in diagnostics or radiology.</string>
  <string name="Room/XRay_Name">X-Ray</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_LitterBin">Robo-Janitor: BinBoi</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_Maintenance">Robo-Janitor: Mend-Friend</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_PlantGhosts">Robo-Janitor: Life &amp; Death</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_ToiletVending">Robo-Janitor: In &amp; Out</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_UpgradeFire">Robo-Janitor: Build &amp; Repair</string>
  <string name="Staff/DropResult_InvalidNav_CS">Invalid Navigation</string>
  <string name="Staff/DropResult_InvalidRoomJanitor_CS">No {[STAFF]} work in {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS">{[STAFF]} cannot work in {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS_F">{[STAFF]} cannot work in {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS_M">{[STAFF]} cannot work in {[ROOM]}</string>
  <string name="Staff/DropResult_ReplaceStaffWait_CS">{[JOB]}\\n(wait to replace {[STAFF]})</string>
  <string name="Staff/DropResult_ReplaceStaff_CS">{[JOB]}\\n(replace {[STAFF]})</string>
  <string name="Staff/DropResult_RequiresQualification_CS">{[QUALIFICATION]} qualification required to work in {[ROOM]}</string>
  <string name="Staff/DropResult_StartMarketingProject_CS">Start Marketing Campaign</string>
  <string name="Staff/DropResult_StartResearchProject_CS">Start Research Project</string>
  <string name="Staff/DropResult_TakeBreak_CS">Take a Break</string>
  <string name="Staff/DropResult_Training_InvalidCourse_CS">Unable to learn {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_LearnQualification_CS">Learn {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_Learn_CS">Learn a qualification</string>
  <string name="Staff/DropResult_Training_MaxCapacity_CS">Room is at maximum capacity</string>
  <string name="Staff/DropResult_Training_NoQualificationsToTeach_CS">No Qualifications to Teach</string>
  <string name="Staff/DropResult_Training_NoSlots_CS">No Empty Training Slot</string>
  <string name="Staff/DropResult_Training_TeachQualification_CS">Teach {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_Teach_CS">Teach a qualification</string>
  <string name="Staff/JobAction_BlockedToilet_CS">Unblock {[ITEM]}</string>
  <string name="Staff/JobAction_BrokenMachine_CS">Repair {[ITEM]}</string>
  <string name="Staff/JobAction_Litter_CS">Clean Up {[ITEM]}</string>
  <string name="Staff/JobAction_MedicalWaste_CS">Clean Up {[ITEM]}</string>
  <string name="Staff/JobAction_OutOfStock_CS">Restock {[ITEM]}</string>
  <string name="Staff/JobAction_WiltedPlant_CS">Water {[ITEM]}</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears when dropping a member of staff near an ambulance bay that's assigned to an emergency. Variable gets replaced with name of ambulance, e.g. \"Assign to Compliant Colin\".</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS">Assign to {[ITEM]}</string>
  <string name="Staff/JobDescription_AmbulanceEmbark_CS">Dispatching With {[ITEM]}</string>
  <string name="Staff/JobDescription_BlockedToilet_CS">Unblocking {[ITEM]}</string>
  <string name="Staff/JobDescription_BrokenMachine_CS">Repairing {[ITEM]}</string>
  <string name="Staff/JobDescription_Litter_CS">Cleaning Up {[ITEM]}</string>
  <string name="Staff/JobDescription_MedicalWaste_CS">Cleaning Up {[ITEM]}</string>
  <string name="Staff/JobDescription_OutOfStock_CS">Restocking {[ITEM]}</string>
  <string name="Staff/JobDescription_WiltedPlant_CS">Watering {[ITEM]}</string>
  <string name="Staff/Pay_Happy_CS">Happy with Pay</string>
  <string name="Staff/Pay_Happy_CS_F">Happy with Pay</string>
  <string name="Staff/Pay_Happy_CS_M">Happy with Pay</string>
  <string name="Staff/Pay_Satisfied_CS">Satisfied with Pay</string>
  <string name="Staff/Pay_Satisfied_CS_F">Satisfied with Pay</string>
  <string name="Staff/Pay_Satisfied_CS_M">Satisfied with Pay</string>
  <string name="Staff/Pay_Unhappy_CS">Unhappy with Pay</string>
  <string name="Staff/Pay_Unhappy_CS_F">Unhappy with Pay</string>
  <string name="Staff/Pay_Unhappy_CS_M">Unhappy with Pay</string>
  <string name="Staff/Pay_VeryHappy_CS">Very Happy with Pay</string>
  <string name="Staff/Pay_VeryHappy_CS_F">Very Happy with Pay</string>
  <string name="Staff/Pay_VeryHappy_CS_M">Very Happy with Pay</string>
  <string name="Staff/Pay_VeryUnhappy_CS">Very Unhappy with Pay</string>
  <string name="Staff/Pay_VeryUnhappy_CS_F">Very Unhappy with Pay</string>
  <string name="Staff/Pay_VeryUnhappy_CS_M">Very Unhappy with Pay</string>
  <string name="Staff/Rank_Benefit_DiagnosisSkill_CS">{[SKILL]} Diagnosis Skill</string>
  <string name="Staff/Rank_Benefit_MaintenanceSkill_CS">{[SKILL]} Maintenance Skill</string>
  <string name="Staff/Rank_Benefit_MarketingSkill_CS">{[SKILL]} Marketing Skill</string>
  <string name="Staff/Rank_Benefit_MovementSpeed_CS">{[SPEED]} Movement Speed</string>
  <string name="Staff/Rank_Benefit_TrainingSlot_CS">+1 Training Slot</string>
  <string name="Staff/Rank_Benefit_TreatmentSkill_CS">{[SKILL]} Treatment Skill</string>
  <string name="Staff/Rank_Benefit_UpgradeSkill_CS">{[SKILL]} Upgrade Skill</string>
  <string name="Staff/RecordText/Assistant_CS">In that time they've serviced {[PEOPLE]} people and have been paid {[PAID]}.</string>
  <string name="Staff/RecordText/Assistant_F_CS">In that time they've serviced {[PEOPLE]} people and have been paid {[PAID]}.</string>
  <string name="Staff/RecordText/DoctorNurse_CS">In that time they've processed {[PATIENTS]} patients, killed {[KILLED]}, cured {[CURED]}, earned {[EARNED]} for the hospital and have been paid {[PAID]}.</string>
  <string name="Staff/RecordText/DoctorNurse_F_CS">In that time they've processed {[PATIENTS]} patients, killed {[KILLED]}, cured {[CURED]}, earned {[EARNED]} for the hospital and have been paid {[PAID]}.</string>
  <string name="Staff/RecordText/EmployedTime_CS">They have been employed for {[TIME]}.</string>
  <string name="Staff/RecordText/EmployedTime_F_CS">They have been employed for {[TIME]}.</string>
  <string name="Staff/RecordText/Janitor_CS">In that time they've completed {[JOBS]} jobs and have been paid {[PAID]}.</string>
  <string name="Staff/RecordText/Janitor_F_CS">In that time they've completed {[JOBS]} jobs and have been paid {[PAID]}.</string>
  <string name="Staff/RoboJanitor/LitterBin_Description">BinBoi: Programmed to clean up litter and empty bins.</string>
  <string name="Staff/RoboJanitor/LitterBin_FirstName">Sweepy</string>
  <string name="Staff/RoboJanitor/LitterBin_LastName">Leroux</string>
  <string name="Staff/RoboJanitor/Maintenance_Description">Mend-Friend: Programmed to maintain machinery.</string>
  <string name="Staff/RoboJanitor/Maintenance_FirstName">Audrey</string>
  <string name="Staff/RoboJanitor/Maintenance_LastName">Fixsimmons</string>
  <string name="Staff/RoboJanitor/PlantGhost_Description">Life &amp; Death: Programmed to water plants and capture ghosts.</string>
  <string name="Staff/RoboJanitor/PlantGhost_FirstName">Sprinkle</string>
  <string name="Staff/RoboJanitor/PlantGhost_LastName">Spectre</string>
  <string name="Staff/RoboJanitor/ToiletVending_Description">In &amp; Out: Programmed to restock vending machines and service toilets.</string>
  <string name="Staff/RoboJanitor/ToiletVending_FirstName">Phillup</string>
  <string name="Staff/RoboJanitor/ToiletVending_LastName">Plunge</string>
  <string name="Staff/RoboJanitor/UpgradeFire_Description">Build &amp; Repair: Programmed to upgrade machinery and extinguish fires.</string>
  <string name="Staff/RoboJanitor/UpgradeFire_FirstName">Coggerly</string>
  <string name="Staff/RoboJanitor/UpgradeFire_LastName">Douse</string>
  <string name="Staff/StaffFormattedTitleAndName_CS">{[TITLE]}{[NAME_SEPARATOR]}{[FIRST_NAME]}{[NAME_SEPARATOR]}{[LAST_NAME]}</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant">Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant_F">Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant">Head Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant_F">Head Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant">Junior Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant_F">Junior Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant">Senior Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant_F">Senior Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant">Intern Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant_F">Intern Assistant</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant">Consultant</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant_F">Consultant</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor">Doctor</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor_F">Doctor</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor">Junior Doctor</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor_F">Junior Doctor</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant">Senior Consultant</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant_F">Senior Consultant</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor">Student Doctor</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor_F">Student Doctor</string>
  <string name="Staff/Staff_GuestTrainer">Guest Trainer</string>
  <string name="Staff/Staff_GuestTrainer_F">Guest Trainer</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor">Head Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor_F">Head Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor">Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor_F">Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor">Junior Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor_F">Junior Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor">Senior Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor_F">Senior Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor">Intern Janitor</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor_F">Intern Janitor</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse">Chief Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse_F">Chief Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse">Junior Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse_F">Junior Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse">Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse_F">Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse">Senior Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse_F">Senior Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse">Student Nurse</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse_F">Student Nurse</string>
  <string name="Staff/Status_FireFight_CS_F">Extinguish {[ITEM]}</string>
  <string name="Staff/Status_FireFight_CS_M">Extinguish {[ITEM]}</string>
  <string name="Staff/Status_FireFighting_CS_F">Extinguishing {[ITEM]}</string>
  <string name="Staff/Status_FireFighting_CS_M">Extinguishing {[ITEM]}</string>
  <string name="Staff/Status_Fired_CS_F">Fired!</string>
  <string name="Staff/Status_Fired_CS_M">Fired!</string>
  <string name="Staff/Status_Ghostbust_CS_F">Capture a Ghost</string>
  <string name="Staff/Status_Ghostbust_CS_M">Capture a Ghost</string>
  <string name="Staff/Status_Ghostbusting_CS_F">Capturing a Ghost</string>
  <string name="Staff/Status_Ghostbusting_CS_M">Capturing a Ghost</string>
  <string name="Staff/Status_GoingToRoom_CS_F">Going to {[ROOM]}</string>
  <string name="Staff/Status_GoingToRoom_CS_M">Going to {[ROOM]}</string>
  <string name="Staff/Status_LookingForWork_CS_F">Looking for Work</string>
  <string name="Staff/Status_LookingForWork_CS_M">Looking for Work</string>
  <string name="Staff/Status_Maintain_CS_F">Maintain {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintain_CS_M">Maintain {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_F">Maintaining {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_M">Maintaining {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_OnBreakOnCall_CS_F">On a Break (On Call)</string>
  <string name="Staff/Status_OnBreakOnCall_CS_M">On a Break (On Call)</string>
  <string name="Staff/Status_OnBreak_CS_F">On a Break</string>
  <string name="Staff/Status_OnBreak_CS_M">On a Break</string>
  <string name="Staff/Status_Resigned_CS_F">Resigned!</string>
  <string name="Staff/Status_Resigned_CS_M">Resigned!</string>
  <string name="Staff/Status_Service_CS_F">Service {[ITEM]}</string>
  <string name="Staff/Status_Service_CS_M">Service {[ITEM]}</string>
  <string name="Staff/Status_Servicing_CS_F">Servicing {[ITEM]}</string>
  <string name="Staff/Status_Servicing_CS_M">Servicing {[ITEM]}</string>
  <string name="Staff/Status_Trained_CS_F">Learning {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_Trained_CS_M">Learning {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_TrainingNoCourse_CS_F">Running a Training Course</string>
  <string name="Staff/Status_TrainingNoCourse_CS_M">Running a Training Course</string>
  <string name="Staff/Status_Training_CS_F">Teaching {[QUALIFICATION]}</string>
  <string name="Staff/Status_Training_CS_M">Teaching {[QUALIFICATION]}</string>
  <string name="Staff/Status_Upgrade_CS_F">Upgrade {[ITEM]}</string>
  <string name="Staff/Status_Upgrade_CS_M">Upgrade {[ITEM]}</string>
  <string name="Staff/Status_Upgrading_CS_F">Upgrading {[ITEM]}</string>
  <string name="Staff/Status_Upgrading_CS_M">Upgrading {[ITEM]}</string>
  <string name="Staff/Status_WorkIn_CS_F">Work in {[ROOM]}</string>
  <string name="Staff/Status_WorkIn_CS_M">Work in {[ROOM]}</string>
  <string name="Staff/Status_WorkingIn_CS_F">Working in {[ROOM]}</string>
  <string name="Staff/Status_WorkingIn_CS_M">Working in {[ROOM]}</string>
  <string name="Staff/Title_Doctor_F_CS">Dr</string>
  <string name="Staff/Title_Doctor_M_CS">Dr</string>
  <string name="Staff/Title_Nurse_F_CS">Nurse</string>
  <string name="Staff/Title_Nurse_M_CS">Nurse</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_F">Energised</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_M">Energised</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_F">Exhausted</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_M">Exhausted</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_F">Tired</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_M">Tired</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_F">Attractive Environment</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_M">Attractive Environment</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_F">Too Cold</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_M">Too Cold</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_F">Too Hot</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_M">Too Hot</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_F">Ugly Environment</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_M">Ugly Environment</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_F">{[LEVELNAME]} is lovely</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_M">{[LEVELNAME]} is lovely</string>
  <string name="Staff/UnhappyFlavour/Level_CS_F">{[LEVELNAME]} is horrible</string>
  <string name="Staff/UnhappyFlavour/Level_CS_M">{[LEVELNAME]} is horrible</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_F">Bored</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_M">Bored</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_F">Very Bored</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_M">Very Bored</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_F">Hungry</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_M">Hungry</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_F">Very Hungry</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_M">Very Hungry</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_F">Unclean</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_M">Unclean</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_F">Very Unclean</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_M">Very Unclean</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_F">Litter</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_M">Litter</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_F">Very Litter</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_M">Very Litter</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_F">Feel Sick</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_M">Feel Sick</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_F">Feel Very Sick</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_M">Feel Very Sick</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_F">Thirsty</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_M">Thirsty</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_F">Very Thirsty</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_M">Very Thirsty</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_F">Needs the Toilet</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_M">Needs the Toilet</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_F">Desperate for the Toilet</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_M">Desperate for the Toilet</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_F">Good Pay</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_M">Good Pay</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_F">Fair Pay</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_M">Fair Pay</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_F">Underpaid</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_M">Underpaid</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_F">Overpaid</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_M">Overpaid</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_F">Pay Rage</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_M">Pay Rage</string>
  <string name="Staff/UnhappyFlavour/PromotionWanted_CS">Wants Promotion</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_F">OK Room</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_M">OK Room</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_F">Nice Room</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_M">Nice Room</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_F">Good Room</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_M">Good Room</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_F">Amazing Room!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_M">Amazing Room!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_F">Outstanding Room!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_M">Outstanding Room!</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant1_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant2_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant3_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant4_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant5_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor1_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor2_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor3_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor4_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor5_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor1_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor2_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor3_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor4_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor5_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse1_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse2_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse3_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse4_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse5_CS">Rank</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_F">Wants Training</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_M">Wants Training</string>
  <string name="Staff/ViewModeJobAssignment_CS">Job Assignment</string>
  <string name="Staff/ViewModePayReview_CS">Pay Review</string>
  <string name="Staff/ViewModeStaffList_CS">Staff List</string>
  <string name="StatusEffects/AwardWinner_Description">Won an award recently</string>
  <string name="StatusEffects/AwardWinner_Description_F">Won an award recently</string>
  <string name="StatusEffects/AwardWinner_Description_M">Won an award recently</string>
  <string name="StatusEffects/AwardWinner_Name">Award Winner</string>
  <string name="StatusEffects/AwardWinner_Name_F">Award Winner</string>
  <string name="StatusEffects/AwardWinner_Name_M">Award Winner</string>
  <string name="StatusEffects/BitSick_Description">Might throw up</string>
  <string name="StatusEffects/BitSick_Description_F">Might throw up</string>
  <string name="StatusEffects/BitSick_Description_M">Might throw up</string>
  <string name="StatusEffects/BitSick_Name">Feeling Sick</string>
  <string name="StatusEffects/BitSick_Name_F">Feeling Sick</string>
  <string name="StatusEffects/BitSick_Name_M">Feeling Sick</string>
  <string name="StatusEffects/Boredom_High_Description">Needs some entertainment.</string>
  <string name="StatusEffects/Boredom_High_Description_F">Needs some entertainment.</string>
  <string name="StatusEffects/Boredom_High_Description_M">Needs some entertainment.</string>
  <string name="StatusEffects/Boredom_High_Name">Bored</string>
  <string name="StatusEffects/Boredom_High_Name_F">Bored</string>
  <string name="StatusEffects/Boredom_High_Name_M">Bored</string>
  <string name="StatusEffects/BrainWashed_Description">Brainwashed by The Orb Foundation</string>
  <string name="StatusEffects/BrainWashed_Description_F">Brainwashed by The Orb Foundation</string>
  <string name="StatusEffects/BrainWashed_Description_M">Brainwashed by The Orb Foundation</string>
  <string name="StatusEffects/BrainWashed_Name">Brainwashed</string>
  <string name="StatusEffects/BrainWashed_Name_F">Brainwashed</string>
  <string name="StatusEffects/BrainWashed_Name_M">Brainwashed</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name">Cafe Holding Tray</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_F">Cafe Holding Tray</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_M">Cafe Holding Tray</string>
  <string name="StatusEffects/Cafe_Satisfied_Description">Had a delicious meal in the cafe.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_F">Had a delicious meal in the cafe.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_M">Had a delicious meal in the cafe.</string>
  <string name="StatusEffects/Cafe_Satisfied_Name">Nice Meal</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_F">Nice Meal</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_M">Nice Meal</string>
  <string name="StatusEffects/CaffeineBuzz_Description">Who needs sleep anyway?</string>
  <string name="StatusEffects/CaffeineBuzz_Description_F">Who needs sleep anyway?</string>
  <string name="StatusEffects/CaffeineBuzz_Description_M">Who needs sleep anyway?</string>
  <string name="StatusEffects/CaffeineBuzz_Name">Caffeine Buzz</string>
  <string name="StatusEffects/CaffeineBuzz_Name_F">Caffeine Buzz</string>
  <string name="StatusEffects/CaffeineBuzz_Name_M">Caffeine Buzz</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_F">Doesn't even belong here.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_M">Doesn't even belong here.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from other time periods are \"lost in time\"</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F">Lost in Time</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_M">Lost in Time</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_F">Arrived through a time portal.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_M">Arrived through a time portal.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from time portals are \"time sick\"</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F">Time Sick</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_M">Time Sick</string>
  <string name="StatusEffects/Disgusted_Description_F">Saw something revolting</string>
  <string name="StatusEffects/Disgusted_Description_M">Saw something revolting</string>
  <string name="StatusEffects/Disgusted_Name_F">Disgusted</string>
  <string name="StatusEffects/Disgusted_Name_M">Disgusted</string>
  <string name="StatusEffects/Dizzy_Description">Feeling wobbly.</string>
  <string name="StatusEffects/Dizzy_Description_F">Feeling wobbly.</string>
  <string name="StatusEffects/Dizzy_Description_M">Feeling wobbly.</string>
  <string name="StatusEffects/Dizzy_Name">Dizzy</string>
  <string name="StatusEffects/Dizzy_Name_F">Dizzy</string>
  <string name="StatusEffects/Dizzy_Name_M">Dizzy</string>
  <string name="StatusEffects/DropLitter_Name">Disposing of Litter</string>
  <string name="StatusEffects/DropLitter_Name_F">Disposing of Litter</string>
  <string name="StatusEffects/DropLitter_Name_M">Disposing of Litter</string>
  <string name="StatusEffects/Earthquake_Reaction_Description">Scared by an earthquake.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_F">Scared by an earthquake.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_M">Scared by an earthquake.</string>
  <string name="StatusEffects/Earthquake_Reaction_Name">Quaking</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_F">Quaking</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_M">Quaking</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description">The pulpitations are real.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_F">The pulpitations are real.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_M">The pulpitations are real.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name">Energy Buzz</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_F">Energy Buzz</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_M">Energy Buzz</string>
  <string name="StatusEffects/Energy_Energised_Description">Feeling refreshed.</string>
  <string name="StatusEffects/Energy_Energised_Description_F">Feeling refreshed.</string>
  <string name="StatusEffects/Energy_Energised_Description_M">Feeling refreshed.</string>
  <string name="StatusEffects/Energy_Energised_Name">Energised</string>
  <string name="StatusEffects/Energy_Energised_Name_F">Energised</string>
  <string name="StatusEffects/Energy_Energised_Name_M">Energised</string>
  <string name="StatusEffects/Energy_Exhausted_Description">Really needs a break.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_F">Really needs a break.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_M">Really needs a break.</string>
  <string name="StatusEffects/Energy_Exhausted_Name">Exhausted</string>
  <string name="StatusEffects/Energy_Exhausted_Name_F">Exhausted</string>
  <string name="StatusEffects/Energy_Exhausted_Name_M">Exhausted</string>
  <string name="StatusEffects/Energy_Tired_Description">Ready for a break.</string>
  <string name="StatusEffects/Energy_Tired_Description_F">Ready for a break.</string>
  <string name="StatusEffects/Energy_Tired_Description_M">Ready for a break.</string>
  <string name="StatusEffects/Energy_Tired_Name">Tired</string>
  <string name="StatusEffects/Energy_Tired_Name_F">Tired</string>
  <string name="StatusEffects/Energy_Tired_Name_M">Tired</string>
  <string name="StatusEffects/FastRun_Name">Fast Run</string>
  <string name="StatusEffects/FastRun_Name_F">Fast Run</string>
  <string name="StatusEffects/FastRun_Name_M">Fast Run</string>
  <string name="StatusEffects/Fire_Panic_Description">Someone get a fire extinguisher!</string>
  <string name="StatusEffects/Fire_Panic_Description_F">Someone get a fire extinguisher!</string>
  <string name="StatusEffects/Fire_Panic_Description_M">Someone get a fire extinguisher!</string>
  <string name="StatusEffects/Fire_Panic_Name">Panicking</string>
  <string name="StatusEffects/Fire_Panic_Name_F">Panicking</string>
  <string name="StatusEffects/Fire_Panic_Name_M">Panicking</string>
  <string name="StatusEffects/Ghost_Fear_Description">Somebody catch that ghost!</string>
  <string name="StatusEffects/Ghost_Fear_Description_F">Somebody catch that ghost!</string>
  <string name="StatusEffects/Ghost_Fear_Description_M">Somebody catch that ghost!</string>
  <string name="StatusEffects/Ghost_Fear_Name">Scared of Ghost</string>
  <string name="StatusEffects/Ghost_Fear_Name_F">Scared of Ghost</string>
  <string name="StatusEffects/Ghost_Fear_Name_M">Scared of Ghost</string>
  <string name="StatusEffects/Happy_Name">Happy</string>
  <string name="StatusEffects/Happy_Name_F">Happy</string>
  <string name="StatusEffects/Happy_Name_M">Happy</string>
  <string name="StatusEffects/Health_Low_Description">Close to death!</string>
  <string name="StatusEffects/Health_Low_Description_F">Close to death!</string>
  <string name="StatusEffects/Health_Low_Description_M">Close to death!</string>
  <string name="StatusEffects/Health_Low_Name">Health Low</string>
  <string name="StatusEffects/Health_Low_Name_F">Health Low</string>
  <string name="StatusEffects/Health_Low_Name_M">Health Low</string>
  <string name="StatusEffects/HeartThrob_Crush_Description">Fell for a local heart throb</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_F">Fell for a local heart throb</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_M">Fell for a local heart throb</string>
  <string name="StatusEffects/HeartThrob_Crush_Name">Has a Crush</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_F">Has a Crush</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_M">Has a Crush</string>
  <string name="StatusEffects/Hunger_High_Description">Needs a snack.</string>
  <string name="StatusEffects/Hunger_High_Description_F">Needs a snack.</string>
  <string name="StatusEffects/Hunger_High_Description_M">Needs a snack.</string>
  <string name="StatusEffects/Hunger_High_Name">Hungry</string>
  <string name="StatusEffects/Hunger_High_Name_F">Hungry</string>
  <string name="StatusEffects/Hunger_High_Name_M">Hungry</string>
  <string name="StatusEffects/Hygiene_Low_Description">Germs all over me. Yuck.</string>
  <string name="StatusEffects/Hygiene_Low_Description_F">Germs all over me. Yuck.</string>
  <string name="StatusEffects/Hygiene_Low_Description_M">Germs all over me. Yuck.</string>
  <string name="StatusEffects/Hygiene_Low_Name">Low Hygiene</string>
  <string name="StatusEffects/Hygiene_Low_Name_F">Low Hygiene</string>
  <string name="StatusEffects/Hygiene_Low_Name_M">Low Hygiene</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name">Epidemic</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_F">Epidemic</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_M">Epidemic</string>
  <string name="StatusEffects/Illness_Sniffles_Description">A cold caused by low hygiene.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_F">A cold caused by low hygiene.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_M">A cold caused by low hygiene.</string>
  <string name="StatusEffects/Illness_Sniffles_Name">Sniffles</string>
  <string name="StatusEffects/Illness_Sniffles_Name_F">Sniffles</string>
  <string name="StatusEffects/Illness_Sniffles_Name_M">Sniffles</string>
  <string name="StatusEffects/Injured_Description">That was painful!</string>
  <string name="StatusEffects/Injured_Description_F">That was painful!</string>
  <string name="StatusEffects/Injured_Description_M">That was painful!</string>
  <string name="StatusEffects/Injured_Name">Injured</string>
  <string name="StatusEffects/Injured_Name_F">Injured</string>
  <string name="StatusEffects/Injured_Name_M">Injured</string>
  <string name="StatusEffects/LaughingGas_Description_F">A bit laughy after honking on a Giggle Pump.</string>
  <string name="StatusEffects/LaughingGas_Description_M">A bit laughy after honking on a Giggle Pump.</string>
  <string name="StatusEffects/LaughingGas_Name_F">The Giggles</string>
  <string name="StatusEffects/LaughingGas_Name_M">The Giggles</string>
  <string name="StatusEffects/Nausea_High_Description">Feeling a bit sick.</string>
  <string name="StatusEffects/Nausea_High_Description_F">Feeling a bit sick.</string>
  <string name="StatusEffects/Nausea_High_Description_M">Feeling a bit sick.</string>
  <string name="StatusEffects/Nausea_High_Name">Nauseous</string>
  <string name="StatusEffects/Nausea_High_Name_F">Nauseous</string>
  <string name="StatusEffects/Nausea_High_Name_M">Nauseous</string>
  <string name="StatusEffects/Nausea_Name">Nausea</string>
  <string name="StatusEffects/Nausea_Name_F">Nausea</string>
  <string name="StatusEffects/Nausea_Name_M">Nausea</string>
  <string name="StatusEffects/Nausea_Urgent_Description">I'm going to throw up!</string>
  <string name="StatusEffects/Nausea_Urgent_Description_F">I'm going to throw up!</string>
  <string name="StatusEffects/Nausea_Urgent_Description_M">I'm going to throw up!</string>
  <string name="StatusEffects/Nausea_Urgent_Name">Going to Vomit</string>
  <string name="StatusEffects/Nausea_Urgent_Name_F">Going to Vomit</string>
  <string name="StatusEffects/Nausea_Urgent_Name_M">Going to Vomit</string>
  <string name="StatusEffects/NavBlocked_Name">Feeling Lost</string>
  <string name="StatusEffects/NavBlocked_Name_F">Feeling Lost</string>
  <string name="StatusEffects/NavBlocked_Name_M">Feeling Lost</string>
  <string name="StatusEffects/NiceSmelling_Description_F">Smells like Jasmine.</string>
  <string name="StatusEffects/NiceSmelling_Description_M">Smells like Jasmine.</string>
  <string name="StatusEffects/NiceSmelling_Name_F">Nice Smelling</string>
  <string name="StatusEffects/NiceSmelling_Name_M">Nice Smelling</string>
  <string name="StatusEffects/Offended_Description_F">Feeling hurt and slighted</string>
  <string name="StatusEffects/Offended_Description_M">Feeling hurt and slighted</string>
  <string name="StatusEffects/Offended_Name_F">Offended</string>
  <string name="StatusEffects/Offended_Name_M">Offended</string>
  <string name="StatusEffects/Patient_Unhappy_Description">About to rage quit.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_F">About to rage quit.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_M">About to rage quit.</string>
  <string name="StatusEffects/Patient_Unhappy_Name">Unhappy</string>
  <string name="StatusEffects/Patient_Unhappy_Name_F">Unhappy</string>
  <string name="StatusEffects/Patient_Unhappy_Name_M">Unhappy</string>
  <string name="StatusEffects/Reaction_Cheer_Name">Reaction</string>
  <string name="StatusEffects/Reaction_Cheer_Name_F">Reaction</string>
  <string name="StatusEffects/Reaction_Cheer_Name_M">Reaction</string>
  <string name="StatusEffects/Reaction_Dance_Name">Reaction</string>
  <string name="StatusEffects/Reaction_Dance_Name_F">Reaction</string>
  <string name="StatusEffects/Reaction_Dance_Name_M">Reaction</string>
  <string name="StatusEffects/Reaction_Death_Description">Saw someone die!</string>
  <string name="StatusEffects/Reaction_Death_Description_F">Saw someone die!</string>
  <string name="StatusEffects/Reaction_Death_Description_M">Saw someone die!</string>
  <string name="StatusEffects/Reaction_Death_Name">Someone Died</string>
  <string name="StatusEffects/Reaction_Death_Name_F">Someone Died</string>
  <string name="StatusEffects/Reaction_Death_Name_M">Someone Died</string>
  <string name="StatusEffects/Reaction_Electrified_Description">Someone is electrified!</string>
  <string name="StatusEffects/Reaction_Electrified_Description_F">Someone is electrified!</string>
  <string name="StatusEffects/Reaction_Electrified_Description_M">Someone is electrified!</string>
  <string name="StatusEffects/Reaction_Electrified_Name">Shocked</string>
  <string name="StatusEffects/Reaction_Electrified_Name_F">Shocked</string>
  <string name="StatusEffects/Reaction_Electrified_Name_M">Shocked</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name">Reaction to naked</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_F">Reaction to naked</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_M">Reaction to naked</string>
  <string name="StatusEffects/Reaction_Nasty_Description">Upset by a nasty outburst</string>
  <string name="StatusEffects/Reaction_Nasty_Description_F">Upset by a nasty outburst</string>
  <string name="StatusEffects/Reaction_Nasty_Description_M">Upset by a nasty outburst</string>
  <string name="StatusEffects/Reaction_Nasty_Name">Annoyed</string>
  <string name="StatusEffects/Reaction_Nasty_Name_F">Annoyed</string>
  <string name="StatusEffects/Reaction_Nasty_Name_M">Annoyed</string>
  <string name="StatusEffects/Reaction_Scared_Name">Scared Reaction</string>
  <string name="StatusEffects/Reaction_Scared_Name_F">Scared Reaction</string>
  <string name="StatusEffects/Reaction_Scared_Name_M">Scared Reaction</string>
  <string name="StatusEffects/RisingStar_Name">Rising Star</string>
  <string name="StatusEffects/RisingStar_Name_F">Rising Star</string>
  <string name="StatusEffects/RisingStar_Name_M">Rising Star</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description">Flirting Failed</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_F">Flirting Failed</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_M">Flirting Failed</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name">Flirting Failed</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_F">Flirting Failed</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_M">Flirting Failed</string>
  <string name="StatusEffects/Romantic_InLove_Description">Spoke to someone that makes them happy</string>
  <string name="StatusEffects/Romantic_InLove_Description_F">Spoke to someone that makes them happy</string>
  <string name="StatusEffects/Romantic_InLove_Description_M">Spoke to someone that makes them happy</string>
  <string name="StatusEffects/Romantic_InLove_Name">In Love</string>
  <string name="StatusEffects/Romantic_InLove_Name_F">In Love</string>
  <string name="StatusEffects/Romantic_InLove_Name_M">In Love</string>
  <string name="StatusEffects/Salty_Description">Those snacks made me thirsty.</string>
  <string name="StatusEffects/Salty_Description_F">Those snacks made me thirsty.</string>
  <string name="StatusEffects/Salty_Description_M">Those snacks made me thirsty.</string>
  <string name="StatusEffects/Salty_Name">Salty Aftertaste</string>
  <string name="StatusEffects/Salty_Name_F">Salty Aftertaste</string>
  <string name="StatusEffects/Salty_Name_M">Salty Aftertaste</string>
  <string name="StatusEffects/Saw_HealthMinister_Description">Saw Health Minister Tarquin Foxbridge</string>
  <string name="StatusEffects/Saw_HealthMinister_Name">Saw the Health Minister</string>
  <string name="StatusEffects/Saw_Jasmine_Description">Saw Popstar Jasmine Odyssey</string>
  <string name="StatusEffects/Saw_Jasmine_Name">Starstruck</string>
  <string name="StatusEffects/Saw_Mayor_Description">Saw Mayor Tabitha Windsock</string>
  <string name="StatusEffects/Saw_Mayor_Name">Saw the Mayor</string>
  <string name="StatusEffects/Saw_RivalBoss_Description">Saw the Boss of a Large Company</string>
  <string name="StatusEffects/Saw_RivalBoss_Name">Saw a CEO</string>
  <string name="StatusEffects/Saw_Rodrick_Description">Saw Film Star Roderick Cushion</string>
  <string name="StatusEffects/Saw_Rodrick_Name">Starstruck</string>
  <string name="StatusEffects/SentHome_Description">Going to another hospital</string>
  <string name="StatusEffects/SentHome_Description_F">Going to another hospital</string>
  <string name="StatusEffects/SentHome_Description_M">Going to another hospital</string>
  <string name="StatusEffects/SentHome_Name">Sent Home</string>
  <string name="StatusEffects/SentHome_Name_F">Sent Home</string>
  <string name="StatusEffects/SentHome_Name_M">Sent Home</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description">Sad about killing someone.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_F">Sad about killing someone.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_M">Sad about killing someone.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name">Killed Someone</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_F">Killed Someone</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_M">Killed Someone</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description">Sad about a treatment failing.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_F">Sad about a treatment failing.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_M">Sad about a treatment failing.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name">Treatment Failed</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_F">Treatment Failed</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_M">Treatment Failed</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description">Happy about curing someone.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_F">Happy about curing someone.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_M">Happy about curing someone.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name">Cured a Patient</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_F">Cured a Patient</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_M">Cured a Patient</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_F">Temporarily and artificially heightened mental processing.</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_M">Temporarily and artificially heightened mental processing.</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_F">Brain Boost</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_M">Brain Boost</string>
  <string name="StatusEffects/Staff_Happy_Description">I love my job!</string>
  <string name="StatusEffects/Staff_Happy_Description_F">I love my job!</string>
  <string name="StatusEffects/Staff_Happy_Description_M">I love my job!</string>
  <string name="StatusEffects/Staff_Happy_Name">Happy</string>
  <string name="StatusEffects/Staff_Happy_Name_F">Happy</string>
  <string name="StatusEffects/Staff_Happy_Name_M">Happy</string>
  <string name="StatusEffects/Staff_Promoted_Description">Pleased with the promotion.</string>
  <string name="StatusEffects/Staff_Promoted_Description_F">Pleased with the promotion.</string>
  <string name="StatusEffects/Staff_Promoted_Description_M">Pleased with the promotion.</string>
  <string name="StatusEffects/Staff_Promoted_Name">Promoted</string>
  <string name="StatusEffects/Staff_Promoted_Name_F">Promoted</string>
  <string name="StatusEffects/Staff_Promoted_Name_M">Promoted</string>
  <string name="StatusEffects/Staff_Unhappy_Description">I hate my job!</string>
  <string name="StatusEffects/Staff_Unhappy_Description_F">I hate my job!</string>
  <string name="StatusEffects/Staff_Unhappy_Description_M">I hate my job!</string>
  <string name="StatusEffects/Staff_Unhappy_Name">Unhappy</string>
  <string name="StatusEffects/Staff_Unhappy_Name_F">Unhappy</string>
  <string name="StatusEffects/Staff_Unhappy_Name_M">Unhappy</string>
  <string name="StatusEffects/Temperature_Cold_Description">Radiators would be nice.</string>
  <string name="StatusEffects/Temperature_Cold_Description_F">Radiators would be nice.</string>
  <string name="StatusEffects/Temperature_Cold_Description_M">Radiators would be nice.</string>
  <string name="StatusEffects/Temperature_Cold_Name">Too Cold</string>
  <string name="StatusEffects/Temperature_Cold_Name_F">Too Cold</string>
  <string name="StatusEffects/Temperature_Cold_Name_M">Too Cold</string>
  <string name="StatusEffects/Temperature_Hot_Description">Air-conditioning would be nice.</string>
  <string name="StatusEffects/Temperature_Hot_Description_F">Air-conditioning would be nice.</string>
  <string name="StatusEffects/Temperature_Hot_Description_M">Air-conditioning would be nice.</string>
  <string name="StatusEffects/Temperature_Hot_Name">Too Hot</string>
  <string name="StatusEffects/Temperature_Hot_Name_F">Too Hot</string>
  <string name="StatusEffects/Temperature_Hot_Name_M">Too Hot</string>
  <string name="StatusEffects/Thirst_High_Description">Needs a drink.</string>
  <string name="StatusEffects/Thirst_High_Description_F">Needs a drink.</string>
  <string name="StatusEffects/Thirst_High_Description_M">Needs a drink.</string>
  <string name="StatusEffects/Thirst_High_Name">Thirsty</string>
  <string name="StatusEffects/Thirst_High_Name_F">Thirsty</string>
  <string name="StatusEffects/Thirst_High_Name_M">Thirsty</string>
  <string name="StatusEffects/Toilet_Accident_Description">Had an accident...</string>
  <string name="StatusEffects/Toilet_Accident_Description_F">Had an accident...</string>
  <string name="StatusEffects/Toilet_Accident_Description_M">Had an accident...</string>
  <string name="StatusEffects/Toilet_Accident_Name">Heavily Soiled</string>
  <string name="StatusEffects/Toilet_Accident_Name_F">Heavily Soiled</string>
  <string name="StatusEffects/Toilet_Accident_Name_M">Heavily Soiled</string>
  <string name="StatusEffects/Toilet_Need_High_Description">Number 1 or number 2. We're not sure.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_F">Number 1 or number 2. We're not sure.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_M">Number 1 or number 2. We're not sure.</string>
  <string name="StatusEffects/Toilet_Need_High_Name">Needs the Toilet</string>
  <string name="StatusEffects/Toilet_Need_High_Name_F">Needs the Toilet</string>
  <string name="StatusEffects/Toilet_Need_High_Name_M">Needs the Toilet</string>
  <string name="StatusEffects/Toilet_Urgent_Description">I'm touching cloth!</string>
  <string name="StatusEffects/Toilet_Urgent_Description_F">I'm touching cloth!</string>
  <string name="StatusEffects/Toilet_Urgent_Description_M">I'm touching cloth!</string>
  <string name="StatusEffects/Toilet_Urgent_Name">Desperate for the Toilet</string>
  <string name="StatusEffects/Toilet_Urgent_Name_F">Desperate for the Toilet</string>
  <string name="StatusEffects/Toilet_Urgent_Name_M">Desperate for the Toilet</string>
  <string name="StatusEffects/Treatment_Death_Description">Dying due to failed treatment!</string>
  <string name="StatusEffects/Treatment_Death_Description_F">Dying due to failed treatment!</string>
  <string name="StatusEffects/Treatment_Death_Description_M">Dying due to failed treatment!</string>
  <string name="StatusEffects/Treatment_Death_Name">Dying</string>
  <string name="StatusEffects/Treatment_Death_Name_F">Dying</string>
  <string name="StatusEffects/Treatment_Death_Name_M">Dying</string>
  <string name="StatusEffects/Treatment_Effective_Description">Treatment was successful</string>
  <string name="StatusEffects/Treatment_Effective_Description_F">Treatment was successful</string>
  <string name="StatusEffects/Treatment_Effective_Description_M">Treatment was successful</string>
  <string name="StatusEffects/Treatment_Effective_Name">Cured</string>
  <string name="StatusEffects/Treatment_Effective_Name_F">Cured</string>
  <string name="StatusEffects/Treatment_Effective_Name_M">Cured</string>
  <string name="StatusEffects/Treatment_Ineffective_Description">Treatment wasn't successful</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_F">Treatment wasn't successful</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_M">Treatment wasn't successful</string>
  <string name="StatusEffects/Treatment_Ineffective_Name">Treatment Failed</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_F">Treatment Failed</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_M">Treatment Failed</string>
  <string name="StatusEffects/WardPatients_Visited_Description_F">A Nurse came by and administered some care!</string>
  <string name="StatusEffects/WardPatients_Visited_Description_M">A Nurse came by recently and administered some care!</string>
  <string name="StatusEffects/WardPatients_Visited_Name_F">Visited by Nurse</string>
  <string name="StatusEffects/WardPatients_Visited_Name_M">Visited by Nurse</string>
  <string name="TRC/FrontEnd/CurrentUserAvatarInvalid">Failed to retrieve user's avatar.</string>
  <string name="TRC/FrontEnd/CurrentUserEnumerateDLCFailed">Failed to retrieve account purchases for the current user.</string>
  <string name="TRC/FrontEnd/CurrentUserErrorTitle">Error</string>
  <string name="TRC/FrontEnd/CurrentUserGetAchievementsFailed">Failed to retrieve achievement data for current user.</string>
  <string name="TRC/FrontEnd/CurrentUserHasChangedReturnToMainMenu_Console">Current user has changed, returning to main menu.</string>
  <string name="TRC/FrontEnd/CurrentUserInfoTitle">Info</string>
  <string name="TRC/FrontEnd/CurrentUserLicenseNotValid">The current logged-in user is not licensed to launch this app.</string>
  <string name="TRC/FrontEnd/CurrentUserRefreshFailed">Failed to load cloud save data for the current user.</string>
  <string name="TRC/FrontEnd/PressToStartMessage_Console">Press {[Menu/InputActions/StartScreenContinue]} to start.</string>
  <string name="TRC/Network/ConnectionLost">You have lost connection to the internet, online game features will no longer be available.</string>
  <string name="TimeSpan/Days_CS">{[DAYS]} days[i2p_Zero]0 days[i2p_One]1 day</string>
  <string name="TimeSpan/Months_CS">{[MONTHS]} months[i2p_Zero]0 months[i2p_One]1 month</string>
  <string name="TimeSpan/NumericDay_CS">{[DAYS]}</string>
  <string name="TimeSpan/NumericMonth_CS">{[MONTHS]}</string>
  <string name="TimeSpan/NumericYear_CS">{[YEAR]}\\n</string>
  <string name="TimeSpan/TimeSpan_DayAgo_CS">1 day ago</string>
  <string name="TimeSpan/TimeSpan_DaysAgo_CS">{[DAYS]} days ago[i2p_One]{[DAYS]} day ago</string>
  <string name="TimeSpan/TimeSpan_HourAgo_CS">1 hour ago</string>
  <string name="TimeSpan/TimeSpan_HoursAgo_CS">{[HOURS]} hours ago</string>
  <string name="TimeSpan/TimeSpan_LongTimeAgo_CS">a long time ago</string>
  <string name="TimeSpan/TimeSpan_MinuteAgo_CS">1 minute ago</string>
  <string name="TimeSpan/TimeSpan_MinutesAgo_CS">{[MINUTES]} minutes ago</string>
  <string name="TimeSpan/TimeSpan_Minutes_CS">{[MINUTES]}m</string>
  <string name="TimeSpan/TimeSpan_Now_CS">just now</string>
  <string name="TimeSpan/TimeSpan_Seconds_CS">{[SECONDS]}s</string>
  <string name="TimeSpan/Years_CS">{[YEARS]} years[i2p_Zero]0 years[i2p_One]1 year</string>
  <string name="Tooltip/DLC_1/VIP_Visit_Bigfoot">Bartholomew F. Yeti, author and advocate for the Bigfoot Foundation, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/DLC_2/VIP_Visit_RichGuy">Wiggy Silverbottom is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/DLC_3/VIP_Visit_Alien_reporter">Charlatene Fishwrapper, journalist for the Two Point Squabbler, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/DLC_4/VIP_Visit_Eco">Flanolin Onionsack, from the Department of Green Things, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/DLC_5/VIP_Visit_Zara">Artist Zara Fitzpocket is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/DLC_6/InspectorDataPatient_SendHomeAnachronistic_CS">Send to Speed Dating</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Tooltip for controls to toggle valid eras for Speed Dating room</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras">Send back patients from this era?</string>
  <string name="Tooltip/DLC_6/VIP_Visit_Yesterday">Captain Yesterday is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/FinanceTab_CashFlow_Expenses_CS">Staff Wages: {[WAGES]}\\nOther: {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_CashFlow_Revenue_CS">Treatment: {[TREATMENT]}\\nDiagnosis: {[DIAGNOSIS]}\\nOther: {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_ProfitFactor_CS">Profit Factor:\\n{[VALUE1]} (12 months Profit/Loss / 4) \\nx {[VALUE2]} (Number of Profitable Months in last 12)</string>
  <string name="Tooltip/HospitalLevel_ProgressBar">The Hospital Level is a measure of the overall size of your hospital based on the rooms and staff. Having a higher hospital level means that you will attract more patients and job applicants.</string>
  <string name="Tooltip/HospitalPin_Balance">Balance:</string>
  <string name="Tooltip/HospitalPin_FriendsLabel">Friends who have played this level</string>
  <string name="Tooltip/HospitalPin_Prestige">Hospital Level:</string>
  <string name="Tooltip/HospitalPin_Reputation">Reputation:</string>
  <string name="Tooltip/HospitalPin_Value">Hospital Value:</string>
  <string name="Tooltip/HubMenu_Characters">Characters</string>
  <string name="Tooltip/HubMenu_DataView">Data View</string>
  <string name="Tooltip/HubMenu_Finance">Finance</string>
  <string name="Tooltip/HubMenu_Hires">Hire a staff member</string>
  <string name="Tooltip/HubMenu_Hires_RejectJobApplicant">Reject job applicant</string>
  <string name="Tooltip/HubMenu_Items">Buy an item</string>
  <string name="Tooltip/HubMenu_MapNewLevels_CS">Return to Map\\n{[COUNT]} New Levels</string>
  <string name="Tooltip/HubMenu_Map_CS">Map</string>
  <string name="Tooltip/HubMenu_Options">Options</string>
  <string name="Tooltip/HubMenu_Rooms">Build a room</string>
  <string name="Tooltip/InspectorDataCharacter_Message_CS">Open Message</string>
  <string name="Tooltip/InspectorDataCharacter_Vaccinate_CS">Vaccinate</string>
  <string name="Tooltip/InspectorDataPatient_SendForTreatment_CS">Send for Treatment</string>
  <string name="Tooltip/InspectorDataPatient_SendHome_CS">Send Home</string>
  <string name="Tooltip/InspectorDataRoom_Close_CS">Close the room</string>
  <string name="Tooltip/InspectorDataRoom_Copy_CS">Create a copy of this room</string>
  <string name="Tooltip/InspectorDataRoom_Customisation">Customise walls and floor</string>
  <string name="Tooltip/InspectorDataRoom_Edit_CS">Edit room blueprint</string>
  <string name="Tooltip/InspectorDataRoom_Objects_CS">Edit room objects</string>
  <string name="Tooltip/InspectorDataRoom_Open_CS">Open the room</string>
  <string name="Tooltip/InspectorDataRoom_Open_NoEnergy_CS">Insufficient power</string>
  <string name="Tooltip/InspectorDataRoom_Sell_CS">Sell the room</string>
  <string name="Tooltip/InspectorDataRoom_ToggleDiagnosis">Allow patients to be sent here for diagnosis?</string>
  <string name="Tooltip/InspectorDataRoom_ToggleTreatment">Allow patients to be sent here for treatment?</string>
  <string name="Tooltip/InspectorDataStaff_Break_CS">Take a Break</string>
  <string name="Tooltip/InspectorDataStaff_Customise_CS">Staff Customisation</string>
  <string name="Tooltip/InspectorDataStaff_Fire_CS">Fire</string>
  <string name="Tooltip/InspectorDataStaff_Jobs_CS">Jobs</string>
  <string name="Tooltip/InspectorDataStaff_PayReview_CS">Pay Review</string>
  <string name="Tooltip/InspectorDataStaff_Pickup_CS">Pick Up</string>
  <string name="Tooltip/InspectorDataStaff_Promote_CS">Promote</string>
  <string name="Tooltip/InspectorDataStaff_ReturnWork_CS">Return To Work</string>
  <string name="Tooltip/InspectorDataStaff_Train_CS">Train</string>
  <string name="Tooltip/JobDescription_BlockedToilet_CS">Unblock Toilets</string>
  <string name="Tooltip/JobDescription_BrokenMachine_CS">Repair Machines</string>
  <string name="Tooltip/JobDescription_Fire_CS">Extinguish Fires</string>
  <string name="Tooltip/JobDescription_Ghost_CS">Capture Ghosts</string>
  <string name="Tooltip/JobDescription_Litter_CS">Clean Up Rubbish</string>
  <string name="Tooltip/JobDescription_MedicalWaste_CS">Clean Up Waste</string>
  <string name="Tooltip/JobDescription_OutOfStock_CS">Restock Machines</string>
  <string name="Tooltip/JobDescription_Upgrade_CS">Upgrade Machines</string>
  <string name="Tooltip/JobDescription_WiltedPlant_CS">Water Plants</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars1_CS">Get a star in {[LEVEL1]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars2_CS">Get a star in {[LEVEL1]} or {[LEVEL2]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars3_CS">Get a star in {[LEVEL1]}, {[LEVEL2]} or {[LEVEL3]}</string>
  <string name="Tooltip/LevelPrerequisite_SilverUnlock_CS">Purchase {[LEVEL]} for {[COUNT]} silver</string>
  <string name="Tooltip/LevelPrerequisite_TotalStars_CS">Get total stars to {[COUNT]} or above</string>
  <string name="Tooltip/MapPinOnline_NotOnline_CS">Not Online</string>
  <string name="Tooltip/MapPinOnline_ResearchDepartment_CS">Research Department</string>
  <string name="Tooltip/Online_SteamAvatarName">Name (online)</string>
  <string name="Tooltip/Qualification_ReadyForTraining_CS">Ready for Training</string>
  <string name="Tooltip/Qualification_StaffCount_CS">Staff with this Qualification: {[COUNT]}</string>
  <string name="Tooltip/Qualification_Training">Training</string>
  <string name="Tooltip/Reputation_ProgressBar_Explanation">Reputation is based on the outcome of a patient's visit, the happiness of people in the hospital, the prices you charge and other publicity the hospital receives. Having a higher reputation means you will attract more patients and job applicants.</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine">Fine</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine_CS">Fine</string>
  <string name="Tooltip/Reputation_ProgressBar_Good">Good</string>
  <string name="Tooltip/Reputation_ProgressBar_Good_CS">Good</string>
  <string name="Tooltip/Reputation_ProgressBar_Great">Great</string>
  <string name="Tooltip/Reputation_ProgressBar_Great_CS">Great</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor">Poor</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor_CS">Poor</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor">Very Poor</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor_CS">Very Poor</string>
  <string name="Tooltip/ResearchNetwork_Completed_CS">Completed</string>
  <string name="Tooltip/ResearchNetwork_InProgress_CS">In Progress...</string>
  <string name="Tooltip/RibbonMenu_HireSection_StaffLevel">XP shows the level of experience that the member of staff has. A staff member with a high XP will be more effective.</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_AddToRoom">Add to Room</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoomInvalid_CS">Build Room (not ready yet)</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoom_CS">Build Room</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_Cost">Cost of Changes</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_RoomPrestige">Room Prestige Level</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_SubtractFromRoom">Subtract from Room</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_UpgradesAvailable_CS">Upgrades Available: {[COUNT]}</string>
  <string name="Tooltip/RoomMenu/Female">Female</string>
  <string name="Tooltip/RoomMenu/Male">Male</string>
  <string name="Tooltip/RoomMenu/Patients">Patients</string>
  <string name="Tooltip/RoomMenu/Staff">Staff</string>
  <string name="Tooltip/SaveSlots/Copy">Copy</string>
  <string name="Tooltip/SaveSlots/Delete">Delete</string>
  <string name="Tooltip/SelectMenuMarketing_CancelProject">Cancel Project</string>
  <string name="Tooltip/SelectMenuRoomItem_CallJanitor_CS">Call Janitor to {[ACTION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_CancelJanitor_CS">Cancel Request to {[ACTION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_CannotAffordUpgrade_CS">Can't afford upgrade {[NAME]}\\nCost: {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Maintenance_CS">Maintenance {[LEVEL]}</string>
  <string name="Tooltip/SelectMenuRoomItem_NoQualifiedJanitors_CS">No Janitors with {[QUALIFICATION]} qualification</string>
  <string name="Tooltip/SelectMenuRoomItem_Pickup_CS">Pick Up</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobCost_CS">Cost: {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobLimitReached_CS">Limit Reached!\\n</string>
  <string name="Tooltip/SelectMenuRoomItem_Sell_CS">Sell for {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Shelve_CS">Shelve Project</string>
  <string name="Tooltip/SelectMenuRoomItem_UGCButton">Edit User Generated Item</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Edit_CS">Edit item definition</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Workshop_CS">View in Steam Workshop</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeCancel_CS">Cancel Upgrade</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeDetails_CS">Upgrade to {[NAME]}\\n{[DESC]}\\n{[MODIFIERS]}\\nRequires a Janitor trained in {[QUALIFICATION]}\\nCost: {[COST]}\\nEstimated Upgrade Time: {[DAYS]} Days</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeProgress_CS">Upgrade Progress {[PERCENT]}</string>
  <string name="Tooltip/SelectMenuTraining_CancelCourse">Cancel Course</string>
  <string name="Tooltip/StaffMenu_AllPayRise">Give a small pay rise to every staff member in the list.</string>
  <string name="Tooltip/StaffMenu_Assistants">Assistants</string>
  <string name="Tooltip/StaffMenu_ConfirmPayRise">Confirm Pay Rise</string>
  <string name="Tooltip/StaffMenu_Doctor">Doctors</string>
  <string name="Tooltip/StaffMenu_Doctors">Doctors</string>
  <string name="Tooltip/StaffMenu_Janitors">Janitors</string>
  <string name="Tooltip/StaffMenu_JobAssignment">Job Assignment</string>
  <string name="Tooltip/StaffMenu_Nurses">Nurses</string>
  <string name="Tooltip/StaffMenu_Overview">Staff Overview</string>
  <string name="Tooltip/StaffMenu_PayReview">Pay Review</string>
  <string name="Tooltip/StaffMenu_SatisfyPayRequests">Give pay rises to all staff who feel underpaid, to keep them satisfied</string>
  <string name="Tooltip/TimeAndStatsMenu_Kudosh">Earn Kudosh for your organisation by completing challenges.\\nUse it to unlock items in the item list.</string>
  <string name="Tooltip/TimeAndStatsMenu_Year_CS">Year {0:00}</string>
  <string name="Tooltip/TrainingCourse_PointsRequired_CS">Training Units Required: {[POINTS]}</string>
  <string name="Tooltip/TrainingCourse_StaffAbleToLearn_CS">Staff able to Learn this: {[COUNT]}</string>
  <string name="Tooltip/TrainingCourse_StaffWithQualification_CS">Staff with this Qualification: {[COUNT]}</string>
  <string name="Tooltip/VIP_Visit_Celebrity_Actor">Film Star Roderick Cushion is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_Celebrity_PopStar">Popstar Jasmine Odyssey is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_Inspector">Health Inspector Henry Jobsworth is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_Mayor">Mayor Tabitha Windsock is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_Minister">Health Minister Tarquin Foxbridge is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_Radio_Reporter">Sally Figblanket, reporter for Two Point Radio, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Bungle">Sophie Nova, CEO of Bungle Technologies, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Holistix">Augustus Lavender, CEO of Holistix, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Jumbo">Jumbo McNally, CEO of Jumbo Mega Corp, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Orb">Agatha Sphere, CEO of the Orb Foundation, is visiting the hospital. Click here to follow along on their visit, once they've arrived.</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_F">Barking Mad</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_M">Barking Mad</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_F">Frankenstein</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_M">Frankenstein</string>
  <string name="Traits/Trait_000_F">Cheats at board games</string>
  <string name="Traits/Trait_000_M">Cheats at board games</string>
  <string name="Traits/Trait_001_F">Hoards cutlery</string>
  <string name="Traits/Trait_001_M">Hoards cutlery</string>
  <string name="Traits/Trait_002_F">Their compliments sound fake</string>
  <string name="Traits/Trait_002_M">Their compliments sound fake</string>
  <string name="Traits/Trait_003_F">Swallows gum</string>
  <string name="Traits/Trait_003_M">Swallows gum</string>
  <string name="Traits/Trait_004_F">Rarely wears hats</string>
  <string name="Traits/Trait_004_M">Rarely wears hats</string>
  <string name="Traits/Trait_005_F">Doesn’t speak Spanish</string>
  <string name="Traits/Trait_005_M">Doesn’t speak Spanish</string>
  <string name="Traits/Trait_006_F">Can’t spell their name</string>
  <string name="Traits/Trait_006_M">Can’t spell their name</string>
  <string name="Traits/Trait_007_F">Loves stationery</string>
  <string name="Traits/Trait_007_M">Loves stationery</string>
  <string name="Traits/Trait_008_F">Believes they have psychic powers, they don’t</string>
  <string name="Traits/Trait_008_M">Believes they have psychic powers, they don’t</string>
  <string name="Traits/Trait_009_F">Never been to space</string>
  <string name="Traits/Trait_009_M">Never been to space</string>
  <string name="Traits/Trait_010_F">Drops their change</string>
  <string name="Traits/Trait_010_M">Drops their change</string>
  <string name="Traits/Trait_011_F">Thinks clouds probably have feelings</string>
  <string name="Traits/Trait_011_M">Thinks clouds probably have feelings</string>
  <string name="Traits/Trait_012_F">A bad whistler</string>
  <string name="Traits/Trait_012_M">A bad whistler</string>
  <string name="Traits/Trait_013_F">Never returns favours</string>
  <string name="Traits/Trait_013_M">Never returns favours</string>
  <string name="Traits/Trait_014_F">Loses track of children</string>
  <string name="Traits/Trait_014_M">Loses track of children</string>
  <string name="Traits/Trait_015_F">Makes accidental eye contact with strangers</string>
  <string name="Traits/Trait_015_M">Makes accidental eye contact with strangers</string>
  <string name="Traits/Trait_016_F">Has a good handshake</string>
  <string name="Traits/Trait_016_M">Has a good handshake</string>
  <string name="Traits/Trait_017_F">Great at bedtime stories</string>
  <string name="Traits/Trait_017_M">Great at bedtime stories</string>
  <string name="Traits/Trait_018_F">Hasn’t owned a pencil</string>
  <string name="Traits/Trait_018_M">Hasn’t owned a pencil</string>
  <string name="Traits/Trait_019_F">Can’t drive</string>
  <string name="Traits/Trait_019_M">Can’t drive</string>
  <string name="Traits/Trait_020_F">Slightly heightened sense of style</string>
  <string name="Traits/Trait_020_M">Slightly heightened sense of style</string>
  <string name="Traits/Trait_021_F">Puts ‘Out of Order’ signs on things that aren’t</string>
  <string name="Traits/Trait_021_M">Puts ‘Out of Order’ signs on things that aren’t</string>
  <string name="Traits/Trait_022_F">A real burden</string>
  <string name="Traits/Trait_022_M">A real burden</string>
  <string name="Traits/Trait_023_F">Talks at just the right volume</string>
  <string name="Traits/Trait_023_M">Talks at just the right volume</string>
  <string name="Traits/Trait_024_F">Wrote a book about staplers</string>
  <string name="Traits/Trait_024_M">Wrote a book about staplers</string>
  <string name="Traits/Trait_025_F">Will help you move at the weekend</string>
  <string name="Traits/Trait_025_M">Will help you move at the weekend</string>
  <string name="Traits/Trait_026_F">Excels at organising cables</string>
  <string name="Traits/Trait_026_M">Excels at organising cables</string>
  <string name="Traits/Trait_027_F">Strong left peg</string>
  <string name="Traits/Trait_027_M">Strong left peg</string>
  <string name="Traits/Trait_028_F">Doesn’t have an internet presence</string>
  <string name="Traits/Trait_028_M">Doesn’t have an internet presence</string>
  <string name="Traits/Trait_029_F">Semi-professional juggler</string>
  <string name="Traits/Trait_029_M">Semi-professional juggler</string>
  <string name="Traits/Trait_030_F">Once bowled a ‘73’</string>
  <string name="Traits/Trait_030_M">Once bowled a ‘73’</string>
  <string name="Traits/Trait_031_F">Feigns tardiness to seem busy</string>
  <string name="Traits/Trait_031_M">Feigns tardiness to seem busy</string>
  <string name="Traits/Trait_032_F">Should really have a plan by now</string>
  <string name="Traits/Trait_032_M">Should really have a plan by now</string>
  <string name="Traits/Trait_033_F">Yet to master cursive</string>
  <string name="Traits/Trait_033_M">Yet to master cursive</string>
  <string name="Traits/Trait_034_F">Used to fish as a child, hasn’t since</string>
  <string name="Traits/Trait_034_M">Used to fish as a child, hasn’t since</string>
  <string name="Traits/Trait_035_F">Booked a hot air balloon ride but chickened out</string>
  <string name="Traits/Trait_035_M">Booked a hot air balloon ride but chickened out</string>
  <string name="Traits/Trait_036_F">A real fan of waterborne mammals</string>
  <string name="Traits/Trait_036_M">A real fan of waterborne mammals</string>
  <string name="Traits/Trait_037_F">Owns a crossbow</string>
  <string name="Traits/Trait_037_M">Owns a crossbow</string>
  <string name="Traits/Trait_038_F">Better at knitting than you’d think</string>
  <string name="Traits/Trait_038_M">Better at knitting than you’d think</string>
  <string name="Traits/Trait_039_F">Keeps buying scarfs but doesn’t use them</string>
  <string name="Traits/Trait_039_M">Keeps buying scarfs but doesn’t use them</string>
  <string name="Traits/Trait_040_F">Sounds taller on the phone</string>
  <string name="Traits/Trait_040_M">Sounds taller on the phone</string>
  <string name="Traits/Trait_041_F">A pigeon at heart</string>
  <string name="Traits/Trait_041_M">A pigeon at heart</string>
  <string name="Traits/Trait_042_F">Makes jokes to fill the silence</string>
  <string name="Traits/Trait_042_M">Makes jokes to fill the silence</string>
  <string name="Traits/Trait_043_F">Thrives when falling from a great height</string>
  <string name="Traits/Trait_043_M">Thrives when falling from a great height</string>
  <string name="Traits/Trait_044_F">Keeps on trucking</string>
  <string name="Traits/Trait_044_M">Keeps on trucking</string>
  <string name="Traits/Trait_045_F">Afraid of the dark and its implications</string>
  <string name="Traits/Trait_045_M">Afraid of the dark and its implications</string>
  <string name="Traits/Trait_046_F">Laughs with, not at, people</string>
  <string name="Traits/Trait_046_M">Laughs with, not at, people</string>
  <string name="Traits/Trait_047_F">Excellent night-vision</string>
  <string name="Traits/Trait_047_M">Excellent night-vision</string>
  <string name="Traits/Trait_048_F">Once battled an orchard</string>
  <string name="Traits/Trait_048_M">Once battled an orchard</string>
  <string name="Traits/Trait_049_F">Went to school with Jasmine Odyssey</string>
  <string name="Traits/Trait_049_M">Went to school with Jasmine Odyssey</string>
  <string name="Traits/Trait_050_F">Their loved ones resent them</string>
  <string name="Traits/Trait_050_M">Their loved ones resent them</string>
  <string name="Traits/Trait_051_F">Thinks red jams are overrated</string>
  <string name="Traits/Trait_051_M">Thinks red jams are overrated</string>
  <string name="Traits/Trait_052_F">Needs peace and quiet</string>
  <string name="Traits/Trait_052_M">Needs peace and quiet</string>
  <string name="Traits/Trait_053_F">Trusts the postal service</string>
  <string name="Traits/Trait_053_M">Trusts the postal service</string>
  <string name="Traits/Trait_054_F">Experiences bakery induced shame</string>
  <string name="Traits/Trait_054_M">Experiences bakery induced shame</string>
  <string name="Traits/Trait_055_F">Lost their fish</string>
  <string name="Traits/Trait_055_M">Lost their fish</string>
  <string name="Traits/Trait_056_F">Their handwriting makes them seem boring</string>
  <string name="Traits/Trait_056_M">Their handwriting makes them seem boring</string>
  <string name="Traits/Trait_057_F">Forgets names</string>
  <string name="Traits/Trait_057_M">Forgets names</string>
  <string name="Traits/Trait_058_F">Honks when prompted</string>
  <string name="Traits/Trait_058_M">Honks when prompted</string>
  <string name="Traits/Trait_059_F">Has never used a calendar the way they’d hoped to</string>
  <string name="Traits/Trait_059_M">Has never used a calendar the way they’d hoped to</string>
  <string name="Traits/Trait_060_F">Buries food for later</string>
  <string name="Traits/Trait_060_M">Buries food for later</string>
  <string name="Traits/Trait_061_F">A means to an end</string>
  <string name="Traits/Trait_061_M">A means to an end</string>
  <string name="Traits/Trait_062_F">Understands digital memory to an extent</string>
  <string name="Traits/Trait_062_M">Understands digital memory to an extent</string>
  <string name="Traits/Trait_063_F">Thinks you can never really know</string>
  <string name="Traits/Trait_063_M">Thinks you can never really know</string>
  <string name="Traits/Trait_064_F">A real mess</string>
  <string name="Traits/Trait_064_M">A real mess</string>
  <string name="Traits/Trait_065_F">Totally moleless</string>
  <string name="Traits/Trait_065_M">Totally moleless</string>
  <string name="Traits/Trait_066_F">Probably going to sin again</string>
  <string name="Traits/Trait_066_M">Probably going to sin again</string>
  <string name="Traits/Trait_067_F">Morally ambiguous</string>
  <string name="Traits/Trait_067_M">Morally ambiguous</string>
  <string name="Traits/Trait_068_F">Cultivates artichokes to a competitive standard</string>
  <string name="Traits/Trait_068_M">Cultivates artichokes to a competitive standard</string>
  <string name="Traits/Trait_069_F">Just like everyone else</string>
  <string name="Traits/Trait_069_M">Just like everyone else</string>
  <string name="Traits/Trait_070_F">Their favourite flavour is yellow</string>
  <string name="Traits/Trait_070_M">Their favourite flavour is yellow</string>
  <string name="Traits/Trait_071_F">Giggles at trombones</string>
  <string name="Traits/Trait_071_M">Giggles at trombones</string>
  <string name="Traits/Trait_072_F">Dances like tomorrow is a real possibility</string>
  <string name="Traits/Trait_072_M">Dances like tomorrow is a real possibility</string>
  <string name="Traits/Trait_073_F">Loathes ordinal numbers</string>
  <string name="Traits/Trait_073_M">Loathes ordinal numbers</string>
  <string name="Traits/Trait_074_F">Creative in the low-post</string>
  <string name="Traits/Trait_074_M">Creative in the low-post</string>
  <string name="Traits/Trait_075_F">A competent player of spin</string>
  <string name="Traits/Trait_075_M">A competent player of spin</string>
  <string name="Traits/Trait_076_F">Soft hands</string>
  <string name="Traits/Trait_076_M">Soft hands</string>
  <string name="Traits/Trait_077_F">A proficient user of the alphabet</string>
  <string name="Traits/Trait_077_M">A proficient user of the alphabet</string>
  <string name="Traits/Trait_078_F">Gets stuck in trees</string>
  <string name="Traits/Trait_078_M">Gets stuck in trees</string>
  <string name="Traits/Trait_079_F">Knows how to swim</string>
  <string name="Traits/Trait_079_M">Knows how to swim</string>
  <string name="Traits/Trait_080_F">Loves peeled food</string>
  <string name="Traits/Trait_080_M">Loves peeled food</string>
  <string name="Traits/Trait_081_F">Their dog has no nose</string>
  <string name="Traits/Trait_081_M">Their dog has no nose</string>
  <string name="Traits/Trait_082_F">Has the potential to develop an effective mid-range game</string>
  <string name="Traits/Trait_082_M">Has the potential to develop an effective mid-range game</string>
  <string name="Traits/Trait_083_F">Can't even</string>
  <string name="Traits/Trait_083_M">Can't even</string>
  <string name="Traits/Trait_084_F">Read a book once</string>
  <string name="Traits/Trait_084_M">Read a book once</string>
  <string name="Traits/Trait_085_F">Immaculate depth perception</string>
  <string name="Traits/Trait_085_M">Immaculate depth perception</string>
  <string name="Traits/Trait_086_F">Overuses basil</string>
  <string name="Traits/Trait_086_M">Overuses basil</string>
  <string name="Traits/Trait_087_F">Gets excited when receiving a sticker</string>
  <string name="Traits/Trait_087_M">Gets excited when receiving a sticker</string>
  <string name="Traits/Trait_088_F">Suitably dexterous</string>
  <string name="Traits/Trait_088_M">Suitably dexterous</string>
  <string name="Traits/Trait_089_F">Admires anyone that can whittle</string>
  <string name="Traits/Trait_089_M">Admires anyone that can whittle</string>
  <string name="Traits/Trait_090_F">A disciplined recycler</string>
  <string name="Traits/Trait_090_M">A disciplined recycler</string>
  <string name="Traits/Trait_091_F">Has a passion for domestic woodwork</string>
  <string name="Traits/Trait_091_M">Has a passion for domestic woodwork</string>
  <string name="Traits/Trait_092_F">Doesn’t trust fishmongers</string>
  <string name="Traits/Trait_092_M">Doesn’t trust fishmongers</string>
  <string name="Traits/Trait_093_F">Not one of a kind</string>
  <string name="Traits/Trait_093_M">Not one of a kind</string>
  <string name="Traits/Trait_094_F">Fond of wooden floors</string>
  <string name="Traits/Trait_094_M">Fond of wooden floors</string>
  <string name="Traits/Trait_095_F">Breathes through their nose</string>
  <string name="Traits/Trait_095_M">Breathes through their nose</string>
  <string name="Traits/Trait_096_F">Chases animals at the park</string>
  <string name="Traits/Trait_096_M">Chases animals at the park</string>
  <string name="Traits/Trait_097_F">Only owns one pair of shoes</string>
  <string name="Traits/Trait_097_M">Only owns one pair of shoes</string>
  <string name="Traits/Trait_098_F">Claps out of time</string>
  <string name="Traits/Trait_098_M">Claps out of time</string>
  <string name="Traits/Trait_099_F">Unsure about nightshades</string>
  <string name="Traits/Trait_099_M">Unsure about nightshades</string>
  <string name="Traits/Trait_100_F">Has objectively bad opinions</string>
  <string name="Traits/Trait_100_M">Has objectively bad opinions</string>
  <string name="Traits/Trait_101_F">More soup than sandwich</string>
  <string name="Traits/Trait_101_M">More soup than sandwich</string>
  <string name="Traits/Trait_102_F">Collects music that sold poorly</string>
  <string name="Traits/Trait_102_M">Collects music that sold poorly</string>
  <string name="Traits/Trait_103_F">Eats pasta disgracefully</string>
  <string name="Traits/Trait_103_M">Eats pasta disgracefully</string>
  <string name="Traits/Trait_104_F">Former TV chef</string>
  <string name="Traits/Trait_104_M">Former TV chef</string>
  <string name="Traits/Trait_105_F">Won their school talent contest once</string>
  <string name="Traits/Trait_105_M">Won their school talent contest once</string>
  <string name="Traits/Trait_106_F">Has been in a sword fight</string>
  <string name="Traits/Trait_106_M">Has been in a sword fight</string>
  <string name="Traits/Trait_107_F">Grows turnips to give as gifts</string>
  <string name="Traits/Trait_107_M">Grows turnips to give as gifts</string>
  <string name="Traits/Trait_108_F">Sharpens their pencils with a cleaver</string>
  <string name="Traits/Trait_108_M">Sharpens their pencils with a cleaver</string>
  <string name="Traits/Trait_109_F">Has a sherbet problem</string>
  <string name="Traits/Trait_109_M">Has a sherbet problem</string>
  <string name="Traits/Trait_110_F">Sleeps on the floor</string>
  <string name="Traits/Trait_110_M">Sleeps on the floor</string>
  <string name="Traits/Trait_111_F">Always has a spoon on them</string>
  <string name="Traits/Trait_111_M">Always has a spoon on them</string>
  <string name="Traits/Trait_112_F">Can define “conifer”</string>
  <string name="Traits/Trait_112_M">Can define “conifer”</string>
  <string name="Traits/Trait_113_F">Has forgotten all the knots they used to know how to tie</string>
  <string name="Traits/Trait_113_M">Has forgotten all the knots they used to know how to tie</string>
  <string name="Traits/Trait_114_F">Always wanted to be an Admiral</string>
  <string name="Traits/Trait_114_M">Always wanted to be an Admiral</string>
  <string name="Traits/Trait_115_F">Can’t operate the telescope they were given</string>
  <string name="Traits/Trait_115_M">Can’t operate the telescope they were given</string>
  <string name="Traits/Trait_116_F">Sleep gallops</string>
  <string name="Traits/Trait_116_M">Sleep gallops</string>
  <string name="Traits/Trait_117_F">Likes to take the stairs</string>
  <string name="Traits/Trait_117_M">Likes to take the stairs</string>
  <string name="Traits/Trait_118_F">Vomits on impact</string>
  <string name="Traits/Trait_118_M">Vomits on impact</string>
  <string name="Traits/Trait_119_F">Doesn’t like our chances</string>
  <string name="Traits/Trait_119_M">Doesn’t like our chances</string>
  <string name="Traits/Trait_120_F">Eats custard once a day</string>
  <string name="Traits/Trait_120_M">Eats custard once a day</string>
  <string name="Traits/Trait_121_F">Believes marzipan is toxic</string>
  <string name="Traits/Trait_121_M">Believes marzipan is toxic</string>
  <string name="Traits/Trait_122_F">Skips rope with abandon</string>
  <string name="Traits/Trait_122_M">Skips rope with abandon</string>
  <string name="Traits/Trait_123_F">Wakes at dawn</string>
  <string name="Traits/Trait_123_M">Wakes at dawn</string>
  <string name="Traits/Trait_124_F">Curious about taxidermy</string>
  <string name="Traits/Trait_124_M">Curious about taxidermy</string>
  <string name="Traits/Trait_125_F">Scared of seals</string>
  <string name="Traits/Trait_125_M">Scared of seals</string>
  <string name="Traits/Trait_126_F">Would leave without you for a joke</string>
  <string name="Traits/Trait_126_M">Would leave without you for a joke</string>
  <string name="Traits/Trait_127_F">Has always forgotten their password</string>
  <string name="Traits/Trait_127_M">Has always forgotten their password</string>
  <string name="Traits/Trait_128_F">Time Control (through scheduling)</string>
  <string name="Traits/Trait_128_M">Time Control (through scheduling)</string>
  <string name="Traits/Trait_129_F">Afraid of ladles</string>
  <string name="Traits/Trait_129_M">Afraid of ladles</string>
  <string name="Traits/Trait_130_F">Great with napkins</string>
  <string name="Traits/Trait_130_M">Great with napkins</string>
  <string name="Traits/Trait_131_F">Wraps presents better than you</string>
  <string name="Traits/Trait_131_M">Wraps presents better than you</string>
  <string name="Traits/Trait_132_F">Sick of string sections</string>
  <string name="Traits/Trait_132_M">Sick of string sections</string>
  <string name="Traits/Trait_133_F">Tried to bring back capes</string>
  <string name="Traits/Trait_133_M">Tried to bring back capes</string>
  <string name="Traits/Trait_134_F">Wouldn’t recommend it</string>
  <string name="Traits/Trait_134_M">Wouldn’t recommend it</string>
  <string name="Traits/Trait_135_F">Tired of buying shorts</string>
  <string name="Traits/Trait_135_M">Tired of buying shorts</string>
  <string name="Traits/Trait_136_F">Has seen 'that' show</string>
  <string name="Traits/Trait_136_M">Has seen 'that' show</string>
  <string name="Traits/Trait_137_F">Never forgets a jacket</string>
  <string name="Traits/Trait_137_M">Never forgets a jacket</string>
  <string name="Traits/Trait_138_F">Was raised on a farm</string>
  <string name="Traits/Trait_138_M">Was raised on a farm</string>
  <string name="Traits/Trait_139_F">Has baggage</string>
  <string name="Traits/Trait_139_M">Has baggage</string>
  <string name="Traits/Trait_140_F">Their best friend is an ostrich</string>
  <string name="Traits/Trait_140_M">Their best friend is an ostrich</string>
  <string name="Traits/Trait_141_F">Thinks they aren't photogenic</string>
  <string name="Traits/Trait_141_M">Thinks they aren't photogenic</string>
  <string name="Traits/Trait_142_F">Says Bluetooth when they mean Wi-Fi</string>
  <string name="Traits/Trait_142_M">Says Bluetooth when they mean Wi-Fi</string>
  <string name="Traits/Trait_143_F">Has something to lose</string>
  <string name="Traits/Trait_143_M">Has something to lose</string>
  <string name="Traits/Trait_144_F">Doesn’t RSVP</string>
  <string name="Traits/Trait_144_M">Doesn’t RSVP</string>
  <string name="Traits/Trait_145_F">Criminally under-seasons, everything, always</string>
  <string name="Traits/Trait_145_M">Criminally under-seasons, everything, always</string>
  <string name="Traits/Trait_146_F">Embarrassed by who they are</string>
  <string name="Traits/Trait_146_M">Embarrassed by who they are</string>
  <string name="Traits/Trait_147_F">Holds the U14 long jump record</string>
  <string name="Traits/Trait_147_M">Holds the U14 long jump record</string>
  <string name="Traits/Trait_148_F">Was once pierced by a spear</string>
  <string name="Traits/Trait_148_M">Was once pierced by a spear</string>
  <string name="Traits/Trait_149_F">Thwarted by anything childproofed</string>
  <string name="Traits/Trait_149_M">Thwarted by anything childproofed</string>
  <string name="Traits/Trait_150_F">Believes they saw, and “had lunch with”, a yeti</string>
  <string name="Traits/Trait_150_M">Believes they saw, and “had lunch with”, a yeti</string>
  <string name="Traits/Trait_151_F">Unnerved by rebranding</string>
  <string name="Traits/Trait_151_M">Unnerved by rebranding</string>
  <string name="Traits/Trait_152_F">Has lost their sense of direction</string>
  <string name="Traits/Trait_152_M">Has lost their sense of direction</string>
  <string name="Traits/Trait_153_F">Metaphysically disgruntled</string>
  <string name="Traits/Trait_153_M">Metaphysically disgruntled</string>
  <string name="Traits/Trait_154_F">Pretends to have read 'that' book so often, that they now think they might have</string>
  <string name="Traits/Trait_154_M">Pretends to have read 'that' book so often, that they now think they might have</string>
  <string name="Traits/Trait_155_F">Nearly got to the top of the Pointy Mountains</string>
  <string name="Traits/Trait_155_M">Nearly got to the top of the Pointy Mountains</string>
  <string name="Traits/Trait_156_F">Needs to look in the mirror</string>
  <string name="Traits/Trait_156_M">Needs to look in the mirror</string>
  <string name="Traits/Trait_157_F">Opinionated about pencil hardness</string>
  <string name="Traits/Trait_157_M">Opinionated about pencil hardness</string>
  <string name="Traits/Trait_158_F">Has some regrets</string>
  <string name="Traits/Trait_158_M">Has some regrets</string>
  <string name="Traits/Trait_159_F">Thinks cartoons are good</string>
  <string name="Traits/Trait_159_M">Thinks cartoons are good</string>
  <string name="Traits/Trait_160_F">Thinks cartons are bad</string>
  <string name="Traits/Trait_160_M">Thinks cartons are bad</string>
  <string name="Traits/Trait_161_F">Appreciates a glass of something</string>
  <string name="Traits/Trait_161_M">Appreciates a glass of something</string>
  <string name="Traits/Trait_162_F">Likes a lie down</string>
  <string name="Traits/Trait_162_M">Likes a lie down</string>
  <string name="Traits/Trait_163_F">A delightful dinner guest</string>
  <string name="Traits/Trait_163_M">A delightful dinner guest</string>
  <string name="Traits/Trait_164_F">Startled by fog</string>
  <string name="Traits/Trait_164_M">Startled by fog</string>
  <string name="Traits/Trait_165_F">Has a bad feeling about this</string>
  <string name="Traits/Trait_165_M">Has a bad feeling about this</string>
  <string name="Traits/Trait_166_F">Distributes a comic strip amongst, and featuring, their friends</string>
  <string name="Traits/Trait_166_M">Distributes a comic strip amongst, and featuring, their friends</string>
  <string name="Traits/Trait_167_F">Cherishes pie</string>
  <string name="Traits/Trait_167_M">Cherishes pie</string>
  <string name="Traits/Trait_168_F">Seems impressive from a distance</string>
  <string name="Traits/Trait_168_M">Seems impressive from a distance</string>
  <string name="Traits/Trait_169_F">Dreams of a slightly better tomorrow</string>
  <string name="Traits/Trait_169_M">Dreams of a slightly better tomorrow</string>
  <string name="Traits/Trait_170_F">Questions the point of it all</string>
  <string name="Traits/Trait_170_M">Questions the point of it all</string>
  <string name="Traits/Trait_171_F">Isn’t holding their breath</string>
  <string name="Traits/Trait_171_M">Isn’t holding their breath</string>
  <string name="Traits/Trait_172_F">Doubts you care</string>
  <string name="Traits/Trait_172_M">Doubts you care</string>
  <string name="Traits/Trait_173_F">Good downfield vision</string>
  <string name="Traits/Trait_173_M">Good downfield vision</string>
  <string name="Traits/Trait_174_F">Doesn’t think it’s a big deal</string>
  <string name="Traits/Trait_174_M">Doesn’t think it’s a big deal</string>
  <string name="Traits/Trait_175_F">Regrets their choice of bathroom tile</string>
  <string name="Traits/Trait_175_M">Regrets their choice of bathroom tile</string>
  <string name="Traits/Trait_176_F">Appreciates wallpaper</string>
  <string name="Traits/Trait_176_M">Appreciates wallpaper</string>
  <string name="Traits/Trait_177_F">Sarcastically frames trivial things</string>
  <string name="Traits/Trait_177_M">Sarcastically frames trivial things</string>
  <string name="Traits/Trait_178_F">Has their own whisking method</string>
  <string name="Traits/Trait_178_M">Has their own whisking method</string>
  <string name="Traits/Trait_179_F">Spins to feel better</string>
  <string name="Traits/Trait_179_M">Spins to feel better</string>
  <string name="Traits/Trait_180_F">Cries at sitcoms</string>
  <string name="Traits/Trait_180_M">Cries at sitcoms</string>
  <string name="Traits/Trait_181_F">An exceptional passenger</string>
  <string name="Traits/Trait_181_M">An exceptional passenger</string>
  <string name="Traits/Trait_182_F">Fell off Grockle Falls</string>
  <string name="Traits/Trait_182_M">Fell off Grockle Falls</string>
  <string name="Traits/Trait_183_F">Contrary despite their best efforts</string>
  <string name="Traits/Trait_183_M">Contrary despite their best efforts</string>
  <string name="Traits/Trait_184_F">Right arm fast medium</string>
  <string name="Traits/Trait_184_M">Right arm fast medium</string>
  <string name="Traits/Trait_185_F">Has good memories</string>
  <string name="Traits/Trait_185_M">Has good memories</string>
  <string name="Traits/Trait_186_F">Switch hitter</string>
  <string name="Traits/Trait_186_M">Switch hitter</string>
  <string name="Traits/Trait_187_F">Generally dubious</string>
  <string name="Traits/Trait_187_M">Generally dubious</string>
  <string name="Traits/Trait_188_F">A handful at parties</string>
  <string name="Traits/Trait_188_M">A handful at parties</string>
  <string name="Traits/Trait_189_F">Tends to notice fireworks</string>
  <string name="Traits/Trait_189_M">Tends to notice fireworks</string>
  <string name="Traits/Trait_190_F">Gets stuck on boss fights</string>
  <string name="Traits/Trait_190_M">Gets stuck on boss fights</string>
  <string name="Traits/Trait_191_F">Befriends quadrupeds</string>
  <string name="Traits/Trait_191_M">Befriends quadrupeds</string>
  <string name="Traits/Trait_192_F">Asks for steak \"well-done\" because they don't want it done badly</string>
  <string name="Traits/Trait_192_M">Asks for steak \"well-done\" because they don't want it done badly</string>
  <string name="Traits/Trait_193_F">Has lost count</string>
  <string name="Traits/Trait_193_M">Has lost count</string>
  <string name="Traits/Trait_194_F">Isn’t the same anymore</string>
  <string name="Traits/Trait_194_M">Isn’t the same anymore</string>
  <string name="Traits/Trait_195_F">Struggles to notice 'the little things'</string>
  <string name="Traits/Trait_195_M">Struggles to notice 'the little things'</string>
  <string name="Traits/Trait_196_F">Has a heart of gold</string>
  <string name="Traits/Trait_196_M">Has a heart of gold</string>
  <string name="Traits/Trait_197_F">Bath &gt; Shower</string>
  <string name="Traits/Trait_197_M">Bath &gt; Shower</string>
  <string name="Traits/Trait_198_F">Doesn’t know what they’re doing</string>
  <string name="Traits/Trait_198_M">Doesn’t know what they’re doing</string>
  <string name="Traits/Trait_199_F">Wanders off on trips</string>
  <string name="Traits/Trait_199_M">Wanders off on trips</string>
  <string name="Traits/Trait_200_F">A scholar and a gentleperson</string>
  <string name="Traits/Trait_200_M">A scholar and a gentleperson</string>
  <string name="Traits/Trait_201_F">Just a statistic</string>
  <string name="Traits/Trait_201_M">Just a statistic</string>
  <string name="Traits/Trait_202_F">Unavoidably replaceable</string>
  <string name="Traits/Trait_202_M">Unavoidably replaceable</string>
  <string name="Traits/Trait_203_F">Believes they have \"an understanding\" with ducks</string>
  <string name="Traits/Trait_203_M">Believes they have \"an understanding\" with ducks</string>
  <string name="Traits/Trait_204_F">More bacon than eggs</string>
  <string name="Traits/Trait_204_M">More bacon than eggs</string>
  <string name="Traits/Trait_205_F">Going places</string>
  <string name="Traits/Trait_205_M">Going places</string>
  <string name="Traits/Trait_206_F">Misrepresents themselves on dating sites</string>
  <string name="Traits/Trait_206_M">Misrepresents themselves on dating sites</string>
  <string name="Traits/Trait_207_F">Accidentally voted for Tabitha Windsock</string>
  <string name="Traits/Trait_207_M">Accidentally voted for Tabitha Windsock</string>
  <string name="Traits/Trait_208_F">Indecisive to the point of self-destruction</string>
  <string name="Traits/Trait_208_M">Indecisive to the point of self-destruction</string>
  <string name="Traits/Trait_209_F">Only human</string>
  <string name="Traits/Trait_209_M">Only human</string>
  <string name="Traits/Trait_210_F">Casts the first stone</string>
  <string name="Traits/Trait_210_M">Casts the first stone</string>
  <string name="Traits/Trait_211_F">Basically fine</string>
  <string name="Traits/Trait_211_M">Basically fine</string>
  <string name="Traits/Trait_212_F">Works 9-5 as a way to make a living</string>
  <string name="Traits/Trait_212_M">Works 9-5 as a way to make a living</string>
  <string name="Traits/Trait_213_F">Has a party trick</string>
  <string name="Traits/Trait_213_M">Has a party trick</string>
  <string name="Traits/Trait_214_F">Never inhaled</string>
  <string name="Traits/Trait_214_M">Never inhaled</string>
  <string name="Traits/Trait_215_F">Knows where the party’s at</string>
  <string name="Traits/Trait_215_M">Knows where the party’s at</string>
  <string name="Traits/Trait_216_F">Suspicious of things</string>
  <string name="Traits/Trait_216_M">Suspicious of things</string>
  <string name="Traits/Trait_217_F">Believes they mean well</string>
  <string name="Traits/Trait_217_M">Believes they mean well</string>
  <string name="Traits/Trait_218_F">Clutch (in non-hospital situations)</string>
  <string name="Traits/Trait_218_M">Clutch (in non-hospital situations)</string>
  <string name="Traits/Trait_219_F">Double jump</string>
  <string name="Traits/Trait_219_M">Double jump</string>
  <string name="Traits/Trait_220_F">Assumes all parties are fancy dress</string>
  <string name="Traits/Trait_220_M">Assumes all parties are fancy dress</string>
  <string name="Traits/Trait_221_F">Has a favourite type of marmalade</string>
  <string name="Traits/Trait_221_M">Has a favourite type of marmalade</string>
  <string name="Traits/Trait_222_F">A real treat on picnics</string>
  <string name="Traits/Trait_222_M">A real treat on picnics</string>
  <string name="Traits/Trait_223_F">Used to live in the Pointy Mountains</string>
  <string name="Traits/Trait_223_M">Used to live in the Pointy Mountains</string>
  <string name="Traits/Trait_224_F">Magic +5</string>
  <string name="Traits/Trait_224_M">Magic +5</string>
  <string name="Traits/Trait_225_F">Founding member of the Hogsport Grammar School Limerick Society</string>
  <string name="Traits/Trait_225_M">Founding member of the Hogsport Grammar School Limerick Society</string>
  <string name="Traits/Trait_226_F">Makes their own compost</string>
  <string name="Traits/Trait_226_M">Makes their own compost</string>
  <string name="Traits/Trait_227_F">The friend that brings crisps</string>
  <string name="Traits/Trait_227_M">The friend that brings crisps</string>
  <string name="Traits/Trait_228_F">Just the worst</string>
  <string name="Traits/Trait_228_M">Just the worst</string>
  <string name="Traits/Trait_229_F">Does a, if not the, job</string>
  <string name="Traits/Trait_229_M">Does a, if not the, job</string>
  <string name="Traits/Trait_230_F">Doesn’t remember that night</string>
  <string name="Traits/Trait_230_M">Doesn’t remember that night</string>
  <string name="Traits/Trait_231_F">Unfazed and unmotivated by pressure</string>
  <string name="Traits/Trait_231_M">Unfazed and unmotivated by pressure</string>
  <string name="Traits/Trait_232_F">Arts and crafts fiend</string>
  <string name="Traits/Trait_232_M">Arts and crafts fiend</string>
  <string name="Traits/Trait_233_F">Compulsive fryer</string>
  <string name="Traits/Trait_233_M">Compulsive fryer</string>
  <string name="Traits/Trait_234_F">The product of nepotism</string>
  <string name="Traits/Trait_234_M">The product of nepotism</string>
  <string name="Traits/Trait_235_F">Well read</string>
  <string name="Traits/Trait_235_M">Well read</string>
  <string name="Traits/Trait_236_F">A lightning rod for ironic nicknames</string>
  <string name="Traits/Trait_236_M">A lightning rod for ironic nicknames</string>
  <string name="Traits/Trait_237_F">Vengeful</string>
  <string name="Traits/Trait_237_M">Vengeful</string>
  <string name="Traits/Trait_238_F">Knows the etymology of “procrastinate” - you can guess how..</string>
  <string name="Traits/Trait_238_M">Knows the etymology of “procrastinate” - you can guess how..</string>
  <string name="Traits/Trait_239_F">Winks at their own reflection</string>
  <string name="Traits/Trait_239_M">Winks at their own reflection</string>
  <string name="Traits/Trait_240_F">Part-time living room gymnast</string>
  <string name="Traits/Trait_240_M">Part-time living room gymnast</string>
  <string name="Traits/Trait_241_F">Savoury &gt; Sweet</string>
  <string name="Traits/Trait_241_M">Savoury &gt; Sweet</string>
  <string name="Traits/Trait_242_F">Comes with Kung Fu grip</string>
  <string name="Traits/Trait_242_M">Comes with Kung Fu grip</string>
  <string name="Traits/Trait_243_F">Consistently fails to get a grip</string>
  <string name="Traits/Trait_243_M">Consistently fails to get a grip</string>
  <string name="Traits/Trait_244_F">Opinionated about fonts</string>
  <string name="Traits/Trait_244_M">Opinionated about fonts</string>
  <string name="Traits/Trait_245_F">Loves pudding</string>
  <string name="Traits/Trait_245_M">Loves pudding</string>
  <string name="Traits/Trait_246_F">Hates surplus aunts</string>
  <string name="Traits/Trait_246_M">Hates surplus aunts</string>
  <string name="Traits/Trait_247_F">Spent a summer as a sheepdog</string>
  <string name="Traits/Trait_247_M">Spent a summer as a sheepdog</string>
  <string name="Traits/Trait_248_F">Could know more</string>
  <string name="Traits/Trait_248_M">Could know more</string>
  <string name="Traits/Trait_249_F">‘Invented’ a new kind of casserole</string>
  <string name="Traits/Trait_249_M">‘Invented’ a new kind of casserole</string>
  <string name="Traits/Trait_250_F">Has an opening for the role of ‘Best Friend’</string>
  <string name="Traits/Trait_250_M">Has an opening for the role of ‘Best Friend’</string>
  <string name="Traits/Trait_251_F">Always has the right batteries</string>
  <string name="Traits/Trait_251_M">Always has the right batteries</string>
  <string name="Traits/Trait_252_F">Moonlights as a patient</string>
  <string name="Traits/Trait_252_M">Moonlights as a patient</string>
  <string name="Traits/Trait_253_F">Enjoys installing trap doors</string>
  <string name="Traits/Trait_253_M">Enjoys installing trap doors</string>
  <string name="Traits/Trait_254_F">WA for Flottering 2nd VII</string>
  <string name="Traits/Trait_254_M">WA for Flottering 2nd VII</string>
  <string name="Traits/Trait_255_F">Keeps forgetting to start their moth collection</string>
  <string name="Traits/Trait_255_M">Keeps forgetting to start their moth collection</string>
  <string name="Traits/Trait_256_F">Believes the snack is called Cheesy “Goblins”</string>
  <string name="Traits/Trait_256_M">Believes the snack is called Cheesy “Goblins”</string>
  <string name="Traits/Trait_257_F">Enjoys attending duels</string>
  <string name="Traits/Trait_257_M">Enjoys attending duels</string>
  <string name="Traits/Trait_258_F">Suspects you do see more ‘tails’</string>
  <string name="Traits/Trait_258_M">Suspects you do see more ‘tails’</string>
  <string name="Traits/Trait_259_F">Believes all lucky numbers are actually unlucky in some kind of cosmic joke</string>
  <string name="Traits/Trait_259_M">Believes all lucky numbers are actually unlucky in some kind of cosmic joke</string>
  <string name="Traits/Trait_260_F">Collects limited editions of Burp!</string>
  <string name="Traits/Trait_260_M">Collects limited editions of Burp!</string>
  <string name="Traits/Trait_261_F">A salty sea dog</string>
  <string name="Traits/Trait_261_M">A salty sea dog</string>
  <string name="Traits/Trait_262_F">Doesn’t have perfect vision</string>
  <string name="Traits/Trait_262_M">Doesn’t have perfect vision</string>
  <string name="Traits/Trait_263_F">Season ticket holder at The Sloop</string>
  <string name="Traits/Trait_263_M">Season ticket holder at The Sloop</string>
  <string name="Traits/Trait_264_F">Has boycotted Bungle products for environmental reasons</string>
  <string name="Traits/Trait_264_M">Has boycotted Bungle products for environmental reasons</string>
  <string name="Traits/Trait_265_F">Once rented an eel</string>
  <string name="Traits/Trait_265_M">Once rented an eel</string>
  <string name="Traits/Trait_266_F">Slightly above average spice tolerance</string>
  <string name="Traits/Trait_266_M">Slightly above average spice tolerance</string>
  <string name="Traits/Trait_267_F">One-handed backhand</string>
  <string name="Traits/Trait_267_M">One-handed backhand</string>
  <string name="Traits/Trait_268_F">Has an elegant bag</string>
  <string name="Traits/Trait_268_M">Has an elegant bag</string>
  <string name="Traits/Trait_269_F">Doing ‘them’</string>
  <string name="Traits/Trait_269_M">Doing ‘them’</string>
  <string name="Traits/Trait_270_F">Paper airplane theoretician</string>
  <string name="Traits/Trait_270_M">Paper airplane theoretician</string>
  <string name="Traits/Trait_271_F">A hermit</string>
  <string name="Traits/Trait_271_M">A hermit</string>
  <string name="Traits/Trait_272_F">Yoghurt connoisseur</string>
  <string name="Traits/Trait_272_M">Yoghurt connoisseur</string>
  <string name="Traits/Trait_273_F">Designs mittens</string>
  <string name="Traits/Trait_273_M">Designs mittens</string>
  <string name="Traits/Trait_274_F">Always smells good</string>
  <string name="Traits/Trait_274_M">Always smells good</string>
  <string name="Traits/Trait_275_F">Doesn’t retain lyrics</string>
  <string name="Traits/Trait_275_M">Doesn’t retain lyrics</string>
  <string name="Traits/Trait_276_F">Excited by wax sealed letters</string>
  <string name="Traits/Trait_276_M">Excited by wax sealed letters</string>
  <string name="Traits/Trait_277_F">A talented skimmer of stones</string>
  <string name="Traits/Trait_277_M">A talented skimmer of stones</string>
  <string name="Traits/Trait_278_F">Hugs trees, like, literally hugs them</string>
  <string name="Traits/Trait_278_M">Hugs trees, like, literally hugs them</string>
  <string name="Traits/Trait_279_F">Loves to chew</string>
  <string name="Traits/Trait_279_M">Loves to chew</string>
  <string name="Traits/Trait_280_F">Thinks Jasmine Odyssey is overrated</string>
  <string name="Traits/Trait_280_M">Thinks Jasmine Odyssey is overrated</string>
  <string name="Traits/Trait_281_F">Prefers Jasmine Odyssey’s first few albums</string>
  <string name="Traits/Trait_281_M">Prefers Jasmine Odyssey’s first few albums</string>
  <string name="Traits/Trait_282_F">Doesn’t listen to Nigel Bickleworth anymore</string>
  <string name="Traits/Trait_282_M">Doesn’t listen to Nigel Bickleworth anymore</string>
  <string name="Traits/Trait_283_F">Thinks they once saw Harrison Wolff</string>
  <string name="Traits/Trait_283_M">Thinks they once saw Harrison Wolff</string>
  <string name="Traits/Trait_284_F">Thought, until recently, that Ricky Hawthorne was dead</string>
  <string name="Traits/Trait_284_M">Thought, until recently, that Ricky Hawthorne was dead</string>
  <string name="Traits/Trait_285_F">Can't tie a tie unless they're wearing it</string>
  <string name="Traits/Trait_285_M">Can't tie a tie unless they're wearing it</string>
  <string name="Traits/Trait_286_F">Level 2 Orbling</string>
  <string name="Traits/Trait_286_M">Level 2 Orbling</string>
  <string name="Traits/Trait_287_F">Level 6 Orbstacle</string>
  <string name="Traits/Trait_287_M">Level 6 Orbstacle</string>
  <string name="Traits/Trait_288_F">Level 9 Orbonaut</string>
  <string name="Traits/Trait_288_M">Level 9 Orbonaut</string>
  <string name="Traits/Trait_289_F">Level 14 Orbelisk</string>
  <string name="Traits/Trait_289_M">Level 14 Orbelisk</string>
  <string name="Traits/Trait_290_F">Uses mustard like butter</string>
  <string name="Traits/Trait_290_M">Uses mustard like butter</string>
  <string name="Traits/Trait_291_F">Tends to rate things 7/10</string>
  <string name="Traits/Trait_291_M">Tends to rate things 7/10</string>
  <string name="Traits/Trait_292_F">Dismissed by The Orb Foundation for \"Cuboidal\" behaviour</string>
  <string name="Traits/Trait_292_M">Dismissed by The Orb Foundation for \"Cuboidal\" behaviour</string>
  <string name="Traits/Trait_293_F">More roast than toast</string>
  <string name="Traits/Trait_293_M">More roast than toast</string>
  <string name="Traits/Trait_294_F">Catches frisbees 'dog style'</string>
  <string name="Traits/Trait_294_M">Catches frisbees 'dog style'</string>
  <string name="Traits/Trait_295_F">Susceptible to confirmation bias</string>
  <string name="Traits/Trait_295_M">Susceptible to confirmation bias</string>
  <string name="Traits/Trait_296_F">Avant-garde</string>
  <string name="Traits/Trait_296_M">Avant-garde</string>
  <string name="Traits/Trait_297_F">Still loves plot twists</string>
  <string name="Traits/Trait_297_M">Still loves plot twists</string>
  <string name="Traits/Trait_298_F">Relish enthusiast</string>
  <string name="Traits/Trait_298_M">Relish enthusiast</string>
  <string name="Traits/Trait_299_F">Leaves the bag in</string>
  <string name="Traits/Trait_299_M">Leaves the bag in</string>
  <string name="Traits/Trait_Argumentative_Description">Likes to argue</string>
  <string name="Traits/Trait_Argumentative_Description_F">Likes to argue</string>
  <string name="Traits/Trait_Argumentative_Description_M">Likes to argue</string>
  <string name="Traits/Trait_Argumentative_Effect_F">Argues with other argumentative people.</string>
  <string name="Traits/Trait_Argumentative_Effect_M">Argues with other argumentative people.</string>
  <string name="Traits/Trait_Argumentative_ShortName">Argumentative</string>
  <string name="Traits/Trait_Argumentative_ShortName_F">Argumentative</string>
  <string name="Traits/Trait_Argumentative_ShortName_M">Argumentative</string>
  <string name="Traits/Trait_Boring_Description">Terribly dull</string>
  <string name="Traits/Trait_Boring_Description_F">Terribly dull</string>
  <string name="Traits/Trait_Boring_Description_M">Terribly dull</string>
  <string name="Traits/Trait_Boring_Effect_F">Makes people bored.</string>
  <string name="Traits/Trait_Boring_Effect_M">Makes people bored.</string>
  <string name="Traits/Trait_Boring_ShortName">Boring</string>
  <string name="Traits/Trait_Boring_ShortName_F">Boring</string>
  <string name="Traits/Trait_Boring_ShortName_M">Boring</string>
  <string name="Traits/Trait_Charming_Description">Charming</string>
  <string name="Traits/Trait_Charming_Description_F">Charming</string>
  <string name="Traits/Trait_Charming_Description_M">Charming</string>
  <string name="Traits/Trait_Charming_Effect_F">Makes people happier when interacting with them.</string>
  <string name="Traits/Trait_Charming_Effect_M">Makes people happier when interacting with them.</string>
  <string name="Traits/Trait_Charming_ShortName">Charming</string>
  <string name="Traits/Trait_Charming_ShortName_F">Charming</string>
  <string name="Traits/Trait_Charming_ShortName_M">Charming</string>
  <string name="Traits/Trait_Clumsy_Description">Accident prone</string>
  <string name="Traits/Trait_Clumsy_Description_F">Accident prone</string>
  <string name="Traits/Trait_Clumsy_Description_M">Accident prone</string>
  <string name="Traits/Trait_Clumsy_Effect_F">Sometimes breaks things. Or people.</string>
  <string name="Traits/Trait_Clumsy_Effect_M">Sometimes breaks things. Or people.</string>
  <string name="Traits/Trait_Clumsy_ShortName">Clumsy</string>
  <string name="Traits/Trait_Clumsy_ShortName_F">Clumsy</string>
  <string name="Traits/Trait_Clumsy_ShortName_M">Clumsy</string>
  <string name="Traits/Trait_Dirty_Description">Dirty habits</string>
  <string name="Traits/Trait_Dirty_Description_F">Dirty habits</string>
  <string name="Traits/Trait_Dirty_Description_M">Dirty habits</string>
  <string name="Traits/Trait_Dirty_Effect_F">Makes the hospital dirty.</string>
  <string name="Traits/Trait_Dirty_Effect_M">Makes the hospital dirty.</string>
  <string name="Traits/Trait_Dirty_ShortName">Dirty</string>
  <string name="Traits/Trait_Dirty_ShortName_F">Dirty</string>
  <string name="Traits/Trait_Dirty_ShortName_M">Dirty</string>
  <string name="Traits/Trait_Entertainer_Description">Class clown</string>
  <string name="Traits/Trait_Entertainer_Description_F">Class clown</string>
  <string name="Traits/Trait_Entertainer_Description_M">Class clown</string>
  <string name="Traits/Trait_Entertainer_Effect_F">Entertains people with their sweet dance moves.</string>
  <string name="Traits/Trait_Entertainer_Effect_M">Entertains people with their sweet dance moves.</string>
  <string name="Traits/Trait_Entertainer_ShortName">Entertainer</string>
  <string name="Traits/Trait_Entertainer_ShortName_F">Entertainer</string>
  <string name="Traits/Trait_Entertainer_ShortName_M">Entertainer</string>
  <string name="Traits/Trait_Evil_Description">Has a dark side</string>
  <string name="Traits/Trait_Evil_Description_F">Has a dark side</string>
  <string name="Traits/Trait_Evil_Description_M">Has a dark side</string>
  <string name="Traits/Trait_Evil_Effect_F">Enjoys doing evil things.</string>
  <string name="Traits/Trait_Evil_Effect_M">Enjoys doing evil things.</string>
  <string name="Traits/Trait_Evil_ShortName">Evil</string>
  <string name="Traits/Trait_Evil_ShortName_F">Evil</string>
  <string name="Traits/Trait_Evil_ShortName_M">Evil</string>
  <string name="Traits/Trait_Funny_Description">Funny</string>
  <string name="Traits/Trait_Funny_Description_F">Funny</string>
  <string name="Traits/Trait_Funny_Description_M">Funny</string>
  <string name="Traits/Trait_Funny_Effect_F">Makes people laugh.</string>
  <string name="Traits/Trait_Funny_Effect_M">Makes people laugh.</string>
  <string name="Traits/Trait_Funny_ShortName">Funny</string>
  <string name="Traits/Trait_Funny_ShortName_F">Funny</string>
  <string name="Traits/Trait_Funny_ShortName_M">Funny</string>
  <string name="Traits/Trait_GreenFingers_Description">Green Fingers</string>
  <string name="Traits/Trait_GreenFingers_Description_F">Green Fingers</string>
  <string name="Traits/Trait_GreenFingers_Description_M">Green Fingers</string>
  <string name="Traits/Trait_GreenFingers_Effect_F">Likes to water plants when idle.</string>
  <string name="Traits/Trait_GreenFingers_Effect_M">Likes to water plants when idle.</string>
  <string name="Traits/Trait_GreenFingers_ShortName">Green Fingers</string>
  <string name="Traits/Trait_GreenFingers_ShortName_F">Green Fingers</string>
  <string name="Traits/Trait_GreenFingers_ShortName_M">Green Fingers</string>
  <string name="Traits/Trait_Hangry_Description">Hangry</string>
  <string name="Traits/Trait_Hangry_Description_F">Hangry</string>
  <string name="Traits/Trait_Hangry_Description_M">Hangry</string>
  <string name="Traits/Trait_Hangry_Effect_F">Becomes nasty when hungry.</string>
  <string name="Traits/Trait_Hangry_Effect_M">Becomes nasty when hungry.</string>
  <string name="Traits/Trait_Hangry_ShortName">Hangry</string>
  <string name="Traits/Trait_Hangry_ShortName_F">Hangry</string>
  <string name="Traits/Trait_Hangry_ShortName_M">Hangry</string>
  <string name="Traits/Trait_Happiness_Higher_Description">Positive</string>
  <string name="Traits/Trait_Happiness_Higher_Description_F">Positive</string>
  <string name="Traits/Trait_Happiness_Higher_Description_M">Positive</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_F">Happiness is higher than average.</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_M">Happiness is higher than average.</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName">Positive</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_F">Positive</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_M">Positive</string>
  <string name="Traits/Trait_Happiness_Lower_Description">Grumpy</string>
  <string name="Traits/Trait_Happiness_Lower_Description_F">Grumpy</string>
  <string name="Traits/Trait_Happiness_Lower_Description_M">Grumpy</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_F">Happiness is lower than average.</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_M">Happiness is lower than average.</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName">Grumpy</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_F">Grumpy</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_M">Grumpy</string>
  <string name="Traits/Trait_Healer_Description">Has magic healing hands</string>
  <string name="Traits/Trait_Healer_Description_F">Has magic healing hands</string>
  <string name="Traits/Trait_Healer_Description_M">Has magic healing hands</string>
  <string name="Traits/Trait_Healer_Effect_F">Increases the health of patients.</string>
  <string name="Traits/Trait_Healer_Effect_M">Increases the health of patients.</string>
  <string name="Traits/Trait_Healer_ShortName">Healer</string>
  <string name="Traits/Trait_Healer_ShortName_F">Healer</string>
  <string name="Traits/Trait_Healer_ShortName_M">Healer</string>
  <string name="Traits/Trait_Hygenic_Description">Hygienic</string>
  <string name="Traits/Trait_Hygenic_Description_F">Hygienic</string>
  <string name="Traits/Trait_Hygenic_Description_M">Hygienic</string>
  <string name="Traits/Trait_Hygenic_Effect_F">Likes to stay clean and hygienic.</string>
  <string name="Traits/Trait_Hygenic_Effect_M">Likes to stay clean and hygienic.</string>
  <string name="Traits/Trait_Hygenic_ShortName">Hygienic</string>
  <string name="Traits/Trait_Hygenic_ShortName_F">Hygienic</string>
  <string name="Traits/Trait_Hygenic_ShortName_M">Hygienic</string>
  <string name="Traits/Trait_Illness8Bit_ShortName">8Bit traits</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_F">8Bit traits</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_M">8Bit traits</string>
  <string name="Traits/Trait_IllnessClown_ShortName">Clown</string>
  <string name="Traits/Trait_IllnessClown_ShortName_F">Clown</string>
  <string name="Traits/Trait_IllnessClown_ShortName_M">Clown</string>
  <string name="Traits/Trait_IllnessCubism_ShortName">Night</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_F">Night</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_M">Night</string>
  <string name="Traits/Trait_IllnessElectrified_Description">Electrified</string>
  <string name="Traits/Trait_IllnessElectrified_Description_F">Electrified</string>
  <string name="Traits/Trait_IllnessElectrified_Description_M">Electrified</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_F">Electrified</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_M">Electrified</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName">Electrified</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_F">Electrified</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_M">Electrified</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName">Queen</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_F">Queen</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_M">Queen</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName">Clown</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_F">Clown</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_M">Clown</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description">The girl next door</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_F">The girl next door</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_M">The boy next door</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_F">The target of unrequited idolization.</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_M">The target of unrequited idolization.</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName">Heart-Throb</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_F">Heart-Throb</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_M">Heart-Throb</string>
  <string name="Traits/Trait_IllnessJazzHands_Description">Jazz Hands</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_F">Jazz Hands</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_M">Jazz Hands</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_F">Jazz Hands</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_M">Jazz Hands</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName">Jazz Hands</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_F">Jazz Hands</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_M">Jazz Hands</string>
  <string name="Traits/Trait_IllnessMime_ShortName">Mime</string>
  <string name="Traits/Trait_IllnessMime_ShortName_F">Mime</string>
  <string name="Traits/Trait_IllnessMime_ShortName_M">Mime</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description">A pair of eyebrows that meet above the nose, giving the appearance of a single eyebrow</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_F">A pair of eyebrows that meet above the nose, giving the appearance of a single eyebrow</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_M">A pair of eyebrows that meet above the nose, giving the appearance of a single eyebrow</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName">Monobrow</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_F">Monobrow</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_M">Monobrow</string>
  <string name="Traits/Trait_IllnessMummy_ShortName">Mummy</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_F">Mummy</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_M">Mummy</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName">Night</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_F">Night</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_M">Night</string>
  <string name="Traits/Trait_IllnessQueen_ShortName">Mock Star</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_F">Mock Star</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_M">Mock Star</string>
  <string name="Traits/Trait_Inspiring_Description">Inspiring</string>
  <string name="Traits/Trait_Inspiring_Description_F">Inspiring</string>
  <string name="Traits/Trait_Inspiring_Description_M">Inspiring</string>
  <string name="Traits/Trait_Inspiring_Effect_F">Inspires other people.</string>
  <string name="Traits/Trait_Inspiring_Effect_M">Inspires other people.</string>
  <string name="Traits/Trait_Inspiring_ShortName">Inspiring</string>
  <string name="Traits/Trait_Inspiring_ShortName_F">Inspiring</string>
  <string name="Traits/Trait_Inspiring_ShortName_M">Inspiring</string>
  <string name="Traits/Trait_Lazy_Description">Tires easily</string>
  <string name="Traits/Trait_Lazy_Description_F">Tires easily</string>
  <string name="Traits/Trait_Lazy_Description_M">Tires easily</string>
  <string name="Traits/Trait_Lazy_Effect_F">Wants more frequent breaks.</string>
  <string name="Traits/Trait_Lazy_Effect_M">Wants more frequent breaks.</string>
  <string name="Traits/Trait_Lazy_ShortName">Lazy</string>
  <string name="Traits/Trait_Lazy_ShortName_F">Lazy</string>
  <string name="Traits/Trait_Lazy_ShortName_M">Lazy</string>
  <string name="Traits/Trait_Learn_Fast_Description">Has potential</string>
  <string name="Traits/Trait_Learn_Fast_Description_F">Has potential</string>
  <string name="Traits/Trait_Learn_Fast_Description_M">Has potential</string>
  <string name="Traits/Trait_Learn_Fast_Effect_F">A quick learner that should develop quickly.</string>
  <string name="Traits/Trait_Learn_Fast_Effect_M">A quick learner that should develop quickly.</string>
  <string name="Traits/Trait_Learn_Fast_ShortName">Fast Learner</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_F">Fast Learner</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_M">Fast Learner</string>
  <string name="Traits/Trait_Learn_Slow_Description">Cheese for brains</string>
  <string name="Traits/Trait_Learn_Slow_Description_F">Cheese for brains</string>
  <string name="Traits/Trait_Learn_Slow_Description_M">Cheese for brains</string>
  <string name="Traits/Trait_Learn_Slow_Effect_F">A slow learner that will take some time to develop.</string>
  <string name="Traits/Trait_Learn_Slow_Effect_M">A slow learner that will take some time to develop.</string>
  <string name="Traits/Trait_Learn_Slow_ShortName">Stupid</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_F">Stupid</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_M">Stupid</string>
  <string name="Traits/Trait_LegCastLeft_ShortName">Clown</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_F">Clown</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_M">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName_F">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName_M">Clown</string>
  <string name="Traits/Trait_Limp_Description">Limps</string>
  <string name="Traits/Trait_Limp_Description_F">Limps</string>
  <string name="Traits/Trait_Limp_Description_M">Limps</string>
  <string name="Traits/Trait_Limp_Effect_F">Reduced walking speed due to a limp.</string>
  <string name="Traits/Trait_Limp_Effect_M">Reduced walking speed due to a limp.</string>
  <string name="Traits/Trait_Limp_ShortName">Limp</string>
  <string name="Traits/Trait_Limp_ShortName_F">Limp</string>
  <string name="Traits/Trait_Limp_ShortName_M">Limp</string>
  <string name="Traits/Trait_Litterer_Description">Litterer</string>
  <string name="Traits/Trait_Litterer_Description_F">Litterer</string>
  <string name="Traits/Trait_Litterer_Description_M">Litterer</string>
  <string name="Traits/Trait_Litterer_Effect_F">Drops litter around the hospital.</string>
  <string name="Traits/Trait_Litterer_Effect_M">Drops litter around the hospital.</string>
  <string name="Traits/Trait_Litterer_ShortName">Litterer</string>
  <string name="Traits/Trait_Litterer_ShortName_F">Litterer</string>
  <string name="Traits/Trait_Litterer_ShortName_M">Litterer</string>
  <string name="Traits/Trait_Motivated_Description">Motivated</string>
  <string name="Traits/Trait_Motivated_Description_F">Motivated</string>
  <string name="Traits/Trait_Motivated_Description_M">Motivated</string>
  <string name="Traits/Trait_Motivated_Effect_F">Walks faster than normal speed.</string>
  <string name="Traits/Trait_Motivated_Effect_M">Walks faster than normal speed.</string>
  <string name="Traits/Trait_Motivated_ShortName">Motivated</string>
  <string name="Traits/Trait_Motivated_ShortName_F">Motivated</string>
  <string name="Traits/Trait_Motivated_ShortName_M">Motivated</string>
  <string name="Traits/Trait_Narcolepsy_Description">Suffers from spontaneous bouts of snoozing</string>
  <string name="Traits/Trait_Narcolepsy_Description_F">Suffers from spontaneous bouts of snoozing</string>
  <string name="Traits/Trait_Narcolepsy_Description_M">Suffers from spontaneous bouts of snoozing</string>
  <string name="Traits/Trait_Narcolepsy_Effect_F">Will fall asleep, at random, every now and then.</string>
  <string name="Traits/Trait_Narcolepsy_Effect_M">Will fall asleep, at random, every now and then.</string>
  <string name="Traits/Trait_Narcolepsy_ShortName">Sleepy</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_F">Sleepy</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_M">Sleepy</string>
  <string name="Traits/Trait_Nasty_Description">Nasty</string>
  <string name="Traits/Trait_Nasty_Description_F">Nasty</string>
  <string name="Traits/Trait_Nasty_Description_M">Nasty</string>
  <string name="Traits/Trait_Nasty_Effect_F">Upsets other people.</string>
  <string name="Traits/Trait_Nasty_Effect_M">Upsets other people.</string>
  <string name="Traits/Trait_Nasty_ShortName">Nasty</string>
  <string name="Traits/Trait_Nasty_ShortName_F">Nasty</string>
  <string name="Traits/Trait_Nasty_ShortName_M">Nasty</string>
  <string name="Traits/Trait_NauseaInducing_Description">Nausea inducing</string>
  <string name="Traits/Trait_NauseaInducing_Description_F">Nausea inducing</string>
  <string name="Traits/Trait_NauseaInducing_Description_M">Nausea inducing</string>
  <string name="Traits/Trait_NauseaInducing_Effect_F">Makes people feel sick.</string>
  <string name="Traits/Trait_NauseaInducing_Effect_M">Makes people feel sick.</string>
  <string name="Traits/Trait_NauseaInducing_ShortName">Gross</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_F">Gross</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_M">Gross</string>
  <string name="Traits/Trait_Nausea_Description">Causes vomiting</string>
  <string name="Traits/Trait_Nausea_Description_F">Causes vomiting</string>
  <string name="Traits/Trait_Nausea_Description_M">Causes vomiting</string>
  <string name="Traits/Trait_Nausea_ShortName">Nausea</string>
  <string name="Traits/Trait_Nausea_ShortName_F">Nausea</string>
  <string name="Traits/Trait_Nausea_ShortName_M">Nausea</string>
  <string name="Traits/Trait_PayHigh_Description">Wants more money</string>
  <string name="Traits/Trait_PayHigh_Description_F">Wants more money</string>
  <string name="Traits/Trait_PayHigh_Description_M">Wants more money</string>
  <string name="Traits/Trait_PayHigh_Effect_F">High salary expectations.</string>
  <string name="Traits/Trait_PayHigh_Effect_M">High salary expectations.</string>
  <string name="Traits/Trait_PayHigh_ShortName">Expensive</string>
  <string name="Traits/Trait_PayHigh_ShortName_F">Expensive</string>
  <string name="Traits/Trait_PayHigh_ShortName_M">Expensive</string>
  <string name="Traits/Trait_PayLow_Description">Will work for peanuts</string>
  <string name="Traits/Trait_PayLow_Description_F">Will work for peanuts</string>
  <string name="Traits/Trait_PayLow_Description_M">Will work for peanuts</string>
  <string name="Traits/Trait_PayLow_Effect_F">Reduced salary expectations.</string>
  <string name="Traits/Trait_PayLow_Effect_M">Reduced salary expectations.</string>
  <string name="Traits/Trait_PayLow_ShortName">Cheap</string>
  <string name="Traits/Trait_PayLow_ShortName_F">Cheap</string>
  <string name="Traits/Trait_PayLow_ShortName_M">Cheap</string>
  <string name="Traits/Trait_Romantic_Description">Thinks their life is a romcom</string>
  <string name="Traits/Trait_Romantic_Description_F">Thinks their life is a romcom</string>
  <string name="Traits/Trait_Romantic_Description_M">Thinks their life is a romcom</string>
  <string name="Traits/Trait_Romantic_Effect_F">Constantly falling in and out of love.</string>
  <string name="Traits/Trait_Romantic_Effect_M">Constantly falling in and out of love.</string>
  <string name="Traits/Trait_Romantic_ShortName">Romantic</string>
  <string name="Traits/Trait_Romantic_ShortName_F">Romantic</string>
  <string name="Traits/Trait_Romantic_ShortName_M">Romantic</string>
  <string name="Traits/Trait_Scary_Description">Scary</string>
  <string name="Traits/Trait_Scary_Description_F">Scary</string>
  <string name="Traits/Trait_Scary_Description_M">Scary</string>
  <string name="Traits/Trait_Scary_Effect_F">Scares people. Accidentally we think.</string>
  <string name="Traits/Trait_Scary_Effect_M">Scares people. Accidentally we think.</string>
  <string name="Traits/Trait_Scary_ShortName">Scary</string>
  <string name="Traits/Trait_Scary_ShortName_F">Scary</string>
  <string name="Traits/Trait_Scary_ShortName_M">Scary</string>
  <string name="Traits/Trait_ShortTemper_Description">Short Temper</string>
  <string name="Traits/Trait_ShortTemper_Description_F">Short Temper</string>
  <string name="Traits/Trait_ShortTemper_Description_M">Short Temper</string>
  <string name="Traits/Trait_ShortTemper_Effect_F">Becomes nasty when unhappy.</string>
  <string name="Traits/Trait_ShortTemper_Effect_M">Becomes nasty when unhappy.</string>
  <string name="Traits/Trait_ShortTemper_ShortName">Short Temper</string>
  <string name="Traits/Trait_ShortTemper_ShortName_F">Short Temper</string>
  <string name="Traits/Trait_ShortTemper_ShortName_M">Short Temper</string>
  <string name="Traits/Trait_Teach_Fast_Description">A natural mentor</string>
  <string name="Traits/Trait_Teach_Fast_Description_F">A natural mentor</string>
  <string name="Traits/Trait_Teach_Fast_Description_M">A natural mentor</string>
  <string name="Traits/Trait_Teach_Fast_Effect_F">Whizzes through any syllabus.</string>
  <string name="Traits/Trait_Teach_Fast_Effect_M">Whizzes through any syllabus.</string>
  <string name="Traits/Trait_Teach_Fast_ShortName">Teacher</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_F">Teacher</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_M">Teacher</string>
  <string name="Traits/Trait_Thief_Description">Likes to steal</string>
  <string name="Traits/Trait_Thief_Description_F">Likes to steal</string>
  <string name="Traits/Trait_Thief_Description_M">Likes to steal</string>
  <string name="Traits/Trait_Thief_Effect_F">Steals things when idle.</string>
  <string name="Traits/Trait_Thief_Effect_M">Steals things when idle.</string>
  <string name="Traits/Trait_Thief_ShortName">Thief</string>
  <string name="Traits/Trait_Thief_ShortName_F">Thief</string>
  <string name="Traits/Trait_Thief_ShortName_M">Thief</string>
  <string name="Traits/Trait_Tidy_Description">Clean and tidy</string>
  <string name="Traits/Trait_Tidy_Description_F">Clean and tidy</string>
  <string name="Traits/Trait_Tidy_Description_M">Clean and tidy</string>
  <string name="Traits/Trait_Tidy_Effect_F">Keeps things tidy.</string>
  <string name="Traits/Trait_Tidy_Effect_M">Keeps things tidy.</string>
  <string name="Traits/Trait_Tidy_ShortName">Tidy</string>
  <string name="Traits/Trait_Tidy_ShortName_F">Tidy</string>
  <string name="Traits/Trait_Tidy_ShortName_M">Tidy</string>
  <string name="Traits/Trait_Tireless_Description">High energy</string>
  <string name="Traits/Trait_Tireless_Description_F">High energy</string>
  <string name="Traits/Trait_Tireless_Description_M">High energy</string>
  <string name="Traits/Trait_Tireless_Effect_F">Works longer before needing a break.</string>
  <string name="Traits/Trait_Tireless_Effect_M">Works longer before needing a break.</string>
  <string name="Traits/Trait_Tireless_ShortName">Tireless</string>
  <string name="Traits/Trait_Tireless_ShortName_F">Tireless</string>
  <string name="Traits/Trait_Tireless_ShortName_M">Tireless</string>
  <string name="Traits/Trait_ToiletRage_Description">Gets toilet rage</string>
  <string name="Traits/Trait_ToiletRage_Description_F">Gets toilet rage</string>
  <string name="Traits/Trait_ToiletRage_Description_M">Gets toilet rage</string>
  <string name="Traits/Trait_ToiletRage_Effect_F">Gets angry when they need the toilet.</string>
  <string name="Traits/Trait_ToiletRage_Effect_M">Gets angry when they need the toilet.</string>
  <string name="Traits/Trait_ToiletRage_ShortName">Toilet Rage</string>
  <string name="Traits/Trait_ToiletRage_ShortName_F">Toilet Rage</string>
  <string name="Traits/Trait_ToiletRage_ShortName_M">Toilet Rage</string>
  <string name="Traits/Trait_Unhygienic_Description">Unhygienic</string>
  <string name="Traits/Trait_Unhygienic_Description_F">Unhygienic</string>
  <string name="Traits/Trait_Unhygienic_Description_M">Unhygienic</string>
  <string name="Traits/Trait_Unhygienic_Effect_F">Doesn't wash their hands.</string>
  <string name="Traits/Trait_Unhygienic_Effect_M">Doesn't wash their hands.</string>
  <string name="Traits/Trait_Unhygienic_ShortName">Unhygienic</string>
  <string name="Traits/Trait_Unhygienic_ShortName_F">Unhygienic</string>
  <string name="Traits/Trait_Unhygienic_ShortName_M">Unhygienic</string>
  <string name="Traits/Trait_Unmotivated_Description">Unmotivated</string>
  <string name="Traits/Trait_Unmotivated_Description_F">Unmotivated</string>
  <string name="Traits/Trait_Unmotivated_Description_M">Unmotivated</string>
  <string name="Traits/Trait_Unmotivated_Effect_F">Walks slower than normal speed.</string>
  <string name="Traits/Trait_Unmotivated_Effect_M">Walks slower than normal speed.</string>
  <string name="Traits/Trait_Unmotivated_ShortName">Unmotivated</string>
  <string name="Traits/Trait_Unmotivated_ShortName_F">Unmotivated</string>
  <string name="Traits/Trait_Unmotivated_ShortName_M">Unmotivated</string>
  <string name="Traits/Trait_Vandal_Description">Enjoys breaking things</string>
  <string name="Traits/Trait_Vandal_Description_F">Enjoys breaking things</string>
  <string name="Traits/Trait_Vandal_Description_M">Enjoys breaking things</string>
  <string name="Traits/Trait_Vandal_Effect_F">Breaks things when idle.</string>
  <string name="Traits/Trait_Vandal_Effect_M">Breaks things when idle.</string>
  <string name="Traits/Trait_Vandal_ShortName">Vandal</string>
  <string name="Traits/Trait_Vandal_ShortName_F">Vandal</string>
  <string name="Traits/Trait_Vandal_ShortName_M">Vandal</string>
  <string name="Traits/Trait_Vomit_Description">Sickly</string>
  <string name="Traits/Trait_Vomit_Description_F">Sickly</string>
  <string name="Traits/Trait_Vomit_Description_M">Sickly</string>
  <string name="Traits/Trait_Vomit_Effect_F">Vomits a lot.</string>
  <string name="Traits/Trait_Vomit_Effect_M">Vomits a lot.</string>
  <string name="Traits/Trait_Vomit_ShortName">Sickly</string>
  <string name="Traits/Trait_Vomit_ShortName_F">Sickly</string>
  <string name="Traits/Trait_Vomit_ShortName_M">Sickly</string>
  <string name="Traits/Trait_WeakBladder_Description">Weak bladder</string>
  <string name="Traits/Trait_WeakBladder_Description_F">Weak bladder</string>
  <string name="Traits/Trait_WeakBladder_Description_M">Weak bladder</string>
  <string name="Traits/Trait_WeakBladder_Effect_F">Needs the toilet more often than most.</string>
  <string name="Traits/Trait_WeakBladder_Effect_M">Needs the toilet more often than most.</string>
  <string name="Traits/Trait_WeakBladder_ShortName">Weak Bladder</string>
  <string name="Traits/Trait_WeakBladder_ShortName_F">Weak Bladder</string>
  <string name="Traits/Trait_WeakBladder_ShortName_M">Weak Bladder</string>
  <string name="Video/Intro/Subtitle_01">At Two Point Hospital,</string>
  <string name="Video/Intro/Subtitle_02">over 52% of our patients believe they leave healthier than when they arrived.</string>
  <string name="Video/Intro/Subtitle_03">Our precisely calibrated equipment is operated by compassionate healthcare practitioners.</string>
  <string name="Video/Intro/Subtitle_04">Many of whom have even been to medical school, or watched ER.</string>
  <string name="Video/Intro/Subtitle_05">Mmmm.</string>
  <string name="Video/Intro/Subtitle_06">Jest Infection is no laughing matter.</string>
  <string name="Video/Intro/Subtitle_07">Put your trust, and oversized shoes, in our capable hands.</string>
  <string name="Video/Intro/Subtitle_08">We’re building a brighter, safer future and hardly anything will stand in our way.</string>
  <string name="Video/Intro/Subtitle_09">You deserve the best…</string>
  <string name="Video/Intro/Subtitle_10">...so join us at Two Point Hospital.</string>
  <string name="Video/Intro/Subtitle_11">We’re open for new staff. New patients. And a new you.</string>
  <string name="Video/Intro/Subtitle_12">Can I go play golf yet? I’m teeing off at 3!</string>
  <string name="Video/Intro/Subtitle_4a">If you suffer from Turtle Head,</string>
  <string name="Video/Intro/Subtitle_4b">let us ease your worries, and noggin, gently out of your body.</string>
  <string name="Visitor/Visitor_Celebrity_Actor_JobTitle">Famous Actor</string>
  <string name="Visitor/Visitor_Celebrity_PopStar_JobTitle">Pop Star</string>
  <string name="Visitor/Visitor_Health_Inspector_JobTitle">Health Inspector</string>
  <string name="Visitor/Visitor_Mayor_JobTitle">Mayor</string>
  <string name="Visitor/Visitor_Politician_HealthMinister_JobTitle">Health Minister</string>
  <string name="Visitor/Visitor_Radio_Reporter_JobTitle">Radio Reporter</string>
  <string name="Visitor/Visitor_Rival_Boss_AltMed_JobTitle">CEO of Holistix</string>
  <string name="Visitor/Visitor_Rival_Boss_BigBad_JobTitle">CEO of Jumbo Mega Corp</string>
  <string name="Visitor/Visitor_Rival_Boss_Cult_JobTitle">The Orb Foundation</string>
  <string name="Visitor/Visitor_Rival_Boss_Science_JobTitle">CEO of Bungle Tech</string>
  <string name="Advisor/Aliens_TooManyAliens">Il y a de nombreux extraterrestres déguisés en humains dans notre hôpital. Vous devez les trouver et les renvoyer chez eux !\\t</string>
  <string name="Advisor/Aliens_TooManyPaparazzi">Il y a de nombreux paparazzi déguisés en clients dans notre hôpital. Vous devez les trouver et les renvoyer chez eux !\\t</string>
  <string name="Advisor/CareerGoalComplete_CS">Objectif de carrière atteint : &lt;style=\"AdvisorHighlight\"&gt;{[OBJECTIVE]}&lt;/style&gt;\\nAllez dans la liste des objectifs de carrière sur la carte pour obtenir votre récompense.</string>
  <string name="Advisor/CareerGoalRewards_CS">Le Ministère de la Santé de Two Point County vous a attribué : &lt;style=\"AdvisorHighlight\"&gt;{[REWARD]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Completed">Réussite du défi : &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nRécompense : &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Failed">Échec du défi : &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nPénalité : &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_HordeWave">L'épidémie &lt;style=\"AdvisorHighlight\"&gt;{[WAVE]}&lt;/style&gt; commence dès maintenant !</string>
  <string name="Advisor/Challenge_HordeWave_Failed">Nous avons soigné {[CURED]} sur {[PROCESSED]} patients lors de la dernière épidémie. Malheureusement, notre taux de guérison de {[CURERATE]} doit atteindre {[TARGET]} et nous allons devoir réitérer cette épidémie.</string>
  <string name="Advisor/Challenge_WaveObjectivesHordeWave_Failed">Nous avons désormais traité les {[PROCESSED]} patients, l'épidémie est terminée mais nous n'avons pas pu atteindre tous les objectifs. Malheureusement, nous allons devoir réitérer cette épidémie.</string>
  <string name="Advisor/CheckLeaderboards_CS">Consultez l'onglet Classement de l'écran Aperçu pour comparer vos résultats à ceux des hôpitaux de vos amis et de vos rivaux.</string>
  <string name="Advisor/DLC_6/General_NeedTimeTunnel">Nous avons besoin d'une salle de &lt;style=\"AdvisorHighlight\"&gt;Datation synchronisée&lt;/style&gt; pour pouvoir renvoyer à leur époque les patients égarés dans le temps.</string>
  <string name="Advisor/DLC_6/General_TimeSickArrivals">Lorsque de nouveaux Portails temporels sont activés, des patients en Mal temporel arrivent plus souvent de l'ensemble des Portails temporels actifs.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelCalibration">Datation synchronisée : les Hieriseurs ont besoin de temps pour se recalibrer lors des changements de période. Organisez les patients par époque pour éviter tout délai inutile.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelQueue">Il y a une file d'attente pour la Datation synchronisée. Vous devriez former vos assistants, regrouper les patients par période dans la file d'attente ou construire davantage de salles de Datation synchronisée.</string>
  <string name="Advisor/DLC_7/General_AssignAmbulances">Le meilleur moyen de grimper dans les classements relatifs aux urgences est de vous assurer que vos ambulances soient constamment en service.</string>
  <string name="Advisor/DLC_7/General_AssignMultipleAmbulances">Vous pouvez assigner plusieurs ambulances à une même urgence.</string>
  <string name="Advisor/DLC_7/General_GretchenTeach">Si vos ambulances tombent en panne plus vite que Gretchen ne peut les réparer, vous devriez lui demander de former vos Agents de maintenance.</string>
  <string name="Advisor/DLC_7/General_MultiTreatmentRooms">Cette salle peut accommoder des machines de traitement et du personnel supplémentaire afin de traiter les patients plus rapidement.</string>
  <string name="Advisor/DLC_7/General_NeedMoreCloudComputingRooms">Il y a une file d'attente devant l'Informatique en nuage. Faut-il en construire une autre ?</string>
  <string name="Advisor/DLC_7/General_NeedMoreDrivers">Vous ne possédez pas suffisamment de personnel qualifié en Conduite pour conduire vos ambulances terrestres. Envisagez d'en former ou d'en engager davantage.</string>
  <string name="Advisor/DLC_7/General_NeedMorePilots">Vous ne possédez pas suffisamment de personnel qualifié en Pilotage pour piloter vos ambulances aériennes. Envisagez d'en former ou d'en engager davantage.</string>
  <string name="Advisor/DLC_7/General_NeedMorePowderRoomRooms">Il y a une file d'attente devant la Poudreuse. Faut-il en construire une autre ?</string>
  <string name="Advisor/DLC_7/General_NeedMoreWaxWorksRooms">Il y a une file d'attente devant la Cirumaine. Faut-il en construire une autre ?</string>
  <string name="Advisor/DLC_7/General_RivalHospitalStrategy">Connaissez vos ennemis : observez les ambulances et choix de vos rivaux pour exploiter leurs faiblesses.</string>
  <string name="Advisor/DLC_7/Tutorial_AmbulanceMaintenance">Les ambulances auront besoin de Gretchen pour réaliser leur entretien au bout d'un certain kilométrage.</string>
  <string name="Advisor/DLC_7/Tutorial_AssignAmbulance">Cliquez sur le bouton Assigner pour assigner une ambulance à une urgence.</string>
  <string name="Advisor/DLC_7/Tutorial_BuildAmbulance">Cliquez sur le Parking ambulancier devant l'hôpital pour construire une ambulance.</string>
  <string name="Advisor/DLC_7/Tutorial_DrivingQualifications">Des docteurs et infirmiers dotés d'aptitudes de Conduite sont nécessaires pour utiliser vos ambulances.</string>
  <string name="Advisor/DLC_7/Tutorial_ReadEmergencyDescriptions">Les urgences majeures vous donneront généralement une idée des maladies à anticiper dans leur rapport. Pensez à bien les lire.</string>
  <string name="Advisor/DLC_7/Tutorial_RepairAmbulance">Gretchen doit d'abord monter les nouvelles ambulances avant que celles-ci ne puissent être assignées.</string>
  <string name="Advisor/DLC_7/Tutorial_SatNav">Cliquez sur l'icône GPS pour afficher la carte des urgences.</string>
  <string name="Advisor/DLC_Opportunities">Il y a de &lt;style=\"AdvisorHighlight\"&gt;nouvelles opportunités&lt;/style&gt; pour votre organisation dans le &lt;style=\"AdvisorHighlight\"&gt;nord&lt;/style&gt; et le &lt;style=\"AdvisorHighlight\"&gt;sud&lt;/style&gt; du comté. Jetez-y un œil.</string>
  <string name="Advisor/DLC_Opportunities_AllOver">Il y a de nouvelles &lt;style=\"AdvisorHighlight\"&gt;opportunités&lt;/style&gt; pour notre organisation dans toute la région. Jetez un œil aux alentours.</string>
  <string name="Advisor/Finance_CashFlowWarning">L'hôpital ne couvre pas ses dépenses. Il faudrait songer à réduire nos frais... ou à augmenter nos bénéfices.</string>
  <string name="Advisor/Finance_LowMoney">Nos fonds sont au plus bas, je ne sais pas si nous pourrons payer nos factures. Nous devrions faire un emprunt, vous ne croyez pas ?</string>
  <string name="Advisor/Finance_NegativeMoney">L'hôpital est endetté. Il faudrait peut-être faire un emprunt.</string>
  <string name="Advisor/Finance_RefusedToPay_Diagnosis_CS">Un patient a refusé de payer &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; pour un diagnostic en salle &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Nos prix sont peut-être trop élevés ?</string>
  <string name="Advisor/Finance_RefusedToPay_Item_CS">Un patient a refusé de payer &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; pour un(e) &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;. Nos prix sont peut-être trop élevés ?</string>
  <string name="Advisor/Finance_RefusedToPay_Treatment_CS">Un patient a refusé de payer &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; pour un traitement de &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt; en salle &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Nos prix sont peut-être trop élevés ?</string>
  <string name="Advisor/General_LowHygiene">Le niveau d'hygiène de l'hôpital est déplorable, c'est très désagréable. Il faudrait songer à installer plus de lavabos et de distributeurs de solution hydro-alcoolique.</string>
  <string name="Advisor/General_LowReputation">L'hôpital commence à avoir mauvaise réputation.</string>
  <string name="Advisor/General_LowReputation_Medical">Il faudrait réussir à soigner plus de patients, ce serait un bon moyen d'améliorer la réputation de l'hôpital.</string>
  <string name="Advisor/General_LowReputation_Patient">Il faudrait faire en sorte que nos patients soient heureux, ce serait un bon moyen d'améliorer la réputation de l'hôpital.</string>
  <string name="Advisor/General_LowReputation_Prices">Réduire les prix serait sans doute une bonne solution pour améliorer la réputation de l'hôpital.</string>
  <string name="Advisor/General_LowReputation_Special">Il faudrait faire un coup de com' pour améliorer la réputation de l'hôpital. Essayez d'impressionner des personnes influentes ou de faire un coup marketing.</string>
  <string name="Advisor/General_LowReputation_Staff">Il faudrait s'assurer que nos employés sont heureux, cela améliorerait la réputation de l'hôpital.</string>
  <string name="Advisor/General_NeedMoreCardiologyRooms">Il y a une file d'attente en Cardiologie. Faut-il construire une autre salle ?</string>
  <string name="Advisor/General_NeedMoreChromatherapyRooms">Il y a une file d'attente en Chromothérapie. Faut-il construire une autre salle ?</string>
  <string name="Advisor/General_NeedMoreClownClinicRooms">Il y a une file d'attente devant la Clinique du rire. Faut-il en construire une autre ?</string>
  <string name="Advisor/General_NeedMoreCryptologyRooms">Il y a une file d'attente en Cryptologie. Faut-il construire une autre salle ?</string>
  <string name="Advisor/General_NeedMoreDNALabRooms">Il y a une file d'attente devant le Labo ADN. Faut-il en construire un autre ?</string>
  <string name="Advisor/General_NeedMoreDeLuxClinicRooms">Il y a une file d'attente devant la Clinique super-lux. Faut-il en construire une autre ?</string>
  <string name="Advisor/General_NeedMoreFluidAnalysisRooms">Il y a une file d'attente en Analyse des fluides. Faut-il construire une autre salle ?</string>
  <string name="Advisor/General_NeedMoreFractureWardRooms">Il y a une file d'attente devant la Salle commune des fractures. Faut-il en construire une autre ?</string>
  <string name="Advisor/General_NeedMoreGPRooms">Il y a une file d'attente devant le Bureau de Généraliste. Faut-il en construire un autre ?</string>
  <string name="Advisor/General_NeedMoreGeneralDiagnosisRooms">Il y a une file d'attente en Diagnostic général. Faut-il construire une autre salle ?</string>
  <string name="Advisor/General_NeedMoreHeadOfficeRooms">Il y a une file d'attente en Extraction des têtes. Faut-il en construire une autre ?</string>
  <string name="Advisor/General_NeedMoreInectionRooms">Il y a une file d'attente à la Salle des injections. Faut-il en construire une autre ?</string>
  <string name="Advisor/General_NeedMoreMEGAScanRooms">Il y a une file d'attente devant le MEGA Scanner. Faut-il construire une autre salle ?</string>
  <string name="Advisor/General_NeedMorePansLabRooms">Il y a une file d'attente devant le Labo de Marmiton. Faut-il en construire un autre ?</string>
  <string name="Advisor/General_NeedMorePestControlRooms">Il y a une file d'attente en Lutte antiparasitaire. Faut-il construire une autre salle ?</string>
  <string name="Advisor/General_NeedMorePharmacyRooms">Il y a une file d'attente devant la Pharmacie. Faut-il en construire une autre ?</string>
  <string name="Advisor/General_NeedMorePsychiatryRooms">Il y a une file d'attente en Psychiatrie. Faut-il construire une autre salle ?</string>
  <string name="Advisor/General_NeedMoreRecurveryRooms">Il y a une file d'attente devant la Salle déconstructiviste. Faut-il en construire une autre ?</string>
  <string name="Advisor/General_NeedMoreResolutionLabRooms">Il y a une file d'attente devant le Labo de Résolution. Faut-il en construire un autre ?</string>
  <string name="Advisor/General_NeedMoreShockClinicRooms">Il y a une file d'attente en Traitement éclair. Faut-il construire une autre salle ?</string>
  <string name="Advisor/General_NeedMoreSurgeryRooms">Il y a une file d'attente en Chirurgie. Faut-il construire une autre salle ?</string>
  <string name="Advisor/General_NeedMoreWardRooms">Il y a une file d'attente devant la Salle commune. Faut-il en construire une autre ?</string>
  <string name="Advisor/General_NeedMoreXRayRooms">Il y a une file d'attente aux Rayons X. Faut-il construire une autre salle ?</string>
  <string name="Advisor/HospitalLevel_Increase">Bien joué, le &lt;style=\"AdvisorHighlight\"&gt;niveau de l'hôpital&lt;/style&gt; a augmenté !\\nContinuez de vous étendre pour attirer plus de patients et de personnel.</string>
  <string name="Advisor/Item_Unlocked_CS">&lt;style=\"AdvisorHighlight\"&gt;{[UNLOCK]}&lt;/style&gt; débloqué(e) !</string>
  <string name="Advisor/Maintenance_BlockedToilets">De nombreuses toilettes sont bouchées au sein de l'hôpital, ce n'est vraiment pas hygiénique. Vous pourriez embaucher plus d'Agents de maintenance.</string>
  <string name="Advisor/Maintenance_BlockedToiletsNoJanitor">De nombreuses toilettes sont bouchées au sein de l'hôpital. Vous pouvez engager un Agent de maintenance dans le menu Embaucher, c'est leur boulot.</string>
  <string name="Advisor/Maintenance_BrokenMachine">Notre {[ITEM]} a besoin d'une maintenance. Un Agent de maintenance sera appelé pour effectuer les réparations afin de prévenir tout risque d'incendie.</string>
  <string name="Advisor/Maintenance_BrokenMachineNoJanitors">Notre {[ITEM]} a besoin d'une maintenance. Vous pouvez engager un Agent de maintenance, depuis le menu Embaucher, pour qu'il effectue les réparations.</string>
  <string name="Advisor/Maintenance_LotsOfLitter">L'hôpital est rempli de déchets. Il faudrait peut-être installer plus de poubelles.</string>
  <string name="Advisor/Maintenance_LotsOfLitterNoJanitor">L'hôpital est rempli de déchets. Il faudrait peut-être installer plus de poubelles et engager un Agent de maintenance, depuis le menu Embaucher, pour qu'il les vide.</string>
  <string name="Advisor/Maintenance_MachineUpgrade">Nous pouvons améliorer notre &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; pour en augmenter l'efficacité. Si vous sélectionnez l'élément et choisissez de l'améliorer, un Agent de maintenance qualifié en {[QUALIFICATION]} peut installer l'amélioration.</string>
  <string name="Advisor/Maintenance_MedicalWaste">Le sol est couvert de déchets médicaux. Plusieurs patients se sont plaints. Vous devriez engager plus d'Agents de maintenance pour qu'ils nettoient tout ça.</string>
  <string name="Advisor/Maintenance_MedicalWasteNoJanitors">Le sol est couvert de déchets médicaux. Plusieurs patients se sont plaints. Vous pouvez engager un Agent de maintenance, depuis le menu Embaucher, pour qu'il nettoie ça au plus vite !</string>
  <string name="Advisor/Maintenance_OutOfStock">Plusieurs distributeurs sont vides. Vous pourriez embaucher plus d'Agents de maintenance afin qu'ils gèrent les stocks.</string>
  <string name="Advisor/Maintenance_OutOfStockNoJanitors">Plusieurs distributeurs sont vides. Vous pouvez engager un Agent de maintenance dans le menu Embaucher, il s'en occupera.</string>
  <string name="Advisor/Maintenance_Plants">De nombreuses plantes commencent à flétrir, cela attriste nos patients. Embauchez plus d'Agents de maintenance pour qu'ils les arrosent.</string>
  <string name="Advisor/Maintenance_PlantsNoJanitors">De nombreuses plantes sont en train de mourir et cela mine le moral de vos patients. Vous pouvez engager un Agent de maintenance, depuis le menu Embaucher, pour qu'il les arrose.</string>
  <string name="Advisor/MarketingCampaignComplete_CS">Campagne de marketing terminée : &lt;style=\"AdvisorHighlight\"&gt;{[CAMPAIGN]}&lt;/style&gt;</string>
  <string name="Advisor/NavigationFailed">{[NAME]} ne peut pas atteindre sa destination. Vous allez peut-être devoir réarranger certaines choses pour débloquer le chemin.</string>
  <string name="Advisor/NavigationFailed_Destination">{[NAME]} ne peut pas atteindre sa destination ({[DEST]}). Vous allez peut-être devoir réarranger certaines choses pour débloquer le chemin.</string>
  <string name="Advisor/Patients_Cured_10">Bonne nouvelle, vous avez guéri &lt;style=\"AdvisorHighlight\"&gt;10&lt;/style&gt; patients au total ! Chaque guérison augmente notre &lt;style=\"AdvisorHighlight\"&gt;réputation&lt;/style&gt;, ce qui attire encore plus de patients à l'hôpital.</string>
  <string name="Advisor/Patients_Cured_100">Bonne nouvelle, vous avez guéri &lt;style=\"AdvisorHighlight\"&gt;100&lt;/style&gt; patients au total ! Chaque guérison augmente notre &lt;style=\"AdvisorHighlight\"&gt;réputation&lt;/style&gt;, ce qui attire encore plus de patients à l'hôpital.</string>
  <string name="Advisor/Patients_Cured_20">Bonne nouvelle, vous avez guéri &lt;style=\"AdvisorHighlight\"&gt;20&lt;/style&gt; patients au total ! Chaque guérison augmente notre &lt;style=\"AdvisorHighlight\"&gt;réputation&lt;/style&gt;, ce qui attire encore plus de patients à l'hôpital.</string>
  <string name="Advisor/Patients_Cured_5">Bonne nouvelle, vous avez guéri &lt;style=\"AdvisorHighlight\"&gt;5&lt;/style&gt; patients au total ! Chaque guérison augmente notre &lt;style=\"AdvisorHighlight\"&gt;réputation&lt;/style&gt;, ce qui attire encore plus de patients à l'hôpital.</string>
  <string name="Advisor/Patients_Cured_50">Bonne nouvelle, vous avez guéri &lt;style=\"AdvisorHighlight\"&gt;50&lt;/style&gt; patients au total ! Chaque guérison augmente notre &lt;style=\"AdvisorHighlight\"&gt;réputation&lt;/style&gt;, ce qui attire encore plus de patients à l'hôpital.</string>
  <string name="Advisor/Patients_Diagnosed">Nos médecins sont formels, l'un de nos patients souffre de &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt;. Néanmoins, il faut une salle spéciale pour le traitement : &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Vous devriez songer à en construire une.</string>
  <string name="Advisor/Patients_Hungry">Certains de nos patients meurent de faim. Il faudrait peut-être installer des distributeurs ou des kiosques.</string>
  <string name="Advisor/Patients_LowHygiene">Certains patients sont plus sales qu'ils ne le voudraient. Il faudrait vraiment essayer de maintenir la propreté de l'hôpital. Vous pourriez aussi installer plus de lavabos et de distributeurs de solution hydro-alcoolique.</string>
  <string name="Advisor/Patients_NeedAttractiveness">Certains de nos patients estiment que l'hôpital est répugnant. Vous devriez faire en sorte que l'hôpital soit plus agréable.</string>
  <string name="Advisor/Patients_NeedBoredom">Certains de nos patients s'ennuient à mourir. Il faudrait leur donner de quoi se divertir.</string>
  <string name="Advisor/Patients_NeedGPOffice">Nous avons besoin d'un &lt;style=\"AdvisorHighlight\"&gt;Bureau de Généraliste&lt;/style&gt; pour pouvoir diagnostiquer les patients.</string>
  <string name="Advisor/Patients_NeedHappiness">Certains de nos patients sont de mauvaise humeur. Il faudrait essayer de les rendre plus heureux.</string>
  <string name="Advisor/Patients_NeedHealth">Certains de nos patients font triste mine. Il faut les prendre en charge plus vite.</string>
  <string name="Advisor/Patients_NeedMoreDiagnosisRooms">Nos docteurs ont tenté tous les diagnostics possibles pour l'un de nos patients. Nous devons construire d'autres salles de diagnostic.</string>
  <string name="Advisor/Patients_NeedSeating">Certains de nos patients sont obligés d'attendre debout. À mon avis, ils préféreraient s'asseoir.</string>
  <string name="Advisor/Patients_NeedTemperature">Certains de nos patients ont froid. Il faudrait sûrement installer des radiateurs.</string>
  <string name="Advisor/Patients_NeedToilet">Certains de nos patients ont une envie très pressante. Aidez-les en construisant plus de toilettes.</string>
  <string name="Advisor/Patients_NeedTooHot">Certains de nos patients ont vraiment chaud. Il faudrait songer à climatiser l'hôpital.</string>
  <string name="Advisor/Patients_PatientDied">Un patient est décédé au sein de l'hôpital.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisFatal">Un patient est mourant suite à l'échec du traitement dans notre &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. La certitude du diagnostic n'était que de &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, ce qui a réduit le taux de réussite.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisIneffective">Un patient vient de s'en aller suite à un traitement inefficace dans notre &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. La certitude du diagnostic n'était que de &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, ce qui a réduit le taux de réussite.</string>
  <string name="Advisor/Patients_PatientDied_HealthHygiene">Un patient est décédé parce que sa santé s'est détériorée. Gardez un œil sur les niveaux d'hygiène. S'ils sont bas, la santé de vos patients se détériore plus vite.</string>
  <string name="Advisor/Patients_PatientDied_HealthOther">Un patient est décédé parce que sa santé s'est détériorée. Notre réputation va en prendre un coup. Faites en sorte que vos patients soient pris en charge plus rapidement. Les files d'attente doivent rester les plus courtes possibles, vous pouvez aussi déplacer les cas graves aux premières places.</string>
  <string name="Advisor/Patients_PatientDied_OtherFatal">Un patient est mourant suite à l'échec du traitement dans notre &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Continuez d'améliorer votre personnel et votre équipement pour augmenter vos chances de soigner les patients.</string>
  <string name="Advisor/Patients_PatientDied_OtherIneffective">Un patient vient de s'en aller suite à un traitement inefficace dans notre &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Continuez d'améliorer votre personnel et votre équipement pour augmenter vos chances de soigner les patients.</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillFatal">Un patient est mourant suite à l'échec du traitement dans notre &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Peut-être que &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; aurait besoin d'une formation pour améliorer sa capacité à administrer un traitement efficace ?</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillIneffective">Un patient vient de s'en aller suite à un traitement inefficace dans notre &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Peut-être que &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; aurait besoin d'une formation pour améliorer sa capacité à administrer un traitement efficace ?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeFatal">Un patient est mourant suite à l'échec du traitement dans notre &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Nous pourrions peut-être améliorer notre &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; pour en augmenter l'efficacité ?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeIneffective">Un patient vient de s'en aller suite à un traitement inefficace dans notre &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Nous pourrions peut-être améliorer notre &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; pour en augmenter l'efficacité ?</string>
  <string name="Advisor/Patients_RageQuit">L'un de nos patients est parti furieux de l'hôpital, il ne supportait plus vos méthodes.</string>
  <string name="Advisor/Patients_RageQuit_FurtherDiagnosis">Un patient a cessé d'attendre de &lt;style=\"AdvisorHighlight\"&gt;nouvelles salles de diagnostic&lt;/style&gt; et quitte l'hôpital en trombe. Notre réputation va en prendre un coup.</string>
  <string name="Advisor/Patients_RageQuit_NoComplaints">attente trop longue</string>
  <string name="Advisor/Patients_RageQuit_Unhappy">Un patient est insatisfait de l'hôpital et part en trombe. Points négatifs qui ont provoqué ce départ : &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. Son séjour dans l'hôpital a duré &lt;style=\"AdvisorHighlight\"&gt;{[DAYS]} jours&lt;/style&gt;.</string>
  <string name="Advisor/Patients_RageQuit_Waiting">Un patient a cessé d'attendre pour son passage en salle &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; et quitte l'hôpital en trombe. Notre réputation va en prendre un coup.</string>
  <string name="Advisor/Patients_Thirsty">Certains de nos patients ont soif. Il faudrait sans doute installer des distributeurs ou des kiosques.</string>
  <string name="Advisor/ReceptionNeeded">Nous avons besoin d'une &lt;style=\"AdvisorHighlight\"&gt;Réception&lt;/style&gt; pour accueillir les visiteurs.</string>
  <string name="Advisor/Remix_One_Available">&lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt; et &lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; sont désormais disponibles en &lt;style=\"AdvisorHighlight\"&gt;R.E.M.I. X&lt;/style&gt; !</string>
  <string name="Advisor/Remix_Two_Available">&lt;style=\"AdvisorHighlight\"&gt;Mitton University&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt; et &lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; sont désormais disponibles en &lt;style=\"AdvisorHighlight\"&gt;R.E.M.I. X&lt;/style&gt; !</string>
  <string name="Advisor/Reputation_Good">La &lt;style=\"AdvisorHighlight\"&gt;réputation de l'hôpital&lt;/style&gt; est désormais &lt;style=\"AdvisorHighlight\"&gt;bonne&lt;/style&gt;. Il attirera davantage de patients et de personnel.</string>
  <string name="Advisor/Reputation_Great">La &lt;style=\"AdvisorHighlight\"&gt;réputation de l'hôpital&lt;/style&gt; est désormais &lt;style=\"AdvisorHighlight\"&gt;très bonne&lt;/style&gt;. Il attirera davantage de patients et de personnel.</string>
  <string name="Advisor/ResearchProjectComplete_CS">Projet de recherche terminé : &lt;style=\"AdvisorHighlight\"&gt;{[PROJECT]}&lt;/style&gt;\\nProduction : &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Research_DiagnosisRooms">Faire des recherches sur de nouvelles machines de diagnostic et leur amélioration permet de diagnostiquer plus rapidement les patients. Cela réduit la taille des files d'attente, ce qui améliore à son tour le taux de guérison.</string>
  <string name="Advisor/RoomMissingRequiredItem">Notre &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; n'a pas de &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;. C'est un élément indispensable à son bon fonctionnement.</string>
  <string name="Advisor/Room_TooSmall">La salle n'est pas assez grande pour accueillir les éléments nécessaires. Agrandissez la salle pour qu'elle atteigne la taille minimale requise.</string>
  <string name="Advisor/SandboxFreeplay_Unlocked">&lt;style=\"AdvisorHighlight\"&gt;Bac à sable : jeu libre&lt;/style&gt; débloqué ! Créez des hôpitaux avec vos paramètres personnalisés. Accédez au mode Bac à sable depuis le menu principal.</string>
  <string name="Advisor/Social_FriendHigherScore">L'hôpital de {0} possède {1} {2}. Nous n'en avons que {3}.</string>
  <string name="Advisor/Social_FriendLowerScore">Notre hôpital possède {1} de {3}. C'est bien mieux que l'hôpital de {0}, qui n'en possède que {2} !</string>
  <string name="Advisor/Social_LeaderboardBoast">Advisor_Social_LeaderboardBoast</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">{0} is our friend's name, unfortunately we cannot know the gender. {1} is the name of the leaderboard (\"Cures Per Year\" for example. {2} and {3} are scores.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend">Nous venons de regarder nos résultats en {1}. Apparemment, {0}, notre rival en ligne, a la première place avec un score de {2}. Notre score est seulement de {3}. Nous devrions faire comme lui.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopPlayer">Excellent ! Comparé à nos rivaux en ligne, notre hôpital a la première place en {0} avec un score de {1} !</string>
  <string name="Advisor/Staff_HireMoreAssistants">De nombreux patients attendent devant un service géré par un Assistant, mais aucun d'entre eux n'est disponible. Vous devriez songer à embaucher de nouveaux Assistants.</string>
  <string name="Advisor/Staff_HireMoreDoctors">De nombreux patients attendent devant des salles gérées par des Docteurs, mais aucun d'entre eux n'est disponible. Vous devriez songer à embaucher de nouveaux Docteurs.</string>
  <string name="Advisor/Staff_HireMoreNurses">De nombreux patients attendent devant des salles gérées par des Infirmiers, mais aucun d'entre eux n'est disponible. Vous devriez songer à embaucher de nouveaux Infirmiers.</string>
  <string name="Advisor/Staff_LowMorale">Notre personnel a le moral dans les chaussettes. Il faudrait peut-être les augmenter ou leur donner plus de pauses.</string>
  <string name="Advisor/Staff_NeedQualification">Nous avons une salle &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;, mais nous n'avons pas de &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; avec la qualification &lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt;.</string>
  <string name="Advisor/Staff_NeedStaffRoom">Nos employés sont fatigués, mais ils n'ont pas de Salle de repos pour se détendre.</string>
  <string name="Advisor/Staff_PayDissatisfaction">Certains de nos employés ne sont pas satisfaits de leur salaire, il faudrait songer à les augmenter. Pour cela, consultez l'option Négocier le salaire dans la liste du personnel.</string>
  <string name="Advisor/Staff_Promoted_CS">&lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt; a été promu(e) de &lt;style=\"AdvisorHighlight\"&gt;{[OLDTITLE]}&lt;/style&gt; à &lt;style=\"AdvisorHighlight\"&gt;{[NEWTITLE]}&lt;/style&gt;</string>
  <string name="Advisor/Staff_ReadyForPromotion">Plusieurs de nos employés sont prêts à recevoir une promotion. Pensez à étudier la question, sans quoi ils pourraient se sentir délaissés.</string>
  <string name="Advisor/Staff_ReadyForTraining">Plusieurs de nos employés ont des emplacements de formation libres. Envoyez-les dans une Salle de formation pour maximiser leur potentiel.</string>
  <string name="Advisor/Staff_ReadyForTrainingNoRoom">Plusieurs de nos employés ont des emplacements de formation libres. Vous devriez construire une Salle de formation pour maximiser leur potentiel.</string>
  <string name="Advisor/Staff_Resignation_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; est de très mauvaise humeur et menace de démissionner. Ses points négatifs sont : &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;.</string>
  <string name="Advisor/Staff_Resigned_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; a démissionné. Points négatifs qui ont provoqué ce départ : &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. Nous devons faire en sorte que le reste de nos employés soient satisfaits.</string>
  <string name="Advisor/Staff_RoomNeedsStaff">Notre &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; a besoin d'un employé : &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt;. Pour effectuer une embauche, allez dans le menu Embaucher.</string>
  <string name="Advisor/Staff_TooManyAssistants">Nous avons peut-être trop d'Assistants, plusieurs d'entre eux n'ont rien à faire.</string>
  <string name="Advisor/Staff_TooManyDoctors">Nous avons peut-être trop de Docteurs, plusieurs d'entre eux n'ont rien à faire.</string>
  <string name="Advisor/Staff_TooManyJanitors">Nous avons peut-être trop d'Agents de maintenance, plusieurs d'entre eux n'ont rien à faire.</string>
  <string name="Advisor/Staff_TooManyNurses">Nous avons peut-être trop d'Infirmiers, plusieurs d'entre eux n'ont rien à faire.</string>
  <string name="Advisor/Temperature_Cold">Il fait plutôt froid dans ce coin de Two Point County. Nous allons avoir besoin d'installer des radiateurs pour garder nos patients au chaud.</string>
  <string name="Advisor/Temperature_Hot">Il fait plutôt chaud dans ce coin de Two Point County. Nous allons avoir besoin d'installer des systèmes de climatisation pour garder nos patients au frais.</string>
  <string name="Advisor/Tips_FireSafety">Le saviez-vous ? Si une machine n'est pas entretenue, elle peut prendre feu. Un Agent de maintenance cherchera alors un extincteur pour tenter d'arrêter le feu, sans quoi la machine explosera !</string>
  <string name="Advisor/Tips_HospitalAttractiveness">Le saviez-vous ? Vous pouvez augmenter l'attrait de l'hôpital en installant des plantes et des éléments décoratifs. Cela aide à maintenir le moral des patients et du personnel au beau fixe.</string>
  <string name="Advisor/Tips_HospitalHygiene">Le saviez-vous ? Si le niveau d'hygiène est faible, la santé des patients se détériorera plus vite. Gardez votre hôpital aussi propre que possible, installez des lavabos dans les toilettes et des distributeurs de solution hydro-alcoolique.</string>
  <string name="Advisor/Tips_HospitalPolicy">Le saviez-vous ? Vous pouvez ajuster les règles de l'hôpital depuis l'écran d'aperçu. Établissez des règles de diagnostic et de traitement ainsi que des politiques pour le personnel, afin de diriger l'hôpital à votre manière.</string>
  <string name="Advisor/Tips_IllnessList">Le saviez-vous ? Vous pouvez voir une liste des maladies découvertes dans l'onglet des personnages, en bas à gauche. Utilisez cette liste pour vérifier le taux de guérison et votre réputation pour chaque maladie.</string>
  <string name="Advisor/Tips_Item_Copy">Le saviez-vous ? Vous pouvez créer une copie d'un élément en maintenant la touche Ctrl gauche et en cliquant sur l'élément dans l'hôpital.</string>
  <string name="Advisor/Tips_Item_FreePlacement">Le saviez-vous ? Lorsque vous tenez un élément, vous pouvez le placer librement et dans toute position en maintenant la touche {[Menu/InputActions/DisableSnap]}.</string>
  <string name="Advisor/Tips_Item_PickUp">Le saviez-vous ? Vous pouvez soulever un élément en plaçant la souris dessus et en maintenant le bouton gauche de la souris, ou en cliquant dessus en déplaçant la souris.</string>
  <string name="Advisor/Tips_Item_Rotate">Le saviez-vous ? Vous pouvez faire pivoter un élément tenu en maintenant le bouton gauche de la souris et en la déplaçant vers la gauche ou la droite. Vous pouvez également utiliser les touches {[Menu/InputActions/RotateItemClockwise]} et {[Menu/InputActions/RotateItemAntiClockwise]}.</string>
  <string name="Advisor/Tips_ItemsList_Filters">Le saviez-vous ? Dans la liste des éléments, vous pouvez voir les éléments par catégorie en utilisant le bouton \"Filtrer\" en haut du menu.</string>
  <string name="Advisor/Tips_Kudosh">Le saviez-vous ? Vous pouvez obtenir des Kudosh pour l'organisation en améliorant les étoiles de vos hôpitaux et en réalisant des défis. Utilisez-les pour débloquer de nouveaux éléments.</string>
  <string name="Advisor/Tips_Loans">Le saviez-vous ? Vous pouvez demander des emprunts depuis l'onglet Finances lorsque vous avez besoin d'argent.</string>
  <string name="Advisor/Tips_MapHospitalTravel">Le saviez-vous ? Vous pouvez retourner à n'importe quel hôpital de l'organisation depuis la carte. Toutes les salles et éléments débloqués seront disponibles.</string>
  <string name="Advisor/Tips_MultiplayerChallenges">Le saviez-vous ? Nous pouvons affronter d'autres hôpitaux de la région et obtenir des récompenses en participant aux &lt;style=\"AdvisorHighlight\"&gt;défis de l'administration&lt;/style&gt;. Vous pouvez voir les défis disponibles en cliquant sur l'onglet tout en haut à droite.</string>
  <string name="Advisor/Tips_Needs_Boredom">Le saviez-vous ? Les patients s'ennuient avec le temps. Placez des éléments divertissants dans les zones d'attente pour maintenir leur moral.</string>
  <string name="Advisor/Tips_Needs_Hunger">Le saviez-vous ? Les patients et le personnel ont faim avec le temps. Donnez-leur accès à des en-cas un peu partout dans l'hôpital pour maintenir leur moral.</string>
  <string name="Advisor/Tips_Needs_Thirst">Le saviez-vous ? Les patients et le personnel ont soif avec le temps. Donnez-leur accès à des boissons un peu partout dans l'hôpital pour maintenir leur moral.</string>
  <string name="Advisor/Tips_Needs_Toilet">Le saviez-vous ? Les patients et le personnel ont besoin d'aller aux toilettes, en particulier après avoir mangé et bu. Assurez-vous d'avoir assez de toilettes pour éviter les accidents...</string>
  <string name="Advisor/Tips_OverviewScreen">Le saviez-vous ? Vous pouvez accéder à une vue d'ensemble de l'hôpital depuis l'onglet Finances. Vous pouvez l'utiliser pour analyser les finances de votre hôpital, votre personnel, vos patients, vos récompenses et bien plus.</string>
  <string name="Advisor/Tips_PatientList">Le saviez-vous ? Vous pouvez voir une liste de tous les patients dans l'onglet des personnages. Utilisez la liste des patients pour surveiller leurs diagnostics, traitements, bonheur et santé.</string>
  <string name="Advisor/Tips_PlotBuying">Le saviez-vous ? Vous pouvez construire de nouveaux bâtiments afin d'obtenir plus de place pour étendre votre hôpital. Passez la souris sur les terrains proches pour voir s'ils sont à vendre.</string>
  <string name="Advisor/Tips_PriceList">Le saviez-vous ? Vous pouvez modifier les tarifs pratiqués depuis l'onglet Finances. Vous pouvez augmenter ou réduire le prix des diagnostics, des traitements et des autres sources de revenus.</string>
  <string name="Advisor/Tips_QueueManagement">Le saviez-vous ? Vous pouvez déplacer un patient dans la file d'attente d'une salle à partir du panneau d'information du patient ou de l'onglet File d'attente du panneau d'information de la salle. Faites passer en priorité les patients dont la santé ou le bonheur sont bas, ou ceux prêts à payer le plus.</string>
  <string name="Advisor/Tips_Queues">Le saviez-vous ? Passer la souris sur une salle permet de voir les personnes dans sa file d'attente. La position de chaque patient dans celle-ci est indiquée au-dessus de leur tête. Surveillez de près les files d'attente trop longues.</string>
  <string name="Advisor/Tips_RoomPrestige">Le saviez-vous ? Construisez des salles plus grandes et remplissez-les d'éléments intéressants pour augmenter leur prestige. Le personnel y travaillant et les patients en visite y seront beaucoup plus heureux.</string>
  <string name="Advisor/Tips_Room_AddItems">Le saviez-vous ? Vous pouvez accéder à la liste des éléments d'une salle existante en cliquant sur le sol de la salle puis sur le bouton Éléments.</string>
  <string name="Advisor/Tips_Room_AddSub">Le saviez-vous ? Lorsque vous construisez une salle, cliquez sur le bouton droit de la souris pour passer d'un outil ou d'un élément nécessaire à un autre.</string>
  <string name="Advisor/Tips_Room_Copy">Le saviez-vous ? Vous pouvez créer une copie d'une salle et de tout son contenu en cliquant sur la salle puis en sélectionnant l'option \"Copier\".</string>
  <string name="Advisor/Tips_Room_Customisation">Le saviez-vous ? Vous pouvez personnaliser les sols et les murs d'une salle en cliquant sur la salle puis en sélectionnant l'option \"Personnaliser\" dans le panneau d'information de la salle.</string>
  <string name="Advisor/Tips_Room_Edit">Le saviez-vous ? Vous pouvez modifier une salle en cliquant sur le sol de la salle puis sur le bouton Modifier. Cela fermera la salle le temps de la modification.</string>
  <string name="Advisor/Tips_Room_MoveRotate">Le saviez-vous ? Lorsque vous construisez une salle, vous pouvez la déplacer en cliquant sur son sol. Vous pouvez alors la déplacer, la faire pivoter et la placer comme un élément.</string>
  <string name="Advisor/Tips_StaffList">Le saviez-vous ? Vous pouvez voir une liste de tout le personnel dans l'onglet des personnages. Utilisez la liste du personnel pour vérifier leur paie et contrôler leurs tâches.</string>
  <string name="Advisor/Tips_Staff_BreakPolicy">Le saviez-vous ? Vous pouvez modifier les pauses autorisées pour chaque corps de métier depuis l'écran d'aperçu. Décider combien de membres du personnel de chaque type pourront prendre une pause en même temps et pendant combien de temps.</string>
  <string name="Advisor/Tips_Staff_Breaks">Le saviez-vous ? Le personnel fera une pause lorsque son énergie est basse, tant qu'il n'y a pas trop de membres de ce type déjà en pause.</string>
  <string name="Advisor/Tips_Staff_Customisation">Le saviez-vous ? Vous pouvez personnaliser la tenue d'un membre du personnel en le sélectionnant puis en cliquant sur le bouton \"Personnalisation du personnel\" dans le panneau d'information du personnel.</string>
  <string name="Advisor/Tips_Staff_PickUp">Le saviez-vous ? Vous pouvez soulever un membre du personnel en plaçant la souris dessus et en maintenant le bouton gauche de la souris ou en cliquant dessus et en déplaçant la souris.</string>
  <string name="Advisor/Tips_UGC_Create">Le saviez-vous ? Vous pouvez créer vos propres tableaux, tapis, murs et sols en cliquant sur le bouton Workshop dans la liste des éléments et dans le menu de personnalisation de salle.</string>
  <string name="Advisor/Tips_UpgradeMachines">Le saviez-vous ? Améliorer les machines les rend plus efficaces. Une fois une amélioration débloquée, vous pouvez choisir d'améliorer une machine associée. Vous aurez besoin d'un Agent de maintenance qualifié en mécanique pour effectuer l'amélioration.</string>
  <string name="Advisor/Tips_VisualisationModes">Le saviez-vous ? Vous pouvez utiliser l'onglet de visualisation pour voir différents facteurs dans votre hôpital : bonheur, santé, énergie, besoins, maintenance et autres.</string>
  <string name="Advisor/TrainingCourseComplete_CS">Formation terminée : &lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt;</string>
  <string name="CampusFont">Fonts &amp; Materials/Palanquin/PalanquinDark-Regular SDF</string>
  <string name="Challenges/AlienRevealedInspectorStamp">EXTRATERRESTRE</string>
  <string name="Challenges/ArrivingInDays_CS">Arrivée dans {0} jours…[i2p_Zero]Arrivée prévue aujourd'hui…[i2p_One]Arrivée prévue demain…</string>
  <string name="Challenges/BarbershopQuartet_AdvisorMessage">Les voilà !!!</string>
  <string name="Challenges/BarbershopQuartet_FailMessage">Hélas, nous n'avons pas soigné assez de membres au sein du quatuor.</string>
  <string name="Challenges/BarbershopQuartet_FailTitle">Annonce spéciale</string>
  <string name="Challenges/BarbershopQuartet_NotificationMessage">Un quatuor local, Les Quatre Carl, sollicite notre aide. Ils proposent une belle récompense. Devrions-nous accepter ?</string>
  <string name="Challenges/BarbershopQuartet_NotificationTitle">Le quatuor</string>
  <string name="Challenges/BarbershopQuartet_SuccessMessage">Beau travail, le quatuor est sur la voie de la guérison. Ils nous ont fait un don généreux.</string>
  <string name="Challenges/BarbershopQuartet_SuccessTitle">Annonce spéciale</string>
  <string name="Challenges/Budget_AdvisorMessage_CS">Mise à jour bonus : nous avons soigné &lt;style=\"AdvisorHighlight\"&gt;{[CURED]}&lt;/style&gt; sur &lt;style=\"AdvisorHighlight\"&gt;{[PROCESSED]}&lt;/style&gt; invités lors de la dernière période d'évaluation. L'hôtel couvre désormais &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; de nos frais de fonctionnement pour les 3 prochains mois.</string>
  <string name="Challenges/Budget_ObjectiveMenuCureRate_CS">Taux de guérison : {[RATE]}</string>
  <string name="Challenges/Budget_ObjectiveMenuItem_CS">Frais de fonctionnement couverts : {[PERCENT]}\\nProchaine période d'évaluation : {[MONTH]}</string>
  <string name="Challenges/CelebrityVisit_AdvisorMessage">La popstar Jasmine Odyssey arrive à l'hôpital.</string>
  <string name="Challenges/CelebrityVisit_NotificationMessage">L'agent d'une célébrité locale vient de nous contacter, elle voudrait visiter l'hôpital. Elle s'appelle Jasmine \"Jazz\" Odyssey. C'est une star de la pop, ou un truc du genre. Qui peut savoir. Apparemment, les enfants la considèrent comme une déesse de la musique. Ça pourrait nous faire de la bonne publicité. Devrions-nous autoriser sa visite ?</string>
  <string name="Challenges/CelebrityVisit_NotificationTitle">La visite d'une star</string>
  <string name="Challenges/CelebrityVisit_RewardFailMessage">Hélas, il semblerait que Jasmine Odyssey n'ait pas vraiment apprécié notre hôpital. Elle vient de sortir un nouveau single : \"Abominatrocités à l'hôpital\". Il y a un avertissement \"paroles explicites\" sur la pochette. Ce n'est pas un bon signe.</string>
  <string name="Challenges/CelebrityVisit_RewardFailTitle">Mise à jour de la réputation</string>
  <string name="Challenges/CelebrityVisit_RewardPassMessage">Apparemment, Jasmine Odyssey n'a pas vraiment apprécié notre hôpital. Elle n'a rien publié, ni sur ChatFace, ni sur Growler. Elle est en direct sur Fumble, elle est en train de regarder fixement un biscuit. Je pense qu'il va falloir plus d'efforts, la prochaine fois.</string>
  <string name="Challenges/CelebrityVisit_RewardPassTitle">Mise à jour de la réputation</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessMessage">Jasmine Odyssey vient de publier une photo de l'hôpital sur Bungle (je ne sais pas ce que c'est, mais apparemment, les jeunes adorent). C'est un selfie pris devant l'entrée principale. Elle fait la moue et tient un biscuit à la main. Je suppose que c'est bon signe. La photo a récolté 300 Câlins d'ours, même si je ne sais pas ce que c'est. Je pense qu'elle a apprécié sa visite. Beau boulot, tout le monde.</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessTitle">Mise à jour de la réputation</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbMessage">Bonne nouvelle. Jasmine Odyssey vient de sortir une nouvelle chanson : \"Biscuits jazzy à l'hôpital ultime de la licorne arc-en-ciel\". Nous pensons que c'est bon signe, même si je ne comprends rien aux paroles. Et puis, elle a proposé de faire un don à l'hôpital !</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbTitle">Mise à jour de la réputation</string>
  <string name="Challenges/CircusIncident_AdvisorMessage">Des clowns arrivent...</string>
  <string name="Challenges/CircusIncident_NotificationMessage">Le cirque de Two Point a mal refermé ses cages, tous les clowns se sont échappés. La dernière fois qu'on les a vus, ils se dirigeaient vers l'hôpital sur des vélos minuscules. Si nous nous occupons de ces clowns, il y a fort à parier que le cirque nous offrira une récompense. Faut-il les laisser entrer ?</string>
  <string name="Challenges/CircusIncident_NotificationTitle">Incident au cirque</string>
  <string name="Challenges/CircusIncident_RewardFailMessage">Hélas, nous n'avons pas soigné assez de clowns.</string>
  <string name="Challenges/CircusIncident_RewardFailTitle">Annonce spéciale</string>
  <string name="Challenges/CircusIncident_RewardPerfectMessage">Beau boulot, nous avons soigné tous les clowns. Le cirque est ravi de notre prestation.</string>
  <string name="Challenges/CircusIncident_RewardSuccessMessage">Beau boulot, nous avons soigné la plupart des clowns. Le cirque est ravi.</string>
  <string name="Challenges/CircusIncident_RewardSuccessTitle">Annonce spéciale</string>
  <string name="Challenges/DLC/VIP_Bigfoot_Name">Bartholomew F. Yéti</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_AdvisorMessage">Nous avons commencé une nouvelle période d'évaluation du budget.</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_Name">Bonus de performance</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_AdvisorMessage">Alerte désastre : des avalanches ont été signalées dans la région.</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_Name">Avalanche</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_NotificationMessage">Attention, avalanche détectée dans la zone ! Cela pourrait endommager nos machines.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_AdvisorMessage">Alerte désastre : des tempêtes de grêle ont été signalées dans la région.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_Name">Tempête de grêle</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_NotificationMessage">Attention, tempêtes de grêle détectées dans la zone ! Cela pourrait endommager nos machines.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_AdvisorMessage">Alerte surnaturelle : le fantôme de Sir Tucker a décidé de visiter/hanter l'hôpital.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_Name">Sir Tucker</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_NotificationMessage">Nous ne savons pas pourquoi, mais notre équipement de capture de fantômes ne marche pas sur lui. Nous n'avons plus qu'à espérer qu'il ne nous causera pas trop d'ennuis.</string>
  <string name="Challenges/DLC_1/GhostStorm_AdvisorMessage">Alerte surnaturelle : un groupe de fantômes hante l'hôpital.</string>
  <string name="Challenges/DLC_1/GhostStorm_Name">Invasion de fantômes</string>
  <string name="Challenges/DLC_1/GhostStorm_NotificationMessage">Des médiums ont prévu l'arrivée de nombreux fantômes dans la région. Ces âmes en peine sont dans un état allant de \"légèrement ennuyé\" à \"très perturbé\". Nous devrions nous attendre à voir davantage de fantômes dans l'hôpital.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Intro">Le propriétaire de l'Hôtel d'Underlook nous a envoyé nos prochains objectifs.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Failure_V1">Nous n'avons pas réussi à accomplir l'objectif défini par le propriétaire de l'Hôtel d'Underlook.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Success_V1">L'Hôtel d'Underlook nous a donné &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; pour avoir accompli l'objectif.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro">L'hôtel nous a envoyé un objectif. Si nous arrivons à l'atteindre, nous recevrons des fonds supplémentaires.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro_Title">Nouvelles du directeur de l'hôtel</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Name">Objectif de l'hôtel</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Failure_V1">Objectif non atteint</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Success_V1">Objectif atteint</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Title">Message de l'Hôtel d'Underlook</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Arrival_Advisor">Des individus souffrant de Fièvre bardique arrivent...</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message">Il y a une épidémie de Fièvre bardique dans la région depuis la réalisation pour Two Point TV d'une série revisitant une vieille pièce de théâtre, ce qui a mené à des niveaux dangereux de connaissances approximatives sur la vieille époque. Leurs familles en ont assez qu'ils parlent en vieux français et souhaitent qu'ils soient traités au plus vite.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V2">Il y a une épidémie de Fièvre bardique dans la région depuis que des parents un peu zélés se sont investis dans les cours de théâtre de leurs enfants pour les aider à réviser. Leurs familles souhaitent qu'ils soient traités au plus vite maintenant que les examens sont terminés.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V3">Il y a une épidémie de Fièvre bardique dans la région depuis que de petites baisses dans le niveau de vie ont provoqué une certaine nostalgie pour le bon vieux temps, ses pantalons bouffants, ses banquets et son eau incroyablement sale. Leurs familles souhaitent qu'ils soient traités au plus vite car les hôpitaux n'existaient pas encore à l'époque.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Title">Crise de Fièvre bardique urgente</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Name">Patients souffrant de Fièvre bardique</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Arrival_Advisor">Des individus souffrant d'Aboiements intensifs arrivent...</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message">Il y a une épidémie d'Aboiements intensifs dans la région depuis que des rations d'urgence transportées par des chiens de sauvetage ont été remplacées par accident par de la nourriture pour chien. Un groupe de personnes secourues cherche un traitement malgré la bonne surprise que fut la nourriture.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V2">Il y a une épidémie d'Aboiements intensifs dans la région depuis que la playlist \"Sommeil paisible\" de Bungle Music a ajouté par erreur la piste \"Qui est un bon toutou ? Ouh, c'est toi le bon toutou !\", un guide de dressage pour chien bien connu et narré par Roderick Coussin. Un groupe d'hommes-chiens endoctrinés, mais très bien entraînés, cherche un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V3">Il y a une épidémie d'Aboiements intensifs dans la région depuis que des habitants se sont mis à manger directement dans leur assiette après une pénurie de couverts. Un groupe souhaite être pris en charge, avec une serviette pour s'essuyer au passage.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Title">Crise d'Aboiements intensifs urgente</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Name">Patients souffrant d'Aboiements intensifs</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Arrival_Advisor">Des individus souffrant de Folie monstre arrivent...</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message">Il y a une épidémie de Folie monstre dans la région suite à une fête costumée où les convives se sont demandé à quoi rimait leur comportement humain et pour quelle raison ils portaient des habits normaux en société. Ces fêtards souffrant d'une grave crise d'identité cherchent désormais à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V2">Il y a une épidémie de Folie monstre dans la région suite à la projection test d'un film d'horreur provocateur lors de laquelle le public a ressenti une forte empathie pour la créature monstrueuse. Un groupe entier de cinéphiles remet en cause les conventions en attendant d'être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V3">Il y a une épidémie de Folie monstre dans la région depuis que des gargouilles se sont énervées et ont lancé une malédiction sur la communauté locale. Il est probable que la véritable cause soit ailleurs, mais les gens sont persuadés qu'il s'agit de la \"malédiction des gargouilles\". Un groupe de paranoïaques obsédés par des gargouilles cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Title">Crise de Folie monstre urgente</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Name">Patients souffrant de Folie monstre</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Arrival_Advisor">Des individus souffrant de Rôlisme arrivent...</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message">Il y a une épidémie de Rôlisme dans la région après une partie endiablée de 96 heures de \"Grottes et Gobelins\" suite à laquelle les joueurs ont refusé de retourner à une vie normale et de retirer leurs costumes. Leurs familles en ont assez de subir ça toutes les semaines et souhaitent qu'ils soient traités au plus vite.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V2">Il y a une épidémie de Rôlisme dans la région depuis que des professeurs d'histoire ont mis en place une démonstration d'équipement médiéval et ont remarqué que tout semblait plus agréable une fois à l'intérieur d'une lourde armure de métal. Leurs familles souhaitent les voir sortir de ces boîtes de conserve géantes et cherchent un hôpital pour les prendre en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V3">Il y a une épidémie de Rôlisme dans la région depuis la commercialisation de produits dérivés et costumes pour le dernier single de Jasmine Odyssey : \"Les remparts de l'amour\". Les membres du fanclub de la star se sentent plus proches que jamais d'elle, mais leurs familles souhaitent qu'ils soient traités au plus vite.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Title">Crise de Rôlisme urgente</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Name">Patients souffrant de Rôlisme</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V2">Il y a une épidémie de Métropolisme dans la région suite aux récentes coupures d'électricité, d'internet et de chauffage, ce qui a renforcé le désir des habitants d'aller vivre dans une zone possédant une meilleure infrastructure. Un groupe de personnes en manque d'internet cherchent un endroit pour être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V3">Il y a une épidémie de Métropolisme dans la région, provoquée par la modification des horaires de fermeture des boutiques locales à 15 h. La panique a rapidement pris la population qui rêve d'avoir accès 24 heures sur 24 à du chocolat. Un groupe de péquenauds privés de friandises et légèrement affamés cherche un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Arrival_Advisor">Des individus souffrant de Métropolisme arrivent...</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Message">Il y a une épidémie de Métropolisme dans la région depuis la sortie de la dernière comédie romantique de Roderick Coussin, \"Coup de foudre à Rotting Hill\", sur Two Point TV. Un groupe de spectateurs amateur de pop-corn cherche un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Title">Crise de Métropolisme urgente</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Name">Patients souffrant de Métropolisme</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Arrival_Advisor">Le représentant de la Fondation Bigfoot arrive à l'hôpital.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Intro_Title">Visite de Yéti</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Name">Bigfoot</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V1_Intro_Message">Auteur et représentant de la Fondation Bigfoot, Bartholomew F. Yéti est curieux de voir comment nous nous occupons de l'Hôtel d'Underlook. Il nous a demandé s'il pouvait nous rendre visite.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et la Fondation Bigfoot pourrait même nous faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V2_Intro_Message">Auteur et représentant de la Fondation Bigfoot, Bartholomew F. Yéti est curieux de voir comment nous nous débrouillons à Swelbard. Il nous a demandé s'il pouvait nous rendre visite.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et la Fondation Bigfoot pourrait même nous faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V3_Intro_Message">Auteur et représentant de la Fondation Bigfoot, Bartholomew F. Yéti est curieux de voir comment nous gérons notre hôpital du Château de Roquefort. Il nous a demandé s'il pouvait nous rendre visite.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et la Fondation Bigfoot pourrait même nous faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_1">Bartholomew F. Yéti nous a envoyé une note manuscrite pour nous remercier de l'avoir reçu. Il nous indique que \"ce n'est pas facile\", qu'il faut \"garder espoir\" et que nous ne devons pas nous \"décourager\". Malheureusement, ce n'est pas très encourageant. Nous allons devoir améliorer l'hôpital si nous voulons recevoir autre chose que quelques formules de politesse. Imaginez ce qu'il a vraiment dit à la Fondation Bigfoot...</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_2">Bartholomew F. Yéti nous a envoyé une note manuscrite pour nous remercier de l'avoir reçu. Il nous explique qu'il est persuadé que \"tout va bientôt s'améliorer\" et que nous n'avons pas à nous \"inquiéter\". C'est quand même un peu inquiétant, non ? Nous allons devoir améliorer l'hôpital si nous voulons recevoir des fonds ou de la publicité de la Fondation Bigfoot.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_3">Bartholomew F. Yéti nous a envoyé une note manuscrite pour nous remercier de l'avoir reçu. Il nous dit qu'il est sûr que nous allons dans la bonne direction et que la Fondation Bigfoot pourra bientôt être fière de nous. Je suppose que cela signifie que ce n'est pas encore le cas, mais au moins rien n'est négatif.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_4">Bartholomew F. Yéti nous a envoyé une note manuscrite pour nous remercier de l'avoir reçu. Il nous informe qu'il est \"ravi de voir que nous nous en sortons bien\" et nous souhaite le meilleur pour la suite. Quelle personne charmante. Nous avons reçu une récompense de la Fondation Bigfoot et ils parlent de nous dans leur dernière lettre d'information.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_5">Bartholomew F. Yéti nous a envoyé une note manuscrite pour nous remercier de l'avoir reçu. Il nous dit que nous avons \"largement dépassé ses attentes\". C'est une bonne chose qu'il soit agréablement surpris, mais s'attendait-il vraiment à moins de notre part ? Nous avons reçu une subvention de la part de la Fondation Bigfoot, ils parlent de nous sur leur site internet et monsieur Yéti serait actuellement en train d'écrire un poème en notre honneur.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Title">Visite de Yéti</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V1_Intro_Message">Auteur et représentant de la Fondation Bigfoot, Bartholomew F. Yéti a été absorbé par le travail d'un de ses amis et vient tout juste de se rendre compte qu'il n'a pas parlé depuis plusieurs jours. Il nous a demandé s'il pouvait venir voir comment nous nous en sortions, surtout pour avoir un peu de compagnie et briser son silence.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et la Fondation Bigfoot pourrait même nous faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V2_Intro_Message">Auteur et représentant de la Fondation Bigfoot, Bartholomew F. Yéti travaille sur une pièce pour le théâtre des Montagnes pointues et la compagnie Badminton et il souhaiterait tester les dialogues sur de véritables personnes. Il nous a demandé s'il pouvait nous rendre visite.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et la Fondation Bigfoot pourrait même nous faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V3_Intro_Message">Auteur et représentant de la Fondation Bigfoot, Bartholomew F. Yéti est dans la région pour parler aux élèves d'une école primaire de ses classiques de la littérature pour enfants comme \"Le Grunch\" et \"Le Bindlewaaf qui a perdu son écharpe\". Il nous a demandé s'il pouvait nous rendre visite au passage.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et la Fondation Bigfoot pourrait même nous faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V1_Intro_Message">Star du cinéma et sceptique de la théorie de la gravité, Roderick Coussin est dans la région pour souffler un peu et tenter de se retrouver après sa disparition durant un long tournage. Il aimerait voir d'autres visages après s'être perdu dans son miroir, ses agents ont donc proposé que nous lui fassions visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V2_Intro_Message">Star du cinéma et ami des hommes-taupes, Roderick Coussin est dans la région suite à un problème de taxes. Ses agents nous ont indiqué qu'il se sentait \"sale moralement\" et nous ont demandé si nous pouvions organiser une visite de l'hôpital afin qu'il puisse sentir son éthique remonter.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V3_Intro_Message">Star du cinéma et propriétaire de flamants roses, Roderick Coussin est dans la région pour filmer le remake du classique : \"Méneige à trois\". Le tournage s'est éternisé et il a désormais très froid. Ses agents ont proposé que nous lui fassions visiter l'hôpital afin qu'il puisse décongeler.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V1_Intro_Message">La popstar Jasmine Odyssey est dans la région pour le clip de sa dernière chanson, peut-être un peu trop littérale, \"À la pointe du progrès (on atteint le sommet)\", mais après trois jours sans voir personne hors du tournage, elle se sent un peu seule. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V2_Intro_Message">La popstar Jasmine Odyssey est dans la région pour faire la promotion de l'édition \"Pointue\" de son album \"J'en salive d'avance\", qui contient la piste bonus \"Boules de poils et porte-chapeaux\" avec la star yéti Wilma Poilbleu. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V3_Intro_Message">La popstar Jasmine Odyssey est dans la région après avoir organisé une petite fête dans son chalet des Montagnes Pointues destinée à \"tous ceux qui sont quelqu'un et assez jeunes\". Elle ne se sent pas très fraîche et pense qu'un hôpital serait l'endroit idéal où se reposer pour l'instant. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute qu'en dépit de ses désagréables séjours à l'Hôtel d'Underlook, la cuisine fait des œufs durs plutôt bons.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail a poursuivi en nous expliquant qu'il n'était pas tout à fait sûr de la manière de se rendre à Swelbard, mais qu'il finirait bien par trouver.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail a également ajouté qu'il a déjà voulu visiter les châteaux de Roquefort, mais qu'il avait été gentiment accompagné hors des lieux par des hommes armés de lances. Il espère bien avoir une expérience moins \"piquante\" cette fois.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V1_Intro_Message">Le maire Tabitha Windsock aimerait rendre visite aux habitants des Montagnes pointues. Ses assistants ont également mentionné que les rumeurs selon lesquelles le maire se serait soudain souvenu que \"les habitants de la montagne votent aussi\" ne sont que des tentatives de diffamation.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V2_Intro_Message">Le maire Tabitha Windsock a reçu beaucoup de mauvaise presse à Two Point, autant pour ce qu'elle a fait que ce qu'elle n'a pas fait. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital et que ce n'est en aucun cas une tentative d'échapper aux médias comme le suggère le Daily Sneer.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V3_Intro_Message">Le maire Tabitha Windsock parcourt Two Point County et a demandé à visiter notre hôpital lors de son passage dans la région. Ses assistants nous ont également fait savoir que toute rumeur sur le fait que cet arrêt ait été décidé par erreur ne sont que pures spéculations et ne contiennent aucune part de vérité.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V1_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur la présence d'une étrange neige jaune. Elle nous a demandé si elle pouvait venir parler à nos patients et à notre personnel à propos de cela. Ça pourrait être une excellente occasion de se faire un peu de pub.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V2_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur un gang d'élans qui délesterait les randonneurs de leurs provisions. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V3_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour un reportage sur le championnat de toboggan annuel de Two Point County. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V1_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. Elle prétend que son grand-père était l'un des fondateurs de l'institut et elle a hâte de voir ce que nous avons fait de l'endroit.\\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V2_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. Elle dit avoir souvent visité l'institut dans sa jeunesse et qu'il est l'une des principales raisons de son choix de travailler dans la recherche. Elle a hâte de pouvoir le visiter à nouveau.\\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V3_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. Elle dit qu'elle a encore de la famille en ville et qu'elle aimerait faire d'une pierre deux coups en ajoutant une visite professionnelle à cette visite familiale.\\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V1_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. Des articles récents du Daily Sneer parlent de M. McNally et de son désir d'acheter l'Hôtel d'Underlook pour le transformer en centre de détention pour élans, des créatures qu'il détesterait selon la rumeur. J'imagine qu'il aimerait nous voir fermer boutique afin que le propriétaire soit obligé de vendre.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V2_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. Beaucoup pensent que M. McNally attend l'effondrement total de l'économie de la région pour arriver avec ses usines Jumbo et établir un monopole total sur l'ensemble des besoins des habitants.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V3_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. M. McNally est allé à l'école avec le propriétaire de l'hôtel et, en raison d'une vieille querelle à propos d'une part de tarte au calmar, a juré de le mener à sa perte.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/DLC_2/Atoll_Patients_Solo_Name">Patient VIP</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot10">Objectif de terrain 10</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot11">Objectif de terrain 11</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot12">Objectif de terrain 12</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot13">Objectif de terrain 13</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot14">Objectif de terrain 14</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot15">Objectif de terrain 15</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot16">Objectif de terrain 16</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot17">Objectif de terrain 17</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot18">Objectif de terrain 18</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot19">Objectif de terrain 19</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot2">Objectif de terrain 2</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot20">Objectif de terrain 20</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot21">Objectif de terrain 21</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot22">Objectif de terrain 22</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot23">Objectif de terrain 23</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot24">Objectif de terrain 24</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot25">Objectif de terrain 25</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot26">Objectif de terrain 26</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot27">Objectif de terrain 27</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot28">Objectif de terrain 28</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot29">Objectif de terrain 29</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot3">Objectif de terrain 3</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot30">Objectif de terrain 30</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot31">Objectif de terrain 31</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot32">Objectif de terrain 32</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot33">Objectif de terrain 33</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot4">Objectif de terrain 4</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot5">Objectif de terrain 5</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot6">Objectif de terrain 6</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot7">Objectif de terrain 7</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot8">Objectif de terrain 8</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot9">Objectif de terrain 9</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Description">La qualité des autorités médicales de l'île est meilleure que sur le continent. Assurez-vous que tout soit propre.</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Name">Licence médicale</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Arrival_Advisor">Des individus souffrant de Tordballe arrivent...</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message">La prochaine saison de Chats de Bureau ayant été repoussée, une épidémie de Tordballe a éclaté due à une hausse fulgurante de sombre désespoir.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V2">Une épidémie de Tordballe a éclaté dans la région, suite à des conditions climatiques médiocres qui ont entraîné une détérioration du niveau de santé de la population locale.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V3">Une épidémie de Tordballe a éclaté dans la région après qu'une table de billard dans un café a continué à avaler les pièces sans rendre les boules, alors que le propriétaire avait certifié que le problème était réglé.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Title">Crise de Tordballe urgente</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Name">Patients atteints de Tordballe</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Arrival_Advisor">Des individus souffrant de Regard-livide arrivent...</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message">Il y a eu une épidémie de Regard-livide dans la région après une période de chaleur inhabituelle pour la saison, estompant les traits des personnes sous le soleil.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V2">Il y a eu une épidémie de Regard-livide dans la région après la distribution d'une fournée de Cheesy Gubbins qui n'a pas été traitée correctement. Les Gubbins sans saveur ont sapé la personnalité des victimes.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V3">Il y a eu une épidémie de Regard-livide dans la région après un discours du maire Tabitha Windsock de 55 minutes qui n'avait ni queue ni tête. Ce discours totalement décousu a causé des dommages chez les résidents férus de politique.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Title">Crise de Regard-livide urgente</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Name">Patients atteints de Regard-livide</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Arrival_Advisor">Des individus souffrant de Mougeotte arrivent...</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message">Une épidémie de Mougeotte a éclaté après qu'une période d'accalmie dans la région a été suivie d'un élan d'ambition malavisée causant de l'agitation.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V2">Une épidémie de Mougeotte a éclaté dans la région après que Roderick Coussin a prononcé un discours chargé d'émotions, encourageant les habitants à prendre pleinement conscience de leurs facultés.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V3">Une épidémie de Mougeotte a éclaté après une panne de télévision sur l'île. Au bout de quelques jours, plusieurs membres de la communauté se prenaient alors pour leurs héros du petit écran.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Title">Crise de Mougeotte urgente</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Name">Patients atteints de Mougeotte</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V1_Intro_Message">Roderick Coussin, vedette de film qui aime manger seule, vit dans son manoir secret sur l'île et commence à se sentir un peu isolé. Il aimerait aller voir d'autres personnes pour passer du temps avec eux.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V2_Intro_Message">Roderick Coussin, vedette de film qui aime prendre l'avion, visite la région en quête d'un lieu pour filmer un projet sans nom et encore en cours d'écriture. Il tente d'établir un semblant d'itinéraire, histoire de justifier les raisons de son voyage.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V3_Intro_Message">Roderick Coussin, vedette de film et designer dénué de talent, tente de trouver une scène pour sa propre salle en bord de mer, mais il n'a plus l'habitude de voir du pays. Son agent nous a demandé s'il pouvait venir à l'hôpital pour prendre ses repères.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V1_Intro_Message">Roderick Coussin, star du cinéma et espion à temps partiel, est dans la région pour chercher ce qu'il a laissé ici lors de sa dernière visite. Il veut faire un tour à l'hôpital au cas où ce qu'il a laissé aurait réussi à y pénétrer.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V2_Intro_Message">Roderick Coussin, star du cinéma qui veille aussi à la sécurité de Two Point County à ses heures perdues, est dans la région pour présenter des idées de sitcom à ses partenaires extraterrestres. Ses agents aimeraient organiser une visite à l'hôpital, au cas où il aurait besoin d'un alibi pour se défiler.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V3_Intro_Message">Roderick Coussin, star du cinéma et ami de la galaxie, est dans la région pour prendre des nouvelles de ses compagnons les chercheurs secrets. Il veut juste \"faire un saut\" pour voir où nous en sommes.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V1_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région pour présenter un chèque promotionnel au Refuge de Pebberley Frog. Ses agents insistent pour que cet événement soit le plus charitable possible et se demandent si nous pouvons l'accueillir à l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V2_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région pour enregistrer une version remixée de son single \"La femme qui murmurait à l'oreille des poissons\" en incluant le son de l'espèce rare de poissons chuchoteurs qu'abrite l'île. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital pour retrouver une \"vie normale\", car elle ne tient pas à tomber dans l'absurde.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V3_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région pour un concert de pop exclusif. Elle cherche une autre activité à faire avant de jouer devant ses 34 fans dévoués et ses agents nous ont demandé si elle pouvait venir visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V1_Intro_Message">La popstar Jasmine Odyssey est dans la région pour enregistrer le clip de son prochain single \"Tube perdu\". Ses agents aimeraient organiser une visite, car elle souhaiterait rester un peu à l'ombre.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V2_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région après sa tournée privée sur le site de l'accident de Goldpan. Après avoir entendu tant d'inepties, elle aimerait se rendre dans un endroit plus raisonnable. Ses agents lui ont conseillé l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V3_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région et cherche un endroit où elle pourrait contruire quelque chose comme le \"Monde de Jasmine\". Elle aimerait visiter l'hôpital pour constater qu'il est possible de construire quelque chose dans la région. Ses agents aimeraient donc organiser une visite.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Il avoue vouloir venir visiter la région au moins une fois dans sa vie quand il prendra des vacances, mais il trouve qu'aller travailler là-bas revient finalement au même.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Il a ajouté que si tout cela est une plaisanterie et qu'il n'y a pas d'hôpital en pleine jungle, il pourrait trouver ça drôle, tant que personne ne plaisante à ses dépens.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Puis, il nous a demandé où se trouvait l'hôpital, avant d'affirmer que nous serions très précis à ce sujet de toute façon. Oh, Henry.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. M. Autravail \\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Cette fois-ci, monsieur Autravail a bien pris note du protocole de sécurité et nous n'aurons plus besoin de lui donner des avertissements.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. M. Autravail ajoute que ça ne le dérange pas de subir un autre lavage de cerveau, car il a gardé un souvenir \"agréable et revigorant\" de la dernière fois.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V1_Intro_Message">Le maire Tabitha Windsock va venir visiter la base. Pas d'inquiétudes à avoir, elle n'est au courant de rien et elle ne fera que flâner ici et là en hochant la tête.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V2_Intro_Message">Le maire Tabitha Windsock va venir visiter la base. Heureusement, elle pense déjà savoir tout sur tout donc elle n'a posé aucune question à ce sujet.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V3_Intro_Message">Le maire Tabitha Windsock va venir visiter la base. Dans l'intérêt de Two Point County, il a été décidé qu'elle devrait aller dans un lieu \"loin des caméras\" pour quelque temps.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V1_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, visite la région suite à un \"majordome anonyme\" qui s'est plaint au sujet de son patron et par conséquent, elle tient aussi à venir voir l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V2_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur une \"autre histoire sur le Refuge de Pebberley Frog\". Elle a demandé si elle pouvait venir se réfugier un peu à l'hôpital, en attendant.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V3_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour une interview avec Wiggy Derrièrdargent, au sujet de \"ses intentions sur les raisons de ce voyage\". Elle a demandé si elle pouvait venir voir s'il se trouvait à l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Arrival_Advisor">Wiggy Derrièrdargent arrive à l'hôpital.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Intro_Title">Visite de Wiggy</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Name">Wiggy Derrièrdargent</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V1_Intro_Message">Explorateur autoproclamé et fondateur de l'hôpital, Wiggy Derrièrdargent a peur d'avoir attrapé une maladie alors qu'il se détendait dans sa résidence sur la plage et il tient à examiner l'équipement médical afin de se sentir mieux.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et nous recevrons peut-être des fonds supplémentaires. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V2_Intro_Message">Explorateur autoproclamé et fondateur de l'hôpital, Wiggy Derrièrdargent veut connaître les progrès de la recherche dans la jungle et il a pris son courage à deux mains pour venir faire un tour en personne.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et nous recevrons peut-être des fonds supplémentaires. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V3_Intro_Message">Explorateur autoproclamé et fondateur de l'hôpital, Wiggy Derrièrdargent a été pris d'une crise de frayeur en pensant à l'océan et il aimerait donc passer plus de temps bien au-dessus du niveau de la mer. \\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et nous recevrons peut-être des fonds supplémentaires. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_1">Wiggy Derrièrdargent s'inquiète de la qualité sanitaire que nous offrons et il s'est enfermé dans sa salle de bain. Il a même raté quelques appels de la presse depuis et, apparemment, on nous tient responsable de son comportement.\\nNous allons devoir améliorer l'hôpital si nous voulons qu'il sorte de cette pièce et qu'il nous donne des fonds.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_2">Wiggy Derrièrdargent a été vu pour la dernière fois en train de pleurnicher sur son hamac, en grignotant une truffe comme si c'était une pomme.\\nNous allons devoir améliorer l'hôpital si nous voulons qu'il reprenne du poil de la bête pour recevoir des fonds.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_3">Après sa visite, Wiggy Derrièrdargent a apparemment commencé à trouver des idées pour son prochain projet financier.\\nIl n'avait pas l'air mécontent de l'hôpital, mais nous allons devoir l'améliorer si nous voulons garder toute son attention pour recevoir des fonds supplémentaires.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_4">Des personnes ont vu Wiggy Derrièrdargent faire de la corde à sauter après son passage à l'hôpital. Il est tombé et s'est blessé au genou, mais il n'a pas perdu sa bonne humeur.\\nIl a investi plus d'argent pour l'hôpital.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_5">Wiggy Derrièrdargent n'a pas cessé de parler de \"son hôpital\" depuis sa dernière visite.\\nNotre succès est parvenu aux oreilles de ses amis nantis, ce qui a augmenté notre réputation. Il nous a donc envoyé des fonds en conséquence.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V1_Intro_Message">Explorateur autoproclamé et fondateur de l'hôpital, Wiggy Derrièrdargent s'ennuie et il veut tuer le temps dans un environnement stérile. Son majordome nous a donc demandé de le \"divertir\" lors de sa visite.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et nous recevrons peut-être des fonds supplémentaires. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V2_Intro_Message">Gilles le majordome nous a demandé d'inviter Wiggy Derrièrdargent à l'hôpital pour une \"visite importante\", afin qu'il puisse profiter un peu de son absence. Je ne sais pas trop où il veut en venir, mais ça pourrait être une bonne idée.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et nous recevrons peut-être des fonds supplémentaires. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V3_Intro_Message">Explorateur autoproclamé et fondateur de l'hôpital, Wiggy Derrièrdargent aimerait voir notre équipement avant de décider quel traitement superflu il devrait suivre.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et nous recevrons peut-être des fonds supplémentaires. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V1_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. Elle a pris des échantillons du marais local et elle aimerait voir ce que nous fabriquons.\\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V2_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. Elle analysait des données dernièrement et elle aimerait bien se changer les idées.\\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V3_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. Elle en a un peu marre de parler à des grenouilles et elle aimerait plutôt s'adresser à de vraies personnes, pour changer.\\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V1_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. D'après nos sources, il s'est bien rempli la panse avec un \"déjeuner gargantuesque\" et à présent, il aimerait ruer un peu dans les brancards.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V2_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. Il a l'intention d'organiser un bref rendez-vous professionnel, afin de pouvoir réclamer un remboursement de ses frais de voyage.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V3_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. Il est censé venir ici dès son arrivée, après être entré dans une colère noire en se souvenant de notre taux d'expansion.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_AdvisorMessage">Alerte anomalie : le retour dans l'atmosphère d'un satellite a été signalé.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_Name">Retour de satellite</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_NotificationMessage">Attention, retour de satellite détecté dans la zone ! Cela pourrait endommager nos machines.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_AdvisorMessage">Alerte anomalie : une pluie de météorites a été signalée dans la région.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_Name">Pluie de météorites</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_NotificationMessage">Attention, pluie de météorites détectée dans la zone ! Cela pourrait endommager nos machines.</string>
  <string name="Challenges/DLC_3/Patients_Astro_Arrival_Advisor">Des individus souffrant d'Absence d'humanité arrivent...</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message">Une épidémie d'Absence d'humanité a éclaté dans la région lorsqu'un réseau provenant d'un autre système solaire a intercepté le film de Roderick Coussin, \"Ceux qui travaillent à l'unisson\". Le public n'était pas intéressé par Roderick, mais il a adoré Two Point County.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V2">Une épidémie d'Absence d'humanité a éclaté lorsque Two Point County est apparu à la 4e place du classement des \"Meilleurs lieux où vivre actuellement dans la galaxie\" dans le célèbre magazine de l'espace Croissant de Pleine Lune.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V3">Une épidémie d'Absence d'humanité a éclaté dans la région après que l'une des plus grandes entreprises de transport intergalactique a imprimé une erreur tarifaire vers Two Point County et a été obligé d'honorer ce tarif scandaleux.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Title">Crise d'Absence d'humanité urgente</string>
  <string name="Challenges/DLC_3/Patients_Astro_Name">Patients atteints d'Absence d'humanité</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Arrival_Advisor">Des individus souffrant de Cartonite arrivent...</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message">Une épidémie de Cartonite a éclaté dans la région après l'arrivée d'un transporteur spatial bondé de touristes mécontents et entassés de manière optimale.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V2">Une épidémie de Cartonite a éclaté dans la région après des soldes terriblement abordables de mobilier à assembler qui ont mené de nombreux fans d'armoires à leur perte.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V3">Une épidémie de Cartonite a éclaté dans la région après que les services de transport en commun de Crumley ont réduit de moitié les bus qui circulaient dans le but de \"diminuer les dépenses\". De nombreux détenteurs de passe compressés ont besoin d'être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Title">Crise de Cartonite urgente</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Name">Patients atteints de Cartonite</string>
  <string name="Challenges/DLC_3/Patients_Frog_Arrival_Advisor">Des individus souffrant de Crapote arrivent...</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message">Une épidémie de Crapote a éclaté après que de nombreuses 'grenouilles' ont été déçues du dernier millésime de mouches. Elles sont donc allées voir ailleurs.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V2">Une épidémie de Crapote a éclaté après que de nombreux résidents du Refuge de Pebberley Frog ont pu s'échapper à cause d'une barrière mal réparée.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V3">Une épidémie de Crapote a éclaté à la suite d'un acte de bravoure d'une grenouille qui a su détourner l'attention des bénévoles pour que ses pairs puissent s'enfuir. La grenouille a été canonisée et les patients cherchent à être pris en charge. \\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Title">Crise de Crapote urgente</string>
  <string name="Challenges/DLC_3/Patients_Frog_Name">Patients atteints de Crapote</string>
  <string name="Challenges/DLC_3/Racoons_AdvisorMessage">Alerte nuisibles : des ratons laveurs ont été signalés dans la région.</string>
  <string name="Challenges/DLC_3/Racoons_Name">Ratons laveurs</string>
  <string name="Challenges/DLC_3/Racoons_NotificationMessage">Attention, ratons laveurs détectés dans la zone ! Nos poubelles sont menacées.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Arrival_Advisor">Une journaliste infiltrée arrive à l'hôpital.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Intro_Title">Visite secrète</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Name">Charlatene Fishwrapper</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V1_Intro_Message">La journaliste du Two Point Squabbler, Charlatene Fishwrapper, visite Goldpan pour surveiller notre fonctionnement.\\nSi nous arrivons à l'impressionner et qu'elle pense que tout fonctionne bien, le Two Point Squabbler pourrait même nous offrir une prime.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V2_Intro_Message">La journaliste du Two Point Squabbler, Charlatene Fishwrapper, prévoit de s'introduire incognito dans la base pour glaner des informations.\\nSi nous arrivons à l'impressionner et qu'elle pense que tout fonctionne bien, le Two Point Squabbler pourrait même nous offrir une prime.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V3_Intro_Message">La journaliste du Two Point Squabbler, Charlatene Fishwrapper, veut tenter de visiter l'hôpital au nom de la \"liberté de la presse\".\\nSi nous arrivons à l'impressionner et qu'elle pense que tout fonctionne bien, le Two Point Squabbler pourrait même nous offrir une prime.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_1">Charlatene Fishwrapper nous a envoyé une note anonyme, composée de lettres de magazines et de journaux. Il est écrit à l'intérieur : \"La vérité risque de faire boum si ça se passe toujours aussi mal.\" Ce n'est pas très encourageant. Nous allons devoir améliorer l'hôpital si nous voulons ne pas faire de vagues et recevoir une prime du Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_2">Charlatene Fishwrapper nous a envoyé une note anonyme, composée de lettres de magazines et de journaux. Il est écrit à l'intérieur : \"Je vous conseille de faire plus mieux.\" Nous devrions suivre son conseil pour faire progresser l'opération et recevoir une prime du Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_3">Charlatene Fishwrapper nous a envoyé une note anonyme, composée de lettres de magazines et de journaux. Il est écrit à l'intérieur : \"Rien de nouveau. Terminé.\" Nous allons devoir améliorer l'hôpital pour faire progresser son enquête et peut-être recevoir une prime du Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_4">Charlatene Fishwrapper nous a envoyé une note anonyme, composée de lettres de magazines et de journaux. Il est écrit à l'intérieur : \"Plein de choses à dire. Des mots notamment.\" Elle est ravie de notre progression. Le Two Point Squabbler nous a envoyé une prime.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_5">Charlatene Fishwrapper nous a envoyé une note anonyme, composée de lettres de magazines et de journaux. Il est écrit à l'intérieur : \"Joli. Continuez comme ça. 'Dois aller taper des mots.\" Avec un peu de chance, elle enverra des messages plus longs et cohérents, mais au moins, elle a l'air satisfaite. Le Two Point Squabbler nous a envoyé une prime considérable.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Title">Visite secrète</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V1_Intro_Message">La journaliste du Two Point Squabbler, Charlatene Fishwrapper, a trouvé un alibi crédible pour venir nous voir ici.\\nSi nous arrivons à l'impressionner et qu'elle pense que tout fonctionne bien, le Two Point Squabbler pourrait même nous offrir une prime.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V2_Intro_Message">La journaliste du Two Point Squabbler, Charlatene Fishwrapper, doit faire profil bas auprès de son éditeur et elle a décidé de venir à l'hôpital.\\nSi nous arrivons à l'impressionner et qu'elle pense que tout fonctionne bien, le Two Point Squabbler pourrait même nous offrir une prime.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V3_Intro_Message">La journaliste du Two Point Squabbler, Charlatene Fishwrapper, a fait récemment l'achat d'un nouvel attirail d'espionnage et elle voudrait le tester.\\nSi nous arrivons à l'impressionner et qu'elle pense que tout fonctionne bien, le Two Point Squabbler pourrait même nous offrir une prime.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Description">Plantez des graines et regardez-les devenir un hôpital.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Name">Les bases du jardinage</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Description">Ouvrez les portes du premier hôpital écologique de Two Point County.</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Name">Énergie verte</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Description">Commencez à soigner les patients de la communauté naturaliste Holistix.</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Name">Un hôpital durable</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_ArrivalAdvisor">Des individus souffrant de Vers de bois arrivent...</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage">Une épidémie de Vers de bois a eu lieu dans la région, une nouvelle génération de larves ayant terminé sa métamorphose pour devenir des vers de bois à part entière. C'est un peu dégoûtant, mais la nature a aussi quelque chose de... beau ? \\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V2">Une épidémie de Vers de bois a eu lieu dans la région suite à la vente d'un lot de meubles en bois suspicieux par des fournisseurs peu scrupuleux. Vous savez qui nous visons.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V3">Une épidémie de Vers de bois a eu lieu dans la région lorsque des jouets ont pris vie à cause de fées un peu trop zélées. Typique.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroTitle">Crise de Vers de bois urgente</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_Name">Patients atteints de Vers de bois</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_ArrivalAdvisor">Des individus souffrant d'Épouvanpaille arrivent...</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage">Une épidémie d'Épouvanpaille a eu lieu dans la région lorsque la sortie d'un labyrinthe de paille s'est effondrée, piégeant de nombreux visiteurs. Ces patients souffrent et se remettent en question, allant jusqu'à se demander s'ils sont capables de résoudre un labyrinthe.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V2">Une épidémie d'Épouvanpaille a eu lieu dans la région lorsque les habitants ont été bombardés par une vague de pollen difficile à supporter émotionnellement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V3">Une épidémie d'Épouvanpaille a eu lieu dans la région suite à une visite en tracteur qui a mal tourné, finissant dans un champ de blé.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroTitle">Crise d'Épouvanpaille urgente</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_Name">Patients atteints d'Épouvanpaille</string>
  <string name="Challenges/DLC_4/Patients_Tech_ArrivalAdvisor">Des individus souffrant de Mise à nuit arrivent...</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage">Une épidémie de Mise à nuit a eu lieu dans la région après une mise à jour défectueuse d'un logiciel Bungle qui a remplacé toutes les données des utilisateurs par une liste d'instruments à vent classés par prix au gramme.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V2">Une épidémie de Mise à nuit a eu lieu dans la région quand le réseau électrique est devenu infesté de virus. \\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V3">Une épidémie de Mise à nuit a eu lieu dans la région lorsqu'un habitant a connecté son nouveau mixeur à internet malgré des instructions formelles de ne pas le faire. Franchement, Trudy...\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroTitle">Crise de Mise à nuit urgente</string>
  <string name="Challenges/DLC_4/Patients_Tech_Name">Patients atteints de Mise à nuit</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message">Star du cinéma et aide de ferme amateur, Roderick Coussin est dans la région pour filmer \"Il vous reste lisier pour pleurer\". Il a tout juste terminé de nettoyer sa tenue et souhaite aller quelque part de \"moins boueux que ce champ\". Ses agents ont proposé que nous lui fassions visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V2_Intro_Message">Star du cinéma et avaleur de liquides, Roderick Coussin est dans la région pour visiter sa pêcheraie. Le jus de pêche n'a plus l'odeur étrange qu'il avait l'année passée et il souhaite s'en vanter. Ses agents ont proposé que nous lui fassions visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V3_Intro_Message">Star du cinéma et machine à compost sur pattes, Roderick Coussin est dans la région pour tenter d'être associé au projet écologique du maire Windsock. Ses agents nous ont demandé s'il pouvait venir à l'hôpital pour parler aux patients.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V1_Intro_Message">La popstar Jasmine Odyssey est dans la région pour décider de l'emplacement de la scène pour son prochain concert. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V2_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région pour tester des yaourts avec des amis. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V3_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région pour participer au premier voyage d'un nouveau train monorail. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_4/VIP_Eco_Arrival_Advisor">Quelqu'un du Département des Choses Écologiques arrive à l'hôpital.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Intro_Title">Niveau écologique</string>
  <string name="Challenges/DLC_4/VIP_Eco_Name">Niveau écologique</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_1">Le Département des Choses Écologiques nous fait savoir que le Niveau écologique de notre hôpital est \"Désastreux\".\\n\\nIls aimeraient que nous changions nos pratiques, ou que nous les arrêtions, quelles qu'elles soient et dès que possible. Le Département nous y \"encourage\" par le biais d'une amende. Ils n'ont pas tort...</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_2">Le Département des Choses Écologiques nous fait savoir que le Niveau écologique de notre hôpital est \"Inquiétant\".\\n\\nNotre niveau écologique entache la réputation du Département, qui compte bien riposter en nous traînant dans la boue publiquement et en nous imposant une amende. Ils nous informent qu'ils ne comptent pas s'en excuser car c'est de notre faute. Ils ont raison...</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_3">Le Département des Choses Écologiques nous fait savoir que le Niveau écologique de notre hôpital est \"Correct\".\\n\\nIls nous suggèrent de faire plus attention et nous accordent une subvention monétaire afin que nous nous améliorions, tout en nous faisant bien comprendre qu'ils n'étaient pas obligés de le faire.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_4">Le Département des Choses Écologiques nous fait savoir que le Niveau écologique de notre hôpital est \"Très Bon\".\\n\\nIls nous expliquent que nous sommes au dessus de la moyenne, bien que celle-ci soit assez basse. Nous pouvons encore nous améliorer, mais nous allons dans la bonne direction.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_5">Le Département des Choses Écologiques nous fait savoir que le Niveau écologique de notre hôpital est \"Écocellent\".\\n\\nL'hôpital pourrait continuer de tourner éternellement sans jamais provoquer la fin du monde, et c'est exactement ce que le Département des Choses écologiques souhaite.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Title">Niveau écologique</string>
  <string name="Challenges/DLC_4/VIP_Eco_V1_Intro_Message">Quelqu'un du Département des Choses Écologiques arrivera bientôt à l'hôpital pour juger de notre Niveau écologique.\\n\\nCette personne semblait pressée de sortir du Département qui, d'après elle, est une petite portion du bureau du maire qui a été isolée par quelques tas de cartons.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V2_Intro_Message">Quelqu'un du Département des Choses Écologiques arrivera bientôt à l'hôpital pour juger de notre Niveau écologique.\\n\\nCette personne semblait très stressée... J'espère qu'elle appréciera notre hôpital, autant pour elle que pour nous.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V3_Intro_Message">Quelqu'un du Département des Choses Écologiques arrivera bientôt à l'hôpital pour juger de notre Niveau écologique.\\n\\nIl semblerait qu'un grand débat se prépare et un bon Niveau écologique aiderait grandement le maire. Je ne suis pas certain que ça ait grand-chose à voir avec nous, mais cette personne en semblait pourtant convaincue.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. M. Autravail ajoute qu'il mettrait ses chaussures de randonnée s'il ne les avait pas prêtées à son frère.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. M. Autravail ajoute que ses parents ont envoyé son chien vivre dans une ferme de la région quand il était encore jeune. Il compte donc en profiter pour lui rendre visite malgré toutes ces décennies.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. M. Autravail \\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V1_Intro_Message">Augustus Lavender, PDG de Holistix, nous informe qu'il passera bientôt à notre hôpital.\\n\\nIl veut voir où nous en sommes et discuter un peu entre brouteurs d'herbe.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V2_Intro_Message">Augustus Lavender, PDG de Holistix, nous informe qu'il passera bientôt à notre hôpital.\\n\\nIl cherche à se faire petit suite à l'énervement de certains employés qui, mécontents de recevoir un bonus sous forme \"homéopathique\", se sont installés devant son domicile avec des fourches et un mannequin le représentant en train de brûler.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V3_Intro_Message">Augustus Lavender, PDG de Holistix, nous informe qu'il passera bientôt à notre hôpital.\\n\\nIl est de passage dans la région pour voir où en est la récolte des champignons pour la nouvelle \"Crème fongique pour pieds\" de sa compagnie.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Intro">Les producteurs ont eu une idée...</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Failure_V1">Nous n'avons pas satisfait la requête des producteurs.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Success_V1">Les producteurs nous ont envoyé &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; pour avoir satisfait leur requête.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro">Les producteurs ont eu une idée. Nous recevrons des fonds supplémentaires si nous la réalisons.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro_Title">Idée des producteurs</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Name">Idée des producteurs</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Failure_V1">Échec de la requête des producteurs</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Success_V1">Réussite de la requête des producteurs</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Title">Idée des producteurs</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Description">Lancez votre chef-d'œuvre médical. Toute histoire a un début.</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Name">Épisode pilote</string>
  <string name="Challenges/DLC_5/Patients_Mud_Arrival_Advisor">Des individus souffrant de Bourbier arrivent...</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to the meaning of the expression \"to soil oneself.\" It can be rewritten to work with the illness name pun in your language.</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message">Une épidémie de Bourbier a démarré au festival quand une toilette portative a été renversée dans la boue, aspergeant ceux qui faisaient la queue à côté. Nous espérons qu'il s'agissait uniquement de boue.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V2">Une épidémie de Bourbier a commencé au festival quand des personnes ont commencé à sentir leurs jambes fatiguer. Ils ont failli être enterrés sous la boue quand ils ont voulu s'asseoir.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V3">Une épidémie de Bourbier s'est déclarée dans la région quand un petit rigolo a cru bon de lancer un combat dans la boue.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Title">Crise de Bourbier</string>
  <string name="Challenges/DLC_5/Patients_Mud_Name">Patients atteints de Bourbier</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Arrival_Advisor">Des individus souffrant de Cascadisme arrivent...</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message">Une épidémie de Cascadisme a commencé quand des acteurs ont décidé de réaliser leurs propres cascades, laissant leurs doublures désœuvrées.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V2">Une épidémie de Cascadisme a débuté dans la zone après une vente éclair chez \"Les scooters, capes et combis Jimbo\" qui a mal tourné, impactant négativement la santé de la communauté locale.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V3">Une épidémie de Cascadisme s'est déclenchée dans la région après la diffusion de \"Vif et énervé\", un classique du cinéma d'action avec Roderick Coussin.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Title">Crise de Cascadisme</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Name">Patients atteints de Cascadisme</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Arrival_Advisor">Des individus souffrant de Plastique militaire arrivent...</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message">Une épidémie de Plastique militaire s'est déclenchée dans les environs lorsqu'un maquilleur fou a utilisé des produits industriels pour transformer un groupe de figurants en jouets animés.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to plastic soldiers being a nostalgic toy.</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2">Une épidémie de Plastique militaire a démarré après la sortie d'un grand nombre de films familiaux sur Bungle Pictures, faisant ressortir l'enfant qui sommeille en chacun de nous et fragilisant ainsi le système immunitaire de la population locale.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V3">Une épidémie de Plastique militaire a commencé dans la région lorsqu'une fabrique de jouets a incinéré des stocks défectueux. La fumée générée a alors provoqué des pluies nostalgiques acides.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Title">Crise de Plastique militaire</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Name">Patients atteints de Plastique militaire</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message">Star du cinéma et médecin préféré de la télé, Roderick Coussin est dans la région pour filmer un épisode de \"Retour vers l'hôpital\". Ses agents nous ont demandé s'il pouvait se dégourdir les jambes sur le terrain.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message">Star du cinéma et compteur de calories à ses heures perdues, Roderick Coussin est dans la région à la recherche de la section VIP. Ses agents nous ont demandé de le distraire en lui faisant visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.\\n\\nThe Mudbury Hawk Sanctuary is reminiscent of the Pebberley Frog Sanctuary, so a similar naming scheme would be appropriate.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message">Star du cinéma et observateur d'oiseaux amateur, Roderick Coussin est dans la région après son don d'un pinson de bronze au Sanctuaire pour faucons de Mudbury. Ses agents nous ont demandé de le faire entrer au festival gratuitement, malgré sa fortune massive et toujours croissante.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This string needs to be gender-neutral, as we don't know the gender of the guest and they'll be visible when they come to the hospital.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message">Zara a invité une connaissance célèbre à visiter l'hôpital. Nous ne savons pas encore de qui il s'agit, mais cette célébrité est en chemin.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et nous pourrions même recevoir un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V1_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région pour acheter plusieurs bâtiments du Quartier artistique. Ses agents nous ont demandé si nous pouvions la laisser découvrir Plywood au passage.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V2_Intro_Message">La popstar Jasmine Odyssey est dans la région pour enregistrer le clip musical de son dernier single \"Lumières, caméras, fractions\". Ses agents nous ont demandé si elle pouvait passer aux toilettes chez nous pendant sa pause.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V3_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région pour rendre visite à une amie non précisée dans un lieu non précisé. Ses agents ont demandé si elle pouvait passer pour une visite et nous rappellent de ne pas lui parler, sauf pour lui répondre.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. M. Autravail ajoute qu'il a déjà regardé la télévision une fois et qu'il n'en a pas bien compris l'intérêt, mais il est prêt à retenter l'expérience.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. M. Autravail note qu'il joue du trombone et qu'il peut se produire au festival, pour peu que celui-ci passe l'inspection, bien entendu.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. M. Autravail ajoute qu'il ne pourra pas inspecter les yachts du manoir en raison d'un mal de mer chronique et d'une méfiance importante envers tout ce qui flotte.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Arrival_Advisor">Un invité VIP est arrivé à l'académie.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Intro_Title">Invité de Zara</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_1">Zara explique que son invité a passé un très mauvais moment lors de sa visite. Il a dit se sentir comme dans un hôpital. C'est dur, mais vrai.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_2">Zara explique que son invité a été déçu de l'hôpital. Nous aurions peut-être dû lui proposer des canapés au saumon ?</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_3">Zara explique que son invité n'a pas mentionné son passage à l'hôpital, comme si rien ne l'avait marqué... </string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_4">Zara explique que son invité a vraiment aimé visiter l'hôpital. Zara nous a envoyé une récompense pour compenser le fait qu'elle se soit approprié une grande partie de notre réussite.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_5">Zara explique que son invité a passé un moment extraordinaire durant sa visite. D'ailleurs, il a même demandé à revenir, mais Zara lui a expliqué que nous étions \"complets\". Elle a pris un malin plaisir à se trouver dans cette position et nous a envoyé une récompense.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Arrival_Advisor">L'artiste Zara Fitzenpoche arrive à l'hôpital.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V1_Intro_Message">Zara Fitzenpoche a promis à Roderick qu'elle lui rendrait visite sur scène. Elle est en route pour l'hôpital.\\nSi nous arrivons à l'inspirer, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V2_Intro_Message">Zara Fitzenpoche va passer au festival pour prendre une photo et voir comment vont les choses.\\nSi nous arrivons à l'inspirer, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V3_Intro_Message">Zara Fitzenpoche rentre chez elle pour changer de chaussettes. Elle nous informe qu'elle fera une apparition à l'hôpital durant son passage.\\nSi nous arrivons à l'inspirer, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_1">Zara Fitzenpoche nous a envoyé \"son ressenti et ses pensées\" sur sa visite récente à l'hôpital. Elle écrit : \"Chouchou, je ne suis pas certaine que la manière dont est géré l'hôpital corresponde à notre initiative du moment... Je me pose la question : est-ce vraiment ce que j'attends d'un hôpital ? Est-ce vraiment de l'art ? La réponse actuelle est un non ! Persévérez, l'échec n'est qu'une occasion d'être moins mauvais par la suite !\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_2">Zara Fitzenpoche nous a envoyé \"son ressenti et ses pensées\" sur sa visite récente à l'hôpital. Elle écrit : \"Votre hôpital me rappelle une première crêpe. Un peu brûlée, pas très égale, avec des trous. Vous devez accepter la critique pour réaliser votre promesse. Il faut manger la crêpe ratée, car demain est un nouveau jour. Changez de recette pour la pâte et préparez-vous à retourner une nouvelle crêpe. Aujourd'hui, elle ne fait pas envie. Demain, elle sera délicieuse !\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_3">Zara Fitzenpoche nous a envoyé \"son ressenti et ses pensées\" sur sa visite récente à l'hôpital. Elle écrit : \"Je ne peux pas dire que je suis déçue, mais je ne suis pas impressionnée non plus. Je vois bien votre objectif, mais vous le prenez un peu trop au sens strict, vous comprenez ? C'est... un hôpital. Osez davantage ! Vous pouvez offrir bien plus que ça.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_4">Zara Fitzenpoche nous a envoyé \"son ressenti et ses pensées\" sur sa visite récente à l'hôpital. Elle écrit : \"C'est exactement ce que j'attendais. Je peux encore sentir cette visite dans ma bouche, comme les traces d'un bon vin. Beau travail ! J'ai hâte de voir ce que vous préparez pour la suite !\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_5">Zara Fitzenpoche nous a envoyé \"son ressenti et ses pensées\" sur sa visite récente à l'hôpital. Elle écrit : \"Ton hôpital est un triomphe, chouchou ! Exquis et inattendu, délectable et subtil ! Comme souvent pour l'art, ton hôpital a changé notre comté, ainsi que ma vie, à tout jamais. Quelle expérience ! Quel hôpital ! Merci.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Title">Critique d'art</string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"to watch paint dry\" is \"used to refer to an activity that you consider extremely boring.\" </string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message">Zara Fitzenpoche s'ennuie à regarder la peinture sécher, elle a donc décidé de venir visiter notre hôpital.\\nSi nous arrivons à l'inspirer, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V2_Intro_Message">Zara Fitzenpoche est en route pour goûter du saumon, mais elle compte s'arrêter ici en chemin.\\nSi nous arrivons à l'inspirer, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V3_Intro_Message">Zara Fitzenpoche est en panne d'inspiration et souhaite visiter l'hôpital pour changer d'air.\\nSi nous arrivons à l'inspirer, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_AdvisorMessage">Alerte anomalie : on signale un orage temporel dans la région.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_Name">Orage temporel</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_NotificationMessage">Attention, un orage temporel a été détecté dans la zone ! Les portails temporels vont être temporairement surchargés.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Description">Découvrez des Portails temporels en achetant de nouveaux terrains pour agrandir votre hôpital.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Name">Trouvez des Portails temporels</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Description">Construire vos propres portails temporels vous donnera un meilleur contrôle sur les admissions de patients.</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Name">Étudiez les Portails temporels</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Arrival_Advisor">Des individus souffrant de Dysfonction des reptiles arrivent...</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message">Une épidémie de Dysfonction des reptiles s'est déclenchée dans la région quand un aristocrate a ramené chez lui des fruits d'un autre monde pour une réception mondaine. Le groupe de patients cherche un traitement afin qu'ils ne brûlent rien d'autre que leur langue.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V2">Une épidémie de Dysfonction des reptiles s'est déclenchée dans la région quand un cracheur de feu a éternué sur les membres de son public. Ils sont tous convaincus que c'est contagieux. Leurs familles souhaitent qu'ils soient traités avant que la ville ne soit ravagée par les flammes.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V3">Une épidémie de Dysfonction des reptiles est en cours dans les environs depuis qu'un groupe d'aristocrates a cru cracher de la fumée en voyant un nuage sortir de leur bouche pendant une journée particulièrement froide. Leurs familles en ont assez de les voir empiler leurs richesses pour dormir dessus et souhaitent qu'ils soient traités au plus vite.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Title">Crise de Dysfonction des reptiles urgente</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Name">Patients souffrant de Dysfonction des reptiles</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Arrival_Advisor">Des individus souffrant d'Intelligence artificielle arrivent...</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message">Une épidémie d'Intelligence artificielle sévit dans la région suite aux soldes d'un magasin de jouets qui ont provoqué une véritable ruée sur les kits de chimie facile. Une cuisine ne peut pas exploser éternellement avant que quelqu'un ne finisse à l'hôpital.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V2">Une épidémie d'Intelligence artificielle est en cours dans les environs, provoquée par le problème de richesse générationnelle qui place des imbéciles sans qualifications aux postes de pouvoir et à responsabilités. Cela rend malade de nombreuses personnes qui en ont assez et cherchent un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V3">Une épidémie d'Intelligence artificielle sévit dans les environs depuis qu'une erreur d'ordinateur quantique a fait circuler sur les réseaux sociaux un quizz à choix multiples dont toutes les réponses sont simultanément correctes. Les familles des patients en ont assez de les voir se vanter et les envoient pour être traités au plus vite.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Title">Crise d'Intelligence artificielle urgente</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Name">Patients souffrant d'Intelligence artificielle</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Arrival_Advisor">Des individus souffrant de Barbatrépas arrivent...</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message">Une épidémie de Barbatrépas sévit dans la région depuis qu'une erreur malencontreuse a placé les instructions d'un métier à tisser à l'envers. Je suis impressionné qu'ils sachent lire, ou même écrire, des instructions pour l'époque... et d'où vient le métier à tisser ?\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V2">Une épidémie de Barbatrépas sévit dans la zone après une discussion échauffée au sujet de l'entretien des défenses qui s'est terminée sur un \"je te tiens par la barbichette\". L'entente est revenue depuis, mais la barbe a continué de pousser.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V3">Une épidémie de Barbatrépas s'est déclenchée dans les environs suite au refus des demandes (parfaitement raisonnables) du Syndicat des Coiffeurs Préhistoriques, qui se sont donc mis en grève. En attendant, leurs rendez-vous ont été redirigés vers nos services pour un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Title">Crise de Barbatrépas urgente</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Name">Patients souffrant de Barbatrépas</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears in objectives UI to describe current arrival rate of patients</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title">Déchirement spatio-temporel</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V1_Intro_Message">Star du cinéma et porteur de barbe au naturel, Roderick Coussin a été choisi pour jouer dans une série d'époque. Il n'a pas précisé quelle époque en particulier, mais il aimerait visiter notre hôpital pour en apprécier \"la méthode\".\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V2_Intro_Message">Star du cinéma et sujet de nombreuses caricatures, Roderick Coussin en a assez d'être sous le feu des projecteurs et aimerait visiter notre hôpital pour être dans un environnement où personne ne le reconnait.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V3_Intro_Message">Star du cinéma et détenteur du record d'autographe le plus rapide, Roderick Coussin est le sujet d'un épisode sur la généalogie des stars pour \"Savez-vous qui je suis ?\" et pense visiter notre hôpital pour éviter d'avoir à trainer dans les bibliothèques.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V1_Intro_Message">La popstar Jasmine Odyssey fait la promotion de son hymne rhétorique \"Pourquoi ne me demandes-tu pas pourquoi ?\". Ses agents nous ont demandé de l'inviter à faire une apparition dans notre fameux hôpital à voyager dans le temps. Quant à la raison, nous avons oublié de la demander.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V2_Intro_Message">La popstar Jasmine Odyssey va bientôt réaliser une vidéo pour son prochain single \"Je t'aime comme une métaphore\" et cherche donc différents lieux dans l'espace et le temps pour passer le message désiré, quoi qu'il signifie. Ses agents nous ont demandé si nous pouvions arranger une visite.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V3_Intro_Message">La popstar Jasmine Odyssey travaille sur son autobiographie, \"Jasmine Odyssey : L'Odyssée de Jasmine par Jasmine Odyssey\". Ses agents ont demandé si elle pouvait visiter notre hôpital anachronique pour lui donner une bonne histoire à intégrer.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Future_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail remarque également que tous ces voyages dans le temps affectent son écriture.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Medieval_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute qu'il a hâte de voir la ville de Clockwise avant qu'elle ne tombe aux mains des hommes-taupes.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Prehistory_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail mentionne également qu'il est un homme de la nature accompli et qu'il a hâte de montrer ses techniques de taille du bois.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Arrival_Advisor">Capitaine Hier arrive, est arrivé et arrivera à votre hôpital.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Intro_Title">Visite d'Hier</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Name">Capitaine Hier</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V1_Intro_Message">Inventeur, entrepreneur et agent de voyage temporel, Capitaine Hier tourne une nouvelle publicité pour l'Hieriseur et aimerait visiter notre hôpital pour y filmer quelques plans.\\nS'il aime l'endroit, nous pourrions faire une apparition sur sa chaîne de téléachat et recevoir des fonds supplémentaires. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V2_Intro_Message">Inventeur, entrepreneur et agent de voyage temporel, Capitaine Hier fait une pause pendant ses tests sur l'effet papillon et souhaite visiter notre hôpital pour voir comment nous nous portons.\\nS'il aime l'endroit, nous pourrions faire une apparition sur sa chaîne de téléachat et recevoir des fonds supplémentaires. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V3_Intro_Message">Inventeur, entrepreneur et agent de voyage temporel, Capitaine Hier vient de revenir de sa prochaine visite dans notre hôpital et aimerait le visiter pour pouvoir le comparer avec sa version actuelle. C'est clair, non ?\\nS'il aime l'endroit, nous pourrions faire une apparition sur sa chaîne de téléachat et recevoir des fonds supplémentaires. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_1">Nous venons de trouver une capsule temporelle de Capitaine Hier. Elle contenait un unique morceau de papier tâché de larmes sur lequel était écrit \"POURQUOI ?\". Nous allons devoir sérieusement améliorer les choses avant que ses investisseurs ne paient.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_2">Nous venons de trouver une capsule temporelle de Capitaine Hier. Il nous informe qu'il est content de savoir que nous réussirons à terme à changer l'état lamentable de notre hôpital lors de sa dernière visite. Vous feriez bien de vous exécuter rapidement si vous voulez recevoir des fonds et préserver le futur qu'il a constaté.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_3">Nous venons de trouver une capsule temporelle de Capitaine Hier. Elle contient un enregistrement audio de sa dernière présentation auprès de ses investisseurs. Elle se termine sur des applaudissements polis. (Relativement) Beau travail.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_4">Nous venons de trouver une capsule temporelle de Capitaine Hier. Elle contient un dossier rempli d'idées d'entreprises et de recettes familiales. On y trouve des photos de l'hôpital et des diagrammes étonnants contenant des mots tels que \"DYNAMIQUE\", \"SYNERGIE\" et \"LASAGNE\". Le Capitaine doit être satisfait car nous avons reçu des fonds.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_5">Nous venons de trouver une capsule temporelle de Capitaine Hier. Elle contient un enregistrement vidéo d'une douzaine d'investisseurs dansant la conga avec lui devant un énorme tas de billets. Ils doivent être extatiques car ils ont fait don d'une fraction de ces billets à l'hôpital.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Title">Visite d'Hier</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Description">Un coiffeur pour chien sans diplôme a commencé à travailler sur des humains dans la zone. Ce n'était qu'une question de temps avant que son manque de formation à l'usage des produits chimiques ne produise une explosion ou pire. De nombreux clients souffrent désormais de Fracture capillaire, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In slang, a \"bad hair day\" is \"a day on which everything seems to go wrong, characterized as a day on which one's hair is particularly unmanageable.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name">Temps de chien</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Description">Une masse critique d'habitants réalisant des barbecues simultanés a provoqué une singularité de chance quantique, qui a à son tour causé une crise soudaine d'Avis de tempête, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Name">Saucisses molles</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Description">Une compétition de chasse au trésor pour obtenir la confiture la plus exclusive du monde s'est terminée par l'une des équipes localisant le grand-prix avant de creuser pour n'y découvrir qu'une colonie d'abeilles, leur faisant attraper l'Esprit de ruche, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"buried alive.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name">Emmiellés vivants</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Description">Une expédition souterraine a été interrompue lorsqu'un tunnel a cessé soudainement, et sans explications, d'être un tunnel. Les blessés souffrent de Jambrouillées, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Name">Flexion sous pression</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Description">Pourquoi appelle-t-on ça un \"bouchon\" alors qu'il n'y a pas de raison d'ouvrir le champagne ? Tout avance au ralenti, et encore... quand ça avance ! Oh, ne faites pas attention à moi, les bouchons me rendent ronchon. Depuis le début de l'heure de pointe, nombreux sont ceux qui souffrent de Bouchon, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Name">Transports peu communs</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Description">Une simple rivalité lors d'une compétition de cuisine locale a pris une ampleur dangereuse. Des patients qui souffrent de Marmitête, entre autres, ont besoin d'une prise en charge urgente.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Too many cooks (spoil the broth)\" means that \"something may not be successful if too many people try to do it at the same time\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name">Dilemme en cuisine</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Description">Des passagers en nombre trop important sur un paquebot ont provoqué une épidémie de Bouchon, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Name">Vitesse de croisière</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Description">Les experts sont unanimes, les chalets sont de bien meilleures habitations quand ils ne glissent pas le long d'une pente. Les patients souffrent de Jambrouillées, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lodge\" with the meaning of accommodation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name">Relogement</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Description">Une légère secousse a délogé de nombreuses colonies d'abeilles de leurs arbres respectifs. L'événement a déclenché une crise d'Esprit de ruche, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Name">Abeilles mures</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Description">Une fuite de produits chimiques dangereux nécessaires à la fabrication de papier toilette a provoqué une explosion, frappant de Momification précoce, entre autres, les employés de l'usine pris dans l'explosion.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Name">Explosion de cuvette</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Description">Un groupe de plongeurs indolents cherchait un moyen de charger leurs téléphones lorsqu'ils sont tombés sur des anguilles électriques, provoquant une vague d'Horreur électrique, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"feeling ill.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name">Alanguille</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Description">Une épidémie d'Avis de tempête, entre autres, a fait prendre l'eau à un petit navire de pêche. Allez chercher les patients avant que le navire ne coule.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Name">Où est le piège ?</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Description">Certains patients ont besoin d'être récupérés de manière semi-urgente à cet endroit.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Name">Urgence mineure</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Description">Certaines personnes ont besoin d'attention médicale à cet endroit.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Name">Petite urgence</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Description">Certains individus souffrent de quelque chose, dans ces environs à peu près.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Name">Urgence légère</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Description">Les patients à cet endroit ont demandé qu'on vienne les chercher, \"mais ne vous pressez pas\".</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Name">Mini urgence</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Description">Les quelques personnes de cet endroit avec des plaintes mineures ont juré qu'ils n'essaient pas juste de se faire transporter gratuitement.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Name">Genre d'urgence</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Description">Nous n'avons pas reçu d'appel d'urgence de cet endroit depuis un moment, mais ça ne devrait pas tarder.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Name">Urgence probable</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Description">Des individus maladroits se trouvent ici, attendant qu'on vienne les chercher.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Name">Crise de Salle commune des fractures</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buzzing\" is a pun with the noise bees make, and also meaning \"very full of people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description">Cet endroit regorge de patients attendant qu'on vienne les chercher.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Name">Crise d'Esprit de ruche</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pins and needles\" is an expression meaning \"a tingling sensation in a limb recovering from numbness,\" and also a reference to injections.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description">Les patients à cet endroit ont besoin qu'on vienne les chercher pour s'occuper des aiguilles.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Name">Urgence de clinique d'Injections</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A taste of their own medicine\" is an idiom meaning \"harsh or unpleasant treatment that is like the treatment someone has given other people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description">Les patients de cet endroit ont besoin qu'on les traite comme eux nous traitent.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Name">Urgence de Pharmacie</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Description">Certains patients de la zone ont besoin d'un transport pour venir remettre de l'ordre dans leur tête.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Name">Urgence de Psychiatrie</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"If it's no problem\" is a reference to the Snow Problem pun.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description">Si ça ne vous dérange pas trop, certains patients aimeraient qu'on vienne les chercher à cet endroit.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Name">Urgence de Petits souskis</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Description">Certaines personnes à cet endroit indiquent que leurs organes ont quelque chose qui cloche et attendent qu'une ambulance vienne les chercher.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Name">Urgence de Chirurgie</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Description">Certains patients ont reçu des Avis de tempête à cet endroit.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Name">Urgence d'Avis de tempête</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Description">Les patients de cette zone apprécieraient d'être transportés et de pouvoir s'allonger.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Name">Urgence de Salle commune</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Description">Des campeurs ont oublié de mettre leurs moustiquaires et se sont retrouvés atteints d'Esprit de ruche, entre autres. Les abeilles ont travaillé à une vitesse affolante !</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Name">Tente hâtive</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Sick\" can also mean \"awesome.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description">Un DJ de discothèque a grandement dépassé les limites de sécurité avec sa musique entraînante. Elle s'est propagée rapidement, mais a pu être arrêtée avant d'atteindre le Top 50. Il reste de nombreuses victimes qui ont gardé la chanson en tête et sont prises de Fièvre nocturne, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Name">Rythme contagieux</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Description">Une coupure de courant en fin de soirée a forcé les habitants à surcompenser, provoquant des petits foyers épidémiques de Tête d'ampoule, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Name">Extinction des feux</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Description">L'ajout de couches de réfection de la route au fil du temps a fini par réduire considérablement la hauteur de certains tunnels et provoquer l'apparition de Tête de tortue, entre autres, chez de nombreux patients claustrophobes.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"lowrider\" is also a type of customized car.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name">Au ras du sol</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Description">La propagation de rires soudains et synchronisés en grand nombre a provoqué de lourds dégâts structurels dans un théâtre local, laissant derrière de nombreuses victimes de Rire contagieux, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"earthquake.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name">Rire sismique</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Description">Un appel anonyme a informé les urgences d'un groupe de personnes détestant ÉNORMÉMENT leur travail dans un cabinet comptable. Plusieurs employés souffriraient de Tête de tortue, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Name">Quand on aime, on ne compte pas</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Description">Un petit groupe s'est retrouvé piégé sur la montagne après avoir atteint le sommet, ayant alors perdu la notion de \"hauteur\". Ils souffrent depuis de Curiosité, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please note the double meaning.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name">Sans limites</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Description">Un coup de chance incroyable sur une machine à sous à faibles gains a inondé de centimes un casino du littoral et court-circuité toutes les autres machines. Les clients souffrent désormais de Pixellite, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Name">Chute de pièces</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Description">Une accumulation importante d'électricité statique dans une usine de ballons de baudruche a provoqué chez de nombreux ouvriers des cas d'Horreur électrique, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Name">Ballons survoltés</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_1">Sommet </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_2">Piste </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_3">Tunnel ouest </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_4">Tunnel est </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_5">Passe pointue </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_6">Chalet </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_1">Sentier de la jungle </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_2">Nid des poules </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_3">Rochers escarpés </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_4">Eaux troubles </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_5">Plage de la baleine </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_6">Village de Betts Shore </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_1">Zone industrielle </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_2">Tours Macbeth </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_3">Le meilleur coin </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_4">Rue de la toison </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_5">Centre-ville </string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A sticky situation\" is a problematic situation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description">Quelques victimes sont coincées dans une position délicate et doivent être décoincées.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Name">Sauvetage !</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Description">Des victimes se retrouvent ici à la merci d'un danger extrême non spécifié.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Name">Sauvetage !</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Description">Il y a des victimes piégées sur/sous/dans/hors (selon la situation) un endroit où elles ne devraient pas être.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Name">Sauvetage !</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Description">Une grosse flaque d'eau sur le bord de la route a fait resurgir le mal qui réside en chaque humain. De nombreux piétons innocents ont été aspergés par des véhicules de passage, provoquant des Avis de tempête, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Name">Inondation routière</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Description">Une crise soudaine de Croc-en-jambe a semé la destruction au milieu des châteaux de sable, provoquant à son tour d'autres maladies et laissant des hordes d'enfants en pleurs (que nous n'avons heureusement pas à prendre en charge).</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Name">Envers des sables</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Description">Des températures d'un froid extrême associées à un déstockage d'écharpes ont provoqué chez les clients les plus prudents une épidémie de Momification précoce, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Name">Vente d'écharpes</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Description">Des mouettes se sont entraînées à viser les gens avec des projectiles de plus en plus gros et dangereux que ceux dont la nature les a équipés. Cet événement a engendré dans la zone une crise d'Esprit de ruche, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Name">Bombardement aviaire</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Description">Des vents violents ont projeté des marqueurs de slalom vers les bois proches, provoquant chaos et collisions par groupes de trois. Les victimes souffrent d'Esprit de ruche, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Name">Coup du drapeau</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Description">Une collision mineure en haut d'une piste a fait effet boule de neige en frappant d'autres skieurs et snowboardeurs en chemin, provoquant à l'arrivée une vague de Petits souskis, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Name">Accidenneigé</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Description">De nombreux vacanciers aimant construire des bonshommes de neige se sont retrouvés atteints de Petits souskis, entre autres, suite à une épidémie de Croc-en-jambe dans la population locale. Le tourisme va en prendre un coup.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Name">Sabotage hivernal</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Description">Des vents violents ont déplacé le mauvais temps dans un tunnel, provoquant une épidémie géante d'Avis de tempête, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Name">Soufflerie</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Description">Nous avons organisé une urgence à faibles risques avec quelques volontaires afin de vous faire la main.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Name">Ma première urgence</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Description">De nombreux alpinistes ont contracté le Croc-en-jambe, entre autres, les empêchant de négocier leur descente.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Name">Descente impossible</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Description">Une équipe d'ouvriers ont reçu ordre de réaliser des heures supplémentaires une nuit de pleine lune, allant à l'encontre des règles de sécurité. Un bon nombre souffre désormais de Lycanthropie, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"warehouse\" and \"werewolf.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name">Prime de risque</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Description">Quelques demandeurs d'emploi attendant un entretien d'embauche ont été dirigés vers la mauvaise salle d'attente dans une usine de jeux de la taupe. Ils souffrent désormais de Tête de tortue, entre autres.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Name">Top taupe</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Description">Un groupe de touristes a emprunté le mauvais chemin dans une grotte et accidentellement découvert les restes d'une ancienne civilisation perdue. Cette incroyable découverte a rapidement pris une mauvaise tournure quand les malédictions millénaires ont commencé à faire effet, provoquant la Momification précoce, entre autres, des membres du groupe.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Name">Mauvais chemin</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Description">Durant une tempête, un Yacht de luxe a été envahi par les animaux qui étaient entreposés dans les compartiments à bagages, libérés par les secousses. La chaos qui s'ensuivit a envoyé alors le bateau sur des récifs. Des patients atteints de Magnétisme animal, entre autres, ont besoin de votre aide.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"what a mess.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name">Yachtant en emporte le vent</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Description">Envoyez votre ambulance Tricyclette s'occuper d'une urgence sur la carte des urgences.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Name">Assigner et déployer votre ambulance</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Description">Attendez que Gretchen ait fini de monter votre première ambulance pour pouvoir l'envoyer sauver des vies.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Name">Réparer votre ambulance</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Description">Équipée des meilleurs outils expérimentaux de diagnostic Bungle Tech.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Name">Ambulance haute technologie Bungle</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Description">Holistix prétend de nombreuses choses sur ses ambulances, mais brasse juste de l'air.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Name">Ballon Holistix</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Description">Les batteries solaires Holistix tiennent presque une nuit entière si on les charge entièrement avant.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Name">Ambulance solaire Holistix</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Description">L'ambulance aérienne Jumbo MegaCorp qui promet une grande vitesse et un grand confort.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Name">Jet Jumbo</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Description">Faites-vous opérer dans le luxe avec ces ambulances Jumbo MegaCorp à la longueur de vos attentes.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Name">Jumbousine</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Description">Les ambulances aériennes de la Fondation Orbe sont aussi aérodynamiques dans toutes les directions.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Name">Orbecoptère</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V1_Intro_Message">Star du cinéma et sosie professionnel de Roderick Coussin, Roderick Coussin est dans la région pour son dernier rôle dans la comédie musicale \"Comédie musicale !\". Ses doublures vocales et physiques enregistrent ses chansons et tournent ses scènes. Il a donc beaucoup de temps libre et souhaiterait tuer le temps en nous rendant visite.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V2_Intro_Message">Star du cinéma et président du Fanclub Non Officiel de Roderick Coussin, Roderick Coussin est dans la région pour promouvoir la suite de son autobiographie : \"Coussin pesteur\". Il ne lui est cependant pas arrivé grand-chose depuis sa dernière autobiographie et il espère donc glaner dans notre hôpital quelques anecdotes pour la remplir.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V3_Intro_Message">Star du cinéma et délégateur aux doublures, Roderick Coussin est dans la région pour apparaître dans l'émission de télé-réalité : \"Des célébrités sous les palmiers\". La météo n'est pas très coopérative et il a donc beaucoup de temps libre, qu'il souhaiterait utiliser pour visiter notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V1_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région pour promouvoir son dernier album : \"Où sont mes clés\". Ses agents nous ont suggéré de l'accueillir pour une visite, car elle est à peu près certaine qu'elle les a perdues ici.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V2_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région, car elle devait participer au super festival musical exclusif sur une île privée proche, mais celui-ci a été annulé sur le fil. Elle espère que nous pourrons lui offrir de meilleurs sandwichs.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V3_Intro_Message">La popstar Jasmine Odyssey se trouve dans la région en attendant que son bus de tournée soit sorti de la neige. Ses agents nous ont suggéré sa venue, car \"la tournée coûte déjà assez cher comme ça et ça sera moins cher que l'hôtel\".\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RescueHospital_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Il nous demande également si nous avons des mouchoirs pour son nez sensible.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadAndAirHospital_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Il ajoute qu'il a mortellement peur de voler et nous prie de ne le faire que lorsqu'il ne regarde pas.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadHospital_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Il nous demande au passage de ne pas faire rouler nos ambulances trop vite durant son passage.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/Earthquake_AdvisorMessage">Alerte séisme : une activité sismique a été signalée dans la région.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_AdvisorMessage">Alerte désastre : des tempêtes électriques ont été signalées dans la région.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_Name">Tempête électrique</string>
  <string name="Challenges/Earthquake_ElectricalStorm_NotificationMessage">Attention, tempêtes électriques détectées dans la zone ! Cela pourrait endommager nos machines.</string>
  <string name="Challenges/Earthquake_Large_AdvisorMessage">Alerte séisme : une énorme activité sismique a été signalée dans la région. *gloups*</string>
  <string name="Challenges/Earthquake_Large_Name">Grand séisme</string>
  <string name="Challenges/Earthquake_Name">Séisme</string>
  <string name="Challenges/Earthquake_NotificationMessage">Attention, activité sismique détectée dans la zone ! Cela pourrait endommager nos machines.</string>
  <string name="Challenges/Earthquake_NotificationTitle">Attention !</string>
  <string name="Challenges/Earthquake_Small_AdvisorMessage">Alerte séisme : une faible activité sismique a été signalée dans la région.</string>
  <string name="Challenges/Earthquake_Small_Name">Petit séisme</string>
  <string name="Challenges/Earthquake_Volcanic_Name">Éruption volcanique</string>
  <string name="Challenges/Earthquake_Volcano_AdvisorMessage">Alerte désastre : une activité volcanique a été signalée dans la région.</string>
  <string name="Challenges/Earthquake_Volcano_NotificationMessage">Attention, activité volcanique détectée dans la zone ! Cela pourrait endommager nos machines.</string>
  <string name="Challenges/Epidemic_AbandonMessage">Le CCDM a été appelé pour gérer cette épidémie.\\nTous les patients atteints ont été vaccinés, il n'y plus la moindre personne infectée dans l'hôpital. Pour l'instant !</string>
  <string name="Challenges/Epidemic_AbandonTitle">Appelez le CCDM !</string>
  <string name="Challenges/Epidemic_AdvisorInfectedLeftHospital">Alerte épidémie : une personne infectée a été vue en train de quitter l'hôpital. </string>
  <string name="Challenges/Epidemic_AdvisorMessage">Alerte épidémie : Une épidémie hautement contagieuse vient d'éclater au sein de l'hôpital !</string>
  <string name="Challenges/Epidemic_Dance_Name">Épidémie : Virus du swing</string>
  <string name="Challenges/Epidemic_Dance_NotificationMessage">Une maladie contagieuse, le Virus du swing, a été détectée dans l'hôpital. Le Centre de Contrôle des Maladies de Two Point (CCMTP) nous offrira une belle récompense si nous parvenons à contenir et éradiquer l'épidémie sans eux.\\n\\nNous avons reçu une quantité limitée de vaccins, c'est à nous de vacciner les gens montrant des signes de cette maladie avant qu'elle ne se répande. Si nous tombons à court de vaccins ou qu'un trop grand nombre d'infectés s'échappent, le CCMTP devra intervenir.\\n\\nLe Virus du swing se caractérise par des danses insouciantes sans raison valable. La maladie se répand par des éternuements rythmiques puissants.</string>
  <string name="Challenges/Epidemic_Goal_CS">{[INFECTED]} personnes infectées détectées, {[VACCINES]} vaccins disponibles</string>
  <string name="Challenges/Epidemic_HowTo_Tooltip">Pour passer en mode Vaccination, cliquez sur le bouton Vaccin ou sélectionnez un individu, puis cliquez sur le bouton Vaccin dans l'écran d'informations.\\nCliquez sur le bouton droit de la souris pour quitter le mode Vaccination.</string>
  <string name="Challenges/Epidemic_Mummy_Name">Épidémie : Malédiction abominable</string>
  <string name="Challenges/Epidemic_Name">Épidémie</string>
  <string name="Challenges/Epidemic_NotificationMessage">Une maladie contagieuse, la Malédiction abominable, a été détectée dans l'hôpital. Le Centre de Contrôle des Maladies de Two Point (CCMTP) nous offrira une belle récompense si nous parvenons à contenir et éradiquer l'épidémie sans eux.\\n\\nNous avons reçu une quantité limitée de vaccins, c'est à nous de vacciner les gens montrant des signes de cette maladie avant qu'elle ne se répande. Si nous tombons à court de vaccins ou qu'un trop grand nombre d'infectés s'échappent, le CCMTP devra intervenir.\\n\\nLa \"Malédiction abominable\" se caractérise par une marche étrange, similaire à celle des patients souffrant de Momification précoce. La maladie se répand par des éternuements antiques puissants.</string>
  <string name="Challenges/Epidemic_NotificationTitle">Alerte épidémie !</string>
  <string name="Challenges/Epidemic_RewardCuredBonusPerPerson_CS">Bonus de vaccinations réussies : {[BONUS]} par personne</string>
  <string name="Challenges/Epidemic_RewardCuredBonus_CS">Bonus de vaccinations réussies : {[BONUS]}</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesMessage">Il ne nous reste pas assez de vaccins pour éradiquer cette maladie contagieuse. Le CCDM va devoir intervenir pour résoudre le problème.</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesTitle">Épidémie non enrayée !</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalMessage">De nombreux individus contaminés ont quitté l'hôpital, ils vont répandre la maladie dans le monde entier. Le CCDM va devoir intervenir pour résoudre le problème.</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalTitle">Épidémie non enrayée !</string>
  <string name="Challenges/Epidemic_RewardSuccessMessage">Bien joué ! Nous avons réussi à éradiquer cette maladie contagieuse. Le CCDM va sans doute nous récompenser pour nos efforts !</string>
  <string name="Challenges/Epidemic_RewardSuccessTitle">Maladie contagieuse éradiquée !</string>
  <string name="Challenges/Epidemic_RewardVaccinesBonus_CS">Bonus de vaccins restants : {[BONUS]} par vaccin</string>
  <string name="Challenges/Epidemic_RewardVaccinesLeftBonus_CS">Bonus de vaccins restants : {[BONUS]}</string>
  <string name="Challenges/Epidemic_Score_CS">Personnes infectées vaccinées : {[CURED]}\\nPersonnes infectées restantes : {[INFECTED]}\\nVaccins restants : {[VACCINES]}</string>
  <string name="Challenges/Epidemic_Sleep_Name">Épidémie : Grododo</string>
  <string name="Challenges/Epidemic_Sleep_NotificationMessage">Une maladie contagieuse, le Grododo, a été détectée dans l'hôpital. Le Centre de Contrôle des Maladies de Two Point (CCMTP) nous offrira une belle récompense si nous parvenons à contenir et éradiquer l'épidémie sans eux.\\n\\nNous avons reçu une quantité limitée de vaccins, c'est à nous de vacciner les gens montrant des signes de cette maladie avant qu'elle ne se répande. Si nous tombons à court de vaccins ou qu'un trop grand nombre d'infectés s'échappent, le CCMTP devra intervenir.\\n\\nLe Grododo se caractérise par des crises de sommeil dans des conditions peu appropriées. La maladie se répand par des éternuements somnolents puissants.</string>
  <string name="Challenges/Epidemic_Sporty_Name">Épidémie : Crise de footing</string>
  <string name="Challenges/Epidemic_Sporty_NotificationMessage">Une maladie contagieuse, la Crise de footing, a été détectée dans l'hôpital. Le Centre de Contrôle des Maladies de Two Point (CCMTP) nous offrira une belle récompense si nous parvenons à contenir et éradiquer l'épidémie sans eux.\\n\\nNous avons reçu une quantité limitée de vaccins, c'est à nous de vacciner les gens montrant des signes de cette maladie avant qu'elle ne se répande. Si nous tombons à court de vaccins ou qu'un trop grand nombre d'infectés s'échappent, le CCMTP devra intervenir.\\n\\nLa Crise de footing se caractérise par des étirements et des exercices cardiovasculaires indésirables ainsi qu'un intense désir d'entretien physique. La maladie se répand par des éternuements athlétiques puissants.</string>
  <string name="Challenges/Epidemic_Toilet_Name">Épidémie : Appel de la nature</string>
  <string name="Challenges/Epidemic_Toilet_NotificationMessage">Une maladie contagieuse, l'Appel de la nature, a été détectée dans l'hôpital. Le Centre de Contrôle des Maladies de Two Point (CCMTP) nous offrira une belle récompense si nous parvenons à contenir et éradiquer l'épidémie sans eux.\\n\\nNous avons reçu une quantité limitée de vaccins, c'est à nous de vacciner les gens montrant des signes de cette maladie avant qu'elle ne se répande. Si nous tombons à court de vaccins ou qu'un trop grand nombre d'infectés s'échappent, le CCMTP devra intervenir.\\n\\nL'Appel de la nature se caractérise par des voyages fréquents et désorganisés aux toilettes. La maladie se répand par des éternuements retenus puissants.</string>
  <string name="Challenges/Epidemic_Tooltip">Épidémie : Confinement et contrôle\\n\\nOuvrez les yeux et les oreilles, cherchez les patients et les employés infectés. Vous avez un nombre limité de vaccins pour entraver la propagation d'une infection. Ne les gaspillez pas ! Si vous n'en avez pas assez pour soigner toutes les personnes infectées, vous aurez échoué dans le contrôle de l'infection. \\nSi de nombreux individus infectés s'échappent vers la ville, vous aurez échoué dans le confinement de l'infection.\\nPour abandonner tous vos efforts et admettre votre défaite, appelez le CCDM en cliquant sur X.</string>
  <string name="Challenges/Epidemic_Vomit_Name">Épidémie : Trouble projectile</string>
  <string name="Challenges/Epidemic_Vomit_NotificationMessage">Une maladie contagieuse, le Trouble projectile, a été détectée dans l'hôpital. Le Centre de Contrôle des Maladies de Two Point (CCMTP) nous offrira une belle récompense si nous parvenons à contenir et éradiquer l'épidémie sans eux.\\n\\nNous avons reçu une quantité limitée de vaccins, c'est à nous de vacciner les gens montrant des signes de cette maladie avant qu'elle ne se répande. Si nous tombons à court de vaccins ou qu'un trop grand nombre d'infectés s'échappent, le CCMTP devra intervenir.\\n\\nLe Trouble projectile se caractérise par des vomissements en grande quantité. La maladie se répand par des éternuements acides puissants.</string>
  <string name="Challenges/FrogRain_AdvisorMessage">Alerte anomalie : des tempêtes de grenouilles ont été signalées dans la région.</string>
  <string name="Challenges/FrogRain_Name">Tempête de grenouilles</string>
  <string name="Challenges/FrogRain_NotificationMessage">Attention, tempêtes de grenouilles détectées dans la zone !</string>
  <string name="Challenges/Ghosts_AdvisorMessage">Une meute de goules a envahi l'hôpital</string>
  <string name="Challenges/Horde_Description">Chaque épidémie débute avec l'arrivée d'un certain nombre de patients. Nous devrons soigner un certain % de ces patients afin de passer à l'épidémie suivante.\\n\\nSi nous soignons {[CURE_STREAK]} patients à la suite, notre revenu augmentera de {[INCOME_MULTIPLIER]} tant que la série continue.</string>
  <string name="Challenges/Horde_ObjectiveMenuCountdown_CS">Prochaine épidémie dans {[DAYS]} jours[i2p_One]Prochaine épidémie dans {[DAYS]} jour</string>
  <string name="Challenges/Horde_ObjectiveMenuProgress_CS">Taux de guérison : {[CURED]}/{[PROCESSED]} ({[PERCENT]})\\nTaux de guérison à atteindre : {[TARGET]}\\nPatients restants : {[REMAIN]}\\nGuérisons successives : {[STREAK]}</string>
  <string name="Challenges/Horde_ObjectiveMenuWave_CS">Épidémie {[WAVE]}</string>
  <string name="Challenges/Horde_Title">Défi d'épidémie</string>
  <string name="Challenges/InArriving_CS">Arrivée imminente...</string>
  <string name="Challenges/InProgress_CS">En cours : {0}</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Description">Obtenez 3 étoiles en Hôpital des blessures</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Name">Obtenez 3 étoiles en Hôpital des blessures</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Description">Obtenez 3 étoiles en Hôpital de recherche</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Name">Obtenez 3 étoiles en Hôpital de recherche</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Description">Obtenez 3 étoiles en Hôpital riche</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Name">Obtenez 3 étoiles en Hôpital riche</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Description">Guérissez 1 000 clowns</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Name">Guérissez 1 000 clowns</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Description">Guérissez 1 000 patients souffrant de Cubisme</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Name">Guérissez 1 000 patients souffrant de Cubisme</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Description">Guérissez 10 000 patients</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Description">Guérissez 1 000 momies</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Name">Guérissez 1 000 momies</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Name">Guérissez 10 000 patients</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Description">Gagnez 1 000 000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Name">Gagnez 1 000 000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Description">Gagnez 10 000 000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Name">Gagnez 10 000 000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Description">Gagnez 100 000 000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Name">Gagnez 100 000 000 $</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Description">Accumulez 1 000 d'argent</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Name">Accumulez 1 000 d'argent</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Description">Accumulez 5 000 d'argent</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Name">Accumulez 5 000 d'argent</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Description">Accumulez 20 000 d'argent</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Name">Accumulez 20 000 d'argent</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Description">Obtenez 10 étoiles</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Name">Obtenez 10 étoiles</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Description">Obtenez 20 étoiles</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Name">Obtenez 20 étoiles</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Description">Obtenez 30 étoiles</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Name">Obtenez 30 étoiles</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Description">Capturez 100 fantômes</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Name">Capturez 100 fantômes</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Description">Réparez 100 machines cassées</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Name">Réparez 100 machines cassées</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Description">Arrosez 100 plantes</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Name">Arrosez 100 plantes</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Description">Déboucher 100 toilettes</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Name">Déboucher 100 toilettes</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Description">Réapprovisionnez 100 distributeurs</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Name">Réapprovisionnez 100 distributeurs</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Description">Faites en sorte que la valeur de la fondation atteigne 1 000 000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Name">Faites en sorte que la valeur de la fondation atteigne 1 000 000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Description">Faites en sorte que la valeur de la fondation atteigne 5 000 000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Name">Faites en sorte que la valeur de la fondation atteigne 5 000 000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Description">Faites en sorte que la valeur de la fondation atteigne 20 000 000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Name">Faites en sorte que la valeur de la fondation atteigne 20 000 000 $</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Description">Donnez une promotion à 100 assistants</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Name">Donnez une promotion à 100 assistants</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Description">Donnez une promotion à 500 membres du personnel</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Description">Donnez une promotion à 100 docteurs</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Name">Donnez une promotion à 100 docteurs</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Description">Donnez une promotion à 100 agents de maintenance</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Name">Donnez une promotion à 100 agents de maintenance</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Name">Donnez une promotion à 500 membres du personnel</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Description">Donnez une promotion à 100 infirmiers</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Name">Donnez une promotion à 100 infirmiers</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Description">Formez 20 membres du personnel</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Description">Formez un spécialiste en diagnostics</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Name">Formez un spécialiste en diagnostics</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Name">Formez 20 membres du personnel</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Description">Formez un spécialiste en psychiatrie</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Name">Formez un spécialiste en psychiatrie</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Description">Formez un spécialiste en recherche</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Name">Formez un spécialiste en recherche</string>
  <string name="Challenges/Monobeast_HowTo_Tooltip">Attention aux monobêtes qui courent dans votre hôpital. Utilisez le curseur de votre souris pour les viser et tirer.\\nCherchez-les dans les recoins sombres et sous des éléments.</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Description">Relevez tous ces défis pour obtenir votre première ÉTOILE</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Name">Défis 1 ÉTOILE du niveau</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Description">Menez à bien ces objectifs pour obtenir une deuxième étoile</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Name">Objectifs 2 étoiles</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_1_Name">Défi démo 1</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_2_Name">Défi démo 2</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_3_Name">Défi démo 3</string>
  <string name="Challenges/Objective_HTL_LevelObjective1_Name">Défi de l'hôpital 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective2_Name">Défi de l'hôpital 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective3_Name">Défi de l'hôpital 1</string>
  <string name="Challenges/Objective_HospitalStarRating1_Description">Le Ministère de la Santé de Two Point County attribuera 1 étoile à cet hôpital si nous atteignons les objectifs suivants.</string>
  <string name="Challenges/Objective_HospitalStarRating1_Name">Hôpital 1 étoile</string>
  <string name="Challenges/Objective_HospitalStarRating2_Description">Le Ministère de la Santé de Two Point County attribuera 2 étoiles à cet hôpital si nous atteignons les objectifs suivants.</string>
  <string name="Challenges/Objective_HospitalStarRating2_Name">Hôpital 2 étoiles</string>
  <string name="Challenges/Objective_HospitalStarRating3_Description">Le Ministère de la Santé de Two Point County attribuera 3 étoiles à cet hôpital si nous atteignons les objectifs suivants.</string>
  <string name="Challenges/Objective_HospitalStarRating3_Name">Hôpital 3 étoiles</string>
  <string name="Challenges/Objective_NewDemo_BuildCubism_Name">Guérissez 3 patients (caché)</string>
  <string name="Challenges/Objective_NewDemo_Cure10Patients_Name">Guérissez des patients</string>
  <string name="Challenges/Objective_NewDemo_Cure1Patient_Name">Guérissez un patient</string>
  <string name="Challenges/Objective_NewDemo_Cure2Patients_Name">Guérissez des patients</string>
  <string name="Challenges/Objective_NewDemo_Cure3Patients_Name">Guérissez des patients</string>
  <string name="Challenges/Objective_NewDemo_Cure5Patients_Name">Guérissez des patients</string>
  <string name="Challenges/Objective_NewDemo_Diagnose1Patient_Name">Diagnostiquez un patient</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective1_Name">Défi de l'hôpital 1</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective2_Name">Défi de l'hôpital 2</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective3_Name">Défi de l'hôpital 3</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Description">Gagnez plus d'argent que les autres organisations sur une période de 120 jours.</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Name">Défi pluie de pognon</string>
  <string name="Challenges/Objective_NewDemo_TimedEarnMoney_Name">Bénéfices en ligne</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_BuildLightHeadedRoom_Name">Construisez une Clinique super-lux (caché)</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_Janitors_Name">Agent à tout faire</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_KeepingPeopleHappy_Name">Gérer le bonheur</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_MoreRoomsAndStaff_Name">Demande croissante</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Description">Construisez un Bureau de réception</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Name">Bureau de réception</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockLightHeadedRoom_Name">Débloquez la Salle de traitement</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockWard_Name">Débloquez la Salle commune</string>
  <string name="Challenges/Objective_Online_Attractiveness_Description">Proposez un hôpital plus attractif que celui des organisations rivales.</string>
  <string name="Challenges/Objective_Online_Attractiveness_Name">Défi de l'hôpital le plus attrayant</string>
  <string name="Challenges/Objective_Online_CurePatients_Description">Guérissez plus de patients que les organisations rivales.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Description">Guérissez plus de patients dans la Salle commune des fractures que les organisations rivales.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Name">Défi de la salle commune des fractures</string>
  <string name="Challenges/Objective_Online_CurePatients_Name">Défi des guérisons</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Description">Guérissez plus de patients en Chirurgie que les organisations rivales.</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Name">Défi de chirurgie</string>
  <string name="Challenges/Objective_Online_CureRate_Description">Obtenez un taux de guérison supérieur à celui des organisations rivales.</string>
  <string name="Challenges/Objective_Online_CureRate_Name">Défi du taux de guérison</string>
  <string name="Challenges/Objective_Online_Cure_Cubism_Name">Guérissez des patients souffrant de Cubisme</string>
  <string name="Challenges/Objective_Online_Cure_Patients_6Months_Name">Guérissez des patients (en ligne)</string>
  <string name="Challenges/Objective_Online_Cure_Patients_Name">Guérissez des patients (en ligne)</string>
  <string name="Challenges/Objective_Online_Cure_Portishead_Name">Guérissez des patients souffrant de Douvricelle (en ligne)</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Description">Diagnostiquez plus de patients que les autres organisations.</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Name">Défi du diagnostic</string>
  <string name="Challenges/Objective_Online_EarnMoney_Description">Gagnez plus d'argent que les autres organisations.</string>
  <string name="Challenges/Objective_Online_EarnMoney_Name">Défi des revenus</string>
  <string name="Challenges/Objective_Online_Earn_Money_Name">Gagnez de l'argent (en ligne)</string>
  <string name="Challenges/Objective_Online_GhostCapture_Description">Capturez plus de fantômes que les autres organisations.</string>
  <string name="Challenges/Objective_Online_GhostCapture_Name">Défi des chasseurs de fantômes</string>
  <string name="Challenges/Objective_Online_HireStaff_Description">Embauchez plus de personnel que les organisations rivales.</string>
  <string name="Challenges/Objective_Online_HireStaff_Name">Défi de l'embauche</string>
  <string name="Challenges/Objective_Online_HospitalValue_Description">Luttez contre les autres hôpitaux pour obtenir la récompense la plus prestigieuse.</string>
  <string name="Challenges/Objective_Online_HospitalValue_Name">Défi de la récompense</string>
  <string name="Challenges/Objective_Online_LastDeath_Description">Luttez contre les organisations rivales pour décrocher le record de temps passé sans décès de patient.</string>
  <string name="Challenges/Objective_Online_LastDeath_Name">Défi record de temps sans décès</string>
  <string name="Challenges/Objective_Online_Monobeasts_Description">Éradiquez plus de monobêtes que les organisations rivales.</string>
  <string name="Challenges/Objective_Online_Monobeasts_Name">Défi des monobêtes</string>
  <string name="Challenges/Objective_Online_Prestige_Description">Faites en sorte d'avoir un hôpital plus prestigieux que celui des organisations rivales.</string>
  <string name="Challenges/Objective_Online_Prestige_Name">Défi du prestige</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Description">Donnez plus de promotions que les autres organisations.</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Name">Défi des promotions</string>
  <string name="Challenges/Objective_Online_ReachBalance_Description">Accumulez plus d'argent que les organisations rivales.</string>
  <string name="Challenges/Objective_Online_ReachBalance_Name">Défi financier</string>
  <string name="Challenges/Objective_Online_Reputation_Description">Luttez contre les autres organisations pour obtenir la récompense de la meilleure réputation.</string>
  <string name="Challenges/Objective_Online_Reputation_Name">Défi de la réputation</string>
  <string name="Challenges/Objective_Online_Research_Description">Effectuez plus de recherches que les organisations rivales.</string>
  <string name="Challenges/Objective_Online_Research_Name">Défi des recherches</string>
  <string name="Challenges/Objective_Online_TrainStaff_Description">Formez plus de personnel que les autres organisations.</string>
  <string name="Challenges/Objective_Online_TrainStaff_Name">Défi de la formation</string>
  <string name="Challenges/Objective_Online_Upgrade_Description">Améliorez plus de machines que les autres organisations.</string>
  <string name="Challenges/Objective_Online_Upgrade_Name">Défi des améliorations</string>
  <string name="Challenges/Objective_Online_Vaccinate_Description">Vaccinez plus de personnes contagieuses que les autres organisations.</string>
  <string name="Challenges/Objective_Online_Vaccinate_Name">Défi des vaccins</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Description">Guérissez des patients en 90 jours.</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Name">Défi des guérisons</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Description">Gagnez assez d'argent en 90 jours.</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Name">Défi des revenus</string>
  <string name="Challenges/Objective_Optional_Train_Medium_90Days_Name">Défi de la formation</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Description">Certains patients souffriront de maladies qu'un Médecin Généraliste ne peut pas diagnostiquer. Construisez un Diagnostic général</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Name">Maladies spéciales</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective2_Name">Établissement royal principal</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective3_Name">Expert en reine</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockPandemicClinic_Name">Débloquez le Labo de Marmiton</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Description">Bungle Technologies nous permettra d'utiliser une partie de leurs inventions si nous acceptons de collaborer avec eux.</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Name">Nouvelle technologie</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective1_Name">Formation du personnel</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective2_Name">Défi de l'hôpital 2</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective3_Name">Défi 3</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockClownClinic_Name">Débloquez la Clinique du rire</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Description">Le Ministère de la Santé de Two Point nous donnera une licence de formation si nous prouvons notre désir de faire passer le bien-être de notre personnel avant tout.</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Name">Licence de formation</string>
  <string name="Challenges/Objective_R1_TutorialHospital_BuildLightheaded_Name">Guérissez 3 patients (caché)</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Description">Jetez un œil autour du bâtiment.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Name">Regardez autour de vous</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure10Patients_Name">Guérissez des patients</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure1Patients_Name">Guérissez un patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure2Patients_Name">Guérissez des patients</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure3Patients_Name">Guérissez des patients</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure5Patients_Name">Guérissez des patients</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Description">Guérissez un patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Name">Guérissez un patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Diagnose1Patient_Name">Diagnostiquez un patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Description">Construisez un Bureau de Médecin Généraliste</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Name">Construisez un Bureau de Médecin Généraliste</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Description">Embauchez un assistant</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Name">Embauchez un assistant</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Description">Embauchez un docteur</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Name">Embauchez un docteur</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Janitors_Name">Agent à tout faire</string>
  <string name="Challenges/Objective_R1_TutorialHospital_KeepingPeopleHappy_Name">Gérer le bonheur</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Description">Certains patients souffriront de maladies qu'un Médecin Généraliste ne peut pas diagnostiquer. Construisez un Diagnostic général.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Name">Hôpital basique</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective2_Name">Hôpital amélioré</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective3_Name">Hôpital avancé</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Description">Construisez une Pharmacie</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Name">Construisez une Pharmacie</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Description">Placez un Bureau de réception</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Name">Bureau de réception</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockLightHeadedClinic_Name">Débloquez la Clinique Super-Lux</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockWard_Name">Débloquez la Salle commune</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective1_Name">Blessures 1</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective2_Name">blessures 2</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective3_Name">blessures 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective1_Name">Recherche 1</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective2_Name">Recherche 2</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective3_Name">Recherche 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Description">Sur une période de 6 mois, effectuez plus de recherches que les autres organisations. Il faut mobiliser nos meilleurs scientifiques !</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Name">Défi des recherches</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Description">Sur une période de 6 mois, formez plus de personnel que les autres organisations. Apprenez plus vite, les gens !</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Name">Défi de la formation</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Description">Sur une période de 6 mois, obtenez un taux de guérison supérieur à celui des organisations rivales. Holistix a menacé d'utiliser ses remèdes homéopathiques les plus efficaces. Tremblez.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Name">Défi du taux de guérison</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Description">Le Ministère de la Santé de Two Point nous donnera une licence de recherche si nous parvenons à prouver notre expertise en machines, ici, à l'université.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Name">Licence de recherche</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective1_Name">Riche 1</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective2_Name">Riche 2</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective3_Name">Riche 3</string>
  <string name="Challenges/Objective_R2_WealthyHospital_UnlockMarketing_Name">Licence de marketing</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective1_Name">Abandonné 1</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective2_Name">Abandonné 2</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective3_Name">Abandonné 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective1_Name">Public 1</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective2_Name">Public 2</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective3_Name">Public 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Intro">Lord Foxbridge nous a contacté avec le détail de nos prochains objectifs.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure">Mauvaise nouvelle. Nous n'avons pas atteint nos objectifs. Lord Foxbridge ne nous attribuera pas de fonds supplémentaires.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure_V2">Mauvaise nouvelle. Nous n'avons pas atteint nos objectifs. Lord Foxbridge ne nous attribuera pas de fonds supplémentaires.\\nPénalité : &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success">Bonne nouvelle. Nous avons atteint nos objectifs. Lord Foxbridge nous attribuera des fonds supplémentaires.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success_V2">Bonne nouvelle. Nous avons atteint nos objectifs. Lord Foxbridge nous attribuera des fonds supplémentaires.\\nRécompense : &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro">Lord Foxbridge nous a contacté avec le détail de nos prochains quotas pour les mois à venir. En voici le résumé.\\nVous devrez atteindre ces objectifs pour recevoir des fonds supplémentaires afin de faire tourner l'hôpital.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro_Title">Nouveaux objectifs de Lord Foxbridge</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Name">Objectifs publics</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V1">Lord Foxbridge nous a envoyé un mémo pour nous faire part de sa tristesse face à notre échec pour atteindre nos objectifs :\\n\\n\"Sagouins ! Vous me faites passer pour un pitre. Pas de fonds supplémentaires pour vous, ça vous apprendra. Cela dit, les médecins de Pelican Wharf en sont ravis. Les actions Jumbo Healthcare ont pris leur envol. Bah !\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V2">Lord Foxbridge nous a envoyé un mémo pour nous faire part de sa tristesse face à notre échec pour atteindre nos objectifs :\\n\\n\"Quel dommage ! Pas de fonds supplémentaires pour l'hôpital de Duckworth ce mois-ci. Ils serviront à acheter ces rideaux sertis de rubis que j'avais vu pour mon bureau. Allez, donnez au moins l'impression d'essayer la prochaine fois.\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V1">Lord Foxbridge nous a envoyé un mémo pour nous féliciter d'avoir atteint nos objectifs :\\n\\n\"Grand Dieu ! Nous avons vraiment fait un excellent travail. Je m'en sors visiblement bien pour guider ce navire dans ces eaux agitées. Capitaine Foxbridge ! Ça sonne plutôt bien. Bon, je suppose que je peux entrouvrir les coffres publics pour vous attribuer quelques fonds supplémentaires. Je vais peut-être réduire le nombre de déplacements en hélicoptère ce mois-ci.\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V2">Lord Foxbridge nous a envoyé un mémo pour nous féliciter d'avoir atteint nos objectifs :\\n\\n\"Bravo ! Un travail bien fait. Les journaux adorent ça. Et ce que je veux dire, c'est qu'ils m'adorent moi. Champagne ! Enfin, dans mon bureau du moins. Je vais vous envoyer quelques fonds supplémentaires, mais n'allez pas vous faire d'idées. C'est de l'argent public, marins d'eau douce !</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Title">Message de Lord Foxbridge</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective1_Name">Enseignement 1</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective2_Name">Enseignement 2</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective3_Name">Enseignement 3</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective1_Name">Désastre 1</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective2_Name">Désastre 2</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective3_Name">Désastre 3</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective1_Name">Épidémie 1</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective2_Name">Épidémie 2</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective3_Name">Épidémie 3</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective1_Name">Touriste 1</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective2_Name">Touriste 2</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective3_Name">Touriste 3</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective1_Name">Échec 1</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective2_Name">Échec 2</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective3_Name">Échec 3</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective1_Name">Final 1</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective2_Name">Final 2</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective3_Name">Final 3</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective1_Name">Haute technologie 1</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective2_Name">Haute technologie 2</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective3_Name">Haute technologie 3</string>
  <string name="Challenges/Objective_STL_LevelObjective1_Name">Préparatifs</string>
  <string name="Challenges/Objective_STL_LevelObjective2_Name">Défi de l'hôpital 2</string>
  <string name="Challenges/Objective_STL_LevelObjective3_Name">Défi de l'hôpital 3</string>
  <string name="Challenges/Objective_VS_CameraControls_Description">Commandes de la caméra</string>
  <string name="Challenges/Objective_VS_CameraControls_Name">Commandes de la caméra</string>
  <string name="Challenges/Objective_VS_CurePatient_Description">Guérissez des patients</string>
  <string name="Challenges/Objective_VS_CurePatient_Name">Guérissez des patients</string>
  <string name="Challenges/Objective_VS_GPOffice_Description">Construisez un Bureau de Médecin Généraliste</string>
  <string name="Challenges/Objective_VS_GPOffice_Name">Construisez un Bureau de Médecin Généraliste</string>
  <string name="Challenges/Objective_VS_GeneralDiagnosis_Name">Construisez un Diagnostic général</string>
  <string name="Challenges/Objective_VS_HireAssistant_Description">Embauchez un assistant</string>
  <string name="Challenges/Objective_VS_HireAssistant_Name">Embauchez un assistant</string>
  <string name="Challenges/Objective_VS_HireDoctor_Description">Embauchez un docteur</string>
  <string name="Challenges/Objective_VS_HireDoctor_Name">Embauchez un docteur</string>
  <string name="Challenges/Objective_VS_LevelObjective1_Name">Défi de l'hôpital 1</string>
  <string name="Challenges/Objective_VS_LevelObjective2_Name">Défi de l'hôpital 2</string>
  <string name="Challenges/Objective_VS_LevelObjective3_Name">Défi de l'hôpital 3</string>
  <string name="Challenges/Objective_VS_Pharmacy_Description">Construisez une Pharmacie</string>
  <string name="Challenges/Objective_VS_Pharmacy_Name">Construisez une Pharmacie</string>
  <string name="Challenges/Objective_VS_PlaceBenches_Name">Placez des bancs</string>
  <string name="Challenges/Objective_VS_PlaceBin_Name">Placez une poubelle</string>
  <string name="Challenges/Objective_VS_PlaceDrinksMachine_Name">Placez un distributeur de boissons</string>
  <string name="Challenges/Objective_VS_PlaceEntertainment_Name">Placez un divertissement</string>
  <string name="Challenges/Objective_VS_PlacePlants_Name">Placez une plante</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Description">Construisez un Bureau de réception</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Name">Bureau de réception</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Description">Faites pivoter un objet</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Name">Faites pivoter un objet</string>
  <string name="Challenges/Objective_VS_UnlockCardiography_Name">Débloquez la Cardiographie</string>
  <string name="Challenges/Objective_VS_UnlockCubismClinic_Name">Débloquez la Salle de traitement</string>
  <string name="Challenges/Objective_VS_UnlockGeneralDiagnosis_Name">Débloquez le Diagnostic général</string>
  <string name="Challenges/Objective_VS_UnlockWard_Name">Débloquez la Salle commune</string>
  <string name="Challenges/Objective_VS_Ward_Name">Une salle pas commune autre</string>
  <string name="Challenges/Online/StarsAchieved_CS">Étoiles obtenues</string>
  <string name="Challenges/Online/TotalKudoshEarned">Total de Kudosh obtenus</string>
  <string name="Challenges/Online/TotalSilverEarned_CS">Argent total obtenu</string>
  <string name="Challenges/PaparazziaRevealedInspectorStamp">PRESSE</string>
  <string name="Challenges/PatientsCuredAndFailed_CS">&lt;color=#22ff22&gt;Guérisons : {0}&lt;/color&gt; &lt;color=#ff2222&gt;Échecs : {1}&lt;/color&gt;</string>
  <string name="Challenges/Patients_8Bit_Arrival_Advisor">Des individus souffrant de Pixellite arrivent...</string>
  <string name="Challenges/Patients_8Bit_Intro_Message">Nous avons des patients atteints de Pixellite à soigner !</string>
  <string name="Challenges/Patients_8Bit_Intro_Title">Crise de Pixellite urgente</string>
  <string name="Challenges/Patients_8Bit_Name">Patients souffrant de Pixellite</string>
  <string name="Challenges/Patients_8bitten_Name">Patients souffrant de Pixellite</string>
  <string name="Challenges/Patients_8bitten_R3_Intro_Message">Des araignées basse résolution se sont échappées d'un centre de recherche Bungle Tech et ont mordu plusieurs personnes qui souffrent désormais de Pixellite. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_8bitten_R5_Intro_Message">Une épidémie de Pixellite a éclaté dans la région, conséquence fâcheuse d'une vente de jeux d'occasion qui a mal tourné. Ces boîtiers de CD et de cartouches antiques étaient infestés d'araignées basse résolution. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_8bitten_V1_Intro_Message">Il y a eu une épidémie de Pixellite après la sortie d'une docu-série sur les années 90 qui a causé une vague de nostalgie et une augmentation sans précédent du nombre d'araignées basse résolution. Un groupe de patients cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_AnimalMag_V1_Intro_Message">Un groupe d'individus souffrant de Magnétisme animal a été secouru suite à une avalanche d'animaux dans une animalerie locale. Ils voudraient être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_AnimalMag_V2_Intro_Message">Il y a eu une épidémie de Magnétisme animal après qu'une éprouvette mal étiquetée a provoqué l'ajout de phéromones puissantes dans une gamme de crèmes de beauté Bungle.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_AnimalMag_V3_Intro_Message">Il y a eu une épidémie de Magnétisme animal dans la région suite à la vente de surplus d'aliments pour chien \"Humain grassouillet\" au supermarché Crumley. Un groupe entier de clients souhaite être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_AnimalMagnetism_Arrival_Advisor">Des individus souffrant de Magnétisme animal arrivent...</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Message">Nous avons des patients atteints de Magnétisme animal à soigner.</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Title">Crise de Magnétisme animal urgente</string>
  <string name="Challenges/Patients_AnimalMagnetism_Name">Patients souffrant de Magnétisme animal</string>
  <string name="Challenges/Patients_Clown_Intro_Title">Crise de Rire contagieux urgente</string>
  <string name="Challenges/Patients_Clown_Name">Patients souffrant de Rire contagieux</string>
  <string name="Challenges/Patients_Clown_R1_V1_Intro_Message">Un groupe de clowns s'est échappé du Cirque du Croissant, ils cherchent un traitement pour redevenir humains.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Clown_R1_V2_Intro_Message">Un groupe de clowns originaire du Cirque du Croissant vient de disparaître pendant un tour de magie. Ils cherchent désormais à être traités pour redevenir humains.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Clown_R1_V3_Intro_Message">Un groupe de clowns vient de quitter un centre médical de la Fondation Orbe, ils le trouvaient vraiment trop étrange. Ils cherchent un autre endroit pour être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Clown_V1_Intro_Message">Plusieurs clowns se sont échappés d'un cirque itinérant, ils cherchent un remède contre leur loufoquerie.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Clown_V2_Intro_Message">Après avoir soudoyé le livreur de cacahuètes, ces clowns ont mené à bien un plan aussi sophistiqué qu'hilarant pour fuir leur cirque. Ils sont actuellement à la recherche d'un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Cubism_Arrival_Advisor">Des individus souffrant de Cubisme arrivent...</string>
  <string name="Challenges/Patients_Cubism_Intro_Message">Nous avons des patients atteints de Cubisme à soigner.</string>
  <string name="Challenges/Patients_Cubism_Intro_Title">Crise de Cubisme urgente</string>
  <string name="Challenges/Patients_Cubism_Name">Patients souffrant de Cubisme</string>
  <string name="Challenges/Patients_Cubism_V1_Intro_Message">Ce quartier a accueilli une exposition d'art particulièrement provocatrice. Son succès est tel qu'elle a provoqué une épidémie de Cubisme. Plusieurs individus affectés sont encore à la galerie, ils cherchent à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Cubism_V2_Intro_Message">Une mini-série plutôt bien faite a donné goût aux arts à ses spectateurs. Malheureusement, cela a aussi provoqué une épidémie de Cubisme. Ces gens cherchent un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Cubism_V3_Intro_Message">Le Two Point Squabbler vient de donner 6 étoiles à un livre d'histoire de l'art dans sa rubrique des plus gros succès, cela a provoqué une terrible épidémie de Cubisme. Un groupe de lecteurs est actuellement en train de chercher un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_DNA_Intro_Title">Crise de Gènes de jean urgente</string>
  <string name="Challenges/Patients_DNA_Name">Patients souffrant de Gènes de jean</string>
  <string name="Challenges/Patients_DNA_R3_Intro_Message">Un hôpital Bungle Médi-Tech est tombé dans une fissure, plusieurs patients souffrant de maladie génétique ont donc été abandonnés. Ils cherchent à poursuivre leur traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_DNA_R4_Intro_Message">Un groupe de patients souffrant de maladie génétique s'est échappé du centre médical Orbe, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_DNA_R5_Intro_Message">Un groupe de patients souffrant de maladie génétique a été viré d'un hôpital Jumbo MegaCorp parce qu'ils n'achetaient pas assez de produits. Ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_DNA_V1_Intro_Message">Une épidémie de maladies génétiques a eu lieu suite à la distribution accidentelle de \"Biscuits vitaminés\" Bungle défectueux provoquant des mutations génétiques. Un groupe cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_DNA_V2_Intro_Message">Une épidémie de maladies génétiques a eu lieu après la vente de tomates radioactives irriguées par la rivière Bilge au supermarché Crumley, ce qui a entraîné des mutations génétiques. Un groupe entier de clients souhaite être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_DenimGenes_Arrival_Advisor">Des individus souffrant de Gènes de jean arrivent...</string>
  <string name="Challenges/Patients_Denim_R3_Intro_Message">Une épidémie de Gènes de jean a éclaté dans la région suite à la découverte de morceaux de jean régénérant Bungle dans les réserves d'eau de la ville. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_ENC_Arrival_Advisor">Des individus souffrant de Complexe de l'empereur arrivent...</string>
  <string name="Challenges/Patients_ENC_Intro_Message">Un groupe de patients nus doit être immédiatement pris en charge par le service psychiatrique.</string>
  <string name="Challenges/Patients_ENC_Intro_Title">Le réveil des gens nus</string>
  <string name="Challenges/Patients_ENC_Name">Patients souffrant de Complexe de l'empereur</string>
  <string name="Challenges/Patients_ElectricShock_Arrival_Advisor">Des individus souffrant d'Horreur électrique arrivent...</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Message">Nous avons des patients atteints d'Horreur électrique à soigner.</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Title">Crise d'Horreur électrique urgente</string>
  <string name="Challenges/Patients_ElectricShock_Name">Patients souffrant d'Horreur électrique</string>
  <string name="Challenges/Patients_Emperor_Name">Patients nus</string>
  <string name="Challenges/Patients_Emperor_R4_Intro_Message">Une épidémie de Complexe de l'empereur s'est déclenchée après que la Fondation Orbe a lancé de nouveaux cours sur les textiles. Un groupe de personnes est envoyé suivre un traitement par leur famille.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Emperor_V1_Intro_Message">Une épidémie de Complexe de l'empereur s'est déclenchée suite à une mauvaise interprétation d'un article populaire sur les tendances minimalistes qui a mené à ces efforts admirables de conviction mais totalement à côté de la plaque. Un groupe de personnes est envoyé suivre un traitement par leur famille.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Emperor_V2_Intro_Message">Une épidémie de Complexe de l'empereur s'est déclenchée après l'arrivée fracassante d'une nouvelle mode lancée par Jasmine Odyssey après sa... Enfin vous voyez. Un groupe de fans est envoyé suivre un traitement par leur famille.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Fracture_Arrival_Advisor">Des individus souffrant de Fracture arrivent...</string>
  <string name="Challenges/Patients_Fracture_Intro_Message">Un groupe de patients doit être traité dans une Salle commune des fractures.</string>
  <string name="Challenges/Patients_Fracture_Intro_Title">Crise de Fracture urgente</string>
  <string name="Challenges/Patients_Fracture_Name">Patients souffrant de Fracture</string>
  <string name="Challenges/Patients_Fracture_R2_Intro_Message">Un groupe de patients souffrant de Fracture vient gentiment de se faire refouler par un hôpital Holistix, ils cherchent à poursuivre leur traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Fracture_R3_Intro_Message">Un hôpital Bungle Médi-Tech a été relocalisé dans l'océan, plusieurs patients souffrant de Fracture ont donc été abandonnés. Ils cherchent à poursuivre leur traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Fracture_R4_Intro_Message">Un groupe de patients souffrant de Fracture a quitté un centre médical Orbe, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Fracture_R5_Intro_Message">Un groupe de patients souffrant de Fracture a été viré d'un hôpital Jumbo MegaCorp parce qu'ils critiquaient leur politique de tarification. Ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Fracture_V1_Intro_Message">Il y a eu une recrudescence des fractures après une récente éclipse qui a provoquée de nombreuses chutes dans le noir. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Fracture_V2_Intro_Message">Il y a eu une recrudescence des fractures suite à des complications lors des tests du jetpack à commande mentale Bungle. Un groupe de testeurs cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Generic_Name">Groupe de patients</string>
  <string name="Challenges/Patients_Genetic_Arrival_Advisor">Des individus souffrant de mutations génétiques arrivent...</string>
  <string name="Challenges/Patients_Genetic_Intro_Message">Un groupe de patients doit être traité dans une salle d'étude ADN.</string>
  <string name="Challenges/Patients_Genetic_Intro_Title">Crise de maladie génétique urgente</string>
  <string name="Challenges/Patients_Genetic_Name">Patients souffrant de maladie génétique</string>
  <string name="Challenges/Patients_GreyAnatomy_Arrival_Advisor">Des individus souffrant de Nuances de gris arrivent...</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Message">Ces individus souffrent de Nuances de gris, nous devons les soigner au plus vite.</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Title">Crise de Nuances de gris urgente</string>
  <string name="Challenges/Patients_GreyAnatomy_Name">Patients souffrant de Nuances de gris</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V1_Intro_Message">Un groupe d'étudiants de l'université est devenu complètement livide à force de réviser, c'est un cas flagrant de Nuances de gris. Ils cherchent actuellement un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V2_Intro_Message">Ces étudiants ont perdu toutes leurs couleurs à cause du code vestimentaire aussi strict qu'incompréhensible de certains cours, ils souffrent tous de Nuances de gris. Un groupe entier souhaite être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_GreyAnatomy_V1_Intro_Message">Une épidémie de Nuances de gris s'est déclarée après un marathon de 48 heures des films de la série \"Le Spandex des Héros\" de Roderick Coussin dans un cinéma local. La séance s'est avérée longuette et franchement, ces films sont surcotés. Un groupe de spectateurs cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_GreyAnatomy_V2_Intro_Message">Une épidémie de Nuances de gris s'est déclarée chez les réguliers du Sloop alors que nous entrons dans une période creuse de l'année pour les sports. Ils cherchent à tout prix des événements sportifs, ainsi qu'un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Group_Description">Utilisez vos meilleurs employés et équipements et utilisez la gestion des files d'attente pour guérir autant de patients du groupe que possible.</string>
  <string name="Challenges/Patients_Group_General_R1_V1">Un hôpital de Two Point County vient de fermer dans la région et un groupe de patients cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Group_General_R1_V2">Une épidémie de maladies variées a éclaté dans la région suite au retour pour les vacances de nombreux enfants malades venus voir leur famille. Un groupe de parents est en train de chercher à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Group_General_R2_V1">Ce groupe de patients n'a pas été guéri par l'hôpital Holistix qui les prenait en charge. Maintenant qu'ils sont plus calmes, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Group_General_R2_V2">Des randonneurs se sont blessés aux Tumble Downs, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Group_General_R3_V1">Un hôpital Bungle Médi-Tech vient de fermer ses portes, plusieurs patients ont donc été abandonnés. Ils cherchent à poursuivre leur traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Group_General_R3_V2">Un groupe d'habitants de Smogley est tombé malade suite à la transformation temporaire de larges portions d'air en semi-solide cendré. Ils cherchent maintenant à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Group_General_R4_V1">Un groupe de patients s'est enfui d'un centre médical Orbe, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Group_General_R4_V2">Un groupe de touristes est tombé malade et cherche un traitement pour pouvoir profiter du reste de leurs vacances.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Group_General_R5_V1">Un groupe de patients a été viré d'un hôpital Jumbo MegaCorp parce qu'ils consommaient des produits d'une autre marque au sein même de l'établissement. Ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Group_General_R5_V2">Un groupe de citadins s'est senti étouffé par la vie moderne et cherche actuellement des traitements pour les diverses maladies qui le touchent.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Inject_Arrival_Advisor">Des individus nécessitant des injections arrivent…</string>
  <string name="Challenges/Patients_Inject_Intro_Message">Un groupe de patients doit immédiatement être traité dans une Salle des injections.</string>
  <string name="Challenges/Patients_Inject_Intro_Title">Injections urgentes</string>
  <string name="Challenges/Patients_Inject_Name">Patients ayant besoin d'une injection</string>
  <string name="Challenges/Patients_Injection_R2_Intro_Message">Ce groupe de patients a besoin d'une injection. Ils viennent de quitter un hôpital Holistix et sont shootés au potassium, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Injection_R3_Intro_Message">Un hôpital Bungle Médi-Tech vient d'être relocalisé dans l'espace, plusieurs patients ayant besoin d'une injection ont donc été abandonnés. Ils cherchent à poursuivre leur traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Injection_R4_Intro_Message">Un groupe de patients s'est enfui d'un centre médical Orbe, ils ont besoin d'une injection et cherchent à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Injection_R5_Intro_Message">Un groupe de patients a été viré d'un hôpital Jumbo MegaCorp pour \"manque flagrant de gratitude\". Ils ont besoin d'une injection et cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Injection_V1_Intro_Message">Une épidémie de maladies soignées par injection sévit depuis que des canettes de Burp! contenant du \"mauvais gaz\" ont été vendues et ont provoqué de nombreuses complications médicales dans la région. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Injection_V2_Intro_Message">Une épidémie de maladies soignées par injection sévit depuis qu'une étrange substance a été trouvée dans l'eau le long de la côte de Two Point County. Un groupe de nageurs souhaite être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Leopard_Arrival_Advisor">Des individus souffrant de Peau de léopard arrivent...</string>
  <string name="Challenges/Patients_Leopard_Intro_Title">Crise de Peau de léopard urgente</string>
  <string name="Challenges/Patients_Leopard_Name">Patients souffrant de Peau de léopard</string>
  <string name="Challenges/Patients_Leopard_R3_Intro_Message">Une épidémie de Peau de léopard a éclaté lorsque le supermarché Crumley a vendu les restes d'une expérience biologique de Bungle Technologies sur le croisement entre des légumes souterrains et de gros chats. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Leopard_V1_Intro_Message">Une épidémie de Peau de léopard a éclaté lorsque de la peinture \"Nature (presque) morte\" Bungle a été utilisée pour peindre les visages dans de nombreuses fêtes foraines de Two Point County. Un groupe de personnes peinturlurées cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_LightHeaded_Arrival_Advisor">Des individus souffrant de Tête d'ampoule arrivent...</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Message">Ces individus souffrent de Tête d'ampoule, nous devons les soigner au plus vite.</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Title">Crise de Tête d'ampoule urgente</string>
  <string name="Challenges/Patients_LightHeaded_Name">Patients souffrant de Tête d'ampoule</string>
  <string name="Challenges/Patients_Lightheadedness_R1_Intro_Message">Une épidémie de Tête d'ampoule vient d'éclater dans la zone, la pollution lumineuse bat tous les records à Hogsport. Un groupe de patients souhaite être traité au plus vite.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Lightheadedness_R2_Intro_Message">Un groupe d'étudiants de l'université a révisé pour les examens sans interruption pendant 6 jours à la bibliothèque. Ils sont devenus si brillants qu'ils ont contracté la Tête d'ampoule. Un groupe entier souhaite être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Lightheadedness_V1_Intro_Message">Une épidémie de Tête d'ampoule a eu lieu dans la région. De nombreux cas de pilotes prenant ces malades pour des lumières de piste d'atterrissage ont été rapportés récemment, dont un qui a manqué d'atterrir sur un terrain de cricket. Ces joueurs de cricket cherchent actuellement à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Lightheadedness_V2_Intro_Message">Une épidémie de Tête d'ampoule a eu lieu dans la région et de nombreux malades souhaiteraient à nouveau avoir toute leur tête. Un groupe entier cherche actuellement à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Lightheadedness_V3_Intro_Message">Une épidémie de Tête d'ampoule a eu lieu dans la région et, après avoir établi un moyen de communiquer par clignotements, il s'avère que le groupe touché souhaite être traité.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Midas_Intro_Title">Crise de Toucher de Midas urgente</string>
  <string name="Challenges/Patients_Midas_Name">Patients souffrant de Toucher de Midas</string>
  <string name="Challenges/Patients_Midas_R4_Intro_Message">Il y a eu une épidémie de Toucher de Midas après que les trésoriers de la Fondation Orbe sont tombés malades en raison d'un excès d'or dans leur corps. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Midas_V1_Intro_Message">Il y a eu une épidémie de Toucher de Midas après que le nouveau film fantastique préféré des habitants de Two Point County a mené à un engouement maladif pour la mythologie grecque. Un groupe cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Mime_Arrival_Advisor">Des individus souffrant de Crise de mime arrivent...</string>
  <string name="Challenges/Patients_Mime_Intro_Title">Crise de Crise de mime urgente</string>
  <string name="Challenges/Patients_Mime_Name">Patients souffrant de Crise de mime</string>
  <string name="Challenges/Patients_MockStar_Intro_Title">Crise de Débloque star urgente</string>
  <string name="Challenges/Patients_MockStar_Name">Patients souffrant de Débloque star</string>
  <string name="Challenges/Patients_MockStar_R1_Intro_Message">Une accumulation de vœux pieux a provoqué une épidémie de Débloque star dans le quartier de Lower Bullocks. Leurs familles souhaitent qu'ils soient traités au plus vite.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_MockStar_V1_Intro_Message">Les Quatre Carl, un quatuor de chanteurs local, ont totalement perdu la raison et pensent partir en tournée dans tous les stades du pays. Ils n'ont même pas cherché de remplaçants pour gérer leur salon de coiffure. Leur famille souhaitent qu'ils soient guéris au plus vite de leur Débloque star.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_MockStar_V2_Intro_Message">Un groupe d'individus souffre de Débloque star après une mystérieuse fuite de gaz lors d'un concert de rock local, gaz qui a mené à un niveau d'euphorie encore jamais atteint. Leurs familles souhaitent qu'ils soient traités au plus vite.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_MockStar_V3_Intro_Message">Une accumulation de réponses positives à des performances de karaoké a provoqué une épidémie de Débloque star. Leur famille souhaitent que les chanteurs soient traités au plus vite.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Monobrow_Arrival_Advisor">Des individus souffrant de Monosourcil arrivent...</string>
  <string name="Challenges/Patients_Monobrow_Intro_Title">Crise de Monosourcil urgente</string>
  <string name="Challenges/Patients_Monobrow_Name">Patients souffrant de Monosourcil</string>
  <string name="Challenges/Patients_Mummy_Arrival_Advisor">Des individus momifiés arrivent...</string>
  <string name="Challenges/Patients_Mummy_Intro_Message">Ces individus ont été momifiés, nous devons les soigner au plus vite.</string>
  <string name="Challenges/Patients_Mummy_Intro_Title">Problèmes avec ma momie</string>
  <string name="Challenges/Patients_Mummy_Name">Patients momifiés</string>
  <string name="Challenges/Patients_Mummy_R4_Intro_Message">Une épidémie de Momification précoce s'est répandue après le lancement d'une \"Thérapie au papier toilette\" sur les patients des centres médicaux de la Fondation Orbe. Un groupe de cobayes souhaite être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Mummy_V1_Intro_Message">Une épidémie de Momification précoce a éclaté suite à une démonstration d'embaumement pour enfant lors d'un atelier d'arts plastiques. Les gamins ont embaumé leurs parents endormis. Un groupe entier est actuellement en train de chercher un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Mummy_V2_Intro_Message">Une épidémie de Momification précoce s'est répandue suite à la mise en place d'un plan pyramidal par la Fondation Orbe qui a touché de nombreux citoyens. Un groupe entier souhaite être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_NightFever_Arrival_Advisor">Des individus souffrant de Fièvre nocturne arrivent...</string>
  <string name="Challenges/Patients_NightFever_Intro_Message">Un groupe de patients souffrant de Fièvre nocturne doit être immédiatement pris en charge par le service psychiatrique.</string>
  <string name="Challenges/Patients_NightFever_Intro_Title">Crise de Fièvre nocturne urgente</string>
  <string name="Challenges/Patients_NightFever_Name">Patients souffrant de Fièvre nocturne</string>
  <string name="Challenges/Patients_NightFever_R2_Intro_Message">Une épidémie de Fièvre nocturne fait des ravages suite à la fermeture de la plus ancienne boîte de nuit de la région, ce qui a entraîné accès de colère, hystérie de masse et danse disco. Un groupe souhaite être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_NightFever_V1_Intro_Message">Une épidémie de Fièvre nocturne fait des ravages après qu'un groupe de figurants du dernier film de Roderick Coussin s'est pris au jeu et refuse de retirer leur costume. La compagnie de production a besoin de récupérer ces vêtements et cherche donc à ce que les figurants soient traités.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_NightFever_V2_Intro_Message">Une épidémie de Fièvre nocturne fait des ravages suite à la décryogénisation accidentelle au QG de Bungle de personnes du 20e siècle prises dans la glace qui se sont alors enfuies en dansant. Ces individus souhaitent être traités pour mieux s'adapter aux temps modernes.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Pandemic_Arrival_Advisor">Des individus souffrant de Marmitête arrivent...</string>
  <string name="Challenges/Patients_Pandemic_Intro_Message">Ces individus souffrent de Marmitête, nous devons les soigner au plus vite.</string>
  <string name="Challenges/Patients_Pandemic_Intro_Title">Crise de Marmitête urgente</string>
  <string name="Challenges/Patients_Pandemic_Name">Patients souffrant de Marmitête</string>
  <string name="Challenges/Patients_Pandemic_R1_Intro_Message">Une épidémie de Marmitête a été déclenchée dans la région lorsqu'une violente averse s'est produite durant un \"Soupothon\" de 24 heures. Un groupe d'amateurs de soupe cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Pandemic_V1_Intro_Message">Le chef le plus populaire de Two Point County vient de présenter une recette de ragoût particulièrement complexe à la télévision. Résultat, il a provoqué une épidémie de Marmitête. Plusieurs patients cherchent actuellement un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Pandemic_V2_Intro_Message">Suite à une erreur, des casseroles ordinaires ont été étiquetées comme anti-adhésives. Cela a provoqué une épidémie de Marmitête. Un groupe de patients est actuellement en train de chercher un traitement.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Pandemic_V3_Intro_Message">Une épidémie de Marmitête est survenue dans la région lorsqu'un bal costumé annoncé à la dernière minute a coïncidé avec une promotion massive sur les casseroles dans un magasin à proximité. Un groupe de fêtards cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Pharm_Arrival_Advisor">Des individus ayant besoin d'une Pharmacie arrivent…</string>
  <string name="Challenges/Patients_Pharm_Intro_Message">Ce groupe de patients a besoin d'un traitement immédiat dans une Pharmacie.</string>
  <string name="Challenges/Patients_Pharm_Intro_Title">Urgence à la Pharmacie</string>
  <string name="Challenges/Patients_Pharm_Name">Patients ayant besoin d'une Pharmacie</string>
  <string name="Challenges/Patients_Pharmacy_R2_Intro_Message">Un groupe de patients ayant besoin d'une Pharmacie a été pris en charge par un hôpital Holistix. Maintenant qu'ils sentent bon, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Pharmacy_R3_Intro_Message">Un hôpital Bungle Médi-Tech vient de se dissoudre dans la nuit, plusieurs patients ayant besoin d'une Pharmacie ont donc été abandonnés. Ils cherchent à poursuivre leur traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Pharmacy_R4_Intro_Message">Un groupe de patients ayant besoin d'une Pharmacie s'est enfui d'un centre médical Orbe, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Pharmacy_R5_Intro_Message">Un groupe de patients a été viré d'un hôpital Jumbo MegaCorp parce qu'ils tenaient des propos \"calomnieux\" à l'égard de M. McNally. Ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Pharmacy_V1_Intro_Message">Une épidémie de maladies nécessitant des médicaments s'est répandue après l'arrivée d'une nouvelle mode consistant à manger des surligneurs. Un groupe entier cherche actuellement à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Pharmacy_V2_Intro_Message">Une épidémie de maladies nécessitant des médicaments s'est répandue suite à de nombreux empoisonnements provoqués par une mise à jour du logiciel \"Le plâtre en s'amusant\" de Bungle. Un groupe cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_PlantWard_Arrival_Advisor">Des individus ayant besoin de Plantes aromatiques arrivent…</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message">Un groupe de patients cherche un traitement de Plantes aromatiques suite à l'usage de radiations par des jardiniers peu scrupuleux, radiations qui ont provoqué des maladies et non les super-pouvoirs recherchés.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V2">Un groupe de patients cherche un traitement de Plantes aromatiques après une performance de Jasmine Odyssey dans un jardin botanique de la région, performance si explosive qu'elle provoqua des éclosions massives, saturant l'air de spores et le rendant légèrement toxique.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V3">Un groupe de patients cherche un traitement de Plantes aromatiques car un hôpital Jumbo n'a pas pu répondre à leurs besoins.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Title">Crise de Plantes aromatiques urgente</string>
  <string name="Challenges/Patients_PlantWard_Name">Patients de Plantes aromatiques</string>
  <string name="Challenges/Patients_Psychiatry_Arrival_Advisor">Des individus ayant besoin d'une Psychiatrie arrivent…</string>
  <string name="Challenges/Patients_Psychiatry_Intro_Title">Urgence psychiatrique</string>
  <string name="Challenges/Patients_Psychiatry_Name">Patients de Psychiatrie</string>
  <string name="Challenges/Patients_Psychiatry_R2_Intro_Message">Un groupe de patients en Psychiatrie vient de finir son traitement dans un hôpital Holistix. Maintenant qu'ils sont pauvres, ils veulent poursuivre leurs soins.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Psychiatry_R3_Intro_Message">Un hôpital Bungle Médi-Tech vient de disparaître, plusieurs patients en Psychiatrie ont donc été abandonnés. Ils cherchent à poursuivre leur traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Psychiatry_R4_Intro_Message">Un groupe de patients en Psychiatrie s'est enfui d'un centre médical Orbe, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Psychiatry_R5_Intro_Message">Un groupe de patients en Psychiatrie a été viré d'un hôpital Jumbo MegaCorp parce qu'ils refusaient de s'incliner devant M. McNally. Ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Psychiatry_V1_Intro_Message">Les maladies psychiatriques sont en recrudescence depuis qu'un film promotionnel sur la Fondation Orbe est sorti un dimanche pluvieux, secouant une grande partie de Two Point County. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Psychiatry_V2_Intro_Message">Les maladies psychiatriques sont en recrudescence depuis que Two Point Radio a émis un signal étrange et perturbant. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_QueenComplex_Arrival_Advisor">Des individus souffrant de Débloque star arrivent...</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Message">Un groupe de patients souffrant de Débloque star doit être immédiatement pris en charge par le service psychiatrique.</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Title">Crise de Débloque star urgente</string>
  <string name="Challenges/Patients_QueenComplex_Name">Patients souffrant de Débloque star</string>
  <string name="Challenges/Patients_ShockHorror_Intro_Title">Crise d'Horreur électrique urgente</string>
  <string name="Challenges/Patients_ShockHorror_Name">Patients souffrant d'Horreur électrique</string>
  <string name="Challenges/Patients_ShockHorror_R3_Intro_Message">Bungle a mis sur le marché des carottes qui poussent en une heure. Malheureusement, ils ont oublié d'éliminer la charge statique, ce qui a provoqué une épidémie d'Horreur électrique. Plusieurs patients cherchent actuellement à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_ShockHorror_V1_Intro_Message">Une épidémie d'Horreur électrique ravage la région depuis qu'une expérience de Bungle a accidentellement envoyé du courant électrique dans toutes les cuillères de Two Point County. Un groupe de mangeurs de yaourt cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_ShockHorror_V2_Intro_Message">Une épidémie d'Horreur électrique ravage la région depuis que Jasmine Odyssey a sorti un nouveau single à l'improviste, ce qui a causé un niveau élevé de surprise et une ambiance électrique. Un groupe de fans cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Solo_Description">Utilisez vos meilleurs employés et équipements et utilisez la gestion des files d'attente pour diagnostiquer et guérir les patients VIP.</string>
  <string name="Challenges/Patients_Solo_Name">Patient VIP</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Fail">Mauvaise nouvelle, nous n'avons pas réussi à soigner le patient VIP. Cela va se ressentir sur notre réputation.</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Success">Bonne nouvelle, nous avons réussi à soigner le patient VIP. L'hôpital a reçu un don très généreux. Excellent.</string>
  <string name="Challenges/Patients_Solo_V10_Intro_Message">L'une des équipes de création de saveurs de Burp! ne se sent pas bien et cherche un traitement.\\nCe sont des patients de haute importance ! Nous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Solo_V1_Intro_Message">L'un des cousins du maire ne se sent pas bien et cherche un traitement.\\nCe sont des patients de haute importance ! Nous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Solo_V2_Intro_Message">Un membre de la troupe de Jasmine Odyssey ne se sent pas bien et cherche un traitement.\\nCe sont des patients de haute importance ! Nous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Solo_V3_Intro_Message">L'un des maquilleurs de Roderick Coussin ne se sent pas bien et cherche un traitement.\\nCe sont des patients de haute importance ! Nous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Solo_V4_Intro_Message">L'un des cadres de Two Point Radio ne se sent pas bien et cherche un traitement.\\nCe sont des patients de haute importance ! Nous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Solo_V5_Intro_Message">L'un des meilleurs universitaires de Mitton University ne se sent pas bien et cherche un traitement.\\nCe sont des patients de haute importance ! Nous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Solo_V6_Intro_Message">L'un des meilleurs athlètes de Two Point County ne se sent pas bien et cherche un traitement.\\nCe sont des patients de haute importance ! Nous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Solo_V7_Intro_Message">L'un des plus grands aristocrates de la région ne sent pas bien et cherche un traitement.\\nCe sont des patients de haute importance ! Nous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Solo_V8_Intro_Message">L'un des meilleurs entrepreneurs de Pelican Wharf ne se sent pas bien et cherche un traitement.\\nCe sont des patients de haute importance ! Nous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Solo_V9_Intro_Message">L'un des meilleurs écrivains du Two Point Squabbler ne se sent pas bien et cherche un traitement.\\nCe sont des patients de haute importance ! Nous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Surgery_R3_Intro_Message">Un hôpital Bungle Médi-Tech vient d'être légalement déclaré porté disparu, plusieurs patients en Chirurgie ont donc été abandonnés. Ils cherchent à poursuivre leur traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Surgery_R4_Intro_Message">Un groupe de patients en Chirurgie a été renvoyé d'un centre médical Orbe, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Surgery_R5_Intro_Message">Un groupe de patients en Chirurgie a été viré d'un hôpital Jumbo MegaCorp parce qu'ils refusaient de payer les frais de service. Ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Surgery_V1_Intro_Message">Un grand nombre de maladies nécessitant une opération de Chirurgie ont fait surface après que le public d'une fête foraine s'est goinfré de gâteau. Un groupe entier souhaite être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Surgery_V2_Intro_Message">Un grand nombre de maladies nécessitant une opération de Chirurgie ont fait surface suite à la consommation massive de billes orangées prises pour des Cheesy Gubbins. Un groupe entier cherche actuellement à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Surgical_Arrival_Advisor">Des individus ayant besoin d'une Chirurgie arrivent…</string>
  <string name="Challenges/Patients_Surgical_Intro_Message">Un groupe de patients doit être immédiatement pris en charge par le service de Chirurgie.</string>
  <string name="Challenges/Patients_Surgical_Intro_Title">Chirurgie urgente</string>
  <string name="Challenges/Patients_Surgical_Name">Patients en Chirurgie</string>
  <string name="Challenges/Patients_TouchOfMidas_Arrival_Advisor">Des individus souffrant du Toucher de Midas arrivent...</string>
  <string name="Challenges/Patients_TurtleHead_Arrival_Advisor">Des individus souffrant de Tête de tortue arrivent...</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Message">Ces individus souffrent de Tête de tortue, nous devons les soigner au plus vite.</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Title">Crise de Tête de tortue urgente</string>
  <string name="Challenges/Patients_TurtleHead_Name">Patients souffrant de Tête de tortue</string>
  <string name="Challenges/Patients_TurtleHead_R3_Intro_Message">Bungle Tech vient de développer une variété de laitue incroyablement délicieuse, la consommation de salade a augmenté de 380 % dans la région, mais cela a provoqué une épidémie de Tête de tortue.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_TurtleHead_V1_Intro_Message">Une épidémie de Tête de tortue a eu lieu après l'écroulement d'un pont, provoquant la chute de nombreuses personnes dans la rivière Bilge où des tortues les ont mordues. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_TurtleHead_V2_Intro_Message">Une épidémie de Tête de tortue a eu lieu suite à une expérience de Bungle qui a malencontreusement augmenté la gravité dans certaines zones de Two Point County pendant quelques temps. Le problème a été réglé depuis, sauf pour un groupe qui cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_VerbalDiarrhea_Arrival_Advisor">Des individus souffrant de Diarrhée verbale arrivent...</string>
  <string name="Challenges/Patients_Ward_Arrival_Advisor">Des individus ayant besoin d'une Salle commune arrivent…</string>
  <string name="Challenges/Patients_Ward_Intro_Message">Ce groupe de patients a besoin d'un traitement immédiat dans une Salle commune.</string>
  <string name="Challenges/Patients_Ward_Intro_Title">Urgence dans la Salle commune</string>
  <string name="Challenges/Patients_Ward_Name">Patients pour la Salle commune</string>
  <string name="Challenges/Patients_Ward_R2_Intro_Message">Ce groupe de patients a besoin d'être traité en Salle commune. Ils viennent de quitter un hôpital Holistix et sont parfaitement hydratés, mais ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Ward_R3_Intro_Message">Un hôpital Bungle Médi-Tech vient d'imploser, plusieurs patients pour la Salle commune ont donc été abandonnés. Ils cherchent à poursuivre leur traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Ward_R4_Intro_Message">Un groupe de patients pour la Salle commune s'est enfui d'un centre médical Orbe, ils cherchent un traitement.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Ward_R5_Intro_Message">Un groupe de patients pour la Salle commune a été viré d'un hôpital Jumbo MegaCorp parce qu'ils critiquaient leurs méthodes de soin. Ils cherchent à nouveau à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Ward_V1_Intro_Message">Une épidémie de maladies nécessitant du repos s'est déclenchée lorsque de la literie ultra organique Holistix a provoqué des irritations et inflammations en grand nombre. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous nous occupons de ces patients. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Patients_Ward_V2_Intro_Message">Une épidémie de maladies nécessitant du repos s'est déclenchée lorsque le Two Point Squabbler a publié un article sur les \"positions de sommeil avancées\" dont les illustrations étaient erronées. Un groupe entier cherche à être pris en charge.\\nNous obtiendrons une belle récompense si nous parvenons à les guérir. Faut-il les envoyer ici ?</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Description">Obtenez une étoile en réussissant les défis dans cette simulation de scénario hospitalier.</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Name">Défi pour l'étoile</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Description">Utilisez un marketing ciblé pour attirer des types spécifiques de patients dans votre hôpital.</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Name">Attirer et soigner</string>
  <string name="Challenges/Remix_TumbleBudget_AdvisorMessage_CS">R.E.M.I. X couvre &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; de nos frais de fonctionnement.</string>
  <string name="Challenges/Reward_ResearchPoints_CS">{[POINTS]} points de recherche ({[PROJECT]})</string>
  <string name="Challenges/Reward_ResearchPoints_Random_CS">{[POINTS]} points de recherche</string>
  <string name="Challenges/RewardsNone_CS">Aucun</string>
  <string name="Challenges/RewardsNone_F_CS">Aucune</string>
  <string name="Challenges/SpecialPatient_BarbershopQuartet_Name">Le quatuor</string>
  <string name="Challenges/SpecialPatient_Clowns_Name">Incident au cirque</string>
  <string name="Challenges/SpecialPatient_Fractures_Emergency_Name">Crise de Fractures urgentes</string>
  <string name="Challenges/SpecialPatient_Goal_CS">Guérissez {[COUNT]} patients atteints de {[ILLNESS]}</string>
  <string name="Challenges/SpecialPatient_Group_TimeLimit_Name">Groupe de patients VIP</string>
  <string name="Challenges/SpecialPatient_Room_Goal_CS">Salle de traitement : {[ROOM]} ({[COUNT]} dans l'hôpital)</string>
  <string name="Challenges/SpecialPatient_Score_CS">Vous avez guéri {[COUNT]} des {[TARGET]} patients</string>
  <string name="Challenges/SpecialPatient_VIP_Name">Patient VIP</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Description">Cafétéria</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"Ma maman trouve que je cuisine très bien. J'aimerais beaucoup servir de la bouillie aux patients.\"</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Description">Réception</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"Je trouve que j'ai le visage affable. J'aimerais beaucoup accueillir les patients à l'entrée de l'hôpital.\"</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Description">Guérissez des patients</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"J'adore soigner les patients. Je me fiche de ce qu'ils ont. J'aime tellement voir leurs mines ravies ! Je voudrais faire ça plus souvent !\"</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Description">Guérissez des patients</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"J'adore soigner les patients. Peu importe lesquels. Je veux guérir le monde entier.\"</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Description">Guérissez des patients</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"Mon cousin est un clown. Il est tout le temps heureux. C'est vraiment énervant. Je veux purger le monde de ce fléau.\"</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Description">Guérissez des patients</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"Ma mère a un visage très anguleux. Je l'aime vraiment, mais c'est un peu bizarre. Ça m'a donné envie de soigner les patients souffrant de Cubisme...\"</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Description">Guérissez des patients en Pharmacie.</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"J'adore forcer les gens à prendre leurs médicaments. La Pharmacie serait sans doute l'endroit idéal pour moi.\"</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Description">Guérissez des patients en Psychiatrie.</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"Je n'aspire qu'à une chose : m'asseoir dans une chaise bien confortable et écouter les gens me raconter leurs problèmes insignifiants. Pouvez-vous m'aider ?\"</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Description">Guérissez des patients en Salle commune.</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"J'ai toujours aimé regarder les gens dormir. Est-ce que je pourrais travailler en Salle commune quelque temps ?\"</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Description">Emplois d'Agent de maintenance</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"Quand j'étais petit, j'ai fait tomber un paquet de gâteaux dans la rue. La culpabilité n'a jamais cessé de me dévorer de l'intérieur. Si je nettoie suffisamment de déchets, peut-être que j'obtiendrai la rédemption.\"</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Description">Emplois d'Agent de maintenance</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"J'adore réparer des trucs. Une fois, j'ai cassé mon père. Mais il va mieux, maintenant. Les machines ne peuvent pas être si différentes, n'est-ce pas ?\"</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Description">Emplois d'Agent de maintenance</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"Hier, j'ai rêvé que je débloquais des toilettes vraiment très sales. C'était super intense. Je ne pense plus qu'à ça. Je vous en prie, aidez-moi !\"</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Description">Emplois d'Agent de maintenance</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"J'avais une plante trop sympa, elle s'appelait Fred. Hélas, un lapin l'a dévorée. J'aimerais beaucoup m'occuper des plantes de l'hôpital, ce serait une façon de me racheter.\"</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Resignation_Description">Conservez ce membre mécontent du personnel en répondant à ses plaintes, en améliorant ses conditions de travail ou en augmentant son salaire.</string>
  <string name="Challenges/StaffChallenge_Resignation_Name">Menace de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Description">Apprendre une qualification</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"J'aimerais vraiment apprendre de nouvelles compétences. Je pense que j'ai un potentiel caché. Est-ce que je pourrais suivre une formation?\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroSuccessMessage">{[STAFF]} a appris une nouvelle qualification et atteint son objectif.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Description">Apprendre la Psychiatrie</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"La psychiatrie, c'est quand on apprend à bouger des objets avec l'esprit ? Peu importe, ça m'intéresse beaucoup.\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroSuccessMessage">{[STAFF]} a appris une nouvelle qualification et atteint son objectif.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Description">Apprendre la Recherche</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"J'adore inventer des trucs. J'ai plein d'idées. J'ai construit un canon pour mon chien. J'ai fait des mains robotiques pour ma mère. Imaginez ce dont je serais capable si je me concentrais sur la médecine...\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroSuccessMessage">{[STAFF]} a appris une nouvelle qualification et atteint son objectif.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Description">Apprendre la Chirurgie</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"J'adore découper les gens. J'aimerais vraiment qu'on me paie pour exercer ma passion.\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroSuccessMessage">{[STAFF]} a appris une nouvelle qualification et atteint son objectif.</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Description">Travailler dans un Bureau de Généraliste</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"Mon père était médecin généraliste. Mon grand-père était médecin généraliste. Mon arrière grand-père était un meurtrier, hélas. Mais bon, c'est du sang de médecin généraliste qui coule dans mes veines.\"</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Description">Travailler avec les Rayons X</string>
  <string name="Challenges/StaffChallenge_Work_XRay_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"Il y a quelque chose d'intime à observer le squelette d'une personne. J'aimerais beaucoup travailler avec les Rayons X. Heu, c'est possible ?\"</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroFailedMessage">{[STAFF]} n'a pas réussi le défi !</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroSuccessMessage">{[STAFF]} a réussi le défi !</string>
  <string name="Challenges/Staff_Cure_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"D'habitude, je n'ai aucune suggestion à offrir, mais l'autre jour, j'ai eu une idée fabuleuse qui ne cesse de m'obséder. Et pourquoi ne pas tenter de soigner les personnes qui souffrent... Ce serait merveilleux, n'est-ce pas ?\"</string>
  <string name="Challenges/Staff_DaysWithoutDeath_Intro">\"Je ne sais pas pour vous, mais je trouve tous ces décès déprimants. Pensez-vous pouvoir passer quelques mois sans décès ?\"</string>
  <string name="Challenges/Staff_EarnMoney_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"J'ai toujours rêvé de voir une grande somme d'argent en personne. Je ne veux pas me rouler dedans, hein, je ne suis pas bizarre. Je veux juste voir cet argent de mes propres yeux.\"</string>
  <string name="Challenges/Staff_General_Goal_Intro">{[STAFF]} aimerait atteindre un objectif de carrière. Qu'en pensez-vous ?</string>
  <string name="Challenges/Staff_General_Goal_Name">Objectif de {[STAFF]}</string>
  <string name="Challenges/Staff_General_Goal_Outro_Failed">{[STAFF]} n'a pas atteint son objectif de carrière !</string>
  <string name="Challenges/Staff_General_Goal_Outro_Success">{[STAFF]} a atteint son objectif de carrière !</string>
  <string name="Challenges/Staff_General_Name">{[STAFF]}</string>
  <string name="Challenges/Staff_General_Request_Intro">Nous avons reçu une requête de la part d'un membre du personnel, {[STAFF]}. Qu'en pensez-vous ?</string>
  <string name="Challenges/Staff_General_Request_Name">Requête du personnel :</string>
  <string name="Challenges/Staff_General_Request_Outro_Failed">Malheureusement, nous n'avons pas satisfait la requête de {[STAFF]}.</string>
  <string name="Challenges/Staff_General_Request_Outro_Success">Bravo, nous avons satisfait la requête de {[STAFF]} !</string>
  <string name="Challenges/Staff_Ghosts_Janitor_Intro">\"J'avais peur des fantômes avant. Mais depuis que j'ai renforcé mon esprit, je les trouve étrangement attirants. Nous devrions peut-être en capturer quelques-uns ?\"</string>
  <string name="Challenges/Staff_Ghosts_Researcher_Intro">\"C'est toujours triste quand un patient meurt. À plus forte raison quand il revient nous hanter. Cela dit, prélever leur essence peut s'avérer très utile pour nous, les chercheurs.\"</string>
  <string name="Challenges/Staff_Hospital_Attractiveness_Intro">\"Nous pourrions faire de grandes choses avec cet endroit. Quelques plantes de plus, de jolis posters, de l'art même. On pourrait aussi nettoyer ce vomi au passage.\"</string>
  <string name="Challenges/Staff_Hospital_Hygiene_Intro">\"Quelque chose me démange. Enfin, plus que d'habitude. Ça et je n'arrête pas de renifler. Pourrait-on améliorer le niveau d'hygiène dans l'hôpital ?\"</string>
  <string name="Challenges/Staff_Hospital_Temperature_Cold_Intro">\"C'est moi ou on gèle ici ? Je n'arrive plus à sentir mon visage. Les radiateurs ne coûtent pas si cher que ça, si ?</string>
  <string name="Challenges/Staff_Hospital_Temperature_Hot_Intro">\"J'ai chaud et je transpire tout le temps, je n'arrive pas à me concentrer. L'air conditionné est hors-service ?\"</string>
  <string name="Challenges/Staff_Marketing_Intro">\"En tant qu'expert marketing, je pense que nous devrions investir dans le marketing. Après tout, c'est le marketing qui vend du rêve.\"</string>
  <string name="Challenges/Staff_MonoBeasts_Intro">\"Je fais une perruque. C'est pour un ami. J'ai besoin de beaucoup de cheveux, et vite. Pourriez-vous attraper quelques monobêtes ?\"</string>
  <string name="Challenges/Staff_Promote_Intro">\"Avez-vous déjà pensé à promouvoir votre personnel ? Je pense que l'hôpital ne s'en porterait que mieux.\"</string>
  <string name="Challenges/Staff_Reputation_IntroMessage">{[STAFF]} a une requête à nous soumettre, qu'en pensez-vous ?\\n\\n\"Je rêve depuis ma tendre enfance d'être formidable et de rester dans les mémoires à la manière d'un bâtiment connu. Ça me ferait tellement plaisir de voir cet hôpital atteindre ce genre de stature dont je ne peux que rêver en tant que personne.\"</string>
  <string name="Challenges/Staff_Research_Intro">\"D'après mes calculs, nos recherches devraient avancer X % plus vite, sachant que X est supérieur à zéro.\"</string>
  <string name="Challenges/Staff_RoomPrestige_Intro">\"Ce serait vraiment agréable de travailler dans un environnement spacieux et luxueux. Quelque chose de vraiment prestigieux. Qu'en dites-vous ?\"</string>
  <string name="Challenges/Staff_RoomPrestige_StaffRoom_Intro">\"J'adorerais avoir une grande salle de repos pour pouvoir me relaxer pendant les pauses. Pas vous, chef ?\"</string>
  <string name="Challenges/Staff_StaffMorale_Intro">\"Je me mets souvent en colère ces derniers temps. Et j'ai entendu quelqu'un pleurer dans les toilettes aussi. N'oubliez pas, une équipe heureuse est une équipe productive.\"</string>
  <string name="Challenges/Staff_Training_Intro">\"S'il y a bien une chose que j'ai apprise lors de ma formation sur les formations, c'est qu'il faut former les gens. Ces perles de sagesse sont précieuses, alors notez-le.\"</string>
  <string name="Challenges/Staff_Training_Intro_V2">\"Certains membres du personnel sont, comment dire, inexpérimentés. Nous devrions peut-être en former quelques-uns ?\"</string>
  <string name="Challenges/Staff_Upgrade_Intro">\"Améliorer nos machines pourrait nous aider à guérir plus de patients et accélérer les diagnostics. En tant que mécano hors-pair, je le recommande vivement.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Goal_CS">Guérissez {[COUNT]} patients d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Progress_CS">{[COUNT]} guérison(s)</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Tooltip">Récupérez des victimes d'urgence en déployant des ambulances sur la carte des urgences.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Goal_CS">Taux de guérison de {[RATE]} % pour les patients d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Progress_CS">{[RATE]} %</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Tooltip">Récupérez des victimes d'urgence en déployant des ambulances sur la carte des urgences.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Goal_CS">Passez {[DAYS]} jours sans décès sur un lieu d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Progress_CS">{[DAYS]} jours depuis le dernier décès sur un lieu d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Tooltip">Répondez aux urgences rapidement et fréquemment pour éviter aux patients de mourir sur un lieu d'urgence.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Goal_CS">Passez {[DAYS]} jours sans décès de patient d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Progress_CS">{[DAYS]} jours depuis le dernier décès de patient d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Tooltip">Récupérez des victimes d'urgence en déployant des ambulances sur la carte des urgences.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_EmergencyReputation_Tooltip">Votre réputation d'urgence s'améliore en récupérant les victimes rapidement, en minimisant les morts sur les lieux d’urgence et en guérissant les patients récupérés. Elle se met à jour lorsque le dernier patient d'une urgence quitte votre hôpital. Plus une urgence est grave, plus votre réputation sera affectée par sa résolution.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedFirst_Goal_CS">Soyez en première place en patients d'urgence récupérés</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedSecond_Goal_CS">Soyez au moins 2e en patients d'urgence récupérés</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollected_Goal_CS">Soyez au moins {[POSITION]} en patients d'urgence récupérés</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedFirst_Goal_CS">Soyez en première place en taux d'échec de guérison des urgences</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedSecond_Goal_CS">Soyez au moins 2e en taux d'échec de guérison des urgences</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailed_Goal_CS">Soyez au moins {[POSITION]} en taux d'échec de guérison des urgences</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateFirst_Goal_CS">Soyez en première place en taux de guérison des urgences</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateSecond_Goal_CS">Soyez au moins 2e en taux de guérison des urgences</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRate_Goal_CS">Soyez au moins {[POSITION]} en taux de guérison des urgences</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateFirst_Goal_CS">Soyez en première place en taux de décès des urgences</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateSecond_Goal_CS">Soyez au moins 2e en taux de décès des urgences</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRate_Goal_CS">Soyez au moins {[POSITION]} en taux de décès des urgences</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedFirst_Goal_CS">Soyez en première place en patients d'urgence récupérés pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedSecond_Goal_CS">Soyez au moins 2e en patients d'urgence récupérés pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollected_Goal_CS">Soyez au moins {[POSITION]} en patients d'urgence récupérés pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedFirst_Goal_CS">Soyez en première place en taux d'échec de guérison des urgences pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedSecond_Goal_CS">Soyez au moins 2e en taux d'échec de guérison des urgences pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailed_Goal_CS">Soyez au moins {[POSITION]} en taux d'échec de guérison des urgences pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateFirst_Goal_CS">Soyez en première place en taux de guérison des urgences pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateSecond_Goal_CS">Soyez au moins 2e en taux de guérison des urgences pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRate_Goal_CS">Soyez au moins {[POSITION]} en taux de guérison des urgences pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateFirst_Goal_CS">Soyez en première place en taux de décès des urgences pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateSecond_Goal_CS">Soyez au moins 2e en taux de décès des urgences pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRate_Goal_CS">Soyez au moins {[POSITION]} en taux de décès des urgences pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationFirst_Goal_CS">Soyez en première place en réputation d'urgence pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationSecond_Goal_CS">Soyez au moins 2e en réputation d'urgence pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputation_Goal_CS">Soyez au moins {[POSITION]} en réputation d'urgence pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Goal_CS">Soyez au moins {[POSITION]} en {[TABLE]} pendant {[MONTHS]} mois</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Progress_CS">Position : {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Tooltip">Les classements liés aux urgences sont mis à jour au début de chaque mois selon vos performances du mois précédent.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationFirst_Goal_CS">Soyez en première place en réputation d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationSecond_Goal_CS">Soyez au moins 2e en réputation d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputation_Goal_CS">Soyez au moins {[POSITION]} en réputation d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Goal_CS">Soyez au moins {[POSITION]} en {[TABLE]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Progress_CS">Position : {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Tooltip">Les classements liés aux urgences sont mis à jour au début de chaque mois selon vos performances du mois précédent.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Goal_CS">Récupérez {[COUNT]} % des patients d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Progress_CS">{[COUNT]} %</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Tooltip">Récupérez des victimes d'urgence en déployant des ambulances sur la carte des urgences.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Goal_CS">Récupérez {[COUNT]} patients d'urgence</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Progress_CS">{[COUNT]} patients récupérés</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Tooltip">Récupérez des victimes d'urgence en déployant des ambulances sur la carte des urgences.</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Goal_CS">Taux de guérison de {[SCORE]} pour les patients souffrant d'Égarement temporel </string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Progress_CS">Patients souffrant d'Égarement temporel guéris : {[CURED]} / {[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Tooltip">Les patients égarés dans le temps peuvent être diagnostiqués et guéris comme n'importe qui. Estimez les capacités de votre hôpital afin de décider de les soigner ou non avant de les envoyer en Datation synchronisée.</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Goal_CS">Guérissez et renvoyez chez eux {[COUNT]} patients souffrant d'Égarement temporel </string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Progress_CS">{[COUNT_TIME_TRAVELLED]} sur {[COUNT]} renvoyés</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Tooltip">Les patients égarés dans le temps peuvent être diagnostiqués et guéris comme n'importe qui. Estimez les capacités de votre hôpital afin de décider de les soigner ou non avant de les envoyer en Datation synchronisée.</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Goal_CS">Guérissez {[COUNT]} patients souffrant d'Égarement temporel </string>
  <string name="Challenges/SubGoals/AnachronisticCured_Progress_CS">Patients souffrant d'Égarement temporel guéris : {[CURED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Tooltip">Les patients égarés dans le temps peuvent être diagnostiqués et guéris comme n'importe qui. Estimez les capacités de votre hôpital afin de décider de les soigner ou non avant de les envoyer en Datation synchronisée.</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Goal_CS">Renvoyez {[COUNT]} patients souffrant d'Égarement temporel guéris</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Progress_CS">{[COUNT_TIME_TRAVELLED]} sur {[COUNT]} renvoyés</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Tooltip">Les patients égarés dans le temps ne sembleront pas à leur place. Vous pouvez les envoyer en Datation synchronisée pour les renvoyer à leur époque au lieu de les renvoyer chez eux comme les autres patients.</string>
  <string name="Challenges/SubGoals/BudgetScore_Goal_CS">Atteignez {[COUNT]} de score de budget</string>
  <string name="Challenges/SubGoals/BuildAmbulances_Goal_CS">Construisez {[COUNT]} ambulances</string>
  <string name="Challenges/SubGoals/BuildItemDuo_Progress">Placez {[COUNT]} {[ITEM0]}, et {[ITEM1]}</string>
  <string name="Challenges/SubGoals/BuildItemList_Progress">Placez {[COUNT]} {[ITEM0]}, {[ITEM1]}, {[ITEM2]} et {[ITEM3]}</string>
  <string name="Challenges/SubGoals/BuildItem_Goal_CS">Placez {[COUNT]} {[ITEM]}</string>
  <string name="Challenges/SubGoals/BuildItem_Tooltip">Choisissez un élément dans le menu Éléments.\\nPour placer un élément, effectuez un clic sur le bouton gauche de la souris.\\nAfin de pivoter un élément en cours de placement, maintenez le bouton gauche de la souris et déplacez-la vers la gauche/droite.\\nAfin de se débarrasser d'un élément en cours de placement, cliquez sur le bouton droit de la souris.</string>
  <string name="Challenges/SubGoals/BuildReception_Goal_CS">Construisez une Réception</string>
  <string name="Challenges/SubGoals/BuildRoom_Goal_CS">Construisez {[COUNT]} {[ROOM]}[i2p_One]Construisez 1 {[ROOM]}</string>
  <string name="Challenges/SubGoals/BuildRoom_Tooltip">Pour construire une salle :\\nChoisissez une salle dans le menu Salles.\\nTracez un plan au sol de la taille désirée.\\nPlacez ensuite les éléments nécessaires dans la salle.\\nPour terminer la salle, cliquez sur la coche verte.</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Goal_CS">Achetez {[COUNT]} machines à énergie verte[i2p_One]Achetez {[COUNT]} machine à énergie verte</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Tooltip">Achetez des machines à énergie verte pour augmenter votre production d'énergie. Des éoliennes, des panneaux solaires et des barrages hydroélectriques sont disséminés dans la ville.</string>
  <string name="Challenges/SubGoals/BuyPlots_Goal_CS">Achetez {[COUNT]} bâtiments[i2p_One]Achetez {[COUNT]} bâtiment</string>
  <string name="Challenges/SubGoals/ChallengeBudget_ToolTip_CS">Le bonus mensuel que vous avez reçu de l'hôtel varie entre {[LOWER]} et {[UPPER]} de vos frais de fonctionnement actuels, en fonction de votre taux de guérison au cours de la période d'évaluation des 3 mois précédents.</string>
  <string name="Challenges/SubGoals/ClosedRoom_EcoCity_AdvisorMessage">Pensez à utilisez votre surplus d'énergie pour &lt;style=\"AdvisorHighlight\"&gt;ouvrir&lt;/style&gt; une ou plusieurs salles fermées.</string>
  <string name="Challenges/SubGoals/CompleteAnyResearchProject_Goal_CS">Terminez un Projet de recherche</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Ghost_Goal_CS">Capturez {[COUNT]} fantômes</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Litter_Goal_CS">Balayez {[COUNT]} déchets[i2p_One]Balayez un petit peu de déchets</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Machine_Goal_CS">Réparez {[COUNT]} machines[i2p_One]Réparez une machine cassée</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Plant_Goal_CS">Arrosez {[COUNT]} plantes[i2p_One]Arrosez une plante</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Stock_Goal_CS">Réapprovisionnez {[COUNT]} distributeurs[i2p_One]Réapprovisionnez un distributeur</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Toilet_Goal_CS">Débouchez {[COUNT]} toilettes[i2p_One]Débouchez une fois des toilettes</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Waste_Goal_CS">Nettoyez {[COUNT]} saletés[i2p_One]Nettoyez une fois des saletés</string>
  <string name="Challenges/SubGoals/CompleteMarketingCampaigns_Goal_CS">Terminez {[COUNT]} campagnes marketing[i2p_One]Terminez une campagne marketing</string>
  <string name="Challenges/SubGoals/CompleteResearchProject_Goal_CS">Terminez le projet de recherche {[PROJECT]}</string>
  <string name="Challenges/SubGoals/CompleteResearchProjectsCount_Goal_CS">Terminez {[COUNT]} projets de recherche[i2p_One]Terminez un projet de recherche</string>
  <string name="Challenges/SubGoals/Complete_MultiplayerObjectives_Goal_CS">Terminez {[COUNT]} défis multijoueur[i2p_One]Terminez un défi multijoueur</string>
  <string name="Challenges/SubGoals/CurePatientStreakInRoom_Goal_CS">Guérissez {[COUNT]} patients en {[ROOM]} à la suite</string>
  <string name="Challenges/SubGoals/CurePatientStreak_Tooltip">Guérissez un certain nombre de patients à la suite. Si un patient est renvoyé chez lui ou part en colère, la chaîne est brisée.</string>
  <string name="Challenges/SubGoals/CurePatientsInRoom_Goal_CS">Guérissez {[COUNT]} patients en {[ROOM]}[i2p_One]Guérissez un patient en {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsStreakWithIllness_Goal_CS">Guérissez {[COUNT]} patients souffrant de {[ILLNESS]} à la suite</string>
  <string name="Challenges/SubGoals/CurePatientsStreak_Goal_CS">Guérissez {[COUNT]} patients à la suite</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllnessInRoom_Goal_CS">Guérissez {[COUNT]} patients souffrant de {[ILLNESS]} en {[ROOM]}[i2p_One]Guérissez un patient souffrant de {[ILLNESS]} en {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllness_Goal_CS">Guérissez {[COUNT]} patients souffrant de {[ILLNESS]}[i2p_One]Guérissez un patient souffrant de {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/CurePatients_Goal_CS">Guérissez {[COUNT]} patients[i2p_One]Guérissez un patient</string>
  <string name="Challenges/SubGoals/CurePatients_Tooltip">Guérissez des patients en les diagnostiquant, puis en leur fournissant la salle de traitement dont ils ont besoin. Pour augmenter vos chances de guérir un patient, assignez vos meilleurs employés à la salle de traitement et améliorez les machines, si vous le pouvez.</string>
  <string name="Challenges/SubGoals/CureRateIllness_Goal_CS">Taux de guérison de {[ILLNESS]} {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRateRoom_Goal_CS">Taux de guérison de {[SCORE]} en salle {[ROOM]}</string>
  <string name="Challenges/SubGoals/CureRate_Goal_CS">Taux de guérison de {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRate_Progress_CS">Patients guéris : {[CURED]} / {[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/CureRate_Tooltip">Augmentez votre taux de guérison en assignant vos meilleurs employés aux salles de traitement et en améliorant vos machines, si possible. En outre, assurez-vous que vos patients ne partent pas et ne meurent pas avant de recevoir leur traitement ! Faites en sorte qu'ils restent heureux et donnez un diagnostic au plus vite.</string>
  <string name="Challenges/SubGoals/DaysSinceLastDeath_CS">Passez {[DAYS]} jours sans décès</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatientsInRoom_Goal_CS">Diagnostiquez et guérissez {[COUNT]} patients en salle {[ROOM]}[i2p_One]Diagnostiquez et guérissez un patient en salle {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatients_Goal_CS">Diagnostiquez et guérissez {[COUNT]} patients[i2p_One]Diagnostiquez et guérissez un patient</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllnessRoom_Goal_CS">Diagnostiquez {[COUNT]} patients souffrant de {[ILLNESS]} en {[ROOM]}[i2p_One]Diagnostiquez un patient souffrant de {[ILLNESS]} en {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllness_Goal_CS">Diagnostiquez {[COUNT]} patients souffrant de {[ILLNESS]}[i2p_One]Diagnostiquez un patient souffrant de {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/DiagnosePatientsRoom_Goal_CS">Diagnostiquez {[COUNT]} patients en {[ROOM]}[i2p_One]Diagnostiquez un patient en {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Goal_CS">Diagnostiquez {[COUNT]} patients[i2p_One]Diagnostiquez un patient</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Tooltip">Diagnostiquez vos patients dans un Bureau de Généraliste. Si le médecin généraliste n'est pas sûr de ses conclusions, il enverra le patient dans une autre salle de diagnostic. Construisez d'autres salles de diagnostic pour pouvoir identifier d'autres maladies.</string>
  <string name="Challenges/SubGoals/Done_CS">Terminé</string>
  <string name="Challenges/SubGoals/EarnMoney_Goal_CS">Gagnez {[CASH]}</string>
  <string name="Challenges/SubGoals/EarnMoney_Progress_CS">Il vous reste {[CASH]}</string>
  <string name="Challenges/SubGoals/EarnMoney_Tooltip">Diagnostiquez et soignez des patients pour gagner de l'argent. Vous pouvez aussi augmenter les prix.</string>
  <string name="Challenges/SubGoals/EarnSilver_Goal_CS">Gagnez {[SILVER]}</string>
  <string name="Challenges/SubGoals/EarnSilver_Progress_CS">Il vous reste {[SILVER]}</string>
  <string name="Challenges/SubGoals/EcoCity_Applicants_Name">Numéro d'inscription</string>
  <string name="Challenges/SubGoals/EcoCity_PatientFlow_Name">Flux de patients</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Goal_CS">Générez {[COUNT]} unités d'énergie</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Progress_CS">Encore {[COUNT]}</string>
  <string name="Challenges/SubGoals/Epidemic_CS">Infectés : {[COUNT]}\\nVaccins : {[VACCINES]}\\nEnfuis : {[ESCAPED]}</string>
  <string name="Challenges/SubGoals/FeedPatients_Progress">Encore {[COUNT]}</string>
  <string name="Challenges/SubGoals/FeedPatients_Title">Nourrissez {[COUNT]} personnes</string>
  <string name="Challenges/SubGoals/FeedPatients_Tooltip">Répondez aux besoins de vos patients en collectant de l'eau de pluie et en faisant pousser des fruits et des légumes. Ça prend du temps, on ne peut pas aller plus vite que la nature, mais c'est plus sain que toutes ces cochonneries industrielles.</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_CS">Renvoyez {[COUNT]} membres du personnel[i2p_One]Renvoyez un membre du personnel</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_Tooltip_CS">Pour renvoyer un membre du personnel, sélectionnez-le et puis appuyez sur le bouton \"Renvoyer\". Les membres renvoyés ne peuvent plus être réengagés.</string>
  <string name="Challenges/SubGoals/GeneralMarketingCampaignCompleteAny_CS">Terminez une campagne marketing générale</string>
  <string name="Challenges/SubGoals/GenerateElectricity_Tooltip">Achetez des machines à énergie verte pour augmenter votre production d'énergie. Différents types de machines produisent différentes quantités d'énergie à votre hôpital.</string>
  <string name="Challenges/SubGoals/HireStaff_Assistant_Goal_CS">Embauchez {[COUNT]} Assistants[i2p_One]Embauchez un Assistant</string>
  <string name="Challenges/SubGoals/HireStaff_Doctor_Goal_CS">Embauchez {[COUNT]} Docteurs[i2p_One]Embauchez un Docteur</string>
  <string name="Challenges/SubGoals/HireStaff_Goal_CS">Embauchez {[COUNT]} membres du personnel</string>
  <string name="Challenges/SubGoals/HireStaff_Janitor_Goal_CS">Embauchez {[COUNT]} Agents de maintenance[i2p_One]Embauchez un Agent de maintenance</string>
  <string name="Challenges/SubGoals/HireStaff_Nurse_Goal_CS">Embauchez {[COUNT]} Infirmiers[i2p_One]Embauchez un Infirmier</string>
  <string name="Challenges/SubGoals/HireStaff_Tooltip">Pour embaucher du personnel :\\nCliquez sur le bouton Embaucher.\\nSélectionnez le rôle qui vous intéresse.\\nSélectionnez un candidat.\\nCliquez sur le bouton Embaucher.\\nPlacez le petit nouveau dans l'hôpital.</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Goal_CS">Attrait de l'hôpital de {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Progress_CS">Attrait actuel {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Tooltip">Augmentez l'attrait de l'hôpital en plaçant des plantes et autres éléments de décoration. Assurez-vous aussi d'avoir assez d'Agents de maintenance pour nettoyer les déchets et tout garder propre.</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Goal_CS">Faites passer l'hôpital au niveau {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Progress_CS">Niveau actuel : {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Tooltip">Agrandissez l'hôpital pour le faire gagner en niveaux ! Construisez plus de salles, engagez plus de personnel ou du personnel plus qualifié, donnez des promotions ou formez vos employés actuels.</string>
  <string name="Challenges/SubGoals/HospitalStarRating_Goal_CS">Obtenez {[COUNT]} étoiles à {[LEVEL]}[i2p_One]Obtenez une étoile à {[LEVEL]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Goal_CS">Valeur de l'hôpital : {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Progress_CS">Valeur actuelle : {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Tooltip">Pour augmenter la valeur de l'hôpital, agrandissez-le, gagnez plus d'argent et faites progresser vos bénéfices de manière globale.</string>
  <string name="Challenges/SubGoals/Hygiene_Goal_CS">Taux d'hygiène : {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Progress_CS">Taux d'hygiène : {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Tooltip">Améliorez le niveau d'hygiène en installant des distributeurs de solution hydro-alcoolique, des lavabos et des sèche-mains et assurez-vous que vos Agents de maintenance nettoient bien les déchets dans tout l'hôpital.</string>
  <string name="Challenges/SubGoals/IllnessMarketingCampaignCompleteAny_CS">Terminez une campagne marketing d'une maladie</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_CS">Impressionnez {[COUNT]} VIP[i2p_One]Impressionnez un VIP</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_Tooltip_CS">Impressionnez les VIP en visite grâce à un hôpital attrayant, propre et bien entretenu avec de nombreuses distractions et des salles décorées prestigieusement.</string>
  <string name="Challenges/SubGoals/LaunchMarketingCampaigns_Goal_CS">Lancez {[COUNT]} campagnes marketing[i2p_One]Lancez une campagne marketing</string>
  <string name="Challenges/SubGoals/LearnAnyQualification_Goal_CS">Apprenez n'importe quelle qualification</string>
  <string name="Challenges/SubGoals/LearnQualification_Goal_CS">Apprendre {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_CS">Laissez {[COUNT]} machines prendre feu[i2p_One]Laissez une machine prendre feu</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_Tooltip_CS">Les machines prendront feu si le personnel d'entretien les néglige.</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_CS">Laissez {[COUNT]} machines exploser[i2p_One]Laissez une machine exploser</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_Tooltip_CS">Les machines prendront feu si le personnel d'entretien les néglige. Si un feu n'est pas éteint rapidement, la machine finira par exploser.</string>
  <string name="Challenges/SubGoals/MarketingCampaignCompleteAny_CS">Terminez une campagne marketing</string>
  <string name="Challenges/SubGoals/MarketingCampaignComplete_CS">Terminez une campagne {[CAMPAIGN]}</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOnLONG_CS">Réalisez {[MONTHS]} mois de campagnes marketing</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOn_CS">Passez {[MONTHS]} mois sur une campagne marketing[i2p_One]Passez un mois sur une campagne marketing</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Goal_CS">Déplacer la caméra</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Tooltip">Pour déplacer la caméra :\\nMaintenez le bouton droit de la souris et faites glisser le curseur sur le sol.\\nVous pouvez aussi déplacer le curseur sur les bords de l'écran.\\nVous pouvez également utiliser les touches {[Menu/InputActions/CameraPanUp]}{[Menu/InputActions/CameraPanLeft]}{[Menu/InputActions/CameraPanDown]}{[Menu/InputActions/CameraPanRight]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Goal_CS">Changer l'angle de la caméra</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Tooltip">Pour changer l'angle de la caméra :\\nMaintenez le bouton central de la souris et déplacez-la vers le haut/bas.\\nVous pouvez également utiliser les touches {[Menu/InputActions/CameraPitchUp]} et {[Menu/InputActions/CameraPitchDown]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Goal_CS">Faire pivoter la caméra</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Tooltip">Pour faire pivoter la caméra :\\nMaintenez le bouton central de la souris et déplacez-la vers la gauche/droite.\\nVous pouvez également utiliser les touches {[Menu/InputActions/CameraRotateClockwise]} et {[Menu/InputActions/CameraRotateAntiClockwise]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Goal_CS">Zoomer</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Tooltip">Pour zoomer :\\nFaites défiler la molette de la souris.\\nVous pouvez également utiliser les touches {[Menu/InputActions/CameraZoomIn]} et {[Menu/InputActions/CameraZoomOut]}.</string>
  <string name="Challenges/SubGoals/OpenRoom_EcoCity_Tooltip">S'il vous reste de l'énergie, vous pouvez ouvrir une salle fermée en cliquant dessus, puis en sélectionnant \"Ouvrir\" depuis le panneau d'information de la salle. Chaque salle ouverte coûte une unité d'énergie.</string>
  <string name="Challenges/SubGoals/OpenRoom_Goal_CS">Ouvrir {[COUNT]} salles</string>
  <string name="Challenges/SubGoals/OrganisationValue_Goal_CS">Obtenez une Valeur d'organisation de {[CASH]}</string>
  <string name="Challenges/SubGoals/OrganisationValue_Progress_CS">Il vous reste {[CASH]}</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS">Devenez propriétaire de {[COUNT]} bâtiments[i2p_One]Devenez propriétaire de {[COUNT]} bâtiment</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS_Jungle">Devenez propriétaire de {[COUNT]} terrains[i2p_One]Devenez propriétaire de {[COUNT]} terrain</string>
  <string name="Challenges/SubGoals/OwnPlots_PlotChallenges_Tooltip">Cliquez sur un terrain pour connaître son objectif. Sélectionnez \"Commencer le défi\" pour activer l'objectif, puis remplissez les conditions afin d'utiliser le terrain. Jusqu'à trois objectifs de terrain peuvent être actifs en même temps.</string>
  <string name="Challenges/SubGoals/OwnPlots_Tooltip">Achetez un terrain ou un bâtiment pour agrandir votre hôpital.</string>
  <string name="Challenges/SubGoals/PatientBoredom_Progress">Patients restants : {[COUNT]}</string>
  <string name="Challenges/SubGoals/PatientBoredom_Title">Divertissez {[COUNT]} patients</string>
  <string name="Challenges/SubGoals/PatientBoredom_Tooltip">Donnez aux patients de quoi se divertir afin de réduire leur ennui.</string>
  <string name="Challenges/SubGoals/PatientDeaths_CS">Sacrifiez {[DEATHS]} patients</string>
  <string name="Challenges/SubGoals/PatientDeaths_TV_CS">Éliminez {[DEATHS]} patiens[i2p_One]Éliminez un patient</string>
  <string name="Challenges/SubGoals/PortalCured_Goal_CS">Guérissez {[COUNT]} patients venant de Portails temporels</string>
  <string name="Challenges/SubGoals/PortalCured_Progress_CS">Patients venant de Portails temporels guéris : {[CURED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/PortalCured_Tooltip">Plus vous contrôlez de portails temporels, plus ces patients arriveront fréquemment.</string>
  <string name="Challenges/SubGoals/Power_Patients_Title">Flux de patients</string>
  <string name="Challenges/SubGoals/Power_Patients_Tooltip_CS">Dédiez de l'énergie au système de transport du Flux de patients pour augmenter le nombre de patients qui viennent à votre hôpital.</string>
  <string name="Challenges/SubGoals/Power_Rooms_Title">Ouvrir des salles</string>
  <string name="Challenges/SubGoals/Power_Rooms_Tooltip_CS">Chaque salle ouverte coûte une unité d'énergie. Si vous voulez ouvrir une nouvelle salle alors que vous êtes au maximum, essayez de construire davantage de machines à énergie verte, de fermer des salles ou de retirer de l'énergie aux systèmes de Candidats et de Flux de patients.</string>
  <string name="Challenges/SubGoals/Power_Staff_Title">Candidats</string>
  <string name="Challenges/SubGoals/Power_Staff_Tooltip_CS">Dédiez de l'énergie au système de Candidats pour augmenter la vitesse à laquelle des candidats apparaissent disponibles au recrutement.</string>
  <string name="Challenges/SubGoals/Power_Title">Production d'énergie</string>
  <string name="Challenges/SubGoals/Power_Tooltip_CS">L'énergie peut être utilisée pour ouvrir des salles, augmenter le nombre de candidats et augmenter le nombre de patients. Pour augmenter la puissance maximum disponible, construisez des machines à énergie verte. </string>
  <string name="Challenges/SubGoals/ProcessPatientsInRoom_Goal_CS">Occupez-vous de {[COUNT]} patients en {[ROOM]}[i2p_One]Occupez-vous d'un patient en {[ROOM]}</string>
  <string name="Challenges/SubGoals/ProcessPatients_Goal_CS">Occupez-vous de {[COUNT]} patients[i2p_One]Occupez-vous d'un patient</string>
  <string name="Challenges/SubGoals/ReachBalance_Goal_CS">Obtenez un solde de {[CASH]}</string>
  <string name="Challenges/SubGoals/ReachBalance_Progress_CS">Il vous reste {[CASH]}</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Goal_CS">Terminez l'épidémie {[WAVE]}</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Progress_CS">Épidémie actuelle : {[WAVE]}</string>
  <string name="Challenges/SubGoals/RecruitmentMarketingCampaignCompleteAny_CS">Terminez une campagne marketing de recrutement</string>
  <string name="Challenges/SubGoals/Reputation_Goal_CS">Réputation de {[TARGET]}</string>
  <string name="Challenges/SubGoals/Reputation_Progress_CS">Réputation actuelle : {[SCORE]}</string>
  <string name="Challenges/SubGoals/Reputation_Tooltip">Pour augmenter votre réputation, guérissez autant de patients que possible, faites en sorte que tout le monde soit heureux, et améliorez votre image grâce aux visiteurs spéciaux ou aux campagnes marketing.</string>
  <string name="Challenges/SubGoals/ResearchPoints_Goal_CS">Générez {[COUNT]} points de recherche[i2p_One]Générez un point de recherche</string>
  <string name="Challenges/SubGoals/Research_Tooltip">Terminez une recherche dans une Salle de recherche. Sélectionnez le poste de recherche, puis choisissez une recherche. Pour mener le projet à bien, vous aurez besoin d'un Docteur qualifié en Recherche.</string>
  <string name="Challenges/SubGoals/RevealAliens_Goal_CS">Démasquez {[COUNT_ALIENS]} extraterrestres infiltrés</string>
  <string name="Challenges/SubGoals/RevealAliens_Progress_CS">{[COUNT_REVEALED]} sur {[COUNT_ALIENS]} trouvés</string>
  <string name="Challenges/SubGoals/RevealAliens_Tooltip">Attention aux extraterrestres infiltrés, ils viendront semer la zizanie et seront une pure perte de temps. Renvoyez-les chez eux dès que vous les avez repérés. Leur système de camouflage est parfois défaillant, et leurs comportements sont assez inhabituels pour les humains comme, par exemple, regarder dans les poubelles ou prendre des notes. </string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Goal_CS">Dévoilez {[COUNT_ALIENS]} paparazzi[i2p_One]Dévoilez {[COUNT_ALIENS]} paparazzo</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Progress_CS">{[COUNT_REVEALED]} sur {[COUNT_ALIENS]} trouvés</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Tooltip">Attention aux paparazzi, ils s'immisceront dans votre intimité et seront une pure perte de temps. Vous les verrez probablement en train de fouiller des poubelles, prendre des photos ou rédiger des secrets. Renvoyez-les chez eux dès que vous les aurez repérés, eux, et leur appareil photo.</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsInRoom_Goal_CS">Faites guérir {[COUNT]} patients en {[ROOM]} à Roderick Coussin[i2p_One]Faites guérir un patient en {[ROOM]} à Roderick Coussin</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsWithIllness_Goal_CS">Faites guérir {[COUNT]} patients atteints de {[ILLNESS]} à Roderick Coussin[i2p_One]Faites guérir un patient atteint de {[ILLNESS]} à Roderick Coussin</string>
  <string name="Challenges/SubGoals/Roderick_CurePatients_Goal_CS">Faites guérir {[COUNT]} patients à Roderick Coussin[i2p_One]Faites guérir un patient à Roderick Coussin</string>
  <string name="Challenges/SubGoals/Roderick_Cure_Tooltip_CS">Roderick Coussin doit être qualifié pour travailler dans certaines salles. Il ne suivra pas les modifications que vous apportez à l'écran d'attribution des postes, mais vous pouvez le placer directement dans une pièce.</string>
  <string name="Challenges/SubGoals/Roderick_DiagnosePatients_Goal_CS">Faites diagnostiquer {[COUNT]} patients à Roderick Coussin[i2p_One]Faites diagnostiquer un patient à Roderick Coussin</string>
  <string name="Challenges/SubGoals/RoomCount_Goal_CS">Construisez {[COUNT]} salles</string>
  <string name="Challenges/SubGoals/RoomCount_Progress_CS">Encore {[COUNT]}</string>
  <string name="Challenges/SubGoals/RoomPrestigeAny_CS">Possédez une salle niveau {[LEVEL]}</string>
  <string name="Challenges/SubGoals/RoomPrestige_CS">Possédez une salle {[ROOM]} au niveau {[LEVEL]}</string>
  <string name="Challenges/SubGoals/RoomPrestige_Tooltip">Pour augmenter le niveau de prestige d'une salle, agrandissez-la et ajoutez-y des éléments plus intéressants.</string>
  <string name="Challenges/SubGoals/RotateItem_Goal_CS">Faites pivoter un objet</string>
  <string name="Challenges/SubGoals/RotateItem_Tooltip">Pour faire pivoter un élément sélectionné :\\nMaintenez le bouton gauche de la souris et faites glisser vers la gauche/droite.\\nVous pouvez également utiliser les touches {[Menu/InputActions/RotateItemClockwise]} et {[Menu/InputActions/RotateItemAntiClockwise]}.</string>
  <string name="Challenges/SubGoals/ShootMonoBeast_Goal_CS">Éradiquez {[COUNT]} Monobêtes[i2p_One]Éradiquez une Monobête</string>
  <string name="Challenges/SubGoals/StaffHappiness_Goal_CS">Bonheur à {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffHappiness_Progress_CS">Bonheur actuel : {[PERCENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Goal_CS">Moral du personnel de {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Progress_CS">Moral actuel du personnel : {[CURRENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Tooltip">Pour améliorer le moral du personnel, faites en sorte que vos employés ne soient pas fatigués, répondez à leurs besoins, offrez-leur un bon environnement de travail, donnez-leur des augmentations, des promotions et des formations. Sélectionnez un membre du personnel pour voir ce qui affecte son humeur.</string>
  <string name="Challenges/SubGoals/StaffPromote_Assistant_Goal_CS">Donnez une promotion à {[COUNT]} Assistants[i2p_One]Donnez une promotion à un Assistant</string>
  <string name="Challenges/SubGoals/StaffPromote_Doctor_Goal_CS">Donnez une promotion à {[COUNT]} Docteurs[i2p_One]Donnez une promotion à un Docteur</string>
  <string name="Challenges/SubGoals/StaffPromote_Goal_CS">Donnez une promotion à {[COUNT]} membres du personnel[i2p_One]Donnez une promotion à un membre du personnel</string>
  <string name="Challenges/SubGoals/StaffPromote_Janitor_Goal_CS">Donnez une promotion à {[COUNT]} Agents de maintenance[i2p_One]Donnez une promotion à un Agent de maintenance</string>
  <string name="Challenges/SubGoals/StaffPromote_Nurse_Goal_CS">Donnez une promotion à {[COUNT]} Infirmiers[i2p_One]Donnez une promotion à un Infirmier</string>
  <string name="Challenges/SubGoals/StaffPromote_Tooltip">Les membres du personnel gagnent de l'expérience lorsqu'ils travaillent. Dès qu'ils ont accumulé assez d'expérience, ils peuvent suivre une formation pour recevoir une promotion.</string>
  <string name="Challenges/SubGoals/StaffTrain_AssistantQualification_Goal_CS">Formez {[COUNT]} Assistants en {[QUALIFICATION]}[i2p_One]Formez un Assistant en {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Assistant_Goal_CS">Formez {[COUNT]} Assistants[i2p_One]Formez un Assistant</string>
  <string name="Challenges/SubGoals/StaffTrain_DoctorQualification_Goal_CS">Formez {[COUNT]} Docteurs en {[QUALIFICATION]}[i2p_One]Formez un Docteur en {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Doctor_Goal_CS">Formez {[COUNT]} Docteurs[i2p_One]Formez un Docteur</string>
  <string name="Challenges/SubGoals/StaffTrain_Goal_CS">Formez {[COUNT]} membres du personnel[i2p_One]Formez un membre du personnel</string>
  <string name="Challenges/SubGoals/StaffTrain_JanitorQualification_Goal_CS">Formez {[COUNT]} Agents de maintenance en {[QUALIFICATION]}[i2p_One]Formez un Agent de maintenance en {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Janitor_Goal_CS">Formez {[COUNT]} Agents de maintenance[i2p_One]Formez un Agent de maintenance</string>
  <string name="Challenges/SubGoals/StaffTrain_NurseQualification_Goal_CS">Formez {[COUNT]} Infirmiers en {[QUALIFICATION]}[i2p_One]Formez un Infirmier en {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Nurse_Goal_CS">Formez {[COUNT]} Infirmiers[i2p_One]Formez un Infirmier</string>
  <string name="Challenges/SubGoals/StaffTrain_Qualification_Goal_CS">Formez {[COUNT]} membres du personnel en {[QUALIFICATION]}[i2p_One]Formez un membre du personnel en {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Roderick_Goal_CS">Formez Roderick Coussin</string>
  <string name="Challenges/SubGoals/StaffTrain_Tooltip">Les membres du personnel qui possèdent un emplacement de formation libre peuvent suivre une formation dans une salle de formation. Donnez des promotions pour permettre à vos employés de suivre plus de formations.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Goal_CS">Confort thermique de {[TARGET]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Progress_CS">Confort thermique : {[SCORE]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip">Installez des radiateurs et des systèmes de climatisation pour maintenir la température à un niveau confortable, aussi bien pour les patients que les employés.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Cold">Installez des radiateurs dans l'hôpital pour éviter que les gens n'aient froid.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Hot">Installez des systèmes de climatisation dans l'hôpital pour éviter que les gens n'aient chaud.</string>
  <string name="Challenges/SubGoals/TimePortalPower_Goal_CS">Taux d'arrivée depuis les Portails temporels</string>
  <string name="Challenges/SubGoals/TimePortalPower_Progress_CS">{[SCORE]} %</string>
  <string name="Challenges/SubGoals/TimePortalPower_Tooltip">Plus vous contrôlez de portails temporels, plus ces patients arriveront fréquemment.</string>
  <string name="Challenges/SubGoals/TotalStars_Goal_CS">Obtenez {[COUNT]} étoiles[i2p_One]Obtenez une étoile</string>
  <string name="Challenges/SubGoals/TotalStars_Progress_CS">Il vous reste {[COUNT]}</string>
  <string name="Challenges/SubGoals/UpgradeItem_Goal_CS">Améliorez {[COUNT]} machines[i2p_One]Améliorez une machine</string>
  <string name="Challenges/SubGoals/UpgradeItem_Tooltip">Sélectionnez une machine et choisissez une amélioration si l'une d'entre elles est disponible. Pour améliorer une machine, vous aurez besoin d'un Agent de maintenance qualifié en Mécanique. Effectuez des recherches et relevez des défis pour débloquer des améliorations.</string>
  <string name="Challenges/SubGoals/VIBE_ToolTip_CS">Les fonds mensuels que vous recevez de Zara varient entre {[LOWER]} et {[UPPER]} de vos frais de fonctionnement actuels, en fonction de votre notation sur le Système VIBE au cours de la période d'évaluation des 3 mois précédents.</string>
  <string name="Challenges/SubGoals/Vaccination_Goal_CS">Vaccinez {[COUNT]} personnes infectées</string>
  <string name="Challenges/SubGoals/Vaccination_Tooltip">En cas d'épidémie contagieuse au sein de l'hôpital, vaccinez les patients qui présentent les symptômes de la maladie.</string>
  <string name="Challenges/SubGoals/Wellness_Attractiveness_ToolTip_CS">Décorez l'hôpital et réduisez les déchets par terre.</string>
  <string name="Challenges/SubGoals/Wellness_CureRate_ToolTip_CS">Améliorez vos machines et les compétences de votre personnel.</string>
  <string name="Challenges/SubGoals/Wellness_Hygiene_ToolTip_CS">Fournissez des solutions hydro-alcooliques et équipez au mieux vos toilettes.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHappiness_ToolTip_CS">Divertissez et nourrissez vos patients.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_Name_CS">Santé du patient</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_ToolTip_CS">Guérissez des patients rapidement (ou renvoyez-les chez eux).</string>
  <string name="Challenges/SubGoals/Wellness_Reputation_ToolTip_CS">Utilisez le marketing et le bouche-à-oreille positif.</string>
  <string name="Challenges/SubGoals/Wellness_RoomPrestige_ToolTip_CS">Décorez chaque pièce jusqu'au plus haut prestige.</string>
  <string name="Challenges/SubGoals/Wellness_StaffHappiness_ToolTip_CS">Fournissez une paie décente et un cadre de travail agréable à vos employés.</string>
  <string name="Challenges/SubGoals/Wellness_ToolTip_CS">Les fonds mensuel que vous avez reçu d'Holistix varient entre {[LOWER]} et {[UPPER]} de vos frais de fonctionnement actuels, en fonction de votre indice de bien-être au cours de la période d'évaluation des 3 mois précédents.</string>
  <string name="Challenges/Subgoals/JungleClearingUnlockPlot_Tooltip">Cliquez sur un terrain couvert de hautes herbes pour connaître son objectif. Sélectionnez \"Commencer le défi\" pour activer l'objectif, puis remplissez les conditions afin d'utiliser le terrain. Jusqu'à trois objectifs de terrain peuvent être actifs en même temps.</string>
  <string name="Challenges/Subgoals/ReachHordeWave_Tooltip">Une fois qu'une épidémie est terminée, nous passerons à l'épidémie suivante, si nous réussissons à atteindre le bon taux de guérison pour l'épidémie en question. Si nous n'arrivons pas atteindre le bon taux de guérison, nous devrons réitérer la dernière épidémie.</string>
  <string name="Challenges/Subgoals/ReachWaveObjectivesHordeWave_Tooltip">Chaque épidémie débute avec l'arrivée d'un certain nombre de patients. Nous devrons réussir à atteindre tous les objectifs, avant le traitement de tous les patients, afin de passer à l'épidémie suivante.</string>
  <string name="Challenges/Subgoals/VIBE_Funding">Fonds VIBE</string>
  <string name="Challenges/Subgoals/VIBE_Title">Système VIBE</string>
  <string name="Challenges/Subgoals/Wellness_Funding">Fonds de bien-être</string>
  <string name="Challenges/Subgoals/Wellness_Title">Indice de bien-être</string>
  <string name="Challenges/Sunbeam_AdvisorMessage">Alerte désastre : une éruption solaire a été signalée dans la région.</string>
  <string name="Challenges/Sunbeam_Name">Éruption solaire</string>
  <string name="Challenges/Sunbeam_NotificationMessage">Attention, une éruption solaire a été détectée ! Cela pourrait endommager nos machines.</string>
  <string name="Challenges/TimeLimit_CS">{0} / {1} jours[i2p_One]{0} / {1} jour</string>
  <string name="Challenges/Travelling_CS">En déplacement...</string>
  <string name="Challenges/VIBE_AdvisorMessage_CS">Modification du financement : Zara couvrira désormais &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; de nos frais de fonctionnement pour les 3 prochains mois en raison de notre score sur le &lt;style=\"AdvisorHighlight\"&gt;système VIBE&lt;/style&gt;.</string>
  <string name="Challenges/VIPInspector_AdvisorMessage">L'inspecteur de la santé Henry Autravail arrive à l'hôpital.</string>
  <string name="Challenges/VIPInspector_NotificationMessage">Nous sommes heureux de vous annoncer que le Comité de Santé et de Sécurité va bientôt envoyer l'un de ses inspecteurs dans votre hôpital. M. Henry Autravail viendra sous peu pour inspecter vos appareils de diagnostic. Nous espérons que tout est en ordre !</string>
  <string name="Challenges/VIPInspector_NotificationTitle">Avis d'inspection</string>
  <string name="Challenges/VIPInspector_Reward0Message">J'ai le regret de vous informer que votre hôpital ne répond pas aux normes et règlements locaux en matière de santé et de sécurité. Je suis dans l'obligation d'adresser un rapport public aux autorités locales. Il va falloir faire des efforts !\\n\\nCordialement,\\nM. Henry Autravail</string>
  <string name="Challenges/VIPInspector_Reward1Message">J'ai le plaisir de vous informer que votre hôpital a été jugé comme \"satisfaisant\". De nombreuses améliorations sont possibles, mais je n'ai constaté aucun problème majeur. Merci de poursuivre vos efforts.\\n\\nCordialement,\\n\\n M. Henry Autravail</string>
  <string name="Challenges/VIPInspector_Reward2Message">J'ai le plaisir de vous informer que votre hôpital répond parfaitement aux normes et règlements locaux en matière de santé et de sécurité. Je suis ravi de constater que votre hôpital est géré de manière efficace et ordonnée. Je publierai très prochainement un rapport public, après quoi votre hôpital recevra un bonus de 15 000 £. Bon travail, continuez sur cette voie.\\n\\nCordialement,\\nM. Henry Autravail</string>
  <string name="Challenges/VIPInspector_Reward3Message">J'ai l'infini plaisir de vous informer que votre hôpital surpasse les normes et règlements locaux en matière de santé et de sécurité. Je suis extrêmement impressionné de constater que votre hôpital est géré de manière efficace et ordonnée. Je publierai très prochainement un rapport public dithyrambique, après quoi votre hôpital recevra un bonus de 30 000 £. Bon travail, continuez sur cette voie.\\n\\nCordialement,\\nM. Henry Autravail</string>
  <string name="Challenges/VIPInspector_RewardTitle">Rapport d'inspection</string>
  <string name="Challenges/VIPPatientGroup_AdvisorMessage">Ce groupe de patients arrive...</string>
  <string name="Challenges/VIPPatientGroup_NotificationMessage">Les employés d'une société locale ont tous contracté une mystérieuse maladie. Ils acceptent de nous payer un supplément si nous parvenons à les soigner dans un délai de 180 jours. Devrions-nous accepter ?</string>
  <string name="Challenges/VIPPatientGroup_NotificationTitle">Groupe de patients VIP</string>
  <string name="Challenges/VIPPatientGroup_RewardFailMessage">Hélas, nous n'avons pas soigné assez de patients. Cela a terni notre réputation et nous n'avons reçu aucune compensation.</string>
  <string name="Challenges/VIPPatientGroup_RewardFailTitle">Annonce spéciale</string>
  <string name="Challenges/VIPPatientGroup_RewardPerfectMessage">Parfait ! Nous avons guéri le groupe entier de patients. Cela a beaucoup amélioré notre réputation et nous avons reçu une grosse compensation.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessMessage">Bien joué, nous avons soigné suffisamment de patients. Cela a amélioré notre réputation et nous avons reçu une compensation.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessTitle">Annonce spéciale</string>
  <string name="Challenges/VIPPatient_AdvsiorMessage">Un patient VIP arrive...</string>
  <string name="Challenges/VIPPatient_NotificationMessage">Une figure locale extrêmement importante vient de nous contacter, elle souffre d'une mystérieuse maladie. Elle nous propose une belle récompense si nous parvenons à la diagnostiquer et à la guérir. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIPPatient_NotificationTitle">Patient VIP</string>
  <string name="Challenges/VIPPatient_RewardFailMessage">Hélas, nous n'avons pas réussi à guérir le patient VIP.</string>
  <string name="Challenges/VIPPatient_RewardFailTitle">Annonce spéciale</string>
  <string name="Challenges/VIPPatient_RewardSuccessMessage">Bien joué, nous avons soigné le patient VIP. Nous avons reçu une énorme récompense !</string>
  <string name="Challenges/VIPPatient_RewardSuccessTitle">Annonce spéciale</string>
  <string name="Challenges/VIP_Celebrity_Actor_Arrival_Advisor">La star du cinéma Roderick Coussin arrive à l'hôpital.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Message">Le fameux acteur Roderick Coussin, star des films Le Spandex des Héros, souhaiterait visiter l'hôpital. Devrions-nous lui envoyer une invitation ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Title">Visite de star du cinéma</string>
  <string name="Challenges/VIP_Celebrity_Actor_Name">Acteur Roderick Coussin</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V1_Intro_Message">Star du cinéma et acteur sur la jaquette de nombreux DVD, Roderick Coussin est dans la région pour filmer \"La chèvre des montagnes pointues\". Ses agents ont proposé que nous lui fassions visiter l'hôpital pour promouvoir son film et nous ont assuré qu'aucune chèvre ne l'accompagnera.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V2_Intro_Message">Star du cinéma et mannequin pour toutes les occasions, Roderick Coussin est actuellement dans son manoir de Flemington pour y écrire ses mémoires. Il aimerait prendre un bon bol d'air frais, cela dit, et ses agents ont proposé que nous lui fassions visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V3_Intro_Message">Star du cinéma et cuisinier à ses heures perdues, Roderick Coussin est dans la région pour recevoir un doctorat honoraire de la Mitton University pour sa contribution au monde des choses qu'on aime regarder. Ses agents ont proposé que nous lui fassions visiter l'hôpital pendant qu'il est ici.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V1_Intro_Message">Star du cinéma et personne préférée des gros titres, Roderick Coussin est près de Smogley pour se détendre dans son ranch souterrain en attendant son prochain coup d'éclat. Il commence à devenir fou et a bien besoin d'un peu de lumière naturelle. Ses agents ont proposé que nous lui fassions visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V2_Intro_Message">Star du cinéma et personne richissime, Roderick Coussin est dans la région pour son prochain film très attendu : \"Gros carré et Tronche de cake 3 : La course au trésor de Kévin\". Ses agents nous ont informés qu'il aimerait visiter l'hôpital puisqu'il n'y a pas vraiment de sites touristiques dans la zone, ce qui n'est pas des plus flatteurs, il est vrai.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V3_Intro_Message">Star du cinéma et amateur de babouins, Roderick Coussin est dans la région après sa visite du quartier général de Bungle pour investir dans la conception d'un \"chausse-pied à propulsion\". Cette rencontre s'est mal passée et il aimerait désormais rencontrer quelques fans pour se remonter le moral. Ses agents ont proposé que nous lui fassions visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V1_Intro_Message">Star du cinéma et membre éminent de la Fondation Orbe, Roderick Coussin est dans la région pour filmer la nouvelle saison de son jeu télévisé \"Magma, c'est à toi !\". Ses agents nous ont dit que Roderick souhaite visiter un des hôpitaux où sont envoyés les candidats de son jeu après leur chute dans le volcan.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V2_Intro_Message">Star du cinéma et ambassadeur des Cheesy Gubbins, Roderick Coussin est dans la région pour filmer un épisode pilote dont il est l'auteur : \"Les aventures de Riderock, gentleman extraordinaire\". Il semble vouloir parler de cette future série à des gens du commun, et lui et ses agents ont demandé si nous accepterions de les recevoir à l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V3_Intro_Message">Star du cinéma et trempeur de biscuit, Roderick Coussin est en vacances à son palais en bord de mer de Sweaty Palms et une sortie promotionnelle permettrait de maintenir les ventes scandaleuses de ses DVD. Ses agents ont proposé que nous lui fassions visiter l'hôpital pour le mettre en avant.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V1_Intro_Message">Star du cinéma et colosse de la culture pop, Roderick Coussin est dans la région pour filmer une publicité Jumbo sur des chaussons en or pour directeurs. Il cherche à attirer l'attention sur son prochain film au passage et ses agents ont proposé que nous lui fassions visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V2_Intro_Message">Star du cinéma et tête d'affiche pour les campagnes sur l'incertitude, Roderick Coussin a peur que les gens commencent à l'oublier et ses agents cherchent donc à l'exposer à la vue du public (tout habillé, bien entendu). Il se sent un peu fragile dans l'immédiat, mais il pourrait venir rapidement si nous acceptions cette proposition.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V3_Intro_Message">Star du cinéma et homme de toutes les fêtes, Roderick Coussin est dans la région suite à l'achat d'un penthouse haut de gamme. Il a le vertige, cela dit, et il aimerait bien retourner sur le plancher des vaches. Ses agents ont proposé que nous lui fassions visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_1">Roderick Coussin a été si choqué par sa visite qu'il a décidé de réaliser un nouveau film d'horreur dans la série \"Horreur, l'hôpital de l'horreur\". Je suis assez impatient de le voir puisque j'ai beaucoup aimé les quinze films précédents, mais c'est malheureusement une mauvaise nouvelle pour l'hôpital.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_2">Roderick Coussin n'a pas vraiment apprécié sa visite. Apparemment, quelqu'un l'a entendu marmonner qu'il enverrait sa doublure la prochaine fois. Ouh là.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_3">Roderick Coussin n'a pas inclus sa visite de l'hôpital dans son journal intime publié toutes les semaines dans le Two Point Squabbler. Il n'a pas forcément détesté son passage ici, mais... L'a-t-il simplement oublié ?\\nNous allons devoir améliorer l'hôpital si nous voulons que les célébrités se rappellent de leurs visites.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_4">Roderick Coussin semblait vraiment heureux en sortant de l'hôpital. Mais c'est un acteur, alors qui sait ? Oh, il a aussi envoyé une belle somme d'argent. Je suppose que ça confirme.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_5">Roderick Coussin a été si impressionné par notre hôpital qu'il veut réaliser un film sur sa visite ! Il nous proposé d'acheter les droits et de financer le tout. C'est un excellent coup de pub pour nous, et ça fera probablement un très bon film.</string>
  <string name="Challenges/VIP_Celebrity_Actor_V1_Intro_Message">Star du cinéma et propriétaire de zeppelin, Roderick Coussin cherche à redorer son image après un scandale récent. Ses agents nous ont demandé s'il pouvait venir à l'hôpital pour \"aider\" les patients.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V2_Intro_Message">Star du cinéma et chanteur de musique folk pour enfants, Roderick Coussin est dans la région pour filmer une adaptation du célèbre thriller psychologique \"Éloignez-vous de ces enfants, ils sont à moi !\". Ses agents ont proposé que nous lui fassions visiter l'hôpital pour un peu de publicité mutuelle.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V3_Intro_Message">Star du cinéma et actionnaire de Roach Burger, Roderick Coussin est dans la région pour des projections test de son dernier projet : \"Le Cardigan tueur venu de l'enfer\". Ses agents disent que le projet a du mal à se vendre et une visite de l'hôpital pourrait faire parler de Roderick.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V4_Intro_Message">Star du cinéma et fervent auditeur de Two Point Radio, Roderick Coussin vient de sortir le dernier livre de sa saga à couper le souffle : \"Le Code de Laroute\". Ses agents ont proposé que nous lui fassions visiter l'hôpital pour faire un peu de pub.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V5_Intro_Message">Star du cinéma et philanthrope auto-proclamé, Roderick Coussin est dans la région pour filmer le prochain épisode de la série du Maillot jaune : \"Dans l'axe de la roue\". Ses agents ont préparé quelques apparitions promotionnelles et ont proposé que nous lui fassions visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et il pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_F_Name">Jasmine</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V1_Intro_Message">La popstar Jasmine Odyssey a récemment fait scandale lorsque le Two Point Squabbler a publié des photos de sa maison de Flemington où réside son chat. Son agent cherche à la faire paraître saine d'esprit et nous a proposé d'organiser une visite de l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V2_Intro_Message">La popstar Jasmine Odyssey prépare son prochain single, \"Jouer au docteur\", et réalise des recherches sur qui sont exactement les docteurs et la manière dont ils jouent. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V3_Intro_Message">La popstar Jasmine Odyssey est dans la région pour rendre visite à ses professeurs préférés de la Mitton University où elle a fait quelques études avant de devenir célèbre. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital car elle aimerait se remettre à jour en pharmacologie.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V1_Intro_Message">La popstar Jasmine Odyssey fait la promotion de son nouveau single, \"Quand nous sommes ensemble (et que personne d'autre n'est là)\", et veut fêter sa sortie en marchant au milieu des gens du peuple pour leur accorder la chance de la côtoyer. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V2_Intro_Message">La popstar Jasmine Odyssey a récemment sorti un nouveau single, \"Un nom ne sert qu'à nommer des choses\", et souhaiterait afficher en public son nouveau style légèrement différent de l'ancien. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V3_Intro_Message">La popstar Jasmine Odyssey est dans la région après un concert privé pour l'anniversaire de son amie, et PDG de Bungle, Sophie Nova. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital pour un coup de pub au passage.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V1_Intro_Message">La popstar Jasmine Odyssey, qui vient juste de sortir sa dernière chanson provocatrice \"Ceci n'est pas de la musique\", cherche des occasions de rencontrer ses fans.  Elle semble avoir vu en rêve notre hôpital comme l'endroit parfait pour ça et ses agents nous ont demandé si nous pouvions lui faire visiter.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V2_Intro_Message">La popstar Jasmine Odyssey est dans la région pour filmer le clip de son prochain single \"Oh non, pas encore !\". Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital pour la faire mousser avant la sortie.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V3_Intro_Message">La popstar Jasmine Odyssey est dans la région pour filmer le clip de son prochain single, \"La femme qui murmurait à l'oreille des poissons\", à proximité de Sweaty Palms. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital pour en faire la promotion.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V1_Intro_Message">La popstar Jasmine Odyssey est dans la région afin de faire des recherches pour son prochain single, \"Au 84e étage\", ce qui se traduit par la visite de tous les bâtiments de Croquembouche qui possèdent un 84e étage. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital pour faire un peu de pub.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V2_Intro_Message">La popstar Jasmine Odyssey est dans la région suite à sa visite de son \"centre à idées\" de Pelican Wharf qui termine de créer sa machine à café/boîte à rythmes hybride 2 en 1. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital pour qu'elle en parle au public.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V3_Intro_Message">La popstar Jasmine Odyssey est dans la région pour les Two Point Music Awards où son album le mieux vendu, \"J'en salive d'avance\", est supposé remporter toutes les récompenses. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital avant le grand soir.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V1_Intro_Message">La popstar Jasmine Odyssey, qui vient juste de sortir son single \"L'odeur de ton visage\", fait une tournée dans la région pour promouvoir son prochain album révolutionnaire constitué uniquement de singles : \"J'en salive d'avance\". Ses représentants nous ont demandé si nous souhaitions qu'elle fasse un arrêt à notre hôpital pour sa tournée.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V2_Intro_Message">La popstar Jasmine Odyssey, qui vient juste de sortir son single \"Rien ne se ressent plus que ce sentiment que je ressens maintenant (Quand je ressens des sentiments)\", fait une tournée dans la région pour signer tout ce que son public peut lui tendre. Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V3_Intro_Message">La popstar Jasmine Odyssey vient de sortir un nouveau single aux paroles révolutionnaires : \"Dormir la nuit\". Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital à l'occasion de cette sortie.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V4_Intro_Message">La popstar Jasmine Odyssey fait une série d'apparitions à visée publicitaire sur le film qui parle de son album le plus vendu : \"J'en salive d'avance\". Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V5_Intro_Message">La popstar Jasmine Odyssey fait la promotion de son premier parfum (et insecticide) \"Jasmine\". Ses agents nous ont demandé si nous pouvions lui faire visiter l'hôpital pour un coup de pub.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant, et elle pourrait même faire un don. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_1">Jasmine Odyssey était tellement en pétard après sa visite qu'elle a organisé 24 heures de silence sur sa chaîne populaire Jaz Club en guise de protestation. C'est un soulagement pour certains d'entre nous, mais une très mauvaise nouvelle pour l'hôpital.\\nNous allons devoir améliorer l'hôpital si nous voulons que les célébrités nous fassent une bonne presse par la suite.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_2">Jasmine Odyssey a posté une photo de l'hôpital sur LifeSketch avec un filtre \"pluie\" et un petit visage jaune qui boude. Elle n'a probablement pas apprécié sa visite.\\nNous allons devoir améliorer l'hôpital si nous voulons que les célébrités nous fassent une bonne presse par la suite.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_3">Jasmine Odyssey ne nous a pas mentionnés depuis son départ de l'hôpital. Tant pis. Au moins, quelqu'un a réussi à prendre une photo d'elle lors de sa visite. C'est déjà ça.\\nNous allons devoir améliorer l'hôpital si nous voulons tirer profit des visites de célébrités.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_4">Jasmine Odyssey a parlé de nous sur ChatFace, où elle est la personne la plus suivie de Two Point County. Apparemment, nous sommes désormais dans son top 4 des hôpitaux et elle nous a envoyé un gros chèque avec son visage dessus.\\nC'est un gros coup de pub pour l'hôpital, mais je suis sûr que nous pouvons l'impressionner encore plus...</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_5">Hier soir, Jasmine Odyssey a fait son apparition lors d'une cérémonie déguisée en hôpital. Elle n'a pas arrêté de parler de nous et de l'argent dont elle comptait faire don ! Elle a dû vraiment apprécier sa visite.\\nÇa s'est parfaitement déroulé, bravo à tous !</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Title">Visite de popstar</string>
  <string name="Challenges/VIP_Goal_Summary_General">Impressionnez le VIP par la qualité de votre hôpital</string>
  <string name="Challenges/VIP_Inspector_Name">Inspecteur</string>
  <string name="Challenges/VIP_Inspector_R1_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il pense aller au \"Cormoran au pétrole\" à Hogsport, un restaurant qui selon lui propose la plus grande sélection de chips de la région.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R1_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il pense visiter la bibliothèque de Lower Bullocks. Il continue en disant qu'il attend impatiemment de débattre avec madame Pénélopa Trucmuche, la bibliothécaire je suppose, à propos des systèmes de classement.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R1_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il pense manger son déjeuner près du vieux pont afin d'expliquer les méthodes de construction antiques aux passants.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R2_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite que sa mère a été à la Mitton University et qu'il possède un t-shirt avec son insigne, bien qu'il ne soit pas vraiment sûr de ce qu'elle représente.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R2_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il a perdu sa gamelle en balade aux chutes de Tumble Downs au printemps dernier et qu'il entend bien la retrouver lors de cette visite.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R2_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il a hâte de vagabonder dans les parcs de Flemington où il a déjà entendu des poèmes être récités lors d'une précédente visite.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R3_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il espère que nous ne faisons pas comme chez Bungle car il ne revivra pas ça une seconde fois.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R3_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il espère voir un de ces fameux couchers de soleil de la région, lumineux et déformés par les produits chimiques.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R3_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il espère que nous n'utilisons pas l'eau de la rivière Bilge.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R4_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il est impatient de compter les marches de l'aiguille spatiale de Grockle, une manière pour lui de se détendre entre toutes ces inspections dans une zone si dense en hôtels, restaurants et hôpitaux.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R4_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il est impatient de visiter le musée du vieux clou, un de ses endroits préférés pour la typographie et la signalétique.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R4_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il n'est pas pressé de visiter les environs.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R5_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il pense acheter une canne de marche de plus à la boutique \"Le bois nous portera\" de Pelican Wharf afin de l'ajouter à sa collection croissante.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R5_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il attend de nous que nous ayons au moins un plafond, un sol et des murs qui tiennent.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_R5_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il ne devrait pas avoir de retard, mais qu'il s'est déjà perdu dans Croquembouche par le passé... \\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_1">Monsieur Autravail nous a envoyé le rapport de sa visite récente, il fait 30 pages alors nous ne l'avons pas lu, mais il se termine par : \"Absolument horrible. Et pas seulement un hôpital horrible, juste un endroit horrible, tout confondu. Je suis impressionné de pouvoir être déçu à ce point. Mes félicitations...\"\\nLe rapport est mauvais, mais au moins nous ne pouvons pas tomber plus bas.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_2">Monsieur Autravail nous a envoyé le rapport de sa visite récente, il fait 30 pages alors nous ne l'avons pas lu, mais il se termine par : \"Un hôpital dangereux, je ne le recommande à personne qui souhaiterait aller mieux. Cependant, il reste une lueur d'espoir.\"\\nNous allons devoir améliorer l'hôpital si nous voulons faire mieux la prochaine fois.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_3">Monsieur Autravail nous a envoyé le rapport de sa visite récente, il fait 30 pages alors nous ne l'avons pas lu, mais il se termine par : \"Incroyablement moyen, rien ne marque en bien comme en mal, c'est un hôpital totalement ordinaire.\"\\nNous n'avons pas à nous plaindre, mais nous n'avons pas non plus de quoi nous réjouir.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_4">Monsieur Autravail nous a envoyé le rapport de sa visite récente, il fait 30 pages alors nous ne l'avons pas lu, mais il se termine par : \"Un des meilleurs lieux médicaux de Two Point County. Destiné à être une des destinations de choix pour tous les malades qui se respectent. Bravo.\"\\nUn rapport encourageant d'une personne influente de la Santé Publique !</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_5">Monsieur Autravail nous a envoyé le rapport de sa visite récente, il fait 30 pages alors nous ne l'avons pas lu, mais il se termine par : \"Un hôpital incroyable. Voilà un établissement qui ne se contente pas de prolonger les vies, il les enrichit également ! Une visite à cet hôpital commence souvent par des maux du corps, mais c'est une véritable guérison de l'âme qui y attend les patients. Fabuleux.\"\\nNous n'aurions pas pu avoir un meilleur rapport. Excellente nouvelle.</string>
  <string name="Challenges/VIP_Inspector_Title">Inspection de la Santé</string>
  <string name="Challenges/VIP_Inspector_V1_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail a également ajouté une liste en pièce jointe : \"Œufs, Jus d'ananas, Carottes, Cheesy Gubbins, Œufs, Batonnets de poisson (?)\"\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_V2_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail nous souhaite également une journée sans problèmes. \\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_V3_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute ensuite qu'il a hâte de venir vérifier si notre hôpital respecte les normes et régulations de Two Point County.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_V4_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail a ajouté que nous ne devrions pas agir différemment pour l'inspection car cela serait considéré comme de la triche et il n'a pas le temps pour ça.\\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Inspector_V5_Intro_Message">Henry Autravail, le plus réputé des inspecteurs de la Santé de Two Point County, vient de nous informer de son inspection prochaine. Monsieur Autravail ajoute que nous le reconnaîtrons grâce au casque jaune qu'il portera, ainsi que par son visage. \\nIl arrivera bientôt et un rapport positif aiderait grandement notre réputation.</string>
  <string name="Challenges/VIP_Mayor_Arrival_Advisor">Le maire Tabitha Windsock arrive à l'hôpital.</string>
  <string name="Challenges/VIP_Mayor_Intro_Message">Le maire Tabitha Windsock insiste pour visiter notre hôpital. Il faut que l'endroit soit impeccable !</string>
  <string name="Challenges/VIP_Mayor_Intro_Title">Visite du maire</string>
  <string name="Challenges/VIP_Mayor_Name">Maire Tabitha Windsock</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_1">Le bureau de Tabitha Windsock nous a envoyé une lettre suite à sa visite : \"Votre établissement est tellement horrible que je n'ai plus aucun remord à en faire la raison de tous les maux de Two Point County dans mon prochain discours.\"</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_2">Le bureau de Tabitha Windsock nous a envoyé une lettre suite à sa visite : \"La Santé est un sujet sensible, et les élections approchent. Faites mieux rapidement et arrêtez de donner une mauvaise image au maire Windsock !\"</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_3">Le bureau de Tabitha Windsock nous a envoyé une lettre suite à sa visite : \"Merci d'avoir soutenu le maire Tabitha Windsock en cette période de besoin/fête et merci pour cette invitation à votre travail/domicile. Passez une excellente journée et n'oubliez pas de voter Windsock.\"</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_4">Le bureau de Tabitha Windsock nous a envoyé une lettre suite à sa visite : \"Bravo, ce sont des établissements comme le vôtre qui facilitent mon travail de maire et améliorent mon image... Sans oublier de prendre soin des habitants de Two Point County.\"</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_5">Le bureau de Tabitha Windsock nous a envoyé une lettre suite à sa visite : \"Félicitations, votre incroyable hôpital est l'exemple même du progrès de la Santé sous ma direction et vous serez le fer de lance de ma campagne de réélection.\"</string>
  <string name="Challenges/VIP_Mayor_V10_Intro_Message">Le maire Tabitha Windsock réalise une série de visites pour aider son électorat à mettre un nom sur son visage ou un visage sur son nom. Son équipe nous a demandé si nous aimerions qu'elle vienne à notre hôpital pour l'une de ces visites.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Mayor_V1_Intro_Message">Le maire Tabitha Windsock en a assez que personne ne la reconnaisse, son équipe nous a donc demandé si nous aimerions qu'elle vienne à notre hôpital en visite officielle afin d'augmenter sa notoriété. Je ne suis pas persuadé de savoir moi-même à quoi elle ressemble, mais c'est tout de même le maire.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Mayor_V2_Intro_Message">Le maire Tabitha Windsock s'est retrouvée au cœur d'un scandale lorsqu'un rapport a suggéré qu'elle passait 64 % de son mandat à jouer au golf. Son équipe nous a demandé s'il était possible qu'elle vienne à notre hôpital pour donner l'impression qu'elle fait des choses utiles.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Mayor_V3_Intro_Message">Le maire Tabitha Windsock est en campagne pour les élections semi-régionales bisannuelles du trimestre prochain et son équipe nous a demandé si nous aimerions qu'elle vienne à notre hôpital pour y faire une apparence.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Mayor_V4_Intro_Message">Le maire Tabitha Windsock fait une série d'apparences pour le lancement de son initiative \"Améliorons les choses qu'on peut\". Son équipe nous a demandé si nous aimerions qu'elle vienne à notre hôpital pour l'une de ces apparences.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Mayor_V5_Intro_Message">Le maire Tabitha Windsock voyage dans Two Point County pour l'initiative \"Le mal, c'est une mauvaise chose\" et son équipe nous a demandé si nous aimerions que notre hôpital soit son arrêt pour cette région.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Mayor_V6_Intro_Message">Le maire Tabitha Windsock nie les allégations sur la présence du mot \"chose\" dans le nom de toutes ses initiatives avec une nouvelle initiative : \"Je ne fais pas ce genre de choses\". Difficile de savoir de quoi il s'agit exactement, mais son équipe nous a demandé si nous aimerions qu'elle vienne à notre hôpital pour une visite.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Mayor_V7_Intro_Message">Le maire Tabitha Windsock a récemment tourné son attention vers la santé de Two Point County, affirmant : \"Il est important que les malades aillent mieux\". Son équipe nous a demandé s'il était possible qu'elle vienne à notre hôpital en visite officielle afin de montrer qu'elle utilise l'argent du contribuable pour les projets dont elle parle.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Mayor_V8_Intro_Message">Le maire Tabitha Windsock a une importante décision à prendre pour le futur financement médical de Two Point County. Son équipe nous a demandé s'il était possible qu'elle vienne à notre hôpital pour une visite afin qu'elle comprenne ce qui s'y passe et pourquoi c'est important.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Mayor_V9_Intro_Message">Le maire Tabitha Windsock fait des apparitions politiques dans Two Point County. Son équipe nous a demandé si nous aimerions qu'elle fasse un passage à notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Minister_R3_V1_Intro_Message">Le Ministre de la Santé Tarquin Foxbridge nous informe qu'il compte venir en visite officielle dans un futur proche. Monsieur Foxbridge gère le budget Santé de Two Point County, ni plus ni moins, alors pas de stress.\\nSi l'hôpital lui fait bonne impression, nous pourrions recevoir une partie du budget Santé de Two Point County et avoir la possibilité de rester ouverts.</string>
  <string name="Challenges/VIP_Minister_R3_V2_Intro_Message">Le Ministre de la Santé Tarquin Foxbridge nous informe qu'il compte venir inspecter l'hôpital. Il nous informe également qu'aucune excuse ne sera tolérée, pas même par manque de moyens.\\nSi l'hôpital lui fait bonne impression, nous pourrions recevoir une partie du budget Santé de Two Point County et avoir la possibilité de rester ouverts.</string>
  <string name="Challenges/VIP_Minister_R3_V3_Intro_Message">Le Ministre de la Santé Tarquin Foxbridge nous informe qu'il compte venir voir nos progrès. Il nous souhaite bonne chance et a joint un fichier audio de ce qui semble être son rire.\\nSi l'hôpital lui fait bonne impression, nous pourrions recevoir une partie du budget Santé de Two Point County et avoir la possibilité de rester ouverts.</string>
  <string name="Challenges/VIP_Minister_R5_V1_Intro_Message">Le Ministre de la Santé Tarquin Foxbridge nous informe qu'il compte venir nous rendre visite rapidement. Il ajoute que nous ferions bien de réaliser des profits contrairement à ce \"ramassis de hippies qui aiment leur prochain\".\\nSi l'hôpital lui fait bonne impression, nous pourrions recevoir une partie du budget Santé de Two Point County et avoir la possibilité de rester ouverts.</string>
  <string name="Challenges/VIP_Minister_R5_V2_Intro_Message">Le Ministre de la Santé Tarquin Foxbridge nous informe qu'il compte venir voir nos progrès lors d'une visite. Il espère que nous serons à la hauteur et laisse entendre qu'une récompense pourrait être à la clé.\\nSi l'hôpital lui fait bonne impression, nous pourrions recevoir une partie du budget Santé de Two Point County et avoir la possibilité de rester ouverts.</string>
  <string name="Challenges/VIP_Minister_Reward_Message_1">Tarquin Foxbridge nous a envoyé une note rédigée à la main pour nous parler de sa visite à l'hôpital : \"J'ai été réellement meurtri par l'état de ce que vous appelez un hôpital. Si vous maintenez ce niveau, vos équipements, votre établissement et votre personnel seront recyclés pour financer des initiatives plus utiles au gouvernement. Bien à vous.\"</string>
  <string name="Challenges/VIP_Minister_Reward_Message_2">Tarquin Foxbridge nous a envoyé une note rédigée à la main pour nous parler de sa visite à l'hôpital : \"Je n'ai pas été surpris de découvrir que votre établissement était passable dans le meilleur des cas. Faites mieux ou vous serez remplacés très vite.\"</string>
  <string name="Challenges/VIP_Minister_Reward_Message_3">Tarquin Foxbridge nous a envoyé une note rédigée à la main pour nous parler de sa visite à l'hôpital : \"C'est avec tristesse que je vous annonce le niveau totalement standard de votre hôpital. Mon intégrité professionnelle vous implore de vous améliorer. Mes désirs personnels, en revanche, sont de vous voir brûler de la manière la plus amusante qui soit. Soyez plus intéressants.\"</string>
  <string name="Challenges/VIP_Minister_Reward_Message_4">Tarquin Foxbridge nous a envoyé une note rédigée à la main pour nous parler de sa visite à l'hôpital : \"Je suis véritablement surpris de vous voir gérer la situation aussi bien. Je ne sais pas comment vous faites, mais je suppose que je dois vous dire de continuer comme ça.\"</string>
  <string name="Challenges/VIP_Minister_Reward_Message_5">Tarquin Foxbridge nous a envoyé une note rédigée à la main pour nous parler de sa visite à l'hôpital : \"Je suis extrêmement ravi de voir que vous avez réalisé mon plan en 117 étapes pour atteindre l'hôpital idéal. Quel plan incroyable pour avoir donné une si belle réussite.\"</string>
  <string name="Challenges/VIP_Minister_V1_Intro_Message">Le Ministre de la Santé Tarquin Foxbridge nous informe qu'il compte venir nous rendre visite rapidement. Il a hâte de pouvoir se faire un avis sur nous en fonction de nos profits.\\nSi l'hôpital lui fait bonne impression, nous pourrions recevoir une partie du budget Santé de Two Point County et avoir la possibilité de rester ouverts.</string>
  <string name="Challenges/VIP_Minister_V2_Intro_Message">Le Ministre de la Santé Tarquin Foxbridge nous informe qu'il compte venir nous rendre visite rapidement. Il nous rappelle également que toute dépense inutile réalisée pour le confort des patients ou leur bien-être sera mal vu.\\nSi l'hôpital lui fait bonne impression, nous pourrions recevoir une partie du budget Santé de Two Point County et avoir la possibilité de rester ouverts.</string>
  <string name="Challenges/VIP_Minister_V3_Intro_Message">Le Ministre de la Santé Tarquin Foxbridge nous informe qu'il compte venir nous rendre visite rapidement. Il ajoute qu'il espère voir à l'œuvre de belles machines à générer des profits.\\nSi l'hôpital lui fait bonne impression, nous pourrions recevoir une partie du budget Santé de Two Point County et avoir la possibilité de rester ouverts.</string>
  <string name="Challenges/VIP_Minister_V4_Intro_Message">Le Ministre de la Santé Tarquin Foxbridge nous informe qu'il compte venir nous rendre visite rapidement. Il ajoute qu'il espère voir enfin un hôpital capable de se suffire à lui-même.\\nSi l'hôpital lui fait bonne impression, nous pourrions recevoir une partie du budget Santé de Two Point County et avoir la possibilité de rester ouverts.</string>
  <string name="Challenges/VIP_Minister_V5_Intro_Message">Le Ministre de la Santé Tarquin Foxbridge nous informe qu'il compte venir nous rendre visite rapidement. Il espère que nous n'avons pas oublié que nous sommes une entreprise avant d'être un hôpital.\\nSi l'hôpital lui fait bonne impression, nous pourrions recevoir une partie du budget Santé de Two Point County et avoir la possibilité de rester ouverts.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Arrival_Advisor">Le Ministre de la Santé Tarquin Foxbridge arrive à l'hôpital.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_IntroMessage">Le Ministre de la Santé Tarquin Foxbridge aimerait visiter l'hôpital. Nous devrions accéder à sa demande.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Intro_Title">Visite du Ministre de la Santé</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Name">Ministre de la Santé Tarquin Foxbridge</string>
  <string name="Challenges/VIP_Radio_Reporter_Arrival_Advisor">La journaliste Sally Figblanket de Two Point Radio arrive à l'hôpital.</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Message">La journaliste Sally Figblanket de Two Point Radio aimerait visiter l'hôpital. Qu'allons-nous lui répondre ?</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Title">Visite de journaliste</string>
  <string name="Challenges/VIP_Radio_Reporter_Name">Journaliste Sally Figblanket</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V1_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur d'étranges odeurs en provenance de la ferme Belétron. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V2_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur un cri suraigu en provenance de Wallace le borgne. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V3_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur des tartes à la crème empoisonnées au Cirque du Croissant. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V1_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur la présence d'un Yéti chantant. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V2_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour sonder les étudiants de la Mitton University à propos de leurs professeurs préférés. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V3_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur Holistix et la vente présumée d'eau de patate à 0,1 % qui ne contiendrait en réalité aucune trace du tubercule en question ni de ses vertus thérapeutiques. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V1_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour discuter avec un habitant de Duckworth-upon-Bilge qui aurait apparemment découvert une nouvelle nuance de beige. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V2_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur des flaques fluorescentes à proximité du quartier général de Bungle. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V3_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur la destruction de l'hôtel de ville de Smogley suite à une tempête de déchets. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V1_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur un chant discordant de mauvais augure en provenance du quartier général de la Fondation Orbe. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V2_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur les vols répétés de ballons de plage à Sweaty Palms. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V3_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour un reportage sur le festival du saumon de Grockle Bay. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V1_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour enquêter sur un rire machiavélique en provenance du quartier général de Jumbo. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V2_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour un reportage sur un sport local pratiqué au Sloop. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V3_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est dans la région pour un reportage sur l'ouverture de la nouvelle boutique de lait de chèvre souterraine de Pelican Wharf. Elle nous a demandé l'autorisation de venir au passage écrire un article sur notre hôpital.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_1">La dernière émission de Sally Figblanket sur Two Point County vient de se terminer. Elle a parlé d'un hôpital \"dégoûtant et ennuyeux à mourir\". Oh non, c'est nous ! Ça s'est visiblement mal passé.\\nNous allons devoir améliorer l'hôpital si nous voulons éviter un scandale dans les médias.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_2">La dernière émission de Sally Figblanket sur Two Point County vient de se terminer. Elle a beaucoup plaisanté sur notre dos. C'était cruel mais aussi assez drôle, ha ha ha... Bref.\\nNous allons devoir améliorer l'hôpital si nous voulons passer pour autre chose que des comiques.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_3">La dernière émission de Sally Figblanket sur Two Point County vient de se terminer. Elle n'a pas beaucoup parlé de l'hôpital, elle a juste mentionné qu'il existait. Je suppose que c'est déjà ça de pris...\\nNous allons devoir améliorer l'hôpital si nous voulons qu'on parle de nous de manière positive.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_4">La dernière émission de Sally Figblanket sur Two Point County vient de se terminer. Il n'y avait peut-être pas grand chose à raconter d'autre, mais nous avons été mentionnés de manière très positive !\\nC'est un gros coup de pub pour l'hôpital, mais je me demande si nous aurions pu faire mieux...</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_5">La dernière émission de Sally Figblanket sur Two Point County vient de se terminer. Elle a parlé d'un hôpital \"incroyable, un exemple pour le futur de la Santé à Two Point County\". Oh, c'est nous ! Excellente nouvelle !\\n</string>
  <string name="Challenges/VIP_Radio_Reporter_V1_Intro_Message">Journaliste audio et parfois même visuelle, Sally Figblanket nous a demandé l'autorisation de venir visiter notre hôpital pour un article qu'elle écrit sur les files d'attente. Ça semble inintéressant, mais c'est l'occasion de faire parler de nous si nous arrivons à l'impressionner lors de son passage.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_V2_Intro_Message">Sally Figblanket, l'employée-de-Two-Point-Radio-qui-n'y-est-pas-souvent-car-elle-enquête, nous a demandé une carte de presse pour visiter l'hôpital. Nous n'avons clairement rien de ce genre, mais un peu de publicité ne devrait pas nous faire de mal.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_V3_Intro_Message">Sally Figblanket, la plus motivée des journalistes de Two Point Radio, nous a demandé à visiter l'hôpital pour un article qu'elle écrit sur la Santé à Two Point County.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_V4_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, est entrée en contact avec nous à la recherche de quelque chose d'intéressant à écrire pour un article. Ça serait l'occasion parfaite de la faire venir pour qu'elle nous fasse de la pub et, qui sait, elle trouvera peut-être ce qu'elle cherchait.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_Radio_Reporter_V5_Intro_Message">Sally Figblanket, journaliste pour Two Point Radio, nous a demandé de visiter l'hôpital. Je ne suis pas certain de ce qu'elle cherche, mais ça pourrait nous faire de la publicité.\\nSi nous arrivons à l'impressionner, la réputation de l'hôpital ferait un grand saut en avant. Qu'en pensez-vous ?</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_1">Sophie Nova nous a envoyé un B-mail pour nous annoncer son désappointement suite à sa récente visite. Elle n'est plus certaine du futur de la relation entre nos deux compagnies.\\nBungle ne partagera plus sa magie scientifique secrète avec nous si nous continuons comme ça !</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_2">Sophie Nova nous a envoyé un B-mail pour nous annoncer sa désapprobation suite à sa récente visite. Elle en est ressortie attristée.\\nOuh là. Nous allons devoir améliorer l'hôpital si nous voulons impressionner l'esprit le plus brillant de Two Point County.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_3">Sophie Nova nous a envoyé un B-mail pour nous annoncer son appréciation suite à sa récente visite. Elle n'est cependant pas certaine que nous ayons atteint notre plein potentiel.\\nEntretenir une relation forte avec Bungle Technologies pourrait s'avérer très important pour le futur de notre organisation. Ça s'est plutôt bien passé mais la visite de Sophie Nova aurait pu être encore plus réussie !</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_4">Sophie Nova nous a envoyé un B-mail pour nous annoncer son enthousiasme suite à sa récente visite. Un torrent de nouvelles idées se déverse dans sa tête.\\nBungle nous offre au passage quelques-unes de leurs dernières recherches. Exactement ce dont nous avions besoin. Enfin je crois.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_5">Sophie Nova nous a envoyé un B-mail pour nous annoncer son admiration suite à sa récente visite. Elle a utilisé le mot \"brillant\" cinq fois et n'a pas arrêté de travailler à ses recherches depuis.\\nBungle nous offre au passage quelques-unes de leurs dernières recherches. Excellent travail.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V1_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. Elle ajoute qu'elle a du mal à imaginer de nouvelles machines depuis la sortie de la machine à crêpes v5 de Bungle.\\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V2_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. Elle ajoute qu'elle cherche de nouvelles idées après la sortie du mini majordome d'aquarium.\\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V3_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. Elle ajoute qu'elle aimerait savoir comment nous calibrons nos machines avant de décider finalement qu'elle préfère que ça reste une surprise.\\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V4_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. Elle ajoute que les hôpitaux de Bungle MediTech ont quelques problèmes d'efficacité et qu'elle a besoin d'une nouvelle perspective.\\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V5_Intro_Message">Sophie Nova, PDG de Bungle et rivale, nous informe qu'elle compte venir visiter l'hôpital sous peu, purement pour s'aérer le cerveau. \\nSi nous arrivons à l'impressionner avec notre hôpital, elle pourrait partager des informations avec nous pour faire progresser nos recherches.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_1">Augustus Lavender, PDG de Holistix, nous a contacté afin d'offrir ses condoléances. Apparemment, notre hôpital est situé sur une telle concentration d'énergie négative que même des cristaux de soins sont inutiles.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_2">Augustus Lavender, PDG de Holistix, nous remercie de l'avoir accueilli pour sa visite et espère que nous apprécierons les biscuits Holistix \"Légers comme l'air\" qu'il nous a laissés. Je passe mon tour, merci.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_3">Augustus Lavender, PDG de Holistix, nous a envoyé une lettre. Il y exprime ses sincères remerciements et nous informe qu'il ne demande pas à être payé pour le miracle de la nature qu'il nous a octroyé. Hmm, merci Augustus.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_4">Augustus Lavender, PDG de Holistix, semble avoir laissé un peu de son engrais spécial à l'hôpital lors de son passage. Je ne suis pas certain de comprendre, mais ça semble étrange.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_5">Nous avons reçu un \"cadeau\" de Holistix avec les compliments d'Augustus Lavender. Je m'en méfie comme de la peste, alors je l'ai envoyé au labo pour analyses. Nos experts ont confirmé qu'il s'agissait d'un \"poison homéopathique\". Ça ne représente aucun risque pour la santé et ça a plutôt bon goût. Il doit vraiment nous en vouloir.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V1_Intro_Message">Augustus Lavender, PDG de Holistix et rival, nous informe qu'il passera bientôt à notre hôpital. Ils ont sorti une nouvelle marque de \"médicaments de l'âme\" qui seront probablement de la partie.\\nIl n'est pas méchant, mais nous devrions quand même garder un œil sur lui au cas où il deviendrait gênant.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V2_Intro_Message">Augustus Lavender, PDG de Holistix et concurrent, nous informe qu'il passera bientôt à notre hôpital. Il semble vouloir prévenir nos patients du \"mensonge\" que représentent nos médicaments.\\nIl n'est pas méchant, mais nous devrions quand même garder un œil sur lui au cas où il deviendrait gênant.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V3_Intro_Message">Augustus Lavender, PDG de Holistix et concurrent, nous informe qu'il passera bientôt à notre hôpital. Il est parfois un peu trop excité en raison de la grande quantité de bourrache qu'il utilise dans ses repas.\\nIl n'est pas méchant, mais nous devrions quand même garder un œil sur lui au cas où il deviendrait gênant.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V4_Intro_Message">Augustus Lavender, PDG de Holistix et concurrent, nous informe qu'il passera bientôt à notre hôpital. On peut dire ce qu'on veut de lui, cet homme sent divinement bon.\\nIl n'est pas méchant, mais nous devrions quand même garder un œil sur lui au cas où il deviendrait gênant.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V5_Intro_Message">Augustus Lavender, PDG de Holistix et concurrent, nous informe qu'il passera bientôt à notre hôpital. On le voit parfois dessiner des plans de nos équipements à brûler plus tard lors de \"rituels de malchance\".\\nIl n'est pas méchant, mais nous devrions quand même garder un œil sur lui au cas où il deviendrait gênant.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_1">Une de nos sources à la Jumbo MegaCorp nous informe que depuis sa dernière visite, Jumbo McNally nous a rayé d'une de ses listes, a cessé de grommeler et semble globalement de bien meilleure humeur.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_2">Une de nos sources à la Jumbo MegaCorp nous informe que depuis sa dernière visite, Jumbo McNally a commencé à faire des blagues sur notre organisation et ne nous considère plus comme une menace.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_3">Une de nos sources à la Jumbo MegaCorp nous informe que depuis sa dernière visite, Jumbo McNally a un comportement tout à fait similaire à avant. Il semble penser qu'il nous accorde exactement l'attention nécessaire.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_4">Une de nos sources à la Jumbo MegaCorp nous informe que depuis sa dernière visite, Jumbo McNally est de mauvaise humeur, jette ce qu'il a sous la main au visage des gens et renverse les meubles de son bureau.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_5">Une de nos sources à la Jumbo MegaCorp nous informe que depuis sa dernière visite, Jumbo McNally a mis en place une équipe dont le seul but est de détruire aussi vite que possible notre organisation toute entière.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V1_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. Ouh là.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V2_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. Nous devrions probablement prévenir les Agents de maintenance.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V3_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. Mes sources nous préviennent que c'est une très mauvaise nouvelle.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V4_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. On peut espérer qu'il vienne pour être guéri de quelque chose, mais j'en doute.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V5_Intro_Message">Jumbo McNally, PDG de Jumbo MegaCorp et rival, est apparemment en chemin pour visiter l'hôpital. Nous devrions probablement mettre en sûreté tout ce que nous souhaitons conserver.\\nNous devrions nous préparer aux actes de sabotage les plus cruels et sophistiqués que sa fortune puisse acheter.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_1">Agatha Sphere, PDG de la Fondation Orbe a été surprise en train de ricaner de manière inquiétante en quittant l'hôpital. Ça ne présage rien de bon. Qu'a-t-elle bien pu faire pendant sa visite ?</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_2">Un message intercepté de la Fondation Orbe indique qu'Agatha Sphere a réussi à faire de nouvelles recrues lors de sa visite et qu'elle trouve notre hôpital \"vraiment décevant\". C'est loin d'être idéal.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_3">On nous signale depuis la Fondation Orbe qu'Agatha Sphere a trouvé quelques âmes sensibles lors de sa visite et qu'elle trouve notre hôpital \"sans intérêt particulier\". Hmm.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_4">D'après un médecin de la Fondation Orbe, ou \"guérisseur suprême\" comme ils sont appelés là-bas, Agatha Sphere est revenue très agacée de sa visite. Nous nous en sortons peut-être mieux que nous ne le pensons ?</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_5">La Fondation Orbe vient de sortir une nouvelle vidéo promotionnelle qui menace de manière à peine cachée notre hôpital par l'usage d'images très étranges et perturbantes. Agatha Sphere doit penser que nous sommes une menace digne de ce nom.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V1_Intro_Message">Agatha Sphere, PDG de la Fondation Orbe et rivale, nous informe qu'elle viendra bientôt visiter notre hôpital. Elle ne fait pas souvent d'apparitions en public, alors nous devrions nous considérer chanceux je suppose...\\nElle va probablement déranger nos patients et perturber le fonctionnement de l'hôpital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V2_Intro_Message">Agatha Sphere, PDG de la Fondation Orbe et concurrente, nous informe qu'elle viendra bientôt visiter notre hôpital. Ne la regardez pas directement dans les yeux, faites-moi confiance.\\nElle va probablement déranger nos patients et perturber le fonctionnement de l'hôpital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V3_Intro_Message">Agatha Sphere, PDG de la Fondation Orbe et concurrente, nous informe qu'elle viendra bientôt visiter notre hôpital. Je me méfie de tous ceux qui sont pour les sandales, et elle n'y fait pas exception.\\nElle va probablement déranger nos patients et perturber le fonctionnement de l'hôpital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V4_Intro_Message">Agatha Sphere, PDG de la Fondation Orbe et concurrente, nous informe qu'elle viendra bientôt visiter notre hôpital. Elle entend emmener certains de nos patients avec elle pour leur faire porter des toges confortables. Si ce n'est pas la définition même du mal, alors je ne sais pas ce que c'est.\\nElle va probablement déranger nos patients et perturber le fonctionnement de l'hôpital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V5_Intro_Message">Agatha Sphere, PDG de la Fondation Orbe et concurrente, nous informe qu'elle viendra bientôt visiter notre hôpital. Je commence déjà à me sentir mal... J'ai besoin de m'allonger.\\nElle va probablement déranger nos patients et perturber le fonctionnement de l'hôpital.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Arrival_Advisor">Augustus Lavender, PDG de Holistix et concurrent, arrive bientôt à l'hôpital.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Message">Augustus Lavender, le PDG de Holistix : Produits et Médicaments Écologiques, vient nous voir pour une visite. Il nous dit que toute rivalité entre nos compagnies doit être oubliée et qu'il souhaite simplement répandre la paix et l'amour. Je ne suis pas certain de ce qu'il entend par là. Gardons un œil sur lui.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Title">Visite de Holistix</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Name">PDG rival Augustus Lavender</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Arrival_Advisor">Jumbo McNally, PDG de Jumbo MegaCorp et concurrent, arrive bientôt à l'hôpital.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Message">Jumbo McNally, le PDG de Jumbo MegaCorp, vient nous rendre visite. Il souhaite discuter d'une fusion potentielle avec Jumbo Healthcare Inc. Gardons un œil sur lui. Il est réputé pour ses accès de colère lorsqu'il discute affaires.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Title">Visite de Jumbo MegaCorp</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Name">PDG rival Jumbo McNally</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Arrival_Advisor">Agatha Sphere, PDG de la Fondation Orbe et concurrente, arrive bientôt à l'hôpital.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Message">Agatha Sphere, Chef suprême de la Fondation Orbe, vient nous rendre visite. Elle veut discuter de notre relation avec leur filiale Orbe Médical. Elle était très convaincante, pas de tentative de lavage de cerveau, je pense honnêtement que c'est une occasion en or pour nous. Je l'ai donc immédiatement invitée. D'ailleurs, pour votre information, je crois que j'en suis tombé amoureux.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Title">Visite de la Fondation Orbe</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Name">PDG rival Agatha Sphere</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Arrival_Advisor">Sophie Nova, PDG de Bungle Technologies et concurrente, arrive bientôt à l'hôpital.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Message">Sophie Nova, PDG de Bungle Tech, vient nous rendre visite. Elle aimerait que nous partagions nos connaissances pour aider le monde médical à progresser. Bungle Healthcare a fait des découvertes technologiques et pharmaceutiques très intéressantes ces derniers temps. Ce serait une belle occasion de montrer nos propres avancées en recherche.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Title">Visite de Bungle Technologies</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Name">PDG rival Sophie Nova</string>
  <string name="Challenges/VIP_Saboteur_V1_Intro_Message">J'ai entendu dire que Jumbo McNally a envoyé un de ses employés les plus vils pour nous rendre une \"petite visite\".\\nIl ressemblera à un de nos patients habituels, alors nous devrions tenter de le prendre en train de saboter notre hôpital.</string>
  <string name="Challenges/VIP_Saboteur_V2_Intro_Message">Jumbo MegaCorp nous envoie un de leurs saboteurs pour s'occuper de notre hôpital.\\nIl ressemblera à un de nos patients habituels, alors nous devrions tenter de le prendre en train de saboter notre hôpital.</string>
  <string name="Challenges/WaterTornado_AdvisorMessage">Alerte désastre : une tornade aquatique a été signalée dans la région.</string>
  <string name="Challenges/WaterTornado_Name">Tornade aquatique</string>
  <string name="Challenges/WaterTornado_NotificationMessage">Attention, tornade aquatique détectée dans la zone ! Cela pourrait endommager nos machines.</string>
  <string name="Challenges/WaveObjectivesHorde_Description">Chaque épidémie débute avec l'arrivée d'un certain nombre de patients. Nous devrons réussir à atteindre tous les objectifs, avant le traitement de tous les patients, afin de passer à l'épidémie suivante.</string>
  <string name="Challenges/WaveObjectivesHorde_ObjectiveMenuProgress_CS">Patients traités : {[PROCESSED]} \\nPatients restants : {[REMAIN]}</string>
  <string name="Challenges/WaveObjectivesHorde_Title">Objectif d'épidémie</string>
  <string name="Challenges/WaveObjectivesHorde_WaveObjectiveComplete_CS">Objectif d'épidémie atteint</string>
  <string name="Challenges/Wellness_AdvisorMessage_CS">Modification du financement : Holistix couvrira désormais &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; de nos frais de fonctionnement pour les 3 prochains mois en raison de notre score sur &lt;style=\"AdvisorHighlight\"&gt;l'Indice de bien-être&lt;/style&gt;.</string>
  <string name="Character/Attributes/01_Hunger_CS">Faim</string>
  <string name="Character/Attributes/02_Thirst_CS">Soif</string>
  <string name="Character/Attributes/03_Toilet_CS">Toilettes</string>
  <string name="Character/Attributes/04_Boredom_CS">Ennui</string>
  <string name="Character/Attributes/05_Litter_CS">Déchets</string>
  <string name="Character/Attributes/06_Energy_CS">Énergie</string>
  <string name="Character/Attributes/07_Health_CS">Santé</string>
  <string name="Character/Attributes/08_Happiness_CS">Bonheur</string>
  <string name="Character/Attributes/09_XP_CS">EXP</string>
  <string name="Character/Attributes/10_Nausea_CS">Nausée</string>
  <string name="Character/Attributes/11_Hygiene_CS">Hygiène</string>
  <string name="Character/Attributes/12_Temperature_CS">Température</string>
  <string name="Character/Modifiers/CustomerService_Description_CS">Aptitude Service à la clientèle : {[PERCENT]}</string>
  <string name="Character/Modifiers/DiagnosisRoom_Description_CS">Aptitude Diagnostic en {[ROOM]} : {[PERCENT]}</string>
  <string name="Character/Modifiers/Diagnosis_Description_CS">Aptitude Diagnostic : {[PERCENT]}</string>
  <string name="Character/Modifiers/Happiness_Description_CS">Bonheur : {[PERCENT]}</string>
  <string name="Character/Modifiers/Maintenance_Description_CS">Aptitude Maintenance : {[PERCENT]}</string>
  <string name="Character/Modifiers/Marketing_Description_CS">Aptitude Marketing : {[PERCENT]}</string>
  <string name="Character/Modifiers/MovementSpeed_Description_CS">Vitesse : {[PERCENT]}</string>
  <string name="Character/Modifiers/Research_Description_CS">Aptitude Recherche : {[PERCENT]}</string>
  <string name="Character/Modifiers/TimeTunnelDuration_Description_CS">Paramétrage accéléré de l'Hieriseur</string>
  <string name="Character/Modifiers/TrainingLearning_Description_CS">Vitesse d'apprentissage : {[PERCENT]}</string>
  <string name="Character/Modifiers/TrainingTeaching_Description_CS">Vitesse d'enseignement : {[PERCENT]}</string>
  <string name="Character/Modifiers/TreatmentRoom_Description_CS">Aptitude Traitement en {[ROOM]} : {[PERCENT]}</string>
  <string name="Character/Modifiers/Treatment_Description_CS">Aptitude Traitement : {[PERCENT]}</string>
  <string name="Character/Modifiers/UpgradeItem_Description_CS">Aptitude Amélioration : {[PERCENT]}</string>
  <string name="Collaborative/Advisor_ProjectCompleted">Projet Supervirus terminé : &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nCliquez ici pour obtenir vos &lt;style=\"AdvisorHighlight\"&gt;récompenses&lt;/style&gt;.</string>
  <string name="Collaborative/Button_Tooltip">Réseau Supervirus\\nProjets collaboratifs</string>
  <string name="Collaborative/ChainObjective_Cure_Name">Guérisons consécutives</string>
  <string name="Collaborative/Chat_Albert_Name">Albert Crank</string>
  <string name="Collaborative/Chat_Albert_ProjectFive_LieDown">Saviez-vous que la taille de ce projet me donne la migraine ? J'ai besoin de m'allonger.</string>
  <string name="Collaborative/Chat_Albert_ProjectFour_First">First !</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Chat">Oh, j'allais presque oublier... Voici la discussion de groupe du Supervirus. Vous pouvez l'utiliser pour communiquer avec vos collaborateurs, afin de coordonner les stratégies de recherche ou d'engager une conversation amicale, tout comme je suis en train de le faire. Bonne journée.</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Nodes">Bienvenue ! Pour commencer, cliquez sur un nodule de recherche pour voir ses critères, sélectionnez \"Commencer\", puis rendez-vous dans l'un de vos hôpitaux. Progressez dans l'arbre de recherche pour terminer tous ses nodules de victoire et mener à bien le projet.</string>
  <string name="Collaborative/Chat_Albert_ProjectThree_DeadEnds">Les branches de recherche ne seront pas toutes couronnées de succès... Alors, plus vous aurez de personnel sur un projet, plus vous pourrez éliminer rapidement toute impasse.</string>
  <string name="Collaborative/Chat_Albert_ProjectTwo_Invite">Saviez-vous que (j'adore dire ça) le chef de projet peut inviter des amis à rejoindre un projet pour alléger la charge de travail ? Faites attention aux nodules de recherche qui nécessitent des données de la part de plus d'une organisation.</string>
  <string name="Collaborative/Chat_Sophie_Name">Sophie Nova</string>
  <string name="Collaborative/Chat_Sophie_ProjectFive">Les applications potentielles de cette technologie sont bien trop innombrables pour toutes les citer. Mais je suis si heureuse que je vais quand même commencer à faire une liste pour célébrer !</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_1">...</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_2">Depuis que vous êtes sur ce projet, j'ai reçu en prime une livraison de Cheesy Gubbins pour toute l'année. Et dire que certains croient qu'il n'y a aucun avantage à être PDG ! Merci à tous.</string>
  <string name="Collaborative/Chat_Sophie_ProjectOne">J'aurais dû examiner cela d'un peu plus près depuis très longtemps, mais les monobêtes me fichent la chair de poule !</string>
  <string name="Collaborative/Chat_Sophie_ProjectThree">J'ai déjà tenté l'expérience avec des fantômes. J'aurais dû me douter qu'un réveil hanté n'était pas la meilleure façon de se lever du bon pied... On doit pouvoir faire mieux que ça ! À vous de jouer, les gars.</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_1">Il vous faut un partenaire pour faire des recherches sur l'amouuuuuur.</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_2">Non, vraiment. Il vous faut plus d'une personne pour ce projet.</string>
  <string name="Collaborative/Chat_Title">Messages</string>
  <string name="Collaborative/Collaborative_Objective_Desc">Accomplissez cet objectif pour contribuer au projet collaboratif.</string>
  <string name="Collaborative/Collaborative_Objective_Desc_Test">Test description d'objectif de collaboration</string>
  <string name="Collaborative/Collaborative_Objective_Name_Test">Test nom d'objectif de collaboration</string>
  <string name="Collaborative/Complete_ViewProject_CS">Voir le projet</string>
  <string name="Collaborative/DeleteData_Button_Tooltip">Effacez vos données et recommencez votre carrière collaborative.</string>
  <string name="Collaborative/DeleteData_Complete">Suppression des données collaboratives réussie.</string>
  <string name="Collaborative/DeleteData_Text">Voulez-vous vraiment réinitialiser vos données collaboratives ?\\n\\nVous redémarrerez votre carrière collaborative, abandonnerez tout projet actif, mais conserverez toutes les récompenses obtenues jusqu'ici.</string>
  <string name="Collaborative/DeleteData_Title">Recommencer la carrière collaborative</string>
  <string name="Collaborative/Error_ConnectionTimedOut_CS">Délai de connexion dépassé</string>
  <string name="Collaborative/Error_FileCorruption_CS">Corruption du fichier</string>
  <string name="Collaborative/Error_RetrievingData_CS">Nous avons du mal à récupérer les données du chef de projet, {0}, en raison de :\\n\\n{1}\\n\\nNous continuerons de tenter de récupérer les données, mais si vous ne souhaitez pas attendre, vous pouvez abandonner ce projet. Si vous abandonnez ce projet, sachez que toutes vos contributions envers ce projet seront perdues.</string>
  <string name="Collaborative/Failed_Restart_CS">Recommencer</string>
  <string name="Collaborative/Feature_Intro_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Projets collaboratifs&lt;/style&gt; débloqués ! Travaillez avec d'autres organisations médicales pour explorer de nouvelles branches de recherche et faire d'incroyables découvertes.</string>
  <string name="Collaborative/GUI/Abandon">Abandonner</string>
  <string name="Collaborative/GUI/AbandonObjectiveMessage_CS">Voulez-vous vraiment abandonner cet objectif ?\\n\\nVotre progression vers cet objectif sera perdue.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning">Voulez-vous vraiment abandonner ce projet ?\\n\\nLes conséquences sont bla-bla-bla pour un chef/non-chef.</string>
  <string name="Collaborative/GUI/AbandonProjectWarningLeader_CS">Voulez-vous vraiment abandonner ce projet ?\\n\\nVous êtes le chef de ce projet. Si vous l'abandonnez, vous mettrez fin au projet et la progression de tous les participants sera perdue.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning_CS">Voulez-vous vraiment abandonner ce projet ?\\n\\nSi vous abandonnez, toutes vos contributions envers ce projet seront perdues.</string>
  <string name="Collaborative/GUI/Abandon_CS">Abandonner</string>
  <string name="Collaborative/GUI/Abandoning_CS">Abandon en cours...</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning1_CS">Un objectif est déjà en cours dans {0}. Si vous commencez ce nouvel objectif, vous abandonnerez {1} et votre progression sera perdue.</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning2_CS">Un objectif est déjà en cours dans le projet mondial.  Si vous commencez cet objectif, vous abandonnerez automatiquement l'objectif précédent et votre progression sera perdue !</string>
  <string name="Collaborative/GUI/ChangeObjectiveGlobal_CS">Un objectif est déjà en cours dans un projet collaboratif.  Si vous commencez cet objectif, vous abandonnerez automatiquement l'objectif précédent et votre progression sera perdue !</string>
  <string name="Collaborative/GUI/Chat">Discussion</string>
  <string name="Collaborative/GUI/ClaimRewardNow_CS">Il reste peu de temps...</string>
  <string name="Collaborative/GUI/Collaborators">Collaborateurs :</string>
  <string name="Collaborative/GUI/CollaboratorsCount_CS">{0} participant(s)</string>
  <string name="Collaborative/GUI/Collect_CS">Obtenir</string>
  <string name="Collaborative/GUI/Collected_CS">Obtenu(s)</string>
  <string name="Collaborative/GUI/Completed">Terminé</string>
  <string name="Collaborative/GUI/Completed_CS">Terminé</string>
  <string name="Collaborative/GUI/Creating_CS">Création en cours...</string>
  <string name="Collaborative/GUI/DaysRemaining_CS">Il reste {0:N0} jour(s)...</string>
  <string name="Collaborative/GUI/Events/CompletedResearchNode_CS">A atteint l'objectif &lt;b&gt;{0}&lt;/b&gt; !</string>
  <string name="Collaborative/GUI/Events/JoinProject_CS">A rejoint le projet !</string>
  <string name="Collaborative/GUI/Events/RejectInvite_CS">A refusé l'invitation !</string>
  <string name="Collaborative/GUI/Events/StartedResearchNode_CS">A commencé l'objectif &lt;b&gt;{0}&lt;/b&gt; !</string>
  <string name="Collaborative/GUI/GatheringData">Recueil des données des autres fondations en cours...</string>
  <string name="Collaborative/GUI/Incomplete_CS">Incomplet</string>
  <string name="Collaborative/GUI/InviteCollaborators">Inviter des collaborateurs</string>
  <string name="Collaborative/GUI/Invites">Invitations :</string>
  <string name="Collaborative/GUI/Join">Rejoindre</string>
  <string name="Collaborative/GUI/Joining_CS">En train de rejoindre...</string>
  <string name="Collaborative/GUI/KickPlayerWarning_CS">Voulez-vous vraiment expulser {0} du projet ?\\n\\nVous perdrez toutes ses contributions pour ce projet, engendrant peut-être une perte de la progression.</string>
  <string name="Collaborative/GUI/Kick_CS">Expulser</string>
  <string name="Collaborative/GUI/KickedReason_CS">Vous vous êtes fait expulser du projet par le chef, {0}. Abandonnez le projet pour libérer cet emplacement.</string>
  <string name="Collaborative/GUI/Kudosh">Kudosh :</string>
  <string name="Collaborative/GUI/Kudosh_CS">Kudosh :</string>
  <string name="Collaborative/GUI/Leader">Chef</string>
  <string name="Collaborative/GUI/Letter_Signature">Encore merci pour votre entière coopération,\\n\\nSophie Nova\\nPDG, Bungle Technologies</string>
  <string name="Collaborative/GUI/Log">Journal</string>
  <string name="Collaborative/GUI/NewResearchProject">Nouveau projet de recherche :</string>
  <string name="Collaborative/GUI/NewResearchProject_CS">Nouveau projet de recherche :</string>
  <string name="Collaborative/GUI/OK_CS">OK</string>
  <string name="Collaborative/GUI/PostMessage">Publier un message…</string>
  <string name="Collaborative/GUI/ProjectLeader_CS">Chef : {0}</string>
  <string name="Collaborative/GUI/RecommendedLocation_CS">Conseillé : {0}</string>
  <string name="Collaborative/GUI/Reject">Rejeter</string>
  <string name="Collaborative/GUI/RewardProjectLeader_CS">Chef de projet :</string>
  <string name="Collaborative/GUI/Reward_CS">Récompense : {0}</string>
  <string name="Collaborative/GUI/Rewards">Récompenses :</string>
  <string name="Collaborative/GUI/Send">Envoi</string>
  <string name="Collaborative/GUI/Start">Commencer</string>
  <string name="Collaborative/GUI/StartNewProject">Lancement du nouveau projet :</string>
  <string name="Collaborative/GUI/StartProject">Lancer le projet</string>
  <string name="Collaborative/GUI/Start_CS">Commencer</string>
  <string name="Collaborative/GUI/Title">Réseau Supervirus</string>
  <string name="Collaborative/GUI/TooManyProjectsWarning">Vous ne pouvez pas avoir plus de projets en cours. Vous devez en abandonner un si vous souhaitez lancer un nouveau projet.</string>
  <string name="Collaborative/GUI/Uninvite_CS">Annuler l'invitation</string>
  <string name="Collaborative/GUI/Waiting_CS">En attente</string>
  <string name="Collaborative/GUI/YourContributionLong_CS">&lt;b&gt;Votre contribution :&lt;/b&gt; {0} Objectif(s) atteint(s)</string>
  <string name="Collaborative/GUI/YourContribution_CS">Votre contribution :</string>
  <string name="Collaborative/GUI/YourContribution_Data_CS">{0} objectif(s) atteint(s)</string>
  <string name="Collaborative/GlobalProject">Projet mondial</string>
  <string name="Collaborative/GlobalProjectExpired_CS">Projet mondial expiré</string>
  <string name="Collaborative/Global_Animals_Complete">Le Collectif Supervirus est ravi de vous annoncer que le projet mondial du Confort animalier est terminé.\\n\\nNotre nouvelle sélection d'animaux biocompatibles ne pourra pas guérir tout le monde, mais au moins, ils permettront d'égayer un peu l'hôpital.\\n\\nBravo à tous.</string>
  <string name="Collaborative/Global_Animals_Description">Accomplissez les objectifs de recherche pour savoir quels animaux seront bénéfiques et appropriés à un environnement médical.</string>
  <string name="Collaborative/Global_Animals_Name">Confort animalier</string>
  <string name="Collaborative/Global_ArtStatues_Complete">Le Collectif Supervirus est ravi de vous annoncer que le projet mondial des Réflexions sur la mortalité est terminé.\\n\\nZara Fitzenpoche nous a envoyé ceci :\\n\"Merci d'avoir participé à ce projet. Je crois qu'il est assez évocateur, et ce qu'il évoque est en rapport avec vous. Que vous inspire-t-il ?\"\\nC'est plutôt… positif, non ?\\n\\nBravo à tous.</string>
  <string name="Collaborative/Global_ArtStatues_Description">Inspirez Zara Fitzenpoche.</string>
  <string name="Collaborative/Global_ArtStatues_Name">Réflexions sur la mortalité</string>
  <string name="Collaborative/Global_FruitLoot_Complete">Le Collectif Supervirus est ravi de vous annoncer que le projet mondial Fruits en folie est terminé.\\n\\nGrâce à tous ces fruits, nos hôpitaux ont une apparence beaucoup plus estivale. En seront-ils plus efficaces pour autant ? Ce n'est pas à moi d'en juger. Mais en sont-ils embellis ? Oui, mille fois oui.\\n\\nBravo à tous. Profitez du fruit de votre labeur.</string>
  <string name="Collaborative/Global_FruitLoot_Description">Aidez le Collectif Supervirus à donner un côté fruité aux hôpitaux de Two Point County.</string>
  <string name="Collaborative/Global_FruitLoot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Name is funny because \"uit\" and \"oot\" are pronounced the same way.</string>
  <string name="Collaborative/Global_FruitLoot_Name">Fruits en folie</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Complete">Le Collectif Supervirus est ravi de vous annoncer que le projet mondial Un projet de feu et de glace est terminé.\\n\\nGrâce à l'invention de ces deux fontaines spectaculaires, l'inconfort dû aux températures ne sera enfin plus qu'un mauvais souvenir.\\n\\nBravo à tous.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Description">Trouvez une solution à l'inconfort dû à la température en développant des solutions brûlantes et glacées pour Two Point County.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the \"A Song of Ice and Fire\" books.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name">Un projet de feu et de glace</string>
  <string name="Collaborative/Global_Jasmine_Complete">Le Collectif Supervirus est ravi de vous annoncer que le projet mondial de la Recherche d'odeur agréable est terminé.\\n\\nJasmine Odyssey est enchantée par les résultats de notre recherche. Les Pointilleux n'auront plus jamais à choisir entre être stériles OU avoir une odeur agréable.\\n\\nBravo à tous.</string>
  <string name="Collaborative/Global_Jasmine_Description">Recueillez des données pour aider Jasmine Odyssey à créer un \"désinfectant à l'odeur agréable\" afin d'avoir accès au produit fini et obtenir des récompenses de la part de la popstar.</string>
  <string name="Collaborative/Global_Jasmine_Name">Recherche d'odeur agréable</string>
  <string name="Collaborative/Global_MedSet_Complete">Le Collectif Supervirus est ravi de vous annoncer que le projet mondial Gyro-Écrou est terminé.\\n\\nLa conclusion de ce projet révolutionnaire marque un nouveau départ pour le Collectif Supervirus. Nous avons généré une quantité sans précédent de données et développé toute une gamme de nouvelles technologies médicales se servant du Gyro-Écrou.\\n\\nBravo. Je vous recontacterai bientôt...</string>
  <string name="Collaborative/Global_MedSet_Description">Collaborez avec chaque organisation via le réseau Supervirus pour découvrir de nouvelles applications au Gyro-Écrou et développer la technologie médicale de Two Point County.</string>
  <string name="Collaborative/Global_MedSet_Name">Le Gyro-Écrou</string>
  <string name="Collaborative/Global_Objective_Desc">Accomplissez cet objectif pour contribuer au projet mondial.</string>
  <string name="Collaborative/Global_ProjectCompleted">Projet terminé</string>
  <string name="Collaborative/Global_Snacks_Complete">Le Collectif Supervirus est ravi de vous annoncer que le projet mondial Solide appétit est terminé.\\n\\nNos en-cas défraient la chronique. Pour ou contre, peu importe... Ils existent. Et pour tout le monde.\\n\\nBravo à tous.</string>
  <string name="Collaborative/Global_Snacks_Description">Aidez le Collectif Supervirus à développer plusieurs assortiments d'en-cas.</string>
  <string name="Collaborative/Global_Snacks_Name">Solide appétit</string>
  <string name="Collaborative/HUD/AdvisorMessage_CompletedNode_CS">Objectif collaboratif atteint : &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nRécompenses : &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt;\\nCliquez ici pour voir le statut du projet...</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate1_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt; mis à jour. Cliquez ici pour voir.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate2_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt; et &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt; mis à jour. Cliquez ici pour voir.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate3_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt; et &lt;style=\"AdvisorHighlight\"&gt;{2}&lt;/style&gt; mis à jour. Cliquez ici pour voir.</string>
  <string name="Collaborative/Invite_Tooltip">Invitez un ami à rejoindre ce projet.</string>
  <string name="Collaborative/Letter/Intro_Letter">Votre organisation s'avère très prometteuse et par conséquent, elle a été sélectionnée pour faire partie du Collectif Supervirus de Bungle. Félicitations.\\n\\nNous avons fondé le Collectif Supervirus dans le but de rassembler les grands génies de la région afin de régler nos plus grandes préoccupations médicales. Depuis, le Supervirus est devenu l'interface majeure pour toute forme de recherche et de technologie.\\n\\nNous vous avons donné accès au réseau Supervirus et lorsque tout sera prêt de votre côté, vous pourrez alors entrer dans l'univers incroyable de la recherche collective.</string>
  <string name="Collaborative/MetamapLetter_Animals">Lors de ma visite récente dans un hôpital, je me suis dit que l'endroit aurait bien besoin de la présence d'animaux. Mais quels animaux conviendraient à un centre de soin, tout en tenant compagnie à nos patients et notre personnel ? Des yacks ? Des émeus ? Des ornithorynques ? J'ai vite compris que je ne pouvais pas prendre cette décision de mon propre chef.\\n\\nIl faut effectuer des recherches pour savoir quels animaux sont les plus appropriés. Et par-dessus tout, ces animaux doivent contribuer à réduire le taux de mortalité de l'hôpital.\\n\\nLe Collectif Supervirus a lancé un projet mondial. Connectez-vous au réseau Supervirus pour contribuer au projet et recevoir des récompenses.</string>
  <string name="Collaborative/MetamapLetter_ArtStatues">Zara Fitzenpoche, l'artiste la moins méconnue de Two Point County, cherche à retrouver l'inspiration en \"collaborant avec le réseau Supervirus\". Nous aussi, nous avons été surpris, mais ne vous en faites pas, elle veut juste que nous accomplissions quelques tâches médicales pour l'aider à créer ses prochains travaux, intitulés \"Réflexions sur la mortalité\".\\n\\nLe Collectif Supervirus a lancé un projet mondial. Connectez-vous au réseau Supervirus pour contribuer au projet et recevoir des récompenses.</string>
  <string name="Collaborative/MetamapLetter_FruitLoot">C'est moi, ou nos hôpitaux ne dégagent pas suffisamment de vibrations estivales à cette époque de l'année ?\\n\\nSuite à de nombreuses analyses scientifiques, j'ai décidé sur un coup de tête qu'il fallait leur donner un côté plus fruité. Concrètement, j'ignore ce que cela signifie, mais c'est pour cela que vous êtes là. Mettez-vous au boulot.\\n\\nLe Collectif Supervirus a lancé un projet mondial. Connectez-vous au réseau Supervirus pour contribuer au projet et recevoir des récompenses.</string>
  <string name="Collaborative/MetamapLetter_Ice&amp;Fire">\\nVous est-il déjà arrivé, au travail ou chez vous, de vous rendre compte qu'il faisait un froid polaire ? Non mais qu'est-ce qui se passe ? Personnellement, je veux que ça s'arrête. Les radiateurs font de leur mieux, mais ils ne sont pas à la hauteur. Il nous faut quelque chose de nouveau, et de... plus chaud encore. Mais parfois, il fait trop chaud, et ça c'est tout aussi pénible.\\n\\nJe propose qu'on mette au point une solution pour les températures pénibles et non idéales en effectuant une tonne de recherches. Lancez-vous.</string>
  <string name="Collaborative/MetamapLetter_Jasmine">Jasmine Odyssey souhaite combiner deux de ses hobbies : les bonnes odeurs et les mains propres avec ce qu'elle a nommé le \"désinfectant à l'odeur agréable\". Elle a demandé au Collectif Supervirus de recueillir une vaste quantité de données pour que ses spécialistes en parfumerie puissent fabriquer le meilleur désinfectant parfumé de Two Point County.\\n\\nLe Collectif Supervirus a lancé un projet mondial. Connectez-vous au réseau Supervirus pour contribuer au projet et recevoir des récompenses.</string>
  <string name="Collaborative/MetamapLetter_MedSet">Le Collectif Supervirus est ravi d'annoncer, et de lancer, son premier projet mondial.\\n\\nBungle a créé une nouvelle machine abracadabrante : le Quadra-Hyper Neuro-Perma Batho-Omni Gyro-Écrou, ou Gyro-Écrou pour faire court. Nous avons attendu le bon moment pour unir tous les participants du réseau Supervirus sur un unique projet et, avec le développement récent de ce composant mécanique à la pointe de la technologie, c'est l'occasion idéale !\\n\\nNos scientifiques pensent que le Gyro-Écrou peut être utilisé de très nombreuses façons et le réseau Supervirus est appelé dans son intégralité à explorer ces différentes options pour développer de nouvelles technologies médicales.</string>
  <string name="Collaborative/MetamapLetter_Signature">Cordialement,\\nSophie Nova\\nPDG, Bungle Technologies</string>
  <string name="Collaborative/MetamapLetter_Snacks">Je viens vers vous, chers amis, dans l'espoir d'améliorer les environnements de travail de Two Point County. Mon plan se base sur deux principes majeurs...\\n\\nLe premier : je déteste avoir faim au travail. Le deuxième : j'adore pouvoir choisir ce que je vais manger. \\n\\nLe Collectif Supervirus a lancé un projet mondial. Connectez-vous au réseau Supervirus pour contribuer au projet et recevoir des récompenses.</string>
  <string name="Collaborative/NotPlayingTwoPointHospital_CS">N'est pas en train de jouer</string>
  <string name="Collaborative/PlayersCompleted_Node_Select">{0}/{1} joueurs ont terminé ce nodule de recherche.</string>
  <string name="Collaborative/PlayersCompleted_Node_Tooltip">{0}/{1} joueurs ont terminé</string>
  <string name="Collaborative/PlayingTwoPointHospital_CS">Joue à Two Point Hospital</string>
  <string name="Collaborative/ProjectDescription_1">Bungle pense que les poils indésirables et rampants ne devraient plus exister. Recueillez des données sur ces terribles vers de terre poilus, les monobêtes ! Participez également au développement d'une méthode de désinfestation plus moderne et efficace.\\n\\nIl est possible d'effectuer ce projet en solo, mais vous progresserez plus vite grâce aux contributions provenant d'une autre organisation médicale.</string>
  <string name="Collaborative/ProjectDescription_2">L'inspecteur de la Santé, Henry Autravail, a rédigé une lettre ouverte au Two Point Squabbler : \"Je pense que nous nous fourvoyons quant à l'état amoureux. Nous avons longtemps cru que c'était un phénomène biologique et spirituel, alors qu'il semblerait qu'il s'agisse d'une maladie. Si tel est le cas, toutes les inspections sanitaires effectuées précédemment seraient alors déclarées invalides et tout le système médical devrait fermer ses portes immédiatement pour pouvoir procéder à de nouvelles inspections.\"\\n\\nCela n'est pas aussi urgent que Henry le prédit, car apparemment personne n'écoute vraiment monsieur Autravail au sein du ministère, mais cela pourrait faire l'objet d'une enquête intéressante qui l'apaiserait si nous parvenons à une conclusion à ce sujet. Pour mener cette recherche, vous aurez besoin de l'aide d'une autre organisation.</string>
  <string name="Collaborative/ProjectDescription_3">Chez Bungle, les spécialistes croient que Two Point County n'exploite pas l'une de ses plus grandes ressources : les morts. Ils avaient commencé à établir des façons d'utiliser cette ressource, mais cette idée a été abandonnée. Aidez-les à ressusciter leur idée pratique concernant les défunts afin de tirer profit des patients les moins chanceux de l'organisation.\\n\\nLa charge de travail devrait être répartie entre plusieurs organisations.</string>
  <string name="Collaborative/ProjectDescription_4">Les gros bonnets de Cheesy Gubbins veulent effectuer une étude approfondie sur l'histoire du fromage \"dans le but de comprendre l'équilibre sacré entre l'homme et le fromage, au nom de l'amélioration de Two Point County, et ainsi décider de l'avenir du fromage Gubbin.\"\\n\\nIl faudrait faire une recherche très poussée sur la constitution des Pointilleux, ainsi que leur réaction et leur développement face au fromage. Qui aurait pu croire qu'il y aurait tant de choses à connaître à propos du fromage ?... Voilà un sujet parfait pour l'entreprise des Cheesy Gubbins.</string>
  <string name="Collaborative/ProjectDescription_5">Apparemment, un soir au QG de Bungle, une séquence de mots traversa l'esprit de Sophie Nova, qu'elle rédigea sur son bloc-notes de Chats de bureau : \"les machines et penser si pouvaient\". Elle fut persuadée que son idée avait un sens quelque part, mais elle ne parvenait pas à déchiffrer son inspiration du moment. Au fil de plusieurs années et de milliers de bloc-notes griffonnés, cette séquence de mots finit par prendre un sens sous ses yeux ébahis : \"et si les machines pouvaient penser\"...\\n\\nC'est un projet qui lui tient à cœur, mais pour le moment, il ne s'est toujours pas concrétisé. Il faudra recueillir une quantité considérable de données variées afin de pouvoir créer une intelligence artificielle capable de travailler dans le domaine médical.</string>
  <string name="Collaborative/ProjectName_1">Extermination de poils</string>
  <string name="Collaborative/ProjectName_2">Mal d'amour</string>
  <string name="Collaborative/ProjectName_3">Poids mort</string>
  <string name="Collaborative/ProjectName_4">Affaire de fromage</string>
  <string name="Collaborative/ProjectName_5">Cœur de machine</string>
  <string name="Collaborative/ProjectVictoryMessage_1">Le Collectif Supervirus est ravi de vous annoncer qu'un autre projet est terminé.\\n\\nFélicitations pour votre grande contribution au développement de Two Point County.\\n\\nAujourd'hui, nous pouvons enfin célébrer la victoire que nous attendions depuis très longtemps contre les monobêtes. Je dois avouer que c'est un très grand soulagement pour moi.</string>
  <string name="Collaborative/ProjectVictoryMessage_2">Le Collectif Supervirus est ravi de vous annoncer qu'un autre projet est terminé.\\n\\nFélicitations pour votre grande contribution au développement de Two Point County.\\n\\nL'état amoureux a été répertorié comme n'étant PAS UNE MALADIE. J'ai contacté monsieur Autravail pour lui faire part de la nouvelle, mais il n'a apparemment pas compris de quoi je parlais.</string>
  <string name="Collaborative/ProjectVictoryMessage_3">Le Collectif Supervirus est ravi de vous annoncer qu'un autre projet est terminé.\\n\\nFélicitations pour votre grande contribution au développement de Two Point County.\\n\\nNous avons amélioré la fonction des défunts. Nous espérons simplement que c'est ce qu'ils auraient voulu.</string>
  <string name="Collaborative/ProjectVictoryMessage_4">Le Collectif Supervirus est ravi de vous annoncer qu'un autre projet est terminé.\\n\\nFélicitations pour votre grande contribution au développement de Two Point County.\\n\\nDésormais, nous en savons plus sur le fromage que quiconque sur toute la planète. Les chefs de Cheesy Gubbins ont légèrement modifié leur stratégie sur 500 ans afin de refléter les résultats de la recherche. Afin de montrer leur gratitude, ils ont envoyé à tout le monde une plaque commémorative.</string>
  <string name="Collaborative/ProjectVictoryMessage_5">Le Collectif Supervirus est ravi de vous annoncer qu'un autre projet est terminé.\\n\\nFélicitations pour votre grande contribution au développement de Two Point County.\\n\\nNotre nouvelle IA a déjà commencé à raconter des histoires drôles et à poser des questions. Il est certain que nous nous souviendrons de ce jour avec émotion et qu'il ne s'agit certainement pas du début de la fin...</string>
  <string name="Collaborative/Rewards_???">???</string>
  <string name="Collaborative/Rewards_JasmineEP_Collab_Tooltip">Jasmine vous a envoyé un de ses disques pour vous remercier, avec les titres \"L'odeur de ton visage\" et \"La femme qui murmurait à l'oreille des poissons\".</string>
  <string name="Collaborative/Rewards_JasmineEP_Description">L'EP qui fait fureur dans la région inclut les célèbres chansons \"L'odeur de ton visage\" et \"La femme qui murmurait à l'oreille des poissons\". </string>
  <string name="Collaborative/Rewards_JasmineEP_Name">Extended Play de Jasmine</string>
  <string name="Collaborative/Rewards_Type_Music_Post_Release">Musique</string>
  <string name="Collaborative/Rewards_Type_Music_Pre_Release">Musique - Bientôt disponible</string>
  <string name="Collaborative/Rewards_UndiscoveredNode">Nodule caché</string>
  <string name="Collaborative/SuperBug_Objective_Desc_Test">Test description de super bug</string>
  <string name="Collaborative/SuperBug_Objective_Name_Test">Test nom de super bug</string>
  <string name="Collaborative/SuperBugs/2001/CompletedLetterBody">Bravo. Vous avez résolu le projet Alan Huskins ! Allez récupérer vos récompenses avant qu'il ne soit trop tard !</string>
  <string name="Collaborative/SuperBugs/2001/IntroLetterBody">Un nouveau projet mondial est disponible dans le menu Projets collaboratifs !</string>
  <string name="Collaborative/SuperBugs/2001/ProjectDescription">Alan et Ben aimeraient vous inviter à les rejoindre pour résoudre leur problème.</string>
  <string name="Collaborative/SuperBugs/2001/ProjectName">Le projet Alan Huskins</string>
  <string name="Collaborative/TimedObjective_CurePatients_Name">Soin chronométré des patients</string>
  <string name="Collaborative/TimedObjective_Moneymaker_Name">Créateur de richesses chronométré</string>
  <string name="Collaborative/TimedObjective_Research_Name">Recherche chronométrée</string>
  <string name="Collaborative/TimedObjective_TimeLimit_CS">{[DAYS]} jours</string>
  <string name="Collaborative/TooltipCompletedNodes_CS">Nodules terminés : {0}</string>
  <string name="Collaborative/Tooltip_CompletedThis_CS">Vous avez terminé ceci</string>
  <string name="Collaborative/Tooltip_DeadEnd">Cette branche de recherche n'a abouti à aucun résultat. Concentrez-vous sur d'autres projets plus lucratifs.</string>
  <string name="Collaborative/Tooltip_StartNewProject_CS">Lancer un nouveau projet</string>
  <string name="Collaborative/TrainObjective_Assistants_Name">Former des assistants</string>
  <string name="Collaborative/TrainObjective_Doctors_Name">Former des docteurs</string>
  <string name="Collaborative/TrainObjective_Janitors_Name">Former des agents de maintenance</string>
  <string name="Collaborative/TrainObjective_Nurses_Name">Former des infirmières</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Message">Collaborez avec d'autres organisations sur des projets de recherche spéciaux afin de découvrir des technologies et remporter des récompenses.\\n\\nPourquoi ne pas lancer un projet ?</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Title">Le Collectif Supervirus</string>
  <string name="Collaborative/Tutorial_Global_Intro_Message">Voici l'écran du Réseau Supervirus Mondial. À partir d'ici, vous pouvez consulter l'arbre de recherche pour un projet mondial en cours. Toute la communauté va devoir s'unir pour terminer ce projet. Plusieurs organisations devront terminer chaque nodule de recherche afin de progresser dans l'arbre de recherche et trouver les nodules de victoire pour ce projet. Chaque organisation ne peut avoir qu'un seul nodule de recherche en cours à la fois, alors choisissez-le à bon escient. Avec un peu de chance, la communauté aura déjà terminé des nodules de victoire, alors pensez à récupérer les récompenses.</string>
  <string name="Collaborative/Tutorial_Global_Intro_Title">Projets mondiaux Supervirus</string>
  <string name="Collaborative/Tutorial_Group_Intro_Message">Voici l'écran du réseau Supervirus. À partir d'ici, vous pouvez consulter l'arbre de recherche pour les projets en cours. Vous devrez terminer les nodules de recherche afin de progresser dans l'arbre de recherche et trouver les nodules de victoire requis pour ce projet. Vous pouvez effectuer les nodules de recherche dans n'importe lequel de vos hôpitaux. Vous ne pouvez avoir qu'un seul nodule de recherche en cours à la fois, alors choisissez-le à bon escient.</string>
  <string name="Collaborative/Tutorial_Group_Intro_Title">Projets Supervirus</string>
  <string name="Collaborative/UpdatePending_CS">Mise à jour en attente : échec de la récupération des dernières données du projet.</string>
  <string name="Collaborative/VictoryNode_Name">Nodule de victoire</string>
  <string name="Credits/Accounts Assistant">Accounts Assistant</string>
  <string name="Credits/Accounts Payable Supervisor">Accounts Payable Supervisor</string>
  <string name="Credits/Additional Music &amp; Support">Additional Music &amp; Support</string>
  <string name="Credits/Administration and Finance Coordinator">Administration and Finance Coordinator</string>
  <string name="Credits/Assistant Mastering Technician">Assistant Mastering Technician</string>
  <string name="Credits/Assistant PR &amp; Events Manager Americas">Assistant PR &amp; Events Manager, Americas</string>
  <string name="Credits/Audio Consultant">Audio Consultant</string>
  <string name="Credits/Audio by">Music and Sound Design</string>
  <string name="Credits/Brand Licensing">Brand Licensing</string>
  <string name="Credits/Brand Manager">Brand Manager</string>
  <string name="Credits/Business Analysis Manager">Business Analysis Manager</string>
  <string name="Credits/Business Analyst">Business Analyst</string>
  <string name="Credits/Business Analysts">Business Analysts</string>
  <string name="Credits/Business Development Director">Business Development Director</string>
  <string name="Credits/Business Planning">Business Planning</string>
  <string name="Credits/Business Planning Associate">Business Planning Associate</string>
  <string name="Credits/Business Planning Co-ordinator">Business Planning Co-ordinator</string>
  <string name="Credits/CFO">CFO</string>
  <string name="Credits/COO">COO</string>
  <string name="Credits/CTO Publishing">CTO, Publishing </string>
  <string name="Credits/ClickToExit">Cliquez ou appuyez sur une touche pour quitter</string>
  <string name="Credits/Clown Competition Winners">Jest Infection Named By</string>
  <string name="Credits/Commercial Coordinator">Commercial Coordinator</string>
  <string name="Credits/Commercial Director (SOA and Atlus)">Commercial Director (SOA and Atlus)</string>
  <string name="Credits/Commercial Director Japanese IP">Commercial Director, Japanese IP</string>
  <string name="Credits/Commercial Publishing">Commercial Publishing</string>
  <string name="Credits/Community Manager">Community Manager</string>
  <string name="Credits/Community Marketing Manager">Community Marketing Manager</string>
  <string name="Credits/Compliance QA Senior Tester">Compliance QA Senior Tester</string>
  <string name="Credits/Compliance QA Team Leads">Compliance QA Team Leads</string>
  <string name="Credits/Compliance QA Tester">Compliance QA Tester</string>
  <string name="Credits/Content Director">Content Director</string>
  <string name="Credits/Corporate">Corporate </string>
  <string name="Credits/Corporate Office Manager">Corporate Office Manager</string>
  <string name="Credits/Creative Designer">Creative Designer</string>
  <string name="Credits/Creative Lead">Creative Lead</string>
  <string name="Credits/Creative Project Manager">Creative Project Manager</string>
  <string name="Credits/Creative Services">Creative Services</string>
  <string name="Credits/Credit Control Manager">Credit Control Manager</string>
  <string name="Credits/Customer Service Manager">Customer Service Manager</string>
  <string name="Credits/Customer Support Assistant">Customer Support Assistant</string>
  <string name="Credits/Data Architect">Data Architect</string>
  <string name="Credits/Developed By">Developed By</string>
  <string name="Credits/Development Babies">Development Babies</string>
  <string name="Credits/Development Service Administrator">Development Service Administrator</string>
  <string name="Credits/Development Team">Development Team</string>
  <string name="Credits/Digital Distribution Administrator">Digital Distribution Administrator</string>
  <string name="Credits/Director of Brand Licensing (EU)">Director of Brand Licensing (EU)</string>
  <string name="Credits/Director of Business Analysis">Director of Business Analysis</string>
  <string name="Credits/Director of HR">Director of HR</string>
  <string name="Credits/Director of Legal and Business Affairs">Director of Legal and Business Affairs</string>
  <string name="Credits/Director of Technology">Director of Technology</string>
  <string name="Credits/EMEA Sales Account Manager">EMEA Sales Account Manager</string>
  <string name="Credits/EMEA Sales Director">EMEA Sales Director</string>
  <string name="Credits/EVP Publishing">EVP, Publishing</string>
  <string name="Credits/Equipment &amp; Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment &amp; Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Equipment Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Facilities Manager">Facilities Manager</string>
  <string name="Credits/Finance">Finance</string>
  <string name="Credits/Finance Business Partner">Finance Business Partner</string>
  <string name="Credits/Finance Controller">Finance Controller</string>
  <string name="Credits/Finance Director">Finance Director</string>
  <string name="Credits/Finance Manager">Finance Manager</string>
  <string name="Credits/Functionality QA Lead">Functionality QA Lead</string>
  <string name="Credits/Functionality QA Senior Tester">Functionality QA Senior Tester</string>
  <string name="Credits/Functionality QA Testers">Functionality QA Testers</string>
  <string name="Credits/Game Play and BETA Testing">Game Play/BETA Testing</string>
  <string name="Credits/General Counsel">General Counsel</string>
  <string name="Credits/Group Finance Manager">Group Finance Manager</string>
  <string name="Credits/HR">HR</string>
  <string name="Credits/HR Advisor">HR Advisor</string>
  <string name="Credits/HR Assistant">HR Assistant</string>
  <string name="Credits/HR Manager">HR Manager</string>
  <string name="Credits/HR Systems &amp; Insights Manager">HR Systems &amp; Insights Manager</string>
  <string name="Credits/Head of Brand">Head of Brand</string>
  <string name="Credits/Head of Business Planning">Head of Business Planning</string>
  <string name="Credits/Head of Commercial Analysis">Head of Commercial Analysis</string>
  <string name="Credits/Head of Console and Partnerships">Head of Console and Partnerships</string>
  <string name="Credits/Head of Creative Services">Head of Creative Services</string>
  <string name="Credits/Head of Design &amp; Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Design Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Licensing">Head of Licensing</string>
  <string name="Credits/Head of Live Operations &amp; Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Live Operations Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Network and Security">Head of Network and Security </string>
  <string name="Credits/Head of Operations">Head of Operations</string>
  <string name="Credits/Head of PR">Head of PR</string>
  <string name="Credits/Head of Production">Head of Production</string>
  <string name="Credits/Head of Program Office">Head of Program Office</string>
  <string name="Credits/Head of QA">Head of QA</string>
  <string name="Credits/Head of QA Localisation">Head of QA &amp; Localisation</string>
  <string name="Credits/Head of Studio Localisation and ESD">Head of Studio Localisation and ESD</string>
  <string name="Credits/IT">IT</string>
  <string name="Credits/IT Support Manager">IT Support Manager</string>
  <string name="Credits/Junior Business Analyst">Junior Business Analyst</string>
  <string name="Credits/Junior Commercial Analyst">Junior Commercial Analyst</string>
  <string name="Credits/Junior Data Developer">Junior Data Developer</string>
  <string name="Credits/Junior Digital Account Manager">Junior Digital Account Manager</string>
  <string name="Credits/Junior Graphic Designer">Junior Graphic Designer</string>
  <string name="Credits/Junior IT Support Apprentice">Junior IT Support Apprentice</string>
  <string name="Credits/Junior IT Support Technician">Junior IT Support Technician</string>
  <string name="Credits/Junior IT Support Technicians">Junior IT Support Technicians</string>
  <string name="Credits/Junior SDET">Junior SDET</string>
  <string name="Credits/Lead Interactive Designer">Lead Interactive Designer</string>
  <string name="Credits/Legal">Legal</string>
  <string name="Credits/Legal &amp; Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Legal Counsel">Legal Counsel</string>
  <string name="Credits/Legal Executive">Legal Executive</string>
  <string name="Credits/Legal Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Licensing Co-ordinator">Licensing Co-ordinator</string>
  <string name="Credits/Linux Live Operations Engineer">Linux Live Operations Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineer">Live Operations Monitoring Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineers">Live Operations Monitoring Engineers</string>
  <string name="Credits/Live Operations Monitoring Lead">Live Operations Monitoring Lead</string>
  <string name="Credits/Localisation Engineer">Localisation Engineer</string>
  <string name="Credits/Localisation Manager">Localisation Manager</string>
  <string name="Credits/Localisation Project Manager">Localisation Project Manager</string>
  <string name="Credits/Localisation QA Lead">Localisation QA Lead</string>
  <string name="Credits/Localisation QA Senior Tester">Localisation QA Senior Tester</string>
  <string name="Credits/Localisation QA Senior Testers">Localisation QA Senior Testers</string>
  <string name="Credits/Localisation QA Supervisor">Localisation QA Supervisor</string>
  <string name="Credits/Localisation QA Team Lead">Localisation QA Team Lead</string>
  <string name="Credits/Localisation QA Testers">Localisation QA Testers</string>
  <string name="Credits/Management Accountant">Management Accountant</string>
  <string name="Credits/Marketing Assistant">Marketing Assistant</string>
  <string name="Credits/Marketing Director">Marketing Director</string>
  <string name="Credits/Marketing Manager">Marketing Manager</string>
  <string name="Credits/Marketing PR and Comms">Marketing, PR and Comms</string>
  <string name="Credits/Martin Servante title">SVP of Strategy, Development Services \\n&amp; Brand Licensing, Consumer Research</string>
  <string name="Credits/Mastering &amp; Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering &amp; Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Mastering Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Network and Security Manager">Network and Security Manager</string>
  <string name="Credits/Network and Security Technician">Network and Security Technician</string>
  <string name="Credits/Network and Security Technicians">Network and Security Technicians</string>
  <string name="Credits/Office Dog">Office Dog</string>
  <string name="Credits/Online">Online</string>
  <string name="Credits/Online Services Developer">Online Services Developer</string>
  <string name="Credits/Operations">Operations</string>
  <string name="Credits/Operations Co-ordinator">Operations Co-ordinator</string>
  <string name="Credits/Oracle Applications Support">Oracle Applications Support</string>
  <string name="Credits/Oracle Finance Applications Support">Oracle Finance Applications Support</string>
  <string name="Credits/Others">Supporting Pets</string>
  <string name="Credits/PR Manager">PR Manager</string>
  <string name="Credits/PR Manager Americas">PR Manager, Americas</string>
  <string name="Credits/PR Manager Japanese IP">PR Manager, Japanese IP</string>
  <string name="Credits/Payroll &amp; Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Payroll Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Process &amp; TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Process TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Product Development">Product Development</string>
  <string name="Credits/Product Development Manager">Product Development Manager</string>
  <string name="Credits/Product Launch Administrator">Product Launch Administrator</string>
  <string name="Credits/Product Launch Assistant">Product Launch Assistant</string>
  <string name="Credits/Product Launch Manager">Product Launch Manager</string>
  <string name="Credits/Product Launch Supervisor">Product Launch Supervisor</string>
  <string name="Credits/Product Manager">Product Manager</string>
  <string name="Credits/Product Marketing &amp; PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Product Marketing &amp; PR Assistant Japanese IP">Product Marketing &amp; PR Assistant, Japanese IP</string>
  <string name="Credits/Product Marketing Manager Japanese IP">Product Marketing Manager, Japanese IP</string>
  <string name="Credits/Product Marketing PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Production Manager">Production Manager</string>
  <string name="Credits/Project Lead">Project Lead</string>
  <string name="Credits/Project Manager">Project Manager</string>
  <string name="Credits/Published By">Published By</string>
  <string name="Credits/Publishing Project Manager">Publishing Project Manager</string>
  <string name="Credits/Receptionist">Receptionist </string>
  <string name="Credits/Research Assistant">Research Assistant</string>
  <string name="Credits/Research Executive">Research Executive</string>
  <string name="Credits/Research Manager">Research Manager</string>
  <string name="Credits/Resource Manager">Resource Manager</string>
  <string name="Credits/Retail Licensing Manager">Retail Licensing Manager</string>
  <string name="Credits/SEGA HARDlight">SEGA HARDlight</string>
  <string name="Credits/SVP Business Planning">SVP, Business Planning</string>
  <string name="Credits/SVP Commercial Publishing">SVP, Commercial Publishing</string>
  <string name="Credits/Searchlight">Searchlight</string>
  <string name="Credits/SegaInternalTPSTeam">Brand and Community Team</string>
  <string name="Credits/Senior Business Analyst">Senior Business Analyst</string>
  <string name="Credits/Senior Business Manager">Senior Business Manager</string>
  <string name="Credits/Senior Business Planning Analyst">Senior Business Planning Analyst</string>
  <string name="Credits/Senior Content Manager">Senior Content Manager</string>
  <string name="Credits/Senior HR Manager">Senior HR Manager</string>
  <string name="Credits/Senior Legal Counsel">Senior Legal Counsel</string>
  <string name="Credits/Senior Licensing Manager">Senior Licensing Manager</string>
  <string name="Credits/Senior Marketing Manager Americas">Senior Marketing Manager, Americas</string>
  <string name="Credits/Senior Operations Manager Japanese IP">Senior Operations Manager, Japanese IP</string>
  <string name="Credits/Senior Producer">Senior Producer</string>
  <string name="Credits/Senior Product Launch Manager">Senior Product Launch Manager</string>
  <string name="Credits/Senior Product Manager">Senior Product Manager</string>
  <string name="Credits/Senior SDET">Senior SDET</string>
  <string name="Credits/Senior Systems Infrastructure Analyst">Senior Systems Infrastructure Analyst</string>
  <string name="Credits/Senior Video Suite Editor">Senior Video Suite Editor</string>
  <string name="Credits/Senior Web Designer">Senior Web Designer</string>
  <string name="Credits/Special Thanks">Special Thanks</string>
  <string name="Credits/Steam Marketing Co-ordinator">Steam Marketing Co-ordinator</string>
  <string name="Credits/Submission Manager">Submission Manager</string>
  <string name="Credits/Support">Support</string>
  <string name="Credits/Talent Acquistion &amp; Engagement Manager">Talent Acquistion &amp; Engagement Manager</string>
  <string name="Credits/Talent Engagement Manager">Talent &amp; Engagement Manager</string>
  <string name="Credits/Technical Business Analyst">Technical Business Analyst</string>
  <string name="Credits/Technical Director">Technical Director</string>
  <string name="Credits/Testology QA Academy">Testology QA Academy</string>
  <string name="Credits/Thanks for playing">Merci d'avoir joué !</string>
  <string name="Credits/Training and Recruitment Supervisor">Training and Recruitment Supervisor</string>
  <string name="Credits/VP Digital Business">VP, Digital Business</string>
  <string name="Credits/VP HR">VP, HR</string>
  <string name="Credits/VP of Production and Development Services">VP of Production and Development Services</string>
  <string name="Credits/Video Suite Assistant">Video Suite Assistant</string>
  <string name="Credits/Video Suite Editor">Video Suite Editor</string>
  <string name="Credits/Video Suite Manager">Video Suite Manager</string>
  <string name="Credits/Voice Actor">Voice of the Two Point Radio DJs</string>
  <string name="Credits/Web Analytics Producer">Web &amp; Analytics Producer</string>
  <string name="Credits/Web Developer">Web Developer</string>
  <string name="DJ/Game Intro/Line_1"></string>
  <string name="DJ/Game Intro/Line_2"></string>
  <string name="DJ/Game Intro/Line_3"></string>
  <string name="DJ/Game Intro/Line_4"></string>
  <string name="DJ/Game Intro/Line_5"></string>
  <string name="DJ/Game Intro/Line_6"></string>
  <string name="DJ/SongArtists/BlueberryLonghorn">Taureau aux myrtilles</string>
  <string name="DJ/SongArtists/BookSmell">L'odeur des livres</string>
  <string name="DJ/SongArtists/BoysOnKrill">Garçons sur krill</string>
  <string name="DJ/SongArtists/ChickenButter">Poulet beurré</string>
  <string name="DJ/SongArtists/CreditSequins">Paillettes élogieuses</string>
  <string name="DJ/SongArtists/CuticleKarate">Karaté de cuticule</string>
  <string name="DJ/SongArtists/EasilyEasely">La simplicité même</string>
  <string name="DJ/SongArtists/EggAndTerracottaSoldiers">L'armée de pommes de terre cuites</string>
  <string name="DJ/SongArtists/FlemingtonLa">La Flemington</string>
  <string name="DJ/SongArtists/FourManTent">Tente de quatuor</string>
  <string name="DJ/SongArtists/GibbonMoon">Lune singesque</string>
  <string name="DJ/SongArtists/HavingItLarge">La grosse teuf</string>
  <string name="DJ/SongArtists/JULIA">J-U-L-I-A</string>
  <string name="DJ/SongArtists/JamThenScream">Danse et hurle</string>
  <string name="DJ/SongArtists/JasmineOdyssey">Jasmine Odyssey</string>
  <string name="DJ/SongArtists/JorgeAndTheDeuce">Jorge et le diable</string>
  <string name="DJ/SongArtists/LindySue">Lindy-Sue et le gang de l'escalier</string>
  <string name="DJ/SongArtists/NotMyCousin">M'appelle pas cousin</string>
  <string name="DJ/SongArtists/OneThatSwingsAway">Alors on swing</string>
  <string name="DJ/SongArtists/PiñaCollider">Piña Collision</string>
  <string name="DJ/SongArtists/PostalCeviche">Ceviches postaux</string>
  <string name="DJ/SongArtists/ProjectVineyard">Projet viticole</string>
  <string name="DJ/SongArtists/PuffinPot">Macareux ganja</string>
  <string name="DJ/SongArtists/RightFootLeft">Pied droit à gauche</string>
  <string name="DJ/SongArtists/SpeakingFaces">Les bouches ouvertes</string>
  <string name="DJ/SongArtists/Starfish&amp;LunaTuna">Étoile de Mer et Lulu la Morue</string>
  <string name="DJ/SongArtists/SteamTrout">Truite vapeur</string>
  <string name="DJ/SongArtists/TheHas">Avoir</string>
  <string name="DJ/SongArtists/TheSoupSwoons">Les crâneurs de la soupe</string>
  <string name="DJ/SongArtists/TheStudMuffins">Les beaux gosses</string>
  <string name="DJ/SongArtists/TwoWithMustard">Deux avec moutarde</string>
  <string name="DJ/SongArtists/UncleMonk">Tonton prêcheur Funkle</string>
  <string name="DJ/SongArtists/VictoriaSpongeMuffin">Muffin sponge cake</string>
  <string name="DJ/SongArtists/Wend-E">Wend-E</string>
  <string name="DJ/SongArtists/WhatWhere">Quoi ? Où ?</string>
  <string name="DJ/SongNames/AstroJam">Bœuf astral</string>
  <string name="DJ/SongNames/AuroraTheExplorer">Aurora l'exploratrice</string>
  <string name="DJ/SongNames/Bassinets">Berceau</string>
  <string name="DJ/SongNames/BigFootsCommute">Navette de Big Foot</string>
  <string name="DJ/SongNames/BungleInTheJungle">Bungle dans la jungle</string>
  <string name="DJ/SongNames/CityGritty">Cœur de ville</string>
  <string name="DJ/SongNames/CoastalCanopy">Canopée côtière</string>
  <string name="DJ/SongNames/ComeOnOver">Approchez</string>
  <string name="DJ/SongNames/DjangoInTheJungle">Django dans la Djungle</string>
  <string name="DJ/SongNames/FebricantFestival">Festival de Febricant</string>
  <string name="DJ/SongNames/FiresideFling">Au coin du feu</string>
  <string name="DJ/SongNames/FishWhispers">La femme qui murmurait à l'oreille des poissons</string>
  <string name="DJ/SongNames/FossilFuel">Énergie fossile</string>
  <string name="DJ/SongNames/Frosty Bells">Cloches givrées</string>
  <string name="DJ/SongNames/GoFutureSelf">Fonce vers l'avenir</string>
  <string name="DJ/SongNames/Gomer">Sortez de mon hôpital</string>
  <string name="DJ/SongNames/Halloween/AstroFang     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Astro Jam.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AstroFang">Croc astral</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Aurora the Explorer.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror">Aurora l'horreur</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Midnight Blue.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf">Loup bleu nuit</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Remedy Hill.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill">Colline du frisson</string>
  <string name="DJ/SongNames/Halloween/Spookinets     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Basinets.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/Spookinets">Berceau effrayant</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Tiki Hut Party.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty">Soirée frisson</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"The Gamble Man.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan">Coup de croque-mitaines</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Wet Laundry.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin">Citrouille humide</string>
  <string name="DJ/SongNames/Halloween/WitchWard     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Night Ward.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WitchWard">Salle de sorcellerie</string>
  <string name="DJ/SongNames/JingleFever">Jingle hivernal</string>
  <string name="DJ/SongNames/MiamiSwing">Miami swing</string>
  <string name="DJ/SongNames/MidnightBlue">Bleu nuit</string>
  <string name="DJ/SongNames/NeedleInTheHay">Aiguille dans le foin</string>
  <string name="DJ/SongNames/NiceSmellingFace">L'odeur de ton visage</string>
  <string name="DJ/SongNames/NightWard">Salle de nuit</string>
  <string name="DJ/SongNames/OnCall">De garde</string>
  <string name="DJ/SongNames/RegainRecover">Remise en forme</string>
  <string name="DJ/SongNames/RemedyHill">Colline de la guérison</string>
  <string name="DJ/SongNames/Route69">Route 69</string>
  <string name="DJ/SongNames/SambadeMedicana">Samba medicana</string>
  <string name="DJ/SongNames/SitcomStrum">Accord de sitcom</string>
  <string name="DJ/SongNames/Stethoscopes">Stéthoscopes et kaléidoscopes</string>
  <string name="DJ/SongNames/Sundries">En vrac</string>
  <string name="DJ/SongNames/TheGalereGala">Le gala galère</string>
  <string name="DJ/SongNames/TheGambleMan">Coup de poker</string>
  <string name="DJ/SongNames/TheLastDose">Dernière dose</string>
  <string name="DJ/SongNames/ThePillagePeople">Les Pillage People</string>
  <string name="DJ/SongNames/TheUrbanElectric">Électricité urbaine</string>
  <string name="DJ/SongNames/TheWaitingRoom">Salle d'attente</string>
  <string name="DJ/SongNames/TikiHutParty">Soirée Tiki</string>
  <string name="DJ/SongNames/TouchingFrost">Toucher les flocons</string>
  <string name="DJ/SongNames/WaterWednesdays">Journée piscine</string>
  <string name="DJ/SongNames/WetLaundry">Linge humide</string>
  <string name="Frontend/AmazonPromo_Description">Rendez-vous dans les Paramètres pour lier vos comptes et recevoir une liste sans cesse croissante de contenu pour vos jeux préférés.</string>
  <string name="Frontend/AmazonPromo_Name">Éléments Amazon Prime</string>
  <string name="Frontend/CampusPromo_Name">Précommander Two Point Campus</string>
  <string name="Frontend/CampusPromo_Popup_Back">Retour</string>
  <string name="Frontend/CampusPromo_Popup_EnrollNow">S'inscrire ici</string>
  <string name="Frontend/CampusPromo_Popup_MoreInfo">Plus d'infos</string>
  <string name="Frontend/CampusPromo_Popup_Store">Précommander</string>
  <string name="Frontend/CampusPromo_Popup_Text">Précommandez et préparez-vous pour la rentrée scolaire avec des options de personnalisation du personnel et des éléments exclusifs pour Two Point Hospital et Two Point Campus. Vous y trouverez notamment : l'\"Armure de chevalier\", le \"Chaudron magique\" et la \"Veste universitaire\".</string>
  <string name="Frontend/CampusPromo__Popup_Title">Inscrivez-vous pour recevoir votre kit de démarrage</string>
  <string name="Frontend/Christmas_Items_2019_Description">Nous fêtons le froid de l'hiver en vous offrant à tous, oui, même à vous, des objets hivernaux. Vous les trouverez sous le filtre d'éléments \"Spécial\".</string>
  <string name="Frontend/Christmas_Items_2019_Name">Esprit de Noël</string>
  <string name="Frontend/ContinueButton">Continuer</string>
  <string name="Frontend/DidYouKnow_Name">Conseils d'Albert Crank</string>
  <string name="Frontend/Exhibition_Pack_Description">Donnez à votre hôpital le charme glacial d'une galerie d'art avec des objets comme la Statue sans bras, le Cochon-fusée et l'Horloge liquide !</string>
  <string name="Frontend/Exhibition_Pack_Name">Pack d'objets d'exposition</string>
  <string name="Frontend/FancyDress_Free_Description">Cliquez ici pour consulter le pack Tenue de soirée et récupérer votre personnalisation du personnel \"Trépassé de mode\".</string>
  <string name="Frontend/FancyDress_Free_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">We need a slightly different main menu string for how we’re going to be releasing the pack and we’d like to draw attention to releasing the Zombie Outfit around the time of Halloween.</string>
  <string name="Frontend/FancyDress_Free_Name">Tenue de soirée gratuite</string>
  <string name="Frontend/FancyDress_Pack_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">You can list any three you like. I'd suggest the three that sound funnier or more interesting in your language.</string>
  <string name="Frontend/FancyDress_Pack_Description">Enlevez vos vêtements pour enfiler quelque chose de... différent ! Habillez votre hôpital avec de nouveaux vêtements et objets, comme le costume de pingouin, le trépassé de mode et la légion romaine !</string>
  <string name="Frontend/FancyDress_Pack_Name">Pack de costumes exotiques</string>
  <string name="Frontend/FeaturedWorkshopItem_Description">Comme d'habitude, le dernier élément mis en vedette est notre préféré à ce jour. Créez vos propres éléments et partagez-les sur le Workshop, et peut-être qu'un jour vous serez vous aussi mis en vedette.</string>
  <string name="Frontend/FeaturedWorkshopItem_Name">Élément Workshop en vedette</string>
  <string name="Frontend/HospitalPass_Items_Name">Hospital Pass</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Description">Profitez de tous les objets des trois premiers Projets mondiaux Supervirus et redécorez vos toilettes (non, pas dans ce sens-là) avec la Gamme Toilettes dorées.</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Name">Éléments Supervirus : Saison Un</string>
  <string name="Frontend/HospitalPass_Items_Season_1_SignUp">Inscrivez-vous au Hospital Pass pour recevoir les dernières nouvelles sur Two Point Hospital, la Gamme Toilettes dorées et tous les objets des trois premiers Projets mondiaux Supervirus.</string>
  <string name="Frontend/JingleJame_Description">Nous sommes fiers de participer au Yogscast Jingle Jam 2019. Cliquez ici pour en savoir plus, soutenir une grande cause (100 % des gains seront versés à une œuvre de charité) et obtenir des tonnes de jeux et de choses amusantes, dont notre Personnalisation du personnel \"Costume de Père Noël\".</string>
  <string name="Frontend/JingleJame_Name">Jingle Jam</string>
  <string name="Frontend/Lunar2021_Items_Description">Accueillez l'année du buffle avec un élément célébrant le Nouvel An lunaire. </string>
  <string name="Frontend/Lunar2021_Items_Name">L'année du buffle</string>
  <string name="Frontend/Lunar_Items_Description">Accueillez l'année du rat avec les éléments du Nouvel An lunaire. Ils sortiront tout au long de la semaine, alors consultez leur disponibilité en utilisant le filtre à élément \"spécial\".</string>
  <string name="Frontend/Lunar_Items_Name">L'année du rat</string>
  <string name="Frontend/Music_Description">Vous pouvez désormais personnaliser vos préférences musicales, activer ou désactiver les différentes pistes et même publier vos propres musiques pour les partager dans la section Audio du menu des paramètres.</string>
  <string name="Frontend/Music_Name">Personnalisation de la radio</string>
  <string name="Frontend/NewCareerButton">Commencer une nouvelle partie</string>
  <string name="Frontend/QuitButton">Quitter</string>
  <string name="Frontend/Remix_Description">\"Jouez\" à des scénarios hypothétiques difficiles grâce au logiciel de simulation d'hôpital de Bungle. Les Rendus d'Environnements Médicaux Intrigants (X) seront utilisés pour former les administrateurs, mais il nous faudrait quelqu'un (vous) pour les tester.</string>
  <string name="Frontend/Remix_Name">R.E.M.I. X</string>
  <string name="Frontend/Remix_NewToRemix_Name">Nouveautés R.E.M.I. X</string>
  <string name="Frontend/Remix_World2_Description">\\nR.E.M.I. X propose désormais des versions alternatives de Mitton University, Tumble et Flemington pour les administrateurs qui ont déjà obtenu 1 étoile dans ces hôpitaux.</string>
  <string name="Frontend/Retro_Pack_Description">Retracez les jours glorieux d'antan avec des éléments du passé comme le juke-box, le flipper et le mobilier hypnotique !</string>
  <string name="Frontend/Retro_Pack_Name">Pack d'objets rétro</string>
  <string name="Frontend/RoomTemplates_Description">Utilisez la nouvelle fonctionnalité de modèles de salle pour sauvegarder vos dispositions préférées et les emporter partout avec vous !</string>
  <string name="Frontend/RoomTemplates_Name">Modèles de salle</string>
  <string name="Frontend/SEGA60th_Description">Célébrez les 60 ans de SEGA avec des jeux arcades classiques tels que Out Run et Periscope.</string>
  <string name="Frontend/SEGA60th_Name">60e anniversaire de SEGA</string>
  <string name="Frontend/SaveSlotsButton">Parties</string>
  <string name="Frontend/SettingsButton">Paramètres</string>
  <string name="Frontend/Sonic30th_Pack_Description">Fêtez les 30 ans de Sonic le hérisson avec de nouveaux éléments et des costumes pour votre personnel !</string>
  <string name="Frontend/Sonic30th_Pack_Name">30e anniversaire de Sonic</string>
  <string name="Frontend/SummerFree_Items_2020_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's \"meat-tastic\" because it's all BBQ-themed (burgers and hotdogs).</string>
  <string name="Frontend/SummerFree_Items_2020_Description">Nous avons intégré des éléments gourmands pour fêter l'arrivée de l'été. Vous les trouverez sous le filtre d'éléments \"Spécial\".</string>
  <string name="Frontend/SummerFree_Items_2020_Name">Saison du barbecue</string>
  <string name="Frontend/SummerFree_Items_2021_Description">Nous avons intégré de magnifiques éléments botaniques pour fêter l'arrivée de l'été. Vous les trouverez sous le filtre d'éléments \"Spécial\".</string>
  <string name="Frontend/SummerFree_Items_2021_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate \"blooming\" literally. The word is used in English as a euphemistic intensifier. Instead think of a plant-based pun that sounds fun.</string>
  <string name="Frontend/SummerFree_Items_2021_Name">Plantes en fleurs</string>
  <string name="Frontend/Superbug_Beta_Name">Bêta du Supervirus</string>
  <string name="Frontend/Superbug_Betal_Description">Le Collectif Supervirus a lancé une version bêta ouverte. Collaborez avec vos amis et toute la communauté médicale pour découvrir des récompenses et améliorer la technologie de Two Point County.</string>
  <string name="Frontend/Superbug_General_Description">Collaborez dans des projets de recherche de pointe avec vos amis et toute la communauté médicale pour découvrir des récompenses de jeu uniques. Rendez-vous sur le réseau Supervirus pour commencer.</string>
  <string name="Frontend/Superbug_General_Name">Le Collectif Supervirus</string>
  <string name="Frontend/Superbug_Global_Description">Un projet mondial Supervirus est en cours. Rendez-vous sur le réseau Supervirus pour apporter votre contribution et recevoir des récompenses !</string>
  <string name="Frontend/Superbug_Global_Name">Supervirus : alerte de projet mondial !</string>
  <string name="Frontend/Superbug_Jasmine_Music_Description">Pour fêter sa collaboration avec le Collectif Supervirus, Jasmine Odyssey intègre deux de ses tubes à un jeu proche de vous. L'odeur de ton visage et La femme qui murmurait à l'oreille des poissons peuvent être activés en modifiant votre liste musicale dans la section Audio du menu des paramètres.</string>
  <string name="Frontend/Superbug_Jasmine_Music_Name">Écouter Jasmine Odyssey</string>
  <string name="Frontend/Superbug_Jasmine_Project_Description">Jasmine Odyssey collabore avec le Collectif Supervirus pour créer une solution hydro-alcoolique à la fois stérile et parfumée. Rendez-vous sur le Réseau Supervirus pour l'aider et remporter des récompenses odorantes.</string>
  <string name="Frontend/Superbug_Jasmine_Project_Name">Un désinfectant à l'odeur agréable ?</string>
  <string name="GuiltTrip/GuiltTrip_000_F">\"Ma mère était tellement fière de moi quand j'ai décroché ce poste... Je ne pourrai plus jamais la regarder dans les yeux.\"</string>
  <string name="GuiltTrip/GuiltTrip_000_M">\"Ma mère était tellement fière de moi quand j'ai décroché ce poste... Je ne pourrai plus jamais la regarder dans les yeux.\"</string>
  <string name="GuiltTrip/GuiltTrip_001_F">\"Je venais de me faire tatouer le plan de l'hôpital dans le dos, comment je vais rattraper ça ?\"</string>
  <string name="GuiltTrip/GuiltTrip_001_M">\"Je venais de me faire tatouer le plan de l'hôpital dans le dos, comment je vais rattraper ça ?\"</string>
  <string name="GuiltTrip/GuiltTrip_002_F">\"Ce boulot, c'était toute ma vie, les membres de l'équipe sont la famille que je n'ai jamais eue enfant.\"</string>
  <string name="GuiltTrip/GuiltTrip_002_M">\"Ce boulot, c'était toute ma vie, les membres de l'équipe sont la famille que je n'ai jamais eue enfant.\"</string>
  <string name="GuiltTrip/GuiltTrip_003_F">\"Je gère une association offrant un Noël de rêve aux bébés phoques. On dirait que les bébés n'auront que des sardines cette année...\"</string>
  <string name="GuiltTrip/GuiltTrip_003_M">\"Je gère une association offrant un Noël de rêve aux bébés phoques. On dirait que les bébés n'auront que des sardines cette année...\"</string>
  <string name="GuiltTrip/GuiltTrip_004_F">\"Toute ma famille a dû déménager pour ce boulot, maintenant dès que je verrai notre maison, un camion de déménagement ou une carte de la ville, je serai hantée par mon échec.\"</string>
  <string name="GuiltTrip/GuiltTrip_004_M">\"Toute ma famille a dû déménager pour ce boulot, maintenant dès que je verrai notre maison, un camion de déménagement ou une carte de la ville, je serai hanté par mon échec.\"</string>
  <string name="GuiltTrip/GuiltTrip_005_F">\"J'essaie d'inscrire mon oncle à l'école hôtelière. Vous savez combien ça coûte ? Tiens, d'ailleurs moi non plus, il faudrait que je me renseigne.\"</string>
  <string name="GuiltTrip/GuiltTrip_005_M">\"J'essaie d'inscrire mon oncle à l'école hôtelière. Vous savez combien ça coûte ? Tiens, d'ailleurs moi non plus, il faudrait que je me renseigne.\"</string>
  <string name="GuiltTrip/GuiltTrip_006_F">\"Si je perds ce boulot, je vais devoir relâcher tous mes cygnes.\"</string>
  <string name="GuiltTrip/GuiltTrip_006_M">\"Si je perds ce boulot, je vais devoir relâcher tous mes cygnes.\"</string>
  <string name="GuiltTrip/GuiltTrip_007_F">\"Je suis incroyablement riche et perdre ce boulot me forcerait à devenir un poil moins extravagante. Comment pouvez-vous faire preuve d'une telle cruauté ?\"</string>
  <string name="GuiltTrip/GuiltTrip_007_M">\"Je suis incroyablement riche et perdre ce boulot me forcerait à devenir un poil moins extravagant. Comment pouvez-vous faire preuve d'une telle cruauté ?\"</string>
  <string name="GuiltTrip/GuiltTrip_008_F">\"Je vais sans doute devoir revendre le moule à gaufres de mon arrière grand-mère...\"</string>
  <string name="GuiltTrip/GuiltTrip_008_M">\"Je vais sans doute devoir revendre le moule à gaufres de mon arrière grand-mère...\"</string>
  <string name="GuiltTrip/GuiltTrip_009_F">\"Je venais juste de prendre un crédit, pourquoi suis-je constamment punie pour aspirer à la vie idéale que le système nous fait miroiter ?\"</string>
  <string name="GuiltTrip/GuiltTrip_009_M">\"Je venais juste de prendre un crédit, pourquoi suis-je constamment puni pour aspirer à la vie idéale que le système nous fait miroiter ?\"</string>
  <string name="GuiltTrip/GuiltTrip_010_F">\"D'abord, je mets de la mayonnaise sur mon jean et maintenant ça. Waouh. Tu parles d'une semaine moisie.\"</string>
  <string name="GuiltTrip/GuiltTrip_010_M">\"D'abord, je mets de la mayonnaise sur mon jean et maintenant ça. Waouh. Tu parles d'une semaine moisie.\"</string>
  <string name="GuiltTrip/GuiltTrip_011_F">\"Hmm. Bon, je dois avouer que mon salaire me permettait d'agréables petites folies. Je serai payée quand même après le licenciement ?\"</string>
  <string name="GuiltTrip/GuiltTrip_011_M">\"Hmm. Bon, je dois avouer que mon salaire me permettait d'agréables petites folies. Je serai payé quand même après le licenciement ?\"</string>
  <string name="GuiltTrip/GuiltTrip_012_F">\"C'est le pompon. J'ai un castor moribond et deux mères à nourrir, je vous signale.\"</string>
  <string name="GuiltTrip/GuiltTrip_012_M">\"C'est le pompon. J'ai un castor moribond et deux mères à nourrir, je vous signale.\"</string>
  <string name="GuiltTrip/GuiltTrip_013_F">\"Mes enfants ne seront pas ravis de l'entendre. Je regrette d'en avoir fait autant, du coup.\"</string>
  <string name="GuiltTrip/GuiltTrip_013_M">\"Mes enfants ne seront pas ravis de l'entendre. Je regrette d'en avoir fait autant, du coup.\"</string>
  <string name="GuiltTrip/GuiltTrip_014_F">\"Mince alors, je commençais à apprécier ces trois repas par jour.\"</string>
  <string name="GuiltTrip/GuiltTrip_014_M">\"Mince alors, je commençais à apprécier ces trois repas par jour.\"</string>
  <string name="GuiltTrip/GuiltTrip_015_F">\"Ma famille se moque déjà beaucoup de moi. Parfait. Ça va vraiment être ma fête, maintenant.\"</string>
  <string name="GuiltTrip/GuiltTrip_015_M">\"Ma famille se moque déjà beaucoup de moi. Parfait. Ça va vraiment être ma fête, maintenant.\"</string>
  <string name="GuiltTrip/GuiltTrip_016_F">\"C'est parce que j'ai pris tous ces médicaments, c'est ça ?\"</string>
  <string name="GuiltTrip/GuiltTrip_016_M">\"C'est parce que j'ai pris tous ces médicaments, c'est ça ?\"</string>
  <string name="GuiltTrip/GuiltTrip_017_F">\"Je n'aurais pas dû faire autant de volontariat. Si seulement je n'avais pensé qu'à moi.\"</string>
  <string name="GuiltTrip/GuiltTrip_017_M">\"Je n'aurais pas dû faire autant de volontariat. Si seulement je n'avais pensé qu'à moi.\"</string>
  <string name="GuiltTrip/GuiltTrip_018_F">\"J'avais l'impression que ma femme était sur le point de me quitter. Là, elle va clairement sauter sur l'occasion.\"</string>
  <string name="GuiltTrip/GuiltTrip_018_M">\"J'avais l'impression que mon mari était sur le point de me quitter. Là, il va clairement sauter sur l'occasion.\"</string>
  <string name="GuiltTrip/GuiltTrip_019_F">\"Ma sœur avait repris contact en apprenant que j'avais décroché ce poste. Du coup, elle va sûrement refaire la morte.\"</string>
  <string name="GuiltTrip/GuiltTrip_019_M">\"Ma sœur avait repris contact en apprenant que j'avais décroché ce poste. Du coup, elle va sûrement refaire la morte.\"</string>
  <string name="GuiltTrip/GuiltTrip_020_F">\"Depuis que je travaille ici, j'ai enfin su retrouver un peu de fierté. Je la sens déjà s'évanouir.\"</string>
  <string name="GuiltTrip/GuiltTrip_020_M">\"Depuis que je travaille ici, j'ai enfin su retrouver un peu de fierté. Je la sens déjà s'évanouir.\"</string>
  <string name="GuiltTrip/GuiltTrip_021_F">\"Mes amis parient toujours sur la vitesse à laquelle je vais me faire virer. Je me demande comment Gérard tombe toujours juste.\"</string>
  <string name="GuiltTrip/GuiltTrip_021_M">\"Mes amis parient toujours sur la vitesse à laquelle je vais me faire virer. Je me demande comment Gérard tombe toujours juste.\"</string>
  <string name="GuiltTrip/GuiltTrip_022_F">\"Donnez-moi une seule bonne raison de- Ah, effectivement. Dans ce cas, je comprends.\"</string>
  <string name="GuiltTrip/GuiltTrip_022_M">\"Donnez-moi une seule bonne raison de- Ah, effectivement. Dans ce cas, je comprends.\"</string>
  <string name="GuiltTrip/GuiltTrip_023_F">\"Vous pensez que je fais mal mon travail, je suis d'accord, mais j'apporte bien plus que ça à l'équipe.\"</string>
  <string name="GuiltTrip/GuiltTrip_023_M">\"Vous pensez que je fais mal mon travail, je suis d'accord, mais j'apporte bien plus que ça à l'équipe.\"</string>
  <string name="GuiltTrip/GuiltTrip_024_F">\"Je me dois de vous le dire : tout le respect que j'avais pour vous s'est maintenant transformé en gros tas de crottes de nez.\"</string>
  <string name="GuiltTrip/GuiltTrip_024_M">\"Je me dois de vous le dire : tout le respect que j'avais pour vous s'est maintenant transformé en gros tas de crottes de nez.\"</string>
  <string name="GuiltTrip/GuiltTrip_025_F">\"Mon père nous a enseigné une seule règle : on ne déshonore pas sa famille. J'ai vraiment tout foiré.\"</string>
  <string name="GuiltTrip/GuiltTrip_025_M">\"Mon père nous a enseigné une seule règle : on ne déshonore pas sa famille. J'ai vraiment tout foiré.\"</string>
  <string name="GuiltTrip/GuiltTrip_026_F">\"Une voyante me l'avait prédit. Bravo. Maintenant, je crois à ce genre de bêtises. Je ne vous remercie pas.\"</string>
  <string name="GuiltTrip/GuiltTrip_026_M">\"Une voyante me l'avait prédit. Bravo. Maintenant, je crois à ce genre de bêtises. Je ne vous remercie pas.\"</string>
  <string name="GuiltTrip/GuiltTrip_027_F">\"Sans moi, cet hôpital ne finira pas la journée ! Enfin, disons que c'est une probabilité...\"</string>
  <string name="GuiltTrip/GuiltTrip_027_M">\"Sans moi, cet hôpital ne finira pas la journée ! Enfin, disons que c'est une probabilité...\"</string>
  <string name="GuiltTrip/GuiltTrip_028_F">\"Moi qui ai déjà du mal à nourrir tous mes gibbons. Ils vont encore m'obliger à dormir sur le canapé.\"</string>
  <string name="GuiltTrip/GuiltTrip_028_M">\"Moi qui ai déjà du mal à nourrir tous mes gibbons. Ils vont encore m'obliger à dormir sur le canapé.\"</string>
  <string name="GuiltTrip/GuiltTrip_029_F">\"J'aurai clairement tout mon temps pour m'asseoir sur une chaise bien raide, en silence, et voir mes dettes grossir à vue d'œil.\"</string>
  <string name="GuiltTrip/GuiltTrip_029_M">\"J'aurai clairement tout mon temps pour m'asseoir sur une chaise bien raide, en silence, et voir mes dettes grossir à vue d'œil.\"</string>
  <string name="HospitalEvent/BudgetRefund_CS">Remboursement du budget</string>
  <string name="HospitalEvent/DiagnosisCertainty_CS">Certitude du diagnostic {0}</string>
  <string name="HospitalEvent/DiagnosisSessionCompleted_CS">{[PATIENT]} diagnostiqué(e) par {[STAFF]} en salle {[ROOM]}</string>
  <string name="HospitalEvent/EarlyLoanRepayment_CS">Remboursement anticipé</string>
  <string name="HospitalEvent/Earthquake_CS">Tremblement de terre !</string>
  <string name="HospitalEvent/EnergyBillPaid_CS">Facture électrique mensuelle</string>
  <string name="HospitalEvent/EpidemicEnd_Abandoned_CS">Épidémie abandonnée</string>
  <string name="HospitalEvent/EpidemicEnd_CS">Fin de l'épidémie</string>
  <string name="HospitalEvent/EpidemicEnd_Failed_CS">Épidémie échouée</string>
  <string name="HospitalEvent/EpidemicEnd_Incomplete_CS">Épidémie incomplète</string>
  <string name="HospitalEvent/EpidemicEnd_Successful_CS">Épidémie réussie</string>
  <string name="HospitalEvent/EpidemicStart_CS">Début de l'épidémie</string>
  <string name="HospitalEvent/GhostCaptured_CS">Fantôme de {[NAME]} capturé par {[STAFF]}</string>
  <string name="HospitalEvent/HospitalReputation_CS">Réputation de l'hôpital {0}</string>
  <string name="HospitalEvent/IllnessDifficulty_CS">Difficulté de la maladie {0}</string>
  <string name="HospitalEvent/ItemBought_CS">Achat de {[ITEM]}</string>
  <string name="HospitalEvent/ItemSold_CS">Vente de {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_BlockedToilet_CS">{[STAFF]} a débouché des toilettes</string>
  <string name="HospitalEvent/JanitorJobCompleted_BrokenMachine_CS">{[STAFF]} a réparé {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_Ghost_CS">{[STAFF]} a capturé un fantôme</string>
  <string name="HospitalEvent/JanitorJobCompleted_Litter_CS">{[STAFF]} a nettoyé des déchets</string>
  <string name="HospitalEvent/JanitorJobCompleted_MedicalWaste_CS">{[STAFF]} a nettoyé des déchets médicaux</string>
  <string name="HospitalEvent/JanitorJobCompleted_OutOfStock_CS">{[STAFF]} a rempli {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_WiltedPlant_CS">{[STAFF]} a arrosé une plante</string>
  <string name="HospitalEvent/LoanRepayment_CS">Remboursement</string>
  <string name="HospitalEvent/LoanTakenOut_CS">Emprunt</string>
  <string name="HospitalEvent/MachineExploded_CS">{[ITEM]} a explosé !</string>
  <string name="HospitalEvent/MachineUpgradeCancelled_CS">Amélioration de {[ITEM]} annulée</string>
  <string name="HospitalEvent/MachineUpgradeComplete_CS">Amélioration de {[ITEM]} terminée par {[STAFF]}</string>
  <string name="HospitalEvent/MachineUpgradeStarted_CS">Amélioration de {[ITEM]} commencée</string>
  <string name="HospitalEvent/MarketingCampaignEnd_CS">Fin de la {[CAMPAIGN]}</string>
  <string name="HospitalEvent/MarketingCampaignStart_CS">Début de la {[CAMPAIGN]}</string>
  <string name="HospitalEvent/MarketingJobStartedByStaff_CS">{[STAFF]} a commencé le marketing pour {[PROJECT]}</string>
  <string name="HospitalEvent/ObjectiveCompleted_Abandoned_CS">Objectif {[OBJECTIVE]} abandonné</string>
  <string name="HospitalEvent/ObjectiveCompleted_Failed_CS">Objectif {[OBJECTIVE]} échoué</string>
  <string name="HospitalEvent/ObjectiveCompleted_Incomplete_CS">Objectif {[OBJECTIVE]} incomplet</string>
  <string name="HospitalEvent/ObjectiveCompleted_Successful_CS">Objectif {[OBJECTIVE]} réussi</string>
  <string name="HospitalEvent/PatientArrival_CS">Arrivée de {[NAME]}</string>
  <string name="HospitalEvent/PatientDeath_CS">Mort de {[PATIENT]}</string>
  <string name="HospitalEvent/PatientRageQuit_CS">{[PATIENT]} a quitté l'hôpital en rage</string>
  <string name="HospitalEvent/PatientSentHome_CS">{[PATIENT]} est rentré(e) à son domicile</string>
  <string name="HospitalEvent/PatientSentThroughTimeTreated_CS">{[PATIENT]} renvoyé(s) dans le temps</string>
  <string name="HospitalEvent/PatientSentThroughTimeUntreated_CS">{[PATIENT]} renvoyé(s) dans le temps non guéri</string>
  <string name="HospitalEvent/PlotBought_CS">Achat de {[NAME]}</string>
  <string name="HospitalEvent/RageQuit_FurtherDiagnosis">{[NAME]} en a eu marre d'attendre son diagnostic et a quitté l'hôpital en rage</string>
  <string name="HospitalEvent/RageQuit_Happiness">{[NAME]} a quitté l'hôpital en rage. Point(s) négatif(s) : {[COMPLAINTS]}</string>
  <string name="HospitalEvent/RageQuit_WaitingForRoom">{[NAME]} en a eu marre d'attendre que notre {[ROOM]} se libère et a quitté l'hôpital en rage</string>
  <string name="HospitalEvent/ReceptionCheckIn_CS">{[STAFF]} a accueilli {[NAME]} à la réception</string>
  <string name="HospitalEvent/RefusedToPay_Diagnosis_CS">{[NAME]} a refusé de payer son passage en salle {[ROOM]}</string>
  <string name="HospitalEvent/RefusedToPay_Item_CS">{[NAME]} a refusé de payer pour un(e) {[ITEM]}</string>
  <string name="HospitalEvent/RefusedToPay_Treatment_CS">{[NAME]} a refusé de payer son passage en salle {[ROOM]}</string>
  <string name="HospitalEvent/ResearchJobStartedByStaff_CS">{[STAFF]} a commencé les recherches pour {[PROJECT]}</string>
  <string name="HospitalEvent/ResearchProjectCompleted_CS">Fin du projet {[PROJECT]}</string>
  <string name="HospitalEvent/ResearchProjectStarted_CS">Début du projet {[PROJECT]}</string>
  <string name="HospitalEvent/RetailMonthlySummary_CS">Ventes au détail mensuelles</string>
  <string name="HospitalEvent/RoomBuilt_CS">Salle {[ROOM]} construite</string>
  <string name="HospitalEvent/RoomSold_CS">Salle {[ROOM]} vendue</string>
  <string name="HospitalEvent/StaffBreakEnd_CS">{[STAFF]} a repris le travail</string>
  <string name="HospitalEvent/StaffBreakStart_CS">{[STAFF]} a pris une pause</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Abandoned_CS">{[STAFF]} a abandonné le défi du personnel</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Failed_CS">{[STAFF]} a échoué au défi du personnel</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Incomplete_CS">{[STAFF]} n'a pas terminé le défi du personnel</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Successful_CS">{[STAFF]} a réussi le défi du personnel</string>
  <string name="HospitalEvent/StaffFired_CS">{[STAFF]} a été viré(e)</string>
  <string name="HospitalEvent/StaffHired_CS">{[STAFF]} a été embauché(e)</string>
  <string name="HospitalEvent/StaffPayRise_CS">{[STAFF]} a reçu une augmentation</string>
  <string name="HospitalEvent/StaffPromoted_CS">{[STAFF]} a été promu(e)</string>
  <string name="HospitalEvent/StaffResigned_CS">{[STAFF]} a démissionné</string>
  <string name="HospitalEvent/StaffSkill_CS">Aptitude du personnel {0}</string>
  <string name="HospitalEvent/StaffWagesPaid_CS">Salaires du personnel versés</string>
  <string name="HospitalEvent/TraineeCompletedCourse_CS">{[STAFF]} a appris {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TraineeStartedCourse_CS">{[STAFF]} a commencé à apprendre {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TrainerStartedCourse_CS">{[STAFF]} a commencé à enseigner {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Cured_CS">{[PATIENT]} guéri(e) par {[STAFF]} en salle {[ROOM]}</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Death_CS">{[PATIENT]} traité(e) par {[STAFF]} en salle {[ROOM]} (critique)</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Ineffective_CS">{[PATIENT]} traité(e) par {[STAFF]} en salle {[ROOM]} (échec)</string>
  <string name="HospitalEvent/Upgrades_CS">Améliorations {0}</string>
  <string name="HospitalEvent/VIPArrival_CS">Arrivée de {[NAME]}</string>
  <string name="HospitalEvent/VIPArriving_CS">Arrivée imminente</string>
  <string name="HospitalEvent/VIPExit_Abandoned_CS">Visite de {[NAME]} abandonnée</string>
  <string name="HospitalEvent/VIPExit_Failed_CS">Échec de la visite de {[NAME]}</string>
  <string name="HospitalEvent/VIPExit_Incomplete_CS">Visite de {[NAME]} incomplète</string>
  <string name="HospitalEvent/VIPExit_Successful_CS">Réussite de la visite de {[NAME]}</string>
  <string name="HospitalEvent/VIPLeaving_CS">Quitte l'hôpital</string>
  <string name="HospitalEvent/VIPPatientGroupPlural_CS">Arrivée de {[PLURALNAME]}</string>
  <string name="HospitalEvent/VIPPatientGroup_CS">Arrivée de {[NAME]}</string>
  <string name="HospitalEvent/VIPTouring_CS">En visite...</string>
  <string name="HospitalEvent/VIPVisitingRoom_CS">Visite la salle {[ROOM]}</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/AmbulancePlot_01">Installation ambulancière 1</string>
  <string name="HospitalPlot/AmbulancePlot_02">Installation ambulancière 2</string>
  <string name="HospitalPlot/AmbulancePlot_03">Installation ambulancière 3</string>
  <string name="HospitalPlot/AmbulancePlot_04">Installation ambulancière 4</string>
  <string name="HospitalPlot/AmbulancePlot_05">Installation ambulancière 5</string>
  <string name="HospitalPlot/AmbulancePlot_06">Installation ambulancière 6</string>
  <string name="HospitalPlot/BuyPlotSeparator_CS">ou </string>
  <string name="HospitalPlot/BuyPlot_CS">Nécessite </string>
  <string name="HospitalPlot/Config_Plot_00_Name">Terrain 0</string>
  <string name="HospitalPlot/DLC/Studio_A     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These are the \"plots\" in the Plywood Studios level. They look like movie/TV studio sets.</string>
  <string name="HospitalPlot/DLC/Studio_A">Plateau A</string>
  <string name="HospitalPlot/DLC/Studio_B">Plateau B</string>
  <string name="HospitalPlot/DLC/Studio_C">Plateau C</string>
  <string name="HospitalPlot/DLC/Studio_D">Plateau D</string>
  <string name="HospitalPlot/DLC/Studio_E">Plateau E</string>
  <string name="HospitalPlot/DLC/Studio_F">Plateau F</string>
  <string name="HospitalPlot/DLC/Studio_G">Plateau G</string>
  <string name="HospitalPlot/DLC/Studio_H">Plateau H</string>
  <string name="HospitalPlot/DLC/Studio_I">Plateau I</string>
  <string name="HospitalPlot/DLC/Studio_J">Plateau J</string>
  <string name="HospitalPlot/DLC/Studio_K">Plateau K</string>
  <string name="HospitalPlot/DLC/Studio_L">Plateau L</string>
  <string name="HospitalPlot/DemoHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/DisasterHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/DisasterHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/DisasterHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/DisasterHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/DisasterHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/DisasterHospital_Plot_07_Name">Terrain 8</string>
  <string name="HospitalPlot/DisasterHospital_Plot_08_Name">Terrain 9</string>
  <string name="HospitalPlot/EditTestLevel_Plot_00_Name">Terrain 0</string>
  <string name="HospitalPlot/EditTestLevel_Plot_01_Name">Terrain 1</string>
  <string name="HospitalPlot/Electricity/Hydro">Barrage hydroélectrique</string>
  <string name="HospitalPlot/Electricity/Solar">Panneau solaire</string>
  <string name="HospitalPlot/Electricity/WindTurbine">Éolienne</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_07_Name">Terrain 8</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_08_Name">Terrain 9</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_09_Name">Terrain 10</string>
  <string name="HospitalPlot/Everything Level_Plot_00_Name">Terrain 0</string>
  <string name="HospitalPlot/Everything Level_Plot_01_Name">Aile des moustaches</string>
  <string name="HospitalPlot/Everything Level_Plot_02_Name">Annexe Groucho</string>
  <string name="HospitalPlot/FailingHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/FailingHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/FailingHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/FailingHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/FailingHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/FailingHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/FailingHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/FailingHospital_Plot_07_Name">Terrain 8</string>
  <string name="HospitalPlot/FailingHospital_Plot_08_Name">Terrain 9</string>
  <string name="HospitalPlot/FailingHospital_Plot_09_Name">Terrain 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/FinalHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/FinalHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/FinalHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/FinalHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/FinalHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/FinalHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/FinalHospital_Plot_07_Name">Terrain 8</string>
  <string name="HospitalPlot/FinalHospital_Plot_08_Name">Terrain 9</string>
  <string name="HospitalPlot/FinalHospital_Plot_09_Name">Terrain 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_10_Name">Terrain 11</string>
  <string name="HospitalPlot/FinalHospital_Plot_11_Name">Terrain 12</string>
  <string name="HospitalPlot/FinalHospital_Plot_12_Name">Terrain 13</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/HighTechHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/HighTechHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/HighTechHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/HighTechHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/HighTechHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/HighTechHospital_Plot_07_Name">Terrain 8</string>
  <string name="HospitalPlot/HighTechHospital_Plot_08_Name">Terrain 9</string>
  <string name="HospitalPlot/HighTechHospital_Plot_09_Name">Terrain 10</string>
  <string name="HospitalPlot/HotSeatLevel_Plot_00_Name">Terrain 0</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/IntroHospital2_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/IntroHospital2_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/IntroHospital2_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/IntroHospital2_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/IntroHospital3_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/IntroHospital3_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/IntroHospital3_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/Plot16">Terrain 16</string>
  <string name="HospitalPlot/Plot17">Terrain 17</string>
  <string name="HospitalPlot/Plot18">Terrain 18</string>
  <string name="HospitalPlot/Plot19">Terrain 19</string>
  <string name="HospitalPlot/Plot_01">Terrain 1</string>
  <string name="HospitalPlot/Plot_02">Terrain 2</string>
  <string name="HospitalPlot/Plot_03">Terrain 3</string>
  <string name="HospitalPlot/Plot_04">Terrain 4</string>
  <string name="HospitalPlot/Plot_05">Terrain 5</string>
  <string name="HospitalPlot/Plot_06">Terrain 6</string>
  <string name="HospitalPlot/Plot_07">Terrain 7</string>
  <string name="HospitalPlot/Plot_08">Terrain 8</string>
  <string name="HospitalPlot/Plot_09">Terrain 9</string>
  <string name="HospitalPlot/Plot_10">Terrain 10</string>
  <string name="HospitalPlot/Plot_11">Terrain 11</string>
  <string name="HospitalPlot/Plot_12">Terrain 12</string>
  <string name="HospitalPlot/Plot_13">Terrain 13</string>
  <string name="HospitalPlot/Plot_14">Terrain 14</string>
  <string name="HospitalPlot/Plot_15">Terrain 15</string>
  <string name="HospitalPlot/Plot_20">Terrain 20</string>
  <string name="HospitalPlot/Plot_21">Terrain 21</string>
  <string name="HospitalPlot/Plot_22">Terrain 22</string>
  <string name="HospitalPlot/Plot_23">Terrain 23</string>
  <string name="HospitalPlot/Plot_24">Terrain 24</string>
  <string name="HospitalPlot/Plot_25">Terrain 25</string>
  <string name="HospitalPlot/Plot_26">Terrain 26</string>
  <string name="HospitalPlot/Plot_27">Terrain 27</string>
  <string name="HospitalPlot/Plot_28">Terrain 28</string>
  <string name="HospitalPlot/Plot_29">Terrain 29</string>
  <string name="HospitalPlot/Plot_30">Terrain 30</string>
  <string name="HospitalPlot/Plot_31">Terrain 31</string>
  <string name="HospitalPlot/Plot_32">Terrain 32</string>
  <string name="HospitalPlot/Plot_33">Terrain 33</string>
  <string name="HospitalPlot/PrerequisiteSeperator_CS">\\net\\n</string>
  <string name="HospitalPlot/PublicHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/PublicHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/PublicHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/PublicHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/PublicHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/PublicHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/PublicHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/PublicHospital_Plot_07_Name">Terrain 8</string>
  <string name="HospitalPlot/PublicHospital_Plot_08_Name">Terrain 9</string>
  <string name="HospitalPlot/ResearchHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/ResearchHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/ResearchHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/ResearchHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/ResearchHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/ResearchHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/ResearchHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/ResearchHospital_Plot_07_Name">Terrain 8</string>
  <string name="HospitalPlot/SamTestLevel_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/SamTestLevel_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/SandboxHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/SandboxHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/SandboxHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/SandboxHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/SandboxHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/SandboxHospital_Plot_07_Name">Terrain 8</string>
  <string name="HospitalPlot/SandboxHospital_Plot_08_Name">Terrain 9</string>
  <string name="HospitalPlot/SandboxHospital_Plot_09_Name">Terrain 10</string>
  <string name="HospitalPlot/TeachingHospital_Plot_00_Name">Terrain 0</string>
  <string name="HospitalPlot/TeachingHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/TeachingHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/TeachingHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/TeachingHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/TeachingHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/TeachingHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/TestLevel_Plot_00_Name">Terrain 0</string>
  <string name="HospitalPlot/TouristHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/TouristHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/TouristHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/TouristHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/TouristHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/TouristHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/TouristHospital_Plot_06_Name">Terrain 7</string>
  <string name="HospitalPlot/TouristHospital_Plot_07_Name">Terrain 8</string>
  <string name="HospitalPlot/TouristHospital_Plot_08_Name">Terrain 9</string>
  <string name="HospitalPlot/TutorialHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/VSLevel_Plot_00_Name">Terrain 0</string>
  <string name="HospitalPlot/WealthyHospital_Plot_00_Name">Terrain 1</string>
  <string name="HospitalPlot/WealthyHospital_Plot_01_Name">Terrain 2</string>
  <string name="HospitalPlot/WealthyHospital_Plot_02_Name">Terrain 3</string>
  <string name="HospitalPlot/WealthyHospital_Plot_03_Name">Terrain 4</string>
  <string name="HospitalPlot/WealthyHospital_Plot_04_Name">Terrain 5</string>
  <string name="HospitalPlot/WealthyHospital_Plot_05_Name">Terrain 6</string>
  <string name="HospitalPlot/WealthyHospital_Plot_06_Name">Terrain 7</string>
  <string name="Illness/8Bit_Description">Les souffrants présentent des niveaux extrêmement bas de densité de pixels et une grave nostalgie pour les évènements passés. Maladie causée par des araignées basse résolution.</string>
  <string name="Illness/8Bit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: 8 bits + bitten. Patient appears pixelated.</string>
  <string name="Illness/8Bit_Name">Pixellite</string>
  <string name="Illness/AnimalMagnetism_Description">Provoqué par la mutation des phéromones et/ou un déodorant bon marché.</string>
  <string name="Illness/AnimalMagnetism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients have small animals stuck to their body. The name comes from a set phrase: https://www.britannica.com/science/animal-magnetism</string>
  <string name="Illness/AnimalMagnetism_Name">Magnétisme animal</string>
  <string name="Illness/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/BardFlu_Name">Fièvre bardique</string>
  <string name="Illness/BarkingMad_Description">Une maladie psychiatrique provoquée par une haine violente des facteurs.</string>
  <string name="Illness/BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The patient looks like a dog. The name comes from a set phrase: https://www.merriam-webster.com/dictionary/barking%20mad</string>
  <string name="Illness/BarkingMad_Name">Aboiements intensifs</string>
  <string name="Illness/BedFace_Description">Torsion plutôt alarmante du visage provoquée par un angle étrange pendant le sommeil. Les docteurs conseillent d'utiliser un rapporteur de lit afin de vérifier l'angle de sommeil.</string>
  <string name="Illness/BedFace_Name">Réveil difficile</string>
  <string name="Illness/BlownMind_Description">Un véritable problème pour l'esprit. Généralement provoqué par la prise de conscience de la couleur de l'herbe ailleurs. Une analyse détaillée du problème a permis aux scientifiques de découvrir l'équation suivante : Cerveau = Fuite. Cette équation s'est cependant montrée totalement inutile jusqu'à présent.</string>
  <string name="Illness/BlownMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression, including the \"mind=blown\" equation:\\nhttps://www.urbandictionary.com/define.php?term=Mind%20Blown</string>
  <string name="Illness/BlownMind_Name">Fuite de cerveau</string>
  <string name="Illness/BoggledMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No longer in use. Former name for \"Blown Mind.\"</string>
  <string name="Illness/BoggledMind_Name">Fuite de cerveau</string>
  <string name="Illness/Bogwarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The \"witchraft\" joke is there because the illness name is reminicent of Harry Potter's Hogwarts school. It can be adapted to something else.</string>
  <string name="Illness/Bogwarts_Description">Une maladie de peau dégoûtante causée par des toilettes sales. Elle peut être guérie par un mélange couteux de médicaments préparé avec soin à la Pharmacie. Ou avec un peu de sorcellerie.</string>
  <string name="Illness/Bogwarts_Name">Chair de poule</string>
  <string name="Illness/BrokenFace_Description">Une maladie qui provoque des erreurs de visage. Provoquée généralement par : rêverie, radis défectueux et balles de cricket à grande vitesse.</string>
  <string name="Illness/BrokenFace_Name">Casse-tête</string>
  <string name="Illness/BumRush_Description">Les personnes touchées par cette maladie ont besoin de savoir constamment où se trouvent les toilettes les plus proches.</string>
  <string name="Illness/BumRush_Name">Appel de la nature</string>
  <string name="Illness/BurpingFever_Description">Nécessite une injection.</string>
  <string name="Illness/BurpingFever_Name">Sodaddiction</string>
  <string name="Illness/ChronicFlatulence_Description">Nécessite une injection.</string>
  <string name="Illness/ChronicFlatulence_Name">Flatulences chroniques</string>
  <string name="Illness/Clamp_Description">Une fois le patient atteint, il ne peut plus y échapper. Touche de nombreuses statues vivantes ainsi que les preneurs de selfies.</string>
  <string name="Illness/Clamp_Name">Pince</string>
  <string name="Illness/ClownDisorder_Description">Maladie qui se caractérise par des blagues et des bouffonneries incessantes. Les clowns en cavale doivent subir une ablation totale du sens de l'humour pour éviter toute rechute.</string>
  <string name="Illness/ClownDisorder_Name">Georgeclownite</string>
  <string name="Illness/CrossBones_Description">Fureur squelettique, parfois causée par la piraterie. Nécessite une salle commune des fractures.</string>
  <string name="Illness/CrossBones_Name">Os croisés</string>
  <string name="Illness/Cubism_Description">Maladie courante chez ceux qui visitent les galeries d'art, le cubisme se transmet au contact avec les toiles. Certains pensent que les impressionnistes y sont génétiquement immunisés.</string>
  <string name="Illness/Cubism_Name">Cubisme</string>
  <string name="Illness/DLC_1/Anomalitis_Description">De temps en temps, quelque chose d'étrange se produit sans que nous sachions réellement pourquoi. Heureusement, cette maladie vague et inexpliquée peut être guérie avec un peu de repos en Salle commune.\\nFranchement, quelles sont les chances ?</string>
  <string name="Illness/DLC_1/Anomalitis_Name">Anomalite</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Description">Les malades vivent des rêves intenses et colorés, ce qui provoque de lourds ronflements. Ils doivent malheureusement être guéris de ces beaux rêves afin de permettre à leurs voisins de dormir.</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Name">Aurore Ronfléale</string>
  <string name="Illness/DLC_1/BardFlu_Description">Les malades se mettent à parler en vieux français de façon très approximative et à adopter certains anachronismes. Provoqué par des fruits pourris, le port de pantalons bouffants et le fait d'être poursuivi par des ours. </string>
  <string name="Illness/DLC_1/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/DLC_1/BardFlu_Name">Fièvre bardique</string>
  <string name="Illness/DLC_1/BarkingMad_Description">Les malades sont convaincus d'être des chiens. Les causes sont généralement l'ingestion de biscuits pour chiens et la pente glissante qu'on commence à dévaler lorsqu'on fait ses besoins à l'extérieur.</string>
  <string name="Illness/DLC_1/BarkingMad_Name">Aboiements intensifs</string>
  <string name="Illness/DLC_1/Basic_Description">Maladie provoquée par une alimentation faible en acide, ce qui mène à un comportement simple et sans ambition. On peut en guérir facilement avec un mélange de jus de citron et de produits chimiques originaux. </string>
  <string name="Illness/DLC_1/Basic_Name">Basique</string>
  <string name="Illness/DLC_1/Blaggis_Description">Des blagues récurrentes et une propension à faire des farces provoquent des dépôts d'avoine, d'oignon et d'épices variées dans l'estomac. Ce mélange doit être retiré par chirurgie avant que le cœur, les poumons et les autres organes ne soient absorbés par la panse, créant ainsi un délicieux plat, mais provoquant la mort du malade.</string>
  <string name="Illness/DLC_1/Blaggis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"haggis.\"</string>
  <string name="Illness/DLC_1/Blaggis_Name">Farce</string>
  <string name="Illness/DLC_1/BloatyDread_Description">La psyché surchargée du patient doit éclater grâce à une thérapie de pointe avant d'être reconstruite.</string>
  <string name="Illness/DLC_1/BloatyDread_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/DLC_1/BloatyDread_Name">Craintes accumulées</string>
  <string name="Illness/DLC_1/BonelessThighs_Description">Le haut des jambes est mou et gélatineux. Il faut faire repousser les os et les remettre en place dans une Salle commune des fractures.</string>
  <string name="Illness/DLC_1/BonelessThighs_Name">Cuisses désossées</string>
  <string name="Illness/DLC_1/BrainFarts_Description">Réprimer trop souvent ses envies et pensées provoque une accumulation de gaz inhibant, causant à son tour des maladresses, des commentaires erronés et des flatulences cérébrales.</string>
  <string name="Illness/DLC_1/BrainFarts_Name">Pète au casque</string>
  <string name="Illness/DLC_1/BrainFreeze_Description">Une maladie caractérisée par des flash-back et des maux de tête provoqués par le froid, souvent en raison de mauvaises expériences avec de la neige jaune. Une fois qu'un psychiatre les aide à oublier définitivement ces mauvaises expériences, les patients retournent à une vie normale. </string>
  <string name="Illness/DLC_1/BrainFreeze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from real-life brain freezes (https://www.brainfacts.org/thinking-sensing-and-behaving/diet-and-lifestyle/2019/what-causes-brain-freeze-071819), although in TPH this designates a more serious condition.</string>
  <string name="Illness/DLC_1/BrainFreeze_Name">Gel du cerveau</string>
  <string name="Illness/DLC_1/CheeseBored_Description">Apathie générale et manque de souplesse issus d'une importante présence de fromage dans le système, fromage qu'il faut alors extraire.</string>
  <string name="Illness/DLC_1/CheeseBored_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"cheese board.\"</string>
  <string name="Illness/DLC_1/CheeseBored_Name">Planche à fromage</string>
  <string name="Illness/DLC_1/ColdShoulder_Description">Un problème de dos qui provoque de l'inconfort et des douleurs en présence de certaines personnes. Provoqué par l'absence de contact visuel, une tenue trop légère ainsi que des messages courts et évasifs. Le meilleur traitement est un sirop contenant cinq doses de bonne volonté et une dose de résistance aux indésirables.</string>
  <string name="Illness/DLC_1/ColdShoulder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://www.merriam-webster.com/dictionary/cold%20shoulder</string>
  <string name="Illness/DLC_1/ColdShoulder_Name">Dos tourné</string>
  <string name="Illness/DLC_1/CurdledBlood_Description">Les différents composants du sang ont commencé à se séparer, devenant dangereux et totalement inutiles. Les malades doivent recevoir une injection émulsifiante pour réhomogénéiser le tout et rester en vie.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion: \\n\\nhttps://www.merriam-webster.com/dictionary/make%20someone%27s%20blood%20curdle#:~:text=blood%20run%20cold-,Definition%20of%20make%20someone's%20blood%20curdle,made%20our%20blood%20run%20cold.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name">Sang caillé</string>
  <string name="Illness/DLC_1/DeadArm_Description">Le bras du patient doit se dégourdir dans une Salle commune des fractures.</string>
  <string name="Illness/DLC_1/DeadArm_Name">Bras engourdi</string>
  <string name="Illness/DLC_1/DisplacedGlands_Description">Les différentes glandes du corps décident soudainement de se mettre en grève et de changer de place. Un chirurgien doit les réarranger et négocier la reprise de leur activité en les menaçant d'un scalpel.</string>
  <string name="Illness/DLC_1/DisplacedGlands_Name">Glandage</string>
  <string name="Illness/DLC_1/Evergreen_Description">Une quantité excessive de senteurs boisées a altéré l'ADN du malade. Celui-ci doit se tenir à l'écart des forêts et des désodorisants pour voitures, puis être traité dans un Labo ADN.</string>
  <string name="Illness/DLC_1/Evergreen_Name">Senteur de sapin</string>
  <string name="Illness/DLC_1/EyeCandy_Description">Les yeux du malade commencent à produire des larmes sucrées et sirupeuses. Cette maladie est provoquée par le port de sacs ou de chaussures en cuir de crocodile.</string>
  <string name="Illness/DLC_1/EyeCandy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/eye%20candy</string>
  <string name="Illness/DLC_1/EyeCandy_Name">Conjonctivite glycémique</string>
  <string name="Illness/DLC_1/FacePlant_Description">Des collisions répétées avec le sol ont fini par développer une pellicule de boue sur le visage du malade.</string>
  <string name="Illness/DLC_1/FacePlant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/face-plant</string>
  <string name="Illness/DLC_1/FacePlant_Name">Garde-boue</string>
  <string name="Illness/DLC_1/Frankenstein_Description">Les personnes touchées par cette maladie ont tendance à grogner, ignorer les gens et doubler de taille. De nombreux malades, guéris depuis, ont également rapporté avoir eu l'impression que certaines parties de leur corps ne leur appartenaient plus. Cette maladie est provoquée par le visionnage de films d'horreur, la littérature gothique et les crises d'identité.</string>
  <string name="Illness/DLC_1/Frankenstein_Name">Folie monstre</string>
  <string name="Illness/DLC_1/Godzilla_Description">Une maladie très répandue dans la campagne de Two Point County. En raison d'un fort désir de vivre dans \"les grandes villes\", les malades imitent ce qu'ils croient être un mode de vie citadin. Le métropolisme se manifeste sous deux formes différentes, ici il s'agit de sa forme \"reptilienne\".</string>
  <string name="Illness/DLC_1/Godzilla_Name">Métropolisme reptilien</string>
  <string name="Illness/DLC_1/Goobris_Description">Une suffisance excessive mène à une matérialisation de la mégalomanie des malades, bloquant les systèmes internes de ceux-ci par des glaires et les rendant encore plus insupportables qu'ils ne l'étaient déjà. Ce mucus doit être retiré de leur système, en même temps que leur arrogance pour le plus grand bien de tous.</string>
  <string name="Illness/DLC_1/Goobris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Goo+hubris</string>
  <string name="Illness/DLC_1/Goobris_Name">Glorgueil</string>
  <string name="Illness/DLC_1/HalfPipe_Description">Des tests révèlent que les personnes touchées sont en réalité moitié humaines et moitié tuyaux. En dehors de ça, la maladie ne semble pas se manifester d'une quelconque manière. D'ailleurs, l'absence de symptômes a même mené à des recherches sur le sujet et à la découverte que les humains et les tuyaux possèdent en réalité un génome identique à 99,1 %. Cette maladie se déclenche souvent en côtoyant de trop près des plombiers moustachus.</string>
  <string name="Illness/DLC_1/HalfPipe_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to skateboarding half pipes: https://www.youtube.com/watch?v=FJfqcpnH6Ys</string>
  <string name="Illness/DLC_1/HalfPipe_Name">Bon tuyau</string>
  <string name="Illness/DLC_1/Hyperrealty_Description">Une exposition prolongée au marché de l'immobilier provoque un désir malsain d'acheter des terrains ainsi qu'une fixation sur la pression de l'eau et les rideaux.</string>
  <string name="Illness/DLC_1/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_1/Hyperrealty_Name">Hyperimmobilier</string>
  <string name="Illness/DLC_1/Inverted1080_Description">Plusieurs parties du corps sont tournées dans le mauvais sens, souvent à 90° et parfois à 180°. Ces déformations apparaissent généralement suite à une erreur de saut en snowboard qui provoque la rotation des organes et membres du corps séparément pour un total de 1080°.</string>
  <string name="Illness/DLC_1/Inverted1080_Name">Vrillé à 1080°</string>
  <string name="Illness/DLC_1/Knightmare_Description">Les malades cherchent à fuir leurs problèmes, généralement en cotte de maille, gantelets et solerets, provoquant un véritable tintamarre à chaque pas. Ils doivent être ramenés à la raison et sortis de leur armure de déni, bien qu'elle soit très amincissante.</string>
  <string name="Illness/DLC_1/Knightmare_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Nightmare+Knight. Patient is wearing a suit of armor.</string>
  <string name="Illness/DLC_1/Knightmare_Name">Rôlisme</string>
  <string name="Illness/DLC_1/LogicProblem_Description">Une maladie provoquée par des questions mal formulées et une écoute approximative de jeux télévisés. Les malades ne sont plus capables de réaliser des relations de cause à effet et doivent donc être traités. Comme ça par exemple. Ils n'auraient pas été capables de le comprendre.</string>
  <string name="Illness/DLC_1/LogicProblem_Name">Logique défaillante</string>
  <string name="Illness/DLC_1/MenaceElbow_Description">Le coude en a pris un sacré coup, il s'est brisé en mille morceaux.</string>
  <string name="Illness/DLC_1/MenaceElbow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"tennis elbow.\"</string>
  <string name="Illness/DLC_1/MenaceElbow_Name">Coup de coude</string>
  <string name="Illness/DLC_1/Paranoyance_Description">Les malades sont persuadés d'avoir dérangé des esprits du royaume des morts et leurs nerfs sont à bout. Un psychiatre doit réaliser une forme avancée de spiritisme pour nouer des liens entre les esprits et le patient afin qu'ils cessent de le tourmenter.</string>
  <string name="Illness/DLC_1/Paranoyance_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Annoyance+paranormal.</string>
  <string name="Illness/DLC_1/Paranoyance_Name">Ennuis paranormaux</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Description">Un manque de stimulation a provoqué une perte graduelle des fonctions motrices et verbales des malades qui se sentent obligés de proférer des propos de plus en plus assommants jusqu'à en mourir d'ennui.</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Name">Lassitude pathologique</string>
  <string name="Illness/DLC_1/Rantlers_Description">Une maladie ancienne qui provient de petits fragments de bois de cervidés dans les réserves d'eau. Ceux qui en souffrent sont sujets à des accès de colère et des coups de tête impromptus, mais se cantonnent en général à se plaindre et à faire beaucoup de bruit.</string>
  <string name="Illness/DLC_1/Rantlers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: rant + antlers</string>
  <string name="Illness/DLC_1/Rantlers_Name">Mélobrame</string>
  <string name="Illness/DLC_1/Robot_Description">Une maladie très répandue dans la campagne de Two Point County. En raison d'un fort désir de vivre dans \"les grandes villes\", les malades imitent ce qu'ils croient être un mode de vie citadin. Le métropolisme se manifeste sous deux formes différentes, ici il s'agit de sa forme \"mécanique\".</string>
  <string name="Illness/DLC_1/Robot_Name">Métropolisme mécanique</string>
  <string name="Illness/DLC_1/ShinBlintz_Description">Les symptômes comprennent un grand inconfort lorsqu'il s'agit de courir et une odeur d'humidité au niveau des genoux après la pluie.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on shin splints and the food blintz.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name">Jambes en mousse</string>
  <string name="Illness/DLC_1/SkullChutney_Description">Certaines parties du cerveau ont commencé à mariner, souvent en raison de la consommation d'alcools primitifs disponibles en grandes quantités dans les petites villes de montagne de Two Point County.</string>
  <string name="Illness/DLC_1/SkullChutney_Name">Cerveau en compote</string>
  <string name="Illness/DLC_1/SoreJudgement_Description">Une maladie anciennement connue sous le nom \"d'effet boule de neige\". Une mauvaise décision échauffe le jugement du malade, ce qui aggrave les prises de décision suivantes et provoque des dégâts de plus en plus importants sous l'effet de la colère. Le malade doit être réhabilité à prendre des décisions et récupérer au calme dans un lit d'hôpital afin d'endiguer \"l'avalanche\".</string>
  <string name="Illness/DLC_1/SoreJudgement_Name">Inflammation du jugement</string>
  <string name="Illness/DLC_1/SweetTeeth_Description">Une maladie caractérisée par des dents qui se couvrent partiellement d'une couche de nougat dur après une consommation excessive. Les malades sont traités en recevant le plus puissant brossage de dents du monde.</string>
  <string name="Illness/DLC_1/SweetTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/sweet-tooth</string>
  <string name="Illness/DLC_1/SweetTeeth_Name">Dent dure</string>
  <string name="Illness/DLC_1/TartanTelemores_Description">Une maladie qui reste latente pendant des années avant de se manifester. Parfois, elle ne se manifeste même pas. Ce gène ancien est principalement trouvé chez les habitants des Montagnes pointues et provoque l'apparition de motifs rectilignes colorés sur la peau qui prend une texture laineuse.</string>
  <string name="Illness/DLC_1/TartanTelemores_Name">Télomères de tartan</string>
  <string name="Illness/DLC_1/ThinSkinned_Description">Maladie provoquée par l'exposition à de mauvaises nouvelles et des vents glacés. Les malades présentent une sensibilité accrue au froid et des projections nasales occasionnelles. Le système immunitaire doit être renforcé grâce à une injection tout en rassurant le malade pour regonfler son estime.</string>
  <string name="Illness/DLC_1/ThinSkinned_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Having thin skin in real life means this:\\nhttps://www.merriam-webster.com/dictionary/thin%20skin</string>
  <string name="Illness/DLC_1/ThinSkinned_Name">Peau fine</string>
  <string name="Illness/DLC_1/TongueSplinters_Description">À force de trop toucher du bois, le patient a pris des échardes. Doit être traitée dans une salle commune.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just splinters in the tongue.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name">Langue de bois</string>
  <string name="Illness/DLC_2/8Ball_Description">La confusion chronique provoque des cas extrêmes de concentrations de sentiments négatifs. La tête lourde doit être retirée pour être substituée par une tête de remplacement plus légère et moins tourmentée, tant que le patient peut encore supporter son poids sur ses épaules.</string>
  <string name="Illness/DLC_2/8Ball_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name  comes from a genre of comedy (https://en.wikipedia.org/wiki/Screwball_comedy). The patient has an 8-ball for a head. The translation can just be a reference to pool, balls, etc.</string>
  <string name="Illness/DLC_2/8Ball_Name">Tordballe</string>
  <string name="Illness/DLC_2/BeachWail_Description">Sa cause la plus fréquente est l'endormissement sur le sable qui provoque un cauchemar. La personne touchée entend, et parfois imite, une mélodie gutturale empreinte de trémolos.</string>
  <string name="Illness/DLC_2/BeachWail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"beach whale.\"</string>
  <string name="Illness/DLC_2/BeachWail_Name">Épavéchouée</string>
  <string name="Illness/DLC_2/BlankLooks_Description">La personne atteinte n'a plus aucun trait de caractère facial et son rétablissement repose sur l'utilisation subtile d'une machine hydraulique. Cette maladie est très fréquente chez les personnes qui s'escriment à être gentilles envers les autres, celles qui ne savent pas dire non et les agoramaniaques.</string>
  <string name="Illness/DLC_2/BlankLooks_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression:\\nhttps://idioms.thefreedictionary.com/give+a+blank+look</string>
  <string name="Illness/DLC_2/BlankLooks_Name">Regard-livide</string>
  <string name="Illness/DLC_2/Boxer_Name">Boxe</string>
  <string name="Illness/DLC_2/BrainFarts_Description">La répression des pensées et le ballonnement provoquent une accumulation de gaz inhibant, causant des maladresses, des commentaires erronés et des flatulences cérébrales. Il faut alors faire à nouveau circuler le gaz à travers tout le corps avant que la pression ne s'aggrave en causant l'éclatement de la tête du malade.</string>
  <string name="Illness/DLC_2/BrainFarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://en.wiktionary.org/wiki/brain_fart</string>
  <string name="Illness/DLC_2/BrainFarts_Name">Pète au casque</string>
  <string name="Illness/DLC_2/Buccanear_Description">Les personnes atteintes sont hantées par l'appel de l'océan, alors qu'elles n'ont jamais eu d'antécédents ou de contact avec la mer auparavant. Maladie provoquée par l'écoute de coquillages et le port de boucles d'oreilles d'occasion. </string>
  <string name="Illness/DLC_2/Buccanear_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Buccaneer + ear</string>
  <string name="Illness/DLC_2/Buccanear_Name">Oreille de mer</string>
  <string name="Illness/DLC_2/BudgieStruggler_Description">Forme locale de dérèglement aviaire. Les personnes touchées s'affublent de couleurs vives et de vêtements à plumes, allant parfois même jusqu'à se déguiser complètement en perruche. Un traitement est nécessaire avant que les malades ne tentent de prendre leur envol du haut d'un bâtiment ou de s'asseoir sur des œufs.</string>
  <string name="Illness/DLC_2/BudgieStruggler_Name">Perruchutisme</string>
  <string name="Illness/DLC_2/CamelToe_Description">Les orteils du malade ont fusionné en deux parties distinctes, ce qui est idéal pour se déplacer à travers des dunes de sable, mais totalement inapproprié en toute autre circonstance. Maladie contractée au contact de sable infesté par des chameaux.</string>
  <string name="Illness/DLC_2/CamelToe_Name">Patte de chameau</string>
  <string name="Illness/DLC_2/CauliflowerEars_Description">Maladie causée par des champignons microscopiques, poussant dans la terre de l'île, qui recouvrent les oreilles du malade. Le traitement est un fongicide spécifique et non irritant qui permet de retrouver ses facultés auditives et son apparence normale. </string>
  <string name="Illness/DLC_2/CauliflowerEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from a real-life condition:\\n\\nhttps://en.wikipedia.org/wiki/Cauliflower_ear</string>
  <string name="Illness/DLC_2/CauliflowerEars_Name">Feuille de chou</string>
  <string name="Illness/DLC_2/CrispySkin_Description">Le malade a une apparence partiellement à croquer. Maladie provoquée par l'utilisation d'une marinade au lieu de la crème solaire.</string>
  <string name="Illness/DLC_2/CrispySkin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like food</string>
  <string name="Illness/DLC_2/CrispySkin_Name">Croquillons</string>
  <string name="Illness/DLC_2/Desserted_Description">Les personnes atteintes ont été saturées de desserts. Un traitement est indispensable avant que leurs entrailles n'explosent. Cette condition est assez fréquente sur l'île, en raison de l'excellente qualité des crèmes glacées tropicales. Les vacanciers non avertis risquent de se gaver de crème glacée à la vanille.</string>
  <string name="Illness/DLC_2/Desserted_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dessert+deserted</string>
  <string name="Illness/DLC_2/Desserted_Name">Dessertification</string>
  <string name="Illness/DLC_2/Explorer_Description">Un sentiment prolongé d'ennui profond a provoqué une douleur cinglante qui a suscité un engouement pour l'aventure. Afin de se soulager, les malades tentent alors de se livrer à des activités dangereuses et dénuées d'imagination, mettant leur vie et celle des autres en danger, jusqu'à ce qu'ils ressentent un sentiment d'accomplissement.</string>
  <string name="Illness/DLC_2/Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"wanderlust\": \\nhttps://en.wikipedia.org/wiki/Wanderlust</string>
  <string name="Illness/DLC_2/Explorer_Name">Mougeotte</string>
  <string name="Illness/DLC_2/FalseTan_Description">Mutation caractérisée par un teint de peau criard. Maladie causée par des pratiques malveillantes, des rituels archaïques et des produits cosmétiques puissants. Le corps doit alors subir un nettoyage profond avant que le cœur du malade ne se dessèche en prenant lui aussi cette sinistre couleur orange.</string>
  <string name="Illness/DLC_2/FalseTan_Name">Bronzarchifaux</string>
  <string name="Illness/DLC_2/FoolsMould_Description">Infection fongique contractée au contact de bijoux fantaisie et de haricots magiques. Les traitements conçus uniquement pour lutter contre ce champignon spécifique sont devenus par la suite des cocktails permettant de stimuler les facultés de discernement.</string>
  <string name="Illness/DLC_2/FoolsMould_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"fool's gold\": \\nhttps://dictionary.cambridge.org/dictionary/english/fool-s-gold</string>
  <string name="Illness/DLC_2/FoolsMould_Name">Champidufou</string>
  <string name="Illness/DLC_2/FootballCrazy_Description">L'engouement pour l'acquisition des produits dérivés du football a transformé la passion pour ce jeu en une véritable obsession. Les personnes touchées ont, par-dessus tout, une envie d'efficacité pour les phases arrêtées et doivent suivre une thérapie avant que tous leurs sens ne soient sévèrement atteints par un perfectionnisme sportif exacerbé.</string>
  <string name="Illness/DLC_2/FootballCrazy_Name">Foot-furieux</string>
  <string name="Illness/DLC_2/HeatWave_Description">Une période trop prolongée de beau temps provoque une réaction excessivement amicale chez les malades qui perdent totalement la raison. Les personnes atteintes doivent suivre un traitement avant qu'elles ne s'évanouissent sous le coup de la chaleur ou n'établissent un taux de relations sociales trop élevé pouvant nuire gravement à leur santé.</string>
  <string name="Illness/DLC_2/HeatWave_Name">Bouffée chaleureuse</string>
  <string name="Illness/DLC_2/Hermitism_Description">Une affection obsessionnelle compulsive pour leur serviette de plage touche les malades au point où ils recherchent ardemment des serviettes de plage plus larges pour pouvoir s'enrouler dedans. La compétition de la plus grande serviette de plage entre personnes atteintes est terrible et peut entraîner celles qui n'ont pas trouvé de serviette à se retirer du monde en allant s'isoler dans des phares. </string>
  <string name="Illness/DLC_2/Hermitism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hermit+hermetism</string>
  <string name="Illness/DLC_2/Hermitism_Name">Ermitisme</string>
  <string name="Illness/DLC_2/JelliedFeels_Description">Un trop-plein de stimuli a provoqué chez les personnes souffrantes une cristallisation des émotions, entravant la circulation sensorielle. Des sautes d'humeur, allant de l'engourdissement jusqu'à l'hypersensibilité, sont fréquentes jusqu'à ce que les dépôts solides des émotions soient retirés de l'organisme.</string>
  <string name="Illness/DLC_2/JelliedFeels_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jellied eels.\"</string>
  <string name="Illness/DLC_2/JelliedFeels_Name">Gelée d'angoisse</string>
  <string name="Illness/DLC_2/JetLeg_Description">Cette maladie peut ne pas se manifester pendant de nombreuses années, mais une personne qui en souffre est en fait mi-humaine, mi-avion. Généralement, on retrouve chez les personnes atteintes des antécédents familiaux de grande vitesse chez l'enfant. Un traitement est nécessaire pour éviter toute panne de motricité et des pertes de fluide à l'âge adulte.</string>
  <string name="Illness/DLC_2/JetLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jet lag.\"</string>
  <string name="Illness/DLC_2/JetLeg_Name">Décalage héréditaire</string>
  <string name="Illness/DLC_2/KnobblyKnee_Description">Les genoux ainsi exposés ne résistent plus aux éléments extérieurs, ce qui provoque des malformations et des protubérances à cet endroit. Provoqué par le port prolongé de bermudas.</string>
  <string name="Illness/DLC_2/KnobblyKnee_Name">Saillie du genou</string>
  <string name="Illness/DLC_2/LemonSoul_Description">Une alimentation à forte teneur en agrumes risque de mariner les éléments les plus mystérieux du corps humain.  La marinade n'a dans ce cas rien à faire avec la marine et la mer.  Juste une précision : c'est une maladie, pas une bonne chose.</string>
  <string name="Illness/DLC_2/LemonSoul_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lemon sole.\"</string>
  <string name="Illness/DLC_2/LemonSoul_Name">Citronnâme</string>
  <string name="Illness/DLC_2/LimbEmpathy_Description">Phénomène qui se produit lorsqu'une personne tente d'escalader l'un des arbres fruitiers de l'île. Lorsqu'une branche casse, la personne dans l'arbre peut parfois subir une ou plusieurs fractures par pure compassion pour l'arbre, ou à cause de la chute après être entrée en communion naturellement avec l'arbre.  Les experts médicaux ne sont pas encore parvenus à un accord sur la cause de cette maladie.</string>
  <string name="Illness/DLC_2/LimbEmpathy_Name">Fracturelle</string>
  <string name="Illness/DLC_2/Limpette_Description">Les personnes atteintes ont du mal à marcher correctement après avoir glissé par mégarde sur des palourdes.</string>
  <string name="Illness/DLC_2/Limpette_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From limp+limpet</string>
  <string name="Illness/DLC_2/Limpette_Name">Pas-lourd</string>
  <string name="Illness/DLC_2/LogicProblem_Description">Une maladie provoquée par des questions mal formulées et une écoute approximative de jeux télévisés. Les malades ne sont plus capables de réaliser des relations de cause à effet et doivent donc être traités. Comme ça par exemple. Ils n'auraient pas été capables de le comprendre.</string>
  <string name="Illness/DLC_2/LogicProblem_Name">Logique défaillante</string>
  <string name="Illness/DLC_2/LooseJowels_Description">Le cou et la mâchoire inférieure se relâchent et une décoction pharmaceutique est préconisée afin de retrouver leur tonus musculaire, évitant ainsi le décrochage. Cette maladie se déclare lorsque les gens passent leur temps à raconter des idioties ou bâiller.</string>
  <string name="Illness/DLC_2/LooseJowels_Name">Mâchoire pendante</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Description">Une insubordination inexistante mène à un désir profond de plaire aux figures d'autorité et de se plier en costume à leurs exigences. Une fois convaincu de la chute de l'empire, le patient doit être recadré afin de pouvoir tenir face aux pressions de la vie moderne.</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Name">Trouble nérologique</string>
  <string name="Illness/DLC_2/Oozmosis_Description">La membrane externe est devenue bien moins sélective. Symptômes à surveiller : peau moite, fuites liquides et formation de flaques. À guérir au plus vite avant que les organes internes ne soient éjectés.</string>
  <string name="Illness/DLC_2/Oozmosis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Ooze+osmosis</string>
  <string name="Illness/DLC_2/Oozmosis_Name">Oslimose</string>
  <string name="Illness/DLC_2/Painapple_Description">Personne n'est censé manger la partie piquante des fruits, ou même de quoi que ce soit d'autre, en général c'est assez évident. Voici ce qui arrive lorsqu'on le fait quand même. Les petits morceaux de shrapnel organique se combinent à l'acidité caractéristique des fruits pour provoquer une douleur très incommodante.</string>
  <string name="Illness/DLC_2/Painapple_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pain+Pineapple</string>
  <string name="Illness/DLC_2/Painapple_Name">Épinanas</string>
  <string name="Illness/DLC_2/Parakeet_Name">Perruche</string>
  <string name="Illness/DLC_2/PlacidReflux_Description">Surpris par le calme de la vie loin du continent, le corps passe en état de choc et subit un déséquilibre chimique. Les patients doivent absolument être stabilisés avant l'arrêt total d'activité.</string>
  <string name="Illness/DLC_2/PlacidReflux_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"acid reflux.\"</string>
  <string name="Illness/DLC_2/PlacidReflux_Name">Reflux placide</string>
  <string name="Illness/DLC_2/Roman_Name">Ruptured Testudo</string>
  <string name="Illness/DLC_2/SandyCrack_Description">Des parties du corps, asséchées par le sable, commencent à se fissurer avant une désintégration pure et simple. Les patients doivent être réhydratés chimiquement... Avec de l'eau, principalement.</string>
  <string name="Illness/DLC_2/SandyCrack_Name">Fissure des sables</string>
  <string name="Illness/DLC_2/ShadowBoxer_Description">Provoqué par la paranoïa et un sentiment général de méfiance. Les malades ont peur de leur propre ombre et répondent à tout mouvement ou changement de lumière soudain par un jeu de jambes travaillé et une prompte violence. Maladie courante chez les athlètes qui se préparent à un \"gros combat\". Le traitement est facilité en les allongeant sur un lit afin de déconnecter leurs pieds de leur ombre. Non vraiment, ça aide.</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"shadowboxing.\"</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name">Boxe de l'ombre</string>
  <string name="Illness/DLC_2/ToothMutiny_Description">Une hygiène dentaire révoltante mène à une révolte pure et simple des dents.</string>
  <string name="Illness/DLC_2/ToothMutiny_Name">Mutinerie dentaire</string>
  <string name="Illness/DLC_2/Trumidity_Description">Une panique soudaine provoquée par une forte humidité atmosphérique déclenche la confession des secrets les plus noirs du patient. Un psychiatre doit les convaincre de se taire et de garder ça sous clé avant que leur vie ne soit gâchée.</string>
  <string name="Illness/DLC_2/Trumidity_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">True+Humidity</string>
  <string name="Illness/DLC_2/Trumidity_Name">Vague de vérité</string>
  <string name="Illness/DLC_2/VestedInsects_Description">Des petits insectes bien habillés, probablement des proches huppés de la puce commune, ont décidé d'organiser une petite soirée chic sur le corps du malade. </string>
  <string name="Illness/DLC_2/VestedInsects_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"vested interest.\"</string>
  <string name="Illness/DLC_2/VestedInsects_Name">Insectes noctambules</string>
  <string name="Illness/DLC_2/WildSpore_Description">Une maladie transmissible par l'air et contractée auprès d'une des plantes les plus dangereuses de l'île. Les malades paraissent... étranges. Ils prennent des risques plus facilement et ont même parfois un comportement bestial.</string>
  <string name="Illness/DLC_2/WildSpore_Name">Spore sauvage</string>
  <string name="Illness/DLC_3/Ant_Description">La tête du malade devient énorme et semblable à celle d'une fourmi. Une préparation à base d'insectifuge et de purée de pommes de terre doit être utilisée comme traitement. Maladie provoquée par une morsure de fourmi radioactive ou une absence de nettoyage du téléporteur avant utilisation.</string>
  <string name="Illness/DLC_3/Ant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"antimatter.\"</string>
  <string name="Illness/DLC_3/Ant_Name">Fourmycose</string>
  <string name="Illness/DLC_3/Asterrhoids_Description">Les personnes atteintes présentent une zone inflammatoire sensible et fluorescente. Ceci provient d'une contamination des céréales par la poussière spatiale, les rendant trop inflammables et impropres à la consommation. Cette maladie nécessite un traitement avec une lotion ou un baume anti-inflammatoire pour le fessier.</string>
  <string name="Illness/DLC_3/Asterrhoids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Asteroid+Hemorrhoids</string>
  <string name="Illness/DLC_3/Asterrhoids_Name">Astémorroïdes</string>
  <string name="Illness/DLC_3/Astro_Description">Des extraterrestres provenant d'autres planètes ont entendu parler de Two Point County et n'ont pas voulu passer à côté. Ils ont voyagé des années-lumière durant pour obtenir les choses que nous prenons pour acquis. Bien que n'étant pas une maladie, cette condition nécessite un traitement afin de leur permettre d'avoir la vie terrestre dont ils ont toujours rêvé.</string>
  <string name="Illness/DLC_3/Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"lack of humanity\" wouldmean \"understanding and kindness toward other people.\" Here the meaning is literal, as in the patient is not really human.</string>
  <string name="Illness/DLC_3/Astro_Name">Absence d'humanité</string>
  <string name="Illness/DLC_3/Astroknot_Description">Des parties de la structure interne du corps se sont enchevêtrées avec des structures orbitales complexes, ce qui nécessite une intervention de dénouement. Trouble causé en ingérant de la nourriture spatiale périmée tout en essayant de comprendre l'astrophysique.</string>
  <string name="Illness/DLC_3/Astroknot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Astronaut+Knot</string>
  <string name="Illness/DLC_3/Astroknot_Name">Astronœud</string>
  <string name="Illness/DLC_3/Cardboard_Description">Trouble causé par des moyens de transport exigus ou par la force écrasante d'armoires faciles à monter. Pour sortir de cet état réduit et comprimé, les patients ont besoin d'une reconstruction.</string>
  <string name="Illness/DLC_3/Cardboard_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"flatpack\": \\nhttps://dictionary.cambridge.org/dictionary/english/flatpack</string>
  <string name="Illness/DLC_3/Cardboard_Name">Cartonite</string>
  <string name="Illness/DLC_3/Confidentures_Description">Une connaissance indésirable de renseignements confidentiels a provoqué un haut niveau de grincements de dents et de morsures de langue. Les dents se sont tellement endurcies qu'elles se sont dissociées du reste du corps pour devenir une entité indépendante qui risque de se détacher de manière permanente. Les personnes touchées nécessitent une thérapie pour se réapproprier leur bouche.</string>
  <string name="Illness/DLC_3/Confidentures_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Confidential+dentures</string>
  <string name="Illness/DLC_3/Confidentures_Name">Confidentier</string>
  <string name="Illness/DLC_3/Continuthumb_Description">Le pouce du patient possède une incroyable amplitude de mouvement. Le patient a besoin d'un bon coup de pouce. Vous l'avez ? Coup de pouce ? Cette affection est très douloureuse et nécessite des soins.</string>
  <string name="Illness/DLC_3/Continuthumb_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Continuum+Thumb</string>
  <string name="Illness/DLC_3/Continuthumb_Name">Continuum espouce-temps</string>
  <string name="Illness/DLC_3/Cosmoss_Description">Les personnes touchées développent une mousse parasitaire spatiale dans leurs organes. Ils ressentiront des moments de paix cosmique avant de connaître une mort atroce. Ce trouble nécessite un traitement soit à base d'un ancien arbre lunaire, soit à base d'herbicide ordinaire.</string>
  <string name="Illness/DLC_3/Cosmoss_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cosmos+moss</string>
  <string name="Illness/DLC_3/Cosmoss_Name">Cosmousse</string>
  <string name="Illness/DLC_3/Cow_Description">Les personnes touchées ne supportent plus leur condition humaine. Au lieu de traiter leur problème, elles préfèrent alors se réfugier dans des champs en faisant semblant d'être une vache. Il faut les traiter très vite, avant qu'elles ne se fassent enlever par des extraterrestres moissonneurs de vaches.</string>
  <string name="Illness/DLC_3/Cow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bovine+whine</string>
  <string name="Illness/DLC_3/Cow_Name">Syndrome de Gilles de la Vachette</string>
  <string name="Illness/DLC_3/CrapDalek_Description">Engouement néfaste pour la science-fiction forçant le malade à porter un costume fait main de personnage soi-disant célèbre. Un traitement doit être prodigué avant que le patient ne s'oublie complètement et finisse par garder cette apparence pour toujours. Je veux dire, regardez-les !</string>
  <string name="Illness/DLC_3/CrapDalek_Name">Syndrome de Stocosplay</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Description">Les patients doivent porter des vêtements de protection, car ils ne sont plus adaptés à Two Point County. Avec un traitement médical et beaucoup de repos, les patients regagnent en acclimatation. Les patients atteints de Divergencéphalite aiguë sont confinés dans un environnement hermétique à l'eau afin de les maintenir éloignés de l'atmosphère du County.</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a scuba-diving suit, in this case). \"Deeply\" can mean both \"very\" and being a scuba diver (being \"deep\" under the water).</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name">Divergencéphalite aiguë</string>
  <string name="Illness/DLC_3/Extraterrestical_Description">Le corps contient un petite excroissance étrangère. Il faut extraire l'Extraterrestique afin d'éviter toute autre complication éventuelle, telle que l'effondrement gravitationnel involontaire. </string>
  <string name="Illness/DLC_3/Extraterrestical_Name">Extraterrestique</string>
  <string name="Illness/DLC_3/FlackHole_Description">La bouche du patient présente les signes d'une densité anormale et produit des mots à un rythme pathologique et extrêmement agaçant. Trouver le calme et la tranquillité sera impossible tant que la maladie ne sera pas traitée. Cette maladie est provoquée par des suites de petits évènements et par la consommation de fruits hallucinogènes de l'espace. </string>
  <string name="Illness/DLC_3/FlackHole_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Flack+black hole</string>
  <string name="Illness/DLC_3/FlackHole_Name">Bouche noire</string>
  <string name="Illness/DLC_3/Frog_Description">Il y a de nombreuses années, une forme de vie extraterrestre a scanné l'univers à la recherche de son plus proche cousin. Ils sont alors tombés sur la grenouille terrienne. Ces êtres firent le déplacement, adoptèrent l'apparence des batraciens afin de ne pas les effrayer, mais ne prirent ni la peine de prévoir un plan de secours ni d'étudier le statut social et les capacités techniques des grenouilles communes. Fatigués d'être coincés sur Terre, les descendants de ces extraterrestres développèrent des enveloppes corporelles aux traits humains. Leur but : pénétrer à l'intérieur des laboratoires et des hôpitaux pour retrouver leur véritable forme et rentrer chez eux.</string>
  <string name="Illness/DLC_3/Frog_Name">Crapote</string>
  <string name="Illness/DLC_3/GormDeficiency_Description">Les personnes touchées commencent à perdre toute notion génétique de bon sens. Les nouvelles cellules du corps ne produisent plus aucun gène de \"tact\". Elles nécessitent alors un traitement avant d'entrer en phase de délire incurable.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gormless\" means \"stupid\" in BrE.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name">Tactodépendance</string>
  <string name="Illness/DLC_3/Grunt_Description">Connu aussi sous le nom de \"phénomène du caniche\", ce trouble cause une erreur dans l'ADN du malade dont le comportement devient de plus en plus sectaire et impulsif. Ces personnes doivent alors être soignées avant que quelqu'un de malavisé ne décide de les manipuler.</string>
  <string name="Illness/DLC_3/Grunt_Name">Grognor</string>
  <string name="Illness/DLC_3/HGSwells_Description">L'acronyme a une signification quelconque. Les personnes atteintes souffrent de rétention due à une phobie d'invasion extraterrestre ou à une obsession de prendre les choses trop au sérieux.</string>
  <string name="Illness/DLC_3/HGSwells_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From author \"H.G. Wells,\" and \"Swells\" as in \"swelling.\"</string>
  <string name="Illness/DLC_3/HGSwells_Name">Syndrome de H.G. Wells</string>
  <string name="Illness/DLC_3/HomeSick_Description">Nausée provoquée par un éloignement avec le lieu de vie du malade, voire peut-être une réaction allergique aux maisons de Two Point County. Les personnes atteintes nécessitent un traitement qui redéfinit leur conception de la \"maison\" et les accoutume aux murs en placoplâtre et aux coussins décoratifs.</string>
  <string name="Illness/DLC_3/HomeSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"homesick.\"</string>
  <string name="Illness/DLC_3/HomeSick_Name">Mal du pays</string>
  <string name="Illness/DLC_3/Horrorscope_Description">Infection à l'œil causée par des télescopes, jumelles et lunettes sales. Les personnes atteintes peuvent prédire les catastrophes à venir et ont des visions vraiment terribles.</string>
  <string name="Illness/DLC_3/Horrorscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Horror+horoscope</string>
  <string name="Illness/DLC_3/Horrorscope_Name">Horreuroscope</string>
  <string name="Illness/DLC_3/Hyperrealty_Description">Une exposition prolongée au marché de l'immobilier provoque un désir malsain d'acheter des terrains ainsi qu'une fixation sur la pression de l'eau et les rideaux. Leur obsession pour les tissus doit être retirée du tissu de leur être.</string>
  <string name="Illness/DLC_3/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_3/Hyperrealty_Name">Hyperimmobilier</string>
  <string name="Illness/DLC_3/Isotrope_Description">Les personnes atteintes deviennent une variation quasi-identique d'elles-mêmes. Ce trouble est causé par une exposition prolongée aux styles et expressions idiomatiques et à leur assimilation. Les personnes atteintes doivent être soignées avant de devenir trop irritantes, voire même radioactives.</string>
  <string name="Illness/DLC_3/Isotrope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Isotope+Trope</string>
  <string name="Illness/DLC_3/Isotrope_Name">Isotrope</string>
  <string name="Illness/DLC_3/Meteormites_Description">Des parasites microscopiques de l'espace ont élu domicile dans le corps du malade. Leur développement est très rapide, donc il faut traiter au plus vite la personne souffrante avec des drogues qui immunisent le corps contre la pullulation des parasites avant que leur civilisation n'atteigne l'ère apocalyptique.</string>
  <string name="Illness/DLC_3/Meteormites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Meteorite+Mites</string>
  <string name="Illness/DLC_3/Meteormites_Name">Météormites</string>
  <string name="Illness/DLC_3/Neutrainers_Description">Enflure causée par le manque de port de chaussettes avec de nouvelles chaussures ou une activité subatomique irrégulière autour des chevilles. Étrangement très fréquent chez les personnes tentant de respecter les nouvelles conventions de chaussures provenant d'un système solaire différent. </string>
  <string name="Illness/DLC_3/Neutrainers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Neutrinos + New trainers</string>
  <string name="Illness/DLC_3/Neutrainers_Name">Foulée de neutrinos</string>
  <string name="Illness/DLC_3/PlanetaryRing_Description">Un point à haute densité a formé un anneau dans le corps atteint, composé de miettes de pain et de cristaux stellaires, qui gravite un peu partout dans le corps. À l'aide de la chirurgie, on procède à un drainage de la densité, qui aspire de fond en comble tout déchet intérieur avant de procéder à un retournement d'organes. Trouble causé par des bonbons illicites et des indigestions fulgurantes.</string>
  <string name="Illness/DLC_3/PlanetaryRing_Name">Anneau planétaire</string>
  <string name="Illness/DLC_3/PropellerHead_Description">Infection provoquée par des tiques de l'espace. La tique transmet à son hôte son amour pour le vol. Le malade peut alors se mettre à porter des chapeaux farfelus à hélice ou à faire de petits sauts, dans l'espoir d'apprendre à planer.</string>
  <string name="Illness/DLC_3/PropellerHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fanatic+Tick</string>
  <string name="Illness/DLC_3/PropellerHead_Name">Hépa-tique</string>
  <string name="Illness/DLC_3/Respirator_Description">Réaction allergique à la force d'accélération provoquant chez le malade un rejet de son environnement. S'amuser dans des montagnes russes durant la période de pollinisation ou éternuer au mauvais moment durant un passage dans l'atmosphère peut être à l'origine de cette réaction.</string>
  <string name="Illness/DLC_3/Respirator_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Allergies + G (as common abbreviation for \"gravity\")</string>
  <string name="Illness/DLC_3/Respirator_Name">Aller-G-ies</string>
  <string name="Illness/DLC_3/SilverSpandex_Description">Le malade se trouve piégé dans une combinaison moulante argentée et doit être soigné avant de souffrir des frottements. Cette affection est provoquée par un admirable, mais maladroit, désir d'instaurer la mode de demain dès aujourd'hui !</string>
  <string name="Illness/DLC_3/SilverSpandex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Science fiction + Friction</string>
  <string name="Illness/DLC_3/SilverSpandex_Name">Science-friction</string>
  <string name="Illness/DLC_3/SituationalGravity_Description">Cette maladie engendre un environnement micro-gravitationnel localisé au sein du corps. Les organes flottent alors librement à travers tout le corps, ce qui est extrêmement dangereux. Il faut ouvrir le sas et rétablir l'atmosphère interne. Trouble causé par le hoquet spatial et une incapacité à gérer des situations graves.</string>
  <string name="Illness/DLC_3/SituationalGravity_Name">Gravité situationnelle</string>
  <string name="Illness/DLC_3/Spacesuit_Description">Les patients doivent porter des vêtements de protection, car ils ne sont plus adaptés à Two Point County. Avec un traitement médical et beaucoup de repos, les patients regagnent en acclimatation. Les patients atteints de Divergencéphalite foudroyante sont confinés dans un environnement hermétique à l'air afin de les maintenir éloignés de l'atmosphère de County.</string>
  <string name="Illness/DLC_3/Spacesuit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a space suit, in this case). \"Highly\" can mean both \"very\" and being an astronaut (being \"very high\" in the sky).</string>
  <string name="Illness/DLC_3/Spacesuit_Name">Divergencéphalite foudroyante</string>
  <string name="Illness/DLC_3/Sputnek_Description">La nuque se bloque en fonction des phases de la lune. Trouble causé en admirant un peu trop les étoiles, les planètes ou les satellites.</string>
  <string name="Illness/DLC_3/Sputnek_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sputnik + Neck</string>
  <string name="Illness/DLC_3/Sputnek_Name">Spoutnuque</string>
  <string name="Illness/DLC_3/StarStruck_Description">Impact avec des fragments stellaires indépendants, causant des fractures à travers le corps. Ce trouble est plus fréquent chez les personnes qui savent quand la prochaine éclipse aura lieu.</string>
  <string name="Illness/DLC_3/StarStruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Star Trek + Struck</string>
  <string name="Illness/DLC_3/StarStruck_Name">Rencontre étoilée</string>
  <string name="Illness/DLC_3/SuperHero_Description">Les malades croient, ou veulent croire, qu'ils aident la société en tenant des portes et en recyclant leurs déchets. Les films commerciaux et le train-train quotidien peuvent être à l'origine de cette maladie. Les personnes atteintes doivent être soignées avant de perdre, inévitablement, leur combat contre le crime.</string>
  <string name="Illness/DLC_3/SuperHero_Name">Complexe du héros</string>
  <string name="Illness/DLC_3/Telemutation_Description">Des parties du corps des personnes atteintes ont été perdues au cours d'une téléportation transgalactique. Tout ce qui reste est une version temporaire et défaillante du corps de l'individu pré-téléportation. Ces personnes doivent alors subir une opération de régénération d'ADN pour récupérer leur forme originale à partir de ce qu'il en reste.</string>
  <string name="Illness/DLC_3/Telemutation_Name">Télémutation</string>
  <string name="Illness/DLC_3/Warped_Description">Les organes internes des personnes touchées gondolent comme du bois déformé par l'humidité. Trouble causé par un accident lors d'un voyage spatial et des automnes anormalement pluvieux.</string>
  <string name="Illness/DLC_3/Warped_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the literal meaning of something being warped/bent, and the meaning \"warp\" typically has in sci-fi.</string>
  <string name="Illness/DLC_3/Warped_Name">Déformation spatiale</string>
  <string name="Illness/DLC_3/ZodiacArrest_Description">Le corps ne suit plus son rythme astronomique, ou quelque chose comme ça. Voilà pourquoi tout va de travers. Dérèglement causé par une perte de contact avec la lune, par la consommation de viande rouge et l'inhalation de biscuits chinois.</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zodiac + Cardiac arrest</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name">Arrêt zodiaque</string>
  <string name="Illness/DLC_4/AvocadoHands_Description">Les mains du malade sont devenues douces et pâteuses, un peu comme l'intérieur d'un avocat, devenant beaucoup trop fragiles pour la plupart des tâches, même les moins dangereuses pour les fruits et légumes. Provoquée par un embourgeoisement précoce et un fort désir d'être \"tendance\".</string>
  <string name="Illness/DLC_4/AvocadoHands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a set phrase: https://www.healthline.com/health/avocado-hand#:~:targetText=Avocado%20hand%20occurs%20when%20the,cut%20your%20hand%20or%20fingers.\\n\\nYou can rewrite the whole thing and don't need need to keep the avocado theme, but preferably stay within the nature, organic, farm, hippy, ecology theme of the DLC if possible.</string>
  <string name="Illness/DLC_4/AvocadoHands_Name">Mains d'avocat</string>
  <string name="Illness/DLC_4/Bioweasel_Description">Une bactérie agressive portée par les belettes. La bactérie reste dormante dans les fruits et légumes avant d'attaquer sauvagement le système immunitaire des amateurs de verdure pris au dépourvu. L'ADN doit être nettoyé à l'aide d'horribles pesticides qui, malheureusement, auraient pu empêcher cela en premier lieu.</string>
  <string name="Illness/DLC_4/Bioweasel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"biodiesel.\" No need to maintain any sort of reference to weasels in the translations though.</string>
  <string name="Illness/DLC_4/Bioweasel_Name">Biolette</string>
  <string name="Illness/DLC_4/BodilyDruids_Description">Certaines des glandes du malade ont commencé à sécréter de petits menhirs. Comment sont-ils arrivés là ? À quoi servent-ils ? La science continue de chercher une réponse à ces questions. Provoquée par l'admiration de la nature à certaines périodes de l'année.</string>
  <string name="Illness/DLC_4/BodilyDruids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bodily fluids.\"</string>
  <string name="Illness/DLC_4/BodilyDruids_Name">Druides corporels</string>
  <string name="Illness/DLC_4/BurningDesire_Description">Une étincelle, comme il en arrive parfois, a déclenché un feu ravageur. Provoquée par une passion profonde envers quelqu'un ou quelque chose, attisée par des repas d'herbe sèche.</string>
  <string name="Illness/DLC_4/BurningDesire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Burning desire\" is a set phrase.</string>
  <string name="Illness/DLC_4/BurningDesire_Name">Désir brûlant</string>
  <string name="Illness/DLC_4/CarbonFootprint_Description">Auparavant appelée Pied du ramoneur, cette maladie provoque la libération de résidus de charbon autour des pieds et des chevilles. L'ADN du malade doit être examiné et son problème retiré de la chaîne pour de bon. Provoquée en mangeant des tartines trop grillées, en jouant avec des allumettes ou en manquant de conscience écologique.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://en.wikipedia.org/wiki/Carbon_footprint), though as it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name">Empreinte carbone</string>
  <string name="Illness/DLC_4/ChocolateShorts_Description">Un accident provoqué par de longues heures de conduite, des éternuements titanesques et un manque de cuisson de la viande. Les vêtements du malade doivent être changés et quelqu'un doit le rassurer en lui expliquant que ça arrive même aux meilleurs.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Yes, poop reference.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name">Caleçon au chocolat</string>
  <string name="Illness/DLC_4/Colander_Description">Les personnes atteintes sont incapables de rester concentrées sur une idée. Les analyses montrent la présence de trous dans leurs pensées, ce qui explique pourquoi ils brassent autant de vent. Beaucoup pensent que les malades portent des saladiers sur la tête pour représenter leur état, mais il est aussi possible qu'ils soient simplement fous.</string>
  <string name="Illness/DLC_4/Colander_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not sure what's the pun--perforated throat, perhaps? This is a visual illness, the patient wears a collander on their heads.</string>
  <string name="Illness/DLC_4/Colander_Name">Passoire mentale</string>
  <string name="Illness/DLC_4/CraftAilment_Description">Le malade, qui ne sait pas comment réagir quand une situation s'échauffe, laisse mariner en lui ses émotions, qui doivent alors être retirées chirurgicalement et distribuées à des gens qui peuvent les gérer afin d'éviter l'explosion.</string>
  <string name="Illness/DLC_4/CraftAilment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"craft ale.\" You don't need to keep the reference to beers or bottles.</string>
  <string name="Illness/DLC_4/CraftAilment_Name">Cocotte</string>
  <string name="Illness/DLC_4/CrystalBalls_Description">De mystérieuses sphères se sont matérialisées sur le corps. Cela peut signifier plusieurs choses : bonheur au travail ou en amour, grand danger ou petits prix. Les sphères doivent être retirées par un chirurgien avant qu'elles ne se brisent et qu'une grande malchance et de terribles dégâts physiques ne s'abattent sur le malade.</string>
  <string name="Illness/DLC_4/CrystalBalls_Name">Boules de cristal</string>
  <string name="Illness/DLC_4/DilutedPupils_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Note \"sherbet\" in the UK has a different meaning, though again it can be adapted to whatever works.</string>
  <string name="Illness/DLC_4/DilutedPupils_Description">Une maladie auparavant traitée en asséchant les yeux avec des éventails, mais l'ingestion de gouttes pour les yeux en poudre fait désormais l'affaire.</string>
  <string name="Illness/DLC_4/DilutedPupils_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"dilated pupils.\"</string>
  <string name="Illness/DLC_4/DilutedPupils_Name">Pupilles diluées</string>
  <string name="Illness/DLC_4/EcoWorrier_Description">Des peurs écologiques ont attaqué le malade qui se sent responsable. Il doit voir un psychiatre pour le rassurer à ce sujet et lui dire que tout ira bien. Bon, c'est un mensonge, mais ça fonctionne.</string>
  <string name="Illness/DLC_4/EcoWorrier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"eco-warrior\" (https://en.wikipedia.org/wiki/Eco-warrior)</string>
  <string name="Illness/DLC_4/EcoWorrier_Name">Responsable éco</string>
  <string name="Illness/DLC_4/FlappyHamper_Description">Dérivé de l'expression \"comme un coq en pâte\", le terme est utilisé dans le cadre médical pour parler des blessures provoquées par des extrémités placées sans ménagement dans des paniers (pour aller au marché, par exemple). Provoquée par des pique-niques venteux et le transport de plats à pieds.</string>
  <string name="Illness/DLC_4/FlappyHamper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"happy camper.\"</string>
  <string name="Illness/DLC_4/FlappyHamper_Name">Coq en panier</string>
  <string name="Illness/DLC_4/FlowerPot_Description">Le malade canalise son stress dans le jardinage domestique, développant une obsession rare pour les plantes médicinales afin d'oublier ce qu'il n'arrive pas à contrôler dans sa vie. Principaux symptômes, en dehors de la fameuse tête en pot : jardinage nocturne et poches de fertilisant sous les yeux, rouges d'ailleurs.</string>
  <string name="Illness/DLC_4/FlowerPot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://www.wordreference.com/definition/pothead), within the hippy kinda theme. As it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/FlowerPot_Name">Plantête</string>
  <string name="Illness/DLC_4/FootInMouth_Description">Une infection de la glande régissant le jugement, provoquée par l'ingestion de plats et l'abus de tchats en groupe. Le malade ne peut plus s'empêcher de dire ce qu'il ne faut pas et doit être guéri rapidement avant qu'il ne se mette dans une situation très fâcheuse.</string>
  <string name="Illness/DLC_4/FootInMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://www.woodwardenglish.com/put-your-foot-in-your-mouth-meaning/#:~:targetText=Meaning%20of%20Put%20your%20foot,before%20speaking%20or%20doing%20it.), hence the description. It can be adapted to a similar expression in your language that can work as an illness or condition.</string>
  <string name="Illness/DLC_4/FootInMouth_Name">Pieds dans le plat</string>
  <string name="Illness/DLC_4/GreenFingers_Description">Contrairement au sens figuré qui vise ceux qui aiment jardiner, cette maladie provoque littéralement la coloration verte des mains. Les malades s'engagent alors de manière obsessive dans des activités de jardinage et doivent être guéris avant de finir enterrés sous les râteaux, sous les paquets de graines et, à terme, six pieds sous terre.</string>
  <string name="Illness/DLC_4/GreenFingers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not to be confused with the staff trait also called \"green fingers.\" Please do not follow TM unless it also works as an illness name! Once more, this comes from a set phrase (https://www.wordreference.com/definition/green%20fingers).</string>
  <string name="Illness/DLC_4/GreenFingers_Name">Main verte</string>
  <string name="Illness/DLC_4/HareHead_Description">Cette maladie se caractérise par un comportement excentrique et des décisions illogiques. La tête du malade prend également la forme d'un lapin. Provoquée par des allergies aux lapins et une consommation de laitues et de thé trop fréquente.</string>
  <string name="Illness/DLC_4/HareHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/harebrained\\n\\nThis is a visual illness, the patients look like human hares/rabbits.</string>
  <string name="Illness/DLC_4/HareHead_Name">Cervelle de lapin</string>
  <string name="Illness/DLC_4/HeavyHanded_Description">Un manque de subtilité provoque le gonflement et l'augmentation de la densité des mains du malade, résultat d'une simplification excessive des problèmes rencontrés et de l'utilisation de cuillères à soupe au lieu de cuillères à café dans les recettes. La sensibilité interne des mains doit être rééquilibrée afin de corriger le problème et réduire l'effort nécessaire pour porter ces lourdes mains.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/heavy-handed\\n\\nAs usual, the illness description is a  mix of the meaning of set expression and a literal meaning.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name">Main lourde</string>
  <string name="Illness/DLC_4/Incensed_Description">Une réaction négative à de la fumée aromatisée empêche au malade de se détendre. Il doit être calmé avec un mélange sophistiqué d'arômes conçu spécialement pour lui.</string>
  <string name="Illness/DLC_4/Incensed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://dictionary.cambridge.org/dictionary/english/incensed), hence the illness description, and has a reference to incense, hippy-themed.</string>
  <string name="Illness/DLC_4/Incensed_Name">Encensé</string>
  <string name="Illness/DLC_4/MageFright_Description">Des jeux de rôle fantastiques ont rendu le malade paranoïaque. Celui-ci est persuadé d'avoir une faiblesse aux sorts et doit être traité en lui faisant prendre un placebo tout en lui expliquant qu'il s'agit d'un remède magique.</string>
  <string name="Illness/DLC_4/MageFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"stage fright.\"</string>
  <string name="Illness/DLC_4/MageFright_Name">Frayeur magique</string>
  <string name="Illness/DLC_4/Mulch_Description">L'estomac se recouvre d'une couche de feuilles et de copeaux de bois. Les symptômes sont des bruits de branches et une odeur boisée. Provoquée par l'ingestion de terreau et de feuilles. Il faut rappeler au malade de bien nettoyer ses légumes à l'eau avant de les manger, et non pas après.</string>
  <string name="Illness/DLC_4/Mulch_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing: https://dictionary.cambridge.org/dictionary/english/mulch\\n\\nIt's also within the nature/ecology theme.</string>
  <string name="Illness/DLC_4/Mulch_Name">Paillis</string>
  <string name="Illness/DLC_4/NastyTrip_Description">Appelée ainsi car la fracture résulte d'une mauvaise chute. Provoquée par un manque de coordination, des racines dangereuses et une forte distraction par l'environnement. </string>
  <string name="Illness/DLC_4/NastyTrip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This sounds like a bad trip on acid, hiwhc is hippy-themed, though it's being used literally as someone tripping and falling.</string>
  <string name="Illness/DLC_4/NastyTrip_Name">Mauvaise chute</string>
  <string name="Illness/DLC_4/Pesticitis_Description">Une maladie qui transforme le malade en véritable peste. Il devient irritant de nombreuses manières, comme en applaudissant à contretemps ou en jetant des aliments encore frais. Transmis en général par les pucerons, les campagnols ou une autre personne maladivement fatigante.</string>
  <string name="Illness/DLC_4/Pesticitis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"appendicitis\" (probably?), \"pesticide,\" and \"being a pest.\"</string>
  <string name="Illness/DLC_4/Pesticitis_Name">Appesticite</string>
  <string name="Illness/DLC_4/PineDented_Description">Le malade est en mauvais état après une collision avec la nature. N'oubliez pas, c'est toujours l'arbre qui gagne.</string>
  <string name="Illness/DLC_4/PineDented_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"pine-scented.\"</string>
  <string name="Illness/DLC_4/PineDented_Name">Touché du bois</string>
  <string name="Illness/DLC_4/Pinocchio_Description">Des vers de bois, chargés de M.E.N.T. (Molécules à Énergie Négative Trompeuse), se logent dans un humain qui ne se doute de rien.  L'hôte devient dur comme du bois, ment à tous ceux qui l'écoutent et donne vie à sa conscience. Le malade doit recevoir un traitement pour redevenir un véritable humain.</string>
  <string name="Illness/DLC_4/Pinocchio_Name">Vers de bois</string>
  <string name="Illness/DLC_4/Puck_Description">Les malades sont pris de caprices caprins et en prennent progressivement l'apparence également. Comportement erratique et production de lait à attendre. Doit être traité de toute urgence en ingérant un médicament assez dégoûtant du nom d'antichèvre. Heureusement, les malades qui en sont atteint mangent à peu près n'importe quoi...</string>
  <string name="Illness/DLC_4/Puck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression (https://dictionary.cambridge.org/dictionary/english/ramshackle). The focus is in the ram/goat part, you can just ignore the meaning of \"ramshackle\" really. This is  a visual illness that makes patients look like a weregoat--see reference file for visual.</string>
  <string name="Illness/DLC_4/Puck_Name">Caprice caprin</string>
  <string name="Illness/DLC_4/Retrogaze_Description">Une forme de nostalgie hallucinatoire qui fait voir au malade les choses telles qu'elles étaient, souvent avec un philtre sépia. Provoquée par des problèmes modernes, généralement moins graves, et une activité céleste particulière. Le malade doit suivre une thérapie afin de comprendre que les choses n'étaient pas réellement mieux avant.</string>
  <string name="Illness/DLC_4/Retrogaze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"retrogress\" and \"gaze.\"</string>
  <string name="Illness/DLC_4/Retrogaze_Name">Vision rétro</string>
  <string name="Illness/DLC_4/Roadstool_Description">Le système digestif du malade est irrité par trop d'air marin accumulé lors de voyages à la mer. Sa constitution doit se sentir en terrain connu grâce à un médicament afin de pouvoir se détendre et reprendre les excursions.</string>
  <string name="Illness/DLC_4/Roadstool_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"Toadstool,\" mushrooms being within the hippy theme. It can be adapted to anything within the broader theme of the DLC though.</string>
  <string name="Illness/DLC_4/Roadstool_Name">Selles de Guérande</string>
  <string name="Illness/DLC_4/Scarecrow_Description">Une forme extrême du rhume des foins qui démange fortement le malade et lui donne envie de protéger les récoltes de toute attaque aviaire. Oh, et il est également transformé en paille... On oublie facilement cette partie.</string>
  <string name="Illness/DLC_4/Scarecrow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Distraught + Straw</string>
  <string name="Illness/DLC_4/Scarecrow_Name">Épouvanpaille</string>
  <string name="Illness/DLC_4/Spellbound_Description">Le malade a bien du mal à se soulager aux toilettes après un rituel constipatoire qui a mal tourné. On dit que la magie la plus noire frappe toujours où le soleil ne brille jamais.</string>
  <string name="Illness/DLC_4/Spellbound_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The illness is a play on the word \"spellbound\" and magic \"spells.\"</string>
  <string name="Illness/DLC_4/Spellbound_Name">Apprenti sorchier</string>
  <string name="Illness/DLC_4/Sproutrage_Description">Une maladie provoquée par des débats aussi acharnés que stériles à propos du malheureux végétal. Les malades se retrouvent affaiblis par une exposition prolongée à de vastes quantités d'opinions. Nous pouvons les traiter, mais la maladie ne part réellement que lorsque le patient réalise qu'il y a de meilleurs moyens de remplir son temps.</string>
  <string name="Illness/DLC_4/Sproutrage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"outrage\" and \"sprouts.\"</string>
  <string name="Illness/DLC_4/Sproutrage_Name">Prise de chou</string>
  <string name="Illness/DLC_4/Stumblebum_Description">Maladie caractérisée par un comportement déséquilibré qui fait grincer des dents. L'ADN du malade a été altéré par des années à faire semblant de savoir ce qu'il faisait alors qu'il était totalement dépassé. Son inaptitude doit être ôtée génétiquement avant qu'il n'emporte tout son entourage (et peut-être le reste de la société) avec lui.</string>
  <string name="Illness/DLC_4/Stumblebum_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/stumblebum</string>
  <string name="Illness/DLC_4/Stumblebum_Name">Balourd</string>
  <string name="Illness/DLC_4/Tech_Description">Le malade a été corrompu par des technologies peu protégées en proie aux virus et doit d'urgence installer une mise à jour de sécurité. Provoquée par des connexions sociales répétées et l'usage prolongé du téléphone aux toilettes.</string>
  <string name="Illness/DLC_4/Tech_Name">Mise à nuit</string>
  <string name="Illness/DLC_4/TenderBox_Description">Les malades se reconnaissent à leur peau spongieuse et à leur odeur de brûlé. Cette maladie est provoquée par de longs voyages en camping et des essais répétés pour démarrer un feu.</string>
  <string name="Illness/DLC_4/TenderBox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"tinderbox\" (a useful thing to have when you're out in the wild), now being \"tender.\"</string>
  <string name="Illness/DLC_4/TenderBox_Name">Attendri</string>
  <string name="Illness/DLC_4/VegNose_Description">Cette infection attaque le nez du malade et le transforme en un gros navet. Ceux qui en sont atteints doivent faire bien attention à ne pas planter leur tête dans le sol, même pour faire rire des amis.</string>
  <string name="Illness/DLC_4/VegNose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, with the patient having a turnip for a nose. Check reference file for visual.</string>
  <string name="Illness/DLC_4/VegNose_Name">Névet</string>
  <string name="Illness/DLC_4/WeepingIris_Description">Des pleurs abondants ont fini par empêcher les vannes de se fermer chez le malade. Il a besoin d'être rassuré avant de subir un traitement chimique pour raffermir la tuyauterie.</string>
  <string name="Illness/DLC_4/WeepingIris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Unsure what the pun is--iris is a flower, and part of the eye, so it's weeping? Anythig that's a reference to crying or sadness should be fine, especially if also related to nature.</string>
  <string name="Illness/DLC_4/WeepingIris_Name">Iris pleureur</string>
  <string name="Illness/DLC_5/ActionHero_Description">Les malades souffrent d'une perception déformée et déraisonnable de leur propre importance et de leurs facultés. Ils doivent être réprimandés psychiatriquement afin de retourner de pathologiquement gonflant à neuralement normal. Causée par les tickets \"deux films pour un\" et l'accumulation de petits compliments qui montent à la tête. </string>
  <string name="Illness/DLC_5/ActionHero_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Protagonist+Agony. Patients look like a Rambo-like character (see visuals for reference).</string>
  <string name="Illness/DLC_5/ActionHero_Name">Protagonie</string>
  <string name="Illness/DLC_5/ArtSick_Description">Une maladie qui peut autant provoquer un ennui léger qu'un sentiment d'impuissance existentielle. Provoquée par les vapeurs de peinture, l'aquarelle sans dilution et le fait de colorier hors des bordures.</string>
  <string name="Illness/DLC_5/ArtSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"heartsick,\" which means \"to feel extreme unhappiness.\"</string>
  <string name="Illness/DLC_5/ArtSick_Name">Malartdie</string>
  <string name="Illness/DLC_5/Blooper_Description">Le code génétique du corps a adopté une erreur fondamentale, souvent comique. La séquence peu professionnelle doit être retirée de l'ADN des malades et transférée dans la partie bonus du code génétique. Les malades rient souvent de manière incontrôlée ou demandent leur texte. </string>
  <string name="Illness/DLC_5/Blooper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to blooper scenes: \\nhttps://en.wikipedia.org/wiki/Blooper</string>
  <string name="Illness/DLC_5/Blooper_Name">Gafferie</string>
  <string name="Illness/DLC_5/BlueBlood_Description">Les fluides vitaux du malade ont pris une couleur bleue noble et royale. S'attrape en empilant de l'argent, souvent pendant plusieurs générations. Les malades doivent être contrôlés fiscalement afin de leur retirer l'excédent d'argent problématique.</string>
  <string name="Illness/DLC_5/BlueBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The expression \"to have blue blodd\" is used when someone is \"born to a family that belongs to the highest social class.\"</string>
  <string name="Illness/DLC_5/BlueBlood_Name">Sang-bleu</string>
  <string name="Illness/DLC_5/BrokenLeg_Description">Tous les gens du théâtre, ainsi que le personnel médical, s'accordent sur les risques de monter sur scène par le pied droit. D'ailleurs, plus de 1,5 % des jambes cassées de Two Point County chaque année sont l'effet direct et ironique de n'être pas entré du pied gauche sur scène. Faites attention où vous mettez les pieds. Réfléchissez avant de vous balader sur le plateau.</string>
  <string name="Illness/DLC_5/BrokenLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to stage actors in real life traditionally telling each other \"Break a leg!\" before the play or before going on stage, instead of saying just \"Good luck.\"</string>
  <string name="Illness/DLC_5/BrokenLeg_Name">Jambe cassée</string>
  <string name="Illness/DLC_5/Canapains_Description">Les malades ont mangé quelque chose qui provoque des douleurs intestinales et force à raconter des salades. Provoquée par des herbes douteuses et des couverts mal lavés. La guérison passe par le retrait de tout persil, menthe ou autre plante aromatique provoquant l'inconfort intestinal et les logorrhées végétales avant qu'elles ne prennent racine. </string>
  <string name="Illness/DLC_5/Canapains_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Canapé + Pains.\\nCanapés are common platter snacks at socialite events, and are supposed to be refined.</string>
  <string name="Illness/DLC_5/Canapains_Name">Tabouleurs</string>
  <string name="Illness/DLC_5/Concertoes_Description">Les films tendent à nous faire croire que les pianos ne tombent que sur la tête des gens, mais ils atterrissent aussi régulièrement sur les pieds, et c'est loin d'être agréable. En raison des fractures multiples aux pieds, les malades font du bruit en marchant, bruit qui ressemble étrangement à de la musique classique.</string>
  <string name="Illness/DLC_5/Concertoes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Concerto + Toes</string>
  <string name="Illness/DLC_5/Concertoes_Name">Piednotage</string>
  <string name="Illness/DLC_5/CorruptFootage_Description">Le malade développe des trous dans les os de ses pieds. Les os doivent être soigneusement restaurés en post-production, et les pieds enveloppés dans une pellicule photo protectrice. Déclenchée en trébuchant sur un plateau de tournage, en laissant tomber une bobine sur ses pieds, ou en laissant un gobelet de café franchisé dans le plan. </string>
  <string name="Illness/DLC_5/CorruptFootage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Corrupt footage\" (i.e. recording file that's become corrupted) contains the word \"foot.\"</string>
  <string name="Illness/DLC_5/CorruptFootage_Name">Perforation de film</string>
  <string name="Illness/DLC_5/CrossFrayed_Description">Une forme de réaction allergique au \"fondu enchaîné\", une technique de transition classique dans l'industrie du cinéma. Bien que cela ne soit pas visible à l'œil nu, les cellules d'un individu en fondu effiloché semblent devenir floues lorsqu'examinées au microscope. En raison de l'omniprésence de la technique, il est plus sûr pour le malade d'enlever cette intolérance de son code génétique.</string>
  <string name="Illness/DLC_5/CrossFrayed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cross fade + Frayed</string>
  <string name="Illness/DLC_5/CrossFrayed_Name">Fondu effiloché</string>
  <string name="Illness/DLC_5/DirectorsGut_Description">Des maux de ventre chroniques provoqués par des prises de décision importantes et des bagels moisis.</string>
  <string name="Illness/DLC_5/DirectorsGut_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"director's cut.\"</string>
  <string name="Illness/DLC_5/DirectorsGut_Name">Version intégrêle</string>
  <string name="Illness/DLC_5/DramaticPaws_Description">Les mains des malades ont développé un goût pour... le drame ! Les mains semblent animées d'une volonté propre, réalisant des gestes pour donner plus d'intérêt à \"l'histoire\", souvent au détriment de l'individu auquel elles sont attachées. Les \"Pauses dramaintiques\" sont souvent source de conflit, provoquant des combats, des lancers de boissons, ou même la chute de choses qui ne devraient pas tomber.</string>
  <string name="Illness/DLC_5/DramaticPaws_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"dramatic pause\" (https://tvtropes.org/pmwiki/pmwiki.php/Main/DramaticPause).</string>
  <string name="Illness/DLC_5/DramaticPaws_Name">Pause dramaintique</string>
  <string name="Illness/DLC_5/Dressage_Description">Une maladie virale qui se transmet par les chevaux, les étables et les tables gastronomiques. La plupart des cas ne présentent pas de symptômes, car les organes se promènent autour du corps de façon ordonnée et élégante. Cependant, certains médecins constatent une baisse de la vision périphérique et des hennissements occasionnels.</string>
  <string name="Illness/DLC_5/Dressage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the sport with horses. Keeping horses is considered a posh and high-society activity, which matches the theme of the third level of DLC 5.</string>
  <string name="Illness/DLC_5/Dressage_Name">Dressage</string>
  <string name="Illness/DLC_5/Extrasensory_Description">Une maladie attrapée par les acteurs sans ligne de texte et les personnages sans noms, comme \"vieillard fatigué\" ou \"ballerine 4\". Une vie entière passée à prétendre parler en toile de fond dans des cafés a fini par corrompre le comportement social des malades. Ils ne s'expriment plus que par des gestes et des murmures, riant de temps en temps avant de lâcher : \"Hurgh nu fa, ba-da-la-da-DA ! Haha. Oh.\" On dit souvent que la vie imite l'art... c'est aussi vrai au second plan. </string>
  <string name="Illness/DLC_5/Extrasensory_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Actors with no or very few spoken lines, typically playing unnamed background characters, are called \"extras.\"</string>
  <string name="Illness/DLC_5/Extrasensory_Name">Figuration</string>
  <string name="Illness/DLC_5/FlashBack_Description">Des vagues de douleurs dorsales sont provoquées par des sensations de déjà-vu intenses. Les patients vont parfois jusqu'à croire qu'ils arrivent du futur pour s'aider à alléger leur douleur. Il est impératif qu'ils retournent plutôt à la réalité avant qu'ils n'aggravent la douleur, ou pire, qu'ils changent le futur.</string>
  <string name="Illness/DLC_5/FlashBack_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the concept of a \"flashback,\" related to the back of the human body.</string>
  <string name="Illness/DLC_5/FlashBack_Name">Dosjà-vu</string>
  <string name="Illness/DLC_5/FourthwallProblem_Description">Une maladie découverte par le (désormais tristement) célèbre psychiatre Ebenezer Quatrièmur. La personne atteinte est incapable de faire la différence entre la réalité et la fiction, ni même entre le côté gauche et le côté droit de la scène. Généralement causée par des caméras cachées, des \"blagues\" et une perte totale de foi en la réalité. Certains cas graves peuvent même convaincre la personne qu'elle vit dans une immense simulation télévisée.</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the concept of fourth wall in fiction: \\n\\nhttps://en.wikipedia.org/wiki/Fourth_wall</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name">Quatrièmur</string>
  <string name="Illness/DLC_5/Foxtrodden_Description">Des hématomes infiniment petits, autant à l'intérieur qu'à l'extérieur du corps, donnent au corps un teint magnifique malgré le danger d'explosion imminente. Les malades doivent passer en chirurgie afin de reconstituer leur intégrité structurelle et éviter ainsi la catastrophe. Provoqué par de longues nuits sur la piste de danse et des traitements illégaux en centre d'hydrothérapie.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the foxtrot dance, and foxes treading on the patient.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name">Java bleue</string>
  <string name="Illness/DLC_5/GuestCist_Description">Une maladie courante chez les organisateurs, les traiteurs et les hôtes de réceptions privées. Préparer un événement est une occupation des plus stressantes. Quand les premières fêtes virent le jour, ou la nuit, on racontait que ces petites poches contenaient l'esprit des personnes non invitées. En général, à la fin de la fête, l'organisateur était battu à coups de bâton pour qu'elles éclatent, libérant l'âme de tous les absents. Par la suite, ce comportement a été jugé dangereux et dégoûtant.</string>
  <string name="Illness/DLC_5/GuestCist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to \"guest list,\" tho with a cyst twist.</string>
  <string name="Illness/DLC_5/GuestCist_Name">Kyste désinvité</string>
  <string name="Illness/DLC_5/HeadBanger_Description">Une version extrême du mal de tête qui durcit celle du malade, la faisant tomber de manière répétée en avant et lui apportant de légères propriétés métalliques. La tête doit rester immobile quelques instants pendant qu'on injecte un relaxant. Cette maladie est causée par les accords puissants, les métaux lourds et un apport insuffisant en eau.</string>
  <string name="Illness/DLC_5/HeadBanger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"banging headache\" is a very strong headache. Also, head-banging is this:   https://en.wikipedia.org/wiki/Headbanging</string>
  <string name="Illness/DLC_5/HeadBanger_Name">Métal de tête</string>
  <string name="Illness/DLC_5/Hotdog_Description">Un cas de délire qui pousse les malades à se déguiser en hot-dog, convaincus qu'il s'agit d'une carrière aux possibilités d'évolution intéressantes. Ils doivent recevoir un placébo de moutarde et de ketchup puis être rassurés quant au fait que très peu d'acteurs ont dû passer par là. Provoquée par une mauvaise audition et une grande naïveté face aux propos des vendeurs de hot-dog.</string>
  <string name="Illness/DLC_5/Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Misdemeanor+Wiener. Patient wears a hot dog costume. This is reminiscent of the stereotypical part-time jobs aspiring actors take before they're rich and famous.</string>
  <string name="Illness/DLC_5/Hotdog_Name">Saucifête</string>
  <string name="Illness/DLC_5/Limelit_Description">Les organes des malades semblent illuminés par une lumière jaune-verte. Un chirurgien doit aller voir à l'intérieur pour éteindre le feu avant l'apparition de brûlures profondes. Provoquée par une attention médiatique soudaine et la consommation d'ampoules.</string>
  <string name="Illness/DLC_5/Limelit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A limelight is the same thing as a spotlight. Also, \"to be in the limelight\" means \"to be a position of public attention or notice.\"</string>
  <string name="Illness/DLC_5/Limelit_Name">Feu des projecteurs</string>
  <string name="Illness/DLC_5/Listless_Description">Le hors-liste est une forme de traumatisme provoqué par un intérêt maladif porté à sa propre importance. En général, les malades sombrent dans la tristesse en voyant qu'ils ne sont pas considérés comme importants, et encore moins \"très\" importants. Il faut les convaincre que les listes auxquelles ils s'attachent ne sont que des bouts de papier, que l'importance est subjective et autres mensonges éhontés afin qu'ils regagnent leur estime de soi.</string>
  <string name="Illness/DLC_5/Listless_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Listless\" in real life means \"having or showing little or no interest in anything.\" Description for the illness plays with this meaning and with \"lists.\"</string>
  <string name="Illness/DLC_5/Listless_Name">Hors-liste</string>
  <string name="Illness/DLC_5/Metrognomic_Description">Les malades entendent un bruit régulier dans leur oreille, supposément joué par un gnome d'oreille facétieux. Après avoir traité le problème d'ouïe, qui n'a rien à voir avec un gnome, les patients peuvent continuer à parler de magie et de créatures fantastiques. Ils peuvent même tenter d'accompagner leur nouvel ami de petite taille dans une quête. Les médecins s'accordent malheureusement sur le fait qu'il vaut mieux les laisser y croire.</string>
  <string name="Illness/DLC_5/Metrognomic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Metronome + Gnome</string>
  <string name="Illness/DLC_5/Metrognomic_Name">Métrognomie</string>
  <string name="Illness/DLC_5/MintyCondition_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Typically, comic book issues preserved \"in mint condition\" can theoretically be sold for higher prices to collectors.\\n\\nPlease note a \"comic book\" is not really a book, it's the most widespread format of comic magazine in the U.S. from publishers like Marvel or DC: \\nhttps://en.wikipedia.org/wiki/Comic_book</string>
  <string name="Illness/DLC_5/MintyCondition_Description">Malgré le nom de cette maladie, le malade, d'apparence propre et sans défaut, est dans un état très éloigné de la perfection. Les bactéries étranges qui provoquent cette maladie s'attrapent souvent par la consommation excessive de thé et la lecture de vieilles bandes dessinées préservées. </string>
  <string name="Illness/DLC_5/MintyCondition_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Minty + Mint condition.</string>
  <string name="Illness/DLC_5/MintyCondition_Name">État neuf</string>
  <string name="Illness/DLC_5/MoCap_Description">Provoquée par une forte exposition aux effets spéciaux, les malades sont piégés entre notre monde et celui des images de synthèse. Ils doivent être guéris en retirant toutes les balles de ping-pong avant qu'ils ne disparaissent de notre monde pour de bon.</string>
  <string name="Illness/DLC_5/MoCap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Motion sickness is a real condition in real life, feeling dizzy when travelling on a car, boat, etc. The patient wears a motion capture suit (see visuals for reference).</string>
  <string name="Illness/DLC_5/MoCap_Name">Décrustation</string>
  <string name="Illness/DLC_5/Monopoly_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In Monopoly, player tokens have different forms, including a race car, a top hat and a thimble.\\nThe \"Go directly to Hospital. Don't...\" joke comes from Monopoly as well: \\nhttps://monopoly.fandom.com/wiki/Go_to_Jail_(card)\\n\\nIf Monopoly is not well-known in your country, you may need to rewrite the description so it makes more sense. Probably changing these references to stereotypical quirky rich man behavior should work.</string>
  <string name="Illness/DLC_5/Monopoly_Description">Les malades ont une perception dangereuse de leur richesse. Ils dépensent tout leur argent en voitures de course, hauts-de-forme et dés à coudre pour avoir l'air riche. Afin d'éviter la banqueroute, ils doivent regarder un film familial qui les convaincra que \"mentir c'est pour les méchants et la véritable richesse est dans notre cœur\". Les malades doivent aller à l'hôpital. Directement à l'hôpital. Sans passer par... enfin vous savez.</string>
  <string name="Illness/DLC_5/Monopoly_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the popular board game Monopoly. Patients look very similar to the board game's rich man mascot.</string>
  <string name="Illness/DLC_5/Monopoly_Name">Monopolite</string>
  <string name="Illness/DLC_5/MudPerson_Name">Tas de boue</string>
  <string name="Illness/DLC_5/Mud_Description">Les malades ont ingéré, de manière accidentelle ou non, une boue hallucinatoire. Oui, ça les amuse un moment, ils dansent et chantent, ne faisant qu'un avec la terre, mais ils finissent toujours recouverts de boue de la tête aux pieds. Ils ont besoin d'un bon nettoyage en profondeur.</string>
  <string name="Illness/DLC_5/Mud_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, please check visual reference. The name comes from the common expression \"to soil oneself.\"  \\n\\nhttps://en.wiktionary.org/wiki/soil_oneself</string>
  <string name="Illness/DLC_5/Mud_Name">Bourbier</string>
  <string name="Illness/DLC_5/PaperBag_Description">Les malades pensent être surveillés par des espions ou par la presse internationale. Agissant suivant leurs suspicions, ils protègent leur identité à l'aide d'un déguisement improvisé et peu efficace. Ils doivent être soignés avant que leur timidité ne devienne trop forte, en insistant sur le fait que personne ne se soucie d'eux. Et puis, ils ne trompent personne avec leur sac...</string>
  <string name="Illness/DLC_5/PaperBag_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bag + Incognito\\nThis is a visual illness.</string>
  <string name="Illness/DLC_5/PaperBag_Name">Incognitête</string>
  <string name="Illness/DLC_5/Scream_Description">Les malades montrent des signes de choc intense. En permanence. S'attrape souvent au contact de peinture hantée, mais également parfois lors de visites de galeries d'art, lorsqu'on regarde le prix d'une toile qui n'est \"qu'une impression\" de l'originale.</string>
  <string name="Illness/DLC_5/Scream_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">DLC 5 of Two Point hospital is also called \"Culture Shock\". These are not to be confused!!! Translations for both don't need to be identical in the localized game.\\n\\nIn real life, culture shock is \"a feeling of confusion and distress experienced by a person who is exposed to a foreign culture.\"</string>
  <string name="Illness/DLC_5/Scream_Name">Choc culturel</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Description">Une maladie qui touche la perception de la profondeur. Les malades ont du mal à gérer les surfaces plates et à définir si un objet est petit ou juste très éloigné. Provoqué par une mauvaise réaction aux illusions d'optique et les week-ends aux îles.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To shift one's perspective is the same as to look at a topic or issue from a different angle. Perspective is also a reference to art and how to portray landscapes.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name">Manque de perspective</string>
  <string name="Illness/DLC_5/Sinewment_Description">Des tensions provoquent une douleur importante aux tendons. Provoquée par les fins heureuses, le dénouement d'histoires alambiquées et la consommation importante de génériques de fin.</string>
  <string name="Illness/DLC_5/Sinewment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sinew + Denouement</string>
  <string name="Illness/DLC_5/Sinewment_Name">Tenfinite</string>
  <string name="Illness/DLC_5/SnotTwist_Description">Le mucus nasal des malades s'enroule en pelotes, bouchant les voies respiratoires. Provoqué par des retournements de situation dans la narration et la découverte que tout ceci n'est qu'un jeu.</string>
  <string name="Illness/DLC_5/SnotTwist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Snot + Plot twist</string>
  <string name="Illness/DLC_5/SnotTwist_Name">Pelote Twist</string>
  <string name="Illness/DLC_5/SquareEyes_Description">Les yeux des malades deviennent carrés et rétroéclairés. Ils ont besoin de prendre des médicaments antipixels et de se tenir plus loin des écrans. </string>
  <string name="Illness/DLC_5/SquareEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, someone is said to be square-eyed if they watch too much TV. \\nThis is a visual illness, please check visuals for reference.</string>
  <string name="Illness/DLC_5/SquareEyes_Name">Vision télé</string>
  <string name="Illness/DLC_5/StageHand_Description">Un terme global pour désigner un ensemble de maladies liées aux mains frappant particulièrement les assistants de film, de télévision et de théâtre. Les causes principales sont : la glace carbonique, les massages d'acteurs égocentriques et la prise par le mauvais bout de \"fausses\" armes un peu trop pointues.</string>
  <string name="Illness/DLC_5/StageHand_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, a stagehand is \"a person who moves scenery or props before or during the performance of a play.\"</string>
  <string name="Illness/DLC_5/StageHand_Name">Mainsistance</string>
  <string name="Illness/DLC_5/Stuntman_Description">Les malades ont perdu toute faculté à déterminer ce qui est ennuyeux de ce qui est dangereux ou excitant. Ils tirent alors un plaisir rare des tâches les plus courantes. Ils doivent être recalibrés avant que leur témérité ne s'avère fatale. Quand tout procure des sensations fortes, ce n'est ni bon pour la santé, ni réaliste. Cette maladie s'attrape en glissant sur des rampes d'escaliers, en rendant la monnaie exacte ou en roulant sur des plateaux de tournage.</string>
  <string name="Illness/DLC_5/Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"stunt double.\"</string>
  <string name="Illness/DLC_5/Stuntman_Name">Cascadisme</string>
  <string name="Illness/DLC_5/ToySoldier_Description">Le corps a été envahi par un parasite hostile constitué en partie de plastique. Les malades affichent un extérieur verdâtre et une flexibilité limitée. Ils finissent par se rigidifier totalement, prenant la pose, et doivent être fondus puis remoulés à neuf pour retrouver leur mobilité habituelle.</string>
  <string name="Illness/DLC_5/ToySoldier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Private parts\" is a euphemism for \"genitals.\" A \"private,\" on the other hand, is a soldier of the lowest rank.</string>
  <string name="Illness/DLC_5/ToySoldier_Name">Plastique militaire</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Description">Un ensemble de problèmes osseux provoqués par différents types de collisions avec une penderie, une armoire ou tout autre meuble volumineux à vêtements. Souvent le résultat d'un manque d'attention à un moment malheureux. Les causes principales sont la rêverie, les distractions culinaires et les notifications de réseaux sociaux.</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a wardrobe malfunction is \"an instance of a person accidentally exposing an intimate part of their body as a result of an article of clothing slipping out of position.\"</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name">Erreur de garde-robe</string>
  <string name="Illness/DLC_5/WritersBlock_Description">Il est tout à fait normal de placer un pinceau sur son oreille. En revanche, il ne faut pas enfoncer un crayon dedans. Le matériel de dessin indésirable bloque la partie du cerveau en charge des... quel est le mot... phrases. Il faut donc le retirer afin que les personnes atteintes puissent à nouveau écrire correctement.</string>
  <string name="Illness/DLC_5/WritersBlock_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a writer's block is \"a psychological inhibition preventing a writer from proceeding with a piece.\"</string>
  <string name="Illness/DLC_5/WritersBlock_Name">Page blanche</string>
  <string name="Illness/DLC_6/AgeFright_Description"></string>
  <string name="Illness/DLC_6/AgeFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stage fright + age</string>
  <string name="Illness/DLC_6/AgeFright_Name"></string>
  <string name="Illness/DLC_6/Beheaded_Description">Ceux qui perdent leur identité peuvent être facilement guéris par le Luxinator super-lux. Il faut qu'ils aient la tête sur les épaules.</string>
  <string name="Illness/DLC_6/Beheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Beheaded_Name">Santête</string>
  <string name="Illness/DLC_6/BionicPlague_Description">Les personnes atteintes modifient leur corps avec des pièces robotiques sans même les consulter, ce qui ne plaît pas aux dites pièces et provoque des risques pour la santé.</string>
  <string name="Illness/DLC_6/BionicPlague_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Pun on \"bubonic plague.\"</string>
  <string name="Illness/DLC_6/BionicPlague_Name">Peste bionique</string>
  <string name="Illness/DLC_6/BloatOfArms_Description">Une maladie qu'on trouve chez les écuyers, le port d'équipements à bout de bras pèse sur les muscles.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Coat of arms + bloat, double-meaning to arms.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name">Gonflette</string>
  <string name="Illness/DLC_6/BlueTeeth_Description"></string>
  <string name="Illness/DLC_6/BlueTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bluetooth + teeth. I am really reaching for techy words here.</string>
  <string name="Illness/DLC_6/BlueTeeth_Name"></string>
  <string name="Illness/DLC_6/BoneHead_Description">Le résultat d'une tentative maladroite de nettoyage d'oreille avec des outils trop rudimentaires. Les patients notent un \"étonnant manque de résistance\".</string>
  <string name="Illness/DLC_6/BoneHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a bonehead is an idiot.</string>
  <string name="Illness/DLC_6/BoneHead_Name">Tête d'os</string>
  <string name="Illness/DLC_6/Byteheaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheaded_Description">Les docteurs doivent retirer délicatement le matériel informatique pour empêcher toute corruption de la mémoire.</string>
  <string name="Illness/DLC_6/Byteheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Byteheaded_Name">Octête</string>
  <string name="Illness/DLC_6/Byteheadedness_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheadedness_Description">Une variation plus avancée de la Tête d'ampoule. Les docteurs doivent retirer délicatement le matériel informatique pour empêcher toute corruption de la mémoire.</string>
  <string name="Illness/DLC_6/ChewedRose_Description">Une maladie liée aux roses, résultat de tentatives maladroites de se montrer attirant et/ou séduisant.</string>
  <string name="Illness/DLC_6/ChewedRose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Very laboured \"Tudor Rose\" pun. This reference will likely not be understood outside the UK, so the name should be adapted freely to anything that works with the visuals.</string>
  <string name="Illness/DLC_6/ChewedRose_Name">Épinite</string>
  <string name="Illness/DLC_6/Clockjaw_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">tic = tick, like a clock</string>
  <string name="Illness/DLC_6/Clockjaw_Description">Une fracture de la mâchoire qui provoque un tic-tac involontaire à peu près toutes les secondes.</string>
  <string name="Illness/DLC_6/Clockjaw_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Lockjaw + clock</string>
  <string name="Illness/DLC_6/Clockjaw_Name">Mâchoire minutée</string>
  <string name="Illness/DLC_6/Codpiece_Description">Les patients disent s'être retrouvés \"coincés\" alors qu'ils travaillaient sur leurs bateaux de pêche, mais semblent réticents à donner davantage de détails. Avec du repos et l'appât adéquat, le poisson finit par lâcher prise, mais rien ne peut être fait pour l'odeur résiduelle.</string>
  <string name="Illness/DLC_6/Codpiece_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Codpiece, emphasising Cod.</string>
  <string name="Illness/DLC_6/Codpiece_Name">Pêchomoule</string>
  <string name="Illness/DLC_6/DinoSores_Description">Un effet potentiel des morsures de gigantesques reptiles préhistoriques. Les patients signalent des gonflements et irritations, ainsi qu'une fierté meurtrie en se rendant compte qu'ils n'ont pas si bon goût que ça, visiblement.</string>
  <string name="Illness/DLC_6/DinoSores_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dinosaur + sore</string>
  <string name="Illness/DLC_6/DinoSores_Name">Morsurus Rex</string>
  <string name="Illness/DLC_6/Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Symptoms are a reference to what dragons do in European medieval tradition, with the donkey bit being a pop culture reference to the movie \"Shrek.\" Symptoms may need to be adapted if any of these references don't work in your market.</string>
  <string name="Illness/DLC_6/Dragon_Description">On trouve parmi les symptômes secondaires l'entassement de richesses, des vols fréquents et un petit faible pour les ânes.</string>
  <string name="Illness/DLC_6/Dragon_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. Pun on \"erectile disfuncion.\"</string>
  <string name="Illness/DLC_6/Dragon_Name">Dysfonction des reptiles</string>
  <string name="Illness/DLC_6/FomoSapiens_Description">Les malades voient d'un mauvais œil la rapidité de l'évolution humaine chez les nouvelles générations. De mon temps, nous avions encore des écailles et une queue, pourquoi changer ?</string>
  <string name="Illness/DLC_6/FomoSapiens_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fomo + Homo Sapiens. \\nFOMO = acronym, \"Fear of missing out\"</string>
  <string name="Illness/DLC_6/FomoSapiens_Name">Sauro Sapiens</string>
  <string name="Illness/DLC_6/Forefraught_Description">Les malades sont paralysés à l'idée de faire quoi que ce soit. Cette maladie se déclare lorsqu'on réalise que les actions ont souvent des conséquences lourdes et terrifiantes.</string>
  <string name="Illness/DLC_6/Forefraught_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Forethought + fraught</string>
  <string name="Illness/DLC_6/Forefraught_Name">Anticipeur</string>
  <string name="Illness/DLC_6/FossilEyes_Description">Les patients présentent une tendance à observer les fractales de près et à voir le nombre d'or partout. Déclenché quand l'ADN d'une personne devient trop hélicoïdal.</string>
  <string name="Illness/DLC_6/FossilEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds the same as the verb \"fossilize.\"</string>
  <string name="Illness/DLC_6/FossilEyes_Name">Yeux fossilisés</string>
  <string name="Illness/DLC_6/FracturedTimeline_Description">Les malades se sont extirpés de leur destin et de leurs origines. Provoqué par l'essai de nouvelles personnalités, l'utilisation de condensateurs de flux et l'arrêt entre des portes coulissantes. C'est une bonne histoire, qui n'est malheureusement pas très cohésive.</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of fracture (treated in fracture ward)</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name">Histoire fragmentée</string>
  <string name="Illness/DLC_6/Futurism_Description">Le cubisme a muté au fil des siècles pour donner cette nouvelle souche capable de se transmettre par images numériques. Bah, ça ne me concerne pas... </string>
  <string name="Illness/DLC_6/Futurism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Cubism.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Futurism_Name">Futurisme</string>
  <string name="Illness/DLC_6/GlassDome_Description">Une maladie caractérisée par la fragilisation du crâne suite à une exposition prolongée aux rayons UV, bien que le problème soit amplifié par le manque de nuages et les surfaces convexes de verre par beau temps.</string>
  <string name="Illness/DLC_6/GlassDome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Dome\" can mean \"head\" in slang.</string>
  <string name="Illness/DLC_6/GlassDome_Name">Dôme de verre</string>
  <string name="Illness/DLC_6/HackingCough_Description">Une sorte de virus d'ordinateur caractérisé par de courts moments de saisie rapide au clavier. Les causes les plus communes sont les codes promotionnels erronés, l'oubli de mots de passe et l'utilisation excessive de l'expression \"j'aime\".</string>
  <string name="Illness/DLC_6/HackingCough_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"hacking\": a type of real cough plus computer hacking.</string>
  <string name="Illness/DLC_6/HackingCough_Name">Toux pirate</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Description">Les malades explosent incontrôlablement de rire à des blagues qu'ils ont entendues il y a des heures, des jours ou même des années. Il fallait y être pour comprendre.</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Historical\" sounds like \"Hysterical.\"</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name">Rire historique</string>
  <string name="Illness/DLC_6/Hologlands_Description">Une maladie trompeuse qui échappe aux diagnostics courants. Malheureusement, la glande semble totalement normale si on la regarde sous le bon angle.</string>
  <string name="Illness/DLC_6/Hologlands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Hologram + glands.</string>
  <string name="Illness/DLC_6/Hologlands_Name">Hologlandes</string>
  <string name="Illness/DLC_6/Hotheaded_Description">Un exemple intéressant d'évolution virale. Dans les sociétés préindustrielles, les têtes brûlées se manifestent souvent dans cette forme moins avancée, mais correspondant davantage à l'époque. Cette maladie se déclenche lorsqu'on joue avec des branches et qu'on s'endort au coin du feu de camp.</string>
  <string name="Illness/DLC_6/Hotheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Hotheaded_Name">Tête brûlée</string>
  <string name="Illness/DLC_6/Jester_Description">Les clowns sont une tradition à l'histoire riche qu'il faut éliminer directement à la source. Cette maladie est provoquée par des monarques difficiles à satisfaire, l'ingestion de feu et l'invention du jonglage.</string>
  <string name="Illness/DLC_6/Jester_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patient resembles a \"court jester\", playing on the base game clown illness \"Jest Infection\", with which it shares a cure machine.</string>
  <string name="Illness/DLC_6/Jester_Name">Bouffonnerie</string>
  <string name="Illness/DLC_6/KnightMites_Description">Ces parasites suivent le strict code de la chevalerie. Le traitement consiste à les défier en duel avec un gantelet microscopique puis les affronter avec baumes et lotions.</string>
  <string name="Illness/DLC_6/KnightMites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Knight of the realm + Mites, hence the parasites being all chivalric-like.</string>
  <string name="Illness/DLC_6/KnightMites_Name">Soldacariens</string>
  <string name="Illness/DLC_6/LiveryDisease_Description"></string>
  <string name="Illness/DLC_6/LiveryDisease_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Liver + Livery</string>
  <string name="Illness/DLC_6/LiveryDisease_Name"></string>
  <string name="Illness/DLC_6/Loopy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Don't know whether [one is] coming or going\" is an idiomatic phrase describing confusion or behavioural inconsistency. Used here to denote the lack of a clear start or finish to a loop.</string>
  <string name="Illness/DLC_6/Loopy_Description">Les patients ne savent pas s'ils vont ou s'ils viennent, et vous non plus après tous ces voyages dans le temps. Ils ne seront plus jamais les mêmes, à moins de prendre un traitement relativement simple.</string>
  <string name="Illness/DLC_6/Loopy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"loopy\" can mean \"crazy.\" This is also a reference to loops (e.g. time loops).</string>
  <string name="Illness/DLC_6/Loopy_Name">Tournenrond</string>
  <string name="Illness/DLC_6/MadScientist_Description">Les malades sont absolument convaincus de posséder de vastes connaissances scientifiques malgré les nombreuses preuves (et blessures) matérielles pour prouver le contraire. Un bon changement de perspective et une nouvelle coupe de cheveux devraient faire l'affaire.</string>
  <string name="Illness/DLC_6/MadScientist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness.</string>
  <string name="Illness/DLC_6/MadScientist_Name">Intelligence artificielle</string>
  <string name="Illness/DLC_6/MissingLink_Description">Une blessure de la colonne vertébrale qui peut être guérie en remplaçant la vertèbre perdue. Provoque un inconfort certain, un dos courbé et une perte de l'orientation dans les bois.</string>
  <string name="Illness/DLC_6/MissingLink_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. The \"missing link\" is a concept in human evolution.</string>
  <string name="Illness/DLC_6/MissingLink_Name">Chaînon manquant</string>
  <string name="Illness/DLC_6/Parapox_Description">Représente à la fois la maladie provoquée par une infection du nom de Paradoxite et son origine, et vice et versa.  Il est recommandé au personnel en charge du traitement de ne pas cautionner l'irréalité de cette maladie.</string>
  <string name="Illness/DLC_6/Parapox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Paradox + ~pox (i.e. chickenpox, smallpox, etc).</string>
  <string name="Illness/DLC_6/Parapox_Name">Paradoxite</string>
  <string name="Illness/DLC_6/PneumaticTubes_Description">Le cerveau envoie et reçoit des messages via le système nerveux en utilisant des petits bouts de papier enroulés dans des capsules. Une opération chirurgicale permet de remplacer le système obsolète par un intranet avant de paramétrer le compte e-mail du cerveau.</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A pneumatic tube is a thing in real life: https://en.wikipedia.org/wiki/Pneumatic_tube</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name">Tubes pneumatiques</string>
  <string name="Illness/DLC_6/Predestinitis_Description">Le déroulement de la prédestinite est aussi prévisible qu'inévitable. Cette maladie est provoquée, ironiquement, par tout effort pour l'empêcher.</string>
  <string name="Illness/DLC_6/Predestinitis_Name">Prédestinite</string>
  <string name="Illness/DLC_6/RockStar_Description">Une variante plus grave de la Débloque star. Les malades restent bloqués dans leurs illusions malgré l'absence des millénaires d'évolution musicale nécessaires.</string>
  <string name="Illness/DLC_6/RockStar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reversing the pun of legacy illness Mock Star, because the patient sings into a literal stone microphone.</string>
  <string name="Illness/DLC_6/RockStar_Name">Roc star</string>
  <string name="Illness/DLC_6/RollingStones_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to a Rolling Stones album title (Sticky Fingers) and logo (lips and tongue).</string>
  <string name="Illness/DLC_6/RollingStones_Description">Cette maladie d'origine rocheuse est caractérisée par un comportement insouciant nuisant à la stabilité des malades.</string>
  <string name="Illness/DLC_6/RollingStones_Name">Pierres Kiroul</string>
  <string name="Illness/DLC_6/Slackbladder_Description">Les malades sont frappés par un désir insatiable de puissance politique, ainsi que des passages répétés aux toilettes.</string>
  <string name="Illness/DLC_6/Slackbladder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on title of BBC period sitcom \"Blackadder.\"</string>
  <string name="Illness/DLC_6/Slackbladder_Name">Régime de vessie</string>
  <string name="Illness/DLC_6/Talknology_Description"> </string>
  <string name="Illness/DLC_6/Talknology_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Talk + Technology</string>
  <string name="Illness/DLC_6/Talknology_Name"></string>
  <string name="Illness/DLC_6/TarredPits_Description">Une substance noirâtre s'accumule et forme une flaque au niveau des aisselles du patient, souvent après avoir fait trempette dans une zone à risque. Quand la baignade est interdite, ce n'est pas une suggestion... </string>
  <string name="Illness/DLC_6/TarredPits_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. This is a reference to tar pits like \"La Brea Tar Pits,\" which contained a lot of prehistoric fossils + the armpits.</string>
  <string name="Illness/DLC_6/TarredPits_Name">Dégoûts de bras</string>
  <string name="Illness/DLC_6/TimeWarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Parody of lyrics to the dreadful song Time Warp from Rocky Horror.</string>
  <string name="Illness/DLC_6/TimeWarts_Description">Une excroissance qui commence à gauche et se déplace à droite... avant de recommencer. Oh non, vous avez une verrue temporelle !</string>
  <string name="Illness/DLC_6/TimeWarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time warp + wart</string>
  <string name="Illness/DLC_6/TimeWarts_Name">Verrue temporelle</string>
  <string name="Illness/DLC_6/WoolyManMouth_Description">Une poussée de pilosité faciale trop importante peut, si elle n'est pas soignée, mener à un affaiblissement sensoriel et à des accidents de chasse.</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. Pun on the prehistoric animal \"wooly mammoth.\"</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name">Barbatrépas</string>
  <string name="Illness/DLC_7/Alarmed_Description">Vivre ou observer des situations d'urgence aussi fréquentes est un facteur de stress élevé chez les habitants de Two Point County.</string>
  <string name="Illness/DLC_7/Alarmed_Name">Alarmé</string>
  <string name="Illness/DLC_7/BusyBody_Description">Maladie symptomatique d'un surmenage, assez commune dans les quartiers d'affaires. Les patients ne peuvent s'empêcher de fouiner.</string>
  <string name="Illness/DLC_7/BusyBody_Name">Farfouille</string>
  <string name="Illness/DLC_7/Cyclonic_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"wind\". The noun \"wind\" meaning the form of weather shares an English spelling with the verb \"wind\" meaning \"to twist\" or \"to coil\", used in the colloquial phrase \"wound up\" meaning a person has become highly-strung and frustrated.</string>
  <string name="Illness/DLC_7/Cyclonic_Description">Nausée et étourdissements provoqués par les vents. Les patients disent se laisser facilement emporter.</string>
  <string name="Illness/DLC_7/Cyclonic_Name">Irritation cyclonique</string>
  <string name="Illness/DLC_7/FrostedTips_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cool\" dual meaning: temperature vs. fashionable/admirable.</string>
  <string name="Illness/DLC_7/FrostedTips_Description">Maladie provoquée par une utilisation prolongée de la phrase : \"C'est trop frais.\"</string>
  <string name="Illness/DLC_7/FrostedTips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a hairstyle popular in the 1990s, here a play on literal frost.</string>
  <string name="Illness/DLC_7/FrostedTips_Name">Pics gelés</string>
  <string name="Illness/DLC_7/HairlineFracture_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A close shave\" is a pun; it's an idiom meaning \"a narrow escape from danger or disaster\", and also a reference to hair, the theme of this illness.</string>
  <string name="Illness/DLC_7/HairlineFracture_Description">Les cheveux des patients reculent suite à une blessure à la tête. Rien d'inattendu, c'est tellement rasoir.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a real type of bone fracture, but here a pun referring to the patient's actual hairline.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name">Fracture capillaire</string>
  <string name="Illness/DLC_7/HazardousWaist_Description">Une exposition à de dangereux produits chimiques peut, à son tour, provoquer l'apparition de propriétés dangereuses similaires chez les patients. Un estomac de plomb ne justifie pas d'y entreposer des déchets radioactifs.</string>
  <string name="Illness/DLC_7/HazardousWaist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Hazardous waste\" + Waist</string>
  <string name="Illness/DLC_7/HazardousWaist_Name">Bassin radioactif</string>
  <string name="Illness/DLC_7/Hives_Description">Le retrait rapide de la ruche est conseillé, car les abeilles peuvent porter plainte pour violation de domicile.</string>
  <string name="Illness/DLC_7/Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hive because it's a beehive, Mind because it's on their head. \"Hivemind\" is a term for collective thinking.</string>
  <string name="Illness/DLC_7/Hives_Name">Esprit de ruche</string>
  <string name="Illness/DLC_7/MeanFeet_Description">Les pieds des patients souffrent d'un manque d'inhibitions sociales et prennent un malin plaisir à semer la discorde, indépendamment du comportement du reste du patient.</string>
  <string name="Illness/DLC_7/MeanFeet_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the expression \"no mean feat,\" meaning a big achievement.</string>
  <string name="Illness/DLC_7/MeanFeet_Name">Croc-en-jambe</string>
  <string name="Illness/DLC_7/Peaky_Description">Un vertige extrême provoqué par un regard jeté vers le bas alors même qu'on vous avait dit de ne pas le faire, bon sang, on ne peut vraiment pas vous sortir.</string>
  <string name="Illness/DLC_7/Peaky_Name">Curiosité</string>
  <string name="Illness/DLC_7/PelvicCrust_Description">Un enrobage calcifié se forme autour du pelvis du patient. La croupe des patients peut retrouver sa souplesse en enlevant les morceaux rigides.</string>
  <string name="Illness/DLC_7/PelvicCrust_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Probably a pun on \"pelvic crest.\"</string>
  <string name="Illness/DLC_7/PelvicCrust_Name">Croûte pelvienne</string>
  <string name="Illness/DLC_7/PisteOff_Description">Les skieurs sont généralement d'accord sur le fait que la neige reste préférable à l'air.</string>
  <string name="Illness/DLC_7/PisteOff_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pissed off\", but with \"piste\" as in a skiing route. Also evokes the phrase \"off-piste\", meaning literally going off the skiing route (and commonly used as a metaphor for doing something unusual).</string>
  <string name="Illness/DLC_7/PisteOff_Name">Hors-piste</string>
  <string name="Illness/DLC_7/ScrambledLegs_Description">Les os des jambes sont tous présents, mais pas nécessairement aux bonnes positions.</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Scrambled eggs + legs</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name">Jambrouillées</string>
  <string name="Illness/DLC_7/ShakenKidneys_Description">Les reins continuent de vibrer longtemps après que le patient a fait l'expérience d'une secousse quelconque. Ces vibrations peuvent provoquer la résonance musicale des instruments de chirurgie, mais il est demandé aux médecins de ne pas chanter pour autant.</string>
  <string name="Illness/DLC_7/ShakenKidneys_Name">Coup de reins</string>
  <string name="Illness/DLC_7/Snowballed_Description">Des accidents fréquents sur les pistes... peuvent avoir un effet boule de neige.</string>
  <string name="Illness/DLC_7/Snowballed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the phrase \"it's no problem\". It is a problem, specifically a snow-based one.</string>
  <string name="Illness/DLC_7/Snowballed_Name">Petits souskis</string>
  <string name="Illness/DLC_7/Sticky_Description">Les patients ont l'impression de marcher avec du chewing-gum collé à la chaussure, mais dans tout le corps.</string>
  <string name="Illness/DLC_7/Sticky_Name">Toutenglué</string>
  <string name="Illness/DLC_7/TrafficJam_Description">Résultat de l'accumulation de poussière et de microdéchets dans les différents orifices corporels en raison d'une qualité d'air trop faible en environnement urbain. Touche particulièrement les automobilistes.</string>
  <string name="Illness/DLC_7/TrafficJam_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"jam\": a fruit preserve (i.e. sticky substance), and a traffic jam (long queue of cars)</string>
  <string name="Illness/DLC_7/TrafficJam_Name">Bouchon</string>
  <string name="Illness/DLC_7/UnderTheWeather_Description">Phénomène météorologique localisé, trouvé pour la première fois dans un verre d'eau.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Under the weather\" is a colloquial phrase meaning \"sick\". This illness interprets it literally with a cloud hanging above the patient's head.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name">Avis de tempête</string>
  <string name="Illness/DLC_7/WeatheredVeins_Description">Le système vasculaire des patients est usé par le temps et une utilisation constante. Bien que les galeries présentent toujours un intérêt pour les spéléologues et les médecins, les patients n'apprécient guère la réduction des apports en sang.</string>
  <string name="Illness/DLC_7/WeatheredVeins_Name">Veines épuisées</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual meaning of \"irritant\" pertaining to ears: a cause of physical inflammation (seawater, allergens), and a cause of annoyance (broadly out-of-favour musical genre dubstep).</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description">Inflammation auriculaire liée à une immersion prolongée dans un milieu irritant pour les oreilles, comme l'eau de mer, les allergènes ou le dubstep.</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also an idiom meaning \"inexperienced.\"</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name">Oreilles sensibles</string>
  <string name="Illness/DecisionRash_Description">Des démangeaisons peu agréables apparaissent lorsque la personne touchée est poussée à prendre une décision rapidement.</string>
  <string name="Illness/DecisionRash_Name">Décision urticante</string>
  <string name="Illness/DenimGenes_Description">La peau prend l'apparence d'un jean. Cela provoque de terribles irritations, notamment à cause du temps nécessaire pour se sécher après la douche. Les experts pensent que cette maladie est liée aux jeans génétiquement modifiés de Bungle, lesquels ont depuis été retirés du marché.</string>
  <string name="Illness/DenimGenes_Name">Gènes de jean</string>
  <string name="Illness/Electrified_Description">Voilà ce qui arrive lorsqu'on met en même temps un couteau dans un grille-pain et une fourchette dans une prise électrique.</string>
  <string name="Illness/Electrified_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From set phrase, \"shock\" also meaning \"electricity discharge\":\\n\\nhttps://www.merriam-webster.com/dictionary/shock%20horror</string>
  <string name="Illness/Electrified_Name">Horreur électrique</string>
  <string name="Illness/Emperor sSyndrome_Description">Les patients sont persuadés d'être habillés. Ils vont devoir réfléchir à cette mise à nu.</string>
  <string name="Illness/Emperor sSyndrome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to classic faity tale: \\n\\nhttps://en.wikipedia.org/wiki/The_Emperor%27s_New_Clothes</string>
  <string name="Illness/Emperor sSyndrome_Name">Syndrome de l'empereur</string>
  <string name="Illness/EmperorComplex_Name">Complexe de l'empereur</string>
  <string name="Illness/FlatulentDNA_Description">Une maladie génétique.</string>
  <string name="Illness/FlatulentDNA_Name">ADN flatulent</string>
  <string name="Illness/FloatyHead_Description">Provoquée par un ego surdimensionné.</string>
  <string name="Illness/FloatyHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/FloatyHead_Name">Grosse tête</string>
  <string name="Illness/FloppyArm_Description">Provoqué par une activité physique trop intense. Nécessite une salle commune des fractures.</string>
  <string name="Illness/FloppyArm_Name">Bras ballant</string>
  <string name="Illness/FloppyDiscs_Description">Une pathologie de la colonne vertébrale qui provoque des problèmes de mémoire.</string>
  <string name="Illness/FloppyDiscs_Name">Disques durs</string>
  <string name="Illness/Flumps_Description">Une maladie génétique des plus tragiques. L'ablation des flumeurs est actuellement possible, mais elles ont tendance à repousser. La restauration génétique est généralement la seule solution.</string>
  <string name="Illness/Flumps_Name">Flumeurs</string>
  <string name="Illness/Frankenstein_Name">Frankenstein</string>
  <string name="Illness/FreudianLips_Description">Une tendance à avancer les lèvres de manière excessive devant un appareil photo. Provoqué par une accumulation de pensées obscènes dans le cortex cérébral. Un psychiatre doit ouvrir les portes du subconscient pour drainer les pensées en excès dans un bécher avant de les détruire dans un incinérateur.</string>
  <string name="Illness/FreudianLips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"Freudian slip.\"</string>
  <string name="Illness/FreudianLips_Name">Canard freudien</string>
  <string name="Illness/FrightHeaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Squashed Head\" is not an illness featured in-game. It's just a pun on the fruit \"squash\" and \"to squash\" also meaning \"to crush.\" This will need to be fully adapted in the translation.</string>
  <string name="Illness/FrightHeaded_Description">D'étranges pensées ont émergé et remplacé tous les éléments visqueux et essentiels de l'intérieur de la tête. Une lumière, bien moins faiblarde que le malade, émane des yeux, du nez et de la bouche. Attention à ne pas prendre le patient pour une courge.</string>
  <string name="Illness/FrightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween-only illness replacing \"lightheadedness,\" and it will be treated in the same treatment room. See visual provided by PM.\\nIt would be great if translations could be reminiscent of \"lightheadedness\" just like English is, however if this is not possible adapting freely will be OK.</string>
  <string name="Illness/FrightHeaded_Name">Tête de citrouille</string>
  <string name="Illness/GeneticGurning_Description">Une maladie génétique.</string>
  <string name="Illness/GeneticGurning_Name">Crampe génétique</string>
  <string name="Illness/GeneticMumps_Description">Une maladie génétique.</string>
  <string name="Illness/GeneticMumps_Name">Gonflement génétique</string>
  <string name="Illness/GreyAnatomy_Description">Les crises existentielles mènent souvent à une perte de couleur, surtout vers la cinquantaine. Nécessite une Chromothérapie.</string>
  <string name="Illness/GreyAnatomy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From TV show \"Gray's Anatomy.\"</string>
  <string name="Illness/GreyAnatomy_Name">Nuances de gris</string>
  <string name="Illness/Grout_Description">Le ciment se transmet principalement par les joints de carrelage des salles de bain. On le guérit facilement grâce aux médicaments modernes, alors qu'il devait être enlevé au burin par le passé.</string>
  <string name="Illness/Grout_Name">Ciment</string>
  <string name="Illness/GurningLoins_Description">Une triste maladie qu'il faut voir pour y croire. Malheureusement, une fois observée, on ne peut plus l'oublier. Il vaut mieux ne pas regarder. Croyez-moi.</string>
  <string name="Illness/GurningLoins_Name">Crampe de l'entrejambe</string>
  <string name="Illness/HeartThrob_Description">Douloureusement séduisant(e). Provoque souvent des peines de cœur. Une opération chirurgicale est nécessaire pour rendre le patient aussi repoussant que possible.</string>
  <string name="Illness/HeartThrob_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"heartthrob\": \\n\\nhttps://www.merriam-webster.com/dictionary/heartthrob</string>
  <string name="Illness/HeartThrob_Name">Bourreau des cœurs</string>
  <string name="Illness/HopHip_Description">Une blessure provoquée par trop de déhanchements sur des musiques de jeunes. Doit être traitée dans une salle commune des fractures.</string>
  <string name="Illness/HopHip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"hip hop.\"</string>
  <string name="Illness/HopHip_Name">Déhanché</string>
  <string name="Illness/HumerusInjury_Description">Les patients ne trouvent pas cette blessure au bras très drôle.</string>
  <string name="Illness/HumerusInjury_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Humerus\" sounds like \"humorous.\"</string>
  <string name="Illness/HumerusInjury_Name">Blessure humérustique</string>
  <string name="Illness/HurtyLeg_Description">Provoqué par une activité physique trop intense. Nécessite une salle commune des fractures.</string>
  <string name="Illness/HurtyLeg_Name">Jambe douloureuse</string>
  <string name="Illness/Hyper_Description">Cherche constamment à s'amuser, boire ou manger. Une maladie psychiatrique.</string>
  <string name="Illness/Hyper_Name">Surexcitation</string>
  <string name="Illness/InflatedEgo_Description">Une accumulation dangereuse de pensées narcissiques. Sans traitement, des morceaux d'ego finissent par s'échapper par tous les orifices, ce qui est très perturbant pour toute personne à proximité. Un psychiatre doit dégonfler l'ego avec soin à l'aide d'une grosse aiguille. </string>
  <string name="Illness/InflatedEgo_Name">Ego surdimensionné</string>
  <string name="Illness/JazzHand_Description">Une blessure à la main provoquée par l'utilisation prolongée de marionnettes et le visionnage excessif de Rabbi Jacob.</string>
  <string name="Illness/JazzHand_Name">Main musicale</string>
  <string name="Illness/JestInfection_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Final name for the illness that turns patients into clowns. From \"chest infection.\"</string>
  <string name="Illness/JestInfection_Name">Rire contagieux</string>
  <string name="Illness/JumboDNA_Description">Cette maladie provient directement des Labos ADN de Jumbo MegaCorp. En tentant de créer un clone de lui-même en deux fois plus grand, le PDG Jumbo McNally a malencontreusement obtenu des centaines de personnes aux molécules ADN extra larges dans des corps taille normale.</string>
  <string name="Illness/JumboDNA_Name">ADN Jumbo</string>
  <string name="Illness/LazyBones_Description">Les os sont plus courts en raison d'un manque de calcium. Après le diagnostic, le patient est envoyé dans une Salle commune où il se reposera pendant plusieurs jours tout en suivant une diète à base de lait et de cookies.</string>
  <string name="Illness/LazyBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"lazybones\": \\n\\nhttps://www.merriam-webster.com/dictionary/lazybones</string>
  <string name="Illness/LazyBones_Name">Os courts</string>
  <string name="Illness/LeopardSkin_Description">Maladie de peau considérée comme tendance ces dernières années. Cette mutation est sans doute née dans les laboratoires de Grockle Bay, après qu'un scientifique a essayé de créer un homme-chat. Cet incident a par ailleurs donné naissance à une autre maladie similaire : la Tête de lion.</string>
  <string name="Illness/LeopardSkin_Name">Peau de léopard</string>
  <string name="Illness/LightHeaded_Description">Les patients atteints de tête d'ampoule se repèrent à leur brillance.</string>
  <string name="Illness/LightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"light-headed\": \\nhttps://www.merriam-webster.com/dictionary/light-headed</string>
  <string name="Illness/LightHeaded_Name">Tête d'ampoule</string>
  <string name="Illness/LitterBug_Description">Une infection bactérienne qui force la personne touchée à jeter des objets au hasard.</string>
  <string name="Illness/LitterBug_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"litterbug\": \\nhttps://www.merriam-webster.com/dictionary/litterbug</string>
  <string name="Illness/LitterBug_Name">Mal des déchets</string>
  <string name="Illness/Lycanthropy_Description">Alors qu'on la pensait éradiquée, la lycanthropie fait son grand retour dans les forêts du pays. Elle se transmet grâce à la lumière émise par la pleine lune, bien que certains suggèrent les poignées de porte comme vecteur. Les recherches en cours tentent de découvrir qui a raison.</string>
  <string name="Illness/Lycanthropy_Name">Lycanthropie</string>
  <string name="Illness/MarkTestIllness_Description">Test maladie 1</string>
  <string name="Illness/MarkTestIllness_Name">Maladie test</string>
  <string name="Illness/Mime_Description">Maladie mentale qui se caractérise par des hallucinations. Les personnes atteintes se considèrent généralement coincées dans une boîte invisible. Certains experts estiment que ces boîtes existent et n'existent pas simultanément, ce qui a mené à la célèbre expérience appelée \"le mime de Schrodinger\".</string>
  <string name="Illness/Mime_Name">Crise de mime</string>
  <string name="Illness/MiseryGuts_Description">Peur chronique de s'amuser en raison d'un balai mal placé.</string>
  <string name="Illness/MiseryGuts_Name">Rabat-joie</string>
  <string name="Illness/MonoBrow_Description">Croissance extrême des sourcils suite à une utilisation excessive de shampoing pour la pousse des cheveux. Le monosourcil doit être enlevé avec soin puis placé dans un récipient sécurisé pour empêcher sa fuite.</string>
  <string name="Illness/MonoBrow_Name">Monosourcil</string>
  <string name="Illness/MoodPoisoning_Description">Une maladie dangereuse qui détériore rapidement la santé des personnes touchées. On l'attrape en accordant trop d'importance à ce que les autres pensent.</string>
  <string name="Illness/MoodPoisoning_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"food poisoning.\"</string>
  <string name="Illness/MoodPoisoning_Name">Pensées insidieuses</string>
  <string name="Illness/MuckyFeet_Description">Les pieds sont si dégoûtants que la saleté s'est incrustée. Répand les germes comme une traînée de poudre.</string>
  <string name="Illness/MuckyFeet_Name">Pieds crasseux</string>
  <string name="Illness/Mummified_Description">Les malades ont été couverts de bandelettes par leur famille pour faciliter leur passage après la mort, mais en fait, ils s'étaient juste assoupis. Il faut annuler certains rituels et les phases initiales d'embaumement.</string>
  <string name="Illness/Mummified_Name">Momification précoce</string>
  <string name="Illness/NightFever_Description">Maladie mentale qui se caractérise par une envie soudaine et incontrôlable de danser. On la contracte en fixant une boule à facettes de manière prolongée.</string>
  <string name="Illness/NightFever_Name">Fièvre nocturne</string>
  <string name="Illness/Pandemic_Description">Attachement involontaire aux ustensiles de cuisine, provoqué par une maîtrise culinaire déplorable. La casserole doit être retirée avec précaution, à l'aide d'un aimant géant.</string>
  <string name="Illness/Pandemic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pan + Pandemic</string>
  <string name="Illness/Pandemic_Name">Marmitête</string>
  <string name="Illness/PelvicGurning_Description">Nécessite une opération en salle opératoire.</string>
  <string name="Illness/PelvicGurning_Name">Crampe du bassin</string>
  <string name="Illness/PipeOrgans_Description">Les organes internes sont arrangés de manière à produire de la musique à chaque pas. Nécessite une opération pour remettre de l'ordre dans ces organes incivils.</string>
  <string name="Illness/PipeOrgans_Name">Organes de barbarie</string>
  <string name="Illness/Poisoned_Description">La santé se détériore rapidement. Nécessite une injection.</string>
  <string name="Illness/Poisoned_Name">Poison</string>
  <string name="Illness/Portishead_Description">La Douvricelle affecte autant le corps que l'esprit. On pensait autrefois cette maladie provoquée par l'air marin, mais elle affecte en fait les personnes vivant à Douvres.</string>
  <string name="Illness/Portishead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Portishead\" is both a town and a famous band. Very British reference, will very likely need to be fully adapted in the translations.</string>
  <string name="Illness/Portishead_Name">Douvricelle</string>
  <string name="Illness/PottyMouth_Description">Des choses terribles se produisent quand la personne ouvre la bouche. On attrape cette maladie en buvant l'eau d'un évier aux toilettes ou des toilettes mêmes.</string>
  <string name="Illness/PottyMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"being a potty mouth\" (https://dictionary.cambridge.org/dictionary/english/potty-mouth), \"potty\" also meaning toilet in children slang.</string>
  <string name="Illness/PottyMouth_Name">Bouche indélicate</string>
  <string name="Illness/Promo/FM_DrawingBoard_Description">Réflexions sur la réponse au football.</string>
  <string name="Illness/Promo/FM_DrawingBoard_Name">Tableau tactique</string>
  <string name="Illness/Promo/Va_HeadCrab_Description">La tête du patient a été saisie par une forme rare de crustacé parasite. Heureusement, un traitement qui arrache la créature de sa victime, laissant la tête du patient en pleine santé, est disponible.</string>
  <string name="Illness/Promo/Va_HeadCrab_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a special, promotional illness, a variation from lightheadedness. The patients have a Headcrab head from Half-Life (with licence from Valve).</string>
  <string name="Illness/Promo/Va_HeadCrab_Name">Crabedetêtingite</string>
  <string name="Illness/PuddingBlood_Description">Maladie de peau provoquée par le transfert de dessert dans les vaisseaux sanguins. Le patient doit subir une injection de gel anti-crème.</string>
  <string name="Illness/PuddingBlood_Name">Sang-thonoré</string>
  <string name="Illness/QueenComplex_Description">Les patients se prennent pour l'une des plus grandes rockstars de l'histoire, mais ils sont simplement gagas.</string>
  <string name="Illness/QueenComplex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Mock + Rockstar</string>
  <string name="Illness/QueenComplex_Name">Débloque star</string>
  <string name="Illness/RockBottom_Description">Pétrification du derrière, lui donnant une apparence grise et usée. Provoqué par des chaises inconfortables.</string>
  <string name="Illness/RockBottom_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"rock bottom,\" with \"bottom\" also meaning \"buttocks.\"\\n\\nhttps://dictionary.cambridge.org/dictionary/english/rock-bottom</string>
  <string name="Illness/RockBottom_Name">Fondement solide</string>
  <string name="Illness/RupturedHelix_Description">Une maladie génétique.</string>
  <string name="Illness/RupturedHelix_Name">Hélice rompue</string>
  <string name="Illness/SeveredArmpits_Description">Nécessite une opération en salle opératoire.</string>
  <string name="Illness/SeveredArmpits_Name">Lave-aisselles</string>
  <string name="Illness/ShatteredCheeks_Description">Nécessite une salle commune des fractures.</string>
  <string name="Illness/ShatteredCheeks_Name">Explosion fessière</string>
  <string name="Illness/Shattered_Description">Les symptômes de cette maladie sont la fatigue, la douleur et parfois des accès de souffrance intolérable. La cause exacte est encore inconnue, mais 99 % des cas surviennent peu après la chute d'une falaise.</string>
  <string name="Illness/Shattered_Name">Brisé</string>
  <string name="Illness/SickSense_Description">Capacité incroyable à prédire l'arrivée imminente de maladies. Se produit souvent les dimanche après-midi et les jours de pluie.</string>
  <string name="Illness/SickSense_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"The Sixth Sense.\"</string>
  <string name="Illness/SickSense_Name">Sensibilité maladive</string>
  <string name="Illness/SlothSyndrome_Description">Nécessite une salle commune. Prend longtemps à traiter.</string>
  <string name="Illness/SlothSyndrome_Name">Syndrome du paresseux</string>
  <string name="Illness/Somnambulance_Description">Quand les rêves prennent une mauvaise tournure. Nécessite une salle commune.</string>
  <string name="Illness/Somnambulance_Name">Somnambulance</string>
  <string name="Illness/SpinalBap_Description">La vertèbre est recouverte de pâte. Peut être le résultat d'accidents de jardinage, plus fréquemment causé en consommant trop de pain, parfois plusieurs miches au-delà de la limite journalière recommandée.</string>
  <string name="Illness/SpinalBap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"spinal tap.\"</string>
  <string name="Illness/SpinalBap_Name">Dos en miettes</string>
  <string name="Illness/SpontaneousCombustion_Description">Les personnes touchées entrent dans une colère noire, sans prévenir ou sans raison valable, avec une intensité telle que tout le monde à proximité souffre de fuites urinaires et/ou a envie de pleurer.</string>
  <string name="Illness/SpontaneousCombustion_Name">Combustion spontanée</string>
  <string name="Illness/SpontaneousCustard_Description">Nécessite une injection.</string>
  <string name="Illness/SpontaneousCustard_Name">Crème spontanée</string>
  <string name="Illness/StomachCake_Description">Une accumulation de pâtisseries dans l'estomac bloque la digestion chez les personnes qui mangent leur dessert en début de repas. Nécessite une opération pour retirer ce qui bloque.</string>
  <string name="Illness/StomachCake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stomachache + Cake</string>
  <string name="Illness/StomachCake_Name">Estomac pâtissier</string>
  <string name="Illness/SuperbugX01_Description">Une maladie résistante qui commence inconnue et sans remède.</string>
  <string name="Illness/SuperbugX01_Name">Superbug X01</string>
  <string name="Illness/TempName">Nouvelle maladie invisible</string>
  <string name="Illness/TempName Description">Nouvelle description invisible</string>
  <string name="Illness/TouchOfMidas_Description">Maladie génétique qui transforme la peau en métal. C'est le célèbre Dr. Midas, de la Fondation Orbe, qui en serait à l'origine.</string>
  <string name="Illness/TouchOfMidas_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From Midas of Greek Mythology.</string>
  <string name="Illness/TouchOfMidas_Name">Toucher de Midas</string>
  <string name="Illness/TromBones_Description">Nécessite une opération en salle opératoire.</string>
  <string name="Illness/TromBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Trombone + Bones</string>
  <string name="Illness/TromBones_Name">Os de boudin</string>
  <string name="Illness/TurtleHead_Description">Rétraction de la tête liée à une colonne vertébrale introvertie. Pour soigner le patient, il faut appliquer une force considérable sur les vertèbres à l'aide d'un dispositif détortufiant.</string>
  <string name="Illness/TurtleHead_Name">Tête de tortue</string>
  <string name="Illness/TutorialIllness1Temp Name">Maladie verbale version 0</string>
  <string name="Illness/TutorialIllness2Temp Name">Pince ver 0</string>
  <string name="Illness/VerbalDiarrhoea_Description">La maladie dont tout le monde ne cesse de parler. La Diarrhée verbale se propage rapidement et s'entend à des kilomètres.</string>
  <string name="Illness/VerbalDiarrhoea_Name">Diarrhée verbale</string>
  <string name="Illness/VirtualInsanity_Description">Perdu dans un monde virtuel. Le psychiatre offre au patient de prendre une pilule rouge ou une pilule bleue, mais les deux sont des placebos.</string>
  <string name="Illness/VirtualInsanity_Name">Folie virtuelle</string>
  <string name="Illness/WeakBladder_Description">La proximité de robinets qui gouttent provoque fréquemment cette maladie. Ceux qui en souffrent aiment se dire \"amateurs de toilettes\", niant l'existence du problème.</string>
  <string name="Illness/WeakBladder_Name">Petite vessie</string>
  <string name="Inspector/CharacterMood/Environment">Environnement</string>
  <string name="Inspector/CharacterMood/HappinessAndEnergy">Bonheur et Énergie </string>
  <string name="Inspector/CharacterMood/Temperature">Température</string>
  <string name="Inspector/CharacterMood/TopComplaint">Points négatifs</string>
  <string name="Inspector/CharacterMood/TopPositives">Points positifs</string>
  <string name="Inspector/Fully_Diagnosed_CS">Diagnostics complets</string>
  <string name="Inspector/HappinessPerMonth_CS">Bonheur par mois</string>
  <string name="Inspector/Happiness_CS">Bonheur</string>
  <string name="Inspector/Patient/DiagnosisCertainty_CS">Certitude du diagnostic :</string>
  <string name="Inspector/Patient/IllnessDifficulty_CS">Difficulté de la maladie :</string>
  <string name="Inspector/Patient/StaffSkill_CS">Aptitude du personnel :</string>
  <string name="Inspector/Patient/Upgrades_CS">Améliorations :</string>
  <string name="Inspector/PatientStatusCalledIntoRoom_CS">Statut : Appelé dans la salle</string>
  <string name="Inspector/PatientStatusDiagnosisInProgress_CS">Statut : Diagnostic en cours</string>
  <string name="Inspector/PatientStatusGoingToQueue_CS">Statut : Va faire la queue</string>
  <string name="Inspector/PatientStatusQueuing_CS">Statut : Fait la queue</string>
  <string name="Inspector/PatientStatusTreatmentInProgress_CS">Statut : Traitement en cours</string>
  <string name="Inspector/PatientStatusWaiting_CS">Statut : Patiente</string>
  <string name="Inspector/Room/Marketing/CancelCampaign_CS">Annuler la campagne de marketing</string>
  <string name="Inspector/Room/Marketing/Marketing_CS">Marketing</string>
  <string name="Inspector/Room/Marketing/StartCampaign_CS">Lancer la campagne de marketing</string>
  <string name="Inspector/Room/Optional_CS">Optionnel</string>
  <string name="Inspector/Room/Required_CS">Nécessaire</string>
  <string name="Inspector/Room/Research/CancelProject_CS">Annuler le projet de recherche </string>
  <string name="Inspector/Room/Research/Research_CS">Recherche</string>
  <string name="Inspector/Room/Research/StartProject_CS">Lancer le projet de recherche</string>
  <string name="Inspector/Room/RoomValue_CS">Valeur de la salle</string>
  <string name="Inspector/Room/TotalRevenue_CS">Chiffre d'affaire total</string>
  <string name="Inspector/Room/Training/AssignedCourse_CS">Formation : {[QUALIFICATION]}</string>
  <string name="Inspector/Room/Training/AssignedTrainer_CS">Formateur : {[STAFF]}</string>
  <string name="Inspector/Room/Training/CancelCourse_CS">Annuler la formation</string>
  <string name="Inspector/Room/Training/NoAssignedCourse_CS">Formation : Aucune</string>
  <string name="Inspector/Room/Training/StartCourse_CS">Commencer la formation</string>
  <string name="Inspector/Room/Training/Training_CS">Formation</string>
  <string name="Inspector/Room/WhoCanUse">Utilisable par</string>
  <string name="Inspector/RoomStats/ExtraStaff">Personnel supplémentaire :</string>
  <string name="Inspector/Room_PatientsProcessed">Patients traités</string>
  <string name="Inspector/Room_StaffTrained">Personnel formé</string>
  <string name="Inspector/Staff/PerAnnum_CS">par an</string>
  <string name="Inspector/StaffInfo/Duration">Durée :</string>
  <string name="Inspector/StaffInfo/Feeling">Sentiment :</string>
  <string name="Inspector/StaffInfo/Traits">Remarques :</string>
  <string name="Inspector/StaffStats/AwardsWon">Récompenses obtenues</string>
  <string name="Inspector/StaffStats/Employment">Emploi</string>
  <string name="Inspector/StaffStats/Promotions">Promotions</string>
  <string name="Inspector/StaffStats/TotalIncome">Revenus générés</string>
  <string name="Inspector/StaffStats/TotalPaid">Salaires versés</string>
  <string name="Inspector/StaffStats/Training">En formation</string>
  <string name="Inspector/StaffStats_BinsEmptied_CS">Déchets nettoyés </string>
  <string name="Inspector/StaffStats_CheckIns_CS">Entrées </string>
  <string name="Inspector/StaffStats_CureRate_CS">Taux de guérison </string>
  <string name="Inspector/StaffStats_CustomerServiceSkill_CS">Aptitude Service à la clientèle</string>
  <string name="Inspector/StaffStats_CustomersServed_CS">Clients servis </string>
  <string name="Inspector/StaffStats_Deaths_CS">Morts </string>
  <string name="Inspector/StaffStats_DiagnosisSkill_CS">Aptitude Diagnostic</string>
  <string name="Inspector/StaffStats_FloorsCleaned_CS">Déchets médicaux nettoyés </string>
  <string name="Inspector/StaffStats_GhostsCaptured_CS">Fantômes capturés </string>
  <string name="Inspector/StaffStats_MachinesRepaired_CS">Machines réparées </string>
  <string name="Inspector/StaffStats_MaintenanceSkill_CS">Aptitude Maintenance</string>
  <string name="Inspector/StaffStats_MarketingCampaigns_CS">Campagnes de marketing </string>
  <string name="Inspector/StaffStats_MarketingSkill_CS">Aptitude Marketing</string>
  <string name="Inspector/StaffStats_PatientsCured_CS">Patients guéris </string>
  <string name="Inspector/StaffStats_PatientsDiagnosed_CS">Patients diagnostiqués </string>
  <string name="Inspector/StaffStats_PlantsWatered_CS">Plantes arrosées </string>
  <string name="Inspector/StaffStats_ResearchSkill_CS">Aptitude Recherche</string>
  <string name="Inspector/StaffStats_Speed_CS">Vitesse</string>
  <string name="Inspector/StaffStats_ToiletsUnblocked_CS">Toilettes débouchées </string>
  <string name="Inspector/StaffStats_TreatmentFailed_CS">Traitements échoués </string>
  <string name="Inspector/StaffStats_TreatmentSkill_CS">Aptitude Traitement</string>
  <string name="Inspector/StaffStats_UpgradeSkill_CS">Aptitude Amélioration</string>
  <string name="Inspector/StaffStats_VendingMachines_CS">Machines remplies </string>
  <string name="Inspector/Staff_CurrentExpInRank_CS">Expérience du niveau actuel :</string>
  <string name="Inspector/Staff_ReadyForPromotion_CS">Prêt(e) pour une promotion</string>
  <string name="Inspector/Staff_TrainingRequiredToPromote_CS">Formation nécessaire pour une promotion</string>
  <string name="Inspector/Stat_Attractiveness_CS">Attrait de l'hôpital {0}</string>
  <string name="Inspector/Stat_Boredom_CS">Ennui {0}</string>
  <string name="Inspector/Stat_DiagnosisCertainty_CS">Certitude du diagnostic {0}</string>
  <string name="Inspector/Stat_Energy_CS">Énergie {0}</string>
  <string name="Inspector/Stat_Happiness_CS">Bonheur {0}</string>
  <string name="Inspector/Stat_Health_CS">Santé {0}</string>
  <string name="Inspector/Stat_Hunger_CS">Faim {0}</string>
  <string name="Inspector/Stat_Hygiene_CS">Hygiène {0}</string>
  <string name="Inspector/Stat_IllnessDifficulty_CS">Difficulté de la maladie : {[VALUE]}</string>
  <string name="Inspector/Stat_IllnessReputation_CS">Réputation des soins {0}</string>
  <string name="Inspector/Stat_PriceReputation_CS">Réputation du prix {0}</string>
  <string name="Inspector/Stat_RoomAttractiveness_CS">Attrait de la salle {0}</string>
  <string name="Inspector/Stat_StaffSkill_CS">Aptitude du personnel : {[VALUE]}</string>
  <string name="Inspector/Stat_Temp_Comfortable_CS">Confortable</string>
  <string name="Inspector/Stat_Temp_TooCold_CS">Trop froid !</string>
  <string name="Inspector/Stat_Temp_TooHot_CS">Trop chaud !</string>
  <string name="Inspector/Stat_Temperature_CS">Température : {0}</string>
  <string name="Inspector/Stat_Thirst_CS">Soif {0}</string>
  <string name="Inspector/Stat_Toilet_CS">Besoin des toilettes {0}</string>
  <string name="Inspector/Stat_Upgrades_CS">Améliorations : {[VALUE]}</string>
  <string name="Inspector/TitleEdit/AcceptNameButton_CS">Accepter le changement de nom</string>
  <string name="Inspector/TitleEdit/PatientNameEditButton_CS">Changer le nom du patient</string>
  <string name="Inspector/TitleEdit/RoomNameEditButton_CS">Changer le nom de la salle</string>
  <string name="Inspector/TitleEdit/StaffNameEditButton_CS">Changer le nom du membre du personnel</string>
  <string name="Item/PriceModifier_GambleDrinkMachine">Distributeur de boissons-surprises</string>
  <string name="Item/PriceModifier_KioskTropical">Kiosque hutte</string>
  <string name="Item/PriceModifier_SpongeSnackMachine">Distributeur de gâteaux absorbants</string>
  <string name="Items/Advisor_Maintenance_PlantsNoJanitors">De nombreuses plantes sont en train de mourir et cela mine le moral de vos patients. Vous pouvez embaucher un Agent de maintenance depuis le menu Embaucher pour qu'il les arrose.</string>
  <string name="Items/AirConUnit_Description">Une mystérieuse boîte à \"faire du froid\". C'est certainement de la magie.</string>
  <string name="Items/AirConUnit_Name">Climatiseur</string>
  <string name="Items/AirConUnit_Small_Description">Pas beaucoup plus loin, juste plus petit qu'un climatiseur normal.</string>
  <string name="Items/AirConUnit_Small_Name">Petit climatiseur</string>
  <string name="Items/AirConUnit_Wall_Description">Produit de l'air frais.</string>
  <string name="Items/AirConUnit_Wall_Name">Climatiseur</string>
  <string name="Items/AmazonPromo/Eagle_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The joke is a reference to the U.S. The eagle is one of the national symbols for the country that considers itself the Land of the Free. If translating literally doesn't work in your language, or sounds random, please rewrite to something different, bird- or eagle-related.</string>
  <string name="Items/AmazonPromo/Eagle_Description">Le symbole empaillé du pays de la liberté.</string>
  <string name="Items/AmazonPromo/Eagle_Name">Statue d'aigle</string>
  <string name="Items/AnatomyModel_Description">Un torse humain, sans l'humain.</string>
  <string name="Items/AnatomyModel_Name">Modèle anatomique</string>
  <string name="Items/AnimalMagnetism_Machine_Description">Retire les bestioles du patient avec la délicatesse d'un jet d'air pressurisé. (Aucun animal n'a été blessé en activant ce canon.)</string>
  <string name="Items/AnimalMagnetism_Machine_Name">Canon ultrasonique</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Description">Retrait des bestioles amélioré.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Name">Canon ultrasonique II</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Description">Retrait des bestioles grandement amélioré.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Name">Canon ultrasonique III</string>
  <string name="Items/ArcadeMachine_Description">Divertit les patients comme le personnel.</string>
  <string name="Items/ArcadeMachine_Name">Jeu d'arcade</string>
  <string name="Items/Armchair_Description">Siège confortable pour des fesses heureuses.</string>
  <string name="Items/Armchair_Name">Fauteuil</string>
  <string name="Items/Banana_Phone_Name">Téléphone banane</string>
  <string name="Items/BeanBag_Description">Sac (principalement) rempli de billes de polystyrène.</string>
  <string name="Items/BeanBag_Name">Pouf</string>
  <string name="Items/Bed_Description">Accueille un seul malade.</string>
  <string name="Items/Bed_Jasmine_Collab_Tooltip">Nous avons reçu un couvre-lit de Jasmine Odyssey en récompense du travail effectué sur le projet.</string>
  <string name="Items/Bed_Jasmine_Description">Rêves à l'odeur agréable garantis.</string>
  <string name="Items/Bed_Jasmine_Name">Lit de Jasmine</string>
  <string name="Items/Bed_Jazza_Name">Lit de Jasmine</string>
  <string name="Items/Bed_Name">Lit</string>
  <string name="Items/BedsideTable_Description">Table permettant aux patients de poser tout leur bazar.</string>
  <string name="Items/BedsideTable_Name">Table de chevet</string>
  <string name="Items/BenchTwoSeater_Collab_Name">Banc de collaboration</string>
  <string name="Items/BenchTwoSeater_Description">De quoi s'asseoir, de quoi vivre.</string>
  <string name="Items/BenchTwoSeater_Name">Bancs[i2p_One]Banc</string>
  <string name="Items/BenchTwoSeater_V2_Description">Un banc, quoi. Un banc qui se trouve être violet.</string>
  <string name="Items/BenchTwoSeater_V2_Name">Banc violet</string>
  <string name="Items/BenchTwoSeater_V3_Description">Le banc futuriste de vos rêves les plus chromés.</string>
  <string name="Items/BenchTwoSeater_V3_Name">Banc argenté</string>
  <string name="Items/Bin_Description">Dévore les déchets délaissés.\\nNécessite d'être vidée par un Agent de maintenance.</string>
  <string name="Items/Bin_Name">Poubelles[i2p_One]Poubelle</string>
  <string name="Items/Bin_Square_Description">Contenant tout bonnement affamé.\\nDoit être vidée moins souvent qu'une poubelle classique.</string>
  <string name="Items/Bin_Square_Name">Grosse poubelle</string>
  <string name="Items/Bin_Toxic_Description">Un réceptacle résistant.\\nPeut recevoir les déchets médicaux de manière hygiénique, respectable et attractive.</string>
  <string name="Items/Bin_Toxic_Name">Poubelle à déchets toxiques</string>
  <string name="Items/BookcaseOffice_Description">Pour plus de choix... prenez-vous une carte à la bibliothèque municipale.</string>
  <string name="Items/BookcaseOffice_Name">Bibliothèque</string>
  <string name="Items/Bookcase_Trophy_Description">Les trophées ont été chinés en brocante, mais personne n'a besoin de le savoir.</string>
  <string name="Items/Bookcase_Trophy_Name">Vitrine à trophées</string>
  <string name="Items/BrainChair_Description">Rares sont les chaises qui offrent un confort particulier pour votre cerveau.</string>
  <string name="Items/BrainChair_Name">Chaise cérébrale</string>
  <string name="Items/Cafe_Food_Bin_Description">Récipient mesurant toute votre ingratitude.\\nPour les restes indésirables de vos repas.</string>
  <string name="Items/Cafe_Food_Bin_Name">Poubelle à déchets alimentaires</string>
  <string name="Items/Cafe_Table_and Seats_Description">Pour se rappeler ses années de collège.</string>
  <string name="Items/Cafe_Table_and Seats_Name">Table et chaises de cafétéria</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Description">Encaisse plutôt bien.</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Name">Armure de chevalier</string>
  <string name="Items/CampusPromo/WizardryCauldron_Description">La médecine à l'ancienne.</string>
  <string name="Items/CampusPromo/WizardryCauldron_Name">Chaudron magique</string>
  <string name="Items/Chair_Brain_Sensor_Name">Chaise à capteurs cérébraux</string>
  <string name="Items/Chair_Description">Assise au confort plus que spartiate.</string>
  <string name="Items/Chair_Massage_Name">Chaise de massage</string>
  <string name="Items/Chair_Name">Chaise</string>
  <string name="Items/ChangingBooth_Description">Succédané d'intimité.\\nLes gens se changent derrière.</string>
  <string name="Items/ChangingBooth_Name">Paravent</string>
  <string name="Items/Charity_Pot_1_Description">Permet de soulager sa conscience pour pas cher.</string>
  <string name="Items/Charity_Pot_1_Name">Bocal à dons</string>
  <string name="Items/Christmas_Kiosk_Description">Chic et douillet.</string>
  <string name="Items/Christmas_Kiosk_Name">Stand chaleureux</string>
  <string name="Items/Christmas_Lights_Description">L'atmosphère vient à 80 % de la lumière, le reste vient des sons et de quelques odeurs.</string>
  <string name="Items/Christmas_Lights_Name">Lumières magiques</string>
  <string name="Items/Christmas_PresentSack_Description">Plein à craquer.</string>
  <string name="Items/Christmas_PresentSack_Name">Sac bien rempli</string>
  <string name="Items/Christmas_Snowman_Description">Ne vous y attachez pas trop.</string>
  <string name="Items/Christmas_Snowman_Name">Personne de neige</string>
  <string name="Items/Clock_1_Description">Jamais à l'heure, si ça vous froisse, achetez-vous une montre.</string>
  <string name="Items/Clock_1_Name">Horloge</string>
  <string name="Items/Clown_Cannon_Description">Utilisé pendant le siège de Flemington.</string>
  <string name="Items/Clown_Cannon_Name">Canon</string>
  <string name="Items/Clown_Hay_Description">Séchée pour la décoration.</string>
  <string name="Items/Clown_Hay_Name">Paille</string>
  <string name="Items/Clown_Lamp_Description">Festives et fonctionnelles.</string>
  <string name="Items/Clown_Lamp_Name">Lumières de cirque</string>
  <string name="Items/Clown_Machine_Description">Recalibre la perception du patient à grandes doses de tristesse.</string>
  <string name="Items/Clown_Machine_Name">Déshumourificateur</string>
  <string name="Items/Clown_Machine_Upgrade_0_Description">Doses de tristesse améliorées.</string>
  <string name="Items/Clown_Machine_Upgrade_0_Name">Déshumourificateur II</string>
  <string name="Items/Clown_Machine_Upgrade_1_Description">Doses de tristesse grandement améliorées.</string>
  <string name="Items/Clown_Machine_Upgrade_1_Name">Déshumourificateur III</string>
  <string name="Items/CoffeeMaker_Description">Produit une drogue que les médecins peuvent consommer, étrangement.\\nSource de caféine.</string>
  <string name="Items/CoffeeMaker_Name">Machine à café</string>
  <string name="Items/CoffeeTable_Description">Exécution immédiate en cas de non utilisation des dessous de verres.</string>
  <string name="Items/CoffeeTable_Name">Table basse</string>
  <string name="Items/Conversation_Description">Sujet de conversation</string>
  <string name="Items/Conversation_Name">Élément de conversation</string>
  <string name="Items/Cupboard_Storage_Description">Rempli d'une dizaine de paquets de biscuits et de quelques rouleaux de papier toilette.</string>
  <string name="Items/Cupboard_Storage_Name">Placard</string>
  <string name="Items/CureMachine_Description">Guérit un grand nombre de maladies courantes.</string>
  <string name="Items/CureMachine_Name">Machine à guérir</string>
  <string name="Items/DLC_1/Armchair_Luxury_Description">Utilise l'effet placébo pour convaincre les utilisateurs qu'il est bien plus confortable que les autres.</string>
  <string name="Items/DLC_1/Armchair_Luxury_Name">Fauteuil de luxe</string>
  <string name="Items/DLC_1/Armchair_V2_Description">A probablement été refait avec des rideaux.</string>
  <string name="Items/DLC_1/Armchair_V2_Name">Fauteuil à carreaux</string>
  <string name="Items/DLC_1/BeanBag_V2_Description">L'ennemi mortel de l'autre pouf, que certains jugent trop commun.</string>
  <string name="Items/DLC_1/BeanBag_V2_Name">Pouf rouge</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Description">Une réplique du banc rendu populaire par l'artiste de Two Point County, Zara Fitzenpoche.</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Name">Banc sophistiqué</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Description">Peut-être utilisé à d'autres fins, même s'il vaut mieux éviter.</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Name">Siège cubique</string>
  <string name="Items/DLC_1/Clock_Cookoo_Description">Un appareil traditionnel pour donner l'heure et, accessoirement, vous crier dessus à intervalles fixes.</string>
  <string name="Items/DLC_1/Clock_Cookoo_Name">Pendule à coucou</string>
  <string name="Items/DLC_1/Debris_Ice_Name">Grêlon</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Description">Un réceptacle à boisson qui ne nécessite pas de pouce opposable.</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Name">Gamelle</string>
  <string name="Items/DLC_1/Dog_Bowl_V2_Description">Garçon, garçon, il y a un os dans ma soupe !</string>
  <string name="Items/DLC_1/Dog_Hydrant_Description">La destination préférée de l'urine canine après les arbres.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Description">Une bouchée entière.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Name">Grosse balle de tennis</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Description">Tout le monde a besoin d'un endroit où stocker ses fluides et celui-ci pourrait être le vôtre.</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Name">Réservoir à fluides</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Description">On ne sait pas vraiment comment c'est fabriqué. C'est déjà ça.</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Name">Électricité en bouteille</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Description">Ça fait tout bizarre quand on la touche.</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Name">Boule plasma</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Description">À ne pas retirer du mur pour explorer l'hôpital la nuit.</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Name">Torche murale</string>
  <string name="Items/DLC_1/Function_Drink_Gamble">Réduit la soif\\nAugmente le chaos</string>
  <string name="Items/DLC_1/Function_Drink_HotChocolate">Réduit la soif\\nAugmente le bonheur</string>
  <string name="Items/DLC_1/Function_Food_Sponge">Réduit la faim\\nAugmente la soif\\nRéduit le besoin des toilettes</string>
  <string name="Items/DLC_1/Globe_Description">Un concentré de sagesse.</string>
  <string name="Items/DLC_1/Globe_Name">Globe</string>
  <string name="Items/DLC_1/HollyWreath_Description">Une petite partie de la tradition qui consiste à emmener des plantes à l'intérieur.</string>
  <string name="Items/DLC_1/HollyWreath_Name">Couronne festive</string>
  <string name="Items/DLC_1/HotChocolateMaker_Description">Fournit du lait au chocolat de manière professionnelle aux hommes d'affaire qui ont des choses sérieuses à faire et pas de temps à perdre. </string>
  <string name="Items/DLC_1/HotChocolateMaker_Name">Machine à chocolat chaud</string>
  <string name="Items/DLC_1/Lantern_Stick_Description">Fournie avec un bâton bien pratique.</string>
  <string name="Items/DLC_1/Lantern_Stick_Name">Lanterne</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Description">Un équipement intelligemment camouflé et destiné à traiter les comportements canins.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"K9\" sounds the same as \"canine\". Translation will need to come up with an new name.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name">Canidehors</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Description">Capacité de réhabilitation et d'odorat améliorées.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Name">Canidehors II</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Description">Capacité de réhabilitation et d'odorat avancées.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Name">Canidehors III </string>
  <string name="Items/DLC_1/Machine_Frankenstein_Description">De l'eau froide pour guérir et une grosse pince pour extraire.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Name">Cryomatique</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Description">Puissance de refroidissement et précision de la pince améliorées.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Name">Cryomatique II</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Description">Puissance de refroidissement et précision de la pince avancées.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Name">Cryomatique III</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Description">Un simulateur poussé qui persuade le patient qu'il se trouve en ville.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Name">Simuville</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Description">Sensation urbaine et routes améliorées.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Name">Simuville II</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Description">Sensation urbaine et routes avancées.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Name">Simuville III</string>
  <string name="Items/DLC_1/MooseHead_Description">Une représentation de Gareth, le roi adoré des Montagnes pointues.</string>
  <string name="Items/DLC_1/MooseHead_Name">Tête d'élan</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Description">À l'intérieur de chaque étrange homme-chien se trouve un homme étrange. Étrange, n'est-ce pas ?</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Name">Poster d'aboiements intensifs</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Description">Indique les effets visibles de ne pas se sentir dans sa peau.</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Name">Poster de folie monstre</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Description">Une journée totalement normale dans une ville lambda (ou presque).</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Name">Poster de métropolisme</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Description">Projette une forte chaleur avec une forte puissance.</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Name">Chaudière</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Description">Une pièce d'un pont bien plus grand, mais dans sa version miniature.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Name">Fragment de pont</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Description">Un bâtiment détruit</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Name">Bâtiment détruit</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Description">Transporte l'électricité... Ou les appels... Ou le Wi-Fi... Je ne sais plus.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Name">Pylône</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Description">Un bâtiment encore en cours de destruction.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Name">Bâtiment en feu</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Description">Un modèle réduit plutôt grand.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Name">Grand bâtiment</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Description">Un modèle réduit classique.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Name">Bâtiment moyen</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Description">Un modèle réduit plutôt réduit.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Name">Petit bâtiment</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Description">L'endroit où l'eau est fabriquée.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Name">Château d'eau</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Description">Un appareil qui suggère que les gens sont tous sous surveillance, même si c'est loin d'être le cas.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Name">Caméra</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Description">Ça attend visiblement d'être rempli avec des choses importantes.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Name">Caisse</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Description">Un rayon qui donne l'impression aux gens d'être importants. Émet une lumière flatteuse.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Name">Lampe</string>
  <string name="Items/DLC_1/Rug_AceCard_Description">Un tapis représentant l'as de pique, le pique étant l'une des 4 suites de 13 cartes l'as étant l'une des 13 cartes de ces suites, pour un total de 52 cartes par paquet. C'est clair ?</string>
  <string name="Items/DLC_1/Rug_AceCard_Name">Tapis as</string>
  <string name="Items/DLC_1/Rug_Cat_Description">Il paraît que si vous regardez les chats sous un certain angle, ils forment un unique gros chat.</string>
  <string name="Items/DLC_1/Rug_Cat_Name">Tapis chat</string>
  <string name="Items/DLC_1/Rug_Duck_Description">Une \"mer\" d'un jaune poussin typique sert de décor à un radeau de canards d'un bleu mare. Une inversion provocatrice qui représente la connexion paradoxale de choses disparates... ou peut-être simplement des canards.</string>
  <string name="Items/DLC_1/Rug_Duck_Name">Tapis canard</string>
  <string name="Items/DLC_1/Rug_Fur_Description">Une imitation d'un animal de taille respectable.</string>
  <string name="Items/DLC_1/Rug_Fur_Name">Faux tapis</string>
  <string name="Items/DLC_1/Rug_Leopard_Description">Un bon moyen de donner du style à l'endroit.</string>
  <string name="Items/DLC_1/Rug_Leopard_Name">Tapis léopard</string>
  <string name="Items/DLC_1/Rug_Retro_Description">Un tapis transmis par nos ancêtres du XXe siècle.</string>
  <string name="Items/DLC_1/Rug_Retro_Name">Tapis rétro</string>
  <string name="Items/DLC_1/SkiRack_Description">Contient des skis décoratifs qui ne doivent pas être pris pour... des skis. À but décoratif uniquement.</string>
  <string name="Items/DLC_1/SkiRack_Name">Porte-skis</string>
  <string name="Items/DLC_1/Sofa_Luxury_Description">Je pensais que c'était une zone de jeu/d'exercice. Visiblement j'avais tort.</string>
  <string name="Items/DLC_1/Sofa_Luxury_Name">Canapé de luxe</string>
  <string name="Items/DLC_1/Sofa_V2_Description">Comme si le canapé portait une veste.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Description">Un canapé qui utilise le pouvoir de la lettre \"L\" pour se saisir du marché dans les moindres recoins.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Name">Canapé en L</string>
  <string name="Items/DLC_1/Sofa_V2_Name">Canapé à carreaux</string>
  <string name="Items/DLC_1/Tree_Xmas_Description">Une plante portant une cravate noire.</string>
  <string name="Items/DLC_1/Tree_Xmas_Name">Sapin</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Description">Contient du ProbabiliThé, la boisson des Pointilleux qui ont autant soif d'aventure que soif tout court.\\nEst supposé améliorer la santé, mais peut la dégrader.</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Name">Distributeur de boissons-surprises</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Description">Contient des boules de génoise au chocolat. Conçus pour ceux qui n'ont pas le temps d'aller aux toilettes, ces gâteaux absorbent les fluides indésirables.\\nRéduit le besoin des toilettes.</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Name">Distributeur de gâteaux absorbants</string>
  <string name="Items/DLC_1Dog_Bowl_V2_Name">Gamelle et os</string>
  <string name="Items/DLC_1Dog_Hydrant_Name">Bouche d'incendie</string>
  <string name="Items/DLC_2/8Ball_Cues_Description">Une collection de queues de billard qui ont permis de développer les queues à usage médical, bien plus chères, avec lesquelles il ne faut pas les confondre.</string>
  <string name="Items/DLC_2/8Ball_Cues_Name">Porte-queues</string>
  <string name="Items/DLC_2/8Ball_Lamp_Description">Une lampe dont la lumière assombrit étrangement la salle.</string>
  <string name="Items/DLC_2/8Ball_Lamp_Name">Lampe murale</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Description">Douteux, mais classe.</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Name">Signe boule 8</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Description">Ceci n'est pas un ananas.</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Name">Sculpture de glace</string>
  <string name="Items/DLC_2/Aquarium_Description">Une vue en coupe domestique d'une rivière, d'un océan ou d'un lac.</string>
  <string name="Items/DLC_2/Aquarium_Name">Aquarium</string>
  <string name="Items/DLC_2/Armchair_Wicker_Description">Mais les meubles du salon n'aiment pas la terrasse.</string>
  <string name="Items/DLC_2/Armchair_Wicker_Name">Fauteuil en osier</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Description">Le cousin poreux du banc.</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Name">Banc en bambou</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Description">Une imprimante qui imprime directement des choses au lieu de leur photo.</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Name">Imprimante 3D</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Description">Il a fallu plusieurs prototypes de visages avant d'arriver au résultat désiré. Voici quelques-unes de nos erreurs préférées.</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Name">Prototypes de visages</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Description">Nous n'en avons pas besoin, mais bon, on ne sait jamais.</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Name">Tampons de rechange</string>
  <string name="Items/DLC_2/Chair_Egg_Description">Avez-vous déjà rêvé de vous asseoir dans un œuf ? Non ? Tant pis pour vous.</string>
  <string name="Items/DLC_2/Chair_Egg_Name">Chaise œuf</string>
  <string name="Items/DLC_2/Chair_Wicker_Description">Toujours du bois, techniquement.</string>
  <string name="Items/DLC_2/Chair_Wicker_Name">Chaise en osier</string>
  <string name="Items/DLC_2/Explorer_Crate_Description">Une boîte en bois... Qui contient peut-être davantage de bois.</string>
  <string name="Items/DLC_2/Explorer_Crate_Name">Caisse</string>
  <string name="Items/DLC_2/Explorer_Map_Description">Explique où sont les choses par rapport aux autres choses.</string>
  <string name="Items/DLC_2/Explorer_Map_Name">Carte</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Description">Un équipement scientifique tout à fait adorable. Ne pas jouer avec.</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Name">Léopard empaillé</string>
  <string name="Items/DLC_2/Explorer_Torch_Description">Une pierre inexplicablement en feu.</string>
  <string name="Items/DLC_2/Explorer_Torch_Name">Torche</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Description">A moins de portée qu'un bras humain.</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Name">Tromblon</string>
  <string name="Items/DLC_2/Fountain_Tropical_Description">Moitié mammifère marin, moitié décor aquatique, de quoi plaire à tout le monde.</string>
  <string name="Items/DLC_2/Fountain_Tropical_Name">Dauphontaine</string>
  <string name="Items/DLC_2/Fridge_Description">Garde son contenu à basse température. Porte des aimants en guise de vêtement.</string>
  <string name="Items/DLC_2/Fridge_Name">Réfrigérateur</string>
  <string name="Items/DLC_2/Function_Drinks_Laxative">Réduit la soif\\nAugmente la santé\\nAugmente grandement le besoin des toilettes</string>
  <string name="Items/DLC_2/Function_Snacks_Toy">Réduit la faim\\nRéduit l'ennui</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Description">Tamponne un visage humain sur la tête lisse d'une personne afin qu'on puisse la reconnaître et qu'elle puisse manger, respirer et tout ça.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Name">Tampon facial</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Description">Puissance hydraulique et sensibilité faciale améliorées.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Name">Tampon facial II</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Description">Puissance hydraulique et sensibilité faciale grandement améliorées.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Name">Tampon facial III</string>
  <string name="Items/DLC_2/Machine_EightBall_Description">Déloge avec précision la tête lisse et ronde pour l'envoyer dans le trou.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cue\" is the stick used in pool, so \"autocue\" would be an automated cue. However, it sounds catchy because an \"autocue\" is a teleprompter in BrE.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name">Queue mécanique</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Description">Optimisation de la trajectoire et absorption de l'impact améliorées.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Name">Queue mécanique II</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Description">Optimisation de la trajectoire et absorption de l'impact grandement améliorées.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Name">Queue mécanique III</string>
  <string name="Items/DLC_2/Machine_Explorer_Description">Un parcours du combattant à thème pour satisfaire les malades atteints d'une soif irréaliste et pathologique d'aventure.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"counterfeit.\" It's a feat that's counterfeit.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name">Parcours à thème</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Description">Simulation du danger et sécurité améliorées.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Name">Parcours à thème II</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Description">Simulation du danger et sécurité grandement améliorées.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Name">Parcours à thème III</string>
  <string name="Items/DLC_2/Machine_Parakeet_Name">Parakeet machine</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_0_Name">parakeet machine 2</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_1_Name">Parakeet Machine 3</string>
  <string name="Items/DLC_2/MiniGolf_Description">Une version domestique du golf.</string>
  <string name="Items/DLC_2/MiniGolf_Name">Green domestique</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Description">Applaudissez une fois si vous êtes content, deux si vous êtes triste.</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Name">Poster de regard-livide</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Description">Le dessin animé phare de Bungle Kidz, apprécié par les enfants en bas âge et les étudiants à l'université.</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Name">Poster des chats de bureau</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Description">Une illustration inspirée d'un malade atteint de Tordballe qui expliquait en détail un cauchemar récurrent.</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Name">Poster de tordballe</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Description">Un poster pour rappeler qu'il vaut mieux chercher des ossements que des reliques surprotégées lorsque l'on répond à l'appel de l'archéologie.</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Name">Poster de mougeotte</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Description">Aussi dangereuse qu'immobile.</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Name">Plante carnivore</string>
  <string name="Items/DLC_2/Plant_Palm_Description">Sent bon l'été et la plage.</string>
  <string name="Items/DLC_2/Plant_Palm_Name">Palmier</string>
  <string name="Items/DLC_2/ShipInBottle_Description">J'ai essayé de retirer le bateau, une fois. Je ne vous recommande pas de le faire.</string>
  <string name="Items/DLC_2/ShipInBottle_Name">Bateau en bouteille</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Description">Ce n'est pas vraiment du bambou. Ce n'est pas vraiment de la paille. Ce ne sont pas vraiment non plus des glaces. Vous voyez le genre.</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Name">Kiosque hutte</string>
  <string name="Items/DLC_2/Sofa_Wicker_Description">Les meubles de la terrasse aiment le salon...</string>
  <string name="Items/DLC_2/Sofa_Wicker_Name">Canapé en osier</string>
  <string name="Items/DLC_2/Table_Wicker_Description">Sa surface n'était pas plate. Du coup, on a mis une plaque de verre.</string>
  <string name="Items/DLC_2/Table_Wicker_Name">Table en osier</string>
  <string name="Items/DLC_2/TalkingFish_Description">La voix d'un ange, le corps d'un poisson.</string>
  <string name="Items/DLC_2/TalkingFish_Name">Poisson chanteur</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Description">La statue d'un oiseau fictif aux couleurs improbables.</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Name">Oiseau rose</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Description">Rempli de Swill. Un liquide épais coupé avec beaucoup de cochonneries.</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Name">Distributeur de boissons laxatives</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Description">Rempli de Morsel Men, l'en-cas composé d'une multitude de personnages au goût différent.</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Name">Distributeur d'en-cas amusants</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Description">Tout ce dont vous avez besoin pour une balade dans le cosmos.</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Name">Combinaison spatiale</string>
  <string name="Items/DLC_3/Astro_Console_Description">Contient des informations sur l'humanité.</string>
  <string name="Items/DLC_3/Astro_Console_Name">Base de données</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Description">Représente en détail le foyer de l'humanité... la Terre.</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Name">Planisphère</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Description">Un peu d'espace dans l'espace.</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Name">Banc spatial</string>
  <string name="Items/DLC_3/Bin_Incinerator_Description">Se charge des ordures dont vous ne voulez plus.</string>
  <string name="Items/DLC_3/Bin_Incinerator_Name">Incinérateur</string>
  <string name="Items/DLC_3/Brain_Container_Description">Mariné pour la postérité.</string>
  <string name="Items/DLC_3/Brain_Container_Name">Cerveau en bocal</string>
  <string name="Items/DLC_3/Cardboard_Cup_Description">Permet de ranger les nouveaux stylos peu ergonomiques.</string>
  <string name="Items/DLC_3/Cardboard_Cup_Name">Pot à stylo</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Description">Transforme des choses en plus petites choses.</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Name">Broyeur</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Description">Mmmh toutes ces fournitures.</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Name">Porte-matériel</string>
  <string name="Items/DLC_3/Chair_Director_Description">L'autorité émane de cette chaise.</string>
  <string name="Items/DLC_3/Chair_Director_Name">Chaise pliante</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Description">Riche en électricité très nutritive.</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Name">Borne de recharge</string>
  <string name="Items/DLC_3/FortuneTeller_Description">\"Votre plat est exsaucé.\"</string>
  <string name="Items/DLC_3/FortuneTeller_Name">Voyant</string>
  <string name="Items/DLC_3/Frog_Lamp_Description">Ce n'est pas une veilleuse.</string>
  <string name="Items/DLC_3/Frog_Lamp_Name">Lampe grenouille</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Description">Pour passer du bon temps.</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Name">Cheval à bascule</string>
  <string name="Items/DLC_3/Frog_Shelf_Description">En cas de nudité imprévue.</string>
  <string name="Items/DLC_3/Frog_Shelf_Name">Vêtements de rechange</string>
  <string name="Items/DLC_3/Function_Bin_Incinerator">Augmente la température\\nBrûlez, brûlez, brûlez...</string>
  <string name="Items/DLC_3/Function_ChargingPost_RoboJanitor">Charge les Robots de maintenance</string>
  <string name="Items/DLC_3/Function_RoboKit">Fabrique un Robot de maintenance</string>
  <string name="Items/DLC_3/Function_WaterCooler">Réduit la soif</string>
  <string name="Items/DLC_3/Gnome_Description">Complote contre vous.</string>
  <string name="Items/DLC_3/Gnome_Name">Gnome</string>
  <string name="Items/DLC_3/LongCat_Description">Attention : sursauts.</string>
  <string name="Items/DLC_3/LongCat_Name">Boîte à chat</string>
  <string name="Items/DLC_3/Machine_Astro_Description">Dissimule des extraterrestres en un éclair centrifuge.</string>
  <string name="Items/DLC_3/Machine_Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's a pun: the machine makes the patient spin, but also in real life \"spin doctor\" means \"a person (such as a political aide) responsible for ensuring that others interpret an event from a particular point of view.\"</string>
  <string name="Items/DLC_3/Machine_Astro_Name">Centrifugeuse</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Description">Niveau de dissimulation amélioré.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Name">Centrifugeuse II</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Description">Niveau de dissimulation avancé.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Name">Centrifugeuse III</string>
  <string name="Items/DLC_3/Machine_Cardboard_Description">Broie et remodèle une personne en toute délicatesse, à l'intérieur comme à l'extérieur.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Name">Créateur de personnage</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Description">Profondeur et vitesse de broyage de personnage améliorées.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Name">Créateur de personnage II</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Description">Profondeur et vitesse de broyage de personnage avancées.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Name">Créateur de personnage III</string>
  <string name="Items/DLC_3/Machine_Frog_Description">Engendre rapidement des amphibiens sur un tapis roulant.</string>
  <string name="Items/DLC_3/Machine_Frog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to polywag, with \"cog\" being a machine part.</string>
  <string name="Items/DLC_3/Machine_Frog_Name">Poly-rouage</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Description">Monotonie de la bande transporteuse améliorée.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Name">Poly-rouage II</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Description">Monotonie de la bande transporteuse avancée.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Name">Poly-rouage III</string>
  <string name="Items/DLC_3/Model_SpaceShip_Description">Remarquable reproduction de vaisseau.</string>
  <string name="Items/DLC_3/Model_SpaceShip_Name">Maquette de vaisseau spatial</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Description">Les monobêtes fugitives y trouvent un foyer.</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Name">Monocirque</string>
  <string name="Items/DLC_3/Pet_Tortoise_Description">Attention à vos doigts.</string>
  <string name="Items/DLC_3/Pet_Tortoise_Name">Terrarium</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Description">\"Joli look.\"</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Name">Poster d'Absence d'humanité</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Description">C'est plié.</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Name">Poster de Cartonite</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Description">Nos nouveaux traitements vont vous faire bondir de joie.</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Name">Poster de Crapote</string>
  <string name="Items/DLC_3/Plant_Alien_Description">Nos plantes doivent leur sembler étranges à eux aussi.</string>
  <string name="Items/DLC_3/Plant_Alien_Name">Plante extraterrestre</string>
  <string name="Items/DLC_3/PuppetShow_Description">Permet d'affronter la réalité au moyen de chaussettes raccommodées.</string>
  <string name="Items/DLC_3/PuppetShow_Name">Spectacle de marionnettes</string>
  <string name="Items/DLC_3/RoboKit_Description">Piles non incluses.</string>
  <string name="Items/DLC_3/RoboKit_Name">Kit robotique</string>
  <string name="Items/DLC_3/Robot_Assistant_Description">Programmé pour vous donner un coup de main.</string>
  <string name="Items/DLC_3/Robot_Assistant_Name">Bras-bot</string>
  <string name="Items/DLC_3/Science_Station_Description">En désordre pour favoriser l'excentricité.</string>
  <string name="Items/DLC_3/Science_Station_Name">Station scientifique</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Description">Contient un lit pouvant résister à un atterrissage forcé.</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Name">Capsule</string>
  <string name="Items/DLC_3/Sofa_Polygon_Description">Ses polygones confèrent une bonne posture.</string>
  <string name="Items/DLC_3/Sofa_Polygon_Name">Canapé géométrique</string>
  <string name="Items/DLC_3/Sofa_Retro_Description">Il y a longtemps, on pensait que les canapés du futur ressembleraient à ça.</string>
  <string name="Items/DLC_3/Sofa_Retro_Name">Canapé du futur</string>
  <string name="Items/DLC_3/WaterCooler_Description">Favorise la discussion.</string>
  <string name="Items/DLC_3/WaterCooler_Name">Fontaine à eau</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Description">A vu bien des choses.</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Name">Pouf teint</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"all bark, no bite,\" \"bark\" also being a part of a tree.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description">Pur fil d'écorce.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Name">Banc en tronc</string>
  <string name="Items/DLC_4/Bin_Recycling_Description">Recyclez, ne gâchez pas.</string>
  <string name="Items/DLC_4/Bin_Recycling_Name">Poubelle de recyclage</string>
  <string name="Items/DLC_4/Bongos_Description">Choix multiple.</string>
  <string name="Items/DLC_4/Bongos_Name">Bongos</string>
  <string name="Items/DLC_4/ButterChurner_Description">\"Vous êtes doué.\"</string>
  <string name="Items/DLC_4/ButterChurner_Name">Baratte</string>
  <string name="Items/DLC_4/ButterflyJar_Desciption">En cas d'urgence :\\nbrisez le bocal.</string>
  <string name="Items/DLC_4/ButterflyJar_Name">Insectes en bocal</string>
  <string name="Items/DLC_4/Candlestick_Description">Un trident de feu couvert de cire.</string>
  <string name="Items/DLC_4/Candlestick_Name">Chandelier</string>
  <string name="Items/DLC_4/D20_Description">Il a tant de sommets...</string>
  <string name="Items/DLC_4/D20_Name">Cryptoèdre</string>
  <string name="Items/DLC_4/Didgeridoo_Description">Ça en jette.</string>
  <string name="Items/DLC_4/Didgeridoo_Name">Longue corne</string>
  <string name="Items/DLC_4/DimensionDoor_Description">La question n'est pas de savoir \"qui\" est de l'autre côté, mais \"quoi\".</string>
  <string name="Items/DLC_4/DimensionDoor_Name">Porte dimensionnelle</string>
  <string name="Items/DLC_4/Doormat_Description">Tout le monde lui marche dessus.</string>
  <string name="Items/DLC_4/Doormat_InWorldText">Partez</string>
  <string name="Items/DLC_4/Doormat_Name">Paillasson</string>
  <string name="Items/DLC_4/DreamCatcher_Description">Ils sont entre de bonnes mains.</string>
  <string name="Items/DLC_4/DreamCatcher_Name">Attrape-rêves</string>
  <string name="Items/DLC_4/FlowerBed_V1_Description">Une forme de traitement naissante.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name">Lit de fleurs</string>
  <string name="Items/DLC_4/FlowerBed_V2_Description">Propriétés médicales et niveau de rositude améliorés.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a good bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name">Lit de fleurs et d'amour</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Feeling ropey\" means to feel bad, and also it's a pun on how the vines look like ropes.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description">Est-ce dans vos cordes ?</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a great bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name">Plant de vignes</string>
  <string name="Items/DLC_4/Function_FlowerBed">Guérit les patients\\nAutosuffisance</string>
  <string name="Items/DLC_4/Function_VendingMachine_Carrot">Réduit la faim\\nAutosuffisance</string>
  <string name="Items/DLC_4/Function_VendingMachine_Lemon">Réduit la faim\\nRéduit la soif\\nAutosuffisance</string>
  <string name="Items/DLC_4/Function_VendingMachine_Tomato">Réduit la faim\\nAutosuffisance</string>
  <string name="Items/DLC_4/Function_VendingMachine_Water_">Réduit la soif\\nAutosuffisance</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Description">Un chapitre désagréable, mais nécessaire, du chemin de la guérison.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Name">Dé-MENT</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Description">Système d'extraction des vers amélioré.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Name">Dé-MENT II</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Description">Système d'extraction des vers grandement amélioré.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Name">Dé-MENT III</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Description">Sépare le bon grain de l'ivraie.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Name">Moissonneur-batteur</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Description">Récolte améliorée.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Name">Moissonneur-batteur II</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Description">Récolte grandement améliorée.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Name">Moissonneur-batteur III</string>
  <string name="Items/DLC_4/Machine_Tech_Description">Il est important d'effectuer des mises à jour régulières.</string>
  <string name="Items/DLC_4/Machine_Tech_Name">Générateur du futur</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Description">Performances et futurisme améliorés.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Name">Générateur du futur II</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Description">Performances et futurisme grandement améliorés.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Name">Générateur du futur III</string>
  <string name="Items/DLC_4/Parrot_Description">Quel magnifique plumage.</string>
  <string name="Items/DLC_4/Parrot_Name">Perroquet</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Description">C'est le plan.</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Name">Poster de Vers de bois</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Description">La revanche des corbeaux.</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Name">Poster d'Épouvanpaille</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Description">\"Et si vous n'étiez pas enfermé dehors mais plutôt dedans ?\"</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Name">Poster de Mise à nuit</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Description">Votez Windsock.</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Name">Poster de Windsock</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Description">Elle est enfin membre du club.</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Name">Morceaux de marionnette</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Description">Sortie de vos cauchemars pour entrer dans votre cœur.</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Name">Poupée</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Description">Pour tous vos outils.</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Name">Établi</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Description">Délicieux, délicieux maïs.</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Name">Rangées de maïs</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Description">Un autre foyer pour votre couvre-chef.</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Name">Porte-chapeaux</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Description">Ne pousse pas sur les arbres.</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Name">Botte de foin</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Description">N'abusez pas des écrans.</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Name">Petits écrans</string>
  <string name="Items/DLC_4/Tech_Screen_Description">Hé, achetez quelque chose.</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText">Désormais\\nLégèrement\\nDifférent</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText_V2">Encore\\nPlus\\nFragile</string>
  <string name="Items/DLC_4/Tech_Screen_Name">Grand écran</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Description">Un style qui va à tout le monde.</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Name">Pulls</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Description">Quoi de neuf, docteur ?\\nPousse rapidement.</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Name">Carottes</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Description">Quand la vie vous donne des citrons : dansez.\\nPousse lentement.</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Name">Citrons</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Description">Mes tomates sont meilleures que les tiennes.\\nPousse lentement.</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Name">Tomates</string>
  <string name="Items/DLC_4/VendingMachine_Water_Description">De l'eau de là-haut.\\nSe remplit petit à petit.</string>
  <string name="Items/DLC_4/VendingMachine_Water_Name">Eau de pluie</string>
  <string name="Items/DLC_4/VirtualReality_Description">Réellement virtuelles.</string>
  <string name="Items/DLC_4/VirtualReality_Name">Lunettes fabriquées</string>
  <string name="Items/DLC_4/WallPlant_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This has a double meaning. The plant is hanging from the wall, but also \"to hand out\" means to spend time with someone, or just spend time somewhere.</string>
  <string name="Items/DLC_4/WallPlant_Description">Qui soutient l'autre ?</string>
  <string name="Items/DLC_4/WallPlant_Name">Plante murale</string>
  <string name="Items/DLC_4/WindChimes_Description">Joli pendant un temps.</string>
  <string name="Items/DLC_4/WindChimes_Name">Carillon</string>
  <string name="Items/DLC_5/ArtTank_Description">De l'art qui donne les crocs.</string>
  <string name="Items/DLC_5/ArtTank_Name">Art requin</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Description">Le confort réservé à la noblesse.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's called \"French Bench\" because it's alliterative and sounds posh. Anything that sounds posh would work in the translations.\\nIn initial designs, it seems like it's a chaise longue; for gameplay reasons, it would be preferable to keep the word \"bench\" in the translations if possible so the user is not confused with its purpose.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name">Banc royal</string>
  <string name="Items/DLC_5/Bin_Shark_Description">Dévore les déchets.</string>
  <string name="Items/DLC_5/Bin_Shark_Name">Poubelle requin</string>
  <string name="Items/DLC_5/BoomBox_Description">Sentez les basses directement avec le visage.</string>
  <string name="Items/DLC_5/BoomBox_Name">Enceinte portative</string>
  <string name="Items/DLC_5/Chair_Throne_Description">À peine exagéré.</string>
  <string name="Items/DLC_5/Chair_Throne_Name">Trône</string>
  <string name="Items/DLC_5/Clapperboard_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is what a film director shouts to their crew to stop filming.</string>
  <string name="Items/DLC_5/Clapperboard_Description">\"Coupez.\"</string>
  <string name="Items/DLC_5/Clapperboard_Name">Clap</string>
  <string name="Items/DLC_5/CocktailGlass_Description">Une capacité impressionnante.</string>
  <string name="Items/DLC_5/CocktailGlass_Name">Verre géant</string>
  <string name="Items/DLC_5/Diamond_Description">Compressé jusqu'à sa valeur maximale.</string>
  <string name="Items/DLC_5/Diamond_Name">Joyau</string>
  <string name="Items/DLC_5/FilmAward_Description">Hautement estimée et récemment perdue.</string>
  <string name="Items/DLC_5/FilmAward_Name">Statuette dorée</string>
  <string name="Items/DLC_5/Function_VendingMachine_Caviar">Réduit la faim\\nAugmente la soif\\nAugmente grandement le bonheur</string>
  <string name="Items/DLC_5/GrandfatherClock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A grandfather clock is a type of clock. This description needs to be rewritten to match the name of this type of clock in your language.</string>
  <string name="Items/DLC_5/GrandfatherClock_Description">Fabriquée dans un tribunal.</string>
  <string name="Items/DLC_5/GrandfatherClock_Name">Horloge de parquet</string>
  <string name="Items/DLC_5/IceSculpture_Description">Jette un froid.</string>
  <string name="Items/DLC_5/IceSculpture_Name">Art glacial</string>
  <string name="Items/DLC_5/Machine_Mud_Description">Frotte, rince, puis recommence.</string>
  <string name="Items/DLC_5/Machine_Mud_Name">Frottotron</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Description">Densité des bulles et force spongieuse améliorées.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Name">Frottotron II</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Description">Densité des bulles et force spongieuse grandement améliorées.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Name">Frottotron III</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Wee\" is what a child would say in e.g. a roller coaster.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description">Personne ne peut s'empêcher de crier.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Generally, a crash course is \"a brief, intensive course of instruction, as to prepare one quickly for a test.\" A course is also where e.g. a race takes place, and you know what \"to crash\" means. So the name for this machine is a triple pun.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name">Sensations fortes</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Description">Pénibilité et bruits de moteur améliorés.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Name">Sensations fortes II</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Description">Pénibilité et bruits de moteur grandement améliorés.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Name">Sensations fortes III</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Description">Recycle les patients en plastique.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Name">Moule de fonte</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Description">Service militaire et rayons thermiques améliorés.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Name">Moule de fonte II</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Description">Service militaire et rayons thermiques grandement améliorés.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Name">Moule de fonte III</string>
  <string name="Items/DLC_5/Mud_CautionSign_Description">Si vous le lisez, il est déjà trop tard.</string>
  <string name="Items/DLC_5/Mud_CautionSign_Name">Panneau glissant</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Description">Le duo comique d'origine.</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Name">Seau et serpillière</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Description">Les savants savent l'importance du savon.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Name">Bouteille de savon</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Description">Pas n'importe laquelle des bouteilles de savon.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Name">Flacon de savon</string>
  <string name="Items/DLC_5/NeonSign_One_Description">Illumine les salles.</string>
  <string name="Items/DLC_5/NeonSign_One_Name">Néon un</string>
  <string name="Items/DLC_5/NeonSign_Two_Description">Brille de mille feux.</string>
  <string name="Items/DLC_5/NeonSign_Two_Name">Néon deux</string>
  <string name="Items/DLC_5/Origami_Description">\"Une oie.\"</string>
  <string name="Items/DLC_5/Origami_Name">Origami</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Description">Le manque d'hygiène est mauvais pour la santé.</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Name">Poster de Bourbier</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Brisk and Livid\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description">Tiré du film de Roderick Coussin : \"Vif et énervé\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Name">Poster d'action</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Description">Tiré du film de Roderick Coussin : \"Ceux qui travaillent à l'unisson\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Name">Poster de comédie romantique</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rotting Hill\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description">Tiré du film de Roderick Coussin : \"Rotting Hill\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Name">Poster de zombie</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Description">Éloignez-vous des gorges.</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Name">Poster de Cascadisme</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Description">Faites-vous soigner, c'est un ordre !</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Name">Poster de Plastique militaire</string>
  <string name="Items/DLC_5/PoolToy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the different meanings of the word buoyancy.</string>
  <string name="Items/DLC_5/PoolToy_Description">Oh, ça flotte.</string>
  <string name="Items/DLC_5/PoolToy_Name">Jouet de piscine</string>
  <string name="Items/DLC_5/Speakers_Description">\"Vous pouvez baisser le volume ?\"\\n\"Quoi ?\"</string>
  <string name="Items/DLC_5/Speakers_Name">Pile d'enceintes</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Description">Une unité standardisée de bonheur.</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Name">Concentré d'amusement</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Description">Vous soutient... pour l'instant.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Name">Faux fan</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Description">Suit la foule.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Name">Fan factice</string>
  <string name="Items/DLC_5/Stuntman_Flags_Description">Allez l'équipe !</string>
  <string name="Items/DLC_5/Stuntman_Flags_Name">Fanions</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Description">\"J'ai oublié le reste...\"</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Name">Blocs ABC</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Description">De belles histoires pour nos braves petits soldats.</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Name">Biblio junior</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Description">Le filon principal.</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Name">Coffre à jouets</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Description">Utilise les œufs de poisson les plus chers du marché.</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Name">Distributeur de nourriture chic</string>
  <string name="Items/DLC_6/4DChess_Description">La clé de la victoire est d'avoir trois coups de retard.</string>
  <string name="Items/DLC_6/4DChess_Name">Échecs en 4D</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Description">Fait entrer des patients souffrant d'Égarement temporel dans l'hôpital.</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Name">Portail temporel</string>
  <string name="Items/DLC_6/BanquetTable_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a mixture of the expressions \"a feast for the eyes\" and \"for your eyes only.\"</string>
  <string name="Items/DLC_6/BanquetTable_Description">Un véritable festin pour les yeux (uniquement).</string>
  <string name="Items/DLC_6/BanquetTable_Name">Banquet en cire</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To be \"chilled to the bone\" is an idiom that means \"feeling very cold.\" \"To chill\" also means to relax. Please do not translate literally as being cold!</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description">Pour se détendre jusqu'aux os.</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Name">Banc en os</string>
  <string name="Items/DLC_6/Bin_Wormhole_Description">Vos déchets sont désormais le souci d'une autre galaxie.</string>
  <string name="Items/DLC_6/Bin_Wormhole_Name">Poubelle à trou de ver</string>
  <string name="Items/DLC_6/Chair_Rock_Description">Rien ne vaut les classiques.</string>
  <string name="Items/DLC_6/Chair_Rock_Name">Fauteuil de roc</string>
  <string name="Items/DLC_6/EnergyBeam_Description">Plus efficace que de boire du café, et avec moins d'effets secondaires.</string>
  <string name="Items/DLC_6/EnergyBeam_Name">Rayon énergétique</string>
  <string name="Items/DLC_6/Function_ArtificialTimePortal">Fait entrer des patients\\nAugmente le déchirement spatio-temporel</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gazes also into you\" is the latter half of a Nietzsche quote.</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole">Réduit les déchets\\nVous regarde aussi</string>
  <string name="Items/DLC_6/Function_EnergyBeam">Donne un boost d'énergie</string>
  <string name="Items/DLC_6/Function_Machine_TimeTunnel">Identifie l'ère d'origine\\nRenvoie les patients dans le temps</string>
  <string name="Items/DLC_6/Function_VendingMachine_Replicator">Réduit la faim ou la soif\\nAugmente l'imprévisibilité\\nFabrique un produit aléatoire</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Description">Vu à la télé.</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Name">Hieriseur</string>
  <string name="Items/DLC_6/NaturalTimePortal_Description"></string>
  <string name="Items/DLC_6/NaturalTimePortal_Name">Portail temporel</string>
  <string name="Items/DLC_6/OldTimeMachine_Description">Pour les nostalgiques d'une époque meilleure.</string>
  <string name="Items/DLC_6/OldTimeMachine_Name">Machine à voyager dans le passé</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A preexisting phone box prop recoloured blue in reference to the time machine in the TV show Doctor Who. This description is a lawyer-friendly pun on that title.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description">Paraît plus grande de l'intérieur.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Phone box which is blue</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name">Vieille cabine téléphonique</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Description">L'original des origines.</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Name">Peinture rupestre</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Smarts\" can mean both \"intelligence\" and \"throbbing pain\".</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description">Pensez à consulter si vous réfléchissez trop.</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Name">Hologramme d'Intelligence artificielle</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Description">L'optométrie d'avant l'écriture.</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Name">Yeux des cavernes</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Drag on = dragon</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description">Ne laissez pas vos brûlures\\nd'estomac trainer.</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Name">Peinture de Dysfonction des reptiles</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The idiom \"here today, gone tomorrow\", plus \"hairy\" (illness symptom) and \"goner\" (dead).</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description">Barbe aujourd'hui ? Trépas demain.</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Name">Affiche de Barbatrépas</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Quote from Monty Python and the Holy Grail.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description">Un effet à deux niveaux avec un petit chemin au milieu.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Name">Jardinet</string>
  <string name="Items/DLC_6/PrimordialSoup_Description">Tous les nutriments nécessaires à une molécule en pleine croissance.</string>
  <string name="Items/DLC_6/PrimordialSoup_Name">Soupe primordiale</string>
  <string name="Items/DLC_6/RoundThing_Barrel_Name">Chose ronde</string>
  <string name="Items/DLC_6/RoundThing_Description">Absolument sans intérêt.</string>
  <string name="Items/DLC_6/RoundThing_Name">Chose ronde</string>
  <string name="Items/DLC_6/SlicedBread_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This joke comes from an idiom (https://www.theidioms.com/best-thing-since-sliced-bread/). Please adapt to your language if this idiom doesn't exist in your language.</string>
  <string name="Items/DLC_6/SlicedBread_Description">La technologie au service des tartines.</string>
  <string name="Items/DLC_6/SlicedBread_Name">Pain en tranches</string>
  <string name="Items/DLC_6/Sofa_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rock bottom\" is an idiom. \"Bottom\" can also mean \"buttocks\".</string>
  <string name="Items/DLC_6/Sofa_Rock_Description">Boostés à bloc !</string>
  <string name="Items/DLC_6/Sofa_Rock_Name">Canapé de roc</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Description">Aide à donner un sens au chaos ambiant.</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Name">Horloge murale non linéaire</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Description">Une aide pratique pour les voyages en 4 dimensions.</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Name">Carte du Temps</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Description">Peut recréer absolument n'importe quelle nourriture en une simple pression de bouton.</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Name">Poste de réplication</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Description">Une simulation de course très réaliste.</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Name">Circuit ambulancier</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Description">Le transport de Vitruve.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Helicopter + Relic</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name">Relicoptère</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_0_Name">Relicoptère II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_1_Name">Relicoptère III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Description">Plus rapide que des escaliers.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Weather Balloon + Feather</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name">Canard à l'orage</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_0_Name">Canard à l'orage II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_1_Name">Canard à l'orage III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Description">Ça flotte.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Elevator + air (sky) + loo (toilet)</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name">Élévatrines</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_0_Name">Élévatrines II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_1_Name">Élévatrines III</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DaVinci">Vitesse moyenne\\nDurabilité moyenne\\nCapacité faible\\nDiagnostic moyen\\nConception à l'ancienne</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DuckBlimp">Vitesse faible\\nDurabilité élevée\\nCapacité élevée\\nDiagnostic élevé\\nDifficile à manquer</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_Portaloo">Vitesse exceptionnelle\\nDurabilité moyenne\\nCapacité abyssale\\nDiagnostic abyssal\\nAccessible aux handicapés</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_ClownCar">Vitesse faible\\nDurabilité abyssale\\nCapacité exceptionnelle\\nDiagnostic faible\\nGuérison par le rire</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_CompliantColin">Vitesse moyenne\\nDurabilité faible\\nCapacité moyenne\\nDiagnostic moyen\\nVirages durs à négocier</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_MonsterTruck">Vitesse élevée\\nDurabilité exceptionnelle\\nCapacité faible\\nDiagnostic faible\\nPrésence intimidante</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Description">Paraît plus grande de l'intérieur.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pantomime + ~mobile</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name">Pantomobile</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_0_Name">Pantomobile II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_1_Name">Pantomobile III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Description">Légère et peu chère. Enfin... au moins un des deux.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Riff on 3-wheeled British car \"Reliant Robin\"</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name">Tricyclette</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_0_Name">Tricyclette II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_1_Name">Tricyclette III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Description">Plus efficace qu'une sirène pour passer les bouchons.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Big Wheeler + Healer</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name">Gigambulance</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_0_Name">Gigambulance II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_1_Name">Gigambulance III</string>
  <string name="Items/DLC_7/BeeRug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"The bee's knees\" is an idiom meaning \"to be awesome or the best.\"</string>
  <string name="Items/DLC_7/BeeRug_Description">Accueille les patients sans crier dard.</string>
  <string name="Items/DLC_7/BeeRug_Name">Tapis abeille</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Description">Merci de ne pas perturber le personnel en imitant les sirènes.</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Name">Chaise ambulance</string>
  <string name="Items/DLC_7/Duck_Bin_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Bill\" is another word for \"beak.\"</string>
  <string name="Items/DLC_7/Duck_Bin_Description">Pour entretenir votre coin-coin de paradis.</string>
  <string name="Items/DLC_7/Duck_Bin_Name">Poubelle canard</string>
  <string name="Items/DLC_7/GoldenLegCast_Description">Accordé pour services ambulanciers exceptionnels.</string>
  <string name="Items/DLC_7/GoldenLegCast_Name">Plâtre doré</string>
  <string name="Items/DLC_7/HoneyPot_Description">Tâchez de ne pas vous engluer.</string>
  <string name="Items/DLC_7/HoneyPot_Name">Pot de miel</string>
  <string name="Items/DLC_7/Machine_Hives_Description">N'est pas réservé au gratin.</string>
  <string name="Items/DLC_7/Machine_Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"honey trap\" is an idiom meaning \"a stratagem in which irresistible bait is used to lure a victim.\"</string>
  <string name="Items/DLC_7/Machine_Hives_Name">Tartinomiel</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Description">Texture et fumet améliorés.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Name">Tartinomiel II</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Description">Texture et fumet grandement améliorés.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Name">Tartinomiel III</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"scoop\" - the mechanical shovel on the plough-like part of the machine vs a journalistic slang term for an exclusive story</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description">En piste.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Name">Canon à neige</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Description">Figures et lissage améliorés.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Name">Canon à neige II</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Description">Figures et lissage grandement améliorés.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Name">Canon à neige III</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on \"rain\" (weather) vs \"reign\" (duration of a monarchy)</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description">Après la pluie, le beau temps.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Name">Verre d'eau</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description">Conditions météo et prévisions améliorées.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Name">Verre d'eau II</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description">Conditions météo et prévisions grandement améliorées.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Name">Verre d'eau III</string>
  <string name="Items/DLC_7/MiniSnowman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Chill\" means both cold and easy-going.</string>
  <string name="Items/DLC_7/MiniSnowman_Description">Un gars plutôt calme qui ne s'échauffe pas pour un rien.</string>
  <string name="Items/DLC_7/MiniSnowman_Name">Mini bonhomme de neige</string>
  <string name="Items/DLC_7/NeonSign_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also a set phrase.</string>
  <string name="Items/DLC_7/NeonSign_Description">Un signe des temps.</string>
  <string name="Items/DLC_7/NeonSign_Name">Néon Gretchen</string>
  <string name="Items/DLC_7/PlushPenguin_Description">Distribue des câlins gratuits.</string>
  <string name="Items/DLC_7/PlushPenguin_Name">Manchot amical</string>
  <string name="Items/DLC_7/Poster_Hives_Description">Attendez-moi, ma reine.</string>
  <string name="Items/DLC_7/Poster_Hives_Name">Poster d'Esprit de ruche</string>
  <string name="Items/DLC_7/Poster_Snowballed_Description">Ne vous mettez pas en boule, laissez-vous guérir.</string>
  <string name="Items/DLC_7/Poster_Snowballed_Name">Poster de Petits souskis</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rain, Rain, Go Away\" is a children's song.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description">Rien que de l'eau, de l'eau de pluie, de l'eau de là-haut.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Name">Poster d'Avis de tempête</string>
  <string name="Items/DLC_7/RainbowArches_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Because ultraviolet light is invisible to the human eye.</string>
  <string name="Items/DLC_7/RainbowArches_Description">Attention à ne pas trébucher sur l'arche ultraviolette.</string>
  <string name="Items/DLC_7/RainbowArches_Name">Arches colorées</string>
  <string name="Items/DLC_7/Toboggan_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the movie franchise \"The Fast and the Furious.\"</string>
  <string name="Items/DLC_7/Toboggan_Description">Pour ceux qui ont une sacrée descente.</string>
  <string name="Items/DLC_7/Toboggan_Name">Apéroluge</string>
  <string name="Items/DLC_7/UnderTheWeatherPuddle_Name">Flaque</string>
  <string name="Items/DLC_7/WeatherOrNot_Description">Aussi précis que les météorologues professionnels 70 % du temps.</string>
  <string name="Items/DLC_7/WeatherOrNot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"whether or not.\"</string>
  <string name="Items/DLC_7/WeatherOrNot_Name">Prévisioneur</string>
  <string name="Items/DLC_Campus/Cauldron_Description"></string>
  <string name="Items/DLC_Campus/Cauldron_Name"></string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Description"></string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Name"></string>
  <string name="Items/DNA_Machine_Description">Destiné à l'analyse et à la manipulation au niveau génétique.</string>
  <string name="Items/DNA_Machine_Name">Élixir</string>
  <string name="Items/DNA_Machine_Upgrade_0_Description">Un meilleur élixir.</string>
  <string name="Items/DNA_Machine_Upgrade_0_Name">Élixir II</string>
  <string name="Items/DNA_Machine_Upgrade_1_Description">LE meilleur élixir.</string>
  <string name="Items/DNA_Machine_Upgrade_1_Name">Élixir III</string>
  <string name="Items/Debris_Ceiling_Name">Débris</string>
  <string name="Items/Debris_Frog_Name">Grenouille sonnée</string>
  <string name="Items/Debris_LightningSoot_Name">Résidus carbonisés</string>
  <string name="Items/Debris_MachinePart_Name">Morceau de machine</string>
  <string name="Items/Debris_Meteor_Name">Roche spatiale</string>
  <string name="Items/Debris_Rock_Name">Rocher brûlant</string>
  <string name="Items/Debris_Satellite_Name">Satellite</string>
  <string name="Items/Debris_Sunbeam_Name">Trace de brûlure</string>
  <string name="Items/Debris_WaterTornado_Name">Flaque</string>
  <string name="Items/Defib_Description">Une pièce d'équipement médical conçue pour réveiller tout membre du personnel somnolent. Enfin c'est ce que j'ai entendu dire.</string>
  <string name="Items/Defib_Name">Bâton électrique</string>
  <string name="Items/DiagnosisMachine_Description">Une machine pour les diagnostics courants.</string>
  <string name="Items/DiagnosisMachine_Name">Diagno-facile</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Description">Diagnostics améliorés.</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Name">Diagno-facile II</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Description">Diagnostics grandement améliorés.</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Name">Diagno-facile III</string>
  <string name="Items/Dirt_Name">Saleté</string>
  <string name="Items/DisplaySkeleton_Description">Un exemple de ce qui peut arriver aux patients. Un peu macabre.</string>
  <string name="Items/DisplaySkeleton_Name">Squelette anatomique</string>
  <string name="Items/Door_Cafe_Description">Les portes sont très utiles pour entrer et parfois sortir d'une pièce.</string>
  <string name="Items/Door_Cafe_Name">Porte</string>
  <string name="Items/Door_Description">Les portes sont très utiles pour entrer et parfois sortir d'une pièce.</string>
  <string name="Items/Door_Name">Porte</string>
  <string name="Items/Door_Reception_Description">Porte s'ouvrant de bas en haut, comme au spectacle.</string>
  <string name="Items/Door_Reception_Name">Porte à enroulement</string>
  <string name="Items/Door_Toilet_Description">Les portes sont très utiles pour entrer et parfois sortir d'une pièce.</string>
  <string name="Items/Door_Toilet_Name">Porte</string>
  <string name="Items/Door_Ward_Description">Les portes sont très utiles pour entrer et parfois sortir d'une pièce.</string>
  <string name="Items/Door_Ward_Name">Porte de salle commune</string>
  <string name="Items/DrugDispenser_Description">La légende raconte qu'un minuscule pharmacien habite dans chaque machine. Produit un cocktail de médicaments.</string>
  <string name="Items/DrugDispenser_Name">Mélangeur de médicaments</string>
  <string name="Items/DrugDispenser_Upgrade_0_Description">Recettes améliorées (et nouvelles).</string>
  <string name="Items/DrugDispenser_Upgrade_0_Name">Mélangeur de médicaments II</string>
  <string name="Items/DrugDispenser_Upgrade_1_Description">Recettes grandement améliorées (et nouvelles).</string>
  <string name="Items/DrugDispenser_Upgrade_1_Name">Mélangeur de médicaments III</string>
  <string name="Items/Ectoplasm_Description">Description_de_l'ectoplasme</string>
  <string name="Items/Ectoplasm_Name">Ectoplasme</string>
  <string name="Items/Ectovat_Description">Une réponse novatrice à l'éternelle question : \"Mais où va-t-on lorsque l'on meurt ?\"</string>
  <string name="Items/Ectovat_Name">Ectoréserve</string>
  <string name="Items/ExaminationTable_Description">Un mal nécessaire.\\nLes patients peuvent être examinés sur cette table.</string>
  <string name="Items/ExaminationTable_Name">Table d'examen</string>
  <string name="Items/ExerciseFrame_Description">Une aire de jeux pour adultes.</string>
  <string name="Items/ExerciseFrame_Name">Machine d'exercice</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Description">Mais ce n'est pas vous qui l'avez faite, non ?\\nUne sculpture réalisée par Rolande Judfromage.</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Name">Statue de Judfromage</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Description">Sa forme préférée.\\nUne sculpture réalisée par Zara Fitzenpoche.</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Name">Statue de Fitzenpoche</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Description">Ça existe.\\nUne sculpture réalisée par Cecil Gasplank.</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Name">Statue de Gasplank</string>
  <string name="Items/Exhibition_Pack/Accordion_Description">\"Les robots adorent l'accordéon.\"\\n- Citation anonyme</string>
  <string name="Items/Exhibition_Pack/Accordion_Name">Accordéoniatron</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Description">Absolument inoffensive.</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Name">Statue sans bras</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Description">\"Blib-bloub\".</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Name">Poisson globuleux</string>
  <string name="Items/Exhibition_Pack/Bust_Description">Ils n'avaient plus assez d'argile pour le reste ?</string>
  <string name="Items/Exhibition_Pack/Bust_Name">Buste</string>
  <string name="Items/Exhibition_Pack/Cowboy_Description">Vous pouvez le ramener chez vous.</string>
  <string name="Items/Exhibition_Pack/Cowboy_Name">Cowboy spatial</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Description">Bien que ça ne soit pas un cube, ça fait penser à un cube.</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Name">Cubes étranges</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Description">Beaucoup trop cubique.</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Name">Hypercube</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Description">Ne date probablement pas d'hier.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Description">Aussi silencieux que mort.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Name">Ex-lézard</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Name">Monstre osseux</string>
  <string name="Items/Exhibition_Pack/Fossil_Description">C'est moi qui ai trouvé ce fossile ! Je le garde !</string>
  <string name="Items/Exhibition_Pack/Fossil_Name">Fossile</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Description">Une possession possédée.</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Name">Miroir fantomatique</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Description">Coincé dans un cercle vicieux.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Name">Noir et blanc</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Description">Ce n'est pas un chapeau, mais ça reste intéressant.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Name">Fascinatron</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Description">Le roi de la meute synthétique.</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Name">Tête de lion</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Description">Œuvre inachevée, et perdue.</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Name">Des clés</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the set phrase \"time flies.\"</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description">Le temps coule.</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Name">Horloge liquide</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Description">Démon de pierre quadrucéphale.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to Mount Rushmore. Doesn't need to be maintained.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name">Mont Facemore</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Description">Renommé pousse-cycle à doubles roues.</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Name">Vélocipède</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Description">Ni un oiseau, ni un avion.</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Name">Cochon-fusée</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Description">À vous de faire forte impression.</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Name">Aiguilles artistiques</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Description">Ça sert à rien.</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Name">Pomme de pin</string>
  <string name="Items/Exhibition_Pack/Portrait_Description">Une œuvre très racée.</string>
  <string name="Items/Exhibition_Pack/Portrait_Name">Portrait de chien</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the set phase \"silver fox.\" https://www.lexico.com/en/definition/silver_fox</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description">A très bien vieilli.</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Name">Renard d'argent</string>
  <string name="Items/Exhibition_Pack/Snail_Description">Tout le monde l'adore.</string>
  <string name="Items/Exhibition_Pack/Snail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Maestropod is a combination of \"gastropod\" and \"maestro\", referencing the artistic theme and the depiction of a snail being masterfully done and distinguished.</string>
  <string name="Items/Exhibition_Pack/Snail_Name">Maestropode</string>
  <string name="Items/Exhibition_Pack/Solar_System_Description">En direct depuis l'espace.</string>
  <string name="Items/Exhibition_Pack/Solar_System_Name">Planétaire</string>
  <string name="Items/Exhibition_Pack/Sphinx_Description">Représente le lien entre l'humain et le chat.</string>
  <string name="Items/Exhibition_Pack/Sphinx_Name">Homme-chat</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Description">Un spectacle hypnotisant.</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Name">Pendule de Newton</string>
  <string name="Items/FancyDress_Pack/Bunting_Description">Les murs aussi peuvent porter des costumes.</string>
  <string name="Items/FancyDress_Pack/Bunting_Name">Habillage mural</string>
  <string name="Items/FancyDress_Pack/CakeSale_Description">Chocolat et compagnie</string>
  <string name="Items/FancyDress_Pack/CakeSale_Name">Vente de gâteaux</string>
  <string name="Items/FancyDress_Pack/Chest_Description">Comme un dressing, mais en plus petit.</string>
  <string name="Items/FancyDress_Pack/Chest_Name">Coffre à costumes</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Description">Un tourbillon avant la liberté.</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Name">Chute de pièce</string>
  <string name="Items/FancyDress_Pack/HatStand_Description">Une coiffe pour chaque saison.</string>
  <string name="Items/FancyDress_Pack/HatStand_Name">Porte-chapeau</string>
  <string name="Items/FancyDress_Pack/Tombola_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate literally. The text is written to rhyme, you can change any elements of the sentence to achieve a similar effect in your language, or change to something funny or a cultural reference.</string>
  <string name="Items/FancyDress_Pack/Tombola_Description">Tournez la manivelle. Oh, des mouchoirs.</string>
  <string name="Items/FancyDress_Pack/Tombola_Name">Tombola</string>
  <string name="Items/FilingCabinet_Description">Range les dossiers médicaux et les romans à l'eau de rose.</string>
  <string name="Items/FilingCabinet_Mini_Description">Mignon et fonctionnel.</string>
  <string name="Items/FilingCabinet_Mini_Name">Mini classeur</string>
  <string name="Items/FilingCabinet_Name">Classeur</string>
  <string name="Items/FilingCabinet_Upgrade_Description">De meilleurs diagnostics améliorent le moral du personnel.</string>
  <string name="Items/FilingCabinet_Upgrade_Name">Amélioration du Classeur</string>
  <string name="Items/Filters/All">Tous</string>
  <string name="Items/Filters/Decorative">Décoration</string>
  <string name="Items/Filters/Entertainment">Divertissement</string>
  <string name="Items/Filters/Exhibition">Exposition</string>
  <string name="Items/Filters/FancyDress">Tenue de soirée</string>
  <string name="Items/Filters/FoodDrink">Nourriture et boisson</string>
  <string name="Items/Filters/HealthSafety">Santé et sécurité</string>
  <string name="Items/Filters/Locked">Bloqué</string>
  <string name="Items/Filters/Pictures">Tableaux</string>
  <string name="Items/Filters/Plants">Plantes</string>
  <string name="Items/Filters/Promo_Name">Spécial</string>
  <string name="Items/Filters/Recommended">Recommandé</string>
  <string name="Items/Filters/Retro">Rétro</string>
  <string name="Items/Filters/Rugs">Tapis</string>
  <string name="Items/Filters/Seating">Sièges</string>
  <string name="Items/Filters/Superbug">Supervirus</string>
  <string name="Items/Filters/Temperature">Température</string>
  <string name="Items/Filters/UGC">Créé par utilisateurs</string>
  <string name="Items/FireExtinguisher_Description">Crache de la mousse extinctrice et sert de cale-porte.\\nUn agent de maintenance en aura besoin en cas d'incendie.</string>
  <string name="Items/FireExtinguisher_Name">Extincteurs[i2p_One]Extincteur</string>
  <string name="Items/Flower_Vase_1_Description">Un vase doré rempli de fleurs.</string>
  <string name="Items/Flower_Vase_1_Name">Vase</string>
  <string name="Items/FluidAnalysis_Machine_Description">Extrait les fluides des patients et les teste à haute vitesse.</string>
  <string name="Items/FluidAnalysis_Machine_Name">Accélérateur de fluides</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Description">Vitesse des fluides améliorée.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Name">Accélérateur de fluides II</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Description">Vitesse des fluides grandement améliorée.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Name">Accélérateur de fluides III</string>
  <string name="Items/FractureWard_Bed_Description">Le lit le plus technique que la science ait à offrir. Ne pas escalader.</string>
  <string name="Items/FractureWard_Bed_Name">Lit à cadre de traction</string>
  <string name="Items/FruitLoot_AppleChair_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the idiom \"apple of your eye\": https://en.wikipedia.org/wiki/Apple_of_my_eye#:~:text=The%20phrase%20apple%20of%20my,the%20pupil%20of%20the%20eye.</string>
  <string name="Items/FruitLoot_AppleChair_Description">Belle à tomber dans les pommes.</string>
  <string name="Items/FruitLoot_AppleChair_Name">Chaise pomme</string>
  <string name="Items/FruitLoot_BananaPhone_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A phone-shaped banana, a joke about superheroes like e.g. Batman who has a range of bat-themed items.</string>
  <string name="Items/FruitLoot_BananaPhone_Description">\"C'est une mission pour Banane-Man.\"</string>
  <string name="Items/FruitLoot_BananaPhone_Name">Téléphone banane</string>
  <string name="Items/FruitLoot_TomatoClock_Description">Il n'y a pas d'heure pour prendre une salade.</string>
  <string name="Items/FruitLoot_TomatoClock_Name">Pendule tomate</string>
  <string name="Items/Fume_Cupboard_Gloves_Name">Hotte</string>
  <string name="Items/Function_Attractiveness">Augmente l'attrait de l'hôpital</string>
  <string name="Items/Function_Attractiveness_RoomPrestige">Augmente l'attrait de l'hôpital et le prestige de la salle</string>
  <string name="Items/Function_Bin">Réduit les déchets</string>
  <string name="Items/Function_BrainChair">Donne du Neuropeps au personnel</string>
  <string name="Items/Function_Cure">Guérit les patients</string>
  <string name="Items/Function_Cure_Diagnose">Guérit et diagnostique les patients</string>
  <string name="Items/Function_Decoration">Objet décoratif</string>
  <string name="Items/Function_Diagnose">Diagnostique les patients</string>
  <string name="Items/Function_Drink">Réduit la soif</string>
  <string name="Items/Function_Drink_Coffee">Réduit la soif\\nDonne un boost de caféine</string>
  <string name="Items/Function_Drink_Energy">Réduit la soif\\nDonne un boost d'énergie</string>
  <string name="Items/Function_Drink_Luxury">Réduit la soif\\nAugmente le bonheur</string>
  <string name="Items/Function_Drinking_Fountain">Réduit la soif\\nPeu hygiénique</string>
  <string name="Items/Function_Ectovat">Réaffectation des fantômes</string>
  <string name="Items/Function_Energy">Augmente l'énergie</string>
  <string name="Items/Function_Entertainment">Réduit l'ennui</string>
  <string name="Items/Function_Entertainment2">Divertit</string>
  <string name="Items/Function_FireExtinguisher">Éteint les feux</string>
  <string name="Items/Function_Food">Réduit la faim</string>
  <string name="Items/Function_Food_Luxury">Réduit la faim\\nAugmente le bonheur</string>
  <string name="Items/Function_Food_Salty">Réduit la faim\\nAugmente la soif</string>
  <string name="Items/Function_Happiness">Augmente le bonheur</string>
  <string name="Items/Function_Health">Augmente la santé</string>
  <string name="Items/Function_Hygiene">Augmente l'hygiène</string>
  <string name="Items/Function_Kiosk">Fournit des revenus</string>
  <string name="Items/Function_Kiosk_Cafe">Réduit la faim et la soif\\nAugmente le bonheur et l'énergie\\nSatisfait plus longtemps\\n</string>
  <string name="Items/Function_Kiosk_Flowers">Réduit l'ennui\\nAugmente le bonheur</string>
  <string name="Items/Function_Kiosk_Gifts">Réduit l'ennui\\nAugmente le bonheur</string>
  <string name="Items/Function_Kiosk_Tropical">Réduit la faim et la soif\\nAugmente le bonheur\\nGarde les gens au frais</string>
  <string name="Items/Function_Laughing_Gas">Provoque un fou rire</string>
  <string name="Items/Function_MonoBeast_Trap">Attire les monobêtes</string>
  <string name="Items/Function_NS_Sanitiser">Augmente l'hygiène\\nSent bon</string>
  <string name="Items/Function_Research">Aide à la recherche</string>
  <string name="Items/Function_RoomPrestige">Augmente le prestige de la salle</string>
  <string name="Items/Function_Seating">Augmente le confort</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Cold_Thing">Réduit grandement la température</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Hot_Thing">Augmente grandement la température</string>
  <string name="Items/Function_Temperature_Cool">Réduit la température</string>
  <string name="Items/Function_Temperature_Heat">Augmente la température</string>
  <string name="Items/Function_Toilet">Réduit le besoin des toilettes</string>
  <string name="Items/Function_TraineeDesk">Augmente la taille de la classe</string>
  <string name="Items/GP_Lamp_Description">Transforme l'énergie électrique en lumière et en chaleur. Vous avez séché les cours de physique ou quoi ?</string>
  <string name="Items/GP_Lamp_Name">Lampe</string>
  <string name="Items/GhostCapture_Description">GhostCapture_Description</string>
  <string name="Items/GhostCapture_Name">Capture de fantômes</string>
  <string name="Items/GiantPipette_Description">Difficile à prendre en main.</string>
  <string name="Items/GiantPipette_Name">Pipette géante</string>
  <string name="Items/Global_GenericMachine_Reward_Tooltip">Cette branche de recherche a mis au point une nouvelle technologie médicale qui utilise le Gyro-Écrou.</string>
  <string name="Items/GoldenGubbins_Description">À ne pas utiliser en remplacement des Cheesy Gubbins.</string>
  <string name="Items/GoldenGubbins_Name">Gubbins dorés</string>
  <string name="Items/GoldenRecord_Collab_Tooltip">Jasmine vous a envoyé une copie décorative de son album \"J'en salive d'avance\" pour votre contribution à ce projet.</string>
  <string name="Items/GoldenRecord_Description">Exemplaire plaqué or, servant donc uniquement à des fins décoratives, de l'album de Jasmine Odyssey, intitulé \"J'en salive d'avance\".</string>
  <string name="Items/GoldenRecord_Name">Disque en or</string>
  <string name="Items/HD_Fountain_1_Description">Suffit pour faire ressembler votre hôpital à un jardin victorien.</string>
  <string name="Items/HD_Fountain_1_Name">Fontaine intérieure</string>
  <string name="Items/HD_Fountain_Large_Description">Bon, ça fait peut-être un peu trop.</string>
  <string name="Items/HD_Fountain_Large_Name">Grande fontaine</string>
  <string name="Items/HandSanitiserDispenser_Description">Stérile, mais poisseux.</string>
  <string name="Items/HandSanitiserDispenser_Name">Solution hydro-alcoolique</string>
  <string name="Items/HandSanitiser_Jazza_Name">Désinfectant à l'odeur agréable</string>
  <string name="Items/Hologram_Description">Plus impressionnant qu'utile.</string>
  <string name="Items/Hologram_Name">Hologramme</string>
  <string name="Items/Hospital_MainEntrance_Description">Entrée principale de l'hôpital</string>
  <string name="Items/Hospital_MainEntrance_Name">Entrée principale de l'hôpital</string>
  <string name="Items/Hospital_SideEntrance_Description">Entrée secondaire de l'hôpital</string>
  <string name="Items/Hospital_SideEntrance_Name">Entrée secondaire de l'hôpital</string>
  <string name="Items/Ice&amp;Fire_Cold_Description">Complètement glaciale.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just a BIG fountain, with ice instead of water.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name">Fontaine de glace</string>
  <string name="Items/Ice&amp;Fire_Hot_Description">Elle est torride.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally a BIG fountain, with fire instead of water.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name">Fontaine de feu</string>
  <string name="Items/Injection_Machine_Description">Injecte des produits, en général médicaux, dans les patients afin de les traiter.</string>
  <string name="Items/Injection_Machine_Name">Piquouseur</string>
  <string name="Items/Injection_Machine_Upgrade_0_Description">Injections améliorées.</string>
  <string name="Items/Injection_Machine_Upgrade_0_Name">Piquouseur II</string>
  <string name="Items/Injection_Machine_Upgrade_1_Description">Injections grandement améliorées.</string>
  <string name="Items/Injection_Machine_Upgrade_1_Name">Piquouseur III</string>
  <string name="Items/Invalid_CS">Un élément de l'hôpital pose problème. Notre &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; pourrait se trouver au mauvais endroit ou est inaccessible. Cet objet doit être déplacé ou supprimé avant de placer d'autres éléments. Cliquez ici pour y aller.</string>
  <string name="Items/Laughing_Gas_Description">Une bonne tranche de rire scientifique.</string>
  <string name="Items/Laughing_Gas_Name">Pompe à rires</string>
  <string name="Items/LeafletStand_Description">Contient des brochures informatives sur les zones touristiques de la région, par exemple, ou comment rester en vie.</string>
  <string name="Items/LeafletStand_Name">Présentoir à brochures</string>
  <string name="Items/Litter_1_Name">Déchets</string>
  <string name="Items/LoveStatue_Description">En hommage à l'amour, à la passion et à l'art de la séduction en général.</string>
  <string name="Items/LoveStatue_Name">Statue romantique</string>
  <string name="Items/Lunar2021_Ox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Niú\" means Ox in Mandarin.</string>
  <string name="Items/Lunar2021_Ox_Description">Bonne an-niú !</string>
  <string name="Items/Lunar2021_Ox_Name">Le buffle</string>
  <string name="Items/Lunar_Dragon_Corner_Description">De la nouveauté, pour le meilleur ou pour le pire.</string>
  <string name="Items/Lunar_Dragon_Corner_Name">Angle dragon</string>
  <string name="Items/Lunar_Dragon_Head_Description">Ce n'est que le début.</string>
  <string name="Items/Lunar_Dragon_Head_Name">Tête de dragon</string>
  <string name="Items/Lunar_Dragon_Legs_Description">Sans queue ni tête.</string>
  <string name="Items/Lunar_Dragon_Legs_Name">Pattes de dragon</string>
  <string name="Items/Lunar_Dragon_NoLegs_Description">Garanti sans jambes.</string>
  <string name="Items/Lunar_Dragon_NoLegs_Name">Morceau de dragon</string>
  <string name="Items/Lunar_Dragon_Tail_Description">Vous touchez au but.</string>
  <string name="Items/Lunar_Dragon_Tail_Name">Queue de dragon</string>
  <string name="Items/Lunar_Gong_Description">Digne des meilleures onomatopées.</string>
  <string name="Items/Lunar_Gong_Name">Gong</string>
  <string name="Items/Lunar_Lanterns_Description">Très lumineuses.</string>
  <string name="Items/Lunar_Lanterns_Name">Lanternes lunaire</string>
  <string name="Items/Lunar_Rat_Description">\"C'est mon année, je le sens.\"</string>
  <string name="Items/Lunar_Rat_Name">Bouddrat</string>
  <string name="Items/MRI_Scanner_Description">Un scanner à la pointe du progrès.</string>
  <string name="Items/MRI_Scanner_Name">MEGA Scanner</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Description">Puissance magnétique améliorée.</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Name">MEGA Scanner II</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Description">Puissance magnétique grandement améliorée.</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Name">MEGA Scanner III</string>
  <string name="Items/Machine_8Bit_Description">Augmente la densité des pixels et ramène la nostalgie à un niveau non létal.</string>
  <string name="Items/Machine_8Bit_Name">Débogueur</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Description">Processeur graphique, mémoire vive et nombre de ports USB améliorés.</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Name">Débogueur II</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Description">Processeur graphique, mémoire vive et nombre de ports USB grandement améliorés.</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Name">Débogueur III</string>
  <string name="Items/Machine_Chromatherapy_Description">Permet de réappliquer des couleurs aux patients désaturés.</string>
  <string name="Items/Machine_Chromatherapy_Name">Colorateur</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Description">Saturation améliorée.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Name">Colorateur II</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Description">Saturation grandement améliorée.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Name">Colorateur III</string>
  <string name="Items/Machine_Control_Console_Description">Un terminal pour contrôler la machine.</string>
  <string name="Items/Machine_Control_Console_Name">Terminal</string>
  <string name="Items/Machine_Cubism_Description">Déconstruit puis restaure les patients souffrant de Cubisme.</string>
  <string name="Items/Machine_Cubism_Name">Unité réaliste</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Description">Restauration améliorée.</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Name">Unité réaliste II</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Description">Restauration grandement améliorée.</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Name">Unité réaliste III</string>
  <string name="Items/Machine_ElectricShock_Description">À faire dresser les cheveux, mais procure également une sensation plaisante de picotement.</string>
  <string name="Items/Machine_ElectricShock_Name">Déchargeur</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Description">Décharge améliorée.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Name">Déchargeur II</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Description">Décharge grandement améliorée.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Name">Déchargeur III</string>
  <string name="Items/Machine_LightHeaded_Description">Combien de docteurs faut-il pour changer une ampoule ? Un seul, visiblement.</string>
  <string name="Items/Machine_LightHeaded_Name">Luxinator super-lux</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Description">Changement de tête amélioré.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Name">Luxinator super-lux II</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Description">Changement de tête grandement amélioré.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Name">Luxinator super-lux III</string>
  <string name="Items/Machine_Mummy_Description">Annule les premières étapes de la momification. Fournit également du papier toilette.</string>
  <string name="Items/Machine_Mummy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: it's an Egyptian crypt, but it also sounds like decrypting a code.</string>
  <string name="Items/Machine_Mummy_Name">Désembaumeur</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Description">Désembaumement amélioré.</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Name">Désembaumeur II</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Description">Désembaumement grandement amélioré.</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Name">Désembaumeur III</string>
  <string name="Items/Machine_Plaster_Caster_Description">Pose des plâtres plus vite qu'un maçon.</string>
  <string name="Items/Machine_Plaster_Caster_Name">Poseur de plâtre</string>
  <string name="Items/MagazineRack_Description">Un chimpanzé a déjà fait tous les mots croisés. Mais sinon, ça passe le temps.</string>
  <string name="Items/MagazineRack_Name">Présentoir à revues</string>
  <string name="Items/Marketing_Armchair_Description">Comme un tout petit canapé.</string>
  <string name="Items/Marketing_Armchair_Name">Fauteuil</string>
  <string name="Items/Marketing_Desk_Description">Un endroit pour consulter vos e-mails.</string>
  <string name="Items/Marketing_Desk_Name">Bureau de commercial</string>
  <string name="Items/Marketing_DrawingBoard_Description">Endroit où revenir s'asseoir lorsqu'un projet a capoté.</string>
  <string name="Items/Marketing_DrawingBoard_Name">Table à dessin</string>
  <string name="Items/Marketing_Flipboard_Description">À remplir d'idées collectivement considérées comme géniales.</string>
  <string name="Items/Marketing_Flipboard_Name">Tableau chevalet</string>
  <string name="Items/Marketing_Lamp_Description">Transforme l'énergie électrique en lumière et en chaleur. Vous avez séché les cours de physique ou quoi ?</string>
  <string name="Items/Marketing_Lamp_Name">Lampe</string>
  <string name="Items/Marketing_LavaLamp_Description">Luminaire pour baba-cool.</string>
  <string name="Items/Marketing_LavaLamp_Name">Lampe magma</string>
  <string name="Items/Marketing_Rug_Description">Très pratique pour couvrir les sols tachés.</string>
  <string name="Items/Marketing_Rug_Name">Tapis</string>
  <string name="Items/Marketing_Sofa_Description">Comme un grand fauteuil.</string>
  <string name="Items/Marketing_Sofa_Name">Canapé</string>
  <string name="Items/Marketing_Table_Description">Génératrice de magie.\\nPermet de lancer une nouvelle campagne marketing.</string>
  <string name="Items/Marketing_Table_Name">Table de marketing</string>
  <string name="Items/Medical_Cabinet_1_Description">Remplie de médicaments périmés, donne un air professionnel à la pièce.</string>
  <string name="Items/Medical_Cabinet_1_Name">Armoire à pharmacie</string>
  <string name="Items/MonoBeast_Name">Monobêtes</string>
  <string name="Items/MonoBeast_Trap_Description">Tout dernier cri d'une série sans fin de produits modernes, cet appareil permet une extermination des monobêtes sans avoir à se salir les mains.</string>
  <string name="Items/MonoBeast_Trap_Name">Attaque-sourcils</string>
  <string name="Items/Mummy_Lamp_Description">Une adorable torche sacrificielle qui sert également de cendrier.</string>
  <string name="Items/Mummy_Lamp_Name">Torche</string>
  <string name="Items/Mummy_Vase_1_Description">Sa place est dans un musée.</string>
  <string name="Items/Mummy_Vase_1_Name">Vase</string>
  <string name="Items/Mummy_Vase_2_Description">Comment se fait-il qu'on ait accès à ça ? J'espère que ce sont des répliques.</string>
  <string name="Items/Mummy_Vase_2_Name">Urne</string>
  <string name="Items/NS_Sanitiser_Collab_Tooltip">La recette a été perfectionnée. Jasmine est fière de présenter son désinfectant à l'odeur agréable. Bravo à tous.</string>
  <string name="Items/NS_Sanitiser_Description">Une seule personne n'aurait jamais pu fabriquer quelque chose d'aussi stérile et parfumé...</string>
  <string name="Items/NS_Sanitiser_Name">Désinfectant à l'odeur agréable</string>
  <string name="Items/Notice_Board_1_Description">Contient des informations importantes, du charabia incompréhensible et toutes les nuances intermédiaires.</string>
  <string name="Items/Notice_Board_1_Name">Tableau d'affichage</string>
  <string name="Items/OfficeChair_Description">Chaise confortable pour des fesses heureuses.</string>
  <string name="Items/OfficeChair_Name">Chaise de bureau</string>
  <string name="Items/OfficeDesk_Description">Pratique pour bien séparer le personnel des patients.</string>
  <string name="Items/OfficeDesk_Name">Bureau</string>
  <string name="Items/OfficeDesk_NoChair_Description">Un bureau parfait pour toutes les tâches de bureau.</string>
  <string name="Items/OfficeDesk_NoChair_Name">Bureau</string>
  <string name="Items/OnExploded_CS">Notre &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; a explosé ! Il va falloir effectuer un remplacement. Ha oui, faites en sorte qu'il y ait toujours des extincteurs à proximité.</string>
  <string name="Items/OnFire_CS">Votre &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; est en feu ! Nous avons besoin d'un Agent de maintenance et d'un extincteur !</string>
  <string name="Items/Pandemic_Machine_Description">Sépare les casseroles des têtes coincées à l'intérieur.</string>
  <string name="Items/Pandemic_Machine_Name">Séparasserole</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Description">Séparation améliorée.</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Name">Séparasserole II</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Description">Séparation grandement améliorée.</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Name">Séparasserole III</string>
  <string name="Items/Pet_Ant_Description">Un grand nombre de\\nbestioles sous-puissantes.</string>
  <string name="Items/Pet_Ant_Name">Ranch pour insectes</string>
  <string name="Items/Pet_Goldfish_Description">Un accident potentiel.</string>
  <string name="Items/Pet_Goldfish_Name">Sphère aquatique</string>
  <string name="Items/Pet_Hamster_Description">Il n'est pas censé être hermétique.</string>
  <string name="Items/Pet_Hamster_Name">Abri pour rongeurs</string>
  <string name="Items/PhysiciansScale_Description">Un instrument qui calcule votre valeur sociale abstraite.</string>
  <string name="Items/PhysiciansScale_Name">Balance</string>
  <string name="Items/Picture_1_Description">Passez un agréable moment dans un cadre tout aussi agréable.</string>
  <string name="Items/Picture_1_Name">Image</string>
  <string name="Items/Picture_2_Description">Laminé pour plus d'authenticité.</string>
  <string name="Items/Picture_2_Name">Diplôme</string>
  <string name="Items/Picture_Award_Jazza_Description">Une photo signée de la superstar en personne : \"Excellent\".</string>
  <string name="Items/Picture_Award_Jazza_Name">Photo de Jasmine Odyssey</string>
  <string name="Items/Picture_Award_Star_Bronze_Description">Le troisième niveau de récompense : Bien.</string>
  <string name="Items/Picture_Award_Star_Bronze_Name">Récompense Étoile de bronze</string>
  <string name="Items/Picture_Award_Star_Gold_Description">Le premier niveau de récompense : Excellent.</string>
  <string name="Items/Picture_Award_Star_Gold_Name">Récompense Étoile d'or</string>
  <string name="Items/Picture_Award_Star_Silver_Description">Le deuxième niveau de récompense : Très bien.</string>
  <string name="Items/Picture_Award_Star_Silver_Name">Récompense Étoile d'argent</string>
  <string name="Items/Picture_Canvas_1_Description">Un imprimé du tableau \"N° 4 : Avant le repas\" de Rolande Judfromage.</string>
  <string name="Items/Picture_Canvas_1_Name">Toile de Judfromage</string>
  <string name="Items/Picture_Canvas_2_Description">Un imprimé du tableau \"Habillé comme un taille-crayon\" de Cecil Gasplank.</string>
  <string name="Items/Picture_Canvas_2_Name">Toile de Cecil Gasplank</string>
  <string name="Items/Picture_Canvas_3_Description">Un imprimé du tableau \"Œuf poché dans l'espace\" de Zara Fitzenpoche.</string>
  <string name="Items/Picture_Canvas_3_Name">Toile de Fitzenpoche</string>
  <string name="Items/Picture_Canvas_Doggo_Description">Grande toile, petit chien. C'est assez perturbant.</string>
  <string name="Items/Picture_Canvas_Doggo_Name">Toile de chien</string>
  <string name="Items/Picture_Expensive_Devs_Description">Une peinture incroyablement réaliste de quelques personnes. Origine inconnue.</string>
  <string name="Items/Picture_Expensive_Devs_Name">Peinture des pointes</string>
  <string name="Items/Picture_Expensive_Doggo_Description">Ça ressemble presque à une peinture, on peut même voir des coups de pinceau et tout le reste. On a l'impression de se trouver face à un chien.</string>
  <string name="Items/Picture_Expensive_Doggo_Name">Art canin</string>
  <string name="Items/Picture_Expensive_Mountains_Description">Un tableau représentant les fameuses montagnes de la région.</string>
  <string name="Items/Picture_Expensive_Mountains_Name">Peinture de montagnes</string>
  <string name="Items/Picture_Jazza_Album_Name">Jazza en vinyle</string>
  <string name="Items/Picture_Light_Box_Description">Une zone d'affichage pour nos radios préférées.</string>
  <string name="Items/Picture_Light_Box_Name">Tableau de rayons X</string>
  <string name="Items/Picture_Painting_Beach_Description">À défaut de pouvoir y être... C'est mieux que rien.</string>
  <string name="Items/Picture_Painting_Beach_Name">Peinture de plage</string>
  <string name="Items/Picture_Painting_Doggo_Description">Une peinture de chien. Peut-être que cet animal est célèbre ?</string>
  <string name="Items/Picture_Painting_Doggo_Name">Peinture de chien</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Description">Nous espérons que ce sont bien des enfants qui ont dessiné ça.</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Name">Dessins</string>
  <string name="Items/Picture_Poster_8bit_Description">C'est une bonne chose qu'ils aient l'air charmant, mais ils n'en restent pas moins malades.</string>
  <string name="Items/Picture_Poster_8bit_Name">Poster de pixellite</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Description">Un diagramme détaillé, et vieillissant, de l'organe responsable de tout ce bazar.</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Name">Poster d'anatomie du cerveau</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Description">Ce que Pablo n'a jamais osé vous montrer.</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Name">Poster d'anatomie cubiste</string>
  <string name="Items/Picture_Poster_Anatomy_Description">Une manière de voir ce que vous avez dedans sans machines ni outils.</string>
  <string name="Items/Picture_Poster_Anatomy_Name">Poster d'anatomie</string>
  <string name="Items/Picture_Poster_Animal_Description">Si les animaux ont ce comportement avec vous, vous souffrez peut-être de Magnétisme animal.</string>
  <string name="Items/Picture_Poster_Animal_Name">Poster de magnétisme animal</string>
  <string name="Items/Picture_Poster_Clown_Description">Une campagne de sensibilisation aux clowns. Les clowns ne sont plus humains, mais avec de l'aide, ils peuvent le redevenir.</string>
  <string name="Items/Picture_Poster_Clown_Name">Poster de clown</string>
  <string name="Items/Picture_Poster_Cubism_Description">Un rappel de la dangerosité de l'art. À regarder avec modération.</string>
  <string name="Items/Picture_Poster_Cubism_Name">Poster cubiste</string>
  <string name="Items/Picture_Poster_FoodPyramid_Description">Un régime optimal ; un régime optionnel.</string>
  <string name="Items/Picture_Poster_FoodPyramid_Name">Poster de la pyramide alimentaire</string>
  <string name="Items/Picture_Poster_Grey_Description">La découverte de cet angle a permis une percée pour le diagnostic des Nuances de gris. On l'appelle l'angle de la concavité émotionnelle.</string>
  <string name="Items/Picture_Poster_Grey_Name">Poster de nuances de gris</string>
  <string name="Items/Picture_Poster_LightHeaded_Description">Voyez à quel point les Têtes d'ampoule sont branchées.</string>
  <string name="Items/Picture_Poster_LightHeaded_Name">Poster Tête d'ampoule</string>
  <string name="Items/Picture_Poster_MockStar_Description">Les habits voyants ne servent qu'à se cantonner dans nos illusions. Réfléchissez avant de vous habiller.</string>
  <string name="Items/Picture_Poster_MockStar_Name">Poster de débloque star</string>
  <string name="Items/Picture_Poster_Mummy_Description">Les gens n'ont pas assez conscience des altérations corporelles que peut provoquer le papier toilette.</string>
  <string name="Items/Picture_Poster_Mummy_Name">Poster de momification précoce</string>
  <string name="Items/Picture_Poster_Pandemic_Description">On s'amuse bien jusqu'à ce que ça reste coincé. Pensez à vous arrêter avant que ça ne dégénère.</string>
  <string name="Items/Picture_Poster_Pandemic_Name">Poster de marmitête</string>
  <string name="Items/Picture_Poster_Shock_Description">Si vous pouvez voir leur squelette, c'est qu'ils ont un problème.</string>
  <string name="Items/Picture_Poster_Shock_Name">Poster d'horreur électrique</string>
  <string name="Items/Picture_Poster_Test_Eye_Description">S'amuser en rétrécissant juste la police d'écriture.</string>
  <string name="Items/Picture_Poster_Test_Eye_Name">Poster test de vue</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Description">Un ancien test pour déterminer votre état mental, aucune pression.</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Name">Poster Rorschach</string>
  <string name="Items/Picture_Poster_TurtleHead_Description">Une aide bien pratique pour identifier les signes subtils de la Tête de tortue.</string>
  <string name="Items/Picture_Poster_TurtleHead_Name">Poster de tête de tortue</string>
  <string name="Items/Pippette_Name">Pipette</string>
  <string name="Items/Plant_Cactus_Description">Comme un ami, mais avec plus de piquant. Ne pas faire de câlin.\\nPas des plus jolis, mais demande très peu d'eau.</string>
  <string name="Items/Plant_Cactus_Name">Cactus</string>
  <string name="Items/Plant_Large_Description">Pas uniquement destinée aux enterrements, demande de l'eau.</string>
  <string name="Items/Plant_Large_Name">Plante</string>
  <string name="Items/Plant_RoseBush_Description">Elles ont peut-être été peintes... En tout cas elles sont rouges.\\nDe toute beauté, mais demande beaucoup d'eau.</string>
  <string name="Items/Plant_RoseBush_Name">Rosier</string>
  <string name="Items/Plant_SunFlower_Description">Fait entrer un peu de soleil dans votre hôpital.\\nJoli, mais demande de l'eau régulièrement.</string>
  <string name="Items/Plant_SunFlower_Name">Tournesol</string>
  <string name="Items/Plant_Yucca_Description">Je ne sais pas ce que c'est.\\nAssez beau et ne demande pas beaucoup d'eau.</string>
  <string name="Items/Plant_Yucca_Name">Yucca</string>
  <string name="Items/PlotMachine_Avalanche">Stabilisateur d'avalanche</string>
  <string name="Items/PlotMachine_Earthquake">Stabilisateur sismique</string>
  <string name="Items/PlotMachine_Epidemic">Stabilisateur d'épidémie</string>
  <string name="Items/PlotMachine_FrogRain">Stabilisateur de grenouille</string>
  <string name="Items/PlotMachine_Ghost">Stabilisateur de fantôme</string>
  <string name="Items/PlotMachine_Thunder">Stabilisateur de tempête électrique</string>
  <string name="Items/PlotMachine_Volcanic">Stabilisateur volcanique</string>
  <string name="Items/PlotMachine_WaterTornado">Stabilisateur de tornade aquatique</string>
  <string name="Items/Poo_Name">Crotte</string>
  <string name="Items/PriceModifier_ArcadeMachine">Jeu d'arcade</string>
  <string name="Items/PriceModifier_Cafe">Cafétéria</string>
  <string name="Items/PriceModifier_DrinkMachine">Distributeur de soda</string>
  <string name="Items/PriceModifier_EnergyDrinkMachine">Distributeur de boissons énergétiques</string>
  <string name="Items/PriceModifier_GiftShop">Boutique de cadeaux</string>
  <string name="Items/PriceModifier_LuxuryDrinkMachine">Distributeur de boissons de luxe</string>
  <string name="Items/PriceModifier_LuxurySnackMachine">Distributeur d'en cas de luxe</string>
  <string name="Items/PriceModifier_Newsagent">Boutique de souvenirs</string>
  <string name="Items/PriceModifier_SaltySnackMachine">Distributeur de chips</string>
  <string name="Items/PriceModifier_SnackMachine">Distributeur d'en-cas</string>
  <string name="Items/PriceModifier_Telephone">Téléphone</string>
  <string name="Items/Printer_1_Description">Ne peut pas imprimer d'argent, nous avons déjà essayé.</string>
  <string name="Items/Printer_1_Name">Imprimante</string>
  <string name="Items/Printer_Big_Name">Imprimante</string>
  <string name="Items/Promo/Am_ArcadeMachine_Description">Offre de l'amusement infini (si vous continuez à insérer des pièces).</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is from Endless Legend. Please keep the word \"Endless\" in English.</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name">Jeu d'arcade Endless</string>
  <string name="Items/Promo/Am_HoratioStatue_Description">Exactement comme l'original.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a guest starring appearence from Endless Space 2. Please ask your PM for ES2 in-game terminology for this character.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name">Statue d'Horatio</string>
  <string name="Items/Promo/Am_Poster_Description">Cette représentation d'une serre vous donnera une sensation de chaleur, et presque d'humidité.</string>
  <string name="Items/Promo/Am_Poster_Name">Toile de serre chaleureuse</string>
  <string name="Items/Promo/Am_Rug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is another special item from Endless Space 2. \"Dust\" is the in-game currecy in ES2--please ask your PM for ES2 terminology.</string>
  <string name="Items/Promo/Am_Rug_Description">Couvre un espace au sol limité. A tendance à prendre la poussière.</string>
  <string name="Items/Promo/Am_Rug_Name">Tapis spatial</string>
  <string name="Items/Promo/CA_Bench_Description">Complexe, élégant... absolument pas confortable.</string>
  <string name="Items/Promo/CA_Bench_Name">Banc sans dossier</string>
  <string name="Items/Promo/CA_Canvas_Description">Une surface en 2D qui utilise des techniques artistiques pour représenter un espace en 3D.</string>
  <string name="Items/Promo/CA_Canvas_Name">Toile d'une vallée</string>
  <string name="Items/Promo/CA_DragonStatue_Description">Composé de mousse de sculpture de haute qualité. A l'air très lourd.</string>
  <string name="Items/Promo/CA_DragonStatue_Name">Décoration Dragon</string>
  <string name="Items/Promo/CA_FourSeasons_Description">Un quadriptyque (oui, quadriptyque) représentant les saisons.</string>
  <string name="Items/Promo/CA_FourSeasons_Name">Peintures de saison</string>
  <string name="Items/Promo/FM_BeanBag_Description">De vieux ballons de foot ont été cousus ensemble, remplis de billes et transformés en pouf.</string>
  <string name="Items/Promo/FM_BeanBag_Name">Pouf ballon de foot</string>
  <string name="Items/Promo/FM_Framed_TShirt_Description">Un véritable maillot, prestigieusement encadré sous verre.</string>
  <string name="Items/Promo/FM_Framed_TShirt_Name">Maillot encadré.</string>
  <string name="Items/Promo/FM_Rug_Description">Cette représentation détaillée d'un terrain de foot est faite d'herbe artificielle artificielle.</string>
  <string name="Items/Promo/FM_Rug_Name">Tapis terrain de foot</string>
  <string name="Items/Psych_Armchair_Description">Réservé aux personnes qualifiées.</string>
  <string name="Items/Psych_Armchair_Name">Fauteuil de psychiatre</string>
  <string name="Items/Psych_Bookcase_V1_Description">Des livres de psychiatrie qui facilitent le diagnostic.</string>
  <string name="Items/Psych_Bookcase_V1_Name">Bibliothèque des diagnostics</string>
  <string name="Items/Psych_Bookcase_V2_Description">Des livres de psychiatrie qui facilitent le traitement.</string>
  <string name="Items/Psych_Bookcase_V2_Name">Bibliothèque des traitements</string>
  <string name="Items/Psych_ChangingScreen_Description">Le cadeau parfait pour les amateurs de cache-cache.</string>
  <string name="Items/Psych_ChangingScreen_Name">Paravent</string>
  <string name="Items/Psych_Couch_Description">Personne n'a jamais guéri en restant debout.</string>
  <string name="Items/Psych_Couch_Name">Divan psychiatrique</string>
  <string name="Items/Psych_Fireplace_Description">Installe une ambiance douillette et chaleureuse.</string>
  <string name="Items/Psych_Fireplace_Name">Foyer</string>
  <string name="Items/Psych_Lamp_Description">Transforme l'énergie électrique en lumière et en chaleur. Vous avez séché les cours de physique ou quoi ?</string>
  <string name="Items/Psych_Lamp_Name">Lampe</string>
  <string name="Items/PunchingBag_Description">Utilisé pour s'entraîner dans un ancien sport dont le but était de frapper l'adversaire à la tête.</string>
  <string name="Items/PunchingBag_Name">Sac de frappe</string>
  <string name="Items/Radiation_Box_Description">Vous aurez vraiment l'impression que vos mains se trouvent dans un tout autre endroit.</string>
  <string name="Items/Radiation_Box_Name">Boîte à radiations</string>
  <string name="Items/RadiatorSmall_Description">Pour les endroits difficiles d'accès.</string>
  <string name="Items/RadiatorSmall_Name">Petit radiateur</string>
  <string name="Items/Radiator_Description">C'est chaud et inanimé.</string>
  <string name="Items/Radiator_Large_Description">On ne plaisante plus.</string>
  <string name="Items/Radiator_Large_Name">Grand radiateur</string>
  <string name="Items/Radiator_Mini_Description">Mini radiateur</string>
  <string name="Items/Radiator_Mini_Name">Mini radiateur</string>
  <string name="Items/Radiator_Name">Radiateur</string>
  <string name="Items/Radio_1_Description">Accès direct au contenu douteux de Two Point Radio dans son intégralité.</string>
  <string name="Items/Radio_1_Name">Radio</string>
  <string name="Items/Radio_Boombox_1_Description">Génère du \"gros son\".</string>
  <string name="Items/Radio_Boombox_1_Name">Radio CD</string>
  <string name="Items/ReceptionHatch_Description">Les réceptionnistes y passent leurs journées.</string>
  <string name="Items/ReceptionHatch_Name">Poste de réception</string>
  <string name="Items/Reception_Description">Les patients viennent s'y présenter en arrivant à l'hôpital.</string>
  <string name="Items/Reception_Flowers_1_Description">Les fleurs sont bonnes pour le moral des réceptionnistes.</string>
  <string name="Items/Reception_Flowers_1_Name">Fleurs</string>
  <string name="Items/Reception_Flowers_2_Description">Probablement volé à un patient.</string>
  <string name="Items/Reception_Flowers_2_Name">Bouquet de fleurs</string>
  <string name="Items/Reception_Name">Réception</string>
  <string name="Items/Reception_Vase_Gold_Description">J'aime les vases en or, pour moi c'est le luxe.</string>
  <string name="Items/Reception_Vase_Gold_Name">Vase en or</string>
  <string name="Items/Research_Desk_Description">Plein à craquer de logiciels.</string>
  <string name="Items/Research_Desk_Name">Bureau de chercheur</string>
  <string name="Items/Research_Machine_Description">Tout ça a l'air bien compliqué.\\nUtilisé pour lancer un projet.</string>
  <string name="Items/Research_Machine_Name">Poste de recherche</string>
  <string name="Items/Research_Monitors_Description">Une explosion de données. Suffisamment pour émoustiller n'importe quel scientifique.\\nAméliore la vitesse des recherches.</string>
  <string name="Items/Research_Monitors_Name">Moniteurs de recherche</string>
  <string name="Items/Retro_Pack/Barber_Pole_Description">Un souvenir envoûtant.</string>
  <string name="Items/Retro_Pack/Barber_Pole_Name">Mobilier hypnotique</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Description">Poste d'autrefois que les gens trouvaient divertissant.</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Name">Ancien poste radio</string>
  <string name="Items/Retro_Pack/Charity_Dog_ Name">Chien de bienfaisance</string>
  <string name="Items/Retro_Pack/Charity_Dog_Description">C'est un brave toutou.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Description">Rien à voir avec un inspecteur de centrale nucléaire.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Name">Oiseau buveur</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Description">Voilà de quoi piétiner les déchets.</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Name">Poubelle éléphant</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Description">Une envolée vers de nouveaux cieux.</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Name">Canards en plein vol</string>
  <string name="Items/Retro_Pack/Gramophone_Description">Machine à trompette qui joue de la musique.</string>
  <string name="Items/Retro_Pack/Gramophone_Name">Gramophone</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Description">Approvisionné par la confiserie locale.</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Name">Distributeur de chewing-gums</string>
  <string name="Items/Retro_Pack/Jukebox_Description">Une sélection limitée de chansons d'antan.</string>
  <string name="Items/Retro_Pack/Jukebox_Name">Juke-box</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Description">Une machine qui surveille votre souffle.</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Name">Respirateur</string>
  <string name="Items/Retro_Pack/Meat_Machine_Description">Les priorités des générations qui nous ont précédés.</string>
  <string name="Items/Retro_Pack/Meat_Machine_Name">Distributeur de kébab</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Description">Voilà un siège qui a un sacré style.</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Name">Fauteuil paon</string>
  <string name="Items/Retro_Pack/Penny_Ride_Description">Il fallait une pièce pour que ça marche. Plus maintenant.</string>
  <string name="Items/Retro_Pack/Penny_Ride_Name">Manège</string>
  <string name="Items/Retro_Pack/Photo_Booth_Description">Et en plus, ça s'éclaire.</string>
  <string name="Items/Retro_Pack/Photo_Booth_Name">Cabine photo</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Description">Attention au fameux \"tilt\".</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Name">Flipper</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Description">Est venu après les peintures rupestres.</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Name">Magnétophone à bandes</string>
  <string name="Items/Retro_Pack/Retro_Chair_Description">Une réplique du banc rendu populaire, il y a des années, par l'artiste de Two Point County, Maggie Fitzenpoche.</string>
  <string name="Items/Retro_Pack/Retro_Chair_Name">Fauteuil rétro</string>
  <string name="Items/Retro_Pack/Retro_Scales_Description">Mesure et affiche le poids de manière démodée.</string>
  <string name="Items/Retro_Pack/Retro_Scales_Name">Balance mécanique</string>
  <string name="Items/Retro_Pack/Retro_TV_Description">Une télé digne de celle de vos grands-parents.</string>
  <string name="Items/Retro_Pack/Retro_TV_Name">Télé rétro</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Description">Vente de sucre assez nostalgique.</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Name">Stand de barbe à papa</string>
  <string name="Items/Retro_Pack/Snake_Basket_Description">Le haut est de ce côté.</string>
  <string name="Items/Retro_Pack/Snake_Basket_Name">Panier à serpent</string>
  <string name="Items/Retro_Pack/Strength_Machine_Description">Allez. Venez participer.</string>
  <string name="Items/Retro_Pack/Strength_Machine_Name">Test de force</string>
  <string name="Items/Retro_Pack/Table_Triangle_Description">Les trois pieds étaient très à la mode, à l'époque.</string>
  <string name="Items/Retro_Pack/Table_Triangle_Name">Table triangulaire</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Description">Pour les petites et grosses commissions.</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Name">Cabine de toilette</string>
  <string name="Items/Retro_Pack/Trampoline_Description">Une surface plane et caoutchouteuse.</string>
  <string name="Items/Retro_Pack/Trampoline_Name">Trampoline</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Description">Générateur de blessures assez vieillot.</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Name">Plinth</string>
  <string name="Items/Rug_V1_Description">Très pratique pour couvrir les sols tachés.</string>
  <string name="Items/Rug_V1_Name">Tapis</string>
  <string name="Items/Rug_Violet_TwitchCon_Description">Très pratique pour couvrir les sols tachés.</string>
  <string name="Items/Rug_Violet_TwitchCon_Name">Tapis norm-Al</string>
  <string name="Items/RunningMachine_Description">Bien plus qu'un simple équipement de gym.</string>
  <string name="Items/RunningMachine_Name">Fatigu-o-tron</string>
  <string name="Items/RunningMachine_Upgrade_0_Description">Vitesse du tapis améliorée.</string>
  <string name="Items/RunningMachine_Upgrade_0_Name">Fatigu-o-tron II</string>
  <string name="Items/RunningMachine_Upgrade_1_Description">Vitesse du tapis grandement améliorée.</string>
  <string name="Items/RunningMachine_Upgrade_1_Name">Fatigu-o-tron III</string>
  <string name="Items/SEGA60th/DreamCatcher_Description">Une véritable machine à pince lucrative !\\nSEGA 1989</string>
  <string name="Items/SEGA60th/DreamCatcher_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/DreamCatcher_Name">Borne d'arcade Dream Catcher</string>
  <string name="Items/SEGA60th/OutRun_Description">Appuyez sur le bouton Démarrer !\\nInsérez une pièce !\\nSEGA 1986</string>
  <string name="Items/SEGA60th/OutRun_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/OutRun_Name">Borne d'arcade OutRun</string>
  <string name="Items/SEGA60th/Periscope_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/Periscope_Description">Amusant, surprenant, divertissant.\\nSEGA 1966</string>
  <string name="Items/SEGA60th/Periscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/Periscope_Name">Borne d'arcade Periscope</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description">Bienvenue dans un monde fantastique.\\nPréparez-vous !\\nSEGA 1985</string>
  <string name="Items/SEGA60th/SpaceHarrier_Name">Mammouth Space Harrier</string>
  <string name="Items/Server_1_Description">J'ai oublié à quoi ça sert. Enfin ça a l'air de fonctionner.</string>
  <string name="Items/Server_1_Name">Serveur</string>
  <string name="Items/Server_AI_Description">La deuxième machine la plus intelligente de Two Point County.</string>
  <string name="Items/Server_AI_Name">Chose futée 2</string>
  <string name="Items/Shop_Kiosk_Flowers_Description">Vous fêtez la mort d'un proche ? Vous faites le deuil d'une guérison ? Nous avons ce qu'il faut pour toutes les occasions !</string>
  <string name="Items/Shop_Kiosk_Flowers_Name">Boutique de cadeaux</string>
  <string name="Items/Shop_Kiosk_Food_Description">Des matières comestibles non identifiées dans une vaste sélection de couleurs.</string>
  <string name="Items/Shop_Kiosk_Food_Name">Cafétéria</string>
  <string name="Items/Shop_Kiosk_Gifts_Description">Achetez les marchandises officielles de l'hôpital.</string>
  <string name="Items/Shop_Kiosk_Gifts_Name">Boutique de souvenirs</string>
  <string name="Items/Shop_Kiosk_V4_Description">Boutique temporaire</string>
  <string name="Items/Shop_Kiosk_V4_Name">Kiosque 4</string>
  <string name="Items/Shop_Kiosk_V5_Description">Boutique temporaire</string>
  <string name="Items/Shop_Kiosk_V5_Name">Kiosque 5</string>
  <string name="Items/Shop_Kiosk_V6_Description">Boutique temporaire</string>
  <string name="Items/Shop_Kiosk_V6_Name">Kiosque 6</string>
  <string name="Items/Shop_one needs to be deleted_Description">Boutique temporaire</string>
  <string name="Items/Shop_one needs to be deleted_Name">Boutique de restauration</string>
  <string name="Items/Snacks_Cakes_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Muffin\" is a pun on \"nothing.\"</string>
  <string name="Items/Snacks_Cakes_Description">Il y a de quoi en faire un flan !</string>
  <string name="Items/Snacks_Cakes_Name">Assortiment de desserts</string>
  <string name="Items/Snacks_PickleJars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_PickleJars_Description">Quand aigreur rime avec bonheur.</string>
  <string name="Items/Snacks_PickleJars_Name">Assortiment de spécialités au vinaigre</string>
  <string name="Items/Snacks_Platter_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_Platter_Description">Prenez une serviette pour ne pas en perdre une miette.</string>
  <string name="Items/Snacks_Platter_Name">Assortiment de mets salés</string>
  <string name="Items/Sofa_Description">Comme un grand fauteuil.</string>
  <string name="Items/Sofa_Name">Canapé</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Description">Ne piétinez pas les fleurs.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Name">Fleur de Sonic</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Description">Agréable dans le décor.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Name">Totem de Sonic</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the set phrase \"to get/be in the zone.\" Please adapt the phrasing so it works in your language.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description">Direction Green Hill Zone.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Name">Arbre de Sonic</string>
  <string name="Items/Sonic30th_Pack/Poster_Description">L'environnement naturel du hérisson.</string>
  <string name="Items/Sonic30th_Pack/Poster_Name">Poster de Sonic</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Description">Un objet de collection.</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Name">Ring de Sonic</string>
  <string name="Items/Sonic30th_Pack/Rug_Description">30 ans passés à toute vitesse.</string>
  <string name="Items/Sonic30th_Pack/Rug_Name">Tapis de Sonic</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Description">Immobile, c'est rare.</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Name">Statue de Sonic</string>
  <string name="Items/StaffRoom_DartBoard_Description">Une zone consacrée aux \"rejets\".</string>
  <string name="Items/StaffRoom_DartBoard_Name">Cible de fléchettes</string>
  <string name="Items/StaffRoom_Lamp_Description">Transforme l'énergie électrique en lumière et en chaleur. Vous avez séché les cours de physique ou quoi ?</string>
  <string name="Items/StaffRoom_Lamp_Name">Lampe</string>
  <string name="Items/Statue_Cubism_Thinker_Description">Donne vraiment à réfléchir.\\nDeuxième volet de la série \"Réflexions sur la mortalité\" de Zara Fitzenpoche.</string>
  <string name="Items/Statue_Cubism_Thinker_Name">La statue</string>
  <string name="Items/Statue_Duck_Description">Une œuvre capable de faire sa propre critique.\\nPremier volet de la série \"Réflexions sur la mortalité\" de Zara Fitzenpoche.</string>
  <string name="Items/Statue_Duck_Name">Canard optimiste</string>
  <string name="Items/Statue_Ero_Name">Statue d'Éros</string>
  <string name="Items/Statue_Jasmine_Collab_Tooltip">Mademoiselle Odyssey vous a offert une statue conçue par son amie Zara Fitzenpoche.</string>
  <string name="Items/Statue_Jasmine_Description">Cet objet de substitution fera l'affaire quand malheureusement la vraie en chair et en os ne peut pas être présente.</string>
  <string name="Items/Statue_Jasmine_Name">Statue de Jasmine</string>
  <string name="Items/Statue_Jazza_Name">Statue de Jasmine</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Description">Renommée ainsi lorsque ses droits furent achetés par Cheesy Gubbins. (Non comestible)</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Name">Plante Cheesy Gubbin</string>
  <string name="Items/SummerFree2021_IvyPlant_Description">Une plante en pleine ascension sociale.</string>
  <string name="Items/SummerFree2021_IvyPlant_Name">Lierre</string>
  <string name="Items/SummerFree2021_PurplePlant_Description">Du mot \"violence\" en raison de son odeur agressive.</string>
  <string name="Items/SummerFree2021_PurplePlant_Name">Plante violette</string>
  <string name="Items/SummerFree2021_SpiderPlant_Description">Si une plante pouvait filer, ce serait celle-ci.</string>
  <string name="Items/SummerFree2021_SpiderPlant_Name">Plante-araignée</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buns\" can mean both \"bum\" and the type of bread used for burger sandwiches.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description">Idéal pour poser ses miches.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Name">Pouf hamburger</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Description">Servi avec une fluidité jamais prise en défaut.</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Name">Kiosque hot-dog</string>
  <string name="Items/SummerFree_Rug_Burger_Description">Il est bien cuit.</string>
  <string name="Items/SummerFree_Rug_Burger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hamburger-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Burger_Name">Tapis hamburger</string>
  <string name="Items/SummerFree_Rug_Hotdog_Description">La moutarde vous monte aux pieds.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hotdog-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name">Tapis hot-dog</string>
  <string name="Items/Sunbeam_OnFire">Une &lt;style=\"AdvisorHighlight\"&gt;trace de brûlure&lt;/style&gt; est en train d'incendier notre hôpital ! Nous avons besoin d'un &lt;style=\"AdvisorHighlight\"&gt;Agent de maintenance&lt;/style&gt; et d'un &lt;style=\"AdvisorHighlight\"&gt;extincteur&lt;/style&gt; !</string>
  <string name="Items/Super_Computer_1_Description">Un ordinateur vraiment super.\\nAméliore la vitesse des recherches.</string>
  <string name="Items/Super_Computer_1_Name">Super ordinateur</string>
  <string name="Items/Super_Computer_AI_Description">L'une des deux machines les plus intelligentes de Two Point County.</string>
  <string name="Items/Super_Computer_AI_Name">Chose futée 1</string>
  <string name="Items/Surgery_MedicalSink_Description">Fabriqué par Ignaz Hygiène, une institution qui prend le lavage de mains très au sérieux.</string>
  <string name="Items/Surgery_MedicalSink_Name">Lavabo médical</string>
  <string name="Items/Surgery_OperationMonitor_Description">Pour surveiller l'opération.</string>
  <string name="Items/Surgery_OperationMonitor_Name">Moniteur d'opération</string>
  <string name="Items/Surgery_OperationTable_Description">L'endroit de choix pour pratiquer une opération.</string>
  <string name="Items/Surgery_OperationTable_Name">Table d'opération</string>
  <string name="Items/Surgery_WallMonitor_Description">Pratique pour repérer les petits objets perdus dans le patient.</string>
  <string name="Items/Surgery_WallMonitor_Name">Moniteur mural</string>
  <string name="Items/SweetDispenser_Description">Du bonheur en barre... ou en bonbon.</string>
  <string name="Items/SweetDispenser_Name">Distributeur de bonbons</string>
  <string name="Items/Telephone_Wall_1_Description">Tous les appels sont enregistrés pour notre amusement.</string>
  <string name="Items/Telephone_Wall_1_Name">Téléphone</string>
  <string name="Items/Television_Description">Une télé surannée qui possède 3 chaînes et une résolution proche du néant.</string>
  <string name="Items/Television_Name">Télévision</string>
  <string name="Items/TestObject_Description">TestObject_Description</string>
  <string name="Items/TestObject_Name">Plateau rangé</string>
  <string name="Items/ToiletCubicalGold_Description">Un trône digne de la royauté pour accueillir les grands comme les petits.</string>
  <string name="Items/ToiletCubicalGold_Name">Toilettes dorées</string>
  <string name="Items/ToiletCubicle_Description">L'endroit parfait pour les enfants qui veulent aller à la piscine.\\nNécessitent d'être entretenues par un Agent de maintenance.</string>
  <string name="Items/ToiletCubicle_Name">Toilettes séparées</string>
  <string name="Items/ToiletHandDryer_Description">Procure une sensation de souffle chaud semblable à l'haleine d'un chien.\\nUtilisé en général après le lavabo. Améliore légèrement le niveau d'hygiène.</string>
  <string name="Items/ToiletHandDryer_Gold_Description">La manière la plus sophistiquée de finir le processus de déjection.</string>
  <string name="Items/ToiletHandDryer_Gold_Name">Sèche-mains doré</string>
  <string name="Items/ToiletHandDryer_Name">Sèche-mains</string>
  <string name="Items/ToiletSinkUnit_Description">Le remède à la saleté.\\nAméliore le niveau d'hygiène.</string>
  <string name="Items/ToiletSinkUnit_Gold_Description">Inactif pour des raisons d'hygiène, brillant pour des raisons de décoration.</string>
  <string name="Items/ToiletSinkUnit_Gold_Name">Lavabo doré</string>
  <string name="Items/ToiletSinkUnit_Name">Lavabo</string>
  <string name="Items/ToiletSuiteGold_Description">Décorez vos toilettes (non, pas comme ça) avec ce set doré, qui contient un lavabo, un sèche-mains et, évidemment, une cabine de toilettes.</string>
  <string name="Items/ToiletSuiteGold_Name">Gamme Toilettes dorées</string>
  <string name="Items/Training_Bookcase_1_Description">Regorge d'informations utiles, mais la plupart des lecteurs se contentent des images.</string>
  <string name="Items/Training_Bookcase_1_Name">Bibliothèque d'encyclopédies I</string>
  <string name="Items/Training_Bookcase_2_Description">Les marges sont remplies d'annotations vulgaires, mais très instructives.</string>
  <string name="Items/Training_Bookcase_2_Name">Bibliothèque d'encyclopédies II</string>
  <string name="Items/Training_TraineeDesk_Description">Récupérée d'une école abandonnée.\\nC'est là que les stagiaires apprennent de nouvelles choses.</string>
  <string name="Items/Training_TraineeDesk_Name">Table scolaire</string>
  <string name="Items/Training_TrainerLectern_Description">Confère à celui qui se trouve derrière une autorité temporaire.\\nUtilisé pour lancer une formation.</string>
  <string name="Items/Training_TrainerLectern_Name">Pupitre</string>
  <string name="Items/Training_Whiteboard_Description">Nous rappelons au personnel qu'il est interdit de dessiner des fesses sur le tableau à moins que cela ne soit requis par un cours d'anatomie.</string>
  <string name="Items/Training_Whiteboard_Name">Tableau blanc</string>
  <string name="Items/TurtleHead_Machine_Description">Une ventouse médicale hautement sophistiquée.</string>
  <string name="Items/TurtleHead_Machine_Name">Turbo ventouse</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Description">Succion améliorée.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Name">Turbo ventouse II</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Description">Succion grandement améliorée.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Name">Turbo ventouse III</string>
  <string name="Items/VendingMachine_Coffee_Description">Fournit du jus de café tiède.\\nSource de caféine.</string>
  <string name="Items/VendingMachine_Coffee_Name">Distributeur de café</string>
  <string name="Items/VendingMachine_Drinks_Description">Contient tous les différents types de Burp!</string>
  <string name="Items/VendingMachine_Drinks_Name">Distributeur de soda</string>
  <string name="Items/VendingMachine_Energy_Description">Rempli de Pulpitation, une boisson interdite dans 90 % des pays.</string>
  <string name="Items/VendingMachine_Energy_Name">Distributeur de boissons énergétiques</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Description">Rempli de Jus d'Élan, une des substances les plus biologiques de la planète.\\nN'a pas besoin d'être rempli souvent.</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Name">Distributeur de boissons de luxe</string>
  <string name="Items/VendingMachine_LuxurySnacks_Description">Rempli de Jumbo Nuts. Malgré leur nom, ces cacahuètes sont plutôt petites.\\nN'a pas besoin d'être rempli souvent.</string>
  <string name="Items/VendingMachine_LuxurySnacks_Name">Distributeur d'en cas de luxe</string>
  <string name="Items/VendingMachine_SaltySnacks_Description">Rempli de Briney Brittle, les chips les plus salés du monde compactés en une barre facile à transporter.</string>
  <string name="Items/VendingMachine_SaltySnacks_Name">Distributeur de chips</string>
  <string name="Items/VendingMachine_Snacks_Description">Rempli de Cheesy Gubbins, l'en-cas le plus populaire de Two Point County.</string>
  <string name="Items/VendingMachine_Snacks_Name">Distributeur d'en-cas</string>
  <string name="Items/VolanicRock_Exploded">Du &lt;style=\"AdvisorHighlight\"&gt;magma brûlant&lt;/style&gt; a explosé sur notre hôpital ! Faites en sorte qu'il y ait toujours des &lt;style=\"AdvisorHighlight\"&gt;extincteurs&lt;/style&gt; à proximité.</string>
  <string name="Items/VolcanicRock_OnFire">Du &lt;style=\"AdvisorHighlight\"&gt;magma brûlant&lt;/style&gt; est en train d'incendier notre hôpital ! Nous avons besoin d'un &lt;style=\"AdvisorHighlight\"&gt;Agent de maintenance&lt;/style&gt; et d'un &lt;style=\"AdvisorHighlight\"&gt;extincteur&lt;/style&gt; !</string>
  <string name="Items/Vomit_1_Description">Vomit_1_Description</string>
  <string name="Items/Vomit_1_Name">Vomi</string>
  <string name="Items/Ward_Nurse_Locker_Description">Un petit espace privé.</string>
  <string name="Items/Ward_Nurse_Locker_Name">Casier</string>
  <string name="Items/Ward_Nurse_Station_Description">Le point névralgique de toute la Salle commune.</string>
  <string name="Items/Ward_Nurse_Station_Name">Poste d'infirmier</string>
  <string name="Items/WaterDrinkingFountain_Description">Un moyen rapide, mais peu hygiénique de s'hydrater.</string>
  <string name="Items/WaterDrinkingFountain_Name">Fontaine à boire</string>
  <string name="Items/Wee_Name">Urine</string>
  <string name="Items/Window_Description">Parfaite pour les voyeurs et les exhibitionnistes.</string>
  <string name="Items/Window_Hospital_Description">Parfaite pour les voyeurs et les exhibitionnistes.</string>
  <string name="Items/Window_Hospital_Name">Fenêtre d'hôpital</string>
  <string name="Items/Window_Medium_Description">Parfaite pour les voyeurs et les exhibitionnistes. INUTILISÉ</string>
  <string name="Items/Window_Medium_Name">Fenêtre</string>
  <string name="Items/Window_Name">Fenêtre</string>
  <string name="Items/Wreckage_Description">Les restes d'une machine</string>
  <string name="Items/Wreckage_Name">Débris</string>
  <string name="Items/XRay_Machine_Description">Une machine de diagnostic qui rend la situation claire comme de l'eau de roche.</string>
  <string name="Items/XRay_Machine_Name">Machine à Rayons X</string>
  <string name="Items/XRay_Machine_Upgrade_0_Description">Limpidité améliorée.</string>
  <string name="Items/XRay_Machine_Upgrade_0_Name">Machine à Rayons X II</string>
  <string name="Items/XRay_Machine_Upgrade_1_Description">Limpidité grandement améliorée.</string>
  <string name="Items/XRay_Machine_Upgrade_1_Name">Machine à Rayons X III</string>
  <string name="Items/XRay_Terminal_Description">Utilisé pour faire fonctionner la Machine à Rayons X.</string>
  <string name="Items/XRay_Terminal_Name">Terminal de Rayons X</string>
  <string name="Items/_1_Description">Un vase doré rempli de fleurs</string>
  <string name="Levels/DLC6/R11_Future_TimeTunnel_Advisor">Vous pouvez à tout moment envoyer les patients égarés dans le temps en salle de &lt;style=\"AdvisorHighlight\"&gt;Datation synchronisée&lt;/style&gt; si vous êtes trop occupé pour les guérir d'abord.</string>
  <string name="Levels/DLC_1/DLC_AvailableAt">Débloqué après avoir obtenu 1 étoile à Flemington</string>
  <string name="Levels/DLC_1/DLC_Description">Acceptez une demande de la part de la Fondation Bigfoot et visitez les Montagnes pointues.</string>
  <string name="Levels/DLC_1/DLC_Name">Bigfoot</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_CastleHospital">&lt;style=\"AdvisorHighlight\"&gt;Château de Roquefort&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_InjuriesHospital">&lt;style=\"AdvisorHighlight\"&gt;Hôtel d'Underlook&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_MoreTrainingHospital">&lt;style=\"AdvisorHighlight\"&gt;Swelbard&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Description">Transformez le château secondaire d'une famille aristocratique en hôpital pour la communauté locale des montagnes.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nAu final, vous n'avez que quelques siècles de retard pour vous trouver dans un lieu culturel. Dégrader ainsi une partie de notre précieux patrimoine me dégoûte, mais au moins vous avez un hôpital qui semble fonctionner et on m'a dit que \"c'était le but\". Pfff...\\n\\nContinuez de cracher sur notre histoire pour obtenir de plus amples récompenses ou retournez travailler en milieu civilisé.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nVotre nouvel hôpital acquiert une légitimité administrative, et les couloirs sacrés du Château de Roquefort changent peu à peu jusqu'à devenir méconnaissables.\\n\\nJe demande : \"À qui cela sert-il ?\"\\nOn me répond : \"Aux habitants.\"\\nJe redemande alors : \"Mais à quel prix ?\"\\n\\nContinuez de cracher sur notre histoire pour obtenir de plus amples récompenses ou retournez travailler en milieu civilisé.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nBravo, vous avez enfin réussi à corrompre totalement le passé de Two Point County avec cette monstruosité, et tout ça au nom du \"progrès\".\\n\\nJ'ai entendu un de mes subordonnés faire remarquer que grâce à votre hôpital, le château a retrouvé une activité digne de ses plus belles années. La stupidité crasse de cette remarque m'a permis d'oublier temporairement ma douleur, même si cela n'a pas duré.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Name">Château de Roquefort</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Text">Bienvenue au Château de Roquefort, ou du moins, l'un des Châteaux de Roquefort. La famille aristocratique de Roquefort a bien voulu nous prêter un de ses châteaux pour y établir un hôpital.\\n\\nLa famille nous a également partagé des technologies qu'elle avait fait développer pour revigorer leurs invités après leurs fameux banquets de fromages. Le cryomatique a peut-être été conçu pour les avinés, mais ses applications médicales sont également importantes dans cette partie terrifiante de Two Point County.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Title">Château de Roquefort</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Description">Faites tourner la partie médicale de cette station horrible.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Post_Text">L'hôpital tourne désormais et la Fondation Bigfoot a partagé avec nous une technologie qu'elle vient d'obtenir pour permettre de traiter les victimes d'Aboiements intensifs.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Pre_Text">Nous recevrons sans aucun doute des victimes d'Aboiements intensifs, une maladie très présente dans cette partie de Two Point County, mais notre organisation n'a aucun moyen de les traiter. La Fondation Bigfoot nous a indiqué qu'elle allait investir dans des équipements, une fois notre premier hôpital en état de marche.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Title">Les canifous</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Title">Niche</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nJe vais tenter de retenir mon profond dégoût pour le tertiaire pendant quelques instants afin de vous faire savoir que je suis ravi de recevoir un peu moins de plaintes sur l'état lamentable de cette horrible station. Donnez-vous une bonne tape dans le dos, vous l'avez méritée. Revenons maintenant à notre discussion : vous allez rapidement devoir refuser des clients et cirer quelques skis, j'en suis certain. Ha !\\n\\nContinuez à poursuivre votre lapin blanc dans l'obscurité pour obtenir de plus amples récompenses ou retournez travailler en milieu civilisé.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nVous avez un don dans ce nouveau secteur, non ? J'espère que votre amour pour les cartes d'accès, les petits échantillons d'ablution et la nourriture posée sur des chariots métalliques ne vous éloignera pas de nous trop longtemps. Je ne sais pas si je m'en remettrais. Oh, et n'oubliez pas les petites cartes de bienvenue.\\n\\nContinuez à poursuivre votre lapin blanc dans l'obscurité pour obtenir de plus amples récompenses ou retournez travailler en milieu civilisé.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nJe trouve très curieux que vous ayez procuré un hôpital 3 étoiles à cette station miteuse. Vous attendiez peut-être que votre succès déteigne sur elle. Ou vous aimez peut-être simplement développer des hôpitaux de qualité. Vous savez, plus j'y pense et plus je me dis qu'en définitive, je m'en badigeonne le nombril avec le pinceau de l'indifférence.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Name">Hôtel d'Underlook</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V10_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Il y avait un ours dans le vestibule.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V1_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Le pire week-end de ma vie, et pourtant il a fait beau.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V2_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Les oreillers étaient une vaste blague et mes chaussures ont disparu. On a vu mieux.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V3_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"On a emmené mes bagages dans la chambre froide au lieu de ma chambre.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V4_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"La nourriture n'est jamais arrivée. Je suis tombé de ma chaise. Quel triste anniversaire.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V5_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Je suis parti en vacances et je suis tombé malade, génial...\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V6_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Coupure d'électricité. On ne voyait rien, JE SUIS RESTÉ COINCÉ SUR LA MONTAGNE TOUTE LA NUIT !\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V7_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Nous avons suivi le chemin de randonnée conseillé, mon mari et moi sommes tombés dans un précipice. On s'en serait passé.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V8_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"ÇA COLLE.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V9_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Du poisson pourri dans les placards.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V1_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Petit-déjeuner généreux. Beaucoup de hareng par contre.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V2_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Jolie sélection de papiers peints.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V3_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Le lit était un petit peu plus grand que ce à quoi je m'attendais, mais ça n'était pas dérangeant.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V4_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Personne dans le personnel ne s'est payé ma tête. Quelle déception.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V5_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Acceptable en long, en large et en travers.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V1_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Ma chambre avait une salle de bain. Je me sens riche. Mdr. C'est le luxe.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V2_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Nous nous sommes mariés ce week-end, nous gardons donc un très bon souvenir de l'endroit.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V3_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"C'est effrayant, là-bas. Un endroit à visiter pour tous les fans de l'étrange et du bizarre.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V4_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Je ne savais pas qu'il y avait des montagnes à Two Point County ! Super !\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V5_Advisor">Avis sur l'Hôtel d'Underlook : &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"C'est magnifique, là-haut. Un superbe point de vue sur les environs.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Title">Événement à Underlook</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Text">Bienvenue à Underlook. L'hôtel et la station ont joué de malchance et ont été victimes de mauvaises décisions de la direction, ce qui a provoqué des accidents, des épidémies et un mécontentement général des clients. Le propriétaire en a assez des mauvais avis et des profits qui plongent, alors un budget médical d'urgence a été alloué afin de tenter de sauver la réputation de l'hôtel et d'éviter de nouvelles poursuites judiciaires. Vous avez été invité à assurer la gestion du nouveau complexe médical de la station.\\n\\nAu lieu d'être payé par les patients traités, vous recevrez des fonds en accomplissant les objectifs de l'hôpital et vous recevrez un bonus mensuel basé sur vos succès auprès des patients. Les trois premiers mois, tous vos frais de fonctionnement seront couverts par votre bonus mensuel. Comme vous faites partie de l'hôtel, vous serez touché par sa mauvaise presse : cela pourrait être utile d'investir dans une campagne marketing... </string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Title">Hôtel et station de ski d'Underlook</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Description">Redonnez vie à ce vieil institut de recherche situé dans la ville la plus reculée de Two Point County.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nJe pensais que Swelbard était un lieu fictif, une invention de ceux qui racontent des histoires fantastiques ou qui cherchent à effrayer un enfant un peu turbulent, alors j'ai été incroyablement surpris d'entendre que vous y étiez. Quel est votre prochain objectif ? Un château dans le ciel ? Une île déserte ? Le territoire souterrain des hommes-taupes ? Je dois avouer que plus rien ne me surprendra maintenant que je connais votre passion sans limite pour l'étrange et le rare.\\n\\nRestez dans votre ville fantastique pour obtenir de plus amples récompenses ou retournez travailler en milieu civilisé.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nVotre état d'esprit très concentré sur ses objectifs est absolument admirable. Dire que vous avez préféré ignorer la vie civilisée pour aller planter votre drapeau dans un endroit si désert et reculé... Cela me rappelle le caractère buté, instable et incroyablement stupide de notre époque.\\n\\nRestez dans votre ville fantastique pour obtenir de plus amples récompenses ou retournez travailler en milieu civilisé.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nEn tant qu'administrateurs, nous sommes chargés de chercher le meilleur emplacement pour chaque rouage de cette grande machine qui est la nôtre. Je comprends désormais que cet hôpital isolé dédié à la recherche est l'endroit parfait pour vous, un havre de paix pour les ermites en quête de connaissance qui peuplent notre société. Utiliser ce site à bon escient sera sans aucun doute utile à notre infrastructure médicale dans son ensemble. Vous avez fait preuve d'une rare intelligence.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Name">Swelbard</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Text">Bienvenue à Swelbard, le coin le plus reculé de Two Point County. Vous avez été invité à donner un souffle nouveau à l'Institut de Recherche de Swelbard en y établissant un hôpital de recherche. En plus de traiter les maladies de la région, vous devrez effectuer des recherches pour l'Institut.\\n\\nSwelbard est un endroit isolé, il peut donc être difficile d'y trouver du personnel. De plus, les rares candidats seront généralement des personnes non qualifiées qui cherchent désespérément un travail ou des habitants qui veulent aider comme ils le peuvent. Vous allez avoir besoin de former votre personnel si vous voulez guérir les montagnards et redorer le blason de l'Institut qui s'est beaucoup terni.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Title">Institut de Recherche de Swelbard</string>
  <string name="Levels/DLC_1/R6_MoreTraining_ResearchBonus_Advisor">Nos amis de l'institut nous ont accordé une subvention de &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; pour avoir terminé des recherches ! </string>
  <string name="Levels/DLC_1/R6_MoreTraining_TrainingBonus_Advisor">Nos amis de l'institut nous ont accordé une subvention de &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; pour avoir terminé des formations !</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach">Vous avez vraiment fait du bon travail, et encore une fois, merci d'être venu dans cette région.\\n\\nComme j'y ai déjà fait allusion, le reste de Two Point County ne prête pas beaucoup d'attention aux gens des Montagnes pointues. Je pense que les résultats de vos actions ici bénéficieront longuement et grandement à la région.\\n\\nJ'espère que vous avez apprécié de vous dégourdir les jambes administrativement.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach_Signature">Votre ami,\\nBartholomew F. Yéti</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital">Vous n'avez pas simplement procuré aux habitants de Swelbard les excellents soins qu'ils méritaient, vous avez aussi rendu à leur ville son identité. J'ai encore un projet pour vous...\\n\\nJ'ai été contacté par la famille Roquefort, une des plus vieilles familles de Two Point County, et ils ont proposé de vous laisser utiliser un de leurs châteaux. Ils cherchent toujours à améliorer leur image après des siècles de féodalité, de misère et d'impôts sur le blé.\\n\\nVous procurerez des soins à la communauté qui vit autour du château. On m'a signalé qu'il faudra vous adapter à la structure inhabituelle du château, à ses courants d'air et aux... fantômes occasionnels.\\n\\nBonne chance.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital_Signature">Votre ami,\\nBartholomew F. Yéti\\n\\nP.S. Pensez à des gants ?</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital">Je suis ambassadeur pour la Fondation Bigfoot, un groupe qui aide à préserver la région des Montagnes pointues et soutient ses communautés qui sont souvent oubliées par Two Point County. D'ailleurs, nous n'étions même pas dans le jeu jusqu'à aujourd'hui...\\n\\nNotre système de santé est vétuste et lorsque j'ai entendu parler de vous et de votre excellent travail pour Two Point County, je me suis dit qu'il fallait vous contacter pour vous proposer de venir aider les Montagnes pointues à recevoir les traitements dont elles ont besoin.\\n\\nL'Hôtel d'Underlook, la plus grande attraction touristique de la région, a récemment dû dédier une partie de ses recettes à un \"budget d'urgences médicales\". J'ai parlé à son propriétaire et il aimerait beaucoup que vous vous chargiez du nouvel hôpital de l'hôtel. Qu'en pensez-vous ?\\n\\nJ'ai hâte d'avoir de vos nouvelles.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital_Signature">Votre ami,\\nBartholomew F. Yéti\\n\\nP.S. Prenez une écharpe.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital">Je suis ravi que vous ayez décidé de venir dans notre petit coin de Two Point County, un grand merci ! Je ne suis pas sûr qu'Underlook ait déjà reçu autant de visiteurs, et je suis en revanche quasiment certain qu'ils n'en ont jamais vu autant repartir en vie. Tout ça est uniquement grâce à vous.\\n\\nAider un pilier de l'économie dans cette région a été un bon début et vous commencez à vous faire une réputation. Nos amis de l'Institut de Recherche de Swelbard nous ont contactés pour nous demander si vous accepteriez de convertir l'Institut en hôpital pour notre ville la plus reculée. Tant que vous y serez, pourquoi ne pas aussi relancer leurs recherches ?\\n\\nContinuez cet excellent travail.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital_Signature">Votre ami,\\nBartholomew F. Yéti\\n\\nP.S. Apportez un bonnet, ce coup-ci.</string>
  <string name="Levels/DLC_2/DLC_AvailableAt">Débloqué après avoir obtenu 1 étoile à Flemington\\nRecommandé après avoir obtenu 1 étoile à Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_2/DLC_Description">Frayez-vous un chemin stérilisé à travers cette île tropicale pour répondre à un millionnaire excentrique à la recherche d'une légendaire fontaine de vie.</string>
  <string name="Levels/DLC_2/DLC_Name">Île de Pebberley</string>
  <string name="Levels/DLC_2/DLC_Start_Description">Apportez vos talents administratifs sur les côtes tropicales de l'Île de Pebberley et aidez l'excentrique millionnaire Wiggy Derrièrdargent avec sa dernière obsession.\\n\\nAvertissement : Nous recommandons d'agrandir votre organisation, d'obtenir plus de technologies et de rencontrer plus de maladies sur le continent avant d'accepter cette requête.</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_AtollHospital">&lt;style=\"AdvisorHighlight\"&gt;Récif de Pebberley&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_HordeHospital">&lt;style=\"AdvisorHighlight\"&gt;Montagne sans haut&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_JungleClearingHospital">&lt;style=\"AdvisorHighlight\"&gt;Jungle ancestrale&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Text">Maintenant que le bâtiment est moins sale, nous pouvons enfin le qualifier d'hôpital sans soucis juridiques. Oh, et nous allons aussi pourvoir guérir des gens et tout ça.\\n\\nNous avons également reçu les plans pour construire de quoi guérir les patients atteints de Regard-livide, une maladie qu'on ne rencontre que sur cette île.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Title">Docteur Lividestone, je suppose ?</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Description">La zone la plus densément peuplée de l'île est chaude, collante et sujette à de terribles tempêtes.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nQuand j'ai été informé de votre arrivée au Récif de Pebberley, j'ai craint le pire. J'ai cru qu'une erreur énorme et très embarrassante avait mis fin à votre organisation et vous avait forcé à fuir. Quand j'ai appris que vous étiez en fait ici pour établir un nouvel hôpital, j'ai réalisé que vous souffriez tout simplement de surmenage. Il va sans dire que je suis désormais rassuré, j'ai donc immédiatement arrêté de détruire mes documents importants.\\n\\nContinuez de profiter du sable de l'île pour obtenir de plus amples récompenses ou retournez travailler sur le continent.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nJ'aimerais vous encourager à prolonger votre séjour de réhabilitation autant que nécessaire. Cependant, même si je préfère vous savoir en parfaite santé, c'est la santé de Two Point County qui passe avant tout, et il y a encore fort à faire, du moins j'imagine. Et puis, il ne peut pas y avoir tant de travail que ça dans ce petit coin de paradis du comté.\\n\\nContinuez de profiter du sable de l'île pour obtenir de plus amples récompenses ou retournez travailler sur le continent.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nJe ne peux pas nier votre engagement. Vous avez vraiment été jusqu'au bout. Pebberley dispose désormais d'un hôpital de premier ordre au milieu des châteaux de sable et de l'écume, comme c'est touchant...\\nJ'espère donc que vos vacances sont terminées.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Name">Récif de Pebberley</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Text">Bienvenue au Récif de Pebberley. Wigbert \"Wiggy\" Derrièrdargent a fondé cet hôpital sur la côte de l'île de Pebberley. Il n'est cependant pas tout à fait \"officiel\" pour l'instant. Nous allons devoir nettoyer l'endroit avant que les autorités médicales ne daignent reconnaître l'endroit en tant que tel et nous fournissent une licence.\\n\\nWiggy utilise l'hôpital pour faire travailler tous ceux à qui il a promis un jour un travail sans réfléchir. Étrangement, il pensait que ce serait une bonne idée d'en faire des agents de maintenance. Nous ne pourrons pas embaucher d'agents de maintenance qualifiés. En revanche, nous pourrons embaucher pour d'autres tâches des tonnes de personnes tout aussi peu qualifiées. Nous allons devoir les former, ou juste en engager davantage, car Pebberley est connu pour avoir le climat le plus chaotique du comté.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Title">Récif de Pebberley</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Description">Ce climat erratique a déjà détruit les sommets de cette montagne, ne laissant plus qu'une série de plateaux mystérieux et difficiles à atteindre.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nIl est clair pour moi que n'importe quel simple d'esprit peut comprendre que ce morceau de mythologie pointilleuse n'est pas à prendre littéralement... Je suis vraiment inquiet de voir qu'il faille vous informer que cette \"renaissance\" dont parle la légende est à prendre au sens figuré et qu'il ne s'agit en aucun cas d'une potion magique. Quoi qu'il en soit, vous l'avez trouvée, dieu seul sait comment. Profitez bien de cette eau, qui est des plus ordinaires soit dit en passant.\\n\\nContinuez d'explorer des ruines perdues pour obtenir de plus amples récompenses ou retournez travailler sur le continent.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nEh bien. On me dit que des vagues entières de malades ont réussi à se frayer un chemin jusqu'à votre hôpital. Cette idée est totalement ridicule pour moi, bien que pas tout à fait déplaisante. C'est le mieux que je puisse faire pour vous complimenter dans ce cas, et même en général, d'ailleurs.\\n\\nContinuez d'explorer des ruines perdues pour obtenir de plus amples récompenses ou retournez travailler sur le continent.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nAlors, vous avez fini de développer votre hôpital de luxe au sommet d'une montagne... Vous pourriez peut-être démontrer votre talent de manière moins brutale la prochaine fois, non ? Sinon c'est l'escalade, où allez-vous bâtir ensuite, sur la lune ? (Ce n'est qu'une expression, n'ouvrez pas d'hôpital sur la lune !)</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Name">Montagne sans haut</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Text">Bienvenue à la Montagne sans haut. Les incroyables plateaux naturels de cette région font de parfaites fondations. Ils sont si plats. C'est bien plus adapté que ces montagnes pointues qu'ils ont au nord. Du moins, c'est ce que pensaient les anciens, et c'est pourquoi ils y ont construit de nombreux bâtiments dans le passé, avec leurs outils de l'époque.\\n\\nSe rendre ici est un véritable cauchemar, vous vous en doutez, et les touristes qui arrivent jusqu'au bout tombent généralement malade en cours de route. De grands groupes de touristes arrivent donc généralement ici, nous les appelons des \"vagues\". Pendant que vous les guérirez, l'équipe de Wiggy va s'occuper d'excaver les ruines. Il vaudrait mieux surveiller sa progression, car plus ils trouveront et restaureront d'objets, plus les touristes se feront nombreux à l'hôpital.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Title">Montagne sans haut</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Description">Coexistez avec la nature dans une jungle ancienne qui semble douée de sentience.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nJ'ai peu d'espoir que ce message vous atteigne, vu l'endroit où vous êtes, mais il est de mon devoir de Ministre de la Santé d'envoyer ces lettres chaque fois que certains critères sont atteints. Comme d'habitude : lala, fliptidi, blargh. Et tout le toutim.\\n\\nContinuez de vous amuser dans la jungle pour obtenir de plus amples récompenses ou retournez travailler sur le continent.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nDe ce que j'en ai compris depuis ma dernière lettre, votre hôpital est de moins en moins isolé grâce à la réputation croissante que se forge votre nouvelle \"branche\" (un peu d'humour arboricole n'a jamais fait de mal). Je tiens cependant à vous signaler que tout ceci semble sortir du cadre de votre emploi, mais bon... Pour en être certain, il faudrait que je m'intéresse à votre situation, alors...\\n\\nContinuez de vous amuser dans la jungle pour obtenir de plus amples récompenses ou retournez travailler sur le continent.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nSi vous vous attendez à des félicitations pour avoir restauré l'équilibre dans cette jungle ancestrale, vous vous mettez le doigt dans l'œil jusqu'à la racine. Et puis, cela signifierait que vous ne m'avez toujours pas cerné. Bel hôpital, cela dit.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Name">Jungle ancestrale</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Text">Bienvenue dans la Jungle ancestrale. C'est difficile à croire, mais une communauté vivait autrefois au cœur de cette jungle avant de l'énerver et de se retrouver expulsée. Les personnes qui y ont vécu pendant des millénaires ont dû quitter leur foyer et s'installer un peu plus loin.\\n\\nLa flore de la région est plutôt de mauvais poil pour des plantes vertes, mais elle pourrait s'adoucir si vous vous occupez avec soin des malades pour rétablir l'équilibre initial. Quand nous sommes arrivés, nous avons trouvé des séquences de mots et chiffres incompréhensibles écrites sur l'écorce de certains arbres. Malgré nos efforts, nous n'avons pas pu comprendre le message \"Guérir 10 patients\". Vous devriez peut-être y réfléchir aussi. Bonne chance, et n'oubliez pas, les arbres vous observent !</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Title">Jungle ancestrale</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach">Si j'avais su que nous trouverions enfin ce trésor tant recherché, pour découvrir que ce mythe basé sur des rumeurs et de vieux bouts de papier n'est en fait pas totalement ce que nous espérions... J'aurai probablement pensé me sentir déçu, ou même humilié. Pourtant, je dois dire que je suis plutôt content. J'ai aimé le temps que j'ai passé ici, les paysages et tout le reste. Je suis sûr qu'il y a quelque chose à apprendre de tout ça, mais je préfère partir dès maintenant pour une autre expérience.\\n\\nAllez Gilles, rentrons travailler sur la machine à voyager dans le temps.</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach_Signature">Wiggy Derrièrdargent et Gilles</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll">Bien Gilles, prenez une lettre. Vous m'écoutez ? Parce que je suis sur le point de dicter. Gilles ? Gilles ! Ok, bien.\\n\\nBienvenue, trouvez son nom, j'espère que vous allez bien, etc. etc. \\n\\nJe suis à la recherche de la légendaire fontaine d'immortalité que les rumeurs situent sur l'île de Pebberley. Mes recherches m'ont mené à trois emplacements possibles sur l'île. Mon principal problème est la présence importante de nombreuses maladies, dont la plupart sont inconnues du continent. C'est VOUS que j'ai choisi pour stériliser la voie vers la fontaine grâce à vos splendides hôpitaux.\\n\\nEn échange, je vous offre une occasion unique : faire partie d'une percée unique dans le domaine médical, celle qui le rendra obsolète ! Oh, et je paierai votre voyage. Nous commencerons nos recherches au Récif de Pebberley.\\n\\nSignez ensuite par quelque chose qui aille avec le ton de la lettre. Maintenant, dites-moi ce qu'il y a pour le dîner... Gilles ? Gilles, pourquoi écrivez-vous encore ? Gilles. Gilles !</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll_Signature">Wiggy Derrièrdargent</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde">Gilles, vous m'avez assuré que nos recherches couvraient toutes les possibilités et que si cette fontaine est bien sur cette île, nous la trouverons. J'ai donc décidé qu'en cas d'absence de fontaine, vous ne retournerez pas avec nous sur le continent. Ça me semble juste, non ? Je suis sûr que vous comprenez.\\n\\nBon, où en étais-je ? Ah oui. C'est peut-être la dernière fois que je vous dicte quelque chose, Gilles. Profitez de ce moment.\\n\\nCher et estimé collègue. J'espère que vous êtes aussi impatient que nous de passer au dernier arrêt du voyage. Ces ruines semblent des plus prometteuses. Cette fois-ci, c'est la bonne, j'en suis certain. En vous disant, non écrivant, ces mots, je sens déjà la profondeur indescriptible de tout ceci.\\n\\nExcellent. Dites-moi, Gilles, pourquoi est-ce que je n'arrive pas à sentir mon thé ?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde_Signature">Wiggy Derrièrdargent</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing">Maintenir le moral est le plus important, Gilles. Il ne faut absolument pas que l'équipe sache à quel point notre premier arrêt a été inutile.\\n\\nCommençons par... Mon ami, vos performances ont surpassé votre réputation pourtant immense. Ne vous inquiétez pas, le Récif de Pebberley n'était que le premier site de recherche logique de notre aventure ! Nous avons bon espoir de trouver la fontaine à notre prochain arrêt, un peu plus loin dans les terres. Comme on dit, Hogsport ne s'est pas fait en un jour ! Ça a dû sans aucun doute en prendre plusieurs.\\n\\nAllez, on fait la course jusqu'à la jungle ! D'ailleurs, est-ce que les préparatifs pour le voyage sont terminés, Gilles ?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing_Signature">Wiggy Derrièrdargent</string>
  <string name="Levels/DLC_3/DLC_AvailableAt">Débloqué après avoir obtenu 1 étoile à Flemington\\nRecommandé après avoir obtenu 1 étoile à Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_3/DLC_Description">Enquêtez sur les évènements étranges dans le sud de Two Point County en soignant les patients atteints de maladies extraterrestres.</string>
  <string name="Levels/DLC_3/DLC_Name">Rencontres du troisième type</string>
  <string name="Levels/DLC_3/DLC_Start_Description">Effectuez une mission exotique en aidant la journaliste Charlatene Fishwrapper à enquêter sur les évènements étranges lors du \"scandale de Goldpan\".\\n\\nAvertissement : nous recommandons d'agrandir votre organisation, d'obtenir plus de technologies et de rencontrer plus de maladies sur le continent avant d'accepter cette requête.</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_AirBase">&lt;style=\"AdvisorHighlight\"&gt;Camouflage Falls&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_KitschAmericana">&lt;style=\"AdvisorHighlight\"&gt;Goldpan&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_SecretFacility">&lt;style=\"AdvisorHighlight\"&gt;Chasm 24&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Description">Base militaire secrète déguisée en complexe immobilier.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nOn m'a dit que vous vous trouviez dans un \"lieu non divulgué\". Pas de problème pour moi. Toutefois, ne vous attendez pas à recevoir mes compliments habituels tant que vous ne dévoilerez pas votre emplacement. Félicitations pour votre nouvel hôpital. Même si je ne sais pas où il se trouve.\\n\\nContinuez de progresser dans l'ombre pour obtenir de plus amples récompenses ou retournez travailler dans notre monde bien connu.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nOn m'a donné l'avertissement de ne pas \"mettre sous pression les personnes accréditées\". Je vous présente donc mes excuses ainsi qu'à ces charmants responsables dont je félicite l'assiduité dans leurs procédures de vérification des lettres... Je dois admettre que ceci fut un peu oppressant pour moi car, pour être honnête, je me fiche de ce que vous êtes en train de faire.\\n\\nContinuez de progresser dans l'ombre pour obtenir de plus amples récompenses ou retournez travailler dans notre monde bien connu.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nOh, bravo. Quel plaisir de constater que vous avez fait un travail exceptionnel en aidant Two Point County à effectuer une opération secrète. Je vous rappelle que je refuse de connaître toute information confidentielle, car j'attache une très, voire trop, grande importance à notre sécurité. N'hésitez pas à partager vos recherches avec ces charmants gentlemen dans la camionnette pour qu'ils arrêtent enfin de se garer près de chez moi.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Name">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Text">Bienvenue à Camouflage Falls, la petite ville pittoresque de Two Point County qui n'apparaît sur aucune carte. Après des années de retards et de délais manqués, le meilleur endroit qu'a trouvé le gouvernement pour fonder une base secrète est ce site de construction. Malin, n'est-ce pas ? Ce bâtiment a été construit pour soigner les habitants de Two Point County qui sont atteints de maladies extraterrestres, suite à l'incident qui a eu lieu près de Goldpan.\\n\\nNous sommes actuellement au plein cœur de cette opération, donc nous recevrons bientôt des missions spéciales à accomplir en traitant les épidémies de patients kidnappés. Afin d'assurer la réussite de l'opération et d'endiguer l'invasion de maladies extraterrestres, nous devrons atteindre tout objectif spécial avant la fin de chaque épidémie.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Title">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_OneStarEach">Très bien, je révèle : je suis extraterrestre aussi et vous ai bien esbrouffé. Nous avons bien aimé, vous et vos terres étranges, votre musique populaire harmonisante et vos Cheesy Gubbins. Malheureusement, nous avons atterri avec tout un tas de maladies humainement inappréciables. Nous avons décidé de fabriquer une stratégie afin de contrer ces maladies tout en maintenant notre arrivée chut-chut-secrète.\\n\\nAprès avoir étudié votre culture en long, en large et un peu de travers, nous avons conclu que vous étiez incapables de gérer cette étrange aile du gouvernement. Vous imaginez si les gens découvraient notre existence ? La situation deviendrait fofolle. Ce serait un désastr-onomique ! Ce n'est pas une bonne idée. Non, masieur. Ah, regardez, je tiens une conversation terrienne, haha. Magnufique.\\n\\nMerci pour votre aide entre planètes. Veuillez garder votre silence, bien qu'on ne vous croirait pas beaucoup ! Bye-bye.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_AirBase">Mes compliments au chef. Vos capacités vous ont permis d'obtenir plein d'autorisations et une affectation au développement villagier de Camouflage Falls. J'ai récupéré de délicieuses données. Cette ville cache son jeu. Pas du tout une ville, les données disent. Je suis surprise par ces surprenantes nouvelles, pas vous ? Elles disent que la ville dissimule une base secrète du gouvernement.\\n\\nQu'elles soient en cuisine, dans leur hamac ou en train de se promener, les personnes souffrant de maladies extraterrestres sont enlevées et amenées à Camouflage Falls pour leur bien. Si vous gagnez la lutte contre les beurks de l'espace, nous aurions une couverture parfaite et nous pourrions toucher le fond de cette situation.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_Kitsch">Salutations, masieur l'administrateur. Je suis moi, Charlatene Fishwrapper, journaliseur d'investigation pour Two Point Squabbler. Je mène actuellement un espionnage top secret et j'ai obtenu une autorisation afin de vous autoriser à aider. Le gouvernement cache-cache un accident spatial et reste très silencieux, bien que les habitants alentours commencent à développer des problèmes de santé.\\n\\nVous devez les soigner et empêcher la fin du monde, afin que je puisse allumer la lumière sur les secrets du gouvernement et découvrir la vérité qui se passe ici.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_SecretFacility">Initiez la séquence faveur et prenez une chaise pour votre assise... Il y a des extraterrestres chez nous ! Je n'ai pas encore saisi l'insaisissable dans les nouvelles, mais je comprends que l'arrivée des extraterrestres a eu lieu près des accidents de Goldpan. Si vous coopérez une fois encore, nous verrons toutes leurs actions. Vous avez toute l'autorisation qu'il faut, donc vous irez tout au fond du quartier général. \\n\\nVous devrez apparemment concevoir un dispositif de déguisement pour les extraterrestres qui ont l'air bizarres et pas du tout humains comme nous. Leur apparence surprenante peut créer des surprises. J'avoue que je n'ai jamais rien vu de tel parmi les surprenantes surprises dont j'ai pu faire l'expérience. Soyez de vigilance forte et de confiance radine.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Signature">Fin de la transmission,\\nCharlatene Fishwrapper</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Billboard_Subheading">Les poignées de l'amour</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Description">Des rapports signalent que des évènements étranges se sont produits en ville, près du site présumé de l'accident.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nAuparavant, seul un autre directeur avait osé s'aventurer dans les contrées désertiques de Two Point County. La dernière fois que nous l'avons vu, il mangeait des hamburgers avant de prendre une voiture. Nous vous recommandons fortement de vous mettre au travail au plus vite.\\n\\nContinuez de fondre au soleil dans le désert pour obtenir de plus amples récompenses ou retournez travailler dans notre monde bien connu.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nÀ votre arrivée, beaucoup de questions se bousculaient dans ma tête. À quel jeu jouiez-vous ? Aviez-vous l'intention de rester ou de repartir au plus vite ? Était-ce un acte mûrement réfléchi ou juste un appel de la nature vers le coin le plus reculé qui soit ? Bref, ces questions sont sorties de ma tête et j'ai des idées bien plus intéressantes en tête.\\n\\nContinuez de fondre au soleil dans le désert pour obtenir de plus amples récompenses ou retournez travailler dans notre monde bien connu.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nÀ l'heure qu'il est, vous avez certainement dû soigner l'ensemble des six êtres vivants du coin. Je vois... Avez-vous déménagé là-bas en raison de son inactivité habituelle ? Ah, vous êtes peut-être en quête d'un poste tranquille. Une ambition bien familière. J'examinerai votre cas en profondeur, en partie parce que cela fait partie de mon travail, mais aussi parce que je ne supporte pas l'idée que votre planque soit meilleure que la mienne.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Name">Goldpan</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_ComingSoon">Disponible bientôt !</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_Title">Camouflage\\nFalls</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Text">Bienvenue à Goldpan. Les habitants d'ici vivent dans l'ombre lucrative du \"scandale de Goldpan\", après que des rapports ont signalé que des extraterrestres se sont écrasés près de leur petite ville tranquille, au sud de Two Point County. Vous verrez qu'une \"réplique\" du lieu de l'accident a été construite à la périphérie de la ville.\\n\\nAprès avoir passé des années à supporter des touristes fans de l'espace, les habitants sont presque devenus hostiles envers tout étranger, mais si vous parvenez à les impressionner avec vos exploits médicaux, ils accepteront sans nul doute d'agrandir l'hôpital dans d'autres coins de la ville. Bien qu'ils se déguisent et ressemblent à des patients ordinaires, certains extraterrestres qui se sont écrasés - oui, ils sont bel et bien parmi nous - viendront dans votre hôpital. C'est de la simple curiosité de leur part, mais ils couperont les files d’attente, encombreront nos systèmes sans payer les traitements et sèmeront la zizanie si nous les laissons faire. Restez à l'affût et repérez leur système de camouflage défaillant, ainsi que leur comportement louche et inhabituel, et renvoyez-les chez eux.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Title">Goldpan</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Description">Allez dans le quartier général souterrain des opérations.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nLe rapport que nous avons reçu de votre nouvel hôpital est quasiment entièrement grisé. Les seules choses qui restent visibles sont les chiffres illustrant les divers seuils que vous avez atteints. Bien qu'en théorie, ces chiffres sont suffisants pour vous attribuer une notation ministérielle, sachez que si je devais me ranger derrière une couleur autre que le gris, je serais à présent vert de la tête aux pieds.\\n\\nContinuez de ridiculiser ma carrière pour obtenir de plus amples récompenses ou retournez travailler dans notre monde bien connu.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nSalutations et bonjour à tous ceux qui ont eu, vraisemblablement, la chance de lire ce télégramme avant que celui-ci n'arrive à destination. Il n'y a rien à censurer ici, je ne suis qu'un simple ministre qui ne fait que son devoir. Je vous souhaite que tout se déroule comme prévu et que vos affaires d'espionnage aient un impact positif sur nos vies. D'après les chiffres, votre hôpital a l'air de bien fonctionner. Mais je ne saurais dire si cette constatation est correcte.\\n\\nContinuez de ridiculiser ma carrière pour obtenir de plus amples récompenses ou retournez travailler dans notre monde bien connu.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nNous n'avions encore jamais reçu la plus grande distinction pour un établissement dont nous savons si peu de choses. J'espère que vous ne m'en voudrez pas de ne pas voir l'intérêt de recevoir une telle notation pour un hôpital qui n'existe pas aux yeux du ministère.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Name">Chasm 24</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Text">Bienvenue à Chasm 24. Si vous lisez ceci, cela veut dire que vous avez obtenu la plus haute autorisation que Two Point County peut offrir. Nous avons récupéré cette grotte qui appartenait aux hommes-taupes depuis plusieurs années et l'avons convertie en centre de recherche top-secret extraterrestre. (Voilà une phrase qui en dit long.)\\n\\nDans cet environnement hostile, loin sous la surface de Two Point County, vous devrez entretenir un grand nombre de stabilisateurs pour que la zone reste, bien entendu, stable. Un système ultra-sophistiqué a été créé avec de multiples stabilisateurs afin de pallier à tout problème. Il a besoin d'être entretenu par des Agents de maintenance dotés d'une intelligence artificielle. Et c'est exactement ce que nous avons : des Robots de maintenance. Chaque type de Robot de maintenance est capable d'entretenir les stabilisateurs. En revanche, chaque modèle a été programmé avec quelques tâches ménagères standards, alors vérifiez bien leurs qualifications. Vous obtiendrez davantage de Robots de maintenance en agrandissant l'hôpital, mais chaque nouveau terrain sera équipé d'un stabilisateur à entretenir.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Title">Chasm 24</string>
  <string name="Levels/DLC_4/DLC_Description">Soutenez le maire Tabitha Windsock en procurant des soins à ceux qui se rallient à son projet écologique. </string>
  <string name="Levels/DLC_4/DLC_Name">En pleine nature</string>
  <string name="Levels/DLC_4/DLC_Start_Description">Soutenez le projet écologique du maire Windsock et aidez-la à être réélue en procurant des soins à ceux qui votent pour elle.\\n\\nAvertissement : Nous recommandons d'agrandir votre organisation, d'obtenir plus de technologies et de rencontrer plus de maladies avant d'accepter cette requête.</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_AmishHospital">&lt;style=\"AdvisorHighlight\"&gt;Le vieux Newpoint&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_EcoCityHospital">&lt;style=\"AdvisorHighlight\"&gt;Windsock&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_HippyCommuneHospital">&lt;style=\"AdvisorHighlight\"&gt;Wanderoff&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Description">Cultivez des remèdes naturels dans une ville historique de Two Point.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nDe toutes les raisons possibles dans votre carrière si absurde, je ne pensais pas que nous aurions à rivaliser avec des courgettes et des orties pour attirer votre attention. Je suis certain qu'elles la mérite, alors n'hésitez pas à m'en envoyer une boîte, ou mieux encore, à me les amener dans le cadre de votre travail.\\n\\nContinuez à cultiver vos champs pour obtenir de plus amples récompenses ou retournez travailler hors de la péninsule.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nJ'ai demandé à un de mes assistants de répéter ce qu'il venait de dire au moins huit fois lorsqu'il m'a communiqué que vous faisiez pousser vos propres remèdes. Comme c'est étrange... Je suppose que vous attendez de nous que nous prenions exemple sur vos cours de jardinage pour cultiver nos propres potagers ? D'accord, très bien.\\n\\nContinuez à cultiver vos champs pour obtenir de plus amples récompenses ou retournez travailler hors de la péninsule.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nIl faudrait que j'embauche un historien au ministère à temps plein pour savoir quand le vieux Newpoint a été aussi intéressant pour la dernière fois. Du coup, c'est ce que j'ai fait : quand la ville s'appelait encore Newpoint, tout simplement, Minnie Marinara, une habitante, y a conçu la toute première louche... L'historique de la louche à travers les âges ? Vous faites clairement partie des plus grands, désormais.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Name">Le vieux Newpoint</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Text">Vous pouvez désormais développer votre hôpital fermier en faisant pousser des citrons et des tomates, en traitant les patients atteints d'Épouvanpaille en salle de Fermacologie et en recherchant de nouveaux traitements à base de plantes avec les Plantes aromatiques.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Title">Tous aux herbes</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Text">Bienvenue au vieux Newpoint, la toute première colonie fondée à Two Point County dans l'ère actuelle. Il n'y a malheureusement aucun moyen de savoir ce qui est arrivé aux précédents habitants de Two Point County, une catastrophe sans précédent ayant totalement rayé leur civilisation de la région. C'est au vieux Newpoint, appelé simplement Newpoint à l'époque, que nos ancêtres ont posé les fondations de Two Point County tel que nous le connaissons, à partir de cabanes en bois et de paniers en osier, tout en mettant en place les traditions et problèmes que nous avons conservés à ce jour.\\n\\nPersonne ne sait pourquoi ces traditions sont encore pratiquées... Des traditions comme les remèdes naturels et l'horticulture. Les habitants ont une approche très naturelle des choses. Ils ne sont pas du genre à manger des Cheesy Gubbins, alors vous allez devoir nourrir tout le monde avec vos propres fruits et légumes biologiques ainsi que de l'eau de pluie. Mais la botanique ne s'arrête pas là, non ! Vous devrez utiliser des Plantes aromatiques pour traiter les maladies les plus naturelles de la région.\\nFaites chauffer vos outils de jardinage.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Title">Le vieux Newpoint</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Description">Utilisez l'énergie verte dans la toute première ville écologique de Two Point County.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nComptez-vous travailler un peu ou allez-vous laisser la nature s'occuper de votre hôpital à votre place ? À tous ceux qui me rabâchent les oreilles à propos de votre dite \"révolution pour la santé\", je réponds : \"Et alors ?\"\\n\\nContinuez à attendre la pluie pour obtenir de plus amples récompenses ou retournez travailler hors de la péninsule.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nPersonnellement, votre pharmacie flottante a plus l'air d'un vieux radeau que d'un hôpital. J'ai parcouru les annales de la Santé pour voir s'il existait un moyen de révoquer votre statut, mais aucune solution pour l'instant. Ne dérivez pas.\\n\\nContinuez à attendre la pluie pour obtenir de plus amples récompenses ou retournez travailler hors de la péninsule.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nVous semblez vraiment en avance sur votre temps, vous avez mis en place un nouveau concept. Pas seulement pour l'hôpital du futur, mais aussi pour la ville du futur ! Quel dommage que nous nous trouvions dans le présent, n'est-ce pas ? Comment dit-on déjà... Ah, vous êtes un peu trop avant-gardiste ? Quel dommage.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Name">Windsock</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Text">N'oubliez pas, l'énergie verte n'est pas utile seulement pour alimenter votre hôpital, elle influence aussi le transport des personnes qui arrivent ou partent de la ville.\\n\\nDédiez de l'énergie au système de Flux de patients pour augmenter la venue de patients à l'hôpital. Dédiez de l'énergie au système de Candidats pour augmenter le nombre de candidats disponibles au recrutement.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Title">Énergie verte</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Text">Bienvenue à Windsock, la première ville écologique de Two Point County et la chose la plus chère qui porte le nom de sa fondatrice. La ville fait la une du moment, provoquant des réactions comme : \"Mais comment ça fonctionne ?\", \"Pourquoi n'y a-t-on pas pensé plus tôt ?\" et \"D'où viennent les fonds qui ont servi à ça ?\". Quoi qu'on puisse dire de Tabitha, elle veut vraiment être réélue.\\n\\nWindsock City ne se sert pas des sources d'énergie habituelles. À la place, vous devrez construire des machines à énergie verte pour que votre hôpital soit autosuffisant. Chaque machine à énergie verte, qu'il s'agisse d'une éolienne, d'un panneau solaire ou d'un barrage hydroélectrique, augmentera l'énergie dont dispose votre hôpital. L'énergie ainsi générée peut être utilisée pour alimenter des salles dans votre hôpital ou les systèmes de Candidats et de Flux de patients, qui influencent le transport des personnes qui arrivent ou partent de la ville.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Title">Windsock City</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Description">Maintenez le moral des campeurs au plus profond du parc de Two Point County.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nAlors comme ça vous aidez notre maire dans sa croisade pour rendre Two Point County écologique ? Je dois dire que je n'apprécie pas de vous voir rendre politique la santé. N'y a-t-il donc rien de sacré pour vous ? \\n\\nContinuez votre campagne pour obtenir de plus amples récompenses ou retournez travailler hors de la péninsule.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nÀ la pensée de vous dormant à même le sol et mangeant des boîtes de conserve en guenilles... Ouh, je préfère ne pas y penser en fait. C'est donc ce que je vais faire. Allez, je vais manger une omelette en profitant d'un bon bain.\\n\\nContinuez votre campagne pour obtenir de plus amples récompenses ou retournez travailler hors de la péninsule.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nGrâce à votre installation médicale douteuse, cet endroit inhospitalier plein de hippies aux cheveux tressés, de fanions, de citrouilles, de germes et de soupe est un tout petit peu plus fréquentable. Ô joie.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Name">Wanderoff</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Text">Avec le nouveau projet écologique du maire, votre hôpital recevra des visites du Département des Choses Écologiques ainsi qu'un Niveau écologique.\\n\\nLe Niveau écologique de votre hôpital peut vous faire gagner ou perdre de l'argent via des subventions ou des amendes suivant l'aide que vous apportez à la campagne de réélection du maire.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Title">Niveau écologique</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Text">Bienvenue au Parc régional de Wanderoff où Holistix se sert en ingrédients naturels rares depuis des années. Lorsqu'ils ont entendu l'annonce du projet écologique du maire, ils se sont donc dépêchés d'ouvrir une communauté naturaliste pour profiter des futurs visiteurs. Notre travail est de nous occuper de la bonne santé de ces visiteurs. Holistix nous fournira des fonds suivant notre score sur leur étrange échelle... \\n\\nOui, les fiers (un peu trop d'ailleurs) employés d'Holistix ont conçu un \"Indice de bien-être\", supposé prendre en compte tout un tas de critères pour mesurer le bien-être global d'une communauté. Ils pensent avoir trouvé un lien entre un Indice de bien-être élevé et la propension à acheter des produits biologiques. Nous ne recevrons pas grand-chose si nous ne faisons que soigner les patients, alors si nous voulons de l'argent, nous devons obtenir un bon Indice de bien-être en nous concentrant sur six critères : le bonheur des employés et des patients, l'attrait, l'hygiène, la réputation et le taux de guérison.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Title">Parc régional de Wanderoff</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_OneStarEach">J'ai réussi ! J'ai été réélue maire de Two Point County. Je n'aurais pas pu y arriver sans vous, alors n'hésitez pas à vous féliciter de votre participation.\\n\\nMalheureusement, avec cette réélection, il est temps de mettre fin à ce projet écologique. Il faut parfois avoir le courage d'avancer un peu pour pouvoir ensuite reculer beaucoup. L'opinion publique a changé et je dois donc me tourner avec elle vers sa prochaine obsession, si je souhaite continuer à être réélue. Oui, je n'aurais de cesse tant que ce nouveau problème qui perturbe mes concitoyens ne sera pas résolu : comment éduquer les chiens de Two Point County ?</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_Amish">La réussite que représente la communauté de Wanderoff est un excellent début pour le Département des Choses Écologiques. Elle a permis de montrer le potentiel de Two Point County lorsque les gens se rallient derrière un objectif commun : voter pour moi.\\n\\nPour la suite de ma campagne, vous irez vous occuper du vieux Newpoint. De nombreuses personnes enthousiastes s'y installent pour retourner à des activités traditionnelles comme le jardinage et... d'autres choses. On m'a informé qu'ils aiment l'histoire dont regorge cet endroit à un point tel qu'ils détruisent les anciens édifices pour les remplacer par des bâtiments d'apparence encore plus ancienne. Ça fait du bien de voir mes concitoyens s'investir autant dans ma campagne.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_EcoCity">Je m'excuse de ne pas avoir pu venir, une fois de plus, mais tant que vous vous en occupez, je sais que l'équipe Windsock est bien représentée. Maintenant... Notre passage au vieux Newpoint a été un nouveau succès retentissant pour le Département des Choses Écologiques. Il n'y a plus qu'à sceller ma victoire avec un dernier arrêt pour ma campagne. Vous allez adorer. Il est temps d'ouvrir la toute première ville écologique de Two Point County ! C'est le cadeau que je laisserai derrière moi à ses habitants, je l'ai donc appelée : Windsock City !\\n\\nComme on dit, si les gens ne vous construisent pas une ville, utilisez leur argent pour la construire vous-même. Je plaisante, bien entendu. Enfin, c'est bien ce que j'ai fait, mais ce n'est pas comme ça qu'il faut le voir, d'accord ? Les gens se vexent pour un rien... Ils n'aiment pas qu'on leur dise la vérité. Qu'est-ce que je raconte. Bla bla bla. Bref, bonne chance !</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature">Votez\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature_Final">Maire à vie,\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Start">C'est à nouveau la période électorale. Two Point County va élire un nouveau maire, et j'ai donc décidé de commencer notre transition écologique pour un meilleur avenir que nous avons mis trop longtemps de côté. Nos sondages indiquent que ce problème est la première préoccupation de nos citoyens et je suis prête à me sacrifier sur l'autel de la presse et ses articles positifs en fondant le Département des Choses Écologiques.\\n\\nQuand les gens repenseront à Tabitha Windsock, je veux qu'ils se souviennent de mon projet écologique et de la réélection qu'il a entraînée. Je vous demande donc de soutenir ce projet en vous occupant de la communauté verte qui m'est désormais acquise. J'ai besoin d'eux en bonne santé en cette période électorale incertaine, car malheureusement, les morts n'ont pas le droit de vote.</string>
  <string name="Levels/DLC_4/Vote_Windsock">Votez\\nWindsock</string>
  <string name="Levels/DLC_5/DLC_Description">Rendez-vous au Quartier artistique afin d'aider l'artiste Zara Fitzenpoche à remettre la culture vacillante de Two Point County sur pied.</string>
  <string name="Levels/DLC_5/DLC_Name">Choc culturel</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_FestivalHospital">Le &lt;style=\"AdvisorHighlight\"&gt;Festival de Mudbury&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_GalaHospital">L'&lt;style=\"AdvisorHighlight\"&gt;Académie Fitzenpoche&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_TelevisionHospital">Les &lt;style=\"AdvisorHighlight\"&gt;Studios Plywood&lt;/style&gt; sont accessibles !</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Description">Gérez l'accueil et les soins d'un festival musical sur le déclin.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nAh, vous travaillez donc désormais pour l'industrie de la musique ? Bien entendu, vous avez une once de succès sur cette bonne vieille télé et vous vous croyez infaillible. Typique. Qu'est-ce que vous allez faire après ça ? Lancer une gamme d'ustensiles de cuisine ? Réaliser un album de jazz expérimental ? Non, je ne veux pas le savoir.\\n\\nContinuez à \"vous très mousser\" pour obtenir de plus amples récompenses ou revenez à la réalité pour travailler.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nNous sommes d'accord, tous ceux qui acceptent de traîner dans la boue pour écouter de la musique, manger de la malbouffe et passer un supposé \"bon moment\" ont clairement besoin d'un examen médical. Pour ma part, les concerts ont perdu leur intérêt le jour même où un appareil capable de les enregistrer a été inventé.\\n\\nContinuez à \"vous très mousser\" pour obtenir de plus amples récompenses ou revenez à la réalité pour travailler.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nJe ne suis pas du genre à laisser un des administrateurs de Two Point County abandonner son poste pour commencer une carrière dans l'industrie de la musique. Cependant, notre Département est victime d'un scandale concernant des dossiers médicaux sensibles et un accident de toboggan... Vous avez donc bien choisi votre moment. Félicitations.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Name">Festival de Mudbury</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Text">Bienvenue à Mudbury. Ce vieux festival ne connaît plus le succès depuis... un moment. D'un autre côté, cette année pourrait être la bonne. Vous allez devoir gérer l'hospitalité du festival, à savoir, la nourriture et les boissons, le confort, le divertissement et, bien entendu, les besoins médicaux. Des rumeurs circulent sur le potentiel passage de Jasmine Odyssey au festival, mais on raconte aussi qu'il pleuvra des Cheesy Gubbins, alors je n'y prêterais pas attention.\\n\\nLes maladies ont la belle vie dans les festivals, entre la boue abondante et les conditions sanitaires, vous allez devoir vous préparer à traiter des vagues de malades accros à la musique entre chaque représentation. Mieux vous ferez votre travail, plus le festival attirera de monde. Si les choses vont donc suffisamment bien, vous aurez le droit de transformer une plus grande partie de ce magnifique environnement en hôpital. C'est une occasion unique de faire de ce festival une pierre angulaire de l'histoire musicale et médicale de Two Point County.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Title">Festival de Mudbury</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Description">Célébrez la bonne santé des arts en organisant une fête pour les riches dans un manoir illustre.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nJe sens que tout ceci est une tentative de votre part d'entrer dans les bonnes grâces de l'élite sociale de Two Point County. Vous savez, il existe de meilleurs moyens pour obtenir une invitation à ces fêtes. En tant que vieil ami de la famille Fitzenpoche, j'aurais pu vous y aider. Enfin, je ne l'aurais pas fait, mais j'aurais pu...\\n\\nContinuez de vous empiffrer de hors-d'œuvres pour obtenir de plus amples récompenses ou revenez travailler dans la réalité.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nPour l'instant, cette exposition ne me convainc pas, elle a juste rempli la sacro-sainte bâtisse de l'Académie Fitzenpoche avec un assortiment de matériel médical. Vous savez, parfois, en art comme dans la santé, il est important de poser les bonnes questions. Alors je vous le demande : \"N'est-ce pas simplement une énorme erreur ?\"\\n\\nContinuez de vous empiffrer de hors-d'œuvres pour obtenir de plus amples récompenses ou revenez travailler dans la réalité.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nJe ne pensais pas qu'il était possible de trouver de la beauté dans un hôpital. Nos hôpitaux sont si souvent des cathédrales prosaïques dédiées au corps humain, avec ses odeurs et sa tuyauterie défaillante. Et j'avais raison, ce n'est pas possible. Mais vous n'étiez pas loin, et c'est déjà un exploit. Vous y étiez presque.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Name">Académie Fitzenpoche</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Text">Bienvenue à l'Académie Fitzenpoche, située dans la zone exclusive de l'Œuf Poché, dans le Quartier artistique de Two Point County. La maison familiale des Fitzenpoche est un magnifique exemple d'architecture Pré-Giblet, et a connu de nombreuses fonctions au fil des ans, d'école des arts à quartier général des services secrets, et même usine de marmelade. Il est donc logique qu'elle finisse par devenir un hôpital à un moment, et ce moment est arrivé.\\n\\nL'\"équipe\" de Zara utilise la fameuse technologie VIBE pour jauger du succès de ses expositions et de ses fêtes, celle-ci n'y fera pas exception. Nos fonds dépendront du score de VIBE que nous obtiendrons. Nous aurons un score de VIBE positif si nos invités passent un bon moment, que les lieux sont propres et agréables, et que nous gardons les décès au minimum. Au final, les bonnes fêtes et les bons hôpitaux ont pas mal en commun... C'est un événement exclusif, alors tenez les paparazzi à distance, on les voit parfois prendre des photos, manger dans les poubelles ou tout simplement avoir une conduite abjecte. Maintenant, essayez de vous amuser, ça reste une fête, non ? Les riches ont besoin que tout soit tout le temps amusant, même les hôpitaux.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Title">Académie Fitzenpoche</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Description">Guérissez des patients devant la caméra sur le plateau de tournage du nouveau drame médical de Two Point.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nAlors comme ça, vous avez décidé de vous lancer dans le show-business ? C'est une voie que ceux qui réussissent dans le domaine de la santé empruntent souvent, mais je préfère vous prévenir, ça finira mal. Quoi qu'il en soit, je reste convaincu que la télévision n'est rien de plus qu'une tendance passagère, bien qu'elle traîne un peu en longueur.\\n\\nContinuez de vous gangréner au royaume de la fiction ou remettez-vous au travail dans la réalité.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nMince, je savais que ça allait vous monter à la tête, et c'est pour ça qu'en tant qu'ami, j'espérais que les choses se passeraient mal pour vous. Vous allez bientôt vous mettre à crier des insanités dans ces émissions au titre paradoxal de télé \"réalité\" et à jeter du jus de canneberge dans les yeux de vos collaborateurs. Quel dommage.\\n\\nContinuez de vous gangréner au royaume de la fiction ou remettez-vous au travail dans la réalité.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\n« Toujours laisser l'audience en redemander ». Vous connaissez cet adage ? Malheureusement, vous avez déjà épuisé toutes les références et schémas possibles, et maintenant votre série est vouée à tourner en rond. Vous avez trait la vache jusqu'à la tuer, il n'y a plus rien à en tirer. Mais bon, qu'est-ce que j'en sais ? Je suis juste Ministre de la Santé...</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Name">Studios Plywood</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Text">Maintenant que la série est lancée pour de bon, nous allons recevoir des demandes de la part des producteurs sur ce qu'ils pensent bon pour la suite. S'ils voient que leurs idées sont intégrées à la série, nous recevrons des fonds supplémentaires.\\n\\nEn ligne, les gens sont souvent négatifs envers la télévision, ou même le reste, d'ailleurs... Quand quelqu'un donne un avis négatif sur notre série, cela nuit à notre réputation. Heureusement, nous pouvons affronter leurs critiques acerbes en investissant dans le Marketing.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Title">Requêtes et critiques</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V1_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"Incroyablement mauvais. J'ai envie de me crever les yeux.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V2_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"Un sombre étron. Beaux costumes, cela dit.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V3_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"J'ai loupé quelques épisodes et je suis totalement perdu...\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V4_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"Pourquoi ont-ils appelé le personnage principal Roderick Coussin ?\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V5_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"J'adore la série, mais Bungle Pictures n'arrête pas de planter :( \"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V1_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Sympa à avoir comme fond sonore.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V2_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Si nanardesque que j'en viens à l'apprécier…\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V3_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"J'aime beaucoup le thème principal.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V4_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Je travaille dans un hôpital et cette série est très réaliste, haha.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V5_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"J'ai pleuré quand c'est arrivé, snif.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V1_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"C'est comme l'autre série, mais dans un hôpital. Aucune originalité.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V2_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Laissez Roderick prendre sa retraite.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V3_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Je n'arrive pas à l'éteindre. Où est ma télécommande ?\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V4_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Retour vers l'hôpital\" ? Je dirais plutôt \"Retour vers la catastrophe\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V5_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Un piquouseur ? Comme si les hôpitaux en utilisaient encore. Mdr. C'est pas réaliste.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V1_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Cette série est trop intelligente pour la plèbe. Très subtile.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V2_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Je regarde tout ce qui est avec Roderick.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V3_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"LE SPANDEX DES HÉROS !\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V4_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Hé, je reconnais ce gars !\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V5_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"C'est ma série ! À moi la gloire !\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Attractiveness_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"L'hôpital est magnifique. J'aimerais retomber malade...\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Death_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"Ouah, il y a tellement de morts ! Super drame.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Fire_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"Encore un employé viré, BOUM ! Dégagez de l'hôpital de Roderick !\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Hire_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"Les nouveaux personnages tiennent en haleine... j'en ai du mal à suivre !\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Upgrades_Advisor">Critique de la série : &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"J'adore les machines de pointe de Retour vers l'hôpital. Prenez ça les microbes !\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Text">Bienvenue aux Studios Plywood. Ici, les producteurs d'un nouveau drame médical souhaitent vous laisser aux commandes de leur série. Ils veulent un véritable gérant d'hôpital \"pour plus de dynamisme, de réalisme et pour faire un petit clin d'œil amusant\". Dans cette série, intitulée \"Retour vers l'hôpital\", Roderick Coussin incarne un docteur expérimenté qui a étrangement oublié tout ce qu'il savait de la médecine. Ils ont décidé d'appeler le personnage Roderick Coussin car, bon, en fait, je préfère ne pas avoir à en rediscuter. Disons que c'est juste plus simple pour monsieur Coussin, d'accord ? N'en parlons plus.\\n\\nAfin de créer une série à succès capable de happer l'audience du comté, vous devrez développer le personnage principal, le docteur Roderick Coussin. Les gens n'aiment pas les personnages sans substance, ça leur rappelle leur propre existence répétitive et misérable. Roderick ne fraternisera pas avec le reste de l'équipe pendant ses pauses, son salaire ne le justifie pas ! Il dispose donc de sa propre caravane. Si vous n'arrivez pas à le trouver sur scène, il s'y repose sûrement. Ah, j'oubliais, pour ajouter un sentiment de danger à l'ensemble, les acteurs guériront, ou du moins tenteront de guérir, de véritables patients.\\nJe ne vois pas comment ça pourrait mal se passer !\\n</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Title">Studios Plywood</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_OneStarEach">On dit que l'art n'est jamais terminé, seulement abandonné. On dit qu'une image vaut mille mots. On dit que la vie est courte, l'art long. Mais qu'est-ce que tout ça signifie au final ? Eh bien, beaucoup de choses, je suppose, mais je n'aime pas particulièrement les citations, je suis plutôt dans l'action, et il est temps pour quelque chose de neuf. Notre projet est terminé, mais son existence va-t-elle s'effacer pour autant ? Non, notre projet a existé. Vous en souvenez-vous ? Si ce n'est pas le cas, alors c'est une franche réussite. Je n'aurais pas pu le faire sans vous, nous avons changé Two Point County à jamais. \\n\\nJe dois partir. Ma muse m'appelle. Je l'entends murmurer dans le vent : \"Réalise quelque chose avec des macaronis\".</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zara's addressing the player. Please keep it gender-neutral.\\n\\n\"The pen is mightier than the scalpel\" comes from the phrase \"The pen is mightier than the sword\":\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/pen-is-mightier-than-the-sword</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening">Mon nom est Zara Fitzenpoche (oui, de \"cette\" famille Fitzenpoche) et je vous écris pour demander votre aide. Mais par où commencer ? Comme vous le savez, je suis une artiste spécialisée dans les collages de médias mixtes, le papier mâché et la peinture à l'huile. Mon ami, les arts sont sur le déclin et les gens aussi. Coïncidence ? Je ne crois pas... \\n\\nNous avons ignoré les maladies pendant bien trop longtemps, que ce soit celles de l'esprit, du foyer ou de nos studios de travail. Ce qui a débuté comme un léger manque collectif de créativité est devenu une véritable maladie. Aucun remède, qu'il soit scénique, mélodique ou médical, ne saurait suffire. Non, nous devons travailler ensemble sur mon plus grand projet.\\n\\nAvec mes connexions et ma capacité inégalée à guérir des choses, nous allons guérir la culture vacillante de Two Point County. Mais commençons par le début. Je pense que nous aurons besoin d'une piqûre au bras, et qui de mieux pour administrer l'injection qu'un professionnel de la santé comme vous ? Si vous souhaitez m'aider, et j'espère que c'est le cas, votre première tâche vous attend aux Studios Plywood sur le grand écran ! N'oubliez jamais que la plume est plus forte que le scalpel !</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Second">Félicitations pour votre série, je ne regarde pas la télévision, mais on en parle beaucoup dans les journaux. Non que je lise les journaux également... Quoi qu'il en soit, on m'a dit que vous aviez fait un excellent travail. Roderick m'a laissé des douzaines de messages pour parler de lui-même, encore et encore... Il n'a pas été aussi arrogant depuis des années, et ça me fait plaisir de le voir à nouveau aussi égoïste et narcissique que jamais.\\n\\nNe trempez pas trop longtemps dans le bain de la gloire, un autre domaine des arts a besoin de votre attention médicale. Oui, le Festival de Mudbury est un désastre depuis des années, pour être franche. Si votre loyauté envers la cause médicale ne suffit pas, alors je pense qu'au moins, comme le reste d'entre nous, votre goût pour la gloire et l'encensement vous y poussera.\\nC'est plutôt plaisant, non ?</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Signature">Zara</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Third">Notre petit projet a connu un succès conceptuel, vous ne trouvez pas ? Les choses vont bien mieux maintenant, et c'est pour ça que je voulais terminer sur une fête pour célébrer la santé recouvrée des arts. Je fournirai le lieu, bien entendu, et j'y tiendrai ma nouvelle exposition.\\n\\nNos invités arriveront à l'Académie Fitzenpoche pour y vivre une expérience pour le corps et l'esprit ainsi que les soins qui vont avec. Nous en ferons une fête d'hôpital sur l'art de l'hôpital ! Je me suis vraiment surpassée sur ce coup-là. Je ne veux pas m'avancer, mais cette exposition d'art pourrait bien pallier tous nos problèmes. Si tout se passe bien, le comté nous regardera, nous, les riches, les célèbres, les vêtus de velours, comme des porteurs d'espoir et de relative santé.</string>
  <string name="Levels/DLC_6/DLC_AvailableAt">Débloqué après avoir obtenu 1 étoile à la Mitton University</string>
  <string name="Levels/DLC_6/DLC_Description">Sauvez les patients égarés dans le temps dans une aventure médicale à travers l'histoire de Two Point County.</string>
  <string name="Levels/DLC_6/DLC_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is the name of the DLC. It comes from an existing phrase: https://www.phrases.org.uk/meanings/a-stitch-in-time.html </string>
  <string name="Levels/DLC_6/DLC_Name">Rupture temporelle</string>
  <string name="Levels/DLC_6/DLC_Start_Description">On a besoin de vos compétences à travers les époques, grâce à l'invention sur laquelle le capitaine Hier travaille : une technologie permettant de voyager dans le temps (une fois quelques derniers petits défauts réglés).</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Future">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-sur-Âge&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Medieval">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-en-Âge&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Prehistory">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-sous-Âge&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Intro">Chaque trimestre, nous aurons un objectif à atteindre en patients égarés renvoyés à leur époque. Nous serons récompensés par des fonds supplémentaires si nous l'atteignons.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Name">Objectif d'Hier</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Failure">Nous n'avons pas atteint notre objectif de patients égarés dans le temps guéris avant de les renvoyer à leur époque.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Success">Nous avons obtenu &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; pour avoir guéri des patients égarés dans le temps avant de les avoir renvoyés à leur époque.</string>
  <string name="Levels/DLC_6/R11_Future_AvailableAt">Débloqué après avoir obtenu 1 étoile à Clockwise-sous-Âge\\nRecommandé après avoir obtenu 1 étoile à Sweaty Palms</string>
  <string name="Levels/DLC_6/R11_Future_Description">Une cité futuriste construite très haut au-dessus des terres inhabitables en contrebas.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientArrived_Advisor">Un patient d'une époque différente est arrivé à l'hôpital. Vous pouvez le diagnostiquer et le traiter normalement ou l'envoyer directement en Datation synchronisée suivant la place dont vous disposez.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientSentAway_Advisor">Félicitations ! Vous avez renvoyé votre premier patient égaré dans le temps à son époque.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nJe dois avouer que je n'apprécie guère la quantité de travail que vous mettez sur mon bureau avec tous vos voyages temporels. J'ai neuf de ces stupides lettres à écrire et envoyer dans l'après-midi, et toutes vous sont adressées.\\n\\nContinuez à fermer les yeux sur l'avenir pour obtenir de plus amples récompenses ou retournez travailler dans le triste monde civilisé d'aujourd'hui.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nJ'aimerais vous dire que vous avez \"reçu\" votre note, mais ce n'est pas le cas. Pas encore. Votre hôpital n'a même pas été construit. Considérez cette lettre comme une reconnaissance anticipée.\\n\\nContinuez à fermer les yeux sur l'avenir pour obtenir de plus amples récompenses ou retournez travailler dans le triste monde civilisé d'aujourd'hui.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nNe devrait-il pas y avoir une sorte de sortie dans le présent, et surtout dans le passé, pour qu'une machine à voyager dans le temps fonctionne ? Et quand trouverez-vous enfin la cause derrière l'apparition de tous ces portails temporels ? Il est étonnant que vous n'ayez toujours pas trouvé la réponse à ce mystère après tout ce \"temps\". Vous l'avez peut-être toujours su, ou peut-être que vous ne le saurez jamais. C'est étrange, c'est provocateur, c'est fastidieux.</string>
  <string name="Levels/DLC_6/R11_Future_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These city names spoof typical British town names like \"Newcastle-upon-Tyne,\" \"Stratford-upon-Avon,\" etc., with \"Thyme\" pronounced the same way as \"Time.\"</string>
  <string name="Levels/DLC_6/R11_Future_Name">Clockwise-sur-Âge</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Text">Bienvenue à Clockwise-sur-Âge, le havre futuriste pour les habitants de demain. Cette cité est installée de manière précaire au-dessus des terres inhabitables en contrebas... et un nouvel hôpital vient d'y être construit. Sympa ! Il s'avère que vous détruisiez le tissu temporel avec toute cette technologie. Les voyages dans le temps sont plus délicats qu'il n'y paraît.\\n\\nLe futur a été envahi par des habitants du passé de Two Point, mais le capitaine Hier pense que nous pouvons redresser la barre si nous les renvoyons chez eux en un seul morceau, du moins en majorité. Il nous cède les clés de l'Hieriseur (toujours en attente de brevet). Les clés sont en Datation synchronisée dans la liste des Salles. Il nous a même fait une réduction de 5 % sur le prix de vente recommandé. Quel homme !</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Title">Le futur</string>
  <string name="Levels/DLC_6/R11_Medieval_Description">Une ville médiévale ravagée par les failles spatio-temporelles.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nCe fichu fanfaron d'Amiral Nédhier a débarqué avec fracas dans mon bureau pour parler de vous, de voyage dans le temps et d'un \"pasteuriseur\". Ce n'est pas que je n'aie pas compris ses propos, juste que je n'en avais rien à faire.\\n\\nContinuez à altérer la trame du temps pour obtenir de plus amples récompenses ou retournez travailler à notre époque.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nIl est amusant de se dire que, de mon point de vue, tous les gens que vous soignez sont déjà morts depuis longtemps. Des grains de poussière sur le sol du temps. Tout ce dur travail là-bas semble bien futile au final. Est-ce que \"là-bas\" est le bon terme ? Tout votre travail \"du moment\" est futile. Voilà qui est mieux.\\n\\nContinuez à altérer la trame du temps pour obtenir de plus amples récompenses ou retournez travailler à notre époque.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nMon secrétaire vient de vérifier et je suis ravi de vous annoncer que vous n'avez provoqué aucune modification dangereuse ou importante de l'histoire de la médecine. Cette ville, et tout ce qui s'y trouve, aurait mystérieusement disparu il y a environ 500 ans. Plus un bâtiment, plus un témoin, plus un service de cardiologie. C'est probablement mieux comme ça.</string>
  <string name="Levels/DLC_6/R11_Medieval_Name">Clockwise-en-Âge</string>
  <string name="Levels/DLC_6/R11_Medieval_TutorialObjective_Advisor_Success">Étendre l'hôpital peut révéler de nouveaux portails temporels. Plus vous découvrez de portails temporels et plus les patients seront nombreux à arriver dans votre hôpital.</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Text">Bienvenue à Clockwise et son charme ancien. Cette jolie petite bourgade est devenue très populaire depuis l'arrivée du voyage temporel domestique. Qui aurait cru que les implications médicales seraient aussi importantes ? Pas moi ! Mais qu'allez-vous faire ? Ah, oui... des hôpitaux.\\n\\nDes failles dans la continuité temporelle, que nous appelons portails temporels, ont commencé à apparaître partout en ville \"depuis peu\". En agrandissant votre hôpital et en trouvant de nouveaux portails temporels, vous réaliserez que de plus en plus de patients arrivent en raison du déchirement de l'espace-temps local. Ah, la science, pas vrai ?</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Title">Le passé</string>
  <string name="Levels/DLC_6/R11_Prehistory_AvailableAt">Débloqué après avoir obtenu 1 étoile à Clockwise-en-Âge\\nRecommandé après avoir obtenu 1 étoile à Melt Downs</string>
  <string name="Levels/DLC_6/R11_Prehistory_Description">Ce village préhistorique est antérieur à beaucoup de choses, y compris la rivière Âge.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Intro">De temps en temps, le capitaine Hier nous enverra un nouvel objectif pour améliorer la note d'hygiène de notre hôpital. Nous obtiendrons des fonds si nous l'atteignons.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Name">Objectif d'Hier</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Failure">Nous n'avons pas atteint l'objectif d'hygiène du Capitaine Hier à temps.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Success">Nous avons obtenu &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; en récompense de notre note d'hygiène.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nSi \"le temps guérit toutes les blessures\", je ne sais pas pourquoi vous vous acharnez autant, ça semble un peu redondant. Toutefois, j'espère que cette lettre de félicitations arrivera jusqu'à vous avant que quelqu'un ne la mange, ou même vous.\\n\\nContinuez d'impressionner les habitants du coin avec votre technologie miraculeuse pour obtenir de plus amples récompenses ou retournez travailler à l'ère moderne.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nQu'est-ce que les gens peuvent bien vous offrir en échange de vos services ? Du sable ? Des os ? Des rognures d'ongles ? Non en fait, je préfère ne pas le savoir. Je préfère garder mon repas à l'intérieur.\\n\\nContinuez d'impressionner les habitants du coin avec votre technologie miraculeuse pour obtenir de plus amples récompenses ou retournez travailler à l'ère moderne.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nQuand les gens parlent du \"commencement\" de la médecine, ils parlent de vous. Cette missive est la toute première de nos services dans l'histoire, ce qui signifie que votre hôpital préhistorique représente à tout jamais le minimum syndical requis en termes de structures médicales. Impressionnant.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Name">Clockwise-sous-Âge</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Success">Vous pouvez désormais construire vos propres portails temporels, vous permettant d'avoir un meilleur contrôle dessus. Ils ont même renforcé la zone d'arrivée : une expérience bien plus civilisée que d'atterrir à même la pierre. Vous pouvez trouver vos nouveaux portails temporels dans la liste des éléments.</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Title">Utilisation du portail temporel</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Text">Bienvenue à Clockwise-sous-Âge, l'aube de la civilisation à Two Point County. Le capitaine Hier a reçu des plaintes à propos de clients disparus. Ils sont entrés dans leur Hieriseur et... Pouf, plus une trace. Nous sommes donc retournés à l'époque la plus ancienne que puisse atteindre l'Hieriseur pour voir si nous pouvons résoudre ce problème.\\n\\nLe capitaine Hier nous a fourni des plans, la plupart dessinés sur des serviettes en papier, afin de construire notre propre portail temporel en salle de Recherche. Une fois notre portail temporel construit, nous pourrons l'utiliser pour gérer le flux de patients, sauver ces derniers du vide temporel et comprendre un peu mieux l'univers. La routine quoi, ou plutôt ses débuts.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Title">Le passé lointain</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach">Je ne sais pas pour vous, mais je trouve ça drôle que l'Hieriseur qui a ouvert des failles dans le temps et propulsé des gens des milliers d'années dans le futur avant de tenter de les rapatrier chez eux finisse par les envoyer dans le vide temporel infini... Qui a dit qu'il était facile d'être entrepreneur ? Oui, l'Hieriseur a encore quelques défauts, mais tout est bien qui finit bien !\\n\\nLes autorités ne semblent pas si emballées par tout ça cependant, et on me demande de retirer ma machine du marché pour \"le bien de l'espace-temps et de l'univers tel que nous le connaissons\" et bla-bla-bla... Mais bon, un capitaine doit savoir quand quitter le navire, non ? Les capitaines d'aujourd'hui deviennent les capitaines d'hier, et les capitaines de demain s'élèvent des cendres des supposées \"négligences des entreprises\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature">Paradoxalement vôtre,\\nCapitaine Hier</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future">\\n\\nParfait, le vide temporel est à nouveau cet abysse vide et infini que nous aimons tant. Mais je vais être franc avec vous : partir pour la préhistoire n'a pas permis de corriger nos soucis. Nous devons partir encore plus loin. Pas dans le temps, bien entendu, nous sommes déjà remontés assez loin. Je parle du processus de voyage dans le temps lui-même ! Une partie de vos récents patients vous ont été envoyés par un Hieriseur du... futur. Si nous ne nous rendons donc pas dans le futur pour vous envoyer ces patients, ils ne seront jamais venus dans le passé et... pour faire simple, ça risque de mettre un sacré désordre.Je vais vous donner un accès prioritaire à l'Hieriseur pour que vous puissiez renvoyer ces gens chez eux. Si vous pouvez les guérir au passage, tant mieux, faites-vous plaisir. Après tout, c'est une affaire médicale que nous faisons tourner, et je préférerais que les clients de l'Hieriseur en sortent en bonne santé, mais bon... La priorité reste de sauver l'espace-temps en bouclant la boucle !\\n\\n</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature">Éventuellement vôtre,\\nCapitaine Hier</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval">Hé, comment allez-vous ? Et si je vous disais que vous pouvez traverser l'espace et le temps à un prix des plus compétitifs ? Là, vous devez vous demander \"où est le piège ?\", pas vrai ? Mais c'est ça le meilleur, mon ami : pas de pièges, pas de conséquences, pas de questions.\\n\\nJe suis le capitaine Hier, inventeur, entrepreneur et père dévoué... et voici l'Hieriseur (brevet en attente de validation), la machine qui couvre tous vos besoins de passé, présent et futur. Je vous propose une occasion unique au monde de m'accompagner à travers le temps avec une réduction de 100 %. Même ma mère n'y a pas droit ! Pour tout vous dire, depuis que je vends ces machines, il y a quelques... complications, voyez-vous ? Du genre, des malades qui sortent de trous dans le sol. C'est loin d'être idéal, vous en conviendrez. Si vous vous en occupez et que je continue de vendre mes machines à voyager dans le temps, c'est banco, tout le monde y gagne !\\n\\nEt puis, si tout se déroule selon mes plans, je vous vendrai même mon Hieriseur. C'est une bonne affaire, non ?</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature">Précédemment vôtre,\\nCapitaine Hier</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory">Je pense que nous faisons de bons partenaires, vous et moi. Je peux déjà l'imaginer, \"Hier et compagnie\". Dans ce cas, vous seriez la \"compagnie\". La première visite a été un énorme succès. Les gens ne parlent plus que de voyage dans le temps ! Les affaires explosent et ne semblent pas vouloir s'arrêter. Mais bon, il y a quand même une mauvaise nouvelle...\\n\\nIl semblerait qu'il nous \"manque\" quelques personnes. Ce n'est pas très grave, il se trouve juste qu'elles... n'existent plus. Elles sont perdues dans le vide temporel et je peux vous dire que c'est un sacré bazar ! La meilleure solution reste de construire davantage de portails temporels afin qu'ils aient un endroit où arriver. Nous devrions remonter le plus loin possible dans le temps afin de récupérer nos futurs clients. Inutile de vous rappeler que pour les petites entreprises, le bouche-à-oreille est extrêmement important et personne ne peut nous recommander en restant piégé dans le vide temporel.</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature">Initialement vôtre,\\nCapitaine Hier</string>
  <string name="Levels/DLC_7/DLC_AvailableAt">Débloqué après avoir obtenu 1 étoile à Flemington\\nRecommandé après avoir obtenu 1 étoile à Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_7/DLC_Description">Défiez les hôpitaux rivaux en répondant aux urgences à l'aide de vos ambulances.</string>
  <string name="Levels/DLC_7/DLC_Name">Guérison express</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RescueHospital">&lt;style=\"AdvisorHighlight\"&gt;Passe pointue&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadAndAirHospital">&lt;style=\"AdvisorHighlight\"&gt;Betts Shore&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadHospital">&lt;style=\"AdvisorHighlight\"&gt;Ailing&lt;/style&gt; est accessible !</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Description">La montagne est périlleuse même dans les meilleures conditions, et nous en sommes bien loin.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_1">Je suis absolument outragé de vous voir en opposition directe avec Jumbo MegaCorp, et ce de manière tout à fait indépendante. En effet, si vous voulez mon avis totalement objectif, sans leur contrôle incontesté sur la région de la Passe pointue, ils auront moins d'argent pour leurs dons lors de mes campagnes politiques.\\n\\nContinuez sur la pente glissante que vous avez empruntée depuis le début de votre carrière ou plantez vos bâtons et retournez travailler.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_2">Ces \"sauvetages\" sont à peine dignes de notre système de santé, alors je ne sais pas pourquoi vous vous attendez à ce que je vous félicite, allez plutôt embêter le ministère des \"coups de main\". N'oubliez pas que mon intelligence vous domine de toute sa hauteur, et que je ne prends aucun plaisir à m'en servir contre vous.\\n\\nContinuez sur la pente glissante que vous avez empruntée depuis le début de votre carrière ou plantez vos bâtons et retournez travailler.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_3">Vous avez créé une très belle flotte d'ambulances, vous avez atteint le sommet des classements pour les urgences, et le monde paramédical restera changé à tout jamais par votre passage. J'espère que cela signifie que vous allez enfin vous arrêter là.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make this name stylistically consistent with \"Pointy Mountains,\" which you can find in the term base.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name">Passe pointue</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Tutorial_Rescue">Envoyer une ambulance s'occuper d'un sauvetage est meilleur pour votre réputation d'urgence que les simples urgences. Les victimes sont directement traitées sur place lors des sauvetages, et votre ambulance reviendra une fois tout le monde sauvé.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Welcome_Text">Holistix a développé ses propres ambulances aériennes pour vous affronter sur deux fronts alors que Jumbo MegaCorp a vu ce dont vous étiez capables avec vos innovations ambulancières, Gretchen et vous, et souhaitent prendre une part du gâteau. Dommage pour eux, vous avez déjà tout mangé.\\nToutes vos admissions dans cet hôpital viendront d'urgences. Vous n'avez donc pas besoin d'un Bureau de Médecin Généraliste ni d'une Réception.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Description">Une tempête inhabituellement persistante a frappé ce coin touristique.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_1">J'ai entendu dire que vous aviez investi dans des ambulances aériennes. Vous avez vraiment bien choisi votre moment en plein milieu d'une tempête tropicale. Ne comptez pas sur moi pour monter dedans.\\n\\nContinuez à \"braver\" cette tempête, ou remettez les pieds sur terre et retournez travailler.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Wet = British slang meaning \"showing a lack of forcefulness or strength of character; feeble.\"</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2">La tempête aurait déjà dû passer depuis le temps, mais elle doit bien vous apprécier. Vous avez tous deux beaucoup de choses en commun, voyez-vous ? Vous êtes tous deux exaspérants.\\n\\nContinuez à \"braver\" cette tempête, ou remettez les pieds sur terre et retournez travailler.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_3">Pour être tout à fait honnête avec vous, je préfère l'endroit dans cet état. Il y a beaucoup moins de jeunes gens qui viennent m'enquiquiner en \"prenant des photos\", en \"parlant\" ou même en \"respirant\".</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Name">Betts Shore</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Tutorial_TypeSpecific">Certaines urgences ne peuvent être atteintes que par voie terrestre ou aérienne. Vous devrez développer vos ambulances aériennes si vous voulez pouvoir rivaliser avec la Fondation Orbe pour les urgences aériennes.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Welcome_Text">Bungle Tech est là pour tenter de vous voler de nouveau des patients, mais c'est de la Fondation Orbe et ses ambulances aériennes uniques qu’il faut réellement se méfier. Gretchen pourrait peut-être développer des ambulances capables de récupérer les patients depuis des endroits n'ayant pas d'accès routier.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Description">Apprenez comment répondre aux urgences dans cette grande ville.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_1">Alors maintenant vous devez aller chercher vos patients vous-même sur les lieux de l'urgence ? Loin de moi l'idée de m'inquiéter de la façon dont vous dépensez votre temps et votre énergie, mais retenez bien ça, si vous tendez la main à ces fainéants, ils prendront le bras.\\n\\nContinuez à filer sur l'autoroute de la vie, ou prenez le temps de regarder dans le rétroviseur et revenez travailler.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_2">Vous commencez par leur offrir gratuitement de les amener à l'hôpital, et l'instant d'après vous leur payez un verre, vous nourrissez leurs animaux pendant les vacances et vous êtes témoin à leur mariage. Affreux.\\n\\nContinuez à filer sur l'autoroute de la vie, ou prenez le temps de regarder dans le rétroviseur et revenez travailler.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_3">Si vous voulez le fond de ma pensée, quelqu'un qui ne prend pas la peine d'aller à l'hôpital tout seul ne doit pas aller si mal que ça, c'est juste une excuse pour profiter d'un arrêt-maladie. La dernière fois que ma secrétaire m'a demandé d'être mise en arrêt, je me suis assuré d'inspecter personnellement le camion qui l'avait frappée de plein fouet. On ne plaisante pas avec la santé.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Name">Ailing</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_1">Construisez une ambulance</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_2">Assignez une ambulance à une urgence</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_3">Informatique en nuage</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_0">Gretchen va faire des miracles et permettre à ce tas de ferraille de prendre la route.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_1">Votre nouvelle ambulance Tricyclette est prête à rouler ! Cliquez sur l'icône GPS pour afficher la carte des urgences.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_2">Cliquez sur une urgence pour obtenir des informations sur la situation des patients qui s'y trouvent. Si vous ne réagissez pas rapidement, ils pourraient être en danger !</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_3">En cliquant sur le bouton Déployer, vous pouvez assigner une ambulance à cette urgence.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_4">Des docteurs et infirmiers dotés d'aptitudes de Conduite sont nécessaires pour utiliser vos ambulances.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_5">Votre ambulance est de retour à l'hôpital. Les patients que vous avez amenés ont déjà été diagnostiqués grâce au personnel et à l'équipement de l'ambulance. Ils n'ont pas besoin de passer par la réception ni de consulter un généraliste.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_6">Vous pouvez désormais construire une salle d'Informatique en nuage pour traiter les patients atteints d'Avis de tempête. Vous n'êtes pas le seul hôpital à répondre aux urgences ici : Holistix et Bungle Tech ont eux aussi leurs propres installations ambulancières avec lesquelles vous serez désormais en compétition.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_7">Pour construire d'autres ambulances, cliquez sur un espace vide du Parking ambulancier.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Welcome_Text">La ville souffre de conditions météorologiques violentes provoquant toutes sortes d'urgences en plus de celles résultant de la maladresse habituelle des habitants de Two Point County. Tout d'abord, construisons une ambulance.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach">Nous sommes premiers ! Nous sommes premiers ! Personne ne gère les ambulances comme nous gérons les ambulances ! Vous pensez avoir ce qu'il faut pour le monde ambulancier ? AMENEZ-VOUS ! Nous vous ferons mordre la poussière, puis on vous emmènera tous poussiéreux à l'hôpital pour que vous puissiez être remis sur pied afin de prendre une double dose de HONTE.\\n\\nDésolée !\\n\\nJe me suis laissée emporter, car grâce à vous, j'ai pu enfin RÉALISER MON RÊVE, AAAH !\\n\\nJe me demande ce que je devrais concevoir maintenant. Si une idée intéressante me vient, je n'hésiterai pas à vous le faire savoir. En attendant, merci pour tout.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach_Signature">Le monde des urgences ne sera plus jamais le même !\\nGretchen Lembrayage</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital">Hé, partenaire ! Nous figurons désormais parmi les grands, et nous allons tenter de tout rafler.\\n\\nCette zone est la capitale des urgences du comté, et Jumbo MegaCorp et Holistix se partagent le marché du transport de patients, surtout depuis qu'ils utilisent leurs propres ambulances personnalisées (où ont-ils bien pu aller chercher CETTE idée ?).\\n\\nIl faut qu'on donne tout ce dont nous sommes capables pour annihiler la compétition. Ne faites preuve d'aucune pitié et surtout, pas de prisonniers ! Mais récupérez tous les patients. Et guérissez-les. Franchissons la ligne d'arrivée en tête !</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital_Signature">Oh, et pensez à prendre une écharpe.\\nGretchen Lembrayage</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital">Bravo ! Vous avez fait un malheur à Ailing ! Enfin, figurativement. Les patients s'en sont globalement bien sortis.\\n\\nQuoi qu'il en soit, nos innovations ont attiré l'attention de certaines organisations qui se sont également lancées sur le marché des ambulances personnalisées. Je n'aimerais pas que nous prenions du retard après un si bon départ, alors je vous demande de m'accompagner à Betts Shore où les routes ne sont que la moitié du problème. J'ai tendance à avoir la tête dans les nuages, et ça m'a donné quelques idées pour rester dans la course.\\n\\nVous avez compris ? Dans les nuages. Dans le ciel, quoi.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital_Signature">J'essaie de vous dire que j'ai conçu une nouvelle ambulance aérienne.\\nGretchen Lembrayage</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital">Bien le bonjour, je suppose que vous n'avez pas entendu parler de ma petite personne, les mécanos ne font pas souvent les gros titres, mais j'ai entendu parler de vous et je pense que nous pouvons nous entraider.\\n\\nAvec la météo ces derniers temps, de nombreuses ambulances défilent dans la rue, voyez-vous ? Et je ne peux m'empêcher de penser qu'il doit y avoir un moyen de rendre tout ça plus dynamique et intéressant. Vous comprenez ce que je veux dire, faire bouger le monde des urgences.\\n\\nPour ça, j'ai uniquement besoin d'un moteur, de quelques roues et d'un rêve à réaliser. Ah, et bien entendu, d'un hôpital pour y amener les patients. C'est la que vous entrez en jeu.\\n\\nAlors voici mon offre : vous gérez l'hôpital et je vous construis une véritable flotte d'ambulances de la plus haute qualité.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital_Signature">Ça vous va ?\\nGretchen Lembrayage</string>
  <string name="Levels/Dev_ALL_EverythingVille">Toutville</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital2">&lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital3">&lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R1_TutorialHospital">Voici &lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt; et votre premier hôpital. Cliquez dessus pour vous lancer !</string>
  <string name="Levels/Map_IntroText_R1_TwoPointCounty">Bienvenue à &lt;style=\"AdvisorHighlight\"&gt;Two Point County&lt;/style&gt; ! Mon nom est &lt;style=\"AdvisorHighlight\"&gt;Albert Crank&lt;/style&gt; et je serai votre &lt;style=\"AdvisorHighlight\"&gt;conseiller&lt;/style&gt; ici.</string>
  <string name="Levels/Map_IntroText_R2_Fracture Hospital">&lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R2_ResearchHospital">&lt;style=\"AdvisorHighlight\"&gt;Mitton University&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R2_WealthyHospital">&lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R3_AbandonedHospital">&lt;style=\"AdvisorHighlight\"&gt;Melt Downs&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R3_PublicHospital">&lt;style=\"AdvisorHighlight\"&gt;Duckworth-upon-Bilge&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R3_TeachingHospital">&lt;style=\"AdvisorHighlight\"&gt;Smogley&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R4_DisasterHospital">&lt;style=\"AdvisorHighlight\"&gt;Sweaty Palms&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R4_EpidemicHospital">&lt;style=\"AdvisorHighlight\"&gt;Blighton&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R4_TouristHospital">&lt;style=\"AdvisorHighlight\"&gt;Grockle Bay&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R5_FailingHospital">&lt;style=\"AdvisorHighlight\"&gt;Rotting Hill&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R5_FinalHospital">&lt;style=\"AdvisorHighlight\"&gt;Croquembouche&lt;/style&gt; est accessible !</string>
  <string name="Levels/Map_IntroText_R5_HighTechHospital">&lt;style=\"AdvisorHighlight\"&gt;Pelican Wharf&lt;/style&gt; est accessible !</string>
  <string name="Levels/R1_IntroHospital2_BuildPsych_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Psychiatrie&lt;/style&gt; débloquée !\\nConstruisez une impressionnante salle de Psychiatrie afin de garder les gens heureux.</string>
  <string name="Levels/R1_IntroHospital2_Description">Étendez votre organisation en établissant un deuxième hôpital.</string>
  <string name="Levels/R1_IntroHospital2_Ghost_Advisor">Oh zut, un patient semble être revenu d'entre les morts. Nous allons avoir besoin d'un Agent de maintenance qualifié en Capture de fantômes !</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital. Vous êtes comme l'éclair, vous avez fait taire votre détracteurs en frappant une deuxième fois...\\n\\nTout le monde vous félicite pour vos initiatives en matière de fonctionnement intérieur des machines et de l'esprit humain. Maintenant, concentrez-vous sur votre empire à deux têtes, ou ajoutez une troisième tête en ouvrant un nouvel hôpital à Flottering, car on ne peut pas vraiment parler d'empire pour l'instant.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nAu bureau, même les plus optimistes ont parié que vous feriez beaucoup moins bien. En vous développant, vous augmentez le nombre d'assiettes à faire tourner, et vous avancez vers votre inéluctable chute. Mais bon, mieux vaut ne pas y penser.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nIl s'agit d'une distinction exceptionnelle, il convient de fêter ça comme il se doit. Même si cette célébration est justifiée, il faudra qu'elle soit brève, vous avez du boulot.</string>
  <string name="Levels/R1_IntroHospital2_Name">Lower Bullocks</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Amélioration de Pharmacie Mélangeur de médicaments II&lt;/style&gt; débloquée !\\n&lt;style=\"AdvisorHighlight\"&gt;Amélioration de Diagnostic général Diagno-facile II &lt;/style&gt; débloquée !</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Text">Bungle Technologies nous a donné accès à certaines de leurs dernières technologies : une amélioration du Mélangeur de médicaments de la Pharmacie et une autre pour le Diagno-facile du Diagnostic général. Si nous les installons sur nos machines, leur efficacité sera augmentée, aidant au diagnostic et au traitement des patients.\\n\\nAfin d'améliorer nos machines, nous allons avoir besoin d'un Agent de maintenance qualifié en Mécanique. Sélectionnez une machine puis choisissez Améliorer. Un Agent de maintenance qualifié ira ensuite améliorer la machine, ce qui prendra un peu de temps.\\n\\nTestez-les et Bungle MediTech aura peut-être d'autres choses pour nous par la suite...</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Title">Nouvelle technologie</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Labo de Marmiton&lt;/style&gt; débloqué !</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Text">Parfait, la machine a été améliorée ! Faites en sorte de toujours avoir quelques extincteurs répartis dans l'hôpital pour protéger vos machines.\\n\\nBungle Technologies nous remercie pour l'aide continue que nous avons fournie avec leurs patients en Psychiatrie. Ils nous ont donné accès à une de leurs machines : la Séparasserole. Ce gadget à la pointe du progrès est parfait pour retirer les ustensiles de cuisine mal placés. Ouvrez l'œil, des patients pourraient en avoir besoin !\\n\\nContinuez à agrandir votre hôpital pour débloquer de nouvelles technologies. Acheter un autre terrain à proximité nous donnerait plus de place pour développer l'hôpital.</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Title">Nouvelle technologie</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Advisor">Améliorons un peu l'hôpital pendant que nous nous occupons des patients de Psychiatrie de Bungle...</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Text">Nous avons été contactés par Bungle Technologies qui possède de nombreux hôpitaux de recherche dans le pays. Ils ont une proposition intéressante pour nous. Leur licence de Psychiatrie a été révoquée récemment en raison d'un accident avec... Enfin bref, il vaut mieux ne pas en parler. Ils veulent nous envoyer leurs patients de Psychiatrie et en échange, ils nous permettront d'acheter certaines de leurs nouvelles technologies.\\n\\nEn attendant que notre organisation obtienne une licence de recherche, nous avons besoin de toutes les technologies que nous pouvons obtenir.</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Title">Nouvelle technologie</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Upgrade_Advisor">Améliorez une machine pour la rendre plus efficace. Cliquez sur une machine de &lt;style=\"AdvisorHighlight\"&gt;Pharmacie&lt;/style&gt; ou de &lt;style=\"AdvisorHighlight\"&gt;Diagnostic général&lt;/style&gt; puis choisissez Améliorer.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Text">Nous pouvons construire de nouveaux bâtiments pour l'hôpital en achetant des terrains proches. Observez les alentours de l'hôpital et passez la souris sur les terrains libres pour voir leur taille, leur forme et leur prix.\\n\\nPour acheter un terrain, cliquez dessus et choisissez Acheter. Un nouveau bâtiment sera construit après quelques temps.\\n\\nUne fois le nouveau bâtiment terminé, nous pourrons l'utiliser pour étendre l'hôpital. Nous pouvons aussi déplacer des salles existantes d'un terrain à un autre si nous voulons réarranger le tout.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Title">Construire de nouveaux bâtiments</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Text">Bienvenue à Lower Bullocks. C'est un charmant petit village qui a un gros problème. Une grande proportion des habitants se prend pour des rock stars. Il n'y a qu'une seule solution pour les guérir... La Psychiatrie.\\n\\nSeuls les Docteurs qualifiés en Psychiatrie pourront diagnostiquer et traiter les patients en salle de Psychiatrie. Nous avons réussi à en trouver un mais vous devriez ouvrir l'œil lorsque vous recrutez des Docteurs pour en trouver d'autres qui soient qualifiés en Psychiatrie ou dans différents domaines.</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Title">Qualifications du personnel</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Text">Les machines peuvent être améliorées afin d'augmenter leur efficacité. Une machine de diagnostic améliorée augmente la certitude du diagnostic des patients. Une machine de traitement améliorée augmente les chances de guérison des patients.\\n\\nLes améliorations de chaque machine peuvent être acquises en réussissant des défis, et à terme par la recherche.\\n\\nUne fois une amélioration débloquée, vous aurez besoin d'un Agent de maintenance qualifié en mécanique pour la mettre en place sur chaque machine. Afin d'améliorer une machine, sélectionnez-la puis choisissez Améliorer. Un Agent de maintenance qualifié s'occupera ensuite d'effectuer le travail.</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Title">Améliorer les machines</string>
  <string name="Levels/R1_IntroHospital3_Clown_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Clinique du rire&lt;/style&gt; débloquée !</string>
  <string name="Levels/R1_IntroHospital3_Clown_Text">Flottering a eu un petit problème récemment avec des... Clowns. Ils sont partout ! Apparemment, ils s'échappent en grand nombre d'un cirque ambulant. Leurs farces dérangent beaucoup les gens. Nous allons devoir nous équiper pour s'occuper d'eux.\\n\\nLa Fondation Orbe a breveté une méthode pour recalibrer l'esprit des clowns afin qu'ils puissent être réinsérés socialement. Ils ont proposé de nous fournir les équipements nécessaires si nous prouvons notre capacité à \"former\" notre personnel. Ils emploient toujours ce mot. Je ne sais pas s'il veut dire ce qu'ils pensent.</string>
  <string name="Levels/R1_IntroHospital3_Clown_Title">Enfin... Faites attention aux clowns !</string>
  <string name="Levels/R1_IntroHospital3_Description">Apprenez à développer les aptitudes de votre personnel par la formation.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nVous commencez à savoir ce que vous faites, tout porte à penser que vous pourriez faire progresser vos employés. Voilà qui est terriblement prometteur. Enfin, terrible tout court, surtout.\\n\\nVous pouvez rester ici pour développer votre nouveau talent, ou tout plaquer et foncer vers de nouveaux pâturages dans notre région glaciale du nord.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nUn grand succès implique de grandes responsabilités. Tout le monde va vouloir sa part du gâteau. J'ai hâte de voir comment vous allez gérer ces employés affamés qui vont vous dévorer de l'intérieur comme des parasites en chaussettes. Bonne chance à tous, ici, à Flottering.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nVous avez prouvé que vous étiez capable de cultiver le potentiel de vos employés, ce qui n'était franchement pas une mince affaire. Et maintenant, il va falloir reproduire ce miracle !</string>
  <string name="Levels/R1_IntroHospital3_Name">Flottering</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Text">Afin de tirer le meilleur des membres de notre personnel, nous devons les former puis les promouvoir. Lorsque quelqu'un a suffisamment d'expérience dans son travail, il peut être promu après une formation. Les membres promus sont plus efficaces et peuvent apprendre de nouvelles qualifications. Il y a cependant de grandes chances qu'ils exigent une augmentation.\\n\\nTout d'abord, vous devez obtenir une licence de formation. Le Ministère de la Santé de Two Point a promis de nous fournir cette licence si nous prouvons ici, à Flottering, notre désir de faire passer le bien-être de notre personnel avant tout.</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Title">Développement du personnel</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Salle de Formation&lt;/style&gt; débloquée !</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Text">Bonne nouvelle, le Ministère de la Santé de Two Point nous a fourni une licence de formation ! Nous allons désormais pouvoir former notre personnel dans l'ensemble de nos hôpitaux.\\n\\nConstruire une Salle de formation vous permet de lancer une formation. Le personnel disposant d'un emplacement de formation libre peut suivre une formation pour apprendre une nouvelle qualification.</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Title">Licence de formation </string>
  <string name="Levels/R1_IntroHospital3_Training_Text">Pour commencer une formation, sélectionnez un pupitre, ou placez un membre valide du personnel dans la salle. Les membres du personnel demanderont d'eux-mêmes à être formés lorsqu'ils seront prêts.\\n\\nÀ l'écran de formation, sélectionnez la qualification que vous souhaitez apprendre à votre personnel puis assignez un enseignant et choisissez le personnel qui suivra la formation. Lorsque tout est prêt, cliquez sur le bouton Commencer.\\n\\nLorsque vous assignez un enseignant, vous pouvez le choisir parmi votre propre personnel à condition qu'il dispose de la qualification à enseigner. Vous pouvez également payer un enseignant externe pour qu'il se charge de la formation.</string>
  <string name="Levels/R1_IntroHospital3_Training_Title">En formation</string>
  <string name="Levels/R1_TutorialHospital_Description">Commencez votre carrière de directeur d'hôpital. Apprenez les bases en construisant votre premier hôpital !</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital (une sur trois possibles, c'est déjà ça). J'ai repêché votre dossier dans la poubelle, on va pouvoir célébrer ça !\\n\\nVous pouvez continuer de développer votre entreprise à Hogsport, cela vous vaudra louanges et récompenses futiles, si vous vous en croyez capable. Vous pouvez aussi étendre votre organisation en ouvrant un nouvel hôpital à Lower Bullocks. C'est ce qu'on appelle courir avant de savoir marcher.\\nC'est vous qui voyez.</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nSi vous continuez à ce rythme, vous aurez bientôt décroché toutes les récompenses possibles et imaginables. Attention à ne pas prendre la grosse tête : plus haut vous montez, plus dure sera la chute.</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nJ'espère que vous savez très exactement ce que vous avez fait pour avoir un établissement aussi irréprochable, parce que le comté va vous demander de répéter cet exploit ad infinitum. Oubliez votre hargne et faites place au stress.</string>
  <string name="Levels/R1_TutorialHospital_Name">Hogsport</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Text">Bien. Avant de pouvoir ouvrir officiellement, nous avons besoin d'un Bureau de Généraliste. Les patients doivent consulter un Médecin Généraliste à chaque étape du diagnostic.\\n\\nConstruisez donc un Bureau de Généraliste...</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Title">Bureau de Généraliste</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Text">Bien. Avant de pouvoir ouvrir officiellement, nous avons besoin d'un Bureau de Généraliste.\\n\\nLes patients doivent consulter un Médecin Généraliste à chaque étape du diagnostic. Le Médecin Généraliste vérifiera l'état des patients afin de décider s'ils sont prêts à passer au traitement ou si d'autres diagnostics sont nécessaires.\\n\\nConstruisez donc un Bureau de Généraliste...</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Title">Bureau de Généraliste</string>
  <string name="Levels/R1_Tutorial_BuildGP_Advisor">Cliquez sur &lt;style=\"AdvisorHighlight\"&gt;Salles&lt;/style&gt;, puis &lt;style=\"AdvisorHighlight\"&gt;Bureau de Généraliste&lt;/style&gt;. Tracez un plan (taille minimum &lt;style=\"AdvisorHighlight\"&gt;3 x 3&lt;/style&gt;). Placez une porte, un bureau et un classeur. Enfin, cliquez sur la &lt;style=\"AdvisorHighlight\"&gt;coche verte&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Text">Pour construire une salle, cliquez sur le bouton Salles puis choisissez une salle dans la liste.\\n\\nUne fois la salle choisie, tracez un plan au sol de la taille désirée.\\n\\nPlacez ensuite les éléments nécessaires dans la salle.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Title">Construction de salle</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Text">Les membres du personnel se rendront en Salle de repos lorsqu'une pause s'impose. Remplissez la salle d'éléments utiles afin de les aider à mieux se reposer durant leur pause.\\n\\nNote : Vous pouvez placer un membre du personnel dans la Salle de repos pour lui faire prendre une pause ou dans une salle de travail pour lui faire reprendre son activité. Afin de déplacer un membre du personnel, maintenez le bouton gauche de la souris dessus.</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Title">Salle de repos</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Text">Les Salles communes peuvent être utilisées pour diagnostiquer, mais elles servent également à traiter diverses maladies. Un infirmier est nécessaire pour admettre les patients et veiller sur eux en attendant leur sortie.\\n\\nAjoutez de nombreux lits à la Salle commune pour gérer plusieurs patients à la fois. Vous pouvez également gérer le nombre d'Infirmiers qui y travaillent en ajustant les paramètres de la salle. Utile lorsque vous avez de nombreux patients.</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Title">Salles communes</string>
  <string name="Levels/R1_Tutorial_DiagnosisExhausted_Advisor">Nous avons réalisé tous les diagnostics possibles sur un de nos patients, mais nous ne sommes toujours pas certains du traitement à appliquer. Nous allons avoir besoin d'autres salles de diagnostic, sans quoi le patient quittera l'hôpital.</string>
  <string name="Levels/R1_Tutorial_Explosion_Text">Ouh là. Une de nos machines a explosé. Nous allons devoir nettoyer les débris et nous débarrasser des débris avant d'en acheter une nouvelle. Assurez-vous aussi d'avoir assez d'extincteurs et d'Agents de maintenance.</string>
  <string name="Levels/R1_Tutorial_Explosion_Title">Explosion !</string>
  <string name="Levels/R1_Tutorial_Fire_Text">Nous avons un petit problème... Une de nos machines a pris feu en raison d'un mauvais entretien ! Un Agent de maintenance va chercher un extincteur pour tenter d'arrêter le feu avant qu'il ne soit trop tard. Faites en sorte qu'il y ait toujours des extincteurs à proximité.</string>
  <string name="Levels/R1_Tutorial_Fire_Title">Au feu !</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Text">Mauvaise nouvelle, nous venons d'avoir notre premier mort. Les patients peuvent mourir si leur traitement échoue ou s'ils attendent trop longtemps et que leur santé se détériore. La réputation de l'hôpital en souffre grandement.\\n\\nIl y a également une chance que les patients décédés reviennent hanter l'hôpital ! Si cet évènement se produit, nous aurons besoin d'un Agent de maintenance qualifié en Capture de fantômes.</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Title">Patient décédé</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Advisor">Nous avons désormais tout ce qu'il nous faut pour diagnostiquer et guérir les maladies courantes. Voyons si notre personnel est à la hauteur !</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Text">Beau travail, nous avons guéri notre premier patient ! Nous avons obtenu de l'argent et la réputation de notre hôpital a grimpé, ce qui attirera d'autres patients.\\n\\nLorsqu'un Docteur ou un Infirmier traite un patient, leurs capacités influencent les chances de succès. Certaines maladies sont plus dures à traiter que d'autres.\\n\\nContinuez de diagnostiquer et traiter des patients pour avoir une entrée constante d'argent afin d'agrandir l'hôpital.</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Title">Patient guéri !</string>
  <string name="Levels/R1_Tutorial_FirstPatientCured_Advisor">Nous améliorons la &lt;style=\"AdvisorHighlight\"&gt;réputation de l'hôpital&lt;/style&gt; en guérissant des patients. Notre réputation permet d'attirer davantage de patients, et donc de gagner plus d'argent !</string>
  <string name="Levels/R1_Tutorial_FirstPatient_Advisor">Gardez un œil sur votre premier patient pendant sa visite chez le Généraliste...</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Diagnostic général&lt;/style&gt; débloqué !</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Text">On nous rapporte la présence de nouvelles maladies en ville. Elles seront probablement plus difficiles à diagnostiquer.\\n\\nVous aurez peut-être besoin de construire de nouvelles salles de diagnostic. Si un Docteur n'est pas certain du diagnostic, il enverra son patient effectuer un diagnostic plus approfondi.</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Title">Diagnostic supplémentaire</string>
  <string name="Levels/R1_Tutorial_Ghost_Advisor">Oh zut, un patient semble être revenu d'entre les morts. Nous allons avoir besoin d'un Agent de maintenance qualifié en Capture de fantômes !</string>
  <string name="Levels/R1_Tutorial_Ghost_Text">Lorsqu'un patient meurt, parfois une part d'eux reste. C'est malheureusement la part la plus terrifiante. C'est assez perturbant pour ceux d'entre nous qui tiennent encore à leur vie. De plus, les fantômes sont assez sales et laissent des traînées d'ectoplasme un peu partout. Ils ont aussi la mauvaise habitude de se dématérialiser pour réapparaître un peu partout.\\n\\nQui devons-nous appeler ? Un Agent de maintenance qualifié en Capture de fantômes, bien sûr ! Ils sont entraînés à l'utilisation des derniers appareils de succion autopsychique antifantômes. Par la suite, nous pourrons peut-être même prélever leur matière spirituelle pour notre équipe de recherche.</string>
  <string name="Levels/R1_Tutorial_Ghost_Title">Fantômes</string>
  <string name="Levels/R1_Tutorial_HappyItemRotate_Advisor">Afin de pivoter un élément en cours de placement, maintenez le bouton gauche de la souris et déplacez-la vers la gauche/droite. Afin de se débarrasser d'un élément en cours de placement, cliquez sur le bouton droit de la souris. Afin de déplacer un élément, maintenez le bouton gauche de la souris dessus.</string>
  <string name="Levels/R1_Tutorial_Happy_Advisor">Placez des éléments pour embellir la zone d'attente des patients.</string>
  <string name="Levels/R1_Tutorial_Happy_Text">Il est important de garder votre personnel et vos patients heureux pour que l'hôpital fonctionne sans heurt.\\n\\nLes patients commencent à s'ennuyer, à avoir faim et à avoir soif avec le temps. Assurez-vous qu'ils aient toujours accès à des sources de divertissement, de nourriture et de boissons ainsi qu'à un fauteuil confortable lorsqu'ils attendent. Si leur moral se dégrade, ils quitteront l'hôpital pour se faire soigner chez un concurrent.</string>
  <string name="Levels/R1_Tutorial_Happy_Title">Gérer le bonheur</string>
  <string name="Levels/R1_Tutorial_HireDoc_Advisor">Cliquez sur &lt;style=\"AdvisorHighlight\"&gt;Embaucher&lt;/style&gt;, puis &lt;style=\"AdvisorHighlight\"&gt;Docteurs&lt;/style&gt;, et choisissez une personne à embaucher. Placez ensuite votre nouvelle recrue dans le Bureau de Généraliste.</string>
  <string name="Levels/R1_Tutorial_HireDoc_Text">Excellent. Maintenant nous allons avoir besoin d'un Docteur pour travailler au Bureau de Généraliste.\\n\\nEmbauchez un docteur sans attendre...</string>
  <string name="Levels/R1_Tutorial_HireDoc_Title">Qui demande le docteur ?</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Text">Continuez d'agrandir votre hôpital et de guérir des patients pour obtenir votre première étoile d'or...</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Title">Défi de l'hôpital</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Advisor">Augmentez le &lt;style=\"AdvisorHighlight\"&gt;niveau de l'hôpital&lt;/style&gt; en agrandissant l'hôpital avec davantage de salles et de personnel.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Text">En agrandissant l'hôpital avec davantage de salles et de personnel, le niveau de l'hôpital augmentera. Un hôpital plus grand attire davantage de patients.\\n\\nMais plus de patients signifie aussi des queues, et donc une attente plus longue. Il vaudrait mieux construire plusieurs exemplaires des salles les plus utilisées et embaucher davantage de personnel pour gérer les patients supplémentaires.\\n\\nFaites attention aux avertissements d'attente au-dessus des salles. Vous pouvez également passer la souris sur une salle pour mettre en surbrillance les patients en attente pour celle-ci.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Title">Niveau de l'hôpital</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Text">Bonne nouvelle, notre hôpital est désormais ouvert ! Les patients commencent à arriver. Après un passage à la Réception pour se présenter, ils seront ensuite envoyés à un Bureau de Généraliste pour être diagnostiqués.</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Title">Hôpital ouvert</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Text">Le Ministère de la Santé de Two Point County est toujours ravi de reconnaître le mérite des hôpitaux qui font leurs preuves. Si nous arrivons à satisfaire les besoins d'une zone en particulier, l'hôpital sera récompensé par une étoile.\\n\\nCes étoiles sont importantes pour notre organisation. Chaque étoile est associée à des récompenses, mais elles permettent également d'établir de nouveaux hôpitaux à travers Two Point County.\\n\\nContinuez à agrandir votre hôpital pour obtenir une étoile...</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Title">Étoiles de l'hôpital</string>
  <string name="Levels/R1_Tutorial_ItemControls1_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Pivoter l'élément :&lt;/style&gt; Maintenez le bouton gauche de la souris et déplacez-la vers la gauche/droite. Vous pouvez également utiliser les touches {[Menu/InputActions/RotateItemClockwise]} et {[Menu/InputActions/RotateItemAntiClockwise]}.\\n&lt;style=\"AdvisorHighlight\"&gt;Placer l'élément :&lt;/style&gt; Cliquez sur le bouton gauche de la souris.\\n&lt;style=\"AdvisorHighlight\"&gt;Annuler l'élément :&lt;/style&gt; Cliquez sur le bouton droit de la souris.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Text">Pivoter un élément : En cours de placement, maintenez le bouton gauche de la souris et déplacez-la vers la gauche/droite pour faire pivoter l'élément. Vous pouvez également utiliser les touches {[Menu/InputActions/RotateItemClockwise]} et {[Menu/InputActions/RotateItemAntiClockwise]}.\\n\\nPlacer un élément : Effectuez un clic sur le bouton gauche de la souris pour le placer.\\n\\nAnnuler un élément : Effectuez un clic sur le bouton droit de la souris pour vous en débarrasser. L'élément sera alors vendu.\\n\\nSoulever un élément : Placez la souris sur un élément et maintenez le bouton gauche. Ou cliquez dessus en déplaçant la souris rapidement.\\n\\nVendre un élément : Soulevez un élément puis cliquez sur le bouton droit de la souris. Ou placez la souris sur l'élément puis appuyez sur {[Menu/InputActions/DeleteItem]}.\\n\\nPlacement libre : Maintenez {[Menu/InputActions/DisableSnap]} pour déplacer et pivoter librement l'élément en main sans limitation de grille ou d'angle.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Title">Commandes des objets</string>
  <string name="Levels/R1_Tutorial_ItemPickUp_Title">Afin de soulever un élément, placez la souris dessus et maintenez le bouton gauche ou cliquez dessus en déplaçant la souris.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Toilettes&lt;/style&gt; disponibles !</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Cleaning_Advisor">Les Agents de maintenance videront les poubelles et déboucheront les toilettes lorsque nécessaire. Il vaut mieux ça que d'avoir à nettoyer les déchets et autres... substances directement sur le sol.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Text">Les boissons et en-cas sont parfaits pour le moral, mais sans poubelle à proximité, les gens risquent de jeter leurs déchets au sol. Tant que nous y sommes, les patients comme le personnel ont tendance à devenir ronchon sans accès à des toilettes. Vous devriez commencer à investir dans de la porcelaine de qualité.\\n\\nLes Agents de maintenance aideront à : entretenir les stocks des distributeurs, nettoyer les déchets, vider les poubelles et déboucher les toilettes.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Title">Agent à tout faire</string>
  <string name="Levels/R1_Tutorial_Janitor_Text">Maintenant que nous disposons de machines au prix élevé, nous devrions envisager de les entretenir. Les machines se détériorent à chaque utilisation et doivent être réparées de temps en temps. Si une machine devient trop usée, des incendies peuvent se déclencher. Les incendies sont en général... mauvais pour les affaires.\\n\\nEmbauchez un Agent de maintenance afin d'entretenir les machines. Et placez aussi quelques extincteurs dans l'hôpital tant qu'à faire. Mieux vaut prévenir que guérir, hein ?</string>
  <string name="Levels/R1_Tutorial_Janitor_Title">Agents de maintenance et entretien</string>
  <string name="Levels/R1_Tutorial_Janitors_Advisor">Les Agents de maintenance iront réparer les machines lorsque leur niveau de maintenance passe sous la barre des 50 %. Vous pouvez également demander à un Agent de maintenance de réparer une machine immédiatement depuis les options de celle-ci.</string>
  <string name="Levels/R1_Tutorial_Kudos_Text">En atteignant divers objectifs et en terminant des défis, notre organisation obtient des Kudosh. \\n\\n Nous pouvons ensuite les utiliser pour obtenir l'accès à de nouveaux éléments. Jetez un œil à la liste des éléments. Tout élément avec un cadenas peut être débloqué en utilisant des K. De plus, tout élément débloqué ainsi peut être acheté dans l'ensemble de nos hôpitaux.\\n\\n Réfléchissez bien avant de les utiliser !</string>
  <string name="Levels/R1_Tutorial_Kudos_Title">Kudosh</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Clinique Super-Lux&lt;/style&gt; débloquée !\\nUtilisez-la pour guérir les patients atteints de Tête d'ampoule.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Text">Bravo, vous avez débloqué la Clinique Super-Lux. Elle contient des machines de pointe pour traiter les patients atteints de Tête d'ampoule.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Title">Clinique Super-Lux débloquée !</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Advisor">FLASH INFO : une nouvelle maladie s'est abattue sur la ville ! Lisez vos messages pour plus de détails.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Text">Une nouvelle maladie des plus étranges s'est abattue sur la ville... La Tête d'ampoule ! Nous allons avoir besoin de nouveaux équipements coûteux pour nous en occuper.\\n\\nContinuez à agrandir votre hôpital pour débloquer la salle de traitement. Nous aurons peut-être besoin également d'un autre Bureau de Généraliste et de quelques employés de plus pour ne pas être débordés.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Title">Flash info</string>
  <string name="Levels/R1_Tutorial_LookAround_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Déplacer la caméra :&lt;/style&gt; explorez un peu le bâtiment. Maintenez le bouton droit de la souris puis glissez ou placez le curseur sur les bords de l'écran. Vous pouvez également utiliser les touches {[Menu/InputActions/CameraPanUp]}{[Menu/InputActions/CameraPanLeft]}{[Menu/InputActions/CameraPanDown]}{[Menu/InputActions/CameraPanRight]}.</string>
  <string name="Levels/R1_Tutorial_LookAround_Text">Commençons par les bases, vous souhaitez probablement visiter l'hôpital.\\n\\nPour déplacer la caméra :\\n- Maintenez le bouton droit de la souris et faites glisser le curseur\\n- Déplacez le curseur sur les bords de l'écran\\n- Vous pouvez utiliser les touches {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} et {[Menu/InputActions/CameraPanRight]}.\\n\\nVous pouvez également régler le zoom avec la molette de la souris et faire pivoter la caméra avec le bouton central.</string>
  <string name="Levels/R1_Tutorial_LookAround_Title">Explorer l'hôpital</string>
  <string name="Levels/R1_Tutorial_MapButton_Advisor">Si vous souhaitez retourner à la carte pour passer à un autre hôpital, cliquez simplement sur le &lt;style=\"AdvisorHighlight\"&gt;bouton carte&lt;/style&gt; en bas à gauche de l'écran.</string>
  <string name="Levels/R1_Tutorial_Messages_Advisor">Vous avez débloqué la &lt;style=\"AdvisorHighlight\"&gt;Pharmacie&lt;/style&gt; ! Construisez une &lt;style=\"AdvisorHighlight\"&gt;Pharmacie&lt;/style&gt; et embauchez un &lt;style=\"AdvisorHighlight\"&gt;Infirmier&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_Messages_Text">Nous avons diagnostiqué notre premier patient. Le Généraliste vous a envoyé un message, vous devriez aller le lire dans la liste en bas à droite.\\n\\nOn dirait que nous allons avoir besoin de construire une Pharmacie pour traiter le patient.</string>
  <string name="Levels/R1_Tutorial_Messages_Title">Messages</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Advisor">FLASH INFO : Blessés en approche ! Lisez vos messages pour plus de détails.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Text">Les habitants de Two Point County ont une obsession soudaine pour la traversée de la Manche à la nage. Nous risquons de voir débarquer sous peu des patients atteints de Douvricelle. Nous allons devoir débloquer une nouvelle salle de traitement.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Title">Flash info</string>
  <string name="Levels/R1_Tutorial_Objectives_Advisor">Vos principaux objectifs apparaîtront toujours en haut à droite de l'écran. Passez la souris dessus pour plus de détails.</string>
  <string name="Levels/R1_Tutorial_Pharmacy_Advisor">Construisez une &lt;style=\"AdvisorHighlight\"&gt;Pharmacie&lt;/style&gt; et embauchez un &lt;style=\"AdvisorHighlight\"&gt;Infirmier&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPickUp_Advisor">Cliquez sur le bouton &lt;style=\"AdvisorHighlight\"&gt;Éléments&lt;/style&gt; puis choisissez &lt;style=\"AdvisorHighlight\"&gt;Réception&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPlaceItem_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Placer l'élément :&lt;/style&gt; Cliquez sur le bouton gauche de la souris.\\n&lt;style=\"AdvisorHighlight\"&gt;Pivoter l'élément :&lt;/style&gt; Maintenez le bouton gauche de la souris et déplacez-la vers la gauche/droite.\\n&lt;style=\"AdvisorHighlight\"&gt;Annuler l'élément :&lt;/style&gt; Cliquez sur le bouton droit de la souris.</string>
  <string name="Levels/R1_Tutorial_Reception_Text">L'endroit le plus important de l'hôpital est la Réception. C'est là que les patients se présentent en arrivant à l'hôpital.\\n\\nConstruisons un Bureau de Réception près de l'entrée...</string>
  <string name="Levels/R1_Tutorial_Reception_Title">Réception</string>
  <string name="Levels/R1_Tutorial_Receptionist_Advisor">Cliquez sur &lt;style=\"AdvisorHighlight\"&gt;Embaucher&lt;/style&gt;, puis &lt;style=\"AdvisorHighlight\"&gt;Assistants&lt;/style&gt;. Choisissez un candidat puis cliquez sur le bouton &lt;style=\"AdvisorHighlight\"&gt;Embaucher&lt;/style&gt;. Placez ensuite le candidat près de la réception avec un clic gauche.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Text">Bien. Nous allons avoir besoin d'un Assistant pour s'occuper de la Réception.\\n\\nEmbauchez un Assistant...\\n\\nCliquez sur le bouton Embaucher et choisissez Assistants pour voir les candidats.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Title">Réceptionniste</string>
  <string name="Levels/R1_Tutorial_Reputation_Text">La réputation de l'hôpital s'améliore avec chaque patient guéri, mais à chaque échec de traitement elle diminue, d'autant plus si le patient meurt. Avoir une réputation élevée attirera davantage de patients et des candidats plus expérimentés.</string>
  <string name="Levels/R1_Tutorial_Reputation_Title">Réputation de l'hôpital</string>
  <string name="Levels/R1_Tutorial_Silver_Advisor">En réalisant divers objectifs et défis, notre organisation obtient des &lt;style=\"AdvisorHighlight\"&gt;Kudosh&lt;/style&gt;. Vous pouvez les utiliser pour débloquer des éléments à utiliser dans vos hôpitaux. Consultez la liste des éléments pour voir ceux que vous pouvez débloquer.</string>
  <string name="Levels/R1_Tutorial_Silver_StarRating_Advisor">En obtenant des étoiles pour nos hôpitaux, notre organisation a obtenu de nombreux &lt;style=\"AdvisorHighlight\"&gt;Kudosh&lt;/style&gt;. Utilisez-les pour débloquer de nouveaux éléments pour nos hôpitaux.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Salle de repos&lt;/style&gt; disponible !</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Text">Votre personnel s'épuise en travaillant, et à terme une pause s'impose. Une Salle de repos aide le personnel à se relaxer et à retourner au travail en pleine forme. Les boissons et en-cas aident également à les mettre de bonne humeur.\\n\\nPlus une salle est grande et remplie d'éléments intéressants, plus elle est prestigieuse. Les personnes dans une salle prestigieuse voient leur bonheur augmenter en conséquence. Une belle Salle de repos aidera également le personnel à récupérer son énergie plus vite.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Title">Énergie du personnel et pauses</string>
  <string name="Levels/R1_Tutorial_WaitBench_Advisor">Pendant que nous diagnostiquons notre premier patient, vous devriez placer des bancs pour que les gens puissent s'asseoir pendant leur attente.</string>
  <string name="Levels/R1_Tutorial_Ward_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Salle commune&lt;/style&gt; débloquée ! Les Salles communes peuvent être utilisées pour diagnostiquer, mais elles servent également à traiter diverses maladies.</string>
  <string name="Levels/R1_Tutorial_Welcome_Text">Bienvenue à Two Point County !\\n\\nÊtes-vous prêt à construire votre premier hôpital et à guérir des patients ?</string>
  <string name="Levels/R1_Tutorial_Welcome_Title">Hôpital de Two Point</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Zoom :&lt;/style&gt; Molette de la souris\\n&lt;style=\"AdvisorHighlight\"&gt;Pivoter :&lt;/style&gt; Bouton central de la souris puis déplacement gauche/droite\\n&lt;style=\"AdvisorHighlight\"&gt;Angle :&lt;/style&gt; Bouton central de la souris puis déplacement haut/bas\\n</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Text">Utilisez la molette de la souris pour zoomer et dézoomer.\\n\\nAfin de faire pivoter la caméra, maintenez le bouton central de la souris et déplacez-la vers la gauche/droite.\\n\\nAfin de changer l'angle de la caméra, maintenez le bouton central de la souris et déplacez-la vers le haut/bas.</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Title">Zoom et rotation</string>
  <string name="Levels/R2_FractureHospital_Description">Traitez un grand nombre de blessures plus ou moins graves dans ce cadre subalpin, le coin pêche, randonnée et chutes variées de Two Point County.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nVous faites un excellent travail pour ce qui est de remettre tous ces promeneurs sur pied. Je n'ai jamais été un grand fan des activités en plein air, en ce qui me concerne. Il faut acheter des terrains et construire dessus, le monde n'est pas fait pour se balader.\\n\\nContinuez votre œuvre médicale pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nVous continuez d'œuvrer pour la santé de ces mordus d'air frais. Oh, qu'ils sont idiots de croire que c'est ça qui guérit leur corps. Il suffit de discuter avec l'un d'eux pour voir tout de suite les dégâts cérébraux que la nature inflige à ces écolos... Mais je m'égare.\\n\\nContinuez votre œuvre médicale pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nJe prends un plaisir certain à contempler votre victoire sur cette supposée \"mère\" nature.\\n\\nLes hôpitaux - 1 ; La nature - 0</string>
  <string name="Levels/R2_FractureHospital_Name">Tumble</string>
  <string name="Levels/R2_FractureHospital_Welcome_Text">Bienvenue à Tumble. Cette petite ville attire les touristes qui viennent de tout Two Point County pour escalader Tumble Ridge et partir en randonnée aux chutes de Tumble Downs. Heureusement pour notre hôpital, l'endroit est à l'origine de centaines de fractures chaque année. Ka-ching !\\n\\nNous allons avoir besoin d'une Salle commune des fractures pour traiter ces blessures. Je recommande de construire une Salle commune et autres nécessités également. Et n'oubliez pas de garder tout le monde au chaud avec des radiateurs.\\n\\nTumble est connue pour son activité sismique, alors faites attention à toute alerte. Vous aurez besoin d'Agents de maintenance prêts à réparer les dégâts.</string>
  <string name="Levels/R2_FractureHospital_Welcome_Title">Hôpital de Tumble</string>
  <string name="Levels/R2_InjuriesHospital_Description">Occupez-vous de différentes blessures dans cette ville située au pied de la montagne. Oh, et empêchez aussi les personnes de geler sur place.</string>
  <string name="Levels/R2_InjuriesHospital_Name">Underlook</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Text">Bienvenue à Underlook. Cette petite ville à la base de la montagne abrite la station de ski d'Underlook. C'est une excellente attraction touristique et, heureusement pour notre hôpital, l'endroit est à l'origine de centaines de fractures chaque année. Ka-ching !\\n\\nLes températures sont extrêmement basses ici. Vous allez devoir installer beaucoup de radiateurs.</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Title">Hôpital d'Underlook</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Text">Pour lancer un projet de recherche, cliquez sur un poste de recherche ou placez un chercheur dans la salle. À l'écran de recherche, vous pouvez choisir le projet à lancer parmi la liste de ceux disponibles.\\n\\nUne fois un projet lancé, vous aurez besoin de Docteurs qualifiés en Recherche pour s'en occuper. Ils contribueront au projet petit à petit, leur efficacité dépendant de leur capacité de recherche.\\n\\nLes recherches sont partagées sur l'ensemble de l'organisation, tout comme les découvertes qui en résultent. Vous pouvez commencer un projet dans un hôpital et continuer à travailler dessus dans un autre.</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Title">Recherche</string>
  <string name="Levels/R2_ResearchHospital_Description">Abrite certains des plus grands esprits de Two Point County. Il y a quelques courants d'air, mais c'est l'endroit idéal pour développer de nouvelles technologies : Mitton University, hôpital universitaire et de recherche.</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Text">Bravo, vous avez terminé un projet de recherche ! Cette découverte peut être utilisée par toute l'organisation.\\n\\nLorsqu'un projet est terminé, les chercheurs iront s'occuper ailleurs à moins que vous ne relanciez un autre projet. Au fil de l'accumulation des découvertes et de nos voyages vers de nouvelles parties de la région, nos têtes pensantes proposeront de nouveaux domaines de recherche. Gardez les yeux ouverts pour l'arrivée de nouveaux projets !</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Title">Projet de recherche terminé !</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nC'est une bonne chose que votre organisation se soit lancée dans la recherche. Nos études préliminaires suggéraient, visiblement à tort, que vous n'étiez pas à la hauteur pour cette mission. Bien évidemment, le responsable de ces accusations totalement injustifiées va pouvoir pointer au chômage. Sauf si c'était moi...\\n\\nContinuez vos recherches pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nApparemment, vos recherches ont permis d'importantes avancées. Tant mieux pour vous.\\n\\nContinuez vos recherches pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nVous avez développé un institut de recherche de première classe, c'est une vraie aubaine pour l'université. Ils m'ont dit qu'ils vous étaient extrêmement reconnaissants. Je suppose que je devrais l'être, moi aussi. Hélas.</string>
  <string name="Levels/R2_ResearchHospital_Name">Mitton University</string>
  <string name="Levels/R2_ResearchHospital_ResearchBonus_Advisor">Bonne nouvelle ! La Mitton University a récompensé nos recherches par &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Text">Bonne nouvelle, le Ministère de la Santé de Two Point nous a fourni une licence de recherche ! Nos hôpitaux vont désormais pouvoir rechercher de nouvelles machines, améliorations et plus.\\n\\nAfin de lancer un projet de recherche, nous allons avoir besoin d'une salle de Recherche et d'un Docteur qualifié en Recherche.\\n\\nLes diagnostics et traitements de patients peuvent également contribuer à faire progresser la recherche. Les échantillons prélevés sur des fantômes peuvent également s'avérer... intéressants.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Title">Licence de recherche</string>
  <string name="Levels/R2_ResearchHospital_TrainingBonus_Advisor">Bonne nouvelle ! La Mitton University a récompensé nos formations par &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Text">Le vice-chancelier de la Mitton University a été impressionné par nos progrès et nous avons été invités à établir l'hôpital universitaire et de recherche de la Mitton University. C'est une occasion en or pour nous, nous pouvons ouvrir un département de recherche et développer de nouvelles technologies !\\n\\nNous ne pourrons y recruter que des étudiants en médecine et en soins infirmiers, alors nous devrons les former. La Mitton University nous procurera des fonds pour chaque personne formée et chaque projet de recherche terminé.\\n\\nTout d'abord, nous devons cependant obtenir une licence de recherche. Le ministère nous en accordera une si nous arrivons à démontrer nos capacités techniques en établissant un hôpital doté de machines améliorées.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Title">Mitton University</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Text">Pour lancer une campagne de marketing, cliquez sur la Table de marketing ou placez un Assistant qualifié en Marketing dans la salle.\\n\\nLes campagnes générales améliorent la réputation globale de l'hôpital.\\n\\nLes campagnes de recrutement attirent davantage de candidats à embaucher.\\n\\nLes campagnes sur les maladies attirent davantage de patients présentant certains symptômes et augmentent votre réputation pour ces types de maladies. Note : Débloquez des campagnes sur les maladies en découvrant les maladies de chaque zone.</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Title">Marketing</string>
  <string name="Levels/R2_WealthyHospital_Description">Un hôpital dans la ville huppée de Flemington.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nUne belle ville mérite un bel hôpital, vous ne croyez pas ? Bien sûr que oui, et c'est pour ça que vous avez tout de suite commencé cette tâche. La crème de la crème. Vos efforts dans le domaine du marketing ont été remarqués. Que cet hymne aux corporations vous apporte de nombreux malades pleins aux as !\\n\\nSi vous en avez assez de gagner de l'argent, je vous suggère d'aller vers l'est, là où sont les véritables toilettes de Two Point County.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nLa résidence Foxbridge est située dans la zone huppée de Flemington, tout comme une grande partie du clan Foxbridge. C'est un véritable plaisir d'entendre d'aussi bonnes choses de leur part sur votre établissement. Il n'y a rien de mieux que l'avis direct de clients, ou encore mieux, de riches propriétaires !\\n\\nContinuez de construire votre hôpital à Flemington pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nLes flemingtoniens sont des gens sophistiqués; et le fait que votre hôpital réponde à leurs attentes et s'intègre à notre ville la plus noble en dit long sur vous et votre organisation. J'espère que vous arriverez à répandre la civilité aussi bien que vous arrêtez les microbes.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Text">Bonne nouvelle, le Ministère de la Santé de Two Point nous a fourni une licence de marketing ! Nous allons pouvoir lancer des campagnes de marketing pour améliorer la réputation de l'hôpital et attirer ainsi plus de patients et de personnel.\\n\\nConstruisez une salle de Marketing et embauchez (ou formez) un Assistant qualifié en Marketing pour y lancer des campagnes de marketing.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Title">Licence de marketing</string>
  <string name="Levels/R2_WealthyHospital_Name">Flemington</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Text">Bienvenue à Flemington, une ville richissime où les gens ont plus d'argent que de bon sens. Je pense que nous pourrions faire une véritable tuerie là-bas (pardonnez l'expression) si nous obtenions une licence de marketing.\\n\\nNous pouvons lancer des campagnes de marketing pour améliorer notre réputation, attirer davantage de patients et recruter de meilleurs candidats.\\n\\nJe suggère que nous concentrions nos recherches et nos campagnes marketing sur une maladie qui fait des ravages dans la région depuis longtemps : le Magnétisme animal.</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Title">Hôpital de Flemington</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Text">Bienvenue à Flemington, une ville richissime où les gens ont plus d'argent que de bon sens. Je pense que nous pourrions faire une véritable tuerie là-bas (pardonnez l'expression) si nous utilisons un de nos nouveaux départements : le Marketing.\\n\\nNous pouvons lancer des campagnes de marketing pour améliorer notre réputation, attirer davantage de patients et recruter de meilleurs candidats. Nous devrons construire une salle de Marketing et embaucher un assistant qualifié en Marketing pour y travailler.\\n\\nJe suggère que nous concentrions nos recherches et nos campagnes marketing sur une maladie qui fait des ravages dans la région depuis longtemps : le Magnétisme animal.</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Title">Flemington</string>
  <string name="Levels/R3_AbandonedHospital_Description">Un hôpital abandonné près de la centrale électrique.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nEn vérité, nous avions peur que rien ne puisse survivre sur ce terrain, mais apprendre que vous êtes toujours en vie et que vous arrivez en plus à soigner des gens, c'est réellement la cerise sur le pompon.\\n\\nContinuez de jouer avec le feu pour obtenir de plus amples récompenses ou fuyez cet endroit pour étendre votre organisation.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nJ'ai entendu dire que votre Frakenhôpital s'agrandit, et je vous demande de garder ça sous contrôle. De plus, vous devriez surveiller la stabilité du sol de temps en temps, car il y a eu des... faiblesses par le passé. Bon courage.\\n\\nContinuez de jouer avec le feu pour obtenir de plus amples récompenses ou fuyez cet endroit pour étendre votre organisation.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nVous avez réussi à dompter cette monstruosité, à vous servir de sa puissance pour arriver à vos fins... Un grand bravo s'impose. Je dois également ajouter que vous êtes bien plus supportable que les terrifiantes personnes de chez Bungle.</string>
  <string name="Levels/R3_AbandonedHospital_Name">Melt Downs</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Text">La centrale de Melt Downs semble avoir quelques \"problèmes techniques\". Bungle Technologies, les propriétaires de la centrale, ont adressé un communiqué pour informer la population que tout allait bien et qu'il n'y avait pas besoin de paniquer. Le jour même, ils ont évacué cet hôpital à proximité. Apparemment, une expérience de leur département recherche s'est mal déroulée. Le maire Windsock nous a demandé de prendre le relais. Nous avons trouvé des documents éparpillés un peu partout, nous pourrions peut-être continuer leurs recherches ?\\n\\nOn dirait que l'endroit a besoin d'un petit nettoyage avant. De plus, des rumeurs circulent sur d'étranges patients dans la région. Hum, bonne chance !</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Title">Hôpital de Melt Downs</string>
  <string name="Levels/R3_PublicHospital_Description">Aidez la Santé Publique de Two Point County avec un hôpital public.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_1">Je suis dans l'obligation de vous informer que le Ministère de la Santé de Two Point County a attribué 1 étoile à cet hôpital.\\n\\nNous avons lancé une enquête pour découvrir comment cela est possible, mais quoi qu'il en soit, continuez comme ça.\\n\\nArrêtez-vous tant que tout va bien et partez sous le climat plus plaisant du sud ou restez ici si vous êtes vraiment imbécile à ce point.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_2">Je suis dans l'obligation de vous informer que le Ministère de la Santé de Two Point County a attribué 2 étoiles à cet hôpital.\\n\\nVous avez clairement fait vos preuves dans ce secteur, vous devriez vraiment partir vers de nouveaux horizons plus adaptés à votre talent.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_3">Statut, 3 étoiles.\\n\\nFélicitations. \\n\\nAllez voir ailleurs.</string>
  <string name="Levels/R3_PublicHospital_Name">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_PublicHospital_Welcome_Text">Le ministre de la Santé, Tarquin Foxbridge, a demandé notre aide. La Santé Publique de Two Point County, la SPTPC, a du mal à s'en sortir. L'hôpital de Duckworth, un des derniers hôpitaux publics, a perdu son directeur. Lord Foxbridge nous a proposé de l'aider à faire tourner cet hôpital public. Ça pourrait nous être utile. Clin d'œil, clin d'œil.\\n\\nSi nous arrivons à atteindre les quotas du Ministère, nous recevrons une partie du budget Santé de Two Point County, mais les diagnostics, traitements et ventes ne nous rapporteront rien. Ça pourrait être intéressant...</string>
  <string name="Levels/R3_PublicHospital_Welcome_Title">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_TeachingHospital_Description">Un hôpital universitaire qui se concentre sur la chirurgie.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à cet hôpital. \\n\\nAh, Smogley. J'oublie toujours cette bonne vieille ville de Smogley. Je ne vous remercie pas de m'avoir rappelé son existence. Tous mes compliments pour le développement de vos activités chirurgicales, bien que cela reste une discipline assez commune. Si vous voulez continuer à fouiller dans les gens, pensez au moins à vous laver les mains. \\n\\nContinuez de trifouiller dans des entrailles pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nLe développement de votre hôpital continue d'être la chose la plus intéressante à Smogley depuis l'éclaircie qui a permis temporairement aux habitants de découvrir l'existence du soleil. J'imagine qu'ils préparent déjà une statue primitive à votre effigie réalisée avec de la boue et des brindilles.\\n\\nContinuez de trifouiller dans des entrailles pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nSmogley, comme nous le savons, est un endroit horrible qui a bien besoin d'un site important pour alerter les cartographes de son existence. Votre excellent hôpital pourrait bien être ce site. Les gens pourraient faire des kilomètres pour venir le voir. S'ils s'avèrent capables de voir à travers l'épais brouillard qui remplace l'air à Smogley, bien sûr.</string>
  <string name="Levels/R3_TeachingHospital_Name">Smogley</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Text">Bienvenue à Smogley. Le maire souhaite aider à développer cette zone à la lisière de la ville. Actuellement, cela signifie que deux choses arrivent en grande quantité : la pollution et les patients ayant besoin d'une opération de chirurgie.\\n\\nJe recommande la construction d'un hôpital universitaire pour former des chirurgiens. Toute opération de Chirurgie demande un docteur qualifié dans ce domaine, mais de grosses sommes sont à la clé.</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Title">Hôpital de Smogley</string>
  <string name="Levels/R4_DisasterHospital_Description">La station de Sweaty Palms est une superbe destination pour les vacances... si vous ne craignez pas les tremblements de terre réguliers et autres catastrophes naturelles.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nJe me souviens des vacances forcées sur les plages de Sweaty Palms durant mon enfance. J'ai toujours détesté le soleil omniprésent et la menace constante de coulées de lave. Je suis en revanche ravi de voir que vous gérez la situation, la chaleur et la menace de catastrophes naturelles bien mieux que moi dans ma jeunesse.\\n\\nContinuez de transpirer pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nIl est clair que l'attrait de \"la plage\" ne fait pas le poids face à votre dévotion. Je me dois d'applaudir ce magnifique exemple de priorités bien choisies.\\n\\nContinuez de transpirer pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nCela me fait chaud au cœur de voir que l'environnement ne peut rien face à la puissance de l'administration. Je suis certain que vous deviendrez rapidement le héros des bureaucrates de tous les horizons.</string>
  <string name="Levels/R4_DisasterHospital_Name">Sweaty Palms</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Text">Bienvenue à la station de Sweaty Palms, une magnifique destination pour les vacances. Malheureusement, tremblements de terre, activité volcanique et autres catastrophes naturelles sont monnaie courante. D'ailleurs, les catastrophes ne sont pas uniquement naturelles, la faute à la Fondation Orbe si on en croit les complotistes.\\n\\nJe vous recommande d'embaucher quelques Agents de maintenance pour maintenir les machines en état et nettoyer les débris. Les explosions ruinent un peu l'ambiance, enfin d'après mon expérience. Oh, et installer l'air conditionné serait agréable, on cuit ici.</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Title">Hôpital de Sweaty Palms</string>
  <string name="Levels/R4_EpidemicHospital_Description">Cette ville est complètement gorgée de maladies contagieuses. En dehors de ça, c'est un coin charmant.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à cet hôpital.\\n\\nLes microbes sont peut-être minuscules, mais réussir à les contenir malgré leur multitude est un exploit des plus imposants, et nous ne connaissons aucune ville qui les contienne mieux que Blighton. C'est une victoire importante contre les petits organismes qui vient d'être remportée.\\n\\nContinuez le combat ou partez pour une autre ville au cœur de Two Point County. La métropole vous attend. Allez-vous répondre à son appel ? Vous savez, je crois que je commence à apprécier de suivre votre carrière. Comme c'est étrange.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nCe fut une belle surprise de recevoir des rapports de Blighton qu'il ne faille pas détruire pour des raisons légales. Je vous remercie pour ça.\\n\\nContinuez d'affronter l'infiniment petit pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nC'est incroyable, nous sommes encore en train de vérifier mais nos rapports récents indiquent que votre hôpital aurait fait de Blighton un endroit agréable. C'est une nouvelle renversante, bien qu'un peu perturbante.</string>
  <string name="Levels/R4_EpidemicHospital_Name">Blighton</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Text">Bienvenue à Blighton. Il fait chaud, tout colle et toutes sortes de maladies contagieuses se baladent dans le coin.\\n\\nGardez un œil sur les niveaux d'hygiène et préparez les vaccins !</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Title">Hôpital de Blighton</string>
  <string name="Levels/R4_TouristHospital_Description">Les touristes aiment apporter toutes sortes de maladies dans cette belle ville ensoleillée.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nLe tourisme en soi est similaire à une maladie, mais il est également vital pour Two Point County. Et pour que le tourisme explose, il faut que les touristes survivent. Maintenant que c'est enfin le cas, ils vont pouvoir retourner chez eux pour parler d'ici à leurs amis... qui viendront dépenser leur argent à leur tour.\\n\\nContinuez de travailler votre hospitalité pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nVous avez continué à surveiller le point d'entrée de la plupart des maladies de Two Point County. Les gens dans lesquels elles habitent aiment se relaxer devant un bon spectacle, alors n'hésitez pas à leur en donner pour leur argent.\\n\\nContinuez de travailler votre hospitalité pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.\\n</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nJamais notre principale destination touristique n'a été aussi bien couverte médicalement. Nos visiteurs sont très heureux et en excellente santé, ce qui leur permet de dépenser beaucoup d'argent. Votre hôpital est devenu un lieu très populaire. Bravo !</string>
  <string name="Levels/R4_TouristHospital_Name">Grockle Bay</string>
  <string name="Levels/R4_TouristHospital_Welcome_Text">Bienvenue à Grockle Bay. Il s'agit d'un lieu hautement touristique. Préparez-vous à être inondé de vacanciers couverts de germes incapables de tenir la chaleur du sud.\\n\\nJe recommande d'investir dans un système d'air conditionné aussi vite que possible.</string>
  <string name="Levels/R4_TouristHospital_Welcome_Title">Hôpital de Grockle Bay</string>
  <string name="Levels/R5_FailingHospital_Description">Reprenez cet hôpital en déficit situé dans le centre-ville et remettez-le sur les rails.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nLes dettes de cet hôpital pèsent depuis longtemps sur mes épaules. Je suis navré d'avouer que mon repos en a même pâti à une période. Je suis plusieurs fois passé à deux doigts de le fermer, mais maintenant que vous avez redressé la barre, je n'ai plus à me soucier de cette paperasse. Un grand merci, maestro.\\n\\nContinuez de restaurer l'hôpital pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nLorsque je parlais de l'état de l'hôpital de Rotting Hill à mes supérieurs par le passé, je préservais leur moral, et mon travail, en affirmant que tout allait bien. Vous m'avez rendu un fier service en me permettant désormais de leur parler sans compromettre mon intégrité.\\n\\nContinuez de restaurer l'hôpital pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nQui aurait cru, lorsque vous avez repris cet hôpital, que nous assisterions à un exemple d'ascension fulgurante. Je serais presque malade d'une telle réussite.</string>
  <string name="Levels/R5_FailingHospital_Name">Rotting Hill</string>
  <string name="Levels/R5_FailingHospital_Welcome_Text">L'hôpital de Rotting Hill est au bord du gouffre depuis un moment, en raison principalement des pratiques commerciales agressives de Jumbo MegaCorp. Il n'y a plus d'argent, la réputation est au plus bas et il y a comme une odeur de chou dans les couloirs. Le maire Windsock et le Ministère de la Santé ont décidé de transférer la direction de cet hôpital du Service de Santé Publique de Two Point County à notre organisation.\\n\\nNous aurons besoin de prendre un emprunt si nous voulons remettre cet endroit sur pieds !</string>
  <string name="Levels/R5_FailingHospital_Welcome_Title">Hôpital de Rotting Hill</string>
  <string name="Levels/R5_FinalHospital_Description">Construisez un hôpital en plein cœur de la ville. Préparez-vous au pire. Bonne chance !</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nVotre organisation est devenue un véritable modèle pour la Santé de Two Point County. Vous avez surpassé toute compétition, laissant leurs rêves et leurs espoirs mourir, éparpillés en lambeaux. Une pensée réjouissante, n'est-il pas ?\\n\\nContinuez d'aider la zone la plus agitée de Two Point County pour pérenniser vos efforts.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nJe pense que nous sommes tous deux d'accord pour affirmer que mes conseils sont la seule et unique raison vous ayant permis de pallier vos qualités douteuses. Mais où sont mes acclamations, ma célébrité tant attendue, ma lettre de félicitations ?\\nJe vous conjure de réfléchir à cette injustice au lieu de fêter comme il se doit votre réussite.\\n\\nContinuez d'aider la zone la plus agitée de Two Point County pour pérenniser vos efforts.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nLes médias ont commencé à parler avec inquiétude de la surpopulation. Il n'y a clairement pas de plus grand compliment pour un gérant d'hôpital.\\n\\nVotre nom retentira dans les couloirs du Ministère pendant des générations, interrompant les silences trop courts tout en nous rappelant le vrai potentiel de Two Point County. J'arriverai peut-être même à m'en rappeler un jour...</string>
  <string name="Levels/R5_FinalHospital_Name">Croquembouche</string>
  <string name="Levels/R5_FinalHospital_Welcome_Text">Bienvenue au cœur de la ville. Vous y voilà, c'est votre plus grand défi à ce jour. Des milliers de personnes passent à Croquembouche chaque jour. La moitié au moins de ces personnes sont malades. On peut voir la tour Jumbo MegaCorporation au loin. Mais l'emprise de Jumbo MegaCorp sur le monde médical a trop duré. Si nous arrivons à construire un hôpital qui fonctionne bien, notre position en tant qu'organisation parmi les plus grandes du pays sera confirmée.</string>
  <string name="Levels/R5_FinalHospital_Welcome_Title">Hôpital de Croquembouche</string>
  <string name="Levels/R5_HighTechHospital_Description">Construisez un hôpital à la pointe du progrès pour aider à guérir les nombreuses maladies qui ravagent la ville.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_1">Félicitations. Le Ministère de la Santé de Two Point County a attribué 1 étoile à votre hôpital.\\n\\nJe ne comprends peut-être pas tous ces nouveaux gadgets, mais je suis ravi de voir que vous les utilisez habilement.\\n\\nContinuez de moderniser Two Point County pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_2">Félicitations. Le Ministère de la Santé de Two Point County a attribué 2 étoiles à votre hôpital.\\n\\nBien que je sois ravi d'apprendre que vous propulsez la santé de Two Point County vers l'avenir, je vous conseille de faire attention à vos associés mécaniques pour éviter qu'ils ne prennent le pouvoir et provoquent la fin du monde. Quoi qu'il en soit, excellent travail.\\n\\nContinuez de moderniser Two Point County pour obtenir de plus amples récompenses ou installez-vous ailleurs pour étendre votre organisation.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_3">Félicitations. Le Ministère de la Santé de Two Point County a attribué 3 étoiles à votre hôpital.\\n\\nOn me dit souvent que le futur dépend de l'automatisation massive des tâches, et bien que je sois d'un avis différent dans l'intimité, je suis conscient de l'intérêt politique qu'il y a à soutenir publiquement cette cause maladroite. Je refuse qu'on pense que je suis vieux jeu. Et puis, personne n'aime ceux qui crient haro sur le baudet.</string>
  <string name="Levels/R5_HighTechHospital_Name">Pelican Wharf</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Text">Bienvenue à Pelican Wharf. Ce nid de technologie déborde d'activité... et de maladies difficiles à guérir. C'est un excellent endroit pour établir un nouvel hôpital, mais nous aurons besoin de machines puissantes si nous voulons nous faire une place ici.\\n\\nJe vous recommande de vous concentrer sur la recherche et d'améliorer vos machines autant que possible.</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Title">Hôpital de Pelican Wharf</string>
  <string name="Levels/Remix/Intro_Letter">J'aimerais que vous utilisiez R.E.M.I. X, aussi appelé Rendus d'Environnements Médicaux Intrigants... X. C'est un logiciel capable de simuler la gestion d'un hôpital (je sais, c'est dur de croire que quelque chose comme ça existe). On s'en servira pour la formation des futurs administrateurs du comté, afin qu'ils puissent s'entraîner dans un environnement où la vie des patients n'est pas en danger. Mais notre logiciel n'est pas encore tout à fait au point. Il faudrait des analyses d'hôpitaux existants pour les intégrer dans nos scénarios hospitaliers hypothétiques. Bien sûr, nous devons aussi tester ces scénarios, de préférence par quelqu'un ayant déjà de l'expérience dans le domaine.\\n\\nJe pense que je me suis fait comprendre... Testez notre logiciel. Ce serait vraiment cool... Merci !</string>
  <string name="Levels/Remix/Letter_LevelComplete">Niveau terminé</string>
  <string name="Levels/Remix/Letter_Rank">Rang</string>
  <string name="Levels/Remix/Metamap_Letter_Signature">Sophie Nova\\nPDG, Bungle Technologies</string>
  <string name="Levels/Remix/R1_Hogsport_Description">Lancez R.E.M.I. X et soignez des tonnes de patients dans ce Hogsport artificiel.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Description">Obtenez des terrains en réussissant des défis. </string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Text">Les terrains de ce niveau peuvent être débloqués en réussissant les défis.\\nEn terminant les défis, vous débloquerez les terrains et une étoile.\\n\\nHein ? Très bien, si c'est si simple que ça, alors bougez-vous et occupez-vous-en. Mince alors.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Title">Libérez les terrains</string>
  <string name="Levels/Remix/R1_IntroHospital3_Description">Profit du développement de carrière (pas le vôtre).</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro">R.E.M.I. X a généré une nouvelle &lt;style=\"AdvisorHighlight\"&gt;quête secondaire&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro_Title">Défi en approche</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Failure">Vous n'avez pas réussi la quête secondaire. &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Success">Vous avez réussi la quête secondaire. Félicitations.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Intro">R.E.M.I. X a généré une nouvelle quête secondaire.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Name">Quête secondaire</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Failure">Mince, vous avez reçu une pénalité pour avoir raté une quête secondaire.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Success">Bien joué ! Vous avez été récompensé pour avoir réussi une quête secondaire.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Title">Quête secondaire : résultats </string>
  <string name="Levels/Remix/R1_IntroHospital3_TrainingBonus_Advisor">Bonus de formation !\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Text">Dans ce scénario, R.E.M.I. X a lourdement réduit vos sources de revenus habituels, comme les diagnostics et les traitements.\\n\\nMais ne vous inquiétez pas (je perçois votre inquiétude, bizarre, non ?) parce que vous recevrez de belles récompenses en terminant les défis, aussi appelés \"quêtes secondaires », liés au développement et à la formation du personnel.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not-tering is a play on the fact that the levels in remix are a simulation and supposedly not real. So even though it looks like the level Flottering, it's not. Thus Not-tering!</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title">Réel… ou pas</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Text">Dans ce \"niveau\", vous vous occuperez du traitement des patients vague par vague, dans une reproduction numérique d'Hogsport. L'objectif de R.E.M.I. X est de remplir des objectifs pour obtenir des étoiles. Ces étoiles n'ont aucun sens particulier, ce n'est pas comme si elles étaient reconnues par le Ministère de la Santé de Two Point. Elles représentent juste votre progression, et sont un élément classique des jeux vidéo. Franchement, maintenant que je vous en ai parlé, ça ne vous donne pas envie d'en gagner une ?\\n\\nOn pourrait arguer que ce n'est pas de très bon goût de développer un logiciel ludique pour gérer des hôpitaux, mais... bon heu, voilà quoi. Si vous avez un problème avec ça, contactez Bungle.</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Title">R.E.M.I. X</string>
  <string name="Levels/Remix/R2_FractureHospital_Description">Construisez des défenses colossales pour faire face à la horde de fractures et de blessures.</string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Text">Pouvez-vous imaginer un hôpital au personnel débutant qui doit être préparé à une énorme vague de patients ? Ne vous en faites pas, pas besoin de l'imaginer, c'est la réalité !\\n\\nR.E.M.I. X vous donne un peu de temps pour vous préparer à l'arrivée des patients et couvre presque tous vos frais de fonctionnement, alors formez votre personnel, construisez vos installations et n'oubliez pas ce qu'on dit des fractures...\\nMême si ce n'est pas cassé, il faut le soigner... </string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Title">Pensez à votre santé... avant de penser aux autres</string>
  <string name="Levels/Remix/R2_ResearchHospital_Description">Utilisez l'apprentissage par les livres pour étendre le campus hospitalo-universitaire.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Text">L'école de médecine de Mitton met deux choses en avant.\\nPas les traitements et les diagnostics, mais les formations et les recherches !\\n\\nDémontrez votre savoir-faire dans ces deux domaines pour recevoir les honneurs, débloquer tous les bâtiments de l'université et obtenir cette fameuse étoile numérique si convoitée.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Title">Projet scolaire.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Description">Testez les limites du marketing médical.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Advisor_Intro">R.E.M.I. X a généré une nouvelle &lt;style=\"AdvisorHighlight\"&gt;quête secondaire à durée limitée&lt;/style&gt;.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Intro">R.E.M.I. X a généré une nouvelle quête secondaire à durée limitée.\\n\\nN'oubliez pas, vous pouvez lancer des campagnes marketing pour attirer des patients atteints d'une maladie spécifique dans votre hôpital.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Name">Quête secondaire à durée limitée</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Text">Guérissez un certain nombre de patients atteints de maladies spécifiques, et dans la limite du temps imparti, pour terminer les quêtes secondaires à durée limitée et recevoir une énorme récompense en argent\\n\\nAttention cependant à ne pas perdre trop de temps en guérissant nonchalamment tous les patients qui passent. Utilisez plutôt la magie du marketing pour attirer des patients atteints d'une maladie spécifique dans votre hôpital. Commencez en lançant une campagne Pharmacie en salle de Marketing.\\n</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Title">Attirer et soigner à l'ancienne</string>
  <string name="Levels/Sandbox_AvailableAt">Mode Bac à sable débloqué après avoir obtenu 1 étoile à Flottering</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Desc">Le plan proposé est une approche en plusieurs points, notamment : semer des biscuits pour chiens et laisser des odeurs étranges qui mènent jusqu'à l'hôpital, lancer une campagne marketing destinée à aider les familles à repérer les symptômes et une distribution de balles de tennis avec le nom de l'hôpital dans les parcs des environs.</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Name">Campagne Aboiements intensifs</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Desc">Des moines de la région sont contactés pour répandre la nouvelle de votre hôpital depuis tous les clochers disponibles. Une attention toute particulière est donnée aux bâtiments en ruine, aux forêts terrifiantes et aux boutiques de vidéos d'occasion.</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Name">Campagne Folie monstre</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Desc">Du popcorn et des boissons au nom de l'hôpital sont envoyés aux cinémas locaux pour réduire les effets des films d'action aux gratte-ciel géants et les comédies romantiques aux appartements impeccables.</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Name">Campagne Métropolisme</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Desc">Nous pensons que les personnes atteintes de Tordballe passent beaucoup de temps sur le tapis en raison de leur tendance à s'effondrer sous le poids de leur tête. Ciblez-les en louant des zones publicitaires proches du sol qui s'avèrent de surcroît plus économiques.</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Name">Campagne Tordballe</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Desc">Réalisez une publicité audio avec la voix de B. F. Yéti pour parler du Regard-livide et de ses symptômes.</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Name">Campagne Regard-livide</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Desc">Payez le Two Point Squabbler pour qu'il laisse quelques mots placés subtilement, suggérant que l'hôpital contient un donjon rempli de reliques, protégé par un golem qui parle en vers, ainsi que des dizaines de pièges.</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Name">Campagne Mougeotte</string>
  <string name="Marketing/DLC_3/Illness_Asto_Name">Campagne Absence d'humanité</string>
  <string name="Marketing/DLC_3/Illness_Astro_Description">Campagne visant à informer les autres planètes et les extraterrestres qu'il n'a jamais été aussi simple d'intégrer Two Point County. Parmi les médiums utilisés : signaux de fumée, notes chimiques dans les réserves d'eau et hurlements mélodiques.</string>
  <string name="Marketing/DLC_3/Illness_Astro_Name">Campagne Absence d'humanité</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Description">En partenariat avec les boîtes postales galactiques afin que les voyageurs malades sachent vers qui se tourner lorsqu'ils se font déballer.</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Name">Campagne Cartonite</string>
  <string name="Marketing/DLC_3/Illness_Frog_Description">Envoi de messages cryptés dans la zone du Refuge de Pebberley Frog pour proposer notre service aux extraterrestres amphibiens piégés.</string>
  <string name="Marketing/DLC_3/Illness_Frog_Name">Campagne Crapote</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Desc">Financez la mise en place de tentations conçues spécifiquement pour attirer dans votre hôpital les malades atteints tout en leur apprenant une bonne leçon sur l'honnêteté et la menuiserie.</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Name">Campagne Vers de bois</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Desc">Payez des fermiers pour graver des messages ciblés dans les citrouilles et autres cucurbitacées de leurs potagers.</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Name">Campagne Épouvanpaille</string>
  <string name="Marketing/DLC_4/Illness_Tech_Desc">Une approche tout en finesse en deux étapes. Étape 1 : placer un message crypté dans le code des services et logiciels les plus utilisés de Two Point County. Étape 2 : en parler sur des forums. </string>
  <string name="Marketing/DLC_4/Illness_Tech_Name">Campagne Mise à nuit</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Desc">Louez ces personnages gonflables agités pour faire la promotion de vos traitements à base de plantes aromatiques auprès des centres de jardinage locaux.</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Name">Campagne Plantes aromatiques</string>
  <string name="Marketing/DLC_5/Illness_Mud_Desc">Des posters sur la maladie seront attachés à des cerfs-volants et des drapeaux pour attirer l'attention des malades embourbés de Two Point County. Des annonces seront également lancées sur les haut-parleurs de la ville, à la radio, et sur les CD de musique. Ces malades sont très à l'écoute... </string>
  <string name="Marketing/DLC_5/Illness_Mud_Name">Campagne de Bourbier</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Desc">Cible les communautés de casse-cous en imprimant de petites publicités à placer à l'intérieur des casques de moto et de grosses publicités à placer au sol, pour ceux qui sauteraient depuis (ou par-dessus) un avion.</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Name">Campagne de Cascadisme</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Desc">Paie pour l'ajout d'informations sur les maladies dans les petites brochures en papier qui accompagnent les jouets, car tout le monde lit les manuels en détail, c'est bien connu. Paie également pour l'affichage d'images d'explosions sur des panneaux publicitaires avec des mots comme \"Katchoum\" pour attirer les personnes qui combattent les maladies.</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Name">Campagne de Plastique militaire</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bees communicate by dancing</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc">Attirez une nuée de patients atteints d'Esprit de ruche à votre hôpital en usant d'abeilles aux déplacements les plus informatifs.</string>
  <string name="Marketing/DLC_7/Illness_Hives_Name">Campagne Esprit de ruche</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Implying the pamphlets will tumble down with the avalanche</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc">Placez des brochures à flanc de montagne, informant de vos installations de traitement des Petits souskis. La prochaine fois que les patients seront victimes d'une avalanche, ils sauront où se diriger.</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Name">Campagne Petits souskis</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">One of the under the weather idles involves the patient splashing in a puddle</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc">Attirez les patients atteints d'Avis de tempête grâce à une série de brochures imperméables cachées dans des flaques judicieusement placées.</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Name">Campagne Avis de tempête</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Desc">Payez des moniteurs d'auto-école afin qu'ils poussent leurs élèves vers une carrière médicale.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Name">Campagne Conduite</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">30,000 feet is a common cruising altitude for airliners.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc">De la publicité peinte en énormes lettres à travers la région afin qu'elle soit lisible à 9 000 mètres d'altitude.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Name">Campagne Pilotage</string>
  <string name="Marketing/General_L_Desc">Donne un gros coup de pouce à notre réputation grâce à une énorme campagne télé avec le célèbre acteur Roderick Coussin.</string>
  <string name="Marketing/General_L_Name">Campagne à grande échelle</string>
  <string name="Marketing/General_M_Desc">Améliore notre réputation en affichant à travers Two Point County une série de posters valorisant les hôpitaux.</string>
  <string name="Marketing/General_M_Name">Campagne à moyenne échelle</string>
  <string name="Marketing/General_S_Desc">Donne un petit coup de pouce à notre réputation en publiant une petite annonce dans Two Point Squabbler, le journal local.</string>
  <string name="Marketing/General_S_Name">Campagne à petite échelle</string>
  <string name="Marketing/Illness_8Bit_Desc">Une campagne visant à se moquer des personnes pixellisées. Qui aime bien, châtie bien. Vous faites ça pour eux.</string>
  <string name="Marketing/Illness_8Bit_Name">Campagne Pixellite</string>
  <string name="Marketing/Illness_AnimalMagnetism_Desc">Utilise un sifflet à ultrasons surpuissant pour attirer les bêtes et les personnes attachées.</string>
  <string name="Marketing/Illness_AnimalMagnetism_Name">Campagne Magnétisme animal</string>
  <string name="Marketing/Illness_Clown_Desc">Des petites tasses de café sont déposées autour de l'hôpital afin d'attirer les clowns dans un rayon de cinq kilomètres. Elles représentent peu de danger et c'est une minorité des clowns qui finit par s'y dissoudre en plongeant dedans.</string>
  <string name="Marketing/Illness_Clown_Name">Campagne Georgeclownite</string>
  <string name="Marketing/Illness_Cubism_Desc">Une brochure artistique est envoyée aux galeries d'art de Two Point County pour attirer les gens souffrant de Cubisme.</string>
  <string name="Marketing/Illness_Cubism_Name">Campagne Cubisme</string>
  <string name="Marketing/Illness_ElectricShock_Desc">Crée une publicité pour magazine destinée à attirer les personnes qui électrocutent leurs animaux et êtres chers à chaque fois qu'ils éternuent.</string>
  <string name="Marketing/Illness_ElectricShock_Name">Campagne Horreur électrique</string>
  <string name="Marketing/Illness_GreyAnatomy_Desc">Une campagne publicitaire pour la télé, insérée pendant les pauses d'un drame médical populaire parlant de médecins qui se découvrent de nouveaux penchants.</string>
  <string name="Marketing/Illness_GreyAnatomy_Name">Campagne Nuances de gris</string>
  <string name="Marketing/Illness_LightHeaded_Desc">Une campagne d'affichage montrant de grosses mites, semblant attirer les personnes atteintes de Tête d'ampoule pour une raison qui nous échappe. Bizarre.</string>
  <string name="Marketing/Illness_LightHeaded_Name">Campagne Tête d'ampoule</string>
  <string name="Marketing/Illness_Mummy_Desc">Des reliques anciennes sont disposées autour de l'hôpital afin d'attirer les momies de passage.</string>
  <string name="Marketing/Illness_Mummy_Name">Campagne Momification précoce</string>
  <string name="Marketing/Illness_Pandemic_Desc">Un court documentaire est tourné à propos des souffrances endurées par ceux qui subissent l'assaut d'ustensiles de cuisine.</string>
  <string name="Marketing/Illness_Pandemic_Name">Campagne Marmitête</string>
  <string name="Marketing/Illness_QueenComplex_Desc">Du rock est joué à plein volume autour de l'hôpital, attirant toute personne se prenant pour une rock star.</string>
  <string name="Marketing/Illness_QueenComplex_Name">Campagne Reine des stars</string>
  <string name="Marketing/Illness_Room_DNA_Desc">Engage une troupe théâtrale locale pour jouer une pièce éducative sur l'ADN afin d'attirer les patients souffrant de maladies génétiques.</string>
  <string name="Marketing/Illness_Room_DNA_Name">Campagne ADN</string>
  <string name="Marketing/Illness_Room_FractureWard_Desc">Des publicités sont postées aux lieux les plus dangereux de Two Point County.</string>
  <string name="Marketing/Illness_Room_FractureWard_Name">Campagne Fracture</string>
  <string name="Marketing/Illness_Room_Injection_Desc">Une campagne sur les aiguilles, les gens adorent les piqûres après tout.</string>
  <string name="Marketing/Illness_Room_Injection_Name">Campagne Injection</string>
  <string name="Marketing/Illness_Room_Pharmacy_Desc">Lance une campagne d'information sur les nouveaux médicaments de notre hôpital. Cela devrait attirer des patients à notre Pharmacie.</string>
  <string name="Marketing/Illness_Room_Pharmacy_Name">Campagne Pharmacie</string>
  <string name="Marketing/Illness_Room_Psychiatry_Desc">Paye la station Two Point Radio afin qu'elle passe sur sa fréquence une publicité intraçable, mais efficace pendant que tout le monde dort. Cela devrait attirer des patients en Psychiatrie.</string>
  <string name="Marketing/Illness_Room_Psychiatry_Name">Campagne Psychiatrie</string>
  <string name="Marketing/Illness_Room_Surgery_Desc">Campagne visant à attirer davantage de patients en Chirurgie par l'affichage de posters sur les nombreux avantages du prélèvement d'organes.</string>
  <string name="Marketing/Illness_Room_Surgery_Name">Campagne Chirurgie</string>
  <string name="Marketing/Illness_Room_Ward_Desc">Lance une rumeur sur le confort incroyable des lits de notre Salle commune. Cela devrait augmenter le nombre de patients en Salle commune.</string>
  <string name="Marketing/Illness_Room_Ward_Name">Campagne Salle commune</string>
  <string name="Marketing/Illness_TurtleHead_Desc">Attire les patients atteints de Tête de tortue grâce à une vidéo informative sur le fonctionnement de notre Turbo ventouse brevetée.</string>
  <string name="Marketing/Illness_TurtleHead_Name">Campagne Tête de tortue</string>
  <string name="Marketing/Recruitment_Assistants_Desc">Organisez un faux concours de poésie pour obtenir des candidatures d'Assistants.</string>
  <string name="Marketing/Recruitment_Assistants_Name">Campagne Assistants</string>
  <string name="Marketing/Recruitment_Doctors_Desc">Payez nos docteurs pour qu'ils vantent les mérites de notre hôpital à leurs amis et collègues du milieu.</string>
  <string name="Marketing/Recruitment_Doctors_Name">Campagne Docteurs</string>
  <string name="Marketing/Recruitment_Janitors_Desc">Une campagne de recrutement pour attirer des joueurs de curling au poste d'Agents de maintenance.</string>
  <string name="Marketing/Recruitment_Janitors_Name">Campagne Agents de maintenance</string>
  <string name="Marketing/Recruitment_Nurses_Desc">Achetez une page dans le Two Point Squabbler pour parler de nos opportunités d'emploi pour les infirmiers.</string>
  <string name="Marketing/Recruitment_Nurses_Name">Campagne Infirmiers</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Desc">Envoyez une lettre d'information aux plus grandes serres de Two Point County pour attirer des généticiens. Les plantes ne peuvent pas être si différentes des gens.</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Name">Campagne Généticiens</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Desc">Faites un don à l'initiative \"Paranormal Proactivity\" d'Harrison Wolff afin qu'il nous envoie quelques chasseurs de fantômes de sa connaissance.</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Name">Campagne Chasseurs de fantômes</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Desc">Nous devrions pouvoir impressionner quelques marketeurs grâce à l'utilisation nuancée de techniques avancées dans le domaine. Louez un dirigeable publicitaire, ça devrait faire l'affaire.</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Name">Campagne Marketeurs</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Desc">Placez une publicité dans Les Rouages du Métier, le plus grand magazine d'ingénierie de Two Point County, pour attirer des mécaniciens expérimentés.</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Name">Campagne Mécaniciens</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Desc">Une campagne publicitaire subliminale devrait convaincre les psychiatres de venir travailler contre leur gré dans notre hôpital.</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Name">Campagne Psychiatres</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Desc">Placez une publicité dans la lettre d'information du \"Groupe de soutien aux ex-employés de Bungle Tech\" pour voir si certains de leurs radiologues cherchent un emploi.</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Name">Campagne Radiologues</string>
  <string name="Marketing/Recruitment_Qualification_Research_Desc">Une campagne de recrutement destinée à attirer des scientifiques fous aimant la recherche.</string>
  <string name="Marketing/Recruitment_Qualification_Research_Name">Campagne Chercheurs</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Desc">Placez des posters chez les bouchers et traiteurs de Two Point County pour attirer des chirurgiens désœuvrés.</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Name">Campagne Chirurgiens</string>
  <string name="Menu/BuildRoom_Cancel">Annuler la salle</string>
  <string name="Menu/BuildRoom_CancelMessage">Souhaitez-vous interrompre la modification de cette salle ?</string>
  <string name="Menu/BuildRoom_FixInvalidItems_CS">Réparer les éléments non valides</string>
  <string name="Menu/BuildRoom_MinimumRoomSize_CS">Taille minimale de la salle ({[X]} x {[Y]})</string>
  <string name="Menu/BuildRoom_PlaceItem_CS">Placer : {[ITEM]}</string>
  <string name="Menu/BuildRoom_RoomPrestige_CS">Niveau {[Level]}</string>
  <string name="Menu/BuildRoom_Unaffordable_CS">Trop cher pour vous</string>
  <string name="Menu/CareerStats/Balance_CS">Solde</string>
  <string name="Menu/CareerStats/CureRate_CS">Taux de guérison</string>
  <string name="Menu/CareerStats/CuresPerYear_CS">Guérisons par an</string>
  <string name="Menu/CareerStats/FoundationValue_CS">Valeur de fondation</string>
  <string name="Menu/CareerStats/HospitalLevel_CS">Niveau de l'hôpital</string>
  <string name="Menu/CareerStats/HospitalValue_CS">Valeur de l'hôpital</string>
  <string name="Menu/CareerStats/KudoshEarned_CS">Kudosh obtenus</string>
  <string name="Menu/CareerStats/Reputation_CS">Réputation</string>
  <string name="Menu/CareerStats/SharePrice_CS">Prix des parts</string>
  <string name="Menu/CareerStats/StaffCount_CS">Décompte du personnel</string>
  <string name="Menu/CareerStats/StaffMorale_CS">Moral du personnel</string>
  <string name="Menu/CareerStats/Stars_CS">Étoiles</string>
  <string name="Menu/CareerStats/YearlyIncome_CS">Revenu annuel</string>
  <string name="Menu/CashFlow/Expenses_CS">Dépenses</string>
  <string name="Menu/CashFlow/LastMonthsIncome_CS">Revenus des derniers mois</string>
  <string name="Menu/CashFlow/Revenue_CS">Revenu</string>
  <string name="Menu/DLC_4/Select_BuyEnergyPlot_CS">Acheter une machine à énergie verte</string>
  <string name="Menu/DLC_4/Select_EnergyPlot_CS">Machine à énergie verte</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Available">Disponible</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_BrokenDown">En panne</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_EnRoute">En déploiement</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_JourneyFutile">Urgence inatteignable</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Maintenance">En réparation</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_OnSite">Arrivée sur site</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Returning">Sur le retour</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">ETA = Estimated Time of Arrival. This labels a duration in minutes and seconds that the ambulance in question would take to reach the emergency in question.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label">Heure d'arrivée</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_M">{[MINUTES]} m</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_S">{[SECONDS]} s</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Instructing the player that the change in assignment they are making will only be reflected once the ambulance has completed its current shuttle run.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip">Les modifications sont appliquées dès le retour de l'ambulance à votre hôpital.</string>
  <string name="Menu/DLC_7/Dispatch/Button_AssignAmbulance">Assigner</string>
  <string name="Menu/DLC_7/Dispatch/Button_ExpandSidePanel">Déployer</string>
  <string name="Menu/DLC_7/Dispatch/Button_ReassignAmbulance">Réassigner</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_Distance">{[DISTANCE]} km</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_TimeLeft">{[DURATION]} jours</string>
  <string name="Menu/DLC_7/Dispatch/Header_AssignAmbulance">Assigner des ambulances</string>
  <string name="Menu/DLC_7/Dispatch/Key_Air_Emergency">Accessible uniquement par voie aérienne</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the icons for emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header">Légende des urgences</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The red triangles with more little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency">Urgence majeure</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency_Description">Les urgences majeures sont de forte gravité et touchent beaucoup de personnes. Vous avez également une idée des blessures et maladies à traiter principalement.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The yellow triangles with fewer little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency">Urgence mineure</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency_Description">Les urgences mineures sont de faible gravité et touchent peu de personnes.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is  soon to be at risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk">en danger</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency was collected by an ambulance</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected">récupéré(e)</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is dead</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died">mort(e)</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is not at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine">vivant(e)</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the patient icons in emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header">Légende des patients</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger">mourant(e)</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The upside-down triangles</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue">Sauvetage</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue_Description">Les sauvetages sont gérés directement sur place par vos ambulances et aucun patient ne sera amené à votre hôpital. Les sauvetages augmentent davantage votre réputation d'urgence.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Road_Emergency">Accessible uniquement par voie terrestre</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">What the little triangles under an emergency mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity">Gravité</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity_Description">Les patients meurent plus rapidement lors d'urgences plus graves. Les ambulances récupéreront toujours les patients les plus à risque de mourir en priorité.</string>
  <string name="Menu/DLC_7/HUD/Button_Dispatch">Déployer</string>
  <string name="Menu/DLC_7/HUD/Button_LeagueTables">Classement</string>
  <string name="Menu/DLC_7/HUD/Title_EmergencyResponse">Réponse aux urgences</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Bungle">Bungle Tech</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Holistix">Holistix</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Jumbo">Jumbo MegaCorp</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_OrbFoundation">La Fondation Orbe</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_You">Vous</string>
  <string name="Menu/DLC_7/LeagueTables/Header_CureRate">Taux de guérison</string>
  <string name="Menu/DLC_7/LeagueTables/Header_DeathRate">Taux de décès</string>
  <string name="Menu/DLC_7/LeagueTables/Header_EmergencyRep">Réputation d'urgence</string>
  <string name="Menu/DLC_7/LeagueTables/Header_FailureRate">Taux d'échec</string>
  <string name="Menu/DLC_7/LeagueTables/Header_PatientsCollected">Patients récupérés</string>
  <string name="Menu/DLC_7/LeagueTables/Position_First">1er</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Second">2e</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Third">3e</string>
  <string name="Menu/DLC_7/LeagueTables/Title_LeagueTables">Classement</string>
  <string name="Menu/FancyLetter/Closing">Mes fragrantes salutations,</string>
  <string name="Menu/FancyLetter/Dear">Cher directeur de l'hôpital,</string>
  <string name="Menu/FancyLetter/Signature">Tarquin Foxbridge\\nMinistre de la Santé</string>
  <string name="Menu/Game/EGS_Offline_Mode_Text">Le logiciel Epic Games est actuellement en mode hors ligne. Vous devez passer en mode en ligne pour le premier lancement du jeu.\r\\n\r\\nVérifiez votre connexion Internet, puis allez dans \"Paramètres\", \"Préférences\" et décochez la case \"Activer la navigation en mode hors ligne\". Ensuite, redémarrez le jeu.</string>
  <string name="Menu/Game/EGS_Offline_Mode_Title">Mode hors ligne</string>
  <string name="Menu/GeneralNotification/ButtonInfo">Infos</string>
  <string name="Menu/GeneralNotification/ButtonLog">Journal</string>
  <string name="Menu/GeneralNotification/ButtonMood">Humeur</string>
  <string name="Menu/GeneralNotification/ButtonPlay">Jouer</string>
  <string name="Menu/GeneralNotification/ButtonQueue">Queue</string>
  <string name="Menu/GeneralNotification/ButtonScores">Scores</string>
  <string name="Menu/GeneralNotification/ButtonStats">Stats</string>
  <string name="Menu/GeneralNotification/Challenges_CS">Défis : {0}</string>
  <string name="Menu/GeneralNotification/Classified">Les données de défi du rival sont secrètes !</string>
  <string name="Menu/GeneralNotification/GatheringInfo">Nous tentons actuellement d'obtenir des informations sur le défi de ce rival</string>
  <string name="Menu/GeneralNotification/Kicked">Éjecté</string>
  <string name="Menu/GeneralNotification/NoConnection">Nous n'avons aucune information sur ce rival et la connexion aux services en ligne est impossible.\\n</string>
  <string name="Menu/GeneralNotification/Objectives">Objectifs</string>
  <string name="Menu/GeneralNotification/RivalNotYetAttempted">Ce rival n'a pas encore tenté ce défi !</string>
  <string name="Menu/GeneralNotification/Select">Choisissez vos rivaux</string>
  <string name="Menu/HoverMenu/Room/Maintenance">Maintenance</string>
  <string name="Menu/HoverMenu/Room/Upgrade">Amélioration</string>
  <string name="Menu/Hover_Ghost_Name_CS">{[NAME]} (RIP)</string>
  <string name="Menu/Hover_HospitalPlot_DaysLeft_CS">Jours restants : {[DAYS]}</string>
  <string name="Menu/Hover_Marketing_LaunchCampaign_CS">Cliquer pour lancer une campagne marketing</string>
  <string name="Menu/Hover_Marketing_TimeLeft_CS">{[ELAPSED]} / {[DURATION]} mois</string>
  <string name="Menu/Hover_Patient_IllnessCured_CS">Guérison totale</string>
  <string name="Menu/Hover_Patient_IllnessTreatmentFailed_CS">Échec du traitement</string>
  <string name="Menu/Hover_Research_ProjectName_CS">Projet : {[NAME]}</string>
  <string name="Menu/Hover_Research_StartProject_CS">Cliquer pour lancer un projet.</string>
  <string name="Menu/Hover_RoomItem_JanitorAssigned_CS">Agent de maintenance assigné : {[STAFF]}</string>
  <string name="Menu/Hover_RoomItem_JanitorQualificationRequired_CS">Agent de maintenance qualifié en {[QUALIFICATION]} nécessaire !</string>
  <string name="Menu/Hover_RoomItem_JanitorRequired_CS">Agent de maintenance demandé !</string>
  <string name="Menu/Hover_Room_Closed_CS">Fermé</string>
  <string name="Menu/Hover_Room_Prestige_CS">Niveau de prestige : {[LEVEL]}</string>
  <string name="Menu/Hover_Room_QueueLength_CS">Longueur de la queue : {[LENGTH]}</string>
  <string name="Menu/Hover_Room_StaffList_CS">Personnel :</string>
  <string name="Menu/Hover_Room_StaffRequired_CS">Personnel demandé :</string>
  <string name="Menu/Hover_Training_StartCourse_CS">Commencer une Formation</string>
  <string name="Menu/HubMenu/Hires">Embaucher</string>
  <string name="Menu/HubMenu/Illnesses">Maladies</string>
  <string name="Menu/HubMenu/Items">Éléments</string>
  <string name="Menu/HubMenu/Rooms">Salles</string>
  <string name="Menu/HubMenu/StaffJobs">Emplois du personnel</string>
  <string name="Menu/HubMenu/StaffPay">Paye du personnel</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Attractiveness">Attrait</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Boredom">Ennui</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Health">Santé</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hunger">Faim</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hygiene">Hygiène </string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Maintenance">Maintenance</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/PatientHappiness">Bonheur du patient</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffEnergy">Énergie du personnel</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffHappiness">Bonheur du personnel</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Temperature">Température</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Thirst">Soif </string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Toilet">Toilettes</string>
  <string name="Menu/Illness/Illness">Maladie</string>
  <string name="Menu/Illness/TreatmentCost">Coût du traitement</string>
  <string name="Menu/Illness/TreatmentRoom">Salle</string>
  <string name="Menu/Inbox/ArchiveButton">Archive</string>
  <string name="Menu/Inbox/InboxButton">Courrier</string>
  <string name="Menu/InputActions/Accept">Accepter/Sélectionner</string>
  <string name="Menu/InputActions/BuildAddMode">Ajouter au plan du sol</string>
  <string name="Menu/InputActions/BuildSubMode">Retirer du plan du sol</string>
  <string name="Menu/InputActions/CameraPanDown">Orienter la caméra vers le bas</string>
  <string name="Menu/InputActions/CameraPanLeft">Orienter la caméra vers la gauche</string>
  <string name="Menu/InputActions/CameraPanRight">Orienter la caméra vers la droite</string>
  <string name="Menu/InputActions/CameraPanUp">Orienter la caméra vers le haut</string>
  <string name="Menu/InputActions/CameraPitchDown">Orienter la caméra vers le bas</string>
  <string name="Menu/InputActions/CameraPitchUp">Orienter la caméra vers le haut</string>
  <string name="Menu/InputActions/CameraRotateAntiClockwise">Faire pivoter la caméra dans le sens antihoraire</string>
  <string name="Menu/InputActions/CameraRotateClockwise">Faire pivoter la caméra dans le sens horaire</string>
  <string name="Menu/InputActions/CameraZoomIn">Zoomer avec la caméra</string>
  <string name="Menu/InputActions/CameraZoomOut">Dézoomer avec la caméra</string>
  <string name="Menu/InputActions/Cancel">Annuler</string>
  <string name="Menu/InputActions/DeleteItem">Supprimer l'élément</string>
  <string name="Menu/InputActions/DisableSnap">Désactiver le placement d'élément en grille</string>
  <string name="Menu/InputActions/OpenOverviewFinance">Ouvrir l'aperçu des finances</string>
  <string name="Menu/InputActions/OpenOverviewPatient">Ouvrir l'aperçu des patients</string>
  <string name="Menu/InputActions/OpenOverviewStaff">Ouvrir l'aperçu du personnel</string>
  <string name="Menu/InputActions/QuickLoad">Chargement rapide</string>
  <string name="Menu/InputActions/QuickSave">Sauvegarde rapide</string>
  <string name="Menu/InputActions/RotateItemAntiClockwise">Faire pivoter l'élément dans le sens antihoraire</string>
  <string name="Menu/InputActions/RotateItemClockwise">Faire pivoter l'élément dans le sens horaire</string>
  <string name="Menu/InputActions/SkipToNextSong">Chanson suivante</string>
  <string name="Menu/InputActions/TimeSlowDown">Ralentir le temps</string>
  <string name="Menu/InputActions/TimeSpeedUp">Accélérer le temps</string>
  <string name="Menu/InputActions/ToggleIllnessList">Afficher la liste des maladies</string>
  <string name="Menu/InputActions/TogglePatientList">Afficher la liste des patients</string>
  <string name="Menu/InputActions/TogglePause">Pause</string>
  <string name="Menu/InputActions/ToggleStaffList">Afficher la liste du personnel</string>
  <string name="Menu/InputActions/ToggleVisualAttractiveness">Afficher les données d'attrait</string>
  <string name="Menu/InputActions/ToggleVisualBoredom">Afficher les données d'ennui</string>
  <string name="Menu/InputActions/ToggleVisualHunger">Afficher les données de faim</string>
  <string name="Menu/InputActions/ToggleVisualHygiene">Afficher les données d'hygiène</string>
  <string name="Menu/InputActions/ToggleVisualMaintenance">Afficher les données de maintenance</string>
  <string name="Menu/InputActions/ToggleVisualPatientHappiness">Afficher les données de bonheur des patients</string>
  <string name="Menu/InputActions/ToggleVisualPatientHealth">Afficher les données de santé des patients</string>
  <string name="Menu/InputActions/ToggleVisualStaffEnergy">Afficher les données d'énergie du personnel</string>
  <string name="Menu/InputActions/ToggleVisualStaffHappiness">Afficher les données de bonheur du personnel</string>
  <string name="Menu/InputActions/ToggleVisualTemperature">Afficher les données de température</string>
  <string name="Menu/InputActions/ToggleVisualThirst">Afficher les données de soif</string>
  <string name="Menu/InputActions/ToggleVisualToilet">Afficher les données de besoin des toilettes</string>
  <string name="Menu/Inspector/ButtonClose_CS">Fermer</string>
  <string name="Menu/Inspector/ButtonCopy_CS">Copier</string>
  <string name="Menu/Inspector/ButtonEdit_CS">Modifier</string>
  <string name="Menu/Inspector/ButtonInfo_CS">Infos</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigh_CS">Haute</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigher_CS">Passer le(s) poste(s) de cette salle en Haute priorité</string>
  <string name="Menu/Inspector/ButtonJobPriorityLow_CS">Basse</string>
  <string name="Menu/Inspector/ButtonJobPriorityLower_CS">Passer le(s) poste(s) de cette salle en Priorité par défaut</string>
  <string name="Menu/Inspector/ButtonLog_CS">Journal</string>
  <string name="Menu/Inspector/ButtonMood_CS">Humeur</string>
  <string name="Menu/Inspector/ButtonObjects_CS">Éléments</string>
  <string name="Menu/Inspector/ButtonOpen_CS">Ouvrir</string>
  <string name="Menu/Inspector/ButtonQueue_CS">Queue</string>
  <string name="Menu/Inspector/ButtonRoomCustomisation">Personnaliser</string>
  <string name="Menu/Inspector/ButtonSell_CS">Vendre</string>
  <string name="Menu/Inspector/ButtonStats_CS">Stats</string>
  <string name="Menu/Inspector/ButtonTemplates_CS">Modèles</string>
  <string name="Menu/Inspector/GaveUpWaitingForFurtherDiagnosis_CS">A cessé d'attendre son diagnostic</string>
  <string name="Menu/Inspector/Patient/Appointment_CS">Rendez-vous </string>
  <string name="Menu/Inspector/Patient/ChanceOfSuccess_CS">Les chances de réussite étaient de : {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/DaysSinceArrival_CS">{[DAYS]} jours depuis l'arrivée [i2p_One]{[DAYS]} jour depuis l'arrivée</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceMinMax_CS">Chances de guérison estimées : {[MIN]} - {[MAX]}</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceValue_CS">Chances de guérison estimées : {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/GaveUpWaiting_CS">A cessé d'attendre {[ROOM]}</string>
  <string name="Menu/Inspector/Patient/HappinessReachedZero_CS">Bonheur à zéro</string>
  <string name="Menu/Inspector/Patient/TopComplaints_CS">Points négatifs</string>
  <string name="Menu/Inspector/Patient/WillLeaveSoon_CS">Sur le point de partir</string>
  <string name="Menu/Inspector/Patient/WillingToWait_CS">Accepte d'attendre {[SECONDS]} secondes</string>
  <string name="Menu/Inspector/RoomTemplates_Delete_Tooltip">Supprimer</string>
  <string name="Menu/Inspector/RoomTemplates_Overwrite_Tooltip">Écraser</string>
  <string name="Menu/Inspector/RoomTemplates_Rename_Tooltip">Renommer</string>
  <string name="Menu/Inspector/RoomTemplates_SaveNewTemplate_CS">Enregistrer le nouveau modèle</string>
  <string name="Menu/ItemInvalid_DoorExitNotToHospital_CS">La porte doit relier la salle\\nà un couloir.</string>
  <string name="Menu/ItemInvalid_InvalidCornerLocation_CS">Emplacement d'angle non valide</string>
  <string name="Menu/ItemInvalid_InvalidItemForRoom_CS">Élément non valide pour cette pièce</string>
  <string name="Menu/ItemInvalid_InvalidNavigation_CS">Inatteignable</string>
  <string name="Menu/ItemInvalid_InvalidStartLocations_CS">Lieu(x) de départ non valide</string>
  <string name="Menu/ItemInvalid_InvalidWallLocation_CS">Emplacement de mur non valide</string>
  <string name="Menu/ItemInvalid_NeighbouringWindowAtLocation_CS">Fenêtre présente à l'emplacement</string>
  <string name="Menu/ItemInvalid_ServingHatchAtLocation_CS">Poste de réception présent à l'emplacement</string>
  <string name="Menu/ItemInvalid_ServingHatchNotExitToHospital_CS">Le Poste de réception ne fait pas face au couloir</string>
  <string name="Menu/ItemInvalid_Unaffordable_CS">Élément trop cher pour vous</string>
  <string name="Menu/ItemInvalid_UnreachableInteractionPoints_CS">Points d'interaction hors d'atteinte</string>
  <string name="Menu/ItemInvalid_WindowNotIntoHospital_CS">La fenêtre ne donne pas sur l'hôpital</string>
  <string name="Menu/Leaderboards/RemixBadges">R.E.M.I. X</string>
  <string name="Menu/Loading...">Chargement en cours</string>
  <string name="Menu/Loans/CompanyName_SmellMyCash">Smell My Cash</string>
  <string name="Menu/Loans/CompanyName_Swindles">Swindles</string>
  <string name="Menu/Loans/CompanyName_TwoPointBank">Two Point Bank</string>
  <string name="Menu/Loans/LoanAmount_CS">{[AMOUNT]} à {[APR]} par an</string>
  <string name="Menu/Loans/LoanCompany">Société de prêt</string>
  <string name="Menu/Loans/LoanExempt">Exonération d'emprunt</string>
  <string name="Menu/Loans/LoanRepaymentDetail_CS">{[AMOUNT]} par mois pendant {[MONTHS]} mois</string>
  <string name="Menu/Loans/RepayLoan">Rembourser l'emprunt</string>
  <string name="Menu/Loans/RequiresBalance_CS">Votre solde doit être de {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalLevel_CS">Votre hôpital doit être de niveau {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalValue_CS">La valeur de votre hôpital doit être de {[VALUE]}</string>
  <string name="Menu/Loans/RequiresReputation_CS">Votre réputation doit être de {[VALUE]}</string>
  <string name="Menu/Loans/TakeLoan">Accepter l'emprunt</string>
  <string name="Menu/Loans/TermsConditions">Conditions générales</string>
  <string name="Menu/Marketing/ButtonLaunchCampaign">Lancer la campagne</string>
  <string name="Menu/Marketing/CampaignCost_CS">Coût de la campagne </string>
  <string name="Menu/Marketing/CampaignName">Nom de la campagne</string>
  <string name="Menu/Marketing/Duration_CS">Durée : {[MONTHS]} mois</string>
  <string name="Menu/Marketing/GeneralMarketing">Marketing\\nGénéral</string>
  <string name="Menu/Marketing/IllnessMarketing">Marketing\\nMaladie</string>
  <string name="Menu/Marketing/MarketingCampaigns">Campagnes de marketing </string>
  <string name="Menu/Marketing/RecruitmentMarketing">Marketing\\nRecrutement</string>
  <string name="Menu/Marketing/StartACampaign">Lancer une campagne de marketing</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Body_CS">Échec de la suppression de votre sauvegarde de carrière, accès au fichier refusé.\\n\\nCeci peut arriver pour plusieurs raisons : votre système d'exploitation ou votre profil d'utilisateur peuvent être corrompus, un autre programme ou un antivirus peuvent interférer, ou bien vous pouvez avoir modifier les fichiers vous-même.\\n\\nSi vous avez besoin d'aide pour résoudre ce problème, contactez : support.sega.co.uk</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Title_CS">Échec de la suppression de la sauvegarde de carrière</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Body_CS">La suppression de votre sauvegarde de carrière à échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison.\\nCe genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Title_CS">Échec de la suppression de la sauvegarde de la carrière</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Body_CS">Échec de la sauvegarde de carrière, accès au fichier refusé.\\n\\nCeci peut arriver pour plusieurs raisons : votre système d'exploitation ou votre profil d'utilisateur peuvent être corrompus, un autre programme ou un antivirus peuvent interférer, ou bien vous pouvez avoir modifié les fichiers vous-même.\\n\\nSi vous avez besoin d'aide pour résoudre ce problème, contactez : support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Title_CS">Échec de la sauvegarde de carrière</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Body_CS">La sauvegarde de carrière a échoué.\\n\\nVotre disque semble plein, libérez de l'espace et le problème devrait se résoudre.\\n\\nSi vous pensez qu'il y a un problème ou si vous avez besoin d'aide, contactez : support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Title_CS">Échec de la sauvegarde de carrière</string>
  <string name="Menu/Message/Career_Save_Failed_General_Body_CS">La sauvegarde de carrière a échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison.\\nCe genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_General_Title_CS">Échec de la sauvegarde de carrière</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Body_CS">Échec de la sauvegarde de l'hôpital, accès au fichier refusé.\\n\\nCeci peut arriver pour plusieurs raisons : votre système d'exploitation ou votre profil d'utilisateur peuvent être corrompus, un autre programme ou un antivirus peuvent interférer, ou bien vous pouvez avoir modifié les fichiers vous-même.\\n\\nSi vous avez besoin d'aide pour résoudre ce problème, contactez : support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Title_CS">Échec de la sauvegarde de l'hôpital</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Body_CS">La sauvegarde de l'hôpital a échoué.\\n\\nVotre disque semble plein, libérez de l'espace et le problème devrait se résoudre.\\n\\nSi vous pensez qu'il y a un problème ou si vous avez besoin d'aide, contactez : support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Title_CS">Échec de la sauvegarde de l'hôpital</string>
  <string name="Menu/Message/Level_Save_Failed_General_Body_CS">La sauvegarde de l'hôpital a échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison.\\nCe genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_General_Title_CS">Échec de la sauvegarde de l'hôpital</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Body_CS">Échec de la sauvegarde de vos préférences, accès au fichier refusé.\\n\\nCeci peut arriver pour plusieurs raisons : votre système d'exploitation ou votre profil d'utilisateur peuvent être corrompus, un autre programme ou un antivirus peuvent interférer, ou bien vous pouvez avoir modifié les fichiers vous-même.\\n\\nSi vous avez besoin d'aide pour résoudre ce problème, contactez : https://support.sega.co.uk/hc/fr</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Title_CS">Échec de la sauvegarde des préférences</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Body_CS">La sauvegarde de vos préférences a échoué.\\n\\nVotre disque semble plein, libérez de l'espace et le problème devrait se résoudre.\\n\\nSi vous pensez qu'il y a un problème ou si vous avez besoin d'aide, contactez : support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Title_CS">Échec de la sauvegarde des préférences</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Body_CS">La sauvegarde de vos préférences a échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison.\\nCe genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Title_CS">Échec de la sauvegarde des préférences</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Body_CS">Échec de la suppression de votre sauvegarde de Bac à sable, accès au fichier refusé.\\n\\nCeci peut arriver pour plusieurs raisons : votre système d'exploitation ou votre profil d'utilisateur peuvent être corrompus, un autre programme ou un antivirus peuvent interférer, ou bien vous pouvez avoir modifié les fichiers vous-même.\\n\\nSi vous avez besoin d'aide pour résoudre ce problème, contactez : https://support.sega.co.uk/hc/fr</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Title_CS">Échec de la suppression de la sauvegarde du Bac à sable</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Body_CS">La suppression de votre sauvegarde de Bac à sable à échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison.\\nCe genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Title_CS">Échec de la suppression de la sauvegarde du Bac à sable</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Body_CS">Échec de la sauvegarde de votre Bac à sable, accès au fichier refusé.\\n\\nCeci peut arriver pour plusieurs raisons : votre système d'exploitation ou votre profil d'utilisateur peuvent être corrompus, un autre programme ou un antivirus peuvent interférer, ou bien vous pouvez avoir modifié les fichiers vous-même.\\n\\nSi vous avez besoin d'aide pour résoudre ce problème, contactez : support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Title_CS">Échec de la sauvegarde de Bac à sable</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Body_CS">La sauvegarde de votre Bac à sable à échoué.\\n\\nVotre disque semble plein, libérez de l'espace et le problème devrait se résoudre.\\n\\nSi vous pensez qu'il y a un problème ou si vous avez besoin d'aide, contactez : https://support.sega.co.uk/hc/fr</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Title_CS">Échec de la sauvegarde de Bac à sable</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Body_CS">La sauvegarde de votre Bac à sable à échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison.\\nCe genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Title_CS">Échec de la sauvegarde de Bac à sable</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_CS">Vous jouez actuellement à {[CURRENT_LEVEL]}.\\nVoulez-vous sauvegarder avant de changer d'hôpital ?</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_Title_CS">Changer d'hôpital ?</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_CS">Voulez-vous vraiment utilisez le chargement rapide ? Vous perdrez toute progression depuis la dernière sauvegarde.</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_Title_CS">Charger rapidement ?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_CS">Voulez-vous sauvegarder avant de retourner au menu ?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_Title_CS">Retourner au Menu ?</string>
  <string name="Menu/Messages/AreYouSureQuit_CS">Voulez-vous sauvegarder avant de rejoindre le bureau ?</string>
  <string name="Menu/Messages/AreYouSureQuit_Title_CS">Rejoindre le bureau ?</string>
  <string name="Menu/Messages/AreYouSureRestart_CS">Êtes-vous sûr de vouloir recommencer ? Tout niveau et progression sauvegardés seront supprimés !</string>
  <string name="Menu/Messages/AreYouSureRestart_Title_CS">Recommencer la carrière ?</string>
  <string name="Menu/Messages/AreYouSure_CS">Êtes-vous sûr?</string>
  <string name="Menu/Messages/Cancel_Button_CS">Annuler</string>
  <string name="Menu/Messages/CantLoadCareerSaveBroken_CS">Votre sauvegarde de carrière semble corrompue et ne peut pas être chargée\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison.\\nCe genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadCareerSave_Too_New_CS">Votre sauvegarde de carrière provient d'une version plus récente du jeu et ne peut être chargée. Vous avez peut-être sauvegardé alors que vous jouiez à une version bêta publique ?\\n\\nTentez de retourner en version bêta pour poursuivre votre progression sur cette sauvegarde ou recommencez une nouvelle carrière.\\n\\nSi cette sauvegarde devrait fonctionner selon vous, alors il s'agit peut-être d'un bug. Désolé ! Rendez-vous sur https://support.sega.co.uk/hc/fr pour y chercher une solution ou signaler le problème.</string>
  <string name="Menu/Messages/CantLoadLevelSaveBroken_CS">Votre sauvegarde d'hôpital semble corrompue et ne peut pas être chargée.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison.\\nCe genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadLevelSave_CS">Impossible de charger la sauvegarde d'hôpital</string>
  <string name="Menu/Messages/CantLoadLevelSave_Too_New_CS">Votre sauvegarde d'hôpital provient d'une version plus récente du jeu et ne peut être chargée. Vous avez peut-être sauvegardé alors que vous jouiez à une version bêta publique ?\\n\\nTentez de retourner en version bêta pour poursuivre votre progression sur cette sauvegarde ou recommencez un nouvel hôpital.\\n\\nSi cette sauvegarde devrait fonctionner selon vous, alors il s'agit peut-être d'un bug. Désolé ! Rendez-vous sur https://support.sega.co.uk/hc/fr pour y chercher une solution ou signaler le problème.</string>
  <string name="Menu/Messages/CantLoadSandboxSaveBroken_CS">Votre sauvegarde de Bac à sable semble corrompue et ne peut pas être chargée.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison.\\nCe genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadSandboxSave_CS">Impossible de charger la sauvegarde de Bac à sable</string>
  <string name="Menu/Messages/CantLoadSandboxSave_Too_New_CS">Votre sauvegarde de Bac à sable provient d'une version plus récente du jeu et ne peut être chargée. Vous avez peut-être sauvegardé alors que vous jouiez à une version bêta publique ?\\n\\nTentez de retourner en version bêta pour poursuivre votre progression sur cette sauvegarde ou recommencez une nouvelle carrière.\\n\\nSi cette sauvegarde devrait fonctionner selon vous, alors il s'agit peut-être d'un bug. Désolé ! Rendez-vous sur https://support.sega.co.uk/hc/fr pour y chercher une solution ou signaler le problème.</string>
  <string name="Menu/Messages/CantLoadSaveNotExist_CS">Impossible de charger la sauvegarde de votre hôpital, car celui-ci n'existe plus.</string>
  <string name="Menu/Messages/CantLoadSave_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Specifically career save</string>
  <string name="Menu/Messages/CantLoadSave_CS">Impossible de charger la sauvegarde de carrière</string>
  <string name="Menu/Messages/Career_Load_Failed_Body_CS">Le chargement de la sauvegarde de votre carrière a échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison. Ce genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Messages/Career_Load_Failed_Title_CS">Échec du chargement de la sauvegarde de la carrière</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Body_CS">Le chargement de la sauvegarde de votre carrière a échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison. Ce genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk\\n\\nMalheureusement, la partie risque désormais d'être perturbée. Veuillez quitter, puis relancer le jeu avant de tenter de charger une autre sauvegarde.</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Title_CS">Échec du chargement de la sauvegarde de la carrière</string>
  <string name="Menu/Messages/ChangeLevelDontSave_CS">Changer sans sauvegarder</string>
  <string name="Menu/Messages/ChangeLevelSave_CS">Sauvegarder et changer</string>
  <string name="Menu/Messages/Delete_Save_File_Body_CS">Êtes-vous sûr de vouloir effacer cette sauvegarde ?</string>
  <string name="Menu/Messages/Delete_Save_File_Title_CS">Effacer cette sauvegarde ?</string>
  <string name="Menu/Messages/InboxButton">Votre boîte de réception, tous les messages regroupés dans un même endroit facile à ignorer.</string>
  <string name="Menu/Messages/Level_Load_Failed_Body_CS">Le chargement de la sauvegarde de votre hôpital a échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison. Ce genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Messages/Level_Load_Failed_Title_CS">Échec du chargement de la sauvegarde de l'hôpital</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Body_CS">Le chargement de la sauvegarde de votre hôpital a échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, et vous avez bien raison. Ce genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk\\n\\nMalheureusement, la partie risque désormais d'être perturbée. Veuillez quitter, puis relancer le jeu avant de tenter de charger une autre sauvegarde.</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Title_CS">Échec du chargement de la sauvegarde de l'hôpital</string>
  <string name="Menu/Messages/Load_Backup_Console">Charger une sauvegarde de secours</string>
  <string name="Menu/Messages/Load_Backup_Level_Body_Console">Il est malheureusement impossible de charger votre sauvegarde. Essayez de charger une sauvegarde de secours ou recommencez le niveau.</string>
  <string name="Menu/Messages/Load_Career_Backup_Body_Console">Désolé. Quelque chose empêche votre sauvegarde de carrière d'être chargée.</string>
  <string name="Menu/Messages/No_Backup_Title_Console">Échec du chargement de la sauvegarde</string>
  <string name="Menu/Messages/No_Button_CS">Non</string>
  <string name="Menu/Messages/No_Career_Backup_Body_Console">Désolé. Quelque chose empêche votre sauvegarde de carrière d'être chargée. \\n\\nVeuillez sélectionner un autre emplacement de sauvegarde ou recommencer votre carrière actuelle.</string>
  <string name="Menu/Messages/No_Level_Backup_Body">Désolé. Quelque chose empêche votre sauvegarde de carrière d'être chargée. \\n\\nVeuillez recommencer le niveau.</string>
  <string name="Menu/Messages/OK_Button_CS">OK</string>
  <string name="Menu/Messages/QuitDontSave_Button_CS">Quitter sans sauvegarder</string>
  <string name="Menu/Messages/QuitSave_Button_CS">Sauvegarder et quitter</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Body_CS">Cette sauvegarde Bac à sable utilise du contenu créé par des utilisateurs que l'auteur n'a pas publié sur Steam Workshop. Le contenu ne peut donc pas être chargé et reviendra à son apparence par défaut.\\n\\nIl n'y a rien que vous puissiez faire, mais essayez de contacter le créateur de l'élément Workshop pour corriger ceci si vous pensez que c'est une erreur !</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Title_CS">La sauvegarde Bac à sable utilise du contenu non publié.</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Body_CS">Cette sauvegarde Bac à sable utilise du contenu Steam Workshop auquel vous n'êtes pas encore abonné. Si vous continuez sans vous abonner, les éléments reviendront à leur apparence par défaut et ne s'afficheront pas comme l'auteur le prévoyait.\\n\\nSi vous souhaitez que ce contenu s'affiche correctement, veuillez annuler puis vous abonner à chaque élément Steam Workshop requis en utilisant les boutons sur la gauche, et enfin réessayez !</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Title_CS">Non abonné à tous les éléments Steam Workshop</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Body_CS">Le chargement de la sauvegarde de votre Bac à sable a échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, Ce genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Title_CS">Échec du chargement de la sauvegarde du Bac à sable</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Body_CS">Le chargement de la sauvegarde de votre Bac à sable a échoué.\\n\\nVous pourriez facilement accuser les développeurs pour ce problème, Ce genre de choses ne devrait pas se produire et si c'est arrivé, c'est (probablement) de notre faute.\\n\\nNous vous présentons toutes nos excuses.\\n\\nPour recevoir de l'aide et signaler ce problème, rendez-vous sur support.sega.co.uk\\n\\nMalheureusement, la partie risque désormais d'être perturbée. Veuillez la quitter, puis relancer le jeu avant de tenter de charger une autre sauvegarde.</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Title_CS">Échec du chargement de la sauvegarde du Bac à sable</string>
  <string name="Menu/Messages/TimeSinceLastSave_CS">La dernière sauvegarde a été réalisée à : {[LAST_SAVE_DATE_TIME]}</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Body_CS">Impossible de supprimer cet élément car {0} instances sont placées dans le niveau actuel.</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Title_CS">Échec de la suppression !</string>
  <string name="Menu/Messages/UGC/DeleteInstances_CS">Ceci supprimera {0} instances du niveau actuel.</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Body_CS">Êtes-vous sûr de vouloir supprimer l'élément \"{0}\" créé par un utilisateur du chemin d'installation \"{1}\" ?</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Title_CS">Supprimer un élément créé par un utilisateur</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Body_CS">Échec du chargement du fichier image.</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Title_CS">Échec du chargement de l'image</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Body_CS">Un élément local créé par un utilisateur existe déjà sous le titre \"{0}\" !</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Title_CS">Titre invalide !</string>
  <string name="Menu/Messages/UGC/LogFileLocation_CS">Recherchez les erreurs et avertissements dans votre fichier journal Two Point Hospital situé dans le dossier :\\n{0}</string>
  <string name="Menu/Messages/UGC/NoSpecialCharacters_Body_CS">Vous ne pouvez pas utiliser de caractères spéciaux dans le titre d'un élément</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Body_CS">Cette sauvegarde Bac à sable utilise du contenu créé par des utilisateurs qui n'a pas encore été publié sur Steam Workshop. Si vous le publiez, les abonnés ne pourront pas charger votre contenu local.\\n\\nSi ce n'est pas ce que vous souhaitez, cliquez sur Annuler, chargez la sauvegarde, publiez tout le contenu créé par des utilisateurs non publié et replacez tous les éléments avec leur version Workshop, puis réessayez de partager la sauvegarde Bac à sable.</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Title_CS">La sauvegarde Bac à sable utilise du contenu non publié.</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Body_CS">Une erreur interne est survenue lors de la dernière opération CCU effectuée</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Title_CS">Un problème est survenu !</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Body_CS">Impossible de contacter Steam Workshop. Vous devez être en ligne pour publier sur Steam Workshop.</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Title_CS">Erreur Steam Workshop</string>
  <string name="Menu/Messages/UGC/UGCDocumentationLink_CS">Se référer à la documentation Contenu Two Point Hospital créé par des utilisateurs située ici :\\nwiki.twopointstudios.com</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Body_CS">Vous avez reçu des mises à jour de titre ou de description pour {0} élément(s) parmi vos abonnements du Workshop.</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Title_CS">Mises à jour de données Workshop reçues</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Body_CS">{0} élément(s) nouveau(x) ou mis à jour disponible(s) parmi vos abonnements du Workshop.</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Title_CS">Mises à jour d'élément Workshop reçues</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Body_CS">Une erreur est survenue lors de la publication de cet élément sur Steam Workshop.</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Title_CS">Erreur de publication Workshop</string>
  <string name="Menu/Messages/Yes_Button_CS">Oui</string>
  <string name="Menu/Metagame/Careers/CareerGoals">Objectifs de carrière</string>
  <string name="Menu/Metagame/Careers/Collect">Récupérer</string>
  <string name="Menu/Metagame/Foundation/Two Point Foundation">Fondation de Two Point</string>
  <string name="Menu/Metagame/Remix/Tab_Normal">Carrière</string>
  <string name="Menu/Metagame/Remix/Tab_Normal_CS">Carrière</string>
  <string name="Menu/Metagame/Remix/Tab_Remix">R.E.M.I. X</string>
  <string name="Menu/Metagame/Remix/Tab_Remix_CS">R.E.M.I. X</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButtonRewards_CS">Récompenses disponibles</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButton_CS">Objectifs de carrière</string>
  <string name="Menu/Metagame/Tooltips/Kudosh">Kudosh\\nObtenez des Kudosh en réussissant des défis. Utilisez-les pour débloquer de nouveaux éléments.</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValue">Valeur de l'organisation et prix des parts</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValueDetail_CS">&lt;b&gt;Valeur de l'organisation :&lt;/b&gt; {[VALUE]}\\n&lt;b&gt;Parts :&lt;/b&gt; {[NUMSHARES]}\\n&lt;b&gt;Prix des parts :&lt;/b&gt; {[SHAREPRICE]}</string>
  <string name="Menu/Metagame/Tooltips/Remix">R.E.M.I. X\\nObtenez des étoiles en terminant les simulations de scénario de Bungle.</string>
  <string name="Menu/Metagame/Tooltips/RenameOrganisation">Changer le nom de la fondation</string>
  <string name="Menu/Metagame/Tooltips/TotalStars">Prestige de l'organisation\\nTotal des étoiles des hôpitaux de l'organisation</string>
  <string name="Menu/Metagame/UnlockPin_Desc_DLC2_CS">Rendez-vous à l'Île de Pebberley dès maintenant, mais l'aventure pourrait être difficile !</string>
  <string name="Menu/Metagame/Unlock_CS">Commencer</string>
  <string name="Menu/No">Non</string>
  <string name="Menu/OnlineSetup/ChallengeLength_CS">Durée : {0} jours[i2p_One]Durée : {0} jour</string>
  <string name="Menu/OnlineSetup/ChallengeReward_CS">Récompense : {0}</string>
  <string name="Menu/OnlineSetup/Challengers">Adversaires</string>
  <string name="Menu/OnlineSetup/SelectFriend">Choisissez un ami à défier</string>
  <string name="Menu/OnlineSetup/SelectFriendOffline">Vous pouvez défier vos amis en vous connectant aux services en ligne.\\n</string>
  <string name="Menu/Options/Audio">Audio</string>
  <string name="Menu/Options/Career">Carrière</string>
  <string name="Menu/Options/Controls">Commandes</string>
  <string name="Menu/Options/Game">Jeu</string>
  <string name="Menu/Options/Language">Langue</string>
  <string name="Menu/Options/Leaderboards">Classement</string>
  <string name="Menu/Options/Load">Charger une partie</string>
  <string name="Menu/Options/Load Game (debug)">Charger une partie (debug)</string>
  <string name="Menu/Options/LoadShort">Charger</string>
  <string name="Menu/Options/LoadShort_CS">Charger</string>
  <string name="Menu/Options/Menu">Menu</string>
  <string name="Menu/Options/New">Nouveau</string>
  <string name="Menu/Options/New Game">Nouvelle partie</string>
  <string name="Menu/Options/OK">OK</string>
  <string name="Menu/Options/Online">En ligne</string>
  <string name="Menu/Options/Pause">Menu</string>
  <string name="Menu/Options/Preferences">Préférences</string>
  <string name="Menu/Options/Quick Load">Chargement rapide</string>
  <string name="Menu/Options/Quick Save">Sauvegarde rapide</string>
  <string name="Menu/Options/Quit">Quitter</string>
  <string name="Menu/Options/Quit to Desktop">Rejoindre le bureau</string>
  <string name="Menu/Options/Quit to Map">Rejoindre la carte</string>
  <string name="Menu/Options/Quit to Menu">Retourner au Menu</string>
  <string name="Menu/Options/Restart Game">Recommencer la carrière</string>
  <string name="Menu/Options/Restart Level">Recommencer le niveau</string>
  <string name="Menu/Options/Resume">Reprendre</string>
  <string name="Menu/Options/Save Career">Sauvegarder la carrière</string>
  <string name="Menu/Options/Save Game">Sauvegarder la partie</string>
  <string name="Menu/Options/Save Game Debug">Sauvegarder la partie (debug)</string>
  <string name="Menu/Options/SaveShort">Sauvegarde</string>
  <string name="Menu/Options/SaveShort_CS">Sauvegarde</string>
  <string name="Menu/Options/UnknownLevel_CS">Niveau inconnu</string>
  <string name="Menu/Options/Video">Vidéo</string>
  <string name="Menu/Overview Menu/Awards/Announcer/BetterLuckNextYear_CS">Il y a toujours l'année prochaine.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/Congratulations_CS">Félicitations !</string>
  <string name="Menu/Overview Menu/Awards/Announcer/NotYou_CS">Pas vous</string>
  <string name="Menu/Overview Menu/Awards/Announcer/ThanskForComing_CS">Merci pour votre présence, restez en bonne santé et à l'année prochaine !</string>
  <string name="Menu/Overview Menu/Awards/Announcer/TheWinnerIs_CS">Le prix {[AWARD_NAME]} est attribué à...</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WelcomeToTheAwards_CS">Bienvenue à la cérémonie de remise des prix !</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WhatAGreatEvening_CS">Quelle soirée charmante, mesdames et messieurs.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/YouveBeenNominated_CS">Vous avez été nominé(e) dans {[COUNT]} catégories !</string>
  <string name="Menu/Overview Menu/Awards/AssistantAward">Assistant(e) de l'année</string>
  <string name="Menu/Overview Menu/Awards/DoctorAwards">Médecin de l'année</string>
  <string name="Menu/Overview Menu/Awards/EmployerAward">Employeur de l'année</string>
  <string name="Menu/Overview Menu/Awards/HospitalAward">Hôpital de l'année</string>
  <string name="Menu/Overview Menu/Awards/JanitorAward">Agent de maintenance de l'année</string>
  <string name="Menu/Overview Menu/Awards/LevelsPlayable_CS">Jouable\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsUnlocked_CS">Débloqué :\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsVisible_CS">Visible :\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/MostPrestigious">Hôpital le plus prestigieux</string>
  <string name="Menu/Overview Menu/Awards/NoDeaths">Zéro mort</string>
  <string name="Menu/Overview Menu/Awards/NurseAward">Infirmier(e) de l'année</string>
  <string name="Menu/Overview Menu/Awards/OpenAllButton">Ouvrir tous</string>
  <string name="Menu/Overview Menu/Awards/OpenButton">Ouvrir</string>
  <string name="Menu/Overview Menu/Awards/PatientsChoice">Choix des patients</string>
  <string name="Menu/Overview Menu/Awards/ResearcherAward">Hôpital à la pointe de la recherche</string>
  <string name="Menu/Overview Menu/Awards/RisingStar">Étoile montante</string>
  <string name="Menu/Overview Menu/Awards/Title">Remise des Prix de la santé du Two Point County</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/AssistantOfTheYear">Attribué à l'Assistant qui a géré le plus grand nombre de patients cette année.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/DoctorOfTheYear">Attribué au Docteur le plus performant cette année. Les nominés sont départagés selon la qualité de leurs traitements, la précision de leurs diagnostics et leur contribution à la recherche.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/EmployerOfTheYear">Attribué au meilleur employeur en fonction du bonheur du personnel et de sa réputation.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/HospitalOfTheYear">Attribué à l'hôpital ayant remporté le plus de prix cette année (parce qu'on en a jamais assez).</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/JanitorOfTheYear">Attribué à l'Agent de maintenance le plus performant cette année.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/LastWonBy_CS">Prix précédent remporté par : {[STAFF_MEMBER_NAME]}</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/MostPrestigious">Attribuée à l'hôpital possédant le cadre de travail le plus agréable.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NoDeaths">Un prix spécial attribué aux hôpitaux n'ayant enregistré aucun décès au cours de l'année.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NumTimesWon_CS">Remporté : {[NUM_TIMES_WON]} fois</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NurseOfTheYear">Attribué à l'Infirmier le plus performant cette année. Les nominés sont départagés selon la qualité de leurs traitements et la précision de leurs diagnostics.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/PatientsChoice">Un prix spécial accordé par les patients eux-mêmes. Leur vote dépend généralement des traitements réussis et de la réputation de l'hôpital.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/ResearchHospitalOfTheYear">Attribué à l'hôpital ayant le plus effectué de recherches à Two Point County cette année.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/RisingStar">Attribué au membre du personnel médical ayant le plus progressé cette année.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TeachingHospitalOfTheYear">Décerné à l'hôpital ayant effectué le plus de formations cette année.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TrainerAward">Décerné à l'hôpital ayant effectué le plus de formations cette année.</string>
  <string name="Menu/Overview Menu/Awards/TrainerAward">Meilleur hôpital pédagogique</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/AssistantOfTheYear">&lt;color=#704902&gt;Le prix Burp ! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/DoctorOfTheYear">&lt;color=#704902&gt;Le prix Burp ! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/EmployerOfTheYear">&lt;color=#704902&gt;Le prix Burp ! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/HospitalOfTheYear">&lt;color=#704902&gt;Le prix Burp ! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/JanitorOfTheYear">&lt;color=#704902&gt;Le prix Burp ! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/MostPrestigious">&lt;color=#704902&gt;Le prix Burp! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NoDeaths">&lt;color=#704902&gt;Le prix Burp ! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NurseOfTheYear">&lt;color=#704902&gt;Le prix Burp ! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/PatientsChoice">&lt;color=#704902&gt;Le prix Burp! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/ResearchHospitalOfTheYear">&lt;color=#704902&gt;Le prix Burp! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/RisingStar">&lt;color=#704902&gt;Le prix Burp ! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/TeachingHospitalOfTheYear">&lt;color=#704902&gt;Le prix Burp ! pour\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nest attribué à...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPrix :\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/EventLog/AwardWon_CS">Prix remporté : {[AWARD_NAME]}</string>
  <string name="Menu/Overview Menu/EventLog/Date">Date</string>
  <string name="Menu/Overview Menu/EventLog/Diagnosis">Diagnostic</string>
  <string name="Menu/Overview Menu/EventLog/DiagnosisCertainty">Certitude \\nDiagnostic</string>
  <string name="Menu/Overview Menu/EventLog/EventDescription">Description de l'événement</string>
  <string name="Menu/Overview Menu/EventLog/Illness Difficulty">Difficulté\\nMaladie</string>
  <string name="Menu/Overview Menu/EventLog/Money">Argent</string>
  <string name="Menu/Overview Menu/EventLog/Reputation">Réputation</string>
  <string name="Menu/Overview Menu/EventLog/StaffSkill">Aptitude du personnel</string>
  <string name="Menu/Overview Menu/EventLog/Upgrades">Améliorations</string>
  <string name="Menu/Overview Menu/Finance/BankStatement">Relevé de compte</string>
  <string name="Menu/Overview Menu/Finance/Cash">Recettes</string>
  <string name="Menu/Overview Menu/Finance/CashBalance">Solde</string>
  <string name="Menu/Overview Menu/Finance/CashFlow">Bénéfices et Pertes</string>
  <string name="Menu/Overview Menu/Finance/Expenses">Dépenses</string>
  <string name="Menu/Overview Menu/Finance/FinancialQuarterProfits">Bénéfices/Pertes des 3 derniers mois</string>
  <string name="Menu/Overview Menu/Finance/FinancialYearProfits">Bénéfices/Pertes des 12 derniers mois</string>
  <string name="Menu/Overview Menu/Finance/HospitalValue">Valeur de l'hôpital</string>
  <string name="Menu/Overview Menu/Finance/Loans">Emprunts</string>
  <string name="Menu/Overview Menu/Finance/Month">Mois</string>
  <string name="Menu/Overview Menu/Finance/MonthAndYear_CS">{[MONTH_ABBR]} {[YEAR]}</string>
  <string name="Menu/Overview Menu/Finance/NetProfit">Rapport de profit</string>
  <string name="Menu/Overview Menu/Finance/OutstandingLoans">Emprunts en cours</string>
  <string name="Menu/Overview Menu/Finance/PhysicalAssets">Actifs physiques</string>
  <string name="Menu/Overview Menu/Finance/ProfitLoss">Bénéfices / Pertes</string>
  <string name="Menu/Overview Menu/Finance/ProfitLossTrends">Tendances des bénéfices et pertes</string>
  <string name="Menu/Overview Menu/Finance/Q1">T1</string>
  <string name="Menu/Overview Menu/Finance/Q2">T2</string>
  <string name="Menu/Overview Menu/Finance/Q3">T3</string>
  <string name="Menu/Overview Menu/Finance/Q4">T4</string>
  <string name="Menu/Overview Menu/Finance/Quarter">3 mois</string>
  <string name="Menu/Overview Menu/Finance/Revenue">Revenu</string>
  <string name="Menu/Overview Menu/Finance/Total">Total</string>
  <string name="Menu/Overview Menu/Finance/Year">12 mois</string>
  <string name="Menu/Overview Menu/Leaderboard/CureRate">Taux de guérison</string>
  <string name="Menu/Overview Menu/Leaderboard/CuresPerYear">Guérisons par an</string>
  <string name="Menu/Overview Menu/Leaderboard/HospitalValue">Valeur de l'hôpital</string>
  <string name="Menu/Overview Menu/Leaderboard/Reputation">Réputation</string>
  <string name="Menu/Overview Menu/Leaderboard/StaffMorale">Moral du personnel</string>
  <string name="Menu/Overview Menu/Leaderboard/YearlyProfits">Bénéfices annuels</string>
  <string name="Menu/Overview Menu/OverviewMenu_Awards">Prix</string>
  <string name="Menu/Overview Menu/OverviewMenu_Finance">Finances</string>
  <string name="Menu/Overview Menu/OverviewMenu_Leaderboards">Classement</string>
  <string name="Menu/Overview Menu/OverviewMenu_Log">Journal</string>
  <string name="Menu/Overview Menu/OverviewMenu_Patients">Patients</string>
  <string name="Menu/Overview Menu/OverviewMenu_Policy">Politique</string>
  <string name="Menu/Overview Menu/OverviewMenu_Staff">Personnel</string>
  <string name="Menu/Overview Menu/Patients/CureRate">Taux de guérison</string>
  <string name="Menu/Overview Menu/Patients/Cures">Guérisons</string>
  <string name="Menu/Overview Menu/Patients/Deaths">Morts</string>
  <string name="Menu/Overview Menu/Patients/Fails">Échecs</string>
  <string name="Menu/Overview Menu/Patients/Fatalities">Décès</string>
  <string name="Menu/Overview Menu/Patients/Ineffective">Inefficace</string>
  <string name="Menu/Overview Menu/Patients/Info_CloseToDeath">Personnes proches de la mort : &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue">Longue attente : &lt;color=red&gt;{[MIN]} personnes&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueueWarning">Avertissement de longue attente : &lt;color=red&gt;{[COUNT]} salles&lt;/color&gt;[i2p_One]Avertissement de longue attente : &lt;color=red&gt;{[COUNT]} salle&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue_MinMax">Longue attente : &lt;color=red&gt;{[MIN]} personnes&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_RageQuit">Personnes sur le point de quitter l'hôpital en rage : &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_WaitingForRoom">Personnes attendant une nouvelle salle : &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Medical">Médical</string>
  <string name="Menu/Overview Menu/Patients/PatientHappiness">Bonheur</string>
  <string name="Menu/Overview Menu/Patients/PatientHealth">Santé</string>
  <string name="Menu/Overview Menu/Patients/PatientOverview">Dossier du patient</string>
  <string name="Menu/Overview Menu/Patients/PatientStats">Statistiques des patients (Total)</string>
  <string name="Menu/Overview Menu/Patients/Patients">Patients</string>
  <string name="Menu/Overview Menu/Patients/PatientsInHospital">Visiteurs</string>
  <string name="Menu/Overview Menu/Patients/Prices">Prix</string>
  <string name="Menu/Overview Menu/Patients/Publicity">Publicité</string>
  <string name="Menu/Overview Menu/Patients/RageQuit">Départ en rage</string>
  <string name="Menu/Overview Menu/Patients/Reputation">Réputation</string>
  <string name="Menu/Overview Menu/Patients/SentHome">Retour au domicile</string>
  <string name="Menu/Overview Menu/Patients/Staff">Personnel</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationMedical_CS">&lt;b&gt;Réputation médicale : {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nDépend du taux de guérison des patients pour chaque maladie. Également influencée par le marketing.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationOverall_CS">&lt;b&gt;Réputation de l'hôpital : {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nLa réputation générale détermine la fréquence à laquelle les patients arrivent et les nouveaux candidats postulent à l'hôpital.\\nAméliorez la réputation de l'hôpital en améliorant sa réputation dans chacune des catégories ci-dessous.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPatients_CS">&lt;b&gt;Réputation des patients : {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nDépend du bonheur des patients de l'hôpital et de leur nombre.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPrices_CS">&lt;b&gt;Réputation des prix : {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nDépend des prix pratiqués par rapport à ceux de la région.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPublicity_CS">&lt;b&gt;Réputation des médias : {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nDépend des visites de VIP et de la réussite des autres défis spéciaux.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationStaff_CS">&lt;b&gt;Réputation du personnel : {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nDépend du bonheur du personnel de l'hôpital et de la taille de l'équipe.</string>
  <string name="Menu/Overview Menu/Patients/TotalVisitors">Total des visiteurs</string>
  <string name="Menu/Overview Menu/Patients/Treatments">Traitements</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff">Promouvoir automatiquement le personnel</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff_Tooltip">Accorde automatiquement une promotion avec la paie par défaut à votre personnel lorsque c'est possible.</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment">Envoyer automatiquement les patients en soins</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment_Tooltip">Autorisez le personnel de diagnostic à envoyer les patients en soins lorsque la certitude de leur diagnostic est égale ou supérieure à la limite définie, sans avoir besoin de revoir un généraliste pour finaliser le diagnostic.</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold">Certitude du diagnostic pour envoyer en soins</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold_Tooltip">Limite de certitude du diagnostic à atteindre avant d'envoyer un patient en soins. Les chances de réussite du traitement diminuent avec la certitude du diagnostic.</string>
  <string name="Menu/Overview Menu/Policy/FastTrackTreatmentDecision">Accélérer la décision de traitement</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength">Longueur de queue pour avertissements</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength_Tooltip">La longueur que doivent atteindre les files d'attente des salles pour qu'un avertissement apparaisse au-dessus.</string>
  <string name="Menu/Overview Menu/Policy/Reset">Réinitialiser</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle">Le personnel quitte les salles en cas d'inactivité</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle_Tooltip">Permet au personnel de quitter les salles où ils sont affectés s'ils sont inactifs depuis un certain temps. Dans le cas contraire, ils resteront dans leur salle jusqu'à ce qu'un autre travail d'une plus grande priorité les appelle ou qu'ils prennent une pause.</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages">Demandes de formation</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages_Tooltip">Recevez des messages lorsque votre personnel a suffisamment d'expérience pour une promotion, mais doit être formé en premier lieu. Si vous désactivez cette option, tous ces messages seront directement redirigés vers l'incinérateur de l'hôpital.</string>
  <string name="Menu/Overview Menu/Policy/Title">Politique de l'hôpital</string>
  <string name="Menu/Overview Menu/Staff/AllButton">Tous</string>
  <string name="Menu/Overview Menu/Staff/BreakColumn">Politique de pause</string>
  <string name="Menu/Overview Menu/Staff/BreakPolicySlider">Curseur de politique de pause </string>
  <string name="Menu/Overview Menu/Staff/Count">Décompte du personnel</string>
  <string name="Menu/Overview Menu/Staff/Energy">Énergie</string>
  <string name="Menu/Overview Menu/Staff/EnergyColumn">Énergie</string>
  <string name="Menu/Overview Menu/Staff/FinancialProfits">Bénéfices/Pertes des 12 derniers mois</string>
  <string name="Menu/Overview Menu/Staff/HospitalAttractiveness">Attrait de l'hôpital</string>
  <string name="Menu/Overview Menu/Staff/HospitalHygiene">Hygiène de l'hôpital</string>
  <string name="Menu/Overview Menu/Staff/HospitalReputation">Réputation de l'hôpital</string>
  <string name="Menu/Overview Menu/Staff/HospitalTemperatue">Température de l'hôpital</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakDuration">&lt;color=red&gt;Durée de la pause&lt;/color&gt; {[DAYS]} jours</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoAssistants">&lt;color=red&gt;{[ALLOWED]} assistants sur {[TOTAL]}&lt;/color&gt; peuvent prendre une pause en même temps ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoDoctors">&lt;color=red&gt;{[ALLOWED]} docteurs sur {[TOTAL]}&lt;/color&gt; peuvent prendre une pause en même temps ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoJanitors">&lt;color=red&gt;{[ALLOWED]} agents de maintenance sur {[TOTAL]}&lt;/color&gt; peuvent prendre une pause en même temps ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoNurses">&lt;color=red&gt;{[ALLOWED]} infirmiers sur {[TOTAL]}&lt;/color&gt; peuvent prendre une pause en même temps ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Morale">Moral du personnel</string>
  <string name="Menu/Overview Menu/Staff/MoraleColumn">Moral</string>
  <string name="Menu/Overview Menu/Staff/Needs">Besoins</string>
  <string name="Menu/Overview Menu/Staff/NumberColumn">Nombre</string>
  <string name="Menu/Overview Menu/Staff/PaySatisfaction">Satisfaction de la rémunération</string>
  <string name="Menu/Overview Menu/Staff/ReadyForPromotion">employé(s) prêt(s) pour une promotion</string>
  <string name="Menu/Overview Menu/Staff/ReadyForTraining">employé(s) prêt(s) pour une formation</string>
  <string name="Menu/Overview Menu/Staff/RoomPrestige">Prestige de la salle</string>
  <string name="Menu/Overview Menu/Staff/StaffDevelopment">Développement du personnel</string>
  <string name="Menu/Overview Menu/Staff/StaffEnergy">Énergie</string>
  <string name="Menu/Overview Menu/Staff/StaffOverview">Aperçu du personnel</string>
  <string name="Menu/Overview Menu/Staff/StaffPromoted">employé(s) promu(s) ces 12 derniers mois</string>
  <string name="Menu/Overview Menu/Staff/StaffPromotions">Promotions du personnel</string>
  <string name="Menu/Overview Menu/Staff/StaffRank">Classement du personnel</string>
  <string name="Menu/Overview Menu/Staff/StaffStatus">Statut/Moral du personnel</string>
  <string name="Menu/Overview Menu/Staff/StaffTrained">employé(s) formé(s) ces 12 derniers mois</string>
  <string name="Menu/Overview Menu/Staff/StaffTraining">Formation du personnel</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarEnergy">L'énergie moyenne du personnel</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalAttractiveness">L'attrait moyen de l'hôpital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalHygiene">L'hygiène moyenne de l'hôpital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalTemperature">Le confort thermique de l'hôpital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarNeeds">La satisfaction moyenne des besoins de nourriture, de boisson et de toilettes</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarPaySatisfaction">La satisfaction moyenne de la rémunération du personnel</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarRoomPrestige">Le prestige moyen des salles de l'hôpital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarStaffMorale">Le bonheur moyen du personnel</string>
  <string name="Menu/Overview Menu/Staff/TypeColumn">Type</string>
  <string name="Menu/Overview Menu/Staff/WageBill">Total annuel des salaires</string>
  <string name="Menu/Overview Menu/TrendTooltips/General">Montre la différence en pourcentage par rapport aux valeurs d'il y a {[NUM_MONTHS]} mois</string>
  <string name="Menu/Patients/Patient">Patient</string>
  <string name="Menu/Patients/PatientCount_CS">Patients : {0}</string>
  <string name="Menu/Patients/Patients">Patients</string>
  <string name="Menu/Patients/Status">Statut</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Enter_Code">Et saisissez le code</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Instruction">Afin de lier votre compte Amazon, rendez-vous sur</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Title">Lier un compte Amazon</string>
  <string name="Menu/Preferences/AmazonPromo/Restart_Game">Liaison du compte Amazon réussie. Vous devez relancer le jeu afin que les modifications prennent effet. Souhaitez-vous relancer maintenant ?</string>
  <string name="Menu/Preferences/Audio/DJVolumeLabel">Volume du DJ</string>
  <string name="Menu/Preferences/Audio/MasterVolumeLabel">Volume général</string>
  <string name="Menu/Preferences/Audio/MusicVolumeLabel">Volume de la musique</string>
  <string name="Menu/Preferences/Audio/SFXVolumeLabel">Volume des effets</string>
  <string name="Menu/Preferences/Audio/TannoyVolumeLabel">Volume des voix</string>
  <string name="Menu/Preferences/BindingInstruction">Appuyez sur une touche de votre clavier</string>
  <string name="Menu/Preferences/CancelBindingInstruction">Appuyez sur Échap pour annuler l'association</string>
  <string name="Menu/Preferences/Control/ActionBeingBound">Choix de la touche pour l'action :\\n{[ACTION]}</string>
  <string name="Menu/Preferences/Control/EnableEdgeScrollingLabel">Autoriser le défilement sur les bords</string>
  <string name="Menu/Preferences/Control/MouseDirectionRotateLabel">Pivoter les objets en direction de la souris\\n</string>
  <string name="Menu/Preferences/Control/UseRoomItemSnapLabel">Placement des éléments automatique</string>
  <string name="Menu/Preferences/Control/UseWallMagnetism">Magnétisme mural (expérimental)</string>
  <string name="Menu/Preferences/Credits">Crédits</string>
  <string name="Menu/Preferences/GUI/Advisor">Messages du conseiller</string>
  <string name="Menu/Preferences/GUI/Advisor/High_Priority">Haute priorité uniquement</string>
  <string name="Menu/Preferences/GUI/Advisor/No_Low_Priority">Exclure basse priorité</string>
  <string name="Menu/Preferences/GUI/Advisor/None">Désactivé</string>
  <string name="Menu/Preferences/GUI/Advisor/Show_Everything">Tout afficher</string>
  <string name="Menu/Preferences/GUI/Advisor/Very_High_Priority">Très haute priorité uniquement</string>
  <string name="Menu/Preferences/GUI/Camera_Follow">Suivi de la caméra en cliquant</string>
  <string name="Menu/Preferences/GUI/Hold/Visualisation">Infos de visualisation en attente</string>
  <string name="Menu/Preferences/GUI/Hover/Character">Infos de personnage avec la souris</string>
  <string name="Menu/Preferences/GUI/Hover/Item">Infos d'élément avec la souris</string>
  <string name="Menu/Preferences/GUI/Hover/Queue">Infos de file d'attente avec la souris</string>
  <string name="Menu/Preferences/GUI/Hover/Visualisation">Infos de visualisation avec la souris</string>
  <string name="Menu/Preferences/GUI/Popups/Money">Messages de notification financière</string>
  <string name="Menu/Preferences/GUI/Popups/Text">Messages de notification textuelle</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Character">Icônes de statut de personnage</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Item">Icônes de statut d'élément</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Rooms">Icônes de statut de salle</string>
  <string name="Menu/Preferences/GUI/Tooltips">Infobulles</string>
  <string name="Menu/Preferences/Game/AutoSaveOnLevelChangeLabel">Sauvegarde automatique lors du changement d'hôpital</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequencyLabel">Sauvegarde automatique de votre carrière</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_Disabled">Désactivée</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_EveryChange">À chaque modification</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_ImportantChangesOnly">À chaque modification importante</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_MostChanges">À la plupart des modifications</string>
  <string name="Menu/Preferences/Game/Epic_Link_Description">Pour participer aux activités multijoueur avec vos amis d'Epic Games comme vos amis de Steam, vous devez lier votre compte Steam à Epic Online Services. Sans cela, vous pourrez uniquement jouer avec vos amis Steam.\\n\\nVoulez-vous associer votre compte Steam à votre compte Epic ?</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Button">Se connecter à Epic Online Services\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Tooltip">En vous connectant à Epic Online Services avec votre compte Steam, vous pouvez participer aux activités multijoueur avec vos amis d'Epic Games comme vos amis de Steam.\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Button">Se déconnecter d'Epic Online Services\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Tooltip">Vous déconnecter d'Epic Online Services signifie que vous ne pourrez plus inviter vos amis d'Epic Games à participer aux activités multijoueur, mais vous pourrez toujours inviter vos amis de Steam.\r</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequencyLabel">Fréquence de la sauvegarde automatique</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Disabled">Désactivée</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every3Months">Tous les 3 mois</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every6Months">Tous les 6 mois</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryMonth">Tous les mois</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryYear">Tous les ans</string>
  <string name="Menu/Preferences/Game/LogLevel_Label">Niveau du formulaire</string>
  <string name="Menu/Preferences/Game/LogLevel_Tooltip">Niveau minimum nécessaire à la création du formulaire.\\n\\nRégler sur \"Info\" si vous cherchez à diagnostiquer des erreurs ou à la demande de l'assistance client.</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Debug">Debug</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Error">Erreur</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Fatal">Critique</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Information">Info</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Verbose">Détails</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Warning">Avertissement</string>
  <string name="Menu/Preferences/Game/NumRollingAutoSavesLabel">Nombre de sauvegardes automatiques conservées</string>
  <string name="Menu/Preferences/Game/OnlineVisibilityToggleLabel">Visibilité en ligne</string>
  <string name="Menu/Preferences/Game/RollManualSavesLabel">Rotation des sauvegardes manuelles</string>
  <string name="Menu/Preferences/Game/WorkshopHelp">Ouvrir le wiki Workshop</string>
  <string name="Menu/Preferences/Item_Rotation_Sensitivity">Sensibilité de rotation d'élément</string>
  <string name="Menu/Preferences/KeyboardBindingConflictWarning">Attention ! Une touche de clavier est assignée à plusieurs actions !</string>
  <string name="Menu/Preferences/Language/LanguageAudioLabel">Langue (audio)</string>
  <string name="Menu/Preferences/Language/LanguageLabel">Langue</string>
  <string name="Menu/Preferences/Language/de">Allemand (Deutsch)</string>
  <string name="Menu/Preferences/Language/en">Anglais (English)</string>
  <string name="Menu/Preferences/Language/es">Espagnol (Español)</string>
  <string name="Menu/Preferences/Language/fr">Français (Français)</string>
  <string name="Menu/Preferences/Language/it">Italien (Italiano)</string>
  <string name="Menu/Preferences/Language/ko">Coréen (한국어)</string>
  <string name="Menu/Preferences/Language/pl">Polonais (Polski)</string>
  <string name="Menu/Preferences/Language/pt-BR">Portugais brésilien (Português do Brasil)</string>
  <string name="Menu/Preferences/Language/ru">Russe (Русский)</string>
  <string name="Menu/Preferences/Language/zh-CN">Chinois simp. (简体中文)</string>
  <string name="Menu/Preferences/Language/zh-TW">Chinois trad. (繁體中文)</string>
  <string name="Menu/Preferences/Language/zh-cmn">Mandarin (普通话)</string>
  <string name="Menu/Preferences/ResetKeyboardBindings">Réinitialiser</string>
  <string name="Menu/Preferences/ResetToDefault">Par défaut</string>
  <string name="Menu/Preferences/Video/AdvancedQualitySettings">Paramètres avancés</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion">Occlusion ambiante</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion_Tooltip">Active l'occlusion ambiante qui améliore la qualité de l'éclairage dans les coins sombres.\\n\\nDésactiver pour fluidifier les performances graphiques.</string>
  <string name="Menu/Preferences/Video/AnisoTexturesLabel">Textures anisotropes</string>
  <string name="Menu/Preferences/Video/AnisoTextures_Tooltip">Active le filtre anisotrope pour toutes les textures ou une partie.\\n\\nCela améliore la qualité des textures sous différents angles.\\n\\nDésactiver pour fluidifier les performances graphiques.</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Disable_CS">Désactiver</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Enable_CS">Quelques textures</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_ForceEnable_CS">Activer</string>
  <string name="Menu/Preferences/Video/Antialiasing">Anticrénelage</string>
  <string name="Menu/Preferences/Video/Antialiasing_Tooltip">Active l'anticrénelage qui réduit les bords en escalier.\\n\\nDésactiver pour fluidifier les performances graphiques.</string>
  <string name="Menu/Preferences/Video/ApplyResolutionButton">Appliquer</string>
  <string name="Menu/Preferences/Video/BasicSettings">Paramètres de base</string>
  <string name="Menu/Preferences/Video/Bloom">Flou lumineux</string>
  <string name="Menu/Preferences/Video/Bloom_Tooltip">Active le flou lumineux qui améliore la qualité visuelle des fortes lumières.\\n\\nDésactiver pour fluidifier les performances graphiques.</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Label">Distance d'affichage du personnage</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Tooltip">Sélectionner la distance à partir de laquelle le personnage commence à disparaître. Une distance d'affichage élevée permet de voir le personnage de très loin. Choisissez des paramètres plus bas pour fluidifier les performances graphiques et du processeur.</string>
  <string name="Menu/Preferences/Video/DepthOfField">Profondeur de champ</string>
  <string name="Menu/Preferences/Video/DepthOfField_Tooltip">Active la profondeur de champ qui floute légèrement les parties proches et éloignées de la scène.\\n\\nDésactiver pour fluidifier les performances graphiques.</string>
  <string name="Menu/Preferences/Video/FullScreenLabel">Plein écran</string>
  <string name="Menu/Preferences/Video/FullScreenModeLabel">Mode plein écran</string>
  <string name="Menu/Preferences/Video/FullScreenMode_ExclusiveFullScreen">Plein écran exclusif</string>
  <string name="Menu/Preferences/Video/FullScreenMode_FullScreenWindow">Fenêtre plein écran</string>
  <string name="Menu/Preferences/Video/FullScreenMode_MaximizedWindow">Fenêtre maximisée</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Tooltip">Choisissez parmi différents modes plein écran.</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Windowed">Fenêtré</string>
  <string name="Menu/Preferences/Video/FullScreen_Tooltip">Affiche le jeu sur l'ensemble de l'écran.</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality">Qualité d'éclairage de l'hôpital</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_High">Haute</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Low">Basse</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Medium">Moyenne</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Tooltip">Choisissez les options de qualité d'éclairage à l'intérieur de l'hôpital.\\n\\nUne qualité élevée met en œuvre des effets plus nombreux comme les reflets.\\n\\nChoisissez des paramètres plus bas pour fluidifier les performances graphiques.</string>
  <string name="Menu/Preferences/Video/LightFadeDistance">Distance de dissipation de la lumière</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Far">Éloignée</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Medium">Moyenne</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Near">Proche</string>
  <string name="Menu/Preferences/Video/MapWater">Plan de la qualité de l'eau</string>
  <string name="Menu/Preferences/Video/MapWater_High">Élevé</string>
  <string name="Menu/Preferences/Video/MapWater_Low">Faible</string>
  <string name="Menu/Preferences/Video/MapWater_Medium">Moyen</string>
  <string name="Menu/Preferences/Video/MaxFPS_Label">IPS maximum</string>
  <string name="Menu/Preferences/Video/MaxFPS_Tooltip">Limite le nombre d'images affichées chaque seconde par le jeu.\\n\\nBaissez cette valeur si votre machine fait trop de bruit ou chauffe trop.</string>
  <string name="Menu/Preferences/Video/Particles">Effet de particules</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_High">Élevé</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_Low">Faible</string>
  <string name="Menu/Preferences/Video/Particles_Tooltip">Modifiez le nombre d'effets de particules visibles dans l'environnement.\\n\\nRéduire le niveau de qualité des particules améliorera la performance, mais la qualité visuelle sera réduite.</string>
  <string name="Menu/Preferences/Video/QualityLabel">Qualité graphique prédéfinie</string>
  <string name="Menu/Preferences/Video/QualitySetting_High">Haute</string>
  <string name="Menu/Preferences/Video/QualitySetting_Low">Basse</string>
  <string name="Menu/Preferences/Video/QualitySetting_Medium">Moyenne</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very High">Très haute</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very Low">Très basse</string>
  <string name="Menu/Preferences/Video/Quality_Tooltip">Choisissez parmi plusieurs qualités graphiques prédéfinies.\\n\\nUne qualité graphique plus élevée réduira les performances.\\n\\nUne qualité graphique basse augmentera les performances.</string>
  <string name="Menu/Preferences/Video/ReloadingTextures">Recharger les textures</string>
  <string name="Menu/Preferences/Video/ReloadingTexturesDetail">Selon votre configuration, cette opération peut prendre quelques minutes.</string>
  <string name="Menu/Preferences/Video/ResolutionChanged">Modification de la résolution appliquée. Accepter ?</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Accept">Accepter</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Timeout_CS">Annulation dans [{0}]...</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Undo">Annuler</string>
  <string name="Menu/Preferences/Video/ResolutionLabel">Résolution</string>
  <string name="Menu/Preferences/Video/Resolution_Tooltip">Défini la résolution de la fenêtre.\\n\\nUne résolution élevée permettra des graphismes plus détaillés.\\n\\nUne résolution basse améliorera les performances graphiques et du processeur.</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Label">Qualité du shader</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Tooltip">Choisissez la qualité globale du shader.\\n\\nUne qualité élevée met en œuvre des effets plus nombreux.\\n\\nChoisissez des paramètres plus bas pour fluidifier les performances graphiques.</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance">Distance de dissipation des ombres</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Far">Éloignée</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Medium">Moyenne</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Near">Proche</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Tooltip">Choisissez la distance à laquelle les ombres disparaissent.\\n\\nUne distance élevée maintient l'affichage des ombres plus longtemps.\\n\\nChoisissez des paramètres plus bas pour fluidifier les performances graphiques et du processeur.</string>
  <string name="Menu/Preferences/Video/ShadowQualityLabel">Qualité des ombres</string>
  <string name="Menu/Preferences/Video/ShadowQuality_All_CS">Activer</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Disable_CS">Désactiver</string>
  <string name="Menu/Preferences/Video/ShadowQuality_HardOnly_CS">Ombres dures uniquement</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Tooltip">Active des ombres douces de qualité ou des ombres dures moins agréables.\\n\\nDésactiver ou réduire pour fluidifier les performances graphiques et du processeur.</string>
  <string name="Menu/Preferences/Video/ShadowResolutionLabel">Résolution des ombres</string>
  <string name="Menu/Preferences/Video/ShadowResolution_High_CS">Haute</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Low_CS">Basse</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Medium_CS">Moyenne</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Tooltip">Choisissez la résolution des ombres.\\n\\nUne résolution plus élevée rend les ombres plus détaillées.\\n\\nChoisissez des paramètres plus bas pour fluidifier les performances graphiques.</string>
  <string name="Menu/Preferences/Video/ShadowResolution_VeryHigh_CS">Très haute</string>
  <string name="Menu/Preferences/Video/TextureQualityLabel">Détail des textures</string>
  <string name="Menu/Preferences/Video/TextureQuality_Eigth_CS">1/8</string>
  <string name="Menu/Preferences/Video/TextureQuality_Full_CS">Original</string>
  <string name="Menu/Preferences/Video/TextureQuality_Half_CS">1/2</string>
  <string name="Menu/Preferences/Video/TextureQuality_Quarter_CS">1/4</string>
  <string name="Menu/Preferences/Video/TextureQuality_Tooltip">Choisissez différentes tailles de textures à utiliser.\\n\\nRéduire le détail des textures améliore les performances, surtout en cas de mémoire graphique faible.</string>
  <string name="Menu/Preferences/Video/VSyncLabel">Synchronisation verticale</string>
  <string name="Menu/Preferences/Video/VSync_Double_CS">Activée (Double)</string>
  <string name="Menu/Preferences/Video/VSync_Off_CS">Désactivée</string>
  <string name="Menu/Preferences/Video/VSync_On_CS">Activée</string>
  <string name="Menu/Preferences/Video/VSync_Tooltip">Synchronise la fréquence d'affichage du jeu avec celle de rafraîchissement de l'écran.\\n\\nRéduit les problèmes d'affichage mais peut augmenter le temps de réponse.</string>
  <string name="Menu/Preferences/Video/WindowSettings">Paramètres de la fenêtre</string>
  <string name="Menu/Preferences/Video/WorldDetail_Label">Détails du monde</string>
  <string name="Menu/Preferences/Video/WorldDetail_Tooltip">Choisissez le niveau de détails du monde.\\n\\nUn niveau de détails plus élevé augmentera la distance d'affichage.\\n\\nChoisissez des paramètres plus bas pour fluidifier les performances graphiques et du processeur.</string>
  <string name="Menu/Prices/AllPrices_CS">Tous les prix</string>
  <string name="Menu/Prices/ChargeRate">Prix</string>
  <string name="Menu/Prices/ItemName">Nom de l'objet</string>
  <string name="Menu/Prices/ModifyAll_CS">Tout modifier</string>
  <string name="Menu/Prices/PrefixDiagnosis_CS">Diagnostic</string>
  <string name="Menu/Prices/PrefixTreatment_CS">Traitement</string>
  <string name="Menu/Prices/PriceIncrease">Augmentation du prix (%)</string>
  <string name="Menu/Prices/PriceReputation">Réputation du prix</string>
  <string name="Menu/Prices/Prices">Prix</string>
  <string name="Menu/Prices/TooltipModifyMinus_CS">Baisser tous les prix de {[PERCENT]}</string>
  <string name="Menu/Prices/TooltipModifyPlus_CS">Augmenter tous les prix de {[PERCENT]}</string>
  <string name="Menu/Prices/TooltipModifyReset_CS">Réinitialiser tous les prix</string>
  <string name="Menu/Research/GreenLightFee">Frais de lancement</string>
  <string name="Menu/Research/Output_CS">Production</string>
  <string name="Menu/Research/ResearchProgress">Progression de la recherche</string>
  <string name="Menu/Research/SelectAProject">Sélectionner un projet</string>
  <string name="Menu/Research/StartProjectButton">Lancer le projet</string>
  <string name="Menu/Research/TitleResearch">Recherche</string>
  <string name="Menu/Research/TitleStartProject">Lancer un projet de recherche</string>
  <string name="Menu/Ribbon Menu/AllStaffCount_Tooltip">Personnel employé : {[EMPLOYED]}\\nCandidats : {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/AssistantsCount_Tooltip">Assistants employés : {[EMPLOYED]}\\nCandidats : {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/DoctorCount_Tooltip">Docteurs employés : {[EMPLOYED]}\\nCandidats : {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/FilterButton">Filtrer</string>
  <string name="Menu/Ribbon Menu/Grid Toggle Button">Alterner entre vue en grille et vue en liste</string>
  <string name="Menu/Ribbon Menu/JanitorsCount_Tooltip">Agents de maintenance employés : {[EMPLOYED]}\\nCandidats : {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/NurseCount_Tooltip">Infirmiers employés : {[EMPLOYED]}\\nCandidats : {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire">Embaucher</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_ApplicantSlotLocked">L'hôpital doit atteindre le niveau {[LEVEL]} pour déverrouiller cet élément</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVApplicantLevel">Niveau {[LEVEL]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVEmploymentReferenceTitle">Références professionnelles</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVHiringFee">Frais de recrutement</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_HireStaffButton">Embaucher</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_RejectStaffButton">Rejeter</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AllCategory">Tous</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AssistantsCategory">Assistants</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_DoctorsCategory">Docteurs</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_JanitorsCategory">Agents de maintenance</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_NursesCategory">Infirmiers</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Name">Nom</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Qualifications">Qualifications</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Rank">Compétence</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Salary">Salaire</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Items">Éléments</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_CS">Assistant(e) </string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_Qualification_CS">Assistant(e) qualifié(e) en {[QUALIFICATION]} </string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_CS">Docteur </string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_Qualification_CS">Docteur qualifié(e) en {[QUALIFICATION]} </string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_CS">Agent de maintenance </string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_Qualification_CS">Agent de maintenance qualifié(e) en {[QUALIFICATION]} </string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_CS">Infirmier(e) </string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_Qualification_CS">Infirmier(e) qualifié(e) en {[QUALIFICATION]} </string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredStaff_Title_CS">&lt;b&gt;Personnel :&lt;/b&gt;</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Rooms">Salles</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_SearchPlaceholder">Recherche...</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCountNone_CS">Aucun(e) dans l'hôpital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCount_CS">{[COUNT]} dans l'hôpital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCountNone_CS">Aucune dans l'hôpital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCount_CS">{[COUNT]} dans l'hôpital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_UnlockMessage_CS">&lt;color=#2B00FF&gt;Déverrouiller pour {[SILVER]}\\n(Total actuel {[AVAILABLE]})&lt;/color&gt;</string>
  <string name="Menu/RoomChecklist/ChecklistDescription">Description de la liste</string>
  <string name="Menu/RoomCustomisation/ApplyToAllRoomsOfType">Appliquer à toutes les salles de ce type</string>
  <string name="Menu/RoomCustomisation/Floors">Sols</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Description">Le genre qui ne gratte pas. Des puces d'un autre genre.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Name">Puces</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Description">L'une de ces couleurs vient juste d'être découverte.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Name">Atrium</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Description">Quiconque aime les hexagones appréciera... Enfin, normalement.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Name">Abeilles des neiges</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Description">Un sol sans échec.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Name">Damier brun</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Description">Pour que le sol ait l'air vaguement délicieux.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Name">Guimauve</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Description">Si vous voyez les chats bouger, appelez un infirmier.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Name">Félins</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Description">C'est purement décoratif, il n'y a rien à brancher.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Name">Circuits</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Description">Plat, bien que ça n'en ait pas l'air.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Name">Cuboïdal</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Description">Un décor provocant réalisé par l'artiste de Two Point County, Zara Fitzenpoche.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Name">Bouffées de bleu</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Description">Ce n'est qu'un nom, la structure est solide.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Name">Vers de bois</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Description">S'inspire des poissons.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Name">Écailles</string>
  <string name="Menu/RoomCustomisation/Title">Personnalisation de salle</string>
  <string name="Menu/RoomCustomisation/Walls">Murs</string>
  <string name="Menu/RoomCustomisation/Walls_Inner">Murs intérieurs</string>
  <string name="Menu/RoomCustomisation/Walls_Outer">Murs extérieurs</string>
  <string name="Menu/RoomSizeUI/HeightAbbr">Hauteur</string>
  <string name="Menu/RoomSizeUI/WidthAbbr">Largeur</string>
  <string name="Menu/RoomTemplates_LockedCustomisation_CS">Le modèle contient une option de personnalisation bloquée.</string>
  <string name="Menu/RoomTemplates_LockedItem_CS">Le modèle contient un ou plusieurs éléments bloqués.</string>
  <string name="Menu/RoomTemplates_LockedRoomType_CS">Type de salle indisponible pour le moment.</string>
  <string name="Menu/RoomTemplates_MissingUGCItem_CS">Le modèle contient du contenu créé par un utilisateur manquant.</string>
  <string name="Menu/RoomTemplates_TemplateIncomplete_Title_CS">Modèle incomplet</string>
  <string name="Menu/RoomTemplates_TemplateUnavailable_Title_CS">Modèle indisponible</string>
  <string name="Menu/RoomTemplates_Toggle_CS">Afficher les modèles de salle</string>
  <string name="Menu/Sandbox/Cash_CS">Recettes</string>
  <string name="Menu/Sandbox/Challenges_Disasters_CS">Désastres</string>
  <string name="Menu/Sandbox/Challenges_Epidemics_CS">Épidémies</string>
  <string name="Menu/Sandbox/Challenges_Patients_CS">Urgences des patients</string>
  <string name="Menu/Sandbox/Challenges_Staff_CS">Défis du personnel</string>
  <string name="Menu/Sandbox/Challenges_VIPs_CS">Visites de VIP</string>
  <string name="Menu/Sandbox/CloudHospitals">Hôpitaux d'utilisateurs</string>
  <string name="Menu/Sandbox/Corrupt_Description_CS">Cette sauvegarde de Bac à sable semble être endommagée et ne peut être chargée.\\n\\nRestaurez une sauvegarde de secours ou rendez-vous sur https://support.sega.co.uk/hc/fr pour y chercher une solution ou signaler le problème.</string>
  <string name="Menu/Sandbox/CreateHospital">Créer un hôpital</string>
  <string name="Menu/Sandbox/CreateSandboxHospital">Créer un hôpital Bac à sable</string>
  <string name="Menu/Sandbox/Delete">Supprimer</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningMessage_CS">Êtes-vous sûr de vouloir effacer cet hôpital ? Votre progression actuelle sera perdue et la sauvegarde de ce niveau sera supprimée.</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningTitle_CS">Supprimer hôpital</string>
  <string name="Menu/Sandbox/DownloadedHospitals">Hôpitaux téléchargés</string>
  <string name="Menu/Sandbox/Edit">Modifier</string>
  <string name="Menu/Sandbox/HospitalSettings">Paramètres de l'hôpital</string>
  <string name="Menu/Sandbox/Illnesses_All">Toutes espacées dans le temps</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate">Toutes depuis le début</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate_Tooltip">Toutes les maladies sont actives dès le début.</string>
  <string name="Menu/Sandbox/Illnesses_All_Tooltip">Toutes les maladies peuvent apparaître. Des maladies plus difficiles s'activent avec le temps.</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot">Bigfoot</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot_Tooltip">Maladies trouvées dans les Montagnes pointues (et le DLC Bigfoot).</string>
  <string name="Menu/Sandbox/Illnesses_CS">Maladies</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters">Rencontres du troisième type</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters_Tooltip">Maladies trouvées au sud de Two Point County (et dans le DLC Rencontres du troisième type).</string>
  <string name="Menu/Sandbox/Illnesses_Easy">Facile</string>
  <string name="Menu/Sandbox/Illnesses_Easy_Tooltip">Les maladies sont plus simples à diagnostiquer, avec une meilleure chance de succès des traitements.</string>
  <string name="Menu/Sandbox/Illnesses_Hard">Difficile</string>
  <string name="Menu/Sandbox/Illnesses_Hard_Tooltip">Les maladies sont plus difficiles à diagnostiquer, avec une chance plus basse de succès des traitements.</string>
  <string name="Menu/Sandbox/Illnesses_Jungle">Île de Pebberley</string>
  <string name="Menu/Sandbox/Illnesses_Jungle_Tooltip">Maladies trouvées hors du territoire continental de Two Point County (et sur le DLC de l'Île de Pebberley).</string>
  <string name="Menu/Sandbox/Illnesses_Medium">Moyen</string>
  <string name="Menu/Sandbox/Illnesses_Medium_Tooltip">Les maladies sont moyennement difficiles à diagnostiquer et à traiter.</string>
  <string name="Menu/Sandbox/Illnesses_Visual">Symptômes visibles uniquement</string>
  <string name="Menu/Sandbox/Illnesses_Visual_Tooltip">Seules les maladies avec des symptômes visibles sont activées.</string>
  <string name="Menu/Sandbox/IncomeMultiplier_CS">Multiplicateur de revenus</string>
  <string name="Menu/Sandbox/IncomeMultiplier_Tooltip">Un modificateur des prix que les gens payent à cet endroit, avant ajustements.</string>
  <string name="Menu/Sandbox/Items_CS">Éléments</string>
  <string name="Menu/Sandbox/JobApplicants_CS">Embauches de personnel</string>
  <string name="Menu/Sandbox/JobApplicants_Default">Par défaut</string>
  <string name="Menu/Sandbox/JobApplicants_Default_Tooltip">Le personnel à embaucher peut être de tout niveau, avec de nombreuses qualifications diverses.</string>
  <string name="Menu/Sandbox/JobApplicants_Junior">Tous juniors</string>
  <string name="Menu/Sandbox/JobApplicants_Junior_Tooltip">Tout le personnel à embaucher est du niveau le plus bas et sans qualifications.</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents">Étudiants en médecine</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents_Tooltip">Tous les médecins et infirmiers à embaucher sont des étudiants, sans qualifications.</string>
  <string name="Menu/Sandbox/Kudosh_CS">Kudosh</string>
  <string name="Menu/Sandbox/LevelIcon_CS">Icône</string>
  <string name="Menu/Sandbox/LevelMap_CS">Carte</string>
  <string name="Menu/Sandbox/LevelName_CS">Nom</string>
  <string name="Menu/Sandbox/LoadCloudSave">Charger</string>
  <string name="Menu/Sandbox/LoadCloudSave_Tooltip">Chargez cet hôpital et continuez comme s'il s'agissait d'une nouvelle sauvegarde</string>
  <string name="Menu/Sandbox/MapSelect">Sélection de carte</string>
  <string name="Menu/Sandbox/MyHospitals">Mes Hôpitaux</string>
  <string name="Menu/Sandbox/NewHospital">Nouvel hôpital</string>
  <string name="Menu/Sandbox/Objectives_CS">Objectifs</string>
  <string name="Menu/Sandbox/Objectives_Cures">Guérissez des patients</string>
  <string name="Menu/Sandbox/Objectives_CuresValue">Guérissez et développez</string>
  <string name="Menu/Sandbox/Objectives_Money">Créateur de richesses</string>
  <string name="Menu/Sandbox/Objectives_None">Aucun</string>
  <string name="Menu/Sandbox/Objectives_ResearchTraining">Recherche et Formation</string>
  <string name="Menu/Sandbox/Objectives_StaffDevelopment">Développement du personnel</string>
  <string name="Menu/Sandbox/Off">Désactivé</string>
  <string name="Menu/Sandbox/On">Activé</string>
  <string name="Menu/Sandbox/OpenWorkshop">Workshop</string>
  <string name="Menu/Sandbox/OverviewMessage">Dans le mode Bac à sable : jeu libre, vous pouvez créer des hôpitaux avec vos paramètres personnalisés. Dirigez l'hôpital de vos rêves, ou de vos cauchemars. Le choix vous appartient.\\n\\nChoisissez une carte, nommez votre hôpital et choisissez combien d'argent et de Kudosh vous aurez au départ. Décidez si vous voulez débloquer des salles, des éléments et des améliorations avec de la recherche et des Kudosh, ou si vous voulez que tout soit disponible dès le début. Paramétrez les objectifs et les défis, ou désactivez-les tous et amusez-vous. Choisissez le type de maladies que vous voulez affronter, réglez la vitesse d'arrivée des patients et gérer d'autres paramètres du niveau.\\n\\nLorsque tout est prêt, cliquez sur le bouton Commencer pour ouvrir votre nouvel hôpital. Vous pouvez voir tous vos hôpitaux Bac à sable dans l'onglet Mes Hôpitaux et continuer à ajuster les paramètres de chacun.</string>
  <string name="Menu/Sandbox/PatientArrivalRate_CS">Taux d'arrivée de patients</string>
  <string name="Menu/Sandbox/PatientArrivalRate_Tooltip">Un modificateur de la vitesse d'arrivée des patients, après avoir pris en compte le niveau de l'hôpital et sa réputation.</string>
  <string name="Menu/Sandbox/Plots_AllOwned">Tous</string>
  <string name="Menu/Sandbox/Plots_CS">Terrains possédés</string>
  <string name="Menu/Sandbox/Plots_Default">Par défaut</string>
  <string name="Menu/Sandbox/Publish">Partager</string>
  <string name="Menu/Sandbox/Publish_Tooltip">Publier cet hôpital sur Steam Workshop</string>
  <string name="Menu/Sandbox/Reset">Réinitialiser</string>
  <string name="Menu/Sandbox/Rooms_CS">Salles</string>
  <string name="Menu/Sandbox/Sandbox">Bac à sable</string>
  <string name="Menu/Sandbox/SandboxMenu">Menu bac à sable</string>
  <string name="Menu/Sandbox/SelectHospital">Sélectionner un hôpital</string>
  <string name="Menu/Sandbox/SelectMap">Sélectionner une carte</string>
  <string name="Menu/Sandbox/Temperature_CS">Température</string>
  <string name="Menu/Sandbox/Temperature_Cold">Froid</string>
  <string name="Menu/Sandbox/Temperature_Hot">Chaud</string>
  <string name="Menu/Sandbox/Temperature_Temperate">Tempéré</string>
  <string name="Menu/Sandbox/Temperature_VeryCold">Très froid</string>
  <string name="Menu/Sandbox/Temperature_VeryHot">Très chaud</string>
  <string name="Menu/Sandbox/Title">Bac à sable : jeu libre</string>
  <string name="Menu/Sandbox/UnlockAll">Tous débloqués</string>
  <string name="Menu/Sandbox/UnlockWithKudosh">Débloquer avec des Kudosh</string>
  <string name="Menu/Sandbox/UnlockWithResearch">Débloquer avec de la recherche</string>
  <string name="Menu/Sandbox/Upgrades_CS">Améliorations</string>
  <string name="Menu/Sandbox/UsesUnpublishedLocalUGC_Tooltip">Ce contenu créé par un utilisateur est local sur votre appareil. Pensez à le publier avant de partager cette sauvegarde Bac à sable si vous voulez que les autres joueurs y aient accès !</string>
  <string name="Menu/Sandbox/UsesUnpublishedUGC_Tooltip">Ce contenu créé par un utilisateur est local sur l'appareil de la personne ayant partagé cette sauvegarde, et ne peut donc pas être chargé.</string>
  <string name="Menu/SaveSlotScreen/Corrupt_CS">Corrompue</string>
  <string name="Menu/SaveSlotScreen/Corrupt_Description_CS">Cette sauvegarde de carrière semble être endommagée et ne peut être chargée.\\n\\nRecommencez la carrière, restaurez une sauvegarde de secours ou rendez-vous sur https://support.sega.co.uk/hc/fr pour y chercher une solution ou signaler le problème.</string>
  <string name="Menu/Saving...">Sauvegarde...</string>
  <string name="Menu/Select/Patient/Boredom">Ennui</string>
  <string name="Menu/Select/Patient/Discharge">Libérer</string>
  <string name="Menu/Select/Patient/TreatmentInfo">Infos du traitement</string>
  <string name="Menu/Select/Patient/Triage">Tri</string>
  <string name="Menu/Select/Research/Move">Déplacer</string>
  <string name="Menu/Select/Research/Sell">Vendre</string>
  <string name="Menu/Select/Research/Shelve">Ranger</string>
  <string name="Menu/Select/Room/Attractiveness">Attrait</string>
  <string name="Menu/Select/Room/Edit">Modifier</string>
  <string name="Menu/Select/Room/Hygiene">Hygiène </string>
  <string name="Menu/Select/Room/Objects">Éléments</string>
  <string name="Menu/Select/Room/Queue">Queue</string>
  <string name="Menu/Select/Room/SelectQualification">Sélectionnez la qualification à enseigner</string>
  <string name="Menu/Select/Staff/All_CS">Tous</string>
  <string name="Menu/Select/Staff/AreYouSureFire_CS">Voulez-vous vraiment virer {[STAFF]} ?</string>
  <string name="Menu/Select/Staff/Assistants_CS">Assistants</string>
  <string name="Menu/Select/Staff/Decor">Décor</string>
  <string name="Menu/Select/Staff/Doctors_CS">Docteurs</string>
  <string name="Menu/Select/Staff/FireStaffNotification_CS">Virer des employés</string>
  <string name="Menu/Select/Staff/Hunger">Faim</string>
  <string name="Menu/Select/Staff/Hygiene">Hygiène </string>
  <string name="Menu/Select/Staff/Janitors_CS">Agent de maintenance</string>
  <string name="Menu/Select/Staff/Nurses_CS">Infirmiers</string>
  <string name="Menu/Select/Staff/Thirst">Soif </string>
  <string name="Menu/Select/Staff/Toilet">Toilettes</string>
  <string name="Menu/Select/Staff/Warmth">Chaleur</string>
  <string name="Menu/Select/Staff/XP">EXP</string>
  <string name="Menu/SelectMenuPatient/OpenMessage_CS">Ouvrir le message</string>
  <string name="Menu/SelectMenuPatient/QueueDown_CS">Descendre dans la queue</string>
  <string name="Menu/SelectMenuPatient/QueueUp_CS">Monter dans la queue</string>
  <string name="Menu/SelectMenuPatient/SendHome_CS">Renvoyer au domicile</string>
  <string name="Menu/SelectMenuPatient/Triage_CS">Tri</string>
  <string name="Menu/SelectMenuPatient/Vaccinate_CS">Vacciner</string>
  <string name="Menu/Select_BuyHospitalPlot_CS">Acheter le terrain</string>
  <string name="Menu/Select_HospitalPlot_CS">Jours de construction : {[DAYS]}\\nTaille du terrain : {[SIZE]} m&lt;sup&gt;2&lt;/sup&gt;</string>
  <string name="Menu/Select_Patient_ChanceOfCuring_CS">Chances de guérison : {[MIN]}-{[MAX]} %</string>
  <string name="Menu/Select_Research_SelectProject_CS">Sélectionner un projet</string>
  <string name="Menu/Select_Room_Close_CS">Fermer</string>
  <string name="Menu/Select_Room_Open_CS">Ouvrir</string>
  <string name="Menu/Select_Room_StatusClosed_CS">Statut : Fermé</string>
  <string name="Menu/Select_Room_StatusOpen_CS">Statut : Ouvert</string>
  <string name="Menu/Select_StartPlotChallenge">Commencer le défi</string>
  <string name="Menu/SelectedHospital/FriendsPlaying">Amis ayant joué ce niveau</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayMonthsOnly_CS">Ancienneté de l'hôpital : {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsAndMonths_CS">Ancienneté de l'hôpital : {[YEARS_STRING]}, {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsOnly_CS">Ancienneté de l'hôpital : {[YEARS_STRING]} </string>
  <string name="Menu/SelectedHospital/HospitalAgeMonths_CS">{[MONTHS]} mois [i2p_One]{[MONTHS]} mois</string>
  <string name="Menu/SelectedHospital/HospitalAgeYears_CS">{[YEARS]} années[i2p_One]{[YEARS]} année</string>
  <string name="Menu/SelectedHospital/HospitalDate_CS">Date de l'hôpital</string>
  <string name="Menu/StafPayReview/YearlyCashFlow_CS">Marge annuelle</string>
  <string name="Menu/StafPayReview/YearlyIncome_CS">Revenu annuel</string>
  <string name="Menu/StafPayReview/YearlyWages_CS">Salaires annuels</string>
  <string name="Menu/Staff Menu/Ability">Compétence</string>
  <string name="Menu/Staff Menu/JobToggle/AllowedQualification_CS">{[JOB]} : Autorisé\\nQualifié en {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/Allowed_CS">{[JOB]} : Autorisé</string>
  <string name="Menu/Staff Menu/JobToggle/LockedAllowed_CS">{[JOB]} : Autorisé\\nRoderick travaillera partout où il le peut.</string>
  <string name="Menu/Staff Menu/JobToggle/LockedQualification_CS">{[JOB]} : Autorisé\\nQualifié en {[QUALIFICATION]}\\nRoderick travaillera partout où il le peut.</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowedQualification_CS">{[JOB]} : Interdit\\nQualifié en {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowed_CS">{[JOB]} : Interdit</string>
  <string name="Menu/Staff Menu/JobToggle/Unqualified_CS">{[JOB]} : N/A\\nNon qualifié en {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/OtherOutgoings">Autres dépenses</string>
  <string name="Menu/Staff Menu/PaySatisfaction">Satisfaction de la rémunération</string>
  <string name="Menu/Staff Menu/RevertChanges">Annuler les modifications</string>
  <string name="Menu/Staff Menu/Satisfaction">Satisfaction</string>
  <string name="Menu/Staff Menu/SatisfyPayRequest">Accepter la demande d'augmentation</string>
  <string name="Menu/Staff Menu/SatisfyPayRequests">Accepter les demandes d'augmentation</string>
  <string name="Menu/Staff Menu/SatisyAllPayRequests">Accepter toutes les demandes d'augmentation</string>
  <string name="Menu/Staff Menu/StaffHappiness">Bonheur</string>
  <string name="Menu/Staff Menu/StaffName">Nom de l'employé(e)</string>
  <string name="Menu/Staff Menu/YearlyCashFlow">Bénéfices sur 12 mois</string>
  <string name="Menu/Staff Menu/YearlyIncome">Revenus sur 12 mois</string>
  <string name="Menu/Staff Menu/YearlyWages">Salaires annuels</string>
  <string name="Menu/StaffCustomisation/AmazonPromo_Ninja">Mode furtif</string>
  <string name="Menu/StaffCustomisation/ApplyToAllAssistantsButton">Appliquer à tous les Assistants</string>
  <string name="Menu/StaffCustomisation/ApplyToAllDoctorsButton">Appliquer à tous les Docteurs</string>
  <string name="Menu/StaffCustomisation/ApplyToAllJanitorsButton">Appliquer à tous les Agents de maintenance</string>
  <string name="Menu/StaffCustomisation/ApplyToAllNursesButton">Appliquer à tous les infirmiers</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Gastronomy">Gastronome</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Letterman">Veste universitaire</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Bunny">Oreilles de lapin</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_DayOfTheDead">Visage festif</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Disguise">Déguisement mystérieux</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Drinks">Casque à boire</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Horse">Tête de cheval</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Venetian">Masque vénitien</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Viking">Casque à cornes</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wizard">Pilosité magique</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wolf">Grand méchant loup </string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_60s">Tenue groovy</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_70s">Tenue disco</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_80s">Vêtements bariolés</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Spicy\" is a reference to the Spice Girls. If you can't work this out in your language (watch out for PEGI 3 rating), just any reference to the UK or the Union Jack will be fine.</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s">Classe anglaise</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Egyptian">Grandeur des pyramides</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Fish">Gros poisson</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Ninja">Ninja furtif</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Penguin">Costume de pingouin</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Pirate">Frère de la côte</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Roman">Légion romaine</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Zombie">Trépassé de mode</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V2">Inversion</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V3">Choix de Godric</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V4">Aubergine</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V5">Citron</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V6">Bleu nuit</string>
  <string name="Menu/StaffCustomisation/Options/Default">Par défaut</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V2">Bords bleus</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V3">Bords verts</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V4">Avant gris</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V5">Bras orange</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V6">Bras turquoise</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V2">Pâle</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V3">Gris</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V4">Noir</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V5">Jaune fluo</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V6">Orange fluo</string>
  <string name="Menu/StaffCustomisation/Options/JingleJam_Santa">Costume de Père Noël</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V2">Vert</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V3">Violet</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V4">Vert clair</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V5">Bleu clair</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V6">Inversion</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Amy">Amy</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Knuckles">Knuckles</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Sonic">Sonic</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Tails">Tails</string>
  <string name="Menu/StaffCustomisation/Title">Personnalisation du personnel</string>
  <string name="Menu/StaffJobs/Level">Niveau </string>
  <string name="Menu/StaffJobs/NewApplicantInDays">Nouveau candidat dans</string>
  <string name="Menu/StaffJobs/Qualifications">Qualifications</string>
  <string name="Menu/StaffPayReview/AllPayIncrease_CS">Tous les salaires {0}</string>
  <string name="Menu/TimeAndStats/FastForward">Vitesse rapide</string>
  <string name="Menu/TimeAndStats/Month_Expenses_Amount">Dépenses : {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_NetIncome_Amount">Profits : {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_Revenue_Amount">Recettes : {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/NormalSpeed">Vitesse normale</string>
  <string name="Menu/TimeAndStats/Pause">Pause</string>
  <string name="Menu/TimeAndStats/PrestigeLevel_CS">Niveau </string>
  <string name="Menu/TimeAndStats/SlowSpeed">Vitesse lente</string>
  <string name="Menu/TimeAndStats/Total_Silver">Argent : {[AMOUNT]}</string>
  <string name="Menu/Training/ButtonReset">Réinitialiser</string>
  <string name="Menu/Training/ButtonStartTraining">Commencer</string>
  <string name="Menu/Training/CoursesAvailable">Formations disponibles </string>
  <string name="Menu/Training/GuestTrainerCostCannotAfford_CS">Frais : &lt;color=red&gt;{[UPFRONTCOST]}&lt;/color&gt; + {[TRAININGCOST]} par stagiaire</string>
  <string name="Menu/Training/GuestTrainerCost_CS">Frais : {[UPFRONTCOST]} + {[TRAININGCOST]} + par stagiaire</string>
  <string name="Menu/Training/GuestTrainer_Name_F_CS">Formatrice extérieure</string>
  <string name="Menu/Training/GuestTrainer_Name_M_CS">Formateur extérieur</string>
  <string name="Menu/Training/NoneAvailable">Aucune formation</string>
  <string name="Menu/Training/Room_Lacks_Power_Tooltip">Aucune salle de formation n'est ouverte</string>
  <string name="Menu/Training/SelectACourse">Choisissez une formation</string>
  <string name="Menu/Training/SelectATrainee">Choisissez un stagiaire</string>
  <string name="Menu/Training/SelectATrainer">Choisissez un formateur</string>
  <string name="Menu/Training/StartATrainingCourse">Commencer une Formation</string>
  <string name="Menu/Training/ToolTip_TraineeLearningSpeed_CS">Vitesse d'apprentissage : {[SPEED]}</string>
  <string name="Menu/Training/ToolTip_TrainerTeachingSpeed_CS">Vitesse d'enseignement : {[SPEED]}</string>
  <string name="Menu/Training/Trained">Formé</string>
  <string name="Menu/Training/TraineeSlotAvailable">Emplacement disponible</string>
  <string name="Menu/Training/Trainees">Stagiaires</string>
  <string name="Menu/Training/TraineesAvailable">Stagiaires disponibles</string>
  <string name="Menu/Training/TrainersAvailable">Formateurs disponibles</string>
  <string name="Menu/Training/TrainingCourseDaysRemainingUnknown_CS">Durée estimée : inconnue</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_CS">Durée estimée : {[DAYS]} jours[i2p_One]Durée estimée : {[DAYS]} jour</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_Range_CS">Durée estimée : {[MIN]}-{[MAX]} jours</string>
  <string name="Menu/Training/TrainingGuestTrainerCompletionFees_CS">Frais de formation</string>
  <string name="Menu/Training/TrainingGuestTrainerTrainees_CS">Employés</string>
  <string name="Menu/Training/TrainingGuestTrainerUnaffordable_CS">trop cher</string>
  <string name="Menu/Training/TrainingGuestTrainerUpfrontCost_CS">Frais initiaux</string>
  <string name="Menu/Training/TrainingRooms">Salles de formation</string>
  <string name="Menu/UGC/BrowseSteamWorkshop">Parcourir Steam Workshop</string>
  <string name="Menu/UGC/Button_BrowseSteamWorkshop">Parcourir le Workshop</string>
  <string name="Menu/UGC/Button_Create_CS">Créer</string>
  <string name="Menu/UGC/Button_Delete">Supprimer</string>
  <string name="Menu/UGC/Button_Publish">Publier</string>
  <string name="Menu/UGC/Button_Publish_Tooltip">Publier sur Steam Workshop</string>
  <string name="Menu/UGC/Button_Refresh">Rafraîchir</string>
  <string name="Menu/UGC/Button_Subscribe">S'abonner</string>
  <string name="Menu/UGC/Button_Subscribe_All">S'abonner à tous</string>
  <string name="Menu/UGC/Button_Update_CS">Modifier</string>
  <string name="Menu/UGC/Button_Workshop">Workshop</string>
  <string name="Menu/UGC/ContentType/Floor_CS">Sol</string>
  <string name="Menu/UGC/ContentType/Item_CS">Élément</string>
  <string name="Menu/UGC/ContentType/MusicPack_CS">Pack musical</string>
  <string name="Menu/UGC/ContentType/Picture/AwardOffice_CS">Cadre carré</string>
  <string name="Menu/UGC/ContentType/Picture/Canvas_CS">Toile</string>
  <string name="Menu/UGC/ContentType/Picture/FrameExpensive_CS">Cadre onéreux</string>
  <string name="Menu/UGC/ContentType/Picture/Frame_CS">Cadre en bois</string>
  <string name="Menu/UGC/ContentType/Picture/Poster_CS">Poster</string>
  <string name="Menu/UGC/ContentType/Picture_CS">Tableau</string>
  <string name="Menu/UGC/ContentType/Rug/Circle_CS">Cercle</string>
  <string name="Menu/UGC/ContentType/Rug/Corner_CS">Coin</string>
  <string name="Menu/UGC/ContentType/Rug/Long_CS">Long</string>
  <string name="Menu/UGC/ContentType/Rug/Oval_CS">Ovale</string>
  <string name="Menu/UGC/ContentType/Rug/Standard_CS">Standard</string>
  <string name="Menu/UGC/ContentType/Rug_CS">Tapis</string>
  <string name="Menu/UGC/ContentType/SandboxHospital_CS">Hôpital</string>
  <string name="Menu/UGC/ContentType/Wall_CS">Mur</string>
  <string name="Menu/UGC/Cost">Coût</string>
  <string name="Menu/UGC/Cost_Tooltip">Le prix de cet élément</string>
  <string name="Menu/UGC/Description">Description</string>
  <string name="Menu/UGC/Description_Default">Saisir la description de l'élément...</string>
  <string name="Menu/UGC/IconImage">Image d'icône</string>
  <string name="Menu/UGC/IconImage_Description">Choisir une image à utiliser pour l'icône</string>
  <string name="Menu/UGC/IconImage_Reset">Réinitialiser à l'image par défaut</string>
  <string name="Menu/UGC/Image">Image</string>
  <string name="Menu/UGC/ImageBrowser/ImageFiles_CS">Fichiers Image</string>
  <string name="Menu/UGC/ImageBrowser/MusicFiles_CS">Fichiers musicaux</string>
  <string name="Menu/UGC/ImageBrowser/SelectIconImage_CS">Sélectionner une image d'icône</string>
  <string name="Menu/UGC/ImageBrowser/SelectImage_CS">Sélectionner une image</string>
  <string name="Menu/UGC/ImageBrowser/SelectMusicFiles_CS">Sélectionner les fichiers musicaux</string>
  <string name="Menu/UGC/ImageBrowser/SelectPreviewImage_CS">Sélectionner une image d'aperçu</string>
  <string name="Menu/UGC/Image_Description">Choisir une image pour cet élément</string>
  <string name="Menu/UGC/Image_OpenImageBrowser">Ouvrir le navigateur d'images</string>
  <string name="Menu/UGC/Image_Rotate">Faire pivoter l'image</string>
  <string name="Menu/UGC/Image_SelectionArea_Confirm_CS">Confirmer la zone de sélection de l'image</string>
  <string name="Menu/UGC/Image_SelectionArea_Edit_CS">Modifier la zone de sélection de l'image</string>
  <string name="Menu/UGC/Items/EditItem_CS">Modifier l'élément</string>
  <string name="Menu/UGC/Items/Title_Item_Create_CS">Créer un élément</string>
  <string name="Menu/UGC/Items/Title_Item_Update_CS">Modifier un élément</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Create_CS">Créer un pack musical</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Update_CS">Actualiser un pack musical</string>
  <string name="Menu/UGC/Items/Title_Picture_Create_CS">Créer un tableau</string>
  <string name="Menu/UGC/Items/Title_Picture_Update_CS">Modifier un tableau</string>
  <string name="Menu/UGC/Items/Title_Rug_Create_CS">Créer un tapis</string>
  <string name="Menu/UGC/Items/Title_Rug_Update_CS">Modifier un tapis</string>
  <string name="Menu/UGC/Items/UGCButtonTooltip">Créer, partager et télécharger des éléments</string>
  <string name="Menu/UGC/Items/ViewInSteamWorkshop_CS">Afficher sur Steam Workshop</string>
  <string name="Menu/UGC/Kudosh">Kudosh</string>
  <string name="Menu/UGC/Kudosh_Tooltip">Les Kudosh requis pour débloquer cet élément</string>
  <string name="Menu/UGC/Misc/ContentSourceLocal_CS">&lt;color=#0000FF&gt;Contenu créé localement&lt;/color&gt;</string>
  <string name="Menu/UGC/Misc/ContentSourceWorkshop_CS">&lt;color=#0000FF&gt;Téléchargé depuis Workshop&lt;/color&gt;</string>
  <string name="Menu/UGC/MissingItem_Name_CS">Élément créé par un utilisateur manquant</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackBody_CS">Il faut activer au moins une piste musicale !</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackTitle_CS">Erreur de playlist</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsBody_CS">Une ou plusieurs pistes possédant des noms de fichiers identiques ont été trouvées, et n'ont pas été ajoutées au pack</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsTitle_CS">Éléments du pack musical</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitBody_CS">Vous avez atteint le nombre maximum ({0}) de pistes musicales autorisées pour un pack musical</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitTitle_CS">Éléments du pack musical</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListBody_CS">Vos packs musicaux externes seront désactivés et toutes les chansons de Two Point Radio seront activées !\\n\\nVoulez-vous vraiment continuer ?</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListTitle_CS">Réinitialiser la liste musicale</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedBody_CS">Délai de la publication Workshop en cours dépassé</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedTitle_CS">Échec de publication Workshop</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeSequential_CS">Séquentiel</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeShuffle_CS">Aléatoire</string>
  <string name="Menu/UGC/MusicPack/Tooltip/AddTrack">Ajouter une nouvelle piste</string>
  <string name="Menu/UGC/MusicPack/Tooltip/CreateNewMusicPack">Créer un nouveau pack musical</string>
  <string name="Menu/UGC/MusicPack/Tooltip/EditLocalMusicPackItem">Modifier un pack musical</string>
  <string name="Menu/UGC/MusicPack/Tooltip/ExpandMusicPackItem">Agrandir ou réduire les pistes du pack musical</string>
  <string name="Menu/UGC/MusicPack/Tooltip/RemoveTrack">Retirer la piste</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackAwaitingProcessing">Cette piste attend d'être traitée pour satisfaire les auditeurs de la radio de Two Point Hospital !</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackBeingProcessed">Cette piste est en cours de traitement pour satisfaire les auditeurs de la radio de Two Point Hospital !</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackDecodeErrorsIcon">Cette piste ne peut être jouée suite à des erreurs rencontrées au cours du décodage</string>
  <string name="Menu/UGC/MusicPack/TwoPointRadio_CS">Two Point Radio</string>
  <string name="Menu/UGC/MusicPack/UI/AddNewTrack">Ajouter une nouvelle piste</string>
  <string name="Menu/UGC/MusicPack/UI/ArtistNameLabel">Nom de l'artiste</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListBackButton">Retour</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListDefaultsButton">Par défaut</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditButton">Modifier</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditLabel">Liste musicale</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListPlaybackModeLabel">Lecture</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListTitle">Liste musicale</string>
  <string name="Menu/UGC/MusicPack/UI/PackNameLabel">Nom du pack</string>
  <string name="Menu/UGC/MusicPack/UI/SongTitleLabel">Titre de la chanson</string>
  <string name="Menu/UGC/Name">Nom</string>
  <string name="Menu/UGC/NameAndType_CS">{[NAME]} ({[TYPE]})</string>
  <string name="Menu/UGC/Name_Default">Saisir un nom d'élément...</string>
  <string name="Menu/UGC/OpenSteamWorkshop">Ouvrir Steam Workshop</string>
  <string name="Menu/UGC/PromoPanel/Button">Ouvrir Steam Workshop</string>
  <string name="Menu/UGC/PromoPanel/Description">Créer, partager et télécharger des tableaux, des tapis, des fleurs et des hôpitaux Bac à sable.</string>
  <string name="Menu/UGC/PromoPanel/Title">Steam Workshop</string>
  <string name="Menu/UGC/PromoPanel/Title_InteriorDesigner">Architecte d'intérieur</string>
  <string name="Menu/UGC/Publish/Button_CreateAsNewItem">Créer comme Nouvel élément</string>
  <string name="Menu/UGC/Publish/Button_Create_CS">Créer un élément Workshop</string>
  <string name="Menu/UGC/Publish/Button_UpdateOther">Modifier un autre</string>
  <string name="Menu/UGC/Publish/Button_Update_CS">Modifier un élément Workshop</string>
  <string name="Menu/UGC/Publish/PackContents">Ce pack contient :</string>
  <string name="Menu/UGC/Publish/PackContents_CS">Ce pack contient :</string>
  <string name="Menu/UGC/Publish/Privacy_FriendsOnly">Amis seulement</string>
  <string name="Menu/UGC/Publish/Privacy_Private">Masquée</string>
  <string name="Menu/UGC/Publish/Privacy_Public">Publique</string>
  <string name="Menu/UGC/Publish/PublishToSteamWorkshop">Publier sur Steam Workshop</string>
  <string name="Menu/UGC/Publish/ReadSteamWorkshopAgreement">Lire le contrat d'utilisateur Steam Workshop</string>
  <string name="Menu/UGC/Publish/Title">Partager sur Steam Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopDescription">Description Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopDescription_Default">Entrer la description de l'élément...</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage">Image d'aperçu Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage_Description">Choisir une image à afficher sur Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopTitle">Titre Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopTitle_Default">Entrer le titre de l'élément...</string>
  <string name="Menu/UGC/RecommendedResolution_CS">Résolution recommandée : {[WIDTH]} x {[HEIGHT]}</string>
  <string name="Menu/UGC/RoomCustomisation/EditFloor_CS">Modifier le sol</string>
  <string name="Menu/UGC/RoomCustomisation/EditWall_CS">Modifier le mur</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Create_CS">Créer un revêtement de sol</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Update_CS">Modifier un revêtement de sol</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Create_CS">Créer un revêtement mural</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Update_CS">Modifier un revêtement mural</string>
  <string name="Menu/UGC/RoomCustomisation/UGCButtonTooltip">Créer, partager et télécharger des murs et des sols</string>
  <string name="Menu/UGC/RoomCustomisation/ViewInSteamWorkshop_CS">Afficher sur Steam Workshop</string>
  <string name="Menu/UGC/SubType">Sous-type</string>
  <string name="Menu/UGC/Tooltip_LocalContent">Élément créé par un utilisateur (local)</string>
  <string name="Menu/UGC/Tooltip_SubscribedContent">Élément créé par un utilisateur (abonné)</string>
  <string name="Menu/UGC/Tooltip_UGC">Contenu créé par des utilisateurs</string>
  <string name="Menu/UGC/Tooltip_ViewSteamWorkshop">Afficher sur Steam Workshop</string>
  <string name="Menu/UGC/Type">Type</string>
  <string name="Menu/ViewYearlyReview/AnnualBonus">Bonus annuel</string>
  <string name="Menu/ViewYearlyReview/AwardCountdown">Jours avant la remise des prix</string>
  <string name="Menu/ViewYearlyReview/FullPayReview">Négocier tous les salaires</string>
  <string name="Menu/ViewYearlyReview/IncomeLastYear">Revenus de l'an passé :</string>
  <string name="Menu/ViewYearlyReview/JobTitle">Titre du poste</string>
  <string name="Menu/ViewYearlyReview/Overview">Aperçu</string>
  <string name="Menu/ViewYearlyReview/Pay">Salaire</string>
  <string name="Menu/ViewYearlyReview/PotentialAnnualBonus">Bonus annuel potentiel</string>
  <string name="Menu/ViewYearlyReview/SponseredBy">Sponsorisé par les boissons énergétiques Burp!</string>
  <string name="Menu/ViewYearlyReview/Title">Prix et bilan annuel</string>
  <string name="Menu/ViewYearlyReview/TotalStaffWages">Total des salaires du personnel :</string>
  <string name="Menu/ViewYearlyReview/ViewButton">Voir</string>
  <string name="Menu/ViewYearlyReview/WorklifeBalance">Équilibre travail-vie</string>
  <string name="Menu/ViewYearlyReview/YearlyTargets">Objectifs annuels</string>
  <string name="Menu/YearlyBusinessReview/MoraleHigh_CS">Haut</string>
  <string name="Menu/YearlyBusinessReview/MoraleLow_CS">Bas</string>
  <string name="Menu/YearlyBusinessReview/MoraleMedium_CS">Moyen</string>
  <string name="Menu/YearlyBusinessReview/MoraleNone_CS">Moral : Aucun</string>
  <string name="Menu/YearlyBusinessReview/Morale_CS">Moral : {[VALUE]}</string>
  <string name="Menu/YearlyBusinessReview/NumAssistants_CS">{[VALUE]} Assistants</string>
  <string name="Menu/YearlyBusinessReview/NumDoctors_CS">{[VALUE]} Docteurs</string>
  <string name="Menu/YearlyBusinessReview/NumJanitors_CS">{[VALUE]} Agents de maintenance</string>
  <string name="Menu/YearlyBusinessReview/NumNurses_CS">{[VALUE]} Infirmiers</string>
  <string name="Menu/YearlyBusinessReview/Reputation_CS">Réputation : +{[VALUE]} %</string>
  <string name="Menu/YearlyBusinessReview/TotalAllowed_CS">Total {[VALUE1]} , autorisé en pause : {[VALUE2]} </string>
  <string name="Menu/YearlyReviewStats/AppraisalBad_CS">Mauvaise</string>
  <string name="Menu/YearlyReviewStats/AppraisalFine_CS">Moyenne</string>
  <string name="Menu/YearlyReviewStats/AppraisalGreat_CS">Très bonne</string>
  <string name="Menu/YearlyReviewStats/Appraisal_CS">Évaluation</string>
  <string name="Menu/YearlyReviewStats/CureRateOf_CS">Taux de guérison de {[VALUE]} %</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelDownBy_CS">Niveau de l'hôpital -{[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelUpBy_CS">Niveau de l'hôpital +{[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueDownBy_CS">Valeur de l'hôpital -{[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueUpBy_CS">Valeur de l'hôpital +{[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/Income_CS">Revenu {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/IneffectiveTreatments_CS">Traitements inefficaces {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/NoChangeInLevel_CS">Niveau de l'hôpital identique</string>
  <string name="Menu/YearlyReviewStats/NoChangeInReputation_CS">Réputation identique</string>
  <string name="Menu/YearlyReviewStats/NoChangeInValue_CS">Valeur de l'hôpital identique</string>
  <string name="Menu/YearlyReviewStats/Outgoings_CS">Dépenses {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/PatientsCured_CS">Patients guéris {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/PatientsDeaths_CS">Patients morts {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/PatientsSentHome_CS">Patients renvoyés au domicile {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/Profit_CS">Bénéfices {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/RageQuits_CS">Départs en rage {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/ReputationDownBy_CS">Réputation -{[VALUE]} %</string>
  <string name="Menu/YearlyReviewStats/ReputationUpBy_CS">Réputation +{[VALUE]} %</string>
  <string name="Menu/YearlyReviewStats/ResearchPointsEarned_CS">Points de recherche générés {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/SilverEarned_CS">Kudosh obtenus {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/StaffFired_CS">Personnel viré {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/StaffHired_CS">Personnel embauché {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/StaffMorale_CS">Moral du personnel {[VALUE]} %</string>
  <string name="Menu/YearlyReviewStats/StaffTrained_CS">Personnel formé {[VALUE]}</string>
  <string name="Menu/Yes">Oui</string>
  <string name="Misc/Assistants">Assistants</string>
  <string name="Misc/Balance_CS">Solde</string>
  <string name="Misc/Bonus">Bonus</string>
  <string name="Misc/ButtonAbandonChallenge">Abandonner le défi</string>
  <string name="Misc/ButtonClose_CS">Fermer</string>
  <string name="Misc/Cancel_CS">Annuler</string>
  <string name="Misc/CantLoad_CS">Impossible de continuer</string>
  <string name="Misc/CantLoad_Corrupt_Tooltip_CS">Désolé, cette sauvegarde semble corrompue et ne peut être chargée.</string>
  <string name="Misc/CantLoad_TooNew_Tooltip_CS">Désolé, cette sauvegarde provient d'une version plus récente du jeu et ne peut être chargée.</string>
  <string name="Misc/ColonSeparator_CS"> : </string>
  <string name="Misc/Continue_CS">Continuer</string>
  <string name="Misc/Day_CS">jour</string>
  <string name="Misc/Days_CS">{[DAYS]} jours[i2p_One]{[DAYS]} jour</string>
  <string name="Misc/Details_CS">Détail</string>
  <string name="Misc/DiagnosisRequired_CS">Diagnostic requis</string>
  <string name="Misc/Doctors">Docteurs</string>
  <string name="Misc/EnterItemSearchText">Recherche...</string>
  <string name="Misc/EnterName_CS">Saisissez un nom...</string>
  <string name="Misc/EnterText_CS">Saisissez un texte...</string>
  <string name="Misc/GoldenToilet_SignupDescription">Inscrivez-vous au Hospital Pass pour recevoir les dernières nouvelles sur Two Point Hospital et aller aux toilettes avec style grâce aux toilettes dorées.</string>
  <string name="Misc/Installed">Installé</string>
  <string name="Misc/Janitors">Agents de maintenance</string>
  <string name="Misc/KeyCode/A">A</string>
  <string name="Misc/KeyCode/Alpha0">0</string>
  <string name="Misc/KeyCode/Alpha1">1</string>
  <string name="Misc/KeyCode/Alpha2">2</string>
  <string name="Misc/KeyCode/Alpha3">3</string>
  <string name="Misc/KeyCode/Alpha4">4</string>
  <string name="Misc/KeyCode/Alpha5">5</string>
  <string name="Misc/KeyCode/Alpha6">6</string>
  <string name="Misc/KeyCode/Alpha7">7</string>
  <string name="Misc/KeyCode/Alpha8">8</string>
  <string name="Misc/KeyCode/Alpha9">9</string>
  <string name="Misc/KeyCode/AltGr">AltGr</string>
  <string name="Misc/KeyCode/Ampersand">&amp;</string>
  <string name="Misc/KeyCode/Asterisk">*</string>
  <string name="Misc/KeyCode/At">@</string>
  <string name="Misc/KeyCode/B">B</string>
  <string name="Misc/KeyCode/BackQuote">`</string>
  <string name="Misc/KeyCode/Backslash">\</string>
  <string name="Misc/KeyCode/Backspace">Backspace</string>
  <string name="Misc/KeyCode/Break">Pause</string>
  <string name="Misc/KeyCode/C">C</string>
  <string name="Misc/KeyCode/CapsLock">Verr.Maj</string>
  <string name="Misc/KeyCode/Caret">^</string>
  <string name="Misc/KeyCode/Clear">Clear</string>
  <string name="Misc/KeyCode/Colon">:</string>
  <string name="Misc/KeyCode/Comma">,</string>
  <string name="Misc/KeyCode/D">D</string>
  <string name="Misc/KeyCode/Delete">Suppr</string>
  <string name="Misc/KeyCode/Dollar">$</string>
  <string name="Misc/KeyCode/DownArrow">Flèche bas</string>
  <string name="Misc/KeyCode/E">E</string>
  <string name="Misc/KeyCode/End">Fin</string>
  <string name="Misc/KeyCode/Equals">=</string>
  <string name="Misc/KeyCode/Escape">Escape</string>
  <string name="Misc/KeyCode/Exclaim">!</string>
  <string name="Misc/KeyCode/F">F</string>
  <string name="Misc/KeyCode/F1">F1</string>
  <string name="Misc/KeyCode/F10">F10</string>
  <string name="Misc/KeyCode/F11">F11</string>
  <string name="Misc/KeyCode/F12">F12</string>
  <string name="Misc/KeyCode/F13">F13</string>
  <string name="Misc/KeyCode/F14">F14</string>
  <string name="Misc/KeyCode/F15">F15</string>
  <string name="Misc/KeyCode/F2">F2</string>
  <string name="Misc/KeyCode/F3">F3</string>
  <string name="Misc/KeyCode/F4">F4</string>
  <string name="Misc/KeyCode/F5">F5</string>
  <string name="Misc/KeyCode/F6">F6</string>
  <string name="Misc/KeyCode/F7">F7</string>
  <string name="Misc/KeyCode/F8">F8</string>
  <string name="Misc/KeyCode/F9">F9</string>
  <string name="Misc/KeyCode/G">G</string>
  <string name="Misc/KeyCode/Greater">&gt;</string>
  <string name="Misc/KeyCode/H">H</string>
  <string name="Misc/KeyCode/Hash">#</string>
  <string name="Misc/KeyCode/Help">Help</string>
  <string name="Misc/KeyCode/Home">Début</string>
  <string name="Misc/KeyCode/I">I</string>
  <string name="Misc/KeyCode/Insert">Inser</string>
  <string name="Misc/KeyCode/J">J</string>
  <string name="Misc/KeyCode/K">K</string>
  <string name="Misc/KeyCode/Keypad0">Num 0</string>
  <string name="Misc/KeyCode/Keypad1">Num 1</string>
  <string name="Misc/KeyCode/Keypad2">Num 2</string>
  <string name="Misc/KeyCode/Keypad3">Num 3</string>
  <string name="Misc/KeyCode/Keypad4">Num 4</string>
  <string name="Misc/KeyCode/Keypad5">Num 5</string>
  <string name="Misc/KeyCode/Keypad6">Num 6</string>
  <string name="Misc/KeyCode/Keypad7">Num 7</string>
  <string name="Misc/KeyCode/Keypad8">Num 8</string>
  <string name="Misc/KeyCode/Keypad9">Num 9</string>
  <string name="Misc/KeyCode/KeypadDivide">Num /</string>
  <string name="Misc/KeyCode/KeypadEnter">Num Entr</string>
  <string name="Misc/KeyCode/KeypadEquals">Num =</string>
  <string name="Misc/KeyCode/KeypadMinus">Num -</string>
  <string name="Misc/KeyCode/KeypadMultiply">Num *</string>
  <string name="Misc/KeyCode/KeypadPeriod">Num .</string>
  <string name="Misc/KeyCode/KeypadPlus">Num +</string>
  <string name="Misc/KeyCode/L">L</string>
  <string name="Misc/KeyCode/LeftAlt">Alt gauche</string>
  <string name="Misc/KeyCode/LeftArrow">Flèche gauche</string>
  <string name="Misc/KeyCode/LeftBracket">[</string>
  <string name="Misc/KeyCode/LeftCommand">Command gche.</string>
  <string name="Misc/KeyCode/LeftControl">Ctrl gauche</string>
  <string name="Misc/KeyCode/LeftParen">(</string>
  <string name="Misc/KeyCode/LeftShift">Maj gauche</string>
  <string name="Misc/KeyCode/LeftWindows">Windows gche.</string>
  <string name="Misc/KeyCode/Less">&lt;</string>
  <string name="Misc/KeyCode/M">M</string>
  <string name="Misc/KeyCode/Menu">Menu</string>
  <string name="Misc/KeyCode/Minus">-</string>
  <string name="Misc/KeyCode/N">N</string>
  <string name="Misc/KeyCode/Numlock">Verr Num</string>
  <string name="Misc/KeyCode/O">O</string>
  <string name="Misc/KeyCode/P">P</string>
  <string name="Misc/KeyCode/PageDown">PageDown</string>
  <string name="Misc/KeyCode/PageUp">PageUp</string>
  <string name="Misc/KeyCode/Pause">Pause</string>
  <string name="Misc/KeyCode/Period">.</string>
  <string name="Misc/KeyCode/Plus">+</string>
  <string name="Misc/KeyCode/Print">Syst</string>
  <string name="Misc/KeyCode/Q">Q</string>
  <string name="Misc/KeyCode/Question">?</string>
  <string name="Misc/KeyCode/Quote">'</string>
  <string name="Misc/KeyCode/R">R</string>
  <string name="Misc/KeyCode/Return">Entrée</string>
  <string name="Misc/KeyCode/RightAlt">Right Alt</string>
  <string name="Misc/KeyCode/RightArrow">Flèche droite</string>
  <string name="Misc/KeyCode/RightBracket">]</string>
  <string name="Misc/KeyCode/RightCommand">Command dt.</string>
  <string name="Misc/KeyCode/RightControl">Ctrl droit</string>
  <string name="Misc/KeyCode/RightParen">)</string>
  <string name="Misc/KeyCode/RightShift">Maj droit</string>
  <string name="Misc/KeyCode/RightWindows">Windows dt.</string>
  <string name="Misc/KeyCode/S">S</string>
  <string name="Misc/KeyCode/ScrollLock">Arrêt défil</string>
  <string name="Misc/KeyCode/Semicolon">;</string>
  <string name="Misc/KeyCode/Slash">/</string>
  <string name="Misc/KeyCode/Space">Espace</string>
  <string name="Misc/KeyCode/SysReq">SysReq</string>
  <string name="Misc/KeyCode/T">T</string>
  <string name="Misc/KeyCode/Tab">Tab</string>
  <string name="Misc/KeyCode/U">U</string>
  <string name="Misc/KeyCode/Underscore">_</string>
  <string name="Misc/KeyCode/UpArrow">Flèche haut</string>
  <string name="Misc/KeyCode/V">V</string>
  <string name="Misc/KeyCode/W">W</string>
  <string name="Misc/KeyCode/X">X</string>
  <string name="Misc/KeyCode/Y">Y</string>
  <string name="Misc/KeyCode/Z">Z</string>
  <string name="Misc/Kudosh">Kudosh</string>
  <string name="Misc/Legal_Text">© Two Point Studios 2019. Édité par SEGA Publishing Europe Limited. Two Point, Two Point Hospital, le logo Two Point Hospital et Two Point Studios sont des marques déposées ou des marques commerciales de Two Point Studios Limited. SEGA et le logo SEGA sont des marques déposées ou des marques commerciales de SEGA Holdings Co., Ltd. ou de ses partenaires. SEGA est enregistré auprès du U.S. Patent and Trademark Office. Tous les autres marques, logos et copyrights sont la propriété de leurs détenteurs respectifs.</string>
  <string name="Misc/Legal_Text_MSStore">© Two Point Studios 2020. Tous droits réservés. Développé par Two Point Studios. Version console co-développée par Red Kite Games Limited. Édité par SEGA Publishing Europe Limited. Two Point, Two Point Hospital, le logo Two Point Hospital et Two Point Studios sont des marques déposées ou des marques commerciales de Two Point Studios Limited. SEGA et le logo SEGA sont des marques déposées ou des marques commerciales de SEGA Corporation ou de ses partenaires. SEGA est enregistré auprès du U.S. Patent and Trademark Office. Tous les autres marques, logos et copyrights sont la propriété de leurs détenteurs respectifs.  Parties de ce programme © 2020 Microsoft Azure Playfab.</string>
  <string name="Misc/Locked_CS">Bloqué</string>
  <string name="Misc/MonoBeast_KillStreak_CS">Record de morts {[COUNT]}</string>
  <string name="Misc/Months/AprAbbr_CS">Avr.</string>
  <string name="Misc/Months/AugAbbr_CS">Août</string>
  <string name="Misc/Months/DecAbbr_CS">Déc.</string>
  <string name="Misc/Months/FebAbbr_CS">Fév.</string>
  <string name="Misc/Months/JanAbbr_CS">Jan.</string>
  <string name="Misc/Months/JulAbbr_CS">Juil.</string>
  <string name="Misc/Months/JunAbbr_CS">Juin</string>
  <string name="Misc/Months/MarAbbr_CS">Mars</string>
  <string name="Misc/Months/MayAbbr_CS">Mai</string>
  <string name="Misc/Months/NovAbbr_CS">Nov.</string>
  <string name="Misc/Months/OctAbbr_CS">Oct.</string>
  <string name="Misc/Months/SepAbbr_CS">Sep.</string>
  <string name="Misc/NameSeparator_CS"> </string>
  <string name="Misc/NotInstalled">Non installé</string>
  <string name="Misc/Nurses">Infirmiers</string>
  <string name="Misc/Play">Jouer</string>
  <string name="Misc/PreorderNow_CS">Précommander</string>
  <string name="Misc/Prestige">Prestige</string>
  <string name="Misc/PrestigeLevel_CS">Niveau {0}</string>
  <string name="Misc/Prize_CS">Prix</string>
  <string name="Misc/Purchase">Acheter</string>
  <string name="Misc/ReloadLastSave_CS">Charger la dernière sauvegarde</string>
  <string name="Misc/Reputation">Réputation</string>
  <string name="Misc/ReputationShort_CS">{[VALUE]} RÉP</string>
  <string name="Misc/Reputation_CS">Réputation</string>
  <string name="Misc/RequiresDLC_CS">Nécessite DLC : {0}</string>
  <string name="Misc/RequiresUGC_CS">Nécessite le CCU : {0}</string>
  <string name="Misc/Requires_DLC_List_Header_CS">Nécessite le DLC :</string>
  <string name="Misc/Requires_DLC_List_Item_CS">DLC : {0}</string>
  <string name="Misc/Requires_List_Header">Nécessite :</string>
  <string name="Misc/Requires_Local_UGC_List_Header_CS">Nécessite le CCU local :</string>
  <string name="Misc/Requires_Local_UGC_List_Item_CS">CCU local : {0}</string>
  <string name="Misc/Requires_UGC_List_Header_CS">Nécessite le CCU :</string>
  <string name="Misc/Requires_UGC_List_Item_CS">CCU : {0}</string>
  <string name="Misc/Research">Recherche</string>
  <string name="Misc/RestartHospitalWarning_CS">Voulez-vous vraiment recommencer cet hôpital ? Votre progression actuelle sera perdue et la sauvegarde de ce niveau sera supprimée.</string>
  <string name="Misc/RestartHospital_CS">Recommencer l'hôpital</string>
  <string name="Misc/Restart_CS">Recommencer</string>
  <string name="Misc/Rewards">Récompenses</string>
  <string name="Misc/Score_CS">Score</string>
  <string name="Misc/Sell_CS">Vendre</string>
  <string name="Misc/Share_CS">part</string>
  <string name="Misc/Signup">Abonnez-vous</string>
  <string name="Misc/Start_CS">Commencer</string>
  <string name="Misc/TotalCures">Total des guérisons</string>
  <string name="Misc/TotalDeaths">Total des morts</string>
  <string name="Misc/TotalIneffectiveCures">Total des traitements inefficaces</string>
  <string name="Misc/TotalRageQuits">Total des départs en rage</string>
  <string name="Misc/UnassignedKey_CS">Touche non assignée</string>
  <string name="Misc/Unknown_CS">Inconnu</string>
  <string name="Misc/Unlocked">Débloqué(e)</string>
  <string name="Misc/UpgradedTo_CS">Amélioré en {0}</string>
  <string name="Misc/Value_CS">Valeur</string>
  <string name="Misc/YouArePlayingThisLevel_CS">Vous jouez à ce niveau !</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_ First">Bartholomew F.</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_JobTitle">Auteur et représentant de la Fondation Bigfoot</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_Last">Yéti</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_ First">Wiggy</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_JobTitle">Masse monétaire ambulante</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_Last">Derrièrdargent</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_ First">Charlatene</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_JobTitle">Journaliste infiltrée</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_Last">Fishwrapper</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_ First">Flanolin</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_JobTitle">Département des Choses Écologiques</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_Last">Sacdoignons</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_ First">Zara</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_JobTitle">Artiste</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_Last">Fitzenpoche</string>
  <string name="Names/DLC_6/FemalePrehistoric_000">Uk</string>
  <string name="Names/DLC_6/FemalePrehistoric_001">Ak</string>
  <string name="Names/DLC_6/FemalePrehistoric_002">Ik</string>
  <string name="Names/DLC_6/FemalePrehistoric_003">Ek</string>
  <string name="Names/DLC_6/FemalePrehistoric_004">Ok</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Description">A voyagé dans le passé pour se former elle-même (pro bono).</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_First">Relativity</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"roads.\" He's a driving instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last">Bolide</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bird.\" She's a flying instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last">Oizo</string>
  <string name="Names/DLC_6/MalePrehistoric_000">Ug</string>
  <string name="Names/DLC_6/MalePrehistoric_001">Ag</string>
  <string name="Names/DLC_6/MalePrehistoric_002">Ig</string>
  <string name="Names/DLC_6/MalePrehistoric_003">Eg</string>
  <string name="Names/DLC_6/MalePrehistoric_004">Og</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_First">Capitaine</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_JobTitle">Voyageur temporel</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_Last">Hier</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_Description">Le plus grand expert du comté en brûlage de feux rouges.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_First">Mack</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_Description">Insiste sur le fait qu'un atterrissage n'est qu'un décollage inversé, raison pour laquelle elle n'enseigne que l'un des deux.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_First">Philippa</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_First">Gretchen</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_JobTitle">Mécanicienne de génie</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_Last">Lembrayage</string>
  <string name="Names/Female_000">Millie-Boo</string>
  <string name="Names/Female_001">Jézabel</string>
  <string name="Names/Female_002">Brangelina</string>
  <string name="Names/Female_003">Pookie</string>
  <string name="Names/Female_004">Honey</string>
  <string name="Names/Female_005">Jacinta</string>
  <string name="Names/Female_006">Elvira</string>
  <string name="Names/Female_007">Jamie-Lynn</string>
  <string name="Names/Female_008">Kensington</string>
  <string name="Names/Female_009">Branwen</string>
  <string name="Names/Female_010">Candida</string>
  <string name="Names/Female_011">Agnès</string>
  <string name="Names/Female_012">Khloé</string>
  <string name="Names/Female_013">Kimmy</string>
  <string name="Names/Female_014">Thomasina</string>
  <string name="Names/Female_015">Lucinda</string>
  <string name="Names/Female_016">Willow</string>
  <string name="Names/Female_017">Dolly</string>
  <string name="Names/Female_018">Belle</string>
  <string name="Names/Female_019">Wendy</string>
  <string name="Names/Female_020">Lulu</string>
  <string name="Names/Female_021">Jézabel</string>
  <string name="Names/Female_022">Koo</string>
  <string name="Names/Female_023">Charlie</string>
  <string name="Names/Female_024">Noëlle</string>
  <string name="Names/Female_025">Ursula</string>
  <string name="Names/Female_026">Flute</string>
  <string name="Names/Female_027">Nelly</string>
  <string name="Names/Female_028">Érica</string>
  <string name="Names/Female_029">Oosha</string>
  <string name="Names/Female_030">Grainne</string>
  <string name="Names/Female_031">Missy</string>
  <string name="Names/Female_032">Jennifer</string>
  <string name="Names/Female_033">Marnie</string>
  <string name="Names/Female_034">Raquel</string>
  <string name="Names/Female_035">Janet</string>
  <string name="Names/Female_036">Tiffany</string>
  <string name="Names/Female_037">Annika</string>
  <string name="Names/Female_038">Lola</string>
  <string name="Names/Female_039">Xanthe</string>
  <string name="Names/Female_040">Hortense</string>
  <string name="Names/Female_041">Beryl</string>
  <string name="Names/Female_042">Caty</string>
  <string name="Names/Female_043">Suze</string>
  <string name="Names/Female_044">Orlagh</string>
  <string name="Names/Female_045">Niamh</string>
  <string name="Names/Female_046">Juliet</string>
  <string name="Names/Female_047">Stéphanie</string>
  <string name="Names/Female_048">Sophie</string>
  <string name="Names/Female_049">Hester</string>
  <string name="Names/Female_050">Edna</string>
  <string name="Names/Female_051">Cat</string>
  <string name="Names/Female_052">Rowena</string>
  <string name="Names/Female_053">Sue</string>
  <string name="Names/Female_054">Ellie</string>
  <string name="Names/Female_055">Samantha</string>
  <string name="Names/Female_056">Mabel</string>
  <string name="Names/Female_057">Macie</string>
  <string name="Names/Female_058">Isla</string>
  <string name="Names/Female_059">Esther</string>
  <string name="Names/Female_060">Georgia</string>
  <string name="Names/Female_061">Clary</string>
  <string name="Names/Female_062">Tabitha</string>
  <string name="Names/Female_063">Karen</string>
  <string name="Names/Female_064">Annabel</string>
  <string name="Names/Female_065">Isabelle</string>
  <string name="Names/Female_066">Clarabelle</string>
  <string name="Names/Female_067">Victoria</string>
  <string name="Names/Female_068">Gill</string>
  <string name="Names/Female_069">Ginny</string>
  <string name="Names/Female_070">Henrietta</string>
  <string name="Names/Female_071">Violet</string>
  <string name="Names/Female_072">Yolanda</string>
  <string name="Names/Female_073">Denise</string>
  <string name="Names/Female_074">Penny</string>
  <string name="Names/Female_075">Belinda</string>
  <string name="Names/Female_076">Lara</string>
  <string name="Names/Female_077">Georgina</string>
  <string name="Names/Female_078">Emma</string>
  <string name="Names/Female_079">Kim</string>
  <string name="Names/Female_080">Natasha</string>
  <string name="Names/Female_081">Sian</string>
  <string name="Names/Female_082">Charlotte</string>
  <string name="Names/Female_083">Lucy</string>
  <string name="Names/Female_084">Sally</string>
  <string name="Names/Female_085">Joanna</string>
  <string name="Names/Female_086">Vera</string>
  <string name="Names/Female_087">Meryl</string>
  <string name="Names/Female_088">Dee</string>
  <string name="Names/Female_089">June</string>
  <string name="Names/Female_090">Tilly</string>
  <string name="Names/Female_091">Mandy</string>
  <string name="Names/Female_092">Petra</string>
  <string name="Names/Female_093">Jackie</string>
  <string name="Names/Female_094">Teresa</string>
  <string name="Names/Female_095">Davina</string>
  <string name="Names/Female_096">Claire</string>
  <string name="Names/Female_097">Tig</string>
  <string name="Names/Female_098">Minnie</string>
  <string name="Names/Female_099">Cressida</string>
  <string name="Names/Female_100">Poppy</string>
  <string name="Names/Female_101">Jemima</string>
  <string name="Names/Female_102">Béatrice</string>
  <string name="Names/Female_103">Norma</string>
  <string name="Names/Female_104">Nigella</string>
  <string name="Names/Female_105">Agatha</string>
  <string name="Names/Female_106">Antonia</string>
  <string name="Names/Female_107">Phoebe</string>
  <string name="Names/Female_108">Pam</string>
  <string name="Names/Female_109">Peggy</string>
  <string name="Names/Female_110">Pandora</string>
  <string name="Names/Female_111">Ellie</string>
  <string name="Names/Female_112">Zoe</string>
  <string name="Names/Female_113">Sabrina</string>
  <string name="Names/Female_114">Sylvia</string>
  <string name="Names/Female_115">Lauran</string>
  <string name="Names/Female_116">Lauren</string>
  <string name="Names/Female_117">Laura</string>
  <string name="Names/Female_118">Julia</string>
  <string name="Names/Female_119">Gertrude</string>
  <string name="Names/Female_120">Lily</string>
  <string name="Names/Female_121">Chloé</string>
  <string name="Names/Female_122">Amber</string>
  <string name="Names/Female_123">Jayne</string>
  <string name="Names/Female_124">Isobel</string>
  <string name="Names/Female_125">Imogen</string>
  <string name="Names/Female_126">Ace</string>
  <string name="Names/Female_127">Molly</string>
  <string name="Names/Female_128">Tabby</string>
  <string name="Names/Female_129">Fay</string>
  <string name="Names/Female_130">Jade</string>
  <string name="Names/Female_131">Ruby</string>
  <string name="Names/Female_132">Crystal</string>
  <string name="Names/Female_133">Pearl</string>
  <string name="Names/Female_134">Kelly</string>
  <string name="Names/Female_135">Penelope</string>
  <string name="Names/Female_136">Barbara</string>
  <string name="Names/Female_137">Jasmine</string>
  <string name="Names/Female_138">Skyler</string>
  <string name="Names/Female_139">Rose</string>
  <string name="Names/Female_140">Rosie</string>
  <string name="Names/Female_141">Whitney</string>
  <string name="Names/Female_142">Luka</string>
  <string name="Names/Female_143">Dahlia</string>
  <string name="Names/Female_144">Holly</string>
  <string name="Names/Female_145">Polly</string>
  <string name="Names/Female_146">Alice</string>
  <string name="Names/Female_147">Clémentine</string>
  <string name="Names/Female_148">Robyn</string>
  <string name="Names/Female_149">Gwyneth</string>
  <string name="Names/Female_150">Gwendoline</string>
  <string name="Names/Female_151">Sophia</string>
  <string name="Names/Female_152">Natalie</string>
  <string name="Names/Female_153">Maisie</string>
  <string name="Names/Female_154">Emilia</string>
  <string name="Names/Female_155">Emily</string>
  <string name="Names/Female_156">Hannah</string>
  <string name="Names/Female_157">Carrie</string>
  <string name="Names/Female_158">Daisy</string>
  <string name="Names/Female_159">Kate</string>
  <string name="Names/Female_160">Katherine</string>
  <string name="Names/Female_161">Angelina</string>
  <string name="Names/Female_162">Angela</string>
  <string name="Names/Female_163">Florence</string>
  <string name="Names/Female_164">Betty</string>
  <string name="Names/Female_165">Camilla</string>
  <string name="Names/Female_166">Mia</string>
  <string name="Names/Female_167">Eve</string>
  <string name="Names/Female_168">Eva</string>
  <string name="Names/Female_169">Ava</string>
  <string name="Names/Female_170">Bella</string>
  <string name="Names/Female_171">Laila</string>
  <string name="Names/Female_172">Layla</string>
  <string name="Names/Female_173">Brandy</string>
  <string name="Names/Female_174">Lillian</string>
  <string name="Names/Female_175">Aubrey</string>
  <string name="Names/Female_176">Audrey</string>
  <string name="Names/Female_177">Nora</string>
  <string name="Names/Female_178">Stella</string>
  <string name="Names/Female_179">Eleanor</string>
  <string name="Names/Female_180">Alison</string>
  <string name="Names/Female_181">Alex</string>
  <string name="Names/Female_182">Alexa</string>
  <string name="Names/Female_183">Anna</string>
  <string name="Names/Female_184">Ariana</string>
  <string name="Names/Female_185">Hazel</string>
  <string name="Names/Female_186">Sarah</string>
  <string name="Names/Female_187">Piper</string>
  <string name="Names/Female_188">Aurora</string>
  <string name="Names/Female_189">Maya</string>
  <string name="Names/Female_190">Matilda</string>
  <string name="Names/Female_191">Naomi</string>
  <string name="Names/Female_192">Luna</string>
  <string name="Names/Female_193">Lydia</string>
  <string name="Names/Female_194">Kylie</string>
  <string name="Names/Female_195">Melissa</string>
  <string name="Names/Female_196">Melanie</string>
  <string name="Names/Female_197">Melinda</string>
  <string name="Names/Female_198">Linda</string>
  <string name="Names/Female_199">Julia</string>
  <string name="Names/Female_200">Vivian</string>
  <string name="Names/Female_201">Sandy</string>
  <string name="Names/Female_202">Ivy</string>
  <string name="Names/Female_203">Ingrid</string>
  <string name="Names/Female_204">Olivia</string>
  <string name="Names/Female_205">Olive</string>
  <string name="Names/Female_206">Tessa</string>
  <string name="Names/Female_207">Jess</string>
  <string name="Names/Female_208">Jessica</string>
  <string name="Names/Female_209">Dorothy</string>
  <string name="Names/Female_210">Dottie</string>
  <string name="Names/Female_211">Lucille</string>
  <string name="Names/Female_212">Amy</string>
  <string name="Names/Female_213">Maureen</string>
  <string name="Names/Female_214">Cassandra</string>
  <string name="Names/Female_215">Maddy</string>
  <string name="Names/Female_216">Madeline</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Description">Extraordinaire à tous les égards. Déteste tout le monde.</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_First">Jemima</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Last">Styles</string>
  <string name="Names/GuestTrainer_Assistant_Service_Description">L'une des personnes les plus agréables de tout le comté. Condamné pour meurtre.</string>
  <string name="Names/GuestTrainer_Assistant_Service_First">Clive</string>
  <string name="Names/GuestTrainer_Assistant_Service_Last">Legars</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_First">Relativity</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Description">Finit toujours par avoir raison, ce qui en fatigue plus d'un.</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_First">Gregory</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Last">Mouse</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Description">Le meilleur docteur de la région. Absolument redoutable au mini-golf.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_First">E.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Last">Huggles</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Description">Possède un don pour les sciences, c'est dans ses gènes.</string>
  <string name="Names/GuestTrainer_Doctor_Misc_First">Rosie</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Last">Franklin</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Description">Possède la plus grosse collection de bananes de tout le comté.</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_First">Herman</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Last">Freud</string>
  <string name="Names/GuestTrainer_Doctor_Research_Description">A obtenu son diplôme à la Mitton University, l'un des meilleurs éléments de Bungle. A inventé les chaussettes à ultrasons.</string>
  <string name="Names/GuestTrainer_Doctor_Research_First">Imogen</string>
  <string name="Names/GuestTrainer_Doctor_Research_Last">Crank</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Description">Possède un don pour la dissection. Souffre d'une obsession pour les boissons gazeuses.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_First">B.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Last">Poivre</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Description">A réussi à soigner un patient avec un aiguillon à bétail.</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_First">Mérédith</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Last">Barbe</string>
  <string name="Names/GuestTrainer_Example_First">Baz</string>
  <string name="Names/GuestTrainer_Example_Last">Matty</string>
  <string name="Names/GuestTrainer_General_Description">Possède une deuxième rangée de dents, ce qui lui donne un sourire deux fois plus éblouissant.</string>
  <string name="Names/GuestTrainer_General_First">Sophie</string>
  <string name="Names/GuestTrainer_General_Last">Beausourire</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Description">Partage sa vie avec un fantôme, et ils sont très heureux.</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_First">Peter</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Last">Fantomas</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Description">Présente une émission de télé appelée \"La clé à molette\".</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_First">Bert</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Last">Répartou</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Description">Ingénieur de classe mondiale. Elle s'est façonné des mains téléscopiques.</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_First">Penelope</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Last">Power</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Description">Possède trois cents housses de couettes, toutes recouvertes de personnages de dessins animés.</string>
  <string name="Names/GuestTrainer_Nurse_Misc_First">Gordon</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Last">Rossignol</string>
  <string name="Names/Male_000">Vince</string>
  <string name="Names/Male_001">Kendall</string>
  <string name="Names/Male_002">Randy</string>
  <string name="Names/Male_003">Josiah</string>
  <string name="Names/Male_004">Fredward</string>
  <string name="Names/Male_005">Cooper</string>
  <string name="Names/Male_006">Garth</string>
  <string name="Names/Male_007">Tarquin</string>
  <string name="Names/Male_008">Tobias</string>
  <string name="Names/Male_009">Derek</string>
  <string name="Names/Male_010">Norman</string>
  <string name="Names/Male_011">Forbes</string>
  <string name="Names/Male_012">Mick</string>
  <string name="Names/Male_013">Sebastian</string>
  <string name="Names/Male_014">Jeff</string>
  <string name="Names/Male_015">Benedict</string>
  <string name="Names/Male_016">Asquith</string>
  <string name="Names/Male_017">Bernie</string>
  <string name="Names/Male_018">Rupert</string>
  <string name="Names/Male_019">Ozzy</string>
  <string name="Names/Male_020">Arthur</string>
  <string name="Names/Male_021">Vladimir</string>
  <string name="Names/Male_022">Jock</string>
  <string name="Names/Male_023">Bartholomew</string>
  <string name="Names/Male_024">Magnus</string>
  <string name="Names/Male_025">Tex</string>
  <string name="Names/Male_026">Frobisher</string>
  <string name="Names/Male_027">Aldo</string>
  <string name="Names/Male_028">Gerald</string>
  <string name="Names/Male_029">Ozzie</string>
  <string name="Names/Male_030">Ross</string>
  <string name="Names/Male_031">Will</string>
  <string name="Names/Male_032">Alfie</string>
  <string name="Names/Male_033">Donald</string>
  <string name="Names/Male_034">Raphael</string>
  <string name="Names/Male_035">George</string>
  <string name="Names/Male_036">Clive</string>
  <string name="Names/Male_037">Barry</string>
  <string name="Names/Male_038">Kendall</string>
  <string name="Names/Male_039">Reg</string>
  <string name="Names/Male_040">Jack</string>
  <string name="Names/Male_041">Philip</string>
  <string name="Names/Male_042">Tommy</string>
  <string name="Names/Male_043">Ralph</string>
  <string name="Names/Male_044">Francis</string>
  <string name="Names/Male_045">Scotty</string>
  <string name="Names/Male_046">Cristiano</string>
  <string name="Names/Male_047">Terry</string>
  <string name="Names/Male_048">Henry</string>
  <string name="Names/Male_049">Christopher</string>
  <string name="Names/Male_050">Dan</string>
  <string name="Names/Male_051">Charlie</string>
  <string name="Names/Male_052">Frederick</string>
  <string name="Names/Male_053">Ernest</string>
  <string name="Names/Male_054">Sam</string>
  <string name="Names/Male_055">Tony</string>
  <string name="Names/Male_056">Dominic</string>
  <string name="Names/Male_057">Victor</string>
  <string name="Names/Male_058">Pete</string>
  <string name="Names/Male_059">Spike</string>
  <string name="Names/Male_060">Ian</string>
  <string name="Names/Male_061">David</string>
  <string name="Names/Male_062">Pat</string>
  <string name="Names/Male_063">Gordon</string>
  <string name="Names/Male_064">Brendan</string>
  <string name="Names/Male_065">Simon</string>
  <string name="Names/Male_066">Jonathan</string>
  <string name="Names/Male_067">Aaron</string>
  <string name="Names/Male_068">Paul</string>
  <string name="Names/Male_069">Bob</string>
  <string name="Names/Male_070">Lloyd</string>
  <string name="Names/Male_071">Sebastian</string>
  <string name="Names/Male_072">Max</string>
  <string name="Names/Male_073">Michael</string>
  <string name="Names/Male_074">Elvish</string>
  <string name="Names/Male_075">Marcus</string>
  <string name="Names/Male_076">Eric</string>
  <string name="Names/Male_077">Mervyn</string>
  <string name="Names/Male_078">William</string>
  <string name="Names/Male_079">Shane</string>
  <string name="Names/Male_080">Andrew</string>
  <string name="Names/Male_081">Adam</string>
  <string name="Names/Male_082">Albert</string>
  <string name="Names/Male_083">Micky</string>
  <string name="Names/Male_084">Quentin</string>
  <string name="Names/Male_085">Rob</string>
  <string name="Names/Male_086">Tim</string>
  <string name="Names/Male_087">Angus</string>
  <string name="Names/Male_088">Kirk</string>
  <string name="Names/Male_089">Bosworth</string>
  <string name="Names/Male_090">Dennis</string>
  <string name="Names/Male_091">Finlay</string>
  <string name="Names/Male_092">Dwight</string>
  <string name="Names/Male_093">Oscar</string>
  <string name="Names/Male_094">Raj</string>
  <string name="Names/Male_095">Osman</string>
  <string name="Names/Male_096">Caleb</string>
  <string name="Names/Male_097">Josiah</string>
  <string name="Names/Male_098">Bobby</string>
  <string name="Names/Male_099">Jimmy</string>
  <string name="Names/Male_100">Brian</string>
  <string name="Names/Male_101">Herman</string>
  <string name="Names/Male_102">Marvin</string>
  <string name="Names/Male_103">Bert</string>
  <string name="Names/Male_104">Ernie</string>
  <string name="Names/Male_105">Cuthbert</string>
  <string name="Names/Male_106">Randy</string>
  <string name="Names/Male_107">Donald</string>
  <string name="Names/Male_108">Freddy</string>
  <string name="Names/Male_109">Fred</string>
  <string name="Names/Male_110">Trevor</string>
  <string name="Names/Male_111">Roger</string>
  <string name="Names/Male_112">Teddy</string>
  <string name="Names/Male_113">Ted</string>
  <string name="Names/Male_114">Howard</string>
  <string name="Names/Male_115">Boris</string>
  <string name="Names/Male_116">Arnold</string>
  <string name="Names/Male_117">Colin</string>
  <string name="Names/Male_118">Benny</string>
  <string name="Names/Male_119">Perry</string>
  <string name="Names/Male_120">Dicky</string>
  <string name="Names/Male_121">Frank</string>
  <string name="Names/Male_122">Alfred</string>
  <string name="Names/Male_123">Keith</string>
  <string name="Names/Male_124">Walter</string>
  <string name="Names/Male_125">Monty</string>
  <string name="Names/Male_126">Bill</string>
  <string name="Names/Male_127">Billy</string>
  <string name="Names/Male_128">Hugh</string>
  <string name="Names/Male_129">Mac</string>
  <string name="Names/Male_130">Bernard</string>
  <string name="Names/Male_131">Ronald</string>
  <string name="Names/Male_132">Ben</string>
  <string name="Names/Male_133">Mark</string>
  <string name="Names/Male_134">Gary</string>
  <string name="Names/Male_135">Chris</string>
  <string name="Names/Male_136">Nigel</string>
  <string name="Names/Male_137">Noddy</string>
  <string name="Names/Male_138">Herbert</string>
  <string name="Names/Male_139">Burt</string>
  <string name="Names/Male_140">Clyde</string>
  <string name="Names/Male_141">Kevin</string>
  <string name="Names/Male_142">Harry</string>
  <string name="Names/Male_143">Ace</string>
  <string name="Names/Male_144">Benjamin</string>
  <string name="Names/Male_145">Benjy</string>
  <string name="Names/Male_146">Theodore</string>
  <string name="Names/Male_147">Desmond</string>
  <string name="Names/Male_148">Bertie</string>
  <string name="Names/Male_149">Robert</string>
  <string name="Names/Male_150">Gilbert</string>
  <string name="Names/Male_151">Timmy</string>
  <string name="Names/Male_152">Spencer</string>
  <string name="Names/Male_153">Blake</string>
  <string name="Names/Male_154">Dwayne</string>
  <string name="Names/Male_155">Roy</string>
  <string name="Names/Male_156">Raymond</string>
  <string name="Names/Male_157">Barney</string>
  <string name="Names/Male_158">Lionel</string>
  <string name="Names/Male_159">Geoffrey</string>
  <string name="Names/Male_160">Chuck</string>
  <string name="Names/Male_161">Bruce</string>
  <string name="Names/Male_162">Morris</string>
  <string name="Names/Male_163">Brad</string>
  <string name="Names/Male_164">Troy</string>
  <string name="Names/Male_165">Montgomery</string>
  <string name="Names/Male_166">Jake</string>
  <string name="Names/Male_167">Jacob</string>
  <string name="Names/Male_168">Dirk</string>
  <string name="Names/Male_169">Thomas</string>
  <string name="Names/Male_170">Edward</string>
  <string name="Names/Male_171">Edmund</string>
  <string name="Names/Male_172">Byron</string>
  <string name="Names/Male_173">Pedro</string>
  <string name="Names/Male_174">Felix</string>
  <string name="Names/Male_175">Logan</string>
  <string name="Names/Male_176">Franklin</string>
  <string name="Names/Male_177">Percy</string>
  <string name="Names/Male_178">Reginald</string>
  <string name="Names/Male_179">Archie</string>
  <string name="Names/Male_180">Archibald</string>
  <string name="Names/Male_181">Ned</string>
  <string name="Names/Male_182">Horatio</string>
  <string name="Names/Male_183">Steve</string>
  <string name="Names/Male_184">Gregory</string>
  <string name="Names/Male_185">Fabio</string>
  <string name="Names/Male_186">Jason</string>
  <string name="Names/Male_187">Warwick</string>
  <string name="Names/Male_188">Dave</string>
  <string name="Names/Male_189">Jasper</string>
  <string name="Names/Male_190">Clint</string>
  <string name="Names/Male_191">Hannibal</string>
  <string name="Names/Male_192">Homer</string>
  <string name="Names/Male_193">Isaac</string>
  <string name="Names/Male_194">Ludwig</string>
  <string name="Names/Male_195">Carlton</string>
  <string name="Names/Male_196">Carl</string>
  <string name="Names/Male_197">Herbie</string>
  <string name="Names/Male_198">Leo</string>
  <string name="Names/Male_199">Leonard</string>
  <string name="Names/Male_200">Robin</string>
  <string name="Names/Male_201">Miles</string>
  <string name="Names/Male_202">Milo</string>
  <string name="Names/Male_203">Alf</string>
  <string name="Names/Male_204">Peter</string>
  <string name="Names/Male_205">Rory</string>
  <string name="Names/Male_206">Richard</string>
  <string name="Names/Male_207">Rich</string>
  <string name="Names/Male_208">Lando</string>
  <string name="Names/Male_209">Orlando</string>
  <string name="Names/Male_210">Rolando</string>
  <string name="Names/Male_211">Lawrence</string>
  <string name="Names/Male_212">Niall</string>
  <string name="Names/Male_213">Hank</string>
  <string name="Names/Male_214">Titus</string>
  <string name="Names/Male_215">Godfrey</string>
  <string name="Names/Male_216">Randolf</string>
  <string name="Names/Male_217">Lester</string>
  <string name="Names/Male_218">Leroy</string>
  <string name="Names/Male_219">Lance</string>
  <string name="Names/Male_220">Jurgen</string>
  <string name="Names/Male_221">Joey</string>
  <string name="Names/Male_222">Jacques</string>
  <string name="Names/Male_223">Neville</string>
  <string name="Names/Male_224">Sammy</string>
  <string name="Names/Male_225">Wilbur</string>
  <string name="Names/Male_226">Rodney</string>
  <string name="Names/Male_227">Winston</string>
  <string name="Names/Male_228">Eugene</string>
  <string name="Names/Male_229">Norm</string>
  <string name="Names/Male_230">Grant</string>
  <string name="Names/Male_231">Toby</string>
  <string name="Names/Male_232">Hugo</string>
  <string name="Names/Male_233">Zeke</string>
  <string name="Names/Surname_000">Smudge</string>
  <string name="Names/Surname_001">Trellis</string>
  <string name="Names/Surname_002">Lane</string>
  <string name="Names/Surname_003">Goth-Hancock</string>
  <string name="Names/Surname_004">Flavour</string>
  <string name="Names/Surname_005">Confortable</string>
  <string name="Names/Surname_006">Explosion</string>
  <string name="Names/Surname_007">Trash</string>
  <string name="Names/Surname_008">Mictor</string>
  <string name="Names/Surname_009">Trossoch</string>
  <string name="Names/Surname_010">Bottomley</string>
  <string name="Names/Surname_011">Mastic</string>
  <string name="Names/Surname_012">Grognor</string>
  <string name="Names/Surname_013">Beer</string>
  <string name="Names/Surname_014">Infinity</string>
  <string name="Names/Surname_015">Pigmento</string>
  <string name="Names/Surname_016">Vinegar</string>
  <string name="Names/Surname_017">Bigly</string>
  <string name="Names/Surname_018">Pratt</string>
  <string name="Names/Surname_019">Cardiac</string>
  <string name="Names/Surname_020">Bucket</string>
  <string name="Names/Surname_021">Ruck</string>
  <string name="Names/Surname_022">Curves</string>
  <string name="Names/Surname_023">Wielder</string>
  <string name="Names/Surname_024">Canapé</string>
  <string name="Names/Surname_025">Portillo</string>
  <string name="Names/Surname_026">Teeth</string>
  <string name="Names/Surname_027">Transformer</string>
  <string name="Names/Surname_028">Larder</string>
  <string name="Names/Surname_029">Ocean</string>
  <string name="Names/Surname_030">Bane</string>
  <string name="Names/Surname_031">Stop</string>
  <string name="Names/Surname_032">Tarmacadam</string>
  <string name="Names/Surname_033">Scream</string>
  <string name="Names/Surname_034">Pebble</string>
  <string name="Names/Surname_035">Kilmister</string>
  <string name="Names/Surname_036">Servation</string>
  <string name="Names/Surname_037">Catt</string>
  <string name="Names/Surname_038">Cyanide</string>
  <string name="Names/Surname_039">Field</string>
  <string name="Names/Surname_040">Fainéous</string>
  <string name="Names/Surname_041">Bottom</string>
  <string name="Names/Surname_042">Skinner</string>
  <string name="Names/Surname_043">Dolittle</string>
  <string name="Names/Surname_044">Porridge</string>
  <string name="Names/Surname_045">Poonia</string>
  <string name="Names/Surname_046">Oshun</string>
  <string name="Names/Surname_047">Strong</string>
  <string name="Names/Surname_048">Lite</string>
  <string name="Names/Surname_049">Cloude</string>
  <string name="Names/Surname_050">Baskett</string>
  <string name="Names/Surname_051">Pike</string>
  <string name="Names/Surname_052">Drumm</string>
  <string name="Names/Surname_053">Oh</string>
  <string name="Names/Surname_054">Gamgee</string>
  <string name="Names/Surname_055">Syrup</string>
  <string name="Names/Surname_056">Clubb</string>
  <string name="Names/Surname_057">Wight</string>
  <string name="Names/Surname_058">Nutt</string>
  <string name="Names/Surname_059">Wang</string>
  <string name="Names/Surname_060">Lost</string>
  <string name="Names/Surname_061">Claridge</string>
  <string name="Names/Surname_062">Trickett</string>
  <string name="Names/Surname_063">Fast</string>
  <string name="Names/Surname_064">Rang</string>
  <string name="Names/Surname_065">Bright</string>
  <string name="Names/Surname_066">Clear</string>
  <string name="Names/Surname_067">Spong</string>
  <string name="Names/Surname_068">Mills</string>
  <string name="Names/Surname_069">Glasson</string>
  <string name="Names/Surname_070">Allmoor</string>
  <string name="Names/Surname_071">Rowe</string>
  <string name="Names/Surname_072">Milk</string>
  <string name="Names/Surname_073">Hurt</string>
  <string name="Names/Surname_074">Moore</string>
  <string name="Names/Surname_075">McCarthy</string>
  <string name="Names/Surname_076">Bunce</string>
  <string name="Names/Surname_077">Bind</string>
  <string name="Names/Surname_078">Eames</string>
  <string name="Names/Surname_079">Credible</string>
  <string name="Names/Surname_080">Asher</string>
  <string name="Names/Surname_081">Gogol</string>
  <string name="Names/Surname_082">Terry</string>
  <string name="Names/Surname_083">Doom</string>
  <string name="Names/Surname_084">MacFly</string>
  <string name="Names/Surname_085">Manners</string>
  <string name="Names/Surname_086">Noise</string>
  <string name="Names/Surname_087">Peters</string>
  <string name="Names/Surname_088">Fenderson</string>
  <string name="Names/Surname_089">Mouth</string>
  <string name="Names/Surname_090">Monk</string>
  <string name="Names/Surname_091">Mann</string>
  <string name="Names/Surname_092">Mason</string>
  <string name="Names/Surname_093">Bilk</string>
  <string name="Names/Surname_094">Woodstone</string>
  <string name="Names/Surname_095">Rutt</string>
  <string name="Names/Surname_096">Waters</string>
  <string name="Names/Surname_097">Dobson</string>
  <string name="Names/Surname_098">Parker</string>
  <string name="Names/Surname_099">Pickles</string>
  <string name="Names/Surname_100">Pilchard</string>
  <string name="Names/Surname_101">Farce</string>
  <string name="Names/Surname_102">Tension</string>
  <string name="Names/Surname_103">Rancid</string>
  <string name="Names/Surname_104">Dick</string>
  <string name="Names/Surname_105">Lemon</string>
  <string name="Names/Surname_106">Knuckles</string>
  <string name="Names/Surname_107">Junk</string>
  <string name="Names/Surname_108">Plop</string>
  <string name="Names/Surname_109">Fudge</string>
  <string name="Names/Surname_110">Cress</string>
  <string name="Names/Surname_111">Shaker</string>
  <string name="Names/Surname_112">Gherkin</string>
  <string name="Names/Surname_113">Wetter</string>
  <string name="Names/Surname_114">Supertramp</string>
  <string name="Names/Surname_115">Moose</string>
  <string name="Names/Surname_116">Blob</string>
  <string name="Names/Surname_117">Pullover</string>
  <string name="Names/Surname_118">Pumps</string>
  <string name="Names/Surname_119">MacCale</string>
  <string name="Names/Surname_120">Chopper</string>
  <string name="Names/Surname_121">Punch</string>
  <string name="Names/Surname_122">Pills</string>
  <string name="Names/Surname_123">Roadkill</string>
  <string name="Names/Surname_124">Sweat</string>
  <string name="Names/Surname_125">Bigboule</string>
  <string name="Names/Surname_126">Massive</string>
  <string name="Names/Surname_127">Happyfeet</string>
  <string name="Names/Surname_128">Marmalade</string>
  <string name="Names/Surname_129">Moon</string>
  <string name="Names/Surname_130">Rhubarb</string>
  <string name="Names/Surname_131">Crumble</string>
  <string name="Names/Surname_132">Pudding</string>
  <string name="Names/Surname_133">Digestive</string>
  <string name="Names/Surname_134">Thunder</string>
  <string name="Names/Surname_135">Tornado</string>
  <string name="Names/Surname_136">Hurricane</string>
  <string name="Names/Surname_137">Blizzard</string>
  <string name="Names/Surname_138">Volcano</string>
  <string name="Names/Surname_139">Compost</string>
  <string name="Names/Surname_140">Fingers</string>
  <string name="Names/Surname_141">Hands</string>
  <string name="Names/Surname_142">Fisher</string>
  <string name="Names/Surname_143">Sandals</string>
  <string name="Names/Surname_144">Colossus</string>
  <string name="Names/Surname_145">Carpet</string>
  <string name="Names/Surname_146">Curtains</string>
  <string name="Names/Surname_147">Sweet</string>
  <string name="Names/Surname_148">McBourde</string>
  <string name="Names/Surname_149">O'Voleur</string>
  <string name="Names/Surname_150">Odyssey</string>
  <string name="Names/Surname_151">Sandwich</string>
  <string name="Names/Surname_152">Badger</string>
  <string name="Names/Surname_153">Pound</string>
  <string name="Names/Surname_154">Mayonnaise</string>
  <string name="Names/Surname_155">Windmill</string>
  <string name="Names/Surname_156">Power</string>
  <string name="Names/Surname_157">Face</string>
  <string name="Names/Surname_158">Dynamite</string>
  <string name="Names/Surname_159">Muesli</string>
  <string name="Names/Surname_160">Toomuch</string>
  <string name="Names/Surname_161">MacPoet</string>
  <string name="Names/Surname_162">Mountain</string>
  <string name="Names/Surname_163">Avocado</string>
  <string name="Names/Surname_164">Curious</string>
  <string name="Names/Surname_165">Payback</string>
  <string name="Names/Surname_166">Galaxy</string>
  <string name="Names/Surname_167">Haircut</string>
  <string name="Names/Surname_168">Trousers</string>
  <string name="Names/Surname_169">Eruption</string>
  <string name="Names/Surname_170">Cosmic</string>
  <string name="Names/Surname_171">Boxer</string>
  <string name="Names/Surname_172">Burpyburp</string>
  <string name="Names/Surname_173">Corruption</string>
  <string name="Names/Surname_174">Casserole</string>
  <string name="Names/Surname_175">de la Crème</string>
  <string name="Names/Surname_176">Proutprout</string>
  <string name="Names/Surname_177">Frott</string>
  <string name="Names/Surname_178">Prime</string>
  <string name="Names/Surname_179">Just-o'Connor</string>
  <string name="Names/Surname_180">Spatula</string>
  <string name="Names/Surname_181">Champion</string>
  <string name="Names/Surname_182">Akimbo</string>
  <string name="Names/Surname_183">Flop</string>
  <string name="Names/Surname_184">Mullet</string>
  <string name="Names/Surname_185">Orange</string>
  <string name="Names/Surname_186">Brown</string>
  <string name="Names/Surname_187">Green</string>
  <string name="Names/Surname_188">Grey</string>
  <string name="Names/Surname_189">Silver</string>
  <string name="Names/Surname_190">Black</string>
  <string name="Names/Surname_191">White</string>
  <string name="Names/Surname_192">Gold</string>
  <string name="Names/Surname_193">Ginger</string>
  <string name="Names/Surname_194">Beige</string>
  <string name="Names/Surname_195">Plum</string>
  <string name="Names/Surname_196">Steel</string>
  <string name="Names/Surname_197">Brass</string>
  <string name="Names/Surname_198">Wood</string>
  <string name="Names/Surname_199">Diamond</string>
  <string name="Names/Surname_200">Peach</string>
  <string name="Names/Surname_201">Purple</string>
  <string name="Names/Surname_202">Image</string>
  <string name="Names/Surname_203">Puddle</string>
  <string name="Names/Surname_204">Horn</string>
  <string name="Names/Surname_205">Bricol</string>
  <string name="Names/Surname_206">Pong</string>
  <string name="Names/Surname_207">Fnache</string>
  <string name="Names/Surname_208">Dandy</string>
  <string name="Names/Surname_209">Rambo</string>
  <string name="Names/Surname_210">Mania</string>
  <string name="Names/Surname_211">Johnson</string>
  <string name="Names/Surname_212">Humid</string>
  <string name="Names/Surname_213">Chutney</string>
  <string name="Names/Surname_214">Bolognese</string>
  <string name="Names/Surname_215">De Bauche</string>
  <string name="Names/Surname_216">Flan</string>
  <string name="Names/Surname_217">Quiche</string>
  <string name="Names/Surname_218">Mojo</string>
  <string name="Names/Surname_219">Bergerac</string>
  <string name="Names/Surname_220">Bungle</string>
  <string name="Names/Surname_221">Rainbow</string>
  <string name="Names/Surname_222">Rampant</string>
  <string name="Names/Surname_223">Creamycream</string>
  <string name="Names/Surname_224">Ducktale</string>
  <string name="Names/Surname_225">Pumpitup</string>
  <string name="Names/Surname_226">Fromage</string>
  <string name="Names/Surname_227">Violino</string>
  <string name="Names/Surname_228">Guily-Guily</string>
  <string name="Names/Surname_229">Fouilly</string>
  <string name="Names/Surname_230">Bougeott</string>
  <string name="Names/Surname_231">Gigotee</string>
  <string name="Names/Surname_232">Jongle</string>
  <string name="Names/Surname_233">Malalaise</string>
  <string name="Names/Surname_234">Duvet</string>
  <string name="Names/Surname_235">Pillow</string>
  <string name="Names/Surname_236">Nemesis</string>
  <string name="Names/Surname_237">Grommel</string>
  <string name="Names/Surname_238">Blabla</string>
  <string name="Names/Surname_239">Grrrr</string>
  <string name="Names/Surname_240">Picott</string>
  <string name="Names/Surname_241">Pocop</string>
  <string name="Names/Surname_242">Ploplop</string>
  <string name="Names/Surname_243">Golgoth</string>
  <string name="Names/Surname_244">Panachey</string>
  <string name="Names/Surname_245">Flak</string>
  <string name="Names/Surname_246">Biftek</string>
  <string name="Names/Surname_247">MacDébile</string>
  <string name="Names/Surname_248">Burp</string>
  <string name="Names/Surname_249">Styles</string>
  <string name="Names/Surname_250">Legend</string>
  <string name="Names/Surname_251">Sauce</string>
  <string name="Names/Surname_252">Cups</string>
  <string name="Names/Surname_253">Pluche</string>
  <string name="Names/Surname_254">Magic</string>
  <string name="Names/Surname_255">Lolilol</string>
  <string name="Names/Surname_256">Turbo</string>
  <string name="Names/Surname_257">Deluxe</string>
  <string name="Names/Surname_258">Plouf</string>
  <string name="Names/Surname_259">Couak</string>
  <string name="Names/Surname_260">Pond</string>
  <string name="Names/Surname_261">Boop</string>
  <string name="Names/Surname_262">Bubble</string>
  <string name="Names/Surname_263">Vape</string>
  <string name="Names/Surname_264">Bog</string>
  <string name="Names/Surname_265">Barbot</string>
  <string name="Names/Surname_266">Bragett</string>
  <string name="Names/Surname_267">Aubergine</string>
  <string name="Names/Surname_268">Maldemer</string>
  <string name="Names/Surname_269">Marmott</string>
  <string name="Names/Surname_270">Gameover</string>
  <string name="Names/Surname_271">Macdebill</string>
  <string name="Names/Surname_272">Crass</string>
  <string name="Names/Surname_273">Funky</string>
  <string name="Names/Surname_274">Latrine</string>
  <string name="Names/Surname_275">Crott</string>
  <string name="Names/Surname_276">Fenton</string>
  <string name="Names/Surname_277">Hunt</string>
  <string name="Names/Surname_278">Dogflud</string>
  <string name="Names/Surname_279">Hogsback</string>
  <string name="Names/Surname_280">Eastgate</string>
  <string name="Names/Surname_281">Pubell</string>
  <string name="Names/Surname_282">Mollar</string>
  <string name="Names/Surname_283">Flagada</string>
  <string name="Names/Surname_284">Toalett</string>
  <string name="Names/Surname_285">Sobb</string>
  <string name="Names/Surname_286">Gratgratt</string>
  <string name="Names/Surname_287">Velourcotelett</string>
  <string name="Names/Surname_288">Boustiff</string>
  <string name="Names/Surname_289">Menthalow</string>
  <string name="Names/Surname_290">Fox</string>
  <string name="Names/Surname_291">Wofwof</string>
  <string name="Names/Surname_292">Idiott</string>
  <string name="Names/Surname_293">Geek</string>
  <string name="Names/Surname_294">Scientific</string>
  <string name="Names/Surname_295">Marionett</string>
  <string name="Names/Surname_296">Bebett</string>
  <string name="Names/Surname_297">Marathon</string>
  <string name="Names/Surname_298">Spoon</string>
  <string name="Names/Surname_299">Barnacle</string>
  <string name="Names/Surname_300">Trout</string>
  <string name="Names/Surname_301">Rhymes</string>
  <string name="Names/Surname_302">Biscotti</string>
  <string name="Names/Surname_303">Hammer</string>
  <string name="Names/Surname_304">Crado</string>
  <string name="Names/Surname_305">Radical</string>
  <string name="Names/Surname_306">Titan</string>
  <string name="Names/Surname_307">Metaphor</string>
  <string name="Names/Surname_308">Dab</string>
  <string name="Names/Surname_309">Etamean</string>
  <string name="Names/Surname_310">Chicane</string>
  <string name="Names/Surname_311">Morderear</string>
  <string name="Names/Surname_312">Bird</string>
  <string name="Names/Surname_313">Mop</string>
  <string name="Names/Surname_314">Jazz</string>
  <string name="Names/Surname_315">Broccoli</string>
  <string name="Names/Surname_316">Cumberland</string>
  <string name="Names/Surname_317">Biggles</string>
  <string name="Names/Surname_318">Maverick</string>
  <string name="Names/Surname_319">Goose</string>
  <string name="Names/Surname_320">Iceman</string>
  <string name="Names/Surname_321">Dickens</string>
  <string name="Names/Surname_322">Barton</string>
  <string name="Names/Surname_323">Nervous</string>
  <string name="Names/Surname_324">Markenfield</string>
  <string name="Names/Surname_325">Sovereign</string>
  <string name="Names/Surname_326">Greenside</string>
  <string name="Names/Surname_327">Amethyst</string>
  <string name="Names/Surname_328">Popper</string>
  <string name="Names/Surname_329">Peril</string>
  <string name="Names/Surname_330">Murdock</string>
  <string name="Names/Surname_331">Dread</string>
  <string name="Names/Surname_332">Solomon</string>
  <string name="Names/Surname_333">Darling</string>
  <string name="Names/Surname_334">Grandpomp</string>
  <string name="Names/Surname_335">Tetard</string>
  <string name="Names/Surname_336">Lovecraft</string>
  <string name="Names/Surname_337">Big O'rno</string>
  <string name="Names/Surname_338">Amarantt</string>
  <string name="Names/Surname_339">Eggman</string>
  <string name="Names/Surname_340">Carnage</string>
  <string name="Names/Surname_341">Treyndeypiey</string>
  <string name="Names/Surname_342">Fairfax</string>
  <string name="Names/Surname_343">Sparrow</string>
  <string name="Names/Surname_344">Sur'o</string>
  <string name="Names/Surname_345">Saussix</string>
  <string name="Names/Surname_346">Crust</string>
  <string name="Names/Surname_347">Canitch</string>
  <string name="Names/Surname_348">Filament</string>
  <string name="Names/Surname_349">Cunk</string>
  <string name="Names/Surname_350">Noir</string>
  <string name="Names/Surname_351">Fossil</string>
  <string name="Names/Surname_352">Bamshoot</string>
  <string name="Names/Surname_353">Lilywhite</string>
  <string name="Names/Surname_354">Malarkey</string>
  <string name="Names/Surname_355">Raddish</string>
  <string name="Names/Surname_356">Crécerell</string>
  <string name="Names/Surname_357">Pell-rin</string>
  <string name="Names/Surname_358">Hawk</string>
  <string name="Names/Surname_359">Trollope</string>
  <string name="Names/Surname_360">Sapuire</string>
  <string name="Names/Surname_361">Herbacat</string>
  <string name="Names/Surname_362">Longbottom</string>
  <string name="Names/Surname_363">Bogoss</string>
  <string name="Names/Surname_364">Phoenix</string>
  <string name="Names/Surname_365">Factory</string>
  <string name="Names/Surname_366">Grossebett</string>
  <string name="Names/Surname_367">Marinade</string>
  <string name="Names/Surname_368">Anorak</string>
  <string name="Names/Surname_369">Cardigan</string>
  <string name="Names/Surname_370">Lard</string>
  <string name="Names/Surname_371">Aplutar</string>
  <string name="Names/Surname_372">MacBagar</string>
  <string name="Names/Surname_373">Coudmart'o</string>
  <string name="Names/Surname_374">Gutterflake</string>
  <string name="Names/Surname_375">Mastic</string>
  <string name="Names/Surname_376">Catborne</string>
  <string name="Names/Surname_377">Blazer</string>
  <string name="Names/Surname_378">Driver</string>
  <string name="Names/Surname_379">Higginbotham</string>
  <string name="Names/Surname_380">Vault</string>
  <string name="Names/Surname_381">Backweedle</string>
  <string name="Names/Surname_382">Hunter</string>
  <string name="Names/Surname_383">Weaver</string>
  <string name="Names/Surname_384">Force</string>
  <string name="Names/Surname_385">McInbosh</string>
  <string name="Names/Surname_386">Brick</string>
  <string name="Names/Surname_387">Cuirepay</string>
  <string name="Names/Surname_388">Goodie</string>
  <string name="Names/Surname_389">Banc</string>
  <string name="Names/Surname_390">Robchemiz</string>
  <string name="Names/Surname_391">Woodwind</string>
  <string name="Names/Surname_392">Lynx</string>
  <string name="Names/Surname_393">Pyramid</string>
  <string name="Names/Surname_394">Chess</string>
  <string name="Names/Surname_395">Rake</string>
  <string name="Names/Surname_396">Mustache</string>
  <string name="Names/Surname_397">Rocket</string>
  <string name="Names/Surname_398">Gourd</string>
  <string name="Names/Surname_399">Punch</string>
  <string name="Names/Surname_400">Contrariey</string>
  <string name="Names/Surname_401">Laydpool</string>
  <string name="Names/Surname_402">Lentils</string>
  <string name="Names/Surname_403">Phantom</string>
  <string name="Names/Surname_404">Tart</string>
  <string name="Names/Surname_405">Pie</string>
  <string name="Names/Surname_406">Cougar</string>
  <string name="Names/Surname_407">Panther</string>
  <string name="Names/Surname_408">Kitten</string>
  <string name="Names/Surname_409">Tiger</string>
  <string name="Names/Surname_410">Leopard</string>
  <string name="Names/Surname_411">Lion</string>
  <string name="Names/Surname_412">Bullfrog</string>
  <string name="Names/Surname_413">Traitor</string>
  <string name="Names/Surname_414">Hulk</string>
  <string name="Names/Surname_415">Giant</string>
  <string name="Names/Surname_416">Hero</string>
  <string name="Names/Surname_417">Villain</string>
  <string name="Names/Surname_418">Rascal</string>
  <string name="Names/Surname_419">Létalon</string>
  <string name="Names/Surname_420">de la Grotte</string>
  <string name="Names/Surname_421">Grotto</string>
  <string name="Names/Surname_422">Strudel</string>
  <string name="Names/Surname_423">Debhill</string>
  <string name="Names/Surname_424">Pugwash</string>
  <string name="Names/Surname_425">Courgette</string>
  <string name="Names/Surname_426">Cucumber</string>
  <string name="Names/Surname_427">Chialey</string>
  <string name="Names/Surname_428">Pleurnitch</string>
  <string name="Names/Surname_429">Asparagus</string>
  <string name="Names/Surname_430">Beetroot</string>
  <string name="Names/Surname_431">Tundra</string>
  <string name="Names/Surname_432">Desert</string>
  <string name="Names/Surname_433">Tootsuite</string>
  <string name="Names/Surname_434">Envlope</string>
  <string name="Names/Surname_435">Husky</string>
  <string name="Names/Surname_436">Muffin</string>
  <string name="Names/Surname_437">Banafé</string>
  <string name="Names/Surname_438">Laspiro</string>
  <string name="Names/Surname_439">Burke</string>
  <string name="Names/Surname_440">Piggott</string>
  <string name="Names/Surname_441">Gunge</string>
  <string name="Names/Surname_442">Slime</string>
  <string name="Names/Surname_443">Blob</string>
  <string name="Names/Surname_444">Rabajoie</string>
  <string name="Names/Surname_445">Spafford</string>
  <string name="Names/Surname_446">Bobbing</string>
  <string name="Names/Surname_447">Chat-Au-Pied</string>
  <string name="Names/Surname_448">Trucbidule</string>
  <string name="Names/Surname_449">Lacausette</string>
  <string name="Names/Surname_450">MacGuffin</string>
  <string name="Names/Surname_451">Humbug</string>
  <string name="Names/Surname_452">Beardsley</string>
  <string name="Names/Surname_453">Patio</string>
  <string name="Names/Surname_454">Vibes</string>
  <string name="Names/Surname_455">Pucker</string>
  <string name="Names/Surname_456">Whiz</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_First">Roderick</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_Last">Coussin</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_First">Jasmine \"Jazz\"</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_Last">Odyssey</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_First">Henry</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_Last">Autravail</string>
  <string name="Names/Visitor_VIP_Mayor_F_First">Tabitha</string>
  <string name="Names/Visitor_VIP_Mayor_F_Last">Windsock</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_First">Tarquin</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_Last">Foxbridge</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_First">Sally</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_Last">Figblanket</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_First">Augustus</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_Last">Lavender</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_First">Jumbo</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_Last">McNally</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_First">Agatha</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_Last">Sphere</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_First">Sophie</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_Last">Nova</string>
  <string name="Notification/CancelRoom_Message">Souhaitez-vous interrompre la modification de cette salle ?</string>
  <string name="Notification/CancelRoom_Title">Annuler la salle</string>
  <string name="Notification/Challenge_ChallengeText_CS">Récompenses : {[REWARDS]}</string>
  <string name="Notification/Challenge_PenaltyText_CS">Pénalités : {[REWARDS]}</string>
  <string name="Notification/DefaultTemplateName_CS">Nouveau modèle</string>
  <string name="Notification/DeleteTemplate_Message_CS">Êtes-vous sûr de vouloir effacer ce modèle de salle ?</string>
  <string name="Notification/DeleteTemplate_Title_CS">Supprimer ce modèle ?</string>
  <string name="Notification/DiagnosisMessage_Message">L'un de nos patients, {[NAME]}, est déjà passé par toutes nos salles de diagnostic. Mais nous ne sommes certains qu'à {[CERTAINTY]} du diagnostic obtenu.\\n\\nNous pouvons lui demander d'attendre une salle de diagnostic supplémentaire, prendre un risque et le traiter ou encore le renvoyer chez lui. Que souhaitez-vous faire ?</string>
  <string name="Notification/DiagnosisMessage_Message_f">L'une de nos patientes, {[NAME]}, est déjà passée par toutes nos salles de diagnostic. Mais nous ne sommes certains qu'à {[CERTAINTY]} du diagnostic obtenu.\\n\\nNous pouvons lui demander d'attendre ici une salle de diagnostic supplémentaire, prendre un risque et la traiter ou encore la renvoyer chez elle. Que souhaitez-vous faire ?</string>
  <string name="Notification/DiagnosisMessage_Message_m">L'un de nos patients, {[NAME]}, est déjà passé par toutes nos salles de diagnostic. Mais nous ne sommes certains qu'à {[CERTAINTY]} du diagnostic obtenu.\\n\\nNous pouvons lui demander d'attendre ici une salle de diagnostic supplémentaire, prendre un risque et le traiter ou encore le renvoyer chez lui. Que souhaitez-vous faire ?</string>
  <string name="Notification/DiagnosisMessage_Title">Décision concernant le Diagnostic</string>
  <string name="Notification/FailStateGameOver_Message_CS">Malheureusement, notre budget est descendu à {[GAMEOVER]}.\\nNous avions été prévenus à {[WARNING]} et les choses n'ont fait qu'empirer depuis...\\n\\nL'hôpital va fermer.</string>
  <string name="Notification/FailStateGameOver_Title">Avis de banqueroute</string>
  <string name="Notification/FailStateWarning_Message_CS">Nous avons reçu un avertissement officiel en raison de la baisse de notre budget à \\n{[WARNING]}.\\n\\nSi notre budget atteint {[GAMEOVER]}, l'hôpital devra fermer.</string>
  <string name="Notification/FailStateWarning_Title">Avertissement de banqueroute</string>
  <string name="Notification/NameTemplate_Title_CS">Nommer le nouveau modèle de salle</string>
  <string name="Notification/NewIllnessRoomBuilt_Message">Nos médecins ont découvert une nouvelle maladie :\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nNous envoyons le patient se faire soigner en {[ROOM]}.</string>
  <string name="Notification/NewIllness_Message">Nos médecins ont découvert une nouvelle maladie :\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nNous envoyons le patient se faire soigner sans attendre.</string>
  <string name="Notification/NewIllness_Title">Une nouvelle maladie : {[ILLNESS]} vient d'être découverte !</string>
  <string name="Notification/ObjectiveComplete_Message">Bien joué, vous avez réussi !</string>
  <string name="Notification/ObjectiveComplete_Title">Objectif atteint</string>
  <string name="Notification/PatientChallenge_ChallengeText_CS">Défi :\\n{[OBJECTIVE]}\\n{[ROOM]}\\n{[TIMELIMIT]}\\nRécompenses : {[REWARDS]}</string>
  <string name="Notification/QualificationLearned_CS">{[QUALIFICATION]} appris</string>
  <string name="Notification/RefusedToPay_CS">A refusé de payer</string>
  <string name="Notification/RenameTemplate_Title_CS">Renommer le modèle</string>
  <string name="Notification/ReplaceTemplate_Message_CS">Êtes-vous sûr de vouloir écraser ce modèle de salle ?</string>
  <string name="Notification/ReplaceTemplate_Title_CS">Écraser ce modèle ?</string>
  <string name="Notification/ResearchComplete_Message">Les recherches sont terminées, bien joué !</string>
  <string name="Notification/ResearchComplete_Title">Recherches terminées</string>
  <string name="Notification/Response_Accept">Accepter</string>
  <string name="Notification/Response_Continue">Continuer</string>
  <string name="Notification/Response_GetPatientToWait">Faire attendre le patient</string>
  <string name="Notification/Response_No">Non</string>
  <string name="Notification/Response_NotNow">Pas encore</string>
  <string name="Notification/Response_OK">OK</string>
  <string name="Notification/Response_OpenMetaMap">Ouvrir la carte</string>
  <string name="Notification/Response_Promote">Promouvoir</string>
  <string name="Notification/Response_Reject">Rejeter</string>
  <string name="Notification/Response_ReloadLastSave">Charger la dernière sauvegarde</string>
  <string name="Notification/Response_ReturnToMap">Retourner à la carte</string>
  <string name="Notification/Response_SendPatientForTreatment">Envoyer le patient en soins</string>
  <string name="Notification/Response_SendPatientHome">Renvoyer au domicile</string>
  <string name="Notification/Response_TrainNow">Formation immédiate</string>
  <string name="Notification/Response_ViewCredits">Voir les crédits</string>
  <string name="Notification/Response_Yes">Oui</string>
  <string name="Notification/RestartLevel_Message">Voulez-vous vraiment recommencer cet hôpital ? Votre progression actuelle sera perdue et la sauvegarde de ce niveau sera supprimée.</string>
  <string name="Notification/RestartLevel_Title">Recommencer le niveau ?</string>
  <string name="Notification/SellInvalidItems_Message">Souhaitez-vous vendre ces {[COUNT]} éléments non valides pour {[COST]} ?</string>
  <string name="Notification/SellInvalidItems_Title">Vendre les éléments non valides ?</string>
  <string name="Notification/SellRoom_Message_CS">Souhaitez-vous vendre cette salle pour {[COST]} ?</string>
  <string name="Notification/SellRoom_Title_CS">Vendre la salle</string>
  <string name="Notification/SessionResult_CS">Diagnostic : {[DIAGNOSIS]}\\nBonheur : {[HAPPINESS]}</string>
  <string name="Notification/StaffChallenge_ChallengeText_CS">Défi :\\n{[OBJECTIVE]}\\n{[TIMELIMIT]}\\nRécompenses : {[REWARDS]}</string>
  <string name="Notification/StaffChallenge_TimeLimitText_CS">Durée limitée à : {[DAYS]} jours</string>
  <string name="Notification/StaffChallenge_TooltipText_CS">Défi du personnel de {[NAME]}</string>
  <string name="Notification/StaffFire_Message_CS">Voulez-vous vraiment virer {[STAFF]} ?</string>
  <string name="Notification/StaffFire_Title_CS">Virer des employés</string>
  <string name="Notification/StaffHasResigned_CS">{[STAFF]} a démissionné !</string>
  <string name="Notification/StaffPromoted_Message">{[STAFF]} a reçu une promotion au poste de {[RANK]} !\\n\\nCe nouveau poste implique une vitesse et une efficacité supérieures. Son salaire passe de {[SALARY]} à {[NEWSALARY]} par an.</string>
  <string name="Notification/StaffPromoted_Title">Personnel promu</string>
  <string name="Notification/StaffPromotion_Benefits_CS">La promotion de {[RANK]} à {[NEXTRANK]} procurera :\\n{[BENEFITS]}</string>
  <string name="Notification/StaffPromotion_Message">{[NAME]} attend une promotion de {[RANK]} à {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_F">{[NAME]} attend une promotion de {[RANK]} à {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_M">{[NAME]} attend une promotion de {[RANK]} à {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_PayRise_CS">Offrez une augmentation à votre personnel pour entretenir sa satisfaction :\\nSalaire actuel : {[SALARY]}\\nNouveau salaire : {[NEWSALARY]}</string>
  <string name="Notification/StaffPromotion_Title">Promotion du personnel</string>
  <string name="Notification/StaffResignationWarning_MessageNote_CS">Note : {[COUNT]} membres du personnel sont actuellement mécontents.[i2p_One]Note : Il y a {[COUNT]} membre du personnel actuellement mécontent.</string>
  <string name="Notification/StaffResignationWarning_Message_CS">{[STAFF]} est de très mauvaise humeur et menace de démissionner !\\n\\n{[COMPLAINTS]}\\n\\nNous avons {[DAYS]} jours pour trouver une solution, sinon c'est la démission.</string>
  <string name="Notification/StaffResignation_Message_CS">{[STAFF]} a finalement décidé de rester.</string>
  <string name="Notification/StaffResignation_Title">Notification de démission</string>
  <string name="Notification/StaffTrainingRequired_AvailableRooms_CS">{[COUNT]} de nos {[TOTAL]} salles de formation sont disponibles.</string>
  <string name="Notification/StaffTrainingRequired_CurrentQualifications">Qualifications actuelles</string>
  <string name="Notification/StaffTrainingRequired_Message">{[NAME]} a bien gagné en expérience à son poste. Il est prêt à passer {[RANK]} dès qu'il aura suivi une formation. Une nouvelle qualification lui donnera des aptitudes supplémentaires.</string>
  <string name="Notification/StaffTrainingRequired_Message_CS">La promotion de {[RANK]} à {[NEXTRANK]} procurera :\\n{[BENEFITS]}</string>
  <string name="Notification/StaffTrainingRequired_Message_f">{[NAME]} a bien gagné en expérience à son poste. Elle est prête à passer {[RANK]} dès qu'elle aura suivi une formation. Une nouvelle qualification lui donnera des aptitudes supplémentaires.</string>
  <string name="Notification/StaffTrainingRequired_Message_m">{[NAME]} a bien gagné en expérience à son poste. Il est prêt à passer {[RANK]} dès qu'il aura suivi une formation. Une nouvelle qualification lui donnera des aptitudes supplémentaires.</string>
  <string name="Notification/StaffTrainingRequired_NoTrainingRoom_CS">&lt;color=#ffff00&gt;Une salle de formation est nécessaire pour former le personnel.&lt;/color&gt;</string>
  <string name="Notification/StaffTrainingRequired_OtherStaff_CS">Note : {[COUNT]} autres membres du personnel sont prêts à être formés.[i2p_One]Note : Un autre membre du personnel est prêt à être formé.</string>
  <string name="Notification/StaffTrainingRequired_Title">Demande de formation</string>
  <string name="Notification/StaffVeryUnhapppyNote_CS">Note : {0} membres du personnel sont actuellement mécontents.</string>
  <string name="Notification/TreatmentMessage_CompleteObjectives_CS">Complétez davantage d'objectifs pour débloquer {[ROOM]}</string>
  <string name="Notification/TreatmentMessage_Decision_CS">Que souhaitez-vous faire ?</string>
  <string name="Notification/TreatmentMessage_Message">Un patient souffrant de {[ILLNESS]} cherche à se faire soigner. Salle de traitement nécessaire : {[ROOM]}.</string>
  <string name="Notification/TreatmentMessage_ResearchCost_CS">Sa construction coûtera {[COST]}.</string>
  <string name="Notification/TreatmentMessage_ResearchNeeded_CS">Vous devez effectuer des recherches sur : {[ROOM]}</string>
  <string name="Notification/TreatmentMessage_Title">{[ROOM]} nécessaire</string>
  <string name="Notification/TreatmentNewIllness_Message">Nos médecins ont découvert une nouvelle maladie :\\n\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nLe patient cherche à se faire soigner. Il nous faudrait un(e) {[ROOM]} pour le traiter.</string>
  <string name="Notification/TreatmentNewIllness_Title">{[ROOM]} nécessaire</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Text">Utiliser la liste du personnel, des patients et des maladies pour surveiller et gérer les individus présents dans votre hôpital. Cela vous permet de rapidement sélectionner vos employés et vos patients pour les retrouver dans l'hôpital.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Title">Personnel, patients et maladies</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Text">Observez le monde avec ces lunettes de directeur d'hôpital à la pointe de la technologie. Conçues par Bungle Technologies, ces lunettes révolutionnaires sont équipées de capteurs optiques ultra avancés et d'un algorithme d'espionnage de la vie privée breveté, ce qui vous permet d'analyser les individus et les objets dans votre champ de vision. Après des années d'étude minutieuses, les scientifiques sont parvenus à maîtriser cette technologie formidable pour détecter tout un tas de choses. Elles permettent par exemple de détecter les besoins urinaires ou les envies de chips. Une vraie source d'inspiration.\\n\\nUtilisez les modes de visualisation pour analyser l'état de l'hôpital, l'humeur et les besoins des patients ou des employés, mais aussi le niveau de maintenance des objets.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Title">Modes de visualisation</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Text">L'onglet Finances vous offre une vue d'ensemble de toutes les activités au sein de l'hôpital. Il permet aussi de modifier vos prix ou de faire un emprunt, si vous en avez besoin.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Title">Finances</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Text">Utilisez la liste des maladies pour consulter toutes les maladies rencontrées au sein de votre établissement.\\n\\nCette liste vous donne les taux de guérison et les statistiques de chaque maladie, en fonction des patients venus dans votre hôpital. En outre, vous y verrez votre réputation pour le traitement de chaque maladie, données prises en compte dans la réputation globale de votre établissement. Plus vous avez une réputation élevée dans le traitement d'une maladie, plus votre hôpital attirera de patients souffrant de cette maladie.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Title">Liste des maladies</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Text">Ce menu vous permet de passer en revue les différentes offres de prêt, effectuer un emprunt et rembourser les emprunts en cours. Chaque société de prêt propose un montant différent, le remboursement mensuel étant basé sur la période d'emprunt et le taux d'intérêt. Certaines offres deviennent disponibles lorsque votre hôpital répond à certains critères.\\n\\nAvant d'effectuer un emprunt, vous pouvez modifier le montant voulu en déplaçant le curseur. Lorsque vous effectuez un emprunt, vous pouvez le rembourser dès que vous avez réuni la somme nécessaire.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Title">Emprunts</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Text">Dans l'écran d'aperçu des activités, vous pouvez passer en revue les finances de l'hôpital, le personnel, les patients et l'historique des événements. Vous pouvez aussi consulter le classement, comparer votre hôpital à ceux des autres organisations, et regarder les prix que vous avez obtenus les années précédentes.\\n\\nLa Cérémonie de remise des prix des hôpitaux a lieu à la fin de chaque année, vous serez ensuite invité au rapport d'activité annuel.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Title">Écran aperçu</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Text">Utilisez la liste des patients pour surveiller tous les patients de l'hôpital, examiner leur diagnostic, leur traitement, leur état de santé et leur humeur. Repérez le plus vite possible les patients malheureux ou mal en point, et faites-les avancer dans la file d'attente pour qu'ils soient traités au plus vite.\\n\\nCliquez sur un patient dans la liste pour le retrouver dans l'hôpital. Cliquez sur les flèches à côté des colonnes pour classer chaque liste.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Title">Liste des patients</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Text">Cette liste vous permet de modifier les tarifs pratiqués pour les diagnostics, les traitements et autres services de votre hôpital. Lorsque vous créez un nouvel hôpital, les prix correspondent aux tarifs du marché pour cette région, ce qui signifie que vos futurs visiteurs seront prêts à payer ces prix-là.\\n\\nAugmenter les prix vous permettra de faire plus de bénéfices, mais vous risquez de nuire à votre réputation et de faire fuir les patients. Baisser les prix réduit vos bénéfices, mais améliore votre réputation.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Title">Liste des prix</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Text">Ici, vous pouvez vérifier quelles tâches conviennent mieux à chaque employé, mais aussi contrôler qui est autorisé à effectuer chacune de ces tâches. Par exemple, si vous voulez uniquement vos meilleurs docteurs dans les Bureaux de généralistes, vous pouvez désactiver ce poste pour les débutants.\\n\\nPar défaut, tous les employés peuvent exercer les fonctions pour lesquelles ils sont qualifiés. Utilisez les boutons pour activer ou désactiver les postes disponibles pour chacun de vos employés.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Title">Attribution des postes</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Text">Ici, vous pouvez vérifier le salaire de vos employés et leur degré de satisfaction. Lorsqu'un employé reçoit une promotion ou suit une formation, il s'attend à recevoir une augmentation. La satisfaction financière affecte leur bonheur global.\\n\\nLe degré de satisfaction est indiqué par un visage situé à côté du salaire. Pour attribuer une augmentation, utilisez le curseur situé sous le salaire, puis cliquez sur Confirmer. Pour augmenter rapidement tous les employés insatisfaits, utilisez le bouton \"Accepter les demandes d'augmentation\".</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Title">Examen des salaires</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Text">Utilisez la liste du personnel pour trier rapidement vos employés par critères : poste, compétence et qualifications. Vous pouvez voir ce que chacun fait, mais aussi vérifier le niveau d'énergie et de bonheur.\\n\\nCliquez sur un employé dans la liste pour le retrouver dans l'hôpital. Utilisez les filtres d'emplois pour consulter vos employés par spécialité. Cliquez sur les flèches à côté des colonnes pour classer chaque liste.\\n\\nUtiliser le bouton Négocier le salaire pour examiner le salaire et le degré de satisfaction de chaque employé. Utilisez le bouton d'Attribution de poste pour vérifier ce que chaque employé est autorisé à faire.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Title">Liste du personnel</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text">Affrontez d'autres organisations médicales dans divers défis chronométrés. Gagnez des récompenses supplémentaires, mais aussi le droit de vous vanter, en triomphant de vos rivaux. Défiez les organisations rivales de Two Point County ou les hôpitaux administrés par vos amis.\\n\\nChaque défi se déroule sur plusieurs mois. Vous pouvez affronter vos rivaux simultanément ou en différé, vos résultats seront enregistrés par le Comité de compétition de Two Point. Tout au long du concours, vous recevrez des notifications indiquant les résultats actuels de vos rivaux.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text_Epic">Affrontez d'autres organisations médicales dans divers défis chronométrés. Gagnez des récompenses supplémentaires, mais aussi le droit de vous vanter, en triomphant de vos rivaux. Défiez les organisations de Two Point County ou les hôpitaux administrés par vos amis en ligne.\\n\\nChaque défi se déroule sur plusieurs mois. Vous pouvez affronter vos rivaux simultanément ou en différé, vos résultats seront enregistrés par le Comité de compétition de Two Point. Tout au long du concours, vous recevrez des notifications indiquant les résultats actuels de vos rivaux.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Title">Défi de l'administration</string>
  <string name="Notification/Tutorial_Temperature_Text">Il peut faire très froid dans certaines régions de Two Point County comme il peut faire très chaud dans d'autres. Nous allons devoir nous assurer que les patients n'ont ni trop chaud ni trop froid. Dans le cas contraire, ils s'énerveront rapidement et partiront de l'hôpital en rage.\\n\\nDans les régions froides, placez des radiateurs un peu partout dans l'hôpital. Dans les régions chaudes, même chose avec de l'air conditionné. Utilisez le mode de visualisation des températures pour repérer les zones froides et chaudes de l'hôpital.\\n\\nÉtablissez une température confortable dans tout l'hôpital pour augmenter le niveau de confort thermique.</string>
  <string name="Notification/Tutorial_Temperature_Title">Température</string>
  <string name="Notification/UnlockSilverItem_Message">Voulez-vous débloquer {[ITEM]} pour {[SILVER]} ?\\nVous disposez de {[BALANCE]}.\\nChaque élément coûtera {[COST]} pour être placé dans l'hôpital.</string>
  <string name="Notification/UnlockSilverItem_Title">Déverrouiller l'élément</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Message">Voulez-vous débloquer {[ITEM]} pour {[SILVER]} ?\\nVous disposez de {[BALANCE]}.</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Title">Débloquer la personnalisation du personnel</string>
  <string name="Online/CompleteAdvisorMessage_CS">Nous avons terminé le {0} avec un score de {1}. Nous sommes en {2} place.\\nNous avons obtenu : {3}</string>
  <string name="Online/Completed_CS">TERMINÉ</string>
  <string name="Online/DayCountdown_CS">{0} / {1} jours[i2p_One]{0} / {1} jour</string>
  <string name="Online/EventLog_ChallengeStatus_CS">a terminé le défi</string>
  <string name="Online/EventLog_CuredPatientIneffective_CS">n'a pas réussi à guérir un patient</string>
  <string name="Online/EventLog_CuredPatientIneffective_Specific_CS">n'a pas réussi à guérir un patient avec &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_CuredPatient_CS">a guéri un patient</string>
  <string name="Online/EventLog_CuredPatient_Specific_CS">a guéri un patient avec &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_Day_CS">Jour {0} :</string>
  <string name="Online/EventLog_LoanTaken_CS">a fait un emprunt</string>
  <string name="Online/EventLog_LoanTaken_Specific_CS">a fait un emprunt de &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_NoEvent_CS">Aucun événement dans le journal...</string>
  <string name="Online/EventLog_PatientDiagnosed_CS">a diagnostiqué un patient</string>
  <string name="Online/EventLog_PatientDiagnosed_Specific_CS">a diagnostiqué un patient atteint de &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_PatientDied_CS">a tué un patient</string>
  <string name="Online/EventLog_PatientRageQuit_CS">a fait partir de rage un patient</string>
  <string name="Online/EventLog_PatientSentHome_CS">a renvoyé un patient à son domicile</string>
  <string name="Online/EventLog_PlotBought_CS">a acheté un nouveau terrain</string>
  <string name="Online/EventLog_RoomBuilt_CS">a construit une nouvelle salle</string>
  <string name="Online/EventLog_RoomBuilt_Specific_CS">a construit : &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffFired_CS">a viré un membre du personnel</string>
  <string name="Online/EventLog_StaffFired_Specific_CS">a viré un &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffHired_CS">a embauché un nouveau membre du personnel</string>
  <string name="Online/EventLog_StaffHired_Specific_CS">a embauché un nouveau &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffPromoted_CS">a promu un membre du personnel</string>
  <string name="Online/EventLog_StaffPromoted_Specific_CS">a promu un &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/OnlineChallenges">Défis en ligne</string>
  <string name="Online/OnlineFriendChallengedAndBeat_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; vous a défié et a battu votre score</string>
  <string name="Online/OnlineFriendChallengedAndDidntBeat_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; vous a défié mais n'a pas battu votre score</string>
  <string name="Online/OnlineFriendChallengedYou_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; vous a défié</string>
  <string name="Online/OnlineFriendDrewWithYourScore_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; vous a défié et a égalisé votre score</string>
  <string name="Online/OnlineFriendFinishedTheChallenged_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; a terminé le défi</string>
  <string name="Online/OnlineFriendStartedTheChallenged_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; a commencé le défi</string>
  <string name="Online/OrdinalNumber_Eigth_Big_CS">&lt;size=350%&gt;8&lt;/size&gt;e</string>
  <string name="Online/OrdinalNumber_Eigth_CS">8e</string>
  <string name="Online/OrdinalNumber_Fifth_Big_CS">&lt;size=350%&gt;5&lt;/size&gt;e</string>
  <string name="Online/OrdinalNumber_Fifth_CS">5e</string>
  <string name="Online/OrdinalNumber_First_Big_CS">&lt;size=350%&gt;1&lt;/size&gt;re</string>
  <string name="Online/OrdinalNumber_First_CS">1re</string>
  <string name="Online/OrdinalNumber_Fourth_Big_CS">&lt;size=350%&gt;4&lt;/size&gt;e</string>
  <string name="Online/OrdinalNumber_Fourth_CS">4e</string>
  <string name="Online/OrdinalNumber_Second_Big_CS">&lt;size=350%&gt;2&lt;/size&gt;e</string>
  <string name="Online/OrdinalNumber_Second_CS">2e</string>
  <string name="Online/OrdinalNumber_Seventh_Big_CS">&lt;size=350%&gt;7&lt;/size&gt;e</string>
  <string name="Online/OrdinalNumber_Seventh_CS">7e</string>
  <string name="Online/OrdinalNumber_Sixth_Big_CS">&lt;size=350%&gt;6&lt;/size&gt;e</string>
  <string name="Online/OrdinalNumber_Sixth_CS">6e</string>
  <string name="Online/OrdinalNumber_Third_Big_CS">&lt;size=350%&gt;3&lt;/size&gt;e</string>
  <string name="Online/OrdinalNumber_Third_CS">3e</string>
  <string name="Online/ScreenshotTooltip_CS">Envoyer une capture d'écran à vos rivaux\\n&lt;size=80%&gt;Captures d'écran restantes : {0}&lt;/size&gt;</string>
  <string name="Online/Status_OfflineReason_CantFindSteam_CS">Aucun service en ligne trouvé...\\n</string>
  <string name="Online/Status_OfflineReason_NoNetwork_CS">Aucune connexion Internet...</string>
  <string name="Online/Status_Offline_CS">HORS LIGNE</string>
  <string name="Online/Status_Online_CS">EN LIGNE</string>
  <string name="Online/ZoomTooltip">Zoom</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Description">Des éléments SEGA débarquent dans Two Point Hospital…\\n\\nBienvenue à notre week-end gratuit de chirurgie ouverte ! Si vous nous rejoignez pour la première fois, bienvenue dans Two Point Hospital ! Ouvrez l'œil pour repérer des éléments spéciaux tirés de jeux tels que Total War, Amplitude Studios, Sports Interactive et Half-Life. Cliquez pour découvrir plus de détails sur notre site web !</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Title">Vous pouvez jouez gratuitement, exclusivement ce week-end.</string>
  <string name="Patient/DeathRecord/HealthDepleted_CS">À court de santé</string>
  <string name="Patient/DeathRecord/TreatmentFailed_CS">Échec du traitement pour {[ILLNESS]}</string>
  <string name="Patient/DeathRecord/Undefined_CS">Mort mystérieuse</string>
  <string name="Patient/Status_Cured_CS">Guérison totale !</string>
  <string name="Patient/Status_DiagnosisRoomRequired_CS">Diagnostic insuffisant !</string>
  <string name="Patient/Status_Dying_Health_CS">À l'agonie ! (À court de santé)</string>
  <string name="Patient/Status_Dying_Treatment_CS">À l'agonie ! (Échec du traitement)</string>
  <string name="Patient/Status_FurtherDiagnosisRequired_CS">Diagnostic supplémentaire requis</string>
  <string name="Patient/Status_GoingToReception_CS">Se rend à la Réception</string>
  <string name="Patient/Status_GoingToRoom_CS">Rendez-vous : {[ROOM]}</string>
  <string name="Patient/Status_RageQuitting_CS">En a assez !</string>
  <string name="Patient/Status_TreatmentIneffective_CS">Traitement inefficace</string>
  <string name="Patient/Status_TreatmentRoomRequired_CS">{[ROOM]} nécessaire !</string>
  <string name="Patient/Status_WaitingForReceptionist_CS">Attend un réceptionniste</string>
  <string name="Qualification/Assistant_Admin_1_Description">Augmente l'aptitude à la Réception</string>
  <string name="Qualification/Assistant_Admin_1_Name">L'administration pour les nuls</string>
  <string name="Qualification/Assistant_Catering_1_Description">Augmente l'aptitude aux Cafés et aux Restaurants</string>
  <string name="Qualification/Assistant_Catering_1_Name">La restauration pour les nuls</string>
  <string name="Qualification/Assistant_Marketing_1_Description">Permet à un assistant de travailler dans le Marketing</string>
  <string name="Qualification/Assistant_Marketing_1_Name">Marketing</string>
  <string name="Qualification/Assistant_Marketing_2_Description">Aptitude Marketing avancée</string>
  <string name="Qualification/Assistant_Marketing_2_Name">Marketing II</string>
  <string name="Qualification/Assistant_Marketing_3_Description">Aptitude Marketing rare</string>
  <string name="Qualification/Assistant_Marketing_3_Name">Marketing III</string>
  <string name="Qualification/Assistant_Marketing_4_Description">Aptitude Marketing exceptionnelle</string>
  <string name="Qualification/Assistant_Marketing_4_Name">Marketing IV</string>
  <string name="Qualification/Assistant_Marketing_5 Description">Aptitude Marketing prodigieuse</string>
  <string name="Qualification/Assistant_Marketing_5_Name">Marketing V</string>
  <string name="Qualification/Assistant_Retail_1_Description">Augmente l'aptitude en Boutique</string>
  <string name="Qualification/Assistant_Retail_1_Name">La vente pour les nuls</string>
  <string name="Qualification/Assistant_Service_1_Description">Augmente l'aptitude Service à la clientèle</string>
  <string name="Qualification/Assistant_Service_1_Name">Service à la clientèle</string>
  <string name="Qualification/Assistant_Service_2_Description">Aptitude Service à la clientèle avancée</string>
  <string name="Qualification/Assistant_Service_2_Name">Service à la clientèle II</string>
  <string name="Qualification/Assistant_Service_3_Description">Aptitude Service à la clientèle rare</string>
  <string name="Qualification/Assistant_Service_3_Name">Service à la clientèle III</string>
  <string name="Qualification/Assistant_Service_4_Description">Aptitude Service à la clientèle exceptionnelle</string>
  <string name="Qualification/Assistant_Service_4_Name">Service à la clientèle IV</string>
  <string name="Qualification/Assistant_Service_5_Description">Aptitude Service à la clientèle prodigieuse</string>
  <string name="Qualification/Assistant_Service_5_Name">Service à la clientèle V</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Description">Permet à un assistant de travailler dans la Datation synchronisée</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Name">Hierisation</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Description">Aptitude d'Hierisation améliorée</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Name">Hierisation II</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Description">Aptitude d'Hierisation avancée</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Name">Hierisation III</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Description">Aptitude d'Hierisation exceptionnelle</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Name">Hierisation IV</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Description">Aptitude d'Hierisation prodigieuse</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Name">Hierisation V</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Description">Permet à un docteur ou un infirmier de conduire une ambulance terrestre</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Name">Conduite</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Description">Aptitude de Conduite avancée</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Name">Conduite II</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Description">Aptitude de Conduite rare</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Name">Conduite III</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Description">Aptitude de Conduite exceptionnelle</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Name">Conduite IV</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Description">Aptitude de Conduite prodigieuse</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Name">Conduite V</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Description">Permet à un docteur ou un infirmier de piloter une ambulance aérienne</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Name">Pilotage</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Description">Aptitude de Pilotage avancée</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Name">Pilotage II</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Description">Aptitude de Pilotage rare</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Name">Pilotage III</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Description">Aptitude de Pilotage exceptionnelle</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Name">Pilotage IV</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Description">Aptitude de Pilotage prodigieuse</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Name">Pilotage V</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Description">Permet à un Agent de maintenance d'entretenir les ambulances</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Name">Mécanique des véhicules</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Description">Aptitude de Mécanique des véhicules avancée</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Name">Mécanique des véhicules II</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Description">Aptitude de Mécanique des véhicules rare</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Name">Mécanique des véhicules III</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Description">Aptitude de Mécanique des véhicules exceptionnelle</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Name">Mécanique des véhicules IV</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Description">Aptitude de Mécanique des véhicules prodigieuse</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Name">Mécanique des véhicules V</string>
  <string name="Qualification/Doctor_Diagnosis_1_Description">Augmente l'aptitude Diagnostic</string>
  <string name="Qualification/Doctor_Diagnosis_1_Name">Diagnostic</string>
  <string name="Qualification/Doctor_Diagnosis_2_Description">Aptitude Diagnostic avancée</string>
  <string name="Qualification/Doctor_Diagnosis_2_Name">Diagnostic II</string>
  <string name="Qualification/Doctor_Diagnosis_3_Description">Aptitude Diagnostic rare</string>
  <string name="Qualification/Doctor_Diagnosis_3_Name">Diagnostic III</string>
  <string name="Qualification/Doctor_Diagnosis_4_Description">Aptitude Diagnostic exceptionnelle</string>
  <string name="Qualification/Doctor_Diagnosis_4_Name">Diagnostic IV</string>
  <string name="Qualification/Doctor_Diagnosis_5_Description">Aptitude Diagnostic prodigieuse</string>
  <string name="Qualification/Doctor_Diagnosis_5_Name">Diagnostic V</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Description">Augmente l'aptitude Diagnostic MG</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Name">Médecine générale</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Description">Aptitude Diagnostic MG avancée</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Name">Médecine générale II</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Description">Aptitude Diagnostic MG rare</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Name">Médecine générale III</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Description">Aptitude Diagnostic MG exceptionnelle</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Name">Médecine générale IV</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Description">Aptitude Diagnostic MG prodigieuse</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Name">Médecine générale V</string>
  <string name="Qualification/Doctor_Genetics_1_Description">Permet à un docteur de travailler dans un Labo ADN</string>
  <string name="Qualification/Doctor_Genetics_1_Name">Génétique</string>
  <string name="Qualification/Doctor_Psychiatry_1_Description">Permet à un docteur de travailler dans la Psychiatrie</string>
  <string name="Qualification/Doctor_Psychiatry_1_Name">Psychiatrie</string>
  <string name="Qualification/Doctor_Psychiatry_2_Description">Aptitude Psychiatrie avancée</string>
  <string name="Qualification/Doctor_Psychiatry_2_Name">Psychiatrie II</string>
  <string name="Qualification/Doctor_Psychiatry_3_Description">Aptitude Psychiatrie rare</string>
  <string name="Qualification/Doctor_Psychiatry_3_Name">Psychiatrie III</string>
  <string name="Qualification/Doctor_Psychiatry_4_Description">Aptitude Psychiatrie exceptionnelle</string>
  <string name="Qualification/Doctor_Psychiatry_4_Name">Psychiatrie IV</string>
  <string name="Qualification/Doctor_Psychiatry_5_Description">Aptitude Psychiatrie prodigieuse</string>
  <string name="Qualification/Doctor_Psychiatry_5_Name">Psychiatrie V</string>
  <string name="Qualification/Doctor_Radiology_1_Description">Permet à un docteur d'utiliser le MEGA Scanner</string>
  <string name="Qualification/Doctor_Radiology_1_Name">Radiologie</string>
  <string name="Qualification/Doctor_Research_1_Description">Permet à un docteur de travailler dans la Recherche</string>
  <string name="Qualification/Doctor_Research_1_Name">Recherche</string>
  <string name="Qualification/Doctor_Research_2_Description">Aptitude Recherche avancée</string>
  <string name="Qualification/Doctor_Research_2_Name">Recherche II</string>
  <string name="Qualification/Doctor_Research_3_Description">Aptitude Recherche rare</string>
  <string name="Qualification/Doctor_Research_3_Name">Recherche III</string>
  <string name="Qualification/Doctor_Research_4_Description">Aptitude de Recherche exceptionnelle</string>
  <string name="Qualification/Doctor_Research_4_Name">Recherche IV</string>
  <string name="Qualification/Doctor_Research_5_Description">Aptitude de Recherche prodigieuse</string>
  <string name="Qualification/Doctor_Research_5_Name">Recherche V</string>
  <string name="Qualification/Doctor_Surgery_1_Description">Permet à un docteur de travailler dans la Chirurgie</string>
  <string name="Qualification/Doctor_Surgery_1_Name">Chirurgie</string>
  <string name="Qualification/Doctor_Surgery_2_Description">Aptitude Chirurgie avancée</string>
  <string name="Qualification/Doctor_Surgery_2_Name">Chirurgie II</string>
  <string name="Qualification/Doctor_Surgery_3_Description">Aptitude Chirurgie rare</string>
  <string name="Qualification/Doctor_Surgery_3_Name">Chirurgie III</string>
  <string name="Qualification/Doctor_Surgery_4_Description">Aptitude Chirurgie exceptionnelle</string>
  <string name="Qualification/Doctor_Surgery_4_Name">Chirurgie IV</string>
  <string name="Qualification/Doctor_Surgery_5_Description">Aptitude Chirurgie prodigieuse</string>
  <string name="Qualification/Doctor_Surgery_5_Name">Chirurgie V</string>
  <string name="Qualification/Doctor_Treatment_1_Description">Augmente l'aptitude Traitement</string>
  <string name="Qualification/Doctor_Treatment_1_Name">Traitement</string>
  <string name="Qualification/Doctor_Treatment_2_Description">Aptitude Traitement avancée</string>
  <string name="Qualification/Doctor_Treatment_2_Name">Traitement II</string>
  <string name="Qualification/Doctor_Treatment_3_Description">Aptitude Traitement rare</string>
  <string name="Qualification/Doctor_Treatment_3_Name">Traitement III</string>
  <string name="Qualification/Doctor_Treatment_4_Description">Aptitude Traitement exceptionnelle</string>
  <string name="Qualification/Doctor_Treatment_4_Name">Traitement IV</string>
  <string name="Qualification/Doctor_Treatment_5_Description">Aptitude Traitement prodigieuse</string>
  <string name="Qualification/Doctor_Treatment_5_Name">Traitement V</string>
  <string name="Qualification/General_Energy_1_Description">L'énergie diminue plus lentement. Peut travailler plus longtemps avant d'avoir besoin d'une pause.</string>
  <string name="Qualification/General_Energy_1_Name">Développement de l'endurance</string>
  <string name="Qualification/General_Happiness_1_Description">Augmente le bonheur.</string>
  <string name="Qualification/General_Happiness_1_Name">Intelligence émotionnelle</string>
  <string name="Qualification/General_HygieneMasterclass_1_Description">Permet de vivre une vie stérilisée</string>
  <string name="Qualification/General_HygieneMasterclass_1_Name">Cours d'hygiène</string>
  <string name="Qualification/General_Leadership_1_Description">Inspire et motive les autres membres du personnel</string>
  <string name="Qualification/General_Leadership_1_Name">Leadership</string>
  <string name="Qualification/General_PatientHappiness_1_Description">Augmente le bonheur des patients lors des interactions.</string>
  <string name="Qualification/General_PatientHappiness_1_Name">Empathie</string>
  <string name="Qualification/General_Speed_1_Description">Augmente la vitesse et l'efficacité.</string>
  <string name="Qualification/General_Speed_1_Name">Motivation</string>
  <string name="Qualification/General_Training_1_Description">Augmente la vitesse d'enseignement et d'apprentissage en salle de formation.</string>
  <string name="Qualification/General_Training_1_Name">Formations accélérées</string>
  <string name="Qualification/Janitor_Cleaning_1_Description">Augmente l'aptitude à nettoyer les déchets.</string>
  <string name="Qualification/Janitor_Cleaning_1_Name">Le nettoyage pour les nuls</string>
  <string name="Qualification/Janitor_FireSafety_1_Description">Tente toujours d'emporter un extincteur dans ses déplacements</string>
  <string name="Qualification/Janitor_FireSafety_1_Name">Sécurité incendie</string>
  <string name="Qualification/Janitor_Gardening_1_Description">Augmente l'aptitude Maintenance avec les plantes</string>
  <string name="Qualification/Janitor_Gardening_1_Name">L'horticulture pour les nuls</string>
  <string name="Qualification/Janitor_GhostCapture_1_Description">Permet à un Agent de maintenance de détecter et capturer les fantômes. Cela peut aider la Recherche et permet également de réunir les patients avec leurs êtres chers... dans une petite jarre.</string>
  <string name="Qualification/Janitor_GhostCapture_1_Name">Capture de fantômes</string>
  <string name="Qualification/Janitor_Maintenance_1_Description">Augmente l'aptitude Réparation et Maintenance</string>
  <string name="Qualification/Janitor_Maintenance_1_Name">Maintenance</string>
  <string name="Qualification/Janitor_Maintenance_2_Description">Aptitude Réparation et Maintenance avancée</string>
  <string name="Qualification/Janitor_Maintenance_2_Name">Maintenance II</string>
  <string name="Qualification/Janitor_Maintenance_3_Description">Aptitude Réparation et Maintenance rare</string>
  <string name="Qualification/Janitor_Maintenance_3_Name">Maintenance III</string>
  <string name="Qualification/Janitor_Maintenance_4_Description">Aptitude Réparation et Maintenance exceptionnelle</string>
  <string name="Qualification/Janitor_Maintenance_4_Name">Maintenance IV</string>
  <string name="Qualification/Janitor_Maintenance_5_Description">Aptitude Réparation et Maintenance prodigieuse</string>
  <string name="Qualification/Janitor_Maintenance_5_Name">Maintenance V</string>
  <string name="Qualification/Janitor_Mechanics_1_Description">Permet à un Agent de maintenance d'améliorer les machines</string>
  <string name="Qualification/Janitor_Mechanics_1_Name">Mécanique</string>
  <string name="Qualification/Janitor_Mechanics_2_Description">Aptitude Amélioration avancée</string>
  <string name="Qualification/Janitor_Mechanics_2_Name">Mécanique II</string>
  <string name="Qualification/Janitor_Mechanics_3_Description">Aptitude Amélioration rare</string>
  <string name="Qualification/Janitor_Mechanics_3_Name">Mécanique III</string>
  <string name="Qualification/Janitor_Mechanics_4_Description">Aptitude Amélioration exceptionnelle</string>
  <string name="Qualification/Janitor_Mechanics_4_Name">Mécanique IV</string>
  <string name="Qualification/Janitor_Mechanics_5_Description">Aptitude Amélioration prodigieuse</string>
  <string name="Qualification/Janitor_Mechanics_5_Name">Mécanique V</string>
  <string name="Qualification/Janitor_Refuse_1_Description">Augmente l'aptitude Maintenance avec les poubelles</string>
  <string name="Qualification/Janitor_Refuse_1_Name">La collecte des déchets pour les nuls</string>
  <string name="Qualification/Janitor_Toilets_1_Description">Augmente l'aptitude Maintenance avec les Toilettes</string>
  <string name="Qualification/Janitor_Toilets_1_Name">La plomberie pour les nuls</string>
  <string name="Qualification/Janitor_VendingMachines_1_Description">Augmente l'aptitude Maintenance avec les Distributeurs</string>
  <string name="Qualification/Janitor_VendingMachines_1_Name">Gestion des Distributeurs</string>
  <string name="Qualification/Nurse_Diagnosis_1_Description">Augmente l'aptitude Diagnostic</string>
  <string name="Qualification/Nurse_Diagnosis_1_Name">Diagnostic niveau 1</string>
  <string name="Qualification/Nurse_FractureWard_1_Description">Aptitude de traitement des fractures améliorée</string>
  <string name="Qualification/Nurse_FractureWard_1_Name">Fractures</string>
  <string name="Qualification/Nurse_FractureWard_2_Description">Aptitude de traitement des fractures avancée</string>
  <string name="Qualification/Nurse_FractureWard_2_Name">Fractures II</string>
  <string name="Qualification/Nurse_FractureWard_3_Description">Aptitude de traitement des fractures rare</string>
  <string name="Qualification/Nurse_FractureWard_3_Name">Fractures III</string>
  <string name="Qualification/Nurse_FractureWard_4_Description">Aptitude de traitement des fractures exceptionnelle</string>
  <string name="Qualification/Nurse_FractureWard_4_Name">Fractures IV</string>
  <string name="Qualification/Nurse_FractureWard_5_Description">Aptitude de traitement des fractures prodigieuse</string>
  <string name="Qualification/Nurse_FractureWard_5_Name">Fractures V</string>
  <string name="Qualification/Nurse_Injections_1_Description">Augmente l'aptitude Injection</string>
  <string name="Qualification/Nurse_Injections_1_Name">Administration des injections</string>
  <string name="Qualification/Nurse_Pharmacy_1_Description">Augmente l'aptitude Pharmacie</string>
  <string name="Qualification/Nurse_Pharmacy_1_Name">Gestion des Pharmacies</string>
  <string name="Qualification/Nurse_Treatment_1_Description">Augmente l'aptitude Traitement</string>
  <string name="Qualification/Nurse_Treatment_1_Name">L'administration des traitements pour les nuls</string>
  <string name="Qualification/Nurse_WardManagement_1_Description">Augmente l'aptitude de gestion des Salles communes</string>
  <string name="Qualification/Nurse_WardManagement_1_Name">Gestion des Salles communes</string>
  <string name="Qualification/Nurse_WardManagement_2_Description">Aptitude de gestion des Salles communes avancée</string>
  <string name="Qualification/Nurse_WardManagement_2_Name">Gestion des Salles communes II</string>
  <string name="Qualification/Nurse_WardManagement_3_Description">Aptitude de gestion des Salles communes rare</string>
  <string name="Qualification/Nurse_WardManagement_3_Name">Gestion des Salles communes III</string>
  <string name="Qualification/Nurse_WardManagement_4_Description">Aptitude de gestion des Salles communes exceptionnelle</string>
  <string name="Qualification/Nurse_WardManagement_4_Name">Gestion des Salles communes IV</string>
  <string name="Qualification/Nurse_WardManagement_5_Description">Aptitude de gestion des Salles communes prodigieuse</string>
  <string name="Qualification/Nurse_WardManagement_5_Name">Gestion des Salles communes V</string>
  <string name="Qualification/RoboJanitor_LitterBin_Description">Programmé pour nettoyer les déchets et vider les poubelles.</string>
  <string name="Qualification/RoboJanitor_LitterBin_Name">Balayeur</string>
  <string name="Qualification/RoboJanitor_Maintenance_Description">Programmé pour entretenir les machines.</string>
  <string name="Qualification/RoboJanitor_Maintenance_Name">Technicien</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Description">Programmé pour arroser les plantes et attraper les fantômes.</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Name">Jardinier et au-delà</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Description">Programmé pour réapprovisionner les distributeurs et nettoyer les toilettes.</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Name">Distributeur-décrasseur</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Description">Programmé pour améliorer les machines et éteindre les incendies.</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Name">Assembleur-réparateur</string>
  <string name="Research/8BitMachineLevel1_CompleteMessage">Bonne nouvelle. Nous avons développé une amélioration pour le Débogueur qui devrait améliorer les chances de réussite du traitement.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/8BitMachineLevel1_Description">Cherche des manières d'améliorer les équipements servant au traitement des patients atteints de Pixellite.</string>
  <string name="Research/8BitMachineLevel1_Name">Amélioration : Labo de Résolution</string>
  <string name="Research/8BitMachineLevel2_CompleteMessage">C'est une réussite ! Nos nouveaux modèles révolutionnent complètement le traitement de la Pixellite, c'est un véritable miracle. Et les miracles ne se produisent jamais deux fois, alors ne nous demandez pas de recommencer.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/8BitMachineLevel2_Description">Nous pensons qu'il est encore possible d'améliorer le traitement de la Clinique Résolution. Faites-nous savoir si vous souhaitez que nous nous penchions dessus.</string>
  <string name="Research/8BitMachineLevel2_Name">Amélioration avancée : Labo de Résolution</string>
  <string name="Research/8BitRoom_CompleteMessage">Nous avons inventé un Débogueur pour soigner les patients atteints de Pixellite.</string>
  <string name="Research/8BitRoom_Description">Les experts du siège pensent qu'il est possible d'améliorer la résolution d'une personne. Ça vaudrait le coup de creuser le sujet !</string>
  <string name="Research/8BitRoom_Name">Labo de Résolution</string>
  <string name="Research/AnimalMagnetismMachineLevel1_CompleteMessage">Nous avons développé une machine de pointe pour traiter le Magnétisme animal.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Description">Trouvez par l'analyse un moyen de mieux traiter le Magnétisme animal.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Name">Amélioration : Lutte antiparasitaire</string>
  <string name="Research/AnimalMagnetismMachineLevel2_CompleteDescription">Nous avons développé le traitement ultime contre le Magnétisme animal. Notre première machine n'a pas fière allure, mais...\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Description">Nous pensons avoir poussé les recherches sur le Magnétisme animal aussi loin que possible.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Name">Amélioration avancée : Lutte antiparasitaire</string>
  <string name="Research/AnimalMagnetismRoom_CompleteMessage">Nous avons inventé une nouvelle machine conçue pour s'attaquer à le Magnétisme animal.</string>
  <string name="Research/AnimalMagnetismRoom_Description">Concevez une machine capable de décoller des bébêtes indésirables de leur victime.</string>
  <string name="Research/AnimalMagnetismRoom_Name">Lutte antiparasitaire</string>
  <string name="Research/AstroMachineLevel1_CompleteMessage">Nous avons réussi ! Les extraterrestres soignés sont encore mieux déguisés qu'avant. Oh, leurs chances de survie ont augmenté aussi. Quelle chance.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/AstroMachineLevel1_Description">Cherchez à améliorer nos méthodes pour déguiser les extraterrestres.</string>
  <string name="Research/AstroMachineLevel1_Name">Amélioration : Personnification</string>
  <string name="Research/AstroMachineLevel2_CompleteMessage">Excellente nouvelle ! Notre méthode a été perfectionnée. Voilà une ruse médicale exceptionnelle et plus ou moins sûre pour brouiller les pistes.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/AstroMachineLevel2_Description">Testez de nouvelles améliorations possibles pour la Centrifugeuse.</string>
  <string name="Research/AstroMachineLevel2_Name">Amélioration avancée : Personnification</string>
  <string name="Research/CapturedGhost_CS">A capturé {[NAME]}</string>
  <string name="Research/CapturedGhost_ResearchPoints_CS">+{[POINTS]} points de recherche</string>
  <string name="Research/CardboardMachineLevel1_CompleteMessage">Réussite ! Nous avons mis au point une modification permettant de renforcer l'unité de broyage. Les patients seront facilement oblitérés et le traitement devrait également mieux se passer.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/CardboardMachineLevel1_Description">Faites des recherches pour savoir comment éviter tout bourrage éventuel.</string>
  <string name="Research/CardboardMachineLevel1_Name">Amélioration : Autoassemblage</string>
  <string name="Research/CardboardMachineLevel2_CompleteMessage">En utilisant un savant mélange de colles et de papiers de qualité, nous avons mis au point un traitement avancé anti-Cartonite que personne n'aurait pu imaginer.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/CardboardMachineLevel2_Description">Cherchez à perfectionner notre sélection d'équipements d'arts décoratifs.</string>
  <string name="Research/CardboardMachineLevel2_Name">Amélioration avancée : Autoassemblage</string>
  <string name="Research/ChromatherapyMachineLevel1_CompleteMessage">Nos recherches ont mis en évidence des améliorations possibles à apporter à la Chromothérapie.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/ChromatherapyMachineLevel1_Description">Recherchez des moyens d'améliorer le traitement de la Gris-ppe.</string>
  <string name="Research/ChromatherapyMachineLevel1_Name">Amélioration : Chromothérapie</string>
  <string name="Research/ChromatherapyMachineLevel2_CompleteMessage">Nous avons trouvé un moyen d'améliorer grandement les caractéristiques de la Chromothérapie. Top moumoute.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/ChromatherapyMachineLevel2_Description">Éliminez les dernières faiblesses de notre traitement contre la Gris-ppe.</string>
  <string name="Research/ChromatherapyMachineLevel2_Name">Amélioration avancée : Chromothérapie</string>
  <string name="Research/ChromatherapyRoom_CompleteMessage">Nos experts ont conçu une machine de Chromothérapie ! Utilisez-la pour guérir la Gris-ppe.</string>
  <string name="Research/ChromatherapyRoom_Description">Concevez une machine pour guérir la Gris-ppe.</string>
  <string name="Research/ChromatherapyRoom_Name">Chromothérapie</string>
  <string name="Research/ClownMachineLevel1_CompleteMessage">Nous avons trouvé des améliorations à apporter à notre équipement de traitement de la Georgeclownite !\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/ClownMachineLevel1_Description">Recherchez de nouvelles méthodes d'amélioration pour notre parcours de soins de la Georgeclownite.</string>
  <string name="Research/ClownMachineLevel1_Name">Amélioration : Clinique du rire</string>
  <string name="Research/ClownMachineLevel2_CompleteMessage">Nos réglages précis ont permis d'obtenir un équipement capable d'éliminer avec bien plus de succès tout traumatisme dû à l'insolite !\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/ClownMachineLevel2_Description">Cherchez de nouvelles méthodes pour mieux soigner les clowns.</string>
  <string name="Research/ClownMachineLevel2_Name">Amélioration avancée : Clinique du rire</string>
  <string name="Research/ClownRoom_CompleteMessage">Nos chercheurs ont créé une nouvelle machine pour soigner les patients atteints de Rire contagieux.</string>
  <string name="Research/ClownRoom_Description">Créer une machine pour soigner les patients atteints de Rire contagieux.</string>
  <string name="Research/ClownRoom_Name">Clinique du rire</string>
  <string name="Research/CubismMachineLevel1_CompleteMessage">Nous avons développé une machine améliorée, plus complète, capable de cibler toutes les nuances de maladie d'un patient. \\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/CubismMachineLevel1_Description">Nos chercheurs pensent qu'il est possible de développer une méthode pour mieux traiter les patients en identifiant le petit nombre d'artistes responsables de leur maladie et en ripostant.</string>
  <string name="Research/CubismMachineLevel1_Name">Amélioration : Salle déconstructiviste</string>
  <string name="Research/CubismMachineLevel2_CompleteDescription">Notre dernière machine peut déterminer l'œuvre d'art à l'origine de la maladie. Ces données devraient permettre un processus de restauration bien plus aisé. Dans tes dents, l'art.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/CubismMachineLevel2_Description">Nos chercheurs pensent que certains ajustements à notre traitement permettraient d'attaquer les racines impressionnistes de la pathologie.</string>
  <string name="Research/CubismMachineLevel2_Name">Amélioration avancée : Salle déconstructiviste</string>
  <string name="Research/CubismRoom_CompleteMessage">Nos chercheurs ont conçu une Unité réaliste, idéale pour déconstruire et réhabiliter les patients souffrant de Cubisme.</string>
  <string name="Research/CubismRoom_Description">Concevez une machine pour restaurer les patients souffrant de Cubisme.</string>
  <string name="Research/CubismRoom_Name">Salle déconstructiviste</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_CompleteMessage">Bonne nouvelle, nos recherches ont permis de mettre au point une amélioration qui devrait aider nos patients à rejeter leurs instincts canins plus facilement.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Description">Développez une nouvelle amélioration à installer sur les machines de traitement des Aboiements intensifs.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Name">Amélioration : Niche</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_CompleteMessage">Nous avons conçu une nouvelle amélioration qui, une fois installée, devrait nous permettre de traiter plus efficacement les Aboiements intensifs.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Description">Recherchez des moyens d'améliorer davantage les machines de traitement des Aboiements intensifs.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Name">Amélioration avancée : Niche</string>
  <string name="Research/DLC_1/BarkingMadRoom_CompleteMessage">Nous avons développé la technologie permettant de changer les hommes-chiens en hommes.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Description">Développez un équipement pour soigner les patients souffrant d'Aboiements intensifs.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Name">Niche</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_CompleteMessage">Nous avons développé une amélioration qui devrait renforcer le processus de cryogénisation. Cette nouvelle technologie devrait nous aider à guérir les patients.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Description">Recherchez des moyens d'améliorer le processus de cryogénisation.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Name">Amélioration : Réanimation</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_CompleteMessage">Sans entrer dans les détails, nous avons trouvé un moyen d'améliorer nos machines pour rendre la pince plus efficace. Croyez-moi, c'est une excellente nouvelle !\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Description">Recherchez des moyens de perfectionner le processus de cryogénisation.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Name">Amélioration avancée : Réanimation</string>
  <string name="Research/DLC_1/FrankensteinRoom_CompleteMessage">Nous pouvons désormais soigner les patients atteints de Folie monstre.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Description">Développez un traitement pour la Folie monstre.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Name">Réanimation</string>
  <string name="Research/DLC_1/MoreTraining_Project1_CompleteMessage">Nous avons réussi ! Le script fonctionne ! Notre analyse a révélé qu'il était important que le majordome soit le coupable, ou que tout ça soit un rêve, ou que le gentil soit en fait le méchant, enfin un truc du genre... Pour être honnête, je ne me souviens plus très bien, ce n'était pas exceptionnel, mais gardons ça pour nous.</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Description">Star du cinéma et réalisateur/scénariste autoproclamé, Roderick Coussin a un nouveau script que lui et son équipe de Botox Productions n'arrivent pas à finir. Il se tourne donc vers la science. Si nous arrivons à analyser le script et combler les lacunes du scénario, ils nous enverront de l'argent et nous ajouterons au générique, du moins si le film sort un jour...</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Name">Les lacunes de Roderick</string>
  <string name="Research/DLC_1/MoreTraining_Project2_CompleteMessage">Nous avons terminé notre analyse du menu du Roachburger et nous l'avons envoyé à leur quartier général. Ils ont embauché une douzaine d'avocats et trois gourous pour trouver un terrain d'entente avec la partie civile. Un énorme scandale a éclaté et nos recherches ont été au cœur juteux et croustillant de celui-ci. Ça a été un gros coup de pub pour l'institut qui est désormais revenu sur la scène de la recherche à Two Point County.</string>
  <string name="Research/DLC_1/MoreTraining_Project2_Description">La nouvelle du grand retour de l'Institut a atteint Two Point County et nous avons été récompensés, l'Institut vient de recevoir son plus grand projet des 50 dernières années. Le président de Roachburger a été contraint par la justice de faire analyser l'intégralité de son menu. C'est un événement couvert par toute la presse qui pourrait porter l'Institut vers de nouveaux horizons. </string>
  <string name="Research/DLC_1/MoreTraining_Project2_Name">Le scandale Roachburger</string>
  <string name="Research/DLC_1/MoreTraining_Project3_CompleteMessage">Nous avons terminé notre étude exhaustive de la vie à Two Point County. Le bureau du maire nous a confirmé que les résultats étaient bel et bien ce qu'ils craignaient. Ils ne poursuivront pas leur projet, pas plus qu'ils ne publieront les résultats, mais ils nous ont remerciés pour notre coopération et notre silence sur cette affaire. Ça ne présage rien de bon, mais travailler pour le gouvernement de Two Point County sur ce projet qui aurait \"confirmé que tout était déjà parfait\" a fini de consolider Swelbard en tant que numéro un des centres de recherche de Two Point County.</string>
  <string name="Research/DLC_1/MoreTraining_Project3_Description">Le maire Windsock a promis dans sa campagne qu'elle lancerait une analyse exhaustive de la vie à Two Point County. Cette analyse sera si complète qu'elle permettra de déterminer si la société actuelle doit être restructurée pour améliorer la qualité de vie des civils. Le bureau du maire nous a contactés pour conduire cette recherche gouvernementale dont les résultats pourraient changer le futur de Two Point County à tout jamais. </string>
  <string name="Research/DLC_1/MoreTraining_Project3_Name">Le projet Windsock</string>
  <string name="Research/DLC_1/MoreTraining_Project4_CompleteMessage">Bonne nouvelle, nous avons terminé notre travail sur les Cheesy Gubbins. La présence générale de fromage a été augmentée de 0,01 % Ils sont ravis !</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Description">Les créateurs des Cheesy Gubbins cherchent à sous-traiter une partie de leur science culinaire et nous ont demandé si nous étions intéressés pour travailler avec eux. Ils espèrent rendre leurs fameux Cheesy Gubbins encore plus savoureux en augmentant la dose de fromage. Ils souhaitent donc que nous analysions leur nouvelle recette pour voir si la densité du fromage peut être encore augmentée.</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Name">Cheesy Gubbins extra fromage</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_CompleteMessage">Nous avons développé des améliorations qui permettront une expérience plus immersive et thérapeutique.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Description">Recherchez comment améliorer le traitement du Métropolisme.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Name">Amélioration : Légende urbaine</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_CompleteMessage">La meilleure version de notre machinerie peut désormais être installée. Nous pensons que la simulation est désormais indissociable de ce que les malades pensent de la réalité\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Description">Nous pensons que nous sommes sur le point de comprendre le Métropolisme et de produire une dernière amélioration pour nos machines de traitement.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Name">Amélioration avancée : Légende urbaine</string>
  <string name="Research/DLC_1/RobotzillaRoom_CompleteMessage">Nous avons fini de réaliser des tests sur ces vieux plans et après quelques ajustements et le retrait de matériaux anciens, le traitement marche très bien. Un grand merci à tous les scientifiques.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Description">Lorsque nous sommes arrivés à l'Institut de Recherche, nous avons trouvé des plans pour un traitement potentiel du Métropolisme. Les plans sont assez vieux, mais vous pouvez lancer quelques tests avant pour voir s'il reste des choses utiles.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Name">Légende urbaine</string>
  <string name="Research/DLC_1/RobotzillaRoom_SandboxCompleteMessage">Nous avons produit un traitement pour le Métropolisme mécanique et le Métropolisme reptilien.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Sandbox_Description">Développez un traitement bien nécessaire pour les patients souffrant de Métropolisme.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_CompleteMessage">Nos chercheurs ont conçu une nouvelle technologie qui devrait permettre à la Queue mécanique de réaliser des tirs avec une précision chirurgicale.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Description">Réalisez quelques simulations pour améliorer la précision et la force de l'équipement.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Name">Amélioration : Table de rectification</string>
  <string name="Research/DLC_2/8BallMachineLevel2_CompleteMessage">Notre dernière mise à jour intègre les données obtenues en étudiant l'activité cérébrale de 7 des 9 meilleurs joueurs de billard de Two Point County afin d'obtenir l'équipement médical le plus doué au billard de l'histoire de l'humanité.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Description">Nous pensons pouvoir bientôt parfaire notre équipement pour traiter la Tordballe.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Name">Amélioration avancée : Table de rectification</string>
  <string name="Research/DLC_2/8BallRoom_CompleteMessage">Nous avons développé une nouvelle machine ! La Queue mécanique devrait guérir les patients souffrant de Tordballe.</string>
  <string name="Research/DLC_2/8BallRoom_Description">Concevez une méthode pour guérir les patients atteints de Tordballe.</string>
  <string name="Research/DLC_2/8BallRoom_Name">Table de rectification</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_CompleteMessage">Excellente nouvelle. Nous avons développé une amélioration qui devrait accélérer le tamponnage. Les visages devraient coller davantage à leur hôte désormais.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Description">Découvrez des manières d'améliorer le traitement du Regard-livide.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Name">Amélioration : Marquification</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_CompleteMessage">Nous avons trouvé une erreur mineure lors de la seconde phase du tamponnage qui réduisait l'efficacité du traitement. Cette amélioration devrait corriger cela et permettre à la machine de fonctionner à son plein potentiel.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Description">Trouvez une manière de parfaire l'équipement de marquification.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Name">Amélioration avancée : Marquification</string>
  <string name="Research/DLC_2/BlankLooksRoom_CompleteMessage">Bonne nouvelle. Nos dernières recherches ont créé les plans pour un Tampon facial. Cet outil devrait permettre de guérir le Regard-livide.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Description">Cherchez un moyen de guérir les patients souffrant de Regard-livide.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Name">Marquification</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_CompleteMessage">Nous avons développé une amélioration qui devrait effrayer, ou plutôt guérir les patients, mieux que jamais.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Description">Nos chercheurs pensent pouvoir améliorer le traitement de la Mougeotte.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Name">Amélioration : Salle d'aventure</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_CompleteMessage">Cette nouvelle amélioration devrait faire de notre salle de traitement le plus sûr des pièges d'apparence mortels auxquels on puisse échapper.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Description">Recherchez de nouvelles améliorations possibles pour l'équipement de la Salle d'aventure.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Name">Amélioration avancée : Salle d'aventure</string>
  <string name="Research/DLC_2/ExplorerRoom_CompleteMessage">Nous avons réalisé les plans de la Salle d'aventure ! Nous avons désormais une nouvelle thérapie pour les malades en mal d'aventure.</string>
  <string name="Research/DLC_2/ExplorerRoom_Description">Développez un traitement pour les patients atteints de Mougeotte.</string>
  <string name="Research/DLC_2/ExplorerRoom_Name">Salle d'aventure</string>
  <string name="Research/DLC_3/AstroRoom_CompleteMessage">Réussite ! Nous avons conçu une toute nouvelle méthode pour déguiser les extraterrestres en humains et ça tourne très, très vite ! Je dois ajouter que ceci n'est en aucun cas un manège et s'avère très dangereux pour les humains. Mais ça reste agréable à regarder.</string>
  <string name="Research/DLC_3/AstroRoom_Description">Inventez une méthode pour que les extraterrestres ressemblent aux humains.</string>
  <string name="Research/DLC_3/AstroRoom_Name">Personnification</string>
  <string name="Research/DLC_3/CardboardRoom_CompleteMessage">Excellente nouvelle ! Nous avons conçu un traitement pour tous ceux qui ressemblent à des morceaux de carton. Ils seront certainement soulagés de l'apprendre.</string>
  <string name="Research/DLC_3/CardboardRoom_Description">Trouvez un moyen de \"déplier\" les personnes en carton.</string>
  <string name="Research/DLC_3/CardboardRoom_Name">Autoassemblage</string>
  <string name="Research/DLC_3/FrogRoom_CompleteMessage">Nous avons réussi ! Nous pouvons désormais aider les extraterrestres amphibiens à se sentir mieux et reprendre une forme plus adaptée.</string>
  <string name="Research/DLC_3/FrogRoom_Description">Créez une machine pour transformer (à nouveau) les grenouilles en hommes-grenouilles.</string>
  <string name="Research/DLC_3/FrogRoom_Name">Salle à crapauds</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_CompleteMessage">Avec cette amélioration, les patients croiront vraiment qu'ils sont avalés par une baleine. Avec ça, nous devrions clairement obtenir de meilleurs résultats.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Description">Cherchez des moyens d'améliorer le niveau d'immersion théâtrale. </string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Name">Amélioration : Boileine</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_CompleteMessage">Cette amélioration a parfait notre traitement des Vers de bois. On ne dirait pas que la Boileine est aussi efficace de l'extérieur... Bon travail.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Description">Tirez quelques ficelles pour améliorer le traitement des patients qui se prennent pour des pantins.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Name">Amélioration avancée : Boileine</string>
  <string name="Research/DLC_4/PinocchioRoom_CompleteMessage">C'était évident ! Rien ne guérit mieux les pantins que... d'autres pantins. Vous pouvez désormais guérir les patients souffrant de Vers de bois.</string>
  <string name="Research/DLC_4/PinocchioRoom_Description">Trouvez un moyen de guérir les patients atteints de Vers de bois.</string>
  <string name="Research/DLC_4/PinocchioRoom_Name">Boileine</string>
  <string name="Research/DLC_4/PlantWard_CompleteMessage">Bonne nouvelle, avec le développement des Plantes Aromatiques, nous avons un nouvel endroit où planter nos malades.</string>
  <string name="Research/DLC_4/PlantWard_Description">Dépoussiérez un peu vos cours d'herboristerie afin de traiter de nouvelles maladies et devenir ainsi un peu plus qu'un simple potager.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_CompleteMessage">Après ce dernier projet, notre département Recherche en sait davantage sur le jardinage qu'une centaine de présentateurs d'émissions à la campagne. D'ailleurs, ils ont quelques mots à dire sur la manière dont sont entretenus les environs de l'hôpital.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque Lit de fleurs par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Description">Étudiez des années de données sur les fleurs et des centaines de guides de jardinage pour trouver comment maximiser les effets des remèdes naturels.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Name">Amélioration : Plantes aromatiques</string>
  <string name="Research/DLC_4/PlantWard_Name">Plantes aromatiques</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_CompleteMessage">Vous savez quoi ? Cette recherche s'est déroulée à merveille. Oui, vous avez bien entendu. Et le domaine de la santé n'a jamais connu une telle culture.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Description">Recherchez de potentielles améliorations à cette nouvelle \"culture médicale\".</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Name">Amélioration : Fermacologie</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_CompleteMessage">Avec cette nouvelle amélioration, notre équipement aurait sa place dans une véritable ferme. On ne pourrait pas vraiment s'en servir pour quoi que ce soit, mais au moins il ne jurerait pas avec le reste.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Description">Développez un système de récolte parfaite des patients.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Name">Amélioration avancée : Fermacologie</string>
  <string name="Research/DLC_4/ScarecrowRoom_CompleteMessage">Notre nouvelle machine est conçue pour moissonner et battre les hommes de paille, un traitement à la fois.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Description">Dites \"Non merci, je m'en pailleserais\" à l'Épouvanpaille en développant un traitement.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Name">Fermacologie</string>
  <string name="Research/DLC_4/TechMachineLevel1_CompleteMessage">Bonne nouvelle ! Nous avons découvert qu'en ajoutant une nouvelle carte graphique, le traitement est encore plus efficace ! Et de meilleure qualité.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Description">Concevez la prochaine amélioration du Générateur du futur.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Name">Amélioration : Support technique</string>
  <string name="Research/DLC_4/TechMachineLevel2_CompleteMessage">Notre nouvelle amélioration est vraiment des plus jolies. Un travail bien fait.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Description">Faites de la prochaine version du Générateur du futur l'édition ultime.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Name">Amélioration avancée : Support technique</string>
  <string name="Research/DLC_4/TechRoom_CompleteMessage">Nous avons réussi ! Notre traitement des Mises à nuit devrait attirer les patients avec son design sobre et monochromatique.</string>
  <string name="Research/DLC_4/TechRoom_Description">Cherchez un moyen de guérir les patients atteints de Mise à nuit. </string>
  <string name="Research/DLC_4/TechRoom_Name">Support technique</string>
  <string name="Research/DLC_5/MudMachineLevel1_CompleteMessage">Nos recherches ont porté leurs fruits ! Nous avons produit un agent moussant capable de rendre les patients encore plus propres et en meilleure santé qu'avant.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Description">Développez une nouvelle recette pour le liquide nettoyant de la machine. Une recette qui facilite le traitement tout en étant moins agressive pour les mains.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Name">Amélioration : Bain debout</string>
  <string name="Research/DLC_5/MudMachineLevel2_CompleteMessage">Excellente nouvelle. Nos scientifiques ont développé l'éponge la plus avancée de Two Point County. Pour les amateurs, elle peut ressembler à une éponge classique, mais elle est en réalité quatre ou même cinq pour cent plus efficace.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Description">Testez de nouvelles éponges pour en tirer des données utiles.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Name">Amélioration avancée : Bain debout</string>
  <string name="Research/DLC_5/MudRoom_CompleteMessage">Nous avons développé un traitement pour le Bourbier ! Nous devrions éviter de laver la vaisselle ou les vêtements avec ce nouvel équipement, même s'il semble adapté à la tâche.</string>
  <string name="Research/DLC_5/MudRoom_Description">Recherchez une manière de traiter les patients atteints de Bourbier.</string>
  <string name="Research/DLC_5/MudRoom_Name">Bain debout</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_CompleteMessage">Nous avons réussi ! Nos chercheurs ont repoussé les limites de la science médicale une nouvelle fois en concevant une pièce capable d'améliorer légèrement le traitement. Incroyable.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Description">Lancez la recherche pour améliorer le traitement de nos patients en cape.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Name">Amélioration : Parcours du téméraire</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_CompleteMessage">Avec cette nouvelle modification, le Parcours du téméraire est devenu un véritable chef-d'œuvre de la science médicale. Les résultats ont vraiment motivé le département Recherche. \\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Description">Renforcez le traitement du Cascadisme en concevant une nouvelle amélioration.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Name">Amélioration avancée : Parcours du téméraire</string>
  <string name="Research/DLC_5/StuntmanRoom_CompleteMessage">Nos chercheurs ont réussi leur atterrissage en concevant un traitement pour le Cascadisme.</string>
  <string name="Research/DLC_5/StuntmanRoom_Description">Développez un traitement pour les patients atteints de Cascadisme.</string>
  <string name="Research/DLC_5/StuntmanRoom_Name">Parcours du téméraire</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_CompleteMessage">Super. Nous avons développé une amélioration pour les loupes de la machine. Faire fondre les patients devrait désormais s'avérer plus amusant, plus efficace et surtout moins douloureux.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Description">Transformez le traitement de la Plastique militaire en une mécanique bien huilée.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Name">Amélioration : Quartier général</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_CompleteMessage">Cette nouvelle amélioration revoit le renversement de la grosse cuve. On pourrait penser que ce n'est pas grand-chose, mais c'est une erreur. Les résultats sont fantastiques ! Ah, la science...\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Description">Cherchez un moyen de parfaire le traitement de la Plastique militaire.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Name">Amélioration avancée : Quartier général</string>
  <string name="Research/DLC_5/ToySoldierRoom_CompleteMessage">Soldat ! Notre nouveau traitement est prêt à être déployé. Nous pouvons désormais gagner la guerre contre la Plastique militaire.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Description">Développez un traitement pour les patients atteints de Plastique militaire.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Name">Quartier général</string>
  <string name="Research/DLC_6/ArtificialTimePortal_CompleteMessage">Nous avons développé notre propre version du portail temporel. Ça devrait simplifier les choses, ou dans le pire des cas, les complexifier à outrance... </string>
  <string name="Research/DLC_6/ArtificialTimePortal_Description">Génère un point d'arrivée pour les patients égarés dans le temps.</string>
  <string name="Research/DLC_6/ArtificialTimePortal_Name">Portail temporel</string>
  <string name="Research/DLC_6/TimeTravelResearch_CompleteMessage">Nos chercheurs affirment qu'ils ont oublié ce qu'ils essayaient de découvrir, mais ils sont sûrs à 99,9  qu'ils l'ont découvert.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Description">Certains \"experts\" estiment qu'il est préférable de comprendre les répercussions du voyage temporel avant de s'y hasarder. Faites-leur plaisir, effectuez des recherches pour découvrir, par exemple, ce qu'il se passe si vous voyagez dans le passé pour vous remettre les résultats de ces recherches.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Name">Voyage temporel</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_CompleteMessage">En utilisant des matériaux développés depuis les années 1480, l'ambulance Relicoptère peut être plus légère.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Description">Les 500 années d'ingénierie qui nous séparent pourraient peut-être améliorer la capacité du véhicule.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Name">Amélioration : Relicoptère</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_CompleteMessage">Nous avons découvert qu'une marque sur les plans d'origine n'était pas l'œuvre d'un génie de la Renaissance, mais plutôt une simple tache de café. Ça vole beaucoup mieux maintenant.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Description">Voyons si nous pouvons réduire encore le poids de l'ambulance afin d'y faire entrer quelques patients de plus.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Name">Amélioration avancée : Relicoptère</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_CompleteMessage">Nous pouvons désormais construire des ambulances Relicoptère. Je suis surpris qu'elles fonctionnent.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Description">Gretchen veut tenter de modifier un véhicule ancien, un véritable classique.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Name">Relicoptère</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_CompleteMessage">Les améliorations apportées aux plans du Canard à l'orage lui permettent de voyager à des vitesses plus élevées (ou moins faibles) sans prendre feu.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Description">L'ambulance Canard à l'orage est un peu lente, et nos chercheurs aimeraient corriger cela.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Name">Amélioration : Canard à l'orage</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_CompleteMessage">Connaissez-vous la différence entre un ballon et un zeppelin ? Eh bien maintenant, nos chercheurs aussi.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Description">Cherchez de nouvelles manières de réduire le poids pour augmenter la vitesse de l'ambulance Canard à l'orage.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Name">Amélioration avancée : Canard à l'orage</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_CompleteMessage">Nous pouvons désormais construire des ambulances Canard à l'orage. Concevoir un véhicule aérien qui ressemble à un oiseau devrait lui permettre de voler... deux fois mieux.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Description">Gretchen à une idée pour une nouvelle ambulance aérienne se servant de vieux ballons publicitaires.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Name">Canard à l'orage</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_CompleteMessage">En utilisant des fils renforcés, les ballons peuvent rester attachés plus longtemps.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Description">Trouvez un moyen d'empêcher les ballons d'éclater aussi souvent.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Name">Amélioration : Élévatrines</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_CompleteMessage">L'introduction de nœuds plus travaillés permet de réduire la perte d'hélium de chaque ballon sur la durée.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Description">Cherchez de nouveaux moyens d'améliorer la durabilité des ballons.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Name">Amélioration avancée : Élévatrines</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_CompleteMessage">Nous pouvons désormais construire des ambulances Élévatrines. La peinture la rend plus rapide.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Description">Gretchen a une idée pour créer le service ambulancier rapide et individuel ultime.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Name">Élévatrines</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Royal jelly\" is a bee-derived product. Also, separately, \"royal\" means \"very\" and \"jelly\" means \"jealous.\"</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage">Les autres hôpitaux vont rester royalement gelés sur place face à nos dernières innovations de Cirumaine.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Description">Explorez de nouvelles options pour améliorer le traitement de l'Esprit de ruche.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Name">Amélioration : Cirumaine</string>
  <string name="Research/DLC_7/HivesMachineLevel2_CompleteMessage">En utilisant les dernières technologies d'horticulture, notre Tartinomiel a été perfectionné.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Description">Nos têtes pensantes sont convaincues de pouvoir perfectionner le traitement de l'Esprit de ruche.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Name">Amélioration avancée : Cirumaine</string>
  <string name="Research/DLC_7/HivesRoom_CompleteMessage">Nous avons découvert un moyen de guérir l'Esprit de ruche.</string>
  <string name="Research/DLC_7/HivesRoom_Description">Cherchez un remède contre l'Esprit de ruche.</string>
  <string name="Research/DLC_7/HivesRoom_Name">Cirumaine</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_CompleteMessage">En retirant les places assises, de nouveaux patients peuvent s'installer dans l'ambulance Pantomobile.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Description">L'ambulance peut récupérer de nombreux patients, mais peut-elle encore faire mieux ?</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Name">Amélioration : Pantomobile</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_CompleteMessage">Nos têtes pensantes ont identifié un espace non utilisé dans la boîte à gants, permettant d'augmenter encore la capacité de l'ambulance Pantomobile.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Description">Consultez les professionnels du cirque local pour maximiser la capacité en patients.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Name">Amélioration avancée : Pantomobile</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_CompleteMessage">Nous pouvons désormais construire des ambulances Pantomobile. Découvrez combien de patients peuvent tenir dedans.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is because of the classic joke of a clown car having a ridiculous amount of clowns traveling inside.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description">Gretchen pense que les voitures de clown ont le potentiel d'être les ambulances les plus spacieuses présentes sur les routes.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Name">Pantomobile</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_CompleteMessage">\"Je sais, des freins !\". C'est avec cette révélation que nous avons grandement amélioré l'ambulance Tricyclette.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Description">Nous sommes tous certains qu'il y a des choses à améliorer sur l'ambulance Tricyclette.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Name">Amélioration : Tricyclette</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_CompleteMessage">Nos chercheurs ont déterminé que souder les composants était bien plus sûr que d'utiliser du ruban adhésif. Ils recommandent donc cette amélioration pour toutes les ambulances Tricyclette.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Description">Il semble peu probable que même cette ambulance Tricyclette améliorée représente le summum de l'ingénierie.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Name">Amélioration avancée : Tricyclette</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_CompleteMessage">Des simulations rigoureuses ont prouvé que plus les moteurs sont volumineux, plus la vitesse est élevée.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Description">Cherchez des pistes pour améliorer la capacité de virage des roues géantes.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Name">Amélioration : Gigambulance</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_CompleteMessage">Une révision des suspensions permet de rouler sur les autres véhicules dans un plus grand confort.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque ambulance par un Agent de maintenance qualifié en mécanique des véhicules.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Description">Voyez si vous pouvez vous rendre d'un point A à un point B sans avoir à tourner pour éviter autant de choses.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Name">Amélioration avancée : Gigambulance</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_CompleteMessage">Nous pouvons désormais construire des ambulances Gigambulance. Les rues encombrées ne devraient plus être un problème.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Description">Qu'est-ce qu'on voit dépasser de cette colline ? C'est le nouveau concept d'ambulance de Gretchen.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Name">Gigambulance</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_CompleteMessage">Le Canon à neige produit désormais une poudre plus fine à partir de neige compacte, permettant de déchirer les pistes tout en améliorant le traitement du patient.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Description">Cherchez de nouvelles améliorations pour le Canon à neige.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Name">Amélioration : Poudreuse</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_CompleteMessage">La senteur alpine aide nos docteurs à se détendre, améliorant leur précision avec le Canon à neige.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Description">Cherchez des améliorations supplémentaires à apporter à la Poudreuse.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Name">Amélioration avancée : Poudreuse</string>
  <string name="Research/DLC_7/SnowballedRoom_CompleteMessage">Ce n'est désormais plus un souci de guérir les patients atteints de Petits souskis.</string>
  <string name="Research/DLC_7/SnowballedRoom_Description">Découvrez un traitement pour les Petits souskis.</string>
  <string name="Research/DLC_7/SnowballedRoom_Name">Poudreuse</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_CompleteMessage">Nous avons amélioré la conception du Verre d'eau pour pouvoir mesurer la vitesse des vents du patient.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Description">Trouvez un moyen d'améliorer la précision des instruments météorologiques de l'Informatique en nuage.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Name">Amélioration : Informatique en nuage</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Every cloud has a silver lining\" is a saying that means that every problem always have a positive side, even if not immediately apparent.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage">Derrière chaque nuage se cache le soleil, alors nous allons le chercher directement avec notre traitement perfectionné pour l'Avis de tempête.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Description">Profitez des éclaircies pour réfléchir à une manière d'améliorer davantage le Verre d'eau.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Name">Amélioration avancée : Informatique en nuage</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_CompleteMessage">Nous pouvons désormais guérir l'Avis de tempête depuis l'Informatique en nuage.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Description">Développez un traitement pour guérir l'Avis de tempête.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Name">Informatique en nuage</string>
  <string name="Research/DNAMachineLevel1_CompleteMessage">C'est une réussite ! Nous avons développé une machine bien plus efficace pour le Labo ADN.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DNAMachineLevel1_Description">Nous pensons avoir peut-être loupé un truc lors des premiers tests et nous pourrions faire une importante découverte.</string>
  <string name="Research/DNAMachineLevel1_Name">Amélioration : Labo ADN</string>
  <string name="Research/DNAMachineLevel2_CompleteMessage">La mauvaise nouvelle, c'est que notre nouvelle machine rend l'ancienne totalement obsolète. La bonne, c'est que nous avons une machine toute neuve. J'aurais peut-être dû commencer par ça, non ?\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DNAMachineLevel2_Description">Développez un équipement capable d'effectuer des analyses plus détaillées et des manipulations plus précises.</string>
  <string name="Research/DNAMachineLevel2_Name">Amélioration avancée : Labo ADN</string>
  <string name="Research/DNARoom_CompleteMessage">Nous avons inventé une machine d'analyse ADN ! Utilisez-la pour diagnostiquer et guérir les patients atteints de maladies génétiques.</string>
  <string name="Research/DNARoom_Description">Concevez une machine pour analyser et manipuler l'ADN d'un patient.</string>
  <string name="Research/DNARoom_Name">Labo ADN</string>
  <string name="Research/DrugDispenserMachineLevel1_CompleteMessage">Nous avons développé une machine créant des médicaments plus complexes et généralement plus puissants. Nous en avons essayés certains, c'est de la bombe.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DrugDispenserMachineLevel1_Description">Nous pensons qu'il est possible de concevoir une machine capable de préparer des cocktails médicamenteux encore plus fantaisistes.</string>
  <string name="Research/DrugDispenserMachineLevel1_Name">Amélioration : Pharmacie</string>
  <string name="Research/DrugDispenserMachineLevel2_CompleteMessaage">Nous avons réussi ! Notre dernier modèle de distributeur de médicaments relèverait presque de la magie. Abracadabra.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/DrugDispenserMachineLevel2_Description">Recherchez une molécule capable de nous ouvrir un boulevard d'applications pharmaceutiques.</string>
  <string name="Research/DrugDispenserMachineLevel2_Name">Amélioration avancée : Pharmacie</string>
  <string name="Research/ElectricShockRoom_CompleteMessage">L'équipe des chercheurs a inventé une nouvelle machine pour guérir les patients souffrant d'un Coup de foudre.</string>
  <string name="Research/ElectricShockRoom_Description">Concevez une machine permettant de désélectriser ces gros relous qui font hérisser les cheveux de ceux qu'ils touchent.</string>
  <string name="Research/ElectricShockRoom_Name">Traitement éclair</string>
  <string name="Research/ElectroShockMachineLevel1_CompleteMessage">Ça progresse ! Une meilleure conduction devrait nous donner de meilleurs résultats dans notre traitement par Électrochocs.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/ElectroShockMachineLevel1_Description">Vous pourriez effectuer des ajustements pour améliorer le traitement aux Électrochocs.</string>
  <string name="Research/ElectroShockMachineLevel1_Name">Amélioration : Traitement éclair</string>
  <string name="Research/ElectroShockMachineLevel2_CompleteMessage">Excellente nouvelle ! Nos chercheurs ont conçu une machine qu'ils disent \"assoiffée\" d'électricité. \\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/ElectroShockMachineLevel2_Description">Nous pensons être très proches de l'optimisation de notre traitement aux Électrochocs.</string>
  <string name="Research/ElectroShockMachineLevel2_Name">Amélioration avancée : Traitement éclair</string>
  <string name="Research/EthicalResearch_CompleteMessage">Après de nombreux tests sur des végétaux et des minéraux, nos chercheurs ont publié leur rapport au sein de la communauté médicale. C'est un pavé indigeste, soyons honnêtes, mais votre réputation s'en trouvera améliorée.</string>
  <string name="Research/EthicalResearch_Description">Menez des tests sur des végétaux et des minéraux au lieu de tester toutes nos nouvelles molécules et machines sur les Agents de maintenance. Cela devrait permettre d'améliorer notre réputation.</string>
  <string name="Research/EthicalResearch_Name">Recherche éthique</string>
  <string name="Research/FluidAnalysisMachineLevel1_CompleteMessage">Excellente nouvelle. Nous pouvons maintenant moderniser nos équipements d'analyse de fluides pour obtenir des échantillons plus purs et donc plus utiles.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Description">Nous pensons que la conception pourrait être affinée pour obtenir des échantillons de meilleure qualité.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Name">Amélioration : Analyse des fluides</string>
  <string name="Research/FluidAnalysisMachineLevel2_CompleteMessage">Nous avons développé l'Accélérateur de fluides ! Nous pouvons désormais mener une micro-analyse plus détaillée. Cela demande toutefois de balancer les échantillons directement à l'intérieur, mais mieux vaut ne pas y penser.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Description">Explorez des moyens de mieux analyser les échantillons de fluides.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Name">Amélioration avancée : Analyse des fluides</string>
  <string name="Research/FluidAnalysisRoom_CompleteMessage">L'équipe de recherche a conçu la machine idéale pour extraire les fluides des patients tout en occasionnant un maximum de douleur. Excellent.</string>
  <string name="Research/FluidAnalysisRoom_Description">Concevez une machine permettant d'extraire une grande variété de fluides des patients. À des fins initiales de diagnostic. Mais aussi pour égayer nos journées.</string>
  <string name="Research/FluidAnalysisRoom_Name">Analyse des fluides</string>
  <string name="Research/FrogMachineLevel1_CompleteMessage">Bonne nouvelle. Grâce à nos nouvelles modifications, la période de gestation est bien plus stable. Oh, et nous avons réparé l'étrange défaut du tapis roulant. Ça devrait mieux fonctionner maintenant.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/FrogMachineLevel1_Description">Nous pensons qu'il est possible d'améliorer notre équipement pour la Crapote.</string>
  <string name="Research/FrogMachineLevel1_Name">Amélioration : Salle à crapauds</string>
  <string name="Research/FrogMachineLevel2_CompleteMessage">Cette dernière mise à jour de la machine fera envie à toute la communauté de grenouilles mutantes. Une communauté, c'est beaucoup dire... Mais si cette communauté existait, elle nous envierait !\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/FrogMachineLevel2_Description">Nous pensons pouvoir bientôt parfaire notre équipement pour traiter la Crapote. Allons la tester, chef.</string>
  <string name="Research/FrogMachineLevel2_Name">Amélioration avancée : Salle à crapauds</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_CompleteMessage">Bonne nouvelle ! Le succès de certains prototypes suggère une amélioration possible des résultats pour nos équipements de diagnostic général.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Description">Nous pensons que nos équipements de diagnostic général pourraient être améliorés.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Name">Amélioration : Diagnostic général</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_CompleteMessage">Ils assurent grave. Nous avons maintenant en notre possession les plans de notre machine de diagnostic la plus poussée !\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Description">Recherchez des moyens obscurs de révolutionner notre équipement de diagnostic le plus simple.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Name">Amélioration avancée : Diagnostic général</string>
  <string name="Research/GeneralResearch_CompleteMessage">Nous avons mené des recherches générales, sur des \"trucs\". Bénéficiez d'un financement !</string>
  <string name="Research/GeneralResearch_Description">Effectuez des recherches générales et faites gagner de l'argent à l'hôpital.</string>
  <string name="Research/GeneralResearch_Name">Recherche générale</string>
  <string name="Research/General_Complete_Advisor">Projet de recherche terminé !\\nRécompense : {[REWARD]}</string>
  <string name="Research/InjectionMachineLevel1_CompleteMessage">Il semble que l'anxiété du patient diminuait l'efficacité de notre traitement. C'est sans doute dû à la grosse aiguille. Nos chercheurs ont développé une technologie sécrétant un sédatif léger par l'aiguille. Cela devrait aider.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/InjectionMachineLevel1_Description">Effectuez des recherches sur les effets du stress sur l'efficacité de notre traitement par injections.</string>
  <string name="Research/InjectionMachineLevel1_Name">Amélioration : Salle des injections</string>
  <string name="Research/InjectionMachineLevel2_CompleteMessage">Oui ! Nous avons conçu un modèle liant une molécule auxiliaire au traitement, ce qui permet une transmission plus rapide dans le corps et ainsi une efficacité accrue.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/InjectionMachineLevel2_Description">Recherchez des mélanges d'injections complexes.</string>
  <string name="Research/InjectionMachineLevel2_Name">Amélioration avancée : Salle des injections</string>
  <string name="Research/InjectionRoom_CompleteMessage">L'équipe de recherche a conçu une toute nouvelle machine. La seringue est énorme, mais ne vous inquiétez pas, je ne crois pas que les patients la verront venir. Cela nous permettra de soigner de nombreuses maladies.</string>
  <string name="Research/InjectionRoom_Description">Concevez une machine capable de piquer les patients sans les toucher. Après tout, ils sont crades.</string>
  <string name="Research/InjectionRoom_Name">Salle des injections</string>
  <string name="Research/ItemUpgrade_Complete_Advisor">Projet de recherche terminé !\\nNouvelle amélioration inventée : {[REWARD]}</string>
  <string name="Research/Item_Complete_Advisor">Projet de recherche terminé !\\nNouvel élément inventé : {[REWARD]}</string>
  <string name="Research/LightHeadedMachineLevel1_CompleteMessage">Nous sommes parvenus à concevoir une fonction améliorant la sensibilité lors du \"retrait\", nous devrions avoir moins de soucis désormais.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/LightHeadedMachineLevel1_Description">Certains traitements ont échoué en raison de problèmes lors du \"retrait\", cherchez de meilleures méthodes pour améliorer les résultats.</string>
  <string name="Research/LightHeadedMachineLevel1_Name">Amélioration : Clinique super-lux</string>
  <string name="Research/LightHeadedMachineLevel2_CompleteMessage">Bonne nouvelle, nos simulations donnent de bons résultats, nous pouvons donc déployer une formulation de tête grandement améliorée.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/LightHeadedMachineLevel2_Description">Nous pensons que certaines améliorations pourraient grandement augmenter le taux de réussite de l'étape du mélange corps/tête de remplacement.</string>
  <string name="Research/LightHeadedMachineLevel2_Name">Amélioration avancée : Clinique super-lux</string>
  <string name="Research/LightHeadedRoom_CompleteMessage">Nos chercheurs ont créé une nouvelle machine pour soigner les patients atteints de Tête d'ampoule.</string>
  <string name="Research/LightHeadedRoom_Description">Créer une machine pour soigner les patients atteints de Tête d'ampoule.</string>
  <string name="Research/LightHeadedRoom_Name">Clinique super-lux</string>
  <string name="Research/MRIMachineLevel1_CompleteMessage">Tiens, c'est marrant, il s'avère que nos machines ne tournaient qu'à 60 %. Mieux vaut donner un nouveau nom à ce modèle et de toute façon, il est trop compliqué de revenir à 100 %, alors personne ne doit rien savoir... Ça ne se reproduira plus !\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/MRIMachineLevel1_Description">Nous pensons qu'un défaut diminue l'efficacité de nos MEGA Scanners, en menant des analyses, nous devrions trouver ce qui cloche.</string>
  <string name="Research/MRIMachineLevel1_Name">Amélioration : MEGA Scanner</string>
  <string name="Research/MRIMachineLevel2_CompleteMessage">Nos recherches ont développé un nouveau modèle de MEGA Scanner. Il est parfait, franchement, il est presque trop bien pour nous. La crème de la crème.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/MRIMachineLevel2_Description">Maintenant que les machines fonctionnent à plein régime, nous pourrions réfléchir à développer des améliorations pour générer de meilleurs diagnostics.</string>
  <string name="Research/MRIMachineLevel2_Name">Amélioration avancée : MEGA Scanner</string>
  <string name="Research/MRIRoom_CompleteMessage">Les experts ont encore marqué ! La machine de diagnostic ultime. Un énorme scanner. C'est une pure merveille. Il est puissant, mais il nécessite la présence d'un Docteur qualifié en radiologie.</string>
  <string name="Research/MRIRoom_Description">Après la découverte des Rayons X, les scientifiques spéculent sur l'existence potentielle de Rayons Y. C'est tout bonnement absurde. Bande de nouilles. Concevons plutôt un aimant géant et voyons s'il peut servir à quelque chose.</string>
  <string name="Research/MRIRoom_Name">MEGA Scanner</string>
  <string name="Research/MiningBotcoins_CompleteMessage">Nos recherches dans ce domaine sont terminées, tout le monde est impressionné par notre intégrité scientifique. J'ai jeté les résultats et nous avons encaissé des Kudosh !</string>
  <string name="Research/MiningBotcoins_Description">Menez des recherches impressionnantes pour recevoir des Kudosh de la part de la communauté médicale.</string>
  <string name="Research/MiningBotcoins_Name">Générer des Kudosh</string>
  <string name="Research/MummyMachineLevel1_CompleteMessage">Ô joie. Nos chercheurs ont développé une amélioration sécrétant dans la salle de soins une molécule capable d'inverser certains effets des liquides d'embaumement.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/MummyMachineLevel1_Description">Nous pensons que l'inefficacité de certains de nos traitements est due à notre incapacité latente à neutraliser le processus d'embaumement. Nous devrions chercher des méthodes d'amélioration de notre traitement.</string>
  <string name="Research/MummyMachineLevel1_Name">Amélioration : Cryptologie</string>
  <string name="Research/MummyMachineLevel2_CompleteMessage">Il s'avère que la déshydratation, causée par la présence de sel, est un véritable obstacle à la réussite de notre traitement. C'est pourquoi nous avons remplacé les produits anti-embaumement par une brume hydratante.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/MummyMachineLevel2_Description">Recherchez à quelle étape du processus de momification nous devons nous atteler ensuite.</string>
  <string name="Research/MummyMachineLevel2_Name">Amélioration avancée : Cryptologie</string>
  <string name="Research/MummyRoom_CompleteMessage">Nos chercheurs ont inventé une nouvelle machine, le désembaumeur ! Utilisez-le pour guérir les patients souffrant de Momification précoce.</string>
  <string name="Research/MummyRoom_Description">Concevez une machine dédiée au retrait des bandages de patients en Momification précoce.</string>
  <string name="Research/MummyRoom_Name">Cryptologie</string>
  <string name="Research/PandemicMachineLevel1_CompleteMessage">Bonne nouvelle ! Nous avons revu la conception de notre machine pour traiter la Marmitête.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/PandemicMachineLevel1_Description">Cherchez de nouvelles améliorations possibles au traitement de la Marmitête.</string>
  <string name="Research/PandemicMachineLevel1_Name">Amélioration : Labo de Marmiton</string>
  <string name="Research/PandemicMachineLevel2_CompleteMessage">Voici le résultat de nos recherches sur les aimants : plus l'aimant est puissant... mieux il fonctionne.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/PandemicMachineLevel2_Description">Notre département Recherche pense que mener des tests sur des aimants expérimentaux permettrait de grandement améliorer nos machines.</string>
  <string name="Research/PandemicMachineLevel2_Name">Amélioration avancée : Labo de Marmiton</string>
  <string name="Research/PandemicRoom_CompleteMessage">Nos chercheurs ont créé une nouvelle machine pour soigner les patients atteints de Marmitête.</string>
  <string name="Research/PandemicRoom_Description">Créer une machine pour retirer les ustensiles de cuisine indésirables des patients souffrant de Marmitête.</string>
  <string name="Research/PandemicRoom_Name">Labo de Marmiton</string>
  <string name="Research/Prerequisite_CompletedResearchProjects_CS">{[COUNT]} Projet(s) recherché(s)</string>
  <string name="Research/Prerequisite_GoldStars_CS">{[STARS]} Étoiles d'or</string>
  <string name="Research/Prerequisite_IllnessDiagnosed_CS">Maladie diagnostiquée : {[ILLNESS]}</string>
  <string name="Research/Prerequisite_IllnessUnlocked_CS">Maladie débloquée : {[ILLNESS]}</string>
  <string name="Research/Prerequisite_Project_CS">Projet {[PROJECT]} recherché</string>
  <string name="Research/Prerequisite_Qualification_CS">Qualification : {[QUALIFICATION]}</string>
  <string name="Research/Prerequisite_RoomItemUpgrade_CS">Amélioration : {[UPGRADE]}</string>
  <string name="Research/Prerequisite_RoomItem_CS">Élément : {[ITEM]}</string>
  <string name="Research/Prerequisite_Room_CS">Salle : {[ROOM]}</string>
  <string name="Research/ProjectComplete_CS">Projet {[PROJECT]} terminé !</string>
  <string name="Research/Room_Complete_Advisor">Projet de recherche terminé !\\nNouvelle salle inventée : {[REWARD]}</string>
  <string name="Research/RunningMachineLevel1_CompleteMessage">Nous pouvons désormais améliorer nos équipements de Cardiologie pour obtenir des diagnostics plus précis.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/RunningMachineLevel1_Description">Certaines recherches pourraient nous permettre d'améliorer encore plus nos tapis de c... euh, nos machines roulantes de diagnostics.</string>
  <string name="Research/RunningMachineLevel1_Name">Amélioration : Cardiologie</string>
  <string name="Research/RunningMachineLevel2_CompleteMessage">Excellente nouvelle ! Nos machines roulantes de diagnostics nous fournissent désormais des informations plus nombreuses et plus détaillées. Et cette info-ci est rien que pour vous : nous ne savons même pas quoi faire encore de tout ça. Je plaisante.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/RunningMachineLevel2_Description">Nous avons quelques idées qui pourraient améliorer les diagnostics du département Cardiologie.</string>
  <string name="Research/RunningMachineLevel2_Name">Amélioration avancée : Cardiologie</string>
  <string name="Research/Training_Complete_Advisor">Projet de recherche terminé !\\nNouvelle formation développée : {[REWARD]}</string>
  <string name="Research/Training_CustomerService_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour le Service à la clientèle. Formez des assistants pour augmenter leur efficacité.</string>
  <string name="Research/Training_CustomerService_Description">Développez de nouvelles techniques de service à la clientèle pour aider nos Assistants à être plus efficaces.</string>
  <string name="Research/Training_CustomerService_Name">Formation : Service à la clientèle</string>
  <string name="Research/Training_Diagnosis_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour les diagnostics. Formez des Docteurs et des Infirmiers pour améliorer leurs diagnostics.</string>
  <string name="Research/Training_Diagnosis_Description">Développez de nouvelles méthodes de diagnostic pour améliorer l'aptitude de diagnostic de nos Docteurs et Infirmiers.</string>
  <string name="Research/Training_Diagnosis_Name">Formation : Diagnostic</string>
  <string name="Research/Training_FireSafety_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour aider les Agents de maintenance à éteindre les feux.</string>
  <string name="Research/Training_FireSafety_Description">Développez une nouvelle formation pour aider les Agents de maintenance à éteindre les feux.</string>
  <string name="Research/Training_FireSafety_Name">Formation : Sécurité incendie</string>
  <string name="Research/Training_Fractures_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour améliorer l'aptitude des Infirmiers en Salle commune des fractures.</string>
  <string name="Research/Training_Fractures_Description">Développez une nouvelle formation pour améliorer l'aptitude des Infirmiers en Salle commune des fractures.</string>
  <string name="Research/Training_Fractures_Name">Formation : Fractures</string>
  <string name="Research/Training_GeneralPractice_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour les Généralistes. Formez vos Docteurs pour augmenter leur efficacité au Bureau de Généraliste.</string>
  <string name="Research/Training_GeneralPractice_Description">Développez de nouvelles techniques de médecine pour mieux former les Généralistes.</string>
  <string name="Research/Training_GeneralPractice_Name">Formation : Médecine générale</string>
  <string name="Research/Training_General_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation !</string>
  <string name="Research/Training_General_Description">Développez une nouvelle formation pour renforcer notre personnel !</string>
  <string name="Research/Training_General_Energy_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour permettre à notre personnel de travailler plus longtemps avant de se reposer.</string>
  <string name="Research/Training_General_Energy_Description">Développez une nouvelle formation pour permettre à notre personnel de travailler plus longtemps avant de se reposer.</string>
  <string name="Research/Training_General_Energy_Name">Formation : Endurance</string>
  <string name="Research/Training_General_HappinessPatient_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour renforcer l'empathie des Docteurs et Infirmiers avec les patients.</string>
  <string name="Research/Training_General_HappinessPatient_Description">Développez une nouvelle formation pour renforcer l'empathie des Docteurs et Infirmiers avec les patients.</string>
  <string name="Research/Training_General_HappinessPatient_Name">Formation : Empathie</string>
  <string name="Research/Training_General_Happiness_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour aider notre personnel à garder le moral.</string>
  <string name="Research/Training_General_Happiness_Description">Développez une nouvelle formation pour aider notre personnel à garder le moral.</string>
  <string name="Research/Training_General_Happiness_Name">Formation : Intelligence émotionnelle</string>
  <string name="Research/Training_General_Hygiene_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour améliorer l'hygiène de notre personnel.</string>
  <string name="Research/Training_General_Hygiene_Description">Développez une nouvelle formation pour améliorer l'hygiène de notre personnel.</string>
  <string name="Research/Training_General_Hygiene_Name">Formation : Hygiène</string>
  <string name="Research/Training_General_Leadership_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour renforcer les talents de leadership et d'organisation des membres du personnel afin d'en faire des modèles.</string>
  <string name="Research/Training_General_Leadership_Description">Développez une nouvelle formation pour renforcer les talents de leadership et d'organisation des membres du personnel afin d'en faire des modèles.</string>
  <string name="Research/Training_General_Leadership_Name">Formation : Leadership</string>
  <string name="Research/Training_General_Name">En formation</string>
  <string name="Research/Training_General_Speed_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour rendre notre personnel plus rapide et plus efficace.</string>
  <string name="Research/Training_General_Speed_Description">Développez une nouvelle formation pour rendre notre personnel plus rapide et plus efficace.</string>
  <string name="Research/Training_General_Speed_Name">Formation : Motivation</string>
  <string name="Research/Training_General_Training_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour améliorer les capacités d'apprentissage et d'enseignement de notre personnel.</string>
  <string name="Research/Training_General_Training_Description">Développez une nouvelle formation pour améliorer les capacités d'apprentissage et d'enseignement de notre personnel.</string>
  <string name="Research/Training_General_Training_Name">Formation : Éducation</string>
  <string name="Research/Training_Maintenance_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour améliorer l'aptitude de maintenance des Agents de maintenance.</string>
  <string name="Research/Training_Maintenance_Description">Développez une nouvelle formation pour améliorer l'aptitude de maintenance des Agents de maintenance.</string>
  <string name="Research/Training_Maintenance_Name">Formation : Maintenance</string>
  <string name="Research/Training_Marketing_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation au marketing. Formez l'équipe marketing pour rendre les campagnes encore plus productives.</string>
  <string name="Research/Training_Marketing_Description">Développez de nouvelles techniques de marketing pour mieux former les Marketeurs.</string>
  <string name="Research/Training_Marketing_Name">Formation : Marketing</string>
  <string name="Research/Training_Mechanics_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour renforcer l'aptitude d'amélioration des Agents de maintenance.</string>
  <string name="Research/Training_Mechanics_Description">Développez une nouvelle formation pour renforcer l'aptitude d'amélioration des Agents de maintenance.</string>
  <string name="Research/Training_Mechanics_Name">Formation : Mécanique</string>
  <string name="Research/Training_Psychiatry_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour les Psychiatres. Formez vos Psychiatres pour améliorer leur aptitude en Psychiatrie.</string>
  <string name="Research/Training_Psychiatry_Description">Développez de nouvelles techniques de psychiatrie pour mieux former les Psychiatres.</string>
  <string name="Research/Training_Psychiatry_Name">Formation : Psychiatrie</string>
  <string name="Research/Training_Research_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour les chercheurs. Formez des chercheurs pour augmenter leur productivité.</string>
  <string name="Research/Training_Research_Description">Développez de nouvelles techniques de recherche pour mieux former les Chercheurs.</string>
  <string name="Research/Training_Research_Name">Formation : Recherche</string>
  <string name="Research/Training_Surgery_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation en chirurgie. Formez vos Chirurgiens pour renforcer leur aptitude en chirurgie.</string>
  <string name="Research/Training_Surgery_Description">Développez de nouvelles techniques de psychiatrie pour mieux former les Chirurgiens.</string>
  <string name="Research/Training_Surgery_Name">Formation : Chirurgie</string>
  <string name="Research/Training_Treatment_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation sur les traitements. Formez des Docteurs et des Infirmiers pour améliorer les traitements administrés.</string>
  <string name="Research/Training_Treatment_Description">Développez de nouvelles méthodes de traitement pour améliorer l'aptitude de Traitement de nos Docteurs et Infirmiers.</string>
  <string name="Research/Training_Treatment_Name">Formation : Traitement</string>
  <string name="Research/Training_Ward_CompleteMessage">Bonne nouvelle. Nous avons développé une nouvelle formation pour améliorer l'aptitude des Infirmiers en Salle commune.</string>
  <string name="Research/Training_Ward_Description">Développez une nouvelle formation pour améliorer l'aptitude des Infirmiers en Salle commune.</string>
  <string name="Research/Training_Ward_Name">Formation : Gestion des Salles communes</string>
  <string name="Research/TurtleHeadMachineLevel1_CompleteMessage">Excellente nouvelle. Nous avons développé de nouvelles pinces pour les jambes plus efficaces. Pas très avancé, je sais. Mais les résultats des simulations étaient très prometteurs !\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/TurtleHeadMachineLevel1_Description">Recherche des manières d'améliorer le traitement de la Tête de tortue.</string>
  <string name="Research/TurtleHeadMachineLevel1_Name">Amélioration : Extraction des têtes</string>
  <string name="Research/TurtleHeadMachineLevel2_CompleteMessage">Nous avons conçu un nouveau matériau pour la tête de la ventouse afin qu'elle s'attache mieux à la tête du patient. Les résultats devraient être bien meilleurs après cette amélioration.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/TurtleHeadMachineLevel2_Description">Nous pensons qu'il y a encore moyen d'améliorer notre équipement pour la Tête de tortue.</string>
  <string name="Research/TurtleHeadMachineLevel2_Name">Amélioration avancée : Extraction des têtes</string>
  <string name="Research/TurtleHeadRoom_CompleteMessage">Notre équipe de recherche a conçu la parfaite machine à extraire les têtes. Elle est vraiment au top du top. Les patients atteints d'une Tête de tortue seront ravis.</string>
  <string name="Research/TurtleHeadRoom_Description">Concevez une machine pour extraire avec force et délicatesse les têtes un peu trop timides. Cela nous aidera certainement à guérir les patients atteints d'une Tête de tortue.</string>
  <string name="Research/TurtleHeadRoom_Name">Extraction des têtes</string>
  <string name="Research/XRayMachineLevel1_CompleteMessage">Les intellos du département Recherche ont inventé une nouvelle machine à Rayon X ! Elle est un peu plus chère que l'ancienne, mais il sera plus facile de diagnostiquer les patients avec.\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/XRayMachineLevel1_Description">Notre département Recherche pense pouvoir améliorer notre machine à Rayons X si nous leur accordons un peu de temps. Qu'en pensez-vous ?</string>
  <string name="Research/XRayMachineLevel1_Name">Amélioration : Rayons X</string>
  <string name="Research/XRayMachineLevel2_CompleteMessage">Les geeks du département Recherche ont inventé une machine à Rayons X encore plus performante, la XRM-3000. C'est fantastique !\\n\\nVous avez débloqué une nouvelle amélioration pouvant désormais être déployée sur chaque machine par un Agent de maintenance qualifié en mécanique.</string>
  <string name="Research/XRayMachineLevel2_Description">La Recherche pense pouvoir améliorer leur machine à Rayons X. Voulez-vous les laisser se dégourdir un peu le cerveau ? Non pas qu'il n'y ait qu'un cerveau là-bas.</string>
  <string name="Research/XRayMachineLevel2_Name">Amélioration avancée : Rayons X</string>
  <string name="Research/XRayRoom_CompleteMessage">Bonne nouvelle, nous avons inventé une machine à Rayons X ! Désormais, nous pouvons voir à l'intérieur des gens en plus de voir à travers leurs vêtements. Ça pourrait s'avérer extrêmement utile pour retrouver des objets perdus. Et peut-être même pour chercher des blessures internes.</string>
  <string name="Research/XRayRoom_Description">Après la découverte par Bungle Tech des Rayons V et des Rayons W, qui ne vaporisent qu'un patient sur cent, les scientifiques ont spéculé sur l'existence potentielle de Rayons X. Cela pourrait révolutionner le monde du diagnostic.</string>
  <string name="Research/XRayRoom_Name">Rayons X</string>
  <string name="Rivals/Rival_AlternativeMedicine_Name">Holistix</string>
  <string name="Rivals/Rival_BigBad_Name">Jumbo MegaCorp</string>
  <string name="Rivals/Rival_Cult_Name">La Fondation Orbe</string>
  <string name="Rivals/Rival_Science_Name">Bungle MediTech</string>
  <string name="Room/8Bit_Description">Guérit les patients atteints de Pixellite.\\nCorrige les bogues de résolution.</string>
  <string name="Room/8Bit_Description_Long">Une machine de pointe qui permet de changer la résolution des patients atteints de Pixellite.\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/8Bit_Name">Labo de Résolution</string>
  <string name="Room/AnimalMagnetism_Description">Guérit les patients atteints de Magnétisme animal.\\nPersonne ne devrait se couvrir d'animaux contre son gré.</string>
  <string name="Room/AnimalMagnetism_Description_Long">Une machine de pointe qui permet de retirer les animaux indésirables des patients souffrant de Magnétisme animal.\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/AnimalMagnetism_Name">Lutte antiparasitaire</string>
  <string name="Room/Cafe_Description">Une salle où patients et personnel se nourrissent et se détendent.\\nPour ceux qui n'apprécient pas le caractère froid et insensible d'un Distributeur.</string>
  <string name="Room/Cafe_Description_Long">Rien n'est plus satisfaisant qu'un délicieux repas à la Cafétéria d'un hôpital. Les distributeurs suffisent pour grignoter, mais un véritable repas dans une Cafétéria permet de satisfaire le personnel et les patients pour une durée bien plus longue.</string>
  <string name="Room/Cafe_Name">Cafétéria</string>
  <string name="Room/Cardio_Description">Diagnostics courants.\\nFaire courir les patients peut produire des résultats intéressants, et parfois utiles.</string>
  <string name="Room/Cardio_Description_Long">La Cardiologie est un bon moyen de commencer à diagnostiquer un patient.\\nVous aurez besoin de perfectionner la machine pour améliorer les résultats. Vous pouvez également utiliser un Infirmier formé aux diagnostics.</string>
  <string name="Room/Cardio_Name">Cardiologie</string>
  <string name="Room/Chromatherapy_Description">Guérit les patients atteints de Nuances de gris.\\nRéintroduit de la couleur dans leur vie. </string>
  <string name="Room/Chromatherapy_Description_Long">Les patients souffrant de Nuances de gris sont envoyés ici pour que les couleurs leur soient réappliquées.\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/Chromatherapy_Name">Chromothérapie</string>
  <string name="Room/ClownClinic_Description">Guérit les patients atteints de Rire contagieux.\\nLes clowns sont réhabilités à la vie après le cirque.</string>
  <string name="Room/ClownClinic_Description_Long">Les clowns sont envoyés ici pour recevoir un traitement qui leur permettra de reprendre une activité normale.\\nDéveloppée à l'origine par la Fondation Orbe, les autres organisations ont reçu l'autorisation de leur acheter les équipements nécessaires. Leur méthode de déshumourification permet de recalibrer l'esprit des clowns afin qu'ils puissent être réinsérés socialement.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/ClownClinic_Name">Clinique du rire</string>
  <string name="Room/Cubism_Description">Guérit les patients atteints de Cubisme.\\nService de reconstitution des personnes déconstruites.</string>
  <string name="Room/Cubism_Description_Long">Les patients souffrant de Cubisme sont envoyés ici pour être désassemblés puis restaurés.\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/Cubism_Name">Salle déconstructiviste</string>
  <string name="Room/DLC_1/BarkingMad_Description">Guérit les patients atteints d'Aboiements intensifs.\\nNe fonctionne pas sur les véritables chiens.</string>
  <string name="Room/DLC_1/BarkingMad_Description_Long">La niche est utilisée pour guérir les patients atteints d'Aboiements intensifs.\\nNe vous laissez pas avoir par son extérieur familier, c'est une technologie médicale de pointe. L'allure presque cartoonesque de cet équipement peut sembler peu orthodoxe, mais il calme sa victime pour mieux la guider dans les mâchoires de l'équipement qui se trouve à l'intérieur.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/DLC_1/BarkingMad_Name">Niche</string>
  <string name="Room/DLC_1/Frankenstein_Description">Guérit les patients atteints de Folie monstre.\\nLes patients voient leurs problèmes et maladies être gelés puis extraits de leur corps.</string>
  <string name="Room/DLC_1/Frankenstein_Description_Long">La Réanimation guérit les patients atteints de Folie monstre.\\nCette méthode est une version moderne de l'ancien rituel de renaissance qui utilisait l'eau froide pour rafraîchir et éveiller le corps afin que l'individu retrouve ses esprits. Les malades sont gelés solidement avant d'être réchauffés en quelques secondes, afin d'éliminer l'agent monstrueux de leur système.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/DLC_1/Frankenstein_Name">Réanimation</string>
  <string name="Room/DLC_1/RobotZilla_Description">Guérit les patients atteints de Métropolisme.\\nCe modèle d'une ville créé à l'échelle permet aux patients de vivre leurs rêves citadins.</string>
  <string name="Room/DLC_1/RobotZilla_Description_Long">La Légende urbaine est utilisée pour guérir les patients atteints de Métropolisme.\\nUn mélange complexe de leviers, d'élastiques et de carton permet de recréer une ville correspondant à la vision rêvée de ceux qui en souffrent. Pendant la simulation, les patients peuvent satisfaire leurs désirs irrationnels afin de retourner à une activité normale et à une bonne santé.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/DLC_1/RobotZilla_Name">Légende urbaine</string>
  <string name="Room/DLC_2/BlankLooks_Description">Guérissez des patients atteints de Regard-livide.\\nAjoutez un visage sur la tête lisse des patients par un puissant impact. </string>
  <string name="Room/DLC_2/BlankLooks_Description_Long">La Marquification est utilisée pour guérir les patients atteints de Regard-livide.\\nUn mélange incroyable de puissance du début de l'ère industrielle et de délicatesse des technologies ultramodernes dans un parfait équilibre afin que le patient retrouve son visage. \\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/DLC_2/BlankLooks_Name">Marquification</string>
  <string name="Room/DLC_2/EightBall_Description">Guérit les patients atteints de Tordballe.\\nRésout les problèmes du patient dans un agréable cadre rustique.</string>
  <string name="Room/DLC_2/EightBall_Description_Long">La Table de rectification est utilisée pour guérir les patients atteints de Tordballe.\\nUne fois que les tests ont mis en avant la similarité presque totale de la tête des patients avec une boule de billard, et cela bien au-delà des apparences, des essais de machines dans le thème n'ont pas tardé pour un traitement incroyablement efficace.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/DLC_2/EightBall_Name">Table de rectification</string>
  <string name="Room/DLC_2/Explorer_Description">Guérit les patients atteints de Mougeotte.\\nSimule des aventures pour donner une sensation d'accomplissement.</string>
  <string name="Room/DLC_2/Explorer_Description_Long">La Salle d'aventure est utilisée pour guérir les patients atteints de Mougeotte.\\nSimule l'expérience d'une aventure des plus dangereuses dans une sécurité presque totale. Les patients traités auront leur soûl d'aventure et un profond sentiment d'accomplissement bien que tout ne soit qu'illusion.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/DLC_2/Explorer_Name">Salle d'aventure</string>
  <string name="Room/DLC_2/Parakeet_Name">Cage à oiseaux</string>
  <string name="Room/DLC_3/Astro_Description">Guérit les patients atteints d'Absence d'humanité.\\nPermet aux êtres venus d'autres planètes d'emménager à Two Point County en toute sérénité.</string>
  <string name="Room/DLC_3/Astro_Description_Long">La Personnification sert à guérir les patients atteints d'Absence d'humanité.\\nLes extraterrestres suivent un cours intensif pour apprendre à ressembler et à se comporter comme des humains.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/DLC_3/Astro_Name">Personnification</string>
  <string name="Room/DLC_3/Cardboard_Description">Guérit les patients atteints de Cartonite.\\nReconstruit les individus en utilisant la plupart des pièces fournies.</string>
  <string name="Room/DLC_3/Cardboard_Description_Long">L'Autoassemblage sert à guérir les patients atteints de Cartonite.\\nLes fournitures devraient être utilisées de manière thématique, et non pour faire du bricolage sur la machine.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/DLC_3/Cardboard_Name">Autoassemblage</string>
  <string name="Room/DLC_3/Frog_Description">Guérit les patients atteints de Crapote.\\nTransforme les grenouilles que nous connaissons bien en extraterrestres amphibiens que nous connaissons mal.</string>
  <string name="Room/DLC_3/Frog_Description_Long">La Salle à crapauds sert à guérir les patients atteints de Crapote.\\nConçue comme une sorte de crèche, pour promouvoir le bon développement de nos hôtes extraterrestres ressemblant à des grenouilles. Et tant pis si la plupart d'entre eux ont plus de cent ans.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/DLC_3/Frog_Name">Salle à crapauds</string>
  <string name="Room/DLC_4/Pinocchio_Description">Guérit les patients souffrant de Vers de bois.\\nRetrouvez votre rire de baleine.</string>
  <string name="Room/DLC_4/Pinocchio_Description_Long">La Boileine sert à guérir les patients atteints de Vers de bois.\\nComme le dit l'adage : n'ayez pas la tête dure, montrez de quel bois vous vous chauffez.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/DLC_4/Pinocchio_Name">Boileine</string>
  <string name="Room/DLC_4/PlantWard_Description">Guérit une variété de maladies.\\nPuise le pouvoir de guérison des fleurs.</string>
  <string name="Room/DLC_4/PlantWard_Description_Long">Les Plantes aromatiques sont utilisées pour guérir une variété de maladies herbacées.\\nUn infirmier est nécessaire pour admettre les patients et veiller sur eux en attendant leur sortie.\\nAjoutez de nombreuses plantes médicinales aux Plantes aromatiques pour gérer plusieurs patients à la fois.\\nVous pouvez également ajuster les paramètres de la salle pour gérer le nombre d'Infirmiers qui y travaillent. Utile lorsque vous avez de nombreux patients.\\nVous aurez besoin de rechercher des améliorations pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/DLC_4/PlantWard_Name">Plantes aromatiques</string>
  <string name="Room/DLC_4/Scarecrow_Description">Guérit les patients souffrant d'Épouvanpaille.\\nFournit des résultats. Et de la paille. Beaucoup de paille.</string>
  <string name="Room/DLC_4/Scarecrow_Description_Long">La Fermacologie sert à guérir les patients atteints d'Épouvanpaille.\\nUne fois extraite du patient, la paille est recyclée pour servir à une des nombreuses disciplines qui utilisent la paille. Je n'ai pas de nom en tête, mais je sais qu'elles existent.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/DLC_4/Scarecrow_Name">Fermacologie</string>
  <string name="Room/DLC_4/Tech_Description">Guérit les patients atteints de Mise à nuit.\\nLancez l'installation.</string>
  <string name="Room/DLC_4/Tech_Description_Long">Le Support technique sert à guérir les patients atteints de Mise à nuit.\\nDébarrassez-vous de la mise à nuit à l'aide d'une mise à jour pour éviter toute irritation supplémentaire, l'alternative étant de désactiver toute l'électronique de Two Point County.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/DLC_4/Tech_Name">Support technique</string>
  <string name="Room/DLC_5/Mud_Description">Guérit les patients atteints de Bourbier.\\nRetire les taches et les maladies à base de boue.</string>
  <string name="Room/DLC_5/Mud_Description_Long">Le Bain debout sert à guérir les patients atteints de Bourbier.\\nAdministre un mélange complexe de liquide vaisselle et de stéroïdes hydrophobes via une éponge médicale manipulée à distance. \\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/DLC_5/Mud_Name">Bain debout</string>
  <string name="Room/DLC_5/Stuntman_Description">Guérit les patients atteints de Cascadisme.\\nRecalibre la soif de danger des patients.</string>
  <string name="Room/DLC_5/Stuntman_Description_Long">Le Parcours du téméraire sert à guérir les patients atteints de Cascadisme.\\nS'inspirant du tournage de films à gros budget, et des petits véhicules pour occuper les enfants dans les supermarchés, le Parcours du téméraire mélange l'ennui et l'excitation pour recalibrer les attentes des patients. \\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/DLC_5/Stuntman_Name">Parcours du téméraire</string>
  <string name="Room/DLC_5/ToySoldier_Description">Guérit les patients atteints de Plastique militaire.\\nExtrait les humains spongieux de leur carapace dure et verte.</string>
  <string name="Room/DLC_5/ToySoldier_Description_Long">Le Quartier général est utilisé pour guérir les patients atteints de Plastique militaire.\\nLes patients sont fondus en une soupe militaire avant d'être filtrés pour retirer toutes les impuretés belliqueuses. Une fois finement tamisés, les patients sont remodelés pour reprendre leur forme organique d'origine. \\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/DLC_5/ToySoldier_Name">Quartier général</string>
  <string name="Room/DLC_6/TimeTunnel_Description">Rompt en toute sécurité la structure de l'espace et du temps.\\nRenvoie les patients à leur période d'origine.</string>
  <string name="Room/DLC_6/TimeTunnel_Description_Long">La Datation synchronisée est utilisée pour renvoyer les patients égarés dans le temps chez eux.\\nLes patients sont datés avec précision par l'Hieriseur qui se paramètre alors en fonction. Les patients n'ont plus qu'à traverser le portail temporel pour retourner à leur époque d'origine, prêts à raconter leurs aventures du futur pendant qu'on les mène au bûcher.\\n</string>
  <string name="Room/DLC_6/TimeTunnel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Speed dating is a type of romantic matchmaking. The word dating is used here in the sense of identifying the date of origin of an object e.g. carbon dating.</string>
  <string name="Room/DLC_6/TimeTunnel_Name">Datation synchronisée</string>
  <string name="Room/DLC_7/AmbulanceStation_Description">Emplacement d'installation ambulancière</string>
  <string name="Room/DLC_7/AmbulanceStation_Name">Installation ambulancière</string>
  <string name="Room/DLC_7/Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Honeycomb\" sounds like \"honey come.\"</string>
  <string name="Room/DLC_7/Hives_Description">Guérit les patients atteints d'Esprit de ruche.\\nToute l'efficacité de la gelée royale.</string>
  <string name="Room/DLC_7/Hives_Description_Long">Les patients sont envoyés en Cirumaine pour y faire retirer leur Esprit de ruche et les abeilles en colère qui y sont rattachées.\\n\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/DLC_7/Hives_Name">Cirumaine</string>
  <string name="Room/DLC_7/Snowballed_Description">Guérit les patients atteints de Petits souskis.\\nUn traitement efficace pour les pellicules.</string>
  <string name="Room/DLC_7/Snowballed_Description_Long">L'équipement de nettoyage des pistes est parfait pour extraire les Petits souskis des patients.\\n\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/DLC_7/Snowballed_Name">Poudreuse</string>
  <string name="Room/DLC_7/UnderTheWeather_Description">Guérit les patients atteints d'Avis de tempête.\\nApplique le traitement là où le soleil ne brille pas.</string>
  <string name="Room/DLC_7/UnderTheWeather_Description_Long">Améliore les prévisions à long terme pour les patients souffrant d'Avis de tempête.\\n\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/DLC_7/UnderTheWeather_Name">Informatique en nuage</string>
  <string name="Room/DNAAnalysis_Description">Guérit une variété de maladies génétiques.\\nDiagnostics avancés.\\nAnalyse et manipule l'ADN.</string>
  <string name="Room/DNAAnalysis_Description_Long">Le Labo ADN est utilisé pour guérir de nombreuses maladies génétiques. C'est également un excellent outil de diagnostic. Nécessite un Docteur formé à la Génétique.\\nRecherchez des améliorations et installez-les pour augmenter l'efficacité de la machine. Vous pouvez également utiliser un Docteur formé aux Diagnostics et aux Traitements.</string>
  <string name="Room/DNAAnalysis_Name">Labo ADN</string>
  <string name="Room/ElectricShock_Description">Guérit les patients frappés d'Horreur électrique.\\nAbsorbe l'excès d'électricité des patients.</string>
  <string name="Room/ElectricShock_Description_Long">Les patients souffrant d'Horreur électrique sont envoyés ici pour être déchargés. Ils finissent à la décharge, comme on dit.\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/ElectricShock_Name">Traitement éclair</string>
  <string name="Room/Filters/All">Tous</string>
  <string name="Room/Filters/Diagnosis">Diagnostic</string>
  <string name="Room/Filters/EraMedieval     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles medieval patients</string>
  <string name="Room/Filters/EraMedieval">Moyen Âge</string>
  <string name="Room/Filters/EraPrehistory     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles prehistoric patients</string>
  <string name="Room/Filters/EraPrehistory">Préhistoire</string>
  <string name="Room/Filters/EraPresent     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles present day patients (note: \"present day\" is the past relative to the era in which this text appears.)</string>
  <string name="Room/Filters/EraPresent">Moderne</string>
  <string name="Room/Filters/Facilities">Installations</string>
  <string name="Room/Filters/Treatment">Traitement</string>
  <string name="Room/FluidAnalysis_Description">Diagnostics avancés.\\nExtrait des fluides puis les analyse, parfois juste pour le plaisir.</string>
  <string name="Room/FluidAnalysis_Description_Long">Une machine de diagnostic de pointe qui extrait une grande variété de fluides des patients. À des fins initiales de diagnostic. Mais aussi pour égayer nos journées.\\nRecherchez des améliorations et installez-les pour augmenter l'efficacité de la machine. Vous pouvez également utiliser un Infirmier formé aux diagnostics.</string>
  <string name="Room/FluidAnalysis_Name">Analyse des fluides</string>
  <string name="Room/FractureWard_Description">Guérit une variété de problèmes liés aux os.\\nOn peut tout réparer avec du papier mâché.</string>
  <string name="Room/FractureWard_Description_Long">Les Salles communes des fractures sont utilisées pour guérir une variété de problèmes osseux. Un infirmier est nécessaire pour admettre les patients et veiller sur eux en attendant leur sortie.\\nAjoutez de nombreux lits à la Salle commune pour gérer plusieurs patients à la fois.\\nVous pouvez également ajuster les paramètres de la salle pour gérer le nombre d'Infirmiers qui y travaillent. Utile lorsque vous avez de nombreux patients.\\nUtilisez des Infirmiers formés en Gestion des Salles communes pour augmenter les chances de guérison.</string>
  <string name="Room/FractureWard_Name">Salle commune des fractures</string>
  <string name="Room/GPOffice_Description">Diagnostics, consultations et interactions sociales limitées.\\nLes patients doivent consulter un Médecin Généraliste à chaque étape du diagnostic. Le Généraliste décide ensuite où les envoyer.</string>
  <string name="Room/GPOffice_Description_Long">Le Bureau de Généraliste est l'une des salles les plus importantes d'un hôpital. Après qu'un patient s'est présenté à la réception, il est envoyé en consultation au Bureau de Généraliste. Le Docteur réalisera un diagnostic et décidera où envoyer ensuite le patient.\\n\\nSi la certitude du diagnostic est suffisamment élevée, le Docteur identifiera la maladie et enverra le patient recevoir un traitement adéquat.\\n\\nDans le cas contraire, le Docteur enverra le patient subir d'autres diagnostics. Le Docteur choisira un des diagnostics disponibles à l'hôpital n'ayant pas déjà été effectué sur le patient, en commençant par ceux qui semblent les plus utiles selon leur niveau d'expertise.\\n\\nAprès qu'un patient a effectué un diagnostic supplémentaire, il retournera au Bureau de Généraliste. Un docteur étudiera alors l'évolution du diagnostic et décidera de la suite.</string>
  <string name="Room/GPOffice_Name">Bureaux de Généraliste[i2p_Zero]Bureau de Généraliste[i2p_One]Bureau de Généraliste</string>
  <string name="Room/GeneralDiagnosis_Description">Diagnostics courants.\\nPour passer des scanners et vérifier les réflexes.</string>
  <string name="Room/GeneralDiagnosis_Description_Long">Une salle dédiée aux diagnostics courants, un bon point de départ lorsqu'un Généraliste n'arrive pas à diagnostiquer avec certitude un patient.\\nVous aurez besoin de perfectionner la machine pour améliorer les résultats. Vous pouvez également utiliser un Infirmier formé aux diagnostics.</string>
  <string name="Room/GeneralDiagnosis_Name">Diagnostic général</string>
  <string name="Room/HospitalBuilding_Description">Hôpital en devenir</string>
  <string name="Room/HospitalBuilding_Name">Construction d'hôpital</string>
  <string name="Room/HospitalUnbuilt_Description">Bâtiment d'hôpital potentiel</string>
  <string name="Room/HospitalUnbuilt_Name">Futur hôpital</string>
  <string name="Room/Hospital_Description">Construction d'hôpital</string>
  <string name="Room/Hospital_Name">Hôpital</string>
  <string name="Room/Injection_Description">Guérit une variété de maladies.\\nRéalise les traitements les plus pointus.</string>
  <string name="Room/Injection_Description_Long">Des injections sont utilisées pour guérir une variété de maladies.\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/Injection_Name">Salle des injections</string>
  <string name="Room/LightHeaded_Description">Guérit les patients atteints de Tête d'ampoule.\\nDévisse des têtes depuis 1999.</string>
  <string name="Room/LightHeaded_Description_Long">La Clinique super-lux guérit les patients souffrant de Tête d'ampoule. La machine dévisse la tête lumineuse et la remplace par un substitut réalisé par impression 3D. La nouvelle tête est complètement inutile mais donne un semblant d'air humain.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/LightHeaded_Name">Clinique super-lux</string>
  <string name="Room/MRIScanner_Description">Diagnostics de pointe.\\nSon secret réside dans les aimants, ou quelque chose du même type.</string>
  <string name="Room/MRIScanner_Description_Long">Une salle de diagnostic de pointe. Parfait pour diagnostiquer un grand nombre de maladies.\\nRecherchez des améliorations et installez-les pour augmenter l'efficacité du MEGA Scanner. Vous pouvez également utiliser un Docteur formé aux Diagnostics ou en Radiologie.</string>
  <string name="Room/MRIScanner_Name">MEGA Scanner</string>
  <string name="Room/Marketing_Description">Lancez des campagnes de marketing pour améliorer la réputation de l'hôpital et attirer des patients touchés par une maladie spécifique ou du personnel d'un typé défini.\\nLancez une campagne de marketing en sélectionnant une Table de marketing puis en choisissant une campagne.</string>
  <string name="Room/Marketing_Description_Long">Le Marketing est le moyen idéal pour améliorer la réputation de l'hôpital et attirer ainsi plus de patients et de personnel.\\nPour lancer une campagne de marketing, cliquez sur la Table de marketing ou placez un Assistant qualifié en Marketing dans la salle.\\nLes campagnes générales améliorent la réputation globale de l'hôpital.\\nLes campagnes de recrutement attirent davantage de candidats à embaucher.\\nLes campagnes sur les maladies attirent davantage de patients présentant certains symptômes et augmentent votre réputation pour ces types de maladies. Note : Débloquez des campagnes sur les maladies en découvrant les maladies de chaque zone.\\nAssignez plus de personnel marketing dans la salle ou utilisez du personnel mieux formé au Marketing pour augmenter l'efficacité des campagnes.</string>
  <string name="Room/Marketing_Name">Marketing</string>
  <string name="Room/Modifiers/Diagnosis_Description_CS">Potentiel de Diagnostic {[AMOUNT]}</string>
  <string name="Room/Modifiers/Research_Description_CS">Potentiel de Recherche {[AMOUNT]}</string>
  <string name="Room/Modifiers/Training_Description_CS">Vitesse de formation {[AMOUNT]}</string>
  <string name="Room/Modifiers/Treatment_Description_CS">Potentiel de Traitement {[AMOUNT]}</string>
  <string name="Room/MummyClinic_Description">Guérit les patients atteints de momification précoce.\\nFait sortir l'homme qui sommeille dans le monstre, et non pas le contraire.</string>
  <string name="Room/MummyClinic_Description_Long">La Cryptologie est utilisée pour guérir les patients souffrant de Momification précoce. Les bandages sont soigneusement retirés dans l'espoir de rappeler aux patients qu'ils sont toujours en vie.\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/MummyClinic_Name">Cryptologie</string>
  <string name="Room/OperatingTheater_Description">Guérit une variété de maladies.\\nLieu de pratique de la méthode ancestrale \"Ouvrons-le pour comprendre\".</string>
  <string name="Room/OperatingTheater_Description_Long">Des opérations de Chirurgie sont pratiquées pour guérir une variété de maladies. Pour cela, il faut un Docteur formé à la Chirurgie et un Infirmier pour l'assister.\\nAssignez un Docteur mieux formé à la Chirurgie pour augmenter les chances de guérison.</string>
  <string name="Room/OperatingTheater_Name">Chirurgie</string>
  <string name="Room/PandemicClinic_Description">Guérit les patients atteints de Marmitête.\\nSépare les casseroles des têtes coincées à l'intérieur.</string>
  <string name="Room/PandemicClinic_Description_Long">Le Labo de Marmiton est utilisé pour guérir les patients atteints de Marmitête.\\nDéveloppée à l'origine par Bungle Technologies, les autres organisations ont reçu l'autorisation de leur acheter les équipements nécessaires.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/PandemicClinic_Name">Labo de Marmiton</string>
  <string name="Room/Pharmacy_Description">Guérit une variété de maladies.\\nSert tout ce qui est au menu médical.</string>
  <string name="Room/Pharmacy_Description_Long">La Pharmacie guérit une variété de maladies.\\nVous aurez besoin d'améliorer la machine pour augmenter la réussite du traitement. Vous pouvez également utiliser un Infirmier formé aux Traitements.</string>
  <string name="Room/Pharmacy_Name">Pharmacie</string>
  <string name="Room/Psychiatry_Description">Diagnostique et guérit une variété de maladies psychiatriques.\\nS'occupe des maux de l'esprit.</string>
  <string name="Room/Psychiatry_Description_Long">La Psychiatrie peut être utilisée pour diagnostiquer et traiter les maladies psychiatriques.\\nAssignez un Docteur mieux formé à la Psychiatrie pour améliorer les résultats.</string>
  <string name="Room/Psychiatry_Name">Psychiatrie</string>
  <string name="Room/Reception_Description">Les patients viennent s'y présenter en arrivant à l'hôpital.\\nToute aventure doit bien commencer quelque part...</string>
  <string name="Room/Reception_Description_Long">Les personnes malades passent toujours à la Réception lorsqu'elles arrivent à l'hôpital. Le Réceptionniste les envoie alors au Bureau de Généraliste pour un premier diagnostic.\\nUtilisez des Assistants formés au Service à la clientèle pour orienter les patients plus vite.\\nAjoutez d'autres Postes de Réception dans la zone pour permettre à plusieurs réceptionnistes d'y travailler. </string>
  <string name="Room/Reception_Name">Réception</string>
  <string name="Room/Research_Description">Lance des projets de recherche pour concevoir de nouveaux types d'équipement afin de faciliter les diagnostics et la guérison des maladies.\\nLancez un projet de recherche en sélectionnant un poste de recherche puis en choisissant un projet.</string>
  <string name="Room/Research_Description_Long">Pour lancer un projet de recherche, cliquez sur un poste de recherche ou placez un chercheur dans la salle. À l'écran de recherche, vous pouvez choisir le projet à lancer parmi la liste de ceux disponibles.\\nUne fois un projet lancé, vous aurez besoin de Docteurs qualifiés en Recherche pour s'en occuper. Ils contribueront au projet petit à petit, leur efficacité dépendant de leur capacité de recherche.\\nLes recherches sont partagées sur l'ensemble de l'organisation, tout comme les découvertes qui en résultent. Vous pouvez commencer un projet dans un hôpital et continuer à travailler dessus dans un autre.\\nUtilisez plusieurs chercheurs, améliorez leur formation à la Recherche ou ajoutez de l'équipement spécialisé dans la salle pour accélérer le processus de recherche.</string>
  <string name="Room/Research_Name">Recherche</string>
  <string name="Room/StaffRoom_Description">Le personnel s'y relaxe pendant les pauses.\\nPlacez-y quelqu'un pour lui faire prendre une pause.</string>
  <string name="Room/StaffRoom_Description_Long">Les membres du Personnel se rendront en Salle de repos lorsqu'une pause s'impose. Ils s'y relaxeront alors pour faire le plein d'énergie. Une salle plus grande et remplie d'éléments utiles les aidera à mieux se reposer durant leur pause. Un personnel plein d'énergie est plus productif.\\nLes membres du personnel demanderont à prendre une pause lorsqu'ils se sentent fatigués et manquent d'énergie. Les règles de l'hôpital n'autorisent qu'un certain pourcentage du personnel de chaque type à prendre une pause en même temps. Vous pouvez ajuster ces pourcentages dans la section Personnel de l'écran d'aperçu.\\nNote : Vous pouvez placer un membre du personnel dans la Salle de repos pour lui faire prendre une pause ou dans une salle de travail pour lui faire reprendre son activité.</string>
  <string name="Room/StaffRoom_Name">Salle de repos</string>
  <string name="Room/Toilet_Description">C'est ici que les gens font... enfin vous savez.\\nEt non, il ne s'agit pas de faire sa toilette.</string>
  <string name="Room/Toilet_Description_Long">Beaucoup des meilleures idées de l'humanité sont arrivées sur le trône. Lors d'un autre sondage récent, les toilettes ont également été élues meilleur endroit pour déposer des amis à la piscine.\\nFaites en sorte que vos toilettes soient toujours propres, sinon le niveau d'hygiène baissera et des germes se répandront dans l'hôpital. Et en parlant d'hygiène, n'oubliez pas d'installer des lavabos et des sèche-mains.</string>
  <string name="Room/Toilet_Name">Toilettes</string>
  <string name="Room/Training_Description">Enseigne au personnel de nouvelles qualifications.\\nLancez une formation en plaçant un membre du personnel dans la salle ou en sélectionnant un pupitre puis en choisissant une qualification avant d'ajouter les personnes à former.</string>
  <string name="Room/Training_Description_Long">Pour commencer une formation, sélectionnez un pupitre, ou placez un membre valide du personnel dans la salle. Les membres du personnel demanderont d'eux-mêmes à être formés lorsqu'ils seront prêts.\\nÀ l'écran de formation, sélectionnez la qualification que vous souhaitez apprendre à votre personnel puis assignez un enseignant et choisissez le personnel qui suivra la formation. Lorsque tout est prêt, cliquez sur le bouton Commencer.\\nLorsque vous assignez un enseignant, vous pouvez le choisir parmi votre propre personnel à condition qu'il dispose de la qualification à enseigner. Vous pouvez également payer un enseignant externe pour qu'il se charge de la formation.\\nAjoutez d'autres éléments de formation à la salle et utilisez du personnel compétent pour augmenter la vitesse de formation.</string>
  <string name="Room/Training_Name">Formation</string>
  <string name="Room/TurtleHeadClinic_Description">Guérit les patients atteints de Tête de tortue.\\nReplace les têtes à leur hauteur d'origine.</string>
  <string name="Room/TurtleHeadClinic_Description_Long">Cette machine puissante est utilisée pour guérir les patients souffrant de Tête de tortue.\\nRecherchez des améliorations et installez-les pour augmenter les chances de guérison. Vous pouvez également utiliser un Docteur formé aux Traitements.</string>
  <string name="Room/TurtleHeadClinic_Name">Extraction des têtes</string>
  <string name="Room/Ward_Description">Diagnostique et guérit une variété de maladies.\\nComme une auberge de jeunesse, mais en moins conviviale.</string>
  <string name="Room/Ward_Description_Long">Les Salles communes peuvent être utilisées pour diagnostiquer, mais elles servent également à traiter diverses maladies. Un infirmier est nécessaire pour admettre les patients et veiller sur eux en attendant leur sortie.\\nAjoutez de nombreux lits à la Salle commune pour gérer plusieurs patients à la fois.\\nVous pouvez également ajuster les paramètres de la salle pour gérer le nombre d'Infirmiers qui y travaillent. Utile lorsque vous avez de nombreux patients.\\nUtilisez des Infirmiers formés en Gestion des Salles communes, en Diagnostic et en Traitement pour améliorer les résultats.</string>
  <string name="Room/Ward_Name">Salle commune</string>
  <string name="Room/XRay_Description">Diagnostics avancés.\\nParfait pour repérer les objets perdus à l'intérieur des patients.</string>
  <string name="Room/XRay_Description_Long">Une salle de diagnostic avancé. Parfait pour diagnostiquer un grand nombre de maladies, en particulier les fractures.\\nRecherchez des améliorations et installez-les pour augmenter l'efficacité de la Machine à Rayons X. Vous pouvez également utiliser un Docteur formé aux Diagnostics ou en Radiologie.</string>
  <string name="Room/XRay_Name">Rayons X</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_LitterBin">Robot de maintenance: Balayeur</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_Maintenance">Robot de maintenance: Technicien</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_PlantGhosts">Robot de maintenance: Jardinier et au-delà</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_ToiletVending">Robot de maintenance: Distributeur-décrasseur</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_UpgradeFire">Robot de maintenance: Assembleur-réparateur</string>
  <string name="Staff/DropResult_InvalidNav_CS">Navigation non valide</string>
  <string name="Staff/DropResult_InvalidRoomJanitor_CS">Aucun {[STAFF]} ne travaille à {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS">Aucun {[STAFF]} ne peut travailler à {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS_F">Aucune {[STAFF]} ne peut travailler à {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS_M">Aucun {[STAFF]} ne peut travailler à {[ROOM]}</string>
  <string name="Staff/DropResult_ReplaceStaffWait_CS">{[JOB]}\\n(Attend pour remplacer {[STAFF]})</string>
  <string name="Staff/DropResult_ReplaceStaff_CS">{[JOB]}\\n(Remplace {[STAFF]})</string>
  <string name="Staff/DropResult_RequiresQualification_CS">Qualification {[QUALIFICATION]} nécessaire pour travailler à {[ROOM]}</string>
  <string name="Staff/DropResult_StartMarketingProject_CS">Lance une campagne de marketing</string>
  <string name="Staff/DropResult_StartResearchProject_CS">Lance un projet de recherche</string>
  <string name="Staff/DropResult_TakeBreak_CS">Faire une pause</string>
  <string name="Staff/DropResult_Training_InvalidCourse_CS">Impossible d'apprendre {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_LearnQualification_CS">Apprendre {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_Learn_CS">Apprendre une qualification</string>
  <string name="Staff/DropResult_Training_MaxCapacity_CS">La salle a atteint sa capacité maximale</string>
  <string name="Staff/DropResult_Training_NoQualificationsToTeach_CS">Aucune qualification à enseigner</string>
  <string name="Staff/DropResult_Training_NoSlots_CS">Aucun emplacement de formation libre</string>
  <string name="Staff/DropResult_Training_TeachQualification_CS">Enseigne {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_Teach_CS">Enseigner une qualification</string>
  <string name="Staff/JobAction_BlockedToilet_CS">Débloquer {[ITEM]}</string>
  <string name="Staff/JobAction_BrokenMachine_CS">Réparer {[ITEM]}</string>
  <string name="Staff/JobAction_Litter_CS">Nettoyer {[ITEM]}</string>
  <string name="Staff/JobAction_MedicalWaste_CS">Nettoyer {[ITEM]}</string>
  <string name="Staff/JobAction_OutOfStock_CS">Remplir {[ITEM]}</string>
  <string name="Staff/JobAction_WiltedPlant_CS">Arroser {[ITEM]}</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears when dropping a member of staff near an ambulance bay that's assigned to an emergency. Variable gets replaced with name of ambulance, e.g. \"Assign to Compliant Colin\".</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS">Assigner à {[ITEM]}</string>
  <string name="Staff/JobDescription_AmbulanceEmbark_CS">Déploiement avec {[ITEM]}</string>
  <string name="Staff/JobDescription_BlockedToilet_CS">Débloque {[ITEM]}</string>
  <string name="Staff/JobDescription_BrokenMachine_CS">Répare {[ITEM]}</string>
  <string name="Staff/JobDescription_Litter_CS">Nettoie {[ITEM]}</string>
  <string name="Staff/JobDescription_MedicalWaste_CS">Nettoie {[ITEM]}</string>
  <string name="Staff/JobDescription_OutOfStock_CS">Remplit {[ITEM]}</string>
  <string name="Staff/JobDescription_WiltedPlant_CS">Arrose {[ITEM]}</string>
  <string name="Staff/Pay_Happy_CS">Content(e) de sa paie</string>
  <string name="Staff/Pay_Happy_CS_F">Content(e) de sa paie</string>
  <string name="Staff/Pay_Happy_CS_M">Content(e) de sa paie</string>
  <string name="Staff/Pay_Satisfied_CS">Satisfait(e) de sa paie</string>
  <string name="Staff/Pay_Satisfied_CS_F">Satisfait(e) de sa paie</string>
  <string name="Staff/Pay_Satisfied_CS_M">Satisfait(e) de sa paie</string>
  <string name="Staff/Pay_Unhappy_CS">Mécontent(e) de sa paie</string>
  <string name="Staff/Pay_Unhappy_CS_F">Mécontent(e) de sa paie</string>
  <string name="Staff/Pay_Unhappy_CS_M">Mécontent(e) de sa paie</string>
  <string name="Staff/Pay_VeryHappy_CS">Très content(e) de sa paie</string>
  <string name="Staff/Pay_VeryHappy_CS_F">Très content(e) de sa paie</string>
  <string name="Staff/Pay_VeryHappy_CS_M">Très content(e) de sa paie</string>
  <string name="Staff/Pay_VeryUnhappy_CS">Très mécontent(e) de sa paie</string>
  <string name="Staff/Pay_VeryUnhappy_CS_F">Très mécontent(e) de sa paie</string>
  <string name="Staff/Pay_VeryUnhappy_CS_M">Très mécontent(e) de sa paie</string>
  <string name="Staff/Rank_Benefit_DiagnosisSkill_CS">Aptitude Diagnostic : {[SKILL]}</string>
  <string name="Staff/Rank_Benefit_MaintenanceSkill_CS">Aptitude Maintenance : {[SKILL]}</string>
  <string name="Staff/Rank_Benefit_MarketingSkill_CS">Aptitude Marketing : {[SKILL]}</string>
  <string name="Staff/Rank_Benefit_MovementSpeed_CS">Vitesse de déplacement : {[SPEED]}</string>
  <string name="Staff/Rank_Benefit_TrainingSlot_CS">+1 emplacement de formation</string>
  <string name="Staff/Rank_Benefit_TreatmentSkill_CS">Aptitude Traitement : {[SKILL]}</string>
  <string name="Staff/Rank_Benefit_UpgradeSkill_CS">Aptitude Amélioration : {[SKILL]}</string>
  <string name="Staff/RecordText/Assistant_CS">Pendant cette période, cet individu s'est occupé de {[PEOPLE]} personnes et a été payé {[PAID]}.</string>
  <string name="Staff/RecordText/Assistant_F_CS">Pendant cette période, cet individu s'est occupé de {[PEOPLE]} personnes et a été payé {[PAID]}.</string>
  <string name="Staff/RecordText/DoctorNurse_CS">Pendant cette période, cet individu s'est occupé de {[PATIENTS]} patients, en a tué {[KILLED]} et guéri {[CURED]}, a obtenu {[EARNED]} pour l'hôpital et a été payé {[PAID]}.</string>
  <string name="Staff/RecordText/DoctorNurse_F_CS">Pendant cette période, cet individu s'est occupé de {[PATIENTS]} patients, en a tué {[KILLED]} et guéri {[CURED]}, a obtenu {[EARNED]} pour l'hôpital et a été payé {[PAID]}.</string>
  <string name="Staff/RecordText/EmployedTime_CS">En emploi depuis {[TIME]}.</string>
  <string name="Staff/RecordText/EmployedTime_F_CS">En emploi depuis {[TIME]}.</string>
  <string name="Staff/RecordText/Janitor_CS">Pendant cette période, cet individu s'est occupé de {[JOBS]} tâches et a été payé {[PAID]}.</string>
  <string name="Staff/RecordText/Janitor_F_CS">Pendant cette période, cet individu s'est occupé de {[JOBS]} tâches et a été payé {[PAID]}.</string>
  <string name="Staff/RoboJanitor/LitterBin_Description">Balayeur : programmé pour nettoyer les déchets et vider les poubelles.</string>
  <string name="Staff/RoboJanitor/LitterBin_FirstName">Balaizar</string>
  <string name="Staff/RoboJanitor/LitterBin_LastName">Leroux</string>
  <string name="Staff/RoboJanitor/Maintenance_Description">Technicien : programmé pour entretenir les machines.</string>
  <string name="Staff/RoboJanitor/Maintenance_FirstName">Audrey</string>
  <string name="Staff/RoboJanitor/Maintenance_LastName">Fixsimmons</string>
  <string name="Staff/RoboJanitor/PlantGhost_Description">Jardinier et au-delà : programmé pour arroser les plantes et attraper les fantômes.</string>
  <string name="Staff/RoboJanitor/PlantGhost_FirstName">Jet</string>
  <string name="Staff/RoboJanitor/PlantGhost_LastName">Spectre</string>
  <string name="Staff/RoboJanitor/ToiletVending_Description">Distributeur-décrasseur : programmé pour réapprovisionner les distributeurs et décrasser les toilettes.</string>
  <string name="Staff/RoboJanitor/ToiletVending_FirstName">Stock</string>
  <string name="Staff/RoboJanitor/ToiletVending_LastName">Ventouse</string>
  <string name="Staff/RoboJanitor/UpgradeFire_Description">Assembleur-réparateur : programmé pour améliorer les machines et éteindre les incendies.</string>
  <string name="Staff/RoboJanitor/UpgradeFire_FirstName">Circuit</string>
  <string name="Staff/RoboJanitor/UpgradeFire_LastName">Lafontaine</string>
  <string name="Staff/StaffFormattedTitleAndName_CS">{[TITLE]}{[NAME_SEPARATOR]}{[FIRST_NAME]}{[NAME_SEPARATOR]}{[LAST_NAME]}</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant">Assistant</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant_F">Assistante</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant">Assistant en chef</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant_F">Assistante en chef</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant">Assistant junior</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant_F">Assistante junior</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant">Assistant senior</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant_F">Assistante senior</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant">Assistant stagiaire</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant_F">Assistante stagiaire</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant">Consultant</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant_F">Consultante</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor">Docteur</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor_F">Docteur</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor">Docteur junior</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor_F">Docteur junior</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant">Consultant senior</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant_F">Consultante senior</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor">Étudiant en médecine</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor_F">Étudiante en médecine</string>
  <string name="Staff/Staff_GuestTrainer">Formateur extérieur</string>
  <string name="Staff/Staff_GuestTrainer_F">Formatrice extérieure</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor">Agent de maintenance en chef</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor_F">Agent de maintenance en chef</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor">Agent de maintenance</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor_F">Agent de maintenance</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor">Agent de maintenance junior</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor_F">Agent de maintenance junior</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor">Agent de maintenance senior</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor_F">Agent de maintenance senior</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor">Agent de maintenance stagiaire</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor_F">Agent de maintenance stagiaire</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse">Infirmier en chef</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse_F">Infirmière en chef</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse">Infirmier junior</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse_F">Infirmière junior</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse">Infirmier</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse_F">Infirmière</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse">Infirmier senior</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse_F">Infirmière senior</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse">Étudiant en soins infirmiers</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse_F">Étudiante en soins infirmiers</string>
  <string name="Staff/Status_FireFight_CS_F">Éteindre {[ITEM]}</string>
  <string name="Staff/Status_FireFight_CS_M">Éteindre {[ITEM]}</string>
  <string name="Staff/Status_FireFighting_CS_F">Éteint {[ITEM]}</string>
  <string name="Staff/Status_FireFighting_CS_M">Éteint {[ITEM]}</string>
  <string name="Staff/Status_Fired_CS_F">Virée !</string>
  <string name="Staff/Status_Fired_CS_M">Viré !</string>
  <string name="Staff/Status_Ghostbust_CS_F">Capturer un fantôme</string>
  <string name="Staff/Status_Ghostbust_CS_M">Capturer un fantôme</string>
  <string name="Staff/Status_Ghostbusting_CS_F">Capture un fantôme</string>
  <string name="Staff/Status_Ghostbusting_CS_M">Capture un fantôme</string>
  <string name="Staff/Status_GoingToRoom_CS_F">Se rend à {[ROOM]}</string>
  <string name="Staff/Status_GoingToRoom_CS_M">Se rend à {[ROOM]}</string>
  <string name="Staff/Status_LookingForWork_CS_F">Cherche du travail</string>
  <string name="Staff/Status_LookingForWork_CS_M">Cherche du travail</string>
  <string name="Staff/Status_Maintain_CS_F">Entretenir {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintain_CS_M">Entretenir {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_F">Entretient {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_M">Entretient {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_OnBreakOnCall_CS_F">En pause (de garde)</string>
  <string name="Staff/Status_OnBreakOnCall_CS_M">En pause (de garde)</string>
  <string name="Staff/Status_OnBreak_CS_F">En pause</string>
  <string name="Staff/Status_OnBreak_CS_M">En pause</string>
  <string name="Staff/Status_Resigned_CS_F">A démissionné !</string>
  <string name="Staff/Status_Resigned_CS_M">A démissionné !</string>
  <string name="Staff/Status_Service_CS_F">S'occuper de {[ITEM]}</string>
  <string name="Staff/Status_Service_CS_M">S'occuper de {[ITEM]}</string>
  <string name="Staff/Status_Servicing_CS_F">S'occupe de {[ITEM]}</string>
  <string name="Staff/Status_Servicing_CS_M">S'occupe de {[ITEM]}</string>
  <string name="Staff/Status_Trained_CS_F">Apprend {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_Trained_CS_M">Apprend {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_TrainingNoCourse_CS_F">Forme des gens</string>
  <string name="Staff/Status_TrainingNoCourse_CS_M">Forme des gens</string>
  <string name="Staff/Status_Training_CS_F">Enseigne {[QUALIFICATION]}</string>
  <string name="Staff/Status_Training_CS_M">Enseigne {[QUALIFICATION]}</string>
  <string name="Staff/Status_Upgrade_CS_F">Améliorer {[ITEM]}</string>
  <string name="Staff/Status_Upgrade_CS_M">Améliorer {[ITEM]}</string>
  <string name="Staff/Status_Upgrading_CS_F">Améliore {[ITEM]}</string>
  <string name="Staff/Status_Upgrading_CS_M">Améliore {[ITEM]}</string>
  <string name="Staff/Status_WorkIn_CS_F">Travailler à {[ROOM]}</string>
  <string name="Staff/Status_WorkIn_CS_M">Travailler à {[ROOM]}</string>
  <string name="Staff/Status_WorkingIn_CS_F">Travaille à {[ROOM]}</string>
  <string name="Staff/Status_WorkingIn_CS_M">Travaille à {[ROOM]}</string>
  <string name="Staff/Title_Doctor_F_CS">Dr</string>
  <string name="Staff/Title_Doctor_M_CS">Dr</string>
  <string name="Staff/Title_Nurse_F_CS">Infirmière</string>
  <string name="Staff/Title_Nurse_M_CS">Infirmier</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_F">Pleine d'énergie</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_M">Plein d'énergie</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_F">Épuisée</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_M">Épuisé</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_F">Fatiguée</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_M">Fatigué</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_F">Environnement attrayant</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_M">Environnement attrayant</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_F">Trop froid</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_M">Trop froid</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_F">Trop chaud</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_M">Trop chaud</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_F">Environnement moche</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_M">Environnement moche</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_F">{[LEVELNAME]} est superbe</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_M">{[LEVELNAME]} est superbe</string>
  <string name="Staff/UnhappyFlavour/Level_CS_F">{[LEVELNAME]} est horrible</string>
  <string name="Staff/UnhappyFlavour/Level_CS_M">{[LEVELNAME]} est horrible</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_F">S'ennuie</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_M">S'ennuie</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_F">S'ennuie beaucoup</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_M">S'ennuie beaucoup</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_F">Faim</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_M">Faim</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_F">Grande faim</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_M">Grande faim</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_F">Sale</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_M">Sale</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_F">Très sale</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_M">Très sale</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_F">Déchets</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_M">Déchets</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_F">Déchets nombreux</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_M">Déchets nombreux</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_F">Nauséeuse</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_M">Nauséeux</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_F">Extrêmement nauséeuse</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_M">Extrêmement nauséeux</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_F">Soif</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_M">Soif</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_F">Grande soif</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_M">Grande soif</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_F">Doit aller aux toilettes</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_M">Doit aller aux toilettes</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_F">Doit absolument aller aux toilettes</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_M">Doit absolument aller aux toilettes</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_F">Bon salaire</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_M">Bon salaire</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_F">Salaire convenable</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_M">Salaire convenable</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_F">Sous-payée</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_M">Sous-payé</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_F">Surpayée</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_M">Surpayé</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_F">Enragée par son salaire</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_M">Enragé par son salaire</string>
  <string name="Staff/UnhappyFlavour/PromotionWanted_CS">Veut une promotion</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_F">Salle passable</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_M">Salle passable</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_F">Salle sympa</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_M">Salle sympa</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_F">Salle agréable</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_M">Salle agréable</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_F">Salle géniale !</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_M">Salle géniale !</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_F">Salle incroyable !</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_M">Salle incroyable !</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant1_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant2_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant3_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant4_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant5_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor1_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor2_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor3_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor4_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor5_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor1_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor2_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor3_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor4_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor5_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse1_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse2_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse3_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse4_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse5_CS">Niveau</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_F">Veut une formation</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_M">Veut une formation</string>
  <string name="Staff/ViewModeJobAssignment_CS">Attribuer des postes</string>
  <string name="Staff/ViewModePayReview_CS">Négocier le salaire</string>
  <string name="Staff/ViewModeStaffList_CS">Personnel</string>
  <string name="StatusEffects/AwardWinner_Description">A remporté un prix récemment.</string>
  <string name="StatusEffects/AwardWinner_Description_F">A remporté un prix récemment.</string>
  <string name="StatusEffects/AwardWinner_Description_M">A remporté un prix récemment.</string>
  <string name="StatusEffects/AwardWinner_Name">Récompensé(e)</string>
  <string name="StatusEffects/AwardWinner_Name_F">Récompensée</string>
  <string name="StatusEffects/AwardWinner_Name_M">Récompensé</string>
  <string name="StatusEffects/BitSick_Description">Risque de vomir.</string>
  <string name="StatusEffects/BitSick_Description_F">Risque de vomir.</string>
  <string name="StatusEffects/BitSick_Description_M">Risque de vomir.</string>
  <string name="StatusEffects/BitSick_Name">Malade</string>
  <string name="StatusEffects/BitSick_Name_F">Malade</string>
  <string name="StatusEffects/BitSick_Name_M">Malade</string>
  <string name="StatusEffects/Boredom_High_Description">A besoin de se divertir.</string>
  <string name="StatusEffects/Boredom_High_Description_F">A besoin de se divertir.</string>
  <string name="StatusEffects/Boredom_High_Description_M">A besoin de se divertir.</string>
  <string name="StatusEffects/Boredom_High_Name">S'ennuie</string>
  <string name="StatusEffects/Boredom_High_Name_F">S'ennuie</string>
  <string name="StatusEffects/Boredom_High_Name_M">S'ennuie</string>
  <string name="StatusEffects/BrainWashed_Description">A subi un lavage de cerveau par la Fondation Orbe.</string>
  <string name="StatusEffects/BrainWashed_Description_F">A subi un lavage de cerveau par la Fondation Orbe.</string>
  <string name="StatusEffects/BrainWashed_Description_M">A subi un lavage de cerveau par la Fondation Orbe.</string>
  <string name="StatusEffects/BrainWashed_Name">Contrôlé(e)</string>
  <string name="StatusEffects/BrainWashed_Name_F">Contrôlée</string>
  <string name="StatusEffects/BrainWashed_Name_M">Contrôlé</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name">Plateau de la Cafétéria</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_F">Plateau de la Cafétéria</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_M">Plateau de la Cafétéria</string>
  <string name="StatusEffects/Cafe_Satisfied_Description">A mangé un délicieux repas à la Cafétéria.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_F">A mangé un délicieux repas à la Cafétéria.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_M">A mangé un délicieux repas à la Cafétéria.</string>
  <string name="StatusEffects/Cafe_Satisfied_Name">Bon repas</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_F">Bon repas</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_M">Bon repas</string>
  <string name="StatusEffects/CaffeineBuzz_Description">Franchement, qui a besoin de dormir ?</string>
  <string name="StatusEffects/CaffeineBuzz_Description_F">Franchement, qui a besoin de dormir ?</string>
  <string name="StatusEffects/CaffeineBuzz_Description_M">Franchement, qui a besoin de dormir ?</string>
  <string name="StatusEffects/CaffeineBuzz_Name">Boost de caféine</string>
  <string name="StatusEffects/CaffeineBuzz_Name_F">Boost de caféine</string>
  <string name="StatusEffects/CaffeineBuzz_Name_M">Boost de caféine</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_F">N'appartient pas à cette époque.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_M">N'appartient pas à cette époque.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from other time periods are \"lost in time\"</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F">Égarée dans le temps</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_M">Égaré dans le temps</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_F">Arrivée par un portail temporel.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_M">Arrivé par un portail temporel.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from time portals are \"time sick\"</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F">Mal temporel</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_M">Mal temporel</string>
  <string name="StatusEffects/Disgusted_Description_F">A vu quelque chose de révoltant</string>
  <string name="StatusEffects/Disgusted_Description_M">A vu quelque chose de révoltant</string>
  <string name="StatusEffects/Disgusted_Name_F">Dégoûtée</string>
  <string name="StatusEffects/Disgusted_Name_M">Dégoûté</string>
  <string name="StatusEffects/Dizzy_Description">Se sent vaciller</string>
  <string name="StatusEffects/Dizzy_Description_F">Se sent vaciller</string>
  <string name="StatusEffects/Dizzy_Description_M">Se sent vaciller</string>
  <string name="StatusEffects/Dizzy_Name">Vertige</string>
  <string name="StatusEffects/Dizzy_Name_F">Vertige</string>
  <string name="StatusEffects/Dizzy_Name_M">Vertige</string>
  <string name="StatusEffects/DropLitter_Name">S'occupe des déchets</string>
  <string name="StatusEffects/DropLitter_Name_F">S'occupe des déchets</string>
  <string name="StatusEffects/DropLitter_Name_M">S'occupe des déchets</string>
  <string name="StatusEffects/Earthquake_Reaction_Description">Effrayé(e) par un tremblement de terre.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_F">Effrayée par un tremblement de terre.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_M">Effrayé par un tremblement de terre.</string>
  <string name="StatusEffects/Earthquake_Reaction_Name">Secoué(e)</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_F">Secouée</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_M">Secoué</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description">Les pulpitations sont bien là.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_F">Les pulpitations sont bien là.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_M">Les pulpitations sont bien là.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name">Boost d'énergie</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_F">Boost d'énergie</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_M">Boost d'énergie</string>
  <string name="StatusEffects/Energy_Energised_Description">Se sent en pleine forme.</string>
  <string name="StatusEffects/Energy_Energised_Description_F">Se sent en pleine forme.</string>
  <string name="StatusEffects/Energy_Energised_Description_M">Se sent en pleine forme.</string>
  <string name="StatusEffects/Energy_Energised_Name">Plein(e) d'énergie</string>
  <string name="StatusEffects/Energy_Energised_Name_F">Pleine d'énergie</string>
  <string name="StatusEffects/Energy_Energised_Name_M">Plein d'énergie</string>
  <string name="StatusEffects/Energy_Exhausted_Description">A vraiment besoin d'une pause.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_F">A vraiment besoin d'une pause.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_M">A vraiment besoin d'une pause.</string>
  <string name="StatusEffects/Energy_Exhausted_Name">Épuisé(e)</string>
  <string name="StatusEffects/Energy_Exhausted_Name_F">Épuisée</string>
  <string name="StatusEffects/Energy_Exhausted_Name_M">Épuisé</string>
  <string name="StatusEffects/Energy_Tired_Description">Aimerait faire une pause.</string>
  <string name="StatusEffects/Energy_Tired_Description_F">Aimerait faire une pause.</string>
  <string name="StatusEffects/Energy_Tired_Description_M">Aimerait faire une pause.</string>
  <string name="StatusEffects/Energy_Tired_Name">Fatigué(e)</string>
  <string name="StatusEffects/Energy_Tired_Name_F">Fatiguée</string>
  <string name="StatusEffects/Energy_Tired_Name_M">Fatigué</string>
  <string name="StatusEffects/FastRun_Name">Sprint</string>
  <string name="StatusEffects/FastRun_Name_F">Sprint</string>
  <string name="StatusEffects/FastRun_Name_M">Sprint</string>
  <string name="StatusEffects/Fire_Panic_Description">Que quelqu'un aille chercher un extincteur !</string>
  <string name="StatusEffects/Fire_Panic_Description_F">Que quelqu'un aille chercher un extincteur !</string>
  <string name="StatusEffects/Fire_Panic_Description_M">Que quelqu'un aille chercher un extincteur !</string>
  <string name="StatusEffects/Fire_Panic_Name">En panique</string>
  <string name="StatusEffects/Fire_Panic_Name_F">En panique</string>
  <string name="StatusEffects/Fire_Panic_Name_M">En panique</string>
  <string name="StatusEffects/Ghost_Fear_Description">Que quelqu'un attrape ce fantôme !</string>
  <string name="StatusEffects/Ghost_Fear_Description_F">Que quelqu'un attrape ce fantôme !</string>
  <string name="StatusEffects/Ghost_Fear_Description_M">Que quelqu'un attrape ce fantôme !</string>
  <string name="StatusEffects/Ghost_Fear_Name">Effrayé(e) par un fantôme</string>
  <string name="StatusEffects/Ghost_Fear_Name_F">Effrayée par un fantôme</string>
  <string name="StatusEffects/Ghost_Fear_Name_M">Effrayé par un fantôme</string>
  <string name="StatusEffects/Happy_Name">Content(e)</string>
  <string name="StatusEffects/Happy_Name_F">Contente</string>
  <string name="StatusEffects/Happy_Name_M">Content</string>
  <string name="StatusEffects/Health_Low_Description">Proche de la mort !</string>
  <string name="StatusEffects/Health_Low_Description_F">Proche de la mort !</string>
  <string name="StatusEffects/Health_Low_Description_M">Proche de la mort !</string>
  <string name="StatusEffects/Health_Low_Name">Santé faible </string>
  <string name="StatusEffects/Health_Low_Name_F">Santé faible </string>
  <string name="StatusEffects/Health_Low_Name_M">Santé faible </string>
  <string name="StatusEffects/HeartThrob_Crush_Description">A le béguin pour quelqu'un.</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_F">A le béguin pour quelqu'un.</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_M">A le béguin pour quelqu'un.</string>
  <string name="StatusEffects/HeartThrob_Crush_Name">Béguin</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_F">Béguin</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_M">Béguin</string>
  <string name="StatusEffects/Hunger_High_Description">A besoin de manger.</string>
  <string name="StatusEffects/Hunger_High_Description_F">A besoin de manger.</string>
  <string name="StatusEffects/Hunger_High_Description_M">A besoin de manger.</string>
  <string name="StatusEffects/Hunger_High_Name">Faim</string>
  <string name="StatusEffects/Hunger_High_Name_F">Faim</string>
  <string name="StatusEffects/Hunger_High_Name_M">Faim</string>
  <string name="StatusEffects/Hygiene_Low_Description">J'ai des germes partout. Beurk.</string>
  <string name="StatusEffects/Hygiene_Low_Description_F">J'ai des germes partout. Beurk.</string>
  <string name="StatusEffects/Hygiene_Low_Description_M">J'ai des germes partout. Beurk.</string>
  <string name="StatusEffects/Hygiene_Low_Name">Hygiène faible</string>
  <string name="StatusEffects/Hygiene_Low_Name_F">Hygiène faible</string>
  <string name="StatusEffects/Hygiene_Low_Name_M">Hygiène faible</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name">Épidémie</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_F">Épidémie</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_M">Épidémie</string>
  <string name="StatusEffects/Illness_Sniffles_Description">Un rhume provoqué par une mauvaise hygiène.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_F">Un rhume provoqué par une mauvaise hygiène.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_M">Un rhume provoqué par une mauvaise hygiène.</string>
  <string name="StatusEffects/Illness_Sniffles_Name">Rhume</string>
  <string name="StatusEffects/Illness_Sniffles_Name_F">Rhume</string>
  <string name="StatusEffects/Illness_Sniffles_Name_M">Rhume</string>
  <string name="StatusEffects/Injured_Description">Aïe, ça fait mal !</string>
  <string name="StatusEffects/Injured_Description_F">Aïe, ça fait mal !</string>
  <string name="StatusEffects/Injured_Description_M">Aïe, ça fait mal !</string>
  <string name="StatusEffects/Injured_Name">Blessé(e)</string>
  <string name="StatusEffects/Injured_Name_F">Blessée</string>
  <string name="StatusEffects/Injured_Name_M">Blessé</string>
  <string name="StatusEffects/LaughingGas_Description_F">Un peu pompette après avoir abusé de la pompe à rires.</string>
  <string name="StatusEffects/LaughingGas_Description_M">Un peu pompette après avoir abusé de la pompe à rires.</string>
  <string name="StatusEffects/LaughingGas_Name_F">Fou rire</string>
  <string name="StatusEffects/LaughingGas_Name_M">Fou rire</string>
  <string name="StatusEffects/Nausea_High_Description">Se sent malade.</string>
  <string name="StatusEffects/Nausea_High_Description_F">Se sent malade.</string>
  <string name="StatusEffects/Nausea_High_Description_M">Se sent malade.</string>
  <string name="StatusEffects/Nausea_High_Name">Nauséeux(se)</string>
  <string name="StatusEffects/Nausea_High_Name_F">Nauséeuse</string>
  <string name="StatusEffects/Nausea_High_Name_M">Nauséeux</string>
  <string name="StatusEffects/Nausea_Name">Nausée</string>
  <string name="StatusEffects/Nausea_Name_F">Nausée</string>
  <string name="StatusEffects/Nausea_Name_M">Nausée</string>
  <string name="StatusEffects/Nausea_Urgent_Description">Je vais vomir !</string>
  <string name="StatusEffects/Nausea_Urgent_Description_F">Je vais vomir !</string>
  <string name="StatusEffects/Nausea_Urgent_Description_M">Je vais vomir !</string>
  <string name="StatusEffects/Nausea_Urgent_Name">Va vomir</string>
  <string name="StatusEffects/Nausea_Urgent_Name_F">Va vomir</string>
  <string name="StatusEffects/Nausea_Urgent_Name_M">Va vomir</string>
  <string name="StatusEffects/NavBlocked_Name">Se sent perdu(e)</string>
  <string name="StatusEffects/NavBlocked_Name_F">Se sent perdue</string>
  <string name="StatusEffects/NavBlocked_Name_M">Se sent perdu</string>
  <string name="StatusEffects/NiceSmelling_Description_F">Sent comme Jasmine.</string>
  <string name="StatusEffects/NiceSmelling_Description_M">Sent comme Jasmine.</string>
  <string name="StatusEffects/NiceSmelling_Name_F">Odeur agréable</string>
  <string name="StatusEffects/NiceSmelling_Name_M">Odeur agréable</string>
  <string name="StatusEffects/Offended_Description_F">Se sent blessée et insultée</string>
  <string name="StatusEffects/Offended_Description_M">Se sent blessé et insulté</string>
  <string name="StatusEffects/Offended_Name_F">Offensée</string>
  <string name="StatusEffects/Offended_Name_M">Offensé</string>
  <string name="StatusEffects/Patient_Unhappy_Description">Sur le point de quitter l'hôpital en rage.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_F">Sur le point de quitter l'hôpital en rage.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_M">Sur le point de quitter l'hôpital en rage.</string>
  <string name="StatusEffects/Patient_Unhappy_Name">Mécontent(e)</string>
  <string name="StatusEffects/Patient_Unhappy_Name_F">Mécontente</string>
  <string name="StatusEffects/Patient_Unhappy_Name_M">Mécontent</string>
  <string name="StatusEffects/Reaction_Cheer_Name">Réaction</string>
  <string name="StatusEffects/Reaction_Cheer_Name_F">Réaction</string>
  <string name="StatusEffects/Reaction_Cheer_Name_M">Réaction</string>
  <string name="StatusEffects/Reaction_Dance_Name">Réaction</string>
  <string name="StatusEffects/Reaction_Dance_Name_F">Réaction</string>
  <string name="StatusEffects/Reaction_Dance_Name_M">Réaction</string>
  <string name="StatusEffects/Reaction_Death_Description">A vu quelqu'un mourir !</string>
  <string name="StatusEffects/Reaction_Death_Description_F">A vu quelqu'un mourir !</string>
  <string name="StatusEffects/Reaction_Death_Description_M">A vu quelqu'un mourir !</string>
  <string name="StatusEffects/Reaction_Death_Name">Quelqu'un est mort</string>
  <string name="StatusEffects/Reaction_Death_Name_F">Quelqu'un est mort</string>
  <string name="StatusEffects/Reaction_Death_Name_M">Quelqu'un est mort</string>
  <string name="StatusEffects/Reaction_Electrified_Description">Quelqu'un est électrifié !</string>
  <string name="StatusEffects/Reaction_Electrified_Description_F">Quelqu'un est électrifié !</string>
  <string name="StatusEffects/Reaction_Electrified_Description_M">Quelqu'un est électrifié !</string>
  <string name="StatusEffects/Reaction_Electrified_Name">Sous le choc</string>
  <string name="StatusEffects/Reaction_Electrified_Name_F">Sous le choc</string>
  <string name="StatusEffects/Reaction_Electrified_Name_M">Sous le choc</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name">Réaction à la nudité</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_F">Réaction à la nudité</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_M">Réaction à la nudité</string>
  <string name="StatusEffects/Reaction_Nasty_Description">Énervé(e) par une discussion</string>
  <string name="StatusEffects/Reaction_Nasty_Description_F">Énervée par une discussion</string>
  <string name="StatusEffects/Reaction_Nasty_Description_M">Énervé par une discussion</string>
  <string name="StatusEffects/Reaction_Nasty_Name">Énervé(e)</string>
  <string name="StatusEffects/Reaction_Nasty_Name_F">Énervée</string>
  <string name="StatusEffects/Reaction_Nasty_Name_M">Énervé</string>
  <string name="StatusEffects/Reaction_Scared_Name">Réaction effrayée</string>
  <string name="StatusEffects/Reaction_Scared_Name_F">Réaction effrayée</string>
  <string name="StatusEffects/Reaction_Scared_Name_M">Réaction effrayée</string>
  <string name="StatusEffects/RisingStar_Name">Étoile montante</string>
  <string name="StatusEffects/RisingStar_Name_F">Étoile montante</string>
  <string name="StatusEffects/RisingStar_Name_M">Étoile montante</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description">Échec de la drague</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_F">Échec de la drague</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_M">Échec de la drague</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name">Échec de la drague</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_F">Échec de la drague</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_M">Échec de la drague</string>
  <string name="StatusEffects/Romantic_InLove_Description">A parlé à la source de son bonheur</string>
  <string name="StatusEffects/Romantic_InLove_Description_F">A parlé à la source de son bonheur</string>
  <string name="StatusEffects/Romantic_InLove_Description_M">A parlé à la source de son bonheur</string>
  <string name="StatusEffects/Romantic_InLove_Name">Amoureux(se)</string>
  <string name="StatusEffects/Romantic_InLove_Name_F">Amoureuse</string>
  <string name="StatusEffects/Romantic_InLove_Name_M">Amoureux</string>
  <string name="StatusEffects/Salty_Description">Ces en-cas donnent soif.</string>
  <string name="StatusEffects/Salty_Description_F">Ces en-cas donnent soif.</string>
  <string name="StatusEffects/Salty_Description_M">Ces en-cas donnent soif.</string>
  <string name="StatusEffects/Salty_Name">Sacrément salé</string>
  <string name="StatusEffects/Salty_Name_F">Sacrément salé</string>
  <string name="StatusEffects/Salty_Name_M">Sacrément salé</string>
  <string name="StatusEffects/Saw_HealthMinister_Description">A vu le Ministre de la Santé Tarquin Foxbridge</string>
  <string name="StatusEffects/Saw_HealthMinister_Name">A vu le Ministre de la Santé</string>
  <string name="StatusEffects/Saw_Jasmine_Description">A vu la popstar Jasmine Odyssey</string>
  <string name="StatusEffects/Saw_Jasmine_Name">Rencontre de star</string>
  <string name="StatusEffects/Saw_Mayor_Description">A vu le maire Tabitha Windsock</string>
  <string name="StatusEffects/Saw_Mayor_Name">A vu le maire</string>
  <string name="StatusEffects/Saw_RivalBoss_Description">A vu le PDG d'une grosse société</string>
  <string name="StatusEffects/Saw_RivalBoss_Name">A vu un PDG</string>
  <string name="StatusEffects/Saw_Rodrick_Description">A vu la star du cinéma Roderick Coussin</string>
  <string name="StatusEffects/Saw_Rodrick_Name">Rencontre de star</string>
  <string name="StatusEffects/SentHome_Description">Se rend à un autre hôpital</string>
  <string name="StatusEffects/SentHome_Description_F">Se rend à un autre hôpital</string>
  <string name="StatusEffects/SentHome_Description_M">Se rend à un autre hôpital</string>
  <string name="StatusEffects/SentHome_Name">Retour au domicile</string>
  <string name="StatusEffects/SentHome_Name_F">Retour au domicile</string>
  <string name="StatusEffects/SentHome_Name_M">Retour au domicile</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description">Est triste d'avoir tué quelqu'un.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_F">Est triste d'avoir tué quelqu'un.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_M">Est triste d'avoir tué quelqu'un.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name">A tué quelqu'un</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_F">A tué quelqu'un</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_M">A tué quelqu'un</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description">Est triste de l'échec du traitement.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_F">Est triste de l'échec du traitement.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_M">Est triste de l'échec du traitement.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name">Échec du traitement</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_F">Échec du traitement</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_M">Échec du traitement</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description">Ravi(e) d'avoir guéri quelqu'un.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_F">Ravie d'avoir guéri quelqu'un.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_M">Ravi d'avoir guéri quelqu'un.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name">A guéri un patient</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_F">A guéri un patient</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_M">A guéri un patient</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_F">Processus de réflexion artificiellement augmenté de façon temporaire.</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_M">Processus de réflexion artificiellement augmenté de façon temporaire.</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_F">Neuropeps</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_M">Neuropeps</string>
  <string name="StatusEffects/Staff_Happy_Description">J'adore mon travail !</string>
  <string name="StatusEffects/Staff_Happy_Description_F">J'adore mon travail !</string>
  <string name="StatusEffects/Staff_Happy_Description_M">J'adore mon travail !</string>
  <string name="StatusEffects/Staff_Happy_Name">Content(e)</string>
  <string name="StatusEffects/Staff_Happy_Name_F">Contente</string>
  <string name="StatusEffects/Staff_Happy_Name_M">Content</string>
  <string name="StatusEffects/Staff_Promoted_Description">Satisfait(e) de sa promotion</string>
  <string name="StatusEffects/Staff_Promoted_Description_F">Satisfaite de sa promotion.</string>
  <string name="StatusEffects/Staff_Promoted_Description_M">Satisfait de sa promotion.</string>
  <string name="StatusEffects/Staff_Promoted_Name">Promu(e)</string>
  <string name="StatusEffects/Staff_Promoted_Name_F">Promue</string>
  <string name="StatusEffects/Staff_Promoted_Name_M">Promu</string>
  <string name="StatusEffects/Staff_Unhappy_Description">Je déteste mon travail !</string>
  <string name="StatusEffects/Staff_Unhappy_Description_F">Je déteste mon travail !</string>
  <string name="StatusEffects/Staff_Unhappy_Description_M">Je déteste mon travail !</string>
  <string name="StatusEffects/Staff_Unhappy_Name">Mécontent(e)</string>
  <string name="StatusEffects/Staff_Unhappy_Name_F">Mécontente</string>
  <string name="StatusEffects/Staff_Unhappy_Name_M">Mécontent</string>
  <string name="StatusEffects/Temperature_Cold_Description">Des radiateurs ne seraient pas de refus.</string>
  <string name="StatusEffects/Temperature_Cold_Description_F">Des radiateurs ne seraient pas de refus.</string>
  <string name="StatusEffects/Temperature_Cold_Description_M">Des radiateurs ne seraient pas de refus.</string>
  <string name="StatusEffects/Temperature_Cold_Name">Trop froid</string>
  <string name="StatusEffects/Temperature_Cold_Name_F">Trop froid</string>
  <string name="StatusEffects/Temperature_Cold_Name_M">Trop froid</string>
  <string name="StatusEffects/Temperature_Hot_Description">L'air conditionné ne serait pas de refus.</string>
  <string name="StatusEffects/Temperature_Hot_Description_F">De l'air conditionné ne serait pas de refus.</string>
  <string name="StatusEffects/Temperature_Hot_Description_M">De l'air conditionné ne serait pas de refus.</string>
  <string name="StatusEffects/Temperature_Hot_Name">Trop chaud</string>
  <string name="StatusEffects/Temperature_Hot_Name_F">Trop chaud</string>
  <string name="StatusEffects/Temperature_Hot_Name_M">Trop chaud</string>
  <string name="StatusEffects/Thirst_High_Description">A besoin de boire.</string>
  <string name="StatusEffects/Thirst_High_Description_F">A besoin de boire.</string>
  <string name="StatusEffects/Thirst_High_Description_M">A besoin de boire.</string>
  <string name="StatusEffects/Thirst_High_Name">Soif</string>
  <string name="StatusEffects/Thirst_High_Name_F">Soif</string>
  <string name="StatusEffects/Thirst_High_Name_M">Soif</string>
  <string name="StatusEffects/Toilet_Accident_Description">A eu un petit accident...</string>
  <string name="StatusEffects/Toilet_Accident_Description_F">A eu un petit accident...</string>
  <string name="StatusEffects/Toilet_Accident_Description_M">A eu un petit accident...</string>
  <string name="StatusEffects/Toilet_Accident_Name">S'est fait dessus</string>
  <string name="StatusEffects/Toilet_Accident_Name_F">S'est fait dessus</string>
  <string name="StatusEffects/Toilet_Accident_Name_M">S'est fait dessus</string>
  <string name="StatusEffects/Toilet_Need_High_Description">Petite ou grosse commission. Nous n'en sommes pas sûrs.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_F">Petite ou grosse commission. Nous n'en sommes pas sûrs.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_M">Petite ou grosse commission. Nous n'en sommes pas sûrs.</string>
  <string name="StatusEffects/Toilet_Need_High_Name">Doit aller aux toilettes</string>
  <string name="StatusEffects/Toilet_Need_High_Name_F">Doit aller aux toilettes</string>
  <string name="StatusEffects/Toilet_Need_High_Name_M">Doit aller aux toilettes</string>
  <string name="StatusEffects/Toilet_Urgent_Description">J'ai l'arrière-train qui siffle !</string>
  <string name="StatusEffects/Toilet_Urgent_Description_F">J'ai l'arrière-train qui siffle !</string>
  <string name="StatusEffects/Toilet_Urgent_Description_M">J'ai l'arrière-train qui siffle !</string>
  <string name="StatusEffects/Toilet_Urgent_Name">Doit absolument aller aux toilettes</string>
  <string name="StatusEffects/Toilet_Urgent_Name_F">Doit absolument aller aux toilettes</string>
  <string name="StatusEffects/Toilet_Urgent_Name_M">Doit absolument aller aux toilettes</string>
  <string name="StatusEffects/Treatment_Death_Description">À l'agonie à cause de l'échec du traitement !</string>
  <string name="StatusEffects/Treatment_Death_Description_F">À l'agonie à cause de l'échec du traitement !</string>
  <string name="StatusEffects/Treatment_Death_Description_M">À l'agonie à cause de l'échec du traitement !</string>
  <string name="StatusEffects/Treatment_Death_Name">À l'agonie</string>
  <string name="StatusEffects/Treatment_Death_Name_F">À l'agonie</string>
  <string name="StatusEffects/Treatment_Death_Name_M">À l'agonie</string>
  <string name="StatusEffects/Treatment_Effective_Description">Le traitement a réussi</string>
  <string name="StatusEffects/Treatment_Effective_Description_F">Le traitement a réussi</string>
  <string name="StatusEffects/Treatment_Effective_Description_M">Le traitement a réussi</string>
  <string name="StatusEffects/Treatment_Effective_Name">Guérison totale</string>
  <string name="StatusEffects/Treatment_Effective_Name_F">Guérison totale</string>
  <string name="StatusEffects/Treatment_Effective_Name_M">Guérison totale</string>
  <string name="StatusEffects/Treatment_Ineffective_Description">Le traitement a échoué</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_F">Le traitement a échoué</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_M">Le traitement a échoué</string>
  <string name="StatusEffects/Treatment_Ineffective_Name">Échec du traitement</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_F">Échec du traitement</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_M">Échec du traitement</string>
  <string name="StatusEffects/WardPatients_Visited_Description_F">Une infirmière est passée récemment pour administrer des soins !</string>
  <string name="StatusEffects/WardPatients_Visited_Description_M">Un infirmier est passé récemment pour administrer des soins !</string>
  <string name="StatusEffects/WardPatients_Visited_Name_F">Passage d'infirmier</string>
  <string name="StatusEffects/WardPatients_Visited_Name_M">Passage d'infirmier</string>
  <string name="TRC/FrontEnd/CurrentUserAvatarInvalid">La récupération de l'avatar de l'utilisateur a échoué.</string>
  <string name="TRC/FrontEnd/CurrentUserEnumerateDLCFailed">La récupération des achats sur le compte de l'utilisateur a échoué.</string>
  <string name="TRC/FrontEnd/CurrentUserErrorTitle">Erreur</string>
  <string name="TRC/FrontEnd/CurrentUserGetAchievementsFailed">La récupération des données de succès de l'utilisateur a échoué.</string>
  <string name="TRC/FrontEnd/CurrentUserHasChangedReturnToMainMenu_Console">L'utilisateur a changé. Retour au menu principal.</string>
  <string name="TRC/FrontEnd/CurrentUserInfoTitle">Infos</string>
  <string name="TRC/FrontEnd/CurrentUserLicenseNotValid">L'utilisateur actuellement connecté n'est pas autorisé à lancer cette application.</string>
  <string name="TRC/FrontEnd/CurrentUserRefreshFailed">Le chargement des données de sauvegarde sur le cloud de l'utilisateur a échoué.</string>
  <string name="TRC/FrontEnd/PressToStartMessage_Console">Appuyez sur {[Menu/InputActions/StartScreenContinue]} pour commencer.</string>
  <string name="TRC/Network/ConnectionLost">La connexion à Internet a été interrompue, les fonctionnalités de jeu en ligne ne sont plus disponibles.</string>
  <string name="TimeSpan/Days_CS">{[DAYS]} jours [i2p_Zero]0 jour[i2p_One]1 jour</string>
  <string name="TimeSpan/Months_CS">{[MONTHS]} mois[i2p_Zero]0 mois[i2p_One]1 mois</string>
  <string name="TimeSpan/NumericDay_CS">{[DAYS]}</string>
  <string name="TimeSpan/NumericMonth_CS">{[MONTHS]}</string>
  <string name="TimeSpan/NumericYear_CS">{[YEAR]}\\n</string>
  <string name="TimeSpan/TimeSpan_DayAgo_CS">Il y a 1 jour</string>
  <string name="TimeSpan/TimeSpan_DaysAgo_CS">Il y a {[DAYS]} jours[i2p_One]Il y a {[DAYS]} jour</string>
  <string name="TimeSpan/TimeSpan_HourAgo_CS">Il y a 1 heure</string>
  <string name="TimeSpan/TimeSpan_HoursAgo_CS">Il y a {[HOURS]} heures</string>
  <string name="TimeSpan/TimeSpan_LongTimeAgo_CS">Il y a longtemps</string>
  <string name="TimeSpan/TimeSpan_MinuteAgo_CS">Il y a 1 minute</string>
  <string name="TimeSpan/TimeSpan_MinutesAgo_CS">Il y a {[MINUTES]} minutes</string>
  <string name="TimeSpan/TimeSpan_Minutes_CS">{[MINUTES]} m</string>
  <string name="TimeSpan/TimeSpan_Now_CS">À l'instant</string>
  <string name="TimeSpan/TimeSpan_Seconds_CS">{[SECONDS]} s</string>
  <string name="TimeSpan/Years_CS">{[YEARS]} ans [i2p_Zero]0 an[i2p_One]1 an</string>
  <string name="Tooltip/DLC_1/VIP_Visit_Bigfoot">Bartholomew F. Yéti, auteur et représentant de la Fondation Bigfoot, arrive à l'hôpital. Cliquez ici pour suivre sa visite une fois qu'il sera arrivé.</string>
  <string name="Tooltip/DLC_2/VIP_Visit_RichGuy">Wiggy Derrièrdargent arrive à l'hôpital. Cliquez ici pour suivre sa visite une fois qu'il sera arrivé.</string>
  <string name="Tooltip/DLC_3/VIP_Visit_Alien_reporter">La journaliste du Two Point Squabbler, Charlatene Fishwrapper, visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'elle sera arrivée.</string>
  <string name="Tooltip/DLC_4/VIP_Visit_Eco">Flanolin Sacdoignons, du Département des Choses Écologiques, vient visiter l'hôpital. Cliquez ici pour suivre sa visite une fois qu'il sera arrivé.</string>
  <string name="Tooltip/DLC_5/VIP_Visit_Zara">L'artiste Zara Fitzenpoche arrive à l'hôpital. Cliquez ici pour suivre sa visite une fois qu'elle sera arrivée.</string>
  <string name="Tooltip/DLC_6/InspectorDataPatient_SendHomeAnachronistic_CS">Envoyer en Datation synchronisée</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Tooltip for controls to toggle valid eras for Speed Dating room</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras">Renvoyer les patients de cette époque ?</string>
  <string name="Tooltip/DLC_6/VIP_Visit_Yesterday">Capitaine Hier arrive à l'hôpital. Cliquez ici pour suivre sa visite une fois qu'il sera arrivé.</string>
  <string name="Tooltip/FinanceTab_CashFlow_Expenses_CS">Salaires du personnel : {[WAGES]}\\nAutre : {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_CashFlow_Revenue_CS">Traitements : {[TREATMENT]}\\nDiagnostics : {[DIAGNOSIS]}\\nAutre : {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_ProfitFactor_CS">Rapport de profit :\\n{[VALUE1]} (Bénéfices/Pertes des 12 derniers mois divisés par 4) \\nx {[VALUE2]} (Nombre de mois profitables des 12 derniers mois)</string>
  <string name="Tooltip/HospitalLevel_ProgressBar">Le niveau de l'hôpital sert à mesurer la taille globale de votre hôpital en fonction des salles et du personnel. Avoir un niveau d'hôpital élevé signifie que vous attirerez davantage de patients et de demandes d'emploi.</string>
  <string name="Tooltip/HospitalPin_Balance">Solde :</string>
  <string name="Tooltip/HospitalPin_FriendsLabel">Amis ayant joué ce niveau</string>
  <string name="Tooltip/HospitalPin_Prestige">Niveau de l'hôpital :</string>
  <string name="Tooltip/HospitalPin_Reputation">Réputation :</string>
  <string name="Tooltip/HospitalPin_Value">Valeur de l'hôpital :</string>
  <string name="Tooltip/HubMenu_Characters">Personnages</string>
  <string name="Tooltip/HubMenu_DataView">Données</string>
  <string name="Tooltip/HubMenu_Finance">Finances</string>
  <string name="Tooltip/HubMenu_Hires">Embaucher un membre du personnel</string>
  <string name="Tooltip/HubMenu_Hires_RejectJobApplicant">Rejeter la demande d'emploi</string>
  <string name="Tooltip/HubMenu_Items">Acheter un objet</string>
  <string name="Tooltip/HubMenu_MapNewLevels_CS">Retourner à la carte\\nNouveaux niveaux : {[COUNT]}</string>
  <string name="Tooltip/HubMenu_Map_CS">Carte</string>
  <string name="Tooltip/HubMenu_Options">Options</string>
  <string name="Tooltip/HubMenu_Rooms">Construire une salle</string>
  <string name="Tooltip/InspectorDataCharacter_Message_CS">Ouvrir le message</string>
  <string name="Tooltip/InspectorDataCharacter_Vaccinate_CS">Vacciner</string>
  <string name="Tooltip/InspectorDataPatient_SendForTreatment_CS">Envoyer en traitement</string>
  <string name="Tooltip/InspectorDataPatient_SendHome_CS">Renvoyer au domicile</string>
  <string name="Tooltip/InspectorDataRoom_Close_CS">Fermer la salle</string>
  <string name="Tooltip/InspectorDataRoom_Copy_CS">Créer une copie de cette salle</string>
  <string name="Tooltip/InspectorDataRoom_Customisation">Personnaliser les murs et les sols</string>
  <string name="Tooltip/InspectorDataRoom_Edit_CS">Modifier le plan de la salle</string>
  <string name="Tooltip/InspectorDataRoom_Objects_CS">Modifier les objets de la salle</string>
  <string name="Tooltip/InspectorDataRoom_Open_CS">Ouvrir la salle</string>
  <string name="Tooltip/InspectorDataRoom_Open_NoEnergy_CS">Énergie insuffisante</string>
  <string name="Tooltip/InspectorDataRoom_Sell_CS">Vendre la salle</string>
  <string name="Tooltip/InspectorDataRoom_ToggleDiagnosis">Autoriser les patients à être envoyés ici pour leur diagnostic ?</string>
  <string name="Tooltip/InspectorDataRoom_ToggleTreatment">Autoriser les patients à être envoyés ici pour leur traitement ?</string>
  <string name="Tooltip/InspectorDataStaff_Break_CS">Faire une pause</string>
  <string name="Tooltip/InspectorDataStaff_Customise_CS">Personnalisation du personnel</string>
  <string name="Tooltip/InspectorDataStaff_Fire_CS">Virer</string>
  <string name="Tooltip/InspectorDataStaff_Jobs_CS">Emplois</string>
  <string name="Tooltip/InspectorDataStaff_PayReview_CS">Négocier le salaire</string>
  <string name="Tooltip/InspectorDataStaff_Pickup_CS">Attraper</string>
  <string name="Tooltip/InspectorDataStaff_Promote_CS">Promouvoir</string>
  <string name="Tooltip/InspectorDataStaff_ReturnWork_CS">Retourner travailler</string>
  <string name="Tooltip/InspectorDataStaff_Train_CS">Former</string>
  <string name="Tooltip/JobDescription_BlockedToilet_CS">Déboucher des toilettes</string>
  <string name="Tooltip/JobDescription_BrokenMachine_CS">Réparer des machines</string>
  <string name="Tooltip/JobDescription_Fire_CS">Éteindre les feux</string>
  <string name="Tooltip/JobDescription_Ghost_CS">Capturer des fantômes</string>
  <string name="Tooltip/JobDescription_Litter_CS">Nettoyer des déchets</string>
  <string name="Tooltip/JobDescription_MedicalWaste_CS">Nettoyer des déchets médicaux</string>
  <string name="Tooltip/JobDescription_OutOfStock_CS">Réapprovisionner les machines</string>
  <string name="Tooltip/JobDescription_Upgrade_CS">Améliorer les machines</string>
  <string name="Tooltip/JobDescription_WiltedPlant_CS">Arroser les plantes</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars1_CS">Obtenez une étoile à {[LEVEL1]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars2_CS">Obtenez une étoile à {[LEVEL1]} ou {[LEVEL2]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars3_CS">Obtenez une étoile à {[LEVEL1]}, {[LEVEL2]} ou {[LEVEL3]}</string>
  <string name="Tooltip/LevelPrerequisite_SilverUnlock_CS">Achetez {[LEVEL]} pour {[COUNT]} argent</string>
  <string name="Tooltip/LevelPrerequisite_TotalStars_CS">Obtenez {[COUNT]} étoiles ou plus au total</string>
  <string name="Tooltip/MapPinOnline_NotOnline_CS">Hors ligne</string>
  <string name="Tooltip/MapPinOnline_ResearchDepartment_CS">Département Recherche</string>
  <string name="Tooltip/Online_SteamAvatarName">Nom (en ligne)</string>
  <string name="Tooltip/Qualification_ReadyForTraining_CS">Prêt(e) pour une formation</string>
  <string name="Tooltip/Qualification_StaffCount_CS">Personnel avec cette Qualification : {[COUNT]}</string>
  <string name="Tooltip/Qualification_Training">En formation</string>
  <string name="Tooltip/Reputation_ProgressBar_Explanation">La réputation dépend du résultat de la visite des patients, du bonheur des personnes présentes dans l'hôpital, des tarifs appliqués et de la publicité que reçoit l'hôpital. Avoir une réputation élevée signifie que vous attirerez davantage de patients et de demandes d'emploi.</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine">Moyenne</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine_CS">Moyenne</string>
  <string name="Tooltip/Reputation_ProgressBar_Good">Bonne</string>
  <string name="Tooltip/Reputation_ProgressBar_Good_CS">Bonne</string>
  <string name="Tooltip/Reputation_ProgressBar_Great">Très bonne</string>
  <string name="Tooltip/Reputation_ProgressBar_Great_CS">Très bonne</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor">Mauvaise</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor_CS">Mauvaise</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor">Très mauvaise</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor_CS">Très mauvaise</string>
  <string name="Tooltip/ResearchNetwork_Completed_CS">Terminé</string>
  <string name="Tooltip/ResearchNetwork_InProgress_CS">En cours...</string>
  <string name="Tooltip/RibbonMenu_HireSection_StaffLevel">L'expérience montre le savoir-faire que possède un membre du personnel. Un membre du personnel avec une expérience élevée sera plus efficace.</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_AddToRoom">Ajouter à la salle</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoomInvalid_CS">Construire une salle (pas encore possible)</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoom_CS">Construire une salle</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_Cost">Coût des modifications</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_RoomPrestige">Niveau de prestige de la salle</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_SubtractFromRoom">Retirer de la salle</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_UpgradesAvailable_CS">Améliorations disponibles : {[COUNT]}</string>
  <string name="Tooltip/RoomMenu/Female">Femmes</string>
  <string name="Tooltip/RoomMenu/Male">Hommes</string>
  <string name="Tooltip/RoomMenu/Patients">Patients</string>
  <string name="Tooltip/RoomMenu/Staff">Personnel</string>
  <string name="Tooltip/SaveSlots/Copy">Copier</string>
  <string name="Tooltip/SaveSlots/Delete">Supprimer</string>
  <string name="Tooltip/SelectMenuMarketing_CancelProject">Annuler le projet</string>
  <string name="Tooltip/SelectMenuRoomItem_CallJanitor_CS">Appeler un Agent de maintenance pour {[ACTION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_CancelJanitor_CS">Annuler la requête : {[ACTION]} </string>
  <string name="Tooltip/SelectMenuRoomItem_CannotAffordUpgrade_CS">Amélioration {[NAME]} trop chère pour vous\\nCoût : {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Maintenance_CS">Maintenance {[LEVEL]}</string>
  <string name="Tooltip/SelectMenuRoomItem_NoQualifiedJanitors_CS">Aucun agent de maintenance avec la qualification {[QUALIFICATION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Pickup_CS">Ramasser</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobCost_CS">Coût : {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobLimitReached_CS">Limite atteinte !\\n</string>
  <string name="Tooltip/SelectMenuRoomItem_Sell_CS">Vendre pour {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Shelve_CS">Annuler le projet</string>
  <string name="Tooltip/SelectMenuRoomItem_UGCButton">Modifier l'élément créé par un utilisateur</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Edit_CS">Modifier l'élément</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Workshop_CS">Afficher sur Steam Workshop</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeCancel_CS">Annuler l'amélioration</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeDetails_CS">Améliorer en {[NAME]}\\n{[DESC]}\\n{[MODIFIERS]}\\nNécessite un Agent de maintenance formé en {[QUALIFICATION]}\\nCoût : {[COST]}\\nDélai estimé pour l'amélioration : {[DAYS]} jours</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeProgress_CS">Progression de l'amélioration : {[PERCENT]}</string>
  <string name="Tooltip/SelectMenuTraining_CancelCourse">Annuler la formation</string>
  <string name="Tooltip/StaffMenu_AllPayRise">Offrez une petite augmentation de salaire à tout le personnel sur la liste.</string>
  <string name="Tooltip/StaffMenu_Assistants">Assistants</string>
  <string name="Tooltip/StaffMenu_ConfirmPayRise">Confirmer l'augmentation</string>
  <string name="Tooltip/StaffMenu_Doctor">Docteurs</string>
  <string name="Tooltip/StaffMenu_Doctors">Docteurs</string>
  <string name="Tooltip/StaffMenu_Janitors">Agents de maintenance</string>
  <string name="Tooltip/StaffMenu_JobAssignment">Attribution des postes</string>
  <string name="Tooltip/StaffMenu_Nurses">Infirmiers</string>
  <string name="Tooltip/StaffMenu_Overview">Aperçu du personnel</string>
  <string name="Tooltip/StaffMenu_PayReview">Négocier le salaire</string>
  <string name="Tooltip/StaffMenu_SatisfyPayRequests">Donnez des augmentations aux membres du personnel qui se sentent sous-payés afin de les garder satisfaits</string>
  <string name="Tooltip/TimeAndStatsMenu_Kudosh">Obtenez des Kudosh pour votre organisation en réussissant des défis.\\nUtilisez-les ensuite pour débloquer des éléments dans la liste des éléments.</string>
  <string name="Tooltip/TimeAndStatsMenu_Year_CS">Année {0:00}</string>
  <string name="Tooltip/TrainingCourse_PointsRequired_CS">Unités de formation nécessaires : {[POINTS]}</string>
  <string name="Tooltip/TrainingCourse_StaffAbleToLearn_CS">Personnel capable d'apprendre ceci : {[COUNT]}</string>
  <string name="Tooltip/TrainingCourse_StaffWithQualification_CS">Personnel avec cette Qualification : {[COUNT]}</string>
  <string name="Tooltip/VIP_Visit_Celebrity_Actor">La star du cinéma Roderick Coussin visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'il sera arrivé.</string>
  <string name="Tooltip/VIP_Visit_Celebrity_PopStar">La popstar Jasmine Odyssey visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'elle sera arrivée.</string>
  <string name="Tooltip/VIP_Visit_Inspector">L'inspecteur de la santé Henry Autravail visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'il sera arrivé.</string>
  <string name="Tooltip/VIP_Visit_Mayor">Le maire Tabitha Windsock visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'elle sera arrivée.</string>
  <string name="Tooltip/VIP_Visit_Minister">Le Ministre de la Santé Tarquin Foxbridge visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'il sera arrivé.</string>
  <string name="Tooltip/VIP_Visit_Radio_Reporter">Sally Figblanket, journaliste pour Two Point Radio, visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'elle sera arrivée.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Bungle">Sophie Nova, PDG de Bungle Technologies, visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'elle sera arrivée.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Holistix">Augustus Lavender, PDG de Holistix, visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'il sera arrivé.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Jumbo">Jumbo McNally, PDG de Jumbo MegaCorp, visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'il sera arrivé.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Orb">Agatha Sphere, PDG de la Fondation Orbe, visite l'hôpital. Cliquez ici pour suivre sa visite une fois qu'elle sera arrivée.</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_F">Aboiements intensifs</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_M">Aboiements intensifs</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_F">Frankenstein</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_M">Frankenstein</string>
  <string name="Traits/Trait_000_F">Triche aux jeux de société</string>
  <string name="Traits/Trait_000_M">Triche aux jeux de société</string>
  <string name="Traits/Trait_001_F">Collectionne les couverts</string>
  <string name="Traits/Trait_001_M">Collectionne les couverts</string>
  <string name="Traits/Trait_002_F">Peu sincère dans ses compliments</string>
  <string name="Traits/Trait_002_M">Peu sincère dans ses compliments</string>
  <string name="Traits/Trait_003_F">Avale les chewing-gums</string>
  <string name="Traits/Trait_003_M">Avale les chewing-gums</string>
  <string name="Traits/Trait_004_F">Porte rarement des chapeaux</string>
  <string name="Traits/Trait_004_M">Porte rarement des chapeaux</string>
  <string name="Traits/Trait_005_F">Ne parle pas espagnol</string>
  <string name="Traits/Trait_005_M">Ne parle pas espagnol</string>
  <string name="Traits/Trait_006_F">Incapable d'épeler son nom</string>
  <string name="Traits/Trait_006_M">Incapable d'épeler son nom</string>
  <string name="Traits/Trait_007_F">Adore les fournitures de bureau</string>
  <string name="Traits/Trait_007_M">Adore les fournitures de bureau</string>
  <string name="Traits/Trait_008_F">Pense posséder des pouvoirs mentaux, mais n'en a aucun</string>
  <string name="Traits/Trait_008_M">Pense posséder des pouvoirs mentaux, mais n'en a aucun</string>
  <string name="Traits/Trait_009_F">N'a jamais été dans l'espace</string>
  <string name="Traits/Trait_009_M">N'a jamais été dans l'espace</string>
  <string name="Traits/Trait_010_F">Fait tomber sa monnaie</string>
  <string name="Traits/Trait_010_M">Fait tomber sa monnaie</string>
  <string name="Traits/Trait_011_F">Pense que les nuages ont des sentiments</string>
  <string name="Traits/Trait_011_M">Pense que les nuages ont des sentiments</string>
  <string name="Traits/Trait_012_F">Siffle très mal</string>
  <string name="Traits/Trait_012_M">Siffle très mal</string>
  <string name="Traits/Trait_013_F">Ne rend jamais la pareille</string>
  <string name="Traits/Trait_013_M">Ne rend jamais la pareille</string>
  <string name="Traits/Trait_014_F">Oublie facilement les enfants</string>
  <string name="Traits/Trait_014_M">Oublie facilement les enfants</string>
  <string name="Traits/Trait_015_F">Regarde accidentellement les étrangers dans les yeux</string>
  <string name="Traits/Trait_015_M">Regarde accidentellement les étrangers dans les yeux</string>
  <string name="Traits/Trait_016_F">A une bonne poignée de main</string>
  <string name="Traits/Trait_016_M">A une bonne poignée de main</string>
  <string name="Traits/Trait_017_F">Raconte de très belles histoires</string>
  <string name="Traits/Trait_017_M">Raconte de très belles histoires</string>
  <string name="Traits/Trait_018_F">N'a jamais eu de crayon</string>
  <string name="Traits/Trait_018_M">N'a jamais eu de crayon</string>
  <string name="Traits/Trait_019_F">Ne sait pas conduire</string>
  <string name="Traits/Trait_019_M">Ne sait pas conduire</string>
  <string name="Traits/Trait_020_F">Possède un certain sens du style</string>
  <string name="Traits/Trait_020_M">Possède un certain sens du style</string>
  <string name="Traits/Trait_021_F">Pose des panneaux \"Hors Service\" sur des choses qui ne le sont pas</string>
  <string name="Traits/Trait_021_M">Pose des panneaux \"Hors Service\" sur des choses qui ne le sont pas</string>
  <string name="Traits/Trait_022_F">Un vrai boulet</string>
  <string name="Traits/Trait_022_M">Un vrai boulet</string>
  <string name="Traits/Trait_023_F">Parle pile au bon volume</string>
  <string name="Traits/Trait_023_M">Parle pile au bon volume</string>
  <string name="Traits/Trait_024_F">A écrit un livre sur les agrafeuses</string>
  <string name="Traits/Trait_024_M">A écrit un livre sur les agrafeuses</string>
  <string name="Traits/Trait_025_F">Peut aider à déménager les week-ends</string>
  <string name="Traits/Trait_025_M">Peut aider à déménager les week-ends</string>
  <string name="Traits/Trait_026_F">Excelle à l'organisation des câbles</string>
  <string name="Traits/Trait_026_M">Excelle à l'organisation des câbles</string>
  <string name="Traits/Trait_027_F">Douée de sa jambe gauche</string>
  <string name="Traits/Trait_027_M">Doué de sa jambe gauche</string>
  <string name="Traits/Trait_028_F">N'a aucune présence sur internet</string>
  <string name="Traits/Trait_028_M">N'a aucune présence sur internet</string>
  <string name="Traits/Trait_029_F">Jongleuse semi-professionnelle</string>
  <string name="Traits/Trait_029_M">Jongleur semi-professionnel</string>
  <string name="Traits/Trait_030_F">A déjà fait \"73\" au bowling</string>
  <string name="Traits/Trait_030_M">A déjà fait \"73\" au bowling</string>
  <string name="Traits/Trait_031_F">Travaille lentement pour avoir l'air occupée</string>
  <string name="Traits/Trait_031_M">Travaille lentement pour avoir l'air occupé</string>
  <string name="Traits/Trait_032_F">Cherche toujours un but dans la vie à son âge</string>
  <string name="Traits/Trait_032_M">Cherche toujours un but dans la vie à son âge</string>
  <string name="Traits/Trait_033_F">N'a pas encore maîtrisé l'écriture cursive</string>
  <string name="Traits/Trait_033_M">N'a pas encore maîtrisé l'écriture cursive</string>
  <string name="Traits/Trait_034_F">Pêchait dans son enfance, ne l'a plus fait depuis.</string>
  <string name="Traits/Trait_034_M">Pêchait dans son enfance, ne l'a plus fait depuis.</string>
  <string name="Traits/Trait_035_F">S'est inscrite pour une balade en ballon avant de se dégonfler</string>
  <string name="Traits/Trait_035_M">S'est inscrit pour une balade en ballon avant de se dégonfler</string>
  <string name="Traits/Trait_036_F">Véritable fan de mammifères marins</string>
  <string name="Traits/Trait_036_M">Véritable fan de mammifères marins</string>
  <string name="Traits/Trait_037_F">Possède une arbalète</string>
  <string name="Traits/Trait_037_M">Possède une arbalète</string>
  <string name="Traits/Trait_038_F">Meilleure en tricot qu'on ne pourrait le croire</string>
  <string name="Traits/Trait_038_M">Meilleur en tricot qu'on ne pourrait le croire</string>
  <string name="Traits/Trait_039_F">Achète sans cesse des écharpes, mais ne les porte jamais</string>
  <string name="Traits/Trait_039_M">Achète sans cesse des écharpes, mais ne les porte jamais</string>
  <string name="Traits/Trait_040_F">A l'air plus grande au téléphone</string>
  <string name="Traits/Trait_040_M">A l'air plus grand au téléphone</string>
  <string name="Traits/Trait_041_F">S'est toujours sentie proche des pigeons</string>
  <string name="Traits/Trait_041_M">S'est toujours senti proche des pigeons</string>
  <string name="Traits/Trait_042_F">Raconte des blagues pour meubler les silences</string>
  <string name="Traits/Trait_042_M">Raconte des blagues pour meubler les silences</string>
  <string name="Traits/Trait_043_F">Se sent au mieux de sa forme en chute libre</string>
  <string name="Traits/Trait_043_M">Se sent au mieux de sa forme en chute libre</string>
  <string name="Traits/Trait_044_F">Reste concentrée</string>
  <string name="Traits/Trait_044_M">Reste concentré</string>
  <string name="Traits/Trait_045_F">A peur du noir et de ce qu'il renferme</string>
  <string name="Traits/Trait_045_M">A peur du noir et de ce qu'il renferme</string>
  <string name="Traits/Trait_046_F">Ne rit jamais des autres</string>
  <string name="Traits/Trait_046_M">Ne rit jamais des autres</string>
  <string name="Traits/Trait_047_F">Excellente vision nocturne</string>
  <string name="Traits/Trait_047_M">Excellente vision nocturne</string>
  <string name="Traits/Trait_048_F">S'est déjà battue avec un arbre fruitier</string>
  <string name="Traits/Trait_048_M">S'est déjà battu avec un arbre fruitier</string>
  <string name="Traits/Trait_049_F">Est allée à l'école avec Jasmine Odyssey</string>
  <string name="Traits/Trait_049_M">Est allé à l'école avec Jasmine Odyssey</string>
  <string name="Traits/Trait_050_F">Détestée par sa famille</string>
  <string name="Traits/Trait_050_M">Détesté par sa famille</string>
  <string name="Traits/Trait_051_F">Pense que la confiture de fruits rouges est surfaite</string>
  <string name="Traits/Trait_051_M">Pense que la confiture de fruits rouges est surfaite</string>
  <string name="Traits/Trait_052_F">A besoin de paix et de tranquillité</string>
  <string name="Traits/Trait_052_M">A besoin de paix et de tranquillité</string>
  <string name="Traits/Trait_053_F">Fait confiance au service postal</string>
  <string name="Traits/Trait_053_M">Fait confiance au service postal</string>
  <string name="Traits/Trait_054_F">Vit dans la honte de son addiction aux pâtisseries</string>
  <string name="Traits/Trait_054_M">Vit dans la honte de son addiction aux pâtisseries</string>
  <string name="Traits/Trait_055_F">A perdu son poisson</string>
  <string name="Traits/Trait_055_M">A perdu son poisson</string>
  <string name="Traits/Trait_056_F">Possède une écriture banale</string>
  <string name="Traits/Trait_056_M">Possède une écriture banale</string>
  <string name="Traits/Trait_057_F">Oublie les noms</string>
  <string name="Traits/Trait_057_M">Oublie les noms</string>
  <string name="Traits/Trait_058_F">Klaxonne quand on lui demande</string>
  <string name="Traits/Trait_058_M">Klaxonne quand on lui demande</string>
  <string name="Traits/Trait_059_F">N'a jamais utilisé un calendrier de la manière souhaitée</string>
  <string name="Traits/Trait_059_M">N'a jamais utilisé un calendrier de la manière souhaitée</string>
  <string name="Traits/Trait_060_F">Enterre de la nourriture pour plus tard</string>
  <string name="Traits/Trait_060_M">Enterre de la nourriture pour plus tard</string>
  <string name="Traits/Trait_061_F">La fin justifie les moyens</string>
  <string name="Traits/Trait_061_M">La fin justifie les moyens</string>
  <string name="Traits/Trait_062_F">Comprend en partie ce qu'est la mémoire numérique</string>
  <string name="Traits/Trait_062_M">Comprend en partie ce qu'est la mémoire numérique</string>
  <string name="Traits/Trait_063_F">Pense qu'on est jamais vraiment sûr de rien</string>
  <string name="Traits/Trait_063_M">Pense qu'on est jamais vraiment sûr de rien</string>
  <string name="Traits/Trait_064_F">Une véritable catastrophe</string>
  <string name="Traits/Trait_064_M">Une véritable catastrophe</string>
  <string name="Traits/Trait_065_F">Garantie sans grains de beauté</string>
  <string name="Traits/Trait_065_M">Garanti sans grains de beauté</string>
  <string name="Traits/Trait_066_F">Péchera probablement à nouveau</string>
  <string name="Traits/Trait_066_M">Péchera probablement à nouveau</string>
  <string name="Traits/Trait_067_F">Moralement ambiguë</string>
  <string name="Traits/Trait_067_M">Moralement ambigu</string>
  <string name="Traits/Trait_068_F">Cultive des artichauts de compétition</string>
  <string name="Traits/Trait_068_M">Cultive des artichauts de compétition</string>
  <string name="Traits/Trait_069_F">Juste comme tout le monde</string>
  <string name="Traits/Trait_069_M">Juste comme tout le monde</string>
  <string name="Traits/Trait_070_F">Son parfum préféré est le jaune</string>
  <string name="Traits/Trait_070_M">Son parfum préféré est le jaune</string>
  <string name="Traits/Trait_071_F">Rigole devant les trombones</string>
  <string name="Traits/Trait_071_M">Rigole devant les trombones</string>
  <string name="Traits/Trait_072_F">Danse comme si sa vie n'en dépendait pas</string>
  <string name="Traits/Trait_072_M">Danse comme si sa vie n'en dépendait pas</string>
  <string name="Traits/Trait_073_F">Déteste les nombres ordinaux</string>
  <string name="Traits/Trait_073_M">Déteste les nombres ordinaux</string>
  <string name="Traits/Trait_074_F">Créative au basket</string>
  <string name="Traits/Trait_074_M">Créatif au basket</string>
  <string name="Traits/Trait_075_F">Plutôt compétente au baseball</string>
  <string name="Traits/Trait_075_M">Plutôt compétent au baseball</string>
  <string name="Traits/Trait_076_F">A les mains douces</string>
  <string name="Traits/Trait_076_M">A les mains douces</string>
  <string name="Traits/Trait_077_F">Utilisatrice expérimentée de l'alphabet</string>
  <string name="Traits/Trait_077_M">Utilisateur expérimenté de l'alphabet</string>
  <string name="Traits/Trait_078_F">Se coince dans les arbres</string>
  <string name="Traits/Trait_078_M">Se coince dans les arbres</string>
  <string name="Traits/Trait_079_F">Sait nager</string>
  <string name="Traits/Trait_079_M">Sait nager</string>
  <string name="Traits/Trait_080_F">Aime ses fruits et légumes sans peau</string>
  <string name="Traits/Trait_080_M">Aime ses fruits et légumes sans peau</string>
  <string name="Traits/Trait_081_F">Possède un chien sans nez</string>
  <string name="Traits/Trait_081_M">Possède un chien sans nez</string>
  <string name="Traits/Trait_082_F">Possède un bon potentiel pour le foot</string>
  <string name="Traits/Trait_082_M">Possède un bon potentiel pour le foot</string>
  <string name="Traits/Trait_083_F">Trop blasée</string>
  <string name="Traits/Trait_083_M">Trop blasé</string>
  <string name="Traits/Trait_084_F">A déjà lu un livre, une fois</string>
  <string name="Traits/Trait_084_M">A déjà lu un livre, une fois</string>
  <string name="Traits/Trait_085_F">Possède une parfaite perception de la profondeur</string>
  <string name="Traits/Trait_085_M">Possède une parfaite perception de la profondeur</string>
  <string name="Traits/Trait_086_F">Met trop de basilic dans ses plats</string>
  <string name="Traits/Trait_086_M">Met trop de basilic dans ses plats</string>
  <string name="Traits/Trait_087_F">Adore recevoir des autocollants</string>
  <string name="Traits/Trait_087_M">Adore recevoir des autocollants</string>
  <string name="Traits/Trait_088_F">Plutôt habile</string>
  <string name="Traits/Trait_088_M">Plutôt habile</string>
  <string name="Traits/Trait_089_F">Admire les gens capables de sculpter du bois</string>
  <string name="Traits/Trait_089_M">Admire les gens capables de sculpter du bois</string>
  <string name="Traits/Trait_090_F">Recycle sans exception</string>
  <string name="Traits/Trait_090_M">Recycle sans exception</string>
  <string name="Traits/Trait_091_F">Passionnée par les meubles en bois artisanaux</string>
  <string name="Traits/Trait_091_M">Passionné par les meubles en bois artisanaux</string>
  <string name="Traits/Trait_092_F">Ne fait pas confiance aux poissonniers</string>
  <string name="Traits/Trait_092_M">Ne fait pas confiance aux poissonniers</string>
  <string name="Traits/Trait_093_F">Aucun signe distinctif</string>
  <string name="Traits/Trait_093_M">Aucun signe distinctif</string>
  <string name="Traits/Trait_094_F">Aime le parquet</string>
  <string name="Traits/Trait_094_M">Aime le parquet</string>
  <string name="Traits/Trait_095_F">Respire par le nez</string>
  <string name="Traits/Trait_095_M">Respire par le nez</string>
  <string name="Traits/Trait_096_F">Pourchasse les animaux au parc</string>
  <string name="Traits/Trait_096_M">Pourchasse les animaux au parc</string>
  <string name="Traits/Trait_097_F">Ne possède qu'une paire de chaussures</string>
  <string name="Traits/Trait_097_M">Ne possède qu'une paire de chaussures</string>
  <string name="Traits/Trait_098_F">Applaudit en décalé</string>
  <string name="Traits/Trait_098_M">Applaudit en décalé</string>
  <string name="Traits/Trait_099_F">Ne sait pas quoi penser des solanacées</string>
  <string name="Traits/Trait_099_M">Ne sait pas quoi penser des solanacées</string>
  <string name="Traits/Trait_100_F">A objectivement de mauvaises opinions</string>
  <string name="Traits/Trait_100_M">A objectivement de mauvaises opinions</string>
  <string name="Traits/Trait_101_F">Plus soupe que sandwich</string>
  <string name="Traits/Trait_101_M">Plus soupe que sandwich</string>
  <string name="Traits/Trait_102_F">Collectionne les disques qui se vendent mal</string>
  <string name="Traits/Trait_102_M">Collectionne les disques qui se vendent mal</string>
  <string name="Traits/Trait_103_F">Mange ses pâtes comme une cochonne</string>
  <string name="Traits/Trait_103_M">Mange ses pâtes comme un cochon</string>
  <string name="Traits/Trait_104_F">Ancienne chef cuisinière à la télé</string>
  <string name="Traits/Trait_104_M">Ancien chef cuisinier à la télé</string>
  <string name="Traits/Trait_105_F">A remporté une fois le concours de talents de son école</string>
  <string name="Traits/Trait_105_M">A remporté une fois le concours de talents de son école</string>
  <string name="Traits/Trait_106_F">A déjà été dans un combat d'épée</string>
  <string name="Traits/Trait_106_M">A déjà été dans un combat d'épée</string>
  <string name="Traits/Trait_107_F">Fait pousser des navets pour les offrir</string>
  <string name="Traits/Trait_107_M">Fait pousser des navets pour les offrir</string>
  <string name="Traits/Trait_108_F">Aiguise ses crayons au couteau</string>
  <string name="Traits/Trait_108_M">Aiguise ses crayons au couteau</string>
  <string name="Traits/Trait_109_F">Mange trop de sorbets</string>
  <string name="Traits/Trait_109_M">Mange trop de sorbets</string>
  <string name="Traits/Trait_110_F">Dort sur le sol</string>
  <string name="Traits/Trait_110_M">Dort sur le sol</string>
  <string name="Traits/Trait_111_F">A toujours une cuillère dans sa poche</string>
  <string name="Traits/Trait_111_M">A toujours une cuillère dans sa poche</string>
  <string name="Traits/Trait_112_F">Connaît la définition de \"conifère\"</string>
  <string name="Traits/Trait_112_M">Connaît la définition de \"conifère\"</string>
  <string name="Traits/Trait_113_F">A oublié tous les nœuds qu'elle savait faire</string>
  <string name="Traits/Trait_113_M">A oublié tous les nœuds qu'il savait faire</string>
  <string name="Traits/Trait_114_F">A toujours voulu être amiral</string>
  <string name="Traits/Trait_114_M">A toujours voulu être amiral</string>
  <string name="Traits/Trait_115_F">Incapable d'utiliser le télescope qu'on lui a offert</string>
  <string name="Traits/Trait_115_M">Incapable d'utiliser le télescope qu'on lui a offert</string>
  <string name="Traits/Trait_116_F">Galope dans son sommeil</string>
  <string name="Traits/Trait_116_M">Galope dans son sommeil</string>
  <string name="Traits/Trait_117_F">Aime prendre les escaliers</string>
  <string name="Traits/Trait_117_M">Aime prendre les escaliers</string>
  <string name="Traits/Trait_118_F">Vomit à l'atterrissage</string>
  <string name="Traits/Trait_118_M">Vomit à l'atterrissage</string>
  <string name="Traits/Trait_119_F">Ne pense pas que l'humanité va s'en sortir</string>
  <string name="Traits/Trait_119_M">Ne pense pas que l'humanité va s'en sortir</string>
  <string name="Traits/Trait_120_F">Consomme de la crème chaque jour</string>
  <string name="Traits/Trait_120_M">Consomme de la crème chaque jour</string>
  <string name="Traits/Trait_121_F">Pense que le massepain est toxique</string>
  <string name="Traits/Trait_121_M">Pense que le massepain est toxique</string>
  <string name="Traits/Trait_122_F">S'abandonne au saut à la corde</string>
  <string name="Traits/Trait_122_M">S'abandonne au saut à la corde</string>
  <string name="Traits/Trait_123_F">Se réveille aux aurores</string>
  <string name="Traits/Trait_123_M">Se réveille aux aurores</string>
  <string name="Traits/Trait_124_F">S'intéresse à la taxidermie</string>
  <string name="Traits/Trait_124_M">S'intéresse à la taxidermie</string>
  <string name="Traits/Trait_125_F">A peur des phoques</string>
  <string name="Traits/Trait_125_M">A peur des phoques</string>
  <string name="Traits/Trait_126_F">Partirait sans vous pour une blague</string>
  <string name="Traits/Trait_126_M">Partirait sans vous pour une blague</string>
  <string name="Traits/Trait_127_F">N'a jamais retenu ses mots de passe</string>
  <string name="Traits/Trait_127_M">N'a jamais retenu ses mots de passe</string>
  <string name="Traits/Trait_128_F">Contrôle temporel (grâce à son emploi du temps)</string>
  <string name="Traits/Trait_128_M">Contrôle temporel (grâce à son emploi du temps)</string>
  <string name="Traits/Trait_129_F">A peur des louches</string>
  <string name="Traits/Trait_129_M">A peur des louches</string>
  <string name="Traits/Trait_130_F">Se débrouille bien avec les serviettes</string>
  <string name="Traits/Trait_130_M">Se débrouille bien avec les serviettes</string>
  <string name="Traits/Trait_131_F">Fait de meilleurs papiers cadeaux que vous</string>
  <string name="Traits/Trait_131_M">Fait de meilleurs papiers cadeaux que vous</string>
  <string name="Traits/Trait_132_F">En a assez des ensembles à cordes</string>
  <string name="Traits/Trait_132_M">En a assez des ensembles à cordes</string>
  <string name="Traits/Trait_133_F">A voulu remettre les capes au goût du jour</string>
  <string name="Traits/Trait_133_M">A voulu remettre les capes au goût du jour</string>
  <string name="Traits/Trait_134_F">Ne le recommanderait pas</string>
  <string name="Traits/Trait_134_M">Ne le recommanderait pas</string>
  <string name="Traits/Trait_135_F">Fatiguée d'acheter des shorts</string>
  <string name="Traits/Trait_135_M">Fatigué d'acheter des shorts</string>
  <string name="Traits/Trait_136_F">A déjà vu \"cette\" série</string>
  <string name="Traits/Trait_136_M">A déjà vu \"cette\" série</string>
  <string name="Traits/Trait_137_F">N'oublie jamais sa veste</string>
  <string name="Traits/Trait_137_M">N'oublie jamais sa veste</string>
  <string name="Traits/Trait_138_F">A été élevée dans une ferme</string>
  <string name="Traits/Trait_138_M">A été élevé dans une ferme</string>
  <string name="Traits/Trait_139_F">Se traîne des casseroles</string>
  <string name="Traits/Trait_139_M">Se traîne des casseroles</string>
  <string name="Traits/Trait_140_F">Sa meilleure amie est une autruche</string>
  <string name="Traits/Trait_140_M">Sa meilleure amie est une autruche</string>
  <string name="Traits/Trait_141_F">Ne se trouve pas photogénique</string>
  <string name="Traits/Trait_141_M">Ne se trouve pas photogénique</string>
  <string name="Traits/Trait_142_F">Confond Bluetooth et Wi-Fi</string>
  <string name="Traits/Trait_142_M">Confond Bluetooth et Wi-Fi</string>
  <string name="Traits/Trait_143_F">A quelque chose à perdre</string>
  <string name="Traits/Trait_143_M">A quelque chose à perdre</string>
  <string name="Traits/Trait_144_F">Ne répond jamais aux invitations</string>
  <string name="Traits/Trait_144_M">Ne répond jamais aux invitations</string>
  <string name="Traits/Trait_145_F">Est incapable d'assaisonner un plat correctement</string>
  <string name="Traits/Trait_145_M">Est incapable d'assaisonner un plat correctement</string>
  <string name="Traits/Trait_146_F">Embarrassée par elle-même</string>
  <string name="Traits/Trait_146_M">Embarrassé par lui-même</string>
  <string name="Traits/Trait_147_F">Détient le record du saut en longueur des moins de 14 ans</string>
  <string name="Traits/Trait_147_M">Détient le record du saut en longueur des moins de 14 ans</string>
  <string name="Traits/Trait_148_F">A déjà été transpercée par une lance</string>
  <string name="Traits/Trait_148_M">A déjà été transpercé par une lance</string>
  <string name="Traits/Trait_149_F">Incapable d'enlever les sécurités pour enfants</string>
  <string name="Traits/Trait_149_M">Incapable d'enlever les sécurités pour enfants</string>
  <string name="Traits/Trait_150_F">Est persuadée d'avoir vu et déjeuné avec le yéti</string>
  <string name="Traits/Trait_150_M">Est persuadé d'avoir vu et déjeuné avec le yéti</string>
  <string name="Traits/Trait_151_F">Est énervée par les astuces marketing</string>
  <string name="Traits/Trait_151_M">Est énervé par les astuces marketing</string>
  <string name="Traits/Trait_152_F">A perdu son sens de l'orientation</string>
  <string name="Traits/Trait_152_M">A perdu son sens de l'orientation</string>
  <string name="Traits/Trait_153_F">Mécontente métaphysiquement</string>
  <string name="Traits/Trait_153_M">Mécontent métaphysiquement</string>
  <string name="Traits/Trait_154_F">Prétend si souvent avoir lu \"ce\" livre qu'elle pense réellement l'avoir fait</string>
  <string name="Traits/Trait_154_M">Prétend si souvent avoir lu \"ce\" livre qu'il pense réellement l'avoir fait</string>
  <string name="Traits/Trait_155_F">A presque atteint le sommet des Montagnes pointues</string>
  <string name="Traits/Trait_155_M">A presque atteint le sommet des Montagnes pointues</string>
  <string name="Traits/Trait_156_F">Devrait vraiment se regarder dans la glace</string>
  <string name="Traits/Trait_156_M">Devrait vraiment se regarder dans la glace</string>
  <string name="Traits/Trait_157_F">Très arrêtée dans ses opinions sur les mines de crayons</string>
  <string name="Traits/Trait_157_M">Très arrêté dans ses opinions sur les mines de crayons</string>
  <string name="Traits/Trait_158_F">A des regrets</string>
  <string name="Traits/Trait_158_M">A des regrets</string>
  <string name="Traits/Trait_159_F">Aime les dessins animés</string>
  <string name="Traits/Trait_159_M">Aime les dessins animés</string>
  <string name="Traits/Trait_160_F">N'aime pas les boîtes en carton</string>
  <string name="Traits/Trait_160_M">N'aime pas les boîtes en carton</string>
  <string name="Traits/Trait_161_F">Apprécie toujours un bon verre</string>
  <string name="Traits/Trait_161_M">Apprécie toujours un bon verre</string>
  <string name="Traits/Trait_162_F">Aime les siestes</string>
  <string name="Traits/Trait_162_M">Aime les siestes</string>
  <string name="Traits/Trait_163_F">Invitée parfaite pour les dîners</string>
  <string name="Traits/Trait_163_M">Invité parfait pour les dîners</string>
  <string name="Traits/Trait_164_F">Surprise par le brouillard</string>
  <string name="Traits/Trait_164_M">Surpris par le brouillard</string>
  <string name="Traits/Trait_165_F">A de mauvais pressentiments</string>
  <string name="Traits/Trait_165_M">A de mauvais pressentiments</string>
  <string name="Traits/Trait_166_F">Distribue des bandes dessinées sur son entourage à ses amis</string>
  <string name="Traits/Trait_166_M">Distribue des bandes dessinées sur son entourage à ses amis</string>
  <string name="Traits/Trait_167_F">Adore les tartes</string>
  <string name="Traits/Trait_167_M">Adore les tartes</string>
  <string name="Traits/Trait_168_F">Semble impressionnante vue de loin</string>
  <string name="Traits/Trait_168_M">Semble impressionnant vu de loin</string>
  <string name="Traits/Trait_169_F">Rêve d'une vie un peu meilleure</string>
  <string name="Traits/Trait_169_M">Rêve d'une vie un peu meilleure</string>
  <string name="Traits/Trait_170_F">Questionne le but métaphysique de tout ça</string>
  <string name="Traits/Trait_170_M">Questionne le but métaphysique de tout ça</string>
  <string name="Traits/Trait_171_F">N'y croit pas vraiment</string>
  <string name="Traits/Trait_171_M">N'y croit pas vraiment</string>
  <string name="Traits/Trait_172_F">Doute que ça vous intéresse</string>
  <string name="Traits/Trait_172_M">Doute que ça vous intéresse</string>
  <string name="Traits/Trait_173_F">Bonne vision éloignée</string>
  <string name="Traits/Trait_173_M">Bonne vision éloignée</string>
  <string name="Traits/Trait_174_F">Ne pense pas que c'est important</string>
  <string name="Traits/Trait_174_M">Ne pense pas que c'est important</string>
  <string name="Traits/Trait_175_F">Regrette son choix de carrelage de salle de bain</string>
  <string name="Traits/Trait_175_M">Regrette son choix de carrelage de salle de bain</string>
  <string name="Traits/Trait_176_F">Apprécie le papier peint</string>
  <string name="Traits/Trait_176_M">Apprécie le papier peint</string>
  <string name="Traits/Trait_177_F">Fait encadrer des choses ordinaires par sarcasme</string>
  <string name="Traits/Trait_177_M">Fait encadrer des choses ordinaires par sarcasme</string>
  <string name="Traits/Trait_178_F">Possède sa propre méthode de balayage</string>
  <string name="Traits/Trait_178_M">Possède sa propre méthode de balayage</string>
  <string name="Traits/Trait_179_F">Tourne sur elle-même pour se sentir mieux</string>
  <string name="Traits/Trait_179_M">Tourne sur lui-même pour se sentir mieux</string>
  <string name="Traits/Trait_180_F">Pleure devant les séries comiques</string>
  <string name="Traits/Trait_180_M">Pleure devant les séries comiques</string>
  <string name="Traits/Trait_181_F">Passagère exceptionnelle</string>
  <string name="Traits/Trait_181_M">Passager exceptionnel</string>
  <string name="Traits/Trait_182_F">Est tombée aux chutes de Grockle Falls</string>
  <string name="Traits/Trait_182_M">Est tombé aux chutes de Grockle Falls</string>
  <string name="Traits/Trait_183_F">Entêtée malgré beaucoup d'efforts</string>
  <string name="Traits/Trait_183_M">Entêté malgré beaucoup d'efforts</string>
  <string name="Traits/Trait_184_F">Très forte au croquet</string>
  <string name="Traits/Trait_184_M">Très fort au croquet</string>
  <string name="Traits/Trait_185_F">A de bons souvenirs</string>
  <string name="Traits/Trait_185_M">A de bons souvenirs</string>
  <string name="Traits/Trait_186_F">Ambidextre</string>
  <string name="Traits/Trait_186_M">Ambidextre</string>
  <string name="Traits/Trait_187_F">Assez hésitante</string>
  <string name="Traits/Trait_187_M">Assez hésitant</string>
  <string name="Traits/Trait_188_F">Un sacré morceau lors des fêtes</string>
  <string name="Traits/Trait_188_M">Un sacré morceau lors des fêtes</string>
  <string name="Traits/Trait_189_F">A tendance à repérer les feux d'artifice</string>
  <string name="Traits/Trait_189_M">A tendance à repérer les feux d'artifice</string>
  <string name="Traits/Trait_190_F">Reste bloquée sur les combats de boss</string>
  <string name="Traits/Trait_190_M">Reste bloqué sur les combats de boss</string>
  <string name="Traits/Trait_191_F">Se lie d'amitié avec les quadrupèdes</string>
  <string name="Traits/Trait_191_M">Se lie d'amitié avec les quadrupèdes</string>
  <string name="Traits/Trait_192_F">Demande ses steaks \"bien cuits\" par peur qu'ils soient mal cuits</string>
  <string name="Traits/Trait_192_M">Demande ses steaks \"bien cuits\" par peur qu'ils soient mal cuits</string>
  <string name="Traits/Trait_193_F">A perdu le compte</string>
  <string name="Traits/Trait_193_M">A perdu le compte</string>
  <string name="Traits/Trait_194_F">N'est plus la même depuis</string>
  <string name="Traits/Trait_194_M">N'est plus le même depuis</string>
  <string name="Traits/Trait_195_F">A du mal à se satisfaire des choses simples</string>
  <string name="Traits/Trait_195_M">A du mal à se satisfaire des choses simples</string>
  <string name="Traits/Trait_196_F">A le cœur sur la main</string>
  <string name="Traits/Trait_196_M">A le cœur sur la main</string>
  <string name="Traits/Trait_197_F">Préfère les bains aux douches</string>
  <string name="Traits/Trait_197_M">Préfère les bains aux douches</string>
  <string name="Traits/Trait_198_F">Ne sait pas ce qu'elle fait</string>
  <string name="Traits/Trait_198_M">Ne sait pas ce qu'il fait</string>
  <string name="Traits/Trait_199_F">Part souvent en balade</string>
  <string name="Traits/Trait_199_M">Part souvent en balade</string>
  <string name="Traits/Trait_200_F">Érudite et personne de bon goût</string>
  <string name="Traits/Trait_200_M">Érudit et personne de bon goût</string>
  <string name="Traits/Trait_201_F">Une statistique de plus</string>
  <string name="Traits/Trait_201_M">Une statistique de plus</string>
  <string name="Traits/Trait_202_F">Implacablement remplaçable</string>
  <string name="Traits/Trait_202_M">Implacablement remplaçable</string>
  <string name="Traits/Trait_203_F">Croit avoir \"un accord\" avec les canards</string>
  <string name="Traits/Trait_203_M">Croit avoir \"un accord\" avec les canards</string>
  <string name="Traits/Trait_204_F">Préfère le bacon aux œufs</string>
  <string name="Traits/Trait_204_M">Préfère le bacon aux œufs</string>
  <string name="Traits/Trait_205_F">Fait son chemin</string>
  <string name="Traits/Trait_205_M">Fait son chemin</string>
  <string name="Traits/Trait_206_F">Crée des profils idéalisés d'elle-même sur les sites de rencontre</string>
  <string name="Traits/Trait_206_M">Crée des profils idéalisés de lui-même sur les sites de rencontre</string>
  <string name="Traits/Trait_207_F">A accidentellement voté pour Tabitha Windsock</string>
  <string name="Traits/Trait_207_M">A accidentellement voté pour Tabitha Windsock</string>
  <string name="Traits/Trait_208_F">Indécise au point de s'autodétruire</string>
  <string name="Traits/Trait_208_M">Indécis au point de s'autodétruire</string>
  <string name="Traits/Trait_209_F">N'est qu'humaine</string>
  <string name="Traits/Trait_209_M">N'est qu'humain</string>
  <string name="Traits/Trait_210_F">A jeté la première pierre</string>
  <string name="Traits/Trait_210_M">A jeté la première pierre</string>
  <string name="Traits/Trait_211_F">Bien dans l'ensemble</string>
  <string name="Traits/Trait_211_M">Bien dans l'ensemble</string>
  <string name="Traits/Trait_212_F">Travaille 7 heures par jour pour gagner sa croûte</string>
  <string name="Traits/Trait_212_M">Travaille 7 heures par jour pour gagner sa croûte</string>
  <string name="Traits/Trait_213_F">Connaît un tour pour épater la galerie</string>
  <string name="Traits/Trait_213_M">Connaît un tour pour épater la galerie</string>
  <string name="Traits/Trait_214_F">N'a jamais inhalé</string>
  <string name="Traits/Trait_214_M">N'a jamais inhalé</string>
  <string name="Traits/Trait_215_F">Sait où sont toutes les fêtes</string>
  <string name="Traits/Trait_215_M">Sait où sont toutes les fêtes</string>
  <string name="Traits/Trait_216_F">D'un naturel méfiant</string>
  <string name="Traits/Trait_216_M">D'un naturel méfiant</string>
  <string name="Traits/Trait_217_F">Croit bien faire</string>
  <string name="Traits/Trait_217_M">Croit bien faire</string>
  <string name="Traits/Trait_218_F">Très compétente sous pression (en dehors de l'hôpital)</string>
  <string name="Traits/Trait_218_M">Très compétent sous pression (en dehors de l'hôpital)</string>
  <string name="Traits/Trait_219_F">Double saut</string>
  <string name="Traits/Trait_219_M">Double saut</string>
  <string name="Traits/Trait_220_F">Pense qu'une tenue de soirée est toujours de rigueur aux fêtes</string>
  <string name="Traits/Trait_220_M">Pense qu'une tenue de soirée est toujours de rigueur aux fêtes</string>
  <string name="Traits/Trait_221_F">A un type de marmelade préféré</string>
  <string name="Traits/Trait_221_M">A un type de marmelade préféré</string>
  <string name="Traits/Trait_222_F">Une perle à tous les pique-niques</string>
  <string name="Traits/Trait_222_M">Une perle à tous les pique-niques</string>
  <string name="Traits/Trait_223_F">Habitait dans les Montagnes pointues</string>
  <string name="Traits/Trait_223_M">Habitait dans les Montagnes pointues</string>
  <string name="Traits/Trait_224_F">Magie +5</string>
  <string name="Traits/Trait_224_M">Magie +5</string>
  <string name="Traits/Trait_225_F">Cofondatrice de la Société des Poèmes Amusants de l'École de Langues de Hogsport</string>
  <string name="Traits/Trait_225_M">Cofondateur de la Société des Poèmes Amusants de l'École de Langues de Hogsport</string>
  <string name="Traits/Trait_226_F">Fabrique son propre compost</string>
  <string name="Traits/Trait_226_M">Fabrique son propre compost</string>
  <string name="Traits/Trait_227_F">Celle qui amène les chips</string>
  <string name="Traits/Trait_227_M">Celui qui amène les chips</string>
  <string name="Traits/Trait_228_F">La pire</string>
  <string name="Traits/Trait_228_M">Le pire</string>
  <string name="Traits/Trait_229_F">A un travail, à défaut de le faire</string>
  <string name="Traits/Trait_229_M">A un travail, à défaut de le faire</string>
  <string name="Traits/Trait_230_F">Ne se souvient plus de cette fameuse nuit</string>
  <string name="Traits/Trait_230_M">Ne se souvient plus de cette fameuse nuit</string>
  <string name="Traits/Trait_231_F">Pas du genre à se motiver sous la pression</string>
  <string name="Traits/Trait_231_M">Pas du genre à se motiver sous la pression</string>
  <string name="Traits/Trait_232_F">Véritable mordue des arts décoratifs victoriens</string>
  <string name="Traits/Trait_232_M">Véritable mordu des arts décoratifs victoriens</string>
  <string name="Traits/Trait_233_F">Fait frire tout ce qui passe</string>
  <string name="Traits/Trait_233_M">Fait frire tout ce qui passe</string>
  <string name="Traits/Trait_234_F">Un pur produit du népotisme</string>
  <string name="Traits/Trait_234_M">Un pur produit du népotisme</string>
  <string name="Traits/Trait_235_F">Très éduquée</string>
  <string name="Traits/Trait_235_M">Très éduqué</string>
  <string name="Traits/Trait_236_F">Un véritable aimant à surnoms peu attractifs</string>
  <string name="Traits/Trait_236_M">Un véritable aimant à surnoms peu attractifs</string>
  <string name="Traits/Trait_237_F">Revancharde</string>
  <string name="Traits/Trait_237_M">Revanchard</string>
  <string name="Traits/Trait_238_F">Connaît l'étymologie du mot \"procrastination\", devinez comment</string>
  <string name="Traits/Trait_238_M">Connaît l'étymologie du mot \"procrastination\", devinez comment</string>
  <string name="Traits/Trait_239_F">Fait des clins d'œil à son reflet dans le miroir</string>
  <string name="Traits/Trait_239_M">Fait des clins d'œil à son reflet dans le miroir</string>
  <string name="Traits/Trait_240_F">Gymnaste de salon à mi-temps</string>
  <string name="Traits/Trait_240_M">Gymnaste de salon à mi-temps</string>
  <string name="Traits/Trait_241_F">Salé &gt; Sucré</string>
  <string name="Traits/Trait_241_M">Salé &gt; Sucré</string>
  <string name="Traits/Trait_242_F">Livrée avec son manuel d'entretien</string>
  <string name="Traits/Trait_242_M">Livré avec son manuel d'entretien</string>
  <string name="Traits/Trait_243_F">Incapable de se ressaisir</string>
  <string name="Traits/Trait_243_M">Incapable de se ressaisir</string>
  <string name="Traits/Trait_244_F">Très arrêtée dans ses opinions sur les polices d'écriture</string>
  <string name="Traits/Trait_244_M">Très arrêté dans ses opinions sur les polices d'écriture</string>
  <string name="Traits/Trait_245_F">Adore le flan</string>
  <string name="Traits/Trait_245_M">Adore le flan</string>
  <string name="Traits/Trait_246_F">Déteste les tantes envahissantes</string>
  <string name="Traits/Trait_246_M">Déteste les tantes envahissantes</string>
  <string name="Traits/Trait_247_F">A passé un été en tant que chien de berger</string>
  <string name="Traits/Trait_247_M">A passé un été en tant que chien de berger</string>
  <string name="Traits/Trait_248_F">Pourrait en savoir plus</string>
  <string name="Traits/Trait_248_M">Pourrait en savoir plus</string>
  <string name="Traits/Trait_249_F">A \"inventé\" un tout nouveau genre de ragoût</string>
  <string name="Traits/Trait_249_M">A \"inventé\" un tout nouveau genre de ragoût</string>
  <string name="Traits/Trait_250_F">Cherche quelqu'un pour un rôle de \"meilleure amie\"</string>
  <string name="Traits/Trait_250_M">Cherche quelqu'un pour un rôle de \"meilleur ami\"</string>
  <string name="Traits/Trait_251_F">A toujours les bonnes piles sous la main</string>
  <string name="Traits/Trait_251_M">A toujours les bonnes piles sous la main</string>
  <string name="Traits/Trait_252_F">Travaille aussi comme patiente</string>
  <string name="Traits/Trait_252_M">Travaille aussi comme patient</string>
  <string name="Traits/Trait_253_F">Aime installer des chatières</string>
  <string name="Traits/Trait_253_M">Aime installer des chatières</string>
  <string name="Traits/Trait_254_F">Récompense de la Pire actrice dans Flottering 2, Le clown du spectacle</string>
  <string name="Traits/Trait_254_M">Récompense du Pire acteur dans Flottering 2, Le clown du spectacle</string>
  <string name="Traits/Trait_255_F">Oublie sans cesse de commencer sa collection de mites</string>
  <string name="Traits/Trait_255_M">Oublie sans cesse de commencer sa collection de mites</string>
  <string name="Traits/Trait_256_F">Pense que le fromage de chèvre se fait en \"barrettes\"</string>
  <string name="Traits/Trait_256_M">Pense que le fromage de chèvre se fait en \"barrettes\"</string>
  <string name="Traits/Trait_257_F">Aime aller à des duels</string>
  <string name="Traits/Trait_257_M">Aime aller à des duels</string>
  <string name="Traits/Trait_258_F">Suspecte que les pièces tombent vraiment plus souvent sur pile</string>
  <string name="Traits/Trait_258_M">Suspecte que les pièces tombent vraiment plus souvent sur pile</string>
  <string name="Traits/Trait_259_F">Pense que tous les nombres chanceux sont en fait malchanceux</string>
  <string name="Traits/Trait_259_M">Pense que tous les nombres chanceux sont en fait malchanceux</string>
  <string name="Traits/Trait_260_F">Collectionne les éditions limitées de Burp!</string>
  <string name="Traits/Trait_260_M">Collectionne les éditions limitées de Burp!</string>
  <string name="Traits/Trait_261_F">Terreur des sept mers</string>
  <string name="Traits/Trait_261_M">Terreur des sept mers</string>
  <string name="Traits/Trait_262_F">Ne possède pas une vision parfaite</string>
  <string name="Traits/Trait_262_M">Ne possède pas une vision parfaite</string>
  <string name="Traits/Trait_263_F">Fait partie des réguliers du Sloop</string>
  <string name="Traits/Trait_263_M">Fait partie des réguliers du Sloop</string>
  <string name="Traits/Trait_264_F">A boycotté les produits Bungle Tech pour des raisons environnementales</string>
  <string name="Traits/Trait_264_M">A boycotté les produits Bungle Tech pour des raisons environnementales</string>
  <string name="Traits/Trait_265_F">A déjà loué une anguille</string>
  <string name="Traits/Trait_265_M">A déjà loué une anguille</string>
  <string name="Traits/Trait_266_F">Tolère un peu mieux les épices que la normale</string>
  <string name="Traits/Trait_266_M">Tolère un peu mieux les épices que la normale</string>
  <string name="Traits/Trait_267_F">Capable d'exécuter des revers à une main au tennis</string>
  <string name="Traits/Trait_267_M">Capable d'exécuter des revers à une main au tennis</string>
  <string name="Traits/Trait_268_F">Possède un sac élégant</string>
  <string name="Traits/Trait_268_M">Possède un sac élégant</string>
  <string name="Traits/Trait_269_F">Pareille à elle-même</string>
  <string name="Traits/Trait_269_M">Pareil à lui-même</string>
  <string name="Traits/Trait_270_F">Théoricienne de l'avion en papier</string>
  <string name="Traits/Trait_270_M">Théoricien de l'avion en papier</string>
  <string name="Traits/Trait_271_F">Vit en ermite</string>
  <string name="Traits/Trait_271_M">Vit en ermite</string>
  <string name="Traits/Trait_272_F">Fine connaisseuse de yaourt</string>
  <string name="Traits/Trait_272_M">Fin connaisseur de yaourt</string>
  <string name="Traits/Trait_273_F">Conçoit des mitaines</string>
  <string name="Traits/Trait_273_M">Conçoit des mitaines</string>
  <string name="Traits/Trait_274_F">Sent toujours bon</string>
  <string name="Traits/Trait_274_M">Sent toujours bon</string>
  <string name="Traits/Trait_275_F">Ne retient jamais les paroles</string>
  <string name="Traits/Trait_275_M">Ne retient jamais les paroles</string>
  <string name="Traits/Trait_276_F">Passionnée par les sceaux en cire</string>
  <string name="Traits/Trait_276_M">Passionné par les sceaux en cire</string>
  <string name="Traits/Trait_277_F">Sait faire ricocher les pierres sur l'eau</string>
  <string name="Traits/Trait_277_M">Sait faire ricocher les pierres sur l'eau</string>
  <string name="Traits/Trait_278_F">Fait des câlins aux arbres, littéralement</string>
  <string name="Traits/Trait_278_M">Fait des câlins aux arbres, littéralement</string>
  <string name="Traits/Trait_279_F">Adore mastiquer</string>
  <string name="Traits/Trait_279_M">Adore mastiquer</string>
  <string name="Traits/Trait_280_F">Pense que Jasmine Odyssey est surfaite</string>
  <string name="Traits/Trait_280_M">Pense que Jasmine Odyssey est surfaite</string>
  <string name="Traits/Trait_281_F">Préfère les premiers albums de Jasmine Odyssey</string>
  <string name="Traits/Trait_281_M">Préfère les premiers albums de Jasmine Odyssey</string>
  <string name="Traits/Trait_282_F">N'écoute plus Nigel Bickleworth</string>
  <string name="Traits/Trait_282_M">N'écoute plus Nigel Bickleworth</string>
  <string name="Traits/Trait_283_F">Pense avoir déjà croisé Harrison Wolff</string>
  <string name="Traits/Trait_283_M">Pense avoir déjà croisé Harrison Wolff</string>
  <string name="Traits/Trait_284_F">Pensait jusqu'à récemment que Ricky Hawthorne était mort</string>
  <string name="Traits/Trait_284_M">Pensait jusqu'à récemment que Ricky Hawthorne était mort</string>
  <string name="Traits/Trait_285_F">Ne sait pas nouer convenablement ses cravates</string>
  <string name="Traits/Trait_285_M">Ne sait pas nouer convenablement ses cravates</string>
  <string name="Traits/Trait_286_F">Orbicule niveau 2</string>
  <string name="Traits/Trait_286_M">Orbicule niveau 2</string>
  <string name="Traits/Trait_287_F">Orbstacle niveau 6</string>
  <string name="Traits/Trait_287_M">Orbstacle niveau 6</string>
  <string name="Traits/Trait_288_F">Orbonaute niveau 9</string>
  <string name="Traits/Trait_288_M">Orbonaute niveau 9</string>
  <string name="Traits/Trait_289_F">Orbélisque niveau 14</string>
  <string name="Traits/Trait_289_M">Orbélisque niveau 14</string>
  <string name="Traits/Trait_290_F">Utilise de la moutarde à la place du beurre</string>
  <string name="Traits/Trait_290_M">Utilise de la moutarde à la place du beurre</string>
  <string name="Traits/Trait_291_F">A tendance à tout noter 7/10</string>
  <string name="Traits/Trait_291_M">A tendance à tout noter 7/10</string>
  <string name="Traits/Trait_292_F">Expulsée de la Fondation Orbe pour comportement \"Cuboïdal\"</string>
  <string name="Traits/Trait_292_M">Expulsé de la Fondation Orbe pour comportement \"Cuboïdal\"</string>
  <string name="Traits/Trait_293_F">Plus steak que pastèque</string>
  <string name="Traits/Trait_293_M">Plus steak que pastèque</string>
  <string name="Traits/Trait_294_F">Attrape les frisbees \"comme les chiens\"</string>
  <string name="Traits/Trait_294_M">Attrape les frisbees \"comme les chiens\"</string>
  <string name="Traits/Trait_295_F">Particulièrement sensible au biais de confirmation</string>
  <string name="Traits/Trait_295_M">Particulièrement sensible au biais de confirmation</string>
  <string name="Traits/Trait_296_F">Avant-garde</string>
  <string name="Traits/Trait_296_M">Avant-garde</string>
  <string name="Traits/Trait_297_F">Aime énormément les retournements de situation</string>
  <string name="Traits/Trait_297_M">Aime énormément les retournements de situation</string>
  <string name="Traits/Trait_298_F">Amateur de relish</string>
  <string name="Traits/Trait_298_M">Amateur de relish</string>
  <string name="Traits/Trait_299_F">Laisse son sac à l'intérieur</string>
  <string name="Traits/Trait_299_M">Laisse son sac à l'intérieur</string>
  <string name="Traits/Trait_Argumentative_Description">Aime argumenter</string>
  <string name="Traits/Trait_Argumentative_Description_F">Aime argumenter</string>
  <string name="Traits/Trait_Argumentative_Description_M">Aime argumenter</string>
  <string name="Traits/Trait_Argumentative_Effect_F">Lance des joutes verbales.</string>
  <string name="Traits/Trait_Argumentative_Effect_M">Lance des joutes verbales.</string>
  <string name="Traits/Trait_Argumentative_ShortName">Argumentateur(trice)</string>
  <string name="Traits/Trait_Argumentative_ShortName_F">Argumentatrice</string>
  <string name="Traits/Trait_Argumentative_ShortName_M">Argumentateur</string>
  <string name="Traits/Trait_Boring_Description">Sans intérêt aucun</string>
  <string name="Traits/Trait_Boring_Description_F">Sans intérêt aucun</string>
  <string name="Traits/Trait_Boring_Description_M">Sans intérêt aucun</string>
  <string name="Traits/Trait_Boring_Effect_F">Fait mourir d'ennui les gens.</string>
  <string name="Traits/Trait_Boring_Effect_M">Fait mourir d'ennui les gens.</string>
  <string name="Traits/Trait_Boring_ShortName">Ennuyeux(se)</string>
  <string name="Traits/Trait_Boring_ShortName_F">Ennuyeuse</string>
  <string name="Traits/Trait_Boring_ShortName_M">Ennuyeux</string>
  <string name="Traits/Trait_Charming_Description">Charmant(e)</string>
  <string name="Traits/Trait_Charming_Description_F">Charmante</string>
  <string name="Traits/Trait_Charming_Description_M">Charmant</string>
  <string name="Traits/Trait_Charming_Effect_F">Améliore le bonheur des gens avec qui elle interagit.</string>
  <string name="Traits/Trait_Charming_Effect_M">Améliore le bonheur des gens avec qui il interagit.</string>
  <string name="Traits/Trait_Charming_ShortName">Charmant(e)</string>
  <string name="Traits/Trait_Charming_ShortName_F">Charmante</string>
  <string name="Traits/Trait_Charming_ShortName_M">Charmant</string>
  <string name="Traits/Trait_Clumsy_Description">Provoque des accidents</string>
  <string name="Traits/Trait_Clumsy_Description_F">Provoque des accidents</string>
  <string name="Traits/Trait_Clumsy_Description_M">Provoque des accidents</string>
  <string name="Traits/Trait_Clumsy_Effect_F">Casse parfois des choses. Ou même des gens.</string>
  <string name="Traits/Trait_Clumsy_Effect_M">Casse parfois des choses. Ou même des gens.</string>
  <string name="Traits/Trait_Clumsy_ShortName">Maladroit(e)</string>
  <string name="Traits/Trait_Clumsy_ShortName_F">Maladroite</string>
  <string name="Traits/Trait_Clumsy_ShortName_M">Maladroit</string>
  <string name="Traits/Trait_Dirty_Description">Mauvaises manières</string>
  <string name="Traits/Trait_Dirty_Description_F">Mauvaises manières</string>
  <string name="Traits/Trait_Dirty_Description_M">Mauvaises manières</string>
  <string name="Traits/Trait_Dirty_Effect_F">Salit l'hôpital.</string>
  <string name="Traits/Trait_Dirty_Effect_M">Salit l'hôpital.</string>
  <string name="Traits/Trait_Dirty_ShortName">Malpropre</string>
  <string name="Traits/Trait_Dirty_ShortName_F">Malpropre</string>
  <string name="Traits/Trait_Dirty_ShortName_M">Malpropre</string>
  <string name="Traits/Trait_Entertainer_Description">Pitre</string>
  <string name="Traits/Trait_Entertainer_Description_F">Pitre</string>
  <string name="Traits/Trait_Entertainer_Description_M">Pitre</string>
  <string name="Traits/Trait_Entertainer_Effect_F">Amuse les gens avec ses pas de danse incroyables.</string>
  <string name="Traits/Trait_Entertainer_Effect_M">Amuse les gens avec ses pas de danse incroyables.</string>
  <string name="Traits/Trait_Entertainer_ShortName">Amusant(e)</string>
  <string name="Traits/Trait_Entertainer_ShortName_F">Amusante</string>
  <string name="Traits/Trait_Entertainer_ShortName_M">Amusant</string>
  <string name="Traits/Trait_Evil_Description">Possède une part de ténèbres</string>
  <string name="Traits/Trait_Evil_Description_F">Possède une part de ténèbres</string>
  <string name="Traits/Trait_Evil_Description_M">Possède une part de ténèbres</string>
  <string name="Traits/Trait_Evil_Effect_F">Aime faire le mal.</string>
  <string name="Traits/Trait_Evil_Effect_M">Aime faire le mal.</string>
  <string name="Traits/Trait_Evil_ShortName">Malfaisant</string>
  <string name="Traits/Trait_Evil_ShortName_F">Malfaisante</string>
  <string name="Traits/Trait_Evil_ShortName_M">Malfaisant</string>
  <string name="Traits/Trait_Funny_Description">Boute-en-train</string>
  <string name="Traits/Trait_Funny_Description_F">Boute-en-train</string>
  <string name="Traits/Trait_Funny_Description_M">Boute-en-train</string>
  <string name="Traits/Trait_Funny_Effect_F">Fait mourir de rire les gens.</string>
  <string name="Traits/Trait_Funny_Effect_M">Fait mourir de rire les gens.</string>
  <string name="Traits/Trait_Funny_ShortName">Boute-en-train</string>
  <string name="Traits/Trait_Funny_ShortName_F">Boute-en-train</string>
  <string name="Traits/Trait_Funny_ShortName_M">Boute-en-train</string>
  <string name="Traits/Trait_GreenFingers_Description">Main verte</string>
  <string name="Traits/Trait_GreenFingers_Description_F">Main verte</string>
  <string name="Traits/Trait_GreenFingers_Description_M">Main verte</string>
  <string name="Traits/Trait_GreenFingers_Effect_F">Aime arroser les plantes pendant son temps libre.</string>
  <string name="Traits/Trait_GreenFingers_Effect_M">Aime arroser les plantes pendant son temps libre.</string>
  <string name="Traits/Trait_GreenFingers_ShortName">Main verte</string>
  <string name="Traits/Trait_GreenFingers_ShortName_F">Main verte</string>
  <string name="Traits/Trait_GreenFingers_ShortName_M">Main verte</string>
  <string name="Traits/Trait_Hangry_Description">Faim ravageuse</string>
  <string name="Traits/Trait_Hangry_Description_F">Faim ravageuse</string>
  <string name="Traits/Trait_Hangry_Description_M">Faim ravageuse</string>
  <string name="Traits/Trait_Hangry_Effect_F">Se met en colère lorsqu'elle a faim.</string>
  <string name="Traits/Trait_Hangry_Effect_M">Se met en colère lorsqu'il a faim.</string>
  <string name="Traits/Trait_Hangry_ShortName">Faim ravageuse</string>
  <string name="Traits/Trait_Hangry_ShortName_F">Faim ravageuse</string>
  <string name="Traits/Trait_Hangry_ShortName_M">Faim ravageuse</string>
  <string name="Traits/Trait_Happiness_Higher_Description">Positif(ve)</string>
  <string name="Traits/Trait_Happiness_Higher_Description_F">Positive</string>
  <string name="Traits/Trait_Happiness_Higher_Description_M">Positif</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_F">Son bonheur est supérieur à la moyenne.</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_M">Son bonheur est supérieur à la moyenne.</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName">Positif(ve)</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_F">Positive</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_M">Positif</string>
  <string name="Traits/Trait_Happiness_Lower_Description">Bougon(ne)</string>
  <string name="Traits/Trait_Happiness_Lower_Description_F">Bougonne</string>
  <string name="Traits/Trait_Happiness_Lower_Description_M">Bougon</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_F">Son bonheur est inférieur à la moyenne.</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_M">Son bonheur est inférieur à la moyenne.</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName">Bougon(ne)</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_F">Bougonne</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_M">Bougon</string>
  <string name="Traits/Trait_Healer_Description">Possède un toucher guérisseur</string>
  <string name="Traits/Trait_Healer_Description_F">Possède un toucher guérisseur</string>
  <string name="Traits/Trait_Healer_Description_M">Possède un toucher guérisseur</string>
  <string name="Traits/Trait_Healer_Effect_F">Améliore la santé des patients.</string>
  <string name="Traits/Trait_Healer_Effect_M">Améliore la santé des patients.</string>
  <string name="Traits/Trait_Healer_ShortName">Guérisseur(se)</string>
  <string name="Traits/Trait_Healer_ShortName_F">Guérisseuse</string>
  <string name="Traits/Trait_Healer_ShortName_M">Guérisseur</string>
  <string name="Traits/Trait_Hygenic_Description">Hygiénique</string>
  <string name="Traits/Trait_Hygenic_Description_F">Hygiénique</string>
  <string name="Traits/Trait_Hygenic_Description_M">Hygiénique</string>
  <string name="Traits/Trait_Hygenic_Effect_F">Aime rester propre et surveiller son hygiène.</string>
  <string name="Traits/Trait_Hygenic_Effect_M">Aime rester propre et surveiller son hygiène.</string>
  <string name="Traits/Trait_Hygenic_ShortName">Hygiénique</string>
  <string name="Traits/Trait_Hygenic_ShortName_F">Hygiénique</string>
  <string name="Traits/Trait_Hygenic_ShortName_M">Hygiénique</string>
  <string name="Traits/Trait_Illness8Bit_ShortName">8 bits</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_F">8 bits</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_M">8 bits</string>
  <string name="Traits/Trait_IllnessClown_ShortName">Clown</string>
  <string name="Traits/Trait_IllnessClown_ShortName_F">Clown</string>
  <string name="Traits/Trait_IllnessClown_ShortName_M">Clown</string>
  <string name="Traits/Trait_IllnessCubism_ShortName">Nuit</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_F">Nuit</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_M">Nuit</string>
  <string name="Traits/Trait_IllnessElectrified_Description">Coup de foudre</string>
  <string name="Traits/Trait_IllnessElectrified_Description_F">Électrifiée</string>
  <string name="Traits/Trait_IllnessElectrified_Description_M">Électrifié</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_F">Électrifiée</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_M">Électrifié</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName">Coup de foudre</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_F">Électrifiée</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_M">Électrifié</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName">Reine</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_F">Queen</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_M">Queen</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName">Clown</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_F">Clown</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_M">Clown</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description">La bombe</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_F">Une vraie bombe</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_M">Une vraie bombe</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_F">Objet d'une idolâtrie à sens unique.</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_M">Objet d'une idolâtrie à sens unique.</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName">Bourreau des cœurs</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_F">Bourreau des cœurs</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_M">Bourreau des cœurs</string>
  <string name="Traits/Trait_IllnessJazzHands_Description">Mains musicales</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_F">Mains musicales</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_M">Mains musicales</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_F">Mains musicales</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_M">Mains musicales</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName">Mains musicales</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_F">Mains musicales</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_M">Mains musicales</string>
  <string name="Traits/Trait_IllnessMime_ShortName">Mime</string>
  <string name="Traits/Trait_IllnessMime_ShortName_F">Mime</string>
  <string name="Traits/Trait_IllnessMime_ShortName_M">Mime</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description">Deux sourcils qui se rejoignent au-dessus du nez, donnant l'apparence d'un sourcil unique continu</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_F">Deux sourcils qui se rejoignent au-dessus du nez, donnant l'apparence d'un sourcil unique continu</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_M">Deux sourcils qui se rejoignent au-dessus du nez, donnant l'apparence d'un sourcil unique continu</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName">Monosourcil</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_F">Monosourcil</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_M">Monosourcil</string>
  <string name="Traits/Trait_IllnessMummy_ShortName">Momie</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_F">Momie</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_M">Momie</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName">Nuit</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_F">Nuit</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_M">Nuit</string>
  <string name="Traits/Trait_IllnessQueen_ShortName">Débloque star</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_F">Débloque star</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_M">Débloque star</string>
  <string name="Traits/Trait_Inspiring_Description">Suscite l'enthousiasme</string>
  <string name="Traits/Trait_Inspiring_Description_F">Suscite l'enthousiasme</string>
  <string name="Traits/Trait_Inspiring_Description_M">Suscite l'enthousiasme</string>
  <string name="Traits/Trait_Inspiring_Effect_F">Motive les autres personnes.</string>
  <string name="Traits/Trait_Inspiring_Effect_M">Motive les autres personnes.</string>
  <string name="Traits/Trait_Inspiring_ShortName">Suscite l'enthousiasme</string>
  <string name="Traits/Trait_Inspiring_ShortName_F">Suscite l'enthousiasme</string>
  <string name="Traits/Trait_Inspiring_ShortName_M">Suscite l'enthousiasme</string>
  <string name="Traits/Trait_Lazy_Description">Fatigue facilement</string>
  <string name="Traits/Trait_Lazy_Description_F">Fatigue facilement</string>
  <string name="Traits/Trait_Lazy_Description_M">Fatigue facilement</string>
  <string name="Traits/Trait_Lazy_Effect_F">Demande des pauses plus fréquemment.</string>
  <string name="Traits/Trait_Lazy_Effect_M">Demande des pauses plus fréquemment.</string>
  <string name="Traits/Trait_Lazy_ShortName">Paresseux(se)</string>
  <string name="Traits/Trait_Lazy_ShortName_F">Paresseuse</string>
  <string name="Traits/Trait_Lazy_ShortName_M">Paresseux</string>
  <string name="Traits/Trait_Learn_Fast_Description">Potentiel</string>
  <string name="Traits/Trait_Learn_Fast_Description_F">A du potentiel</string>
  <string name="Traits/Trait_Learn_Fast_Description_M">A du potentiel</string>
  <string name="Traits/Trait_Learn_Fast_Effect_F">Apprend les choses rapidement.</string>
  <string name="Traits/Trait_Learn_Fast_Effect_M">Apprend les choses rapidement.</string>
  <string name="Traits/Trait_Learn_Fast_ShortName">Futé(e)</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_F">Futée</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_M">Futé</string>
  <string name="Traits/Trait_Learn_Slow_Description">A de la fondue à la place du cerveau</string>
  <string name="Traits/Trait_Learn_Slow_Description_F">A de la fondue à la place du cerveau</string>
  <string name="Traits/Trait_Learn_Slow_Description_M">A de la fondue à la place du cerveau</string>
  <string name="Traits/Trait_Learn_Slow_Effect_F">Apprend les choses lentement.</string>
  <string name="Traits/Trait_Learn_Slow_Effect_M">Apprend les choses lentement.</string>
  <string name="Traits/Trait_Learn_Slow_ShortName">Stupide</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_F">Stupide</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_M">Stupide</string>
  <string name="Traits/Trait_LegCastLeft_ShortName">Clown</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_F">Clown</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_M">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName_F">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName_M">Clown</string>
  <string name="Traits/Trait_Limp_Description">Boite</string>
  <string name="Traits/Trait_Limp_Description_F">Boite</string>
  <string name="Traits/Trait_Limp_Description_M">Boite</string>
  <string name="Traits/Trait_Limp_Effect_F">Vitesse de marche réduite.</string>
  <string name="Traits/Trait_Limp_Effect_M">Vitesse de marche réduite.</string>
  <string name="Traits/Trait_Limp_ShortName">Boite</string>
  <string name="Traits/Trait_Limp_ShortName_F">Boite</string>
  <string name="Traits/Trait_Limp_ShortName_M">Boite</string>
  <string name="Traits/Trait_Litterer_Description">Malappris(e)</string>
  <string name="Traits/Trait_Litterer_Description_F">Malapprise</string>
  <string name="Traits/Trait_Litterer_Description_M">Malappris</string>
  <string name="Traits/Trait_Litterer_Effect_F">Sème ses déchets dans l'hôpital.</string>
  <string name="Traits/Trait_Litterer_Effect_M">Sème ses déchets dans l'hôpital.</string>
  <string name="Traits/Trait_Litterer_ShortName">Malappris(e)</string>
  <string name="Traits/Trait_Litterer_ShortName_F">Malapprise</string>
  <string name="Traits/Trait_Litterer_ShortName_M">Malappris</string>
  <string name="Traits/Trait_Motivated_Description">Motivé(e)</string>
  <string name="Traits/Trait_Motivated_Description_F">Motivée</string>
  <string name="Traits/Trait_Motivated_Description_M">Motivé</string>
  <string name="Traits/Trait_Motivated_Effect_F">Marche plus vite que la normale.</string>
  <string name="Traits/Trait_Motivated_Effect_M">Marche plus vite que la normale.</string>
  <string name="Traits/Trait_Motivated_ShortName">Motivé(e)</string>
  <string name="Traits/Trait_Motivated_ShortName_F">Motivée</string>
  <string name="Traits/Trait_Motivated_ShortName_M">Motivé</string>
  <string name="Traits/Trait_Narcolepsy_Description">Souffre de siestes spontanées et incontrôlées</string>
  <string name="Traits/Trait_Narcolepsy_Description_F">Souffre de siestes spontanées et incontrôlées</string>
  <string name="Traits/Trait_Narcolepsy_Description_M">Souffre de siestes spontanées et incontrôlées</string>
  <string name="Traits/Trait_Narcolepsy_Effect_F">Tombe endormie de manière imprévisible.</string>
  <string name="Traits/Trait_Narcolepsy_Effect_M">Tombe endormi de manière imprévisible.</string>
  <string name="Traits/Trait_Narcolepsy_ShortName">Fatigué(e)</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_F">Fatiguée</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_M">Fatigué</string>
  <string name="Traits/Trait_Nasty_Description">Malpropre</string>
  <string name="Traits/Trait_Nasty_Description_F">Désagréable</string>
  <string name="Traits/Trait_Nasty_Description_M">Désagréable</string>
  <string name="Traits/Trait_Nasty_Effect_F">Énerve les autres gens.</string>
  <string name="Traits/Trait_Nasty_Effect_M">Énerve les autres gens.</string>
  <string name="Traits/Trait_Nasty_ShortName">Malpropre</string>
  <string name="Traits/Trait_Nasty_ShortName_F">Désagréable</string>
  <string name="Traits/Trait_Nasty_ShortName_M">Désagréable</string>
  <string name="Traits/Trait_NauseaInducing_Description">Provoque la nausée</string>
  <string name="Traits/Trait_NauseaInducing_Description_F">Provoque la nausée</string>
  <string name="Traits/Trait_NauseaInducing_Description_M">Provoque la nausée</string>
  <string name="Traits/Trait_NauseaInducing_Effect_F">Rend les gens malades.</string>
  <string name="Traits/Trait_NauseaInducing_Effect_M">Rend les gens malades.</string>
  <string name="Traits/Trait_NauseaInducing_ShortName">Dégoûtant(e)</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_F">Dégoûtante</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_M">Dégoûtant</string>
  <string name="Traits/Trait_Nausea_Description">Provoque des vomissements</string>
  <string name="Traits/Trait_Nausea_Description_F">Provoque des vomissements</string>
  <string name="Traits/Trait_Nausea_Description_M">Provoque des vomissements</string>
  <string name="Traits/Trait_Nausea_ShortName">Nausée</string>
  <string name="Traits/Trait_Nausea_ShortName_F">Nausée</string>
  <string name="Traits/Trait_Nausea_ShortName_M">Nausée</string>
  <string name="Traits/Trait_PayHigh_Description">Demande plus d'argent</string>
  <string name="Traits/Trait_PayHigh_Description_F">Demande plus d'argent</string>
  <string name="Traits/Trait_PayHigh_Description_M">Demande plus d'argent</string>
  <string name="Traits/Trait_PayHigh_Effect_F">Demande un salaire élevé.</string>
  <string name="Traits/Trait_PayHigh_Effect_M">Demande un salaire élevé.</string>
  <string name="Traits/Trait_PayHigh_ShortName">Coûteux(se)</string>
  <string name="Traits/Trait_PayHigh_ShortName_F">Coûteuse</string>
  <string name="Traits/Trait_PayHigh_ShortName_M">Coûteux</string>
  <string name="Traits/Trait_PayLow_Description">Travaille pour des cacahuètes</string>
  <string name="Traits/Trait_PayLow_Description_F">Travaille pour des cacahuètes</string>
  <string name="Traits/Trait_PayLow_Description_M">Travaille pour des cacahuètes</string>
  <string name="Traits/Trait_PayLow_Effect_F">Demande un salaire faible.</string>
  <string name="Traits/Trait_PayLow_Effect_M">Demande un salaire faible.</string>
  <string name="Traits/Trait_PayLow_ShortName">Bon marché</string>
  <string name="Traits/Trait_PayLow_ShortName_F">Bon marché</string>
  <string name="Traits/Trait_PayLow_ShortName_M">Bon marché</string>
  <string name="Traits/Trait_Romantic_Description">Se croit dans une comédie romantique</string>
  <string name="Traits/Trait_Romantic_Description_F">Se croit dans une comédie romantique</string>
  <string name="Traits/Trait_Romantic_Description_M">Se croit dans une comédie romantique</string>
  <string name="Traits/Trait_Romantic_Effect_F">Tombe constamment amoureuse.</string>
  <string name="Traits/Trait_Romantic_Effect_M">Tombe constamment amoureux.</string>
  <string name="Traits/Trait_Romantic_ShortName">Romantique</string>
  <string name="Traits/Trait_Romantic_ShortName_F">Romantique</string>
  <string name="Traits/Trait_Romantic_ShortName_M">Romantique</string>
  <string name="Traits/Trait_Scary_Description">Effrayant(e)</string>
  <string name="Traits/Trait_Scary_Description_F">Effrayante</string>
  <string name="Traits/Trait_Scary_Description_M">Effrayant</string>
  <string name="Traits/Trait_Scary_Effect_F">Effraie les gens, mais ne semble pas faire exprès.</string>
  <string name="Traits/Trait_Scary_Effect_M">Effraie les gens, mais ne semble pas faire exprès.</string>
  <string name="Traits/Trait_Scary_ShortName">Effrayant</string>
  <string name="Traits/Trait_Scary_ShortName_F">Effrayante</string>
  <string name="Traits/Trait_Scary_ShortName_M">Effrayant</string>
  <string name="Traits/Trait_ShortTemper_Description">Mauvais caractère</string>
  <string name="Traits/Trait_ShortTemper_Description_F">Mauvais caractère</string>
  <string name="Traits/Trait_ShortTemper_Description_M">Mauvais caractère</string>
  <string name="Traits/Trait_ShortTemper_Effect_F">Se met en colère lorsqu'elle est mécontente.</string>
  <string name="Traits/Trait_ShortTemper_Effect_M">Se met en colère lorsqu'il est mécontent.</string>
  <string name="Traits/Trait_ShortTemper_ShortName">Mauvais caractère</string>
  <string name="Traits/Trait_ShortTemper_ShortName_F">Mauvais caractère</string>
  <string name="Traits/Trait_ShortTemper_ShortName_M">Mauvais caractère</string>
  <string name="Traits/Trait_Teach_Fast_Description">Né pour enseigner</string>
  <string name="Traits/Trait_Teach_Fast_Description_F">Née pour enseigner</string>
  <string name="Traits/Trait_Teach_Fast_Description_M">Né pour enseigner</string>
  <string name="Traits/Trait_Teach_Fast_Effect_F">Capable d'apprendre le dictionnaire à un singe.</string>
  <string name="Traits/Trait_Teach_Fast_Effect_M">Capable d'apprendre le dictionnaire à un singe.</string>
  <string name="Traits/Trait_Teach_Fast_ShortName">Pédagogue</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_F">Pédagogue</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_M">Pédagogue</string>
  <string name="Traits/Trait_Thief_Description">Aime voler des objets</string>
  <string name="Traits/Trait_Thief_Description_F">Aime voler des objets</string>
  <string name="Traits/Trait_Thief_Description_M">Aime voler des objets</string>
  <string name="Traits/Trait_Thief_Effect_F">Vole des objets quand elle n'a rien à faire.</string>
  <string name="Traits/Trait_Thief_Effect_M">Vole des objets quand il n'a rien à faire.</string>
  <string name="Traits/Trait_Thief_ShortName">Voleur</string>
  <string name="Traits/Trait_Thief_ShortName_F">Voleuse</string>
  <string name="Traits/Trait_Thief_ShortName_M">Voleur</string>
  <string name="Traits/Trait_Tidy_Description">Propre et organisé(e)</string>
  <string name="Traits/Trait_Tidy_Description_F">Propre et organisée</string>
  <string name="Traits/Trait_Tidy_Description_M">Propre et organisé</string>
  <string name="Traits/Trait_Tidy_Effect_F">Aime garder les choses propres.</string>
  <string name="Traits/Trait_Tidy_Effect_M">Aime garder les choses propres.</string>
  <string name="Traits/Trait_Tidy_ShortName">Organisé(e)</string>
  <string name="Traits/Trait_Tidy_ShortName_F">Organisée</string>
  <string name="Traits/Trait_Tidy_ShortName_M">Organisé</string>
  <string name="Traits/Trait_Tireless_Description">Déborde d'énergie</string>
  <string name="Traits/Trait_Tireless_Description_F">Déborde d'énergie</string>
  <string name="Traits/Trait_Tireless_Description_M">Déborde d'énergie</string>
  <string name="Traits/Trait_Tireless_Effect_F">Travaille plus longtemps avant de prendre une pause.</string>
  <string name="Traits/Trait_Tireless_Effect_M">Travaille plus longtemps avant de prendre une pause.</string>
  <string name="Traits/Trait_Tireless_ShortName">Infatigable</string>
  <string name="Traits/Trait_Tireless_ShortName_F">Infatigable</string>
  <string name="Traits/Trait_Tireless_ShortName_M">Infatigable</string>
  <string name="Traits/Trait_ToiletRage_Description">Est frustré(e) aux toilettes</string>
  <string name="Traits/Trait_ToiletRage_Description_F">Est frustrée aux toilettes</string>
  <string name="Traits/Trait_ToiletRage_Description_M">Est frustré aux toilettes</string>
  <string name="Traits/Trait_ToiletRage_Effect_F">Se met en colère lorsqu'elle doit aller aux toilettes.</string>
  <string name="Traits/Trait_ToiletRage_Effect_M">Se met en colère lorsqu'il doit aller aux toilettes.</string>
  <string name="Traits/Trait_ToiletRage_ShortName">Frustration des cabinets</string>
  <string name="Traits/Trait_ToiletRage_ShortName_F">Frustration des cabinets</string>
  <string name="Traits/Trait_ToiletRage_ShortName_M">Frustration des cabinets</string>
  <string name="Traits/Trait_Unhygienic_Description">Peu hygiénique</string>
  <string name="Traits/Trait_Unhygienic_Description_F">Peu hygiénique</string>
  <string name="Traits/Trait_Unhygienic_Description_M">Peu hygiénique</string>
  <string name="Traits/Trait_Unhygienic_Effect_F">Ne se lave pas les mains.</string>
  <string name="Traits/Trait_Unhygienic_Effect_M">Ne se lave pas les mains.</string>
  <string name="Traits/Trait_Unhygienic_ShortName">Peu hygiénique</string>
  <string name="Traits/Trait_Unhygienic_ShortName_F">Peu hygiénique</string>
  <string name="Traits/Trait_Unhygienic_ShortName_M">Peu hygiénique</string>
  <string name="Traits/Trait_Unmotivated_Description">Peu motivé(e)</string>
  <string name="Traits/Trait_Unmotivated_Description_F">Peu motivée</string>
  <string name="Traits/Trait_Unmotivated_Description_M">Peu motivé</string>
  <string name="Traits/Trait_Unmotivated_Effect_F">Marche plus lentement que la normale.</string>
  <string name="Traits/Trait_Unmotivated_Effect_M">Marche plus lentement que la normale.</string>
  <string name="Traits/Trait_Unmotivated_ShortName">Peu motivé(e)</string>
  <string name="Traits/Trait_Unmotivated_ShortName_F">Peu motivée</string>
  <string name="Traits/Trait_Unmotivated_ShortName_M">Peu motivé</string>
  <string name="Traits/Trait_Vandal_Description">Aime casser des choses.</string>
  <string name="Traits/Trait_Vandal_Description_F">Aime casser des choses.</string>
  <string name="Traits/Trait_Vandal_Description_M">Aime casser des choses.</string>
  <string name="Traits/Trait_Vandal_Effect_F">Casse des objets quand elle n'a rien à faire.</string>
  <string name="Traits/Trait_Vandal_Effect_M">Casse des objets quand il n'a rien à faire.</string>
  <string name="Traits/Trait_Vandal_ShortName">Vandale</string>
  <string name="Traits/Trait_Vandal_ShortName_F">Vandale</string>
  <string name="Traits/Trait_Vandal_ShortName_M">Vandale</string>
  <string name="Traits/Trait_Vomit_Description">Santé fragile</string>
  <string name="Traits/Trait_Vomit_Description_F">Santé fragile</string>
  <string name="Traits/Trait_Vomit_Description_M">Santé fragile</string>
  <string name="Traits/Trait_Vomit_Effect_F">Vomit beaucoup.</string>
  <string name="Traits/Trait_Vomit_Effect_M">Vomit beaucoup.</string>
  <string name="Traits/Trait_Vomit_ShortName">Santé fragile</string>
  <string name="Traits/Trait_Vomit_ShortName_F">Santé fragile</string>
  <string name="Traits/Trait_Vomit_ShortName_M">Santé fragile</string>
  <string name="Traits/Trait_WeakBladder_Description">Petite vessie</string>
  <string name="Traits/Trait_WeakBladder_Description_F">Petite vessie</string>
  <string name="Traits/Trait_WeakBladder_Description_M">Petite vessie</string>
  <string name="Traits/Trait_WeakBladder_Effect_F">Doit aller plus souvent aux toilettes.</string>
  <string name="Traits/Trait_WeakBladder_Effect_M">Doit aller plus souvent aux toilettes.</string>
  <string name="Traits/Trait_WeakBladder_ShortName">Petite vessie</string>
  <string name="Traits/Trait_WeakBladder_ShortName_F">Petite vessie</string>
  <string name="Traits/Trait_WeakBladder_ShortName_M">Petite vessie</string>
  <string name="Video/Intro/Subtitle_01">À Two Point Hospital,</string>
  <string name="Video/Intro/Subtitle_02">plus de 52 % de nos patients sont persuadés de repartir en meilleure santé qu'en arrivant.</string>
  <string name="Video/Intro/Subtitle_03">Notre équipement de précision est manié avec compassion par des pros de la santé.</string>
  <string name="Video/Intro/Subtitle_04">Certains ont même fait des études médicales ou regardé Urgences.</string>
  <string name="Video/Intro/Subtitle_05">Hmm.</string>
  <string name="Video/Intro/Subtitle_06">Le Rire contagieux est un sujet sérieux.</string>
  <string name="Video/Intro/Subtitle_07">Alors accordez-nous votre confiance et vos chaussures XXL.</string>
  <string name="Video/Intro/Subtitle_08">Nous construisons un futur radieux et rien ne nous en empêchera.</string>
  <string name="Video/Intro/Subtitle_09">Vous méritez le meilleur...</string>
  <string name="Video/Intro/Subtitle_10">alors rejoignez-nous à Two Point Hospital.</string>
  <string name="Video/Intro/Subtitle_11">Nous avons besoin de nouveau personnel, de nouveaux patients et d'un nouveau vous.</string>
  <string name="Video/Intro/Subtitle_12">Je peux aller au golf ? J'ai une partie à 3 heures !</string>
  <string name="Video/Intro/Subtitle_4a">Si vous souffrez de Tête de tortue,</string>
  <string name="Video/Intro/Subtitle_4b">laissez-nous retirer doucement de votre corps vos soucis et votre tête.</string>
  <string name="Visitor/Visitor_Celebrity_Actor_JobTitle">Acteur connu</string>
  <string name="Visitor/Visitor_Celebrity_PopStar_JobTitle">Popstar</string>
  <string name="Visitor/Visitor_Health_Inspector_JobTitle">Inspecteur de la Santé</string>
  <string name="Visitor/Visitor_Mayor_JobTitle">Maire</string>
  <string name="Visitor/Visitor_Politician_HealthMinister_JobTitle">Ministre de la Santé</string>
  <string name="Visitor/Visitor_Radio_Reporter_JobTitle">Journaliste radio</string>
  <string name="Visitor/Visitor_Rival_Boss_AltMed_JobTitle">PDG de Holistix</string>
  <string name="Visitor/Visitor_Rival_Boss_BigBad_JobTitle">PDG de Jumbo MegaCorp</string>
  <string name="Visitor/Visitor_Rival_Boss_Cult_JobTitle">La Fondation Orbe</string>
  <string name="Visitor/Visitor_Rival_Boss_Science_JobTitle">PDG de Bungle Tech</string>
  <string name="Advisor/Aliens_TooManyAliens">Attualmente nel tuo ospedale ci sono molti alieni camuffati da esseri umani. Trovali e rimandali subito a casa!\\t</string>
  <string name="Advisor/Aliens_TooManyPaparazzi">Attualmente nel tuo ospedale ci sono tanti paparazzi camuffati da normali ospiti. Trovali e rimandali subito a casa!\\t</string>
  <string name="Advisor/CareerGoalComplete_CS">Obiettivo carriera raggiunto: &lt;style=\"AdvisorHighlight\"&gt;{[OBJECTIVE]}&lt;/style&gt;\\nPer ottenere la ricompensa, vai alla lista degli obiettivi carriera sulla mappa.</string>
  <string name="Advisor/CareerGoalRewards_CS">Il Ministero della Salute di Two Point ti ha assegnato: &lt;style=\"AdvisorHighlight\"&gt;{[REWARD]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Completed">Sfida completata: &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nRicompensa: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Failed">Sfida fallita: &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nPenalità: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_HordeWave">Ondata &lt;style=\"AdvisorHighlight\"&gt;{[WAVE]}&lt;/style&gt; in arrivo!</string>
  <string name="Advisor/Challenge_HordeWave_Failed">Abbiamo curato {[CURED]} di {[PROCESSED]} pazienti durante l'ultima ondata. Purtroppo il nostro tasso di cure di {[CURERATE]} doveva essere di {[TARGET]}, quindi dovremo ripetere l'ondata.</string>
  <string name="Advisor/Challenge_WaveObjectivesHordeWave_Failed">Ci siamo presi cura di tutti i pazienti {[PROCESSED]}. L'ondata è conclusa, ma non siamo riusciti a completare tutti gli Obiettivi ondata. Purtroppo dovremo ripetere l'ondata.</string>
  <string name="Advisor/CheckLeaderboards_CS">Controlla la scheda Classifiche nella schermata Panoramica per vedere come te la cavi rispetto ai tuoi amici e agli ospedali rivali.</string>
  <string name="Advisor/DLC_6/General_NeedTimeTunnel">Ci serve una stanza di &lt;style=\"AdvisorHighlight\"&gt;datazione rapida&lt;/style&gt; per riportare a casa i pazienti persi nel tempo.</string>
  <string name="Advisor/DLC_6/General_TimeSickArrivals">Quando vengono attivati nuovi portali del tempo, i pazienti affetti da mal di tempo arriveranno con una frequenza maggiore.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelCalibration">Datazione rapida: gli ierizzatori hanno bisogno di tempo per ricalibrarsi quando passano a un diverso periodo temporale. Organizza i pazienti in base all'era per evitare inutili tempi di ricalibrazione.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelQueue">C'è la coda fuori dalla datazione rapida. Dovresti formare i tuoi assistenti, raggruppare i pazienti in coda in base all'era o creare più stanze di datazione rapida.</string>
  <string name="Advisor/DLC_7/General_AssignAmbulances">Il miglior modo per scalare le classifiche è assicurarti che tutte le tue ambulanze abbiano degli incarichi.</string>
  <string name="Advisor/DLC_7/General_AssignMultipleAmbulances">Puoi assegnare più ambulanze alla stessa emergenza.</string>
  <string name="Advisor/DLC_7/General_GretchenTeach">Se le tue ambulanze si rompono più velocemente di quanto Gretchen riesca a ripararle, puoi chiederle di formare i tuoi inservienti.</string>
  <string name="Advisor/DLC_7/General_MultiTreatmentRooms">Questa stanza può ospitare ulteriori macchinari terapeutici e membri dello staff, per prendersi cura dei pazienti più velocemente.</string>
  <string name="Advisor/DLC_7/General_NeedMoreCloudComputingRooms">C'è la coda fuori dalla stanza nuvola informatica. Forse è il caso di ampliarla o di costruirne un'altra?</string>
  <string name="Advisor/DLC_7/General_NeedMoreDrivers">Non hai abbastanza membri dello staff con una qualifica di guida che possano pilotare le tue ambulanze. Dovresti formarne o assumerne altri.</string>
  <string name="Advisor/DLC_7/General_NeedMorePilots">Non hai abbastanza membri dello staff con una qualifica di volo che possano pilotare le tue ambulanze volanti. Dovresti formarne o assumerne altri.</string>
  <string name="Advisor/DLC_7/General_NeedMorePowderRoomRooms">C'è la coda fuori dalla polveriera. Forse è il caso di ampliarla o di costruirne un'altra?</string>
  <string name="Advisor/DLC_7/General_NeedMoreWaxWorksRooms">C'è la coda fuori dal deceratoio. Forse è il caso di ampliarlo o di costruirne un altro?</string>
  <string name="Advisor/DLC_7/General_RivalHospitalStrategy">Conosci i tuoi nemici: presta attenzione alle scelte e alle ambulanze dei tuoi rivali per sfruttarne le debolezze.</string>
  <string name="Advisor/DLC_7/Tutorial_AmbulanceMaintenance">Dopo aver percorso lunghe distanze, le tue ambulanze avranno bisogno della manutenzione di Gretchen.</string>
  <string name="Advisor/DLC_7/Tutorial_AssignAmbulance">Clicca sul pulsante Assegna per assegnare un'ambulanza a un'emergenza.</string>
  <string name="Advisor/DLC_7/Tutorial_BuildAmbulance">Clicca sull'area ambulanze di fronte all'ospedale per costruire un'ambulanza.</string>
  <string name="Advisor/DLC_7/Tutorial_DrivingQualifications">Le tue ambulanze richiedono medici e infermieri con una qualifica di guida.</string>
  <string name="Advisor/DLC_7/Tutorial_ReadEmergencyDescriptions">Nei rapporti delle emergenze principali spesso troverai delle indicazioni su quali malattie dovrai affrontare, quindi non dimenticare di leggerli.</string>
  <string name="Advisor/DLC_7/Tutorial_RepairAmbulance">Le nuove ambulanze devono essere sistemate da Gretchen prima di poter essere utilizzate.</string>
  <string name="Advisor/DLC_7/Tutorial_SatNav">Clicca sull'icona del navigatore satellitare per aprire la mappa di invio delle emergenze.</string>
  <string name="Advisor/DLC_Opportunities">Ci sono &lt;style=\"AdvisorHighlight\"&gt;nuove opportunità&lt;/style&gt; per la nostra organizzazione nel &lt;style=\"AdvisorHighlight\"&gt;nord&lt;/style&gt; e nel &lt;style=\"AdvisorHighlight\"&gt;sud&lt;/style&gt; della Contea. Diamo un'occhiata.</string>
  <string name="Advisor/DLC_Opportunities_AllOver">Ci sono &lt;style=\"AdvisorHighlight\"&gt;nuove opportunità&lt;/style&gt; per la nostra organizzazione in tutta la Contea. Dai un'occhiata in giro.</string>
  <string name="Advisor/Finance_CashFlowWarning">L'ospedale non sta coprendo i costi. Dovremmo ridurre le spese... o guadagnare di più.</string>
  <string name="Advisor/Finance_LowMoney">Siamo a corto di soldi e non so se riusciamo a pagare le bollette. Secondo te ci serve un prestito?</string>
  <string name="Advisor/Finance_NegativeMoney">L'ospedale è indebitato. Forse dovremmo chiedere un prestito.</string>
  <string name="Advisor/Finance_RefusedToPay_Diagnosis_CS">Un paziente ha rifiutato di pagare &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; per una diagnosi in &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Forse i prezzi sono troppo alti?</string>
  <string name="Advisor/Finance_RefusedToPay_Item_CS">Un paziente ha rifiutato di pagare &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; per &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;. Forse i prezzi sono troppo alti?</string>
  <string name="Advisor/Finance_RefusedToPay_Treatment_CS">Un paziente ha rifiutato di pagare &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; per una terapia in &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt; in &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Forse i prezzi sono troppo alti?</string>
  <string name="Advisor/General_LowHygiene">I livelli di igiene nell'ospedale si stanno abbassando pericolosamente. Dovresti aggiungere lavabi o sanificatori per mani.</string>
  <string name="Advisor/General_LowReputation">L'ospedale sta iniziando ad avere una cattiva reputazione.</string>
  <string name="Advisor/General_LowReputation_Medical">Curare un numero maggiore di pazienti che visitano l'ospedale ne aumenterebbe la reputazione.</string>
  <string name="Advisor/General_LowReputation_Patient">Mantenere i pazienti più felici migliorerebbe la reputazione dell'ospedale.</string>
  <string name="Advisor/General_LowReputation_Prices">Abbassare un po' i prezzi migliorerebbe la reputazione dell'ospedale.</string>
  <string name="Advisor/General_LowReputation_Special">Avere un po' di pubblicità migliorerebbe la reputazione dell'ospedale. Prova a far colpo sui VIP o a fare un po' di marketing.</string>
  <string name="Advisor/General_LowReputation_Staff">Rendere lo staff più felice migliorerebbe la reputazione dell'ospedale.</string>
  <string name="Advisor/General_NeedMoreCardiologyRooms">C'è la coda fuori dalla cardiologia. Forse conviene costruire un'altra stanza?</string>
  <string name="Advisor/General_NeedMoreChromatherapyRooms">C'è la coda fuori dalla cromoterapia. Forse conviene costruire un'altra stanza?</string>
  <string name="Advisor/General_NeedMoreClownClinicRooms">C'è la coda fuori dalla cliniclown. Forse conviene costruirne un'altra?</string>
  <string name="Advisor/General_NeedMoreCryptologyRooms">C'è la coda fuori da criptologia. Forse conviene costruire un'altra stanza?</string>
  <string name="Advisor/General_NeedMoreDNALabRooms">C'è la coda fuori dal laboratorio DNA. Forse conviene costruirne un altro?</string>
  <string name="Advisor/General_NeedMoreDeLuxClinicRooms">C'è la coda fuori dal laboratorio di svitamento. Forse conviene costruirne un altro?</string>
  <string name="Advisor/General_NeedMoreFluidAnalysisRooms">C'è la coda fuori da analisi dei fluidi. Forse conviene costruire un'altra stanza?</string>
  <string name="Advisor/General_NeedMoreFractureWardRooms">C'è la coda fuori dal reparto fratture. Forse conviene costruirne un altro?</string>
  <string name="Advisor/General_NeedMoreGPRooms">C'è la coda fuori dall'ufficio del medico di base. Forse conviene costruirne un altro?</string>
  <string name="Advisor/General_NeedMoreGeneralDiagnosisRooms">C'è la coda fuori dalla diagnosi generale. Forse conviene costruire un'altra stanza?</string>
  <string name="Advisor/General_NeedMoreHeadOfficeRooms">C'è la coda fuori dalla sala tartarugosi. Forse conviene costruirne un'altra?</string>
  <string name="Advisor/General_NeedMoreInectionRooms">C'è la coda fuori dalla sala iniezioni. Forse conviene costruirne un'altra?</string>
  <string name="Advisor/General_NeedMoreMEGAScanRooms">C'è la coda fuori dal megascanner. Forse conviene costruire un'altra stanza?</string>
  <string name="Advisor/General_NeedMorePansLabRooms">C'è la coda fuori dallo spadellatore. Forse conviene costruirne un altro?</string>
  <string name="Advisor/General_NeedMorePestControlRooms">C'è la coda fuori dalla disinfestazione. Forse conviene costruire un'altra stanza?</string>
  <string name="Advisor/General_NeedMorePharmacyRooms">C'è la coda fuori dalla farmacia. Forse conviene costruirne un'altra?</string>
  <string name="Advisor/General_NeedMorePsychiatryRooms">C'è la coda fuori dalla psichiatria. Forse conviene costruire un'altra stanza?</string>
  <string name="Advisor/General_NeedMoreRecurveryRooms">C'è la coda fuori dalla sala ricurvero. Forse conviene costruirne un'altra?</string>
  <string name="Advisor/General_NeedMoreResolutionLabRooms">C'è la coda fuori dal laboratorio risoluzione. Forse conviene costruirne un altro?</string>
  <string name="Advisor/General_NeedMoreShockClinicRooms">C'è la coda fuori dalla stanza antistatica. Forse conviene costruirne un'altra?</string>
  <string name="Advisor/General_NeedMoreSurgeryRooms">C'è la coda fuori dalla chirurgia. Forse conviene costruire un'altra stanza?</string>
  <string name="Advisor/General_NeedMoreWardRooms">C'è la coda fuori dal reparto. Forse conviene costruirne un altro?</string>
  <string name="Advisor/General_NeedMoreXRayRooms">C'è la coda fuori dai raggi X. Forse conviene costruire un'altra stanza?</string>
  <string name="Advisor/HospitalLevel_Increase">Ben fatto, il &lt;style=\"AdvisorHighlight\"&gt;livello dell'ospedale&lt;/style&gt; è aumentato.\\nContinua a ingrandirlo per attirare altri pazienti e membri dello staff.</string>
  <string name="Advisor/Item_Unlocked_CS">&lt;style=\"AdvisorHighlight\"&gt;{[UNLOCK]}&lt;/style&gt; sbloccato!</string>
  <string name="Advisor/Maintenance_BlockedToilets">L'ospedale è pieno di bagni otturati e la cosa inizia a diventare antigienica. Potresti assumere altri inservienti.</string>
  <string name="Advisor/Maintenance_BlockedToiletsNoJanitor">L'ospedale è pieno di bagni otturati. Assumi un inserviente dal menu Assumi e se ne occuperà lui.</string>
  <string name="Advisor/Maintenance_BrokenMachine">{[ITEM]} ha bisogno di manutenzione. Verrà chiamato un inserviente per le riparazioni, e si assicurerà che non ci sia pericolo di incendio.</string>
  <string name="Advisor/Maintenance_BrokenMachineNoJanitors">{[ITEM]} ha bisogno di manutenzione. Per effettuare le riparazioni, assumi un inserviente dal menu Assumi.</string>
  <string name="Advisor/Maintenance_LotsOfLitter">L'ospedale è pieno di spazzatura. Dovresti mettere più cestini.</string>
  <string name="Advisor/Maintenance_LotsOfLitterNoJanitor">L'ospedale è pieno di spazzatura. Dovresti mettere più cestini e assumere un inserviente dal menu Assumi per svuotarli.</string>
  <string name="Advisor/Maintenance_MachineUpgrade">Possiamo migliorare il macchinario &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; per renderlo più efficace. Se selezioni l'oggetto e scegli di migliorarlo, un inserviente con formazione in {[QUALIFICATION]} potrà occuparsene.</string>
  <string name="Advisor/Maintenance_MedicalWaste">Il pavimento è pieno di \"rifiuti medici\". Alcuni pazienti si sono lamentati. Ti servono più inservienti per pulirlo.</string>
  <string name="Advisor/Maintenance_MedicalWasteNoJanitors">Il pavimento è pieno di \"rifiuti medici\". Alcuni pazienti si sono lamentati. Potresti aver bisogno di assumere inservienti dal menu Assumi per pulirlo.</string>
  <string name="Advisor/Maintenance_OutOfStock">Diversi dei nostri distributori automatici sono vuoti. Potresti assumere altri inservienti per rifornirli.</string>
  <string name="Advisor/Maintenance_OutOfStockNoJanitors">Diversi dei nostri distributori automatici sono vuoti. Puoi assumere un inserviente dal menu Assumi per occuparsene.</string>
  <string name="Advisor/Maintenance_Plants">Molte piante stanno appassendo e questo intristisce i pazienti. Prova ad assumere altri inservienti per annaffiarle.</string>
  <string name="Advisor/Maintenance_PlantsNoJanitors">Molte piante hanno un pessimo aspetto e questo intristisce i pazienti. Puoi assumere un inserviente dal menu Assumi per annaffiarle.</string>
  <string name="Advisor/MarketingCampaignComplete_CS">Campagna di marketing completata: &lt;style=\"AdvisorHighlight\"&gt;{[CAMPAIGN]}&lt;/style&gt;</string>
  <string name="Advisor/NavigationFailed">{[NAME]} non può andare dove vorrebbe. Forse è meglio risistemare le cose per liberare il percorso.</string>
  <string name="Advisor/NavigationFailed_Destination">{[NAME]} non può andare dove vorrebbe ({[DEST]}). Forse è meglio risistemare le cose per liberare il percorso.</string>
  <string name="Advisor/Patients_Cured_10">Buone notizie, abbiamo curato &lt;style=\"AdvisorHighlight\"&gt;10&lt;/style&gt; pazienti in tutto! Ogni cura aumenta la nostra &lt;style=\"AdvisorHighlight\"&gt;reputazione&lt;/style&gt;, che attirerà ancora più pazienti nell'ospedale.</string>
  <string name="Advisor/Patients_Cured_100">Buone notizie, abbiamo curato &lt;style=\"AdvisorHighlight\"&gt;100&lt;/style&gt; pazienti in tutto! Ogni cura aumenta la nostra &lt;style=\"AdvisorHighlight\"&gt;reputazione&lt;/style&gt;, che attirerà ancora più pazienti nell'ospedale.</string>
  <string name="Advisor/Patients_Cured_20">Buone notizie, abbiamo curato &lt;style=\"AdvisorHighlight\"&gt;20&lt;/style&gt; pazienti in tutto! Ogni cura aumenta la nostra &lt;style=\"AdvisorHighlight\"&gt;reputazione&lt;/style&gt;, che attirerà ancora più pazienti nell'ospedale.</string>
  <string name="Advisor/Patients_Cured_5">Buone notizie, abbiamo curato &lt;style=\"AdvisorHighlight\"&gt;5&lt;/style&gt; pazienti in tutto! Ogni cura aumenta la nostra &lt;style=\"AdvisorHighlight\"&gt;reputazione&lt;/style&gt;, che attirerà ancora più pazienti nell'ospedale.</string>
  <string name="Advisor/Patients_Cured_50">Buone notizie, abbiamo curato &lt;style=\"AdvisorHighlight\"&gt;50&lt;/style&gt; pazienti in tutto! Ogni cura aumenta la nostra &lt;style=\"AdvisorHighlight\"&gt;reputazione&lt;/style&gt;, che attirerà ancora più pazienti nell'ospedale.</string>
  <string name="Advisor/Patients_Diagnosed">I nostri medici hanno diagnosticato un paziente affetto da &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt;, ma per la terapia ci serve una stanza &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Dovresti occuparti della sua costruzione.</string>
  <string name="Advisor/Patients_Hungry">Alcuni dei nostri pazienti sono davvero affamati. Potresti acquistare dei distributori automatici o aggiungere dei chioschi.</string>
  <string name="Advisor/Patients_LowHygiene">Alcuni dei nostri pazienti sono più sporchi di quanto vorrebbero. Dovremmo davvero cercare di tenere l'ospedale più pulito. Potresti anche aggiungere lavabi o sanificatori per mani.</string>
  <string name="Advisor/Patients_NeedAttractiveness">Alcuni dei nostri pazienti sono disgustati dalle condizioni dell'ospedale. Cerca di creare un ambiente più piacevole.</string>
  <string name="Advisor/Patients_NeedBoredom">Alcuni dei nostri pazienti sono davvero annoiati. Potresti dare a loro qualcosa da fare.</string>
  <string name="Advisor/Patients_NeedGPOffice">Per diagnosticare i pazienti ci serve un &lt;style=\"AdvisorHighlight\"&gt;ufficio del medico di base&lt;/style&gt;.</string>
  <string name="Advisor/Patients_NeedHappiness">Alcuni dei nostri pazienti si stanno innervosendo. Dovremmo davvero cercare di renderli più felici.</string>
  <string name="Advisor/Patients_NeedHealth">Alcuni dei nostri pazienti sembrano messi male. Dobbiamo farli visitare più velocemente.</string>
  <string name="Advisor/Patients_NeedMoreDiagnosisRooms">I nostri medici hanno terminato le diagnosi disponibili per un paziente. Dobbiamo costruire altre sale diagnostiche.</string>
  <string name="Advisor/Patients_NeedSeating">Alcuni dei nostri pazienti sono costretti a stare in piedi mentre aspettano. Di sicuro gradirebbero qualcosa su cui sedersi.</string>
  <string name="Advisor/Patients_NeedTemperature">Alcuni dei nostri pazienti stanno congelando. Dovresti acquistare altri termosifoni.</string>
  <string name="Advisor/Patients_NeedToilet">Alcuni dei nostri pazienti se la stanno facendo sotto. Aiutali, costruendo altri bagni.</string>
  <string name="Advisor/Patients_NeedTooHot">Alcuni dei nostri pazienti stanno morendo di caldo. Potresti aggiungere altri condizionatori.</string>
  <string name="Advisor/Patients_PatientDied">Un paziente è morto in ospedale.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisFatal">Un paziente sta morendo dopo una terapia inefficace in &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. La sicurezza della diagnosi era solo &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, riducendo le probabilità di successo.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisIneffective">Un paziente se ne sta andando dopo una terapia inefficace in &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. La sicurezza della diagnosi era solo &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, riducendo le probabilità di successo.</string>
  <string name="Advisor/Patients_PatientDied_HealthHygiene">Un paziente è morto a causa del peggioramento delle sue condizioni di salute. Tieni d'occhio i livelli di igiene, se sono bassi la salute può peggiorare più velocemente.</string>
  <string name="Advisor/Patients_PatientDied_HealthOther">Un paziente è morto a causa del peggioramento delle sue condizioni di salute. Pessimo per la nostra reputazione. Fai in modo che le persone vengano visitate prima. Velocizza le code, o fai passare avanti chi sta male.</string>
  <string name="Advisor/Patients_PatientDied_OtherFatal">Un paziente sta morendo dopo una terapia inefficace in &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Continua a migliorare staff e attrezzatura per aumentare le probabilità di successo nelle cure.</string>
  <string name="Advisor/Patients_PatientDied_OtherIneffective">Un paziente se ne sta andando dopo una terapia inefficace in &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Continua a migliorare staff e attrezzatura per aumentare le probabilità di successo nelle cure.</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillFatal">Un paziente sta morendo dopo una terapia inefficace in &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Forse a &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; serve altra formazione per aumentare l'abilità nelle terapie?</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillIneffective">Un paziente se ne sta andando dopo una terapia inefficace in &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Forse a &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; serve altra formazione per aumentare l'abilità nelle terapie?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeFatal">Un paziente sta morendo dopo una terapia inefficace in &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Forse possiamo migliorare &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; per un'efficacia maggiore?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeIneffective">Un paziente se ne sta andando dopo una terapia inefficace in &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Forse possiamo migliorare &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; per un'efficacia maggiore?</string>
  <string name="Advisor/Patients_RageQuit">Un paziente non ne poteva più della gestione dell'ospedale e se n'è andato esasperato.</string>
  <string name="Advisor/Patients_RageQuit_FurtherDiagnosis">Un paziente si è stancato di aspettare &lt;style=\"AdvisorHighlight\"&gt;nuove sale diagnostiche&lt;/style&gt; e se ne sta andando infuriato. Pessimo per la nostra reputazione.</string>
  <string name="Advisor/Patients_RageQuit_NoComplaints">attesa troppo lunga</string>
  <string name="Advisor/Patients_RageQuit_Unhappy">Un paziente è insoddisfatto dell'ospedale e se ne sta andando infuriato. Le sue lamentele principali includono: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. È rimasto in ospedale per &lt;style=\"AdvisorHighlight\"&gt;{[DAYS]} giorni&lt;/style&gt;.</string>
  <string name="Advisor/Patients_RageQuit_Waiting">Un paziente si è stancato di aspettare la stanza &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; e se ne sta andando infuriato. Pessimo per la nostra reputazione.</string>
  <string name="Advisor/Patients_Thirsty">Alcuni dei nostri pazienti hanno sete. Potresti acquistare dei distributori automatici o aggiungere dei chioschi.</string>
  <string name="Advisor/ReceptionNeeded">Ci serve un'&lt;style=\"AdvisorHighlight\"&gt;accettazione&lt;/style&gt; per accogliere i visitatori.</string>
  <string name="Advisor/Remix_One_Available">&lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt; e &lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; sono ora disponibili in &lt;style=\"AdvisorHighlight\"&gt;R.E.M.I. X&lt;/style&gt;!</string>
  <string name="Advisor/Remix_Two_Available">&lt;style=\"AdvisorHighlight\"&gt;Università di Mitton&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt; e &lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; sono ora disponibili in &lt;style=\"AdvisorHighlight\"&gt;R.E.M.I. X&lt;/style&gt;!</string>
  <string name="Advisor/Reputation_Good">La &lt;style=\"AdvisorHighlight\"&gt;reputazione dell'ospedale&lt;/style&gt; è &lt;style=\"AdvisorHighlight\"&gt;buona&lt;/style&gt;. Questo attirerà ancora più pazienti e membri dello staff.</string>
  <string name="Advisor/Reputation_Great">La &lt;style=\"AdvisorHighlight\"&gt;reputazione dell'ospedale&lt;/style&gt; è &lt;style=\"AdvisorHighlight\"&gt;ottima&lt;/style&gt;. Questo attirerà ancora più pazienti e membri dello staff.</string>
  <string name="Advisor/ResearchProjectComplete_CS">Progetto di ricerca completato: &lt;style=\"AdvisorHighlight\"&gt;{[PROJECT]}&lt;/style&gt;\\nRisultato: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Research_DiagnosisRooms">Ricercare nuovi macchinari diagnostici e miglioramenti ci aiuterà ad effettuare diagnosi più rapide sui pazienti. Questo ridurrà dimensioni delle code e tempi di attesa, il che dovrebbe migliorare i tassi di cure.</string>
  <string name="Advisor/RoomMissingRequiredItem">In &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; manca: &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;. Non può funzionare senza.</string>
  <string name="Advisor/Room_TooSmall">La stanza non è ancora abbastanza grande da contenere gli oggetti richiesti. Ingrandiscila per raggiungere lo spazio minimo richiesto.</string>
  <string name="Advisor/SandboxFreeplay_Unlocked">&lt;style=\"AdvisorHighlight\"&gt;Modalità libera: gioco libero&lt;/style&gt; sbloccata! Crea ospedali con le tue impostazioni personalizzate. Accedi alla modalità libera dal menu principale.</string>
  <string name="Advisor/Social_FriendHigherScore">Un ospedale rivale di proprietà di {0} ha {1} di {2}. Al momento il nostro è solo di {3}.</string>
  <string name="Advisor/Social_FriendLowerScore">Il nostro ospedale ha {1} di {3}. È molto meglio dell'ospedale di {0}, che è solo {2}!</string>
  <string name="Advisor/Social_LeaderboardBoast">Advisor_Social_LeaderboardBoast</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">{0} is our friend's name, unfortunately we cannot know the gender. {1} is the name of the leaderboard (\"Cures Per Year\" for example. {2} and {3} are scores.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend">Abbiamo appena dato un'occhiata a {1}. A quanto pare {0}, la nostra concorrenza online, ha il punteggio più alto: {2}. Il nostro punteggio è solo di {3}. Dovremmo impegnarci di più.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopPlayer">Fantastico! Paragonato alla nostra concorrenza online, il nostro ospedale ha il più alto {0} con un punteggio di {1}!</string>
  <string name="Advisor/Staff_HireMoreAssistants">Molti pazienti sono in coda per servizi gestiti da assistenti, ma non ce ne sono di disponibili. Dovresti assumere altri assistenti.</string>
  <string name="Advisor/Staff_HireMoreDoctors">Molti pazienti sono in coda fuori da stanze gestite da medici, ma non ce ne sono di disponibili. Dovresti assumere altri medici.</string>
  <string name="Advisor/Staff_HireMoreNurses">Molti pazienti sono in coda fuori da stanze gestite da infermieri, ma non ce ne sono di disponibili. Dovresti assumere altri infermieri.</string>
  <string name="Advisor/Staff_LowMorale">Il nostro staff ha un morale piuttosto basso. Dovresti pagarlo di più fargli fare più pause.</string>
  <string name="Advisor/Staff_NeedQualification">Abbiamo una stanza &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; ma nessun &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; con la qualifica &lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt;.</string>
  <string name="Advisor/Staff_NeedStaffRoom">Il nostro personale si sta stancando, ma non ha una stanza dello staff dove andare.</string>
  <string name="Advisor/Staff_PayDissatisfaction">Alcuni dei membri del nostro staff non sono soddisfatti dello stipendio, dovresti pensare a un aumento. Dai un'occhiata alla Revisione stipendio nella lista Staff.</string>
  <string name="Advisor/Staff_Promoted_CS">&lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt; ha ottenuto una promozione da &lt;style=\"AdvisorHighlight\"&gt;{[OLDTITLE]}&lt;/style&gt; a &lt;style=\"AdvisorHighlight\"&gt;{[NEWTITLE]}&lt;/style&gt;</string>
  <string name="Advisor/Staff_ReadyForPromotion">Diversi membri dello staff sono pronti a una promozione. Dai loro attenzione o si sentiranno ignorati.</string>
  <string name="Advisor/Staff_ReadyForTraining">Diversi membri dello staff hanno slot formazione liberi. Massimizza il loro potenziale formandoli in una stanza della formazione.</string>
  <string name="Advisor/Staff_ReadyForTrainingNoRoom">Diversi membri dello staff hanno slot formazione liberi. Devi costruire una stanza della formazione per massimizzare il loro potenziale!</string>
  <string name="Advisor/Staff_Resignation_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; è molto infelice e minaccia di andarsene. Le sue lamentele principali includono: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;.</string>
  <string name="Advisor/Staff_Resigned_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; ha rassegnato le dimissioni! Le sue lamentele principali includono: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. Dobbiamo mantenere felice il resto dello staff.</string>
  <string name="Advisor/Staff_RoomNeedsStaff">&lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; ha bisogno di &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt;. Vai al menu Assumi.</string>
  <string name="Advisor/Staff_TooManyAssistants">Forse abbiamo troppi assistenti, alcuni non stanno facendo nulla.</string>
  <string name="Advisor/Staff_TooManyDoctors">Forse abbiamo troppi medici, alcuni non stanno facendo nulla.</string>
  <string name="Advisor/Staff_TooManyJanitors">Forse abbiamo troppi inservienti, alcuni non stanno facendo nulla.</string>
  <string name="Advisor/Staff_TooManyNurses">Forse abbiamo troppi infermieri, alcuni non stanno facendo nulla.</string>
  <string name="Advisor/Temperature_Cold">Questa zona della Contea è piuttosto fredda. Dobbiamo installare qualche termosifone per tenere la gente al caldo.</string>
  <string name="Advisor/Temperature_Hot">Questa zona della Contea è piuttosto calda. Dobbiamo installare qualche condizionatore per tenere la gente al fresco.</string>
  <string name="Advisor/Tips_FireSafety">Lo sapevi? Se non viene fatta la corretta manutenzione ad un macchinario, può prendere fuoco. Se succede, un inserviente dovrà trovare un estintore per spegnere le fiamme, o il macchinario esploderà!</string>
  <string name="Advisor/Tips_HospitalAttractiveness">Lo sapevi? Puoi rendere un ospedale più piacevole posizionando piante e oggetti decorativi. Questo aiuta a mantenere felici pazienti e staff.</string>
  <string name="Advisor/Tips_HospitalHygiene">Lo sapevi? Se i livelli di igiene sono bassi, la salute dei pazienti peggiorerà più velocemente. Mantieni l'ospedale il più pulito possibile, assicurati che ci siano i lavabi nei bagni e posiziona dei disinfettanti per mani.</string>
  <string name="Advisor/Tips_HospitalPolicy">Lo sapevi? Puoi regolare la gestione dell'ospedale nella schermata di panoramica. Imposta le politiche relative a diagnosi, terapie e staff per dare il tuo tocco unico.</string>
  <string name="Advisor/Tips_IllnessList">Lo sapevi? Nella scheda dei personaggi puoi vedere una lista delle malattie scoperte, in basso a sinistra. Usala per controllare tassi di cure e reputazione per ciascuna malattia.</string>
  <string name="Advisor/Tips_Item_Copy">Lo sapevi? Puoi creare una copia di un oggetto tenendo premuto Ctrl sinistro e cliccando su un oggetto nell'ospedale.</string>
  <string name="Advisor/Tips_Item_FreePlacement">Lo sapevi? Quando hai agganciato un oggetto, puoi posizionarlo liberamente in qualunque punto e angolo premendo il tasto {[Menu/InputActions/DisableSnap]}.</string>
  <string name="Advisor/Tips_Item_PickUp">Lo sapevi? Puoi raccogliere un oggetto posizionandoci sopra il cursore e tenendo premuto il pulsante sinistro del mouse. Oppure clicca e trascina per raccoglierlo rapidamente.</string>
  <string name="Advisor/Tips_Item_Rotate">Lo sapevi? Puoi ruotare un oggetto agganciato tenendo premuto il pulsante sinistro del mouse e trascinandolo a destra/sinistra. O usa i tasti {[Menu/InputActions/RotateItemClockwise]} e {[Menu/InputActions/RotateItemAntiClockwise]}.</string>
  <string name="Advisor/Tips_ItemsList_Filters">Lo sapevi? Nell'elenco degli oggetti puoi visualizzare per categoria usando il pulsante \"Filtra\" nella parte alta del menu.</string>
  <string name="Advisor/Tips_Kudosh">Lo sapevi? Guadagna Kudosh per la nostra organizzazione aumentando la valutazione in stelle dei nostri ospedali, e completando le altre sfide. Usali per sbloccare nuovi oggetti.</string>
  <string name="Advisor/Tips_Loans">Lo sapevi? Puoi chiedere un prestito nella scheda Finanze, se hai bisogno di altri soldi.</string>
  <string name="Advisor/Tips_MapHospitalTravel">Lo sapevi? Puoi tornare in qualunque ospedale della nostra organizzazione usando la mappa. Tutte le stanze e gli oggetti che abbiamo sbloccato saranno disponibili.</string>
  <string name="Advisor/Tips_MultiplayerChallenges">Lo sapevi? Possiamo competere con altri ospedali della zona e ottenere più ricompense partecipando alle &lt;style=\"AdvisorHighlight\"&gt;Sfide organizzazione&lt;/style&gt;. Visualizza le sfide disponibili cliccando sulla scheda in alto a destra.</string>
  <string name="Advisor/Tips_Needs_Boredom">Lo sapevi? I pazienti si annoiano con il passare del tempo. Posiziona oggetti interessanti intorno a loro per mantenerli felici e impegnati.</string>
  <string name="Advisor/Tips_Needs_Hunger">Lo sapevi? Ai pazienti e ai membri dello staff viene fame con il passare del tempo. Posiziona degli spuntini nell'ospedale per mantenerli felici.</string>
  <string name="Advisor/Tips_Needs_Thirst">Lo sapevi? Ai pazienti e ai membri dello staff viene sete con il passare del tempo. Posiziona delle bevande nell'ospedale per mantenerli felici.</string>
  <string name="Advisor/Tips_Needs_Toilet">Lo sapevi? Pazienti e membri dello staff avranno bisogno del bagno, specialmente dopo aver bevuto o mangiato. Assicurati che ci siano abbastanza bagni per evitare incidenti...</string>
  <string name="Advisor/Tips_OverviewScreen">Lo sapevi? Puoi accedere alla schermata di panoramica dell'ospedale nella scheda Finanze. Usala per analizzare finanze, staff, pazienti, premi e altro.</string>
  <string name="Advisor/Tips_PatientList">Lo sapevi? Nella scheda dei personaggi puoi vedere una lista di tutti i pazienti. Usa la lista dei pazienti per monitorare diagnosi, trattamenti, felicità e salute.</string>
  <string name="Advisor/Tips_PlotBuying">Lo sapevi? Possiamo costruire nuovi edifici dell'ospedale per avere più spazio per ingrandirci. Posiziona il cursore sui lotti di terra nelle vicinanze per vedere quali sono in vendita.</string>
  <string name="Advisor/Tips_PriceList">Lo sapevi? Puoi modificare i nostri prezzi nella scheda Finanze. Aumenta o diminuisci i prezzi per diagnosi, trattamenti e altre fonti di guadagno.</string>
  <string name="Advisor/Tips_QueueManagement">Lo sapevi? Puoi far avanzare o indietreggiare un paziente nella coda per una stanza utilizzando il pannello di informazioni del paziente, o la scheda Coda nel pannello delle informazioni della stanza. Dai la priorità ai pazienti in base a salute, felicità e guadagno potenziale.</string>
  <string name="Advisor/Tips_Queues">Lo sapevi? Posiziona il cursore su una stanza per vedere le persone in fila - su ciascuno appare la sua posizione nella coda. Cerca di evitare le code troppo lunghe.</string>
  <string name="Advisor/Tips_RoomPrestige">Lo sapevi? Costruisci stanze più grandi e riempile di oggetti interessanti per aumentarne il prestigio. Lo staff che ci lavora sarà più felice, e anche i pazienti.</string>
  <string name="Advisor/Tips_Room_AddItems">Lo sapevi? Puoi accedere alla lista degli oggetti per una stanza esistente cliccando sul pavimento e poi sul pulsante Oggetti.</string>
  <string name="Advisor/Tips_Room_AddSub">Lo sapevi? Quando costruisci una stanza, clicca con il pulsante destro del mouse per scorrere tra gli strumenti di costruzione e oggetti richiesti.</string>
  <string name="Advisor/Tips_Room_Copy">Lo sapevi? Puoi creare una copia di una stanza e dei suoi contenuti cliccando sulla stanza e selezionando l'opzione Copia.</string>
  <string name="Advisor/Tips_Room_Customisation">Lo sapevi? Puoi personalizzare i muri e i pavimenti di una stanza cliccando sulla stanza e selezionando l'opzione Personalizza dal pannello delle informazioni.</string>
  <string name="Advisor/Tips_Room_Edit">Lo sapevi? Puoi modificare una stanza cliccando sul pavimento e poi selezionando il pulsante Modifica. Questo chiuderà temporaneamente la stanza.</string>
  <string name="Advisor/Tips_Room_MoveRotate">Lo sapevi? Quando costruisci una stanza, puoi sollevarla cliccando sul pavimento. Potrai poi spostarla, ruotarla e posizionarla come un oggetto.</string>
  <string name="Advisor/Tips_StaffList">Lo sapevi? Nella scheda dei personaggi puoi vedere una lista di tutti i membri dello staff. Usa la lista dello staff per monitorarli, controllarne lo stipendio e i lavori che eseguono.</string>
  <string name="Advisor/Tips_Staff_BreakPolicy">Lo sapevi? Puoi regolare la gestione delle pause per ciascuna tipologia di staff nella schermata di panoramica. Imposta quanti membri di ciascuna tipologia di staff possono fare una pausa nello stesso momento, e la relativa durata.</string>
  <string name="Advisor/Tips_Staff_Breaks">Lo sapevi? Lo staff andrà in pausa quando ha poca energia, a meno che non ci siano troppi membri dello stesso tipo già in pausa.</string>
  <string name="Advisor/Tips_Staff_Customisation">Lo sapevi? Puoi personalizzare gli abiti di un membro del personale selezionandolo e cliccando su Personalizzazione staff nel pannello delle informazioni.</string>
  <string name="Advisor/Tips_Staff_PickUp">Lo sapevi? Puoi raccogliere un membro dello staff posizionandoci sopra il cursore e tenendo premuto il pulsante sinistro del mouse. Oppure clicca e trascina per raccoglierlo rapidamente.</string>
  <string name="Advisor/Tips_UGC_Create">Lo sapevi? Puoi progettare quadri, tappeti, muri e pavimenti cliccando sul pulsante Workshop nell'elenco di oggetti e nel menu di personalizzazione della stanza.</string>
  <string name="Advisor/Tips_UpgradeMachines">Lo sapevi? Migliorare i macchinari li rende più efficaci. Una volta sbloccato un miglioramento, possiamo scegliere di migliorare un macchinario. Per farlo, ci servirà un inserviente formato in Meccanica.</string>
  <string name="Advisor/Tips_VisualisationModes">Lo sapevi? Puoi usare la scheda di visualizzazione per vedere l'ospedale in base a fattori ambientali, felicità, salute, energia, bisogni, manutenzione e altro.</string>
  <string name="Advisor/TrainingCourseComplete_CS">Corso di formazione completato: &lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt;</string>
  <string name="CampusFont">Fonts &amp; Materials/Palanquin/PalanquinDark-Regular SDF</string>
  <string name="Challenges/AlienRevealedInspectorStamp">ALIENO</string>
  <string name="Challenges/ArrivingInDays_CS">In arrivo fra {0} giorni...[i2p_Zero]In arrivo oggi...[i2p_One]In arrivo domani...</string>
  <string name="Challenges/BarbershopQuartet_AdvisorMessage">Sono qui!!!</string>
  <string name="Challenges/BarbershopQuartet_FailMessage">Purtroppo non abbiamo curato abbastanza pazienti del quartetto vocale.</string>
  <string name="Challenges/BarbershopQuartet_FailTitle">Segnalazione speciale</string>
  <string name="Challenges/BarbershopQuartet_NotificationMessage">Un quartetto vocale del posto, chiamato Morti di Fama, ha bisogno del nostro aiuto. Hanno offerto una generosa ricompensa. Accettiamo?</string>
  <string name="Challenges/BarbershopQuartet_NotificationTitle">Quartetto vocale</string>
  <string name="Challenges/BarbershopQuartet_SuccessMessage">Ben fatto, il quartetto vocale è in via di guarigione. Hanno una generosa donazione per noi.</string>
  <string name="Challenges/BarbershopQuartet_SuccessTitle">Segnalazione speciale</string>
  <string name="Challenges/Budget_AdvisorMessage_CS">Aggiornamento bonus: abbiamo curato &lt;style=\"AdvisorHighlight\"&gt;{[CURED]}&lt;/style&gt; di &lt;style=\"AdvisorHighlight\"&gt;{[PROCESSED]}&lt;/style&gt; ospiti durante l'ultimo periodo di prova. Ora l'hotel coprirà “&lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt;“ dei nostri costi di gestione totali per i prossimi 3 mesi.</string>
  <string name="Challenges/Budget_ObjectiveMenuCureRate_CS">Tasso di cure: {[RATE]}</string>
  <string name="Challenges/Budget_ObjectiveMenuItem_CS">Costi di gestione coperti: {[PERCENT]}\\nIl prossimo periodo di prova inizia: {[MONTH]}</string>
  <string name="Challenges/CelebrityVisit_AdvisorMessage">La popstar Jasmine Odyssey sta arrivando in ospedale.</string>
  <string name="Challenges/CelebrityVisit_NotificationMessage">Siamo stati contattati dall'agente di una celebrità locale che vuole visitare l'ospedale. Si chiama Jasmine \"Jazz\" Odyssey. È una popstar, o qualcosa del genere. Vallo a capire. Sembra che per i ragazzini sia una specie di dea della musica. Potrebbe farci una bella pubblicità. Accettiamo la visita?</string>
  <string name="Challenges/CelebrityVisit_NotificationTitle">Visita della celebrità</string>
  <string name="Challenges/CelebrityVisit_RewardFailMessage">Purtroppo sembra che Jasmine Odyssey non abbia gradito l'ospedale. Ha appena pubblicato una nuova canzone, \"Ospedale inospitale\". Il singolo ha anche l'adesivo dei contenuti espliciti. Non è un buon segno.</string>
  <string name="Challenges/CelebrityVisit_RewardFailTitle">Aggiornamento pubblicità</string>
  <string name="Challenges/CelebrityVisit_RewardPassMessage">A quanto pare il nostro ospedale non ha colpito Jasmine Odyssey. Non ha postato nulla su ChatFace, e neanche su Growler. Nel suo streaming in diretta su Fumble sta fissando un biscotto. Dovremo impegnarci di più la prossima volta.</string>
  <string name="Challenges/CelebrityVisit_RewardPassTitle">Aggiornamento pubblicità</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessMessage">Jasmine Odyssey ha appena postato una foto dell'ospedale su Bungle (non so cosa sia, ma a quanto pare va forte tra i giovani). È un selfie scattato fuori dall'ingresso principale. Fa una di quelle facce strane e ha in mano un biscotto. Immagino sia un buon segno. La foto ha ricevuto 300 orsetti amorosi, qualunque cosa significhi. La visita deve esserle piaciuta. Bravi tutti.</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessTitle">Aggiornamento pubblicità</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbMessage">Buone notizie. Jasmine Odyssey ha appena pubblicato una nuova canzone, \"L'ospedale è ospitale, e i biscotti non fan male\". Crediamo sia un buon segno, ma sinceramente non ci ho capito niente del testo. Ha anche gentilmente offerto di donare dei soldi all'ospedale!</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbTitle">Aggiornamento pubblicità</string>
  <string name="Challenges/CircusIncident_AdvisorMessage">Arrivano i clown...</string>
  <string name="Challenges/CircusIncident_NotificationMessage">Il circo di Two Point ha lasciato aperte le gabbie e sono scappati tutti i clown. L'ultima volta sono stati visti venire in questa direzione a bordo di biciclettine. Se ce ne occupiamo, di sicuro il circo ci ricompenserà. Li facciamo entrare?</string>
  <string name="Challenges/CircusIncident_NotificationTitle">Incidente circense</string>
  <string name="Challenges/CircusIncident_RewardFailMessage">Purtroppo non abbiamo curato abbastanza clown.</string>
  <string name="Challenges/CircusIncident_RewardFailTitle">Segnalazione speciale</string>
  <string name="Challenges/CircusIncident_RewardPerfectMessage">Bel lavoro, abbiamo curato tutti i clown. Il circo è molto soddisfatto di noi.</string>
  <string name="Challenges/CircusIncident_RewardSuccessMessage">Bel lavoro, abbiamo curato gran parte dei clown. Il circo è molto soddisfatto.</string>
  <string name="Challenges/CircusIncident_RewardSuccessTitle">Segnalazione speciale</string>
  <string name="Challenges/DLC/VIP_Bigfoot_Name">Bartholomew F. Yeti</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_AdvisorMessage">Abbiamo avviato un nuovo periodo di prova del budget.</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_Name">Bonus prestazione</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_AdvisorMessage">Bollettino calamità: sono state segnalate valanghe nella zona.</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_Name">Valanga</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_NotificationMessage">Attenzione, nella zona è stata rilevata una valanga! Questo potrebbe danneggiare i nostri macchinari.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_AdvisorMessage">Bollettino calamità: sono state segnalate grandinate nella zona.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_Name">Grandinata</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_NotificationMessage">Attenzione, nella zona sono state rilevate grandinate! Questo potrebbe danneggiare i nostri macchinari.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_AdvisorMessage">Allerta soprannaturale: il fantasma di Sir Tucker ha deciso di visitare/infestare il nostro ospedale.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_Name">Sir Tucker</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_NotificationMessage">Non capiamo perché, ma la nostra attrezzatura acchiappafantasmi non funziona con lui. Speriamo solo che non crei troppi problemi.</string>
  <string name="Challenges/DLC_1/GhostStorm_AdvisorMessage">Allerta soprannaturale: un gruppo di fantasmi sta infestando l'ospedale.</string>
  <string name="Challenges/DLC_1/GhostStorm_Name">Sciame di fantasmi</string>
  <string name="Challenges/DLC_1/GhostStorm_NotificationMessage">I medium locali hanno previsto un'impennata d'infestazioni nella zona. Le anime dovrebbero andare da \"Tormentate\" a \"Moderatamente infastidite\". Aspettiamoci più fantasmi nell'ospedale.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Intro">Il proprietario dell'Underlook Hotel ci ha inviato il nostro ultimo obiettivo.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Failure_V1">Non abbiamo raggiunto un obiettivo stabilito dal proprietario dell'Underlook Hotel.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Success_V1">Abbiamo ricevuto &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; dall'Underlook Hotel per aver raggiunto un obiettivo.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro">L'hotel ci ha assegnato un obiettivo, se riusciamo a raggiungerlo riceveremo dei finanziamenti.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro_Title">Notizie dall'amministrazione dell'hotel</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Name">Obiettivo hotel</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Failure_V1">Obiettivo mancato</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Success_V1">Obiettivo raggiunto</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Title">Messaggio dall'Underlook Hotel</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Arrival_Advisor">Pazienti affetti da bardanza in arrivo...</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message">Nella zona è scoppiata un'epidemia di bardanza dopo che Two Point TV ha trasmesso una pessima rivisitazione di una vecchia opera teatrale che ha fatto diventare tutti dei grandi esperti di teatro classico. Le famiglie dei malati non sopportano più di sentirli sbagliare la pronuncia dei nomi dei personaggi, e li stanno inviando per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V2">Nella zona è scoppiata un'epidemia di bardanza dopo che i genitori hanno aiutato i figli a studiare per gli esami e si sono scoperti appassionati di teatro antico. Ora gli esami sono finiti, quindi le famiglie stanno inviando i malati per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V3">Nella zona è scoppiata un'epidemia di bardanza dopo che qualche problema della qualità della vita locale ha portato a una preoccupante nostalgia per i bei vecchi tempi fatti di calzoni buffi, banchetti e acqua lurida. Le famiglie stanno inviando i malati per le terapie, anche per ricordare loro che a quei tempi gli ospedali non esistevano.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Title">Emergenza bardanza</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Name">Pazienti affetti da bardanza</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Arrival_Advisor">Pazienti affetti da abbaite in arrivo...</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message">Nella zona è scoppiata un'epidemia di abbaite dopo che le razioni di emergenza portate dai cani da salvataggio sono state accidentalmente sostituite con cibo per cani. Un gruppo di persone soccorse, che dopo lo shock iniziale sono rimaste piacevolmente sorprese, ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V2">Nella zona è scoppiata un'epidemia di abbaite dopo che la playlist \"Buonanotte\" su Bungle Music ha aggiunto per sbaglio \"Chi è un bravo cucciolo? Sei tu!\", una famosa guida per l'addestramento dei cani con la voce di Roderick Cushion. C'è un gruppo di pazienti indottrinati, ma addestratissimi, che ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V3">Nella zona è scoppiata un'epidemia di abbaite dopo che alcuni abitanti hanno sopperito a una carenza di posate mangiando direttamente dal piatto, e hanno scoperto che è fantastico. Un gruppo di persone ha bisogno di cure, e di un tovagliolo.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Title">Emergenza abbaite</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Name">Pazienti affetti da abbaite</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Arrival_Advisor">Pazienti affetti da mostroidosi in arrivo...</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message">Nella zona è scoppiata un'epidemia di mostroidosi dopo che una festa in costume ha fatto riflettere i partecipanti sul perché indossassero quei travestimenti, portandoli a mettere in discussione ogni loro azione. C'è un gruppo di festaioli, con una crisi d'identità, che ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V2">Nella zona è scoppiata un'epidemia di mostroidosi dopo che gli spettatori della proiezione di prova di un nuovo e provocatorio film horror, hanno sviluppato una travolgente empatia con la tremenda creatura protagonista della pellicola. C'è un gruppo di cinefili che sta silenziosamente mettendo in discussione l'intera esistenza e ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V3">Nella zona è scoppiata un'epidemia di mostroidosi dopo che alcuni gargoyle locali si sono infuriati e hanno lanciato una maledizione sulla comunità. È possibile che \"la maledizione dei gargoyle\" non sia la vera causa, ma questo è quello che dice la gente. C'è un gruppo di persone in preda alla fobia da gargoyle che ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Title">Emergenza mostroidosi</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Name">Pazienti affetti da mostroidosi</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Arrival_Advisor">Pazienti affetti da lancirrotto in arrivo...</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message">Nella zona è scoppiata un'epidemia di lancirrotto dopo che un gruppo di fan di \"Cellars and Goblins\" si è rifiutato di tornare alla realtà e togliersi i costumi dopo una sessione di gioco di 96 ore. Le famiglie non ne possono più e li stanno inviando per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V2">Nella zona è scoppiata un'epidemia di lancirrotto dopo che gli insegnanti di storia di una scuola locale, a seguito di una dimostrazione in costume, hanno scoperto che è tutto più bello quando si indossa un'armatura. Le loro famiglie vogliono farli tornare alla realtà, e li stanno inviando per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V3">Nella zona è scoppiata un'epidemia di lancirrotto dopo che Jasmine Odyssey ha eseguito il suo singolo \"I bastioni dell'amore\"; ora tutti vogliono vestirsi come lei. C'è un gruppo di fan sfegatati che crede di emularla. Le famiglie stanno inviando i malati per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Title">Emergenza lancirrotto</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Name">Pazienti affetti da lancirrotto</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V2">Nella zona è scoppiata un'epidemia di metropolismo dopo che i recenti blackout di elettricità, riscaldamento e Internet hanno fatto diffondere il desiderio generale di vivere in una zona con infrastrutture migliori. C'è un gruppo di persone che vuole controllare l'email che ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V3">Nella zona è scoppiata un'epidemia di metropolismo dopo che i negozietti locali hanno anticipato l'orario di chiusura alle 3 del pomeriggio, scatenando panico generalizzato e la necessità di avere cioccolato a disposizione 24 ore su 24. Un gruppo di zoticoni affamati ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Arrival_Advisor">Pazienti affetti da metropolismo in arrivo...</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Message">Nella zona è scoppiata un'epidemia di metropolismo dopo che la commedia romantica \"Rotting Hill\", grande successo di Roderick Cushion, è stata trasmessa su Two Point TV. Un gruppo di impenitenti masticatori di popcorn ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Title">Emergenza metropolismo</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Name">Pazienti affetti da metropolismo</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Arrival_Advisor">Il portavoce della Fondazione Bigfoot sta arrivando in ospedale.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Intro_Title">Visita di Yeti</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Name">Bigfoot</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V1_Intro_Message">Lo scrittore e portavoce della Fondazione Bigfoot, Bartholomew F. Yeti, vuole sapere come stiamo procedendo con il sostegno all'Underlook Hotel. Ci ha chiesto di venire da noi in visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potremmo addirittura ricevere una donazione dalla Fondazione Bigfoot. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V2_Intro_Message">Lo scrittore e portavoce della Fondazione Bigfoot, Bartholomew F. Yeti, vuole sapere come stiamo procedendo a Swelbard. Ci ha chiesto di venire da noi in visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potremmo addirittura ricevere una donazione dalla Fondazione Bigfoot. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V3_Intro_Message">Lo scrittore e portavoce della Fondazione Bigfoot, Bartholomew F. Yeti, vuole sapere come stiamo procedendo nella gestione di un ospedale a Roquefort Castle. Ci ha chiesto di venire da noi in visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potremmo addirittura ricevere una donazione dalla Fondazione Bigfoot. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_1">Bartholomew F. Yeti ci ha mandato un biglietto scritto a mano per ringraziarci di averlo ospitato. Ha detto cose del tipo \"non deve essere facile\", \"su col morale\" e \"non scoraggiatevi\". In generale, non è stato molto incoraggiante. Dobbiamo migliorare l'ospedale se vogliamo ricevere qualcosa di meglio delle educate frasi fatte. Chissà cosa ha detto alla Fondazione Bigfoot...</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_2">Bartholomew F. Yeti ci ha mandato un biglietto scritto a mano per ringraziarci di averlo ospitato. Ha detto che la ruota girerà e che \"non dobbiamo preoccuparci\". Preoccupante, vero? Dobbiamo migliorare l'ospedale se vogliamo ricevere fondi o pubblicità dalla Fondazione Bigfoot.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_3">Bartholomew F. Yeti ci ha mandato un biglietto scritto a mano per ringraziarci di averlo ospitato. Ha detto che stiamo andando nella direzione giusta e che presto renderemo orgogliosa la Fondazione. Immagino significhi che ancora non ci siamo, ma almeno non facciamo schifo.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_4">Bartholomew F. Yeti ci ha mandato un biglietto scritto a mano per ringraziarci di averlo ospitato. Ha detto di essere \"soddisfatto\" di noi, e che ci augura il meglio fino al nostro prossimo incontro. Com'è gentile. Abbiamo ricevuto una ricompensa dalla Fondazione Bigfoot e siamo stati citati nella loro ultima newsletter.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_5">Bartholomew F. Yeti ci ha mandato un biglietto scritto a mano per ringraziarci di averlo ospitato. Ha detto che abbiamo \"assolutamente superato\" le sue aspettative. Va benissimo, ma quindi non aveva fiducia in noi? La Fondazione Bigfoot ci ha inviato una donazione, ci ha citati sul suo sito Internet e pare che il signor Yeti stia scrivendo una poesia in nostro onore.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Title">Visita di Yeti</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V1_Intro_Message">Lo scrittore e portavoce della Fondazione Bigfoot, Bartholomew F. Yeti, sta revisionando il libro di un amico ma si è lasciato trasportare troppo e non parla da giorni. Ha chiesto di poter venire in visita per vedere come procediamo, e per interrompere il suo silenzio involontario.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potremmo addirittura ricevere una donazione dalla Fondazione Bigfoot. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V2_Intro_Message">Lo scrittore e portavoce della Fondazione Bigfoot, Bartholomew F. Yeti, sta lavorando a uno spettacolo per il Teatro delle Montagne Puntute e la Compagnia Badminton e vuole provare alcune dialoghi con persone vere. Ci ha chiesto di venire da noi in visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potremmo addirittura ricevere una donazione dalla Fondazione Bigfoot. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V3_Intro_Message">Lo scrittore e portavoce della Fondazione Bigfoot, Bartholomew F. Yeti, è in zona per parlare con gli studenti di una scuola elementare dei suoi classici per l'infanzia come \"Il Grunch\" e \"Il giorno che ho perso la sciarpa\". Si trova da questi parti e ci ha chiesto di venire da noi in visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potremmo addirittura ricevere una donazione dalla Fondazione Bigfoot. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V1_Intro_Message">Roderick Cushion, stella del cinema e scettico sulla forza di gravità, è in zona per cercare di ritrovare se stesso dopo essere scomparso a lungo sul set. Vorrebbe vedere qualche altra faccia dopo essersi perso in uno specchio, così i suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V2_Intro_Message">Roderick Cushion, stella del cinema e simpatizzante dei barboni, è in zona per motivi fiscali non meglio specificati. I suoi agenti dicono che sente di avere \"la coscienza sporca\" e ci hanno chiesto se vogliamo ospitarlo per una visita per farlo sentire nuovamente in pace con se stesso.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V3_Intro_Message">Roderick Cushion, star del cinema e possessore di un fenicottero, è in zona per girare il remake del classico \"Se mi lasci ti surgelo\". Le riprese sono durate più del previsto, e ora è assiderato. I suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita, così potrà scaldarsi.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V1_Intro_Message">La popstar Jasmine Odyssey è in zona per girare un video, forse un po' troppo esplicito, del suo ultimo singolo \"Andiamo al sodo\", ma sono tre giorni che non vede gente del posto e inizia a sentirsi sola. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V2_Intro_Message">La popstar Jasmine Odyssey è in zona per promuovere l'uscita dell'edizione Montagne Puntute del suo album di successo \"Salivazione\", che contiene la traccia bonus \"Palle di pelo e tiragraffi\" in collaborazione con Wilma Bluefir, locale stella yeti. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V3_Intro_Message">La popstar Jasmine Odyssey è in zona dopo aver dato una festa nella sua baita sulle Montagne Puntute per \"chiunque sia qualcuno, e anche abbastanza giovane\" nella Contea di Two Point. Si sente un po' indisposta, e crede che al momento l'ospedale sia il posto migliore per lei. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth aggiunge che, sebbene non abbia gradito i suoi precedenti soggiorni all'Underlook Hotel, la cucina prepara un uovo sodo assolutamente sopra la media.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth ha detto anche di non essere molto sicuro di come arrivare a Swelbard, ma che ci riuscirà.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth ha detto anche che una volta è andato a visitare i castelli di Roquefort, ma di essere stato scortato fuori da uomini armati di lance. Spera di avere un'esperienza meno \"pungente\".\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V1_Intro_Message">Il sindaco Tabitha Windsock vorrebbe fare visita agli abitanti delle Montagne Puntute. Stando al suo ufficio stampa, le notizie che il sindaco \"ha capito solo da poco che anche i montanari votano\" sono \"calunnie ridicole\".\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V2_Intro_Message">Ultimamente il sindaco Tabitha Windsock è stata nel mirino della stampa di Two Point per tutto quello che ha fatto, e non ha fatto. Il suo ufficio ci ha chiesto se vogliamo ospitarla per una visita, ma sia chiaro: non si sta affatto \"nascondendo\" come insinua Il Ghigno Quotidiano.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V3_Intro_Message">Il sindaco Tabitha Windsock sta facendo un giro della Contea e ci ha chiesto di visitare l'ospedale durante una tappa nella zona. Il suo ufficio ha aggiunto che le voci secondo le quali questa tappa è stata organizzata \"per errore\" non hanno alcun fondamento.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V1_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sulle segnalazioni di una curiosa neve gialla. Ci ha chiesto di poter passare da noi per chiedere a pazienti e membri dello staff se ne sanno qualcosa. Potrebbe essere una buona occasione per un po' di pubblicità.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V2_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sulle segnalazioni relative a una banda di alci criminali che sta derubando gli alpinisti delle loro provviste. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V3_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per seguire l'annuale campionato di toboga della Contea di Two Point. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V1_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca di ispirazione. Dice che il nonno era un membro fondatore dell'istituto, e non vede l'ora di vedere com'è la situazione oggi.\\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V2_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca di ispirazione. Dice che da piccola visitava spesso l'istituto, e che questo è uno dei motivi principali per i quali è diventata una ricercatrice. Non vede l'ora di fare un'altra visita.\\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V3_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca di ispirazione. Dice che ha ancora parenti in città, e che è fantastico riuscire a unire famiglia e lavoro.\\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V1_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Ultimamente su Il Ghigno Quotidiano hanno detto che il signor McNally vuole comprare l'Underlook Hotel e trasformarlo in un carcere per le alci della regione, che odia. Immagino vorrà vederci fallire, così il proprietario è costretto a vendere.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V2_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Si ritiene che il signor McNally stia aspettando che l'economia della regione colassi del tutto prima di arrivare con il suo esercito Jumbo e creare un monopolio totale sui bisogni delle persone.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V3_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Il signor McNally era un compagno di scuola del proprietario dell'hotel e, a causa di una faida decennale relativa all'ultima fetta di torta rustica, ha giurato di rovinarlo.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/DLC_2/Atoll_Patients_Solo_Name">Paziente VIP</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot10">Obiettivo lotto 10</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot11">Obiettivo lotto 11</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot12">Obiettivo lotto 12</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot13">Obiettivo lotto 13</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot14">Obiettivo lotto 14</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot15">Obiettivo lotto 15</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot16">Obiettivo lotto 16</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot17">Obiettivo lotto 17</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot18">Obiettivo lotto 18</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot19">Obiettivo lotto 19</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot2">Obiettivo lotto 2</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot20">Obiettivo lotto 20</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot21">Obiettivo lotto 21</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot22">Obiettivo lotto 22</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot23">Obiettivo lotto 23</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot24">Obiettivo lotto 24</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot25">Obiettivo lotto 25</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot26">Obiettivo lotto 26</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot27">Obiettivo lotto 27</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot28">Obiettivo lotto 28</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot29">Obiettivo lotto 29</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot3">Obiettivo lotto 3</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot30">Obiettivo lotto 30</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot31">Obiettivo lotto 31</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot32">Obiettivo lotto 32</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot33">Obiettivo lotto 33</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot4">Obiettivo lotto 4</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot5">Obiettivo lotto 5</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot6">Obiettivo lotto 6</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot7">Obiettivo lotto 7</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot8">Obiettivo lotto 8</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot9">Obiettivo lotto 9</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Description">Le autorità mediche dell'isola hanno standard più elevati rispetto alla terraferma. Inizia a pulire.</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Name">Licenza medica</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Arrival_Advisor">Pazienti affetti da psicopalla in arrivo...</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message">È scoppiata un'epidemia di psicopalla in seguito al rinvio della nuova stagione di Gatti burocrati. L'aumento dei casi di disperazione estrema è vertiginoso.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V2">È scoppiata un'epidemia di psicopalla dopo un prolungato periodo di tempo uggioso, che ha minato la salute della popolazione.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V3">È scoppiata un'epidemia di psicopalla dopo che in un pub locale un tavolo da biliardo ha continuato a inghiottire monete senza dare le sue palle, nonostante il proprietario sostenesse di averlo fatto riparare.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Title">Emergenza psicopalla</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Name">Pazienti psicopalla</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Arrival_Advisor">Pazienti affetti da visonullismo in arrivo...</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message">È scoppiata un'epidemia di visonullismo dopo che un'anomala ondata di caldo ha fatto sciogliere i lineamenti del viso al sole.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V2">È scoppiata un'epidemia di visonullismo dopo la distribuzione di una partita di Cheesy Gubbins priva di formaggiatura. I diabolici Gubbins non formaggiosi hanno risucchiato la personalità degli ignari ghiottoni.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V3">È scoppiata un'epidemia di visonullismo dopo che il sindaco Tabitha Windsock ha fatto un noioso discorso da 55 minuti. Le farneticazioni si sono rivelate nocive per la salute di alcuni dei residenti più interessati alla politica.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Title">Emergenza visonullismo</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Name">Pazienti visonullismo</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Arrival_Advisor">Pazienti affetti da scavezzacolite in arrivo...</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message">È scoppiata un'epidemia di scavezzacolite dopo un periodo di inaspettata quiete sociale, che ha portato a un'impennata delle ambizioni incontrollate.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V2">È scoppiata un'epidemia di scavezzacolite dopo che l'emozionante discorso di Roderick Cushion ha spinto la popolazione a sovrastimare bellamente le proprie abilità.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V3">È scoppiata un'epidemia di scavezzacolite dopo che i segnali televisivi dell'isola si sono spenti. Nel giro di pochi giorni vari membri della comunità si sono convinti di essere gli eroi e le eroine del piccolo schermo.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Title">Emergenza scavezzacolite</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Name">Pazienti scavezzacolite</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V1_Intro_Message">Roderick Cushion, la star del cinema che cena sempre da sola, soffre di solitudine nella sua villa segreta. Vorrebbe venire in visita per trascorrere del tempo con altre persone.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V2_Intro_Message">Roderick Cushion, la star del cinema con un sacco di punti delle compagnie aeree, sta cercando un luogo per filmare un nuovo fumoso progetto. Sta cercando di stabilire un itinerario per giustificare il viaggio.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V3_Intro_Message">Roderick Cushion, star del cinema nonché \"inferior designer\", sta lavorando a un set per il suo teatro privato, ma ha \"dimenticato che aspetto hanno i posti\". Il suo agente ci ha chiesto se può venire in visita all'ospedale per prendere appunti.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V1_Intro_Message">La star del cinema e spia part-time Roderick Cushion è in zona per recuperare quanto rimasto dalla sua ultima visita. Vuole setacciare l'ospedale per assicurarsi che quel \"qualcosa\" non sia finito qui.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V2_Intro_Message">Roderick Cushion, star del cinema e difensore della Contea, è in zona in cerca di idee di sit-com da proporre ai suoi finanziatori alieni. I suoi agenti hanno chiesto se possiamo ospitarlo per una visita, così ha la scusa di poter dire \"ho un appuntamento\".\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V3_Intro_Message">La star del cinema e amico della galassia Roderick Cushion è in zona per fare una visita ai suoi amici ricercatori segreti. Vorrebbe \"fare un salto\" e vedere come ce la caviamo.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V1_Intro_Message">La popstar Jasmine Odyssey sta per offrire un assegno gigante al santuario Pebberley Frog. I suoi agenti stanno cercando di massimizzare la beneficenza del viaggio, e hanno chiesto se siamo interessati a farla venire all'ospedale.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V2_Intro_Message">La popstar Jasmine Odyssey sta registrando un remix del suo singolo \"Adoro il pesce\", usando l'audio campionato dai rarissimi pesci borbotti dell'isola. I suoi agenti ci hanno chiesto se può visitare l'ospedale per passare un po' di tempo nella normalità, visto che la sua vita inizia a rasentare l'assurdo.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V3_Intro_Message">La popstar Jasmine Odyssey è in zona per un esclusivo concerto a sorpresa. Ha bisogno di fare qualcosa prima di esibirsi per i 34 fortunati fan, e i suoi agenti hanno chiesto se può visitare l'ospedale.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V1_Intro_Message">La popstar Jasmine Odyssey è in zona per girare un video musicale per il suo ultimo singolo \"L'uva è rossa\". Vorrebbe prendersi una pausa, per cui i suoi agenti ci hanno chiesto se possiamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V2_Intro_Message">La popstar Jasmine Odyssey è in zona per un tour privato del luogo dello schianto a Goldpan. Dopo tutte quelle teorie strampalate vorrebbe andare in un posto più ordinario, i suoi agenti le hanno suggerito di venire in ospedale.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V3_Intro_Message">La popstar Jasmine Odyssey è in zona in cerca di un lotto di terra dove costruire una cosa chiamata \"Il Mondo di Jasmine\". Vorrebbe visitare l'ospedale per dimostrare che si possono costruire edifici, qui. I suoi agenti hanno chiesto se possiamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Dice che ha sempre desiderato venire in vacanza da queste parti, ma sostiene che lavorare per tutto il tempo sarà più o meno la stessa cosa.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Ha aggiunto che è pronto all'eventualità che sia tutto uno scherzo e non ci siano ospedali nel bel mezzo della giungla. Nel caso troverà tutto molto divertente, nonostante le ingenti spese sostenute.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Ha chiesto dove sia esattamente il nostro ospedale, per poi decidere che i nostri cartelli saranno sicuramente sufficienti. Oh, Henry.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Jobsworth \\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Sottolinea che ricorda bene i protocolli di sicurezza e che \"ulteriori minacce non saranno necessarie\".\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Ha aggiunto che non si preoccupa di aver la propria memoria cancellata, visto che l'ultima volta ha trovato la cosa \"piacevole e rigenerante\".\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V1_Intro_Message">Il sindaco Tabitha Windsock ha in programma una visita alla base. Non c'è da preoccuparsi: non le diremo nulla, si limiterà a fare un giro annuendo di tanto in tanto.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V2_Intro_Message">Il sindaco Tabitha Windsock ha in programma una visita alla base. Fortunatamente non farà troppe domande, dando lei già per scontato di sapere tutto.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V3_Intro_Message">Il sindaco Tabitha Windsock ha in programma una visita alla base. A quanto pare è \"nei migliori interessi della Contea\" stare \"lontana dalle telecamere\" per un po'.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V1_Intro_Message">Sally Figblanket, reporter per Radio Two Point, è in zona dopo che un \"anonimo maggiordomo\" ha denunciato il suo capo. Dopo vorrebbe venire in visita all'ospedale.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V2_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per \"un altro speciale sul santuario Pebberley Frog\". Ha chiesto se può nascondersi dalle rane nell'ospedale.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V3_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per intervistare Wiggy Silverbottom sullo \"scopo del suo viaggio, qualunque esso sia\". Chiede se può venire a vedere se è all'ospedale.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Arrival_Advisor">Wiggy Silverbottom sta arrivando all'ospedale.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Intro_Title">Visita di Wiggy</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Name">Wiggy Silverbottom</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V1_Intro_Message">Wiggy Silverbottom, autoproclamato esploratore e fondatore di questo ospedale, teme di essersi preso qualcosa mentre si rilassava nella sua proprietà con vista mare. Vorrebbe venire ad ammirare un po' di attrezzature mediche per tranquillizzarsi.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura investire nella nostra struttura. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V2_Intro_Message">Wiggy Silverbottom, autoproclamato esploratore e fondatore di questo ospedale, vuole sapere come va la ricerca nella giungla e ha finalmente trovato il coraggio di verificarlo di persona.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura investire nella nostra struttura. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V3_Intro_Message">Wiggy Silverbottom, autoproclamato esploratore e fondatore di questo ospedale, si è preso malissimo pensando all'oceano e vorrebbe passare del tempo sopra il livello del mare. \\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura investire nella nostra struttura. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_1">Wiggy Silverbottom è preoccupato dalla qualità del servizio sanitario che offriamo e si è chiuso in bagno. Mentre era lì dentro si è perso delle telefonate della stampa, che in qualche modo ha capito che la colpa è nostra.\\nDobbiamo migliorare l'ospedale se vogliamo che torni e investa nella struttura.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_2">Wiggy Silverbottom è stato visto in lacrime, su un'amaca, intento a mangiare un tartufo come se fosse una mela.\\nDobbiamo migliorare l'ospedale se vogliamo tirarlo su di morale e farlo investire nella nostra struttura.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_3">Dopo la sua visita, Wiggy Silverbottom ha iniziato a parlare delle sue idee per una nuova e costosissima impresa.\\nNon sembra deluso dall'ospedale, ma per superare la sua personalità dispersiva e assicurarci un investimento dobbiamo migliorare la struttura.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_4">Wiggy Silverbottom è stato visto saltellare come un ragazzino dopo la sua ultima visita all'ospedale. È caduto e si è sbucciato un ginocchio, ma è comunque contento.\\nHa investito altro denaro nell'ospedale.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_5">Wiggy Silverbottom non la finisce più di parlare del \"suo ospedale\", dopo la recente visita.\\nIl nostro successo è giunto alle orecchie dei suoi facoltosi amici. La nostra reputazione è migliorata e ci siamo accaparrati un ricco investimento.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V1_Intro_Message">Wiggy Silverbottom, autoproclamato esploratore e fondatore di questo ospedale, si annoia e vuole ingannare il tempo in un ambiente sterile. Il suo maggiordomo ci ha chiesto se possiamo \"intrattenerlo\" con una visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura investire nella nostra struttura. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V2_Intro_Message">Il maggiordomo Giles ci ha chiesto di invitare in ospedale Wiggy Silverbottom per una \"visita importantissima\", per ritagliarsi un momento di pace. Non so cosa intenda, ma potrebbe essere una buona idea.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura investire nella nostra struttura. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V3_Intro_Message">Wiggy Silverbottom, esploratore e fondatore di questo ospedale, vuole dare un'occhiata alle nostre attrezzature per decidere a quale superflua terapia sottoporsi.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura investire nella nostra struttura. Che ne pensi?</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V1_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca d'ispirazione. Stava raccogliendo campioni in una palude locale e vuole vedere cosa stiamo combinando.\\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V2_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca d'ispirazione. Sta studiando nella sua \"capanna dati\" e vorrebbe farsi un giretto.\\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V3_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca d'ispirazione. È stanca di parlare con le rane e vorrebbe fare due chiacchiere con qualche essere umano.\\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V1_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Stando alle nostre fonti si è concesso un \"pantagruelico pranzo vacanziero\" ed è pronto a far danni.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V2_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Vorrà sbrigare una piccola questione di affari per scaricare tutte le spese del viaggio sull'azienda.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V3_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Forse è saltato su un aereo non appena si è ripreso dall'accesso d'ira dovuto alla nostra crescita vertiginosa.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_AdvisorMessage">Anomalia: ci segnalano che un satellite sta rientrando nell'atmosfera.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_Name">Rientro satellite</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_NotificationMessage">Attenzione, nella zona è stato rilevato un satellite! Potrebbe danneggiare i nostri macchinari.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_AdvisorMessage">Anomalia: è stato segnalato uno sciame meteorico nella zona.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_Name">Sciame meteorico</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_NotificationMessage">Attenzione, nella zona è stato rilevato uno sciame meteorico! Potrebbe danneggiare i nostri macchinari.</string>
  <string name="Challenges/DLC_3/Patients_Astro_Arrival_Advisor">Pazienti affetti da scarsa umanità in arrivo...</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message">C'è un'epidemia di scarsa umanità nell'area, dopo che una rete televisiva di un sistema solare vicino ha intercettato il film \"Popolo di cooperanti\" di Roderick Cushion. Agli spettatori non interessava granché Roderick, ma si sono innamorati della Contea di Two Point.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V2">C'è un'epidemia di scarsa umanità dopo che la Contea di Two Point è risultata quarta nella lista dei \"Posti migliori dove abitare nella galassia\" della popolare rivista Mezzaluna Piena.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V3">C'è un'epidemia di scarsa umanità nell'area, dopo che una delle più grandi compagnie di trasporto intergalattico ha diffuso un prezzario con il costo per la Contea di Two Point stampato male ed è stata costretta a rispettare quelle tariffe irresponsabilmente basse.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Title">Emergenza scarsa umanità</string>
  <string name="Challenges/DLC_3/Patients_Astro_Name">Pazienti scarsa umanità</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Arrival_Advisor">Pazienti affetti da piattume in arrivo...</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message">Nella zona c'è un'epidemia di piattume, causata dall'arrivo di un'astronave di linea prenotata oltre la sua capacità e piena di viaggiatori infastiditi dall'efficace impacchettamento.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V2">Nella zona c'è un'epidemia di piattume a causa dei saldi pericolosamente convenienti di mobilia fai-da-te che ha divorato la vita e la salute dei locali.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V3">L'area sta vivendo un'epidemia di piattume dopo che il Servizio Ferrotramviario Crumley ha deciso di diminuire a metà la sua flotta veicoli per \"diminuire di conseguenza le spese\". Molti possessori d'abbonamento hanno bisogno di una terapia per la conseguente compressione.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Title">Emergenza piattume</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Name">Pazienti affetti da piattume</string>
  <string name="Challenges/DLC_3/Patients_Frog_Arrival_Advisor">Pazienti affetti da batracia in arrivo...</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message">Nella zona è scoppiata un'epidemia di batracia dopo che alcune \"rane\" sono state portate agli estremi da uno sciame di mosche. Hanno deciso di andarsene.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V2">Nella zona c'è un'epidemia di batracia per via di una cancellata riparata male che ha fatto scappare gli ospiti del santuario Pebberley Frog.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V3">Un'eroica \"rana\" ha distratto i volontari permettendo ai suoi simili di scappare, causando un'epidemia di batracia. L'hanno santificata ed hanno bisogno di terapie. \\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Title">Emergenza batracia</string>
  <string name="Challenges/DLC_3/Patients_Frog_Name">Pazienti batracia</string>
  <string name="Challenges/DLC_3/Racoons_AdvisorMessage">Bollettino infestazioni: sono stati segnalati dei procioni nella zona.</string>
  <string name="Challenges/DLC_3/Racoons_Name">Procioni</string>
  <string name="Challenges/DLC_3/Racoons_NotificationMessage">Attenzione, nella zona sono stati rilevati dei procioni! I nostri cestini potrebbero essere in pericolo.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Arrival_Advisor">Una giornalista sotto copertura sta arrivando in ospedale.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Intro_Title">Visita segreta</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Name">Charlatene Fishwrapper</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V1_Intro_Message">Charlatene Fishwrapper, giornalista del Two Point Squabbler, sta visitando Goldpan per controllare le nostre operazioni.\\nSe le piace l'ospedale penserà che l'operazione sta andando bene e potremmo addirittura ricevere una donazione dal Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V2_Intro_Message">Charlatene Fishwrapper, la giornalista del Two Point Squabbler, sta pensando di intrufolarsi nella base per ottenere informazioni.\\nSe le piace l'ospedale penserà che l'operazione sta andando bene e potremmo addirittura ricevere una donazione dal Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V3_Intro_Message">Charlatene Fishwrapper, la giornalista del Two Point Squabbler, vuole provare a visitare l'ospedale nel nome di \"una stampa più lasca\".\\nSe le piace l'ospedale penserà che l'operazione sta andando bene e potremmo addirittura ricevere una donazione dal Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_1">Charlatene Fishwrapper ci ha mandato una nota composta da lettere tagliate da riviste e giornali. Questo il testo: \"Ci scopriranno se continui a fare un lavoro così pessimo.\" Non sembra positivo. Dobbiamo migliorare l'ospedale se vogliamo rimanere nascosti e ricevere un bonus dal Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_2">Charlatene Fishwrapper ci ha mandato una nota composta da lettere tagliate da riviste e giornali. Questo il testo: \"Consiglierei di fare più meglio\". Dovremmo seguire il suo suggerimento se vogliamo continuare nell'operazione e ricevere un bonus dal Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_3">Charlatene Fishwrapper ci ha mandato una nota composta da lettere tagliate da riviste e giornali. Questo il testo: \"Nessuna novità. Chiudo.\" Dobbiamo migliorare l'ospedale se vogliamo aiutarla nella sua indagine; se ce la facciamo, potremmo ricevere un bonus dal Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_4">Charlatene Fishwrapper ci ha mandato una nota composta da lettere tagliate da riviste e giornali. Questo il testo: \"Tanti aggettivi utili a una storia. Anche tanti verbi.\" È felice di come sta procedendo l'operazione. Il Two Point Squabbler ci ha mandato un bonus.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_5">Charlatene Fishwrapper ci ha mandato una nota composta da lettere tagliate da riviste e giornali. Questo il testo: \"Ottimo lavoro. Continua così. Io vado a scrivere.\" Speriamo che ci mandi qualcosa di un po' più lungo e coerente; ma almeno sembra soddisfatta. Il Two Point Squabbler ci ha fatto una corposa donazione.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Title">Visita segreta</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V1_Intro_Message">Charlatene Fishwrapper, giornalista del Two Point Squabbler, ha trovato un alibi plausibile e sta venendo qui.\\nSe le piace l'ospedale penserà che l'operazione sta andando bene e potremmo addirittura ricevere una donazione dal Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V2_Intro_Message">Charlatene Fishwrapper, giornalista del Two Point Squabbler, sta venendo all'ospedale perché deve nascondersi dal suo editore per un po'.\\nSe le piace l'ospedale penserà che l'operazione sta andando bene e potremmo addirittura ricevere una donazione dal Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V3_Intro_Message">Charlatene Fishwrapper, giornalista del Two Point Squabbler, di recente ha comprato dei nuovi strumenti per ficcanasare e vuole fare qualche prova sul campo.\\nSe le piace l'ospedale penserà che l'operazione sta andando bene e potremmo addirittura ricevere una donazione dal Two Point Squabbler.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Description">Pianta dei semi e guardali crescere in un ospedale.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Name">ABC del giardinaggio</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Description">Apri le porte del primo ospedale verde della Contea.</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Name">Energia verde</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Description">Inizia a occuparti dei residenti della comunità ecologista della Holistix.</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Name">Accampati</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_ArrivalAdvisor">Pazienti affetti da ballite in arrivo...</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage">Nella zona c'è un'epidemia di ballite; un'altra generazione di larve ha completato la metamorfosi e si è scatenata. Fa un po' schifo ma è anche... bello? \\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V2">Nella zona c'è un'epidemia di ballite dopo la vendita di un lotto di mobili di pessima qualità da parte di arredatori disonesti. Sappiamo entrambi di chi sto parlando.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V3">Nella zona c'è un'epidemia di ballite dopo che quelle fatine dalla bacchetta facile si sono messe ad animare un po' di giocattoli. Un classico.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroTitle">Emergenza ballite</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_Name">Pazienti affetti da ballite</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_ArrivalAdvisor">Pazienti affetti da impagliamento in arrivo...</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage">Nella zona c'è un'epidemia di impagliamento dopo che il crollo imprevisto di un labirinto di fieno ha lasciato i visitatori intrappolati senza via d'uscita. Sono molto agitati, e hanno iniziato a dubitare delle loro capacità nei labirinti.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V2">Nella zona c'è un'epidemia di impagliamento dopo che una comunità locale è stata bombardata da una forma di polline che prosciuga le emozioni.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V3">Nella zona c'è un'epidemia di impagliamento dopo che una corsa di trattori alla festa del paese è finita male, travolgendo un campo di grano.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroTitle">Emergenza impagliamento</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_Name">Pazienti affetti da impagliamento</string>
  <string name="Challenges/DLC_4/Patients_Tech_ArrivalAdvisor">Pazienti affetti da patch buggata in arrivo...</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage">C'è un'epidemia di patch buggata dopo che un aggiornamento difettoso della Bungle Tech ha sostituito tutti i dati degli utenti con una lista di strumenti in legno, ordinati in base al prezzo per 100 grammi.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V2">Nella zona c'è un'epidemia di patch buggata dopo che la fornitura elettrica è stata infestata da bug informatici. \\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V3">Nella zona c'è un'epidemia di patch buggata dopo che qualcuno ha collegato a Internet il suo nuovo frullatore, nonostante avesse ricevuto istruzioni specifiche di non farlo. Vero Trudy?\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroTitle">Emergenza patch buggata</string>
  <string name="Challenges/DLC_4/Patients_Tech_Name">Pazienti affetti da patch buggata</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message">Roderick Cushion, stella del cinema e contadino millantatore, è in zona per le riprese di \"Mi arrabbio nello stabbio\". Ha appena finito di ripulirsi dal letame e ora vuole andare in qualche posto \"meno fangoso di quel campo\". I suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V2_Intro_Message">Roderick Cushion, stella del cinema e agitatore di liquidi, è in zona per controllare la sua coltivazione di pesche. Il succo di pesca di quest'anno non ha l'odore strano dell'anno scorso, quindi è contento e vuole vantarsene. I suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V3_Intro_Message">Roderick Cushion, stella del cinema e macchina del compost umana, è in zona per farsi pubblicità approfittando dell'iniziativa ambientalista del sindaco Windsock. I suoi agenti ci hanno chiesto se può venire in ospedale a parlare con i pazienti.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V1_Intro_Message">La popstar Jasmine Odyssey è in zona per decidere dove montare il palco del suo prossimo concerto. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V2_Intro_Message">La popstar Jasmine Odyssey è in zona per degustare yogurt con alcuni amici. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V3_Intro_Message">La popstar Jasmine Odyssey è in zona per inaugurare un nuovo treno monorotaia. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_4/VIP_Eco_Arrival_Advisor">Qualcuno dal Dipartimento degli Affari Verdi sta arrivando in ospedale.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Intro_Title">Valutazione ambientale</string>
  <string name="Challenges/DLC_4/VIP_Eco_Name">Valutazione ambientale</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_1">Il Dipartimento degli Affari Verdi ci ha informati che la nostra ultima valutazione ambientale è \"ignobile\".\\n\\nVogliono che cambiamo, o smettiamo, di fare quello che stiamo facendo il prima possibile. Il Dipartimento ci ha fatto una multa, come \"incoraggiamento\". E va bene...</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_2">Il Dipartimento degli Affari Verdi ci ha informati che la nostra ultima valutazione ambientale è \"tragica\".\\n\\nLa nostra pessima valutazione è una macchia per il Dipartimento, che ci denigrerà pubblicamente e ci farà una multa. Dicono di non essere dispiaciuti, visto che è colpa nostra. Hanno ragione.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_3">Il Dipartimento degli Affari Verdi ci ha informati che la nostra ultima valutazione ambientale è \"OK\".\\n\\nSuggeriscono maggiore attenzione e diligenza, ci offrono un incentivo monetario per migliorare - sottolineando che non sarebbero tenuti a farlo.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_4">Il Dipartimento degli Affari Verdi ci ha informati che la nostra ultima valutazione ambientale è \"molto buona\".\\n\\nDicono che stiamo facendo meglio di tanti altri, il che però significa ben poco. Possiamo ancora migliorare, comunque è un'ottima notizia.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_5">Il Dipartimento degli Affari Verdi ci ha informati che la nostra ultima valutazione ambientale è \"fantasticamente verde\".\\n\\nL'ospedale potrebbe rimanere aperto per sempre senza provocare qualche cataclisma da fine del mondo, ed è proprio quello che il Dipartimento stava cercando di ottenere.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Title">Valutazione ambientale</string>
  <string name="Challenges/DLC_4/VIP_Eco_V1_Intro_Message">All'ospedale arriverà presto qualcuno dal Dipartimento degli Affari Verdi per effettuare una valutazione ambientale.\\n\\nDicono che non vedono l'ora di uscire dal QG, che a quanto pare è un angolo dell'ufficio del sindaco delimitato da scatole di cartone.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V2_Intro_Message">All'ospedale arriverà presto qualcuno dal Dipartimento degli Affari Verdi per effettuare una valutazione ambientale.\\n\\nSembrano piuttosto stressati... speriamo restino soddisfatti dell'ospedale, più per loro che per noi.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V3_Intro_Message">All'ospedale arriverà presto qualcuno dal Dipartimento degli Affari Verdi per effettuare una valutazione ambientale.\\n\\nSembra stia per arrivare un importante dibattito, e una buona valutazione aiuterebbe molto il sindaco. Non ho ben capito cosa c'entriamo noi, ma loro sembrano piuttosto convinti.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth aggiunge che avrebbe indossato i suoi scarponi da trekking, se non li avesse appena prestati al fratello.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth dice che da piccolo il suo cane era andato a vivere in una fattoria della zona, e che vorrebbe visitarla.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Signor Jobsworth \\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V1_Intro_Message">L'amministratore delegato della Holistix, Augustus Lavender, verrà presto a visitare l'ospedale.\\n\\nVuole vedere come ce la stiamo cavando e fare due chiacchiere con degli erbivori come lui.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V2_Intro_Message">L'amministratore delegato della Holistix, Augustus Lavender, verrà presto a visitare l'ospedale.\\n\\nPer un po' vuole tenere un profilo basso perché un gruppo di dipendenti, non particolarmente entusiasti di aver ricevuto una \"gratifica omeopatica\", si è accampato davanti casa sua con torce e forconi.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V3_Intro_Message">L'amministratore delegato della Holistix, Augustus Lavender, verrà presto a visitare l'ospedale.\\n\\nÈ in zona per controllare la raccolta di funghi per la nuova \"Crema fungina per piedi\" dell'azienda.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Intro">I produttori della serie hanno avuto un'idea...</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Failure_V1">Non abbiamo soddisfatto la richiesta dei produttori.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Success_V1">I produttori ci hanno dato &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; per aver soddisfatto la loro richiesta.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro">I produttori della serie hanno avuto un'idea. Se li accontentiamo, riceveremo ulteriori fondi.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro_Title">Idea dei produttori</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Name">Idea dei produttori</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Failure_V1">Idea dei produttori non eseguita</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Success_V1">Idea dei produttori eseguita</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Title">Idea dei produttori</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Description">Crea il tuo capolavoro medico. Ogni storia deve cominciare da qualche parte.</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Name">Episodio pilota</string>
  <string name="Challenges/DLC_5/Patients_Mud_Arrival_Advisor">Pazienti affetti da fangume in arrivo...</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to the meaning of the expression \"to soil oneself.\" It can be rewritten to work with the illness name pun in your language.</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message">È scoppiata un'epidemia di fangume al festival dopo che un bagno chimico è stato rovesciato e ha ricoperto di fango tutti quelli che erano in fila. Be', sembrava fango.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V2">È scoppiata un'epidemia di fangume al festival dopo che un gruppo di partecipanti con le gambe stanche è quasi scomparso nel fango quando ha provato a sedersi a terra.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V3">È scoppiata un'epidemia di fangume nella zona dopo che qualche simpaticone ha pensato che sarebbe stato divertente fare una \"battaglia di fango\".\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Title">Emergenza fangume</string>
  <string name="Challenges/DLC_5/Patients_Mud_Name">Pazienti affetti da fangume</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Arrival_Advisor">Pazienti affetti da pessima controfigura in arrivo...</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message">È scoppiata un'epidemia di pessima controfigura dopo che alcuni attori hanno deciso di girare da soli le loro scene d'azione.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V2">È scoppiata un'epidemia di pessima controfigura nella zona dopo che una vendita lampo al negozio \"Scooter, mantelli e tute da Jimbo\" è sfuggita di mano minando la salute della comunità.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V3">È scoppiata un'epidemia di pessima controfigura nella zona dopo una recente proiezione di \"Livido Furore\", l'adrenalinico classico di Roderick Cushion.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Title">Emergenza pessima controfigura</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Name">Pazienti affetti da pessima controfigura</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Arrival_Advisor">Pazienti affetti da soldatinesi in arrivo...</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message">È scoppiata un'epidemia di soldatinesi nella zona dopo che una sedicente truccatrice ha utilizzato dello stucco trasformando un gruppo di comparse in giocattoli animati.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to plastic soldiers being a nostalgic toy.</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2">È scoppiata un'epidemia di soldatinesi dopo che la Bungle Pictures ha distribuito una serie di classici film per famiglie - la popolazione locale è talmente regredita all'infanzia da essersi ammalata.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V3">È scoppiata un'epidemia di soldatinesi nella zona dopo che una fabbrica di giocattoli locale ha bruciato una partita difettosa. Le esalazioni hanno reso la pioggia particolarmente acida e nostalgica.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Title">Emergenza soldatinesi</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Name">Pazienti affetti da soldatinesi</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message">Roderick Cushion, stella del cinema e medico più famoso della TV, è in zona per filmare un episodio di \"Riparto dal reparto\". I suoi agenti ci hanno chiesto se può fare qualche corsetta qui intorno per sgranchire le gambe.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message">Roderick Cushion, stella del cinema che occasionalmente conta le calorie, è in zona alla ricerca dell'area VIP. I suoi agenti ci hanno chiesto di intrattenerlo facendogli visitare l'ospedale.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.\\n\\nThe Mudbury Hawk Sanctuary is reminiscent of the Pebberley Frog Sanctuary, so a similar naming scheme would be appropriate.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message">Roderick Cushion, stella del cinema e novello birdwatcher, è in zona dopo aver donato un fringuello di bronzo al santuario per falchi di Mudbury. I suoi agenti ci hanno chiesto di farlo entrare gratis al festival, nonostante stia diventando sempre più ricco.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This string needs to be gender-neutral, as we don't know the gender of the guest and they'll be visible when they come to the hospital.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message">Zara ha invitato uno dei suoi amici famosi all'ospedale. Non sappiamo chi sia, ma sta arrivando.\\nSe gradirà l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V1_Intro_Message">La popstar Jasmine Odyssey è in zona per acquistare gran parte del Distretto delle arti. I suoi agenti ci hanno chiesto di farle visitare Plywood, già che si trova qui.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V2_Intro_Message">La popstar Jasmine Odyssey è in zona per girare il video del suo ultimo singolo \"Luci, camera, frazioni\", e i suoi agenti ci hanno chiesto se può passare per fare una pausa e andare al bagno.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V3_Intro_Message">La popstar Jasmine Odyssey è in zona per far visita a un amico, di cui non conosciamo il nome, in una località ignota. I suoi agenti ci hanno chiesto se può passare a farci visita, e ci ricordano di non rivolgerle la parola se prima non lo fa lei.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth aggiunge che una volta ha guardato la televisione e non ha capito il perché di tanto clamore, ma è disposto a riprovarci.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth dice che suona il trombone e che è disponibile a esibirsi al festival, posto naturalmente che superiamo l'ispezione.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth aggiunge che non potrà ispezionare gli yacht della tenuta a causa di un mal di mare cronico e della sua generale sfiducia nei confronti di tutto ciò che galleggia.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Arrival_Advisor">Un ospite VIP sta arrivando all'ospedale.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Intro_Title">Ospite di Zara</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_1">Zara dice che il suo ospite si è trovato malissimo in occasione della sua recente visita. È stato come andare in ospedale, pare. Severo, ma giusto.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_2">Zara dice che il suo ospite è rimasto un po' deluso dall'ospedale. Forse dovevamo servire degli snack al salmone?</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_3">Zara dice che il suo ospite non ha parlato della visita all'ospedale, quasi come se non ricordasse di esserci stato... </string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_4">Zara dice che al suo ospite è piaciuta molto la visita all'ospedale. Zara ci ha inviato una ricompensa per rimediare al fatto che, a quanto pare, si è presa la gran parte del merito.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_5">Zara dice che il suo ospite è stato benissimo durante la visita. Infatti ha perfino chiesto di tornare, ma Zara ha detto che eravamo \"al completo\". A quanto pare si è divertita molto nel farlo, così ci ha inviato una ricompensa.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Arrival_Advisor">L'artista Zara Fitzpocket sta per arrivare all'ospedale.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V1_Intro_Message">Zara Fitzpocket ha promesso a Roderick che lo visiterà nel backstage. Sta arrivando all'ospedale.\\nSe l'ospedale la ispira sarebbe utile alla nostra reputazione, e potrebbe addirittura farci una donazione.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V2_Intro_Message">Zara Fitzpocket si fermerà al festival per fare qualche foto e vedere come vanno le cose.\\nSe l'ospedale la ispira sarebbe utile alla nostra reputazione, e potrebbe addirittura farci una donazione.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V3_Intro_Message">Zara Fitzpocket sta tornando a casa per prendere un paio di calzini puliti. Dice che a questo punto farà un salto in ospedale.\\nSe l'ospedale la ispira sarebbe utile alla nostra reputazione, e potrebbe addirittura farci una donazione.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_1">Zara Fitzpocket ci ha inviato un \"pensiero\" dopo la sua recente visita all'ospedale. Scrive: \"Tesoro, non so cosa stia succedendo al tuo ospedale, ma al momento non sembra soddisfare le nostre aspettative... mi chiedo, voglio che un ospedale sia questo? Voglio che l'arte sia questo? Al momento la risposta è un deciso \"no\". Continua a impegnarti e ricorda, il fallimento è solo un'opportunità per sbagliare di meno in futuro!</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_2">Zara Fitzpocket ci ha inviato un \"pensiero\" dopo la sua recente visita all'ospedale. Scrive: \"Il tuo ospedale mi ricorda il primo pancake. Un po' bruciato, leggermente altalenante e lievemente terribile. Devi accettare le critiche per rispettare la tua promessa. Devi mangiare il pancake venuto male, perché domani è un altro giorno. Torna alla tua pastella e rimettiti al lavoro. L'oggi è amaro, ma il domani appare delizioso.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_3">Zara Fitzpocket ci ha inviato un \"pensiero\" dopo la sua recente visita all'ospedale. Scrive: \"Non posso dire di essere delusa, né di essere entusiasta. Vedo cosa stai facendo, ma non è niente di che capisci? È un... ospedale. Osa! Hai tanto altro da offrirci.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_4">Zara Fitzpocket ci ha inviato un \"pensiero\" dopo la sua recente visita all'ospedale. Scrive: \"Proprio quello che speravo di trovare. Ho ancora in bocca il dolce sapore della mia visita, come quello di un caro vecchio amico. Ben fatto! Non vedo l'ora di scoprire cosa farai la prossima volta.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_5">Zara Fitzpocket ci ha inviato un \"pensiero\" dopo la sua recente visita all'ospedale. Scrive: \"Tesoro, il tuo ultimo ospedale è un trionfo! Squisitamente inaspettato, deliziosamente discreto. Come tutta la grande arte, il tuo ospedale ha senz'altro cambiato per sempre la Contea e anche la mia vita. Che esperienza. Che ospedale. Grazie.\"</string>
  <string name="Challenges/DLC_5/VIP_Zara_Title">Critica d'arte</string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"to watch paint dry\" is \"used to refer to an activity that you consider extremely boring.\" </string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message">Zara Fitzpocket è annoiata a morte, quindi ha deciso di visitare l'ospedale.\\nSe l'ospedale la ispira sarebbe utile alla nostra reputazione, e potrebbe addirittura farci una donazione.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V2_Intro_Message">Zara Fitzpocket sta andando a una degustazione di salmone, ma vuole fare un salto per una visita.\\nSe l'ospedale la ispira sarebbe utile alla nostra reputazione, e potrebbe addirittura farci una donazione.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V3_Intro_Message">Zara Fitzpocket è stanca della pittura e vuole visitare l'ospedale per cambiare ambiente.\\nSe l'ospedale la ispira sarebbe utile alla nostra reputazione, e potrebbe addirittura farci una donazione.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_AdvisorMessage">Anomalia: ci segnalano una tempesta temporale in quest'epoca.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_Name">Tempesta temporale</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_NotificationMessage">Attenzione, in quest'epoca è stata rilevata una tempesta temporale! I portali del tempo stanno per diventare affollati.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Description">Scopri i portali del tempo espandendo l'ospedale e acquistando altri lotti.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Name">Trova i portali del tempo</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Description">Costruire i tuoi portali del tempo ti darà un controllo maggiore sul tasso di ammissione dei pazienti.</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Name">Ricerca portali del tempo</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Arrival_Advisor">Pazienti affetti da disfunzione rettile in arrivo...</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message">È scoppiata un'epidemia di disfunzione rettile nella zona, dopo che un aristocratico locale ha portato a una cena degli strani piccoli frutti dal Nuovo Mondo. Queste persone hanno bisogno di una terapia per non bruciare più di quanto non stiano già facendo le loro lingue.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V2">È scoppiata un'epidemia di disfunzione rettile nella zona, dopo che uno sputafuoco del circo ha starnutito su tutta la prima fila del pubblico. Tutti pensano che sia contagiosa. Le famiglie stanno inviando i malati per le terapie, prima che vada a fuoco l'intera città.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V3">È scoppiata un'epidemia di disfunzione rettile nella zona, dopo che uno gruppo di aristocratici confusi ha scambiato il proprio respiro per fumo durante un'ondata di freddo. Le famiglie sono stanche di vedere i loro oggetti preziosi usati come giacigli, e stanno inviando i malati per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Title">Emergenza disfunzione rettile</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Name">Pazienti affetti da disfunzione rettile</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Arrival_Advisor">Pazienti affetti da intelligenza artificiale in arrivo...</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message">È scoppiata un'epidemia di intelligenza artificiale nella zona, dopo che una svendita di un negozio di giocattoli ha visto una pericolosa impennata nelle vendite di set del piccolo chimico. C'è un limite di esplosioni della cucina che una famiglia può sopportare, prima di inviare qualcuno per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V2">È scoppiata un'epidemia di intelligenza artificiale nella zona, dopo che il problema della ricchezza generazionale ha permesso che una serie di idioti incompetenti ricoprissero posizioni di potere e responsabilità. In molti non ne possono più e li stanno inviando per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V3">È scoppiata un'epidemia di intelligenza artificiale nella zona, dopo che l'errore di un computer quantico ha indicato come corrette tutte le risposte di un quiz a scelta multipla su un social network. Le famiglie non sopportano il loro tremendo autocompiacimento, e stanno inviando i malati per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Title">Emergenza intelligenza artificiale</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Name">Pazienti affetti da intelligenza artificiale in arrivo...</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Arrival_Advisor">Pazienti affetti da bocca lanosa in arrivo...</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message">È scoppiata un'epidemia di bocca lanosa nella zona, dopo che un errore di archiviazione ha fatto incidere al contrario le istruzioni di un nuovo telaio. Mi stupisce che riescano a leggere, o a scrivere, le istruzioni... e dove hanno trovato il telaio?\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V2">È scoppiata un'epidemia di bocca lanosa nella zona, dopo che un'accesa discussione sulla pulizia delle zanne è degenerata in uno strappamento di peli generale. Ora si è risolto tutto, ma i peli continuano a sbucare.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V3">È scoppiata un'epidemia di bocca lanosa nella zona, dopo che le (legittime) richieste del sindacato dei parrucchieri preistorici non sono state ascoltate, scatenando uno sciopero. Nel frattempo, alcuni appuntamenti particolarmente in ritardo sono stati demandati a noi.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Title">Emergenza bocca lanosa</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Name">Pazienti affetti da bocca lanosa</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears in objectives UI to describe current arrival rate of patients</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title">Dilatazione spaziotemporale</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V1_Intro_Message">Roderick Cushion, stella del cinema e appassionato portatore di barba, è stato ingaggiato in un ignobile film storico. Non ha chiesto quale sia il periodo storico in questione, ma vorrebbe comunque visitare il nostro ospedale per una \"questione di metodo\".\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V2_Intro_Message">Roderick Cushion, stella del cinema e abituale soggetto di caricature, è stanco della popolarità e vuole visitare l'ospedale nella speranza di non essere riconosciuto.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V3_Intro_Message">Roderick Cushion, stella del cinema e primatista degli autografi, sta registrando gli episodi della serie genealogica \"Lei sa chi sono io?\", e crede che visitare il tuo ospedale gli risparmierà un sacco di perdite di tempo nelle biblioteche pubbliche.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V1_Intro_Message">La popstar Jasmine Odyssey sta promuovendo la sua canzone retorica \"Perché non mi chiedi perché?\". I suoi agenti ci hanno chiesto di invitarla nel nostro famoso ospedale temporale. Non abbiamo chiesto perché.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V2_Intro_Message">La popstar Jasmine Odyssey sta per dirigere il video del suo nuovo singolo \"Ti amo metaforicamente\", e sta ispezionando lo spazio e il tempo per trovare un luogo che l'aiuti a trasmettere il suo messaggio - qualunque esso sia. I suoi agenti hanno chiesto se possiamo organizzare una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V3_Intro_Message">La popstar Jasmine Odyssey sta lavorando alla sua autobiografia, \"Jasmine Odyssey: l'odissea di Jasmine, di Jasmine Odyssey\". I suoi agenti ci hanno chiesto di farle visitare il nostro anacronistico ospedale così da avere una storia interessante da inserire nel libro.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Future_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth dice anche che tutti i viaggi nel tempo hanno influito sulla sua calligrafia.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Medieval_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth aggiunge anche che è ansioso di vedere la città di Clockwise prima che cada per mano degli uomini talpa.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Prehistory_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth prosegue dicendo che ama la vita all'aperto e non vede l'ora di mostrare agli abitanti le sue tecniche di intaglio preferite.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Arrival_Advisor">Capitan Ieri sta arrivando, è arrivato e arriverà all'ospedale.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Intro_Title">Visita di Ieri</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Name">Capitan Ieri</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V1_Intro_Message">Capitan Ieri, inventore, imprenditore e agente di viaggi nel tempo, sta filmando un nuovo spot per lo ierizzatore e vuole visitare l'ospedale per raccogliere un po’ di materiale.\\nSe gli piace quello che vede, appariremo nel canale dello shopping e ci invierà ulteriori fondi. Che ne pensi?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V2_Intro_Message">Capitan Ieri, inventore, imprenditore e agente di viaggi nel tempo, sta facendo una pausa dai suoi studi sull'effetto farfalla per visitare l'ospedale e vedere come vanno le cose.\\nSe gli piace quello che vede, appariremo nel canale dello shopping e ci invierà ulteriori fondi. Che ne pensi?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V3_Intro_Message">Capitan Ieri, inventore, imprenditore e agente di viaggi nel tempo, è appena tornato dalla sua prossima visita futura all'ospedale e vorrebbe visitare il nostro ospedale per vedere com'è... ora. Capito, vero?\\nSe gli piace quello che vede, appariremo nel canale dello shopping e ci invierà ulteriori fondi. Che ne pensi?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_1">Abbiamo appena trovato una capsula del tempo di Capitan Ieri. Contiene solo un biglietto adesivo, con un \"PERCHÉ?\" scritto con mano tremante e imbrattato di lacrime. Dobbiamo fare dei miglioramenti, altrimenti i suoi investitori non pagheranno.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_2">Abbiamo appena trovato una capsula del tempo di Capitan Ieri. Dice che è felice di sapere che sistemerai il disastro che ha visto durante la sua recente visita. Vedi di mettere tutto a posto, se vuoi rispecchiare il futuro e ricevere un investimento.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_3">Abbiamo appena trovato una capsula del tempo di Capitan Ieri. Contiene una registrazione audio della sua ultima presentazione agli investitori, che termina con un educato applauso sarcastico. Ben fatto (più o meno).</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_4">Abbiamo appena trovato una capsula del tempo di Capitan Ieri. Contiene una cartellina piena di piani industriali e ricette di famiglia. Ci sono foto dell'ospedale e alcuni diagrammi incomprensibili che contengono parole come \"DINAMICO\", \"SINERGIA\" e \"LASAGNE\". Il Capitano dev'essere soddisfatto, perché abbiamo ricevuto ulteriori investimenti.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_5">Abbiamo appena trovato una capsula del tempo di Capitan Ieri. Contiene una registrazione video di una decina di investitori che fanno il trenino davanti a un mucchio di soldi. Devono essere su di giri, visto che ne hanno inviato una parte all'ospedale.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Title">Visita di Ieri</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Description">Un parrucchiere senza autorizzazione si è messo a lavorare in questa zona. Vista la sua incapacità nell'utilizzo dei prodotti chimici, diversi clienti ora soffrono di spacco del capello e di altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In slang, a \"bad hair day\" is \"a day on which everything seems to go wrong, characterized as a day on which one's hair is particularly unmanageable.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name">Un diavolo per capello</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Description">Una massa critica di autoctoni simultaneamente impegnati in attività di barbecue ha provocato una singolarità quantica che ha scatenato un'epidemia di nuvola del ragioniere e di altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Name">Salsicce fradicie</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Description">Durante una caccia al tesoro per la marmellata più esclusiva del mondo, una squadra ha localizzato il primo premio, ma durante gli scavi ha trovato una colonia di api: ora i suoi membri sono affetti da mente alveare e da altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"buried alive.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name">Alveare sepolto</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Description">Una spedizione speleologica è stata interrotta da una galleria che ha improvvisamente smesso di essere tale. Le vittime ora soffrono di gambe strapazzate e di altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Name">Pressione sotterranea</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Description">Perché la chiamano \"ora di punta\" se nessuno è appuntito? Ah ah ah. Oh, non fa niente, sto solo preparando del materiale per uno spettacolo comico dal vivo. Nel frattempo, alcuni pendolari sono stati colpiti da un'epidemia di trafficume e da altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Name">Pendolari mutanti</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Description">Nel corso di una locale competizione di cucina, la rivalità è degenerata. I pazienti affetti da cuoio padelluto e da altre malattie hanno urgente bisogno di cure.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Too many cooks (spoil the broth)\" means that \"something may not be successful if too many people try to do it at the same time\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name">Troppi cuochi</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Description">C'è un ingorgo in mare aperto, che ha provocato un'epidemia di trafficume e di altre malattie tra passeggeri e membri dell'equipaggio.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Name">Lentezza di crociera</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Description">Quasi tutti gli esperti concordano nell'affermare che le baite sono più accoglienti quando non scivolano lungo il pendio di una montagna. I pazienti soffrono di gambe strapazzate e di altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lodge\" with the meaning of accommodation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name">Alloggio sloggiato</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Description">Un leggero terremoto ha fatto traslocare diverse colonie di api dai rispettivi alberi. Questo ha portato a un'ondata di mente alveare e di altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Name">Api scappate</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Description">Una fuga di sostanze chimiche volatili utilizzate nella produzione della carta igienica ha provocato un'esplosione. Gli operai coinvolti soffrono ora di mummificazione prematura e di altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Name">Rotolo esplosivo</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Description">Alcuni sommozzatori che provavano a caricare i loro cellulari sono finiti in grossi guai che coinvolgono anguille elettriche, e ora soffrono di folgorazione e altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"feeling ill.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name">Anguillità</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Description">Un'epidemia di nuvola del ragioniere e di altre malattie a bordo di un peschereccio sta facendo accumulare acqua piovana sull'imbarcazione. Recupera l'equipaggio prima che la nave affondi.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Name">Tutti a pesca</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Description">Alcuni pazienti hanno bisogno di essere recuperati da questa posizione con relativa urgenza.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Name">Emergenza minore</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Description">In questa posizione ci sono persone che hanno bisogno di cure mediche.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Name">Emergenza piccola</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Description">Probabilmente in questa posizione c'è qualcuno affetto da qualcosa.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Name">Emergenza scarsa</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Description">I pazienti in questa posizione richiedono un intervento \"quando hai tempo\".</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Name">Emergenza leggera</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Description">I pochi che hanno qualche lamentela in questa posizione hanno assicurato che non stanno cercando di avere solo un passaggio gratis.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Name">Un pezzetto di emergenza</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Description">Non abbiamo ricevuto una chiamata di emergenza da questa posizione, ma potrebbe accadere da un momento all'altro.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Name">Probabile emergenza</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Description">Ci sono alcuni soggetti maldestri da recuperare.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Name">Emergenza reparto fratture</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buzzing\" is a pun with the noise bees make, and also meaning \"very full of people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description">Qui c'è uno sciame di pazienti da recuperare.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Name">Emergenza mente alveare</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pins and needles\" is an expression meaning \"a tingling sensation in a limb recovering from numbness,\" and also a reference to injections.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description">I pazienti in questa posizione devono essere recuperati per via di un problema con gli aghi.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Name">Emergenza iniezioni</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A taste of their own medicine\" is an idiom meaning \"harsh or unpleasant treatment that is like the treatment someone has given other people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description">I pazienti in questa posizione devono mandare giù una pillola senza un poco di zucchero.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Name">Emergenza farmacia</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Description">Alcuni pazienti in questa posizione devono essere recuperati per una sistemata alla testa.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Name">Emergenza psichiatria</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"If it's no problem\" is a reference to the Snow Problem pun.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description">I pazienti in questa posizione devono essere recuperati, se la neve non ti ostacola.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Name">Emergenza innevazione</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Description">In questa posizione ci sono persone che segnalano di aver bisogno di una sistemata agli organi interni.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Name">Emergenza chirurgia</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Description">Alcuni pazienti in questa posizione si sentono perseguitati dalle disgrazie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Name">Emergenza nuvola del ragioniere</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Description">I pazienti in questa posizione vorrebbero essere recuperati e stendersi un po'.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Name">Emergenza reparto</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Description">Alcuni campeggiatori che avevano dimenticato di mettere le zanzariere si sono svegliati affetti da mente alveare e da altre malattie. La rapidità di azione delle api mi stupisce.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Name">Attenzione in tenda</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Sick\" can also mean \"awesome.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description">Un DJ in un locale della zona ha superato il limite di orecchiabilità. La musica da paura è stata interrotta, ma ci sono ancora molte persone affette da febbre serale e da altre malattie che hanno bisogno di assistenza.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Name">Ritmo contagioso</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Description">A causa di un blackout notturno in città, si è diffusa tra gli abitanti un'epidemia di cefalea a bulbo e altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Name">Via le luci</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Description">La ghiaia eccessiva ha ridotto l'altezza della galleria, provocando tartarugosi e altre malattie e costringendo molte automobili a trasformarsi in decappottabili.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"lowrider\" is also a type of customized car.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name">Giù la testa</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Description">Un teatro della zona è letteralmente esploso dalle risate, distruggendo le infrastrutture e scatenando un'epidemia di clownite e altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"earthquake.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name">Un terremoto di risate</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Description">Un anonimo informatore ci ha detto che ci sono persone che odiano TANTISSIMO il loro lavoro in uno studio contabile. Bisogna recuperare una serie di pazienti affetti da tartarugosi e da altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Name">De gustibus</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Description">Pazienti affetti da cimosi e da altre malattie sono bloccati in montagna perché non riescono più a trovare il \"su\".</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please note the double meaning.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name">In cima</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Description">Una slot machine particolarmente fortunata ha riempito una sala giochi di monetine, esaurendone le riserve. I pazienti ora soffrono di retromorbo e di altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Name">Troppi spiccioli</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Description">A causa di un enorme accumulo di elettricità statica nella fabbrica di palloncini, molti operai sono ora affetti da folgorazione e da altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Name">Palloncini scatenati</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_1">Vetta</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_2">Pista da sci</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_3">Galleria ovest</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_4">Galleria est</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_5">Punta di Passo Puntuto</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_6">Rifugio sciistico</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_1">Percorso nella giungla</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_2">Potts Hole</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_3">Rocce scoscese</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_4">Mare aperto</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_5">Spiaggia Balena</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_6">Villaggio Betts Shore</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_1">Zona industriale Avaria</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_2">Torri Macbeth</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_3">La Movida</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_4">Fleece Street</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_5">Centro cittadino</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A sticky situation\" is a problematic situation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description">Ci sono vittime bloccate in una situazione problematica, è necessario uno sblocco.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Name">Soccorso!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Description">In questa posizione ci sono vittime in estremo pericolo a noi ignoto.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Name">Soccorso!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Description">Le vittime sono intrappolate al di sopra/al di sotto/all'interno/all'esterno (scegli in base alla situazione) di qualcosa a cui non avrebbero dovuto accedere.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Name">Soccorso!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Description">Una grossa pozza al lato della strada ha messo a nudo il male insito nella natura umana. Molti innocenti pedoni sono stati inzuppati, causando nuvola del ragioniere e altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Name">Spruzzo veicolare</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Description">Un'improvvisa e inspiegabile epidemia di piedicismo ha distrutto un gran numero di castelli di sabbia, provocando altre malattie e scatenando una massa di bambini in lacrime (non devi recuperarli, comunque).</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Name">Assedio sabbioso</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Description">Le basse temperature e una svendita di sciarpe hanno provocato un'epidemia di mummificazione prematura e altre malattie tra i clienti troppo zelanti.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Name">Sciarpe in saldo</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Description">Alcuni gabbiani stanno facendo tiro al bersaglio utilizzando proiettili più grandi e pericolosi di quelli che la natura ha fornito loro. Questo ha portato a un'ondata di mente alveare e altre malattie nella zona.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Name">Bombardamento di gabbiani</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Description">Forti raffiche di vento hanno spostato le bandierine di segnalazione nei boschi vicini, scatenando confusione e collisioni. Le vittime sono affette da mente alveare e altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Name">Bandiere volanti</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Description">Un piccolo incidente in cima al pendio è degenerato con un effetto domino coinvolgendo diversi sciatori, scatenando un'epidemia di innevazione e altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Name">Schianto innevato</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Description">Molti vacanzieri impegnati nella realizzazione di pupazzi di neve hanno inconsapevolmente contratto innevazione e altre malattie a seguito di un'epidemia di piedicismo tra gli abitanti del luogo. Una pessima notizia per il turismo.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Name">Sabotaggio innevato</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Description">Delle raffiche di vento assurde hanno provocato delle tempeste meteorologiche nella galleria, scatenando un'epidemia di nuvola del ragioniere e altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Name">Galleria del vento</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Description">Abbiamo organizzato per te un'emergenza con un rischio relativamente basso e alcuni volontari per farti ingranare.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Name">La mia prima emergenza</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Description">Alcuni alpinisti hanno contratto piedicismo e altre malattie, e ora non smettono di discutere sulla strada da prendere per scendere.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Name">Su col morale</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Description">Una squadra di magazzinieri ha lavorato in una notte di luna piena, a dispetto di tutte le misure sanitarie e di sicurezza. Molti di loro sono ora affetti da licantropia e da altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"warehouse\" and \"werewolf.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name">Magazzino ululì</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Description">Alcuni candidati in attesa del colloquio sono stati indirizzati nel posto sbagliato, e si sono ritrovati in una struttura di prova di un macchinario \"acchiappa la talpa\". Ora sono affetti da tartarugosi e da altre malattie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Name">Acchiappo</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Description">Un gruppo di turisti è entrato nella grotta sbagliata e ha inavvertitamente portato alla luce i resti dell'ennesima civiltà perduta. Questa scoperta incredibile è purtroppo pregiudicata dal gran numero di maledizioni ancora attive, che hanno provocato un'epidemia di mummificazione prematura e altre malattie nel gruppo.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Name">Deviazione sbagliata</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Description">Un lussuoso yacht è stato invaso dalla fauna locale che ha viaggiato clandestinamente nel vano bagagli, e nel caos derivante si è schiantato sugli scogli. I pazienti affetti da magnetismo animale e da altre malattie hanno urgente bisogno di cure.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"what a mess.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name">Disastro navale</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Description">Invia la tua apelanza verso un'emergenza sulla mappa delle emergenze.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Name">Assegna e invia la tua ambulanza</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Description">Attendi che Gretchen ripari la tua prima ambulanza e la prepari per l'invio.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Name">Ripara la tua ambulanza</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Description">Attrezzata con il miglior equipaggiamento diagnostico sperimentale della Bungle Tech.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Name">Ambulanza Bungle altamente tecnologica</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Description">Quelli della Holistix hanno detto meraviglie delle loro ambulanze, ma sono solo dei palloni gonfiati.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Name">Pallone Holistix</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Description">Le batterie a energia solare della Holistix durano quasi un'intera notte.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Name">Ambulanza solare Holistix</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Description">L'ambulanza volante della Jumbo Mega Corp vola veloce e offre grande comodità.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Name">Jumbo Jet</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Description">Vai a farti operare con stile nelle ambulanze di lusso della Jumbo Mega Corp.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Name">Jumbousine</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Description">Le ambulanze volanti della The Orb Foundation sono aerodinamiche in tutte le direzioni.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Name">Orbocottero</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V1_Intro_Message">Roderick Cushion, stella del cinema e sosia ufficiale di Roderick Cushion, è in zona per girare il suo ultimo film da protagonista, \"Musical! Il musical\". Al momento ha del tempo libero mentre la sua controfigura canta tutte le sue canzoni, quindi vorrebbe farci visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V2_Intro_Message">Roderick Cushion, stella del cinema e presidente del fan club non ufficiale di Roderick Cushion, è in zona per promuovere l'imminente seguito della sua autobiografia, \"Forza Cushion!\" Non gli è successo un granché dall'ultimo tomo della saga, quindi spera di raccogliere qualche aneddoto in ospedale.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V3_Intro_Message">Roderick Cushion, stella del cinema ed esperto nell'evitare gli stunt, è in zona per partecipare al celeberrimo reality show \"VIP vicini alle palme\". Le condizioni atmosferiche non aiutano, quindi ha molto tempo libero e vorrebbe visitare l'ospedale.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V1_Intro_Message">La popstar Jasmine Odyssey è in zona per il tour promozionale del suo ultimo album, \"Chiavi perdute\". I suoi agenti consigliano di ospitarla per una visita, dal momento che è sicura di averle viste qui l'ultima volta.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V2_Intro_Message">La popstar Jasmine Odyssey è in zona dopo che l'esclusivo festival musicale su un'isola privata è stato annullato con scarso preavviso. Spera che le possiamo offrire dei panini migliori.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V3_Intro_Message">La popstar Jasmine Odyssey è in zona mentre estraggono il suo bus dalla neve. I suoi agenti le hanno consigliato una visita all'ospedale, perché \"questo tour ci sta già costando troppo, e l'ospedale è più economico di un albergo\".\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RescueHospital_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Chiede anche se possiamo prestargli un fazzolettino, perché gli cola il naso.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadAndAirHospital_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Aggiunge che ha una paura matta di volare, quindi ci chiede di farlo solo mentre non guarda.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadHospital_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Mentre è qui, ci chiede di non far correre troppo le nostre ambulanze.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/Earthquake_AdvisorMessage">Bollettino sismico: è stata segnalata attività sismica nella zona.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_AdvisorMessage">Bollettino calamità: sono state segnalate tempeste elettriche nella zona.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_Name">Tempesta elettrica</string>
  <string name="Challenges/Earthquake_ElectricalStorm_NotificationMessage">Attenzione, nella zona sono state rilevate tempeste elettriche! Questo potrebbe danneggiare i nostri macchinari.</string>
  <string name="Challenges/Earthquake_Large_AdvisorMessage">Calamità naturali: sono state segnalate tempeste elettriche nella zona.</string>
  <string name="Challenges/Earthquake_Large_Name">Terremoto grande</string>
  <string name="Challenges/Earthquake_Name">Terremoto</string>
  <string name="Challenges/Earthquake_NotificationMessage">Attenzione, nella zona è stata rilevata un'attività sismica! Potrebbe danneggiare i nostri macchinari.</string>
  <string name="Challenges/Earthquake_NotificationTitle">* Attenzione! *</string>
  <string name="Challenges/Earthquake_Small_AdvisorMessage">Bollettino sismico: è stata segnalata una leggera attività sismica nella zona.</string>
  <string name="Challenges/Earthquake_Small_Name">Terremoto piccolo</string>
  <string name="Challenges/Earthquake_Volcanic_Name">Eruzione vulcanica</string>
  <string name="Challenges/Earthquake_Volcano_AdvisorMessage">Bollettino calamità: è stata segnalata attività vulcanica nella zona.</string>
  <string name="Challenges/Earthquake_Volcano_NotificationMessage">Attenzione, nella zona è stata rilevata dell'attività vulcanica! Questo potrebbe danneggiare i nostri macchinari.</string>
  <string name="Challenges/Epidemic_AbandonMessage">Il CCMTP è stato chiamato per gestire l'epidemia.\\nTutte le persone infette sono state vaccinate e ora il tuo ospedale è privo di infezioni. Per ora!</string>
  <string name="Challenges/Epidemic_AbandonTitle">Chiama il CCMTP!</string>
  <string name="Challenges/Epidemic_AdvisorInfectedLeftHospital">Allarme epidemia: un paziente infetto ha lasciato l'ospedale. </string>
  <string name="Challenges/Epidemic_AdvisorMessage">Allarme epidemia: nell'ospedale si sta diffondendo una malattia altamente contagiosa.</string>
  <string name="Challenges/Epidemic_Dance_Name">Epidemia: tuca tuca</string>
  <string name="Challenges/Epidemic_Dance_NotificationMessage">Nell'ospedale è stata individuata una malattia contagiosa, il tuca tuca. Il Centro per il Controllo delle Malattie di Two Point (CCMTP) ci ricompenserà se non lo coinvolgeremo.\\n\\nAbbiamo una fornitura limitata di vaccini, quindi sta a noi decidere se vaccinare i pazienti che mostrano i sintomi della malattia prima che si diffonda. Se finiamo i vaccini, o troppe persone infette riescono a fuggire, interverrà il CCMTP e si occuperà dell'epidemia.\\n\\nIl tuca tuca è caratterizzato da un bisogno irrefrenabile e ingiustificato di ballare. La malattia si diffonde attraverso un potente e ritmico starnuto.</string>
  <string name="Challenges/Epidemic_Goal_CS">Persone infette rilevate: {[INFECTED]}, vaccini disponibili: {[VACCINES]}</string>
  <string name="Challenges/Epidemic_HowTo_Tooltip">Per entrare in modalità vaccinazione clicca su questo pulsante del vaccino, o vaccina una persona selezionandola e cliccando il pulsante del vaccino nella sua schermata informazioni.\\nEsci dalla modalità vaccinazione cliccando sul pulsante destro del mouse.</string>
  <string name="Challenges/Epidemic_Mummy_Name">Epidemia: abominevole maledizione</string>
  <string name="Challenges/Epidemic_Name">Epidemia</string>
  <string name="Challenges/Epidemic_NotificationMessage">Nell'ospedale è stata individuata una malattia contagiosa, l'abominevole maledizione. Il Centro per il Controllo delle Malattie di Two Point (CCMTP) ci ricompenserà se non lo coinvolgeremo.\\n\\nAbbiamo una fornitura limitata di vaccini, quindi sta a noi decidere se vaccinare i pazienti che mostrano i sintomi della malattia prima che si diffonda. Se finiamo i vaccini, o troppe persone infette riescono a fuggire, interverrà il CCMTP e si occuperà dell'epidemia.\\n\\nL'abominevole maledizione è caratterizzata da una camminata distintiva, simile a quella di chi è affetto da mummificazione prematura. La malattia si diffonde attraverso un potente e antico starnuto.</string>
  <string name="Challenges/Epidemic_NotificationTitle">Allarme epidemia!</string>
  <string name="Challenges/Epidemic_RewardCuredBonusPerPerson_CS">Bonus vaccinazioni efficaci: {[BONUS]} a paziente</string>
  <string name="Challenges/Epidemic_RewardCuredBonus_CS">Bonus vaccinazioni efficaci: {[BONUS]}</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesMessage">Non sono rimasti abbastanza vaccini per debellare la malattia contagiosa. Il CCMTP è dovuto intervenire.</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesTitle">Fallimento epidemia!</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalMessage">Troppe persone contagiate hanno lasciato l'ospedale, diffondendo la malattia nel mondo esterno. Il CCMTP è dovuto intervenire.</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalTitle">Fallimento epidemia!</string>
  <string name="Challenges/Epidemic_RewardSuccessMessage">Ben fatto! Siamo riusciti a debellare la malattia contagiosa. Il CCMTP ricompenserà i nostri eccezionali sforzi!</string>
  <string name="Challenges/Epidemic_RewardSuccessTitle">Malattia contagiosa debellata!</string>
  <string name="Challenges/Epidemic_RewardVaccinesBonus_CS">Bonus vaccini rimasti: {[BONUS]} a vaccino</string>
  <string name="Challenges/Epidemic_RewardVaccinesLeftBonus_CS">Bonus vaccini rimasti: {[BONUS]}</string>
  <string name="Challenges/Epidemic_Score_CS">Pazienti infetti vaccinati: {[CURED]}\\nPazienti infetti rimasti: {[INFECTED]}\\nVaccini rimasti: {[VACCINES]}</string>
  <string name="Challenges/Epidemic_Sleep_Name">Epidemia: pisolio</string>
  <string name="Challenges/Epidemic_Sleep_NotificationMessage">Nell'ospedale è stata individuata una malattia contagiosa, il pisolio. Il Centro per il Controllo delle Malattie di Two Point (CCMTP) ci ricompenserà se non lo coinvolgeremo.\\n\\nAbbiamo una fornitura limitata di vaccini, quindi sta a noi decidere se vaccinare i pazienti che mostrano i sintomi della malattia prima che si diffonda. Se finiamo i vaccini, o troppe persone infette riescono a fuggire, interverrà il CCMTP e si occuperà dell'epidemia.\\n\\nIl pisolio è caratterizzato da un addormentamento improvviso in ambienti inadatti. La malattia si diffonde attraverso un potente e assonnato starnuto.</string>
  <string name="Challenges/Epidemic_Sporty_Name">Epidemia: sindrome del podista</string>
  <string name="Challenges/Epidemic_Sporty_NotificationMessage">Nell'ospedale è stata individuata una malattia contagiosa, la sindrome del podista. Il Centro per il Controllo delle Malattie di Two Point (CCMTP) ci ricompenserà se non lo coinvolgeremo.\\n\\nAbbiamo una fornitura limitata di vaccini, quindi sta a noi decidere se vaccinare i pazienti che mostrano i sintomi della malattia prima che si diffonda. Se finiamo i vaccini, o troppe persone infette riescono a fuggire, interverrà il CCMTP e si occuperà dell'epidemia.\\n\\nLa sindrome del podista è caratterizzata da involontari attacchi di stretching, esercizi cardiovascolari e attenzione per la salute generale. La malattia si diffonde attraverso un potente e atletico starnuto.</string>
  <string name="Challenges/Epidemic_Toilet_Name">Epidemia: richiamo della natura</string>
  <string name="Challenges/Epidemic_Toilet_NotificationMessage">Nell'ospedale è stata individuata una malattia contagiosa, il richiamo della natura. Il Centro per il Controllo delle Malattie di Two Point (CCMTP) ci ricompenserà se non lo coinvolgeremo.\\n\\nAbbiamo una fornitura limitata di vaccini, quindi sta a noi decidere se vaccinare i pazienti che mostrano i sintomi della malattia prima che si diffonda. Se finiamo i vaccini, o troppe persone infette riescono a fuggire, interverrà il CCMTP e si occuperà dell'epidemia.\\n\\nIl richiamo della natura è caratterizzato da un bisogno imprevisto e impellente di usare il bagno. La malattia si diffonde attraverso un potente e contratto starnuto.</string>
  <string name="Challenges/Epidemic_Tooltip">Epidemia: contenimento e controllo\\n\\nGuarda e ascolta per individuare membri dello staff e pazienti infetti. Hai a disposizione un numero limitato di vaccini per arginare la diffusione dell'infezione. Non sprecarli - se non ne hai abbastanza per curare tutti gli infetti, fallirai. \\nSe troppi infetti fuggono nella città vicina, fallirai.\\nSe vuoi dichiararti sconfitto, chiama il CCMTP cliccando sulla X</string>
  <string name="Challenges/Epidemic_Vomit_Name">Epidemia: disfunzione proiettile</string>
  <string name="Challenges/Epidemic_Vomit_NotificationMessage">Nell'ospedale è stata individuata una malattia contagiosa, la disfunzione proiettile. Il Centro per il Controllo delle Malattie di Two Point (CCMTP) ci ricompenserà se non lo coinvolgeremo.\\n\\nAbbiamo una fornitura limitata di vaccini, quindi sta a noi decidere se vaccinare i pazienti che mostrano i sintomi della malattia prima che si diffonda. Se finiamo i vaccini, o troppe persone infette riescono a fuggire, interverrà il CCMTP e si occuperà dell'epidemia.\\n\\nLa disfunzione proiettile è caratterizzata da una gran quantità di vomito. La malattia si diffonde attraverso un potente e acido starnuto.</string>
  <string name="Challenges/FrogRain_AdvisorMessage">Anomalia: ci segnalano la caduta di rane dal cielo.</string>
  <string name="Challenges/FrogRain_Name">Tempesta di rane</string>
  <string name="Challenges/FrogRain_NotificationMessage">Attenzione, nella zona sono state rilevate tempeste di rane!</string>
  <string name="Challenges/Ghosts_AdvisorMessage">Un branco di ghoul è apparso in ospedale.</string>
  <string name="Challenges/Horde_Description">Ogni ondata comincia con l'arrivo di un numero di pazienti. Dobbiamo curare una determinata percentuale di pazienti per passare all'ondata successiva.\\n\\nSe curiamo {[CURE_STREAK]} pazienti di fila, il nostro margine crescerà di {[INCOME_MULTIPLIER]} finché manterremo la serie.</string>
  <string name="Challenges/Horde_ObjectiveMenuCountdown_CS">Prossima ondata tra {[DAYS]} giorni[i2p_One]Prossima ondata tra {[DAYS]} giorno</string>
  <string name="Challenges/Horde_ObjectiveMenuProgress_CS">Tasso di cure: {[CURED]}/{[PROCESSED]} ({[PERCENT]})\\nTasso di cure richiesto: {[TARGET]}\\nPazienti rimasti: {[REMAIN]}\\nCure consecutive: {[STREAK]}</string>
  <string name="Challenges/Horde_ObjectiveMenuWave_CS">Ondata {[WAVE]}</string>
  <string name="Challenges/Horde_Title">Sfida orda</string>
  <string name="Challenges/InArriving_CS">In arrivo...</string>
  <string name="Challenges/InProgress_CS">In corso: {0}</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Description">Ottieni 3 stelle in ospedale infortuni</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Name">Ottieni 3 stelle in ospedale infortuni</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Description">Ottieni 3 stelle in ospedale ricerca</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Name">Ottieni 3 stelle in ospedale ricerca</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Description">Ottieni 3 stelle in ospedale facoltoso</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Name">Ottieni 3 stelle in ospedale facoltoso</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Description">Cura 1.000 clown</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Name">Cura 1.000 clown</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Description">Cura 1.000 pazienti affetti da cubismo</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Name">Cura 1.000 pazienti affetti da cubismo</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Description">Cura 10.000 pazienti</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Description">Cura 1.000 mummie</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Name">Cura 1.000 mummie</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Name">Cura 10.000 pazienti</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Description">Guadagna 1.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Name">Guadagna 1.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Description">Guadagna 10.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Name">Guadagna 10.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Description">Guadagna 100.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Name">Guadagna 100.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Description">Guadagna 1.000 argento</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Name">Guadagna 1.000 argento</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Description">Guadagna 5.000 argento</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Name">Guadagna 5.000 argento</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Description">Guadagna 20.000 argento</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Name">Guadagna 20.000 argento</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Description">Ottieni 10 stelle</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Name">Ottieni 10 stelle</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Description">Ottieni 20 stelle</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Name">Ottieni 20 stelle</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Description">Ottieni 30 stelle</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Name">Ottieni 30 stelle</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Description">Acchiappa 100 fantasmi</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Name">Acchiappa 100 fantasmi</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Description">Ripara 100 macchinari rotti</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Name">Ripara 100 macchinari rotti</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Description">Annaffia 100 piante</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Name">Annaffia 100 piante</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Description">Stura 100 bagni</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Name">Stura 100 bagni</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Description">Rifornisci 100 distributori automatici</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Name">Rifornisci 100 distributori automatici</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Description">Porta il valore della fondazione a 1.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Name">Porta il valore della fondazione a 1.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Description">Porta il valore della fondazione a 5.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Name">Porta il valore della fondazione a 5.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Description">Porta il valore della fondazione a 20.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Name">Porta il valore della fondazione a 20.000.000 $</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Description">Promuovi 100 assistenti</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Name">Promuovi 100 assistenti</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Description">Promuovi 500 membri dello staff</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Description">Promuovi 100 medici</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Name">Promuovi 100 medici</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Description">Promuovi 100 inservienti</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Name">Promuovi 100 inservienti</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Name">Promuovi 500 membri dello staff</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Description">Promuovi 100 infermieri</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Name">Promuovi 100 infermieri</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Description">Forma 20 membri dello staff</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Description">Forma uno specialista in diagnosi</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Name">Forma uno specialista in diagnosi</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Name">Forma 20 membri dello staff</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Description">Forma uno specialista in psichiatria</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Name">Forma uno specialista in psichiatria</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Description">Forma uno specialista in ricerca</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Name">Forma uno specialista in ricerca</string>
  <string name="Challenges/Monobeast_HowTo_Tooltip">Attento alle monobestie che scorrazzano per l'ospedale, usa il cursore del mouse per puntarle e sparargli.\\nDi solito si nascondono sotto gli oggetti e in angoli bui.</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Description">Completa queste sfide per ottenere la tua prima STELLA</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Name">Sfide EverythingVille 1 STELLA</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Description">Completa questi obiettivi per ottenere la tua seconda stella</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Name">Obiettivi a 2 stelle</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_1_Name">Sfida demo 1</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_2_Name">Sfida demo 2</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_3_Name">Sfida demo 3</string>
  <string name="Challenges/Objective_HTL_LevelObjective1_Name">Sfida ospedale 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective2_Name">Sfida ospedale 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective3_Name">Sfida ospedale 1</string>
  <string name="Challenges/Objective_HospitalStarRating1_Description">Il Ministero della Salute di Two Point assegnerà a questo ospedale una valutazione di 1 stella se riusciamo a raggiungere questi obiettivi.</string>
  <string name="Challenges/Objective_HospitalStarRating1_Name">Ospedale 1 stella</string>
  <string name="Challenges/Objective_HospitalStarRating2_Description">Il Ministero della Salute di Two Point assegnerà a questo ospedale una valutazione di 2 stelle se riusciamo a raggiungere questi obiettivi.</string>
  <string name="Challenges/Objective_HospitalStarRating2_Name">Ospedale 2 stelle</string>
  <string name="Challenges/Objective_HospitalStarRating3_Description">Il Ministero della Salute di Two Point assegnerà a questo ospedale una valutazione di 3 stelle se riusciamo a raggiungere questi obiettivi.</string>
  <string name="Challenges/Objective_HospitalStarRating3_Name">Ospedale 3 stelle</string>
  <string name="Challenges/Objective_NewDemo_BuildCubism_Name">Cura 3 pazienti (nascosto)</string>
  <string name="Challenges/Objective_NewDemo_Cure10Patients_Name">Cura pazienti</string>
  <string name="Challenges/Objective_NewDemo_Cure1Patient_Name">Cura un paziente</string>
  <string name="Challenges/Objective_NewDemo_Cure2Patients_Name">Cura pazienti</string>
  <string name="Challenges/Objective_NewDemo_Cure3Patients_Name">Cura pazienti</string>
  <string name="Challenges/Objective_NewDemo_Cure5Patients_Name">Cura pazienti</string>
  <string name="Challenges/Objective_NewDemo_Diagnose1Patient_Name">Effettua una diagnosi su un paziente</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective1_Name">Sfida ospedale 1</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective2_Name">Sfida ospedale 2</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective3_Name">Sfida ospedale 3</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Description">Partecipa per guadagnare più soldi possibili in 120 giorni.</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Name">Sfida guadagno</string>
  <string name="Challenges/Objective_NewDemo_TimedEarnMoney_Name">Guadagna soldi online</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_BuildLightHeadedRoom_Name">Costruisci clinica per cefalea a bulbo (nascosto)</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_Janitors_Name">Lavoro sporco</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_KeepingPeopleHappy_Name">Mantenere felici le persone</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_MoreRoomsAndStaff_Name">Richiesta in aumento</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Description">Costruisci una scrivania dell'accettazione</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Name">Scrivania dell'accettazione</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockLightHeadedRoom_Name">Sblocca stanza per le terapie</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockWard_Name">Sblocca reparto</string>
  <string name="Challenges/Objective_Online_Attractiveness_Description">Competi con le organizzazioni rivali per avere l'ospedale più bello.</string>
  <string name="Challenges/Objective_Online_Attractiveness_Name">Sfida attrattività ospedale</string>
  <string name="Challenges/Objective_Online_CurePatients_Description">Competi con le organizzazioni rivali curando il maggior numero di pazienti.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Description">Competi con le organizzazioni rivali curando il maggior numero di pazienti in un reparto fratture.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Name">Sfida per il reparto fratture</string>
  <string name="Challenges/Objective_Online_CurePatients_Name">Sfida cure</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Description">Competi con le organizzazioni rivali curando il maggior numero di pazienti in chirurgia.</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Name">Sfida chirurgia</string>
  <string name="Challenges/Objective_Online_CureRate_Description">Competi con le organizzazioni rivali ottenendo il tasso di cure più alto.</string>
  <string name="Challenges/Objective_Online_CureRate_Name">Sfida tasso di cure</string>
  <string name="Challenges/Objective_Online_Cure_Cubism_Name">Cura pazienti affetti da cubismo</string>
  <string name="Challenges/Objective_Online_Cure_Patients_6Months_Name">Cura pazienti (online)</string>
  <string name="Challenges/Objective_Online_Cure_Patients_Name">Cura pazienti (online)</string>
  <string name="Challenges/Objective_Online_Cure_Portishead_Name">Cura pazienti affetti da Portishead (online)</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Description">Competi con le organizzazioni rivali diagnosticando il maggior numero di pazienti.</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Name">Sfida diagnosi</string>
  <string name="Challenges/Objective_Online_EarnMoney_Description">Competi con le organizzazioni rivali guadagnando più soldi.</string>
  <string name="Challenges/Objective_Online_EarnMoney_Name">Sfida profitti</string>
  <string name="Challenges/Objective_Online_Earn_Money_Name">Guadagna denaro (online)</string>
  <string name="Challenges/Objective_Online_GhostCapture_Description">Competi con le organizzazioni rivali acchiappando il maggior numero di fantasmi.</string>
  <string name="Challenges/Objective_Online_GhostCapture_Name">Sfida acchiappafantasmi</string>
  <string name="Challenges/Objective_Online_HireStaff_Description">Competi con le organizzazioni rivali nell'avere lo staff più numeroso.</string>
  <string name="Challenges/Objective_Online_HireStaff_Name">Sfida assunzioni</string>
  <string name="Challenges/Objective_Online_HospitalValue_Description">Competi con le organizzazioni rivali vincendo il premio ospedale di maggior valore.</string>
  <string name="Challenges/Objective_Online_HospitalValue_Name">Sfida valore</string>
  <string name="Challenges/Objective_Online_LastDeath_Description">Competi con le organizzazioni rivali raggiungendo il periodo più lungo senza perdere un paziente.</string>
  <string name="Challenges/Objective_Online_LastDeath_Name">Sfida giorni dall'ultima morte</string>
  <string name="Challenges/Objective_Online_Monobeasts_Description">Competi con le organizzazioni rivali abbattendo il maggior numero di monobestie.</string>
  <string name="Challenges/Objective_Online_Monobeasts_Name">Sfida monobestia</string>
  <string name="Challenges/Objective_Online_Prestige_Description">Competi con le organizzazioni rivali per avere l'ospedale più prestigioso.</string>
  <string name="Challenges/Objective_Online_Prestige_Name">Sfida prestigio</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Description">Competi con le organizzazioni rivali promuovendo il maggior numero di membri dello staff.</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Name">Sfida promozione</string>
  <string name="Challenges/Objective_Online_ReachBalance_Description">Competi con le organizzazioni rivali per avere il saldo più elevato.</string>
  <string name="Challenges/Objective_Online_ReachBalance_Name">Sfida saldo</string>
  <string name="Challenges/Objective_Online_Reputation_Description">Competi con le organizzazioni rivali vincendo il premio per la reputazione più alta.</string>
  <string name="Challenges/Objective_Online_Reputation_Name">Sfida reputazione</string>
  <string name="Challenges/Objective_Online_Research_Description">Competi con le organizzazioni rivali effettuando il maggior numero di ricerche.</string>
  <string name="Challenges/Objective_Online_Research_Name">Sfida ricerche</string>
  <string name="Challenges/Objective_Online_TrainStaff_Description">Competi con le organizzazioni rivali formando il maggior numero di membri dello staff.</string>
  <string name="Challenges/Objective_Online_TrainStaff_Name">Sfida formazione</string>
  <string name="Challenges/Objective_Online_Upgrade_Description">Competi con le organizzazioni rivali migliorando il maggior numero di macchinari.</string>
  <string name="Challenges/Objective_Online_Upgrade_Name">Sfida miglioramenti</string>
  <string name="Challenges/Objective_Online_Vaccinate_Description">Competi con le organizzazioni rivali vaccinando il maggior numero di persone infette da malattie contagiose.</string>
  <string name="Challenges/Objective_Online_Vaccinate_Name">Sfida vaccinazione</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Description">Cura i pazienti in 90 giorni.</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Name">Sfida cure</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Description">Guadagna abbastanza denaro in 90 giorni.</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Name">Sfida profitti</string>
  <string name="Challenges/Objective_Optional_Train_Medium_90Days_Name">Sfida formazione</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Description">Alcuni pazienti soffrono di malattie che il medico di base non è in grado di diagnosticare. Costruisci una diagnosi generale</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Name">Malattie speciali</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective2_Name">Struttura Rapsodite enorme</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective3_Name">Esperto Rapsodite</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockPandemicClinic_Name">Sblocca spadellatore</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Description">La Bungle Tech ci darà accesso a parte della propria tecnologia se collaboriamo con loro.</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Name">Nuova tecnologia</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective1_Name">Formazione staff</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective2_Name">Sfida ospedale 2</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective3_Name">Sfida 3</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockClownClinic_Name">Sblocca cliniclown</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Description">Il Ministero della Salute di Two Point ci darà una licenza di formazione se dimostriamo il nostro impegno a mantenere il benessere dello staff.</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Name">Licenza di formazione</string>
  <string name="Challenges/Objective_R1_TutorialHospital_BuildLightheaded_Name">Cura 3 pazienti (nascosto)</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Description">Dai un'occhiata all'edificio.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Name">Guardati intorno</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure10Patients_Name">Cura pazienti</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure1Patients_Name">Cura un paziente</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure2Patients_Name">Cura pazienti</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure3Patients_Name">Cura pazienti</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure5Patients_Name">Cura pazienti</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Description">Cura un paziente</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Name">Cura un paziente</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Diagnose1Patient_Name">Effettua una diagnosi su un paziente</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Description">Costruisci un ufficio del medico di base</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Name">Costruisci un ufficio del medico di base</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Description">Assumi un assistente</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Name">Assumi un assistente</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Description">Assumi un medico</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Name">Assumi un medico</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Janitors_Name">Lavoro sporco</string>
  <string name="Challenges/Objective_R1_TutorialHospital_KeepingPeopleHappy_Name">Mantenere felici le persone</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Description">Alcuni pazienti soffrono di malattie che il medico di base non è in grado di diagnosticare. Costruisci una diagnosi generale</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Name">Ospedale di base</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective2_Name">Ospedale migliorato</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective3_Name">Ospedale avanzato</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Description">Costruisci una farmacia</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Name">Costruisci una farmacia</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Description">Posiziona una scrivania dell'accettazione</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Name">Scrivania dell'accettazione</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockLightHeadedClinic_Name">Sblocca il laboratorio di svitamento</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockWard_Name">Sblocca reparto</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective1_Name">Infortuni 1</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective2_Name">infortuni 2</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective3_Name">infortuni 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective1_Name">Ricerca 1</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective2_Name">Ricerca 2</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective3_Name">Ricerca 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Description">Competi con le organizzazioni rivali avviando il maggior numero di ricerche in 6 mesi. Ci serviranno i nostri migliori scienziati!</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Name">Sfida ricerche</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Description">Competi con le organizzazioni rivali formando il maggior numero di membri dello staff in 6 mesi. Sotto con lo studio, gente!</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Name">Sfida formazione</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Description">Competi con le organizzazioni rivali ottenendo il tasso di cure più alto in 6 mesi. La Holistix ci ha minacciati di utilizzare i suoi più potenti rimedi omeopatici. Che paura.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Name">Sfida tasso di cure</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Description">Il Ministero della Salute di Two Point ci darà una licenza di ricerca se dimostriamo la nostra abilità con i macchinari qui all'università.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Name">Licenza di ricerca</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective1_Name">Ricchezza 1</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective2_Name">Ricchezza 2</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective3_Name">Ricchezza 3</string>
  <string name="Challenges/Objective_R2_WealthyHospital_UnlockMarketing_Name">Licenza di marketing</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective1_Name">Abbandonato 1</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective2_Name">Abbandonato 2</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective3_Name">Abbandonato 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective1_Name">Pubblico 1</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective2_Name">Pubblico 2</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective3_Name">Pubblico 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Intro">Lord Foxbridge ci ha comunicato i dettagli relativi ai nostri ultimi obiettivi.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure">Brutte notizie. Non siamo riusciti a raggiungere gli obiettivi. Non riceveremo ulteriori finanziamenti da Lord Foxbridge per ora.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure_V2">Brutte notizie. Non siamo riusciti a raggiungere gli obiettivi. Non riceveremo ulteriori finanziamenti da Lord Foxbridge.\\nPenalità: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success">Buone notizie. Abbiamo raggiunto i nostri obiettivi. Lord Foxbridge ci assicurerà nuovi finanziamenti.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success_V2">Buone notizie. Abbiamo raggiunto i nostri obiettivi. Lord Foxbridge ci assicurerà nuovi finanziamenti.\\nRicompensa: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro">Lord Foxbridge ci ha comunicato gli obiettivi dei prossimi mesi; i dettagli sono in allegato.\\nDobbiamo riuscire a conseguirli se vogliamo ottenere i finanziamenti necessari a mandare avanti l'ospedale.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro_Title">Nuovi obiettivi da Lord Foxbridge</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Name">Obiettivi pubblici</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V1">Lord Foxbridge ha espresso la sua comprensione per la situazione fallimentare in una nota:\\n\\n\"Babbei! Mentecatti! Mi state facendo passare per un imbecille! Scordatevi i finanziamenti extra. Perdiana, i tizi di Pelican Wharf stanno gongolando. Le azioni della Jumbo Healthcare sono appena schizzate alle stelle. Bah!\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V2">Lord Foxbridge ha espresso la sua comprensione per la situazione fallimentare in una nota:\\n\\n\"Oh che peccato. A quanto pare non ci saranno finanziamenti extra per l'ospedale di Duckworth, questo mese; credo coglierò l'occasione per rinnovare le tende dell'ufficio con quelle intarsiate di rubini. Voi almeno fate finta di provarci, però.\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V1">Lord Foxbridge si è congratulato per il raggiungimento degli obiettivi in una nota:\\n\\n\"Benone! Abbiamo fatto un ottimo lavoro. Sotto la mia salda guida, la nave ha superato la tempesta. Capitan Foxbridge... mi piace, ora che ci penso. Beh, a quanto pare potrei aprire i forzieri e concedervi un po' di fondi addizionali, in effetti... Peccato. Vorrà dire che per un po' andrò a far la spesa in limousine invece che in elicottero.\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V2">Lord Foxbridge si è congratulato per il raggiungimento degli obiettivi in una nota:\\n\\n\"Avanti così! Un altro lavoro portato a termine. Immagino già le prime pagine dei giornali: 'Grande successo per Lord Foxbridge' Champagne per tutti. O meglio, per me. Vi farò anche avere un po' di fondi addizionali, ma non fatevi venire strane idee... Ricordatevi che sono soldi pubblici, furfanti che non siete altro!\"</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Title">Messaggio da Lord Foxbridge</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective1_Name">Insegnamento 1</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective2_Name">Insegnamento 2</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective3_Name">Insegnamento 3</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective1_Name">Disastro 1</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective2_Name">Disastro 2</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective3_Name">Disastro 3</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective1_Name">Epidemia 1</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective2_Name">Epidemia 2</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective3_Name">Epidemia 3</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective1_Name">Turista 1</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective2_Name">Turista 2</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective3_Name">Turista 3</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective1_Name">Fallimento 1</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective2_Name">Fallimento 2</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective3_Name">Fallimento 3</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective1_Name">Finale 1</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective2_Name">Finale 2</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective3_Name">Finale 3</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective1_Name">Alta tecnologia 1</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective2_Name">Alta tecnologia 2</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective3_Name">Alta tecnologia 3</string>
  <string name="Challenges/Objective_STL_LevelObjective1_Name">Preparativi</string>
  <string name="Challenges/Objective_STL_LevelObjective2_Name">Sfida ospedale 2</string>
  <string name="Challenges/Objective_STL_LevelObjective3_Name">Sfida ospedale 3</string>
  <string name="Challenges/Objective_VS_CameraControls_Description">Comandi telecamera</string>
  <string name="Challenges/Objective_VS_CameraControls_Name">Comandi telecamera</string>
  <string name="Challenges/Objective_VS_CurePatient_Description">Cura pazienti</string>
  <string name="Challenges/Objective_VS_CurePatient_Name">Cura pazienti</string>
  <string name="Challenges/Objective_VS_GPOffice_Description">Costruisci un ufficio del medico di base</string>
  <string name="Challenges/Objective_VS_GPOffice_Name">Costruisci un ufficio del medico di base</string>
  <string name="Challenges/Objective_VS_GeneralDiagnosis_Name">Costruisci diagnosi generale</string>
  <string name="Challenges/Objective_VS_HireAssistant_Description">Assumi un assistente</string>
  <string name="Challenges/Objective_VS_HireAssistant_Name">Assumi un assistente</string>
  <string name="Challenges/Objective_VS_HireDoctor_Description">Assumi un medico</string>
  <string name="Challenges/Objective_VS_HireDoctor_Name">Assumi un medico</string>
  <string name="Challenges/Objective_VS_LevelObjective1_Name">Sfida ospedale 1</string>
  <string name="Challenges/Objective_VS_LevelObjective2_Name">Sfida ospedale 2</string>
  <string name="Challenges/Objective_VS_LevelObjective3_Name">Sfida ospedale 3</string>
  <string name="Challenges/Objective_VS_Pharmacy_Description">Costruisci farmacia</string>
  <string name="Challenges/Objective_VS_Pharmacy_Name">Costruisci farmacia</string>
  <string name="Challenges/Objective_VS_PlaceBenches_Name">Posiziona panche</string>
  <string name="Challenges/Objective_VS_PlaceBin_Name">Posiziona cestino</string>
  <string name="Challenges/Objective_VS_PlaceDrinksMachine_Name">Posiziona distributore di bevande</string>
  <string name="Challenges/Objective_VS_PlaceEntertainment_Name">Posiziona intrattenimento</string>
  <string name="Challenges/Objective_VS_PlacePlants_Name">Posiziona pianta</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Description">Costruisci una scrivania dell'accettazione</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Name">Scrivania dell'accettazione</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Description">Ruota un oggetto</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Name">Ruota un oggetto</string>
  <string name="Challenges/Objective_VS_UnlockCardiography_Name">Sblocca cardiografia</string>
  <string name="Challenges/Objective_VS_UnlockCubismClinic_Name">Sblocca stanza per le terapie</string>
  <string name="Challenges/Objective_VS_UnlockGeneralDiagnosis_Name">Sblocca diagnosi generale</string>
  <string name="Challenges/Objective_VS_UnlockWard_Name">Sblocca reparto</string>
  <string name="Challenges/Objective_VS_Ward_Name">Parto per il reparto</string>
  <string name="Challenges/Online/StarsAchieved_CS">Stelle ottenute</string>
  <string name="Challenges/Online/TotalKudoshEarned">Onore totale guadagnato</string>
  <string name="Challenges/Online/TotalSilverEarned_CS">Argento totale guadagnato</string>
  <string name="Challenges/PaparazziaRevealedInspectorStamp">STAMPA</string>
  <string name="Challenges/PatientsCuredAndFailed_CS">&lt;color=#22ff22&gt;Curati: {0}&lt;/color&gt; &lt;color=#ff2222&gt;Cure fallite: {1}&lt;/color&gt;</string>
  <string name="Challenges/Patients_8Bit_Arrival_Advisor">Pazienti affetti da retromorbo in arrivo...</string>
  <string name="Challenges/Patients_8Bit_Intro_Message">Un gruppo di pazienti affetti da retromorbo ha bisogno di cure!</string>
  <string name="Challenges/Patients_8Bit_Intro_Title">Emergenza retromorbo</string>
  <string name="Challenges/Patients_8Bit_Name">Pazienti affetti da retromorbo</string>
  <string name="Challenges/Patients_8bitten_Name">Pazienti affetti da retromorbo</string>
  <string name="Challenges/Patients_8bitten_R3_Intro_Message">Nella zona c'è un'epidemia di retromorbo; alcuni ragni a bassa risoluzione sono scappati dai laboratori della Bungle Tech. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_8bitten_R5_Intro_Message">Nella zona c'è un'epidemia di retromorbo, dopo una pericolosa impennata delle vendite di giochi di seconda mano. Si è scoperto che molte di quelle antiche custodie in pelle di dischi e cartucce erano piene di ragni a bassa risoluzione. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_8bitten_V1_Intro_Message">Nella zona c'è un'epidemia di retromorbo; a quanto pare, una docuserie sugli anni 90 ha causato un aumento della nostalgia portando i tassi d'accoppiamento dei ragni a bassa risoluzione a livelli mai visti. Un gruppo di malati ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_AnimalMag_V1_Intro_Message">Un gruppo di pazienti affetti da magnetismo animale è stato recuperato da un negozio di animali; erano sommersi da una montagna di creature. Hanno bisogno di terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_AnimalMag_V2_Intro_Message">Nella zona c'è un'epidemia di magnetismo animale; pare che per un errore di etichettatura delle provette, una partita di creme per la pelle della Bungle Tech contenesse feromoni potenziati chimicamente.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_AnimalMag_V3_Intro_Message">Nella zona c'è un'epidemia di magnetismo animale; pare che l'IperCrumley abbia venduto delle giacenze di cibo per cani come \"Bocconcini di carne umana\". Ora un gruppo di clienti ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_AnimalMagnetism_Arrival_Advisor">Pazienti affetti da magnetismo animale in arrivo...</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Message">Un gruppo di pazienti affetti da magnetismo animale ha bisogno di cure.</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Title">Emergenza magnetismo animale</string>
  <string name="Challenges/Patients_AnimalMagnetism_Name">Pazienti magnetismo animale</string>
  <string name="Challenges/Patients_Clown_Intro_Title">Emergenza clownite</string>
  <string name="Challenges/Patients_Clown_Name">Pazienti affetti da clownite</string>
  <string name="Challenges/Patients_Clown_R1_V1_Intro_Message">Un gruppo di clown è scappato dal vicino Cirque du Parfait e ha bisogno di cure per tornare umano.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Clown_R1_V2_Intro_Message">Un gruppo di clown è scomparso dal vicino Cirque du Parfait durante uno spettacolo di magia e ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Clown_R1_V3_Intro_Message">Un gruppo di clown in attesa di cure presso un centro benessere della The Orb Foundation se ne è andato perché a disagio in un posto tanto strano. Ora vogliono andare altrove.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Clown_V1_Intro_Message">Un gruppo di clown è scappato da un circo itinerante ed è in cerca di cure per la sua stramberia.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Clown_V2_Intro_Message">Un gruppo di clown ha bisogno di cure dopo aver corrotto il fattorino che consegnava le noccioline e aver messo in atto un esilarante ed elaborato piano per fuggire dalle tende.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Cubism_Arrival_Advisor">Pazienti affetti da cubismo in arrivo...</string>
  <string name="Challenges/Patients_Cubism_Intro_Message">Un gruppo di pazienti affetti da cubismo ha bisogno di cure.</string>
  <string name="Challenges/Patients_Cubism_Intro_Title">Emergenza cubismo</string>
  <string name="Challenges/Patients_Cubism_Name">Pazienti cubismo</string>
  <string name="Challenges/Patients_Cubism_V1_Intro_Message">Nella zona c'è un'epidemia di cubismo a causa di una mostra particolarmente popolare e provocatoria. Nella galleria d'arte c'è ancora un gruppo di malati che ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Cubism_V2_Intro_Message">Nella zona c'è un'epidemia di cubismo dopo che una miniserie ben realizzata ha provocato un'ondata di interesse nelle belle arti. Un gruppo di malati ha bisogno di terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Cubism_V3_Intro_Message">Nella zona c'è un'epidemia di cubismo dopo che una recensione a 6 stelle sul Two Point Squabbler ha incredibilmente fatto schizzare un libro di storia dell'arte in testa alle classifiche di vendita. Ora un gruppo di lettori ha bisogno di aiuto.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_DNA_Intro_Title">Emergenza jeansite</string>
  <string name="Challenges/Patients_DNA_Name">Pazienti affetti da jeansite</string>
  <string name="Challenges/Patients_DNA_R3_Intro_Message">Un gruppo di pazienti con problemi di DNA è stato abbandonato dopo che un ospedale della Bungle Tech è precipitato in una fenditura, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_DNA_R4_Intro_Message">Un gruppo di pazienti con problemi di DNA è fuggito da un centro benessere Orb, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_DNA_R5_Intro_Message">Un gruppo di pazienti con problemi di DNA è stato cacciato da un ospedale della Jumbo per non aver acquistato abbastanza merchandising, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_DNA_V1_Intro_Message">C'è un'epidemia di malattie legate al DNA dopo che la Bungle Tech ha distribuito per sbaglio una partita dei loro \"Biscotti vitaminici giornalieri\" causando una serie di mutazioni genetiche. Un gruppo di persone ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_DNA_V2_Intro_Message">C'è un'epidemia di malattie legate al DNA dopo che un IperCrumley ha venduto dei pomodori irrigati da acqua radioattiva del fiume Bilge, causando una serie di mutazioni genetiche. Ora un gruppo di clienti ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_DenimGenes_Arrival_Advisor">Pazienti affetti da jeansite in arrivo...</string>
  <string name="Challenges/Patients_Denim_R3_Intro_Message">Nella zona c'è un'epidemia di jeansite; dei campioni di laboratorio di un progetto della Bungle Tech per pantaloni autorigeneranti sono finiti nell'acquedotto. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_ENC_Arrival_Advisor">Pazienti affetti da complesso dell'Imperatore in arrivo...</string>
  <string name="Challenges/Patients_ENC_Intro_Message">Un gruppo di pazienti nudi richiede un immediato trattamento psichiatrico.</string>
  <string name="Challenges/Patients_ENC_Intro_Title">Consapevolezza nuda</string>
  <string name="Challenges/Patients_ENC_Name">Pazienti complesso dell'Imperatore</string>
  <string name="Challenges/Patients_ElectricShock_Arrival_Advisor">Pazienti affetti da folgorazione in arrivo...</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Message">Un gruppo di pazienti affetti da folgorazione ha bisogno di cure.</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Title">Emergenza folgorazione</string>
  <string name="Challenges/Patients_ElectricShock_Name">Pazienti affetti da folgorazione</string>
  <string name="Challenges/Patients_Emperor_Name">Pazienti nudi</string>
  <string name="Challenges/Patients_Emperor_R4_Intro_Message">Si è verificata un'epidemia di complesso dell'Imperatore dopo che The Orb Foundation ha cominciato un corso sui tessuti. Un gruppo è stato mandato qui dalle famiglie per farsi curare.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Emperor_V1_Intro_Message">C'è un'epidemia di complesso dell'Imperatore, dopo che un articolo sulla moda minimalista ha instillato in molti delle convinzioni un po' strampalate ma certamente ammirabili. Un gruppo è stato mandato qui dalle famiglie per farsi curare.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Emperor_V2_Intro_Message">C'è un'epidemia di complesso dell'Imperatore, dopo che Jasmine Odyssey ha lanciato per sbaglio la moda di... beh, sappiamo tutti com'è andata a finire. Un gruppo di fan è stato mandato qui dalle proprie famiglie per farsi curare.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Fracture_Arrival_Advisor">Pazienti con fratture in arrivo...</string>
  <string name="Challenges/Patients_Fracture_Intro_Message">Un gruppo di pazienti ha bisogno di un trattamento in un reparto fratture.</string>
  <string name="Challenges/Patients_Fracture_Intro_Title">Emergenza fratture</string>
  <string name="Challenges/Patients_Fracture_Name">Pazienti fratture</string>
  <string name="Challenges/Patients_Fracture_R2_Intro_Message">Un gruppo di pazienti del reparto fratture è stato dimesso da un ospedale Holistix, ora sono esfoliati e hanno bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Fracture_R3_Intro_Message">Un gruppo di pazienti del reparto fratture è stato abbandonato dopo che un ospedale della Bungle Tech è stato spostato in mare aperto, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Fracture_R4_Intro_Message">Un gruppo di pazienti del reparto fratture è stato espulso da un centro benessere Orb, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Fracture_R5_Intro_Message">Un gruppo di pazienti del reparto fratture è stato cacciato da un ospedale della Jumbo per essersi lamentato dei prezzi, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Fracture_V1_Intro_Message">C'è un'epidemia di fratture per via di un'eclisse improvvisa, con conseguenti cadute. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Fracture_V2_Intro_Message">C'è un'epidemia di fratture per una serie di complicazioni nel test dei nuovi zaini a propulsione controllati con la mente della Bungle Tech. Alcune cav... ehm, tester hanno bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Generic_Name">Gruppo di pazienti</string>
  <string name="Challenges/Patients_Genetic_Arrival_Advisor">Pazienti per il laboratorio DNA in arrivo…</string>
  <string name="Challenges/Patients_Genetic_Intro_Message">Un gruppo di pazienti ha bisogno di un trattamento in una stanza del DNA.</string>
  <string name="Challenges/Patients_Genetic_Intro_Title">Emergenza DNA</string>
  <string name="Challenges/Patients_Genetic_Name">Pazienti DNA</string>
  <string name="Challenges/Patients_GreyAnatomy_Arrival_Advisor">Pazienti affetti da Grey Anatomy in arrivo...</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Message">Un gruppo di pazienti affetti da Grey Anatomy ha bisogno di cure immediate.</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Title">Emergenza Grey Anatomy</string>
  <string name="Challenges/Patients_GreyAnatomy_Name">Pazienti Grey Anatomy</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V1_Intro_Message">Un gruppo di studenti universitari ha perso tutti i colori a causa dello studio eccessivo. Ora sono affetti da Grey Anatomy e hanno bisogno di terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V2_Intro_Message">Un gruppo di studenti ha perso tutti i colori a causa di un codice di abbigliamento troppo rigido, e ha contratto Grey Anatomy. Un gruppo di loro ha bisogno di terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_GreyAnatomy_V1_Intro_Message">C'è un'epidemia di Grey Anatomy dopo che un cinema d'essai ha proiettato una maratona di 48 ore della serie cult “Spandex fatale\" di Roderick Cushion, che si è rivelata un po' troppo lunga e noiosa. Alcuni spettatori hanno bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_GreyAnatomy_V2_Intro_Message">C'è un'epidemia di Grey Anatomy tra gli abbonati dello Sloop, visto che manca ancora parecchio prima che cominci la stagione. Senza partite si sentono persi e vogliono farsi curare.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Group_Description">Usa lo staff e l'attrezzatura migliore, e gestisci la coda per curare il maggior numero possibile di pazienti del gruppo.</string>
  <string name="Challenges/Patients_Group_General_R1_V1">L'ultimo ospedale della Contea ha chiuso e ci sono dei pazienti bisognosi di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Group_General_R1_V2">Si sono verificate una serie di epidemie nella zona, dopo il rientro dalle vacanze di ondate di bambini ammalati. Un gruppo di genitori ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Group_General_R2_V1">Un gruppo di pazienti non è stato curato a dovere in un ospedale Holistix; ora si sono un po' calmati e hanno bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Group_General_R2_V2">Un gruppo di escursionisti si è fatto male camminando lungo i Crinali Tumble, e ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Group_General_R3_V1">Un gruppo di pazienti è stato abbandonato dopo che un ospedale della Bungle Tech è stato chiuso, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Group_General_R3_V2">Degli abitanti di Smogley si  sono ammalati dopo che gran parte dell'aria si è condensata ed è diventata grigio cenere. Stanno cercando assistenza medica.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Group_General_R4_V1">Un gruppo di pazienti è fuggito da un centro benessere Orb, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Group_General_R4_V2">Un gruppo di turisti si è ammalato, chiedono di essere curati per tornare a godersi le ferie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Group_General_R5_V1">Un gruppo di pazienti è stato cacciato da un ospedale della Jumbo per aver mangiato prodotti di un'altra ditta, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Group_General_R5_V2">Un gruppo di gente di città si è sentito schiacciare dalla vita moderna e vuole farsi curare per una serie di disturbi.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Inject_Arrival_Advisor">Pazienti per la sala iniezioni in arrivo…</string>
  <string name="Challenges/Patients_Inject_Intro_Message">Un gruppo di pazienti ha bisogno di un trattamento immediato in una sala iniezioni.</string>
  <string name="Challenges/Patients_Inject_Intro_Title">Emergenza iniezioni</string>
  <string name="Challenges/Patients_Inject_Name">Pazienti iniezioni</string>
  <string name="Challenges/Patients_Injection_R2_Intro_Message">Un gruppo di pazienti che ha bisogno di iniezioni ha lasciato un ospedale Holistix; ora sono strafatti di potassio e hanno bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Injection_R3_Intro_Message">Un gruppo di pazienti che ha bisogno di iniezioni è stato abbandonato dopo che un ospedale della Bungle Tech è stato sparato nello spazio, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Injection_R4_Intro_Message">Un gruppo di pazienti che ha bisogno di iniezioni ha lasciato da un centro benessere Orb, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Injection_R5_Intro_Message">Un gruppo di pazienti che ha bisogno di iniezioni è stato cacciato da un ospedale della Jumbo per \"manifesta ingratitudine\", e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Injection_V1_Intro_Message">C'è un'epidemia di malattie curabili con iniezioni a seguito della vendita delle lattine Burp! con bollicine scadenti, che hanno causato una serie di complicazioni mediche nella Contea. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Injection_V2_Intro_Message">C'è un'epidemia di malattie curabili con iniezioni dopo che è stata trovata una strana sostanza nelle acque al largo della Contea di Two Point. Un gruppo di nuotatori ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Leopard_Arrival_Advisor">Pazienti affetti da Leopardosi in arrivo...</string>
  <string name="Challenges/Patients_Leopard_Intro_Title">Emergenza leopardosi</string>
  <string name="Challenges/Patients_Leopard_Name">Pazienti affetti da leopardosi</string>
  <string name="Challenges/Patients_Leopard_R3_Intro_Message">C'è un'epidemia di Leopardosi dopo che la Bungle Tech ha incrociato gatti e tuberi e messo in vendita i tentativi falliti presso IperCrumley. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Leopard_V1_Intro_Message">C'è un'epidemia di Leopardosi dopo che pigmenti \"Natura (non)morta\" della Bungle Tech sono stati usati come pitture facciali in fiere e sagre in tutta la Contea. Un gruppo di giovani dentro ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_LightHeaded_Arrival_Advisor">Pazienti affetti da cefalea a bulbo in arrivo...</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Message">I pazienti affetti da cefalea a bulbo hanno bisogno di cure immediate.</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Title">Emergenza cefalea a bulbo</string>
  <string name="Challenges/Patients_LightHeaded_Name">Pazienti cefalea a bulbo</string>
  <string name="Challenges/Patients_Lightheadedness_R1_Intro_Message">Nella zona c'è un'epidemia di cefalea a bulbo, che sta causando livelli record di inquinamento luminoso a Hogsport. Un gruppo di pazienti ha bisogno di cure immediate.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Lightheadedness_R2_Intro_Message">Un gruppo di studenti universitari che stava studiando in biblioteca per gli esami è rimasto dentro per sei giorni di seguito. Hanno avuto talmente tante idee brillanti da contrarre la cefalea a bulbo. Alcuni di loro hanno bisogno di terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Lightheadedness_V1_Intro_Message">Nella zona c'è un'epidemia di cefalea a bulbo. Svariati piloti hanno confuso gli ammalati per piste d'atterraggio e di recente un aereo è quasi atterrato su un campo da cricket. La squadra di cricket ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Lightheadedness_V2_Intro_Message">C'è un'epidemia di cefalea a bulbo nella zona e, comprensibilmente, chi ne soffre vorrebbe riavere la sua testa. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Lightheadedness_V3_Intro_Message">C'è un'epidemia di cefalea a bulbo nella zona; un gruppo di ammalati è riuscito a chiedere assistenza comunicando in codice morse.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Midas_Intro_Title">Emergenza tocco di Mida</string>
  <string name="Challenges/Patients_Midas_Name">Pazienti affetti da tocco di Mida</string>
  <string name="Challenges/Patients_Midas_R4_Intro_Message">C'è un'epidemia di tocco di Mida dopo che dei tesorieri della The Orb Foundation si sono ammalati per via di un eccesso di oro nel proprio sistema. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Midas_V1_Intro_Message">C'è un'epidemia di tocco di Mida dopo che la nuova serie fantasy, amatissima della Contea, ha causato una malsana passione per la mitologia greca. Un gruppo di persone ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Mime_Arrival_Advisor">Pazienti affetti da crisi mimica in arrivo...</string>
  <string name="Challenges/Patients_Mime_Intro_Title">Emergenza crisi mimica</string>
  <string name="Challenges/Patients_Mime_Name">Pazienti affetti da crisi mimica</string>
  <string name="Challenges/Patients_MockStar_Intro_Title">Emergenza Rapsodite</string>
  <string name="Challenges/Patients_MockStar_Name">Pazienti Rapsodite</string>
  <string name="Challenges/Patients_MockStar_R1_Intro_Message">Nella zona c'è un'epidemia di Rapsodite dopo un crescendo di pie illusioni nella zona di Lower Bullocks. Le famiglie stanno inviando i malati per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_MockStar_V1_Intro_Message">Un quartetto vocale del posto chiamato i Morti di Fama è convinto di dover partire per un tour mondiale. Non hanno nemmeno affidato a qualcuno la gestione della loro bottega da barbiere. Le famiglie li stanno inviando a curare la loro Rapsodite.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_MockStar_V2_Intro_Message">Dopo una misteriosa fuga di gas a un concerto rock c'è un gruppo di malati di Rapsodite che ha causato un livello inaspettato di entusiasmo. Le famiglie stanno inviando i malati per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_MockStar_V3_Intro_Message">Nella zona c'è un'epidemia di Rapsodite a causa di reazioni gentili e positive nei locali di karaoke. Le famiglie stanno inviando i malati per le terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Monobrow_Arrival_Advisor">Pazienti con monociglio in arrivo...</string>
  <string name="Challenges/Patients_Monobrow_Intro_Title">Emergenza monociglio</string>
  <string name="Challenges/Patients_Monobrow_Name">Pazienti affetti da monociglio</string>
  <string name="Challenges/Patients_Mummy_Arrival_Advisor">Pazienti mummificati in arrivo...</string>
  <string name="Challenges/Patients_Mummy_Intro_Message">Un gruppo di pazienti mummificati ha bisogno di cure immediate.</string>
  <string name="Challenges/Patients_Mummy_Intro_Title">Problemi di mummie</string>
  <string name="Challenges/Patients_Mummy_Name">Pazienti mummificati</string>
  <string name="Challenges/Patients_Mummy_R4_Intro_Message">Nella zona c'è un'epidemia di mummificazione prematura a seguito della \"terapia con carta igienica\" eseguita dalla The Orb Foundation sui propri membri in uno dei suoi centri benessere. Un gruppo di loro ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Mummy_V1_Intro_Message">Nella zona c'è un'epidemia di mummificazione prematura; durante uno spettacolo di arti e mestieri, i bambini hanno imbalsamato alcuni genitori addormentati. Un gruppo di loro ha bisogno di terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Mummy_V2_Intro_Message">Nella zona c'è un'epidemia di mummificazione prematura dopo che alcuni cittadini sono finiti in uno schema piramidale della The Orb Foundation. Un gruppo di loro ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_NightFever_Arrival_Advisor">Pazienti affetti da febbre serale in arrivo...</string>
  <string name="Challenges/Patients_NightFever_Intro_Message">Un gruppo di pazienti affetti da febbre serale richiede un immediato trattamento psichiatrico.</string>
  <string name="Challenges/Patients_NightFever_Intro_Title">Emergenza febbre serale</string>
  <string name="Challenges/Patients_NightFever_Name">Pazienti febbre serale</string>
  <string name="Challenges/Patients_NightFever_R2_Intro_Message">C'è un'epidemia di febbre serale a seguito della chiusura della più vecchia discoteca della Contea, con conseguente furiosa isteria danzante di massa. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_NightFever_V1_Intro_Message">C'è un'epidemia di febbre serale dopo che un gruppo di comparse dell'ultimo film di Roderick Cushion si è lasciata trasportare rifiutando di togliersi i costumi. La produzione vuole fargli ricevere le cure necessarie e riavere indietro i costumi.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_NightFever_V2_Intro_Message">C'è un'epidemia di febbre serale dopo che nel quartier generale della Bungle Tech sono stati involontariamente scongelati alcuni ibernati del ventesimo secolo, che sono scappati via ballando. Stanno cercando delle terapie in grado di far loro accettare l'epoca moderna.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Pandemic_Arrival_Advisor">Pazienti affetti da cuoio padelluto in arrivo...</string>
  <string name="Challenges/Patients_Pandemic_Intro_Message">Un gruppo di pazienti affetti da cuoio padelluto ha bisogno di cure immediate.</string>
  <string name="Challenges/Patients_Pandemic_Intro_Title">Emergenza cuoio padelluto</string>
  <string name="Challenges/Patients_Pandemic_Name">Pazienti cuoio padelluto</string>
  <string name="Challenges/Patients_Pandemic_R1_Intro_Message">Nella zona c'è un'epidemia di cuoio padelluto dopo che la Sagra della Zuppa di Flottering è stata sommersa da un'imprevista bomba d'acqua. Un gruppo di teste di zuppa ormai asciutto, ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Pandemic_V1_Intro_Message">Nella zona c'è un'epidemia di cuoio padelluto dopo che uno degli chef televisivi più famosi della Contea di Two Point ha mostrato una ricetta di stufato particolarmente complicata, e ora un gruppo di malati ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Pandemic_V2_Intro_Message">C'è un'epidemia di cuoio padelluto, dopo che una serie di padelle è stata erroneamente indicata come antiaderente. Un gruppo di malati ha bisogno di aiuto.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Pandemic_V3_Intro_Message">Nella zona c'è un'epidemia di cuoio padelluto a seguito di una festa in maschera improvvisata durante i saldi di un negozio di utensili da cucina. Un gruppo di festaioli ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Pharm_Arrival_Advisor">Pazienti per la farmacia in arrivo…</string>
  <string name="Challenges/Patients_Pharm_Intro_Message">Un gruppo di pazienti ha bisogno di un trattamento immediato in una farmacia.</string>
  <string name="Challenges/Patients_Pharm_Intro_Title">Emergenza farmacia</string>
  <string name="Challenges/Patients_Pharm_Name">Pazienti farmacia</string>
  <string name="Challenges/Patients_Pharmacy_R2_Intro_Message">Un gruppo di pazienti che ha bisogno di una farmacia è stato sistemato a dovere in un ospedale Holistix; ora sono tutti profumati e hanno bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Pharmacy_R3_Intro_Message">Un gruppo di pazienti che ha bisogno di una farmacia è stato abbandonato dopo che un ospedale della Bungle Tech è scomparso nella notte, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Pharmacy_R4_Intro_Message">Un gruppo di pazienti che ha bisogno di una farmacia è scappato da un centro benessere Orb, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Pharmacy_R5_Intro_Message">Un gruppo di pazienti che ha bisogno di una farmacia è stato cacciato da un ospedale della Jumbo per aver fatto commenti \"oltraggiosi\" sul signor McNally, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Pharmacy_V1_Intro_Message">C'è un'epidemia di malattie legate alla farmacia dopo che una strana frenesia ha travolto la Contea spingendo le persone a mangiare evidenziatori. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Pharmacy_V2_Intro_Message">C'è un'epidemia di malattie legate alla farmacia dopo che un aggiornamento al firmware degli Autocerottatori della Bungle Tech ha generato svariati casi di setticemia. Un gruppo di persone ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_PlantWard_Arrival_Advisor">Pazienti per la serra aromatica in arrivo…</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message">Un gruppo di pazienti ha bisogno di cure nella serra aromatica dopo che qualche contadino ha giocato con le radiazioni, ammalandosi invece di sviluppare superpoteri.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V2">Un gruppo di pazienti ha bisogno di cure nella serra aromatica dopo che l'esibizione di Jasmine Odyssey presso il locale giardino botanico è stata talmente potente da scatenare una fioritura di massa che ha reso l'aria leggermente tossica.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V3">Un gruppo di pazienti ha bisogno di cure nella serra aromatica dopo che un ospedale della Jumbo non è riuscito ad aiutarli.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Title">Emergenza serra aromatica</string>
  <string name="Challenges/Patients_PlantWard_Name">Pazienti serra aromatica</string>
  <string name="Challenges/Patients_Psychiatry_Arrival_Advisor">Pazienti per il reparto psichiatria in arrivo...</string>
  <string name="Challenges/Patients_Psychiatry_Intro_Title">Emergenza psichiatria</string>
  <string name="Challenges/Patients_Psychiatry_Name">Pazienti affetti da malattie psichiatriche</string>
  <string name="Challenges/Patients_Psychiatry_R2_Intro_Message">Un gruppo di pazienti psichiatrici è stato dimesso da un ospedale Holistix; ora sono più poveri e hanno bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Psychiatry_R3_Intro_Message">Un gruppo di pazienti psichiatrici è stato abbandonato dopo che un ospedale della Bungle Tech è scomparso, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Psychiatry_R4_Intro_Message">Un gruppo di pazienti psichiatrici è stato denudato da un centro benessere Orb, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Psychiatry_R5_Intro_Message">Un gruppo di pazienti psichiatrici è stato cacciato da un ospedale della Jumbo per essersi rifiutato di inchinarsi al signor McNally, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Psychiatry_V1_Intro_Message">C'è stato un aumento di casi di malattie psichiatriche dopo che la scorsa domenica, mentre pioveva, un filmato promozionale autoprodotto della The Orb Foundation è stato trasmesso nelle parti più instabili della Contea. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Psychiatry_V2_Intro_Message">C'è stato un aumento di casi di malattie psichiatriche dopo che Radio Two Point ha trasmesso per sbaglio una frequenza strana e inquietante. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_QueenComplex_Arrival_Advisor">Pazienti affetti da Rapsodite in arrivo...</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Message">Un gruppo di pazienti affetti da Rapsodite richiede un immediato trattamento psichiatrico.</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Title">Emergenza Rapsodite</string>
  <string name="Challenges/Patients_QueenComplex_Name">Pazienti Rapsodite</string>
  <string name="Challenges/Patients_ShockHorror_Intro_Title">Emergenza folgorazione</string>
  <string name="Challenges/Patients_ShockHorror_Name">Pazienti affetti da folgorazione</string>
  <string name="Challenges/Patients_ShockHorror_R3_Intro_Message">Nella zona c'è un'epidemia di folgorazione dopo che a un lotto di carote a crescita rapida della Bungle Tech non era stata rimossa la carica statica. C’è un gruppo di malati che ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_ShockHorror_V1_Intro_Message">C'è un'epidemia di folgorazione dopo che un esperimento della Bungle Tech ha per errore trasmesso una scarica elettrica attraverso tutti i cucchiai della Contea. Un gruppo di mangiatori di yogurt ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_ShockHorror_V2_Intro_Message">C'è un'epidemia di folgorazione dopo che il rilascio a sorpresa di un nuovo singolo di Jasmine Odyssey ha causato livelli pericolosi di sorpresa ed elettricità statica. Un gruppo di fan ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Solo_Description">Usa lo staff e l'attrezzatura migliore, e gestisci la coda per diagnosticare e curare il paziente VIP.</string>
  <string name="Challenges/Patients_Solo_Name">Paziente VIP</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Fail">Brutte notizie, non abbiamo curato il paziente VIP. Non gioverà di certo alla nostra reputazione.</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Success">Buone notizie, abbiamo curato il paziente VIP! L'ospedale ha ricevuto una generosa donazione. Eccellente.</string>
  <string name="Challenges/Patients_Solo_V10_Intro_Message">Una delle squadre di creazione sapori della Burp! non sta bene e ha bisogno di cure.\\nSe curiamo questi pazienti VIP saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Solo_V1_Intro_Message">Uno dei cugini del sindaco non sta bene e ha bisogno di cure.\\nSe curiamo questo paziente VIP saremo ricompensati, lo facciamo mandare qui?</string>
  <string name="Challenges/Patients_Solo_V2_Intro_Message">Uno dei ballerini di Jasmine Odyssey non sta bene e ha bisogno di cure.\\nSe curiamo questo paziente VIP saremo ricompensati, lo facciamo mandare qui?</string>
  <string name="Challenges/Patients_Solo_V3_Intro_Message">Uno dei truccatori di Roderick Cushion non sta bene e ha bisogno di cure.\\nSe curiamo questo paziente VIP saremo ricompensati, lo facciamo mandare qui?</string>
  <string name="Challenges/Patients_Solo_V4_Intro_Message">Uno dei dirigenti di Radio Two Point non sta bene e ha bisogno di cure.\\nSe curiamo questo paziente VIP saremo ricompensati, lo facciamo mandare qui?</string>
  <string name="Challenges/Patients_Solo_V5_Intro_Message">Uno degli studiosi più eminenti dell'Università di Mitton non sta bene e ha bisogno di cure.\\nSe curiamo questo paziente VIP saremo ricompensati, lo facciamo mandare qui?</string>
  <string name="Challenges/Patients_Solo_V6_Intro_Message">Uno degli atleti di punta della Contea di Two Point non sta bene e ha bisogno di cure.\\nSe curiamo questo paziente VIP saremo ricompensati, lo facciamo mandare qui?</string>
  <string name="Challenges/Patients_Solo_V7_Intro_Message">Uno dei nobili più in vista della zona non sta bene e ha bisogno di cure.\\nSe curiamo questo paziente VIP saremo ricompensati, lo facciamo mandare qui?</string>
  <string name="Challenges/Patients_Solo_V8_Intro_Message">Uno degli imprenditori più geniali di Pelican Wharf non sta bene e ha bisogno di cure.\\nSe curiamo questo paziente VIP saremo ricompensati, lo facciamo mandare qui?</string>
  <string name="Challenges/Patients_Solo_V9_Intro_Message">Uno degli autori di punta del Two Point Squabbler non sta bene e ha bisogno di cure.\\nSe curiamo questo paziente VIP saremo ricompensati, lo facciamo mandare qui?</string>
  <string name="Challenges/Patients_Surgery_R3_Intro_Message">Un gruppo di pazienti della chirurgia è stato abbandonato dopo che un ospedale della Bungle Tech è stato dichiarato legalmente inesistente, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Surgery_R4_Intro_Message">Un gruppo di pazienti della chirurgia è stato espulso da un centro benessere Orb, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Surgery_R5_Intro_Message">Un gruppo di pazienti della chirurgia è stato cacciato da un ospedale della Jumbo per aver rifiutato di pagare il servizio, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Surgery_V1_Intro_Message">C'è un'epidemia di malattie che necessitano di un intervento chirurgico dopo che i partecipanti a una fiera cittadina locale hanno fatto indigestione di torta, rovinandosi irrimediabilmente le interiora. Un gruppo di loro ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Surgery_V2_Intro_Message">C'è un'epidemia di malattie che necessitano di un intervento chirurgico per via di un evento promozionale dei Cheesy Gubbins, dove molti hanno accidentalmente ingerito cuscinetti a sfera colorati di giallo formaggio. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Surgical_Arrival_Advisor">Pazienti per il reparto chirurgia in arrivo…</string>
  <string name="Challenges/Patients_Surgical_Intro_Message">Un gruppo di pazienti ha bisogno di un trattamento immediato in chirurgia.</string>
  <string name="Challenges/Patients_Surgical_Intro_Title">Emergenza chirurgia</string>
  <string name="Challenges/Patients_Surgical_Name">Pazienti chirurgia</string>
  <string name="Challenges/Patients_TouchOfMidas_Arrival_Advisor">Pazienti affetti da tocco di Mida in arrivo...</string>
  <string name="Challenges/Patients_TurtleHead_Arrival_Advisor">Pazienti affetti da tartarugosi in arrivo...</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Message">Un gruppo di pazienti affetti da tartarugosi ha bisogno di cure immediate.</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Title">Emergenza tartarugosi</string>
  <string name="Challenges/Patients_TurtleHead_Name">Pazienti tartarugosi</string>
  <string name="Challenges/Patients_TurtleHead_R3_Intro_Message">C'è un'epidemia di tartarugosi dopo che la Bungle Tech ha creato una lattuga particolarmente deliziosa il cui consumo nella zona è aumentato del 380%. Ora c'è un gruppo di malati che ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_TurtleHead_V1_Intro_Message">C'è un'epidemia di tartarugosi a seguito del collasso di un ponte; molti passanti sono caduti nel fiume Bilge e sono stati morsi dalle tartarughe che vivono in quelle acque. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_TurtleHead_V2_Intro_Message">C'è un'epidemia di tartarugosi dopo che un esperimento della Bungle Tech ha inavvertitamente e temporaneamente aumentato la gravità in certi punti della Contea. Si è tutto risolto, ma un gruppo di persone ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_VerbalDiarrhea_Arrival_Advisor">Pazienti affetti da logorrea in arrivo...</string>
  <string name="Challenges/Patients_Ward_Arrival_Advisor">Pazienti per il reparto in arrivo...</string>
  <string name="Challenges/Patients_Ward_Intro_Message">Un gruppo di pazienti ha bisogno di un trattamento immediato in un reparto.</string>
  <string name="Challenges/Patients_Ward_Intro_Title">Emergenza reparto</string>
  <string name="Challenges/Patients_Ward_Name">Pazienti reparto</string>
  <string name="Challenges/Patients_Ward_R2_Intro_Message">Un gruppo di pazienti del reparto ha appena lasciato un ospedale Holistix; ora sono idratati e hanno bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Ward_R3_Intro_Message">Un gruppo di pazienti del reparto è stato abbandonato dopo che un ospedale della Bungle Tech è imploso, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Ward_R4_Intro_Message">Un gruppo di pazienti del reparto è fuggito da un centro benessere Orb, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Ward_R5_Intro_Message">Un gruppo di pazienti del reparto è stato cacciato da un ospedale della Jumbo per aver messo in discussione i metodi di cura, e ora ha bisogno di ulteriori terapie.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Ward_V1_Intro_Message">C'è un'epidemia di malattie legate al reparto causata dall'ultima gamma di lenzuola ultra-organiche della Holistix che generano infezioni e irritazioni. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Patients_Ward_V2_Intro_Message">C'è un'epidemia di malattie legate al reparto causata dall'ultimo servizio sulle \"Posizioni avanzate per dormire\" del Two Point Squabbler con tutti i diagrammi sbagliati, che ha causato una serie di problemi di salute interni ed esterni. Un gruppo ha bisogno di cure.\\nSe li curiamo saremo ricompensati, li facciamo mandare qui?</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Description">Completa le sfide in questo scenario d'ospedale simulato e guadagna una stella.</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Name">Sfida stellare</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Description">Usa marketing mirato per attirare nell'ospedale tipi specifici di pazienti.</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Name">Attira e cura</string>
  <string name="Challenges/Remix_TumbleBudget_AdvisorMessage_CS">R.E.M.I. X sta coprendo il &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; dei nostri costi di gestione.</string>
  <string name="Challenges/Reward_ResearchPoints_CS">{[POINTS]} punti ricerca ({[PROJECT]})</string>
  <string name="Challenges/Reward_ResearchPoints_Random_CS">{[POINTS]} punti ricerca</string>
  <string name="Challenges/RewardsNone_CS">Nessuno</string>
  <string name="Challenges/RewardsNone_F_CS">Nessuna</string>
  <string name="Challenges/SpecialPatient_BarbershopQuartet_Name">Quartetto vocale</string>
  <string name="Challenges/SpecialPatient_Clowns_Name">Incidente circense</string>
  <string name="Challenges/SpecialPatient_Fractures_Emergency_Name">Emergenza fratture</string>
  <string name="Challenges/SpecialPatient_Goal_CS">Cura {[COUNT]} pazienti da: {[ILLNESS]}</string>
  <string name="Challenges/SpecialPatient_Group_TimeLimit_Name">Gruppo di pazienti VIP</string>
  <string name="Challenges/SpecialPatient_Room_Goal_CS">Stanza per le terapie: {[ROOM]} ({[COUNT]} nell'ospedale)</string>
  <string name="Challenges/SpecialPatient_Score_CS">Hai curato {[COUNT]} pazienti su {[TARGET]}</string>
  <string name="Challenges/SpecialPatient_VIP_Name">Paziente VIP</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Description">Caffetteria</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Mamma dice che cucino benissimo. Mi piacerebbe tanto servire il pappone ai malati.\"</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Description">Accettazione</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Credo di avere un volto molto accogliente. Mi piacerebbe usarlo sui nuovi pazienti che arrivano all'ospedale.\"</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Description">Cura pazienti</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Amo curare i pazienti. Non mi importa chi siano. Mi basta solo vedere i loro volti felici. Voglio continuare a farlo!\"</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Description">Cura pazienti</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Amo curare i pazienti. Non mi importa chi siano. Voglio solo guarire il mondo.\"</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Description">Cura pazienti</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Mio cugino è un clown. È sempre felice. Mi fa venire i nervi. Voglio liberare il mondo da questa piaga.\"</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Description">Cura pazienti</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Mia mamma ha un viso molto spigoloso. Le voglio bene, ma è strano. Mi ha fatto venire voglia di curare i pazienti affetti da cubismo...\"</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Description">Cura pazienti in farmacia</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Adoro costringere le persone ad assumere medicinali. Credo che la farmacia sia il posto ideale per me.\"</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Description">Cura pazienti in psichiatria</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Ascoltare persone lamentarsi dei loro problemi da primo mondo mentre io me ne sto comodamente seduto è sempre stato l'obiettivo della mia vita. Puoi aiutarmi?\"</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Description">Cura pazienti in reparto</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Mi è sempre piaciuto guardare le persone mentre dormono. Posso lavorare in reparto per un po'?\"</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Description">Lavori inservienti</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Una volta, da bambino, ho fatto cadere per strada una scatola di biscotti. Mi sento in colpa da allora. Forse, se pulirò abbastanza, finalmente troverò la pace.\"</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Description">Lavori inservienti</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Adoro riparare le cose. Una volta ho rotto papà. Adesso sta bene. I macchinari non saranno poi tanto diversi, no?\"</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Description">Lavori inservienti</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"La notte scorsa ho sognato di sturare dei bagni veramente orripilanti. Che emozione. Non riesco a pensare ad altro. Aiutami!\"</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Description">Lavori inservienti</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Una volta avevo una pianta di nome Fred. Purtroppo è morta, divorata da un coniglio. Vorrei onorare Fred occupandomi delle piante dell'ospedale.\"</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Resignation_Description">Fai restare il membro insoddisfatto dello staff affrontando le sue lamentele principali, migliorando le condizioni di lavoro o aumentando lo stipendio.</string>
  <string name="Challenges/StaffChallenge_Resignation_Name">Minaccia {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Description">Impara qualifica</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Vorrei davvero imparare nuove abilità. Credo di avere un potenziale inespresso. Posso frequentare un corso di formazione?\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroSuccessMessage">{[STAFF]} ha imparato con successo una nuova qualifica, raggiungendo l'obiettivo.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Description">Impara Psichiatria</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"È la psichiatria che insegna a spostare le cose col pensiero, giusto? A prescindere, voglio impararla.\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroSuccessMessage">{[STAFF]} ha imparato con successo una nuova qualifica, raggiungendo l'obiettivo.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Description">Imparar Ricerca</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Amo inventare le cose. Ho tantissime idee. Ho costruito un cannone per il mio cane. Ho dato delle mani robotiche a mia mamma. Immagina cosa potrei fare se mi dedicassi alla scienza medica...\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroSuccessMessage">{[STAFF]} ha imparato con successo una nuova qualifica, raggiungendo l'obiettivo.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Description">Impara Chirurgia</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Amo davvero tagliare le persone. Sarebbe fantastico essere pagati per farlo.\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroSuccessMessage">{[STAFF]} ha imparato con successo una nuova qualifica, raggiungendo l'obiettivo.</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Description">Lavora nell'ufficio del medico di base</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Mio padre era un medico di base. Mio nonno era un medico di base. Il mio bisnonno era un assassino, purtroppo. Comunque penso che essere un medico di base sia nel mio DNA.\"</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Description">Lavora con i raggi X</string>
  <string name="Challenges/StaffChallenge_Work_XRay_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"C'è qualcosa di intimo nel vedere lo scheletro di una persona. Vorrei tanto radiografare qualche paziente. Ehm, se non hai nulla in contrario.\"</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroFailedMessage">{[STAFF]} non ha completato la sfida!</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroSuccessMessage">{[STAFF]} ha completato la sfida!</string>
  <string name="Challenges/Staff_Cure_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Non sono tipo da dare suggerimenti, ma l'altro giorno ho avuto quest'idea fantastica e non riesco a smettere di pensarci. E se, per esempio... curassimo qualcuno? Non sarebbe grandioso?\"</string>
  <string name="Challenges/Staff_DaysWithoutDeath_Intro">\"Sai, personalmente trovo deprimente questa costante sfilza di morti. Pensi che potremmo riuscire a passare un paio di mesi senza funerali?\"</string>
  <string name="Challenges/Staff_EarnMoney_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Ho sempre voluto vedere di persona ingenti somme di denaro. Non mi ci voglio rotolare sopra o altro, sarebbe assurdo: voglio solo guardarle con i miei occhi.\"</string>
  <string name="Challenges/Staff_General_Goal_Intro">{[STAFF]} ha un obiettivo carriera che vorrebbe raggiungere. Che ne pensi?</string>
  <string name="Challenges/Staff_General_Goal_Name">Obiettivo {[STAFF]}</string>
  <string name="Challenges/Staff_General_Goal_Outro_Failed">{[STAFF]} non ha raggiunto l'obiettivo carriera!</string>
  <string name="Challenges/Staff_General_Goal_Outro_Success">{[STAFF]} ha raggiunto l'obiettivo carriera!</string>
  <string name="Challenges/Staff_General_Name">{[STAFF]}</string>
  <string name="Challenges/Staff_General_Request_Intro">Un membro dello staff, {[STAFF]}, avrebbe una richiesta. Che ne pensi?</string>
  <string name="Challenges/Staff_General_Request_Name">Richiesta dello staff</string>
  <string name="Challenges/Staff_General_Request_Outro_Failed">Purtroppo, non siamo riusciti a soddisfare la richiesta di {[STAFF]}.</string>
  <string name="Challenges/Staff_General_Request_Outro_Success">Ottimo lavoro, abbiamo soddisfatto la richiesta di {[STAFF]}!</string>
  <string name="Challenges/Staff_Ghosts_Janitor_Intro">\"Un tempo avevo il terrore dei fantasmi. Ma da quando ho completato la formazione medianica li trovo stranamente attraenti. Forse potremmo catturarne un paio?\"</string>
  <string name="Challenges/Staff_Ghosts_Researcher_Intro">\"È triste quando muore un paziente. Ancora di più quando torna a tormentarci. A noi ricercatori, però, farebbe molto comodo raccoglierne l'essenza.\"</string>
  <string name="Challenges/Staff_Hospital_Attractiveness_Intro">\"Questo posto avrebbe bisogno di una risistemata. Basterebbero qualche pianta, una foto, forse pure un quadro. Magari pulire quel vomito?\"</string>
  <string name="Challenges/Staff_Hospital_Hygiene_Intro">\"Ho un terribile prurito, più del solito, e continuo a tirar su col naso. Potremmo migliorare i livelli di igiene, per favore?\"</string>
  <string name="Challenges/Staff_Hospital_Temperature_Cold_Intro">\"Solo io sto crepando di freddo? Non riesco quasi più a sentirmi la faccia... Mettere qualche termosifone no, eh?\"</string>
  <string name="Challenges/Staff_Hospital_Temperature_Hot_Intro">\"Ho caldo e il sudore mi appiccica addosso tutti i vestiti, non riesco a concentrarmi. Si è rotta l'aria condizionata?\"</string>
  <string name="Challenges/Staff_Marketing_Intro">\"In qualità di specialista del marketing, penso seriamente che dovremmo farne di più. In fondo, è nella pubblicità che i sogni diventano realtà.\"</string>
  <string name="Challenges/Staff_MonoBeasts_Intro">\"Sto facendo una parrucca... per un amico, s’intende. Mi servono immediatamente un sacco di capelli. Potresti acciuffare qualcuna di quelle monobestie per me?\"</string>
  <string name="Challenges/Staff_Promote_Intro">\"Hai mai considerato di promuovere qualcuno dello staff? Secondo me aiuterebbe molto l'ospedale.\"</string>
  <string name="Challenges/Staff_Reputation_IntroMessage">{[STAFF]} ha una richiesta per noi, che ne pensi?\\n\\n\"Sin da piccolo, ho sempre voluto essere stimato e ammirato come un edificio famoso. Sarebbe splendido vedere questo ospedale raggiungere quello status che io, in quanto persona, posso solo sognare.\"</string>
  <string name="Challenges/Staff_Research_Intro">\"Secondo i miei calcoli dovremmo aumentare la ricerca di un fattore pari a X% dove X&gt;0.\"</string>
  <string name="Challenges/Staff_RoomPrestige_Intro">\"Sarebbe bello lavorare in un ambiente spazioso e pieno di finiture di lusso, un posto finalmente rispettabile. Che ne pensi?\"</string>
  <string name="Challenges/Staff_RoomPrestige_StaffRoom_Intro">\"Mi piacerebbe molto avere una stanza dello staff grande e sfarzosa, dove rilassarmi quando sono in pausa. Che ne dici, capo?\"</string>
  <string name="Challenges/Staff_StaffMorale_Intro">\"Ultimamente ho sofferto di parecchi attacchi di rabbia e qualcuno stava piangendo nei bagni poco fa. Una squadra felice è una squadra che funziona, ricordatelo.\"</string>
  <string name="Challenges/Staff_Training_Intro">\"Se c'è una cosa che ho imparato dal mio corso di perfezionamento sulla formazione, è che dovremmo fare formazione. Una simile saggezza è preziosa.\"</string>
  <string name="Challenges/Staff_Training_Intro_V2">\"I membri dello staff più giovani mi sembrano, come dire, poco professionali. Forse dovremmo organizzare più corsi di formazione?\"</string>
  <string name="Challenges/Staff_Upgrade_Intro">\"Migliorare i nostri macchinari ci aiuterebbe a curare più pazienti e a fare diagnosi più velocemente. Come appassionato di meccanica mi sento di raccomandarlo caldamente.\"</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Goal_CS">Cura {[COUNT]} pazienti emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Progress_CS">{[COUNT]} curati</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Tooltip">Recupera pazienti emergenziali inviando ambulanze sulla mappa delle emergenze.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Goal_CS">Tasso di cure del {[RATE]}% per i pazienti emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Progress_CS">{[RATE]}%</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Tooltip">Recupera pazienti emergenziali inviando ambulanze sulla mappa delle emergenze.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Goal_CS">Fai passare {[DAYS]} giorni senza decessi sulla scena</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Progress_CS">{[DAYS]} dall'ultimo decesso sulla scena</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Tooltip">Rispondi alle emergenze spesso e velocemente per evitare che i pazienti muoiano sulla scena.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Goal_CS">Fai passare {[DAYS]} giorni senza decessi emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Progress_CS">{[DAYS]} dall'ultimo decesso</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Tooltip">Recupera pazienti emergenziali inviando ambulanze sulla mappa delle emergenze.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_EmergencyReputation_Tooltip">La reputazione emergenza aumenta recuperando velocemente i pazienti per diminuire le morti nel luogo delle emergenze alle quali rispondi e curando i pazienti che recuperi. Si aggiorna quando l'ultimo paziente di un'emergenza lascia il tuo ospedale. Più alta la severità dell'emergenza, più rispondervi influenzerà la tua reputazione.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedFirst_Goal_CS">Arriva in prima posizione per numero di pazienti emergenziali recuperati</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedSecond_Goal_CS">Arriva almeno in seconda posizione per numero di pazienti emergenziali recuperati</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollected_Goal_CS">Arriva almeno in {[POSITION]} posizione per numero di pazienti emergenziali recuperati</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedFirst_Goal_CS">Arriva in prima posizione per tasso di fallimento cure emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedSecond_Goal_CS">Arriva almeno in seconda posizione per tasso di fallimento cure emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailed_Goal_CS">Arriva almeno in {[POSITION]} posizione per tasso di fallimento cure emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateFirst_Goal_CS">Arriva in prima posizione per tasso di cure emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateSecond_Goal_CS">Arriva almeno in seconda posizione per tasso di cure emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRate_Goal_CS">Arriva almeno in {[POSITION]} posizione per tasso di cure emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateFirst_Goal_CS">Arriva in prima posizione per tasso di morti emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateSecond_Goal_CS">Arriva almeno in seconda posizione per tasso di morti emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRate_Goal_CS">Arriva almeno in {[POSITION]} posizione per tasso di morti emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedFirst_Goal_CS">Arriva in prima posizione per numero di pazienti emergenziali recuperati per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedSecond_Goal_CS">Arriva almeno in seconda posizione per numero di pazienti emergenziali recuperati per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollected_Goal_CS">Arriva almeno in {[POSITION]} posizione per numero di pazienti emergenziali recuperati per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedFirst_Goal_CS">Arriva in prima posizione per tasso di fallimento cure emergenziali per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedSecond_Goal_CS">Arriva almeno in seconda posizione per tasso di fallimento cure emergenziali per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailed_Goal_CS">Arriva almeno in {[POSITION]} posizione per tasso di fallimento cure emergenziali per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateFirst_Goal_CS">Arriva in prima posizione per tasso di cure emergenziali per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateSecond_Goal_CS">Arriva almeno in seconda posizione per tasso di cure emergenziali per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRate_Goal_CS">Arriva almeno in {[POSITION]} posizione in tasso di cure emergenziali per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateFirst_Goal_CS">Arriva in prima posizione per tasso di morti emergenziali per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateSecond_Goal_CS">Arriva almeno in seconda posizione per tasso di morti emergenziali per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRate_Goal_CS">Arriva almeno in {[POSITION]} posizione per tasso di morti emergenziali per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationFirst_Goal_CS">Arriva in prima posizione per reputazione emergenza per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationSecond_Goal_CS">Arriva almeno in seconda posizione per reputazione emergenza per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputation_Goal_CS">Arriva almeno in {[POSITION]} posizione per reputazione emergenza per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Goal_CS">Arriva almeno {[POSITION]} in {[TABLE]} per {[MONTHS]} mesi</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Progress_CS">Posizione: {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Tooltip">Le classifiche delle emergenze si aggiornano all'inizio del mese in base alle tue prestazioni in quello precedente.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationFirst_Goal_CS">Arriva in prima posizione per reputazione emergenza</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationSecond_Goal_CS">Arriva almeno in seconda posizione per reputazione emergenza</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputation_Goal_CS">Arriva almeno in {[POSITION]} posizione per reputazione emergenza</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Goal_CS">Arriva almeno {[POSITION]} in {[TABLE]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Progress_CS">Posizione: {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Tooltip">Le classifiche delle emergenze si aggiornano all'inizio del mese in base alle tue prestazioni in quello precedente.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Goal_CS">Recupera il {[COUNT]}% di pazienti emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Progress_CS">{[COUNT]}%</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Tooltip">Recupera pazienti emergenziali inviando ambulanze sulla mappa delle emergenze.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Goal_CS">Recupera {[COUNT]} pazienti emergenziali</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Progress_CS">{[COUNT]} pazienti recuperati</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Tooltip">Recupera pazienti emergenziali inviando ambulanze sulla mappa delle emergenze.</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Goal_CS">Tasso di cure del {[SCORE]} per i pazienti persi nel tempo. </string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Progress_CS">Pazienti persi nel tempo curati: {[CURED]}/{[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Tooltip">I pazienti persi nel tempo vengono diagnosticati e curati come tutti gli altri. Valuta la tua capacità e decidi se curarli prima di mandarli alla datazione rapida.</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Goal_CS">Rimanda indietro e cura {[COUNT]} pazienti persi nel tempo</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Progress_CS">Inviati {[COUNT_TIME_TRAVELLED]} su {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Tooltip">I pazienti persi nel tempo vengono diagnosticati e curati come tutti gli altri. Valuta la tua capacità e decidi se curarli prima di mandarli alla datazione rapida.</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Goal_CS">Cura {[COUNT]} pazienti persi nel tempo </string>
  <string name="Challenges/SubGoals/AnachronisticCured_Progress_CS">Pazienti persi nel tempo curati: {[CURED]}/{[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Tooltip">I pazienti persi nel tempo vengono diagnosticati e curati come tutti gli altri. Valuta la tua capacità e decidi se curarli prima di mandarli alla datazione rapida.</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Goal_CS">Rimanda indietro {[COUNT]} pazienti persi nel tempo</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Progress_CS">Inviati {[COUNT_TIME_TRAVELLED]} su {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Tooltip">I pazienti persi nel tempo sembreranno fuori contesto. Invece di mandarli a casa, puoi inviarli alla datazione rapida e riportarli alla loro epoca.</string>
  <string name="Challenges/SubGoals/BudgetScore_Goal_CS">Raggiungi un punteggio di budget di {[COUNT]}</string>
  <string name="Challenges/SubGoals/BuildAmbulances_Goal_CS">Costruisci {[COUNT]} ambulanze</string>
  <string name="Challenges/SubGoals/BuildItemDuo_Progress">Posiziona {[COUNT]} {[ITEM0]} e {[ITEM1]}</string>
  <string name="Challenges/SubGoals/BuildItemList_Progress">Posiziona {[COUNT]} {[ITEM0]}, {[ITEM1]}, {[ITEM2]} e {[ITEM3]}</string>
  <string name="Challenges/SubGoals/BuildItem_Goal_CS">Posiziona {[COUNT]} {[ITEM]}</string>
  <string name="Challenges/SubGoals/BuildItem_Tooltip">Seleziona un oggetto dalla lista.\\nPer posizionare un oggetto, clicca con il pulsante sinistro del mouse.\\nPer ruotare un oggetto afferrato, tieni premuto il pulsante sinistro del mouse e trascinalo a destra/sinistra.\\nPer rilasciare un oggetto afferrato, clicca il pulsante destro del mouse.</string>
  <string name="Challenges/SubGoals/BuildReception_Goal_CS">Costruisci un'accettazione</string>
  <string name="Challenges/SubGoals/BuildRoom_Goal_CS">Costruisci {[COUNT]} stanze {[ROOM]}[i2p_One]Costruisci una stanza {[ROOM]}</string>
  <string name="Challenges/SubGoals/BuildRoom_Tooltip">Per costruire una stanza:\\nSeleziona una stanza dalla lista.\\nTrascina una pianta del piano delle dimensioni appropriate.\\nPoi metti gli oggetti richiesti nella stanza.\\nPer completare la stanza, clicca sulla spunta verde.</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Goal_CS">Acquista {[COUNT]} macchinari a energia verde[i2p_One]Acquista {[COUNT]} macchinario a energia verde</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Tooltip">Acquista macchinari a energia verde per incrementare la tua fornitura di energia. In città è possibile trovare turbine eoliche, pannelli solari e dighe idroelettriche.</string>
  <string name="Challenges/SubGoals/BuyPlots_Goal_CS">Acquista {[COUNT]} edifici[i2p_One]Acquista {[COUNT]} edificio</string>
  <string name="Challenges/SubGoals/ChallengeBudget_ToolTip_CS">Il bonus mensile che ricevi dall'hotel può variare tra {[LOWER]} e {[UPPER]} degli attuali costi di gestione, in base al tuo tasso di cure durante il precedente periodo di prova di 3 mesi.</string>
  <string name="Challenges/SubGoals/ClosedRoom_EcoCity_AdvisorMessage">Valuta di usare l'energia in eccesso per &lt;style=\"AdvisorHighlight\"&gt;aprire&lt;/style&gt; una o più stanze chiuse.</string>
  <string name="Challenges/SubGoals/CompleteAnyResearchProject_Goal_CS">Completa un progetto di ricerca</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Ghost_Goal_CS">Acchiappa {[COUNT]} fantasmi</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Litter_Goal_CS">Spazza {[COUNT]} mucchi di spazzatura[i2p_One]Spazza un mucchio di spazzatura</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Machine_Goal_CS">Ripara {[COUNT]} macchinari[i2p_One]Ripara un macchinario rotto</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Plant_Goal_CS">Annaffia {[COUNT]} piante[i2p_One]Annaffia una pianta</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Stock_Goal_CS">Rifornisci {[COUNT]} distributori automatici[i2p_One]Rifornisci un distributore automatico</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Toilet_Goal_CS">Stura {[COUNT]} bagni[i2p_One]Stura un bagno</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Waste_Goal_CS">Elimina {[COUNT]} mucchi di disordine[i2p_One]Elimina un mucchio di disordine</string>
  <string name="Challenges/SubGoals/CompleteMarketingCampaigns_Goal_CS">Completa {[COUNT]} campagne di marketing[i2p_One]Completa una campagna di marketing</string>
  <string name="Challenges/SubGoals/CompleteResearchProject_Goal_CS">Completa il progetto di ricerca {[PROJECT]}</string>
  <string name="Challenges/SubGoals/CompleteResearchProjectsCount_Goal_CS">Completa {[COUNT]} progetti di ricerca[i2p_One]Completa un progetto di ricerca</string>
  <string name="Challenges/SubGoals/Complete_MultiplayerObjectives_Goal_CS">Completa {[COUNT]} sfide multigiocatore[i2p_One]Completa una sfida multigiocatore</string>
  <string name="Challenges/SubGoals/CurePatientStreakInRoom_Goal_CS">Cura {[COUNT]} pazienti in {[ROOM]} di fila</string>
  <string name="Challenges/SubGoals/CurePatientStreak_Tooltip">Cura un certo numero di pazienti di fila. Se un paziente viene dimesso o si esaspera, la serie verrà interrotta.</string>
  <string name="Challenges/SubGoals/CurePatientsInRoom_Goal_CS">Cura {[COUNT]} pazienti in {[ROOM]}[i2p_One]Cura un paziente in {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsStreakWithIllness_Goal_CS">Cura {[COUNT]} pazienti affetti da {[ILLNESS]} di fila</string>
  <string name="Challenges/SubGoals/CurePatientsStreak_Goal_CS">Cura {[COUNT]} pazienti di fila</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllnessInRoom_Goal_CS">Cura {[COUNT]} pazienti con {[ILLNESS]} in {[ROOM]}[i2p_One]Cura un paziente con {[ILLNESS]} in {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllness_Goal_CS">Cura {[COUNT]} pazienti con {[ILLNESS]}[i2p_One]Cura un paziente con {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/CurePatients_Goal_CS">Cura {[COUNT]} pazienti[i2p_One]Cura un paziente</string>
  <string name="Challenges/SubGoals/CurePatients_Tooltip">Cura i pazienti effettuando una diagnosi e fornendo loro la stanza per le terapie di cui hanno bisogno. Per aumentare le probabilità di successo nel curare un paziente, assegna i membri migliori dello staff alla stanza per le terapie e migliora i macchinari se possibile.</string>
  <string name="Challenges/SubGoals/CureRateIllness_Goal_CS">Tasso di cure {[ILLNESS]} {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRateRoom_Goal_CS">Tasso di cure di {[SCORE]} in {[ROOM]}</string>
  <string name="Challenges/SubGoals/CureRate_Goal_CS">Tasso di cure del {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRate_Progress_CS">Pazienti curati: {[CURED]}/{[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/CureRate_Tooltip">Aumenta il tuo tasso di cure utilizzando i membri migliori dello staff per le terapie, e migliorando i macchinari quando possibile. Assicurati inoltre che i pazienti non se ne vadano o muoiano prima di essere curati - mantienili felici ed effettua le diagnosi il più velocemente possibile.</string>
  <string name="Challenges/SubGoals/DaysSinceLastDeath_CS">{[DAYS]} giorni senza decessi.</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatientsInRoom_Goal_CS">Diagnostica e cura {[COUNT]} pazienti in {[ROOM]}[i2p_One]Diagnostica e cura un paziente in {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatients_Goal_CS">Diagnostica e cura {[COUNT]} pazienti[i2p_One]Diagnostica e cura un paziente</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllnessRoom_Goal_CS">Effettua una diagnosi su {[COUNT]} pazienti con {[ILLNESS]} in {[ROOM]}[i2p_One]Effettua una diagnosi su un paziente con {[ILLNESS]} in {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllness_Goal_CS">Effettua una diagnosi su {[COUNT]} pazienti con {[ILLNESS]}[i2p_One]Effettua una diagnosi su un paziente con {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/DiagnosePatientsRoom_Goal_CS">Effettua una diagnosi su {[COUNT]} pazienti in {[ROOM]}[i2p_One]Effettua una diagnosi su un paziente in {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Goal_CS">Effettua una diagnosi su {[COUNT]} pazienti[i2p_One]Effettua una diagnosi su un paziente</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Tooltip">Effettua una diagnosi su un paziente con un ufficio del medico di base. Se il medico di base non è certo della diagnosi, invierà il paziente in altre sale diagnostiche. Costruisci altre sale diagnostiche per individuare diverse malattie.</string>
  <string name="Challenges/SubGoals/Done_CS">Fatto</string>
  <string name="Challenges/SubGoals/EarnMoney_Goal_CS">Guadagna {[CASH]}</string>
  <string name="Challenges/SubGoals/EarnMoney_Progress_CS">{[CASH]} rimasti</string>
  <string name="Challenges/SubGoals/EarnMoney_Tooltip">Guadagna denaro diagnosticando e curando i pazienti. Pensa anche di aumentare i prezzi.</string>
  <string name="Challenges/SubGoals/EarnSilver_Goal_CS">Guadagna {[SILVER]}</string>
  <string name="Challenges/SubGoals/EarnSilver_Progress_CS">{[SILVER]} rimasti</string>
  <string name="Challenges/SubGoals/EcoCity_Applicants_Name">Numero candidati</string>
  <string name="Challenges/SubGoals/EcoCity_PatientFlow_Name">Flusso pazienti</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Goal_CS">Genera {[COUNT]} unità di energia</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Progress_CS">{[COUNT]} rimasti</string>
  <string name="Challenges/SubGoals/Epidemic_CS">Infettati: {[COUNT]}\\nVaccini: {[VACCINES]}\\nFuggiti: {[ESCAPED]}</string>
  <string name="Challenges/SubGoals/FeedPatients_Progress">{[COUNT]} rimasti</string>
  <string name="Challenges/SubGoals/FeedPatients_Title">Sfama {[COUNT]} persone</string>
  <string name="Challenges/SubGoals/FeedPatients_Tooltip">Nutri i pazienti raccogliendo acqua piovana e coltivando frutta e verdura. Ci vorrà del tempo, e non si può andare di fretta, ma sarà di certo meglio di tutto quel cibo spazzatura.</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_CS">Licenzia {[COUNT]} membri dello staff[i2p_One]Licenzia un membro dello staff</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_Tooltip_CS">Per licenziare un membro dello staff, selezionalo e poi premi \"Licenzia\". Il personale licenziato non può essere assunto di nuovo.</string>
  <string name="Challenges/SubGoals/GeneralMarketingCampaignCompleteAny_CS">Completa una campagna di marketing generica</string>
  <string name="Challenges/SubGoals/GenerateElectricity_Tooltip">Acquista macchinari a energia verde per incrementare la tua fornitura di energia. Tipi di macchinari diversi forniranno al tuo ospedale diverse quantità di energia.</string>
  <string name="Challenges/SubGoals/HireStaff_Assistant_Goal_CS">Assumi {[COUNT]} assistenti[i2p_One]Assumi un assistente</string>
  <string name="Challenges/SubGoals/HireStaff_Doctor_Goal_CS">Assumi {[COUNT]} medici[i2p_One]Assumi un medico</string>
  <string name="Challenges/SubGoals/HireStaff_Goal_CS">Assumi {[COUNT]} membri dello staff</string>
  <string name="Challenges/SubGoals/HireStaff_Janitor_Goal_CS">Assumi {[COUNT]} inservienti[i2p_One]Assumi un inserviente</string>
  <string name="Challenges/SubGoals/HireStaff_Nurse_Goal_CS">Assumi {[COUNT]} infermieri[i2p_One]Assumi un infermiere</string>
  <string name="Challenges/SubGoals/HireStaff_Tooltip">Per assumere membri dello staff:\\nclicca sul pulsante Assumi.\\nSeleziona il tipo di staff che desideri.\\nSeleziona un candidato.\\nClicca sul pulsante Assumi.\\nMettilo nell'ospedale.</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Goal_CS">Attrattività ospedale di {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Progress_CS">Attrattività attuale: {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Tooltip">Aumenta l'attrattività dell'ospedale posizionando piante e altri elementi decorativi. Assicurati anche di avere abbastanza inservienti per tenere tutto pulito.</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Goal_CS">Porta il livello ospedale a {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Progress_CS">Livello attuale: {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Tooltip">Aumenta il livello dell'ospedale espandendolo! Costruisci altre stanze, aumenta lo staff e assumi personale più qualificato, o promuovi e forma quello già presente.</string>
  <string name="Challenges/SubGoals/HospitalStarRating_Goal_CS">Ottieni {[COUNT]} stelle in {[LEVEL]}[i2p_One]Ottieni una stella in {[LEVEL]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Goal_CS">Valore ospedale di {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Progress_CS">Valore attuale {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Tooltip">Aumenta il valore dell'ospedale guadagnando denaro, espandendolo e aumentando i profitti generali.</string>
  <string name="Challenges/SubGoals/Hygiene_Goal_CS">Livello igiene di {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Progress_CS">Livello igiene {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Tooltip">Migliora i livelli di igiene posizionando sanificatori per mani, lavelli e asciugamani ad aria e facendo ripulire agli inservienti i rifiuti nell'ospedale.</string>
  <string name="Challenges/SubGoals/IllnessMarketingCampaignCompleteAny_CS">Campagna di marketing sulle malattie</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_CS">Fai colpo su {[COUNT]} VIP[i2p_One]Fai colpo su un VIP</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_Tooltip_CS">Fai colpo sui VIP in visita con un ospedale invitante, pulito e ben tenuto, pieno di intrattenimento e di stanze elegantemente arredate.</string>
  <string name="Challenges/SubGoals/LaunchMarketingCampaigns_Goal_CS">Avvia {[COUNT]} campagne di marketing[i2p_One]Avvia una campagna di marketing</string>
  <string name="Challenges/SubGoals/LearnAnyQualification_Goal_CS">Impara una qualifica</string>
  <string name="Challenges/SubGoals/LearnQualification_Goal_CS">Impara {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_CS">Permetti a {[COUNT]} macchinari di prendere fuoco[i2p_One]Permetti a un macchinario di prendere fuoco</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_Tooltip_CS">I macchinari prenderanno fuoco se la loro manutenzione viene trascurata.</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_CS">Permetti a {[COUNT]} macchinari di esplodere[i2p_One]Lascia esplodere un macchinario</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_Tooltip_CS">I macchinari prenderanno fuoco se la loro manutenzione viene trascurata. Se il fuoco non viene spento, il macchinario esploderà.</string>
  <string name="Challenges/SubGoals/MarketingCampaignCompleteAny_CS">Completa una campagna di marketing</string>
  <string name="Challenges/SubGoals/MarketingCampaignComplete_CS">Completa una campagna {[CAMPAIGN]}</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOnLONG_CS">Conduci {[MONTHS]} mesi di marketing</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOn_CS">Dedica {[MONTHS]} mesi a una campagna di marketing[i2p_One]Dedica un mese a una campagna di marketing</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Goal_CS">Sposta l'inquadratura</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Tooltip">Per spostare l'inquadratura:\\nTieni premuto il pulsante destro del mouse e trascina il cursore sul terreno.\\nOppure spostalo alle estremità dello schermo.\\nO usa i tasti {[Menu/InputActions/CameraPanUp]}{[Menu/InputActions/CameraPanLeft]}{[Menu/InputActions/CameraPanDown]}{[Menu/InputActions/CameraPanRight]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Goal_CS">Alza/abbassa l'inquadratura</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Tooltip">Per alzare/abbassare l'inquadratura:\\nTieni premuto il pulsante centrale del mouse e spostalo in su/giù.\\nO usa i tasti {[Menu/InputActions/CameraPitchUp]} e {[Menu/InputActions/CameraPitchDown]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Goal_CS">Ruotare l'inquadratura</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Tooltip">Per ruotare l'inquadratura:\\nTieni premuto il pulsante centrale del mouse e trascinalo a destra/sinistra.\\nO usa i tasti {[Menu/InputActions/CameraRotateClockwise]} e {[Menu/InputActions/CameraRotateAntiClockwise]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Goal_CS">Ingrandire/diminuire l'inquadratura</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Tooltip">Per usare lo zoom:\\nUsa la rotellina del mouse.\\nO usa i tasti {[Menu/InputActions/CameraZoomIn]} e {[Menu/InputActions/CameraZoomOut]}.</string>
  <string name="Challenges/SubGoals/OpenRoom_EcoCity_Tooltip">Se hai energia a sufficienza, puoi aprire una stanza chiusa cliccandoci sopra e selezionando \"Apri\" dal pannello delle informazioni. Ogni stanza aperta consuma un'unità di energia.</string>
  <string name="Challenges/SubGoals/OpenRoom_Goal_CS">Apri {[COUNT]} stanze</string>
  <string name="Challenges/SubGoals/OrganisationValue_Goal_CS">Ottieni valore organizzazione di {[CASH]}</string>
  <string name="Challenges/SubGoals/OrganisationValue_Progress_CS">{[CASH]} rimasti</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS">Possiedi {[COUNT]} edifici[i2p_One]Possiedi {[COUNT]} edificio</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS_Jungle">Possiedi {[COUNT]} lotti[i2p_One]Possiedi {[COUNT]} lotto</string>
  <string name="Challenges/SubGoals/OwnPlots_PlotChallenges_Tooltip">Clicca su un lotto per visualizzarne l'obiettivo. Seleziona \"Avvia sfida\" per attivare l'obiettivo, poi soddisfa i criteri per sbloccare il lotto. Puoi avere un massimo di tre obiettivi lotto nello stesso momento.</string>
  <string name="Challenges/SubGoals/OwnPlots_Tooltip">Acquista un altro lotto di terra o un edificio nelle vicinanze per espandere il tuo ospedale.</string>
  <string name="Challenges/SubGoals/PatientBoredom_Progress">Pazienti rimasti: {[COUNT]}</string>
  <string name="Challenges/SubGoals/PatientBoredom_Title">Intrattieni {[COUNT]} pazienti</string>
  <string name="Challenges/SubGoals/PatientBoredom_Tooltip">Intrattieni i pazienti per alleviare la loro noia.</string>
  <string name="Challenges/SubGoals/PatientDeaths_CS">Sacrifica {[DEATHS]} pazienti</string>
  <string name="Challenges/SubGoals/PatientDeaths_TV_CS">Uccidi {[DEATHS]} pazienti[i2p_One]Uccidi un paziente</string>
  <string name="Challenges/SubGoals/PortalCured_Goal_CS">Cura {[COUNT]} pazienti dai portali del tempo</string>
  <string name="Challenges/SubGoals/PortalCured_Progress_CS">Pazienti dai portali del tempo curati: {[CURED]}/{[COUNT]}</string>
  <string name="Challenges/SubGoals/PortalCured_Tooltip">Più portali controlli, più frequentemente arriveranno questi pazienti.</string>
  <string name="Challenges/SubGoals/Power_Patients_Title">Flusso pazienti</string>
  <string name="Challenges/SubGoals/Power_Patients_Tooltip_CS">Dai energia al sistema di trasporto del Flusso pazienti per aumentare il numero di pazienti che arrivano all'ospedale.</string>
  <string name="Challenges/SubGoals/Power_Rooms_Title">Apri stanze</string>
  <string name="Challenges/SubGoals/Power_Rooms_Tooltip_CS">Ogni stanza aperta costa un'unità di energia. Se hai raggiunto il limite e hai bisogno di aprire una stanza, prova a costruire altri macchinari ad energia verde, a chiudere altre stanze o a prendere energia dai sistemi di Candidati staff e Flusso pazienti.</string>
  <string name="Challenges/SubGoals/Power_Staff_Title">Candidati staff</string>
  <string name="Challenges/SubGoals/Power_Staff_Tooltip_CS">Dai energia al sistema Candidati staff per aumentare la frequenza con cui potenziali membri dello staff diventano disponibili per l'assunzione.</string>
  <string name="Challenges/SubGoals/Power_Title">Fornitura di energia</string>
  <string name="Challenges/SubGoals/Power_Tooltip_CS">L'energia serve ad aprire stanze e aumentare il numero di candidati o di pazienti in arrivo. Per aumentare la quantità massima di energia disponibile, costruisci altri macchinari ad energia verde. </string>
  <string name="Challenges/SubGoals/ProcessPatientsInRoom_Goal_CS">Occupati di{[COUNT]} pazienti in {[ROOM]}[i2p_One]Occupati di un paziente in {[ROOM]}</string>
  <string name="Challenges/SubGoals/ProcessPatients_Goal_CS">Occupati di {[COUNT]} pazienti[i2p_One]Occupati di un paziente</string>
  <string name="Challenges/SubGoals/ReachBalance_Goal_CS">Porta il saldo a {[CASH]}</string>
  <string name="Challenges/SubGoals/ReachBalance_Progress_CS">{[CASH]} rimasti</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Goal_CS">Completa l'ondata {[WAVE]}</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Progress_CS">Ondata attuale: {[WAVE]}</string>
  <string name="Challenges/SubGoals/RecruitmentMarketingCampaignCompleteAny_CS">Completa una campagna di marketing di reclutamento</string>
  <string name="Challenges/SubGoals/Reputation_Goal_CS">Reputazione di {[TARGET]}</string>
  <string name="Challenges/SubGoals/Reputation_Progress_CS">Reputazione attuale {[SCORE]}</string>
  <string name="Challenges/SubGoals/Reputation_Tooltip">Aumenta la reputazione curando il maggior numero di pazienti possibile, mantenendo felici le persone e ottenendo pubblicità da marketing e visitatori speciali.</string>
  <string name="Challenges/SubGoals/ResearchPoints_Goal_CS">Genera {[COUNT]} punti ricerca[i2p_One]Genera un punto ricerca</string>
  <string name="Challenges/SubGoals/Research_Tooltip">Completa una ricerca nella stanza di ricerca. Seleziona la postazione di ricerca, poi scegli un progetto. Per portare avanti il lavoro ti servirà un medico con una qualifica in Ricerca.</string>
  <string name="Challenges/SubGoals/RevealAliens_Goal_CS">Smaschera {[COUNT_ALIENS]} infiltrati alieni</string>
  <string name="Challenges/SubGoals/RevealAliens_Progress_CS">Trovati {[COUNT_REVEALED]} su {[COUNT_ALIENS]}</string>
  <string name="Challenges/SubGoals/RevealAliens_Tooltip">Cerca gli infiltrati alieni, fanno una gran confusione e ci fanno perdere tempo. Mandali a casa se li individui. A volte i loro dispositivi di camuffamento smettono di funzionare, ma puoi anche beccarli mentre rovistano nei cestini, prendono appunti o agiscono in modo non molto umano. </string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Goal_CS">Scopri {[COUNT_ALIENS]} paparazzi[i2p_One]Scopri {[COUNT_ALIENS]} paparazzo</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Progress_CS">Trovati {[COUNT_REVEALED]} su {[COUNT_ALIENS]}</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Tooltip">Cerca i paparazzi, invaderanno la nostra privacy e ci fanno perdere tempo. Puoi notarli mentre cercano nei cestini, scattano foto o scrivono qualche indiscrezione. Se li individui manda a casa loro e quelle macchine fotografiche.</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsInRoom_Goal_CS">Fai curare {[COUNT]} pazienti da Roderick Cushion in {[ROOM]}[i2p_One]Fai curare un paziente da Roderick Cushion in {[ROOM]}</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsWithIllness_Goal_CS">Fai curare {[COUNT]} pazienti affetti da {[ILLNESS]} da Roderick Cushion[i2p_One]Fai curare un paziente affetto da {[ILLNESS]} da Roderick Cushion</string>
  <string name="Challenges/SubGoals/Roderick_CurePatients_Goal_CS">Fai curare {[COUNT]} pazienti da Roderick Cushion[i2p_One]Fai curare un paziente da Roderick Cushion</string>
  <string name="Challenges/SubGoals/Roderick_Cure_Tooltip_CS">Roderick Cushion potrebbe aver bisogno di determinate qualifiche per lavorare in alcune stanze. Non presterà ascolto ad eventuali modifiche che farai nella schermata Assegnazione lavori, ma puoi prenderlo e posizionarlo dove vuoi.</string>
  <string name="Challenges/SubGoals/Roderick_DiagnosePatients_Goal_CS">Lascia Roderick Cushion effettuare una diagnosi a {[COUNT]} pazienti[i2p_One]Lascia Roderick Cushion effettuare una diagnosi a un paziente</string>
  <string name="Challenges/SubGoals/RoomCount_Goal_CS">Costruisci {[COUNT]} stanze</string>
  <string name="Challenges/SubGoals/RoomCount_Progress_CS">{[COUNT]} rimaste</string>
  <string name="Challenges/SubGoals/RoomPrestigeAny_CS">Ottieni una stanza di livello {[LEVEL]}</string>
  <string name="Challenges/SubGoals/RoomPrestige_CS">Ottieni una stanza {[ROOM]} di livello {[LEVEL]}</string>
  <string name="Challenges/SubGoals/RoomPrestige_Tooltip">Aumenta il livello di prestigio di una stanza ampliandola e aggiungendo altri oggetti interessanti.</string>
  <string name="Challenges/SubGoals/RotateItem_Goal_CS">Ruota un oggetto</string>
  <string name="Challenges/SubGoals/RotateItem_Tooltip">Per ruotare un oggetto afferrato:\\nTieni premuto il pulsante sinistro del mouse e trascinalo a destra/sinistra.\\nO usa i tasti {[Menu/InputActions/RotateItemClockwise]} e {[Menu/InputActions/RotateItemAntiClockwise]}.</string>
  <string name="Challenges/SubGoals/ShootMonoBeast_Goal_CS">Spara a {[COUNT]} monobestie[i2p_One]Spara a una monobestia</string>
  <string name="Challenges/SubGoals/StaffHappiness_Goal_CS">Felicità a {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffHappiness_Progress_CS">Felicità attuale {[PERCENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Goal_CS">Morale dello staff di {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Progress_CS">Morale attuale dello staff: {[CURRENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Tooltip">Per aumentare il morale dello staff assicurati che il personale non si stanchi troppo, che possa soddisfare i propri bisogni, fornisci loro un ambiente di lavoro piacevole assieme ad aumenti, promozioni e formazione. Seleziona un membro dello staff per sapere cosa pensa.</string>
  <string name="Challenges/SubGoals/StaffPromote_Assistant_Goal_CS">Promuovi {[COUNT]} assistenti[i2p_One]Promuovi un assistente</string>
  <string name="Challenges/SubGoals/StaffPromote_Doctor_Goal_CS">Promuovi {[COUNT]} medici[i2p_One]Promuovi un medico</string>
  <string name="Challenges/SubGoals/StaffPromote_Goal_CS">Promuovi {[COUNT]} membri dello staff[i2p_One]Promuovi un membro dello staff</string>
  <string name="Challenges/SubGoals/StaffPromote_Janitor_Goal_CS">Promuovi {[COUNT]} inservienti[i2p_One]Promuovi un inserviente</string>
  <string name="Challenges/SubGoals/StaffPromote_Nurse_Goal_CS">Promuovi {[COUNT]} infermieri[i2p_One]Promuovi un infermiere</string>
  <string name="Challenges/SubGoals/StaffPromote_Tooltip">Lo staff ottiene esperienza lavorando. Il personale sarà pronto ad essere promosso quando avrà abbastanza esperienza, e quando avrà completato una parte della formazione.</string>
  <string name="Challenges/SubGoals/StaffTrain_AssistantQualification_Goal_CS">Forma {[COUNT]} assistenti in {[QUALIFICATION]}[i2p_One]Forma un assistente in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Assistant_Goal_CS">Forma {[COUNT]} assistenti[i2p_One]Forma un assistente</string>
  <string name="Challenges/SubGoals/StaffTrain_DoctorQualification_Goal_CS">Forma {[COUNT]} medici in {[QUALIFICATION]}[i2p_One]Forma un medico in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Doctor_Goal_CS">Forma {[COUNT]} medici[i2p_One]Forma un medico</string>
  <string name="Challenges/SubGoals/StaffTrain_Goal_CS">Forma {[COUNT]} membri dello staff[i2p_One]Forma un membro dello staff</string>
  <string name="Challenges/SubGoals/StaffTrain_JanitorQualification_Goal_CS">Forma {[COUNT]} inservienti in {[QUALIFICATION]}[i2p_One]Forma un inserviente in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Janitor_Goal_CS">Forma {[COUNT]} inservienti[i2p_One]Forma un inserviente</string>
  <string name="Challenges/SubGoals/StaffTrain_NurseQualification_Goal_CS">Forma {[COUNT]} infermieri in {[QUALIFICATION]}[i2p_One]Forma un infermiere in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Nurse_Goal_CS">Forma {[COUNT]} infermieri[i2p_One]Forma un infermiere</string>
  <string name="Challenges/SubGoals/StaffTrain_Qualification_Goal_CS">Forma {[COUNT]} membri dello staff in {[QUALIFICATION]}[i2p_One]Forma un membro dello staff in {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Roderick_Goal_CS">Forma Roderick Cushion</string>
  <string name="Challenges/SubGoals/StaffTrain_Tooltip">I membri dello staff con uno slot formazione libero possono frequentare un corso in una stanza della formazione. Promuovi i membri dello staff per consentire loro di formarsi ulteriormente.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Goal_CS">Comfort termico di {[TARGET]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Progress_CS">Comfort termico {[SCORE]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip">Mantieni la temperatura piacevole per staff e pazienti posizionando termosifoni e condizionatori.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Cold">Tieni al caldo le persone posizionando termosifoni nell'ospedale.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Hot">Tieni al fresco le persone posizionando condizionatori nell'ospedale.</string>
  <string name="Challenges/SubGoals/TimePortalPower_Goal_CS">Flusso di arrivo nel portale del tempo</string>
  <string name="Challenges/SubGoals/TimePortalPower_Progress_CS">{[SCORE]}%</string>
  <string name="Challenges/SubGoals/TimePortalPower_Tooltip">Più portali controlli, più frequentemente arriveranno questi pazienti.</string>
  <string name="Challenges/SubGoals/TotalStars_Goal_CS">Ottieni {[COUNT]} stelle[i2p_One]Ottieni una stella</string>
  <string name="Challenges/SubGoals/TotalStars_Progress_CS">{[COUNT]} rimaste</string>
  <string name="Challenges/SubGoals/UpgradeItem_Goal_CS">Migliora {[COUNT]} macchinari[i2p_One]Migliora un macchinario</string>
  <string name="Challenges/SubGoals/UpgradeItem_Tooltip">Seleziona un macchinario e scegli l'opzione di miglioramento se ne hai una disponibile. Per migliorare un macchinario, ti servirà un inserviente con la qualifica Meccanica. Sblocca altri miglioramenti con ricerche e sfide.</string>
  <string name="Challenges/SubGoals/VIBE_ToolTip_CS">Il finanziamento mensile che ricevi da Zara può variare tra {[LOWER]} e {[UPPER]} degli attuali costi di gestione, in base alla tua valutazione da parte del sistema VIBE durante il precedente periodo di prova di 3 mesi.</string>
  <string name="Challenges/SubGoals/Vaccination_Goal_CS">Vaccina {[COUNT]} persone infette</string>
  <string name="Challenges/SubGoals/Vaccination_Tooltip">Quando nell'ospedale c'è una malattia contagiosa, vaccina le persone che ne manifestano i sintomi.</string>
  <string name="Challenges/SubGoals/Wellness_Attractiveness_ToolTip_CS">Decora l'ospedale e riduci al minimo rifiuti e spazzatura.</string>
  <string name="Challenges/SubGoals/Wellness_CureRate_ToolTip_CS">Utilizza macchinari migliorati e staff qualificato.</string>
  <string name="Challenges/SubGoals/Wellness_Hygiene_ToolTip_CS">Fornisci disinfettante per mani e mantieni i bagni ben forniti.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHappiness_ToolTip_CS">Intrattieni e nutri i pazienti.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_Name_CS">Salute paziente</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_ToolTip_CS">Cura velocemente i pazienti (o mandali a casa).</string>
  <string name="Challenges/SubGoals/Wellness_Reputation_ToolTip_CS">Usa il marketing e il passaparola.</string>
  <string name="Challenges/SubGoals/Wellness_RoomPrestige_ToolTip_CS">Arreda ogni stanza al massimo livello.</string>
  <string name="Challenges/SubGoals/Wellness_StaffHappiness_ToolTip_CS">Dai buoni stipendi e offri un ambiente di lavoro piacevole.</string>
  <string name="Challenges/SubGoals/Wellness_ToolTip_CS">Il finanziamento mensile che ricevi dalla Holistix può variare tra {[LOWER]} e {[UPPER]} degli attuali costi di gestione, in base al tuo punteggio sull'indice benessere durante il precedente periodo di prova di 3 mesi.</string>
  <string name="Challenges/Subgoals/JungleClearingUnlockPlot_Tooltip">Clicca su un lotto coperto dalla vegetazione per visualizzarne l'obiettivo. Seleziona \"Avvia sfida\" per attivare l'obiettivo, poi soddisfa i criteri per sbloccare il lotto. Puoi avere un massimo di tre obiettivi lotto nello stesso momento.</string>
  <string name="Challenges/Subgoals/ReachHordeWave_Tooltip">Se raggiungiamo il tasso di cure richiesto l'ondata viene completata e possiamo passare a quella successiva. Se il tasso di cure non viene raggiunto dobbiamo ripetere l'ultima ondata.</string>
  <string name="Challenges/Subgoals/ReachWaveObjectivesHordeWave_Tooltip">Ogni ondata comincia con l'arrivo di un numero di pazienti. Dobbiamo completare con successo tutti gli Obiettivi ondata prima che i pazienti vengano esaminati per poter avanzare all'ondata successiva.</string>
  <string name="Challenges/Subgoals/VIBE_Funding">Finanziamenti VIBE</string>
  <string name="Challenges/Subgoals/VIBE_Title">Sistema VIBE</string>
  <string name="Challenges/Subgoals/Wellness_Funding">Finanziamenti benessere</string>
  <string name="Challenges/Subgoals/Wellness_Title">Indice benessere</string>
  <string name="Challenges/Sunbeam_AdvisorMessage">Bollettino calamità: sono state segnalati eventi solari nella zona.</string>
  <string name="Challenges/Sunbeam_Name">Evento solare</string>
  <string name="Challenges/Sunbeam_NotificationMessage">Attenzione, rilevato un evento solare! Questo potrebbe danneggiare i nostri macchinari.</string>
  <string name="Challenges/TimeLimit_CS">{0} / {1} giorni[i2p_One]{0} / {1} giorno</string>
  <string name="Challenges/Travelling_CS">In viaggio...</string>
  <string name="Challenges/VIBE_AdvisorMessage_CS">Aggiornamento finanziamenti: ora Zara coprirà il &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; dei nostri costi di gestione per i prossimi 3 mesi, in base alla nostra valutazione da parte del &lt;style=\"AdvisorHighlight\"&gt;sistema VIBE&lt;/style&gt;.</string>
  <string name="Challenges/VIPInspector_AdvisorMessage">L'ispettore sanitario Henry Jobsworth sta arrivando in ospedale.</string>
  <string name="Challenges/VIPInspector_NotificationMessage">Siamo lieti di annunciare che la Commissione sanitaria invierà a breve un ispettore nel nostro ospedale. Il signor Henry Jobsworth esaminerà la nostra attrezzatura diagnostica. Ci auguriamo sia tutto in perfetto ordine!</string>
  <string name="Challenges/VIPInspector_NotificationTitle">Notifica di ispezione</string>
  <string name="Challenges/VIPInspector_Reward0Message">Sono spiacente d'informare che l'ospedale non rispetta gli standard e le norme previste dal regolamento sanitario locale. Dovrò riportare le mie conclusioni all'autorità locale. Dovete rimettervi in riga!\\n\\nCordiali saluti,\\nHenry Jobsworth</string>
  <string name="Challenges/VIPInspector_Reward1Message">Rilevo che il vostro ospedale ha ricevuto una valutazione \"soddisfacente\". C'è un ampio margine di miglioramento, ma nessuna criticità. Impegnatevi di più.\\n\\nCordiali saluti,\\n\\n Henry Jobsworth.</string>
  <string name="Challenges/VIPInspector_Reward2Message">Sono lieto d'informare che l'ospedale rispetta gli standard e le norme previste dal regolamento sanitario locale. Noto con piacere che l'ospedale è gestito in modo pulito e ordinato. Invierò presto una relazione completa e riceverete un bonus di 15.000 $ per l'ospedale. Continuate così.\\n\\nCordiali saluti,\\nHenry Jobsworth</string>
  <string name="Challenges/VIPInspector_Reward3Message">Sono lieto d'informare che l'ospedale supera gli standard e le norme previste dal regolamento sanitario locale. Sono colpito dal fatto che l'ospedale sia gestito in modo pulito e ordinato. Invierò presto una lusinghiera relazione completa e riceverete un bonus di 30.000 $ per l'ospedale. Continuate così.\\n\\nCordiali saluti,\\nHenry Jobsworth</string>
  <string name="Challenges/VIPInspector_RewardTitle">Relazione ispezione</string>
  <string name="Challenges/VIPPatientGroup_AdvisorMessage">Un gruppo di pazienti è in arrivo...</string>
  <string name="Challenges/VIPPatientGroup_NotificationMessage">Un'azienda locale si è beccata una malattia misteriosa. Se li curiamo entro 180 giorni ci pagheranno un extra. Accettiamo?</string>
  <string name="Challenges/VIPPatientGroup_NotificationTitle">Gruppo di pazienti VIP</string>
  <string name="Challenges/VIPPatientGroup_RewardFailMessage">Purtroppo non abbiamo curato abbastanza pazienti. Ciò ha danneggiato la nostra reputazione, e non abbiamo ottenuto una ricompensa.</string>
  <string name="Challenges/VIPPatientGroup_RewardFailTitle">Segnalazione speciale</string>
  <string name="Challenges/VIPPatientGroup_RewardPerfectMessage">Fantastico! Abbiamo curato l'intero gruppo di pazienti. Ciò ha aiutato molto la nostra reputazione, e abbiamo ottenuto una grande ricompensa.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessMessage">Ben fatto, abbiamo curato abbastanza pazienti. Ciò ha aiutato la nostra reputazione, e abbiamo ottenuto una ricompensa.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessTitle">Segnalazione speciale</string>
  <string name="Challenges/VIPPatient_AdvsiorMessage">Pazienti VIP in arrivo...</string>
  <string name="Challenges/VIPPatient_NotificationMessage">Siamo stati contattati da una \"persona molto importante\" che soffre di una misteriosa malattia. Ci offre una sostanziosa ricompensa se scopriamo cos'ha e la curiamo. Che ne pensi?</string>
  <string name="Challenges/VIPPatient_NotificationTitle">Paziente VIP</string>
  <string name="Challenges/VIPPatient_RewardFailMessage">Purtroppo non abbiamo curato il paziente VIP.</string>
  <string name="Challenges/VIPPatient_RewardFailTitle">Segnalazione speciale</string>
  <string name="Challenges/VIPPatient_RewardSuccessMessage">Ben fatto, abbiamo curato il paziente VIP! Abbiamo ricevuto una grande ricompensa!</string>
  <string name="Challenges/VIPPatient_RewardSuccessTitle">Segnalazione speciale</string>
  <string name="Challenges/VIP_Celebrity_Actor_Arrival_Advisor">Il divo del cinema Roderick Cushion sta arrivando in ospedale.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Message">Il famoso attore Roderick Cushion, star dei film “Spandex fatale”, vuole visitare l'ospedale. Lo invitiamo?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Title">Visita della stella del cinema</string>
  <string name="Challenges/VIP_Celebrity_Actor_Name">Attore Roderick Cushion</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V1_Intro_Message">Roderick Cushion, la stella di film e DVD, è in zona per le riprese de \"L'uomo che sussurrava alle capre\". I suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita promozionale, assicurandoci comunque che nessuna delle sue capre sarà presente.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V2_Intro_Message">Roderick Cushion, attore e presenzialista, si trova nella sua villa a Flemington nel tentativo di scrivere le sue memorie. Vorrebbe prendere un po' di aria fresca, così i suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V3_Intro_Message">Roderick Cushion, stella del cinema e amante dei sottaceti, è in zona per ricevere una laurea ad honorem dall'Università di Mitton per il suo contributo alla cinematografia. I suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita mentre si trova qui.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V1_Intro_Message">Roderick Cushion, stella del cinema e uomo da prima pagina, è in zona per un po' di relax e per pianificare la sua \"prossima mossa\" dal suo ranch sotterraneo vicino a Smogley. Sta diventando claustrofobico e ha bisogno di un po' di sole, così i suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V2_Intro_Message">Roderick Cushion, stella del cinema e noto riccone, è in zona per girare l'attesissimo \"Le avventure di Squarejaw e Bippy 3: alla ricerca della mela verde\". I suoi agenti hanno detto che probabilmente verrà a visitare l'ospedale visto che non c'è molto altro di interessante in zona. Non è un granché incoraggiante.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V3_Intro_Message">Roderick Cushion, stella del cinema e appassionato di babbuini, è in zona dopo aver visitato la sede della Bungle Tech per controllare il suo investimento sul progetto dei \"calzascarpe a razzo\". Non è andata bene, e ora vuole incontrare qualche fan per riprendersi. I suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V1_Intro_Message">Roderick Cushion, star del cinema e membro di alto rango della The Orb Foundation, è in zona per girare una nuova stagione del gioco a premi \"Mai dire erutta\". I suoi agenti hanno detto che Roderick vuole visitare uno degli ospedali in cui vengono mandati i concorrenti che cadono nel vulcano.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V2_Intro_Message">Roderick Cushion, star del cinema e uomo immagine dei Cheesy Gubbins, è in zona per filmare un episodio pilota della serie da lui ideata: \"Riderock Pillow: oh mio splendido genio\". A quanto pare vuole parlare alla gente di sé e del suo spettacolo, e i suoi agenti ci hanno chiesto se vogliamo riceverlo all'ospedale.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V3_Intro_Message">Roderick Cushion, star del cinema ed esperto inzuppatore di biscotti, è in vacanza nel suo palazzo sulla spiaggia di Sweaty Palms e vuole fare una pausa dalla piscina per dare una spinta alla vendita dei DVD. I suoi agenti ci hanno chiesto se vogliamo ospitarlo per un po' di pubblicità.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V1_Intro_Message">Roderick Cushion, star del cinema ed esperto di cultura pop, è in zona per girare uno spot per la nuova linea di ciabatte da ufficio placcate in oro della Jumbo. Vuole promuovere il suo prossimo film, così i suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V2_Intro_Message">Roderick Cushion, stella del cinema ed esperto di insicurezze, teme che le persone si stiano dimenticando di lui, così i suoi agenti stanno cercando il modo di promuoverlo (anche se ha già finito la scuola). Al momento la situazione è delicata, ma se accettiamo potrebbe riprendersi presto.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V3_Intro_Message">Roderick Cushion, stella del cinema e patriota, è in zona dopo aver acquistato un palazzo con attico. Ma soffre di vertigini, e così vorrebbe scendere. I suoi agenti ci hanno chiesto se vogliamo ospitarlo per una visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_1">Roderick Cushion è stato talmente sconvolto dalla sua visita che ha deciso di produrre un nuovo film della popolare serie horror Ospedali da incubo. Da un certo punto di vista non vedo l'ora, visto che ho adorato i quindici film precedenti, ma purtroppo non è positivo per il nostro ospedale.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_2">Roderick Cushion non è rimasto colpito dalla sua visita. Qualcuno l'ha pure sentito mormorare che la prossima volta manderà la sua controfigura. Oh cavolo.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_3">Roderick Cushion non ha incluso la sua visita nell'ospedale nella puntata di questa settimana del diario che pubblica nel Two Point Squabbler. Non si è trovato male, credo, ma... ha dimenticato di essere venuto?\\nDobbiamo migliorare l'ospedale se vogliamo che le celebrità ricordino le proprie visite.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_4">Roderick Cushion mi è sembrato molto felice quando ha lasciato l'ospedale. È pur sempre un attore... che stesse recitando? Ah, giusto, ci ha fatto una donazione bella sostanziosa. Credo che risponda alla domanda.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_5">Roderick Cushion è stato così colpito dal nostro ospedale che vuole trarre un film dalla sua visita! Si è offerto di comprare i diritti, con tutto ciò che ne consegue. Ottima pubblicità per noi, e si prospetta che sarà un film appassionante.</string>
  <string name="Challenges/VIP_Celebrity_Actor_V1_Intro_Message">Roderick Cushion, stella del cinema e possessore di un dirigibile, ha bisogno di un po' di pubblicità positiva dopo un recente scandalo. I suoi agenti ci hanno chiesto se può venire in ospedale a \"essere gentile\" con qualche malato.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V2_Intro_Message">Roderick Cushion, stella del cinema ed ex suonatore di musica folk per bambini, è in zona a girare un adattamento del thriller psicologico campione di vendite \"Lasci in pace quei bambini, sono miei!\". I suoi agenti ci hanno chiesto se siamo interessati a ospitarlo per una visita per farci un po' di pubblicità reciproca.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V3_Intro_Message">Roderick Cushion, stella del cinema e azionista di Roach Burger, è in zona per una proiezione del suo ultimo film: \"L'inarrestabile cardigan assassino\". I suoi agenti hanno detto che i biglietti vendono poco, quindi ci chiedono se vogliamo ospitare Roderick per un servizio con la stampa.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V4_Intro_Message">Roderick Cushion, stella del cinema e ascoltatore di Radio Two Point, ha appena presentato l'ultimo capitolo della serie Livido Furore - A Modo Mio. I suoi agenti ci hanno chiesto se siamo interessati a ospitarlo per un po' di pubblicità.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V5_Intro_Message">Roderick Cushion, stella del cinema e autoproclamato filantropo, è in zona per girare l'ultimo capitolo della serie Pulcro fulcro: \"Faccia da perno\". I suoi agenti stanno organizzando un po' di pubblicità e ci hanno chiesto se siamo interessati a ospitarlo per una visita.\\nSe gli piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_F_Name">Jasmine</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V1_Intro_Message">Di recente la popstar Jasmine Odyssey è stata coinvolta in uno scandalo quando il Two Point Squabbler ha pubblicato delle foto della villa di Flemington in cui vive il suo gatto. Il suo agente vuole che la stampa torni dalla sua parte, quindi ci ha chiesto se vogliamo invitarla all'ospedale.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V2_Intro_Message">La popstar Jasmine Odyssey ha un titolo per il suo nuovo singolo: \"Giochiamo al dottore\" (non sapevo si facesse così), e vuole fare delle ricerche per capire chi sono questi dottori e come giocano. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V3_Intro_Message">La popstar Jasmine Odyssey è in zona per visitare i suoi professori preferiti dell'Università di Mitton dove, prima di diventare famosa, ha imparato alcune cose. I suoi agenti ci hanno chiesto se può visitare l'ospedale, visto che vorrebbe dare una rinfrescata alle sue nozioni di farmacologia.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V1_Intro_Message">La popstar Jasmine Odyssey sta promuovendo il suo ultimo singolo \"Quando siamo insieme senza nessuno\", e vuole festeggiare stando in mezzo a delle persone normali per sentirsi ancora più speciale. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V2_Intro_Message">Di recente la popstar Jasmine Odyssey ha pubblicato un altro singolo \"Un nome serve solo a chiamare le cose\", e vuole mostrare in pubblico il suo nuovo stravagante look. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V3_Intro_Message">La popstar Jasmine Odyssey è in zona dopo aver cantato a una festa di compleanno privata per la sua cara amica, e amministratrice delegata della Bungle Tech, Sophie Nova. I suoi agenti ci hanno chiesto se vogliamo ospitarla per un po' di pubblicità, visto che si trova da queste parti.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V1_Intro_Message">La popstar Jasmine Odyssey, fresca della sua provocatoria (e, secondo alcuni, senza senso) canzone \"Questa non è musica\", sta cercando opportunità per incontrare i suoi fan. A quanto pare ha visto il nostro ospedale in sogno, così i suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V2_Intro_Message">La popstar Jasmine Odyssey è in zona per girare un video musicale per il suo ultimo singolo \"Oh no, basta\". I suoi agenti ci hanno chiesto se può venire in ospedale come parte di quello che chiamano \"battage pubblicitario\".\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V3_Intro_Message">La popstar Jasmine Odyssey è in zona dopo aver girato il video musicale del suo ultimo singolo, \"Adoro il pesce\", vicino a Sweaty Palms. I suoi agenti ci hanno chiesto se può venire in ospedale a pubblicizzarlo.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V1_Intro_Message">La popstar Jasmine Odyssey è in zona per delle ricerche in vista del suo nuovo singolo \"All'84esimo piano\"; sta visitando tutti gli edifici di Croquembouche che hanno un 84esimo piano. I suoi agenti ci hanno chiesto se siamo interessati a ospitarla per un po' di pubblicità.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V2_Intro_Message">La popstar Jasmine Odyssey è in zona dopo aver visitato il suo \"laboratorio delle idee\" a Pelican Wharf, dove stanno completando una tecnologica batteria che è anche una macchina del caffè. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita, in modo che possa raccontarlo a tutti.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V3_Intro_Message">La popstar Jasmine Odyssey è in zona per i Two Point Music Awards, dove il suo album record di vendite \"Salivazione\" dovrebbe vincere tutti i premi. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita prima della grande serata.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V1_Intro_Message">La popstar Jasmine Odyssey, fresca del suo nuovo singolo \"Il tuo viso sa di miso\", sta girando la Contea per promuovere il suo rivoluzionario album \"Salivazione\", fatto tutto di singoli. I suoi rappresentanti ci hanno chiesto se vogliamo che faccia una tappa da noi.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V2_Intro_Message">La popstar Jasmine Odyssey, fresca del suo ultimo successo \"Se sento quel che sento vuol dire che lo sento\", sta girando la Contea firmando tutto quello che la gente vuole. I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V3_Intro_Message">La popstar Jasmine Odyssey ha appena pubblicato un nuovo rivoluzionario singolo, \"La notte si dorme\". I suoi agenti ci hanno chiesto se vogliamo ospitarla per una visita in occasione dell'uscita.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V4_Intro_Message">La popstar Jasmine Odyssey sta facendo una serie di apparizioni per pubblicizzare il film dedicato al suo album campione di vendite, \"Salivazione\". I suoi agenti ci hanno chiesto se vogliamo ospitarla per una delle sue visite.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V5_Intro_Message">La popstar Jasmine Odyssey sta promuovendo il lancio del suo primo profumo (e insetticida), \"Jasmine\". I suoi agenti ci hanno chiesto se vogliamo ospitarla per un po' di pubblicità.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare, e potrebbe addirittura farci una donazione. Che ne pensi?</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_1">Jasmine Odyssey si è talmente infuriata dopo la sua visita che sta facendo una diretta streaming di 24 ore di silenzio come protesta sul suo popolare canale Jaz Club. Un sollievo per alcuni di noi, ma brutte notizie per l'ospedale.\\nDobbiamo migliorare l'ospedale se vogliamo opinioni migliori la prossima volta.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_2">Jasmine Odyssey ha caricato su LifeSketch la foto dell'ospedale con un filtro piovoso e un piccolo ometto giallo corrucciato. A quanto pare qualcosa non le è piaciuto.\\nDobbiamo migliorare l'ospedale se vogliamo opinioni migliori la prossima volta.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_3">Jasmine Odyssey non ci ha nominati neanche una volta da quando ha lasciato l'ospedale. Vabbè. Almeno qualcuno è riuscito a scattarle una foto mentre era qui. Perciò... così insomma.\\nDobbiamo migliorare l'ospedale se vogliamo sfruttare le visite delle celebrità.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_4">Jasmine Odyssey ha parlato di noi su ChatFace, dove ha più follower di chiunque nella Contea. A quanto pare siamo nella sua lista dei quattro ospedali preferiti e ci ha mandato un bell'assegno con la sua faccia sopra.\\nOttima pubblicità per l'ospedale, ma di sicuro potremmo ottenere una reazione migliore...</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_5">Ieri sera Jasmine Odyssey si è presentata a una cerimonia di premiazione vestita da ospedale. Non la finiva più di parlare di noi e di tutti i soldi che vuole donare! La visita deve esserle veramente piaciuta.\\nOttimo lavoro gente, è filato tutto liscio!</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Title">Visita della popstar</string>
  <string name="Challenges/VIP_Goal_Summary_General">Colpisci il VIP con un bell'ospedale</string>
  <string name="Challenges/VIP_Inspector_Name">Ispettore</string>
  <string name="Challenges/VIP_Inspector_R1_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth vorrebbe visitare Il cormorano unto mentre è a Hogsport, dice che fanno le migliori patatine della Contea.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R1_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth ha aggiunto anche che vuole visitare la biblioteca di Lower Bullocks. Dice che non vede l'ora di discutere con la signora Penelopa Stuffage (una bibliotecaria, immagino) i sistemi di classificazione.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R1_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth dice che vuole pranzare presso il ponte antico, e spiegare i principi dell'ingegneria arcaica ai passanti.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R2_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth aggiunge che sua madre ha frequentato l'Università di Mitton e che ha una maglietta con il suo stemma, anche se non sa dove l'ha messa.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R2_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth ha detto anche che ha perso il suo portapranzo durante una passeggiata sui Crinali Tumble, e spera di ritrovarlo.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R2_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth dice anche che non vede l'ora di \"vagare\" per i parchi di Flemington dove, tempo addietro, ha sentito recitare delle poesie.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R3_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth spera, inoltre, che non gestiamo le cose come la Bungle Tech, perché non ne può più.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R3_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth aggiunge che spera di vedere uno dei famosi tramonti chimici della zona.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R3_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth spera che non usiamo l'acqua del fiume Bilge.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R4_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth non vede l'ora di contare i gradini del Grockle Space Needle; sarebbe una piacevole distrazione da tutte le ispezioni in una zona così piena di alberghi, ristoranti e ospedali.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R4_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth prosegue dicendo che non vede l'ora di visitare il museo Old Crock, uno dei suoi preferiti per vedere insegne e attrezzi tipografici.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R4_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth aggiunge che non ha particolarmente voglia di visitare la zona.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R5_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth dice anche che vuole acquistare \"l'ennesimo\" bastone da passeggio nel negozio Fidati di me di Pelican Wharf, per appenderlo al muro e aggiungerlo alla sua collezione.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R5_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth si aspetta che come minimo ci siano muri, tetti e pavimenti funzionanti.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_R5_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth aggiunge che non dovrebbe tardare, ma che tende a perdersi a Croquembouche... \\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_1">Il signor Jobsworth ci ha inviato la relazione della sua recente visita. Sono 30 pagine quindi non l'abbiamo letta, ma la parte finale dice: \"Orribile. Non solo un'orribile struttura sanitaria, ma un posto orribile dove stare. Non pensavo si potesse rimanere colpiti tanto negativamente. Complimenti.\"\\nLa relazione non è un granché, ma almeno non possiamo fare peggio di così.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_2">Il signor Jobsworth ci ha inviato la relazione della sua recente visita. Sono 30 pagine quindi non l'abbiamo letta, ma la parte finale dice: \"Fondamentalmente pessimo, non posso certo consigliarlo a chi vuole sentirsi meglio. Ciononostante, ci sono delle note positive.\"\\nDobbiamo fare dei cambiamenti all'ospedale se la prossima volta vogliamo fare di meglio.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_3">Il signor Jobsworth ci ha inviato la relazione della sua recente visita. Sono 30 pagine quindi non l'abbiamo letta, ma la parte finale dice: \"Incredibilmente mediocre, con nessun elemento che spicca né in positivo né in negativo.”\\nInsomma, bene ma non benissimo.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_4">Il signor Jobsworth ci ha inviato la relazione della sua recente visita. Sono 30 pagine quindi non l'abbiamo letta, ma la parte finale dice: \"Una delle migliori strutture sanitarie della Contea. Diventerà una delle mete preferite dei malati. Ottimo lavoro.\"\\nUna relazione incoraggiante da parte di una figura influente nella sanità della Contea!</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_5">Il signor Jobsworth ci ha inviato la relazione della sua recente visita. Sono 30 pagine quindi non l'abbiamo letta, ma la parte finale dice: \"Un risultato notevole. Una struttura che non solo allunga la vita, ma la migliora. Una visita a questo ospedale inizia con un corpo malato, ma termina con un'anima rigenerata. Spettacolare.\"\\nLa relazione non poteva andare meglio. Ottimo.</string>
  <string name="Challenges/VIP_Inspector_Title">Ispezione sanitaria</string>
  <string name="Challenges/VIP_Inspector_V1_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth ha allegato anche la seguente lista: \"uova, succo d'ananas, carote, Cheesy Gubbins, uova, bastoncini di pesce (?)\"\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_V2_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth ci ha augurato una giornata senza incidenti. \\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_V3_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth ha proseguito dicendo che non vede l'ora di valutare la nostra struttura secondo gli standard e le norme della Contea.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_V4_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth ha aggiunto che non dovremmo iniziare a fare nulla di diverso dal solito, perché sarebbe barare e comunque non ne avremmo il tempo.\\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Inspector_V5_Intro_Message">Henry Jobsworth, l'ispettore sanitario più eminente della Contea, ci ha informati che verrà presto a farci visita. Il signor Jobsworth aggiunge che lo riconosceremo dal suo casco giallo, e dalla sua faccia. \\nArriverà presto, e una buona relazione aiuterebbe la nostra reputazione.</string>
  <string name="Challenges/VIP_Mayor_Arrival_Advisor">Il sindaco Tabitha Windsock sta arrivando in ospedale.</string>
  <string name="Challenges/VIP_Mayor_Intro_Message">Il sindaco Tabitha Windsock insiste nel voler visitare l'ospedale. Questo posto deve splendere!</string>
  <string name="Challenges/VIP_Mayor_Intro_Title">Visita del sindaco</string>
  <string name="Challenges/VIP_Mayor_Name">Sindaco Tabitha Windsock</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_1">L'ufficio di Tabitha Windsock ci ha mandato la seguente nota dopo la sua visita all'ospedale: \"La vostra struttura è così intrinsecamente orrida che non ci sentiamo più in colpa per aver deciso di scaricare su di essa tutti i problemi della Contea nel prossimo discorso del sindaco.\"</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_2">L'ufficio di Tabitha Windsock ci ha mandato la seguente nota dopo la sua visita all'ospedale: \"La sanità è un argomento spinoso e si avvicinano le elezioni. Vedete di rimettervi in sesto e smettetela di gettare cattiva luce sul sindaco Windsock!\"</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_3">L'ufficio di Tabitha Windsock ci ha mandato la seguente nota dopo la sua visita all'ospedale: \"Sentiti ringraziamenti per aver sostenuto il sindaco Tabitha Windsock in questo momento difficile/gioioso accogliendola nella vostra casa/nel vostro ufficio. Buona giornata e votate Windsock!\"</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_4">L'ufficio di Tabitha Windsock ci ha mandato la seguente nota dopo la sua visita all'ospedale: \"Ottimo lavoro! Strutture come la vostra rendono più facile il lavoro del sindaco, ne aumentano il gradimento e, come se non bastasse, svolgono un buon servizio agli abitanti della Contea.\"</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_5">L'ufficio di Tabitha Windsock ci ha mandato la seguente nota dopo la sua visita all'ospedale: \"Congratulazioni! Il vostro splendido ospedale è l'esempio perfetto dei risultati raggiunti dal sindaco Windsock e sarà l'argomento cardine della sua campagna per le prossime elezioni.\"</string>
  <string name="Challenges/VIP_Mayor_V10_Intro_Message">Il sindaco Tabitha Windsock sta effettuando una serie di visite per aiutare il suo elettorato a capire che aspetto ha. La sua squadra ci ha chiesto se vogliamo ospitare una tappa di questi importanti incontri per associare il nome a un volto.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Mayor_V1_Intro_Message">Il sindaco Tabitha Windsock è stufa del fatto che nessuno la riconosca, quindi la sua squadra ci ha chiesto se può fare una visita ufficiale all'ospedale per aumentare la sua notorietà. A dire il vero non so neanche io che faccia abbia, ma è comunque il sindaco.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Mayor_V2_Intro_Message">Il sindaco Tabitha Windsock si è ritrovata coinvolta in uno scandalo dopo che un'inchiesta ha dimostrato che ha impiegato il 64% del suo mandato giocando a croquet. La sua squadra ci ha chiesto se può visitare l'ospedale per dare l'impressione che faccia qualcosa.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Mayor_V3_Intro_Message">Il sindaco Tabitha Windsock sta facendo campagna per le elezioni semestrali semiregionali. La sua squadra ci ha chiesto se può fare una tappa da noi.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Mayor_V4_Intro_Message">Il sindaco Tabitha Windsock sta facendo una serie di apparizioni per accompagnare il lancio dell'iniziativa \"Miglioriamo tutte le cose\". La sua squadra ci ha chiesto se vogliamo ospitarla per una delle sue visite.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Mayor_V5_Intro_Message">Il sindaco Tabitha Windsock sta portando l'iniziativa \"Le cose brutte sono brutte\" in giro per la Contea, e la sua squadra ci ha chiesto se vogliamo che faccia tappa da noi.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Mayor_V6_Intro_Message">Il sindaco Tabitha Windsock vuole smentire le voci che tutte le sue iniziative contengano la parola \"cose\" con l'evento \"Non si dicono queste cose\". Non è molto chiaro di cosa si tratti, ma comunque la sua squadra ci ha chiesto se vogliamo che faccia una visita da noi.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Mayor_V7_Intro_Message">Il sindaco Tabitha Windsock ha di recente posto l'attenzione sulla sanità nella Contea affermando che \"è importante che i malati stiano meglio\". La sua squadra ci ha chiesto se può fare una visita ufficiale all'ospedale per dimostrare che usa bene i soldi dei contribuenti.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Mayor_V8_Intro_Message">Il sindaco Tabitha Windsock sta prendendo un'importante decisione che riguarda il futuro dei finanziamenti alla sanità della Contea. La sua squadra ci ha chiesto se può visitare l'ospedale per capire esattamente cos'è la sanità e perché dovrebbe essere importante.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Mayor_V9_Intro_Message">Il sindaco Tabitha Windsock sta facendo un tour politico della Contea. Il suo team ci ha chiesto se vogliamo che faccia una tappa da noi.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Minister_R3_V1_Intro_Message">Il ministro della salute Tarquin Foxbridge ci ha comunicato che prossimamente verrà da noi in visita ufficiale. Il signor Foxbridge si occupa di tutta la parte finanziaria, quindi niente panico.\\nSe gli piace l'ospedale, potremmo ricevere parte del budget sanitario della Contea, e restare aperti.</string>
  <string name="Challenges/VIP_Minister_R3_V2_Intro_Message">Il ministro della salute Tarquin Foxbridge ci ha detto che verrà in ospedale per un'ispezione. Continua a dire che standard scarsi, scuse e mancanza di fondi non sono tollerati.\\nSe gli piace l'ospedale, potremmo ricevere parte del budget sanitario della Contea, e restare aperti.</string>
  <string name="Challenges/VIP_Minister_R3_V3_Intro_Message">Il ministro della salute Tarquin Foxbridge ci ha informati che farà un salto qui per controllare i nostri progressi. Ci ha augurato buona fortuna e ha allegato un file audio con una risata - immagino fosse la sua.\\nSe gli piace l'ospedale, potremmo ricevere parte del budget sanitario della Contea, e restare aperti.</string>
  <string name="Challenges/VIP_Minister_R5_V1_Intro_Message">Il ministro della salute Tarquin Foxbridge ci ha informati che visiterà presto l'ospedale. Aggiunge che faremmo meglio a guadagnare un po' di soldi, non come quel \"covo di hippie sfaticati\".\\nSe gli piace l'ospedale, potremmo ricevere parte del budget sanitario della Contea come ricompensa.</string>
  <string name="Challenges/VIP_Minister_R5_V2_Intro_Message">Il ministro della salute Tarquin Foxbridge ci ha detto che farà un salto qui per controllare i nostri progressi. Dice che spera possiamo aiutarlo a dimostrare la sua tesi, e allude a una ricompensa degna di nota.\\nSe gli piace l'ospedale, potremmo ricevere parte del budget sanitario della Contea come ricompensa.</string>
  <string name="Challenges/VIP_Minister_Reward_Message_1">Dopo la sua visita al nostro ospedale, Tarquin Foxbridge ci ha mandato una nota scritta a mano: \"Sono stato meravigliosamente mortificato dalla condizione del vostro cosiddetto ospedale. Se continuerete a mantenere questo livello la vostra attrezzatura,  struttura e tutto il vostro staff saranno requisiti e riciclati per finanziare attività governative. Ossequi.\"</string>
  <string name="Challenges/VIP_Minister_Reward_Message_2">Dopo la sua visita al nostro ospedale, Tarquin Foxbridge ci ha mandato una nota scritta a mano: \"Non sono stato affatto sorpreso di scoprire che la vostra struttura si è rivelata fondamentalmente e spettacolarmente mediocre. Fate di meglio o sarete rimpiazzati, pedalare!\"</string>
  <string name="Challenges/VIP_Minister_Reward_Message_3">Dopo la sua visita al nostro ospedale, Tarquin Foxbridge ci ha mandato una nota scritta a mano: \"Sono profondamente rattristato nel dirvi che lavorate con un livello accettabile. La mia integrità professionale richiede che vi spinga a migliorare continuamente; d'altronde, personalmente vi chiedo di fallire nel modo più spettacolare e catastrofico possibile. Siate più interessanti, suvvia!\"</string>
  <string name="Challenges/VIP_Minister_Reward_Message_4">Dopo la sua visita al nostro ospedale, Tarquin Foxbridge ci ha mandato una nota scritta a mano: \"Mi rammarica constatare che state facendo un lavoro rispettabile. Non ho idea di come ci siate riusciti, ma beh, vento in poppa. Credo.\"</string>
  <string name="Challenges/VIP_Minister_Reward_Message_5">Dopo la sua visita al nostro ospedale, Tarquin Foxbridge ci ha mandato una nota scritta a mano: \"Ho appurato con entusiasmo che avete applicato alla lettera tutti i 117 punti del mio piano per una sanità ideale. Che piano meraviglioso.\"</string>
  <string name="Challenges/VIP_Minister_V1_Intro_Message">Il ministro della salute Tarquin Foxbridge ci ha informati che visiterà presto l'ospedale. Non vede l'ora di vedere quanti soldi stiamo guadagnando, e di valutarci di conseguenza.\\nSe gli piace l'ospedale, potremmo ricevere parte del budget sanitario della Contea come ricompensa.</string>
  <string name="Challenges/VIP_Minister_V2_Intro_Message">Il ministro della salute Tarquin Foxbridge ci ha informati che visiterà presto l'ospedale. Ci ricorda anche che lo sprecare soldi per il comfort e il benessere dei pazienti non sarà valutato alla leggera.\\nSe gli piace l'ospedale, potremmo ricevere parte del budget sanitario della Contea come ricompensa.</string>
  <string name="Challenges/VIP_Minister_V3_Intro_Message">Il ministro della salute Tarquin Foxbridge ci ha informati che visiterà presto l'ospedale. Afferma che spera di vedere in azione della nuova tecnologia sfornasoldi.\\nSe gli piace l'ospedale, potremmo ricevere parte del budget sanitario della Contea come ricompensa.</string>
  <string name="Challenges/VIP_Minister_V4_Intro_Message">Il ministro della salute Tarquin Foxbridge ci ha informati che visiterà presto l'ospedale. Aggiunge anche che non vede l'ora di vedere un ospedale che riesce a stare in piedi da solo.\\nSe gli piace l'ospedale, potremmo ricevere parte del budget sanitario della Contea come ricompensa.</string>
  <string name="Challenges/VIP_Minister_V5_Intro_Message">Il ministro della salute Tarquin Foxbridge ci ha informati che visiterà presto l'ospedale. Ci ricorda inoltre di non dimenticare che siamo prima di tutto un'impresa commerciale, e poi un ospedale.\\nSe gli piace l'ospedale, potremmo ricevere parte del budget sanitario della Contea come ricompensa.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Arrival_Advisor">Il ministro della salute Tarquin Foxbridge sta arrivando in ospedale.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_IntroMessage">Il ministro della salute Tarquin Foxbridge vorrebbe visitare l'ospedale. Dovremmo permetterglielo.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Intro_Title">Visita del ministro della salute</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Name">Ministro della salute Tarquin Foxbridge</string>
  <string name="Challenges/VIP_Radio_Reporter_Arrival_Advisor">La reporter di Radio Two Point Sally Figblanket sta arrivando  in ospedale.</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, vuole visitare l'ospedale. Cosa dobbiamo rispondere?</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Title">Visita della reporter</string>
  <string name="Challenges/VIP_Radio_Reporter_Name">Reporter Sally Figblanket</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V1_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sui misteriosi odori che provengono dalla fattoria Merrydung. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V2_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare su uno strano, acuto lamento che proviene da One Eyed Wallace. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V3_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sui presunti avvelenamenti da torta alla crema al Cirque du Parfait. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V1_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sulle segnalazioni di uno yeti canterino. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V2_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per chiedere agli studenti dell'Università di Mitton chi sono i loro professori preferiti e quelli che non sopportano. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V3_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sulle voci secondo cui la Holistix vende acqua di patate con una diluizione dello 0,1% che non contiene né patate né alcuna delle loro proprietà curative. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V1_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per un servizio su un abitante di Duckworth-upon-Bilge che afferma di aver scoperto una nuova sfumatura di beige. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V2_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sulle voci di pozze fluorescenti intorno alla sede della Bungle Tech. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V3_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sugli abitanti di Smogley che hanno perso la loro cittadina dopo un'improvvisa tempesta di sudicio. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V1_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sulle segnalazioni di una cantilena sinistra e amelodica proveniente dalla sede della The Orb Foundation. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V2_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sull'ondata di furti di palloni da spiaggia a Sweaty Palms. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V3_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per seguire l'annuale festival dei salmoni a Grockle Bay. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V1_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per indagare sulle voci di una risata delirante proveniente dalla sede della Jumbo. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V2_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per parlare di quello sport che praticano allo Sloop. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V3_Intro_Message">Sally Figblanket, la reporter di Radio Two Point, è in zona per l'apertura della nuova boutique sotterranea di latte di capra di Pelican Wharf. Ci ha chiesto se può passare a fare un servizio sulla nostra struttura.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_1">L'ultimo reportage sulla Contea di Sally Figblanket è stato trasmesso. A quanto pare si concentra su un ospedale \"tanto noioso quanto disgustoso\". Oh no, parla di noi... male, molto male.\\nDobbiamo migliorare l'ospedale se vogliamo avere la stampa dalla nostra.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_2">L'ultimo reportage sulla Contea di Sally Figblanket è stato trasmesso. Ci sfrutta per fare battute a nostre spese, sono crudeli ma molto divertenti... Comunque!\\nDobbiamo migliorare l'ospedale se vogliamo essere più di un bersaglio per frecciatine.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_3">L'ultimo reportage sulla Contea di Sally Figblanket è stato trasmesso. Non dice granché sull'ospedale se non che esiste. Almeno ora la gente lo sa... credo.\\nDobbiamo migliorare l'ospedale se vogliamo che la gente parli bene di noi.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_4">L'ultimo reportage sulla Contea di Sally Figblanket è stato trasmesso. Forse è stato un giorno con poche notizie, ma siamo stati nominati, e con un ottimo giudizio!\\nBuona pubblicità per l'ospedale, ma forse possiamo fare di meglio...</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_5">L'ultimo reportage sulla Contea di Sally Figblanket è stato trasmesso. È un servizio dedicato all'ospedale apripista nella sanità della Contea. Oh, siamo noi. Ottimo!\\n</string>
  <string name="Challenges/VIP_Radio_Reporter_V1_Intro_Message">Sally Figblanket, giornalista audio (e a volte video), ci ha chiesto se può visitare l'ospedale per un servizio che sta preparando sulle code. Sembra una cosa orribile, ma se rimane colpita potremmo avere una buona copertura stampa.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_V2_Intro_Message">Sally Figblanket, presenza fissa di Radio Two Point (ma non troppo perché è una reporter), ha chiesto un \"pass stampa\" per visitare l'ospedale. Non abbiamo niente del genere, ma un po' di pubblicità non ci farebbe male.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_V3_Intro_Message">Sally Figblanket, donna in carriera e corrispondente per Radio Two Point, ci ha chiesto se può visitare l'ospedale per un servizio sulla sanità nella Contea.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_V4_Intro_Message">Sally Figblanket, reporter di Radio Two Point, ci ha contattati per sapere se c'è qualche notizia succulenta che riquadra l'ospedale. Potrebbe essere una buona opportunità per attirarla qui con l'inganno per farci un po' di pubblicità e chi lo sa, magari scoprirà qualcosa.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_Radio_Reporter_V5_Intro_Message">Sally Figblanket, reporter di Radio Two Point, vuole visitare l'ospedale. Non so cosa voglia, ma potrebbe farci un po' di pubblicità.\\nSe le piace l'ospedale la nostra reputazione potrebbe aumentare. Che ne pensi?</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_1">Sophie Nova ci ha inviato una Bmail che ci comunica che la sua recente visita l'ha delusa, facendole riconsiderare il futuro dei rapporti tra le nostre aziende.\\nLa Bungle Tech non condividerà mai con noi la loro scienza segreta se continuiamo così!</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_2">Sophie Nova ci ha inviato una Bmail comunicandoci che la sua recente visita non l'ha ispirata e, anzi, l'ha un po' rattristata.\\nOh cavolo. Dobbiamo migliorare l'ospedale se vogliamo lasciare un segno nella mente più tecnologicamente avanzata della Contea.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_3">Sophie Nova ci ha inviato una Bmail comunicandoci che è stata soddisfatta della sua visita, ma non crede che abbiamo ancora raggiunto il nostro pieno potenziale.\\nAvere una forte relazione con la Bungle Tech può essere molto importante per il futuro della nostra organizzazione. La visita di miss Nova non è andata male, ma  poteva andare molto meglio!</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_4">Sophie Nova ci ha inviato una Bmail; ci ringrazia e dice che la sua visita le ha dato delle ottime ispirazioni.\\nLa Bungle Tech ci sta mandando alcuni risultati delle sue ricerche più recenti. Giusto quello che ci serviva, credo.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_5">Sophie Nova ci ha inviato una Bmail; ci ringrazia, ha usato la parola \"brillante\" cinque volte e dice che non ha smesso di lavorare da allora.\\nLa Bungle Tech ci sta mandando un po' delle sue ricerche. Complimenti, capo.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V1_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca di ispirazione. Aggiunge che ha il blocco dell'inventore dopo aver creato la quinta generazione di macchine automatiche per pancake brevettate della Bungle Tech.\\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V2_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca di ispirazione. Dice che è in cerca di nuove idee dopo l'uscita del minimaggiordomo da acquario.\\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V3_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca di ispirazione. Ha chiesto come calibriamo i nostri macchinari terapeutici, ma poi ha deciso di non volerlo sapere perché \"vuole che sia una sorpresa\".\\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V4_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca di ispirazione. Ha detto che gli ospedali della Bungle Tech hanno qualche problema, e ha bisogno di vedere le cose da un'altra prospettiva.\\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V5_Intro_Message">Sophie Nova, dirigente rivale e amministratrice delegata della Bungle Tech, ci ha informati che visiterà presto l'ospedale in cerca di ispirazione. \\nSe rimane colpita dall'ospedale, potrebbe condividere informazioni utili al nostro dipartimento di ricerca.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_1">Augustus Lavender della Holistix ci ha contattati per porgerci le sue condoglianze. A quanto pare il nostro ospedale è situato in una sacca di energia negativa che neanche i cristalli curativi possono risanare.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_2">Augustus Lavender ci ha ringraziati per avergli permesso di visitare l'ospedale e spera che gradiremo i Biscotti leggeri-come-l'aria della Holistix che ci ha lasciato. Grazie, ma sono a posto così.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_3">Augustus Lavender della Holistix ci ha mandato una lettera. Ci ringrazia e dice che la crescita miracolosa della natura è gratis. Grazie Augustus... credo?</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_4">Pare che Augustus Lavender della Holistix, andandosene, abbia disperso un po' del suo fertilizzante speciale fatto in casa nel terreno dell'ospedale. Non ho idea del motivo, ma di certo non è una cosa normale.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_5">Abbiamo ricevuto un \"regalo\" dalla Holistix, da parte di Augustus Lavender. Non ero granché convinto, quindi l'ho mandato in laboratorio per analizzarlo. Pare sia una cosa conosciuta come \"veleno omeopatico\", completamente innocuo e anzi, decisamente gustoso. Deve odiarci veramente tanto.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V1_Intro_Message">Augustus Lavender, dirigente rivale e amministratore delegato della Holistix, verrà presto a visitare l'ospedale. Hanno da poco lanciato una nuova linea di \"purificatori umorali\", quindi vogliono farsi vedere.\\nÈ un tipo innocuo, ma teniamo gli occhi aperti nel caso ci crei qualche problema.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V2_Intro_Message">Il dirigente rivale e amministratore delegato della Holistix, Augustus Lavender,  verrà presto a visitare l'ospedale. A quanto pare intende avvisare i nostri pazienti che le medicine che somministriamo sono \"inventate\".\\nÈ un tipo innocuo, ma teniamo gli occhi aperti nel caso ci crei qualche problema.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V3_Intro_Message">Il dirigente rivale e amministratore delegato della Holistix, Augustus Lavender,  verrà presto a visitare l'ospedale. La quantità di borragine che assume tende a renderlo un po' esuberante.\\nÈ un tipo innocuo, ma teniamo gli occhi aperti nel caso ci crei qualche problema.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V4_Intro_Message">Il dirigente rivale e amministratore delegato della Holistix, Augustus Lavender,  verrà presto a visitare l'ospedale. Si può dire di tutto su di lui, ma ha un ottimo profumo.\\nÈ un tipo innocuo, ma teniamo gli occhi aperti nel caso ci crei qualche problema.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V5_Intro_Message">Il dirigente rivale e amministratore delegato della Holistix, Augustus Lavender, verrà presto a visitare l'ospedale. Potresti vederlo mentre disegna la nostra attrezzatura da bruciare in rituali per la \"malasorte\".\\nÈ un tipo innocuo, ma teniamo gli occhi aperti nel caso ci crei qualche problema.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_1">Una fonte nella Jumbo Mega Corp dice che dopo la sua recente visita, Jumbo McNally ci ha cancellati da una specie di lista, ha quasi completamente smesso di borbottare il nostro nome ed è di ottimo umore.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_2">Una fonte nella Jumbo Mega Corp dice che dopo la sua recente visita, Jumbo McNally ha cominciato a fare battute su di noi nel suo ufficio e non ci considera più una minaccia.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_3">Una fonte nella Jumbo Mega Corp dice che dopo la sua recente visita Jumbo McNally non sia né più preoccupato né tranquillizzato di prima. Crede anzi che ci stia degnando della giusta dose di attenzioni.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_4">Una fonte nella Jumbo Mega Corp dice che dopo la sua recente visita, Jumbo McNally sia di pessimo umore, getti all'aria il pranzo della gente e lanci urla belluine nel suo ufficio.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_5">Una fonte nella Jumbo Mega Corp dice che dopo la sua recente visita, Jumbo McNally ha istituito una squadra emergenze per trovare un modo per distruggerci nel più breve tempo possibile.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V1_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Oh cavolo.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V2_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Probabilmente dovremmo avvisare gli inservienti.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V3_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Stando alle mie fonti, non è una buona notizia.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V4_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Forse sta male, ma ne dubito.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V5_Intro_Message">Pare che Jumbo McNally, dirigente rivale e amministratore delegato della Jumbo Mega Corp, stia venendo all'ospedale. Forse ci conviene saldare a terra tutto quello che vogliamo tenerci stretto.\\nPrepariamoci alle più sofisticate forme di crudeltà e sabotaggio che i soldi sono in grado di comprare.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_1">Qualcuno ha sentito Agatha Sphere della The Orb Foundation ridere in modo isterico mentre si allontanava dall'ospedale. Non promette nulla di buono... cos'ha fatto mentre era qui?</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_2">Secondo una nota trafugata della The Orb Foundation, durante la sua visita al nostro ospedale Agatha Sphere è riuscita a fare proselitismo e ha definito la struttura \"uno schifo\". Non è una buona cosa, onestamente.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_3">Rapporti dalla The Orb Foundation suggeriscono che Agatha Sphere abbia incontrato qualche \"sempliciotto\" durante la sua visita al nostro ospedale, ma che mantiene \"forti sentimenti neutrali\" nei nostri confronti. Mmmm.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_4">Secondo un medico veterano della The Orb Foundation, o \"guaritore supremo\" come vengono chiamati, Agatha Sphere è tornata dalla sua visita notevolmente frustrata. Forse siamo meglio di quanto si aspettasse?</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_5">La The Orb Foundation ha appena rilasciato un nuovo video promozionale che contiene un velato attacco al nostro ospedale con immagini bizzarre e leggermente inquietanti. A quanto pare Agatha Sphere non ha gradito affatto la sua visita.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V1_Intro_Message">Agatha Sphere, dirigente rivale e amministratrice delegata della The Orb Foundation, verrà presto a visitare l'ospedale. Non si fa vedere spesso in giro quindi dovremmo esserne onorati, immagino...\\nInfastidirà i pazienti, dovremmo bloccare l'ospedale.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V2_Intro_Message">Dirigente rivale e amministratrice delegata della The Orb Foundation, Agatha Sphere,  verrà presto a visitare l'ospedale. Non bisogna guardarla direttamente negli occhi, parlo sul serio.\\nInfastidirà i pazienti, dovremmo bloccare l'ospedale.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V3_Intro_Message">Dirigente rivale e amministratrice delegata della The Orb Foundation, Agatha Sphere,  verrà presto a visitare l'ospedale. Sospetto di chiunque promuova l'uso dei sandali, e lei non fa eccezione.\\nInfastidirà i pazienti, dovremmo bloccare l'ospedale.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V4_Intro_Message">Dirigente rivale e amministratrice delegata della The Orb Foundation, Agatha Sphere,  verrà presto a visitare l'ospedale. Vuole prendere alcuni nostri pazienti e farli vestire di comode vesti... e se non è malvagio questo non so cos'altro lo sia.\\nInfastidirà i pazienti, dovremmo bloccare l'ospedale.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V5_Intro_Message">Dirigente rivale e amministratrice delegata della The Orb Foundation, Agatha Sphere,  verrà presto a visitare l'ospedale. Sento già la confusione che avanza... devo sedermi un attimo.\\nInfastidirà i pazienti, dovremmo bloccare l'ospedale.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Arrival_Advisor">Il dirigente rivale e amministratore delegato della Holistix, Augustus Lavender, sta arrivando in ospedale.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Message">Augustus Lavender, capo della Medicina e Farmacopea Ambientale Holistix, sta venendo a trovarci. Dice che dovremmo lasciarci alle spalle le rivalità aziendali, e che vuole solo venire a portare pace e amore. Non ho ben capito cosa voglia dire. Teniamolo d'occhio.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Title">Visitatore dalla Holistix</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Name">Boss rivale Augustus Lavender</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Arrival_Advisor">Il dirigente rivale e amministratore delegato della Jumbo Mega Corp, Jumbo McNally, sta arrivando in ospedale.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Message">Pare che Jumbo McNally, amministratore delegato della Jumbo Mega Corp, stia arrivando. Vuole discutere di una possibile fusione con la Jumbo Healthcare Inc. Teniamolo d'occhio. Lo sanno tutti che ha un caratteraccio quando si parla di affari.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Title">Visitatore dalla Jumbo Mega Corp</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Name">Boss rivale Jumbo McNally</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Arrival_Advisor">Agatha Sphere, dirigente rivale e amministratrice delegata della The Orb Foundation, sta arrivando in ospedale.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Message">Sta per arrivare Agatha Sphere, capo supremo della The Orb Foundation. Vuole avere una discussione aperta sui nostri rapporti con la loro sussidiaria, la Orb Medical. Sembrava tutto molto convincente, nessun segno di lavaggio del cervello, penso davvero si tratti di una fantastica opportunità. E così l'ho invitata subito. E comunque ti informo che credo di essermene innamorato.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Title">Visitatore dalla The Orb Foundation</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Name">Boss rivale Agatha Sphere</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Arrival_Advisor">L'amministratrice delegata della Bungle Tech, Sophie Nova, sta arrivando in ospedale.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Message">Sta venendo a trovarci Sophie Nova, amministratrice delegata della Bungle Tech. Le piacerebbe che condividessimo le conoscenze per aiutare il progresso della scienza medica. Ultimamente la Bungle Tech ha fatto una serie di interessanti scoperte tecnologiche e farmacologiche. Se riusciamo a dimostrare i nostri progressi nella ricerca, potrebbe essere un'opportunità interessante.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Title">Visitatore della Bungle Tech</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Name">Boss rivale Sophie Nova</string>
  <string name="Challenges/VIP_Saboteur_V1_Intro_Message">Ho sentito che Jumbo McNally ha mandato alcuni dei suoi peggiori dipendenti a \"farci visita\".\\nSaranno indistinguibili dalle altre persone, ma dobbiamo individuare chi danneggia l'ospedale.</string>
  <string name="Challenges/VIP_Saboteur_V2_Intro_Message">La Jumbo Mega Corp sta inviando al nostro ospedale qualcuno dalla loro divisione sabotaggi.\\nSaranno indistinguibili dalle altre persone, ma dobbiamo individuare chi danneggia l'ospedale.</string>
  <string name="Challenges/WaterTornado_AdvisorMessage">Bollettino calamità: sono state segnalate trombe marine nella zona.</string>
  <string name="Challenges/WaterTornado_Name">Tromba marina</string>
  <string name="Challenges/WaterTornado_NotificationMessage">Attenzione, nella zona è stata rilevata una tromba marina! Questo potrebbe danneggiare i nostri macchinari.</string>
  <string name="Challenges/WaveObjectivesHorde_Description">Ogni ondata comincia con l'arrivo di un numero di pazienti. Dobbiamo completare con successo tutti gli Obiettivi ondata prima che i pazienti vengano esaminati per poter avanzare all'ondata successiva.</string>
  <string name="Challenges/WaveObjectivesHorde_ObjectiveMenuProgress_CS">Pazienti esaminati: {[PROCESSED]} \\nPazienti rimasti: {[REMAIN]}</string>
  <string name="Challenges/WaveObjectivesHorde_Title">Obiettivo ondata</string>
  <string name="Challenges/WaveObjectivesHorde_WaveObjectiveComplete_CS">Obiettivo ondata completato</string>
  <string name="Challenges/Wellness_AdvisorMessage_CS">Aggiornamento finanziamenti: ora la Holistix coprirà il &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; dei nostri costi di gestione per i prossimi 3 mesi, in base al nostro punteggio nell'&lt;style=\"AdvisorHighlight\"&gt;indice benessere&lt;/style&gt;.</string>
  <string name="Character/Attributes/01_Hunger_CS">Fame</string>
  <string name="Character/Attributes/02_Thirst_CS">Sete</string>
  <string name="Character/Attributes/03_Toilet_CS">Bagno</string>
  <string name="Character/Attributes/04_Boredom_CS">Noia</string>
  <string name="Character/Attributes/05_Litter_CS">Spazzatura</string>
  <string name="Character/Attributes/06_Energy_CS">Energia</string>
  <string name="Character/Attributes/07_Health_CS">Salute</string>
  <string name="Character/Attributes/08_Happiness_CS">Felicità</string>
  <string name="Character/Attributes/09_XP_CS">PE</string>
  <string name="Character/Attributes/10_Nausea_CS">Nausea</string>
  <string name="Character/Attributes/11_Hygiene_CS">Igiene</string>
  <string name="Character/Attributes/12_Temperature_CS">Temperatura</string>
  <string name="Character/Modifiers/CustomerService_Description_CS">{[PERCENT]} abilità Servizio clienti</string>
  <string name="Character/Modifiers/DiagnosisRoom_Description_CS">{[PERCENT]} abilità Diagnosi in {[ROOM]}</string>
  <string name="Character/Modifiers/Diagnosis_Description_CS">{[PERCENT]} abilità Diagnosi</string>
  <string name="Character/Modifiers/Happiness_Description_CS">{[PERCENT]} Felicità</string>
  <string name="Character/Modifiers/Maintenance_Description_CS">{[PERCENT]} abilità Manutenzione</string>
  <string name="Character/Modifiers/Marketing_Description_CS">{[PERCENT]} abilità Marketing</string>
  <string name="Character/Modifiers/MovementSpeed_Description_CS">{[PERCENT]} Velocità</string>
  <string name="Character/Modifiers/Research_Description_CS">{[PERCENT]} abilità Ricerca</string>
  <string name="Character/Modifiers/TimeTunnelDuration_Description_CS">Configurazione ierizzatore più rapida</string>
  <string name="Character/Modifiers/TrainingLearning_Description_CS">{[PERCENT]} Velocità di apprendimento</string>
  <string name="Character/Modifiers/TrainingTeaching_Description_CS">{[PERCENT]} Velocità di insegnamento</string>
  <string name="Character/Modifiers/TreatmentRoom_Description_CS">{[PERCENT]} abilità Terapia in {[ROOM]}</string>
  <string name="Character/Modifiers/Treatment_Description_CS">{[PERCENT]} abilità Terapia</string>
  <string name="Character/Modifiers/UpgradeItem_Description_CS">{[PERCENT]} abilità Miglioramento</string>
  <string name="Collaborative/Advisor_ProjectCompleted">Progetto Supervirus completato: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nClicca qui per ottenere le tue &lt;style=\"AdvisorHighlight\"&gt;ricompense&lt;/style&gt;.</string>
  <string name="Collaborative/Button_Tooltip">Rete Supervirus\\nProgetti collaborativi</string>
  <string name="Collaborative/ChainObjective_Cure_Name">Cure consecutive</string>
  <string name="Collaborative/Chat_Albert_Name">Albert Crank</string>
  <string name="Collaborative/Chat_Albert_ProjectFive_LieDown">Lo sapevi che pensare alle dimensioni di questo progetto mi sta facendo venire il mal di testa? Ho bisogno di sdraiarmi.</string>
  <string name="Collaborative/Chat_Albert_ProjectFour_First">Primo</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Chat">Oh, quasi dimenticavo... Questa è la chat di gruppo di Supervirus. La chat può essere utilizzata per comunicare con gli altri collaboratori, coordinare le strategie di ricerca o interagire amabilmente, come sto facendo ora. Buona giornata.</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Nodes">Salve! Per iniziare, clicca su un nodo di ricerca per visualizzarne i criteri, seleziona \"Avvia\" e poi vai a uno dei tuoi ospedali. Per completare il progetto, avanza lungo l'albero di ricerca per trovare e completare i suoi nodi della vittoria.</string>
  <string name="Collaborative/Chat_Albert_ProjectThree_DeadEnds">Non tutti i percorsi di ricerca saranno fruttuosi... Più persone lavorano al progetto, più velocemente scarterai i vicoli ciechi.</string>
  <string name="Collaborative/Chat_Albert_ProjectTwo_Invite">Lo sapevi (adoro fare questa domanda) che il capo del progetto può invitare gli amici ad unirsi a un progetto alleggerendo così il lavoro? Cerca i nodi di ricerca che richiedono dati da più di un'organizzazione.</string>
  <string name="Collaborative/Chat_Sophie_Name">Sophie Nova</string>
  <string name="Collaborative/Chat_Sophie_ProjectFive">Le applicazioni potenziali di questa tecnologia sono infinite, troppe per essere elencate. Ma sono così entusiasta che farò una lista per festeggiare!</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_1">...</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_2">Ciliegina sulla torta, il tuo partecipare a questo progetto mi ha procurato una fornitura di Cheesy Gubbins per un anno. E poi dicono che fare l'amministratrice delegata non abbia i suoi benefici! Grazie a tutti.</string>
  <string name="Collaborative/Chat_Sophie_ProjectOne">Era da parecchio che dovevo occuparmene, ma le monobestie mi fanno accapponare la pelle!</string>
  <string name="Collaborative/Chat_Sophie_ProjectThree">Ho provato a fare esperimenti con i fantasmi in passato. Dovevo immaginarlo che una sveglia infestata sarebbe stato un modo orribile per svegliarsi... Dev'esserci qualcosa di meglio! Al lavoro, ragazzi.</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_1">Serve qualcuno per ricercare l'amoreeeee</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_2">Scherzi a parte, stavolta serve più di una persona.</string>
  <string name="Collaborative/Chat_Title">Messaggi</string>
  <string name="Collaborative/Collaborative_Objective_Desc">Completa quest'obiettivo per contribuire al progetto collaborativo.</string>
  <string name="Collaborative/Collaborative_Objective_Desc_Test">Descrizione test dell'obiettivo collaborativo</string>
  <string name="Collaborative/Collaborative_Objective_Name_Test">Nome test dell'obiettivo collaborativo</string>
  <string name="Collaborative/Complete_ViewProject_CS">Visualizza progetto</string>
  <string name="Collaborative/DeleteData_Button_Tooltip">Elimina i tuoi dati e ricomincia la tua carriera collaborativa.</string>
  <string name="Collaborative/DeleteData_Complete">Dati collaborativi eliminati con successo.</string>
  <string name="Collaborative/DeleteData_Text">Vuoi davvero ripristinare i tuoi dati collaborativi?\\n\\nRicomincerai la tua carriera collaborativa, abbandonerai tutti i progetti attivi ma conserverai tutte le ricompense che hai guadagnato.</string>
  <string name="Collaborative/DeleteData_Title">Riavvia carriera collaborativa</string>
  <string name="Collaborative/Error_ConnectionTimedOut_CS">Connessione scaduta</string>
  <string name="Collaborative/Error_FileCorruption_CS">File corrotto</string>
  <string name="Collaborative/Error_RetrievingData_CS">Abbiamo problemi a recuperare i dati dal capo del progetto, {0}, per questo motivo:\\n\\n{1}\\n\\nContinueremo a provare a recuperare i dati, se non vuoi aspettare puoi abbandonare questo progetto. Se abbandoni il progetto, tutti i tuoi contributi andranno persi.</string>
  <string name="Collaborative/Failed_Restart_CS">Riavvia</string>
  <string name="Collaborative/Feature_Intro_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Progetti collaborativi&lt;/style&gt; sbloccati! Collabora con altre organizzazioni sanitarie per esplorare nuove strade di ricerca e fare scoperte incredibili.</string>
  <string name="Collaborative/GUI/Abandon">Abbandona</string>
  <string name="Collaborative/GUI/AbandonObjectiveMessage_CS">Vuoi davvero abbandonare quest'obiettivo?\\n\\nTutti i progressi verso quest'obiettivo andranno persi.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning">Vuoi davvero abbandonare questo progetto?\\n\\nLe conseguenze sono bla bla bla per il capo/non capo.</string>
  <string name="Collaborative/GUI/AbandonProjectWarningLeader_CS">Vuoi davvero abbandonare questo progetto?\\n\\nSei il capo di questo progetto. Se lo abbandoni, il progetto verrà chiuso e tutti i partecipanti perderanno i loro progressi.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning_CS">Vuoi davvero abbandonare questo progetto?\\n\\nSe abbandoni questo progetto, tutti i tuoi contributi andranno persi.</string>
  <string name="Collaborative/GUI/Abandon_CS">Abbandona</string>
  <string name="Collaborative/GUI/Abandoning_CS">Abbandono in corso...</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning1_CS">Hai già un obiettivo attivo in {0}. Se avvii questo nuovo obiettivo, {1} verrà abbandonato e tutti i progressi andranno persi.</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning2_CS">Hai già un obiettivo attivo nel progetto globale.  Se avvii quest'obiettivo, il precedente verrà abbandonato automaticamente e tutti i progressi andranno persi!</string>
  <string name="Collaborative/GUI/ChangeObjectiveGlobal_CS">Hai già un obiettivo attivo in un progetto collaborativo.  Se avvii quest'obiettivo, il precedente verrà abbandonato automaticamente e tutti i progressi andranno persi!</string>
  <string name="Collaborative/GUI/Chat">Chat</string>
  <string name="Collaborative/GUI/ClaimRewardNow_CS">Non manca molto...</string>
  <string name="Collaborative/GUI/Collaborators">Collaboratori:</string>
  <string name="Collaborative/GUI/CollaboratorsCount_CS">{0} participante(i)</string>
  <string name="Collaborative/GUI/Collect_CS">Ottieni</string>
  <string name="Collaborative/GUI/Collected_CS">Ottenuto</string>
  <string name="Collaborative/GUI/Completed">Completato</string>
  <string name="Collaborative/GUI/Completed_CS">Completato</string>
  <string name="Collaborative/GUI/Creating_CS">Creazione in corso...</string>
  <string name="Collaborative/GUI/DaysRemaining_CS">{0:N0} giorno(i) rimasto(i)...</string>
  <string name="Collaborative/GUI/Events/CompletedResearchNode_CS">Ha completato l'obiettivo: &lt;b&gt;{0}&lt;/b&gt;!</string>
  <string name="Collaborative/GUI/Events/JoinProject_CS">Si è unito al progetto!</string>
  <string name="Collaborative/GUI/Events/RejectInvite_CS">Ha rifiutato un invito!</string>
  <string name="Collaborative/GUI/Events/StartedResearchNode_CS">Ha iniziato l'obiettivo: &lt;b&gt;{0}&lt;/b&gt;!</string>
  <string name="Collaborative/GUI/GatheringData">Raccolta dati da altre fondazioni in corso...</string>
  <string name="Collaborative/GUI/Incomplete_CS">Incompleto</string>
  <string name="Collaborative/GUI/InviteCollaborators">Invita collaboratori</string>
  <string name="Collaborative/GUI/Invites">Inviti:</string>
  <string name="Collaborative/GUI/Join">Unisciti</string>
  <string name="Collaborative/GUI/Joining_CS">Ingresso in corso...</string>
  <string name="Collaborative/GUI/KickPlayerWarning_CS">Vuoi davvero espellere {0} dal progetto?\\n\\nTi priverai di tutti i suoi contributi a questo progetto, e potresti di conseguenza perdere progressi.</string>
  <string name="Collaborative/GUI/Kick_CS">Espelli</string>
  <string name="Collaborative/GUI/KickedReason_CS">Sei stato espulso dal capo di questo progetto, {0}. Abbandona il progetto per liberare questo slot.</string>
  <string name="Collaborative/GUI/Kudosh">Kudosh:</string>
  <string name="Collaborative/GUI/Kudosh_CS">Kudosh:</string>
  <string name="Collaborative/GUI/Leader">Capo</string>
  <string name="Collaborative/GUI/Letter_Signature">Grazie per la tua costante collaborazione,\\n\\nSophie Nova\\nAD, Bungle Tech</string>
  <string name="Collaborative/GUI/Log">Registro</string>
  <string name="Collaborative/GUI/NewResearchProject">Nuovo progetto di ricerca:</string>
  <string name="Collaborative/GUI/NewResearchProject_CS">Nuovo progetto di ricerca:</string>
  <string name="Collaborative/GUI/OK_CS">OK</string>
  <string name="Collaborative/GUI/PostMessage">Invia messaggio...</string>
  <string name="Collaborative/GUI/ProjectLeader_CS">Capo: {0}</string>
  <string name="Collaborative/GUI/RecommendedLocation_CS">Consigliato: {0}</string>
  <string name="Collaborative/GUI/Reject">Rifiuta</string>
  <string name="Collaborative/GUI/RewardProjectLeader_CS">Capo del progetto:</string>
  <string name="Collaborative/GUI/Reward_CS">Ricompensa: {0}</string>
  <string name="Collaborative/GUI/Rewards">Ricompense:</string>
  <string name="Collaborative/GUI/Send">Invia</string>
  <string name="Collaborative/GUI/Start">Avvia</string>
  <string name="Collaborative/GUI/StartNewProject">Avvia nuovo progetto:</string>
  <string name="Collaborative/GUI/StartProject">Avvia progetto</string>
  <string name="Collaborative/GUI/Start_CS">Avvia</string>
  <string name="Collaborative/GUI/Title">Rete Supervirus</string>
  <string name="Collaborative/GUI/TooManyProjectsWarning">Non puoi avere altri progetti attivi. Abbandona un progetto se vuoi avviarne uno nuovo.</string>
  <string name="Collaborative/GUI/Uninvite_CS">Annulla invito</string>
  <string name="Collaborative/GUI/Waiting_CS">In attesa</string>
  <string name="Collaborative/GUI/YourContributionLong_CS">&lt;b&gt;Il tuo contributo:&lt;/b&gt; {0} obiettivo(i) completato(i)</string>
  <string name="Collaborative/GUI/YourContribution_CS">Il tuo contributo:</string>
  <string name="Collaborative/GUI/YourContribution_Data_CS">{0} obiettivo(i) completato(i)</string>
  <string name="Collaborative/GlobalProject">Progetto globale</string>
  <string name="Collaborative/GlobalProjectExpired_CS">Progetto globale scaduto</string>
  <string name="Collaborative/Global_Animals_Complete">Il progetto Supervirus è lieto di annunciare che il progetto globale Benessere animale è stato completato.\\n\\nLa nostra nuova gamma di animali compatibili a livello medico non aiuterà a curare nessuno, magari però aiuterà ravvivare l'ambiente.\\n\\nBravi tutti.</string>
  <string name="Collaborative/Global_Animals_Description">Completa gli obiettivi della ricerca per capire quali animali sono più utili e adatti ad essere inseriti in una ambiente sanitario.</string>
  <string name="Collaborative/Global_Animals_Name">Benessere animale</string>
  <string name="Collaborative/Global_ArtStatues_Complete">Il progetto Supervirus è lieto di annunciare che il progetto globale Riflessioni sulla mortalità è stato completato.\\n\\nZara Fitzpocket ci ha mandato questo:\\n\"Grazie per aver ispirato questo lavoro. Credo che parli da solo, e quando lo fa parla di voi. Secondo voi cosa dice?\"\\nDirei che è... buono?\\n\\nBravi tutti.</string>
  <string name="Collaborative/Global_ArtStatues_Description">Ispira Zara Fitzpocket</string>
  <string name="Collaborative/Global_ArtStatues_Name">Riflessioni sulla mortalità</string>
  <string name="Collaborative/Global_FruitLoot_Complete">Il progetto Supervirus è lieto di annunciare che il progetto globale A tutta frutta è stato completato.\\n\\nOra i nostri ospedali dovrebbero sembrare più estivi, con tutta quella frutta. Saranno anche ospedali migliori? Non sta a me dirlo. Ma hanno un bell'aspetto? Assolutamente sì.\\n\\nBravi. Godetevi i frutti del vostro lavoro.</string>
  <string name="Collaborative/Global_FruitLoot_Description">Aiuta il progetto Supervirus a introdurre un po' di sapori fruttati negli ospedali della Contea.</string>
  <string name="Collaborative/Global_FruitLoot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Name is funny because \"uit\" and \"oot\" are pronounced the same way.</string>
  <string name="Collaborative/Global_FruitLoot_Name">A tutta frutta</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Complete">Il progetto Supervirus è lieto di annunciare che il progetto globale Un progetto del ghiaccio e del fuoco è stato completato.\\n\\nCon l'invenzione di queste due gloriose fontane, i lievi disagi termici del passato resteranno solo un ricordo.\\n\\nBravi tutti.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Description">Contribuisci ad alleviare il disagio termico sviluppando quanto di più caldo e di più freddo possa esistere nella Contea di Two Point.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the \"A Song of Ice and Fire\" books.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name">Un progetto del ghiaccio e del fuoco</string>
  <string name="Collaborative/Global_Jasmine_Complete">Il progetto Supervirus è lieto di annunciare che il progetto globale Ricerca Fragrante è stato completato.\\n\\nJasmine Odyssey è contentissima del risultato della nostra ricerca. I pointiani non dovranno più scegliere tra profumare O disinfettarsi.\\n\\nComplimenti a tutti.</string>
  <string name="Collaborative/Global_Jasmine_Description">Raccogli dati per contribuire alla progettazione del \"disinfettante Fragrante\" di Jasmine Odyssey, e ricevi l'accesso al risultato finale oltre alle ricompense dalla popstar.</string>
  <string name="Collaborative/Global_Jasmine_Name">Ricerca Fragrante</string>
  <string name="Collaborative/Global_MedSet_Complete">Il progetto Supervirus è lieto di annunciare che il progetto globale Giroscoppio è stato completato.\\n\\nI risultati di questo rivoluzionario progetto rappresentano un nuovo inizio per il progetto Supervirus. Abbiamo prodotto una quantità di dati senza precedenti, e sviluppato una serie di nuove e incredibili tecnologie mediche grazie al Giroscoppio.\\n\\nBen fatto. Ci risentiremo presto...</string>
  <string name="Collaborative/Global_MedSet_Description">Collabora con ogni organizzazione nella rete Supervirus per trovare applicazioni per il Giroscoppio e far avanzare la tecnologia medica della Contea di Two Point.</string>
  <string name="Collaborative/Global_MedSet_Name">Giroscoppio</string>
  <string name="Collaborative/Global_Objective_Desc">Completa quest'obiettivo per contribuire al progetto globale.</string>
  <string name="Collaborative/Global_ProjectCompleted">Progetto completato</string>
  <string name="Collaborative/Global_Snacks_Complete">Il progetto Supervirus è lieto di annunciare che il progetto globale Sano appetito è stato completato.\\n\\nTutti parlano dei nostri snack. Pro o contro... gli snack ci sono. Snack per tutti.\\n\\nBravi.</string>
  <string name="Collaborative/Global_Snacks_Description">Aiuta il progetto Supervirus a sviluppare una serie di snack al vassoio.</string>
  <string name="Collaborative/Global_Snacks_Name">Appetito sano</string>
  <string name="Collaborative/HUD/AdvisorMessage_CompletedNode_CS">Obiettivo collaborativo completato: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nRicompense: &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt;\\nClicca qui per vedere lo stato del progetto...</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate1_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt; è stato aggiornato. Clicca qui per dare un'occhiata.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate2_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt; e &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt; sono stati aggiornati. Clicca qui per dare un'occhiata.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate3_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt; e &lt;style=\"AdvisorHighlight\"&gt;{2}&lt;/style&gt; sono stati aggiornati. Clicca qui per dare un'occhiata.</string>
  <string name="Collaborative/Invite_Tooltip">Invita un amico a unirsi a questo progetto.</string>
  <string name="Collaborative/Letter/Intro_Letter">La tua organizzazione è molto promettente, e così è stata scelta per partecipare al progetto Supervirus della Bungle Tech. Congratulazioni.\\n\\nIl progetto Supervirus è nato con l'idea di collegare le menti migliori della Contea per affrontare i nostri bisogni sanitari più impellenti. Da allora, Supervirus è diventata l'interfaccia principale per tutte le forme di ricerca e tecnologia.\\n\\nTi è stato dato accesso alla rete Supervirus; quando sei pronto, tuffati nell'emozionante mondo della ricerca collaborativa.</string>
  <string name="Collaborative/MetamapLetter_Animals">Nella mia ultima visita a un ospedale, ho pensato: \"qui servono più animali\". Ma quali sono i più adatti a una struttura sanitaria, capaci di fare compagnia a staff e pazienti? Yak? Emù? Ornitorinchi? Presto ho capito che una decisione del genere non va presa da soli.\\n\\nVorrei scoprire quali creature sono le più indicate per questa situazione. Al di là di tutto dovrebbero migliorare la proporzione generale tra vivi e morti degli ospedali.\\n\\nIl progetto Supervirus ha lanciato un progetto globale. Controlla la rete Supervirus per contribuirvi e ottenere ricompense.</string>
  <string name="Collaborative/MetamapLetter_ArtStatues">L'artista meno sconosciuta della Contea di Two Point, Zara Fitzpocket, vuole provare a uscire da un blocco creativo \"collaborando con la rete Supervirus\". Non preoccuparti, anche noi eravamo confusi all’inizio, ma a quanto pare vuole solo completare qualche incarico sanitario per documentarsi e trarre ispirazione per una serie di opere che vuole chiamare \"Riflessioni sulla mortalità\".\\n\\nIl progetto Supervirus ha lanciato un progetto globale. Controlla la rete Supervirus per contribuirvi e ottenere ricompense.</string>
  <string name="Collaborative/MetamapLetter_FruitLoot">Sbaglio o i nostri ospedali non sembrano abbastanza estivi in questo periodo dell'anno?\\n\\nDopo parecchie analisi scientifiche, ho improvvisamente deciso che sarebbero più belli con un tocco di frutta in più. Non so esattamente cosa significhi, ma è per questo che ci siete voi. Al lavoro.\\n\\nIl progetto Supervirus ha lanciato un progetto globale. Controlla la rete Supervirus per contribuirvi e ottenere ricompense.</string>
  <string name="Collaborative/MetamapLetter_Ice&amp;Fire">\\nTi è mai capitato di stare seduto, al lavoro o a casa, e di accorgerti all'improvviso di sentire un gran freddo? Ma come mai? Per quanto mi riguarda, è una storia che deve finire. I termosifoni, purtroppo, non bastano. Ecco perché abbiamo bisogno di qualcosa in grado di emettere più calore. Certo, mi capita a volte di soffrire anche il caldo, ed è ugualmente seccante.\\n\\nPropongo perciò di trovare una soluzione alle temperature fastidiose e poco ideali facendo tanta tanta ricerca. Diamoci dentro!</string>
  <string name="Collaborative/MetamapLetter_Jasmine">Jasmine Odyssey vuole unire due delle sue cose preferite, un buon profumo e le mani pulite, creando quello che chiama il suo \"Disinfettante fragrante\". Ha chiesto al progetto Supervirus di raccogliere una gran quantità di dati affinché i suoi tecnici del profumo possano creare il migliore disinfettante profumato della storia della Contea di Two Point.\\n\\nIl progetto Supervirus ha lanciato un progetto globale. Controlla la rete Supervirus per contribuirvi e ottenere ricompense.</string>
  <string name="Collaborative/MetamapLetter_MedSet">Il progetto Supervirus è lieto di annunciare e di dare inizio al suo primo progetto globale.\\n\\nLa Bungle Technologies ha creato un nuovo aggeggio: il QuadraiperneuropermabatomniGiroscoppio - in breve, Giroscoppio. Abbiamo atteso il momento giusto per unire tutti i componenti della rete Supervirus in un unico progetto, e grazie ai recenti sviluppi di questo macchinario all'avanguardia ora quel momento è arrivato!\\n\\nI nostri scienziati ritengono esistano infinite applicazioni per il Giroscoppio, e vogliono che tutta la rete Supervirus esplori vari percorsi di ricerca per contribuire alla creazione di nuove tecnologie mediche.</string>
  <string name="Collaborative/MetamapLetter_Signature">Grazie,\\nSophie Nova\\nAD, Bungle Tech</string>
  <string name="Collaborative/MetamapLetter_Snacks">Amici, mi rivolgo a voi nella speranza di migliorare l'ambiente di lavoro nella Contea. Il mio piano si basa su due principi fondamentali...\\n\\nUno, odio avere fame mentre lavoro. Due, adoro mangiare da un vassoio. \\n\\nIl progetto Supervirus ha lanciato un progetto globale. Controlla la rete Supervirus per contribuirvi e ottenere ricompense.</string>
  <string name="Collaborative/NotPlayingTwoPointHospital_CS">Non sta giocando</string>
  <string name="Collaborative/PlayersCompleted_Node_Select">{0}/{1} giocatori hanno completato questo nodo di ricerca.</string>
  <string name="Collaborative/PlayersCompleted_Node_Tooltip">Completato per {0}/{1} giocatori</string>
  <string name="Collaborative/PlayingTwoPointHospital_CS">Sta giocando a Two Point Hospital</string>
  <string name="Collaborative/ProjectDescription_1">Bungle ritiene che i peli indesiderati e folti dovrebbero essere un retaggio del passato. Raccogli dati su quell'essere immondo - la terribile monobestia! - e crea un metodo di eliminazione più moderno e indolore.\\n\\nIl progetto può essere completato da solo, ma potresti ottenere progressi più velocemente con il contributo di altre organizzazioni sanitarie.</string>
  <string name="Collaborative/ProjectDescription_2">L'ispettore sanitario Henry Jobsworth ha scritto una lettera aperta sul Two Point Squabbler: \"Ritengo sia plausibile che fino a ora abbiamo interpretato male la condizione nota come 'Amore'. Per molto tempo ritenuta di origine organica e incorporea, potrebbe in realtà trattarsi di una vera e propria malattia. Se così fosse, tutte le precedenti ispezioni sarebbero da annullare e ogni attività andrebbe immediatamente sospesa per consentirne di nuove.\"\\n\\nNon è urgente come Henry vuole far credere, visto che per fortuna/sfortuna nessuno al ministero dà veramente retta al signor Jobsworth, ma la teoria è interessante e giungere a una conclusione sulla questione lo calmerebbe molto. Per condurre questa ricerca ti servirà almeno un'altra organizzazione.</string>
  <string name="Collaborative/ProjectDescription_3">I bravi membri della Bungle Tech credono che la Contea di Two Point stia sprecando una delle sue più grandi risorse: i defunti. Hanno iniziato a pensare a dei modi per far fruttare i morti, ma senza risultati. Aiutali a riesumare i loro piani, e i nostri cari estinti, per sfruttare al massimo gli ex pazienti meno fortunati della tua organizzazione.\\n\\nSembra che per questa quantità di lavoro serva qualche organizzazione in più.</string>
  <string name="Collaborative/ProjectDescription_4">I pezzi grossi di Cheesy Gubbins vogliono studiare più nel dettaglio la storia del formaggio, \"per scoprire l'equilibrio sacro tra uomo e formaggio, per il progresso di tutta la Contea di Two Point e per guidare il futuro dei gubbin\".\\n\\nVogliono una ricerca sulla struttura fisica dei pointiani, su come reagiscono al formaggio e su come questo li abbia formati. Chi immaginava ci fosse tanto da scoprire sul formaggio?... Quelli di Cheesy Gubbins, immagino.</string>
  <string name="Collaborative/ProjectDescription_5">Una notte, al quartier generale Bungle Tech, nella mente di Sophie Nova apparve una sequenza di parole che riportò sul suo taccuino di Gatti burocrati: \"le se ? potessero e pensare macchine\". Sentiva che c'era qualche messaggio nascosto, ma non riuscì a capire quale. Molti anni e migliaia di appunti dopo, la soluzione le apparve davanti agli occhi: \"e se le macchine potessero pensare?\"...\\n\\nDa allora questo è stato il progetto dei sogni di Sophie, una chimera... fino a oggi. Per riuscire a creare un'intelligenza artificiale capace di lavorare nella sanità, bisogna raccogliere un'enorme quantità di dati diversi.</string>
  <string name="Collaborative/ProjectName_1">Depilazione</string>
  <string name="Collaborative/ProjectName_2">Mal d'amore</string>
  <string name="Collaborative/ProjectName_3">Peso morto</string>
  <string name="Collaborative/ProjectName_4">Formaggio sulla lavagna</string>
  <string name="Collaborative/ProjectName_5">Impara l'apprendimento automatico</string>
  <string name="Collaborative/ProjectVictoryMessage_1">Il progetto Supervirus è lieto di annunciare che un altro progetto è stato completato.\\n\\nCongratulazioni per aver contribuito con successo allo sviluppo della Contea di Two Point.\\n\\nOggi verrà ricordato come l'attesissimo giorno della vittoria sulle monobestie. Personalmente provo un gran sollievo.</string>
  <string name="Collaborative/ProjectVictoryMessage_2">Il progetto Supervirus è lieto di annunciare che un altro progetto è stato completato.\\n\\nCongratulazioni per aver contribuito con successo allo sviluppo della Contea di Two Point.\\n\\nL'\"amore\" è stato classificato: NON È UNA MALATTIA. Ho contattato il signor Jobsworth per comunicargli la notizia, ma non aveva idea di cosa stessi parlando.</string>
  <string name="Collaborative/ProjectVictoryMessage_3">Il progetto Supervirus è lieto di annunciare che un altro progetto è stato completato.\\n\\nCongratulazioni per aver contribuito con successo allo sviluppo della Contea di Two Point.\\n\\nAbbiamo aumentato la funzionalità dei defunti. Possiamo solo sperare che è questo ciò che avrebbero voluto.</string>
  <string name="Collaborative/ProjectVictoryMessage_4">Il progetto Supervirus è lieto di annunciare che un altro progetto è stato completato.\\n\\nCongratulazioni per aver contribuito con successo allo sviluppo della Contea di Two Point.\\n\\nOra sappiamo più di quanto qualunque civiltà abbia mai saputo sul formaggio. Cheesy Gubbins, in base ai risultati della ricerca, ha leggermente modificato il suo piano previsionale a 500 anni. Sono così felici che hanno mandato a tutti una targa commemorativa.</string>
  <string name="Collaborative/ProjectVictoryMessage_5">Il progetto Supervirus è lieto di annunciare che un altro progetto è stato completato.\\n\\nCongratulazioni per aver contribuito con successo allo sviluppo della Contea di Two Point.\\n\\nLa nostra nuova IA ha già cominciato a raccontare barzellette e a fare domande. Di certo in futuro guarderemo a questo giorno con orgoglio, e non come l'inizio della fine...</string>
  <string name="Collaborative/Rewards_???">???</string>
  <string name="Collaborative/Rewards_JasmineEP_Collab_Tooltip">Per ringraziarti, Jasmine ti ha inviato un suo EP che contiene le canzoni \"Il tuo viso sa di miso\" e \"Adoro il pesce\".</string>
  <string name="Collaborative/Rewards_JasmineEP_Description">Questo EP di grande successo contiene le hit \"Il tuo viso sa di miso\" e \"Adoro il pesce\". </string>
  <string name="Collaborative/Rewards_JasmineEP_Name">EP di Jasmine</string>
  <string name="Collaborative/Rewards_Type_Music_Post_Release">Musica</string>
  <string name="Collaborative/Rewards_Type_Music_Pre_Release">Musica - Presto disponibile</string>
  <string name="Collaborative/Rewards_UndiscoveredNode">Nodo non scoperto</string>
  <string name="Collaborative/SuperBug_Objective_Desc_Test">Descrizione test del Supervirus</string>
  <string name="Collaborative/SuperBug_Objective_Name_Test">Nome test del Supervirus</string>
  <string name="Collaborative/SuperBugs/2001/CompletedLetterBody">Ben fatto. Hai completato il progetto Alan Huskins! Prendi le tue ricompense prima che spariscano!</string>
  <string name="Collaborative/SuperBugs/2001/IntroLetterBody">C'è un nuovo progetto globale disponibile nel menu Progetti collaborativi!</string>
  <string name="Collaborative/SuperBugs/2001/ProjectDescription">Alan e Ben ti invitano a unirti a loro per risolvere questo problema.</string>
  <string name="Collaborative/SuperBugs/2001/ProjectName">Il progetto Alan Huskins</string>
  <string name="Collaborative/TimedObjective_CurePatients_Name">Cura pazienti a tempo</string>
  <string name="Collaborative/TimedObjective_Moneymaker_Name">Affarista a tempo</string>
  <string name="Collaborative/TimedObjective_Research_Name">Ricerca a tempo</string>
  <string name="Collaborative/TimedObjective_TimeLimit_CS">{[DAYS]} giorni</string>
  <string name="Collaborative/TooltipCompletedNodes_CS">Nodi completati: {0}</string>
  <string name="Collaborative/Tooltip_CompletedThis_CS">Elemento completato</string>
  <string name="Collaborative/Tooltip_DeadEnd">La ricerca è arrivata a un punto morto. Prova altre strade più fruttuose.</string>
  <string name="Collaborative/Tooltip_StartNewProject_CS">Avvia nuovo progetto</string>
  <string name="Collaborative/TrainObjective_Assistants_Name">Forma assistenti</string>
  <string name="Collaborative/TrainObjective_Doctors_Name">Forma medici</string>
  <string name="Collaborative/TrainObjective_Janitors_Name">Forma inservienti</string>
  <string name="Collaborative/TrainObjective_Nurses_Name">Forma infermieri</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Message">Collabora con altre organizzazioni in speciali progetti di ricerca per scoprire nuove tecnologie e ricevere ricompense.\\n\\nPerché non provi ad avviare un progetto?</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Title">Il progetto Supervirus</string>
  <string name="Collaborative/Tutorial_Global_Intro_Message">Questa è la schermata della rete globale Supervirus. Qui puoi visualizzare l'albero di ricerca per un progetto globale attivo. Tutta la comunità dovrà collaborare per completare questo progetto. Un determinato numero di organizzazioni dovrà completare ciascun nodo di ricerca per procedere lungo l'albero e trovare i nodi della vittoria per questo progetto. Ciascuna organizzazione può avere un solo nodo di ricerca attivo alla volta, quindi scegli bene. Se sei fortunato, la comunità potrebbe aver già completato alcuni nodi della vittoria, quindi non dimenticare di prendere le ricompense.</string>
  <string name="Collaborative/Tutorial_Global_Intro_Title">Progetti globali Supervirus</string>
  <string name="Collaborative/Tutorial_Group_Intro_Message">Questa è la schermata della rete Supervirus. Qui puoi visualizzare l'albero di ricerca per i progetti attivi. Dovrai completare i nodi di ricerca per procedere lungo l'albero e trovare i nodi della vittoria necessari per completare quel progetto. I nodi di ricerca possono essere completati in qualunque tuo ospedale. Può esserci un solo nodo di ricerca attivo alla volta, quindi scegli bene.</string>
  <string name="Collaborative/Tutorial_Group_Intro_Title">Progetti Supervirus</string>
  <string name="Collaborative/UpdatePending_CS">Aggiornamento in sospeso: impossibile recuperare gli ultimi dati del progetto.</string>
  <string name="Collaborative/VictoryNode_Name">Nodo della vittoria</string>
  <string name="Credits/Accounts Assistant">Accounts Assistant</string>
  <string name="Credits/Accounts Payable Supervisor">Accounts Payable Supervisor</string>
  <string name="Credits/Additional Music &amp; Support">Additional Music &amp; Support</string>
  <string name="Credits/Administration and Finance Coordinator">Administration and Finance Coordinator</string>
  <string name="Credits/Assistant Mastering Technician">Assistant Mastering Technician</string>
  <string name="Credits/Assistant PR &amp; Events Manager Americas">Assistant PR &amp; Events Manager, Americas</string>
  <string name="Credits/Audio Consultant">Audio Consultant</string>
  <string name="Credits/Audio by">Music and Sound Design</string>
  <string name="Credits/Brand Licensing">Brand Licensing</string>
  <string name="Credits/Brand Manager">Brand Manager</string>
  <string name="Credits/Business Analysis Manager">Business Analysis Manager</string>
  <string name="Credits/Business Analyst">Business Analyst</string>
  <string name="Credits/Business Analysts">Business Analysts</string>
  <string name="Credits/Business Development Director">Business Development Director</string>
  <string name="Credits/Business Planning">Business Planning</string>
  <string name="Credits/Business Planning Associate">Business Planning Associate</string>
  <string name="Credits/Business Planning Co-ordinator">Business Planning Co-ordinator</string>
  <string name="Credits/CFO">CFO</string>
  <string name="Credits/COO">COO</string>
  <string name="Credits/CTO Publishing">CTO, Publishing </string>
  <string name="Credits/ClickToExit">Clicca o premi un tasto per uscire</string>
  <string name="Credits/Clown Competition Winners">Jest Infection Named By</string>
  <string name="Credits/Commercial Coordinator">Commercial Coordinator</string>
  <string name="Credits/Commercial Director (SOA and Atlus)">Commercial Director (SOA and Atlus)</string>
  <string name="Credits/Commercial Director Japanese IP">Commercial Director, Japanese IP</string>
  <string name="Credits/Commercial Publishing">Commercial Publishing</string>
  <string name="Credits/Community Manager">Community Manager</string>
  <string name="Credits/Community Marketing Manager">Community Marketing Manager</string>
  <string name="Credits/Compliance QA Senior Tester">Compliance QA Senior Tester</string>
  <string name="Credits/Compliance QA Team Leads">Compliance QA Team Leads</string>
  <string name="Credits/Compliance QA Tester">Compliance QA Tester</string>
  <string name="Credits/Content Director">Content Director</string>
  <string name="Credits/Corporate">Corporate </string>
  <string name="Credits/Corporate Office Manager">Corporate Office Manager</string>
  <string name="Credits/Creative Designer">Creative Designer</string>
  <string name="Credits/Creative Lead">Creative Lead</string>
  <string name="Credits/Creative Project Manager">Creative Project Manager</string>
  <string name="Credits/Creative Services">Creative Services</string>
  <string name="Credits/Credit Control Manager">Credit Control Manager</string>
  <string name="Credits/Customer Service Manager">Customer Service Manager</string>
  <string name="Credits/Customer Support Assistant">Customer Support Assistant</string>
  <string name="Credits/Data Architect">Data Architect</string>
  <string name="Credits/Developed By">Developed By</string>
  <string name="Credits/Development Babies">Development Babies</string>
  <string name="Credits/Development Service Administrator">Development Service Administrator</string>
  <string name="Credits/Development Team">Development Team</string>
  <string name="Credits/Digital Distribution Administrator">Digital Distribution Administrator</string>
  <string name="Credits/Director of Brand Licensing (EU)">Director of Brand Licensing (EU)</string>
  <string name="Credits/Director of Business Analysis">Director of Business Analysis</string>
  <string name="Credits/Director of HR">Director of HR</string>
  <string name="Credits/Director of Legal and Business Affairs">Director of Legal and Business Affairs</string>
  <string name="Credits/Director of Technology">Director of Technology</string>
  <string name="Credits/EMEA Sales Account Manager">EMEA Sales Account Manager</string>
  <string name="Credits/EMEA Sales Director">EMEA Sales Director</string>
  <string name="Credits/EVP Publishing">EVP, Publishing</string>
  <string name="Credits/Equipment &amp; Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment &amp; Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Equipment Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Facilities Manager">Facilities Manager</string>
  <string name="Credits/Finance">Finance</string>
  <string name="Credits/Finance Business Partner">Finance Business Partner</string>
  <string name="Credits/Finance Controller">Finance Controller</string>
  <string name="Credits/Finance Director">Finance Director</string>
  <string name="Credits/Finance Manager">Finance Manager</string>
  <string name="Credits/Functionality QA Lead">Functionality QA Lead</string>
  <string name="Credits/Functionality QA Senior Tester">Functionality QA Senior Tester</string>
  <string name="Credits/Functionality QA Testers">Functionality QA Testers</string>
  <string name="Credits/Game Play and BETA Testing">Game Play/BETA Testing</string>
  <string name="Credits/General Counsel">General Counsel</string>
  <string name="Credits/Group Finance Manager">Group Finance Manager</string>
  <string name="Credits/HR">HR</string>
  <string name="Credits/HR Advisor">HR Advisor</string>
  <string name="Credits/HR Assistant">HR Assistant</string>
  <string name="Credits/HR Manager">HR Manager</string>
  <string name="Credits/HR Systems &amp; Insights Manager">HR Systems &amp; Insights Manager</string>
  <string name="Credits/Head of Brand">Head of Brand</string>
  <string name="Credits/Head of Business Planning">Head of Business Planning</string>
  <string name="Credits/Head of Commercial Analysis">Head of Commercial Analysis</string>
  <string name="Credits/Head of Console and Partnerships">Head of Console and Partnerships</string>
  <string name="Credits/Head of Creative Services">Head of Creative Services</string>
  <string name="Credits/Head of Design &amp; Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Design Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Licensing">Head of Licensing</string>
  <string name="Credits/Head of Live Operations &amp; Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Live Operations Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Network and Security">Head of Network and Security </string>
  <string name="Credits/Head of Operations">Head of Operations</string>
  <string name="Credits/Head of PR">Head of PR</string>
  <string name="Credits/Head of Production">Head of Production</string>
  <string name="Credits/Head of Program Office">Head of Program Office</string>
  <string name="Credits/Head of QA">Head of QA</string>
  <string name="Credits/Head of QA Localisation">Head of QA &amp; Localisation</string>
  <string name="Credits/Head of Studio Localisation and ESD">Head of Studio Localisation and ESD</string>
  <string name="Credits/IT">IT</string>
  <string name="Credits/IT Support Manager">IT Support Manager</string>
  <string name="Credits/Junior Business Analyst">Junior Business Analyst</string>
  <string name="Credits/Junior Commercial Analyst">Junior Commercial Analyst</string>
  <string name="Credits/Junior Data Developer">Junior Data Developer</string>
  <string name="Credits/Junior Digital Account Manager">Junior Digital Account Manager</string>
  <string name="Credits/Junior Graphic Designer">Junior Graphic Designer</string>
  <string name="Credits/Junior IT Support Apprentice">Junior IT Support Apprentice</string>
  <string name="Credits/Junior IT Support Technician">Junior IT Support Technician</string>
  <string name="Credits/Junior IT Support Technicians">Junior IT Support Technicians</string>
  <string name="Credits/Junior SDET">Junior SDET</string>
  <string name="Credits/Lead Interactive Designer">Lead Interactive Designer</string>
  <string name="Credits/Legal">Legal</string>
  <string name="Credits/Legal &amp; Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Legal Counsel">Legal Counsel</string>
  <string name="Credits/Legal Executive">Legal Executive</string>
  <string name="Credits/Legal Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Licensing Co-ordinator">Licensing Co-ordinator</string>
  <string name="Credits/Linux Live Operations Engineer">Linux Live Operations Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineer">Live Operations Monitoring Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineers">Live Operations Monitoring Engineers</string>
  <string name="Credits/Live Operations Monitoring Lead">Live Operations Monitoring Lead</string>
  <string name="Credits/Localisation Engineer">Localisation Engineer</string>
  <string name="Credits/Localisation Manager">Localisation Manager</string>
  <string name="Credits/Localisation Project Manager">Localisation Project Manager</string>
  <string name="Credits/Localisation QA Lead">Localisation QA Lead</string>
  <string name="Credits/Localisation QA Senior Tester">Localisation QA Senior Tester</string>
  <string name="Credits/Localisation QA Senior Testers">Localisation QA Senior Testers</string>
  <string name="Credits/Localisation QA Supervisor">Localisation QA Supervisor</string>
  <string name="Credits/Localisation QA Team Lead">Localisation QA Team Lead</string>
  <string name="Credits/Localisation QA Testers">Localisation QA Testers</string>
  <string name="Credits/Management Accountant">Management Accountant</string>
  <string name="Credits/Marketing Assistant">Marketing Assistant</string>
  <string name="Credits/Marketing Director">Marketing Director</string>
  <string name="Credits/Marketing Manager">Marketing Manager</string>
  <string name="Credits/Marketing PR and Comms">Marketing, PR and Comms</string>
  <string name="Credits/Martin Servante title">SVP of Strategy, Development Services \\n&amp; Brand Licensing, Consumer Research</string>
  <string name="Credits/Mastering &amp; Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering &amp; Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Mastering Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Network and Security Manager">Network and Security Manager</string>
  <string name="Credits/Network and Security Technician">Network and Security Technician</string>
  <string name="Credits/Network and Security Technicians">Network and Security Technicians</string>
  <string name="Credits/Office Dog">Office Dog</string>
  <string name="Credits/Online">Online</string>
  <string name="Credits/Online Services Developer">Online Services Developer</string>
  <string name="Credits/Operations">Operations</string>
  <string name="Credits/Operations Co-ordinator">Operations Co-ordinator</string>
  <string name="Credits/Oracle Applications Support">Oracle Applications Support</string>
  <string name="Credits/Oracle Finance Applications Support">Oracle Finance Applications Support</string>
  <string name="Credits/Others">Supporting Pets</string>
  <string name="Credits/PR Manager">PR Manager</string>
  <string name="Credits/PR Manager Americas">PR Manager, Americas</string>
  <string name="Credits/PR Manager Japanese IP">PR Manager, Japanese IP</string>
  <string name="Credits/Payroll &amp; Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Payroll Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Process &amp; TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Process TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Product Development">Product Development</string>
  <string name="Credits/Product Development Manager">Product Development Manager</string>
  <string name="Credits/Product Launch Administrator">Product Launch Administrator</string>
  <string name="Credits/Product Launch Assistant">Product Launch Assistant</string>
  <string name="Credits/Product Launch Manager">Product Launch Manager</string>
  <string name="Credits/Product Launch Supervisor">Product Launch Supervisor</string>
  <string name="Credits/Product Manager">Product Manager</string>
  <string name="Credits/Product Marketing &amp; PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Product Marketing &amp; PR Assistant Japanese IP">Product Marketing &amp; PR Assistant, Japanese IP</string>
  <string name="Credits/Product Marketing Manager Japanese IP">Product Marketing Manager, Japanese IP</string>
  <string name="Credits/Product Marketing PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Production Manager">Production Manager</string>
  <string name="Credits/Project Lead">Project Lead</string>
  <string name="Credits/Project Manager">Project Manager</string>
  <string name="Credits/Published By">Published By</string>
  <string name="Credits/Publishing Project Manager">Publishing Project Manager</string>
  <string name="Credits/Receptionist">Receptionist </string>
  <string name="Credits/Research Assistant">Research Assistant</string>
  <string name="Credits/Research Executive">Research Executive</string>
  <string name="Credits/Research Manager">Research Manager</string>
  <string name="Credits/Resource Manager">Resource Manager</string>
  <string name="Credits/Retail Licensing Manager">Retail Licensing Manager</string>
  <string name="Credits/SEGA HARDlight">SEGA HARDlight</string>
  <string name="Credits/SVP Business Planning">SVP, Business Planning</string>
  <string name="Credits/SVP Commercial Publishing">SVP, Commercial Publishing</string>
  <string name="Credits/Searchlight">Searchlight</string>
  <string name="Credits/SegaInternalTPSTeam">Brand and Community Team</string>
  <string name="Credits/Senior Business Analyst">Senior Business Analyst</string>
  <string name="Credits/Senior Business Manager">Senior Business Manager</string>
  <string name="Credits/Senior Business Planning Analyst">Senior Business Planning Analyst</string>
  <string name="Credits/Senior Content Manager">Senior Content Manager</string>
  <string name="Credits/Senior HR Manager">Senior HR Manager</string>
  <string name="Credits/Senior Legal Counsel">Senior Legal Counsel</string>
  <string name="Credits/Senior Licensing Manager">Senior Licensing Manager</string>
  <string name="Credits/Senior Marketing Manager Americas">Senior Marketing Manager, Americas</string>
  <string name="Credits/Senior Operations Manager Japanese IP">Senior Operations Manager, Japanese IP</string>
  <string name="Credits/Senior Producer">Senior Producer</string>
  <string name="Credits/Senior Product Launch Manager">Senior Product Launch Manager</string>
  <string name="Credits/Senior Product Manager">Senior Product Manager</string>
  <string name="Credits/Senior SDET">Senior SDET</string>
  <string name="Credits/Senior Systems Infrastructure Analyst">Senior Systems Infrastructure Analyst</string>
  <string name="Credits/Senior Video Suite Editor">Senior Video Suite Editor</string>
  <string name="Credits/Senior Web Designer">Senior Web Designer</string>
  <string name="Credits/Special Thanks">Special Thanks</string>
  <string name="Credits/Steam Marketing Co-ordinator">Steam Marketing Co-ordinator</string>
  <string name="Credits/Submission Manager">Submission Manager</string>
  <string name="Credits/Support">Support</string>
  <string name="Credits/Talent Acquistion &amp; Engagement Manager">Talent Acquistion &amp; Engagement Manager</string>
  <string name="Credits/Talent Engagement Manager">Talent &amp; Engagement Manager</string>
  <string name="Credits/Technical Business Analyst">Technical Business Analyst</string>
  <string name="Credits/Technical Director">Technical Director</string>
  <string name="Credits/Testology QA Academy">Testology QA Academy</string>
  <string name="Credits/Thanks for playing">Thanks for playing!</string>
  <string name="Credits/Training and Recruitment Supervisor">Training and Recruitment Supervisor</string>
  <string name="Credits/VP Digital Business">VP, Digital Business</string>
  <string name="Credits/VP HR">VP, HR</string>
  <string name="Credits/VP of Production and Development Services">VP of Production and Development Services</string>
  <string name="Credits/Video Suite Assistant">Video Suite Assistant</string>
  <string name="Credits/Video Suite Editor">Video Suite Editor</string>
  <string name="Credits/Video Suite Manager">Video Suite Manager</string>
  <string name="Credits/Voice Actor">Voice of the Two Point Radio DJs</string>
  <string name="Credits/Web Analytics Producer">Web &amp; Analytics Producer</string>
  <string name="Credits/Web Developer">Web Developer</string>
  <string name="DJ/Game Intro/Line_1"></string>
  <string name="DJ/Game Intro/Line_2"></string>
  <string name="DJ/Game Intro/Line_3"></string>
  <string name="DJ/Game Intro/Line_4"></string>
  <string name="DJ/Game Intro/Line_5"></string>
  <string name="DJ/Game Intro/Line_6"></string>
  <string name="DJ/SongArtists/BlueberryLonghorn">Blueberry Longhorn</string>
  <string name="DJ/SongArtists/BookSmell">Book Smell</string>
  <string name="DJ/SongArtists/BoysOnKrill">Boys On Krill</string>
  <string name="DJ/SongArtists/ChickenButter">Chicken Butter</string>
  <string name="DJ/SongArtists/CreditSequins">Credit Sequins</string>
  <string name="DJ/SongArtists/CuticleKarate">Cuticle Karate</string>
  <string name="DJ/SongArtists/EasilyEasely">Easily Easely</string>
  <string name="DJ/SongArtists/EggAndTerracottaSoldiers">Egg and Terracotta Soldiers</string>
  <string name="DJ/SongArtists/FlemingtonLa">Flemington La</string>
  <string name="DJ/SongArtists/FourManTent">Four Man Tent</string>
  <string name="DJ/SongArtists/GibbonMoon">Gibbon Moon</string>
  <string name="DJ/SongArtists/HavingItLarge">Having It Large</string>
  <string name="DJ/SongArtists/JULIA">J-U-L-I-A</string>
  <string name="DJ/SongArtists/JamThenScream">Jam Then Scream</string>
  <string name="DJ/SongArtists/JasmineOdyssey">Jasmine Odyssey</string>
  <string name="DJ/SongArtists/JorgeAndTheDeuce">Jorge &amp; The Deuce</string>
  <string name="DJ/SongArtists/LindySue">Lindy-Sue and The Staircase Gang</string>
  <string name="DJ/SongArtists/NotMyCousin">Not My Cousin</string>
  <string name="DJ/SongArtists/OneThatSwingsAway">One That Swings Away</string>
  <string name="DJ/SongArtists/PiñaCollider">Piña Collider</string>
  <string name="DJ/SongArtists/PostalCeviche">Postal Ceviche</string>
  <string name="DJ/SongArtists/ProjectVineyard">Project Vineyard</string>
  <string name="DJ/SongArtists/PuffinPot">Puffin Pot</string>
  <string name="DJ/SongArtists/RightFootLeft">Right Foot Left</string>
  <string name="DJ/SongArtists/SpeakingFaces">Speaking Faces</string>
  <string name="DJ/SongArtists/Starfish&amp;LunaTuna">Starfish &amp; Luna Tuna</string>
  <string name="DJ/SongArtists/SteamTrout">Steam Trout</string>
  <string name="DJ/SongArtists/TheHas">The Has</string>
  <string name="DJ/SongArtists/TheSoupSwoons">The Soup Swoons</string>
  <string name="DJ/SongArtists/TheStudMuffins">The Stud Muffins</string>
  <string name="DJ/SongArtists/TwoWithMustard">Two with Mustard</string>
  <string name="DJ/SongArtists/UncleMonk">Uncle Monk Funkle</string>
  <string name="DJ/SongArtists/VictoriaSpongeMuffin">Victoria Sponge-Muffin</string>
  <string name="DJ/SongArtists/Wend-E">Wend-E</string>
  <string name="DJ/SongArtists/WhatWhere">What? Where?</string>
  <string name="DJ/SongNames/AstroJam">Marmellata stellare</string>
  <string name="DJ/SongNames/AuroraTheExplorer">Aurora the Explorer</string>
  <string name="DJ/SongNames/Bassinets">Bassinets</string>
  <string name="DJ/SongNames/BigFootsCommute">Big Foot's Commute</string>
  <string name="DJ/SongNames/BungleInTheJungle">Giungla Bungle</string>
  <string name="DJ/SongNames/CityGritty">La cruda città</string>
  <string name="DJ/SongNames/CoastalCanopy">Coastal Canopy</string>
  <string name="DJ/SongNames/ComeOnOver">Vieni Qui</string>
  <string name="DJ/SongNames/DjangoInTheJungle">Django In The Jungle</string>
  <string name="DJ/SongNames/FebricantFestival">Febricant Festival</string>
  <string name="DJ/SongNames/FiresideFling">Flirt infuocato</string>
  <string name="DJ/SongNames/FishWhispers">Adoro il pesce</string>
  <string name="DJ/SongNames/FossilFuel">Combustibile fossile</string>
  <string name="DJ/SongNames/Frosty Bells">Frosty Bells</string>
  <string name="DJ/SongNames/GoFutureSelf">Forza futuro me</string>
  <string name="DJ/SongNames/Gomer">Gomer</string>
  <string name="DJ/SongNames/Halloween/AstroFang     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Astro Jam.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AstroFang">Marmellata spettrale</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Aurora the Explorer.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror">Aurora The Horror</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Midnight Blue.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf">Lupo nostalgico</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Remedy Hill.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill">Remedy Thrill</string>
  <string name="DJ/SongNames/Halloween/Spookinets     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Basinets.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/Spookinets">Spookinets</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Tiki Hut Party.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty">Spooky Hut Party</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"The Gamble Man.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan">L'uomo nero</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Wet Laundry.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin">Zucche bagnate</string>
  <string name="DJ/SongNames/Halloween/WitchWard     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Night Ward.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WitchWard">Reparto stregato</string>
  <string name="DJ/SongNames/JingleFever">Jingle Fever</string>
  <string name="DJ/SongNames/MiamiSwing">Miami Swing</string>
  <string name="DJ/SongNames/MidnightBlue">Mezzanotte nostalgica</string>
  <string name="DJ/SongNames/NeedleInTheHay">Ago nel pagliaio</string>
  <string name="DJ/SongNames/NiceSmellingFace">Il tuo viso sa di miso</string>
  <string name="DJ/SongNames/NightWard">Reparto notturno</string>
  <string name="DJ/SongNames/OnCall">A disposizione</string>
  <string name="DJ/SongNames/RegainRecover">Recover &amp; Regain</string>
  <string name="DJ/SongNames/RemedyHill">Remedy Hill</string>
  <string name="DJ/SongNames/Route69">Route 69</string>
  <string name="DJ/SongNames/SambadeMedicana">Samba de Medicana</string>
  <string name="DJ/SongNames/SitcomStrum">Schitarrata Sitcom</string>
  <string name="DJ/SongNames/Stethoscopes">Stetoscopi e Caleidoscopi</string>
  <string name="DJ/SongNames/Sundries">Sundries</string>
  <string name="DJ/SongNames/TheGalereGala">Galà Galère</string>
  <string name="DJ/SongNames/TheGambleMan">Il giocatore d'azzardo</string>
  <string name="DJ/SongNames/TheLastDose">The Last Dose</string>
  <string name="DJ/SongNames/ThePillagePeople">I Pillage People</string>
  <string name="DJ/SongNames/TheUrbanElectric">Elettricità urbana</string>
  <string name="DJ/SongNames/TheWaitingRoom">Sala d'attesa</string>
  <string name="DJ/SongNames/TikiHutParty">Tiki Hut Party</string>
  <string name="DJ/SongNames/TouchingFrost">Tocco gelido</string>
  <string name="DJ/SongNames/WaterWednesdays">Mercoledì di pioggia</string>
  <string name="DJ/SongNames/WetLaundry">Panni bagnati</string>
  <string name="Frontend/AmazonPromo_Description">Vai nel menu Impostazioni per collegare i tuoi account e ricevere un numero sempre maggiore di contenuti per i tuoi giochi preferiti.</string>
  <string name="Frontend/AmazonPromo_Name">Oggetti Amazon Prime</string>
  <string name="Frontend/CampusPromo_Name">Pre-ordine Two Point Campus</string>
  <string name="Frontend/CampusPromo_Popup_Back">Indietro</string>
  <string name="Frontend/CampusPromo_Popup_EnrollNow">Iscriviti qui</string>
  <string name="Frontend/CampusPromo_Popup_MoreInfo">Ulteriori informazioni</string>
  <string name="Frontend/CampusPromo_Popup_Store">Effettua il pre-ordine</string>
  <string name="Frontend/CampusPromo_Popup_Text">Prenota e preparati al rientro a scuola con una serie di oggetti esclusivi e opzioni di personalizzazione dello staff per Two Point Hospital e Two Point Campus. Contiene \"Armatura da cavaliere\", \"Calderone del mago\" e \"Giubbotto del campus\".</string>
  <string name="Frontend/CampusPromo__Popup_Title">Iscriviti per avere il tuo kit di partenza</string>
  <string name="Frontend/Christmas_Items_2019_Description">Festeggiamo la stagione fredda offrendo a tutti voi, sì anche a te, dei nuovi oggetti invernali. Li trovate filtrando gli oggetti per \"Speciali\".</string>
  <string name="Frontend/Christmas_Items_2019_Name">Allegria</string>
  <string name="Frontend/ContinueButton">Continua</string>
  <string name="Frontend/DidYouKnow_Name">Consigli di Albert Crank</string>
  <string name="Frontend/Exhibition_Pack_Description">Dona al tuo prossimo ospedale il freddo fascino di una galleria d'arte con oggetti come la Statua senza braccia, il Porco volante e l'Orologio molle!</string>
  <string name="Frontend/Exhibition_Pack_Name">Pacchetto oggetti mostra d'arte</string>
  <string name="Frontend/FancyDress_Free_Description">Clicca qui per scoprire il Pacchetto abiti eleganti e ottenere la tua opzione di personalizzazione staff gratuita \"Morte che cammina\".</string>
  <string name="Frontend/FancyDress_Free_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">We need a slightly different main menu string for how we’re going to be releasing the pack and we’d like to draw attention to releasing the Zombie Outfit around the time of Halloween.</string>
  <string name="Frontend/FancyDress_Free_Name">Abito elegante regalato</string>
  <string name="Frontend/FancyDress_Pack_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">You can list any three you like. I'd suggest the three that sound funnier or more interesting in your language.</string>
  <string name="Frontend/FancyDress_Pack_Description">Svestiti dei soliti abiti e indossa... qualcos'altro! Vivacizza il tuo ospedale con abiti e oggetti come il Costume da pinguino, Morte che cammina e Scandalo romano!</string>
  <string name="Frontend/FancyDress_Pack_Name">Pacchetto abiti eleganti</string>
  <string name="Frontend/FeaturedWorkshopItem_Description">Come sempre, l'oggetto in evidenza più recente è il nostro preferito. Progetta i tuoi oggetti e condividili sul Workshop, e forse un giorno anche tu apparirai qui.</string>
  <string name="Frontend/FeaturedWorkshopItem_Name">Oggetto in evidenza del Workshop</string>
  <string name="Frontend/HospitalPass_Items_Name">Hospital Pass</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Description">Goditi tutti gli oggetti dei primi tre progetti globali Supervirus, e decora il tuo bagno (non in quel senso) con il set bagno dorato.</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Name">Oggetti Supervirus: stagione uno</string>
  <string name="Frontend/HospitalPass_Items_Season_1_SignUp">Abbonati all'Hospital Pass per ricevere le ultime notizie su Two Point Hospital, il set bagno dorato e tutti gli oggetti dei primi tre progetti globali Supervirus.</string>
  <string name="Frontend/JingleJame_Description">Siamo fieri di far parte dello Yogscast Jingle Jam 2019. Clicca qui per maggiori informazioni, supporta una causa importante - il 100% dei proventi andranno in beneficienza - e ottieni tanti giochi e altre cose divertenti, compresa la nostra opzione di personalizzazione staff \"Babbo Natale\".</string>
  <string name="Frontend/JingleJame_Name">Jingle Jam</string>
  <string name="Frontend/Lunar2021_Items_Description">Entra nell'Anno del bue con un oggetto per festeggiare il Capodanno Lunare. </string>
  <string name="Frontend/Lunar2021_Items_Name">Anno del bue</string>
  <string name="Frontend/Lunar_Items_Description">Attendiamo l'Anno del topo con i nostri oggetti per il Capodanno lunare. Verranno rilasciati nel corso di una settimana; torna a controllare le novità tra gli oggetti \"Speciali\".</string>
  <string name="Frontend/Lunar_Items_Name">Anno del topo</string>
  <string name="Frontend/Music_Description">Ora puoi personalizzare le tue preferenze musicali, abilitare o meno diverse tracce e perfino caricare la tua musica, tutto nella sezione Audio del menu Impostazioni.</string>
  <string name="Frontend/Music_Name">Personalizzazione radio</string>
  <string name="Frontend/NewCareerButton">Comincia nuova partita</string>
  <string name="Frontend/QuitButton">Esci</string>
  <string name="Frontend/Remix_Description">\"Gioca\" agli impegnativi scenari ipotetici offerti nel prototipo del software di simulazione dell'ospedale della Bungle. Le Routine Esplicative Medico-Informatiche X verranno usate per la formazione degli amministratori, ma prima qualcuno (cioè tu) deve testarle.</string>
  <string name="Frontend/Remix_Name">R.E.M.I. X</string>
  <string name="Frontend/Remix_NewToRemix_Name">Novità in R.E.M.I. X</string>
  <string name="Frontend/Remix_World2_Description">\\nOra R.E.M.I. X comprende versioni alternative di Università di Mitton, Tumble e Flemington per gli amministratori che hanno ottenuto una valutazione di 1 stella in quegli ospedali.</string>
  <string name="Frontend/Retro_Pack_Description">Rivivi i gloriosi giorni di qualche anno fa con cose del passato come il jukebox, il flipper e il palo ipnotico!</string>
  <string name="Frontend/Retro_Pack_Name">Pacchetto oggetti vintage</string>
  <string name="Frontend/RoomTemplates_Description">Usa la nuova funzione Modelli stanza per salvare le tue disposizioni preferite e portarle con te ovunque vai!</string>
  <string name="Frontend/RoomTemplates_Name">Modelli stanza</string>
  <string name="Frontend/SEGA60th_Description">Festeggia i 60 anni di SEGA con classici arcade come OutRun e Periscope.</string>
  <string name="Frontend/SEGA60th_Name">60° anniversario di SEGA</string>
  <string name="Frontend/SaveSlotsButton">Slot salvataggi</string>
  <string name="Frontend/SettingsButton">Impostazioni</string>
  <string name="Frontend/Sonic30th_Pack_Description">Festeggia 30 anni di Sonic the Hedgehog con nuovi oggetti e opzioni di personalizzazione staff!</string>
  <string name="Frontend/Sonic30th_Pack_Name">30° anniversario di Sonic</string>
  <string name="Frontend/SummerFree_Items_2020_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's \"meat-tastic\" because it's all BBQ-themed (burgers and hotdogs).</string>
  <string name="Frontend/SummerFree_Items_2020_Description">Per festeggiare l'estate, abbiamo aggiunto una serie di oggetti carnosamente favolosi. Li trovate filtrando gli oggetti per \"Speciali\".</string>
  <string name="Frontend/SummerFree_Items_2020_Name">Stagione dei barbecue</string>
  <string name="Frontend/SummerFree_Items_2021_Description">Per festeggiare l'estate, abbiamo aggiunto una serie di meravigliosi oggetti botanici. Li trovate filtrando gli oggetti per \"Speciali\".</string>
  <string name="Frontend/SummerFree_Items_2021_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate \"blooming\" literally. The word is used in English as a euphemistic intensifier. Instead think of a plant-based pun that sounds fun.</string>
  <string name="Frontend/SummerFree_Items_2021_Name">Piante radiose</string>
  <string name="Frontend/Superbug_Beta_Name">Supervirus beta</string>
  <string name="Frontend/Superbug_Betal_Description">Il progetto Supervirus è disponibile nella beta aperta. Collabora con i tuoi amici e con tutta la comunità medica per scoprire ricompense e far progredire la Contea di Two Point.</string>
  <string name="Frontend/Superbug_General_Description">Collabora con i tuoi amici e con tutta la comunità medica in ricerche all'avanguardia per scoprire esclusive ricompense di gioco. Vai alla rete Supervirus per cominciare.</string>
  <string name="Frontend/Superbug_General_Name">Il progetto Supervirus</string>
  <string name="Frontend/Superbug_Global_Description">Attualmente c'è un progetto globale Supervirus attivo. Vai alla rete Supervirus per contribuire e ottenere le ricompense!</string>
  <string name="Frontend/Superbug_Global_Name">Supervirus: allarme progetto globale!</string>
  <string name="Frontend/Superbug_Jasmine_Music_Description">Per celebrare la sua collaborazione con il Progetto Supervirus, Jasmine Odyssey ha portato due dei suoi singoli di successo in un gioco vicino a te. Il tuo viso sa di miso e Adoro il pesce sono entrambi attivabili modificando la tua Lista musica nella sezione Audio del menu Impostazioni.</string>
  <string name="Frontend/Superbug_Jasmine_Music_Name">Ascolta Jasmine Odyssey</string>
  <string name="Frontend/Superbug_Jasmine_Project_Description">Jasmine Odyssey sta collaborando con il Progetto Supervirus per creare un disinfettante per mani profumato e sterile. Vai alla rete Supervirus per aiutarla e ottenere delle ricompense splendide e profumate.</string>
  <string name="Frontend/Superbug_Jasmine_Project_Name">Disinfettante Fragrante?</string>
  <string name="GuiltTrip/GuiltTrip_000_F">\"Quando ho ottenuto questo lavoro mia madre era così fiera di me, ora non potrò più guardarla in faccia.\"</string>
  <string name="GuiltTrip/GuiltTrip_000_M">\"Quando ho ottenuto questo lavoro mia madre era così fiera di me, ora non potrò più guardarla in faccia.\"</string>
  <string name="GuiltTrip/GuiltTrip_001_F">\"Mi sono appena tatuata sulla schiena quest'ospedale, ora ogni volta che qualcuno lo vedrà saprà che sono una fallita.\"</string>
  <string name="GuiltTrip/GuiltTrip_001_M">\"Mi sono appena tatuato sulla schiena quest'ospedale, ora ogni volta che qualcuno lo vedrà saprà che sono un fallito.\"</string>
  <string name="GuiltTrip/GuiltTrip_002_F">\"Questo lavoro era tutto per me, lo staff era come la famiglia che avevo un tempo, prima di mandare tutto all'aria.\"</string>
  <string name="GuiltTrip/GuiltTrip_002_M">\"Questo lavoro era tutto per me, lo staff era come la famiglia che avevo un tempo, prima di mandare tutto all'aria.\"</string>
  <string name="GuiltTrip/GuiltTrip_003_F">\"Gestisco un'associazione benefica che dona ai cuccioli di foca il Natale che meritano. Pare che quest'anno quei piccolini non avranno nulla da festeggiare...\"</string>
  <string name="GuiltTrip/GuiltTrip_003_M">\"Gestisco un'associazione benefica che dona ai cuccioli di foca il Natale che meritano. Pare che quest'anno quei piccolini non avranno nulla da festeggiare...\"</string>
  <string name="GuiltTrip/GuiltTrip_004_F">\"Ho trasferito qui la mia famiglia per questo lavoro. Ora ogni volta che vedo la nostra casa, un furgone o una mappa che contiene quest'area della contea, sono tormentata dal mio senso di incapacità.\"</string>
  <string name="GuiltTrip/GuiltTrip_004_M">\"Ho trasferito qui la mia famiglia per questo lavoro. Ora ogni volta che vedo la nostra casa, un furgone o una mappa che contiene quest'area della contea, sono tormentato dal mio senso di incapacità.\"</string>
  <string name="GuiltTrip/GuiltTrip_005_F">\"Vorrei iscrivere mio zio a una scuola per maggiordomi. Sai quanto costa? Nemmeno io, dovrei controllare.\"</string>
  <string name="GuiltTrip/GuiltTrip_005_M">\"Vorrei iscrivere mio zio a una scuola per maggiordomi. Sai quanto costa? Nemmeno io, dovrei controllare.\"</string>
  <string name="GuiltTrip/GuiltTrip_006_F">\"Se perdo questo lavoro, dovrò liberare tutti i miei cigni.\"</string>
  <string name="GuiltTrip/GuiltTrip_006_M">\"Se perdo questo lavoro, dovrò liberare tutti i miei cigni.\"</string>
  <string name="GuiltTrip/GuiltTrip_007_F">\"Sono ricchissima, ma perdere questo lavoro mi costringerebbe a rinunciare a un po' della mia stravaganza. Come si può fare una cosa del genere?</string>
  <string name="GuiltTrip/GuiltTrip_007_M">\"Sono ricchissimo, ma perdere questo lavoro mi costringerebbe a rinunciare a un po' della mia stravaganza. Come si può fare una cosa del genere?</string>
  <string name="GuiltTrip/GuiltTrip_008_F">\"Immagino che dovrò vendere quelle sac à poche antiche che mi ha lasciato mia nonna...\"</string>
  <string name="GuiltTrip/GuiltTrip_008_M">\"Immagino che dovrò vendere quelle sac à poche antiche che mi ha lasciato mia nonna...\"</string>
  <string name="GuiltTrip/GuiltTrip_009_F">\"Ho appena acceso un mutuo. Perché devo essere sempre punita se provo ad aspirare alla vita che la società ha stabilito essere quella ideale?\"</string>
  <string name="GuiltTrip/GuiltTrip_009_M">\"Ho appena acceso un mutuo. Perché devo essere sempre punito se provo ad aspirare alla vita che la società ha stabilito essere quella ideale?\"</string>
  <string name="GuiltTrip/GuiltTrip_010_F">\"Prima mi sono macchiata i jeans, e adesso questo. Wow. Che settimana terribile.\"</string>
  <string name="GuiltTrip/GuiltTrip_010_M">\"Prima mi sono macchiato i jeans, e adesso questo. Wow. Che settimana terribile.\"</string>
  <string name="GuiltTrip/GuiltTrip_011_F">\"Mmh. OK, insomma, facevo abbastanza affidamento sullo stipendio. Continuerò a ricevere i soldi anche dopo essere stata licenziata?\"</string>
  <string name="GuiltTrip/GuiltTrip_011_M">\"Mmh. OK, insomma, facevo abbastanza affidamento sullo stipendio. Continuerò a ricevere i soldi anche dopo essere stato licenziato?\"</string>
  <string name="GuiltTrip/GuiltTrip_012_F">\"Fantastico. Ho un tasso pestifero e due madri da mantenere.\"</string>
  <string name="GuiltTrip/GuiltTrip_012_M">\"Fantastico. Ho un tasso pestifero e due madri da mantenere.\"</string>
  <string name="GuiltTrip/GuiltTrip_013_F">\"I miei figli non ne saranno entusiasti. Perché ne ho fatti così tanti?\"</string>
  <string name="GuiltTrip/GuiltTrip_013_M">\"I miei figli non ne saranno entusiasti. Perché ne ho fatti così tanti?\"</string>
  <string name="GuiltTrip/GuiltTrip_014_F">\"Oh cavolo, mangiare tutti i giorni iniziava a piacermi.\"</string>
  <string name="GuiltTrip/GuiltTrip_014_M">\"Oh cavolo, mangiare tutti i giorni iniziava a piacermi.\"</string>
  <string name="GuiltTrip/GuiltTrip_015_F">\"La mia famiglia già mi tormenta abbastanza. Fantastico. Saranno al settimo cielo.\"</string>
  <string name="GuiltTrip/GuiltTrip_015_M">\"La mia famiglia già mi tormenta abbastanza. Fantastico. Saranno al settimo cielo.\"</string>
  <string name="GuiltTrip/GuiltTrip_016_F">\"È perché ho preso tutte quelle medicine, vero?\"</string>
  <string name="GuiltTrip/GuiltTrip_016_M">\"È perché ho preso tutte quelle medicine, vero?\"</string>
  <string name="GuiltTrip/GuiltTrip_017_F">\"Non avrei dovuto fare tutto quel volontariato. Se solo avessi pensato di più a me stessa.\"</string>
  <string name="GuiltTrip/GuiltTrip_017_M">\"Non avrei dovuto fare tutto quel volontariato. Se solo avessi pensato di più a me stesso.\"</string>
  <string name="GuiltTrip/GuiltTrip_018_F">Ho la sensazione che mio marito voglia lasciarmi. Dopo questa, lo farà sicuramente.\"</string>
  <string name="GuiltTrip/GuiltTrip_018_M">Ho la sensazione che mia moglie voglia lasciarmi. Dopo questa, lo farà sicuramente.\"</string>
  <string name="GuiltTrip/GuiltTrip_019_F">\"Io e mia sorella avevamo riallacciato i rapporti quando ha saputo che avevo trovato questo lavoro. Ora non vorrà più vedermi, di nuovo.\"</string>
  <string name="GuiltTrip/GuiltTrip_019_M">\"Io e mia sorella avevamo riallacciato i rapporti quando ha saputo che avevo trovato questo lavoro. Ora non vorrà più vedermi, di nuovo.\"</string>
  <string name="GuiltTrip/GuiltTrip_020_F">\"Qui avevo trovato finalmente un po' di autostima. La sento già svanire.\"</string>
  <string name="GuiltTrip/GuiltTrip_020_M">\"Qui avevo trovato finalmente un po' di autostima. La sento già svanire.\"</string>
  <string name="GuiltTrip/GuiltTrip_021_F">\"I miei amici scommettono sempre sulla data del mio prossimo licenziamento. Come fa Dennis a vincere sempre?\"</string>
  <string name="GuiltTrip/GuiltTrip_021_M">\"I miei amici scommettono sempre sulla data del mio prossimo licenziamento. Come fa Dennis a vincere sempre?\"</string>
  <string name="GuiltTrip/GuiltTrip_022_F">\"Dammi una buona ragio... Ah, OK. Va bene.\"</string>
  <string name="GuiltTrip/GuiltTrip_022_M">\"Dammi una buona ragio... Ah, OK. Va bene.\"</string>
  <string name="GuiltTrip/GuiltTrip_023_F">\"Se pensi non facessi bene il mio lavoro, potresti avere ragione; ma io sono molto più di quello.\"</string>
  <string name="GuiltTrip/GuiltTrip_023_M">\"Se pensi non facessi bene il mio lavoro, potresti avere ragione; ma io sono molto più di quello.\"</string>
  <string name="GuiltTrip/GuiltTrip_024_F">\"Devo dirtelo. Ti rispettavo molto, ma ora mi fai ribrezzo.\"</string>
  <string name="GuiltTrip/GuiltTrip_024_M">\"Devo dirtelo. Ti rispettavo molto, ma ora mi fai ribrezzo.\"</string>
  <string name="GuiltTrip/GuiltTrip_025_F">\"Mio padre aveva una sola regola: 'Non umiliare la famiglia'. Scusa, papà.\"</string>
  <string name="GuiltTrip/GuiltTrip_025_M">\"Mio padre aveva una sola regola: 'Non umiliare la famiglia'. Scusa, papà.\"</string>
  <string name="GuiltTrip/GuiltTrip_026_F">\"Un veggente mi aveva detto che sarebbe successo. Bella mossa. Adesso credo a quella roba. Complimenti.\"</string>
  <string name="GuiltTrip/GuiltTrip_026_M">\"Un veggente mi aveva detto che sarebbe successo. Bella mossa. Adesso credo a quella roba. Complimenti.\"</string>
  <string name="GuiltTrip/GuiltTrip_027_F">\"Questo posto andrà in rovina senza di me! Forse...\"</string>
  <string name="GuiltTrip/GuiltTrip_027_M">\"Questo posto andrà in rovina senza di me! Forse...\"</string>
  <string name="GuiltTrip/GuiltTrip_028_F">\"Già riuscivo a malapena a sfamare quei gibboni. Ora saranno furiosi.\"</string>
  <string name="GuiltTrip/GuiltTrip_028_M">\"Già riuscivo a malapena a sfamare quei gibboni. Ora saranno furiosi.\"</string>
  <string name="GuiltTrip/GuiltTrip_029_F">\"Ora avrò più tempo per starmene seduta a casa, in silenzio, a guardare i debiti che si accumulano.\"</string>
  <string name="GuiltTrip/GuiltTrip_029_M">\"Ora avrò più tempo per starmene seduto a casa, in silenzio, a guardare i debiti che si accumulano.\"</string>
  <string name="HospitalEvent/BudgetRefund_CS">Rimborso budget</string>
  <string name="HospitalEvent/DiagnosisCertainty_CS">Sicurezza diagnosi {0}</string>
  <string name="HospitalEvent/DiagnosisSessionCompleted_CS">{[PATIENT]} esaminato da {[STAFF]} in {[ROOM]}</string>
  <string name="HospitalEvent/EarlyLoanRepayment_CS">Estinzione anticipata del prestito</string>
  <string name="HospitalEvent/Earthquake_CS">Terremoto!</string>
  <string name="HospitalEvent/EnergyBillPaid_CS">Bolletta elettricità mensile</string>
  <string name="HospitalEvent/EpidemicEnd_Abandoned_CS">Epidemia abbandonata</string>
  <string name="HospitalEvent/EpidemicEnd_CS">Epidemia terminata</string>
  <string name="HospitalEvent/EpidemicEnd_Failed_CS">Epidemia fallita</string>
  <string name="HospitalEvent/EpidemicEnd_Incomplete_CS">Epidemia incompleta</string>
  <string name="HospitalEvent/EpidemicEnd_Successful_CS">Epidemia riuscita</string>
  <string name="HospitalEvent/EpidemicStart_CS">Epidemia iniziata</string>
  <string name="HospitalEvent/GhostCaptured_CS">Fantasma di {[NAME]} acchiappato da {[STAFF]}</string>
  <string name="HospitalEvent/HospitalReputation_CS">Reputazione ospedale {0}</string>
  <string name="HospitalEvent/IllnessDifficulty_CS">Difficoltà malattia {0}</string>
  <string name="HospitalEvent/ItemBought_CS">Oggetto Acquistato: {[ITEM]}</string>
  <string name="HospitalEvent/ItemSold_CS">Oggetto Venduto: {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_BlockedToilet_CS">{[STAFF]} ha sturato un bagno</string>
  <string name="HospitalEvent/JanitorJobCompleted_BrokenMachine_CS">{[STAFF]} ha riparato: {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_Ghost_CS">{[STAFF]} ha acchiappato un fantasma</string>
  <string name="HospitalEvent/JanitorJobCompleted_Litter_CS">{[STAFF]} ha pulito un po' di spazzatura</string>
  <string name="HospitalEvent/JanitorJobCompleted_MedicalWaste_CS">{[STAFF]} ha ripulito un po' di rifiuti</string>
  <string name="HospitalEvent/JanitorJobCompleted_OutOfStock_CS">{[STAFF]} ha rifornito: {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_WiltedPlant_CS">{[STAFF]} ha annaffiato una pianta</string>
  <string name="HospitalEvent/LoanRepayment_CS">Estinzione del prestito</string>
  <string name="HospitalEvent/LoanTakenOut_CS">Prestito contratto</string>
  <string name="HospitalEvent/MachineExploded_CS">Un'esplosione ha distrutto {[ITEM]}!</string>
  <string name="HospitalEvent/MachineUpgradeCancelled_CS">Potenziamento {[ITEM]} annullato</string>
  <string name="HospitalEvent/MachineUpgradeComplete_CS">Potenziamento {[ITEM]} completato da {[STAFF]}</string>
  <string name="HospitalEvent/MachineUpgradeStarted_CS">Potenziamento {[ITEM]} iniziato</string>
  <string name="HospitalEvent/MarketingCampaignEnd_CS">{[CAMPAIGN]} terminata</string>
  <string name="HospitalEvent/MarketingCampaignStart_CS">{[CAMPAIGN]} avviata</string>
  <string name="HospitalEvent/MarketingJobStartedByStaff_CS">{[STAFF]} ha iniziato a lavorare sul marketing di {[PROJECT]}</string>
  <string name="HospitalEvent/ObjectiveCompleted_Abandoned_CS">Obiettivo {[OBJECTIVE]} abbandonato</string>
  <string name="HospitalEvent/ObjectiveCompleted_Failed_CS">Obiettivo {[OBJECTIVE]} fallito</string>
  <string name="HospitalEvent/ObjectiveCompleted_Incomplete_CS">Obiettivo {[OBJECTIVE]} incompleto</string>
  <string name="HospitalEvent/ObjectiveCompleted_Successful_CS">Obiettivo {[OBJECTIVE]} completato con successo</string>
  <string name="HospitalEvent/PatientArrival_CS">{[NAME]} è in ospedale</string>
  <string name="HospitalEvent/PatientDeath_CS">Morte di {[PATIENT]}</string>
  <string name="HospitalEvent/PatientRageQuit_CS">{[PATIENT]} è esasperato</string>
  <string name="HospitalEvent/PatientSentHome_CS">Abbiamo dimesso {[PATIENT]}</string>
  <string name="HospitalEvent/PatientSentThroughTimeTreated_CS">{[PATIENT]} inviati nel tempo</string>
  <string name="HospitalEvent/PatientSentThroughTimeUntreated_CS">{[PATIENT]} non curati inviati nel tempo</string>
  <string name="HospitalEvent/PlotBought_CS">Terreno Acquistato: {[NAME]}</string>
  <string name="HospitalEvent/RageQuit_FurtherDiagnosis">{[NAME]} ne ha avuto abbastanza dopo aver aspettato per ulteriori diagnosi</string>
  <string name="HospitalEvent/RageQuit_Happiness">{[NAME]} è andato via esasperato. Lamentele principali: {[COMPLAINTS]}</string>
  <string name="HospitalEvent/RageQuit_WaitingForRoom">{[NAME]} ne ha avuto abbastanza dopo aver aspettato per {[ROOM]}</string>
  <string name="HospitalEvent/ReceptionCheckIn_CS">{[STAFF]} ha accolto {[NAME]} all'accettazione</string>
  <string name="HospitalEvent/RefusedToPay_Diagnosis_CS">{[NAME]} ha rifiutato di pagare per {[ROOM]}</string>
  <string name="HospitalEvent/RefusedToPay_Item_CS">{[NAME]} ha rifiutato di pagare per {[ITEM]}</string>
  <string name="HospitalEvent/RefusedToPay_Treatment_CS">{[NAME]} ha rifiutato di pagare per {[ROOM]}</string>
  <string name="HospitalEvent/ResearchJobStartedByStaff_CS">{[STAFF]} ha iniziato a ricercare {[PROJECT]}</string>
  <string name="HospitalEvent/ResearchProjectCompleted_CS">{[PROJECT]} completato</string>
  <string name="HospitalEvent/ResearchProjectStarted_CS">{[PROJECT]} avviato</string>
  <string name="HospitalEvent/RetailMonthlySummary_CS">Vendite mensili</string>
  <string name="HospitalEvent/RoomBuilt_CS">Stanza {[ROOM]} costruita</string>
  <string name="HospitalEvent/RoomSold_CS">Stanza {[ROOM]} venduta</string>
  <string name="HospitalEvent/StaffBreakEnd_CS">{[STAFF]} è di nuovo al lavoro</string>
  <string name="HospitalEvent/StaffBreakStart_CS">{[STAFF]} è in pausa</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Abandoned_CS">{[STAFF]} ha abbandonato la sfida staff</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Failed_CS">{[STAFF]} non ha superato la sfida staff</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Incomplete_CS">{[STAFF]} non ha completato la sfida staff</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Successful_CS">{[STAFF]} ha completato con successo la sfida staff</string>
  <string name="HospitalEvent/StaffFired_CS">Licenziamento di {[STAFF]}</string>
  <string name="HospitalEvent/StaffHired_CS">Assunzione di {[STAFF]}</string>
  <string name="HospitalEvent/StaffPayRise_CS">{[STAFF]} ha avuto un aumento</string>
  <string name="HospitalEvent/StaffPromoted_CS">{[STAFF]} ha ricevuto una promozione</string>
  <string name="HospitalEvent/StaffResigned_CS">{[STAFF]} ha rassegnato le dimissioni</string>
  <string name="HospitalEvent/StaffSkill_CS">Abilità dello staff {0}</string>
  <string name="HospitalEvent/StaffWagesPaid_CS">Stipendi pagati</string>
  <string name="HospitalEvent/TraineeCompletedCourse_CS">{[STAFF]} ha imparato {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TraineeStartedCourse_CS">{[STAFF]} ha iniziato a imparare {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TrainerStartedCourse_CS">{[STAFF]} ha iniziato a insegnare {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Cured_CS">{[PATIENT]} curato da {[STAFF]} in {[ROOM]}</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Death_CS">{[PATIENT]} ha ricevuto le cure di {[STAFF]} in {[ROOM]} (fatale)</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Ineffective_CS">{[PATIENT]} ha ricevuto le cure di {[STAFF]} in {[ROOM]} (fallimento)</string>
  <string name="HospitalEvent/Upgrades_CS">Miglioramenti {0}</string>
  <string name="HospitalEvent/VIPArrival_CS">{[NAME]} è in ospedale</string>
  <string name="HospitalEvent/VIPArriving_CS">In arrivo</string>
  <string name="HospitalEvent/VIPExit_Abandoned_CS">{[NAME]} ha abbandonato la visita</string>
  <string name="HospitalEvent/VIPExit_Failed_CS">{[NAME]} visita fallita</string>
  <string name="HospitalEvent/VIPExit_Incomplete_CS">{[NAME]} visita incompleta</string>
  <string name="HospitalEvent/VIPExit_Successful_CS">{[NAME]} visita effettuata con successo</string>
  <string name="HospitalEvent/VIPLeaving_CS">Sta lasciando l'ospedale</string>
  <string name="HospitalEvent/VIPPatientGroupPlural_CS">{[PLURALNAME]} sono in ospedale</string>
  <string name="HospitalEvent/VIPPatientGroup_CS">{[NAME]} sono in ospedale</string>
  <string name="HospitalEvent/VIPTouring_CS">Visita in corso...</string>
  <string name="HospitalEvent/VIPVisitingRoom_CS">Sta visitando {[ROOM]}</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/AmbulancePlot_01">Stazione delle ambulanze 1</string>
  <string name="HospitalPlot/AmbulancePlot_02">Stazione delle ambulanze 2</string>
  <string name="HospitalPlot/AmbulancePlot_03">Stazione delle ambulanze 3</string>
  <string name="HospitalPlot/AmbulancePlot_04">Stazione delle ambulanze 4</string>
  <string name="HospitalPlot/AmbulancePlot_05">Stazione delle ambulanze 5</string>
  <string name="HospitalPlot/AmbulancePlot_06">Stazione delle ambulanze 6</string>
  <string name="HospitalPlot/BuyPlotSeparator_CS">o </string>
  <string name="HospitalPlot/BuyPlot_CS">Richiede </string>
  <string name="HospitalPlot/Config_Plot_00_Name">Lotto 0</string>
  <string name="HospitalPlot/DLC/Studio_A     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These are the \"plots\" in the Plywood Studios level. They look like movie/TV studio sets.</string>
  <string name="HospitalPlot/DLC/Studio_A">Scena A</string>
  <string name="HospitalPlot/DLC/Studio_B">Scena B</string>
  <string name="HospitalPlot/DLC/Studio_C">Scena C</string>
  <string name="HospitalPlot/DLC/Studio_D">Scena D</string>
  <string name="HospitalPlot/DLC/Studio_E">Scena E</string>
  <string name="HospitalPlot/DLC/Studio_F">Scena F</string>
  <string name="HospitalPlot/DLC/Studio_G">Scena G</string>
  <string name="HospitalPlot/DLC/Studio_H">Scena H</string>
  <string name="HospitalPlot/DLC/Studio_I">Scena I</string>
  <string name="HospitalPlot/DLC/Studio_J">Scena J</string>
  <string name="HospitalPlot/DLC/Studio_K">Scena K</string>
  <string name="HospitalPlot/DLC/Studio_L">Scena L</string>
  <string name="HospitalPlot/DemoHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/DisasterHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/DisasterHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/DisasterHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/DisasterHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/DisasterHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/DisasterHospital_Plot_07_Name">Lotto 8</string>
  <string name="HospitalPlot/DisasterHospital_Plot_08_Name">Lotto 9</string>
  <string name="HospitalPlot/EditTestLevel_Plot_00_Name">Lotto 0</string>
  <string name="HospitalPlot/EditTestLevel_Plot_01_Name">Lotto 1</string>
  <string name="HospitalPlot/Electricity/Hydro">Diga idroelettrica</string>
  <string name="HospitalPlot/Electricity/Solar">Pannello solare</string>
  <string name="HospitalPlot/Electricity/WindTurbine">Turbina eolica</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_07_Name">Lotto 8</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_08_Name">Lotto 9</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_09_Name">Lotto 10</string>
  <string name="HospitalPlot/Everything Level_Plot_00_Name">Lotto 0</string>
  <string name="HospitalPlot/Everything Level_Plot_01_Name">Ala Baffoni</string>
  <string name="HospitalPlot/Everything Level_Plot_02_Name">Dépandance Monociglio</string>
  <string name="HospitalPlot/FailingHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/FailingHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/FailingHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/FailingHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/FailingHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/FailingHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/FailingHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/FailingHospital_Plot_07_Name">Lotto 8</string>
  <string name="HospitalPlot/FailingHospital_Plot_08_Name">Lotto 9</string>
  <string name="HospitalPlot/FailingHospital_Plot_09_Name">Lotto 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/FinalHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/FinalHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/FinalHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/FinalHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/FinalHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/FinalHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/FinalHospital_Plot_07_Name">Lotto 8</string>
  <string name="HospitalPlot/FinalHospital_Plot_08_Name">Lotto 9</string>
  <string name="HospitalPlot/FinalHospital_Plot_09_Name">Lotto 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_10_Name">Lotto 11</string>
  <string name="HospitalPlot/FinalHospital_Plot_11_Name">Lotto 12</string>
  <string name="HospitalPlot/FinalHospital_Plot_12_Name">Lotto 13</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/HighTechHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/HighTechHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/HighTechHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/HighTechHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/HighTechHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/HighTechHospital_Plot_07_Name">Lotto 8</string>
  <string name="HospitalPlot/HighTechHospital_Plot_08_Name">Lotto 9</string>
  <string name="HospitalPlot/HighTechHospital_Plot_09_Name">Lotto 10</string>
  <string name="HospitalPlot/HotSeatLevel_Plot_00_Name">Lotto 0</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/IntroHospital2_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/IntroHospital2_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/IntroHospital2_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/IntroHospital2_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/IntroHospital3_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/IntroHospital3_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/IntroHospital3_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/Plot16">Lotto 16</string>
  <string name="HospitalPlot/Plot17">Lotto 17</string>
  <string name="HospitalPlot/Plot18">Lotto 18</string>
  <string name="HospitalPlot/Plot19">Lotto 19</string>
  <string name="HospitalPlot/Plot_01">Lotto 1</string>
  <string name="HospitalPlot/Plot_02">Lotto 2</string>
  <string name="HospitalPlot/Plot_03">Lotto 3</string>
  <string name="HospitalPlot/Plot_04">Lotto 4</string>
  <string name="HospitalPlot/Plot_05">Lotto 5</string>
  <string name="HospitalPlot/Plot_06">Lotto 6</string>
  <string name="HospitalPlot/Plot_07">Lotto 7</string>
  <string name="HospitalPlot/Plot_08">Lotto 8</string>
  <string name="HospitalPlot/Plot_09">Lotto 9</string>
  <string name="HospitalPlot/Plot_10">Lotto 10</string>
  <string name="HospitalPlot/Plot_11">Lotto 11</string>
  <string name="HospitalPlot/Plot_12">Lotto 12</string>
  <string name="HospitalPlot/Plot_13">Lotto 13</string>
  <string name="HospitalPlot/Plot_14">Lotto 14</string>
  <string name="HospitalPlot/Plot_15">Lotto 15</string>
  <string name="HospitalPlot/Plot_20">Lotto 20</string>
  <string name="HospitalPlot/Plot_21">Lotto 21</string>
  <string name="HospitalPlot/Plot_22">Lotto 22</string>
  <string name="HospitalPlot/Plot_23">Lotto 23</string>
  <string name="HospitalPlot/Plot_24">Lotto 24</string>
  <string name="HospitalPlot/Plot_25">Lotto 25</string>
  <string name="HospitalPlot/Plot_26">Lotto 26</string>
  <string name="HospitalPlot/Plot_27">Lotto 27</string>
  <string name="HospitalPlot/Plot_28">Lotto 28</string>
  <string name="HospitalPlot/Plot_29">Lotto 29</string>
  <string name="HospitalPlot/Plot_30">Lotto 30</string>
  <string name="HospitalPlot/Plot_31">Lotto 31</string>
  <string name="HospitalPlot/Plot_32">Lotto 32</string>
  <string name="HospitalPlot/Plot_33">Lotto 33</string>
  <string name="HospitalPlot/PrerequisiteSeperator_CS">\\ne\\n</string>
  <string name="HospitalPlot/PublicHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/PublicHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/PublicHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/PublicHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/PublicHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/PublicHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/PublicHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/PublicHospital_Plot_07_Name">Lotto 8</string>
  <string name="HospitalPlot/PublicHospital_Plot_08_Name">Lotto 9</string>
  <string name="HospitalPlot/ResearchHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/ResearchHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/ResearchHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/ResearchHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/ResearchHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/ResearchHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/ResearchHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/ResearchHospital_Plot_07_Name">Lotto 8</string>
  <string name="HospitalPlot/SamTestLevel_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/SamTestLevel_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/SandboxHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/SandboxHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/SandboxHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/SandboxHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/SandboxHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/SandboxHospital_Plot_07_Name">Lotto 8</string>
  <string name="HospitalPlot/SandboxHospital_Plot_08_Name">Lotto 9</string>
  <string name="HospitalPlot/SandboxHospital_Plot_09_Name">Lotto 10</string>
  <string name="HospitalPlot/TeachingHospital_Plot_00_Name">Lotto 0</string>
  <string name="HospitalPlot/TeachingHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/TeachingHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/TeachingHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/TeachingHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/TeachingHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/TeachingHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/TestLevel_Plot_00_Name">Lotto 0</string>
  <string name="HospitalPlot/TouristHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/TouristHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/TouristHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/TouristHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/TouristHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/TouristHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/TouristHospital_Plot_06_Name">Lotto 7</string>
  <string name="HospitalPlot/TouristHospital_Plot_07_Name">Lotto 8</string>
  <string name="HospitalPlot/TouristHospital_Plot_08_Name">Lotto 9</string>
  <string name="HospitalPlot/TutorialHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/VSLevel_Plot_00_Name">Lotto 0</string>
  <string name="HospitalPlot/WealthyHospital_Plot_00_Name">Lotto 1</string>
  <string name="HospitalPlot/WealthyHospital_Plot_01_Name">Lotto 2</string>
  <string name="HospitalPlot/WealthyHospital_Plot_02_Name">Lotto 3</string>
  <string name="HospitalPlot/WealthyHospital_Plot_03_Name">Lotto 4</string>
  <string name="HospitalPlot/WealthyHospital_Plot_04_Name">Lotto 5</string>
  <string name="HospitalPlot/WealthyHospital_Plot_05_Name">Lotto 6</string>
  <string name="HospitalPlot/WealthyHospital_Plot_06_Name">Lotto 7</string>
  <string name="Illness/8Bit_Description">Chi ne è affetto soffre di livelli pericolosamente bassi di densità dei pixel, nonché di una insalubre nostalgia del recente passato. Provocato dal morso di ragni a bassa risoluzione.</string>
  <string name="Illness/8Bit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: 8 bits + bitten. Patient appears pixelated.</string>
  <string name="Illness/8Bit_Name">Retromorbo</string>
  <string name="Illness/AnimalMagnetism_Description">Provocato da feromoni mutati e/o da un deodorante poco efficace.</string>
  <string name="Illness/AnimalMagnetism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients have small animals stuck to their body. The name comes from a set phrase: https://www.britannica.com/science/animal-magnetism</string>
  <string name="Illness/AnimalMagnetism_Name">Magnetismo animale</string>
  <string name="Illness/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/BardFlu_Name">Bardanza</string>
  <string name="Illness/BarkingMad_Description">Problema psichiatrico provocato da un annusare compulsivo.</string>
  <string name="Illness/BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The patient looks like a dog. The name comes from a set phrase: https://www.merriam-webster.com/dictionary/barking%20mad</string>
  <string name="Illness/BarkingMad_Name">Abbaite</string>
  <string name="Illness/BedFace_Description">Una preoccupante deformazione del volto, causata dal dormire in posizioni strane. I medici consigliano di utilizzare sempre un goniometro da letto per controllare gli angoli del sonno.</string>
  <string name="Illness/BedFace_Name">Allettamento</string>
  <string name="Illness/BlownMind_Description">Una pesante afflizione della mente, spesso causata dal contatto con informazioni nuove in grado di cambiare il modo di vedere il mondo. Attraverso un'attenta analisi di questa condizione, gli scienziati hanno teorizzato che Mente = Esplosa. Purtroppo, tale equazione è risultata inutile.</string>
  <string name="Illness/BlownMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression, including the \"mind=blown\" equation:\\nhttps://www.urbandictionary.com/define.php?term=Mind%20Blown</string>
  <string name="Illness/BlownMind_Name">Mente sventrata</string>
  <string name="Illness/BoggledMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No longer in use. Former name for \"Blown Mind.\"</string>
  <string name="Illness/BoggledMind_Name">Sbalordite</string>
  <string name="Illness/Bogwarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The \"witchraft\" joke is there because the illness name is reminicent of Harry Potter's Hogwarts school. It can be adapted to something else.</string>
  <string name="Illness/Bogwarts_Description">Una malattia della pelle davvero disgustosa, provocata dai bagni sporchi. Può essere curata con un costoso cocktail di farmaci accuratamente preparato in farmacia. O con la stregoneria.</string>
  <string name="Illness/Bogwarts_Name">Pantano</string>
  <string name="Illness/BrokenFace_Description">Una malattia che rende il volto difettoso. Tra le cause principali: sogni a occhi aperti, ravanelli difettosi o palle da golf ad alta velocità.</string>
  <string name="Illness/BrokenFace_Name">Faccia a pezzi</string>
  <string name="Illness/BumRush_Description">Nota anche come \"passione per le toilette\", chi ne soffre ha costantemente bisogno di sapere dove si trova il bagno più vicino.</string>
  <string name="Illness/BumRush_Name">Richiamo della natura</string>
  <string name="Illness/BurpingFever_Description">Richiede un'iniezione.</string>
  <string name="Illness/BurpingFever_Name">Eruttazione vulcanica</string>
  <string name="Illness/ChronicFlatulence_Description">Richiede un'iniezione.</string>
  <string name="Illness/ChronicFlatulence_Name">Flatulenza cronica</string>
  <string name="Illness/Clamp_Description">Quando afferra un paziente non lo molla più. Colpisce statue viventi e gli zucconi fissati con i selfie.</string>
  <string name="Illness/Clamp_Name">Morsa</string>
  <string name="Illness/ClownDisorder_Description">Un disturbo che provoca marachelle e una buffonaggine generale. Ai clown fuggiti deve essere completamente rimosso il senso dell'umorismo per evitare ricadute future.</string>
  <string name="Illness/ClownDisorder_Name">Clownite</string>
  <string name="Illness/CrossBones_Description">Problema scheletrico, a volte provocato dalla pirateria. Richiede un reparto fratture.</string>
  <string name="Illness/CrossBones_Name">Jolly Roger</string>
  <string name="Illness/Cubism_Description">Malattia diffusa tra coloro che visitano le gallerie d'arte, il cubismo si diffonde al contatto con le tele. Curiosità: si ritiene che gli impressionisti ne siano geneticamente immuni.</string>
  <string name="Illness/Cubism_Name">Cubismo</string>
  <string name="Illness/DLC_1/Anomalitis_Description">Di tanto in tanto succede qualcosa di strano, e non sappiamo bene perché. Per fortuna questa misteriosa patologia può essere curata in un reparto.\\nEppure, quante sono le probabilità che...?</string>
  <string name="Illness/DLC_1/Anomalitis_Name">Anomalite</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Description">Chi ne è affetto fa sogni estremamente piacevoli e realistici e russa in modo davvero rumoroso. Queste esperienze positive vanno ridotte in modo da tenere il volume sotto controllo.</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Name">Morbo di Rousseau</string>
  <string name="Illness/DLC_1/BardFlu_Description">Chi ne è affetto inizia a utilizzare un linguaggio tipicamente elisabettiano in modo scorretto e fuori contesto, oltre a manifestare alcuni anacronismi fisici. È causato da pantaloni imbottiti, frutta andata a male e dall'essere inseguiti da un orso. </string>
  <string name="Illness/DLC_1/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/DLC_1/BardFlu_Name">Bardanza</string>
  <string name="Illness/DLC_1/BarkingMad_Description">Chi ne è affetto è convinto di essere un cane. Tra le cause più comuni ci sono il provare i biscotti per cani e prendere la brutta abitudine di fare i propri bisogni all'aperto.</string>
  <string name="Illness/DLC_1/BarkingMad_Name">Abbaite</string>
  <string name="Illness/DLC_1/Basic_Description">Causata da una dieta carente di acidi che porta ad assumere comportamenti semplicisti e omologati. Una terapia diffusa prevede l'utilizzo di succo di limone e sostanze chimiche che favoriscono l'individualità. </string>
  <string name="Illness/DLC_1/Basic_Name">Basicità</string>
  <string name="Illness/DLC_1/Blaggis_Description">Inattività e postura orizzontale troppo prolungate hanno provocato un deposito di porridge, cipolle e varie spezie nello stomaco. La mistura va rimossa chirurgicamente prima che cuore, polmoni e altri organi si allontanino dalle loro sedi ed entrino nello stomaco completando la fatale, sebbene ingegnosa, ricetta.</string>
  <string name="Illness/DLC_1/Blaggis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"haggis.\"</string>
  <string name="Illness/DLC_1/Blaggis_Name">Mischione</string>
  <string name="Illness/DLC_1/BloatyDread_Description">La psiche sovraccarica deve essere distrutta e ricostruita tramite una terapia molto ingegnosa.</string>
  <string name="Illness/DLC_1/BloatyDread_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/DLC_1/BloatyDread_Name">Sindrome da sovraccarico</string>
  <string name="Illness/DLC_1/BonelessThighs_Description">La parte superiore della gamba diventa morbida e gelatinosa. Le ossa devono essere ricostruite e sistemate in un reparto fratture.</string>
  <string name="Illness/DLC_1/BonelessThighs_Name">Cosce flosce</string>
  <string name="Illness/DLC_1/BrainFarts_Description">L'insalubre abitudine di reprimere i pensieri ha provocato un accumulo di gas ottenebranti che provocano goffaggine, flatulenza facciale e commenti inappropriati.</string>
  <string name="Illness/DLC_1/BrainFarts_Name">Meteorismo cerebrale</string>
  <string name="Illness/DLC_1/BrainFreeze_Description">Patologia caratterizzata da flashback ed emicranie da gelato, spesso causata da esperienze negative con la neve gialla. Una volta che uno psichiatra ha cancellato questi ricordi, tutto si sistemerà. </string>
  <string name="Illness/DLC_1/BrainFreeze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from real-life brain freezes (https://www.brainfacts.org/thinking-sensing-and-behaving/diet-and-lifestyle/2019/what-causes-brain-freeze-071819), although in TPH this designates a more serious condition.</string>
  <string name="Illness/DLC_1/BrainFreeze_Name">Cervello ghiacciato</string>
  <string name="Illness/DLC_1/CheeseBored_Description">Apatia e inespressività generale provocate da un eccesso di formaggio nel corpo, che va rimosso.</string>
  <string name="Illness/DLC_1/CheeseBored_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"cheese board.\"</string>
  <string name="Illness/DLC_1/CheeseBored_Name">Apatia casearia</string>
  <string name="Illness/DLC_1/ColdShoulder_Description">Forma di dolore o fastidio alla spalla dovuto all'esposizione a una freddezza termica o emotiva. Provocata da mancanza di contatto visivo, maglioni non indossati o messaggi troppo brevi. Si ritiene che la terapia più efficace sia formata da cinque parti di sciroppo per la tosse e una di antigelo.</string>
  <string name="Illness/DLC_1/ColdShoulder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://www.merriam-webster.com/dictionary/cold%20shoulder</string>
  <string name="Illness/DLC_1/ColdShoulder_Name">Arti di ghiaccio</string>
  <string name="Illness/DLC_1/CurdledBlood_Description">Il sangue si è separato nei suoi componenti, diventando grumoso e pericolosamente inutile. Chi ne è affetto deve ricevere un'iniezione emulsionate per sopravvivere.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion: \\n\\nhttps://www.merriam-webster.com/dictionary/make%20someone%27s%20blood%20curdle#:~:text=blood%20run%20cold-,Definition%20of%20make%20someone's%20blood%20curdle,made%20our%20blood%20run%20cold.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name">Sangue rancido</string>
  <string name="Illness/DLC_1/DeadArm_Description">Il braccio del paziente deve essere ricostruito e rianimato in un reparto fratture.</string>
  <string name="Illness/DLC_1/DeadArm_Name">Braccio morto</string>
  <string name="Illness/DLC_1/DisplacedGlands_Description">Le varie ghiandole del corpo sono impazzite, scambiandosi di posto, e ora non funzionano un granché. Un chirurgo deve intervenire e risistemare tutto per evitare ulteriori danni.</string>
  <string name="Illness/DLC_1/DisplacedGlands_Name">Ghiandole scombinate</string>
  <string name="Illness/DLC_1/Evergreen_Description">Una quantità eccessiva di freschezza al pino nel corpo ha alterato il DNA. Chi ne è affetto deve stare lontano da foreste e deodoranti per auto, e necessita di cure in un laboratorio DNA.</string>
  <string name="Illness/DLC_1/Evergreen_Name">Sempreverde</string>
  <string name="Illness/DLC_1/EyeCandy_Description">L'occhio secerne una sostanza densa e zuccherosa. Provocata dall'osservazione prolungata della bellezza e dal consumo eccessivo di dolci.</string>
  <string name="Illness/DLC_1/EyeCandy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/eye%20candy</string>
  <string name="Illness/DLC_1/EyeCandy_Name">Occhi dolci</string>
  <string name="Illness/DLC_1/FacePlant_Description">Continue collisioni con il terreno hanno provocato la crescita di un sottile strato di muschio sul viso.</string>
  <string name="Illness/DLC_1/FacePlant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/face-plant</string>
  <string name="Illness/DLC_1/FacePlant_Name">Viso fertile</string>
  <string name="Illness/DLC_1/Frankenstein_Description">Chi ne è affetto tende ad essere più lamentoso del solito, apatico e temporaneamente alto due metri e mezzo. Diversi pazienti, una volta guariti, hanno riferito che si sentivano come se le loro parti del corpo non gli appartenessero. Provocata da vecchi film horror, letteratura gotica e crisi d'identità.</string>
  <string name="Illness/DLC_1/Frankenstein_Name">Mostroidosi</string>
  <string name="Illness/DLC_1/Godzilla_Description">Una patologia molto diffusa nei sobborghi della Contea di Two Point. Si ritiene nasca dal desiderio di vivere nella \"grande città\". Chi ne è affetto si comporta secondo quello che viene ingenuamente ritenuto il tipico stile di vita cittadino. Il metropolismo si manifesta in due forme principali; questa è quella \"rettiliana\".</string>
  <string name="Illness/DLC_1/Godzilla_Name">Metropolismo rettiliano</string>
  <string name="Illness/DLC_1/Goobris_Description">Un'eccessiva autoindulgenza ha portato alla formazione di una massa fisica di autostima, che blocca i sistemi interni del malato rendendolo insopportabile da frequentare. Bisogna rimuoverla, per il bene di tutti.</string>
  <string name="Illness/DLC_1/Goobris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Goo+hubris</string>
  <string name="Illness/DLC_1/Goobris_Name">Palla di ego</string>
  <string name="Illness/DLC_1/HalfPipe_Description">Gli esami su chi è affetto da questa patologia rivelano che i pazienti sono geneticamente per metà umani e per metà tubi ma, a parte quello, non sono in pericolo di vita. Infatti la mancanza di sintomi e le successive ricerche hanno portato a una scoperta sensazionale: esseri umani e tubi condividono il 99,1% dei geni. Provocata da brutti atterraggi con lo skateboard e tentativi falliti di interventi idraulici.</string>
  <string name="Illness/DLC_1/HalfPipe_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to skateboarding half pipes: https://www.youtube.com/watch?v=FJfqcpnH6Ys</string>
  <string name="Illness/DLC_1/HalfPipe_Name">Half-pipe</string>
  <string name="Illness/DLC_1/Hyperrealty_Description">La sovraesposizione al mercato immobiliare ha sviluppato un rapporto malato con il territorio, e un'ossessione per la pressione dell'acqua e le tende.</string>
  <string name="Illness/DLC_1/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_1/Hyperrealty_Name">Male immobile</string>
  <string name="Illness/DLC_1/Inverted1080_Description">Alcune parti del corpo sono rivolte dalla parte sbagliata, a 90 e a volte a 180 gradi rispetto alla loro posizione abituale. Provocata dal tentativo fallito di ruotare in aria su uno snowboard, invertendo così il corpo.</string>
  <string name="Illness/DLC_1/Inverted1080_Name">1080 invertito</string>
  <string name="Illness/DLC_1/Knightmare_Description">Chi ne è affetto cerca sollievo dai propri incubi, e dai problemi che li hanno provocati, indossando cotta di maglia, armatura e calzature davvero troppo rumorose. Deve essere liberato dal suo rifugio d'acciaio, sebbene abbia un incredibile effetto snellente.</string>
  <string name="Illness/DLC_1/Knightmare_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Nightmare+Knight. Patient is wearing a suit of armor.</string>
  <string name="Illness/DLC_1/Knightmare_Name">Lancirrotto</string>
  <string name="Illness/DLC_1/LogicProblem_Description">Patologia provocata da domande mal poste e quiz televisivi mal compresi. Chi ne è affetto non riesce a stabilire normali nessi di causa ed effetto, e ha bisogno di cure. Per esempio, non riuscirebbe a capire la frase precedente.</string>
  <string name="Illness/DLC_1/LogicProblem_Name">Problema logico</string>
  <string name="Illness/DLC_1/MenaceElbow_Description">Il gomito è andato in frantumi come uno specchio rotto, una cosa terribile.</string>
  <string name="Illness/DLC_1/MenaceElbow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"tennis elbow.\"</string>
  <string name="Illness/DLC_1/MenaceElbow_Name">Gomito del vetraio</string>
  <string name="Illness/DLC_1/Paranoyance_Description">Chi ne è affetto crede di essere tormentato dagli spiriti dei defunti, e non ne può più. Uno psichiatra porta avanti una terapia di coppia avanzata per migliorare la convivenza tra fantasma e paziente.</string>
  <string name="Illness/DLC_1/Paranoyance_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Annoyance+paranormal.</string>
  <string name="Illness/DLC_1/Paranoyance_Name">Paranoia mortale</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Description">La mancanza di stimoli ha messo in crisi i sistemi motori e verbali. Chi è affetto da questa patologia fa e dice cose sempre più scialbe: deve essere aiutato prima che muoia di noia.</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Name">Tedio patologico</string>
  <string name="Illness/DLC_1/Rantlers_Description">Un'antica malattia provocata da piccoli pezzi di corna di cervo che finiscono nel sistema idrico. Chi ne è affetto soffre di accessi di rabbia e desiderio di prendere qualcosa a testate, ma normalmente si limita a lamentarsi e a gridare.</string>
  <string name="Illness/DLC_1/Rantlers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: rant + antlers</string>
  <string name="Illness/DLC_1/Rantlers_Name">Sindrome del montanaro</string>
  <string name="Illness/DLC_1/Robot_Description">Una patologia molto diffusa nei sobborghi della Contea di Two Point. Si ritiene nasca dal desiderio di vivere nella \"grande città\". Chi ne è affetto si comporta secondo quello che viene ingenuamente ritenuto il tipico stile di vita cittadino. Il metropolismo si manifesta in due forme principali; questa è quella \"meccanica\".</string>
  <string name="Illness/DLC_1/Robot_Name">Metropolismo meccanico</string>
  <string name="Illness/DLC_1/ShinBlintz_Description">I sintomi comprendono fastidio alle tibie dopo aver iniziato un pasto, oltre a un leggero profumo di formaggio proveniente dalle rotule.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on shin splints and the food blintz.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name">Piatto tibiale</string>
  <string name="Illness/DLC_1/SkullChutney_Description">Alcune zone del cervello hanno iniziato a condirsi, in genere dopo aver ingerito le potenti e ancestrali bevande distribuite durante le feste nei paesi di montagna della Contea di Two Point.</string>
  <string name="Illness/DLC_1/SkullChutney_Name">Salsa encefalica</string>
  <string name="Illness/DLC_1/SoreJudgement_Description">Patologia un tempo nota come \"effetto valanga\". Un'iniziale decisione sbagliata ha pregiudicato la capacità di giudizio del malato, portando a decisioni sempre peggiori che hanno aumentato le conseguenze negative. La capacità di giudizio del paziente va ripristinata e serve un ricovero in ospedale per evitare che la \"valanga\" peggiori.</string>
  <string name="Illness/DLC_1/SoreJudgement_Name">Giudizio salamonico</string>
  <string name="Illness/DLC_1/SweetTeeth_Description">I denti diventano parzialmente fatti di torrone. La cura prevede l'utilizzo del collutorio più potente del mondo.</string>
  <string name="Illness/DLC_1/SweetTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/sweet-tooth</string>
  <string name="Illness/DLC_1/SweetTeeth_Name">Dente zuccherino</string>
  <string name="Illness/DLC_1/TartanTelemores_Description">Una patologia che resta sopita per anni prima di emergere, e a volte non lo fa affatto. Questo antico gene, molto diffuso tra gli abitanti delle Montagne Puntute, fa diventare lanosa la pelle.</string>
  <string name="Illness/DLC_1/TartanTelemores_Name">MacTelomeri</string>
  <string name="Illness/DLC_1/ThinSkinned_Description">Provocata dall'esposizione a cattive notizie e venti gelati, che aumentano la sensibilità al freddo e causano qualche lacrima. Servono un'iniezione per indurire la pelle e qualche parola di sostegno.</string>
  <string name="Illness/DLC_1/ThinSkinned_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Having thin skin in real life means this:\\nhttps://www.merriam-webster.com/dictionary/thin%20skin</string>
  <string name="Illness/DLC_1/ThinSkinned_Name">Pelle delicata</string>
  <string name="Illness/DLC_1/TongueSplinters_Description">La causa è chiara. I pazienti necessitano di terapie in un reparto.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just splinters in the tongue.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name">Lingua scheggiata</string>
  <string name="Illness/DLC_2/8Ball_Description">Il continuo sconcerto ha provocato un accumulo di sentimenti negativi ad altissima densità. La testa pesante deve essere rimossa e rimpiazzata con una versione più leggera e meno tormentata, che possa essere sostenuta dal paziente.</string>
  <string name="Illness/DLC_2/8Ball_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name  comes from a genre of comedy (https://en.wikipedia.org/wiki/Screwball_comedy). The patient has an 8-ball for a head. The translation can just be a reference to pool, balls, etc.</string>
  <string name="Illness/DLC_2/8Ball_Name">Psicopalla</string>
  <string name="Illness/DLC_2/BeachWail_Description">Normalmente contratta da chi ha un incubo facendo un pisolino in spiaggia. Chi ne è affetto sente, e a volte canta, una strana melodia gorgheggiante.</string>
  <string name="Illness/DLC_2/BeachWail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"beach whale.\"</string>
  <string name="Illness/DLC_2/BeachWail_Name">Balenite</string>
  <string name="Illness/DLC_2/BlankLooks_Description">I lineamenti del viso della persona affetta si riducono fino a sparire dall'esistenza e devono essere riestratte con un preciso macchinario idraulico. Purtroppo è un male molto comune tra i tirapiedi e chi non sa mai dire di no.</string>
  <string name="Illness/DLC_2/BlankLooks_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression:\\nhttps://idioms.thefreedictionary.com/give+a+blank+look</string>
  <string name="Illness/DLC_2/BlankLooks_Name">Visonullismo</string>
  <string name="Illness/DLC_2/Boxer_Name">Pugilite</string>
  <string name="Illness/DLC_2/BrainFarts_Description">L'insalubre abitudine di reprimere i pensieri ha provocato un accumulo di gas ottenebranti che provocano goffaggine, flatulenza facciale e commenti inappropriati. Il gas deve essere sfiatato in altre zone del corpo, prima che la pressione diventi tale da far esplodere la testa.</string>
  <string name="Illness/DLC_2/BrainFarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://en.wiktionary.org/wiki/brain_fart</string>
  <string name="Illness/DLC_2/BrainFarts_Name">Meteorismo cerebrale</string>
  <string name="Illness/DLC_2/Buccanear_Description">Chi ne è affetto è tormentato dal \"richiamo dell'oceano\", pur non avendo mai vissuto da marinaio. Si contrae ascoltando conchiglie o indossando orecchini di seconda mano. </string>
  <string name="Illness/DLC_2/Buccanear_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Buccaneer + ear</string>
  <string name="Illness/DLC_2/Buccanear_Name">Corsarismo</string>
  <string name="Illness/DLC_2/BudgieStruggler_Description">Un disordine aviario regionale. Chi ne soffre inizia a vestirsi in modo appariscente, per poi passare a vestiti piumati e infine a veri e propri costumi da volatile. Richiede un trattamento tempestivo, prima che il paziente provi a volare da grandi altezze o a covare uova altrui.</string>
  <string name="Illness/DLC_2/BudgieStruggler_Name">Pennutite</string>
  <string name="Illness/DLC_2/CamelToe_Description">Chi ne soffre ha il piede diviso in due sezioni ben distinte, ideali per muoversi tra le dune, ma poco adatte a tutte le altre circostanze della vita. Si contrae calpestando sabbia cammellata.</string>
  <string name="Illness/DLC_2/CamelToe_Name">Zampa di cammello</string>
  <string name="Illness/DLC_2/CauliflowerEars_Description">Provocato da un microscopico fungo presente nel terreno dell'isola. Le orecchie si ricoprono di materia vegetale. La cura richiede l'applicazione di un diserbante non nocivo che ripristini l'udito e la normalità dell'aspetto. </string>
  <string name="Illness/DLC_2/CauliflowerEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from a real-life condition:\\n\\nhttps://en.wikipedia.org/wiki/Cauliflower_ear</string>
  <string name="Illness/DLC_2/CauliflowerEars_Name">Orecchio a cavolfiore</string>
  <string name="Illness/DLC_2/CrispySkin_Description">La pelle della persona affetta diventa croccante in alcuni punti. Provocata dall'uso di una sapida marinatura al posto della crema solare.</string>
  <string name="Illness/DLC_2/CrispySkin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like food</string>
  <string name="Illness/DLC_2/CrispySkin_Name">Dermatite croccante</string>
  <string name="Illness/DLC_2/Desserted_Description">Chi ne soffre si riempie completamente di budino. Devono essere curati prima che le interiora scoppino. È una condizione molto comune, provocata dall'eccellenza dolciaria dell'isola. I turisti, dopo una giornata passata sui telefonini, si rilassano con le creme.</string>
  <string name="Illness/DLC_2/Desserted_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dessert+deserted</string>
  <string name="Illness/DLC_2/Desserted_Name">Dolcite acuta</string>
  <string name="Illness/DLC_2/Explorer_Description">La prolungata percezione dell'assenza di cambiamenti provoca dolori da noia e sete di avventura. Chi ne è affetto tende a cercare sollievo con attività pericolose e poco fantasiose, che metteno a repentaglio la sua vita (e quella altrui) in cerca di una scarica di adrenalina.</string>
  <string name="Illness/DLC_2/Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"wanderlust\": \\nhttps://en.wikipedia.org/wiki/Wanderlust</string>
  <string name="Illness/DLC_2/Explorer_Name">Scavezzacolite</string>
  <string name="Illness/DLC_2/FalseTan_Description">Una mutazione caratterizzata da un'orrenda colorazione della pelle. Provocata da pratiche discutibili, riti arcaici ed eccesso di spray cosmetici. Il corpo deve essere purgato dall'ingannevole anormalità prima che il cuore avvizzisca fino a diventare di un patetico color arancione.</string>
  <string name="Illness/DLC_2/FalseTan_Name">Arancismo</string>
  <string name="Illness/DLC_2/FoolsMould_Description">Un'infezione micotica contratta da gioielli falsi e fagioli magici. Le terapie studiate per combattere il fungo hanno portato alla scoperta di farmaci in grado di stimolare il buon senso.</string>
  <string name="Illness/DLC_2/FoolsMould_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"fool's gold\": \\nhttps://dictionary.cambridge.org/dictionary/english/fool-s-gold</string>
  <string name="Illness/DLC_2/FoolsMould_Name">Credulania</string>
  <string name="Illness/DLC_2/FootballCrazy_Description">Concentrarsi su aspetti sempre più marginali del calcio trasforma la passione per il gioco in ossessione. I sintomi includono esibizionismo e l'eccessivo apprezzamento dell'efficacia dei calci piazzati. Chi ne è affetto deve essere curato prima che ogni facoltà diventi un dettaglio sportivo.</string>
  <string name="Illness/DLC_2/FootballCrazy_Name">Calcite</string>
  <string name="Illness/DLC_2/HeatWave_Description">L'eccessiva esposizione al bel tempo provoca l'irragionevolezza e i deliri amichevoli nei pazienti. È importante curare la malattia prima che il paziente svenga, si surriscaldi o faccia più amicizie di quante ne possa sostenere.</string>
  <string name="Illness/DLC_2/HeatWave_Name">Commozione calorosa</string>
  <string name="Illness/DLC_2/Hermitism_Description">Un'ossessione per il telo da spiaggia sfugge al controllo e porta alla ricerca di teli sempre più grandi in cui avvolgersi. Chi ne soffre compete in modo aggressivo per i teli migliori, quindi chi rimane senza tende a recludersi nella più completa solitudine, normalmente nei fari. </string>
  <string name="Illness/DLC_2/Hermitism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hermit+hermetism</string>
  <string name="Illness/DLC_2/Hermitism_Name">Eremitite</string>
  <string name="Illness/DLC_2/JelliedFeels_Description">L'eccesso di stimoli provoca un addensamento dei sentimenti di chi ne soffre, otturando la circolazione emotiva dell'organismo. Gli estremi sbalzi di umore persistono fino a che i depositi dei sentimenti solidi non vengono rimossi dal sistema.</string>
  <string name="Illness/DLC_2/JelliedFeels_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jellied eels.\"</string>
  <string name="Illness/DLC_2/JelliedFeels_Name">Trombosi emotiva</string>
  <string name="Illness/DLC_2/JetLeg_Description">Spesso la malattia rimane dormiente per anni, ma chi ne soffre è in realtà metà uomo e metà jet. Non a caso da piccoli sono normalmente velocissimi. Richiede il trattamento immediato per evitare problemi ai rotori in età avanzata.</string>
  <string name="Illness/DLC_2/JetLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jet lag.\"</string>
  <string name="Illness/DLC_2/JetLeg_Name">Jetnite</string>
  <string name="Illness/DLC_2/KnobblyKnee_Description">Le ginocchia esposte soccombono alla furia degli elementi, acquisendo un'apparenza appuntita. La malattia è causata dall'abuso di pantaloncini.</string>
  <string name="Illness/DLC_2/KnobblyKnee_Name">Ginocchio del turista</string>
  <string name="Illness/DLC_2/LemonSoul_Description">Una dieta ad alto contenuto di agrumi rischia di marinare i componenti più enigmatici del corpo. La marinatura non ha niente a che fare col mare, per la cronaca. Giusto per chiarirci: è una malattia, non una cosa buona.</string>
  <string name="Illness/DLC_2/LemonSoul_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lemon sole.\"</string>
  <string name="Illness/DLC_2/LemonSoul_Name">Agrumite</string>
  <string name="Illness/DLC_2/LimbEmpathy_Description">Un fenomeno che si può presentare arrampicandosi sui tanti alberi da frutto dell'isola. Se un ramo si spezza, chi ne è affetto si spezza uno o più arti come gesto di compassione nei confronti della pianta, o forse per l'impatto con il terreno. La scienza medica non ha ancora trovato una spiegazione.</string>
  <string name="Illness/DLC_2/LimbEmpathy_Name">Empatia brachiale</string>
  <string name="Illness/DLC_2/Limpette_Description">Chi ne soffre ha un'andatura lievemente zoppicante dopo essere scivolato su un mollusco.</string>
  <string name="Illness/DLC_2/Limpette_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From limp+limpet</string>
  <string name="Illness/DLC_2/Limpette_Name">Molluscopatia</string>
  <string name="Illness/DLC_2/LogicProblem_Description">Patologia provocata da domande mal poste e quiz televisivi mal compresi. Chi ne è affetto non riesce a stabilire normali nessi di causa ed effetto, e ha bisogno di cure. Per esempio, non riuscirebbe a capire la frase precedente.</string>
  <string name="Illness/DLC_2/LogicProblem_Name">Problema logico</string>
  <string name="Illness/DLC_2/LooseJowels_Description">Collo e mandibole perdono tensione muscolare e devono essere riagganciati farmacologicamente prima che cadano. Provocata dal parlare a vanvera, dalle prugne secche e dall'eccesso di sorprese.</string>
  <string name="Illness/DLC_2/LooseJowels_Name">Ampiezza delle fauci</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Description">Una grave carenza di spirito decisionale porta a un malsano bisogno di venire comandati da un'autorità suprema. Quando vengono convinti che non appartengono a un'antica razza aliena, i pazienti hanno bisogno di aiuto per adattarsi alla pressione della vita moderna.</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Name">Forseforsismo</string>
  <string name="Illness/DLC_2/Oozmosis_Description">La membrana esterna diventa meno selettiva. I primi sintomi includono: superficie umida, sgocciolamento e formazione di pozzanghere. Deve essere curata prima che tutte le interiora colino fuori.</string>
  <string name="Illness/DLC_2/Oozmosis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Ooze+osmosis</string>
  <string name="Illness/DLC_2/Oozmosis_Name">Colatura osmotica</string>
  <string name="Illness/DLC_2/Painapple_Description">Non bisogna mangiare la parte spinosa del frutto, o in generale cose appuntite. Dovrebbe essere chiaro, no? Se lo si fa, questo è quello che succede. I frammenti organici appuntiti si combinano con le caratteristiche organolettiche del frutto e provocano una forte sensazione di disagio.</string>
  <string name="Illness/DLC_2/Painapple_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pain+Pineapple</string>
  <string name="Illness/DLC_2/Painapple_Name">Ananassassina</string>
  <string name="Illness/DLC_2/Parakeet_Name">Parrocchetto</string>
  <string name="Illness/DLC_2/PlacidReflux_Description">Sopraffatto dalla tranquillità della vita isolana, il corpo entra in uno stato di shock e squilibrio chimico. Chi ne soffre deve essere stabilizzato prima che raggiunga la pace suprema.</string>
  <string name="Illness/DLC_2/PlacidReflux_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"acid reflux.\"</string>
  <string name="Illness/DLC_2/PlacidReflux_Name">Riflusso placido</string>
  <string name="Illness/DLC_2/Roman_Name">Ruptured Testudo</string>
  <string name="Illness/DLC_2/SandyCrack_Description">Parti del corpo iniziano a creparsi e rischiano di sgretolarsi del tutto in seguito al contatto prolungato con la sabbia. Chi ne soffre deve essere reidratato... principalmente con l'acqua.</string>
  <string name="Illness/DLC_2/SandyCrack_Name">Natica sabbiata</string>
  <string name="Illness/DLC_2/ShadowBoxer_Description">Provocata dalla paranoia e dalla sfiducia verso il prossimo. Chi ne soffre teme la propria ombra e reagisce a qualsiasi movimento della luce con un raffinato gioco di piedi e montanti ben assestati. Comune negli atleti che si preparano a uno scontro importante. La terapia prevede lunghi periodi a letto, mirati a disconnettere i piedi di chi ne soffre dai \"piedi della sua ombra\". Davvero, aiuta.</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"shadowboxing.\"</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name">Ombra del pugile</string>
  <string name="Illness/DLC_2/ToothMutiny_Description">La scarsa igiene dententale provoca una ribellione a livello orale.</string>
  <string name="Illness/DLC_2/ToothMutiny_Name">Ammutinamento dentale</string>
  <string name="Illness/DLC_2/Trumidity_Description">Un principio di panico, causato dagli alti livelli di umidità dell'aria, che spinge chi ne è affetto a confessare tutti i suoi segreti più terribili. Uno psichiatra deve convincerlo a tacere e a calmarsi, prima che dica qualcosa che gli rovini la vita.</string>
  <string name="Illness/DLC_2/Trumidity_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">True+Humidity</string>
  <string name="Illness/DLC_2/Trumidity_Name">Veridricità</string>
  <string name="Illness/DLC_2/VestedInsects_Description">Dei piccoli ed eleganti insetti, ritenuti da alcuni studiosi i parenti ricchi delle pulci, si godono un galà microscopico sulla pelle della persona affetta. </string>
  <string name="Illness/DLC_2/VestedInsects_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"vested interest.\"</string>
  <string name="Illness/DLC_2/VestedInsects_Name">Zecchine d'oro</string>
  <string name="Illness/DLC_2/WildSpore_Description">Un malattia contratta per via aerea da una delle piante più inebrianti dell'isola. Chi ne soffre tende a comportarsi in modo sconsiderato, o nei casi peggiori addirittura selvaggio.</string>
  <string name="Illness/DLC_2/WildSpore_Name">Spore selvatiche</string>
  <string name="Illness/DLC_3/Ant_Description">Chi ne è affetto si ritrova una grossa testa di formica al posto della propria. Si cura con un mix di repellente per insetti e purè di patate. Provocata dal morso di formiche radioattive, o da un malfunzionamento del teletrasporto.</string>
  <string name="Illness/DLC_3/Ant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"antimatter.\"</string>
  <string name="Illness/DLC_3/Ant_Name">Formichiaria</string>
  <string name="Illness/DLC_3/Asterrhoids_Description">Chi ne soffre ha una zona infiammata e fluorescente. La causa sono i raccolti contaminati dalla polvere spaziale, che li rende troppo instabili per essere consumati. Si cura con un unguento antinfiammatorio per il posteriore.</string>
  <string name="Illness/DLC_3/Asterrhoids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Asteroid+Hemorrhoids</string>
  <string name="Illness/DLC_3/Asterrhoids_Name">Asterroidi</string>
  <string name="Illness/DLC_3/Astro_Description">Degli alieni di altri pianeti hanno sentito parlare della Contea di Two Point e non vogliono perdersela. Hanno viaggiato anni luce per scoprire quello che noi diamo per scontato. Sebbene non sia una malattia in senso stretto, vanno curati per vivere le vite terrestri dei loro sogni intergalattici.</string>
  <string name="Illness/DLC_3/Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"lack of humanity\" wouldmean \"understanding and kindness toward other people.\" Here the meaning is literal, as in the patient is not really human.</string>
  <string name="Illness/DLC_3/Astro_Name">Scarsa umanità</string>
  <string name="Illness/DLC_3/Astroknot_Description">Parte degli organi interni del paziente si è disposta in complesse strutture orbitali ed ha bisogno di essere normalizzata. Spesso causata da cibo alieno andato a male e tentativi di capire l'astrofisica.</string>
  <string name="Illness/DLC_3/Astroknot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Astronaut+Knot</string>
  <string name="Illness/DLC_3/Astroknot_Name">Astrite</string>
  <string name="Illness/DLC_3/Cardboard_Description">Malattia provocata da un viaggio in uno spazio ristretto, o dall'impossibilità di montare un armadio. Chi ne è affetto deve essere ricostruito a partire da questo stato semplificato.</string>
  <string name="Illness/DLC_3/Cardboard_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"flatpack\": \\nhttps://dictionary.cambridge.org/dictionary/english/flatpack</string>
  <string name="Illness/DLC_3/Cardboard_Name">Piattume</string>
  <string name="Illness/DLC_3/Confidentures_Description">La conoscenza indesiderata di informazioni classificate causa un livello allarmante di bruxismo e morsi alla lingua. I denti quindi si tendono fino a staccarsi dal resto del corpo, sembrando un'entità completamente separata - e potenzialmente separabile. Chi ne è affetto necessita di terapie atte a riprendere confidenza con la propria bocca.</string>
  <string name="Illness/DLC_3/Confidentures_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Confidential+dentures</string>
  <string name="Illness/DLC_3/Confidentures_Name">Xenomorfite orale</string>
  <string name="Illness/DLC_3/Continuthumb_Description">Il pollice di chi ne soffre ha un'ampiezza di movimenti incredibile. Può anche avere la sua utilità, ma si tratta principalmente di un problema doloroso che va risolto.</string>
  <string name="Illness/DLC_3/Continuthumb_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Continuum+Thumb</string>
  <string name="Illness/DLC_3/Continuthumb_Name">Pollice imponibile</string>
  <string name="Illness/DLC_3/Cosmoss_Description">Il paziente è infestato da una forma parassitica di muschio dello spazio che cresce dentro il corpo, stimolando sporadici momenti di pace cosmica prima di una morte dolorosa. Richiede un trattamento a base di resina di un antico albero lunare o un semplice diserbante a uso domestico.</string>
  <string name="Illness/DLC_3/Cosmoss_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cosmos+moss</string>
  <string name="Illness/DLC_3/Cosmoss_Name">Muschio cosmico</string>
  <string name="Illness/DLC_3/Cow_Description">Chi ne soffre si è disamorato della sua condizione di essere umano. Invece di affrontare i suoi problemi, se ne va per i campi facendo finta di essere una mucca. Va curato rapidamente, prima che venga rapito da qualche alieno appassionato di bovini.</string>
  <string name="Illness/DLC_3/Cow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bovine+whine</string>
  <string name="Illness/DLC_3/Cow_Name">Chianina</string>
  <string name="Illness/DLC_3/CrapDalek_Description">Un'insana passione per la fantascienza porta chi ne soffre a intrappolarsi da soli in un costume improvvisato che dovrebbe rappresentare un personaggio famoso. Devono essere curati prima di perdere del tutto loro stessi e restare in quel modo per sempre. Cioè insomma, guardali.</string>
  <string name="Illness/DLC_3/CrapDalek_Name">Trappola spaziale</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Description">Chi ne soffre deve indossare un abbigliamento protettivo, perché è \"inadatto\" all'atmosfera della Contea di Two Point. Con una terapia medica e una bella dormita, i pazienti possono ambientarsi. I pazienti affetti da profonda inadattabilità vengono sigillati in un ambiente a prova di acqua per isolarsi dall'atmosfera della Contea.</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a scuba-diving suit, in this case). \"Deeply\" can mean both \"very\" and being a scuba diver (being \"deep\" under the water).</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name">Profonda inadattabilità</string>
  <string name="Illness/DLC_3/Extraterrestical_Description">Il corpo contiene un piccolo organo celeste inutile. Questo calcolo dev'essere rimosso onde evitare complicazioni future, come un collasso involontario della gravità personale. </string>
  <string name="Illness/DLC_3/Extraterrestical_Name">Calcoli astronomici</string>
  <string name="Illness/DLC_3/FlackHole_Description">La bocca di chi ne è affetto mostra segni di un'anormale densità, producendo parole a un tasso patologico ed estremamente irritante. Finché la malattia non viene curata, pace e tranquillità sono mera utopia. È provocata da miniserie che fanno riflettere e frutti spaziali con effetti sulla psiche. </string>
  <string name="Illness/DLC_3/FlackHole_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Flack+black hole</string>
  <string name="Illness/DLC_3/FlackHole_Name">Logorrea</string>
  <string name="Illness/DLC_3/Frog_Description">Anni fa, una forma di vita aliena cercò nell'universo i suoi parenti genetici più prossimi e trovò le rane della Terra. Vennero a visitarle e ne assunsero la forma per non allarmare nessuno, ma arrivarono senza un piano di rientro e senza aver indagato sulla situazione sociale e le capacità ingegneristiche della rana comune. Sono passate generazioni e questi alieni sono stufi di essere bloccati qui, perciò hanno creato degli esoscheletri di forma umana per poter raggiungere laboratori e ospedali ed essere riportati alla loro forma originale, così da poter tornare a casa.</string>
  <string name="Illness/DLC_3/Frog_Name">Batracia</string>
  <string name="Illness/DLC_3/GormDeficiency_Description">Il buonsenso genetico del paziente ha cominciato a cedere. Le cellule appena prodotte non avviluppano più le spirali di DNA in rotelle, ma in cubi. Richiede un trattamento tempestivo per recuperare le rotelle perse, prima che sia troppo tardi.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gormless\" means \"stupid\" in BrE.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name">Derotellosi</string>
  <string name="Illness/DLC_3/Grunt_Description">Conosciuto anche come \"sindrome da scherano\", è un problema genetico che impedisce al paziente di vagliare le possibilità di un corso d'azione, favorendo quella più semplice. È importante curare la malattia prima che qualcuno ne possa approfittare.</string>
  <string name="Illness/DLC_3/Grunt_Name">Grunt</string>
  <string name="Illness/DLC_3/HGSwells_Description">Prende il nome dal suo scopritore. Rigonfiamento causato da una malsana paura di un'invasione aliena, o dal credere troppo a quello che dicono alla radio.</string>
  <string name="Illness/DLC_3/HGSwells_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From author \"H.G. Wells,\" and \"Swells\" as in \"swelling.\"</string>
  <string name="Illness/DLC_3/HGSwells_Name">Sindrome di Wells</string>
  <string name="Illness/DLC_3/HomeSick_Description">Nausea indotta dalla troppa distanza da casa o, a volte, causata da un'allergia alle abitazioni della Contea di Two Point. La terapia prevede il reimpostare il concetto di \"casa\" e riabilitazione attraverso cartongesso e cuscini decorativi.</string>
  <string name="Illness/DLC_3/HomeSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"homesick.\"</string>
  <string name="Illness/DLC_3/HomeSick_Name">Mal di casa</string>
  <string name="Illness/DLC_3/Horrorscope_Description">Infezione all'occhio causata da telescopi, binocoli o occhiali spaziali sporchi. Chi ne soffre predice orrori cosmici e vede angoli di geometrie aliene.</string>
  <string name="Illness/DLC_3/Horrorscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Horror+horoscope</string>
  <string name="Illness/DLC_3/Horrorscope_Name">Orroroscopo</string>
  <string name="Illness/DLC_3/Hyperrealty_Description">La sovraesposizione al mercato immobiliare ha sviluppato un rapporto malato con il territorio e un'ossessione per la pressione dell'acqua e le tende. I malati sono ossessionati dai tessuti, e questa fissazione va rimossa dal loro essere.</string>
  <string name="Illness/DLC_3/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_3/Hyperrealty_Name">Male immobile</string>
  <string name="Illness/DLC_3/Isotrope_Description">Chi ne soffre ha iniziato a diventare una versione identica di se stesso. Provocata dall'esposizione, e dal conseguente assorbimento, di tendenze ed espressioni idiomatiche. Bisogna intervenire prima che il malato diventi troppo fastidioso, o pericolosamente radioattivo.</string>
  <string name="Illness/DLC_3/Isotrope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Isotope+Trope</string>
  <string name="Illness/DLC_3/Isotrope_Name">Isotropo</string>
  <string name="Illness/DLC_3/Meteormites_Description">Microscopici parassiti spaziali che colonizzano il corpo del paziente. L'evoluzione di questi insetti avviene nel tempo, consentendo al paziente un trattamento farmacologico per rendere il corpo un pianeta ostile prima che la civiltà dei parassiti raggiunga l'epoca apocalittica.</string>
  <string name="Illness/DLC_3/Meteormites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Meteorite+Mites</string>
  <string name="Illness/DLC_3/Meteormites_Name">Meteotermiti</string>
  <string name="Illness/DLC_3/Neutrainers_Description">Si manifesta con delle pustole causate dall'indossare scarpe nuove senza calzini o attività subatomica irregolare all'altezza delle caviglie. Comune in persone che si stanno abituando alle calzature di un nuovo sistema solare. </string>
  <string name="Illness/DLC_3/Neutrainers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Neutrinos + New trainers</string>
  <string name="Illness/DLC_3/Neutrainers_Name">Rigetto plantare</string>
  <string name="Illness/DLC_3/PlanetaryRing_Description">Un punto di densità estrema ha creato un anello di briciole di pane e rocce spaziali dentro il corpo, che continua a roteare. Un chirurgo deve estrarre la singolarità e passare l'aspirapolvere nelle budella prima che si rivoltino sottosopra. Causata da caramelle gommose di contrabbando e indigestioni a curvatura.</string>
  <string name="Illness/DLC_3/PlanetaryRing_Name">Anello planetario</string>
  <string name="Illness/DLC_3/PropellerHead_Description">Malattia provocata da un'infestazione di zecche volanti spaziali. Chi ne soffre viene contagiato dall'amore della zecca per il volo e inizia a indossare buffi cappelli con l'elica, o a saltare da piccole (si spera) altezze per \"imparare a planare\".</string>
  <string name="Illness/DLC_3/PropellerHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fanatic+Tick</string>
  <string name="Illness/DLC_3/PropellerHead_Name">Zecconatici</string>
  <string name="Illness/DLC_3/Respirator_Description">Una reazione allergica alla forza G, chi ne soffre mostra un rifiuto per il suo ambiente. Provocata da un giro sulle montagne russe durante la stagione dei pollini, o da uno starnuto al momento sbagliato durante il rientro.</string>
  <string name="Illness/DLC_3/Respirator_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Allergies + G (as common abbreviation for \"gravity\")</string>
  <string name="Illness/DLC_3/Respirator_Name">Aller-G</string>
  <string name="Illness/DLC_3/SilverSpandex_Description">Chi ne è affetto è intrappolato in un'aderente tuta argentata, e deve essere curato prima che lo sfregamento lo consumi. Provocata da un ammirabile e mal concepito desiderio di portare la moda nel futuro - oggi!</string>
  <string name="Illness/DLC_3/SilverSpandex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Science fiction + Friction</string>
  <string name="Illness/DLC_3/SilverSpandex_Name">Sfrantascienza</string>
  <string name="Illness/DLC_3/SituationalGravity_Description">Una condizione che genera una microgravità localizzata all'interno del corpo. Gli organi fluttuano liberi e pacifici in giro per il corpo: è terribilmente pericoloso. È necessario rompere la camera stagna e reimpostare l'atmosfera. Causata da singhiozzo spaziale e difficoltà a gestire situazioni pesanti.</string>
  <string name="Illness/DLC_3/SituationalGravity_Name">Gravità situazionale</string>
  <string name="Illness/DLC_3/Spacesuit_Description">Chi ne soffre deve indossare un abbigliamento protettivo, perché è \"inadatto\" all'atmosfera della Contea di Two Point. Con una terapia medica e una bella dormita, i pazienti possono ambientarsi. I pazienti affetti da elevata inadattabilità vengono sigillati in un ambiente a tenuta d'aria per isolarsi dall'atmosfera della Contea.</string>
  <string name="Illness/DLC_3/Spacesuit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a space suit, in this case). \"Highly\" can mean both \"very\" and being an astronaut (being \"very high\" in the sky).</string>
  <string name="Illness/DLC_3/Spacesuit_Name">Elevata inadattabilità</string>
  <string name="Illness/DLC_3/Sputnek_Description">Un blocco del collo che cambia seguendo le fasi della luna. Causata dall'alzare la testa per guardare stelle, pianeti o satelliti.</string>
  <string name="Illness/DLC_3/Sputnek_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sputnik + Neck</string>
  <string name="Illness/DLC_3/Sputnek_Name">Trapezio selenide</string>
  <string name="Illness/DLC_3/StarStruck_Description">Fratture causate dall'impatto con schegge erranti di corpi celesti. Comune nelle persone convinte di \"espandere il proprio cosmo\" facendo arti marziali.</string>
  <string name="Illness/DLC_3/StarStruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Star Trek + Struck</string>
  <string name="Illness/DLC_3/StarStruck_Name">Colpo stellare</string>
  <string name="Illness/DLC_3/SuperHero_Description">Chi ne soffre crede, o vuole credere, di poter aiutare la società non soltanto aprendo porte e riciclando. Provocata dal cinema commerciale e dal tran tran della vita quotidiana. Deve essere curata prima che chi ne è affetto perda, inevitabilmente, la battaglia contro il crimine.</string>
  <string name="Illness/DLC_3/SuperHero_Name">Complesso dell'eroe</string>
  <string name="Illness/DLC_3/Telemutation_Description">Parti del corpo del paziente sono state perse durante il teletrasporto transgalattico. Il corpo risultante è una versione temporanea e caduca dell'individuo prima del viaggio. È necessaria una terapia di recupero genetico per estrapolare le parti mancanti da quel che rimane.</string>
  <string name="Illness/DLC_3/Telemutation_Name">Telemutazione</string>
  <string name="Illness/DLC_3/Warped_Description">Chi ne soffre ha le interiora curvate come legno bagnato. Causato da errori di rotta nei viaggi stellari e autunni troppo umidi.</string>
  <string name="Illness/DLC_3/Warped_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the literal meaning of something being warped/bent, and the meaning \"warp\" typically has in sci-fi.</string>
  <string name="Illness/DLC_3/Warped_Name">Curvatura</string>
  <string name="Illness/DLC_3/ZodiacArrest_Description">Il corpo ha perso il suo ritmo celeste, o qualcosa del genere, il che spiega perché ultimamente va tutto male. Provocato da perdita di contatto con la luna, carne rossa e inalazione di biscotti della fortuna.</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zodiac + Cardiac arrest</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name">Blocco zodiacale</string>
  <string name="Illness/DLC_4/AvocadoHands_Description">Le mani del malato diventano soffici e mollicce come la polpa di un avocado, e si sbriciolano al minimo contatto. Provocata dai rituali mattutini e dall'abbreviazione in \"avo\".</string>
  <string name="Illness/DLC_4/AvocadoHands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a set phrase: https://www.healthline.com/health/avocado-hand#:~:targetText=Avocado%20hand%20occurs%20when%20the,cut%20your%20hand%20or%20fingers.\\n\\nYou can rewrite the whole thing and don't need need to keep the avocado theme, but preferably stay within the nature, organic, farm, hippy, ecology theme of the DLC if possible.</string>
  <string name="Illness/DLC_4/AvocadoHands_Name">Mani ad avocado</string>
  <string name="Illness/DLC_4/Bioweasel_Description">Un aggressivo batterio portato dalle donnole che giace dormiente in frutta e verdura biologiche, prima di attaccare l'organismo di insospettabili consumatori di insalate. Il DNA va trattato con gli orribili pesticidi che, purtroppo, se usati sulle piante avrebbero direttamente evitato il problema.</string>
  <string name="Illness/DLC_4/Bioweasel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"biodiesel.\" No need to maintain any sort of reference to weasels in the translations though.</string>
  <string name="Illness/DLC_4/Bioweasel_Name">Biodonnola</string>
  <string name="Illness/DLC_4/BodilyDruids_Description">Alcune ghiandole del corpo hanno cominciato a secernere sassolini. Come sono arrivati lì? A cosa servono? Sono domande alle quali la scienza non ha ancora trovato una risposta. Provocata dalla contemplazione della natura in determinati periodi dell'anno.</string>
  <string name="Illness/DLC_4/BodilyDruids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bodily fluids.\"</string>
  <string name="Illness/DLC_4/BodilyDruids_Name">Druidi corporei</string>
  <string name="Illness/DLC_4/BurningDesire_Description">A volte basta una scintilla per provocare un incendio. Provocata da una profonda passione per qualcuno o qualcosa, dal masticare l'erba secca e dall'usare la pancia come un tamburo.</string>
  <string name="Illness/DLC_4/BurningDesire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Burning desire\" is a set phrase.</string>
  <string name="Illness/DLC_4/BurningDesire_Name">Desiderio ardente</string>
  <string name="Illness/DLC_4/CarbonFootprint_Description">Prima chiamata piede fuligginoso, questa patologia ricopre piedi e caviglie di una fuliggine cinerea. Il DNA del paziente va esaminato e il problema rimosso definitivamente. Si contrae mangiando toast carbonizzati, giocando con i fiammiferi e non facendo il proprio dovere.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://en.wikipedia.org/wiki/Carbon_footprint), though as it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name">Impronta carbonifera</string>
  <string name="Illness/DLC_4/ChocolateShorts_Description">Un imprevisto provocato da lunghi viaggi, potenti starnuti e carne poco cotta. Chi ne soffre ha bisogno di un cambio di vestiti e della rassicurazione che succede anche ai migliori.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Yes, poop reference.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name">Pantaloncini marroncini</string>
  <string name="Illness/DLC_4/Colander_Description">Chi ne soffre non riesce a trattenere una singola idea. Gli esami mostrano che i loro pensieri sono bucati, il che spiega perché fanno tutti quei discorsi strani. Si ritiene che i malati indossino lo scolapasta in testa per simboleggiare la loro condizione mentale, o forse solo perché sono un po' fuori di testa.</string>
  <string name="Illness/DLC_4/Colander_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not sure what's the pun--perforated throat, perhaps? This is a visual illness, the patient wears a collander on their heads.</string>
  <string name="Illness/DLC_4/Colander_Name">Pensieri perforati</string>
  <string name="Illness/DLC_4/CraftAilment_Description">Chi ne soffre, non riuscendo ad affrontare situazioni difficili, reprime le sue emozioni che ora vanno rimosse chirurgicamente e distribuite a chi si occupa di queste cose.</string>
  <string name="Illness/DLC_4/CraftAilment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"craft ale.\" You don't need to keep the reference to beers or bottles.</string>
  <string name="Illness/DLC_4/CraftAilment_Name">Malanno interiore</string>
  <string name="Illness/DLC_4/CrystalBalls_Description">Nel corpo si sono materializzate misteriose sfere che sembrano di vetro. Potrebbero significare varie cose: successo in amore o in affari; grave pericolo; prezzi stracciati. Devono essere rimosse da un chirurgo prima che si rompano, provocando una tremenda sfortuna e orribili danni fisici.</string>
  <string name="Illness/DLC_4/CrystalBalls_Name">Sfere di cristallo</string>
  <string name="Illness/DLC_4/DilutedPupils_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Note \"sherbet\" in the UK has a different meaning, though again it can be adapted to whatever works.</string>
  <string name="Illness/DLC_4/DilutedPupils_Description">Una patologia che veniva trattata con una serie di piccoli ventagli, e che ora viene gestita meglio ingerendo una mistura farmacologica di collirio alla frutta e farina.</string>
  <string name="Illness/DLC_4/DilutedPupils_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"dilated pupils.\"</string>
  <string name="Illness/DLC_4/DilutedPupils_Name">Pupille diluite</string>
  <string name="Illness/DLC_4/EcoWorrier_Description">Si iniziano ad avvertire ansie e paure legate al clima. Chi ne soffre ha solo bisogno di farsi dire qualche piccola bugia da un'analista, poi tutto tornerà a posto. Be' non proprio a posto, ma ci siamo capiti.</string>
  <string name="Illness/DLC_4/EcoWorrier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"eco-warrior\" (https://en.wikipedia.org/wiki/Eco-warrior)</string>
  <string name="Illness/DLC_4/EcoWorrier_Name">Ecoterrore</string>
  <string name="Illness/DLC_4/FlappyHamper_Description">Questo termine viene utilizzato per indicare la serie di infortuni che colpiscono mani e piedi quando restano incastrati nei cesti di vimini. Provocata da picnic ventosi e pessimo tempismo.</string>
  <string name="Illness/DLC_4/FlappyHamper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"happy camper.\"</string>
  <string name="Illness/DLC_4/FlappyHamper_Name">Incespicamento</string>
  <string name="Illness/DLC_4/FlowerPot_Description">Chi ne soffre trasferisce le sue ansie nel giardinaggio, prendendosi cura in modo ossessivo di garofani e crisantemi per compensare ciò che non è in grado di controllare. I sintomi comuni, a parte un vaso sulla testa, comprendono: togliere le erbacce di notte in modo compulsivo, tasche piene di fertilizzanti e occhi iniettati di sangue.</string>
  <string name="Illness/DLC_4/FlowerPot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://www.wordreference.com/definition/pothead), within the hippy kinda theme. As it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/FlowerPot_Name">Travaso</string>
  <string name="Illness/DLC_4/FootInMouth_Description">Un'infezione della ghiandola del giudizio, provocata da tuorli doppi e troppe chat di gruppo. Chi ne soffre dice continuamente la cosa sbagliata, e dev'essere curato prima di mettersi definitivamente nei guai.</string>
  <string name="Illness/DLC_4/FootInMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://www.woodwardenglish.com/put-your-foot-in-your-mouth-meaning/#:~:targetText=Meaning%20of%20Put%20your%20foot,before%20speaking%20or%20doing%20it.), hence the description. It can be adapted to a similar expression in your language that can work as an illness or condition.</string>
  <string name="Illness/DLC_4/FootInMouth_Name">Gaffeite</string>
  <string name="Illness/DLC_4/GreenFingers_Description">A differenza dell'espressione che indica i soggetti portati per il giardinaggio, questa patologia fa diventare le mani letteralmente verdi. Chi ne soffre si dedica in modo ossessivo al giardinaggio e dev'essere curato prima di venire sommerso da rastrelli, sementi e infine dalla terra stessa.</string>
  <string name="Illness/DLC_4/GreenFingers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not to be confused with the staff trait also called \"green fingers.\" Please do not follow TM unless it also works as an illness name! Once more, this comes from a set phrase (https://www.wordreference.com/definition/green%20fingers).</string>
  <string name="Illness/DLC_4/GreenFingers_Name">Dita verdi</string>
  <string name="Illness/DLC_4/HareHead_Description">Patologia caratterizzata da comportamenti eccentrici e pessima capacità decisionale, oltre alla comparsa di una testa da coniglio. Provocata da allergie ai conigli, lattuga malefica e tè notturni.</string>
  <string name="Illness/DLC_4/HareHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/harebrained\\n\\nThis is a visual illness, the patients look like human hares/rabbits.</string>
  <string name="Illness/DLC_4/HareHead_Name">Coniglianza</string>
  <string name="Illness/DLC_4/HeavyHanded_Description">Mancanza cronica di delicatezza che fa gonfiare e aumentare di densità la mano di chi ne soffre. Provocata dalla semplificazione eccessiva di discussioni e fraintendimenti. La sensibilità interna deve essere ricalibrata per alleviare il problema, e la fatica di portarsi in giro quel peso.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/heavy-handed\\n\\nAs usual, the illness description is a  mix of the meaning of set expression and a literal meaning.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name">Mano pesante</string>
  <string name="Illness/DLC_4/Incensed_Description">Una reazione negativa al fumo profumato ha lasciato chi ne soffre tutt'altro che rilassato. Il paziente deve essere calmato con una serie di aromi selezionati in base alle sue necessità.</string>
  <string name="Illness/DLC_4/Incensed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://dictionary.cambridge.org/dictionary/english/incensed), hence the illness description, and has a reference to incense, hippy-themed.</string>
  <string name="Illness/DLC_4/Incensed_Name">Fumino</string>
  <string name="Illness/DLC_4/MageFright_Description">I giochi di ruolo fantasy hanno provocato in chi ne soffre il terrore di essere vulnerabile alla stregoneria. Bisogna somministrargli una dose infinitesimale di qualcosa spacciandola per magia.</string>
  <string name="Illness/DLC_4/MageFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"stage fright.\"</string>
  <string name="Illness/DLC_4/MageFright_Name">Magofobia</string>
  <string name="Illness/DLC_4/Mulch_Description">Lo stomaco è foderato da uno strato di foglie e cippato. I sintomi comprendono uno strano fruscio e un odore arboreo. Provocata dall'ingestione di terriccio e fogliame in genere. A chi ne soffre va detto di lavare funghi e verdura prima del pasto, non dopo.</string>
  <string name="Illness/DLC_4/Mulch_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing: https://dictionary.cambridge.org/dictionary/english/mulch\\n\\nIt's also within the nature/ecology theme.</string>
  <string name="Illness/DLC_4/Mulch_Name">Pacciame</string>
  <string name="Illness/DLC_4/NastyTrip_Description">La frattura è il risultato di scarsa coordinazione, radici nascoste e della facile distrazione causata da poster illucinatori. </string>
  <string name="Illness/DLC_4/NastyTrip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This sounds like a bad trip on acid, hiwhc is hippy-themed, though it's being used literally as someone tripping and falling.</string>
  <string name="Illness/DLC_4/NastyTrip_Name">Bella botta</string>
  <string name="Illness/DLC_4/Pesticitis_Description">Questa patologia rende chi ne soffre davvero insopportabile. I comportamenti fastidiosi possono manifestarsi in moltissimi modi, dal battere le mani al momento sbagliato al gettare del pane ancora buono. In genere si contrae da afidi e arvicole o viene trasmessa direttamente da qualcuno terribilmente insopportabile e insopportabilmente terribile.</string>
  <string name="Illness/DLC_4/Pesticitis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"appendicitis\" (probably?), \"pesticide,\" and \"being a pest.\"</string>
  <string name="Illness/DLC_4/Pesticitis_Name">Pestiferiasi</string>
  <string name="Illness/DLC_4/PineDented_Description">Chi ne soffre è tutto sformato dopo essere rimbalzato su un albero. Gli alberi vincono sempre, gente.</string>
  <string name="Illness/DLC_4/PineDented_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"pine-scented.\"</string>
  <string name="Illness/DLC_4/PineDented_Name">Botta di pino</string>
  <string name="Illness/DLC_4/Pinocchio_Description">La ballite, piena di batteri B.A.L.L.E. (Bugie Assolutamente Lampanti che Lasciano Esterrefatti), si insedia all'interno di un ignaro essere umano. Chi ne soffre diventa rigido e legnoso, mente a chiunque sia disposto ad ascoltarlo, ed esternalizza la propria coscienza. Ha bisogno di cure per tornare ad essere un umano vero.</string>
  <string name="Illness/DLC_4/Pinocchio_Name">Ballite</string>
  <string name="Illness/DLC_4/Puck_Description">Chi ne soffre si trasforma in una versione mitologica di se stesso, e può presentare comportamenti dispettosi e caprini. Deve essere curata con una medicina particolarmente disgustosa, chiamata \"anticapra\". Per fortuna questi malati mangiano praticamente qualsiasi cosa...</string>
  <string name="Illness/DLC_4/Puck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression (https://dictionary.cambridge.org/dictionary/english/ramshackle). The focus is in the ram/goat part, you can just ignore the meaning of \"ramshackle\" really. This is  a visual illness that makes patients look like a weregoat--see reference file for visual.</string>
  <string name="Illness/DLC_4/Puck_Name">Fauniasi</string>
  <string name="Illness/DLC_4/Retrogaze_Description">Una forma immersiva e allucinatoria di nostalgia per cui chi ne soffre vede le cose com'erano un tempo secondo loro, spesso in un'avvolgente sfumatura seppia. Provocata da nuovi problemi, generalmente meno gravi, e attività celesti irregolari. Devono essere curati in modo da capire che le cose non erano un granché neanche allora.</string>
  <string name="Illness/DLC_4/Retrogaze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"retrogress\" and \"gaze.\"</string>
  <string name="Illness/DLC_4/Retrogaze_Name">Retrospettiva</string>
  <string name="Illness/DLC_4/Roadstool_Description">Chi ne soffre ha qualche problema intestinale dovuto ai troppi viaggi. Devono assumere una medicina che faccia sentire il corpo a casa, in modo da poter ricominciare a viaggiare tranquillamente.</string>
  <string name="Illness/DLC_4/Roadstool_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"Toadstool,\" mushrooms being within the hippy theme. It can be adapted to anything within the broader theme of the DLC though.</string>
  <string name="Illness/DLC_4/Roadstool_Name">Mal di viaggio</string>
  <string name="Illness/DLC_4/Scarecrow_Description">Una forma estrema di febbre da fieno, chi è affetto da questa patologia avverte prurito, nervosismo ed è in grado di difendere i campi da qualunque tipo di minaccia aviaria. Ah già, e si trasformano in paglia... mi dimentico sempre quella parte.</string>
  <string name="Illness/DLC_4/Scarecrow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Distraught + Straw</string>
  <string name="Illness/DLC_4/Scarecrow_Name">Impagliamento</string>
  <string name="Illness/DLC_4/Spellbound_Description">Chi ne soffre ha una serie di problemi al bagno, per aver subito un incantesimo di stitichezza. Dicono che la magia più oscura colpisca dove non batte il sole.</string>
  <string name="Illness/DLC_4/Spellbound_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The illness is a play on the word \"spellbound\" and magic \"spells.\"</string>
  <string name="Illness/DLC_4/Spellbound_Name">Ammaliamento</string>
  <string name="Illness/DLC_4/Sproutrage_Description">Una patologia provocata da un acceso dibattito sui cavoli in miniatura. Chi ne soffre è stremato dalla quantità eccessiva di opinioni. Possiamo curarli, ma la malattia scompare davvero solo quando i malati si rendono conto che ci sono cose più interessanti di cui discutere.</string>
  <string name="Illness/DLC_4/Sproutrage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"outrage\" and \"sprouts.\"</string>
  <string name="Illness/DLC_4/Sproutrage_Name">Cavolaccio</string>
  <string name="Illness/DLC_4/Stumblebum_Description">Caratterizzata da atti di totale, terrificante incapacità. Il DNA di chi ne soffre è stato modificato da anni di tentativi di fare cose decisamente al di là della propria portata. L'inettitudine deve essere rimossa geneticamente prima che trascini nel baratro anche tutti noi.</string>
  <string name="Illness/DLC_4/Stumblebum_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/stumblebum</string>
  <string name="Illness/DLC_4/Stumblebum_Name">Cicalismo</string>
  <string name="Illness/DLC_4/Tech_Description">Chi ne è affetto viene corrotto da una tecnologia fallata, obsoleta o piena di malware e deve essere curato con un aggiornamento di emergenza. Provocata da iperconnessione e dall'uso del cellulare sulla tazza.</string>
  <string name="Illness/DLC_4/Tech_Name">Patch buggata</string>
  <string name="Illness/DLC_4/TenderBox_Description">Chi ne soffre ha un dolore opprimente e odora leggermente di selce. Provocata generalmente da lunghe escursioni trascorse a cercare di accendere il fuoco.</string>
  <string name="Illness/DLC_4/TenderBox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"tinderbox\" (a useful thing to have when you're out in the wild), now being \"tender.\"</string>
  <string name="Illness/DLC_4/TenderBox_Name">Acciarinite</string>
  <string name="Illness/DLC_4/VegNose_Description">Un'infezione che trasforma il naso, facendolo diventare una grossa rapa. Chi ne soffre dovrebbe evitare di mettere la testa sottoterra o di fare l'imitazione del maiale da tartufo che piace tanto a tutti.</string>
  <string name="Illness/DLC_4/VegNose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, with the patient having a turnip for a nose. Check reference file for visual.</string>
  <string name="Illness/DLC_4/VegNose_Name">Rapusite</string>
  <string name="Illness/DLC_4/WeepingIris_Description">A furia di piangere, chi ne soffre ha iniziato ad avere qualche perdita. Va tirato su di morale, e serve una cura che rimetta a posto le tubature del corpo.</string>
  <string name="Illness/DLC_4/WeepingIris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Unsure what the pun is--iris is a flower, and part of the eye, so it's weeping? Anythig that's a reference to crying or sadness should be fine, especially if also related to nature.</string>
  <string name="Illness/DLC_4/WeepingIris_Name">Iride piangente</string>
  <string name="Illness/DLC_5/ActionHero_Description">Chi ne soffre ha una percezione esasperata e assolutamente irragionevole della propria importanza e delle proprie capacità. Deve sottoporsi a un lieve trattamento psichiatrico per passare da patologicamente insopportabile a nevroticamente normale. Provocata dai biglietti del cinema 2x1 e dal montarsi la testa dopo aver ricevuto piccoli complimenti. </string>
  <string name="Illness/DLC_5/ActionHero_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Protagonist+Agony. Patients look like a Rambo-like character (see visuals for reference).</string>
  <string name="Illness/DLC_5/ActionHero_Name">Prima donna</string>
  <string name="Illness/DLC_5/ArtSick_Description">Una patologia la cui gravità spazia dal lieve tedio alla tremenda disperazione esistenziale. Provocata da esalazioni di vernice, acquerelli non diluiti e dal colorare fuori dai bordi.</string>
  <string name="Illness/DLC_5/ArtSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"heartsick,\" which means \"to feel extreme unhappiness.\"</string>
  <string name="Illness/DLC_5/ArtSick_Name">Mal d'arte</string>
  <string name="Illness/DLC_5/Blooper_Description">Il codice interno del corpo ha integrato un errore di base, spesso comico. La sequenza non professionale deve essere rimossa dal DNA principale e trasferita in quello bonus. Chi ne soffre tende a ridere sguaiatamente o a chiedere la propria \"battuta\". </string>
  <string name="Illness/DLC_5/Blooper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to blooper scenes: \\nhttps://en.wikipedia.org/wiki/Blooper</string>
  <string name="Illness/DLC_5/Blooper_Name">Strafalcite</string>
  <string name="Illness/DLC_5/BlueBlood_Description">I fluidi vitali di chi ne soffre hanno assunto una vistosa, quasi compiaciuta tonalità di blu. Provocata da soldi lasciati in giro, spesso per generazioni. Chi ne soffre deve sottoporsi al controllo del sangue e la sottrazione immediata della ricchezza, causa principale del loro male.</string>
  <string name="Illness/DLC_5/BlueBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The expression \"to have blue blodd\" is used when someone is \"born to a family that belongs to the highest social class.\"</string>
  <string name="Illness/DLC_5/BlueBlood_Name">Sangue blu</string>
  <string name="Illness/DLC_5/BrokenLeg_Description">I veterani dello spettacolo, così come i medici, conoscono i rischi dell'augurare \"buona fortuna\" agli attori. Più dell'1,5% delle gambe rotte nella Contea di Two Point - ogni anno - sono un'ironica e diretta conseguenza della dimenticanza di augurare un molto più sicuro \"in gamba\". Le tue intenzioni non contano. Pensaci bene prima di augurare buona fortuna a qualcuno.</string>
  <string name="Illness/DLC_5/BrokenLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to stage actors in real life traditionally telling each other \"Break a leg!\" before the play or before going on stage, instead of saying just \"Good luck.\"</string>
  <string name="Illness/DLC_5/BrokenLeg_Name">Ingambite</string>
  <string name="Illness/DLC_5/Canapains_Description">Chi ne è affetto soffre di piccoli assaggi di dolori intestinali. Provocata da stuzzichini di dubbia provenienza e argenteria lavata male. Il menù ospedaliero prevede di rovistare nei malati per rimuovere eventuali uova esotiche, costosi condimenti o robe affumicate che stanno provocando i dolori. </string>
  <string name="Illness/DLC_5/Canapains_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Canapé + Pains.\\nCanapés are common platter snacks at socialite events, and are supposed to be refined.</string>
  <string name="Illness/DLC_5/Canapains_Name">Canapanza</string>
  <string name="Illness/DLC_5/Concertoes_Description">I film ci hanno portato a credere che i pianoforti cadono solo in testa alle persone, ma a volte cadono anche sui piedi e la cosa è ugualmente fastidiosa. A causa di una grave frattura delle dita, chi ne soffre emette un rumore quando cammina che ricorda vagamente la musica classica.</string>
  <string name="Illness/DLC_5/Concertoes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Concerto + Toes</string>
  <string name="Illness/DLC_5/Concertoes_Name">Chopied</string>
  <string name="Illness/DLC_5/CorruptFootage_Description">Chi ne soffre ha dei buchi nelle ossa dei piedi che richiedono un intervento di montaggio. Vanno riparate con attenzione e poi avvolte in una pellicola protettiva. Provocata dall'inciampare sul set, farsi cadere bobine sui talloni e da qualcuno che ha lasciato una tazza di caffè di marca sul set... </string>
  <string name="Illness/DLC_5/CorruptFootage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Corrupt footage\" (i.e. recording file that's become corrupted) contains the word \"foot.\"</string>
  <string name="Illness/DLC_5/CorruptFootage_Name">Podollywood</string>
  <string name="Illness/DLC_5/CrossFrayed_Description">Una forma di reazione allergica alla \"dissolvenza\", una tradizionale tecnica di transizione utilizzata nell'industria cinematografica. Sebbene sia invisibile a occhio nudo, le cellule di un soggetto affetto da dissoluzione sembrano \"dissolversi\" quando vengono osservate al microscopio. A causa dell'estrema diffusione di questa tecnica, è meglio rimuovere questa intolleranza dal codice genetico del paziente.</string>
  <string name="Illness/DLC_5/CrossFrayed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cross fade + Frayed</string>
  <string name="Illness/DLC_5/CrossFrayed_Name">Dissoluzione</string>
  <string name="Illness/DLC_5/DirectorsGut_Description">Dolore cronico allo stomaco provocato dal prendere troppe decisioni e dal mangiare bagel stantii.</string>
  <string name="Illness/DLC_5/DirectorsGut_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"director's cut.\"</string>
  <string name="Illness/DLC_5/DirectorsGut_Name">Regia de panza</string>
  <string name="Illness/DLC_5/DramaticPaws_Description">Le mani di chi ne soffre hanno sviluppato un gusto per il... dramma. Le mani hanno vita propria, agendo per il puro gusto della \"narrativa\", spesso mettendo in difficoltà o in pericolo il soggetto. Le cosiddette \"drammani\" sono note per aver scatenato risse, lanciato bevande e addirittura rovesciato cose che dovevano rimanere al loro posto.</string>
  <string name="Illness/DLC_5/DramaticPaws_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"dramatic pause\" (https://tvtropes.org/pmwiki/pmwiki.php/Main/DramaticPause).</string>
  <string name="Illness/DLC_5/DramaticPaws_Name">Drammani</string>
  <string name="Illness/DLC_5/Dressage_Description">Una malattia virale che si contrae da cavalli, stalle e giacche imbottite senza maniche. La gran parte dei casi è asintomatica, dal momento che gli organi interni cominciano a girare per il corpo in modo ordinato ed elegante, ma alcuni medici hanno rilevato una riduzione della visione periferica e nitriti occasionali.</string>
  <string name="Illness/DLC_5/Dressage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the sport with horses. Keeping horses is considered a posh and high-society activity, which matches the theme of the third level of DLC 5.</string>
  <string name="Illness/DLC_5/Dressage_Name">Dressage</string>
  <string name="Illness/DLC_5/Extrasensory_Description">Una patologia contratta dagli attori senza battute e i cui personaggi hanno nomi tipo \"anziano stanco\" e \"ballerina #4\". Una vita trascorsa fingendo di parlare sullo sfondo delle scene nei locali ha completamente alterato il comportamento sociale dei malati. Ora gesticolano e borbottano, ridendo a intervalli: \"Hurgh nu fa, ba-da-la-da-DA! Ahahah. Oh.\" È evidente: la vita imita l'arte, anche quella di contorno... </string>
  <string name="Illness/DLC_5/Extrasensory_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Actors with no or very few spoken lines, typically playing unnamed background characters, are called \"extras.\"</string>
  <string name="Illness/DLC_5/Extrasensory_Name">Morbo della comparsa</string>
  <string name="Illness/DLC_5/FlashBack_Description">Attacchi di improvvisi dolori alla schiena provocati da allucinazioni collegate a intensi déjà-vu. Chi ne soffre a volte crede di essere tornato indietro nel tempo per salvarsi (dal dolore alla schiena). Bisogna convincerlo del contrario, prima che si faccia del male o riesca in qualche modo a cambiare il futuro.</string>
  <string name="Illness/DLC_5/FlashBack_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the concept of a \"flashback,\" related to the back of the human body.</string>
  <string name="Illness/DLC_5/FlashBack_Name">Retralgia</string>
  <string name="Illness/DLC_5/FourthwallProblem_Description">Una patologia scoperta dal celebre psichiatra, ora celeberrimo, Ebenezer Quartaparete. Chi ne soffre non riesce a distinguere la realtà dalla fantasia, o la destra del palco dalla sinistra. Provocata da telecamere nascoste, \"scherzi\" e dalla distruzione della realtà. Nei casi più estremi, i malati credono di vivere in una sorta di strana simulazione.</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the concept of fourth wall in fiction: \\n\\nhttps://en.wikipedia.org/wiki/Fourth_wall</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name">Disturbo della Quartaparete</string>
  <string name="Illness/DLC_5/Foxtrodden_Description">Un gran numero di microscopiche contusioni, interne ed esterne, ha dato al corpo un bagliore splendente portandolo però vicino al punto di rottura. Chi ne soffre deve sottoporsi ad un intervento chirurgico per riparare l'integrità strutturale del corpo ed evitare di esplodere. Causata da lunghe serate sulla pista da ballo e da coreografie di gruppo troppo intense.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the foxtrot dance, and foxes treading on the patient.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name">Pista pesta</string>
  <string name="Illness/DLC_5/GuestCist_Description">Malattia tipica di organizzatori, produttori e fornitori di catering. Pianificare un evento è un lavoro stressante. Agli albori delle prime feste, si diceva che la cisti contenesse gli spiriti dei non invitati. Tradizionalmente, alla fine della festa, l'organizzatore veniva picchiato con dei bastoni fino a farla scoppiare, liberando così le anime degli assenti. Questa pratica con il tempo è stata considerata pericolosa e decisamente disgustosa.</string>
  <string name="Illness/DLC_5/GuestCist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to \"guest list,\" tho with a cyst twist.</string>
  <string name="Illness/DLC_5/GuestCist_Name">Cisti degli ospiti</string>
  <string name="Illness/DLC_5/HeadBanger_Description">Una forma estrema di emicrania che indurisce la testa di chi ne è affetto dandogli una sottile, spesso impercettibile, qualità metallica. Chi ne soffre deve tenere la testa ferma per un po', e al contempo somministrare iniezioni di ritmi rilassanti. Provocata da assoli potenti, concerti esagitati e scarso consumo di acqua.</string>
  <string name="Illness/DLC_5/HeadBanger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"banging headache\" is a very strong headache. Also, head-banging is this:   https://en.wikipedia.org/wiki/Headbanging</string>
  <string name="Illness/DLC_5/HeadBanger_Name">Cefalea a martello</string>
  <string name="Illness/DLC_5/Hotdog_Description">Patologia delirante che porta chi ne è affetto a vestirsi da hot dog, perché crede sia la cosa migliore per la sua carriera (alla lunga). Chi ne soffre ha bisogno di un placebo alla senape e deve rendersi conto che in realtà sono pochissimi gli attori famosi che hanno dovuto davvero travestirsi da panino. Provocata da una mancanza di provini e da un'eccessiva fiducia nelle opinioni del venditore di hot dog.</string>
  <string name="Illness/DLC_5/Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Misdemeanor+Wiener. Patient wears a hot dog costume. This is reminiscent of the stereotypical part-time jobs aspiring actors take before they're rich and famous.</string>
  <string name="Illness/DLC_5/Hotdog_Name">Gavetta paninica giovanile</string>
  <string name="Illness/DLC_5/Limelit_Description">Chi ne soffre appare illuminato da una luce verdastra dall'interno. Un chirurgo deve operare all'interno del malato e risolvere il problema prima che prenda fuoco. Provocata da attenzioni improvvise da parte dei media e da ingestione di luci di scena.</string>
  <string name="Illness/DLC_5/Limelit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A limelight is the same thing as a spotlight. Also, \"to be in the limelight\" means \"to be a position of public attention or notice.\"</string>
  <string name="Illness/DLC_5/Limelit_Name">Verdinità</string>
  <string name="Illness/DLC_5/Listless_Description">Una forma di trauma da esclusione provocata da un'insalubre preoccupazione per come si viene percepiti. Di base, chi ne soffre è davvero triste perché non è considerato importante, figuriamoci \"molto\" importante. Chi ne soffre è convinto che le liste sono solo un pezzo di carta, che l'importanza è soggettiva e crede ad altre tremende bugie pur di riconquistare la propria autostima.</string>
  <string name="Illness/DLC_5/Listless_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Listless\" in real life means \"having or showing little or no interest in anything.\" Description for the illness plays with this meaning and with \"lists.\"</string>
  <string name="Illness/DLC_5/Listless_Name">Delistasi</string>
  <string name="Illness/DLC_5/Metrognomic_Description">Chi ne soffre è convinto di sentire un battito ricorrente e regolare proveniente da un piccolo essere fatato, o \"gnomo dell'orecchio\". Dopo una terapia per l'udito - che non ha nulla a che vedere con gli gnomi - il paziente potrebbe credere alla magia o perfino completare una serie di missioni per i suoi amichetti fatati. Purtroppo gli specialisti hanno concluso che è meglio assecondarli.</string>
  <string name="Illness/DLC_5/Metrognomic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Metronome + Gnome</string>
  <string name="Illness/DLC_5/Metrognomic_Name">Metrognomia</string>
  <string name="Illness/DLC_5/MintyCondition_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Typically, comic book issues preserved \"in mint condition\" can theoretically be sold for higher prices to collectors.\\n\\nPlease note a \"comic book\" is not really a book, it's the most widespread format of comic magazine in the U.S. from publishers like Marvel or DC: \\nhttps://en.wikipedia.org/wiki/Comic_book</string>
  <string name="Illness/DLC_5/MintyCondition_Description">Nonostante il nome della malattia, chi ne soffre - che emette un lieve odore di uova marce - non è affatto in ottimo stato. Lo strano batterio responsabile viene contratto principalmente mangiando frittate e leggendo fumetti molto vecchi. </string>
  <string name="Illness/DLC_5/MintyCondition_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Minty + Mint condition.</string>
  <string name="Illness/DLC_5/MintyCondition_Name">Uovo di zecca</string>
  <string name="Illness/DLC_5/MoCap_Description">Provocata dalla sovraesposizione agli effetti speciali, chi ne soffre si ritrova come per magia sospeso in uno stato tra il nostro mondo e quello generato dal computer. I malati vanno curati, e ogni pallina da ping pong rimossa, prima che scompaiano per sempre.</string>
  <string name="Illness/DLC_5/MoCap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Motion sickness is a real condition in real life, feeling dizzy when travelling on a car, boat, etc. The patient wears a motion capture suit (see visuals for reference).</string>
  <string name="Illness/DLC_5/MoCap_Name">Difetti speciali</string>
  <string name="Illness/DLC_5/Monopoly_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In Monopoly, player tokens have different forms, including a race car, a top hat and a thimble.\\nThe \"Go directly to Hospital. Don't...\" joke comes from Monopoly as well: \\nhttps://monopoly.fandom.com/wiki/Go_to_Jail_(card)\\n\\nIf Monopoly is not well-known in your country, you may need to rewrite the description so it makes more sense. Probably changing these references to stereotypical quirky rich man behavior should work.</string>
  <string name="Illness/DLC_5/Monopoly_Description">Chi ne soffre è pericolosamente preoccupato della sua ricchezza percepita. Spendono fino all'ultimo centesimo in auto da corsa, cilindri e abiti nel tentativo di sembrare dei magnati. Per evitare la bancarotta, va iniettato loro qualcosa di melenso per convincerli che non si dicono le bugie e che la vera ricchezza viene da dentro. Chi ne soffre deve andare in ospedale. Direttamente in ospedale. Senza passare dal... be', hai capito.</string>
  <string name="Illness/DLC_5/Monopoly_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the popular board game Monopoly. Patients look very similar to the board game's rich man mascot.</string>
  <string name="Illness/DLC_5/Monopoly_Name">Monopolia</string>
  <string name="Illness/DLC_5/MudPerson_Name">Fangosità</string>
  <string name="Illness/DLC_5/Mud_Description">Coloro che ne soffrono hanno ingerito, accidentalmente o meno, un tipo di fango psichedelico. Certo, all'inizio si divertono a ballare e a sentirsi tutt'uno con la terra, ma dopo un po' cominciano a sporcarsi parecchio. Hanno bisogno di una bella pulita, dentro e fuori.</string>
  <string name="Illness/DLC_5/Mud_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, please check visual reference. The name comes from the common expression \"to soil oneself.\"  \\n\\nhttps://en.wiktionary.org/wiki/soil_oneself</string>
  <string name="Illness/DLC_5/Mud_Name">Fangume</string>
  <string name="Illness/DLC_5/PaperBag_Description">Chi ne soffre crede di essere pedinato da spie o dalla stampa internazionale. A seguito di questi sospetti, e per proteggere la propria identità, ha adottato un'inefficace forma di camuffamento. Deve essere curato prima di diventare ancora più timido, e deve essere rassicurato che a nessuno interessa chi è. Tra l'altro, non inganna nessuno...</string>
  <string name="Illness/DLC_5/PaperBag_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bag + Incognito\\nThis is a visual illness.</string>
  <string name="Illness/DLC_5/PaperBag_Name">Imbustore</string>
  <string name="Illness/DLC_5/Scream_Description">Chi ne soffre mostra i segni esteriori di uno shock estremo. Sempre. In genere si contrae tramite dei dipinti maledetti, ma può anche manifestarsi nelle gallerie d'arte dopo aver visto il prezzo di qualcosa che si pensava fosse \"solo una stampa\".</string>
  <string name="Illness/DLC_5/Scream_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">DLC 5 of Two Point hospital is also called \"Culture Shock\". These are not to be confused!!! Translations for both don't need to be identical in the localized game.\\n\\nIn real life, culture shock is \"a feeling of confusion and distress experienced by a person who is exposed to a foreign culture.\"</string>
  <string name="Illness/DLC_5/Scream_Name">Shock culturale</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Description">Una patologia che colpisce la percezione della profondità. Chi ne soffre non riesce ad elaborare superfici piatte o a capire se un oggetto è piccolo o semplicemente molto lontano. Provocata da reazioni negative alle illusioni ottiche e dalle passeggiate nel deserto.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To shift one's perspective is the same as to look at a topic or issue from a different angle. Perspective is also a reference to art and how to portray landscapes.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name">Cambio di prospettiva</string>
  <string name="Illness/DLC_5/Sinewment_Description">Dolore e tensione in tutte le fibre del corpo provocati da liete fini, conclusioni di storie e osservazione compulsiva dei titoli di coda.</string>
  <string name="Illness/DLC_5/Sinewment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sinew + Denouement</string>
  <string name="Illness/DLC_5/Sinewment_Name">Sindrome da epilogo</string>
  <string name="Illness/DLC_5/SnotTwist_Description">Le vie respiratorie di chi ne soffre vengono ostruite da tentacoli di muco. Provocata da improvvisi cambi di trama e dallo scoprire che era tutto un sogno.</string>
  <string name="Illness/DLC_5/SnotTwist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Snot + Plot twist</string>
  <string name="Illness/DLC_5/SnotTwist_Name">Polpo di scena</string>
  <string name="Illness/DLC_5/SquareEyes_Description">Gli occhi di chi ne soffre sono diventati quadrati - sul serio - e retroilluminati. Hanno bisogno di una cura antipixel e di sapere che devono stare un po' più lontani dallo schermo. </string>
  <string name="Illness/DLC_5/SquareEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, someone is said to be square-eyed if they watch too much TV. \\nThis is a visual illness, please check visuals for reference.</string>
  <string name="Illness/DLC_5/SquareEyes_Name">Occhio quadro</string>
  <string name="Illness/DLC_5/StageHand_Description">Termine generico che indica i vari problemi alle mani di cui soffrono i membri della troupe delle industrie cinematografica, teatrale e televisiva. Tra le cause più comuni ci sono ghiaccio secco, attori cannibali e prendere per la lama armi \"finte\" pericolosamente affilate.</string>
  <string name="Illness/DLC_5/StageHand_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, a stagehand is \"a person who moves scenery or props before or during the performance of a play.\"</string>
  <string name="Illness/DLC_5/StageHand_Name">Mano d'opera</string>
  <string name="Illness/DLC_5/Stuntman_Description">Chi ne soffre ha perso la capacità di capire cos'è noioso, cos'è emozionante e cos'è pericoloso, e trae piacere anche dalle attività più insignificanti. I malati vanno ricalibrati prima che facciano qualcosa di brillantemente letale. Non può essere tutto emozionante - non è salutare e non è realistico. Provocata dallo scivolare lungo i corrimano, l'avere i soldi contati o il girovagare per i set cinematografici.</string>
  <string name="Illness/DLC_5/Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"stunt double.\"</string>
  <string name="Illness/DLC_5/Stuntman_Name">Pessima controfigura</string>
  <string name="Illness/DLC_5/ToySoldier_Description">Il corpo è stato invaso da un parassita ostile e polimerico. Chi ne soffre ha un aspetto verde monocromatico e una flessibilità estremamente limitata. I malati finiscono per bloccarsi - in posa - e vanno fusi e riassemblati, se vogliono tornare alla loro rigidità originaria.</string>
  <string name="Illness/DLC_5/ToySoldier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Private parts\" is a euphemism for \"genitals.\" A \"private,\" on the other hand, is a soldier of the lowest rank.</string>
  <string name="Illness/DLC_5/ToySoldier_Name">Soldatinesi</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Description">Una serie di patologie ossee provocate dal finire dentro, o dall'essere travolti da, un armadio o un contenitore di costumi o attrezzi di scena dello stesso peso. Spesso è il risultato di una perdita di concentrazione in un momento inopportuno. Tra le cause più comuni ci sono il sognare a occhi aperti, l'essere distratti da qualcosa e il controllare se gli affari vanno bene.</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a wardrobe malfunction is \"an instance of a person accidentally exposing an intimate part of their body as a result of an article of clothing slipping out of position.\"</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name">Guardarobiosi</string>
  <string name="Illness/DLC_5/WritersBlock_Description">Avere un pennello tra i capelli è del tutto normale, ma una matita nella testa no. L'invadente corpo estraneo blocca la parte del cervello deputata alle... com'è la parola... frasi. Comunque, bisogna rimuoverlo se i pazienti vogliono scrivere bene.</string>
  <string name="Illness/DLC_5/WritersBlock_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a writer's block is \"a psychological inhibition preventing a writer from proceeding with a piece.\"</string>
  <string name="Illness/DLC_5/WritersBlock_Name">Blocco dello scrittore</string>
  <string name="Illness/DLC_6/AgeFright_Description"></string>
  <string name="Illness/DLC_6/AgeFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stage fright + age</string>
  <string name="Illness/DLC_6/AgeFright_Name"></string>
  <string name="Illness/DLC_6/Beheaded_Description">Questa malattia che provoca una perdita d'identità può essere facilmente curata con una svitatrice. Rimettetegli la testa.</string>
  <string name="Illness/DLC_6/Beheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Beheaded_Name">Cefalea a bolena</string>
  <string name="Illness/DLC_6/BionicPlague_Description">Chi ne soffre ha potenziato il proprio corpo con parti robotiche senza consultarle, causando ilarità e grandi preoccupazioni di salute.</string>
  <string name="Illness/DLC_6/BionicPlague_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Pun on \"bubonic plague.\"</string>
  <string name="Illness/DLC_6/BionicPlague_Name">Peste bionica</string>
  <string name="Illness/DLC_6/BloatOfArms_Description">Volgarmente conosciuta come il \"gomito dello scudiero\"; trasportare tutto l'equipaggiamento di un cavaliere ha un certo peso.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Coat of arms + bloat, double-meaning to arms.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name">Scudierondilite</string>
  <string name="Illness/DLC_6/BlueTeeth_Description"></string>
  <string name="Illness/DLC_6/BlueTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bluetooth + teeth. I am really reaching for techy words here.</string>
  <string name="Illness/DLC_6/BlueTeeth_Name"></string>
  <string name="Illness/DLC_6/BoneHead_Description">Questo è quello che succede quando si cerca di pulire le orecchie con strumenti rudimentali. Chi ne è affetto lamenta grande debolezza improvvisa.</string>
  <string name="Illness/DLC_6/BoneHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a bonehead is an idiot.</string>
  <string name="Illness/DLC_6/BoneHead_Name">Ossebetite</string>
  <string name="Illness/DLC_6/Byteheaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheaded_Description">I medici devono eseguire una rimozione sicura dell'hardware per evitare di danneggiare la memoria.</string>
  <string name="Illness/DLC_6/Byteheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Byteheaded_Name">Cefalea a byte</string>
  <string name="Illness/DLC_6/Byteheadedness_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheadedness_Description">Un ceppo superavanzato di cefalea a bulbo. I medici devono eseguire una rimozione sicura dell'hardware per evitare di danneggiare la memoria.</string>
  <string name="Illness/DLC_6/ChewedRose_Description">Questa malattia è spesso causata dall'inutile tentativo di assumere un atteggiamento seducente.</string>
  <string name="Illness/DLC_6/ChewedRose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Very laboured \"Tudor Rose\" pun. This reference will likely not be understood outside the UK, so the name should be adapted freely to anything that works with the visuals.</string>
  <string name="Illness/DLC_6/ChewedRose_Name">Rosa orale</string>
  <string name="Illness/DLC_6/Clockjaw_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">tic = tick, like a clock</string>
  <string name="Illness/DLC_6/Clockjaw_Description">Una frattura della mandibola che provoca un involontario ticchettio una volta al secondo.</string>
  <string name="Illness/DLC_6/Clockjaw_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Lockjaw + clock</string>
  <string name="Illness/DLC_6/Clockjaw_Name">Mandiborare</string>
  <string name="Illness/DLC_6/Codpiece_Description">Chi ne è affetto dice di essersi incastrato mentre lavorava sulla propria barca da pesca, ma di solito non vuole riferire ulteriori dettagli. Un po' di riposo e la giusta esca dovrebbero essere sufficienti per curare questa malattia, ma per la puzza di pesce non c'è rimedio.</string>
  <string name="Illness/DLC_6/Codpiece_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Codpiece, emphasising Cod.</string>
  <string name="Illness/DLC_6/Codpiece_Name">Merluzzità</string>
  <string name="Illness/DLC_6/DinoSores_Description">Un potenziale effetto collaterale del morso di una gigantesca lucertola preistorica. Chi ne è affetto lamenta gonfiore e irritazione lievi, oltre all'orgoglio ferito dopo aver saputo, che a quanto pare, non ha un buon sapore.</string>
  <string name="Illness/DLC_6/DinoSores_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dinosaur + sore</string>
  <string name="Illness/DLC_6/DinoSores_Name">Dolosauro</string>
  <string name="Illness/DLC_6/Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Symptoms are a reference to what dragons do in European medieval tradition, with the donkey bit being a pop culture reference to the movie \"Shrek.\" Symptoms may need to be adapted if any of these references don't work in your market.</string>
  <string name="Illness/DLC_6/Dragon_Description">I sintomi secondari comprendono brama di accumulare oro, volo intermittente e un interesse romantico per i ciuchini.</string>
  <string name="Illness/DLC_6/Dragon_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. Pun on \"erectile disfuncion.\"</string>
  <string name="Illness/DLC_6/Dragon_Name">Disfunzione rettile</string>
  <string name="Illness/DLC_6/FomoSapiens_Description">Chi ne è affetto soffre di ansia per la velocità con cui si evolvono i giovani d'oggi. Ai miei tempi avevamo le squame e una grossa coda floscia, che c'era che non andava?</string>
  <string name="Illness/DLC_6/FomoSapiens_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fomo + Homo Sapiens. \\nFOMO = acronym, \"Fear of missing out\"</string>
  <string name="Illness/DLC_6/FomoSapiens_Name">Fomo sapiens</string>
  <string name="Illness/DLC_6/Forefraught_Description">Chi ne soffre è paralizzato dal terrore di fare qualunque cosa. Provocata dalla scoperta che le azioni hanno ovvie e, soprattutto, terrificanti conseguenze.</string>
  <string name="Illness/DLC_6/Forefraught_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Forethought + fraught</string>
  <string name="Illness/DLC_6/Forefraught_Name">Previdansia</string>
  <string name="Illness/DLC_6/FossilEyes_Description">Chi ne soffre mostra una tendenza a guardare nel dettaglio i frattali e vede ovunque il rapporto aureo. Il DNA dei malati è troppo elicoidale.</string>
  <string name="Illness/DLC_6/FossilEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds the same as the verb \"fossilize.\"</string>
  <string name="Illness/DLC_6/FossilEyes_Name">Occhi fossili</string>
  <string name="Illness/DLC_6/FracturedTimeline_Description">Chi ne soffre ha perso ogni collegamento con passato e futuro. Tra le cause ci sono \"provare\" una nuova personalità, giocare con flussi canalizzatori e prendere il treno in orario, oppure no. Tutto fantastico per la trama di un film, un po' meno per la loro capacità di esiste in maniera coesa.</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of fracture (treated in fracture ward)</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name">Frattura temporale</string>
  <string name="Illness/DLC_6/Futurism_Description">Il cubismo è mutato nel corso dei secoli, e questo nuovo ceppo è in grado di trasmettersi attraverso le immagini digitali. Non che la cosa mi interessi... </string>
  <string name="Illness/DLC_6/Futurism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Cubism.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Futurism_Name">Futurismo</string>
  <string name="Illness/DLC_6/GlassDome_Description">La testa diventa fragile a causa di una prolungata esposizione ai raggi UV; la malattia peggiora in caso di mancanza di copertura nuvolosa e di vetri convessi nei giorni assolati.</string>
  <string name="Illness/DLC_6/GlassDome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Dome\" can mean \"head\" in slang.</string>
  <string name="Illness/DLC_6/GlassDome_Name">Testa di vetro</string>
  <string name="Illness/DLC_6/HackingCough_Description">Un virus informatico che scatena un digitare frenetico. Tra le cause più comuni ci sono codici promozionali fasulli, password dimenticate e utilizzi eccessivi dell'espressione \"Ci sono\".</string>
  <string name="Illness/DLC_6/HackingCough_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"hacking\": a type of real cough plus computer hacking.</string>
  <string name="Illness/DLC_6/HackingCough_Name">Tosse da hacker</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Description">Chi ne soffre esplode in incontrollabili attacchi di risarella a seguito di barzellette che ha sentito ore, giorni o anche anni prima. Dovevi esserci.</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Historical\" sounds like \"Hysterical.\"</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name">Risata istorica</string>
  <string name="Illness/DLC_6/Hologlands_Description">Un'ingannevole patologia che sfugge alla diagnosi precoce. Purtroppo le ghiandole sembrano assolutamente normali se osservate da una certa angolazione.</string>
  <string name="Illness/DLC_6/Hologlands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Hologram + glands.</string>
  <string name="Illness/DLC_6/Hologlands_Name">Ologhiandole</string>
  <string name="Illness/DLC_6/Hotheaded_Description">Un interessante esempio di evoluzione virale. Nelle società preindustriali, la cefalea a bulbo si manifestava in questa forma meno avanzata ma più adatta al periodo storico. Causata dalla sonnolenza davanti al fuoco e dal giocare con i bastoncini di legno.</string>
  <string name="Illness/DLC_6/Hotheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Hotheaded_Name">Cefalea a brace</string>
  <string name="Illness/DLC_6/Jester_Description">La clowneria ha una ricca e antica tradizione che va estirpata alla radice. Provocata da monarchi troppo esigenti, ingestione di fuoco e dall'invenzione della giocoleria.</string>
  <string name="Illness/DLC_6/Jester_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patient resembles a \"court jester\", playing on the base game clown illness \"Jest Infection\", with which it shares a cure machine.</string>
  <string name="Illness/DLC_6/Jester_Name">Giullarite</string>
  <string name="Illness/DLC_6/KnightMites_Description">Questi parassiti seguono un rigido codice d'onore cavalleresco. La terapia prevede di sfidarli a singolar tenzone con creme e unguenti, lanciando loro dei microscopici guanti.</string>
  <string name="Illness/DLC_6/KnightMites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Knight of the realm + Mites, hence the parasites being all chivalric-like.</string>
  <string name="Illness/DLC_6/KnightMites_Name">Acari del regno</string>
  <string name="Illness/DLC_6/LiveryDisease_Description"></string>
  <string name="Illness/DLC_6/LiveryDisease_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Liver + Livery</string>
  <string name="Illness/DLC_6/LiveryDisease_Name"></string>
  <string name="Illness/DLC_6/Loopy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Don't know whether [one is] coming or going\" is an idiomatic phrase describing confusion or behavioural inconsistency. Used here to denote the lack of a clear start or finish to a loop.</string>
  <string name="Illness/DLC_6/Loopy_Description">I pazienti non sanno se stanno arrivando o partendo, e non lo saprai neanche tu dopo tutti quei viaggi nel tempo. Non torneranno mai più come prima (a meno che non vengono curati).</string>
  <string name="Illness/DLC_6/Loopy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"loopy\" can mean \"crazy.\" This is also a reference to loops (e.g. time loops).</string>
  <string name="Illness/DLC_6/Loopy_Name">Labirintite</string>
  <string name="Illness/DLC_6/MadScientist_Description">Chi ne soffre è del tutto convinto della propria competenza scientifica, nonostante tutte le prove (e le ferite) dimostrino il contrario. Un bel cambio di prospettiva, e un taglio di capelli, dovrebbero risolvere il problema.</string>
  <string name="Illness/DLC_6/MadScientist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness.</string>
  <string name="Illness/DLC_6/MadScientist_Name">Intelligenza artificiale</string>
  <string name="Illness/DLC_6/MissingLink_Description">Un danno alla colonna vertebrale trattato chirurgicamente inserendo l'osso necessario. Può causare malessere, postura cadente e smarrimento nei boschi.</string>
  <string name="Illness/DLC_6/MissingLink_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. The \"missing link\" is a concept in human evolution.</string>
  <string name="Illness/DLC_6/MissingLink_Name">Anello mancante</string>
  <string name="Illness/DLC_6/Parapox_Description">La malattia condivide causa ed effetto. Allo staff che si occupa della malattia si richiede di non pensarci troppo.</string>
  <string name="Illness/DLC_6/Parapox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Paradox + ~pox (i.e. chickenpox, smallpox, etc).</string>
  <string name="Illness/DLC_6/Parapox_Name">Paradossifilide</string>
  <string name="Illness/DLC_6/PneumaticTubes_Description">Il cervello invia e riceve messaggi attraverso il sistema nervoso utilizzando biglietti di carta arrotolati in capsule. La cura migliore è installare chirurgicamente una rete intranet e impostare l'email del cervello.</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A pneumatic tube is a thing in real life: https://en.wikipedia.org/wiki/Pneumatic_tube</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name">Tubi pneumatici</string>
  <string name="Illness/DLC_6/Predestinitis_Description">La predestinite è prevedibile e, al contempo, inevitabile. Ironicamente, è spesso causata dagli sforzi per prevenirla.</string>
  <string name="Illness/DLC_6/Predestinitis_Name">Predestinite</string>
  <string name="Illness/DLC_6/RockStar_Description">Un ceppo grave di rapsodite - chi ne soffre continua a vivere nella sua illusione, nonostante manchino diversi millenni di musica che non si sono ancora manifestati.</string>
  <string name="Illness/DLC_6/RockStar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reversing the pun of legacy illness Mock Star, because the patient sings into a literal stone microphone.</string>
  <string name="Illness/DLC_6/RockStar_Name">Rapsolite</string>
  <string name="Illness/DLC_6/RollingStones_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to a Rolling Stones album title (Sticky Fingers) and logo (lips and tongue).</string>
  <string name="Illness/DLC_6/RollingStones_Description">Tra i primi sintomi di questa malattia ci sono gonfiore e arrossamento di labbra e lingua, e mosse giaggheristiche.</string>
  <string name="Illness/DLC_6/RollingStones_Name">Rolling stones</string>
  <string name="Illness/DLC_6/Slackbladder_Description">Chi ne soffre si dedica a lunghe sedute di gabinetto.</string>
  <string name="Illness/DLC_6/Slackbladder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on title of BBC period sitcom \"Blackadder.\"</string>
  <string name="Illness/DLC_6/Slackbladder_Name">Pitalide</string>
  <string name="Illness/DLC_6/Talknology_Description"> </string>
  <string name="Illness/DLC_6/Talknology_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Talk + Technology</string>
  <string name="Illness/DLC_6/Talknology_Name"></string>
  <string name="Illness/DLC_6/TarredPits_Description">La zona delle ascelle si riempie di una sostanza nera e appiccicosa, di solito per aver ignorato gli avvisi di divieto di balneazione. Quei cartelli non erano dei suggerimenti... </string>
  <string name="Illness/DLC_6/TarredPits_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. This is a reference to tar pits like \"La Brea Tar Pits,\" which contained a lot of prehistoric fossils + the armpits.</string>
  <string name="Illness/DLC_6/TarredPits_Name">Catrascellame</string>
  <string name="Illness/DLC_6/TimeWarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Parody of lyrics to the dreadful song Time Warp from Rocky Horror.</string>
  <string name="Illness/DLC_6/TimeWarts_Description">Ce n'è una a destra, poi spunta a sinistra. Rieccola.</string>
  <string name="Illness/DLC_6/TimeWarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time warp + wart</string>
  <string name="Illness/DLC_6/TimeWarts_Name">Verruche temporali</string>
  <string name="Illness/DLC_6/WoolyManMouth_Description">Una crescita incontrollata della barba può portare, se non curata, a gravi problemi sensoriali e a tragici errori durante la caccia.</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. Pun on the prehistoric animal \"wooly mammoth.\"</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name">Bocca lanosa</string>
  <string name="Illness/DLC_7/Alarmed_Description">Assistere o essere coinvolti in continue situazioni di emergenza può essere un fattore estremamente stressante per gli abitanti della Contea di Two Point.</string>
  <string name="Illness/DLC_7/Alarmed_Name">Allarmamento</string>
  <string name="Illness/DLC_7/BusyBody_Description">Causato dal troppo lavoro, è molto diffuso nei centri direzionali cittadini. Chi ne è affetto non sa quando fermarsi.</string>
  <string name="Illness/DLC_7/BusyBody_Name">Sovraffaticamento</string>
  <string name="Illness/DLC_7/Cyclonic_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"wind\". The noun \"wind\" meaning the form of weather shares an English spelling with the verb \"wind\" meaning \"to twist\" or \"to coil\", used in the colloquial phrase \"wound up\" meaning a person has become highly-strung and frustrated.</string>
  <string name="Illness/DLC_7/Cyclonic_Description">Nausea e vertigini causate da turbinii eolici. Chi ne è affetto lamenta di non farcela più.</string>
  <string name="Illness/DLC_7/Cyclonic_Name">Irritazione ciclonica</string>
  <string name="Illness/DLC_7/FrostedTips_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cool\" dual meaning: temperature vs. fashionable/admirable.</string>
  <string name="Illness/DLC_7/FrostedTips_Description">Una malattia che fa tendenza.</string>
  <string name="Illness/DLC_7/FrostedTips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a hairstyle popular in the 1990s, here a play on literal frost.</string>
  <string name="Illness/DLC_7/FrostedTips_Name">Punte ossigenate</string>
  <string name="Illness/DLC_7/HairlineFracture_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A close shave\" is a pun; it's an idiom meaning \"a narrow escape from danger or disaster\", and also a reference to hair, the theme of this illness.</string>
  <string name="Illness/DLC_7/HairlineFracture_Description">I capelli di chi ne è affetto si diradano a causa di un infortunio alla testa. Se la cavano per il rotto della cuffia.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a real type of bone fracture, but here a pun referring to the patient's actual hairline.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name">Spacco del capello</string>
  <string name="Illness/DLC_7/HazardousWaist_Description">L'esposizione a scarti industriali tossici può provocare un atteggiamento altrettanto tossico in chi è affetto da questa malattia. Sei quello che mangi.</string>
  <string name="Illness/DLC_7/HazardousWaist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Hazardous waste\" + Waist</string>
  <string name="Illness/DLC_7/HazardousWaist_Name">Rifiuto pericoloso</string>
  <string name="Illness/DLC_7/Hives_Description">Si consiglia la rimozione immediata dell'alveare, in quanto le api hanno il diritto di sporgere denuncia per appropriazione indebita.</string>
  <string name="Illness/DLC_7/Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hive because it's a beehive, Mind because it's on their head. \"Hivemind\" is a term for collective thinking.</string>
  <string name="Illness/DLC_7/Hives_Name">Mente alveare</string>
  <string name="Illness/DLC_7/MeanFeet_Description">I piedi di chi ne è affetto mostrano un violento calo di inibizioni, a prescindere dal comportamento del resto del corpo.</string>
  <string name="Illness/DLC_7/MeanFeet_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the expression \"no mean feat,\" meaning a big achievement.</string>
  <string name="Illness/DLC_7/MeanFeet_Name">Piedicismo</string>
  <string name="Illness/DLC_7/Peaky_Description">Vertigini estreme causate dal guardare giù quando ti ho appena detto di non farlo, diamine, non posso starti sempre dietro.</string>
  <string name="Illness/DLC_7/Peaky_Name">Cimosi</string>
  <string name="Illness/DLC_7/PelvicCrust_Description">Chi ne soffre ha una calcificazione che pertiene le ossa iliache. Una bella limata, e passa tutto.</string>
  <string name="Illness/DLC_7/PelvicCrust_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Probably a pun on \"pelvic crest.\"</string>
  <string name="Illness/DLC_7/PelvicCrust_Name">Crosta pubica</string>
  <string name="Illness/DLC_7/PisteOff_Description">Gli sciatori concordano sul fatto che andare sulla neve sia meglio che stare in aria.</string>
  <string name="Illness/DLC_7/PisteOff_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pissed off\", but with \"piste\" as in a skiing route. Also evokes the phrase \"off-piste\", meaning literally going off the skiing route (and commonly used as a metaphor for doing something unusual).</string>
  <string name="Illness/DLC_7/PisteOff_Name">Fuoripista</string>
  <string name="Illness/DLC_7/ScrambledLegs_Description">Le ossa delle gambe ci sono tutte, ma non necessariamente sono al posto giusto.</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Scrambled eggs + legs</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name">Gambe strapazzate</string>
  <string name="Illness/DLC_7/ShakenKidneys_Description">Gli organi interni continuano a vibrare dopo che chi ne soffre ha sperimentato un qualche tipo di tremore. Anche se queste vibrazioni possono produrre una risonanza ritmica negli strumenti diagnostici, si chiede ai medici di evitare di prodursi in jam session musicali.</string>
  <string name="Illness/DLC_7/ShakenKidneys_Name">Reni scossi</string>
  <string name="Illness/DLC_7/Snowballed_Description">Si verifica frequentemente sulle piste da sci. Può portare a una valanga di altri problemi.</string>
  <string name="Illness/DLC_7/Snowballed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the phrase \"it's no problem\". It is a problem, specifically a snow-based one.</string>
  <string name="Illness/DLC_7/Snowballed_Name">Innevazione</string>
  <string name="Illness/DLC_7/Sticky_Description">Chi ne soffre lamenta la sensazione di camminare con una gomma da masticare attaccata a una scarpa, ma estesa a tutto il corpo.</string>
  <string name="Illness/DLC_7/Sticky_Name">Appiccicume</string>
  <string name="Illness/DLC_7/TrafficJam_Description">Accumulo di sporcizia in varie fessure causato dal troppo tempo trascorso seduti in ambienti urbani con una scarsa qualità dell'aria. Una sorta di congestione congestionata.</string>
  <string name="Illness/DLC_7/TrafficJam_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"jam\": a fruit preserve (i.e. sticky substance), and a traffic jam (long queue of cars)</string>
  <string name="Illness/DLC_7/TrafficJam_Name">Trafficume</string>
  <string name="Illness/DLC_7/UnderTheWeather_Description">Fenomeno meteorologico localizzato, individuato per la prima volta in un impiegato della Megaditta.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Under the weather\" is a colloquial phrase meaning \"sick\". This illness interprets it literally with a cloud hanging above the patient's head.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name">Nuvola del ragioniere</string>
  <string name="Illness/DLC_7/WeatheredVeins_Description">Il sistema vascolare è usurato dalle vicende della vita. Gli organi interni di chi ne è affetto hanno un bell'aspetto rustico, ma non è una cosa molto salutare.</string>
  <string name="Illness/DLC_7/WeatheredVeins_Name">Vene perigliose</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual meaning of \"irritant\" pertaining to ears: a cause of physical inflammation (seawater, allergens), and a cause of annoyance (broadly out-of-favour musical genre dubstep).</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description">Infiammazione delle orecchie provocata dall'esposizione prolungata ad agenti irritanti come acqua di mare, allergeni o dubstep.</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also an idiom meaning \"inexperienced.\"</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name">Orecchie dolenti</string>
  <string name="Illness/DecisionRash_Description">Una spiacevole irritazione che si manifesta quando si è costretti a prendere una decisione troppo in fretta.</string>
  <string name="Illness/DecisionRash_Name">Sfogo decisionale</string>
  <string name="Illness/DenimGenes_Description">La pelle ha l'aspetto del jeans. Provoca una grande irritazione, soprattutto a causa del tempo che serve ad asciugarsi dopo una doccia. Si ritiene causata dai jeans geneticamente modificati della Bungle Tech, che sono stati nel frattempo ritirati dal mercato.</string>
  <string name="Illness/DenimGenes_Name">Jeansite</string>
  <string name="Illness/Electrified_Description">Ecco che succede se infili contemporaneamente un coltello in un tostapane e una forchetta in una presa elettrica.</string>
  <string name="Illness/Electrified_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From set phrase, \"shock\" also meaning \"electricity discharge\":\\n\\nhttps://www.merriam-webster.com/dictionary/shock%20horror</string>
  <string name="Illness/Electrified_Name">Folgorazione</string>
  <string name="Illness/Emperor sSyndrome_Description">I pazienti credono di essere vestiti. Avranno un risveglio adamitico.</string>
  <string name="Illness/Emperor sSyndrome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to classic faity tale: \\n\\nhttps://en.wikipedia.org/wiki/The_Emperor%27s_New_Clothes</string>
  <string name="Illness/Emperor sSyndrome_Name">Sindrome dell'Imperatore</string>
  <string name="Illness/EmperorComplex_Name">Complesso dell'Imperatore</string>
  <string name="Illness/FlatulentDNA_Description">Un problema genetico.</string>
  <string name="Illness/FlatulentDNA_Name">DNA mefitico</string>
  <string name="Illness/FloatyHead_Description">Provocata da un ego troppo gonfio.</string>
  <string name="Illness/FloatyHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/FloatyHead_Name">Testa tra le nuvole</string>
  <string name="Illness/FloppyArm_Description">Provocata da un'eccessiva attività fisica. Richiede un reparto fratture.</string>
  <string name="Illness/FloppyArm_Name">Braccio molle</string>
  <string name="Illness/FloppyDiscs_Description">Uno scombussolamento della colonna vertebrale, chi ne soffre si ritrova con una memoria molto limitata.</string>
  <string name="Illness/FloppyDiscs_Name">Dischi morbidi</string>
  <string name="Illness/Flumps_Description">Uno sfortunato problema genetico. Anche se i tumpi possono essere rimossi, generalmente ricrescono. Di solito l'unica possibilità è la descombussolazione genetica.</string>
  <string name="Illness/Flumps_Name">Tumpi</string>
  <string name="Illness/Frankenstein_Name">Frankenstein</string>
  <string name="Illness/FreudianLips_Description">La tendenza di fare troppo la boccuccia di fronte alla macchina fotografica. Nasce da un accumulo di pensieri lascivi nella corteccia cerebrale. Uno psichiatra deve utilizzare un rubinetto subcosciente per travasare i pensieri in eccesso in un becher, dopodiché possono essere tranquillamente inceneriti.</string>
  <string name="Illness/FreudianLips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"Freudian slip.\"</string>
  <string name="Illness/FreudianLips_Name">Labbra freudiane</string>
  <string name="Illness/FrightHeaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Squashed Head\" is not an illness featured in-game. It's just a pun on the fruit \"squash\" and \"to squash\" also meaning \"to crush.\" This will need to be fully adapted in the translation.</string>
  <string name="Illness/FrightHeaded_Description">Dei pensieri strani si sono infiltrati nella testa scavando via tutta la parte interna e più molliccia della faccia. Da occhi, naso e bocca dell'afflitto esce una luce che, come lui, è poco più di un lumicino. Da non confondere con la cefalea a melone.</string>
  <string name="Illness/FrightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween-only illness replacing \"lightheadedness,\" and it will be treated in the same treatment room. See visual provided by PM.\\nIt would be great if translations could be reminiscent of \"lightheadedness\" just like English is, however if this is not possible adapting freely will be OK.</string>
  <string name="Illness/FrightHeaded_Name">Cefalea a zucca</string>
  <string name="Illness/GeneticGurning_Description">Un problema genetico.</string>
  <string name="Illness/GeneticGurning_Name">Smorfite</string>
  <string name="Illness/GeneticMumps_Description">Un problema genetico.</string>
  <string name="Illness/GeneticMumps_Name">Orecchioni</string>
  <string name="Illness/GreyAnatomy_Description">La depressione porta spesso a una perdita di colore. Richiede la cromoterapia.</string>
  <string name="Illness/GreyAnatomy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From TV show \"Gray's Anatomy.\"</string>
  <string name="Illness/GreyAnatomy_Name">Grey Anatomy</string>
  <string name="Illness/Grout_Description">La malta si trasmette di frequente nei bagni e i medicinali moderni sono efficaci, a differenza del passato quando doveva essere dolorosamente rimossa con un cacciavite.</string>
  <string name="Illness/Grout_Name">Malta</string>
  <string name="Illness/GurningLoins_Description">Una patologia piuttosto sfortunata, bisogna vederla per crederci. Ma anche no. Non guardare. Fidati.</string>
  <string name="Illness/GurningLoins_Name">Smorfite lombare</string>
  <string name="Illness/HeartThrob_Description">Bello bello in modo assurdo. Di solito porta a un cuore spezzato. Richiede la chirurgia per rendere, chi ne è affetto, il meno attraente possibile.</string>
  <string name="Illness/HeartThrob_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"heartthrob\": \\n\\nhttps://www.merriam-webster.com/dictionary/heartthrob</string>
  <string name="Illness/HeartThrob_Name">Rubacuori</string>
  <string name="Illness/HopHip_Description">Infortunio provocato dall'eccessivo scatenarsi all'ascolto della musica dei giovani d'oggi. Richiede un trattamento in un reparto fratture.</string>
  <string name="Illness/HopHip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"hip hop.\"</string>
  <string name="Illness/HopHip_Name">Hop hip</string>
  <string name="Illness/HumerusInjury_Description">Guarire può essere una vera odissea.</string>
  <string name="Illness/HumerusInjury_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Humerus\" sounds like \"humorous.\"</string>
  <string name="Illness/HumerusInjury_Name">Infortunio dell'omero</string>
  <string name="Illness/HurtyLeg_Description">Provocata da un'eccessiva attività fisica. Richiede un reparto fratture.</string>
  <string name="Illness/HurtyLeg_Name">Gamba dolorante</string>
  <string name="Illness/Hyper_Description">Sempre alla ricerca di divertimenti, cibo o bevande. Un problema psichiatrico.</string>
  <string name="Illness/Hyper_Name">Sballo</string>
  <string name="Illness/InflatedEgo_Description">Un pericoloso accumulo di pensieri narcisistici. Se non curata, parti di ego iniziano a spuntare da ogni orifizio. Uno spettacolo orribile. Uno psichiatra deve delicatamente sgonfiare l'ego con un enorme spillo.</string>
  <string name="Illness/InflatedEgo_Name">Egonfio</string>
  <string name="Illness/JazzHand_Description">Un problema alla mano provocato da un eccessivo ondeggiamento degli arti superiori, e cicatrici alla pelle causate da un'esposizione estesa all'acid jazz.</string>
  <string name="Illness/JazzHand_Name">Mano da jazz</string>
  <string name="Illness/JestInfection_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Final name for the illness that turns patients into clowns. From \"chest infection.\"</string>
  <string name="Illness/JestInfection_Name">Clownite</string>
  <string name="Illness/JumboDNA_Description">Questa malattia è nata nei laboratori DNA della Jumbo Mega Corp. Jumbo McNally, il capo dell'azienda, nel tentativo di realizzare un clone di se stesso, ma con dimensioni doppie, ha inavvertitamente creato centinaia di persone con molecole di DNA extralarge compresse in corpi di dimensioni normali.</string>
  <string name="Illness/JumboDNA_Name">Elefantiasi genomica</string>
  <string name="Illness/LazyBones_Description">Affaticamento scheletrico provocato da una dieta povera di calcio. Dopo la diagnosi, il paziente deve essere immediatamente trasferito in un reparto dove deve dormire per diversi giorni mentre un infermiere gli somministra latte e biscotti.</string>
  <string name="Illness/LazyBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"lazybones\": \\n\\nhttps://www.merriam-webster.com/dictionary/lazybones</string>
  <string name="Illness/LazyBones_Name">Apatia ossea</string>
  <string name="Illness/LeopardSkin_Description">Una malattia della pelle diventata piuttosto di moda negli ultimi anni. Questa mutazione è nata nei laboratori dello zoo di Grockle Bay, quando uno scienziato cercò di creare un ibrido gatto-umano. Lo stesso incidente ha provocato una malattia simile, la leoninia.</string>
  <string name="Illness/LeopardSkin_Name">Leopardosi</string>
  <string name="Illness/LightHeaded_Description">I pazienti affetti da cefalea a bulbo hanno una testa che non passa inosservata.</string>
  <string name="Illness/LightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"light-headed\": \\nhttps://www.merriam-webster.com/dictionary/light-headed</string>
  <string name="Illness/LightHeaded_Name">Cefalea a bulbo</string>
  <string name="Illness/LitterBug_Description">Infezione batterica; chi ne è affetto getta spazzatura a casaccio.</string>
  <string name="Illness/LitterBug_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"litterbug\": \\nhttps://www.merriam-webster.com/dictionary/litterbug</string>
  <string name="Illness/LitterBug_Name">Inciviltà</string>
  <string name="Illness/Lycanthropy_Description">La licantropia, creduta estinta, sta tornando nelle pericolose foreste di tutto il paese. Si contrae per esposizione diretta alla luce della luna piena, o a volte a causa delle maniglie delle porte. Sono in corso ricerche per capire quali.</string>
  <string name="Illness/Lycanthropy_Name">Licantropia</string>
  <string name="Illness/MarkTestIllness_Description">Test Illness 1</string>
  <string name="Illness/MarkTestIllness_Name">Mark Test Illness</string>
  <string name="Illness/Mime_Description">Una condizione psichiatrica; chi ne è affetto vede cose che non esistono, di solito scatole che lo intrappolano. Alcuni scienziati sostengono che la scatola potrebbe contemporaneamente esistere e non esistere, e hanno creato il famoso esperimento chiamato mimo di Schrodinger.</string>
  <string name="Illness/Mime_Name">Crisi mimica</string>
  <string name="Illness/MiseryGuts_Description">Una turba che affligge il colon.</string>
  <string name="Illness/MiseryGuts_Name">Ventilatio intestinalis putrens</string>
  <string name="Illness/MonoBrow_Description">Estrema crescita pilifera, provocata dall'ascolto di musica demenziale e dalla frequentazione di mostre di pittura messicana. Il monociglio deve essere rimosso con cautela e posto in un contenitore chiuso ermeticamente per evitare fughe.</string>
  <string name="Illness/MonoBrow_Name">Monociglio</string>
  <string name="Illness/MoodPoisoning_Description">Una pericolosa malattia che fa deteriorare velocemente la salute di chi ne soffre. È causata dal dare troppo peso al giudizio altrui.</string>
  <string name="Illness/MoodPoisoning_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"food poisoning.\"</string>
  <string name="Illness/MoodPoisoning_Name">Avvelenamento umorale</string>
  <string name="Illness/MuckyFeet_Description">I piedi sono talmente sporchi che è impossibile pulirli del tutto. I germi ringraziano.</string>
  <string name="Illness/MuckyFeet_Name">Piedilerci</string>
  <string name="Illness/Mummified_Description">Chi ne è afflitto è stato avvolto nelle bende dalla sua famiglia per affrontare il viaggio nell'aldilà, ma stava solo schiacciando un pisolino. Bisogna annullare alcuni rituali e le fasi iniziali dell'imbalsamazione.</string>
  <string name="Illness/Mummified_Name">Mummificazione prematura</string>
  <string name="Illness/NightFever_Description">Un disturbo psichiatrico che porta a improvvise mosse di danza. Provocata dall'esposizione prolungata alle strobosfere.</string>
  <string name="Illness/NightFever_Name">Febbre serale</string>
  <string name="Illness/Pandemic_Description">Attaccamento involontario agli utensili da cucina, provocato da livelli bassissimi di abilità culinarie. La padella deve essere rimossa con cautela utilizzando un enorme magnete.</string>
  <string name="Illness/Pandemic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pan + Pandemic</string>
  <string name="Illness/Pandemic_Name">Cuoio padelluto</string>
  <string name="Illness/PelvicGurning_Description">Richiede un intervento chirurgico in una sala operatoria.</string>
  <string name="Illness/PelvicGurning_Name">Smorfite pelvica</string>
  <string name="Illness/PipeOrgans_Description">Gli organi interni si dispongono in modo da emettere una musica solenne quando il malato cammina. Richiede un intervento chirurgico per ridisporre gli organi.</string>
  <string name="Illness/PipeOrgans_Name">Organi sonori</string>
  <string name="Illness/Poisoned_Description">La salute peggiora velocemente. Richiede un'iniezione.</string>
  <string name="Illness/Poisoned_Name">Avvelenamento</string>
  <string name="Illness/Portishead_Description">Portishead colpisce sia il corpo che la mente. Un tempo si pensava fosse provocata dall'eccessivo ascolto di musica trip-hop, ma ormai si sa che la causa principale è vivere nella città costiera di Portishead.</string>
  <string name="Illness/Portishead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Portishead\" is both a town and a famous band. Very British reference, will very likely need to be fully adapted in the translations.</string>
  <string name="Illness/Portishead_Name">Portishead</string>
  <string name="Illness/PottyMouth_Description">Quando il paziente apre la bocca, succedono cose orribili. Lo si contrae bevendo acqua dal lavabo, o dal water.</string>
  <string name="Illness/PottyMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"being a potty mouth\" (https://dictionary.cambridge.org/dictionary/english/potty-mouth), \"potty\" also meaning toilet in children slang.</string>
  <string name="Illness/PottyMouth_Name">Alito insolente</string>
  <string name="Illness/Promo/FM_DrawingBoard_Description">Riflessioni sulla risposta al calcio.</string>
  <string name="Illness/Promo/FM_DrawingBoard_Name">Lavagna tattica</string>
  <string name="Illness/Promo/Va_HeadCrab_Description">La testa del paziente viene assalita da una raro parassita crostaceo. Per fortuna è disponibile una terapia che sgancia la creatura dalla vittima, lasciando una testa sana e non infestata.</string>
  <string name="Illness/Promo/Va_HeadCrab_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a special, promotional illness, a variation from lightheadedness. The patients have a Headcrab head from Half-Life (with licence from Valve).</string>
  <string name="Illness/Promo/Va_HeadCrab_Name">Granchiosi</string>
  <string name="Illness/PuddingBlood_Description">Un problema della pelle provocato dai dolci che si inseriscono nel flusso sanguigno. Nel paziente deve essere iniettato un gel specifico.</string>
  <string name="Illness/PuddingBlood_Name">Sanguinaccio</string>
  <string name="Illness/QueenComplex_Description">I pazienti credono di essere una delle più grandi rockstar che il mondo abbia mai visto... oh mamma mia, mamma mia.</string>
  <string name="Illness/QueenComplex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Mock + Rockstar</string>
  <string name="Illness/QueenComplex_Name">Rapsodite</string>
  <string name="Illness/RockBottom_Description">Il didietro si pietrifica, apparendo grigio e scolorito. Provocata da sedie di scarsa qualità.</string>
  <string name="Illness/RockBottom_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"rock bottom,\" with \"bottom\" also meaning \"buttocks.\"\\n\\nhttps://dictionary.cambridge.org/dictionary/english/rock-bottom</string>
  <string name="Illness/RockBottom_Name">Chiappe di pietra</string>
  <string name="Illness/RupturedHelix_Description">Un problema genetico.</string>
  <string name="Illness/RupturedHelix_Name">Elica rotta</string>
  <string name="Illness/SeveredArmpits_Description">Richiede un intervento chirurgico in una sala operatoria.</string>
  <string name="Illness/SeveredArmpits_Name">Ascelle recise</string>
  <string name="Illness/ShatteredCheeks_Description">Richiede un reparto fratture.</string>
  <string name="Illness/ShatteredCheeks_Name">Guance distrutte</string>
  <string name="Illness/Shattered_Description">Tra i sintomi ci sono spossatezza, dolore e a volte agonia devastante. La causa è sconosciuta, ma nel 99% dei casi noti si manifesta poco dopo essere precipitati da uno strapiombo.</string>
  <string name="Illness/Shattered_Name">Frantumazione</string>
  <string name="Illness/SickSense_Description">L'incredibile capacità di prevedere un imminente malanno. Provocata dalle sere domenicali.</string>
  <string name="Illness/SickSense_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"The Sixth Sense.\"</string>
  <string name="Illness/SickSense_Name">Mesto senso</string>
  <string name="Illness/SlothSyndrome_Description">Richiede un reparto. Richiede un trattamento lungo.</string>
  <string name="Illness/SlothSyndrome_Name">Bradiposi</string>
  <string name="Illness/Somnambulance_Description">Sognare a occhi aperti può finire male. Richiede un reparto.</string>
  <string name="Illness/Somnambulance_Name">Sonnambulanza</string>
  <string name="Illness/SpinalBap_Description">Le vertebre si sono riempite di impasto. In genere accade negli incidenti di giardinaggio, ma normalmente è causato dall'eccessiva consumazione di pane spesso oltre il limite quotidiano consigliato.</string>
  <string name="Illness/SpinalBap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"spinal tap.\"</string>
  <string name="Illness/SpinalBap_Name">Panino spinale</string>
  <string name="Illness/SpontaneousCombustion_Description">Chi ne soffre esplode senza preavviso, e senza un motivo apparente, in un accesso di rabbia a seguito del quale colleghi, passanti e persone care scoppiano a piangere e/o se la fanno addosso.</string>
  <string name="Illness/SpontaneousCombustion_Name">Autocombustione</string>
  <string name="Illness/SpontaneousCustard_Description">Richiede un'iniezione.</string>
  <string name="Illness/SpontaneousCustard_Name">Crema spontanea</string>
  <string name="Illness/StomachCake_Description">Un pericoloso accumulo di dolciumi nello stomaco, viene quando si mangia il budino prima del pasto principale. Richiede un intervento chirurgico per rimuovere il blocco.</string>
  <string name="Illness/StomachCake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stomachache + Cake</string>
  <string name="Illness/StomachCake_Name">Pan di stomaco</string>
  <string name="Illness/SuperbugX01_Description">Un virus sperimentale sconosciuto per cui all'inizio non esiste una cura.</string>
  <string name="Illness/SuperbugX01_Name">Virus sperimentale X01</string>
  <string name="Illness/TempName">New Non Visual Illness</string>
  <string name="Illness/TempName Description">New Non Visual Description</string>
  <string name="Illness/TouchOfMidas_Description">Un problema genetico che provoca una pelle metallica. Questa mutazione è stata fatta risalire al famigerato dott. Mida della The Orb Foundation.</string>
  <string name="Illness/TouchOfMidas_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From Midas of Greek Mythology.</string>
  <string name="Illness/TouchOfMidas_Name">Tocco di Mida</string>
  <string name="Illness/TromBones_Description">Richiede un intervento chirurgico in una sala operatoria.</string>
  <string name="Illness/TromBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Trombone + Bones</string>
  <string name="Illness/TromBones_Name">Trombossa</string>
  <string name="Illness/TurtleHead_Description">Retrazione della testa provocata da una colonna vertebrale troppo introversa. Bisogna applicare un enorme quantitativo di forza utilizzando un dispositivo antitartarugosi.</string>
  <string name="Illness/TurtleHead_Name">Tartarugosi</string>
  <string name="Illness/TutorialIllness1Temp Name">Verbal D version 0</string>
  <string name="Illness/TutorialIllness2Temp Name">Clamp ver 0</string>
  <string name="Illness/VerbalDiarrhoea_Description">Malattia di cui tutti parlano di continuo, la logorrea si diffonde rapidamente e si sente a chilometri di distanza.</string>
  <string name="Illness/VerbalDiarrhoea_Name">Logorrea</string>
  <string name="Illness/VirtualInsanity_Description">Ci si perde in un mondo virtuale. Lo psichiatra offre al paziente una pillola rossa e una blu; sono entrambe placebo.</string>
  <string name="Illness/VirtualInsanity_Name">Virtual Insanity</string>
  <string name="Illness/WeakBladder_Description">Spesso stare vicini a un rubinetto che perde scatena questa malattia. Chi ne è affetto ama descriversi come un \"appassionato di bagni\", negando di avere un problema.</string>
  <string name="Illness/WeakBladder_Name">Vescica debole</string>
  <string name="Inspector/CharacterMood/Environment">Ambiente</string>
  <string name="Inspector/CharacterMood/HappinessAndEnergy">Felicità ed Energia</string>
  <string name="Inspector/CharacterMood/Temperature">Temperatura</string>
  <string name="Inspector/CharacterMood/TopComplaint">Lamentele principali</string>
  <string name="Inspector/CharacterMood/TopPositives">Soddisfazione principale</string>
  <string name="Inspector/Fully_Diagnosed_CS">Diagnosi completa</string>
  <string name="Inspector/HappinessPerMonth_CS">Felicità al mese</string>
  <string name="Inspector/Happiness_CS">Felicità</string>
  <string name="Inspector/Patient/DiagnosisCertainty_CS">Sicurezza diagnosi:</string>
  <string name="Inspector/Patient/IllnessDifficulty_CS">Difficoltà malattia:</string>
  <string name="Inspector/Patient/StaffSkill_CS">Abilità staff:</string>
  <string name="Inspector/Patient/Upgrades_CS">Miglioramenti:</string>
  <string name="Inspector/PatientStatusCalledIntoRoom_CS">Stato: chiamato in una stanza</string>
  <string name="Inspector/PatientStatusDiagnosisInProgress_CS">Stato: diagnosi in corso</string>
  <string name="Inspector/PatientStatusGoingToQueue_CS">Stato: verso la coda</string>
  <string name="Inspector/PatientStatusQueuing_CS">Stato: in coda</string>
  <string name="Inspector/PatientStatusTreatmentInProgress_CS">Stato: terapia in corso</string>
  <string name="Inspector/PatientStatusWaiting_CS">Stato: in attesa</string>
  <string name="Inspector/Room/Marketing/CancelCampaign_CS">Cancella campagna di marketing</string>
  <string name="Inspector/Room/Marketing/Marketing_CS">Marketing</string>
  <string name="Inspector/Room/Marketing/StartCampaign_CS">Avvia campagna di marketing</string>
  <string name="Inspector/Room/Optional_CS">Opzionale</string>
  <string name="Inspector/Room/Required_CS">Richiesto</string>
  <string name="Inspector/Room/Research/CancelProject_CS">Cancella progetto di ricerca</string>
  <string name="Inspector/Room/Research/Research_CS">Ricerca</string>
  <string name="Inspector/Room/Research/StartProject_CS">Comincia progetto di ricerca</string>
  <string name="Inspector/Room/RoomValue_CS">Valore stanza</string>
  <string name="Inspector/Room/TotalRevenue_CS">Entrate totali</string>
  <string name="Inspector/Room/Training/AssignedCourse_CS">Corso: {[QUALIFICATION]}</string>
  <string name="Inspector/Room/Training/AssignedTrainer_CS">Formatore: {[STAFF]}</string>
  <string name="Inspector/Room/Training/CancelCourse_CS">Cancella corso di formazione</string>
  <string name="Inspector/Room/Training/NoAssignedCourse_CS">Corso: nessuno</string>
  <string name="Inspector/Room/Training/StartCourse_CS">Avvia corso di formazione</string>
  <string name="Inspector/Room/Training/Training_CS">Formazione</string>
  <string name="Inspector/Room/WhoCanUse">Chi lo può utilizzare?</string>
  <string name="Inspector/RoomStats/ExtraStaff">Staff aggiuntivo:</string>
  <string name="Inspector/Room_PatientsProcessed">Pazienti esaminati</string>
  <string name="Inspector/Room_StaffTrained">Staff formato</string>
  <string name="Inspector/Staff/PerAnnum_CS">l'anno</string>
  <string name="Inspector/StaffInfo/Duration">Durata:</string>
  <string name="Inspector/StaffInfo/Feeling">Sensazione:</string>
  <string name="Inspector/StaffInfo/Traits">Tratti:</string>
  <string name="Inspector/StaffStats/AwardsWon">Premi vinti</string>
  <string name="Inspector/StaffStats/Employment">Impiego</string>
  <string name="Inspector/StaffStats/Promotions">Promozioni</string>
  <string name="Inspector/StaffStats/TotalIncome">Utile generato</string>
  <string name="Inspector/StaffStats/TotalPaid">Stipendi pagati</string>
  <string name="Inspector/StaffStats/Training">Formazione</string>
  <string name="Inspector/StaffStats_BinsEmptied_CS">Cestini e scarti eliminati</string>
  <string name="Inspector/StaffStats_CheckIns_CS">Accettazioni</string>
  <string name="Inspector/StaffStats_CureRate_CS">Tasso di cure</string>
  <string name="Inspector/StaffStats_CustomerServiceSkill_CS">Abilità Servizio clienti</string>
  <string name="Inspector/StaffStats_CustomersServed_CS">Clienti serviti</string>
  <string name="Inspector/StaffStats_Deaths_CS">Decessi</string>
  <string name="Inspector/StaffStats_DiagnosisSkill_CS">Abilità Diagnosi</string>
  <string name="Inspector/StaffStats_FloorsCleaned_CS">Rifiuti puliti</string>
  <string name="Inspector/StaffStats_GhostsCaptured_CS">Fantasmi acchiappati</string>
  <string name="Inspector/StaffStats_MachinesRepaired_CS">Macchinari riparati</string>
  <string name="Inspector/StaffStats_MaintenanceSkill_CS">Abilità Manutenzione</string>
  <string name="Inspector/StaffStats_MarketingCampaigns_CS">Campagne di marketing</string>
  <string name="Inspector/StaffStats_MarketingSkill_CS">Abilità Marketing</string>
  <string name="Inspector/StaffStats_PatientsCured_CS">Pazienti curati</string>
  <string name="Inspector/StaffStats_PatientsDiagnosed_CS">Pazienti diagnosticati</string>
  <string name="Inspector/StaffStats_PlantsWatered_CS">Piante annaffiate</string>
  <string name="Inspector/StaffStats_ResearchSkill_CS">Abilità Ricerca</string>
  <string name="Inspector/StaffStats_Speed_CS">Velocità</string>
  <string name="Inspector/StaffStats_ToiletsUnblocked_CS">Bagni sturati</string>
  <string name="Inspector/StaffStats_TreatmentFailed_CS">Terapie fallite</string>
  <string name="Inspector/StaffStats_TreatmentSkill_CS">Abilità Terapia</string>
  <string name="Inspector/StaffStats_UpgradeSkill_CS">Abilità Miglioramento</string>
  <string name="Inspector/StaffStats_VendingMachines_CS">Distributori riforniti</string>
  <string name="Inspector/Staff_CurrentExpInRank_CS">Esperienza nel grado attuale:</string>
  <string name="Inspector/Staff_ReadyForPromotion_CS">Pronto per la promozione</string>
  <string name="Inspector/Staff_TrainingRequiredToPromote_CS">Formazione richiesta per la promozione</string>
  <string name="Inspector/Stat_Attractiveness_CS">Attrattività ospedale {0}</string>
  <string name="Inspector/Stat_Boredom_CS">Noia {0}</string>
  <string name="Inspector/Stat_DiagnosisCertainty_CS">Sicurezza diagnosi {0}</string>
  <string name="Inspector/Stat_Energy_CS">Energia {0}</string>
  <string name="Inspector/Stat_Happiness_CS">Felicità {0}</string>
  <string name="Inspector/Stat_Health_CS">Salute {0}</string>
  <string name="Inspector/Stat_Hunger_CS">Fame {0}</string>
  <string name="Inspector/Stat_Hygiene_CS">Igiene {0}</string>
  <string name="Inspector/Stat_IllnessDifficulty_CS">Difficoltà malattia: {[VALUE]}</string>
  <string name="Inspector/Stat_IllnessReputation_CS">Reputazione malattia {0}</string>
  <string name="Inspector/Stat_PriceReputation_CS">Reputazione prezzo {0}</string>
  <string name="Inspector/Stat_RoomAttractiveness_CS">Attrattività stanza {0}</string>
  <string name="Inspector/Stat_StaffSkill_CS">Abilità staff: {[VALUE]}</string>
  <string name="Inspector/Stat_Temp_Comfortable_CS">Piacevole</string>
  <string name="Inspector/Stat_Temp_TooCold_CS">Troppo freddo!</string>
  <string name="Inspector/Stat_Temp_TooHot_CS">Troppo caldo!</string>
  <string name="Inspector/Stat_Temperature_CS">Temperatura: {0}</string>
  <string name="Inspector/Stat_Thirst_CS">Sete {0}</string>
  <string name="Inspector/Stat_Toilet_CS">Ha bisogno del bagno {0}</string>
  <string name="Inspector/Stat_Upgrades_CS">Miglioramenti: {[VALUE]}</string>
  <string name="Inspector/TitleEdit/AcceptNameButton_CS">Conferma il cambio di nome</string>
  <string name="Inspector/TitleEdit/PatientNameEditButton_CS">Cambia il nome del paziente</string>
  <string name="Inspector/TitleEdit/RoomNameEditButton_CS">Cambia il nome della stanza</string>
  <string name="Inspector/TitleEdit/StaffNameEditButton_CS">Cambia il nome del membro dello staff</string>
  <string name="Item/PriceModifier_GambleDrinkMachine">Distributore di bevande lotteria</string>
  <string name="Item/PriceModifier_KioskTropical">Capanna chiosco</string>
  <string name="Item/PriceModifier_SpongeSnackMachine">Distributore di snack assorbenti</string>
  <string name="Items/Advisor_Maintenance_PlantsNoJanitors">Molte piante stanno appassendo e il loro aspetto intristisce i pazienti. Puoi assumere un inserviente dal menu Assumi per annaffiarle.</string>
  <string name="Items/AirConUnit_Description">Una misteriosa scatola del freddo: probabilmente è magica.</string>
  <string name="Items/AirConUnit_Name">Condizionatore</string>
  <string name="Items/AirConUnit_Small_Description">Più piccolo di un condizionatore normale.</string>
  <string name="Items/AirConUnit_Small_Name">Condizionatore piccolo</string>
  <string name="Items/AirConUnit_Wall_Description">Fa calare aria fresca dall'alto.</string>
  <string name="Items/AirConUnit_Wall_Name">Condizionatore da parete</string>
  <string name="Items/AmazonPromo/Eagle_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The joke is a reference to the U.S. The eagle is one of the national symbols for the country that considers itself the Land of the Free. If translating literally doesn't work in your language, or sounds random, please rewrite to something different, bird- or eagle-related.</string>
  <string name="Items/AmazonPromo/Eagle_Description">Il più libero dei rapaci statici.</string>
  <string name="Items/AmazonPromo/Eagle_Name">Aquila Statuaria</string>
  <string name="Items/AnatomyModel_Description">Un tronco umano, senza umanità.</string>
  <string name="Items/AnatomyModel_Name">Modello anatomico</string>
  <string name="Items/AnimalMagnetism_Machine_Description">Rimuove le creature dal paziente con delicatezza e aria compressa. (L'utilizzo di questo cannone non danneggia gli animali)</string>
  <string name="Items/AnimalMagnetism_Machine_Name">Cannone ultrasonico</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Description">Rimozione dei parassiti migliorata.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Name">Cannone ultrasonico II</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Description">Rimozione dei parassiti avanzata.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Name">Cannone ultrasonico III</string>
  <string name="Items/ArcadeMachine_Description">Diverte staff e pazienti.</string>
  <string name="Items/ArcadeMachine_Name">Arcade</string>
  <string name="Items/Armchair_Description">Una comoda seduta rende tutti allegri.</string>
  <string name="Items/Armchair_Name">Poltrona</string>
  <string name="Items/Banana_Phone_Name">Telefono banana</string>
  <string name="Items/BeanBag_Description">Pieno di fagioli. Più o meno.</string>
  <string name="Items/BeanBag_Name">Pouf</string>
  <string name="Items/Bed_Description">Ospita una persona malata.</string>
  <string name="Items/Bed_Jasmine_Collab_Tooltip">Abbiamo ricevuto un copriletto di Jasmine Odyssey come ringraziamento per aver lavorato al progetto.</string>
  <string name="Items/Bed_Jasmine_Description">Garantisce sogni fragranti.</string>
  <string name="Items/Bed_Jasmine_Name">Letto Jasmine</string>
  <string name="Items/Bed_Jazza_Name">Letto Jasmine</string>
  <string name="Items/Bed_Name">Letto</string>
  <string name="Items/BedsideTable_Description">Dove i pazienti possono posare le loro cose.</string>
  <string name="Items/BedsideTable_Name">Comodino</string>
  <string name="Items/BenchTwoSeater_Collab_Name">Panca doppia</string>
  <string name="Items/BenchTwoSeater_Description">Un luogo dove sedersi; un luogo dove vivere.</string>
  <string name="Items/BenchTwoSeater_Name">Panche[i2p_One]Panca</string>
  <string name="Items/BenchTwoSeater_V2_Description">Niente di speciale. Una panca viola.</string>
  <string name="Items/BenchTwoSeater_V2_Name">Panca viola</string>
  <string name="Items/BenchTwoSeater_V3_Description">La panca dei tuoi futuristici sogni cromati.</string>
  <string name="Items/BenchTwoSeater_V3_Name">Panca argentata</string>
  <string name="Items/Bin_Description">Dove finiscono i rifiuti.\\nDeve essere svuotato da un inserviente.</string>
  <string name="Items/Bin_Name">Cestini[i2p_One]Cestino</string>
  <string name="Items/Bin_Square_Description">Un cestino più grande e capiente.\\nDeve essere svuotato meno spesso di un cestino normale.</string>
  <string name="Items/Bin_Square_Name">Cassonetto</string>
  <string name="Items/Bin_Toxic_Description">Un contenitore resistente.\\nContiene i rifiuti in modo più responsabile, igienico e piacevole alla vista.</string>
  <string name="Items/Bin_Toxic_Name">Contenitore dei rifiuti tossici</string>
  <string name="Items/BookcaseOffice_Description">Se vuoi un catalogo più ampio... vai in biblioteca.</string>
  <string name="Items/BookcaseOffice_Name">Libreria</string>
  <string name="Items/Bookcase_Trophy_Description">I trofei vengono da un mercatino dell'usato, ma non serve che i pazienti lo sappiano.</string>
  <string name="Items/Bookcase_Trophy_Name">Bacheca dei trofei</string>
  <string name="Items/BrainChair_Description">Non tutte le sedie hanno uno spazio appositamente studiato per il tuo cervello.</string>
  <string name="Items/BrainChair_Name">Sedia cervello</string>
  <string name="Items/Cafe_Food_Bin_Description">Un oggetto che quantifica quanto si può essere ingrati.\\nPer gli avanzi di un pasto.</string>
  <string name="Items/Cafe_Food_Bin_Name">Cestino per il cibo</string>
  <string name="Items/Cafe_Table_and Seats_Description">Sembra di essere tornati a scuola.</string>
  <string name="Items/Cafe_Table_and Seats_Name">Tavoli e sedie della caffetteria</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Description">Ottima per testare i riflessi.</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Name">Armatura da cavaliere</string>
  <string name="Items/CampusPromo/WizardryCauldron_Description">Medicina d'altri tempi.</string>
  <string name="Items/CampusPromo/WizardryCauldron_Name">Calderone del mago</string>
  <string name="Items/Chair_Brain_Sensor_Name">Sedia cerebrale</string>
  <string name="Items/Chair_Description">Una comoda seduta.</string>
  <string name="Items/Chair_Massage_Name">Sedia massaggi</string>
  <string name="Items/Chair_Name">Sedia</string>
  <string name="Items/ChangingBooth_Description">Una parvenza di privacy.\\nQui le persone si cambiano.</string>
  <string name="Items/ChangingBooth_Name">Paravento</string>
  <string name="Items/Charity_Pot_1_Description">Un modo semplice di ripulirsi la coscienza.</string>
  <string name="Items/Charity_Pot_1_Name">Raccolta di beneficenza</string>
  <string name="Items/Christmas_Kiosk_Description">Grotta chic.</string>
  <string name="Items/Christmas_Kiosk_Name">Chiosco accogliente</string>
  <string name="Items/Christmas_Lights_Description">L'atmosfera è fatta per l'80% dall'illuminazione, il resto sono suoni e qualche odore.</string>
  <string name="Items/Christmas_Lights_Name">Lucine</string>
  <string name="Items/Christmas_PresentSack_Description">Pieno fino all'orlo.</string>
  <string name="Items/Christmas_PresentSack_Name">Sacco stracolmo</string>
  <string name="Items/Christmas_Snowman_Description">Non ti ci affezionare.</string>
  <string name="Items/Christmas_Snowman_Name">Pupazzo di neve</string>
  <string name="Items/Clock_1_Description">Guasto. E chi non lo è?</string>
  <string name="Items/Clock_1_Name">Orologio</string>
  <string name="Items/Clown_Cannon_Description">Utilizzato in origine nell'assedio di Flemington.</string>
  <string name="Items/Clown_Cannon_Name">Cannone</string>
  <string name="Items/Clown_Hay_Description">Essiccato a scopi ornamentali.</string>
  <string name="Items/Clown_Hay_Name">Fieno</string>
  <string name="Items/Clown_Lamp_Description">Allegre e funzionali.</string>
  <string name="Items/Clown_Lamp_Name">Luci del circo</string>
  <string name="Items/Clown_Machine_Description">Ricalibra le aspettative del paziente esponendolo a dosi di pessimismo.</string>
  <string name="Items/Clown_Machine_Name">Deumorificatore</string>
  <string name="Items/Clown_Machine_Upgrade_0_Description">Livelli migliorati di pessimismo.</string>
  <string name="Items/Clown_Machine_Upgrade_0_Name">Deumorificatore II</string>
  <string name="Items/Clown_Machine_Upgrade_1_Description">Livelli avanzati di pessimismo.</string>
  <string name="Items/Clown_Machine_Upgrade_1_Name">Deumorificatore III</string>
  <string name="Items/CoffeeMaker_Description">Produce una droga che i medici possono per qualche ragione assumere.\\nUna fonte di caffeina.</string>
  <string name="Items/CoffeeMaker_Name">Macchina del caffè</string>
  <string name="Items/CoffeeTable_Description">Chi non usa un sottobicchiere verrà eliminato all'istante.</string>
  <string name="Items/CoffeeTable_Name">Tavolino da caffè</string>
  <string name="Items/Conversation_Description">Punto di conversazione</string>
  <string name="Items/Conversation_Name">Oggetto di conversazione</string>
  <string name="Items/Cupboard_Storage_Description">Pieno di dieci tipi diversi di biscotti e di qualche rotolo di carta igienica.</string>
  <string name="Items/Cupboard_Storage_Name">Armadietto</string>
  <string name="Items/CureMachine_Description">Cura una vasta gamma di malattie generiche.</string>
  <string name="Items/CureMachine_Name">Macchinario terapeutico</string>
  <string name="Items/DLC_1/Armchair_Luxury_Description">Sfrutta l'effetto placebo per far credere alle persone di essere più comoda delle altre sedie.</string>
  <string name="Items/DLC_1/Armchair_Luxury_Name">Poltrona di lusso</string>
  <string name="Items/DLC_1/Armchair_V2_Description">Potrebbe essere stata rifoderata con delle tende.</string>
  <string name="Items/DLC_1/Armchair_V2_Name">Poltrona a quadri</string>
  <string name="Items/DLC_1/BeanBag_V2_Description">Nemico mortale dell'altro pouf che alcuni chiamano normale.</string>
  <string name="Items/DLC_1/BeanBag_V2_Name">Pouf rosso</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Description">Una replica del modello reso popolare da Zara Fitzpocket, artista e designer della Contea di Two Point.</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Name">Panca raffinata</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Description">Si potrebbe, ma non si dovrebbe, utilizzarla per altre attività.</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Name">Seduta cubica</string>
  <string name="Items/DLC_1/Clock_Cookoo_Description">Tradizionale dispositivo per la misurazione del tempo, progettato per farsi sentire.</string>
  <string name="Items/DLC_1/Clock_Cookoo_Name">Orologio a cucù</string>
  <string name="Items/DLC_1/Debris_Ice_Name">Grandine</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Description">Recipiente per bere che non richiede il pollice opponibile.</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Name">Ciotola per cani</string>
  <string name="Items/DLC_1/Dog_Bowl_V2_Description">Cameriere, c'è un osso nella mia minestra.</string>
  <string name="Items/DLC_1/Dog_Hydrant_Description">La destinazione inorganica preferita per l'urina dei cani.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Description">Favolosa.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Name">Pallina da tennis grande</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Description">Tutti hanno bisogno di mettere da qualche parte il proprio essudato; puoi usare questo.</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Name">Contenitore per essudato</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Description">Non so come sia possibile, esattamente. Ecco qua, comunque.</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Name">Elettricità in bottiglia</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Description">Quando l'ho toccata mi ha fatto il solletico.</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Name">Sfera al plasma</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Description">Meglio non sfilarla per andarci in giro.</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Name">Torcia da muro</string>
  <string name="Items/DLC_1/Function_Drink_Gamble">Riduce la sete\\nAumenta il caos</string>
  <string name="Items/DLC_1/Function_Drink_HotChocolate">Riduce la sete\\nAumenta la felicità</string>
  <string name="Items/DLC_1/Function_Food_Sponge">Riduce la fame\\nAumenta la sete\\nRiduce il bisogno del bagno</string>
  <string name="Items/DLC_1/Globe_Description">Il suo cuore ospita una grande saggezza.</string>
  <string name="Items/DLC_1/Globe_Name">Globo</string>
  <string name="Items/DLC_1/HollyWreath_Description">Parte della tradizione festiva che prevede di portare materia vegetale in ambienti chiusi.</string>
  <string name="Items/DLC_1/HollyWreath_Name">Ghirlanda di agrifoglio</string>
  <string name="Items/DLC_1/HotChocolateMaker_Description">Dispensa cioccolato liquido in modo professionale, per lavoratori adulti che hanno cose serie da fare. </string>
  <string name="Items/DLC_1/HotChocolateMaker_Name">Distributore di cioccolata calda</string>
  <string name="Items/DLC_1/Lantern_Stick_Description">Ha un comodo bastone.</string>
  <string name="Items/DLC_1/Lantern_Stick_Name">Lanterna</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Description">Attrezzatura nascosta per curare le tendenze canine.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"K9\" sounds the same as \"canine\". Translation will need to come up with an new name.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name">Scacciacani</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Description">Capacità di odore e riabilitazione migliorate.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Name">Scacciacani II</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Description">Capacità di odore e riabilitazione avanzate.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Name">Scacciacani III </string>
  <string name="Items/DLC_1/Machine_Frankenstein_Description">Acqua fredda per curare e una grande tenaglia per recuperare.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Name">Crioterapia</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Description">Unità congelanti e capacità tenaglia migliorate.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Name">Crioterapia II</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Description">Unità congelanti e capacità tenaglia avanzate.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Name">Crioterapia III</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Description">Una simulazione che convince il paziente di trovarsi in una città.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Name">Simulatore di centro città</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Description">Elasticità e urbanizzazione migliorate</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Name">Simulatore di centro città II</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Description">Elasticità e urbanizzazione avanzate</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Name">Simulatore di centro città III</string>
  <string name="Items/DLC_1/MooseHead_Description">Una riproduzione di Gareth, l'amato re delle Montagne Puntute.</string>
  <string name="Items/DLC_1/MooseHead_Name">Testa di alce</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Description">Dentro ogni stravagante cane umano c'è un umano stravagante. Fa riflettere, eh?</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Name">Poster abbaite</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Description">Dimostra gli effetti visibili del non sentirsi se stessi.</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Name">Poster mostroidosi</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Description">Una giornata normale in una normale città. Anzi no.</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Name">Poster metropolismo</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Description">Emette con violenza calore incandescente.</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Name">Fornace</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Description">Probabilmente faceva parte di un ponte in miniatura più grande.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Name">Frammento di ponte</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Description">Un edificio che è stato demolito.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Name">Edificio demolito</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Description">Trasporta elettricità, o telefonate, o Wi-Fi... non lo so.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Name">Pilone</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Description">Un edificio ancora in corso di demolizione.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Name">Edificio in fiamme</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Description">Bello grande per essere una miniatura.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Name">Edificio grande</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Description">Una tipica miniatura.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Name">Edificio medio</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Description">Piccolo, anche per una miniatura.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Name">Edificio piccolo</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Description">Dove si fa l'acqua.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Name">Torre idrica</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Description">Un dispositivo che fa credere alle persone di essere riprese, anche quando non lo sono.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Name">Videocamera</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Description">Sembra piena di cose importanti.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Name">Cassa</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Description">Un dispositivo che fa sentire le persone più importanti. Emette una luce adulatoria.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Name">Lampada</string>
  <string name="Items/DLC_1/Rug_AceCard_Description">Un tappeto con l'asso di picche. L'\"asso\" è uno dei 13 simboli delle carte, \"picche\" è uno dei 4 semi che appaiono in quei 13 tipi di carte, per un totale di 52 carte in un mazzo. Capito?</string>
  <string name="Items/DLC_1/Rug_AceCard_Name">Tappeto asso</string>
  <string name="Items/DLC_1/Rug_Cat_Description">Dicono che se lo fissi in un certo modo, tutti i gatti si fondono in uno gigante.</string>
  <string name="Items/DLC_1/Rug_Cat_Name">Tappeto gatto</string>
  <string name="Items/DLC_1/Rug_Duck_Description">Un \"mare\" giallo fa da sfondo a una pletora di anatre, sopra a un laghetto blu. Un capovolgimento provocatorio, che rappresenta la paradossale connessione tra varie cose, o anatre.</string>
  <string name="Items/DLC_1/Rug_Duck_Name">Tappeto anatra</string>
  <string name="Items/DLC_1/Rug_Fur_Description">Imitazione di un mammifero medio-grande.</string>
  <string name="Items/DLC_1/Rug_Fur_Name">Tappeto finto</string>
  <string name="Items/DLC_1/Rug_Leopard_Description">Un tocco di eleganza.</string>
  <string name="Items/DLC_1/Rug_Leopard_Name">Tappeto leopardato</string>
  <string name="Items/DLC_1/Rug_Retro_Description">Un tappeto lasciatoci dai nostri antenati del XX secolo.</string>
  <string name="Items/DLC_1/Rug_Retro_Name">Tappeto vintage</string>
  <string name="Items/DLC_1/SkiRack_Description">Regge sci ornamentali, che non devono essere scambiati per... sci. Solo per decorazione.</string>
  <string name="Items/DLC_1/SkiRack_Name">Rastrelliera per sci</string>
  <string name="Items/DLC_1/Sofa_Luxury_Description">Pensavo fosse un'area ludica. Mi sono sbagliato.</string>
  <string name="Items/DLC_1/Sofa_Luxury_Name">Divano di lusso</string>
  <string name="Items/DLC_1/Sofa_V2_Description">Come un divano che indossa una giacca.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Description">Un design che sfrutta la potenza della lettera \"L\" per dominare la concorrenza.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Name">Divano a L</string>
  <string name="Items/DLC_1/Sofa_V2_Name">Divano a quadri</string>
  <string name="Items/DLC_1/Tree_Xmas_Description">Un albero in abito da sera.</string>
  <string name="Items/DLC_1/Tree_Xmas_Name">Abete</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Description">Pieno di ProbabiliTè, la bibita ideale per chi ha sete di emozioni.\\nDovrebbe aumentare la salute, ma potrebbe diminuirla.</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Name">Distributore di bevande lotteria</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Description">Pieno di palline di spugna al cioccolato. Creato per chi non ha tempo per andare al bagno, questo snack assorbe i fluidi corporei indesiderati.\\nRiduce il bisogno del bagno.</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Name">Distributore di snack assorbenti</string>
  <string name="Items/DLC_1Dog_Bowl_V2_Name">Ciotola per cani e osso</string>
  <string name="Items/DLC_1Dog_Hydrant_Name">Idrante</string>
  <string name="Items/DLC_2/8Ball_Cues_Description">Una collezione di normali stecche da biliardo, da non confondere con le loro più costose controparti mediche.</string>
  <string name="Items/DLC_2/8Ball_Cues_Name">Portastecche</string>
  <string name="Items/DLC_2/8Ball_Lamp_Description">Una luce che in qualche modo rende più buia la stanza.</string>
  <string name="Items/DLC_2/8Ball_Lamp_Name">Lampada a muro</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Description">Sporca nel migliore dei modi.</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Name">Insegna palla 8</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Description">Non è un ananas.</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Name">Scultura di ghiaccio</string>
  <string name="Items/DLC_2/Aquarium_Description">Una fetta di fiume, oceano o lago.</string>
  <string name="Items/DLC_2/Aquarium_Name">Acquario</string>
  <string name="Items/DLC_2/Armchair_Wicker_Description">Non commettere vimini contro l'umanità.</string>
  <string name="Items/DLC_2/Armchair_Wicker_Name">Poltrona di vimini</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Description">La cugina porosa della panca.</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Name">Panca di bambù</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Description">Una stampante che stampa cose invece che immagini di cose.</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Name">Stampante 3D</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Description">Prima di trovare i materiali giusti abbiamo provato una miriade di prototipi. Ecco alcuni dei nostri fallimenti preferiti.</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Name">Prototipi di facce</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Description">Non servono, ma non si sa mai.</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Name">Timbri di scorta</string>
  <string name="Items/DLC_2/Chair_Egg_Description">Ti è mai capitato di volerti sedere in un uovo? No? Bene così.</string>
  <string name="Items/DLC_2/Chair_Egg_Name">Sedia uovo</string>
  <string name="Items/DLC_2/Chair_Wicker_Description">Conta comunque come lavoro di falegnameria?</string>
  <string name="Items/DLC_2/Chair_Wicker_Name">Sedia di vimini</string>
  <string name="Items/DLC_2/Explorer_Crate_Description">Una scatola fatta di legno che potrebbe contenere altro legno.</string>
  <string name="Items/DLC_2/Explorer_Crate_Name">Cassa</string>
  <string name="Items/DLC_2/Explorer_Map_Description">Spiega dove si trovano le cose rispetto alle altre cose.</string>
  <string name="Items/DLC_2/Explorer_Map_Name">Mappa</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Description">Un adorabile strumento per la ricerca scientifica. Vietato giocarci.</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Name">Leopardo di pezza</string>
  <string name="Items/DLC_2/Explorer_Torch_Description">Pietra inspiegabilmente in fiamme.</string>
  <string name="Items/DLC_2/Explorer_Torch_Name">Torcia</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Description">Ha meno gittata di un braccio umano.</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Name">Archibugio</string>
  <string name="Items/DLC_2/Fountain_Tropical_Description">Un po' cetaceo, un po' decorazione acquatica. Per accontentare tutti.</string>
  <string name="Items/DLC_2/Fountain_Tropical_Name">Fontana delfina</string>
  <string name="Items/DLC_2/Fridge_Description">Tiene i suoi contenuti a una temperatura più bassa di quella dell'ambiente. Indossa calamite invece che vestiti.</string>
  <string name="Items/DLC_2/Fridge_Name">Frigorifero</string>
  <string name="Items/DLC_2/Function_Drinks_Laxative">Riduce la sete\\nAumenta la salute\\nAumenta drasticamente il bisogno del bagno</string>
  <string name="Items/DLC_2/Function_Snacks_Toy">Riduce la fame\\nRiduce la noia</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Description">Imprime un tradizionale volto umano sulle persone senza faccia, rendendole riconoscibili e permettendole di mangiare e difare tutto il resto.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Name">Timbro facciale</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Description">Sistema idraulico migliorato e maggiore sensibilità ai lineamenti.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Name">Timbro facciale II</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Description">Sistema idraulico avanzato e maggiore sensibilità ai lineamenti.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Name">Timbro facciale III</string>
  <string name="Items/DLC_2/Machine_EightBall_Description">Sposta e manda in buca con grande precisione la pesante testa confusa.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cue\" is the stick used in pool, so \"autocue\" would be an automated cue. However, it sounds catchy because an \"autocue\" is a teleprompter in BrE.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name">Stecca automatica</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Description">Mira e assorbimento gessetto ottimizzati.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Name">Stecca automatica II</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Description">Mira e assorbimento gessetto avanzati.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Name">Stecca automatica III</string>
  <string name="Items/DLC_2/Machine_Explorer_Description">Un dispositivo che fornisce uno sfogo a chi ha un patologico e irrealistico bisogno di avventura.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"counterfeit.\" It's a feat that's counterfeit.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name">Simulatore d'avventura</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Description">Simulazione del pericolo migliorata, pericolo effettivo ridotto.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Name">Simulatore d'avventura II</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Description">Simulazione del pericolo avanzata, pericolo effettivo ridotto ulteriormente.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Name">Simulatore d'avventura III</string>
  <string name="Items/DLC_2/Machine_Parakeet_Name">Parakeet machine</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_0_Name">parakeet machine 2</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_1_Name">Parakeet Machine 3</string>
  <string name="Items/DLC_2/MiniGolf_Description">Una versione più piccola e stramba del golf.</string>
  <string name="Items/DLC_2/MiniGolf_Name">Green da golf</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Description">Batti le mani una volta se sei felice, due se sei triste.</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Name">Poster visonullismo</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Description">Il cartone animato più apprezzato di Bungle Kids, amatissimo dai bambini e dagli studenti universitari.</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Name">Poster Gatti burocrati</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Description">Un'illustrazione basata sulla testimonianza di un paziente affetto da psicopalla, che ha raccontato un suo incubo ricorrente.</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Name">Poster psicopalla</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Description">Per ricordarsi che è meglio sfogare le aspirazioni archeologiche sulle ossa, non nei templi perduti.</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Name">Poster scavezzacolite</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Description">Pericolosa e immobile.</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Name">Pianta carnivora</string>
  <string name="Items/DLC_2/Plant_Palm_Description">Irradia vibrazioni estive.</string>
  <string name="Items/DLC_2/Plant_Palm_Name">Palma</string>
  <string name="Items/DLC_2/ShipInBottle_Description">Ho provato a rimuovere la nave. Lo sconsiglio.</string>
  <string name="Items/DLC_2/ShipInBottle_Name">Nave in bottiglia</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Description">Non è vero bambù. Non è una vera cannuccia. Non è vero gelato. Ci siamo capiti.</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Name">Capanna chiosco</string>
  <string name="Items/DLC_2/Sofa_Wicker_Description">Puoi mettere in casa i mobili da esterni...</string>
  <string name="Items/DLC_2/Sofa_Wicker_Name">Divano di vimini</string>
  <string name="Items/DLC_2/Table_Wicker_Description">La sua superficie non era piatta. Per questo è stato aggiunto il vetro.</string>
  <string name="Items/DLC_2/Table_Wicker_Name">Tavolo di vimini</string>
  <string name="Items/DLC_2/TalkingFish_Description">La voce di un angelo, il corpo di un pesce.</string>
  <string name="Items/DLC_2/TalkingFish_Name">Pesce canterino</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Description">Statua di un uccello di fantasia dal colore stravagante.</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Name">Uccello rosa</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Description">Pieno di sbobba. Sanissima, densa e ricca di crusca.</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Name">Distributore di lassativi</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Description">Pieno di Bocconcini, lo snack con un intero cast di personaggi dai gusti diversi.</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Name">Distributore di snack buffi</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Description">Non serve altro per una bella passeggiata nel cosmo.</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Name">Tuta spaziale</string>
  <string name="Items/DLC_3/Astro_Console_Description">Contiene alcune informazioni sul genere umano.</string>
  <string name="Items/DLC_3/Astro_Console_Name">Database</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Description">Con i dettagli del pianeta natale degli umani... la Terra.</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Name">Mappa del mondo</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Description">Tomba preferita per le capre aliene.</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Name">Panca spaziale</string>
  <string name="Items/DLC_3/Bin_Incinerator_Description">Per la spazzatura che non rivuoi indietro.</string>
  <string name="Items/DLC_3/Bin_Incinerator_Name">Inceneritore</string>
  <string name="Items/DLC_3/Brain_Container_Description">Un regalo per i posteri.</string>
  <string name="Items/DLC_3/Brain_Container_Name">Cervello in barattolo</string>
  <string name="Items/DLC_3/Cardboard_Cup_Description">Custodisce cancelleria ingombrante.</string>
  <string name="Items/DLC_3/Cardboard_Cup_Name">Barile fisso</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Description">Rende le cose molto piccole.</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Name">Tritadocumenti</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Description">Solo matite con valori HB.</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Name">Espositore</string>
  <string name="Items/DLC_3/Chair_Director_Description">Una sedia che trasmette autorevolezza.</string>
  <string name="Items/DLC_3/Chair_Director_Name">Sedia pieghevole</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Description">Piena di nutriente elettricità.</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Name">Colonnina di ricarica</string>
  <string name="Items/DLC_3/FortuneTeller_Description">\"Il tuo formaggio è grattugiato.\"</string>
  <string name="Items/DLC_3/FortuneTeller_Name">Chiromante</string>
  <string name="Items/DLC_3/Frog_Lamp_Description">Per illuminare i leggendari rospai.</string>
  <string name="Items/DLC_3/Frog_Lamp_Name">Ranalampada</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Description">Divertente.</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Name">Cavalluccio a dondolo</string>
  <string name="Items/DLC_3/Frog_Shelf_Description">Per nudità a sorpresa.</string>
  <string name="Items/DLC_3/Frog_Shelf_Name">Vestiti di ricambio</string>
  <string name="Items/DLC_3/Function_Bin_Incinerator">Aumenta la temperatura\\nBrucia, brucia, brucia...</string>
  <string name="Items/DLC_3/Function_ChargingPost_RoboJanitor">Carica inserviente robotico</string>
  <string name="Items/DLC_3/Function_RoboKit">Costruisce un inserviente robotico</string>
  <string name="Items/DLC_3/Function_WaterCooler">Riduce la sete</string>
  <string name="Items/DLC_3/Gnome_Description">Sta complottando contro di te.</string>
  <string name="Items/DLC_3/Gnome_Name">Gnomo</string>
  <string name="Items/DLC_3/LongCat_Description">Attenzione: spaventi improvvisi.</string>
  <string name="Items/DLC_3/LongCat_Name">Gatto nella scatola</string>
  <string name="Items/DLC_3/Machine_Astro_Description">Occulta alieni in una spirale ipnotica.</string>
  <string name="Items/DLC_3/Machine_Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's a pun: the machine makes the patient spin, but also in real life \"spin doctor\" means \"a person (such as a political aide) responsible for ensuring that others interpret an event from a particular point of view.\"</string>
  <string name="Items/DLC_3/Machine_Astro_Name">Rotatore</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Description">Grado di occultamento migliorato.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Name">Rotatore II</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Description">Grado di occultamento avanzato.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Name">Rotatore III</string>
  <string name="Items/DLC_3/Machine_Cardboard_Description">Tagliuzza e ricostruisce qualcuno con delicatezza, da dentro a fuori.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Name">Creatore di personaggi</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Description">Profondità personaggi e velocità di distruzione aumentate.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Name">Creatore di personaggi II</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Description">Profondità personaggi e velocità di distruzione avanzate.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Name">Creatore di personaggi III</string>
  <string name="Items/DLC_3/Machine_Frog_Description">Gestazione di anfibi accelerata a mezzo di nastro trasportatore.</string>
  <string name="Items/DLC_3/Machine_Frog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to polywag, with \"cog\" being a machine part.</string>
  <string name="Items/DLC_3/Machine_Frog_Name">Polingranaggio</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Description">Nastro trasportatore migliorato.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Name">Polingranaggio II</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Description">Nastro trasportatore avanzato.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Name">Polingranaggio III</string>
  <string name="Items/DLC_3/Model_SpaceShip_Description">Davvero una nave spaziale esemplare.</string>
  <string name="Items/DLC_3/Model_SpaceShip_Name">Modello nave spaziale</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Description">Dove si rifugiano le monobestie in fuga.</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Name">Monocirco</string>
  <string name="Items/DLC_3/Pet_Tortoise_Description">Occhio alle dita.</string>
  <string name="Items/DLC_3/Pet_Tortoise_Name">Terrapenna</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Description">\"Hai una bella cera\"</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Name">Poster scarsa umanità</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Description">Ha perso contro la forbice.</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Name">Poster piattume</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Description">Dalle stelle allo stagno.</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Name">Poster batracia</string>
  <string name="Items/DLC_3/Plant_Alien_Description">Di sicuro anche a loro sembrano strane le nostre piante.</string>
  <string name="Items/DLC_3/Plant_Alien_Name">Pianta aliena</string>
  <string name="Items/DLC_3/PuppetShow_Description">Affrontare la realtà con dei calzini riutilizzati.</string>
  <string name="Items/DLC_3/PuppetShow_Name">Spettacolo di burattini</string>
  <string name="Items/DLC_3/RoboKit_Description">Batterie non incluse.</string>
  <string name="Items/DLC_3/RoboKit_Name">Robo-kit</string>
  <string name="Items/DLC_3/Robot_Assistant_Description">Programmato per darti una mano.</string>
  <string name="Items/DLC_3/Robot_Assistant_Name">Braccio robotico</string>
  <string name="Items/DLC_3/Science_Station_Description">Disordinata per favorire l'eccentricità.</string>
  <string name="Items/DLC_3/Science_Station_Name">Stazione scientifica</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Description">Un letto che può sopportare un atterraggio di fortuna.</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Name">Capsula</string>
  <string name="Items/DLC_3/Sofa_Polygon_Description">Poligoni posturali.</string>
  <string name="Items/DLC_3/Sofa_Polygon_Name">Divano geometrico</string>
  <string name="Items/DLC_3/Sofa_Retro_Description">Come nel passato immaginavano la seduta del futuro.</string>
  <string name="Items/DLC_3/Sofa_Retro_Name">Divano del domani</string>
  <string name="Items/DLC_3/WaterCooler_Description">Un luogo dove chiacchierare.</string>
  <string name="Items/DLC_3/WaterCooler_Name">Distributore d'acqua</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Description">Ho visto qualcosa.</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Name">Pouf tinto</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"all bark, no bite,\" \"bark\" also being a part of a tree.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description">Non è liquirizia.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Name">Panca di tronchi</string>
  <string name="Items/DLC_4/Bin_Recycling_Description">Non buttarlo, riusalo.</string>
  <string name="Items/DLC_4/Bin_Recycling_Name">Cestino per il riciclo</string>
  <string name="Items/DLC_4/Bongos_Description">Scelta multipla.</string>
  <string name="Items/DLC_4/Bongos_Name">Bonghi</string>
  <string name="Items/DLC_4/ButterChurner_Description">\"Bella tecnica\".</string>
  <string name="Items/DLC_4/ButterChurner_Name">Zangola</string>
  <string name="Items/DLC_4/ButterflyJar_Desciption">In caso di emergenza:\\nrompere il vetro.</string>
  <string name="Items/DLC_4/ButterflyJar_Name">Barattolo di insetti</string>
  <string name="Items/DLC_4/Candlestick_Description">Tridente di fuoco pieno di cera.</string>
  <string name="Items/DLC_4/Candlestick_Name">Candeliere</string>
  <string name="Items/DLC_4/D20_Description">Quanti angoli.</string>
  <string name="Items/DLC_4/D20_Name">Criptoedrone</string>
  <string name="Items/DLC_4/Didgeridoo_Description">Tubolare.</string>
  <string name="Items/DLC_4/Didgeridoo_Name">Corno lungo</string>
  <string name="Items/DLC_4/DimensionDoor_Description">La domanda non è \"chi\" c'è, ma \"cosa\".</string>
  <string name="Items/DLC_4/DimensionDoor_Name">Porta dimensionale</string>
  <string name="Items/DLC_4/Doormat_Description">Si lascia calpestare.</string>
  <string name="Items/DLC_4/Doormat_InWorldText">Vattene</string>
  <string name="Items/DLC_4/Doormat_Name">Zerbino</string>
  <string name="Items/DLC_4/DreamCatcher_Description">Una paio di mani sicure.</string>
  <string name="Items/DLC_4/DreamCatcher_Name">Acchiappasogni</string>
  <string name="Items/DLC_4/FlowerBed_V1_Description">Una terapia in erba.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name">Letto di fiori</string>
  <string name="Items/DLC_4/FlowerBed_V2_Description">Proprietà medicinali e livelli di delicatezza migliorati.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a good bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name">Letto di fiori potenziato</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Feeling ropey\" means to feel bad, and also it's a pun on how the vines look like ropes.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description">Giù di corda?</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a great bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name">Rampicanti</string>
  <string name="Items/DLC_4/Function_FlowerBed">Cura i pazienti\\nAutosussistente</string>
  <string name="Items/DLC_4/Function_VendingMachine_Carrot">Riduce la fame\\nAutosussistente</string>
  <string name="Items/DLC_4/Function_VendingMachine_Lemon">Riduce la fame\\nRiduce la sete\\nAutosussistente</string>
  <string name="Items/DLC_4/Function_VendingMachine_Tomato">Riduce la fame\\nAutosussistente</string>
  <string name="Items/DLC_4/Function_VendingMachine_Water_">Riduce la sete\\nAutoportante</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Description">Un capitolo spiacevole ma inevitabile nel percorso di recupero.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Name">Deballificatore</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Description">Efficacia sverminatrice e didattica migliorata.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Name">Deballificatore II</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Description">Efficacia sverminatrice e didattica avanzata.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Name">Deballificatore III</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Description">Separa il grano dall'umano.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Name">Estirpix</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Description">Raccolto migliorato.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Name">Estirpix II</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Description">Raccolto avanzato.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Name">Estirpix III</string>
  <string name="Items/DLC_4/Machine_Tech_Description">È importante controllare gli aggiornamenti.</string>
  <string name="Items/DLC_4/Machine_Tech_Name">Next-Generator</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Description">Prestazioni e fascino migliorati.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Name">Next-Generator II</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Description">Prestazioni e fascino avanzati.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Name">Next-Generator III</string>
  <string name="Items/DLC_4/Parrot_Description">Bel piumaggio.</string>
  <string name="Items/DLC_4/Parrot_Name">Pappagallo</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Description">Ecco il piano.</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Name">Poster ballite</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Description">La vendetta dei passeri.</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Name">Poster impagliamento</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Description">\"E se non fossi chiuso fuori, ma dentro?\"</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Name">Poster patch buggata</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Description">Vota Windsock.</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Name">Poster Windsock</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Description">Arti per tutti.</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Name">Parti di burattini</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Description">Dai tuoi incubi, direttamente nel tuo cuore.</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Name">Dolly</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Description">Dove vanno gli strumenti.</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Name">Banco da lavoro</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Description">Dolce, dolce mais.</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Name">File di mais</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Description">Lontano dalla testa.</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Name">Cappelliera</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Description">Non cresce sugli alberi.</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Name">Balla di fieno</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Description">Distraggono.</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Name">Schermi piccoli</string>
  <string name="Items/DLC_4/Tech_Screen_Description">Ehi tu, compra qualcosa.</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText">Ora\\nLeggermente\\nDiverso</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText_V2">Ancora\\nPiù\\nFragile</string>
  <string name="Items/DLC_4/Tech_Screen_Name">Schermo grande</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Description">Uno stile adatto a tutti.</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Name">Pullover</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Description">Che succede, dottore?\\nNon ci mette molto a crescere.</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Name">Carote</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Description">Quando la vita ti dà limoni, fatti una ballata.\\nCi mette molto a crescere.</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Name">Limoni</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Description">Io coltivo pomodori, tu pomidoro.\\nCi mette tempo per crescere.</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Name">Pomodori</string>
  <string name="Items/DLC_4/VendingMachine_Water_Description">Caduta dal cielo.\\nSi riempie con il tempo.</string>
  <string name="Items/DLC_4/VendingMachine_Water_Name">Acqua piovana</string>
  <string name="Items/DLC_4/VirtualReality_Description">Virtualmente reali.</string>
  <string name="Items/DLC_4/VirtualReality_Name">Occhiali da lavoro</string>
  <string name="Items/DLC_4/WallPlant_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This has a double meaning. The plant is hanging from the wall, but also \"to hand out\" means to spend time with someone, or just spend time somewhere.</string>
  <string name="Items/DLC_4/WallPlant_Description">Appesa.</string>
  <string name="Items/DLC_4/WallPlant_Name">Pianta da muro</string>
  <string name="Items/DLC_4/WindChimes_Description">All'inizio sono carine.</string>
  <string name="Items/DLC_4/WindChimes_Name">Campanelle a vento</string>
  <string name="Items/DLC_5/ArtTank_Description">Un'arte capace di consumarti.</string>
  <string name="Items/DLC_5/ArtTank_Name">Vasca dello squalo</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Description">Lo stile nel sedere.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's called \"French Bench\" because it's alliterative and sounds posh. Anything that sounds posh would work in the translations.\\nIn initial designs, it seems like it's a chaise longue; for gameplay reasons, it would be preferable to keep the word \"bench\" in the translations if possible so the user is not confused with its purpose.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name">Panca stanca</string>
  <string name="Items/DLC_5/Bin_Shark_Description">Ha fame di rifiuti.</string>
  <string name="Items/DLC_5/Bin_Shark_Name">Cestino squalo</string>
  <string name="Items/DLC_5/BoomBox_Description">Senti che bassi.</string>
  <string name="Items/DLC_5/BoomBox_Name">Stereo</string>
  <string name="Items/DLC_5/Chair_Throne_Description">Che esagerazione.</string>
  <string name="Items/DLC_5/Chair_Throne_Name">Trono</string>
  <string name="Items/DLC_5/Clapperboard_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is what a film director shouts to their crew to stop filming.</string>
  <string name="Items/DLC_5/Clapperboard_Description">\"Stop!\"</string>
  <string name="Items/DLC_5/Clapperboard_Name">Ciak</string>
  <string name="Items/DLC_5/CocktailGlass_Description">Una bella sorsata.</string>
  <string name="Items/DLC_5/CocktailGlass_Name">Bicchiere gigante</string>
  <string name="Items/DLC_5/Diamond_Description">Compresso per il massimo valore.</string>
  <string name="Items/DLC_5/Diamond_Name">Gioiello</string>
  <string name="Items/DLC_5/FilmAward_Description">Molto ambita e recentemente malriposta.</string>
  <string name="Items/DLC_5/FilmAward_Name">Statuetta dorata</string>
  <string name="Items/DLC_5/Function_VendingMachine_Caviar">Riduce la fame\\nAumenta la sete\\nAumenta drasticamente la felicità</string>
  <string name="Items/DLC_5/GrandfatherClock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A grandfather clock is a type of clock. This description needs to be rewritten to match the name of this type of clock in your language.</string>
  <string name="Items/DLC_5/GrandfatherClock_Description">Oscilla tra il dolore e la noia.</string>
  <string name="Items/DLC_5/GrandfatherClock_Name">Orologio a pendolo</string>
  <string name="Items/DLC_5/IceSculpture_Description">Da brividi.</string>
  <string name="Items/DLC_5/IceSculpture_Name">Statua di ghiaccio</string>
  <string name="Items/DLC_5/Machine_Mud_Description">Datti una sciacquata.</string>
  <string name="Items/DLC_5/Machine_Mud_Name">Vasca di sfregamento</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Description">Densità della schiuma e azione della spugna migliorate.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Name">Vasca di sfregamento II</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Description">Densità della schiuma e azione della spugna avanzate.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Name">Vasca di sfregamento III</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Wee\" is what a child would say in e.g. a roller coaster.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description">Viaaa!</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Generally, a crash course is \"a brief, intensive course of instruction, as to prepare one quickly for a test.\" A course is also where e.g. a race takes place, and you know what \"to crash\" means. So the name for this machine is a triple pun.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name">Percorso accelerato</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Description">Fatica e rumori migliorati.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Name">Percorso accelerato II</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Description">Fatica e rumori avanzati.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Name">Percorso accelerato III</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Description">Ricicla i pazienti plastificati.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Name">Stampo di fusione</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Description">Divertimento militare e ingrandimento termico migliorati.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Name">Stampo di fusione II</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Description">Divertimento militare e ingrandimento termico avanzati.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Name">Stampo di fusione III</string>
  <string name="Items/DLC_5/Mud_CautionSign_Description">Se lo stai leggendo, probabilmente è troppo tardi.</string>
  <string name="Items/DLC_5/Mud_CautionSign_Name">Pavimento bagnato</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Description">La classica coppia comica.</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Name">Secchio e spazzolone</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Description">La schiuma non è mai abbastanza.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Name">Bottiglia di sapone</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Description">Sì, ancora sapone.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Name">Bottiglione di sapone</string>
  <string name="Items/DLC_5/NeonSign_One_Description">Illumina qualunque stanza.</string>
  <string name="Items/DLC_5/NeonSign_One_Name">Neon uno</string>
  <string name="Items/DLC_5/NeonSign_Two_Description">Brilla che è una bellezza.</string>
  <string name="Items/DLC_5/NeonSign_Two_Name">Neon due</string>
  <string name="Items/DLC_5/Origami_Description">\"Un'oca.\"</string>
  <string name="Items/DLC_5/Origami_Name">Origami</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Description">Una scarsa igiene può mettere a repentaglio la tua salute.</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Name">Poster fangume</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Brisk and Livid\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description">Dal film di Roderick Cushion: \"Livido Furore\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Name">Poster film d'azione</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Description">Dal film di Roderick Cushion: \"Popolo di cooperanti\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Name">Poster commedia romantica</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rotting Hill\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description">Dal film di Roderick Cushion: \"Rotting Hill\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Name">Poster zombi</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Description">Sta' lontano dai burroni.</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Name">Poster pessima controfigura</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Description">Fatti curare, è un ordine.</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Name">Poster soldatinesi</string>
  <string name="Items/DLC_5/PoolToy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the different meanings of the word buoyancy.</string>
  <string name="Items/DLC_5/PoolToy_Description">Oh, che allegria.</string>
  <string name="Items/DLC_5/PoolToy_Name">Gonfiabile da piscina</string>
  <string name="Items/DLC_5/Speakers_Description">\"Puoi abbassare il volume?\"\\n\"Cosa?\"</string>
  <string name="Items/DLC_5/Speakers_Name">Pila di amplificatori</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Description">Emozioni assicurate.</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Name">Barile del divertimento</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Description">Dà comunque sostegno.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Name">Fan posticcio</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Description">Segue il gruppo.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Name">Finto fan</string>
  <string name="Items/DLC_5/Stuntman_Flags_Description">Forza squadra.</string>
  <string name="Items/DLC_5/Stuntman_Flags_Name">Bandierine</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Description">\"Non ricordo come continua...\"</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Name">Cubi ABC</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Description">Storie per bravi, piccoli soldatini.</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Name">Libreria junior</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Description">Una cornucopia.</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Name">Cesta di giocattoli</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Description">Piena delle migliori uova di pesce che il denaro può comprare.</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Name">Distributore di cibo pregiato</string>
  <string name="Items/DLC_6/4DChess_Description">Il segreto per vincere è pensare tre mosse indietro.</string>
  <string name="Items/DLC_6/4DChess_Name">Scacchi 4D</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Description">Riporta in ospedale i pazienti persi nel tempo.</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Name">Portale del tempo</string>
  <string name="Items/DLC_6/BanquetTable_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a mixture of the expressions \"a feast for the eyes\" and \"for your eyes only.\"</string>
  <string name="Items/DLC_6/BanquetTable_Description">Una festa (solo) per gli occhi.</string>
  <string name="Items/DLC_6/BanquetTable_Name">Banchetto da esposizione</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To be \"chilled to the bone\" is an idiom that means \"feeling very cold.\" \"To chill\" also means to relax. Please do not translate literally as being cold!</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description">Rilassamento totale.</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Name">Panca di ossa</string>
  <string name="Items/DLC_6/Bin_Wormhole_Description">Ora la tua spazzatura è il problema di qualche altra galassia.</string>
  <string name="Items/DLC_6/Bin_Wormhole_Name">Cestino spaziotemporale</string>
  <string name="Items/DLC_6/Chair_Rock_Description">I classici non si battono.</string>
  <string name="Items/DLC_6/Chair_Rock_Name">Poltrona di pietra</string>
  <string name="Items/DLC_6/EnergyBeam_Description">Meglio del caffè, con meno effetti collaterali.</string>
  <string name="Items/DLC_6/EnergyBeam_Name">Raggio di energia</string>
  <string name="Items/DLC_6/Function_ArtificialTimePortal">Arrivo pazienti\\nAumenta la dilatazione spaziotemporale</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gazes also into you\" is the latter half of a Nietzsche quote.</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole">Diminuisce i rifiuti\\nTi guarda dentro</string>
  <string name="Items/DLC_6/Function_EnergyBeam">Fornisce una scarica di energia</string>
  <string name="Items/DLC_6/Function_Machine_TimeTunnel">Identifica le ere di origine\\nSpedisce i pazienti nel tempo</string>
  <string name="Items/DLC_6/Function_VendingMachine_Replicator">Riduce la fame o la sete\\nAumenta l'imprevedibilità\\nCrea un prodotto casuale</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Description">Come quello in TV.</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Name">Ierizzatore</string>
  <string name="Items/DLC_6/NaturalTimePortal_Description"></string>
  <string name="Items/DLC_6/NaturalTimePortal_Name">Portale del tempo</string>
  <string name="Items/DLC_6/OldTimeMachine_Description">Memento di tempi più felici.</string>
  <string name="Items/DLC_6/OldTimeMachine_Name">Macchinario dei vecchi tempi</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A preexisting phone box prop recoloured blue in reference to the time machine in the TV show Doctor Who. This description is a lawyer-friendly pun on that title.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description">Sorprendentemente spaziosa.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Phone box which is blue</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name">Vecchia cabina telefonica</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Description">Un pezzo davvero originale.</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Name">Pittura rupestre</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Smarts\" can mean both \"intelligence\" and \"throbbing pain\".</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description">Se la tua testa esagera, fatti curare.</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Name">Ologramma intelligenza artificiale</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Description">Optometria preistorica.</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Name">Ottotipo cavernicolo</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Drag on = dragon</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description">Non farti tentare\\ndai sintomi.</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Name">Poster disfunzione rettile</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The idiom \"here today, gone tomorrow\", plus \"hairy\" (illness symptom) and \"goner\" (dead).</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description">Peli oggi, lapide domani.</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Name">Lastra con antica bocca lanosa</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Quote from Monty Python and the Holy Grail.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description">Così il residence avrà la vista sui servizi.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Name">Un po' di verde</string>
  <string name="Items/DLC_6/PrimordialSoup_Description">Tutti i nutrienti di cui ha bisogno una molecola organica per crescere.</string>
  <string name="Items/DLC_6/PrimordialSoup_Name">Zuppa primordiale</string>
  <string name="Items/DLC_6/RoundThing_Barrel_Name">Cosa tonda</string>
  <string name="Items/DLC_6/RoundThing_Description">Incomprensibile.</string>
  <string name="Items/DLC_6/RoundThing_Name">Cosa tonda</string>
  <string name="Items/DLC_6/SlicedBread_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This joke comes from an idiom (https://www.theidioms.com/best-thing-since-sliced-bread/). Please adapt to your language if this idiom doesn't exist in your language.</string>
  <string name="Items/DLC_6/SlicedBread_Description">L'invenzione del secolo.</string>
  <string name="Items/DLC_6/SlicedBread_Name">Pane affettato</string>
  <string name="Items/DLC_6/Sofa_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rock bottom\" is an idiom. \"Bottom\" can also mean \"buttocks\".</string>
  <string name="Items/DLC_6/Sofa_Rock_Description">La pietra nel divano.</string>
  <string name="Items/DLC_6/Sofa_Rock_Name">Pietrano</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Description">Aiuta a dare un senso a questo disastro.</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Name">Orologio a muro non lineare</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Description">Un utile aiuto quadridimensionale.</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Name">Mappa del tempo</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Description">È in grado di ricreare qualunque cibo al tocco di un pulsante.</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Name">Stazione di replicazione</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Description">Una simulazione realistica.</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Name">Pista per le ambulanze</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Description">L'ambulanza vitruviana.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Helicopter + Relic</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name">Relicottero</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_0_Name">Relicottero II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_1_Name">Relicottero III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Description">Sale molto più veloce di una scala.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Weather Balloon + Feather</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name">Pallone piumatico</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_0_Name">Pallone piumatico II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_1_Name">Pallone piumatico III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Description">Meglio scaricare.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Elevator + air (sky) + loo (toilet)</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name">Bagno galleggiante</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_0_Name">Bagno galleggiante II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_1_Name">Bagno galleggiante III</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DaVinci">Velocità moderata\\nResistenza moderata\\nCapienza bassa\\nDiagnosi moderata\\nDesign classico</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DuckBlimp">Velocità bassa\\nResistenza elevata\\nCapienza elevata\\nDiagnosi buona\\nDifficile non notarlo</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_Portaloo">Velocità eccezionale\\nResistenza moderata\\nCapienza molto bassa\\nDiagnosi molto scarsa\\nComfort notevole</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_ClownCar">Velocità bassa\\nResistenza molto bassa\\nCapienza eccezionale\\nDiagnosi scarsa\\nAspetto buffo</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_CompliantColin">Velocità moderata\\nResistenza bassa\\nCapienza moderata\\nDiagnosi moderata\\nPericolosa in curva</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_MonsterTruck">Velocità elevata\\nResistenza eccezionale\\nCapienza bassa\\nDiagnosi scarsa\\nPresenza minacciosa</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Description">Sorprendentemente spaziosa.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pantomime + ~mobile</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name">Pantomimauto</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_0_Name">Pantomimauto II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_1_Name">Pantomimauto III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Description">Allegra ed economica. Be', qualcosa del genere.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Riff on 3-wheeled British car \"Reliant Robin\"</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name">Apelanza</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_0_Name">Apelanza II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_1_Name">Apelanza III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Description">Molto più efficace di una sirena per attraversare le zone urbane.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Big Wheeler + Healer</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name">Superambulanza</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_0_Name">Superambulanza II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_1_Name">Superambulanza III</string>
  <string name="Items/DLC_7/BeeRug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"The bee's knees\" is an idiom meaning \"to be awesome or the best.\"</string>
  <string name="Items/DLC_7/BeeRug_Description">Il meglio del meglio.</string>
  <string name="Items/DLC_7/BeeRug_Name">Tappeto ape</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Description">Si prega di non distrarre i membri dello staff con la sirena.</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Name">Poltrona ambulanza</string>
  <string name="Items/DLC_7/Duck_Bin_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Bill\" is another word for \"beak.\"</string>
  <string name="Items/DLC_7/Duck_Bin_Description">Per un mondo migliore.</string>
  <string name="Items/DLC_7/Duck_Bin_Name">Cestino anatra</string>
  <string name="Items/DLC_7/GoldenLegCast_Description">Assegnato per eccezionali risultati con l'ambulanza.</string>
  <string name="Items/DLC_7/GoldenLegCast_Name">Gesso d'oro</string>
  <string name="Items/DLC_7/HoneyPot_Description">Cerca di non rimanere attaccato.</string>
  <string name="Items/DLC_7/HoneyPot_Name">Barattolo di miele</string>
  <string name="Items/DLC_7/Machine_Hives_Description">Roba tosta.</string>
  <string name="Items/DLC_7/Machine_Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"honey trap\" is an idiom meaning \"a stratagem in which irresistible bait is used to lure a victim.\"</string>
  <string name="Items/DLC_7/Machine_Hives_Name">Trappola al miele</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Description">Tostaggio e fumo migliorati.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Name">Trappola al miele II</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Description">Tostaggio e fumo avanzati.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Name">Trappola al miele III</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"scoop\" - the mechanical shovel on the plough-like part of the machine vs a journalistic slang term for an exclusive story</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description">Spala via il problema.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Name">Fioccannone</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Description">Spalamento e disgelo migliorati.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Name">Fioccannone II</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Description">Spalamento e disgelo avanzati.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Name">Fioccannone III</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on \"rain\" (weather) vs \"reign\" (duration of a monarchy)</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description">Lunga vita alla pioggia.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Name">Caditoia</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description">Previsioni del tempo e schiarite migliorate.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Name">Caditoia II</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description">Previsioni del tempo e schiarite avanzate.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Name">Caditoia III</string>
  <string name="Items/DLC_7/MiniSnowman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Chill\" means both cold and easy-going.</string>
  <string name="Items/DLC_7/MiniSnowman_Description">Un tipo fresco.</string>
  <string name="Items/DLC_7/MiniSnowman_Name">Mini pupazzo di neve</string>
  <string name="Items/DLC_7/NeonSign_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also a set phrase.</string>
  <string name="Items/DLC_7/NeonSign_Description">Un segno dei tempi.</string>
  <string name="Items/DLC_7/NeonSign_Name">Insegna Gretchen</string>
  <string name="Items/DLC_7/PlushPenguin_Description">Ti fa sentire parte della colonia.</string>
  <string name="Items/DLC_7/PlushPenguin_Name">Tenero pinguino</string>
  <string name="Items/DLC_7/Poster_Hives_Description">Oh, che cosa dolce.</string>
  <string name="Items/DLC_7/Poster_Hives_Name">Poster Mente alveare</string>
  <string name="Items/DLC_7/Poster_Snowballed_Description">Avanti, avanti, la terapia è per di qua.</string>
  <string name="Items/DLC_7/Poster_Snowballed_Name">Poster Innevazione</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rain, Rain, Go Away\" is a children's song.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description">A uè uì il maltempo non vien qui; tornare se i sintomi persistono.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Name">Poster Nuvola del ragioniere</string>
  <string name="Items/DLC_7/RainbowArches_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Because ultraviolet light is invisible to the human eye.</string>
  <string name="Items/DLC_7/RainbowArches_Description">Attenzione a non inciampare sugli archi ultravioletti.</string>
  <string name="Items/DLC_7/RainbowArches_Name">Archi arcobaleno</string>
  <string name="Items/DLC_7/Toboggan_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the movie franchise \"The Fast and the Furious.\"</string>
  <string name="Items/DLC_7/Toboggan_Description">Una valanga di divertimento.</string>
  <string name="Items/DLC_7/Toboggan_Name">Toboga</string>
  <string name="Items/DLC_7/UnderTheWeatherPuddle_Name">Pozza</string>
  <string name="Items/DLC_7/WeatherOrNot_Description">Previsioni accurate almeno il 70% delle volte.</string>
  <string name="Items/DLC_7/WeatherOrNot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"whether or not.\"</string>
  <string name="Items/DLC_7/WeatherOrNot_Name">Tieni il tempo</string>
  <string name="Items/DLC_Campus/Cauldron_Description"></string>
  <string name="Items/DLC_Campus/Cauldron_Name"></string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Description"></string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Name"></string>
  <string name="Items/DNA_Machine_Description">Per l'analisi e la manipolazione del materiale genetico.</string>
  <string name="Items/DNA_Machine_Name">Elisir curativo</string>
  <string name="Items/DNA_Machine_Upgrade_0_Description">Ancora può curativo.</string>
  <string name="Items/DNA_Machine_Upgrade_0_Name">Elisir curativo II</string>
  <string name="Items/DNA_Machine_Upgrade_1_Description">Il più curativo di tutti.</string>
  <string name="Items/DNA_Machine_Upgrade_1_Name">Elisir curativo III</string>
  <string name="Items/Debris_Ceiling_Name">Detriti</string>
  <string name="Items/Debris_Frog_Name">Rana stordita</string>
  <string name="Items/Debris_LightningSoot_Name">Fuliggine</string>
  <string name="Items/Debris_MachinePart_Name">Parte macchinario</string>
  <string name="Items/Debris_Meteor_Name">Roccia spaziale</string>
  <string name="Items/Debris_Rock_Name">Pietra rovente</string>
  <string name="Items/Debris_Satellite_Name">Satellite</string>
  <string name="Items/Debris_Sunbeam_Name">Bruciatura</string>
  <string name="Items/Debris_WaterTornado_Name">Pozza</string>
  <string name="Items/Defib_Description">Uno strumento sanitario che serve a svegliare i membri dello staff che tendono ad appisolarsi, o almeno così mi hanno detto.</string>
  <string name="Items/Defib_Name">Pungolo elettrico</string>
  <string name="Items/DiagnosisMachine_Description">Un macchinario per le diagnosi di base.</string>
  <string name="Items/DiagnosisMachine_Name">Scanner rapido</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Description">Prestazioni generali migliorate.</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Name">Scanner rapido II</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Description">Prestazioni generali avanzate.</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Name">Scanner rapido III</string>
  <string name="Items/Dirt_Name">Sporcizia</string>
  <string name="Items/DisplaySkeleton_Description">Un esempio di quello che può capitare ai pazienti. Un tantino macabro</string>
  <string name="Items/DisplaySkeleton_Name">Scheletro da esposizione</string>
  <string name="Items/Door_Cafe_Description">Le porte sono considerate utili per entrare, e a volte uscire.</string>
  <string name="Items/Door_Cafe_Name">Porta</string>
  <string name="Items/Door_Description">Le porte sono considerate utili per entrare, e a volte uscire.</string>
  <string name="Items/Door_Name">Porta</string>
  <string name="Items/Door_Reception_Description">Una porta che si alza e si abbassa invece di aprirsi e chiudersi.</string>
  <string name="Items/Door_Reception_Name">Ribalta</string>
  <string name="Items/Door_Toilet_Description">Le porte sono considerate utili per entrare, e a volte uscire.</string>
  <string name="Items/Door_Toilet_Name">Porta</string>
  <string name="Items/Door_Ward_Description">Le porte sono considerate utili per entrare, e a volte uscire.</string>
  <string name="Items/Door_Ward_Name">Porta del reparto</string>
  <string name="Items/DrugDispenser_Description">Secondo la legenda, in ogni macchinario vive un minuscolo farmacista. Produce un cocktail di farmaci.</string>
  <string name="Items/DrugDispenser_Name">Miscelatore di farmaci</string>
  <string name="Items/DrugDispenser_Upgrade_0_Description">Ricette nuove e migliorate.</string>
  <string name="Items/DrugDispenser_Upgrade_0_Name">Miscelatore di farmaci II</string>
  <string name="Items/DrugDispenser_Upgrade_1_Description">Ricette nuove e avanzate.</string>
  <string name="Items/DrugDispenser_Upgrade_1_Name">Miscelatore di farmaci III</string>
  <string name="Items/Ectoplasm_Description">Ectoplasm_Description</string>
  <string name="Items/Ectoplasm_Name">Ectoplasma</string>
  <string name="Items/Ectovat_Description">Una nuova, innovativa risposta all'eterna domanda: dove si va dopo la morte?</string>
  <string name="Items/Ectovat_Name">Ectovia</string>
  <string name="Items/ExaminationTable_Description">Un male necessario.\\nI pazienti possono essere esaminati su questo tavolo.</string>
  <string name="Items/ExaminationTable_Name">Tavolo esaminatorio</string>
  <string name="Items/ExerciseFrame_Description">Un'area giochi per adulti.</string>
  <string name="Items/ExerciseFrame_Name">Attrezzo ginnico</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Description">Non l'hai fatta tu, vero?\\nOpera di Rolanda Cheesewater.</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Name">Statua di Cheesewater</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Description">Uno scatto in-formativo che sottolinea la volontà demiurgica dell'artista.\\nOpera di Zara Fitzpocket.</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Name">Statua di Fitzpocket</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Description">Qualcosa di reale.\\nOpera di Cecil Gasplank.</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Name">Statua di Gasplank</string>
  <string name="Items/Exhibition_Pack/Accordion_Description">\"I robot adorano la fisarmonica\"\\n- Anonimo</string>
  <string name="Items/Exhibition_Pack/Accordion_Name">Autofisarmonica</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Description">Nessun pericolo, anche se chiudi gli occhi.</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Name">Statua senza braccia</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Description">Un tenerone.</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Name">Pesce blob</string>
  <string name="Items/Exhibition_Pack/Bust_Description">Avevano finito il materiale?</string>
  <string name="Items/Exhibition_Pack/Bust_Name">Busto</string>
  <string name="Items/Exhibition_Pack/Cowboy_Description">Sono una foglia nel vento.</string>
  <string name="Items/Exhibition_Pack/Cowboy_Name">Cowboy spaziale</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Description">L'archetipo del rompicapo.</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Name">Cubi puzzle</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Description">Detto anche \"ipercubo”.</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Name">Metatron</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Description">Si dice sia bello vecchio.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Description">Silenziosa e morta.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Name">Lucertola-che-fu</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Name">Mostro d'ossa</string>
  <string name="Items/Exhibition_Pack/Fossil_Description">Ho trovato un fossile! Ora è mio.</string>
  <string name="Items/Exhibition_Pack/Fossil_Name">Fossile</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Description">Una proprietà posseduta.</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Name">Specchio fantasmagorico</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Description">L'alternarsi degli opposti genera l'inquietudine dell'eterno ritorno.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Name">Bianco e nero</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Description">Non è un cappello, però è interessante.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Name">Fascinatore</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Description">Rappresentazione sintetica del re della savana.</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Name">Testa di leone</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Description">Emblema di ciò che è perso, non finito, desiderato.</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Name">Qualche chiave</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the set phrase \"time flies.\"</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description">Sottotitolo: \"l'attesa dell'autobus in estate\".</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Name">Orologio molle</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Description">Mezzibusti di amministratori del passato.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to Mount Rushmore. Doesn't need to be maintained.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name">Tetrarchi a metà</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Description">Ci si è resi conto solo in seguito dell'asimmetria delle ruote.</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Name">Velocipede</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Description">Non c'era budget per l'aereo intero.</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Name">Porco volante</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Description">Diventa tu stesso l'opera d'arte.</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Name">Pin art</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Description">È semplicemente inutile.</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Name">Pigna</string>
  <string name="Items/Exhibition_Pack/Portrait_Description">Opera di un artista di grande pedigree.</string>
  <string name="Items/Exhibition_Pack/Portrait_Name">Quadro cane</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the set phase \"silver fox.\" https://www.lexico.com/en/definition/silver_fox</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description">La bellezza non ha età.</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Name">L'astuzia dell'età</string>
  <string name="Items/Exhibition_Pack/Snail_Description">Va un casino quest'anno.</string>
  <string name="Items/Exhibition_Pack/Snail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Maestropod is a combination of \"gastropod\" and \"maestro\", referencing the artistic theme and the depiction of a snail being masterfully done and distinguished.</string>
  <string name="Items/Exhibition_Pack/Snail_Name">Maestropode</string>
  <string name="Items/Exhibition_Pack/Solar_System_Description">Non in scala.</string>
  <string name="Items/Exhibition_Pack/Solar_System_Name">Planetario</string>
  <string name="Items/Exhibition_Pack/Sphinx_Description">Rappresentazione simbolica dell'affetto di un padrone verso il suo gatto.</string>
  <string name="Items/Exhibition_Pack/Sphinx_Name">Uomo gatto</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Description">Interpretala come preferisci.</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Name">Palle che ondeggiano</string>
  <string name="Items/FancyDress_Pack/Bunting_Description">Anche le pareti possono indossare dei costumi.</string>
  <string name="Items/FancyDress_Pack/Bunting_Name">Decorazione per pareti</string>
  <string name="Items/FancyDress_Pack/CakeSale_Description">Tanto cioccolato e compagnia bella.</string>
  <string name="Items/FancyDress_Pack/CakeSale_Name">Angolo dei dolci</string>
  <string name="Items/FancyDress_Pack/Chest_Description">Come un camerino, ma più piccolo.</string>
  <string name="Items/FancyDress_Pack/Chest_Name">Baule di costumi</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Description">Si rotea verso la libertà!</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Name">Pozzo delle monete</string>
  <string name="Items/FancyDress_Pack/HatStand_Description">Una soluzione per tutte le stagioni.</string>
  <string name="Items/FancyDress_Pack/HatStand_Name">Attaccacappelli</string>
  <string name="Items/FancyDress_Pack/Tombola_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate literally. The text is written to rhyme, you can change any elements of the sentence to achieve a similar effect in your language, or change to something funny or a cultural reference.</string>
  <string name="Items/FancyDress_Pack/Tombola_Description">Falla girare. Vinci una candela.</string>
  <string name="Items/FancyDress_Pack/Tombola_Name">Tombola</string>
  <string name="Items/FilingCabinet_Description">Conserva cartelle cliniche e romanzi d'amore.</string>
  <string name="Items/FilingCabinet_Mini_Description">Funzionale e adorabile.</string>
  <string name="Items/FilingCabinet_Mini_Name">Mini schedario</string>
  <string name="Items/FilingCabinet_Name">Schedario</string>
  <string name="Items/FilingCabinet_Upgrade_Description">Diagnosi migliori, staff più felice.</string>
  <string name="Items/FilingCabinet_Upgrade_Name">Miglioramento schedario</string>
  <string name="Items/Filters/All">Tutti</string>
  <string name="Items/Filters/Decorative">Decorativo</string>
  <string name="Items/Filters/Entertainment">Intrattenimento</string>
  <string name="Items/Filters/Exhibition">Mostra d'arte</string>
  <string name="Items/Filters/FancyDress">Abito elegante</string>
  <string name="Items/Filters/FoodDrink">Cibo e bevande</string>
  <string name="Items/Filters/HealthSafety">Salute e sicurezza</string>
  <string name="Items/Filters/Locked">Bloccato</string>
  <string name="Items/Filters/Pictures">Foto</string>
  <string name="Items/Filters/Plants">Piante</string>
  <string name="Items/Filters/Promo_Name">Speciale</string>
  <string name="Items/Filters/Recommended">Consigliato</string>
  <string name="Items/Filters/Retro">Vintage</string>
  <string name="Items/Filters/Rugs">Tappeti</string>
  <string name="Items/Filters/Seating">Sedute</string>
  <string name="Items/Filters/Superbug">Supervirus</string>
  <string name="Items/Filters/Temperature">Temperatura</string>
  <string name="Items/Filters/UGC">Creati dagli utenti</string>
  <string name="Items/FireExtinguisher_Description">Spara una schiuma antincendio e funziona anche come fermaporta.\\nIn caso di incendio, all'inserviente ne servirà uno.</string>
  <string name="Items/FireExtinguisher_Name">Estintori[i2p_One]Estintore</string>
  <string name="Items/Flower_Vase_1_Description">Un vaso dorato pieno di fiori</string>
  <string name="Items/Flower_Vase_1_Name">Vaso di fiori</string>
  <string name="Items/FluidAnalysis_Machine_Description">Estrae i fluidi dalle persone e li testa ad alte velocità.</string>
  <string name="Items/FluidAnalysis_Machine_Name">Acceleratore di fluidi</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Description">Velocità dei fluidi migliorata.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Name">Acceleratore di fluidi II</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Description">Velocità dei fluidi avanzata.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Name">Acceleratore di fluidi III</string>
  <string name="Items/FractureWard_Bed_Description">Il letto più tecnologico che la scienza è in grado di offrire. Vietato arrampicarsi.</string>
  <string name="Items/FractureWard_Bed_Name">Lettino per trazione</string>
  <string name="Items/FruitLoot_AppleChair_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the idiom \"apple of your eye\": https://en.wikipedia.org/wiki/Apple_of_my_eye#:~:text=The%20phrase%20apple%20of%20my,the%20pupil%20of%20the%20eye.</string>
  <string name="Items/FruitLoot_AppleChair_Description">Una al giorno leva il medico di torno.</string>
  <string name="Items/FruitLoot_AppleChair_Name">Sedia mela</string>
  <string name="Items/FruitLoot_BananaPhone_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A phone-shaped banana, a joke about superheroes like e.g. Batman who has a range of bat-themed items.</string>
  <string name="Items/FruitLoot_BananaPhone_Description">\"Questo sembra un lavoro per Banana man.\"</string>
  <string name="Items/FruitLoot_BananaPhone_Name">Telefono banana</string>
  <string name="Items/FruitLoot_TomatoClock_Description">È sempre ora dell'insalata.</string>
  <string name="Items/FruitLoot_TomatoClock_Name">Orologio pomodoro</string>
  <string name="Items/Fume_Cupboard_Gloves_Name">Armadietto fumante</string>
  <string name="Items/Function_Attractiveness">Aumenta l'attrattività dell'ospedale</string>
  <string name="Items/Function_Attractiveness_RoomPrestige">Aumenta l'attrattività dell'ospedale e il prestigio della stanza</string>
  <string name="Items/Function_Bin">Diminuisce i rifiuti</string>
  <string name="Items/Function_BrainChair">Fornisce allo staff una botta cerebrale</string>
  <string name="Items/Function_Cure">Cura i pazienti</string>
  <string name="Items/Function_Cure_Diagnose">Cura ed effettua una diagnosi sui pazienti</string>
  <string name="Items/Function_Decoration">Oggetto decorativo</string>
  <string name="Items/Function_Diagnose">Effettua una diagnosi sui pazienti</string>
  <string name="Items/Function_Drink">Riduce la sete</string>
  <string name="Items/Function_Drink_Coffee">Riduce la sete\\nFornisce una scarica di caffeina</string>
  <string name="Items/Function_Drink_Energy">Riduce la sete\\nFornisce una scarica di energia</string>
  <string name="Items/Function_Drink_Luxury">Riduce la sete\\nAumenta la felicità</string>
  <string name="Items/Function_Drinking_Fountain">Riduce la sete\\nNon è molto igienica</string>
  <string name="Items/Function_Ectovat">Riconverte fantasmi</string>
  <string name="Items/Function_Energy">Aumenta l'energia</string>
  <string name="Items/Function_Entertainment">Riduce la noia</string>
  <string name="Items/Function_Entertainment2">Fornisce intrattenimento</string>
  <string name="Items/Function_FireExtinguisher">Spegne le fiamme</string>
  <string name="Items/Function_Food">Riduce la fame</string>
  <string name="Items/Function_Food_Luxury">Riduce la fame\\nAumenta la felicità</string>
  <string name="Items/Function_Food_Salty">Riduce la fame\\nAumenta la sete</string>
  <string name="Items/Function_Happiness">Aumenta la felicità</string>
  <string name="Items/Function_Health">Aumenta la salute</string>
  <string name="Items/Function_Hygiene">Aumenta l'igiene</string>
  <string name="Items/Function_Kiosk">Fornisce profitto</string>
  <string name="Items/Function_Kiosk_Cafe">Riduce la fame e la sete\\nAumenta la felicità e l'energia\\nSoddisfa più a lungo\\n</string>
  <string name="Items/Function_Kiosk_Flowers">Riduce la noia\\nAumenta la felicità</string>
  <string name="Items/Function_Kiosk_Gifts">Riduce la noia\\nAumenta la felicità</string>
  <string name="Items/Function_Kiosk_Tropical">Riduce la fame e la sete\\nAumenta la felicità\\nRinfresca la gente</string>
  <string name="Items/Function_Laughing_Gas">Provoca risatine</string>
  <string name="Items/Function_MonoBeast_Trap">Attira le monobestie</string>
  <string name="Items/Function_NS_Sanitiser">Aumenta l'igiene\\nProfuma bene</string>
  <string name="Items/Function_Research">Aiuti nella ricerca</string>
  <string name="Items/Function_RoomPrestige">Aumenta il prestigio della stanza</string>
  <string name="Items/Function_Seating">Aumenta il comfort</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Cold_Thing">Riduce drasticamente la temperatura</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Hot_Thing">Aumenta drasticamente la temperatura</string>
  <string name="Items/Function_Temperature_Cool">Abbassa la temperatura</string>
  <string name="Items/Function_Temperature_Heat">Aumenta la temperatura</string>
  <string name="Items/Function_Toilet">Riduce il bisogno del bagno</string>
  <string name="Items/Function_TraineeDesk">Aumenta le dimensioni della classe</string>
  <string name="Items/GP_Lamp_Description">Trasforma l'energia elettrica in luce e calore. Ma sei scemo?</string>
  <string name="Items/GP_Lamp_Name">Lampada</string>
  <string name="Items/GhostCapture_Description">GhostCapture_Description</string>
  <string name="Items/GhostCapture_Name">Acchiappafantasmi</string>
  <string name="Items/GiantPipette_Description">Che esagerazione.</string>
  <string name="Items/GiantPipette_Name">Pipetta gigante</string>
  <string name="Items/Global_GenericMachine_Reward_Tooltip">Questo percorso di ricerca ha creato dei progetti per una nuova tecnologia medica che utilizza il Giroscoppio.</string>
  <string name="Items/GoldenGubbins_Description">Da non usare in sostituzione dei Cheesy Gubbins.</string>
  <string name="Items/GoldenGubbins_Name">Golden Gubbins</string>
  <string name="Items/GoldenRecord_Collab_Tooltip">Jasmine ti ha inviato una copia artistica del suo album \"Salivazione\", per ringraziarti del tuo contributo al progetto.</string>
  <string name="Items/GoldenRecord_Description">Una copia placcata d'oro, e quindi inutilizzabile, dell'album \"Salivazione\" di Jasmine Odyssey.</string>
  <string name="Items/GoldenRecord_Name">Disco d'oro</string>
  <string name="Items/HD_Fountain_1_Description">Trasforma il tuo ospedale in un giardino vittoriano.</string>
  <string name="Items/HD_Fountain_1_Name">Fontana per interni</string>
  <string name="Items/HD_Fountain_Large_Description">OK, forse è un po' eccessivo.</string>
  <string name="Items/HD_Fountain_Large_Name">Fontana grande</string>
  <string name="Items/HandSanitiserDispenser_Description">Sterile ma appiccicoso.</string>
  <string name="Items/HandSanitiserDispenser_Name">Disinfettante per mani</string>
  <string name="Items/HandSanitiser_Jazza_Name">Disinfettante per mani Fragrante</string>
  <string name="Items/Hologram_Description">Più spettacolare che utile.</string>
  <string name="Items/Hologram_Name">Ologramma</string>
  <string name="Items/Hospital_MainEntrance_Description">Ingresso principale dell'ospedale</string>
  <string name="Items/Hospital_MainEntrance_Name">Ingresso principale dell'ospedale</string>
  <string name="Items/Hospital_SideEntrance_Description">Ingresso laterale dell'ospedale</string>
  <string name="Items/Hospital_SideEntrance_Name">Ingresso laterale dell'ospedale</string>
  <string name="Items/Ice&amp;Fire_Cold_Description">Totalmente ghiacciata.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just a BIG fountain, with ice instead of water.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name">Fontana del ghiaccio</string>
  <string name="Items/Ice&amp;Fire_Hot_Description">Infiamma i nostri cuori.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally a BIG fountain, with fire instead of water.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name">Fontana del fuoco</string>
  <string name="Items/Injection_Machine_Description">Inietta nei pazienti sostanze per i trattamenti, principalmente medicine.</string>
  <string name="Items/Injection_Machine_Name">Iniettore</string>
  <string name="Items/Injection_Machine_Upgrade_0_Description">Iniezioni migliorate.</string>
  <string name="Items/Injection_Machine_Upgrade_0_Name">Iniettore II</string>
  <string name="Items/Injection_Machine_Upgrade_1_Description">Iniezioni avanzate.</string>
  <string name="Items/Injection_Machine_Upgrade_1_Name">Iniettore III</string>
  <string name="Items/Invalid_CS">C'è un oggetto che causa problemi in ospedale. &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; potrebbe essere dove non dovrebbe, o essere irraggiungibile e da spostare, o togliere, prima di poter posizionare altri oggetti. Clicca qui per andarci.</string>
  <string name="Items/Laughing_Gas_Description">Un sollazzo scientifico.</string>
  <string name="Items/Laughing_Gas_Name">Pompallegra</string>
  <string name="Items/LeafletStand_Description">Contiene utili depliant, con guide alle attrazioni locali e consigli per sopravvivere al meglio.</string>
  <string name="Items/LeafletStand_Name">Porta depliant</string>
  <string name="Items/Litter_1_Name">Spazzatura</string>
  <string name="Items/LoveStatue_Description">Un tributo al romanticismo, all'infatuazione e in generale al corteggiamento.</string>
  <string name="Items/LoveStatue_Name">Statua dell'amore</string>
  <string name="Items/Lunar2021_Ox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Niú\" means Ox in Mandarin.</string>
  <string name="Items/Lunar2021_Ox_Description">Buon anno.</string>
  <string name="Items/Lunar2021_Ox_Name">Il bue</string>
  <string name="Items/Lunar_Dragon_Corner_Description">La paura fa 90°.</string>
  <string name="Items/Lunar_Dragon_Corner_Name">Angolo di drago</string>
  <string name="Items/Lunar_Dragon_Head_Description">È solo l'inizio.</string>
  <string name="Items/Lunar_Dragon_Head_Name">Testa di drago</string>
  <string name="Items/Lunar_Dragon_Legs_Description">Che drago in gamba!</string>
  <string name="Items/Lunar_Dragon_Legs_Name">Gambe di drago</string>
  <string name="Items/Lunar_Dragon_NoLegs_Description">Né capo, né coda.</string>
  <string name="Items/Lunar_Dragon_NoLegs_Name">Pezzo di drago</string>
  <string name="Items/Lunar_Dragon_Tail_Description">Prima o poi tutto finisce.</string>
  <string name="Items/Lunar_Dragon_Tail_Name">Coda di drago</string>
  <string name="Items/Lunar_Gong_Description">Un'onomatopea materializzata.</string>
  <string name="Items/Lunar_Gong_Name">Gong</string>
  <string name="Items/Lunar_Lanterns_Description">Risplende.</string>
  <string name="Items/Lunar_Lanterns_Name">Lanterna lunare</string>
  <string name="Items/Lunar_Rat_Description">\"Questo è il mio anno.\"</string>
  <string name="Items/Lunar_Rat_Name">Topino</string>
  <string name="Items/MRI_Scanner_Description">Uno scanner ad alta tecnologia.</string>
  <string name="Items/MRI_Scanner_Name">Megascanner</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Description">Magnete potenziato.</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Name">Megascanner II</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Description">Magnete avanzato.</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Name">Megascanner III</string>
  <string name="Items/Machine_8Bit_Description">Aumenta la densità dei pixel e abbassa i livelli di nostalgia troppo alti.</string>
  <string name="Items/Machine_8Bit_Name">Modernizzatore</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Description">RAM ed elaborazione grafica migliorate, varie porte USB.</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Name">Modernizzatore II</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Description">RAM ed elaborazione grafica avanzate, varie porte USB.</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Name">Modernizzatore III</string>
  <string name="Items/Machine_Chromatherapy_Description">Per riapplicare colore ai pazienti desaturati.</string>
  <string name="Items/Machine_Chromatherapy_Name">Colorizzatore</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Description">Saturazione avanzata.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Name">Colorizzatore II</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Description">Saturazione completa.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Name">Colorizzatore III</string>
  <string name="Items/Machine_Control_Console_Description">Una console per controllare il macchinario.</string>
  <string name="Items/Machine_Control_Console_Name">Console</string>
  <string name="Items/Machine_Cubism_Description">Disassembla e poi descombussola i pazienti effetti da cubismo.</string>
  <string name="Items/Machine_Cubism_Name">Unità di ricurvero</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Description">Descombussolazione aumentata.</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Name">Unità di ricurvero II</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Description">Descombussolazione avanzata.</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Name">Unità di ricurvero III</string>
  <string name="Items/Machine_ElectricShock_Description">Fa rizzare i peli, ma offre anche un piacevole formicolio.</string>
  <string name="Items/Machine_ElectricShock_Name">Scaricatore</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Description">Scaricamento migliorato.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Name">Scaricatore II</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Description">Scaricamento avanzato.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Name">Scaricatore III</string>
  <string name="Items/Machine_LightHeaded_Description">Quanti medici servono per cambiare una lampadina? Uno, sembra.</string>
  <string name="Items/Machine_LightHeaded_Name">Svitatrice</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Description">Sostituzione della testa migliorata.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Name">Svitatrice II</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Description">Sostituzione della testa avanzata.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Name">Svitatrice III</string>
  <string name="Items/Machine_Mummy_Description">Annulla le fasi iniziali della mummificazione. Produce anche vari rotoli di carta igienica.</string>
  <string name="Items/Machine_Mummy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: it's an Egyptian crypt, but it also sounds like decrypting a code.</string>
  <string name="Items/Machine_Mummy_Name">Decriptatore</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Description">Decriptazione migliorata.</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Name">Decriptatore II</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Description">Decriptazione avanzata.</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Name">Decriptatore III</string>
  <string name="Items/Machine_Plaster_Caster_Description">Il gesso si fissa più velocemente.</string>
  <string name="Items/Machine_Plaster_Caster_Name">Gessatrice</string>
  <string name="Items/MagazineRack_Description">Qualcuno ha riempito tutti i cruciverba con le risposte sbagliate. Di norma, sono piuttosto divertenti.</string>
  <string name="Items/MagazineRack_Name">Portariviste</string>
  <string name="Items/Marketing_Armchair_Description">Come un divano, solo molto più piccolo.</string>
  <string name="Items/Marketing_Armchair_Name">Poltrona</string>
  <string name="Items/Marketing_Desk_Description">Un posto dove controllare le email.</string>
  <string name="Items/Marketing_Desk_Name">Scrivania dello specialista in marketing</string>
  <string name="Items/Marketing_DrawingBoard_Description">Ci si torna quando un piano è fallito.</string>
  <string name="Items/Marketing_DrawingBoard_Name">Tavolo da disegno</string>
  <string name="Items/Marketing_Flipboard_Description">Da riempire con buone idee. Si spera.</string>
  <string name="Items/Marketing_Flipboard_Name">Lavagna a fogli mobili</string>
  <string name="Items/Marketing_Lamp_Description">Trasforma l'energia elettrica in luce e calore. Ma sei scemo?</string>
  <string name="Items/Marketing_Lamp_Name">Lampada</string>
  <string name="Items/Marketing_LavaLamp_Description">\"Fico\"</string>
  <string name="Items/Marketing_LavaLamp_Name">Lampada di lava</string>
  <string name="Items/Marketing_Rug_Description">Utile per coprire le macchie di marmellata.</string>
  <string name="Items/Marketing_Rug_Name">Tappeto</string>
  <string name="Items/Marketing_Sofa_Description">Una sedia bella grande.</string>
  <string name="Items/Marketing_Sofa_Name">Divano</string>
  <string name="Items/Marketing_Table_Description">Dove nasce la magia.\\nServe ad avviare una nuova Campagna di marketing.</string>
  <string name="Items/Marketing_Table_Name">Tavolo del marketing</string>
  <string name="Items/Medical_Cabinet_1_Description">Pieno di medicinali scaduti, rende la stanza più professionale.</string>
  <string name="Items/Medical_Cabinet_1_Name">Armadietto delle medicine</string>
  <string name="Items/MonoBeast_Name">Monobestie</string>
  <string name="Items/MonoBeast_Trap_Description">L'ultima di un'infinita serie di comodità moderne, questo strumento rende meno manuale che mai la rimozione delle monobestie.</string>
  <string name="Items/MonoBeast_Trap_Name">Cipigliatore</string>
  <string name="Items/Mummy_Lamp_Description">Un bel braciere sacrificale che funziona anche come portacenere.</string>
  <string name="Items/Mummy_Lamp_Name">Torcia</string>
  <string name="Items/Mummy_Vase_1_Description">Dovrebbe essere altrove.</string>
  <string name="Items/Mummy_Vase_1_Name">Vaso</string>
  <string name="Items/Mummy_Vase_2_Description">Perché abbiamo una cosa del genere? Speriamo sia una riproduzione.</string>
  <string name="Items/Mummy_Vase_2_Name">Urna</string>
  <string name="Items/NS_Sanitiser_Collab_Tooltip">La ricetta è stata perfezionata. Jasmine è fiera di presentare il suo disinfettante Fragrante. Bravi tutti.</string>
  <string name="Items/NS_Sanitiser_Description">Solo una persona poteva creare qualcosa di tanto igienico e profumato allo stesso tempo...</string>
  <string name="Items/NS_Sanitiser_Name">Disinfettante Fragrante</string>
  <string name="Items/Notice_Board_1_Description">Contiene di tutto, dalle informazioni importanti a quelle incomprensibili.</string>
  <string name="Items/Notice_Board_1_Name">Bacheca</string>
  <string name="Items/OfficeChair_Description">Il piacere nel sedere.</string>
  <string name="Items/OfficeChair_Name">Office Chair - CAN WE REMOVE THIS AS AN ITEM</string>
  <string name="Items/OfficeDesk_Description">Un utile divisorio tra lo staff e i malati.</string>
  <string name="Items/OfficeDesk_Name">Scrivania da ufficio</string>
  <string name="Items/OfficeDesk_NoChair_Description">Una comoda scrivania per le questioni da ufficio.</string>
  <string name="Items/OfficeDesk_NoChair_Name">Desk - CAN WE DELETE ITEM &amp; PREFAB?</string>
  <string name="Items/OnExploded_CS">Un'esplosione ha distrutto &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;! Serve una sostituzione. Assicurati anche che ci siano abbastanza estintori nella zona.</string>
  <string name="Items/OnFire_CS">&lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; sta andando a fuoco! Ci servono un inserviente e un estintore!</string>
  <string name="Items/Pandemic_Machine_Description">Rimuove la padella incastrata sulla testa del paziente.</string>
  <string name="Items/Pandemic_Machine_Name">Spadellatrice</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Description">Capacità di rimozione migliorata.</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Name">Spadellatrice II</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Description">Capacità di rimozione avanzata.</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Name">Spadellatrice III</string>
  <string name="Items/Pet_Ant_Description">Una super collezione\\ndi insetti non super.</string>
  <string name="Items/Pet_Ant_Name">Ranch per insetti</string>
  <string name="Items/Pet_Goldfish_Description">Un disastro annunciato.</string>
  <string name="Items/Pet_Goldfish_Name">Sfera acquatica</string>
  <string name="Items/Pet_Hamster_Description">Speriamo non sia sigillato.</string>
  <string name="Items/Pet_Hamster_Name">Area criceti</string>
  <string name="Items/PhysiciansScale_Description">Un dispositivo che calcola il tuo valore sociale astratto.</string>
  <string name="Items/PhysiciansScale_Name">Bilancia</string>
  <string name="Items/Picture_1_Description">Rilassati guardando una bella foto.</string>
  <string name="Items/Picture_1_Name">Foto</string>
  <string name="Items/Picture_2_Description">Laminato per una maggiore autenticità.</string>
  <string name="Items/Picture_2_Name">Certificato</string>
  <string name="Items/Picture_Award_Jazza_Description">Una foto (stampata) autografata dalla superstar: \"perfida\".</string>
  <string name="Items/Picture_Award_Jazza_Name">Foto di Jasmine Odyssey</string>
  <string name="Items/Picture_Award_Star_Bronze_Description">Un terzo posto. Niente male.</string>
  <string name="Items/Picture_Award_Star_Bronze_Name">Premio stella di bronzo</string>
  <string name="Items/Picture_Award_Star_Gold_Description">Il primo posto. Fantastico.</string>
  <string name="Items/Picture_Award_Star_Gold_Name">Premio stella d'oro</string>
  <string name="Items/Picture_Award_Star_Silver_Description">Il secondo posto. Ottimo.</string>
  <string name="Items/Picture_Award_Star_Silver_Name">Premio stella d'argento</string>
  <string name="Items/Picture_Canvas_1_Description">Una stampa del quadro di Rolanda Cheesewater \"N.4: manca poco al pranzo\".</string>
  <string name="Items/Picture_Canvas_1_Name">Dipinto di Cheesewater</string>
  <string name="Items/Picture_Canvas_2_Description">Una stampa del quadro di Cecil Gasplank \"Vestito da temperino\".</string>
  <string name="Items/Picture_Canvas_2_Name">Dipinto di Gasplank</string>
  <string name="Items/Picture_Canvas_3_Description">Una stampa del quadro di Zara Fitzpocket \"Uova in camicia nello spazio\".</string>
  <string name="Items/Picture_Canvas_3_Name">Dipinto di Fitzpocket</string>
  <string name="Items/Picture_Canvas_Doggo_Description">Dipinto grande; cane piccolo. Non è molto chiaro.</string>
  <string name="Items/Picture_Canvas_Doggo_Name">Dipinto cane</string>
  <string name="Items/Picture_Expensive_Devs_Description">Un incredibile ritratto fotorealistico di alcune persone. Autore sconosciuto.</string>
  <string name="Items/Picture_Expensive_Devs_Name">Dipinto Puntuto</string>
  <string name="Items/Picture_Expensive_Doggo_Description">Sembra un vero dipinto, si vedono le tracce di pennello. Come avere davanti un cane vero.</string>
  <string name="Items/Picture_Expensive_Doggo_Name">Quadro cane</string>
  <string name="Items/Picture_Expensive_Mountains_Description">Un quadro delle omonime montagne della contea.</string>
  <string name="Items/Picture_Expensive_Mountains_Name">Dipinto delle montagne</string>
  <string name="Items/Picture_Jazza_Album_Name">Vinyl Jazza</string>
  <string name="Items/Picture_Light_Box_Description">La Hall of fame delle nostre radiografie preferite.</string>
  <string name="Items/Picture_Light_Box_Name">Pannello radiografie</string>
  <string name="Items/Picture_Painting_Beach_Description">Praticamente è come stare lì. Meglio di niente.</string>
  <string name="Items/Picture_Painting_Beach_Name">Dipinto di una spiaggia</string>
  <string name="Items/Picture_Painting_Doggo_Description">Il dipinto di un cane. Magari è un cane famoso.</string>
  <string name="Items/Picture_Painting_Doggo_Name">Dipinto cane</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Description">Ci auguriamo che siano opera dei figli di qualcuno.</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Name">Disegni</string>
  <string name="Items/Picture_Poster_8bit_Description">Sì va bene sono affascinanti, ma questa gente ha un problema.</string>
  <string name="Items/Picture_Poster_8bit_Name">Poster retromorbo</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Description">Un dettagliato, sebbene datato, diagramma dell'organo responsabile di questo disastro.</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Name">Poster anatomico del cervello</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Description">Quello che non vi ha fatto vedere Pablo.</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Name">Poster anatomico del cubismo</string>
  <string name="Items/Picture_Poster_Anatomy_Description">Per vedere come siamo fatti dentro senza usare macchinari o strumenti.</string>
  <string name="Items/Picture_Poster_Anatomy_Name">Poster anatomico</string>
  <string name="Items/Picture_Poster_Animal_Description">Se gli animali ti rispondono in questo modo, probabilmente soffri di magnetismo animale.</string>
  <string name="Items/Picture_Poster_Animal_Name">Poster magnetismo animale</string>
  <string name="Items/Picture_Poster_Clown_Description">Una campagna di sensibilizzazione sui clown. I clown non sono più delle persone, ma con un po' di aiuto possono tornare ad esserlo.</string>
  <string name="Items/Picture_Poster_Clown_Name">Poster clownite</string>
  <string name="Items/Picture_Poster_Cubism_Description">Per non dimenticare che l'arte è pericolosa. Assumere con moderazione.</string>
  <string name="Items/Picture_Poster_Cubism_Name">Poster cubismo</string>
  <string name="Items/Picture_Poster_FoodPyramid_Description">Una dieta ottimale. E facoltativa.</string>
  <string name="Items/Picture_Poster_FoodPyramid_Name">Poster piramide alimentare</string>
  <string name="Items/Picture_Poster_Grey_Description">La scoperta di quest'angolo è stata fondamentale per la diagnosi di Grey Anatomy. Viene detto \"angolo di concavità emotiva\".</string>
  <string name="Items/Picture_Poster_Grey_Name">Poster Grey Anatomy</string>
  <string name="Items/Picture_Poster_LightHeaded_Description">Scopri come sono cablati i pazienti che soffrono di cefalea a bulbo.</string>
  <string name="Items/Picture_Poster_LightHeaded_Name">Poster cefalea a bulbo</string>
  <string name="Items/Picture_Poster_MockStar_Description">I vestiti eccentrici sono illusori. Attenzione quando vesti te o qualcun altro.</string>
  <string name="Items/Picture_Poster_MockStar_Name">Poster rapsodite</string>
  <string name="Items/Picture_Poster_Mummy_Description">Non tutti sanno che la carta igienica può alterare chimicamente il corpo.</string>
  <string name="Items/Picture_Poster_Mummy_Name">Poster mummificazione prematura</string>
  <string name="Items/Picture_Poster_Pandemic_Description">Il gioco è bello quando dura poco. Impara a fermarti prima.</string>
  <string name="Items/Picture_Poster_Pandemic_Name">Poster cuoio padelluto</string>
  <string name="Items/Picture_Poster_Shock_Description">Se gli vedi lo scheletro, vuol dire che hanno un problema.</string>
  <string name="Items/Picture_Poster_Shock_Name">Poster folgorazione</string>
  <string name="Items/Picture_Poster_Test_Eye_Description">Divertimento per tutte le dimensioni!</string>
  <string name="Items/Picture_Poster_Test_Eye_Name">Tabella misurazione della vista</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Description">Un antico test del tipo giusto/sbagliato. Zero pressione.</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Name">Poster Rorschach</string>
  <string name="Items/Picture_Poster_TurtleHead_Description">Un utile promemoria su come individuare gli sfuggenti sintomi della tartarugosi.</string>
  <string name="Items/Picture_Poster_TurtleHead_Name">Poster tartarugosi</string>
  <string name="Items/Pippette_Name">Pipetta</string>
  <string name="Items/Plant_Cactus_Description">Come un amico, ma più appuntito; niente abbracci.\\nNon è bellissimo, ma va annaffiato poco.</string>
  <string name="Items/Plant_Cactus_Name">Cactus</string>
  <string name="Items/Plant_Large_Description">Non vale solo per Natale: va annaffiata.</string>
  <string name="Items/Plant_Large_Name">Pianta</string>
  <string name="Items/Plant_RoseBush_Description">Forse l'hanno dipinto... al momento è rosso.\\nBello, ma va annaffiato spesso.</string>
  <string name="Items/Plant_RoseBush_Name">Rosaio</string>
  <string name="Items/Plant_SunFlower_Description">Un po' di sole nel tuo ospedale.\\nBello, ma va annaffiato spesso.</string>
  <string name="Items/Plant_SunFlower_Name">Girasole</string>
  <string name="Items/Plant_Yucca_Description">Non so cosa sia.\\nNiente male, e non serve annaffiarla spesso.</string>
  <string name="Items/Plant_Yucca_Name">Yucca</string>
  <string name="Items/PlotMachine_Avalanche">Stabilizzatore di valanghe</string>
  <string name="Items/PlotMachine_Earthquake">Stabilizzatore di terremoti</string>
  <string name="Items/PlotMachine_Epidemic">Stabilizzatore di epidemie</string>
  <string name="Items/PlotMachine_FrogRain">Stabilizzatore di rane</string>
  <string name="Items/PlotMachine_Ghost">Stabilizzatore spettrale</string>
  <string name="Items/PlotMachine_Thunder">Stabilizzatore di tempeste elettriche</string>
  <string name="Items/PlotMachine_Volcanic">Stabilizzatore vulcanico</string>
  <string name="Items/PlotMachine_WaterTornado">Stabilizzatore di trombe marine</string>
  <string name="Items/Poo_Name">Cacca</string>
  <string name="Items/PriceModifier_ArcadeMachine">Arcade</string>
  <string name="Items/PriceModifier_Cafe">Caffetteria</string>
  <string name="Items/PriceModifier_DrinkMachine">Distributore di bevande</string>
  <string name="Items/PriceModifier_EnergyDrinkMachine">Distributore di bevande energetiche</string>
  <string name="Items/PriceModifier_GiftShop">Negozio di articoli da regalo</string>
  <string name="Items/PriceModifier_LuxuryDrinkMachine">Distributore di bevande di lusso</string>
  <string name="Items/PriceModifier_LuxurySnackMachine">Distributore di snack di lusso</string>
  <string name="Items/PriceModifier_Newsagent">Edicola</string>
  <string name="Items/PriceModifier_SaltySnackMachine">Distributore di snack salati</string>
  <string name="Items/PriceModifier_SnackMachine">Distributore di snack</string>
  <string name="Items/PriceModifier_Telephone">Telefono</string>
  <string name="Items/Printer_1_Description">Non stampa soldi, ci abbiamo provato.</string>
  <string name="Items/Printer_1_Name">Stampante</string>
  <string name="Items/Printer_Big_Name">Stampante</string>
  <string name="Items/Promo/Am_ArcadeMachine_Description">Permette di giocare all'infinito (inserendo gettoni).</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is from Endless Legend. Please keep the word \"Endless\" in English.</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name">Cabinato arcade Endless</string>
  <string name="Items/Promo/Am_HoratioStatue_Description">Come l'originale.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a guest starring appearence from Endless Space 2. Please ask your PM for ES2 in-game terminology for this character.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name">Statua di Horatio</string>
  <string name="Items/Promo/Am_Poster_Description">Questo dipinto di una serra regala una pacifica sensazione di umidità.</string>
  <string name="Items/Promo/Am_Poster_Name">Dipinto di una serra</string>
  <string name="Items/Promo/Am_Rug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is another special item from Endless Space 2. \"Dust\" is the in-game currecy in ES2--please ask your PM for ES2 terminology.</string>
  <string name="Items/Promo/Am_Rug_Description">Copre una quantità limitata di pavimento. Tende ad accumulare polvere.</string>
  <string name="Items/Promo/Am_Rug_Name">Tappeto spaziale</string>
  <string name="Items/Promo/CA_Bench_Description">Intricata, elegante... ma non supporta la schiena.</string>
  <string name="Items/Promo/CA_Bench_Name">Panca senza schienale</string>
  <string name="Items/Promo/CA_Canvas_Description">Una superficie 2D che usa tecniche artistiche per ritrarre lo spazio 3D.</string>
  <string name="Items/Promo/CA_Canvas_Name">Dipinto della valle</string>
  <string name="Items/Promo/CA_DragonStatue_Description">Fatto di schiuma scultorea di alta qualità. Sembra pesante.</string>
  <string name="Items/Promo/CA_DragonStatue_Name">Drago ornamentale</string>
  <string name="Items/Promo/CA_FourSeasons_Description">Un quadrittico (sì, un quadrittico) sul tempo.</string>
  <string name="Items/Promo/CA_FourSeasons_Name">Dipinti stagionali</string>
  <string name="Items/Promo/FM_BeanBag_Description">I palloni da calcio in età da pensione vengono cuciti, riempiti di fagioli e trasformati in poltrone.</string>
  <string name="Items/Promo/FM_BeanBag_Name">Pouf pallone</string>
  <string name="Items/Promo/FM_Framed_TShirt_Description">Una vera maglietta prestigiosamente protetta in una raffinata cornice.</string>
  <string name="Items/Promo/FM_Framed_TShirt_Name">Maglietta da calcio incorniciata</string>
  <string name="Items/Promo/FM_Rug_Description">Questa accurata riproduzione di un campo da calcio è realizzata con erba sintetica sintetica.</string>
  <string name="Items/Promo/FM_Rug_Name">Tappeto campo da calcio</string>
  <string name="Items/Psych_Armchair_Description">Riservata ai soggetti qualificati.</string>
  <string name="Items/Psych_Armchair_Name">Poltrona dello psichiatra</string>
  <string name="Items/Psych_Bookcase_V1_Description">Libri di psichiatria che migliorano l'abilità diagnostica.</string>
  <string name="Items/Psych_Bookcase_V1_Name">Scaffale diagnostico</string>
  <string name="Items/Psych_Bookcase_V2_Description">Libri di psichiatria che migliorano l'abilità terapeutica.</string>
  <string name="Items/Psych_Bookcase_V2_Name">Scaffale terapia</string>
  <string name="Items/Psych_ChangingScreen_Description">Il regalo perfetto per gli appassionati di nascondino.</string>
  <string name="Items/Psych_ChangingScreen_Name">Paravento</string>
  <string name="Items/Psych_Couch_Description">Nessuno è mai guarito stando in piedi.</string>
  <string name="Items/Psych_Couch_Name">Lettino dello psichiatra</string>
  <string name="Items/Psych_Fireplace_Description">Fornisce calore e atmosfera.</string>
  <string name="Items/Psych_Fireplace_Name">Caminetto</string>
  <string name="Items/Psych_Lamp_Description">Trasforma l'energia elettrica in luce e calore. Ma sei scemo?</string>
  <string name="Items/Psych_Lamp_Name">Lampada</string>
  <string name="Items/PunchingBag_Description">Utilizzato per l'allenamento di un antico sport i cui partecipanti si prendono a pugni vicendevolmente.</string>
  <string name="Items/PunchingBag_Name">Sacco da boxe</string>
  <string name="Items/Radiation_Box_Description">Ti sembrerà di avere le mani in un'altra stanza.</string>
  <string name="Items/Radiation_Box_Name">Scatola radioattiva</string>
  <string name="Items/RadiatorSmall_Description">Per i punti difficili da raggiungere.</string>
  <string name="Items/RadiatorSmall_Name">Termosifone piccolo</string>
  <string name="Items/Radiator_Description">Oggetto inanimato caldo.</string>
  <string name="Items/Radiator_Large_Description">Non si scherza.</string>
  <string name="Items/Radiator_Large_Name">Termosifone grande</string>
  <string name="Items/Radiator_Mini_Description">Mini termosifone</string>
  <string name="Items/Radiator_Mini_Name">Mini termosifone</string>
  <string name="Items/Radiator_Name">Termosifone</string>
  <string name="Items/Radio_1_Description">Accesso diretto a tutti i contenuti discutibili di Radio Two Point.</string>
  <string name="Items/Radio_1_Name">Radio</string>
  <string name="Items/Radio_Boombox_1_Description">Secerne big beat.</string>
  <string name="Items/Radio_Boombox_1_Name">Stereo portatile</string>
  <string name="Items/ReceptionHatch_Description">Ci lavorano i receptionist.</string>
  <string name="Items/ReceptionHatch_Name">Accettazione</string>
  <string name="Items/Reception_Description">I pazienti possono registrarsi qui quando arrivano in ospedale.</string>
  <string name="Items/Reception_Flowers_1_Description">Fiori per mantenere allegri i receptionist.</string>
  <string name="Items/Reception_Flowers_1_Name">Fiori</string>
  <string name="Items/Reception_Flowers_2_Description">Sono quasi tutti rubati ai pazienti.</string>
  <string name="Items/Reception_Flowers_2_Name">Altri fiori</string>
  <string name="Items/Reception_Name">Accettazione</string>
  <string name="Items/Reception_Vase_Gold_Description">Bello.</string>
  <string name="Items/Reception_Vase_Gold_Name">Vaso di fiori dorato</string>
  <string name="Items/Research_Desk_Description">Strapieno di software.</string>
  <string name="Items/Research_Desk_Name">Scrivania del ricercatore</string>
  <string name="Items/Research_Machine_Description">Sembra complicato.\\nServe ad avviare un progetto di ricerca.</string>
  <string name="Items/Research_Machine_Name">Postazione di ricerca</string>
  <string name="Items/Research_Monitors_Description">Un'esplosione di dati. Entusiasmano ogni scienziato.\\nAumenta la velocità di ricerca.</string>
  <string name="Items/Research_Monitors_Name">Monitor di ricerca</string>
  <string name="Items/Retro_Pack/Barber_Pole_Description">Speriamo non prenda una brutta piega.</string>
  <string name="Items/Retro_Pack/Barber_Pole_Name">Palo da barbiere</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Description">La radio di un tempo.</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Name">Consolle musicale</string>
  <string name="Items/Retro_Pack/Charity_Dog_ Name">Cane per le offerte</string>
  <string name="Items/Retro_Pack/Charity_Dog_Description">Un amico peloso molto generoso.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Description">A dispetto del nome, è un semplice giocattolo.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Name">Oca termodinamica</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Description">Per dare una zampa con la pulizia.</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Name">Cestino elefante</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Description">Le preferite dei cacciatori.</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Name">Stormo di oche</string>
  <string name="Items/Retro_Pack/Gramophone_Description">L'amichevole robottino-musicale-a-forma-di-trombetta.</string>
  <string name="Items/Retro_Pack/Gramophone_Name">Grammofono</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Description">Curiosamente, è pieno di straccaganasse.</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Name">Distributore di gomme da masticare</string>
  <string name="Items/Retro_Pack/Jukebox_Description">Un must delle estati al bar della spiaggia.</string>
  <string name="Items/Retro_Pack/Jukebox_Name">Jukebox</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Description">Uno strumento che ti dice se ci stai soffiando dentro.</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Name">Misuratore di capacità polmonare</string>
  <string name="Items/Retro_Pack/Meat_Machine_Description">Uno squarcio sulle priorità dei nostri nonni.</string>
  <string name="Items/Retro_Pack/Meat_Machine_Name">Distributore di snack di carne</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Description">Atmosfera cubana per le serate in giardino.</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Name">Sedia in vimini</string>
  <string name="Items/Retro_Pack/Penny_Ride_Description">Sempre se li trovi ancora, i gettoni.</string>
  <string name="Items/Retro_Pack/Penny_Ride_Name">Papera a gettoni</string>
  <string name="Items/Retro_Pack/Photo_Booth_Description">Tipico accessorio dei ricconi boriosi.</string>
  <string name="Items/Retro_Pack/Photo_Booth_Name">Scatola a immagini</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Description">Vietato prendere a pugni.</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Name">Flipper</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Description">Giusto un pelo più sofisticato delle pitture rupestri.</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Name">Proiettore a pellicola</string>
  <string name="Items/Retro_Pack/Retro_Chair_Description">Una replica del modello reso popolare anni fa da Maggie Fitzpocket, artista e designer della Contea di Two Point.</string>
  <string name="Items/Retro_Pack/Retro_Chair_Name">Sedia vintage</string>
  <string name="Items/Retro_Pack/Retro_Scales_Description">Per conoscere il proprio peso in... occa?</string>
  <string name="Items/Retro_Pack/Retro_Scales_Name">Pesa</string>
  <string name="Items/Retro_Pack/Retro_TV_Description">C'erano reality anche al tempo dei nonni?</string>
  <string name="Items/Retro_Pack/Retro_TV_Name">TV vintage</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Description">Un carico di nostalgia e... zuccheri.</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Name">Chiosco colorato</string>
  <string name="Items/Retro_Pack/Snake_Basket_Description">Non capovolgere.</string>
  <string name="Items/Retro_Pack/Snake_Basket_Name">Cestone sibilante</string>
  <string name="Items/Retro_Pack/Strength_Machine_Description">Alza il martello.</string>
  <string name="Items/Retro_Pack/Strength_Machine_Name">Prova di Maciste</string>
  <string name="Items/Retro_Pack/Table_Triangle_Description">Viva i triangoli, tranne quelli amorosi.</string>
  <string name="Items/Retro_Pack/Table_Triangle_Name">Tavolo triangolare</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Description">Occhio alle impronte genitali.</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Name">Orinale</string>
  <string name="Items/Retro_Pack/Trampoline_Description">Un assaggio di pavimento saltellante.</string>
  <string name="Items/Retro_Pack/Trampoline_Name">Tappeto elastico</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Description">Generatore di ferite vecchio stile.</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Name">Cavallina</string>
  <string name="Items/Rug_V1_Description">Utile per coprire le macchie di marmellata.</string>
  <string name="Items/Rug_V1_Name">Tappeto</string>
  <string name="Items/Rug_Violet_TwitchCon_Description">Utile per coprire le macchie di marmellata.</string>
  <string name="Items/Rug_Violet_TwitchCon_Name">Tappeto da conferenza</string>
  <string name="Items/RunningMachine_Description">Più di un semplice attrezzo da palestra.</string>
  <string name="Items/RunningMachine_Name">Acceleratore cardiaco</string>
  <string name="Items/RunningMachine_Upgrade_0_Description">Velocità migliorata.</string>
  <string name="Items/RunningMachine_Upgrade_0_Name">Acceleratore cardiaco II</string>
  <string name="Items/RunningMachine_Upgrade_1_Description">Velocità avanzata.</string>
  <string name="Items/RunningMachine_Upgrade_1_Name">Acceleratore cardiaco III</string>
  <string name="Items/SEGA60th/DreamCatcher_Description">Una pesca al premio con incassi da record!\\nSEGA 1989</string>
  <string name="Items/SEGA60th/DreamCatcher_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/DreamCatcher_Name">Cabinato Dream Catcher</string>
  <string name="Items/SEGA60th/OutRun_Description">Premi Start!\\nInserisci gettone!\\nSEGA 1986</string>
  <string name="Items/SEGA60th/OutRun_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/OutRun_Name">Cabinato OutRun</string>
  <string name="Items/SEGA60th/Periscope_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/Periscope_Description">Divertimento, suspense, emozioni!\\nSEGA 1966</string>
  <string name="Items/SEGA60th/Periscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/Periscope_Name">Cabinato Periscope</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description">Benvenuti nella Fantasy Zone.\\nSiete pronti?\\nSEGA 1985</string>
  <string name="Items/SEGA60th/SpaceHarrier_Name">Mammut Space Harrier</string>
  <string name="Items/Server_1_Description">Mi sono dimenticato a che serve. Sembra utile, comunque.</string>
  <string name="Items/Server_1_Name">Server</string>
  <string name="Items/Server_AI_Description">L'altra macchina più intelligente della Contea di Two Point.</string>
  <string name="Items/Server_AI_Name">Coso profondo 2</string>
  <string name="Items/Shop_Kiosk_Flowers_Description">Festeggi una perdita? Piangi una guarigione? Qui trovi tutto per ogni occasione!</string>
  <string name="Items/Shop_Kiosk_Flowers_Name">Negozio di articoli da regalo</string>
  <string name="Items/Shop_Kiosk_Food_Description">Materiali non identificabili in vari colori.</string>
  <string name="Items/Shop_Kiosk_Food_Name">Caffetteria</string>
  <string name="Items/Shop_Kiosk_Gifts_Description">Acquista il merchandising dell'ospedale.</string>
  <string name="Items/Shop_Kiosk_Gifts_Name">Edicola</string>
  <string name="Items/Shop_Kiosk_V4_Description">Negozio temporaneo</string>
  <string name="Items/Shop_Kiosk_V4_Name">Chiosco 4</string>
  <string name="Items/Shop_Kiosk_V5_Description">Negozio temporaneo</string>
  <string name="Items/Shop_Kiosk_V5_Name">Chiosco 5</string>
  <string name="Items/Shop_Kiosk_V6_Description">Negozio temporaneo</string>
  <string name="Items/Shop_Kiosk_V6_Name">Chiosco 6</string>
  <string name="Items/Shop_one needs to be deleted_Description">Negozio temporaneo</string>
  <string name="Items/Shop_one needs to be deleted_Name">Food &amp; Drink Shop - TO BE DELETED?</string>
  <string name="Items/Snacks_Cakes_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Muffin\" is a pun on \"nothing.\"</string>
  <string name="Items/Snacks_Cakes_Description">Fai una pausa torta quando non hai altro da fare.</string>
  <string name="Items/Snacks_Cakes_Name">Vassoio di dolciumi</string>
  <string name="Items/Snacks_PickleJars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_PickleJars_Description">Asperrimo.</string>
  <string name="Items/Snacks_PickleJars_Name">Barattoli di sottaceti</string>
  <string name="Items/Snacks_Platter_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_Platter_Description">Usa i tovaglioli per evitare di pasticciare tutto.</string>
  <string name="Items/Snacks_Platter_Name">Snack salati</string>
  <string name="Items/Sofa_Description">Una sedia bella grande.</string>
  <string name="Items/Sofa_Name">Divano</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Description">Non correre tra le aiuole.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Name">Fiore Sonic</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Description">Arricchisce lo sfondo.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Name">Totem Sonic</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the set phrase \"to get/be in the zone.\" Please adapt the phrasing so it works in your language.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description">Una specie nativa di Green Hill.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Name">Albero Sonic</string>
  <string name="Items/Sonic30th_Pack/Poster_Description">L'habitat naturale di un riccio.</string>
  <string name="Items/Sonic30th_Pack/Poster_Name">Poster Sonic</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Description">Oggetto da collezione.</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Name">Ring</string>
  <string name="Items/Sonic30th_Pack/Rug_Description">30 anni volati di corsa!</string>
  <string name="Items/Sonic30th_Pack/Rug_Name">Tappeto Sonic</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Description">Si erge per cambiare il mondo.</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Name">Statua di Sonic</string>
  <string name="Items/StaffRoom_DartBoard_Description">Un'apposita \"area di tiro\".</string>
  <string name="Items/StaffRoom_DartBoard_Name">Bersaglio per freccette</string>
  <string name="Items/StaffRoom_Lamp_Description">Trasforma l'energia elettrica in luce e calore. Ma sei scemo?</string>
  <string name="Items/StaffRoom_Lamp_Name">Lampada</string>
  <string name="Items/Statue_Cubism_Thinker_Description">Fa davvero riflettere.\\nIl secondo pezzo della serie \"Riflessioni sulla mortalità\" di Zara Fitzpocket.</string>
  <string name="Items/Statue_Cubism_Thinker_Name">La statua</string>
  <string name="Items/Statue_Duck_Description">Un'opera d'arte che si recensisce da sola.\\nIl primo pezzo della serie \"Riflessioni sulla mortalità\" di Zara Fitzpocket.</string>
  <string name="Items/Statue_Duck_Name">Papera OK</string>
  <string name="Items/Statue_Ero_Name">Statua</string>
  <string name="Items/Statue_Jasmine_Collab_Tooltip">La signorina Odyssey ti ha regalato una statua, realizzata dalla sua amica Zara Fitzpocket.</string>
  <string name="Items/Statue_Jasmine_Description">Un rimedio per i tristi momenti in cui la signorina Odyssey non può essere presente di persona.</string>
  <string name="Items/Statue_Jasmine_Name">Statua di Jasmine</string>
  <string name="Items/Statue_Jazza_Name">Statua di Jasmine</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Description">Ha cambiato nome dopo che i diritti sono stati acquistati da Cheesy Gubbins. (Non commestibile)</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Name">Pianta Cheesy Gubbin</string>
  <string name="Items/SummerFree2021_IvyPlant_Description">L'arrampicatrice sociale della natura.</string>
  <string name="Items/SummerFree2021_IvyPlant_Name">Edera</string>
  <string name="Items/SummerFree2021_PurplePlant_Description">Dal latino \"violus\", che vuol dire \"puzzolente\".</string>
  <string name="Items/SummerFree2021_PurplePlant_Name">Pianta viola</string>
  <string name="Items/SummerFree2021_SpiderPlant_Description">Se le piante potessero muoversi rapidamente, questa lo farebbe.</string>
  <string name="Items/SummerFree2021_SpiderPlant_Name">Pianta ragno</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buns\" can mean both \"bum\" and the type of bread used for burger sandwiches.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description">Viene voglia di morderlo.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Name">Pouf hamburger</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Description">Serviti con una buona consistenza.</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Name">Chiosco di hot dog</string>
  <string name="Items/SummerFree_Rug_Burger_Description">Ben cotto.</string>
  <string name="Items/SummerFree_Rug_Burger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hamburger-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Burger_Name">Tappeto hamburger</string>
  <string name="Items/SummerFree_Rug_Hotdog_Description">Puoi quasi assaporare le impronte.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hotdog-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name">Tappeto hot dog</string>
  <string name="Items/Sunbeam_OnFire">Una &lt;style=\"AdvisorHighlight\"&gt;bruciatura&lt;/style&gt; sta mandando a fuoco l'ospedale! Ci servono un &lt;style=\"AdvisorHighlight\"&gt;inserviente&lt;/style&gt; e un &lt;style=\"AdvisorHighlight\"&gt;estintore!&lt;/style&gt;</string>
  <string name="Items/Super_Computer_1_Description">Un computer davvero super.\\nAumenta la velocità di ricerca.</string>
  <string name="Items/Super_Computer_1_Name">Supercomputer</string>
  <string name="Items/Super_Computer_AI_Description">Una delle due macchine più intelligenti della Contea di Two Point.</string>
  <string name="Items/Super_Computer_AI_Name">Coso profondo 1</string>
  <string name="Items/Surgery_MedicalSink_Description">Prodotto dalla Ignaz Hygiene - un lavello professionale per ospedali.</string>
  <string name="Items/Surgery_MedicalSink_Name">Lavello medico</string>
  <string name="Items/Surgery_OperationMonitor_Description">Per seguire l'operazione.</string>
  <string name="Items/Surgery_OperationMonitor_Name">Monitor operazione</string>
  <string name="Items/Surgery_OperationTable_Description">Il posto migliore per la chirurgia.</string>
  <string name="Items/Surgery_OperationTable_Name">Tavolo operatorio</string>
  <string name="Items/Surgery_WallMonitor_Description">Utile per individuare cianfrusaglie sparse nel paziente.</string>
  <string name="Items/Surgery_WallMonitor_Name">Monitor da parete</string>
  <string name="Items/SweetDispenser_Description">Felicità in vendita.</string>
  <string name="Items/SweetDispenser_Name">Distributore di dolci</string>
  <string name="Items/Telephone_Wall_1_Description">Tutte le chiamate verranno registrate per divertimento.</string>
  <string name="Items/Telephone_Wall_1_Name">Telefono</string>
  <string name="Items/Television_Description">Un televisore a bassissima definizione con 3 canali funzionanti.</string>
  <string name="Items/Television_Name">Televisione</string>
  <string name="Items/TestObject_Description">TestObject_Description</string>
  <string name="Items/TestObject_Name">Test Tray Tidy</string>
  <string name="Items/ToiletCubicalGold_Description">Un trono adatto a re e scudieri.</string>
  <string name="Items/ToiletCubicalGold_Name">Tazza dorata</string>
  <string name="Items/ToiletCubicle_Description">Il luogo perfetto dove lasciare i bambini in piscina.\\nRichiede manutenzione da parte di un inserviente.</string>
  <string name="Items/ToiletCubicle_Name">Cabina bagno</string>
  <string name="Items/ToiletHandDryer_Description">Offre l'esperienza del \"respiro caldo\".\\nDi solito si usa dopo il lavabo. Migliora leggermente i livelli di igiene.</string>
  <string name="Items/ToiletHandDryer_Gold_Description">Il modo più sofisticato per completare il processo di escrezione.</string>
  <string name="Items/ToiletHandDryer_Gold_Name">Asciugamano ad aria dorato</string>
  <string name="Items/ToiletHandDryer_Name">Asciugamani ad aria</string>
  <string name="Items/ToiletSinkUnit_Description">L'antidoto alla sporcizia.\\nMigliora i livelli di igiene.</string>
  <string name="Items/ToiletSinkUnit_Gold_Description">Inadatto per motivi igienici; perfetto per l'arredamento di interni.</string>
  <string name="Items/ToiletSinkUnit_Gold_Name">Lavabo dorato</string>
  <string name="Items/ToiletSinkUnit_Name">Lavabo</string>
  <string name="Items/ToiletSuiteGold_Description">Decora il tuo bagno (non come pensi) con questo set dorato, con tanto di lavabo, asciugamani ad aria e cabina bagno.</string>
  <string name="Items/ToiletSuiteGold_Name">Set bagno dorato</string>
  <string name="Items/Training_Bookcase_1_Description">Contiene un sacco di informazioni utili, ma la gente guarda solo le figure...</string>
  <string name="Items/Training_Bookcase_1_Name">Libreria enciclopedia I</string>
  <string name="Items/Training_Bookcase_2_Description">I margini sono pieni di commenti rozzi ma interessanti.</string>
  <string name="Items/Training_Bookcase_2_Name">Libreria enciclopedia II</string>
  <string name="Items/Training_TraineeDesk_Description">Recuperata da una scuola abbandonata.\\nDove un tirocinante imparerà la sua nuova qualifica.</string>
  <string name="Items/Training_TraineeDesk_Name">Scrivania del tirocinante</string>
  <string name="Items/Training_TrainerLectern_Description">Conferisce in modo improvviso e inaspettato una temporanea autorità.\\nServe ad avviare un corso di formazione.</string>
  <string name="Items/Training_TrainerLectern_Name">Leggio</string>
  <string name="Items/Training_Whiteboard_Description">Si ricorda allo staff di non disegnare sederi sulla lavagna, a meno che non sia strettamente richiesto da una lezione di anatomia.</string>
  <string name="Items/Training_Whiteboard_Name">Lavagna bianca</string>
  <string name="Items/TurtleHead_Machine_Description">Uno stantuffo medico sofisticatissimo.</string>
  <string name="Items/TurtleHead_Machine_Name">Turbostantuffo</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Description">Stantuffamento migliorato.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Name">Turbostantuffo II</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Description">Stantuffamento avanzato.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Name">Turbostantuffo III</string>
  <string name="Items/VendingMachine_Coffee_Description">Offre un tiepido succo di chicchi.\\nUna fonte di caffeina.</string>
  <string name="Items/VendingMachine_Coffee_Name">Macchina del caffè</string>
  <string name="Items/VendingMachine_Drinks_Description">Offre tutti i nuovi gusti di Burp!</string>
  <string name="Items/VendingMachine_Drinks_Name">Distributore di bevande</string>
  <string name="Items/VendingMachine_Energy_Description">Pieno di Pulpitation, una bevanda ai limiti del legale.</string>
  <string name="Items/VendingMachine_Energy_Name">Distributore di bevande energetiche</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Description">Pieno di succo di alce, la sostanza più densamente organica del pianeta.\\nDeve essere rifornito meno di frequente.</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Name">Distributore di bevande di lusso</string>
  <string name="Items/VendingMachine_LuxurySnacks_Description">Pieno di noccioline giganti. Nonostante il nome, in realtà sono piuttosto piccole.\\nDeve essere rifornito meno di frequente.</string>
  <string name="Items/VendingMachine_LuxurySnacks_Name">Distributore di snack di lusso</string>
  <string name="Items/VendingMachine_SaltySnacks_Description">Pieno di Briney Brittle, la dose settimanale raccomandata di sale in una comoda barretta.</string>
  <string name="Items/VendingMachine_SaltySnacks_Name">Distributore di snack salati</string>
  <string name="Items/VendingMachine_Snacks_Description">Pieno di Cheesy Gubbins, lo snack più consumato della Contea di Two Point.</string>
  <string name="Items/VendingMachine_Snacks_Name">Distributore di snack</string>
  <string name="Items/VolanicRock_Exploded">Il &lt;style=\"AdvisorHighlight\"&gt;magma bollente&lt;/style&gt; è esploso in tutto l'ospedale! Assicurati che ci siano abbastanza &lt;style=\"AdvisorHighlight\"&gt;estintori&lt;/style&gt; nella zona.</string>
  <string name="Items/VolcanicRock_OnFire">Il &lt;style=\"AdvisorHighlight\"&gt;magma bollente&lt;/style&gt; sta bruciando l'ospedale! Ci servono un &lt;style=\"AdvisorHighlight\"&gt;inserviente&lt;/style&gt; e un &lt;style=\"AdvisorHighlight\"&gt;estintore!&lt;/style&gt;</string>
  <string name="Items/Vomit_1_Description">Vomit_1_Description</string>
  <string name="Items/Vomit_1_Name">Vomito</string>
  <string name="Items/Ward_Nurse_Locker_Description">Un piccolo spazio privato.</string>
  <string name="Items/Ward_Nurse_Locker_Name">Armadietto</string>
  <string name="Items/Ward_Nurse_Station_Description">Il centro da cui viene gestito il reparto.</string>
  <string name="Items/Ward_Nurse_Station_Name">Postazione infermieri</string>
  <string name="Items/WaterDrinkingFountain_Description">Un marchingegno per l'idratazione un po' strano.</string>
  <string name="Items/WaterDrinkingFountain_Name">Fontanella</string>
  <string name="Items/Wee_Name">Pipì</string>
  <string name="Items/Window_Description">Perfetta per guardoni e per chi non ama la privacy.</string>
  <string name="Items/Window_Hospital_Description">Perfetta per guardoni e per chi non ama la privacy.</string>
  <string name="Items/Window_Hospital_Name">Finestra dell'ospedale</string>
  <string name="Items/Window_Medium_Description">Perfetta per guardoni e per chi non ama la privacy. NON UTILIZZATA</string>
  <string name="Items/Window_Medium_Name">Finestra</string>
  <string name="Items/Window_Name">Finestra</string>
  <string name="Items/Wreckage_Description">Rottami macchinario</string>
  <string name="Items/Wreckage_Name">Rottami</string>
  <string name="Items/XRay_Machine_Description">Un macchinario diagnostico che mostra in modo trasparente i problemi del paziente.</string>
  <string name="Items/XRay_Machine_Name">Radiografo</string>
  <string name="Items/XRay_Machine_Upgrade_0_Description">Livelli migliorati di trasparenza.</string>
  <string name="Items/XRay_Machine_Upgrade_0_Name">Radiografo II</string>
  <string name="Items/XRay_Machine_Upgrade_1_Description">Livelli avanzati di trasparenza.</string>
  <string name="Items/XRay_Machine_Upgrade_1_Name">Radiografo III</string>
  <string name="Items/XRay_Terminal_Description">Serve a gestire il radiografo.</string>
  <string name="Items/XRay_Terminal_Name">Terminale radiografo.</string>
  <string name="Items/_1_Description">Vaso dorato pieno di fiori</string>
  <string name="Levels/DLC6/R11_Future_TimeTunnel_Advisor">Puoi inviare i pazienti persi nel tempo alla &lt;style=\"AdvisorHighlight\"&gt;datazione rapida&lt;/style&gt; in qualunque momento se sei troppo occupato per curarli subito.</string>
  <string name="Levels/DLC_1/DLC_AvailableAt">Elemento sbloccato dopo 1 stella a Flemington</string>
  <string name="Levels/DLC_1/DLC_Description">Accetta una richiesta da parte della Fondazione Bigfoot e visita le Montagne Puntute.</string>
  <string name="Levels/DLC_1/DLC_Name">Bigfoot</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_CastleHospital">&lt;style=\"AdvisorHighlight\"&gt;Roquefort Castle&lt;/style&gt; ora disponibile!</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_InjuriesHospital">&lt;style=\"AdvisorHighlight\"&gt;Underlook Hotel&lt;/style&gt; ora disponibile!</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_MoreTrainingHospital">&lt;style=\"AdvisorHighlight\"&gt;Swelbard&lt;/style&gt; ora disponibile!</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Description">Trasforma il castello di una famiglia aristocratica in un ospedale per la vicina comunità montana.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nSei solo in ritardo di qualche secolo per raggiungere una qualche rilevanza culturale. Questa profanazione dei nostri monumenti più preziosi mi disgusta, ma a quanto pare ora hai per le mani un ospedale funzionante e mi dicono che è questo il \"punto\". Ahimè.\\n\\nContinua a sputare in faccia alla storia per ricevere altre ricompense, o torna alla civiltà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nIl tuo nuovo ospedale guadagna impudentemente legittimità, mentre le solenni sale di Roquefort Castle diventano lentamente irriconoscibili.\\n\\n\"Chi ne trae vantaggio?\", chiedo.\\n\"La popolazione locale\", rispondono.\\nChiedo ancora: \"A quale prezzo?\"\\n\\nContinua a sputare in faccia alla storia per ricevere altre ricompense, o torna alla civiltà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nOttimo, ce l'hai fatta, hai distrutto il passato della nostra Contea in nome di un presunto \"progresso\".\\n\\nHo sentito uno dei miei sottoposti dire che il castello, per via del tuo ospedale, ha raggiunto le vette dei bei tempi andati. La totale idiozia di questo commento mi ha alleviato la sofferenza, seppure solo per un rapido momento.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Name">Roquefort Castle</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Text">Benvenuto a Roquefort Castle... be', uno dei tanti. La nobile famiglia Roquefort ci ha gentilmente prestato uno dei suoi castelli per aprire un ospedale.\\n\\nCi ha anche fornito della tecnologia che aveva commissionato per rianimare gli ospiti dei loro celeberrimi banchetti. La crioterapia sarà anche stata progettata per i beoni, ma si è rivelata utile per fini medici in questa spettrale parte della Contea.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Title">Roquefort Castle</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Description">Gestisci la struttura sanitaria di questo luogo tanto criticato.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Post_Text">L'ospedale è operativo; la Fondazione Bigfoot ha acquisito la tecnologia necessaria per curare i pazienti affetti da abbaite e l'ha donata alla nostra organizzazione.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Pre_Text">Probabilmente arriveranno alcuni pazienti affetti da abbaite, una patologia diffusa in questa parte della Contea, ma la nostra organizzazione non sa come curarli. La Fondazione Bigfoot ha detto che investirà in attrezzature da donarci, una volta che avremo fatto decollare il nostro primo ospedale.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Title">Cagnara</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Title">Cuccia</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nProverò a contenere temporaneamente il mio disprezzo per l'industria dei servizi, per dire che mi ha fatto piacere ricevere meno lamentele circa lo stato di quella tremenda struttura. Fatti un'ovazione. In piedi, da seduto o come ti pare. Ora, tornando ai soliti scherni: in men che non si dica ti ritroverai a rifare letti e a dare la cera agli sci. *risata fragorosa*\\n\\nContinua a vivere nell'oscurità per ricevere altre ricompense, o torna alla civiltà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nTe la stai cavando bene con il nuovo incarico, vero? Spero che il fascino delle chiavi elettroniche, dei kit da bagno in miniatura e del cibo sui carrelli di metallo non ti allontani da noi per sempre. Io non so se riuscirei a riprendermi. Ah, non dimenticare i cioccolatini sui cuscini.\\n\\nContinua a vivere nell'oscurità per ricevere altre ricompense, o torna alla civiltà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nCurioso che tu abbia deciso di stabilire in un hotel di terza categoria un ospedale di prima classe. Forse speravi che l'hotel migliorasse per osmosi. O magari ti piace semplicemente gestire ospedali molto efficienti. Sai... più ci penso, più non mi interessa.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Name">Underlook Hotel</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V10_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"C'era un orso nella hall\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V1_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Il peggior weekend della mia vita. Almeno il tempo era bello.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V2_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Cuscini scomodi, scarpe sparite. Pessimo soggiorno\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V3_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Ci hanno portato le valigie nel congelatore invece che in stanza\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V4_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Il cibo non è mai arrivato. Sono caduto dalla sedia. Che anniversario triste.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V5_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Sono andato in vacanza, mi sono ammalato, non lo consiglio\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V6_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"È saltata la corrente. Non ci vedevo - SONO RIMASTO BLOCCATO SULLA MONTAGNA TUTTA LA NOTTE!!!\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V7_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Abbiamo fatto l'escursione come suggerito, sono caduta in un precipizio con mio marito. Niente di che\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V8_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"APPICCICOSO\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V9_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Ho trovato un pesce marcio nella credenza\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V1_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Colazione abbondante. Tante aringhe\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V2_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Tappezzeria niente male\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V3_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Il letto era qualche centimetro più largo di quanto mi aspettassi; meglio così.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V4_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Nessuno dello staff mi ha maltrattato. Non sopporto quando succede.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V5_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Assolutamente accettabile\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V1_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Avevo una stanza con bagno. Del resto sono una celebrità, no? Lol. Bel posto.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V2_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"In quel weekend mi sono fidanzata, quindi forse non sono obiettiva nel giudizio.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V3_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Lì è davvero inquietante. Imperdibile per gli appassionati del mistero.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V4_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Non sapevo ci fossero le montagne a Two Point! Fantastico.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V5_Advisor">Recensione Underlook Hotel: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Lassù c'è un panorama stupendo.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Title">Evento a Underlook</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Text">Benvenuto a Underlook. A causa della sfortuna e della cattiva gestione, questo hotel e resort è afflitto da indicenti, epidemie e ospiti insoddisfatti. Il proprietario non ne può più di perdite e cattive recensioni, quindi ha stanziato un \"budget sanitario d'emergenza\" per salvare la reputazione dell'hotel ed evitare altre denunce. Sei stato invitato a gestire la nuova struttura sanitaria dell'albergo.\\n\\nInvece di essere pagato per la gestione dei pazienti riceverai denaro completando gli obiettivi assegnati dall'hotel, e riceverai un bonus mensile in base al successo delle cure eseguite sugli ospiti. Per i primi tre mesi, tutti i tuoi costi di gestione saranno coperti dal tuo bonus mensile. Essendo parte dell'hotel, dovrai gestire la stampa negativa: forse vale la pena investire un po' nel marketing... </string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Title">Underlook Hotel e Stazione sciistica</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Description">Dai nuova vita a questo istituto di ricerca in una delle cittadine più isolate della Contea.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nPensavo che Swelbard non esistesse nemmeno, che fosse un luogo immaginario in cui ambientare fiabe o da usare per spaventare un bambino pestifero, quindi immagina la mia sorpresa quando mi è giunta notizia della tua ultima impresa. Dove andrai dopo? In un comune nel cielo? Su un'isola deserta? Nel regno sotterraneo degli uomini talpa? Non me ne stupirei, vista la tua tendenza all'assurdo.\\n\\nResta nel regno della fantasia per ricevere altre ricompense, o torna alla civiltà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nC'è qualcosa di ammirevole nella determinazione del tuo spirito pionieristico. Il fatto che tu ignori le sedi della vita civilizzata per piantare allegramente la tua bandiera in un terreno così remoto e desolato è una testimonianza vivente della vitalità, instabilità e completa idiozia dei nostri tempi.\\n\\nResta nel regno della fantasia per ricevere altre ricompense, o torna alla civiltà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nCome amministratori, il nostro compito è individuare il posto migliore per ogni ingranaggio, per il bene di tutto il sistema nel suo complesso. Ora capisco che il tuo isolato ospedale di ricerca è il posto ideale, un rifugio sicuro per chi di noi è un inquisitorio eremita. L'utilizzo corretto di questa peculiare risorsa dovrebbe rivelarsi utile per tutta la nostra organizzazione sanitaria. Che adorabile.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Name">Swelbard</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Text">Benvenuto a Swelbard, la città più remota di tutta la Contea di Two Point. Sei stato invitato a rinnovare l'Istituto di ricerca di Swelbard aprendo un ospedale di ricerca. Oltre a curare le malattie locali, dovrai completare alcune delle incredibili ricerche dell'Istituto.\\n\\nSwelbard è un luogo isolato, quindi potrebbe essere difficile trovare membri dello staff disposti ad arrivare qui. Eventuali candidati potrebbero essere abitanti privi di qualifiche, disperati o incapaci desiderosi di dare una mano. Se vuoi curare qualche montanaro e migliorare la pessima reputazione accademica dell'Istituto, dovrai formare la tua facoltà.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Title">Istituto di ricerca di Swelbard</string>
  <string name="Levels/DLC_1/R6_MoreTraining_ResearchBonus_Advisor">I benefattori dell'istituto ci hanno inviato una donazione di &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; per aver completato alcune ricerche! </string>
  <string name="Levels/DLC_1/R6_MoreTraining_TrainingBonus_Advisor">I benefattori dell'istituto ci hanno inviato una donazione di &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; per aver completato della formazione!</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach">Hai fatto un ottimo lavoro, e grazie ancora per essere venuto qui.\\n\\nCome credo di aver già detto, gli abitanti delle Montagne Puntute non ricevono molte attenzioni. Le tue attenzioni offriranno benefici molteplici e duraturi.\\n\\nSpero ti sia goduto la gita in montagna.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach_Signature">Con amicizia,\\nBartholomew F. Yeti</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital">Non solo hai dato alla gente di Swelbard l'eccellente sistema sanitario che merita, ma hai anche restituito identità alla città. Ho un altro progetto per te...\\n\\nSono stato contattato dalla famiglia Roquefort, una delle più antiche della Contea, che si è offerta di farti usare uno dei loro castelli di riserva. A quanto pare dopo secoli di feudalesimo, squallore e grano mal razionato vogliono farsi un po' di pubblicità positiva nella comunità.\\n\\nOffriranno assistenza sanitaria alla comunità montana che vive intorno al castello. Mi è stato detto che dovrai aspettarti qualche stravaganza tipica di un castello: una struttura strana, correnti d'aria inspiegabili e, ehm, fantasmi.\\n\\nBuona fortuna.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital_Signature">Con amicizia,\\nBartholomew F. Yeti\\n\\nP.S. Guanti?...</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital">Sono un ambasciatore della Fondazione Bigfoot, un gruppo che aiuta a preservare la regione delle Montagne Puntute e a sostenerne le comunità montane. Si tratta spesso delle persone più trascurate di tutta la Contea di Two Point, fino a ora non ci avevano neanche inseriti nel gioco...\\n\\nIl nostro sistema sanitario funziona male da tempo, e quando ho saputo dell'ottimo lavoro che hai fatto giù alla Contea ho pensato di contattarti. Vuoi venire alla Montagne Puntute e aiutare le persone che abitano ad alta quota?\\n\\nL'Underlook Hotel, il principale nodo turistico della regione, è stato recentemente costretto a introdurre un \"budget sanitario d'emergenza\". Ho parlato con il proprietario e non vede l'ora che tu vada a gestire il nuovo ospedale dell'hotel. Che ne dici?\\n\\nSpero di sentirti presto.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital_Signature">Con amicizia,\\nBartholomew F. Yeti\\n\\nP.S. Portati una sciarpa.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital">Sono felice che tu abbia deciso di venire nel nostro angolo della Contea di Two Point. Grazie! Non credo abbiamo mai avuto così tanti visitatori a Underlook, e di sicuro non ne sono mai tornati a casa così tanti, ed è tutto merito tuo.\\n\\nAiutare un pilastro economico della regione è stato un ottimo inizio, e stai iniziando a farti un nome. Sono stato contattato dai benefattori dell'Istituto di ricerca di Swelbard, e hanno chiesto se ti interessa trasformare l'Istituto in un ospedale per la città più isolata dalle nostra Contea. Già che ci sei, perché non provi anche a far ripartire la ricerca?\\n\\nContinua così.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital_Signature">Con amicizia,\\nBartholomew F. Yeti\\n\\nP.S. Stavolta porta anche un cappello.</string>
  <string name="Levels/DLC_2/DLC_AvailableAt">Elemento sbloccato dopo 1 stella a Flemington\\nConsigliato dopo 1 stella a Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_2/DLC_Description">Traccia un percorso sterilizzato nella giungla di un'isola tropicale per aiutare un eccentrico milionario in cerca della leggendaria fonte dell'immortalità.</string>
  <string name="Levels/DLC_2/DLC_Name">Isola Pebberley</string>
  <string name="Levels/DLC_2/DLC_Start_Description">Porta il tuo talento amministrativo sulle spiagge tropicali dell'isola Pebberley e aiuta l'eccentrico milionario Wiggy Silverbottom con la sua ultima ossessione.\\n\\nAttenzione: consigliamo di espandere la tua organizzazione, ottenere più tecnologie e incontrare più malattie sulla terraferma, prima di accettare la richiesta.</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_AtollHospital">&lt;style=\"AdvisorHighlight\"&gt;Pebberley Reef&lt;/style&gt; disponibile!</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_HordeHospital">&lt;style=\"AdvisorHighlight\"&gt;Monte Topless&lt;/style&gt; disponibile!</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_JungleClearingHospital">&lt;style=\"AdvisorHighlight\"&gt;Giungla rigogliosa&lt;/style&gt; disponibile!</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Text">Ora che l'ospedale è più pulito siamo autorizzati a chiamarlo ospedale. Ah, possiamo anche iniziare a praticare la medicina e tutto il resto.\\n\\nAbbiamo anche ricevuto la tecnologia per curare il visonullismo, una malattia con cui potremmo avere a che fare qui sull'isola.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Title">Perché quella \"non faccia\"?</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Description">La zona più popolosa dell'isola è torrida, appiccicaticcia e con un clima estremo.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nQuando mi è stato detto del tuo arrivo a Pebberley Reef ho temuto il peggio. Ho pensato che qualche scandalo imbarazzante ti avesse costretto alla fuga verso i nostri lidi. Quando ho scoperto che volevi solo fondare un ospedale ho capito che era un banale esaurimento nervoso. Inutile dirti che per l'emozione ho smesso di distruggere i miei documenti.\\n\\nContinua a goderti la spiaggia per ricevere altre ricompense, o torna sulla terraferma e rimettiti al lavoro.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nTi incoraggio a prolungare il suo soggiorno riabilitativo per tutto il tempo che reputi necessario. Detto questo, per quanto abbia a cuore la tua salute, il benessere della Contea ha la precedenza, e qui c'è molto da fare, suppongo. E poi quanto lavoro potrà mai esserci, nel paradiso della nostra Contea?\\n\\nContinua a goderti la spiaggia per ricevere altre ricompense, o torna sulla terraferma e rimettiti al lavoro.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nNon posso che lodare la tua dedizione. Hai senza dubbio mantenuto le promesse. Ora Pebberley ha una struttura sanitaria di prima categoria che troneggia tra castelli di sabbia, cullata dal dolce sciabordio delle onde...\\nSpero che la tua impresa possa considerarsi conclusa.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Name">Pebberley Reef</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Text">Benvenuto a Pebberley Reef. Wigbert \"Wiggy\" Silverbottom ha fondato questo ospedale sulla costa dell'isola Pebberley. Al momento non siamo esattamente una struttura \"ufficiale\". Dobbiamo dare una bella pulita al posto, prima che le autorità locali lo riconoscano come ospedale e ci concedano una licenza medica.\\n\\nWiggy sta usando l'ospedale per dare lavoro a tutti i conoscenti a cui aveva promesso un impiego (senza valutare le conseguenze). Per qualche motivo ha pensato che sarebbe stata una buona idea assumerli come inservienti. Non avremo accesso a una selezione di inservienti medici formati. Potremo invece assumere persone inesperte a caso. Dovremo formarli, oppure assumerli in grandi quantità, perché il meteo a Pebberley è il più imprevedibile della Contea.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Title">Pebberley Reef</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Description">Le intemperie hanno fatto saltare le cime di questi monti, lasciando una serie di misteriosi altopiani irraggiungibili.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nCredevo fosse chiaro a tutti che questa fosse solo una leggenda della mitologia pointiana... È con una certa preoccupazione che ti comunico un'ovvietà: gli antichi parlavano di rinvigorire, ma in senso figurato. Non una pozione magica. In ogni caso l'hai trovata, per qualche motivo. Goditi la tua normalissima ma pregiatissima acqua.\\n\\nContinua a giocarellare tra le rovine per ricevere altre ricompense, o torna sulla terraferma e rimettiti al lavoro.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nBene, bene. Ho saputo che sempre più persone vengono a farsi curare nell'ospedale. L'idea, per quanto ridicola, non è del tutto spiacevole. Goditi questo complimento, perché non ti dirò mai più niente di simile.\\n\\nContinua a giocarellare tra le rovine per ricevere altre ricompense, o torna sulla terraferma e rimettiti al lavoro.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nQuindi hai finito di sviluppare un ospedale di caratura mondiale in cima a una montagna... Magari potresti dimostrare la tua abilità in un modo meno simbolico. Cosa vuoi fare adesso, un ospedale sulla luna? (Per favore, non farlo).</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Name">Monte Topless</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Text">Benvenuto sul Monte Topless. Questo incredibile altopiano naturale è l'area perfetta per gettare le nostre fondamenta. È così alto e piatto. Molto più adatto delle Montagne Puntute che ci sono a nord. Anche gli antichi la pensavano così, e per questo costruirono svariate strutture con i loro mezzi antichi.\\n\\nArrivare qui è un incubo, come puoi ben immaginare, e i turisti tendono ad ammalarsi durante il lungo viaggio. Per questo arriveranno grandi gruppi di persone malate (che chiameremo \"ondate\"), tutti contemporaneamente. Mentre li curi, gli esperti di Wiggy proseguiranno con gli scavi nelle rovine. Ti consiglio di tenere d'occhio i loro progressi: più opere scoprono e restaurano, più tontoloni arriveranno all'ospedale.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Title">Monte Topless</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Description">Convivi con la natura in una giungla antica e semisenziente.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nNon ho grandi speranze che questa comunicazione ti raggiunga, considerando dove sei, ma in quanto ministro della salute è mio dovere inviare lettere come questa ogni volta che vengono soddisfatti determinati criteri. Senti qua: bla, bla e poi ancora bla. E così via.\\n\\nContinua a bighellonare nella giungla per ricevere altre ricompense, o torna sulla terraferma e rimettiti al lavoro.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nMi pare di capire che, dall'ultima lettera, la tua posizione sia diventata molto meno remota, grazie all'ottima reputazione del tuo nuovo \"ramo\" di attività (un po' di humour botanico non guasta mai). Volendo potrei farti notare che sei un po' fuori dal reame delle tue mansioni, ma amen. Non ho nessuna voglia di intervenire.\\n\\nContinua a bighellonare nella giungla per ricevere altre ricompense, o torna sulla terraferma e rimettiti al lavoro.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nSe ti aspetti dei complimenti per aver riportato l'equilibrio in un'antica giungla, campa cavallo! Probabilmente hai frainteso irreparabilmente il mio ruolo. In ogni caso l'ospedale non è male.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Name">Giungla rigogliosa</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Text">Benvenuto nella Giungla rigogliosa. Sembra impossibile, ma nel cuore della giungla viveva una ricca comunità. Poi la natura si è arrabbiata ed è cresciuta in modo \"rigoglioso\". Un popolo che ha vissuto qui per millenni si è visto costretto ad abbandonare le sue case e a trasferirsi poco più lontano.\\n\\nLe piante sono critiche e moraliste, per gli standard del mondo botanico, ma risponderanno positivamente se verrà ripristinato l'equilibrio della zona. Quando siamo arrivati abbiamo trovato parole e sequenze di numeri incomprensibili incise sulle cortecce degli alberi. Nessuno riesce a decifrare la misteriosa frase: \"Cura 10 pazienti\". Provaci tu. Buona fortuna! E ricorda, gli alberi ti osservano!</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Title">Giungla rigogliosa</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach">Se mi avessi detto che avremmo trovato il tesoro che tanto volevamo, per poi scoprire che era solo una leggenda basata sul sentito dire e su pezzetti di carta polverosi... avrei pensato di sentirmi umiliato e deluso. Invece, devo ammettere, sono contento. È proprio un bel posto e il panorama è splendido. C'è sicuramente una lezione da imparare, ma preferisco passare subito a qualcosa di nuovo.\\n\\nE ora, Giles, andiamo a casa a lavorare su quella macchina del tempo.</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach_Signature">Wiggy Silverbottom e Giles</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll">OK, Giles, prendi una lettera. Mi ascolti? Perché sto per cominciare a parlare. Giles? Giles! Bene.\\n\\nCiao - scopri come si chiama - spero che tu stia bene, etc. etc. \\n\\nSono interessato all'iconica fonte dell'immortalità che stando alle leggende si trova sull'isola Pebberley. Le mie ricerche hanno identificato tre possibili ubicazioni sull'isola. Mi preoccupa il fatto che l'isola sia piena di malattie non presenti sulla terraferma. Ti abbiamo scelto per sterilizzare la nostra via verso la sorgente con i tuoi splendidi ospedali.\\n\\nIn cambio ti offro la gloria nel tuo campo: sarai parte della più grande rivoluzione nella storia della medicina. Insieme raggiungeremo l'obiettivo finale della scienza medica! Ah, e poi il viaggio è tutto a spese mie. Cominceremo con le ricerche a Pebberley Reef.\\n\\nPoi saluta con la prima cosa che ti capita. Dunque, cosa c'è per pranzo? Giles? Giles, perché continui a scrivere? Giles. Giles!</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde">Giles, mi hai garantito che la nostra ricerca era completamente esaustiva, e che avremmo trovato la sorgente su quest'isola. Per questo ho deciso che se non la troveremo tu non potrai tornare con noi sulla terraferma. Mi sembra giusto e sono sicuro che capirai anche tu.\\n\\nDunque, dov'ero rimasto? Ah, sì. Potrebbe essere l'ultima volta che ti detto una lettera, Giles. Assapora il momento.\\n\\nCaro e stimato collega. Spero che anche tu, come me, sia emozionato per la nostra ultima impresa. Le rovine sembrano molto promettenti. Ci siamo, ci scommetto. Assaporo già l'ineffabile profondità della scoperta.\\n\\nEccellente. Detto questo, Giles, mi ricordi come mai non riesco a sentire il sapore del mio tè?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing">Il morale è cruciale, Giles. È importante che non si sappia quanto sia stata inutile e deludente la prima fase della spedizione.\\n\\nCominciamo con... Mio caro amico, le tue prestazioni hanno persino superato la tua gloriosa reputazione. Non rimanerci male, perché Pebberley Reef era il nostro logico punto di partenza, ma è soltanto l'inizio! Abbiamo grandi speranze di trovare la sorgente nella nostra prossima tappa. Come si suol dire, Hogsport non è stata costruita in un giorno! Ci sarà voluta almeno una settimana.\\n\\nChi arriva ultimo alla giungla paga pegno! A proposito, Giles, sappiamo già dove alloggeremo?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_3/DLC_AvailableAt">Elemento sbloccato dopo 1 stella a Flemington\\nConsigliato dopo 1 stella a Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_3/DLC_Description">Aiuta a indagare su eventi insoliti nel sud della Contea curando pazienti dal \"mal di spazio\".</string>
  <string name="Levels/DLC_3/DLC_Name">Incontri ravvicinati</string>
  <string name="Levels/DLC_3/DLC_Start_Description">Accetta una missione aliena e aiuta la giornalista Charlatene Fishwrapper a indagare sui misteriosi eventi dello \"Scandalo Goldpan\".\\n\\nAttenzione: consigliamo di espandere la tua organizzazione, ottenere più tecnologie e incontrare più malattie sulla terraferma, prima di accettare la richiesta.</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_AirBase">&lt;style=\"AdvisorHighlight\"&gt;Camouflage Falls&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_KitschAmericana">&lt;style=\"AdvisorHighlight\"&gt;Goldpan&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_SecretFacility">&lt;style=\"AdvisorHighlight\"&gt;Chasm 24&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Description">Una base militare segreta mimetizzata da area residenziale in costruzione.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nMi è stato detto che ti trovi in un \"luogo indefinito\". Non vedo problemi. Ciononostante, occulterò le mie usuali cortesie fintantoché terrai occultata la tua posizione. Complimenti per l'ospedale. Ovunque sia.\\n\\nContinua a scendere nella tana del bianconiglio per ottenere più ricompense o torna nell'universo conosciuto e rimettiti al lavoro.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nSono stato... rabbuffato per aver \"fatto pressioni a persone autorizzate\". Chiedo perdono a te e a quegli agenti così convincenti, e faccio i complimenti per l'approfondito controllo della posta. Confesso che è stato leggermente fastidioso perché, e lo dico sul serio, non mi interessa affatto cosa stai facendo.\\n\\nContinua a scendere nella tana del bianconiglio per ottenere più ricompense o torna nell'universo conosciuto e rimettiti al lavoro.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nMa complimenti. Sono così felice per l'ottimo lavoro svolto nel supportare la Contea in una delle sue imprese più riservate. Mi permetto di ricordarti che rifiuto di ricevere qualsiasi informazione sensibile, poiché ho a cuore, forse troppo, la nostra sicurezza. Ti chiederei pertanto di dire a quei, sicuramente cortesissimi, uomini del furgone che non devono più aspettare sotto casa mia.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Name">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Text">Benvenuto a Camouflage Falls, la dolcissima e inesistente cittadina della Contea di Two Point. Dopo anni di ritardi e consegne mancate, per il governo di Two Point il posto migliore dove nascondere una base segreta è un cantiere. Geniale, vero? Questa struttura è stata costruita per curare i cittadini di tutta la Contea che soffrono delle \"malattie spaziali\" causate dall'incidente vicino Goldpan.\\n\\nOra facciamo parte dell'operazione, quindi riceveremo incarichi speciali da completare mentre curiamo ondate di pazienti rapiti. Per avere successo, e aiutare la Contea nella lotta contro l'invasione di malattie aliene, dovremo completare tutti gli obiettivi speciali prima della fine delle rispettive ondate.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Title">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_OneStarEach">Va bene, ora mi disvelo; anche io sono un alieno e ti ho ingannato. Ci siete piaciuti, con le vostre strane terre, la vostra armoniosante musica pop e i vostri Cheesy Gubbins. Ma quando siamo arrivati, sono apparsi una serie di spiacevoli problemi di salute. Ci siamo concentrati per avviluppare un piano di contorsioni per fermare le malattie e al contempo tenere il nostro esser qui zitto zittino.\\n\\nDopo aver esaminato la vostra cultura, abbiamo capito che avreste di sicuro imboccato le parti più sospettose del vostro governo con un piatto di foglie. Te lo immagini se la gente ci avesse scoperto? Sarebbe stato assurdo. Non sarebbe finita bene. Nossignore. Nossignoreno. Ma guarda, sto blaterando come voi terrestri, ah ah ah. Fantasticoso.\\n\\nGrazie per aver aiutato il tuo e i nostri pianeti. Mi raccomando acqua in bocca... anche se tanto non ti crederebbe nessuno! Ciao ciao.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_AirBase">Complimenti allo chef. Grazie alle tue capacità hai ottenuto molta autorizzanzia e un incarico nell'insediamento urbano di Camouflage Falls. Ma ho dati molto succosi. Questa cittadina non è come sembra. Non è neppure una città. Sono molto sorpresa per queste sorprendenti notizie, tu no? Dicono sia la facciata di una base segreta governativa.\\n\\nI cittadini con malattie dello spazio vengono rapiti dalle loro cucine isolane, dalle amache e dalle loro amate passeggiate e portati a Camouflage Falls per il loro bene. Se riesci a vincere la lotta contro la febbre spaziale, potremmo avere una copertura completa e arrivare sul fondo di questa cosa.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_Kitsch">I miei omaggi, piccolo amministratore. Sono io, la giornalista investigativa Charlatene Fishwrapper del Two Point Squabbler. Sto conducendo un'indagine spionistica segreta e ho ottenuto l'autorizzazione per coinvolgerti. Il governo sta nascondendo uno schianto spaziale e non ne parla!!! E gli abitanti della zona stanno avendo molti problemi di salute.\\n\\nDevi curarli e impedire la fine del mondo, così io potrò ricevere altre autorizzazioni per visualizzare e scrivere tutto sui segreti nascosti del governo e capire che sta succedendo con questi accadimenti che accadono.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_SecretFacility">Avvia una sequenza di favore e prendi una sedia... Perché è tutta colpa degli alieni! Non ho ancora carpito il fondo del barile delle informazioni, ma ho scoperto che si sono schiantati nello schianto vicino Goldpan. Se collabori di nuovo con me, scopriremo cosa combinano. Ora sei una persona in piena autorizzazione autorizzata e potrai scendere nel quartier generale più generale. \\n\\nDicono che dovrai creare un marchingegno di occultamento per quegli strani alieni che di sicuro non hanno un aspetto normale come i normalissimi umani che siamo io e te. In effetti hanno un aspetto molto sorprendente. Io per quanto mi riguarda non ho mai visto niente del genere nelle mie precedenti esperienze di guardaggio. Resta all'erta e non fidarti della fiducia negli altri.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Signature">Chiusura trasmissione,\\nCharlatene Fishwrapper</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Billboard_Subheading">Le maniglie dell'amore</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Description">Ci sono storie di strani eventi in questa città, vicino al cosiddetto luogo dello schianto.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nIn precedenza abbiamo avuto un solo amministratore che si è avventurato nelle terre deserte della nostra Contea. L'ultima volta è stato visto mangiare a un fast food prima di prendere un'automobile. Queste sono le tue istruzioni. Datti da fare.\\n\\nContinua a squagliarti nel deserto per ottenere più ricompense, o torna nell'universo conosciuto e rimettiti al lavoro.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nQuando sei arrivato la prima volta avevo molte domande in testa. Che stavi facendo, esattamente? Avevi intenzione di fermarti o saresti ripartito presto? Avevi un piano, o era solo una sorta di crociata? Ma ora sono tutte scomparse, ho la testa piena di cose più belle e interessanti.\\n\\nContinua a squagliarti nel deserto per ottenere più ricompense, o torna nell'universo conosciuto e rimettiti al lavoro.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nDi sicuro hai curato ogni cosa vivente laggiù, tutte e sei. Commendevole... Forse hai contribuito alla loro peculiare mancanza d'attività? Ah, la ricerca di una posizione senza dolore; la ben conosco. Approfondirò la cosa, un po' perché è il mio lavoro, un po' perché l'agonista che è in me rifiuta la sconfitta.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Name">Goldpan</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_ComingSoon">In arrivo!</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_Title">Camouflage\\nFalls</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Text">Benvenuto a Goldpan. Qui la popolazione vive all'ombra dello \"scandalo Goldpan\", da quando è stato riportato che un velivolo alieno si era schiantato vicino alla loro cittadina nel sud della Contea di Two Point. Vedrai che al limitare della città è stata addirittura costruita una \"replica\" del luogo dello schianto.\\n\\nDopo aver sopportato per anni i tormenti dei turisti assetati di misteri, i locali non sono esattamente bendisposti nei confronti dei forestieri, ma se riesci a conquistare la loro fiducia compiendo qualche grande impresa sanitaria di certo ti permetteranno di espandere l'ospedale in altre zone della cittadina. Sebbene siano in incognito e assomiglino a normali pazienti, alcuni degli alieni - sì, sono atterrati davvero - si presenteranno in ospedale. Sono solo curiosi ma salteranno le file, rallenteranno le nostre procedure senza pagare per le cure e combineranno un disastro se non stiamo attenti. A volte il loro dispositivo di camuffamento smette di funzionare, e si comportano in modo strano. Individuali e rimandali a casa.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Title">Goldpan</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Description">Dirigiti sottoterra, al centro di comando dell'operazione.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nI rapporti sul tuo nuovo ospedale sono censurati praticamente in toto; rimangono solo i grafici che mostrano la tua crescita nei vari ambiti. Anche se tecnicamente non serve altro per ricevere una valutazione del ministero, sappi che se la mancanza di rispetto avesse un suono ora sarei completamente sordo.\\n\\nContinua a prendere in giro la mia carriera per ricevere altre ricompense, o torna nell'universo conosciuto e rimettiti al lavoro.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nUn saluto a tutti gli occhi che, presumibilmente, leggeranno questo telegramma prima che raggiunga la destinazione voluta. Nulla da censurare qui, solo un ministro che svolge i suoi compiti. Possano le vostre rettifiche essere competenti e la struttura di spionaggio delle nostre vite solida. I numeri suggeriscono che il tuo ospedale sta procedendo bene. Io di certo non ho modo per smentirlo.\\n\\nContinua a prendere in giro la mia carriera per ricevere altre ricompense, o torna nell'universo conosciuto e rimettiti al lavoro.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nNon abbiamo mai concesso il nostro massimo riconoscimento a una struttura con così poche informazioni. Spero che tu possa scusarmi se non vedo il motivo per ricevere un rapporto standardizzato su un ospedale che, per quanto concerne il ministero, non esiste.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Name">Chasm 24</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Text">Benvenuto a Chasm 24. Se stai leggendo questo messaggio, significa che hai ottenuto il livello di autorizzazione più alto che la Contea può concedere. Questa caverna è stata ottenuta anni fa dagli uomini talpa e trasformata dagli alieni in un centro di ricerche supersegreto (l'ho scritto veramente).\\n\\nIn questo ambiente difficile, nel sottosuolo della Contea, dovrai gestire una serie di stabilizzatori che servono a mantenere l'area... stabile, ovviamente. Si tratta di un sistema incredibilmente avanzato, con diversi stabilizzatori che impediscono vari tipi di problemi e che devono essere manutenuti da inservienti con cervelli come computer. E si dà il caso che noi abbiamo proprio degli inservienti robotici. Ogni tipo di inserviente robotico può manutenere gli stabilizzatori. Ogni modello però è anche programmato per svolgere qualche mansione normale, quindi controlla le loro qualifiche. A mano a mano che espandi l'ospedale riceverai nuovi inservienti robotici, ma ogni nuovo lotto avrà uno stabilizzatore di cui occuparsi.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Title">Chasm 24</string>
  <string name="Levels/DLC_4/DLC_Description">Aiuta il sindaco Tabitha Windsock fornendo assistenza sanitaria ai sostenitori della sua iniziativa ambientalista. </string>
  <string name="Levels/DLC_4/DLC_Name">Evviva l'ambiente</string>
  <string name="Levels/DLC_4/DLC_Start_Description">Sostieni l'iniziativa ambientalista del sindaco Windsock e aiutala a farsi rieleggere fornendo assistenza sanitaria ai partecipanti, i suoi nuovi sostenitori.\\n\\nAttenzione: consigliamo di espandere la tua organizzazione, ottenere più tecnologie e incontrare più malattie, prima di accettare la richiesta.</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_AmishHospital">&lt;style=\"AdvisorHighlight\"&gt;Old Newpoint&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_EcoCityHospital">&lt;style=\"AdvisorHighlight\"&gt;Windsock&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_HippyCommuneHospital">&lt;style=\"AdvisorHighlight\"&gt;Wanderoff&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Description">Coltiva rimedi naturali in una storica cittadina di Two Point.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nPur con tutte le pieghe della tua effettivamente assurda carriera, non avrei mai immaginato che avremmo dovuto competere con zucche e ortiche per ottenere la tua attenzione. Di sicuro sono adorabili, quindi mandatemi una scatola. O ancora meglio, portamele di persona e fai il tuo lavoro.\\n\\nContinua a coltivare i campi per ricevere altre ricompense, o torna dalla penisola e rimettiti al lavoro.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nHo chiesto a uno dei miei assistenti di ripetere circa otto volte la notizia che stai coltivando la tua medicina. Che cosa curiosa. Immagino che secondo te dovremmo prendere una pagina del tuo manuale di giardinaggio e coltivarci da soli la carta da lettere? E sia.\\n\\nContinua a coltivare i campi per ricevere altre ricompense, o torna dalla penisola e rimettiti al lavoro.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nDovrei assumere uno storico qui al ministero per scoprire quand'è stata l'ultima volta che Old Newpoint è stata così importante come l'hai fatta diventare ora. Quindi ecco cos'ho fatto: quando si chiamava semplicemente Newpoint, una certa Minnie Marinara ha creato il primo mestolo... a quanto pare sei nell'Olimpo dei grandi.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Name">Old Newpoint</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Text">Ora puoi espandere le tue operazioni agricolo-sanitarie coltivando Limoni e Pomodori, curando pazienti affetti da Impagliamento nella Ricerca sul campo e ricercando nuove terapie erbologistiche per la Serra aromatica.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Title">Diamoci dentro con l'orto</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Text">Benvenuto a Old Newpoint, l'insediamento originario dell'epoca attuale della Contea di Two Point. Anche se nessuno sa esattamente cosa sia successo, un cataclisma ha provocato la fine della cività che abitava la Contea di Two Point in precedenza. È a Old Newpoint, poi solo Newpoint, che i nostri antenati hanno fondato la civiltà come la conosciamo noi e hanno iniziato a costruire capanne, creare cose di vimini e istituire problemi e tradizioni.\\n\\nMolte di quelle tradizioni si sono ancora mantenute in quell'area, per qualche ragione... Sì, cose strane come medicina erboristica e orticultura. Gli abitanti praticano un approccio totalmente naturalistico e non mangiano Cheesy Gubbins, quindi dovrai nutrire e idratare tutti coltivando frutta e verdura e raccogliendo acqua piovana. Ma la botanica non finisce qui - no! Devi usare serre aromatiche per curare le patologie più erbacee della regione.\\nDatti al giardinaggio.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Title">Old Newpoint</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Description">Utilizza energia verde nella prima città ecologica della Contea.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nPensi di fare qualcosa, o vuoi affidarti a Madre Natura sperando che gestisca l'ospedale al posto tuo? A chi mi informa, in modo così fastidioso, che hai rivoluzionato il sistema sanitario rispondo soltanto: e quindi?\\n\\nContinua ad affidarti alla natura per ricevere altre ricompense, o torna dalla penisola e rimettiti al lavoro.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nA me quella tua farmacia galleggiante sembra più una zattera che un ospedale. Sto esaminando gli annali della medicina per scoprire come fare a revocare il tuo incarico: non ho trovato ancora nulla. Non andare alla deriva.\\n\\nContinua ad affidarti alla natura per ricevere altre ricompense, o torna dalla penisola e rimettiti al lavoro.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nA quanto pare sei un vero innovatore, hai creato un progetto non solo per l'ospedale del futuro, ma anche per la città del domani. Che peccato essere qui e ora, e non lì e allora... Com’è che si dice, troppo in anticipo sui tempi? Peccato.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Name">Windsock</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Text">Ricorda, l'energia verde non serve solo ad alimentare le stanze ma influenza anche i trasporti da e per la città...\\n\\nUtilizzare l'energia per il sistema Flusso pazienti aumenterà la frequenza con la quale questi arrivano all'ospedale; dare energia al sistema Candidati staff aumenterà il numero di potenziali membri dello staff disponibili per l'assunzione.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Title">Energia verde</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Text">Benvenuto a Windsock, la prima città ecologica della Contea, nonché la più costosa città a essere stata fondata e a dovere il nome alla stessa persona. La città è ormai sulla bocca di tutti, scatenando domande del tipo: \"come funziona?\", \"perché non l'abbiamo fatto prima?\" e \"chi ha pagato per tutto questo?\". Di' quello che vuoi su Tabitha, ma ci tiene davvero tanto ad essere rieletta.\\n\\nWindsock City non dipende dai classici sistemi di alimentazione. Dovrai quindi costruire macchinari a energia verde affinché resti attiva e autosufficiente. Ogni macchinario a energia verde, che sia una turbina eolica, dei pannelli solari o una diga idroelettrica, aumenterà la capacità energetica dell'ospedale. Puoi usare l'energia generata per aprire stanze nel tuo ospedale, o inviarla ai sistemi di Flusso pazienti e Candidati staff per influenzare il trasporto all'interno e all'esterno della città.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Title">Windsock City</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Description">Continua a far stare bene i campeggiatori nel parco della Contea.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nE così stai aiutando il nostro sindaco nel suo tentativo di rendere verde la Contea... Non mi ispira molto l'idea di fare politica con la sanità. Non c'è più nulla di sacro? \\n\\nContinua con la campagna per ricevere altre ricompense, o torna dalla penisola e rimettiti al lavoro.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nIl pensiero di te che dormi sul pavimento, mangi cibo in scatola, con i calzini bagnati, la camicia spiegazzata, senza cappello... Non mi piace. Quindi non ci penserò. Vado a mangiare un'omelette nella vasca da bagno.\\n\\nContinua con la campagna per ricevere altre ricompense, o torna dalla penisola e rimettiti al lavoro.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nGrazie alla tua struttura sanitaria di fortuna quel letamaio inospitale, fricchettone, scapigliato, pieno di baracche e bandiere, infestato da zucche, germi e in cui si mangia malissimo fa leggermente meno schifo. Evviva.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Name">Wanderoff</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Text">Come parte dell'iniziativa ambientalista del sindaco, i tuoi ospedali riceveranno una visita dal Dipartimento degli Affari Verdi e una valutazione ambientale.\\n\\nIl sindaco deciderà se il tuo comportamento sta aiutando o ostacolando la sua campagna per la rielezione, e ti assegnerà di conseguenza bonus o multe.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Title">Valutazione ambientale</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Text">Benvenuto nel parco della contea di Wanderoff, dove da anni la Holistix coltiva rari ingredienti naturali. Quando hanno sentito che il sindaco aveva intenzione di collaudare la sua iniziativa ambientalista nella zona hanno deciso di aprire una comunità ecologista, e di approfittare del traffico pedonale. È compito tuo occuparti di quei pedoni. I fondi che riceveremo dalla Holistix dipenderanno da quanto bene ci comportiamo secondo la loro valutazione. \\n\\nSì, la (più o meno) brava gente della Holistix ha creato una cosa chiamata \"indice benessere\", che utilizza vari criteri diversi per determinare il benessere generale di una comunità. Credono di aver individuato una correlazione tra punteggi elevati nell'indice benessere e il desidero di acquistare la loro robaccia biologica. Non otterremo molto da diagnosi e cura dei pazienti, quindi se vogliamo guadagnare dobbiamo ottenere un buon punteggio nell'indice benessere concentrandoci su sei criteri: felicità di staff e pazienti, attrattività, igiene, reputazione e tasso di cure.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Title">Parco della contea di Wanderoff</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_OneStarEach">Ce l'ho fatta. Sono stata rieletta sindaco della Contea di Two Point. Non ce l'avrei fatta senza di te, quindi ritieniti interamente responsabile.\\n\\nPurtroppo, è giunto il momento di porre fine al nostro progetto ambientalista. A volte è necessario avere il coraggio di fare un passo avanti e due indietro. Il vento dell'opinione pubblica è cambiato, dunque anche io devo concentrarmi sul nuovo argomento caldo se voglio essere di nuovo rieletta. Proprio così: non avrò pace finché la più recente delle preoccupazioni della popolazione non sarà fugata: l'educazione dei cani della nostra Contea.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_Amish">Il successo della comunità di Wanderoff ha fatto partire le cose alla grande per il Dipartimento degli Affari Verdi. Ha dimostrato che la Contea ha un grande potenziale quando le persone si uniscono per un obiettivo comune: votare per me.\\n\\nPer la prossima fase della campagna elettorale andrai a Old Newpoint. Ci sono tanti nuovi abitanti entusiasti che si stanno dedicando a tradizionali attività ecologiche come il giardinaggio e... altro. Mi hanno detto che amano talmente tanto la storia di quel luogo che stanno abbattendo i vecchi edifici per sostituirli con altri che sembrano ancora più antichi. È splendido vedere la gente entrare nello spirito della mia campagna.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_EcoCity">Mi spiace non avercela fatta - di nuovo, ma finché sei lì so che la squadra Windsock è ben rappresentata. Detto questo... la nostra permanenza a Old Newpoint è stato un altro grande successo per il Dipartimento degli Affari Verdi. Ora, chiudiamo in bellezza con l'ultima fermata della campagna elettorale. Ti piacerà. È ora di inaugurare la prima città ecologica della Contea, il mio dono alla popolazione: Windsock City!\\n\\nBe', se la gente non ti costruisce una città, usa i suoi soldi per fartene una. Sto scherzando, ovviamente. Cioè, è quello che ho fatto, ma non intendendevo dirlo così. La gente non capisce una battuta... o la verità. La gente odia la verità. Cosa sto dicendo. Bla bla bla. Comunque, buona fortuna!</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature">Vota,\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature_Final">Qui per sempre,\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Start">Ci risiamo. Le elezioni per il sindaco della Contea si avvicinano di nuovo, e ho deciso che ormai è ora di cominciare il nostro viaggio verso un futuro più verde. Le nostre ricerche sui votanti indicano che è un problema che interessa tutti e desidero entusiasmare la stampa fondando il Dipartimento degli Affari Verdi.\\n\\nQuando la gente del futuro penserà a Tabitha Windsock, voglio che si ricordi della mia iniziativa ambientalista e di come mi abbia portato alla rielezione. Supporta l'iniziativa occupandoti della nostra comunità di ambientalisti e recenti sostenitori della Windsock. Ho bisogno di loro in questo momento di incertezza e pessimi risultati nei sondaggi perché, a dirla tutta, i morti non possono votare.</string>
  <string name="Levels/DLC_4/Vote_Windsock">Vota\\nWindsock</string>
  <string name="Levels/DLC_5/DLC_Description">Vai al Distretto delle arti per aiutare l'artista Zara Fitzpocket a creare una cura per la malandata situazione culturale della Contea di Two Point.</string>
  <string name="Levels/DLC_5/DLC_Name">Shock culturale</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_FestivalHospital">&lt;style=\"AdvisorHighlight\"&gt;Mudbury Festival&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_GalaHospital">&lt;style=\"AdvisorHighlight\"&gt;Fitzpocket Academy&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_TelevisionHospital">&lt;style=\"AdvisorHighlight\"&gt;Plywood Studios&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Description">Fornisci accoglienza e cure mediche al misero festival musicale della Contea.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nAh, quindi ora lavori nell'industria musicale? Ma certo, un po' di successo in TV e credi di essere infallibile. Un classico. Di che ti occuperai dopo... utensili da cucina? Un album jazz sperimentale? Non dirmelo.\\n\\nContinua a \"divertirti\" per ricevere altre ricompense, o torna alla realtà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nDirei che siamo d'accordo sul fatto che chiunque sia disposto a stare in mezzo al fango per ascoltare della musica, mangiare schifezze e \"divertirsi\" abbia bisogno di cure mediche. Se vuoi sapere la mia, la musica dal vivo ha perso il suo fascino il giorno in cui hanno inventato un marchingegno in grado di registrarla.\\n\\nContinua a \"divertirti\" per ricevere altre ricompense, o torna alla realtà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nDi solito non perdonerei il fatto che uno dei direttori sanitari della nostra Contea scelga di darsi alla carriera musicale. Ma visto che il nostro dipartimento è coinvolto in uno scandalo che riguarda alcune cartelle cliniche riservate e un toboga fuggitivo... ti faccio i complimenti per il tempismo. Bel lavoro.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Name">Mudbury Festival</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Text">Benvenuto a Mudbury. Questo vecchio festival non riscuote successo da... parecchio, ma quest'anno potrebbe essere quello giusto. Ti occuperai dell'accoglienza - ossia mangiare e bere, comodità e intrattenimento e sì, anche assistenza sanitaria. Dicono che potrebbe presentarsi Jasmine Odyssey - ma dicono anche che pioveranno Cheesy Gubbins, quindi non sperarci troppo.\\n\\nDurante i festival le malattie imperversano, con tutto quel fango e lo squallore generale, quindi prepariamoci ad affrontare ondate di malati amanti della musica man mano che gli spettacoli terminano presso i vari palchi. Meglio lavoriamo, più il festival crescerà. Significa che se le cose vanno bene, potremo trasformare in ospedale parte di questa bella campagna. Abbiamo la possibilità di creare un evento fondamentale nella storia della musica e della medicina della Contea di Two Point.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Title">Mudbury Festival</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Description">Festeggia la rinascita delle arti organizzando una festa VIP presso una prestigiosa residenza.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nHo l'impressione che questa impresa sia stata un tentativo di ingraziarti l'alta società della Contea. Be', ci sono modi più semplici per ottenere un invito a queste feste, sai? Vista la mia amicizia di vecchia data con i Fitzpocket avrei potuto aiutarti. Non che l'avrei fatto...\\n\\nContinua ad abbuffarti di antipasti per ricevere altre ricompense, o torna alla realtà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nAl momento i tuoi risultati non mi impressionano. Hai riempito la sacra Fitzpocket Academy di aggeggi medici. Vedi - a volte nell'arte, come nella sanità, è necessario fare delle domande scomode. Quindi ti chiedo: \"È una spazzatura totale?\"\\n\\nContinua ad abbuffarti di antipasti per ricevere altre ricompense, o torna alla realtà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nNon pensavo fosse possibile creare qualcosa di bello da un ospedale. Troppo spesso i nostri ospedali sono banali cattedrali dedicate alla carne umana, nella sua puzzolente miseria. E avevo ragione, non era possibile. Ma ci sei andato vicino, e sono quasi colpito. Quasi.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Name">Fitzpocket Academy</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Text">Benvenuto alla Fitzpocket Academy, nell'esclusivo quartiere Poached Egg del Distretto delle arti della Contea di Two Point. La casa di famiglia dei Fitzpocket, uno splendido esempio di architettura antica, è stata molte cose nel corso degli anni: scuola d'arte, quartier generale dei servizi segreti e anche fabbrica di marmellata. Tutti sapevano che prima o poi sarebbe diventata un ospedale, e quel momento è arrivato.\\n\\nLa \"squadra\" di Zara usa la sua tecnologia brevettata VIBE per misurare il successo delle sue feste e delle sue mostre, e questa non fa eccezione. I nostri finanziamenti dipenderanno dalla valutazione di VIBE. Il punteggio sarà positivo se i nostri ospiti si troveranno bene, se tutto sarà pulito e in ordine e se i morti saranno pochi. Immagino che le feste ben organizzate siano simili agli ospedali ben gestiti... Si tratta di un evento esclusivo, quindi tieni lontani i paparazzi - sono quelli che scattano foto, mangiano dai cestini e si comportano in modo ignobile. Ora datti da fare e cerca di godertela, dopotutto è una festa - quando sei ricco tutto dev'essere divertente, anche gli ospedali.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Title">Fitzpocket Academy</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Description">Cura i pazienti a favore di camera sul set della nuova serie ospedaliera di Two Point.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nAllora, hai deciso di rischiare nel mondo dello spettacolo? È una strada battuta per quelli di noi che hanno successo nel mercato della sanità, ma ti avverto - non finirà bene. Comunque continuo a pensare che la televisione sia una moda passeggera, sebbene longeva.\\n\\nContinua a perderti nel mondo della finzione, o torna alla realtà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nOh cielo, sapevo che tutto questo ti avrebbe dato alla testa. Per questo, in amicizia, speravo che le cose andassero molto peggio. Presto ti ritroverai preda dei reality, e lancerai succo di mirtillo in faccia ai tuoi collaboratori. Che vergogna.\\n\\nContinua a perderti nel mondo della finzione, o torna alla realtà e rimettiti al lavoro.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\n\"Lasciali sempre insoddisfatti\". Conosci questo proverbio? Purtroppo hai esaurito tutti i cliché a disposizione, e ora la tua serie non può più andare da nessuna parte. Hai spremuto tutto quello che c'era da spremere. Ma cosa posso saperne io, sono solo il ministro della salute...</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Name">Plywood Studios</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Text">Ora che la serie è in pieno svolgimento, inizieremo a ricevere richieste dai produttori su quello che secondo loro dovrà succedere. Se li accontentiamo, riceveremo ulteriori fondi.\\n\\nLe persone online possono essere cattive nei confronti della televisione, o di qualunque altra cosa... Quando qualcuno dice qualcosa di negativo sulla serie, la nostra reputazione ne risentirà. Per fortuna possiamo affrontare quelle parole brutte e cattive investendo nel marketing.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Title">Richieste e recensioni</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V1_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"Pessima. Non riesco a non guardarla.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V2_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"Una vera schifezza. Bei costumi, però.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V3_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"Ho perso qualche episodio e ora non capisco più nulla...\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V4_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"Perché il personaggio si chiama Roderick Cushion?\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V5_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"Mi piace la serie - ma Bungle Pictures continua a bloccarsi :(\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V1_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"È piacevole da tenere in sottofondo.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V2_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"È talmente brutta che credo mi piaccia...\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V3_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt;\"La sigla è davvero forte, devo ammetterlo\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V4_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Lavoro in ospedale, funziona proprio così ah ah ah.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V5_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Che tristezza quand'è successa quella cosa sob\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V1_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"È uguale all'altra serie, ma in ospedale. Niente di originale.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V2_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Togliete di mezzo Roderick\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V3_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Non riesco a spegnere. Dov'è il telecomando?\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V4_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Questa serie dovrebbe davvero... ripartire!\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V5_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Un iniettore? Come se gli ospedali lo usassero ancora. Lol. Non è realistico.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V1_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Questa serie è troppo intelligente per la maggior parte delle persone. Molto sottile.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V2_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Guarderei qualunque cosa in cui c'è Roderick\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V3_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"SPANDEX FATALE\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V4_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"È lui!\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V5_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"È la mia serie preferita. Avanti cosi!\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Attractiveness_Advisor">Recensione serie TV &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"Che bell'ospedale. Vorrei ammalarmi di nuovo...\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Death_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"Wow, quanti morti. Che serie favolosa.\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Fire_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"Un altro dipendente licenziato - booom! Vattene dall'ospedale di Roderick!\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Hire_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"I nuovi personaggi ravvivano la serie - riesco a malapena a tenere il conto!\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Upgrades_Advisor">Recensione serie TV: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"Mi piace tutta la tecnologia sanitaria di Riparto dal reparto. Beccatevi questo, germi!\"\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Text">Benvenuto ai Plywood Studios, dove i produttori di una nuova serie ospedaliera ti hanno chiesto di occuparti del loro spettacolo. Vogliono un vero direttore sanitario per aggiungere \"credibilità, dinamismo e una qualità nuova e divertente\". Nella serie, intitolata \"Riparto dal reparto\", Roderick Cushion impersonerà un medico esperto che ha inspiegabilmente dimenticato tutte le sue conoscenze mediche. Hanno deciso di chiamare il personaggio dottor Roderick Cushion perché, be'... preferisco non affrontare di nuovo l'argomento. Diciamo che per il signor Cushion è più semplice, d'accordo? Lasciamo perdere.\\n\\nPer creare una serie avvincente e di sicura presa sul pubblico della Contea dovrai lavorare sul personaggio principale, il dott. Roderick Cushion. Al pubblico non piacciono i personaggi che annaspano... gli ricordano la misera e ripetitiva esistenza che conduce. Roderick non fraternizzerà con il resto del cast durante le pause - non lo pagano per questo! - quindi avrà la sua roulotte personale. Se non lo vedi, probabilmente sarà lì dentro. Oh, e per rendere il tutto più frenetico, gli attori cureranno dei veri malati - o almeno ci proveranno.\\nCosa potrebbe andare storto?\\n</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Title">Plywood Studios</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_OneStarEach">Dicono che l'arte non sia mai davvero completa. Dicono che un'immagine valga mille parole. Dicono che l'arte duri più della vita. Ma cosa vuol dire? Be' parecchie cose, immagino. Ma a me non piacciono le parole, preferisco i fatti. Ed è ora di creare qualcosa di nuovo. Il nostro progetto è terminato. Significa forse che non è mai esistito davvero? No, certo che è esistito. Non ricordi? Se non te lo ricordi, è stato un grande successo. Non ce l'avrei mai fatta senza di te, abbiamo cambiato per sempre la Contea, eccetera... \\n\\nDevo andare. La mia musa mi chiama. La sento sussurrare nel vento: \"Fa' qualcosa con i maccheroni\".</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zara's addressing the player. Please keep it gender-neutral.\\n\\n\"The pen is mightier than the scalpel\" comes from the phrase \"The pen is mightier than the sword\":\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/pen-is-mightier-than-the-sword</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening">Mi chiamo Zara Fitzpocket (esatto, quei Fitzpocket) e ti scrivo perché ho bisogno del tuo aiuto. Da dove cominciare?... Come probabilmente sai, sono un'artista specializzata in miscellanea, cartapesta e pittura a olio. Le arti sono malate, così come le persone - è una coincidenza? Temo di no... \\n\\nPer troppo tempo abbiamo trascurato la sofferenza che tormentava le nostre menti, le nostre case e i nostri spazi ristretti di lavoro. Quello che era cominciato come un periodo di magra si è trasformato in una vera e propria malattia. Nessun rimedio da solo - sia esso drammatico, melodico o medico - sarà sufficiente. No, dobbiamo collaborare tutti al più grande progetto che io abbia mai creato.\\n\\nCon i miei contatti e la tua grande abilità di guarigione, dobbiamo curare la moribonda cultura della Contea di Two Point. Prima di tutto credo che avremo bisogno di una bella iniezione di vita, e chi può somministrarla meglio di te? Se ti interessa - e lo spero bene - il tuo primo compito ti porterà ai Plywood Studios, nel mondo del cinema! Ricorda: la penna è più potente del bisturi.</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Second">Congratulazioni per la tua serie - non guardo la televisione, ma se ne è parlato molto sui giornali. Non che io li legga, eh... ma mi hanno detto che hai fatto un ottimo lavoro. Roderick mi ha lasciato una decina di messaggi in cui non faceva altro che parlare di sé... Non è stato così altezzoso per anni, e mi scalda il cuore vederlo tornare al suo terribile egocentrismo.\\n\\nMa non stare lì a crogiolarti. C'è ancora bisogno del tuo intervento altrove. Già, ora tocca al Mudbury Festival - che onestamente da anni è un vero disastro. Se la fedeltà alla causa non ti ha abbandonato, immagino che - se sei come noi - lodi e acclamazioni inizino a piacerti ormai.\\nNiente male, vero?</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Signature">Zara</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Third">Il nostro progettino è stato un trionfo fino a ora, che ne dici? La situazione è già migliorata di molto, quindi pensavo sarebbe il caso di organizzare una festa per festeggiare la ritrovata salute dell'arte. Naturalmente sarò io la padrona di casa, e inaugurerò la mia ultima mostra.\\n\\nI nostri ospiti arriveranno alla Fitzpocket Academy per essere curati - letteralmente - nel corpo e nell'anima. Sarà un ospedale artistico. Questa volta mi sono davvero superata. Non vorrei esagerare, ma questa mostra potrebbe risolvere tutti i nostri problemi. Se tutto va bene, la Contea guarderà a noi - i ricchi, i famosi, noi che viviamo nel lusso - come a degli esempi di speranza e di salute. Più o meno.</string>
  <string name="Levels/DLC_6/DLC_AvailableAt">Elemento sbloccato dopo 1 stella a Università di Mitton</string>
  <string name="Levels/DLC_6/DLC_Description">Salva i pazienti persi nel tempo in un'avventura medica attraverso la storia della Contea di Two Point.</string>
  <string name="Levels/DLC_6/DLC_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is the name of the DLC. It comes from an existing phrase: https://www.phrases.org.uk/meanings/a-stitch-in-time.html </string>
  <string name="Levels/DLC_6/DLC_Name">Tempo al tempo</string>
  <string name="Levels/DLC_6/DLC_Start_Description">Il tempo ha bisogno di te. Il noto inventore Capitan Ieri sta affrontando i problemi e le inaspettate conseguenze della sua tecnologia che permette i viaggi nel tempo.</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Future">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-above-Thyme&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Medieval">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-upon-Thyme&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Prehistory">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-before-Thyme&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Intro">Ogni trimestre ha un obiettivo di tasso di cure di pazienti persi che dobbiamo rimandare nel loro tempo. Se lo raggiungiamo, otterremo ulteriori fondi.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Name">Obiettivo di Ieri</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Failure">Non abbiamo raggiunto il nostro obiettivo di pazienti persi nel tempo curati prima di rimandarli indietro.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Success">Abbiamo ricevuto &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; per aver curato pazienti persi nel tempo prima di rimandarli indietro.</string>
  <string name="Levels/DLC_6/R11_Future_AvailableAt">Elemento sbloccato dopo 1 stella a Clockwise-before-Thyme\\nConsigliato dopo 1 stella a Sweaty Palms</string>
  <string name="Levels/DLC_6/R11_Future_Description">Una città futuristica costruita al di sopra dell'inabitabile terra sottostante.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientArrived_Advisor">Un paziente di un'epoca diversa è arrivato all'ospedale. Puoi diagnosticarlo e curarlo come al solito, o mandarlo direttamente alla datazione rapida in base alla tua capacità attuale.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientSentAway_Advisor">Congratulazioni! Hai riportato nella sua epoca corretta il tuo primo paziente perso nel tempo.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nDevo dire che non mi piace la quantità di lavoro che hai portato sulla mia scrivania con tutte le tue sciocchezze sullo spasso nel tempo. Questo pomeriggio devo scrivere nove di queste maledette lettere, tutte indirizzate a te.\\n\\nContinua ad evitare gli spoiler per ricevere altre ricompense, o torna all'ingrata quotidianità dei giorni d'oggi e rimettiti al lavoro.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nDico che la tua valutazione è stata assegnata, ma non è vero. Non ancora. Il tuo ospedale non è stato ancora neanche costruito. Considera questo riconoscimento come provvisorio e incerto.\\n\\nContinua ad evitare gli spoiler per ricevere altre ricompense, o torna all'ingrata quotidianità dei giorni d'oggi e rimettiti al lavoro.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nNon dovrebbe esserci qualche tipo di uscita nel presente, per non parlare del passato, per far funzionare quella macchina del tempo? E quand'è che scoprirai cos'ha fatto apparire tutti quei portali del tempo? È seccante che dopo tutto questo \"tempo\" tu non abbia ancora risolto il mistero. Forse hai sempre conosciuto la risposta, forse non la scoprirai mai. Tutto questo è curioso, provocatorio e mi annoia.</string>
  <string name="Levels/DLC_6/R11_Future_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These city names spoof typical British town names like \"Newcastle-upon-Tyne,\" \"Stratford-upon-Avon,\" etc., with \"Thyme\" pronounced the same way as \"Time.\"</string>
  <string name="Levels/DLC_6/R11_Future_Name">Clockwise-above-Thyme</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Text">Benvenuto a Clockwise-above-Thyme, rifugio futuristico per la gente di domani, sospeso in modo precario sull'inabitabile mondo sottostante... e che ospita un nuovo ed elegante ospedale, ottimo. A quanto pare hai inavvertitamente lacerato il tessuto del tempo con tutta la tua tecnologia. Forse i viaggi nel tempo sono davvero delle questioni delicate.\\n\\nIl futuro si è riempito di gente dal passato di Two Point, ma Capitan Ieri è convinto che riusciremo a mettere a posto le cose se li mandiamo a casa tutti interi, la gran parte di loro, almeno. Ci sta dando le chiavi dello ierizzatore (in attesa di brevetto... per ora). Le troverai in datazione rapida nella lista delle stanze. Ci ha fatto un generoso sconto del 5% sul prezzo di vendita. Che tipo.</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Title">Il futuro</string>
  <string name="Levels/DLC_6/R11_Medieval_Description">Un villaggio medievale flagellato dalle fratture spaziotemporali.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nQuell'insopportabile pallone gonfiato dell'Ammiraglio Tempofa ha appena fatto irruzione nel mio ufficio blaterando qualcosa su di te, sul viaggio nel tempo e di un certo \"pastorizzatore\". Io lo capisco, ma non mi interessa.\\n\\nContinua a interferire con il tessuto del tempo per ricevere altre ricompense, o torna al giorno d'oggi e rimettiti al lavoro.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nÈ divertente pensare che, dal mio punto di vista, tutte le persone che stai curando sono già morte da parecchio. Polvere nelle sabbie del tempo. Fa sembrare tutto il tuo impegno laggiù piuttosto inutile. \"Laggiù\" è la parola giusta? Tutto il tuo lavoro \"allora\" è inutile. Meglio.\\n\\nContinua a interferire con il tessuto del tempo per ricevere altre ricompense, o torna al giorno d'oggi e rimettiti al lavoro.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nLa mia segretaria ha appena controllato, e sarai felice di sapere che non hai provocato nessuna pericolosa modifica alla storia della medicina. A quanto pare quella città è scomparsa misteriosamente 500 anni fa. Niente edifici, niente testimoni, niente reparto di cardiologia. Probabilmente è meglio così.</string>
  <string name="Levels/DLC_6/R11_Medieval_Name">Clockwise-upon-Thyme</string>
  <string name="Levels/DLC_6/R11_Medieval_TutorialObjective_Advisor_Success">Espandendo l'ospedale potresti scoprire nuovi portali del tempo. Più ne trovi, più pazienti arriveranno.</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Text">Benvenuto a Clockwise e ai tempi che furono. Questo pittoresco villaggio è diventato piuttosto popolare dall'avvento dei viaggi nel tempo domestici. Chi avrebbe mai immaginato che ci sarebbero state serie conseguenze dal punto di vista medico? Io no di sicuro! Ma tu cosa farai? Ah, certo... ospedali.\\n\\n\"Di recente\" stanno apparendo in tutto il villaggio delle fratture temporali, che chiamiamo portali del tempo. Espandendo il tuo ospedale e trovando altri portali del tempo, noterai che diventano sempre più trafficati mentre dilatiamo ulteriormente lo spaziotempo locale. Che gran cosa la scienza, eh?</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Title">Il passato</string>
  <string name="Levels/DLC_6/R11_Prehistory_AvailableAt">Elemento sbloccato dopo 1 stella a Clockwise-upon-Thyme\\nConsigliato dopo 1 stella a Melt Downs</string>
  <string name="Levels/DLC_6/R11_Prehistory_Description">Questo insediamento preistorico è antecedente a quasi tutto, anche al fiume Thyme.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Intro">Ogni paio di mesi, Capitan Ieri ci comunicherà un nuovo obiettivo per migliorare il livello di igiene dell'ospedale. Se lo raggiungiamo, riceveremo dei soldi.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Name">Obiettivo di Ieri</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Failure">Questa volta non abbiamo raggiunto l'obiettivo di igiene di Capitan Ieri.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Success">Abbiamo ricevuto &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; per il nostro livello di igiene.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nSe \"il tempo cura tutte le ferite\", non capisco sinceramente perché tu ti dia tanto da fare. Mi sembra un po' ridondante. A ogni modo, spero che questa lettera obbligatoria di congratulazioni ti raggiunga prima che qualcuno laggiù se la mangi, o mangi te.\\n\\nContinua a stupire gli autoctoni con la tua meravigliosa tecnologia per ricevere altre ricompense, o torna nell'era moderna e rimettiti al lavoro.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nCosa usa la gente per pagare i tuoi servigi? Sabbia? Ossa? Unghie dei piedi? Anzi fai una cosa, non dirmelo. Preferirei non rivedere il pranzo di oggi.\\n\\nContinua a stupire gli autoctoni con la tua meravigliosa tecnologia per ricevere altre ricompense, o torna nell'era moderna e rimettiti al lavoro.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nQuando parlano della storia della medicina e dicono \"sin dai primi documenti esistenti\", parlano di te. La tua presenza corrisponde alla nascita delle testimonianze scritte, e questo vuol dire che il tuo ospedale preistorico rappresenterà per sempre il livello minimo richiesto. Notevole.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Name">Clockwise-before-Thyme</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Success">Ora possiamo costruire i nostri portali del tempo, che ci darà un po' più di controllo su di loro. Hanno anche costruito una zona di atterraggio imbottita: molto meglio che schiantarsi sulle rocce, direi. Troverai i nuovi portali del tempo nella lista degli oggetti.</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Title">Utilizzo dei portali del tempo</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Text">Benvenuto a Clockwise-before-Thyme e all'alba della civiltà nella Contea di Two Point. Capitan Ieri sta ricevendo delle lamentele a proposito di clienti scomparsi. Entrano nello ierizzatore e... spariscono senza lasciare traccia. Siamo tornati indietro al massimo tempo permesso dallo ierizzatore per vedere se potevamo fare qualcosa.\\n\\nAbbiamo avuto alcuni dei progetti di Capitan Ieri, la maggior parte disegnati su tovaglioli, in modo da poter costruire i nostri portali del tempo nella stanza di ricerca. Una volta realizzati possiamo usarli per gestire il flusso dei pazienti, salvarli dal vuoto temporale e comprendere meglio l'universo. Tutto in una giornata di lavoro, immagino.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Title">Il lontano passato</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach">Non so che ne pensi tu, ma a me diverte molto il fatto che lo ierizzatore abbia creato delle fratture nel tempo, sparato migliaia di persone nel futuro e provato a riportarle indietro lasciandole invece alla deriva in un vuoto senza tempo... Chi ha detto che è facile fare l'imprenditore? Certo, lo ierizzatore ha avuto qualche problemino, ma abbiamo sistemato tutto!\\n\\nLe autorità però non sembrano altrettanto entusiaste. Mi hanno detto di ritirarlo dal mercato \"per il bene del tempospazio e dell'esistenza come noi la conosciamo\", e tutte queste stupidaggini. Però insomma, un capitano sa quando abbandonare la nave, giusto? E mentre il capitano di oggi scompare nei giorni passati, quello di domani sorge dalle ceneri di presunte \"gravi negligenze aziendali\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature">Paradossalmente vostro,\\nCapitan Ieri</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future">\\n\\nFantastico, il vuoto temporale sta tornando ad essere quell'abisso vuoto e senza fondo che tutti conosciamo e amiamo. Ma voglio essere onesto con te: tornare all'età della pietra non ha risolto tutti i problemi. Dobbiamo andare ancora più indietro. Non nel tempo, ovviamente - lì abbiamo finito - ma nell'intero processo di viaggi temporali. Molti dei nostri ultimi pazienti ti sono stati inviati da uno ierizzatore del... futuro. Quindi se non andiamo nel futuro e li rimandiamo indietro, non saranno mai tornati nel passato e, diciamo solo, che sarà un bel casino.Ti darò accesso prioritario allo ierizzatore, così potrai mandare a casa le persone. Se già che ci sei potessi anche curarli, ti ricompenserò a dovere. Dopotutto questa è un'industria dell'accoglienza, e preferirei che i primi clienti dello ierizzatore non sbucassero dall'altra parte malati e malridotti, ma non preoccuparti. La priorità è salvare lo spaziotempo, e abbiamo un loop da completare!\\n\\n</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature">Prima o poi vostro,\\nCapitan Ieri</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval">Ehi, come stai? E se ti dicessi che potresti attraversare il tempo e lo spazio a un prezzo altamente competitivo? Ora starai pensando \"dov'è la fregatura?\", ho ragione o ho ragione? Be', ecco la parte migliore: nessuna fregatura, nessuna conseguenza, niente domande.\\n\\nSono Capitan Ieri, inventore, imprenditore e padre di famiglia... e ti presento lo ierizzatore (in attesa di brevetto), l'articolo definitivo per tutto ciò di cui hai bisogno oggi, ieri e domani. Ti propongo un'offerta irripetibile, unica, non la farei neanche a mia madre: un viaggio nel tempo scontato del 100%. Vedi, da quando ho cominciato con questa storia abbiamo avuto qualche... complicazione, diciamo così. Malati che sbucano fuori da buchi nel terreno. Concorderai con me che non è una situazione ideale. Se potessi occupartene mentre io continuo a vendere macchine del tempo, saremmo a cavallo.\\n\\nE poi, se tutto va secondo i piani ti venderò anche uno ierizzatore personale. Niente male, vero?</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature">In precedenza vostro,\\nCapitan Ieri</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory">Credo che io e te saremmo ottimi soci d'affari. Già lo vedo, \"Ieri e co.\" Il \"co.\" potresti essere tu. La prima visita è andata alla grande. Il viaggio nel tempo è sulla bocca di tutti! Gli affari vanno alla grande. E ora, le cattive notizie...\\n\\nA quanto pare abbiamo alcune persone, come dire, \"non incluse\". Niente di che, solo che, insomma, a quanto pare non esistono più. Sono perse nel vuoto temporale, e lascia che te lo dica: lì è parecchio affollato! Ci servono altri portali del tempo, per dare loro una via di uscita. Dobbiamo tornare indietro il più possibile e raccogliere tutti i nostri preziosi clienti. Non serve certo dirti che il passaparola è fondamentale per un'azienda giovane come la nostra, e nessuno sta consigliando nulla nel vuoto temporale.</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature">Inizialmente vostro,\\nCapitan Ieri</string>
  <string name="Levels/DLC_7/DLC_AvailableAt">Elemento sbloccato dopo 1 stella a Flemington\\nConsigliato dopo 1 stella a Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_7/DLC_Description">Competi con gli ospedali rivali per rispondere alle emergenze con le tue ambulanze.</string>
  <string name="Levels/DLC_7/DLC_Name">Recupero rapido</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RescueHospital">&lt;style=\"AdvisorHighlight\"&gt;Passo Puntuto&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadAndAirHospital">&lt;style=\"AdvisorHighlight\"&gt;Betts Shore&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadHospital">&lt;style=\"AdvisorHighlight\"&gt;Avaria&lt;/style&gt; è disponibile!</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Description">La montagna è pericolosa nel migliore dei casi, e questo non è il migliore dei casi.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_1">Mi infastidisce molto il fatto che tu stia cercando di competere direttamente con la Jumbo Mega Corp. Senza il loro dominio incontrastato sulla regione di Passo Puntuto, ritengo di poter dire (in maniera del tutto disinteressata) che avranno meno soldi da donare alle mie campagne politiche.\\n\\nContinua a precipitare nell'abisso nel quale ti trovi da quando hai iniziato la tua carriera, o frena e rimettiti al lavoro.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_2">Quei \"salvataggi\" sono a malapena classificabili come interventi sanitari, quindi non capisco perché ti aspetti che mi congratuli con te... dovresti rivolgerti al ministro dell'\"aiuto\". Ricorda che il mio genio è fin troppo per te, e non ho nessun motivo per ricorrervi in questo momento.\\n\\nContinua a precipitare nell'abisso nel quale ti trovi da quando hai iniziato la tua carriera, o frena e rimettiti al lavoro.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_3">Hai creato un'invidiabile flotta di ambulanze, scalato le classifiche e cambiato per sempre il mondo paramedico. Spero che questo incredibile risultato ti faccia fermare, finalmente.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make this name stylistically consistent with \"Pointy Mountains,\" which you can find in the term base.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name">Passo Puntuto</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Tutorial_Rescue">Inviare un'ambulanza per un salvataggio è meglio per la tua reputazione emergenza rispetto a un'emergenza normale. Le vittime soccorse durante un salvataggio vengono curate sul posto, e l'ambulanza tornerà alla base quando tutti saranno al sicuro.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Welcome_Text">La Holistix ha creato le sue ambulanze volanti per competere su due fronti, mentre la Jumbo Mega Corp ha visto cos'avete fatto tu e Gretchen con queste nuove ambulanze e vuole accaparrarsi una fetta di mercato. È tempo e ora di divorare tutta la torta.\\nTutte le tue ammissioni qui proverranno dalle emergenze, quindi non dovrai costruire un ufficio del medico di base o un'accettazione.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Description">Un uragano stranamente ostinato ha colpito questa località turistica.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_1">So che hai investito nelle ambulanze volanti. Mi sembra un'idea azzeccata, nel mezzo di una tempesta tropicale. Non ti aspettare che salga su uno di quegli affari.\\n\\nContinua a \"fronteggiare\" la tempesta, o torna sulla terra e rimettiti al lavoro.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Wet = British slang meaning \"showing a lack of forcefulness or strength of character; feeble.\"</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2">Ormai pensavo che la tempesta fosse passata, ma deve essere attratta da te. Tu e la tempesta avete molto in comune, siete entrambi così con la testa per aria.\\n\\nContinua a \"fronteggiare\" la tempesta, o torna sulla terra e rimettiti al lavoro.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_3">A essere proprio onesti, il resort così mi piace molto di più. Ho intorno meno ragazzini irritanti che fanno le loro cose irritanti come \"scattare foto\", \"parlare\" e \"respirare\".</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Name">Betts Shore</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Tutorial_TypeSpecific">I siti di alcune emergenze possono essere raggiunti solo guidando o volando. Dovrai costruire delle ambulanze volanti per competere con la The Orb Foundation nelle emergenze aeree.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Welcome_Text">La Bungle Tech è qui per tentare nuovamente di rubarti i pazienti, ma con le sue esclusive ambulanze volanti è la The Orb Foundation che devi temere. Forse Gretchen può costruirti delle ambulanze in grado di recuperare i pazienti in punti non raggiungibili dai veicoli su ruote.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Description">Impara le basi della gestione delle emergenze in una grande città.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_1">Che seccatura, dover recuperare i pazienti delle emergenze senza l'aiuto di nessuno... Lungi da me preoccuparmi del tuo prezioso tempo e delle tue energie, ma dammi retta: dai un dito a quei perdigiorno, e si prenderanno tutto il braccio.\\n\\nContinua a correre all'impazzata, o controlla gli specchietti e ferma il veicolo in sicurezza prima di rimetterti al lavoro.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_2">Si comincia con un passaggio in ospedale, e un attimo dopo gli offri da bere, badi ai loro animali e partecipi al loro matrimonio. Terribile.\\n\\nContinua a correre all'impazzata, o controlla gli specchietti e ferma il veicolo in sicurezza prima di rimetterti al lavoro.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_3">Se vuoi sapere la mia, chiunque non voglia prendersi la briga di andare in ospedale con le sue gambe in realtà sta benissimo, vuole solo prendersi la giornata libera. L'ultima volta che la mia segretaria mi ha chiesto un giorno di malattia, ho ispezionato personalmente il camion che l'ha investita. Essere diligenti paga.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Name">Avaria</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_1">Costruisci un'ambulanza</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_2">Assegna un'ambulanza a un'emergenza</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_3">Nuvola informatica</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_0">Gretchen dovrà fare un miracolo per riuscire a mettere su strada questo rottame.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_1">La tua nuova apelanza è pronta a partire! Clicca sull'icona del navigatore satellitare per aprire la mappa delle emergenze.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_2">Cliccando su un'emergenza riceverai informazioni sulla situazione dei pazienti presenti sulla scena. Se non rispondi rapidamente potrebbero finire nei guai!</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_3">Cliccando sul pulsante Invia potrai assegnare un'ambulanza a questa emergenza.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_4">Le tue ambulanze richiedono medici e infermieri con una qualifica di guida.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_5">La tua ambulanza sta tornando all'ospedale. I pazienti che hai recuperato hanno già avuto una diagnosi grazie allo staff e all'attrezzatura sull'ambulanza. Non devono andare in accettazione o all'ufficio del medico di base.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_6">Ora puoi costruire una nuvola informatica per curare i pazienti affetti da nuvola del ragioniere. Il tuo non è l'unico ospedale in città che risponde alle emergenze: sia Holistix che Bungle Tech hanno le loro stazioni delle ambulanze, e d'ora in avanti sarai in competizione con loro.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_7">Per costruire nuove ambulanze, clicca su uno spazio vuoto in un'area ambulanze.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Welcome_Text">La città è in difficoltà a causa delle avverse condizioni atmosferiche, che stanno creando un'ulteriore serie di emergenze oltre a quelle provocate dalla solita goffaggine degli abitanti della Contea di Two Point. Per prima cosa, costruiamo un'ambulanza.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach">Siamo i numeri uno! Siamo i numeri uno! Nessuno ambulanza come noi! Pensate di poter ambulanzare? FATEVI SOTTO. Vi ridurremo in polvere, e poi la porteremo in ospedale tanto velocemente che vi rimetteranno in sesto e potrete scoprire cos'è la VERGOGNA.\\n\\nMi dispiace.\\n\\nSono al settimo cielo, grazie a te ho REALIZZATO IL SOGNO DELLA MIA VITA AAAAAHHH.\\n\\nCos'altro potrò creare? Se mi viene in mente qualcosa, te lo farò sapere. Intanto, grazie.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach_Signature">La sanità emergenziale non sarà mai più la stessa!\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital">Ehi, partner, ora siamo a livelli elevatissimi, e la posta in gioco è pazzesca.\\n\\nQuesta zona è la capitale delle emergenze della Contea e la Jumbo Mega Corp e la Holistix hanno praticamente il monopolio del mercato del trasporto dei pazienti, specialmente da quando hanno cominciato a utilizzare le loro ambulanze personalizzate (da dove pensi abbiamo preso QUELL'idea, eh?).\\n\\nDobbiamo fare tutto il possibile per schiacciare la concorrenza. Non avere pietà, non fare prigionieri, ma carica TANTI pazienti. E curali. Dobbiamo vincere!</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital_Signature">Oh, porta anche una sciarpa.\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital">Ottimo! Hai spaccato tutto in Avaria! In senso figurato, intendo... I pazienti se la sono cavata più o meno tutti.\\n\\nSembra comunque che le nostre innovazioni abbiano fatto drizzare qualche orecchio e altre organizzazioni si stiano lanciando nel business delle ambulanze personalizzate. Non voglio rimanere indietro dopo un inizio così promettente, quindi vieni con me a Betts Shore dove le strade sono solo la metà del lavoro. Ho delle idee \"elevate\" che ti faranno impazzire e ci faranno guadagnare terreno.\\n\\nL'hai capita? \"Elevate\"? Tipo \"in alto\"?</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital_Signature">Voglio dire che sto progettando una nuova ambulanza volante.\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital">Salve, non credo tu mi conosca... noi poveri meccanici di solito non finiamo in prima pagina... ma io ho sentito parlare di te, e credo possiamo aiutarci a vicenda.\\n\\nVedi, ultimamente con queste condizioni atmosferiche vedo in continuazione queste noiose, cosiddette ambulanze in giro per strada, e io credo di poter creare qualcosa di molto più divertente e dinamico. Insomma, vorrei dare una scossa al settore della gestione delle emergenze.\\n\\nMi servono solo dei mezzi, un po' di olio motore e un sogno. Oh, certo, e anche un ospedale dove portare i pazienti. Questo è il tuo campo.\\n\\nQuindi la proposta è questa: tu gestisci l'ospedale, e io costruisco la migliore flotta di ambulanze che tu abbia mai visto.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital_Signature">Siamo d'accordo?\\nGretchen Gearbox</string>
  <string name="Levels/Dev_ALL_EverythingVille">Tutto quanto</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital2">&lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital3">&lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R1_TutorialHospital">Questa è &lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt;, ed ecco il tuo primo ospedale. Cliccaci sopra per cominciare!</string>
  <string name="Levels/Map_IntroText_R1_TwoPointCounty">Benvenuto nella &lt;style=\"AdvisorHighlight\"&gt;Contea di Two Point&lt;/style&gt;! Sono &lt;style=\"AdvisorHighlight\"&gt;Albert Crank&lt;/style&gt;, e sarò il tuo fidato &lt;style=\"AdvisorHighlight\"&gt;consulente&lt;/style&gt; in questo viaggio.</string>
  <string name="Levels/Map_IntroText_R2_Fracture Hospital">&lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R2_ResearchHospital">&lt;style=\"AdvisorHighlight\"&gt;Università di Mitton&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R2_WealthyHospital">&lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R3_AbandonedHospital">&lt;style=\"AdvisorHighlight\"&gt;Melt Downs&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R3_PublicHospital">&lt;style=\"AdvisorHighlight\"&gt;Duckworth-upon-Bilge&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R3_TeachingHospital">&lt;style=\"AdvisorHighlight\"&gt;Smogley&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R4_DisasterHospital">&lt;style=\"AdvisorHighlight\"&gt;Sweaty Palms&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R4_EpidemicHospital">&lt;style=\"AdvisorHighlight\"&gt;Blighton&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R4_TouristHospital">&lt;style=\"AdvisorHighlight\"&gt;Grockle Bay&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R5_FailingHospital">&lt;style=\"AdvisorHighlight\"&gt;Rotting Hill&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R5_FinalHospital">&lt;style=\"AdvisorHighlight\"&gt;Croquembouche&lt;/style&gt; è disponibile!</string>
  <string name="Levels/Map_IntroText_R5_HighTechHospital">&lt;style=\"AdvisorHighlight\"&gt;Pelican Wharf&lt;/style&gt; è disponibile!</string>
  <string name="Levels/R1_IntroHospital2_BuildPsych_Advisor">Hai sbloccato la stanza della &lt;style=\"AdvisorHighlight\"&gt;Psichiatria&lt;/style&gt;!\\nCostruisci una bella stanza della Psichiatria per mantenere le persone felici.</string>
  <string name="Levels/R1_IntroHospital2_Description">Espandi l'organizzazione creando un secondo ospedale.</string>
  <string name="Levels/R1_IntroHospital2_Ghost_Advisor">Cielo, a quanto pare un paziente è tornato dall'aldilà. Ti servirà un inserviente con la qualifica da Acchiappafantasmi!</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella. Come un fulmine, hai irriso i tuoi detrattori colpendo una seconda volta...\\n\\nVieni premiato per i tuoi sforzi rivolti ai meccanismi interni delle macchine e della mente umana, rispettivamente. Ora concentrati sul tuo nascente impero a due teste, o aggiungine una terza aprendo un nuovo ospedale a Flottering, visto che al momento non è poi così imperiale.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nLa durata della tua organizzazione continua ad eclissare anche le più ardite previsioni delle scommesse del nostro ufficio. Più cresci, più cose dovrai gestire, più il fallimento si avvicinerà inesorabile. Meglio non pensarci.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nUn riconoscimento prestigioso è sempre un risultato da festeggiare. Festeggia come si deve, ma in fretta però, poi torna al lavoro.</string>
  <string name="Levels/R1_IntroHospital2_Name">Lower Bullocks</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Miglioramento miscelatore di farmaci II per la farmacia&lt;/style&gt; sbloccato!\\n&lt;style=\"AdvisorHighlight\"&gt;Miglioramento scanner rapido II per la diagnosi generale&lt;/style&gt; sbloccato!</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Text">La Bungle Tech ci ha dato accesso a una parte della sua ultima tecnologia: un miglioramento per il miscelatore di farmaci per la farmacia, e uno per lo scanner rapido II per la diagnosi generale. Se li acquistiamo per i nostri macchinari li renderemo più potenti, e potremo esaminare e curare più pazienti.\\n\\nPer migliorare un macchinario, ti servirà un inserviente con la qualifica Meccanica. Seleziona il macchinario e scegli l'opzione di miglioramento. Un inserviente qualificato lo migliorerà nel tempo.\\n\\nProvaci, e magari la Bungle Tech ci darà qualcos'altro...</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Title">Nuova tecnologia</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Spadellatore&lt;/style&gt; sbloccato!</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Text">Fantastico, il miglioramento del macchinario è stato completato! Assicurati di avere qualche estintore nei dintorni per tenere al sicuro il nostro prezioso macchinario.\\n\\nLa Bungle Tech ci è grata per il nostro supporto costante ai suoi pazienti psichiatrici, e ci ha dato accesso a uno dei suoi macchinari: la spadellatrice. Questo gingillo tecnologico è perfetto per rimuovere utensili da cucina indesiderati. Cerca persone che ne hanno bisogno!\\n\\nContinua a espandere l'ospedale per sbloccare altra tecnologia. L’acquisto di un altro lotto di terra nelle vicinanze ci darà più spazio per sviluppare l'ospedale.</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Title">Nuova tecnologia</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Advisor">Miglioriamo un po' l'ospedale mentre ci occupiamo di alcuni dei pazienti psichiatrici della Bungle...</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Text">Siamo stati contattati dalla Bungle Tech, che gestisce vari ospedali di ricerca nella Contea. Hanno una proposta interessante. La loro licenza psichiatrica è stata revocata a causa di un incidente con... be', meglio non indagare. Vogliono mandarci pazienti psichiatrici, e in cambio ci permetteranno di acquistare parte della loro ultima tecnologia.\\n\\nFinché la nostra organizzazione non ottiene una licenza di ricerca, ci serve tutta la tecnologia che riusciamo ad acquisire.</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Title">Nuova tecnologia</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Upgrade_Advisor">Migliora un macchinario per renderlo più potente. Clicca su un macchinario in &lt;style=\"AdvisorHighlight\"&gt;farmacia&lt;/style&gt; o in &lt;style=\"AdvisorHighlight\"&gt;diagnosi generale&lt;/style&gt;, poi seleziona l'opzione di miglioramento.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Text">Possiamo costruire nuovi edifici dell'ospedale acquistando lotti di terra nelle vicinanze. Dai un'occhiata intorno all'ospedale - posiziona il cursore sui lotti di terra nelle vicinanze per vederne dimensioni, forma e prezzo.\\n\\nPer acquistare un lotto, cliccaci sopra e scegli l'opzione di acquisto. Con il passare del tempo, verrà costruito un nuovo edificio.\\n\\nQuando sarà completo, potremo usare lo spazio aggiuntivo per espandere l'ospedale. Possiamo anche spostare stanze già esistenti tra i lotti se vogliamo cambiare disposizione.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Title">Costruire nuovi edifici</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Text">Benvenuto a Lower Bullocks. Un'adorabile cittadina con un grosso problema. Parecchi suoi abitanti sono convinti di essere delle rock star. C'è solo una cura possibile... la psichiatria.\\n\\nSolo i medici con una qualifica in psichiatria possono diagnosticare e curare i pazienti in una stanza della psichiatria. Siamo riusciti a trovarne una, ma cerca candidati con una qualifica in psichiatria e altre capacità utili.</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Title">Qualifiche staff</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Text">È possibile migliorare i macchinari per renderli più efficaci. Un macchinario diagnostico migliorato permette diagnosi più efficaci. Un macchinario terapeutico migliorato ha più probabilità di curare i pazienti.\\n\\nÈ possibile ottenere i miglioramenti per i macchinari completando le sfide e tramite le nostre ricerche.\\n\\nUna volta sbloccato un miglioramento, servirà un inserviente formato in Meccanica per migliorare ciascun macchinario. Per migliorare un macchinario, selezionalo e scegli l'opzione di miglioramento. Un inserviente qualificato eseguirà il lavoro.</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Title">Migliorare i macchinari</string>
  <string name="Levels/R1_IntroHospital3_Clown_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Cliniclown&lt;/style&gt; sbloccata!</string>
  <string name="Levels/R1_IntroHospital3_Clown_Text">Ultimamente Flottering ha un problemino con i... clown. Sono dappertutto! A quanto pare continuano a scappare dal circo itinerante. Le loro marachelle sono davvero fastidiose. Abbiamo bisogno di nuova attrezzatura per gestirli.\\n\\nLa The Orb Foundation ha un metodo brevettato per ricalibrare la mente dei clown, favorendo il loro reinserimento in società. Si sono offerti di fornirci l'attrezzatura necessaria se dimostriamo loro la nostra capacità di \"plasmare\" il nostro staff. A me sembra un po' minaccioso, ma chi sono io per giudicare?</string>
  <string name="Levels/R1_IntroHospital3_Clown_Title">Attenzione... clown!</string>
  <string name="Levels/R1_IntroHospital3_Description">Impara lo sviluppo e la formazione dello staff.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nInizi a cavartela piuttosto bene, e sembri in grado di creare buoni membri dello staff. Promettente. Terribilmente promettente.\\n\\nResta ad occuparti di questo bocciolo che sta crescendo, o passa all'aria fresca della nostra regione settentrionale.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nMaggiore è il successo, più alte sono le aspettative. Tutti vogliono la loro \"fetta\", come si suol dire. Sono curioso di vedere come ti comporterai quando i dipendenti affamati inizieranno a divorarti dall'interno come parassiti. Tanti auguri a tutta la banda a Flottering.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nIn quest'avventura hai dimostrato la capacità di tirare fuori il potenziale dal prossimo, come il sangue da una rapa, un miracolo che dovrai replicare se vorrai provarci di nuovo.</string>
  <string name="Levels/R1_IntroHospital3_Name">Flottering</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Text">Per ottenere il massimo dal nostro staff, dobbiamo formarlo e promuoverlo. Quando qualcuno ha accumulato abbastanza esperienza sul lavoro, e ha ricevuto un po' di formazione, sarà pronto ad essere promosso. Così facendo le sue abilità aumentano e potrà imparare una nuova qualifica. Potrebbe anche richiedere un aumento di salario.\\n\\nMa prima ci servirà una licenza di formazione. Il Ministero della Salute di Two Point ci ha promesso una licenza se dimostriamo il nostro impegno a mantenere il benessere dello staff qui a Flottering.</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Title">Sviluppo staff</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Stanza della formazione&lt;/style&gt; sbloccata!</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Text">Grandi notizie, il Ministero della Salute di Two Point ci ha concesso una licenza di formazione! Ora possiamo formare lo staff in tutti i nostri ospedali.\\n\\nCostruire una stanza per la formazione ti permette di avviare un corso di formazione. I membri dello staff con uno slot formazione libero possono frequentare un corso per apprendere una nuova qualifica.</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Title">Licenza di formazione</string>
  <string name="Levels/R1_IntroHospital3_Training_Text">Per avviare un corso di formazione, clicca sul leggio o trascina nella stanza un membro idoneo dello staff. Quando sono pronti, i membri dello staff richiederanno di essere formati.\\n\\nNella schermata di formazione, seleziona la qualifica da far apprendere allo staff, assegna un formatore e seleziona lo staff che vuoi inviare a questo corso. Quando sei pronto, clicca sul pulsante di avvio.\\n\\nQuando scegli un formatore puoi usare il tuo personale, decidendo quale qualifica insegnare. Oppure puoi pagare un extra e avere un formatore ospite.</string>
  <string name="Levels/R1_IntroHospital3_Training_Title">Formazione</string>
  <string name="Levels/R1_TutorialHospital_Description">Inizia la tua carriera di direttore sanitario. Impara le basi del mestiere creando il tuo primo ospedale!</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella (su un massimo di tre). Per festeggiare, ho recuperato la tua scheda dal cestino.\\n\\nContinua a sviluppare la tua attività a Hogsport per ottenere ulteriori risultati e riconoscimenti, se pensi di riuscire a fare di più. Oppure, in alternativa, pensa in grande e inizia a espandere la tua organizzazione aprendo un nuovo ospedale a Lower Bullocks.\\nCome si dice, a te la scelta.</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nSe continui così, ben presto avrai ottenuto tutto il possibile nella tua struttura originaria. Sento crescere la tua autostima, ma attento: più si sale, più ci si fa male quando si cade...</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nSpero, per il tuo bene, che ricordi come sei riuscito a creare una tale meraviglia, perché la Contea vuole che tu lo rifaccia all'infinito. Possa questo stimolare la tua intraprendenza.</string>
  <string name="Levels/R1_TutorialHospital_Name">Hogsport</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Text">Ottimo. Prima di aprire ufficialmente, ci serve l'ufficio del medico di base. I pazienti lo visiteranno in ogni fase diagnostica.\\n\\nOra, costruiamo questo ufficio...</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Title">Ufficio del medico di base</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Text">Ottimo. Prima di aprire ufficialmente, ci serve l'ufficio del medico di base.\\n\\nI pazienti vedranno il medico di base in ogni fase diagnostica. Il medico di base visita i pazienti e decide se sono pronti per la terapia o se hanno bisogno di ulteriori esami.\\n\\nCostruiamo un ufficio del medico di base...</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Title">Ufficio del medico di base</string>
  <string name="Levels/R1_Tutorial_BuildGP_Advisor">Clicca su &lt;style=\"AdvisorHighlight\"&gt;Stanze&lt;/style&gt;, poi su &lt;style=\"AdvisorHighlight\"&gt;Ufficio del medico di base&lt;/style&gt;. Trascina una pianta del piano (minimo &lt;style=\"AdvisorHighlight\"&gt;3x3&lt;/style&gt;). Posiziona porta, scrivania e schedario. Poi clicca sulla &lt;style=\"AdvisorHighlight\"&gt;spunta verde&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Text">Per costruire una stanza, clicca sul pulsante Stanze e scegline una dalla lista.\\n\\nCon una stanza selezionata, trascina una pianta del piano delle dimensioni appropriate.\\n\\nPoi metti gli oggetti richiesti nella stanza.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Title">Costruire una stanza</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Text">Il personale si recherà nella stanza dello staff quando è in pausa. Riempi la stanza di oggetti interessanti per aiutare lo staff a rigenerarsi appieno prima della fine della pausa.\\n\\nNota: puoi posizionare un membro del personale nella stanza dello staff per fargli fare una pausa, o metterlo in una stanza di lavoro per farlo lavorare lì. Per raccogliere un membro del personale, tieni premuto il pulsante sinistro del mouse quando ci sei sopra.</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Title">Stanza dello staff</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Text">I reparti servono per le diagnosi e a curare una serie di malattie. Serve un infermiere per accogliere ciascun paziente, occuparsi di lui e dimetterlo quando è guarito.\\n\\nAggiungi più letti a un reparto per accogliere più pazienti contemporaneamente. Puoi anche modificare il numero di infermieri dalle impostazioni della stanza - utile, se hai molti pazienti.</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Title">Reparti</string>
  <string name="Levels/R1_Tutorial_DiagnosisExhausted_Advisor">Abbiamo esaurito i tipi di diagnosi su un paziente, e non sappiamo ancora come curarlo. Ci servono altre sale diagnostiche, o il paziente se ne andrà.</string>
  <string name="Levels/R1_Tutorial_Explosion_Text">Oh cielo. Uno dei nostri macchinari è esploso. Dobbiamo rimuovere i detriti e le macerie e comprarne uno nuovo. Assicuriamoci di avere anche abbastanza estintori e inservienti.</string>
  <string name="Levels/R1_Tutorial_Explosion_Title">Esplosione!</string>
  <string name="Levels/R1_Tutorial_Fire_Text">C'è un problemino... uno dei nostri macchinari sta andando a fuoco a causa della scarsa manutenzione! Un inserviente cercherà un estintore e cercherà di spegnere le fiamme prima che sia troppo tardi. Assicurati che ci siano abbastanza estintori nelle vicinanze.</string>
  <string name="Levels/R1_Tutorial_Fire_Title">Fuoco!</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Text">Brutte notizie, è morto il nostro primo paziente. I pazienti possono morire se la terapia fallisce, o se aspettano troppo e la loro salute si deteriora. La reputazione dell'ospedale ne soffrirà.\\n\\nÈ possibile anche che il paziente torni per infestare l'ospedale! In tal caso ci servirà un inserviente con la qualifica da Acchiappafantasmi.</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Title">Morte di un paziente</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Advisor">Ora abbiamo tutto il necessario per diagnosticare e curare una malattia semplice. Vediamo se il nostro nuovo staff è all'altezza del compito!</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Text">Ben fatto, abbiamo curato il nostro primo paziente! Abbiamo guadagnato dei soldi e la reputazione dell'ospedale è migliorata, e questo attirerà altri pazienti.\\n\\nQuando un medico o un infermiere tratta un paziente, la sua abilità influenzerà la probabilità di successo. Alcune malattie sono più complesse di altre.\\n\\nContinua a diagnosticare e a curare i pazienti per aumentare gli introiti, così potremo espandere l'ospedale.</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Title">Paziente curato!</string>
  <string name="Levels/R1_Tutorial_FirstPatientCured_Advisor">Curando i pazienti, miglioriamo la &lt;style=\"AdvisorHighlight\"&gt;reputazione dell'ospedale&lt;/style&gt;. In questo modo attireremo altri pazienti e guadagneremo più soldi!</string>
  <string name="Levels/R1_Tutorial_FirstPatient_Advisor">Seguiamo il nostro primo paziente mentre va dal medico di base per una diagnosi...</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Diagnosi generale&lt;/style&gt; sbloccata!</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Text">Ci sono arrivate segnalazioni di nuove malattie in città. Potrebbero essere più difficili da diagnosticare.\\n\\nPotrebbe essere necessario costruire una nuova sala diagnostica. Se un medico di base non è sicuro, invierà un paziente per ulteriori analisi.</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Title">Ulteriore diagnosi</string>
  <string name="Levels/R1_Tutorial_Ghost_Advisor">Cielo, a quanto pare un paziente è tornato dall'aldilà. Ti servirà un inserviente con la qualifica da Acchiappafantasmi!</string>
  <string name="Levels/R1_Tutorial_Ghost_Text">Quando muore un paziente, a volte permane una parte di lui. La parte più terribile, purtroppo. La cosa può essere piuttosto fastidiosa per chi ancora si aggrappa alla vita. E non solo; i fantasmi sono dei sudicioni, si lasciano dietro una scia di ectoplasma. Hanno anche l'abitudine di smaterializzarsi e spuntare da qualche altra parte.\\n\\nE chi chiamerai? Ma un inserviente con la qualifica da Acchiappafantasmi, ovviamente. Sono perfettamente addestrati all'utilizzo della più avanzata tecnologia di rimozione medianica. In futuro potremmo perfino riuscire a raccogliere materiale spettrale per le nostre ricerche.</string>
  <string name="Levels/R1_Tutorial_Ghost_Title">Fantasmi</string>
  <string name="Levels/R1_Tutorial_HappyItemRotate_Advisor">Per ruotare un oggetto afferrato, tieni premuto il pulsante sinistro del mouse e trascinalo a destra/sinistra. Per rilasciare un oggetto afferrato, clicca il pulsante destro del mouse. Per raccogliere un oggetto, tieni premuto il pulsante sinistro del mouse quando ci sei sopra.</string>
  <string name="Levels/R1_Tutorial_Happy_Advisor">Posiziona qualche oggetto per creare una sala d'attesa piacevole per i pazienti.</string>
  <string name="Levels/R1_Tutorial_Happy_Text">È importante mantenere felici staff e pazienti, per assicurarsi che l'ospedale funzioni senza problemi.\\n\\nCon il passare del tempo i pazienti si annoieranno e avranno fame e sete. Assicurati che tra un appuntamento e l'altro, abbiano accesso a intrattenimento, cibo, bevande e a una seduta comoda. Se diventano infelici, se ne andranno in un altro ospedale.</string>
  <string name="Levels/R1_Tutorial_Happy_Title">Mantenere felici le persone</string>
  <string name="Levels/R1_Tutorial_HireDoc_Advisor">Clicca su &lt;style=\"AdvisorHighlight\"&gt;Assumi&lt;/style&gt;, poi &lt;style=\"AdvisorHighlight\"&gt;Medici&lt;/style&gt;, poi seleziona qualcuno da assumere. Mettilo nell'ufficio del medico di base.</string>
  <string name="Levels/R1_Tutorial_HireDoc_Text">Eccellente. Ora ci servirà un medico per gestire l'ufficio del medico di base.\\n\\nAssumine uno ora...</string>
  <string name="Levels/R1_Tutorial_HireDoc_Title">Dottor Chi</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Text">Continua a espandere l'ospedale e a curare pazienti per ottenere la tua prima stella d'oro...</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Title">Sfida ospedale</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Advisor">Aumenta il &lt;style=\"AdvisorHighlight\"&gt;livello dell'ospedale&lt;/style&gt; espandendolo con altre stanze e membri dello staff.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Text">Espandendo l'ospedale con più stanze e staff, il suo livello aumenta. Un ospedale più grande attira un maggior numero di pazienti.\\n\\nPiù l'ospedale è affollato, più le code inizieranno ad allungarsi. Per gestire i pazienti in più potrebbe essere necessario costruire più uffici del medico di base e altre stanze, e assumere più staff.\\n\\nFai attenzione agli avvisi di coda sulle stanze. Puoi anche passare su una stanza con il cursore per evidenziare le persone in fila.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Title">Livello dell'ospedale</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Text">Buone notizie, il nostro ospedale è aperto! Stanno iniziando ad arrivare i pazienti. Dopo essersi registrati in accettazione, verranno inviati all'ufficio del medico di base per la diagnosi.</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Title">Apertura ospedale</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Text">Il Ministero della Salute di Two Point è lieto di premiare i risultati di ogni ospedale della Contea. Se ne costruiamo uno capace di soddisfare i bisogni della zona, l'ospedale riceverà una valutazione ufficiale.\\n\\nOttimo per la nostra organizzazione. Non solo ogni stella ha delle ricompense associate, ma ci permetterà anche di creare nuovi ospedali nella Contea.\\n\\nContinua a espandere l'ospedale per ottenere una valutazione di 1 stella...</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Title">Valutazione ospedale</string>
  <string name="Levels/R1_Tutorial_ItemControls1_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Ruotare un oggetto:&lt;/style&gt; tieni premuto il pulsante sinistro dei mouse e trascina a destra/sinistra. O usa i tasti {[Menu/InputActions/RotateItemClockwise]} e {[Menu/InputActions/RotateItemAntiClockwise]}.\\n&lt;style=\"AdvisorHighlight\"&gt;Posizionare un oggetto:&lt;/style&gt; clicca con il pulsante sinistro del mouse.\\n&lt;style=\"AdvisorHighlight\"&gt;Eliminare un oggetto:&lt;/style&gt; clicca con il pulsante destro del mouse.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Text">Ruotare un oggetto: quando hai agganciato un oggetto, clicca e tieni premuto il pulsante sinistro del mouse e poi trascinalo a destra/sinistra/per ruotarlo. Puoi anche usare i tasti {[Menu/InputActions/RotateItemClockwise]} e {[Menu/InputActions/RotateItemAntiClockwise]}.\\n\\nPosizionare un oggetto: quando hai agganciato un oggetto, clicca con il pulsante sinistro del mouse per posizionarlo.\\n\\nEliminare un oggetto: quando hai agganciato un oggetto, clicca con il pulsante destro del mouse per eliminarlo. In questo modo venderai un oggetto in tuo possesso.\\n\\nRaccogliere un oggetto: passaci sopra il cursore e tieni premuto il pulsante sinistro del mouse. Oppure clicca e trascina per raccoglierlo rapidamente.\\n\\nVendere un oggetto: raccoglilo e clicca con il pulsante destro del mouse. Oppure passaci sopra il cursore e premi il tasto {[Menu/InputActions/DeleteItem]}.\\n\\nPosizionamento libero: tieni premuto il tasto {[Menu/InputActions/DisableSnap]} per spostare e ruotare rapidamente l'oggetto agganciato, senza agganci a griglia o angoli.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Title">Comandi oggetto</string>
  <string name="Levels/R1_Tutorial_ItemPickUp_Title">Per raccogliere un oggetto, passaci sopra il cursore e tieni premuto il pulsante sinistro del mouse. Oppure clicca e trascina per raccoglierlo rapidamente.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Advisor">I &lt;style=\"AdvisorHighlight\"&gt;bagni&lt;/style&gt; sono disponibili!</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Cleaning_Advisor">Gli inservienti svuoteranno i cestini e stureranno i bagni quando necessario. Molto meglio che raccogliere l'immondizia e altri... ehm... rifiuti.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Text">Bibite e snack sono ottimi per mantenere felici le persone, ma se non ci sono cestini nelle vicinanze possono produrre spazzatura. Già che ci siamo, staff e pazienti si innervosiscono se non hanno accesso ai bagni. Magari potresti investire in sanitari di qualità.\\n\\nGli inservienti penseranno a rifornire i distributori automatici, raccogliere la spazzatura, svuotare i cestini e sturare i bagni.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Title">Lavoro sporco</string>
  <string name="Levels/R1_Tutorial_Janitor_Text">Ora che abbiamo dei macchinari costosi, dobbiamo provvedere al loro mantenimento. Si usureranno e, di tanto in tanto, andranno riparati. Se un macchinario si deteriora può incendiarsi. E in genere gli incendi sono considerati dannosi per gli affari.\\n\\nAssumi un inserviente per la manutenzione dei macchinari. Già che ci sei, assicuriamoci di avere qualche estintore nelle vicinanze. Prevenire è meglio che curare, giusto?</string>
  <string name="Levels/R1_Tutorial_Janitor_Title">Inservienti e manutenzione</string>
  <string name="Levels/R1_Tutorial_Janitors_Advisor">Gli inservienti verranno chiamati a riparare un macchinario quando il suo livello di manutenzione scende al di sotto del 50%. Puoi anche chiedere che un inserviente lo ripari immediatamente tramite le opzioni dell'oggetto.</string>
  <string name="Levels/R1_Tutorial_Kudos_Text">Completando sfide e obiettivi, la nostra organizzazione guadagna Kudosh. \\n\\n Possiamo usarli per ottenere accesso a nuovi oggetti. Dai un'occhiata alla lista degli oggetti. Ogni oggetto con un lucchetto può essere sbloccato utilizzando onore. Ciliegina sulla torta, sarà possibile acquistarlo in tutti i nostri ospedali.\\n\\n Usali bene!</string>
  <string name="Levels/R1_Tutorial_Kudos_Title">Kudosh</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Laboratorio di svitamento&lt;/style&gt; sbloccato!\\nUsalo per curare i pazienti affetti da cefalea a bulbo.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Text">Ben fatto, hai sbloccato il laboratorio di svitamento. Contiene macchinari altamente tecnologici per curare i pazienti affetti da cefalea a bulbo.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Title">Laboratorio di svitamento sbloccato!</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Advisor">NOTIZIA FLASH: una nuova terrificante malattia è apparsa in città! Controlla i tuoi messaggi per maggiori dettagli.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Text">C'è una nuova particolare malattia in città... Cefalea a bulbo! Per affrontarla serviranno nuovi costosi macchinari.\\n\\nContinua a espandere l'ospedale per sbloccare la stanza per le terapie. Potresti anche aver bisogno di un altro ufficio del medico di base e di altro staff per gestire le cose.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Title">Notizia flash</string>
  <string name="Levels/R1_Tutorial_LookAround_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Spostare la visuale:&lt;/style&gt; prova a guardare intorno all'edificio. Tieni premuto il pulsante destro del mouse e trascina il cursore sul terreno, o spostalo alle estremità dello schermo, oppure usa i tasti {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} e {[Menu/InputActions/CameraPanRight]}.</string>
  <string name="Levels/R1_Tutorial_LookAround_Text">Per prima cosa, magari vuoi dare un'occhiata in giro.\\n\\nPer esplorare l'ospedale:\\n- Tieni premuto il pulsante destro del mouse e trascina\\n- Sposta il cursore alle estremità dello schermo\\n- Usa i tasti {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} e {[Menu/InputActions/CameraPanRight]}\\n\\nPuoi anche usare lo zoom con la rotellina del mouse, e ruotare e alzare/abbassare l'inquadratura con il pulsante centrale del mouse.</string>
  <string name="Levels/R1_Tutorial_LookAround_Title">Esplorare l'ospedale</string>
  <string name="Levels/R1_Tutorial_MapButton_Advisor">Se vuoi tornare alla mappa per andare in un altro ospedale, clicca sul &lt;style=\"AdvisorHighlight\"&gt;Pulsante mappa&lt;/style&gt; nell'angolo in basso a sinistra dello schermo.</string>
  <string name="Levels/R1_Tutorial_Messages_Advisor">Hai sbloccato la &lt;style=\"AdvisorHighlight\"&gt;farmacia&lt;/style&gt;! Costruisci una &lt;style=\"AdvisorHighlight\"&gt;farmacia&lt;/style&gt; e assumi un &lt;style=\"AdvisorHighlight\"&gt;infermiere&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_Messages_Text">Abbiamo diagnosticato il nostro primo paziente. Il medico di base ti ha inviato un messaggio - consulta la lista dei messaggi in basso a destra.\\n\\nDobbiamo costruire una farmacia per curare il paziente.</string>
  <string name="Levels/R1_Tutorial_Messages_Title">Messaggi</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Advisor">NOTIZIA FLASH: pazienti in arrivo! Controlla i tuoi messaggi per maggiori dettagli.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Text">Ultimamente gli abitanti della Contea di Two Point sono impazziti per il trip-hop. Probabilmente a breve arriveranno pazienti affetti da Portishead. Dobbiamo sbloccare una nuova stanza per le terapie.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Title">Notizia flash</string>
  <string name="Levels/R1_Tutorial_Objectives_Advisor">I tuoi obiettivi principali appariranno sempre nella parte in alto a destra dello schermo. Passaci sopra il cursore per ulteriori dettagli.</string>
  <string name="Levels/R1_Tutorial_Pharmacy_Advisor">Costruisci una &lt;style=\"AdvisorHighlight\"&gt;farmacia&lt;/style&gt; e assumi un &lt;style=\"AdvisorHighlight\"&gt;infermiere&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPickUp_Advisor">Clicca sul pulsante &lt;style=\"AdvisorHighlight\"&gt;Oggetti&lt;/style&gt; e seleziona &lt;style=\"AdvisorHighlight\"&gt;Accettazione&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPlaceItem_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Posizionare un oggetto:&lt;/style&gt; clicca con il pulsante sinistro del mouse.\\n&lt;style=\"AdvisorHighlight\"&gt;Ruotare un oggetto:&lt;/style&gt; tieni premuto il pulsante sinistro dei mouse e trascina a destra/sinistra.\\n&lt;style=\"AdvisorHighlight\"&gt;Eliminare un oggetto:&lt;/style&gt; clicca con il pulsante destro del mouse.</string>
  <string name="Levels/R1_Tutorial_Reception_Text">La prima cosa di cui ha bisogno l'ospedale è l'accettazione. I pazienti si dirigeranno qui quando arrivano in ospedale.\\n\\nCostruiamo una scrivania dell'accettazione vicino l'ingresso...</string>
  <string name="Levels/R1_Tutorial_Reception_Title">Accettazione</string>
  <string name="Levels/R1_Tutorial_Receptionist_Advisor">Clicca su &lt;style=\"AdvisorHighlight\"&gt;Assumi&lt;/style&gt;, poi su &lt;style=\"AdvisorHighlight\"&gt;Assistenti&lt;/style&gt;. Seleziona un candidato, poi clicca sul pulsante &lt;style=\"AdvisorHighlight\"&gt;Assumi&lt;/style&gt;. Rilascialo vicino all'accettazione cliccando con il pulsante sinistro del mouse.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Text">Ottimo. Per gestire l'accettazione, ci servirà un assistente.\\n\\nAssumiamone uno...\\n\\nClicca sul pulsante Assumi e seleziona Assistenti per vedere i candidati.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Title">Receptionist</string>
  <string name="Levels/R1_Tutorial_Reputation_Text">La reputazione dell'ospedale aumenta per ogni paziente curato con successo ma diminuisce quando una terapia fallisce, specialmente se un paziente muore. Una reputazione più alta attira più pazienti e membri dello staff migliori.</string>
  <string name="Levels/R1_Tutorial_Reputation_Title">Reputazione ospedale</string>
  <string name="Levels/R1_Tutorial_Silver_Advisor">Completando sfide e obiettivi, la nostra organizzazione guadagna &lt;style=\"AdvisorHighlight\"&gt;Kudosh&lt;/style&gt;. Puoi usarli per sbloccare oggetti utilizzabili in qualsiasi nostro ospedale. Controlla la lista oggetti per scoprire cosa puoi permetterti.</string>
  <string name="Levels/R1_Tutorial_Silver_StarRating_Advisor">Aumentando il punteggio dell'ospedale la nostra organizzazione ha guadagnato un sacco di &lt;style=\"AdvisorHighlight\"&gt;Kudosh&lt;/style&gt;. Sfruttalo per sbloccare nuovi oggetti per i nostri ospedali.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Advisor">È disponibile la &lt;style=\"AdvisorHighlight\"&gt;stanza dello staff&lt;/style&gt;!</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Text">I membri dello staff si stancano quando lavorano, e a un certo punto andranno in pausa. Una stanza dello staff li aiuterà a rilassarsi e a tornare al lavoro stimolati. Anche bibite e snack contribuiscono a mantenerli soddisfatti.\\n\\nSe aumenti le dimensioni di una stanza e la riempi di oggetti interessanti, sarà considerata più prestigiosa. Le persone che usano una stanza di prestigio saranno più felici. Inoltre, una bella stanza dello staff aiuterà il personale a recuperare energie più velocemente.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Title">Energia staff e pause</string>
  <string name="Levels/R1_Tutorial_WaitBench_Advisor">Mentre esaminiamo il nostro primo paziente, meglio posizionare qualche panca per mantenere allegre le persone mentre aspettano.</string>
  <string name="Levels/R1_Tutorial_Ward_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Reparto&lt;/style&gt; sbloccato! I reparti servono per le diagnosi, ma anche a curare una serie di malattie.</string>
  <string name="Levels/R1_Tutorial_Welcome_Text">Benvenuto nella Contea di Two Point!\\n\\nSei pronto per costruire il tuo primo ospedale e curare un po' di pazienti?</string>
  <string name="Levels/R1_Tutorial_Welcome_Title">Ospedale di Two Point</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Zoom:&lt;/style&gt; rotellina del mouse\\n&lt;style=\"AdvisorHighlight\"&gt;Ruotare:&lt;/style&gt; pulsante centrale del mouse trascina a destra/sinistra\\n&lt;style=\"AdvisorHighlight\"&gt;Inclinare:&lt;/style&gt; pulsante centrale del mouse trascina su/giù</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Text">Per usare lo zoom, usa la rotellina del mouse.\\n\\nPer ruotare la visuale, tieni premuto il pulsante centrale del mouse e spostalo a destra/sinistra.\\n\\nPer inclinare la visuale, tieni premuto il pulsante centrale del mouse e spostalo in su/giù.</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Title">Zoom e rotazione</string>
  <string name="Levels/R2_FractureHospital_Description">Cura ogni tipo di frattura e contusione in questo parco giochi subalpino, il posto migliore della Contea dove fare escursioni, pescare e cadere.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nStai facendo un ottimo lavoro nel rimettere insieme i pezzi di questo disastro. Non ho mai capito il senso delle attività all'aria aperta. La terra andrebbe comprata e usata per fare soldi, non passeggiate senza senso.\\n\\nContinua con il tuo approccio osteologico per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nContinui a migliorare la salute dei peggiori ladri d'ossigeno della nostra Contea. Oh, come decantano le proprietà curative della loro amata \"aria fresca\". Basta parlarci un attimo per capire che hanno dei problemi al cervello. Che buffoni, loro e i loro alberi. Ma sto divagando.\\n\\nContinua con il tuo approccio osteologico per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nLa tua vittoria sulla cosiddetta \"aria aperta\" mi provoca un considerevole piacere indiretto.\\n\\nAmministrazione dell'ospedale: 1 - Madre Natura: 0.</string>
  <string name="Levels/R2_FractureHospital_Name">Tumble</string>
  <string name="Levels/R2_FractureHospital_Welcome_Text">Benvenuto a Tumble. Questa cittadina attira turisti da tutta la Contea che vogliono scalare il Promontorio Tumble e fare escursioni lungo i Crinali Tumble. Per nostra fortuna, questo vuol dire centinaia di ossa fratturate all'anno. Sossoldi!\\n\\nDobbiamo costruire un reparto fratture per gestire questi infortuni. Consiglio di costruire anche un reparto standard e altri elementi essenziali. Assicurati di mantenere tutti al caldo con dei termosifoni.\\n\\nTumble è nota per l'attività sismica, quindi occhio agli allarmi terremoti. Ci serviranno degli inservienti per occuparci di eventuali danni.</string>
  <string name="Levels/R2_FractureHospital_Welcome_Title">Ospedale di Tumble</string>
  <string name="Levels/R2_InjuriesHospital_Description">Gestisci una serie di problemi in questa città ai piedi della montagna. Oh, e cerca anche di non far più congelare gli abitanti.</string>
  <string name="Levels/R2_InjuriesHospital_Name">Underlook</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Text">Benvenuto a Underlook. Questa cittadina ai piedi della montagna ospita la stazione sciistica di Underlook. È una favolosa attrazione turistica, e per nostra fortuna provoca centinaia di ossa fratturate all'anno. Sossoldi!\\n\\nQui fa molto freddo. Dovrai investire in parecchi termosifoni.</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Title">Ospedale di Underlook</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Text">Per avviare un progetto di ricerca, clicca sulla postazione di ricerca o trascina nella stanza un ricercatore. Nella schermata di ricerca, puoi selezionare un progetto dalla lista di quelli disponibili.\\n\\nUna volta avviato un progetto, per portare avanti il lavoro ti servirà un medico con una qualifica in Ricerca. In base alla sua abilità, contribuirà al progetto con il passare del tempo.\\n\\nLa ricerca viene condivisa con tutta l'organizzazione, così come le scoperte che facciamo. Puoi avviare un progetto in un ospedale e poi continuare a lavorarci in un altro.</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Title">Ricerca</string>
  <string name="Levels/R2_ResearchHospital_Description">Ospita alcune delle menti più brillanti della Contea di Two Point. Fa un po' freddo, ma è il posto perfetto per cominciare a sviluppare delle nuove tecnologie: l'ospedale per la ricerca e l'insegnamento dell'università di Mitton.</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Text">Bene, abbiamo completato un progetto di ricerca! Questa scoperta potrà essere utilizzata in tutta l'organizzazione.\\n\\nQuando un progetto viene completato i ricercatori cercheranno lavoro altrove, a meno che non ne facciamo partire un altro. Mentre facciamo nuove scoperte e viaggiamo in nuove zone della Contea, i nostri luminari proporranno nuove aree di ricerca. Non perdere i nuovi progetti!</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Title">Progetto di ricerca completato!</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nÈ una buona cosa che la tua organizzazione si sia addentrata nella ricerca. Le nostre considerazioni iniziali suggerivano, a quanto pare sbagliando, che tu non fossi adatto a questo particolare incarico. Ti garantisco che chiunque abbia fatto una valutazione così errata perderà il posto seduta stante. A meno che non sia stato io, naturalmente... non sia mai.\\n\\nContinua i tuoi studi per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nHo sentito che la tua ricerca e sviluppo ha fatto passi avanti: buon per te.\\n\\nContinua i tuoi studi per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nHai creato un istituto di ricerca di prima classe, una vera manna per l'università. Ho saputo che ti sono molto grati, e immagino dovrei esserlo anche io. Ahimè.</string>
  <string name="Levels/R2_ResearchHospital_Name">Università di Mitton</string>
  <string name="Levels/R2_ResearchHospital_ResearchBonus_Advisor">Buone notizie! L'Università di Mitton ci ha premiato con &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; per aver completato alcune ricerche.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Text">Grandi notizie, il Ministero della Salute di Two Point ci ha concesso una licenza di ricerca! Ora tutti i nostri ospedali potranno ricercare nuovi macchinari, miglioramenti e altro.\\n\\nPer avviare un progetto di ricerca ci servirà una stanza di ricerca e un medico con una qualifica in Ricerca.\\n\\nAnche la diagnosi e la cura dei pazienti possono contribuire ai progressi della ricerca. E acchiappare i fantasmi può essere molto... illuminante.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Title">Licenza di ricerca</string>
  <string name="Levels/R2_ResearchHospital_TrainingBonus_Advisor">Buone notizie! L'Università di Mitton ci ha premiato con &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; per aver completato della formazione.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Text">Il vicerettore dell'Università di Mitton è rimasto colpito dai nostri progressi e siamo stati invitati a creare l'ospedale per la ricerca e l'insegnamento dell'università di Mitton. Per noi è una grande opportunità, possiamo creare un dipartimento di ricerca e sviluppare nuova tecnologia!\\n\\nQui potremo reclutare solo infermieri e medici specializzandi, quindi dovremo formarli. L'Università di Mitton ci fornirà fondi extra per ogni persona che formiamo e progetto di ricerca che completeremo.\\n\\nMa prima ci servirà una licenza di ricerca. Il ministero ce ne concederà una se dimostriamo la nostra capacità tecnica creando un ospedale con dei macchinari migliorati.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Title">Università di Mitton</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Text">Per avviare una campagna di marketing clicca su tavolo del marketing, o trascina nella stanza un assistente con una qualifica Marketing.\\n\\nLe campagne generiche aumentano la reputazione generale dell'ospedale.\\n\\nLe campagne di reclutamento attirano più candidati di vario tipo.\\n\\nLe campagne sulle malattie attirano più pazienti che manifestano determinati sintomi, e migliorano la tua reputazione nella cura di malattie specifiche. Nota: puoi sbloccare ulteriori campagne di questo tipo scoprendo altre malattie in ciascuna area.</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Title">Marketing</string>
  <string name="Levels/R2_WealthyHospital_Description">Un ospedale nella ricca città di Flemington.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nUna bella città merita un bell'ospedale, non credi? Ma certo: è esattamente quello che hai cominciato a fare. Che classe. I tuoi sforzi nel mondo del marketing non sono passati inosservati. Che il canto della tua sirena aziendale attiri una bella ciurma di ricconi malati.\\n\\nSe ti stanchi di farci guadagnare, ti consiglio di avventurarti ad est nella regione più lurida della Contea.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nFoxbridge si trova nella più vasta area di Flemington, così come gran parte del clan Foxbridge. È stato un piacere sentir loro dire così tante cose positive sulla tua gestione. Le notizie direttamente dalla fonte sono le migliori. Basta che la fonte non sia diventata un bagno pubblico.\\n\\nContinua a costruire l'ospedale che Flemington merita per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nGli abitanti di Flemington sono gente sofisticata; il fatto che tu e la tua organizzazione rispettiate i loro lussuosi standard e vi siate inseriti nella più nobile delle nostre città depone a tuo favore. Spero tu riesca a diffondere civiltà così come sei in grado di fermare la diffusione dei germi.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Text">Grandi notizie, il Ministero della Salute di Two Point ci ha concesso una licenza per il marketing! Questo ci consente di avviare campagne di marketing per migliorare la reputazione dell'ospedale e attirare più pazienti e membri dello staff.\\n\\nCostruisci una stanza del marketing e assumi (o forma) un assistente con una qualifica Marketing per coordinare le campagne.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Title">Licenza di marketing</string>
  <string name="Levels/R2_WealthyHospital_Name">Flemington</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Text">Benvenuto a Flemington, una ricca città i cui abitanti hanno più denaro che buonsenso. Secondo me qui possiamo mietere molte vittime (perdona il gioco di parole) se otteniamo una licenza per il marketing.\\n\\nPossiamo usare le campagne di marketing per migliorare la nostra reputazione, attirare più pazienti e reclutare uno staff migliore.\\n\\nConsiglio di concentrare ricerche e marketing su una malattia che affligge da un po' questa zona: il magnetismo animale.</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Title">Ospedale di Flemington</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Text">Benvenuto a Flemington, una ricca città i cui abitanti hanno più denaro che buonsenso. Secondo me qui possiamo mietere molte vittime (perdona il gioco di parole) con uno dei nostri nuovi dipartimenti: il marketing.\\n\\nPossiamo usare le campagne di marketing per migliorare la nostra reputazione, attirare più pazienti e reclutare uno staff migliore. Per lavorare qui, dovremo costruire una stanza del marketing e assumere un assistente con una qualifica di questo tipo.\\n\\nConsiglio di concentrare ricerche e marketing su una malattia che affligge da un po' questa zona: il magnetismo animale.</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Title">Flemington</string>
  <string name="Levels/R3_AbandonedHospital_Description">Un ospedale abbandonato vicino alla centrale elettrica.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nAd essere sinceri pensavamo che nulla sarebbe potuto sopravvivere nel terreno dove ti trovi ora. Il fatto che tu non solo sia vivo, ma che addirittura riesca a curare i pazienti, è la proverbiale ciliegina sulla torta.\\n\\nContinua a giocare con il fuoco per ricevere altre ricompense, o fuggi da quel posto terribile ed espandi la tua organizzazione.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nHo sentito che il tuo mostruoso ospedale si sta espandendo; cerca di tenerlo sotto controllo. Inoltre ti conviene verificare periodicamente la stabilità del terreno dal momento che in passato ci sono stati, come dire... problemi di resistenza. Addio.\\n\\nContinua a giocare con il fuoco per ricevere altre ricompense, o fuggi da quel posto terribile ed espandi la tua organizzazione.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nHai domato una mostruosità, imbrigliandone la sua selvaggia potenza e usandola per i tuoi scopi... hai fatto un grande lavoro. Devo dire che siete degli inquilini decisamente migliori di quei terrificanti Bungle.</string>
  <string name="Levels/R3_AbandonedHospital_Name">Melt Downs</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Text">La centrale elettrica di Melt Downs sembra avere qualche \"problema tecnico\". La Bungle Tech, proprietaria della centrale, ha diffuso un comunicato stampa secondo il quale è tutto a posto e non c'è nulla di cui preoccuparsi. Lo stesso giorno, ha anche evacuato questo ospedale, che si trova vicino. A quanto pare, un esperimento nel loro dipartimento di ricerca è andato storto. Il sindaco Windsock ci ha chiesto se possiamo occuparcene. Abbiamo trovato dei documenti interessanti in giro, forse dovremmo portare avanti il loro lavoro?\\n\\nSembra che qui serva per prima cosa un po' di pulizia. Si dice anche che nella zona ci siano dei pazienti molto strani. Quindi... buona fortuna!</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Title">Ospedale di Melt Downs</string>
  <string name="Levels/R3_PublicHospital_Description">Aiuta il servizio sanitario di Two Point con un ospedale pubblico.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_1">Mi hanno chiesto di informarti che il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nAbbiamo avviato un'indagine per capire come sia stato possibile. Anche se la cosa è un po' sospetta, continua così.\\n\\nAccontentati di questa vittoria e passa al sud tropicale della Contea oppure, se sei veramente così stupido, resta qui tra tutti i posti in cui potresti andare.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_2">Mi hanno chiesto di informarti che il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nHai dimostrato il tuo valore, e di certo dovresti usare il tuo talento per affrontare nuove sfide più gratificanti</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_3">3 stelle.\\n\\nFelicitazioni. \\n\\nVai a fare altro.</string>
  <string name="Levels/R3_PublicHospital_Name">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_PublicHospital_Welcome_Text">Il ministro della salute Tarquin Foxbridge ha chiesto il nostro aiuto. Il servizio sanitario pubblico della Contea, il SSTP, è in difficoltà. L'ospedale di Duckworth, una delle poche strutture pubbliche rimaste, ha perso il suo amministratore. Lord Foxbridge ci ha proposto di contribuire alla gestione di questo ospedale pubblico. Potrebbe essere una buona opportunità. Chiaro, no?\\n\\nSe riusciamo a raggiungere gli obiettivi del Ministero, riceveremo parte del budget sanitario della Contea ma non guadagneremo nulla da diagnosi, terapie o vendite. Potrebbe essere interessante...</string>
  <string name="Levels/R3_PublicHospital_Welcome_Title">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_TeachingHospital_Description">Un ospedale universitario concentrato sulla chirurgia.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella. \\n\\nAh, Smogley. Mi dimentico sempre della vecchia, cara Smogley. Non posso ringraziarti per avermene ricordato l'esistenza. Mi congratulo per i progressi nel campo della chirurgia, sebbene il livello sia ancora basso. Se intendi continuare a rovistare nelle persone, ricordati di lavarti le mani. \\n\\nContinua ad armeggiare con le interiora per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nLo sviluppo del tuo ospedale continua ad essere l'avvenimento più degno di nota della storia di Smogley da quella volta in cui quella nuvola si fece momentaneamente da parte e i suoi abitanti scoprirono l'esistenza del sole. Immagino che stiano progettando di realizzare una statua con le tue sembianze, fatta di fango e ramoscelli.\\n\\nContinua ad armeggiare con le interiora per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nCome sappiamo, Smogley è un posto terribile e ha un disperato bisogno che qualcosa informi i cartografi della sua esistenza. Il tuo eccellente ospedale potrebbe avere questo potere. La gente farebbe chilometri per vederlo, se solo si riuscisse a scorgere qualcosa attraverso quella roba opaca che Smogley ha al posto dell'aria.</string>
  <string name="Levels/R3_TeachingHospital_Name">Smogley</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Text">Benvenuto a Smogley. Si trova appena fuori città e il sindaco vuole sviluppare questa zona. Il che significa fornirle una generosa dose di inquinamento e pazienti bisognosi di essere operati.\\n\\nConsiglio di costruire un ospedale universitario e formare un po' di chirurghi. La chirurgia ha bisogno di un medico qualificato e di un infermiere, ma ne vale la pena visti i guadagni.</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Title">Ospedale di Smogley</string>
  <string name="Levels/R4_DisasterHospital_Description">Il resort Sweaty Palms è una splendida destinazione per le vacanze, basta non far caso ai frequenti terremoti e agli altri disastri naturali.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nRicordo che da piccolo mi costrinsero a visitare le spiagge di Sweaty Palms. Quel sole costante e la minaccia delle colate di lava mi davano sui nervi. Tu sembri cavartela molto meglio nel gestire il caldo e la minaccia dei disastri naturali, rispetto al giovane Foxbridge.\\n\\nContinua a sudare per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nÈ chiaro che il fascino della cosiddetta \"vita da spiaggia\" ha ceduto il passo al senso del dovere. Plaudo a un esempio tanto nobile.\\n\\nContinua a sudare per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nÈ confortante scoprire che l'ambiente è in grado di piegarsi di fronte a un'amministrazione spietata. Ho la netta convinzione che tu stia diventando un eroe per i burocrati.</string>
  <string name="Levels/R4_DisasterHospital_Name">Sweaty Palms</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Text">Benvenuto al resort Sweaty Palms, una splendida destinazione per le vacanze. Purtroppo è anche bersaglio di terremoti, eruzioni vulcaniche e altri disastri naturali. E anche innaturali, se dobbiamo credere ai cospirazionisti e alle loro teorie sulla The Orb Foundation.\\n\\nConsiglio di assumere qualche inserviente per mantenere i macchinari funzionanti e liberi dai detriti. Le esplosioni possono essere una vera seccatura, parlo per esperienza. Oh, e un po' d'aria condizionata non farebbe male, si bolle da queste parti.</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Title">Ospedale di Sweaty Palms</string>
  <string name="Levels/R4_EpidemicHospital_Description">La città è piena di malattie contagiose. Per il resto, è adorabile.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nI germi saranno anche piccoli, ma sono tantissimi, e contenerli non è impresa da poco. E niente li contiene in abbondanza come Blighton. È una vittoria importante nella guerra contro i nemici minuscoli.\\n\\nContinua a combattere, o avventurati nella città nel cuore della Contea. La metropoli chiama, sei pronto a rispondere? Quanta dedizione. Che cosa terribile.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nDevo dire che dà un certo sollievo ricevere rapporti da Blighton che non siamo costretti a distruggere per motivi legali. Ti ringrazio.\\n\\nContinua la tua lotta contro i microbi per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nÈ assurdo, e stiamo ancora controllando, ma alcuni dei nostri dati suggeriscono che il tuo ospedale potrebbe aver davvero reso Blighton un bel posto. È una notizia incredibile, che quasi mi disturba.</string>
  <string name="Levels/R4_EpidemicHospital_Name">Blighton</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Text">Benvenuto a Blighton. Fa caldo, il sudore ti si appiccica addosso e la città è piena di malattie contagiose.\\n\\nTieni d'occhio i livelli di igiene e mi raccomando, vaccini sempre pronti!</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Title">Ospedale di Blighton</string>
  <string name="Levels/R4_TouristHospital_Description">I turisti amano portare ogni tipo di strana malattia in questa splendida e soleggiata cittadina.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nIl turismo è senza ombra di dubbio un tipo di malattia, ma è anche vitale per l'economia della Contea. Affinché prosperi, i turisti devono sopravvivere. È quello che sta accadendo ora, così possono tornare a casa a raccontarlo ai loro amici... e ai loro soldi.\\n\\nContinua a lavorare sull'ospitalità per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nContinui a monitorare con successo il portale attraverso il quale la gran parte delle malattie entra nella Contea. I residenti amano lo svago, quindi non dimenticare di organizzare uno spettacolo.\\n\\nContinua a lavorare sull'ospitalità per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.\\n</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nLa principale meta turistica della Contea non ha mai goduto di un tale servizio sanitario; i nostri visitatori sono, in generale, felici, in salute e spendono tanti soldi. Il tuo ospedale stesso è diventato un'attrazione turistica. Bel lavoro.</string>
  <string name="Levels/R4_TouristHospital_Name">Grockle Bay</string>
  <string name="Levels/R4_TouristHospital_Welcome_Text">Benvenuto a Grockle Bay. È una località turistica. Preparati ad essere travolto da vacanzieri pieni di germi che non sopportano il caldo del sud.\\n\\nConsiglio di investire in condizionatori il prima possibile.</string>
  <string name="Levels/R4_TouristHospital_Welcome_Title">Ospedale di Grockle Bay</string>
  <string name="Levels/R5_FailingHospital_Description">Prendi le redini di questo fallimentare ospedale nei bassifondi e risollevalo.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nDa tempo il debito accumulato da questo ospedale mi tormenta. Ammetto che a un certo punto mi ha quasi rovinato il sonno. Stavo per chiuderlo, ma ora che l'hai rimesso in sesto non dovrò compilare tutte quelle scartoffie. Complimenti.\\n\\nContinua questo progetto di recupero per ricevere altre ricompense, o lascia questo postaccio ed espandi la tua organizzazione.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nPrima, quando i miei superiori mi chiedevano aggiornamenti sulla situazione dell'ospedale di Rotting Hill, dicevo che andava tutto a meraviglia per non preoccuparli e non perdere il lavoro. Ora grazie a te, posso parlare con loro senza sentirmi in colpa.\\n\\nContinua questo progetto di recupero per ricevere altre ricompense, o lascia questo postaccio ed espandi la tua organizzazione.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nChi avrebbe mai detto che l'avresti letteralmente portato dalle stalle alle stelle? Detta così, suona malissimo.</string>
  <string name="Levels/R5_FailingHospital_Name">Rotting Hill</string>
  <string name="Levels/R5_FailingHospital_Welcome_Text">L'ospedale di Rotting Hill è in grave difficoltà da tempo, anche a causa della sconsiderata gestione amministrativa da parte della Jumbo Healthcare. È sul lastrico, ha una pessima reputazione e puzza leggermente di cavolo. Il sindaco Windsock e il Ministero della Salute hanno preso la sofferta decisione di trasferirne la gestione dal servizio sanitario di Two Point alla nostra organizzazione.\\n\\nSe vogliamo risistemare questo posto ci servirà un prestito!</string>
  <string name="Levels/R5_FailingHospital_Welcome_Title">Ospedale di Rotting Hill</string>
  <string name="Levels/R5_FinalHospital_Description">Costruisci un ospedale nella parte più affollata del centro cittadino. Preparati a un massacro. Buona fortuna!</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nLa tua organizzazione è diventata il punto di riferimento sanitario della Contea di Two Point. Hai sbaragliato la concorrenza, lasciandola nella polvere insieme ai loro sogni e alle loro speranze ormai infrante. Una bella immagine, non credi?\\n\\nContinua ad aiutare la zona più frenetica della Contea per consolidare il tuo primato.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nSiamo certamente d'accordo sul fatto che è stata la mia eccellente guida a permetterti di superare alcuni dei tuoi peggiori difetti. Ma dov'è il mio plauso, la mia meritata notorietà, il mio trionfo?\\nTi imploro di ponderare su quest'ingiustizia invece di pensare a festeggiare.\\n\\nContinua ad aiutare la zona più frenetica della Contea per consolidare il tuo primato.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nLa stampa inizia a parlare animatamente di \"sovraffollamento\". Di certo non c'è complimento migliore per chi gestisce un ospedale.\\n\\nIl tuo nome risuonerà nelle sale del Ministero per generazioni, interrompendo i nostri sin troppo brevi silenzi e ricordandoci del vero potenziale della Contea. Forse prima o poi lo imparerò a memoria...</string>
  <string name="Levels/R5_FinalHospital_Name">Croquembouche</string>
  <string name="Levels/R5_FinalHospital_Welcome_Text">Benvenuto nel cuore della città. Siamo arrivati alla sfida più difficile per noi. Migliaia di persone passano ogni giorno per Croquembouche. Secondo me, almeno la metà sono malate. La torre della Jumbo Mega Corp si staglia in lontananza. Da troppo tempo la Jumbo Healthcare spadroneggia. Se riusciamo costruire un ospedale di successo qui, consolideremo la nostra posizione come una delle migliori organizzazioni della Contea.</string>
  <string name="Levels/R5_FinalHospital_Welcome_Title">Ospedale di Croquembouche</string>
  <string name="Levels/R5_HighTechHospital_Description">Costruisci un ospedale tecnologicamente avanzato per aiutare a curare le molte malattie che affliggono la città.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_1">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 1 stella.\\n\\nForse non capisco bene a cosa servono tutti i tuoi giocattoli tecnologici, ma mi fa piacere sapere che li stai usando bene.\\n\\nContinua a modernizzare la contea per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_2">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 2 stelle.\\n\\nSebbene sia felice di sapere che stai proiettando la sanità della nostra Contea nel futuro, per così dire, ti chiedo di tenere d'occhio i tuoi soci meccanici. Non vorrei che scatenassimo inavvertitamente la fine del mondo. Comunque, ottimo lavoro.\\n\\nContinua a modernizzare la contea per ricevere altre ricompense, o vai altrove ed espandi la tua organizzazione.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_3">Congratulazioni. Il Ministero della Salute di Two Point ha assegnato al tuo ospedale una valutazione di 3 stelle.\\n\\nMi hanno detto che il futuro sarà fatto di automazione. Sebbene in privato avrei le mie obiezioni in merito, mi rendo conto che per non danneggiare la mia immagine politica in pubblico devo sostenere questa causa maledetta. Non voglio sembrare fuori luogo... dopotutto, bisogna stare al passo con i tempi.</string>
  <string name="Levels/R5_HighTechHospital_Name">Pelican Wharf</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Text">Benvenuto a Pelican Wharf. Questo centro altamente tecnologico brulica di attività, ed è afflitto da alcune strane malattie. È un ottimo posto per creare un nuovo ospedale, ma se vogliamo prosperare ci serviranno dei macchinari potenti.\\n\\nConsiglio di concentrarci sulla ricerca, e di migliorare i macchinari il più possibile.</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Title">Ospedale di Pelican Wharf</string>
  <string name="Levels/Remix/Intro_Letter">Vorrei invitarti ad utilizzare R.E.M.I. X, o Routine Esplicative Medico-Informatiche... ehm, X; è un software che simula la gestione di un ospedale (una cosa strana da immaginare, lo so). Verranno usate per la formazione dei futuri amministratori della Contea in un ambiente sicuro, dove le persone non muoiono veramente, ma non è ancora pronto. Il software deve analizzare degli ospedali reali per poter creare le ipotetiche simulazioni mediche. Tali scenari andranno verificati da qualcuno qualificato.\\n\\nIn altre parole, dovete testare il software. Sarà interessante... Grazie!</string>
  <string name="Levels/Remix/Letter_LevelComplete">Livello completato</string>
  <string name="Levels/Remix/Letter_Rank">Grado</string>
  <string name="Levels/Remix/Metamap_Letter_Signature">Sophie Nova\\nAD, Bungle Technologies</string>
  <string name="Levels/Remix/R1_Hogsport_Description">Avvia R.E.M.I. X e cura orde di pazienti in una Hogsport simulata.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Description">Sblocca i lotti completando le sfide. </string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Text">Per accedere ai lotti di questo livello dovrai completare delle sfide.\\nCompleta le sfide per sbloccare i lotti e ottenere una Stella.\\n\\nCome scusa? Beh, se lo trovi tanto semplice cosa aspetti? Datti da fare. Che diamine.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Title">Libera i lotti</string>
  <string name="Levels/Remix/R1_IntroHospital3_Description">Profitto dall'avanzamento di carriera (non tua).</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro">R.E.M.I. X ha generato una nuova &lt;style=\"AdvisorHighlight\"&gt;Missione secondaria&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro_Title">Sfida in arrivo</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Failure">Non hai completato la Missione secondaria. &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Success">Hai completato la Missione secondaria. Congratulazioni.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Intro">R.E.M.I. X ha generato una nuova Missione secondaria.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Name">Missione secondaria</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Failure">Oh no, hai subito una penalità per non aver completato una Missione secondaria.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Success">Ben fatto! Hai ottenuto un premio per aver completato una Missione secondaria.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Title">Missione secondaria: risultati </string>
  <string name="Levels/Remix/R1_IntroHospital3_TrainingBonus_Advisor">Bonus formazione!\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Text">In questo scenario, R.E.M.I. X ha drasticamente ridotto tutte le voci d'entrata, comprese diagnosi e terapie.\\n\\nMa non temere (sapevo che ti stavi già preoccupando), perché riceverai delle ricompense completando sfide o \"Missioni secondarie\" sullo sviluppo e formazione del personale.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not-tering is a play on the fact that the levels in remix are a simulation and supposedly not real. So even though it looks like the level Flottering, it's not. Thus Not-tering!</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title">Gestione simulata</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Text">In questo \"livello\" dovrai trattare un'ondata di pazienti alla volta nella ricostruzione digitale di Hogsport. Durante una R.E.M.I. X, riceverai stelle completando degli obiettivi. Queste stelle non rappresentano nulla di tangibile né una valutazione standard di un organismo di controllo come il Ministero della Salute di Two Point. Sono solo simboli di progresso, pratica comune nei videogiochi. E ora che lo sai ne vuoi una pure tu, vero?\\n\\nSi potrebbe dire che creare un software ludico atto a simulare la gestione di un ospedale sia di cattivo gusto ma... beh. Parlane con la Bungle.</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Title">R.E.M.I. X</string>
  <string name="Levels/Remix/R2_FractureHospital_Description">Costruisci imponenti difese e preparati a un'orda di infermi.</string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Text">Hai idea di cosa vuol dire preparare un ospedale, con uno staff non formato, per un'enorme ondata di pazienti? Be' non devi immaginarlo, perché sta succedendo ora!\\n\\nR.E.M.I. X ti dà un po' di tempo per prepararti prima del loro arrivo e coprirà quasi tutti i costi di gestione, quindi forma il tuo staff, costruisci strutture e ricorda cosa dicono delle ossa rotte...\\nSe funzionano, non aggiustarle... </string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Title">Reggiti forte... prima di reggere gli altri</string>
  <string name="Levels/Remix/R2_ResearchHospital_Description">Usa la conoscenza accademica per aprire l'intero campus dell'ospedale.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Text">La scuola di medicina di Mitton tiene soprattutto a due cose.\\nNo, non diagnosi e terapia, ma formazione e ricerca!\\n\\nDimostra le tue abilità in entrambi i campi per ricevere lauree congiunte, sbloccare tutti gli edifici dell'università e ottenere una stella digitale davvero pregevole.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Title">Progetto scolastico</string>
  <string name="Levels/Remix/R2_WealthyHospital_Description">Metti alla prova i limiti del marketing sanitario.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Advisor_Intro">R.E.M.I. X ha generato una nuova &lt;style=\"AdvisorHighlight\"&gt;Missione secondaria a tempo&lt;/style&gt;.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Intro">R.E.M.I. X ha generato una nuova Missione secondaria a tempo.\\n\\nRicorda, puoi avviare delle campagne di marketing per attirare nell'ospedale pazienti affetti da malattie specifiche.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Name">Missione secondaria a tempo</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Text">Cura una serie di pazienti affetti da malattie specifiche, entro un periodo prestabilito, per completare le \"Missioni secondarie\" a tempo e vincere ricompense in denaro mentre avanzi nel completamento del livello.\\n\\nMa non devi startene lì e curare felicemente qualunque vecchio Tim, Rich o Gary che si presenta. Usa invece la magia del marketing per curare i tuoi clienti e attirare nell'ospedale pazienti affetti da malattie specifiche. Comincia avviando una campagna farmaci da una stanza del marketing.\\n</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Title">Attirali e curali</string>
  <string name="Levels/Sandbox_AvailableAt">Modalità libera sbloccata dopo 1 stella a Flottering</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Desc">Il piano proposto prevede un approccio multiplo: una traccia di biscotti per cani sbriciolati e odori interessanti che portano all'ospedale; una campagna di sensibilizzazione che aiuta le famiglie a individuare meglio atteggiamenti canini nei loro cari; e palline da tennis con il marchio dell'ospedale sparse nei parchi vicini.</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Name">Campagna abbaite</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Desc">Ai monaci locali è stato chiesto di ispezionare tutti i campanili nei pressi dell'ospedale. Particolare attenzione viene dedicata alle aree vicine a edifici in rovina, foreste spettrali e videoteche di seconda mano.</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Name">Campagna mostroidosi</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Desc">Ai cinema locali vengono inviati popcorn e bibite con il marchio dell'ospedale, da usare durante le proiezioni (e per mitigare gli effetti) di film d'azione con grattacieli luccicanti e commedie romantiche con appartamenti irrealisticamente puliti e dai soffitti altissimi.</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Name">Campagna metropolismo</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Desc">Sospettiamo che le persone affette da psicopalla passino più tempo del normale all'altezza delle caviglie altrui, per colpa del peso delle loro teste. Possiamo raggiungerli affittando dei lotti economici e piazzando pubblicità vicino al terreno.</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Name">Campagna psicopalla</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Desc">Commissiona una pubblicità audiovisiva, recitata da Bartholomew F. Yeti, per creare consapevolezza sui primi sintomi del visonullismo.</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Name">Campagna visonullismo</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Desc">Paga il Two Point Squabbler affinché lasci una serie di piccoli indizi verbali. Chi riuscirà a metterli insieme scoprirà che l'ospedale contiene un sotterraneo segreto, pieno di artefatti magici, protetto da un golem enigmatico e da decine di trappole.</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Name">Campagna scavezzacolite</string>
  <string name="Marketing/DLC_3/Illness_Asto_Name">Campagna scarsa umanità</string>
  <string name="Marketing/DLC_3/Illness_Astro_Description">Una campagna di informazione sugli altri pianeti, per spiegare agli alieni che non è mai stato così semplice integrarsi segretamente nella Contea di Two Point. I formati utilizzati comprendono: segnali di fumo, appunti chimici nelle forniture d'acqua e grida melodiche.</string>
  <string name="Marketing/DLC_3/Illness_Astro_Name">Campagna scarsa umanità</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Description">Sponsorizza imballaggi spaziali per viaggi lunghi, così i viaggiatori malati sapranno di poter venire da noi una volta scartati.</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Name">Campagna piattume</string>
  <string name="Marketing/DLC_3/Illness_Frog_Description">Paga per inviare messaggi in codice nella zona del santuario Pebberley Frog per informare gli alieni anfibi intrappolati dei nostri servizi.</string>
  <string name="Marketing/DLC_3/Illness_Frog_Name">Campagna batracia</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Desc">Finanzia una serie di complicati tentativi di attirare i malati nell'ospedale mentre impartisci loro importanti lezioni di onestà e falegnameria.</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Name">Campagna ballite</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Desc">Paga i contadini per incidere messaggi mirati sul retro di zucche, zucchine e altre cucurbitacee.</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Name">Campagna impagliamento</string>
  <string name="Marketing/DLC_4/Illness_Tech_Desc">Un approccio altamente elegante a due fasi. Fase 1: inserire messaggi criptici nel codice dei software e dei servizi più popolari della Contea. Fase 2: postarli su qualche forum. </string>
  <string name="Marketing/DLC_4/Illness_Tech_Name">Campagna patch buggata</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Desc">Affitta un po' di quei pupazzi gonfiabili che salutano per promuovere le nostre terapie della serra aromatica presso i vivai locali.</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Name">Campagna serra aromatica</string>
  <string name="Marketing/DLC_5/Illness_Mud_Desc">Manifesti informativi attaccati ad aquiloni e bandiere attirano l'attenzione degli amanti del fango. Diffonderemo anche annunci tramite altoparlanti, radio e CD. Quanto amano ascoltare... </string>
  <string name="Marketing/DLC_5/Illness_Mud_Name">Campagna fangume</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Desc">Rivolgiti alla comunità degli spericolati commissionando piccoli annunci da inserire nei caschi e grandi da mettere a terra, che vedranno quando salteranno fuori da - o sopra - un aereo in volo.</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Name">Campagna pessima controfigura</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Desc">Paga per aggiungere delle avvertenze mediche agli opuscoli allegati ai giocattoli - lo sanno tutti che la gente li legge con grande attenzione. Faremo anche realizzare dei cartelloni con immagini di esplosioni e parole come \"kabooom\" per attirare gli individui più bellicosi.</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Name">Campagna soldatinesi</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bees communicate by dancing</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc">Porta nel tuo ospedale sciami di pazienti affetti da mente alveare attirando le api con danze rituali molto esplicite.</string>
  <string name="Marketing/DLC_7/Illness_Hives_Name">Campagna mente alveare</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Implying the pamphlets will tumble down with the avalanche</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc">Spargi degli opuscoli che descrivono le tue strutture per la cura dell'innevazione su un ripido pendio di montagna, così dopo la prossima valanga finiranno esattamente dove devono essere.</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Name">Campagna innevazione</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">One of the under the weather idles involves the patient splashing in a puddle</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc">Attira i pazienti affetti da nuvola del ragioniere con una serie di volantini impermeabili nascosti in invitanti pozze bagnate.</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Name">Campagna nuvola del ragioniere</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Desc">Paga alcuni istruttori di guida locali per spingere i loro migliori allievi a intraprendere una carriera in campo medico.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Name">Campagna di guida</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">30,000 feet is a common cruising altitude for airliners.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc">Dipingi annunci di lavoro a lettere enormi sui fianchi delle colline della Contea, così saranno leggibili anche a 10.000 metri.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Name">Campagna di volo</string>
  <string name="Marketing/General_L_Desc">Aumenta la nostra reputazione usando una grande campagna televisiva con la superstar Roderick Cushion.</string>
  <string name="Marketing/General_L_Name">Campagna grande</string>
  <string name="Marketing/General_M_Desc">Aumenta la nostra reputazione facendo disporre una serie di manifesti pubblicitari dell'ospedale nella Contea.</string>
  <string name="Marketing/General_M_Name">Campagna media</string>
  <string name="Marketing/General_S_Desc">Aumenta un po' la nostra reputazione con un annuncio nella rubrica per cuori solitari sul Two Point Squabbler.</string>
  <string name="Marketing/General_S_Name">Campagna piccola</string>
  <string name="Marketing/Illness_8Bit_Desc">Una campagna pubblicitaria contro le persone a bassa risoluzione. A volte per fare del bene bisogna essere duri.</string>
  <string name="Marketing/Illness_8Bit_Name">Campagna retromorbo</string>
  <string name="Marketing/Illness_AnimalMagnetism_Desc">Viene utilizzato un fischio a ultrasuoni per attirare le persone impazzite.</string>
  <string name="Marketing/Illness_AnimalMagnetism_Name">Campagna magnetismo animale</string>
  <string name="Marketing/Illness_Clown_Desc">Per tutto l'ospedale viene sparsa una pastura per clown, attirando tutti quelli presenti in un raggio di due chilometri. È un metodo praticamente sicuro, si scioglie solo l'1% dei clown.</string>
  <string name="Marketing/Illness_Clown_Name">Campagna clown</string>
  <string name="Marketing/Illness_Cubism_Desc">Alle gallerie d'arte della Contea viene inviato un opuscolo informativo per attirare le persone affette da cubismo.</string>
  <string name="Marketing/Illness_Cubism_Name">Campagna cubismo</string>
  <string name="Marketing/Illness_ElectricShock_Desc">Un annuncio sui giornali per attirare le persone che continuano a folgorare familiari e animali domestici ogni volta che starnutiscono.</string>
  <string name="Marketing/Illness_ElectricShock_Name">Campagna folgorazione</string>
  <string name="Marketing/Illness_GreyAnatomy_Desc">Una campagna pubblicitaria televisiva, trasmessa durante una popolare serie che parla di medici che si sbaciucchiano tra loro.</string>
  <string name="Marketing/Illness_GreyAnatomy_Name">Campagna Grey Anatomy</string>
  <string name="Marketing/Illness_LightHeaded_Desc">Una campagna di cartelloni con grandi immagini di falene, che per qualche motivo sembrano attirare chi si ritrova una lampadina al posto della testa. Assurdo.</string>
  <string name="Marketing/Illness_LightHeaded_Name">Campagna cefalea a bulbo</string>
  <string name="Marketing/Illness_Mummy_Desc">Per l'ospedale vengono sparsi tesori nel tentativo di attirare eventuali mummie di passaggio.</string>
  <string name="Marketing/Illness_Mummy_Name">Campagna mummificazione prematura</string>
  <string name="Marketing/Illness_Pandemic_Desc">Viene diffuso un breve documentario sui problemi di chi soffre di malattie legate alla cucina.</string>
  <string name="Marketing/Illness_Pandemic_Name">Campagna cuoio padelluto</string>
  <string name="Marketing/Illness_QueenComplex_Desc">Per l'ospedale viene trasmessa musica rock ad alto volume, attirando chi crede di essere una rockstar.</string>
  <string name="Marketing/Illness_QueenComplex_Name">Campagna scala reale</string>
  <string name="Marketing/Illness_Room_DNA_Desc">Una locale compagnia teatrale dilettante organizza uno spettacolo educativo che spiega cos'è il DNA, nel tentativo di attirare i pazienti con malattie genetiche.</string>
  <string name="Marketing/Illness_Room_DNA_Name">Campagna DNA</string>
  <string name="Marketing/Illness_Room_FractureWard_Desc">Vengono piazzati manifesti nelle zone a maggior rischio incidenti della Contea.</string>
  <string name="Marketing/Illness_Room_FractureWard_Name">Campagna frattura</string>
  <string name="Marketing/Illness_Room_Injection_Desc">Una campagna incentrata sugli aghi: la gente adora gli aghi.</string>
  <string name="Marketing/Illness_Room_Injection_Name">Campagna iniezione</string>
  <string name="Marketing/Illness_Room_Pharmacy_Desc">Avvia una campagna informativa su tutti i nuovi favolosi farmaci utilizzati dall'ospedale. Dovrebbe attirare più pazienti in farmacia.</string>
  <string name="Marketing/Illness_Room_Pharmacy_Name">Campagna farmacia</string>
  <string name="Marketing/Illness_Room_Psychiatry_Desc">Possiamo pagare Radio Two Point per trasmettere sulle sue frequenze uno spot non rintracciabile ma efficace mentre tutti dormono. Questo dovrebbe attirare i pazienti in psichiatria.</string>
  <string name="Marketing/Illness_Room_Psychiatry_Name">Campagna psichiatria</string>
  <string name="Marketing/Illness_Room_Surgery_Desc">Attira più pazienti in chirurgia pagando una serie di manifesti che illustrano i vantaggi del farsi estrarre qualcosa dal corpo.</string>
  <string name="Marketing/Illness_Room_Surgery_Name">Campagna chirurgia</string>
  <string name="Marketing/Illness_Room_Ward_Desc">Diffondi la voce che i letti del nostro reparto sono i più comodi mai visti. Questo dovrebbe aumentare il numero di pazienti.</string>
  <string name="Marketing/Illness_Room_Ward_Name">Campagna reparto</string>
  <string name="Marketing/Illness_TurtleHead_Desc">Attira i pazienti affetti da tartarugosi con un video informativo che descrive la scienza dietro al nostro turbostantuffo brevettato.</string>
  <string name="Marketing/Illness_TurtleHead_Name">Campagna tartarugosi</string>
  <string name="Marketing/Recruitment_Assistants_Desc">Fingi che ci sia una gara di poesia per attirare gli assistenti e farli candidare per un posto nel nostro ospedale.</string>
  <string name="Marketing/Recruitment_Assistants_Name">Campagna assistente</string>
  <string name="Marketing/Recruitment_Doctors_Desc">Paga i nostri medici per parlare bene di noi con tutti i loro amici medici nei loro convegni medici.</string>
  <string name="Marketing/Recruitment_Doctors_Name">Campagna medico</string>
  <string name="Marketing/Recruitment_Janitors_Desc">Una campagna di reclutamento per convincere giocatori di curling professionisti e altri intrepidi spazzolatori a lavorare come inservienti.</string>
  <string name="Marketing/Recruitment_Janitors_Name">Campagna inserviente</string>
  <string name="Marketing/Recruitment_Nurses_Desc">Acquista le pagine centrali del Two Point Squabbler per promuovere tutte le nostre grandi opportunità dedicate agli infermieri.</string>
  <string name="Marketing/Recruitment_Nurses_Name">Campagna infermiere</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Desc">Invia un bollettino a tutte le principali serre della Contea per attirare specialisti in genetica. Le piante non possono essere tanto diverse dalle persone.</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Name">Campagna genetica</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Desc">Fai una donazione a \"Mondo medianico\" di Harrison Fiat e lui metterà una buona parola con alcuni dei suoi amici acchiappafantasmi.</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Name">Campagna acchiappafantasmi</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Desc">Dovremmo riuscire a colpire gli altri specialisti in marketing con il nostro utilizzo perfetto delle tecniche di marketing avanzate. Affitta un dirigibile pubblicitario, dovrebbe bastare a convincerli.</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Name">Campagna di marketing</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Desc">Metti un annuncio su Quant'è bella la rondella, la principale rivista del settore della Contea, per attirare un meccanico qualificato.</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Name">Campagna meccanica</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Desc">Una campagna pubblicitaria subliminale per spingere gli psichiatri a candidarsi per un posto all'ospedale contro la loro volontà.</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Name">Campagna psichiatra</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Desc">Paga per avere un annuncio sul bollettino di questo mese del \"Gruppo di supporto ex dipendenti della Bungle\" per vedere se c'è qualche radiologo qualificato in cerca di lavoro.</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Name">Campagna radiologia</string>
  <string name="Marketing/Recruitment_Qualification_Research_Desc">Una campagna di reclutamento per attirare scienziati pazzi interessati nella ricerca.</string>
  <string name="Marketing/Recruitment_Qualification_Research_Name">Campagna ricercatore</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Desc">Fai appendere manifesti presso macellai e salumieri nella Contea di Two Point per attirare chirurghi disoccupati.</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Name">Campagna chirurgo</string>
  <string name="Menu/BuildRoom_Cancel">Annulla stanza</string>
  <string name="Menu/BuildRoom_CancelMessage">Vuoi smettere di modificare questa stanza?</string>
  <string name="Menu/BuildRoom_FixInvalidItems_CS">Correggi oggetti non validi</string>
  <string name="Menu/BuildRoom_MinimumRoomSize_CS">Dimensioni minime della stanza ({[X]} x {[Y]})</string>
  <string name="Menu/BuildRoom_PlaceItem_CS">Posiziona {[ITEM]}</string>
  <string name="Menu/BuildRoom_RoomPrestige_CS">Livello {[Level]}</string>
  <string name="Menu/BuildRoom_Unaffordable_CS">Non puoi permettertelo</string>
  <string name="Menu/CareerStats/Balance_CS">Saldo</string>
  <string name="Menu/CareerStats/CureRate_CS">Tasso di cure</string>
  <string name="Menu/CareerStats/CuresPerYear_CS">Cure annue</string>
  <string name="Menu/CareerStats/FoundationValue_CS">Valore fondazione</string>
  <string name="Menu/CareerStats/HospitalLevel_CS">Livello dell'ospedale</string>
  <string name="Menu/CareerStats/HospitalValue_CS">Valore ospedale</string>
  <string name="Menu/CareerStats/KudoshEarned_CS">Kudosh guadagnati</string>
  <string name="Menu/CareerStats/Reputation_CS">Reputazione</string>
  <string name="Menu/CareerStats/SharePrice_CS">Prezzo azione</string>
  <string name="Menu/CareerStats/StaffCount_CS">Numero staff</string>
  <string name="Menu/CareerStats/StaffMorale_CS">Morale dello staff</string>
  <string name="Menu/CareerStats/Stars_CS">Stelle</string>
  <string name="Menu/CareerStats/YearlyIncome_CS">Profitti annuali</string>
  <string name="Menu/CashFlow/Expenses_CS">Spese</string>
  <string name="Menu/CashFlow/LastMonthsIncome_CS">Profitti mesi precedenti</string>
  <string name="Menu/CashFlow/Revenue_CS">Entrate</string>
  <string name="Menu/DLC_4/Select_BuyEnergyPlot_CS">Acquista un macchinario a energia verde</string>
  <string name="Menu/DLC_4/Select_EnergyPlot_CS">Macchinario a energia verde</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Available">Disponibile</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_BrokenDown">In avaria</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_EnRoute">In uscita</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_JourneyFutile">Non raggiungerà l'emergenza</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Maintenance">In riparazione</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_OnSite">Sul posto</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Returning">Di ritorno</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">ETA = Estimated Time of Arrival. This labels a duration in minutes and seconds that the ambulance in question would take to reach the emergency in question.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label">Arrivo in</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_M">{[MINUTES]}m</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_S">{[SECONDS]}s</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Instructing the player that the change in assignment they are making will only be reflected once the ambulance has completed its current shuttle run.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip">Applicato al ritorno dell'ambulanza in ospedale.</string>
  <string name="Menu/DLC_7/Dispatch/Button_AssignAmbulance">Assegna</string>
  <string name="Menu/DLC_7/Dispatch/Button_ExpandSidePanel">Invia</string>
  <string name="Menu/DLC_7/Dispatch/Button_ReassignAmbulance">Riassegna</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_Distance">{[DISTANCE]} km</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_TimeLeft">{[DURATION]} giorni</string>
  <string name="Menu/DLC_7/Dispatch/Header_AssignAmbulance">Assegna ambulanze</string>
  <string name="Menu/DLC_7/Dispatch/Key_Air_Emergency">Accessibile solo per via aerea</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the icons for emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header">Icone Emergenza</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The red triangles with more little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency">Emergenza maggiore</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency_Description">Le emergenze maggiori hanno una severità più alta, più pazienti e informazioni ulteriori sulle malattie coinvolte.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The yellow triangles with fewer little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency">Emergenza minore</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency_Description">Le emergenze minori hanno una severità minore e meno pazienti.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is  soon to be at risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk">a rischio</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency was collected by an ambulance</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected">recuperato/a</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is dead</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died">morto/a</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is not at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine">vivo/a</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the patient icons in emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header">Icone Paziente</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger">morente</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The upside-down triangles</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue">Soccorso</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue_Description">I soccorsi vengono gestiti sul posto dalle tue ambulanze e non portano pazienti nel tuo ospedale. Hanno un valore maggiore per la tua reputazione emergenza.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Road_Emergency">Accessibile solo dalla strada</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">What the little triangles under an emergency mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity">Severità</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity_Description">I pazienti muoiono più velocemente se in emergenza più severa. Le ambulanze raccoglieranno sempre prima i pazienti con maggiore rischio di morte.</string>
  <string name="Menu/DLC_7/HUD/Button_Dispatch">Invia</string>
  <string name="Menu/DLC_7/HUD/Button_LeagueTables">Classifiche</string>
  <string name="Menu/DLC_7/HUD/Title_EmergencyResponse">Risposta emergenza</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Bungle">Bungle Tech</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Holistix">Holistix</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Jumbo">Jumbo Mega Corp</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_OrbFoundation">The Orb Foundation</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_You">Tu</string>
  <string name="Menu/DLC_7/LeagueTables/Header_CureRate">Tasso di cure</string>
  <string name="Menu/DLC_7/LeagueTables/Header_DeathRate">Tasso di morte</string>
  <string name="Menu/DLC_7/LeagueTables/Header_EmergencyRep">Reputazione emergenza</string>
  <string name="Menu/DLC_7/LeagueTables/Header_FailureRate">Tasso di fallimento</string>
  <string name="Menu/DLC_7/LeagueTables/Header_PatientsCollected">Pazienti recuperati</string>
  <string name="Menu/DLC_7/LeagueTables/Position_First">1°</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Second">2°</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Third">3°</string>
  <string name="Menu/DLC_7/LeagueTables/Title_LeagueTables">Classifiche</string>
  <string name="Menu/FancyLetter/Closing">Con fragranza,</string>
  <string name="Menu/FancyLetter/Dear">Gentile amministratore dell'ospedale,</string>
  <string name="Menu/FancyLetter/Signature">Tarquin Foxbridge\\nMinistro della salute</string>
  <string name="Menu/Game/EGS_Offline_Mode_Text">Il Launcher di Epic Games al momento è in modalità offline. Per il primo avvio, passa in modalità online.\r\\n\r\\nNel Launcher di Epic Games vai a \"Impostazioni\", \"Preferenze\", disabilita \"Attiva navigazione in modalità offline\" e collegati a Internet, quindi riavvia il gioco.</string>
  <string name="Menu/Game/EGS_Offline_Mode_Title">Modalità offline</string>
  <string name="Menu/GeneralNotification/ButtonInfo">Informazioni</string>
  <string name="Menu/GeneralNotification/ButtonLog">Registro</string>
  <string name="Menu/GeneralNotification/ButtonMood">Morale</string>
  <string name="Menu/GeneralNotification/ButtonPlay">Gioca</string>
  <string name="Menu/GeneralNotification/ButtonQueue">Coda</string>
  <string name="Menu/GeneralNotification/ButtonScores">Punteggio</string>
  <string name="Menu/GeneralNotification/ButtonStats">Statistiche</string>
  <string name="Menu/GeneralNotification/Challenges_CS">Sfide: {0}</string>
  <string name="Menu/GeneralNotification/Classified">I dati sfida di questo rivale sono confidenziali!</string>
  <string name="Menu/GeneralNotification/GatheringInfo">Stiamo raccogliendo informazioni sulla sfida di questo rivale.</string>
  <string name="Menu/GeneralNotification/Kicked">Espulso</string>
  <string name="Menu/GeneralNotification/NoConnection">Non abbiamo informazioni su questo rivale e non c'è connessione ai servizi online.\\n</string>
  <string name="Menu/GeneralNotification/Objectives">Obiettivi</string>
  <string name="Menu/GeneralNotification/RivalNotYetAttempted">Questo rivale non ha ancora affrontato questa sfida!</string>
  <string name="Menu/GeneralNotification/Select">Seleziona i tuoi rivali</string>
  <string name="Menu/HoverMenu/Room/Maintenance">Menu/HoverMenu/Room/Maintenance</string>
  <string name="Menu/HoverMenu/Room/Upgrade">Migliora</string>
  <string name="Menu/Hover_Ghost_Name_CS">{[NAME]} (RIP)</string>
  <string name="Menu/Hover_HospitalPlot_DaysLeft_CS">Giorni rimasti: {[DAYS]}</string>
  <string name="Menu/Hover_Marketing_LaunchCampaign_CS">Clicca per avviare una campagna di marketing</string>
  <string name="Menu/Hover_Marketing_TimeLeft_CS">{[ELAPSED]}/{[DURATION]} mesi</string>
  <string name="Menu/Hover_Patient_IllnessCured_CS">Curato/a</string>
  <string name="Menu/Hover_Patient_IllnessTreatmentFailed_CS">Terapia fallita</string>
  <string name="Menu/Hover_Research_ProjectName_CS">Progetto: {[NAME]}</string>
  <string name="Menu/Hover_Research_StartProject_CS">Clicca per avviare un progetto</string>
  <string name="Menu/Hover_RoomItem_JanitorAssigned_CS">Inserviente assegnato: {[STAFF]}</string>
  <string name="Menu/Hover_RoomItem_JanitorQualificationRequired_CS">È richiesto un inserviente con {[QUALIFICATION]}!</string>
  <string name="Menu/Hover_RoomItem_JanitorRequired_CS">Inserviente richiesto!</string>
  <string name="Menu/Hover_Room_Closed_CS">Chiusa</string>
  <string name="Menu/Hover_Room_Prestige_CS">Livello prestigio: {[LEVEL]}</string>
  <string name="Menu/Hover_Room_QueueLength_CS">Lunghezza fila: {[LENGTH]}</string>
  <string name="Menu/Hover_Room_StaffList_CS">Staff:</string>
  <string name="Menu/Hover_Room_StaffRequired_CS">Staff richiesto:</string>
  <string name="Menu/Hover_Training_StartCourse_CS">Avvia un corso di formazione</string>
  <string name="Menu/HubMenu/Hires">Assumi</string>
  <string name="Menu/HubMenu/Illnesses">Malattie</string>
  <string name="Menu/HubMenu/Items">Oggetti</string>
  <string name="Menu/HubMenu/Rooms">Stanze</string>
  <string name="Menu/HubMenu/StaffJobs">Lavori staff</string>
  <string name="Menu/HubMenu/StaffPay">Stipendio staff</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Attractiveness">Attrattività</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Boredom">Noia</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Health">Salute</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hunger">Fame</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hygiene">Igiene</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Maintenance">Manutenzione</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/PatientHappiness">Felicità paziente</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffEnergy">Energia staff</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffHappiness">Felicità staff</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Temperature">Temperatura</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Thirst">Sete</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Toilet">Bagno</string>
  <string name="Menu/Illness/Illness">Malattia</string>
  <string name="Menu/Illness/TreatmentCost">Costo terapia</string>
  <string name="Menu/Illness/TreatmentRoom">Stanza</string>
  <string name="Menu/Inbox/ArchiveButton">Archivio</string>
  <string name="Menu/Inbox/InboxButton">Posta in arrivo</string>
  <string name="Menu/InputActions/Accept">Accetta/Seleziona</string>
  <string name="Menu/InputActions/BuildAddMode">Aggiungi alla pianta del piano</string>
  <string name="Menu/InputActions/BuildSubMode">Rimuovi dalla pianta del piano</string>
  <string name="Menu/InputActions/CameraPanDown">Sposta l'inquadratura in basso</string>
  <string name="Menu/InputActions/CameraPanLeft">Sposta l'inquadratura a sinistra</string>
  <string name="Menu/InputActions/CameraPanRight">Sposta l'inquadratura a destra</string>
  <string name="Menu/InputActions/CameraPanUp">Sposta l'inquadratura in alto</string>
  <string name="Menu/InputActions/CameraPitchDown">Abbassa l'inquadratura</string>
  <string name="Menu/InputActions/CameraPitchUp">Alza l'inquadratura</string>
  <string name="Menu/InputActions/CameraRotateAntiClockwise">Ruota l'inquadratura in senso antiorario</string>
  <string name="Menu/InputActions/CameraRotateClockwise">Ruota l'inquadratura in senso orario</string>
  <string name="Menu/InputActions/CameraZoomIn">Avvicina visuale</string>
  <string name="Menu/InputActions/CameraZoomOut">Allontana visuale</string>
  <string name="Menu/InputActions/Cancel">Annulla</string>
  <string name="Menu/InputActions/DeleteItem">Elimina oggetto</string>
  <string name="Menu/InputActions/DisableSnap">Disattiva l'aggancio alla griglia dell'oggetto</string>
  <string name="Menu/InputActions/OpenOverviewFinance">Apri panoramica finanze</string>
  <string name="Menu/InputActions/OpenOverviewPatient">Apri panoramica paziente</string>
  <string name="Menu/InputActions/OpenOverviewStaff">Apri panoramica staff</string>
  <string name="Menu/InputActions/QuickLoad">Caricamento rapido</string>
  <string name="Menu/InputActions/QuickSave">Salvataggio rapido</string>
  <string name="Menu/InputActions/RotateItemAntiClockwise">Ruota l'oggetto in senso antiorario</string>
  <string name="Menu/InputActions/RotateItemClockwise">Ruota l'oggetto in senso orario</string>
  <string name="Menu/InputActions/SkipToNextSong">Passa alla canzone successiva</string>
  <string name="Menu/InputActions/TimeSlowDown">Rallenta tempo</string>
  <string name="Menu/InputActions/TimeSpeedUp">Velocizza tempo</string>
  <string name="Menu/InputActions/ToggleIllnessList">Attiva/disattiva lista malattie</string>
  <string name="Menu/InputActions/TogglePatientList">Attiva/disattiva lista pazienti</string>
  <string name="Menu/InputActions/TogglePause">Attiva/disattiva pausa</string>
  <string name="Menu/InputActions/ToggleStaffList">Attiva/disattiva lista staff</string>
  <string name="Menu/InputActions/ToggleVisualAttractiveness">Mostra/nascondi dati attrattività</string>
  <string name="Menu/InputActions/ToggleVisualBoredom">Mostra/nascondi dati noia</string>
  <string name="Menu/InputActions/ToggleVisualHunger">Mostra/nascondi dati fame</string>
  <string name="Menu/InputActions/ToggleVisualHygiene">Mostra/nascondi dati igiene</string>
  <string name="Menu/InputActions/ToggleVisualMaintenance">Mostra/nascondi dati manutenzione</string>
  <string name="Menu/InputActions/ToggleVisualPatientHappiness">Mostra/nascondi dati felicità paziente</string>
  <string name="Menu/InputActions/ToggleVisualPatientHealth">Mostra/nascondi dati salute paziente</string>
  <string name="Menu/InputActions/ToggleVisualStaffEnergy">Mostra/nascondi dati energia staff</string>
  <string name="Menu/InputActions/ToggleVisualStaffHappiness">Mostra/nascondi dati felicità staff</string>
  <string name="Menu/InputActions/ToggleVisualTemperature">Mostra/nascondi dati temperatura</string>
  <string name="Menu/InputActions/ToggleVisualThirst">Mostra/nascondi dati sete</string>
  <string name="Menu/InputActions/ToggleVisualToilet">Mostra/nascondi dati bisogno del bagno</string>
  <string name="Menu/Inspector/ButtonClose_CS">Chiudi</string>
  <string name="Menu/Inspector/ButtonCopy_CS">Copia</string>
  <string name="Menu/Inspector/ButtonEdit_CS">Modifica</string>
  <string name="Menu/Inspector/ButtonInfo_CS">Informazioni</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigh_CS">Alta</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigher_CS">Rendi i lavori di questa stanza di alta priorità</string>
  <string name="Menu/Inspector/ButtonJobPriorityLow_CS">Bassa</string>
  <string name="Menu/Inspector/ButtonJobPriorityLower_CS">Riporta i lavori di questa stanza a priorità predefinita</string>
  <string name="Menu/Inspector/ButtonLog_CS">Registro</string>
  <string name="Menu/Inspector/ButtonMood_CS">Morale</string>
  <string name="Menu/Inspector/ButtonObjects_CS">Oggetti</string>
  <string name="Menu/Inspector/ButtonOpen_CS">Apri</string>
  <string name="Menu/Inspector/ButtonQueue_CS">Coda</string>
  <string name="Menu/Inspector/ButtonRoomCustomisation">Personalizza</string>
  <string name="Menu/Inspector/ButtonSell_CS">Vendi</string>
  <string name="Menu/Inspector/ButtonStats_CS">Statistiche</string>
  <string name="Menu/Inspector/ButtonTemplates_CS">Modelli</string>
  <string name="Menu/Inspector/GaveUpWaitingForFurtherDiagnosis_CS">Ha rinunciato ad aspettare per ulteriori diagnosi</string>
  <string name="Menu/Inspector/Patient/Appointment_CS">Appuntamento</string>
  <string name="Menu/Inspector/Patient/ChanceOfSuccess_CS">La percentuale di successo era: {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/DaysSinceArrival_CS">{[DAYS]} giorni dal suo arrivo[i2p_One]{[DAYS]} giorno dal suo arrivo</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceMinMax_CS">Possibilità di cura stimata: {[MIN]} - {[MAX]}</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceValue_CS">Possibilità di cura stimata: {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/GaveUpWaiting_CS">Ha rinunciato ad aspettare per {[ROOM]}</string>
  <string name="Menu/Inspector/Patient/HappinessReachedZero_CS">La felicità è scesa a zero</string>
  <string name="Menu/Inspector/Patient/TopComplaints_CS">Lamentele principali</string>
  <string name="Menu/Inspector/Patient/WillLeaveSoon_CS">A breve se ne andrà</string>
  <string name="Menu/Inspector/Patient/WillingToWait_CS">Può aspettare per {[SECONDS]} secondi</string>
  <string name="Menu/Inspector/RoomTemplates_Delete_Tooltip">Elimina</string>
  <string name="Menu/Inspector/RoomTemplates_Overwrite_Tooltip">Sovrascrivi</string>
  <string name="Menu/Inspector/RoomTemplates_Rename_Tooltip">Rinomina</string>
  <string name="Menu/Inspector/RoomTemplates_SaveNewTemplate_CS">Salva nuovo modello</string>
  <string name="Menu/ItemInvalid_DoorExitNotToHospital_CS">La porta deve collegare la stanza\\na un corridoio</string>
  <string name="Menu/ItemInvalid_InvalidCornerLocation_CS">Posizione angolo non valida</string>
  <string name="Menu/ItemInvalid_InvalidItemForRoom_CS">Oggetto non valido per la stanza</string>
  <string name="Menu/ItemInvalid_InvalidNavigation_CS">Non raggiungibile</string>
  <string name="Menu/ItemInvalid_InvalidStartLocations_CS">Posizione(i) di avvio non valida(e)</string>
  <string name="Menu/ItemInvalid_InvalidWallLocation_CS">Posizione muro non valida</string>
  <string name="Menu/ItemInvalid_NeighbouringWindowAtLocation_CS">C'è una finestra adiacente</string>
  <string name="Menu/ItemInvalid_ServingHatchAtLocation_CS">Accettazione in posizione</string>
  <string name="Menu/ItemInvalid_ServingHatchNotExitToHospital_CS">L'accettazione non è rivolta verso il corridoio</string>
  <string name="Menu/ItemInvalid_Unaffordable_CS">Non puoi permetterti l'oggetto</string>
  <string name="Menu/ItemInvalid_UnreachableInteractionPoints_CS">Punti di interazione non raggiungibili</string>
  <string name="Menu/ItemInvalid_WindowNotIntoHospital_CS">La finestra non dà sull'ospedale</string>
  <string name="Menu/Leaderboards/RemixBadges">R.E.M.I. X</string>
  <string name="Menu/Loading...">Caricamento in corso...</string>
  <string name="Menu/Loans/CompanyName_SmellMyCash">Smell My Cash</string>
  <string name="Menu/Loans/CompanyName_Swindles">Swindles</string>
  <string name="Menu/Loans/CompanyName_TwoPointBank">Two Point Bank</string>
  <string name="Menu/Loans/LoanAmount_CS">{[AMOUNT]} a {[APR]} l'anno.</string>
  <string name="Menu/Loans/LoanCompany">Agenzia prestito</string>
  <string name="Menu/Loans/LoanExempt">Esenzione del prestito</string>
  <string name="Menu/Loans/LoanRepaymentDetail_CS">{[AMOUNT]} al mese per {[MONTHS]} mesi</string>
  <string name="Menu/Loans/RepayLoan">Restituisci prestito</string>
  <string name="Menu/Loans/RequiresBalance_CS">Richiede un saldo di {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalLevel_CS">Richiede un livello ospedale di {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalValue_CS">Richiede un valore ospedale di {[VALUE]}</string>
  <string name="Menu/Loans/RequiresReputation_CS">Richiede una reputazione di {[VALUE]}</string>
  <string name="Menu/Loans/TakeLoan">Ottieni prestito</string>
  <string name="Menu/Loans/TermsConditions">Termini e condizioni</string>
  <string name="Menu/Marketing/ButtonLaunchCampaign">Avvia campagna</string>
  <string name="Menu/Marketing/CampaignCost_CS">Costo della campagna</string>
  <string name="Menu/Marketing/CampaignName">Nome della campagna</string>
  <string name="Menu/Marketing/Duration_CS">Durata: {[MONTHS]} mesi</string>
  <string name="Menu/Marketing/GeneralMarketing">Marketing\\nGenerale</string>
  <string name="Menu/Marketing/IllnessMarketing">Marketing\\nMalattia</string>
  <string name="Menu/Marketing/MarketingCampaigns">Campagne di marketing</string>
  <string name="Menu/Marketing/RecruitmentMarketing">Marketing\\nReclutamento</string>
  <string name="Menu/Marketing/StartACampaign">Avvia una campagna di marketing</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Body_CS">Impossibile eliminare il salvataggio della carriera, perché l'accesso al file è stato negato.\\n\\nQuesto può avvenire per vari motivi: il sistema operativo o il profilo utente potrebbero essere danneggiati; qualche altro programma o antivirus interferisce; oppure, stai modificando i file.\\n\\nSe hai bisogno di aiuto per risolvere questo problema, visita: support.sega.co.uk/hc/it</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Title_CS">Impossibile eliminare il salvataggio della carriera</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Body_CS">Impossibile eliminare il salvataggio della carriera.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene.\\nQuesto non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Title_CS">Impossibile eliminare il salvataggio della carriera</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Body_CS">Impossibile salvare la carriera, perché l'accesso al file è stato negato.\\n\\nQuesto può avvenire per vari motivi: il sistema operativo o il profilo utente potrebbero essere danneggiati; qualche altro programma o antivirus interferisce; oppure, stai modificando i file.\\n\\nSe hai bisogno di aiuto per risolvere questo problema, visita: support.sega.co.uk/hc/it</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Title_CS">Impossibile salvare la carriera</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Body_CS">Impossibile salvare la carriera.\\n\\nIl disco è pieno, libera spazio e dovresti risolvere il problema.\\n\\nSe credi si tratti di un errore, o hai bisogno di aiuto, visita: support.sega.co.uk/hc/it</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Title_CS">Impossibile salvare la carriera</string>
  <string name="Menu/Message/Career_Save_Failed_General_Body_CS">Impossibile salvare la carriera.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene.\\nQuesto non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_General_Title_CS">Impossibile salvare la carriera</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Body_CS">Impossibile salvare l'ospedale, perché l'accesso al file è stato negato.\\n\\nQuesto può avvenire per vari motivi: il sistema operativo o il profilo utente potrebbero essere danneggiati; qualche altro programma o antivirus interferisce; oppure, stai modificando i file.\\n\\nSe hai bisogno di aiuto per risolvere questo problema, visita: support.sega.co.uk/hc/it</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Title_CS">Impossibile salvare l'ospedale</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Body_CS">Impossibile salvare l'ospedale.\\n\\nIl disco è pieno, libera spazio e dovresti risolvere il problema.\\n\\nSe credi si tratti di un errore, o hai bisogno di aiuto, visita: support.sega.co.uk/hc/it</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Title_CS">Impossibile salvare l'ospedale</string>
  <string name="Menu/Message/Level_Save_Failed_General_Body_CS">Impossibile salvare l'ospedale.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene.\\nQuesto non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_General_Title_CS">Impossibile salvare l'ospedale</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Body_CS">Impossibile salvare le preferenze, perché l'accesso al file è stato negato.\\n\\nQuesto può avvenire per vari motivi: il sistema operativo o il profilo utente potrebbero essere danneggiati; qualche altro programma o antivirus interferisce; oppure, stai modificando i file.\\n\\nSe hai bisogno di aiuto per risolvere questo problema, visita: support.sega.co.uk/hc/it</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Title_CS">Impossibile salvare le preferenze</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Body_CS">Impossibile salvare le preferenze.\\n\\nIl disco è pieno, libera spazio e dovresti risolvere il problema.\\n\\nSe credi si tratti di un errore, o hai bisogno di aiuto, visita: support.sega.co.uk/hc/it</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Title_CS">Impossibile salvare le preferenze</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Body_CS">Impossibile salvare le preferenze.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene.\\nQuesto non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Title_CS">Impossibile salvare le preferenze</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Body_CS">Impossibile eliminare il salvataggio della modalità libera, perché l'accesso al file è stato negato.\\n\\nQuesto può avvenire per vari motivi: il sistema operativo o il profilo utente potrebbero essere danneggiati; qualche altro programma o antivirus interferisce; oppure, stai modificando i file.\\n\\nSe hai bisogno di aiuto per risolvere questo problema, visita: support.sega.co.uk/hc/it</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Title_CS">Impossibile eliminare il salvataggio della modalità libera</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Body_CS">Impossibile eliminare il salvataggio della modalità libera.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene.\\nQuesto non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Title_CS">Impossibile eliminare il salvataggio della modalità libera</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Body_CS">Impossibile salvare la modalità libera, perché l'accesso al file è stato negato.\\n\\nQuesto può avvenire per vari motivi: il sistema operativo o il profilo utente potrebbero essere danneggiati; qualche altro programma o antivirus interferisce; oppure, stai modificando i file.\\n\\nSe hai bisogno di aiuto per risolvere questo problema, visita: support.sega.co.uk/hc/it</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Title_CS">Impossibile salvare la modalità libera</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Body_CS">Impossibile salvare la modalità libera.\\n\\nIl disco è pieno, libera spazio e dovresti risolvere il problema.\\n\\nSe credi si tratti di un errore, o hai bisogno di aiuto, visita: support.sega.co.uk/hc/it</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Title_CS">Impossibile salvare la modalità libera</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Body_CS">Impossibile salvare la modalità libera.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene.\\nQuesto non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Title_CS">Impossibile salvare la modalità libera</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_CS">Attualmente stai giocando a {[CURRENT_LEVEL]}.\\nVuoi salvare prima di cambiare ospedale?</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_Title_CS">Vuoi cambiare ospedale?</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_CS">Vuoi davvero usare il caricamento rapido? Perderai i progressi dall'ultimo salvataggio.</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_Title_CS">Caricamento rapido?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_CS">Vuoi salvare prima di tornare al menu?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_Title_CS">Vuoi tornare al menu?</string>
  <string name="Menu/Messages/AreYouSureQuit_CS">Vuoi salvare prima di tornare al desktop?</string>
  <string name="Menu/Messages/AreYouSureQuit_Title_CS">Vuoi tornare al desktop?</string>
  <string name="Menu/Messages/AreYouSureRestart_CS">Sei sicuro di voler ricominciare? Il progresso e i salvataggi verranno cancellati!</string>
  <string name="Menu/Messages/AreYouSureRestart_Title_CS">Vuoi riavviare la carriera?</string>
  <string name="Menu/Messages/AreYouSure_CS">Sei sicuro?</string>
  <string name="Menu/Messages/Cancel_Button_CS">Annulla</string>
  <string name="Menu/Messages/CantLoadCareerSaveBroken_CS">Il tuo salvataggio Carriera sembra essere corrotto e non può essere caricato.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene.\\nQuesto non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadCareerSave_Too_New_CS">Il salvataggio della tua carriera appartiene a una versione più recente del gioco, quindi non può essere caricato - forse hai salvato mentre giocavi a una beta pubblica?\\n\\nProva a tornare alla versione beta per proseguire il salvataggio - oppure riavvia la carriera.\\n\\nSe credi che il salvataggio dovrebbe caricarsi, forse ti sei imbattuto in un bug. Ci dispiace! Visita support.sega.co.uk/hc/it per cercare una soluzione, o per segnalare il problema.</string>
  <string name="Menu/Messages/CantLoadLevelSaveBroken_CS">Il tuo salvataggio Ospedale sembra essere corrotto e non può essere caricato.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene.\\nQuesto non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadLevelSave_CS">Impossibile caricare salvataggio Ospedale</string>
  <string name="Menu/Messages/CantLoadLevelSave_Too_New_CS">Il salvataggio del tuo ospedale appartiene a una versione più recente del gioco, quindi non può essere caricato - forse hai salvato mentre giocavi a una beta pubblica?\\n\\nProva a tornare alla versione beta per proseguire il salvataggio - oppure riavvia l'ospedale.\\n\\nSe credi che il salvataggio dovrebbe caricarsi, forse ti sei imbattuto in un bug. Ci dispiace! Visita support.sega.co.uk/hc/it per cercare una soluzione, o per segnalare il problema.</string>
  <string name="Menu/Messages/CantLoadSandboxSaveBroken_CS">Il salvataggio della modalità libera sembra danneggiato e non si carica.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene.\\nQuesto non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadSandboxSave_CS">Impossibile caricare il salvataggio in modalità libera</string>
  <string name="Menu/Messages/CantLoadSandboxSave_Too_New_CS">Il salvataggio della modalità libera appartiene a una versione più recente del gioco, quindi non può essere caricato - forse hai salvato mentre giocavi a una beta pubblica?\\n\\nProva a tornare alla versione beta per proseguire il salvataggio - oppure riavvia la carriera.\\n\\nSe credi che il salvataggio dovrebbe caricarsi, forse ti sei imbattuto in un bug. Ci dispiace! Visita support.sega.co.uk/hc/it per cercare una soluzione, o per segnalare il problema.</string>
  <string name="Menu/Messages/CantLoadSaveNotExist_CS">Non è stato possibile caricare il salvataggio del tuo ospedale, come se non esistesse più.</string>
  <string name="Menu/Messages/CantLoadSave_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Specifically career save</string>
  <string name="Menu/Messages/CantLoadSave_CS">Impossibile caricare salvataggio Carriera</string>
  <string name="Menu/Messages/Career_Load_Failed_Body_CS">Impossibile caricare il salvataggio della tua carriera.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene. Questo non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Messages/Career_Load_Failed_Title_CS">Impossibile caricare il salvataggio della carriera</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Body_CS">Impossibile caricare il salvataggio della tua carriera.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene. Questo non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk\\n\\nPurtroppo il gioco potrebbe essere instabile. Esci e riavvia prima di provare a caricare un altro salvataggio.</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Title_CS">Impossibile caricare il salvataggio della carriera</string>
  <string name="Menu/Messages/ChangeLevelDontSave_CS">Cambia senza salvare</string>
  <string name="Menu/Messages/ChangeLevelSave_CS">Salva e cambia</string>
  <string name="Menu/Messages/Delete_Save_File_Body_CS">Vuoi davvero cancellare questo salvataggio?</string>
  <string name="Menu/Messages/Delete_Save_File_Title_CS">Cancellare il salvataggio?</string>
  <string name="Menu/Messages/InboxButton">La Posta in arrivo accoglie comodamente tutti i messaggi che puoi ignorare.</string>
  <string name="Menu/Messages/Level_Load_Failed_Body_CS">Impossibile caricare il salvataggio del tuo ospedale.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene. Questo non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Messages/Level_Load_Failed_Title_CS">Caricamento salvataggio ospedale fallito.</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Body_CS">Impossibile caricare il salvataggio del tuo ospedale.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene. Questo non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk\\n\\nPurtroppo il gioco potrebbe essere instabile. Esci e riavvia prima di provare a caricare un altro salvataggio.</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Title_CS">Caricamento salvataggio ospedale fallito.</string>
  <string name="Menu/Messages/Load_Backup_Console">Backup caricamento</string>
  <string name="Menu/Messages/Load_Backup_Level_Body_Console">Purtroppo non è possibile caricare il tuo salvataggio. Tentativo di caricare il backup o riavviare il livello.</string>
  <string name="Menu/Messages/Load_Career_Backup_Body_Console">Purtroppo si è verificato un problema, impossibile caricare il salvataggio della tua carriera.</string>
  <string name="Menu/Messages/No_Backup_Title_Console">Impossibile caricare il salvataggio</string>
  <string name="Menu/Messages/No_Button_CS">No</string>
  <string name="Menu/Messages/No_Career_Backup_Body_Console">Purtroppo si è verificato un problema, impossibile caricare il salvataggio della tua carriera. \\n\\nScegli un altro slot di salvataggio o riavvia la tua carriera attuale.</string>
  <string name="Menu/Messages/No_Level_Backup_Body">Purtroppo si è verificato un problema, impossibile caricare il salvataggio della tua carriera. \\n\\nRiavvia il livello.</string>
  <string name="Menu/Messages/OK_Button_CS">OK</string>
  <string name="Menu/Messages/QuitDontSave_Button_CS">Esci senza salvare</string>
  <string name="Menu/Messages/QuitSave_Button_CS">Salva ed esci</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Body_CS">Questo salvataggio della modalità libera utilizza contenuti che l'autore non ha ancora pubblicato sul Workshop di Steam, quindi non potrà essere caricato e tornerà all'aspetto predefinito.\\n\\nNon puoi fare nulla, ma se credi che sia un errore contatta il creatore dell'oggetto Workshop per risolvere il problema!</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Title_CS">Il salvataggio della modalità libera utilizza contenuti non pubblicati</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Body_CS">Questo salvataggio della modalità libera utilizza contenuti del Workshop di Steam ai quali non ti sei ancora iscritto. Se continui senza iscriverti, gli oggetti torneranno all'aspetto predefinito e non appariranno come voleva l'autore.\\n\\nSe vuoi che questi contenuti appaiano correttamente, annulla, poi iscriviti a ogni oggetto del Workshop di Steam richiesto utilizzando i comandi sulla sinistra, e riprova!</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Title_CS">Non iscritto a tutti gli oggetti del Workshop di Steam</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Body_CS">Impossibile caricare il salvataggio della modalità libera.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene. Questo non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Title_CS">Impossibile caricare il salvataggio della modalità libera</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Body_CS">Impossibile caricare il salvataggio della modalità libera.\\n\\nPotresti essere tentato di dare la colpa ai programmatori e faresti bene. Questo non dovrebbe succedere, probabilmente è colpa nostra.\\n\\nCi dispiace davvero.\\n\\nPer ricevere supporto e segnalare il problema, visita: support.sega.co.uk\\n\\nPurtroppo il gioco potrebbe essere instabile. Esci e riavvia prima di provare a caricare un altro salvataggio.</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Title_CS">Impossibile caricare il salvataggio della modalità libera</string>
  <string name="Menu/Messages/TimeSinceLastSave_CS">Ultimo salvataggio: {[LAST_SAVE_DATE_TIME]}</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Body_CS">Impossibile cancellare questo oggetto; al momento ci sono {0} occorrenze posizionate nel livello attuale.</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Title_CS">Cancellazione non riuscita!</string>
  <string name="Menu/Messages/UGC/DeleteInstances_CS">Ciò cancellerà {0} occorrenze in questo livello.</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Body_CS">Vuoi davvero cancellare l'oggetto creato da un utente \"{0}\" dal percorso di installazione \"{1}\" ?</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Title_CS">Cancella oggetto creato da un utente</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Body_CS">Il caricamento del file immagine non ha avuto successo.</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Title_CS">Caricamento file immagine fallito</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Body_CS">Esiste già un oggetto locale creato da un utente con titolo \"{0}\"!</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Title_CS">Titolo non valido!</string>
  <string name="Menu/Messages/UGC/LogFileLocation_CS">Controlla eventuali errori e avvisi nel file di registro di Two Point Hospital che si trova nella cartella:\\n{0}</string>
  <string name="Menu/Messages/UGC/NoSpecialCharacters_Body_CS">Non puoi usare caratteri speciali nel titolo di un oggetto</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Body_CS">Questo salvataggio della modalità libera utilizza contenuti creati da un utente che non sono ancora stati pubblicati sul Workshop di Steam. Se lo pubblichi, gli iscritti non potranno caricare i tuoi contenuti locali.\\n\\nSe hai cambiato idea premi Annulla, carica il salvataggio, pubblica tutti i contenuti generati da un utente non pubblicati e sostituisci tutti gli oggetti posizionati con le loro versioni Workshop, poi prova a condividere nuovamente il salvataggio della modalità libera.</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Title_CS">Il salvataggio della modalità libera utilizza contenuti non pubblicati</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Body_CS">C'è stato un errore interno durante l'ultima operazione CCU effettuata</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Title_CS">Qualcosa è andato storto!</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Body_CS">Impossibile contattare lo Steam Workshop. Devi essere online per pubblicare sullo Steam Workshop.</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Title_CS">Errore di Steam Workshop</string>
  <string name="Menu/Messages/UGC/UGCDocumentationLink_CS">Consulta la documentazione relativa ai contenuti di Two Point Hospital generati da un utente che si trova su:\\nwiki.twopointstudios.com</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Body_CS">Hai ricevuto gli aggiornamenti dei titoli o delle descrizioni di {0} oggetti Workshop ai quali ti sei iscritto.</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Title_CS">Aggiornamenti dati Workshop ricevuti</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Body_CS">Hai ricevuto {0} oggetti Workshop nuovi o aggiornati ai quali ti sei iscritto.</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Title_CS">Aggiornamenti oggetti Workshop ricevuti</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Body_CS">Si è verificato un errore nel tentativo di pubblicare questo oggetto su Steam Workshop.</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Title_CS">Errore di pubblicazione Workshop</string>
  <string name="Menu/Messages/Yes_Button_CS">Sì</string>
  <string name="Menu/Metagame/Careers/CareerGoals">Obiettivi carriera</string>
  <string name="Menu/Metagame/Careers/Collect">Ottieni</string>
  <string name="Menu/Metagame/Foundation/Two Point Foundation">Fondazione Two Point</string>
  <string name="Menu/Metagame/Remix/Tab_Normal">Carriera</string>
  <string name="Menu/Metagame/Remix/Tab_Normal_CS">Carriera</string>
  <string name="Menu/Metagame/Remix/Tab_Remix">R.E.M.I. X</string>
  <string name="Menu/Metagame/Remix/Tab_Remix_CS">R.E.M.I. X</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButtonRewards_CS">Ricompense disponibili</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButton_CS">Obiettivi carriera</string>
  <string name="Menu/Metagame/Tooltips/Kudosh">Kudosh\\nGuadagna Kudosh completando le sfide. Usali per sbloccare nuovi oggetti</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValue">Valore organizzazione e prezzo delle azioni</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValueDetail_CS">&lt;b&gt;Valore organizzazione:&lt;/b&gt; {[VALUE]}\\n&lt;b&gt;Azioni:&lt;/b&gt; {[NUMSHARES]}\\n&lt;b&gt;Prezzo azione:&lt;/b&gt; {[SHAREPRICE]}</string>
  <string name="Menu/Metagame/Tooltips/Remix">R.E.M.I. X\\nOttieni stelle digitali completando gli scenari simulati di Bungle.</string>
  <string name="Menu/Metagame/Tooltips/RenameOrganisation">Rinomina fondazione</string>
  <string name="Menu/Metagame/Tooltips/TotalStars">Prestigio organizzazione\\nLa valutazione totale di tutti gli ospedali dell'organizzazione</string>
  <string name="Menu/Metagame/UnlockPin_Desc_DLC2_CS">Vai sull'isola Pebberley, anche se potrebbe essere un po' difficile!</string>
  <string name="Menu/Metagame/Unlock_CS">Avvia</string>
  <string name="Menu/No">No</string>
  <string name="Menu/OnlineSetup/ChallengeLength_CS">Durata: {0} giorni[i2p_One]Durata: {0} giorno</string>
  <string name="Menu/OnlineSetup/ChallengeReward_CS">Ricompensa: {0}</string>
  <string name="Menu/OnlineSetup/Challengers">Sfidanti</string>
  <string name="Menu/OnlineSetup/SelectFriend">Seleziona un amico da sfidare</string>
  <string name="Menu/OnlineSetup/SelectFriendOffline">Puoi sfidare gli amici connettendoti ai servizi online.\\n</string>
  <string name="Menu/Options/Audio">Audio</string>
  <string name="Menu/Options/Career">Carriera</string>
  <string name="Menu/Options/Controls">Comandi</string>
  <string name="Menu/Options/Game">Partita</string>
  <string name="Menu/Options/Language">Lingua</string>
  <string name="Menu/Options/Leaderboards">Classifiche</string>
  <string name="Menu/Options/Load">Carica partita</string>
  <string name="Menu/Options/Load Game (debug)">Carica partita (debug)</string>
  <string name="Menu/Options/LoadShort">Carica</string>
  <string name="Menu/Options/LoadShort_CS">Carica</string>
  <string name="Menu/Options/Menu">Menu</string>
  <string name="Menu/Options/New">Nuova</string>
  <string name="Menu/Options/New Game">Nuova partita</string>
  <string name="Menu/Options/OK">OK</string>
  <string name="Menu/Options/Online">Online</string>
  <string name="Menu/Options/Pause">Menu</string>
  <string name="Menu/Options/Preferences">Preferenze</string>
  <string name="Menu/Options/Quick Load">Caricamento rapido</string>
  <string name="Menu/Options/Quick Save">Salvataggio rapido</string>
  <string name="Menu/Options/Quit">Esci</string>
  <string name="Menu/Options/Quit to Desktop">Torna al desktop</string>
  <string name="Menu/Options/Quit to Map">Torna alla mappa</string>
  <string name="Menu/Options/Quit to Menu">Torna al menu</string>
  <string name="Menu/Options/Restart Game">Riavvia carriera</string>
  <string name="Menu/Options/Restart Level">Riavvia livello</string>
  <string name="Menu/Options/Resume">Riprendi</string>
  <string name="Menu/Options/Save Career">Salva carriera</string>
  <string name="Menu/Options/Save Game">Salva partita</string>
  <string name="Menu/Options/Save Game Debug">Salva partita (debug)</string>
  <string name="Menu/Options/SaveShort">Salva</string>
  <string name="Menu/Options/SaveShort_CS">Salva</string>
  <string name="Menu/Options/UnknownLevel_CS">Livello sconosciuto</string>
  <string name="Menu/Options/Video">Video</string>
  <string name="Menu/Overview Menu/Awards/Announcer/BetterLuckNextYear_CS">Andrà meglio l'anno prossimo.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/Congratulations_CS">Congratulazioni!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/NotYou_CS">Tu no</string>
  <string name="Menu/Overview Menu/Awards/Announcer/ThanskForComing_CS">Grazie per la visita, tante belle cose e ci vediamo l'anno prossimo!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/TheWinnerIs_CS">Il vincitore di {[AWARD_NAME]} è...</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WelcomeToTheAwards_CS">Benvenuti alla premiazione!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WhatAGreatEvening_CS">Che serata, signore e signori.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/YouveBeenNominated_CS">Sei stato nominato in {[COUNT]} categorie!</string>
  <string name="Menu/Overview Menu/Awards/AssistantAward">Assistente dell'anno</string>
  <string name="Menu/Overview Menu/Awards/DoctorAwards">Medico dell'anno</string>
  <string name="Menu/Overview Menu/Awards/EmployerAward">Datore di lavoro dell'anno</string>
  <string name="Menu/Overview Menu/Awards/HospitalAward">Ospedale dell'anno</string>
  <string name="Menu/Overview Menu/Awards/JanitorAward">Inserviente dell'anno</string>
  <string name="Menu/Overview Menu/Awards/LevelsPlayable_CS">Giocabile\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsUnlocked_CS">Sbloccato:\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsVisible_CS">Visibile:\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/MostPrestigious">Ospedale più prestigioso</string>
  <string name="Menu/Overview Menu/Awards/NoDeaths">Nessuna morte</string>
  <string name="Menu/Overview Menu/Awards/NurseAward">Infermiere dell'anno</string>
  <string name="Menu/Overview Menu/Awards/OpenAllButton">Apri tutto</string>
  <string name="Menu/Overview Menu/Awards/OpenButton">Apri</string>
  <string name="Menu/Overview Menu/Awards/PatientsChoice">Premio dei pazienti</string>
  <string name="Menu/Overview Menu/Awards/ResearcherAward">Miglior ospedale di ricerca</string>
  <string name="Menu/Overview Menu/Awards/RisingStar">Astro nascente</string>
  <string name="Menu/Overview Menu/Awards/Title">Cerimonia di premiazione dell'eccellenza sanitaria della Contea di Two Point</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/AssistantOfTheYear">All'assistente che quest'anno si è occupato del maggior numero di pazienti.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/DoctorOfTheYear">Al medico con le prestazioni migliori. I candidati vengono valutati in base alla qualità delle terapie, la precisione delle diagnosi e il contributo alla ricerca.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/EmployerOfTheYear">Al miglior dipendente in base alla reputazione e alla felicità dello staff.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/HospitalOfTheYear">All'ospedale più premiato dell'anno (perché i premi non bastano mai).</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/JanitorOfTheYear">All'inserviente più abile e impegnato dell'anno.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/LastWonBy_CS">Ultima vittoria di: {[STAFF_MEMBER_NAME]}</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/MostPrestigious">Assegnato all'ospedale con l'ambiente lavorativo migliore.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NoDeaths">Premio speciale agli ospedali nei quali non muore neanche un paziente per un intero anno.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NumTimesWon_CS">Vittorie: {[NUM_TIMES_WON]}</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NurseOfTheYear">All'infermiere con le prestazioni migliori. I candidati vengono valutati in base alla qualità della terapia e alla precisione delle diagnosi.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/PatientsChoice">Un'onorificenza speciale assegnata dai pazienti. Votano sulla base della reputazione e del successo delle terapie.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/ResearchHospitalOfTheYear">All'ospedale della Contea che ha fatto più Ricerca quest'anno.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/RisingStar">All'operatore sanitario che è migliorato di più quest'anno.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TeachingHospitalOfTheYear">Assegnato all'ospedale che ha organizzato più Formazione quest'anno.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TrainerAward">Assegnato all'ospedale che ha organizzato più Formazione quest'anno.</string>
  <string name="Menu/Overview Menu/Awards/TrainerAward">Miglior ospedale universitario</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/AssistantOfTheYear">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/DoctorOfTheYear">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;Dott.{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/EmployerOfTheYear">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/HospitalOfTheYear">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/JanitorOfTheYear">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/MostPrestigious">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NoDeaths">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NurseOfTheYear">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/PatientsChoice">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/ResearchHospitalOfTheYear">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/RisingStar">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/TeachingHospitalOfTheYear">&lt;color=#704902&gt;Il premio Burp! per\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nviene assegnato a...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/EventLog/AwardWon_CS">Premio ospedale vinto: {[AWARD_NAME]}</string>
  <string name="Menu/Overview Menu/EventLog/Date">Data</string>
  <string name="Menu/Overview Menu/EventLog/Diagnosis">Diagnosi</string>
  <string name="Menu/Overview Menu/EventLog/DiagnosisCertainty">Certezza \\nDiagnosi</string>
  <string name="Menu/Overview Menu/EventLog/EventDescription">Descrizione evento</string>
  <string name="Menu/Overview Menu/EventLog/Illness Difficulty">Difficoltà\\nMalattia</string>
  <string name="Menu/Overview Menu/EventLog/Money">Soldi</string>
  <string name="Menu/Overview Menu/EventLog/Reputation">Reputazione</string>
  <string name="Menu/Overview Menu/EventLog/StaffSkill">Abilità dello staff</string>
  <string name="Menu/Overview Menu/EventLog/Upgrades">Miglioramenti</string>
  <string name="Menu/Overview Menu/Finance/BankStatement">Estratto conto</string>
  <string name="Menu/Overview Menu/Finance/Cash">Cassa</string>
  <string name="Menu/Overview Menu/Finance/CashBalance">Saldo di cassa</string>
  <string name="Menu/Overview Menu/Finance/CashFlow">Profitti e perdite</string>
  <string name="Menu/Overview Menu/Finance/Expenses">Spese</string>
  <string name="Menu/Overview Menu/Finance/FinancialQuarterProfits">Profitto/perdita ultimi 3 mesi</string>
  <string name="Menu/Overview Menu/Finance/FinancialYearProfits">Profitto/perdita ultimi 12 mesi</string>
  <string name="Menu/Overview Menu/Finance/HospitalValue">Valore ospedale</string>
  <string name="Menu/Overview Menu/Finance/Loans">Prestiti</string>
  <string name="Menu/Overview Menu/Finance/Month">Mese</string>
  <string name="Menu/Overview Menu/Finance/MonthAndYear_CS">{[MONTH_ABBR]} {[YEAR]}</string>
  <string name="Menu/Overview Menu/Finance/NetProfit">Fattore di profitto</string>
  <string name="Menu/Overview Menu/Finance/OutstandingLoans">Prestiti da rimborsare</string>
  <string name="Menu/Overview Menu/Finance/PhysicalAssets">Beni materiali</string>
  <string name="Menu/Overview Menu/Finance/ProfitLoss">Profitti/Perdite</string>
  <string name="Menu/Overview Menu/Finance/ProfitLossTrends">Andamento profitti e perdite</string>
  <string name="Menu/Overview Menu/Finance/Q1">Q1</string>
  <string name="Menu/Overview Menu/Finance/Q2">Q2</string>
  <string name="Menu/Overview Menu/Finance/Q3">Q3</string>
  <string name="Menu/Overview Menu/Finance/Q4">Q4</string>
  <string name="Menu/Overview Menu/Finance/Quarter">3 mesi</string>
  <string name="Menu/Overview Menu/Finance/Revenue">Entrate</string>
  <string name="Menu/Overview Menu/Finance/Total">Totale</string>
  <string name="Menu/Overview Menu/Finance/Year">12 mesi</string>
  <string name="Menu/Overview Menu/Leaderboard/CureRate">Tasso di cure</string>
  <string name="Menu/Overview Menu/Leaderboard/CuresPerYear">Cure annue</string>
  <string name="Menu/Overview Menu/Leaderboard/HospitalValue">Valore ospedale</string>
  <string name="Menu/Overview Menu/Leaderboard/Reputation">Reputazione</string>
  <string name="Menu/Overview Menu/Leaderboard/StaffMorale">Morale dello staff</string>
  <string name="Menu/Overview Menu/Leaderboard/YearlyProfits">Profitti annuali</string>
  <string name="Menu/Overview Menu/OverviewMenu_Awards">Premi</string>
  <string name="Menu/Overview Menu/OverviewMenu_Finance">Finanze</string>
  <string name="Menu/Overview Menu/OverviewMenu_Leaderboards">Classifiche</string>
  <string name="Menu/Overview Menu/OverviewMenu_Log">Registro</string>
  <string name="Menu/Overview Menu/OverviewMenu_Patients">Pazienti</string>
  <string name="Menu/Overview Menu/OverviewMenu_Policy">Politica</string>
  <string name="Menu/Overview Menu/OverviewMenu_Staff">Staff</string>
  <string name="Menu/Overview Menu/Patients/CureRate">Tasso di cure</string>
  <string name="Menu/Overview Menu/Patients/Cures">Cure</string>
  <string name="Menu/Overview Menu/Patients/Deaths">Decessi</string>
  <string name="Menu/Overview Menu/Patients/Fails">Fallimenti</string>
  <string name="Menu/Overview Menu/Patients/Fatalities">Decessi</string>
  <string name="Menu/Overview Menu/Patients/Ineffective">Inefficace</string>
  <string name="Menu/Overview Menu/Patients/Info_CloseToDeath">Persone in punto di morte: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue">Code lunghe: &lt;color=red&gt;{[MIN]} persone&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueueWarning">Avviso code lunghe: &lt;color=red&gt;{[COUNT]} stanze&lt;/color&gt;[i2p_One]Avviso code lunghe: &lt;color=red&gt;{[COUNT]} stanza&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue_MinMax">Code lunghe: &lt;color=red&gt;{[MIN]}-{[MAX]} persone&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_RageQuit">Persone quasi esasperate: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_WaitingForRoom">Persone in attesa di una nuova stanza: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Medical">Medico</string>
  <string name="Menu/Overview Menu/Patients/PatientHappiness">Felicità</string>
  <string name="Menu/Overview Menu/Patients/PatientHealth">Salute</string>
  <string name="Menu/Overview Menu/Patients/PatientOverview">Panoramica paziente</string>
  <string name="Menu/Overview Menu/Patients/PatientStats">Statistiche paziente (totali)</string>
  <string name="Menu/Overview Menu/Patients/Patients">Pazienti</string>
  <string name="Menu/Overview Menu/Patients/PatientsInHospital">Visitatori</string>
  <string name="Menu/Overview Menu/Patients/Prices">Prezzi</string>
  <string name="Menu/Overview Menu/Patients/Publicity">Pubblicità</string>
  <string name="Menu/Overview Menu/Patients/RageQuit">Esasperati</string>
  <string name="Menu/Overview Menu/Patients/Reputation">Reputazione</string>
  <string name="Menu/Overview Menu/Patients/SentHome">Dimessi</string>
  <string name="Menu/Overview Menu/Patients/Staff">Staff</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationMedical_CS">&lt;b&gt;Reputazione medica: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nSi basa sul successo che ottieni nel curare i pazienti affetti da ciascuna malattia. È influenzata anche dal marketing.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationOverall_CS">&lt;b&gt;Reputazione ospedale: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nLa reputazione generale influenza la frequenza con la quale arrivano i pazienti e nuovi membri dello staff si candidano per un impiego.\\nMigliora la reputazione dell'ospedale aumentando quella relativa a ciascuna delle aree qui sotto.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPatients_CS">&lt;b&gt;Reputazione pazienti: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nSi basa sul numero e la felicità dei pazienti presenti nell'ospedale.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPrices_CS">&lt;b&gt;Reputazione prezzi: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nSi basa sui prezzi della tua struttura, in rapporto ai prezzi di mercato di questa zona.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPublicity_CS">&lt;b&gt;Reputazione stampa: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nSi basa su visite di VIP, premi e successi in altre sfide speciali.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationStaff_CS">&lt;b&gt;Reputazione staff: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nSi basa sulla quantità dello staff medico e sulla sua felicità.</string>
  <string name="Menu/Overview Menu/Patients/TotalVisitors">Visitatori totali</string>
  <string name="Menu/Overview Menu/Patients/Treatments">Terapie</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff">Promuovi automaticamente lo staff</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff_Tooltip">Quando un membro dello staff è pronto, viene promosso automaticamente con l'aumento di salario predefinito per mantenerlo soddisfatto.</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment">Invia automaticamente i pazienti alle terapie</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment_Tooltip">Consenti allo staff diagnostico di inviare direttamente i pazienti alle terapie quando la sicurezza della diagnosi è pari o superiore alla soglia diagnostica, senza dover consultare un medico di base per la diagnosi finale.</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold">Soglia diagnostica per le terapie</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold_Tooltip">La sicurezza della diagnosi necessaria affinché un paziente venga inviato alla terapia. Una sicurezza della diagnosi inferiore riduce le possibilità di successo della terapia.</string>
  <string name="Menu/Overview Menu/Policy/FastTrackTreatmentDecision">Terapia preferenziale</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength">Avviso lunghezza coda</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength_Tooltip">Quante persone possono essere in fila per una stanza prima che appaia un avviso sulla stanza stessa.</string>
  <string name="Menu/Overview Menu/Policy/Reset">Ripristina</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle">Lo staff esce dalle stanze quando è inattivo</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle_Tooltip">Permetti ai membri dello staff di uscire dalla stanza in cui stanno lavorando se sono inattivi da un po'. Altrimenti resteranno nella stanza finché non vengono richiamati a un lavoro con maggiore priorità, o non vanno in pausa.</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages">Messaggi formazione staff</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages_Tooltip">Ricevi messaggi quando lo staff ha abbastanza esperienza per essere promosso ma ha prima bisogno di essere formato. Se lo disattivi, tutti i messaggi di questo tipo finiranno nell'inceneritore dell'ospedale.</string>
  <string name="Menu/Overview Menu/Policy/Title">Politica ospedale</string>
  <string name="Menu/Overview Menu/Staff/AllButton">Tutti</string>
  <string name="Menu/Overview Menu/Staff/BreakColumn">Politica sulle pause</string>
  <string name="Menu/Overview Menu/Staff/BreakPolicySlider">Regolatore politica sulle pause </string>
  <string name="Menu/Overview Menu/Staff/Count">Numero staff</string>
  <string name="Menu/Overview Menu/Staff/Energy">Energia</string>
  <string name="Menu/Overview Menu/Staff/EnergyColumn">Energia</string>
  <string name="Menu/Overview Menu/Staff/FinancialProfits">Profitto/perdita ultimi 12 mesi</string>
  <string name="Menu/Overview Menu/Staff/HospitalAttractiveness">Attrattività ospedale</string>
  <string name="Menu/Overview Menu/Staff/HospitalHygiene">Igiene ospedale</string>
  <string name="Menu/Overview Menu/Staff/HospitalReputation">Reputazione ospedale</string>
  <string name="Menu/Overview Menu/Staff/HospitalTemperatue">Temperatura ospedale</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakDuration">&lt;color=red&gt;Durata pausa&lt;/color&gt; {[DAYS]} giorni</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoAssistants">&lt;color=red&gt;{[ALLOWED]} di {[TOTAL]} assistenti&lt;/color&gt; possono fare una pausa contemporaneamente ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoDoctors">&lt;color=red&gt;{[ALLOWED]} di {[TOTAL]} medici&lt;/color&gt; possono fare una pausa contemporaneamente ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoJanitors">&lt;color=red&gt;{[ALLOWED]} di {[TOTAL]} inservienti&lt;/color&gt; possono fare una pausa contemporaneamente ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoNurses">&lt;color=red&gt;{[ALLOWED]} di {[TOTAL]} infermieri&lt;/color&gt; possono fare una pausa contemporaneamente ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Morale">Morale dello staff</string>
  <string name="Menu/Overview Menu/Staff/MoraleColumn">Morale</string>
  <string name="Menu/Overview Menu/Staff/Needs">Bisogni</string>
  <string name="Menu/Overview Menu/Staff/NumberColumn">Numero</string>
  <string name="Menu/Overview Menu/Staff/PaySatisfaction">Soddisfazione stipendio</string>
  <string name="Menu/Overview Menu/Staff/ReadyForPromotion">membro/i dello staff pronto/i per la promozione</string>
  <string name="Menu/Overview Menu/Staff/ReadyForTraining">membro/i dello staff pronto/i per la formazione</string>
  <string name="Menu/Overview Menu/Staff/RoomPrestige">Prestigio stanza</string>
  <string name="Menu/Overview Menu/Staff/StaffDevelopment">Sviluppo staff</string>
  <string name="Menu/Overview Menu/Staff/StaffEnergy">Energia staff</string>
  <string name="Menu/Overview Menu/Staff/StaffOverview">Panoramica staff</string>
  <string name="Menu/Overview Menu/Staff/StaffPromoted">membro/i dello staff promosso/i negli ultimi 12 mesi</string>
  <string name="Menu/Overview Menu/Staff/StaffPromotions">Promozioni staff</string>
  <string name="Menu/Overview Menu/Staff/StaffRank">Grado staff</string>
  <string name="Menu/Overview Menu/Staff/StaffStatus">Stato/Morale staff</string>
  <string name="Menu/Overview Menu/Staff/StaffTrained">membro/i dello staff formato/i negli ultimi 12 mesi</string>
  <string name="Menu/Overview Menu/Staff/StaffTraining">Formazione staff</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarEnergy">Energia media di tutto lo staff</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalAttractiveness">Attrattività media dell'ospedale</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalHygiene">Livello medio di igiene dell'ospedale</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalTemperature">Livello medio di comfort termico dell'ospedale</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarNeeds">Soddisfazione media di fame, sete e bisogni corporali</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarPaySatisfaction">Soddisfazione media dello stipendio di tutto lo staff</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarRoomPrestige">Livello medio di prestigio di tutte le stanze dell'ospedale</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarStaffMorale">Felicità media di tutto lo staff</string>
  <string name="Menu/Overview Menu/Staff/TypeColumn">Tipo</string>
  <string name="Menu/Overview Menu/Staff/WageBill">Stipendi totali annuali</string>
  <string name="Menu/Overview Menu/TrendTooltips/General">Mostra la variazione percentuale dal valore di {[NUM_MONTHS]} mesi fa a quello attuale</string>
  <string name="Menu/Patients/Patient">Paziente</string>
  <string name="Menu/Patients/PatientCount_CS">Pazienti: {0}</string>
  <string name="Menu/Patients/Patients">Pazienti</string>
  <string name="Menu/Patients/Status">Stato</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Enter_Code">e inserisci il codice</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Instruction">Per collegare il tuo account con Amazon visita</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Title">Collega Account Amazon</string>
  <string name="Menu/Preferences/AmazonPromo/Restart_Game">Account Amazon collegato con successo. È necessario riavviare il gioco per applicare la modifica. Vuoi riavviare ora?</string>
  <string name="Menu/Preferences/Audio/DJVolumeLabel">Volume DJ</string>
  <string name="Menu/Preferences/Audio/MasterVolumeLabel">Volume principale</string>
  <string name="Menu/Preferences/Audio/MusicVolumeLabel">Volume musica</string>
  <string name="Menu/Preferences/Audio/SFXVolumeLabel">Volume effetti speciali</string>
  <string name="Menu/Preferences/Audio/TannoyVolumeLabel">Volume altoparlanti</string>
  <string name="Menu/Preferences/BindingInstruction">Premi un tasto sulla tastiera</string>
  <string name="Menu/Preferences/CancelBindingInstruction">Premi Esc per annullare e rimuovere l'assegnazione dei tasti</string>
  <string name="Menu/Preferences/Control/ActionBeingBound">Assegnazione tasto per l'azione:\\n{[ACTION]}</string>
  <string name="Menu/Preferences/Control/EnableEdgeScrollingLabel">Abilita scorrimento laterale</string>
  <string name="Menu/Preferences/Control/MouseDirectionRotateLabel">Ruota oggetti in direzione del mouse\\n</string>
  <string name="Menu/Preferences/Control/UseRoomItemSnapLabel">Aggancio automatico alla parete</string>
  <string name="Menu/Preferences/Control/UseWallMagnetism">Usa magnetismo delle mura (sperimentale)</string>
  <string name="Menu/Preferences/Credits">Riconoscimenti</string>
  <string name="Menu/Preferences/GUI/Advisor">Messaggi consulente</string>
  <string name="Menu/Preferences/GUI/Advisor/High_Priority">Solo priorità alta</string>
  <string name="Menu/Preferences/GUI/Advisor/No_Low_Priority">Escludi priorità bassa</string>
  <string name="Menu/Preferences/GUI/Advisor/None">No</string>
  <string name="Menu/Preferences/GUI/Advisor/Show_Everything">Mostra tutto</string>
  <string name="Menu/Preferences/GUI/Advisor/Very_High_Priority">Solo priorità molto alta</string>
  <string name="Menu/Preferences/GUI/Camera_Follow">La visuale segue al click</string>
  <string name="Menu/Preferences/GUI/Hold/Visualisation">Visualizzazione informazioni al posizionamento</string>
  <string name="Menu/Preferences/GUI/Hover/Character">Informazioni passaggio cursore personaggio</string>
  <string name="Menu/Preferences/GUI/Hover/Item">Informazioni passaggio cursore oggetto</string>
  <string name="Menu/Preferences/GUI/Hover/Queue">Informazioni passaggio cursore coda</string>
  <string name="Menu/Preferences/GUI/Hover/Visualisation">Visualizzazione informazioni al passaggio cursore</string>
  <string name="Menu/Preferences/GUI/Popups/Money">Notifiche pop-up soldi</string>
  <string name="Menu/Preferences/GUI/Popups/Text">Notifiche pop-up testo</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Character">Icone stato personaggio</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Item">Icone stato oggetto</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Rooms">Icone stato stanza</string>
  <string name="Menu/Preferences/GUI/Tooltips">Tooltip</string>
  <string name="Menu/Preferences/Game/AutoSaveOnLevelChangeLabel">Salvataggio automatico quando cambi ospedale</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequencyLabel">Frequenza salvataggio automatico carriera</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_Disabled">Disattivata</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_EveryChange">A ogni modifica</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_ImportantChangesOnly">Solo dopo modifiche importanti</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_MostChanges">Dopo gran parte delle modifiche</string>
  <string name="Menu/Preferences/Game/Epic_Link_Description">Per partecipare alle attività multigiocatore sia con i tuoi amici di Steam sia con quelli su Epic Games, devi collegare l'account Steam agli Epic Online Services. Se rifiuti, puoi comunque giocare con i tuoi amici di Steam.\\n\\nVuoi collegare i tuoi account Steam ed Epic?</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Button">Accedi agli Epic Online Services\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Tooltip">Accedendo agli Epic Online Services con il tuo account Steam, potrai partecipare alle attività multigiocatore sia con i tuoi amici di Steam sia con quelli su Epic Games.\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Button">Esci dagli Epic Online Services\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Tooltip">Uscendo dagli Epic Online Services non potrai più invitare i tuoi amici di Epic Games alle attività multigiocatore, ma potrai comunque invitare quelli su Steam.\r</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequencyLabel">Frequenza autosalvataggio livelli</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Disabled">Disattivato</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every3Months">Ogni 3 mesi</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every6Months">Ogni 6 mesi</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryMonth">Ogni mese</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryYear">Ogni anno</string>
  <string name="Menu/Preferences/Game/LogLevel_Label">Livello registro</string>
  <string name="Menu/Preferences/Game/LogLevel_Tooltip">Livello minimo del registro per creare un log.\\n\\nImposta su Informazioni se stai provando a diagnosticare dei problemi, o se lo richiede il supporto.</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Debug">Debug</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Error">Errore</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Fatal">Fatale</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Information">Informazioni</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Verbose">Prolisso</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Warning">Attenzione</string>
  <string name="Menu/Preferences/Game/NumRollingAutoSavesLabel">Numero di salvataggi di backup da conservare</string>
  <string name="Menu/Preferences/Game/OnlineVisibilityToggleLabel">Visibilità online</string>
  <string name="Menu/Preferences/Game/RollManualSavesLabel">Salvataggi manuali consecutivi</string>
  <string name="Menu/Preferences/Game/WorkshopHelp">Apri wiki workshop</string>
  <string name="Menu/Preferences/Item_Rotation_Sensitivity">Sensibilità rotazione oggetto</string>
  <string name="Menu/Preferences/KeyboardBindingConflictWarning">Attenzione! Lo stesso tasto è usato per più azioni!</string>
  <string name="Menu/Preferences/Language/LanguageAudioLabel">Lingua (audio)</string>
  <string name="Menu/Preferences/Language/LanguageLabel">Lingua</string>
  <string name="Menu/Preferences/Language/de">Tedesco (Deutsch)</string>
  <string name="Menu/Preferences/Language/en">Inglese (English)</string>
  <string name="Menu/Preferences/Language/es">Spagnolo (Español)</string>
  <string name="Menu/Preferences/Language/fr">Francese (Français)</string>
  <string name="Menu/Preferences/Language/it">Italiano (Italiano)</string>
  <string name="Menu/Preferences/Language/ko">Coreano (한국어)</string>
  <string name="Menu/Preferences/Language/pl">Polacco (Polski)</string>
  <string name="Menu/Preferences/Language/pt-BR">Portoghese brasiliano (Português do Brasil)</string>
  <string name="Menu/Preferences/Language/ru">Russo (Русский)</string>
  <string name="Menu/Preferences/Language/zh-CN">Cinese Sempl. (简体中文)</string>
  <string name="Menu/Preferences/Language/zh-TW">Cinese Trad. (繁體中文)</string>
  <string name="Menu/Preferences/Language/zh-cmn">Mandarino (普通话)</string>
  <string name="Menu/Preferences/ResetKeyboardBindings">Reimposta tasti</string>
  <string name="Menu/Preferences/ResetToDefault">Predefinita</string>
  <string name="Menu/Preferences/Video/AdvancedQualitySettings">Impostazioni avanzate</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion">Occlusione ambientale</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion_Tooltip">Attiva l'occlusione ambientale, che aumenta la qualità dell'illuminazione negli angoli bui.\\n\\nDisattiva per aumentare le prestazioni grafiche.</string>
  <string name="Menu/Preferences/Video/AnisoTexturesLabel">Texture anisotropiche</string>
  <string name="Menu/Preferences/Video/AnisoTextures_Tooltip">Attiva il filtro anisotropico per tutte le texture, o solo per alcune.\\n\\nQuesto migliora la qualità delle texture visualizzate negli angoli d'incidenza.\\n\\nDisattiva per aumentare le prestazioni grafiche.</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Disable_CS">Disabilita</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Enable_CS">Qualche texture</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_ForceEnable_CS">Abilita</string>
  <string name="Menu/Preferences/Video/Antialiasing">Anti-aliasing</string>
  <string name="Menu/Preferences/Video/Antialiasing_Tooltip">Attiva l'anti-aliasing, che riduce i bordi frastagliati.\\n\\nDisattiva per aumentare le prestazioni grafiche.</string>
  <string name="Menu/Preferences/Video/ApplyResolutionButton">Applica</string>
  <string name="Menu/Preferences/Video/BasicSettings">Impostazioni di base</string>
  <string name="Menu/Preferences/Video/Bloom">Bloom</string>
  <string name="Menu/Preferences/Video/Bloom_Tooltip">Attiva il bloom, che migliora le parti luminose della scena.\\n\\nDisattiva per aumentare le prestazioni grafiche.</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Label">Profondità di campo personaggi</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Tooltip">Scegli la distanza alla quale i personaggi iniziano a sfumare. Una profondità di campo maggiore mantiene i personaggi visibili a distanze più elevate. Scegli un'impostazione inferiore per migliorare le prestazioni grafiche e della CPU.</string>
  <string name="Menu/Preferences/Video/DepthOfField">Profondità di campo</string>
  <string name="Menu/Preferences/Video/DepthOfField_Tooltip">Attiva la profondità di campo, che sfuma sottilmente le parti lontane e vicine della scena.\\n\\nDisattiva per aumentare le prestazioni grafiche.</string>
  <string name="Menu/Preferences/Video/FullScreenLabel">Schermo intero</string>
  <string name="Menu/Preferences/Video/FullScreenModeLabel">Modalità schermo intero</string>
  <string name="Menu/Preferences/Video/FullScreenMode_ExclusiveFullScreen">Schermo intero (completo)</string>
  <string name="Menu/Preferences/Video/FullScreenMode_FullScreenWindow">Schermo intero (finestra)</string>
  <string name="Menu/Preferences/Video/FullScreenMode_MaximizedWindow">Finestra ingrandita</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Tooltip">Scegli tra le modalità a schermo intero.</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Windowed">Finestra</string>
  <string name="Menu/Preferences/Video/FullScreen_Tooltip">Il gioco utilizza tutto lo schermo.</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality">Qualità illuminazione ospedale</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_High">Alta</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Low">Bassa</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Medium">Media</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Tooltip">Scegli tra le qualità dell'illuminazione all'interno dell'ospedale.\\n\\nLa qualità maggiore ha più effetti, per esempio i riflessi delle luci sul soffitto.\\n\\nScegli un'impostazione inferiore per aumentare le prestazioni grafiche.</string>
  <string name="Menu/Preferences/Video/LightFadeDistance">Distanza di dissolvenza della luce</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Far">Lontana</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Medium">Media</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Near">Vicina</string>
  <string name="Menu/Preferences/Video/MapWater">Qualità acqua mappa</string>
  <string name="Menu/Preferences/Video/MapWater_High">Alta</string>
  <string name="Menu/Preferences/Video/MapWater_Low">Bassa</string>
  <string name="Menu/Preferences/Video/MapWater_Medium">Media</string>
  <string name="Menu/Preferences/Video/MaxFPS_Label">FPS massimi</string>
  <string name="Menu/Preferences/Video/MaxFPS_Tooltip">Limita il framerate massimo del gioco.\\n\\nAbbassalo se il tuo computer si surriscalda o fa troppo rumore.</string>
  <string name="Menu/Preferences/Video/Particles">Particelle</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_High">Alta</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_Low">Bassa</string>
  <string name="Menu/Preferences/Video/Particles_Tooltip">Modifica il numero di particelle visibili nell'ambiente.\\n\\nAbbassare la qualità delle particelle migliorerà le prestazioni ma ridurrà la qualità della grafica.</string>
  <string name="Menu/Preferences/Video/QualityLabel">Preimpostazione qualità grafica</string>
  <string name="Menu/Preferences/Video/QualitySetting_High">Alta</string>
  <string name="Menu/Preferences/Video/QualitySetting_Low">Bassa</string>
  <string name="Menu/Preferences/Video/QualitySetting_Medium">Media</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very High">Molto alta</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very Low">Molto bassa</string>
  <string name="Menu/Preferences/Video/Quality_Tooltip">Scegli tra varie preimpostazioni grafiche.\\n\\nQuelle più alte offrono una migliore qualità grafica, ma prestazioni inferiori.\\n\\nQuelle più basse riducono la qualità grafica per avere prestazioni migliori.</string>
  <string name="Menu/Preferences/Video/ReloadingTextures">Aggiornamento texture</string>
  <string name="Menu/Preferences/Video/ReloadingTexturesDetail">In base al tuo computer, potrebbe servire fino a qualche minuto.</string>
  <string name="Menu/Preferences/Video/ResolutionChanged">Modifiche alla risoluzione applicate. Confermare?</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Accept">Accetta</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Timeout_CS">Ritorno alle impostazioni precedenti in [{0}]...</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Undo">Annulla</string>
  <string name="Menu/Preferences/Video/ResolutionLabel">Risoluzione</string>
  <string name="Menu/Preferences/Video/Resolution_Tooltip">Imposta la risoluzione della finestra.\\n\\nLa risoluzione più alta migliora l'aspetto di tutto il gioco.\\n\\nRiducila per aumentare le prestazioni di CPU e grafica.</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Label">Qualità shader</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Tooltip">Stabilisce il livello generale dello shader\\n\\nUna qualità più alta comprende più effetti grafici.\\n\\nScegli un'impostazione inferiore per migliorare le prestazioni grafiche.</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance">Distanza di dissolvenza dell'ombra</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Far">Lontana</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Medium">Media</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Near">Vicina</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Tooltip">Sceglie la distanza alla quale le ombre scompaiono del tutto.\\n\\nLa distanza più alta mantiene le ombre visibili più a lungo.\\n\\nScegli un'impostazione inferiore per aumentare le prestazioni grafiche e della CPU.</string>
  <string name="Menu/Preferences/Video/ShadowQualityLabel">Qualità ombre</string>
  <string name="Menu/Preferences/Video/ShadowQuality_All_CS">Abilita</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Disable_CS">Disabilita</string>
  <string name="Menu/Preferences/Video/ShadowQuality_HardOnly_CS">Solo ombre nette</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Tooltip">Consente di avere ombre morbide di alta qualità, o si può impostare per avere ombre dure di qualità inferiore.\\n\\nDisattiva o scegli un'impostazione più bassa per aumentare le prestazioni grafiche e della CPU.</string>
  <string name="Menu/Preferences/Video/ShadowResolutionLabel">Risoluzione ombre</string>
  <string name="Menu/Preferences/Video/ShadowResolution_High_CS">Alta</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Low_CS">Bassa</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Medium_CS">Media</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Tooltip">Scegli il livello di risoluzione delle ombre.\\n\\nLe ombre con risoluzione maggiore sono più definite.\\n\\nScegli un'impostazione inferiore per aumentare le prestazioni grafiche.</string>
  <string name="Menu/Preferences/Video/ShadowResolution_VeryHigh_CS">Molto alta</string>
  <string name="Menu/Preferences/Video/TextureQualityLabel">Dettaglio delle texture</string>
  <string name="Menu/Preferences/Video/TextureQuality_Eigth_CS">1/8</string>
  <string name="Menu/Preferences/Video/TextureQuality_Full_CS">Intero</string>
  <string name="Menu/Preferences/Video/TextureQuality_Half_CS">1/2</string>
  <string name="Menu/Preferences/Video/TextureQuality_Quarter_CS">1/4</string>
  <string name="Menu/Preferences/Video/TextureQuality_Tooltip">Scegli texture di dimensioni diverse.\\n\\nRiduci il dettaglio delle texture per migliorare le prestazioni grafiche, specialmente se hai poca memoria video.</string>
  <string name="Menu/Preferences/Video/VSyncLabel">Sincronizzazione verticale</string>
  <string name="Menu/Preferences/Video/VSync_Double_CS">Sì (doppio)</string>
  <string name="Menu/Preferences/Video/VSync_Off_CS">No</string>
  <string name="Menu/Preferences/Video/VSync_On_CS">Sì</string>
  <string name="Menu/Preferences/Video/VSync_Tooltip">Sincronizza il framerate del gioco con la frequenza di aggiornamento del tuo monitor.\\n\\nRiduce lo screen tearing, ma può aumentare il ritardo di risposta.</string>
  <string name="Menu/Preferences/Video/WindowSettings">Impostazioni finestra</string>
  <string name="Menu/Preferences/Video/WorldDetail_Label">Dettagli mondo</string>
  <string name="Menu/Preferences/Video/WorldDetail_Tooltip">Sceglie il livello di dettaglio generale del mondo.\\n\\nI livelli più alti mantengono visibili più dettagli a distanze maggiori.\\n\\nScegli un'impostazione inferiore per migliorare le prestazioni grafiche e della CPU.</string>
  <string name="Menu/Prices/AllPrices_CS">Tutti i prezzi</string>
  <string name="Menu/Prices/ChargeRate">Prezzo</string>
  <string name="Menu/Prices/ItemName">Nome oggetto</string>
  <string name="Menu/Prices/ModifyAll_CS">Modifica tutto</string>
  <string name="Menu/Prices/PrefixDiagnosis_CS">Diagnosi</string>
  <string name="Menu/Prices/PrefixTreatment_CS">Terapia</string>
  <string name="Menu/Prices/PriceIncrease">Prezzo aumentato del %</string>
  <string name="Menu/Prices/PriceReputation">Reputazione prezzi</string>
  <string name="Menu/Prices/Prices">Prezzi</string>
  <string name="Menu/Prices/TooltipModifyMinus_CS">Diminuisci tutti i modificatori di prezzo del {[PERCENT]}</string>
  <string name="Menu/Prices/TooltipModifyPlus_CS">Aumenta tutti i modificatori di prezzo del {[PERCENT]}</string>
  <string name="Menu/Prices/TooltipModifyReset_CS">Porta a zero tutti i modificatori di prezzo</string>
  <string name="Menu/Research/GreenLightFee">Tariffa per avviare progetto</string>
  <string name="Menu/Research/Output_CS">Risultato</string>
  <string name="Menu/Research/ResearchProgress">Progresso ricerca</string>
  <string name="Menu/Research/SelectAProject">Seleziona un progetto</string>
  <string name="Menu/Research/StartProjectButton">Avvia progetto</string>
  <string name="Menu/Research/TitleResearch">Ricerca</string>
  <string name="Menu/Research/TitleStartProject">Avvia un progetto di ricerca</string>
  <string name="Menu/Ribbon Menu/AllStaffCount_Tooltip">Membri dello staff impiegati: {[EMPLOYED]}\\nCandidati: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/AssistantsCount_Tooltip">Assistenti impiegati: {[EMPLOYED]}\\nCandidati: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/DoctorCount_Tooltip">Dottori impiegati: {[EMPLOYED]}\\nCandidati: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/FilterButton">Filtra</string>
  <string name="Menu/Ribbon Menu/Grid Toggle Button">Alterna le visuali griglia e lista</string>
  <string name="Menu/Ribbon Menu/JanitorsCount_Tooltip">Inservienti impiegati: {[EMPLOYED]}\\nCandidati: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/NurseCount_Tooltip">Infermieri impiegati: {[EMPLOYED]}\\nCandidati: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire">Assumi</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_ApplicantSlotLocked">Aumenta il livello dell'ospedale a {[LEVEL]} per sbloccare</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVApplicantLevel">Livello {[LEVEL]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVEmploymentReferenceTitle">Referenza impiego</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVHiringFee">Tariffa di assunzione</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_HireStaffButton">Assumi</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_RejectStaffButton">Rifiuta</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AllCategory">Tutti</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AssistantsCategory">Assistenti</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_DoctorsCategory">Medici</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_JanitorsCategory">Inservienti</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_NursesCategory">Infermieri</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Name">Nome</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Qualifications">Qualifiche</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Rank">Abilità</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Salary">Stipendio</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Items">Oggetti</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_CS">Assistente</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_Qualification_CS">Assistente con {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_CS">Medico</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_Qualification_CS">Medico con {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_CS">Inserviente</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_Qualification_CS">Inserviente con {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_CS">Infermiere</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_Qualification_CS">Infermiere con {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredStaff_Title_CS">&lt;b&gt;Staff:&lt;/b&gt;</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Rooms">Stanze</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_SearchPlaceholder">Ricerca...</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCountNone_CS">Nessuno nell'ospedale</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCount_CS">{[COUNT]} nell'ospedale</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCountNone_CS">Nessuna nell'ospedale</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCount_CS">{[COUNT]} nell'ospedale</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_UnlockMessage_CS">&lt;color=#2B00FF&gt;Sblocca per {[SILVER]}\\n(Totale attuale {[AVAILABLE]})&lt;/color&gt;</string>
  <string name="Menu/RoomChecklist/ChecklistDescription">Controlla descrizione lista</string>
  <string name="Menu/RoomCustomisation/ApplyToAllRoomsOfType">Applica a tutte le stanze di questo tipo</string>
  <string name="Menu/RoomCustomisation/Floors">Pavimenti</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Description">Otto processori. Uno di fila all'altro.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Name">Microprocessione</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Description">Uno di questi colori è stato scoperto solo di recente.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Name">Atrio</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Description">Questo motivo piacerà a molti amanti degli esagoni. Credo.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Name">Api della neve</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Description">Per un pavimento campestre.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Name">Staccionata</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Description">Rende il pavimento vagamente gustoso</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Name">Caramella</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Description">Se vi sembra che i gatti si muovano, vi preghiamo di avvisare lo staff.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Name">Micioni</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Description">Puramente estetici, non serve attaccarli alla corrente.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Name">Circuiti</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Description">Non sembra piatta, ma lo è.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Name">Cuboidale</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Description">Decorazione provocativa ideata da Zara Fitzpocket, artista e designer della Contea di Two Point.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Name">Sbuffi di blu</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Description">È solo un nome, non è pericolante.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Name">Tarlopoli</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Description">Ispirate ai pesci.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Name">Scaglie</string>
  <string name="Menu/RoomCustomisation/Title">Personalizzazione stanza</string>
  <string name="Menu/RoomCustomisation/Walls">Muri</string>
  <string name="Menu/RoomCustomisation/Walls_Inner">Muri interni</string>
  <string name="Menu/RoomCustomisation/Walls_Outer">Muri esterni</string>
  <string name="Menu/RoomSizeUI/HeightAbbr">A</string>
  <string name="Menu/RoomSizeUI/WidthAbbr">L</string>
  <string name="Menu/RoomTemplates_LockedCustomisation_CS">Il modello contiene opzioni di personalizzazione bloccate.</string>
  <string name="Menu/RoomTemplates_LockedItem_CS">Il modello contiene uno o più oggetti bloccati.</string>
  <string name="Menu/RoomTemplates_LockedRoomType_CS">Tipo di stanza non ancora disponibile.</string>
  <string name="Menu/RoomTemplates_MissingUGCItem_CS">Il modello contiene un contenuto creato da un utente mancante.</string>
  <string name="Menu/RoomTemplates_TemplateIncomplete_Title_CS">Modello incompleto</string>
  <string name="Menu/RoomTemplates_TemplateUnavailable_Title_CS">Modello non disponibile</string>
  <string name="Menu/RoomTemplates_Toggle_CS">Attiva/disattiva modelli di stanza</string>
  <string name="Menu/Sandbox/Cash_CS">Denaro</string>
  <string name="Menu/Sandbox/Challenges_Disasters_CS">Disastri</string>
  <string name="Menu/Sandbox/Challenges_Epidemics_CS">Epidemie</string>
  <string name="Menu/Sandbox/Challenges_Patients_CS">Emergenze pazienti</string>
  <string name="Menu/Sandbox/Challenges_Staff_CS">Sfide staff</string>
  <string name="Menu/Sandbox/Challenges_VIPs_CS">Visite VIP</string>
  <string name="Menu/Sandbox/CloudHospitals">Ospedali utente</string>
  <string name="Menu/Sandbox/Corrupt_Description_CS">Questo salvataggio della modalità libera sembra danneggiato e non si carica.\\n\\nRipristina un vecchio backup o visita support.sega.co.uk/hc/it per cercare una soluzione o segnalare il problema.</string>
  <string name="Menu/Sandbox/CreateHospital">Crea un ospedale</string>
  <string name="Menu/Sandbox/CreateSandboxHospital">Crea un ospedale in modalità libera</string>
  <string name="Menu/Sandbox/Delete">Cancella</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningMessage_CS">Vuoi davvero eliminare questo ospedale? I tuoi progressi andranno persi, e il file di salvataggio di questo livello verrà cancellato.</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningTitle_CS">Elimina ospedale</string>
  <string name="Menu/Sandbox/DownloadedHospitals">Ospedali scaricati</string>
  <string name="Menu/Sandbox/Edit">Modifica</string>
  <string name="Menu/Sandbox/HospitalSettings">Impostazioni ospedale</string>
  <string name="Menu/Sandbox/Illnesses_All">Tutte nel tempo</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate">Tutte dall'inizio</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate_Tooltip">Tutte le malattie sono attive dall'inizio.</string>
  <string name="Menu/Sandbox/Illnesses_All_Tooltip">Possono apparire tutte le malattie. Con il passare del tempo diventano attive malattie più difficili.</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot">Bigfoot</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot_Tooltip">Malattie originarie delle Montagne Puntute (e del DLC Bigfoot).</string>
  <string name="Menu/Sandbox/Illnesses_CS">Malattie</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters">Incontri ravvicinati</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters_Tooltip">Malattie scoperte nel sud della Contea di Two Point (e nel contenuto scaricabile Incontri ravvicinati).</string>
  <string name="Menu/Sandbox/Illnesses_Easy">Facile</string>
  <string name="Menu/Sandbox/Illnesses_Easy_Tooltip">Malattie che sono più facili da diagnosticare, con una percentuale di successo delle terapie più alta.</string>
  <string name="Menu/Sandbox/Illnesses_Hard">Difficile</string>
  <string name="Menu/Sandbox/Illnesses_Hard_Tooltip">Malattie che sono più difficili da diagnosticare, con una percentuale di successo delle terapie più bassa.</string>
  <string name="Menu/Sandbox/Illnesses_Jungle">Isola Pebberley</string>
  <string name="Menu/Sandbox/Illnesses_Jungle_Tooltip">Malattie trovate nel DLC Isola Pebberley e fuori dalla zona continentale della Contea di Two Point.</string>
  <string name="Menu/Sandbox/Illnesses_Medium">Medio</string>
  <string name="Menu/Sandbox/Illnesses_Medium_Tooltip">Malattie che sono moderatamente difficili da diagnosticare e trattare.</string>
  <string name="Menu/Sandbox/Illnesses_Visual">Solo sintomi visibili</string>
  <string name="Menu/Sandbox/Illnesses_Visual_Tooltip">Sono attive solo le malattie con sintomi visibili.</string>
  <string name="Menu/Sandbox/IncomeMultiplier_CS">Moltiplicatore profitto</string>
  <string name="Menu/Sandbox/IncomeMultiplier_Tooltip">Un modificatore ai prezzi che le persone pagheranno in questa zona, prima di altre modifiche.</string>
  <string name="Menu/Sandbox/Items_CS">Oggetti</string>
  <string name="Menu/Sandbox/JobApplicants_CS">Assunzione staff</string>
  <string name="Menu/Sandbox/JobApplicants_Default">Predefinito</string>
  <string name="Menu/Sandbox/JobApplicants_Default_Tooltip">I membri dello staff da assumere possono essere di qualunque grado, con una serie di qualifiche.</string>
  <string name="Menu/Sandbox/JobApplicants_Junior">Tutti junior</string>
  <string name="Menu/Sandbox/JobApplicants_Junior_Tooltip">Tutti i membri dello staff da assumere hanno il grado più basso e non possiedono qualifiche.</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents">Studenti di medicina</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents_Tooltip">Tutti i medici e le infermiere da assumere sono studenti, senza qualifiche.</string>
  <string name="Menu/Sandbox/Kudosh_CS">Kudosh</string>
  <string name="Menu/Sandbox/LevelIcon_CS">Icona</string>
  <string name="Menu/Sandbox/LevelMap_CS">Mappa</string>
  <string name="Menu/Sandbox/LevelName_CS">Nome</string>
  <string name="Menu/Sandbox/LoadCloudSave">Carica</string>
  <string name="Menu/Sandbox/LoadCloudSave_Tooltip">Carica questo ospedale e continualo come nuovo salvataggio</string>
  <string name="Menu/Sandbox/MapSelect">Selezione mappa</string>
  <string name="Menu/Sandbox/MyHospitals">I miei ospedali</string>
  <string name="Menu/Sandbox/NewHospital">Nuovo ospedale</string>
  <string name="Menu/Sandbox/Objectives_CS">Obiettivi</string>
  <string name="Menu/Sandbox/Objectives_Cures">Cura pazienti</string>
  <string name="Menu/Sandbox/Objectives_CuresValue">Cura ed espandi</string>
  <string name="Menu/Sandbox/Objectives_Money">Affarista</string>
  <string name="Menu/Sandbox/Objectives_None">Nessuno</string>
  <string name="Menu/Sandbox/Objectives_ResearchTraining">Ricerca e formazione</string>
  <string name="Menu/Sandbox/Objectives_StaffDevelopment">Sviluppo staff</string>
  <string name="Menu/Sandbox/Off">No</string>
  <string name="Menu/Sandbox/On">Sì</string>
  <string name="Menu/Sandbox/OpenWorkshop">Workshop</string>
  <string name="Menu/Sandbox/OverviewMessage">In Modalità libera: gioco libero puoi creare ospedali con le tue impostazioni personalizzate. Gestisci l'ospedale dei tuoi sogni, o dei tuoi incubi. La scelta è tua.\\n\\nSeleziona una mappa, dai un nome al tuo ospedale e scegli con quanto denaro e Kudosh iniziare. Decidi se vuoi sbloccare stanze, oggetti e miglioramenti con ricerca e Kudosh o se avere tutto disponibile dall'inizio. Imposta obiettivi e sfide, o disattiva tutto e divertiti come vuoi. Scegli quale tipo di malattia affrontare, imposta il ritmo di arrivo dei pazienti e regola altre impostazioni per il livello.\\n\\nQuando sei pronto, clicca sul pulsante di avvio per aprire il tuo nuovo ospedale. Nella scheda I miei ospedali puoi scorrere tutti i tuoi ospedali in modalità libera, e continuare a modificare le impostazioni di ciascuno.</string>
  <string name="Menu/Sandbox/PatientArrivalRate_CS">Flusso dei pazienti</string>
  <string name="Menu/Sandbox/PatientArrivalRate_Tooltip">Un modificatore al flusso di arrivo dei pazienti, dopo aver preso in considerazione livello e reputazione dell'ospedale.</string>
  <string name="Menu/Sandbox/Plots_AllOwned">Tutti</string>
  <string name="Menu/Sandbox/Plots_CS">Lotti posseduti</string>
  <string name="Menu/Sandbox/Plots_Default">Predefinito</string>
  <string name="Menu/Sandbox/Publish">Condividi</string>
  <string name="Menu/Sandbox/Publish_Tooltip">Carica questo ospedale sul Workshop di Steam</string>
  <string name="Menu/Sandbox/Reset">Ripristina</string>
  <string name="Menu/Sandbox/Rooms_CS">Stanze</string>
  <string name="Menu/Sandbox/Sandbox">Modalità libera</string>
  <string name="Menu/Sandbox/SandboxMenu">Menu modalità libera</string>
  <string name="Menu/Sandbox/SelectHospital">Seleziona un ospedale</string>
  <string name="Menu/Sandbox/SelectMap">Seleziona una mappa</string>
  <string name="Menu/Sandbox/Temperature_CS">Temperatura</string>
  <string name="Menu/Sandbox/Temperature_Cold">Freddo</string>
  <string name="Menu/Sandbox/Temperature_Hot">Caldo</string>
  <string name="Menu/Sandbox/Temperature_Temperate">Mite</string>
  <string name="Menu/Sandbox/Temperature_VeryCold">Molto freddo</string>
  <string name="Menu/Sandbox/Temperature_VeryHot">Molto caldo</string>
  <string name="Menu/Sandbox/Title">Modalità libera: gioco libero</string>
  <string name="Menu/Sandbox/UnlockAll">Tutto sbloccato</string>
  <string name="Menu/Sandbox/UnlockWithKudosh">Sblocca con i Kudosh</string>
  <string name="Menu/Sandbox/UnlockWithResearch">Sblocca con ricerca</string>
  <string name="Menu/Sandbox/Upgrades_CS">Miglioramenti</string>
  <string name="Menu/Sandbox/UsesUnpublishedLocalUGC_Tooltip">Questo contenuto generato dall'utente risulta essere in locale per il tuo computer. Considera la possibilità di pubblicarlo prima di condividere questo salvataggio della modalità libera, se vuoi che sia disponibile anche agli altri!</string>
  <string name="Menu/Sandbox/UsesUnpublishedUGC_Tooltip">Questo contenuto generato dall'utente risulta essere in locale per l'utente che ha condiviso questo salvataggio, quindi non può essere caricato.</string>
  <string name="Menu/SaveSlotScreen/Corrupt_CS">Danneggiato</string>
  <string name="Menu/SaveSlotScreen/Corrupt_Description_CS">Questo salvataggio della carriera sembra danneggiato e non si carica.\\n\\nRiavvia la carriera, ripristina un vecchio backup o visita support.sega.co.uk/hc/it per cercare una soluzione o segnalare il problema.</string>
  <string name="Menu/Saving...">Salvataggio in corso...</string>
  <string name="Menu/Select/Patient/Boredom">Noia</string>
  <string name="Menu/Select/Patient/Discharge">Dimetti</string>
  <string name="Menu/Select/Patient/TreatmentInfo">Informazioni terapia</string>
  <string name="Menu/Select/Patient/Triage">Triage</string>
  <string name="Menu/Select/Research/Move">Sposta</string>
  <string name="Menu/Select/Research/Sell">Vendi</string>
  <string name="Menu/Select/Research/Shelve">Posponi</string>
  <string name="Menu/Select/Room/Attractiveness">Attrattività</string>
  <string name="Menu/Select/Room/Edit">Modifica</string>
  <string name="Menu/Select/Room/Hygiene">Igiene</string>
  <string name="Menu/Select/Room/Objects">Oggetti</string>
  <string name="Menu/Select/Room/Queue">Coda</string>
  <string name="Menu/Select/Room/SelectQualification">Seleziona qualifica da insegnare</string>
  <string name="Menu/Select/Staff/All_CS">Tutti</string>
  <string name="Menu/Select/Staff/AreYouSureFire_CS">Vuoi davvero licenziare {[STAFF]}?</string>
  <string name="Menu/Select/Staff/Assistants_CS">Assistenti</string>
  <string name="Menu/Select/Staff/Decor">Decoro</string>
  <string name="Menu/Select/Staff/Doctors_CS">Medici</string>
  <string name="Menu/Select/Staff/FireStaffNotification_CS">Licenzia staff</string>
  <string name="Menu/Select/Staff/Hunger">Fame</string>
  <string name="Menu/Select/Staff/Hygiene">Igiene</string>
  <string name="Menu/Select/Staff/Janitors_CS">Inservienti</string>
  <string name="Menu/Select/Staff/Nurses_CS">Infermieri</string>
  <string name="Menu/Select/Staff/Thirst">Sete</string>
  <string name="Menu/Select/Staff/Toilet">Bagno</string>
  <string name="Menu/Select/Staff/Warmth">Calore</string>
  <string name="Menu/Select/Staff/XP">PE</string>
  <string name="Menu/SelectMenuPatient/OpenMessage_CS">Apri messaggio</string>
  <string name="Menu/SelectMenuPatient/QueueDown_CS">Coda giù</string>
  <string name="Menu/SelectMenuPatient/QueueUp_CS">Coda su</string>
  <string name="Menu/SelectMenuPatient/SendHome_CS">Dimetti</string>
  <string name="Menu/SelectMenuPatient/Triage_CS">Triage</string>
  <string name="Menu/SelectMenuPatient/Vaccinate_CS">Vaccina</string>
  <string name="Menu/Select_BuyHospitalPlot_CS">Acquista lotto ospedale</string>
  <string name="Menu/Select_HospitalPlot_CS">Giorni per costruire: {[DAYS]}\\nDimensioni lotto: {[SIZE]} m&lt;sup&gt;2&lt;/sup&gt;</string>
  <string name="Menu/Select_Patient_ChanceOfCuring_CS">Probabilità di cura: {[MIN]}-{[MAX]}%</string>
  <string name="Menu/Select_Research_SelectProject_CS">Seleziona un progetto</string>
  <string name="Menu/Select_Room_Close_CS">Chiudi</string>
  <string name="Menu/Select_Room_Open_CS">Apri</string>
  <string name="Menu/Select_Room_StatusClosed_CS">Stato: disponibile</string>
  <string name="Menu/Select_Room_StatusOpen_CS">Stato: non disponibile</string>
  <string name="Menu/Select_StartPlotChallenge">Avvia sfida</string>
  <string name="Menu/SelectedHospital/FriendsPlaying">Amici che hanno giocato questo livello</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayMonthsOnly_CS">Età ospedale: {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsAndMonths_CS">Età ospedale: {[YEARS_STRING]}, {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsOnly_CS">Età ospedale: {[YEARS_STRING]} </string>
  <string name="Menu/SelectedHospital/HospitalAgeMonths_CS">{[MONTHS]} mesi[i2p_One]{[MONTHS]} mese</string>
  <string name="Menu/SelectedHospital/HospitalAgeYears_CS">{[YEARS]} anni[i2p_One]{[YEARS]} anno</string>
  <string name="Menu/SelectedHospital/HospitalDate_CS">Data ospedale</string>
  <string name="Menu/StafPayReview/YearlyCashFlow_CS">Flusso di cassa annuale</string>
  <string name="Menu/StafPayReview/YearlyIncome_CS">Profitti annuali</string>
  <string name="Menu/StafPayReview/YearlyWages_CS">Stipendi annuali</string>
  <string name="Menu/Staff Menu/Ability">Abilità</string>
  <string name="Menu/Staff Menu/JobToggle/AllowedQualification_CS">{[JOB]}: consentito\\nQualifica in {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/Allowed_CS">{[JOB]}: consentito</string>
  <string name="Menu/Staff Menu/JobToggle/LockedAllowed_CS">{[JOB]}: consentito\\nRoderick lavorerà ovunque gli sia possibile.</string>
  <string name="Menu/Staff Menu/JobToggle/LockedQualification_CS">{[JOB]}: consentito\\nQualifica in {[QUALIFICATION]}\\nRoderick lavorerà ovunque gli sia possibile.</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowedQualification_CS">{[JOB]}: non consentito\\nQualifica in {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowed_CS">{[JOB]}: non consentito</string>
  <string name="Menu/Staff Menu/JobToggle/Unqualified_CS">{[JOB]}: N.D.\\nNon qualificato in {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/OtherOutgoings">Altre spese</string>
  <string name="Menu/Staff Menu/PaySatisfaction">Soddisfazione stipendio</string>
  <string name="Menu/Staff Menu/RevertChanges">Annulla modifiche</string>
  <string name="Menu/Staff Menu/Satisfaction">Soddisfazione</string>
  <string name="Menu/Staff Menu/SatisfyPayRequest">Soddisfa stipendio richiesto</string>
  <string name="Menu/Staff Menu/SatisfyPayRequests">Soddisfa salario richiesto</string>
  <string name="Menu/Staff Menu/SatisyAllPayRequests">Soddisfa tutti gli stipendi richiesti</string>
  <string name="Menu/Staff Menu/StaffHappiness">Felicità</string>
  <string name="Menu/Staff Menu/StaffName">Nome staff</string>
  <string name="Menu/Staff Menu/YearlyCashFlow">Profitti 12 mesi</string>
  <string name="Menu/Staff Menu/YearlyIncome">Entrate 12 mesi</string>
  <string name="Menu/Staff Menu/YearlyWages">Stipendi annuali</string>
  <string name="Menu/StaffCustomisation/AmazonPromo_Ninja">Modalità Furtiva</string>
  <string name="Menu/StaffCustomisation/ApplyToAllAssistantsButton">Applica a tutti gli assistenti</string>
  <string name="Menu/StaffCustomisation/ApplyToAllDoctorsButton">Applica a tutti i medici</string>
  <string name="Menu/StaffCustomisation/ApplyToAllJanitorsButton">Applica a tutti gli inservienti</string>
  <string name="Menu/StaffCustomisation/ApplyToAllNursesButton">Applica a tutti gli infermieri</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Gastronomy">Gastronomo</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Letterman">Felpa del campus</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Bunny">Orecchie da coniglietto</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_DayOfTheDead">Faccia da festival</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Disguise">Machera del mistero</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Drinks">Berretto beone</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Horse">Testa di cavallo</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Venetian">Maschera da mascherata</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Viking">Casco cornificato</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wizard">Mago Merlino</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wolf">Costume da lupo </string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_60s">Damerino alla moda</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_70s">Stile disco</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_80s">Tuta psichedelica</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Spicy\" is a reference to the Spice Girls. If you can't work this out in your language (watch out for PEGI 3 rating), just any reference to the UK or the Union Jack will be fine.</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s">Vestito dell'Unione</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Egyptian">Sogno egiziano</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Fish">Puzza dalla testa</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Ninja">Tuta da ninja</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Penguin">Costume da pinguino</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Pirate">Pirata scorbutico</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Roman">Scandalo romano</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Zombie">Morte che cammina</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V2">Inverti</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V3">Colori di Godric</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V4">Melanzana</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V5">Limone</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V6">Mezzanotte</string>
  <string name="Menu/StaffCustomisation/Options/Default">Predefinito</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V2">Dettagli blu</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V3">Dettagli verdi</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V4">Strisce grigie corpo</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V5">Strisce braccia arancioni</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V6">Strisce braccia turchesi</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V2">Sbiadito</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V3">Scuro</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V4">Più scuro</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V5">Giallo catarifrangente</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V6">Arancione catarifrangente</string>
  <string name="Menu/StaffCustomisation/Options/JingleJam_Santa">Babbo Natale</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V2">Verde</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V3">Viola</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V4">Verde chiaro</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V5">Celeste</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V6">Inverti</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Amy">Amy</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Knuckles">Knuckles</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Sonic">Sonic</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Tails">Tails</string>
  <string name="Menu/StaffCustomisation/Title">Personalizzazione staff</string>
  <string name="Menu/StaffJobs/Level">Livello</string>
  <string name="Menu/StaffJobs/NewApplicantInDays">Nuovo candidato tra</string>
  <string name="Menu/StaffJobs/Qualifications">Qualifiche</string>
  <string name="Menu/StaffPayReview/AllPayIncrease_CS">Tutti gli stipendi {0}</string>
  <string name="Menu/TimeAndStats/FastForward">Velocità rapida</string>
  <string name="Menu/TimeAndStats/Month_Expenses_Amount">Spese: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_NetIncome_Amount">Profitto: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_Revenue_Amount">Entrate: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/NormalSpeed">Velocità normale</string>
  <string name="Menu/TimeAndStats/Pause">Pausa</string>
  <string name="Menu/TimeAndStats/PrestigeLevel_CS">Livello</string>
  <string name="Menu/TimeAndStats/SlowSpeed">Velocità lenta</string>
  <string name="Menu/TimeAndStats/Total_Silver">Argento: {[AMOUNT]}</string>
  <string name="Menu/Training/ButtonReset">Ripristina</string>
  <string name="Menu/Training/ButtonStartTraining">Inizia corso</string>
  <string name="Menu/Training/CoursesAvailable">Corsi disponibili </string>
  <string name="Menu/Training/GuestTrainerCostCannotAfford_CS">Tariffe: &lt;color=red&gt;{[UPFRONTCOST]}&lt;/color&gt; + {[TRAININGCOST]} per tirocinante</string>
  <string name="Menu/Training/GuestTrainerCost_CS">Tariffe: {[UPFRONTCOST]} + {[TRAININGCOST]} per tirocinante</string>
  <string name="Menu/Training/GuestTrainer_Name_F_CS">Formatore ospite</string>
  <string name="Menu/Training/GuestTrainer_Name_M_CS">Formatore ospite</string>
  <string name="Menu/Training/NoneAvailable">Nessuno disponibile</string>
  <string name="Menu/Training/Room_Lacks_Power_Tooltip">Non ci sono stanze formazione aperte</string>
  <string name="Menu/Training/SelectACourse">Seleziona un corso</string>
  <string name="Menu/Training/SelectATrainee">Seleziona un tirocinante</string>
  <string name="Menu/Training/SelectATrainer">Seleziona un formatore</string>
  <string name="Menu/Training/StartATrainingCourse">Avvia un corso di formazione</string>
  <string name="Menu/Training/ToolTip_TraineeLearningSpeed_CS">Velocità di apprendimento: {[SPEED]}</string>
  <string name="Menu/Training/ToolTip_TrainerTeachingSpeed_CS">Velocità di insegnamento: {[SPEED]}</string>
  <string name="Menu/Training/Trained">Staff formato</string>
  <string name="Menu/Training/TraineeSlotAvailable">Slot disponibile</string>
  <string name="Menu/Training/Trainees">Tirocinanti</string>
  <string name="Menu/Training/TraineesAvailable">Tirocinanti disponibili</string>
  <string name="Menu/Training/TrainersAvailable">Formatori disponibili</string>
  <string name="Menu/Training/TrainingCourseDaysRemainingUnknown_CS">Durata prevista: sconosciuta</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_CS">Durata prevista: {[DAYS]} giorni[i2p_One]Durata prevista: {[DAYS]} giorno</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_Range_CS">Durata prevista: {[MIN]}-{[MAX]} giorni</string>
  <string name="Menu/Training/TrainingGuestTrainerCompletionFees_CS">Quote d'istruzione</string>
  <string name="Menu/Training/TrainingGuestTrainerTrainees_CS">Tirocinanti</string>
  <string name="Menu/Training/TrainingGuestTrainerUnaffordable_CS">troppo caro</string>
  <string name="Menu/Training/TrainingGuestTrainerUpfrontCost_CS">Quota anticipata</string>
  <string name="Menu/Training/TrainingRooms">Stanze formazione</string>
  <string name="Menu/UGC/BrowseSteamWorkshop">Sfoglia Steam Workshop</string>
  <string name="Menu/UGC/Button_BrowseSteamWorkshop">Naviga nel Workshop</string>
  <string name="Menu/UGC/Button_Create_CS">Crea</string>
  <string name="Menu/UGC/Button_Delete">Cancella</string>
  <string name="Menu/UGC/Button_Publish">Pubblica</string>
  <string name="Menu/UGC/Button_Publish_Tooltip">Pubblica sul Workshop di Steam</string>
  <string name="Menu/UGC/Button_Refresh">Aggiorna</string>
  <string name="Menu/UGC/Button_Subscribe">Iscriviti</string>
  <string name="Menu/UGC/Button_Subscribe_All">Iscriviti a tutto</string>
  <string name="Menu/UGC/Button_Update_CS">Aggiorna</string>
  <string name="Menu/UGC/Button_Workshop">Workshop</string>
  <string name="Menu/UGC/ContentType/Floor_CS">Pavimento</string>
  <string name="Menu/UGC/ContentType/Item_CS">Oggetto</string>
  <string name="Menu/UGC/ContentType/MusicPack_CS">Pacchetto musica</string>
  <string name="Menu/UGC/ContentType/Picture/AwardOffice_CS">Cornice quadrata</string>
  <string name="Menu/UGC/ContentType/Picture/Canvas_CS">Tela</string>
  <string name="Menu/UGC/ContentType/Picture/FrameExpensive_CS">Cornice costosa</string>
  <string name="Menu/UGC/ContentType/Picture/Frame_CS">Cornice di legno</string>
  <string name="Menu/UGC/ContentType/Picture/Poster_CS">Poster</string>
  <string name="Menu/UGC/ContentType/Picture_CS">Immagine</string>
  <string name="Menu/UGC/ContentType/Rug/Circle_CS">Tondo</string>
  <string name="Menu/UGC/ContentType/Rug/Corner_CS">Angolo</string>
  <string name="Menu/UGC/ContentType/Rug/Long_CS">Lungo</string>
  <string name="Menu/UGC/ContentType/Rug/Oval_CS">Ovale</string>
  <string name="Menu/UGC/ContentType/Rug/Standard_CS">Normale</string>
  <string name="Menu/UGC/ContentType/Rug_CS">Tappeto</string>
  <string name="Menu/UGC/ContentType/SandboxHospital_CS">Ospedale</string>
  <string name="Menu/UGC/ContentType/Wall_CS">Muro</string>
  <string name="Menu/UGC/Cost">Costo</string>
  <string name="Menu/UGC/Cost_Tooltip">Il prezzo di quest'oggetto</string>
  <string name="Menu/UGC/Description">Descrizione</string>
  <string name="Menu/UGC/Description_Default">Inserire descrizione dell'oggetto</string>
  <string name="Menu/UGC/IconImage">Immagine icona</string>
  <string name="Menu/UGC/IconImage_Description">Scegli un file immagine da usare per l'icona</string>
  <string name="Menu/UGC/IconImage_Reset">Torna all'immagine predefinita</string>
  <string name="Menu/UGC/Image">Immagine</string>
  <string name="Menu/UGC/ImageBrowser/ImageFiles_CS">File immagine</string>
  <string name="Menu/UGC/ImageBrowser/MusicFiles_CS">File musicali</string>
  <string name="Menu/UGC/ImageBrowser/SelectIconImage_CS">Seleziona un'immagine icona</string>
  <string name="Menu/UGC/ImageBrowser/SelectImage_CS">Seleziona un'immagine</string>
  <string name="Menu/UGC/ImageBrowser/SelectMusicFiles_CS">Seleziona file musicale(i)</string>
  <string name="Menu/UGC/ImageBrowser/SelectPreviewImage_CS">Seleziona un'immagine di anteprima</string>
  <string name="Menu/UGC/Image_Description">Scegli un file immagine per questo oggetto</string>
  <string name="Menu/UGC/Image_OpenImageBrowser">Apri browser immagini</string>
  <string name="Menu/UGC/Image_Rotate">Ruota immagine</string>
  <string name="Menu/UGC/Image_SelectionArea_Confirm_CS">Conferma l'area di selezione dell'immagine</string>
  <string name="Menu/UGC/Image_SelectionArea_Edit_CS">Modifica l'area di selezione dell'immagine</string>
  <string name="Menu/UGC/Items/EditItem_CS">Modifica definizione oggetto</string>
  <string name="Menu/UGC/Items/Title_Item_Create_CS">Crea un oggetto</string>
  <string name="Menu/UGC/Items/Title_Item_Update_CS">Aggiorna oggetto</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Create_CS">Crea pacchetto musica</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Update_CS">Aggiorna pacchetto musica</string>
  <string name="Menu/UGC/Items/Title_Picture_Create_CS">Crea un'immagine</string>
  <string name="Menu/UGC/Items/Title_Picture_Update_CS">Aggiorna immagine</string>
  <string name="Menu/UGC/Items/Title_Rug_Create_CS">Crea un tappeto</string>
  <string name="Menu/UGC/Items/Title_Rug_Update_CS">Aggiorna tappeto</string>
  <string name="Menu/UGC/Items/UGCButtonTooltip">Crea, condividi e scarica oggetti</string>
  <string name="Menu/UGC/Items/ViewInSteamWorkshop_CS">Visualizza nel Workshop di Steam</string>
  <string name="Menu/UGC/Kudosh">Kudosh</string>
  <string name="Menu/UGC/Kudosh_Tooltip">I Kudosh necessari per sbloccare questo oggetto</string>
  <string name="Menu/UGC/Misc/ContentSourceLocal_CS">&lt;color=#0000FF&gt;Contenuto creato localmente&lt;/color&gt;</string>
  <string name="Menu/UGC/Misc/ContentSourceWorkshop_CS">&lt;color=#0000FF&gt;Scaricato dal Workshop&lt;/color&gt;</string>
  <string name="Menu/UGC/MissingItem_Name_CS">Oggetto creato da utente mancante</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackBody_CS">Devi avere almeno una traccia musicale abilitata!</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackTitle_CS">Errore playlist</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsBody_CS">Sono state trovate una o più tracce con lo stesso nome e non sono state aggiunte al pacchetto</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsTitle_CS">Oggetti pacchetto musica</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitBody_CS">Hai raggiunto il numero massimo {0} di tracce musicali consentite in un pacchetto musica</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitTitle_CS">Oggetti pacchetto musica</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListBody_CS">Tutti i tuoi pacchetti musica esterni verranno disattivati, e verranno riprodotte le canzoni di Radio Two Point!\\n\\nVuoi procedere?</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListTitle_CS">Azzera lista musica</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedBody_CS">Il tempo per l'operazione di pubblicazione Workshop attuale è scaduto</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedTitle_CS">Pubblicazione Workshop fallita</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeSequential_CS">Sequenziale</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeShuffle_CS">Casuale</string>
  <string name="Menu/UGC/MusicPack/Tooltip/AddTrack">Aggiungi nuova traccia</string>
  <string name="Menu/UGC/MusicPack/Tooltip/CreateNewMusicPack">Crea un nuovo pacchetto musica</string>
  <string name="Menu/UGC/MusicPack/Tooltip/EditLocalMusicPackItem">Modifica pacchetto musica</string>
  <string name="Menu/UGC/MusicPack/Tooltip/ExpandMusicPackItem">Espandi/Comprimi tracce pacchetto musica</string>
  <string name="Menu/UGC/MusicPack/Tooltip/RemoveTrack">Rimuovi traccia</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackAwaitingProcessing">Questa traccia è in attesa di essere processata per la Radio Ospedale di Two Point!</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackBeingProcessed">Questa traccia sta venendo processata per la Radio Ospedale di Two Point!</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackDecodeErrorsIcon">Questa traccia non può essere riprodotta causa errori durante la decodifica</string>
  <string name="Menu/UGC/MusicPack/TwoPointRadio_CS">Radio Two Point</string>
  <string name="Menu/UGC/MusicPack/UI/AddNewTrack">Aggiungi nuova traccia</string>
  <string name="Menu/UGC/MusicPack/UI/ArtistNameLabel">Nome artista</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListBackButton">Indietro</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListDefaultsButton">Predefiniti</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditButton">Modifica</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditLabel">Lista musica</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListPlaybackModeLabel">Riproduci</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListTitle">Lista musica</string>
  <string name="Menu/UGC/MusicPack/UI/PackNameLabel">Nome pacchetto</string>
  <string name="Menu/UGC/MusicPack/UI/SongTitleLabel">Titolo canzone</string>
  <string name="Menu/UGC/Name">Nome</string>
  <string name="Menu/UGC/NameAndType_CS">{[NAME]} ({[TYPE]})</string>
  <string name="Menu/UGC/Name_Default">Inserire nome dell'oggetto...</string>
  <string name="Menu/UGC/OpenSteamWorkshop">Apri Workshop di Steam</string>
  <string name="Menu/UGC/PromoPanel/Button">Apri Workshop di Steam</string>
  <string name="Menu/UGC/PromoPanel/Description">Crea, condividi e scarica foto, tappeti, muri, pavimenti e ospedali in modalità libera.</string>
  <string name="Menu/UGC/PromoPanel/Title">Workshop di Steam</string>
  <string name="Menu/UGC/PromoPanel/Title_InteriorDesigner">Interior Designer</string>
  <string name="Menu/UGC/Publish/Button_CreateAsNewItem">Crea come nuovo oggetto</string>
  <string name="Menu/UGC/Publish/Button_Create_CS">Crea oggetto Workshop</string>
  <string name="Menu/UGC/Publish/Button_UpdateOther">Aggiorna altro</string>
  <string name="Menu/UGC/Publish/Button_Update_CS">Aggiorna oggetto Workshop</string>
  <string name="Menu/UGC/Publish/PackContents">Questo pacchetto contiene:</string>
  <string name="Menu/UGC/Publish/PackContents_CS">Questo pacchetto contiene:</string>
  <string name="Menu/UGC/Publish/Privacy_FriendsOnly">Solo amici</string>
  <string name="Menu/UGC/Publish/Privacy_Private">Nascosto</string>
  <string name="Menu/UGC/Publish/Privacy_Public">Pubblico</string>
  <string name="Menu/UGC/Publish/PublishToSteamWorkshop">Pubblica sul Workshop di Steam</string>
  <string name="Menu/UGC/Publish/ReadSteamWorkshopAgreement">Leggi l'Accordo con l'utente del Workshop di Steam</string>
  <string name="Menu/UGC/Publish/Title">Condividi sul Workshop di Steam</string>
  <string name="Menu/UGC/Publish/WorkshopDescription">Descrizione del Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopDescription_Default">Inserire descrizione dell'oggetto</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage">Immagine di anteprima Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage_Description">Scegli un file immagine da mostrare sul Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopTitle">Titolo Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopTitle_Default">Inserisci titolo dell'oggetto...</string>
  <string name="Menu/UGC/RecommendedResolution_CS">Risoluzione consigliata: {[WIDTH]} x {[HEIGHT]}</string>
  <string name="Menu/UGC/RoomCustomisation/EditFloor_CS">Modifica definizione pavimento</string>
  <string name="Menu/UGC/RoomCustomisation/EditWall_CS">Modifica definizione muro</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Create_CS">Crea copertura pavimento</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Update_CS">Aggiorna copertura pavimento</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Create_CS">Crea copertura muro</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Update_CS">Aggiorna copertura muro</string>
  <string name="Menu/UGC/RoomCustomisation/UGCButtonTooltip">Crea, condividi e scarica muri e pavimenti</string>
  <string name="Menu/UGC/RoomCustomisation/ViewInSteamWorkshop_CS">Visualizza nel Workshop di Steam</string>
  <string name="Menu/UGC/SubType">Sottotipo</string>
  <string name="Menu/UGC/Tooltip_LocalContent">Oggetto creato da un utente (locale)</string>
  <string name="Menu/UGC/Tooltip_SubscribedContent">Oggetto creato da un utente (iscritto)</string>
  <string name="Menu/UGC/Tooltip_UGC">Contenuto creato da un utente</string>
  <string name="Menu/UGC/Tooltip_ViewSteamWorkshop">Visualizza nel Workshop di Steam</string>
  <string name="Menu/UGC/Type">Tipo</string>
  <string name="Menu/ViewYearlyReview/AnnualBonus">Bonus annuali</string>
  <string name="Menu/ViewYearlyReview/AwardCountdown">Conto alla rovescia premi</string>
  <string name="Menu/ViewYearlyReview/FullPayReview">Revisione completa stipendio</string>
  <string name="Menu/ViewYearlyReview/IncomeLastYear">Introiti anno precedente:</string>
  <string name="Menu/ViewYearlyReview/JobTitle">Titolo professionale</string>
  <string name="Menu/ViewYearlyReview/Overview">Panoramica</string>
  <string name="Menu/ViewYearlyReview/Pay">Stipendio</string>
  <string name="Menu/ViewYearlyReview/PotentialAnnualBonus">Bonus annuale potenziale</string>
  <string name="Menu/ViewYearlyReview/SponseredBy">Sponsor: bevanda energetica Burp!</string>
  <string name="Menu/ViewYearlyReview/Title">Premi e revisione annuale</string>
  <string name="Menu/ViewYearlyReview/TotalStaffWages">Totale stipendi personale:</string>
  <string name="Menu/ViewYearlyReview/ViewButton">Vedi</string>
  <string name="Menu/ViewYearlyReview/WorklifeBalance">Equilibrio vita/lavoro</string>
  <string name="Menu/ViewYearlyReview/YearlyTargets">Obiettivi annuali</string>
  <string name="Menu/YearlyBusinessReview/MoraleHigh_CS">Alto</string>
  <string name="Menu/YearlyBusinessReview/MoraleLow_CS">Basso</string>
  <string name="Menu/YearlyBusinessReview/MoraleMedium_CS">Medio</string>
  <string name="Menu/YearlyBusinessReview/MoraleNone_CS">Morale: nessuno</string>
  <string name="Menu/YearlyBusinessReview/Morale_CS">Morale: {[VALUE]}</string>
  <string name="Menu/YearlyBusinessReview/NumAssistants_CS">{[VALUE]} assistenti</string>
  <string name="Menu/YearlyBusinessReview/NumDoctors_CS">{[VALUE]} medici</string>
  <string name="Menu/YearlyBusinessReview/NumJanitors_CS">{[VALUE]} inservienti</string>
  <string name="Menu/YearlyBusinessReview/NumNurses_CS">{[VALUE]} infermieri/e</string>
  <string name="Menu/YearlyBusinessReview/Reputation_CS">Reputazione: +{[VALUE]}%</string>
  <string name="Menu/YearlyBusinessReview/TotalAllowed_CS">{[VALUE1]} Totali, {[VALUE2]} in pausa </string>
  <string name="Menu/YearlyReviewStats/AppraisalBad_CS">Pessima</string>
  <string name="Menu/YearlyReviewStats/AppraisalFine_CS">Normale</string>
  <string name="Menu/YearlyReviewStats/AppraisalGreat_CS">Ottima</string>
  <string name="Menu/YearlyReviewStats/Appraisal_CS">Valutazione</string>
  <string name="Menu/YearlyReviewStats/CureRateOf_CS">Tasso di cure del {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelDownBy_CS">Livello ospedale diminuito di {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelUpBy_CS">Livello ospedale aumentato di {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueDownBy_CS">Valore ospedale diminuito di {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueUpBy_CS">Valore ospedale aumentato di {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/Income_CS">Utile: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/IneffectiveTreatments_CS">Terapie inefficaci: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/NoChangeInLevel_CS">Nessuna modifica del livello dell'ospedale</string>
  <string name="Menu/YearlyReviewStats/NoChangeInReputation_CS">Nessuna modifica della reputazione</string>
  <string name="Menu/YearlyReviewStats/NoChangeInValue_CS">Nessuna modifica del valore ospedale</string>
  <string name="Menu/YearlyReviewStats/Outgoings_CS">Spese: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/PatientsCured_CS">Pazienti curati: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/PatientsDeaths_CS">Pazienti deceduti: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/PatientsSentHome_CS">Pazienti dimessi: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/Profit_CS">Profitti: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/RageQuits_CS">Esasperati: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/ReputationDownBy_CS">Reputazione scesa del {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/ReputationUpBy_CS">Reputazione salita del {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/ResearchPointsEarned_CS">Punti ricerca guadagnati: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/SilverEarned_CS">Kudosh guadagnati: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/StaffFired_CS">Staff licenziato: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/StaffHired_CS">Staff assunto: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/StaffMorale_CS">Morale dello staff: {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/StaffTrained_CS">Staff formato: {[VALUE]}</string>
  <string name="Menu/Yes">Sì</string>
  <string name="Misc/Assistants">Assistenti</string>
  <string name="Misc/Balance_CS">Saldo</string>
  <string name="Misc/Bonus">Bonus</string>
  <string name="Misc/ButtonAbandonChallenge">Abbandona sfida</string>
  <string name="Misc/ButtonClose_CS">Chiudi</string>
  <string name="Misc/Cancel_CS">Annulla</string>
  <string name="Misc/CantLoad_CS">Impossibile continuare</string>
  <string name="Misc/CantLoad_Corrupt_Tooltip_CS">Spiacenti, questo file di salvataggio sembra danneggiato e non è possibile caricarlo.</string>
  <string name="Misc/CantLoad_TooNew_Tooltip_CS">Spiacenti, questo file di salvataggio appartiene a una versione più recente del gioco, quindi non può essere caricato.</string>
  <string name="Misc/ColonSeparator_CS">: </string>
  <string name="Misc/Continue_CS">Continua</string>
  <string name="Misc/Day_CS">giorno</string>
  <string name="Misc/Days_CS">{[DAYS]} giorni[i2p_One]{[DAYS]} giorno</string>
  <string name="Misc/Details_CS">Dettagli</string>
  <string name="Misc/DiagnosisRequired_CS">Diagnosi richiesta</string>
  <string name="Misc/Doctors">Medici</string>
  <string name="Misc/EnterItemSearchText">Ricerca...</string>
  <string name="Misc/EnterName_CS">Inserisci nome...</string>
  <string name="Misc/EnterText_CS">Inserisci testo...</string>
  <string name="Misc/GoldenToilet_SignupDescription">Abbonati all'Hospital Pass per ricevere le ultime notizie su Two Point Hospital e per andare al bagno con stile con il water dorato.</string>
  <string name="Misc/Installed">Installato</string>
  <string name="Misc/Janitors">Inservienti</string>
  <string name="Misc/KeyCode/A">A</string>
  <string name="Misc/KeyCode/Alpha0">0</string>
  <string name="Misc/KeyCode/Alpha1">1</string>
  <string name="Misc/KeyCode/Alpha2">2</string>
  <string name="Misc/KeyCode/Alpha3">3</string>
  <string name="Misc/KeyCode/Alpha4">4</string>
  <string name="Misc/KeyCode/Alpha5">5</string>
  <string name="Misc/KeyCode/Alpha6">6</string>
  <string name="Misc/KeyCode/Alpha7">7</string>
  <string name="Misc/KeyCode/Alpha8">8</string>
  <string name="Misc/KeyCode/Alpha9">9</string>
  <string name="Misc/KeyCode/AltGr">AltGr</string>
  <string name="Misc/KeyCode/Ampersand">&amp;</string>
  <string name="Misc/KeyCode/Asterisk">*</string>
  <string name="Misc/KeyCode/At">@</string>
  <string name="Misc/KeyCode/B">B</string>
  <string name="Misc/KeyCode/BackQuote">`</string>
  <string name="Misc/KeyCode/Backslash">\</string>
  <string name="Misc/KeyCode/Backspace">Backspace</string>
  <string name="Misc/KeyCode/Break">Pausa</string>
  <string name="Misc/KeyCode/C">C</string>
  <string name="Misc/KeyCode/CapsLock">Bloc Maiusc</string>
  <string name="Misc/KeyCode/Caret">^</string>
  <string name="Misc/KeyCode/Clear">Clear</string>
  <string name="Misc/KeyCode/Colon">:</string>
  <string name="Misc/KeyCode/Comma">,</string>
  <string name="Misc/KeyCode/D">D</string>
  <string name="Misc/KeyCode/Delete">Cancella</string>
  <string name="Misc/KeyCode/Dollar">$</string>
  <string name="Misc/KeyCode/DownArrow">Freccia Giù</string>
  <string name="Misc/KeyCode/E">E</string>
  <string name="Misc/KeyCode/End">Fine</string>
  <string name="Misc/KeyCode/Equals">=</string>
  <string name="Misc/KeyCode/Escape">Escape</string>
  <string name="Misc/KeyCode/Exclaim">!</string>
  <string name="Misc/KeyCode/F">F</string>
  <string name="Misc/KeyCode/F1">F1</string>
  <string name="Misc/KeyCode/F10">F10</string>
  <string name="Misc/KeyCode/F11">F11</string>
  <string name="Misc/KeyCode/F12">F12</string>
  <string name="Misc/KeyCode/F13">F13</string>
  <string name="Misc/KeyCode/F14">F14</string>
  <string name="Misc/KeyCode/F15">F15</string>
  <string name="Misc/KeyCode/F2">F2</string>
  <string name="Misc/KeyCode/F3">F3</string>
  <string name="Misc/KeyCode/F4">F4</string>
  <string name="Misc/KeyCode/F5">F5</string>
  <string name="Misc/KeyCode/F6">F6</string>
  <string name="Misc/KeyCode/F7">F7</string>
  <string name="Misc/KeyCode/F8">F8</string>
  <string name="Misc/KeyCode/F9">F9</string>
  <string name="Misc/KeyCode/G">G</string>
  <string name="Misc/KeyCode/Greater">&gt;</string>
  <string name="Misc/KeyCode/H">H</string>
  <string name="Misc/KeyCode/Hash">#</string>
  <string name="Misc/KeyCode/Help">Help</string>
  <string name="Misc/KeyCode/Home">Inizio</string>
  <string name="Misc/KeyCode/I">I</string>
  <string name="Misc/KeyCode/Insert">Ins</string>
  <string name="Misc/KeyCode/J">J</string>
  <string name="Misc/KeyCode/K">K</string>
  <string name="Misc/KeyCode/Keypad0">Bloc Num 0</string>
  <string name="Misc/KeyCode/Keypad1">Bloc Num 1</string>
  <string name="Misc/KeyCode/Keypad2">Bloc Num 2</string>
  <string name="Misc/KeyCode/Keypad3">Bloc Num 3</string>
  <string name="Misc/KeyCode/Keypad4">Bloc Num 4</string>
  <string name="Misc/KeyCode/Keypad5">Bloc Num 5</string>
  <string name="Misc/KeyCode/Keypad6">Bloc Num 6</string>
  <string name="Misc/KeyCode/Keypad7">Bloc Num 7</string>
  <string name="Misc/KeyCode/Keypad8">Bloc Num 8</string>
  <string name="Misc/KeyCode/Keypad9">Bloc Num 9</string>
  <string name="Misc/KeyCode/KeypadDivide">Bloc Num /</string>
  <string name="Misc/KeyCode/KeypadEnter">Bloc Num Invio</string>
  <string name="Misc/KeyCode/KeypadEquals">Num =</string>
  <string name="Misc/KeyCode/KeypadMinus">Bloc Num -</string>
  <string name="Misc/KeyCode/KeypadMultiply">Bloc Num *</string>
  <string name="Misc/KeyCode/KeypadPeriod">Bloc Num Canc</string>
  <string name="Misc/KeyCode/KeypadPlus">Bloc Num +</string>
  <string name="Misc/KeyCode/L">L</string>
  <string name="Misc/KeyCode/LeftAlt">Alt</string>
  <string name="Misc/KeyCode/LeftArrow">Freccia Sx</string>
  <string name="Misc/KeyCode/LeftBracket">[</string>
  <string name="Misc/KeyCode/LeftCommand">Command Sx</string>
  <string name="Misc/KeyCode/LeftControl">Ctrl Sx</string>
  <string name="Misc/KeyCode/LeftParen">(</string>
  <string name="Misc/KeyCode/LeftShift">Maiusc Sx</string>
  <string name="Misc/KeyCode/LeftWindows">Tasto Win</string>
  <string name="Misc/KeyCode/Less">&lt;</string>
  <string name="Misc/KeyCode/M">M</string>
  <string name="Misc/KeyCode/Menu">Menu</string>
  <string name="Misc/KeyCode/Minus">-</string>
  <string name="Misc/KeyCode/N">N</string>
  <string name="Misc/KeyCode/Numlock">Bloc Num</string>
  <string name="Misc/KeyCode/O">O</string>
  <string name="Misc/KeyCode/P">P</string>
  <string name="Misc/KeyCode/PageDown">Pag Giù</string>
  <string name="Misc/KeyCode/PageUp">Pag Su</string>
  <string name="Misc/KeyCode/Pause">Pause</string>
  <string name="Misc/KeyCode/Period">.</string>
  <string name="Misc/KeyCode/Plus">+</string>
  <string name="Misc/KeyCode/Print">Stamp</string>
  <string name="Misc/KeyCode/Q">Q</string>
  <string name="Misc/KeyCode/Question">?</string>
  <string name="Misc/KeyCode/Quote">'</string>
  <string name="Misc/KeyCode/R">R</string>
  <string name="Misc/KeyCode/Return">Invio</string>
  <string name="Misc/KeyCode/RightAlt">Right Alt</string>
  <string name="Misc/KeyCode/RightArrow">Freccia Dx</string>
  <string name="Misc/KeyCode/RightBracket">]</string>
  <string name="Misc/KeyCode/RightCommand">Command Dx</string>
  <string name="Misc/KeyCode/RightControl">Ctrl Dx</string>
  <string name="Misc/KeyCode/RightParen">)</string>
  <string name="Misc/KeyCode/RightShift">Maiusc Dx</string>
  <string name="Misc/KeyCode/RightWindows">Tasto Win</string>
  <string name="Misc/KeyCode/S">S</string>
  <string name="Misc/KeyCode/ScrollLock">Bloc Scorr</string>
  <string name="Misc/KeyCode/Semicolon">;</string>
  <string name="Misc/KeyCode/Slash">/</string>
  <string name="Misc/KeyCode/Space">Spazio</string>
  <string name="Misc/KeyCode/SysReq">SysReq</string>
  <string name="Misc/KeyCode/T">T</string>
  <string name="Misc/KeyCode/Tab">Tab</string>
  <string name="Misc/KeyCode/U">U</string>
  <string name="Misc/KeyCode/Underscore">_</string>
  <string name="Misc/KeyCode/UpArrow">Freccia Su</string>
  <string name="Misc/KeyCode/V">V</string>
  <string name="Misc/KeyCode/W">W</string>
  <string name="Misc/KeyCode/X">X</string>
  <string name="Misc/KeyCode/Y">Y</string>
  <string name="Misc/KeyCode/Z">Z</string>
  <string name="Misc/Kudosh">Kudosh</string>
  <string name="Misc/Legal_Text">© Two Point Studios 2019. Published by SEGA Publishing Europe Limited. Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trademarks or trademarks of Two Point Studios Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.</string>
  <string name="Misc/Legal_Text_MSStore">© Two Point Studios 2020. All Rights Reserved. Developed by Two Point Studios. Console version co-developed by Red Kite Games Limited. Published by SEGA Publishing Europe Limited. Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trade marks or trade marks of Two Point Studios Limited. SEGA and the SEGA logo are either registered trade marks or trade marks of SEGA Corporation or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.  Portions of this program © 2020  Microsoft Azure Playfab.</string>
  <string name="Misc/Locked_CS">Bloccato</string>
  <string name="Misc/MonoBeast_KillStreak_CS">Serie di morti {[COUNT]}</string>
  <string name="Misc/Months/AprAbbr_CS">Apr</string>
  <string name="Misc/Months/AugAbbr_CS">Ago</string>
  <string name="Misc/Months/DecAbbr_CS">Dic</string>
  <string name="Misc/Months/FebAbbr_CS">Feb</string>
  <string name="Misc/Months/JanAbbr_CS">Gen</string>
  <string name="Misc/Months/JulAbbr_CS">Lug</string>
  <string name="Misc/Months/JunAbbr_CS">Giu</string>
  <string name="Misc/Months/MarAbbr_CS">Mar</string>
  <string name="Misc/Months/MayAbbr_CS">Mag</string>
  <string name="Misc/Months/NovAbbr_CS">Nov</string>
  <string name="Misc/Months/OctAbbr_CS">Ott</string>
  <string name="Misc/Months/SepAbbr_CS">Set</string>
  <string name="Misc/NameSeparator_CS"> </string>
  <string name="Misc/NotInstalled">Non installato</string>
  <string name="Misc/Nurses">Infermieri</string>
  <string name="Misc/Play">Gioca</string>
  <string name="Misc/PreorderNow_CS">Prenota</string>
  <string name="Misc/Prestige">Prestigio</string>
  <string name="Misc/PrestigeLevel_CS">Livello {0}</string>
  <string name="Misc/Prize_CS">Premio</string>
  <string name="Misc/Purchase">Acquista</string>
  <string name="Misc/ReloadLastSave_CS">Ricarica ultimo salvataggio</string>
  <string name="Misc/Reputation">Reputazione</string>
  <string name="Misc/ReputationShort_CS">{[VALUE]} REP</string>
  <string name="Misc/Reputation_CS">Reputazione</string>
  <string name="Misc/RequiresDLC_CS">Richiede DLC: {0}</string>
  <string name="Misc/RequiresUGC_CS">Richiede CCU {0}</string>
  <string name="Misc/Requires_DLC_List_Header_CS">Richiede DLC:</string>
  <string name="Misc/Requires_DLC_List_Item_CS">DLC: {0}</string>
  <string name="Misc/Requires_List_Header">Richiede:</string>
  <string name="Misc/Requires_Local_UGC_List_Header_CS">Richiede CCU locali:</string>
  <string name="Misc/Requires_Local_UGC_List_Item_CS">CCU locali: {0}</string>
  <string name="Misc/Requires_UGC_List_Header_CS">Richiede CCU:</string>
  <string name="Misc/Requires_UGC_List_Item_CS">CCU: {0}</string>
  <string name="Misc/Research">Ricerca</string>
  <string name="Misc/RestartHospitalWarning_CS">Vuoi davvero riavviare questo ospedale? I tuoi progressi andranno persi, e il file di salvataggio di questo livello verrà cancellato.</string>
  <string name="Misc/RestartHospital_CS">Riavvia ospedale</string>
  <string name="Misc/Restart_CS">Riavvia</string>
  <string name="Misc/Rewards">Ricompensa</string>
  <string name="Misc/Score_CS">Punteggio</string>
  <string name="Misc/Sell_CS">Vendi</string>
  <string name="Misc/Share_CS">quota</string>
  <string name="Misc/Signup">Iscriviti</string>
  <string name="Misc/Start_CS">Avvia</string>
  <string name="Misc/TotalCures">Cure totali</string>
  <string name="Misc/TotalDeaths">Morti totali</string>
  <string name="Misc/TotalIneffectiveCures">Terapie inefficaci totali</string>
  <string name="Misc/TotalRageQuits">Esasperazioni totali</string>
  <string name="Misc/UnassignedKey_CS">Chiave non assegnata</string>
  <string name="Misc/Unknown_CS">Sconosciuto</string>
  <string name="Misc/Unlocked">Elemento sbloccato</string>
  <string name="Misc/UpgradedTo_CS">Miglioramento: {0}</string>
  <string name="Misc/Value_CS">Valore</string>
  <string name="Misc/YouArePlayingThisLevel_CS">Stai giocando questo livello!</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_ First">Bartholomew F.</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_JobTitle">Scrittore e portavoce della Fondazione Bigfoot</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_Last">Yeti</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_ First">Wiggy</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_JobTitle">Riccone</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_Last">Silverbottom</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_ First">Charlatene</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_JobTitle">Giornalista sotto copertura</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_Last">Fishwrapper</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_ First">Flanolin</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_JobTitle">Dipartimento degli Affari Verdi</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_Last">Onionsack</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_ First">Zara</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_JobTitle">Artista</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_Last">Fitzpocket</string>
  <string name="Names/DLC_6/FemalePrehistoric_000">Uk</string>
  <string name="Names/DLC_6/FemalePrehistoric_001">Ak</string>
  <string name="Names/DLC_6/FemalePrehistoric_002">Ik</string>
  <string name="Names/DLC_6/FemalePrehistoric_003">Ek</string>
  <string name="Names/DLC_6/FemalePrehistoric_004">Ok</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Description">È tornata indietro nel tempo per formarsi (pro bono).</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_First">Relativity</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"roads.\" He's a driving instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last">Rhodes</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bird.\" She's a flying instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last">Byrd</string>
  <string name="Names/DLC_6/MalePrehistoric_000">Ug</string>
  <string name="Names/DLC_6/MalePrehistoric_001">Ag</string>
  <string name="Names/DLC_6/MalePrehistoric_002">Ig</string>
  <string name="Names/DLC_6/MalePrehistoric_003">Eg</string>
  <string name="Names/DLC_6/MalePrehistoric_004">Og</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_First">Capitan</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_JobTitle">Viaggiatore del tempo</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_Last">Ieri</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_Description">Il più grande esperto della Contea nel bruciare i semafori.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_First">Mack</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_Description">Secondo lei atterrare è come decollare, ma al contrario, quindi insegna solo una di queste manovre.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_First">Philippa</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_First">Gretchen</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_JobTitle">Genio della meccanica</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_Last">Gearbox</string>
  <string name="Names/Female_000">Millie-Boo</string>
  <string name="Names/Female_001">Jezebel</string>
  <string name="Names/Female_002">Brangelina</string>
  <string name="Names/Female_003">Pookie</string>
  <string name="Names/Female_004">Honey</string>
  <string name="Names/Female_005">Jacinta</string>
  <string name="Names/Female_006">Elvira</string>
  <string name="Names/Female_007">Jamie-Lynn</string>
  <string name="Names/Female_008">Kensington</string>
  <string name="Names/Female_009">Branwen</string>
  <string name="Names/Female_010">Candida</string>
  <string name="Names/Female_011">Agnes</string>
  <string name="Names/Female_012">Khloe</string>
  <string name="Names/Female_013">Kimmy</string>
  <string name="Names/Female_014">Thomasina</string>
  <string name="Names/Female_015">Lucinda</string>
  <string name="Names/Female_016">Willow</string>
  <string name="Names/Female_017">Dolly</string>
  <string name="Names/Female_018">Belle</string>
  <string name="Names/Female_019">Wendy</string>
  <string name="Names/Female_020">Lulu</string>
  <string name="Names/Female_021">Jezebel</string>
  <string name="Names/Female_022">Koo</string>
  <string name="Names/Female_023">Charlie</string>
  <string name="Names/Female_024">Noele</string>
  <string name="Names/Female_025">Ursula</string>
  <string name="Names/Female_026">Fliss</string>
  <string name="Names/Female_027">Nelly</string>
  <string name="Names/Female_028">Erica</string>
  <string name="Names/Female_029">Oosha</string>
  <string name="Names/Female_030">Grainne</string>
  <string name="Names/Female_031">Missy</string>
  <string name="Names/Female_032">Jennifer</string>
  <string name="Names/Female_033">Marnie</string>
  <string name="Names/Female_034">Raquel</string>
  <string name="Names/Female_035">Janet</string>
  <string name="Names/Female_036">Tiffany</string>
  <string name="Names/Female_037">Annika</string>
  <string name="Names/Female_038">Lola</string>
  <string name="Names/Female_039">Xanthe</string>
  <string name="Names/Female_040">Hortense</string>
  <string name="Names/Female_041">Beryl</string>
  <string name="Names/Female_042">Cat</string>
  <string name="Names/Female_043">Suze</string>
  <string name="Names/Female_044">Orlagh</string>
  <string name="Names/Female_045">Niamh</string>
  <string name="Names/Female_046">Juliet</string>
  <string name="Names/Female_047">Stephanie</string>
  <string name="Names/Female_048">Sophie</string>
  <string name="Names/Female_049">Hester</string>
  <string name="Names/Female_050">Edna</string>
  <string name="Names/Female_051">Katy</string>
  <string name="Names/Female_052">Rowena</string>
  <string name="Names/Female_053">Sue</string>
  <string name="Names/Female_054">Ellie</string>
  <string name="Names/Female_055">Samantha</string>
  <string name="Names/Female_056">Mabel</string>
  <string name="Names/Female_057">Macie</string>
  <string name="Names/Female_058">Isla</string>
  <string name="Names/Female_059">Esther</string>
  <string name="Names/Female_060">Georgia</string>
  <string name="Names/Female_061">Clary</string>
  <string name="Names/Female_062">Tabitha</string>
  <string name="Names/Female_063">Karen</string>
  <string name="Names/Female_064">Annabel</string>
  <string name="Names/Female_065">Isabelle</string>
  <string name="Names/Female_066">Clarabelle</string>
  <string name="Names/Female_067">Victoria</string>
  <string name="Names/Female_068">Gill</string>
  <string name="Names/Female_069">Ginny</string>
  <string name="Names/Female_070">Henrietta</string>
  <string name="Names/Female_071">Violet</string>
  <string name="Names/Female_072">Yolanda</string>
  <string name="Names/Female_073">Denise</string>
  <string name="Names/Female_074">Penny</string>
  <string name="Names/Female_075">Belinda</string>
  <string name="Names/Female_076">Lara</string>
  <string name="Names/Female_077">Georgina</string>
  <string name="Names/Female_078">Emma</string>
  <string name="Names/Female_079">Kim</string>
  <string name="Names/Female_080">Natasha</string>
  <string name="Names/Female_081">Sian</string>
  <string name="Names/Female_082">Charlotte</string>
  <string name="Names/Female_083">Lucy</string>
  <string name="Names/Female_084">Sally</string>
  <string name="Names/Female_085">Joanna</string>
  <string name="Names/Female_086">Vera</string>
  <string name="Names/Female_087">Meryl</string>
  <string name="Names/Female_088">Dee</string>
  <string name="Names/Female_089">June</string>
  <string name="Names/Female_090">Tilly</string>
  <string name="Names/Female_091">Mandy</string>
  <string name="Names/Female_092">Petra</string>
  <string name="Names/Female_093">Jackie</string>
  <string name="Names/Female_094">Teresa</string>
  <string name="Names/Female_095">Davina</string>
  <string name="Names/Female_096">Claire</string>
  <string name="Names/Female_097">Tig</string>
  <string name="Names/Female_098">Minnie</string>
  <string name="Names/Female_099">Cressida</string>
  <string name="Names/Female_100">Poppy</string>
  <string name="Names/Female_101">Jemima</string>
  <string name="Names/Female_102">Beatrice</string>
  <string name="Names/Female_103">Norma</string>
  <string name="Names/Female_104">Nigella</string>
  <string name="Names/Female_105">Agatha</string>
  <string name="Names/Female_106">Antonia</string>
  <string name="Names/Female_107">Phoebe</string>
  <string name="Names/Female_108">Pam</string>
  <string name="Names/Female_109">Peggy</string>
  <string name="Names/Female_110">Pandora</string>
  <string name="Names/Female_111">Ellie</string>
  <string name="Names/Female_112">Zoe</string>
  <string name="Names/Female_113">Sabrina</string>
  <string name="Names/Female_114">Sylvia</string>
  <string name="Names/Female_115">Lauran</string>
  <string name="Names/Female_116">Lauren</string>
  <string name="Names/Female_117">Laura</string>
  <string name="Names/Female_118">Jules</string>
  <string name="Names/Female_119">Gertrude</string>
  <string name="Names/Female_120">Lily</string>
  <string name="Names/Female_121">Chloe</string>
  <string name="Names/Female_122">Amber</string>
  <string name="Names/Female_123">Jayne</string>
  <string name="Names/Female_124">Isobel</string>
  <string name="Names/Female_125">Imogen</string>
  <string name="Names/Female_126">Ace</string>
  <string name="Names/Female_127">Molly</string>
  <string name="Names/Female_128">Tabby</string>
  <string name="Names/Female_129">Fay</string>
  <string name="Names/Female_130">Jade</string>
  <string name="Names/Female_131">Ruby</string>
  <string name="Names/Female_132">Crystal</string>
  <string name="Names/Female_133">Pearl</string>
  <string name="Names/Female_134">Kelly</string>
  <string name="Names/Female_135">Penelope</string>
  <string name="Names/Female_136">Barbara</string>
  <string name="Names/Female_137">Jasmine</string>
  <string name="Names/Female_138">Skyler</string>
  <string name="Names/Female_139">Rose</string>
  <string name="Names/Female_140">Rosie</string>
  <string name="Names/Female_141">Whitney</string>
  <string name="Names/Female_142">Luka</string>
  <string name="Names/Female_143">Dahlia</string>
  <string name="Names/Female_144">Holly</string>
  <string name="Names/Female_145">Polly</string>
  <string name="Names/Female_146">Alice</string>
  <string name="Names/Female_147">Clementine</string>
  <string name="Names/Female_148">Robyn</string>
  <string name="Names/Female_149">Gwyneth</string>
  <string name="Names/Female_150">Gwendoline</string>
  <string name="Names/Female_151">Sophia</string>
  <string name="Names/Female_152">Natalie</string>
  <string name="Names/Female_153">Maisie</string>
  <string name="Names/Female_154">Emilia</string>
  <string name="Names/Female_155">Emily</string>
  <string name="Names/Female_156">Hannah</string>
  <string name="Names/Female_157">Carrie</string>
  <string name="Names/Female_158">Daisy</string>
  <string name="Names/Female_159">Kate</string>
  <string name="Names/Female_160">Katherine</string>
  <string name="Names/Female_161">Angelina</string>
  <string name="Names/Female_162">Angela</string>
  <string name="Names/Female_163">Florence</string>
  <string name="Names/Female_164">Betty</string>
  <string name="Names/Female_165">Camilla</string>
  <string name="Names/Female_166">Mia</string>
  <string name="Names/Female_167">Eve</string>
  <string name="Names/Female_168">Eva</string>
  <string name="Names/Female_169">Ava</string>
  <string name="Names/Female_170">Bella</string>
  <string name="Names/Female_171">Laila</string>
  <string name="Names/Female_172">Layla</string>
  <string name="Names/Female_173">Brandy</string>
  <string name="Names/Female_174">Lillian</string>
  <string name="Names/Female_175">Aubrey</string>
  <string name="Names/Female_176">Audrey</string>
  <string name="Names/Female_177">Nora</string>
  <string name="Names/Female_178">Stella</string>
  <string name="Names/Female_179">Eleanor</string>
  <string name="Names/Female_180">Alison</string>
  <string name="Names/Female_181">Alex</string>
  <string name="Names/Female_182">Alexa</string>
  <string name="Names/Female_183">Anna</string>
  <string name="Names/Female_184">Ariana</string>
  <string name="Names/Female_185">Hazel</string>
  <string name="Names/Female_186">Sarah</string>
  <string name="Names/Female_187">Piper</string>
  <string name="Names/Female_188">Aurora</string>
  <string name="Names/Female_189">Maya</string>
  <string name="Names/Female_190">Matilda</string>
  <string name="Names/Female_191">Naomi</string>
  <string name="Names/Female_192">Luna</string>
  <string name="Names/Female_193">Lydia</string>
  <string name="Names/Female_194">Kylie</string>
  <string name="Names/Female_195">Melissa</string>
  <string name="Names/Female_196">Melanie</string>
  <string name="Names/Female_197">Melinda</string>
  <string name="Names/Female_198">Linda</string>
  <string name="Names/Female_199">Julia</string>
  <string name="Names/Female_200">Vivian</string>
  <string name="Names/Female_201">Sandy</string>
  <string name="Names/Female_202">Ivy</string>
  <string name="Names/Female_203">Ingrid</string>
  <string name="Names/Female_204">Olivia</string>
  <string name="Names/Female_205">Olive</string>
  <string name="Names/Female_206">Tessa</string>
  <string name="Names/Female_207">Jess</string>
  <string name="Names/Female_208">Jessica</string>
  <string name="Names/Female_209">Dorothy</string>
  <string name="Names/Female_210">Dottie</string>
  <string name="Names/Female_211">Lucille</string>
  <string name="Names/Female_212">Amy</string>
  <string name="Names/Female_213">Maureen</string>
  <string name="Names/Female_214">Cassandra</string>
  <string name="Names/Female_215">Maddy</string>
  <string name="Names/Female_216">Madeline</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Description">Uno splendore in ogni modo immaginabile. Odia tutti.</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_First">Jemima</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Last">Styles</string>
  <string name="Names/GuestTrainer_Assistant_Service_Description">Una delle persone migliori della Contea. Colpevole di omicidio.</string>
  <string name="Names/GuestTrainer_Assistant_Service_First">Clive</string>
  <string name="Names/GuestTrainer_Assistant_Service_Last">Coso</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_First">Relativity</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Description">Finisce sempre per avere ragione, con gran disappunto di tutti.</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_First">Gregory</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Last">Mouse</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Description">Il miglior medico di base in circolazione. Pericolosa quando gioca a mini golf.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_First">E.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Last">Huggles</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Description">Possiede il gene della scienza.</string>
  <string name="Names/GuestTrainer_Doctor_Misc_First">Rosie</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Last">Franklin</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Description">Possiede la più grande collezione di banane della Contea.</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_First">Herman</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Last">Freud</string>
  <string name="Names/GuestTrainer_Doctor_Research_Description">Laureato all'Università di Mitton, e uno dei membri migliori della Bungle Tech. Ha inventato i calzini ultrasonici.</string>
  <string name="Names/GuestTrainer_Doctor_Research_First">Imogen</string>
  <string name="Names/GuestTrainer_Doctor_Research_Last">Crank</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Description">Grande esperta di dissezioni. Adora le bibite gassate.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_First">B.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Last">Pepper</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Description">Una volta ha curato un paziente con un pungolo per bestiame.</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_First">Meredith</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Last">Beard</string>
  <string name="Names/GuestTrainer_Example_First">Baz</string>
  <string name="Names/GuestTrainer_Example_Last">Matty</string>
  <string name="Names/GuestTrainer_General_Description">Ha una seconda fila di denti, per un sorriso ancora più efficace.</string>
  <string name="Names/GuestTrainer_General_First">Sophie</string>
  <string name="Names/GuestTrainer_General_Last">Smiles</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Description">Felicemente sposato con un fantasma.</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_First">Peter</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Last">Geist</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Description">Conduce il programma Mastro di chiavi.</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_First">Bert</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Last">Fixit</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Description">Un ingegnere di fama mondiale. Si è dotata di mani telescopiche.</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_First">Penelope</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Last">Power</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Description">Possiede trecento set di lenzuola, tutte con personaggi di cartoni animati.</string>
  <string name="Names/GuestTrainer_Nurse_Misc_First">Gordon</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Last">Nightingale</string>
  <string name="Names/Male_000">Vince</string>
  <string name="Names/Male_001">Kendall</string>
  <string name="Names/Male_002">Randy</string>
  <string name="Names/Male_003">Josiah</string>
  <string name="Names/Male_004">Fredward</string>
  <string name="Names/Male_005">Cooper</string>
  <string name="Names/Male_006">Garth</string>
  <string name="Names/Male_007">Tarquin</string>
  <string name="Names/Male_008">Tobias</string>
  <string name="Names/Male_009">Derek</string>
  <string name="Names/Male_010">Norman</string>
  <string name="Names/Male_011">Forbes</string>
  <string name="Names/Male_012">Mick</string>
  <string name="Names/Male_013">Sebastian</string>
  <string name="Names/Male_014">Jeff</string>
  <string name="Names/Male_015">Benedict</string>
  <string name="Names/Male_016">Asquith</string>
  <string name="Names/Male_017">Bernie</string>
  <string name="Names/Male_018">Rupert</string>
  <string name="Names/Male_019">Ozzy</string>
  <string name="Names/Male_020">Arthur</string>
  <string name="Names/Male_021">Vladimir</string>
  <string name="Names/Male_022">Jock</string>
  <string name="Names/Male_023">Bartholomew</string>
  <string name="Names/Male_024">Magnus</string>
  <string name="Names/Male_025">Tex</string>
  <string name="Names/Male_026">Frobisher</string>
  <string name="Names/Male_027">Aldo</string>
  <string name="Names/Male_028">Gerald</string>
  <string name="Names/Male_029">Ozzie</string>
  <string name="Names/Male_030">Ross</string>
  <string name="Names/Male_031">Will</string>
  <string name="Names/Male_032">Alfie</string>
  <string name="Names/Male_033">Donald</string>
  <string name="Names/Male_034">Raphael</string>
  <string name="Names/Male_035">George</string>
  <string name="Names/Male_036">Clive</string>
  <string name="Names/Male_037">Barry</string>
  <string name="Names/Male_038">Kendall</string>
  <string name="Names/Male_039">Reg</string>
  <string name="Names/Male_040">Jack</string>
  <string name="Names/Male_041">Philip</string>
  <string name="Names/Male_042">Tommy</string>
  <string name="Names/Male_043">Ralph</string>
  <string name="Names/Male_044">Francis</string>
  <string name="Names/Male_045">Scotty</string>
  <string name="Names/Male_046">Cristiano</string>
  <string name="Names/Male_047">Terry</string>
  <string name="Names/Male_048">Henry</string>
  <string name="Names/Male_049">Christopher</string>
  <string name="Names/Male_050">Dan</string>
  <string name="Names/Male_051">Charlie</string>
  <string name="Names/Male_052">Frederick</string>
  <string name="Names/Male_053">Ernest</string>
  <string name="Names/Male_054">Sam</string>
  <string name="Names/Male_055">Tony</string>
  <string name="Names/Male_056">Dominic</string>
  <string name="Names/Male_057">Victor</string>
  <string name="Names/Male_058">Pete</string>
  <string name="Names/Male_059">Spike</string>
  <string name="Names/Male_060">Ian</string>
  <string name="Names/Male_061">David</string>
  <string name="Names/Male_062">Pat</string>
  <string name="Names/Male_063">Gordon</string>
  <string name="Names/Male_064">Brendan</string>
  <string name="Names/Male_065">Simon</string>
  <string name="Names/Male_066">Jonathan</string>
  <string name="Names/Male_067">Aaron</string>
  <string name="Names/Male_068">Paul</string>
  <string name="Names/Male_069">Bob</string>
  <string name="Names/Male_070">Lloyd</string>
  <string name="Names/Male_071">Sebastian</string>
  <string name="Names/Male_072">Max</string>
  <string name="Names/Male_073">Michael</string>
  <string name="Names/Male_074">Elvish</string>
  <string name="Names/Male_075">Marcus</string>
  <string name="Names/Male_076">Eric</string>
  <string name="Names/Male_077">Mervyn</string>
  <string name="Names/Male_078">William</string>
  <string name="Names/Male_079">Shane</string>
  <string name="Names/Male_080">Andrew</string>
  <string name="Names/Male_081">Adam</string>
  <string name="Names/Male_082">Albert</string>
  <string name="Names/Male_083">Micky</string>
  <string name="Names/Male_084">Quentin</string>
  <string name="Names/Male_085">Rob</string>
  <string name="Names/Male_086">Tim</string>
  <string name="Names/Male_087">Angus</string>
  <string name="Names/Male_088">Kirk</string>
  <string name="Names/Male_089">Bosworth</string>
  <string name="Names/Male_090">Dennis</string>
  <string name="Names/Male_091">Finlay</string>
  <string name="Names/Male_092">Dwight</string>
  <string name="Names/Male_093">Oscar</string>
  <string name="Names/Male_094">Raj</string>
  <string name="Names/Male_095">Osman</string>
  <string name="Names/Male_096">Caleb</string>
  <string name="Names/Male_097">Josiah</string>
  <string name="Names/Male_098">Bobby</string>
  <string name="Names/Male_099">Jimmy</string>
  <string name="Names/Male_100">Brian</string>
  <string name="Names/Male_101">Herman</string>
  <string name="Names/Male_102">Marvin</string>
  <string name="Names/Male_103">Bert</string>
  <string name="Names/Male_104">Ernie</string>
  <string name="Names/Male_105">Cuthbert</string>
  <string name="Names/Male_106">Randy</string>
  <string name="Names/Male_107">Donald</string>
  <string name="Names/Male_108">Freddy</string>
  <string name="Names/Male_109">Fred</string>
  <string name="Names/Male_110">Trevor</string>
  <string name="Names/Male_111">Roger</string>
  <string name="Names/Male_112">Teddy</string>
  <string name="Names/Male_113">Ted</string>
  <string name="Names/Male_114">Howard</string>
  <string name="Names/Male_115">Boris</string>
  <string name="Names/Male_116">Arnold</string>
  <string name="Names/Male_117">Colin</string>
  <string name="Names/Male_118">Benny</string>
  <string name="Names/Male_119">Perry</string>
  <string name="Names/Male_120">Dicky</string>
  <string name="Names/Male_121">Frank</string>
  <string name="Names/Male_122">Alfred</string>
  <string name="Names/Male_123">Keith</string>
  <string name="Names/Male_124">Walter</string>
  <string name="Names/Male_125">Monty</string>
  <string name="Names/Male_126">Bill</string>
  <string name="Names/Male_127">Billy</string>
  <string name="Names/Male_128">Hugh</string>
  <string name="Names/Male_129">Mac</string>
  <string name="Names/Male_130">Bernard</string>
  <string name="Names/Male_131">Ronald</string>
  <string name="Names/Male_132">Ben</string>
  <string name="Names/Male_133">Mark</string>
  <string name="Names/Male_134">Gary</string>
  <string name="Names/Male_135">Chris</string>
  <string name="Names/Male_136">Nigel</string>
  <string name="Names/Male_137">Noddy</string>
  <string name="Names/Male_138">Herbert</string>
  <string name="Names/Male_139">Burt</string>
  <string name="Names/Male_140">Clyde</string>
  <string name="Names/Male_141">Kevin</string>
  <string name="Names/Male_142">Harry</string>
  <string name="Names/Male_143">Ace</string>
  <string name="Names/Male_144">Benjamin</string>
  <string name="Names/Male_145">Benjy</string>
  <string name="Names/Male_146">Theodore</string>
  <string name="Names/Male_147">Desmond</string>
  <string name="Names/Male_148">Bertie</string>
  <string name="Names/Male_149">Robert</string>
  <string name="Names/Male_150">Gilbert</string>
  <string name="Names/Male_151">Timmy</string>
  <string name="Names/Male_152">Spencer</string>
  <string name="Names/Male_153">Blake</string>
  <string name="Names/Male_154">Dwayne</string>
  <string name="Names/Male_155">Roy</string>
  <string name="Names/Male_156">Raymond</string>
  <string name="Names/Male_157">Barney</string>
  <string name="Names/Male_158">Lionel</string>
  <string name="Names/Male_159">Geoffrey</string>
  <string name="Names/Male_160">Chuck</string>
  <string name="Names/Male_161">Bruce</string>
  <string name="Names/Male_162">Morris</string>
  <string name="Names/Male_163">Brad</string>
  <string name="Names/Male_164">Troy</string>
  <string name="Names/Male_165">Montgomery</string>
  <string name="Names/Male_166">Jake</string>
  <string name="Names/Male_167">Jacob</string>
  <string name="Names/Male_168">Dirk</string>
  <string name="Names/Male_169">Thomas</string>
  <string name="Names/Male_170">Edward</string>
  <string name="Names/Male_171">Edmund</string>
  <string name="Names/Male_172">Byron</string>
  <string name="Names/Male_173">Pedro</string>
  <string name="Names/Male_174">Felix</string>
  <string name="Names/Male_175">Logan</string>
  <string name="Names/Male_176">Franklin</string>
  <string name="Names/Male_177">Percy</string>
  <string name="Names/Male_178">Reginald</string>
  <string name="Names/Male_179">Archie</string>
  <string name="Names/Male_180">Archibald</string>
  <string name="Names/Male_181">Ned</string>
  <string name="Names/Male_182">Horatio</string>
  <string name="Names/Male_183">Steve</string>
  <string name="Names/Male_184">Gregory</string>
  <string name="Names/Male_185">Fabio</string>
  <string name="Names/Male_186">Jason</string>
  <string name="Names/Male_187">Warwick</string>
  <string name="Names/Male_188">Dave</string>
  <string name="Names/Male_189">Jasper</string>
  <string name="Names/Male_190">Clint</string>
  <string name="Names/Male_191">Hannibal</string>
  <string name="Names/Male_192">Homer</string>
  <string name="Names/Male_193">Isaac</string>
  <string name="Names/Male_194">Ludwig</string>
  <string name="Names/Male_195">Carlton</string>
  <string name="Names/Male_196">Carl</string>
  <string name="Names/Male_197">Herbie</string>
  <string name="Names/Male_198">Leo</string>
  <string name="Names/Male_199">Leonard</string>
  <string name="Names/Male_200">Robin</string>
  <string name="Names/Male_201">Miles</string>
  <string name="Names/Male_202">Milo</string>
  <string name="Names/Male_203">Alf</string>
  <string name="Names/Male_204">Peter</string>
  <string name="Names/Male_205">Rory</string>
  <string name="Names/Male_206">Richard</string>
  <string name="Names/Male_207">Rich</string>
  <string name="Names/Male_208">Lando</string>
  <string name="Names/Male_209">Orlando</string>
  <string name="Names/Male_210">Rolando</string>
  <string name="Names/Male_211">Lawrence</string>
  <string name="Names/Male_212">Niall</string>
  <string name="Names/Male_213">Hank</string>
  <string name="Names/Male_214">Titus</string>
  <string name="Names/Male_215">Godfrey</string>
  <string name="Names/Male_216">Randolf</string>
  <string name="Names/Male_217">Lester</string>
  <string name="Names/Male_218">Leroy</string>
  <string name="Names/Male_219">Lance</string>
  <string name="Names/Male_220">Jurgen</string>
  <string name="Names/Male_221">Joey</string>
  <string name="Names/Male_222">Jacques</string>
  <string name="Names/Male_223">Neville</string>
  <string name="Names/Male_224">Sammy</string>
  <string name="Names/Male_225">Wilbur</string>
  <string name="Names/Male_226">Rodney</string>
  <string name="Names/Male_227">Winston</string>
  <string name="Names/Male_228">Eugene</string>
  <string name="Names/Male_229">Nermal</string>
  <string name="Names/Male_230">Grant</string>
  <string name="Names/Male_231">Toby</string>
  <string name="Names/Male_232">Hugo</string>
  <string name="Names/Male_233">Zeke</string>
  <string name="Names/Surname_000">Macchions</string>
  <string name="Names/Surname_001">Trellis</string>
  <string name="Names/Surname_002">De Corsy</string>
  <string name="Names/Surname_003">Goth-Hancock</string>
  <string name="Names/Surname_004">Saporius</string>
  <string name="Names/Surname_005">Piacevole</string>
  <string name="Names/Surname_006">Explosion</string>
  <string name="Names/Surname_007">Monnezz</string>
  <string name="Names/Surname_008">Mictor</string>
  <string name="Names/Surname_009">Trossoch</string>
  <string name="Names/Surname_010">Bottomley</string>
  <string name="Names/Surname_011">Mastic</string>
  <string name="Names/Surname_012">Grunt</string>
  <string name="Names/Surname_013">Beer</string>
  <string name="Names/Surname_014">Infinity</string>
  <string name="Names/Surname_015">Pigmento</string>
  <string name="Names/Surname_016">Acetow</string>
  <string name="Names/Surname_017">Bigly</string>
  <string name="Names/Surname_018">Pratt</string>
  <string name="Names/Surname_019">Kasparov</string>
  <string name="Names/Surname_020">Secchiett</string>
  <string name="Names/Surname_021">Rock</string>
  <string name="Names/Surname_022">Curves</string>
  <string name="Names/Surname_023">Brandy</string>
  <string name="Names/Surname_024">Divano</string>
  <string name="Names/Surname_025">Portillo</string>
  <string name="Names/Surname_026">Denty</string>
  <string name="Names/Surname_027">Transformer</string>
  <string name="Names/Surname_028">Larder</string>
  <string name="Names/Surname_029">Ocean</string>
  <string name="Names/Surname_030">Bane</string>
  <string name="Names/Surname_031">Stop</string>
  <string name="Names/Surname_032">Macadam</string>
  <string name="Names/Surname_033">Scream</string>
  <string name="Names/Surname_034">Pebble</string>
  <string name="Names/Surname_035">Kilmister</string>
  <string name="Names/Surname_036">Servation</string>
  <string name="Names/Surname_037">Catt</string>
  <string name="Names/Surname_038">Cyanide</string>
  <string name="Names/Surname_039">Field</string>
  <string name="Names/Surname_040">Fannothing</string>
  <string name="Names/Surname_041">Bottom</string>
  <string name="Names/Surname_042">Skinner</string>
  <string name="Names/Surname_043">Dolittle</string>
  <string name="Names/Surname_044">Porridge</string>
  <string name="Names/Surname_045">Poonia</string>
  <string name="Names/Surname_046">Osho</string>
  <string name="Names/Surname_047">Strong</string>
  <string name="Names/Surname_048">Lite</string>
  <string name="Names/Surname_049">Cloud</string>
  <string name="Names/Surname_050">Baskett</string>
  <string name="Names/Surname_051">Pike</string>
  <string name="Names/Surname_052">Drumm</string>
  <string name="Names/Surname_053">Oh</string>
  <string name="Names/Surname_054">Gamgee</string>
  <string name="Names/Surname_055">Syrup</string>
  <string name="Names/Surname_056">Clubb</string>
  <string name="Names/Surname_057">Wight</string>
  <string name="Names/Surname_058">Nutt</string>
  <string name="Names/Surname_059">Wang</string>
  <string name="Names/Surname_060">Lost</string>
  <string name="Names/Surname_061">Claridge</string>
  <string name="Names/Surname_062">Trickett</string>
  <string name="Names/Surname_063">Fast</string>
  <string name="Names/Surname_064">Boomerang</string>
  <string name="Names/Surname_065">Bright</string>
  <string name="Names/Surname_066">Claro</string>
  <string name="Names/Surname_067">Spong</string>
  <string name="Names/Surname_068">Mills</string>
  <string name="Names/Surname_069">Glasson</string>
  <string name="Names/Surname_070">Allor</string>
  <string name="Names/Surname_071">Rowe</string>
  <string name="Names/Surname_072">Milk</string>
  <string name="Names/Surname_073">Hurt</string>
  <string name="Names/Surname_074">Moore</string>
  <string name="Names/Surname_075">McCarthy</string>
  <string name="Names/Surname_076">Bunce</string>
  <string name="Names/Surname_077">Bind</string>
  <string name="Names/Surname_078">Eames</string>
  <string name="Names/Surname_079">Credibol</string>
  <string name="Names/Surname_080">Asher</string>
  <string name="Names/Surname_081">Gump</string>
  <string name="Names/Surname_082">Terry</string>
  <string name="Names/Surname_083">Doom</string>
  <string name="Names/Surname_084">McDowell</string>
  <string name="Names/Surname_085">Maniers</string>
  <string name="Names/Surname_086">Rumor</string>
  <string name="Names/Surname_087">Peters</string>
  <string name="Names/Surname_088">Fenderson</string>
  <string name="Names/Surname_089">Boka</string>
  <string name="Names/Surname_090">Pret</string>
  <string name="Names/Surname_091">Mann</string>
  <string name="Names/Surname_092">Mason</string>
  <string name="Names/Surname_093">Bilk</string>
  <string name="Names/Surname_094">Woodstone</string>
  <string name="Names/Surname_095">Rutt</string>
  <string name="Names/Surname_096">Waters</string>
  <string name="Names/Surname_097">Dobson</string>
  <string name="Names/Surname_098">Parker</string>
  <string name="Names/Surname_099">Pidoks</string>
  <string name="Names/Surname_100">Pilchard</string>
  <string name="Names/Surname_101">Buffoon</string>
  <string name="Names/Surname_102">Tension</string>
  <string name="Names/Surname_103">Rancid</string>
  <string name="Names/Surname_104">Dick</string>
  <string name="Names/Surname_105">Lemon</string>
  <string name="Names/Surname_106">Knuckles</string>
  <string name="Names/Surname_107">Spork</string>
  <string name="Names/Surname_108">Plop</string>
  <string name="Names/Surname_109">Fudge</string>
  <string name="Names/Surname_110">Crescion</string>
  <string name="Names/Surname_111">Shaker</string>
  <string name="Names/Surname_112">Gherkin</string>
  <string name="Names/Surname_113">Wetter</string>
  <string name="Names/Surname_114">Blancmange</string>
  <string name="Names/Surname_115">Mousse</string>
  <string name="Names/Surname_116">Poraccy</string>
  <string name="Names/Surname_117">Pullover</string>
  <string name="Names/Surname_118">Pumps</string>
  <string name="Names/Surname_119">Bilge</string>
  <string name="Names/Surname_120">Chopper</string>
  <string name="Names/Surname_121">Thump</string>
  <string name="Names/Surname_122">Labbrons</string>
  <string name="Names/Surname_123">Karkass</string>
  <string name="Names/Surname_124">Sudoh</string>
  <string name="Names/Surname_125">Bulge</string>
  <string name="Names/Surname_126">Massive</string>
  <string name="Names/Surname_127">Puffin</string>
  <string name="Names/Surname_128">Marmalade</string>
  <string name="Names/Surname_129">Moon</string>
  <string name="Names/Surname_130">Rhubarb</string>
  <string name="Names/Surname_131">Crumble</string>
  <string name="Names/Surname_132">Pudding</string>
  <string name="Names/Surname_133">Digestive</string>
  <string name="Names/Surname_134">Thunder</string>
  <string name="Names/Surname_135">Tornado</string>
  <string name="Names/Surname_136">Hurricane</string>
  <string name="Names/Surname_137">Blizzard</string>
  <string name="Names/Surname_138">Volcano</string>
  <string name="Names/Surname_139">Compost</string>
  <string name="Names/Surname_140">Fingers</string>
  <string name="Names/Surname_141">Mans</string>
  <string name="Names/Surname_142">Mackerel</string>
  <string name="Names/Surname_143">Sandals</string>
  <string name="Names/Surname_144">Colossus</string>
  <string name="Names/Surname_145">Tappet</string>
  <string name="Names/Surname_146">Tendee</string>
  <string name="Names/Surname_147">Dolcix</string>
  <string name="Names/Surname_148">Blunder</string>
  <string name="Names/Surname_149">Pilfer</string>
  <string name="Names/Surname_150">Odyssey</string>
  <string name="Names/Surname_151">Sandwich</string>
  <string name="Names/Surname_152">Badger</string>
  <string name="Names/Surname_153">Pound</string>
  <string name="Names/Surname_154">Mayonnaise</string>
  <string name="Names/Surname_155">Turby</string>
  <string name="Names/Surname_156">Power</string>
  <string name="Names/Surname_157">Face</string>
  <string name="Names/Surname_158">Dynamite</string>
  <string name="Names/Surname_159">Muesli</string>
  <string name="Names/Surname_160">Binge</string>
  <string name="Names/Surname_161">Rebus</string>
  <string name="Names/Surname_162">Mountain</string>
  <string name="Names/Surname_163">Avocado</string>
  <string name="Names/Surname_164">Curious</string>
  <string name="Names/Surname_165">Playback</string>
  <string name="Names/Surname_166">Galaxy</string>
  <string name="Names/Surname_167">Barbeer</string>
  <string name="Names/Surname_168">Panta</string>
  <string name="Names/Surname_169">Eruption</string>
  <string name="Names/Surname_170">Cosmic</string>
  <string name="Names/Surname_171">Trumper</string>
  <string name="Names/Surname_172">Belcher</string>
  <string name="Names/Surname_173">Corruption</string>
  <string name="Names/Surname_174">Casserole</string>
  <string name="Names/Surname_175">De La Creme</string>
  <string name="Names/Surname_176">Toff</string>
  <string name="Names/Surname_177">Boff</string>
  <string name="Names/Surname_178">Prime</string>
  <string name="Names/Surname_179">Body</string>
  <string name="Names/Surname_180">Spatula</string>
  <string name="Names/Surname_181">Champion</string>
  <string name="Names/Surname_182">Akimbo</string>
  <string name="Names/Surname_183">Flop</string>
  <string name="Names/Surname_184">Mullet</string>
  <string name="Names/Surname_185">Orange</string>
  <string name="Names/Surname_186">Brown</string>
  <string name="Names/Surname_187">Green</string>
  <string name="Names/Surname_188">Grey</string>
  <string name="Names/Surname_189">Silver</string>
  <string name="Names/Surname_190">Black</string>
  <string name="Names/Surname_191">White</string>
  <string name="Names/Surname_192">Gold</string>
  <string name="Names/Surname_193">Ginger</string>
  <string name="Names/Surname_194">Beige</string>
  <string name="Names/Surname_195">Plum</string>
  <string name="Names/Surname_196">Steel</string>
  <string name="Names/Surname_197">Brass</string>
  <string name="Names/Surname_198">Wood</string>
  <string name="Names/Surname_199">Diamond</string>
  <string name="Names/Surname_200">Peach</string>
  <string name="Names/Surname_201">Purple</string>
  <string name="Names/Surname_202">Foto</string>
  <string name="Names/Surname_203">Pozzy</string>
  <string name="Names/Surname_204">Korn</string>
  <string name="Names/Surname_205">Spanner</string>
  <string name="Names/Surname_206">Pong</string>
  <string name="Names/Surname_207">Fopp</string>
  <string name="Names/Surname_208">Dandy</string>
  <string name="Names/Surname_209">Rambo</string>
  <string name="Names/Surname_210">Mania</string>
  <string name="Names/Surname_211">Johnson</string>
  <string name="Names/Surname_212">Humid</string>
  <string name="Names/Surname_213">Chutney</string>
  <string name="Names/Surname_214">Bolognese</string>
  <string name="Names/Surname_215">De Sade</string>
  <string name="Names/Surname_216">Flan</string>
  <string name="Names/Surname_217">Quiche</string>
  <string name="Names/Surname_218">Mojo</string>
  <string name="Names/Surname_219">Bergerac</string>
  <string name="Names/Surname_220">Bungle</string>
  <string name="Names/Surname_221">Rainbow</string>
  <string name="Names/Surname_222">Rampant</string>
  <string name="Names/Surname_223">Crème</string>
  <string name="Names/Surname_224">Duckworth</string>
  <string name="Names/Surname_225">Effalump</string>
  <string name="Names/Surname_226">Fromage</string>
  <string name="Names/Surname_227">Fiddle</string>
  <string name="Names/Surname_228">Solletrix</string>
  <string name="Names/Surname_229">Muddle</string>
  <string name="Names/Surname_230">Fidget</string>
  <string name="Names/Surname_231">Wriggle</string>
  <string name="Names/Surname_232">Juggle</string>
  <string name="Names/Surname_233">Squirm</string>
  <string name="Names/Surname_234">Plumen</string>
  <string name="Names/Surname_235">Cushino</string>
  <string name="Names/Surname_236">Nemesis</string>
  <string name="Names/Surname_237">Brontoly</string>
  <string name="Names/Surname_238">Bapp</string>
  <string name="Names/Surname_239">Growl</string>
  <string name="Names/Surname_240">Fourmicol</string>
  <string name="Names/Surname_241">Dingle</string>
  <string name="Names/Surname_242">Dangle</string>
  <string name="Names/Surname_243">Gruff</string>
  <string name="Names/Surname_244">Shandy</string>
  <string name="Names/Surname_245">Flogg</string>
  <string name="Names/Surname_246">Manzy</string>
  <string name="Names/Surname_247">Stupid</string>
  <string name="Names/Surname_248">Burp</string>
  <string name="Names/Surname_249">Styles</string>
  <string name="Names/Surname_250">Legend</string>
  <string name="Names/Surname_251">Sauce</string>
  <string name="Names/Surname_252">Cups</string>
  <string name="Names/Surname_253">Fluff</string>
  <string name="Names/Surname_254">Wizard</string>
  <string name="Names/Surname_255">Pungent</string>
  <string name="Names/Surname_256">Turbo</string>
  <string name="Names/Surname_257">Deluxe</string>
  <string name="Names/Surname_258">Plunge</string>
  <string name="Names/Surname_259">Quack</string>
  <string name="Names/Surname_260">Pond</string>
  <string name="Names/Surname_261">Boop</string>
  <string name="Names/Surname_262">Bobble</string>
  <string name="Names/Surname_263">Vape</string>
  <string name="Names/Surname_264">Bog</string>
  <string name="Names/Surname_265">Nobble</string>
  <string name="Names/Surname_266">Brakett</string>
  <string name="Names/Surname_267">Aubergine</string>
  <string name="Names/Surname_268">Vomit</string>
  <string name="Names/Surname_269">Disorient</string>
  <string name="Names/Surname_270">Perplix</string>
  <string name="Names/Surname_271">Sciok</string>
  <string name="Names/Surname_272">Gross</string>
  <string name="Names/Surname_273">Funkle</string>
  <string name="Names/Surname_274">Latrine</string>
  <string name="Names/Surname_275">Fang</string>
  <string name="Names/Surname_276">Fenton</string>
  <string name="Names/Surname_277">Hunt</string>
  <string name="Names/Surname_278">Dogflud</string>
  <string name="Names/Surname_279">Hogsback</string>
  <string name="Names/Surname_280">Eastgate</string>
  <string name="Names/Surname_281">Dump</string>
  <string name="Names/Surname_282">Gob</string>
  <string name="Names/Surname_283">Flob</string>
  <string name="Names/Surname_284">Flush</string>
  <string name="Names/Surname_285">Sob</string>
  <string name="Names/Surname_286">Gratt</string>
  <string name="Names/Surname_287">Corduroy</string>
  <string name="Names/Surname_288">Snack</string>
  <string name="Names/Surname_289">Peppermint</string>
  <string name="Names/Surname_290">Fox</string>
  <string name="Names/Surname_291">Bork</string>
  <string name="Names/Surname_292">Stramb</string>
  <string name="Names/Surname_293">Nerd</string>
  <string name="Names/Surname_294">Doc</string>
  <string name="Names/Surname_295">Tool</string>
  <string name="Names/Surname_296">Fool</string>
  <string name="Names/Surname_297">Marathon</string>
  <string name="Names/Surname_298">Spoon</string>
  <string name="Names/Surname_299">Barnacle</string>
  <string name="Names/Surname_300">Trot</string>
  <string name="Names/Surname_301">Rhymes</string>
  <string name="Names/Surname_302">Biscotti</string>
  <string name="Names/Surname_303">Hammer</string>
  <string name="Names/Surname_304">Grot</string>
  <string name="Names/Surname_305">Radical</string>
  <string name="Names/Surname_306">Titan</string>
  <string name="Names/Surname_307">Malaphor</string>
  <string name="Names/Surname_308">Dabble</string>
  <string name="Names/Surname_309">Bunting</string>
  <string name="Names/Surname_310">Quibble</string>
  <string name="Names/Surname_311">Roffle</string>
  <string name="Names/Surname_312">Bird</string>
  <string name="Names/Surname_313">Mocho</string>
  <string name="Names/Surname_314">Jazz</string>
  <string name="Names/Surname_315">Broccoli</string>
  <string name="Names/Surname_316">Cumberland</string>
  <string name="Names/Surname_317">Biggles</string>
  <string name="Names/Surname_318">Maverick</string>
  <string name="Names/Surname_319">Goose</string>
  <string name="Names/Surname_320">Iceman</string>
  <string name="Names/Surname_321">Dickens</string>
  <string name="Names/Surname_322">Barton</string>
  <string name="Names/Surname_323">Agitation</string>
  <string name="Names/Surname_324">Markenfield</string>
  <string name="Names/Surname_325">King</string>
  <string name="Names/Surname_326">Greenside</string>
  <string name="Names/Surname_327">Amethyst</string>
  <string name="Names/Surname_328">Popper</string>
  <string name="Names/Surname_329">Risk</string>
  <string name="Names/Surname_330">Murdock</string>
  <string name="Names/Surname_331">Timor</string>
  <string name="Names/Surname_332">Solomon</string>
  <string name="Names/Surname_333">Darling</string>
  <string name="Names/Surname_334">Pomp</string>
  <string name="Names/Surname_335">Pollard</string>
  <string name="Names/Surname_336">Lovecraft</string>
  <string name="Names/Surname_337">Pervink</string>
  <string name="Names/Surname_338">Rollcamp</string>
  <string name="Names/Surname_339">Eggman</string>
  <string name="Names/Surname_340">Carmageddon</string>
  <string name="Names/Surname_341">Caos</string>
  <string name="Names/Surname_342">Fairfax</string>
  <string name="Names/Surname_343">Sparrow</string>
  <string name="Names/Surname_344">Sambuk</string>
  <string name="Names/Surname_345">Sausage</string>
  <string name="Names/Surname_346">Crosty</string>
  <string name="Names/Surname_347">Poodle</string>
  <string name="Names/Surname_348">Filament</string>
  <string name="Names/Surname_349">Cunk</string>
  <string name="Names/Surname_350">Noir</string>
  <string name="Names/Surname_351">Fossil</string>
  <string name="Names/Surname_352">Bumbum</string>
  <string name="Names/Surname_353">Lilywhite</string>
  <string name="Names/Surname_354">Malarkey</string>
  <string name="Names/Surname_355">Raddish</string>
  <string name="Names/Surname_356">Kestrel</string>
  <string name="Names/Surname_357">Peregrine</string>
  <string name="Names/Surname_358">Falcon</string>
  <string name="Names/Surname_359">Trollope</string>
  <string name="Names/Surname_360">Keppuzz</string>
  <string name="Names/Surname_361">Erbcat</string>
  <string name="Names/Surname_362">Paciock</string>
  <string name="Names/Surname_363">Manz</string>
  <string name="Names/Surname_364">Phoenix</string>
  <string name="Names/Surname_365">Factory</string>
  <string name="Names/Surname_366">Beast</string>
  <string name="Names/Surname_367">Marinade</string>
  <string name="Names/Surname_368">Anorak</string>
  <string name="Names/Surname_369">Cardigan</string>
  <string name="Names/Surname_370">Brisket</string>
  <string name="Names/Surname_371">Findlater</string>
  <string name="Names/Surname_372">Backthumper</string>
  <string name="Names/Surname_373">Thwockhammer</string>
  <string name="Names/Surname_374">Gutterflake</string>
  <string name="Names/Surname_375">Mastic</string>
  <string name="Names/Surname_376">Catborne</string>
  <string name="Names/Surname_377">Blazer</string>
  <string name="Names/Surname_378">Underdriver</string>
  <string name="Names/Surname_379">Higginbotham</string>
  <string name="Names/Surname_380">Vault</string>
  <string name="Names/Surname_381">Backweedle</string>
  <string name="Names/Surname_382">Hunter</string>
  <string name="Names/Surname_383">Weaver</string>
  <string name="Names/Surname_384">Force</string>
  <string name="Names/Surname_385">McInbosh</string>
  <string name="Names/Surname_386">Brick</string>
  <string name="Names/Surname_387">Rawhide</string>
  <string name="Names/Surname_388">Bravoh</string>
  <string name="Names/Surname_389">Panca</string>
  <string name="Names/Surname_390">Chemisier</string>
  <string name="Names/Surname_391">Woodwind</string>
  <string name="Names/Surname_392">Lynx</string>
  <string name="Names/Surname_393">Pyramid</string>
  <string name="Names/Surname_394">Chess</string>
  <string name="Names/Surname_395">Rake</string>
  <string name="Names/Surname_396">Whisker</string>
  <string name="Names/Surname_397">Rocket</string>
  <string name="Names/Surname_398">Chump</string>
  <string name="Names/Surname_399">Thump</string>
  <string name="Names/Surname_400">Buthurt</string>
  <string name="Names/Surname_401">Vov</string>
  <string name="Names/Surname_402">Lentikk</string>
  <string name="Names/Surname_403">Phantom</string>
  <string name="Names/Surname_404">Tart</string>
  <string name="Names/Surname_405">Pie</string>
  <string name="Names/Surname_406">Cougar</string>
  <string name="Names/Surname_407">Panther</string>
  <string name="Names/Surname_408">Kitten</string>
  <string name="Names/Surname_409">Tiger</string>
  <string name="Names/Surname_410">Leopard</string>
  <string name="Names/Surname_411">Lion</string>
  <string name="Names/Surname_412">Bullfrog</string>
  <string name="Names/Surname_413">Traitor</string>
  <string name="Names/Surname_414">Hulk</string>
  <string name="Names/Surname_415">Giant</string>
  <string name="Names/Surname_416">Hero</string>
  <string name="Names/Surname_417">Villain</string>
  <string name="Names/Surname_418">Rascal</string>
  <string name="Names/Surname_419">Stud</string>
  <string name="Names/Surname_420">de la Grotte</string>
  <string name="Names/Surname_421">Grotto</string>
  <string name="Names/Surname_422">Strudel</string>
  <string name="Names/Surname_423">Hogwash</string>
  <string name="Names/Surname_424">Pugwash</string>
  <string name="Names/Surname_425">Zukkin</string>
  <string name="Names/Surname_426">Chetryol</string>
  <string name="Names/Surname_427">Miaomiao</string>
  <string name="Names/Surname_428">Gnegne</string>
  <string name="Names/Surname_429">Asparagus</string>
  <string name="Names/Surname_430">Barbiebietol</string>
  <string name="Names/Surname_431">Tundra</string>
  <string name="Names/Surname_432">Desert</string>
  <string name="Names/Surname_433">Tootsuite</string>
  <string name="Names/Surname_434">Guscy</string>
  <string name="Names/Surname_435">Husky</string>
  <string name="Names/Surname_436">Muffin</string>
  <string name="Names/Surname_437">Banoffee</string>
  <string name="Names/Surname_438">Vuotoh</string>
  <string name="Names/Surname_439">Burke</string>
  <string name="Names/Surname_440">Piggot</string>
  <string name="Names/Surname_441">Gunge</string>
  <string name="Names/Surname_442">Slime</string>
  <string name="Names/Surname_443">Goop</string>
  <string name="Names/Surname_444">Buzzkill</string>
  <string name="Names/Surname_445">Spafford</string>
  <string name="Names/Surname_446">Bobbing</string>
  <string name="Names/Surname_447">Pussyfoot</string>
  <string name="Names/Surname_448">Codswallop</string>
  <string name="Names/Surname_449">Chinwag</string>
  <string name="Names/Surname_450">MacGuffin</string>
  <string name="Names/Surname_451">Humbug</string>
  <string name="Names/Surname_452">Beardsley</string>
  <string name="Names/Surname_453">Patio</string>
  <string name="Names/Surname_454">Vibes</string>
  <string name="Names/Surname_455">Pucker</string>
  <string name="Names/Surname_456">Whiz</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_First">Roderick</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_Last">Cushion</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_First">Jasmine \"Jazz\"</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_Last">Odyssey</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_First">Henry</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_Last">Jobsworth</string>
  <string name="Names/Visitor_VIP_Mayor_F_First">Tabitha</string>
  <string name="Names/Visitor_VIP_Mayor_F_Last">Windsock</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_First">Tarquin</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_Last">Foxbridge</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_First">Sally</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_Last">Figblanket</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_First">Augustus</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_Last">Lavender</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_First">Jumbo</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_Last">McNally</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_First">Agatha</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_Last">Sphere</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_First">Sophie</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_Last">Nova</string>
  <string name="Notification/CancelRoom_Message">Vuoi smettere di modificare questa stanza?</string>
  <string name="Notification/CancelRoom_Title">Annulla stanza</string>
  <string name="Notification/Challenge_ChallengeText_CS">Ricompensa: {[REWARDS]}</string>
  <string name="Notification/Challenge_PenaltyText_CS">Penalità: {[REWARDS]}</string>
  <string name="Notification/DefaultTemplateName_CS">Nuovo modello</string>
  <string name="Notification/DeleteTemplate_Message_CS">Vuoi davvero eliminare questo modello di stanza?</string>
  <string name="Notification/DeleteTemplate_Title_CS">Vuoi eliminare il modello?</string>
  <string name="Notification/DiagnosisMessage_Message">{[NAME]}, uno dei nostri pazienti, è stato mandato in tutte le sale diagnostiche. Ma siamo sicuri solo al/all’{[CERTAINTY]} della diagnosi.\\n\\nPossiamo chiedergli di aspettare finché non abbiamo altre sale diagnostiche, rischiare e assegnargli comunque una terapia, o dimetterlo. Cosa vuoi fare?</string>
  <string name="Notification/DiagnosisMessage_Message_f">{[NAME]}, una delle nostre pazienti, è stata mandata in tutte le sale diagnostiche. Ma siamo sicuri solo al/all’{[CERTAINTY]} della diagnosi.\\n\\nPossiamo chiederle di aspettare finché non abbiamo altre sale diagnostiche, rischiare e assegnarle comunque una terapia, o dimetterla. Cosa vuoi fare?</string>
  <string name="Notification/DiagnosisMessage_Message_m">{[NAME]}, uno dei nostri pazienti, è stato mandato in tutte le sale diagnostiche. Ma siamo sicuri solo al/all’{[CERTAINTY]} della diagnosi.\\n\\nPossiamo chiedergli di aspettare finché non abbiamo altre sale diagnostiche, rischiare e assegnargli comunque una terapia, o dimetterlo. Cosa vuoi fare?</string>
  <string name="Notification/DiagnosisMessage_Title">Decisione diagnosi</string>
  <string name="Notification/FailStateGameOver_Message_CS">Purtroppo il nostro budget ha raggiunto {[GAMEOVER]}.\\nSiamo stati avvertiti quando era a {[WARNING]} e da lì la situazione è precipitata...\\n\\nStanno chiudendo l'ospedale.</string>
  <string name="Notification/FailStateGameOver_Title">Notifica di bancarotta</string>
  <string name="Notification/FailStateWarning_Message_CS">Abbiamo ricevuto un richiamo ufficiale perché il nostro budget è arrivato a \\n{[WARNING]}.\\n\\nSe il nostro budget arriva a {[GAMEOVER]}, l'ospedale verrà chiuso.</string>
  <string name="Notification/FailStateWarning_Title">Avviso di bancarotta</string>
  <string name="Notification/NameTemplate_Title_CS">Nomina nuovo modello di stanza</string>
  <string name="Notification/NewIllnessRoomBuilt_Message">I nostri medici hanno scoperto una nuova malattia:\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nInvieremo il paziente per la terapia verso: {[ROOM]}</string>
  <string name="Notification/NewIllness_Message">I nostri medici hanno scoperto una nuova malattia:\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nSottoporremo immediatamente il paziente alla terapia.</string>
  <string name="Notification/NewIllness_Title">Nuova malattia, {[ILLNESS]}, scoperta!</string>
  <string name="Notification/ObjectiveComplete_Message">Ottimo lavoro, ce l'hai fatta!</string>
  <string name="Notification/ObjectiveComplete_Title">Obiettivo completato</string>
  <string name="Notification/PatientChallenge_ChallengeText_CS">Sfida:\\n{[OBJECTIVE]}\\n{[ROOM]}\\n{[TIMELIMIT]}\\nRicompensa: {[REWARDS]}</string>
  <string name="Notification/QualificationLearned_CS">{[QUALIFICATION]} appresa</string>
  <string name="Notification/RefusedToPay_CS">Ha rifiutato di pagare</string>
  <string name="Notification/RenameTemplate_Title_CS">Rinomina modello</string>
  <string name="Notification/ReplaceTemplate_Message_CS">Vuoi davvero sovrascrivere questo modello di stanza?</string>
  <string name="Notification/ReplaceTemplate_Title_CS">Vuoi sovrascrivere il modello?</string>
  <string name="Notification/ResearchComplete_Message">Ricerca completata, ottimo lavoro!</string>
  <string name="Notification/ResearchComplete_Title">Ricerca completata</string>
  <string name="Notification/Response_Accept">Accetta</string>
  <string name="Notification/Response_Continue">Continua</string>
  <string name="Notification/Response_GetPatientToWait">Fai aspettare il paziente</string>
  <string name="Notification/Response_No">No</string>
  <string name="Notification/Response_NotNow">Non ora</string>
  <string name="Notification/Response_OK">OK</string>
  <string name="Notification/Response_OpenMetaMap">Apri mappa</string>
  <string name="Notification/Response_Promote">Promuovi</string>
  <string name="Notification/Response_Reject">Rifiuta</string>
  <string name="Notification/Response_ReloadLastSave">Ricarica ultimo salvataggio</string>
  <string name="Notification/Response_ReturnToMap">Torna alla mappa</string>
  <string name="Notification/Response_SendPatientForTreatment">Invia il paziente alla terapia</string>
  <string name="Notification/Response_SendPatientHome">Dimetti il paziente</string>
  <string name="Notification/Response_TrainNow">Forma ora</string>
  <string name="Notification/Response_ViewCredits">Visualizza riconoscimenti</string>
  <string name="Notification/Response_Yes">Sì</string>
  <string name="Notification/RestartLevel_Message">Vuoi davvero riavviare questo ospedale? I tuoi progressi andranno persi, e il file di salvataggio di questo livello verrà cancellato.</string>
  <string name="Notification/RestartLevel_Title">Vuoi riavviare il livello?</string>
  <string name="Notification/SellInvalidItems_Message">Vuoi vendere {[COUNT]} oggetti non validi per {[COST]}?</string>
  <string name="Notification/SellInvalidItems_Title">Vuoi vendere gli oggetti non validi?</string>
  <string name="Notification/SellRoom_Message_CS">Vuoi vendere questa stanza per {[COST]}?</string>
  <string name="Notification/SellRoom_Title_CS">Vendi stanza</string>
  <string name="Notification/SessionResult_CS">Diagnosi {[DIAGNOSIS]}\\nFelicità {[HAPPINESS]}</string>
  <string name="Notification/StaffChallenge_ChallengeText_CS">Sfida:\\n{[OBJECTIVE]}\\n{[TIMELIMIT]}\\nRicompensa: {[REWARDS]}</string>
  <string name="Notification/StaffChallenge_TimeLimitText_CS">Limite di tempo: {[DAYS]} giorni</string>
  <string name="Notification/StaffChallenge_TooltipText_CS">Sfida staff da {[NAME]}</string>
  <string name="Notification/StaffFire_Message_CS">Vuoi davvero licenziare {[STAFF]}?</string>
  <string name="Notification/StaffFire_Title_CS">Licenzia staff</string>
  <string name="Notification/StaffHasResigned_CS">{[STAFF]} ha rassegnato le dimissioni!</string>
  <string name="Notification/StaffPromoted_Message">{[STAFF]} ha ottenuto una promozione a {[RANK]}!\\n\\nQuesto ruolo aumenta la velocità e l'efficacia. Lo stipendio è aumentato da {[SALARY]} a {[NEWSALARY]} l'anno.</string>
  <string name="Notification/StaffPromoted_Title">Staff promosso</string>
  <string name="Notification/StaffPromotion_Benefits_CS">La promozione da {[RANK]} a {[NEXTRANK]} fornirà:\\n{[BENEFITS]}</string>
  <string name="Notification/StaffPromotion_Message">{[NAME]} può ricevere una promozione da {[RANK]} a {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_F">{[NAME]} può ricevere una promozione da {[RANK]} a {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_M">{[NAME]} può ricevere una promozione da {[RANK]} a {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_PayRise_CS">Offri un aumento per mantenere soddisfatto lo staff:\\nStipendio attuale: {[SALARY]}\\nNuovo stipendio: {[NEWSALARY]}</string>
  <string name="Notification/StaffPromotion_Title">Promozione staff</string>
  <string name="Notification/StaffResignationWarning_MessageNote_CS">Nota: al momento ci sono {[COUNT]} membri dello staff molto insoddisfatti.[i2p_One]Nota: al momento {[COUNT]} membro dello staff è molto insoddisfatto.</string>
  <string name="Notification/StaffResignationWarning_Message_CS">{[STAFF]} è molto infelice e minaccia di andarsene!\\n\\n{[COMPLAINTS]}\\n\\nCi ha dato {[DAYS]} giorni per migliorare le cose, o si dimetterà!</string>
  <string name="Notification/StaffResignation_Message_CS">{[STAFF]} ha deciso comunque di restare.</string>
  <string name="Notification/StaffResignation_Title">Avviso dimissioni staff</string>
  <string name="Notification/StaffTrainingRequired_AvailableRooms_CS">Sale formazioni dispobili: {[COUNT]} di {[TOTAL]}.</string>
  <string name="Notification/StaffTrainingRequired_CurrentQualifications">Qualifiche attuali</string>
  <string name="Notification/StaffTrainingRequired_Message">{[NAME]} ha fatto molta esperienza sul lavoro. Potrà essere promosso a {[RANK]} dopo aver completato un po' di formazione. Una nuova qualifica aumenterà le sue abilità.</string>
  <string name="Notification/StaffTrainingRequired_Message_CS">La promozione da {[RANK]} a {[NEXTRANK]} fornirà:\\n{[BENEFITS]}</string>
  <string name="Notification/StaffTrainingRequired_Message_f">{[NAME]} ha fatto molta esperienza sul lavoro. Potrà essere promossa a {[RANK]} dopo aver completato un po' di formazione. Una nuova qualifica aumenterà le sue abilità.</string>
  <string name="Notification/StaffTrainingRequired_Message_m">{[NAME]} ha fatto molta esperienza sul lavoro. Potrà essere promosso a {[RANK]} dopo aver completato un po' di formazione. Una nuova qualifica aumenterà le sue abilità.</string>
  <string name="Notification/StaffTrainingRequired_NoTrainingRoom_CS">&lt;color=#ffff00&gt;Per formare lo staff serve una sala formazione.&lt;/color&gt;</string>
  <string name="Notification/StaffTrainingRequired_OtherStaff_CS">Nota: ci sono altri {[COUNT]} membri dello staff pronti per la formazione.[i2p_One]Nota: c'è un altro membro dello staff pronto per la formazione.</string>
  <string name="Notification/StaffTrainingRequired_Title">Formazione staff richiesta</string>
  <string name="Notification/StaffVeryUnhapppyNote_CS">Nota: al momento ci sono {0} membri dello staff molto insoddisfatti.</string>
  <string name="Notification/TreatmentMessage_CompleteObjectives_CS">Completa altri obiettivi per sbloccare {[ROOM]}</string>
  <string name="Notification/TreatmentMessage_Decision_CS">Cosa vuoi fare?</string>
  <string name="Notification/TreatmentMessage_Message">Un paziente affetto da {[ILLNESS]} ha bisogno di una terapia. Stanza necessaria per le cure: {[ROOM]}.</string>
  <string name="Notification/TreatmentMessage_ResearchCost_CS">La costruzione costerà {[COST]}.</string>
  <string name="Notification/TreatmentMessage_ResearchNeeded_CS">Devi ricercare: {[ROOM]}</string>
  <string name="Notification/TreatmentMessage_Title">{[ROOM]} richiesto/a</string>
  <string name="Notification/TreatmentNewIllness_Message">I nostri medici hanno scoperto una nuova malattia:\\n\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nIl paziente ha bisogno di una terapia. Per curarlo, servirà: {[ROOM]}.</string>
  <string name="Notification/TreatmentNewIllness_Title">{[ROOM]} richiesto/a</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Text">Usa la lista dello staff, dei pazienti e delle malattie per monitorare e gestire le persone nel tuo ospedale. Trova rapidamente staff e pazienti e poi raggiungili nell'ospedale.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Title">Staff, pazienti e malattie</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Text">Guarda il mondo con gli avanzatissimi occhiali del direttore sanitario. Creati dalla Bungle Tech, questi occhiali supertecnologici utilizzano sensori ottici e un algoritmo brevettato di \"invasione della privacy\" per analizzare lo stato delle persone e degli oggetti nel campo visivo. Attraverso un'attenta calibrazione, gli scienziati sono riusciti a utilizzare la potenza di questa straordinaria invenzione per capire cose come il bisogno che qualcuno ha del bagno o di un sacchetto di patatine. Incredibile.\\n\\nUsa queste modalità di visualizzazione per analizzare lo stato dell'ambiente ospedaliero, l'umore e le necessità dell'ambiente e dello staff, e il livello di manutenzione degli oggetti presenti nell'ospedale.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Title">Modalità di visualizzazione</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Text">Nella scheda Finanze puoi accedere a una schermata panoramica finanziaria per un'analisi più approfondita su tutti gli aspetti dell'ospedale. Puoi anche modificare i prezzi dei servizi e chiedere un prestito se hai bisogno di altri soldi.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Title">Finanze</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Text">Usa la lista delle malattie per vedere quali sono presenti fino a ora in questo ospedale.\\n\\nVisualizza i tassi di cure e le statistiche per ciascuna malattia in base ai pazienti che hanno visitato l'ospedale. Puoi anche vedere la tua reputazione nell'affrontare ogni malattia, che confluisce nella reputazione generale dell'ospedale. Una reputazione più alta con una malattia attirerà più pazienti che ne soffrono.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Title">Lista malattie</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Text">Qui puoi vedere le offerte di prestiti da varie aziende, chiedere prestiti ed estinguere quelli presenti. Ogni azienda offre una quantità diversa di denaro, con un pagamento mensile basato sulla durata del prestito e il tasso di interesse. Alcune offerte di prestiti diventeranno disponibili solo quando l'ospedale rispetta determinati criteri.\\n\\nPuoi regolare con il cursore la cifra che vuoi chiedere in prestito prima di chiedere il prestito. Una volta ottenuto il prestito, puoi estinguerlo in qualunque momento se hai abbastanza soldi.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Title">Prestiti</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Text">Nella schermata panoramica aziendale puoi visualizzare le finanze dell'ospedale, lo staff, i pazienti e il registro attività dell'ospedale. Puoi anche visualizzare le classifiche che confrontano il tuo ospedale con quelli delle altre organizzazioni, e vedere i premi vinti negli anni precedenti.\\n\\nAlla fine di ogni anno si tiene la cerimonia di premiazione degli ospedali, dopo la quale sei invitato all'annuale revisione dei conti.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Title">Schermata panoramica</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Text">Usa la lista dei pazienti per monitorare tutti i pazienti dell'ospedale, vedere le loro diagnosi e i progressi nelle terapie, salute e felicità. Trova velocemente le persone infelici o malate e mettile in cima alla coda per l'appuntamento.\\n\\nClicca su un paziente nella lista per raggiungerlo nell'ospedale. Clicca sulle frecce in ogni colonna per filtrare la lista di conseguenza.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Title">Lista dei pazienti</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Text">Regola i prezzi di diagnosi, terapie e altri servizi dell'ospedale. Quando crei un nuovo ospedale i prezzi predefiniti si basano sul mercato della zona - i visitatori saranno disposti a pagare quelle cifre.\\n\\nAumentando i prezzi guadagnerai di più ma potresti danneggiare la tua reputazione e far andare via i pazienti. Diminuendoli, guadagnerai di meno ma potresti aumentare la tua reputazione.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Title">Lista dei prezzi</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Text">Vedi quali membri dello staff sono qualificati ad eseguire ciascun tipo di lavoro nell'ospedale, e controlla chi ha il permesso di farlo. Per esempio, se vuoi che solo i tuoi dipendenti migliori lavorino nell'ufficio del medico di base puoi disattivare quel lavoro per lo staff junior.\\n\\nPer impostazione predefinita, ogni membro dello staff ha il permesso di fare qualunque lavoro se ne possiede la qualifica. Usa i pulsanti per attivare e disattivare ciascun lavoro per ogni persona.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Title">Assegnazione lavori staff</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Text">Visualizza gli stipendi dello staff e vedi la soddisfazione del personale. Quando i membri vengono promossi e formati, si aspettano uno stipendio più alto. La loro soddisfazione al riguardo ne influenzerà la felicità generale.\\n\\nLa faccina vicina allo stipendio di ciascuno indica il livello di soddisfazione. Per concedere un aumento, modifica il cursore sotto lo stipendio e poi clicca sul pulsante di conferma. Per aumentare rapidamente lo stipendio a tutti quelli che si sentono sottopagati, usa il pulsante \"Soddisfa salario richiesto\".</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Title">Revisione stipendi</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Text">Usa la lista dello staff per trovare rapidamente persone in base a lavoro, abilità e qualifiche. Vedi cosa stanno facendo in ogni momento, e tieni d'occhio felicità ed energia.\\n\\nClicca su qualcuno della lista per raggiungerlo nell'ospedale. Usa i filtri lavoro per visualizzare separatamente ogni tipologia di staff. Clicca sulle frecce in ogni colonna per filtrare la lista di conseguenza.\\n\\nUsa il pulsante Revisione stipendio per vedere il salario e la relativa soddisfazione di ciascun membro dello staff. Usa il pulsante Assegnazione lavoro per controllare quali compiti ciascuno è autorizzato a portare avanti.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Title">Lista dello staff</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text">Competi con le altre organizzazioni sanitarie in una serie di sfide a tempo. Ottieni ricompense extra, e il diritto di vantarti, trionfando sui tuoi rivali. Affronta le organizzazioni rivali della Contea di Two Point, o sfida gli ospedali dei tuoi amici.\\n\\nOgni sfida dura alcuni mesi. Puoi competere insieme ai tuoi rivali o in momenti separati, e i tuoi risultati verranno registrati dal comitato di gara di Two Point. Nel corso della sfida riceverai aggiornamenti sull'andamento di ciascun partecipante.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text_Epic">Competi con le altre organizzazioni sanitarie in una serie di sfide a tempo. Ottieni ricompense extra, e il diritto di vantarti, trionfando sui tuoi rivali. Affronta le organizzazioni rivali della Contea di Two Point, o sfida gli ospedali dei tuoi amici.\\n\\nOgni sfida dura alcuni mesi. Puoi competere insieme ai tuoi rivali o in momenti separati, e i tuoi risultati verranno registrati dal comitato di gara di Two Point. Nel corso della sfida riceverai aggiornamenti sull'andamento di ciascun partecipante.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Title">Sfide organizzazione</string>
  <string name="Notification/Tutorial_Temperature_Text">Alcune zone della Contea sono piuttosto fredde, o troppo calde. Dobbiamo far star bene le persone assicurandoci che stiano al caldo, ma non troppo. Se hanno troppo freddo o troppo caldo possono diventare infelici e andarsene.\\n\\nNel luoghi freddi, posiziona dei termosifoni nell'ospedale. In quelli caldi, serviranno dei condizionatori. Usa la modalità di visualizzazione della temperatura per individuare le zone calde e fredde dell'ospedale.\\n\\nMantieni tutto l'ospedale a una temperatura confortevole per massimizzare la valutazione di comfort termico.</string>
  <string name="Notification/Tutorial_Temperature_Title">Temperatura</string>
  <string name="Notification/UnlockSilverItem_Message">Vuoi sbloccare {[ITEM]} per {[SILVER]}?\\nHai {[BALANCE]} a disposizione.\\nPer posizionarli nell'ospedale, il costo è {[COST]} per ciascuno.</string>
  <string name="Notification/UnlockSilverItem_Title">Sblocca oggetto</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Message">Vuoi sbloccare {[ITEM]} per {[SILVER]}?\\nHai {[BALANCE]} a disposizione.</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Title">Sblocca personalizzazione staff</string>
  <string name="Online/CompleteAdvisorMessage_CS">Abbiamo completato {0} con un punteggio di {1}. Siamo al {2} posto.\\nAbbiamo ricevuto: {3}</string>
  <string name="Online/Completed_CS">COMPLETATO</string>
  <string name="Online/DayCountdown_CS">{0} / {1} giorni[i2p_One]{0} / {1} giorno</string>
  <string name="Online/EventLog_ChallengeStatus_CS">ha completato la sfida</string>
  <string name="Online/EventLog_CuredPatientIneffective_CS">non ha curato un paziente</string>
  <string name="Online/EventLog_CuredPatientIneffective_Specific_CS">non ha curato un paziente affetto da &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_CuredPatient_CS">ha curato un paziente</string>
  <string name="Online/EventLog_CuredPatient_Specific_CS">ha curato un paziente affetto da &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_Day_CS">Giorno {0}:</string>
  <string name="Online/EventLog_LoanTaken_CS">ha preso un prestito</string>
  <string name="Online/EventLog_LoanTaken_Specific_CS">ha preso un prestito per &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_NoEvent_CS">Ancora nessun evento...</string>
  <string name="Online/EventLog_PatientDiagnosed_CS">ha effettuato una diagnosi su un paziente</string>
  <string name="Online/EventLog_PatientDiagnosed_Specific_CS">ha effettuato una diagnosi su un paziente con &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_PatientDied_CS">ha ucciso un paziente</string>
  <string name="Online/EventLog_PatientRageQuit_CS">un paziente si è esasperato</string>
  <string name="Online/EventLog_PatientSentHome_CS">ha dimesso un paziente</string>
  <string name="Online/EventLog_PlotBought_CS">ha acquistato un nuovo lotto</string>
  <string name="Online/EventLog_RoomBuilt_CS">ha costruito una nuova stanza</string>
  <string name="Online/EventLog_RoomBuilt_Specific_CS">ha costruito &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffFired_CS">ha licenziato un membro dello staff</string>
  <string name="Online/EventLog_StaffFired_Specific_CS">ha licenziato un &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffHired_CS">ha assunto un nuovo membro dello staff</string>
  <string name="Online/EventLog_StaffHired_Specific_CS">ha assunto un &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffPromoted_CS">ha promosso un membro dello staff</string>
  <string name="Online/EventLog_StaffPromoted_Specific_CS">ha promosso un &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/OnlineChallenges">Sfide online</string>
  <string name="Online/OnlineFriendChallengedAndBeat_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; ti ha sfidato e ti ha battuto</string>
  <string name="Online/OnlineFriendChallengedAndDidntBeat_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; ti ha sfidato e non ti ha battuto</string>
  <string name="Online/OnlineFriendChallengedYou_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; ti ha sfidato</string>
  <string name="Online/OnlineFriendDrewWithYourScore_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; ti ha sfidato e ha pareggiato</string>
  <string name="Online/OnlineFriendFinishedTheChallenged_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; ha completato la sfida</string>
  <string name="Online/OnlineFriendStartedTheChallenged_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; ha iniziato la sfida</string>
  <string name="Online/OrdinalNumber_Eigth_Big_CS">&lt;size=350%&gt;8&lt;/size&gt;°</string>
  <string name="Online/OrdinalNumber_Eigth_CS">8°</string>
  <string name="Online/OrdinalNumber_Fifth_Big_CS">&lt;size=350%&gt;5&lt;/size&gt;°</string>
  <string name="Online/OrdinalNumber_Fifth_CS">5°</string>
  <string name="Online/OrdinalNumber_First_Big_CS">&lt;size=350%&gt;1&lt;/size&gt;°</string>
  <string name="Online/OrdinalNumber_First_CS">1°</string>
  <string name="Online/OrdinalNumber_Fourth_Big_CS">&lt;size=350%&gt;4&lt;/size&gt;°</string>
  <string name="Online/OrdinalNumber_Fourth_CS">4°</string>
  <string name="Online/OrdinalNumber_Second_Big_CS">&lt;size=350%&gt;2&lt;/size&gt;°</string>
  <string name="Online/OrdinalNumber_Second_CS">2°</string>
  <string name="Online/OrdinalNumber_Seventh_Big_CS">&lt;size=350%&gt;7&lt;/size&gt;°</string>
  <string name="Online/OrdinalNumber_Seventh_CS">7°</string>
  <string name="Online/OrdinalNumber_Sixth_Big_CS">&lt;size=350%&gt;6&lt;/size&gt;°</string>
  <string name="Online/OrdinalNumber_Sixth_CS">6°</string>
  <string name="Online/OrdinalNumber_Third_Big_CS">&lt;size=350%&gt;3&lt;/size&gt;°</string>
  <string name="Online/OrdinalNumber_Third_CS">3°</string>
  <string name="Online/ScreenshotTooltip_CS">Manda un'immagine ai rivali\\n&lt;size=80%&gt;Colpi rimasti: {0}&lt;/size&gt;</string>
  <string name="Online/Status_OfflineReason_CantFindSteam_CS">Nessun servizio online trovato...\\n</string>
  <string name="Online/Status_OfflineReason_NoNetwork_CS">Connessione di rete assente...</string>
  <string name="Online/Status_Offline_CS">OFFLINE</string>
  <string name="Online/Status_Online_CS">ONLINE</string>
  <string name="Online/ZoomTooltip">Attiva/disattiva zoom</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Description">Oggetti di SEGA in arrivo su Two Point Hospital...\\n\\nBenvenuti al nostro finesettimana Chirurgia Aperta Gratuita! Se sei appena arrivato, benvenuto a Two point Hospital! Attento agli oggetti speciali in gioco provenienti da Total War, Amplitude Studios, Sports Interactive e Half-Life. Clicca per ulteriori dettagli sul nostro sito!</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Title">Gioco gratuito solo questo finesettimana.</string>
  <string name="Patient/DeathRecord/HealthDepleted_CS">Salute consumata</string>
  <string name="Patient/DeathRecord/TreatmentFailed_CS">Terapia per {[ILLNESS]} fallita</string>
  <string name="Patient/DeathRecord/Undefined_CS">Morte misteriosa</string>
  <string name="Patient/Status_Cured_CS">Curato!</string>
  <string name="Patient/Status_DiagnosisRoomRequired_CS">Serve un'ulteriore diagnosi!</string>
  <string name="Patient/Status_Dying_Health_CS">Sta morendo! (Salute consumata)</string>
  <string name="Patient/Status_Dying_Treatment_CS">Sta morendo! (Terapia fallita)</string>
  <string name="Patient/Status_FurtherDiagnosisRequired_CS">Serve un'ulteriore diagnosi</string>
  <string name="Patient/Status_GoingToReception_CS">Sta andando all'accettazione</string>
  <string name="Patient/Status_GoingToRoom_CS">Appuntamento: {[ROOM]}</string>
  <string name="Patient/Status_RageQuitting_CS">Se ne sta andando infuriato!</string>
  <string name="Patient/Status_TreatmentIneffective_CS">Terapia inefficace</string>
  <string name="Patient/Status_TreatmentRoomRequired_CS">Serve {[ROOM]}!</string>
  <string name="Patient/Status_WaitingForReceptionist_CS">In attesa del receptionist</string>
  <string name="Qualification/Assistant_Admin_1_Description">Abilità aumentata in accettazione</string>
  <string name="Qualification/Assistant_Admin_1_Name">ABC dell'amministrazione</string>
  <string name="Qualification/Assistant_Catering_1_Description">Abilità aumentata in caffetteria e ristoranti</string>
  <string name="Qualification/Assistant_Catering_1_Name">ABC del catering</string>
  <string name="Qualification/Assistant_Marketing_1_Description">Permette a un assistente di lavorare nel marketing</string>
  <string name="Qualification/Assistant_Marketing_1_Name">Marketing</string>
  <string name="Qualification/Assistant_Marketing_2_Description">Abilità Marketing aumentate</string>
  <string name="Qualification/Assistant_Marketing_2_Name">Marketing II</string>
  <string name="Qualification/Assistant_Marketing_3_Description">Abilità Marketing avanzate</string>
  <string name="Qualification/Assistant_Marketing_3_Name">Marketing III</string>
  <string name="Qualification/Assistant_Marketing_4_Description">Abilità Marketing superiori</string>
  <string name="Qualification/Assistant_Marketing_4_Name">Marketing IV</string>
  <string name="Qualification/Assistant_Marketing_5 Description">Abilità Marketing di primissimo livello</string>
  <string name="Qualification/Assistant_Marketing_5_Name">Marketing V</string>
  <string name="Qualification/Assistant_Retail_1_Description">Abilità aumentata nei negozi</string>
  <string name="Qualification/Assistant_Retail_1_Name">ABC della vendita</string>
  <string name="Qualification/Assistant_Service_1_Description">Abilità aumentate in accettazione e vendita</string>
  <string name="Qualification/Assistant_Service_1_Name">Servizio clienti</string>
  <string name="Qualification/Assistant_Service_2_Description">Abilità migliorate in accettazione e vendita</string>
  <string name="Qualification/Assistant_Service_2_Name">Servizio clienti II</string>
  <string name="Qualification/Assistant_Service_3_Description">Abilità avanzate in accettazione e vendita</string>
  <string name="Qualification/Assistant_Service_3_Name">Servizio clienti III</string>
  <string name="Qualification/Assistant_Service_4_Description">Abilità superiori in accettazione e vendita</string>
  <string name="Qualification/Assistant_Service_4_Name">Servizio clienti IV</string>
  <string name="Qualification/Assistant_Service_5_Description">Abilità di primissimo livello in accettazione e vendita</string>
  <string name="Qualification/Assistant_Service_5_Name">Servizio clienti V</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Description">Permette a un assistente di lavorare in datazione rapida</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Name">Ierizzazione</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Description">Abilità di ierizzazione aumentate</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Name">Ierizzazione II</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Description">Abilità di ierizzazione avanzate</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Name">Ierizzazione III</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Description">Abilità di ierizzazione superiori</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Name">Ierizzazione IV</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Description">Abilità di ierizzazione di primissimo livello</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Name">Ierizzazione V</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Description">Permette a un medico o a un infermiere di pilotare un'ambulanza</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Name">Guida</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Description">Abilità di guida migliorate</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Name">Guida II</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Description">Abilità di guida avanzate</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Name">Guida III</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Description">Abilità di guida superiori</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Name">Guida IV</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Description">Abilità di guida di primissimo livello</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Name">Guida V</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Description">Permette a un medico o a un infermiere di pilotare un'ambulanza volante</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Name">Volo</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Description">Abilità di volo migliorate</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Name">Volo II</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Description">Abilità di volo avanzate</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Name">Volo III</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Description">Abilità di volo superiori</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Name">Volo IV</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Description">Abilità di volo di primissimo livello</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Name">Volo V</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Description">Permette a un inserviente di fare manutenzione a un'ambulanza</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Name">Meccanica veicolare</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Description">Abilità di meccanica veicolare migliorate</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Name">Meccanica veicolare II</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Description">Abilità di meccanica veicolare avanzate</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Name">Meccanica veicolare III</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Description">Abilità di meccanica veicolare superiori</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Name">Meccanica veicolare IV</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Description">Abilità di meccanica veicolare di primissimo livello</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Name">Meccanica veicolare V</string>
  <string name="Qualification/Doctor_Diagnosis_1_Description">Abilità Diagnosi aumentate</string>
  <string name="Qualification/Doctor_Diagnosis_1_Name">Diagnostica</string>
  <string name="Qualification/Doctor_Diagnosis_2_Description">Abilità Diagnosi migliorate</string>
  <string name="Qualification/Doctor_Diagnosis_2_Name">Diagnostica II</string>
  <string name="Qualification/Doctor_Diagnosis_3_Description">Abilità Diagnosi avanzate</string>
  <string name="Qualification/Doctor_Diagnosis_3_Name">Diagnostica III</string>
  <string name="Qualification/Doctor_Diagnosis_4_Description">Abilità Diagnosi superiori</string>
  <string name="Qualification/Doctor_Diagnosis_4_Name">Diagnostica IV</string>
  <string name="Qualification/Doctor_Diagnosis_5_Description">Abilità Diagnosi di primissimo livello</string>
  <string name="Qualification/Doctor_Diagnosis_5_Name">Diagnostica V</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Description">Abilità Diagnosi generica aumentate</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Name">Medicina generica</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Description">Abilità Diagnosi generica migliorate</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Name">Medicina generica II</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Description">Abilità Diagnosi generica avanzate</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Name">Medicina generica III</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Description">Abilità Diagnosi generica superiori</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Name">Medicina generica IV</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Description">Abilità Diagnosi generica di primissimo livello</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Name">Medicina generica V</string>
  <string name="Qualification/Doctor_Genetics_1_Description">Permette a un medico di lavorare in un laboratorio DNA</string>
  <string name="Qualification/Doctor_Genetics_1_Name">Genetica</string>
  <string name="Qualification/Doctor_Psychiatry_1_Description">Permette a un medico di lavorare in psichiatria</string>
  <string name="Qualification/Doctor_Psychiatry_1_Name">Psichiatria</string>
  <string name="Qualification/Doctor_Psychiatry_2_Description">Abilità Psichiatria migliorate</string>
  <string name="Qualification/Doctor_Psychiatry_2_Name">Psichiatria II</string>
  <string name="Qualification/Doctor_Psychiatry_3_Description">Abilità Psichiatria avanzate</string>
  <string name="Qualification/Doctor_Psychiatry_3_Name">Psichiatria III</string>
  <string name="Qualification/Doctor_Psychiatry_4_Description">Abilità Psichiatria superiori</string>
  <string name="Qualification/Doctor_Psychiatry_4_Name">Psichiatria IV</string>
  <string name="Qualification/Doctor_Psychiatry_5_Description">Abilità Psichiatria di primissimo livello</string>
  <string name="Qualification/Doctor_Psychiatry_5_Name">Psichiatria V</string>
  <string name="Qualification/Doctor_Radiology_1_Description">Permette a un medico di usare un megascanner</string>
  <string name="Qualification/Doctor_Radiology_1_Name">Radiologia</string>
  <string name="Qualification/Doctor_Research_1_Description">Permette a un medico di lavorare nella ricerca</string>
  <string name="Qualification/Doctor_Research_1_Name">Ricerca</string>
  <string name="Qualification/Doctor_Research_2_Description">Abilità Ricerca migliorate</string>
  <string name="Qualification/Doctor_Research_2_Name">Ricerca II</string>
  <string name="Qualification/Doctor_Research_3_Description">Abilità Ricerca avanzate</string>
  <string name="Qualification/Doctor_Research_3_Name">Ricerca III</string>
  <string name="Qualification/Doctor_Research_4_Description">Abilità Ricerca superiori</string>
  <string name="Qualification/Doctor_Research_4_Name">Ricerca IV</string>
  <string name="Qualification/Doctor_Research_5_Description">Abilità Ricerca di primissimo livello</string>
  <string name="Qualification/Doctor_Research_5_Name">Ricerca V</string>
  <string name="Qualification/Doctor_Surgery_1_Description">Permette a un medico di lavorare in chirurgia</string>
  <string name="Qualification/Doctor_Surgery_1_Name">Chirurgia</string>
  <string name="Qualification/Doctor_Surgery_2_Description">Abilità Chirurgia migliorate</string>
  <string name="Qualification/Doctor_Surgery_2_Name">Chirurgia II</string>
  <string name="Qualification/Doctor_Surgery_3_Description">Abilità Chirurgia avanzate</string>
  <string name="Qualification/Doctor_Surgery_3_Name">Chirurgia III</string>
  <string name="Qualification/Doctor_Surgery_4_Description">Abilità Chirurgia superiori</string>
  <string name="Qualification/Doctor_Surgery_4_Name">Chirurgia IV</string>
  <string name="Qualification/Doctor_Surgery_5_Description">Abilità Chirurgia di primissimo livello</string>
  <string name="Qualification/Doctor_Surgery_5_Name">Chirurgia V</string>
  <string name="Qualification/Doctor_Treatment_1_Description">Abilità Terapia aumentate</string>
  <string name="Qualification/Doctor_Treatment_1_Name">Terapia</string>
  <string name="Qualification/Doctor_Treatment_2_Description">Abilità Terapia migliorate</string>
  <string name="Qualification/Doctor_Treatment_2_Name">Terapia II</string>
  <string name="Qualification/Doctor_Treatment_3_Description">Abilità Terapia avanzate</string>
  <string name="Qualification/Doctor_Treatment_3_Name">Terapia III</string>
  <string name="Qualification/Doctor_Treatment_4_Description">Abilità Terapia superiori</string>
  <string name="Qualification/Doctor_Treatment_4_Name">Terapia IV</string>
  <string name="Qualification/Doctor_Treatment_5_Description">Abilità Terapia di primissimo livello</string>
  <string name="Qualification/Doctor_Treatment_5_Name">Terapia V</string>
  <string name="Qualification/General_Energy_1_Description">L'energia si riduce più lentamente. Lavora più a lungo prima di aver bisogno di una pausa.</string>
  <string name="Qualification/General_Energy_1_Name">Allenamento alla resistenza</string>
  <string name="Qualification/General_Happiness_1_Description">Felicità aumentata.</string>
  <string name="Qualification/General_Happiness_1_Name">Intelligenza emotiva</string>
  <string name="Qualification/General_HygieneMasterclass_1_Description">Conduce una vita più sterile</string>
  <string name="Qualification/General_HygieneMasterclass_1_Name">Corso di perfezionamento in igiene</string>
  <string name="Qualification/General_Leadership_1_Description">Ispira e motiva gli altri membri dello staff</string>
  <string name="Qualification/General_Leadership_1_Name">Leadership</string>
  <string name="Qualification/General_PatientHappiness_1_Description">Aumenta la felicità dei pazienti quando si ha a che fare con loro.</string>
  <string name="Qualification/General_PatientHappiness_1_Name">Gestione del paziente</string>
  <string name="Qualification/General_Speed_1_Description">Velocità ed efficienza aumentate.</string>
  <string name="Qualification/General_Speed_1_Name">Motivazione</string>
  <string name="Qualification/General_Training_1_Description">Velocità di insegnamento e apprendimento aumentate in una sala formazione.</string>
  <string name="Qualification/General_Training_1_Name">Corso di perfezionamento in formazione</string>
  <string name="Qualification/Janitor_Cleaning_1_Description">Abilità aumentata nel ripulire i rifiuti.</string>
  <string name="Qualification/Janitor_Cleaning_1_Name">ABC delle pulizie</string>
  <string name="Qualification/Janitor_FireSafety_1_Description">Cerca di portarsi sempre dietro un estintore</string>
  <string name="Qualification/Janitor_FireSafety_1_Name">Sicurezza antincendio</string>
  <string name="Qualification/Janitor_Gardening_1_Description">Abilità Manutenzione aumentata con le piante</string>
  <string name="Qualification/Janitor_Gardening_1_Name">ABC dell'orticultura</string>
  <string name="Qualification/Janitor_GhostCapture_1_Description">Permette a un inserviente di individuare e acchiappare fantasmi. Può aiutare con la ricerca, e ci permette di far riunire i pazienti con i loro cari, in un piccolo barattolo.</string>
  <string name="Qualification/Janitor_GhostCapture_1_Name">Acchiappafantasmi</string>
  <string name="Qualification/Janitor_Maintenance_1_Description">Abilità di riparazione e manutenzione aumentate</string>
  <string name="Qualification/Janitor_Maintenance_1_Name">Manutenzione</string>
  <string name="Qualification/Janitor_Maintenance_2_Description">Abilità di riparazione e manutenzione migliorate</string>
  <string name="Qualification/Janitor_Maintenance_2_Name">Manutenzione II</string>
  <string name="Qualification/Janitor_Maintenance_3_Description">Abilità di riparazione e manutenzione avanzate</string>
  <string name="Qualification/Janitor_Maintenance_3_Name">Manutenzione III</string>
  <string name="Qualification/Janitor_Maintenance_4_Description">Abilità di riparazione e manutenzione superiori</string>
  <string name="Qualification/Janitor_Maintenance_4_Name">Manutenzione IV</string>
  <string name="Qualification/Janitor_Maintenance_5_Description">Abilità di riparazione e manutenzione di primissimo livello</string>
  <string name="Qualification/Janitor_Maintenance_5_Name">Manutenzione V</string>
  <string name="Qualification/Janitor_Mechanics_1_Description">Permette a un inserviente di migliorare un macchinario</string>
  <string name="Qualification/Janitor_Mechanics_1_Name">Meccanica</string>
  <string name="Qualification/Janitor_Mechanics_2_Description">Abilità di miglioramento aumentate</string>
  <string name="Qualification/Janitor_Mechanics_2_Name">Meccanica II</string>
  <string name="Qualification/Janitor_Mechanics_3_Description">Abilità di miglioramento avanzate</string>
  <string name="Qualification/Janitor_Mechanics_3_Name">Meccanica III</string>
  <string name="Qualification/Janitor_Mechanics_4_Description">Abilità di miglioramento superiori</string>
  <string name="Qualification/Janitor_Mechanics_4_Name">Meccanica IV</string>
  <string name="Qualification/Janitor_Mechanics_5_Description">Abilità di miglioramento di primissimo livello</string>
  <string name="Qualification/Janitor_Mechanics_5_Name">Meccanica V</string>
  <string name="Qualification/Janitor_Refuse_1_Description">Abilità Manutenzione con i cestini aumentata</string>
  <string name="Qualification/Janitor_Refuse_1_Name">ABC della raccolta dei rifiuti</string>
  <string name="Qualification/Janitor_Toilets_1_Description">Abilità Manutenzione con i bagni aumentata</string>
  <string name="Qualification/Janitor_Toilets_1_Name">ABC dell'idraulica</string>
  <string name="Qualification/Janitor_VendingMachines_1_Description">Abilità Manutenzione con i distributori automatici aumentata</string>
  <string name="Qualification/Janitor_VendingMachines_1_Name">Gestione distributori automatici</string>
  <string name="Qualification/Nurse_Diagnosis_1_Description">Abilità Diagnosi aumentate</string>
  <string name="Qualification/Nurse_Diagnosis_1_Name">Diagnostica livello 1</string>
  <string name="Qualification/Nurse_FractureWard_1_Description">Terapie del reparto fratture aumentate</string>
  <string name="Qualification/Nurse_FractureWard_1_Name">Fratture</string>
  <string name="Qualification/Nurse_FractureWard_2_Description">Terapie del reparto fratture migliorate</string>
  <string name="Qualification/Nurse_FractureWard_2_Name">Fratture II</string>
  <string name="Qualification/Nurse_FractureWard_3_Description">Terapie del reparto fratture avanzate</string>
  <string name="Qualification/Nurse_FractureWard_3_Name">Fratture III</string>
  <string name="Qualification/Nurse_FractureWard_4_Description">Terapie del reparto fratture superiori</string>
  <string name="Qualification/Nurse_FractureWard_4_Name">Fratture IV</string>
  <string name="Qualification/Nurse_FractureWard_5_Description">Terapie del reparto fratture di primissimo livello</string>
  <string name="Qualification/Nurse_FractureWard_5_Name">Fratture V</string>
  <string name="Qualification/Nurse_Injections_1_Description">Abilità con le iniezioni aumentata</string>
  <string name="Qualification/Nurse_Injections_1_Name">Somministrazione iniezioni</string>
  <string name="Qualification/Nurse_Pharmacy_1_Description">Abilità con la farmacia aumentate</string>
  <string name="Qualification/Nurse_Pharmacy_1_Name">Gestione farmacia</string>
  <string name="Qualification/Nurse_Treatment_1_Description">Abilità Terapia aumentata</string>
  <string name="Qualification/Nurse_Treatment_1_Name">ABC delle terapie</string>
  <string name="Qualification/Nurse_WardManagement_1_Description">Abilità di gestione del reparto aumentate</string>
  <string name="Qualification/Nurse_WardManagement_1_Name">Gestione reparto</string>
  <string name="Qualification/Nurse_WardManagement_2_Description">Abilità di gestione del reparto migliorate</string>
  <string name="Qualification/Nurse_WardManagement_2_Name">Gestione reparto II</string>
  <string name="Qualification/Nurse_WardManagement_3_Description">Abilità di gestione del reparto avanzate</string>
  <string name="Qualification/Nurse_WardManagement_3_Name">Gestione reparto III</string>
  <string name="Qualification/Nurse_WardManagement_4_Description">Abilità di gestione del reparto superiori</string>
  <string name="Qualification/Nurse_WardManagement_4_Name">Gestione reparto IV</string>
  <string name="Qualification/Nurse_WardManagement_5_Description">Abilità di gestione del reparto di primissimo livello</string>
  <string name="Qualification/Nurse_WardManagement_5_Name">Gestione reparto IV</string>
  <string name="Qualification/RoboJanitor_LitterBin_Description">Pulisce per terra e svuota i cestini.</string>
  <string name="Qualification/RoboJanitor_LitterBin_Name">Spazzodroide</string>
  <string name="Qualification/RoboJanitor_Maintenance_Description">Cura la manutenzione dei macchinari.</string>
  <string name="Qualification/RoboJanitor_Maintenance_Name">Riparodroide</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Description">Annaffia le piante e cattura i fantasmi.</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Name">Bifrondroide</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Description">Rifornisce i distributori e pulisce i bagni.</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Name">Metabolodroide</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Description">Migliora i macchinari e spegne le fiamme... Che c'è? Avevano finito i nomi.</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Name">Gino</string>
  <string name="Research/8BitMachineLevel1_CompleteMessage">Buone notizie. Abbiamo sviluppato un'aggiunta al modernizzatore che dovrebbe aumentare il tasso di successo della terapia.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/8BitMachineLevel1_Description">Ricerca modi per migliorare la nostra attrezzatura per curare meglio i pazienti affetti da retromorbo.</string>
  <string name="Research/8BitMachineLevel1_Name">Miglioramento: laboratorio risoluzione</string>
  <string name="Research/8BitMachineLevel2_CompleteMessage">Ce l'abbiamo fatta! I nostri sforzi hanno portato il trattamento del retromorbo a un nuovo livello, più di così non si può andare. Quindi non chiederci di rifarlo.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/8BitMachineLevel2_Description">Crediamo sia possibile un ulteriore sviluppo alla nostra terapia nella clinica della risoluzione. Facci sapere se dobbiamo indagare.</string>
  <string name="Research/8BitMachineLevel2_Name">Miglioramento avanzato: laboratorio risoluzione</string>
  <string name="Research/8BitRoom_CompleteMessage">Abbiamo inventato un modernizzatore per curare i pazienti affetti da retromorbo.</string>
  <string name="Research/8BitRoom_Description">Gli scienziati del QG pensano sia possibile aumentare la risoluzione di un paziente. Vale la pena di approfondire!</string>
  <string name="Research/8BitRoom_Name">Laboratorio risoluzione</string>
  <string name="Research/AnimalMagnetismMachineLevel1_CompleteMessage">Abbiamo creato un macchinario migliorato per trattare il magnetismo animale.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Description">Analizza un modo per curare meglio il magnetismo animale.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Name">Miglioramento: disinfestazione</string>
  <string name="Research/AnimalMagnetismMachineLevel2_CompleteDescription">Abbiamo creato la terapia definitiva per il magnetismo animale. Il nostro primo macchinario sembra davvero orrendo ora...\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Description">Pensiamo di essere quasi arrivati al limite delle ricerche sul magnetismo animale.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Name">Miglioramento avanzato: disinfestazione</string>
  <string name="Research/AnimalMagnetismRoom_CompleteMessage">Abbiamo inventato un nuovo macchinario per curare il magnetismo animale.</string>
  <string name="Research/AnimalMagnetismRoom_Description">Crea un macchinario per rimuovere gli animali indesiderati attaccati ai pazienti.</string>
  <string name="Research/AnimalMagnetismRoom_Name">Disinfestazione</string>
  <string name="Research/AstroMachineLevel1_CompleteMessage">Ce l'abbiamo fatta! Gli alieni curati sono ancora più nascosti di prima. Oh, e sopravvivono alla terapia più di prima. Un piacevole extra.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/AstroMachineLevel1_Description">Ricerca un modo per migliorare l'occultamento degli alieni.</string>
  <string name="Research/AstroMachineLevel1_Name">Miglioramento: personificazione</string>
  <string name="Research/AstroMachineLevel2_CompleteMessage">Ottime notizie! Il processo è stato perfezionato. È un sistema praticamente sicuro di inganno medico.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/AstroMachineLevel2_Description">Smanetta con progetti di ulteriori migliorie per il rotatore.</string>
  <string name="Research/AstroMachineLevel2_Name">Miglioramento avanzato: personificazione</string>
  <string name="Research/CapturedGhost_CS">Acchiappato: {[NAME]}</string>
  <string name="Research/CapturedGhost_ResearchPoints_CS">+{[POINTS]} punti ricerca</string>
  <string name="Research/CardboardMachineLevel1_CompleteMessage">Ce l'abbiamo fatta! Abbiamo sviluppato una modifica che rinforza le lame tagliuzzanti. L'efficacia della terapia aumenterà di sicuro, ora che i pazienti possono essere sminuzzati con più facilità.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/CardboardMachineLevel1_Description">Indaga su come possiamo prevenire quello strano blocco.</string>
  <string name="Research/CardboardMachineLevel1_Name">Miglioramento: autoassemblaggio</string>
  <string name="Research/CardboardMachineLevel2_CompleteMessage">Usando una selezione più complessa di colla e carta da bricolage, siamo riusciti a strutturare la terapia per il piattume più avanzata di quanto chiunque avesse voglia di fare.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/CardboardMachineLevel2_Description">Cerca di migliorare la qualità della selezione di cancelleria del nostro macchinario.</string>
  <string name="Research/CardboardMachineLevel2_Name">Miglioramento avanzato: autoassemblaggio</string>
  <string name="Research/ChromatherapyMachineLevel1_CompleteMessage">Le nostre ricerche hanno dimostrato che possiamo apportare dei miglioramenti al nostro macchinario per la cromoterapia.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/ChromatherapyMachineLevel1_Description">Ricerca modi per migliorare la terapia per Grey Anatomy.</string>
  <string name="Research/ChromatherapyMachineLevel1_Name">Miglioramento: cromoterapia</string>
  <string name="Research/ChromatherapyMachineLevel2_CompleteMessage">Abbiamo scoperto il modo per migliorare drasticamente i nostri progetti per la cromoterapia. Fantastico.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/ChromatherapyMachineLevel2_Description">Elimina gli ultimi problemi nella terapia per Grey Anatomy.</string>
  <string name="Research/ChromatherapyMachineLevel2_Name">Miglioramento avanzato: cromoterapia</string>
  <string name="Research/ChromatherapyRoom_CompleteMessage">I nostri scienziati hanno creato un macchinario per la cromoterapia! Usalo per curare Grey Anatomy.</string>
  <string name="Research/ChromatherapyRoom_Description">Crea un macchinario per curare Grey Anatomy.</string>
  <string name="Research/ChromatherapyRoom_Name">Cromoterapia</string>
  <string name="Research/ClownMachineLevel1_CompleteMessage">Abbiamo scoperto miglioramenti per il trattamento della clownite!\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/ClownMachineLevel1_Description">Ricerca nuovi metodi per la riabilitazione della clownite.</string>
  <string name="Research/ClownMachineLevel1_Name">Miglioramento: cliniclown</string>
  <string name="Research/ClownMachineLevel2_CompleteMessage">Grazie a una raffinata messa a punto, siamo in grado di trattare questa bizzarra malattia molto più efficacemente!\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/ClownMachineLevel2_Description">Scopri nuovi metodi per curare meglio i clown.</string>
  <string name="Research/ClownMachineLevel2_Name">Miglioramento avanzato: cliniclown</string>
  <string name="Research/ClownRoom_CompleteMessage">I nostri ricercatori hanno creato un nuovo macchinario per curare i pazienti affetti da clownite.</string>
  <string name="Research/ClownRoom_Description">Crea un macchinario per curare i pazienti affetti da clownite.</string>
  <string name="Research/ClownRoom_Name">Cliniclown</string>
  <string name="Research/CubismMachineLevel1_CompleteMessage">Abbiamo creato un macchinario più avanzato in grado di curare il paziente in tutte le sue forme. \\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/CubismMachineLevel1_Description">I nostri ricercatori ritengono sia possibile sviluppare un metodo per curare meglio i pazienti, identificando e reagendo al fattore comune degli artisti responsabili della loro... particolare condizione.</string>
  <string name="Research/CubismMachineLevel1_Name">Miglioramento: sala ricurvero</string>
  <string name="Research/CubismMachineLevel2_CompleteDescription">Il nostro nuovo macchinario è in grado di individuare l'opera d'arte che ha provocato la malattia. Questo dovrebbe portare a un processo di descombussolamento molto più efficace. Scacco matto, arte.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/CubismMachineLevel2_Description">I nostri ricercatori ritengono che qualche modifica alla terapia potrebbe andare a colpire direttamente le radici impressioniste della malattia.</string>
  <string name="Research/CubismMachineLevel2_Name">Miglioramento avanzato: sala ricurvero</string>
  <string name="Research/CubismRoom_CompleteMessage">I nostri ricercatori hanno creato un'unità di ricurvero, ideale per disassemblare e descombussolare i pazienti affetti da cubismo.</string>
  <string name="Research/CubismRoom_Description">Crea un macchinario per descombussolare i pazienti affetti da cubismo.</string>
  <string name="Research/CubismRoom_Name">Sala ricurvero</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_CompleteMessage">Buone notizie, i nostri ricercatori hanno creato un miglioramento che dovrebbe aiutare i pazienti a rigettare in modo più efficiente le loro identità canine.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Description">Cerca di migliorare il macchinario utilizzato per curare l'abbaite.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Name">Miglioramento: cuccia</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_CompleteMessage">Abbiamo creato un nuovo miglioramento che, una volta implementato, ci offrirà il miglior trattamento mai visto per l'abbaite.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Description">Ricerca metodi per migliorare i macchinari per la cura dell'abbaite.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Name">Miglioramento avanzato: cuccia</string>
  <string name="Research/DLC_1/BarkingMadRoom_CompleteMessage">Abbiamo sviluppato la tecnologia per trasformare gli uomini-cane in persone e basta.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Description">Sviluppa equipaggiamento per curare pazienti affetti da abbaite.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Name">Cuccia</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_CompleteMessage">Abbiamo creato un miglioramento che dovrebbe portare a un processo di congelamento più efficace. Questa nuova tecnologia dovrebbe aiutarci a curare più pazienti.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Description">Scopri metodi per migliorare il nostro trattamento criogenico.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Name">Miglioramento: rianimazione</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_CompleteMessage">So che magari il linguaggio è poco tecnico, ma abbiamo trovato il modo di rendere quell'affare là... la tenaglia... molto più efficace. Fidati, è una notizia fantastica.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Description">Ricerca miglioramenti che possano perfezionare la nostra terapia criogenica.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Name">Miglioramento avanzato: rianimazione</string>
  <string name="Research/DLC_1/FrankensteinRoom_CompleteMessage">Siamo ora in grado di curare pazienti affetti da mostroidosi.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Description">Sviluppa una terapia per la mostroidosi.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Name">Rianimazione</string>
  <string name="Research/DLC_1/MoreTraining_Project1_CompleteMessage">Ce l'abbiamo fatta, ora la trama regge. Stando alla nostra analisi era importante che l'assassino fosse il maggiordomo, o che fosse un sogno, o che il buono fosse in realtà il cattivo, o qualcosa del genere... a dire il vero non ricordo con precisione, non sembrava un granché, ma teniamocelo per noi.</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Description">Roderick Cushion, star del cinema e autonominato sceneggiatore e regista, ha un altro copione che non riesce a terminare, neanche con l'aiuto del suo \"team invenzioni\" alla Plump it Up Productions Ltd, quindi vuole chiedere aiuto alla scienza. Se riusciamo a fare qualche analisi e a sistemare i buchi nella trama ci manderà dei soldi e verremo inseriti nei riconoscimenti, sempre che il film si faccia...</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Name">Buco nella trama di Roderick</string>
  <string name="Research/DLC_1/MoreTraining_Project2_CompleteMessage">Abbiamo completato la nostra analisi del menù dello Scaraburger e l'abbiamo inviata al loro quartier generale. Hanno assunto una ventina di avvocati e tre guru, e sembra stiano lavorando a un accordo con gli accusatori. È stato un grosso scandalo, e la nostra ricerca è stata fondamentale. L'istituto ha ricevuto molta pubblicità, e ora è nuovamente un nome nel mondo della ricerca nella Contea.</string>
  <string name="Research/DLC_1/MoreTraining_Project2_Description">La notizia della ripresa dell’istituto ha raggiunto la Contea e ora siamo stati ricompensati; l'istituto ha appena ricevuto il suo incarico più grande degli ultimi cinquant'anni. Un'ingiunzione ha intimato al proprietario di Scaraburger di condurre un'analisi sull'intero menù. La notizia del caso ha raggiunto tutta la Contea e potrebbe portare l'istituto a nuove vette. </string>
  <string name="Research/DLC_1/MoreTraining_Project2_Name">Scandalo Scaraburger</string>
  <string name="Research/DLC_1/MoreTraining_Project3_CompleteMessage">Abbiamo completato il nostro studio sulla qualità della vita nella Contea di Two Point. L'ufficio del sindaco dice che i risultati sono esattamente come temevano. Non daranno seguito al progetto né pubblicheranno i risultati, ma ci hanno ringraziato per la collaborazione e la nostra discrezione in materia. Un po' minaccioso, ma lavorare con il governo di Two Point a questo progetto, che ha apparentemente \"confermato che è già tutto perfetto”, ha affermato la posizione di Swelbard come centro di ricerca per eccellenza della Contea.</string>
  <string name="Research/DLC_1/MoreTraining_Project3_Description">Nella sua campagna elettorale, il sindaco Windsock ha promesso di avviare uno studio sulla qualità della vita nella Contea di Two Point per capire come intervenire per migliorare la vita degli abitanti. L'ufficio del sindaco ci ha contattati per condurre questa analisi governativa; i risultati potrebbero plasmare il futuro della Contea (per sempre). </string>
  <string name="Research/DLC_1/MoreTraining_Project3_Name">Progetto Windsock</string>
  <string name="Research/DLC_1/MoreTraining_Project4_CompleteMessage">Grandi novità, abbiamo completato il nostro lavoro per Cheesy Gubbins. Il formaggio in ogni gubbin è aumentato dello 0,01%. Sono entusiasti.</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Description">I produttori di Cheesy Gubbins vogliono esternalizzare parte della loro scienza culinaria all'avanguardia, e ci hanno chiesto se siamo interessati a lavorare con loro. Sperano di aumentare il formaggio nei loro famosi gubbins, quindi ci hanno chiesto di analizzare la ricetta per cercare di ampliare ulteriormente la densità del formaggio.</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Name">Gubbins più formaggiosi</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_CompleteMessage">Abbiamo creato dei miglioramenti che crediamo porteranno a un'esperienza terapeutica più coinvolgente.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Description">Ricerca come migliorare il trattamento del metropolismo.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Name">Miglioramento: mitologia urbana</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_CompleteMessage">Ora possiamo creare la versione migliore del nostro macchinario. Crediamo che adesso la simulazione sia totalmente indistinguibile da come il paziente immagina sia una città.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Description">Crediamo di essere vicini a comprendere appieno il metropolismo e a creare un miglioramento definitivo per il nostro macchinario terapeutico.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Name">Miglioramento avanzato: mitologia urbana</string>
  <string name="Research/DLC_1/RobotzillaRoom_CompleteMessage">Abbiamo completato i test su quei vecchi progetti, con qualche aggiustamento, e dopo aver sostituito i materiali antiquati con le scoperte più recenti, la terapia dovrebbe funzionare molto bene. Complimenti, vecchi scienziati.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Description">Quando abbiamo preso l'istituto di ricerca abbiamo trovato i piani per curare il metropolismo. I progetti sono piuttosto vecchi, ma faremo qualche test per vedere se c'è qualcosa di utile.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Name">Mitologia urbana</string>
  <string name="Research/DLC_1/RobotzillaRoom_SandboxCompleteMessage">Siamo riusciti a trovare una terapia per metropolismo sia meccanico che rettiliano.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Sandbox_Description">Sviluppa una terapia necessaria per i pazienti affetti da metropolismo.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_CompleteMessage">I nostri ricercatori hanno progettato una nuova tecnologia che darà alla stecca automatica un \"colpo\" medico molto più efficiente.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Description">Avvia una simulazione per migliorare la capacità di tiro delle nostre attrezzature.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Name">Miglioramento: biliardo correttivo</string>
  <string name="Research/DLC_2/8BallMachineLevel2_CompleteMessage">Il nostro recente miglioramento integra i dati ottenuti studiando l'attività cerebrale di 7 dei 9 migliori giocatori di biliardo della Contea di Two Point, per creare la stecca medica migliore di tutti i tempi.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Description">Siamo a un passo dal perfezionare l'attrezzatura per curare le persone affette da psicopalla.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Name">Miglioramento avanzato: biliardo correttivo</string>
  <string name="Research/DLC_2/8BallRoom_CompleteMessage">Abbiamo sviluppato una nuova macchina! La stecca automatica dovrebbe curare i pazienti che soffrono di psicopalla.</string>
  <string name="Research/DLC_2/8BallRoom_Description">Progetta un metodo per curare le persone affette da psicopalla.</string>
  <string name="Research/DLC_2/8BallRoom_Name">Biliardo correttivo</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_CompleteMessage">Grandi novità. Abbiamo sviluppato un miglioramento che dovrebbe ottimizzare l'accelerazione del timbro. I volti dovrebbero essere assimilati dai pazienti con un tasso di successo più alto.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Description">Studia dei modi per migliorare la terapia per il visonullismo.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Name">Miglioramento: identificazione</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_CompleteMessage">Abbiamo individuato un piccolo difetto nella \"fase di stampa secondaria\" che riduceva l'efficacia della terapia. Questo miglioramento dovrebbe risolvere il problema e perfezionare la tecnologia.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Description">Trova un modo per migliorare l'attrezzatura per l'identificazione.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Name">Miglioramento avanzato: identificazione</string>
  <string name="Research/DLC_2/BlankLooksRoom_CompleteMessage">Buone notizie. La nostra ricerca ha elaborato il progetto per un timbro facciale. Dovrebbe curare l'assenza di lineamenti.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Description">Ricerca un modo per curare le persone affette da visonullismo.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Name">Identificazione</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_CompleteMessage">Abbiamo sviluppato un miglioramento che dovrebbe spaventare i nostri pazienti meglio che mai. Con spaventare si intende... curare a suon di brividi.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Description">I nostri ricercatori stanno valutando metodi per migliorare la nostra terapia per la scavezzacolite.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Name">Miglioramento: escape room</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_CompleteMessage">Questo miglioramento trasforma le nostre strutture nell'esperienza al cardiopalma più sicura di sempre.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Description">Studia ulteriori migliorie per la nostra escape room.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Name">Miglioramento avanzato: escape room</string>
  <string name="Research/DLC_2/ExplorerRoom_CompleteMessage">Abbiamo ideato un nuovo progetto per una escape room! Abbiamo una nuova forma di terapia per i malati d'avventura.</string>
  <string name="Research/DLC_2/ExplorerRoom_Description">Sviluppa una terapia per la scavezzacolite.</string>
  <string name="Research/DLC_2/ExplorerRoom_Name">Escape room</string>
  <string name="Research/DLC_3/AstroRoom_CompleteMessage">Ce l'abbiamo fatta! Abbiamo sviluppato un nuovo metodo per far passare degli alieni per umani, e gira veloce! Ci tengo a sottolineare che non è una giostra e non è sicuro per gli umani. Ma è comunque divertente.</string>
  <string name="Research/DLC_3/AstroRoom_Description">Sviluppa un metodo per far assomigliare gli alieni a degli umani.</string>
  <string name="Research/DLC_3/AstroRoom_Name">Personificazione</string>
  <string name="Research/DLC_3/CardboardRoom_CompleteMessage">Ottime notizie! Abbiamo sviluppato una terapia per quelle persone fatte di cartone. Sono certo che le loro anime saranno sollevate.</string>
  <string name="Research/DLC_3/CardboardRoom_Description">Scopri come \"spacchettare\" la gente di cartone.</string>
  <string name="Research/DLC_3/CardboardRoom_Name">Autoassemblaggio</string>
  <string name="Research/DLC_3/FrogRoom_CompleteMessage">Ce l'abbiamo fatta! Ora possiamo aiutare quegli alieni a forma di rospo a sentirsi, e sembrare, finalmente loro stessi.</string>
  <string name="Research/DLC_3/FrogRoom_Description">Sviluppa un macchinario che (ri)trasforma rospi in persone simili a rospi.</string>
  <string name="Research/DLC_3/FrogRoom_Name">Rospaio</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_CompleteMessage">Con quest'ultimo miglioramento, i pazienti crederanno davvero di essere inghiottiti da una balena. Inutile dire che ci aspettiamo dei risultati migliori.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Description">Terapia migliorata grazie a un'immersione teatrale più coinvolgente. </string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Name">Miglioramento: falegnameria</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_CompleteMessage">Questo miglioramento ha perfezionato la nostra terapia per la ballite. Ora la falegnameria funziona davvero bene... bel lavoro.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Description">Tira qualche filo per migliorare la terapia dei pazienti burattini.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Name">Miglioramento avanzato: falegnameria</string>
  <string name="Research/DLC_4/PinocchioRoom_CompleteMessage">Naturalmente per i burattini non c'è niente di meglio di... altri burattini. Ora possiamo curare i pazienti che soffrono di ballite.</string>
  <string name="Research/DLC_4/PinocchioRoom_Description">Scopri come curare i pazienti affetti da ballite.</string>
  <string name="Research/DLC_4/PinocchioRoom_Name">Falegnameria</string>
  <string name="Research/DLC_4/PlantWard_CompleteMessage">Grandi notizie, con lo sviluppo della serra aromatica abbiamo un nuovo posto dove piantare i malati.</string>
  <string name="Research/DLC_4/PlantWard_Description">Dai una sistemata alla nostra erboristeria, così potremo curare nuove malattie e assomigliare un po' di più a un vivaio.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_CompleteMessage">Dopo quest'ultimo progetto, il nostro dipartimento di ricerca ne sa più sul giardinaggio di un centinaio di presentatori TV. Dicono che stanno pensando seriamente di rifare il giardino intorno all'ospedale...\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni letto di fiori utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Description">Fai uno studio incrociato di anni di dati floreali e manuali di giardinaggio per scoprire come possiamo migliorare i nostri rimedi erboristici.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Name">Miglioramento: serra aromatica</string>
  <string name="Research/DLC_4/PlantWard_Name">Serra aromatica</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_CompleteMessage">Indovina? Quella ricerca è andata benissimo. Sì, davvero. La sanità non ha mai assistito a una trebbiatura del genere.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Description">Cerca potenziali miglioramenti alla nostra \"trebbiatura sanitaria\".</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Name">Miglioramento: ricerca sul campo</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_CompleteMessage">Con quest'ultimo miglioramento, la nostra attrezzatura non sfigurerebbe in una vera fattoria. È comunque tutto finto, ma non sembra.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Description">Perfeziona il processo di raccolta dei pazienti.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Name">Miglioramento avanzato: ricerca sul campo</string>
  <string name="Research/DLC_4/ScarecrowRoom_CompleteMessage">Il nostro macchinario è progettato per occuparsi degli uomini di paglia, uno alla volta.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Description">Diciamo \"no grazie\" all'impagliamento sviluppando una cura.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Name">Ricerca sul campo</string>
  <string name="Research/DLC_4/TechMachineLevel1_CompleteMessage">Novità! Abbiamo scoperto che aggiungendo una scheda video potente, la nostra terapia è più efficace e graficamente molto migliore.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Description">Crea il prossimo miglioramento per il Next-Generator.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Name">Miglioramento: supporto tecnico</string>
  <string name="Research/DLC_4/TechMachineLevel2_CompleteMessage">Il nostro ultimo miglioramento ha la confezione più bella di sempre. Ottimo lavoro.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Description">Rendi la prossima edizione del Next-Generator quella definitiva.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Name">Miglioramento avanzato: supporto tecnico</string>
  <string name="Research/DLC_4/TechRoom_CompleteMessage">Ce l'abbiamo fatta! La nostra terapia per la patch buggata dovrebbe attirare i pazienti grazie al design agile e monocromatico.</string>
  <string name="Research/DLC_4/TechRoom_Description">Scopri come curare quei gadgettari dei pazienti affetti da patch buggata. </string>
  <string name="Research/DLC_4/TechRoom_Name">Supporto tecnico</string>
  <string name="Research/DLC_5/MudMachineLevel1_CompleteMessage">La nostra ricerca è stata un successo! Abbiamo creato un agente schiumoso più efficace che renderà i pazienti ancora più puliti e in salute.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Description">Ricerca una ricetta migliorata per il detergente sanitario del macchinario. Uno che migliori la terapia e sia più delicato per le nostre mani.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Name">Miglioramento: fangolavaggio</string>
  <string name="Research/DLC_5/MudMachineLevel2_CompleteMessage">Grandi novità. I nostri scienziati hanno creato la spugna più avanzata che si sia mai vista nella Contea. A un occhio inesperto può sembrare una spugna normale, ma dicono che è migliore del 4 o addirittura del 5%.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Description">Prova qualche nuova spugna e ottieni informazioni utili.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Name">Miglioramento avanzato: fangolavaggio</string>
  <string name="Research/DLC_5/MudRoom_CompleteMessage">Abbiamo sviluppato una terapia per fangume! Cerchiamo di evitare di lavare piatti o indumenti nel nuovo macchinario, anche se probabilmente i risultati sarebbero favolosi.</string>
  <string name="Research/DLC_5/MudRoom_Description">Scopri come curare i pazienti affetti da fangume.</string>
  <string name="Research/DLC_5/MudRoom_Name">Fangolavaggio</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_CompleteMessage">Ci sono riusciti! I ricercatori hanno nuovamente superato i limiti della scienza medica creando un componente che migliora di pochissimo il nostro trattamento. Che emozione.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Description">Affronta qualche elettrizzante ricerca per migliorare la terapia rivolta ai pazienti che indossano un mantello.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Name">Miglioramento: zona pericolosa</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_CompleteMessage">Grazie all'ultima modifica, il percorso accelerato è diventato un adrenalinico gioiello di rigorosa scienza medica. I risultati hanno davvero esaltato il dipartimento di ricerca. \\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Description">Potenzia la nostra terapia per pessima controfigura creando un nuovo sbalorditivo miglioramento.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Name">Miglioramento avanzato: zona pericolosa</string>
  <string name="Research/DLC_5/StuntmanRoom_CompleteMessage">I nostri ricercatori hanno fatto un ottimo lavoro e hanno sviluppato una terapia per pessima controfigura.</string>
  <string name="Research/DLC_5/StuntmanRoom_Description">Crea una cura per i malati di pessima controfigura.</string>
  <string name="Research/DLC_5/StuntmanRoom_Name">Zona pericolosa</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_CompleteMessage">Ottimo. Abbiamo creato un miglioramento per il componente di ingrandimento del macchinario. Ora fondere i pazienti dovrebbe essere molto più efficace e divertente, e anche leggermente meno doloroso.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Description">Rendi la nostra terapia per la soldatinesi un meccanismo ben oliato.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Name">Miglioramento: sala di guerra</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_CompleteMessage">L'ultimo miglioramento ricalibra l'azione di rovesciamento di quella grossa tinozza. Potresti pensare che non è un granché, ma ti sbagli. I risultati sono stati fantastici. È la scienza, no?\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Description">Cerca di perfezionare la nostra terapia di soldatinesi.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Name">Miglioramento avanzato: sala di guerra</string>
  <string name="Research/DLC_5/ToySoldierRoom_CompleteMessage">Attenzione! La nostra nuova terapia è pronta per essere utilizzata. Ora possiamo vincere la guerra contro la soldatinesi.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Description">Sviluppa una terapia per i pazienti affetti da soldatinesi.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Name">Sala di guerra</string>
  <string name="Research/DLC_6/ArtificialTimePortal_CompleteMessage">Abbiamo creato la nostra versione del portale del tempo. Questo dovrebbe semplificare le cose, o almeno, renderle molto più complicate... </string>
  <string name="Research/DLC_6/ArtificialTimePortal_Description">Crea un punto di arrivo per i pazienti persi nel tempo.</string>
  <string name="Research/DLC_6/ArtificialTimePortal_Name">Portale del tempo</string>
  <string name="Research/DLC_6/TimeTravelResearch_CompleteMessage">I nostri ricercatori dicono che hanno dimenticato cosa stavano cercando di scoprire, ma sono al 99.9% sicuri di averlo scoperto.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Description">Secondo alcuni \"esperti\" è il caso di studiare le ripercussioni dei viaggi temporali prima di autorizzarli. Falli contenti, e cerca di capire cosa succede se torni indietro nel tempo per comunicare a te stesso i risultati di questa ricerca.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Name">Viaggio nel tempo</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_CompleteMessage">Il relicottero è più leggero grazie all'utilizzo di materiali sviluppati dopo il XV secolo.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Description">Forse gli ultimi 500 anni di ingegneria possono migliorare la capienza per il trasporto dei pazienti.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Name">Miglioramento: relicottero</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_CompleteMessage">Abbiamo scoperto che un segno sui progetti originali non era opera di un genio del passato, ma una macchia di caffè. Ora vola molto meglio.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Description">Vediamo se riusciamo a togliere un po' di peso in eccesso e a far entrare un paio di pazienti in più.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Name">Miglioramento avanzato: Relicottero</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_CompleteMessage">Ora possiamo costruire dei relicotteri, e ancora non ci credo che funzionano.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Description">Gretchen vorrebbe modificare un veicolo antico.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Name">Relicottero</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_CompleteMessage">Miglioramenti alla struttura del pallone piumatico gli permettono di volare a velocità maggiore (o comunque non troppo bassa) senza scoppiare.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Description">Il pallone piumatico è un po' lento, e i nostri ricercatori vogliono risolvere il problema.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Name">Miglioramento: pallone piumatico</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_CompleteMessage">Sai la differenza tra un dirigibile e uno Zeppelin? Be', ora la conoscono anche i nostri ricercatori.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Description">Scopri modi per eliminare ancora più peso in eccesso e migliorare la velocità del pallone piumatico.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Name">Miglioramento avanzato: Pallone piumatico</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_CompleteMessage">Ora possiamo costruire dei palloni piumatici. Se crei un velivolo che somiglia a un uccello... è come se volasse il doppio.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Description">Gretchen vuole costruire una nuova ambulanza volante con dei vecchi palloni pubblicitari.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Name">Pallone piumatico</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_CompleteMessage">Grazie ai fili rinforzati, possiamo tenere i palloncini attaccati più a lungo.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Description">Trova il modo per far scoppiare qualche palloncino in meno.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Name">Miglioramento: bagno galleggiante</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_CompleteMessage">Dei nodi migliori mantengono più a lungo l'elio nei palloncini.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Description">Trova il modo di migliorare ulteriormente la resistenza dei palloncini.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Name">Miglioramento avanzato: Bagno galleggiante</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_CompleteMessage">Ora possiamo costruire i bagni galleggianti: le strisce li fanno andare più veloci.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Description">Gretchen ha avuto un'idea insuperabile per un servizio ambulanza veloce e personalizzato.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Name">Bagno galleggiante</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Royal jelly\" is a bee-derived product. Also, separately, \"royal\" means \"very\" and \"jelly\" means \"jealous.\"</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage">Gli altri ospedali sono andati realmente in pappa dopo i nostri miglioramenti al deceratoio.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Description">Cerca modi per migliorare la terapia per mente alveare.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Name">Miglioramento: deceratoio</string>
  <string name="Research/DLC_7/HivesMachineLevel2_CompleteMessage">Utilizzando gli ultimi ritrovati nella tecnologia orticola abbiamo perfezionato la nostra trappola al miele.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente formato in meccanica.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Description">I nostri luminari ritengono di essere a un passo dal perfezionare la terapia per le persone affette da mente alveare.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Name">Miglioramento avanzato: Deceratoio</string>
  <string name="Research/DLC_7/HivesRoom_CompleteMessage">Abbiamo trovato una cura per la mente alveare.</string>
  <string name="Research/DLC_7/HivesRoom_Description">Trova una cura per guarire la mente alveare.</string>
  <string name="Research/DLC_7/HivesRoom_Name">Deceratoio</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_CompleteMessage">Rimuovendo gran parte dei sedili possiamo far entrare ancora più pazienti nella pantomimauto.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Description">Può ospitare parecchi pazienti, ma se potesse accoglierne di più?</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Name">Miglioramento: pantomimauto</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_CompleteMessage">I nostri luminari hanno individuato dello spazio libero nel vano portaoggetti, migliorando ulteriormente la capienza della pantomimauto.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Description">Consulta i circensi locali per massimizzare la capienza per il trasporto dei pazienti.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Name">Miglioramento avanzato: pantomimauto</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_CompleteMessage">Ora possiamo costruire le pantomimauto: vediamo quanti pazienti riusciamo a ficcarci dentro.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is because of the classic joke of a clown car having a ridiculous amount of clowns traveling inside.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description">Gretchen ritiene che le auto per clown siano potenzialmente le ambulanze più capienti in circolazione.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Name">Pantomimauto</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_CompleteMessage">Tipo: i freni? Ecco fatto, adesso l'apelanza è migliorata di molto!\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Description">Siamo alquanto sicuri che ci sia margine di miglioramento applicabile all'apelanza.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Name">Miglioramento: apelanza</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_CompleteMessage">I nostri ricercatori hanno scoperto che la saldatura è molto più solida del nastro adesivo, e consigliano questo miglioramento per tutte le nostre apelanze.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Description">Difficilmente questa apelanza, seppur migliorata, può rappresentare il non plus ultra dell'ingegneria.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Name">Miglioramento avanzato: apelanza</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_CompleteMessage">Stando ai nostri test, più grossi sono i motori, più veloci vanno i veicoli.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Description">Trova il modo di far andare più veloci quelle ruote.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Name">Miglioramento: superambulanza</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_CompleteMessage">Grazie alle nuove sospensioni, passare sopra agli altri veicoli è molto più comodo.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni ambulanza utilizzando un inserviente qualificato in meccanica veicolare.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Description">Vediamo di riuscire ad andare dal punto A al punto B senza fare troppi giri.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Name">Miglioramento avanzato: superambulanza</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_CompleteMessage">Ora possiamo costruire le superambulanze, che non dovrebbero avere problemi di traffico.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Description">Cosa sta arrivando da sopra la collina? È la nuova ambulanza creata da Gretchen.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Name">Superambulanza</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_CompleteMessage">Ora il fioccannone crea una polvere più sottile dalla neve compatta, permettendoci di appianare le pendenze e di migliorare la cura dei pazienti.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Description">Ricerca miglioramenti per il fioccannone.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Name">Miglioramento: polveriera</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_CompleteMessage">Il fresco profumo alpino aiuta i nostri medici a rilassarsi, migliorando le loro performance nell'utilizzo del fioccannone.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Description">Lavora a ulteriori miglioramenti per la polveriera.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Name">Miglioramento avanzato: polveriera</string>
  <string name="Research/DLC_7/SnowballedRoom_CompleteMessage">Ora curare i pazienti affetti da innevazione non è più un problema.</string>
  <string name="Research/DLC_7/SnowballedRoom_Description">Trova una cura per l'innevazione.</string>
  <string name="Research/DLC_7/SnowballedRoom_Name">Polveriera</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_CompleteMessage">Abbiamo migliorato la caditoia, ora è in grado di misurare la velocità del vento dei pazienti.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Description">Vedi cosa puoi fare per migliorare la precisione dei nostri strumenti meteorologici nella nuvola informatica.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Name">Miglioramento: nuvola informatica</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Every cloud has a silver lining\" is a saying that means that every problem always have a positive side, even if not immediately apparent.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage">Ogni nuvola ha in sé anche un lato positivo, quindi ci daremo da fare per trovarlo con la nostra terapia migliorata per la nuvola del ragioniere.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Description">Fai vagare la fantasia e trova il modo di migliorare ulteriormente la caditoia.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Name">Miglioramento avanzato: nuvola informatica</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_CompleteMessage">Ora possiamo curare la nuvola del ragioniere nella nuvola informatica.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Description">Sviluppa una cura per la nuvola del ragioniere.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Name">Nuvola informatica</string>
  <string name="Research/DNAMachineLevel1_CompleteMessage">Ce l'abbiamo fatta! Abbiamo creato un macchinario più efficace per i laboratori DNA.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DNAMachineLevel1_Description">Pensiamo di poter tornare indietro e sistemare qualcosa che abbiamo tralasciato la prima volta.</string>
  <string name="Research/DNAMachineLevel1_Name">Miglioramento: laboratorio DNA</string>
  <string name="Research/DNAMachineLevel2_CompleteMessage">La cattiva notizia è che in confronto al nostro nuovo macchinario, quello vecchio sembra uno scaldabagno. La buona notizia è che il macchinario nuovo è pronto. Avrei dovuto cominciare con quella buona, forse?\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DNAMachineLevel2_Description">Sviluppa un'attrezzatura capace di un'analisi più dettagliata e una manipolazione più precisa.</string>
  <string name="Research/DNAMachineLevel2_Name">Miglioramento avanzato: laboratorio DNA</string>
  <string name="Research/DNARoom_CompleteMessage">Abbiamo inventato un macchinario per il DNA! Usalo per diagnosticare e curare i problemi genetici dei pazienti.</string>
  <string name="Research/DNARoom_Description">Crea un macchinario per analizzare e manipolare il DNA di un paziente.</string>
  <string name="Research/DNARoom_Name">Laboratorio DNA</string>
  <string name="Research/DrugDispenserMachineLevel1_CompleteMessage">Abbiamo creato un macchinario che produce medicine più complesse e, generalmente, più forti. Ne abbiamo provata qualcuna, sono favolose.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DrugDispenserMachineLevel1_Description">Crediamo sia possibile creare un macchinario capace di servire cocktail di medicinali ancora più raffinati.</string>
  <string name="Research/DrugDispenserMachineLevel1_Name">Miglioramento: farmacia</string>
  <string name="Research/DrugDispenserMachineLevel2_CompleteMessaage">Ce l'abbiamo fatta! Il nostro nuovo modello di distributore di medicine è praticamente magico. Sim sala bim.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/DrugDispenserMachineLevel2_Description">Ricerca un componente che ci aprirà un nuovo universo di alchimia farmaceutica.</string>
  <string name="Research/DrugDispenserMachineLevel2_Name">Miglioramento avanzato: farmacia</string>
  <string name="Research/ElectricShockRoom_CompleteMessage">La squadra di ricerca ha inventato un nuovo macchinario per curare i pazienti affetti da elettricismo.</string>
  <string name="Research/ElectricShockRoom_Description">Crea un macchinario per diselettrificare quei pazienti che continuano a dare shock elettrostatici a tutti.</string>
  <string name="Research/ElectricShockRoom_Name">Stanza antistatica</string>
  <string name="Research/ElectroShockMachineLevel1_CompleteMessage">Viva il progresso! Una migliore conduttività dovrebbe permetterci di eseguire elettroshock migliori.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/ElectroShockMachineLevel1_Description">Potremmo migliorare i nostri elettroshock.</string>
  <string name="Research/ElectroShockMachineLevel1_Name">Miglioramento: stanza antistatica</string>
  <string name="Research/ElectroShockMachineLevel2_CompleteMessage">Grandi novità! I nostri ricercatori hanno creato un macchinario che è, così dicono, \"più assetato\" di elettricità. \\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/ElectroShockMachineLevel2_Description">Riteniamo di essere molto vicini all'ottimizzazione del nostro elettroshock.</string>
  <string name="Research/ElectroShockMachineLevel2_Name">Miglioramento avanzato: stanza antistatica</string>
  <string name="Research/EthicalResearch_CompleteMessage">Dopo numerosi test su minerali e vegetali, i nostri ricercatori hanno pubblicato i loro dati rendendoli disponibili a una comunità più ampia. Ad essere onesti è roba piuttosto noiosa, ma dovrebbe migliorare la nostra reputazione.</string>
  <string name="Research/EthicalResearch_Description">Esegui esperimenti su minerali e vegetali, invece di testare tutti i nostri nuovi farmaci e macchinari sugli inservienti. Dovrebbe aiutarci a migliorare la nostra reputazione.</string>
  <string name="Research/EthicalResearch_Name">Ricerca etica</string>
  <string name="Research/FluidAnalysisMachineLevel1_CompleteMessage">Grandi novità. Ora possiamo migliorare i nostri macchinari per l'analisi dei fluidi per ottenere campioni liquidi più puri e più utili.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Description">Crediamo di poter migliorare i nostri progetti per ottenere campioni di qualità maggiore.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Name">Miglioramento: analisi dei fluidi</string>
  <string name="Research/FluidAnalysisMachineLevel2_CompleteMessage">Abbiamo creato l'acceleratore di fluidi! Ora possiamo eseguire microanalisi più accurate. I campioni vengono sparati ad altissima velocità all'interno del macchinario, ma meglio non pensarci.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Description">Esplora nuovi modi per migliorare l'analisi dei fluidi.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Name">Miglioramento avanzato: analisi dei fluidi</string>
  <string name="Research/FluidAnalysisRoom_CompleteMessage">La squadra di ricerca ha creato il macchinario ideale per prelevare fluidi dai pazienti causando al contempo il massimo del dolore. Eccellente.</string>
  <string name="Research/FluidAnalysisRoom_Description">Crea un macchinario per prelevare una serie di fluidi dai pazienti. A scopi diagnostici, principalmente. Ma anche per divertimento.</string>
  <string name="Research/FluidAnalysisRoom_Name">Analisi dei fluidi</string>
  <string name="Research/FrogMachineLevel1_CompleteMessage">Buone notizie. Con le nuove modifiche, il periodo di gestazione è molto più stabile. Oh, e abbiamo sistemato una cosa strana riguardo al nastro trasportatore. Ora è un po' meno strano.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/FrogMachineLevel1_Description">Pensiamo sia possibile migliorare i nostri strumenti contro la batracia.</string>
  <string name="Research/FrogMachineLevel1_Name">Miglioramento: rospaio</string>
  <string name="Research/FrogMachineLevel2_CompleteMessage">Quest'ultimo aggiornamento renderà il macchinario l'invidia della comunità di trasformatori di rane. Cioè noi e le tre streghe sulla collina. Ah, e un cuoco di Parigi con un'inventiva invidiabile.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/FrogMachineLevel2_Description">Siamo a un passo dal perfezionare l'attrezzatura per curare le persone affette da batracia. Proviamoci, capo.</string>
  <string name="Research/FrogMachineLevel2_Name">Miglioramento avanzato: rospaio</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_CompleteMessage">Buone notizie! Alcuni efficaci prototipi suggeriscono che possiamo migliorare la nostra attrezzatura per la diagnosi generale per avere risultati migliori.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Description">Crediamo che, in generale, la nostra attrezzatura diagnostica possa essere migliore.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Name">Miglioramento: diagnosi generale</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_CompleteMessage">Ce l'hanno fatta. Ora abbiamo i progetti per realizzare la nostra attrezzatura diagnostica più potente mai vista!\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Description">Ricerca oscuri mezzi per rivoluzionare ulteriormente la nostra attrezzatura di base per la diagnosi generale.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Name">Miglioramento avanzato: diagnosi generale</string>
  <string name="Research/GeneralResearch_CompleteMessage">Abbiamo completato una ricerca generale su alcune... \"cose\". Ecco un assegno di ricerca!</string>
  <string name="Research/GeneralResearch_Description">Effettua una ricerca generale per far guadagnare soldi all'ospedale.</string>
  <string name="Research/GeneralResearch_Name">Ricerca generale</string>
  <string name="Research/General_Complete_Advisor">Progetto di ricerca completato!\\nRicompensa: {[REWARD]}</string>
  <string name="Research/InjectionMachineLevel1_CompleteMessage">Sembra che l'agitazione dei pazienti riducesse l'efficacia della nostra terapia. Dev'essere perché l'ago è enorme. I nostri ricercatori hanno sviluppato una tecnologia che inietta un blando sedativo attraverso l'ago. Dovrebbe aiutare.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/InjectionMachineLevel1_Description">Indaga sugli effetti dello stress sull'efficacia delle nostre iniezioni.</string>
  <string name="Research/InjectionMachineLevel1_Name">Miglioramento: sala iniezioni</string>
  <string name="Research/InjectionMachineLevel2_CompleteMessage">Sì! Abbiamo creato un modello che affianca una sostanza chimica ancillare alla terapia per farla entrare in circolo nel corpo più rapidamente, aumentandone l'efficacia.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/InjectionMachineLevel2_Description">Ricerca sostanze iniettabili superiori.</string>
  <string name="Research/InjectionMachineLevel2_Name">Miglioramento avanzato: sala iniezioni</string>
  <string name="Research/InjectionRoom_CompleteMessage">La squadra di ricerca ha creato un nuovo macchinario. La siringa è enorme ma non disperare, dubito che i pazienti la noteranno. Questo ci permetterà di curare una serie di malattie.</string>
  <string name="Research/InjectionRoom_Description">Crea un macchinario capace di iniettare sostanze ai pazienti senza toccarli. Dopotutto sono un po' sudici.</string>
  <string name="Research/InjectionRoom_Name">Sala iniezioni</string>
  <string name="Research/ItemUpgrade_Complete_Advisor">Progetto di ricerca completato!\\nNuovo miglioramento inventato: {[REWARD]}</string>
  <string name="Research/Item_Complete_Advisor">Progetto di ricerca completato!\\nNuovo oggetto inventato: {[REWARD]}</string>
  <string name="Research/LightHeadedMachineLevel1_CompleteMessage">Siamo riusciti a creare un miglioramento che corregge la sensibilità della \"rimozione\". Ora dovremmo avere meno problemi.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/LightHeadedMachineLevel1_Description">Alcune terapie non hanno avuto successo a causa di problemi con la \"rimozione\", ricerca dei nuovi metodi per migliorare i risultati.</string>
  <string name="Research/LightHeadedMachineLevel1_Name">Miglioramento: laboratorio di svitamento</string>
  <string name="Research/LightHeadedMachineLevel2_CompleteMessage">Grandi notizie, abbiamo ottenuto ottimi risultati nelle nostre simulazioni, quindi possiamo utilizzare un processo di formulazione della testa molto migliorato.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/LightHeadedMachineLevel2_Description">Crediamo sia possibile migliorare sensibilmente il tasso di successo nella sostituzione della testa.</string>
  <string name="Research/LightHeadedMachineLevel2_Name">Miglioramento avanzato: laboratorio di svitamento</string>
  <string name="Research/LightHeadedRoom_CompleteMessage">I nostri ricercatori hanno creato un nuovo macchinario per curare i pazienti affetti da cefalea a bulbo.</string>
  <string name="Research/LightHeadedRoom_Description">Crea un macchinario per curare i pazienti affetti da cefalea a bulbo.</string>
  <string name="Research/LightHeadedRoom_Name">Laboratorio di svitamento</string>
  <string name="Research/MRIMachineLevel1_CompleteMessage">OK, a quanto pare avevamo i macchinari attivi al 60%. Assurdo. Meglio chiamare questo modello in un altro modo, e in realtà è un po' complicato tornare al 100%, quindi non dovrebbe accorgersene nessuno... non succederà più!\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/MRIMachineLevel1_Description">Crediamo ci sia qualcosa che limita l'efficacia dei nostri megascanner. Con qualche analisi dovremmo riuscire a capire cosa non va.</string>
  <string name="Research/MRIMachineLevel1_Name">Miglioramento: megascanner</string>
  <string name="Research/MRIMachineLevel2_CompleteMessage">I nostri ricercatori hanno sviluppato un nuovo megascanner. È favoloso, sul serio, è quasi troppo per noi a dire il vero. Il top!.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/MRIMachineLevel2_Description">Ora che i macchinari funzionano al massimo della potenza, pensiamo a come effettuare diagnosi migliori.</string>
  <string name="Research/MRIMachineLevel2_Name">Miglioramento avanzato: megascanner</string>
  <string name="Research/MRIRoom_CompleteMessage">Gli scienziati hanno fatto di nuovo centro! Il macchinario diagnostico definitivo. Uno scanner enorme. È un'opera d'arte. È potente, ma serve un medico con una qualifica in radiologia.</string>
  <string name="Research/MRIRoom_Description">Con la scoperta dei raggi X, alcuni scienziati hanno ipotizzato l'esistenza dei raggi Y. Che assurdità. Idioti. Costruiamo un magnete enorme e vediamo se serve a qualcosa.</string>
  <string name="Research/MRIRoom_Name">Megascanner</string>
  <string name="Research/MiningBotcoins_CompleteMessage">Abbiamo completato quella ricerca e colpito tutti con la nostra integrità scientifica. Ho archiviato i risultati e abbiamo ottenuto dei Kudosh!</string>
  <string name="Research/MiningBotcoins_Description">Conduci delle ricerche importanti per ottenere Kudosh dalla comunità medica.</string>
  <string name="Research/MiningBotcoins_Name">Genera Kudosh</string>
  <string name="Research/MummyMachineLevel1_CompleteMessage">Allegria! I nostri ricercatori hanno sviluppato un miglioramento che secerne una sostanza chimica nell'ambiente che dovrebbe invertire alcuni degli effetti dei liquidi di imbalsamazione.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/MummyMachineLevel1_Description">Crediamo che alcune delle nostre terapie siano inefficaci dal momento che non riusciamo a contrastare il processo di imbalsamazione. Dovremmo ricercare metodi per migliorare la terapia.</string>
  <string name="Research/MummyMachineLevel1_Name">Miglioramento: criptologia</string>
  <string name="Research/MummyMachineLevel2_CompleteMessage">Abbiamo scoperto che la disidratazione, provocata dal sale, rappresenta un problema molto serio per la terapia. Per questo abbiamo trasformato le sostanze anti-imbalsamazione in una nebulizzazione idratante.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/MummyMachineLevel2_Description">Ricerca quale parte del processo di mummificazione dovremmo affrontare ora.</string>
  <string name="Research/MummyMachineLevel2_Name">Miglioramento avanzato: criptologia</string>
  <string name="Research/MummyRoom_CompleteMessage">I nostri ricercatori hanno inventato un nuovo macchinario, il decriptatore! Usalo per curare i pazienti affetti da mummificazione prematura.</string>
  <string name="Research/MummyRoom_Description">Crea un macchinario per rimuovere le bende dai pazienti affetti da mummificazione prematura.</string>
  <string name="Research/MummyRoom_Name">Criptologia</string>
  <string name="Research/PandemicMachineLevel1_CompleteMessage">Buone notizie! Abbiamo migliorato il progetto del macchinario per il cuoio padelluto.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/PandemicMachineLevel1_Description">Scopri come migliorare la terapia per curare il cuoio padelluto.</string>
  <string name="Research/PandemicMachineLevel1_Name">Miglioramento: spadellatore</string>
  <string name="Research/PandemicMachineLevel2_CompleteMessage">Ecco i risultati degli esperimenti: abbiamo scoperto che i magneti più forti funzionano... meglio.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/PandemicMachineLevel2_Description">I nostri ricercatori ritengono che alcuni test sull'utilizzo sperimentale dei magneti potrebbero migliorare di molto la nostra tecnologia.</string>
  <string name="Research/PandemicMachineLevel2_Name">Miglioramento: spadellatore</string>
  <string name="Research/PandemicRoom_CompleteMessage">I nostri ricercatori hanno creato un nuovo macchinario per curare i pazienti affetti da cuoio padelluto.</string>
  <string name="Research/PandemicRoom_Description">Crea un macchinario per rimuovere gli utensili da cucina indesiderati dai pazienti affetti da cuoio padelluto.</string>
  <string name="Research/PandemicRoom_Name">Spadellatore</string>
  <string name="Research/Prerequisite_CompletedResearchProjects_CS">{[COUNT]} progetto(i) di ricerca</string>
  <string name="Research/Prerequisite_GoldStars_CS">{[STARS]} stelle d'oro</string>
  <string name="Research/Prerequisite_IllnessDiagnosed_CS">Diagnosi della malattia: {[ILLNESS]}</string>
  <string name="Research/Prerequisite_IllnessUnlocked_CS">Malattie sbloccate: {[ILLNESS]}</string>
  <string name="Research/Prerequisite_Project_CS">Progetto di ricerca {[PROJECT]}</string>
  <string name="Research/Prerequisite_Qualification_CS">Qualifica: {[QUALIFICATION]}</string>
  <string name="Research/Prerequisite_RoomItemUpgrade_CS">Migliora: {[UPGRADE]}</string>
  <string name="Research/Prerequisite_RoomItem_CS">Oggetto stanza: {[ITEM]}</string>
  <string name="Research/Prerequisite_Room_CS">Stanza: {[ROOM]}</string>
  <string name="Research/ProjectComplete_CS">{[PROJECT]} completato!</string>
  <string name="Research/Room_Complete_Advisor">Progetto di ricerca completato!\\nNuova stanza inventata: {[REWARD]}</string>
  <string name="Research/RunningMachineLevel1_CompleteMessage">Ora possiamo migliorare la nostra attrezzatura cardiologica per eseguire diagnosi più accurate.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/RunningMachineLevel1_Description">Alcune ricerche ci permetterebbero di sfruttare al meglio i nostri tapis rou- ehm, piani mobili diagnostici.</string>
  <string name="Research/RunningMachineLevel1_Name">Miglioramento: cardiologia</string>
  <string name="Research/RunningMachineLevel2_CompleteMessage">Grandi novità! Ora i nostri piani mobili possono fornirci informazioni maggiori e più precise. La cosa incredibile è che non sappiamo ancora che farci. Scherzo.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/RunningMachineLevel2_Description">Abbiamo alcune idee che potrebbero migliorare le diagnosi effettuate dal nostro reparto di cardiologia.</string>
  <string name="Research/RunningMachineLevel2_Name">Miglioramento avanzato: cardiologia</string>
  <string name="Research/Training_Complete_Advisor">Progetto di ricerca completato!\\nNuovo corso di formazione creato: {[REWARD]}</string>
  <string name="Research/Training_CustomerService_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per il servizio clienti. Forma gli assistenti per renderli ancora più efficienti.</string>
  <string name="Research/Training_CustomerService_Description">Scopri nuove tecniche per il servizio clienti per aiutare a rendere i nostri assistenti ancora più efficienti.</string>
  <string name="Research/Training_CustomerService_Name">Formazione: Servizio clienti</string>
  <string name="Research/Training_Diagnosis_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per la diagnostica. Forma medici e infermieri per far loro effettuare diagnosi ancora migliori.</string>
  <string name="Research/Training_Diagnosis_Description">Scopri nuovi metodi per migliorare l'abilità diagnostica dei nostri medici e infermieri.</string>
  <string name="Research/Training_Diagnosis_Name">Formazione: Diagnosi</string>
  <string name="Research/Training_FireSafety_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per aiutare gli inservienti ad affrontare gli incendi.</string>
  <string name="Research/Training_FireSafety_Description">Crea un nuovo corso di formazione per aiutare gli inservienti ad affrontare gli incendi.</string>
  <string name="Research/Training_FireSafety_Name">Formazione: Sicurezza antincendio</string>
  <string name="Research/Training_Fractures_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per aiutare gli infermieri a migliorare le loro capacità nel reparto fratture.</string>
  <string name="Research/Training_Fractures_Description">Crea un nuovo corso di formazione per aiutare gli infermieri a migliorare le loro capacità nel reparto fratture.</string>
  <string name="Research/Training_Fractures_Name">Formazione: Fratture</string>
  <string name="Research/Training_GeneralPractice_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per la diagnosi generica. Forma i tuoi medici per renderli ancora più efficaci nell'ufficio del medico di base.</string>
  <string name="Research/Training_GeneralPractice_Description">Scopri nuove tecniche di medicina generica per aiutarci a formare medici di base ancora più bravi.</string>
  <string name="Research/Training_GeneralPractice_Name">Formazione: Medicina generica</string>
  <string name="Research/Training_General_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione!</string>
  <string name="Research/Training_General_Description">Crea un nuovo corso di formazione per aiutarci a migliorare il nostro staff.</string>
  <string name="Research/Training_General_Energy_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per aiutare il nostro staff a lavorare più a lungo prima di aver bisogno di una pausa.</string>
  <string name="Research/Training_General_Energy_Description">Crea un nuovo corso di formazione per aiutare il nostro staff a lavorare più a lungo prima di aver bisogno di una pausa.</string>
  <string name="Research/Training_General_Energy_Name">Formazione: Resistenza</string>
  <string name="Research/Training_General_HappinessPatient_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per aiutare i nostri medici e infermieri a migliorare la gestione del paziente.</string>
  <string name="Research/Training_General_HappinessPatient_Description">Crea un nuovo corso di formazione per aiutare i nostri medici e infermieri a mantenere felici i pazienti.</string>
  <string name="Research/Training_General_HappinessPatient_Name">Formazione: Gestione del paziente</string>
  <string name="Research/Training_General_Happiness_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per aiutare a mantenere felice il nostro staff.</string>
  <string name="Research/Training_General_Happiness_Description">Crea un nuovo corso di formazione per aiutare a mantenere felice il nostro staff.</string>
  <string name="Research/Training_General_Happiness_Name">Formazione: Intelligenza emotiva</string>
  <string name="Research/Training_General_Hygiene_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per aumentare l'igiene del nostro staff.</string>
  <string name="Research/Training_General_Hygiene_Description">Crea un nuovo corso di formazione per aumentare l'igiene del nostro staff.</string>
  <string name="Research/Training_General_Hygiene_Name">Formazione: Igiene</string>
  <string name="Research/Training_General_Leadership_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per migliorare le abilità di leadership del nostro staff, aiutandoli a stimolare gli altri.</string>
  <string name="Research/Training_General_Leadership_Description">Crea un nuovo corso di formazione per migliorare le abilità di leadership del nostro staff, aiutandoli a stimolare gli altri.</string>
  <string name="Research/Training_General_Leadership_Name">Formazione: Leadership</string>
  <string name="Research/Training_General_Name">Formazione</string>
  <string name="Research/Training_General_Speed_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per rendere il nostro staff più veloce ed efficiente.</string>
  <string name="Research/Training_General_Speed_Description">Crea un nuovo corso di formazione per rendere il nostro staff più veloce ed efficiente.</string>
  <string name="Research/Training_General_Speed_Name">Formazione: Motivazione</string>
  <string name="Research/Training_General_Training_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per rendere i membri del nostro staff migliori insegnanti e tirocinanti.</string>
  <string name="Research/Training_General_Training_Description">Crea un nuovo corso di formazione per rendere i membri del nostro staff migliori insegnanti e tirocinanti.</string>
  <string name="Research/Training_General_Training_Name">Formazione: Insegnamento</string>
  <string name="Research/Training_Maintenance_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per migliorare le abilità di manutenzione degli inservienti.</string>
  <string name="Research/Training_Maintenance_Description">Crea un nuovo corso di formazione per migliorare le abilità di manutenzione degli inservienti.</string>
  <string name="Research/Training_Maintenance_Name">Formazione: Manutenzione</string>
  <string name="Research/Training_Marketing_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione sul marketing. Forma il nostro team di marketing per renderlo ancora più produttivo durante una campagna.</string>
  <string name="Research/Training_Marketing_Description">Scopri nuove tecniche di marketing per aiutarci a formare esperti di marketing ancora più bravi.</string>
  <string name="Research/Training_Marketing_Name">Formazione: Marketing</string>
  <string name="Research/Training_Mechanics_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per aumentare le abilità di miglioramento degli inservienti.</string>
  <string name="Research/Training_Mechanics_Description">Crea un nuovo corso di formazione per aumentare le abilità di miglioramento degli inservienti.</string>
  <string name="Research/Training_Mechanics_Name">Formazione: Meccanica</string>
  <string name="Research/Training_Psychiatry_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per gli psichiatri. Forma i tuoi psichiatri per renderli ancora più bravi.</string>
  <string name="Research/Training_Psychiatry_Description">Scopri nuove tecniche di psichiatria per formare psichiatri ancora più bravi.</string>
  <string name="Research/Training_Psychiatry_Name">Formazione: Psichiatria</string>
  <string name="Research/Training_Research_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per i ricercatori. Forma i tuoi ricercatori per renderli ancora più produttivi.</string>
  <string name="Research/Training_Research_Description">Scopri nuovi metodi di ricerca per aiutarci a formare ricercatori ancora più bravi.</string>
  <string name="Research/Training_Research_Name">Formazione: Ricerca</string>
  <string name="Research/Training_Surgery_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per i chirurghi. Forma i tuoi chirurghi per renderli ancora più bravi.</string>
  <string name="Research/Training_Surgery_Description">Scopri nuove tecniche chirurgiche per aiutarci a formare chirurghi ancora migliori.</string>
  <string name="Research/Training_Surgery_Name">Formazione: Chirurgia</string>
  <string name="Research/Training_Treatment_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione sulle terapie generiche. Forma medici e infermieri per far loro curare i pazienti ancora meglio.</string>
  <string name="Research/Training_Treatment_Description">Scopri nuovi metodi per migliorare l'abilità terapeutica dei nostri medici e infermieri.</string>
  <string name="Research/Training_Treatment_Name">Formazione: Terapie</string>
  <string name="Research/Training_Ward_CompleteMessage">Buone notizie. Abbiamo creato un nuovo corso di formazione per aiutare gli infermieri a migliorare le loro capacità in un reparto.</string>
  <string name="Research/Training_Ward_Description">Crea un nuovo corso di formazione per aiutare gli infermieri a migliorare le loro capacità in un reparto.</string>
  <string name="Research/Training_Ward_Name">Formazione: Gestione reparto</string>
  <string name="Research/TurtleHeadMachineLevel1_CompleteMessage">Grandi novità. Abbiamo sviluppato dei nuovi e migliorati morsetti per le gambe. Andiamo sul tecnico spinto, lo so. Ma i risultati delle simulazioni sono molto promettenti!\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/TurtleHeadMachineLevel1_Description">Ricerca dei nuovi metodi per migliorare la terapia per curare la tartarugosi.</string>
  <string name="Research/TurtleHeadMachineLevel1_Name">Miglioramento: sala tartarugosi</string>
  <string name="Research/TurtleHeadMachineLevel2_CompleteMessage">Abbiamo creato un nuovo stantuffo composito più reattivo alla... testa del paziente. I risultati dovrebbero essere migliori.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/TurtleHeadMachineLevel2_Description">Crediamo che la nostra attrezzatura per la tartarugosi possa ancora migliorare.</string>
  <string name="Research/TurtleHeadMachineLevel2_Name">Miglioramento avanzato: sala tartarugosi</string>
  <string name="Research/TurtleHeadRoom_CompleteMessage">La nostra squadra di ricerca ha creato lo strumento definitivo per l'estrazione della testa. È davvero all'avanguardia. I pazienti che soffrono di tartarugosi ne saranno entusiasti.</string>
  <string name="Research/TurtleHeadRoom_Description">Crea un macchinario per estrarre con cautela e violenza le parti del corpo più remissive. Speriamo aiuti a curare i pazienti affetti da tartarugosi.</string>
  <string name="Research/TurtleHeadRoom_Name">Sala tartarugosi</string>
  <string name="Research/XRayMachineLevel1_CompleteMessage">I luminari del reparto R&amp;S hanno inventato un nuovo e migliorato macchinario per i raggi X! Costa un po' di più, ma renderà le diagnosi più semplici.\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/XRayMachineLevel1_Description">Il nostro dipartimento di ricerca crede che con un po' di tempo riuscirà a migliorare il macchinario per i raggi X. Che ne pensi?</string>
  <string name="Research/XRayMachineLevel1_Name">Miglioramento: raggi X</string>
  <string name="Research/XRayMachineLevel2_CompleteMessage">I nerdoni del reparto R&amp;S hanno inventato un macchinario per i raggi X ancora migliore, l'XRM-3000. È incredibile!\\n\\nHai sbloccato un nuovo miglioramento che puoi applicare a ogni macchinario utilizzando un inserviente qualificato in meccanica.</string>
  <string name="Research/XRayMachineLevel2_Description">I ricercatori credono di poter migliorare il loro ultimo macchinario per i raggi X. Possono allargarsi? Cioè, non sto dicendo che devono ingrassare...</string>
  <string name="Research/XRayMachineLevel2_Name">Miglioramento avanzato: raggi X</string>
  <string name="Research/XRayRoom_CompleteMessage">Buone notizie, abbiamo inventato un macchinario per i raggi X! Non solo possiamo vedere attraverso i vestiti delle persone, ma guardarle dentro! Potrebbe essere utilissimo per trovare degli oggetti smarriti. E individuare eventuali ferite interne, certo.</string>
  <string name="Research/XRayRoom_Description">Da quando la Bungle Tech ha scoperto i raggi V e W, che vaporizzano solo un paziente su cento, gli scienziati hanno ipotizzato l'esistenza dei raggi \"X\". Questo potrebbe rivoluzionare la diagnostica dei pazienti.</string>
  <string name="Research/XRayRoom_Name">Raggi X</string>
  <string name="Rivals/Rival_AlternativeMedicine_Name">Holistix</string>
  <string name="Rivals/Rival_BigBad_Name">Jumbo Mega Corp</string>
  <string name="Rivals/Rival_Cult_Name">The Orb Foundation</string>
  <string name="Rivals/Rival_Science_Name">Bungle Medi-Tech</string>
  <string name="Room/8Bit_Description">Cura i pazienti affetti da retromorbo.\\nRisolve i problemi di bassa risoluzione.</string>
  <string name="Room/8Bit_Description_Long">Un macchinario ad alta tecnologia per aumentare la risoluzione dei pazienti affetti da retromorbo.\\nPer aumentare il tasso di cure, ricerca e aggiornare il macchinario. Inoltre, usa un medico con una formazione nelle terapie.</string>
  <string name="Room/8Bit_Name">Laboratorio risoluzione</string>
  <string name="Room/AnimalMagnetism_Description">Cura i pazienti affetti da magnetismo animale.\\nNessuno dovrebbe essere ricoperto di animali contro la sua volontà.</string>
  <string name="Room/AnimalMagnetism_Description_Long">Un macchinario ad alta tecnologia per rimuovere gli animali indesiderati dai pazienti affetti da magnetismo animale.\\nPer aumentare il tasso di cure, ricerca e migliorare il macchinario. Inoltre, usa un infermiere con una formazione in Terapia.</string>
  <string name="Room/AnimalMagnetism_Name">Disinfestazione</string>
  <string name="Room/Cafe_Description">Una stanza dedicata al nutrimento e all'intrattenimento di pazienti e staff.\\nPer un'esperienza completa che i distributori automatici non sono in grado di offrire.</string>
  <string name="Room/Cafe_Description_Long">Non c'è niente di meglio di un delizioso pasto alla caffetteria di un ospedale. I distributori automatici vanno bene per una bibita o uno spuntino veloce, ma un vero pasto manterrà soddisfatti staff e pazienti più a lungo.</string>
  <string name="Room/Cafe_Name">Caffetteria</string>
  <string name="Room/Cardio_Description">Diagnosi di base.\\nFar correre i malati può portare a risultati interessanti, a volte addirittura utili.</string>
  <string name="Room/Cardio_Description_Long">La cardiologia è un buon inizio nella diagnosi di un paziente.\\nPer aumentare i risultati, ti serviranno miglioramenti per il macchinario. Inoltre, usa un infermiere con una formazione in Diagnostica.</string>
  <string name="Room/Cardio_Name">Cardiologia</string>
  <string name="Room/Chromatherapy_Description">Cura i pazienti affetti da Grey Anatomy.\\nRiporta i colori nella tua vita. </string>
  <string name="Room/Chromatherapy_Description_Long">I pazienti affetti da Grey Anatomy vengono inviati qui per recuperare colore.\\nPer aumentare il tasso di cure, ricerca e migliorare il macchinario. Inoltre, usa un infermiere con una formazione in Terapia.</string>
  <string name="Room/Chromatherapy_Name">Cromoterapia</string>
  <string name="Room/ClownClinic_Description">Cura i pazienti affetti da clownite.\\nI clown vengono riabilitati per riuscire a vivere dopo il circo.</string>
  <string name="Room/ClownClinic_Description_Long">I clown vengono inviati qui per essere curati e tornare alla vita normale.\\nCreata originariamente dalla The Orb Foundation, che ha concesso ad altre organizzazioni di acquistare l'attrezzatura necessaria. Il loro metodo brevettato di \"deumorificazione\" ricalibra la mente dei clown, favorendo il loro reinserimento in società.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, usa un infermiere con una formazione in Terapia.</string>
  <string name="Room/ClownClinic_Name">Cliniclown</string>
  <string name="Room/Cubism_Description">Cura i pazienti affetti da cubismo.\\nServizi di riassestamento per gli scombussolati.</string>
  <string name="Room/Cubism_Description_Long">I pazienti affetti da cubismo vengono inviati qui per essere disassemblati e ricomposti.\\nPer aumentare il tasso di cure, ricerca e migliorare il macchinario. Inoltre, usa un medico con abilità extra nelle terapie.</string>
  <string name="Room/Cubism_Name">Sala ricurvero</string>
  <string name="Room/DLC_1/BarkingMad_Description">Cura i pazienti affetti da abbaite.\\nNon per veri cani.</string>
  <string name="Room/DLC_1/BarkingMad_Description_Long">La cuccia serve a curare i pazienti affetti da abbaite.\\nNon farti ingannare dall'aspetto, questa è tecnologia medica avanzata. L'aspetto quasi infantile può essere poco ortodosso, ma tranquillizza il malato e lo attira tra le fauci delle apparecchiature nascoste.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/DLC_1/BarkingMad_Name">Cuccia</string>
  <string name="Room/DLC_1/Frankenstein_Description">Cura i pazienti affetti da mostroidosi.\\nProblemi e malattie verranno congelate via dai pazienti, o almeno speriamo.</string>
  <string name="Room/DLC_1/Frankenstein_Description_Long">La rianimazione cura i pazienti affetti da mostroidosi.\\nÈ una versione moderna di un antico metodo di ringiovanimento in cui l'acqua fredda viene utilizzata per rinfrescare, risvegliare e ristabilire un individuo fuori controllo. Il malato viene congelato e scongelato in pochi secondi, eliminando il mostruoso patogeno.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un medico con abilità extra nelle terapie.</string>
  <string name="Room/DLC_1/Frankenstein_Name">Rianimazione</string>
  <string name="Room/DLC_1/RobotZilla_Description">Cura i pazienti affetti da metropolismo.\\nQuesto modellino in scala permette ai pazienti di vivere i loro sogni urbani.</string>
  <string name="Room/DLC_1/RobotZilla_Description_Long">Mitologia urbana serve a curare i pazienti affetti da metropolismo.\\nUna combinazione complessa di carrucole, elastici e cartoni viene utilizzata per ricreare l'idea di città nella mente di chi è affetto da metropolismo. Si spera che all'interno della simulazione i pazienti riescano a dare sfogo ai loro desideri irrazionali e a tornare a uno stile di vita più salutare e meno ossessionato.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/DLC_1/RobotZilla_Name">Mitologia urbana</string>
  <string name="Room/DLC_2/BlankLooks_Description">Cura i pazienti affetti da visonullismo.\\nImprime i lineamenti sui visi con un macchinario ad alto impatto. </string>
  <string name="Room/DLC_2/BlankLooks_Description_Long">L'identificazione è usata per curare i pazienti affetti da visonullismo.\\nUn'incredibile fusione di tecnologie protoindustriali e ultramoderne, bilanciate alla perfezione per curare l'assenza di lineamenti dei pazienti. \\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/DLC_2/BlankLooks_Name">Identificazione</string>
  <string name="Room/DLC_2/EightBall_Description">Cura i pazienti affetti da psicopalla.\\nCura chi ne è affetto in un rilassante ambiente impiallacciato.</string>
  <string name="Room/DLC_2/EightBall_Description_Long">Il biliardo correttivo serve a curare i pazienti affetti da psicopalla.\\nQuando i test hanno dimostrato che le teste affette dal morbo non si limitano ad assomigliare alle palle da biliardo, ma sviluppano caratteristiche simili, l'idea di un macchinario tematico si è rivelata vincente.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un medico con abilità extra nelle terapie.</string>
  <string name="Room/DLC_2/EightBall_Name">Biliardo correttivo</string>
  <string name="Room/DLC_2/Explorer_Description">Cura i pazienti affetti da scavezzacolite.\\nSimula l'avventura e promuove un senso di soddisfazione.</string>
  <string name="Room/DLC_2/Explorer_Description_Long">La escape room serve a curare i pazienti affetti da scavezzacolite.\\nFornisce un'esperienza avventurosa al cardiopalma con una frazione dei rischi. Soddisferà la voglia di avventura dei pazienti, conferendo loro un senso di soddisfazione basato sul nulla.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/DLC_2/Explorer_Name">Escape room</string>
  <string name="Room/DLC_2/Parakeet_Name">Gabbia per uccelli</string>
  <string name="Room/DLC_3/Astro_Description">Cura i pazienti affetti da scarsa umanità.\\nPermette a creature di altri pianeti di muoversi per la Contea di Two Point senza problemi.</string>
  <string name="Room/DLC_3/Astro_Description_Long">La personificazione è usata per curare i pazienti affetti da scarsa umanità.\\nGli alieni seguono un corso accelerato in sembianze umane.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un medico con abilità extra nelle terapie.</string>
  <string name="Room/DLC_3/Astro_Name">Personificazione</string>
  <string name="Room/DLC_3/Cardboard_Description">Cura pazienti affetti da piattume.\\nCostruisce persone con la maggior parte delle parti necessarie.</string>
  <string name="Room/DLC_3/Cardboard_Description_Long">L'autoassemblaggio viene usato per curare i pazienti affetti da piattume.\\nLa cancelleria dev'essere usata in modo appropriato, non per sbloccare manualmente la strumentazione.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/DLC_3/Cardboard_Name">Autoassemblaggio</string>
  <string name="Room/DLC_3/Frog_Description">Cura i pazienti affetti da batracia.\\nTrasforma le rane che conosciamo in alieni simili a rane che non conosciamo.</string>
  <string name="Room/DLC_3/Frog_Description_Long">Il rospaio viene usato per curare i pazienti affetti da batracia.\\nÈ stato progettato come un asilo per promuovere uno sviluppo salutare per i nostri ospiti ranocchioformi. Alcuni di loro hanno più di cent'anni, ma non importa.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/DLC_3/Frog_Name">Rospaio</string>
  <string name="Room/DLC_4/Pinocchio_Description">Cura i pazienti affetti da ballite.\\nAvrai un mare di tempo.</string>
  <string name="Room/DLC_4/Pinocchio_Description_Long">Falegnameria serve a curare i pazienti affetti da ballite.\\nCome dice il proverbio: non fare il modellino, fatti curare da un burattino.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/DLC_4/Pinocchio_Name">Falegnameria</string>
  <string name="Room/DLC_4/PlantWard_Description">Cura una serie di malattie.\\nSfrutta il potere del fiore curativo.</string>
  <string name="Room/DLC_4/PlantWard_Description_Long">Le serre aromatiche vengono utilizzate per una serie di malattie erbacee.\\nServe un infermiere per accogliere ciascun paziente, occuparsi di lui e dimetterlo quando è guarito.\\nAggiungi varie \"piante medicinali\" a una serra aromatica per accogliere più pazienti contemporaneamente.\\nPuoi anche modificare le impostazioni della stanza per richiedere più infermieri - utile, se hai molti pazienti.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per le ricerche. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/DLC_4/PlantWard_Name">Serra aromatica</string>
  <string name="Room/DLC_4/Scarecrow_Description">Cura i pazienti affetti da impagliamento.\\nGarantisce risultati e paglia, tanta paglia.</string>
  <string name="Room/DLC_4/Scarecrow_Description_Long">Ricerca sul campo serve a curare i pazienti affetti da impagliamento.\\nUna volta rimossa dal paziente, la paglia viene riciclata e utilizzata in uno dei tanti modi in cui si usa la paglia. Al momento non mi vengono in mente, ma di sicuro ce ne sono.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/DLC_4/Scarecrow_Name">Ricerca sul campo</string>
  <string name="Room/DLC_4/Tech_Description">Cura i pazienti affetti da patch buggata.\\nPrepararsi all'installazione.</string>
  <string name="Room/DLC_4/Tech_Description_Long">Supporto tecnico serve a curare i pazienti affetti da patch buggata.\\nOccupati il prima possibile di una patch buggata per evitare ulteriori irritazioni, o sospensioni simultanee di tutta la tecnologia della Contea.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un medico con abilità extra nelle terapie.</string>
  <string name="Room/DLC_4/Tech_Name">Supporto tecnico</string>
  <string name="Room/DLC_5/Mud_Description">Cura i pazienti affetti da fangume.\\nRimuove macchie e malanni causati dal fango.</string>
  <string name="Room/DLC_5/Mud_Description_Long">Fangolavaggio serve a curare i pazienti affetti da fangume.\\nGestisce una mistura altamente complessa di liquido di lavaggio e steroidi idrorepellenti tramite una spugna medica controllata a distanza. \\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/DLC_5/Mud_Name">Fangolavaggio</string>
  <string name="Room/DLC_5/Stuntman_Description">Cura i pazienti affetti da pessima controfigura.\\nRicalibra i pazienti che hanno fame di pericolo.</string>
  <string name="Room/DLC_5/Stuntman_Description_Long">Zona pericolosa serve a curare i pazienti affetti da pessima controfigura.\\nIspirandosi ai set dei film di grosso budget, e alle giostre fuori dai supermercati, il percorso accelerato bilancia emozione e noia per ricalibrare la soddisfazione del paziente. \\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un medico con abilità extra nelle terapie.</string>
  <string name="Room/DLC_5/Stuntman_Name">Zona pericolosa</string>
  <string name="Room/DLC_5/ToySoldier_Description">Cura i pazienti affetti da soldatinesi.\\nLibera gli esseri umani dal loro guscio verde e rigido.</string>
  <string name="Room/DLC_5/ToySoldier_Description_Long">Sala di guerra serve a curare i pazienti affetti da soldatinesi.\\nI pazienti vengono fusi in una soldatesca minestra e poi filtrati, per rimuovere tutte le impurità giocattolose e belligeranti. Una volta setacciati a dovere, i pazienti possono essere ricomposti nel loro organico aspetto originario. \\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un medico con abilità extra nelle terapie.</string>
  <string name="Room/DLC_5/ToySoldier_Name">Sala di guerra</string>
  <string name="Room/DLC_6/TimeTunnel_Description">Distrugge in sicurezza la struttura dello spazio e del tempo.\\nRiporta i pazienti nel periodo temporale corretto.</string>
  <string name="Room/DLC_6/TimeTunnel_Description_Long">Datazione rapida viene utilizzata per riportare a casa i pazienti persi nel tempo.\\nI pazienti vengono datati con precisione dallo ierizzatore, che poi si configura di conseguenza. Il paziente non deve fare altro che attraversare il passaggio rotante e riapparirà nella sua era di origine, pronto a raccontare le sue avventure nel processo che lo attenderà.\\n</string>
  <string name="Room/DLC_6/TimeTunnel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Speed dating is a type of romantic matchmaking. The word dating is used here in the sense of identifying the date of origin of an object e.g. carbon dating.</string>
  <string name="Room/DLC_6/TimeTunnel_Name">Datazione rapida</string>
  <string name="Room/DLC_7/AmbulanceStation_Description">Dove si trovano le ambulanze.</string>
  <string name="Room/DLC_7/AmbulanceStation_Name">Stazione delle ambulanze</string>
  <string name="Room/DLC_7/Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Honeycomb\" sounds like \"honey come.\"</string>
  <string name="Room/DLC_7/Hives_Description">Cura i pazienti affetti da mente alveare.\\nIl miele viene e va.</string>
  <string name="Room/DLC_7/Hives_Description_Long">I pazienti vengono inviati al deceratoio per la rimozione di mente alveare e delle relative api infuriate.\\n\\nPer aumentare il tasso di cure, ricerca e migliora i macchinari. Inoltre, usa un medico con una formazione nelle terapie.</string>
  <string name="Room/DLC_7/Hives_Name">Deceratoio</string>
  <string name="Room/DLC_7/Snowballed_Description">Cura i pazienti affetti da innevazione.\\nTerapia efficace per la pelle delicata.</string>
  <string name="Room/DLC_7/Snowballed_Description_Long">Un potente macchinario in grado di risolvere i problemi di innevazione dei pazienti.\\n\\nPer aumentare il tasso di cure, ricerca e migliora i macchinari. Inoltre, usa un medico con una formazione nelle terapie.</string>
  <string name="Room/DLC_7/Snowballed_Name">Polveriera</string>
  <string name="Room/DLC_7/UnderTheWeather_Description">Cura i pazienti affetti da nuvola del ragioniere.\\nApplica la terapia dove non batte il sole.</string>
  <string name="Room/DLC_7/UnderTheWeather_Description_Long">Migliora le previsioni a lungo termine per i pazienti affetti da nuvola del ragioniere.\\n\\nPer aumentare il tasso di cure, ricerca e migliora i macchinari. Inoltre, usa un medico con una formazione nelle terapie.</string>
  <string name="Room/DLC_7/UnderTheWeather_Name">Nuvola informatica</string>
  <string name="Room/DNAAnalysis_Description">Cura una serie di malattie genetiche.\\nDiagnosi ad alta tecnologia.\\nAnalizza e manipola il DNA.</string>
  <string name="Room/DNAAnalysis_Description_Long">Il laboratorio DNA serve a curare una serie di problemi genetici particolari. È anche un potente strumento diagnostico. Questa stanza richiede un medico con una formazione in Genetica.\\nPer aumentare i risultati, ricerca e migliora il macchinario. Inoltre, usa un medico con abilità extra in diagnosi e terapie.</string>
  <string name="Room/DNAAnalysis_Name">Laboratorio DNA</string>
  <string name="Room/ElectricShock_Description">Cura i pazienti affetti da folgorazione.\\nRaccoglie l'elettricità dai pazienti sovraccarichi.</string>
  <string name="Room/ElectricShock_Description_Long">I pazienti affetti da folgorazione vengono inviati qui per essere scaricati, dopodiché possono essere... scaricati.\\nPer aumentare il tasso di cure, ricerca e migliorare il macchinario. Inoltre, usa un medico con abilità extra nelle terapie.</string>
  <string name="Room/ElectricShock_Name">Stanza antistatica</string>
  <string name="Room/Filters/All">Tutti</string>
  <string name="Room/Filters/Diagnosis">Diagnosi</string>
  <string name="Room/Filters/EraMedieval     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles medieval patients</string>
  <string name="Room/Filters/EraMedieval">Medievale</string>
  <string name="Room/Filters/EraPrehistory     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles prehistoric patients</string>
  <string name="Room/Filters/EraPrehistory">Preistorico</string>
  <string name="Room/Filters/EraPresent     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles present day patients (note: \"present day\" is the past relative to the era in which this text appears.)</string>
  <string name="Room/Filters/EraPresent">Moderno</string>
  <string name="Room/Filters/Facilities">Strutture</string>
  <string name="Room/Filters/Treatment">Terapia</string>
  <string name="Room/FluidAnalysis_Description">Diagnosi ad alta tecnologia.\\nEstrae fluidi per le analisi, e a volte per divertimento.</string>
  <string name="Room/FluidAnalysis_Description_Long">Un macchinario diagnostico ad alta tecnologia che estrae i fluidi. Principalmente per motivi scientifici, ma a volte anche solo per divertimento.\\nPer aumentare i risultati, ricerca e migliora il macchinario. Inoltre, usa un infermiere con una formazione in Diagnostica.</string>
  <string name="Room/FluidAnalysis_Name">Analisi dei fluidi</string>
  <string name="Room/FractureWard_Description">Cura una serie di infortuni ossei.\\nNon c'è niente di così rotto da non poter essere riparato con la cartapesta.</string>
  <string name="Room/FractureWard_Description_Long">I reparti fratture servono a trattare una serie di infortuni legati Reparto fratture alle ossa. Serve un infermiere per accogliere ciascun paziente, occuparsi di lui e dimetterlo quando è guarito.\\nAggiungi più letti a un reparto per accogliere più pazienti contemporaneamente.\\nPuoi anche modificare le impostazioni della stanza per richiedere più infermieri - utile, se hai molti pazienti.\\nPer aumentare il tasso di cure, usa infermieri formati in Gestione reparto.</string>
  <string name="Room/FractureWard_Name">Reparto fratture</string>
  <string name="Room/GPOffice_Description">Diagnosi, consulto e interazione umana di base.\\nI pazienti devono visitare un medico generico in ogni fase diagnostica. Questo decide poi dove inviarli.</string>
  <string name="Room/GPOffice_Description_Long">L'ufficio del medico di base è una delle stanze più importanti in qualunque ospedale. Dopo l'accettazione, il paziente verrà inviato da un medico di base. Questi effettuerà una diagnosi preliminare, e deciderà dove inviare il paziente.\\n\\nSe la diagnosi ha una percentuale di accuratezza abbastanza alta, il medico identificherà la malattia e assegnerà al paziente la terapia adatta.\\n\\nAltrimenti gli prescriverà ulteriori esami. Il medico sceglierà una tra le diagnosi presenti nell'ospedale non ancora utilizzate con questo paziente, in base al suo livello di competenza.\\n\\nDopo la nuova diagnosi, il paziente tornerà nell'ufficio del medico di base. Il dottore esaminerà i progressi, interverrà se possibile, e deciderà le fasi successive.</string>
  <string name="Room/GPOffice_Name">Uffici del medico di base[i2p_Zero]Ufficio del medico di base[i2p_One]Ufficio del medico di base</string>
  <string name="Room/GeneralDiagnosis_Description">Diagnosi di base.\\nPer un controllo generale, anche dei riflessi.</string>
  <string name="Room/GeneralDiagnosis_Description_Long">Una sala diagnostica di base, un buon inizio se il medico di base non riesce a formulare una diagnosi.\\nPer aumentare i risultati, ti serviranno miglioramenti per il macchinario. Inoltre, usa un infermiere con una formazione in Diagnostica.</string>
  <string name="Room/GeneralDiagnosis_Name">Diagnosi generale</string>
  <string name="Room/HospitalBuilding_Description">Ospedale in corso</string>
  <string name="Room/HospitalBuilding_Name">Edificio dell'ospedale</string>
  <string name="Room/HospitalUnbuilt_Description">Potenziale edificio dell'ospedale</string>
  <string name="Room/HospitalUnbuilt_Name">Ospedale non costruito</string>
  <string name="Room/Hospital_Description">Edificio dell'ospedale</string>
  <string name="Room/Hospital_Name">Ospedale</string>
  <string name="Room/Injection_Description">Cura una serie di malattie.\\nIl metodo terapeutico più appuntito di tutti.</string>
  <string name="Room/Injection_Description_Long">Le iniezioni vengono utilizzate per una serie di malattie.\\nPer aumentare il tasso di cure, ricerca e migliorare il macchinario. Inoltre, usa un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/Injection_Name">Sala iniezioni</string>
  <string name="Room/LightHeaded_Description">Cura i pazienti affetti da cefalea a bulbo.\\nSvitiamo teste dal 2017.</string>
  <string name="Room/LightHeaded_Description_Long">Il laboratorio di svitamento cura i pazienti affetti da cefalea a bulbo. Il macchinario svita la testa a lampadina e la sostituisce con una stampata in 3D. La nuova testa è del tutto inutile, ma in genere ha almeno un aspetto accettabile.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un medico con abilità extra nelle terapie.</string>
  <string name="Room/LightHeaded_Name">Laboratorio di svitamento</string>
  <string name="Room/MRIScanner_Description">Diagnosi ad altissima tecnologia.\\nL'ingrediente segreto sono i magneti, o qualcosa del genere.</string>
  <string name="Room/MRIScanner_Description_Long">Una sala diagnostica supertecnologica. Ottima per la diagnosi di una vasta gamma di malattie.\\nPer aumentare i risultati, ricerca e migliora il mega scanner. Inoltre, usa medici con una formazione in Diagnostica o in Radiologia.</string>
  <string name="Room/MRIScanner_Name">Megascanner</string>
  <string name="Room/Marketing_Description">Organizza campagne di marketing per migliorare la reputazione dell'ospedale, attirare i pazienti con malattie particolari e un certo tipo di staff.\\nAvviane una selezionando un tavolo del marketing e scegliendo una campagna.</string>
  <string name="Room/Marketing_Description_Long">Il marketing è un ottimo modo per migliorare la reputazione dell'ospedale, e attirare più pazienti e membri dello staff.\\nPer avviare una campagna di marketing clicca su tavolo del marketing, o trascina nella stanza un assistente con una qualifica Marketing.\\nLe campagne generiche aumentano la reputazione generale dell'ospedale.\\nLe campagne di reclutamento attirano più candidati di vario tipo.\\nLe campagne sulle malattie attirano più pazienti che manifestano determinati sintomi, e migliorano la tua reputazione nella cura di malattie specifiche. Nota: puoi sbloccare ulteriori campagne di questo tipo scoprendo altre malattie in ciascuna area.\\nPer migliorare i risultati, assegna alla stanza più staff dedicato al marketing, e usa quello con una formazione in Marketing ai livelli più alti.</string>
  <string name="Room/Marketing_Name">Marketing</string>
  <string name="Room/Modifiers/Diagnosis_Description_CS">{[AMOUNT]} potenza diagnosi</string>
  <string name="Room/Modifiers/Research_Description_CS">{[AMOUNT]} potenza ricerca</string>
  <string name="Room/Modifiers/Training_Description_CS">{[AMOUNT]} velocità formazione</string>
  <string name="Room/Modifiers/Treatment_Description_CS">{[AMOUNT]} potenza terapia</string>
  <string name="Room/MummyClinic_Description">Cura i pazienti affetti da mummificazione prematura.\\nLibera l'uomo dal mostro, ma non il contrario.</string>
  <string name="Room/MummyClinic_Description_Long">La criptologia cura i pazienti affetti da mummificazione prematura. Le bende vengono rimosse con cautela, sperando che questo ricordi al paziente che è ancora vivo.\\nPer aumentare il tasso di cure, ricerca e migliorare il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/MummyClinic_Name">Criptologia</string>
  <string name="Room/OperatingTheater_Description">Cura una serie di malattie.\\nSede dell'antico metodo \"vediamo che c'è dentro\".</string>
  <string name="Room/OperatingTheater_Description_Long">La chirurgia viene utilizzata per una serie di malattie. Richiede un medico formato in Chirurgia, e un infermiere che lo assista.\\nPer aumentare il tasso di cure, assegna un medico formato ai livelli più alti di Chirurgia.</string>
  <string name="Room/OperatingTheater_Name">Chirurgia</string>
  <string name="Room/PandemicClinic_Description">Cura i pazienti affetti da cuoio padelluto.\\nRimuove la padella incastrata sulla testa del paziente.</string>
  <string name="Room/PandemicClinic_Description_Long">Lo spadellatore cura i pazienti affetti da cuoio padelluto.\\nCreato originariamente dalla Bungle Tech, l'azienda ha concesso ad altre organizzazioni di acquistare il macchinario necessario.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un medico con abilità extra nelle terapie.</string>
  <string name="Room/PandemicClinic_Name">Spadellatore</string>
  <string name="Room/Pharmacy_Description">Cura una serie di malattie.\\nServe tutto quello che c'è sul menu medicinale.</string>
  <string name="Room/Pharmacy_Description_Long">Le farmacie vengono utilizzate per curare una serie di malattie.\\nPer aumentare il tasso di cure, ti serviranno miglioramenti per il macchinario. Inoltre, assegna un infermiere con abilità extra nelle terapie.</string>
  <string name="Room/Pharmacy_Name">Farmacia</string>
  <string name="Room/Psychiatry_Description">Cura e diagnostica una serie di malattie psichiatriche.\\nSi occupa dei problemi della mente.</string>
  <string name="Room/Psychiatry_Description_Long">La psichiatria serve a diagnosticare e curare una serie di malattie psichiatriche.\\nPer migliorare i risultati, assegna un medico formato ai livelli più alti di Psichiatria.</string>
  <string name="Room/Psychiatry_Name">Psichiatria</string>
  <string name="Room/Reception_Description">Una volta arrivati in ospedale, i pazienti si registrano qui.\\nOgni viaggio deve avere un punto di inizio...</string>
  <string name="Room/Reception_Description_Long">Quando arrivano in ospedale, i visitatori passano in accettazione. Il receptionist manda i pazienti direttamente all'ufficio del medico di base per la prima diagnosi.\\nPer occuparti più velocemente delle persone, usa assistenti formati nel servizio clienti.\\nAggiungi più postazioni all'accettazione per avere più receptionist al lavoro contemporaneamente.</string>
  <string name="Room/Reception_Name">Accettazione</string>
  <string name="Room/Research_Description">Avvia progetti di ricerca per creare nuove attrezzature e migliorare nelle diagnosi e nelle cure.\\nPuoi farlo selezionando una postazione di ricerca e scegliendo un progetto.</string>
  <string name="Room/Research_Description_Long">Per avviare un progetto di ricerca, clicca sulla postazione di ricerca o trascina nella stanza un ricercatore. Nella schermata di ricerca, puoi selezionare un progetto dalla lista di quelli disponibili.\\nUna volta avviato un progetto, per portare avanti il lavoro ti servirà un medico con una qualifica in Ricerca. In base alla sua abilità, contribuirà al progetto con il passare del tempo.\\nLa ricerca viene condivisa con tutta l'organizzazione, così come le scoperte che facciamo. Puoi avviare un progetto in un ospedale e poi continuare a lavorarci in un altro.\\nPer velocizzare i progressi utilizza più ricercatori, formali ai livelli più alti di ricerca e aggiungi attrezzature specialistiche alla stanza.</string>
  <string name="Room/Research_Name">Ricerca</string>
  <string name="Room/StaffRoom_Description">Lo staff si rilassa qui quando stacca dal lavoro.\\nMetti qualcuno qui per fargli fare una pausa.</string>
  <string name="Room/StaffRoom_Description_Long">Il personale si recherà nella stanza dello staff quando è in pausa, per rilassarsi e aumentare il livello di energia. Una stanza più grande piena di oggetti interessanti aiuterà lo staff a rigenerarsi appieno prima della fine della pausa. Uno staff in piena forma è più produttivo.\\nQuando i livelli di energia si abbassano, i membri del personale vorranno fare una pausa. Secondo la politica dell'ospedale, solo una percentuale di ciascuna tipologia di staff può fare una pausa in un determinato momento. Puoi modificare queste direttive nella sezione Staff della schermata di panoramica.\\nNota: puoi posizionare un membro del personale nella stanza dello staff per fargli fare una pausa, o metterlo in una stanza di lavoro per farlo lavorare lì.</string>
  <string name="Room/StaffRoom_Name">Stanza dello staff</string>
  <string name="Room/Toilet_Description">Qui si... insomma, lo sai.\\nÈ sempre ora di andare al bagno.</string>
  <string name="Room/Toilet_Description_Long">Molte delle più grandi conquiste dell'umanità sono state immaginate durante una visita al gabinetto. Stando a un recente sondaggio, anche gli abitanti della Contea hanno indicato il bagno come il luogo ideale dove scaricare.\\nMantieni sempre i tuoi bagni puliti, o i livelli di igiene si abbasseranno e i germi si diffonderanno nel resto dell'ospedale. A questo proposito, non dimenticare di installare lavabi e asciugamani ad aria.</string>
  <string name="Room/Toilet_Name">Bagni</string>
  <string name="Room/Training_Description">Insegna nuove qualifiche allo staff.\\nAvvia un corso di formazione portando qui un membro dello staff oppure seleziona un leggio, scegli quale qualifica insegnare e poi aggiungi i tirocinanti.</string>
  <string name="Room/Training_Description_Long">Per avviare un corso di formazione, clicca sul leggio o trascina nella stanza un membro idoneo dello staff. Quando sono pronti, i membri dello staff richiederanno di essere formati.\\nNella schermata di formazione, seleziona la qualifica da far apprendere allo staff, assegna un formatore e seleziona lo staff che vuoi inviare a questo corso. Quando sei pronto, clicca sul pulsante di avvio.\\nQuando scegli un formatore puoi usare il tuo personale, decidendo quale qualifica insegnare. Oppure puoi pagare un extra e avere un formatore ospite.\\nPer aumentare la velocità di formazione, aggiungi alla stanza risorse dedicate extra, e usa membri dello staff con abilità di formazione aggiuntive.</string>
  <string name="Room/Training_Name">Formazione</string>
  <string name="Room/TurtleHeadClinic_Description">Cura i pazienti affetti da tartarugosi.\\nRiporta le teste alle loro dimensioni originali.</string>
  <string name="Room/TurtleHeadClinic_Description_Long">Questo potente macchinario serve a curare i pazienti affetti da tartarugosi.\\nPer aumentare il tasso di cure, ricerca e migliorare il macchinario. Inoltre, usa medici con una formazione in Terapia.</string>
  <string name="Room/TurtleHeadClinic_Name">Sala tartarugosi</string>
  <string name="Room/Ward_Description">Cura e diagnostica una serie di malattie.\\nCome un bed and breakfast, ma senza colazione.</string>
  <string name="Room/Ward_Description_Long">I reparti servono per le diagnosi e a curare una serie di malattie. Serve un infermiere per accogliere ciascun paziente, occuparsi di lui e dimetterlo quando è guarito.\\nAggiungi più letti a un reparto per accogliere più pazienti contemporaneamente.\\nPuoi anche modificare le impostazioni della stanza per richiedere più infermieri - utile, se hai molti pazienti.\\nPer aumentare i risultati, usa infermieri formati in Gestione reparto, Diagnosi e Terapia.</string>
  <string name="Room/Ward_Name">Reparto</string>
  <string name="Room/XRay_Description">Diagnosi ad alta tecnologia.\\nIdeali per individuare oggetti all'interno di qualcuno.</string>
  <string name="Room/XRay_Description_Long">Una sala diagnostica altamente tecnologica. Ottima per la diagnosi di una serie di malattie, specialmente quelle che riguardano fratture.\\nPer aumentare i risultati, ricerca e migliora il radiografo. Inoltre, usa medici con una formazione in Diagnostica o in Radiologia.</string>
  <string name="Room/XRay_Name">Raggi X</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_LitterBin">Inserviente robotico: Spazzodroide</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_Maintenance">Inserviente robotico: Riparodroide</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_PlantGhosts">Inserviente robotico: Bifrondroide</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_ToiletVending">Inserviente robotico: Metabolodroide</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_UpgradeFire">Inserviente robotico: Gino</string>
  <string name="Staff/DropResult_InvalidNav_CS">Navigazione non valida</string>
  <string name="Staff/DropResult_InvalidRoomJanitor_CS">Nessun compito da {[STAFF]} in {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS">{[STAFF]} non può lavorare in {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS_F">{[STAFF]} non può lavorare in {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS_M">{[STAFF]} non può lavorare in {[ROOM]}</string>
  <string name="Staff/DropResult_ReplaceStaffWait_CS">{[JOB]}\\n(aspetta a sostituire {[STAFF]})</string>
  <string name="Staff/DropResult_ReplaceStaff_CS">{[JOB]}\\n(sostituisci {[STAFF]})</string>
  <string name="Staff/DropResult_RequiresQualification_CS">È richiesta una qualifica di {[QUALIFICATION]} per lavorare in {[ROOM]}</string>
  <string name="Staff/DropResult_StartMarketingProject_CS">Avvia campagna di marketing</string>
  <string name="Staff/DropResult_StartResearchProject_CS">Comincia progetto di ricerca</string>
  <string name="Staff/DropResult_TakeBreak_CS">Fai una pausa</string>
  <string name="Staff/DropResult_Training_InvalidCourse_CS">Non in grado di imparare {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_LearnQualification_CS">Impara {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_Learn_CS">Impara una qualifica</string>
  <string name="Staff/DropResult_Training_MaxCapacity_CS">Capacità massima stanza raggiunta</string>
  <string name="Staff/DropResult_Training_NoQualificationsToTeach_CS">Nessuna qualifica da insegnare</string>
  <string name="Staff/DropResult_Training_NoSlots_CS">Nessuno slot per la formazione disponibile</string>
  <string name="Staff/DropResult_Training_TeachQualification_CS">Insegna {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_Teach_CS">Insegna una qualifica</string>
  <string name="Staff/JobAction_BlockedToilet_CS">Stura {[ITEM]}</string>
  <string name="Staff/JobAction_BrokenMachine_CS">Ripara {[ITEM]}</string>
  <string name="Staff/JobAction_Litter_CS">Pulisci {[ITEM]}</string>
  <string name="Staff/JobAction_MedicalWaste_CS">Pulisci {[ITEM]}</string>
  <string name="Staff/JobAction_OutOfStock_CS">Rifornisci {[ITEM]}</string>
  <string name="Staff/JobAction_WiltedPlant_CS">Innaffia {[ITEM]}</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears when dropping a member of staff near an ambulance bay that's assigned to an emergency. Variable gets replaced with name of ambulance, e.g. \"Assign to Compliant Colin\".</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS">Assegna a {[ITEM]}</string>
  <string name="Staff/JobDescription_AmbulanceEmbark_CS">Invio con {[ITEM]}</string>
  <string name="Staff/JobDescription_BlockedToilet_CS">Sta sturando {[ITEM]}</string>
  <string name="Staff/JobDescription_BrokenMachine_CS">Sta riparando {[ITEM]}</string>
  <string name="Staff/JobDescription_Litter_CS">Sta pulendo {[ITEM]}</string>
  <string name="Staff/JobDescription_MedicalWaste_CS">Sta pulendo {[ITEM]}</string>
  <string name="Staff/JobDescription_OutOfStock_CS">Sta rifornendo {[ITEM]}</string>
  <string name="Staff/JobDescription_WiltedPlant_CS">Sta innaffiando {[ITEM]}</string>
  <string name="Staff/Pay_Happy_CS">Contento dello stipendio</string>
  <string name="Staff/Pay_Happy_CS_F">Contenta dello stipendio</string>
  <string name="Staff/Pay_Happy_CS_M">Contento dello stipendio</string>
  <string name="Staff/Pay_Satisfied_CS">Soddisfatto dello stipendio</string>
  <string name="Staff/Pay_Satisfied_CS_F">Soddisfatta dello stipendio</string>
  <string name="Staff/Pay_Satisfied_CS_M">Soddisfatto dello stipendio</string>
  <string name="Staff/Pay_Unhappy_CS">Insoddisfatto dello stipendio</string>
  <string name="Staff/Pay_Unhappy_CS_F">Insoddisfatta dello stipendio</string>
  <string name="Staff/Pay_Unhappy_CS_M">Insoddisfatto dello stipendio</string>
  <string name="Staff/Pay_VeryHappy_CS">Molto contento dello stipendio</string>
  <string name="Staff/Pay_VeryHappy_CS_F">Molto contenta dello stipendio</string>
  <string name="Staff/Pay_VeryHappy_CS_M">Molto contento dello stipendio</string>
  <string name="Staff/Pay_VeryUnhappy_CS">Molto insoddisfatto dello stipendio</string>
  <string name="Staff/Pay_VeryUnhappy_CS_F">Molto insoddisfatta dello stipendio</string>
  <string name="Staff/Pay_VeryUnhappy_CS_M">Molto insoddisfatto dello stipendio</string>
  <string name="Staff/Rank_Benefit_DiagnosisSkill_CS">{[SKILL]} abilità Diagnosi</string>
  <string name="Staff/Rank_Benefit_MaintenanceSkill_CS">{[SKILL]} abilità Manutenzione</string>
  <string name="Staff/Rank_Benefit_MarketingSkill_CS">{[SKILL]} abilità Marketing</string>
  <string name="Staff/Rank_Benefit_MovementSpeed_CS">{[SPEED]} velocità movimento</string>
  <string name="Staff/Rank_Benefit_TrainingSlot_CS">+1 slot formazione</string>
  <string name="Staff/Rank_Benefit_TreatmentSkill_CS">{[SKILL]} abilità Terapia</string>
  <string name="Staff/Rank_Benefit_UpgradeSkill_CS">{[SKILL]} abilità Miglioramento</string>
  <string name="Staff/RecordText/Assistant_CS">In quel periodo ha servito {[PEOPLE]} persone e ha guadagnato {[PAID]}.</string>
  <string name="Staff/RecordText/Assistant_F_CS">In quel periodo ha servito {[PEOPLE]} persone e ha guadagnato {[PAID]}.</string>
  <string name="Staff/RecordText/DoctorNurse_CS">In quel periodo ha esaminato {[PATIENTS]} pazienti, ne ha uccisi {[KILLED]}, curati {[CURED]}, ha guadagnato {[EARNED]} per l'ospedale e ha ricavato {[PAID]}.</string>
  <string name="Staff/RecordText/DoctorNurse_F_CS">In quel periodo ha esaminato {[PATIENTS]} pazienti, ne ha uccisi {[KILLED]}, curati {[CURED]}, ha guadagnato {[EARNED]} per l'ospedale e ha ricavato {[PAID]}.</string>
  <string name="Staff/RecordText/EmployedTime_CS">Era assunto da {[TIME]}.</string>
  <string name="Staff/RecordText/EmployedTime_F_CS">Era assunta da {[TIME]}.</string>
  <string name="Staff/RecordText/Janitor_CS">In quel periodo ha completato {[JOBS]} lavori e ha guadagnato {[PAID]}.</string>
  <string name="Staff/RecordText/Janitor_F_CS">In quel periodo ha completato {[JOBS]} lavori e ha guadagnato {[PAID]}.</string>
  <string name="Staff/RoboJanitor/LitterBin_Description">Spazzodroide: pulisce per terra e svuota i cestini.</string>
  <string name="Staff/RoboJanitor/LitterBin_FirstName">Spazzy</string>
  <string name="Staff/RoboJanitor/LitterBin_LastName">Ilrusco</string>
  <string name="Staff/RoboJanitor/Maintenance_Description">Riparodroide: cura la manutenzione dei macchinari.</string>
  <string name="Staff/RoboJanitor/Maintenance_FirstName">Audrey</string>
  <string name="Staff/RoboJanitor/Maintenance_LastName">Fixsimmons</string>
  <string name="Staff/RoboJanitor/PlantGhost_Description">Bifrondroide: annaffia le piante e cattura i fantasmi.</string>
  <string name="Staff/RoboJanitor/PlantGhost_FirstName">Spruzzy</string>
  <string name="Staff/RoboJanitor/PlantGhost_LastName">De' Spettri</string>
  <string name="Staff/RoboJanitor/ToiletVending_Description">Metabolodroide: rifornisce i distributori e pulisce i bagni.</string>
  <string name="Staff/RoboJanitor/ToiletVending_FirstName">Babich</string>
  <string name="Staff/RoboJanitor/ToiletVending_LastName">Plunge</string>
  <string name="Staff/RoboJanitor/UpgradeFire_Description">Gino: migliora i macchinari e spegne le fiamme... Che c'è? Avevano finito i nomi.</string>
  <string name="Staff/RoboJanitor/UpgradeFire_FirstName">Glenn</string>
  <string name="Staff/RoboJanitor/UpgradeFire_LastName">Matthews</string>
  <string name="Staff/StaffFormattedTitleAndName_CS">{[TITLE]}{[NAME_SEPARATOR]}{[FIRST_NAME]}{[NAME_SEPARATOR]}{[LAST_NAME]}</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant">Assistente</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant_F">Assistente</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant">Assistente capo</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant_F">Assistente capo</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant">Assistente junior</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant_F">Assistente junior</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant">Assistente senior</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant_F">Assistente senior</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant">Assistente stagista</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant_F">Assistente stagista</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant">Consulente</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant_F">Consulente</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor">Medico</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor_F">Medico</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor">Medico interno</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor_F">Medico interno</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant">Consulente senior</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant_F">Consulente senior</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor">Medico specializzando</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor_F">Medico specializzando</string>
  <string name="Staff/Staff_GuestTrainer">Formatore ospite</string>
  <string name="Staff/Staff_GuestTrainer_F">Formatore ospite</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor">Inserviente capo</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor_F">Inserviente capo</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor">Inserviente</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor_F">Inserviente</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor">Inserviente junior</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor_F">Inserviente junior</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor">Inserviente senior</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor_F">Inserviente senior</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor">Inserviente stagista</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor_F">Inserviente stagista</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse">Infermiere capo</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse_F">Infermiera capo</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse">Infermiere junior</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse_F">Infermiera junior</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse">Infermiere</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse_F">Infermiera</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse">Infermiere senior</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse_F">Infermiera senior</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse">Infermiere specializzando</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse_F">Infermiera specializzanda</string>
  <string name="Staff/Status_FireFight_CS_F">Spegni {[ITEM]}</string>
  <string name="Staff/Status_FireFight_CS_M">Spegni {[ITEM]}</string>
  <string name="Staff/Status_FireFighting_CS_F">Sta spegnendo {[ITEM]}</string>
  <string name="Staff/Status_FireFighting_CS_M">Sta spegnendo {[ITEM]}</string>
  <string name="Staff/Status_Fired_CS_F">Licenziata!</string>
  <string name="Staff/Status_Fired_CS_M">Licenziato!</string>
  <string name="Staff/Status_Ghostbust_CS_F">Acchiappa un fantasma</string>
  <string name="Staff/Status_Ghostbust_CS_M">Acchiappa un fantasma</string>
  <string name="Staff/Status_Ghostbusting_CS_F">Sta acchiappando un fantasma</string>
  <string name="Staff/Status_Ghostbusting_CS_M">Sta acchiappando un fantasma</string>
  <string name="Staff/Status_GoingToRoom_CS_F">Sta andando in {[ROOM]}</string>
  <string name="Staff/Status_GoingToRoom_CS_M">Sta andando in {[ROOM]}</string>
  <string name="Staff/Status_LookingForWork_CS_F">Sta cercando lavoro</string>
  <string name="Staff/Status_LookingForWork_CS_M">Sta cercando lavoro</string>
  <string name="Staff/Status_Maintain_CS_F">Mantieni {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintain_CS_M">Mantieni {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_F">Sta mantenendo {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_M">Sta mantenendo {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_OnBreakOnCall_CS_F">In pausa (reperibile)</string>
  <string name="Staff/Status_OnBreakOnCall_CS_M">In pausa (reperibile)</string>
  <string name="Staff/Status_OnBreak_CS_F">In pausa</string>
  <string name="Staff/Status_OnBreak_CS_M">In pausa</string>
  <string name="Staff/Status_Resigned_CS_F">Dimessa!</string>
  <string name="Staff/Status_Resigned_CS_M">Dimesso!</string>
  <string name="Staff/Status_Service_CS_F">Servi {[ITEM]}</string>
  <string name="Staff/Status_Service_CS_M">Servi {[ITEM]}</string>
  <string name="Staff/Status_Servicing_CS_F">Sta servendo {[ITEM]}</string>
  <string name="Staff/Status_Servicing_CS_M">Sta servendo {[ITEM]}</string>
  <string name="Staff/Status_Trained_CS_F">Sta imparando {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_Trained_CS_M">Sta imparando {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_TrainingNoCourse_CS_F">Sta tenendo un corso di formazione</string>
  <string name="Staff/Status_TrainingNoCourse_CS_M">Sta tenendo un corso di formazione</string>
  <string name="Staff/Status_Training_CS_F">Sta insegnando {[QUALIFICATION]}</string>
  <string name="Staff/Status_Training_CS_M">Sta insegnando {[QUALIFICATION]}</string>
  <string name="Staff/Status_Upgrade_CS_F">Migliora {[ITEM]}</string>
  <string name="Staff/Status_Upgrade_CS_M">Migliora {[ITEM]}</string>
  <string name="Staff/Status_Upgrading_CS_F">Sta migliorando {[ITEM]}</string>
  <string name="Staff/Status_Upgrading_CS_M">Sta migliorando {[ITEM]}</string>
  <string name="Staff/Status_WorkIn_CS_F">Lavora in {[ROOM]}</string>
  <string name="Staff/Status_WorkIn_CS_M">Lavora in {[ROOM]}</string>
  <string name="Staff/Status_WorkingIn_CS_F">Sta lavorando in {[ROOM]}</string>
  <string name="Staff/Status_WorkingIn_CS_M">Sta lavorando in {[ROOM]}</string>
  <string name="Staff/Title_Doctor_F_CS">Dott.ssa</string>
  <string name="Staff/Title_Doctor_M_CS">Dott.</string>
  <string name="Staff/Title_Nurse_F_CS">Infermiera</string>
  <string name="Staff/Title_Nurse_M_CS">Infermiere</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_F">Stimolata</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_M">Stimolato</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_F">Esausta</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_M">Esausto</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_F">Stanca</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_M">Stanco</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_F">Ambiente piacevole</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_M">Ambiente piacevole</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_F">Troppo freddo</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_M">Troppo freddo</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_F">Troppo caldo</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_M">Troppo caldo</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_F">Ambiente spiacevole</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_M">Ambiente spiacevole</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_F">{[LEVELNAME]} è adorabile</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_M">{[LEVELNAME]} è adorabile</string>
  <string name="Staff/UnhappyFlavour/Level_CS_F">{[LEVELNAME]} è terribile</string>
  <string name="Staff/UnhappyFlavour/Level_CS_M">{[LEVELNAME]} è terribile</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_F">Si annoia</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_M">Si annoia</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_F">Si annoia tanto</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_M">Si annoia tanto</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_F">Ha fame</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_M">Ha fame</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_F">Ha molta fame</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_M">Ha molta fame</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_F">Sporca</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_M">Sporco</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_F">Molto sporca</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_M">Molto sporco</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_F">Spazzatura</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_M">Spazzatura</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_F">Tanta spazzatura</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_M">Tanta spazzatura</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_F">Si sente male</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_M">Si sente male</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_F">Si sente molto male</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_M">Si sente molto male</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_F">Ha sete</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_M">Ha sete</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_F">Ha molta sete</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_M">Ha molta sete</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_F">Ha bisogno del bagno</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_M">Ha bisogno del bagno</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_F">Ha disperatamente bisogno del bagno</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_M">Ha disperatamente bisogno del bagno</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_F">Stipendio buono</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_M">Stipendio buono</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_F">Stipendio giusto</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_M">Stipendio giusto</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_F">Sottopagata</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_M">Sottopagato</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_F">Sovrapagata</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_M">Sovrapagato</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_F">Furiosa per lo stipendio</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_M">Furioso per lo stipendio</string>
  <string name="Staff/UnhappyFlavour/PromotionWanted_CS">Vuole una promozione</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_F">Stanza normale</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_M">Stanza normale</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_F">Stanza carina</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_M">Stanza carina</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_F">Bella stanza</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_M">Bella stanza</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_F">Splendida stanza!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_M">Splendida stanza!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_F">Stanza incredibile!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_M">Stanza incredibile!</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant1_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant2_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant3_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant4_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant5_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor1_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor2_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor3_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor4_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor5_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor1_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor2_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor3_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor4_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor5_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse1_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse2_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse3_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse4_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse5_CS">Grado</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_F">Vuole formazione</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_M">Vuole formazione</string>
  <string name="Staff/ViewModeJobAssignment_CS">Assegnazione lavori</string>
  <string name="Staff/ViewModePayReview_CS">Revisione stipendio</string>
  <string name="Staff/ViewModeStaffList_CS">Lista dello staff</string>
  <string name="StatusEffects/AwardWinner_Description">Ha da poco vinto un premio</string>
  <string name="StatusEffects/AwardWinner_Description_F">Ha da poco vinto un premio</string>
  <string name="StatusEffects/AwardWinner_Description_M">Ha da poco vinto un premio</string>
  <string name="StatusEffects/AwardWinner_Name">Ha vinto un premio</string>
  <string name="StatusEffects/AwardWinner_Name_F">Ha vinto un premio</string>
  <string name="StatusEffects/AwardWinner_Name_M">Ha vinto un premio</string>
  <string name="StatusEffects/BitSick_Description">Potrebbe vomitare</string>
  <string name="StatusEffects/BitSick_Description_F">Potrebbe vomitare</string>
  <string name="StatusEffects/BitSick_Description_M">Potrebbe vomitare</string>
  <string name="StatusEffects/BitSick_Name">Non si sente bene</string>
  <string name="StatusEffects/BitSick_Name_F">Non si sente bene</string>
  <string name="StatusEffects/BitSick_Name_M">Non si sente bene</string>
  <string name="StatusEffects/Boredom_High_Description">Ha bisogno di distrarsi</string>
  <string name="StatusEffects/Boredom_High_Description_F">Ha bisogno di distrarsi</string>
  <string name="StatusEffects/Boredom_High_Description_M">Ha bisogno di distrarsi</string>
  <string name="StatusEffects/Boredom_High_Name">Si annoia</string>
  <string name="StatusEffects/Boredom_High_Name_F">Si annoia</string>
  <string name="StatusEffects/Boredom_High_Name_M">Si annoia</string>
  <string name="StatusEffects/BrainWashed_Description">Ha subito un lavaggio del cervello da parte della The Orb Foundation</string>
  <string name="StatusEffects/BrainWashed_Description_F">Ha subito un lavaggio del cervello da parte della The Orb Foundation</string>
  <string name="StatusEffects/BrainWashed_Description_M">Ha subito un lavaggio del cervello da parte della The Orb Foundation</string>
  <string name="StatusEffects/BrainWashed_Name">Ha subito un lavaggio del cervello</string>
  <string name="StatusEffects/BrainWashed_Name_F">Ha subito un lavaggio del cervello</string>
  <string name="StatusEffects/BrainWashed_Name_M">Ha subito un lavaggio del cervello</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name">Vassoio caffetteria</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_F">Sta reggendo un vassoio</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_M">Sta reggendo un vassoio</string>
  <string name="StatusEffects/Cafe_Satisfied_Description">Ha consumato un pasto delizioso nella caffetteria.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_F">Ha consumato un pasto delizioso nella caffetteria.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_M">Ha consumato un pasto delizioso nella caffetteria.</string>
  <string name="StatusEffects/Cafe_Satisfied_Name">Buon pasto</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_F">Buon pasto</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_M">Buon pasto</string>
  <string name="StatusEffects/CaffeineBuzz_Description">A che serve dormire?</string>
  <string name="StatusEffects/CaffeineBuzz_Description_F">A che serve dormire?</string>
  <string name="StatusEffects/CaffeineBuzz_Description_M">A che serve dormire?</string>
  <string name="StatusEffects/CaffeineBuzz_Name">Scarica di caffeina</string>
  <string name="StatusEffects/CaffeineBuzz_Name_F">Scarica di caffeina</string>
  <string name="StatusEffects/CaffeineBuzz_Name_M">Scarica di caffeina</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_F">Non dovrebbe proprio stare qui.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_M">Non dovrebbe proprio stare qui.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from other time periods are \"lost in time\"</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F">Persa nel tempo</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_M">Perso nel tempo</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_F">Arrivata attraverso un portale del tempo.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_M">Arrivato attraverso un portale del tempo.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from time portals are \"time sick\"</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F">Mal di tempo</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_M">Mal di tempo</string>
  <string name="StatusEffects/Disgusted_Description_F">Ha visto qualcosa di disgustoso</string>
  <string name="StatusEffects/Disgusted_Description_M">Ha visto qualcosa di disgustoso</string>
  <string name="StatusEffects/Disgusted_Name_F">Disgustata</string>
  <string name="StatusEffects/Disgusted_Name_M">Disgustato</string>
  <string name="StatusEffects/Dizzy_Description">Si sente debole.</string>
  <string name="StatusEffects/Dizzy_Description_F">Si sente debole.</string>
  <string name="StatusEffects/Dizzy_Description_M">Si sente debole.</string>
  <string name="StatusEffects/Dizzy_Name">Stordito</string>
  <string name="StatusEffects/Dizzy_Name_F">Stordita</string>
  <string name="StatusEffects/Dizzy_Name_M">Stordito</string>
  <string name="StatusEffects/DropLitter_Name">Sta buttando la spazzatura</string>
  <string name="StatusEffects/DropLitter_Name_F">Sta buttando la spazzatura</string>
  <string name="StatusEffects/DropLitter_Name_M">Sta buttando la spazzatura</string>
  <string name="StatusEffects/Earthquake_Reaction_Description">Spaventato per un terremoto.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_F">Spaventata per un terremoto.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_M">Spaventato per un terremoto.</string>
  <string name="StatusEffects/Earthquake_Reaction_Name">Scosso</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_F">Scossa</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_M">Scosso</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description">Le palpitazioni sono reali.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_F">Le palpitazioni sono reali.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_M">Le palpitazioni sono reali.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name">Scarica di energia</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_F">Scarica di energia</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_M">Scarica di energia</string>
  <string name="StatusEffects/Energy_Energised_Description">Si sente rigenerato.</string>
  <string name="StatusEffects/Energy_Energised_Description_F">Si sente rigenerata.</string>
  <string name="StatusEffects/Energy_Energised_Description_M">Si sente rigenerato.</string>
  <string name="StatusEffects/Energy_Energised_Name">Stimolato</string>
  <string name="StatusEffects/Energy_Energised_Name_F">Stimolata</string>
  <string name="StatusEffects/Energy_Energised_Name_M">Stimolato</string>
  <string name="StatusEffects/Energy_Exhausted_Description">Ha davvero bisogno di una pausa.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_F">Ha davvero bisogno di una pausa.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_M">Ha davvero bisogno di una pausa.</string>
  <string name="StatusEffects/Energy_Exhausted_Name">Esausto</string>
  <string name="StatusEffects/Energy_Exhausted_Name_F">Esausta</string>
  <string name="StatusEffects/Energy_Exhausted_Name_M">Esausto</string>
  <string name="StatusEffects/Energy_Tired_Description">Pronto a fare una pausa.</string>
  <string name="StatusEffects/Energy_Tired_Description_F">Pronta a fare una pausa.</string>
  <string name="StatusEffects/Energy_Tired_Description_M">Pronto a fare una pausa.</string>
  <string name="StatusEffects/Energy_Tired_Name">Stanco</string>
  <string name="StatusEffects/Energy_Tired_Name_F">Stanca</string>
  <string name="StatusEffects/Energy_Tired_Name_M">Stanco</string>
  <string name="StatusEffects/FastRun_Name">Corsa veloce</string>
  <string name="StatusEffects/FastRun_Name_F">Corsa veloce</string>
  <string name="StatusEffects/FastRun_Name_M">Corsa veloce</string>
  <string name="StatusEffects/Fire_Panic_Description">Qualcuno prenda un estintore!</string>
  <string name="StatusEffects/Fire_Panic_Description_F">Qualcuno prenda un estintore!</string>
  <string name="StatusEffects/Fire_Panic_Description_M">Qualcuno prenda un estintore!</string>
  <string name="StatusEffects/Fire_Panic_Name">In preda al panico</string>
  <string name="StatusEffects/Fire_Panic_Name_F">In preda al panico</string>
  <string name="StatusEffects/Fire_Panic_Name_M">In preda al panico</string>
  <string name="StatusEffects/Ghost_Fear_Description">Qualcuno acchiappi quel fantasma!</string>
  <string name="StatusEffects/Ghost_Fear_Description_F">Qualcuno acchiappi quel fantasma!</string>
  <string name="StatusEffects/Ghost_Fear_Description_M">Qualcuno acchiappi quel fantasma!</string>
  <string name="StatusEffects/Ghost_Fear_Name">Ha paura dei fantasmi</string>
  <string name="StatusEffects/Ghost_Fear_Name_F">Ha paura dei fantasmi</string>
  <string name="StatusEffects/Ghost_Fear_Name_M">Ha paura dei fantasmi</string>
  <string name="StatusEffects/Happy_Name">Felice</string>
  <string name="StatusEffects/Happy_Name_F">Felice</string>
  <string name="StatusEffects/Happy_Name_M">Felice</string>
  <string name="StatusEffects/Health_Low_Description">La morte si avvicina!</string>
  <string name="StatusEffects/Health_Low_Description_F">La morte si avvicina!</string>
  <string name="StatusEffects/Health_Low_Description_M">La morte si avvicina!</string>
  <string name="StatusEffects/Health_Low_Name">Poca salute</string>
  <string name="StatusEffects/Health_Low_Name_F">Poca salute</string>
  <string name="StatusEffects/Health_Low_Name_M">Poca salute</string>
  <string name="StatusEffects/HeartThrob_Crush_Description">Ha perso la testa per un rubacuori locale</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_F">Ha perso la testa per un rubacuori locale</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_M">Ha perso la testa per una rubacuori locale</string>
  <string name="StatusEffects/HeartThrob_Crush_Name">Ha una cotta</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_F">Ha una cotta</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_M">Ha una cotta</string>
  <string name="StatusEffects/Hunger_High_Description">Ha bisogno di uno snack.</string>
  <string name="StatusEffects/Hunger_High_Description_F">Ha bisogno di uno snack.</string>
  <string name="StatusEffects/Hunger_High_Description_M">Ha bisogno di uno snack.</string>
  <string name="StatusEffects/Hunger_High_Name">Ha fame</string>
  <string name="StatusEffects/Hunger_High_Name_F">Ha fame</string>
  <string name="StatusEffects/Hunger_High_Name_M">Ha fame</string>
  <string name="StatusEffects/Hygiene_Low_Description">Ci sono germi dappertutto Che schifo!</string>
  <string name="StatusEffects/Hygiene_Low_Description_F">Ci sono germi dappertutto. Puah.</string>
  <string name="StatusEffects/Hygiene_Low_Description_M">Ci sono germi dappertutto Puah.</string>
  <string name="StatusEffects/Hygiene_Low_Name">Scarsa igiene</string>
  <string name="StatusEffects/Hygiene_Low_Name_F">Scarsa igiene</string>
  <string name="StatusEffects/Hygiene_Low_Name_M">Scarsa igiene</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name">Epidemia</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_F">Epidemia</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_M">Epidemia</string>
  <string name="StatusEffects/Illness_Sniffles_Description">Un raffreddore provocata dalla scarsa igiene.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_F">Un raffreddore provocato dalla scarsa igiene.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_M">Un raffreddore provocato dalla scarsa igiene.</string>
  <string name="StatusEffects/Illness_Sniffles_Name">Tira su con il naso</string>
  <string name="StatusEffects/Illness_Sniffles_Name_F">Tira su con il naso</string>
  <string name="StatusEffects/Illness_Sniffles_Name_M">Tira su con il naso</string>
  <string name="StatusEffects/Injured_Description">Che male!</string>
  <string name="StatusEffects/Injured_Description_F">Che male!</string>
  <string name="StatusEffects/Injured_Description_M">Che male!</string>
  <string name="StatusEffects/Injured_Name">Ferito</string>
  <string name="StatusEffects/Injured_Name_F">Ferita</string>
  <string name="StatusEffects/Injured_Name_M">Ferito</string>
  <string name="StatusEffects/LaughingGas_Description_F">Ha la ridarella dopo aver usato una Pompallegra.</string>
  <string name="StatusEffects/LaughingGas_Description_M">Ha la ridarella dopo aver usato una Pompallegra.</string>
  <string name="StatusEffects/LaughingGas_Name_F">Risatine</string>
  <string name="StatusEffects/LaughingGas_Name_M">Risatine</string>
  <string name="StatusEffects/Nausea_High_Description">Non si sente molto bene.</string>
  <string name="StatusEffects/Nausea_High_Description_F">Non si sente molto bene.</string>
  <string name="StatusEffects/Nausea_High_Description_M">Non si sente molto bene.</string>
  <string name="StatusEffects/Nausea_High_Name">È nauseato</string>
  <string name="StatusEffects/Nausea_High_Name_F">È nauseata</string>
  <string name="StatusEffects/Nausea_High_Name_M">È nauseato</string>
  <string name="StatusEffects/Nausea_Name">Nausea</string>
  <string name="StatusEffects/Nausea_Name_F">Nausea</string>
  <string name="StatusEffects/Nausea_Name_M">Nausea</string>
  <string name="StatusEffects/Nausea_Urgent_Description">Sto per vomitare!</string>
  <string name="StatusEffects/Nausea_Urgent_Description_F">Sto per vomitare!</string>
  <string name="StatusEffects/Nausea_Urgent_Description_M">Sto per vomitare!</string>
  <string name="StatusEffects/Nausea_Urgent_Name">Vomito imminente</string>
  <string name="StatusEffects/Nausea_Urgent_Name_F">Vomito imminente</string>
  <string name="StatusEffects/Nausea_Urgent_Name_M">Vomito imminente</string>
  <string name="StatusEffects/NavBlocked_Name">Si sente perso</string>
  <string name="StatusEffects/NavBlocked_Name_F">Si sente persa</string>
  <string name="StatusEffects/NavBlocked_Name_M">Si sente perso</string>
  <string name="StatusEffects/NiceSmelling_Description_F">Profuma di Jasmine.</string>
  <string name="StatusEffects/NiceSmelling_Description_M">Profuma di Jasmine.</string>
  <string name="StatusEffects/NiceSmelling_Name_F">Fragrante</string>
  <string name="StatusEffects/NiceSmelling_Name_M">Fragrante</string>
  <string name="StatusEffects/Offended_Description_F">Si sente ferita e insultata</string>
  <string name="StatusEffects/Offended_Description_M">Si sente ferito e insultato</string>
  <string name="StatusEffects/Offended_Name_F">Offesa</string>
  <string name="StatusEffects/Offended_Name_M">Offeso</string>
  <string name="StatusEffects/Patient_Unhappy_Description">Sta per esasperarsi.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_F">Sta per esasperarsi.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_M">Sta per esasperarsi.</string>
  <string name="StatusEffects/Patient_Unhappy_Name">Infelice</string>
  <string name="StatusEffects/Patient_Unhappy_Name_F">Infelice</string>
  <string name="StatusEffects/Patient_Unhappy_Name_M">Infelice</string>
  <string name="StatusEffects/Reaction_Cheer_Name">Reazione</string>
  <string name="StatusEffects/Reaction_Cheer_Name_F">Reazione</string>
  <string name="StatusEffects/Reaction_Cheer_Name_M">Reazione</string>
  <string name="StatusEffects/Reaction_Dance_Name">Reazione</string>
  <string name="StatusEffects/Reaction_Dance_Name_F">Reazione</string>
  <string name="StatusEffects/Reaction_Dance_Name_M">Reazione</string>
  <string name="StatusEffects/Reaction_Death_Description">Ha visto morire qualcuno!</string>
  <string name="StatusEffects/Reaction_Death_Description_F">Ha visto morire qualcuno!</string>
  <string name="StatusEffects/Reaction_Death_Description_M">Ha visto morire qualcuno!</string>
  <string name="StatusEffects/Reaction_Death_Name">Qualcuno è morto</string>
  <string name="StatusEffects/Reaction_Death_Name_F">Qualcuno è morto</string>
  <string name="StatusEffects/Reaction_Death_Name_M">Qualcuno è morto</string>
  <string name="StatusEffects/Reaction_Electrified_Description">Qualcuno è elettrificato!</string>
  <string name="StatusEffects/Reaction_Electrified_Description_F">Qualcuno è elettrificato!</string>
  <string name="StatusEffects/Reaction_Electrified_Description_M">Qualcuno è elettrificato!</string>
  <string name="StatusEffects/Reaction_Electrified_Name">Elettrizzato</string>
  <string name="StatusEffects/Reaction_Electrified_Name_F">Elettrizzata</string>
  <string name="StatusEffects/Reaction_Electrified_Name_M">Elettrizzato</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name">Reazione alla nudità</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_F">Reazione alla nudità</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_M">Reazione alla nudità</string>
  <string name="StatusEffects/Reaction_Nasty_Description">Infastidito da uno scatto di nervi</string>
  <string name="StatusEffects/Reaction_Nasty_Description_F">Infastidita da uno scatto di nervi</string>
  <string name="StatusEffects/Reaction_Nasty_Description_M">Infastidito da uno scatto di nervi</string>
  <string name="StatusEffects/Reaction_Nasty_Name">Infastidito</string>
  <string name="StatusEffects/Reaction_Nasty_Name_F">Infastidita</string>
  <string name="StatusEffects/Reaction_Nasty_Name_M">Infastidito</string>
  <string name="StatusEffects/Reaction_Scared_Name">Reazione spaventata</string>
  <string name="StatusEffects/Reaction_Scared_Name_F">Reazione spaventata</string>
  <string name="StatusEffects/Reaction_Scared_Name_M">Reazione spaventata</string>
  <string name="StatusEffects/RisingStar_Name">Astro nascente</string>
  <string name="StatusEffects/RisingStar_Name_F">Astro nascente</string>
  <string name="StatusEffects/RisingStar_Name_M">Astro nascente</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description">Flirt fallito</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_F">Flirt fallito</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_M">Flirt fallito</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name">Flirt fallito</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_F">Flirt fallito</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_M">Flirt fallito</string>
  <string name="StatusEffects/Romantic_InLove_Description">Ha parlato con qualcuno che lo rende felice</string>
  <string name="StatusEffects/Romantic_InLove_Description_F">Ha parlato con qualcuno che la rende felice</string>
  <string name="StatusEffects/Romantic_InLove_Description_M">Ha parlato con qualcuno che lo rende felice</string>
  <string name="StatusEffects/Romantic_InLove_Name">Innamorato</string>
  <string name="StatusEffects/Romantic_InLove_Name_F">Innamorata</string>
  <string name="StatusEffects/Romantic_InLove_Name_M">Innamorato</string>
  <string name="StatusEffects/Salty_Description">Quegli snack mi hanno fatto venire sete.</string>
  <string name="StatusEffects/Salty_Description_F">Quegli snack mi hanno fatto venire sete.</string>
  <string name="StatusEffects/Salty_Description_M">Quegli snack mi hanno fatto venire sete.</string>
  <string name="StatusEffects/Salty_Name">Retrogusto salato</string>
  <string name="StatusEffects/Salty_Name_F">Retrogusto salato</string>
  <string name="StatusEffects/Salty_Name_M">Retrogusto salato</string>
  <string name="StatusEffects/Saw_HealthMinister_Description">Ha visto il ministro della salute Tarquin Foxbridge</string>
  <string name="StatusEffects/Saw_HealthMinister_Name">Ha visto il ministro della salute</string>
  <string name="StatusEffects/Saw_Jasmine_Description">Ha visto la popstar Jasmine Odyssey</string>
  <string name="StatusEffects/Saw_Jasmine_Name">Adora le celebrità</string>
  <string name="StatusEffects/Saw_Mayor_Description">Ha visto il sindaco Tabitha Windsock</string>
  <string name="StatusEffects/Saw_Mayor_Name">Ha visto il sindaco</string>
  <string name="StatusEffects/Saw_RivalBoss_Description">Ha visto il capo di una grande compagnia</string>
  <string name="StatusEffects/Saw_RivalBoss_Name">Ha visto un amministratore delegato</string>
  <string name="StatusEffects/Saw_Rodrick_Description">Ha visto la stella del cinema Roderick Cushion</string>
  <string name="StatusEffects/Saw_Rodrick_Name">Adora le celebrità</string>
  <string name="StatusEffects/SentHome_Description">Sta andando a un altro ospedale</string>
  <string name="StatusEffects/SentHome_Description_F">Sta andando a un altro ospedale</string>
  <string name="StatusEffects/SentHome_Description_M">Sta andando a un altro ospedale</string>
  <string name="StatusEffects/SentHome_Name">Dimessi</string>
  <string name="StatusEffects/SentHome_Name_F">Dimessa</string>
  <string name="StatusEffects/SentHome_Name_M">Dimesso</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description">Triste perché ha ucciso qualcuno.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_F">Triste perché ha ucciso qualcuno.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_M">Triste perché ha ucciso qualcuno.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name">Ha ucciso qualcuno</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_F">Ha ucciso qualcuno</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_M">Ha ucciso qualcuno</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description">Triste perché una terapia è fallita.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_F">Triste perché una terapia è fallita.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_M">Triste perché una terapia è fallita.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name">Terapia fallita</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_F">Terapia fallita</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_M">Terapia fallita</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description">Felice per aver curato qualcuno.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_F">Felice per aver curato qualcuno.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_M">Felice per aver curato qualcuno.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name">Ha curato un paziente</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_F">Ha curato un paziente</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_M">Ha curato un paziente</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_F">Elaborazione mentale temporaneamente e artificialmente aumentata.</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_M">Elaborazione mentale temporaneamente e artificialmente aumentata.</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_F">Botta cerebrale</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_M">Botta cerebrale</string>
  <string name="StatusEffects/Staff_Happy_Description">Amo il mio lavoro!</string>
  <string name="StatusEffects/Staff_Happy_Description_F">Amo il mio lavoro!</string>
  <string name="StatusEffects/Staff_Happy_Description_M">Amo il mio lavoro!</string>
  <string name="StatusEffects/Staff_Happy_Name">Felice</string>
  <string name="StatusEffects/Staff_Happy_Name_F">Felice</string>
  <string name="StatusEffects/Staff_Happy_Name_M">Felice</string>
  <string name="StatusEffects/Staff_Promoted_Description">Felice della promozione.</string>
  <string name="StatusEffects/Staff_Promoted_Description_F">Felice della promozione.</string>
  <string name="StatusEffects/Staff_Promoted_Description_M">Felice della promozione.</string>
  <string name="StatusEffects/Staff_Promoted_Name">Ha ricevuto una promozione</string>
  <string name="StatusEffects/Staff_Promoted_Name_F">Ha ricevuto una promozione</string>
  <string name="StatusEffects/Staff_Promoted_Name_M">Ha ricevuto una promozione</string>
  <string name="StatusEffects/Staff_Unhappy_Description">Odio il mio lavoro!</string>
  <string name="StatusEffects/Staff_Unhappy_Description_F">Odio il mio lavoro!</string>
  <string name="StatusEffects/Staff_Unhappy_Description_M">Odio il mio lavoro!</string>
  <string name="StatusEffects/Staff_Unhappy_Name">Infelice</string>
  <string name="StatusEffects/Staff_Unhappy_Name_F">Infelice</string>
  <string name="StatusEffects/Staff_Unhappy_Name_M">Infelice</string>
  <string name="StatusEffects/Temperature_Cold_Description">Dei termosifoni non sarebbero male.</string>
  <string name="StatusEffects/Temperature_Cold_Description_F">Dei termosifoni non sarebbero male.</string>
  <string name="StatusEffects/Temperature_Cold_Description_M">Dei termosifoni non sarebbero male.</string>
  <string name="StatusEffects/Temperature_Cold_Name">Troppo freddo</string>
  <string name="StatusEffects/Temperature_Cold_Name_F">Troppo freddo</string>
  <string name="StatusEffects/Temperature_Cold_Name_M">Troppo freddo</string>
  <string name="StatusEffects/Temperature_Hot_Description">Dei condizionatori non sarebbero male.</string>
  <string name="StatusEffects/Temperature_Hot_Description_F">Dei condizionatori non sarebbero male.</string>
  <string name="StatusEffects/Temperature_Hot_Description_M">Dei condizionatori non sarebbero male.</string>
  <string name="StatusEffects/Temperature_Hot_Name">Troppo caldo</string>
  <string name="StatusEffects/Temperature_Hot_Name_F">Troppo caldo</string>
  <string name="StatusEffects/Temperature_Hot_Name_M">Troppo caldo</string>
  <string name="StatusEffects/Thirst_High_Description">Ha bisogno di bere.</string>
  <string name="StatusEffects/Thirst_High_Description_F">Ha bisogno di bere.</string>
  <string name="StatusEffects/Thirst_High_Description_M">Ha bisogno di bere.</string>
  <string name="StatusEffects/Thirst_High_Name">Ha sete</string>
  <string name="StatusEffects/Thirst_High_Name_F">Ha sete</string>
  <string name="StatusEffects/Thirst_High_Name_M">Ha sete</string>
  <string name="StatusEffects/Toilet_Accident_Description">Ha avuto un incidente...</string>
  <string name="StatusEffects/Toilet_Accident_Description_F">Ha avuto un incidente...</string>
  <string name="StatusEffects/Toilet_Accident_Description_M">Ha avuto un incidente...</string>
  <string name="StatusEffects/Toilet_Accident_Name">Lerciume totale</string>
  <string name="StatusEffects/Toilet_Accident_Name_F">Lerciume totale</string>
  <string name="StatusEffects/Toilet_Accident_Name_M">Lerciume totale</string>
  <string name="StatusEffects/Toilet_Need_High_Description">Una cosa piccola o una grande. Non siamo sicuri.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_F">Una cosa piccola o una grande. Non siamo sicuri.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_M">Una cosa piccola o una grande. Non siamo sicuri.</string>
  <string name="StatusEffects/Toilet_Need_High_Name">Ha bisogno del bagno</string>
  <string name="StatusEffects/Toilet_Need_High_Name_F">Ha bisogno del bagno</string>
  <string name="StatusEffects/Toilet_Need_High_Name_M">Ha bisogno del bagno</string>
  <string name="StatusEffects/Toilet_Urgent_Description">Me la faccio addosso!</string>
  <string name="StatusEffects/Toilet_Urgent_Description_F">Me la faccio addosso!</string>
  <string name="StatusEffects/Toilet_Urgent_Description_M">Me la faccio addosso!</string>
  <string name="StatusEffects/Toilet_Urgent_Name">Ha disperatamente bisogno del bagno</string>
  <string name="StatusEffects/Toilet_Urgent_Name_F">Ha disperatamente bisogno del bagno</string>
  <string name="StatusEffects/Toilet_Urgent_Name_M">Ha disperatamente bisogno del bagno</string>
  <string name="StatusEffects/Treatment_Death_Description">Sta morendo per una terapia inefficace!</string>
  <string name="StatusEffects/Treatment_Death_Description_F">Sta morendo per una terapia inefficace!</string>
  <string name="StatusEffects/Treatment_Death_Description_M">Sta morendo per una terapia inefficace!</string>
  <string name="StatusEffects/Treatment_Death_Name">Sta morendo</string>
  <string name="StatusEffects/Treatment_Death_Name_F">Sta morendo</string>
  <string name="StatusEffects/Treatment_Death_Name_M">Sta morendo</string>
  <string name="StatusEffects/Treatment_Effective_Description">La terapia ha avuto successo</string>
  <string name="StatusEffects/Treatment_Effective_Description_F">La terapia ha avuto successo</string>
  <string name="StatusEffects/Treatment_Effective_Description_M">La terapia ha avuto successo</string>
  <string name="StatusEffects/Treatment_Effective_Name">Curato</string>
  <string name="StatusEffects/Treatment_Effective_Name_F">Curata</string>
  <string name="StatusEffects/Treatment_Effective_Name_M">Curato</string>
  <string name="StatusEffects/Treatment_Ineffective_Description">La terapia non ha avuto successo</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_F">La terapia non ha avuto successo</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_M">La terapia non ha avuto successo</string>
  <string name="StatusEffects/Treatment_Ineffective_Name">Terapia fallita</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_F">Terapia fallita</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_M">Terapia fallita</string>
  <string name="StatusEffects/WardPatients_Visited_Description_F">Se ne è occupato un infermiere!</string>
  <string name="StatusEffects/WardPatients_Visited_Description_M">Se ne è occupato da poco un infermiere!</string>
  <string name="StatusEffects/WardPatients_Visited_Name_F">Visitata da un infermiere</string>
  <string name="StatusEffects/WardPatients_Visited_Name_M">Visitato da un infermiere</string>
  <string name="TRC/FrontEnd/CurrentUserAvatarInvalid">Impossibile recuperare l'avatar dell'utente.</string>
  <string name="TRC/FrontEnd/CurrentUserEnumerateDLCFailed">Impossibile recuperare gli acquisti dell'account dell'utente attuale.</string>
  <string name="TRC/FrontEnd/CurrentUserErrorTitle">Errore</string>
  <string name="TRC/FrontEnd/CurrentUserGetAchievementsFailed">Impossibile caricare i dati degli obiettivi dell'utente attuale.</string>
  <string name="TRC/FrontEnd/CurrentUserHasChangedReturnToMainMenu_Console">L'utente attivo è cambiato, ritorno al menu principale.</string>
  <string name="TRC/FrontEnd/CurrentUserInfoTitle">Informazioni</string>
  <string name="TRC/FrontEnd/CurrentUserLicenseNotValid">L'utente attualmente collegato non è autorizzato a lanciare quest'applicazione.</string>
  <string name="TRC/FrontEnd/CurrentUserRefreshFailed">Impossibile caricare i salvataggi cloud dell'utente attuale.</string>
  <string name="TRC/FrontEnd/PressToStartMessage_Console">Premi {[Menu/InputActions/StartScreenContinue]} per iniziare.</string>
  <string name="TRC/Network/ConnectionLost">Hai perso la connessione alla rete; le funzionalità online del gioco non saranno più disponibili.</string>
  <string name="TimeSpan/Days_CS">{[DAYS]} giorni[i2p_Zero]0 giorni[i2p_One]1 giorno</string>
  <string name="TimeSpan/Months_CS">{[MONTHS]} mesi[i2p_Zero]0 mesi[i2p_One]1 mese</string>
  <string name="TimeSpan/NumericDay_CS">{[DAYS]}</string>
  <string name="TimeSpan/NumericMonth_CS">{[MONTHS]}</string>
  <string name="TimeSpan/NumericYear_CS">{[YEAR]}\\n</string>
  <string name="TimeSpan/TimeSpan_DayAgo_CS">1 giorno fa</string>
  <string name="TimeSpan/TimeSpan_DaysAgo_CS">{[DAYS]} giorni fa[i2p_One]{[DAYS]} giorno fa</string>
  <string name="TimeSpan/TimeSpan_HourAgo_CS">1 ora fa</string>
  <string name="TimeSpan/TimeSpan_HoursAgo_CS">{[HOURS]} ore fa</string>
  <string name="TimeSpan/TimeSpan_LongTimeAgo_CS">tanto tempo fa</string>
  <string name="TimeSpan/TimeSpan_MinuteAgo_CS">1 minuto fa</string>
  <string name="TimeSpan/TimeSpan_MinutesAgo_CS">{[MINUTES]} minuti fa</string>
  <string name="TimeSpan/TimeSpan_Minutes_CS">{[MINUTES]}m</string>
  <string name="TimeSpan/TimeSpan_Now_CS">proprio ora</string>
  <string name="TimeSpan/TimeSpan_Seconds_CS">{[SECONDS]}s</string>
  <string name="TimeSpan/Years_CS">{[YEARS]} anni[i2p_Zero]0 anni[i2p_One]1 anno</string>
  <string name="Tooltip/DLC_1/VIP_Visit_Bigfoot">Bartholomew F. Yeti, scrittore e portavoce della Fondazione Bigfoot, sta visitando l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/DLC_2/VIP_Visit_RichGuy">Wiggy Silverbottom sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/DLC_3/VIP_Visit_Alien_reporter">Charlatene Fishwrapper, giornalista del Two Point Squabbler, sta visitando l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/DLC_4/VIP_Visit_Eco">Flanolin Onionsack, del Dipartimento degli Affari Verdi, sta visitando l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/DLC_5/VIP_Visit_Zara">L'artista Zara Fitzpocket sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/DLC_6/InspectorDataPatient_SendHomeAnachronistic_CS">Invia a datazione rapida</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Tooltip for controls to toggle valid eras for Speed Dating room</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras">Vuoi mandare indietro i pazienti da quest'epoca?</string>
  <string name="Tooltip/DLC_6/VIP_Visit_Yesterday">Capitan Ieri sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/FinanceTab_CashFlow_Expenses_CS">Stipendi staff: {[WAGES]}\\nAltro: {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_CashFlow_Revenue_CS">Terapia: {[TREATMENT]}\\nDiagnosi: {[DIAGNOSIS]}\\nAltro: {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_ProfitFactor_CS">Fattore di profitto:\\n{[VALUE1]} (12 mesi di profitto/perdita ÷ 4) \\nx {[VALUE2]} (numero di mesi in attivo negli ultimi 12)</string>
  <string name="Tooltip/HospitalLevel_ProgressBar">Il livello dell'ospedale è una stima delle dimensioni generali del tuo ospedale in base alle stanze e allo staff. Un livello più alto ti permetterà di attirare più pazienti e dipendenti.</string>
  <string name="Tooltip/HospitalPin_Balance">Saldo:</string>
  <string name="Tooltip/HospitalPin_FriendsLabel">Amici che hanno giocato questo livello</string>
  <string name="Tooltip/HospitalPin_Prestige">Livello ospedale:</string>
  <string name="Tooltip/HospitalPin_Reputation">Reputazione:</string>
  <string name="Tooltip/HospitalPin_Value">Valore ospedale:</string>
  <string name="Tooltip/HubMenu_Characters">Personaggi</string>
  <string name="Tooltip/HubMenu_DataView">Visualizzazione dati</string>
  <string name="Tooltip/HubMenu_Finance">Finanze</string>
  <string name="Tooltip/HubMenu_Hires">Assumi un membro dello staff</string>
  <string name="Tooltip/HubMenu_Hires_RejectJobApplicant">Rifiuta un candidato</string>
  <string name="Tooltip/HubMenu_Items">Acquista un oggetto</string>
  <string name="Tooltip/HubMenu_MapNewLevels_CS">Torna alla mappa\\nNuovi livelli: {[COUNT]} </string>
  <string name="Tooltip/HubMenu_Map_CS">Mappa</string>
  <string name="Tooltip/HubMenu_Options">Opzioni</string>
  <string name="Tooltip/HubMenu_Rooms">Costruisci una stanza</string>
  <string name="Tooltip/InspectorDataCharacter_Message_CS">Apri messaggio</string>
  <string name="Tooltip/InspectorDataCharacter_Vaccinate_CS">Vaccina</string>
  <string name="Tooltip/InspectorDataPatient_SendForTreatment_CS">Comincia terapia</string>
  <string name="Tooltip/InspectorDataPatient_SendHome_CS">Dimetti</string>
  <string name="Tooltip/InspectorDataRoom_Close_CS">Chiudi la stanza</string>
  <string name="Tooltip/InspectorDataRoom_Copy_CS">Crea una copia di questa stanza</string>
  <string name="Tooltip/InspectorDataRoom_Customisation">Personalizza muri e pavimenti</string>
  <string name="Tooltip/InspectorDataRoom_Edit_CS">Modifica progetto della stanza</string>
  <string name="Tooltip/InspectorDataRoom_Objects_CS">Modifica oggetti della stanza</string>
  <string name="Tooltip/InspectorDataRoom_Open_CS">Apri la stanza</string>
  <string name="Tooltip/InspectorDataRoom_Open_NoEnergy_CS">Energia insufficiente</string>
  <string name="Tooltip/InspectorDataRoom_Sell_CS">Vendi la stanza</string>
  <string name="Tooltip/InspectorDataRoom_ToggleDiagnosis">Vuoi permettere ai pazienti di essere inviati qui per la diagnosi?</string>
  <string name="Tooltip/InspectorDataRoom_ToggleTreatment">Vuoi permettere ai pazienti di essere inviati qui per la terapia?</string>
  <string name="Tooltip/InspectorDataStaff_Break_CS">Fai una pausa</string>
  <string name="Tooltip/InspectorDataStaff_Customise_CS">Personalizzazione staff</string>
  <string name="Tooltip/InspectorDataStaff_Fire_CS">Licenzia</string>
  <string name="Tooltip/InspectorDataStaff_Jobs_CS">Incarichi</string>
  <string name="Tooltip/InspectorDataStaff_PayReview_CS">Revisione stipendio</string>
  <string name="Tooltip/InspectorDataStaff_Pickup_CS">Raccogli</string>
  <string name="Tooltip/InspectorDataStaff_Promote_CS">Promuovi</string>
  <string name="Tooltip/InspectorDataStaff_ReturnWork_CS">Torna al lavoro</string>
  <string name="Tooltip/InspectorDataStaff_Train_CS">Forma</string>
  <string name="Tooltip/JobDescription_BlockedToilet_CS">Stura bagni</string>
  <string name="Tooltip/JobDescription_BrokenMachine_CS">Ripara macchine</string>
  <string name="Tooltip/JobDescription_Fire_CS">Spegni fiamme</string>
  <string name="Tooltip/JobDescription_Ghost_CS">Acchiappa fantasmi</string>
  <string name="Tooltip/JobDescription_Litter_CS">Pulisci spazzatura</string>
  <string name="Tooltip/JobDescription_MedicalWaste_CS">Pulisci rifiuti</string>
  <string name="Tooltip/JobDescription_OutOfStock_CS">Rifornisci distributori</string>
  <string name="Tooltip/JobDescription_Upgrade_CS">Migliora macchinari</string>
  <string name="Tooltip/JobDescription_WiltedPlant_CS">Annaffia piante</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars1_CS">Ottieni una stella in {[LEVEL1]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars2_CS">Ottieni una stella in {[LEVEL1]} o {[LEVEL2]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars3_CS">Ottieni una stella in {[LEVEL1]}, {[LEVEL2]} o {[LEVEL3]}</string>
  <string name="Tooltip/LevelPrerequisite_SilverUnlock_CS">Acquista {[LEVEL]} per {[COUNT]} argento</string>
  <string name="Tooltip/LevelPrerequisite_TotalStars_CS">Ottieni un totale di {[COUNT]} stelle o superiore</string>
  <string name="Tooltip/MapPinOnline_NotOnline_CS">Disconnesso</string>
  <string name="Tooltip/MapPinOnline_ResearchDepartment_CS">Dipartimento di ricerca</string>
  <string name="Tooltip/Online_SteamAvatarName">Nome (online)</string>
  <string name="Tooltip/Qualification_ReadyForTraining_CS">Pronto per la formazione</string>
  <string name="Tooltip/Qualification_StaffCount_CS">Staff con questa qualifica: {[COUNT]}</string>
  <string name="Tooltip/Qualification_Training">Formazione</string>
  <string name="Tooltip/Reputation_ProgressBar_Explanation">La reputazione si basa sul risultato della visita dei pazienti, sulla felicità delle persone nell'ospedale, sui prezzi che applichi e sulla pubblicità che riceve l'ospedale. Una reputazione più alta ti permetterà di attirare più pazienti e dipendenti.</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine">Normale</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine_CS">Normale</string>
  <string name="Tooltip/Reputation_ProgressBar_Good">Buona</string>
  <string name="Tooltip/Reputation_ProgressBar_Good_CS">Buona</string>
  <string name="Tooltip/Reputation_ProgressBar_Great">Ottima</string>
  <string name="Tooltip/Reputation_ProgressBar_Great_CS">Ottima</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor">Cattiva</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor_CS">Cattiva</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor">Pessima</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor_CS">Pessima</string>
  <string name="Tooltip/ResearchNetwork_Completed_CS">Completata</string>
  <string name="Tooltip/ResearchNetwork_InProgress_CS">In corso...</string>
  <string name="Tooltip/RibbonMenu_HireSection_StaffLevel">I PE mostrano il livello di esperienza dei membri dello staff. Un membro dello staff con molti PE sarà più efficiente.</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_AddToRoom">Aggiungi alla stanza</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoomInvalid_CS">Costruisci stanza (non ancora pronta)</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoom_CS">Costruisci stanza</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_Cost">Costo delle modifiche</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_RoomPrestige">Livello prestigio stanza</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_SubtractFromRoom">Togli dalla stanza</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_UpgradesAvailable_CS">Miglioramenti: {[COUNT]}</string>
  <string name="Tooltip/RoomMenu/Female">Donne</string>
  <string name="Tooltip/RoomMenu/Male">Uomini</string>
  <string name="Tooltip/RoomMenu/Patients">Pazienti</string>
  <string name="Tooltip/RoomMenu/Staff">Staff</string>
  <string name="Tooltip/SaveSlots/Copy">Copia</string>
  <string name="Tooltip/SaveSlots/Delete">Cancella</string>
  <string name="Tooltip/SelectMenuMarketing_CancelProject">Annulla progetto</string>
  <string name="Tooltip/SelectMenuRoomItem_CallJanitor_CS">Chiama inserviente per {[ACTION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_CancelJanitor_CS">Annulla richiesta di {[ACTION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_CannotAffordUpgrade_CS">Non puoi permetterti di migliorare {[NAME]}\\nCosto: {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Maintenance_CS">Manutenzione {[LEVEL]}</string>
  <string name="Tooltip/SelectMenuRoomItem_NoQualifiedJanitors_CS">Non ci sono inservienti con la qualifica {[QUALIFICATION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Pickup_CS">Raccogli</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobCost_CS">Costo: {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobLimitReached_CS">Limite raggiunto!\\n</string>
  <string name="Tooltip/SelectMenuRoomItem_Sell_CS">Vendi per {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Shelve_CS">Posponi progetto</string>
  <string name="Tooltip/SelectMenuRoomItem_UGCButton">Modifica oggetto creato da utente</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Edit_CS">Modifica definizione oggetto</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Workshop_CS">Visualizza nel Workshop di Steam</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeCancel_CS">Annulla miglioramento</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeDetails_CS">Migliora: {[NAME]}\\n{[DESC]}\\n{[MODIFIERS]}\\nRichiede un inserviente formato in {[QUALIFICATION]}\\nCosto: {[COST]}\\nTempo di miglioramento stimato: {[DAYS]} giorni</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeProgress_CS">Progresso miglioramento {[PERCENT]}</string>
  <string name="Tooltip/SelectMenuTraining_CancelCourse">Annulla corso</string>
  <string name="Tooltip/StaffMenu_AllPayRise">Concedi un piccolo aumento a tutti i membri dello staff presenti sulla lista.</string>
  <string name="Tooltip/StaffMenu_Assistants">Assistenti</string>
  <string name="Tooltip/StaffMenu_ConfirmPayRise">Conferma aumento</string>
  <string name="Tooltip/StaffMenu_Doctor">Medici</string>
  <string name="Tooltip/StaffMenu_Doctors">Medici</string>
  <string name="Tooltip/StaffMenu_Janitors">Inservienti</string>
  <string name="Tooltip/StaffMenu_JobAssignment">Assegnazione lavori</string>
  <string name="Tooltip/StaffMenu_Nurses">Infermieri</string>
  <string name="Tooltip/StaffMenu_Overview">Panoramica staff</string>
  <string name="Tooltip/StaffMenu_PayReview">Revisione stipendio</string>
  <string name="Tooltip/StaffMenu_SatisfyPayRequests">Per mantenere lo staff felice, aumenta lo stipendio di chi si sente sottopagato.</string>
  <string name="Tooltip/TimeAndStatsMenu_Kudosh">Guadagna Kudosh per la tua organizzazione completando le sfide.\\nUsali per sbloccare oggetti dalla lista.</string>
  <string name="Tooltip/TimeAndStatsMenu_Year_CS">Anno {0:00}</string>
  <string name="Tooltip/TrainingCourse_PointsRequired_CS">Unità di formazione richieste: {[POINTS]}</string>
  <string name="Tooltip/TrainingCourse_StaffAbleToLearn_CS">Staff in grado di impararla: {[COUNT]}</string>
  <string name="Tooltip/TrainingCourse_StaffWithQualification_CS">Staff con questa qualifica: {[COUNT]}</string>
  <string name="Tooltip/VIP_Visit_Celebrity_Actor">Il divo del cinema Roderick Cushion sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/VIP_Visit_Celebrity_PopStar">La popstar Jasmine Odyssey sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/VIP_Visit_Inspector">L'ispettore sanitario Henry Jobsworth sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/VIP_Visit_Mayor">Il sindaco Tabitha Windsock sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/VIP_Visit_Minister">Il ministro della salute Tarquin Foxbridge sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/VIP_Visit_Radio_Reporter">Sally Figblanket, reporter di Radio Two Point, sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Bungle">Sophie Nova, amministratrice delegata della Bungle Tech, sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Holistix">Augustus Lavender, amministore delegato della Holistix, sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Jumbo">Jumbo McNally, amministratore delegato della Jumbo Mega Corp, sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Orb">Agatha Sphere, amministratrice delegata della The Orb Foundation, sta per visitare l'ospedale. Clicca qui per seguirne la visita dopo l'arrivo.</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_F">Abbaite</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_M">Abbaite</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_F">Frankenstein</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_M">Frankenstein</string>
  <string name="Traits/Trait_000_F">Bara ai giochi da tavolo</string>
  <string name="Traits/Trait_000_M">Bara ai giochi da tavolo</string>
  <string name="Traits/Trait_001_F">Accumula posate</string>
  <string name="Traits/Trait_001_M">Accumula posate</string>
  <string name="Traits/Trait_002_F">I suoi complimenti suonano finti</string>
  <string name="Traits/Trait_002_M">I suoi complimenti suonano finti</string>
  <string name="Traits/Trait_003_F">Ingoia le gomme da masticare</string>
  <string name="Traits/Trait_003_M">Ingoia le gomme da masticare</string>
  <string name="Traits/Trait_004_F">Indossa raramente cappelli</string>
  <string name="Traits/Trait_004_M">Indossa raramente cappelli</string>
  <string name="Traits/Trait_005_F">Non parla spagnolo</string>
  <string name="Traits/Trait_005_M">Non parla spagnolo</string>
  <string name="Traits/Trait_006_F">Non sa fare lo spelling del suo nome</string>
  <string name="Traits/Trait_006_M">Non sa fare lo spelling del suo nome</string>
  <string name="Traits/Trait_007_F">Adora la cancelleria</string>
  <string name="Traits/Trait_007_M">Adora la cancelleria</string>
  <string name="Traits/Trait_008_F">Crede di avere poteri paranormali, non è vero</string>
  <string name="Traits/Trait_008_M">Crede di avere poteri paranormali, non è vero</string>
  <string name="Traits/Trait_009_F">Non è mai stata nello spazio</string>
  <string name="Traits/Trait_009_M">Non è mai stato nello spazio</string>
  <string name="Traits/Trait_010_F">Fa cadere gli spiccioli</string>
  <string name="Traits/Trait_010_M">Fa cadere gli spiccioli</string>
  <string name="Traits/Trait_011_F">Crede che le nuvole abbiano dei sentimenti</string>
  <string name="Traits/Trait_011_M">Crede che le nuvole abbiano dei sentimenti</string>
  <string name="Traits/Trait_012_F">Fischia male</string>
  <string name="Traits/Trait_012_M">Fischia male</string>
  <string name="Traits/Trait_013_F">Non restituisce mai un favore</string>
  <string name="Traits/Trait_013_M">Non restituisce mai un favore</string>
  <string name="Traits/Trait_014_F">Perde di vista i bambini</string>
  <string name="Traits/Trait_014_M">Perde di vista i bambini</string>
  <string name="Traits/Trait_015_F">Crea involontariamente un contatto visivo con gli estranei</string>
  <string name="Traits/Trait_015_M">Crea involontariamente un contatto visivo con gli estranei</string>
  <string name="Traits/Trait_016_F">Ha una bella stretta di mano</string>
  <string name="Traits/Trait_016_M">Ha una bella stretta di mano</string>
  <string name="Traits/Trait_017_F">È bravissima a raccontare le favole della buonanotte</string>
  <string name="Traits/Trait_017_M">È bravissimo a raccontare le favole della buonanotte</string>
  <string name="Traits/Trait_018_F">Non ha mai avuto una matita</string>
  <string name="Traits/Trait_018_M">Non ha mai avuto una matita</string>
  <string name="Traits/Trait_019_F">Non sa guidare</string>
  <string name="Traits/Trait_019_M">Non sa guidare</string>
  <string name="Traits/Trait_020_F">Ha un senso dello stile leggermente sopra la media</string>
  <string name="Traits/Trait_020_M">Ha un senso dello stile leggermente sopra la media</string>
  <string name="Traits/Trait_021_F">Mette il cartello \"fuori servizio\" sulle cose che funzionano</string>
  <string name="Traits/Trait_021_M">Mette il cartello \"fuori servizio\" sulle cose che funzionano</string>
  <string name="Traits/Trait_022_F">Sa essere un peso</string>
  <string name="Traits/Trait_022_M">Sa essere un peso</string>
  <string name="Traits/Trait_023_F">Ha il giusto tono di voce</string>
  <string name="Traits/Trait_023_M">Ha il giusto tono di voce</string>
  <string name="Traits/Trait_024_F">Ha scritto un libro sulle spillatrici</string>
  <string name="Traits/Trait_024_M">Ha scritto un libro sulle spillatrici</string>
  <string name="Traits/Trait_025_F">Ti aiuterà con il trasloco nel fine settimana</string>
  <string name="Traits/Trait_025_M">Ti aiuterà con il trasloco nel fine settimana</string>
  <string name="Traits/Trait_026_F">Organizza i cavi in modo perfetto</string>
  <string name="Traits/Trait_026_M">Organizza i cavi in modo perfetto</string>
  <string name="Traits/Trait_027_F">Ha un sinistro micidiale</string>
  <string name="Traits/Trait_027_M">Ha un sinistro micidiale</string>
  <string name="Traits/Trait_028_F">Non usa Internet</string>
  <string name="Traits/Trait_028_M">Non usa Internet</string>
  <string name="Traits/Trait_029_F">È una giocoliera semiprofessionista</string>
  <string name="Traits/Trait_029_M">È un giocoliere semiprofessionista</string>
  <string name="Traits/Trait_030_F">Una volta ha fatto strike a bowling</string>
  <string name="Traits/Trait_030_M">Una volta ha fatto strike a bowling</string>
  <string name="Traits/Trait_031_F">Arriva appositamente in ritardo per far finta di essere occupata</string>
  <string name="Traits/Trait_031_M">Arriva appositamente in ritardo per far finta di essere occupato</string>
  <string name="Traits/Trait_032_F">Ormai dovrebbe avere un piano</string>
  <string name="Traits/Trait_032_M">Ormai dovrebbe avere un piano</string>
  <string name="Traits/Trait_033_F">Deve ancora imparare a scrivere in corsivo</string>
  <string name="Traits/Trait_033_M">Deve ancora imparare a scrivere in corsivo</string>
  <string name="Traits/Trait_034_F">Da bambina pescava, ora non più</string>
  <string name="Traits/Trait_034_M">Da bambino pescava, ora non più</string>
  <string name="Traits/Trait_035_F">Ha prenotato un giro in mongolfiera ma ha rinunciato per paura</string>
  <string name="Traits/Trait_035_M">Ha prenotato un giro in mongolfiera ma ha rinunciato per paura</string>
  <string name="Traits/Trait_036_F">Adora i mammiferi acquatici</string>
  <string name="Traits/Trait_036_M">Adora i mammiferi acquatici</string>
  <string name="Traits/Trait_037_F">Ha una balestra</string>
  <string name="Traits/Trait_037_M">Ha una balestra</string>
  <string name="Traits/Trait_038_F">Sa lavorare bene a maglia</string>
  <string name="Traits/Trait_038_M">Sa lavorare bene a maglia</string>
  <string name="Traits/Trait_039_F">Compra continuamente sciarpe che non usa</string>
  <string name="Traits/Trait_039_M">Compra continuamente sciarpe che non usa</string>
  <string name="Traits/Trait_040_F">Al telefono sembra più alta</string>
  <string name="Traits/Trait_040_M">Al telefono sembra più alto</string>
  <string name="Traits/Trait_041_F">È una persona timida</string>
  <string name="Traits/Trait_041_M">È una persona timida</string>
  <string name="Traits/Trait_042_F">Fa battute per spezzare i silenzi</string>
  <string name="Traits/Trait_042_M">Fa battute per spezzare i silenzi</string>
  <string name="Traits/Trait_043_F">Le piace cadere da grandi altezze</string>
  <string name="Traits/Trait_043_M">Gli piace cadere da grandi altezze</string>
  <string name="Traits/Trait_044_F">Si fa coraggio</string>
  <string name="Traits/Trait_044_M">Si fa coraggio</string>
  <string name="Traits/Trait_045_F">Ha paura del buio e di cosa implica</string>
  <string name="Traits/Trait_045_M">Ha paura del buio e di cosa implica</string>
  <string name="Traits/Trait_046_F">Ride con le persone, non di loro</string>
  <string name="Traits/Trait_046_M">Ride con le persone, non di loro</string>
  <string name="Traits/Trait_047_F">Ci vede benissimo al buio</string>
  <string name="Traits/Trait_047_M">Ci vede benissimo al buio</string>
  <string name="Traits/Trait_048_F">Una volta ha combattuto un frutteto</string>
  <string name="Traits/Trait_048_M">Una volta ha combattuto un frutteto</string>
  <string name="Traits/Trait_049_F">È andata a scuola con Jasmine Odyssey</string>
  <string name="Traits/Trait_049_M">È andato a scuola con Jasmine Odyssey</string>
  <string name="Traits/Trait_050_F">Le persone care non la sopportano</string>
  <string name="Traits/Trait_050_M">Le persone care non lo sopportano</string>
  <string name="Traits/Trait_051_F">Crede che le marmellate rosse siano sopravvalutate</string>
  <string name="Traits/Trait_051_M">Crede che le marmellate rosse siano sopravvalutate</string>
  <string name="Traits/Trait_052_F">Ha bisogno di calma e tranquillità</string>
  <string name="Traits/Trait_052_M">Ha bisogno di calma e tranquillità</string>
  <string name="Traits/Trait_053_F">Si fida delle poste</string>
  <string name="Traits/Trait_053_M">Si fida delle poste</string>
  <string name="Traits/Trait_054_F">Vive male l'andare in panetteria</string>
  <string name="Traits/Trait_054_M">Vive male l'andare in panetteria</string>
  <string name="Traits/Trait_055_F">Ha perso il suo pesce</string>
  <string name="Traits/Trait_055_M">Ha perso il suo pesce</string>
  <string name="Traits/Trait_056_F">Ha una calligrafia che la fa sembrare noiosa</string>
  <string name="Traits/Trait_056_M">Ha una calligrafia che lo fa sembrare noioso</string>
  <string name="Traits/Trait_057_F">Si dimentica i nomi</string>
  <string name="Traits/Trait_057_M">Si dimentica i nomi</string>
  <string name="Traits/Trait_058_F">Suona il clacson se lo suoni anche tu</string>
  <string name="Traits/Trait_058_M">Suona il clacson se lo suoni anche tu</string>
  <string name="Traits/Trait_059_F">Non ha mai usato un calendario nel modo corretto</string>
  <string name="Traits/Trait_059_M">Non ha mai usato un calendario nel modo corretto</string>
  <string name="Traits/Trait_060_F">Seppellisce il cibo per finirlo dopo</string>
  <string name="Traits/Trait_060_M">Seppellisce il cibo per finirlo dopo</string>
  <string name="Traits/Trait_061_F">È un mezzo per un fine</string>
  <string name="Traits/Trait_061_M">È un mezzo per un fine</string>
  <string name="Traits/Trait_062_F">Comprende la memoria digitale fino a un certo punto</string>
  <string name="Traits/Trait_062_M">Comprende la memoria digitale fino a un certo punto</string>
  <string name="Traits/Trait_063_F">Pensa che non si possa sapere fino in fondo</string>
  <string name="Traits/Trait_063_M">Pensa che non si possa sapere fino in fondo</string>
  <string name="Traits/Trait_064_F">Un vero disastro</string>
  <string name="Traits/Trait_064_M">Un vero disastro</string>
  <string name="Traits/Trait_065_F">Non ha nei</string>
  <string name="Traits/Trait_065_M">Non ha nei</string>
  <string name="Traits/Trait_066_F">Probabilmente peccherà ancora</string>
  <string name="Traits/Trait_066_M">Probabilmente peccherà ancora</string>
  <string name="Traits/Trait_067_F">Moralmente ambigua</string>
  <string name="Traits/Trait_067_M">Moralmente ambiguo</string>
  <string name="Traits/Trait_068_F">Coltivatrice professionista di carciofi</string>
  <string name="Traits/Trait_068_M">Coltivatore professionista di carciofi</string>
  <string name="Traits/Trait_069_F">Come tutti gli altri</string>
  <string name="Traits/Trait_069_M">Come tutti gli altri</string>
  <string name="Traits/Trait_070_F">Il suo gusto preferito è il giallo</string>
  <string name="Traits/Trait_070_M">Il suo gusto preferito è il giallo</string>
  <string name="Traits/Trait_071_F">I tromboni la fanno ridere</string>
  <string name="Traits/Trait_071_M">I tromboni lo fanno ridere</string>
  <string name="Traits/Trait_072_F">Balla come se ci fosse un domani</string>
  <string name="Traits/Trait_072_M">Balla come se ci fosse un domani</string>
  <string name="Traits/Trait_073_F">Detesta i numeri ordinali</string>
  <string name="Traits/Trait_073_M">Detesta i numeri ordinali</string>
  <string name="Traits/Trait_074_F">Se la cava in difesa</string>
  <string name="Traits/Trait_074_M">Se la cava in difesa</string>
  <string name="Traits/Trait_075_F">Una campionessa ai videopoker</string>
  <string name="Traits/Trait_075_M">Una campionessa ai videopoker</string>
  <string name="Traits/Trait_076_F">Ha le mani morbide</string>
  <string name="Traits/Trait_076_M">Ha le mani morbide</string>
  <string name="Traits/Trait_077_F">Ha una certa competenza nell'utilizzo dell'alfabeto</string>
  <string name="Traits/Trait_077_M">Ha una certa competenza nell'utilizzo dell'alfabeto</string>
  <string name="Traits/Trait_078_F">Si incastra negli alberi</string>
  <string name="Traits/Trait_078_M">Si incastra negli alberi</string>
  <string name="Traits/Trait_079_F">Sa nuotare</string>
  <string name="Traits/Trait_079_M">Sa nuotare</string>
  <string name="Traits/Trait_080_F">Adora il cibo sbucciato</string>
  <string name="Traits/Trait_080_M">Adora il cibo sbucciato</string>
  <string name="Traits/Trait_081_F">Ha un cane senza naso</string>
  <string name="Traits/Trait_081_M">Ha un cane senza naso</string>
  <string name="Traits/Trait_082_F">Ha il potenziale per giocare bene a centrocampo</string>
  <string name="Traits/Trait_082_M">Ha il potenziale per giocare bene a centrocampo</string>
  <string name="Traits/Trait_083_F">Non può</string>
  <string name="Traits/Trait_083_M">Non può</string>
  <string name="Traits/Trait_084_F">Una volta ha letto un libro</string>
  <string name="Traits/Trait_084_M">Una volta ha letto un libro</string>
  <string name="Traits/Trait_085_F">Ha una grande percezione della profondità</string>
  <string name="Traits/Trait_085_M">Ha una grande percezione della profondità</string>
  <string name="Traits/Trait_086_F">Abbonda con il basilico</string>
  <string name="Traits/Trait_086_M">Abbonda con il basilico</string>
  <string name="Traits/Trait_087_F">Si emoziona quando riceve un adesivo</string>
  <string name="Traits/Trait_087_M">Si emoziona quando riceve un adesivo</string>
  <string name="Traits/Trait_088_F">Abbastanza abile</string>
  <string name="Traits/Trait_088_M">Abbastanza abile</string>
  <string name="Traits/Trait_089_F">Ammira chi sa intagliare</string>
  <string name="Traits/Trait_089_M">Ammira chi sa intagliare</string>
  <string name="Traits/Trait_090_F">Ricicla in modo coscienzioso</string>
  <string name="Traits/Trait_090_M">Ricicla in modo coscienzioso</string>
  <string name="Traits/Trait_091_F">Ama lavorare il legno</string>
  <string name="Traits/Trait_091_M">Ama lavorare il legno</string>
  <string name="Traits/Trait_092_F">Non si fida dei pescivendoli</string>
  <string name="Traits/Trait_092_M">Non si fida dei pescivendoli</string>
  <string name="Traits/Trait_093_F">Non è unica nel suo genere</string>
  <string name="Traits/Trait_093_M">Non è unico nel suo genere</string>
  <string name="Traits/Trait_094_F">Adora i pavimenti in legno</string>
  <string name="Traits/Trait_094_M">Adora i pavimenti in legno</string>
  <string name="Traits/Trait_095_F">Respira dal naso</string>
  <string name="Traits/Trait_095_M">Respira dal naso</string>
  <string name="Traits/Trait_096_F">Insegue gli animali nel parco</string>
  <string name="Traits/Trait_096_M">Insegue gli animali nel parco</string>
  <string name="Traits/Trait_097_F">Possiede un solo paio di scarpe</string>
  <string name="Traits/Trait_097_M">Possiede un solo paio di scarpe</string>
  <string name="Traits/Trait_098_F">Applaude fuori tempo</string>
  <string name="Traits/Trait_098_M">Applaude fuori tempo</string>
  <string name="Traits/Trait_099_F">La belladonna non la convince</string>
  <string name="Traits/Trait_099_M">La belladonna non lo convince</string>
  <string name="Traits/Trait_100_F">Ha delle opinioni obiettivamente pessime</string>
  <string name="Traits/Trait_100_M">Ha delle opinioni obiettivamente pessime</string>
  <string name="Traits/Trait_101_F">Preferisce le zuppe ai panini</string>
  <string name="Traits/Trait_101_M">Preferisce le zuppe ai panini</string>
  <string name="Traits/Trait_102_F">Colleziona musica di scarso successo</string>
  <string name="Traits/Trait_102_M">Colleziona musica di scarso successo</string>
  <string name="Traits/Trait_103_F">Mangia male la pasta</string>
  <string name="Traits/Trait_103_M">Mangia male la pasta</string>
  <string name="Traits/Trait_104_F">Ex chef della TV</string>
  <string name="Traits/Trait_104_M">Ex chef della TV</string>
  <string name="Traits/Trait_105_F">Una volta ha vinto un concorso scolastico</string>
  <string name="Traits/Trait_105_M">Una volta ha vinto un concorso scolastico</string>
  <string name="Traits/Trait_106_F">Ha combattuto con una spada</string>
  <string name="Traits/Trait_106_M">Ha combattuto con una spada</string>
  <string name="Traits/Trait_107_F">Coltiva rape da regalare</string>
  <string name="Traits/Trait_107_M">Coltiva rape da regalare</string>
  <string name="Traits/Trait_108_F">Affila le matite con una mannaia</string>
  <string name="Traits/Trait_108_M">Affila le matite con una mannaia</string>
  <string name="Traits/Trait_109_F">Ha un problema con il sorbetto</string>
  <string name="Traits/Trait_109_M">Ha un problema con il sorbetto</string>
  <string name="Traits/Trait_110_F">Dorme sul pavimento</string>
  <string name="Traits/Trait_110_M">Dorme sul pavimento</string>
  <string name="Traits/Trait_111_F">Porta sempre un cucchiaio con sé</string>
  <string name="Traits/Trait_111_M">Porta sempre un cucchiaio con sé</string>
  <string name="Traits/Trait_112_F">Sa cos'è una conifera</string>
  <string name="Traits/Trait_112_M">Sa cos'è una conifera</string>
  <string name="Traits/Trait_113_F">Ha dimenticato tutti i nodi che conosceva</string>
  <string name="Traits/Trait_113_M">Ha dimenticato tutti i nodi che conosceva</string>
  <string name="Traits/Trait_114_F">Ha sempre voluto essere un ammiraglio</string>
  <string name="Traits/Trait_114_M">Ha sempre voluto essere un ammiraglio</string>
  <string name="Traits/Trait_115_F">Non sa usare il telescopio che le hanno regalato</string>
  <string name="Traits/Trait_115_M">Non sa usare il telescopio che gli hanno regalato</string>
  <string name="Traits/Trait_116_F">Galoppa nel sonno</string>
  <string name="Traits/Trait_116_M">Galoppa nel sonno</string>
  <string name="Traits/Trait_117_F">Le piace prendere le scale</string>
  <string name="Traits/Trait_117_M">Gli piace prendere le scale</string>
  <string name="Traits/Trait_118_F">Vomita al contatto</string>
  <string name="Traits/Trait_118_M">Vomita al contatto</string>
  <string name="Traits/Trait_119_F">Teme sempre il meglio</string>
  <string name="Traits/Trait_119_M">Teme sempre il meglio</string>
  <string name="Traits/Trait_120_F">Mangia crema una volta al giorno</string>
  <string name="Traits/Trait_120_M">Mangia crema una volta al giorno</string>
  <string name="Traits/Trait_121_F">Crede che il marzapane sia tossico</string>
  <string name="Traits/Trait_121_M">Crede che il marzapane sia tossico</string>
  <string name="Traits/Trait_122_F">Salta la corda con trasporto</string>
  <string name="Traits/Trait_122_M">Salta la corda con trasporto</string>
  <string name="Traits/Trait_123_F">Si sveglia all'alba</string>
  <string name="Traits/Trait_123_M">Si sveglia all'alba</string>
  <string name="Traits/Trait_124_F">È incuriosita dalla tassidermia</string>
  <string name="Traits/Trait_124_M">È incuriosito dalla tassidermia</string>
  <string name="Traits/Trait_125_F">Ha paura delle foche</string>
  <string name="Traits/Trait_125_M">Ha paura delle foche</string>
  <string name="Traits/Trait_126_F">Partirebbe senza di te per farti uno scherzo</string>
  <string name="Traits/Trait_126_M">Partirebbe senza di te per farti uno scherzo</string>
  <string name="Traits/Trait_127_F">Dimentica sempre la sua password</string>
  <string name="Traits/Trait_127_M">Dimentica sempre la sua password</string>
  <string name="Traits/Trait_128_F">Maniaca del controllo (programma tutto)</string>
  <string name="Traits/Trait_128_M">Maniaco del controllo (programma tutto)</string>
  <string name="Traits/Trait_129_F">Ha paura dei mestoli</string>
  <string name="Traits/Trait_129_M">Ha paura dei mestoli</string>
  <string name="Traits/Trait_130_F">È eccezionale con i tovaglioli</string>
  <string name="Traits/Trait_130_M">È eccezionale con i tovaglioli</string>
  <string name="Traits/Trait_131_F">Incarta i regali meglio di te</string>
  <string name="Traits/Trait_131_M">Incarta i regali meglio di te</string>
  <string name="Traits/Trait_132_F">Non sopporta gli archi in un'orchestra</string>
  <string name="Traits/Trait_132_M">Non sopporta gli archi in un'orchestra</string>
  <string name="Traits/Trait_133_F">Ha provato a far tornare di moda i mantelli</string>
  <string name="Traits/Trait_133_M">Ha provato a far tornare di moda i mantelli</string>
  <string name="Traits/Trait_134_F">Non lo consiglia</string>
  <string name="Traits/Trait_134_M">Non lo consiglia</string>
  <string name="Traits/Trait_135_F">Non ne può più di comprare pantaloncini</string>
  <string name="Traits/Trait_135_M">Non ne può più di comprare pantaloncini</string>
  <string name="Traits/Trait_136_F">Ha visto \"quel\" programma</string>
  <string name="Traits/Trait_136_M">Ha visto \"quel\" programma</string>
  <string name="Traits/Trait_137_F">Non si dimentica mai una giacca</string>
  <string name="Traits/Trait_137_M">Non si dimentica mai una giacca</string>
  <string name="Traits/Trait_138_F">È cresciuta in una fattoria</string>
  <string name="Traits/Trait_138_M">È cresciuto in una fattoria</string>
  <string name="Traits/Trait_139_F">Ha un passato travagliato</string>
  <string name="Traits/Trait_139_M">Ha un passato travagliato</string>
  <string name="Traits/Trait_140_F">Il suo migliore amico è uno struzzo</string>
  <string name="Traits/Trait_140_M">Il suo migliore amico è uno struzzo</string>
  <string name="Traits/Trait_141_F">Pensa di non essere fotogenica</string>
  <string name="Traits/Trait_141_M">Pensa di non essere fotogenico</string>
  <string name="Traits/Trait_142_F">Quando dice Bluetooth intende Wi-Fi</string>
  <string name="Traits/Trait_142_M">Quando dice Bluetooth intende Wi-Fi</string>
  <string name="Traits/Trait_143_F">Ha qualcosa da perdere</string>
  <string name="Traits/Trait_143_M">Ha qualcosa da perdere</string>
  <string name="Traits/Trait_144_F">Non risponde agli inviti</string>
  <string name="Traits/Trait_144_M">Non risponde agli inviti</string>
  <string name="Traits/Trait_145_F">Veste sempre fuori stagione</string>
  <string name="Traits/Trait_145_M">Veste sempre fuori stagione</string>
  <string name="Traits/Trait_146_F">Si vergogna di se stessa</string>
  <string name="Traits/Trait_146_M">Si vergogna di se stesso</string>
  <string name="Traits/Trait_147_F">Detiene il record di salto in lungo under 14</string>
  <string name="Traits/Trait_147_M">Detiene il record di salto in lungo under 14</string>
  <string name="Traits/Trait_148_F">Una volta è stata trafitta da una lancia</string>
  <string name="Traits/Trait_148_M">Una volta è stato trafitto da una lancia</string>
  <string name="Traits/Trait_149_F">Non sopporta le cose a prova di bambino</string>
  <string name="Traits/Trait_149_M">Non sopporta le cose a prova di bambino</string>
  <string name="Traits/Trait_150_F">Crede di aver visto uno yeti e di \"averci pranzato\"</string>
  <string name="Traits/Trait_150_M">Crede di aver visto uno yeti e di \"averci pranzato\"</string>
  <string name="Traits/Trait_151_F">Odia i cambi di marchio</string>
  <string name="Traits/Trait_151_M">Odia i cambi di marchio</string>
  <string name="Traits/Trait_152_F">Ha perso l'orientamento</string>
  <string name="Traits/Trait_152_M">Ha perso l'orientamento</string>
  <string name="Traits/Trait_153_F">È insoddisfatta a livello metafisico</string>
  <string name="Traits/Trait_153_M">È insoddisfatto a livello metafisico</string>
  <string name="Traits/Trait_154_F">Ha fatto finta talmente tante volte di aver letto \"quel\" libro che adesso ne è convinta sul serio</string>
  <string name="Traits/Trait_154_M">Ha fatto finta talmente tante volte di aver letto \"quel\" libro che adesso ne è convinto sul serio</string>
  <string name="Traits/Trait_155_F">È quasi arrivata in cima alle Montagne Puntute</string>
  <string name="Traits/Trait_155_M">È quasi arrivato in cima alle Montagne Puntute</string>
  <string name="Traits/Trait_156_F">Ha bisogno di uno specchio</string>
  <string name="Traits/Trait_156_M">Ha bisogno di uno specchio</string>
  <string name="Traits/Trait_157_F">È categorica sulla durezza delle matite</string>
  <string name="Traits/Trait_157_M">È categorico sulla durezza delle matite</string>
  <string name="Traits/Trait_158_F">Ha dei rimpianti</string>
  <string name="Traits/Trait_158_M">Ha dei rimpianti</string>
  <string name="Traits/Trait_159_F">Ama i cartoni animati</string>
  <string name="Traits/Trait_159_M">Ama i cartoni animati</string>
  <string name="Traits/Trait_160_F">Odia i cartoni animati</string>
  <string name="Traits/Trait_160_M">Odia i cartoni animati</string>
  <string name="Traits/Trait_161_F">Le piace bere un bicchiere di qualcosa</string>
  <string name="Traits/Trait_161_M">Gli piace bere un bicchiere di qualcosa</string>
  <string name="Traits/Trait_162_F">Le piace stendersi un po'</string>
  <string name="Traits/Trait_162_M">Gli piace stendersi un po'</string>
  <string name="Traits/Trait_163_F">A cena è un'ospite deliziosa</string>
  <string name="Traits/Trait_163_M">A cena è un ospite delizioso</string>
  <string name="Traits/Trait_164_F">Ha paura della nebbia</string>
  <string name="Traits/Trait_164_M">Ha paura della nebbia</string>
  <string name="Traits/Trait_165_F">Ha una brutta sensazione</string>
  <string name="Traits/Trait_165_M">Ha una brutta sensazione</string>
  <string name="Traits/Trait_166_F">Ha regalato agli amici un fumetto in cui apparivano</string>
  <string name="Traits/Trait_166_M">Ha regalato agli amici un fumetto in cui apparivano</string>
  <string name="Traits/Trait_167_F">Le piacciono le crostate</string>
  <string name="Traits/Trait_167_M">Gli piacciono le crostate</string>
  <string name="Traits/Trait_168_F">Da lontano non passa inosservata</string>
  <string name="Traits/Trait_168_M">Da lontano non passa inosservato</string>
  <string name="Traits/Trait_169_F">Sogna un domani leggermente migliore</string>
  <string name="Traits/Trait_169_M">Sogna un domani leggermente migliore</string>
  <string name="Traits/Trait_170_F">Mette tutto in discussione</string>
  <string name="Traits/Trait_170_M">Mette tutto in discussione</string>
  <string name="Traits/Trait_171_F">Non si fa dominare dall'ansia</string>
  <string name="Traits/Trait_171_M">Non si fa dominare dall'ansia</string>
  <string name="Traits/Trait_172_F">Non crede ti interessi</string>
  <string name="Traits/Trait_172_M">Non crede ti interessi</string>
  <string name="Traits/Trait_173_F">Ha una buona visione di gioco</string>
  <string name="Traits/Trait_173_M">Ha una buona visione di gioco</string>
  <string name="Traits/Trait_174_F">Crede non sia nulla di serio</string>
  <string name="Traits/Trait_174_M">Crede non sia nulla di serio</string>
  <string name="Traits/Trait_175_F">Si pente delle mattonelle del bagno che ha scelto</string>
  <string name="Traits/Trait_175_M">Si pente delle mattonelle del bagno che ha scelto</string>
  <string name="Traits/Trait_176_F">Le piace la carta da parati</string>
  <string name="Traits/Trait_176_M">Gli piace la carta da parati</string>
  <string name="Traits/Trait_177_F">Incornicia sciocchezze in modo sarcastico</string>
  <string name="Traits/Trait_177_M">Incornicia sciocchezze in modo sarcastico</string>
  <string name="Traits/Trait_178_F">Ha un metodo personale di sbattere l'impasto</string>
  <string name="Traits/Trait_178_M">Ha un metodo personale di sbattere l'impasto</string>
  <string name="Traits/Trait_179_F">Per sentirsi meglio ruota su se stessa</string>
  <string name="Traits/Trait_179_M">Per sentirsi meglio ruota su se stesso</string>
  <string name="Traits/Trait_180_F">Piange guardando le sitcom</string>
  <string name="Traits/Trait_180_M">Piange guardando le sitcom</string>
  <string name="Traits/Trait_181_F">Una passeggera eccezionale</string>
  <string name="Traits/Trait_181_M">Un passeggero eccezionale</string>
  <string name="Traits/Trait_182_F">È caduta dalle cascate di Grockle</string>
  <string name="Traits/Trait_182_M">È caduto dalle cascate di Grockle</string>
  <string name="Traits/Trait_183_F">Non è mai d'accordo su nulla</string>
  <string name="Traits/Trait_183_M">Non è mai d'accordo su nulla</string>
  <string name="Traits/Trait_184_F">Gioca a bowling con il braccio destro</string>
  <string name="Traits/Trait_184_M">Gioca a bowling con il braccio destro</string>
  <string name="Traits/Trait_185_F">Ha bei ricordi</string>
  <string name="Traits/Trait_185_M">Ha bei ricordi</string>
  <string name="Traits/Trait_186_F">A baseball batte con entrambe le mani</string>
  <string name="Traits/Trait_186_M">A baseball batte con entrambe le mani</string>
  <string name="Traits/Trait_187_F">È una persona dubbiosa</string>
  <string name="Traits/Trait_187_M">È una persona dubbiosa</string>
  <string name="Traits/Trait_188_F">È terribile alle feste</string>
  <string name="Traits/Trait_188_M">È terribile alle feste</string>
  <string name="Traits/Trait_189_F">Tende a notare i fuochi d'artificio</string>
  <string name="Traits/Trait_189_M">Tende a notare i fuochi d'artificio</string>
  <string name="Traits/Trait_190_F">Si blocca sempre contro i boss di fine livello</string>
  <string name="Traits/Trait_190_M">Si blocca sempre contro i boss di fine livello</string>
  <string name="Traits/Trait_191_F">Piace ai quadrupedi</string>
  <string name="Traits/Trait_191_M">Piace ai quadrupedi</string>
  <string name="Traits/Trait_192_F">Chiede la bistecca ben cotta perché ha paura che si muova se è cruda</string>
  <string name="Traits/Trait_192_M">Chiede la bistecca ben cotta perché ha paura che si muova se è cruda</string>
  <string name="Traits/Trait_193_F">Ha perso il conto</string>
  <string name="Traits/Trait_193_M">Ha perso il conto</string>
  <string name="Traits/Trait_194_F">Non è più la stessa</string>
  <string name="Traits/Trait_194_M">Non è più lo stesso</string>
  <string name="Traits/Trait_195_F">Fa fatica a notare \"le piccole cose\"</string>
  <string name="Traits/Trait_195_M">Fa fatica a notare \"le piccole cose\"</string>
  <string name="Traits/Trait_196_F">Ha un cuore d'oro</string>
  <string name="Traits/Trait_196_M">Ha un cuore d'oro</string>
  <string name="Traits/Trait_197_F">Preferisce la vasca alla doccia</string>
  <string name="Traits/Trait_197_M">Preferisce la vasca alla doccia</string>
  <string name="Traits/Trait_198_F">Non sa cosa sta facendo</string>
  <string name="Traits/Trait_198_M">Non sa cosa sta facendo</string>
  <string name="Traits/Trait_199_F">Devia sempre dal percorso</string>
  <string name="Traits/Trait_199_M">Devia sempre dal percorso</string>
  <string name="Traits/Trait_200_F">Una studiosa e una gentildonna</string>
  <string name="Traits/Trait_200_M">Uno studioso e un gentiluomo</string>
  <string name="Traits/Trait_201_F">È solo un numero</string>
  <string name="Traits/Trait_201_M">È solo un numero</string>
  <string name="Traits/Trait_202_F">Sempre sostituibile</string>
  <string name="Traits/Trait_202_M">Sempre sostituibile</string>
  <string name="Traits/Trait_203_F">Crede di avere un'\"intesa\" con le papere</string>
  <string name="Traits/Trait_203_M">Crede di avere un'\"intesa\" con le papere</string>
  <string name="Traits/Trait_204_F">Preferisce il bacon alle uova</string>
  <string name="Traits/Trait_204_M">Preferisce il bacon alle uova</string>
  <string name="Traits/Trait_205_F">Sta facendo strada</string>
  <string name="Traits/Trait_205_M">Sta facendo strada</string>
  <string name="Traits/Trait_206_F">Si presenta diversamente sui siti di incontri</string>
  <string name="Traits/Trait_206_M">Si presenta diversamente sui siti di incontri</string>
  <string name="Traits/Trait_207_F">Ha votato per sbaglio Tabitha Windsock</string>
  <string name="Traits/Trait_207_M">Ha votato per sbaglio Tabitha Windsock</string>
  <string name="Traits/Trait_208_F">Rischia di autodistruggersi per la sua indecisione</string>
  <string name="Traits/Trait_208_M">Rischia di autodistruggersi per la sua indecisione</string>
  <string name="Traits/Trait_209_F">È solo un essere umano</string>
  <string name="Traits/Trait_209_M">È solo un essere umano</string>
  <string name="Traits/Trait_210_F">Lancia la prima pietra</string>
  <string name="Traits/Trait_210_M">Lancia la prima pietra</string>
  <string name="Traits/Trait_211_F">In fondo sta bene</string>
  <string name="Traits/Trait_211_M">In fondo sta bene</string>
  <string name="Traits/Trait_212_F">Lavora otto ore al giorno per campare</string>
  <string name="Traits/Trait_212_M">Lavora otto ore al giorno per campare</string>
  <string name="Traits/Trait_213_F">Sa fare un trucco</string>
  <string name="Traits/Trait_213_M">Sa fare un trucco</string>
  <string name="Traits/Trait_214_F">Non inala</string>
  <string name="Traits/Trait_214_M">Non inala</string>
  <string name="Traits/Trait_215_F">Sa come si fa festa</string>
  <string name="Traits/Trait_215_M">Sa come si fa festa</string>
  <string name="Traits/Trait_216_F">È sospettosa</string>
  <string name="Traits/Trait_216_M">È sospettoso</string>
  <string name="Traits/Trait_217_F">Crede di avere buone intenzioni</string>
  <string name="Traits/Trait_217_M">Crede di avere buone intenzioni</string>
  <string name="Traits/Trait_218_F">Mantiene il sangue freddo (quando non è in ospedale)</string>
  <string name="Traits/Trait_218_M">Mantiene il sangue freddo (quando non è in ospedale)</string>
  <string name="Traits/Trait_219_F">Salta molto in alto</string>
  <string name="Traits/Trait_219_M">Salta molto in alto</string>
  <string name="Traits/Trait_220_F">Dà per scontato che le feste siano tutte in abito da sera</string>
  <string name="Traits/Trait_220_M">Dà per scontato che le feste siano tutte in abito da sera</string>
  <string name="Traits/Trait_221_F">Ha una marmellata preferita</string>
  <string name="Traits/Trait_221_M">Ha una marmellata preferita</string>
  <string name="Traits/Trait_222_F">Sa godersi i picnic</string>
  <string name="Traits/Trait_222_M">Sa godersi i picnic</string>
  <string name="Traits/Trait_223_F">Viveva sulle Montagne Puntute</string>
  <string name="Traits/Trait_223_M">Viveva sulle Montagne Puntute</string>
  <string name="Traits/Trait_224_F">+5 a magia</string>
  <string name="Traits/Trait_224_M">+5 a magia</string>
  <string name="Traits/Trait_225_F">Membro fondatore della Società per la poesia umoristica del liceo classico Hogsport</string>
  <string name="Traits/Trait_225_M">Membro fondatore della Società per la poesia umoristica del liceo classico Hogsport</string>
  <string name="Traits/Trait_226_F">Si fa il concime da sola</string>
  <string name="Traits/Trait_226_M">Si fa il concime da solo</string>
  <string name="Traits/Trait_227_F">Quella che porta le patatine</string>
  <string name="Traits/Trait_227_M">Quello che porta le patatine</string>
  <string name="Traits/Trait_228_F">Il peggio del peggio</string>
  <string name="Traits/Trait_228_M">Il peggio del peggio</string>
  <string name="Traits/Trait_229_F">Ha IL lavoro</string>
  <string name="Traits/Trait_229_M">Ha IL lavoro</string>
  <string name="Traits/Trait_230_F">Non ricorda quella notte</string>
  <string name="Traits/Trait_230_M">Non ricorda quella notte</string>
  <string name="Traits/Trait_231_F">Imperturbabile sotto pressione</string>
  <string name="Traits/Trait_231_M">Imperturbabile sotto pressione</string>
  <string name="Traits/Trait_232_F">Fanatica dell'artigianato</string>
  <string name="Traits/Trait_232_M">Fanatico dell'artigianato</string>
  <string name="Traits/Trait_233_F">Friggerebbe anche le scarpe</string>
  <string name="Traits/Trait_233_M">Friggerebbe anche le scarpe</string>
  <string name="Traits/Trait_234_F">È il prodotto del nepotismo</string>
  <string name="Traits/Trait_234_M">È il prodotto del nepotismo</string>
  <string name="Traits/Trait_235_F">Colta</string>
  <string name="Traits/Trait_235_M">Colto</string>
  <string name="Traits/Trait_236_F">Attira i nomignoli ironici</string>
  <string name="Traits/Trait_236_M">Attira i nomignoli ironici</string>
  <string name="Traits/Trait_237_F">Vendicativa</string>
  <string name="Traits/Trait_237_M">Vendicativo</string>
  <string name="Traits/Trait_238_F">Conosce l'etimologia di \"procrastinare\" - puoi immaginare il perché...</string>
  <string name="Traits/Trait_238_M">Conosce l'etimologia di \"procrastinare\" - puoi immaginare il perché...</string>
  <string name="Traits/Trait_239_F">Si fa l'occhiolino da sola allo specchio</string>
  <string name="Traits/Trait_239_M">Si fa l'occhiolino da solo allo specchio</string>
  <string name="Traits/Trait_240_F">È una ginnasta da salotto part-time</string>
  <string name="Traits/Trait_240_M">È un ginnasta da salotto part-time</string>
  <string name="Traits/Trait_241_F">Preferisce il salato al dolce</string>
  <string name="Traits/Trait_241_M">Preferisce il salato al dolce</string>
  <string name="Traits/Trait_242_F">Combatte con furore</string>
  <string name="Traits/Trait_242_M">Combatte con furore</string>
  <string name="Traits/Trait_243_F">Non riesce mai a controllarsi</string>
  <string name="Traits/Trait_243_M">Non riesce mai a controllarsi</string>
  <string name="Traits/Trait_244_F">Parla con saccenteria dei font dei caratteri</string>
  <string name="Traits/Trait_244_M">Parla con saccenteria dei font dei caratteri</string>
  <string name="Traits/Trait_245_F">Adora il pudding</string>
  <string name="Traits/Trait_245_M">Adora il pudding</string>
  <string name="Traits/Trait_246_F">Odia le zie di troppo</string>
  <string name="Traits/Trait_246_M">Odia le zie di troppo</string>
  <string name="Traits/Trait_247_F">Ha trascorso un'estate come cane da pastore</string>
  <string name="Traits/Trait_247_M">Ha trascorso un'estate come cane da pastore</string>
  <string name="Traits/Trait_248_F">Potrebbe sapere di più</string>
  <string name="Traits/Trait_248_M">Potrebbe sapere di più</string>
  <string name="Traits/Trait_249_F">Ha \"inventato\" un nuovo tipo di stufato</string>
  <string name="Traits/Trait_249_M">Ha \"inventato\" un nuovo tipo di stufato</string>
  <string name="Traits/Trait_250_F">Sta cercando una nuova migliore amica</string>
  <string name="Traits/Trait_250_M">Sta cercando un nuovo migliore amico</string>
  <string name="Traits/Trait_251_F">Ha sempre le batterie giuste</string>
  <string name="Traits/Trait_251_M">Ha sempre le batterie giuste</string>
  <string name="Traits/Trait_252_F">Fa la paziente per arrotondare</string>
  <string name="Traits/Trait_252_M">Fa il paziente per arrotondare</string>
  <string name="Traits/Trait_253_F">Le piace piazzare trabocchetti</string>
  <string name="Traits/Trait_253_M">Gli piace piazzare trabocchetti</string>
  <string name="Traits/Trait_254_F">Gioca in attacco</string>
  <string name="Traits/Trait_254_M">Gioca in attacco</string>
  <string name="Traits/Trait_255_F">Si dimentica sempre di iniziare la sua collezione di falene</string>
  <string name="Traits/Trait_255_M">Si dimentica sempre di iniziare la sua collezione di falene</string>
  <string name="Traits/Trait_256_F">Crede che lo snack si chiami Cheesy \"Goblins\"</string>
  <string name="Traits/Trait_256_M">Crede che lo snack si chiami Cheesy \"Goblins\"</string>
  <string name="Traits/Trait_257_F">Le piace partecipare ai duelli</string>
  <string name="Traits/Trait_257_M">Gli piace partecipare ai duelli</string>
  <string name="Traits/Trait_258_F">Sospetta che ti esca sempre croce</string>
  <string name="Traits/Trait_258_M">Sospetta che ti esca sempre croce</string>
  <string name="Traits/Trait_259_F">Crede che tutti i numeri fortunati in realtà portino sfortuna, per una sorta di scherzo cosmico</string>
  <string name="Traits/Trait_259_M">Crede che tutti i numeri fortunati in realtà portino sfortuna, per una sorta di scherzo cosmico</string>
  <string name="Traits/Trait_260_F">Colleziona le edizioni limitate di Burp!</string>
  <string name="Traits/Trait_260_M">Colleziona le edizioni limitate di Burp!</string>
  <string name="Traits/Trait_261_F">Una lupa di mare</string>
  <string name="Traits/Trait_261_M">Uno lupo di mare</string>
  <string name="Traits/Trait_262_F">Non ci vede benissimo</string>
  <string name="Traits/Trait_262_M">Non ci vede benissimo</string>
  <string name="Traits/Trait_263_F">Ha un abbonamento stagionale allo Sloop</string>
  <string name="Traits/Trait_263_M">Ha un abbonamento stagionale allo Sloop</string>
  <string name="Traits/Trait_264_F">Boicotta i prodotti della Bungle per motivi ambientali</string>
  <string name="Traits/Trait_264_M">Boicotta i prodotti della Bungle per motivi ambientali</string>
  <string name="Traits/Trait_265_F">Una volta ha affittato un'anguilla</string>
  <string name="Traits/Trait_265_M">Una volta ha affittato un'anguilla</string>
  <string name="Traits/Trait_266_F">Ha una tolleranza al piccante leggermente superiore alla media</string>
  <string name="Traits/Trait_266_M">Ha una tolleranza al piccante leggermente superiore alla media</string>
  <string name="Traits/Trait_267_F">Fa il rovescio con una mano</string>
  <string name="Traits/Trait_267_M">Fa il rovescio con una mano</string>
  <string name="Traits/Trait_268_F">Ha una borsa elegante</string>
  <string name="Traits/Trait_268_M">Ha una borsa elegante</string>
  <string name="Traits/Trait_269_F">È sempre se stessa</string>
  <string name="Traits/Trait_269_M">È sempre se stesso</string>
  <string name="Traits/Trait_270_F">È una teorica degli aerei di carta</string>
  <string name="Traits/Trait_270_M">È un teorico degli aerei di carta</string>
  <string name="Traits/Trait_271_F">Un'eremita</string>
  <string name="Traits/Trait_271_M">Un eremita</string>
  <string name="Traits/Trait_272_F">È un'esperta di yogurt</string>
  <string name="Traits/Trait_272_M">È un esperto di yogurt</string>
  <string name="Traits/Trait_273_F">Progetta guanti a manopola</string>
  <string name="Traits/Trait_273_M">Progetta guanti a manopola</string>
  <string name="Traits/Trait_274_F">Ha sempre un buon profumo</string>
  <string name="Traits/Trait_274_M">Ha sempre un buon profumo</string>
  <string name="Traits/Trait_275_F">Non ricorda le parole delle canzoni</string>
  <string name="Traits/Trait_275_M">Non ricorda le parole delle canzoni</string>
  <string name="Traits/Trait_276_F">Le lettere sigillate con la cera la emozionano</string>
  <string name="Traits/Trait_276_M">Le lettere sigillate con la cera lo emozionano</string>
  <string name="Traits/Trait_277_F">È un'esperta nel far saltare le pietre a pelo d'acqua</string>
  <string name="Traits/Trait_277_M">È un esperto nel far saltare le pietre a pelo d'acqua</string>
  <string name="Traits/Trait_278_F">Abbraccia gli alberi. Letteralmente</string>
  <string name="Traits/Trait_278_M">Abbraccia gli alberi. Letteralmente</string>
  <string name="Traits/Trait_279_F">Adora masticare</string>
  <string name="Traits/Trait_279_M">Adora masticare</string>
  <string name="Traits/Trait_280_F">Crede che Jasmine Odyssey sia sopravvalutata</string>
  <string name="Traits/Trait_280_M">Crede che Jasmine Odyssey sia sopravvalutata</string>
  <string name="Traits/Trait_281_F">Preferisce i primi album di Jasmine Odyssey</string>
  <string name="Traits/Trait_281_M">Preferisce i primi album di Jasmine Odyssey</string>
  <string name="Traits/Trait_282_F">Non ascolta più Nigel Bickleworth</string>
  <string name="Traits/Trait_282_M">Non ascolta più Nigel Bickleworth</string>
  <string name="Traits/Trait_283_F">Crede di aver visto Harrison Wolff, una volta</string>
  <string name="Traits/Trait_283_M">Crede di aver visto Harrison Wolff, una volta</string>
  <string name="Traits/Trait_284_F">Fino a poco fa pensava che Ricky Hawthorne fosse morto</string>
  <string name="Traits/Trait_284_M">Fino a poco fa pensava che Ricky Hawthorne fosse morto</string>
  <string name="Traits/Trait_285_F">Non sa fare il nodo alla cravatta se non la indossa</string>
  <string name="Traits/Trait_285_M">Non sa fare il nodo alla cravatta se non la indossa</string>
  <string name="Traits/Trait_286_F">Livello 2 nella The Orb Foundation</string>
  <string name="Traits/Trait_286_M">Livello 2 nella The Orb Foundation</string>
  <string name="Traits/Trait_287_F">Livello 6 nella The Orb Foundation</string>
  <string name="Traits/Trait_287_M">Livello 6 nella The Orb Foundation</string>
  <string name="Traits/Trait_288_F">Livello 9 nella The Orb Foundation</string>
  <string name="Traits/Trait_288_M">Livello 9 nella The Orb Foundation</string>
  <string name="Traits/Trait_289_F">Livello 14 nella The Orb Foundation</string>
  <string name="Traits/Trait_289_M">Livello 14 nella The Orb Foundation</string>
  <string name="Traits/Trait_290_F">Usa la senape al posto del burro</string>
  <string name="Traits/Trait_290_M">Usa la senape al posto del burro</string>
  <string name="Traits/Trait_291_F">Di solito dà un 7 su 10</string>
  <string name="Traits/Trait_291_M">Di solito dà un 7 su 10</string>
  <string name="Traits/Trait_292_F">Espulsa dalla The Orb Foundation per comportamenti \"cubici\"</string>
  <string name="Traits/Trait_292_M">Espulso dalla The Orb Foundation per comportamenti \"cubici\"</string>
  <string name="Traits/Trait_293_F">Preferisce arrostire che tostare</string>
  <string name="Traits/Trait_293_M">Preferisce arrostire che tostare</string>
  <string name="Traits/Trait_294_F">Acchiappa i frisbee come un cane</string>
  <string name="Traits/Trait_294_M">Acchiappa i frisbee come un cane</string>
  <string name="Traits/Trait_295_F">Tende ad autoingannarsi</string>
  <string name="Traits/Trait_295_M">Tende ad autoingannarsi</string>
  <string name="Traits/Trait_296_F">All'avanguardia</string>
  <string name="Traits/Trait_296_M">All'avanguardia</string>
  <string name="Traits/Trait_297_F">Ama i colpi di scena</string>
  <string name="Traits/Trait_297_M">Ama i colpi di scena</string>
  <string name="Traits/Trait_298_F">Adora i sottaceti</string>
  <string name="Traits/Trait_298_M">Adora i sottaceti</string>
  <string name="Traits/Trait_299_F">Lascia dentro la borsa</string>
  <string name="Traits/Trait_299_M">Lascia dentro la borsa</string>
  <string name="Traits/Trait_Argumentative_Description">Litiga con piacere</string>
  <string name="Traits/Trait_Argumentative_Description_F">Litiga con piacere</string>
  <string name="Traits/Trait_Argumentative_Description_M">Litiga con piacere</string>
  <string name="Traits/Trait_Argumentative_Effect_F">Litiga con altre persone litigiose.</string>
  <string name="Traits/Trait_Argumentative_Effect_M">Litiga con altre persone litigiose.</string>
  <string name="Traits/Trait_Argumentative_ShortName">Polemico</string>
  <string name="Traits/Trait_Argumentative_ShortName_F">Polemica</string>
  <string name="Traits/Trait_Argumentative_ShortName_M">Polemico</string>
  <string name="Traits/Trait_Boring_Description">Una noia mortale</string>
  <string name="Traits/Trait_Boring_Description_F">Una noia mortale</string>
  <string name="Traits/Trait_Boring_Description_M">Una noia mortale</string>
  <string name="Traits/Trait_Boring_Effect_F">Annoia le persone.</string>
  <string name="Traits/Trait_Boring_Effect_M">Annoia le persone.</string>
  <string name="Traits/Trait_Boring_ShortName">Noioso</string>
  <string name="Traits/Trait_Boring_ShortName_F">Noiosa</string>
  <string name="Traits/Trait_Boring_ShortName_M">Noioso</string>
  <string name="Traits/Trait_Charming_Description">Affascinante</string>
  <string name="Traits/Trait_Charming_Description_F">Affascinante</string>
  <string name="Traits/Trait_Charming_Description_M">Affascinante</string>
  <string name="Traits/Trait_Charming_Effect_F">Rallegra le persone quando ci parla.</string>
  <string name="Traits/Trait_Charming_Effect_M">Rallegra le persone quando ci parla.</string>
  <string name="Traits/Trait_Charming_ShortName">Affascinante</string>
  <string name="Traits/Trait_Charming_ShortName_F">Affascinante</string>
  <string name="Traits/Trait_Charming_ShortName_M">Affascinante</string>
  <string name="Traits/Trait_Clumsy_Description">Incline agli incidenti</string>
  <string name="Traits/Trait_Clumsy_Description_F">Incline agli incidenti</string>
  <string name="Traits/Trait_Clumsy_Description_M">Incline agli incidenti</string>
  <string name="Traits/Trait_Clumsy_Effect_F">A volte rompe le cose. O le persone.</string>
  <string name="Traits/Trait_Clumsy_Effect_M">A volte rompe le cose. O le persone.</string>
  <string name="Traits/Trait_Clumsy_ShortName">Maldestro</string>
  <string name="Traits/Trait_Clumsy_ShortName_F">Maldestra</string>
  <string name="Traits/Trait_Clumsy_ShortName_M">Maldestro</string>
  <string name="Traits/Trait_Dirty_Description">Scarsa pulizia</string>
  <string name="Traits/Trait_Dirty_Description_F">Scarsa pulizia</string>
  <string name="Traits/Trait_Dirty_Description_M">Scarsa pulizia</string>
  <string name="Traits/Trait_Dirty_Effect_F">Sporca l'ospedale.</string>
  <string name="Traits/Trait_Dirty_Effect_M">Sporca l'ospedale.</string>
  <string name="Traits/Trait_Dirty_ShortName">Sporco</string>
  <string name="Traits/Trait_Dirty_ShortName_F">Sporca</string>
  <string name="Traits/Trait_Dirty_ShortName_M">Sporco</string>
  <string name="Traits/Trait_Entertainer_Description">Un comico nato</string>
  <string name="Traits/Trait_Entertainer_Description_F">Una comica nata</string>
  <string name="Traits/Trait_Entertainer_Description_M">Un comico nato</string>
  <string name="Traits/Trait_Entertainer_Effect_F">Intrattiene le persone con abili passi di danza.</string>
  <string name="Traits/Trait_Entertainer_Effect_M">Intrattiene le persone con abili passi di danza.</string>
  <string name="Traits/Trait_Entertainer_ShortName">Intrattenitore</string>
  <string name="Traits/Trait_Entertainer_ShortName_F">Intrattenitrice</string>
  <string name="Traits/Trait_Entertainer_ShortName_M">Intrattenitore</string>
  <string name="Traits/Trait_Evil_Description">Ha un lato oscuro</string>
  <string name="Traits/Trait_Evil_Description_F">Ha un lato oscuro</string>
  <string name="Traits/Trait_Evil_Description_M">Ha un lato oscuro</string>
  <string name="Traits/Trait_Evil_Effect_F">Le piace fare cattiverie.</string>
  <string name="Traits/Trait_Evil_Effect_M">Gli piace fare cattiverie.</string>
  <string name="Traits/Trait_Evil_ShortName">Cattivo</string>
  <string name="Traits/Trait_Evil_ShortName_F">Cattiva</string>
  <string name="Traits/Trait_Evil_ShortName_M">Cattivo</string>
  <string name="Traits/Trait_Funny_Description">Divertente</string>
  <string name="Traits/Trait_Funny_Description_F">Divertente</string>
  <string name="Traits/Trait_Funny_Description_M">Divertente</string>
  <string name="Traits/Trait_Funny_Effect_F">Fa ridere le persone.</string>
  <string name="Traits/Trait_Funny_Effect_M">Fa ridere le persone.</string>
  <string name="Traits/Trait_Funny_ShortName">Divertente</string>
  <string name="Traits/Trait_Funny_ShortName_F">Divertente</string>
  <string name="Traits/Trait_Funny_ShortName_M">Divertente</string>
  <string name="Traits/Trait_GreenFingers_Description">Pollice verde</string>
  <string name="Traits/Trait_GreenFingers_Description_F">Pollice verde</string>
  <string name="Traits/Trait_GreenFingers_Description_M">Pollice verde</string>
  <string name="Traits/Trait_GreenFingers_Effect_F">Ama innaffiare le piante nel tempo libero.</string>
  <string name="Traits/Trait_GreenFingers_Effect_M">Ama innaffiare le piante nel tempo libero.</string>
  <string name="Traits/Trait_GreenFingers_ShortName">Pollice verde</string>
  <string name="Traits/Trait_GreenFingers_ShortName_F">Pollice verde</string>
  <string name="Traits/Trait_GreenFingers_ShortName_M">Pollice verde</string>
  <string name="Traits/Trait_Hangry_Description">Non ci vede più dalla fame</string>
  <string name="Traits/Trait_Hangry_Description_F">Non ci vede più dalla fame</string>
  <string name="Traits/Trait_Hangry_Description_M">Non ci vede più dalla fame</string>
  <string name="Traits/Trait_Hangry_Effect_F">Quando ha fame meglio starle lontano.</string>
  <string name="Traits/Trait_Hangry_Effect_M">Quando ha fame meglio stargli lontano.</string>
  <string name="Traits/Trait_Hangry_ShortName">Non ci vede più dalla fame</string>
  <string name="Traits/Trait_Hangry_ShortName_F">Non ci vede più dalla fame</string>
  <string name="Traits/Trait_Hangry_ShortName_M">Non ci vede più dalla fame</string>
  <string name="Traits/Trait_Happiness_Higher_Description">Ottimista</string>
  <string name="Traits/Trait_Happiness_Higher_Description_F">Ottimista</string>
  <string name="Traits/Trait_Happiness_Higher_Description_M">Ottimista</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_F">È più felice della media.</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_M">È più felice della media.</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName">Ottimista</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_F">Ottimista</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_M">Ottimista</string>
  <string name="Traits/Trait_Happiness_Lower_Description">Irritabile</string>
  <string name="Traits/Trait_Happiness_Lower_Description_F">Irritabile</string>
  <string name="Traits/Trait_Happiness_Lower_Description_M">Irritabile</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_F">È meno felice della media.</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_M">È meno felice della media.</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName">Irritabile</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_F">Irritabile</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_M">Irritabile</string>
  <string name="Traits/Trait_Healer_Description">Possiede delle mani magiche</string>
  <string name="Traits/Trait_Healer_Description_F">Possiede delle mani magiche</string>
  <string name="Traits/Trait_Healer_Description_M">Possiede delle mani magiche</string>
  <string name="Traits/Trait_Healer_Effect_F">Aumenta la salute dei pazienti.</string>
  <string name="Traits/Trait_Healer_Effect_M">Aumenta la salute dei pazienti.</string>
  <string name="Traits/Trait_Healer_ShortName">Guaritore</string>
  <string name="Traits/Trait_Healer_ShortName_F">Guaritrice</string>
  <string name="Traits/Trait_Healer_ShortName_M">Guaritore</string>
  <string name="Traits/Trait_Hygenic_Description">Igienista</string>
  <string name="Traits/Trait_Hygenic_Description_F">Igienista</string>
  <string name="Traits/Trait_Hygenic_Description_M">Igienista</string>
  <string name="Traits/Trait_Hygenic_Effect_F">Ama l'igiene e la pulizia.</string>
  <string name="Traits/Trait_Hygenic_Effect_M">Ama l'igiene e la pulizia.</string>
  <string name="Traits/Trait_Hygenic_ShortName">Igienista</string>
  <string name="Traits/Trait_Hygenic_ShortName_F">Igienista</string>
  <string name="Traits/Trait_Hygenic_ShortName_M">Igienista</string>
  <string name="Traits/Trait_Illness8Bit_ShortName">Retrotratti</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_F">Retrotratti</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_M">Retrotratti</string>
  <string name="Traits/Trait_IllnessClown_ShortName">Clown</string>
  <string name="Traits/Trait_IllnessClown_ShortName_F">Clown</string>
  <string name="Traits/Trait_IllnessClown_ShortName_M">Clown</string>
  <string name="Traits/Trait_IllnessCubism_ShortName">Notte</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_F">Notte</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_M">Notte</string>
  <string name="Traits/Trait_IllnessElectrified_Description">Elettricismo</string>
  <string name="Traits/Trait_IllnessElectrified_Description_F">Elettrificata</string>
  <string name="Traits/Trait_IllnessElectrified_Description_M">Elettrificato</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_F">Elettrificata</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_M">Elettrificato</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName">Elettricismo</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_F">Elettrificata</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_M">Elettrificato</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName">Queen</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_F">Queen</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_M">Queen</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName">Clown</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_F">Clown</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_M">Clown</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description">La ragazza della porta accanto</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_F">La ragazza della porta accanto</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_M">Il ragazzo della porta accanto</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_F">Oggetto di un'idolatria non corrisposta.</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_M">Oggetto di un'idolatria non corrisposta.</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName">Rubacuori</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_F">Rubacuori</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_M">Rubacuori</string>
  <string name="Traits/Trait_IllnessJazzHands_Description">Mani da jazz</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_F">Mani da jazz</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_M">Mani da jazz</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_F">Mani da jazz</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_M">Mani da jazz</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName">Mani da jazz</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_F">Mani da jazz</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_M">Mani da jazz</string>
  <string name="Traits/Trait_IllnessMime_ShortName">Mimo</string>
  <string name="Traits/Trait_IllnessMime_ShortName_F">Mimo</string>
  <string name="Traits/Trait_IllnessMime_ShortName_M">Mimo</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description">Le sopracciglia si incontrano al di sopra del naso, dando l'impressione di essere una cosa sola</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_F">Le sopracciglia si incontrano al di sopra del naso, dando l'impressione di essere una cosa sola</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_M">Le sopracciglia si incontrano al di sopra del naso, dando l'impressione di essere una cosa sola</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName">Monociglio</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_F">Monociglio</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_M">Monociglio</string>
  <string name="Traits/Trait_IllnessMummy_ShortName">Mummia</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_F">Mummia</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_M">Mummia</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName">Notte</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_F">Notte</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_M">Notte</string>
  <string name="Traits/Trait_IllnessQueen_ShortName">Rapsodite</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_F">Rapsodite</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_M">Rapsodite</string>
  <string name="Traits/Trait_Inspiring_Description">Ispiratore</string>
  <string name="Traits/Trait_Inspiring_Description_F">Ispiratrice</string>
  <string name="Traits/Trait_Inspiring_Description_M">Ispiratore</string>
  <string name="Traits/Trait_Inspiring_Effect_F">È di ispirazione per gli altri.</string>
  <string name="Traits/Trait_Inspiring_Effect_M">È di ispirazione per gli altri.</string>
  <string name="Traits/Trait_Inspiring_ShortName">Ispiratore</string>
  <string name="Traits/Trait_Inspiring_ShortName_F">Ispiratrice</string>
  <string name="Traits/Trait_Inspiring_ShortName_M">Ispiratore</string>
  <string name="Traits/Trait_Lazy_Description">Si stanca facilmente</string>
  <string name="Traits/Trait_Lazy_Description_F">Si stanca facilmente</string>
  <string name="Traits/Trait_Lazy_Description_M">Si stanca facilmente</string>
  <string name="Traits/Trait_Lazy_Effect_F">Vuole pause più frequenti.</string>
  <string name="Traits/Trait_Lazy_Effect_M">Vuole pause più frequenti.</string>
  <string name="Traits/Trait_Lazy_ShortName">Pigro</string>
  <string name="Traits/Trait_Lazy_ShortName_F">Pigra</string>
  <string name="Traits/Trait_Lazy_ShortName_M">Pigro</string>
  <string name="Traits/Trait_Learn_Fast_Description">Ha del potenziale</string>
  <string name="Traits/Trait_Learn_Fast_Description_F">Ha del potenziale</string>
  <string name="Traits/Trait_Learn_Fast_Description_M">Ha del potenziale</string>
  <string name="Traits/Trait_Learn_Fast_Effect_F">Impara rapidamente, dovrebbe svilupparsi con rapidità.</string>
  <string name="Traits/Trait_Learn_Fast_Effect_M">Impara rapidamente, dovrebbe svilupparsi con rapidità.</string>
  <string name="Traits/Trait_Learn_Fast_ShortName">Studente modello</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_F">Studentessa modello</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_M">Studente modello</string>
  <string name="Traits/Trait_Learn_Slow_Description">Non impara niente</string>
  <string name="Traits/Trait_Learn_Slow_Description_F">Non impara niente</string>
  <string name="Traits/Trait_Learn_Slow_Description_M">Non impara niente</string>
  <string name="Traits/Trait_Learn_Slow_Effect_F">Impara lentamente, ci vorrà un po' per svilupparsi.</string>
  <string name="Traits/Trait_Learn_Slow_Effect_M">Impara lentamente, ci vorrà un po' per svilupparsi.</string>
  <string name="Traits/Trait_Learn_Slow_ShortName">Idiota</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_F">Idiota</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_M">Idiota</string>
  <string name="Traits/Trait_LegCastLeft_ShortName">Clown</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_F">Clown</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_M">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName_F">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName_M">Clown</string>
  <string name="Traits/Trait_Limp_Description">Zoppica</string>
  <string name="Traits/Trait_Limp_Description_F">Zoppica</string>
  <string name="Traits/Trait_Limp_Description_M">Zoppica</string>
  <string name="Traits/Trait_Limp_Effect_F">Cammina più lentamente perché zoppica.</string>
  <string name="Traits/Trait_Limp_Effect_M">Cammina più lentamente perché zoppica.</string>
  <string name="Traits/Trait_Limp_ShortName">Zoppia</string>
  <string name="Traits/Trait_Limp_ShortName_F">Zoppia</string>
  <string name="Traits/Trait_Limp_ShortName_M">Zoppia</string>
  <string name="Traits/Trait_Litterer_Description">Incivile</string>
  <string name="Traits/Trait_Litterer_Description_F">Incivile</string>
  <string name="Traits/Trait_Litterer_Description_M">Incivile</string>
  <string name="Traits/Trait_Litterer_Effect_F">Lascia spazzatura in giro per l'ospedale.</string>
  <string name="Traits/Trait_Litterer_Effect_M">Lascia spazzatura in giro per l'ospedale.</string>
  <string name="Traits/Trait_Litterer_ShortName">Incivile</string>
  <string name="Traits/Trait_Litterer_ShortName_F">Incivile</string>
  <string name="Traits/Trait_Litterer_ShortName_M">Incivile</string>
  <string name="Traits/Trait_Motivated_Description">Motivato</string>
  <string name="Traits/Trait_Motivated_Description_F">Motivata</string>
  <string name="Traits/Trait_Motivated_Description_M">Motivato</string>
  <string name="Traits/Trait_Motivated_Effect_F">Cammina più velocemente del normale.</string>
  <string name="Traits/Trait_Motivated_Effect_M">Cammina più velocemente del normale.</string>
  <string name="Traits/Trait_Motivated_ShortName">Motivato</string>
  <string name="Traits/Trait_Motivated_ShortName_F">Motivata</string>
  <string name="Traits/Trait_Motivated_ShortName_M">Motivato</string>
  <string name="Traits/Trait_Narcolepsy_Description">Si addormenta all'improvviso</string>
  <string name="Traits/Trait_Narcolepsy_Description_F">Si addormenta all'improvviso</string>
  <string name="Traits/Trait_Narcolepsy_Description_M">Si addormenta all'improvviso</string>
  <string name="Traits/Trait_Narcolepsy_Effect_F">Ogni tanto si addormenta senza preavviso.</string>
  <string name="Traits/Trait_Narcolepsy_Effect_M">Ogni tanto si addormenta senza preavviso.</string>
  <string name="Traits/Trait_Narcolepsy_ShortName">Assonnato</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_F">Assonnata</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_M">Assonnato</string>
  <string name="Traits/Trait_Nasty_Description">Maligno</string>
  <string name="Traits/Trait_Nasty_Description_F">Maligna</string>
  <string name="Traits/Trait_Nasty_Description_M">Maligno</string>
  <string name="Traits/Trait_Nasty_Effect_F">Fa arrabbiare gli altri.</string>
  <string name="Traits/Trait_Nasty_Effect_M">Fa arrabbiare gli altri.</string>
  <string name="Traits/Trait_Nasty_ShortName">Maligno</string>
  <string name="Traits/Trait_Nasty_ShortName_F">Maligna</string>
  <string name="Traits/Trait_Nasty_ShortName_M">Maligno</string>
  <string name="Traits/Trait_NauseaInducing_Description">Fa venire la nausea</string>
  <string name="Traits/Trait_NauseaInducing_Description_F">Fa venire la nausea</string>
  <string name="Traits/Trait_NauseaInducing_Description_M">Fa venire la nausea</string>
  <string name="Traits/Trait_NauseaInducing_Effect_F">Fa star male le persone.</string>
  <string name="Traits/Trait_NauseaInducing_Effect_M">Fa star male le persone.</string>
  <string name="Traits/Trait_NauseaInducing_ShortName">Nauseante</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_F">Nauseante</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_M">Nauseante</string>
  <string name="Traits/Trait_Nausea_Description">Provoca il vomito</string>
  <string name="Traits/Trait_Nausea_Description_F">Provoca il vomito</string>
  <string name="Traits/Trait_Nausea_Description_M">Provoca il vomito</string>
  <string name="Traits/Trait_Nausea_ShortName">Nausea</string>
  <string name="Traits/Trait_Nausea_ShortName_F">Nausea</string>
  <string name="Traits/Trait_Nausea_ShortName_M">Nausea</string>
  <string name="Traits/Trait_PayHigh_Description">Vuole più soldi</string>
  <string name="Traits/Trait_PayHigh_Description_F">Vuole più soldi</string>
  <string name="Traits/Trait_PayHigh_Description_M">Vuole più soldi</string>
  <string name="Traits/Trait_PayHigh_Effect_F">Si aspetta uno stipendio alto.</string>
  <string name="Traits/Trait_PayHigh_Effect_M">Si aspetta uno stipendio alto.</string>
  <string name="Traits/Trait_PayHigh_ShortName">Costoso</string>
  <string name="Traits/Trait_PayHigh_ShortName_F">Costosa</string>
  <string name="Traits/Trait_PayHigh_ShortName_M">Costoso</string>
  <string name="Traits/Trait_PayLow_Description">Lavora a qualunque prezzo</string>
  <string name="Traits/Trait_PayLow_Description_F">Lavora a qualunque prezzo</string>
  <string name="Traits/Trait_PayLow_Description_M">Lavora a qualunque prezzo</string>
  <string name="Traits/Trait_PayLow_Effect_F">Si aspetta uno stipendio basso.</string>
  <string name="Traits/Trait_PayLow_Effect_M">Si aspetta uno stipendio basso.</string>
  <string name="Traits/Trait_PayLow_ShortName">Economico</string>
  <string name="Traits/Trait_PayLow_ShortName_F">Economica</string>
  <string name="Traits/Trait_PayLow_ShortName_M">Economico</string>
  <string name="Traits/Trait_Romantic_Description">Pensa che la sua vita sia una commedia romantica</string>
  <string name="Traits/Trait_Romantic_Description_F">Pensa che la sua vita sia una commedia romantica</string>
  <string name="Traits/Trait_Romantic_Description_M">Pensa che la sua vita sia una commedia romantica</string>
  <string name="Traits/Trait_Romantic_Effect_F">Si innamora e disamora di continuo.</string>
  <string name="Traits/Trait_Romantic_Effect_M">Si innamora e disamora di continuo.</string>
  <string name="Traits/Trait_Romantic_ShortName">Romanticismo</string>
  <string name="Traits/Trait_Romantic_ShortName_F">Romanticismo</string>
  <string name="Traits/Trait_Romantic_ShortName_M">Romanticismo</string>
  <string name="Traits/Trait_Scary_Description">Spaventoso</string>
  <string name="Traits/Trait_Scary_Description_F">Spaventosa</string>
  <string name="Traits/Trait_Scary_Description_M">Spaventoso</string>
  <string name="Traits/Trait_Scary_Effect_F">Spaventa le persone. Involontariamente, crediamo.</string>
  <string name="Traits/Trait_Scary_Effect_M">Spaventa le persone. Involontariamente, crediamo.</string>
  <string name="Traits/Trait_Scary_ShortName">Spaventoso</string>
  <string name="Traits/Trait_Scary_ShortName_F">Spaventosa</string>
  <string name="Traits/Trait_Scary_ShortName_M">Spaventoso</string>
  <string name="Traits/Trait_ShortTemper_Description">Irascibile</string>
  <string name="Traits/Trait_ShortTemper_Description_F">Irascibile</string>
  <string name="Traits/Trait_ShortTemper_Description_M">Irascibile</string>
  <string name="Traits/Trait_ShortTemper_Effect_F">Diventa odiosa quando è triste.</string>
  <string name="Traits/Trait_ShortTemper_Effect_M">Diventa odioso quando è triste.</string>
  <string name="Traits/Trait_ShortTemper_ShortName">Irascibile</string>
  <string name="Traits/Trait_ShortTemper_ShortName_F">Irascibile</string>
  <string name="Traits/Trait_ShortTemper_ShortName_M">Irascibile</string>
  <string name="Traits/Trait_Teach_Fast_Description">Un mentore nato</string>
  <string name="Traits/Trait_Teach_Fast_Description_F">Una mentore nata</string>
  <string name="Traits/Trait_Teach_Fast_Description_M">Un mentore nato</string>
  <string name="Traits/Trait_Teach_Fast_Effect_F">Domina ogni programma di studio.</string>
  <string name="Traits/Trait_Teach_Fast_Effect_M">Domina ogni programma di studio.</string>
  <string name="Traits/Trait_Teach_Fast_ShortName">Insegnante</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_F">Insegnante</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_M">Insegnante</string>
  <string name="Traits/Trait_Thief_Description">Ama rubare</string>
  <string name="Traits/Trait_Thief_Description_F">Ama rubare</string>
  <string name="Traits/Trait_Thief_Description_M">Ama rubare</string>
  <string name="Traits/Trait_Thief_Effect_F">Ruba le cose quando non ha nulla da fare.</string>
  <string name="Traits/Trait_Thief_Effect_M">Ruba le cose quando non ha nulla da fare.</string>
  <string name="Traits/Trait_Thief_ShortName">Cleptomane</string>
  <string name="Traits/Trait_Thief_ShortName_F">Cleptomane</string>
  <string name="Traits/Trait_Thief_ShortName_M">Cleptomane</string>
  <string name="Traits/Trait_Tidy_Description">Ordine e pulizia</string>
  <string name="Traits/Trait_Tidy_Description_F">Ordine e pulizia</string>
  <string name="Traits/Trait_Tidy_Description_M">Ordine e pulizia</string>
  <string name="Traits/Trait_Tidy_Effect_F">Tiene pulite le cose.</string>
  <string name="Traits/Trait_Tidy_Effect_M">Tiene pulite le cose.</string>
  <string name="Traits/Trait_Tidy_ShortName">Ordinato</string>
  <string name="Traits/Trait_Tidy_ShortName_F">Ordinata</string>
  <string name="Traits/Trait_Tidy_ShortName_M">Ordinato</string>
  <string name="Traits/Trait_Tireless_Description">Tanta energia</string>
  <string name="Traits/Trait_Tireless_Description_F">Tanta energia</string>
  <string name="Traits/Trait_Tireless_Description_M">Tanta energia</string>
  <string name="Traits/Trait_Tireless_Effect_F">Lavora più a lungo prima di aver bisogno di una pausa.</string>
  <string name="Traits/Trait_Tireless_Effect_M">Lavora più a lungo prima di aver bisogno di una pausa.</string>
  <string name="Traits/Trait_Tireless_ShortName">Instancabile</string>
  <string name="Traits/Trait_Tireless_ShortName_F">Instancabile</string>
  <string name="Traits/Trait_Tireless_ShortName_M">Instancabile</string>
  <string name="Traits/Trait_ToiletRage_Description">Si infuria per il bagno</string>
  <string name="Traits/Trait_ToiletRage_Description_F">Si infuria per il bagno</string>
  <string name="Traits/Trait_ToiletRage_Description_M">Si infuria per il bagno</string>
  <string name="Traits/Trait_ToiletRage_Effect_F">Si inalbera quando ha bisogno del bagno.</string>
  <string name="Traits/Trait_ToiletRage_Effect_M">Si inalbera quando ha bisogno del bagno.</string>
  <string name="Traits/Trait_ToiletRage_ShortName">Furia da bagno</string>
  <string name="Traits/Trait_ToiletRage_ShortName_F">Furia da bagno</string>
  <string name="Traits/Trait_ToiletRage_ShortName_M">Furia da bagno</string>
  <string name="Traits/Trait_Unhygienic_Description">Sudicione</string>
  <string name="Traits/Trait_Unhygienic_Description_F">Sudiciona</string>
  <string name="Traits/Trait_Unhygienic_Description_M">Sudicione</string>
  <string name="Traits/Trait_Unhygienic_Effect_F">Non si lava le mani.</string>
  <string name="Traits/Trait_Unhygienic_Effect_M">Non si lava le mani.</string>
  <string name="Traits/Trait_Unhygienic_ShortName">Sudicione</string>
  <string name="Traits/Trait_Unhygienic_ShortName_F">Sudiciona</string>
  <string name="Traits/Trait_Unhygienic_ShortName_M">Sudicione</string>
  <string name="Traits/Trait_Unmotivated_Description">Indolente</string>
  <string name="Traits/Trait_Unmotivated_Description_F">Indolente</string>
  <string name="Traits/Trait_Unmotivated_Description_M">Indolente</string>
  <string name="Traits/Trait_Unmotivated_Effect_F">Cammina più lentamente del normale.</string>
  <string name="Traits/Trait_Unmotivated_Effect_M">Cammina più lentamente del normale.</string>
  <string name="Traits/Trait_Unmotivated_ShortName">Indolente</string>
  <string name="Traits/Trait_Unmotivated_ShortName_F">Indolente</string>
  <string name="Traits/Trait_Unmotivated_ShortName_M">Indolente</string>
  <string name="Traits/Trait_Vandal_Description">Ama rompere le cose.</string>
  <string name="Traits/Trait_Vandal_Description_F">Ama rompere le cose.</string>
  <string name="Traits/Trait_Vandal_Description_M">Ama rompere le cose.</string>
  <string name="Traits/Trait_Vandal_Effect_F">Rompe le cose quando non ha nulla da fare.</string>
  <string name="Traits/Trait_Vandal_Effect_M">Rompe le cose quando non ha nulla da fare.</string>
  <string name="Traits/Trait_Vandal_ShortName">Vandalo</string>
  <string name="Traits/Trait_Vandal_ShortName_F">Vandala</string>
  <string name="Traits/Trait_Vandal_ShortName_M">Vandalo</string>
  <string name="Traits/Trait_Vomit_Description">Cagionevole</string>
  <string name="Traits/Trait_Vomit_Description_F">Cagionevole</string>
  <string name="Traits/Trait_Vomit_Description_M">Cagionevole</string>
  <string name="Traits/Trait_Vomit_Effect_F">Vomita di continuo.</string>
  <string name="Traits/Trait_Vomit_Effect_M">Vomita di continuo.</string>
  <string name="Traits/Trait_Vomit_ShortName">Cagionevole</string>
  <string name="Traits/Trait_Vomit_ShortName_F">Cagionevole</string>
  <string name="Traits/Trait_Vomit_ShortName_M">Cagionevole</string>
  <string name="Traits/Trait_WeakBladder_Description">Vescica debole</string>
  <string name="Traits/Trait_WeakBladder_Description_F">Vescica debole</string>
  <string name="Traits/Trait_WeakBladder_Description_M">Vescica debole</string>
  <string name="Traits/Trait_WeakBladder_Effect_F">Deve andare spesso in bagno.</string>
  <string name="Traits/Trait_WeakBladder_Effect_M">Deve andare spesso in bagno.</string>
  <string name="Traits/Trait_WeakBladder_ShortName">Vescica debole</string>
  <string name="Traits/Trait_WeakBladder_ShortName_F">Vescica debole</string>
  <string name="Traits/Trait_WeakBladder_ShortName_M">Vescica debole</string>
  <string name="Video/Intro/Subtitle_01">Al Two Point Hospital</string>
  <string name="Video/Intro/Subtitle_02">oltre il 52% dei nostri pazienti ritiene di stare meglio quando viene dimesso.</string>
  <string name="Video/Intro/Subtitle_03">Le nostre apparecchiature di precisione sono gestite da professionisti sanitari comprensivi.</string>
  <string name="Video/Intro/Subtitle_04">Molti dei quali hanno addirittura studiato medicina, o visto ER.</string>
  <string name="Video/Intro/Subtitle_05">Mmmh.</string>
  <string name="Video/Intro/Subtitle_06">La clownite non è uno scherzo.</string>
  <string name="Video/Intro/Subtitle_07">Riponete la vostra fiducia e scarpe giganti in noi.</string>
  <string name="Video/Intro/Subtitle_08">Stiamo creando un futuro migliore e niente potrà fermarci.</string>
  <string name="Video/Intro/Subtitle_09">Meritate il meglio...</string>
  <string name="Video/Intro/Subtitle_10">unitevi a noi al Two Point Hospital.</string>
  <string name="Video/Intro/Subtitle_11">Cerchiamo nuovo personale. Nuovi pazienti. E dei nuovi “voi”.</string>
  <string name="Video/Intro/Subtitle_12">Posso andare a giocare a golf ora? La partita inizia alle 3!</string>
  <string name="Video/Intro/Subtitle_4a">Se soffrite di tartarugosi,</string>
  <string name="Video/Intro/Subtitle_4b">lasciate fare a noi, e affidateci la vostra testa.</string>
  <string name="Visitor/Visitor_Celebrity_Actor_JobTitle">Attore famoso</string>
  <string name="Visitor/Visitor_Celebrity_PopStar_JobTitle">Popstar</string>
  <string name="Visitor/Visitor_Health_Inspector_JobTitle">Ispettore sanitario</string>
  <string name="Visitor/Visitor_Mayor_JobTitle">Sindaco</string>
  <string name="Visitor/Visitor_Politician_HealthMinister_JobTitle">Ministro della salute</string>
  <string name="Visitor/Visitor_Radio_Reporter_JobTitle">Reporter della radio</string>
  <string name="Visitor/Visitor_Rival_Boss_AltMed_JobTitle">AD della Holistix</string>
  <string name="Visitor/Visitor_Rival_Boss_BigBad_JobTitle">AD della Jumbo Mega Corp</string>
  <string name="Visitor/Visitor_Rival_Boss_Cult_JobTitle">The Orb Foundation</string>
  <string name="Visitor/Visitor_Rival_Boss_Science_JobTitle">AD della Bungle Tech</string>
  <string name="Advisor/Aliens_TooManyAliens">In deinem Krankenhaus befinden sich derzeit viele als Menschen getarnte Außerirdische. Du solltest sie ausfindig machen und sofort nach Hause schicken!\\t</string>
  <string name="Advisor/Aliens_TooManyPaparazzi">In deinem Krankenhaus befinden sich derzeit viele als Gäste getarnte Paparazzi. Du solltest sie ausfindig machen und sofort nach Hause schicken!\\t</string>
  <string name="Advisor/CareerGoalComplete_CS">Karriereziel erreicht: &lt;style=\"AdvisorHighlight\"&gt;{[OBJECTIVE]}&lt;/style&gt;\\nÖffne die Karriereziele-Liste von der Karte aus, um deine Belohnung zu erhalten.</string>
  <string name="Advisor/CareerGoalRewards_CS">Das Gesundheitsministerium des Two Point County hat dir Folgendes verliehen: &lt;style=\"AdvisorHighlight\"&gt;{[REWARD]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Completed">Herausforderung abgeschlossen: &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nBelohnung: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Failed">Herausforderung fehlgeschlagen: &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nStrafe: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_HordeWave">Welle &lt;style=\"AdvisorHighlight\"&gt;{[WAVE]}&lt;/style&gt; beginnt jetzt!</string>
  <string name="Advisor/Challenge_HordeWave_Failed">Wir haben während der letzten Welle {[CURED]} von {[PROCESSED]} Patienten geheilt. Leider haben wir mit einer Heilungsrate von {[CURERATE]} das Ziel von {[TARGET]} nicht erreicht und müssen diese Welle wiederholen.</string>
  <string name="Advisor/Challenge_WaveObjectivesHordeWave_Failed">Die Welle ist vorbei und wir haben alle {[PROCESSED]} Patienten aufgenommen. Wir haben aber nicht sämtliche Wellenziele erfüllt. Leider müssen wir diese Welle wiederholen.</string>
  <string name="Advisor/CheckLeaderboards_CS">Auf dem Übersichtsbildschirm findest du Bestenlisten, mit denen du dich mit deinen Freunden und anderen Krankenhäusern vergleichen kannst.</string>
  <string name="Advisor/DLC_6/General_NeedTimeTunnel">Wir benötigen einen Raum für die &lt;style=\"AdvisorHighlight\"&gt;Datumsbestimmung&lt;/style&gt;, damit wir zeitverlorene Patienten nach Hause schicken können.</string>
  <string name="Advisor/DLC_6/General_TimeSickArrivals">Wenn neue Zeitportale aktiviert werden, treffen häufiger zeitkranke Patienten aus allen aktiven Zeitportalen ein.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelCalibration">Datumsbestimmung: Gesternisierer brauchen Zeit für die Rekalibrierung, wenn der Zeitraum gewechselt wird. Gruppiere Patienten nach Epochen, um unnötige Rekalibrierungszeit zu vermeiden.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelQueue">Vor der Datumsbestimmung wartet eine Schlange. Du solltest deine Assistenten trainieren, die Patienten in der Schlange nach Epochen zu gruppieren oder weitere Datumsbestimmungsräume bauen.</string>
  <string name="Advisor/DLC_7/General_AssignAmbulances">Arbeite dich in der Liga schneller nach oben, indem du dafür sorgst, dass all deine Rettungsfahrzeuge zugewiesen sind.</string>
  <string name="Advisor/DLC_7/General_AssignMultipleAmbulances">Du kannst demselben Notfall mehrere Rettungsfahrzeuge zuweisen.</string>
  <string name="Advisor/DLC_7/General_GretchenTeach">Wenn Gretchen mit der Reparatur deiner Rettungsfahrzeuge nicht mehr hinterherkommt, könntest du sie bitten, deine Hausmeister auszubilden.</string>
  <string name="Advisor/DLC_7/General_MultiTreatmentRooms">Dieses Zimmer kann zusätzliche Behandlungsmaschinen und Personal unterbringen, damit Patienten schneller versorgt werden können.</string>
  <string name="Advisor/DLC_7/General_NeedMoreCloudComputingRooms">Vor einer Wolkenverarbeitung wartet eine Schlange. Sollten wir sie vielleicht erweitern oder noch eine bauen?</string>
  <string name="Advisor/DLC_7/General_NeedMoreDrivers">Du hast nicht genügend Personal mit Fahrausbildung, um deine Rettungsfahrzeuge zu steuern. Vielleicht solltest du mehr einstellen oder ausbilden.</string>
  <string name="Advisor/DLC_7/General_NeedMorePilots">Du hast nicht genügend Personal mit Flugausbildung, um deine Luftrettungsfahrzeuge zu steuern. Vielleicht solltest du mehr einstellen oder ausbilden.</string>
  <string name="Advisor/DLC_7/General_NeedMorePowderRoomRooms">Vor einem Pulverraum wartet eine Schlange. Sollten wir sie vielleicht erweitern oder noch eine bauen?</string>
  <string name="Advisor/DLC_7/General_NeedMoreWaxWorksRooms">Vor einer Wachsschmelze wartet eine Schlange. Sollten wir sie vielleicht erweitern oder noch eine bauen?</string>
  <string name="Advisor/DLC_7/General_RivalHospitalStrategy">Kenne deine Gegner: Beobachte die Rettungsfahrzeuge und Entscheidungen deiner Rivalen, damit du ihre Schwächen ausnutzen kannst.</string>
  <string name="Advisor/DLC_7/Tutorial_AmbulanceMaintenance">Rettungsfahrzeuge müssen von Gretchen gewartet werden, sobald sie eine bestimmte Distanz zurückgelegt haben.</string>
  <string name="Advisor/DLC_7/Tutorial_AssignAmbulance">Klicke auf das Feld „Zuweisen“, um ein Rettungsfahrzeug einem Notfall zuzuweisen.</string>
  <string name="Advisor/DLC_7/Tutorial_BuildAmbulance">Klicke auf die Notfallparkbucht vor dem Krankenhaus, um ein Rettungsfahrzeug zu bauen.</string>
  <string name="Advisor/DLC_7/Tutorial_DrivingQualifications">Ärzte und Krankenpfleger mit Fahrausbildung werden benötigt, um deine Rettungsfahrzeuge zu steuern.</string>
  <string name="Advisor/DLC_7/Tutorial_ReadEmergencyDescriptions">Größere Notfälle können Aufschluss darüber geben, über welche Krankheiten bald berichtet werden könnte, also lies sie aufmerksam.</string>
  <string name="Advisor/DLC_7/Tutorial_RepairAmbulance">Neue Rettungsfahrzeuge müssen von Gretchen gewartet werden, bevor sie für ihren ersten Einsatz bereit sind.</string>
  <string name="Advisor/DLC_7/Tutorial_SatNav">Klicke auf das Navi-Symbol, um die Notfalleinsatzkarte zu öffnen.</string>
  <string name="Advisor/DLC_Opportunities">Es gibt im &lt;style=\"AdvisorHighlight\"&gt;Norden&lt;/style&gt; und &lt;style=\"AdvisorHighlight\"&gt;Süden&lt;/style&gt; des County einige &lt;style=\"AdvisorHighlight\"&gt;neue Möglichkeiten&lt;/style&gt; für unser Unternehmen. Sieh dich um.</string>
  <string name="Advisor/DLC_Opportunities_AllOver">Es gibt über das ganze County verteilt einige &lt;style=\"AdvisorHighlight\"&gt;neue Möglichkeiten&lt;/style&gt; für unser Unternehmen. Sieh dich um.</string>
  <string name="Advisor/Finance_CashFlowWarning">Das Krankenhaus arbeitet nicht kostendeckend. Wir sollten entweder unsere Ausgaben senken ... oder mehr Geld reinholen.</string>
  <string name="Advisor/Finance_LowMoney">Unsere Finanzmittel gehen zur Neige. Ich weiß nicht, ob wir unsere Rechnungen noch bezahlen können. Meinst du, wir brauchen einen Kredit?</string>
  <string name="Advisor/Finance_NegativeMoney">Das Krankenhaus hat Schulden. Vielleicht sollten wir einen Kredit aufnehmen.</string>
  <string name="Advisor/Finance_RefusedToPay_Diagnosis_CS">Ein Patient hat sich geweigert, für seine Diagnose im &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; zu bezahlen. Vielleicht sind die Preise zu hoch?</string>
  <string name="Advisor/Finance_RefusedToPay_Item_CS">Ein Patient hat sich geweigert, für &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; zu bezahlen. Vielleicht sind die Preise zu hoch?</string>
  <string name="Advisor/Finance_RefusedToPay_Treatment_CS">Ein Patient hat sich geweigert, für die Behandlung von &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt; im &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; zu bezahlen. Vielleicht sind die Preise zu hoch?</string>
  <string name="Advisor/General_LowHygiene">Die Hygienemaßstäbe im Krankenhaus sinken auf ein unangenehmes Niveau. Du könntest vielleicht zusätzliche Waschbecken oder Desinfektionsspender anbringen.</string>
  <string name="Advisor/General_LowReputation">Das Krankenhaus bekommt langsam einen schlechten Ruf.</string>
  <string name="Advisor/General_LowReputation_Medical">Es würde unseren Krankenhausruf verbessern, wenn wir mehr von den Patienten heilen, die sich an uns wenden.</string>
  <string name="Advisor/General_LowReputation_Patient">Wenn unsere Patienten zufriedener wären, würde das unseren Krankenhausruf verbessern.</string>
  <string name="Advisor/General_LowReputation_Prices">Wenn wir unsere Preise ein wenig senken, würde das unseren Krankenhausruf verbessern.</string>
  <string name="Advisor/General_LowReputation_Special">Bessere Öffentlichkeitsarbeit würde dazu beitragen, unseren Krankenhausruf zu verbessern. Wir sollten es mit Marketing versuchen, oder ein paar Promis beeindrucken.</string>
  <string name="Advisor/General_LowReputation_Staff">Zufriedenere Mitarbeiter würden dazu beitragen, unseren Krankenhausruf zu verbessern.</string>
  <string name="Advisor/General_NeedMoreCardiologyRooms">Vor der Kardiologie wartet eine Schlange. Würde es sich lohnen, ein weiteres Zimmer zu bauen?</string>
  <string name="Advisor/General_NeedMoreChromatherapyRooms">Vor der Farbtherapie wartet eine Schlange. Würde es sich lohnen, ein weiteres Zimmer zu bauen?</string>
  <string name="Advisor/General_NeedMoreClownClinicRooms">Vor der Zirkustherapie wartet eine Schlange. Sollten wir vielleicht noch eine bauen?</string>
  <string name="Advisor/General_NeedMoreCryptologyRooms">Vor der Kryptalogie wartet eine Schlange. Würde es sich lohnen, ein weiteres Zimmer zu bauen?</string>
  <string name="Advisor/General_NeedMoreDNALabRooms">Vor einem DNS-Labor wartet eine Schlange. Sollten wir vielleicht noch eins bauen?</string>
  <string name="Advisor/General_NeedMoreDeLuxClinicRooms">Vor einer Entleuchtungsklinik wartet eine Schlange. Sollten wir vielleicht noch eins bauen?</string>
  <string name="Advisor/General_NeedMoreFluidAnalysisRooms">Vor der Flüssigkeitsanalyse wartet eine Schlange. Würde es sich lohnen, ein weiteres Zimmer zu bauen?</string>
  <string name="Advisor/General_NeedMoreFractureWardRooms">Vor einer Frakturstation wartet eine Schlange. Sollten wir vielleicht noch eins bauen?</string>
  <string name="Advisor/General_NeedMoreGPRooms">Vor einer Arztpraxis wartet eine Schlange. Sollten wir vielleicht noch eine bauen?</string>
  <string name="Advisor/General_NeedMoreGeneralDiagnosisRooms">Vor der allgemeinen Diagnose wartet eine Schlange. Würde es sich lohnen, ein weiteres Zimmer zu bauen?</string>
  <string name="Advisor/General_NeedMoreHeadOfficeRooms">Vor dem Strecksaal wartet eine Schlange. Sollten wir vielleicht noch einen bauen?</string>
  <string name="Advisor/General_NeedMoreInectionRooms">Vor dem Spritzenhaus wartet eine Schlange. Sollten wir vielleicht noch eine bauen?</string>
  <string name="Advisor/General_NeedMoreMEGAScanRooms">Vor dem M.E.G.A.-Scanner wartet eine Schlange. Würde es sich lohnen, ein weiteres Zimmer zu bauen?</string>
  <string name="Advisor/General_NeedMorePansLabRooms">Vor der Topferei wartet eine Schlange. Sollten wir vielleicht noch eine bauen?</string>
  <string name="Advisor/General_NeedMorePestControlRooms">Vor der Entwesung wartet eine Schlange. Würde es sich lohnen, ein weiteres Zimmer zu bauen?</string>
  <string name="Advisor/General_NeedMorePharmacyRooms">Vor einer Apotheke wartet eine Schlange. Sollten wir vielleicht noch eine bauen?</string>
  <string name="Advisor/General_NeedMorePsychiatryRooms">Vor der Psychiatrie wartet eine Schlange. Würde es sich lohnen, ein weiteres Zimmer zu bauen?</string>
  <string name="Advisor/General_NeedMoreRecurveryRooms">Vor der Abrundungstherapie wartet eine Schlange. Sollten wir vielleicht noch eine bauen?</string>
  <string name="Advisor/General_NeedMoreResolutionLabRooms">Vor einem Auflösungs-Labor wartet eine Schlange. Sollten wir vielleicht noch eins bauen?</string>
  <string name="Advisor/General_NeedMoreShockClinicRooms">Vor einer Schocktherapie wartet eine Schlange. Sollten wir vielleicht noch eine bauen?</string>
  <string name="Advisor/General_NeedMoreSurgeryRooms">Vor der Chirurgie wartet eine Schlange. Würde es sich lohnen, ein weiteres Zimmer zu bauen?</string>
  <string name="Advisor/General_NeedMoreWardRooms">Vor einer Station wartet eine Schlange. Sollten wir vielleicht noch eine bauen?</string>
  <string name="Advisor/General_NeedMoreXRayRooms">Vor der Radiologie wartet eine Schlange. Würde es sich lohnen, ein weiteres Zimmer zu bauen?</string>
  <string name="Advisor/HospitalLevel_Increase">Sehr gut, wir haben eine höhere &lt;style=\"AdvisorHighlight\"&gt;Krankenhausstufe&lt;/style&gt; erreicht.\\nErweitere das Krankenhaus weiter, um mehr Patienten und Mitarbeiter anzuziehen.</string>
  <string name="Advisor/Item_Unlocked_CS">&lt;style=\"AdvisorHighlight\"&gt;{[UNLOCK]}&lt;/style&gt; freigeschaltet!</string>
  <string name="Advisor/Maintenance_BlockedToilets">Es gibt zahlreiche verstopfte Toiletten im Krankenhaus, und das wird allmählich ziemlich unhygienisch. Du könntest zusätzliche Hausmeister einstellen.</string>
  <string name="Advisor/Maintenance_BlockedToiletsNoJanitor">Es gibt eine Menge verstopfte Toiletten im Krankenhaus. Stelle im Einstellen-Menü einen Hausmeister ein, der sich dann darum kümmert.</string>
  <string name="Advisor/Maintenance_BrokenMachine">Folgendes Gerät muss gewartet werden: {[ITEM]}. Es wird ein Hausmeister gerufen, der sich um die Reparatur kümmert und sicherstellt, dass es sich nicht zur Feuergefahr entwickelt.</string>
  <string name="Advisor/Maintenance_BrokenMachineNoJanitors">Folgendes Gerät muss gewartet werden: {[ITEM]}. Stelle im Einstellen-Menü schnell einen Hausmeister ein, der sich um die Reparatur kümmert.</string>
  <string name="Advisor/Maintenance_LotsOfLitter">Im Krankenhaus liegt eine Menge Abfall herum. Du solltest vielleicht zusätzliche Abfalleimer aufstellen.</string>
  <string name="Advisor/Maintenance_LotsOfLitterNoJanitor">Im Krankenhaus liegt eine Menge Abfall herum. Du solltest zusätzliche Abfalleimer aufstellen und im Einstellen-Menü einen Hausmeister anheuern, der diese leert.</string>
  <string name="Advisor/Maintenance_MachineUpgrade">Das folgende Gerät kann durch ein Upgrade leistungsfähiger werden: &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt;. Wenn du ein Gerät wählst und dich für ein Upgrade entscheidest, wird ein Hausmeister mit {[QUALIFICATION]}-Ausbildung das Upgrade installieren.</string>
  <string name="Advisor/Maintenance_MedicalWaste">Es liegt eine Menge medizinischer Abfall auf dem Boden herum. Einige Patienten haben sich beschwert. Du brauchst vielleicht mehr Hausmeister, die sich ums Aufräumen kümmern.</string>
  <string name="Advisor/Maintenance_MedicalWasteNoJanitors">Es liegt eine Menge medizinischer Abfall auf dem Boden herum. Einige Patienten haben sich beschwert. Du solltest Hausmeister im Einstellen-Menü anheuern, die sich ums Aufräumen kümmern.</string>
  <string name="Advisor/Maintenance_OutOfStock">Einige unserer Verkaufsautomaten sind leer. Du könntest zusätzliche Hausmeister einstellen, um sie regelmäßig zu befüllen.</string>
  <string name="Advisor/Maintenance_OutOfStockNoJanitors">Einige unserer Verkaufsautomaten sind leer. Wenn du im Einstellen-Menü einen Hausmeister anheuerst, kümmert der sich darum.</string>
  <string name="Advisor/Maintenance_Plants">Einige Pflanzen verwelken, was die Stimmung der Patienten beeinträchtigt. Stell doch zusätzliche Hausmeister ein, die sie gießen.</string>
  <string name="Advisor/Maintenance_PlantsNoJanitors">Einige Pflanzen lassen die Blätter hängen, was die Stimmung der Patienten beeinträchtigt. Im Einstellen-Menü können Hausmeister angestellt werden, um die Pflanzen zu gießen.</string>
  <string name="Advisor/MarketingCampaignComplete_CS">Abgeschlossene Marketing-Kampagnen: &lt;style=\"AdvisorHighlight\"&gt;{[CAMPAIGN]}&lt;/style&gt;</string>
  <string name="Advisor/NavigationFailed">{[NAME]} kann den gewünschten Zielort nicht erreichen. Eventuell musst du etwas umräumen, um den Weg freizumachen.</string>
  <string name="Advisor/NavigationFailed_Destination">{[NAME]} kann den gewünschten Zielort ({[DEST]}) nicht erreichen. Eventuell musst du etwas umräumen, um den Weg freizumachen.</string>
  <string name="Advisor/Patients_Cured_10">Gute Neuigkeiten! Wir haben insgesamt schon &lt;style=\"AdvisorHighlight\"&gt;10&lt;/style&gt; Patienten geheilt! Mit jedem geheilten Patienten erhöht sich der &lt;style=\"AdvisorHighlight\"&gt;Ruf&lt;/style&gt;, sodass noch mehr Patienten ins Krankenhaus kommen.</string>
  <string name="Advisor/Patients_Cured_100">Gute Neuigkeiten! Wir haben insgesamt schon &lt;style=\"AdvisorHighlight\"&gt;100&lt;/style&gt; Patienten geheilt! Mit jedem geheilten Patienten erhöht sich der &lt;style=\"AdvisorHighlight\"&gt;Ruf&lt;/style&gt;, sodass noch mehr Patienten ins Krankenhaus kommen.</string>
  <string name="Advisor/Patients_Cured_20">Gute Neuigkeiten! Wir haben insgesamt schon &lt;style=\"AdvisorHighlight\"&gt;20&lt;/style&gt; Patienten geheilt! Mit jedem geheilten Patienten erhöht sich der &lt;style=\"AdvisorHighlight\"&gt;Ruf&lt;/style&gt;, sodass noch mehr Patienten ins Krankenhaus kommen.</string>
  <string name="Advisor/Patients_Cured_5">Gute Neuigkeiten! Wir haben insgesamt schon &lt;style=\"AdvisorHighlight\"&gt;5&lt;/style&gt; Patienten geheilt! Mit jedem geheilten Patienten erhöht sich der &lt;style=\"AdvisorHighlight\"&gt;Ruf&lt;/style&gt;, sodass noch mehr Patienten ins Krankenhaus kommen.</string>
  <string name="Advisor/Patients_Cured_50">Gute Neuigkeiten! Wir haben insgesamt schon &lt;style=\"AdvisorHighlight\"&gt;50&lt;/style&gt; Patienten geheilt! Mit jedem geheilten Patienten erhöht sich der &lt;style=\"AdvisorHighlight\"&gt;Ruf&lt;/style&gt;, sodass noch mehr Patienten ins Krankenhaus kommen.</string>
  <string name="Advisor/Patients_Diagnosed">Unsere Ärzte haben bei einem Patienten &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt; diagnostiziert, aber für die Behandlung ist ein neues Zimmer erforderlich: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Du solltest vielleicht ein solches Zimmer bauen.</string>
  <string name="Advisor/Patients_Hungry">Einige unserer Patienten sind sehr hungrig. Du solltest vielleicht Verkaufsautomaten kaufen oder Kioske einrichten.</string>
  <string name="Advisor/Patients_LowHygiene">Einige Patienten sind schmutziger, als es ihnen lieb wäre. Wir sollten wirklich versuchen, das Krankenhaus sauberer zu halten. Du könntest auch zusätzliche Waschbecken oder Desinfektionsspender anbringen.</string>
  <string name="Advisor/Patients_NeedAttractiveness">Einige Patienten finden es widerlich, in was für einem Zustand sich das Krankenhaus befindet. Überleg dir, wie wir eine angenehmere Umgebung schaffen könnten.</string>
  <string name="Advisor/Patients_NeedBoredom">Einige Patienten langweilen sich bald zu Tode. Überleg dir, wie wir sie ein wenig ablenken könnten.</string>
  <string name="Advisor/Patients_NeedGPOffice">Wir benötigen eine &lt;style=\"AdvisorHighlight\"&gt;Arztpraxis&lt;/style&gt;, um Diagnosen stellen zu können.</string>
  <string name="Advisor/Patients_NeedHappiness">Einige Patienten bekommen langsam richtig schlechte Laune. Wir sollten versuchen, sie zufriedener zu machen.</string>
  <string name="Advisor/Patients_NeedHealth">Einige Patienten sehen recht elend aus. Wir müssen dafür sorgen, dass sie schneller behandelt werden.</string>
  <string name="Advisor/Patients_NeedMoreDiagnosisRooms">Unsere Ärzte haben alle Diagnosemöglichkeiten für Patienten ausgeschöpft. Wir müssen weitere Diagnosezimmer bauen.</string>
  <string name="Advisor/Patients_NeedSeating">Einige Patienten müssen im Stehen warten. Die wären sicher für eine Sitzgelegenheit dankbar.</string>
  <string name="Advisor/Patients_NeedTemperature">Einige Patienten frieren sich den Allerwertesten ab. Du solltest vielleicht zusätzliche Heizkörper anschaffen.</string>
  <string name="Advisor/Patients_NeedToilet">Einige Patienten machen sich bald in die Hosen. Du solltest für zusätzliche Toiletten sorgen.</string>
  <string name="Advisor/Patients_NeedTooHot">Einigen Patienten ist es viel zu heiß. Du solltest zusätzliche Klimaanlagen in Erwägung ziehen.</string>
  <string name="Advisor/Patients_PatientDied">Ein Patient ist im Krankenhaus verstorben.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisFatal">Ein Patient liegt im Sterben, nachdem eine Behandlung in einem unserer Zimmer fehlgeschlagen ist: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Die Diagnosesicherheit lag nur bei &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, was die Erfolgschancen gesenkt hat.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisIneffective">Ein Patient geht, nachdem die Behandlung in einem unserer Zimmer wirkungslos war: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Die Diagnosesicherheit lag nur bei &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, was die Erfolgschancen gesenkt hat.</string>
  <string name="Advisor/Patients_PatientDied_HealthHygiene">Ein Patient ist aufgrund seines sich rapide verschlechternden Gesundheitszustands gestorben. Behalte die Hygiene im Auge. Wenn diese mangelhaft ist, kann sich der Gesundheitszustand schneller verschlechtern.</string>
  <string name="Advisor/Patients_PatientDied_HealthOther">Ein Patient ist aufgrund seines sich rapide verschlechternden Gesundheitszustands gestorben. Das schadet unserem Ruf. Sorge dafür, dass Leute schneller behandelt werden. Halte die Warteschlangen kurz oder hole schwerkranke Menschen nach vorne.</string>
  <string name="Advisor/Patients_PatientDied_OtherFatal">Ein Patient liegt nach einer fehlgeschlagenen Behandlung in einem unserer Zimmer im Sterben: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Verbessere weiter Personal und Ausrüstung, um die Chancen zu erhöhen, dass Leute geheilt werden.</string>
  <string name="Advisor/Patients_PatientDied_OtherIneffective">Ein Patient geht, nachdem die Behandlung in einem unserer Zimmer wirkungslos war: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Verbessere weiter Personal und Ausrüstung, um die Chancen zu erhöhen, dass Leute geheilt werden.</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillFatal">Ein Patient liegt im Sterben, nachdem eine Behandlung in einem unserer Zimmer fehlgeschlagen ist: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; könnte vielleicht mehr Weiterbildung zur Erhöhung der Behandlungskompetenz gebrauchen?</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillIneffective">Ein Patient geht, nachdem die Behandlung in einem unserer Zimmer wirkungslos war: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; könnte vielleicht mehr Weiterbildung zur Erhöhung der Behandlungskompetenz gebrauchen?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeFatal">Ein Patient liegt im Sterben, nachdem eine Behandlung in einem unserer Zimmer fehlgeschlagen ist: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Vielleicht könnte eines unserer Geräte, &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt;, durch ein Upgrade leistungsfähiger werden?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeIneffective">Ein Patient geht, nachdem die Behandlung in einem unserer Zimmer wirkungslos war: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Vielleicht könnte eines unserer Geräte, &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt;, durch ein Upgrade leistungsfähiger werden?</string>
  <string name="Advisor/Patients_RageQuit">Ein Patient hat die Nase von den Zuständen in deinem Krankenhaus voll und ist wutschnaubend gegangen.</string>
  <string name="Advisor/Patients_RageQuit_FurtherDiagnosis">Ein Patient wollte nicht mehr auf &lt;style=\"AdvisorHighlight\"&gt;neue Diagnosezimmer&lt;/style&gt; warten und haut jetzt ab. Das wird unserem Ruf schaden.</string>
  <string name="Advisor/Patients_RageQuit_NoComplaints">zu lange gewartet</string>
  <string name="Advisor/Patients_RageQuit_Unhappy">Ein Patient ist mit dem Krankenhaus unzufrieden und haut jetzt ab. Zu den häufigsten Beschwerden gehören: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. Der Patient verbrachte &lt;style=\"AdvisorHighlight\"&gt;{[DAYS]} Tage&lt;/style&gt; im Krankenhaus.</string>
  <string name="Advisor/Patients_RageQuit_Waiting">Ein Patient wollte nicht mehr auf das &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;-Zimmer warten und haut jetzt ab. Das wird unserem Ruf schaden.</string>
  <string name="Advisor/Patients_Thirsty">Einige Patienten haben Durst. Du könntest ein paar Verkaufsautomaten anschaffen oder Kioske einrichten.</string>
  <string name="Advisor/ReceptionNeeded">Wir brauchen eine &lt;style=\"AdvisorHighlight\"&gt;Aufnahme&lt;/style&gt;, damit Patienten sich anmelden können.</string>
  <string name="Advisor/Remix_One_Available">&lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt;und &lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; sind jetzt in &lt;style=\"AdvisorHighlight\"&gt;R.E.M.I. X&lt;/style&gt; erhältlich!</string>
  <string name="Advisor/Remix_Two_Available">&lt;style=\"AdvisorHighlight\"&gt;Mitton University&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt;und &lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; sind jetzt in &lt;style=\"AdvisorHighlight\"&gt;R.E.M.I. X&lt;/style&gt; erhältlich!</string>
  <string name="Advisor/Reputation_Good">Der &lt;style=\"AdvisorHighlight\"&gt;Krankenhausruf&lt;/style&gt; ist jetzt &lt;style=\"AdvisorHighlight\"&gt;Gut&lt;/style&gt;. Dies wird mehr Patienten und Mitarbeiter anziehen.</string>
  <string name="Advisor/Reputation_Great">Der &lt;style=\"AdvisorHighlight\"&gt;Krankenhausruf&lt;/style&gt; ist jetzt &lt;style=\"AdvisorHighlight\"&gt;Großartig&lt;/style&gt;. Dies wird mehr Patienten und Mitarbeiter anziehen.</string>
  <string name="Advisor/ResearchProjectComplete_CS">Forschungsprojekt abgeschlossen: &lt;style=\"AdvisorHighlight\"&gt;{[PROJECT]}&lt;/style&gt;\\nErgebnis: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Research_DiagnosisRooms">Wenn wir neue Diagnosemaschinen und Verbesserungen erforschen, können wir Patienten schneller diagnostizieren. Dadurch verkürzen sich die Warteschlangen und damit auch die Wartezeit, was zu besseren Heilungsraten führen sollte.</string>
  <string name="Advisor/RoomMissingRequiredItem">In einem unserer Zimmer, &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;, fehlt ein Objekt: &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;. So funktioniert da nichts.</string>
  <string name="Advisor/Room_TooSmall">Das Zimmer ist noch nicht groß genug für die benötigten Objekte. Erweitere das Zimmer, um die Mindestgröße zu erreichen.</string>
  <string name="Advisor/SandboxFreeplay_Unlocked">&lt;style=\"AdvisorHighlight\"&gt;Sandbox: Freies Spiel&lt;/style&gt; freigeschaltet! Erstelle Krankenhäuser mit eigenen Einstellungen. Du kannst über das Hauptmenü auf den Sandbox-Modus zugreifen.</string>
  <string name="Advisor/Social_FriendHigherScore">Ein konkurrierendes Krankenhaus von {0} hat einen Wert ({1}) von {2}. Unserer liegt aktuell nur bei {3}.</string>
  <string name="Advisor/Social_FriendLowerScore">Unser Krankenhaus hat einen Wert ({1}) von {3}. Damit liegen wir klar vor dem Krankenhaus von {0}, das nur {2} hat!</string>
  <string name="Advisor/Social_LeaderboardBoast">Advisor_Social_LeaderboardBoast</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">{0} is our friend's name, unfortunately we cannot know the gender. {1} is the name of the leaderboard (\"Cures Per Year\" for example. {2} and {3} are scores.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend">Werfen wir einen Blick auf unsere Position in der Kategorie „{1}“. Offenbar hat {0} aktuell mit {2} die höchste Punktzahl. Unsere Punktzahl liegt bei gerade einmal {3}. Wir sollten uns an unseren Online-Rivalen ein Beispiel nehmen.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopPlayer">Großartig! Im Vergleich zu unseren Online-Rivalen schneidet unser Krankenhaus mit einer Punktzahl von {1} in der Kategorie {0} am besten ab!</string>
  <string name="Advisor/Staff_HireMoreAssistants">Viele Patienten stehen für Dienste von Assistenten Schlange, aber es sind keine verfügbar. Überlege dir, zusätzliche Assistenten einzustellen.</string>
  <string name="Advisor/Staff_HireMoreDoctors">Viele Patienten stehen vor Ärztezimmern Schlange, aber es sind keine verfügbar. Überlege dir, zusätzliche Ärzte einzustellen.</string>
  <string name="Advisor/Staff_HireMoreNurses">Viele Patienten stehen vor Krankenpflegerzimmern Schlange, aber es sind keine verfügbar. Überlege dir, zusätzliche Pflegekräfte einzustellen.</string>
  <string name="Advisor/Staff_LowMorale">Die Stimmung ist bei unserem Personal ziemlich im Eimer. Du könntest die Bezahlung verbessern oder mehr Pausen erlauben.</string>
  <string name="Advisor/Staff_NeedQualification">Wir haben ein &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;-Zimmer, aber es fehlt ein Mitarbeiter (&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt;) mit der nötigen Ausbildung (&lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt;).</string>
  <string name="Advisor/Staff_NeedStaffRoom">Unsere Mitarbeiter sind müde, haben aber kein Pausenzimmer zum Ausruhen.</string>
  <string name="Advisor/Staff_PayDissatisfaction">Einige Mitarbeiter sind mit ihrer Bezahlung unzufrieden. Du solltest ihnen vielleicht eine Gehaltserhöhung geben. Sieh dir mal die Option „Gehalt prüfen“ auf unserer Personalliste an.</string>
  <string name="Advisor/Staff_Promoted_CS">&lt;style=\"AdvisorHighlight\"&gt;{[OLDTITLE]}&lt;/style&gt; &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt; wurde befördert und ist jetzt &lt;style=\"AdvisorHighlight\"&gt;{[NEWTITLE]}&lt;/style&gt;.</string>
  <string name="Advisor/Staff_ReadyForPromotion">Einige Mitarbeiter könnten eine Beförderung vertragen. Schenk ihnen etwas Aufmerksamkeit, sonst fühlen sie sich links liegen gelassen.</string>
  <string name="Advisor/Staff_ReadyForTraining">Viele Mitarbeiter haben freie Weiterbildungsplätze. Nutze ihr Potenzial, indem du sie in einem Weiterbildungszimmer förderst.</string>
  <string name="Advisor/Staff_ReadyForTrainingNoRoom">Viele Mitarbeiter haben freie Weiterbildungsplätze. Du musst ein Weiterbildungszimmer bauen, um ihr Potenzial voll auszuschöpfen!</string>
  <string name="Advisor/Staff_Resignation_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; ist sehr unzufrieden und droht zu gehen. Zu den häufigsten Beschwerden gehören: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;.</string>
  <string name="Advisor/Staff_Resigned_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; hat gekündigt! Zu den häufigsten Beschwerden gehören: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. Wir müssen unsere restlichen Mitarbeiter bei Laune halten.</string>
  <string name="Advisor/Staff_RoomNeedsStaff">Für &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; wird ein Mitarbeiter (&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt;) benötigt. Öffne das Einstellen-Menü, um einen zu anzuheuern.</string>
  <string name="Advisor/Staff_TooManyAssistants">Wir haben womöglich zu viele Assistenten, da gerade mehrere nichts zu tun haben.</string>
  <string name="Advisor/Staff_TooManyDoctors">Wir haben womöglich zu viele Ärzte, da gerade mehrere nichts zu tun haben.</string>
  <string name="Advisor/Staff_TooManyJanitors">Wir haben womöglich zu viele Hausmeister, da gerade mehrere nichts zu tun haben.</string>
  <string name="Advisor/Staff_TooManyNurses">Wir haben womöglich zu viele Krankenpfleger, da gerade mehrere nichts zu tun haben.</string>
  <string name="Advisor/Temperature_Cold">In diesem Teil des County ist es sehr kalt. Wir sollten zusätzliche Heizkörper einbauen, damit die Leute im Krankenhaus es warm haben.</string>
  <string name="Advisor/Temperature_Hot">In diesem Teil des County ist es sehr heiß. Wir sollten zusätzliche Klimaanlagen einbauen, damit es für die Leute im Krankenhaus angenehm kühl bleibt.</string>
  <string name="Advisor/Tips_FireSafety">Schon gewusst? Wenn eine Maschine nicht ordentlich instand gehalten wird, kann sie Feuer fangen. Dann muss ein Hausmeister einen Feuerlöscher holen, um den Brand zu bekämpfen, sonst könnte die Maschine explodieren!</string>
  <string name="Advisor/Tips_HospitalAttractiveness">Schon gewusst? Durch die Platzierung von Pflanzen und dekorativen Objekten wird das Krankenhaus attraktiver. Das hält Patienten und Personal bei Laune.</string>
  <string name="Advisor/Tips_HospitalHygiene">Schon gewusst? Durch mangelnde Hygiene im Krankenhaus verschlechtert sich der Gesundheitszustand von Patienten schneller. Halte also das Krankenhaus so sauber wie möglich. Stelle sicher, dass Toiletten Waschbecken haben und platziere Desinfektionsspender.</string>
  <string name="Advisor/Tips_HospitalPolicy">Schon gewusst? Im Überblickbildschirm kannst du die Krankenhaus-Richtlinien anpassen. Lege Diagnose- und Behandlungs- sowie Personal-Richtlinien fest, um dein Krankenhaus nach deinen Vorstellungen zu führen.</string>
  <string name="Advisor/Tips_IllnessList">Schon gewusst? Im Reiter „Charaktere“ links unten findest du eine Übersicht aller bisher entdeckten Krankheiten. Dort kannst du die Heilungsrate und den Ruf in Bezug auf jede Krankheit einsehen.</string>
  <string name="Advisor/Tips_Item_Copy">Schon gewusst? Du kannst eine Kopie eines Objekts erstellen, indem du die linke Strg-Taste hältst und im Krankenhaus auf ein Objekt klickst.</string>
  <string name="Advisor/Tips_Item_FreePlacement">Schon gewusst? Wenn du ein Objekt aufgehoben hast, kannst du es frei drehen und platzieren, indem du die {[Menu/InputActions/DisableSnap]}-Taste gedrückt hältst.</string>
  <string name="Advisor/Tips_Item_PickUp">Schon gewusst? Du kannst ein Objekt aufheben, indem du den Mauszeiger darauf hältst und dann die linke Maustaste gedrückt hältst. Alternativ kannst du auch einfach klicken und ziehen.</string>
  <string name="Advisor/Tips_Item_Rotate">Schon gewusst? Du kannst ein aufgehobenes Objekt drehen, indem du die linke Maustaste gedrückt hältst und nach links/rechts ziehst. Oder nutze die Tasten {[Menu/InputActions/RotateItemClockwise]} und {[Menu/InputActions/RotateItemAntiClockwise]}.</string>
  <string name="Advisor/Tips_ItemsList_Filters">Schon gewusst? In der Objektliste kannst du Objekte nach Kategorien ansehen, indem du die Filter-Taste am oberen Ende des Menüs verwendest.</string>
  <string name="Advisor/Tips_Kudosh">Schon gewusst? Verdiene Kudosh für unsere Organisation, indem du die Sternewertung unserer Krankenhäuser verbesserst und andere Herausforderungen abschließt. Damit kannst du neue Objekte freischalten.</string>
  <string name="Advisor/Tips_Loans">Schon gewusst? Wenn du etwas mehr Bargeld brauchst, kannst du im Reiter „Finanzen“ Kredite aufnehmen.</string>
  <string name="Advisor/Tips_MapHospitalTravel">Schon gewusst? Von der Karte aus kannst du zu jedem anderen Krankenhaus unserer Organisation zurückkehren. Alle Zimmer und Objekte, die wir freigeschaltet haben, sind dann auch dort verfügbar.</string>
  <string name="Advisor/Tips_MultiplayerChallenges">Schon gewusst? Bei &lt;style=\"AdvisorHighlight\"&gt;Organisationsherausforderungen&lt;/style&gt; können wir gegen andere Krankenhäuser in der Umgebung antreten und mehr Belohnungen verdienen. Klicke auf den Reiter rechts oben, um die verfügbaren Herausforderungen zu sehen.</string>
  <string name="Advisor/Tips_Needs_Boredom">Schon gewusst? Patienten wird mit der Zeit langweilig. Platziere interessante Objekte in den Wartebereichen, um ihnen Unterhaltung zu bieten und sie bei Laune zu halten.</string>
  <string name="Advisor/Tips_Needs_Hunger">Schon gewusst? Patienten und Mitarbeiter werden mit der Zeit hungrig. Stelle im Krankenhaus Snacks zur Verfügung, um sie zufrieden zu stellen.</string>
  <string name="Advisor/Tips_Needs_Thirst">Schon gewusst? Patienten und Mitarbeiter werden mit der Zeit durstig. Stelle im Krankenhaus Getränke zur Verfügung, um sie zufrieden zu stellen.</string>
  <string name="Advisor/Tips_Needs_Toilet">Schon gewusst? Patienten und Mitarbeiter benötigen Zugang zu Toiletten, besonders nachdem sie etwas gegessen oder getrunken haben. Stelle sicher, dass im Krankenhaus genügend Toiletten vorhanden sind, um Unfälle zu vermeiden.</string>
  <string name="Advisor/Tips_OverviewScreen">Schon gewusst? Vom Reiter „Finanzen“ aus kannst du auf den Überblickbildschirm zugreifen. So kannst du die Finanzen, das Personal, die Patienten, Auszeichnungen und vieles mehr analysieren.</string>
  <string name="Advisor/Tips_PatientList">Schon gewusst? Im Reiter „Charaktere“ findest du eine Übersicht aller Patienten. Nutze die Patientenliste, um ihre Diagnose und Behandlung sowie ihre Gesundheit und Zufriedenheit zu prüfen.</string>
  <string name="Advisor/Tips_PlotBuying">Schon gewusst? Wir können neue Krankenhausgebäude errichten, um mehr Platz für Expansionen zu haben. Bewege die Maus über Grundstücke in der Nähe, um zu sehen, welche zu Verkauf stehen.</string>
  <string name="Advisor/Tips_PriceList">Schon gewusst? Vom Reiter „Finanzen“ aus kannst du die Preise unseres Krankenhauses anpassen. Erhöhe oder senke die Preise für Diagnose, Behandlung und andere Einkommensquellen.</string>
  <string name="Advisor/Tips_QueueManagement">Schon gewusst? Du kannst die Position eines Patienten in der Warteschlange ändern, indem du die Patientendetails oder die Zimmerdetails aufrufst. Priorisiere Patienten entsprechend ihrer Gesundheit, Zufriedenheit oder auch entsprechend des potentiellen Einkommens.</string>
  <string name="Advisor/Tips_Queues">Schon gewusst? Bewege die Maus über ein Zimmer, um anzuzeigen, wer sich in der Warteschlange befindet. Die jeweilige Position der Schlange wird über den Köpfen der Patienten angezeigt. Halte nach besonders langen Schlangen Ausschau.</string>
  <string name="Advisor/Tips_RoomPrestige">Schon gewusst? Baue größere Zimmer und fülle sie mit interessanten Objekten, um ihr Prestige zu erhöhen. Das macht sowohl Mitarbeiter als auch Patienten, die sich in diesem Zimmer aufhalten, zufriedener.</string>
  <string name="Advisor/Tips_Room_AddItems">Schon gewusst? Du kannst die Liste der Objekte für ein bestehendes Zimmer anzeigen, indem du auf den Boden des Zimmers klickst und dann auf die Schaltfläche „Objekte“.</string>
  <string name="Advisor/Tips_Room_AddSub">Schon gewusst? Wenn du ein Zimmer baust, kannst du per Rechtsklick zwischen Bauwerkzeugen und benötigten Objekten umschalten.</string>
  <string name="Advisor/Tips_Room_Copy">Schon gewusst? Du kannst ein Zimmer inklusive aller Inhalte kopieren, indem du das Zimmer anklickst und auf die Schaltfläche „Kopieren“ klickst.</string>
  <string name="Advisor/Tips_Room_Customisation">Schon gewusst? Du kannst die Wände und den Boden eines Zimmers anpassen, indem du das Zimmer anklickst und auf die Schaltfläche „Anpassen“ in den Zimmerdetails klickst.</string>
  <string name="Advisor/Tips_Room_Edit">Schon gewusst? Um ein Zimmer zu bearbeiten, klicke auf den Boden des Zimmers und dann auf die Schaltfläche „Bearbeiten“. Während der Bearbeitung wird das Zimmer vorübergehend geschlossen.</string>
  <string name="Advisor/Tips_Room_MoveRotate">Schon gewusst? Wenn du ein Zimmer baust, kannst du es aufheben, indem du auf den Boden des Zimmers klickst. Dann kannst du es wie ein Objekt bewegen, drehen und platzieren.</string>
  <string name="Advisor/Tips_StaffList">Schon gewusst? Im Reiter „Charaktere“ findest du eine Liste aller Mitarbeiter. Dort kannst du dir einen Überblick über Mitarbeiter verschaffen, ihr Gehalt prüfen und ihn Aufgaben zuweisen.</string>
  <string name="Advisor/Tips_Staff_BreakPolicy">Schon gewusst? Im Überblickbildschirm kannst du die Pausenrichtlinie für alle Mitarbeiter anpassen. Sieh dir die Pausendauer an und wie viele Mitarbeiter gleichzeitig eine Pause einlegen dürfen.</string>
  <string name="Advisor/Tips_Staff_Breaks">Schon gewusst? Mitarbeiter machen eine Pause, wenn ihre Energie zu sehr sinkt, solange nicht schon zu viele andere Mitarbeiter des gleichen Typs auch gerade eine Pause machen.</string>
  <string name="Advisor/Tips_Staff_Customisation">Schon gewusst? Du kannst das Outfit eines Mitarbeiters anpassen, indem du diesen auswählst und in den Mitarbeiterdetails auf die Schaltfläche „Mitarbeiter-Anpassung“ klickst.</string>
  <string name="Advisor/Tips_Staff_PickUp">Schon gewusst? Du kannst einen Mitarbeiter aufheben, indem du den Mauszeiger auf ihn hältst und dann die linke Maustaste gedrückt hältst. Alternativ kannst du auch einfach klicken und ziehen.</string>
  <string name="Advisor/Tips_UGC_Create">Schon gewusst? Du kannst eigene Bilder, Teppiche, Wände und Böden erstellen, indem du in der Objektliste oder in den Zimmerdetails auf die Workshop-Schaltfläche klickst.</string>
  <string name="Advisor/Tips_UpgradeMachines">Schon gewusst? Upgrades machen Maschinen effektiver. Sobald ein Upgrade freigeschaltet wurde, kannst du es an einer Maschine installieren. Du brauchst einen Hausmeister mit Mechanikausbildung, um die Arbeiten durchzuführen.</string>
  <string name="Advisor/Tips_VisualisationModes">Schon gewusst? Du kannst den Reiter „Visualisierung“ nutzen, um das Krankenhaus mit Filtern für Umgebung, Zufriedenheit, Gesundheit, Energie, Bedürfnissen, Instandhaltung und mehr anzeigen zu lassen.</string>
  <string name="Advisor/TrainingCourseComplete_CS">Weiterbildung abgeschlossen: &lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt;</string>
  <string name="CampusFont">Fonts &amp; Materials/Palanquin/PalanquinDark-Regular SDF</string>
  <string name="Challenges/AlienRevealedInspectorStamp">ALIEN</string>
  <string name="Challenges/ArrivingInDays_CS">Kommt in {0} Tagen ... [i2p_Zero]Kommt heute … [i2p_One]Kommt morgen …</string>
  <string name="Challenges/BarbershopQuartet_AdvisorMessage">Sie sind hier!</string>
  <string name="Challenges/BarbershopQuartet_FailMessage">Leider haben wir nicht genügend Mitglieder des Barbershop-Quartetts geheilt.</string>
  <string name="Challenges/BarbershopQuartet_FailTitle">Sondermeldung</string>
  <string name="Challenges/BarbershopQuartet_NotificationMessage">Ein örtliches Barbershop-Quartett namens „The Four Freds“ benötigt unsere Hilfe. Uns wird eine großzügige Belohnung versprochen. Sollen wir annehmen?</string>
  <string name="Challenges/BarbershopQuartet_NotificationTitle">Barbershop-Quartett</string>
  <string name="Challenges/BarbershopQuartet_SuccessMessage">Sehr gut! Die Mitglieder des Barbershop-Quartetts sind auf dem Wege der Besserung. Wir können eine großzügige Spende von ihnen erwarten.</string>
  <string name="Challenges/BarbershopQuartet_SuccessTitle">Sondermeldung</string>
  <string name="Challenges/Budget_AdvisorMessage_CS">Bonus-Update: Wir haben im letzten Auswertungszeitraum &lt;style=\"AdvisorHighlight\"&gt;{[CURED]}&lt;/style&gt; von &lt;style=\"AdvisorHighlight\"&gt;{[PROCESSED]}&lt;/style&gt; Gästen geheilt. Das Hotel zahlt nun die nächsten drei Monate &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; unserer gesamten laufenden Kosten.</string>
  <string name="Challenges/Budget_ObjectiveMenuCureRate_CS">Heilungsrate: {[RATE]}</string>
  <string name="Challenges/Budget_ObjectiveMenuItem_CS">Laufende Kosten übernommen: {[PERCENT]}\\nBeginn des nächsten Auswertungszeitraums: {[MONTH]}</string>
  <string name="Challenges/CelebrityVisit_AdvisorMessage">Popstar Jasmine Odyssey trifft im Krankenhaus ein.</string>
  <string name="Challenges/CelebrityVisit_NotificationMessage">Wir wurden vom Agenten einer örtlichen Berühmtheit kontaktiert, die das Krankenhaus besuchen möchte. Sie heißt Jasmine „Jazz“ Odyssey. Ist ein Popstar oder so was in der Richtung. Wer weiß das schon. Die Jugend hält sie wohl für eine Art musikalische Gottheit. Das könnte gute Publicity für uns sein. Sollen wir den Besuch annehmen?</string>
  <string name="Challenges/CelebrityVisit_NotificationTitle">Promi-Besuch</string>
  <string name="Challenges/CelebrityVisit_RewardFailMessage">Leider scheint Jasmine Odyssey vom Krankenhaus nicht besonders begeistert gewesen zu sein. Sie hat gerade ihren neuen Song „Ich spür die Qual im Hospital“ veröffentlicht. Da klebt eine Warnung wegen nicht jugendfreier Texte drauf. Das ist kein gutes Zeichen.</string>
  <string name="Challenges/CelebrityVisit_RewardFailTitle">Update zur Öffentlichkeitsarbeit</string>
  <string name="Challenges/CelebrityVisit_RewardPassMessage">Wie es scheint, hat unser Krankenhaus keinen besonderen Eindruck auf Jasmine Odyssey gemacht. Sie hat weder auf ChatFace noch auf Growler irgendwelche Kommentare veröffentlicht. In ihrem Fumble-Livestream starrt sie gerade einen Keks an. Wir müssen uns wohl nächstes Mal mehr ins Zeug legen.</string>
  <string name="Challenges/CelebrityVisit_RewardPassTitle">Update zur Öffentlichkeitsarbeit</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessMessage">Jasmine Odyssey hat gerade ein Foto vom Krankenhaus auf „Bungle“ gepostet (keine Ahnung, was das ist, aber die jungen Leute stehen wohl drauf). Es ist ein Selfie vor dem Haupteingang. Sie macht so einen Schmollmund und hält einen Keks. Das ist wohl ein gutes Zeichen. Das Foto hat schon 300 Dicke Drücke erhalten, was auch immer das bedeutet. Scheinbar hat ihr der Besuch gefallen. Gute Arbeit, allesamt.</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessTitle">Update zur Öffentlichkeitsarbeit</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbMessage">Gute Neuigkeiten. Jasmine Odyssey hat gerade einen neuen Song veröffentlicht: „Regenbogen-Krankenhaus und Einhorn-Jazz-Kekse“. Das ist höchstwahrscheinlich ein gutes Zeichen, auch wenn mir der Text ein absolutes Rätsel ist. Sie hat sogar angeboten, dem Krankenhaus etwas Geld zu spenden!</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbTitle">Update zur Öffentlichkeitsarbeit</string>
  <string name="Challenges/CircusIncident_AdvisorMessage">Clowns treffen ein ...</string>
  <string name="Challenges/CircusIncident_NotificationMessage">Beim Two Point Circus hat jemand die Clown-Käfige nicht abgeschlossen und nun sind sie alle entwischt. Sie wurden zuletzt gesehen, wie sie auf winzigen Fahrrädern in Richtung unseres Krankenhauses strampelten. Wenn wir mit den Clowns fertig werden, hat der Zirkus bestimmt eine Belohnung für uns. Sollen wir sie einlassen?</string>
  <string name="Challenges/CircusIncident_NotificationTitle">Zirkusproblem</string>
  <string name="Challenges/CircusIncident_RewardFailMessage">Leider haben wir nicht genügend Clowns geheilt.</string>
  <string name="Challenges/CircusIncident_RewardFailTitle">Sondermeldung</string>
  <string name="Challenges/CircusIncident_RewardPerfectMessage">Gute Arbeit, wir haben alle Clowns geheilt. Die Leute beim Zirkus sind sehr zufrieden mit uns.</string>
  <string name="Challenges/CircusIncident_RewardSuccessMessage">Gute Arbeit, wir haben die meisten Clowns geheilt. Die Leute beim Zirkus sind sehr zufrieden.</string>
  <string name="Challenges/CircusIncident_RewardSuccessTitle">Sondermeldung</string>
  <string name="Challenges/DLC/VIP_Bigfoot_Name">Bartholomew F. Yeti</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_AdvisorMessage">Ein neuer Budget-Auswertungszeitraum hat begonnen.</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_Name">Leistungsbonus</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_AdvisorMessage">Katastrophenwarnung: Es gibt Berichte über eine Lawine hier in der Gegend.</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_Name">Lawine</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_NotificationMessage">Achtung, in dieser Gegend gab es eine Lawine! Das könnte unsere Geräte beschädigen.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_AdvisorMessage">Katastrophenwarnung: Es gibt Berichte über Hagelschlag hier in der Gegend.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_Name">Hagelschlag</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_NotificationMessage">Achtung, in dieser Gegend ist mit Hagelschlag zu rechnen! Das könnte unsere Geräte beschädigen.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_AdvisorMessage">Übernatürliche Warnung: Der Geist von Sir Tucker hat sich entschlossen, das Krankenhaus zu besuchen – beziehungsweise es heimzusuchen.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_Name">Sir Tucker</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_NotificationMessage">Wir wissen nicht warum, aber unsere Geisterjäger-Ausrüstung scheint dem alten Knaben nichts anhaben zu können. Wir müssen einfach hoffen, dass er nicht für allzu große Probleme sorgt.</string>
  <string name="Challenges/DLC_1/GhostStorm_AdvisorMessage">Übernatürliche Warnung: Eine Gruppe von Geistern spukt im Krankenhaus herum.</string>
  <string name="Challenges/DLC_1/GhostStorm_Name">Geisteransturm</string>
  <string name="Challenges/DLC_1/GhostStorm_NotificationMessage">Örtliche Hellseher warnen vor vermehrten Heimsuchungen in der Gegend. Die betroffenen Seelen sollen „rastlos“ bis „leicht verstimmt“ sein. Wir sollten im Krankenhaus die Augen nach mehr Geistern offen halten.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Intro">Der Eigentümer von Hotel Underlook hat unser neustes Ziel genannt.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Failure_V1">Wir haben ein Ziel des Eigentümers von Hotel Underlook nicht erreicht.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Success_V1">Wir haben vom Hotel Underlook &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; als Belohnung für die Erfüllung eines Ziels erhalten.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro">Das Hotel hat uns ein Ziel gesetzt. Sollten wir dieses erfüllen, erhalten wir eine Finanzspritze.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro_Title">Neuigkeiten von der Hotelverwaltung</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Name">Hotelziel</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Failure_V1">Ziel verfehlt</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Success_V1">Ziel erreicht</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Title">Nachricht vom Hotel Underlook</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Arrival_Advisor">Patienten mit Drama-Tick treffen ein ...</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message">Nachdem Two Point TV die besonders dick aufgetragene Neuinszenierung eines historischen Theaterstücks in Auftrag gegeben hatte, entwickelten viele Personen einen Drama-Tick: Sie bilden sich ein, sie würden etwas von alten Bühnenwerken verstehen. Ihre Familien haben genug davon, dass die Betroffenen ständig die Namen der Charaktere falsch aussprechen, und wollen etwas dagegen tun.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V2">Beim Versuch, ihren Kindern beim Lernen für ihre Klausuren zu helfen, haben sich einige Eltern zu sehr in die Welt historischer Theaterstück vertieft und einen Drama-Tick entwickelt. Da die Klausuren nun vorbei sind, wollen ihre Familien die Betroffenen behandeln lassen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V3">Nachdem die Lebensqualität vor Ort vorübergehend fluktuierte, sehnten sich einige Menschen übermäßig nach „guten alten“ Zeiten zurück, in denen man noch lustige Hosen trug, Festessen schmauste und enorm dreckiges Wasser trank. Dadurch haben sie einen Drama-Tick entwickelt. Ihre Familien wollen sie nun behandeln lassen – schon allein, um sie daran zu erinnern, dass es in besagten guten alten Zeiten noch keine Krankenhäuser gab.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Title">Notfall: Drama-Tick</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Name">Patienten mit Drama-Tick</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Arrival_Advisor">Hundeelend-Patienten treffen ein ...</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message">Nachdem Rettungshunde in den Bergen versehentlich mit Hundefutter statt Notfallrationen ausgestattet wurden, sind einige Menschen an Hundeelend erkrankt. Die Betroffenen sind es leid, an Bäumen und Laternen ihr Geschäft zu erledigen, und möchten sich behandeln lassen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V2">Während Bungle Musics „Schlaf gut“-Musikprogramm wurde versehentlich das von Roderick Cushion gesprochene Hundetrainings-Hörbuch „Wer ist ein braver Hund? Du bist ein braver Hund!“ ausgestrahlt. Dadurch kam es zu einem Ausbruch von Hundeelend. Eine Gruppe von stubenreinen und wohlerzogenen Hundemenschen hofft nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V3">Nachdem aufgrund eines Mangels an Besteck in der Gegend einige Menschen ihr Essen direkt vom Teller leckten (und entdeckten, dass das gar nicht so schlimm ist), ist es zu einem Ausbruch von Hundeelend gekommen. Einige der Betroffenen benötigen nun sowohl Servietten als auch medizinische Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Title">Notfall: Hundeelend</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Name">Hundeelend-Patienten</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Arrival_Advisor">Monstermanie-Patienten treffen ein ...</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message">Nach einer Kostümparty sind einige der Gäste zu dem Schluss gekommen, dass es eigentlich keinen Grund gibt, sonst immer normale Kleidung zu tragen. Daraufhin ist in der Gegend Monstermanie ausgebrochen. Einige der Partybesucher befinden sich nun in einer schweren Identitätskrise und hoffen auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V2">Besucher der Testvorführung eines neuen, provokativen Horrorfilms entwickelten mehr Mitgefühl mit dem widerlichen Monster, als ihnen lieb ist. Dadurch kam es zu einem Ausbruch von Monstermanie. Nachdem ihre Weltanschauung völlig auf den Kopf gestellt wurde, hoffen einige der Kinobesucher nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V3">Nachdem einige aufgebrachte Wasserspeier die Gemeinde mit einem Fluch belegten, ist es zu einem Ausbruch von Monstermanie gekommen. Zwar gibt es für diese Theorie vom Wasserspeierfluch keine Beweise, doch das interessiert die Gerüchteküche wenig. Eine Gruppe von Betroffenen, die sich von Wasserspeiern verfolgt fühlen, hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Title">Notfall: Monstermanie</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Name">Monstermanie-Patienten</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Arrival_Advisor">Patienten mit Rüstungsfieber treffen ein ...</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message">In der Gegend ist das Rüstungsfieber ausgebrochen, nachdem eine Gruppe von „Das blaue Auge“-Fans sich nach mehreren Tagen intensiven Rollenspiels weigerten, damit aufzuhören oder auch nur ihre Kostüme abzulegen. Ihre Familien haben davon die Nase voll und wollen sie behandeln lassen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V2">Nachdem die Geschichtslehrer einer örtlichen Schule mittelalterliche Ausrüstung demonstrierten, sind einige von ihnen zu dem Schluss gekommen, dass man sich in einer Ritterrüstung einfach besser fühlt, und haben sich mit dem Rüstungsfieber angesteckt. Ihre Familien sind es satt, sich mit ihnen nur durch ein Visier unterhalten zu können, und wollen sie behandeln lassen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V3">Nachdem Jasmine Odyssey ihre Single „Meine Liebe ist eine Festung“ vorstellte und sich einige ihrer Fans in passende Schale werfen wollten, ist es in der Gegend zu einem Ausbruch von Rüstungsfieber gekommen. Die Familien dieser Superfans, die sich selbst als „die stolzen Recken“ bezeichnen, wollen sie nun behandeln lassen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Title">Notfall: Rüstungsfieber</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Name">Patienten mit Rüstungsfieber</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V2">Nachdem hier kürzlich Strom, Heizung und Internet ausfielen, sehnen sich Einwohner vermehrt danach, in einer Stadt mit besserer Infrastruktur zu leben, was zu einem Ausbruch von Metropolio führte. Eine Gruppe von Patienten, die dringend ihre E-Mails abrufen möchten, hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V3">Die Ankündigung, dass örtliche Gemischtwarenläden in Zukunft schon um 15 Uhr schließen werden, sorgte für Panik unter den Einwohnern, die Schokolade-Einkaufsmöglichkeiten zu jeder Tages- und Nachtzeit begehren. Infolgedessen kam es zu einem Ausbruch von Metropolio. Einige unter Schokolademangel leidenden Landbewohner hoffen auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Arrival_Advisor">Patienten mit Metropolio treffen ein ...</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Message">In der Gegend ist es zu einem Ausbruch von Metropolio gekommen, nachdem Roderick Cushions romantische Komödie „Rotting Hill“ auf Two Point TV ausgestrahlt wurde. Eine Gruppe von Filmfans hofft nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Title">Notfall: Metropolio</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Name">Patienten mit Metropolio</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Arrival_Advisor">Advokat der Bigfoot-Stiftung trifft im Krankenhaus ein.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Intro_Title">Yeti-Besuch</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Name">Bigfoot</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V1_Intro_Message">Bartholomew F. Yeti, ein Autor und Advokat der Bigfoot-Stiftung, möchte sich ein Bild davon machen, wie es mit unserer Unterstützung des Hotel Underlook läuft. Er würde uns gerne einen Besuch abstatten.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht erhalten wir sogar eine Spende von der Bigfoot-Stiftung. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V2_Intro_Message">Bartholomew F. Yeti, ein Autor und Advokat der Bigfoot-Stiftung, möchte sich ein Bild davon machen, wie die Dinge in Swelbard stehen. Er würde uns gerne einen Besuch abstatten.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht erhalten wir sogar eine Spende von der Bigfoot-Stiftung. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V3_Intro_Message">Bartholomew F. Yeti, ein Autor und Advokat der Bigfoot-Stiftung, würde gerne wissen, wie es mit unserem Krankenhaus im Roquefort Castle vorangeht. Er würde uns gerne einen Besuch abstatten.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht erhalten wir sogar eine Spende von der Bigfoot-Stiftung. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_1">Bartholomew F. Yeti hat uns in einem handgeschriebenen Brief dafür gedankt, dass er uns besuchen durfte. Er sagte unter anderem, es sei „bestimmt nicht leicht“, wir sollten nicht „allzu entmutigt sein“ und „Kopf hoch!“. Alles in allem war es kein sehr ermutigendes Schreiben. Wir müssen dem Krankenhaus etwas nachhelfen, wenn wir mit mehr als nur höflichen Floskeln bedacht werden wollen. Ich kann mir vorstellen, was er der Bigfoot-Stiftung über uns erzählt hat ...</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_2">Bartholomew F. Yeti hat uns in einem handgeschriebenen Brief dafür gedankt, dass er uns besuchen durfte. Er meint, dass sich die Dinge sicher bald zum Besseren wenden werden und dass wir uns „keine Sorgen“ machen sollten. Hm, das ist die Art von Formulierung, die einem so richtig Sorgen bereitet. Wir müssen dem Krankenhaus etwas nachhelfen, wenn wir uns von der Bigfoot-Stiftung Spenden oder Publicity erhoffen.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_3">Bartholomew F. Yeti hat uns in einem handgeschriebenen Brief dafür gedankt, dass er uns besuchen durfte. Er sagt, dass wir auf dem richtigen Weg sind und die Stiftung schon bald Grund haben wird, stolz auf uns zu sein. Sie sind also momentan noch nicht stolz auf uns – aber immerhin besteht Hoffnung.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_4">Bartholomew F. Yeti hat uns in einem handgeschriebenen Brief dafür gedankt, dass er uns besuchen durfte. Er ist „äußerst erfreut“, dass alles so läuft, und wünscht uns bis zu seinem nächsten Besuch alles Gute. Was für ein netter Kerl! Die Bigfoot-Stiftung hat uns eine Belohnung zukommen lassen und uns in ihrem neusten Rundschreiben erwähnt.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_5">Bartholomew F. Yeti hat uns in einem handgeschriebenen Brief dafür gedankt, dass er uns besuchen durfte. Er sagt, dass wir seine Erwartungen weit übertroffen haben. Natürlich ist es schön, dass er zufrieden ist, aber warum scheint er so überrascht? Die Bigfoot-Stiftung hat uns einen Zuschuss gewährt und erwähnt uns auf ihrer Webseite. Außerdem heißt es, Mr. Yeti arbeite an einem Gedicht uns zu Ehren.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Title">Yeti-Besuch</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V1_Intro_Message">Bartholomew F. Yeti, ein Autor und Advokat der Bigfoot-Stiftung, war kürzlich damit beschäftigt, das Werk eines Freundes zu lektorieren. Er war wohl so in seine Arbeit vertieft, dass er tagelang kein einziges Wort sprach. Er würde uns gerne einen Besuch abstatten, schon allein, um sein ungeplantes Schweigen zu brechen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht erhalten wir sogar eine Spende von der Bigfoot-Stiftung. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V2_Intro_Message">Bartholomew F. Yeti, ein Autor und Advokat der Bigfoot-Stiftung, arbeitet gerade an einem Theaterstück in Auftrag der Pointy Mountain Theatre and Badminton Company. Er würde einige der Dialoge gerne mit echten, lebenden Personen testen. Er hat angefragt, ob er uns einen Besuch abstatten darf.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht erhalten wir sogar eine Spende von der Bigfoot-Stiftung. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V3_Intro_Message">Bartholomew F. Yeti, ein Autor und Advokat der Bigfoot-Stiftung, besucht gerade eine örtliche Grundschule, um über seine klassischen Kinderbücher, „Der Gruff“ und „Wie der Bindelwaal seinen Schal verlor“ zu reden. Während er sich in der Gegend befindet, würde er uns gerne einen Besuch abstatten.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht erhalten wir sogar eine Spende von der Bigfoot-Stiftung. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V1_Intro_Message">Roderick Cushion, der Filmstar und Schwerkraftskeptiker, ist in der Gegend, um sich selbst und sein Selbst zu finden, nachdem er/es während besonders langer Dreharbeiten abhanden kam. Nachdem er sich in einem Spiegel völlig verlor, haben seine Agenten angefragt, ob er unser Krankenhaus besuchen könnte, um mal ein paar andere Gesichter zu sehen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V2_Intro_Message">Roderick Cushion, der Filmstar und Freund der Maulwurfmenschen, hält sich gerade aus nicht näher erläuterten steuerlichen Gründen hier in der Gegend auf. Seine Agenten sagen, er fühle sich „moralisch angeschlagen“, und haben angefragt, ob er uns einen Besuch abstatten darf, damit er sich wieder wie ein anständiger Mensch fühlen kann.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V3_Intro_Message">Roderick Cushion, der Filmstar und Flamingobesitzer, dreht hier in der Gegend gerade eine Neuverfilmung des Klassikers „Die Piste, die ich vermisste“. Die Dreharbeiten ziehen sich in die Länge und ihm ist es mittlerweile sehr kalt. Seine Agenten haben angefragt, ob er unser Krankenhaus besuchen darf, damit er sich hier etwas aufwärmen kann.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V1_Intro_Message">Popstar Jasmine Odyssey dreht hier in der Gegend gerade das (arg wortwörtlich interpretierte) Musikvideo für ihre neuste Single, „Treib es auf die Spitze, Gipfelstürmer“, doch sie fühlt sich in den Bergen etwas einsam. Ihre Agenten haben angefragt, ob sie uns einen Besuch abstatten dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V2_Intro_Message">Popstar Jasmine Odyssey bewirbt hier in der Gegend gerade die Pointy-Mountain-Ausgabe ihres Erfolgsalbums „Erlüstung“. Es enthält den Bonustrack „Haarbälle und Hutständer“, der in Zusammenarbeit mit dem hiesigen Yeti-Starlet Wilma Bluefir entstand. Ihre Agenten haben angefragt, ob sie uns einen Besuch abstatten dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V3_Intro_Message">Popstar Jasmine Odyssey hat in ihrem Häuschen in den Pointy Mountains eine Party abgehalten. Eingeladen waren Persönlichkeiten aus dem Two Point County, die „einflussreich und auch recht jung“ sind. Sie fühlt sich momentan etwas schwächlich (aber selbstverständlich nicht verkatert!) und würde sich in einem Krankenhaus besser aufgehoben fühlen. Ihre Agenten haben angefragt, ob sie uns einen Besuch abstatten dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Er bemerkte nebenbei, dass er seine vorherigen Besuche im Hotel Underlook zwar nicht sonderlich genossen hatte, dass die gekochten Eier dort ihm aber außerordentlich mundeten.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Er fügte hinzu, dass ihm nicht ganz klar ist, wie man überhaupt nach Swelbard gelangt, dass er es aber sicher herausfinden wird.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Er bemerkte nebenbei, dass er bei seinem letzten Besuch im Roquefort Castle von mit Lanzen bewaffneten Männern vom Gelände eskortiert wurde. Er erhofft sich, dieses Mal mit Samthandschuhen angefasst zu werden.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V1_Intro_Message">Bürgermeisterin Tabitha Windsock würde gerne die Anwohner der Pointy Mountains besuchen. Anschuldigungen, die Bürgermeisterin habe erst kürzlich bemerkt, „dass die Leute in den Bergen auch wählen können“, wurden von ihrem Pressebüro als „lächerlich“ zurückgewiesen.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V2_Intro_Message">Bürgermeisterin Tabitha Windsock wurde kürzlich von den Medien des Two Point County scharf für alles kritisiert, was sie getan und nicht getan hat. Ihre Agenten haben angefragt, ob sie unser Krankenhaus besuchen könnte und dabei betont, dass sie sich keineswegs „vor der Öffentlichkeit verstecke“, wie der Tagesspötter ihr vorgeworfen hatte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V3_Intro_Message">Die Bürgermeisterin Tabitha Windsock hat darum gebeten, auf ihrer Tour durch das County auch unser Krankenhaus zu besuchen. Ihre Angestellten haben dabei betont, dass Gerüchte, dieser Besuch sei „versehentlich“ gebucht worden, im Allgemeinen und im Besonderen und überhaupt völlig unbegründet seien.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V1_Intro_Message">Radio Two Point-Reporterin Sally Figblanket geht hier in der Gegend gerade Berichten über sonderbaren gelben Schnee nach. Sie würde gerne in unserem Krankenhaus Patienten und Personal nach möglichen Hinweisen befragen. Das könnte für uns eine gute Gelegenheit sein, etwas Publicity zu betreiben.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V2_Intro_Message">Radio Two Point-Reporterin Sally Figblanket geht hier in der Gegend gerade Berichten über eine Bande von betrügerischen Elchen nach, die angeblich Kletterer um ihre Vorräte erleichtern. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V3_Intro_Message">Radio Two Point-Reporterin Sally Figblanket berichtet gerade über die diesjährige Rodelmeisterschaft des Two Point County. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V1_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, will bald unser Krankenhaus besuchen, um hier Inspiration zu finden. Angeblich war ihr Großvater eines der Gründungsmitglieder des Instituts und sie würde gerne herausfinden, wie die Dinge hier stehen.\\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V2_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, will bald unser Krankenhaus besuchen, um hier Inspiration zu finden. Angeblich waren Kindheitserinnerungen an ihre häufigen Besuche im Institut eine der Gründe, warum sie sich für eine Forschungskarriere entschied. Sie freut sich darauf, wieder einmal herzukommen.\\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V3_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, will bald unser Krankenhaus besuchen, um hier Inspiration zu finden. Sie sagt, dass sie einen Verwandtenbesuch gerne mit einer Stippvisite bei uns verbinden würde, um Arbeit und Familie auch im Urlaub effizient unter einen Hut zu bringen.\\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V1_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. Der Tagesspötter berichtete kürzlich, dass Mr. McNally angeblich plant, das Hotel Underlook zu kaufen und eine Strafanstalt für die von ihm verhassten Elche daraus zu machen. Er erhofft sich wohl, dass unsere Geschäfte schlecht laufen, damit der Eigentümer zum Verkauf gezwungen wird.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V2_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. Man geht davon aus, dass Mr. McNally sich einen Wirtschaftseinbruch erhofft, um dann mit Jumbo sofort zuzuschlagen und alles zu monopolisieren, was die Leute nur brauchen könnten.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V3_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. Mr. McNally war einst ein Mitschüler des Hoteleigentümers und liegt mit diesem schon seit Jahrzehnten im Zwist wegen des letzten Stücks eines Tintenfischkuchens.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/DLC_2/Atoll_Patients_Solo_Name">Promi-Patient</string>
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  <string name="Challenges/DLC_2/Objective_UnlockBlank_Description">Die ärztlichen Behörden auf der Insel haben höhere Anforderungen als die des Festlandes. Zeit, den Mopp in die Hand zu nehmen.</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Name">Medizinische Zulassung</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Arrival_Advisor">Kugelkopf-Patienten treffen ein ...</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message">Nachdem die neuste Staffel der Bürolöwen verschoben werden musste, entdeckten große Teile der Bevölkerung das Billardspiel als alternativen Zeitvertreib. Dadurch ist es zu einem Ausbruch von Kugelkopf gekommen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V2">In der Gegend ist es zu einem Ausbruch von Kugelkopf gekommen, nachdem das leicht unterdurchschnittliche Wetter viele Leute dazu veranlasste, sich Indoor-Aktivitäten zuzuwenden.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V3">Nachdem der Billardtisch eines örtlichen Pubs weiter Münzen schluckte, ohne aber Kugeln herauszurücken (obwohl der Wirt versichert hatte, das Problem sei behoben), ist es zu einem Ausbruch von Kugelkopf gekommen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Title">Notfall: Kugelkopf</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Name">Kugelkopf-Patienten</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Arrival_Advisor">Ausdruckslose Patienten treffen ein ...</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message">Es ist in der Gegend zu einem Ausbruch von Ausdruckslosigkeit gekommen, nachdem einigen Leuten aufgrund der unerwartet hohen Temperaturen das Gesicht weggeschmolzen war.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V2">Es ist in der Gegend zu einem Ausbruch von Ausdruckslosigkeit gekommen, nachdem eine Ladung von Cheesy Gubbins in den Verkauf gingen, bei deren Produktion die „Verkäsung“ übersprungen worden war. Diese geschmacklosen Gubbins haben einigen arglosen Knabberzeug-Liebhabern komplett die Persönlichkeit entzogen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V3">Es ist in der Gegend zu einem Ausbruch von Ausdruckslosigkeit gekommen, nachdem Bürgermeisterin Tabitha Windsock eine erstaunlich wirre 55-minütige Ansprache hielt. Ihr unzusammenhängendes Gerede hat bei einigen der politisch aktivsten Bürger zu schweren Schäden geführt.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Title">Notfall: Ausdruckslosigkeit</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Name">Patienten mit Ausdruckslosigkeit</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Arrival_Advisor">Wanderrost-Patienten treffen ein ...</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message">Durch eine Flaute im Veranstaltungskalender des Ortes sind einige Einwohner derart rastlos geworden, dass ihre fehlgeleiteten Ambitionen zu einem Ausbruch von Wanderrost führten.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V2">Nachdem Roderick Cushion eine besonders mitreißende Dankesrede gehalten hatte, fühlten sich einige Fans so beflügelt, dass sie spontan ihre eigenen Fähigkeiten grob überschätzten und in der Folge an Wanderrost erkrankten.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V3">Nachdem die ganze Insel mehrere Tage lang kein Fernsehsignal empfangen konnte, ist es zu einem Ausbruch von Wanderrost gekommen. Es war nur eine Frage der Zeit, ehe gelangweilte Einwohner angesichts der fehlenden Fernsehhelden und -heldinnen ihre Unterhaltung selbst in die Hand nahmen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Title">Notfall: Wanderrost</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Name">Wanderrost-Patienten</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V1_Intro_Message">Filmstar und Alleinspeisender Roderick Cushion hält sich gerade in seinem geheimen Anwesen hier auf der Insel auf, wo er sich langsam etwas einsam fühlt. Er würde gerne vorbeischauen und etwas Zeit mit anderen Leuten verbringen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V2_Intro_Message">Filmstar und Vielflieger Roderick Cushion sieht sich gerade hier vor Ort mögliche Drehorte für ein bis jetzt titel- und drehbuchloses Projekt an. Um die Reise zu rechtfertigen, braucht er ein paar offizielle Termine.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V3_Intro_Message">Filmstar und Raumverunstalter Roderick Cushion arbeitet an einer Kulisse für sein Privattheater an der Küste und hat angeblich „vergessen, wie die Welt eigentlich aussieht“. Sein Agent hat angefragt, ob er das Krankenhaus besuchen könnte, um sich ein Bild von der Wirklichkeit machen zu können.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V1_Intro_Message">Der Filmstar und Teilzeitspion Roderick Cushion ist in der Gegend, um etwas abzuholen, das er bei seinem letzten Besuch zurückgelassen hat. Er möchte sich im Krankenhaus umsehen, weil er glaubt, dass der Gegenstand hier gelandet sein könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V2_Intro_Message">Roderick Cushion, der Filmstar und Beschützer des Countys, ist in der Gegend, um seinen außerirdischen Geldgebern neue Sitcom-Ideen vorzustellen. Seine Agenten haben angefragt, ob er das Krankenhaus besuchen kann, um seine Sponsoren mit dem Verweis auf „andere wichtige Verpflichtungen“ unter Druck zu setzen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V3_Intro_Message">Der Filmstar und Freund der Galaxie Roderick Cushion ist in der Gegend, um seinen nebulösen Forscherfreunden einen Besuch abzustatten. Er würde gern im Krankenhaus „vorbeischauen“, um zu sehen, wie wir uns schlagen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V1_Intro_Message">Popstar Jasmin Odyssee ist gerade vor Ort eingetroffen, um dem Pebberley Frog Sanctuary einen übergroßen Scheck zu überreichen. Ihre Agenten würden offenbar gerne noch weitere Wohltätigkeitsbesuche einplanen und haben angefragt, ob sie nicht das Krankenhaus besuchen dürfe.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V2_Intro_Message">Popstar Jasmine Odyssey ist gerade auf der Insel, um mit den hier heimischen Murmelfischen einen Remix ihrer Single „Fischgeflüster“ aufzunehmen. Ihre Agenten haben angefragt, ob sie vielleicht bei uns im Krankenhaus vorbeischauen könnte, um etwas Normalität zu erleben, da ihr eigenes Leben ihr allmählich viel zu lächerlich wird.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V3_Intro_Message">Popstar Jasmine Odyssey ist für ein exklusives Pop-up-Konzert angereist. Um sich etwas die Zeit zu vertreiben, bevor sie die glücklichen 34 Fans mit ihrer Musik beschallt, möchte sie gerne das Krankenhaus besuchen.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V1_Intro_Message">Popstar Jasmine Odyssey filmt hier in der Gegend gerade ein Video für ihre neue Single „Sonneschein und Sonnenbrand“. Da sie nicht zu viel Zeit in der Sonne verbringen möchte, haben ihre Agenten angefragt, ob sie im Krankenhaus eine UV-Pause einlegen kann.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V2_Intro_Message">Popstar Jasmine Odyssey ist nach einer privaten Besichtigung der Goldpan-Absturzstelle in der Gegend. Sie möchte sich von all den haarsträubenden Verschwörungstheorien an einem Ort der Vernunft erholen, und ihre Agenten haben ihr diesbezüglich das Krankenhaus vorgeschlagen.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V3_Intro_Message">Popstar Jasmine Odyssey sucht hier in der Gegend ein Grundstück für ein Projekt namens „Jasmines Welt“. Sie möchte das Krankenhaus als Beispiel für erfolgreich realisierte Bauprojekte dieser Gegend heranziehen. Ihre Agenten haben einen Termin für einen Besuch angefragt.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Er wollte schon immer mal hier in der Gegend Urlaub machen, glaubt aber, dass eine Geschäftsreise ähnlich erholsam sein wird.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Er fügte hinzu, dass er es durchaus amüsant finden könnte, wenn sich unser Krankenhaus in der Mitte eines Dschungels als Witz entpuppt – er wünscht sich nur, dieser Witz ginge nicht so sehr auf seine Kosten.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Er fragte noch, auf welchem Plateau sich unser Krankenhaus befindet, und versicherte sich dann selbst, dass wir es ihm schon irgendwie mitteilen werden. Ach, Henry.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth \\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth erklärt, dass er sich an die Sicherheitsprotokolle erinnert und „dass keine weiteren Drohungen nötig sind“.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth ergänzt, dass er gegen eine Gedächtnislöschung nichts einzuwenden hätte, da er die Prozedur letztes Mal als „angenehm erfrischend“ empfand.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V1_Intro_Message">Bürgermeisterin Tabitha Windsock hat einen Besuch in der Basis eingeplant. Keine Sorge, sie bleibt über alles im Dunkeln. Sie wird nur etwas herumspazieren und ab und zu mit dem Kopf nicken.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V2_Intro_Message">Bürgermeisterin Tabitha Windsock hat einen Besuch in der Basis eingeplant. Glücklicherweise ist sie der Meinung, dass sie schon alles weiß, also sollte sie kaum Fragen stellen.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V3_Intro_Message">Bürgermeisterin Tabitha Windsock hat einen Besuch in der Basis eingeplant. Ihr wurde nahegelegt, etwas Zeit an einem „Ort ohne Kameras“ zu verbringen. Es heißt, das sei „im besten Interesse des Countys“.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V1_Intro_Message">Sally Figblanket, Reporterin für Radio Two Point, ist gerade hier in der Gegend, um Beschwerden eines „anonymen Butlers“ über dessen Chef nachzugehen. Anschließend würde sie gerne das Krankenhaus besichtigen.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V2_Intro_Message">Radio Two Point-Reporterin Sally Figblanket ist gerade hier, um „einen weiteren Bericht über das Pebberley Frog Sanctuary“ zu verfassen. Sie hat angefragt, ob sie sich vielleicht im Krankenhaus vor den Fröschen verstecken könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V3_Intro_Message">Radio Two Point-Reporterin Sally Figblanket ist gerade angereist, um ein Interview mit Wiggy Silverbottom zu führen und herauszufinden, „was er eigentlich mit dieser Reise bezweckt“. Sie würde gerne vorbeischauen und nachsehen, ob er vielleicht hier im Krankenhaus steckt.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Arrival_Advisor">Wiggy Silverbottom trifft im Krankenhaus ein.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Intro_Title">Wiggy-Besuch</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Name">Wiggy Silverbottom</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V1_Intro_Message">Wiggy Silverbottom, selbsterklärter Forschungsreisender und Gründer dieses Krankenhauses, ist besorgt, dass er sich beim Entspannen in seiner Strandvilla etwas eingefangen haben könnte. Zur Beruhigung möchte er sich ein paar medizinische Geräte ansehen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht investiert er sogar etwas Geld. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V2_Intro_Message">Wiggy Silverbottom, selbsterklärter Forschungsreisender und Gründer dieses Krankenhauses, möchte herausfinden, wie die Forschung im Dschungel vorangeht. Er hat endlich den Mut gefunden, hierher zu reisen und es sich mit einigen Augen anzusehen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht investiert er sogar etwas Geld. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V3_Intro_Message">Wiggy Silverbottom, selbsterklärter Forschungsreisender und Gründer dieses Krankenhauses, ist beim Gedanken an den Ozean derart in Panik geraten, dass er nun gerne etwas Zeit weit über dem Meeresspiegel verbringen würde. \\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht investiert er sogar etwas Geld. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_1">Wiggy Silverbottom hat sich vor Sorge um die Qualität unserer medizinischen Versorgung in seinem Badezimmer verbarrikadiert. Er hat deshalb mehrere Pressetermine verpasst und irgendwie haben die Medien Wind davon bekommen, dass wir an dem Debakel Schuld sind.\\nWir müssen dem Krankenhaus etwas nachhelfen, wenn wir ihn aus dem Badezimmer herauslocken und zu einer Investition bewegen wollen.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_2">Wiggy Silverbottom wurde offenbar zuletzt in einer Hängematte gesehen, wo er leise vor sich hin weinte und einen Trüffel wie einen Apfel verspeiste.\\nWir müssen dem Krankenhaus etwas nachhelfen, wenn wir ihn aufmuntern und eine Investition erhalten wollen.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_3">Wiggy Silverbottom fühlte sich offenbar von seinem Besuch dazu inspiriert, sich Gedanken über sein nächstes kostspieliges Unternehmen zu machen.\\nEr schien mit dem Krankenhaus nicht unzufrieden zu sein. Wir müssen uns aber weiter verbessern, wenn wir vermeiden wollen, dass er seine flüchtige Aufmerksamkeit und sein Geld etwas ganz anderem zuwendet.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_4">Berichten zufolge hüpfte Wiggy Silverbottom nach seinem kürzlichen Besuch vor Freude. Dadurch stolperte er und schürfte sich das Knie auf, aber er ist dennoch guter Dinge.\\nEr hat dem Krankenhaus etwas mehr Geld zufließen lassen.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_5">Seit seinem Besuch hat Wiggy Silverbottom nicht aufgehört, von „seinem Krankenhaus“ zu schwärmen.\\nDass nun all seine reichen Freunde von unserem Erfolg gehört haben, ist gut für unseren Ruf. Außerdem hat er uns mehr Geld geschickt.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V1_Intro_Message">Wiggy Silverbottom, selbsterklärter Forschungsreisender und Gründer dieses Krankenhauses, ist gelangweilt und möchte sich bei uns in einer sterilen Umgebung die Zeit vertreiben. Sein Butler hat angefragt, ob wir ihn etwas bespaßen könnten.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht investiert er sogar etwas Geld. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V2_Intro_Message">Giles der Butler hat uns gebeten, Wiggy Silverbottom zu einem „wichtigen Ereignis“ einzuladen, damit er mal eine Pause von Wiggy bekommt. Ich weiß nicht so recht, was der Butler damit meint, aber es könnte ja trotzdem eine gute Idee sein.\\nSollte das Krankenhaus Wiggy beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht investiert er sogar etwas Geld. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V3_Intro_Message">Wiggy Silverbottom, selbsterklärter Forschungsreisender und Gründer dieses Krankenhauses, möchte sich unsere Geräte ansehen, bevor er sich für seine nächste überflüssige Behandlung entscheidet.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht investiert er sogar etwas Geld. Was meinst du?</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V1_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, will bald unser Krankenhaus besuchen, um hier Inspiration zu finden. Sie hat wohl aus einem nahegelegenen Sumpf einige Proben entnommen und möchte jetzt wissen, was wir hier treiben.\\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V2_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, will bald unser Krankenhaus besuchen, um hier Inspiration zu finden. Sie hat in ihrer „Datenhütte“ einige Daten studiert und möchte sich jetzt etwas die Beine vertreten.\\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V3_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, will bald unser Krankenhaus besuchen, um hier Inspiration zu finden. Sie hat langsam die Nase voll davon, sich mit Amphibien zu unterhalten, und möchte lieber mit ein paar Menschen plaudern.\\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V1_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. Laut unseren Quellen hat er sich gerade eine „riesige Urlaubsmahlzeit“ gegönnt und jetzt steht ihm der Sinn danach, etwas Ärger zu machen.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V2_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. Offenbar möchte er bei uns einen Geschäftsbesuch einlegen, damit er seinen gesamten Urlaub als Betriebsaufwand abrechnen kann.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V3_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. Angeblich ist er wutschnaubend direkt in den Flieger gesprungen, nachdem er sich an unsere Expansionsrate erinnert hatte.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_AdvisorMessage">Anomaliewarnung: Uns erreichen Meldungen über einen Satellitenwiedereintritt.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_Name">Satellitenwiedereintritt</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_NotificationMessage">Achtung, in dieser Gegend wurde ein abstürzender Satellit gesichtet! Das könnte unsere Geräte beschädigen.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_AdvisorMessage">Anomaliewarnung: Es gibt Berichte über einen Meteorschauer hier in der Gegend.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_Name">Meteorschauer</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_NotificationMessage">Achtung, in dieser Gegend wurde ein Meteorschauer gesichtet! Das könnte unsere Geräte beschädigen.</string>
  <string name="Challenges/DLC_3/Patients_Astro_Arrival_Advisor">Patienten mit Fehlender Menschlichkeit treffen ein ...</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message">Weil ein extraterrestrisches Fernsehnetzwerk den Roderick-Cushion-Film „Kollegen wie du und ich“ abgefangen hat, ist hier in der Gegend Fehlende Menschlichkeit ausgebrochen. Für Roderick hat sich das Publikum nicht groß interessiert, aber das Two Point County ist hervorragend angekommen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V2">Nachdem das Two Point County im beliebten Weltraummagazin „Halbvollmond“ Platz 4 der „besten Umzugsziele der Galaxie“ erreichte, ist dort Fehlende Menschlichkeit ausgebrochen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V3">Einem größeren intergalaktischen Verkehrsunternehmen ist ein Druckfehler für Reisen ins Two Point County unterlaufen. Da das Unternehmen die sensationell günstigen Preise honorierte, ist im County nun Fehlende Menschlichkeit ausgebrochen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Title">Notfall: Fehlende Menschlichkeit</string>
  <string name="Challenges/DLC_3/Patients_Astro_Name">Patienten mit Fehlender Menschlichkeit</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Arrival_Advisor">Patienten mit 2D treffen ein ...</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message">Nachdem ein überbuchter Spaceliner mit einer Ladung verärgerter, auf engstem Raum gestapelter Reisender eintraf, kam es zu einem Ausbruch von 2D.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V2">Nach einer unverantwortlich aggressiven Tiefpreisaktion eines Anbieters für Do-it-yourself-Möbel sind unzählige einbauschrankhungrige Einheimische an 2D erkrankt.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V3">Seit der Busbetreiber von Crumley die Anzahl seiner Busse halbierte, um „die Summen, die wir ausgeben, auf weniger zu reduzieren“, häufen sich in der Gegend die 2D-Erkrankungen. Unzählige komprimierte Jahreskartenbesitzer müssen dringend behandelt werden.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Title">Notfall: 2D</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Name">Patienten mit 2D</string>
  <string name="Challenges/DLC_3/Patients_Frog_Arrival_Advisor">Patienten mit Froschblut treffen ein ...</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message">Ein schlechter Jahrgang Stubenfliegen brachte bei einer Reihe von „Fröschen“ den Kragen zum Platzen und führte zu einem Ausbruch von Froschblut. Die Frösche haben beschlossen, ihr Glück anderswo zu suchen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V2">Ein schlampig reparierter Zaun ermöglichte mehreren Bewohnern die Flucht aus dem Pebberley Frog Sanctuary und führte zu einem Ausbruch von Froschblut.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V3">Nachdem eine heldenhafte „Fröschin“ ihren Froschbrüdern und -schwestern die Flucht ermöglicht hatte, kam es zu einem Ausbruch von Froschblut. Sie haben die Heldin mittlerweile heiliggesprochen und wollen sich behandeln lassen. \\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Title">Notfall: Froschblut</string>
  <string name="Challenges/DLC_3/Patients_Frog_Name">Patienten mit Froschblut</string>
  <string name="Challenges/DLC_3/Racoons_AdvisorMessage">Schädlingswarnung: Es gibt Berichte über Waschbären hier in der Gegend.</string>
  <string name="Challenges/DLC_3/Racoons_Name">Waschbären</string>
  <string name="Challenges/DLC_3/Racoons_NotificationMessage">Achtung, in dieser Gegend wurden Waschbären gesichtet! Unsere Mülleimer sind in Gefahr.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Arrival_Advisor">Verdeckte Journalistin trifft im Krankenhaus ein.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Intro_Title">Geheime Visite</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Name">Charlatene Fishwrapper</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V1_Intro_Message">Charlatene Fishwrapper, die Journalistin des Two Point Squabbler, ist zu Besuch in Goldpan, um sich über unsere Operation zu informieren.\\nSollte das Krankenhaus sie beeindrucken, geht sie bestimmt davon aus, dass die Operation gut läuft. Vielleicht erhalten wir sogar einen Bonus vom Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V2_Intro_Message">Charlatene Fishwrapper, die Journalistin des Two Point Squabbler, will sich an den Aufpassern vorbei in die Basis schleichen, um Informationen zu sammeln.\\nSollte das Krankenhaus sie beeindrucken, geht sie bestimmt davon aus, dass die Operation gut läuft. Vielleicht erhalten wir sogar einen Bonus vom Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V3_Intro_Message">Charlatene Fishwrapper, die Journalistin des Two Point Squabbler, möchte das Krankenhaus im Namen der „frischen und freien Presse“ besuchen.\\nSollte das Krankenhaus sie beeindrucken, geht sie bestimmt davon aus, dass die Operation gut läuft. Vielleicht erhalten wir sogar einen Bonus vom Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_1">Charlatene Fishwrapper hat uns eine Notiz geschickt, die sie mit ausgeschnittenen Buchstaben aus Magazinen und Zeitungen verfasst hat. Darin steht: „Sie werden uns in die Schliche kommen, wenn ihr weiterhin so viel falsch anstellt.“ Das klingt nicht gerade gut. Wir müssen das Krankenhaus verbessern, wenn wir unerkannt bleiben und einen Bonus vom Two Point Squabbler erhalten wollen.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_2">Charlatene Fishwrapper hat uns eine Notiz geschickt, die sie mit ausgeschnittenen Buchstaben aus Magazinen und Zeitungen verfasst hat. Darin steht: „Ich rate dazu, mehr besser zu sein.“ Wir sollten ihren Vorschlag beherzigen, wenn wir mit der Operation weiterkommen und einen Bonus vom Two Point Squabbler erhalten wollen.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_3">Charlatene Fishwrapper hat uns eine Notiz geschickt, die sie mit ausgeschnittenen Buchstaben aus Magazinen und Zeitungen verfasst hat. Darin steht: „Keine Neuigkeiten. Over.“ Wir sollten das Krankenhaus verbessern, wenn wir ihre Recherchen unterstützen wollen. Das könnte uns auch einen Bonus vom Two Point Squabbler einbringen.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_4">Charlatene Fishwrapper hat uns eine Notiz geschickt, die sie mit ausgeschnittenen Buchstaben aus Magazinen und Zeitungen verfasst hat. Darin steht: „Habe viele Adjektive für die Story. Verben auch.“ Das bedeutet wohl, dass sie mit dem Fortschritt der Operation zufrieden ist. Wir haben einen Bonus vom Two Point Squabbler erhalten.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_5">Charlatene Fishwrapper hat uns eine Notiz geschickt, die sie mit ausgeschnittenen Buchstaben aus Magazinen und Zeitungen verfasst hat. Darin steht: „Gute Arbeiten. Weiter so. Muss tippen.“ Hoffentlich schickt sie uns bald längere und verständlichere Nachrichten. Na ja, immerhin scheint sie zufrieden zu sein. Wir haben einen großen Bonus vom Two Point Squabbler erhalten.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Title">Geheime Visite</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V1_Intro_Message">Charlatene Fishwrapper, Journalistin des Two Point Squabbler, hat ein plausibles Alibi gefunden und ist auf ihrem Weg hierher.\\nSollte das Krankenhaus sie beeindrucken, geht sie bestimmt davon aus, dass die Operation gut läuft. Vielleicht erhalten wir sogar einen Bonus vom Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V2_Intro_Message">Charlatene Fishwrapper, die Journalistin des Two Point Squabbler, muss sich eine Zeit lang vor ihrem Redakteur verstecken. Sie ist bereits auf dem Weg ins Krankenhaus.\\nSollte das Krankenhaus sie beeindrucken, geht sie bestimmt davon aus, dass die Operation gut läuft. Vielleicht erhalten wir sogar einen Bonus vom Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V3_Intro_Message">Charlatene Fishwrapper, die Journalistin des Two Point Squabbler, hat sich neues Spionagezubehör gekauft und möchte es testen.\\nSollte das Krankenhaus sie beeindrucken, geht sie bestimmt davon aus, dass die Operation gut läuft. Vielleicht erhalten wir sogar einen Bonus vom Two Point Squabbler.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Description">Pflanze Samen ein und schau zu, wie daraus ein Krankenhaus wächst.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Name">Grundlagen der Gartenarbeit</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Description">Öffne die Türen zum erstem grünen Krankenhaus des Countys.</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Name">Grüne Energie</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Description">Behandle Patienten der Holistix-Naturkommune.</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Name">Schlag ein Lager auf</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_ArrivalAdvisor">Holzwurmsyndrom-Patienten treffen ein ...</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage">Es gab hier vor Ort einen Ausbruch von Holzwurmsyndrom, da eine neue Generation Holzwürmer das Larvenstadium hinter sich gelassen hat. Das ist schon eklig, aber irgendwie auch schön ... oder? \\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V2">Es gab hier vor Ort einen Ausbruch von Holzwurmsyndrom, nachdem ein ethisch fragwürdiges Möbelhaus Stücke unbekannten Ursprungs ins Programm genommen hat. Wir wissen beide genau, von wem ich hier spreche.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V3">Es gab hier vor Ort einen Ausbruch von Holzwurmsyndrom, weil zauberwütige Feen wahllos Holzspielzeug zum Leben erweckt haben. Typisch.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroTitle">Notfall: Holzwurmsyndrom</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_Name">Holzwurmsyndrom-Patienten</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_ArrivalAdvisor">Strohschreck-Patienten treffen ein ...</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage">Es gab hier vor Ort einen Ausbruch von Strohschreck, nachdem ein Heuballen-Labyrinth teilweise zusammenstürzte und die Ausgänge versperrt wurden. Die Besucher irrten ewig umher und verloren jegliche Orientierung - also genau wofür sie bezahlt hatten.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V2">Es gab hier vor Ort einen Ausbruch von Strohschreck, nachdem eine besonders heftige Pollenfront den Allergikern alles abverlangte.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V3">Es gab hier vor Ort einen Ausbruch von Strohschreck, nachdem bei einem Dorffest ein Traktor unkontrolliert in ein Weizenfeld bretterte.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroTitle">Notfall: Strohschreck</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_Name">Strohschreck-Patienten</string>
  <string name="Challenges/DLC_4/Patients_Tech_ArrivalAdvisor">Neo-Futorose-Patienten treffen ein ...</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage">Es gab hier vor Ort einen Ausbruch von Neo-Futorose, nachdem ein fehlerhaftes Bungle-ware-Update sämtliche Nutzerdaten durch eine Liste von Holzblasinstrumenten ersetzte und diese nach Preis pro 100 Gramm sortierte.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V2">Es gab hier vor Ort einen Ausbruch von Neo-Futorose, weil jemand am öffentlichen Computer der Bibliothek aus Versehen das Internet gelöscht hat. \\nSollten wir die Betroffenen erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V3">Es gab hier vor Ort einen Ausbruch von Neo-Futorose, weil eine Bürgerin trotz mehrfacher Warnung ihren neuen Mixer ans Internet angeschlossen hat. Mensch Trudy, musste das sein?\\nSollten wir die Betroffenen erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroTitle">Notfall: Neo-Futorose</string>
  <string name="Challenges/DLC_4/Patients_Tech_Name">Neo-Futorose-Patienten</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message">Filmstar und Möchtegern-Landarbeiter Roderick Cushion dreht seinen neuen Streifen „Schwing die Haufen“ hier in der Gegend. Er ist endlich wieder komplett sauber und möchte jetzt irgendwohin, wo es „weniger schlammig ist als dieses Feld“. Seine Agenten haben angefragt, ob er unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V2_Intro_Message">Filmstar und Getränkeschlucker Roderick Cushion stattet hier in der Gegend gerade seiner Pfirsichplantage einen Besuch ab. Der Saft der diesjährigen Ernte riecht nicht so merkwürdig wie der des Vorjahres, daher ist er guter Dinge und möchte gerne damit angeben. Seine Agenten haben angefragt, ob er unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V3_Intro_Message">Filmstar und Ein-Mann-Komposter Roderick Cushion befindet sich gerade hier in der Gegend, in der Hoffnung, etwas von dem Glanz von Bürgermeisterin Windsocks Umweltinitiative abzubekommen. Seine Agenten haben angefragt, ob er das Krankenhaus besuchen könnte, um ein paar Leute durch seine Gegenwart zu beehren.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V1_Intro_Message">Popstar Jasmine Odyssey sucht gerade hier in der Gegend einen geeigneten Standort für ihr nächstes Konzert. Ihre Agenten haben angefragt, ob sie uns einen Besuch abstatten dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V2_Intro_Message">Popstar Jasmine Odyssey ist gerade in der Gegend, um mit ein paar Freunden Joghurt zu schlecken. Ihre Agenten haben angefragt, ob sie uns einen Besuch abstatten dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V3_Intro_Message">Popstar Jasmine Odyssey ist gerade in der Gegend, um die zeremonielle erste Fahrt einer neuen Einschienenbahn zu leiten. Ihre Agenten haben angefragt, ob sie uns einen Besuch abstatten dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_4/VIP_Eco_Arrival_Advisor">Jemand vom Grünzeugministerium trifft im Krankenhaus ein.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Intro_Title">Öko-Rating</string>
  <string name="Challenges/DLC_4/VIP_Eco_Name">Öko-Rating</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_1">Das Grünzeugministerium hat uns mitgeteilt, dass wir bei unserem letzten Öko-Rating eine Wertung von „Jämmerlich” erreicht haben.\\n\\nSie wollen, dass wir schnellstmöglich ändern, was wir tun. Oder es komplett sein lassen. Zur „Motivation“ hat uns das Ministerium eine Geldstrafe erteilt. Verständlich.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_2">Das Grünzeugministerium hat uns mitgeteilt, dass wir bei unserem letzten Öko-Rating eine Wertung von „Schlimm” erreicht haben.\\n\\nDiese schlechte Wertung beschmutzt den Ruf des Ministeriums, also wird es sich öffentlich von uns distanzieren. Außerdem müssen wir eine Geldstrafe zahlen. Sie haben kein Mitleid mit uns, da wir selbst daran schuld sind. Da haben sie wohl recht.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_3">Das Grünzeugministerium hat uns mitgeteilt, dass wir bei unserem letzten Öko-Rating eine Wertung von „Ausreichend” erreicht haben.\\n\\nLaut Ministerium sollten wir etwas sorgfältiger und umsichtiger vorgehen. Um uns dabei zu unterstützen, bietet das Ministerium einen finanziellen Anreiz – besteht aber darauf, dass das eigentlich nicht nötig sein sollte.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_4">Das Grünzeugministerium hat uns mitgeteilt, dass wir bei unserem letzten Öko-Rating eine Wertung von „Echt gut” erreicht haben.\\n\\nOffenbar schlagen wir uns besser als die meisten, was angeblich aber nur sehr, sehr wenig zu bedeuten hat. Wir haben noch Luft nach oben, aber das sind trotzdem gute Neuigkeiten.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_5">Das Grünzeugministerium hat uns mitgeteilt, dass wir bei unserem letzten Öko-Rating eine Wertung von „Grüntastisch” erreicht haben.\\n\\nDas Krankenhaus könnte so ewig weiterlaufen, ohne irgendwelche apokalyptischen Endzeiten auszulösen. Damit entsprechen wir erstaunlich genau den Vorstellungen des Ministeriums.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Title">Öko-Rating</string>
  <string name="Challenges/DLC_4/VIP_Eco_V1_Intro_Message">Jemand vom Grünzeugministerium wird bald im Krankenhaus eintreffen, um ein Öko-Rating durchzuführen.\\n\\nDürfte eine nette Abwechslung sein, mal vom Amtssitz wegzukommen, bei dem es sich lediglich um eine von Pappkartons abgegrenzte Ecke im Büro der Bürgermeisterin handelt.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V2_Intro_Message">Jemand vom Grünzeugministerium wird bald im Krankenhaus eintreffen, um ein Öko-Rating durchzuführen.\\n\\nDie Person wirkte sehr gestresst – hoffentlich kann das Krankenhaus sie etwas aufmuntern.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V3_Intro_Message">Jemand vom Grünzeugministerium wird bald im Krankenhaus eintreffen, um ein Öko-Rating durchzuführen.\\n\\nOffenbar steht bald eine wichtige Debatte an und eine gute Wertung würde der Bürgermeisterin sehr helfen. Ich weiß zwar nicht, was das mit uns zu tun hat, aber anscheinend ist es so.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth fügte hinzu, dass er ja gerne seine Wanderstiefel tragen würde, wenn er sie nicht gerade seinem Bruder geliehen hätte.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth erwähnte außerdem, dass er sehr gespannt darauf sei, inwiefern Feld-Wald-und-Wiesen-Ärzte sich wohl von normalen unterscheiden.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth \\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V1_Intro_Message">Augustus Lavender, Geschäftsführer von Holistix, wird das Krankenhaus demnächst besuchen.\\n\\nEr würde gern im Krankenhaus vorbeischauen und mit ein paar gleichgesinnten Kräuterfressern plaudern.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V2_Intro_Message">Augustus Lavender, Geschäftsführer von Holistix, wird das Krankenhaus demnächst besuchen.\\n\\nEr muss sich eine Weile lang verstecken, da einige seiner von ihrem „homöopathischen Bonus“ enttäuschten Angestellten mit Heugabeln und einer brennenden Strohpuppe vor seinem Haus aufmarschiert sind.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V3_Intro_Message">Augustus Lavender, Geschäftsführer von Holistix, wird das Krankenhaus demnächst besuchen.\\n\\nEr ist gerade in der Gegend, um die Pilzernte für die neue „Pilzfußcreme\" seines Unternehmens zu inspizieren.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Intro">Die Produzenten der Show hatten da eine Idee ...</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Failure_V1">Wir haben den Wunsch der Produzenten nicht erfüllt.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Success_V1">Wir haben von den Produzenten &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; erhalten, da wir ihren Wunsch erfüllt haben.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro">Die Produzenten der Show hatten eine Idee. Wenn wir ihren Wunsch in die Tat umsetzen, erhalten wir eine kleine Finanzspritze.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro_Title">Idee der Produzenten</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Name">Idee der Produzenten</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Failure_V1">Produzentenwunsch nicht erfüllt</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Success_V1">Produzentenwunsch erfüllt</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Title">Idee der Produzenten</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Description">Lege den Grundstein für dein medizinisches Meisterwerk. Jede Geschichte hat einen Anfang.</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Name">Pilotfolge</string>
  <string name="Challenges/DLC_5/Patients_Mud_Arrival_Advisor">Patienten mit Selbstbeschmutzung treffen ein ...</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to the meaning of the expression \"to soil oneself.\" It can be rewritten to work with the illness name pun in your language.</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message">Es ist zu einem Ausbruch von Selbstbeschmutzung gekommen, nachdem beim Festival einige Besucher den Ausdruck „die Sau rauslassen“ etwas zu ernst nahmen. Die Schlammschlacht war aber angeblich ein Riesenspaß.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V2">Beim Festival ist Selbstbeschmutzung ausgebrochen, nachdem einige Besucher sich hinsetzen wollten, um ihren müden Tanzbeinen eine Pause zu gönnen, und dabei beinahe im Matsch versanken.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V3">In der Gegend wurden mehrere Personen mit Selbstbeschmutzung infiziert, nachdem irgendein Witzbold es für eine tolle Idee hielt, öffentlich schmutzige Wäsche zu waschen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Title">Notfall: Selbstbeschmutzung</string>
  <string name="Challenges/DLC_5/Patients_Mud_Name">Patienten mit Selbstbeschmutzung</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Arrival_Advisor">Stunt-Syndrom-Patienten treffen ein ...</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message">Nachdem einige Schauspieler ihre Stunts selbst übernommen haben, wurden deren Stunt-Doubles krank vor Sorge um ihr Einkommen, was zu einem Ausbruch von Stunt-Syndrom führte.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V2">Eine Rabattaktion bei „Hansis Zirkusbedarf“ ist völlig außer Kontrolle geraten und hat sich negativ auf die Gesundheit der Bevölkerung ausgewirkt, wodurch es zu einem Ausbruch von Stunt-Syndrom kam.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V3">Nach einer Vorstellung von Roderick Cushions packendem Klassiker „Friss oder stirb“ ist es in der Gegend zu einem Ausbruch von Stunt-Syndrom gekommen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Title">Notfall: Stunt-Syndrom</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Name">Patienten mit Stunt-Syndrom</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Arrival_Advisor">Soldatensyndrom-Patienten treffen ein ...</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message">Vor Ort ist es zu einem Ausbruch von Soldatensyndrom gekommen, nachdem ein übermütiger Maskenbildner mit industrieller Modelliermasse eine Gruppe von Komparsen in belebte Spielzeuge verwandelte.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to plastic soldiers being a nostalgic toy.</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2">Nachdem Bungle Pictures mehrere klassische Familienfilme hintereinander veröffentlichte, haben große Teile der Bevölkerung ihr inneres Kind nicht nur entdeckt, sondern auch rausgelassen, was zu einem Ausbruch von Soldatensyndrom geführt hat.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V3">Nachdem eine örtliche Spielzeugfabrik mangelhafte Produkte verbrannte und der dabei entstandene Qualm für besonders sauren und melancholischen Regen sorgte, ist es in der Gegend zu einem Ausbruch von Soldatensyndrom gekommen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Title">Notfall: Soldatensyndrom</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Name">Patienten mit Soldatensyndrom</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message">Der Filmstar und allseits beliebte Fernsehdoktor Roderick Cushion filmt hier vor Ort gerade eine Folge von „Tupfer, Spritze, Amnesie“. Seine Agenten haben angefragt, ob er sich in unseren Feldern etwas die Beine vertreten dürfte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message">Filmstar und gelegentlicher Kalorienzähler Roderick Cushion hat sich auf der Suche nach dem VIP-Bereich in diese Gegend verirrt. Seine Agenten haben angefragt, ob wir ihn mit einer Tour durch das Krankenhaus ablenken könnten.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.\\n\\nThe Mudbury Hawk Sanctuary is reminiscent of the Pebberley Frog Sanctuary, so a similar naming scheme would be appropriate.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message">Filmstar und angehender Vogelbeobachter Roderick Cushion ist gerade in der Gegend, um dem Falkenreservat von Mudbury einen Bronzefinken zu spenden. Seine Agenten haben angefragt, ob wir ihm trotz seines riesigen, stets wachsenden Vermögens ein Gratisticket für das Festival besorgen könnten.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This string needs to be gender-neutral, as we don't know the gender of the guest and they'll be visible when they come to the hospital.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message">Zara hat eine der mit ihr befreundeten Berühmtheiten in das Krankenhaus eingeladen. Wir wissen nicht genau, um wen es sich handelt, aber die Person ist bereits unterwegs.\\nSollte das Krankenhaus die Person beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht erhalten wir sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V1_Intro_Message">Popstar Jasmine Odyssey ist gerade in der Gegend, um große Teile des Kunstbezirks aufzukaufen. Ihre Agenten haben angefragt, ob sie sich bei der Gelegenheit auch gleich in Plywood umsehen dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V2_Intro_Message">Popstar Jasmine Odyssey dreht hier in der Gegend gerade ein Musikvideo für ihre neue Single „Licht, Kamera, Fraktur“. Ihre Agenten haben angefragt, ob sie bei uns eine Pause einlegen und die Toilette benutzen dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V3_Intro_Message">Popstar Jasmine Odyssey ist gerade in der Gegend, um an einem ungenannten Ort eine ungenannte Person zu besuchen. Ihre Agenten haben angefragt, ob sie uns besuchen dürfte und erinnern daran, sie nicht anzusprechen, wenn sie uns nicht zuerst angesprochen hat.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth fügte hinzu, dass er mal Fernsehen geschaut hat und darin keinen Reiz gesehen hat – offenbar ist er aber gewillt, dem Fernsehen noch eine Chance zu geben.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth ließ uns außerdem wissen, dass er Posaune spielt und für einen Auftritt beim Festival bereitstünde, solange wir die Inspektion bestehen.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth fügte hinzu, dass es ihm aufgrund seiner chronischen Seekrankheit und seinem allgemeinen Misstrauen gegenüber allen schwimmenden Objekten nicht möglich sein wird, die Yachten zu inspizieren.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Arrival_Advisor">Ein prominenter Gast trifft an der Akademie ein.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Intro_Title">Zaras Gast</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_1">Zara hat uns mitgeteilt, dass ihr Gast den Besuch als sehr unangenehm empfunden hat. Offenbar fühlte man sich wie im Krankenhaus. Hart, aber gerecht.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_2">Zara hat uns mitgeteilt, dass ihr Gast vom Krankenhaus etwas enttäuscht war. Vielleicht könnten wir nächstes Mal Lachsbeutelchen servieren?</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_3">Zara hat uns mitgeteilt, dass ihr Gast das Krankenhaus gar nicht erwähnt hat – der Besuch hat also offenbar keinen bleibenden Eindruck hinterlassen. </string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_4">Zara hat uns mitgeteilt, dass ihr Gast den Krankenhausbesuch sehr genossen hat. Zara hat uns als Wiedergutmachung eine Belohnung zukommen lassen, da sie scheinbar die Lorbeeren für unsere Leistung selbst eingeheimst hat.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_5">Zara hat uns mitgeteilt, dass ihr Gast den Besuch einfach wunderbar fand. Offenbar wollte der Gast sogar noch einmal vorbeikommen, doch Zara hat behauptet, dass wir schon „voll ausgebucht“ sind. Das hat sie scheinbar sehr genossen, denn sie hat uns eine große Belohnung zukommen lassen.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Arrival_Advisor">Die Künstlerin Zara Fitzpocket trifft im Krankenhaus ein.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V1_Intro_Message">Zara Fitzpocket hat Roderick versprochen, ihn hinter den Kulissen zu besuchen. Sie befindet sich auf dem Weg zum Krankenhaus.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V2_Intro_Message">Zara Fitzpocket wird demnächst das Festival besuchen, um ein Bild zu knipsen und nach dem Rechten zu sehen.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V3_Intro_Message">Zara Fitzpocket kommt nach Hause, um sich ein frisches Paar Socken zu holen. Bei der Gelegenheit möchte sie auch gleich dem Krankenhaus einen Besuch abstatten.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_1">Zara Fitzpocket hat uns nach ihrem kürzlichen Besuch im Krankenhaus ein paar „Gedanken und Gefühle“ mitgeteilt. Sie schreibt, „Schätzchen, ich weiß nicht, was im Krankenhaus schiefgelaufen ist, aber es scheint unserer Initiative momentan nicht gerecht zu werden. Ich frage mich, ist es das, was ich von einem Krankenhaus erwarte? Ist es das, was ich von Kunst erwarte? Die Antwort ist im Augenblick ein klares ‚Nein‘. Machen Sie weiter und denken Sie daran, ein Fehlschlag ist lediglich eine Gelegenheit, es in Zukunft besser zu machen!“</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_2">Zara Fitzpocket hat uns nach ihrem kürzlichen Besuch im Krankenhaus ein paar „Gedanken und Gefühle“ mitgeteilt. Sie schreibt, „Ihr Krankenhaus erinnert mich an den ersten Pfannkuchen. Der ist immer ein bisschen angebrannt, ein bisschen mangelhaft, ein klitzekleines bisschen unappetitlich. Heißen Sie Kritik willkommen, um Ihr wahres Potenzial zu entfalten. Essen Sie den schlechten Pfannkuchen, denn morgen ist ein neuer Tag. Schnappen Sie sich den Teig und gehen Sie munter wieder ans Wendwerk. Heute mag bitter sein, doch die Zukunft sieht einfach köstlich aus.“</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_3">Zara Fitzpocket hat uns nach ihrem kürzlichen Besuch im Krankenhaus ein paar „Gedanken und Gefühle“ mitgeteilt. Sie schreibt, „Ich kann nicht behaupten, dass ich enttäuscht bin, noch bin ich sonderlich begeistert. Ich verstehe Ihre Vision, aber Sie müssen zugeben, es ist nicht besonders originär. Es ist ... ein Krankenhaus. Versuchen Sie etwas Neues! Sie haben uns so viel mehr zu bieten!“</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_4">Zara Fitzpocket hat uns nach ihrem kürzlichen Besuch im Krankenhaus ein paar „Gedanken und Gefühle“ mitgeteilt. Sie schreibt, „Meine Erwartungen wurden exakt erfüllt. Der süße Nachgeschmack meines Besuchs liegt mir noch auf der Zunge – wie ein alter Freund. Gute Arbeit! Ich freue mich schon darauf, was Sie als Nächstes aus dem Hut zaubern.“</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_5">Zara Fitzpocket hat uns nach ihrem kürzlichen Besuch im Krankenhaus ein paar „Gedanken und Gefühle“ mitgeteilt. Sie schreibt, „Ihr neuestes Krankenhaus ist ein wahrer Triumph! Eine exquisite Überraschung und ergötzlich raffiniert. Wie jedes großartige Kunstwerk hat Ihr Krankenhaus das County, und mein Leben, für immer verändert. Was für eine Erfahrung. Was für ein Krankenhaus. Ich danke Ihnen.“</string>
  <string name="Challenges/DLC_5/VIP_Zara_Title">Kunstrezension</string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"to watch paint dry\" is \"used to refer to an activity that you consider extremely boring.\" </string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message">Zara Fitzpocket ist es leid geworden, Farbe beim Trocknen zuzusehen, und befindet sich auf dem Weg zum Krankenhaus.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V2_Intro_Message">Zara Fitzpocket ist unterwegs zu einer Lachsverkostung, würde aber gerne auf einen Besuch vorbeikommen.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V3_Intro_Message">Zara Fitzpocket fühlt sich bei ihrem aktuellen Gemälde etwas eingefahren und möchte für einen Tapetenwechsel das Krankenhaus besuchen.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_AdvisorMessage">Anomaliewarnung: Uns erreichen Meldungen über einen Zeitsturm in dieser Epoche.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_Name">Zeitsturm</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_NotificationMessage">Achtung, in dieser Epoche wurde ein Zeitsturm gesichtet! Die Zeitportale laufen gleich auf Hochtouren.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Description">Lege Zeitportale frei, indem du das Krankenhaus erweiterst und weitere Grundstücke kaufst.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Name">Zeitportale finden</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Description">Wenn du eigene Zeitportale baust, gibt dir das mehr Kontrolle über die Rate der Patientenaufnahmen.</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Name">Zeitportale erforschen</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Arrival_Advisor">Patienten mit Drachitis treffen ein ...</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message">Es gab in der Gegend einen Ausbruch von Drachitis, nachdem ein hiesiger Aristokrat ominöse längliche Früchte aus der Neuen Welt für eine Dinnerparty mitgenommen hatte. Diese Betroffenen wünschen eine Behandlung, um zu verhindern, dass sie mehr als ihre Zungen verbrennen.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V2">Es gab in der Gegend einen Ausbruch von Drachitis, nachdem ein Feuerschlucker auf die komplette erste Zuschauerreihe im Zirkus geniest hatte. Sie sind alle davon überzeugt, dass es ansteckend ist. Ihre Familien wollen sie nun behandeln lassen, bevor sie die ganze Stadt abfackeln.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V3">Es gab in der Gegend einen Ausbruch von Drachitis, nachdem eine Gruppe verwirrter Aristokraten während eines Kälteeinbruchs den eigenen Atem mit Rauch verwechselt hatte. Ihre Familien haben es satt, dass ihre Wertsachen aufgetürmt werden und jemand darauf hockt, also wollen sie sie nun behandeln lassen.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Title">Notfall: Drachitis</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Name">Drachitis-Patienten</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Arrival_Advisor">Patienten mit Künstlicher Intelligenz treffen ein ...</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message">Es gab in der Gegend einen Ausbruch von Künstlicher Intelligenz, nachdem ein Ausverkauf in einem Spielwarenladen einen Run auf Chemiebaukästen ausgelöst hatte. Wenn eine Küche oft genug explodiert, reißt selbst der nachsichtigsten Familie irgendwann der Geduldsfaden. Dann hilft nur noch eine Behandlung.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V2">Es gab in der Gegend einen Ausbruch von Künstlicher Intelligenz, nachdem das systemische Problem des Generationenreichtums eine Reihe von unqualifizierten Trotteln in Macht- und Verantwortungspositionen gebracht hatte. Davon haben eine Menge Leute inzwischen die Nase voll und wollen sie behandeln lassen.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V3">Es gab in der Gegend einen Ausbruch von Künstlicher Intelligenz, nachdem ein Quantencomputerfehler dazu geführt hatte, dass alle Antworten in einem Multiple-Choice-Quiz auf Social Media gleichzeitig richtig waren. Die Familien halten ihre gnadenlose Selbstgefälligkeit nicht mehr aus und wollen sie nun behandeln lassen.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Title">Notfall: Künstliche Intelligenz</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Name">Patienten mit Künstlicher Intelligenz</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Arrival_Advisor">Patienten mit Mammutitis treffen ein ...</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message">Es gab in der Gegend einen Ausbruch von Mammutitis, nachdem ein Ablagefehler dazu geführt hatte, dass die Bedienungsanleitung eines neuen Webstuhls rückwärts eingraviert wurde. Ich bin beeindruckt, dass sie überhaupt Anleitungen lesen oder schreiben konnten ... Und wo haben sie überhaupt den Webstuhl her?\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V2">Es gab in der Gegend einen Ausbruch von Mammutitis, nachdem eine heftige Meinungsverschiedenheit über die Pflege von Stoßzähnen ausartete und die Beteiligten sich gegenseitig an den Haaren zogen. Sie haben ihren Streit mittlerweile zwar beigelegt, aber das Haar wächst trotzdem immer weiter.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V3">Es gab in der Gegend einen Ausbruch von Mammutitis, nachdem die (absolut nachvollziehbaren) Forderungen der Prähistorischen Friseurvereinigung nicht erfüllt wurden, was einen Streik auslöste. In der Zwischenzeit werden einige besonders überfälligen Termine zur Behandlung an uns überwiesen.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Title">Notfall: Mammutitis</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Name">Mammutitis-Patienten</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears in objectives UI to describe current arrival rate of patients</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title">Raumzeit-Dilatation</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V1_Intro_Message">Roderick Cushion, Filmstar und gefühlvoller Bartträger, wurde für ein unglaubliches historisches Drama gecastet. Nach der genauen historischen Ära hat er sich zwar nicht erkundigt, aber er möchte unser Krankenhaus trotzdem für etwas Method-Acting besuchen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V2_Intro_Message">Roderick Cushion, Filmstar und beliebtes Karikaturopfer, hat das Leben im Rampenlicht satt und will unser Krankenhaus besuchen. Er hofft, dass ihn dort niemand erkennt.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V3_Intro_Message">Roderick Cushion, Filmstar und Autogramm-Geschwindigkeitsrekordhalter, dreht für die Promi-Genealogie-Serie „Weißt du, wer ich bin?“ und glaubt, dass der Besuch deines Krankenhauses ihm eine Menge „unnötige“ Recherchen in öffentlichen Bibliotheken ersparen wird.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V1_Intro_Message">Popstar Jasmine Odyssey wirbt für ihre rhetorische Hymne „Warum fragst du mich nicht warum?“. Ihre Agenten haben uns gebeten, sie zu einem Auftritt in unserem berühmten Zeitreise-Krankenhaus einzuladen. Warum genau haben wir lieber nicht gefragt.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V2_Intro_Message">Popstar Jasmine Odyssey wird bald selbst Regie beim Video für ihre kommende Single „Ich liebe dich wie eine Metapher“ führen. Sie sucht nach Drehorten in Zeit und Raum, um zu vermitteln, was auch immer das bedeuten mag. Ihre Agenten haben angefragt, ob wir einen Besuch einrichten könnten.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V3_Intro_Message">Popstar Jasmine Odyssey arbeitet an ihrer Autobiografie „Jasmine Odyssey: Jasmines Odyssee, von Jasmine Odyssey“. Ihre Agenten wollen, dass sie unser anachronistisches Krankenhaus besucht, damit sie eine schöne Geschichte dafür bekommt.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Future_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth merkte außerdem an, dass die ganzen Zeitreisen seinen Schreibstil beeinflussen.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Medieval_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth freut sich außerdem darauf, die Stadt Clockwise so erleben zu dürfen, wie sie war, bevor sie den Maulwurfsmenschen anheim fiel.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Prehistory_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth meinte weiterhin, dass er ein Naturliebhaber sei und sich darauf freue, den Einheimischen seine liebsten Schnitztechniken zu zeigen.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Arrival_Advisor">Captain Yesterday kommt im Krankenhaus an, ist angekommen und wird ankommen.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Intro_Title">Yesterday-Besuch</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Name">Captain Yesterday</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V1_Intro_Message">Der Erfinder, Unternehmer und Zeitreise-Vermittler Captain Yesterday dreht einen neuen Gesternisierer-Werbespot und würde gerne das Krankenhaus besuchen, um Material zu sammeln.\\nWenn ihm gefällt, was er sieht, werden wir auf dem Shopping-Kanal vorgestellt, und er lässt uns weitere Finanzspritzen zukommen. Was meinst du?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V2_Intro_Message">Der Erfinder, Unternehmer und Zeitreise-Vermittler Captain Yesterday nimmt eine Auszeit vom Testen des Schmetterlingseffekts, damit er das Krankenhaus besuchen und sehen kann, wie es läuft.\\nWenn ihm gefällt, was er sieht, werden wir auf dem Shopping-Kanal vorgestellt, und er lässt uns weitere Finanzspritzen zukommen. Was meinst du?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V3_Intro_Message">Der Erfinder, Unternehmer und Zeitreise-Vermittler Captain Yesterday ist gerade von seinem übernächsten Besuch in unserem Krankenhaus zurückgekehrt und möchte unser Krankenhaus so besuchen, wie es ... jetzt ist. Alles ganz logisch, oder?\\nWenn ihm gefällt, was er sieht, werden wir auf dem Shopping-Kanal vorgestellt, und er lässt uns weitere Finanzspritzen zukommen. Was meinst du?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_1">Wir haben gerade eine Zeitkapsel von Captain Yesterday gefunden. Sie enthält nichts außer einem klebrigen Zettel, auf dem in zitteriger Schrift ein von Tränen verschmiertes „WARUM?“ steht. Wir müssen einige Verbesserungen vornehmen, bevor seine Investoren zahlen.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_2">Wir haben gerade eine Zeitkapsel von Captain Yesterday gefunden. Er sagt, er ist froh, dass du das schreckliche Durcheinander beseitigen wirst, das er bei seinem letzten Besuch erlebt hat. Leg besser los, wenn du die Zukunft erfüllen und eine Investition erhalten möchtest.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_3">Wir haben gerade eine Zeitkapsel von Captain Yesterday gefunden. Sie enthält eine Tonaufnahme seiner jüngsten Präsentation vor den Investoren, die mit verhaltenem Höflichkeitsapplaus endet. (Einigermaßen) Gute Arbeit.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_4">Wir haben gerade eine Zeitkapsel von Captain Yesterday gefunden. Sie enthält einen Ordner voller Geschäftspläne und Familienrezepte. Da sind auch Fotos vom Krankenhaus und einige rätselhafte Diagramme mit Wörtern wie „DYNAMISCH“, „SYNERGIE“ und „LASAGNE“. Der Captain muss zufrieden sein, denn wir haben zusätzliche Mittel erhalten.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_5">Wir haben gerade eine Zeitkapsel von Captain Yesterday gefunden. Sie enthält eine Videoaufnahme von einem Dutzend Investoren, die sich ihm in einer Polonaise vor einem Geldberg anschließen. Sie müssen begeistert sein, weil sie einen Bruchteil davon zum Krankenhaus geschickt haben.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Title">Yesterday-Besuch</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Description">Völlig unerwartet ist heute der Tag angebrochen, an den alle unliebsamen Aufgaben verschoben worden waren. Diese urplötzliche Konfrontation mit aufgeschobenen Versprechen hat zu einigem Haareraufen geführt, weshalb nun einige Menschen an Schopfschwund und anderen Krankheiten leiden.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In slang, a \"bad hair day\" is \"a day on which everything seems to go wrong, characterized as a day on which one's hair is particularly unmanageable.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name">Sankt-Nimmerleins-Tag</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Description">Nachdem eine kritische Masse von Grillfans sich von der Sonne dazu inspirieren ließ, den Grill anzuheizen, ist eine Quantumsingularität entstanden, die durch eine plötzliche Umkehrung der Wetterverhältnisse diverse Wolkenbrüche und andere Krankheiten verursachte.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Name">Grillwetter</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Description">Eine Querfeldein-Schnitzeljagd nach der wohl exklusivsten Marmelade der Welt endete in einer Katastrophe, als das führende Team aufgrund einer Terminologieverwirrung versuchte, einen Bienenstock als Gehhilfe zu verwenden, was zu mehreren Fällen von Summschädel und anderen Krankheiten führte.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"buried alive.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name">Über Stock und Stein</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Description">Eine Höhlenexpedition musste evakuiert werden, nachdem ein Tunnel sich plötzlich entschied, kein Tunnel mehr sein zu wollen. Die Opfer leiden an Beinwirrwarr und anderen Krankheiten.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Name">Ausgehöhlt</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Description">Vielleicht war es keine gute Idee, von „Stoßzeit“ zu sprechen, wenn man Zusammenstöße doch eigentlich vermeiden sollte? Haha. Nicht gut? Okay, dann spar ich mir den Witz bei der nächsten offenen Bühne. Jedenfalls ist es nach einem Auffahrunfall zu einem Ausbruch von Verkehrsstauung und anderen Krankheiten gekommen.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Name">Pendlerpanik</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Description">Bei einem örtlichen Kochduell hat eine Rivalität zwischen den Teilnehmenden gesundheitsgefährdende Ausmaße angenommen. Einige Patienten mit Topfschmerzen und anderen Krankheiten müssen dringend behandelt werden.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Too many cooks (spoil the broth)\" means that \"something may not be successful if too many people try to do it at the same time\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name">Zu viele Köche</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Description">Eine Blockade in einem Kanal hat bei Besatzung und Passagieren von wartenden Schiffen zu einem Ausbruch von Verkehrsstauung und anderen Krankheiten geführt.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Name">Ärger im Kanal</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Description">Fast alle Experten sind sich einig, dass Hütten sich besser als Unterbringung eignen, wenn sie nicht gerade einen Berghang hinabschlittern. Die Opfer dieses Unfalls leiden an Beinwirrwarr und anderen Krankheiten.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lodge\" with the meaning of accommodation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name">Hüttenkuller</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Description">Nachdem ein leichtes Beben mehrere Bienennester aus ihren Bäumen stürzen ließ, ist es zu einem Ausbruch von Summschädel und anderen Krankheiten gekommen.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Name">Wacklige Waben</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Description">Nachdem in einer Toilettenpapierfabrik flüchtige Chemikalien ausgetreten waren, kam es zu einer verheerenden Explosion, unter deren Opfern nun einige an Vorzeitiger Mumifizierung und anderen Krankheiten leiden.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Name">Völlig von der Rolle</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Description">Sie lernen einfach nicht dazu: Nicht zum ersten Mal hat eine Gruppe von Tauchern beim Versuch, ihre Handys aufzuladen, einige Zitteraale verärgert, und sich Stromschlag und andere Krankheiten zugezogen.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"feeling ill.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name">Aale Jahre wieder</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Description">Aufgrund eines Ausbruchs von Wolkenbruch und anderen Krankheiten an Bord eines Fischkutters läuft dieser zunehmend mit Regenwasser voll. Schicke Rettungsfahrzeuge zur Evakuierung, bevor das Schiff sinkt.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Name">Kein guter Fang</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Description">Einige Patienten müssen mit mäßiger Dringlichkeit von diesem Ort abgeholt werden.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Name">Geringfügiger Notfall</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Description">An diesem Ort befinden sich Personen, die medizinische Behandlung benötigen.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Name">Kleiner Notfall</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Description">Einige Personen leiden vermutlich an diesem Ort an irgendwas.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Name">Unerheblicher Notfall</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Description">Patienten an diesem Ort haben um Abholung gebeten, aber es gibt offenbar „keine Eile“.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Name">Zweitrangiger Notfall</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Description">Die wenigen Personen mit kleineren Problemchen an diesem Ort haben uns versprochen, dass sie ganz bestimmt nicht nur auf eine kostenlose Mitfahrgelegenheit aus sind.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Name">Definitiv ein Notfall</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Description">Uns hat von diesem Ort kein Notruf erreicht, aber es sollte jeden Moment einer eintreffen.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Name">Möglicher Notfall</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Description">Hier befinden sich tollpatschige Personen, die ins Krankenhaus gebracht werden müssen.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Name">Notfall: Frakturstation</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buzzing\" is a pun with the noise bees make, and also meaning \"very full of people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description">An diesem Ort schwirren einige hilfsbedürftige Patienten umher.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Name">Notfall: Summschädel</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pins and needles\" is an expression meaning \"a tingling sensation in a limb recovering from numbness,\" and also a reference to injections.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description">Patienten an diesem Ort müssen abgeholt werden, damit wir uns ihres Seitenstechens annehmen können.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Name">Notfall: Spritzenhaus</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A taste of their own medicine\" is an idiom meaning \"harsh or unpleasant treatment that is like the treatment someone has given other people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description">Die Patienten an diesem Ort haben eine bittere Pille zu schlucken.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Name">Notfall: Apotheke</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Description">Einige Patienten an diesem Ort müssen abgeholt werden, damit wir sie wieder zur Vernunft bringen können.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Name">Notfall: Psychiatrie</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"If it's no problem\" is a reference to the Snow Problem pun.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description">An diesem Ort befinden sich einige Personen, bei denen unser Rettungsfahrzeug mal vorbeischneien sollte.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Name">Notfall: Schneeschreck</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Description">An diesem Ort befinden sich Personen, deren innere Organe neu arrangiert werden müssen.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Name">Notfall: Chirurgie</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Description">An diesem Ort wurden einige Patienten im Regen stehen gelassen.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Name">Notfall: Wolkenbruch</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Description">Patienten an diesem Ort wären uns für eine Fahrt ins Krankenhaus und ein Bett sehr verbunden.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Name">Notfall: Station</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Description">Nachdem einige Camper vergaßen, das Fliegengitter an ihrem Zelt über Nacht zu schließen, sind sie am Morgen mit Summschädel und anderen Krankheiten erwacht. Ich wusste gar nicht, dass Bienen nachtaktiv sind.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Name">Camping-Schwärmerei</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Sick\" can also mean \"awesome.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description">Eine örtliche Diskothek hat sichere Grenzen für Ohrwürmer überschritten. Die irre Musik konnte glücklicherweise gestoppt werden, doch einige Betroffene leiden dennoch an Disco-Fieber und anderen Krankheiten.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Name">Ansteckender Rhythmus</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Description">Nach einem nächtlichen Stromausfall haben die Anwohner im Überschwang über die Behebung des Problems mit der Nutzung elektrischer Geräte etwas übertrieben, wodurch es zu einem Ausbruch von Helles Köpfchen und anderen Krankheiten kam.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Name">Licht aus</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Description">Übermäßiges Streuen in einem Tunnel hat die Deckenhöhe derart eingeschränkt, dass nun einige Personen am Schildkrötensyndrom und anderen Krankheiten leiden und einige Fahrzeuge unfreiwillig in Cabriolets verwandelt wurden.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"lowrider\" is also a type of customized car.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name">Tiefergelegt</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Description">Ein örtliches Theater ist buchstäblich in Lachen ausgebrochen und hat dabei enorme Infrastrukturschäden sowie einen Ausbruch von Narrzissmus und anderen Krankheiten verursacht.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"earthquake.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name">Spaßkanone</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Description">Leider haben einige Angestellte einen Aufruf zur Überarbeitung missverstanden und sich völlig verausgabt, statt nur den ihnen vorgelegten Text umzuschreiben. Die Betroffenen müssen nun abgeholt und wegen Schildkrötensyndrom und anderen Krankheiten behandelt werden.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Name">Arbeit will gelernt sein</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Description">Patienten mit Höhenkoller und anderen Krankheiten sitzen auf dem Berg fest, da sie völlig verwirrt sind und nicht mehr wissen, wo oben und unten ist.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please note the double meaning.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name">Das höchste der Gefühle</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Description">Unverhofftes Glück an einem Automaten mit niedrigem Einsatz hat in einer Spielhalle an der Küste zu einer Flut von Kupfermünzen und einem Kurzschluss sämtlicher Automaten geführt. Die dort anwesenden Glücksspielfans leiden nun an Pixeliose und anderen Krankheiten.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Name">Groschenlawine</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Description">Eine Häufung statischer Elektrizität in der Ballonfabrik hat bei vielen Arbeitern einen Stromschlag und andere Krankheiten verursacht.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Name">Nicht ganz reibungslos</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_1">Gipfel</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_2">Piste</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_3">Tunnel West</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_4">Tunnel Ost</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_5">Pointy Pass Point</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_6">Skihütte</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_1">Dschungelpfad</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_2">Potts Hole</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_3">Craggy Rocks</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_4">Hochsee</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_5">Walstrand</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_6">Betts Shore</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_1">Ailing-Industriezentrum</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_2">Macbeth Towers</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_3">Das Best End</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_4">Fleece Street</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_5">Stadtzentrum</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A sticky situation\" is a problematic situation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description">Einige Opfer stecken in der Klemme und müssen entklemmt werden.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Name">Hilfe!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Description">An diesem Ort befinden sich Personen in großer, wenn auch nicht näher beschriebener Gefahr.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Name">Hilfe!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Description">Opfer stecken auf/unter/in/außerhalb von (bitte Unzutreffendes streichen) einem Ort fest, wo sie nicht feststecken sollten.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Name">Hilfe!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Description">Eine große Pfütze am Rand der Fahrbahn hat das wahre Übel im Herzen der Menschheit offenbart. Eine Unzahl unschuldiger Passanten wurden mit Wasser überschüttet, was zu Wolkenbruch und anderen Krankheiten führte.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Name">Fahrlässige Bespritzung</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Description">Ein plötzlicher Ausbruch von Fiesen Füßen hat zahllose Sandburgen in den Ruin gestürzt, was wiederum zu anderen Krankheiten und einer Menge weinender Kinder führte (letztere müssen aber nicht ins Krankenhaus).</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Name">Sandige Belagerung</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Description">Ein Räumungsverkauf von Schals während einer extremen Kaltwetterfront hat unter den übereifrigen Einkäufern einen Ausbruch von Vorzeitiger Mumifizierung und anderen Krankheiten verursacht.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Name">Schalverkauf</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Description">Einige Möwen scheinen neuerdings zum Trainieren ihrer Zielkünste größere und gefährlichere Gegenstände zu nutzen als jene, die die Natur ihnen geschenkt hat. Dies hat vermehrt zu Fällen von Summschädel und anderen Krankheiten geführt.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Name">Möwenbombardement</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Description">Starke Winde haben Slalomfahnen in ein Gehölz abseits der Piste geweht, was für einiges Durcheinander und mehrere Zusammenstöße sorgte. Die Opfer leiden an Summschädel und anderen Krankheiten.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Name">Vom Winde verweht</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Description">Eine kleine Kollision am oberen Ende der Piste hat in der Folge zum Sturz mehrerer anderer Skifahrer und Snowboarder geführt, was einigen Personen einen Schneeschreck einjagte und bei anderen andere Krankheiten verursachte.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Name">Schneeballeffekt</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Description">Nachdem einige von Fiesen Füßen betroffene Spaßverderber dem lustigen Schneepersonenbau vor einer Skihütte ein Ende machten, haben sich die enttäuschten Urlauber nebst anderen Krankheiten auch einen Schneeschreck zugezogen. Das wird dem Tourismus schaden.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Name">Schneewehen</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Description">Die Kapriolen plötzlicher Winde haben im Tunnel für unerwartete Witterungsverhältnisse gesorgt und so doppelt überraschende Wolkenbrüche und andere Krankheiten verursacht.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Name">Tunnelwind</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Description">Wir haben unter Mitwirkung einiger Freiwilliger einen Notfall mit geringem Risiko inszeniert, damit du dich mit dem Prozess vertraut machen kannst.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Name">Mein erster Notfall</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Description">Mehrere Kletterer haben sich Fiese Füße zugezogen und sind nun nicht in der Lage, die Talsohle wieder zu erreichen.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Name">Gipfelstürmer</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Description">Ein Team von Arbeitern in einem Warenlager wurde in Missachtung deutlicher Sicherheitsvorschriften angewiesen, während einer Vollmondnacht zu arbeiten. Mehrere von ihnen leiden nun an Lykanthropie und anderen Krankheiten.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"warehouse\" and \"werewolf.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name">Werenlager</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Description">Nachdem Bewerber für einen Job auf dem Jahrmarkt zum Warten auf die falschen Seite eines Dosenwerfstands geschickt wurden, leiden nun mehrere von ihnen an Schildkrötensyndrom und anderen Krankheiten.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Name">Falsch dosiert</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Description">Eine Gruppe von Touristen ist bei einer Höhlenerkundung in den falschen Tunnel gekrochen und ist auf noch eine uralte, vergessene Zivilisation gestoßen. Diese Entdeckung wurde nur geringfügig von den noch aktiven Flüchen überschattet, die zu einem Ausbruch Vorzeitiger Mumifizierung und anderen Krankheiten unter den unverhofften Forschern führte.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Name">Falsch abgebogen</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Description">Eine Luxusyacht wurde von einigen Exemplaren der lokalen Fauna überrannt, nachdem diese sich in den Gepäckraum verirrt hatten. Im darauffolgenden Chaos kollidierte das Boot mit den Felsen. Patienten mit Tierischer Anziehungskraft und anderen Krankheiten müssen nun behandelt werden.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"what a mess.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name">Yachtfracht</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Description">Schicke deinen Dreibeiner zu einem Notfall auf der Einsatzkarte.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Name">Schicke dein Rettungsfahrzeug los</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Description">Warte, bis Gretchen dein erstes Rettungsfahrzeug gewartet und auf seinen ersten Einsatz vorbereitet hat.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Name">Repariere dein Rettungsfahrzeug</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Description">Dieses Rettungsfahrzeug ist mit der besten Diagnosetechnik ausgestattet, die Bungle nur zu bieten hat.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Name">Bungle-Hightech-Ambulanz</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Description">Bei Holistix hält man viel auf die Funktionsweise ihrer Rettungsfahrzeuge, aber eigentlich ist das alles nur heiße Luft.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Name">Holistix-Ballon</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Description">Bei voller Aufladung halten die solarbetriebenen Gefährte von Holistix fast eine ganze Nacht.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Name">Holistix-Solarrettung</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Description">Das Luftrettungsfahrzeug von Jumbo Mega Corp bietet hohe Geschwindigkeiten und noch höheren Komfort.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Name">Jumbo-Jet</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Description">Fahre im edlen Stretch-Rettungsfahrzeug von Jumbo Mega Corp mit Stil zu deiner OP vor.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Name">Jumbousine</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Description">Die Luftrettung der Orbi-Stiftung ist in alle Richtungen gleichermaßen aerodynamisch.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Name">Orbi-Kopter</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V1_Intro_Message">Roderick Cushion, Filmstar und professionelles Roderick-Cushion-Double, filmt hier vor Ort gerade seinen neusten Streifen „Musical! Das Musical“. Da im Augenblick sein Stimmdouble und sein Körperdouble seine Gesangseinlagen aufnehmen, hat er nichts weiter zu tun und würde uns zum Zeitvertreib gerne einen Besuch abstatten.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V2_Intro_Message">Roderick Cushion, Filmstar und Präsident des Inoffiziellen Roderick-Cushion-Fanclubs, wirbt hier in der Gegend gerade für die demnächst veröffentlichte Fortsetzung seiner Autobiographie, „Küsschen von Cushion“. Seit seiner letzten Autobiographie ist nicht viel geschehen, er erhofft sich also von seinem Besuch bei uns ein paar unterhaltsame Anekdoten.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V3_Intro_Message">Roderick Cushion, Filmstar und Stunt-Delegierer, hält sich gerade für seinen Auftritt bei der beliebten Reality-TV-Show „Promis und Palmen“ hier in der Gegend auf. Da das Wetter nicht mitspielt, hat er mehr Freizeit als erwartet und würde gerne das Krankenhaus besuchen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V1_Intro_Message">Popstar Jasmine Odyssey wirbt hier in der Gegend gerade für ihr neustes Album „Schlüsselverlust“. Ihre Agenten haben vorgeschlagen, dass sie uns hier besuchen sollte; sie glaubt nämlich, ihre Schlüssel zuletzt hier gesehen zu haben.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V2_Intro_Message">Popstar Jasmine Odyssey befindet sich gerade hier in der Gegend, nachdem ein exklusives Musikfestival auf einer privaten Insel, auf dem sie auftreten sollte, überraschend abgesagt wurde. Sie hofft sehr, dass wir hier bessere Sandwiches zu bieten haben.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V3_Intro_Message">Popstar Jasmine Odyssey ist gerade in der Gegend, während ihr Tourbus aus dem Schnee befreit wird. Ihre Agenten haben vorgeschlagen, dass sie unser Krankenhaus besucht, denn „das ist billiger als ein Hotel und die Tour ist jetzt schon teuer genug“.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RescueHospital_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Er lässt außerdem anfragen, ob wir nicht zufällig ein Taschentuch für seine tropfende Nase parat haben.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadAndAirHospital_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Er lässt außerdem mitteilen, dass er unter extremer Flugangst leidet, und jegliche Fliegerei demnach bitte nur stattfinden soll, wenn er gerade nicht hinschaut.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadHospital_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Er bittet darum, dass wir unsere Rettungsfahrzeuge nicht zu schnell fahren lassen, während er vor Ort ist.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/Earthquake_AdvisorMessage">Erdbebenwarnung: Es gibt Berichte über seismische Aktivität hier in der Gegend.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_AdvisorMessage">Katastrophenwarnung: Es gibt Berichte über Gewitter hier in der Gegend.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_Name">Gewittersturm</string>
  <string name="Challenges/Earthquake_ElectricalStorm_NotificationMessage">Achtung, in dieser Gegend ziehen Gewitter auf! Das könnte unsere Geräte beschädigen.</string>
  <string name="Challenges/Earthquake_Large_AdvisorMessage">Erdbebenwarnung: Es gibt Berichte über heftige seismische Aktivität hier in der Gegend. *schluck*</string>
  <string name="Challenges/Earthquake_Large_Name">Schweres Erdbeben</string>
  <string name="Challenges/Earthquake_Name">Erdbeben</string>
  <string name="Challenges/Earthquake_NotificationMessage">Achtung, in dieser Gegend wurde seismische Aktivität gemessen! Das könnte unsere Geräte beschädigen.</string>
  <string name="Challenges/Earthquake_NotificationTitle">* Achtung! *</string>
  <string name="Challenges/Earthquake_Small_AdvisorMessage">Erdbebenwarnung: Es gibt Berichte über geringfügige seismische Aktivität hier in der Gegend.</string>
  <string name="Challenges/Earthquake_Small_Name">Leichtes Erdbeben</string>
  <string name="Challenges/Earthquake_Volcanic_Name">Vulkanausbruch</string>
  <string name="Challenges/Earthquake_Volcano_AdvisorMessage">Katastrophenwarnung: Es gibt Berichte über vulkanische Aktivität hier in der Gegend.</string>
  <string name="Challenges/Earthquake_Volcano_NotificationMessage">Achtung, in dieser Gegend wurde vulkanische Aktivität gemessen! Das könnte unsere Geräte beschädigen.</string>
  <string name="Challenges/Epidemic_AbandonMessage">Die TPCDC wurde gerufen, um die Epidemie zu bekämpfen.\\nAlle infizierten Menschen wurden geimpft und das Krankenhaus ist jetzt infektionsfrei. Vorerst jedenfalls!</string>
  <string name="Challenges/Epidemic_AbandonTitle">Ruf die TPCDC!</string>
  <string name="Challenges/Epidemic_AdvisorInfectedLeftHospital">Epidemie-Warnung: Eine infizierte Person wurde beim Verlassen des Krankenhauses bemerkt. </string>
  <string name="Challenges/Epidemic_AdvisorMessage">Epidemie-Warnung: Im Krankenhaus ist eine hoch ansteckende Krankheit ausgebrochen.</string>
  <string name="Challenges/Epidemic_Dance_Name">Epidemie: Tanzfieber</string>
  <string name="Challenges/Epidemic_Dance_NotificationMessage">Im Krankenhaus wurde die ansteckende Krankheit Tanzfieber gefunden! Die Seuchenschutzbehörde des Two Point County (TPCDC) wird uns belohnen, wenn sie sich nicht einmischen muss.\\n\\nWir haben einen kleinen Vorrat an Impfstoffen erhalten, also müssen wir Leute mit den entsprechenden Symptomen impfen, bevor sich die Krankheit ausbreitet. Wenn uns die Impfstoffe ausgehen oder uns zu viele Infizierte durch die Lappen gehen, übernimmt die TPCDC und kümmert sich um die Epidemie.\\n\\nTanzfieber ist durch sorgloses und ungerechtfertigtes Tanzen zu erkennen. Die Krankheit breitet sich durch kräftiges (und rhythmisches) Niesen aus.</string>
  <string name="Challenges/Epidemic_Goal_CS">{[INFECTED]} infizierte Personen gefunden, {[VACCINES]} Impfstoffe verfügbar</string>
  <string name="Challenges/Epidemic_HowTo_Tooltip">Begib dich in den Impfmodus, indem du auf diese Impfstoff-Schaltfläche klickst. Oder impf eine Person, indem du sie auswählst und im Bildschirm mit den Informationen die Impfstoff-Schaltfläche klickst.\\nVerlasse den Impfmodus, indem du die rechte Maustaste drückst.</string>
  <string name="Challenges/Epidemic_Mummy_Name">Epidemie: Fürchterlicher Fluch</string>
  <string name="Challenges/Epidemic_Name">Epidemie</string>
  <string name="Challenges/Epidemic_NotificationMessage">Im Krankenhaus wurde die ansteckende Krankheit Fürchterlicher Fluch gefunden! Die Seuchenschutzbehörde des Two Point County (TPCDC) wird uns belohnen, wenn sie sich nicht einmischen muss.\\n\\nWir haben einen kleinen Vorrat an Impfstoffen erhalten, also müssen wir Leute mit den entsprechenden Symptomen impfen, bevor sich die Krankheit ausbreitet. Wenn uns die Impfstoffe ausgehen oder uns zu viele Infizierte durch die Lappen gehen, übernimmt die TPCDC und kümmert sich um die Epidemie.\\n\\nDer Fürchterliche Fluch ist am Gang der Betroffenen zu erkennen, der an Patienten erinnert, die an Vorzeitiger Mumifizierung leiden. Die Krankheit breitet sich durch kräftiges (und uraltes) Niesen aus.</string>
  <string name="Challenges/Epidemic_NotificationTitle">Epidemie-Warnung!</string>
  <string name="Challenges/Epidemic_RewardCuredBonusPerPerson_CS">Bonus für erfolgreiches Impfen: {[BONUS]} pro Person</string>
  <string name="Challenges/Epidemic_RewardCuredBonus_CS">Bonus für erfolgreiches Impfen: {[BONUS]}</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesMessage">Uns bleiben nicht genug Impfstoffe, um diese ansteckende Krankheit auszumerzen. Die TPCDC musste übernehmen, um das Problem zu beseitigen.</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesTitle">Epidemie-Fehlschlag</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalMessage">Zu viele von der ansteckenden Krankheit infizierte Leute haben das Krankenhaus verlassen und die Krankheit in die Außenwelt getragen. Die TPCDC musste übernehmen, um das Problem zu beseitigen.</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalTitle">Epidemie-Fehlschlag</string>
  <string name="Challenges/Epidemic_RewardSuccessMessage">Glückwunsch! Wir haben die ansteckende Krankheit erfolgreich ausgemerzt. Die TPCDC wird uns für unsere Anstrengungen belohnen!</string>
  <string name="Challenges/Epidemic_RewardSuccessTitle">Ansteckende Krankheit ausgelöscht!</string>
  <string name="Challenges/Epidemic_RewardVaccinesBonus_CS">Bonus für übrige Impfstoffe: {[BONUS]} pro Impfdosis</string>
  <string name="Challenges/Epidemic_RewardVaccinesLeftBonus_CS">Bonus für übrige Impfstoffe: {[BONUS]}</string>
  <string name="Challenges/Epidemic_Score_CS">Infizierte Personen geimpft: {[CURED]}\\nÜbrige infizierte Personen: {[INFECTED]}\\nÜbrige Impfstoffe: {[VACCINES]}</string>
  <string name="Challenges/Epidemic_Sleep_Name">Epidemie: Schnarchnase</string>
  <string name="Challenges/Epidemic_Sleep_NotificationMessage">Im Krankenhaus wurde die ansteckende Krankheit Schnarchnase gefunden! Die Seuchenschutzbehörde des Two Point County (TPCDC) wird uns belohnen, wenn sie sich nicht einmischen muss.\\n\\nWir haben einen kleinen Vorrat an Impfstoffen erhalten, also müssen wir Leute mit den entsprechenden Symptomen impfen, bevor sich die Krankheit ausbreitet. Wenn uns die Impfstoffe ausgehen oder uns zu viele Infizierte durch die Lappen gehen, übernimmt die TPCDC und kümmert sich um die Epidemie.\\n\\nAn Schnarchnase erkrankte Patienten schlafen in den unpassendsten Umständen plötzlich ein. Die Krankheit breitet sich durch kräftiges (und schläfriges) Niesen aus.</string>
  <string name="Challenges/Epidemic_Sporty_Name">Epidemie: Fitnessfieber</string>
  <string name="Challenges/Epidemic_Sporty_NotificationMessage">Im Krankenhaus wurde die ansteckende Krankheit Fitnessfieber gefunden! Die Seuchenschutzbehörde des Two Point County (TPCDC) wird uns belohnen, wenn sie sich nicht einmischen muss.\\n\\nWir haben einen kleinen Vorrat an Impfstoffen erhalten, also müssen wir Leute mit den entsprechenden Symptomen impfen, bevor sich die Krankheit ausbreitet. Wenn uns die Impfstoffe ausgehen oder uns zu viele Infizierte durch die Lappen gehen, übernimmt die TPCDC und kümmert sich um die Epidemie.\\n\\nFitnessfieber führt zu unfreiwilligen Dehnungsübungen, zwanghaftem Kreislauftraining und generellem Gesundheitsbewusstsein. Die Krankheit breitet sich durch kräftiges (und athletisches) Niesen aus.</string>
  <string name="Challenges/Epidemic_Toilet_Name">Epidemie: WC-Wahn</string>
  <string name="Challenges/Epidemic_Toilet_NotificationMessage">Im Krankenhaus wurde die ansteckende Krankheit WC-Wahn gefunden! Die Seuchenschutzbehörde des Two Point County (TPCDC) wird uns belohnen, wenn sie sich nicht einmischen muss.\\n\\nWir haben einen kleinen Vorrat an Impfstoffen erhalten, also müssen wir Leute mit den entsprechenden Symptomen impfen, bevor sich die Krankheit ausbreitet. Wenn uns die Impfstoffe ausgehen oder uns zu viele Infizierte durch die Lappen gehen, übernimmt die TPCDC und kümmert sich um die Epidemie.\\n\\nWC-Wahn erkennt man an plötzlichen und ungeplanten Ausflügen zur Toilette. Die Krankheit breitet sich durch kräftiges (und zusammengekniffenes) Niesen aus.</string>
  <string name="Challenges/Epidemic_Tooltip">Epidemie: Eindämmung und Bekämpfung\\n\\nHalte nach infizierten Mitarbeitern und Patienten Ausschau. Du hast eine begrenzte Anzahl Impfstoffe, um die Ausbreitung der Infektion einzudämmen. Verschwende sie nicht: Wenn du nicht genug hast, um alle Infizierten zu heilen, schlägt deine Bekämpfung fehl. \\nWenn zu viele Infizierte in die nahegelegene Stadt kommen, scheiterst du.\\nWenn du aufgeben und deine Niederlage eingestehen möchtest, ruf die TPCDC, indem du auf das X klickst.</string>
  <string name="Challenges/Epidemic_Vomit_Name">Epidemie: Projektil-Dysfunktion</string>
  <string name="Challenges/Epidemic_Vomit_NotificationMessage">Im Krankenhaus wurde die ansteckende Krankheit Projektil-Dysfunktion gefunden! Die Seuchenschutzbehörde des Two Point County (TPCDC) wird uns belohnen, wenn sie sich nicht einmischen muss.\\n\\nWir haben einen kleinen Vorrat an Impfstoffen erhalten, also müssen wir Leute mit den entsprechenden Symptomen impfen, bevor sich die Krankheit ausbreitet. Wenn uns die Impfstoffe ausgehen oder uns zu viele Infizierte durch die Lappen gehen, übernimmt die TPCDC und kümmert sich um die Epidemie.\\n\\nProjektil-Dysfunktion ist leicht am vielen Erbrechen erkennbar. Die Krankheit breitet sich durch kräftiges (und ätzendes) Niesen aus.</string>
  <string name="Challenges/FrogRain_AdvisorMessage">Anomaliewarnung: Es gibt Berichte über Froschregen hier in der Gegend.</string>
  <string name="Challenges/FrogRain_Name">Froschregen</string>
  <string name="Challenges/FrogRain_NotificationMessage">Achtung, in dieser Gegend ist mit Froschregen zu rechnen!</string>
  <string name="Challenges/Ghosts_AdvisorMessage">Eine Gruppe von Ghulen ist im Krankenhaus aufgetaucht.</string>
  <string name="Challenges/Horde_Description">Jede Welle beginnt mit der Ankunft mehrerer Patienten. Wir müssen eine bestimmte Prozentzahl dieser Patienten heilen, um zur nächsten Welle fortzuschreiten.\\n\\nWenn wir {[CURE_STREAK]} Patienten hintereinander heilen, steigt unser Einkommen um {[INCOME_MULTIPLIER]}, solange wir die Serie halten können.</string>
  <string name="Challenges/Horde_ObjectiveMenuCountdown_CS">Nächste Welle in {[DAYS]} Tagen[i2p_One]Nächste Welle in {[DAYS]} Tag</string>
  <string name="Challenges/Horde_ObjectiveMenuProgress_CS">Heilungsrate: {[CURED]}/{[PROCESSED]} ({[PERCENT]})\\nBenötigte Heilungsrate: {[TARGET]}\\nVerbleibende Patienten: {[REMAIN]}\\nHintereinander geheilt: {[STREAK]}</string>
  <string name="Challenges/Horde_ObjectiveMenuWave_CS">Welle {[WAVE]}</string>
  <string name="Challenges/Horde_Title">Horden-Herausforderung</string>
  <string name="Challenges/InArriving_CS">Steht vor der Tür ...</string>
  <string name="Challenges/InProgress_CS">Im Gang: {0}</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Description">Erhalte 3 Sterne im Unfallkrankenhaus</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Name">Erhalte 3 Sterne im Unfallkrankenhaus</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Description">Erhalte 3 Sterne im Forschungskrankenhaus</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Name">Erhalte 3 Sterne im Forschungskrankenhaus</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Description">Erhalte 3 Sterne im Wohlhabenden Krankenhaus</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Name">Erhalte 3 Sterne im Wohlhabenden Krankenhaus</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Description">Heile 1.000 Clowns</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Name">Heile 1.000 Clowns</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Description">Heile 1.000 Kubismus-Patienten</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Name">Heile 1.000 Kubismus-Patienten</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Description">Heile 10.000 Patienten</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Description">Heile 1.000 Mumien</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Name">Heile 1.000 Mumien</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Name">Heile 10.000 Patienten</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Description">Verdiene 1.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Name">Verdiene 1.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Description">Verdiene 10.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Name">Verdiene 10.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Description">Verdiene 100.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Name">Verdiene 100.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Description">Verdiene 1.000 Silber</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Name">Verdiene 1.000 Silber</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Description">Verdiene 5.000 Silber</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Name">Verdiene 5.000 Silber</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Description">Verdiene 20.000 Silber</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Name">Verdiene 20.000 Silber</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Description">Verdiene 10 Sterne</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Name">Verdiene 10 Sterne</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Description">Verdiene 20 Sterne</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Name">Verdiene 20 Sterne</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Description">Verdiene 30 Sterne</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Name">Verdiene 30 Sterne</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Description">Fange 100 Geister</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Name">Fange 100 Geister</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Description">Repariere 100 kaputte Geräte</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Name">Repariere 100 kaputte Geräte</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Description">Gieße 100 Pflanzen</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Name">Gieße 100 Pflanzen</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Description">Reinige 100 Toiletten</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Name">Reinige 100 Toiletten</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Description">Fülle 100 Verkaufsautomaten wieder auf</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Name">Fülle 100 Verkaufsautomaten wieder auf</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Description">Erhöhe den Unternehmenswert auf 1.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Name">Erhöhe den Unternehmenswert auf 1.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Description">Erhöhe den Unternehmenswert auf 5.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Name">Erhöhe den Unternehmenswert auf 5.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Description">Erhöhe den Unternehmenswert auf 20.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Name">Erhöhe den Unternehmenswert auf 20.000.000 $</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Description">Befördere 100 Assistenten</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Name">Befördere 100 Assistenten</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Description">Befördere 500 Mitarbeiter</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Description">Befördere 100 Ärzte</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Name">Befördere 100 Ärzte</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Description">Befördere 100 Hausmeister</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Name">Befördere 100 Hausmeister</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Name">Befördere 500 Mitarbeiter</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Description">Befördere 100 Krankenpfleger</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Name">Befördere 100 Krankenpfleger</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Description">Bilde 20 Mitarbeiter weiter</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Description">Bilde einen Diagnose-Spezialisten aus</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Name">Bilde einen Diagnose-Spezialisten aus</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Name">Bilde 20 Mitarbeiter weiter</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Description">Bilde einen Psychiatrie-Spezialisten aus</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Name">Bilde einen Psychiatrie-Spezialisten aus</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Description">Bilde einen Forschungs-Spezialisten aus</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Name">Bilde einen Forschungs-Spezialisten aus</string>
  <string name="Challenges/Monobeast_HowTo_Tooltip">Halte Ausschau nach Monobiestern, die im Krankenhaus herumflitzen. Mit dem Mauszeiger kannst du sie anvisieren und auf sie schießen.\\nSie halten sich besonders gern an dunklen Orten und unter Objekten auf.</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Description">Diese Herausforderungen müssen für den ersten Stern abgeschlossen werden</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Name">EverythingVille: 1-Stern-Herausforderungen</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Description">Diese Ziele müssen für den zweiten Stern erreicht werden</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Name">2-Sterne-Ziele</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_1_Name">Demo-Herausforderung 1</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_2_Name">Demo-Herausforderung 2</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_3_Name">Demo-Herausforderung 3</string>
  <string name="Challenges/Objective_HTL_LevelObjective1_Name">Krankenhaus-Herausforderung 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective2_Name">Krankenhaus-Herausforderung 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective3_Name">Krankenhaus-Herausforderung 1</string>
  <string name="Challenges/Objective_HospitalStarRating1_Description">Das Gesundheitsministerium von Two Point wird dieses Krankenhaus mit einem Stern bewerten, wenn wir folgende Ziele erreicht haben.</string>
  <string name="Challenges/Objective_HospitalStarRating1_Name">1-Sterne-Krankenhaus</string>
  <string name="Challenges/Objective_HospitalStarRating2_Description">Das Gesundheitsministerium von Two Point wird dieses Krankenhaus mit zwei Sternen bewerten, wenn wir folgende Ziele erreicht haben.</string>
  <string name="Challenges/Objective_HospitalStarRating2_Name">2-Sterne-Krankenhaus</string>
  <string name="Challenges/Objective_HospitalStarRating3_Description">Das Gesundheitsministerium von Two Point wird dieses Krankenhaus mit drei Sternen bewerten, wenn wir folgende Ziele erreicht haben.</string>
  <string name="Challenges/Objective_HospitalStarRating3_Name">3-Sterne-Krankenhaus</string>
  <string name="Challenges/Objective_NewDemo_BuildCubism_Name">Heile 3 Patienten (versteckt)</string>
  <string name="Challenges/Objective_NewDemo_Cure10Patients_Name">Heile Patienten</string>
  <string name="Challenges/Objective_NewDemo_Cure1Patient_Name">Heile einen Patient</string>
  <string name="Challenges/Objective_NewDemo_Cure2Patients_Name">Heile Patienten</string>
  <string name="Challenges/Objective_NewDemo_Cure3Patients_Name">Heile Patienten</string>
  <string name="Challenges/Objective_NewDemo_Cure5Patients_Name">Heile Patienten</string>
  <string name="Challenges/Objective_NewDemo_Diagnose1Patient_Name">Stelle bei einem Patient eine Diagnose</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective1_Name">Krankenhaus-Herausforderung 1</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective2_Name">Krankenhaus-Herausforderung 2</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective3_Name">Krankenhaus-Herausforderung 3</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Description">Versuche, innerhalb von 120 Tagen das meiste Geld zu verdienen.</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Name">Herausforderung: Geldscheffler</string>
  <string name="Challenges/Objective_NewDemo_TimedEarnMoney_Name">Online Geld Verdienen</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_BuildLightHeadedRoom_Name">Baue eine Entleuchtungsklinik (versteckt)</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_Janitors_Name">Ein Job für Krause</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_KeepingPeopleHappy_Name">Glücklich und zufrieden</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_MoreRoomsAndStaff_Name">Steigender Bedarf</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Description">Baue einen Empfangsschalter</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Name">Empfangsschalter</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockLightHeadedRoom_Name">Behandlungszimmer freischalten</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockWard_Name">Station freischalten</string>
  <string name="Challenges/Objective_Online_Attractiveness_Description">Messe dich mit der Konkurrenz und baue das attraktivste Krankenhaus auf.</string>
  <string name="Challenges/Objective_Online_Attractiveness_Name">Herausforderung: KH-Attraktivität</string>
  <string name="Challenges/Objective_Online_CurePatients_Description">Messe dich mit der Konkurrenz und heile die meisten Patienten.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Description">Messe dich mit der Konkurrenz und heile die meisten Patienten auf einer Frakturstation.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Name">Herausforderung: Frakturstation</string>
  <string name="Challenges/Objective_Online_CurePatients_Name">Herausforderung: Heilungen</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Description">Messe dich mit der Konkurrenz und heile die meisten Patienten in der Chirurgie.</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Name">Herausforderung: Chirurgie</string>
  <string name="Challenges/Objective_Online_CureRate_Description">Messe dich mit der Konkurrenz und erreiche die beste Heilungsrate.</string>
  <string name="Challenges/Objective_Online_CureRate_Name">Herausforderung: Heilungserfolg</string>
  <string name="Challenges/Objective_Online_Cure_Cubism_Name">Heile Kubismus-Patienten</string>
  <string name="Challenges/Objective_Online_Cure_Patients_6Months_Name">Heile Patienten (Online)</string>
  <string name="Challenges/Objective_Online_Cure_Patients_Name">Heile Patienten (Online)</string>
  <string name="Challenges/Objective_Online_Cure_Portishead_Name">Heile Patienten mit Portishead (Online)</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Description">Messe dich mit der Konkurrenz und stelle die meisten Diagnosen.</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Name">Herausforderung: Diagnosen</string>
  <string name="Challenges/Objective_Online_EarnMoney_Description">Messe dich mit der Konkurrenz und verdiene das meiste Geld.</string>
  <string name="Challenges/Objective_Online_EarnMoney_Name">Herausforderung: Einkommen</string>
  <string name="Challenges/Objective_Online_Earn_Money_Name">Geld verdienen (Online)</string>
  <string name="Challenges/Objective_Online_GhostCapture_Description">Messe dich mit der Konkurrenz und fange die meisten Geister.</string>
  <string name="Challenges/Objective_Online_GhostCapture_Name">Herausforderung: Geisterjäger</string>
  <string name="Challenges/Objective_Online_HireStaff_Description">Messe dich mit der Konkurrenz und verfüge über die meisten Mitarbeiter.</string>
  <string name="Challenges/Objective_Online_HireStaff_Name">Herausforderung: Personal</string>
  <string name="Challenges/Objective_Online_HospitalValue_Description">Messe dich mit der Konkurrenz und gewinne die höchstdotierte Hospital-Auszeichnung.</string>
  <string name="Challenges/Objective_Online_HospitalValue_Name">Herausforderung: Auszeichnung</string>
  <string name="Challenges/Objective_Online_LastDeath_Description">Messe dich mit der Konkurrenz darin, wer die längste Zeit ohne einen Patiententod erreicht.</string>
  <string name="Challenges/Objective_Online_LastDeath_Name">Herausforderung: Tage seit letztem Todesfall</string>
  <string name="Challenges/Objective_Online_Monobeasts_Description">Messe dich mit der Konkurrenz und erlege die meisten Monobiester.</string>
  <string name="Challenges/Objective_Online_Monobeasts_Name">Herausforderung: Monobiester</string>
  <string name="Challenges/Objective_Online_Prestige_Description">Messe dich mit der Konkurrenz und verfüge über das Krankenhaus mit dem höchsten Prestige.</string>
  <string name="Challenges/Objective_Online_Prestige_Name">Herausforderung: Prestige</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Description">Messe dich mit der Konkurrenz und befördere die meisten Mitarbeiter.</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Name">Herausforderung: Beförderung</string>
  <string name="Challenges/Objective_Online_ReachBalance_Description">Messe dich mit der Konkurrenz und erziele die beste Bilanz.</string>
  <string name="Challenges/Objective_Online_ReachBalance_Name">Herausforderung: Bilanz</string>
  <string name="Challenges/Objective_Online_Reputation_Description">Messe dich mit der Konkurrenz und gewinne die Auszeichnung für den besten Ruf.</string>
  <string name="Challenges/Objective_Online_Reputation_Name">Herausforderung: Ruf</string>
  <string name="Challenges/Objective_Online_Research_Description">Messe dich mit der Konkurrenz und unternehme die meisten Forschungsprojekte.</string>
  <string name="Challenges/Objective_Online_Research_Name">Herausforderung: Forschung</string>
  <string name="Challenges/Objective_Online_TrainStaff_Description">Messe dich mit der Konkurrenz und bilde die meisten Mitarbeiter aus.</string>
  <string name="Challenges/Objective_Online_TrainStaff_Name">Herausforderung: Weiterbildung</string>
  <string name="Challenges/Objective_Online_Upgrade_Description">Messe dich mit der Konkurrenz und upgrade die meisten Maschinen.</string>
  <string name="Challenges/Objective_Online_Upgrade_Name">Herausforderung: Upgrades</string>
  <string name="Challenges/Objective_Online_Vaccinate_Description">Messe dich mit der Konkurrenz und impfe die meisten Personen, die mit ansteckenden Krankheiten infiziert wurden.</string>
  <string name="Challenges/Objective_Online_Vaccinate_Name">Herausforderung: Impfungen</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Description">Heile Patienten in 90 Tagen.</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Name">Herausforderung: Heilungen</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Description">Verdiene genug Geld in 90 Tagen.</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Name">Herausforderung: Einkommen</string>
  <string name="Challenges/Objective_Optional_Train_Medium_90Days_Name">Herausforderung: Weiterbildung</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Description">Einige Patienten leiden an Krankheiten, die von Allgemeinmedizinern nicht diagnostiziert werden können. Errichte eine Allgemeine Diagnose.</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Name">Spezielle Krankheiten</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective2_Name">Mercuritis-Klinik</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective3_Name">Queen-Experte</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockPandemicClinic_Name">Topferei freischalten</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Description">Bungle Tech gewährt uns Zugriff auf einige ihrer Technologien, wenn wir einer Zusammenarbeit zustimmen.</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Name">Neue Technologie</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective1_Name">Personal-Weiterbildung</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective2_Name">Krankenhaus-Herausforderung 2</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective3_Name">Herausforderung 3</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockClownClinic_Name">Zirkustherapie freischalten</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Description">Das Gesundheitsministerium von Two Point wird uns eine Weiterbildungslizenz erteilen, wenn wir nachweisen können, dass wir uns um das Wohl unserer Mitarbeiter kümmern.</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Name">Weiterbildungslizenz</string>
  <string name="Challenges/Objective_R1_TutorialHospital_BuildLightheaded_Name">Heile 3 Patienten (versteckt)</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Description">Sieh dich im Gebäude um.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Name">Besichtigung</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure10Patients_Name">Heile Patienten</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure1Patients_Name">Heile einen Patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure2Patients_Name">Heile Patienten</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure3Patients_Name">Heile Patienten</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure5Patients_Name">Heile Patienten</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Description">Heile einen Patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Name">Heile einen Patient</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Diagnose1Patient_Name">Stelle bei einem Patient eine Diagnose</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Description">Errichte eine Arztpraxis</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Name">Errichte eine Arztpraxis</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Description">Stelle einen Assistenten ein</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Name">Stelle einen Assistenten ein</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Description">Stelle einen Arzt ein</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Name">Stelle einen Arzt ein</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Janitors_Name">Ein Job für Krause</string>
  <string name="Challenges/Objective_R1_TutorialHospital_KeepingPeopleHappy_Name">Glücklich und zufrieden</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Description">Einige Patienten leiden an Krankheiten, die von Allgemeinmedizinern nicht diagnostiziert werden können. Errichte eine Allgemeine Diagnose.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Name">Einfaches Krankenhaus</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective2_Name">Verbessertes Krankenhaus</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective3_Name">Fortgeschrittenes Krankenhaus</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Description">Errichte eine Apotheke</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Name">Errichte eine Apotheke</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Description">Platziere einen Empfangsschalter</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Name">Empfangsschalter</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockLightHeadedClinic_Name">Entleuchtungsklinik freischalten</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockWard_Name">Station freischalten</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective1_Name">Verletzungen 1</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective2_Name">Verletzungen 2</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective3_Name">Verletzungen 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective1_Name">Forschung 1</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective2_Name">Forschung 2</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective3_Name">Forschung 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Description">Messe dich mit der Konkurrenz und betreibe innerhalb von 6 Monaten die meiste Forschung. Dazu werden wir unsere besten Eierköpfe brauchen!</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Name">Herausforderung: Forschung</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Description">Messe dich mit der Konkurrenz und bilde innerhalb von 6 Monaten die meisten Mitarbeiter aus. Na los schon, lernt schneller!</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Name">Herausforderung: Weiterbildung</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Description">Messe dich mit der Konkurrenz und erreiche innerhalb von 6 Monaten die höchste Heilungsrate. Holistix hat damit gedroht, ihre wirksamsten homöopathischen Mittel einzusetzen. Das sollten wir ernst nehmen.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Name">Herausforderung: Heilungserfolg</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Description">Das Gesundheitsministerium des Two Point County wird uns eine Forschungslizenz erteilen, wenn wir unsere Kompetenz mit der maschinellen Ausstattung hier an der Universität nachweisen.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Name">Forschungslizenz</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective1_Name">Wohlhabend 1</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective2_Name">Wohlhabend 2</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective3_Name">Wohlhabend 3</string>
  <string name="Challenges/Objective_R2_WealthyHospital_UnlockMarketing_Name">Marketinglizenz</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective1_Name">Verlassen 1</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective2_Name">Verlassen 2</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective3_Name">Verlassen 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective1_Name">Öffentlich 1</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective2_Name">Öffentlich 2</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective3_Name">Öffentlich 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Intro">Lord Foxbridge hat uns die Details unserer aktuellen Ziele mitgeteilt.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure">Schlechte Neuigkeiten. Wir haben unsere Ziele nicht erreicht. Lord Foxbridge wird weitere Zahlungen vorerst einstellen.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure_V2">Schlechte Neuigkeiten. Wir haben unsere Ziele nicht erreicht. Lord Foxbridge wird weitere Zahlungen einstellen.\\nStrafe: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success">Gute Neuigkeiten. Wir haben unsere Ziele erreicht. Lord Foxbridge wird uns zusätzliche Mittel zur Verfügung stellen.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success_V2">Gute Neuigkeiten. Wir haben unsere Ziele erreicht. Lord Foxbridge wird uns zusätzliche Mittel zur Verfügung stellen.\\nBelohnung: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro">Lord Foxbridge hat uns die Details unserer Ziele für die nächsten Monate mitgeteilt (siehe die Zusammenfassung unten).\\nDiese Ziele müssen wir erreichen, um zusätzliche Mittel zur Unterstützung des Krankenhauses zu erhalten.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro_Title">Neue Ziele von Lord Foxbridge</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Name">Öffentliche Ziele</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V1">Nachdem wir unsere Ziele nicht erreichten, hat Lord Foxbridge uns sein Mitgefühl ausgesprochen:\\n\\n„Ihr Schweinehunde! Sie haben mich zum Narren gemacht. Jetzt bekommen Sie von mir keinen Pfennig. Die Leute in Pelican Wharf sind allerdings begeistert, Die Aktien von Jumbo Healthcare sind gerade in die Höhe geschossen. Hahaha.“</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V2">Nachdem wir unsere Ziele nicht erreichten, hat Lord Foxbridge uns sein Mitgefühl ausgesprochen:\\n\\n„Was für ein Pech! Das Krankenhaus Duckworth bekommt diesen Monat keine Geldspritze. Aber vielleicht leiste ich mir ein paar Edelstein-verzierte Gardinen für mein Büro. Also wirklich, tun Sie wenigstens so, als ob Sie sich anstrengen.“</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V1">Da wir unsere Ziele erreicht haben, ließ Lord Foxbridge uns seine Glückwünsche ausrichten:\\n\\n„Feine Sache! Sicher sind wir uns alle einig, dass wir hier großartige Arbeit geleistet haben. Wir sind in unruhigem Fahrwasser, doch ich habe das Steuer fest in der Hand. „Kapitän Foxbridge“ klingt doch gar nicht schlecht. Na gut, dann werde ich mal in den öffentlichen Kassen graben und Ihnen eine kleine Finanzspritze zukommen lassen. Zur Not muss ich diesen Monat eben an Hubschrauberflügen sparen.“</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V2">Da wir unsere Ziele erreicht haben, ließ Lord Foxbridge uns seine Glückwünsche ausrichten:\\n\\n„Hallo! Gute Arbeit, allesamt. Die Presse liebt es. Und mit „es“ meine ich natürlich mich. Champagner für alle! Für alle hier in meinem Büro. Ich werde Ihnen etwas zusätzliche Mittel zukommen lassen, aber werden Sie bloß nicht übermütig. Das sind schließlich öffentliche Gelder!“</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Title">Nachricht von Lord Foxbridge</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective1_Name">Ausbildung 1</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective2_Name">Ausbildung 2</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective3_Name">Ausbildung 3</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective1_Name">Desaster 1</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective2_Name">Desaster 2</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective3_Name">Desaster 3</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective1_Name">Epidemie 1</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective2_Name">Epidemie 2</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective3_Name">Epidemie 3</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective1_Name">Tourist 1</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective2_Name">Tourist 2</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective3_Name">Tourist 3</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective1_Name">Versagen 1</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective2_Name">Versagen 2</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective3_Name">Versagen 3</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective1_Name">Abschluss 1</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective2_Name">Abschluss 2</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective3_Name">Abschluss 3</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective1_Name">High-Tech 1</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective2_Name">High-Tech 2</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective3_Name">High-Tech 3</string>
  <string name="Challenges/Objective_STL_LevelObjective1_Name">Aller Anfang</string>
  <string name="Challenges/Objective_STL_LevelObjective2_Name">Krankenhaus-Herausforderung 2</string>
  <string name="Challenges/Objective_STL_LevelObjective3_Name">Krankenhaus-Herausforderung 3</string>
  <string name="Challenges/Objective_VS_CameraControls_Description">Kamerasteuerung</string>
  <string name="Challenges/Objective_VS_CameraControls_Name">Kamerasteuerung</string>
  <string name="Challenges/Objective_VS_CurePatient_Description">Heile Patienten</string>
  <string name="Challenges/Objective_VS_CurePatient_Name">Heile Patienten</string>
  <string name="Challenges/Objective_VS_GPOffice_Description">Errichte eine Arztpraxis</string>
  <string name="Challenges/Objective_VS_GPOffice_Name">Errichte eine Arztpraxis</string>
  <string name="Challenges/Objective_VS_GeneralDiagnosis_Name">Errichte eine Allgemeine Diagnose</string>
  <string name="Challenges/Objective_VS_HireAssistant_Description">Stelle einen Assistenten ein</string>
  <string name="Challenges/Objective_VS_HireAssistant_Name">Stelle einen Assistenten ein</string>
  <string name="Challenges/Objective_VS_HireDoctor_Description">Stelle einen Arzt ein</string>
  <string name="Challenges/Objective_VS_HireDoctor_Name">Stelle einen Arzt ein</string>
  <string name="Challenges/Objective_VS_LevelObjective1_Name">Krankenhaus-Herausforderung 1</string>
  <string name="Challenges/Objective_VS_LevelObjective2_Name">Krankenhaus-Herausforderung 2</string>
  <string name="Challenges/Objective_VS_LevelObjective3_Name">Krankenhaus-Herausforderung 3</string>
  <string name="Challenges/Objective_VS_Pharmacy_Description">Errichte eine Apotheke</string>
  <string name="Challenges/Objective_VS_Pharmacy_Name">Errichte eine Apotheke</string>
  <string name="Challenges/Objective_VS_PlaceBenches_Name">Platziere Bänke</string>
  <string name="Challenges/Objective_VS_PlaceBin_Name">Platziere einen Abfalleimer</string>
  <string name="Challenges/Objective_VS_PlaceDrinksMachine_Name">Platziere einen Getränkeautomat</string>
  <string name="Challenges/Objective_VS_PlaceEntertainment_Name">Platziere Unterhaltung</string>
  <string name="Challenges/Objective_VS_PlacePlants_Name">Platziere eine Pflanze</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Description">Baue einen Empfangsschalter</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Name">Empfangsschalter</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Description">Drehe ein Objekt</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Name">Drehe ein Objekt</string>
  <string name="Challenges/Objective_VS_UnlockCardiography_Name">Kardiographie freischalten</string>
  <string name="Challenges/Objective_VS_UnlockCubismClinic_Name">Behandlungszimmer freischalten</string>
  <string name="Challenges/Objective_VS_UnlockGeneralDiagnosis_Name">Allgemeine Diagnose freischalten</string>
  <string name="Challenges/Objective_VS_UnlockWard_Name">Station freischalten</string>
  <string name="Challenges/Objective_VS_Ward_Name">Endstation</string>
  <string name="Challenges/Online/StarsAchieved_CS">Sterne erhalten</string>
  <string name="Challenges/Online/TotalKudoshEarned">Gesamtes verdientes Kudosh</string>
  <string name="Challenges/Online/TotalSilverEarned_CS">Silber erhalten (gesamt)</string>
  <string name="Challenges/PaparazziaRevealedInspectorStamp">PRESSE</string>
  <string name="Challenges/PatientsCuredAndFailed_CS">&lt;color=#22ff22&gt;Geheilt: {0}&lt;/color&gt; &lt;color=#ff2222&gt;Fehlgeschlagen: {1}&lt;/color&gt;</string>
  <string name="Challenges/Patients_8Bit_Arrival_Advisor">Patienten mit Pixeliose treffen ein ...</string>
  <string name="Challenges/Patients_8Bit_Intro_Message">Eine Gruppe von Patienten mit Pixeliose benötigt Heilung!</string>
  <string name="Challenges/Patients_8Bit_Intro_Title">Notfall: Pixeliose</string>
  <string name="Challenges/Patients_8Bit_Name">Patienten mit Pixeliose</string>
  <string name="Challenges/Patients_8bitten_Name">Patienten mit Pixeliose</string>
  <string name="Challenges/Patients_8bitten_R3_Intro_Message">Nachdem einige Spinnen mit niedriger Auflösung aus einem Labor von Bungle Tech entkommen sind, ist hier in der Gegend Pixeliose ausgebrochen. Eine Gruppe von Patienten hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_8bitten_R5_Intro_Message">Nach einem plötzlichen Anstieg von Verkäufen von Second-Hand-Computerspielen ist hier in der Gegend Pixeliose ausgebrochen. Viele der alten in Leder gebundenen Scheiben und Spielmodule steckten voller Spinnen mit niedriger Auflösung. Eine Gruppe von Patienten hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_8bitten_V1_Intro_Message">Eine Doku-Serie über die 80er-Jahre hat unter den Zuschauern neben Nostalgie auch 8-bittere Gefühle ausgelöst. Einige der Betroffenen hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_AnimalMag_V1_Intro_Message">Einige unter tierischer Anziehungskraft Leidende wurden mit knapper Not aus einer Tierhandlung geborgen, wo sie unter niedlichen Viechern begraben waren, und hoffen jetzt auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_AnimalMag_V2_Intro_Message">Aufgrund eines falsch beschrifteten Reagenzglases wurde eine ganze Ladung von Bungles Hautcremes mit chemisch verstärkten Pheromonen versetzt. Ihre starke Wirkung führte zu einem Ausbruch von tierischer Anziehungskraft.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_AnimalMag_V3_Intro_Message">Nachdem im Crumley-Megamarkt überschüssiges Hundefutter als „Herzhafter Fleischmix“ verkauft wurde, kam es zu einigen Fällen tierischer Anziehungskraft. Einige der Kunden hoffen nun auf Behandlung.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_AnimalMagnetism_Arrival_Advisor">Patienten mit tierischer Anziehungskraft treffen ein ...</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Message">Eine Gruppe von Patienten mit tierischer Anziehungskraft benötigt Heilung.</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Title">Notfall: Tierische Anziehungskraft</string>
  <string name="Challenges/Patients_AnimalMagnetism_Name">Patienten mit tierischer Anziehungskraft</string>
  <string name="Challenges/Patients_Clown_Intro_Title">Notfall: Narrzissmus</string>
  <string name="Challenges/Patients_Clown_Name">Narrzissmus-Patienten</string>
  <string name="Challenges/Patients_Clown_R1_V1_Intro_Message">Eine Gruppe von Clowns ist aus dem nahen Cirque du Parfait entkommen. Die Clowns hoffen nun durch Behandlung wieder menschlich zu werden.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Clown_R1_V2_Intro_Message">Eine Gruppe von Clowns ist während einer Zaubervorführung aus dem nahen Cirque du Parfait verschwunden. Die Clowns hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Clown_R1_V3_Intro_Message">Eine Gruppe Clowns, die in einem Wellness-Center der Orbi-Stiftung auf Behandlung warteten, sind gegangen, weil ihnen dort alles zu komisch vorkam. Sie hoffen nun auf Behandlung andernorts.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Clown_V1_Intro_Message">Einige Clowns sind von einem Zirkus entlaufen und hoffen auf Behandlung, um nicht mehr so albern sein zu müssen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Clown_V2_Intro_Message">Einer Gruppe Clowns ist die wahnsinnig komische Flucht aus ihrem Zelt-Gefängnis gelungen, nachdem sie ihren Erdnusslieferanten bestochen hatten. Nun müssen sie behandelt werden.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Cubism_Arrival_Advisor">Kubismus-Patienten treffen ein ...</string>
  <string name="Challenges/Patients_Cubism_Intro_Message">Eine Gruppe von Patienten mit Kubismus benötigt Heilung.</string>
  <string name="Challenges/Patients_Cubism_Intro_Title">Notfall: Kubismus</string>
  <string name="Challenges/Patients_Cubism_Name">Kubismus-Patienten</string>
  <string name="Challenges/Patients_Cubism_V1_Intro_Message">Aufgrund einer besonders gut besuchten und provokativen Kunstausstellung ist hier vor Ort der Kubismus ausgebrochen. Eine Gruppe von Betroffenen verweilt noch immer in der Galerie und benötigt medizinische Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Cubism_V2_Intro_Message">Nachdem eine besonders ansprechende Miniserie zu einem plötzlichen Interesse an bildender Kunst führte, gab es einen Ausbruch von Kubismus. Eine Gruppe von Betroffenen hofft nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Cubism_V3_Intro_Message">Nachdem aufgrund einer enthusiastischen 6-Sterne-Kritik im Two Point Squabbler ein Buch über Kunstgeschichte auf der Bestseller-Liste landete, kam es hier in der Gegend zu einem Ausbruch von Kubismus. Einige der betroffenen Leser hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_DNA_Intro_Title">Notfall: Denim-Syndrom</string>
  <string name="Challenges/Patients_DNA_Name">Denim-Syndrom-Patienten</string>
  <string name="Challenges/Patients_DNA_R3_Intro_Message">Eine Gruppe von DNS-Patienten wurden hilflos zurückgelassen, nachdem ein Krankenhaus von Bungle Medi-Tech plötzlich in einem Spalt verschwand. Sie benötigen weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_DNA_R4_Intro_Message">Eine Gruppe von DNS-Patienten ist von einem Wellness-Center der Orbi-Stiftung abgehauen und benötigt nun weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_DNA_R5_Intro_Message">Mehrere DNS-Patienten wurden aus einem Jumbo-Krankenhaus geworfen, da sie nicht genügend Werbeartikel gekauft hatten. Sie benötigen nun weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_DNA_V1_Intro_Message">Es kam zu einem Ausbruch verschiedener DNS-Störungen, nachdem eine mangelhafte Lieferung von Bungles Vitaminkeksen versehentlich in den Handel geriet. Sie führten zu genetischen Mutationen. Einige der Betroffenen hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_DNA_V2_Intro_Message">Nachdem mit radioaktivem Wasser aus dem Fluss Bilge gewässerte Tomaten im Crumley-Megamarkt verkauften wurden, ist es zu einem Ausbruch verschiedener DNS-Störungen gekommen. Einige der Kunden hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_DenimGenes_Arrival_Advisor">Patienten mit Denim-Syndrom treffen ein ...</string>
  <string name="Challenges/Patients_Denim_R3_Intro_Message">Nachdem einige Proben von Bungles Versuchen mit selbstflickenden Hosen in die örtliche Wasserversorgung gelangten, ist es zum einem Ausbruch von Denim-Syndrom gekommen. Eine Gruppe von Patienten hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_ENC_Arrival_Advisor">Patienten mit Kaiser-Komplex treffen ein ...</string>
  <string name="Challenges/Patients_ENC_Intro_Message">Eine Gruppe nackter Patienten benötigt sofortige psychiatrische Behandlung.</string>
  <string name="Challenges/Patients_ENC_Intro_Title">Nacktes Entsetzen</string>
  <string name="Challenges/Patients_ENC_Name">Patienten mit Kaiser-Komplex</string>
  <string name="Challenges/Patients_ElectricShock_Arrival_Advisor">Stromschlag-Patienten treffen ein ...</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Message">Eine Gruppe von Patienten mit Stromschlag benötigt Heilung.</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Title">Notfall: Schockschwerenot</string>
  <string name="Challenges/Patients_ElectricShock_Name">Stromschlag-Patienten</string>
  <string name="Challenges/Patients_Emperor_Name">Nackte Patienten</string>
  <string name="Challenges/Patients_Emperor_R4_Intro_Message">Nachdem die Orbi-Stiftung einen Kurs über Textilien veranstaltet hat, ist es zu einem Ausbruch von Kaiser-Komplex gekommen. Einige der Betroffenen wurden von ihren Familien zur Behandlung geschickt.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Emperor_V1_Intro_Message">Nachdem ein Artikel über minimalistische Mode einige Leute mit fehlgeleiteter (wenngleich bewundernswerter) Überzeug erfüllt hat, kam es zu einigen Fällen von Kaiser-Komplex. Einige der Betroffenen wurden von ihren Familien zur Behandlung geschickt.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Emperor_V2_Intro_Message">Nachdem Jasmine Odyssey durch ihre auszügliche Kleiderpanne versehentlich einen neuen Modetrend startete, gab es diverse Fälle von Kaiser-Komplex. Einige ihrer Fans wurden von ihren Familien zur Behandlung geschickt.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Fracture_Arrival_Advisor">Fraktur-Patienten treffen ein ...</string>
  <string name="Challenges/Patients_Fracture_Intro_Message">Einige Patienten müssen auf der Frakturstation behandelt werden.</string>
  <string name="Challenges/Patients_Fracture_Intro_Title">Notfall: Fraktur</string>
  <string name="Challenges/Patients_Fracture_Name">Fraktur-Patienten</string>
  <string name="Challenges/Patients_Fracture_R2_Intro_Message">Einige Fraktur-Patienten haben ihren Aufenthalt in einer Holistix-Klinik abgeschlossen und sind nun frisch gepeelt für die weitere Behandlung bereit.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Fracture_R3_Intro_Message">Eine Gruppe von Fraktur-Patienten wurde hilflos zurückgelassen, nachdem ein Krankenhaus von Bungle Medi-Tech auf die Hochsee verlagert wurde. Sie benötigen weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Fracture_R4_Intro_Message">Einige Fraktur-Patienten haben sich von einem Orbi-Wellness-Center abgemeldet und hoffen nun andernorts auf weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Fracture_R5_Intro_Message">Mehrere Fraktur-Patienten wurden aus einem Jumbo-Krankenhaus geworfen, weil sie die Preisstrategie kritisiert haben. Sie benötigen nun weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Fracture_V1_Intro_Message">Während einer kürzlichen Sonnenfinsternis kam es vermehrt zu Stürzen, was einige Frakturen zur Folge hatte. Eine Gruppe von Patienten hofft auf Behandlung.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_Fracture_V2_Intro_Message">Probleme bei Tests von Bungles gedankengesteuerten Jetpacks hatten einige Frakturen zur Folge. Einige der Testteilnehmer hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Generic_Name">Patienten-Gruppe</string>
  <string name="Challenges/Patients_Genetic_Arrival_Advisor">Patienten für das DNS-Labor treffen ein ...</string>
  <string name="Challenges/Patients_Genetic_Intro_Message">Eine Gruppe von Patienten bittet um Behandlung in einem DNS-Zimmer.</string>
  <string name="Challenges/Patients_Genetic_Intro_Title">Notfall: DNS</string>
  <string name="Challenges/Patients_Genetic_Name">DNS-Patienten</string>
  <string name="Challenges/Patients_GreyAnatomy_Arrival_Advisor">Patienten mit Grauer Anatomie treffen ein ...</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Message">Eine Gruppe von Patienten mit Grauer Anatomie verlangt sofortige Behandlung.</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Title">Notfall: Graue Anatomie</string>
  <string name="Challenges/Patients_GreyAnatomy_Name">Patienten mit Grauer Anatomie</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V1_Intro_Message">Nach übermäßigem Bücherwälzen sind einige Studenten der Universität vorzeitig ergraut und leiden an Grauer Anatomie. Sie hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V2_Intro_Message">Einige Studenten haben aufgrund der strengen Kleiderordnung für manche Fächer mit ihrer Lebensfreude auch sämtliche Farben verloren. Sie sind an Grauer Anatomie erkrankt und hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_GreyAnatomy_V1_Intro_Message">Nachdem ein örtliches Kino einen 48-Stunden-Marathon mit Roderick Cushions klassischer Filmserie „Gefährliche Strumpfhosen“ veranstaltete, kam es zu einem Ausbruch von Grauer Anatomie – der Marathon dauerte einfach zu lang, und die Filme sind auch nicht so gut, wie man sie in Erinnerung hat. Einige der Zuschauer hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_GreyAnatomy_V2_Intro_Message">Da gerade die Wartezeit bis zur nächsten Rugbysaison länger ist, als zu jeder anderen Zeit des Jahres, ist unter Jahresticketbesitzern der Sloop Graue Anatomie ausgebrochen. Sie sehnen sich nach sportlicher Unterhaltung und hoffen auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Group_Description">Nutze dein bestes Personal sowie deine beste Ausrüstung und setze Warteschlangenmanagement ein, um so viele Patienten wie möglich zu heilen.</string>
  <string name="Challenges/Patients_Group_General_R1_V1">Einige Patienten hoffen auf Behandlung, nachdem das letzte noch verbleibende örtliche Krankenhaus geschlossen wurde.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Group_General_R1_V2">Es sind Schulferien – die Zeit, in die kranke Kinder diverse Erreger ins Haus schleppen und ihre Familien und Nachbarn anstecken. Einige Patienten hoffen nun auf Behandlung.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_Group_General_R2_V1">Einige Patienten wurden in einer Holistix-Klinik ohne Erfolg behandelt. Sie sind nun etwas ruhiger und bereit für weitere Maßnahmen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Group_General_R2_V2">Einige Wanderer haben sich bei einer Besteigung der Tumble Downs verletzt und müssen behandelt werden.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Group_General_R3_V1">Mehrere Patienten wurden nach der Schließung eines Krankenhauses von Bungle Medi-Tech hilflos zurückgelassen. Sie benötigen weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Group_General_R3_V2">Einige Bewohner von Smogley haben gesundheitliche Probleme, nachdem ein Großteil der Luft sich in eine aschgraue halbfeste Masse verwandelte.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Group_General_R4_V1">Mehrere Patienten sind von einem Orbi-Wellness-Center entkommen und hoffen nun andernorts auf weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Group_General_R4_V2">Einige erkrankte Touristen wollen behandelt werden, damit sie so schnell wie möglich wieder ihren Urlaub genießen können.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_Group_General_R5_V1">Mehrere Patienten wurden aus einem Jumbo-Krankenhaus geworfen, da sie Essen von anderen Anbietern mitgebracht hatten. Sie benötigen nun weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Group_General_R5_V2">Einige Stadtbewohner sind vom modernen Leben dermaßen überfordert, dass sie nun für verschiedene Krankheiten behandelt werden müssen.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_Inject_Arrival_Advisor">Patienten für das Spritzenhaus treffen ein ...</string>
  <string name="Challenges/Patients_Inject_Intro_Message">Mehrere Patienten müssen sofort in einem Spritzenhaus behandelt werden.</string>
  <string name="Challenges/Patients_Inject_Intro_Title">Notfall: Spritzen</string>
  <string name="Challenges/Patients_Inject_Name">Injektions-Patienten</string>
  <string name="Challenges/Patients_Injection_R2_Intro_Message">Einige Injektions-Patienten haben eine Holistix-Klinik verlassen. Sie verfügen nun über ausgezeichnete Kalium-Werte und sind bereit für die weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Injection_R3_Intro_Message">Mehrere Injektions-Patienten wurden hilflos zurückgelassen, nachdem ein Krankenhaus von Bungle Medi-Tech ins All geschossen wurde. Sie benötigen weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Injection_R4_Intro_Message">Mehrere Injektions-Patienten haben sich von einem Orbi-Wellness-Center abgesetzt und hoffen nun andernorts auf weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Injection_R5_Intro_Message">Mehrere Injektions-Patienten wurden aus einem Jumbo-Krankenhaus geworfen, da sie sich „nicht ausreichend dankbar gezeigt“ hatten. Sie benötigen nun weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Injection_V1_Intro_Message">Nachdem einige Dosen von „Burp!“ verkauft wurden, die „schlechten Sprudel“ enthielten, sind im gesamten County verschiedene medizinische Probleme aufgetreten, die per Injektion behandelt werden müssen. Eine Gruppe von Patienten hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Injection_V2_Intro_Message">Nachdem vor der Küste des Two Point County eine mysteriöse Substanz gefunden wurde, ist es zu einem Ausbruch verschiedener Krankheiten gekommen, die per Injektion behandelt werden müssen. Einige Schwimmer hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Leopard_Arrival_Advisor">Leopardose-Patienten treffen ein ...</string>
  <string name="Challenges/Patients_Leopard_Intro_Title">Notfall: Leopardose</string>
  <string name="Challenges/Patients_Leopard_Name">Leopardose-Patienten</string>
  <string name="Challenges/Patients_Leopard_R3_Intro_Message">Nachdem Bungle Technologies Wurzelgemüse mit Raubkatzen kreuzte und die fehlgeschlagenen Versuchsobjekte an einen Crumley-Megamarkt verkaufte, ist es zu einem Ausbruch von Leopardose gekommen. Eine Gruppe von Patienten hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Leopard_V1_Intro_Message">Nachdem Bungles „Lebensecht“-Farben auf diversen Rummelplätzen zur Gesichtsbemalung eingesetzt wurden, gab es einen Ausbruch von Leopardose. Einige der Betroffenen hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_LightHeaded_Arrival_Advisor">Erleuchtete Patienten treffen ein ...</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Message">Helles Köpfchen-Patienten bitten um sofortige Behandlung.</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Title">Notfall: Helles Köpfchen</string>
  <string name="Challenges/Patients_LightHeaded_Name">Erleuchtete Patienten</string>
  <string name="Challenges/Patients_Lightheadedness_R1_Intro_Message">In der Umgebung ist es zu einem Ausbruch von Erleuchtung gekommen, woraufhin die Lichtverschmutzung in Hogsport Rekordwerte erreicht hat. Einige Patienten möchten sofort behandelt werden.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Lightheadedness_R2_Intro_Message">Einige Studenten der Universität haben beim Pauken für die Abschlussprüfungen die Bibliothek sechs Tage lang nicht verlassen. Diese äußerst hellen Köpfe sind nun an Erleuchtung erkrankt. Einige von ihnen hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Lightheadedness_V1_Intro_Message">Es gab hier vor Ort einen Ausbruch von Helles Köpfchen. Nachdem mehrere Piloten die Betroffenen mit der Landebahn-Beleuchtung verwechselt hatten, wäre neulich ein Flugzeug beinahe auf einem Kricketfeld gelandet. Das Kricketteam hofft nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Lightheadedness_V2_Intro_Message">Es gab hier vor Ort einen Ausbruch von Helles Köpfchen und die meisten der Betroffenen hätten verständlicherweise gerne ihren richtigen Kopf wieder. Eine Gruppe von ihnen hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Lightheadedness_V3_Intro_Message">Es gab hier vor Ort einen Ausbruch von Helles Köpfchen. Einige der Betroffenen haben durch eine Reihe von Leuchtsignalen erklären können, dass sie behandelt werden möchten.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Midas_Intro_Title">Notfall: Hand des Midas</string>
  <string name="Challenges/Patients_Midas_Name">Hand-des-Midas-Patienten</string>
  <string name="Challenges/Patients_Midas_R4_Intro_Message">Einige Schatzmeister der Orbi-Stiftung sind aufgrund eines zu hohen Goldanteils in ihrem Körper an der Hand des Midas erkrankt. Eine Gruppe von ihnen hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Midas_V1_Intro_Message">Ein neues Fantasy-Drama löste bei einigen Bewohnern des Two Point County eine ebenso vage wie ungesunde Begeisterung für griechische Mythologie aus, was zu einem Ausbruch der Hand des Midas führte. Einige der Betroffenen hoffen auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Mime_Arrival_Advisor">Mimenkrise-Patienten treffen ein ...</string>
  <string name="Challenges/Patients_Mime_Intro_Title">Notfall: Mimenkrise</string>
  <string name="Challenges/Patients_Mime_Name">Mimenkrise-Patienten</string>
  <string name="Challenges/Patients_MockStar_Intro_Title">Notfall: Rock-and-Rollitis</string>
  <string name="Challenges/Patients_MockStar_Name">Patienten mit Rock-and-Rollitis</string>
  <string name="Challenges/Patients_MockStar_R1_Intro_Message">In der Umgebung von Lower Bullocks sind aufgrund übermäßigen Wunschdenkens einige Personen an Rock-and-Rollitis erkrankt. Ihre Familien wollen sie nun behandeln lassen.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_MockStar_V1_Intro_Message">Die Mitglieder des hiesigen Barbershop-Quartetts „The Four Freds“ glauben fälschlicherweise, dass sie sich bald auf eine riesige Stadion-Tour begeben. Sie haben nicht einmal Ersatzkräfte für ihr Friseurgeschäft angeheuert. Ihre Familien wollen sie nun wegen Rock-and-Rollitis behandeln lassen.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_MockStar_V2_Intro_Message">Nachdem ein mysteriöser Gasaustritt bei einem Rock-Konzert zu noch nie dagewesener Begeisterung führte, leiden einige Personen unter Rock-and-Rollitis. Ihre Familien wollen sie nun behandeln lassen.\\nBei erfolgreicher Behandlung winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_MockStar_V3_Intro_Message">Nach einer Reihe von übermäßig höflichen und positiven Kommentaren zu Karaoke-Auftritten sind einige Personen an Rock-and-Rollitis erkrankt. Die Familien der Betroffenen wollen sie nun behandeln lassen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Monobrow_Arrival_Advisor">Patienten mit Monobrauen treffen ein ...</string>
  <string name="Challenges/Patients_Monobrow_Intro_Title">Notfall: Monobraue</string>
  <string name="Challenges/Patients_Monobrow_Name">Monobraue-Patienten</string>
  <string name="Challenges/Patients_Mummy_Arrival_Advisor">Mumifizierte Patienten treffen ein ...</string>
  <string name="Challenges/Patients_Mummy_Intro_Message">Eine Gruppe von mumifizierten Patienten verlangt sofortige Behandlung.</string>
  <string name="Challenges/Patients_Mummy_Intro_Title">Notfall: Mumien</string>
  <string name="Challenges/Patients_Mummy_Name">Mumifizierte Patienten</string>
  <string name="Challenges/Patients_Mummy_R4_Intro_Message">Nachdem die Orbi-Stiftung „Toilettenpapier-Therapie“ für die Besucher ihres Wellness-Centers anbot, ist es zu einem Ausbruch von vorzeitiger Mumifizierung gekommen. Einige der Besucher hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Mummy_V1_Intro_Message">Nachdem bei einer Bastelsendung für Kinder der Mumifizierungsvorgang vorgestellt wurde, sind mehrere arglose Eltern während ihres Nickerchens einbalsamiert worden. Einige von ihnen hoffen nun dringend auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Mummy_V2_Intro_Message">Nachdem einige Bürger einem Pyramidensystem der Orbi-Stiftung zum Opfer fielen, kam es zu einem Ausbruch von vorzeitiger Mumifizierung. Einige von ihnen hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_NightFever_Arrival_Advisor">Patienten mit Disco-Fieber treffen ein ...</string>
  <string name="Challenges/Patients_NightFever_Intro_Message">Eine Gruppe von Patienten mit Disco-Fieber benötigt sofortige psychiatrische Behandlung.</string>
  <string name="Challenges/Patients_NightFever_Intro_Title">Notfall: Disco-Fieber</string>
  <string name="Challenges/Patients_NightFever_Name">Disco-Fieber-Patienten</string>
  <string name="Challenges/Patients_NightFever_R2_Intro_Message">Nachdem die älteste Diskothek des Two Point County geschlossen wurde, reagierten die Bürger mit Wut, Hysterie und Massentänzen, was zu einem Ausbruch von Disco-Fieber führte. Einige der Betroffenen benötigen nun medizinische Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_NightFever_V1_Intro_Message">Eine Gruppe von Komparsen am Set des neusten Streifen von Roderick Cushion steigerte sich zu sehr in ihre Rollen hinein. Nachdem sie sich weigerten, ihre Kostüme auszuziehen, kam es zu einem Ausbruch von Disco-Fieber. Die Produktionsfirma hätte die Klamotten gerne zurück und möchte die Betroffenen daher behandeln lassen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_NightFever_V2_Intro_Message">In Bungles Hauptquartier wurden einige kryogenisch eingefrorene Musiker aus dem 20. Jahrhundert versehentlich aufgetaut. Sie tanzten prompt aus dem Gebäude und verursachten einen Ausbruch von Disco-Fieber. Sie hoffen nun auf Behandlung, um besser mit der heutigen Zeit zurechtzukommen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Pandemic_Arrival_Advisor">Patienten mit Topfschmerzen treffen ein ...</string>
  <string name="Challenges/Patients_Pandemic_Intro_Message">Eine Gruppe von Patienten mit Topfschmerzen verlangt sofortige Behandlung.</string>
  <string name="Challenges/Patients_Pandemic_Intro_Title">Notfall: Topfschmerzen</string>
  <string name="Challenges/Patients_Pandemic_Name">Topfschmerzen-Patienten</string>
  <string name="Challenges/Patients_Pandemic_R1_Intro_Message">Nachdem ein 24-stündiger Freiluft-„Suppenmarathon“ in Flottering von einem plötzlichen Regenschauer überrascht wurde, kam es zu einem Ausbruch von Topfschmerzen. Einige der Suppenliebhaber sind zwar komplett trocken, benötigen aber Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Pandemic_V1_Intro_Message">Nachdem einer der beliebtesten TV-Köche des Two Point County ein besonders kompliziertes Eintopfrezept demonstrierte, kam es hier in der Gegend zu einem Ausbruch von Topfschmerzen. Einige der Betroffenen suchen Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Pandemic_V2_Intro_Message">Nachdem einige Töpfe fälschlicherweise ohne Antihaftbeschichtung verkauft wurden, sind mehrere Fälle von Topfschmerzen aufgetreten. Einige der Betroffenen hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Pandemic_V3_Intro_Message">Nach der verhängnisvollen zeitlichen Überschneidung einer Kostümparty mit dem Schlussverkauf beim größten Küchengeräte-Händler der Gegend kam es zu einem Ausbruch von Topfschmerzen. Einige der Partygäste hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Pharm_Arrival_Advisor">Apotheken-Patienten treffen ein ...</string>
  <string name="Challenges/Patients_Pharm_Intro_Message">Eine Gruppe von Patienten bittet um Behandlung in einer Apotheke.</string>
  <string name="Challenges/Patients_Pharm_Intro_Title">Notfall: Apotheke</string>
  <string name="Challenges/Patients_Pharm_Name">Apotheken-Patienten</string>
  <string name="Challenges/Patients_Pharmacy_R2_Intro_Message">Einige Apotheken-Patienten wurden in einer Holistix-Klinik behandelt. Sie strömen nun einen wohltuenden Duft aus und sind bereit für weitere Maßnahmen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Pharmacy_R3_Intro_Message">Mehrere Apotheken-Patienten wurden hilflos zurückgelassen, nachdem ein Krankenhaus von Bungle Medi-Tech sich über Nacht in Luft auflöste. Sie benötigen weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Pharmacy_R4_Intro_Message">Mehrere Apotheken-Patienten sind aus einem Orbi-Wellness-Center entkommen und hoffen nun andernorts auf weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Pharmacy_R5_Intro_Message">Einige Apotheken-Patienten wurden aus einem Jumbo-Krankenhaus geworfen, nachdem sie sich „beleidigend“ über Mr. McNally geäußert hatten. Sie benötigen nun weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Pharmacy_V1_Intro_Message">Der neuste Internet-Trend führte dazu, dass viele Leute im County Textmarker verspeisten. Dadurch sind vermehrt Krankheiten aufgetreten, die in der Apotheke behandelt werden müssen. Eine Gruppe von Betroffenen hofft auf Behandlung.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_Pharmacy_V2_Intro_Message">Nach einem Software-Update für die „Smart-Pflaster“ von Bungle ist es vermehrt zu Blutvergiftungen und anderen Krankheiten gekommen, die in der Apotheke behandelt werden müssen. Einige der Betroffenen hoffen auf Behandlung.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_PlantWard_Arrival_Advisor">Kräutergarten-Patienten treffen ein ...</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message">Eine Gruppe von Patienten benötigt Behandlung im Kräutergarten, nachdem einige übermütige Kleingärtner mit Radioaktivität herumgespielt und statt Superkräften Krankheiten entwickelt haben.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V2">Eine Gruppe von Patienten muss im Kräutergarten behandelt werden, nachdem es bei Jasmine Odysseys gefühlvollem Auftritt in einem örtlichen botanischen Garten zu einer Massenblüte kam, was zu einer Ansammlung von giftigen Sporen in der Luft führte.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V3">Eine Gruppe von Patienten hofft auf Behandlung im Kräutergarten, nachdem ihren Beschwerden in einem Jumbo-Krankenhaus keine Abhilfe geschaffen werden konnte.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Title">Notfall: Kräutergarten</string>
  <string name="Challenges/Patients_PlantWard_Name">Kräutergarten-Patienten</string>
  <string name="Challenges/Patients_Psychiatry_Arrival_Advisor">Psychiatrie-Patienten treffen ein ...</string>
  <string name="Challenges/Patients_Psychiatry_Intro_Title">Psychiatrie-Notfall</string>
  <string name="Challenges/Patients_Psychiatry_Name">Psychiatrie-Patienten</string>
  <string name="Challenges/Patients_Psychiatry_R2_Intro_Message">Einige Psychiatrie-Patienten haben ihren Aufenthalt in einer Holistix-Klinik abgeschlossen. Mit einem wesentlich leichteren Geldbeutel sind sie nun für die weitere Behandlung bereit.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Psychiatry_R3_Intro_Message">Mehrere Psychiatrie-Patienten wurden nach dem plötzlichen Verschwinden eines Krankenhauses von Bungle Medi-Tech hilflos zurückgelassen. Sie benötigen weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Psychiatry_R4_Intro_Message">Mehrere Psychiatrie-Patienten wurden in einem Orbi-Wellness-Center enthemmt und enthemdet und müssen nun andernorts weiter behandelt werden.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Psychiatry_R5_Intro_Message">Einige Psychiatrie-Patienten wurden aus einem Jumbo-Krankenhaus geworfen, da sie sich nicht vor Mr. McNally verbeugt hatten. Sie benötigen nun weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Psychiatry_V1_Intro_Message">Ein an einem besonders regnerischen Sonntag ausgestrahlter Werbefilm der Orbi-Stiftung verwirrte weite Teile der Bevölkerung, wodurch es zu einem vermehrten Auftreten psychischer Störungen kam. Eine Gruppe von Betroffenen hofft auf Behandlung.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_Psychiatry_V2_Intro_Message">Nachdem Radio Two Point versehentlich eine sonderbare und verstörende Frequenz ausstrahlte, sind mehrere psychische Störungen ausgebrochen. Eine Gruppe von Betroffenen hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_QueenComplex_Arrival_Advisor">Patienten mit Rock-and-Rollitis treffen ein ...</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Message">Eine Gruppe von Patienten mit Rock-and-Rollitis benötigt sofortige psychiatrische Behandlung.</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Title">Notfall: Rock-and-Rollitis</string>
  <string name="Challenges/Patients_QueenComplex_Name">Patienten mit Rock-and-Rollitis</string>
  <string name="Challenges/Patients_ShockHorror_Intro_Title">Notfall: Schockschwerenot</string>
  <string name="Challenges/Patients_ShockHorror_Name">Stromschlag-Patienten</string>
  <string name="Challenges/Patients_ShockHorror_R3_Intro_Message">Einige „Wachsen in einer Stunde!“-Karotten von Bungle kamen in den Verkauf, bevor die statische Aufladung entfernt wurde. Diese hatte einige Stromschläge zur Folge. Einige Betroffene hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_ShockHorror_V1_Intro_Message">Nachdem ein Experiment von Bungle versehentlich Strom durch sämtliche Löffel des County fließen ließ, kam es zu einem Ausbruch von Stromschlag. Einige Tee-Rührer und Jogurt-Esser hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_ShockHorror_V2_Intro_Message">Nachdem Jasmine Odyssey ohne jede Vorwarnung eine neue Single veröffentlichte, führte die enorme Überraschung zu erhöhter statischer Elektrizität und einem Ausbruch von Stromschlag. Einige ihrer Fans hoffen nun auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Solo_Description">Nutze dein bestes Personal sowie deine beste Ausrüstung und setze Warteschlangenmanagement ein, um den Promi-Patienten zu diagnostizieren und zu heilen.</string>
  <string name="Challenges/Patients_Solo_Name">Promi-Patient</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Fail">Leider ist die Behandlung des Promi-Patienten fehlgeschlagen. Das ist gar nicht gut für unseren Ruf.</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Success">Sehr gut, wir haben den Promi-Patienten geheilt! Das Krankenhaus hat eine großzügige Spende erhalten. Ausgezeichnet.</string>
  <string name="Challenges/Patients_Solo_V10_Intro_Message">Einer der Mitarbeiter der Geschmacksabteilung von „Burp!“ fühlt sich nicht wohl und möchte behandelt werden.\\nBei erfolgreicher Behandlung dieses Promi-Patienten winkt uns eine Belohnung. Wollen wir ihn aufnehmen?</string>
  <string name="Challenges/Patients_Solo_V1_Intro_Message">Ein Familienmitglied des Bürgermeisters fühlt sich nicht wohl und möchte behandelt werden.\\nBei erfolgreicher Behandlung dieses Promi-Patienten winkt uns eine Belohnung. Wollen wir ihn aufnehmen?</string>
  <string name="Challenges/Patients_Solo_V2_Intro_Message">Ein Mitglied von Jasmine Odysseys Tanztruppe fühlt sich nicht wohl und möchte behandelt werden.\\nBei erfolgreicher Behandlung dieses Promi-Patienten winkt uns eine Belohnung. Wollen wir ihn aufnehmen?</string>
  <string name="Challenges/Patients_Solo_V3_Intro_Message">Ein Mitglied von Roderick Cushions Makeup-Crew fühlt sich nicht wohl und möchte behandelt werden.\\nBei erfolgreicher Behandlung dieses Promi-Patienten winkt uns eine Belohnung. Wollen wir ihn aufnehmen?</string>
  <string name="Challenges/Patients_Solo_V4_Intro_Message">Einer der Direktoren von Radio Two Point fühlt sich nicht wohl und möchte behandelt werden.\\nBei erfolgreicher Behandlung dieses Promi-Patienten winkt uns eine Belohnung. Wollen wir ihn aufnehmen?</string>
  <string name="Challenges/Patients_Solo_V5_Intro_Message">Ein führender Akademiker der Mitton University fühlt sich nicht wohl und möchte behandelt werden.\\nBei erfolgreicher Behandlung dieses Promi-Patienten winkt uns eine Belohnung. Wollen wir ihn aufnehmen?</string>
  <string name="Challenges/Patients_Solo_V6_Intro_Message">Ein Spitzensportler des Two Point County fühlt sich nicht wohl und möchte behandelt werden.\\nBei erfolgreicher Behandlung dieses Promi-Patienten winkt uns eine Belohnung. Wollen wir ihn aufnehmen?</string>
  <string name="Challenges/Patients_Solo_V7_Intro_Message">Ein besonders gut betuchtes Mitglied des örtlichen Adels fühlt sich nicht wohl und möchte behandelt werden.\\nBei erfolgreicher Behandlung dieses Promi-Patienten winkt uns eine Belohnung. Wollen wir ihn aufnehmen?</string>
  <string name="Challenges/Patients_Solo_V8_Intro_Message">Eine der fähigsten Führungskräfte des Pelican Wharf fühlt sich nicht wohl und möchte behandelt werden.\\nBei erfolgreicher Behandlung dieses Promi-Patienten winkt uns eine Belohnung. Wollen wir ihn aufnehmen?</string>
  <string name="Challenges/Patients_Solo_V9_Intro_Message">Ein Chefreporter des Two Point Squabbler fühlt sich nicht wohl und möchte behandelt werden.\\nBei erfolgreicher Behandlung dieses Promi-Patienten winkt uns eine Belohnung. Wollen wir ihn aufnehmen?</string>
  <string name="Challenges/Patients_Surgery_R3_Intro_Message">Einige Chirurgie-Patienten wurden hilflos zurückgelassen, nachdem ein Krankenhaus von Bungle Medi-Tech als rechtlich nicht mehr vorhanden erklärt wurde. Nun hoffen sie auf weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Surgery_R4_Intro_Message">Einige Chirurgie-Patienten wurden aus einem Orbi-Wellness-Center verwiesen und hoffen nun auf weitere Behandlung andernorts.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Surgery_R5_Intro_Message">Einige Chirurgie-Patienten wurden aus einem Jumbo-Krankenhaus geworfen, da sie die Verwaltungsgebühren nicht zahlen wollten. Sie hoffen nun auf weitere Behandlung andernorts.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Surgery_V1_Intro_Message">Exzessiver Kuchengenuss führte bei Besuchern eines Volkfestes zu schlimmem Bauchweh, das einen chirurgischen Eingriff erfordert. Einige von ihnen hoffen nun auf Behandlung.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_Surgery_V2_Intro_Message">Nachdem eine Werbeaktion von Cheesy Gubbins diverse Leute dazu brachte, versehentlich käsefarbige Räder zu verspeisen, sind chirurgische Eingriffe erforderlich. Eine Gruppe von Betroffenen hofft auf Behandlung.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_Surgical_Arrival_Advisor">Chirurgie-Patienten treffen ein ...</string>
  <string name="Challenges/Patients_Surgical_Intro_Message">Einige Patienten benötigen sofortige Behandlung in der Chirurgie.</string>
  <string name="Challenges/Patients_Surgical_Intro_Title">Notfall: Chirurgie</string>
  <string name="Challenges/Patients_Surgical_Name">Chirurgie-Patienten</string>
  <string name="Challenges/Patients_TouchOfMidas_Arrival_Advisor">Patienten mit der Hand des Midas treffen ein ...</string>
  <string name="Challenges/Patients_TurtleHead_Arrival_Advisor">Patienten mit Schildkrötensyndrom treffen ein ...</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Message">Einige Patienten mit Schildkrötensyndrom bitten um sofortige Behandlung.</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Title">Notfall: Schildkrötensyndrom</string>
  <string name="Challenges/Patients_TurtleHead_Name">Patienten mit Schildkrötensyndrom</string>
  <string name="Challenges/Patients_TurtleHead_R3_Intro_Message">Nachdem Bungle Tech eine besonders leckere Kopfsalatsorte auf den Markt brachte, stieg der Salatkonsum um 380 %. Nun kam es zu einem Ausbruch des Schildkrötensyndroms und einige Patienten hoffen auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_TurtleHead_V1_Intro_Message">Nachdem eine Brücke einstürzte, fielen mehrere Personen in die darunter fließende Bilge. Als sie von den am Ufer lebenden Schildkröten gebissen wurden, kam es zu einem Ausbruch von Schildkrötensyndrom. Eine Gruppe von Betroffenen hofft auf Behandlung.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_TurtleHead_V2_Intro_Message">Nachdem ein Experiment von Bungle Tech unbeabsichtigterweise (und glücklicherweise nur vorübergehend) die Schwerkraft in Teilen des County erheblich erhöhte, ist es zu einem Ausbruch von Schildkrötensyndrom gekommen. Jetzt ist wieder alles im Normalzustand – mal abgesehen von den Betroffenen, die auf Behandlung hoffen.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_VerbalDiarrhea_Arrival_Advisor">Patienten mit Verbalem Durchfall treffen ein ...</string>
  <string name="Challenges/Patients_Ward_Arrival_Advisor">Stationspatienten treffen ein ...</string>
  <string name="Challenges/Patients_Ward_Intro_Message">Einige Patienten bitten um sofortige Behandlung auf einer Station.</string>
  <string name="Challenges/Patients_Ward_Intro_Title">Notfall: Station</string>
  <string name="Challenges/Patients_Ward_Name">Stationspatienten</string>
  <string name="Challenges/Patients_Ward_R2_Intro_Message">Einige Stationspatienten haben gerade eine Holistix-Klinik verlassen. Sie sind nun gut eingecremt und bereit für die weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Ward_R3_Intro_Message">Einige Stationspatienten wurden hilflos zurückgelassen, nachdem ein Krankenhaus von Bungle Medi-Tech implodierte, und hoffen nun auf weitere Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Ward_R4_Intro_Message">Einige Stationspatienten sind aus einem Orbi-Wellness-Center geflohen und hoffen nun auf weitere Behandlung andernorts.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Ward_R5_Intro_Message">Einige Stationspatienten wurden aus einem Jumbo-Krankenhaus geworfen, da sie die Behandlungsmethoden infrage gestellt hatten. Sie hoffen nun auf weitere Behandlung andernorts.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Patients_Ward_V1_Intro_Message">Nachdem ein Ultra-Bio-Bettwäsche-Sortiment von Holistix bei vielen Kunden Irritation und Entzündungen hervorrief, müssen diverse Krankheiten auf Station behandelt werden. Eine Gruppe von Betroffenen hofft auf Behandlung.\\nSollten wir diese Patienten erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir sie aufnehmen?</string>
  <string name="Challenges/Patients_Ward_V2_Intro_Message">Nachdem der Two Point Squabbler einen Bericht über „Schlafpositionen für Fortgeschrittene“ mit fehlerhaften Diagrammen veröffentlichte, kämpfen nun viele Menschen mit einer Reihe interner und externer Beschwerden, die auf Station behandelt werden müssen. Eine Gruppe von Betroffenen hofft auf Behandlung.\\nSollten wir sie erfolgreich behandeln, winkt uns eine Belohnung. Wollen wir die Patienten aufnehmen?</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Description">Erhalte einen Stern, indem du in diesem simulierten Krankenhausszenario Herausforderungen abschließt.</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Name">Stern-Herausforderung</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Description">Setze gezieltes Marketing ein, um bestimmte Arten von Patienten ins Krankenhaus zu locken.</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Name">Ködern &amp; Kurieren</string>
  <string name="Challenges/Remix_TumbleBudget_AdvisorMessage_CS">R.E.M.I. X zahlt &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; unserer gesamten laufenden Kosten.</string>
  <string name="Challenges/Reward_ResearchPoints_CS">{[POINTS]} Forschungspunkte ({[PROJECT]})</string>
  <string name="Challenges/Reward_ResearchPoints_Random_CS">{[POINTS]} Forschungspunkte</string>
  <string name="Challenges/RewardsNone_CS">Keine</string>
  <string name="Challenges/RewardsNone_F_CS">Keine</string>
  <string name="Challenges/SpecialPatient_BarbershopQuartet_Name">Barbershop-Quartett</string>
  <string name="Challenges/SpecialPatient_Clowns_Name">Zirkusproblem</string>
  <string name="Challenges/SpecialPatient_Fractures_Emergency_Name">Notfall: Frakturen</string>
  <string name="Challenges/SpecialPatient_Goal_CS">Heile {[COUNT]} Patienten mit {[ILLNESS]}</string>
  <string name="Challenges/SpecialPatient_Group_TimeLimit_Name">Promi-Patienten-Gruppe</string>
  <string name="Challenges/SpecialPatient_Room_Goal_CS">Behandlungsraum: {[ROOM]} ({[COUNT]} im Krankenhaus)</string>
  <string name="Challenges/SpecialPatient_Score_CS">Du hast {[COUNT]} von {[TARGET]} Patienten geheilt</string>
  <string name="Challenges/SpecialPatient_VIP_Name">Promi-Patient</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Description">Café</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Meine Mutter sagt, ich kann sehr gut kochen. Ich würde unheimlich gern kranken Menschen fades Essen servieren.“</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Description">Aufnahme</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich finde, ich habe ein sehr freundliches Lächeln. Ich würde gerne neue Patienten im Krankenhaus damit begrüßen.“</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Description">Patienten heilen</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich heile gerne Patienten. Mir ist egal, wer sie sind. Ich sehe einfach gerne ihre glücklichen Gesichter. Das möchte ich noch öfter erleben!“</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Description">Patienten heilen</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich heile gerne Patienten. Egal, wer sie sind. Ich möchte die ganze Welt heilen.“</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Description">Patienten heilen</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Mein Cousin ist ein Clown. Er ist immer unheimlich fröhlich. Und unheimlich nervig. Ich möchte die Welt von dieser Plage befreien.“</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Description">Patienten heilen</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Meine Mutter hat ein sehr kantiges Gesicht. Ich liebe sie ja, aber es sieht schon etwas seltsam aus. Das hat mich inspiriert, Kubismus-Patienten zu behandeln.“</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Description">Patienten in der Apotheke heilen</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Es macht mir riesigen Spaß, andere Leute zum Einnehmen ihrer Medikamente zu zwingen. Die Apotheke wäre der ideale Arbeitsplatz für mich.“</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Description">Patienten in der Psychiatrie heilen</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich habe das Ziel, schweigend in einem gemütlichen Sessel zu sitzen und Leuten dabei zuzuhören, wie sie auf hohem Niveau jammern. Kannst du mir dabei helfen?“</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Description">Patienten auf der Station heilen</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich sehe Leuten gerne beim Schlafen zu. Dürfte ich vielleicht ein bisschen auf der Station arbeiten?“</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Description">Hausmeister-Jobs</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Als Kind habe ich mal eine Packung Kekse auf der Straße fallen lassen. Das schlechte Gewissen lässt mich seitdem nicht mehr los. Vielleicht finde ich Erlösung, wenn ich nur genug Abfall wegräume.“</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Description">Hausmeister-Jobs</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich liebe es, Dinge zu reparieren. Ich habe mal meinen Papa kaputtgemacht. Jetzt ist er wieder in Ordnung. Bei Maschinen kann das auch nicht so schwierig sein, oder?“</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Description">Hausmeister-Jobs</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich träumte letzte Nacht, dass ich ein paar total verstopfte Toiletten reinigte. Das war ein intensives Erlebnis. Es geht mir nicht mehr aus dem Kopf. Bitte hilf mir!“</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Description">Hausmeister-Jobs</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich hatte mal eine nette Pflanze namens Fred. Leider ist er verstorben, als ein Hase ihn im Vorbeikommen fraß. In Angedenken an Fred würde ich mich gerne um einige der Krankenhauspflanzen kümmern.“</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Resignation_Description">Behalte diesen unzufriedenen Mitarbeiter im Krankenhaus, indem du dich um ihre Hauptbeschwerden kümmerst, die Arbeitsumstände verbesserst oder das Gehalt erhöhst.</string>
  <string name="Challenges/StaffChallenge_Resignation_Name">Drohung von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Description">Ausbildung abschließen</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich würde gerne etwas dazulernen. Ich bin sicher, ich habe noch einiges Potential. Dürfte ich eine Ausbildung machen?“</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroSuccessMessage">{[STAFF]} hat erfolgreich eine Ausbildung abgeschlossen und damit das Ziel erreicht.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Description">Psychiatrie erlernen</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Psychiatrie ist das, wo man Sachen nur mit der Kraft des Geistes bewegen kann, oder? Egal, ich möchte es so oder so lernen.“</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroSuccessMessage">{[STAFF]} hat erfolgreich eine Ausbildung abgeschlossen und damit das Ziel erreicht.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Description">Forschung erlernen</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich liebe es, Sachen zu erfinden. Ich habe haufenweise Ideen. Ich hab mal eine Kanone für meinen Hund gebaut. Und Roboterhände für meine Mutter. Denken Sie nur, was ich in der Medizin erreichen könnte …“</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroSuccessMessage">{[STAFF]} hat erfolgreich eine Ausbildung abgeschlossen und damit das Ziel erreicht.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Description">Chirurgie erlernen</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich schneide gerne Leute auf. Ich würde am liebsten auch dafür bezahlt werden.“</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroSuccessMessage">{[STAFF]} hat erfolgreich eine Ausbildung abgeschlossen und damit das Ziel erreicht.</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Description">In der Arztpraxis arbeiten</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Mein Vater war Allgemeinmediziner. Mein Großvater war Allgemeinmediziner. Mein Urgroßvater war leider ein Mörder. Aber ich denke, die Allgemeinmedizin liegt mir im Blut.“</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Description">Mit Röntgenstrahlen arbeiten</string>
  <string name="Challenges/StaffChallenge_Work_XRay_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Das Skelett einer Person zu sehen hat so etwas ganz Intimes. Ich würde gerne mal ein paar Patienten durchleuchten. Öhm, sofern das in Ordnung ist?“</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroFailedMessage">{[STAFF]} hat die Herausforderung nicht abgeschlossen!</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroSuccessMessage">{[STAFF]} hat die Herausforderung erfolgreich abgeschlossen!</string>
  <string name="Challenges/Staff_Cure_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Normalerweise mache ich keine Vorschläge. Aber neulich hatte ich diese geniale Idee und muss dauernd darüber nachdenken. Was, wenn wir Leute heilen würden ... wäre das nicht cool?“</string>
  <string name="Challenges/Staff_DaysWithoutDeath_Intro">„Ich weiß ja nicht, wie es Ihnen geht, aber ich finde diese ständigen Todesfälle etwas deprimierend. Wäre es vielleicht möglich, ein paar Monate ohne Todesfälle zu überstehen?“</string>
  <string name="Challenges/Staff_EarnMoney_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n„Ich wollte schon immer mal eine Menge Geld vor mir haben. Ich wollte mich jetzt nicht darin wälzen, ich bin ja kein Freak. Ich wollte es einfach mal mit eigenen Augen sehen.“</string>
  <string name="Challenges/Staff_General_Goal_Intro">{[STAFF]} möchte gerne ein gewisses Karriereziel erreichen. Was meinst du?</string>
  <string name="Challenges/Staff_General_Goal_Name">Ziel von {[STAFF]}</string>
  <string name="Challenges/Staff_General_Goal_Outro_Failed">{[STAFF]} hat das Karriereziel nicht erreicht!</string>
  <string name="Challenges/Staff_General_Goal_Outro_Success">{[STAFF]} hat das gewünschte Karriereziel erreicht!</string>
  <string name="Challenges/Staff_General_Name">{[STAFF]}</string>
  <string name="Challenges/Staff_General_Request_Intro">Jemand aus unserer Belegschaft, {[STAFF]}, hat uns einen Wunsch mitgeteilt. Was meinst du?</string>
  <string name="Challenges/Staff_General_Request_Name">Mitarbeiterwunsch</string>
  <string name="Challenges/Staff_General_Request_Outro_Failed">Leider haben wir den Wunsch von {[STAFF]} nicht erfüllen können.</string>
  <string name="Challenges/Staff_General_Request_Outro_Success">Sehr gut! Wir haben den Wunsch von {[STAFF]} erfolgreich erfüllt.</string>
  <string name="Challenges/Staff_Ghosts_Janitor_Intro">„Ich hatte früher immer Angst vor Geistern. Doch seit meinem Selbsterkenntnis-Training fühle ich mich nun von ihnen angezogen. Vielleicht könnten wir ein paar einfangen?“</string>
  <string name="Challenges/Staff_Ghosts_Researcher_Intro">„Es ist wirklich tragisch, wenn Patienten sterben. Und es ist umso schlimmer, wenn sie uns als Geist verfolgen. Andererseits kann ihre gesammelte Essenz für uns Forscher sehr nützlich sein.“</string>
  <string name="Challenges/Staff_Hospital_Attractiveness_Intro">„Wir könnten hier so viel erreichen. Ein paar mehr Pflanzen platzieren, ein nettes Bild aufhängen, etwas Kunst. Wir könnten vielleicht sogar das Erbrochene aufwischen.“</string>
  <string name="Challenges/Staff_Hospital_Hygiene_Intro">„Mich juckt es überall. Mehr als gewöhnlich. Und ich kriege ständig Schnupfen. Könnten wir vielleicht die Hygiene hier etwas verbessern?“</string>
  <string name="Challenges/Staff_Hospital_Temperature_Cold_Intro">„Bin denn nur ich hier am Erfrieren? Ich kann mein Gesicht nicht mehr spüren. Heizkörper kosten doch nicht die Welt, oder?“</string>
  <string name="Challenges/Staff_Hospital_Temperature_Hot_Intro">„Ich kann mich vor lauter Schwitzen gar nicht konzentrieren. Ist die Klimaanlage kaputt?“</string>
  <string name="Challenges/Staff_Marketing_Intro">„Meine professionelle Meinung als Marketingexperte ist, dass wir mehr Marketing betreiben sollten. Schließlich werden dank Marketing Träume wahr.“</string>
  <string name="Challenges/Staff_MonoBeasts_Intro">„Ich stelle gerade eine Perücke her. Für einen Freund. Ich brauche schleunigst jede Menge Haare. Könnten Sie vielleicht für mich ein paar dieser Monobiester fangen?“</string>
  <string name="Challenges/Staff_Promote_Intro">„Hast du schon mal darüber nachgedacht, ein paar Mitarbeiter zu befördern? Ich glaube, das Krankenhaus würde daraus profitieren.“</string>
  <string name="Challenges/Staff_Reputation_IntroMessage">{[STAFF]} hat eine Bitte. Was meinst du?\\n\\n\"Schon seit ich ganz klein war, wollte ich wie ein berühmtes Gebäude verehrt und herausgestellt werden. Es wäre so schön, wenn dieses Krankenhaus den Status erreichen könnte, der mir als Person auf immer verwehrt bleiben wird.\"</string>
  <string name="Challenges/Staff_Research_Intro">„Meinen Rechnungen zufolge sollten wir X % mehr Forschung durchführen, wobei X für einen Wert größer Null steht.“</string>
  <string name="Challenges/Staff_RoomPrestige_Intro">„Es wäre ein Traum, einen weitläufigen Arbeitsplatz voller luxuriöser Ausstattung zu haben. Etwas richtig hochwertiges. Was meinst du?“</string>
  <string name="Challenges/Staff_RoomPrestige_StaffRoom_Intro">„Ich hätte gerne ein richtig großes, schickes Pausenzimmer, um mich von der harten Arbeit zu erholen. Wie sieht’s aus, Chef?“</string>
  <string name="Challenges/Staff_StaffMorale_Intro">„Ich habe in letzter Zeit Probleme, meine Wut im Zaum zu halten. Und ich bin mir sicher, dass ich jemandem im Badezimmer schluchzen gehört habe. Denken Sie daran: ein glückliches Team ist ein produktives Team.“</string>
  <string name="Challenges/Staff_Training_Intro">„Wenn ich bei meinem Weiterbildungskurs eines gelernt habe, dann dass wir mehr Leute weiterbilden sollten. Solches Wissen ist wertvoll.“</string>
  <string name="Challenges/Staff_Training_Intro_V2">„Einige der Nachwuchskräfte sind etwas, nun ja, unfähig. Vielleicht sollten wir mehr Weiterbildungskurse anbieten?“</string>
  <string name="Challenges/Staff_Upgrade_Intro">„Wenn wir Upgrades für unsere Maschinen installieren, können wir mehr Patienten heilen und Diagnosen schneller stellen. Da ich selbst mich für Mechanik interessiere, kann ich das nur empfehlen.“</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Goal_CS">Heile {[COUNT]} Notfallpatienten</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Progress_CS">{[COUNT]} geheilt</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Tooltip">Hole Notfallpatienten ab, indem du den Notfällen auf der Einsatzkarte Rettungsfahrzeuge zuweist.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Goal_CS">Heilungsrate von {[RATE]} % für Notfallpatienten</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Progress_CS">{[RATE]} %</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Tooltip">Hole Notfallpatienten ab, indem du den Notfällen auf der Einsatzkarte Rettungsfahrzeuge zuweist.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Goal_CS">Schaffe {[DAYS]} Tage ohne einen Todesfall vor Ort</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Progress_CS">{[DAYS]} seit letztem Todesfall vor Ort</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Tooltip">Reagiere häufig und schnell auf Notfälle, damit Patienten nicht vor Ort sterben.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Goal_CS">Schaffe {[DAYS]} Tage ohne einen Todesfall infolge eines Notfalls</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Progress_CS">{[DAYS]} seit letztem Todesfall</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Tooltip">Hole Notfallpatienten ab, indem du den Notfällen auf der Einsatzkarte Rettungsfahrzeuge zuweist.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_EmergencyReputation_Tooltip">Der Notfall-Ruf wird verbessert, indem man Patienten schnell einsammelt, um die Zahl der Todesfälle am Einsatzort zu minimieren, und indem man die eingesammelten Patienten heilt. Er wird aktualisiert, wenn der letzte Patient eines Notfalls dein Krankenhaus verlässt. Je höher der Schweregrad des Notfalls, desto mehr wirkt sich die Reaktion auf ihn auf deinen Ruf aus.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedFirst_Goal_CS">Erreiche Rang 1 bei der Anzahl der abgeholten Notfallpatienten</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedSecond_Goal_CS">Erreiche mindestens Rang 2 bei der Anzahl der abgeholten Notfallpatienten</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollected_Goal_CS">Erreiche mindestens Rang {[POSITION]} bei der Anzahl der abgeholten Notfallpatienten</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedFirst_Goal_CS">Erreiche Rang 1 bei der Fehlschlagsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedSecond_Goal_CS">Erreiche mindestens Rang 2 bei der Fehlschlagsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailed_Goal_CS">Erreiche mindestens Rang {[POSITION]} bei der Fehlschlagsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateFirst_Goal_CS">Erreiche Rang 1 bei der Heilungsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateSecond_Goal_CS">Erreiche mindestens Rang 2 bei der Heilungsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRate_Goal_CS">Erreiche mindestens Rang {[POSITION]} bei der Heilungsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateFirst_Goal_CS">Erreiche Rang 1 bei der Todesrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateSecond_Goal_CS">Erreiche mindestens Rang 2 bei der Todesrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRate_Goal_CS">Erreiche mindestens Rang {[POSITION]} bei der Todesrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedFirst_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander Rang 1 bei der Anzahl der abgeholten Notfallpatienten</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedSecond_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang 2 bei der Anzahl der abgeholten Notfallpatienten</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollected_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang {[POSITION]} bei der Anzahl der abgeholten Notfallpatienten</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedFirst_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander Rang 1 bei der Fehlschlagsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedSecond_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang 2 bei der Fehlschlagsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailed_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang {[POSITION]} bei der Fehlschlagsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateFirst_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander Rang 1 bei der Heilungsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateSecond_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang 2 bei der Heilungsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRate_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang {[POSITION]} bei der Heilungsrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateFirst_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander Rang 1 bei der Todesrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateSecond_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang 2 bei der Todesrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRate_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang {[POSITION]} bei der Todesrate von Notfallbehandlungen</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationFirst_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander Rang 1 beim Notfall-Ruf</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationSecond_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang 2 beim Notfall-Ruf</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputation_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang {[POSITION]} beim Notfall-Ruf</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Goal_CS">Erreiche {[MONTHS]} Monate hintereinander mindestens Rang {[POSITION]} in der {[TABLE]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Progress_CS">Rang: {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Tooltip">Die Ranglisten der Notfallrettungsliga werden jeweils zum Monatsanfang basierend auf deinen Leistungen im letzten Monat aktualisiert.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationFirst_Goal_CS">Erreiche Rang 1 beim Notfall-Ruf</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationSecond_Goal_CS">Erreiche mindestens Rang 2 beim Notfall-Ruf</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputation_Goal_CS">Erreiche mindestens Rang {[POSITION]} beim Notfall-Ruf</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Goal_CS">Erreiche mindestens Rang {[POSITION]} in der {[TABLE]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Progress_CS">Rang: {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Tooltip">Die Ranglisten der Notfallrettungsliga werden jeweils zum Monatsanfang basierend auf deinen Leistungen im letzten Monat aktualisiert.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Goal_CS">Hole {[COUNT]} % der Notfallpatienten ab</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Progress_CS">{[COUNT]} %</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Tooltip">Hole Notfallpatienten ab, indem du den Notfällen auf der Einsatzkarte Rettungsfahrzeuge zuweist.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Goal_CS">Hole {[COUNT]} Notfallpatienten ab</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Progress_CS">{[COUNT]} Patienten abgeholt</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Tooltip">Hole Notfallpatienten ab, indem du den Notfällen auf der Einsatzkarte Rettungsfahrzeuge zuweist.</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Goal_CS">Heilungsrate von {[SCORE]} für zeitverlorene Patienten </string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Progress_CS">Zeitverlorene Patienten geheilt: {[CURED]} / {[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Tooltip">Zeitverlorene Patienten können wie alle anderen diagnostiziert und behandelt werden. Schätze deine Kapazitäten ab und entscheide, ob du sie behandeln kannst, bevor du sie zur Datumsbestimmung schickst.</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Goal_CS">Heile und schicke {[COUNT]} zeitverlorene Patienten zurück</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Progress_CS">{[COUNT_TIME_TRAVELLED]} von {[COUNT]} zurückgeschickt</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Tooltip">Zeitverlorene Patienten können wie alle anderen diagnostiziert und behandelt werden. Schätze deine Kapazitäten ab und entscheide, ob du sie behandeln kannst, bevor du sie zur Datumsbestimmung schickst.</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Goal_CS">Heile {[COUNT]} zeitverlorene Patienten </string>
  <string name="Challenges/SubGoals/AnachronisticCured_Progress_CS">Zeitverlorene Patienten geheilt: {[CURED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Tooltip">Zeitverlorene Patienten können wie alle anderen diagnostiziert und behandelt werden. Schätze deine Kapazitäten ab und entscheide, ob du sie behandeln kannst, bevor du sie zur Datumsbestimmung schickst.</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Goal_CS">Schicke {[COUNT]} zeitverlorene Patienten zurück</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Progress_CS">{[COUNT_TIME_TRAVELLED]} von {[COUNT]} zurückgeschickt</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Tooltip">Zeitverlorene Patienten wirken irgendwie fehl am Platz. Anstatt sie nach Hause zu schicken, kannst du sie in die Datumsbestimmung einweisen und sie dann in die Zeit zurückbringen, in die sie gehören.</string>
  <string name="Challenges/SubGoals/BudgetScore_Goal_CS">Erreiche eine Budgetwertung von {[COUNT]}</string>
  <string name="Challenges/SubGoals/BuildAmbulances_Goal_CS">Baue {[COUNT]} Rettungsfahrzeuge</string>
  <string name="Challenges/SubGoals/BuildItemDuo_Progress">Platziere {[COUNT]} {[ITEM0]} &amp; {[ITEM1]}</string>
  <string name="Challenges/SubGoals/BuildItemList_Progress">Platziere {[COUNT]} {[ITEM0]}, {[ITEM1]}, {[ITEM2]} &amp; {[ITEM3]}</string>
  <string name="Challenges/SubGoals/BuildItem_Goal_CS">Platziere {[COUNT]} {[ITEM]}</string>
  <string name="Challenges/SubGoals/BuildItem_Tooltip">Wähle ein Objekt aus der Objektliste.\\nMit der linken Maustaste kannst du ein Objekt platzieren.\\nUm ein gehaltenes Objekt zu drehen, halte die linke Maustaste gedrückt und bewege die Maus nach links oder rechts.\\nMit einem Rechtsklick legst du ein gehaltenes Objekt ab.</string>
  <string name="Challenges/SubGoals/BuildReception_Goal_CS">Baue eine Aufnahme</string>
  <string name="Challenges/SubGoals/BuildRoom_Goal_CS">Baue {[COUNT]} {[ROOM]}[i2p_One]Baue {[ROOM]}</string>
  <string name="Challenges/SubGoals/BuildRoom_Tooltip">So baust du ein Zimmer:\\nWähle ein Zimmer aus der Zimmer-Liste.\\nZiehe einen Grundriss mit der erforderlichen Größe.\\nPlatziere dann die erforderlichen Objekte im Zimmer.\\nKlicke auf den grünen Haken, um das Zimmer fertigzustellen.</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Goal_CS">Kaufe {[COUNT]} Ökostrom-Generatoren[i2p_One]Kaufe {[COUNT]} Ökostrom-Generator</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Tooltip">Kaufe Ökostrom-Generator, um deine Energieversorgung zu erhöhen. Du findest Windkraftanlagen, Solarmodule und Wasserkraftwerke in der Umgebung der Stadt.</string>
  <string name="Challenges/SubGoals/BuyPlots_Goal_CS">Kaufe {[COUNT]} Gebäude[i2p_One]Kaufe {[COUNT]} Gebäude</string>
  <string name="Challenges/SubGoals/ChallengeBudget_ToolTip_CS">Der monatliche Bonus, den uns das Hotel zahlt, kann zwischen {[LOWER]} und {[UPPER]} unserer aktuellen laufenden Kosten betragen. Der Betrag wird anhand deiner Heilungsrate im vorhergehenden dreimonatigen Auswertungszeitraum berechnet.</string>
  <string name="Challenges/SubGoals/ClosedRoom_EcoCity_AdvisorMessage">Überlege dir, deine überschüssige Energie zu nutzen, um eins oder mehr deiner geschlossenen Zimmer zu&lt;style=\"AdvisorHighlight\"&gt;öffnen&lt;/style&gt;.</string>
  <string name="Challenges/SubGoals/CompleteAnyResearchProject_Goal_CS">Schließe ein Forschungsprojekt ab</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Ghost_Goal_CS">Fange {[COUNT]} Geister</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Litter_Goal_CS">Räume {[COUNT]} Abfallstücke auf[i2p_One]Räume Abfall auf</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Machine_Goal_CS">Repariere {[COUNT]} Maschinen[i2p_One]Repariere eine Maschine</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Plant_Goal_CS">Gieße {[COUNT]} Pflanzen[i2p_One]Gieße eine Pflanze</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Stock_Goal_CS">Fülle {[COUNT]} Verkaufsautomaten[i2p_One]Fülle einen Verkaufsautomaten</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Toilet_Goal_CS">Reinige {[COUNT]} Toiletten[i2p_One]Reinige eine Toilette</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Waste_Goal_CS">Wische {[COUNT]}-mal den Boden[i2p_One]Wische einmal den Boden</string>
  <string name="Challenges/SubGoals/CompleteMarketingCampaigns_Goal_CS">Schließe {[COUNT]} Marketingkampagnen ab.[i2p_One]Schließe eine Marketingkampagne ab.</string>
  <string name="Challenges/SubGoals/CompleteResearchProject_Goal_CS">Schließe {[PROJECT]} Forschungsprojekt ab</string>
  <string name="Challenges/SubGoals/CompleteResearchProjectsCount_Goal_CS">Schließe {[COUNT]} Forschungsprojekte ab[i2p_One]Schließe ein Forschungsprojekt ab</string>
  <string name="Challenges/SubGoals/Complete_MultiplayerObjectives_Goal_CS">Schließe {[COUNT]} Mehrspieler-Herausforderungen ab[i2p_One]Schließe eine Mehrspieler-Herausforderung ab</string>
  <string name="Challenges/SubGoals/CurePatientStreakInRoom_Goal_CS">Heile {[COUNT]} Patienten hintereinander in {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientStreak_Tooltip">Heile einige Patienten hintereinander. Schickst du einen Patienten heim oder haut einer ab, endet deine Serie.</string>
  <string name="Challenges/SubGoals/CurePatientsInRoom_Goal_CS">Heile {[COUNT]} Patienten in: {[ROOM]}[i2p_One]Heile einen Patient in: {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsStreakWithIllness_Goal_CS">Heile {[COUNT]} Patienten mit {[ILLNESS]} hintereinander</string>
  <string name="Challenges/SubGoals/CurePatientsStreak_Goal_CS">Heile {[COUNT]} Patienten hintereinander</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllnessInRoom_Goal_CS">Heile {[COUNT]} Patienten mit {[ILLNESS]} in: {[ROOM]}[i2p_One]Heile einen Patient mit {[ILLNESS]} in: {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllness_Goal_CS">Heile {[COUNT]} Patienten mit {[ILLNESS]}[i2p_One]Heile einen Patient mit {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/CurePatients_Goal_CS">Heile {[COUNT]} Patienten[i2p_One]Heile einen Patient</string>
  <string name="Challenges/SubGoals/CurePatients_Tooltip">Heile Patienten, indem du eine Diagnose stellen lässt und das entsprechende Behandlungszimmer bereitstellst. Um die Chancen einer Heilung zu verbessern, weise dem Behandlungszimmer dein bestes Personal zu und installiere Upgrades für die Geräte, wenn möglich.</string>
  <string name="Challenges/SubGoals/CureRateIllness_Goal_CS">Heilungsrate von {[ILLNESS]}: {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRateRoom_Goal_CS">Heilungsrate von {[SCORE]} in {[ROOM]}</string>
  <string name="Challenges/SubGoals/CureRate_Goal_CS">Heilungsrate von {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRate_Progress_CS">Patienten geheilt: {[CURED]} / {[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/CureRate_Tooltip">Erhöhe die Heilungsrate, indem du die besten Mitarbeiter zur Behandlung einsetzt und wenn möglich die Geräte verbesserst. Achte außerdem darauf, dass Patienten nicht sterben oder abhauen, bevor sie behandelt werden. Stelle sie zufrieden und erledige die Diagnose so schnell wie möglich.</string>
  <string name="Challenges/SubGoals/DaysSinceLastDeath_CS">Schaffe {[DAYS]} Tage ohne einen Todesfall</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatientsInRoom_Goal_CS">Stelle eine Diagnose bei {[COUNT]} Patienten und heile sie (Zimmer: {[ROOM]})[i2p_One]Stelle bei einem Patienten eine Diagnose und heile ihn (Zimmer: {[ROOM]})</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatients_Goal_CS">Stelle eine Diagnose bei {[COUNT]} Patienten und heile sie[i2p_One]Stelle bei einem Patienten eine Diagnose und heile ihn</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllnessRoom_Goal_CS">Diagnostiziere {[ILLNESS]} bei {[COUNT]} Patienten in: {[ROOM]}[i2p_One]Diagnostiziere {[ILLNESS]} bei einem Patient in: {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllness_Goal_CS">Diagnostiziere {[ILLNESS]} bei {[COUNT]} Patienten[i2p_One]Diagnostiziere {[ILLNESS]} bei einem Patient</string>
  <string name="Challenges/SubGoals/DiagnosePatientsRoom_Goal_CS">Stelle eine Diagnose bei {[COUNT]} Patienten in: {[ROOM]}[i2p_One]Stelle eine Diagnose bei einem Patient in: {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Goal_CS">Stelle eine Diagnose bei {[COUNT]} Patienten[i2p_One]Stelle eine Diagnose bei einem Patient</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Tooltip">Zur Diagnose werden Patienten in der Arztpraxis untersucht. Wenn der Allgemeinmediziner sich mit der Diagnose nicht sicher ist, verweist er den Patient an andere Diagnosezimmer. Baue mehr Diagnosezimmer, um verschiedene Krankheiten zu diagnostizieren.</string>
  <string name="Challenges/SubGoals/Done_CS">Erledigt</string>
  <string name="Challenges/SubGoals/EarnMoney_Goal_CS">Verdiene {[CASH]}</string>
  <string name="Challenges/SubGoals/EarnMoney_Progress_CS">Noch {[CASH]}</string>
  <string name="Challenges/SubGoals/EarnMoney_Tooltip">Verdiene Geld, indem du Diagnosen stellst und Patienten behandelst. Du kannst auch die Preise erhöhen.</string>
  <string name="Challenges/SubGoals/EarnSilver_Goal_CS">Verdiene {[SILVER]}</string>
  <string name="Challenges/SubGoals/EarnSilver_Progress_CS">Noch {[SILVER]}</string>
  <string name="Challenges/SubGoals/EcoCity_Applicants_Name">Bewerbernummer</string>
  <string name="Challenges/SubGoals/EcoCity_PatientFlow_Name">Patientenfluss</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Goal_CS">Erzeuge {[COUNT]} Einheiten Energie</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Progress_CS">Noch {[COUNT]}</string>
  <string name="Challenges/SubGoals/Epidemic_CS">Infiziert: {[COUNT]}\\nImpfstoffe: {[VACCINES]}\\nEntkommen: {[ESCAPED]}</string>
  <string name="Challenges/SubGoals/FeedPatients_Progress">Noch {[COUNT]}</string>
  <string name="Challenges/SubGoals/FeedPatients_Title">Verpflege {[COUNT]} Personen</string>
  <string name="Challenges/SubGoals/FeedPatients_Tooltip">Verpflege Patienten, indem du Regenwasser sammelst und Obst und Gemüse anbaust. Dafür ist Geduld gefragt, aber das Ergebnis ist allemal gesünder als all dieser oh-so-leckere, stark verarbeitete Müll.</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_CS">Feure {[COUNT]} Mitarbeiter[i2p_One]Feure einen Mitarbeiter</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_Tooltip_CS">Um einen Mitarbeiter zu feuern, wähle ihn aus und drücke dann die Schaltfläche „Feuern“. Gefeuertes Personal kann nicht wieder eingestellt werden.</string>
  <string name="Challenges/SubGoals/GeneralMarketingCampaignCompleteAny_CS">Schließe eine allgemeine Marketingkampagne ab.</string>
  <string name="Challenges/SubGoals/GenerateElectricity_Tooltip">Kaufe Ökostrom-Generatoren, um deine Energieversorgung zu erhöhen. Verschiedene Arten von Geräten versorgen dein Krankenhaus mit unterschiedlichen Mengen an Energie.</string>
  <string name="Challenges/SubGoals/HireStaff_Assistant_Goal_CS">Stelle {[COUNT]} Assistenten ein[i2p_One]Stelle einen Assistenten ein</string>
  <string name="Challenges/SubGoals/HireStaff_Doctor_Goal_CS">Stelle {[COUNT]} Ärzte ein[i2p_One]Stelle einen Arzt ein</string>
  <string name="Challenges/SubGoals/HireStaff_Goal_CS">Stelle {[COUNT]} Mitarbeiter ein</string>
  <string name="Challenges/SubGoals/HireStaff_Janitor_Goal_CS">Stelle {[COUNT]} Hausmeister ein[i2p_One]Stelle einen Hausmeister ein</string>
  <string name="Challenges/SubGoals/HireStaff_Nurse_Goal_CS">Stelle {[COUNT]} Krankenpfleger ein[i2p_One]Stelle einen Krankenpfleger ein</string>
  <string name="Challenges/SubGoals/HireStaff_Tooltip">So stellst du Personal ein:\\nKlicke auf das Feld „Einstellen“.\\nWähle aus, welche Art Mitarbeiter du brauchst.\\nWähle einen Bewerber aus.\\nKlicke dann auf das Feld „Einstellen“.\\nPlatziere den neuen Mitarbeiter im Krankenhaus.</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Goal_CS">KH-Attraktivität von {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Progress_CS">Aktuelle Attraktivität: {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Tooltip">Erhöhe die Attraktivität des Krankenhauses, indem du Pflanzen und andere dekorative Objekte platzierst. Achte auch darauf, dass du genügend Hausmeister einstellst, um für Ordnung und Sauberkeit zu sorgen.</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Goal_CS">Erreiche die Krankenhausstufe {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Progress_CS">Aktuelle Stufe: {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Tooltip">Die Krankenhausstufe kannst du durch Expansion erhöhen. Baue mehr Zimmer und stelle mehr und besseres Personal ein oder bilde bestehende Mitarbeiter weiter und befördere sie.</string>
  <string name="Challenges/SubGoals/HospitalStarRating_Goal_CS">Erhalte {[COUNT]} Sterne in {[LEVEL]}[i2p_One]Erhalte einen Stern in {[LEVEL]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Goal_CS">Krankenhauswert von {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Progress_CS">Aktueller Wert: {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Tooltip">Erhöhe den Wert des Krankenhauses, indem du Geld verdienst, das Krankenhaus ausbaust und den Profit steigerst.</string>
  <string name="Challenges/SubGoals/Hygiene_Goal_CS">Hygiene-Wertung von {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Progress_CS">Hygiene-Wertung: {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Tooltip">Verbessere die hygienischen Standards, indem du Desinfektionsspender, Waschbecken und Handtrockner platzierst. Weise deine Hausmeister an, jeglichen Müll in und um das Krankenhaus zu entfernen.</string>
  <string name="Challenges/SubGoals/IllnessMarketingCampaignCompleteAny_CS">Schließe eine Krankheits-Marketingkampagne ab.</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_CS">Beeindrucke {[COUNT]} VIPs[i2p_One]Beeindrucke einen VIP</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_Tooltip_CS">Beeindruckende VIP-Gäste mit einem attraktiven, sauberen und gut geführten Krankenhaus, das reichlich Unterhaltung und aufwendig dekorierte Räume bietet.</string>
  <string name="Challenges/SubGoals/LaunchMarketingCampaigns_Goal_CS">Starte {[COUNT]} Marketingkampagnen[i2p_One]Starte eine Marketingkampagne</string>
  <string name="Challenges/SubGoals/LearnAnyQualification_Goal_CS">Schließe eine Ausbildung ab</string>
  <string name="Challenges/SubGoals/LearnQualification_Goal_CS">Lerne {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_CS">Lass {[COUNT]} Geräte in Brand geraten[i2p_One]Lass ein Gerät in Brand geraten</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_Tooltip_CS">Geräte geraten in Brand, wenn sie vom Instandhaltungspersonal vernachlässigt werden.</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_CS">Lass {[COUNT]} Geräte explodieren[i2p_One]Lass ein Gerät explodieren</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_Tooltip_CS">Geräte geraten in Brand, wenn sie vom Instandhaltungspersonal vernachlässigt werden. Wenn ein Feuer nicht gelöscht wird, explodiert das Gerät irgendwann.</string>
  <string name="Challenges/SubGoals/MarketingCampaignCompleteAny_CS">Schließe eine Marketingkampagne ab.</string>
  <string name="Challenges/SubGoals/MarketingCampaignComplete_CS">Schließe eine {[CAMPAIGN]}-Kampagne ab.</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOnLONG_CS">Führe {[MONTHS]} Monate lang Marketingaktionen durch.</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOn_CS">Verbringe {[MONTHS]} Monate mit einer beliebigen Marketingkampagne.[i2p_One]Verbringe einen Monat mit einer beliebigen Marketingkampagne.</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Goal_CS">Bewege die Kamera</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Tooltip">So bewegst du die Kamera:\\nHalte die rechte Maustaste gedrückt und ziehe den Boden.\\nOder bewege den Mauszeiger zum Bildschirmrand.\\nOder nutze die Tasten {[Menu/InputActions/CameraPanUp]}{[Menu/InputActions/CameraPanLeft]}{[Menu/InputActions/CameraPanDown]}{[Menu/InputActions/CameraPanRight]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Goal_CS">Neige die Kamera</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Tooltip">So neigst du die Kamera:\\nHalte das Mausrad gedrückt und bewege die Maus nach hoch/runter.\\nOder nutze die Tasten {[Menu/InputActions/CameraPitchUp]} und {[Menu/InputActions/CameraPitchDown]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Goal_CS">Drehe die Kamera</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Tooltip">So drehst du die Kamera:\\nHalte das Mausrad gedrückt und bewege die Maus nach links/rechts.\\nOder nutze die Tasten {[Menu/InputActions/CameraRotateClockwise]} und {[Menu/InputActions/CameraRotateAntiClockwise]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Goal_CS">Mit der Kamera zoomen</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Tooltip">So zoomst du mit der Kamera:\\nDrehe das Mausrad.\\nOder nutze die Tasten {[Menu/InputActions/CameraZoomIn]} und {[Menu/InputActions/CameraZoomOut]}.</string>
  <string name="Challenges/SubGoals/OpenRoom_EcoCity_Tooltip">Du kannst ein geschlossenes Zimmer öffnen, wenn du genug Energie hast. Klicke auf das Zimmer und wähle \"Öffnen\" in den Zimmerdetails. Jedes aktive Zimmer kostet eine Energieeinheit.</string>
  <string name="Challenges/SubGoals/OpenRoom_Goal_CS">Öffne {[COUNT]} Zimmer</string>
  <string name="Challenges/SubGoals/OrganisationValue_Goal_CS">Erreiche einen Unternehmenswert von {[CASH]}</string>
  <string name="Challenges/SubGoals/OrganisationValue_Progress_CS">Noch {[CASH]}</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS">Besitze {[COUNT]} Gebäude[i2p_One]Besitze {[COUNT]} Gebäude</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS_Jungle">Besitze {[COUNT]} Grundstücke[i2p_One]Besitze {[COUNT]} Grundstück</string>
  <string name="Challenges/SubGoals/OwnPlots_PlotChallenges_Tooltip">Klicke auf ein Grundstück, um das jeweilige Ziel zu sehen. Wähle dann „Herausforderung starten“, um das Ziel zu aktivieren. Wenn du die Kriterien erfüllst, wird das Grundstück freigeschaltet. Bis zu drei Grundstücksziele können gleichzeitig aktiv sein.</string>
  <string name="Challenges/SubGoals/OwnPlots_Tooltip">Erwerbe weitere Grundstücke oder Gebäude in der Nähe, um dein Krankenhaus auszubauen.</string>
  <string name="Challenges/SubGoals/PatientBoredom_Progress">Verbleibende Patienten: {[COUNT]}</string>
  <string name="Challenges/SubGoals/PatientBoredom_Title">Unterhalte {[COUNT]} Patienten</string>
  <string name="Challenges/SubGoals/PatientBoredom_Tooltip">Sorge für das Entertainment deiner Patienten, um Langeweile zu vermeiden.</string>
  <string name="Challenges/SubGoals/PatientDeaths_CS">Opfere {[DEATHS]} Patienten</string>
  <string name="Challenges/SubGoals/PatientDeaths_TV_CS">Töte {[DEATHS]} Patienten[i2p_One]Töte einen Patienten</string>
  <string name="Challenges/SubGoals/PortalCured_Goal_CS">Heile {[COUNT]} Patienten aus Zeitportalen</string>
  <string name="Challenges/SubGoals/PortalCured_Progress_CS">Zeitportal-Patienten geheilt: {[CURED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/PortalCured_Tooltip">Je mehr Zeitportale du kontrollierst, desto häufiger treffen diese Patienten ein.</string>
  <string name="Challenges/SubGoals/Power_Patients_Title">Patientenfluss</string>
  <string name="Challenges/SubGoals/Power_Patients_Tooltip_CS">Speise das Patientenfluss-Transportsystem mit Energie, um für mehr neue Patienten im Krankenhaus zu sorgen.</string>
  <string name="Challenges/SubGoals/Power_Rooms_Title">Öffne Zimmer</string>
  <string name="Challenges/SubGoals/Power_Rooms_Tooltip_CS">Jedes aktive Zimmer kostet eine Energieeinheit. Wenn du ein neues Zimmer eröffnen willst, deine Energievorräte aber bereits ausgeschöpft sind, musst du eventuell mehr Ökostrom-Generatoren bauen, andere Zimmer schließen oder Energie aus den Systemen für Bewerber und Patientenfluss abzweigen.</string>
  <string name="Challenges/SubGoals/Power_Staff_Title">Bewerber</string>
  <string name="Challenges/SubGoals/Power_Staff_Tooltip_CS">Speise das Bewerbersystem mit Energie, um den Anteil der Kandidaten zu erhöhen, die zum Einstellen zur Verfügung stehen.</string>
  <string name="Challenges/SubGoals/Power_Title">Energieversorgung</string>
  <string name="Challenges/SubGoals/Power_Tooltip_CS">Durch Energie können Zimmer geöffnet und die Anzahl von Bewerbern sowie die Ankunftsrate neuer Patienten erhöht werden. Um mehr Energie zu erzeugen, musst du mehr Ökostrom-Generatoren bauen. </string>
  <string name="Challenges/SubGoals/ProcessPatientsInRoom_Goal_CS">Empfange {[COUNT]} Patienten in: {[ROOM]}[i2p_One]Empfange einen Patienten in: {[ROOM]}</string>
  <string name="Challenges/SubGoals/ProcessPatients_Goal_CS">Empfange {[COUNT]} Patienten[i2p_One]Empfange einen Patienten</string>
  <string name="Challenges/SubGoals/ReachBalance_Goal_CS">Erreiche eine Bilanz von {[CASH]}</string>
  <string name="Challenges/SubGoals/ReachBalance_Progress_CS">Noch {[CASH]}</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Goal_CS">Schließe Welle {[WAVE]} ab</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Progress_CS">Aktuelle Welle: {[WAVE]}</string>
  <string name="Challenges/SubGoals/RecruitmentMarketingCampaignCompleteAny_CS">Schließe eine Rekrutierungs-Marketingkampagne ab.</string>
  <string name="Challenges/SubGoals/Reputation_Goal_CS">Ruf von {[TARGET]}</string>
  <string name="Challenges/SubGoals/Reputation_Progress_CS">Aktueller Ruf: {[SCORE]}</string>
  <string name="Challenges/SubGoals/Reputation_Tooltip">Verbessere den Ruf, indem du so viele Patienten wie möglich heilst, sie bei Laune hältst und durch Marketing und Besuche von Prominenten den Bekanntheitsgrad erhöhst.</string>
  <string name="Challenges/SubGoals/ResearchPoints_Goal_CS">Erhalte {[COUNT]} Forschungspunkte[i2p_One]Erhalte einen Forschungspunkt</string>
  <string name="Challenges/SubGoals/Research_Tooltip">Schließe ein Forschungsprojekt in einem Forschungszimmer ab. Wähle die Forschungsstation und dann ein Projekt. Du brauchst einen Arzt mit Forschungsausbildung, um die Arbeiten durchzuführen.</string>
  <string name="Challenges/SubGoals/RevealAliens_Goal_CS">Enthülle {[COUNT_ALIENS]} außerirdische Eindringlinge.</string>
  <string name="Challenges/SubGoals/RevealAliens_Progress_CS">{[COUNT_REVEALED]} von {[COUNT_ALIENS]} gefunden</string>
  <string name="Challenges/SubGoals/RevealAliens_Tooltip">Halte die Augen nach außerirdischen Eindringlingen offen – sie verschwenden unsere Zeit und machen eine Sauerei. Schicke alle nach Hause, die du entdeckst. Ihre Tarnvorrichtung versagt ab und zu und sie zeigen menschenuntypische Verhaltensweisen; zum Beispiel durchsuchen sie Abfalleimer und machen ungewöhnlich viele Notizen. </string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Goal_CS">Enttarne {[COUNT_ALIENS]} Paparazzi[i2p_One]Enttarne {[COUNT_ALIENS]} Paparazzo</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Progress_CS">{[COUNT_REVEALED]} von {[COUNT_ALIENS]} gefunden</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Tooltip">Halte die Augen nach Paparazzi offen – sie dringen in unsere Privatsphäre ein und verschwenden unsere Zeit. Du erkennst sie daran, wie sie in Mülleimern suchen, Fotos schießen oder sich Geheimnisse notieren. Schicke alle, die du entdeckst, mit ihren blitzenden Kameras nach Hause.</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsInRoom_Goal_CS">Lass Roderick Cushion im Zimmer „{[ROOM]}“ {[COUNT]} Patienten heilen[i2p_One]Lass Roderick Cushion im Zimmer „{[ROOM]}“ einen Patienten heilen</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsWithIllness_Goal_CS">Lass Roderick Cushion {[COUNT]} Patienten mit {[ILLNESS]} heilen[i2p_One]Lass Roderick Cushion einen Patienten mit {[ILLNESS]} heilen</string>
  <string name="Challenges/SubGoals/Roderick_CurePatients_Goal_CS">Lass Roderick Cushion {[COUNT]} Patienten heilen[i2p_One]Lass Roderick Cushion einen Patienten heilen</string>
  <string name="Challenges/SubGoals/Roderick_Cure_Tooltip_CS">Roderick Cushion muss womöglich erst geschult werden, um in bestimmten Zimmern arbeiten zu können. Er wird sämtliche Änderungen bei der Aufgabenzuweisung ignorieren, du kannst ihn aber aufheben und an einen beliebigen Ort versetzen.</string>
  <string name="Challenges/SubGoals/Roderick_DiagnosePatients_Goal_CS">Lass Roderick Cushion {[COUNT]} Patienten diagnostizieren[i2p_One]Lass Roderick Cushion einen Patienten diagnostizieren</string>
  <string name="Challenges/SubGoals/RoomCount_Goal_CS">Baue {[COUNT]} Zimmer</string>
  <string name="Challenges/SubGoals/RoomCount_Progress_CS">Noch {[COUNT]}</string>
  <string name="Challenges/SubGoals/RoomPrestigeAny_CS">Erreiche mit einem Zimmer die Stufe {[LEVEL]}</string>
  <string name="Challenges/SubGoals/RoomPrestige_CS">Erreiche die Stufe {[LEVEL]} mit dem Zimmer „{[ROOM]}“</string>
  <string name="Challenges/SubGoals/RoomPrestige_Tooltip">Erhöhe das Ausstattungslevel eines Raums, indem du es vergrößerst und interessantere Objekte darin platzierst.</string>
  <string name="Challenges/SubGoals/RotateItem_Goal_CS">Drehe ein Objekt</string>
  <string name="Challenges/SubGoals/RotateItem_Tooltip">So drehst du ein gehaltenes Objekt:\\nHalte die linke Maustaste gedrückt und bewege die Maus nach links/rechts.\\nOder nutze die Tasten {[Menu/InputActions/RotateItemClockwise]} und {[Menu/InputActions/RotateItemAntiClockwise]}.</string>
  <string name="Challenges/SubGoals/ShootMonoBeast_Goal_CS">Erlege {[COUNT]} Monobiester.[i2p_One]Erlege ein Monobiest.</string>
  <string name="Challenges/SubGoals/StaffHappiness_Goal_CS">Erreiche eine Zufriedenheit von {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffHappiness_Progress_CS">Aktuelle Zufriedenheit: {[PERCENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Goal_CS">Personalstimmung von {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Progress_CS">Aktuelle Personalstimmung: {[CURRENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Tooltip">Um die Personalstimmung zu verbessern, sollten deine Mitarbeiter nicht überarbeitet werden, ihre Bedürfnisse befriedigen können, in einer angenehmen Umgebung arbeiten und Gehaltserhöhungen, Beförderungen und Weiterbildungen erhalten. Klicke auf einen Mitarbeiter, um zu sehen, welche Faktoren seine Stimmung beeinflussen.</string>
  <string name="Challenges/SubGoals/StaffPromote_Assistant_Goal_CS">Befördere {[COUNT]} Assistenten[i2p_One]Befördere einen Assistent</string>
  <string name="Challenges/SubGoals/StaffPromote_Doctor_Goal_CS">Befördere {[COUNT]} Ärzte[i2p_One]Befördere einen Arzt</string>
  <string name="Challenges/SubGoals/StaffPromote_Goal_CS">Befördere {[COUNT]} Mitarbeiter[i2p_One]Befördere einen Mitarbeiter</string>
  <string name="Challenges/SubGoals/StaffPromote_Janitor_Goal_CS">Befördere {[COUNT]} Hausmeister[i2p_One]Befördere einen Hausmeister</string>
  <string name="Challenges/SubGoals/StaffPromote_Nurse_Goal_CS">Befördere {[COUNT]} Krankenpfleger[i2p_One]Befördere einen Krankenpfleger</string>
  <string name="Challenges/SubGoals/StaffPromote_Tooltip">Dein Personal sammelt bei der Arbeit Erfahrung. Mitarbeiter sind zur Beförderung bereit, wenn sie genug Erfahrung gesammelt und die nötige Weiterbildung abgeschlossen haben.</string>
  <string name="Challenges/SubGoals/StaffTrain_AssistantQualification_Goal_CS">Bilde {[COUNT]} Assistenten in {[QUALIFICATION]} aus[i2p_One]Bilde einen Assistent in {[QUALIFICATION]} aus</string>
  <string name="Challenges/SubGoals/StaffTrain_Assistant_Goal_CS">Bilde {[COUNT]} Assistenten aus[i2p_One]Bilde einen Assistent aus</string>
  <string name="Challenges/SubGoals/StaffTrain_DoctorQualification_Goal_CS">Bilde {[COUNT]} Ärzte in {[QUALIFICATION]} aus[i2p_One]Bilde einen Arzt in {[QUALIFICATION]} aus</string>
  <string name="Challenges/SubGoals/StaffTrain_Doctor_Goal_CS">Bilde {[COUNT]} Ärzte aus[i2p_One]Bilde einen Arzt aus</string>
  <string name="Challenges/SubGoals/StaffTrain_Goal_CS">Bilde {[COUNT]} Mitarbeiter weiter[i2p_One]Bilde einen Mitarbeiter weiter</string>
  <string name="Challenges/SubGoals/StaffTrain_JanitorQualification_Goal_CS">Bilde {[COUNT]} Hausmeister in {[QUALIFICATION]} aus[i2p_One]Bilde einen Hausmeister in {[QUALIFICATION]} aus</string>
  <string name="Challenges/SubGoals/StaffTrain_Janitor_Goal_CS">Bilde {[COUNT]} Hausmeister aus[i2p_One]Bilde einen Hausmeister aus</string>
  <string name="Challenges/SubGoals/StaffTrain_NurseQualification_Goal_CS">Bilde {[COUNT]} Krankenpfleger in {[QUALIFICATION]} aus[i2p_One]Bilde einen Krankenpfleger in {[QUALIFICATION]} aus</string>
  <string name="Challenges/SubGoals/StaffTrain_Nurse_Goal_CS">Bilde {[COUNT]} Krankenpfleger aus[i2p_One]Bilde einen Krankenpfleger aus</string>
  <string name="Challenges/SubGoals/StaffTrain_Qualification_Goal_CS">Bilde {[COUNT]} Mitarbeiter in {[QUALIFICATION]} aus[i2p_One]Bilde einen Mitarbeiter in {[QUALIFICATION]} aus</string>
  <string name="Challenges/SubGoals/StaffTrain_Roderick_Goal_CS">Bilde Roderick Cushion weiter</string>
  <string name="Challenges/SubGoals/StaffTrain_Tooltip">Mitarbeiter mit einem freien Weiterbildungsplatz können in einem Weiterbildungszimmer einen Kurs belegen. Befördere Mitarbeiter, damit sie sich weiterbilden können.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Goal_CS">Erreiche einen Temperaturkomfort von {[TARGET]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Progress_CS">Aktueller Temperaturkomfort: {[SCORE]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip">Erreiche eine komfortable Temperatur für Personal und Patienten, indem du Heizkörper und Klimaanlagen installierst.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Cold">Platziere Heizkörper im Krankenhaus, damit es wärmer wird.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Hot">Platziere Klimaanlagen im Krankenhaus, damit es kühler wird.</string>
  <string name="Challenges/SubGoals/TimePortalPower_Goal_CS">Zeitportalpatientenrate</string>
  <string name="Challenges/SubGoals/TimePortalPower_Progress_CS">{[SCORE]} %</string>
  <string name="Challenges/SubGoals/TimePortalPower_Tooltip">Je mehr Zeitportale du kontrollierst, desto häufiger treffen diese Patienten ein.</string>
  <string name="Challenges/SubGoals/TotalStars_Goal_CS">Erhalte {[COUNT]} Sterne[i2p_One]Erhalte einen Stern</string>
  <string name="Challenges/SubGoals/TotalStars_Progress_CS">Noch {[COUNT]}</string>
  <string name="Challenges/SubGoals/UpgradeItem_Goal_CS">Installiere Upgrades an {[COUNT]} Maschinen[i2p_One]Installiere ein Upgrade</string>
  <string name="Challenges/SubGoals/UpgradeItem_Tooltip">Wähle erst die Maschine und dann die Upgrade-Option aus, sofern vorhanden. Um Upgrades für eine Maschine zu installieren, brauchst du einen Hausmeister mit Mechanikausbildung. Mehr Upgrades kannst du durch Forschung und Herausforderungen freischalten.</string>
  <string name="Challenges/SubGoals/VIBE_ToolTip_CS">Die monatlichen Mittel, die wir von Zara erhalten, können zwischen {[LOWER]} und {[UPPER]} unserer aktuellen laufenden Kosten betragen. Der Betrag wird anhand unserer VIBE-Wertung im vorhergehenden dreimonatigen Auswertungszeitraum berechnet.</string>
  <string name="Challenges/SubGoals/Vaccination_Goal_CS">Impfe {[COUNT]} infizierte Patienten</string>
  <string name="Challenges/SubGoals/Vaccination_Tooltip">Wenn im Krankenhaus eine ansteckende Krankheit ausbricht, impfe alle Personen, die Symptome zeigen.</string>
  <string name="Challenges/SubGoals/Wellness_Attractiveness_ToolTip_CS">Dekoriere das Krankenhaus und vermeide Müll und Dreck.</string>
  <string name="Challenges/SubGoals/Wellness_CureRate_ToolTip_CS">Nutze verbesserte Maschinen und qualifiziertes Personal.</string>
  <string name="Challenges/SubGoals/Wellness_Hygiene_ToolTip_CS">Stelle Desinfektionsspender und gute Ausstattung für Toiletten zur Verfügung.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHappiness_ToolTip_CS">Sorge dafür, dass Besucher unterhalten werden und genug zu essen bekommen.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_Name_CS">Patientengesundheit</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_ToolTip_CS">Heile Patienten schnell (oder schicke sie nach Hause).</string>
  <string name="Challenges/SubGoals/Wellness_Reputation_ToolTip_CS">Nutze Marketing und positive Mund-zu-Mund-Propaganda.</string>
  <string name="Challenges/SubGoals/Wellness_RoomPrestige_ToolTip_CS">Dekoriere alle Zimmer auf dem höchsten Niveau.</string>
  <string name="Challenges/SubGoals/Wellness_StaffHappiness_ToolTip_CS">Biete ein positives Arbeitsklima mit guter Bezahlung.</string>
  <string name="Challenges/SubGoals/Wellness_ToolTip_CS">Die monatlichen Mittel, die wir von Holistix erhalten, können zwischen {[LOWER]} und {[UPPER]} unserer aktuellen laufenden Kosten betragen. Der Betrag wird anhand unserer Wertung auf dem Wellness-Index im vorhergehenden dreimonatigen Auswertungszeitraum berechnet.</string>
  <string name="Challenges/Subgoals/JungleClearingUnlockPlot_Tooltip">Klicke auf ein überwuchertes Grundstück, um das jeweilige Ziel zu sehen. Wähle dann „Herausforderung starten“, um das Ziel zu aktivieren. Wenn du die Kriterien erfüllst, wird das Grundstück freigeschaltet. Bis zu drei Grundstücksziele können gleichzeitig aktiv sein.</string>
  <string name="Challenges/Subgoals/ReachHordeWave_Tooltip">Wir haben eine Welle abgeschlossen. Wenn wir die benötigte Heilungsrate für die Welle erreicht haben, geht es mit der nächsten Welle weiter. Falls wir die Heilungsrate nicht schaffen, müssen wir die letzte Welle wiederholen.</string>
  <string name="Challenges/Subgoals/ReachWaveObjectivesHordeWave_Tooltip">Jede Welle beginnt mit der Ankunft mehrerer Patienten. Wir müssen alle Wellenziele erreichen, bevor alle Patienten aufgenommen wurden, um zur nächsten Welle fortzuschreiten.</string>
  <string name="Challenges/Subgoals/VIBE_Funding">VIBE-Zahlungen</string>
  <string name="Challenges/Subgoals/VIBE_Title">VIBE-System</string>
  <string name="Challenges/Subgoals/Wellness_Funding">Wellness-Zahlung</string>
  <string name="Challenges/Subgoals/Wellness_Title">Wellness-Index</string>
  <string name="Challenges/Sunbeam_AdvisorMessage">Katastrophenwarnung: Es gibt Berichte über ein gefährliches solares Ereignis hier in der Gegend.</string>
  <string name="Challenges/Sunbeam_Name">Solares Ereignis</string>
  <string name="Challenges/Sunbeam_NotificationMessage">Achtung, ein solares Ereignis wurde erfasst! Das könnte unsere Geräte beschädigen.</string>
  <string name="Challenges/TimeLimit_CS">{0} / {1} Tage[i2p_One]{0} / {1} Tag</string>
  <string name="Challenges/Travelling_CS">Unterwegs ...</string>
  <string name="Challenges/VIBE_AdvisorMessage_CS">Zahlungsupdate: Zara zahlt nun die nächsten drei Monate &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; unserer gesamten laufenden Kosten, basierend auf unserer Wertung vom &lt;style=\"AdvisorHighlight\"&gt;VIBE-Systems&lt;/style&gt;.</string>
  <string name="Challenges/VIPInspector_AdvisorMessage">Gesundheitsinspektor Henry Jobsworth trifft im Krankenhaus ein.</string>
  <string name="Challenges/VIPInspector_NotificationMessage">Wir freuen uns Ihnen mitteilen zu können, dass in Kürze ein Inspektor vom Amt für Sicherheit und Gesundheit für eine Begutachtung Ihres Krankenhauses eintreffen wird. Herr Henry Jobsworth wird Ihre Diagnosegeräte genauestens untersuchen. Wir hoffen, dass alles in bester Ordnung ist!</string>
  <string name="Challenges/VIPInspector_NotificationTitle">Bevorstehende Begutachtung</string>
  <string name="Challenges/VIPInspector_Reward0Message">Leider muss ich Ihnen mitteilen, dass Ihr Krankenhaus nicht den örtlichen Vorschriften für Gesundheit und Sicherheit gerecht wird. Ich werde meinen Befund an die Behörden weitergeben müssen. Sie sollten dringend alles auf Vordermann bringen.\\n\\nMit freundlichen Grüßen\\nHenry Jobsworth</string>
  <string name="Challenges/VIPInspector_Reward1Message">Ich kann Ihnen mitteilen, dass Ihr Krankenhaus die Wertung „ausreichend“ erreicht hat. Es besteht reichlich Verbesserungspotential, doch ich konnte keine größeren Probleme feststellen. Bitte strengen Sie sich nächstes Mal mehr an.\\n\\nHochachtungsvoll\\n\\n Henry Jobsworth</string>
  <string name="Challenges/VIPInspector_Reward2Message">Ich kann mit Freude berichten, dass Ihr Krankenhaus allen örtlichen Vorschriften zu Gesundheit und Sicherheit gerecht wird. Ich bin überzeugt davon, dass Sie in Ihrem Krankenhaus für Sauberkeit und Ordnung sorgen. Ich werde meinen Befund demnächst publizieren. Sie werden daraufhin einen Bonus von 15.000 £ erhalten. Machen Sie weiter so.\\n\\nMit freundlichen Grüßen\\nHenry Jobsworth</string>
  <string name="Challenges/VIPInspector_Reward3Message">Ich kann mit Freude berichten, dass Ihr Krankenhaus die örtlichen Vorschriften zu Gesundheit und Sicherheit übertrifft. Ich bin äußerst beeindruckt, wie Sie in Ihrem Krankenhaus für Sauberkeit und Ordnung sorgen. Ich werde meinen herausragenden Befund demnächst publizieren. Sie werden daraufhin einen Bonus von 30.000 £ erhalten. Mach weiter so.\\n\\nMit freundlichen Grüßen\\nHenry Jobsworth</string>
  <string name="Challenges/VIPInspector_RewardTitle">Befund der Begutachtung</string>
  <string name="Challenges/VIPPatientGroup_AdvisorMessage">Diese Gruppe von Patienten trifft ein ...</string>
  <string name="Challenges/VIPPatientGroup_NotificationMessage">In einer Firma in der Umgebung ist eine mysteriöse Krankheit aufgetreten. Die Geschäftsleitung ist bereit, uns einen Bonus zu bezahlen, wenn wir die Heilung innerhalb von 180 Tagen abschließen. Sollen wir annehmen?</string>
  <string name="Challenges/VIPPatientGroup_NotificationTitle">Promi-Patienten-Gruppe</string>
  <string name="Challenges/VIPPatientGroup_RewardFailMessage">Leider haben wir nicht genügend Patienten der Gruppe geheilt. Das hat unserem Ruf geschadet und wir erhalten keine Belohnung.</string>
  <string name="Challenges/VIPPatientGroup_RewardFailTitle">Sondermeldung</string>
  <string name="Challenges/VIPPatientGroup_RewardPerfectMessage">Klasse! Wir konnten die komplette Patientengruppe heilen. Das hat unserem Ruf wirklich geholfen und wir erhalten eine tolle Belohnung.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessMessage">Sehr gut, wir haben ausreichend viele Patienten der Gruppe geheilt. Das hat unserem Ruf geholfen und wir erhalten eine Belohnung.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessTitle">Sondermeldung</string>
  <string name="Challenges/VIPPatient_AdvsiorMessage">Promi-Patient trifft ein …</string>
  <string name="Challenges/VIPPatient_NotificationMessage">Wir wurden von einer „sehr sehr wichtigen Person“ kontaktiert, die an einer mysteriösen Erkrankung leidet. Uns wird eine große Belohnung geboten, wenn wir eine Diagnose stellen und den Patient heilen können. Was meinst du?</string>
  <string name="Challenges/VIPPatient_NotificationTitle">Promi-Patient</string>
  <string name="Challenges/VIPPatient_RewardFailMessage">Leider haben wir den Promi-Patienten nicht heilen können.</string>
  <string name="Challenges/VIPPatient_RewardFailTitle">Sondermeldung</string>
  <string name="Challenges/VIPPatient_RewardSuccessMessage">Sehr gut, wir haben den Promi-Patienten geheilt! Wir haben eine riesige Schatzkiste erhalten!</string>
  <string name="Challenges/VIPPatient_RewardSuccessTitle">Sondermeldung</string>
  <string name="Challenges/VIP_Celebrity_Actor_Arrival_Advisor">Filmstar Roderick Cushion trifft im Krankenhaus ein.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Message">Der berühmte Schauspieler Roderick Cushion, Star der Filmreihe „Gefährliche Strumpfhosen“, möchte unser Krankenhaus besuchen. Sollen wir ihn einladen?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Title">Filmstar-Besuch</string>
  <string name="Challenges/VIP_Celebrity_Actor_Name">Schauspieler Roderick Cushion</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V1_Intro_Message">Filmstar und DVD-Ramschkistenstammgast Roderick Cushion dreht seinen neuen Streifen „Wenn die gehörnte Bergziege ruft“ hier in der Gegend. Seine Agenten haben angefragt, ob er unser Krankenhaus für etwas Werbung besuchen könnte. Sie haben uns versichert, dass er keine Ziegen mitbringen wird.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V2_Intro_Message">Filmstar und Werbegesicht Roderick Cushion hält sich gerade in seiner Villa in Flemington auf, um seine Autobiographie zu verfassen. Er würde sich gerne etwas die Beine vertreten, also haben seine Agenten angefragt, ob er uns hier besuchen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V3_Intro_Message">Filmstar und Zwiebel-Einleger Roderick Cushion erhält von der Mitton University einen Ehrendoktortitel für seinen Beitrag zu Sachen, die von Leuten angeschaut werden. Seine Agenten haben angefragt, ob er uns hier besuchen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V1_Intro_Message">Filmstar und lebende Schlagzeile Roderick Cushion nimmt sich hier in der Gegend etwas Auszeit, um von seiner unterirdischen Ranch nahe Smogley seine weitere Karriere zu planen. Er sollte mal wieder raus in die Sonne, also haben seine Agenten angefragt, ob er uns hier besuchen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V2_Intro_Message">Filmstar und bekannter reicher Schnösel Roderick Cushion dreht hier gerade „Kinnhak und Poppo 3: Kevins Kopfgeld“. Seine Agenten haben uns mitgeteilt, dass er gerne das Krankenhaus besichtigen würde, da es hier in der Gegend wohl nichts anderes von Interesse gibt.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V3_Intro_Message">Filmstar und Pavianliebhaber Roderick Cushion hält sich nach seinem Besuch des Bungle-Hauptquartiers hier in der Gegend auf. Er begutachtete die Fortschritte beim Projekt „raketengetriebene Schuhanzieher“, in das er investiert hat. Das scheint nicht besonders gut gelaufen zu sein, denn nun möchte er ein paar Fans treffen, um sich aufzuheitern. Seine Agenten haben angefragt, ob er unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V1_Intro_Message">Filmstar und ranghohes Mitglied der Orbi-Stiftung Roderick Cushion filmt hier in der Umgebung gerade eine neue Staffel der Gameshow „Mag-ma, Jetzt Du!“. Seine Agenten haben uns mitgeteilt, dass er gerne das Krankenhaus besuchen würde, in das die Teilnehmer geschickt werden, nachdem sie in den Vulkan fallen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V2_Intro_Message">Filmstar und Cheesy-Gubbins-Markenbotschafter Roderick Cushion filmt hier in der Gegend eine Pilotsendung für sein neustes Werk: „Rodel-Rick: Ein Genie zum Küssen“. Anscheinend würde er gern mit ein paar „normalen“ Leuten über die Show sprechen … und über sich selbst. Seine Agenten haben angefragt, ob er uns hier besuchen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V3_Intro_Message">Filmstar und Keks-Tunker Roderick Cushion macht gerade in seinem Strandpalast in Sweaty Palms Urlaub und möchte mal eine Pause vom Baden einlegen, damit er seine DVD-Verkäufe weiter antreiben kann. Seine Agenten haben angefragt, ob er unser Krankenhaus für etwas Publicity besuchen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V1_Intro_Message">Filmstar und Gigant der Popkultur Roderick Cushion filmt hier in der Nähe einen Werbespot für Jumbos neue Manager-Goldpantoffeln. Er möchte Werbung für seinen nächsten Film machen, also haben seine Agenten angefragt, ob er hier vorbeikommen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V2_Intro_Message">Filmstar und Vorzeige-Selbstzweifler Roderick Cushion macht sich Sorgen, dass er in Vergessenheit gerät. Daher suchen seine Agenten nun nach Möglichkeiten, ihn näher ans Volk zu bringen (aber nicht zu nah, versteht sich). Sein emotionaler Zustand ist etwas heikel, aber wenn wir ihn willkommen heißen, geht es ihm bestimmt bald besser.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V3_Intro_Message">Filmstar und Lebemann Roderick Cushion hat hier in der Gegend gerade ein Penthouse-Apartment in einem Wolkenkratzer erworben. Dieser Höhenflug hat ihn allerdings schwindlig gemacht und nun möchte er wieder auf den Boden zurückkommen. Seine Agenten haben angefragt, ob er unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_1">Roderick Cushions Besuch bei uns hat ihn so erschüttert, dass er sich entschlossen hat, einen neuen Film in der beliebten Horror-Reihe „Die grausigsten Gruselkrankenhäuser“ zu drehen. Ich persönlich freue mich auf den Film, denn die vorherigen 15 waren alle sehr unterhaltsam, aber für das Krankenhaus sind das keine guten Neuigkeiten.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_2">Roderick Cushion war von seinem Besuch alles andere als beeindruckt. Angeblich hörte ihn jemand vor sich hin murmeln, dass er nächstes Mal sein Stunt-Double schicken würde. Oje.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_3">Roderick Cushion hat seinen Besuch in unserem Krankenhaus nicht in seinem Tagebuch erwähnt, das wöchentlich im Two Point Squabbler veröffentlicht wird. Das ist immerhin keine schlechte Beurteilung, aber ... hat er denn völlig vergessen, dass er hier war?\\nWir müssen dem Krankenhaus etwas nachhelfen, wenn wir bei Promis in Zukunft einen bleibenden Eindruck hinterlassen wollen.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_4">Roderick Cushion sah recht glücklich aus, als er das Krankenhaus verließ. Andererseits ist er ja Schauspieler, das muss also nichts bedeuten. Oh, und er hat uns etwas Geld zukommen lassen. Ich denke, das zählt.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_5">Sein Besuch im Krankenhaus hat Roderick Cushion so beeindruckt, dass er einen Film darüber drehen möchte! Er möchte die Filmrechte kaufen und so. Das ist großartige Publicity für uns. Und der Film wird bestimmt spannend.</string>
  <string name="Challenges/VIP_Celebrity_Actor_V1_Intro_Message">Filmstar und stolzer Zeppelinbesitzer Roderick Cushion hofft nach einem kürzlichen Skandal auf etwas positive Presse. Seine Agenten haben angefragt, ob er das Krankenhaus besuchen könnte, um sich beim freundlichen Miteinander mit ein paar kranken Leuten ablichten zu lassen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V2_Intro_Message">Filmstar und ehemaliger Volksmusik-Kinderstar Roderick Cushion filmt hier in der Gegend gerade eine Adaption des fesselnden Psycho-Thriller-Bestsellers „Weg von den Kindern, das sind meine Kinder!“. Seine Agenten haben angefragt, ob er unser Krankenhaus für etwas gegenseitige Publicity besuchen könnte.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V3_Intro_Message">Filmstar und Gesellschafter von Roachburger, Roderick Cushion, ist hier in der Gegend, um sein neuestes Projekt „Pullunder des Grauens“ mit anschließender Fragerunde vorzustellen. Seinen Agenten zufolge verkaufen sich die Tickets nicht gut, daher würde er gerne bei uns im Krankenhaus etwas die Werbetrommel rühren.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V4_Intro_Message">Filmstar und Radio Two Point-Zuhörer Roderick Cushion hat gerade „Friss oder stirb“ veröffentlicht, die neueste Folge der „Rasch und Rasend“-Serie. Seine Agenten haben angefragt, ob wir Interesse daran hätten, ihn für etwas Publicity zu empfangen.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V5_Intro_Message">Filmstar und selbsternannter Menschenfreund Roderick Cushion filmt hier in der Nähe gerade die nächste Folge von Cecil Pudelskerns Serie „Drehpunkt“. Seine Agenten arrangieren gerade einige öffentliche Auftritte und haben angefragt, ob wir ihn gerne für einen Besuch empfangen würden.\\nSollte das Krankenhaus ihn beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt er uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_F_Name">Jasmin</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V1_Intro_Message">Popstar Jasmine Odyssey wurde kürzlich in einen Skandal verwickelt, nachdem der Two Point Squabbler Fotos ihrer Villa in Flemington veröffentlichte, in der einzig ihre Katze lebt. Ihr Agent möchte, dass sie in der Presse etwas bodenständiger erscheint, und hat angefragt, ob sie unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V2_Intro_Message">Popstar Jasmine Odyssey hat einen Titel für ihre nächste Single: „Doktorspiele“. Nun möchte sie etwas Recherche darüber betreiben, wer diese „Doktoren“ eigentlich sind und was für Spiele sie spielen. Ihre Agenten haben angefragt, ob sie unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V3_Intro_Message">Popstar Jasmine Odyssey besucht gerade ihre Lieblingsdozenten an der Mitton University, von denen sie mal ein paar Sachen gelernt hatte, bevor sie berühmt wurde. Ihre Agenten haben angefragt, ob sie vielleicht bei uns im Krankenhaus ihr Pharmazie-Wissen etwas auffrischen dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V1_Intro_Message">Popstar Jasmine Odyssey stellt gerade ihre neueste Single „Ich liebe dich mehr als meinen Lieblingsstift“ vor. Aus diesem Anlass möchte sie ein paar ganz normale Leute treffen und dabei ständig daran denken, dass sie etwas Besseres ist. Ihre Agenten haben angefragt, ob sie unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V2_Intro_Message">Popstar Jasmine Odyssey hat ihre neue Single „Ein Name ist nur das, womit man etwas bezeichnet“ veröffentlicht und möchte jetzt ihren nur höchst geringfügig geänderten „neuen Look“ in der Öffentlichkeit zeigen. Ihre Agenten haben angefragt, ob sie unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V3_Intro_Message">Popstar Jasmine Odyssey hat gerade ihre enge Freundin Sophie Nova, die Geschäftsführerin von Bungle Tech, zum Geburtstag besucht und ihr privat ein Ständchen vorgetragen. Wo sie gerade schon einmal hier in der Gegend ist, haben ihre Agenten angefragt, ob sie unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V1_Intro_Message">Popstar Jasmine Odyssey möchte sich gerne nach der Veröffentlichung ihres provokativen und, wie viele meinen, völlig sinnlosen Werks „Das ist keine Musik“ mit ihren Fans treffen. Offenbar erschien ihr im Traum unser Krankenhaus als der perfekte Ort dafür, daher haben ihre Agenten angefragt, ob wir sie für einen Besuch empfangen würden.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V2_Intro_Message">Popstar Jasmine Odyssey filmt gerade hier in der Gegend ein Musikvideo für ihre nächste Single „Oh nein, nicht schon wieder“. Ihre Agenten haben angefragt, ob sie für etwas „Buzz“ im Vorfeld der Veröffentlichung unser Krankenhaus besuchen dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V3_Intro_Message">Popstar Jasmine Odyssey hat gerade in der Nähe von Sweaty Palms das Musikvideo für ihre neuste Single „Fischgeflüster“ abgedreht. Ihre Agenten haben angefragt, ob sie hier im Krankenhaus etwas dafür werben dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V1_Intro_Message">Popstar Jasmine Odyssey betreibt gerade hier in der Umgebung Nachforschung für ihre neue Single namens „Im 84. Stock“, indem sie sämtliche Gebäude in Croquembouche besucht, die mindestens 84 Stockwerke haben. Ihre Agenten haben angefragt, ob wir Interesse daran hätten, sie für etwas Publicity zu empfangen.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V2_Intro_Message">Popstar Jasmine Odyssey hat gerade in Pelican Wharf ihre „Ideenlabor“ besucht, wo aktuell eine kombinierte Rhythmus- und Kaffeemaschine vollendet wird. Ihre Agenten haben angefragt, ob sie unser Krankenhaus besuchen könnte, um Leuten von diesem Produkt zu berichten.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V3_Intro_Message">Popstar Jasmine Odyssey ist für die Two Point Music Awards angereist. Es wird erwartet, dass ihr Album „Erlüstung“ jede einzelne Auszeichnung abräumt, da sonst keine Songs nominiert wurden. Ihre Agenten haben angefragt, ob sie unser Krankenhaus vor dem großen Ereignis besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V1_Intro_Message">Popstar Jasmine Odyssey tourt gerade nach der Veröffentlichung ihres neusten Hits „Dein Gesicht riecht gut“ durch das County, um für ihr komplett aus Singles bestehendes Album „Erlüstung“ zu werben. Ihre Agenten haben angefragt, ob wir gern hätten, dass ihre Tour auch bei uns haltmacht.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V2_Intro_Message">Popstar Jasmine Odyssey, die gerade ihren neusten Hit „Kein Gefühl ist mein Gefühl (Wenn ich Gefühle fühle)“ veröffentlicht hat, ist auf einer Tour durch das County und signiert alles, was die Fans ihr vor die Nase halten. Ihre Agenten haben angefragt, ob sie unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V3_Intro_Message">Popstar Jasmine Odyssey hat mit ihrer neusten Single „Schlafen zu nächtlicher Stunde“ mal wieder das County auf den Kopf gestellt. Ihre Agenten haben angefragt, ob sie zur Feier der Veröffentlichung unser Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V4_Intro_Message">Popstar Jasmine Odyssey plant verschiedene Auftritte, um Werbung für die Doku über ihr Rekorde-brechendes Album „Erlüstung“ zu machen. Ihre Agenten haben angefragt, ob wir sie gern hier im Krankenhaus empfangen würden.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V5_Intro_Message">Popstar Jasmine Odyssey bewirbt die Markteinführung ihres ersten Parfums „Jasmin“ (das übrigens auch als Insektenspray dient). Ihre Agenten haben angefragt, ob sie bei uns für etwas Publicity vorbeikommen dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Vielleicht gönnt sie uns sogar eine Spende. Was meinst du?</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_1">Ihr Besuch bei uns hat Jasmine Odyssey derart erzürnt, dass sie auf ihrem beliebten Streaming-Kanal „Jaz Club“ gerade einen 24-stündigen Schweigeprotest sendet. Das mag manchen von uns eine Wohltat sein, doch für das Krankenhaus verheißt das nichts Gutes.\\nWir müssen dem Krankenhaus etwas nachhelfen, um in Zukunft besseres Feedback zu bekommen.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_2">Jasmine Odyssey hat auf LifeSketch ein Bild des Krankenhauses gepostet. Es wurde mit einem Regenfilter bearbeitet und zeigt eine kleine gelbe Figur, die die Stirn runzelt. Offenbar hat sie ihren Besuch hier nicht genossen.\\nWir müssen dem Krankenhaus etwas nachhelfen, um in Zukunft besseres Feedback zu bekommen.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_3">Jasmine Odyssey hat uns seit ihrem Besuch hier nicht ein einziges Mal erwähnt. Na ja, einen Versuch war es wert. Immerhin hat es jemand geschafft, von ihr ein Foto zu knipsen, als sie hier war. Das ist ja auch was.\\nWir müssen dem Krankenhaus etwas nachhelfen, wenn Promi-Besuche sich für uns lohnen sollen.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_4">Jasmine Odyssey hat uns auf ChatFace erwähnt, wo sie die Person mit den meisten Followern im County ist. Wir gehören wohl jetzt zu ihren vier Lieblingskrankenhäusern. Außerdem hat sie uns einen dicken Scheck mit ihrem Gesicht darauf geschickt.\\nDas ist natürliche gute Publicity für uns, aber ich bin überzeugt, dass wir noch mehr herausholen könnten.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_5">Jasmine Odyssey erschien gestern bei einer Preisverleihung als Krankenhaus verkleidet. Sie redete die ganze Zeit nur über unser Krankenhaus und darüber, wie viel Geld sie uns spenden würde. Scheinbar hat ihr der Besuch wirklich gefallen.\\nDas hätte nicht besser laufen können, gute Arbeit!</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Title">Popstar-Besuch</string>
  <string name="Challenges/VIP_Goal_Summary_General">Beeindrucke den VIP mit einem tollen Krankenhaus.</string>
  <string name="Challenges/VIP_Inspector_Name">Inspektor</string>
  <string name="Challenges/VIP_Inspector_R1_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth erwähnte ebenfalls, dass er während seines Aufenthalts in Hogsport auch vorhat, den Oily Cormorant zu beehren, wo es ihm zufolge die beste Chips-Auswahl im ganzen County gibt.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R1_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Er erwähnte weiterhin, dass er beabsichtigt, auch der County-Bibliothek in Lower Bullocks einen Besuch abzustatten. Scheinbar kann er es gar nicht erwarten, sich mit Bibliothekarin Penelope Muffinger über Organisationssysteme zu streiten.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R1_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth sagt, er wird sein Mittagessen bei der alten Brücke einnehmen und dort den Passanten vorsintflutliche Baumethoden näherbringen.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R2_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth fügte hinzu, dass seine Mutter an der Mitton University studiert hatte und dass er ein T-Shirt mit dem Wappen der Universität besitzt. Er ist sich allerdings nicht sicher, wo es abgeblieben ist.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R2_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth erzählte dann, dass er im vorigen Frühjahr seine Brotbüchse irgendwo in den Tumble Downs verloren hatte, und sie bei seinem anstehende Besuch wiederzufinden hofft.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R2_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth freut sich außerdem darauf, in den Parks von Flemington zu lustwandeln, wo er bei einem früheren Besuch einmal eine Gedichtvorlesung hörte.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R3_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth drückte seine Hoffnung aus, dass die Dinge bei uns besser stehen als bei Bungle Tech. Er sagte, ein solches Erlebnis würde er ungern noch öfter durchmachen wollen.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R3_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth freut sich darauf, einen der besonders leuchtenden und chemisch verzerrten Sonnenuntergänge zu bewundern, für welche diese Gegend bekannt ist.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R3_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth hofft, dass wir bei uns nicht das Wasser aus dem nahen Fluss Bilge verwenden.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R4_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth freut sich übrigens sehr darauf, in der Grockle Space Needle die Treppenstufen zu zählen. Er sagt es sei eine willkommene Abwechslung von den vielen Hotels, Restaurants und Krankenhäusern, die es hier in der Gegend zu inspizieren gilt.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R4_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth freut sich außerdem auf einen Besuch im Old Crock Museum, eines seiner liebsten Reiseziele im Bereich Schilder und Typographie.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R4_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth ließ uns ebenfalls wissen, dass er sich nicht darauf freut, diese Gegend zu besuchen.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R5_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth erwähnte weiterhin, dass er „schon wieder“ einen Gehstock aus dem Geschäft „Lean On Me“ in Pelican Wharf erwerben möchte, um ihn als neusten Teil seiner Sammlung an die Wand zu hängen.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R5_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth sagte, dass er von uns zumindest voll funktionstüchtige Decken, Böden und Wände erwartet.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_R5_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth erwähnte auch, dass er pünktlich sein wird, wenngleich er sich in Croquembouche schon mehrmals verlaufen hat … \\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_1">Herr Jobsworth hat uns nach seinem kürzlichen Besuch einen Bericht geschickt. Er umfasst 30 Seiten, also haben wir ihn nicht durchgelesen, aber hier ist das Fazit: „Einfach entsetzlich. Nicht nur eine furchtbare Gesundheitseinrichtung, sondern ein furchtbarer Ort an sich. Es ist beeindruckend, wie unbeeindruckt ich bin. Meine Glückwünsche.“\\nDas ist kein guter Befund, aber immerhin können wir uns jetzt nur noch steigern.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_2">Herr Jobsworth hat uns nach seinem kürzlichen Besuch einen Bericht geschickt. Er umfasst 30 Seiten, also haben wir ihn nicht durchgelesen, aber hier ist das Fazit: „Alles in allem schlecht und nicht sicher. Für Patienten, die sich Genesung erhoffen, nicht zu empfehlen. Doch es hat seine Lichtblicke.“\\nWir müssen dem Krankenhaus etwas nachhelfen, wenn es nächstes Mal besser laufen soll.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_3">Herr Jobsworth hat uns nach seinem kürzlichen Besuch einen Bericht geschickt. Er umfasst 30 Seiten, also haben wir ihn nicht durchgelesen, aber hier ist das Fazit: „Unheimlich durchschnittlich. Es gibt nichts, wodurch der Gesamteindruck auf gute oder schlechte Weise der Mittelmäßigkeit entgehen könnte.“\\nEs gibt also keinen Grund zur Klage, aber auch nicht viel Grund zur Freude.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_4">Herr Jobsworth hat uns nach seinem kürzlichen Besuch einen Bericht geschickt. Er umfasst 30 Seiten, also haben wir ihn nicht durchgelesen, aber hier ist das Fazit: „Eines der besseren Gesundheitsinstitute des County. Hat das Potential, ein Liebling der Krankenhauskenner zu werden. Gute Arbeit.“\\nAus der Feder einer der einflussreichsten Personen im Gesundheitswesen des County bedeutet das eine Menge!</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_5">Herr Jobsworth hat uns nach seinem kürzlichen Besuch einen Bericht geschickt. Er umfasst 30 Seiten, also haben wir ihn nicht durchgelesen, aber hier ist das Fazit: „Eine erstaunliche Leistung. Eine Einrichtung, die das Leben nicht nur verlängert, sondern auch bereichert. Besucher mögen aufgrund körperlicher Gebrechen dieses Krankenhaus aufsuchen, doch auch die Seele findet hier Heilung. Spektakulär.“\\nDas hätte wahrlich nicht besser laufen können. Großartige Neuigkeiten.</string>
  <string name="Challenges/VIP_Inspector_Title">Gesundheitsinspektion</string>
  <string name="Challenges/VIP_Inspector_V1_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth hat seiner Nachricht außerdem die folgende Liste angehängt: „Eier, Ananassaft, Möhren, Cheesy Gubbins, Eier, Fischstäbchen(?)“\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_V2_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth wünschte uns außerdem einen ungefährlichen Tag. \\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_V3_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth sagte, er freut sich darauf, unsere Einrichtung gemäß der vom County festgelegten Vorschriften und Normen zu prüfen.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_V4_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth erwähnte auch, dass wir jetzt nicht anfangen sollten, Änderungen vorzunehmen. Das sei geschummelt und außerdem hätten wir ohnehin keine Zeit dafür.\\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Inspector_V5_Intro_Message">Henry Jobsworth, der führende Gesundheits- und Sicherheitsinspektor des County, hat angekündigt, dass er bei uns in Kürze eine Inspektion durchführen wird. Herr Jobsworth sagte, wir würden ihn an seinem gelben Schutzhelm erkennen sowie an seinem Gesicht. \\nEr wird bald eintreffen und ein positives Ergebnis wäre gut für unseren Ruf.</string>
  <string name="Challenges/VIP_Mayor_Arrival_Advisor">Bürgermeisterin Tabitha Windsock trifft im Krankenhaus ein.</string>
  <string name="Challenges/VIP_Mayor_Intro_Message">Bürgermeisterin Windsock besteht darauf, das Krankenhaus zu besuchen. Hier muss alles in bester Ordnung sein!</string>
  <string name="Challenges/VIP_Mayor_Intro_Title">Besuch des Bürgermeisters</string>
  <string name="Challenges/VIP_Mayor_Name">Bürgermeisterin Tabitha Windsock</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_1">Nach ihrem Besuch in unserem Krankenhaus wurde uns aus dem Büro von Tabitha Windsock folgende Nachricht zugestellt: „Ihre Organisation ist von derart umfassender Schrecklichkeit, dass wir nun keine Gewissensbisse mehr haben, wenn die Bürgermeisterin demnächst in einer Rede alle möglichen Probleme des County auf Ihr Krankenhaus schieben wird.“</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_2">Nach ihrem Besuch in unserem Krankenhaus wurde uns aus dem Büro von Tabitha Windsock folgende Nachricht zugestellt: „Das Gesundheitswesen ist stets ein heikles Thema und in Kürze stehen Wahlen an. Bitte sehen Sie zu, dass Sie Ihr Krankenhaus in Ordnung bringen, sonst wirkt sich das auf den Ruf der Bürgermeisterin aus.“</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_3">Nach ihrem Besuch in unserem Krankenhaus wurde uns aus dem Büro von Tabitha Windsock folgende Nachricht zugestellt: „Vielen Dank, dass Sie in dieser frohen/schwierigen Zeit Bürgermeisterin Tabitha Windsock durch den freundlichen Empfang in Ihrem Zuhause/an Ihrem Arbeitsplatz unterstützt haben. Wir wünschen einen schönen Tag. Und nicht vergessen – Windsock wählen!“</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_4">Nach ihrem Besuch in unserem Krankenhaus wurde uns aus dem Büro von Tabitha Windsock folgende Nachricht zugestellt: „Gute Arbeit. Einrichtungen wie Ihre erleichtern die Arbeit der Bürgermeisterin und verbessern ihren Beliebtheitsgrad. Oh, und für die Bürger des County sind sie auch gut.“</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_5">Nach ihrem Besuch in unserem Krankenhaus wurde uns aus dem Büro von Tabitha Windsock folgende Nachricht zugestellt: „Glückwunsch! Ihr großartiges Krankenhaus ist ein hervorragendes Beispiel für den Fortschritt, den Bürgermeisterin Windsock hergeleitet hat, und wird in der bevorstehenden Kampagne zur Wiederwahl Erwähnung finden.“</string>
  <string name="Challenges/VIP_Mayor_V10_Intro_Message">Bürgermeisterin Tabitha Windsock plant eine Reihe von öffentlichen Auftritten, damit die Wählerschaft endlich das Gesicht zum Namen kennenlernt, beziehungsweise den Namen zum Gesicht. Ihr Team hat angefragt, ob wir gerne einer der Standort für diese wichtige Gesichts-Namens-Assoziierung wären.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Mayor_V1_Intro_Message">Bürgermeisterin Tabitha Windsock ist es leid, dass niemand sie erkennt. Ihr Team hat daher angefragt, ob sie dem Krankenhaus einen offiziellen Besuch abstatten könnte, um ihren Bekanntheitsgrad zu erhöhen. Ich bin mir auch nicht sicher, wie sie aussieht, aber sie ist die Bürgermeisterin.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Mayor_V2_Intro_Message">Bürgermeisterin Tabitha Windsock steckt schlägertief in einem Skandal, nachdem ein Bericht veröffentlicht wurde, demzufolge sie 64 % ihrer Amtszeit beim Krocket verbracht hat. Ihr Team hat angefragt, ob sie das Krankenhaus besuchen dürfte, um den Eindruck zu machen, dass sie ihre Amtszeit produktiv nutzt.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Mayor_V3_Intro_Message">Bürgermeisterin Tabitha Windsock steht im Wahlkampf für die zweijährlichen Halbregionalkammerwahlen im nächsten Quartal und ihr Team hat angefragt, ob sie im Krankenhaus für etwas Öffentlichkeitsarbeit erscheinen dürfte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Mayor_V4_Intro_Message">Bürgermeisterin Tabitha Windsock plant zu Beginn der neuen Initiative „Wir Machen Alle Dinge Besser“ einige öffentliche Auftritte. Ihr Team hat angefragt, ob wir sie im Rahmen dessen empfangen würden.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Mayor_V5_Intro_Message">Bürgermeisterin Tabitha Windsock stellt im ganzen County die Initiative „Schlechte Dinge Sind Schlecht“ vor. Ihr Team hat angefragt, ob wir sie für unsere Region bei uns empfangen würden.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Mayor_V6_Intro_Message">Bürgermeisterin Tabitha Windsock widerspricht der Anschuldigung, alle ihre Initiativen hätten das Wort „Ding“ im Titel, mit ihrer neuen Initiative „Das Ist Nicht Mein Ding“. Es ist nicht ganz klar, ob es dabei um irgendwas geht, aber ihr Team hat angefragt, ob wir sie für einen Besuch empfangen würden.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Mayor_V7_Intro_Message">Bürgermeisterin Tabitha Windsock schenkt neuerdings dem Gesundheitswesen im County ihre Aufmerksamkeit und ließ verlauten, es sei „wichtig, dass es kranken Leuten besser geht.“ Ihr Team hat daher angefragt, ob sie dem Krankenhaus einen Besuch abstatten könnte, um den Steuerzahlern zu demonstrieren, dass sie Worten auch Taten folgen lässt.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Mayor_V8_Intro_Message">Bürgermeisterin Tabitha Windsock hat demnächst eine wichtige Entscheidung über die Zukunft der Förderung des Gesundheitswesens im County zu treffen. Ihr Team hat daher angefragt, ob sie dem Krankenhaus einen Besuch abstatten könnte, um herauszufinden, worum genau es sich beim Gesundheitswesen handelt und warum es vielleicht wichtig ist.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Mayor_V9_Intro_Message">Bürgermeisterin Tabitha Windsock stattet im ganzen County politische Besuche ab. Ihr Team hat angefragt, ob wir gerne ein Stopp auf ihrer Tour wären.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Minister_R3_V1_Intro_Message">Gesundheitsminister Tarquin Foxbridge hat uns mitgeteilt, dass er uns in naher Zukunft einen Besuch abstatten wird. Herr Foxbridge ist es, der das ganze Geld in der Hand hat – kein Grund zur Sorge also.\\nWenn das Krankenhaus ihn beeindruckt, erhalten wir vielleicht einen Teil des County-Gesundheitsbudgets und können so eine Schließung verhindern.</string>
  <string name="Challenges/VIP_Minister_R3_V2_Intro_Message">Gesundheitsminister Tarquin Foxbridge hat uns mitgeteilt, dass er uns bald zum Zwecke einer Inspektion besuchen wird. Er sagte außerdem, dass niedrige Standards, Ausreden und fehlende Geldmittel nicht toleriert werden.\\nWenn das Krankenhaus ihn beeindruckt, erhalten wir vielleicht einen Teil des County-Gesundheitsbudgets und können so eine Schließung verhindern.</string>
  <string name="Challenges/VIP_Minister_R3_V3_Intro_Message">Gesundheitsminister Tarquin Foxbridge hat uns mitgeteilt, dass er uns bald besuchen wird, um zu sehen, wie wir vorankommen. Er wünschte uns Glück und schickte eine Audiodatei mit, die nichts als lautes Lachen enthält, das vermutlich von ihm stammt.\\nWenn das Krankenhaus ihn beeindruckt, erhalten wir vielleicht einen Teil des County-Gesundheitsbudgets und können so eine Schließung verhindern.</string>
  <string name="Challenges/VIP_Minister_R5_V1_Intro_Message">Gesundheitsminister Tarquin Foxbridge hat uns mitgeteilt, dass er unser Krankenhaus bald besuchen wird. Er erwartet von uns, dass wir gute Einnahmen haben – nicht wie diese „kostenlose Hippie-Absteige“.\\nWenn das Krankenhaus ihn beeindruckt, erhalten wir vielleicht einen Teil des County-Gesundheitsbudgets als Belohnung.</string>
  <string name="Challenges/VIP_Minister_R5_V2_Intro_Message">Gesundheitsminister Tarquin Foxbridge hat uns mitgeteilt, dass er uns bald besuchen wird, um unsere Fortschritte zu prüfen. Er erhofft sich, dass wir seine Erwartungen bestätigen, und spielt auf beträchtliche Belohnungen an.\\nWenn das Krankenhaus ihn beeindruckt, erhalten wir vielleicht einen Teil des County-Gesundheitsbudgets als Belohnung.</string>
  <string name="Challenges/VIP_Minister_Reward_Message_1">Nach seinem Besuch in unserem Krankenhaus hat Tarquin Foxbrigde uns folgende handgeschriebene Nachricht zukommen lassen: „Der erbämliche Zustand Ihres sogenannten Krankenhauses hat mich regelrecht entzückt. Sollten Sie Ihre niedrigen Standards beibehalten, werden Ihre gesamte Einrichtung sowie Ihr Personal beschlagnahmt und zur Förderung von Regierungsinitiativen wiederverwertet. Schönen Tag noch.“</string>
  <string name="Challenges/VIP_Minister_Reward_Message_2">Nach seinem Besuch in unserem Krankenhaus hat Tarquin Foxbridge uns folgende handgeschriebene Nachricht zukommen lassen: „Dass Ihre Einrichtung auf geradezu spektakuläre Weise unterdurchschnittlich ist, hat mich kaum überrascht. Wenn Sie Ihre Leistungen nicht verbessern, werden Sie umgehend ersetzt.“</string>
  <string name="Challenges/VIP_Minister_Reward_Message_3">Nach seinem Besuch in unserem Krankenhaus hat Tarquin Foxbridge uns folgende handgeschriebene Nachricht zukommen lassen: „Es fällt mir schwer, zuzugeben, dass Ihre Leistungen als ausreichend einzuschätzen sind. Meine professionelle Integrität gebietet mir, Ihnen ans Herz legen, sich auf ganzer Linie zu verbessern. Ich persönlich allerdings wünsche mir aber, dass Sie ihr Unternehmen auf die amüsanteste Weise in den Sand setzen. Um es kurz zu fassen: seien Sie interessanter.“</string>
  <string name="Challenges/VIP_Minister_Reward_Message_4">Nach seinem Besuch in unserem Krankenhaus hat Tarquin Foxbridge uns folgende handgeschriebene Nachricht zukommen lassen: „Ich habe mit Überraschung festgestellt, dass Sie recht gute Arbeit leisten. Mir ist nicht ganz klar, wie es dazu kommen konnte, also ... machen Sie einfach so weiter.“</string>
  <string name="Challenges/VIP_Minister_Reward_Message_5">Nach seinem Besuch in unserem Krankenhaus hat Tarquin Foxbridge uns folgende handgeschriebene Nachricht zukommen lassen: „Ich bin hocherfreut darüber, dass sie offenbar meinen 117-Stufen-Plan für perfekte Gesundheitsversorgung erfolgreich umgesetzt haben. Es war ein wirklich ausgezeichneter Plan.“</string>
  <string name="Challenges/VIP_Minister_V1_Intro_Message">Gesundheitsminister Tarquin Foxbridge hat uns mitgeteilt, dass er unser Krankenhaus bald besuchen wird. Er freut sich darauf, unsere Einnahmen zu prüfen und uns entsprechend zu bewerten.\\nWenn das Krankenhaus ihn beeindruckt, erhalten wir vielleicht einen Teil des County-Gesundheitsbudgets als Belohnung.</string>
  <string name="Challenges/VIP_Minister_V2_Intro_Message">Gesundheitsminister Tarquin Foxbridge hat uns mitgeteilt, dass er unser Krankenhaus bald besuchen wird. Er erinnerte uns auch daran, dass es ihm gar nicht gefällt, wenn wertvolle Gewinne für Komfort und Wohlbefinden der Patienten verschwendet werden.\\nWenn das Krankenhaus ihn beeindruckt, erhalten wir vielleicht einen Teil des County-Gesundheitsbudgets als Belohnung.</string>
  <string name="Challenges/VIP_Minister_V3_Intro_Message">Gesundheitsminister Tarquin Foxbridge hat uns mitgeteilt, dass er unser Krankenhaus bald besuchen wird. Er erhofft sich, bei uns völlig neue und fortschrittliche Methoden des Geldscheffelns bewundern zu können.\\nWenn das Krankenhaus ihn beeindruckt, erhalten wir vielleicht einen Teil des County-Gesundheitsbudgets als Belohnung.</string>
  <string name="Challenges/VIP_Minister_V4_Intro_Message">Gesundheitsminister Tarquin Foxbridge hat uns mitgeteilt, dass er unser Krankenhaus bald besuchen wird. Er freut sich darauf, ein Krankenhaus zu besichtigen, dass auf eigenen Füßen stehen kann.\\nWenn das Krankenhaus ihn beeindruckt, erhalten wir vielleicht einen Teil des County-Gesundheitsbudgets als Belohnung.</string>
  <string name="Challenges/VIP_Minister_V5_Intro_Message">Gesundheitsminister Tarquin Foxbridge hat uns mitgeteilt, dass er unser Krankenhaus bald besuchen wird. Er hofft, dass wir uns bewusst sind, dass wir an erster Stelle dem Profit und nur an zweiter Stelle der Gesundheit dienen.\\nWenn das Krankenhaus ihn beeindruckt, erhalten wir vielleicht einen Teil des County-Gesundheitsbudgets als Belohnung.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Arrival_Advisor">Gesundheitsminister Tarquin Foxbridge trifft im Krankenhaus ein.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_IntroMessage">Gesundheitsminister Tarquin Foxbridge möchte das Krankenhaus besuchen. Wir sollten ihn wohl besser empfangen.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Intro_Title">Besuch des Gesundheitsministers</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Name">Gesundheitsminister Tarquin Foxbridge</string>
  <string name="Challenges/VIP_Radio_Reporter_Arrival_Advisor">Radio Two Point-Reporterin Sally Figblanket trifft im Krankenhaus ein.</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Message">Radio Two Point-Reporterin Sally Figblanket ist an einem Besuch in unserem Krankenhaus interessiert. Was sollen wir ihr sagen?</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Title">Reporter-Besuch</string>
  <string name="Challenges/VIP_Radio_Reporter_Name">Reporterin Sally Figblanket</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V1_Intro_Message">Radio Two Point-Reporterin Sally Figblanket untersucht gerade den mysteriösen Gestank, der von der Merrydung-Farm ausgeht. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V2_Intro_Message">Radio Two Point-Reporterin Sally Figblanket untersucht gerade ein schrilles Heulen, das aus dem One Eyed Wallace dringt. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V3_Intro_Message">Radio Two Point-Reporterin Sally Figblanket geht gerade Berichten über mögliche Cremetorten-Vergiftung beim Cirque du Parfait nach. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V1_Intro_Message">Radio Two Point-Reporterin Sally Figblanket geht gerade Berichten über einen singenden Yeti nach. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V2_Intro_Message">Radio Two Point-Reporterin Sally Figblanket befragt gerade Studenten der Mitton University, welche Dozenten sie am liebsten mögen und welche am wenigsten. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V3_Intro_Message">Radio Two Point-Reporterin Sally Figblanket geht gerade Berichten nach, dass Holistix 0,1%iges Kartoffelwasser verkauft, das weder Kartoffeln enthält, noch über die heilenden Kräfte der Kartoffel verfügt. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V1_Intro_Message">Radio Two Point-Reporterin Sally Figblanket verfasst gerade einen Bericht über einen Bewohner von Duckworth-upon-Bilge, der behauptet, eine neue Nuance der Farbe Beige entdeckt zu haben. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V2_Intro_Message">Radio Two Point-Reporterin Sally Figblanket geht gerade Berichten über leuchtende Pfützen in der Nähe des Bungle Tech-Hauptquartiers nach. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V3_Intro_Message">Radio Two Point-Reporterin Sally Figblanket geht gerade Berichten nach, denen zufolge die Bewohner von Smogley nach einem plötzlichen Drecksturm ihr Rathaus verloren haben. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V1_Intro_Message">Radio Two Point-Reporterin Sally Figblanket geht gerade Berichten über ominöse und unmelodische Gesänge aus dem Hauptquartier der Orbi-Stiftung nach. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V2_Intro_Message">Radio Two Point-Reporterin Sally Figblanket geht gerade Berichten über um sich greifende Wasserball-Diebstähle in Sweaty Palms nach. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V3_Intro_Message">Radio Two Point-Reporterin Sally Figblanket berichtet gerade über das diesjährige Lachsfestival in Grockle Bay. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V1_Intro_Message">Radio Two Point-Reporterin Sally Figblanket geht gerade Berichten über wahnsinniges Gelächter nach, das aus dem Hauptquartier von Jumbo MegaCorp dringt. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V2_Intro_Message">Radio Two Point-Reporterin Sally Figblanket berichtet gerade über welchen Sport auch immer, der in der Sloop gespielt wird. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V3_Intro_Message">Radio Two Point-Reporterin Sally Figblanket berichtet gerade über die Eröffnung des neuen unterirdischen Ziegenmilchzentrums von Pelican Wharf. Sie hat angefragt, ob sie uns für einen Bericht über das Krankenhaus besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_1">Sally Figblankets neuester Nachrichtenüberblick aus dem County wurde gerade veröffentlicht. Es geht darin um ein Krankenhaus, das „ebenso langweilig wie abstoßend“ ist. Du liebe Güte, damit meint sie unser Krankenhaus. Der Besuch lief wohl nicht so gut.\\nWir werden uns mehr anstrengen müssen, wenn wir nicht von der Presse verschrien werden wollen.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_2">Sally Figblankets neuester Nachrichtenüberblick aus dem County wurde gerade veröffentlicht. Sie macht sich darin schonungslos über unser Krankenhaus lustig. Sehr unterhaltsam ... aber nicht gut für uns.\\nWir müssen dem Krankenhaus etwas nachhelfen, wenn wir mehr als eine Zielscheibe des Spotts sein wollen.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_3">Sally Figblankets neuester Nachrichtenüberblick aus dem County wurde gerade veröffentlicht. Über unser Krankenhaus hatte sie nichts zu sagen, außer dass es existiert. Nun, das ist immerhin etwas.\\nWir müssen dem Krankenhaus etwas nachhelfen, wenn die Berichterstattung über uns in Zukunft positiv sein soll, statt nur neutral.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_4">Sally Figblankets neuester Nachrichtenüberblick aus dem County wurde gerade veröffentlicht. Vielleicht hatte sie nicht viel anderes zu berichten, aber jedenfalls wurde unser Krankenhaus positiv hervorgehoben.\\nDas ist natürliche gute Publicity für uns, aber vielleicht ist da noch mehr rauszuholen ...</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_5">Sally Figblankets neuester Nachrichtenüberblick aus dem County wurde gerade veröffentlicht. Es geht darin um ein Krankenhaus, das für das Gesundheitswesen des County eine neue Zukunft einläutet. Oh, sie meint uns! Das ist großartig!\\n</string>
  <string name="Challenges/VIP_Radio_Reporter_V1_Intro_Message">Audio- und Teilzeit-Video-Journalistin Sally Figblanket hat angefragt, ob sie unser Krankenhaus im Rahmen ihrer Forschungen für eine Denkschrift zum Thema Schlangestehen besuchen dürfte. Es klingt furchtbar, könnte aber für uns gute Presse bedeuten, wenn sie von ihrem Besuch hier positive Eindrücke mitnimmt.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_V2_Intro_Message">Radio Two Points hier-ansässige-aber-aufgrund-ihrer-journalistischen-Tätigkeit-meist-verreiste Sally Figblanket hat um einen Pressepass gebeten, um das Krankenhaus zu besuchen. Wir haben hier zwar keine „Pressepässe“, aber etwas öffentliches Interesse könnte für uns von Vorteil sein.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_V3_Intro_Message">Engagierte Hinweis-Verfolgerin Sally Figblanket, Korrespondent für Radio Two Point, hat angefragt, ob sie unser Krankenhaus im Rahmen einer Serie über das Gesundheitswesen im County besuchen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_V4_Intro_Message">Sally Figblanket, Reporterin für Radio Two Point, hat angefragt, ob es hier irgendetwas Interessantes zu berichten gäbe. Das ist eine gute Gelegenheit, die Presse ins Krankenhaus zu locken. Und wer weiß, vielleicht findet sie ja tatsächlich etwas, was es in die Nachrichten schaffen könnte.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_Radio_Reporter_V5_Intro_Message">Sally Figblanket, Reporterin für Radio Two Point, möchte unser Krankenhaus besuchen. Ich weiß nicht, was es für sie hier zu berichten gäbe, aber ein Pressebesuch könnte für Publicity sorgen.\\nSollte das Krankenhaus sie beeindrucken, wäre das sicher gut für unseren Ruf. Was meinst du?</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_1">Sophie Nova hat uns in einer BMail mitgeteilt, dass sie von ihrem kürzlichen Besuch enttäuscht war und nun die zukünftige Beziehung zwischen unseren Unternehmen überdenkt.\\nWenn wir so weitermachen, wird Bungle Tech nicht all seine geheimen wissenschaftlichen Erkenntnisse mit uns teilen!</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_2">Sophie Nova hat uns in einer BMail mitgeteilt, dass ihr kürzlicher Besuch hier sie nicht mit Inspiration, sondern mit Trauer erfüllte.\\nOje. Wir müssen dem Krankenhaus etwas nachhelfen, wenn wir das führende Technologie-Genie des County beeindrucken wollen.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_3">Sophie Nova hat uns in einer BMail mitgeteilt, dass ihr Besuch hier erfreulich war, wir aber noch reichlich Entwicklungspotential haben.\\nWenn wir enge Beziehungen zu Bungle Tech aufbauen, könnte das für uns in Zukunft von großem Nutzen sein. Frau Novas Besuch lief also nicht schlecht, hätte aber noch besser ausgehen können.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_4">Sophie Nova hat uns in einer BMail ihren Dank mitgeteilt und sagte, dass ihr bei dem Besuch einige gute Ideen gekommen sind.\\nBungle Tech lässt uns einen kleinen Teil ihrer neusten Forschungsergebnisse zukommen. Das ist genau, was wir brauchten.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_5">Sophie Nova hat uns in einer BMail ihren Dank mitgeteilt. Sie benutzte das Wort „hervorragend“ mehrmals und sagte, dass sie seit ihrem Besuch ohne Unterbrechung gearbeitet hat.\\nBungle Tech lässt uns einige ihrer Forschungsergebnisse zukommen. Gute Arbeit!</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V1_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, hat uns mitgeteilt, dass sie unser Krankenhaus bald besuchen wird, um hier Inspiration zu finden. Sie befindet sich wohl nach der Markteinführung der 5. Generation von Bungle Techs patentiertem automatischen Pancake-Macher in einer Schaffenskrise.\\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V2_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, hat uns mitgeteilt, dass sie unser Krankenhaus bald besuchen wird, um hier Inspiration zu finden. Sie sucht wohl nach der Markteinführung des winzigen Aquarium-Butlers nach neuen Ideen.\\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V3_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, hat uns mitgeteilt, dass sie unser Krankenhaus bald besuchen wird, um hier Inspiration zu finden. Sie fragte auch, wie wir eigentlich unsere Maschinen kalibrieren, wollte es dann aber doch nicht wissen, weil sie sich „überraschen lassen möchte“.\\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V4_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, hat uns mitgeteilt, dass sie unser Krankenhaus bald besuchen wird, um hier Inspiration zu finden. Die Krankenhäuser von Bungle Medi-Tech haben wohl mit etwas Ineffizienz zu kämpfen, weshalb sie nun nach neuen Perspektiven sucht.\\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V5_Intro_Message">Sophie Nova, Geschäftsführerin unseres Konkurrenten Bungle Tech, hat uns mitgeteilt, dass sie unser Krankenhaus bald besuchen wird, um hier Inspiration zu finden. \\nWenn das Krankenhaus sie beeindruckt, teilt sie vielleicht hilfreiche Informationen mit unserer Forschungsabteilung.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_1">Augustus Lavender von Holistix hat uns sein Beileid mitgeteilt. Offenbar befindet sich unser Krankenhaus in einer Ansammlung negativer Energie, gegen die selbst Heilkristalle nichts ausrichten können.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_2">Augustus Lavender hat sich bedankt, dass er uns besuchen durfte, und hofft, dass wir uns die luftig leichten Kekse schmecken lassen, die er uns dagelassen hat. Ich glaube, ich verzichte.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_3">Augustus Lavender von Holistix hat uns einen Brief geschickt. Er bedankt sich und richtet aus, dass der Wunderdünger der Natur völlig kostenlos ist. ... Danke, Augustus.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_4">Augustus Lavender von Holistix hat angeblich am Ende seines Besuchs etwas selbst hergestellten Kompost auf dem Grundstück des Krankenhauses verteilt. Ich bin mir nicht sicher, was das heißt, aber es klingt etwas sonderbar.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_5">Augustus Lavender hat uns ein „Geschenk“ von Holistix zustellen lassen. Ich habe es vorsichtshalber vom Labor prüfen lassen. Wie sich herausstellt, handelt es sich um „homöopathisches Gift“. Es ist zum Verzehr geeignet und schmeckt sogar recht gut. Er scheint uns wirklich zu hassen.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V1_Intro_Message">Augustus Lavender, Geschäftsführer unseres Konkurrenten Holistix, wird das Krankenhaus demnächst besuchen. Holistix hat kürzlich eine neue Version der „Stimmungsreiniger“ herausgebracht, die werden wir also bestimmt zu sehen bekommen.\\nHr. Lavender ist an sich harmlos, doch wir sollten darauf achten, dass er nicht zur Belästigung wird.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V2_Intro_Message">Augustus Lavender, Geschäftsführer unseres Konkurrenten Holistix, wird das Krankenhaus demnächst besuchen. Scheinbar hat er vor, unsere Patienten vor unserer „Pseudomedizin“ zu warnen.\\nEr ist an sich harmlos, doch wir sollten darauf achten, dass er nicht zur Belästigung wird.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V3_Intro_Message">Augustus Lavender, Geschäftsführer unseres Konkurrenten Holistix, wird das Krankenhaus demnächst besuchen. Aufgrund seines hohen Borretschkonsums kann er mitunter etwas aufgekratzt sein.\\nEr ist an sich harmlos, doch wir sollten darauf achten, dass er nicht zur Belästigung wird.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V4_Intro_Message">Augustus Lavender, Geschäftsführer unseres Konkurrenten Holistix, wird das Krankenhaus demnächst besuchen. Man kann über ihn sagen, was man will, aber er duftet sehr gut.\\nEr ist an sich harmlos, doch wir sollten darauf achten, dass er nicht zur Belästigung wird.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V5_Intro_Message">Augustus Lavender, Geschäftsführer unseres Konkurrenten Holistix, wird das Krankenhaus demnächst besuchen. Möglicherweise wird er versuchen, grobe Skizzen unserer Geräte anzufertigen, um sie später in einem „Pechritual“ zu verbrennen.\\nEr ist an sich harmlos, doch wir sollten darauf achten, dass er nicht zur Belästigung wird.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_1">Ein Informant von der Jumbo MegaCorp hat uns mitgeteilt, dass Jumbo McNally uns nach seinem kürzlichen Besuch von einer Art Liste gestrichen hat, nur noch selten über uns brummelt und im Allgemeinen sehr guter Dinge ist.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_2">Ein Informant von der Jumbo MegaCorp hat uns mitgeteilt, dass Jumbo McNally neuerdings im Büro über uns scherzt und uns nicht mehr als Bedrohung sieht.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_3">Ein Informant von der Jumbo MegaCorp hat uns mitgeteilt, dass Jumbo McNally nach seinem kürzlichen Besuch weder mehr noch weniger besorgt ist. Er ist der Meinung, dass er uns genau die richtige Menge an Aufmerksamkeit schenkt.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_4">Ein Informant von der Jumbo MegaCorp hat uns mitgeteilt, dass Jumbo McNally seit seinem kürzlichen Besuch sehr übelgelaunt ist, anderer Leute Mittagessen wegwirft und bisweilen in seinem Büro spontan aufheult.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_5">Ein Informant von der Jumbo MegaCorp hat uns mitgeteilt, dass Jumbo McNally nach seinem kürzlichen Besuch ein Spezialteam aufgestellt hat, das schnellstens herausfinden soll, wie unser Unternehmen zerstört werden kann.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V1_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. O je.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V2_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. Wir sollten besser die Hausmeister warnen.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V3_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. Meinen Quellen zufolge sind das schlechte Neuigkeiten.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V4_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. Vielleicht ist er ja als Patient hier, aber das glaube ich kaum.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V5_Intro_Message">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, ist wohl auf dem Weg zu unserem Krankenhaus. Wir sollten besser alles festschrauben, was wir behalten wollen.\\nWir sollten auf die raffiniertesten Formen von Quälerei und Sabotage vorbereitet sein, die man mit Geld nur kaufen kann.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_1">Agatha Sphere soll beim Verlassen unseres Krankenhauses wie eine Wahnsinnige gegackert haben. Das kann nichts Gutes bedeuten. Was hat sie angestellt, während sie hier war?</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_2">Aus einer durchgesickerten Mitteilung der Orbi-Stiftung geht hervor, dass Agatha Sphere bei ihrem Besuch hier einige neue Mitglieder rekrutieren konnte. Außerdem hielt sie das Krankenhaus wohl für „ziemlichen Schrott“. Das ist ja nicht gerade ideal.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_3">Berichten von der Orbi-Stiftung zufolge hat Agatha Sphere bei ihrer Krankenhaus-Tour einige „willensschwache Einfaltspinsel“ getroffen, hat aber davon abgesehen eine „stark neutrale“ Einstellung zu uns. Mhmmm.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_4">Einer der leitenden Ärzte der Orbi-Stiftung – oder „Oberster Heiler“, wie sie sich selbst nennen – hat berichtet, dass Agatha Sphere nach ihrem Besuch hier sehr frustriert schien. Vielleicht läuft es bei uns besser, als sie erwartet hatte?</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_5">Die Orbi-Stiftung hat gerade ein neues Werbevideo veröffentlicht, das eine sehr durchschaubare Kritik unseres Krankenhauses in Form von sehr bizarren und etwas verstörenden Bildern enthält. Sie scheint uns wohl als Bedrohung zu sehen.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V1_Intro_Message">Agatha Sphere, Geschäftsführerin der Orbi-Stiftung, wird das Krankenhaus demnächst besuchen. Sie ist nicht häufig zu sehen, also sollten wir uns wohl geehrt fühlen …\\nAndererseits ist zu erwarten, dass sie unsere Patienten belästigt und im Krankenhaus Ärger macht.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V2_Intro_Message">Agatha Sphere, Geschäftsführerin der Orbi-Stiftung, wird das Krankenhaus demnächst besuchen. Wir sollten ihr nicht direkt in die Augen sehen. Wirklich.\\nAndererseits ist zu erwarten, dass sie unsere Patienten belästigt und im Krankenhaus Ärger macht.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V3_Intro_Message">Agatha Sphere, Geschäftsführerin der Orbi-Stiftung, wird das Krankenhaus demnächst besuchen. Ich traue keiner Person, die das Tragen von Sandalen anpreist, und sie bildet da keine Ausnahme.\\nAndererseits ist zu erwarten, dass sie unsere Patienten belästigt und im Krankenhaus Ärger macht.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V4_Intro_Message">Agatha Sphere, Geschäftsführerin der Orbi-Stiftung, wird das Krankenhaus demnächst besuchen. Sie hat vor, sich einige unserer Patienten zu schnappen und sie in gemütliche Gewänder zu stecken. Wenn das nicht der Inbegriff des Bösen ist, was dann?\\nAndererseits ist zu erwarten, dass sie unsere Patienten belästigt und im Krankenhaus Ärger macht.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V5_Intro_Message">Agatha Sphere, Geschäftsführerin der Orbi-Stiftung, wird das Krankenhaus demnächst besuchen. Ich bin jetzt schon verwirrt ... Ich sollte mich hinlegen.\\nAndererseits ist zu erwarten, dass sie unsere Patienten belästigt und im Krankenhaus Ärger macht.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Arrival_Advisor">Augustus Lavender, Geschäftsführer unseres Konkurrenten Holistix, trifft im Krankenhaus ein.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Message">Augustus Lavender, der Chef von Holistix Environmental Medicine &amp; Pharmaceuticals, kommt zu Besuch. Er sagte, dass wir die Rivalität zwischen unseren Unternehmen beilegen sollten und dass er nur vorbeschauen will, um Frieden und Liebe zu verbreiten. Ich bin mir nicht ganz sicher, was er damit meint. Wir sollten ihn im Auge behalten.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Title">Besuch von Holistix</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Name">Konkurrent Augustus Lavender</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Arrival_Advisor">Jumbo McNally, Geschäftsführer unseres Konkurrenten Jumbo MegaCorp, trifft im Krankenhaus ein.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Message">Jumbo McNally, Geschäftsführer der Jumbo MegaCorp, befindet sich Berichten zufolge auf dem Weg zu uns. Er möchte eine mögliche Fusion mit Jumbo Healthcare Inc. besprechen. Wir sollten ihn im Auge behalten. Er ist bekanntlich sehr reizbar, wenn es um Geschäftliches geht.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Title">Besucher von Jumbo MegaCorp</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Name">Konkurrent Jumbo McNally</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Arrival_Advisor">Agatha Sphere, Geschäftsführerin der Orbi-Stiftung, trifft im Krankenhaus ein.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Message">Agatha Sphere, Oberhaupt der Orbi-Stiftung, kommt zu Besuch. Sie hofft auf eine „offene Diskussion“ über unser Verhältnis zum Orbi-Ableger „Orbi Medical“. Das klang alles sehr überzeugend und definitiv nicht nach Gehirnwäsche. Ich finde ganz ehrlich, dass das eine fantastische Gelegenheit ist. Also habe ich sie sofort eingeladen. Und übrigens, ich glaube, ich bin in sie verliebt.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Title">Besucher von der Orbi-Stiftung</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Name">Konkurrentin Agatha Sphere</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Arrival_Advisor">Sophie Nova, Geschäftsführerin von Bungle Tech, trifft im Krankenhaus ein.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Message">Sophie Nova, Geschäftsführerin von Bungle Tech, kommt zu Besuch. Sie hätte es gerne, dass wir Forschungserkenntnisse austauschen, um gemeinsam die Heilkunde voranzubringen. Bungle Healthcare hat in letzter Zeit einige interessante technologische und pharmakologische Entdeckungen gemacht. Dies könnte für uns eine gute Gelegenheit darstellen, sofern wir unsere Fortschritte in der Forschung demonstrieren können.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Title">Besucher von Bungle Tech</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Name">Konkurrentin Sophie Nova</string>
  <string name="Challenges/VIP_Saboteur_V1_Intro_Message">Wie ich höre, schickt Jumbo McNally einen seiner berüchtigtsten Mitarbeiter, um uns einen „Besuch“ abzustatten.\\nDiese Person wird genauso aussehen, wie jeder andere auch. Wir sollten die Augen offenhalten, falls jemand das Krankenhaus sabotiert.</string>
  <string name="Challenges/VIP_Saboteur_V2_Intro_Message">Die Jumbo MegaCorp schickt jemanden aus der Sabotageabteilung zu uns ins Krankenhaus.\\nDiese Person wird genauso aussehen, wie jeder andere auch. Wir sollten die Augen offenhalten, falls jemand das Krankenhaus sabotiert.</string>
  <string name="Challenges/WaterTornado_AdvisorMessage">Katastrophenwarnung: Es gibt Berichte über eine Wasserhose hier in der Gegend.</string>
  <string name="Challenges/WaterTornado_Name">Wasserhose</string>
  <string name="Challenges/WaterTornado_NotificationMessage">Achtung, in dieser Gegend wurde eine Wasserhose gesichtet! Das könnte unsere Geräte beschädigen.</string>
  <string name="Challenges/WaveObjectivesHorde_Description">Jede Welle beginnt mit der Ankunft mehrerer Patienten. Wir müssen alle Wellenziele erreichen, bevor alle Patienten aufgenommen wurden, um zur nächsten Welle fortzuschreiten.</string>
  <string name="Challenges/WaveObjectivesHorde_ObjectiveMenuProgress_CS">Aufgenommene Patienten: {[PROCESSED]} \\nVerbleibende Patienten: {[REMAIN]}</string>
  <string name="Challenges/WaveObjectivesHorde_Title">Wellenziel</string>
  <string name="Challenges/WaveObjectivesHorde_WaveObjectiveComplete_CS">Wellenziel abgeschlossen</string>
  <string name="Challenges/Wellness_AdvisorMessage_CS">Zahlungsupdate: Holistix zahlt nun die nächsten drei Monate &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; unserer gesamten laufenden Kosten, basierend auf unserer Wertung auf dem &lt;style=\"AdvisorHighlight\"&gt;Wellness-Index&lt;/style&gt;.</string>
  <string name="Character/Attributes/01_Hunger_CS">Hunger</string>
  <string name="Character/Attributes/02_Thirst_CS">Durst</string>
  <string name="Character/Attributes/03_Toilet_CS">Toilette</string>
  <string name="Character/Attributes/04_Boredom_CS">Langeweile</string>
  <string name="Character/Attributes/05_Litter_CS">Abfall</string>
  <string name="Character/Attributes/06_Energy_CS">Energie</string>
  <string name="Character/Attributes/07_Health_CS">Gesundheit</string>
  <string name="Character/Attributes/08_Happiness_CS">Zufriedenheit</string>
  <string name="Character/Attributes/09_XP_CS">ERF</string>
  <string name="Character/Attributes/10_Nausea_CS">Übelkeit</string>
  <string name="Character/Attributes/11_Hygiene_CS">Hygiene</string>
  <string name="Character/Attributes/12_Temperature_CS">Temperatur</string>
  <string name="Character/Modifiers/CustomerService_Description_CS">{[PERCENT]} Kundenbetreuung</string>
  <string name="Character/Modifiers/DiagnosisRoom_Description_CS">{[PERCENT]} Diagnosekompetenz in: {[ROOM]}</string>
  <string name="Character/Modifiers/Diagnosis_Description_CS">{[PERCENT]} Diagnosekompetenz</string>
  <string name="Character/Modifiers/Happiness_Description_CS">{[PERCENT]} Zufriedenheit</string>
  <string name="Character/Modifiers/Maintenance_Description_CS">{[PERCENT]} Kompetenz</string>
  <string name="Character/Modifiers/Marketing_Description_CS">{[PERCENT]} Marketingkompetenz</string>
  <string name="Character/Modifiers/MovementSpeed_Description_CS">{[PERCENT]} Tempo</string>
  <string name="Character/Modifiers/Research_Description_CS">{[PERCENT]} Forschungskompetenz</string>
  <string name="Character/Modifiers/TimeTunnelDuration_Description_CS">Schnellere Gesternisierer-Konfiguration</string>
  <string name="Character/Modifiers/TrainingLearning_Description_CS">{[PERCENT]} Lerntempo</string>
  <string name="Character/Modifiers/TrainingTeaching_Description_CS">{[PERCENT]} Lehrtempo</string>
  <string name="Character/Modifiers/TreatmentRoom_Description_CS">{[PERCENT]} Behandlungskompetenz in: {[ROOM]}</string>
  <string name="Character/Modifiers/Treatment_Description_CS">{[PERCENT]} Behandlungskompetenz</string>
  <string name="Character/Modifiers/UpgradeItem_Description_CS">{[PERCENT]} Upgrade-Kompetenz</string>
  <string name="Collaborative/Advisor_ProjectCompleted">Supervirus-Projekt abgeschlossen: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nKlick hier, um deine &lt;style=\"AdvisorHighlight\"&gt;Belohnungen&lt;/style&gt; abzuholen.</string>
  <string name="Collaborative/Button_Tooltip">Supervirus-Netzwerk\\nGemeinschaftsprojekte</string>
  <string name="Collaborative/ChainObjective_Cure_Name">Heilungen (hintereinander)</string>
  <string name="Collaborative/Chat_Albert_Name">Albert Crank</string>
  <string name="Collaborative/Chat_Albert_ProjectFive_LieDown">Der Umfang dieses Projekts bereitet mir ziemliche Kopfschmerzen. Ich sollte mich hinlegen.</string>
  <string name="Collaborative/Chat_Albert_ProjectFour_First">Erster!</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Chat">Oh, das hätte ich beinah vergessen ... Das hier ist der Supervirus-Gruppenchat. Der Chat dient der Kommunikation mit anderen Projektteilnehmern. Hier können Teilnehmer Forschungsstrategien besprechen und sich freundlich unterhalten, wie ich es gerade tue. Schönen Tag noch.</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Nodes">Hallo! Beginne mit einem Klick auf ein Forschungsfeld, um dir die Kriterien anzusehen. Wähle dann „Starten“ und begib dich zu einem deiner Krankenhäuser. Arbeite dich durch den Forschungsbaum und schließe die Siegesfelder ab, um das Projekt zu beenden.</string>
  <string name="Collaborative/Chat_Albert_ProjectThree_DeadEnds">Nicht alle Forschungspfade führen zum Ziel. Je mehr Teilnehmer sich am Projekt beteiligen, desto schneller können fruchtlose Pfade identifiziert werden.</string>
  <string name="Collaborative/Chat_Albert_ProjectTwo_Invite">Schon gewusst? Der Projektleiter kann Freunde dazu einladen, sich am Projekt zu beteiligen und einen Teil der Arbeitslast zu übernehmen. Halte nach Forschungsfeldern Ausschau, die Daten von mehr als einer Organisation benötigen.</string>
  <string name="Collaborative/Chat_Sophie_Name">Sophie Nova</string>
  <string name="Collaborative/Chat_Sophie_ProjectFive">Diese Technologie bietet zahlreiche Einsatzmöglichkeiten – mehr, als ich je aufzählen könnte. Das heißt aber nicht, dass ich es nicht trotzdem versuchen werde. Ich bin einfach so aufgeregt!</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_1">...</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_2">Als ob eure Arbeit an diesem Projekt nicht schon delikat genug wäre, habe ich außerdem einen Jahresvorrat von Cheesy Gubbins erhalten. Geschäftsführer zu sein ist gar nicht so übel, wie immer alle sagen! Danke an alle.</string>
  <string name="Collaborative/Chat_Sophie_ProjectOne">Die Forschung steht schon länger an, aber ich bekomme Gänsehaut, wenn ich nur an Monobiester denke.</string>
  <string name="Collaborative/Chat_Sophie_ProjectThree">Das ist nicht mein erstes Experiment mit Geistern. Wer hätte gedacht, dass ein Geisterwecker einen am Morgen den Schreck in alle Glieder fahren lässt? ... Da muss eine bessere Idee her. Und dazu brauche ich euch.</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_1">Hier geht’s um Liiiiieeeebe ... also los, sucht euch einen Partner!</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_2">Ganz ehrlich, für das Projekt wird mehr als eine Person gebraucht.</string>
  <string name="Collaborative/Chat_Title">Nachrichten</string>
  <string name="Collaborative/Collaborative_Objective_Desc">Schließe dieses Ziel ab, um zum Gemeinschaftsprojekt beizusteuern.</string>
  <string name="Collaborative/Collaborative_Objective_Desc_Test">Beschreibungstest für Gemeinschaftsziel</string>
  <string name="Collaborative/Collaborative_Objective_Name_Test">Namenstest für Gemeinschaftsziel</string>
  <string name="Collaborative/Complete_ViewProject_CS">Projekt ansehen</string>
  <string name="Collaborative/DeleteData_Button_Tooltip">Lösche deine Daten und starte deine Gemeinschaftskarriere neu.</string>
  <string name="Collaborative/DeleteData_Complete">Gemeinschaftsdaten erfolgreich gelöscht.</string>
  <string name="Collaborative/DeleteData_Text">Möchtest du deine Gemeinschaftsdaten wirklich zurücksetzen?\\n\\nDu wirst deine Gemeinschaftskarriere neu starten, alle aktiven Projekte verlassen, aber alle verdienten Belohnungen behalten.</string>
  <string name="Collaborative/DeleteData_Title">Gemeinschaftskarriere neu starten</string>
  <string name="Collaborative/Error_ConnectionTimedOut_CS">Verbindung aufgrund von Zeitüberschreitung unterbrochen.</string>
  <string name="Collaborative/Error_FileCorruption_CS">Datei beschädigt</string>
  <string name="Collaborative/Error_RetrievingData_CS">Wir können die Daten von Projektleiter {0} leider nicht abrufen, da:\\n\\n{1}\\n\\nWir werden weiterhin versuchen, die Daten abzurufen. Wenn du nicht warten willst, kannst du das Projekt aufgeben. Wenn du das Projekt aufgibst, gehen alle deine Beiträge verloren.</string>
  <string name="Collaborative/Failed_Restart_CS">Neu starten</string>
  <string name="Collaborative/Feature_Intro_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Gemeinschaftsprojekte&lt;/style&gt; sind jetzt verfügbar! Arbeite mit anderen Krankenhausbetreibern zusammen, um neue Wege der Forschung einzuschlagen und geniale Entdeckungen zu machen.</string>
  <string name="Collaborative/GUI/Abandon">Aufgeben</string>
  <string name="Collaborative/GUI/AbandonObjectiveMessage_CS">Möchtest du die Arbeit an diesem Ziel wirklich aufgeben?\\n\\nAlle Fortschritte an diesem Ziel gehen verloren.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning">Möchtest du die Arbeit an diesem Projekt wirklich aufgeben?\\n\\nKonsequenzen für Leiter/Teilnehmer sind Blablabla.</string>
  <string name="Collaborative/GUI/AbandonProjectWarningLeader_CS">Möchtest du die Arbeit an diesem Projekt wirklich aufgeben?\\n\\nDu bist der Leiter dieses Projekts. Wenn du das Projekt aufgibst, wird das gesamte Projekt eingestellt und alle Teilnehmer verlieren ihre Fortschritte.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning_CS">Möchtest du die Arbeit an diesem Projekt wirklich aufgeben?\\n\\nWenn du dieses Projekt verlässt, gehen alle deine Beiträge verloren.</string>
  <string name="Collaborative/GUI/Abandon_CS">Aufgeben</string>
  <string name="Collaborative/GUI/Abandoning_CS">Wird aufgegeben ...</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning1_CS">Du hast bereits ein aktives Ziel im Projekt {0}. Wenn du dieses neue Ziel startest, gibst du {1} auf und verlierst alle zugehörigen Fortschritte.</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning2_CS">Du hast bereits ein aktives Ziel im globalen Projekt.  Wenn du dieses neue Ziel startest, gibst du das aktuelle auf und verlierst alle zugehörigen Fortschritte.</string>
  <string name="Collaborative/GUI/ChangeObjectiveGlobal_CS">Du hast bereits ein aktives Ziel in einem Gemeinschaftsprojekt.  Wenn du dieses neue Ziel startest, gibst du das aktuelle auf und verlierst alle zugehörigen Fortschritte.</string>
  <string name="Collaborative/GUI/Chat">Chat</string>
  <string name="Collaborative/GUI/ClaimRewardNow_CS">Nicht mehr lange ...</string>
  <string name="Collaborative/GUI/Collaborators">Projektmitarbeiter:</string>
  <string name="Collaborative/GUI/CollaboratorsCount_CS">{0} Teilnehmer</string>
  <string name="Collaborative/GUI/Collect_CS">Einsammeln</string>
  <string name="Collaborative/GUI/Collected_CS">Eingesammelt</string>
  <string name="Collaborative/GUI/Completed">Vollendet</string>
  <string name="Collaborative/GUI/Completed_CS">Vollendet</string>
  <string name="Collaborative/GUI/Creating_CS">Wird erstellt ...</string>
  <string name="Collaborative/GUI/DaysRemaining_CS">Noch {0:N0} Tag(e) ...</string>
  <string name="Collaborative/GUI/Events/CompletedResearchNode_CS">Ziel &lt;b&gt;{0}&lt;/b&gt; abgeschlossen!</string>
  <string name="Collaborative/GUI/Events/JoinProject_CS">Dem Projekt beigetreten!</string>
  <string name="Collaborative/GUI/Events/RejectInvite_CS">Einladung abgelehnt!</string>
  <string name="Collaborative/GUI/Events/StartedResearchNode_CS">Ziel &lt;b&gt;{0}&lt;/b&gt; gestartet!</string>
  <string name="Collaborative/GUI/GatheringData">Sammle Daten von anderen Unternehmen ...</string>
  <string name="Collaborative/GUI/Incomplete_CS">Unvollendet</string>
  <string name="Collaborative/GUI/InviteCollaborators">Teilnehmer einladen</string>
  <string name="Collaborative/GUI/Invites">Einladungen:</string>
  <string name="Collaborative/GUI/Join">Beitreten</string>
  <string name="Collaborative/GUI/Joining_CS">Beitritt erfolgt ...</string>
  <string name="Collaborative/GUI/KickPlayerWarning_CS">Möchtest du {0} wirklich aus dem Projekt werfen?\\n\\nDabei gehen sämtliche Beiträge dieser Person verloren, was den Projektfortschritt beeinträchtigen kann.</string>
  <string name="Collaborative/GUI/Kick_CS">Hinauswerfen</string>
  <string name="Collaborative/GUI/KickedReason_CS">Du wurdest vom Projektleiter {0} aus dem Projekt geworfen. Gib das Projekt auf, um diesen Projektplatz verfügbar zu machen.</string>
  <string name="Collaborative/GUI/Kudosh">Kudosh:</string>
  <string name="Collaborative/GUI/Kudosh_CS">Kudosh:</string>
  <string name="Collaborative/GUI/Leader">Leiter</string>
  <string name="Collaborative/GUI/Letter_Signature">Vielen Dank für die fortwährende Unterstützung,\\n\\nSophie Nova\\nGeschäftsführerin von Bungle Tech</string>
  <string name="Collaborative/GUI/Log">Protokoll</string>
  <string name="Collaborative/GUI/NewResearchProject">Neues Forschungsprojekt:</string>
  <string name="Collaborative/GUI/NewResearchProject_CS">Neues Forschungsprojekt:</string>
  <string name="Collaborative/GUI/OK_CS">Okay</string>
  <string name="Collaborative/GUI/PostMessage">Nachricht schicken ...</string>
  <string name="Collaborative/GUI/ProjectLeader_CS">Leiter: {0}</string>
  <string name="Collaborative/GUI/RecommendedLocation_CS">Empfohlen: {0}</string>
  <string name="Collaborative/GUI/Reject">Ablehnen</string>
  <string name="Collaborative/GUI/RewardProjectLeader_CS">Projektleiter:</string>
  <string name="Collaborative/GUI/Reward_CS">Belohnung: {0}</string>
  <string name="Collaborative/GUI/Rewards">Belohnungen:</string>
  <string name="Collaborative/GUI/Send">Senden</string>
  <string name="Collaborative/GUI/Start">Starten</string>
  <string name="Collaborative/GUI/StartNewProject">Neues Projekt starten:</string>
  <string name="Collaborative/GUI/StartProject">Projekt starten</string>
  <string name="Collaborative/GUI/Start_CS">Starten</string>
  <string name="Collaborative/GUI/Title">Supervirus-Netzwerk</string>
  <string name="Collaborative/GUI/TooManyProjectsWarning">Du kannst keine weiteren Projekte aufnehmen. Um ein neues Projekt zu starten, musst du ein laufendes aufgeben.</string>
  <string name="Collaborative/GUI/Uninvite_CS">Einladung zurückziehen</string>
  <string name="Collaborative/GUI/Waiting_CS">Wartet</string>
  <string name="Collaborative/GUI/YourContributionLong_CS">&lt;b&gt;Dein Beitrag:&lt;/b&gt; {0} Ziel(e) abgeschlossen</string>
  <string name="Collaborative/GUI/YourContribution_CS">Dein Beitrag:</string>
  <string name="Collaborative/GUI/YourContribution_Data_CS">{0} Ziel(e) abgeschlossen</string>
  <string name="Collaborative/GlobalProject">Globales Projekt</string>
  <string name="Collaborative/GlobalProjectExpired_CS">Globales Projekt abgelaufen</string>
  <string name="Collaborative/Global_Animals_Complete">Das globale Pflegeviecher-Projekt der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nUnser neues Angebot medizinisch kompatibler Tiere kuriert zwar niemanden, aber sie bringen etwas Leben in die Bude.\\n\\nGute Arbeit, alle miteinander.</string>
  <string name="Collaborative/Global_Animals_Description">Schließe Forschungsziele ab und finde so heraus, welche Tiere für ein medizinisches Umfeld geeignet sind und dort Nutzen bringen.</string>
  <string name="Collaborative/Global_Animals_Name">Pflegeviecher</string>
  <string name="Collaborative/Global_ArtStatues_Complete">Das globale \"Sinnieren über Sterblichkeit\"-Projekt der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nZara Fitzpocket hat uns Folgendes geschickt:\\n„Ich danke Ihnen für die Inspiration für diese Arbeit. Ich denke, sie spricht für sich selbst, und wenn sie spricht, spricht sie von Ihnen. Was hören Sie, wenn Sie zuhören?“\\nDas klingt also ... gut?\\n\\nGute Arbeit.</string>
  <string name="Collaborative/Global_ArtStatues_Description">Inspiriere Zara Fitzpocket.</string>
  <string name="Collaborative/Global_ArtStatues_Name">Sinnieren über Sterblichkeit</string>
  <string name="Collaborative/Global_FruitLoot_Complete">Das globale Projekt „Fruchtrausch“ der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nMit all den Früchten sollten unsere Krankenhäuser sehr viel sommerlicher aussehen. Macht sie das auch zu besseren Krankenhäusern? Es liegt nicht an mir, das zu entscheiden. Aber sehen sie gut aus? Ja, ja, das tun sie.\\n\\nGute Arbeit, ihr alle. Genießt die Früchte eurer Arbeit.</string>
  <string name="Collaborative/Global_FruitLoot_Description">Hilf der Supervirus-Initiative, etwas fruchtigen Geschmack in die Krankenhäuser des Countys zu bringen.</string>
  <string name="Collaborative/Global_FruitLoot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Name is funny because \"uit\" and \"oot\" are pronounced the same way.</string>
  <string name="Collaborative/Global_FruitLoot_Name">Fruchtrausch</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Complete">Das Projekt von Eis und Feuer der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nMit der Entwicklung dieser zwei großartigen Brunnen sollte Temperaturunwohlsein der Vergangenheit angehören.\\n\\nGute Arbeit, ihr alle.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Description">Hilf dabei, Temperaturunwohlsein zu behandeln, indem du die heißesten und kältesten Dinge in Two Point County entwickelst.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the \"A Song of Ice and Fire\" books.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name">Ein Projekt von Eis und Feuer</string>
  <string name="Collaborative/Global_Jasmine_Complete">Das globale \"Wohlriechende Forschung\"-Projekt der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nJasmine Odyssey ist über die Ergebnisse unserer Forschung begeistert. Pointianer müssen jetzt nicht mehr die schwere Entscheidung treffen, ob sie lieber steril oder wohlriechend sein möchten.\\n\\nGute Arbeit.</string>
  <string name="Collaborative/Global_Jasmine_Description">Sammle Daten für Jasmine Odysseys Projekt „Wohlriechendes Desinfektionsgel“. Du erhältst Zugang zum Endergebnis sowie Belohnungen vom Popstar.</string>
  <string name="Collaborative/Global_Jasmine_Name">Wohlriechende Forschung</string>
  <string name="Collaborative/Global_MedSet_Complete">Das globale Gyronuss-Projekt der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nDer Abschluss dieses bahnbrechenden Projekts bedeutet einen Neuanfang für die Supervirus-Initiative. Wir haben eine nie zuvor gesehene Datenmenge gesammelt und eine Reihe neuer medizinischer Technologien entwickelt, die die Gyronuss verwendet.\\n\\nGlückwunsch! Ihr hört bald von mir ...</string>
  <string name="Collaborative/Global_MedSet_Description">Arbeite mit allen Organisationen des Supervirus-Netzwerks zusammen, um Anwendungsmöglichkeiten für die Gyronuss zu finden und die medizinische Technologie des Two Point County voranzubringen.</string>
  <string name="Collaborative/Global_MedSet_Name">Die Gyronuss</string>
  <string name="Collaborative/Global_Objective_Desc">Schließe dieses Ziel ab, um zum globalen Projekt beizusteuern.</string>
  <string name="Collaborative/Global_ProjectCompleted">Projekt abgeschlossen</string>
  <string name="Collaborative/Global_Snacks_Complete">Die Supervirus-Initiative gibt freudig bekannt, dass das globale Projekt „Gesunder Appetit“ erfolgreich abgeschlossen wurde.\\n\\nUnsere Snacks sind in aller Munde. Egal, ob du dafür oder dagegen bist ... Snacks. Snacks für alle.\\n\\nGute Arbeit, Leute.</string>
  <string name="Collaborative/Global_Snacks_Description">Hilf der Supervirus-Initative dabei, ganz neue Snacks auf Servierplatten zu entwickeln.</string>
  <string name="Collaborative/Global_Snacks_Name">Gesunder Appetit</string>
  <string name="Collaborative/HUD/AdvisorMessage_CompletedNode_CS">Gemeinschaftsziele abgeschlossen: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nBelohnungen: &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt;\\nKlicke hier, um den Projektstatus anzuzeigen.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate1_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt; wurde aktualisiert. Klicke hier, um es dir anzusehen.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate2_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt; und &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt; wurden aktualisiert. Klicke hier, um es dir anzusehen.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate3_CS">&lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt; und &lt;style=\"AdvisorHighlight\"&gt;{2}&lt;/style&gt; wurden aktualisiert. Klicke hier, um es dir anzusehen.</string>
  <string name="Collaborative/Invite_Tooltip">Lade einen Freund ein, bei diesem Projekt mitzumischen.</string>
  <string name="Collaborative/Letter/Intro_Letter">Ihre Organisation wirkt höchst vielversprechend und wurde deshalb in die Supervirus-Initiative von Bungle Tech aufgenommen. Glückwunsch.\\n\\nDas Ziel der Supervirus-Initiative ist es, die klügsten Köpfe des County zusammenzubringen, um unsere schwierigsten medizinischen Probleme gemeinsam zu lösen. Seitdem hat sich die Supervirus-Initiative zur führenden Schnittstelle für alle Formen der Forschung und Technologie entwickelt.\\n\\nSie haben jetzt Zugriff auf das Supervirus-Netzwerk. Wenn Sie bereit sind, können Sie sich gleich in die wunderbare Welt der Gemeinschaftsforschung stürzen.</string>
  <string name="Collaborative/MetamapLetter_Animals">Ich war letztens unterwegs zu einem Krankenhaus und dachte mir: \"Hier sind eindeutig zu wenig Tiere\". Aber welche Viecher passen wohl in eine medizinische Einrichtung und leisten unseren Patienten und dem Personal gut Gesellschaft? Yaks? Emus? Schnabeltiere? Mir wurde schnell klar, dass ich die Entscheidung nicht alleine treffen konnte.\\n\\nIch möchte also herausfinden, welche Tiere sich am besten eignen. Besonders wichtig ist dabei, dass sie das Verhältnis \"Lebend : Tot\" in jedem Krankenhaus insgesamt verbessern.\\n\\nDie Supervirus-Initiative hat ein globales Projekt gestartet. Nutzen Sie das Supervirus-Netzwerk, um zum Projekt beizutragen und Belohnungen einzusammeln.</string>
  <string name="Collaborative/MetamapLetter_ArtStatues">Die am wenigsten unbekannte Künstlerin von Two Point County, Zara Fitzpocket, steckt in einem kreativen Loch und will „mit dem Supervirus-Netzwerk zusammenarbeiten“, um diesem zu entkommen. Wir waren auch erst verwirrt, keine Sorge. Aber es scheint, als wollte sie nur, dass wir ein paar medizinische Aufgaben abschließen und sie zu einer Reihe von Arbeiten inspirieren, die sie „Sinnieren über Sterblichkeit“ nennt.\\n\\nDie Supervirus-Initiative hat ein globales Projekt gestartet. Nutzen Sie das Supervirus-Netzwerk, um zum Projekt beizutragen und Belohnungen einzusammeln.</string>
  <string name="Collaborative/MetamapLetter_FruitLoot">Liegt es an mir oder sehen unsere Krankenhäuser in dieser Jahreszeit einfach nicht sommerlich genug aus?\\n\\nNach eingehender wissenschaftlicher Datenanalyse habe ich per Zufall entschieden, dass sie mit einem „fruchtigeren“ Design besser aussehen würden. Ich bin nicht sicher, was das genau bedeutet, aber dafür haben wir ja euch. Macht euch an die Arbeit.\\n\\nDie Supervirus-Initiative hat ein globales Projekt gestartet. Nutzen Sie das Supervirus-Netzwerk, um zum Projekt beizutragen und Belohnungen einzusammeln.</string>
  <string name="Collaborative/MetamapLetter_Ice&amp;Fire">\\nSitzt ihr jemals zu Hause oder auf der Arbeit und merkt, dass euch unglaublich kalt ist? Was soll das denn? Ich persönlich will, dass das aufhört. Heizungen tun zwar ihr bestes, aber sie packen's einfach nicht. Darum brauchen wir etwas neues, etwas ... wärmeres. Manchmal wird mir auch zu heiß, und das ist – mindestens – genau so schlimm.\\n\\nIch schlage also vor, eine Lösung für diese nervigen, nicht idealen Temperaturen zu finden, indem wir ohne Ende forschen. Legen wir los.</string>
  <string name="Collaborative/MetamapLetter_Jasmine">Jasmine Odyssey möchte mit ihrem „Wohlriechenden Desinfektionsgel“ zwei ihrer Lieblingsdinge vereinen: angenehme Düfte und saubere Hände. Sie hat die Supervirus-Initiative um die Sammlung riesiger Datenmengen gebeten, damit ihre Geruchstechniker das edelste, wohlriechendste Handdesinfektionsgel in der Geschichte des Two Point County entwickeln können.\\n\\nDie Supervirus-Initiative hat ein globales Projekt gestartet. Nutzen Sie das Supervirus-Netzwerk, um zum Projekt beizutragen und Belohnungen einzusammeln.</string>
  <string name="Collaborative/MetamapLetter_MedSet">Die Supervirus-Initiative freut sich, die Eröffnung ihres ersten globalen Projekts zu verkünden.\\n\\nBungle hat ein neues Dingenskirchen erschaffen: Quadra-Hyper-Neuro-Perma-Batho-Omni-Gyronuss, oder kurz Gyronuss. Wir haben auf den richtigen Moment gewartet, um die Mitglieder des Supervirus-Netzwerks für ein einziges Projekt zu vereinen. Mit der Entwicklung dieses fortschrittlichen Maschinenbauteils ist die Zeit gekommen!\\n\\nUnsere Wissenschaftler sind der Ansicht, dass es zahllose Anwendungsmöglichkeiten für die Gyronuss gibt und rufen das gesamte Supervirus-Netzwerk dazu auf, diverse Forschungsansätze zu verfolgen, um bei Designs für neue medizinische Technologien mitzuwirken.</string>
  <string name="Collaborative/MetamapLetter_Signature">Vielen Dank,\\nSophie Nova\\nGeschäftsführerin von Bungle Tech</string>
  <string name="Collaborative/MetamapLetter_Snacks">Ich wende mich an euch, meine Freunde, weil ich mir erhoffe, gemeinsam die Arbeitsplätze im County zu verbessern. Mein Plan basiert dabei auf zwei Grundprinzipien ...\\n\\nErstens hasse ich es, hungrig arbeiten zu müssen. Zweitens liebe ich es, von Servierplatten zu essen. \\n\\nDie Supervirus-Initiative hat ein globales Projekt gestartet. Nutzen Sie das Supervirus-Netzwerk, um zum Projekt beizutragen und Belohnungen einzusammeln.</string>
  <string name="Collaborative/NotPlayingTwoPointHospital_CS">Spielt nicht</string>
  <string name="Collaborative/PlayersCompleted_Node_Select">{0}/{1} Spieler haben dieses Forschungsfeld abgeschlossen.</string>
  <string name="Collaborative/PlayersCompleted_Node_Tooltip">Abgeschlossen von {0}/{1} Spielern</string>
  <string name="Collaborative/PlayingTwoPointHospital_CS">Spielt Two Point Hospital</string>
  <string name="Collaborative/ProjectDescription_1">Bungle ist der Meinung, dass unerwünschte, lebendige Haarbündel ausgemerzt werden sollten. Sammle Daten über Monobiester und hilf dabei, ein modernes und schmerzloses Entsorgungsverfahren für diese lästigen Bodenkriecher zu entwickeln.\\n\\nDieses Projekt kann alleine abgeschlossen werden. Durch die Zusammenarbeit mit anderen Krankenhausbetreibern könnte der Fortschritt aber schneller vorangetrieben werden.</string>
  <string name="Collaborative/ProjectDescription_2">Gesundheitsinspektor Henry Jobsworth hat im Two Point Squabbler einen offenen Brief veröffentlicht: „Ich bin zum Schluss gekommen, dass wir den Zustand namens ‚Liebe‘ möglicherweise falsch verstanden haben. Was lange für eine völlig natürliche Seelenverfassung gehalten wurde, könnte in Wirklichkeit eine Krankheit sein. Sollte sich diese Vermutung bewahrheiten, wären damit alle bisher erfolgten Inspektionen null und nichtig. Sämtliche Gesundheitsversorgung müsste vorübergehend eingestellt werden, damit neue Inspektionen durchgeführt werden können.“\\n\\nDie Sache ist natürlich nicht annähernd so dringlich, wie Henry es sich ausmalt, denn im Ministerium wird Herrn Jobsworth recht wenig Aufmerksamkeit geschenkt. Es handelt sich aber durchaus um eine interessante Fragestellung und es würde ihn mit Sicherheit beruhigen, wenn wir sie klären könnten. Für dieses Forschungsprojekt wird mindestens eine weitere Organisation benötigt.</string>
  <string name="Collaborative/ProjectDescription_3">Die klugen Köpfe von Bungle haben eine bis dato unerschlossene Ressource des Two Point County identifiziert: die Verstorbenen. Erste Versuche, dahingeschiedene Bürger in die arbeitende Bevölkerung aufzunehmen, mussten eingestellt werden. Hilf ihnen dabei, sowohl diese Forschung als auch unsere Vorfahren wiederzubeleben, damit auch die Opfer unserer weniger erfolgreichen Behandlungen ihren Beitrag leisten können.\\n\\nAufgrund des großen Umfangs dieses Projekts empfiehlt sich die Zusammenarbeit mit mehreren Organisationen.</string>
  <string name="Collaborative/ProjectDescription_4">Die Oberkäsebosse von Cheesy Gubbins wollen die umfangreichste Studie in der Geschichte des Käse durchführen. Ihr Ziel ist es, „die heilige Balance zwischen Mensch und Käse zu finden, Two Point County für alle besser zu machen und die Zukunft des Gubbin zu entscheiden“.\\n\\nSie fordern eine gründliche Erforschung der körperlichen Verfassung der Pointianer, inwiefern diese durch Käse beeinflusst wurde und wie sie auf Käse reagiert. Wer hätte gedacht, dass es über Käse so viel zu wissen gibt? Außer den Leuten von Cheesy Gubbins, meine ich.</string>
  <string name="Collaborative/ProjectDescription_5">Es heißt, dass Sophie Nova eines Abends im Hauptquartier von Bungle Tech eine plötzliche Eingebung hatte, die sie natürlich sofort auf ihrem Bürolöwen-Notizblock festhielt: „Maschinen was denken wenn könnten“. Sie war sich ganz sicher, dass in diesem Kauderwelsch eine geniale Idee steckte, konnte aber ihren Geistesblitz selbst nicht recht verstehen. Mehrere Jahre und mehrere Tausend Notizblöcke später ergaben die Wörter plötzlich einen Sinn: „was wenn Maschinen denken könnten“.\\n\\nSeitdem träumt Sophie davon, dieses Projekt zu verfolgen – und jetzt geht der Traum endlich in Erfüllung. Es werden riesige Mengen verschiedenster Daten nötig sein, um künstliche Intelligenz für den Einsatz im Gesundheitswesen zu entwickeln.</string>
  <string name="Collaborative/ProjectName_1">Enthaarung</string>
  <string name="Collaborative/ProjectName_2">Liebeskrank</string>
  <string name="Collaborative/ProjectName_3">Totlast</string>
  <string name="Collaborative/ProjectName_4">Käseplatte</string>
  <string name="Collaborative/ProjectName_5">Maschinelles Lernen lernen</string>
  <string name="Collaborative/ProjectVictoryMessage_1">Ein weiteres Projekt der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nGlückwunsch für diesen erfolgreichen Beitrag zur Entwicklung des Two Point County.\\n\\nHeute feiern wir den längst überfälligen Sieg über die Monobiester. Ich persönlich bin zutiefst erleichtert.</string>
  <string name="Collaborative/ProjectVictoryMessage_2">Ein weiteres Projekt der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nGlückwunsch für diesen erfolgreichen Beitrag zur Entwicklung des Two Point County.\\n\\nHiermit steht fest: „Liebe“ ist KEINE KRANKHEIT. Ich habe Herrn Jobsworth kontaktiert, um ihm die Ergebnisse mitzuteilen. Er hatte aber keine Ahnung, wovon ich eigentlich redete.</string>
  <string name="Collaborative/ProjectVictoryMessage_3">Ein weiteres Projekt der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nGlückwunsch für diesen erfolgreichen Beitrag zur Entwicklung des Two Point County.\\n\\nWir haben die Nützlichkeit der Verstorbenen erhöht. Wir können nur hoffen, dass sie es sich auch so gewünscht hätten.</string>
  <string name="Collaborative/ProjectVictoryMessage_4">Ein weiteres Projekt der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nGlückwunsch für diesen erfolgreichen Beitrag zur Entwicklung des Two Point County.\\n\\nWir wissen nun mehr über Käse, als je eine andere zivilisierte Gesellschaft auch nur wissen wollte. Die Führungskräfte von Cheesy Gubbins haben ihre Geschäftspläne für die nächsten 500 Jahre entsprechend der Forschungsresultate leicht angepasst. Sie sind hocherfreut und haben allen Teilnehmern als Zeichen ihrer Dankbarkeit einen Gedenksockel zugestellt.</string>
  <string name="Collaborative/ProjectVictoryMessage_5">Ein weiteres Projekt der Supervirus-Initiative wurde erfolgreich abgeschlossen.\\n\\nGlückwunsch für diesen erfolgreichen Beitrag zur Entwicklung des Two Point County.\\n\\nUnsere neue KI hat bereits begonnen, Witze zu reißen und Fragen zu stellen. Ich bin mir sicher, dass wir diesen Tag in Zukunft als neuen Anfang sehen werden ... nicht als Anfang vom Ende.</string>
  <string name="Collaborative/Rewards_???">???</string>
  <string name="Collaborative/Rewards_JasmineEP_Collab_Tooltip">Jasmine hat dir als Dankeschön eine ihrer EPs geschickt, die ihre Hit-Singles “Dein Gesicht riecht gut” und “Fischgeflüster” enthält.</string>
  <string name="Collaborative/Rewards_JasmineEP_Description">Diese EP mit ihren Hit-Singles „Dein Gesicht riecht gut“ und „Fischgeflüster“ ist im County richtig eingeschlagen. </string>
  <string name="Collaborative/Rewards_JasmineEP_Name">EP von Jasmine</string>
  <string name="Collaborative/Rewards_Type_Music_Post_Release">Musik</string>
  <string name="Collaborative/Rewards_Type_Music_Pre_Release">Musik – Demnächst</string>
  <string name="Collaborative/Rewards_UndiscoveredNode">Unentdecktes Feld</string>
  <string name="Collaborative/SuperBug_Objective_Desc_Test">Beschreibungstest für Supervirus</string>
  <string name="Collaborative/SuperBug_Objective_Name_Test">Namenstest für Supervirus</string>
  <string name="Collaborative/SuperBugs/2001/CompletedLetterBody">Glückwunsch! Du hast das Alan-Huskins-Projekt abgeschlossen! Hol deine Belohnungen ab, bevor es zu spät ist.</string>
  <string name="Collaborative/SuperBugs/2001/IntroLetterBody">Im Gemeinschaftsprojekt-Menü steht ein neues globales Projekt zur Verfügung.</string>
  <string name="Collaborative/SuperBugs/2001/ProjectDescription">Alan und Ben laden dich ein, sie bei der Lösung dieses Problems zu unterstützen.</string>
  <string name="Collaborative/SuperBugs/2001/ProjectName">Das Alan-Huskins-Projekt</string>
  <string name="Collaborative/TimedObjective_CurePatients_Name">Patienten heilen (zeitlich befristet)</string>
  <string name="Collaborative/TimedObjective_Moneymaker_Name">Geldmacher (zeitlich befristet)</string>
  <string name="Collaborative/TimedObjective_Research_Name">Forschung (zeitlich befristet)</string>
  <string name="Collaborative/TimedObjective_TimeLimit_CS">{[DAYS]} Tage</string>
  <string name="Collaborative/TooltipCompletedNodes_CS">Abgeschlossene Felder: {0}</string>
  <string name="Collaborative/Tooltip_CompletedThis_CS">Du hast dies abgeschlossen.</string>
  <string name="Collaborative/Tooltip_DeadEnd">Diese Forschungsrichtung endet leider in einer Sackgasse. Wir sollten andere, vielversprechendere Wege ausprobieren.</string>
  <string name="Collaborative/Tooltip_StartNewProject_CS">Neues Projekt starten</string>
  <string name="Collaborative/TrainObjective_Assistants_Name">Assistenten weiterbilden</string>
  <string name="Collaborative/TrainObjective_Doctors_Name">Ärzte weiterbilden</string>
  <string name="Collaborative/TrainObjective_Janitors_Name">Hausmeister weiterbilden</string>
  <string name="Collaborative/TrainObjective_Nurses_Name">Krankenpfleger weiterbilden</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Message">Arbeite zusammen mit anderen Krankenhausbetreibern an speziellen Forschungsprojekten, um neue Technologie zu entdecken und Belohnungen zu erhalten.\\n\\nVersuche doch mal, ein Projekt zu starten!</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Title">Die Supervirus-Initiative</string>
  <string name="Collaborative/Tutorial_Global_Intro_Message">Dies ist das globale Supervirus-Netzwerk. Hier kannst du den Forschungsbaum eines aktiven globalen Projekts einsehen. Alle Mitglieder der Gemeinschaft müssen zusammenarbeiten, um dieses Projekt abzuschließen. Forschungsfelder müssen von einer bestimmten Anzahl Teilnehmer abgeschlossen werden, um den gesamten Forschungsbaum zu erkunden und die Siegesfelder für dieses Projekt zu finden. Jeder Teilnehmer kann nur ein Forschungsfeld gleichzeitig aktivieren, wähle also mit Bedacht. Mit etwas Glück haben andere Teilnehmer bereits einige Siegesfelder abgeschlossen. Vergiss nicht, die entsprechenden Belohnungen einzusammeln.</string>
  <string name="Collaborative/Tutorial_Global_Intro_Title">Globale Supervirus-Projekte</string>
  <string name="Collaborative/Tutorial_Group_Intro_Message">Hier siehst du das Supervirus-Netzwerk. Hier kannst du den Forschungsbaum von aktiven Projekten einsehen. Schließe Forschungsfelder ab, um den gesamten Forschungsbaum zu erkunden und die Siegesfelder zu finden, die zum Beenden des Projekts nötig sind. Forschungsfelder können in einem beliebigen deiner Krankenhäuser abgeschlossen werden. Du kannst nur ein Forschungsfeld gleichzeitig aktivieren, wähle also mit Bedacht.</string>
  <string name="Collaborative/Tutorial_Group_Intro_Title">Supervirus-Projekte</string>
  <string name="Collaborative/UpdatePending_CS">Update ausstehend: Aktuellste Projektdaten konnten nicht abgerufen werden.</string>
  <string name="Collaborative/VictoryNode_Name">Siegesfeld</string>
  <string name="Credits/Accounts Assistant">Accounts Assistant</string>
  <string name="Credits/Accounts Payable Supervisor">Accounts Payable Supervisor</string>
  <string name="Credits/Additional Music &amp; Support">Additional Music &amp; Support</string>
  <string name="Credits/Administration and Finance Coordinator">Administration and Finance Coordinator</string>
  <string name="Credits/Assistant Mastering Technician">Assistant Mastering Technician</string>
  <string name="Credits/Assistant PR &amp; Events Manager Americas">Assistant PR &amp; Events Manager, Americas</string>
  <string name="Credits/Audio Consultant">Audio Consultant</string>
  <string name="Credits/Audio by">Music and Sound Design</string>
  <string name="Credits/Brand Licensing">Brand Licensing</string>
  <string name="Credits/Brand Manager">Brand Manager</string>
  <string name="Credits/Business Analysis Manager">Business Analysis Manager</string>
  <string name="Credits/Business Analyst">Business Analyst</string>
  <string name="Credits/Business Analysts">Business Analysts</string>
  <string name="Credits/Business Development Director">Business Development Director</string>
  <string name="Credits/Business Planning">Business Planning</string>
  <string name="Credits/Business Planning Associate">Business Planning Associate</string>
  <string name="Credits/Business Planning Co-ordinator">Business Planning Co-ordinator</string>
  <string name="Credits/CFO">CFO</string>
  <string name="Credits/COO">COO</string>
  <string name="Credits/CTO Publishing">CTO, Publishing </string>
  <string name="Credits/ClickToExit">Klicke oder drücke zum Beenden eine beliebige Taste</string>
  <string name="Credits/Clown Competition Winners">Jest Infection Named By</string>
  <string name="Credits/Commercial Coordinator">Commercial Coordinator</string>
  <string name="Credits/Commercial Director (SOA and Atlus)">Commercial Director (SOA and Atlus)</string>
  <string name="Credits/Commercial Director Japanese IP">Commercial Director, Japanese IP</string>
  <string name="Credits/Commercial Publishing">Commercial Publishing</string>
  <string name="Credits/Community Manager">Community Manager</string>
  <string name="Credits/Community Marketing Manager">Community Marketing Manager</string>
  <string name="Credits/Compliance QA Senior Tester">Compliance QA Senior Tester</string>
  <string name="Credits/Compliance QA Team Leads">Compliance QA Team Leads</string>
  <string name="Credits/Compliance QA Tester">Compliance QA Tester</string>
  <string name="Credits/Content Director">Content Director</string>
  <string name="Credits/Corporate">Corporate </string>
  <string name="Credits/Corporate Office Manager">Corporate Office Manager</string>
  <string name="Credits/Creative Designer">Creative Designer</string>
  <string name="Credits/Creative Lead">Creative Lead</string>
  <string name="Credits/Creative Project Manager">Creative Project Manager</string>
  <string name="Credits/Creative Services">Creative Services</string>
  <string name="Credits/Credit Control Manager">Credit Control Manager</string>
  <string name="Credits/Customer Service Manager">Customer Service Manager</string>
  <string name="Credits/Customer Support Assistant">Customer Support Assistant</string>
  <string name="Credits/Data Architect">Data Architect</string>
  <string name="Credits/Developed By">Developed By</string>
  <string name="Credits/Development Babies">Development Babies</string>
  <string name="Credits/Development Service Administrator">Development Service Administrator</string>
  <string name="Credits/Development Team">Development Team</string>
  <string name="Credits/Digital Distribution Administrator">Digital Distribution Administrator</string>
  <string name="Credits/Director of Brand Licensing (EU)">Director of Brand Licensing (EU)</string>
  <string name="Credits/Director of Business Analysis">Director of Business Analysis</string>
  <string name="Credits/Director of HR">Director of HR</string>
  <string name="Credits/Director of Legal and Business Affairs">Director of Legal and Business Affairs</string>
  <string name="Credits/Director of Technology">Director of Technology</string>
  <string name="Credits/EMEA Sales Account Manager">EMEA Sales Account Manager</string>
  <string name="Credits/EMEA Sales Director">EMEA Sales Director</string>
  <string name="Credits/EVP Publishing">EVP, Publishing</string>
  <string name="Credits/Equipment &amp; Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment &amp; Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Equipment Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Facilities Manager">Facilities Manager</string>
  <string name="Credits/Finance">Finance</string>
  <string name="Credits/Finance Business Partner">Finance Business Partner</string>
  <string name="Credits/Finance Controller">Finance Controller</string>
  <string name="Credits/Finance Director">Finance Director</string>
  <string name="Credits/Finance Manager">Finance Manager</string>
  <string name="Credits/Functionality QA Lead">Functionality QA Lead</string>
  <string name="Credits/Functionality QA Senior Tester">Functionality QA Senior Tester</string>
  <string name="Credits/Functionality QA Testers">Functionality QA Testers</string>
  <string name="Credits/Game Play and BETA Testing">Game Play/BETA Testing</string>
  <string name="Credits/General Counsel">General Counsel</string>
  <string name="Credits/Group Finance Manager">Group Finance Manager</string>
  <string name="Credits/HR">HR</string>
  <string name="Credits/HR Advisor">HR Advisor</string>
  <string name="Credits/HR Assistant">HR Assistant</string>
  <string name="Credits/HR Manager">HR Manager</string>
  <string name="Credits/HR Systems &amp; Insights Manager">HR Systems &amp; Insights Manager</string>
  <string name="Credits/Head of Brand">Head of Brand</string>
  <string name="Credits/Head of Business Planning">Head of Business Planning</string>
  <string name="Credits/Head of Commercial Analysis">Head of Commercial Analysis</string>
  <string name="Credits/Head of Console and Partnerships">Head of Console and Partnerships</string>
  <string name="Credits/Head of Creative Services">Head of Creative Services</string>
  <string name="Credits/Head of Design &amp; Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Design Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Licensing">Head of Licensing</string>
  <string name="Credits/Head of Live Operations &amp; Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Live Operations Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Network and Security">Head of Network and Security </string>
  <string name="Credits/Head of Operations">Head of Operations</string>
  <string name="Credits/Head of PR">Head of PR</string>
  <string name="Credits/Head of Production">Head of Production</string>
  <string name="Credits/Head of Program Office">Head of Program Office</string>
  <string name="Credits/Head of QA">Head of QA</string>
  <string name="Credits/Head of QA Localisation">Head of QA &amp; Localisation</string>
  <string name="Credits/Head of Studio Localisation and ESD">Head of Studio Localisation and ESD</string>
  <string name="Credits/IT">IT</string>
  <string name="Credits/IT Support Manager">IT Support Manager</string>
  <string name="Credits/Junior Business Analyst">Junior Business Analyst</string>
  <string name="Credits/Junior Commercial Analyst">Junior Commercial Analyst</string>
  <string name="Credits/Junior Data Developer">Junior Data Developer</string>
  <string name="Credits/Junior Digital Account Manager">Junior Digital Account Manager</string>
  <string name="Credits/Junior Graphic Designer">Junior Graphic Designer</string>
  <string name="Credits/Junior IT Support Apprentice">Junior IT Support Apprentice</string>
  <string name="Credits/Junior IT Support Technician">Junior IT Support Technician</string>
  <string name="Credits/Junior IT Support Technicians">Junior IT Support Technicians</string>
  <string name="Credits/Junior SDET">Junior SDET</string>
  <string name="Credits/Lead Interactive Designer">Lead Interactive Designer</string>
  <string name="Credits/Legal">Legal</string>
  <string name="Credits/Legal &amp; Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Legal Counsel">Legal Counsel</string>
  <string name="Credits/Legal Executive">Legal Executive</string>
  <string name="Credits/Legal Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Licensing Co-ordinator">Licensing Co-ordinator</string>
  <string name="Credits/Linux Live Operations Engineer">Linux Live Operations Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineer">Live Operations Monitoring Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineers">Live Operations Monitoring Engineers</string>
  <string name="Credits/Live Operations Monitoring Lead">Live Operations Monitoring Lead</string>
  <string name="Credits/Localisation Engineer">Localisation Engineer</string>
  <string name="Credits/Localisation Manager">Localisation Manager</string>
  <string name="Credits/Localisation Project Manager">Localisation Project Manager</string>
  <string name="Credits/Localisation QA Lead">Localisation QA Lead</string>
  <string name="Credits/Localisation QA Senior Tester">Localisation QA Senior Tester</string>
  <string name="Credits/Localisation QA Senior Testers">Localisation QA Senior Testers</string>
  <string name="Credits/Localisation QA Supervisor">Localisation QA Supervisor</string>
  <string name="Credits/Localisation QA Team Lead">Localisation QA Team Lead</string>
  <string name="Credits/Localisation QA Testers">Localisation QA Testers</string>
  <string name="Credits/Management Accountant">Management Accountant</string>
  <string name="Credits/Marketing Assistant">Marketing Assistant</string>
  <string name="Credits/Marketing Director">Marketing Director</string>
  <string name="Credits/Marketing Manager">Marketing Manager</string>
  <string name="Credits/Marketing PR and Comms">Marketing, PR and Comms</string>
  <string name="Credits/Martin Servante title">SVP of Strategy, Development Services \\n&amp; Brand Licensing, Consumer Research</string>
  <string name="Credits/Mastering &amp; Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering &amp; Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Mastering Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Network and Security Manager">Network and Security Manager</string>
  <string name="Credits/Network and Security Technician">Network and Security Technician</string>
  <string name="Credits/Network and Security Technicians">Network and Security Technicians</string>
  <string name="Credits/Office Dog">Office Dog</string>
  <string name="Credits/Online">Online</string>
  <string name="Credits/Online Services Developer">Online Services Developer</string>
  <string name="Credits/Operations">Operations</string>
  <string name="Credits/Operations Co-ordinator">Operations Co-ordinator</string>
  <string name="Credits/Oracle Applications Support">Oracle Applications Support</string>
  <string name="Credits/Oracle Finance Applications Support">Oracle Finance Applications Support</string>
  <string name="Credits/Others">Supporting Pets</string>
  <string name="Credits/PR Manager">PR Manager</string>
  <string name="Credits/PR Manager Americas">PR Manager, Americas</string>
  <string name="Credits/PR Manager Japanese IP">PR Manager, Japanese IP</string>
  <string name="Credits/Payroll &amp; Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Payroll Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Process &amp; TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Process TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Product Development">Product Development</string>
  <string name="Credits/Product Development Manager">Product Development Manager</string>
  <string name="Credits/Product Launch Administrator">Product Launch Administrator</string>
  <string name="Credits/Product Launch Assistant">Product Launch Assistant</string>
  <string name="Credits/Product Launch Manager">Product Launch Manager</string>
  <string name="Credits/Product Launch Supervisor">Product Launch Supervisor</string>
  <string name="Credits/Product Manager">Product Manager</string>
  <string name="Credits/Product Marketing &amp; PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Product Marketing &amp; PR Assistant Japanese IP">Product Marketing &amp; PR Assistant, Japanese IP</string>
  <string name="Credits/Product Marketing Manager Japanese IP">Product Marketing Manager, Japanese IP</string>
  <string name="Credits/Product Marketing PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Production Manager">Production Manager</string>
  <string name="Credits/Project Lead">Project Lead</string>
  <string name="Credits/Project Manager">Project Manager</string>
  <string name="Credits/Published By">Published By</string>
  <string name="Credits/Publishing Project Manager">Publishing Project Manager</string>
  <string name="Credits/Receptionist">Receptionist </string>
  <string name="Credits/Research Assistant">Research Assistant</string>
  <string name="Credits/Research Executive">Research Executive</string>
  <string name="Credits/Research Manager">Research Manager</string>
  <string name="Credits/Resource Manager">Resource Manager</string>
  <string name="Credits/Retail Licensing Manager">Retail Licensing Manager</string>
  <string name="Credits/SEGA HARDlight">SEGA HARDlight</string>
  <string name="Credits/SVP Business Planning">SVP, Business Planning</string>
  <string name="Credits/SVP Commercial Publishing">SVP, Commercial Publishing</string>
  <string name="Credits/Searchlight">Searchlight</string>
  <string name="Credits/SegaInternalTPSTeam">Brand and Community Team</string>
  <string name="Credits/Senior Business Analyst">Senior Business Analyst</string>
  <string name="Credits/Senior Business Manager">Senior Business Manager</string>
  <string name="Credits/Senior Business Planning Analyst">Senior Business Planning Analyst</string>
  <string name="Credits/Senior Content Manager">Senior Content Manager</string>
  <string name="Credits/Senior HR Manager">Senior HR Manager</string>
  <string name="Credits/Senior Legal Counsel">Senior Legal Counsel</string>
  <string name="Credits/Senior Licensing Manager">Senior Licensing Manager</string>
  <string name="Credits/Senior Marketing Manager Americas">Senior Marketing Manager, Americas</string>
  <string name="Credits/Senior Operations Manager Japanese IP">Senior Operations Manager, Japanese IP</string>
  <string name="Credits/Senior Producer">Senior Producer</string>
  <string name="Credits/Senior Product Launch Manager">Senior Product Launch Manager</string>
  <string name="Credits/Senior Product Manager">Senior Product Manager</string>
  <string name="Credits/Senior SDET">Senior SDET</string>
  <string name="Credits/Senior Systems Infrastructure Analyst">Senior Systems Infrastructure Analyst</string>
  <string name="Credits/Senior Video Suite Editor">Senior Video Suite Editor</string>
  <string name="Credits/Senior Web Designer">Senior Web Designer</string>
  <string name="Credits/Special Thanks">Special Thanks</string>
  <string name="Credits/Steam Marketing Co-ordinator">Steam Marketing Co-ordinator</string>
  <string name="Credits/Submission Manager">Submission Manager</string>
  <string name="Credits/Support">Support</string>
  <string name="Credits/Talent Acquistion &amp; Engagement Manager">Talent Acquistion &amp; Engagement Manager</string>
  <string name="Credits/Talent Engagement Manager">Talent &amp; Engagement Manager</string>
  <string name="Credits/Technical Business Analyst">Technical Business Analyst</string>
  <string name="Credits/Technical Director">Technical Director</string>
  <string name="Credits/Testology QA Academy">Testology QA Academy</string>
  <string name="Credits/Thanks for playing">Danke fürs Spielen!</string>
  <string name="Credits/Training and Recruitment Supervisor">Training and Recruitment Supervisor</string>
  <string name="Credits/VP Digital Business">VP, Digital Business</string>
  <string name="Credits/VP HR">VP, HR</string>
  <string name="Credits/VP of Production and Development Services">VP of Production and Development Services</string>
  <string name="Credits/Video Suite Assistant">Video Suite Assistant</string>
  <string name="Credits/Video Suite Editor">Video Suite Editor</string>
  <string name="Credits/Video Suite Manager">Video Suite Manager</string>
  <string name="Credits/Voice Actor">Voice of the Two Point Radio DJs</string>
  <string name="Credits/Web Analytics Producer">Web &amp; Analytics Producer</string>
  <string name="Credits/Web Developer">Web Developer</string>
  <string name="DJ/Game Intro/Line_1"></string>
  <string name="DJ/Game Intro/Line_2"></string>
  <string name="DJ/Game Intro/Line_3"></string>
  <string name="DJ/Game Intro/Line_4"></string>
  <string name="DJ/Game Intro/Line_5"></string>
  <string name="DJ/Game Intro/Line_6"></string>
  <string name="DJ/SongArtists/BlueberryLonghorn">Blueberry Longhorn</string>
  <string name="DJ/SongArtists/BookSmell">Book Smell</string>
  <string name="DJ/SongArtists/BoysOnKrill">Jungs mit Shrimps</string>
  <string name="DJ/SongArtists/ChickenButter">Chicken Butter</string>
  <string name="DJ/SongArtists/CreditSequins">Credit Sequins</string>
  <string name="DJ/SongArtists/CuticleKarate">Cuticle Karate</string>
  <string name="DJ/SongArtists/EasilyEasely">Easily Easely</string>
  <string name="DJ/SongArtists/EggAndTerracottaSoldiers">Egg and Terracotta Soldiers</string>
  <string name="DJ/SongArtists/FlemingtonLa">Flemington La</string>
  <string name="DJ/SongArtists/FourManTent">Four Man Tent</string>
  <string name="DJ/SongArtists/GibbonMoon">Gibbon Moon</string>
  <string name="DJ/SongArtists/HavingItLarge">Einmal in Groß</string>
  <string name="DJ/SongArtists/JULIA">J-U-L-I-A</string>
  <string name="DJ/SongArtists/JamThenScream">Jam Then Scream</string>
  <string name="DJ/SongArtists/JasmineOdyssey">Jasmine Odyssey</string>
  <string name="DJ/SongArtists/JorgeAndTheDeuce">Jorge &amp; The Deuce</string>
  <string name="DJ/SongArtists/LindySue">Lindy-Sue and The Staircase Gang</string>
  <string name="DJ/SongArtists/NotMyCousin">Not My Cousin</string>
  <string name="DJ/SongArtists/OneThatSwingsAway">One That Swings Away</string>
  <string name="DJ/SongArtists/PiñaCollider">Piña Collider</string>
  <string name="DJ/SongArtists/PostalCeviche">Postal Ceviche</string>
  <string name="DJ/SongArtists/ProjectVineyard">Project Vineyard</string>
  <string name="DJ/SongArtists/PuffinPot">Puffin Pot</string>
  <string name="DJ/SongArtists/RightFootLeft">Right Foot Left</string>
  <string name="DJ/SongArtists/SpeakingFaces">Speaking Faces</string>
  <string name="DJ/SongArtists/Starfish&amp;LunaTuna">Starfish &amp; Luna Tuna</string>
  <string name="DJ/SongArtists/SteamTrout">Steam Trout</string>
  <string name="DJ/SongArtists/TheHas">The Has</string>
  <string name="DJ/SongArtists/TheSoupSwoons">The Soup Swoons</string>
  <string name="DJ/SongArtists/TheStudMuffins">The Stud Muffins</string>
  <string name="DJ/SongArtists/TwoWithMustard">Two with Mustard</string>
  <string name="DJ/SongArtists/UncleMonk">Onkel Mönch Funkel</string>
  <string name="DJ/SongArtists/VictoriaSpongeMuffin">Victoria Sponge-Muffin</string>
  <string name="DJ/SongArtists/Wend-E">Wend-E</string>
  <string name="DJ/SongArtists/WhatWhere">Was? Wohin?</string>
  <string name="DJ/SongNames/AstroJam">Astro Jam</string>
  <string name="DJ/SongNames/AuroraTheExplorer">Aurora die Erforscherin</string>
  <string name="DJ/SongNames/Bassinets">Wiegenlied</string>
  <string name="DJ/SongNames/BigFootsCommute">Big Foots Arbeitsweg</string>
  <string name="DJ/SongNames/BungleInTheJungle">Hey, hier kommt Bungle</string>
  <string name="DJ/SongNames/CityGritty">Atemlos durch die Stadt</string>
  <string name="DJ/SongNames/CoastalCanopy">Coastal Canopy</string>
  <string name="DJ/SongNames/ComeOnOver">Schwing mal rüber</string>
  <string name="DJ/SongNames/DjangoInTheJungle">Django In The Jungle</string>
  <string name="DJ/SongNames/FebricantFestival">Febricant Festival</string>
  <string name="DJ/SongNames/FiresideFling">Heiße Affäre</string>
  <string name="DJ/SongNames/FishWhispers">Fischgeflüster</string>
  <string name="DJ/SongNames/FossilFuel">Fossile Energie</string>
  <string name="DJ/SongNames/Frosty Bells">Frostige Glocken</string>
  <string name="DJ/SongNames/GoFutureSelf">Auf geht‘s, Zukunfts-Ich</string>
  <string name="DJ/SongNames/Gomer">Tanzen bis ins Koma</string>
  <string name="DJ/SongNames/Halloween/AstroFang     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Astro Jam.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AstroFang">Horror Jam</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Aurora the Explorer.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror">Aurora die Schreckliche</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Midnight Blue.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf">Mitternachtswolf</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Remedy Hill.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill">Über den Nervenkitzel</string>
  <string name="DJ/SongNames/Halloween/Spookinets     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Basinets.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/Spookinets">Schauderlied</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Tiki Hut Party.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty">Grusel Hut Party</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"The Gamble Man.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan">Bogey-Mann</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Wet Laundry.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin">Kürbisberg</string>
  <string name="DJ/SongNames/Halloween/WitchWard     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Night Ward.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WitchWard">Hexes Schwester</string>
  <string name="DJ/SongNames/JingleFever">Klingelfieber</string>
  <string name="DJ/SongNames/MiamiSwing">Miami Swing</string>
  <string name="DJ/SongNames/MidnightBlue">Mitternachtsblues</string>
  <string name="DJ/SongNames/NeedleInTheHay">Nadel im Heuhaufen</string>
  <string name="DJ/SongNames/NiceSmellingFace">Dein Gesicht riecht gut</string>
  <string name="DJ/SongNames/NightWard">Schlafes Schwester</string>
  <string name="DJ/SongNames/OnCall">Bereitschaftsdienst</string>
  <string name="DJ/SongNames/RegainRecover">Erholen und zurückgewinnen</string>
  <string name="DJ/SongNames/RemedyHill">Über den Berg</string>
  <string name="DJ/SongNames/Route69">Route 69</string>
  <string name="DJ/SongNames/SambadeMedicana">Samba de Medicana</string>
  <string name="DJ/SongNames/SitcomStrum">Sitcom-Geklimper</string>
  <string name="DJ/SongNames/Stethoscopes">Stethoscopes and Kaleidoscopes</string>
  <string name="DJ/SongNames/Sundries">Potpourri</string>
  <string name="DJ/SongNames/TheGalereGala">Die Schlamassel-Gala</string>
  <string name="DJ/SongNames/TheGambleMan">Zockermann</string>
  <string name="DJ/SongNames/TheLastDose">Spritziges Ende</string>
  <string name="DJ/SongNames/ThePillagePeople">The Pillage People</string>
  <string name="DJ/SongNames/TheUrbanElectric">Der urbane Elektriker</string>
  <string name="DJ/SongNames/TheWaitingRoom">Im Wartezimmer</string>
  <string name="DJ/SongNames/TikiHutParty">Tiki Hut Party</string>
  <string name="DJ/SongNames/TouchingFrost">Eiskalt berührt</string>
  <string name="DJ/SongNames/WaterWednesdays">Wassermittwoch</string>
  <string name="DJ/SongNames/WetLaundry">Wäscheberg</string>
  <string name="Frontend/AmazonPromo_Description">Gehe zum Einstellungen-Menü, um deine Konten zu verbinden und eine wachsende Liste an Inhalten für deine Lieblingsspiele zu erhalten.</string>
  <string name="Frontend/AmazonPromo_Name">Amazon Prime-Angebote</string>
  <string name="Frontend/CampusPromo_Name">Two Point Campus vorbestellen</string>
  <string name="Frontend/CampusPromo_Popup_Back">Zurück</string>
  <string name="Frontend/CampusPromo_Popup_EnrollNow">Hier einschreiben</string>
  <string name="Frontend/CampusPromo_Popup_MoreInfo">Weitere Infos</string>
  <string name="Frontend/CampusPromo_Popup_Store">Vorbestellen</string>
  <string name="Frontend/CampusPromo_Popup_Text">Bestelle vor und mach dich bereit für die Lernanstalt mit einem Set exklusiver Objekte und Mitarbeiter-Anpassungen für Two Point Hospital und Two Point Campus. Enthält „Ritterrüstung“, „Zauberkessel“ und „Campus-Jacke“.</string>
  <string name="Frontend/CampusPromo__Popup_Title">Einschreiben und Einsteigerpaket erhalten</string>
  <string name="Frontend/Christmas_Items_2019_Description">Wir feiern das kalte Wetter, indem wir euch allen – ja, sogar dir – ein paar neue winterliche Gegenstände schenken. Finde sie mit dem Objekt-Filter „Sonderangebote\".</string>
  <string name="Frontend/Christmas_Items_2019_Name">Feine Sache</string>
  <string name="Frontend/ContinueButton">Fortfahren</string>
  <string name="Frontend/DidYouKnow_Name">Albert Cranks Tipps</string>
  <string name="Frontend/Exhibition_Pack_Description">Gib deinem nächsten Krankenhaus den kalten Charme einer Kunstgalerie mit Objekten wie der Armlosen Statue, dem Raketenschwein und der Labbrigen Uhr!</string>
  <string name="Frontend/Exhibition_Pack_Name">Ausstellungsobjektpaket</string>
  <string name="Frontend/FancyDress_Free_Description">Klicke hier, um dir das Kostümparty-Paket anzusehen und erhalte deine kostenlose Mitarbeiter-Anpassung „Trendiger Toter“.</string>
  <string name="Frontend/FancyDress_Free_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">We need a slightly different main menu string for how we’re going to be releasing the pack and we’d like to draw attention to releasing the Zombie Outfit around the time of Halloween.</string>
  <string name="Frontend/FancyDress_Free_Name">Kostümparty-Geschenk</string>
  <string name="Frontend/FancyDress_Pack_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">You can list any three you like. I'd suggest the three that sound funnier or more interesting in your language.</string>
  <string name="Frontend/FancyDress_Pack_Description">Raus aus diesen normalen Klamotten und rein in ... was anderes! Verkleide dein Krankenhaus mit Outfits und Objekten wie dem Pinguinanzug, dem Trendigen Toten und dem Römertropf!</string>
  <string name="Frontend/FancyDress_Pack_Name">Kostümparty-Paket</string>
  <string name="Frontend/FeaturedWorkshopItem_Description">Wie immer ist das letzte vorgestellte Objekt unser bisher tollstes. Entwirf deine eigenen Objekte und teile sie über den Workshop, dann wirst du vielleicht auch eines Tages vorgestellt.</string>
  <string name="Frontend/FeaturedWorkshopItem_Name">Vorgestelltes Workshop-Objekt</string>
  <string name="Frontend/HospitalPass_Items_Name">Hospital Pass</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Description">Erfreue dich an den Objekten aus den ersten drei Globalen Supervirus-Projekten und dekoriere deine Toilette (nicht so, wie ihr denkt) mit der Goldenen Toilettensammlung.</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Name">Supervirus-Objekte: Erste Saison</string>
  <string name="Frontend/HospitalPass_Items_Season_1_SignUp">Abonniere den Hospital Pass, um die aktuellsten Nachrichten über Two Point Hospital sowie die Goldene Toilettensammlung und alle Objekte aus den ersten drei Globalen Supervirus-Projekten zu erhalten.</string>
  <string name="Frontend/JingleJame_Description">Wir sind stolz, Teil des Yogscast Jingle Jam 2019 zu sein. Klick hier für weitere Infos und unterstütze eine gute Sache, bei der 100 % der Einnahmen an wohltätige Organisationen gehen. Erhalte eine Reihe von Spielen und anderen Gimmicks, darunter unsere Mitarbeiter-Anpassung „Jingle Jimjams“.</string>
  <string name="Frontend/JingleJame_Name">Jingle Jam</string>
  <string name="Frontend/Lunar2021_Items_Description">Wir beginnen das Jahr des Büffels mit einem Gegenstand passend zum Neuen Mondjahr. </string>
  <string name="Frontend/Lunar2021_Items_Name">Jahr des Büffels</string>
  <string name="Frontend/Lunar_Items_Description">Wir beginnen das Jahr der Ratte mit unseren Gegenständen passend zum Neuen Mondjahr. Sie werden im Verlauf einer Woche veröffentlicht, also schau regelmäßig in den Objekt-Filter „Sonderangebote\".</string>
  <string name="Frontend/Lunar_Items_Name">Das Jahr der Ratte</string>
  <string name="Frontend/Music_Description">Du kannst jetzt deine Musikeinstellungen anpassen, bestimmte Songs aktivieren oder deaktivieren, und sogar deine eigene Musik hochladen und teilen. Öffne dazu unter Einstellungen die Audio-Seite.</string>
  <string name="Frontend/Music_Name">Radioanpassung</string>
  <string name="Frontend/NewCareerButton">Neues Spiel starten</string>
  <string name="Frontend/QuitButton">Verlassen</string>
  <string name="Frontend/Remix_Description">„Spiele“ herausfordernde, hypothetische Szenarien im Prototyp der Krankenhaussimulations-Software von Bungle Technologies. Mit Richtig Extremen Medizinischen Intelligenztests (X) werden Verwaltungsmitarbeiter ausgebildet, aber zuerst muss jemand (also du) das System selbst testen.</string>
  <string name="Frontend/Remix_Name">R.E.M.I. X</string>
  <string name="Frontend/Remix_NewToRemix_Name">Neu in R.E.M.I. X</string>
  <string name="Frontend/Remix_World2_Description">\\nR.E.M.I. X umfasst nun alternative Versionen von Mitton University, Tumble und Flemington – für alle Verwaltungsmitarbeiter, die in diesen Krankenhäusern eine 1-Sterne-Wertung erhalten haben.</string>
  <string name="Frontend/Retro_Pack_Description">Erlebe die glorreichen Tage der jüngeren Vergangenheit mit unvergesslichen Klassikern wie der Jukebox, dem Flipperautomaten und der Barbierstange!</string>
  <string name="Frontend/Retro_Pack_Name">Retro-Objektpaket</string>
  <string name="Frontend/RoomTemplates_Description">Nutze die neue Zimmervorlagen-Funktion, um deine liebsten Grundrisse zu speichern und sie überall hin mitzunehmen!</string>
  <string name="Frontend/RoomTemplates_Name">Zimmervorlagen</string>
  <string name="Frontend/SEGA60th_Description">Wir feiern 60 Jahre SEGA mit Arcade-Klassikern wie OutRun und Periscope.</string>
  <string name="Frontend/SEGA60th_Name">60. Jubiläum von SEGA</string>
  <string name="Frontend/SaveSlotsButton">Speicherplätze</string>
  <string name="Frontend/SettingsButton">Einstellungen</string>
  <string name="Frontend/Sonic30th_Pack_Description">Feiere 30 Jahre Sonic the Hedgehog mit neuen Objekten und Personalanpassungsoptionen!</string>
  <string name="Frontend/Sonic30th_Pack_Name">30. Jubiläum von Sonic</string>
  <string name="Frontend/SummerFree_Items_2020_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's \"meat-tastic\" because it's all BBQ-themed (burgers and hotdogs).</string>
  <string name="Frontend/SummerFree_Items_2020_Description">Um den Sommer zu feiern, haben wir ein Set mit Fleisch-tastischen Objekten hinzugefügt. Finde sie mit dem Objekt-Filter „Sonderangebote“.</string>
  <string name="Frontend/SummerFree_Items_2020_Name">Grillsaison</string>
  <string name="Frontend/SummerFree_Items_2021_Description">Der Sommer kommt und wir erweitern die botanische Vielfalt im Spiel. Finde sie mit dem Objekt-Filter „Sonderangebote“.</string>
  <string name="Frontend/SummerFree_Items_2021_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate \"blooming\" literally. The word is used in English as a euphemistic intensifier. Instead think of a plant-based pun that sounds fun.</string>
  <string name="Frontend/SummerFree_Items_2021_Name">Es grünt so grün</string>
  <string name="Frontend/Superbug_Beta_Name">Supervirus-Beta</string>
  <string name="Frontend/Superbug_Betal_Description">Die Supervirus-Initiative startet mit einer offenen Betaphase. Arbeite mit deinen Freunden und sämtlichen Mitgliedern der medizinischen Gemeinschaft zusammen, um Belohnungen zu erhalten und die Technologie von Two Point County zu modernisieren.</string>
  <string name="Frontend/Superbug_General_Description">Arbeite mit deinen Freunden und sämtlichen Mitgliedern der medizinischen Gemeinschaft an innovativen Forschungen, um einzigartige Belohnungen im Spiel zu entdecken. Öffne das Supervirus-Netzwerk, um loszulegen.</string>
  <string name="Frontend/Superbug_General_Name">Die Supervirus-Initiative</string>
  <string name="Frontend/Superbug_Global_Description">Momentan ist ein globales Supervirus-Projekt aktiv. Öffne das Supervirus-Netzwerk, um dazu beizutragen und Belohnungen einzusammeln!</string>
  <string name="Frontend/Superbug_Global_Name">Achtung: Globales Supervirus-Projekt!</string>
  <string name="Frontend/Superbug_Jasmine_Music_Description">Um ihre Zusammenarbeit mit der Supervirus-Initative zu feiern, bringt Jasmine Odyssey zwei ihrer Hitsingles zu einem Spiel in deiner Nähe. „Dein Gesicht riecht gut“ und „Fischgeflüster“ können beide aktiviert werden, indem du deine Musikliste auf der Audio-Seite in den Einstellungen bearbeitest.</string>
  <string name="Frontend/Superbug_Jasmine_Music_Name">Hör dir Jasmine Odyssey an</string>
  <string name="Frontend/Superbug_Jasmine_Project_Description">Jasmine Odyssey arbeitet mit der Supervirus-Initative zusammen, um einen Desinfektionsspender zu gestalten, der gut riecht und steril ist. Öffne das Supervirus-Netzwerk, um ihr zu helfen und wohlriechende Belohnungen zu verdienen.</string>
  <string name="Frontend/Superbug_Jasmine_Project_Name">Wohlriechender Desinfektionsspender?</string>
  <string name="GuiltTrip/GuiltTrip_000_F">„Meine Mutter war so stolz, als ich diesen Job bekam. Jetzt kann ich ihr nicht mehr in die Augen sehen.“</string>
  <string name="GuiltTrip/GuiltTrip_000_M">„Meine Mutter war so stolz, als ich diesen Job bekam. Jetzt kann ich ihr nicht mehr in die Augen sehen.“</string>
  <string name="GuiltTrip/GuiltTrip_001_F">„Ich hab mir gerade erst das Krankenhaus auf den Rücken tätowieren lassen. Wenn es jetzt jemand sieht, wird er dadurch an mein Versagen erinnert.“</string>
  <string name="GuiltTrip/GuiltTrip_001_M">„Ich hab mir gerade erst das Krankenhaus auf den Rücken tätowieren lassen. Wenn es jetzt jemand sieht, wird er dadurch an mein Versagen erinnert.“</string>
  <string name="GuiltTrip/GuiltTrip_002_F">„Dieser Beruf war mein Leben. Meine Kollegen waren für mich wie die Familie, die ich irgendwann mal hatte.“</string>
  <string name="GuiltTrip/GuiltTrip_002_M">„Dieser Beruf war mein Leben. Meine Kollegen waren für mich wie die Familie, die ich irgendwann mal hatte.“</string>
  <string name="GuiltTrip/GuiltTrip_003_F">„Meine Wohltätigkeitsorganisation versorgt notleidende Babyrobben mit Weihnachtsgeschenken. Dieses Jahr fällt wohl Weihnachten für die Babyrobben aus.“</string>
  <string name="GuiltTrip/GuiltTrip_003_M">„Meine Wohltätigkeitsorganisation versorgt notleidende Babyrobben mit Weihnachtsgeschenken. Dieses Jahr fällt wohl Weihnachten für die Babyrobben aus.“</string>
  <string name="GuiltTrip/GuiltTrip_004_F">„Ich bin mit meiner Familie extra für diesen Job hierhergezogen. Von nun an wird mich der Anblick jedes Umzugswagens und jeder Karte dieser Gegend quälen.“</string>
  <string name="GuiltTrip/GuiltTrip_004_M">„Ich bin mit meiner Familie extra für diesen Job hierhergezogen. Von nun an wird mich der Anblick jedes Umzugswagens und jeder Karte dieser Gegend quälen.“</string>
  <string name="GuiltTrip/GuiltTrip_005_F">„Ich finanziere die Butlerausbildung meines Onkels. Weißt du, wie viel das kostet? Ich auch nicht. Ich sollte mal nachsehen.“</string>
  <string name="GuiltTrip/GuiltTrip_005_M">„Ich finanziere die Butlerausbildung meines Onkels. Wissen Sie, wie viel das kostet? Ich auch nicht. Ich sollte mal nachsehen.“</string>
  <string name="GuiltTrip/GuiltTrip_006_F">„Wenn ich diesen Job verliere, muss ich alle meine Schwäne freilassen.“</string>
  <string name="GuiltTrip/GuiltTrip_006_M">„Wenn ich diesen Job verliere, muss ich alle meine Schwäne freilassen.“</string>
  <string name="GuiltTrip/GuiltTrip_007_F">„Ich bin ungeheuer reich. Ohne diesen Job müsste ich einen minimal weniger extravaganten Lebensstil ertragen. Wie können Sie mir das nur antun?“</string>
  <string name="GuiltTrip/GuiltTrip_007_M">„Ich bin ungeheuer reich. Ohne diesen Job müsste ich einen minimal weniger extravaganten Lebensstil ertragen. Wie können Sie mir das nur antun?“</string>
  <string name="GuiltTrip/GuiltTrip_008_F">„Dann muss ich wohl die antiken Spritzbeutel verhökern, die ich von meiner Urgroßmutter geerbt habe ...“</string>
  <string name="GuiltTrip/GuiltTrip_008_M">„Dann muss ich wohl die antiken Spritzbeutel verhökern, die ich von meiner Urgroßmutter geerbt habe ...“</string>
  <string name="GuiltTrip/GuiltTrip_009_F">„Ich habe gerade erst eine Hypothek aufgenommen! Warum werde ich ständig dafür bestraft, dem Ideal der Gesellschaft gerecht werden zu wollen?“</string>
  <string name="GuiltTrip/GuiltTrip_009_M">„Ich habe gerade erst eine Hypothek aufgenommen! Warum werde ich ständig dafür bestraft, dem Ideal der Gesellschaft gerecht werden zu wollen?“</string>
  <string name="GuiltTrip/GuiltTrip_010_F">„Erst hab ich meine Jeans bekleckert, und jetzt das. Mannomann. Was für eine Woche.“</string>
  <string name="GuiltTrip/GuiltTrip_010_M">„Erst hab ich meine Jeans bekleckert, und jetzt das. Mannomann. Was für eine Woche.“</string>
  <string name="GuiltTrip/GuiltTrip_011_F">„Mhm. Also ehrlich gesagt bin ich auf mein Gehalt hier ziemlich angewiesen. Werde ich weiterhin bezahlt, nachdem ich gefeuert wurde?“</string>
  <string name="GuiltTrip/GuiltTrip_011_M">„Mhm. Also ehrlich gesagt bin ich auf mein Gehalt hier ziemlich angewiesen. Werde ich weiterhin bezahlt, nachdem ich gefeuert wurde?“</string>
  <string name="GuiltTrip/GuiltTrip_012_F">„Na toll. Wie soll ich denn jetzt einen kranken Dachs und zwei Mütter versorgen?“</string>
  <string name="GuiltTrip/GuiltTrip_012_M">„Na toll. Wie soll ich denn jetzt einen kranken Dachs und zwei Mütter versorgen?“</string>
  <string name="GuiltTrip/GuiltTrip_013_F">„Das wird meinen Kindern gar nicht gefallen. Ich hätte nach dem ersten Dutzend aufhören sollen.“</string>
  <string name="GuiltTrip/GuiltTrip_013_M">„Das wird meinen Kindern gar nicht gefallen. Ich hätte nach dem ersten Dutzend aufhören sollen.“</string>
  <string name="GuiltTrip/GuiltTrip_014_F">„Mann, ich hatte mich gerade daran gewöhnt, nicht mehr hungrig zu sein.“</string>
  <string name="GuiltTrip/GuiltTrip_014_M">„Mann, ich hatte mich gerade daran gewöhnt, nicht mehr hungrig zu sein.“</string>
  <string name="GuiltTrip/GuiltTrip_015_F">„Meine Familie macht mir ohnehin gerne das Leben schwer. Klasse. Jetzt haben sie noch mehr Munition.“</string>
  <string name="GuiltTrip/GuiltTrip_015_M">„Meine Familie macht mir ohnehin gerne das Leben schwer. Klasse. Jetzt haben sie noch mehr Munition.“</string>
  <string name="GuiltTrip/GuiltTrip_016_F">„Liegt das daran, dass ich immer Medikamente geklaut hab?“</string>
  <string name="GuiltTrip/GuiltTrip_016_M">„Liegt das daran, dass ich immer Medikamente geklaut hab?“</string>
  <string name="GuiltTrip/GuiltTrip_017_F">„Ich hätte nicht so viel Zeit in ehrenamtliche Arbeit stecken sollen. Ach, wäre ich nur egoistischer gewesen.“</string>
  <string name="GuiltTrip/GuiltTrip_017_M">„Ich hätte nicht so viel Zeit in ehrenamtliche Arbeit stecken sollen. Ach, wäre ich nur egoistischer gewesen.“</string>
  <string name="GuiltTrip/GuiltTrip_018_F">„Ich glaube, mein Mann will mich schon seit Längerem verlassen. Das wird ihn jetzt wohl überzeugen.“</string>
  <string name="GuiltTrip/GuiltTrip_018_M">„Ich glaube, mein Mann will mich schon seit Längerem verlassen. Das wird ihn jetzt wohl überzeugen.“</string>
  <string name="GuiltTrip/GuiltTrip_019_F">„Durch diesen Job habe ich endlich wieder zu meiner Schwester zurückgefunden. Jetzt wird unsere Beziehung sicher wieder den Bach runtergehen.“</string>
  <string name="GuiltTrip/GuiltTrip_019_M">„Durch diesen Job habe ich endlich wieder zu meiner Schwester zurückgefunden. Jetzt wird unsere Beziehung sicher wieder den Bach runtergehen.“</string>
  <string name="GuiltTrip/GuiltTrip_020_F">„Die Arbeit hier gab mir endlich ein gewisses Selbstwertgefühl. Ich kann schon spüren, wie es rapide wieder schwindet.“</string>
  <string name="GuiltTrip/GuiltTrip_020_M">„Die Arbeit hier gab mir endlich ein gewisses Selbstwertgefühl. Ich kann schon spüren, wie es rapide wieder schwindet.“</string>
  <string name="GuiltTrip/GuiltTrip_021_F">„Meine Freunde wetten jedes Mal, wann ich wieder gefeuert werde. Wie schafft Dennis es nur, so oft zu gewinnen?“</string>
  <string name="GuiltTrip/GuiltTrip_021_M">„Meine Freunde wetten jedes Mal, wann ich wieder gefeuert werde. Wie schafft Dennis es nur, so oft zu gewinnen?“</string>
  <string name="GuiltTrip/GuiltTrip_022_F">„Geben Sie mir nur einen guten Gru– Oh, ich verstehe. Ja, das sehe ich ein.“</string>
  <string name="GuiltTrip/GuiltTrip_022_M">„Geben Sie mir nur einen guten Gru– Oh, ich verstehe. Ja, das sehe ich ein.“</string>
  <string name="GuiltTrip/GuiltTrip_023_F">„Okay, vielleicht war ich nicht besonders gut in meinem Job, aber ich habe doch viel mehr zu bieten als das.“</string>
  <string name="GuiltTrip/GuiltTrip_023_M">„Okay, vielleicht war ich nicht besonders gut in meinem Job, aber ich habe doch viel mehr zu bieten als das.“</string>
  <string name="GuiltTrip/GuiltTrip_024_F">„Sie sollten wissen, dass all der Respekt, den ich für Sie hatte, jetzt von blankem Hass ersetzt wird.“</string>
  <string name="GuiltTrip/GuiltTrip_024_M">„Sie sollten wissen, dass all der Respekt, den ich für Sie hatte, jetzt von blankem Hass ersetzt wird.“</string>
  <string name="GuiltTrip/GuiltTrip_025_F">„Mein Vater hatte nur eine Regel: Beschäme nicht die Familie. Tut mir leid, Papi.“</string>
  <string name="GuiltTrip/GuiltTrip_025_M">„Mein Vater hatte nur eine Regel: Beschäme nicht die Familie. Tut mir leid, Papi.“</string>
  <string name="GuiltTrip/GuiltTrip_026_F">„Eine Hellseherin hat vorausgesagt, dass dies passieren würde. Glückwunsch. Jetzt glaube ich an so ein Zeug. Na toll.”</string>
  <string name="GuiltTrip/GuiltTrip_026_M">„Eine Hellseherin hat vorausgesagt, dass dies passieren würde. Glückwunsch. Jetzt glaube ich an so ein Zeug. Na toll.”</string>
  <string name="GuiltTrip/GuiltTrip_027_F">„Ohne mich geht hier gar nichts! Äh, glaube ich zumindest ...“</string>
  <string name="GuiltTrip/GuiltTrip_027_M">„Ohne mich geht hier gar nichts! Äh, glaube ich zumindest ...“</string>
  <string name="GuiltTrip/GuiltTrip_028_F">„Ich kann ja jetzt schon all meine Äffchen kaum ernähren. Die werden echt sauer sein.“</string>
  <string name="GuiltTrip/GuiltTrip_028_M">„Ich kann ja jetzt schon all meine Äffchen kaum ernähren. Die werden echt sauer sein.“</string>
  <string name="GuiltTrip/GuiltTrip_029_F">„Jetzt kann ich endlich gemütlich zu Hause sitzen, während mein Schuldenberg wächst und wächst.“</string>
  <string name="GuiltTrip/GuiltTrip_029_M">„Jetzt kann ich endlich gemütlich zu Hause sitzen, während mein Schuldenberg wächst und wächst.“</string>
  <string name="HospitalEvent/BudgetRefund_CS">Budget-Rückerstattung</string>
  <string name="HospitalEvent/DiagnosisCertainty_CS">Diagnosesicherheit {0}</string>
  <string name="HospitalEvent/DiagnosisSessionCompleted_CS">Diagnose von {[PATIENT]} abgeschlossen von {[STAFF]} in {[ROOM]}</string>
  <string name="HospitalEvent/EarlyLoanRepayment_CS">Kredit frühzeitig zurückgezahlt</string>
  <string name="HospitalEvent/Earthquake_CS">Erdbeben!</string>
  <string name="HospitalEvent/EnergyBillPaid_CS">Monatliche Stromrechnung</string>
  <string name="HospitalEvent/EpidemicEnd_Abandoned_CS">Epidemie aufgegeben</string>
  <string name="HospitalEvent/EpidemicEnd_CS">Epidemie vorüber</string>
  <string name="HospitalEvent/EpidemicEnd_Failed_CS">Epidemie fehlgeschlagen</string>
  <string name="HospitalEvent/EpidemicEnd_Incomplete_CS">Epidemie unvollendet</string>
  <string name="HospitalEvent/EpidemicEnd_Successful_CS">Epidemie erfolgreich</string>
  <string name="HospitalEvent/EpidemicStart_CS">Epidemie gestartet</string>
  <string name="HospitalEvent/GhostCaptured_CS">{[STAFF]} hat Geist von {[NAME]} eingefangen</string>
  <string name="HospitalEvent/HospitalReputation_CS">Krankenhausruf {0}</string>
  <string name="HospitalEvent/IllnessDifficulty_CS">Krankheitsschwierigkeit: {0}</string>
  <string name="HospitalEvent/ItemBought_CS">{[ITEM]} gekauft</string>
  <string name="HospitalEvent/ItemSold_CS">{[ITEM]} verkauft</string>
  <string name="HospitalEvent/JanitorJobCompleted_BlockedToilet_CS">{[STAFF]} hat eine Toilette gereinigt</string>
  <string name="HospitalEvent/JanitorJobCompleted_BrokenMachine_CS">{[STAFF]} hat {[ITEM]} repariert</string>
  <string name="HospitalEvent/JanitorJobCompleted_Ghost_CS">{[STAFF]} hat einen Geist gefangen</string>
  <string name="HospitalEvent/JanitorJobCompleted_Litter_CS">{[STAFF]} hat etwas Abfall beseitigt</string>
  <string name="HospitalEvent/JanitorJobCompleted_MedicalWaste_CS">{[STAFF]} hat etwas Abfall beseitigt</string>
  <string name="HospitalEvent/JanitorJobCompleted_OutOfStock_CS">{[STAFF]} hat {[ITEM]} aufgefüllt</string>
  <string name="HospitalEvent/JanitorJobCompleted_WiltedPlant_CS">{[STAFF]} hat eine Pflanze gegossen</string>
  <string name="HospitalEvent/LoanRepayment_CS">Kredit zurückgezahlt</string>
  <string name="HospitalEvent/LoanTakenOut_CS">Kredit aufgenommen</string>
  <string name="HospitalEvent/MachineExploded_CS">{[ITEM]} ist explodiert!</string>
  <string name="HospitalEvent/MachineUpgradeCancelled_CS">Upgrade von {[ITEM]} abgebrochen</string>
  <string name="HospitalEvent/MachineUpgradeComplete_CS">{[STAFF]} hat Upgrade von {[ITEM]} abgeschlossen</string>
  <string name="HospitalEvent/MachineUpgradeStarted_CS">Upgrade von {[ITEM]} wurde begonnen</string>
  <string name="HospitalEvent/MarketingCampaignEnd_CS">{[CAMPAIGN]} wurde beendet</string>
  <string name="HospitalEvent/MarketingCampaignStart_CS">{[CAMPAIGN]} wurde gestartet</string>
  <string name="HospitalEvent/MarketingJobStartedByStaff_CS">{[STAFF]} hat Marketing-Job gestartet: {[PROJECT]}</string>
  <string name="HospitalEvent/ObjectiveCompleted_Abandoned_CS">Ziel {[OBJECTIVE]} aufgegeben</string>
  <string name="HospitalEvent/ObjectiveCompleted_Failed_CS">Ziel {[OBJECTIVE]} fehlgeschlagen</string>
  <string name="HospitalEvent/ObjectiveCompleted_Incomplete_CS">Ziel {[OBJECTIVE]} unvollendet</string>
  <string name="HospitalEvent/ObjectiveCompleted_Successful_CS">Ziel {[OBJECTIVE]} erfolgreich</string>
  <string name="HospitalEvent/PatientArrival_CS">{[NAME]} ist eingetroffen</string>
  <string name="HospitalEvent/PatientDeath_CS">{[PATIENT]} ist verstorben</string>
  <string name="HospitalEvent/PatientRageQuit_CS">{[PATIENT]} ist abgehauen</string>
  <string name="HospitalEvent/PatientSentHome_CS">{[PATIENT]} wurde weggeschickt</string>
  <string name="HospitalEvent/PatientSentThroughTimeTreated_CS">{[PATIENT]} durch die Zeit geschickt</string>
  <string name="HospitalEvent/PatientSentThroughTimeUntreated_CS">{[PATIENT]} unbehandelt durch die Zeit geschickt</string>
  <string name="HospitalEvent/PlotBought_CS">{[NAME]} gekauft</string>
  <string name="HospitalEvent/RageQuit_FurtherDiagnosis">{[NAME]} ist beim Warten auf weitere Diagnosen abgehauen</string>
  <string name="HospitalEvent/RageQuit_Happiness">{[NAME]} ist abgehauen. Häufigste Beschwerden: {[COMPLAINTS]}</string>
  <string name="HospitalEvent/RageQuit_WaitingForRoom">{[NAME]} ist beim Warten auf ein Zimmer abgehauen: {[ROOM]}</string>
  <string name="HospitalEvent/ReceptionCheckIn_CS">{[STAFF]} hat {[NAME]} aufgenommen</string>
  <string name="HospitalEvent/RefusedToPay_Diagnosis_CS">{[NAME]} hat sich geweigert, für {[ROOM]}  zu bezahlen</string>
  <string name="HospitalEvent/RefusedToPay_Item_CS">{[NAME]} hat sich geweigert, für {[ITEM]}  zu bezahlen</string>
  <string name="HospitalEvent/RefusedToPay_Treatment_CS">{[NAME]} hat sich geweigert, für {[ROOM]}  zu bezahlen</string>
  <string name="HospitalEvent/ResearchJobStartedByStaff_CS">{[STAFF]} hat ein Forschungsprojekt begonnen: {[PROJECT]}</string>
  <string name="HospitalEvent/ResearchProjectCompleted_CS">{[PROJECT]} wurde abgeschlossen</string>
  <string name="HospitalEvent/ResearchProjectStarted_CS">{[PROJECT]} wurde gestartet</string>
  <string name="HospitalEvent/RetailMonthlySummary_CS">Monatliche Verkaufszahlen</string>
  <string name="HospitalEvent/RoomBuilt_CS">{[ROOM]} gebaut</string>
  <string name="HospitalEvent/RoomSold_CS">{[ROOM]} verkauft</string>
  <string name="HospitalEvent/StaffBreakEnd_CS">{[STAFF]} ist zur Arbeit zurückgekehrt</string>
  <string name="HospitalEvent/StaffBreakStart_CS">{[STAFF]} legt eine Pause ein</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Abandoned_CS">{[STAFF]} hat die Personalherausforderung aufgegeben</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Failed_CS">{[STAFF]} hat bei der Personalherausforderung versagt</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Incomplete_CS">{[STAFF]} hat die Personalherausforderung nicht abgeschlossen</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Successful_CS">{[STAFF]} hat die Personalherausforderung erfolgreich abgeschlossen</string>
  <string name="HospitalEvent/StaffFired_CS">{[STAFF]} wurde gefeuert</string>
  <string name="HospitalEvent/StaffHired_CS">{[STAFF]} wurde eingestellt</string>
  <string name="HospitalEvent/StaffPayRise_CS">{[STAFF]} hat Gehaltserhöhung erhalten</string>
  <string name="HospitalEvent/StaffPromoted_CS">{[STAFF]} wurde befördert</string>
  <string name="HospitalEvent/StaffResigned_CS">{[STAFF]} hat gekündigt</string>
  <string name="HospitalEvent/StaffSkill_CS">Personalkompetenz {0}</string>
  <string name="HospitalEvent/StaffWagesPaid_CS">Mitarbeitergehälter gezahlt</string>
  <string name="HospitalEvent/TraineeCompletedCourse_CS">{[STAFF]} hat {[QUALIFICATION]} erlernt</string>
  <string name="HospitalEvent/TraineeStartedCourse_CS">{[STAFF]} erlernt jetzt {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TrainerStartedCourse_CS">{[STAFF]} lehrt jetzt {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Cured_CS">{[PATIENT]} von {[STAFF]} in {[ROOM]} geheilt</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Death_CS">{[PATIENT]} von {[STAFF]} behandelt in {[ROOM]} (Todesfall)</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Ineffective_CS">{[PATIENT]} von {[STAFF]} behandelt in {[ROOM]} (fehlgeschlagen)</string>
  <string name="HospitalEvent/Upgrades_CS">Upgrades {0}</string>
  <string name="HospitalEvent/VIPArrival_CS">{[NAME]} ist eingetroffen</string>
  <string name="HospitalEvent/VIPArriving_CS">Trifft ein</string>
  <string name="HospitalEvent/VIPExit_Abandoned_CS">{[NAME]} hat Besuch abgebrochen</string>
  <string name="HospitalEvent/VIPExit_Failed_CS">Besuch von {[NAME]} ist fehlgeschlagen</string>
  <string name="HospitalEvent/VIPExit_Incomplete_CS">Besuch von {[NAME]} ist unvollendet</string>
  <string name="HospitalEvent/VIPExit_Successful_CS">Besuch von {[NAME]} ist erfolgreich</string>
  <string name="HospitalEvent/VIPLeaving_CS">Verlässt das Krankenhaus</string>
  <string name="HospitalEvent/VIPPatientGroupPlural_CS">{[PLURALNAME]} ist eingetroffen</string>
  <string name="HospitalEvent/VIPPatientGroup_CS">{[NAME]} ist eingetroffen</string>
  <string name="HospitalEvent/VIPTouring_CS">Sieht sich alles an ...</string>
  <string name="HospitalEvent/VIPVisitingRoom_CS">Besucht {[ROOM]}</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/AmbulancePlot_01">Rettungswache 1</string>
  <string name="HospitalPlot/AmbulancePlot_02">Rettungswache 2</string>
  <string name="HospitalPlot/AmbulancePlot_03">Rettungswache 3</string>
  <string name="HospitalPlot/AmbulancePlot_04">Rettungswache 4</string>
  <string name="HospitalPlot/AmbulancePlot_05">Rettungswache 5</string>
  <string name="HospitalPlot/AmbulancePlot_06">Rettungswache 6</string>
  <string name="HospitalPlot/BuyPlotSeparator_CS">oder </string>
  <string name="HospitalPlot/BuyPlot_CS">Benötigt </string>
  <string name="HospitalPlot/Config_Plot_00_Name">Grundstück 0</string>
  <string name="HospitalPlot/DLC/Studio_A     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These are the \"plots\" in the Plywood Studios level. They look like movie/TV studio sets.</string>
  <string name="HospitalPlot/DLC/Studio_A">Bühne A</string>
  <string name="HospitalPlot/DLC/Studio_B">Bühne B</string>
  <string name="HospitalPlot/DLC/Studio_C">Bühne C</string>
  <string name="HospitalPlot/DLC/Studio_D">Bühne D</string>
  <string name="HospitalPlot/DLC/Studio_E">Bühne E</string>
  <string name="HospitalPlot/DLC/Studio_F">Bühne F</string>
  <string name="HospitalPlot/DLC/Studio_G">Bühne G</string>
  <string name="HospitalPlot/DLC/Studio_H">Bühne H</string>
  <string name="HospitalPlot/DLC/Studio_I">Bühne I</string>
  <string name="HospitalPlot/DLC/Studio_J">Bühne J</string>
  <string name="HospitalPlot/DLC/Studio_K">Bühne K</string>
  <string name="HospitalPlot/DLC/Studio_L">Bühne L</string>
  <string name="HospitalPlot/DemoHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/DisasterHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/DisasterHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/DisasterHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/DisasterHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/DisasterHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/DisasterHospital_Plot_07_Name">Grundstück 8</string>
  <string name="HospitalPlot/DisasterHospital_Plot_08_Name">Grundstück 9</string>
  <string name="HospitalPlot/EditTestLevel_Plot_00_Name">Grundstück 0</string>
  <string name="HospitalPlot/EditTestLevel_Plot_01_Name">Grundstück 1</string>
  <string name="HospitalPlot/Electricity/Hydro">Wasserkraftwerk</string>
  <string name="HospitalPlot/Electricity/Solar">Solarmodul</string>
  <string name="HospitalPlot/Electricity/WindTurbine">Windkraftanlage</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_07_Name">Grundstück 8</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_08_Name">Grundstück 9</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_09_Name">Grundstück 10</string>
  <string name="HospitalPlot/Everything Level_Plot_00_Name">Grundstück 0</string>
  <string name="HospitalPlot/Everything Level_Plot_01_Name">Schnauzer-Flügel</string>
  <string name="HospitalPlot/Everything Level_Plot_02_Name">Schnurrbart-Annex</string>
  <string name="HospitalPlot/FailingHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/FailingHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/FailingHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/FailingHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/FailingHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/FailingHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/FailingHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/FailingHospital_Plot_07_Name">Grundstück 8</string>
  <string name="HospitalPlot/FailingHospital_Plot_08_Name">Grundstück 9</string>
  <string name="HospitalPlot/FailingHospital_Plot_09_Name">Grundstück 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/FinalHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/FinalHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/FinalHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/FinalHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/FinalHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/FinalHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/FinalHospital_Plot_07_Name">Grundstück 8</string>
  <string name="HospitalPlot/FinalHospital_Plot_08_Name">Grundstück 9</string>
  <string name="HospitalPlot/FinalHospital_Plot_09_Name">Grundstück 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_10_Name">Grundstück 11</string>
  <string name="HospitalPlot/FinalHospital_Plot_11_Name">Grundstück 12</string>
  <string name="HospitalPlot/FinalHospital_Plot_12_Name">Grundstück 13</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/HighTechHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/HighTechHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/HighTechHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/HighTechHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/HighTechHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/HighTechHospital_Plot_07_Name">Grundstück 8</string>
  <string name="HospitalPlot/HighTechHospital_Plot_08_Name">Grundstück 9</string>
  <string name="HospitalPlot/HighTechHospital_Plot_09_Name">Grundstück 10</string>
  <string name="HospitalPlot/HotSeatLevel_Plot_00_Name">Grundstück 0</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/IntroHospital2_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/IntroHospital2_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/IntroHospital2_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/IntroHospital2_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/IntroHospital3_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/IntroHospital3_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/IntroHospital3_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/Plot16">Grundstück 16</string>
  <string name="HospitalPlot/Plot17">Grundstück 17</string>
  <string name="HospitalPlot/Plot18">Grundstück 18</string>
  <string name="HospitalPlot/Plot19">Grundstück 19</string>
  <string name="HospitalPlot/Plot_01">Grundstück 1</string>
  <string name="HospitalPlot/Plot_02">Grundstück 2</string>
  <string name="HospitalPlot/Plot_03">Grundstück 3</string>
  <string name="HospitalPlot/Plot_04">Grundstück 4</string>
  <string name="HospitalPlot/Plot_05">Grundstück 5</string>
  <string name="HospitalPlot/Plot_06">Grundstück 6</string>
  <string name="HospitalPlot/Plot_07">Grundstück 7</string>
  <string name="HospitalPlot/Plot_08">Grundstück 8</string>
  <string name="HospitalPlot/Plot_09">Grundstück 9</string>
  <string name="HospitalPlot/Plot_10">Grundstück 10</string>
  <string name="HospitalPlot/Plot_11">Grundstück 11</string>
  <string name="HospitalPlot/Plot_12">Grundstück 12</string>
  <string name="HospitalPlot/Plot_13">Grundstück 13</string>
  <string name="HospitalPlot/Plot_14">Grundstück 14</string>
  <string name="HospitalPlot/Plot_15">Grundstück 15</string>
  <string name="HospitalPlot/Plot_20">Grundstück 20</string>
  <string name="HospitalPlot/Plot_21">Grundstück 21</string>
  <string name="HospitalPlot/Plot_22">Grundstück 22</string>
  <string name="HospitalPlot/Plot_23">Grundstück 23</string>
  <string name="HospitalPlot/Plot_24">Grundstück 24</string>
  <string name="HospitalPlot/Plot_25">Grundstück 25</string>
  <string name="HospitalPlot/Plot_26">Grundstück 26</string>
  <string name="HospitalPlot/Plot_27">Grundstück 27</string>
  <string name="HospitalPlot/Plot_28">Grundstück 28</string>
  <string name="HospitalPlot/Plot_29">Grundstück 29</string>
  <string name="HospitalPlot/Plot_30">Grundstück 30</string>
  <string name="HospitalPlot/Plot_31">Grundstück 31</string>
  <string name="HospitalPlot/Plot_32">Grundstück 32</string>
  <string name="HospitalPlot/Plot_33">Grundstück 33</string>
  <string name="HospitalPlot/PrerequisiteSeperator_CS">\\nund\\n</string>
  <string name="HospitalPlot/PublicHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/PublicHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/PublicHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/PublicHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/PublicHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/PublicHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/PublicHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/PublicHospital_Plot_07_Name">Grundstück 8</string>
  <string name="HospitalPlot/PublicHospital_Plot_08_Name">Grundstück 9</string>
  <string name="HospitalPlot/ResearchHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/ResearchHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/ResearchHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/ResearchHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/ResearchHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/ResearchHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/ResearchHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/ResearchHospital_Plot_07_Name">Grundstück 8</string>
  <string name="HospitalPlot/SamTestLevel_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/SamTestLevel_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/SandboxHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/SandboxHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/SandboxHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/SandboxHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/SandboxHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/SandboxHospital_Plot_07_Name">Grundstück 8</string>
  <string name="HospitalPlot/SandboxHospital_Plot_08_Name">Grundstück 9</string>
  <string name="HospitalPlot/SandboxHospital_Plot_09_Name">Grundstück 10</string>
  <string name="HospitalPlot/TeachingHospital_Plot_00_Name">Grundstück 0</string>
  <string name="HospitalPlot/TeachingHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/TeachingHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/TeachingHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/TeachingHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/TeachingHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/TeachingHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/TestLevel_Plot_00_Name">Grundstück 0</string>
  <string name="HospitalPlot/TouristHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/TouristHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/TouristHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/TouristHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/TouristHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/TouristHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/TouristHospital_Plot_06_Name">Grundstück 7</string>
  <string name="HospitalPlot/TouristHospital_Plot_07_Name">Grundstück 8</string>
  <string name="HospitalPlot/TouristHospital_Plot_08_Name">Grundstück 9</string>
  <string name="HospitalPlot/TutorialHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/VSLevel_Plot_00_Name">Grundstück 0</string>
  <string name="HospitalPlot/WealthyHospital_Plot_00_Name">Grundstück 1</string>
  <string name="HospitalPlot/WealthyHospital_Plot_01_Name">Grundstück 2</string>
  <string name="HospitalPlot/WealthyHospital_Plot_02_Name">Grundstück 3</string>
  <string name="HospitalPlot/WealthyHospital_Plot_03_Name">Grundstück 4</string>
  <string name="HospitalPlot/WealthyHospital_Plot_04_Name">Grundstück 5</string>
  <string name="HospitalPlot/WealthyHospital_Plot_05_Name">Grundstück 6</string>
  <string name="HospitalPlot/WealthyHospital_Plot_06_Name">Grundstück 7</string>
  <string name="Illness/8Bit_Description">Betroffene leiden unter bedrohlich niedrigen Leveln an Pixeldichte und ungesundem Verlangen nach der jüngeren Vergangenheit. Von Spinnen mit niedriger Auflösung verursachte Pixeliose.</string>
  <string name="Illness/8Bit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: 8 bits + bitten. Patient appears pixelated.</string>
  <string name="Illness/8Bit_Name">Pixeliose</string>
  <string name="Illness/AnimalMagnetism_Description">Von mutierten Pheromonen und/oder billigem Deodorant verursacht.</string>
  <string name="Illness/AnimalMagnetism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients have small animals stuck to their body. The name comes from a set phrase: https://www.britannica.com/science/animal-magnetism</string>
  <string name="Illness/AnimalMagnetism_Name">Tierische Anziehungskraft</string>
  <string name="Illness/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/BardFlu_Name">Drama-Tick</string>
  <string name="Illness/BarkingMad_Description">Eine psychische Störung, verursacht durch exzessives Hinternschnüffeln.</string>
  <string name="Illness/BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The patient looks like a dog. The name comes from a set phrase: https://www.merriam-webster.com/dictionary/barking%20mad</string>
  <string name="Illness/BarkingMad_Name">Hundeelend</string>
  <string name="Illness/BedFace_Description">Eine äußerst besorgniserregende Verzerrung des Gesichts, die durch komische Schlafpositionen verursacht wird. Ärzte empfehlen, die Schlafposition stets durch einen Bettwinkelmesser zu überprüfen.</string>
  <string name="Illness/BedFace_Name">Bettengesicht</string>
  <string name="Illness/BlownMind_Description">Der Patient ist völlig perplex. Wird häufig durch Konfrontation mit neuen Informationen hervorgerufen, die ein völliges Umdenken erfordern. Nach eingehender Analyse dieses Zustands haben Wissenschaftler folgende Gleichung aufstellen können: Verstand = Erschüttert. Leider hat diese Gleichung sich als völlig nutzlos herausgestellt.</string>
  <string name="Illness/BlownMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression, including the \"mind=blown\" equation:\\nhttps://www.urbandictionary.com/define.php?term=Mind%20Blown</string>
  <string name="Illness/BlownMind_Name">Perplexsie</string>
  <string name="Illness/BoggledMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No longer in use. Former name for \"Blown Mind.\"</string>
  <string name="Illness/BoggledMind_Name">Kopfsalat</string>
  <string name="Illness/Bogwarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The \"witchraft\" joke is there because the illness name is reminicent of Harry Potter's Hogwarts school. It can be adapted to something else.</string>
  <string name="Illness/Bogwarts_Description">Diese eklige Hautkrankheit wird durch schmutzige Toiletten verursacht. Sie kann durch einen teuren Medikamentencocktail aus der Apotheke geheilt werden. Oder durch Hexerei.</string>
  <string name="Illness/Bogwarts_Name">WC-Warzen</string>
  <string name="Illness/BrokenFace_Description">Eine Krankheit, die zu einer Deformierung des Gesichts führt. Zu den häufigsten Ursachen gehören Tagträumerei, Pseudoradieschen und viel zu schnelle Cricketbälle.</string>
  <string name="Illness/BrokenFace_Name">Gesichtsfraktur</string>
  <string name="Illness/BumRush_Description">Auch bekannt als „Lokusmanie“. Die Betroffenen scheinen ständig wissen zu müssen, wo sich die nächstgelegene Toilette befindet.</string>
  <string name="Illness/BumRush_Name">WC-Wahn</string>
  <string name="Illness/BurpingFever_Description">Behandlung durch Injektion.</string>
  <string name="Illness/BurpingFever_Name">Rülpsfieber</string>
  <string name="Illness/ChronicFlatulence_Description">Behandlung durch Injektion.</string>
  <string name="Illness/ChronicFlatulence_Name">Chronische Flatulenz</string>
  <string name="Illness/Clamp_Description">Lässt den Patienten nicht so schnell los. Betrifft viele lebende Statuen und Selfie-Spinner.</string>
  <string name="Illness/Clamp_Name">Verklemmung</string>
  <string name="Illness/ClownDisorder_Description">Eine Krankheit, die wahnwitzige Aktionen und allgemeines Herumalbern hervorruft. Entlaufenen Clowns muss der Humor restlos ausgetrieben werden, um Rückfälle zu vermeiden.</string>
  <string name="Illness/ClownDisorder_Name">Clownerei</string>
  <string name="Illness/CrossBones_Description">Tritt auf, wenn einem der Zorn bis in die Knochen fährt. Wird mitunter durch Piraterie ausgelöst. Wird auf der Frakturstation behandelt.</string>
  <string name="Illness/CrossBones_Name">Saure Knochen</string>
  <string name="Illness/Cubism_Description">Der Kubismus ist unter Kunstfreunden weit verbreitet und wird durch Kontakt mit Leinwänden übertragen. Interessanterweise scheinen Impressionisten über genetisch bedingte Immunität zu verfügen.</string>
  <string name="Illness/Cubism_Name">Kubismus</string>
  <string name="Illness/DLC_1/Anomalitis_Description">Ab und zu geschieht etwas sehr Ungewöhnliches, das wir uns einfach nicht erklären können. Glücklicherweise kann diese mysteriöse, nicht näher beschreibbare Krankheit auf der Station behandelt werden.\\nSeltsam ist es aber dennoch ...</string>
  <string name="Illness/DLC_1/Anomalitis_Name">Anomalitis</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Description">Betroffene haben besonders lebhafte und schillernde Träume, die zu lautem Schnarchen führen. Diese wohltuenden nächtlichen Erlebnisse müssen beendet werden, um die Zimmerlautstärke einzuhalten.</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Name">Schnarchtrauma</string>
  <string name="Illness/DLC_1/BardFlu_Description">Betroffene sind an verpfuschten Zitaten aus historischen Theaterstücken sowie ihrer anachronistischen physischen Erscheinung zu erkennen. Diese Krankheit wird von mit Gänsefett ausgestopften Hosen, fauligen Früchten und der Verfolgung durch Bären hervorgerufen. </string>
  <string name="Illness/DLC_1/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/DLC_1/BardFlu_Name">Drama-Tick</string>
  <string name="Illness/DLC_1/BarkingMad_Description">Betroffene halten sich selbst für Hunde. Häufig wird diese Störung durch das Verzehren von Hundekuchen und Urinieren im Freien verursacht.</string>
  <string name="Illness/DLC_1/BarkingMad_Name">Hundeelend</string>
  <string name="Illness/DLC_1/Basic_Description">Inhaltsarme Beschallung aus zwei Richtungen führt zu oberflächlichem und klischeehaftem Verhalten. Zur Behandlung wird Surround-Sound mit mindestens 5 Kanälen empfohlen, um Individualität zu fördern. </string>
  <string name="Illness/DLC_1/Basic_Name">Stereotyp</string>
  <string name="Illness/DLC_1/Blaggis_Description">Dauerhaftes Lügen und ständiges Unvorbereitetsein führen zu schlechtem Gewissen, das Betroffenen mitunter schwer im Magen liegt. Die Schuldgefühle müssen operativ entfernt werden, bevor die Magenverstimmung zu schwerwiegenden Verdauungsstörungen führt.</string>
  <string name="Illness/DLC_1/Blaggis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"haggis.\"</string>
  <string name="Illness/DLC_1/Blaggis_Name">Schwindelsucht</string>
  <string name="Illness/DLC_1/BloatyDread_Description">Nachdem der Druck der überlasteten Psyche abgelassen ist, wird sie durch äußerst clevere Therapie neu aufgebaut.</string>
  <string name="Illness/DLC_1/BloatyDread_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/DLC_1/BloatyDread_Name">Blähpression</string>
  <string name="Illness/DLC_1/BonelessThighs_Description">Der Oberschenkel wurde entbeint und ist weich und gallertartig. Die Schenkelknochen müssen nachwachsen und auf der Frakturstation gerichtet werden.</string>
  <string name="Illness/DLC_1/BonelessThighs_Name">Schenkel ohne Knochen</string>
  <string name="Illness/DLC_1/BrainFarts_Description">Durch die ungesunde Angewohnheit, Gedanken zu unterdrücken, sammeln sich im Hirn benebelnde Gase, die wiederum zu Aussetzern, Gesichtsflatulenz und irrtümlichen Kommentaren führen.</string>
  <string name="Illness/DLC_1/BrainFarts_Name">Hirnfurz</string>
  <string name="Illness/DLC_1/BrainFreeze_Description">Betroffene leiden unter Kältekopfschmerzen und werden plötzlich von lange verdrängten Erinnerungen überwältigt, speziell solchen von schlechten Erfahrungen mit gelben Schnee. Die Behandlung erfolgt durch Therapie, wobei der Psychiater ein vollständiges Vergessen der problematischen Erinnerungen bewirkt. </string>
  <string name="Illness/DLC_1/BrainFreeze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from real-life brain freezes (https://www.brainfacts.org/thinking-sensing-and-behaving/diet-and-lifestyle/2019/what-causes-brain-freeze-071819), although in TPH this designates a more serious condition.</string>
  <string name="Illness/DLC_1/BrainFreeze_Name">Hirnfrost</string>
  <string name="Illness/DLC_1/CheeseBored_Description">Übermäßiger Käsegenuss führt zu Schwerfälligkeit, die den gesamten Körper betrifft. Zur Behandlung muss der überschüssige Käse entfernt werden.</string>
  <string name="Illness/DLC_1/CheeseBored_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"cheese board.\"</string>
  <string name="Illness/DLC_1/CheeseBored_Name">Käseleib</string>
  <string name="Illness/DLC_1/ColdShoulder_Description">Leichte bis schwere Schulterschmerzen, die von emotionaler oder tatsächlicher Kälte verursacht werden. Zu Risikofaktoren gehören fehlender Augenkontakt, Vorenthaltung warmer Kleidung und einsilbige SMS. Behandlungserfolge konnten durch eine Mischung aus Hustensaft und Frostschutzmittel im Verhältnis 5:1 erzielt werden.</string>
  <string name="Illness/DLC_1/ColdShoulder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://www.merriam-webster.com/dictionary/cold%20shoulder</string>
  <string name="Illness/DLC_1/ColdShoulder_Name">Kalte Schulter</string>
  <string name="Illness/DLC_1/CurdledBlood_Description">Betroffenen gefriert das Blut in den Adern, wodurch die Durchblutung stark beeinträchtigt wird. Zur Behandlung wird ein lebensrettender Emulgator injiziert.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion: \\n\\nhttps://www.merriam-webster.com/dictionary/make%20someone%27s%20blood%20curdle#:~:text=blood%20run%20cold-,Definition%20of%20make%20someone's%20blood%20curdle,made%20our%20blood%20run%20cold.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name">Kaltes Grausen</string>
  <string name="Illness/DLC_1/DeadArm_Description">Der Arm des Patienten muss auf der Frakturstation gerichtet und wiederbelebt werden.</string>
  <string name="Illness/DLC_1/DeadArm_Name">Toter Arm</string>
  <string name="Illness/DLC_1/DisplacedGlands_Description">Die Drüsen im Körper haben sich selbstständig gemacht und die Plätze getauscht. Dadurch laufen sämtliche Körperfunktionen in etwa so schlecht, wie es unter diesen Umständen zu erwarten ist. Um weitere Schäden zu vermeiden, müssen die Drüsen operativ wieder an Ort und Stelle gebracht werden.</string>
  <string name="Illness/DLC_1/DisplacedGlands_Name">Drüsendusel</string>
  <string name="Illness/DLC_1/Evergreen_Description">Übermäßig von Kiefernduft getränkte Luft wird vom Körper aufgenommen und verändert die DNS. Betroffene müssen sowohl von Wäldern als auch von Autos mit Duftbäumen ferngehalten und im DNS-Labor behandelt werden.</string>
  <string name="Illness/DLC_1/Evergreen_Name">Immergrün</string>
  <string name="Illness/DLC_1/EyeCandy_Description">Aufgrund einer extremen Pupillenerweiterung sind die Augen größer als der Magen. Wird durch langes Anstarren von Kochsendungen und Süßigkeitenwerbung verursacht.</string>
  <string name="Illness/DLC_1/EyeCandy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/eye%20candy</string>
  <string name="Illness/DLC_1/EyeCandy_Name">Augenschmaus</string>
  <string name="Illness/DLC_1/FacePlant_Description">Übermäßiger Frust über die Dummheit anderer zeigt sich durch palmenförmige Auswüchse im Gesicht des Patienten.</string>
  <string name="Illness/DLC_1/FacePlant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/face-plant</string>
  <string name="Illness/DLC_1/FacePlant_Name">Gesichtspalme</string>
  <string name="Illness/DLC_1/Frankenstein_Description">Betroffene ächzen und stöhnen mehr als üblich, sind teilnahmslos und erreichen vorübergehend eine Größe von bis zu 2,5 Metern. Einige geheilte Patienten berichteten, dass es ihnen während ihrer Krankheit vorkam, als gehören einige ihrer Körperteile eigentlich jemand anderem. Diese Krankheit wird durch das Anschauen alter Horrorfilme, die Lektüre von Gruselgeschichten und Identitätskrisen verursacht.</string>
  <string name="Illness/DLC_1/Frankenstein_Name">Monstermanie</string>
  <string name="Illness/DLC_1/Godzilla_Description">Diese Krankheit tritt besonders in entlegeneren Gebieten des Two Point County auf. Höchstwahrscheinlich werden Beschwerden durch die Sehnsucht nach dem Leben „in der Großstadt“ hervorgerufen. Betroffene imitieren einen Lebensstil, wie sie ihn bei Großstädtern für typisch halten. Metropolio tritt vorwiegend in zwei verschiedenen Formen auf. Dies ist die „reptilische“ Form.</string>
  <string name="Illness/DLC_1/Godzilla_Name">Reptil-Metropolio</string>
  <string name="Illness/DLC_1/Goobris_Description">Übermäßige Selbst-Verhätschelung führt zu Ablagerungen schmalzartigen, kristallisierten Selbstwertgefühls, welches die körperlichen Funktionen Betroffener beeinträchtigt und unausstehliches Verhalten verursacht. Um der genervten Mitmenschen willen muss dieser Schmalz vollständig entfernt werden.</string>
  <string name="Illness/DLC_1/Goobris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Goo+hubris</string>
  <string name="Illness/DLC_1/Goobris_Name">Egoglibschmus</string>
  <string name="Illness/DLC_1/HalfPipe_Description">An einem Betroffenen durchgeführte Tests zeigten, dass Patienten genetisch halb Mensch, halb Skateboardrampe sind. Davon abgesehen hat diese potentiell tödliche Störung keinerlei Symptome. Dies hat zu weiteren Forschungen geführt, die wiederum zeigten, dass das genetische Material von Menschen und Skateboard-Anlagen zu 99,1 % identisch ist. Die Störung wird häufig durch verpatzte Tricks beim Skateboarden verursacht.</string>
  <string name="Illness/DLC_1/HalfPipe_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to skateboarding half pipes: https://www.youtube.com/watch?v=FJfqcpnH6Ys</string>
  <string name="Illness/DLC_1/HalfPipe_Name">Halfpipe</string>
  <string name="Illness/DLC_1/Hyperrealty_Description">Übermäßiger Umgang mit Immobilienmaklern führt dazu, dass Betroffene von Grundstückspreisen, Wasserdruck und Gardinen geradezu besessen sind.</string>
  <string name="Illness/DLC_1/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_1/Hyperrealty_Name">Immobilienmakel</string>
  <string name="Illness/DLC_1/Inverted1080_Description">Einige Körperteile sind um 90 oder teilweise 180 Grad um ihre eigene Achse verdreht. Wird häufig von fehlgeschlagenen Snowboardtricks verursacht, wobei der Betroffene versehentlich nicht alle Körperteile mitdreht.</string>
  <string name="Illness/DLC_1/Inverted1080_Name">Umgekehrte 1080</string>
  <string name="Illness/DLC_1/Knightmare_Description">Um ihren Ängsten und Problemen zu entkommen, legen Betroffene einen Schutzpanzer an, der aus Kettenhemd, Panzerhandschuhen und unglaublich lauten Schuhen besteht. Um eine Überhitzung zu vermeiden, müssen Patienten vorsichtig aus ihrem Blechversteck herausgelockt werden.</string>
  <string name="Illness/DLC_1/Knightmare_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Nightmare+Knight. Patient is wearing a suit of armor.</string>
  <string name="Illness/DLC_1/Knightmare_Name">Rüstungsfieber</string>
  <string name="Illness/DLC_1/LogicProblem_Description">Diese Störung wird von missverständlich formulierten Fragen und missverstandenen Denksportaufgaben hervorgerufen. Betroffene können Ursache und Wirkung nicht mehr unterscheiden und müssen daher behandelt werden. Was übrigens auch ein gutes Beispiel für die Art von logischem Zusammenhang ist, den ein solcher Patient nicht nachvollziehen könnte.</string>
  <string name="Illness/DLC_1/LogicProblem_Name">Logisches Problem</string>
  <string name="Illness/DLC_1/MenaceElbow_Description">Der Ellbogen ist wie ein Spiegel zersprungen. Wie unheimlich.</string>
  <string name="Illness/DLC_1/MenaceElbow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"tennis elbow.\"</string>
  <string name="Illness/DLC_1/MenaceElbow_Name">Ellbogenqual</string>
  <string name="Illness/DLC_1/Paranoyance_Description">Betroffene fühlen sich von Geistern aus der Nachwelt belästigt, was ihnen mächtig auf den Geist geht. Zur Behandlung führt ein Psychiater eine Art fortgeschrittene Paarberatung durch, um ein friedliches Miteinander von Patient und ruhelosen Seelen zu erreichen.</string>
  <string name="Illness/DLC_1/Paranoyance_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Annoyance+paranormal.</string>
  <string name="Illness/DLC_1/Paranoyance_Name">Geisterwahn</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Description">Durch einen Mangel an Reizen sterben langsam die Nerven der Sprach- und Bewegungssteuerung des Betroffenen ab, was zu mehr und mehr stumpfsinnigen Äußerungen und Handlungen führt. Der Patient muss behandelt werden, bevor er sich zu Tode langweilt.</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Name">Nervtötung</string>
  <string name="Illness/DLC_1/Rantlers_Description">Eine uralte Krankheit, die durch mikroskopische Hornteilchen in der Wasserversorgung verursacht werden. Betroffene sind äußerst aggressiv und nehmen ihre Mitmenschen auf die Hörner. Die Heilung ist nur durch Abstoßen der Hörner möglich.</string>
  <string name="Illness/DLC_1/Rantlers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: rant + antlers</string>
  <string name="Illness/DLC_1/Rantlers_Name">Verhornung</string>
  <string name="Illness/DLC_1/Robot_Description">Diese Krankheit tritt besonders in entlegeneren Gebieten des Two Point County auf. Höchstwahrscheinlich werden Beschwerden durch die Sehnsucht nach dem Leben „in der Großstadt“ hervorgerufen. Betroffene imitieren einen Lebensstil, wie sie ihn bei Großstädtern für typisch halten. Metropolio tritt vorwiegend in zwei verschiedenen Formen auf. Dies ist die „mechanische“ Form.</string>
  <string name="Illness/DLC_1/Robot_Name">Mechano-Metropolio</string>
  <string name="Illness/DLC_1/ShinBlintz_Description">Zu den Symptomen gehört ein hörbares Knistern in beiden Knien, das vom Verzehr knuspriger Crèpes hervorgerufen wird.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on shin splints and the food blintz.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name">Crèpitation</string>
  <string name="Illness/DLC_1/SkullChutney_Description">Durch den Genuss der kaum verfeinerten und oft hochprozentigen Getränke, die während Feierlichkeiten in den Bergen des Two Point County ausgeschenkt werden, wird das Hirn verflüssigt.</string>
  <string name="Illness/DLC_1/SkullChutney_Name">Hirnschmalz</string>
  <string name="Illness/DLC_1/SoreJudgement_Description">Diese Störung wird auch bisweilen als „Schneeballeffekt“ bezeichnet. Eine einzelne falsche Entscheidung führt zu einer Kettenreaktion, die das Urteilsvermögen des Betroffenen beeinträchtigt und mitunter zu schwerwiegenden Folgeschäden führt. Patienten müssen in einem Krankenhausbett rehabilitiert werden und sich vor Entlassung vollständig erholen, um weitere Fehlentscheidungen zu vermeiden.</string>
  <string name="Illness/DLC_1/SoreJudgement_Name">Urteilsunvermögen</string>
  <string name="Illness/DLC_1/SweetTeeth_Description">Eine Krankheit, bei der die Zähne zu großen Teilen aus Nugat bestehen. Die Behandlung erfolgt durch das wirkungsvollste Mundwasser der Welt.</string>
  <string name="Illness/DLC_1/SweetTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/sweet-tooth</string>
  <string name="Illness/DLC_1/SweetTeeth_Name">Zuckermäulchen</string>
  <string name="Illness/DLC_1/TartanTelemores_Description">Eine Störung, die oft jahrelang unbemerkt bleibt, bevor sich erste Symptome zeigen. Bisweilen verläuft die Krankheit gänzlich asymptomatisch. Die Störung wird durch ein uraltes Gen hervorgerufen, das besonders in den Bewohnern der Pointy Mountains auftritt und karierte Verfärbungen sowie eine wollige Hauttextur hervorruft.</string>
  <string name="Illness/DLC_1/TartanTelemores_Name">Tartan-Telomere</string>
  <string name="Illness/DLC_1/ThinSkinned_Description">Dieses Phänomen wird sowohl durch schlechte Neuigkeiten als auch eisige Winde hervorgerufen. Betroffene sind sensibler gegenüber kaltem Wetter und werden durch eine hautverstärkende Injektion sowie durch gutes Zusprechen behandelt.</string>
  <string name="Illness/DLC_1/ThinSkinned_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Having thin skin in real life means this:\\nhttps://www.merriam-webster.com/dictionary/thin%20skin</string>
  <string name="Illness/DLC_1/ThinSkinned_Name">Dünne Haut</string>
  <string name="Illness/DLC_1/TongueSplinters_Description">Die genauen Ursachen dieser Krankheit sind noch unbekannt, doch der Hauptverdacht liegt auf abenteuerlichen Zungenbrechern. Wird auf der Station behandelt.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just splinters in the tongue.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name">Zungenbruch</string>
  <string name="Illness/DLC_2/8Ball_Description">Aufgrund mangelnder Auswahl an Freizeitaktivitäten haben Betroffene nichts als Billard im Kopf. Um die Besessenheit zu behandeln, muss der ganze Kopf entfernt und durch einen weniger vorbelasteten ersetzt werden.</string>
  <string name="Illness/DLC_2/8Ball_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name  comes from a genre of comedy (https://en.wikipedia.org/wiki/Screwball_comedy). The patient has an 8-ball for a head. The translation can just be a reference to pool, balls, etc.</string>
  <string name="Illness/DLC_2/8Ball_Name">Kugelkopf</string>
  <string name="Illness/DLC_2/BeachWail_Description">Betroffene sind vom Leid gestrandeter Wale so tief berührt, dass sie sich etwas zu tief in die Gefühlslage der unglücklichen Säuger versetzen. Sie beginnen mitunter, selbst Walgesang von sich zu geben.</string>
  <string name="Illness/DLC_2/BeachWail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"beach whale.\"</string>
  <string name="Illness/DLC_2/BeachWail_Name">Fortgeschrittener Walsinn</string>
  <string name="Illness/DLC_2/BlankLooks_Description">Die Gesichtszüge der Betroffenen sind komplett abhanden gekommen und müssen durch ein präzises hydraulisches Druckverfahren wiederhergestellt werden. Dieses Phänomen ist sowohl unter Amateur-Pokerspielern als auch chronischen Ja-Sagern weit verbreitet.</string>
  <string name="Illness/DLC_2/BlankLooks_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression:\\nhttps://idioms.thefreedictionary.com/give+a+blank+look</string>
  <string name="Illness/DLC_2/BlankLooks_Name">Ausdruckslosigkeit</string>
  <string name="Illness/DLC_2/Boxer_Name">Schattenboxer</string>
  <string name="Illness/DLC_2/BrainFarts_Description">Durch die ungesunde Unterdrückung von ungewollten Gedanken sowie Darmwinden sammeln sich im Gehirn benebelnde Gase, die wiederum zu Aussetzern, Gesichtsflatulenz und irrtümlichen Kommentaren führen. Die Gase müssen durch den Körper abgeleitet werden, ehe der enorme Druck dazu führt, dass der ganze Kopf explodiert.</string>
  <string name="Illness/DLC_2/BrainFarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://en.wiktionary.org/wiki/brain_fart</string>
  <string name="Illness/DLC_2/BrainFarts_Name">Hirnfurz</string>
  <string name="Illness/DLC_2/Buccanear_Description">Betroffene fühlen sich unwiderstehlich vom Meer angezogen, obwohl sie sich zuvor nie marinen Aktivitäten gewidmet haben. Wird durch übermäßiges Lauschen an Muscheln sowie durch das Tragen von Ohrreifen aus zweiter Hand hervorgerufen. </string>
  <string name="Illness/DLC_2/Buccanear_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Buccaneer + ear</string>
  <string name="Illness/DLC_2/Buccanear_Name">Matrosis</string>
  <string name="Illness/DLC_2/BudgieStruggler_Description">Eine regionale Variante der Vogelverwirrung, häufig hervorgerufen durch den Versuch, die Verdienste anderer Leute als die eigenen auszugeben. Betroffene schmücken sich mit fremden Federn, bis sie von Kopf bis Fuß gefiedert sind. Muss dringend behandelt werden, bevor Betroffene voller Übermut einen fatalen Höhenflug wagen.</string>
  <string name="Illness/DLC_2/BudgieStruggler_Name">Unsittichkeit</string>
  <string name="Illness/DLC_2/CamelToe_Description">Erhöhte Schreckhaftigkeit führt zu einem geduckten Gang und Dauerzittern, wodurch die Fußknochen außerordentlich belastet und schließlich verformt werden. Betroffene beginnen auch mitunter, Haken zu schlagen.</string>
  <string name="Illness/DLC_2/CamelToe_Name">Hasenfuß</string>
  <string name="Illness/DLC_2/CauliflowerEars_Description">Diese unnatürliche Wucherung im seitlichen Gesichtsbereich wird von einem auf der Insel heimischen Fungus hervorgerufen. Akustische und visuelle Normalität wird durch Verabreichung eines speziellen Unkrautvernichtungsmittels wiederhergestellt. </string>
  <string name="Illness/DLC_2/CauliflowerEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from a real-life condition:\\n\\nhttps://en.wikipedia.org/wiki/Cauliflower_ear</string>
  <string name="Illness/DLC_2/CauliflowerEars_Name">Blumenkohlohr</string>
  <string name="Illness/DLC_2/CrispySkin_Description">Die äußere Hautschicht Betroffener ist stellenweise knusprig. Tritt auf, wenn Sonnenbadende statt Sonnencreme Marinade auftragen.</string>
  <string name="Illness/DLC_2/CrispySkin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like food</string>
  <string name="Illness/DLC_2/CrispySkin_Name">Knusperhaut</string>
  <string name="Illness/DLC_2/Desserted_Description">Betroffene sind buchstäblich zum Platzen voll mit Süßspeisen und müssen dringend behandelt werden, um eine explosive Entleerung zu vermeiden. Diese Störung ist auf der Insel aufgrund des vielfältigen Angebots an ausgezeichneter Eiscreme weit verbreitet. Urlauber, die vom Unterhaltungsprogramm ihres Hotels enttäuscht sind, suchen häufig Trost in Desserts.</string>
  <string name="Illness/DLC_2/Desserted_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dessert+deserted</string>
  <string name="Illness/DLC_2/Desserted_Name">Dessertion</string>
  <string name="Illness/DLC_2/Explorer_Description">Andauernde Langeweile führt zu dumpfen Schmerzen und dem Drang nach Abenteuer. Die Betroffenen suchen häufig Linderung in äußerst riskanten Aktivitäten und gefährden dabei nicht nur sich selbst, sondern auch ihre Umwelt.</string>
  <string name="Illness/DLC_2/Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"wanderlust\": \\nhttps://en.wikipedia.org/wiki/Wanderlust</string>
  <string name="Illness/DLC_2/Explorer_Name">Wanderrost</string>
  <string name="Illness/DLC_2/FalseTan_Description">Eine Mutation, durch welche die Haut eine unnatürliche Tönung annimmt. Wird durch hinterhältige Machenschaften, archaische Rituale und gewisse kosmetische Sprays hervorgerufen. Der Körper muss von sämtlichen Spuren gereinigt werden, ehe das Herz selbst verschrumpelt und zu einem orangebraunen Schatten seiner selbst verkommt.</string>
  <string name="Illness/DLC_2/FalseTan_Name">Karottinodermie</string>
  <string name="Illness/DLC_2/FoolsMould_Description">Eine Pilzinfektion, die häufig von minderwertigem Schmuck und magischen Bohnen hervorgerufen wird. Den Pilz bekämpfenden Behandlungen werden in jüngster Zeit auch Zusätze beigemischt, welche den gesunden Menschenverstand anregen sollen.</string>
  <string name="Illness/DLC_2/FoolsMould_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"fool's gold\": \\nhttps://dictionary.cambridge.org/dictionary/english/fool-s-gold</string>
  <string name="Illness/DLC_2/FoolsMould_Name">Tandsschimmel</string>
  <string name="Illness/DLC_2/FootballCrazy_Description">Die intensive Beschäftigung mit immer nebensächlicheren Details des Fußballsports haben die Begeisterung in eine Art Wahn verwandelt. Betroffene zeigen ein besonders tiefes Verständnis der Feinheiten und Effektivität verschiedener Standardsituationen und müssen dringend behandelt werden, bevor sämtliches Nicht-Fußballwissen aus ihrem Gehirn verdrängt wird.</string>
  <string name="Illness/DLC_2/FootballCrazy_Name">Fußballfieber</string>
  <string name="Illness/DLC_2/HeatWave_Description">Tritt auf, wenn Personen bei schönem Wetter zu viel Zeit an der frischen Luft verbringen und in der Folge geradezu unverschämt heiter und freundlich werden. Behandlung ist dringend nötig, bevor der Betroffene in Ohnmacht fällt, überhitzt oder aufgrund von zu viel Geplauder die Stimme verliert.</string>
  <string name="Illness/DLC_2/HeatWave_Name">Heißerkeit</string>
  <string name="Illness/DLC_2/Hermitism_Description">Bei Betroffenen ist die natürliche Wertschätzung eines adäquaten Strandkorbs in ungesunde Besessenheit umgeschlagen, wobei ihnen keiner groß oder schattig genug ist. Auf der Suche nach optimalem Sonnenschutz ziehen sie stets von einem Strandkorb zum Nächsten weiter. Unter den Betroffenen brechen mitunter erbitterte Kämpfe aus, in deren Folge Verlierer sich häufig in die Einsamkeit von Leuchttürmen zurückziehen, um ihren entblößten Leib zu schützen. </string>
  <string name="Illness/DLC_2/Hermitism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hermit+hermetism</string>
  <string name="Illness/DLC_2/Hermitism_Name">Einsiedlersyndrom</string>
  <string name="Illness/DLC_2/JelliedFeels_Description">Ein erhöhtes Gefühlsaufkommen aufgrund von extremer emotionaler Stimulation überfordert das Gehirn, was zu teilweisem Kontrollverlust über die Extremitäten führt. Bis sämtliche Spuren der überflutenden Gefühle aus dem System entfernt wurden, können Betroffene sich nur schwer aufrechthalten.</string>
  <string name="Illness/DLC_2/JelliedFeels_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jellied eels.\"</string>
  <string name="Illness/DLC_2/JelliedFeels_Name">Weiche Knie</string>
  <string name="Illness/DLC_2/JetLeg_Description">Bei Betroffenen stammt das genetische Material zur Hälfte aus Düsenantrieben, auch wenn dies oft lange unentdeckt bleibt. Häufig erinnern sich Patienten daran, schon als Kind alles andere als antriebslos gewesen zu sein. Sollte vorbeugend behandelt werden, um Motorschäden und Ölpannen zu vermeiden.</string>
  <string name="Illness/DLC_2/JetLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jet lag.\"</string>
  <string name="Illness/DLC_2/JetLeg_Name">Düsentrieb</string>
  <string name="Illness/DLC_2/KnobblyKnee_Description">Die ungeschützte Beinpartie wurde von den Elementen derart in Mitleidenschaft gezogen, dass die Knie und Schienbeine dünn und durchscheinend wirken. Von übermäßigem Shorts-Tragen verursacht.</string>
  <string name="Illness/DLC_2/KnobblyKnee_Name">Scheinbein</string>
  <string name="Illness/DLC_2/LemonSoul_Description">Verursacht durch Einnahme von unverdünntem Essig zum Zwecke der Konservierung der inneren Organe. Betroffene berichten, dass sie sich „knackig“ und „länger haltbar“ fühlen; dies konnte aber aus medizinischer Sicht nicht bestätigt werden. Nachgewiesen werden konnte nur, dass Betroffene bei ihren Gesprächspartnern einen sauren Beigeschmack hinterlassen.</string>
  <string name="Illness/DLC_2/LemonSoul_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lemon sole.\"</string>
  <string name="Illness/DLC_2/LemonSoul_Name">Vergurkung</string>
  <string name="Illness/DLC_2/LimbEmpathy_Description">Dieses Phänomen tritt besonders bei Naturliebhabern auf, die einen der vielen Obstbäume der Insel erklettern. In Folge eines Astbruches erleiden Betroffene ebenfalls einen oder mehrere Brüche – ob nun aus Mitleid mit dem Baum oder als Nebenwirkung ihres schweren Falls ist in medizinischen Kreisen noch umstritten.</string>
  <string name="Illness/DLC_2/LimbEmpathy_Name">Baumweh</string>
  <string name="Illness/DLC_2/Limpette_Description">Beeinträchtigung des Gangs, die durch das Ausrutschen auf einem Weichtier verursacht wird.</string>
  <string name="Illness/DLC_2/Limpette_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From limp+limpet</string>
  <string name="Illness/DLC_2/Limpette_Name">Schneckengang</string>
  <string name="Illness/DLC_2/LogicProblem_Description">Diese Störung wird von missverständlich formulierten Fragen und missverstandenen Denksportaufgaben hervorgerufen. Betroffene können Ursache und Wirkung nicht mehr unterscheiden und müssen daher behandelt werden. Was übrigens auch ein gutes Beispiel für die Art von logischem Zusammenhang ist, den ein solcher Patient nicht nachvollziehen könnte.</string>
  <string name="Illness/DLC_2/LogicProblem_Name">Logisches Problem</string>
  <string name="Illness/DLC_2/LooseJowels_Description">Die Mund- und Kiefermuskulatur erschlafft zunehmend, wodurch beim Sprechen ein pfeifendes Geräusch entsteht. Wird durch unsinniges Gerede, Backpflaumengenuss und dramatisches Nach-Luft-Schnappen verursacht.</string>
  <string name="Illness/DLC_2/LooseJowels_Name">Backpfeifen</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Description">Dieses Phänomen wird durch enorme Selbstverherrlichung und Verschwendungssucht gekennzeichnet. Mitunter besteht auch der Drang, die nächstbeste Hauptstadt in Brand zu stecken. Betroffene müssen überzeugt werden, dass sie nicht der Herrscher einer antiken Zivilisation sind, und behutsam wieder ins Alltagsleben zurückgeführt werden.</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Name">Nerose</string>
  <string name="Illness/DLC_2/Oozmosis_Description">Die äußeren Schichten des Körpers lassen außer Schweiß auch andere Körperflüssigkeiten austreten. Zu den Symptomen gehören feuchte Haut, gelegentliches Tröpfeln sowie Pfützen um die Füße. Muss behandelt werden, bevor der Betroffene völlig austrocknet.</string>
  <string name="Illness/DLC_2/Oozmosis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Ooze+osmosis</string>
  <string name="Illness/DLC_2/Oozmosis_Name">Flussmose</string>
  <string name="Illness/DLC_2/Painapple_Description">Die schwerwiegende Folge einer kulinarischen Verwechslung. Insekten mögen eiweißhaltig und daher nahrhaft sein, aber längst nicht alle sind als Dessert geeignet. Verwirrte Kuchenesser bekommen starke Schmerzen – und ein Aufklärungsblatt des Konditorenverbands.</string>
  <string name="Illness/DLC_2/Painapple_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pain+Pineapple</string>
  <string name="Illness/DLC_2/Painapple_Name">Bienenstich</string>
  <string name="Illness/DLC_2/Parakeet_Name">Sittichstrolch</string>
  <string name="Illness/DLC_2/PlacidReflux_Description">Vom ruhigen Leben abseits des Festlands völlig überrascht, fallen einige Urlauber in eine Art Entspannungskoma. Durch eine präzise abgestimmte Behandlung kann die völlig losgelöste Seele wieder in den Körper finden.</string>
  <string name="Illness/DLC_2/PlacidReflux_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"acid reflux.\"</string>
  <string name="Illness/DLC_2/PlacidReflux_Name">Seelenbaumel</string>
  <string name="Illness/DLC_2/Roman_Name">Ruptured Testudo</string>
  <string name="Illness/DLC_2/SandyCrack_Description">Ein Phänomen, das nach zu langem Aufenthalt am Strand dazu führt, dass weite Teile des Körpers von Sand völlig bedeckt werden. Kann nur durch gezielte und wiederholte Anwendung von Wasser bekämpft werden.</string>
  <string name="Illness/DLC_2/SandyCrack_Name">Sandhose</string>
  <string name="Illness/DLC_2/ShadowBoxer_Description">Wird durch Paranoia und allgemeines Misstrauen hervorgerufen. Betroffene fühlen sich von ihrem eigenen Schatten verfolgt und reagieren auf plötzliche Bewegungen und veränderte Lichtverhältnisse mit schreckhaften Schlägen und geschicktem Getänzel. Tritt besonders häufig bei Kampfsportlern vor einem „großen Kampf“ auf. Die Behandlung kann unterstützt werden, indem der Betroffene in ein Bett gelegt wird, wodurch seine Füße die optische Verbindung an den Schatten verlieren. Nein, wirklich.</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"shadowboxing.\"</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name">Schattenboxer</string>
  <string name="Illness/DLC_2/ToothMutiny_Description">Besonders schlechte Mundhygiene führt zu einer Verselbstständigung der Zähne, die sich zu besseren Gebissen aufmachen.</string>
  <string name="Illness/DLC_2/ToothMutiny_Name">Weise Zähne</string>
  <string name="Illness/DLC_2/Trumidity_Description">Eine Störung unter Reisenden, die im Urlaub zu sich selbst finden. Im Bestreben, ein neues Kapitel aufzuschlagen, wollen sie sich all ihrer dunkelsten Geheimnisse entledigen. Ein Psychiater muss sie dazu bringen, den Mund zu halten, bevor sie sich selbst völlig ruinieren.</string>
  <string name="Illness/DLC_2/Trumidity_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">True+Humidity</string>
  <string name="Illness/DLC_2/Trumidity_Name">Beichtreiz</string>
  <string name="Illness/DLC_2/VestedInsects_Description">Ein Befall, der zunächst unterhaltsam, auf Dauer aber äußerst lästig ist. Er muss behandelt werden, bevor der Betroffene jeglichen Spaß an Musik verliert. </string>
  <string name="Illness/DLC_2/VestedInsects_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"vested interest.\"</string>
  <string name="Illness/DLC_2/VestedInsects_Name">Ohrwurm</string>
  <string name="Illness/DLC_2/WildSpore_Description">Entsteht, wenn Sporen berauschender Inselpflanzen in den Körper gelangen, wo sie wild wuchern und ein Nervengift absondern, welches bei Betroffenen zu rücksichtslosem und barbarischem Verhalten führt.</string>
  <string name="Illness/DLC_2/WildSpore_Name">Verwilderung</string>
  <string name="Illness/DLC_3/Ant_Description">Betroffene sind vor allem an ihrem großen, ameisenartigen Kopf zu erkennen. Sollte durch eine Mischung aus Insektenmittel und Kartoffelpüree behandelt werden. Wird durch den Biss einer radioaktiven Ameise oder mangelhafte Teleporter-Hygiene hervorgerufen.</string>
  <string name="Illness/DLC_3/Ant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"antimatter.\"</string>
  <string name="Illness/DLC_3/Ant_Name">Verameisung</string>
  <string name="Illness/DLC_3/Asterrhoids_Description">Betroffene entwickeln äußerst empfindliche, fluoreszierende Entzündungen. Wird durch Erntegut hervorgerufen, das durch Weltraumstaub kontaminiert wurde und daher nicht für den Verzehr geeignet ist. Erfordert Behandlung mit entzündungshemmenden Salben für die Gesäßregion.</string>
  <string name="Illness/DLC_3/Asterrhoids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Asteroid+Hemorrhoids</string>
  <string name="Illness/DLC_3/Asterrhoids_Name">Asteorrhoiden</string>
  <string name="Illness/DLC_3/Astro_Description">Bewohner anderer Planeten haben von Two Point County gehört und wollen sich diese Erfahrung nicht entgehen lassen. Sie haben viele Lichtjahre zurückgelegt, um Dinge zu erleben, die man hierzulande als völlig selbstverständlich ansieht. Zwar handelt es sich streng genommen nicht um eine Krankheit, doch es ist Therapie nötig, damit die Betroffenen ihr irdisches Leben voll auskosten können.</string>
  <string name="Illness/DLC_3/Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"lack of humanity\" wouldmean \"understanding and kindness toward other people.\" Here the meaning is literal, as in the patient is not really human.</string>
  <string name="Illness/DLC_3/Astro_Name">Fehlende Menschlichkeit</string>
  <string name="Illness/DLC_3/Astroknot_Description">Das Innenleben des Patienten hat sich zu komplexen Orbitalstrukturen verworren und muss entknotet werden. Wird durch das Studieren von Astrophysik verursacht oder durch Raumnahrung, die das Haltbarkeitsdatum überschritten hat.</string>
  <string name="Illness/DLC_3/Astroknot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Astronaut+Knot</string>
  <string name="Illness/DLC_3/Astroknot_Name">Astroknoten</string>
  <string name="Illness/DLC_3/Cardboard_Description">Dieses Leiden wird durch Platzmangel in öffentlichen Verkehrsmitteln oder erniedrigende Erfahrungen bei der Montage von Selbstbaumöbeln verursacht. Betroffene müssen der Anleitung entsprechend sorgfältig wiederaufgebaut werden.</string>
  <string name="Illness/DLC_3/Cardboard_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"flatpack\": \\nhttps://dictionary.cambridge.org/dictionary/english/flatpack</string>
  <string name="Illness/DLC_3/Cardboard_Name">2D</string>
  <string name="Illness/DLC_3/Confidentures_Description">Unfreiwilliges Wissen über geheime Informationen hat zu einem besorgniserregenden Maß an Zähneknirschen und Auf-die-Zunge-beißen geführt. Die Zähne haben sich vom Rest des Körpers gelöst und fühlen sich wie ein eigenständiges, potenziell abnehmbares Etwas an. Die Betroffenen müssen sich durch eine gezielte Therapie erst wieder mit ihrem eigenen Mund vertraut machen.</string>
  <string name="Illness/DLC_3/Confidentures_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Confidential+dentures</string>
  <string name="Illness/DLC_3/Confidentures_Name">Diskretiodontose</string>
  <string name="Illness/DLC_3/Continuthumb_Description">Eine außergewöhnliche Hypermobilität des Daumens. Das könnte unter Umständen ganz praktisch sein, ist aber für gewöhnlich eher schmerzhaft und muss beHANDelt werden.</string>
  <string name="Illness/DLC_3/Continuthumb_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Continuum+Thumb</string>
  <string name="Illness/DLC_3/Continuthumb_Name">Überdaumen</string>
  <string name="Illness/DLC_3/Cosmoss_Description">Im Inneren des Leidenden wächst parasitäres Weltraummoos. Die Erkrankten erleben periodische Augenblicke kosmischen Friedens und erleiden dann einen qualvollen Tod. Die Behandlung erfolgt durch das Harz eines alten Mondbaums ... oder handelsübliches Unkrautvernichtungsmittel.</string>
  <string name="Illness/DLC_3/Cosmoss_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cosmos+moss</string>
  <string name="Illness/DLC_3/Cosmoss_Name">Kosmoos</string>
  <string name="Illness/DLC_3/Cow_Description">Betroffene empfinden ihre menschliche Existenz als zu anstrengend. Anstatt sich ihren Problemen zu stellen, ruhen sie sich auf Weiden aus und tun so, als wären sie Kühe. Muss schleunigst behandelt werden, damit die Leidenden nicht von außerirdischen Kuhsammlern entführt werden.</string>
  <string name="Illness/DLC_3/Cow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bovine+whine</string>
  <string name="Illness/DLC_3/Cow_Name">Rinderwahnsinn</string>
  <string name="Illness/DLC_3/CrapDalek_Description">Eine krankhafte Science-Fiction-Faszination führt dazu, dass Betroffene in das Kostüm einer futuristischen Lebensform schlüpfen und darin steckenbleiben. Sie müssen behandelt werden, bevor sie sich selbst völlig vergessen und bleibende Schäden davontragen. Das Kostüm ist nicht einmal besonders überzeugend.</string>
  <string name="Illness/DLC_3/CrapDalek_Name">Robotick</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Description">Betroffene benötigen Schutzkleidung, um in der Atmosphäre des Two Point County überleben zu können. Durch gezielte Behandlung und etwas Bettruhe können Patienten sich akklimatisieren. Patienten mit Tiefentaumel werden in einer wasserdichten Umgebung untergebracht, wo sie vor der Atmosphäre des County geschützt sind.</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a scuba-diving suit, in this case). \"Deeply\" can mean both \"very\" and being a scuba diver (being \"deep\" under the water).</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name">Tiefentaumel</string>
  <string name="Illness/DLC_3/Extraterrestical_Description">Im Körper befindet sich ein kleines, überschüssiges Organ außerirdischen Ursprungs. Das „Terrestikel“ sollte entfernt werden, um spätere Komplikationen, wie z. B. einen unwillkürlichen Gravitationskollaps, zu verhindern. </string>
  <string name="Illness/DLC_3/Extraterrestical_Name">Extraterrestikel</string>
  <string name="Illness/DLC_3/FlackHole_Description">Der Mund Betroffener produziert Wörter mit pathologisch hoher (und äußerst irritierender) Geschwindigkeit. Eine Behandlung ist nötig, um Ruhe und Frieden wiederherzustellen. Diese Krankheit wird durch anregende TV-Serien und bewusstseinsverändernde Weltraumfrüchte hervorgerufen. </string>
  <string name="Illness/DLC_3/FlackHole_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Flack+black hole</string>
  <string name="Illness/DLC_3/FlackHole_Name">Plappermaul</string>
  <string name="Illness/DLC_3/Frog_Description">Vor einigen Jahren stieß eine außerirdische Spezies bei der Suche nach ihren nächsten genetischen Verwandten auf die Frösche der Erde. Um beim Besuch ihrer Verwandten möglichst wenig Aufsehen zu erregen, nahmen sie die Form unserer heimischen Frösche an. Leider hatten sie die soziale Stellung und die technischen Fähigkeiten der einheimischen Frösche stark überschätzt und hatten keine Möglichkeit, den Planeten wieder zu verlassen. Von ihrem beschränkten Erdendasein frustriert schlüpfen sie nun in menschenähnliche Hüllen, um sich in Krankenhäusern behandeln zu lassen. Ihr Ziel ist es, ihre ursprüngliche Form wiederzuerlangen und nach Hause zurückzukehren.</string>
  <string name="Illness/DLC_3/Frog_Name">Froschblut</string>
  <string name="Illness/DLC_3/GormDeficiency_Description">Die genetische Intelligenz des Leidenden degeneriert. Nach Ausbruch des Leidens fehlt neu gewachsenen Zellen das Intelli-Gen. Betroffene müssen schnell behandelt werden, um keine chronische Dummheit zu entwickeln.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gormless\" means \"stupid\" in BrE.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name">Intelli-Gen-Defizit</string>
  <string name="Illness/DLC_3/Grunt_Description">Auch als „Handlangerphänomen“ bekannt. Die Ursache ist ein DNS-Fehler, der Betroffene dazu bringt, einfältig und eindimensional zu werden. Sie müssen schnell behandelt werden, bevor jemand mit finsteren Absichten sie ausnutzen kann.</string>
  <string name="Illness/DLC_3/Grunt_Name">Spießgesellen-Syndrom</string>
  <string name="Illness/DLC_3/HGSwells_Description">Steht für irgendwas. Diese Schwellung wird durch die krankhafte Furcht vor Alien-Invasionen ausgelöst ... oder den Zwang, alles zu glauben, was man im Radio hört.</string>
  <string name="Illness/DLC_3/HGSwells_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From author \"H.G. Wells,\" and \"Swells\" as in \"swelling.\"</string>
  <string name="Illness/DLC_3/HGSwells_Name">H. G. Schwells</string>
  <string name="Illness/DLC_3/HomeSick_Description">Verursacht Übelkeit, wenn Betroffene zu weit von zu Hause entfernt sind. Tritt gelegentlich auch als allergische Reaktion auf Wohnungseinrichtungen im Two Point County auf. Die Therapie muss bei den Leidenden erreichen, dass ihr Verständnis von „Daheim“ neu definiert wird. Therapeutische Hilfsmittel sind Raufasertapeten und Zierkissen.</string>
  <string name="Illness/DLC_3/HomeSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"homesick.\"</string>
  <string name="Illness/DLC_3/HomeSick_Name">Heimweh</string>
  <string name="Illness/DLC_3/Horrorscope_Description">Diese Infektion des Auges wird durch schmutzige Teleskope, Ferngläser oder Astronautenbrillen verursacht. Betroffene sagen erschütternde Ereignisse voraus und sehen echt eklige Dinge.</string>
  <string name="Illness/DLC_3/Horrorscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Horror+horoscope</string>
  <string name="Illness/DLC_3/Horrorscope_Name">Horrorskop</string>
  <string name="Illness/DLC_3/Hyperrealty_Description">Übermäßiger Umgang mit Immobilienmaklern führt dazu, dass Betroffene von Grundstückspreisen, Wasserdruck und Gardinen geradezu besessen sind. Zur Behandlung müssen alle Dekostoffe behutsam aus dem Stoff ihrer Träume entfernt werden.</string>
  <string name="Illness/DLC_3/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_3/Hyperrealty_Name">Immobilienmakel</string>
  <string name="Illness/DLC_3/Isotrope_Description">Betroffene werden zu einem müden Abklatsch ihrer selbst. Wird durch übermäßige Absorption von Trends und Memes in sozialen Medien verursacht. Muss behandelt werden, bevor Patienten eine nervige Ausstrahlung entwickeln und zur Belastung ihrer Umwelt werden.</string>
  <string name="Illness/DLC_3/Isotrope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Isotope+Trope</string>
  <string name="Illness/DLC_3/Isotrope_Name">Klischose</string>
  <string name="Illness/DLC_3/Meteormites_Description">Mikroskopisch kleine Weltraumparasiten haben den Betroffenen zu ihrer neuen Heimat auserkoren. Da sich die Parasiten rasant weiterentwickeln, muss bei der Behandlung der Wirt als Lebensraum untauglich gemacht werden, bevor die Zivilisation der Meteormiten das apokalyptische Zeitalter erreicht.</string>
  <string name="Illness/DLC_3/Meteormites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Meteorite+Mites</string>
  <string name="Illness/DLC_3/Meteormites_Name">Meteormiten</string>
  <string name="Illness/DLC_3/Neutrainers_Description">Die Betroffenen leiden unter Blasen, die durch das sockenfreie Tragen neuer Schuhe verursacht wurden ... oder durch Quantenschwingungen im Knöchelbereich. Das Leiden tritt häufig bei Personen auf, die sich an die Fußbekleidung eines neuen Sonnensystems anpassen müssen. </string>
  <string name="Illness/DLC_3/Neutrainers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Neutrinos + New trainers</string>
  <string name="Illness/DLC_3/Neutrainers_Name">Wasserstoffblasen</string>
  <string name="Illness/DLC_3/PlanetaryRing_Description">Im Körper des Betroffenen hat sich um einen Punkt von extrem hoher Dichte ein Ring aus Brotkrümeln und Weltraumgestein gebildet, der nun im Inneren des Patienten seine Kreise zieht. Der behandelnde Chirurg muss den Gravitationspunkt extrahieren und die „Satelliten“ absaugen, damit der Patient nicht von innen nach außen gekrempelt wird. Dieses Leiden wird durch geschmuggelte Geleebonbons und Warp-Übelkeit hervorgerufen.</string>
  <string name="Illness/DLC_3/PlanetaryRing_Name">Planetenring</string>
  <string name="Illness/DLC_3/PropellerHead_Description">Eine parasitäre Erkrankung, die durch Weltraumzecken in der Luft übertragen wird. Befallene Wirte werden von der Liebe zur Fliegerei angesteckt. Sie tragen alberne Propellerhüte und stürzen sich von geringer Höhe aus zu Boden, um das Gleiten zu erlernen.</string>
  <string name="Illness/DLC_3/PropellerHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fanatic+Tick</string>
  <string name="Illness/DLC_3/PropellerHead_Name">Helikopf</string>
  <string name="Illness/DLC_3/Respirator_Description">Eine Schwerkraft-Unverträglichkeit führt dazu, dass Betroffene auf die ganze Welt allergisch reagieren. Wird durch Achterbahnfahrten während der Pollensaison und Niesen während des Wiedereintritts in die Atmosphäre verursacht.</string>
  <string name="Illness/DLC_3/Respirator_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Allergies + G (as common abbreviation for \"gravity\")</string>
  <string name="Illness/DLC_3/Respirator_Name">Weltallergie</string>
  <string name="Illness/DLC_3/SilverSpandex_Description">Betroffene stecken in einem hautengen, silbernen Anzug fest und müssen dringend behandelt werden, um nicht durch das ständige Scheuern völlig abgetragen zu werden. Betrifft vor allem Modebewusste, die ihrer Zeit einfach viel zu weit voraus sind.</string>
  <string name="Illness/DLC_3/SilverSpandex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Science fiction + Friction</string>
  <string name="Illness/DLC_3/SilverSpandex_Name">Science-Friktion</string>
  <string name="Illness/DLC_3/SituationalGravity_Description">Ein Leiden, das im Inneren des Körpers einen schwerelosen Raum erzeugt. Die Organe schweben dabei frei und friedlich durch den Körper – ein extrem gefährlicher Zustand. Zur Beseitigung dieses Leidens muss die „Luftschleuse“ geöffnet und die Atmosphäre zurückgesetzt werden. Hervorgerufen wird es durch Weltraumschluckauf und die allgemeine Unfähigkeit, Situationen von großer Tragweite zu bewältigen.</string>
  <string name="Illness/DLC_3/SituationalGravity_Name">Situative Schwerelosigkeit</string>
  <string name="Illness/DLC_3/Spacesuit_Description">Betroffene benötigen Schutzkleidung, um in der Atmosphäre des Two Point County überleben zu können. Durch gezielte Behandlung und etwas Bettruhe können Patienten sich akklimatisieren. Patienten mit Höhentaumel werden in einer luftdichten Umgebung untergebracht, wo sie vor der Atmosphäre des County geschützt sind.</string>
  <string name="Illness/DLC_3/Spacesuit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a space suit, in this case). \"Highly\" can mean both \"very\" and being an astronaut (being \"very high\" in the sky).</string>
  <string name="Illness/DLC_3/Spacesuit_Name">Höhentaumel</string>
  <string name="Illness/DLC_3/Sputnek_Description">Diese Art der Genickstarre tritt im Zusammenspiel mit den Mondphasen auf. Hervorgerufen wird sie durch langes Beobachten von Sternen, Planeten oder Satelliten.</string>
  <string name="Illness/DLC_3/Sputnek_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sputnik + Neck</string>
  <string name="Illness/DLC_3/Sputnek_Name">Sputnikstarre</string>
  <string name="Illness/DLC_3/StarStruck_Description">Hierbei handelt es sich um Knochenbrüche, die durch herabfallende Sternenfragmente hervorgerufen wurden. Bei unterlassener Behandlung droht der Patient sternhagelvoll zu werden, was seine körperlichen und geistigen Fähigkeiten erheblich beeinträchtigt.</string>
  <string name="Illness/DLC_3/StarStruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Star Trek + Struck</string>
  <string name="Illness/DLC_3/StarStruck_Name">Sternhagel</string>
  <string name="Illness/DLC_3/SuperHero_Description">Betroffene haben sich selbst überzeugt, dass sie zu Höherem bestimmt sind als nur zum Türenaufhalten und Mülltrennen. Wird durch Sommerblockbuster im Kino und Alltagsstress hervorgerufen. Muss behandelt werden, bevor Patienten im Kampf gegen das Verbrechen den Kürzeren ziehen.</string>
  <string name="Illness/DLC_3/SuperHero_Name">Heldenkomplex</string>
  <string name="Illness/DLC_3/Telemutation_Description">Teile des Betroffenen sind im Rahmen einer transgalaktischen Teleportation verloren gegangen. Der Patient ist nur noch eine temporäre, unvollständige Version jener Person, die er vor der Reise einmal war. Er muss sich sofort einer DNS-Wiederherstellung unterziehen, damit das Original aus den Überresten extrapoliert werden kann.</string>
  <string name="Illness/DLC_3/Telemutation_Name">Telemutation</string>
  <string name="Illness/DLC_3/Warped_Description">Das Innenleben des Betroffenen hat sich wie nasses Holz verzogen. Verursacht wird dieses Leiden durch fehlerbehaftete Weltraumreisen und außergewöhnlich feuchtes Herbstwetter.</string>
  <string name="Illness/DLC_3/Warped_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the literal meaning of something being warped/bent, and the meaning \"warp\" typically has in sci-fi.</string>
  <string name="Illness/DLC_3/Warped_Name">Krümmung</string>
  <string name="Illness/DLC_3/ZodiacArrest_Description">Für Betroffene geht einfach alles schief, weil ihr Körper unter einem schlechten Stern steht – oder so ähnlich. Wird durch fehlenden Einklang mit dem Mondzyklus, Fleischkonsum und übermäßige Einnahme von Glückskeksen verursacht.</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zodiac + Cardiac arrest</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name">Tierkreislaufschwäche</string>
  <string name="Illness/DLC_4/AvocadoHands_Description">Die Hände Betroffener werden weich und breiig, ähnlich dem Fruchtfleisch einer reifen Avocado, und brechen oder fallen auch bei sehr vorsichtiger Handhabung schnell auseinander. Wird durch übermäßigen „Avo“-Genuss und frühmorgendliches Trendsetten hervorgerufen.</string>
  <string name="Illness/DLC_4/AvocadoHands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a set phrase: https://www.healthline.com/health/avocado-hand#:~:targetText=Avocado%20hand%20occurs%20when%20the,cut%20your%20hand%20or%20fingers.\\n\\nYou can rewrite the whole thing and don't need need to keep the avocado theme, but preferably stay within the nature, organic, farm, hippy, ecology theme of the DLC if possible.</string>
  <string name="Illness/DLC_4/AvocadoHands_Name">Avocado-Hand</string>
  <string name="Illness/DLC_4/Bioweasel_Description">Eine sehr aggressive bakterielle Infektion, die von Wieseln auf organisches Obst und Gemüse übertragen wird und schließlich nichtsahnende Salatesser angreift. Die DNA muss durch widerliche Chemikalien gereinigt werden – die gleiche Art von Chemikalien, die bei anderen Anbauweisen eingesetzt werden, um solche Probleme von vornherein zu vermeiden.</string>
  <string name="Illness/DLC_4/Bioweasel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"biodiesel.\" No need to maintain any sort of reference to weasels in the translations though.</string>
  <string name="Illness/DLC_4/Bioweasel_Name">Biowiesel</string>
  <string name="Illness/DLC_4/BodilyDruids_Description">Einige Drüsen des Körpers scheiden seltsam geformte Steine aus. Wie sind sie dahingekommen? Was haben sie zu bedeuten? Vielleicht weiß der Gruppenchat die Antwort. Wird durch das Teilen von Selfies vor uralten steinernen Bauwerken hervorgerufen.</string>
  <string name="Illness/DLC_4/BodilyDruids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bodily fluids.\"</string>
  <string name="Illness/DLC_4/BodilyDruids_Name">Andruiden</string>
  <string name="Illness/DLC_4/BurningDesire_Description">Ein Funke hat, wie das so ist, einen Brand verursacht. Wird durch eine tiefe Leidenschaft für jemanden oder etwas, das Kauen von Grashalmen und das Musizieren mit einem Blähbauch verursacht.</string>
  <string name="Illness/DLC_4/BurningDesire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Burning desire\" is a set phrase.</string>
  <string name="Illness/DLC_4/BurningDesire_Name">Brennendes Verlangen</string>
  <string name="Illness/DLC_4/CarbonFootprint_Description">Bei Betroffenen werden aus der Fuß- und Knöchelgegend gefährliche Abgase ausgestoßen. Die DNS des Patienten muss untersucht und die fehlerhaften Gene dauerhaft entfernt werden. Wird durch das Betreiben von Verbrennungsmotoren und fehlendes Umweltengagement hervorgerufen.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://en.wikipedia.org/wiki/Carbon_footprint), though as it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name">Bleifuß</string>
  <string name="Illness/DLC_4/ChocolateShorts_Description">Ein Unfall, der auf langen Fahrten, bei heftigem Niesen oder nach dem Verzehr von nicht durcherhitztem Fleisch passieren kann. Betroffene benötigen Wechselkleidung und jemanden, der ihnen beruhigend erklärt, dass das ja jedem mal passieren kann.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Yes, poop reference.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name">Braune Hosen</string>
  <string name="Illness/DLC_4/Colander_Description">Betroffene haben ein Gedächtnis wie ein Sieb. Scans zeigen, dass Patienten tatsächlich Löcher im Gehirn haben, was ihr mangelndes Erinnerungsvermögen erklärt. Es wird angenommen, dass Betroffene durch das Sieb auf dem Kopf ihren inneren Zustand widerspiegeln möchten. Es könnte aber auch einfach daran liegen, dass ihr gesunder Menschenverstand abhanden gekommen ist.</string>
  <string name="Illness/DLC_4/Colander_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not sure what's the pun--perforated throat, perhaps? This is a visual illness, the patient wears a collander on their heads.</string>
  <string name="Illness/DLC_4/Colander_Name">Versiebt</string>
  <string name="Illness/DLC_4/CraftAilment_Description">Bei Betroffenen gären komplexe Gefühle, bis Hopfen und Malz verloren sind und die Emotionen überschäumen. Diese müssen dann von einem Chirurgen sorgsam abgeschöpft und von Verteilern abgefüllt werden, die sich mit so etwas auskennen.</string>
  <string name="Illness/DLC_4/CraftAilment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"craft ale.\" You don't need to keep the reference to beers or bottles.</string>
  <string name="Illness/DLC_4/CraftAilment_Name">Lagerkoller</string>
  <string name="Illness/DLC_4/CrystalBalls_Description">Im Körper von Betroffenen bilden sich rätselhafte, glasartige Kugeln. Dies könnte alles Mögliche bedeuten: Glück in der Liebe oder im Geschäft, eine ernste Gefahr oder auch besonders niedrige Preise. Die Kugeln müssen chirurgisch entfernt werden, bevor sie zerbersten und so das Glücksgleichgewicht des Patienten dauerhaft durcheinanderbringen oder gar enormen Körperschaden anrichten.</string>
  <string name="Illness/DLC_4/CrystalBalls_Name">Glaskugeln</string>
  <string name="Illness/DLC_4/DilutedPupils_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Note \"sherbet\" in the UK has a different meaning, though again it can be adapted to whatever works.</string>
  <string name="Illness/DLC_4/DilutedPupils_Description">Diese Störung wurde einst mithilfe von langweiligen Diaschauen behandelt. Heutzutage setzt man eher auf die Behandlung durch Depressiva und Extrakt von Ennui.</string>
  <string name="Illness/DLC_4/DilutedPupils_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"dilated pupils.\"</string>
  <string name="Illness/DLC_4/DilutedPupils_Name">Erheiterte Pupillen</string>
  <string name="Illness/DLC_4/EcoWorrier_Description">Ständige Sorgen um das Klima haben bei Betroffenen dauerhafte psychische Schäden hinterlassen. Zur Behandlung muss ein Psychiater dem Patienten eine heile Welt vorgaukeln, dann wird alles wieder gut. Im Kopf des Patienten zumindest, nicht in der Welt.</string>
  <string name="Illness/DLC_4/EcoWorrier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"eco-warrior\" (https://en.wikipedia.org/wiki/Eco-warrior)</string>
  <string name="Illness/DLC_4/EcoWorrier_Name">Ökokrise</string>
  <string name="Illness/DLC_4/FlappyHamper_Description">Landläufig auch als „einen Korb kriegen“ bezeichnet, fasst dieser Begriff verschiedenste Verletzungen zusammen, die beim Einklemmen von Händen oder Fingern in Korbwaren, speziell hastig geschlossenen Picknickkörben, auftreten können. Häufig durch schlechtes Picknickwetter und überstürztes Aufbrechen verursacht.</string>
  <string name="Illness/DLC_4/FlappyHamper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"happy camper.\"</string>
  <string name="Illness/DLC_4/FlappyHamper_Name">Verflechtung</string>
  <string name="Illness/DLC_4/FlowerPot_Description">Betroffene versuchen ihre Hilfslosigkeit angesichts von Umweltproblem durch das geradezu besessene Ein- und Umtopfen von Nelken, Chrysanthemen, Geranien und Petunien wettzumachen. Zu den Symptomen gehören neben dem namensgebenden Blumentopf-Kopf auch nächtliches Unkrautjäten, blutunterlaufene Augen und eine Fixierung auf die Gartenwetter-Vorhersage.</string>
  <string name="Illness/DLC_4/FlowerPot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://www.wordreference.com/definition/pothead), within the hippy kinda theme. As it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/FlowerPot_Name">Blumenkopf</string>
  <string name="Illness/DLC_4/FootInMouth_Description">Eine Beeinträchtigung des Urteilsvermögens, verursacht durch Doppel-Dotter-Eier und übermäßige Teilnahme an sozialen Medien. Betroffene erlauben sich ein Fauxpas nach dem anderen und müssen behandelt werden, bevor sie noch im Boden versinken.</string>
  <string name="Illness/DLC_4/FootInMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://www.woodwardenglish.com/put-your-foot-in-your-mouth-meaning/#:~:targetText=Meaning%20of%20Put%20your%20foot,before%20speaking%20or%20doing%20it.), hence the description. It can be adapted to a similar expression in your language that can work as an illness or condition.</string>
  <string name="Illness/DLC_4/FootInMouth_Name">Fettzäpfchen</string>
  <string name="Illness/DLC_4/GreenFingers_Description">Häufig mit einem Talent für Gartenarbeit verwechselt, sorgt diese Störung für eine buchstäbliche Grünfärbung der Daumen. Betroffene sind auf Gartenarbeit versessen und müssen geheilt werden, bevor sie von ihrer riesigen Sammlung von Gartengeräten, Samentütchen und Pflanzerde begraben werden oder sich gar selbst vor dem ersten Frost ins Beet einbuddeln.</string>
  <string name="Illness/DLC_4/GreenFingers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not to be confused with the staff trait also called \"green fingers.\" Please do not follow TM unless it also works as an illness name! Once more, this comes from a set phrase (https://www.wordreference.com/definition/green%20fingers).</string>
  <string name="Illness/DLC_4/GreenFingers_Name">Grüner Daumen</string>
  <string name="Illness/DLC_4/HareHead_Description">Diese Krankheit wird durch exzentrische Verhaltensweisen wie ständiges Buddeln und erhöhte Schreckhaftigkeit ausgezeichnet. Betroffene sind leicht an ihrem Hasenkopf zu erkennen. Wird durch Fellallergien, Graskonsum und nächtliche Teegesellschaften verursacht.</string>
  <string name="Illness/DLC_4/HareHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/harebrained\\n\\nThis is a visual illness, the patients look like human hares/rabbits.</string>
  <string name="Illness/DLC_4/HareHead_Name">Mümmelmose</string>
  <string name="Illness/DLC_4/HeavyHanded_Description">Mangelndes Feingefühl führt bei Betroffenen zu einer schmerzhaften Schwellung des Handgelenks. Wird unter anderem durch starke Vereinfachung von Argumenten und das zu grobe Abmessen von Backzutaten verursacht. Zur Behandlung muss die interne Sensitivität des Patienten neu kalibriert werden, um weitere Belastung zu vermeiden.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/heavy-handed\\n\\nAs usual, the illness description is a  mix of the meaning of set expression and a literal meaning.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name">Un-Gelenk</string>
  <string name="Illness/DLC_4/Incensed_Description">Billige, minderwertige Düfte rufen bei Betroffenen statt Gelassenheit einen unbändigen Zorn hervor. Patienten müssen durch ärztlich geprüfte und speziell auf sie abgestimmte Aromen beruhigt werden.</string>
  <string name="Illness/DLC_4/Incensed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://dictionary.cambridge.org/dictionary/english/incensed), hence the illness description, and has a reference to incense, hippy-themed.</string>
  <string name="Illness/DLC_4/Incensed_Name">Räucherschmerzen</string>
  <string name="Illness/DLC_4/MageFright_Description">Fantasierollenspiele führen bei Betroffenen zu Zauberei-Verfolgungswahn. Man verabreiche ihnen eine kleine Dosis irgendwas und fasele von magischer Heilung.</string>
  <string name="Illness/DLC_4/MageFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"stage fright.\"</string>
  <string name="Illness/DLC_4/MageFright_Name">Hexenwahn</string>
  <string name="Illness/DLC_4/Mulch_Description">Die Magenschleimhaut ist von Rindenstückchen und Hackspänen bedeckt. Betroffene sind an einem ungewöhnlichen Rascheln und Waldaroma zu erkennen. Wird durch den Verzehr von Erde und Pflanzenteilen hervorgerufen. Betroffenen wird geraten, auf ihrem Speiseplan Humus durch Hummus zu ersetzen.</string>
  <string name="Illness/DLC_4/Mulch_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing: https://dictionary.cambridge.org/dictionary/english/mulch\\n\\nIt's also within the nature/ecology theme.</string>
  <string name="Illness/DLC_4/Mulch_Name">Mulch</string>
  <string name="Illness/DLC_4/NastyTrip_Description">Ein besonders schwer zu richtender Bruch, verursacht durch einen schlimmen Sturz. Zu den Risikofaktoren gehören mangelnde Koordination, unsichtbare Baumwurzeln und die Ablenkung durch niedliche Eichhörnchen. </string>
  <string name="Illness/DLC_4/NastyTrip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This sounds like a bad trip on acid, hiwhc is hippy-themed, though it's being used literally as someone tripping and falling.</string>
  <string name="Illness/DLC_4/NastyTrip_Name">Schwerer Fall</string>
  <string name="Illness/DLC_4/Pesticitis_Description">Diese Krankheit verwandelt Betroffene in unausstehliche Nervensägen. Patienten zeigen Verhaltensweisen wie absichtlich beim Abbiegen zu spät die Spur zu wechseln oder noch völlig genießbare Lebensmittel zu entsorgen. Die Krankheit wird von Blattläusen und Maulwürfen übertragen; es ist aber auch möglich, sich direkt bei nervtötenden Kranken und kränkelnden Nervtötern anzustecken.</string>
  <string name="Illness/DLC_4/Pesticitis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"appendicitis\" (probably?), \"pesticide,\" and \"being a pest.\"</string>
  <string name="Illness/DLC_4/Pesticitis_Name">Landplage</string>
  <string name="Illness/DLC_4/PineDented_Description">Eine Verletzung, die bei fehlgeleiteten Zusammenstößen mit Bäumen auftritt. Merke: Wer sich mit Bäumen anlegt, ist auf dem Holzweg.</string>
  <string name="Illness/DLC_4/PineDented_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"pine-scented.\"</string>
  <string name="Illness/DLC_4/PineDented_Name">Matschbirne</string>
  <string name="Illness/DLC_4/Pinocchio_Description">Holzwürmer nisten sich in einem nichtsahnenden Wirt ein und lösen Schwindel aus. Der betroffene wird steif und hölzern, lügt jeden an, der nicht bei drei auf dem Baum ist und externalisiert sein Gewissen. Erst durch Behandlung fühlen sie sich wieder wie ein echter Mensch.</string>
  <string name="Illness/DLC_4/Pinocchio_Name">Holzwurmsyndrom</string>
  <string name="Illness/DLC_4/Puck_Description">Betroffene verwandeln sich in eine satyrische Form ihrer selbst und zeigen womöglich ungewöhnlich schelmische oder auch zickige Verhaltensweisen. Zur Behandlung muss der Patient bei den Hörnern gepackt und ihm das Gegenmittel zwangsverabreicht werden. Glücklicherweise sind Betroffene beim Essen nicht wählerisch.</string>
  <string name="Illness/DLC_4/Puck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression (https://dictionary.cambridge.org/dictionary/english/ramshackle). The focus is in the ram/goat part, you can just ignore the meaning of \"ramshackle\" really. This is  a visual illness that makes patients look like a weregoat--see reference file for visual.</string>
  <string name="Illness/DLC_4/Puck_Name">Verhammelt</string>
  <string name="Illness/DLC_4/Retrogaze_Description">Eine besondere Form der Nostalgie, wobei Betroffene unter Halluzinationen leiden, die ihnen die Welt „wie damals noch“ erscheinen lässt, häufig in einem warmen Sepiaton. Wird durch moderne, im allgemeinen vergleichsweise harmlose Probleme und irreguläre Gehirnaktivität verursacht. Patienten muss durch Therapie vermittelt werden, dass damals tatsächlich nicht alles besser war.</string>
  <string name="Illness/DLC_4/Retrogaze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"retrogress\" and \"gaze.\"</string>
  <string name="Illness/DLC_4/Retrogaze_Name">Retrostarre</string>
  <string name="Illness/DLC_4/Roadstool_Description">Der Magen-Darm-Trakt Betroffener wurde durch zu lange Reisen verstimmt. Die Behandlung zielt darauf ab, dass Betroffene sich wie zu Hause fühlen, sodass sie ihre Reisen komfortabel und unbeschwert fortsetzen können.</string>
  <string name="Illness/DLC_4/Roadstool_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"Toadstool,\" mushrooms being within the hippy theme. It can be adapted to anything within the broader theme of the DLC though.</string>
  <string name="Illness/DLC_4/Roadstool_Name">Reisedarm</string>
  <string name="Illness/DLC_4/Scarecrow_Description">Bei dieser extremen Form des Heuschnupfen juckt es den Erkrankten überall, er ist übellaunig und verteidigt zwanghaft Felder vor geflügelter Gefahr. Ach ja, und er besteht auf einmal aus Stroh ... das vergesse ich immer.</string>
  <string name="Illness/DLC_4/Scarecrow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Distraught + Straw</string>
  <string name="Illness/DLC_4/Scarecrow_Name">Strohschreck</string>
  <string name="Illness/DLC_4/Spellbound_Description">Ein Leiden, das sich vor allem auf dem stillen Örtchen bemerkbar macht. Häufig durch einen wohlgemeinten Verdauungszauber hervorgerufen, der im wahrsten Sinne des Wortes nach hinten losgegangen ist.</string>
  <string name="Illness/DLC_4/Spellbound_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The illness is a play on the word \"spellbound\" and magic \"spells.\"</string>
  <string name="Illness/DLC_4/Spellbound_Name">Lokus-Pokus</string>
  <string name="Illness/DLC_4/Sproutrage_Description">Eine Störung, die durch die endlose Debatte um die beste grüne Beilage hervorgerufen wird. Betroffene wurden von den verschiedensten Meinungen, Argumenten und Überzeugungen völlig überwältigt. Die Behandlung kann nur dann Erfolg haben, wenn die Personen im Umfeld des Patienten sich einem anderen Streitthema zuwenden.</string>
  <string name="Illness/DLC_4/Sproutrage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"outrage\" and \"sprouts.\"</string>
  <string name="Illness/DLC_4/Sproutrage_Name">Geschmacksverwirrung</string>
  <string name="Illness/DLC_4/Stumblebum_Description">Diese Krankheit führt zu stümperhafter und geradezu peinlicher Ungeschicklichkeit. Betroffene haben meist jahrelang vorgegeben, dass sie alles unter Kontrolle haben, was zu einer dauerhaften Schädigung ihrer DNS geführt hat. Ihre Unfähigkeit muss aus ihrem genetischen Material entfernt werden, bevor wir alle davon ins Unglück gestürzt werden.</string>
  <string name="Illness/DLC_4/Stumblebum_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/stumblebum</string>
  <string name="Illness/DLC_4/Stumblebum_Name">Stümperitis</string>
  <string name="Illness/DLC_4/Tech_Description">Der Betroffene wurde durch fehlerhafte, überholte oder virenverseuchte Technologie korrumpiert und muss nun mit einem Notfall-Update behandelt werden. Wird durch übermäßige Vernetzung und des Benutzen des Smartphones auf der Toilette ausgelöst.</string>
  <string name="Illness/DLC_4/Tech_Name">Neo-Futorose</string>
  <string name="Illness/DLC_4/TenderBox_Description">Betroffene werden von Schmerzen stark beeinträchtigt und duften leicht nach Rauch. Wird verursacht durch wiederholte erfolglose Versuche, auf langen Campingausflügen ein Feuer in Gang zu bringen.</string>
  <string name="Illness/DLC_4/TenderBox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"tinderbox\" (a useful thing to have when you're out in the wild), now being \"tender.\"</string>
  <string name="Illness/DLC_4/TenderBox_Name">Scheuerholz</string>
  <string name="Illness/DLC_4/VegNose_Description">Eine ansteckende Krankheit, welche die Nase von Betroffenen in eine Rübe verwandelt. Patienten wird geraten, ihre Nasen nicht in die Erde zu stecken und auch nicht so zu tun, als seien sie ein Trüffelschwein, auch wenn dieser Witz allseits beliebt ist.</string>
  <string name="Illness/DLC_4/VegNose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, with the patient having a turnip for a nose. Check reference file for visual.</string>
  <string name="Illness/DLC_4/VegNose_Name">Rübennase</string>
  <string name="Illness/DLC_4/WeepingIris_Description">Dauerhaftes Schluchzen führt bei Betroffenen zu undichten Körperöffnungen. Patienten müssen aufgemuntert werden, während eine chemische Behandlung die Wasserleitungen des Körpers verdichtet.</string>
  <string name="Illness/DLC_4/WeepingIris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Unsure what the pun is--iris is a flower, and part of the eye, so it's weeping? Anythig that's a reference to crying or sadness should be fine, especially if also related to nature.</string>
  <string name="Illness/DLC_4/WeepingIris_Name">Wasserlinse</string>
  <string name="Illness/DLC_5/ActionHero_Description">Betroffene haben ein aufgeblasenes, völlig unrealistisches Bild ihrer eigenen Wichtigkeit und Fähigkeiten. Sie müssen milder psychiatrischer Schelte unterzogen werden, um von ihrem pathologisch hohen Ross wieder auf den Boden der Tatsachen gebracht zu werden. Wird hervorgerufen durch Kinokarten-Sonderangebote und die schlechte Angewohnheit, sich relativ kleine Komplimente zu Kopf steigen zu lassen. </string>
  <string name="Illness/DLC_5/ActionHero_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Protagonist+Agony. Patients look like a Rambo-like character (see visuals for reference).</string>
  <string name="Illness/DLC_5/ActionHero_Name">Protagonie</string>
  <string name="Illness/DLC_5/ArtSick_Description">Eine Krankheit, die von leichter Langeweile bis zu intensiver, existentieller Verzweiflung reichen kann. Wird durch Farbdämpfe, unverdünnte Wasserfarben und Malen außerhalb der vorgegebenen Linien hervorgerufen.</string>
  <string name="Illness/DLC_5/ArtSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"heartsick,\" which means \"to feel extreme unhappiness.\"</string>
  <string name="Illness/DLC_5/ArtSick_Name">Kunstweh</string>
  <string name="Illness/DLC_5/Blooper_Description">Der interne Code des Körpers wird durch einen schwerwiegenden Patzer beeinträchtigt, oft mit komischer Wirkung. Die unprofessionelle Sequenz muss aus der DNS entfernt und in das Bonusmaterial des Körpers übertragen werden. Betroffene leiden oft an unkontrollierbaren Lachanfällen oder fragen ständig nach ihrem „Text“. </string>
  <string name="Illness/DLC_5/Blooper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to blooper scenes: \\nhttps://en.wikipedia.org/wiki/Blooper</string>
  <string name="Illness/DLC_5/Blooper_Name">Ausrutscher</string>
  <string name="Illness/DLC_5/BlueBlood_Description">Der Lebenssaft des Patienten nimmt eine grelle, geradezu blasierte Blaufärbung an. Diese Krankheit wird durch Geld hervorgerufen, das oft über mehrere Generationen hinweg einfach so herumliegt. Das Blut von Betroffenen muss geprüft und das problematische Vermögen umgehend entfernt werden.</string>
  <string name="Illness/DLC_5/BlueBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The expression \"to have blue blodd\" is used when someone is \"born to a family that belongs to the highest social class.\"</string>
  <string name="Illness/DLC_5/BlueBlood_Name">Blaues Blut</string>
  <string name="Illness/DLC_5/BrokenLeg_Description">Veteranen der Bühne sowie medizinische Fachkräfte sind sich seit Langem der Gefahren bewusst, die entstehen, wenn man anderen „Viel Glück!“ wünscht. Tatsächlich sind jedes Jahr über 1,5 % aller Beinbrüche im Two Point County ironischerweise darauf zurückzuführen, dass gutgemeinte Unterstützer vergaßen, die wesentlich weniger risikobehaftete Floskel „Hals- und Beinbruch“ zu nutzen. Ob der Wunsch gut gemeint war, tut dabei nichts zur Sache. Es gilt die Devise: Erst denken, dann anderen Glück wünschen.</string>
  <string name="Illness/DLC_5/BrokenLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to stage actors in real life traditionally telling each other \"Break a leg!\" before the play or before going on stage, instead of saying just \"Good luck.\"</string>
  <string name="Illness/DLC_5/BrokenLeg_Name">Hals- und Beinbruch</string>
  <string name="Illness/DLC_5/Canapains_Description">Betroffene leiden häppchenweise unter schmerzhaften Bauchkrämpfen. Wird durch dubioses Fingerfood und mies gereinigtes Tafelsilber verursacht. Die Behandlung nach Tageskarte sieht vor, in den Betroffenen herumzustochern, bis die Ursache ihrer Schmerzen – ein exotisches Ei, erlesene Gewürze oder ein geräuchertes Irgendwas – aus ihrem Bauchraum entfernt wurde. </string>
  <string name="Illness/DLC_5/Canapains_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Canapé + Pains.\\nCanapés are common platter snacks at socialite events, and are supposed to be refined.</string>
  <string name="Illness/DLC_5/Canapains_Name">Kanapeewehen</string>
  <string name="Illness/DLC_5/Concertoes_Description">Die Welt des Films will uns weismachen, dass Klaviere immer nur auf die Köpfe unglückseliger Zeitgenossen fallen ... Aber manchmal erwischt es eben die Füße – was auch alles andere als ideal ist. Aufgrund der Schwere der erlittenen Zehenbrüche erzeugen die Betroffenen beim Gehen Geräusche, die vage an klassische Musik erinnern.</string>
  <string name="Illness/DLC_5/Concertoes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Concerto + Toes</string>
  <string name="Illness/DLC_5/Concertoes_Name">Zehrenade</string>
  <string name="Illness/DLC_5/CorruptFootage_Description">In den Fußknochen des Betroffenen haben sich Löcher gebildet, die editiert werden müssen. Die Knochen müssen sorgfältig restauriert und der Fuß danach in einen schützenden Analogfilm gewickelt werden. Dieses Leiden wird durch das Stolpern am Drehort, fallengelassene Filmrollen oder mitten in einer Szene stehen gelassene Kaffeebecher mit Firmenbranding verursacht ... </string>
  <string name="Illness/DLC_5/CorruptFootage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Corrupt footage\" (i.e. recording file that's become corrupted) contains the word \"foot.\"</string>
  <string name="Illness/DLC_5/CorruptFootage_Name">Zehlluloidfraß</string>
  <string name="Illness/DLC_5/CrossFrayed_Description">Eine Art allergische Reaktion auf die Technik des Überblendens, eine traditionelle Übergangstechnik in der Filmindustrie. Die Krankheit ist nicht mit bloßem Auge erkennbar, unter dem Mikroskop zeigt sich aber, dass die Zellen von Betroffenen scheinbar „verblassen“. Da diese Technik so häufig zum Einsatz kommt, ist die erfolgversprechendste Behandlungsmethode die vollständige Entfernung der Intoleranz aus ihrem Genmaterial.</string>
  <string name="Illness/DLC_5/CrossFrayed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cross fade + Frayed</string>
  <string name="Illness/DLC_5/CrossFrayed_Name">Überblendung</string>
  <string name="Illness/DLC_5/DirectorsGut_Description">Chronische Bauchschmerzen, die durch übermäßiges Federführen und schimmelige Bagels verursacht werden.</string>
  <string name="Illness/DLC_5/DirectorsGut_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"director's cut.\"</string>
  <string name="Illness/DLC_5/DirectorsGut_Name">Regiedarm</string>
  <string name="Illness/DLC_5/DramaticPaws_Description">Die Hände des Betroffenen haben Geschmack am Dramatischen gefunden! Sie entwickeln dabei ein Eigenleben und tun Dinge allein „im Interesse des Plots“, was sich oft nachteilig und stark gesundheitsgefährdend auf den Betroffenen auswirkt. Sogenannte „Dramatatzen“ sind bekannt dafür, Schlägereien anzufangen, mit Getränken um sich zu werfen und sogar Dinge umzustoßen, die man nicht umstoßen sollte.</string>
  <string name="Illness/DLC_5/DramaticPaws_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"dramatic pause\" (https://tvtropes.org/pmwiki/pmwiki.php/Main/DramaticPause).</string>
  <string name="Illness/DLC_5/DramaticPaws_Name">Dramatatzen</string>
  <string name="Illness/DLC_5/Dressage_Description">Eine Virusinfektion, die durch Pferde, Ställe und ärmellose Steppjacken übertragen wird. Die meisten Fälle verlaufen ohne Symptome, da die internen Organe sich lediglich auf elegante Weise entlang einer festen Route durch den Körper bewegen. Allerdings haben einige Ärzte leichten Tunnelblick und gelegentliches Wiehern festgestellt.</string>
  <string name="Illness/DLC_5/Dressage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the sport with horses. Keeping horses is considered a posh and high-society activity, which matches the theme of the third level of DLC 5.</string>
  <string name="Illness/DLC_5/Dressage_Name">Dressage</string>
  <string name="Illness/DLC_5/Extrasensory_Description">Dieses Leiden befällt Schauspieler, die keine Sprechrollen haben oder deren Figuren Namen wie „müder alter Mann“ oder „Ballerina Nr.4“ tragen. Ein Leben voller inhaltloser Scheingespräche im Hintergrund von Cafészenen hat das Sozialverhalten der Betroffenen stark beeinträchtigt. Sie gestikulieren und murmeln dann nur noch in Intervallen herum und geben dabei in etwa Folgendes von sich: „Hurgh nu fa, ba-da-la-da-DA! Haha. Oh.“ Das zeigt doch nur mal wieder: Das Leben im Hintergrund imitiert die Kunst im Hintergrund ... </string>
  <string name="Illness/DLC_5/Extrasensory_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Actors with no or very few spoken lines, typically playing unnamed background characters, are called \"extras.\"</string>
  <string name="Illness/DLC_5/Extrasensory_Name">Komparsenkakofonie</string>
  <string name="Illness/DLC_5/FlashBack_Description">Betroffene werden von plötzlichen Rückenschmerzen gequält, die durch heftige, in Verbindung mit Halluzinationen auftretende Déjà-vu-Erlebnisse verursacht werden. Die Patienten leiden dann beispielsweise an dem Irrglauben, sie wären zurück aus der Zukunft, um sich selbst zu retten – und zwar vor Rückenschmerzen. Sie müssen dann schnell eines Besseren belehrt werden, bevor sie sich wehtun ... oder es ihnen noch irgendwie gelingt, die Zukunft zu verändern.</string>
  <string name="Illness/DLC_5/FlashBack_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the concept of a \"flashback,\" related to the back of the human body.</string>
  <string name="Illness/DLC_5/FlashBack_Name">Martyrücken</string>
  <string name="Illness/DLC_5/FourthwallProblem_Description">Ein Leiden, das erstmals von dem einst gefeierten aber heute verrufenen Psychiater Ebenezer Fourthwall erkannt wurde. Betroffene können die Realität nicht mehr von der Fiktion und die linke Bühnenseite nicht mehr von der rechten unterscheiden. Als Ursache dieses Leidens gelten versteckte Kameras, „Pranks“ und das totale Zusammenbrechen der eigenen Realität. In Extremfällen kam es sogar schon vor, dass die Betroffenen glaubten, sich in einer ausgeklügelten Simulation zu befinden.</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the concept of fourth wall in fiction: \\n\\nhttps://en.wikipedia.org/wiki/Fourth_wall</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name">Vierte-Wand-Verwirrung</string>
  <string name="Illness/DLC_5/Foxtrodden_Description">Winzig kleine Prellungen lassen bei Betroffenen das gesamte Bein anschwellen, sodass es dem Platzen gefährlich nahekommt. Bei Patienten muss durch einen chirurgischen Eingriff die körperliche Integrität wiederhergestellt werden. Hervorgerufen durch lange Nächte auf dem Parkett, das gleichzeitige Tanzen auf zu vielen Hochzeiten und übermäßiges Hüftwiegen.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the foxtrot dance, and foxes treading on the patient.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name">Tanzbein</string>
  <string name="Illness/DLC_5/GuestCist_Description">Ein bei Organisatoren, Produzenten und Caterern häufig auftretendes Leiden. Die Eventplanung ist eine äußerst aufreibende Beschäftigung. In der Frühzeit des „Partyschmeißens“ galt die unschöne Geschwulst als Manifestation der uneingeladenen Gäste, deren Seelen darin gefangen waren. Am Ende der Feier wurde der Organisator oder die Organisatorin dann so lange mit Stöcken geschlagen, bis die Geschwulst platzte und die Seelen der Verschmähten wieder frei waren. Später wurde diese Praxis dann als zu gefährlich und außerdem viel zu eklig eingestuft.</string>
  <string name="Illness/DLC_5/GuestCist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to \"guest list,\" tho with a cyst twist.</string>
  <string name="Illness/DLC_5/GuestCist_Name">Gästezyste</string>
  <string name="Illness/DLC_5/HeadBanger_Description">Eine extreme Form von Kopfschmerzen, durch die sich der Kopf des Betroffenen verhärtet und eine dezente, kaum wahrnehmbare metallische Beschaffenheit entwickelt. An diesem Leiden erkrankte Patienten müssen ihren Kopf eine Zeit lang stillhalten. Zusätzlich muss ihnen eine Injektion aus entspannten Vibes verabreicht werden. Verursacht wird dieses Leiden durch Powerchords, schwer metallhaltige Musik und Wassermangel.</string>
  <string name="Illness/DLC_5/HeadBanger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"banging headache\" is a very strong headache. Also, head-banging is this:   https://en.wikipedia.org/wiki/Headbanging</string>
  <string name="Illness/DLC_5/HeadBanger_Name">Headbangerbirne</string>
  <string name="Illness/DLC_5/Hotdog_Description">Wahnvorstellungen lassen Betroffene glauben, dass es für ihre Karriere auf Dauer das Beste ist, stets ein Hotdog-Kostüm zu tragen. Patienten wird eine Portion Placebosenf verabreicht und ihnen versichert, dass nur sehr wenige berühmte Schauspieler sich je als Wurst verkleiden mussten. Wird hervorgerufen durch mangelnden Erfolg bei Vorsprechen und zu viel Vertrauen in die Weisheit eines Hotdogverkäufers.</string>
  <string name="Illness/DLC_5/Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Misdemeanor+Wiener. Patient wears a hot dog costume. This is reminiscent of the stereotypical part-time jobs aspiring actors take before they're rich and famous.</string>
  <string name="Illness/DLC_5/Hotdog_Name">Verwurstung</string>
  <string name="Illness/DLC_5/Limelit_Description">Die Eingeweide des Betroffenen schimmern in gelbgrünem Licht. Ein Chirurg muss das Problem operativ behandeln, bevor der Patient innerlich ausbrennt. Verursacht wird dieses Leiden durch plötzliches Medieninteresse und das versehentliche Verschlucken von Bühnenlichtern.</string>
  <string name="Illness/DLC_5/Limelit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A limelight is the same thing as a spotlight. Also, \"to be in the limelight\" means \"to be a position of public attention or notice.\"</string>
  <string name="Illness/DLC_5/Limelit_Name">Rampenlichtbrand</string>
  <string name="Illness/DLC_5/Listless_Description">Eine Form von Exklusionstrauma, das durch eine krankhafte Beschäftigung mit der eigenen vermeintlichen Wichtigkeit verursacht wird. Betroffene sind extrem traurig, weil sie von anderen nicht als wichtig, geschweige denn „sehr wichtig“ wahrgenommen werden. Sie müssen davon überzeugt werden, dass VIP-Listen einfach nur Papier mit rein subjektiver Bedeutung sind. Falls nötig, muss ihr Selbstwertgefühl mit weiteren schändlichen Lügen wieder aufgebaut werden.</string>
  <string name="Illness/DLC_5/Listless_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Listless\" in real life means \"having or showing little or no interest in anything.\" Description for the illness plays with this meaning and with \"lists.\"</string>
  <string name="Illness/DLC_5/Listless_Name">Listenlosigkeit</string>
  <string name="Illness/DLC_5/Metrognomic_Description">Betroffene hören einen wiederkehrenden regelmäßigen Beat, der ihrer Meinung nach von einem winzigen magischen Wesen namens „Ohrgnom“ erzeugt wird. Nach abgeschlossener Gehörbehandlung – die rein gar nichts mit Gnomen zu tun hat – kann es vorkommen, dass die Patienten fortan an Magie glauben oder gar versuchen, eine wie auch immer geartete Quest für ihren Gnomfreund zu erledigen. Traurigerweise legen Erfahrungsberichte des behandelnden medizinischen Personals nahe, dass es am besten ist, die Patienten nicht aus ihrer Fantasiewelt zu reißen.</string>
  <string name="Illness/DLC_5/Metrognomic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Metronome + Gnome</string>
  <string name="Illness/DLC_5/Metrognomic_Name">Metrognomie</string>
  <string name="Illness/DLC_5/MintyCondition_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Typically, comic book issues preserved \"in mint condition\" can theoretically be sold for higher prices to collectors.\\n\\nPlease note a \"comic book\" is not really a book, it's the most widespread format of comic magazine in the U.S. from publishers like Marvel or DC: \\nhttps://en.wikipedia.org/wiki/Comic_book</string>
  <string name="Illness/DLC_5/MintyCondition_Description">Anders als der Name und der leicht plastikartige Geruch es vermuten lassen, befinden sich Betroffene in einem alles andere als perfekten Zustand. Die sonderbaren dafür verantwortlichen Bakterien werden meist durch besonders alte Sammelfiguren übertragen. </string>
  <string name="Illness/DLC_5/MintyCondition_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Minty + Mint condition.</string>
  <string name="Illness/DLC_5/MintyCondition_Name">Eingeschweißt</string>
  <string name="Illness/DLC_5/MoCap_Description">Durch übermäßige Anwendung von Spezialeffekten steckt der Körper von Betroffenen in einem Übergangsstadium zwischen der virtuellen Welt und der echten fest. Patienten müssen behandelt und vollständig aus dem Anzug geschält werden, bevor sie völlig in der Spielwelt verschwinden.</string>
  <string name="Illness/DLC_5/MoCap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Motion sickness is a real condition in real life, feeling dizzy when travelling on a car, boat, etc. The patient wears a motion capture suit (see visuals for reference).</string>
  <string name="Illness/DLC_5/MoCap_Name">Bewegungskrankheit</string>
  <string name="Illness/DLC_5/Monopoly_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In Monopoly, player tokens have different forms, including a race car, a top hat and a thimble.\\nThe \"Go directly to Hospital. Don't...\" joke comes from Monopoly as well: \\nhttps://monopoly.fandom.com/wiki/Go_to_Jail_(card)\\n\\nIf Monopoly is not well-known in your country, you may need to rewrite the description so it makes more sense. Probably changing these references to stereotypical quirky rich man behavior should work.</string>
  <string name="Illness/DLC_5/Monopoly_Description">Betroffene sind in gefährlichem Maße von ihrem Lebensstandard besessen. Um den Eindruck zu erwecken, dass sie über ein unbegrenztes Vermögen verfügen, geben sie jeden letzten Pfennig für Rennwagen, Zylinder und Fingerhüte aus. Um sie vor dem Bankrott zu retten, wird ihnen ein rührseliges Mittel injiziert, das sie überzeugt, dass nur böse Leute lügen und das wahrer Reichtum von innen kommt. Betroffene müssen ins Krankenhaus gehen. Direkt ins Krankenhaus. Nicht über ... Du weißt schon.</string>
  <string name="Illness/DLC_5/Monopoly_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the popular board game Monopoly. Patients look very similar to the board game's rich man mascot.</string>
  <string name="Illness/DLC_5/Monopoly_Name">Monopolie</string>
  <string name="Illness/DLC_5/MudPerson_Name">Dreckspatz</string>
  <string name="Illness/DLC_5/Mud_Description">Tritt auf, wenn Betroffene versehentlich oder auch absichtlich eine Art psychedelischen Schlamm verschlucken. Es mag sehr spaßig sein, bei einem Musikfestival so richtig die Sau rauszulassen und sich mit Schlammschlachten und Tanzen im Matsch zu vergnügen, aber früher oder später ist der Mensch dabei nicht mehr vom Matsch zu unterscheiden. Betroffene müssen von innen und außen gründlich gereinigt werden.</string>
  <string name="Illness/DLC_5/Mud_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, please check visual reference. The name comes from the common expression \"to soil oneself.\"  \\n\\nhttps://en.wiktionary.org/wiki/soil_oneself</string>
  <string name="Illness/DLC_5/Mud_Name">Selbstbeschmutzung</string>
  <string name="Illness/DLC_5/PaperBag_Description">Betroffene glauben, sie würden von Spionen oder der internationalen Presse beobachtet werden. Um ihre Identität und Privatsphäre zu schützen, bedienen sie sich einer rudimentären und ineffizienten Art von Verkleidung. Um zu verhindern, dass sie noch schüchterner werden, ist eine Therapie erforderlich, die sie davon überzeugen muss, dass sich absolut niemand für sie interessiert. Und wem wollen sie schon etwas vormachen ...</string>
  <string name="Illness/DLC_5/PaperBag_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bag + Incognito\\nThis is a visual illness.</string>
  <string name="Illness/DLC_5/PaperBag_Name">Papparanoia</string>
  <string name="Illness/DLC_5/Scream_Description">Betroffene legen die äußeren Kennzeichen eines extremen Schocks an den Tag ... und zwar permanent. Diese Krankheit wird häufig durch verwunschene Farbe übertragen, kann aber auch bei Besuchern von Kunstgalerien auftreten, wenn ihnen schlagartig bewusst wird, wie teuer das Kunstwerk ist, das ihnen gefällt.</string>
  <string name="Illness/DLC_5/Scream_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">DLC 5 of Two Point hospital is also called \"Culture Shock\". These are not to be confused!!! Translations for both don't need to be identical in the localized game.\\n\\nIn real life, culture shock is \"a feeling of confusion and distress experienced by a person who is exposed to a foreign culture.\"</string>
  <string name="Illness/DLC_5/Scream_Name">Kulturschock</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Description">Eine Krankheit, die die Tiefenwahrnehmung beeinträchtigt. Betroffene können flache Oberflächen nicht mehr verarbeiten und sind nicht in der Lage, festzustellen, ob ein Objekt bloß sehr klein ist oder einfach sehr weit weg. Hervorgerufen durch eine Intoleranz von Filmtricktechnik.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To shift one's perspective is the same as to look at a topic or issue from a different angle. Perspective is also a reference to art and how to portray landscapes.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name">Perspektivenverwechslung</string>
  <string name="Illness/DLC_5/Sinewment_Description">Eine Lockerung der Fasern im Körper sorgt für erhebliche Schmerzen. Wird hervorgerufen durch Filme mit Happy End und wenn man beim Abspann geduldig bis zum Ende sitzen bleibt.</string>
  <string name="Illness/DLC_5/Sinewment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sinew + Denouement</string>
  <string name="Illness/DLC_5/Sinewment_Name">Auflösung</string>
  <string name="Illness/DLC_5/SnotTwist_Description">Die Gedanken Betroffener verflüssigen sich und tropfen aus der Nase. Wird durch ungeregelte Gedankengänge und zu häufigen Gebrauch innerer Monologe hervorgerufen.</string>
  <string name="Illness/DLC_5/SnotTwist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Snot + Plot twist</string>
  <string name="Illness/DLC_5/SnotTwist_Name">Bewusstseinsstrom</string>
  <string name="Illness/DLC_5/SquareEyes_Description">Die Augen von Betroffenen nehmen buchstäblich eine viereckige Form an und sind von hinten beleuchtet. Patienten werden durch Anti-Pixel behandelt und angewiesen, mehr Abstand vom Bildschirm zu halten. </string>
  <string name="Illness/DLC_5/SquareEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, someone is said to be square-eyed if they watch too much TV. \\nThis is a visual illness, please check visuals for reference.</string>
  <string name="Illness/DLC_5/SquareEyes_Name">Viereckige Augen</string>
  <string name="Illness/DLC_5/StageHand_Description">Ein allgemeiner Begriff für diverse Knochengebrechen, die Arbeitern hinter der Kulisse von Theater-, Film- und Fernsehproduktionen zu schaffen machen. Zu den Risikofaktoren gehören Trockeneis, falsch platzierte Requisiten und nachlässiger Umgang mit Stuntwaffen.</string>
  <string name="Illness/DLC_5/StageHand_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, a stagehand is \"a person who moves scenery or props before or during the performance of a play.\"</string>
  <string name="Illness/DLC_5/StageHand_Name">Kulission</string>
  <string name="Illness/DLC_5/Stuntman_Description">Betroffene sind nicht mehr in der Lage, langweilige, aufregende und regelrecht gefährliche Aktivitäten zu unterscheiden und erleben sogar die banalsten Handlungen als großes Vergnügen. Sie müssen rekalibriert werden, da sie sonst Gefahr laufen, sich bei einem brillanten Kunststück das Genick zu brechen. Nicht alles im Leben sollte aufregend sein – diese Einstellung ist weder gesund noch realistisch. Tritt besonders bei Personen auf, die Treppengeländer hinunterrutschen, beim Einkaufen mit dem exakten Betrag bezahlen oder auf Filmsets herumtollen.</string>
  <string name="Illness/DLC_5/Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"stunt double.\"</string>
  <string name="Illness/DLC_5/Stuntman_Name">Stunt-Syndrom</string>
  <string name="Illness/DLC_5/ToySoldier_Description">Der Körper wurde von einem feindlichen, polymerartigen Parasiten befallen. Betroffene sind durch ihr komplett grün gefärbtes Äußeres und ihre starre Haltung zu erkennen. Sie marschieren unermüdlich weiter, bis sie – in Actionpose – komplett erstarren. Um ihre ursprüngliche Beweglichkeit zurückzuerlangen, müssen sie eingeschmolzen, filtriert und neu gegossen werden.</string>
  <string name="Illness/DLC_5/ToySoldier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Private parts\" is a euphemism for \"genitals.\" A \"private,\" on the other hand, is a soldier of the lowest rank.</string>
  <string name="Illness/DLC_5/ToySoldier_Name">Soldatensyndrom</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Description">Unter diesem Begriff werden eine Reihe von Verletzungen am Knochenapparat zusammengefasst, die durch Kollisionen oder andere Unfälle mit Garderobenschränken oder ähnlich schweren Kostümbehältern bzw. Requisiten verursacht werden. Oftmals ist mangelnde Konzentration zum ungünstigsten Zeitpunkt die Ursache für dieses Leiden. Besonders gefährdet sind Tagträumer, Sandwichesser und Social-Media-Junkies, die ihre Augen nicht vom Display nehmen können.</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a wardrobe malfunction is \"an instance of a person accidentally exposing an intimate part of their body as a result of an article of clothing slipping out of position.\"</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name">Garderobendysfunktion</string>
  <string name="Illness/DLC_5/WritersBlock_Description">Es ist völlig normal, einen Pinsel im Haar zu haben, aber einen Bleistift mitten durch den Kopf ...?! Dieses fehlplatzierte Büroutensil blockiert den Teil des Gehirns, der verantwortlich ist für ... wie hieß das Wort doch gleich nochmal? Ach ja, „Sätze“! Jedenfalls muss der Bleistift entfernt werden, wenn sie wieder gut schreibulieren wollen.</string>
  <string name="Illness/DLC_5/WritersBlock_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a writer's block is \"a psychological inhibition preventing a writer from proceeding with a piece.\"</string>
  <string name="Illness/DLC_5/WritersBlock_Name">Schreibblockade</string>
  <string name="Illness/DLC_6/AgeFright_Description"></string>
  <string name="Illness/DLC_6/AgeFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stage fright + age</string>
  <string name="Illness/DLC_6/AgeFright_Name"></string>
  <string name="Illness/DLC_6/Beheaded_Description">Dieser Fall von Identitätsverlust kann einfach mit dem DeLux-Entleuchter umgekehrt werden. Auf mit den Köpfen.</string>
  <string name="Illness/DLC_6/Beheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Beheaded_Name">Kopflosigkeit</string>
  <string name="Illness/DLC_6/BionicPlague_Description">Betroffene Patienten haben ihre Körper mit Roboterteilen verstärkt, ohne die Roboter nach ihrer Meinung zu fragen. Jede Menge lustige Zwischenfälle und ernsthafte gesundheitliche Beschwerden waren die Folge.</string>
  <string name="Illness/DLC_6/BionicPlague_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Pun on \"bubonic plague.\"</string>
  <string name="Illness/DLC_6/BionicPlague_Name">Robopest</string>
  <string name="Illness/DLC_6/BloatOfArms_Description">Umgangssprachlich als „Knappen-Ellenbogen“ bekannt. Dauernd Rüstungen herumzuschleppen, ist schlecht für die Unterarme.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Coat of arms + bloat, double-meaning to arms.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name">Bläharm</string>
  <string name="Illness/DLC_6/BlueTeeth_Description"></string>
  <string name="Illness/DLC_6/BlueTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bluetooth + teeth. I am really reaching for techy words here.</string>
  <string name="Illness/DLC_6/BlueTeeth_Name"></string>
  <string name="Illness/DLC_6/BoneHead_Description">Das Resultat unkluger Versuche, die Ohren mit rudimentärem Werkzeug zu säubern. Patienten berichten von einem „überraschendem Mangel an Widerstand“.</string>
  <string name="Illness/DLC_6/BoneHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a bonehead is an idiot.</string>
  <string name="Illness/DLC_6/BoneHead_Name">Knochenkopf</string>
  <string name="Illness/DLC_6/Byteheaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheaded_Description">Die Ärzte müssen die Hardware sicher entfernen, um Beschädigungen am Speicher zu vermeiden.</string>
  <string name="Illness/DLC_6/Byteheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Byteheaded_Name">Speicherkopf</string>
  <string name="Illness/DLC_6/Byteheadedness_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheadedness_Description">Eine extrem weit fortgeschrittene Mutation von Helles Köpfchen. Die Ärzte müssen die Hardware sicher entfernen, um Beschädigungen am Speicher zu vermeiden.</string>
  <string name="Illness/DLC_6/ChewedRose_Description">Eine Form von Dornenkrankheit, die oft das Ergebnis fehlgeleiteter Versuche ist, cool und/oder verführerisch zu wirken.</string>
  <string name="Illness/DLC_6/ChewedRose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Very laboured \"Tudor Rose\" pun. This reference will likely not be understood outside the UK, so the name should be adapted freely to anything that works with the visuals.</string>
  <string name="Illness/DLC_6/ChewedRose_Name">Lippenrose</string>
  <string name="Illness/DLC_6/Clockjaw_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">tic = tick, like a clock</string>
  <string name="Illness/DLC_6/Clockjaw_Description">Eine Kieferfraktur, bei der ungefähr einmal pro Sekunde ein unfreiwilliges Ticken zu hören ist.</string>
  <string name="Illness/DLC_6/Clockjaw_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Lockjaw + clock</string>
  <string name="Illness/DLC_6/Clockjaw_Name">Tick-Tack-Kiefer</string>
  <string name="Illness/DLC_6/Codpiece_Description">Patienten behaupten, sie hätten sich auf dem Boot „verheddert“, wollen aber keine weiteren Details preisgeben. Mit etwas Bettruhe und dem richtigen Köder kommen sie bestimmt bald herausgeflutscht. Der zwischenzeitliche Fischgeruch muss allerdings hingenommen werden.</string>
  <string name="Illness/DLC_6/Codpiece_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Codpiece, emphasising Cod.</string>
  <string name="Illness/DLC_6/Codpiece_Name">Dorschhaube</string>
  <string name="Illness/DLC_6/DinoSores_Description">Eine potenzielle Reaktion auf den Biss einer riesigen prähistorischen Echse. Patienten berichten von leichten Schwellungen, Hautrötungen und gekränktem Stolz über die Mitteilung, nicht sonderlich gut zu schmecken.</string>
  <string name="Illness/DLC_6/DinoSores_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dinosaur + sore</string>
  <string name="Illness/DLC_6/DinoSores_Name">Dino-Happitis</string>
  <string name="Illness/DLC_6/Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Symptoms are a reference to what dragons do in European medieval tradition, with the donkey bit being a pop culture reference to the movie \"Shrek.\" Symptoms may need to be adapted if any of these references don't work in your market.</string>
  <string name="Illness/DLC_6/Dragon_Description">Zu den sekundären Symptomen zählen das Horten von Gold, gelegentliches Fliegen und ein neu entdecktes romantisches Interesse an Eseln.</string>
  <string name="Illness/DLC_6/Dragon_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. Pun on \"erectile disfuncion.\"</string>
  <string name="Illness/DLC_6/Dragon_Name">Drachitis</string>
  <string name="Illness/DLC_6/FomoSapiens_Description">Betroffene Patienten machen sich Sorgen über die Geschwindigkeit der menschlichen Evolution und deren Auswirkung auf die Jugend von heute. Als ich jung war, hatten wir Schuppen und einen riesigen flapsigen Schwanz – was gibt es daran denn bitte auszusetzen?</string>
  <string name="Illness/DLC_6/FomoSapiens_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fomo + Homo Sapiens. \\nFOMO = acronym, \"Fear of missing out\"</string>
  <string name="Illness/DLC_6/FomoSapiens_Name">Speedo-Sapiens</string>
  <string name="Illness/DLC_6/Forefraught_Description">Der betroffene Patient hat panische Angst, etwas zu tun. Egal, was. Tritt nach der Erkenntnis auf, dass Handlungen fürchterliche und sehr wahrscheinliche Konsequenzen haben.</string>
  <string name="Illness/DLC_6/Forefraught_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Forethought + fraught</string>
  <string name="Illness/DLC_6/Forefraught_Name">Vorhersorge</string>
  <string name="Illness/DLC_6/FossilEyes_Description">Patienten neigen dazu, fraktale Muster sehr genau zu betrachten und überall den goldenen Schnitt zu erkennen. Verursacht dadurch, dass die DNS eines Patienten etwas zu spiralförmig wird.</string>
  <string name="Illness/DLC_6/FossilEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds the same as the verb \"fossilize.\"</string>
  <string name="Illness/DLC_6/FossilEyes_Name">Verknöcherte Augen</string>
  <string name="Illness/DLC_6/FracturedTimeline_Description">Der betroffene Patient hat sich von seiner Herkunft und seinem Schicksal gelöst. Als Ursachen kommen das „Ausprobieren“ einer neuen Persönlichkeit, Scherze mit Fluxkompensatoren und das Stehen zwischen Schiebetüren in Frage. Toll für die Handlung, aber weniger gut für ihre Fähigkeit, zusammenhängend zu existieren.</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of fracture (treated in fracture ward)</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name">Gebrochene Zeitachse</string>
  <string name="Illness/DLC_6/Futurism_Description">Der Kubismus ist im Laufe der Jahrhunderte mutiert, und dieser neue Erregerstamm kann sich durch digitale Bilder übertragen. Rangiert aber eher ganz unten auf meiner Wichtigkeitsskala. </string>
  <string name="Illness/DLC_6/Futurism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Cubism.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Futurism_Name">Futurismus</string>
  <string name="Illness/DLC_6/GlassDome_Description">Ein Zustand, den man an der Versprödung des Kopfes erkennt. Wird durch längeren Kontakt mit UV-Strahlung verursacht, und das Problem wird durch Wolkenmangel und konvexe Glasoberflächen an sonnigen Tagen noch verstärkt.</string>
  <string name="Illness/DLC_6/GlassDome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Dome\" can mean \"head\" in slang.</string>
  <string name="Illness/DLC_6/GlassDome_Name">Glaskopf</string>
  <string name="Illness/DLC_6/HackingCough_Description">Eine Art Computervirus, der von Anfällen ultraschnellen Tippens gekennzeichnet ist. Häufige Ursachen sind fehlerhafte Gutscheincodes, das Vergessen des Passworts und exzessiver Gebrauch der Redewendung „Bin drin“.</string>
  <string name="Illness/DLC_6/HackingCough_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"hacking\": a type of real cough plus computer hacking.</string>
  <string name="Illness/DLC_6/HackingCough_Name">Hackerhusten</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Description">Betroffene Patienten leiden unter explosionsartigen, unkontrollierbaren Kicheranfällen, die durch Witze ausgelöst werden, die sie vor Stunden, Tagen oder gar Jahren gehört haben. Man muss wohl dabei gewesen sein.</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Historical\" sounds like \"Hysterical.\"</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name">Historisches Lachen</string>
  <string name="Illness/DLC_6/Hologlands_Description">Ein trügerischer Zustand, der sich einer frühen Diagnose entzieht. Die Drüsen sehen leider völlig normal aus, wenn man sie sich aus dem richtigen Blickwinkel besieht.</string>
  <string name="Illness/DLC_6/Hologlands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Hologram + glands.</string>
  <string name="Illness/DLC_6/Hologlands_Name">Holodrüsen</string>
  <string name="Illness/DLC_6/Hotheaded_Description">Ein interessantes Beispiel für virale Evolution. In vorindustriellen Gesellschaften trat Helles Köpfchen typischerweise auf diese weniger fortgeschrittene aber zeitgemäßere Weise auf. Wird durch Schläfrigkeit am Kamin und das Spielen mit Stöcken hervorgerufen.</string>
  <string name="Illness/DLC_6/Hotheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Hotheaded_Name">Hitzkopf</string>
  <string name="Illness/DLC_6/Jester_Description">Clownerei hat eine reiche und geschichtsträchtige Tradition, die direkt an der Wurzel beseitigt werden muss. Wird durch übermäßig anspruchsvolle Monarchen, das Schlucken von Feuer und die Erfindung des Jonglierens hervorgerufen.</string>
  <string name="Illness/DLC_6/Jester_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patient resembles a \"court jester\", playing on the base game clown illness \"Jest Infection\", with which it shares a cure machine.</string>
  <string name="Illness/DLC_6/Jester_Name">Narretei-Infektion</string>
  <string name="Illness/DLC_6/KnightMites_Description">Diese Parasiten folgen einem strengen Ritterkodex. Die Behandlung sieht vor, sie zu einem Duell mit Balsame und Cremes herauszufordern, die durch das Werfen mikroskopisch kleiner Fehdehandschuhe aufgetragen werden.</string>
  <string name="Illness/DLC_6/KnightMites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Knight of the realm + Mites, hence the parasites being all chivalric-like.</string>
  <string name="Illness/DLC_6/KnightMites_Name">Milben der Tafelrunde</string>
  <string name="Illness/DLC_6/LiveryDisease_Description"></string>
  <string name="Illness/DLC_6/LiveryDisease_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Liver + Livery</string>
  <string name="Illness/DLC_6/LiveryDisease_Name"></string>
  <string name="Illness/DLC_6/Loopy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Don't know whether [one is] coming or going\" is an idiomatic phrase describing confusion or behavioural inconsistency. Used here to denote the lack of a clear start or finish to a loop.</string>
  <string name="Illness/DLC_6/Loopy_Description">Die Patienten wissen nicht, ob sie kommen oder gehen. Nach der ganzen Zeitreiserei würdest du das auch nicht mehr. Sie werden nie wieder dieselben sein (es sei denn, sie werden einer Grundbehandlung unterzogen).</string>
  <string name="Illness/DLC_6/Loopy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"loopy\" can mean \"crazy.\" This is also a reference to loops (e.g. time loops).</string>
  <string name="Illness/DLC_6/Loopy_Name">Durchdreher</string>
  <string name="Illness/DLC_6/MadScientist_Description">Betroffene Patienten sind trotz einer Fülle gegenteiliger handfester Beweise (und Verletzungen) völlig von ihrer eigenen wissenschaftlichen Begabung überzeugt. Eine kräftige Dosis Perspektive und ein Haarschnitt kriegen das aber in den Griff.</string>
  <string name="Illness/DLC_6/MadScientist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness.</string>
  <string name="Illness/DLC_6/MadScientist_Name">Künstliche Intelligenz</string>
  <string name="Illness/DLC_6/MissingLink_Description">Eine Wirbelsäulenverletzung, die chirurgisch behandelt wird, indem das betroffene, verlegte Knochenstück ersetzt wird. Kann Unbehagen, krumme Sitzhaltung und Verlaufen im Wald verursachen.</string>
  <string name="Illness/DLC_6/MissingLink_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. The \"missing link\" is a concept in human evolution.</string>
  <string name="Illness/DLC_6/MissingLink_Name">Fehlendes Bindeglied</string>
  <string name="Illness/DLC_6/Parapox_Description">Sowohl verursacht durch als auch die Ursache einer Virusinfektion, die allgemein als Parapox bekannt ist. Medizinisches Personal, das mit der Infektion zu tun hat, wird gebeten, nicht zu lang darüber nachzudenken.</string>
  <string name="Illness/DLC_6/Parapox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Paradox + ~pox (i.e. chickenpox, smallpox, etc).</string>
  <string name="Illness/DLC_6/Parapox_Name">Parapox</string>
  <string name="Illness/DLC_6/PneumaticTubes_Description">Das Gehirn sendet und empfängt Nachrichten über das Nervensystem durch in Kapseln aufgerollte Zettel. Wird am besten durch chirurgische Installation eines Intranet-Netzwerks und Einrichten der E-Mail-Adresse des Gehirns behandelt.</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A pneumatic tube is a thing in real life: https://en.wikipedia.org/wiki/Pneumatic_tube</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name">Rohrpost</string>
  <string name="Illness/DLC_6/Predestinitis_Description">Der Beginn der Prognositis ist ebenso vorhersehbar wie unvermeidlich. Wird ironischerweise oft durch Bemühungen verursacht, sie zu verhindern.</string>
  <string name="Illness/DLC_6/Predestinitis_Name">Prognositis</string>
  <string name="Illness/DLC_6/RockStar_Description">Bei dieser schwerwiegenden Mutation von Rock-and-Rollitis sind die Betroffenen trotz mehrerer Jahrtausende noch nicht stattgefundener Musiktradition felsenfest von ihrer eigenen Großartigkeit überzeugt.</string>
  <string name="Illness/DLC_6/RockStar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reversing the pun of legacy illness Mock Star, because the patient sings into a literal stone microphone.</string>
  <string name="Illness/DLC_6/RockStar_Name">Steinmusiksyndrom</string>
  <string name="Illness/DLC_6/RollingStones_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to a Rolling Stones album title (Sticky Fingers) and logo (lips and tongue).</string>
  <string name="Illness/DLC_6/RollingStones_Description">Frühe Anzeichen dieser Krankheit sind Schwellungen und Rötungen der Lippen und der Zunge sowie klebrige Finger.</string>
  <string name="Illness/DLC_6/RollingStones_Name">Rollende Steine</string>
  <string name="Illness/DLC_6/Slackbladder_Description">Betroffene Patienten verspüren einen unbändigen Hunger nach politischer Macht, der durch einen stark erhöhten Toilettendrang abgeschwächt wird.</string>
  <string name="Illness/DLC_6/Slackbladder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on title of BBC period sitcom \"Blackadder.\"</string>
  <string name="Illness/DLC_6/Slackbladder_Name">Amtsblase</string>
  <string name="Illness/DLC_6/Talknology_Description"> </string>
  <string name="Illness/DLC_6/Talknology_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Talk + Technology</string>
  <string name="Illness/DLC_6/Talknology_Name"></string>
  <string name="Illness/DLC_6/TarredPits_Description">Eine Ansammlung schwarzer Schlabbersubstanz in der Achselregion, die normalerweise Patienten befällt, die „Schwimmen verboten“-Hinweisschilder ignorieren. Das war nämlich nicht nur ein gut gemeinter Ratschlag. </string>
  <string name="Illness/DLC_6/TarredPits_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. This is a reference to tar pits like \"La Brea Tar Pits,\" which contained a lot of prehistoric fossils + the armpits.</string>
  <string name="Illness/DLC_6/TarredPits_Name">Teerachseln</string>
  <string name="Illness/DLC_6/TimeWarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Parody of lyrics to the dreadful song Time Warp from Rocky Horror.</string>
  <string name="Illness/DLC_6/TimeWarts_Description">Tanzen, bis der Arzt kommt - oder Warzen wachsen. Mit Zeitwarzen kommt auch das Tanzfieber.</string>
  <string name="Illness/DLC_6/TimeWarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time warp + wart</string>
  <string name="Illness/DLC_6/TimeWarts_Name">Zeitwarzen</string>
  <string name="Illness/DLC_6/WoolyManMouth_Description">Übermäßiges Haarwachstum im Gesicht kann, wenn es nicht behandelt wird, zu schweren sensorischen Beeinträchtigungen und tragischen Missgeschicken auf der Jagd führen.</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. Pun on the prehistoric animal \"wooly mammoth.\"</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name">Mammutitis</string>
  <string name="Illness/DLC_7/Alarmed_Description">Wenn man so häufig wie die Bewohner des Two Point County mit Notfallsituationen konfrontiert wird, kann das beträchtliche Stressreaktionen hervorrufen.</string>
  <string name="Illness/DLC_7/Alarmed_Name">Sirenenscheu</string>
  <string name="Illness/DLC_7/BusyBody_Description">Vor allem in Geschäftsvierteln verbreitetes Symptom der Überarbeitung. Die Patienten wissen einfach nicht mehr, wann genug genug ist.</string>
  <string name="Illness/DLC_7/BusyBody_Name">Hektik-Tick</string>
  <string name="Illness/DLC_7/Cyclonic_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"wind\". The noun \"wind\" meaning the form of weather shares an English spelling with the verb \"wind\" meaning \"to twist\" or \"to coil\", used in the colloquial phrase \"wound up\" meaning a person has become highly-strung and frustrated.</string>
  <string name="Illness/DLC_7/Cyclonic_Description">Durch Wirbelwinde verursachte Übelkeit mit Schwindelgefühlen. Patienten klagen, dass dieses Leiden ihr Leben buchstäblich durcheinander wirbelt.</string>
  <string name="Illness/DLC_7/Cyclonic_Name">Tornadotohuwabohu</string>
  <string name="Illness/DLC_7/FrostedTips_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cool\" dual meaning: temperature vs. fashionable/admirable.</string>
  <string name="Illness/DLC_7/FrostedTips_Description">Ausgelöst durch andauernde Einwirkung extremer Kälte oder übersteigerte Coolness.</string>
  <string name="Illness/DLC_7/FrostedTips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a hairstyle popular in the 1990s, here a play on literal frost.</string>
  <string name="Illness/DLC_7/FrostedTips_Name">Haarspitzenkatarrh</string>
  <string name="Illness/DLC_7/HairlineFracture_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A close shave\" is a pun; it's an idiom meaning \"a narrow escape from danger or disaster\", and also a reference to hair, the theme of this illness.</string>
  <string name="Illness/DLC_7/HairlineFracture_Description">Patienten leiden unter stressbedingtem oder anderweitig verursachtem Haarschwund. Manche Leute machen sich eben buchstäblich eine Platte.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a real type of bone fracture, but here a pun referring to the patient's actual hairline.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name">Schopfschwund</string>
  <string name="Illness/DLC_7/HazardousWaist_Description">Durch den Kontakt mit gefährlichen Industriechemikalien können manche Patienten dieselben gefährlichen Eigenschaften wie eben jene Chemikalien entwickeln. Man ist eben doch, was man isst.</string>
  <string name="Illness/DLC_7/HazardousWaist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Hazardous waste\" + Waist</string>
  <string name="Illness/DLC_7/HazardousWaist_Name">Toxische Taille</string>
  <string name="Illness/DLC_7/Hives_Description">Es wird empfohlen, den Bienenstock schnellstmöglich zu entfernen, da die Bienen bei langwierigeren Fällen gute Chancen hätten, einen Prozess wegen Hausfriedensbruchs zu gewinnen.</string>
  <string name="Illness/DLC_7/Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hive because it's a beehive, Mind because it's on their head. \"Hivemind\" is a term for collective thinking.</string>
  <string name="Illness/DLC_7/Hives_Name">Summschädel</string>
  <string name="Illness/DLC_7/MeanFeet_Description">Von den Waden abwärts zeichnen sich die Betroffenen durch einen mutwilligen Mangel an sozialen Hemmungen aus, der vom sonstigen Verhalten der Patienten völlig unabhängig ist.</string>
  <string name="Illness/DLC_7/MeanFeet_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the expression \"no mean feat,\" meaning a big achievement.</string>
  <string name="Illness/DLC_7/MeanFeet_Name">Fiese Füße</string>
  <string name="Illness/DLC_7/Peaky_Description">Extreme Höhenangst, die beim Hinabblicken ausgelöst wird. „Verdammt noch mal, Terry, ich hab dir doch eben erst gesagt, du sollst das lassen. Mit dir kann man wirklich nirgendwo hin.“</string>
  <string name="Illness/DLC_7/Peaky_Name">Höhenkoller</string>
  <string name="Illness/DLC_7/PelvicCrust_Description">Um die Hüftknochen der Betroffenen hat sich eine verkalkte Kruste gebildet. Wenn man die angebrannten Stellen abkratzt, werden sie sich aber schon merklich besser fühlen.</string>
  <string name="Illness/DLC_7/PelvicCrust_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Probably a pun on \"pelvic crest.\"</string>
  <string name="Illness/DLC_7/PelvicCrust_Name">Beckenborke</string>
  <string name="Illness/DLC_7/PisteOff_Description">Skifahrer sind sich weitgehend einig, dass sie sich im Schnee wohler fühlen als in der Luft.</string>
  <string name="Illness/DLC_7/PisteOff_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pissed off\", but with \"piste\" as in a skiing route. Also evokes the phrase \"off-piste\", meaning literally going off the skiing route (and commonly used as a metaphor for doing something unusual).</string>
  <string name="Illness/DLC_7/PisteOff_Name">Pistenfieber</string>
  <string name="Illness/DLC_7/ScrambledLegs_Description">Alle Beinknochen sind zwar vorhanden, aber nicht zwangsweise in der richtigen Anordnung.</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Scrambled eggs + legs</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name">Beinwirrwarr</string>
  <string name="Illness/DLC_7/ShakenKidneys_Description">Nachdem der Patient eine Art Zitteranfall erlitten hat, vibrieren die inneren Organe noch lange weiter. Weil diese Vibrationen bei chirurgischen Instrumenten hörbare Schwingungen auslösen können, werden Ärzte dazu angehalten, das „Jammen“ bei laufenden Operationen zu unterlassen.</string>
  <string name="Illness/DLC_7/ShakenKidneys_Name">Zithernieren</string>
  <string name="Illness/DLC_7/Snowballed_Description">Ein häufiges Phänomen auf Skipisten. Kann eine Lawine nach sich ziehen – aus Schnee und aus Konsequenzen.</string>
  <string name="Illness/DLC_7/Snowballed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the phrase \"it's no problem\". It is a problem, specifically a snow-based one.</string>
  <string name="Illness/DLC_7/Snowballed_Name">Schneeschreck</string>
  <string name="Illness/DLC_7/Sticky_Description">Patienten beschreiben dieses Gefühl so, als würde man mit einem Kaugummi am Schuh gehen – nur am ganzen Körper.</string>
  <string name="Illness/DLC_7/Sticky_Name">Klebrig</string>
  <string name="Illness/DLC_7/TrafficJam_Description">Schmutzablagerungen an allen Ecken und Enden, hervorgerufen durch übermäßig langes Sitzen in städtischen Umgebungen mit schlechter Luftqualität. Da soll noch mal jemand sagen, Stadtluft mache frei.</string>
  <string name="Illness/DLC_7/TrafficJam_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"jam\": a fruit preserve (i.e. sticky substance), and a traffic jam (long queue of cars)</string>
  <string name="Illness/DLC_7/TrafficJam_Name">Verkehrsstauung</string>
  <string name="Illness/DLC_7/UnderTheWeather_Description">Ein stark lokalisiertes Wetterphänomen, das erstmals bei Fran Healy diagnostiziert wurde.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Under the weather\" is a colloquial phrase meaning \"sick\". This illness interprets it literally with a cloud hanging above the patient's head.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name">Wolkenbruch</string>
  <string name="Illness/DLC_7/WeatheredVeins_Description">Die Gefäßsysteme der Betroffenen zeigen aufgrund von starken Winden und Extremwetter deutliche Abnutzungserscheinungen. Ihr Innenleben erhält dadurch zwar einen rustikalen Look mit einem gewissen Charme, aber ansonsten hat dieses Leiden für die Patienten keinerlei Vorteile.</string>
  <string name="Illness/DLC_7/WeatheredVeins_Name">Wettervenen</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual meaning of \"irritant\" pertaining to ears: a cause of physical inflammation (seawater, allergens), and a cause of annoyance (broadly out-of-favour musical genre dubstep).</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description">Eine Entzündung der Ohren, die gewöhnlicherweise durch längeren Kontakt mit aurikularen Reizstoffen hervorgerufen wird – zum Beispiel Meerwasser, Allergene oder Dubstep.</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also an idiom meaning \"inexperienced.\"</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name">Feucht hinter den Ohren</string>
  <string name="Illness/DecisionRash_Description">Kann auftreten, wenn der oder die Betroffene eine überhastete Entscheidung treffen muss.</string>
  <string name="Illness/DecisionRash_Name">Entscheidungsekzem</string>
  <string name="Illness/DenimGenes_Description">Die Haut sieht wie Jeansstoff aus. Ein sehr irritierendes Leiden, vor allem, weil man nach dem Duschen ewig nicht trocken wird. Soll von Bungles genetisch modifizierten Jeans verursacht werden, weshalb ein Rückruf stattfand.</string>
  <string name="Illness/DenimGenes_Name">Denim-Syndrom</string>
  <string name="Illness/Electrified_Description">Das passiert, wenn man gleichzeitig ein Messer in einen Toaster und eine Gabel in eine Steckdose steckt.</string>
  <string name="Illness/Electrified_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From set phrase, \"shock\" also meaning \"electricity discharge\":\\n\\nhttps://www.merriam-webster.com/dictionary/shock%20horror</string>
  <string name="Illness/Electrified_Name">Stromschlag</string>
  <string name="Illness/Emperor sSyndrome_Description">Patienten glauben, sie tragen Kleidung. Betrachter packt das nackte Entsetzen.</string>
  <string name="Illness/Emperor sSyndrome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to classic faity tale: \\n\\nhttps://en.wikipedia.org/wiki/The_Emperor%27s_New_Clothes</string>
  <string name="Illness/Emperor sSyndrome_Name">Kaisers Syndrom</string>
  <string name="Illness/EmperorComplex_Name">Kaiser-Komplex</string>
  <string name="Illness/FlatulentDNA_Description">Eine Genkrankheit.</string>
  <string name="Illness/FlatulentDNA_Name">Bläh-DNS</string>
  <string name="Illness/FloatyHead_Description">Verursacht durch ein aufgeblasenes Ego.</string>
  <string name="Illness/FloatyHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/FloatyHead_Name">Luftikus</string>
  <string name="Illness/FloppyArm_Description">Von übermäßiger körperlicher Betätigung verursacht. Wird auf der Frakturstation behandelt.</string>
  <string name="Illness/FloppyArm_Name">Schlapparm</string>
  <string name="Illness/FloppyDiscs_Description">Ein Rückenleiden, das bei Betroffenen zu drastisch verringerter Aufnahmekapazität führt.</string>
  <string name="Illness/FloppyDiscs_Name">Floppy-Scheiben</string>
  <string name="Illness/Flumps_Description">Eine sehr missliche genetische Störung. Die Flumpen können zwar entfernt werden, wachsen aber häufig wieder nach. Genetische Neukonzeption ist in der Regel die einzige Lösung.</string>
  <string name="Illness/Flumps_Name">Flumpen</string>
  <string name="Illness/Frankenstein_Name">Frankenstein</string>
  <string name="Illness/FreudianLips_Description">Der unkontrollierbare Drang, angesichts einer Kamera die Lippen zum Kussmund zu schürzen. Er wird durch eine Anhäufung selbstverliebter Gedanken in der Großhirnrinde verursacht. Ein Psychiater muss die übermäßige Egozentrik in einen Becher abzapfen, woraufhin sie in einem Verbrennungsofen sicher beseitigt werden kann.</string>
  <string name="Illness/FreudianLips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"Freudian slip.\"</string>
  <string name="Illness/FreudianLips_Name">Entenschnute</string>
  <string name="Illness/FrightHeaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Squashed Head\" is not an illness featured in-game. It's just a pun on the fruit \"squash\" and \"to squash\" also meaning \"to crush.\" This will need to be fully adapted in the translation.</string>
  <string name="Illness/FrightHeaded_Description">Gruselige Gedanken haben den Kopf ausgehölt und die wichtigen Weichteile ersetzt. Obwohl ein Licht aus Augen, Nase und Mund strahlt, ist der Erkrankte nicht gerade die hellste Leuchte. Nicht zu verwechseln mit dem Krankheitsbild der Matschigen Melone.</string>
  <string name="Illness/FrightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween-only illness replacing \"lightheadedness,\" and it will be treated in the same treatment room. See visual provided by PM.\\nIt would be great if translations could be reminiscent of \"lightheadedness\" just like English is, however if this is not possible adapting freely will be OK.</string>
  <string name="Illness/FrightHeaded_Name">Kürbiskopf</string>
  <string name="Illness/GeneticGurning_Description">Eine Genkrankheit.</string>
  <string name="Illness/GeneticGurning_Name">Genetische Verzerrung</string>
  <string name="Illness/GeneticMumps_Description">Eine Genkrankheit.</string>
  <string name="Illness/GeneticMumps_Name">Genetische Hamsterbacken</string>
  <string name="Illness/GreyAnatomy_Description">Existenzkrisen führen häufig zu völliger Verblassung. Dies kann mit Farbtherapie behandelt werden.</string>
  <string name="Illness/GreyAnatomy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From TV show \"Gray's Anatomy.\"</string>
  <string name="Illness/GreyAnatomy_Name">Graue Anatomie</string>
  <string name="Illness/Grout_Description">Die Mörtel-Ansteckung erfolgt meist im Badezimmer. Glücklicherweise ist moderne Medizin bei der Behandlung sehr effektiv – in früheren Tagen musste der Befall unter Schmerzen herausgekratzt werden.</string>
  <string name="Illness/Grout_Name">Mörteln</string>
  <string name="Illness/GurningLoins_Description">Ein sehr bedauernswertes Leiden, das man mit eigenen Augen sehen muss, um es zu glauben. Nur leider kann man es dann nicht mehr vergessen. Also am besten nicht ansehen. Wirklich.</string>
  <string name="Illness/GurningLoins_Name">Lendenverzerrung</string>
  <string name="Illness/HeartThrob_Description">Unerträglich attraktiv. Führt häufig zu Herzschmerz. Erfordert einen chirurgischen Eingriff, um den Betroffenen so abstoßend wie möglich aussehen zu lassen.</string>
  <string name="Illness/HeartThrob_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"heartthrob\": \\n\\nhttps://www.merriam-webster.com/dictionary/heartthrob</string>
  <string name="Illness/HeartThrob_Name">Herzensbrecher</string>
  <string name="Illness/HopHip_Description">Eine Verletzung, die durch übermäßiges Tanzen zu Teenagermusik verursacht wird. Wird auf der Frakturstation behandelt.</string>
  <string name="Illness/HopHip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"hip hop.\"</string>
  <string name="Illness/HopHip_Name">Zappelhüfte</string>
  <string name="Illness/HumerusInjury_Description">Eine irritierende Illumination des Oberarms.</string>
  <string name="Illness/HumerusInjury_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Humerus\" sounds like \"humorous.\"</string>
  <string name="Illness/HumerusInjury_Name">Armleuchter</string>
  <string name="Illness/HurtyLeg_Description">Von übermäßiger körperlicher Betätigung verursacht. Wird auf der Frakturstation behandelt.</string>
  <string name="Illness/HurtyLeg_Name">Bein-Aua</string>
  <string name="Illness/Hyper_Description">Ständig auf der Suche nach Unterhaltung, Essen oder Getränken. Eine psychische Störung.</string>
  <string name="Illness/Hyper_Name">Hummeln im Hintern</string>
  <string name="Illness/InflatedEgo_Description">Ein gefährliches Aufstauen narzisstischer Gedanken. Bleibt das aufgeblasene Ego unbehandelt, beginnt es, aus jeder Pore zu tropfen, was für jede Person in unmittelbarer Nähe höchst unangenehm werden kann. Ein Psychiater muss mit einer riesigen Stecknadel das Ego vorsichtig ablassen.</string>
  <string name="Illness/InflatedEgo_Name">Aufgeblasenes Ego</string>
  <string name="Illness/JazzHand_Description">Eine Verletzung der Hand, die durch übermäßiges enthusiastisches Fingerschnippen und Händewedeln verursacht wird, ausgelöst durch ungezügelten Jazz-Konsum.</string>
  <string name="Illness/JazzHand_Name">Jazz-Hand</string>
  <string name="Illness/JestInfection_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Final name for the illness that turns patients into clowns. From \"chest infection.\"</string>
  <string name="Illness/JestInfection_Name">Narrzissmus</string>
  <string name="Illness/JumboDNA_Description">Diese Krankheit lässt sich direkt zu den DNS-Laboren der Jumbo MegaCorp zurückverfolgen. Bei dem Versuch, einen Klon von sich zu erschaffen, der doppelt so groß wie er selbst ist, hat Jumbo McNally viele hundert Leute in die Welt gesetzt, deren Körper mit viel zu großen DNS-Molekülen vollgestopft sind.</string>
  <string name="Illness/JumboDNA_Name">Jumbo-DNS</string>
  <string name="Illness/LazyBones_Description">Eine Ermüdung des Skeletts aufgrund von Kalzium-Unterversorgung. Nach der Diagnose werden die Patienten umgehend auf eine Station verlegt, wo sie mehrere Tage verbringen müssen. Während des Aufenthalts werden sie dann von einem Krankenpfleger mit Milch und Keksen gefüttert.</string>
  <string name="Illness/LazyBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"lazybones\": \\n\\nhttps://www.merriam-webster.com/dictionary/lazybones</string>
  <string name="Illness/LazyBones_Name">Müde Knochen</string>
  <string name="Illness/LeopardSkin_Description">Eine Pigmentstörung, die in den letzten Jahren ziemlich in Mode gekommen ist. Diese Mutation hat ihren Ursprung im Labor des Zoos von Grockle Bay, nachdem ein Wissenschaftler dort versuchte, einen Hybriden aus Mensch und Katze zu erschaffen. Bei diesem Vorfall entstand auch die ähnliche Löwenkopfstörung.</string>
  <string name="Illness/LeopardSkin_Name">Leopardose</string>
  <string name="Illness/LightHeaded_Description">An Erleuchtung leidende Patienten erkennt man vor allem an ihrer Ausstrahlung.</string>
  <string name="Illness/LightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"light-headed\": \\nhttps://www.merriam-webster.com/dictionary/light-headed</string>
  <string name="Illness/LightHeaded_Name">Helles Köpfchen</string>
  <string name="Illness/LitterBug_Description">Wer an dieser von Stadtvögeln übertragenen Infektion leidet, lässt überall seinen Müll zurück.</string>
  <string name="Illness/LitterBug_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"litterbug\": \\nhttps://www.merriam-webster.com/dictionary/litterbug</string>
  <string name="Illness/LitterBug_Name">Dreckspatz</string>
  <string name="Illness/Lycanthropy_Description">Lykanthropie wurde einst für ausgerottet gehalten, tritt nun aber wieder in verschiedenen gefährlichen Wäldern im ganzen Land auf. Die Krankheit wird durch direkte Bestrahlung von Vollmondlicht ausgelöst ... oder womöglich über Türklinken übertragen. Forscher sind sich darüber noch uneinig.</string>
  <string name="Illness/Lycanthropy_Name">Lykanthropie</string>
  <string name="Illness/MarkTestIllness_Description">Testkrankheit 1</string>
  <string name="Illness/MarkTestIllness_Name">Marks Testkrankheit</string>
  <string name="Illness/Mime_Description">Eine psychiatrische Erkrankung, durch die der Betroffene Objekte wahrnimmt, die real nicht existieren – in der Regel Kästen, in denen er gefangen ist. Einige Wissenschaftler spekulieren, dass der Kasten womöglich simultan existiert und nicht existiert, was zum bekannten Gedankenexperiment „Schrödingers Pantomime“ führte.</string>
  <string name="Illness/Mime_Name">Mimenkrise</string>
  <string name="Illness/MiseryGuts_Description">Chronische Miesepetrigkeit aufgrund eines nihilistischen Grimmdarms.</string>
  <string name="Illness/MiseryGuts_Name">Schlechtes Bauchgefühl</string>
  <string name="Illness/MonoBrow_Description">Extremer Haarwuchs, der sich meist durch einen aufbrausenden Lebensstil anbraut. Die Monobraue muss mit aller Vorsicht entfernt und anschließend in einem sicheren Behälter verwahrt werden.</string>
  <string name="Illness/MonoBrow_Name">Monobraue</string>
  <string name="Illness/MoodPoisoning_Description">Ein gefährliches Leiden, das zur schnellen Verschlechterung des Gesundheitszustandes führt. Befällt all jene, die zu viel auf die Meinung anderer geben.</string>
  <string name="Illness/MoodPoisoning_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"food poisoning.\"</string>
  <string name="Illness/MoodPoisoning_Name">Selfie-Sepsis</string>
  <string name="Illness/MuckyFeet_Description">Füße, die so schmutzig sind, dass sie vermutlich nie wieder sauber werden. Die reinste Bakterienschleuder.</string>
  <string name="Illness/MuckyFeet_Name">Schmuddelsohlen</string>
  <string name="Illness/Mummified_Description">Die Betroffenen wurden von ihren Familien für das Nachleben vorbereitet, haben aber nur ein Nickerchen gemacht. Einige Rituale und die ersten Stufen der Einbalsamierung müssen rückgängig gemacht werden.</string>
  <string name="Illness/Mummified_Name">Vorzeitige Mumifizierung</string>
  <string name="Illness/NightFever_Description">Eine psychiatrische Erkrankung, die zu spontanen Tanzanfällen führt. Ausgelöst durch andauernde Discokugel-Einwirkung.</string>
  <string name="Illness/NightFever_Name">Disco-Fieber</string>
  <string name="Illness/Pandemic_Description">Unwillkürliche Küchenutensilien-Bindung, oft ausgelöst durch durch extrem geringe Kochkünste. Der Topf muss vorsichtig mit einem großen Magneten entfernt werden.</string>
  <string name="Illness/Pandemic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pan + Pandemic</string>
  <string name="Illness/Pandemic_Name">Topfschmerzen</string>
  <string name="Illness/PelvicGurning_Description">Muss im OP operiert werden.</string>
  <string name="Illness/PelvicGurning_Name">Beckenverzerrung</string>
  <string name="Illness/PipeOrgans_Description">Die inneren Organe sind so angeordnet, dass sie mitreißende Melodien erzeugen, wenn der Betroffene zu Fuß unterwegs ist. Die Organe müssen operativ neu angeordnet werden.</string>
  <string name="Illness/PipeOrgans_Name">Operettenorgane</string>
  <string name="Illness/Poisoned_Description">Der Gesundheitszustand verschlechtert sich rapide. Behandlung durch Injektion.</string>
  <string name="Illness/Poisoned_Name">Vergiftung</string>
  <string name="Illness/Portishead_Description">Portishead betrifft Körper und Geist. Einst wurde angenommen, dass es durch Seeluft verursacht wird. Nun steht fest, dass die Krankheit hauptsächlich Personen befällt, die in Portishead leben.</string>
  <string name="Illness/Portishead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Portishead\" is both a town and a famous band. Very British reference, will very likely need to be fully adapted in the translations.</string>
  <string name="Illness/Portishead_Name">Portishead</string>
  <string name="Illness/PottyMouth_Description">Macht der Patient den Mund auf, kommen furchtbare Sachen heraus. Passiert, wenn man verbal ins Klo greift.</string>
  <string name="Illness/PottyMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"being a potty mouth\" (https://dictionary.cambridge.org/dictionary/english/potty-mouth), \"potty\" also meaning toilet in children slang.</string>
  <string name="Illness/PottyMouth_Name">Dreckiges Mundwerk</string>
  <string name="Illness/Promo/FM_DrawingBoard_Description">Gedanken über die Antworten zum Fußball.</string>
  <string name="Illness/Promo/FM_DrawingBoard_Name">Taktikbrett</string>
  <string name="Illness/Promo/Va_HeadCrab_Description">Der Kopf des Erkrankten wird von einem parasitischen Krustentier eingenommen. Zum Glück gibt es eine Behandlung, bei der die Kreatur von ihrem Opfer getrennt wird, wodurch dessen Kopf gesund und infektionsfrei zurückbleibt.</string>
  <string name="Illness/Promo/Va_HeadCrab_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a special, promotional illness, a variation from lightheadedness. The patients have a Headcrab head from Half-Life (with licence from Valve).</string>
  <string name="Illness/Promo/Va_HeadCrab_Name">Kopfkrabbenbefall</string>
  <string name="Illness/PuddingBlood_Description">Eine Hautkrankheit, die verursacht wird, wenn der Nachtisch in die Blutbahn gelangt. Dem Patienten muss ein Antipuddingpulver gespritzt werden.</string>
  <string name="Illness/PuddingBlood_Name">Puddingblut</string>
  <string name="Illness/QueenComplex_Description">Der Patient hält sich für einen der größten Rockstars, den die Welt je erlebt hat, ist aber nur Ga Ga.</string>
  <string name="Illness/QueenComplex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Mock + Rockstar</string>
  <string name="Illness/QueenComplex_Name">Rock-and-Rollitis</string>
  <string name="Illness/RockBottom_Description">Gesäßverknöcherung, wobei der Po grau und verwittert wirkt. Wird durch zu langes Sitzen auf ungemütlichen Stühlen verursacht.</string>
  <string name="Illness/RockBottom_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"rock bottom,\" with \"bottom\" also meaning \"buttocks.\"\\n\\nhttps://dictionary.cambridge.org/dictionary/english/rock-bottom</string>
  <string name="Illness/RockBottom_Name">Knochiger Hintern</string>
  <string name="Illness/RupturedHelix_Description">Eine Genkrankheit.</string>
  <string name="Illness/RupturedHelix_Name">Helixruptur</string>
  <string name="Illness/SeveredArmpits_Description">Muss im OP operiert werden.</string>
  <string name="Illness/SeveredArmpits_Name">Achselhöhlenabriss</string>
  <string name="Illness/ShatteredCheeks_Description">Wird auf der Frakturstation behandelt.</string>
  <string name="Illness/ShatteredCheeks_Name">Backenbruch</string>
  <string name="Illness/Shattered_Description">Zu den Symptomen zählen Erschöpfung, Schmerzen und Phasen allesverzehrender Agonie. Die Ursache ist unbekannt, in 99 % der dokumentierten Fälle trat die Zerschlagenheit kurz nach einem Sturz von einer Klippe auf.</string>
  <string name="Illness/Shattered_Name">Zerschlagenheit</string>
  <string name="Illness/SickSense_Description">Die verblüffende Fähigkeit, bevorstehende Erkrankungen zu erahnen. Macht sich immer am Sonntagabend bemerkbar.</string>
  <string name="Illness/SickSense_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"The Sixth Sense.\"</string>
  <string name="Illness/SickSense_Name">Indisponiertheitsinstinkt</string>
  <string name="Illness/SlothSyndrome_Description">Wird auf der Station behandelt. Erfordert eine langwierige Behandlung.</string>
  <string name="Illness/SlothSyndrome_Name">Faultiersyndrom</string>
  <string name="Illness/Somnambulance_Description">Passiert, wenn Tagträumerei übergreift. Wird auf der Station behandelt.</string>
  <string name="Illness/Somnambulance_Name">Somnambulanz</string>
  <string name="Illness/SpinalBap_Description">Die Rückenwirbel sind in Teig gehüllt. Ist manchmal die Folge von Gartenunfällen, wird aber am häufigsten durch übermäßigen Brotkonsum ausgelöst (mehrere Laibe über der empfohlenen Tagesdosis).</string>
  <string name="Illness/SpinalBap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"spinal tap.\"</string>
  <string name="Illness/SpinalBap_Name">Rückenschrippe</string>
  <string name="Illness/SpontaneousCombustion_Description">Betroffene neigen dazu, ohne jegliche Vorwarnung Wutausbrüche zu bekommen, sodass Personen in ihrer Nähe in Tränen ausbrechen oder sich einnässen.</string>
  <string name="Illness/SpontaneousCombustion_Name">Spontane Megafonitis</string>
  <string name="Illness/SpontaneousCustard_Description">Behandlung durch Injektion.</string>
  <string name="Illness/SpontaneousCustard_Name">Spontane Glibberitis</string>
  <string name="Illness/StomachCake_Description">Eine gefährliche Konzentration von Süßspeisen im Magen – hervorgerufen durch den Verzehr von Nachtisch vor der Hauptmahlzeit. Die Obstruktion muss operativ entfernt werden.</string>
  <string name="Illness/StomachCake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stomachache + Cake</string>
  <string name="Illness/StomachCake_Name">Kuchenmagen</string>
  <string name="Illness/SuperbugX01_Description">Eine Testkrankheit, die anfänglich unbekannt ist und für die es kein Heilmittel gibt.</string>
  <string name="Illness/SuperbugX01_Name">Supererreger X01</string>
  <string name="Illness/TempName">Neue nicht-sichtbare Krankheit</string>
  <string name="Illness/TempName Description">Neue nicht-sichtbare Krankheitsbeschreibung</string>
  <string name="Illness/TouchOfMidas_Description">Eine Genkrankheit, die zu metallener Haut führt. Die Mutation konnte auf den berühmt-berüchtigten Dr. Midas der Orbi-Stiftung zurückgeführt werden.</string>
  <string name="Illness/TouchOfMidas_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From Midas of Greek Mythology.</string>
  <string name="Illness/TouchOfMidas_Name">Hand des Midas</string>
  <string name="Illness/TromBones_Description">Muss im OP operiert werden.</string>
  <string name="Illness/TromBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Trombone + Bones</string>
  <string name="Illness/TromBones_Name">Posaunenknochen</string>
  <string name="Illness/TurtleHead_Description">Einziehen des Kopfes durch eine nach innen gekrümmte Wirbelsäule. Es muss eine hohe Menge Kraft mit einem Entkrötifizierungsgerät angewendet werden.</string>
  <string name="Illness/TurtleHead_Name">Schildkrötensyndrom</string>
  <string name="Illness/TutorialIllness1Temp Name">Beschreibung D Version 0.</string>
  <string name="Illness/TutorialIllness2Temp Name">Verklemmung Version 0</string>
  <string name="Illness/VerbalDiarrhoea_Description">Verbaler Durchfall - die Krankheit, von der alle reden, breitet sich schnell aus und ist meilenweit zu hören.</string>
  <string name="Illness/VerbalDiarrhoea_Name">Verbaler Durchfall</string>
  <string name="Illness/VirtualInsanity_Description">Der Patient hat sich in einer virtuellen Welt verloren. Zur Behandlung werden ihm eine rote und eine blaue Pille angeboten. Beide sind Placebos.</string>
  <string name="Illness/VirtualInsanity_Name">Virtual Insanity</string>
  <string name="Illness/WeakBladder_Description">Tritt häufig auf, wenn man sich zu lange in der Nähe von tropfenden Wasserhähnen aufhält. Betroffene bezeichnen sich selbst als „Toiletten-Enthusiast“ anstatt zuzugeben, dass sie ein Problem haben.</string>
  <string name="Illness/WeakBladder_Name">Schwache Blase</string>
  <string name="Inspector/CharacterMood/Environment">Umgebung</string>
  <string name="Inspector/CharacterMood/HappinessAndEnergy">Zufriedenheit und Energie</string>
  <string name="Inspector/CharacterMood/Temperature">Temperatur</string>
  <string name="Inspector/CharacterMood/TopComplaint">Negativ</string>
  <string name="Inspector/CharacterMood/TopPositives">Positiv</string>
  <string name="Inspector/Fully_Diagnosed_CS">Abgeschlossene Diagnosen</string>
  <string name="Inspector/HappinessPerMonth_CS">Zufriedenheit pro Monat</string>
  <string name="Inspector/Happiness_CS">Zufriedenheit</string>
  <string name="Inspector/Patient/DiagnosisCertainty_CS">Diagnosesicherheit:</string>
  <string name="Inspector/Patient/IllnessDifficulty_CS">Krankheitsschwierigkeit:</string>
  <string name="Inspector/Patient/StaffSkill_CS">Personalkompetenz:</string>
  <string name="Inspector/Patient/Upgrades_CS">Upgrades:</string>
  <string name="Inspector/PatientStatusCalledIntoRoom_CS">Status: Wurde ins Zimmer gerufen</string>
  <string name="Inspector/PatientStatusDiagnosisInProgress_CS">Status: Diagnose im Gang</string>
  <string name="Inspector/PatientStatusGoingToQueue_CS">Status: Unterwegs zur Warteschlange</string>
  <string name="Inspector/PatientStatusQueuing_CS">Status: Steht in der Warteschlange</string>
  <string name="Inspector/PatientStatusTreatmentInProgress_CS">Status: Behandlung im Gang</string>
  <string name="Inspector/PatientStatusWaiting_CS">Status: Wartet</string>
  <string name="Inspector/Room/Marketing/CancelCampaign_CS">Marketingkampagne abbrechen</string>
  <string name="Inspector/Room/Marketing/Marketing_CS">Marketing</string>
  <string name="Inspector/Room/Marketing/StartCampaign_CS">Marketingkampagne starten</string>
  <string name="Inspector/Room/Optional_CS">Optional</string>
  <string name="Inspector/Room/Required_CS">Benötigt</string>
  <string name="Inspector/Room/Research/CancelProject_CS">Forschungsprojekt abbrechen</string>
  <string name="Inspector/Room/Research/Research_CS">Forschung</string>
  <string name="Inspector/Room/Research/StartProject_CS">Forschungsprojekt starten</string>
  <string name="Inspector/Room/RoomValue_CS">Zimmerwert</string>
  <string name="Inspector/Room/TotalRevenue_CS">Einnahmen (gesamt)</string>
  <string name="Inspector/Room/Training/AssignedCourse_CS">Weiterbildung: {[QUALIFICATION]}</string>
  <string name="Inspector/Room/Training/AssignedTrainer_CS">Ausbilder: {[STAFF]}</string>
  <string name="Inspector/Room/Training/CancelCourse_CS">Weiterbildung abbrechen</string>
  <string name="Inspector/Room/Training/NoAssignedCourse_CS">Weiterbildung: Keine</string>
  <string name="Inspector/Room/Training/StartCourse_CS">Kurs starten</string>
  <string name="Inspector/Room/Training/Training_CS">Weiterbildung</string>
  <string name="Inspector/Room/WhoCanUse">Wer kann es nutzen?</string>
  <string name="Inspector/RoomStats/ExtraStaff">Zusätzliches Personal:</string>
  <string name="Inspector/Room_PatientsProcessed">Aufgenommene Patienten</string>
  <string name="Inspector/Room_StaffTrained">Personal weitergebildet</string>
  <string name="Inspector/Staff/PerAnnum_CS">jährlich</string>
  <string name="Inspector/StaffInfo/Duration">Dauer:</string>
  <string name="Inspector/StaffInfo/Feeling">Zustand:</string>
  <string name="Inspector/StaffInfo/Traits">Merkmale:</string>
  <string name="Inspector/StaffStats/AwardsWon">Erhaltene Auszeichnungen</string>
  <string name="Inspector/StaffStats/Employment">Anstellung</string>
  <string name="Inspector/StaffStats/Promotions">Beförderungen</string>
  <string name="Inspector/StaffStats/TotalIncome">Erzeugte Erträge</string>
  <string name="Inspector/StaffStats/TotalPaid">Gehälter gezahlt</string>
  <string name="Inspector/StaffStats/Training">Weiterbildung</string>
  <string name="Inspector/StaffStats_BinsEmptied_CS">Müll &amp; Abfall entsorgt</string>
  <string name="Inspector/StaffStats_CheckIns_CS">Aufnahmen</string>
  <string name="Inspector/StaffStats_CureRate_CS">Heilungsrate</string>
  <string name="Inspector/StaffStats_CustomerServiceSkill_CS">Kundenbetreuung</string>
  <string name="Inspector/StaffStats_CustomersServed_CS">Betreute Kunden</string>
  <string name="Inspector/StaffStats_Deaths_CS">Verstorben</string>
  <string name="Inspector/StaffStats_DiagnosisSkill_CS">Diagnosekompetenz</string>
  <string name="Inspector/StaffStats_FloorsCleaned_CS">Sekret/Exkret entfernt</string>
  <string name="Inspector/StaffStats_GhostsCaptured_CS">Geister gefangen</string>
  <string name="Inspector/StaffStats_MachinesRepaired_CS">Geräte repariert</string>
  <string name="Inspector/StaffStats_MaintenanceSkill_CS">Kompetenz</string>
  <string name="Inspector/StaffStats_MarketingCampaigns_CS">Marketingkampagnen</string>
  <string name="Inspector/StaffStats_MarketingSkill_CS">Marketingkompetenz</string>
  <string name="Inspector/StaffStats_PatientsCured_CS">Patienten geheilt</string>
  <string name="Inspector/StaffStats_PatientsDiagnosed_CS">Diagnosen gestellt</string>
  <string name="Inspector/StaffStats_PlantsWatered_CS">Pflanzen gegossen</string>
  <string name="Inspector/StaffStats_ResearchSkill_CS">Forschungskompetenz</string>
  <string name="Inspector/StaffStats_Speed_CS">Tempo</string>
  <string name="Inspector/StaffStats_ToiletsUnblocked_CS">Toiletten gereinigt</string>
  <string name="Inspector/StaffStats_TreatmentFailed_CS">Behandlungen erfolglos</string>
  <string name="Inspector/StaffStats_TreatmentSkill_CS">Behandlungskompetenz</string>
  <string name="Inspector/StaffStats_UpgradeSkill_CS">Upgrade-Kompetenz</string>
  <string name="Inspector/StaffStats_VendingMachines_CS">Geräte aufgefüllt</string>
  <string name="Inspector/Staff_CurrentExpInRank_CS">Erfahrung auf aktuellem Rang:</string>
  <string name="Inspector/Staff_ReadyForPromotion_CS">Bereit für Beförderung</string>
  <string name="Inspector/Staff_TrainingRequiredToPromote_CS">Weiterbildung benötigt für Beförderung</string>
  <string name="Inspector/Stat_Attractiveness_CS">Krankenhausattraktivität {0}</string>
  <string name="Inspector/Stat_Boredom_CS">Langeweile {0}</string>
  <string name="Inspector/Stat_DiagnosisCertainty_CS">Diagnosesicherheit {0}</string>
  <string name="Inspector/Stat_Energy_CS">Energie {0}</string>
  <string name="Inspector/Stat_Happiness_CS">Zufriedenheit {0}</string>
  <string name="Inspector/Stat_Health_CS">Gesundheit {0}</string>
  <string name="Inspector/Stat_Hunger_CS">Hunger {0}</string>
  <string name="Inspector/Stat_Hygiene_CS">Hygiene {0}</string>
  <string name="Inspector/Stat_IllnessDifficulty_CS">Krankheitsschwierigkeit: {[VALUE]}</string>
  <string name="Inspector/Stat_IllnessReputation_CS">Krankheits-Ruf {0}</string>
  <string name="Inspector/Stat_PriceReputation_CS">Preis-Ruf {0}</string>
  <string name="Inspector/Stat_RoomAttractiveness_CS">Zimmerattraktivität {0}</string>
  <string name="Inspector/Stat_StaffSkill_CS">Personalkompetenz: {[VALUE]}</string>
  <string name="Inspector/Stat_Temp_Comfortable_CS">Angenehm</string>
  <string name="Inspector/Stat_Temp_TooCold_CS">Zu kalt!</string>
  <string name="Inspector/Stat_Temp_TooHot_CS">Zu warm!</string>
  <string name="Inspector/Stat_Temperature_CS">Temperatur: {0}</string>
  <string name="Inspector/Stat_Thirst_CS">Durst {0}</string>
  <string name="Inspector/Stat_Toilet_CS">Klo-Bedürfnis {0}</string>
  <string name="Inspector/Stat_Upgrades_CS">Upgrades: {[VALUE]}</string>
  <string name="Inspector/TitleEdit/AcceptNameButton_CS">Namensänderung akzeptieren</string>
  <string name="Inspector/TitleEdit/PatientNameEditButton_CS">Patientennamen ändern</string>
  <string name="Inspector/TitleEdit/RoomNameEditButton_CS">Zimmernamen ändern</string>
  <string name="Inspector/TitleEdit/StaffNameEditButton_CS">Mitarbeiternamen ändern</string>
  <string name="Item/PriceModifier_GambleDrinkMachine">Zufallsgetränke-automat</string>
  <string name="Item/PriceModifier_KioskTropical">Kioskhütte</string>
  <string name="Item/PriceModifier_SpongeSnackMachine">Automat mit saugfähigen Snacks</string>
  <string name="Items/Advisor_Maintenance_PlantsNoJanitors">Einige Pflanzen welken und lassen die Blätter hängen, was die Stimmung der Patienten beeinträchtigt. Im Einstellen-Menü können Hausmeister angestellt werden, um die Pflanzen zu gießen.</string>
  <string name="Items/AirConUnit_Description">Eine mysteriöse Anlage, die es kalt werden lässt. Muss Magie sein.</string>
  <string name="Items/AirConUnit_Name">Klimaanlage</string>
  <string name="Items/AirConUnit_Small_Description">Sie ist nicht weiter weg, sondern lediglich kleiner als eine normale Klimaanlage.</string>
  <string name="Items/AirConUnit_Small_Name">Kleine Klimaanlage</string>
  <string name="Items/AirConUnit_Wall_Description">Pustet kalte Luft von der Decke herab.</string>
  <string name="Items/AirConUnit_Wall_Name">Wandklimaanlage</string>
  <string name="Items/AmazonPromo/Eagle_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The joke is a reference to the U.S. The eagle is one of the national symbols for the country that considers itself the Land of the Free. If translating literally doesn't work in your language, or sounds random, please rewrite to something different, bird- or eagle-related.</string>
  <string name="Items/AmazonPromo/Eagle_Description">Man spürt förmlich, wie die Augen einem folgen.</string>
  <string name="Items/AmazonPromo/Eagle_Name">Adlerstatue</string>
  <string name="Items/AnatomyModel_Description">Ein menschlicher Oberkörper, ohne den Rest des Menschen.</string>
  <string name="Items/AnatomyModel_Name">Anatomisches Modell</string>
  <string name="Items/AnimalMagnetism_Machine_Description">Entfernt durch Einsatz von Druckluft mit größter Vorsicht Viecher vom Patienten. (Beim Feuern dieser Kanone kommen keine Tiere zu Schaden.)</string>
  <string name="Items/AnimalMagnetism_Machine_Name">Ultraschallkanone</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Description">Verbesserte Tier-Entfernung.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Name">Ultraschallkanone II</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Description">Fortgeschrittene Tier-Entfernung.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Name">Ultraschallkanone III</string>
  <string name="Items/ArcadeMachine_Description">Amüsement für Patienten und Mitarbeiter.</string>
  <string name="Items/ArcadeMachine_Name">Spielautomat</string>
  <string name="Items/Armchair_Description">Sitzkomfort sorgt für Zufriedenheit.</string>
  <string name="Items/Armchair_Name">Sessel</string>
  <string name="Items/Banana_Phone_Name">Bananentelefon</string>
  <string name="Items/BeanBag_Description">Eine Sitzgelegenheit zum Absacken.</string>
  <string name="Items/BeanBag_Name">Sitzsack</string>
  <string name="Items/Bed_Description">Bringt eine kranke Person unter.</string>
  <string name="Items/Bed_Jasmine_Collab_Tooltip">Wir haben Jasmine Odyssey-Bettwäsche erhalten, die ein Dankeschön für unsere Arbeit am Projekt sein soll.</string>
  <string name="Items/Bed_Jasmine_Description">Wohlriechende Träume garantiert.</string>
  <string name="Items/Bed_Jasmine_Name">Jasmine-Bett</string>
  <string name="Items/Bed_Jazza_Name">Jasmine-Bett</string>
  <string name="Items/Bed_Name">Bett</string>
  <string name="Items/BedsideTable_Description">Bietet Platz für den Krempel der Patienten.</string>
  <string name="Items/BedsideTable_Name">Nachttisch</string>
  <string name="Items/BenchTwoSeater_Collab_Name">Gemeinschaftsbank</string>
  <string name="Items/BenchTwoSeater_Description">Zum Hinpflanzen und Wurzeln schlagen.</string>
  <string name="Items/BenchTwoSeater_Name">Bänke[i2p_One]Bank</string>
  <string name="Items/BenchTwoSeater_V2_Description">Da wird man gerne sesshaft. Eine violette Bank.</string>
  <string name="Items/BenchTwoSeater_V2_Name">Violette Bank</string>
  <string name="Items/BenchTwoSeater_V3_Description">Die Bank deiner verchromten futuristischen Träume.</string>
  <string name="Items/BenchTwoSeater_V3_Name">Silberne Bank</string>
  <string name="Items/Bin_Description">Ein Ort des Abfalls.\\nMuss von Hausmeistern entleert werden.</string>
  <string name="Items/Bin_Name">Abfalleimer[i2p_One]Abfalleimer</string>
  <string name="Items/Bin_Square_Description">Ein größerer, gefräßigerer Mülleimer.\\nMuss seltener entleert werden als ein normaler Abfalleimer.</string>
  <string name="Items/Bin_Square_Name">Mülltonne</string>
  <string name="Items/Bin_Toxic_Description">Ein besonders belastbarer Behälter.\\nDarin kann Sonderabfall auf besonders sorgsame und hygienische Art entsorgt werden.</string>
  <string name="Items/Bin_Toxic_Name">Giftmüllbehälter</string>
  <string name="Items/BookcaseOffice_Description">Wer mit der Auswahl nicht zufrieden ist, soll sich in eine Bibliothek verziehen.</string>
  <string name="Items/BookcaseOffice_Name">Bücherregal</string>
  <string name="Items/Bookcase_Trophy_Description">Die Trophäen stammen alle vom Flohmarkt, aber das muss ja keiner wissen.</string>
  <string name="Items/Bookcase_Trophy_Name">Trophäenschrank</string>
  <string name="Items/BrainChair_Description">Es gibt nicht viele Stühle, die auch eine praktische Ablage für das Gehirn bieten.</string>
  <string name="Items/BrainChair_Name">Gehirnstuhl</string>
  <string name="Items/Cafe_Food_Bin_Description">So viel Verschwendung macht einen ganz betroffen.\\nDient der Entsorgung von Essensresten.</string>
  <string name="Items/Cafe_Food_Bin_Name">Nahrungsabfalltonne</string>
  <string name="Items/Cafe_Table_and Seats_Description">Da fühlt man sich wieder wie in der Uni.</string>
  <string name="Items/Cafe_Table_and Seats_Name">Cafétische und -stühle</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Description">Kann echt was einstecken.</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Name">Ritterrüstung</string>
  <string name="Items/CampusPromo/WizardryCauldron_Description">Medizin der etwas anderen Art.</string>
  <string name="Items/CampusPromo/WizardryCauldron_Name">Zauberkessel</string>
  <string name="Items/Chair_Brain_Sensor_Name">Gehirnsensorstuhl</string>
  <string name="Items/Chair_Description">Hier ist Sitzfleisch gefragt.</string>
  <string name="Items/Chair_Massage_Name">Massagestuhl</string>
  <string name="Items/Chair_Name">Stuhl</string>
  <string name="Items/ChangingBooth_Description">Täuscht etwas Privatsphäre vor.\\nZum Umziehen geeignet.</string>
  <string name="Items/ChangingBooth_Name">Umkleide</string>
  <string name="Items/Charity_Pot_1_Description">Für Leute, die sich ein gutes Gewissen erkaufen wollen.</string>
  <string name="Items/Charity_Pot_1_Name">Spendendose</string>
  <string name="Items/Christmas_Kiosk_Description">Grottenschick.</string>
  <string name="Items/Christmas_Kiosk_Name">Gemütlicher Kiosk</string>
  <string name="Items/Christmas_Lights_Description">Die Atmosphäre besteht zu 80 % aus Beleuchtung, die andere Hälfte sind Sounds und einige Gerüche.</string>
  <string name="Items/Christmas_Lights_Name">Feenlichter</string>
  <string name="Items/Christmas_PresentSack_Description">Randvoll.</string>
  <string name="Items/Christmas_PresentSack_Name">Prall gefüllter Sack</string>
  <string name="Items/Christmas_Snowman_Description">Gewöhn dich nicht zu sehr dran.</string>
  <string name="Items/Christmas_Snowman_Name">Schneeperson</string>
  <string name="Items/Clock_1_Description">Ziemlich kaputt, aber wer ist das nicht?</string>
  <string name="Items/Clock_1_Name">Uhr</string>
  <string name="Items/Clown_Cannon_Description">Wurde einst bei der Belagerung von Flemington verwendet.</string>
  <string name="Items/Clown_Cannon_Name">Kanone</string>
  <string name="Items/Clown_Hay_Description">Zu Dekorationszwecken getrocknet.</string>
  <string name="Items/Clown_Hay_Name">Heu</string>
  <string name="Items/Clown_Lamp_Description">Festlich und funktionell.</string>
  <string name="Items/Clown_Lamp_Name">Zirkuslichter</string>
  <string name="Items/Clown_Machine_Description">Rekalibriert Patientenerwartungen durch Erhöhung der allgemeinen Trostlosigkeit.</string>
  <string name="Items/Clown_Machine_Name">Deprimator</string>
  <string name="Items/Clown_Machine_Upgrade_0_Description">Verbesserte Trostlosigkeit.</string>
  <string name="Items/Clown_Machine_Upgrade_0_Name">Deprimator II</string>
  <string name="Items/Clown_Machine_Upgrade_1_Description">Fortgeschrittene Trostlosigkeit.</string>
  <string name="Items/Clown_Machine_Upgrade_1_Name">Deprimator III</string>
  <string name="Items/CoffeeMaker_Description">Produziert ein Aufputschmittel, das Ärzte zu sich nehmen können – warum auch immer.\\nEine Quelle von Koffein.</string>
  <string name="Items/CoffeeMaker_Name">Kaffeemaschine</string>
  <string name="Items/CoffeeTable_Description">Wer keinen Untersetzer benutzt, wird sofort gekündigt.</string>
  <string name="Items/CoffeeTable_Name">Kaffeetisch</string>
  <string name="Items/Conversation_Description">Gesprächsthema</string>
  <string name="Items/Conversation_Name">Gesprächsstoff</string>
  <string name="Items/Cupboard_Storage_Description">Enthält zehn verschiedene Kekssorten sowie etwas Toilettenpapier.</string>
  <string name="Items/Cupboard_Storage_Name">Schrank</string>
  <string name="Items/CureMachine_Description">Dient der Heilung einer ganzen Reihe generischer Krankheiten.</string>
  <string name="Items/CureMachine_Name">Heilungsmaschine</string>
  <string name="Items/DLC_1/Armchair_Luxury_Description">Dank des Placebo-Effekts sind Nutzer fest davon überzeugt, dass dieser Stuhl komfortabler als andere ist.</string>
  <string name="Items/DLC_1/Armchair_Luxury_Name">Luxus-Sessel</string>
  <string name="Items/DLC_1/Armchair_V2_Description">Wurde möglicherweise mit Gardinen neu bezogen.</string>
  <string name="Items/DLC_1/Armchair_V2_Name">Karierter Sessel</string>
  <string name="Items/DLC_1/BeanBag_V2_Description">Der erklärte Feind des anderen Sitzsacks, der manchmal als „normal“ verunglimpft wird.</string>
  <string name="Items/DLC_1/BeanBag_V2_Name">Roter Sitzsack</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Description">Eine Nachbildung eines beliebten Designs von Zara Fitzpocket, einer Künstlerin aus dem Two Point County.</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Name">Raffinierte Bank</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Description">Kann auch für andere Aktivitäten genutzt werden, davon wird aber abgeraten.</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Name">Sitzwürfel</string>
  <string name="Items/DLC_1/Clock_Cookoo_Description">Ein traditionelles Gerät zur Zeitmessung, welches sich durch regelmäßigen Lärm vernehmlich macht.</string>
  <string name="Items/DLC_1/Clock_Cookoo_Name">Kuckucksuhr</string>
  <string name="Items/DLC_1/Debris_Ice_Name">Hagelkorn</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Description">Ein Speisebehälter, den man auch ohne opponierbare Daumen nutzen kann.</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Name">Hundenapf</string>
  <string name="Items/DLC_1/Dog_Bowl_V2_Description">Entschuldigung, Kellner, da ist ein Knochen in meiner Suppe.</string>
  <string name="Items/DLC_1/Dog_Hydrant_Description">Ein stets beliebtes anorganisches Ziel zur Entladung von Hundepipi.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Description">Den Mund ganz schön voll genommen.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Name">Großer Tennisball</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Description">Du weißt nicht, wohin mit deinem Schlamm? Dieser Tank sorgt für Abhilfe.</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Name">Schlammbehälter</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Description">Es ist unklar, wie das überhaupt möglich ist. Das gibt zu denken.</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Name">Stromflaschen</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Description">Ich hab sie mal angefasst. Hat sich komisch angefühlt.</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Name">Plasmakugel</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Description">Sollte nicht entfernt und herumgetragen werden.</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Name">Wandfackel</string>
  <string name="Items/DLC_1/Function_Drink_Gamble">Löscht den Durst\\nErhöht Chaos</string>
  <string name="Items/DLC_1/Function_Drink_HotChocolate">Löscht den Durst\\nErhöht die Zufriedenheit</string>
  <string name="Items/DLC_1/Function_Food_Sponge">Stillt den Hunger\\nErhöht den Durst\\nSenkt den WC-Bedarf</string>
  <string name="Items/DLC_1/Globe_Description">Im Inneren liegt große Weisheit.</string>
  <string name="Items/DLC_1/Globe_Name">Globus</string>
  <string name="Items/DLC_1/HollyWreath_Description">Teil der festlichen Tradition, pflanzliche Stoffe ins Haus zu bringen.</string>
  <string name="Items/DLC_1/HollyWreath_Name">Stechpalmen-Kranz</string>
  <string name="Items/DLC_1/HotChocolateMaker_Description">Schenkt heiße Schokolade auf seriöse Weise aus. Gut geeignet für seriöse Geschäftsleute, die an seriösen Orten seriöse Geschäfte zu erledigen haben. </string>
  <string name="Items/DLC_1/HotChocolateMaker_Name">Heiße-Schokoladen-Maschine</string>
  <string name="Items/DLC_1/Lantern_Stick_Description">Wird mit einem praktischen Tragestock geliefert.</string>
  <string name="Items/DLC_1/Lantern_Stick_Name">Laterne</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Description">Strategisch getarnte Vorrichtung zur Behandlung hundeähnlichen Verhaltens.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"K9\" sounds the same as \"canine\". Translation will need to come up with an new name.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name">Hundrum-Glücklich-Gerät</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Description">Verbesserte Düfte und Reha-Funktionen.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Name">Hundrum-Glücklich-Gerät II</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Description">Fortgeschrittene Düfte und Reha-Funktionen.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Name">Hundrum-Glücklich-Gerät III </string>
  <string name="Items/DLC_1/Machine_Frankenstein_Description">Kaltes Wasser für die Heilung, ein großer Greifer zum Herausholen.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Name">Kryomatik</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Description">Verbesserte Gefriereinheiten und Greiferfunktionen.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Name">Kryomatik II</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Description">Forgeschrittene Gefriereinheiten und Greiferfunktionen.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Name">Kryomatik III</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Description">Eine Simulation, die den Betroffenen davon überzeugt, dass er sich in einer Stadt befindet.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Name">Stadtluft-Simulator</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Description">Verbesserte Dehnbarkeit und urbane Stimmung.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Name">Stadtluft-Simulator II</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Description">Fortgeschrittene Dehnbarkeit und urbane Stimmung.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Name">Stadtluft-Simulator III</string>
  <string name="Items/DLC_1/MooseHead_Description">Eine Nachbildung von Gareth, dem geliebten König der Pointy Mountains.</string>
  <string name="Items/DLC_1/MooseHead_Name">Elchkopf</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Description">In jedem seltsamen Hundemensch steckt ein seltsamer Mensch. Das regt zum Nachdenken an, nicht wahr?</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Name">Poster: Hundeelend</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Description">Stellt die sichtbaren Symptome dar, die auftreten, wenn man sich fühlt, als stecke man im falschen Körper.</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Name">Poster: Monstermanie</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Description">Ein (ganz und gar nicht) normaler Tag in einer normalen Stadt.</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Name">Poster: Metropolio</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Description">Hitziges Gerät zur Hitzeerzeugung.</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Name">Heizofen</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Description">Vermutlich einmal Teil einer größeren Brücke, die allerdings selbst von Miniaturgröße war.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Name">Brückenfragment</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Description">Ein Gebäude, das zerstört wurde.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Name">Zerstörtes Gebäude</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Description">Zur Befestigung einer Stromleitung, oder Telefonleitung, oder WLAN-Leitung ... wer weiß das schon.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Name">Mast</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Description">Ein Gebäude, dessen Zerstörung noch nicht abgeschlossen ist.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Name">Brennendes Gebäude</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Description">Recht groß für eine Miniatur.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Name">Großes Gebäude</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Description">Von durchschnittlicher Miniaturgröße.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Name">Mittelgroßes Gebäude</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Description">Winzig, sogar für eine Miniatur.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Name">Kleines Gebäude</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Description">Der Ort, wo Wasser hergestellt wird.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Name">Wasserturm</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Description">Ein Gerät, das Leuten das Gefühl gibt, dass sie beobachtet werden – auch, wenn dem gar nicht so ist.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Name">Kamera</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Description">Da stecken bestimmt allerhand wichtige Dinge drin.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Name">Kiste</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Description">Bestrahlung, durch die Leute sich gleich viel wichtiger fühlen. Strahlt schmeichelhaftes Licht aus.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Name">Lampe</string>
  <string name="Items/DLC_1/Rug_AceCard_Description">Ein Teppich, der ein Pikass zeigt. Bei einem „Ass“ handelt es sich um einen von dreizehn Kartenwerten. „Pik“ ist die Bezeichnung einer der vier Kartenfarben. Alles in allem umfasst ein Deck also 52 Karten. Alles klar?</string>
  <string name="Items/DLC_1/Rug_AceCard_Name">Ass-Teppich</string>
  <string name="Items/DLC_1/Rug_Cat_Description">Es heißt, wenn man diesen Teppich lange genug anstarrt, verbinden sich die vielen kleinen Katzen zu einer großen Katze.</string>
  <string name="Items/DLC_1/Rug_Cat_Name">Katzenteppich</string>
  <string name="Items/DLC_1/Rug_Duck_Description">„Wasser“, in entenartigem Gelb dargestellt, dient als Hintergrund für eine Gruppe von Enten, die selbst blau gefärbt sind. Diese Umkehrung soll entweder die paradoxe Verbindung zwischen ungleichen Dingen illustrieren ... oder nur Enten.</string>
  <string name="Items/DLC_1/Rug_Duck_Name">Ententeppich</string>
  <string name="Items/DLC_1/Rug_Fur_Description">Nachbildung des Fells eines mittleren bis großen Säugetiers.</string>
  <string name="Items/DLC_1/Rug_Fur_Name">Kunstfellteppich</string>
  <string name="Items/DLC_1/Rug_Leopard_Description">Stets klassisch und stilvoll.</string>
  <string name="Items/DLC_1/Rug_Leopard_Name">Teppich mit Leopardenmuster</string>
  <string name="Items/DLC_1/Rug_Retro_Description">Ein Erbstück, das von deinen Vorfahren aus dem 20. Jahrhundert stammt.</string>
  <string name="Items/DLC_1/Rug_Retro_Name">Retro-Teppich</string>
  <string name="Items/DLC_1/SkiRack_Description">Enthält dekorative Ski, die unter keinen Umständen mit echten Ski verwechselt werden dürfen. Dienen nur dem Ambiente.</string>
  <string name="Items/DLC_1/SkiRack_Name">Skiregal</string>
  <string name="Items/DLC_1/Sofa_Luxury_Description">Ich dachte, es handele sich hierbei um eine Sport- bzw. Spielwiese. Da lag ich wohl falsch.</string>
  <string name="Items/DLC_1/Sofa_Luxury_Name">Luxus-Sofa</string>
  <string name="Items/DLC_1/Sofa_V2_Description">Wie ein Sofa, das eine Jacke trägt.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Description">Ein Design, welches sich die Form des Buchstaben „L“ zunutze macht, um den Markt für Sitzmöglichkeiten einzunehmen.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Name">Ecksofa</string>
  <string name="Items/DLC_1/Sofa_V2_Name">Kariertes Sofa</string>
  <string name="Items/DLC_1/Tree_Xmas_Description">Eine richtig aufgeputzte Pflanze.</string>
  <string name="Items/DLC_1/Tree_Xmas_Name">Tanne</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Description">Bestückt mit Varie-Tee – genau das richtige Getränk für Pointianer, die auch Durst auf etwas Nervenkitzel haben.\\nSollte die Gesundheit verbessern (könnte sie aber auch verschlechtern).</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Name">Zufallsgetränke-automat</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Description">Gefüllt mit Schokobiskuitkuchen-Bällen. Wer keine Zeit hat, zur Toilette zu gehen, kann mit diesem Snack kurzerhand ungewollte Körperflüssigkeiten aufsaugen.\\nSenkt den WC-Bedarf.</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Name">Automat mit saugfähigen Snacks</string>
  <string name="Items/DLC_1Dog_Bowl_V2_Name">Hundenapf mit Knochen</string>
  <string name="Items/DLC_1Dog_Hydrant_Name">Feuerhydrant</string>
  <string name="Items/DLC_2/8Ball_Cues_Description">Eine Sammlung ganz normaler Billardstöcke, die aber keinesfalls die viel teurere medizinische Ausführung ersetzen können.</string>
  <string name="Items/DLC_2/8Ball_Cues_Name">Queue-Ständer</string>
  <string name="Items/DLC_2/8Ball_Lamp_Description">Eine Lampe, die den Raum unerklärlicherweise dunkler erscheinen lässt.</string>
  <string name="Items/DLC_2/8Ball_Lamp_Name">Wandleuchte</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Description">So richtig schön schäbig.</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Name">Neonschild: Schwarze Acht</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Description">Das ist keine Ananas.</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Name">Eisskulptur</string>
  <string name="Items/DLC_2/Aquarium_Description">Ein Querschnitt eines Flusses, Ozeans oder Sees.</string>
  <string name="Items/DLC_2/Aquarium_Name">Fischbecken</string>
  <string name="Items/DLC_2/Armchair_Wicker_Description">... aber normale Möbel sind nur bedingt für den Einsatz im Freien geeignet.</string>
  <string name="Items/DLC_2/Armchair_Wicker_Name">Korbsessel</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Description">Eine etwas porösere Variante der standardmäßigen Bank.</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Name">Bambusbank</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Description">Ein Drucker, der ganze Gegenstände druckt, statt nur Bilder von Gegenständen.</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Name">3D-Drucker</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Description">Es dauerte eine Weile, bis wir die richtige Materialmischung für den Gesichtsstempel gefunden hatten. Hier sind einige der interessantesten Fehlversuche.</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Name">Gesichterprototypen</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Description">Wir brauchen die eh nicht, aber man weiß ja nie.</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Name">Ersatzstempel</string>
  <string name="Items/DLC_2/Chair_Egg_Description">Wolltest du schon immer mal in einem Ei sitzen? Nein? Na gut.</string>
  <string name="Items/DLC_2/Chair_Egg_Name">Eierstuhl</string>
  <string name="Items/DLC_2/Chair_Wicker_Description">Gilt das immer noch als Zimmermannshandwerk?</string>
  <string name="Items/DLC_2/Chair_Wicker_Name">Korbstuhl</string>
  <string name="Items/DLC_2/Explorer_Crate_Description">Eine Kiste aus Holz, die vielleicht noch mehr Holz enthält. Vielleicht aber auch nicht.</string>
  <string name="Items/DLC_2/Explorer_Crate_Name">Kiste</string>
  <string name="Items/DLC_2/Explorer_Map_Description">Zeigt den Standort einiger Dinge im Verhältnis zum Standort anderer Dinge.</string>
  <string name="Items/DLC_2/Explorer_Map_Name">Karte</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Description">Das wohl niedlichste Stück medizinischer Ausrüstung, das je entwickelt wurde. Bitte nicht anfassen.</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Name">Plüschleopard</string>
  <string name="Items/DLC_2/Explorer_Torch_Description">Ein brennender Stein. Wer weiß, wie das funktioniert.</string>
  <string name="Items/DLC_2/Explorer_Torch_Name">Fackel</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Description">Hat weniger Reichweite als ein menschlicher Arm.</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Name">Donnerbüchse</string>
  <string name="Items/DLC_2/Fountain_Tropical_Description">Ein Meeressäuger und gleichzeitig ein Wasserspiel. Faszinierend, nicht wahr?</string>
  <string name="Items/DLC_2/Fountain_Tropical_Name">Delfontäne</string>
  <string name="Items/DLC_2/Fridge_Description">Bewahrt Inhalte unter der Raumtemperatur auf. Schmückt sich mit Magneten statt Kleidung.</string>
  <string name="Items/DLC_2/Fridge_Name">Kühlschrank</string>
  <string name="Items/DLC_2/Function_Drinks_Laxative">Löscht den Durst\\nErhöht die Gesundheit\\nErhöht Klo-Bedarf enorm</string>
  <string name="Items/DLC_2/Function_Snacks_Toy">Stillt den Hunger\\nVerringert die Langeweile</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Description">Verleiht einer ausdruckslosen Person all die üblichen Teile eines normalen Gesichts, damit sie erkennbar ist und essen und reden kann und so.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Name">Gesichtsstempel</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Description">Verbesserte Hydraulik und Gesichtszügigkeit.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Name">Gesichtsstempel II</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Description">Fortgeschrittene Hydraulik und Gesichtszügigkeit.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Name">Gesichtsstempel III</string>
  <string name="Items/DLC_2/Machine_EightBall_Description">Dient der präzisen Auskugelung und Versenkung des verwirrten Kopfes.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cue\" is the stick used in pool, so \"autocue\" would be an automated cue. However, it sounds catchy because an \"autocue\" is a teleprompter in BrE.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name">Denkanstoßer</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Description">Verbesserte Queue-Ausrichtung und Kreideverteilung.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Name">Denkanstoßer II</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Description">Fortgeschrittene Queue-Ausrichtung und Kreideverteilung.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Name">Denkanstoßer III</string>
  <string name="Items/DLC_2/Machine_Explorer_Description">Ein Gerät, in dem sich Personen mit krankhafter und unrealistischer Abenteuersucht austollen können.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"counterfeit.\" It's a feat that's counterfeit.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name">Entspanner</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Description">Verbesserte Gefahrensimulation mit verringertem Risiko.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Name">Entspanner II</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Description">Fortgeschrittene Gefahrensimulation mit noch weiter verringertem Risiko.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Name">Entspanner III</string>
  <string name="Items/DLC_2/Machine_Parakeet_Name">Parakeet machine</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_0_Name">parakeet machine 2</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_1_Name">Parakeet Machine 3</string>
  <string name="Items/DLC_2/MiniGolf_Description">Perfekt für all jene, denen normales Golf einfach zu lange dauert.</string>
  <string name="Items/DLC_2/MiniGolf_Name">Übungsgrün</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Description">Klatsche einmal für „Glücklich“, zweimal für „Traurig“.</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Name">Poster: Ausdruckslosigkeit</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Description">Die beliebteste Zeichentrickserie von Bungle Kidz wird von Studenten und Kleinkindern gleichermaßen geschätzt.</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Name">Poster: Bürolöwen</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Description">Diese Illustration beruht auf dem Bericht eines Kugelkopf-Patienten, der in seinen Albträumen eine Tasche wieder und wieder verfehlte.</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Name">Poster: Kugelkopf</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Description">Erinnert daran, wahnhafte archäologische Ambitionen an Knochen auszuleben statt an geschützten Artefakten.</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Name">Poster: Wanderrost</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Description">Unbeweglich und gefährlich.</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Name">Fleischfressende Pflanze</string>
  <string name="Items/DLC_2/Plant_Palm_Description">Verbreitet Sommerlaune.</string>
  <string name="Items/DLC_2/Plant_Palm_Name">Palme</string>
  <string name="Items/DLC_2/ShipInBottle_Description">Ich habe mal versucht, das Schiff rauszuholen. Ist nicht zu empfehlen.</string>
  <string name="Items/DLC_2/ShipInBottle_Name">Buddelschiff</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Description">Kein echter Bambus. Kein echtes Stroh. Kein echtes Eis. Das Prinzip ist klar, oder?</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Name">Kioskhütte</string>
  <string name="Items/DLC_2/Sofa_Wicker_Description">Man kann Gartenmöbel auch ins Wohnzimmer stellen ...</string>
  <string name="Items/DLC_2/Sofa_Wicker_Name">Korbsofa</string>
  <string name="Items/DLC_2/Table_Wicker_Description">Die Oberfläche war sehr uneben, daher musste Glas drauf.</string>
  <string name="Items/DLC_2/Table_Wicker_Name">Korbtisch</string>
  <string name="Items/DLC_2/TalkingFish_Description">Eine Engelsstimme im Körper eines Fischs.</string>
  <string name="Items/DLC_2/TalkingFish_Name">Singender Fisch</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Description">Eine Statue von einem erfundenen Vogel. Was für eine lächerliche Farbe.</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Name">Rosafarbener Vogel</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Description">Enthält Swill. Gesund, dickflüssig und voller Ballaststoffe.</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Name">Laxativ-Getränkeautomat</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Description">Hier gibt’s Morsel Men: für alle, die gern Minimenschen in verschiedenen Geschmacksrichtungen knuspern.</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Name">Jux-Snackautomat</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Description">Das passende Outfit für einen Weltraumspaziergang.</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Name">Raumanzug</string>
  <string name="Items/DLC_3/Astro_Console_Description">Enthält einige Informationen über die Menschheit.</string>
  <string name="Items/DLC_3/Astro_Console_Name">Datenbank</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Description">Stellt den Heimatplaneten der Menschen dar: die Erde.</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Name">Weltkarte</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Description">Macht futuristische Inneneinrichtungsträume wahr.</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Name">Weltraumbank</string>
  <string name="Items/DLC_3/Bin_Incinerator_Description">Für Abfall, den du nie wieder sehen willst.</string>
  <string name="Items/DLC_3/Bin_Incinerator_Name">Verbrennungsanlage</string>
  <string name="Items/DLC_3/Brain_Container_Description">Für die Nachwelt erhalten.</string>
  <string name="Items/DLC_3/Brain_Container_Name">Eingelegtes Gehirn</string>
  <string name="Items/DLC_3/Cardboard_Cup_Description">Dient der Aufbewahrung von sperrigen Scherzartikel-Stiften.</string>
  <string name="Items/DLC_3/Cardboard_Cup_Name">Schreibwarenfass</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Description">Macht aus einem großen Ding viele kleine Dinge.</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Name">Aktenvernichter</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Description">Alles, was man im Büro so braucht.</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Name">Schreibwarenständer</string>
  <string name="Items/DLC_3/Chair_Director_Description">Ein Stuhl, der Autorität kennzeichnet.</string>
  <string name="Items/DLC_3/Chair_Director_Name">Klappstuhl</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Description">Eine Quelle nahrhafter Elektrizität.</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Name">Ladestation</string>
  <string name="Items/DLC_3/FortuneTeller_Description">„Dein Käse wird gerieben.“</string>
  <string name="Items/DLC_3/FortuneTeller_Name">Wahrsager</string>
  <string name="Items/DLC_3/Frog_Lamp_Description">Taugt nicht als Nachtlicht.</string>
  <string name="Items/DLC_3/Frog_Lamp_Name">Froschlampe</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Description">Macht immer wieder Spaß.</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Name">Schaukelpferd</string>
  <string name="Items/DLC_3/Frog_Shelf_Description">Für Fälle von unvorhergesehener Nacktheit.</string>
  <string name="Items/DLC_3/Frog_Shelf_Name">Ersatzkleidung</string>
  <string name="Items/DLC_3/Function_Bin_Incinerator">Erhöht die Temperatur\\nHeiß, heiß, heiß!</string>
  <string name="Items/DLC_3/Function_ChargingPost_RoboJanitor">Lädt Robo-Hausmeister auf</string>
  <string name="Items/DLC_3/Function_RoboKit">Baut einen Robo-Hausmeister</string>
  <string name="Items/DLC_3/Function_WaterCooler">Löscht den Durst</string>
  <string name="Items/DLC_3/Gnome_Description">Schmiedet heimlich Pläne.</string>
  <string name="Items/DLC_3/Gnome_Name">Gartenzwerg</string>
  <string name="Items/DLC_3/LongCat_Description">Achtung: Nichts für Schreckhafte.</string>
  <string name="Items/DLC_3/LongCat_Name">Schachtelkätzchen</string>
  <string name="Items/DLC_3/Machine_Astro_Description">Verbirgt Aliens durch einen Zentrifugalblitz.</string>
  <string name="Items/DLC_3/Machine_Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's a pun: the machine makes the patient spin, but also in real life \"spin doctor\" means \"a person (such as a political aide) responsible for ensuring that others interpret an event from a particular point of view.\"</string>
  <string name="Items/DLC_3/Machine_Astro_Name">Zentrifuge</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Description">Verbesserte Anpassung.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Name">Zentrifuge II</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Description">Fortgeschrittene Anpassung.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Name">Zentrifuge III</string>
  <string name="Items/DLC_3/Machine_Cardboard_Description">Zerschreddert Personen und fügt sie neu zusammen, innerlich und äußerlich.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Name">3D-Drucker</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Description">Verbesserte Charaktertiefe und Montagegeschwindigkeit.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Name">3D-Drucker II</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Description">Fortgeschrittene Charaktertiefe und Montagegeschwindigkeit.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Name">3D-Drucker III</string>
  <string name="Items/DLC_3/Machine_Frog_Description">Dient zur fließbandgestützten Schnellreifung von Amphibien.</string>
  <string name="Items/DLC_3/Machine_Frog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to polywag, with \"cog\" being a machine part.</string>
  <string name="Items/DLC_3/Machine_Frog_Name">Beregnungsanlage</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Description">Verbesserte Fließbandmonotonie.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Name">Beregnungsanlage II</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Description">Fortgeschrittene Fließbandmonotonie.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Name">Beregnungsanlage III</string>
  <string name="Items/DLC_3/Model_SpaceShip_Description">Ein wirklich vorbildliches Raumschiff.</string>
  <string name="Items/DLC_3/Model_SpaceShip_Name">Raumschiffmodell</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Description">Hier können entlaufene Monobiester ein neues Zuhause finden.</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Name">Monozirkus</string>
  <string name="Items/DLC_3/Pet_Tortoise_Description">Vorsicht, bissig.</string>
  <string name="Items/DLC_3/Pet_Tortoise_Name">Schildkröten-Terrarium</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Description">„Sie sehen richtig gut aus.“</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Name">Poster: Fehlende Menschlichkeit</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Description">Dieses Leiden ist nicht von Pappe.</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Name">Poster: 2D</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Description">Nach unserer Behandlung hüpfen Sie gleich wieder nach Hause.</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Name">Poster: Froschblut</string>
  <string name="Items/DLC_3/Plant_Alien_Description">Unsere Pflanzen würden auf anderen Planeten sicher auch komisch wirken.</string>
  <string name="Items/DLC_3/Plant_Alien_Name">Außerirdische Pflanze</string>
  <string name="Items/DLC_3/PuppetShow_Description">Es gibt kein menschliches Problem, das nicht durch Sockenpuppen dargestellt werden könnte.</string>
  <string name="Items/DLC_3/PuppetShow_Name">Puppentheater</string>
  <string name="Items/DLC_3/RoboKit_Description">Batterien nicht im Lieferumfang enthalten.</string>
  <string name="Items/DLC_3/RoboKit_Name">Robo-Kit</string>
  <string name="Items/DLC_3/Robot_Assistant_Description">Hat stets eine helfende Hand parat.</string>
  <string name="Items/DLC_3/Robot_Assistant_Name">Armbot</string>
  <string name="Items/DLC_3/Science_Station_Description">Vollgestopft, um Exzentrizität zu unterstützen.</string>
  <string name="Items/DLC_3/Science_Station_Name">Forschungsstation</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Description">Ein Bett, das eine Bruchlandung überstehen könnte.</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Name">Schlafkapsel</string>
  <string name="Items/DLC_3/Sofa_Polygon_Description">Polygone für einen gesunden Rücken.</string>
  <string name="Items/DLC_3/Sofa_Polygon_Name">Geometrisches Sofa</string>
  <string name="Items/DLC_3/Sofa_Retro_Description">So stellte man sich in der Vergangenheit die Sitzmöbel der Zukunft vor.</string>
  <string name="Items/DLC_3/Sofa_Retro_Name">Sofa der Zukunft</string>
  <string name="Items/DLC_3/WaterCooler_Description">Ein einfallsloser Ort, um Kollegen zu treffen.</string>
  <string name="Items/DLC_3/WaterCooler_Name">Wasserspender</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Description">Hat so einiges erlebt.</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Name">Bunter Sitzsack</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"all bark, no bite,\" \"bark\" also being a part of a tree.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description">Garantiert holzwurmfrei.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Name">Baumstammbank</string>
  <string name="Items/DLC_4/Bin_Recycling_Description">Nichts ist für immer verloren.</string>
  <string name="Items/DLC_4/Bin_Recycling_Name">Recyclingtonne</string>
  <string name="Items/DLC_4/Bongos_Description">Günstig in der Familienpackung.</string>
  <string name="Items/DLC_4/Bongos_Name">Bongos</string>
  <string name="Items/DLC_4/ButterChurner_Description">„Interessante Technik“.</string>
  <string name="Items/DLC_4/ButterChurner_Name">Butterfass</string>
  <string name="Items/DLC_4/ButterflyJar_Desciption">Im Notfall:\\nGlas zerbrechen.</string>
  <string name="Items/DLC_4/ButterflyJar_Name">Insektenglas</string>
  <string name="Items/DLC_4/Candlestick_Description">Wachsbetropfter Feuerdreizack.</string>
  <string name="Items/DLC_4/Candlestick_Name">Kerzenständer</string>
  <string name="Items/DLC_4/D20_Description">So viele Ecken.</string>
  <string name="Items/DLC_4/D20_Name">Kryptoeder</string>
  <string name="Items/DLC_4/Didgeridoo_Description">Röhrenförmig.</string>
  <string name="Items/DLC_4/Didgeridoo_Name">Langes Horn</string>
  <string name="Items/DLC_4/DimensionDoor_Description">Die Frage ist nicht, wer da klopft ... sondern was.</string>
  <string name="Items/DLC_4/DimensionDoor_Name">Dimensionstor</string>
  <string name="Items/DLC_4/Doormat_Description">Lässt alle auf sich rumtrampeln.</string>
  <string name="Items/DLC_4/Doormat_InWorldText">Hau ab</string>
  <string name="Items/DLC_4/Doormat_Name">Fußmatte</string>
  <string name="Items/DLC_4/DreamCatcher_Description">Ein sicheres paar Hände.</string>
  <string name="Items/DLC_4/DreamCatcher_Name">Traumfänger</string>
  <string name="Items/DLC_4/FlowerBed_V1_Description">Für einen neuen Zweig der Medizin.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name">Blumenbett</string>
  <string name="Items/DLC_4/FlowerBed_V2_Description">Jetzt noch pinker und medizinisch wertvoller.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a good bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name">Blütenbett</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Feeling ropey\" means to feel bad, and also it's a pun on how the vines look like ropes.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description">Nicht zu verwechseln mit dem Weinenberg. Der ist salziger.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a great bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name">Weinberg</string>
  <string name="Items/DLC_4/Function_FlowerBed">Heilt Patienten\\nSelbsterhaltend</string>
  <string name="Items/DLC_4/Function_VendingMachine_Carrot">Stillt den Hunger\\nSelbsterhaltend</string>
  <string name="Items/DLC_4/Function_VendingMachine_Lemon">Stillt den Hunger\\nLöscht den Durst\\nSelbsterhaltend</string>
  <string name="Items/DLC_4/Function_VendingMachine_Tomato">Stillt den Hunger\\nSelbsterhaltend</string>
  <string name="Items/DLC_4/Function_VendingMachine_Water_">Löscht den Durst\\nSelbsterhaltend</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Description">Ein unangenehmer, aber unvermeidbarer Schritt auf dem Weg zur Besserung.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Name">Defabulierer</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Description">Verbesserte Entwurmung und didaktische Effizienz</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Name">Defabulierer II</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Description">Verbesserte Entwurmung und didaktische Effizienz</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Name">Defabulierer III</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Description">Hier trennt sich die Spreu vom Weizen.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Name">Häcksler</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Description">Verbesserte Erträge.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Name">Häcksler II</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Description">Noch bessere Erträge.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Name">Häcksler III</string>
  <string name="Items/DLC_4/Machine_Tech_Description">Ist neu und braucht schon ein Update.</string>
  <string name="Items/DLC_4/Machine_Tech_Name">Next-Generator</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Description">Leistung verbessert und Dringlichkeit erhöht.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Name">Next-Generator II</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Description">Leistung verbessert und Dringlichkeit erhöht.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Name">Next-Generator III</string>
  <string name="Items/DLC_4/Parrot_Description">Wunderschöne Federn.</string>
  <string name="Items/DLC_4/Parrot_Name">Papagei</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Description">Das ist unser Plan.</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Name">Poster: Holzwurmsyndrom</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Description">Die Rache der Krähen.</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Name">Poster: Strohschreck</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Description">„Was, wenn wir nicht ausgeschlossen sind – sondern eingeschlossen?“</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Name">Poster: Neo-Futorose</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Description">Wählt Windsock.</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Name">Poster: Windsock</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Description">Wackelige Beine.</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Name">Puppenteile</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Description">Aus deinen Albträumen direkt in dein Herz.</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Name">Dolly</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Description">Wo die Werkzeuge wohnen.</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Name">Werkbank</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Description">Mais, Mais, Baby.</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Name">Maisfeld</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Description">Hut ab.</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Name">Hutständer</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Description">Wächst nicht auf Bäumen.</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Name">Heuballen</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Description">Konfliktquelle.</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Name">Minibildschirme</string>
  <string name="Items/DLC_4/Tech_Screen_Description">Hey, du da, kauf was.</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText">Jetzt\\netwas\\nanders</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText_V2">noch\\nviel\\ndünner</string>
  <string name="Items/DLC_4/Tech_Screen_Name">Großer Bildschirm</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Description">Steht jedem gut.</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Name">Pullis</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Description">Ist etwas, Doktor?\\nWächst schnell.</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Name">Karotten</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Description">Wenn das Leben dir Zitronen gibt, mach einen Freudentanz.\\nWächst sehr langsam.</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Name">Zitronen</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Description">Du baust Tomaten an, ich hab sie auf den Augen.\\nWächst durchschnittlich schnell.</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Name">Tomaten</string>
  <string name="Items/DLC_4/VendingMachine_Water_Description">Vom Himmel gefallen.\\nFüllt sich mit der Zeit.</string>
  <string name="Items/DLC_4/VendingMachine_Water_Name">Regenwasser</string>
  <string name="Items/DLC_4/VirtualReality_Description">Wirklich virtuell.</string>
  <string name="Items/DLC_4/VirtualReality_Name">Illusionsbrille</string>
  <string name="Items/DLC_4/WallPlant_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This has a double meaning. The plant is hanging from the wall, but also \"to hand out\" means to spend time with someone, or just spend time somewhere.</string>
  <string name="Items/DLC_4/WallPlant_Description">Hängt nur so rum.</string>
  <string name="Items/DLC_4/WallPlant_Name">Hängepflanze</string>
  <string name="Items/DLC_4/WindChimes_Description">Am Anfang noch ganz lustig.</string>
  <string name="Items/DLC_4/WindChimes_Name">Windspiel</string>
  <string name="Items/DLC_5/ArtTank_Description">Kann höchstwahrscheinlich nicht zubeißen.</string>
  <string name="Items/DLC_5/ArtTank_Name">Künstlicher Hai</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Description">Schickes Sitzmöbel.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's called \"French Bench\" because it's alliterative and sounds posh. Anything that sounds posh would work in the translations.\\nIn initial designs, it seems like it's a chaise longue; for gameplay reasons, it would be preferable to keep the word \"bench\" in the translations if possible so the user is not confused with its purpose.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name">Französische Bank</string>
  <string name="Items/DLC_5/Bin_Shark_Description">Frisst jeden Müll.</string>
  <string name="Items/DLC_5/Bin_Shark_Name">Abfallhai</string>
  <string name="Items/DLC_5/BoomBox_Description">Fühl den Bass bis in die Knochen.</string>
  <string name="Items/DLC_5/BoomBox_Name">Lautsprecher</string>
  <string name="Items/DLC_5/Chair_Throne_Description">Etwas übertrieben.</string>
  <string name="Items/DLC_5/Chair_Throne_Name">Thron</string>
  <string name="Items/DLC_5/Clapperboard_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is what a film director shouts to their crew to stop filming.</string>
  <string name="Items/DLC_5/Clapperboard_Description">Und Schnitt!</string>
  <string name="Items/DLC_5/Clapperboard_Name">Filmklappe</string>
  <string name="Items/DLC_5/CocktailGlass_Description">Für Leute, die gern den Mund zu voll nehmen.</string>
  <string name="Items/DLC_5/CocktailGlass_Name">Riesenglas</string>
  <string name="Items/DLC_5/Diamond_Description">Bestes Preis-Leistungsverhältnis durch hohe Kompression.</string>
  <string name="Items/DLC_5/Diamond_Name">Juwel</string>
  <string name="Items/DLC_5/FilmAward_Description">Sehr geschätzt und kürzlich verlegt.</string>
  <string name="Items/DLC_5/FilmAward_Name">Goldene Statuette</string>
  <string name="Items/DLC_5/Function_VendingMachine_Caviar">Stillt den Hunger\\nErhöht den Durst\\nErhöht Zufriedenheit enorm</string>
  <string name="Items/DLC_5/GrandfatherClock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A grandfather clock is a type of clock. This description needs to be rewritten to match the name of this type of clock in your language.</string>
  <string name="Items/DLC_5/GrandfatherClock_Description">Gestandener Zeitgeber.</string>
  <string name="Items/DLC_5/GrandfatherClock_Name">Standuhr</string>
  <string name="Items/DLC_5/IceSculpture_Description">Echt cool.</string>
  <string name="Items/DLC_5/IceSculpture_Name">Eisige Kunst</string>
  <string name="Items/DLC_5/Machine_Mud_Description">Anschließend gut abspülen.</string>
  <string name="Items/DLC_5/Machine_Mud_Name">Schmutzreibe-Wanne</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Description">Verbesserte Schaumdichte und Schwammeffizienz.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Name">Schmutzreibe-Wanne II</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Description">Fortgeschrittene Schaumdichte und Schwammeffizienz.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Name">Schmutzreibe-Wanne III</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Wee\" is what a child would say in e.g. a roller coaster.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description">Für Jubel, Trubel und Langeweile.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Generally, a crash course is \"a brief, intensive course of instruction, as to prepare one quickly for a test.\" A course is also where e.g. a race takes place, and you know what \"to crash\" means. So the name for this machine is a triple pun.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name">Crash-Test</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Description">Verbesserte Eintönigkeit und „Brumm-brumm“-Geräusche.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Name">Crash-Test II</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Description">Fortgeschrittene Eintönigkeit und „Brumm-brumm“-Geräusche.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Name">Crash-Test III</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Description">Zur Wiederverwertung plastizierter Patienten.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Name">Schmelztiegel</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Description">Verbesserte militärische Unterhaltung und Wärmezufuhr.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Name">Schmelztiegel II</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Description">Fortgeschrittene militärische Unterhaltung und Wärmezufuhr.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Name">Schmelztiegel III</string>
  <string name="Items/DLC_5/Mud_CautionSign_Description">Wenn man das liest, ist es womöglich schon zu spät.</string>
  <string name="Items/DLC_5/Mud_CautionSign_Name">Schild: Rutschgefahr</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Description">Klassisches Comedy-Duo.</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Name">Wischmopp mit Eimer</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Description">Bei Schaumschlägern beliebt.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Name">Seifenspender</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Description">Nicht noch ein Seifenspender.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Name">Seifenschaumflasche</string>
  <string name="Items/DLC_5/NeonSign_One_Description">Erhellt jedes Zimmer.</string>
  <string name="Items/DLC_5/NeonSign_One_Name">Neon-Eins</string>
  <string name="Items/DLC_5/NeonSign_Two_Description">Einfach strahlend.</string>
  <string name="Items/DLC_5/NeonSign_Two_Name">Neon-Zwei</string>
  <string name="Items/DLC_5/Origami_Description">„Eine Gans.“</string>
  <string name="Items/DLC_5/Origami_Name">Origami</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Description">Mangelnde Hygiene ist schlecht für die Gesundheit.</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Name">Poster: Selbstbeschmutzung</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Brisk and Livid\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description">Poster für Roderick Cushions Film „Friss oder stirb“.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Name">Poster: Action</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Description">Poster für Roderick Cushions Film „Kollegen wie du und ich“.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Name">Poster: Liebeskomödie</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rotting Hill\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description">Poster für Roderick Cushions Film „Rotting Hill“.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Name">Poster: Zombies</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Description">Bitte von Schluchten fernhalten.</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Name">Poster: Stunt-Syndrom</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Description">Begib dich in Behandlung. Das ist ein Befehl.</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Name">Poster: Soldatensyndrom</string>
  <string name="Items/DLC_5/PoolToy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the different meanings of the word buoyancy.</string>
  <string name="Items/DLC_5/PoolToy_Description">Sieh mal, es schwimmt.</string>
  <string name="Items/DLC_5/PoolToy_Name">Poolspielzeug</string>
  <string name="Items/DLC_5/Speakers_Description">„Geht‘s vielleicht etwas leiser?“\\n„Was?“</string>
  <string name="Items/DLC_5/Speakers_Name">Lautsprecherturm</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Description">Ein Standardeinheit des Vergnügens.</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Name">Fass voller Spaß</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Description">Feuert an. Achtung: nicht feuerfest.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Name">Fan-Imitat</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Description">Geht mit der Menge mit.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Name">Falscher Fan</string>
  <string name="Items/DLC_5/Stuntman_Flags_Description">Jubel, Trubel, Heiterkeit.</string>
  <string name="Items/DLC_5/Stuntman_Flags_Name">Wimpel</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Description">„Der Rest will mir nicht einfallen ...“</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Name">ABC-Blöcke</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Description">Geschichten für brave kleine Soldaten.</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Name">Kinderbücherregal</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Description">Voll bestückt.</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Name">Spielzeugkiste</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Description">Hat stets die besten Rogen auf Vorrat, die man mit Geld nur auftreiben kann.</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Name">Feine-Häppchen-Automat</string>
  <string name="Items/DLC_6/4DChess_Description">Der Schlüssel zum Erfolg besteht darin, drei Züge im Nachhinein zu denken.</string>
  <string name="Items/DLC_6/4DChess_Name">4D-Schach</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Description">Schickt zeitverlorene Patienten ins Krankenhaus.</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Name">Zeitportal</string>
  <string name="Items/DLC_6/BanquetTable_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a mixture of the expressions \"a feast for the eyes\" and \"for your eyes only.\"</string>
  <string name="Items/DLC_6/BanquetTable_Description">Ein Quantum Wachs.</string>
  <string name="Items/DLC_6/BanquetTable_Name">Tafel aus Wachs</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To be \"chilled to the bone\" is an idiom that means \"feeling very cold.\" \"To chill\" also means to relax. Please do not translate literally as being cold!</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description">Da wird jeder Knochen wachsweich vor Entspannung.</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Name">Knochenbank</string>
  <string name="Items/DLC_6/Bin_Wormhole_Description">Dein Müll ist jetzt das Problem einer anderen Galaxie.</string>
  <string name="Items/DLC_6/Bin_Wormhole_Name">Wurmloch-Abfalleimer</string>
  <string name="Items/DLC_6/Chair_Rock_Description">Ein unschlagbarer Klassiker.</string>
  <string name="Items/DLC_6/Chair_Rock_Name">Steinsessel</string>
  <string name="Items/DLC_6/EnergyBeam_Description">Wirkt besser als Kaffee und hat weniger Nebenwirkungen.</string>
  <string name="Items/DLC_6/EnergyBeam_Name">Energiestrahl</string>
  <string name="Items/DLC_6/Function_ArtificialTimePortal">Lässt Patienten erscheinen\\nErhöht die Raumzeit-Dilatation</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gazes also into you\" is the latter half of a Nietzsche quote.</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole">Reduziert Abfall\\nDu blickst in das Wurmloch, das Wurmloch blickt zurück</string>
  <string name="Items/DLC_6/Function_EnergyBeam">Erzeugt einen Energieschub</string>
  <string name="Items/DLC_6/Function_Machine_TimeTunnel">Identifiziert Epochen des Ursprungs.\\nSchickt Patienten durch die Zeit.</string>
  <string name="Items/DLC_6/Function_VendingMachine_Replicator">Stillt Hunger oder Durst\\nErhöht die Unberechenbarkeit\\nStellt ein zufälliges Produkt her</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Description">Bekannt aus Funk und Fernsehen.</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Name">Gesternisierer</string>
  <string name="Items/DLC_6/NaturalTimePortal_Description"></string>
  <string name="Items/DLC_6/NaturalTimePortal_Name">Zeitportal</string>
  <string name="Items/DLC_6/OldTimeMachine_Description">Erinnert an einfachere Zeiten.</string>
  <string name="Items/DLC_6/OldTimeMachine_Name">Alte Zeitmaschine</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A preexisting phone box prop recoloured blue in reference to the time machine in the TV show Doctor Who. This description is a lawyer-friendly pun on that title.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description">Überraschend geräumig.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Phone box which is blue</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name">Alte Telefonzelle</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Description">Ein echter Klassiker.</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Name">Höhlenmalerei</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Smarts\" can mean both \"intelligence\" and \"throbbing pain\".</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description">Begib dich in Behandlung, wenn dir der Kopf vor Schläue platzt.</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Name">Künstliche Intelligenz-Hologramm</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Description">Optometrie, die vor dem geschriebenen Wort kam.</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Name">Höhlen-Sehtesttafel</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Drag on = dragon</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description">Manche Symptome sind\\nwirklich schuppig.</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Name">Drachitis-Malerei</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The idiom \"here today, gone tomorrow\", plus \"hairy\" (illness symptom) and \"goner\" (dead).</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description">Heute Haar, morgen glatt.</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Name">Mammutitis-Platte</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Quote from Monty Python and the Holy Grail.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description">Aber mit einem sehr hübschen Geäst.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Name">Gebüsch</string>
  <string name="Items/DLC_6/PrimordialSoup_Description">Mit all den Nährstoffen, die ein wachsendes organisches Molekül benötigt.</string>
  <string name="Items/DLC_6/PrimordialSoup_Name">Ursuppe</string>
  <string name="Items/DLC_6/RoundThing_Barrel_Name">Rundes Ding</string>
  <string name="Items/DLC_6/RoundThing_Description">Wird sich nie durchsetzen.</string>
  <string name="Items/DLC_6/RoundThing_Name">Rundes Ding</string>
  <string name="Items/DLC_6/SlicedBread_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This joke comes from an idiom (https://www.theidioms.com/best-thing-since-sliced-bread/). Please adapt to your language if this idiom doesn't exist in your language.</string>
  <string name="Items/DLC_6/SlicedBread_Description">Geht weg wie warme Semmeln.</string>
  <string name="Items/DLC_6/SlicedBread_Name">Geschnittenes Brot</string>
  <string name="Items/DLC_6/Sofa_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rock bottom\" is an idiom. \"Bottom\" can also mean \"buttocks\".</string>
  <string name="Items/DLC_6/Sofa_Rock_Description">Stein schmeichelt jedem Hinterteil.</string>
  <string name="Items/DLC_6/Sofa_Rock_Name">Steinsofa</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Description">Bringt etwas Sinn in dieses Chaos.</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Name">Nichtlineare Wanduhr</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Description">Eine nützliche vierdimensionale Navigationshilfe.</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Name">Karte der Zeit</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Description">Empfindet auf Knopfdruck jede beliebige Speise nach.</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Name">Replikatorstation</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Description">Eine lebensechte Simulation.</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Name">Rettungsfahrzeug-Rennstrecke</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Description">Der vitruvianische Van.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Helicopter + Relic</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name">Relikopter</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_0_Name">Relikopter II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_1_Name">Relikopter III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Description">Führt schneller nach oben als eine Treppe.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Weather Balloon + Feather</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name">Federballon</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_0_Name">Federballon II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_1_Name">Federballon III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Description">Ein Rettungsfahrzeug mit wenig Klomfort.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Elevator + air (sky) + loo (toilet)</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name">Ballonaufzug</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_0_Name">Ballonaufzug II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_1_Name">Ballonaufzug III</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DaVinci">Mäßiges Tempo\\nMäßige Strapazierfähigkeit\\nNiedrige Kapazität\\nMäßige Diagnosen\\nKlassisches Design</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DuckBlimp">Niedriges Tempo\\nHohe Strapazierfähigkeit\\nHohe Kapazität\\nGute Diagnosen\\nKaum zu übersehen</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_Portaloo">Hervorragendes Tempo\\nMäßige Strapazierfähigkeit\\nSehr niedrige Kapazität\\nSehr schlechte Diagnosen\\nErleichtert nicht nur die Arbeit</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_ClownCar">Niedriges Tempo\\nSehr niedrige Strapazierfähigkeit\\nHervorragende Kapazität\\nSchlechte Diagnosen\\nSieht lustig aus</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_CompliantColin">Mäßiges Tempo\\nNiedrige Strapazierfähigkeit\\nMäßige Kapazität\\nMäßige Diagnosen\\nIn Kurven nicht sicher zu lenken</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_MonsterTruck">Hohes Tempo\\nHervorragende Strapazierfähigkeit\\nNiedrige Kapazität\\nSchlechte Diagnosen\\nEinschüchternde Präsenz</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Description">Überraschend geräumig.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pantomime + ~mobile</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name">Pantomobil</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_0_Name">Pantomobil II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_1_Name">Pantomobil III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Description">Preiswert und praktisch. Na ja, vielleicht eher „oder“ als „und“.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Riff on 3-wheeled British car \"Reliant Robin\"</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name">Dreibeiner</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_0_Name">Dreibeiner II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_1_Name">Dreibeiner III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Description">Sirenen sind ja schön und gut, aber mit diesem Monster verschafft man sich wirklich überall Platz.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Big Wheeler + Healer</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name">Großer Heiler</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_0_Name">Großer Heiler II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_1_Name">Großer Heiler III</string>
  <string name="Items/DLC_7/BeeRug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"The bee's knees\" is an idiom meaning \"to be awesome or the best.\"</string>
  <string name="Items/DLC_7/BeeRug_Description">Das Kultobjekt für alle Arbeitsbienen.</string>
  <string name="Items/DLC_7/BeeRug_Name">Flauschiger Teppich</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Description">Bitte nicht das Personal durch Betätigen der Sirenen stören.</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Name">Rettungswagenstuhl</string>
  <string name="Items/DLC_7/Duck_Bin_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Bill\" is another word for \"beak.\"</string>
  <string name="Items/DLC_7/Duck_Bin_Description">Für eine sauberere Welt.</string>
  <string name="Items/DLC_7/Duck_Bin_Name">Enteneimer</string>
  <string name="Items/DLC_7/GoldenLegCast_Description">Verliehen für herausragende Rettungserfolge.</string>
  <string name="Items/DLC_7/GoldenLegCast_Name">Goldener Gips</string>
  <string name="Items/DLC_7/HoneyPot_Description">Pass auf, dass du nicht kleben bleibst.</string>
  <string name="Items/DLC_7/HoneyPot_Name">Honigtopf</string>
  <string name="Items/DLC_7/Machine_Hives_Description">Darauf einen Toast.</string>
  <string name="Items/DLC_7/Machine_Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"honey trap\" is an idiom meaning \"a stratagem in which irresistible bait is used to lure a victim.\"</string>
  <string name="Items/DLC_7/Machine_Hives_Name">Honigklappe</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Description">Verbessertes Rösten und dickerer Rauch.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Name">Honigklappe II</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Description">Fortgeschrittenes Rösten und dickerer Rauch.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Name">Honigklappe III</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"scoop\" - the mechanical shovel on the plough-like part of the machine vs a journalistic slang term for an exclusive story</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description">Schaufelt, was das Zeug hält.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Name">Flockenkanone</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Description">Verbessertes Schaufeln und krasse Tricks.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Name">Flockenkanone II</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Description">Fortgeschrittenes Schaufeln und krasse Tricks.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Name">Flockenkanone III</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on \"rain\" (weather) vs \"reign\" (duration of a monarchy)</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description">Liefert Vorhersagen zum Nachsagen.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Name">Sturmentlasser</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description">Verbesserte Vorhersagen und phasenweise sonnig.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Name">Sturmentlasser II</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description">Fortgeschrittene Vorhersagen und phasenweise sonnig.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Name">Sturmentlasser III</string>
  <string name="Items/DLC_7/MiniSnowman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Chill\" means both cold and easy-going.</string>
  <string name="Items/DLC_7/MiniSnowman_Description">Ist ein ziemlich cooler Typ.</string>
  <string name="Items/DLC_7/MiniSnowman_Name">Minischneemann</string>
  <string name="Items/DLC_7/NeonSign_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also a set phrase.</string>
  <string name="Items/DLC_7/NeonSign_Description">Ein Zeichen der Zeit.</string>
  <string name="Items/DLC_7/NeonSign_Name">Gretchen-Schild</string>
  <string name="Items/DLC_7/PlushPenguin_Description">Gibt dir das Gefühl, auch dazuzugehören.</string>
  <string name="Items/DLC_7/PlushPenguin_Name">Knuddeliger Pinguin</string>
  <string name="Items/DLC_7/Poster_Hives_Description">Summ, summ, summ, Bienchen summt herum.</string>
  <string name="Items/DLC_7/Poster_Hives_Name">Poster: Summschädel</string>
  <string name="Items/DLC_7/Poster_Snowballed_Description">Sie sind von der Rolle? Lassen Sie sich hier behandeln.</string>
  <string name="Items/DLC_7/Poster_Snowballed_Name">Poster: Schneeschreck</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rain, Rain, Go Away\" is a children's song.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description">Heile, heile Segen, drei Tage Regen. Fragen Sie bei anhaltenden Symptomen ihren Arzt oder Apotheker.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Name">Poster: Wolkenbruch</string>
  <string name="Items/DLC_7/RainbowArches_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Because ultraviolet light is invisible to the human eye.</string>
  <string name="Items/DLC_7/RainbowArches_Description">Achtung: nicht über den UV-Bogen stolpern!</string>
  <string name="Items/DLC_7/RainbowArches_Name">Regenbogenbögen</string>
  <string name="Items/DLC_7/Toboggan_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the movie franchise \"The Fast and the Furious.\"</string>
  <string name="Items/DLC_7/Toboggan_Description">Geht ab wie ein geölter Blitz.</string>
  <string name="Items/DLC_7/Toboggan_Name">Rodelbuddy</string>
  <string name="Items/DLC_7/UnderTheWeatherPuddle_Name">Pfütze</string>
  <string name="Items/DLC_7/WeatherOrNot_Description">So präzise wie eine professionelle Wettervorhersage – in mindestens 70 % aller Fälle.</string>
  <string name="Items/DLC_7/WeatherOrNot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"whether or not.\"</string>
  <string name="Items/DLC_7/WeatherOrNot_Name">Wetterorakel</string>
  <string name="Items/DLC_Campus/Cauldron_Description"></string>
  <string name="Items/DLC_Campus/Cauldron_Name"></string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Description"></string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Name"></string>
  <string name="Items/DNA_Machine_Description">Dient der Analyse und Manipulation genetischen Materials.</string>
  <string name="Items/DNA_Machine_Name">Heilixier</string>
  <string name="Items/DNA_Machine_Upgrade_0_Description">Jetzt noch Heilixier-ischer.</string>
  <string name="Items/DNA_Machine_Upgrade_0_Name">Heilixier II</string>
  <string name="Items/DNA_Machine_Upgrade_1_Description">Am Heilixier-ischsten.</string>
  <string name="Items/DNA_Machine_Upgrade_1_Name">Heilixier III</string>
  <string name="Items/Debris_Ceiling_Name">Trümmer</string>
  <string name="Items/Debris_Frog_Name">Verdutzter Frosch</string>
  <string name="Items/Debris_LightningSoot_Name">Brandfleck</string>
  <string name="Items/Debris_MachinePart_Name">Maschinenteil</string>
  <string name="Items/Debris_Meteor_Name">Weltraumgestein</string>
  <string name="Items/Debris_Rock_Name">Heißer Fels</string>
  <string name="Items/Debris_Satellite_Name">Satellit</string>
  <string name="Items/Debris_Sunbeam_Name">Brandspuren</string>
  <string name="Items/Debris_WaterTornado_Name">Pfütze</string>
  <string name="Items/Defib_Description">Ein medizinisches Gerät, das wohl dem Aufwecken eingenickter Mitarbeiter dient.</string>
  <string name="Items/Defib_Name">Personaltreiber</string>
  <string name="Items/DiagnosisMachine_Description">Dient der grundsätzlichen Diagnose.</string>
  <string name="Items/DiagnosisMachine_Name">EasyScan</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Description">Verbesserte Diagnosestandards.</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Name">EasyScan II</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Description">Fortgeschrittene Diagnosestandards.</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Name">EasyScan III</string>
  <string name="Items/Dirt_Name">Dreck</string>
  <string name="Items/DisplaySkeleton_Description">Zeigt Patienten, was im schlimmsten Fall passieren kann. Etwas makaber.</string>
  <string name="Items/DisplaySkeleton_Name">Skelettmodell</string>
  <string name="Items/Door_Cafe_Description">Türen eignen sich zum Betreten und manchmal auch zum Verlassen von Räumen.</string>
  <string name="Items/Door_Cafe_Name">Tür</string>
  <string name="Items/Door_Description">Türen eignen sich zum Betreten und manchmal auch zum Verlassen von Räumen.</string>
  <string name="Items/Door_Name">Tür</string>
  <string name="Items/Door_Reception_Description">Eine Tür, die sich nach oben und unten bewegt, nicht vor und zurück.</string>
  <string name="Items/Door_Reception_Name">Klappe</string>
  <string name="Items/Door_Toilet_Description">Türen eignen sich zum Betreten und bisweilen auch zum Verlassen von Räumen.</string>
  <string name="Items/Door_Toilet_Name">Tür</string>
  <string name="Items/Door_Ward_Description">Türen eignen sich zum Betreten und bisweilen auch zum Verlassen von Räumen.</string>
  <string name="Items/Door_Ward_Name">Stationstür</string>
  <string name="Items/DrugDispenser_Description">Die Legende besagt, dass in jedem solchen Gerät ein winziger Apotheker steckt. Produziert einen Medikamentencocktail.</string>
  <string name="Items/DrugDispenser_Name">Medikamentenmixer</string>
  <string name="Items/DrugDispenser_Upgrade_0_Description">Verbesserte (und brandneue!) Rezepte.</string>
  <string name="Items/DrugDispenser_Upgrade_0_Name">Medikamentenmixer II</string>
  <string name="Items/DrugDispenser_Upgrade_1_Description">Fortgeschrittene (und brandneue!) Rezepte.</string>
  <string name="Items/DrugDispenser_Upgrade_1_Name">Medikamentenmixer III</string>
  <string name="Items/Ectoplasm_Description">EktoPlasma_Beschreibung</string>
  <string name="Items/Ectoplasm_Name">EktoPlasma</string>
  <string name="Items/Ectovat_Description">Eine neue, innovative Antwort auf die uralte Frage, wo man nach dem Tod hinkommt.</string>
  <string name="Items/Ectovat_Name">Ektobottich</string>
  <string name="Items/ExaminationTable_Description">Ein notwendiges Übel.\\nPatienten können auf diesem Tisch untersucht werden.</string>
  <string name="Items/ExaminationTable_Name">Untersuchungstisch</string>
  <string name="Items/ExerciseFrame_Description">Ein Spielplatz für Erwachsene.</string>
  <string name="Items/ExerciseFrame_Name">Trainingsgerüst</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Description">Aber du warst es nicht, oder?\\nEine Skulptur von Rolanda Cheesewater.</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Name">Cheesewater-Statue</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Description">Die Form, für die sie sich entschieden hat.\\nEine Skulptur von Zara Fitzpocket.</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Name">Fitzpocket-Statue</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Description">Etwas, das existiert.\\nEine Skulptur von Cecil Gasplank.</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Name">Gasplank-Statue</string>
  <string name="Items/Exhibition_Pack/Accordion_Description">„Roboter lieben die Ziehharmonika.“\\n- Anonym</string>
  <string name="Items/Exhibition_Pack/Accordion_Name">Ziehharmonikatron</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Description">Absolut keine Bedrohung.</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Name">Armlose Statue</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Description">„Blub-Blob.“</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Name">Blob-Fisch</string>
  <string name="Items/Exhibition_Pack/Bust_Description">Ist denen der Ton ausgegangen?</string>
  <string name="Items/Exhibition_Pack/Bust_Name">Büste</string>
  <string name="Items/Exhibition_Pack/Cowboy_Description">Wir sehen uns, Weltraumcowboy.</string>
  <string name="Items/Exhibition_Pack/Cowboy_Name">Weltraumcowboy</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Description">Man denkt an einen Würfel, auch wenn es irgendwie keiner ist.</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Name">Seltsame Würfel</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Description">Exzessiver Kuboid.</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Name">Hyperwürfel</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Description">Angeblich ziemlich alt.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Description">Grabesstille.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Name">Ex-Echse</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Name">Knochenmonster</string>
  <string name="Items/Exhibition_Pack/Fossil_Description">Ich hab dieses Fossil gefunden! Also ist es meins!</string>
  <string name="Items/Exhibition_Pack/Fossil_Name">Fossil</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Description">Ein besessenes Besitztum.</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Name">Geisterspiegel</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Description">Gefangen in einem schrecklichen Kreislauf.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Name">Schwarz &amp; Weiß</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Description">Einfach faszinierend.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Name">Faszinator</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Description">König eines synthetischen Rudels.</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Name">Löwenkopf</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Description">Hat hier einfach wer liegenlassen.</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Name">Ein paar Schlüssel</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the set phrase \"time flies.\"</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description">Die Zeit war auch mal stabiler.</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Name">Labbrige Uhr</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Description">Vier Köpfe denken besser als einer.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to Mount Rushmore. Doesn't need to be maintained.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name">Mount Gesichtsmore</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Description">Später zu Zweirädriges Schiebedingens umbenannt.</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Name">Veloziped</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Description">Weder ein Vogel noch ein Flugzeug.</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Name">Raketenschwein</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Description">Hinterlass Eindruck.</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Name">Nadelkunst</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Description">Zu gar nichts gut.</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Name">Kiefernzapfen</string>
  <string name="Items/Exhibition_Pack/Portrait_Description">Kunst mit reinrassigem Stammbaum.</string>
  <string name="Items/Exhibition_Pack/Portrait_Name">Hundeporträt</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the set phase \"silver fox.\" https://www.lexico.com/en/definition/silver_fox</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description">Der ist gut gealtert.</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Name">Silberfuchs</string>
  <string name="Items/Exhibition_Pack/Snail_Description">Mit Vollspeed in die Moderne.</string>
  <string name="Items/Exhibition_Pack/Snail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Maestropod is a combination of \"gastropod\" and \"maestro\", referencing the artistic theme and the depiction of a snail being masterfully done and distinguished.</string>
  <string name="Items/Exhibition_Pack/Snail_Name">Maestropode</string>
  <string name="Items/Exhibition_Pack/Solar_System_Description">Live aus dem Weltraum.</string>
  <string name="Items/Exhibition_Pack/Solar_System_Name">Sonnensystemmodell</string>
  <string name="Items/Exhibition_Pack/Sphinx_Description">Symbol für das unzertrennliche Band zwischen Person und Katze.</string>
  <string name="Items/Exhibition_Pack/Sphinx_Name">Katzenperson</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Description">Guck mal, wie die schwingen.</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Name">Schwingende Bälle</string>
  <string name="Items/FancyDress_Pack/Bunting_Description">Auch Wände kostümieren sich gern.</string>
  <string name="Items/FancyDress_Pack/Bunting_Name">Wandgirlande</string>
  <string name="Items/FancyDress_Pack/CakeSale_Description">Schokolade und so.</string>
  <string name="Items/FancyDress_Pack/CakeSale_Name">Kuchenverkauf</string>
  <string name="Items/FancyDress_Pack/Chest_Description">Wie ein Ankleidezimmer, nur kleiner.</string>
  <string name="Items/FancyDress_Pack/Chest_Name">Kostümkiste</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Description">Immer im Kreis und dann in die Freiheit.</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Name">Münzspirale</string>
  <string name="Items/FancyDress_Pack/HatStand_Description">Ein Deckel für jede Jahreszeit.</string>
  <string name="Items/FancyDress_Pack/HatStand_Name">Hutständer</string>
  <string name="Items/FancyDress_Pack/Tombola_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate literally. The text is written to rhyme, you can change any elements of the sentence to achieve a similar effect in your language, or change to something funny or a cultural reference.</string>
  <string name="Items/FancyDress_Pack/Tombola_Description">Dreh die Trommel. Gewinn 'nen Bommel.</string>
  <string name="Items/FancyDress_Pack/Tombola_Name">Tombola</string>
  <string name="Items/FilingCabinet_Description">Zum Verstauen von Patientenakten und Liebesromanen.</string>
  <string name="Items/FilingCabinet_Mini_Description">Zweckmäßig und niedlich.</string>
  <string name="Items/FilingCabinet_Mini_Name">Mini-Aktenschrank</string>
  <string name="Items/FilingCabinet_Name">Aktenschrank</string>
  <string name="Items/FilingCabinet_Upgrade_Description">Bessere Diagnosen, zufriedenere Mitarbeiter.</string>
  <string name="Items/FilingCabinet_Upgrade_Name">Aktenschrank-Upgrade</string>
  <string name="Items/Filters/All">Alle</string>
  <string name="Items/Filters/Decorative">Dekoration</string>
  <string name="Items/Filters/Entertainment">Unterhaltung</string>
  <string name="Items/Filters/Exhibition">Ausstellung</string>
  <string name="Items/Filters/FancyDress">Kostümparty</string>
  <string name="Items/Filters/FoodDrink">Essen &amp; Getränke</string>
  <string name="Items/Filters/HealthSafety">Gesundheit &amp; Sicherheit</string>
  <string name="Items/Filters/Locked">Gesperrt</string>
  <string name="Items/Filters/Pictures">Bilder</string>
  <string name="Items/Filters/Plants">Pflanzen</string>
  <string name="Items/Filters/Promo_Name">Sonderangebote</string>
  <string name="Items/Filters/Recommended">Empfohlen</string>
  <string name="Items/Filters/Retro">Retro</string>
  <string name="Items/Filters/Rugs">Teppiche</string>
  <string name="Items/Filters/Seating">Sitze</string>
  <string name="Items/Filters/Superbug">Supervirus</string>
  <string name="Items/Filters/Temperature">Temperatur</string>
  <string name="Items/Filters/UGC">Von Spielern erstellt</string>
  <string name="Items/FireExtinguisher_Description">Stößt Feuerlöschschaum aus und macht sich nebenbei auch gut als Türstopper.\\nWird von Hausmeistern zur Feuerbekämpfung benötigt.</string>
  <string name="Items/FireExtinguisher_Name">Feuerlöscher[i2p_One]Feuerlöscher</string>
  <string name="Items/Flower_Vase_1_Description">Eine goldene Vase voller Blumen.</string>
  <string name="Items/Flower_Vase_1_Name">Blumenvase</string>
  <string name="Items/FluidAnalysis_Machine_Description">Entnimmt Flüssigkeiten aus Patienten und testet sie dann unter Hochgeschwindigkeit.</string>
  <string name="Items/FluidAnalysis_Machine_Name">Flüssigkeitsbeschleuniger</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Description">Verbesserte Fließgeschwindigkeit.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Name">Flüssigkeitsbeschleuniger II</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Description">Fortgeschrittene Fließgeschwindigkeit.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Name">Flüssigkeitsbeschleuniger III</string>
  <string name="Items/FractureWard_Bed_Description">Das technisch fortgeschrittenste Bett, das die Wissenschaft zu bieten hat. Klettern verboten.</string>
  <string name="Items/FractureWard_Bed_Name">Extensionsbett</string>
  <string name="Items/FruitLoot_AppleChair_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the idiom \"apple of your eye\": https://en.wikipedia.org/wiki/Apple_of_my_eye#:~:text=The%20phrase%20apple%20of%20my,the%20pupil%20of%20the%20eye.</string>
  <string name="Items/FruitLoot_AppleChair_Description">Dein Augapfel.</string>
  <string name="Items/FruitLoot_AppleChair_Name">Apfelstuhl</string>
  <string name="Items/FruitLoot_BananaPhone_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A phone-shaped banana, a joke about superheroes like e.g. Batman who has a range of bat-themed items.</string>
  <string name="Items/FruitLoot_BananaPhone_Description">„Sieht aus wie ein Job für Banana Man.“</string>
  <string name="Items/FruitLoot_BananaPhone_Name">Bananentelefon</string>
  <string name="Items/FruitLoot_TomatoClock_Description">Es ist immer Salatzeit.</string>
  <string name="Items/FruitLoot_TomatoClock_Name">Tomatenuhr</string>
  <string name="Items/Fume_Cupboard_Gloves_Name">Dampf-Schrank</string>
  <string name="Items/Function_Attractiveness">Erhöht die Krankenhausattraktivität</string>
  <string name="Items/Function_Attractiveness_RoomPrestige">Erhöht das Krankenhausambiente und das Ausstattungslevel</string>
  <string name="Items/Function_Bin">Reduziert Abfall</string>
  <string name="Items/Function_BrainChair">Erzeugt beim Personal einen Gehirnboost</string>
  <string name="Items/Function_Cure">Heilt Patienten</string>
  <string name="Items/Function_Cure_Diagnose">Dient der Diagnose und Heilung.</string>
  <string name="Items/Function_Decoration">Dekorationsobjekt</string>
  <string name="Items/Function_Diagnose">Diagnostiziert Patienten</string>
  <string name="Items/Function_Drink">Löscht den Durst</string>
  <string name="Items/Function_Drink_Coffee">Löscht den Durst\\nErzeugt einen Koffeinschub</string>
  <string name="Items/Function_Drink_Energy">Löscht den Durst\\nErzeugt einen Energieschub</string>
  <string name="Items/Function_Drink_Luxury">Löscht den Durst\\nErhöht die Zufriedenheit</string>
  <string name="Items/Function_Drinking_Fountain">Löscht den Durst\\nNicht besonders hygienisch</string>
  <string name="Items/Function_Ectovat">Macht Geister nützlich</string>
  <string name="Items/Function_Energy">Erhöht die Energie</string>
  <string name="Items/Function_Entertainment">Verringert die Langeweile</string>
  <string name="Items/Function_Entertainment2">Bietet Unterhaltung</string>
  <string name="Items/Function_FireExtinguisher">Löscht Feuer</string>
  <string name="Items/Function_Food">Stillt den Hunger</string>
  <string name="Items/Function_Food_Luxury">Stillt den Hunger\\nErhöht die Zufriedenheit</string>
  <string name="Items/Function_Food_Salty">Stillt den Hunger\\nErhöht den Durst</string>
  <string name="Items/Function_Happiness">Erhöht die Zufriedenheit</string>
  <string name="Items/Function_Health">Erhöht die Gesundheit</string>
  <string name="Items/Function_Hygiene">Erhöht die Hygiene</string>
  <string name="Items/Function_Kiosk">Liefert Einkünfte</string>
  <string name="Items/Function_Kiosk_Cafe">Stillt den Hunger, löscht den Durst\\nErhöht die Zufriedenheit und Energie\\nMacht länger zufrieden\\n</string>
  <string name="Items/Function_Kiosk_Flowers">Verringert die Langeweile\\nErhöht die Zufriedenheit</string>
  <string name="Items/Function_Kiosk_Gifts">Verringert die Langeweile\\nErhöht die Zufriedenheit</string>
  <string name="Items/Function_Kiosk_Tropical">Stillt den Hunger, löscht den Durst\\nErhöht die Zufriedenheit\\nDient der Abkühlung</string>
  <string name="Items/Function_Laughing_Gas">Erzeugt Lachitis</string>
  <string name="Items/Function_MonoBeast_Trap">Lockt Monobiester an</string>
  <string name="Items/Function_NS_Sanitiser">Erhöht die Hygiene\\nRiecht gut</string>
  <string name="Items/Function_Research">Forschungsassistenz</string>
  <string name="Items/Function_RoomPrestige">Erhöht Ausstattungslevel</string>
  <string name="Items/Function_Seating">Erhöht den Komfort</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Cold_Thing">Senkt die Temperatur enorm.</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Hot_Thing">Erhöht die Temperatur enorm.</string>
  <string name="Items/Function_Temperature_Cool">Senkt die Temperatur</string>
  <string name="Items/Function_Temperature_Heat">Erhöht die Temperatur</string>
  <string name="Items/Function_Toilet">Senkt den WC-Bedarf</string>
  <string name="Items/Function_TraineeDesk">Erhöht die Klassengröße</string>
  <string name="Items/GP_Lamp_Description">Wandelt elektrische Energie in Licht und Wärme um. Erstaunlich!</string>
  <string name="Items/GP_Lamp_Name">Lampe</string>
  <string name="Items/GhostCapture_Description">GhostCapture_Description</string>
  <string name="Items/GhostCapture_Name">Geisterjägerei</string>
  <string name="Items/GiantPipette_Description">Einfach überwältigend.</string>
  <string name="Items/GiantPipette_Name">Riesenpipette</string>
  <string name="Items/Global_GenericMachine_Reward_Tooltip">Dieser Forschungsansatz hat zu einem neuen Design für einige neue medizinische Geräte geführt, die die Gyronuss verwenden.</string>
  <string name="Items/GoldenGubbins_Description">Nicht als Ersatz für Cheesy Gubbins geeignet.</string>
  <string name="Items/GoldenGubbins_Name">Goldene Gubbins</string>
  <string name="Items/GoldenRecord_Collab_Tooltip">Jasmine hat dir ein dekoratives Exemplar ihres Albums „Erlüstung\" geschickt, um für deinen Beitrag zum Projekt zu danken.</string>
  <string name="Items/GoldenRecord_Description">Eine vergoldete und daher nicht abspielbare Kopie von Jasmine Odysseys Album „Erlüstung“.</string>
  <string name="Items/GoldenRecord_Name">Goldene Schallplatte</string>
  <string name="Items/HD_Fountain_1_Description">Verwandelt das Krankenhaus in einen englischen Garten.</string>
  <string name="Items/HD_Fountain_1_Name">Zimmerbrunnen</string>
  <string name="Items/HD_Fountain_Large_Description">Okay, vielleicht ein bisschen übertrieben.</string>
  <string name="Items/HD_Fountain_Large_Name">Großer Brunnen</string>
  <string name="Items/HandSanitiserDispenser_Description">Steril, aber etwas klebrig.</string>
  <string name="Items/HandSanitiserDispenser_Name">Desinfektions-spender</string>
  <string name="Items/HandSanitiser_Jazza_Name">Wohlriechender Desinfektionsspender</string>
  <string name="Items/Hologram_Description">Eher eindrucksvoll als nützlich.</string>
  <string name="Items/Hologram_Name">Hologramm</string>
  <string name="Items/Hospital_MainEntrance_Description">Haupteingang zum Krankenhaus</string>
  <string name="Items/Hospital_MainEntrance_Name">Haupteingang zum Krankenhaus</string>
  <string name="Items/Hospital_SideEntrance_Description">Nebeneingang zum Krankenhaus</string>
  <string name="Items/Hospital_SideEntrance_Name">Nebeneingang zum Krankenhaus</string>
  <string name="Items/Ice&amp;Fire_Cold_Description">Durchgefroren.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just a BIG fountain, with ice instead of water.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name">Eisbrunnen</string>
  <string name="Items/Ice&amp;Fire_Hot_Description">Brandheiß.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally a BIG fountain, with fire instead of water.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name">Feuerbrunnen</string>
  <string name="Items/Injection_Machine_Description">Injiziert Sachen. Normalerweise Medizin in Patienten.</string>
  <string name="Items/Injection_Machine_Name">Spritzmeister</string>
  <string name="Items/Injection_Machine_Upgrade_0_Description">Verbesserte Erfolgsrate beim Spritzen.</string>
  <string name="Items/Injection_Machine_Upgrade_0_Name">Spritzmeister II</string>
  <string name="Items/Injection_Machine_Upgrade_1_Description">Fortgeschrittene Erfolgsrate beim Spritzen.</string>
  <string name="Items/Injection_Machine_Upgrade_1_Name">Spritzmeister III</string>
  <string name="Items/Invalid_CS">Ein Gegenstand in diesem Krankenhaus sorgt für Probleme. Der Gegenstand (&lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;) befindet sich möglicherweise am falschen Ort oder ist nicht zugänglich und muss daher bewegt oder entfernt werden, bevor andere Gegenstände platziert werden können. Klicke hier, um ihn dir anzusehen.</string>
  <string name="Items/Laughing_Gas_Description">Ernsthaft wissenschaftlicher Unsinn.</string>
  <string name="Items/Laughing_Gas_Name">Kicherpumpe</string>
  <string name="Items/LeafletStand_Description">Enthält einige nützliche Broschüren über Sehenswürdigkeiten in der Nähe und darüber, wie man am besten am Leben bleibt.</string>
  <string name="Items/LeafletStand_Name">Broschürenständer</string>
  <string name="Items/Litter_1_Name">Abfall</string>
  <string name="Items/LoveStatue_Description">Eine Hommage an Romantik und Paarungsrituale im Allgemeinen.</string>
  <string name="Items/LoveStatue_Name">Liebesstatue</string>
  <string name="Items/Lunar2021_Ox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Niú\" means Ox in Mandarin.</string>
  <string name="Items/Lunar2021_Ox_Description">Frohes niú-es Jahr.</string>
  <string name="Items/Lunar2021_Ox_Name">Der Büffel</string>
  <string name="Items/Lunar_Dragon_Corner_Description">Eine Änderung zum Besseren/Schlechteren.</string>
  <string name="Items/Lunar_Dragon_Corner_Name">Drachenecke</string>
  <string name="Items/Lunar_Dragon_Head_Description">Nur der Anfang.</string>
  <string name="Items/Lunar_Dragon_Head_Name">Drachenkopf</string>
  <string name="Items/Lunar_Dragon_Legs_Description">Auf einem Bein kann man nicht stehen.</string>
  <string name="Items/Lunar_Dragon_Legs_Name">Drachenbeine</string>
  <string name="Items/Lunar_Dragon_NoLegs_Description">Ganz ohne Beine.</string>
  <string name="Items/Lunar_Dragon_NoLegs_Name">Drachenstück</string>
  <string name="Items/Lunar_Dragon_Tail_Description">Es geht zu Ende.</string>
  <string name="Items/Lunar_Dragon_Tail_Name">Drachenschwanz</string>
  <string name="Items/Lunar_Gong_Description">Lautmalerisch.</string>
  <string name="Items/Lunar_Gong_Name">Gong</string>
  <string name="Items/Lunar_Lanterns_Description">Starkes Leuchten.</string>
  <string name="Items/Lunar_Lanterns_Name">Mondlaternen</string>
  <string name="Items/Lunar_Rat_Description">„Das ist mein Jahr.\"</string>
  <string name="Items/Lunar_Rat_Name">Ratty</string>
  <string name="Items/MRI_Scanner_Description">Ein High-Tech-Scanner.</string>
  <string name="Items/MRI_Scanner_Name">M.E.G.A.-Scanner</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Description">Verbesserte magnetische Kraft.</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Name">M.E.G.A.-Scanner II</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Description">Fortgeschrittene magnetische Kraft.</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Name">M.E.G.A.-Scanner III</string>
  <string name="Items/Machine_8Bit_Description">Verbessert die Pixeldichte und senkt gefährlich hohe Nostalgiewerte.</string>
  <string name="Items/Machine_8Bit_Name">Debugger</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Description">Verbesserte Grafikkarte, RAM-Ausstattung und USB-Ports.</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Name">Debugger II</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Description">Fortgeschrittene Grafikkarte, RAM-Ausstattung und USB-Ports.</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Name">Debugger III</string>
  <string name="Items/Machine_Chromatherapy_Description">Damit bekommen vergraute Patienten etwas Farbe ins Gesicht.</string>
  <string name="Items/Machine_Chromatherapy_Name">Farbeimer</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Description">Verbesserte Farbsättigung.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Name">Farbeimer II</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Description">Völlig gesättigt.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Name">Farbeimer III</string>
  <string name="Items/Machine_Control_Console_Description">Eine Konsole zur Bedienung des Geräts.</string>
  <string name="Items/Machine_Control_Console_Name">Konsole</string>
  <string name="Items/Machine_Cubism_Description">Demontiert Kubismus-Patienten und konzipiert sie dann neu.</string>
  <string name="Items/Machine_Cubism_Name">Abrundungseinheit</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Description">Verbesserte Neukonzeption.</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Name">Abrundungseinheit II</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Description">Fortgeschrittene Neukonzeption.</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Name">Abrundungseinheit III</string>
  <string name="Items/Machine_ElectricShock_Description">Lässt einem zwar die Haare zu Berge stehen, prickelt aber auch ganz angenehm.</string>
  <string name="Items/Machine_ElectricShock_Name">Entlader</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Description">Verbesserte Entladungsleistung.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Name">Entlader II</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Description">Fortgeschrittene Entladungsleistung.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Name">Entlader III</string>
  <string name="Items/Machine_LightHeaded_Description">Wie viele Ärzte braucht man, um einen Glühbirnenkopf zu wechseln? Wie's scheint, nur einen.</string>
  <string name="Items/Machine_LightHeaded_Name">DeLux-Entleuchter</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Description">Verbesserte Kopftransplantation.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Name">DeLux-Entleuchter II</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Description">Fortgeschrittene Kopftransplantation.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Name">DeLux-Entleuchter III</string>
  <string name="Items/Machine_Mummy_Description">Macht die Frühstadien der Mumifizierung rückgängig. Produziert nebenbei auch Klopapierrollen.</string>
  <string name="Items/Machine_Mummy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: it's an Egyptian crypt, but it also sounds like decrypting a code.</string>
  <string name="Items/Machine_Mummy_Name">Ausgrabungsstätte</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Description">Verbesserte Ausgrabung.</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Name">Ausgrabungsstätte II</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Description">Fortgeschrittene Ausgrabung.</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Name">Ausgrabungsstätte III</string>
  <string name="Items/Machine_Plaster_Caster_Description">Gießt Gips geschwinder.</string>
  <string name="Items/Machine_Plaster_Caster_Name">Gipsgießer</string>
  <string name="Items/MagazineRack_Description">Jemand hat schon alle Kreuzworträtsel ausgefüllt. Mit den falschen Antworten. Ansonsten recht unterhaltsam.</string>
  <string name="Items/MagazineRack_Name">Zeitschriftenständer</string>
  <string name="Items/Marketing_Armchair_Description">Wie ein Sofa, nur viel kleiner.</string>
  <string name="Items/Marketing_Armchair_Name">Sessel</string>
  <string name="Items/Marketing_Desk_Description">Hier kann man seine E-Mails in Ruhe checken.</string>
  <string name="Items/Marketing_Desk_Name">Marketing-Schreibtisch</string>
  <string name="Items/Marketing_DrawingBoard_Description">Man kann nicht alles auf dem Reißbrett planen, aber einen Versuch ist es wert.</string>
  <string name="Items/Marketing_DrawingBoard_Name">Reißbrett</string>
  <string name="Items/Marketing_Flipboard_Description">Für modernes Brainstorming. Geistesblitze garantiert.</string>
  <string name="Items/Marketing_Flipboard_Name">Flipchart</string>
  <string name="Items/Marketing_Lamp_Description">Wandelt Elektrizität in Licht und Wärme um. Erstaunlich!</string>
  <string name="Items/Marketing_Lamp_Name">Lampe</string>
  <string name="Items/Marketing_LavaLamp_Description">„Ey, Alter!“</string>
  <string name="Items/Marketing_LavaLamp_Name">Lava-Lampe</string>
  <string name="Items/Marketing_Rug_Description">So lässt sich einiges unter den Teppich kehren.</string>
  <string name="Items/Marketing_Rug_Name">Teppich</string>
  <string name="Items/Marketing_Sofa_Description">Wie ein Sessel, nur viel größer.</string>
  <string name="Items/Marketing_Sofa_Name">Sofa</string>
  <string name="Items/Marketing_Table_Description">Hier werden Wunder wahr.\\nBenötigt zum Start einer neuen Marketing-Kampagne.</string>
  <string name="Items/Marketing_Table_Name">Marketingtisch</string>
  <string name="Items/Medical_Cabinet_1_Description">Enthält haufenweise abgelaufene Medikamente. Lässt das Zimmer professioneller aussehen.</string>
  <string name="Items/Medical_Cabinet_1_Name">Arzneischrank</string>
  <string name="Items/MonoBeast_Name">Monobiester</string>
  <string name="Items/MonoBeast_Trap_Description">Durch diese neueste Errungenschaft moderner Technik ist Entfernung von Monobiestern jetzt eine weniger haarige Angelegenheit.</string>
  <string name="Items/MonoBeast_Trap_Name">Enthaarer</string>
  <string name="Items/Mummy_Lamp_Description">Eine hübsche Fackel, die auch als Aschenbecher dient.</string>
  <string name="Items/Mummy_Lamp_Name">Fackel</string>
  <string name="Items/Mummy_Vase_1_Description">Gehört nicht hier hin.</string>
  <string name="Items/Mummy_Vase_1_Name">Vase</string>
  <string name="Items/Mummy_Vase_2_Description">Warum haben wir die überhaupt? Ist hoffentlich nur eine Kopie.</string>
  <string name="Items/Mummy_Vase_2_Name">Urne</string>
  <string name="Items/NS_Sanitiser_Collab_Tooltip">Das Rezept wurde perfektioniert. Jasmine präsentiert voller Stolz: Wohlriechendes Desinfektionsgel. Gute Arbeit.</string>
  <string name="Items/NS_Sanitiser_Description">Es erfordert aufopferungsvolle Teamarbeit, um etwas so duftendes und doch so steriles zu entwickeln.</string>
  <string name="Items/NS_Sanitiser_Name">Wohlriechendes Desinfektionsgel</string>
  <string name="Items/Notice_Board_1_Description">Hier findet man alles von wichtigen Informationen zu nutzlosem Mumpitz.</string>
  <string name="Items/Notice_Board_1_Name">Anschlagbrett</string>
  <string name="Items/OfficeChair_Description">Wer weich sitzt, sitzt glücklich.</string>
  <string name="Items/OfficeChair_Name">Bürostuhl</string>
  <string name="Items/OfficeDesk_Description">Eine nützliche Barriere zwischen Personal und Patient.</string>
  <string name="Items/OfficeDesk_Name">Bürotisch</string>
  <string name="Items/OfficeDesk_NoChair_Description">Ein reizender Schreibtisch für ... Bürozeug eben.</string>
  <string name="Items/OfficeDesk_NoChair_Name">Schreibtisch</string>
  <string name="Items/OnExploded_CS">Eines unserer Objekte ist explodiert: &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;! Wir müssen Ersatz kaufen. Sorge außerdem dafür, dass immer genug Feuerlöscher in der Nähe sind.</string>
  <string name="Items/OnFire_CS">Achtung, &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; brennt! Wir brauchen einen Hausmeister und einen Feuerlöscher!</string>
  <string name="Items/Pandemic_Machine_Description">Entfernt einen Topf vom darin feststeckenden Kopf.</string>
  <string name="Items/Pandemic_Machine_Name">Umtöpfer</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Description">Verbesserte Extraktionsleistung.</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Name">Umtöpfer II</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Description">Fortgeschrittene Extraktionsleistung.</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Name">Umtöpfer III</string>
  <string name="Items/Pet_Ant_Description">Eine Supersammlung von Viren,\\ndie nicht so super sind.</string>
  <string name="Items/Pet_Ant_Name">Insektenfarm</string>
  <string name="Items/Pet_Goldfish_Description">Der Unfall ist schon vorprogrammiert.</string>
  <string name="Items/Pet_Goldfish_Name">Wasserkugel</string>
  <string name="Items/Pet_Hamster_Description">Hoffentlich nicht luftdicht.</string>
  <string name="Items/Pet_Hamster_Name">Kleinvieh-Gehege</string>
  <string name="Items/PhysiciansScale_Description">Ein Gerät, das den abstrakten sozialen Wert einer Person berechnet.</string>
  <string name="Items/PhysiciansScale_Name">Waage</string>
  <string name="Items/Picture_1_Description">Lässt einen vorübergehend vergessen, dass man im Krankenhaus ist.</string>
  <string name="Items/Picture_1_Name">Bild</string>
  <string name="Items/Picture_2_Description">Sogar laminiert. Definitiv echt.</string>
  <string name="Items/Picture_2_Name">Zertifikat</string>
  <string name="Items/Picture_Award_Jazza_Description">Ein Foto mit dem (aufgedruckten) Autogramm des Superstars. Abgefahren!</string>
  <string name="Items/Picture_Award_Jazza_Name">Foto von Jasmine Odyssey</string>
  <string name="Items/Picture_Award_Star_Bronze_Description">Die dritthöchste Stufe der Gutheit: gut.</string>
  <string name="Items/Picture_Award_Star_Bronze_Name">Bronzestern</string>
  <string name="Items/Picture_Award_Star_Gold_Description">Die allerhöchste Stufe der Gutheit: spitze.</string>
  <string name="Items/Picture_Award_Star_Gold_Name">Goldstern</string>
  <string name="Items/Picture_Award_Star_Silver_Description">Die zweithöchste Stufe der Gutheit: besser.</string>
  <string name="Items/Picture_Award_Star_Silver_Name">Silberstern</string>
  <string name="Items/Picture_Canvas_1_Description">Ein Kunstdruck von Rolanda Cheesewaters „Nr. 4: Ruf der Mittagspause“.</string>
  <string name="Items/Picture_Canvas_1_Name">Cheesewater-Druck</string>
  <string name="Items/Picture_Canvas_2_Description">Ein Kunstdruck von Cecil Gasplanks „Als Anspitzer verkleidet“.</string>
  <string name="Items/Picture_Canvas_2_Name">Gasplank-Druck</string>
  <string name="Items/Picture_Canvas_3_Description">Ein Kunstdruck von Zara Fitzingers „Pochierte Eier im All“.</string>
  <string name="Items/Picture_Canvas_3_Name">Fitzpocket-Druck</string>
  <string name="Items/Picture_Canvas_Doggo_Description">Große Leinwand, kleiner Hund. Ziemlich verwirrend.</string>
  <string name="Items/Picture_Canvas_Doggo_Name">Hund auf Leinwand</string>
  <string name="Items/Picture_Expensive_Devs_Description">Eine unglaublich fotorealistische Abbildung von irgendwelchen Leuten. Unbekannter Herkunft.</string>
  <string name="Items/Picture_Expensive_Devs_Name">Point-Gemälde</string>
  <string name="Items/Picture_Expensive_Doggo_Description">Das sieht aus, als wäre es tatsächlich ein echtes Gemälde. Man kann die Pinselstriche sehen und so. Es ist, als würde der Hund einem direkt ins Gesicht starren.</string>
  <string name="Items/Picture_Expensive_Doggo_Name">Kunst mit Hund</string>
  <string name="Items/Picture_Expensive_Mountains_Description">Ein Gemälde von den Bergen des Two Point County.</string>
  <string name="Items/Picture_Expensive_Mountains_Name">Berggemälde</string>
  <string name="Items/Picture_Jazza_Album_Name">Schallplatte „Jazza“</string>
  <string name="Items/Picture_Light_Box_Description">Hier werden die tollsten Scans verewigt.</string>
  <string name="Items/Picture_Light_Box_Name">Röntgenbilder-Sammlung</string>
  <string name="Items/Picture_Painting_Beach_Description">Fast, als ob man da wäre. Mit einer starken Betonung auf „fast“.</string>
  <string name="Items/Picture_Painting_Beach_Name">Strandgemälde</string>
  <string name="Items/Picture_Painting_Doggo_Description">Gemälde von einem Hund. Muss ein berühmter Hund gewesen sein.</string>
  <string name="Items/Picture_Painting_Doggo_Name">Gemälde eines Hundes</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Description">Man kann nur hoffen, dass die von Kinderhand gekritzelt wurden.</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Name">Zeichnungen</string>
  <string name="Items/Picture_Poster_8bit_Description">Diese Leute sehen vielleicht ansprechend aus, haben aber ein ernstes Problem.</string>
  <string name="Items/Picture_Poster_8bit_Name">Poster: Pixeliose</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Description">Eine höchst detaillierte und außerdem höchst veraltete Darstellung des Organs, das uns den meisten Ärger macht.</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Name">Poster: Anatomie des Gehirns</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Description">Was Pablo der Öffentlichkeit vorenthielt.</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Name">Poster: Kubistische Anatomie</string>
  <string name="Items/Picture_Poster_Anatomy_Description">Hier kann man sehen, was in einem so drin steckt. Ganz ohne komplizierte Geräte.</string>
  <string name="Items/Picture_Poster_Anatomy_Name">Poster: Anatomie</string>
  <string name="Items/Picture_Poster_Animal_Description">Wenn Tiere derart auf dich reagieren, solltest du dich auf Tierische Anziehungskraft untersuchen lassen.</string>
  <string name="Items/Picture_Poster_Animal_Name">Poster: Tierische Anziehungskraft</string>
  <string name="Items/Picture_Poster_Clown_Description">Eine Aufklärungskampagne über Clownerei. Patienten mit Clownerei haben jede Menschlichkeit verloren, doch mit etwas Hilfe können sie sie wiedergewinnen.</string>
  <string name="Items/Picture_Poster_Clown_Name">Poster: Clownerei</string>
  <string name="Items/Picture_Poster_Cubism_Description">Eine Erinnerung an die Gefahren der Kunst. Man sollte sie in Maßen genießen.</string>
  <string name="Items/Picture_Poster_Cubism_Name">Poster: Kubismus</string>
  <string name="Items/Picture_Poster_FoodPyramid_Description">Die optimale Ernährung – eine Frage des Geschmacks.</string>
  <string name="Items/Picture_Poster_FoodPyramid_Name">Poster: Ernährungspyramide</string>
  <string name="Items/Picture_Poster_Grey_Description">Die Entdeckung dieses Winkels verhalf Forschern zu einem Durchbruch bei der Diagnose von Grauer Anatomie. Man nennt ihn den Winkel der emotionalen Wölbung.</string>
  <string name="Items/Picture_Poster_Grey_Name">Poster: Graue Anatomie</string>
  <string name="Items/Picture_Poster_LightHeaded_Description">Erhellendes zu Helles Köpfchen-Patienten.</string>
  <string name="Items/Picture_Poster_LightHeaded_Name">Poster: Erleuchtung</string>
  <string name="Items/Picture_Poster_MockStar_Description">Kostümpartys sind nur der Anfang einer Entwicklung, die oft zu umfassenden Wahnvorstellungen führt. Beim Kostümieren ist stets Vorsicht geboten.</string>
  <string name="Items/Picture_Poster_MockStar_Name">Poster: Rock-and-Rollitis</string>
  <string name="Items/Picture_Poster_Mummy_Description">Die Tatsache, dass Toilettenpapier den Körper chemisch beeinflussen kann, ist weitgehend unbekannt.</string>
  <string name="Items/Picture_Poster_Mummy_Name">Poster: Vorzeitige Mumifizierung</string>
  <string name="Items/Picture_Poster_Pandemic_Description">Was mit einem lustigen Hut beginnt, kann schnell zu einem sehr unangenehmen Problem werden. Man sollte es nicht übertreiben.</string>
  <string name="Items/Picture_Poster_Pandemic_Name">Poster: Topfschmerzen</string>
  <string name="Items/Picture_Poster_Shock_Description">Ein sichtbares Skelett ist ein sichtbares Problem.</string>
  <string name="Items/Picture_Poster_Shock_Name">Poster: Schockschwerenot</string>
  <string name="Items/Picture_Poster_Test_Eye_Description">Eine Spielwiese für Schriftsetzer.</string>
  <string name="Items/Picture_Poster_Test_Eye_Name">Poster: Sehtest</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Description">Es gibt nur eine richtige Antwort. Also ganz entspannt!</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Name">Poster: Rorschachtest</string>
  <string name="Items/Picture_Poster_TurtleHead_Description">Die sichtbaren Symptome des Schildkrötensyndroms sind oft nur sehr schwer erkennbar. Diese Darstellung hilft bei der Identifikation.</string>
  <string name="Items/Picture_Poster_TurtleHead_Name">Poster: Schildkrötensyndrom</string>
  <string name="Items/Pippette_Name">Pipette</string>
  <string name="Items/Plant_Cactus_Description">Fast wie ein Freund, nur stacheliger. Von Umarmungen ist abzuraten.\\nNicht sonderlich attraktiv, muss aber nur selten gegossen werden.</string>
  <string name="Items/Plant_Cactus_Name">Kaktus</string>
  <string name="Items/Plant_Large_Description">Nicht nur für Weihnachten: Muss regelmäßig gegossen werden.</string>
  <string name="Items/Plant_Large_Name">Pflanze</string>
  <string name="Items/Plant_RoseBush_Description">Rote Rosen. Hat die etwa jemand angemalt?\\nSieht schön aus, muss aber häufig gegossen werden.</string>
  <string name="Items/Plant_RoseBush_Name">Rosenstrauch</string>
  <string name="Items/Plant_SunFlower_Description">So holt man die Sonne ins Krankenhaus.\\nHübsch, muss aber regelmäßig gegossen werden.</string>
  <string name="Items/Plant_SunFlower_Name">Sonnenblume</string>
  <string name="Items/Plant_Yucca_Description">Wer weiß schon, was das ist?\\nHübsch anzusehen und muss nicht sehr häufig gegossen werden.</string>
  <string name="Items/Plant_Yucca_Name">Yucca</string>
  <string name="Items/PlotMachine_Avalanche">Lawinenstabilisator</string>
  <string name="Items/PlotMachine_Earthquake">Erdbebenstabilisator</string>
  <string name="Items/PlotMachine_Epidemic">Epidemiestabilisator</string>
  <string name="Items/PlotMachine_FrogRain">Froschstabilisator</string>
  <string name="Items/PlotMachine_Ghost">Geiststabilisator</string>
  <string name="Items/PlotMachine_Thunder">Gewittersturmstabilisator</string>
  <string name="Items/PlotMachine_Volcanic">Vulkanstabilisator</string>
  <string name="Items/PlotMachine_WaterTornado">Wasserhosenstabilisator</string>
  <string name="Items/Poo_Name">Haufen</string>
  <string name="Items/PriceModifier_ArcadeMachine">Spielautomat</string>
  <string name="Items/PriceModifier_Cafe">Café</string>
  <string name="Items/PriceModifier_DrinkMachine">Getränkeautomat</string>
  <string name="Items/PriceModifier_EnergyDrinkMachine">Energy-Drink-Automat</string>
  <string name="Items/PriceModifier_GiftShop">Geschenkeladen</string>
  <string name="Items/PriceModifier_LuxuryDrinkMachine">Luxus-Getränkeautomat</string>
  <string name="Items/PriceModifier_LuxurySnackMachine">Luxus-Snackautomat</string>
  <string name="Items/PriceModifier_Newsagent">Zeitschriftenstand</string>
  <string name="Items/PriceModifier_SaltySnackMachine">Salz-Snack-Automat</string>
  <string name="Items/PriceModifier_SnackMachine">Snackautomat</string>
  <string name="Items/PriceModifier_Telephone">Telefon</string>
  <string name="Items/Printer_1_Description">Druckt leider kein Geld. Wir haben's probiert.</string>
  <string name="Items/Printer_1_Name">Drucker</string>
  <string name="Items/Printer_Big_Name">Drucker</string>
  <string name="Items/Promo/Am_ArcadeMachine_Description">Bietet endlosen Spielspaß (solange du Münzen hast).</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is from Endless Legend. Please keep the word \"Endless\" in English.</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name">Endless Spielautomat</string>
  <string name="Items/Promo/Am_HoratioStatue_Description">Genau wie das Original.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a guest starring appearence from Endless Space 2. Please ask your PM for ES2 in-game terminology for this character.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name">Horatio-Statue</string>
  <string name="Items/Promo/Am_Poster_Description">Diese Darstellung eines Gewächshauses verschafft dem Betrachter ein Gefühl von Wärme und hoher Luftfeuchtigkeit.</string>
  <string name="Items/Promo/Am_Poster_Name">Treibhaus-Druck</string>
  <string name="Items/Promo/Am_Rug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is another special item from Endless Space 2. \"Dust\" is the in-game currecy in ES2--please ask your PM for ES2 terminology.</string>
  <string name="Items/Promo/Am_Rug_Description">Bedeckt einen begrenzten Bodenbereich. Neigt dazu, Staub einzufangen.</string>
  <string name="Items/Promo/Am_Rug_Name">Weltraum-Teppich</string>
  <string name="Items/Promo/CA_Bench_Description">Ausgefeilt, elegant ... und schrecklich für den Rücken.</string>
  <string name="Items/Promo/CA_Bench_Name">Bank ohne Rückenlehne</string>
  <string name="Items/Promo/CA_Canvas_Description">Eine zweidimensionale Oberfläche, die mit künstlerischen Tricks einen dreidimensionalen Raum abbildet.</string>
  <string name="Items/Promo/CA_Canvas_Name">Tal-Druck</string>
  <string name="Items/Promo/CA_DragonStatue_Description">Aus qualitativ hochwertigem Bildhauerschaum. Sieht schwer aus.</string>
  <string name="Items/Promo/CA_DragonStatue_Name">Drachenstatue</string>
  <string name="Items/Promo/CA_FourSeasons_Description">Ein Quadriptychon (ja, Quadriptychon) über das Wetter.</string>
  <string name="Items/Promo/CA_FourSeasons_Name">Jahreszeitengemälde</string>
  <string name="Items/Promo/FM_BeanBag_Description">Das Altenteil der Fußbälle: Zusammengenäht, mit Bohnen vollgestopft und in einen Stuhl verwandelt.</string>
  <string name="Items/Promo/FM_BeanBag_Name">Fußball-Sitzsack</string>
  <string name="Items/Promo/FM_Framed_TShirt_Description">Ein echtes T-Shirt, todschick hinter Glas verpackt.</string>
  <string name="Items/Promo/FM_Framed_TShirt_Name">Eingerahmtes Sporttrikot</string>
  <string name="Items/Promo/FM_Rug_Description">Diese detaillierte Darstellung eines Fußballfelds besteht aus künstlichem Kunstgras.</string>
  <string name="Items/Promo/FM_Rug_Name">Fußball-Teppich</string>
  <string name="Items/Psych_Armchair_Description">Nur für Qualifizierte.</string>
  <string name="Items/Psych_Armchair_Name">Psychiater-Sessel</string>
  <string name="Items/Psych_Bookcase_V1_Description">Bücher über Psychiatrie, die die Diagnosekompetenz erhöhen.</string>
  <string name="Items/Psych_Bookcase_V1_Name">Diagnose-Bücherregal</string>
  <string name="Items/Psych_Bookcase_V2_Description">Bücher über Psychiatrie, die die Behandlungskompetenz erhöhen.</string>
  <string name="Items/Psych_Bookcase_V2_Name">Behandlungs-Bücherregal</string>
  <string name="Items/Psych_ChangingScreen_Description">Das perfekte Geschenk für jemanden, der gern Verstecken spielt.</string>
  <string name="Items/Psych_ChangingScreen_Name">Sichtschutz</string>
  <string name="Items/Psych_Couch_Description">In der Psychiatrie wurde noch nie ein Behandlungsdurchbruch im Sitzen erreicht.</string>
  <string name="Items/Psych_Couch_Name">Psychiater-Couch</string>
  <string name="Items/Psych_Fireplace_Description">Sorgt für Wärme und ein nettes Ambiente.</string>
  <string name="Items/Psych_Fireplace_Name">Kamin</string>
  <string name="Items/Psych_Lamp_Description">Wandelt elektrische Energie in Licht und Wärme um. Erstaunlich!</string>
  <string name="Items/Psych_Lamp_Name">Lampe</string>
  <string name="Items/PunchingBag_Description">Wurde zum Training bei einer alten Sportart verwendet, bei der die Teilnehmer sich anscheinend gegenseitig die Köpfe einschlugen.</string>
  <string name="Items/PunchingBag_Name">Boxsack</string>
  <string name="Items/Radiation_Box_Description">Es wird sich anfühlen, als wären deine Hände in einem ganz anderen Zimmer.</string>
  <string name="Items/Radiation_Box_Name">Strahlungskiste</string>
  <string name="Items/RadiatorSmall_Description">Für die entlegenen Ecken.</string>
  <string name="Items/RadiatorSmall_Name">Kleiner Heizkörper</string>
  <string name="Items/Radiator_Description">Lebloses, heißes Ding.</string>
  <string name="Items/Radiator_Large_Description">Macht keine halben Sachen.</string>
  <string name="Items/Radiator_Large_Name">Großer Heizkörper</string>
  <string name="Items/Radiator_Mini_Description">Mini-Heizkörper</string>
  <string name="Items/Radiator_Mini_Name">Mini-Heizkörper</string>
  <string name="Items/Radiator_Name">Heizkörper</string>
  <string name="Items/Radio_1_Description">Bietet direkten Zugriff auf all die fragwürdigen Programme von Radio Two Point.</string>
  <string name="Items/Radio_1_Name">Radiogerät</string>
  <string name="Items/Radio_Boombox_1_Description">Stößt „Big Beats“ aus.</string>
  <string name="Items/Radio_Boombox_1_Name">Ghettoblaster</string>
  <string name="Items/ReceptionHatch_Description">Hier arbeiten die Empfangsmitarbeiter.</string>
  <string name="Items/ReceptionHatch_Name">Aufnahmestation</string>
  <string name="Items/Reception_Description">Hier können Patienten sich anmelden, wenn sie im Krankenhaus eintreffen.</string>
  <string name="Items/Reception_Flowers_1_Description">Blumen erfreuen die Mitarbeiter bei der Aufnahme.</string>
  <string name="Items/Reception_Flowers_1_Name">Blumen</string>
  <string name="Items/Reception_Flowers_2_Description">Die meisten wurden Patienten gestohlen.</string>
  <string name="Items/Reception_Flowers_2_Name">Mehr Blumen</string>
  <string name="Items/Reception_Name">Aufnahme</string>
  <string name="Items/Reception_Vase_Gold_Description">Sehr schick.</string>
  <string name="Items/Reception_Vase_Gold_Name">Goldene Blumenvase</string>
  <string name="Items/Research_Desk_Description">Randvoll mit Software.</string>
  <string name="Items/Research_Desk_Name">Forscher-Schreibtisch</string>
  <string name="Items/Research_Machine_Description">Sieht kompliziert aus.\\nWird genutzt, um ein Forschungsprojekt zu starten.</string>
  <string name="Items/Research_Machine_Name">Forschungsstation</string>
  <string name="Items/Research_Monitors_Description">Daten über Daten. Da ist jeder Wissenschaftler gleich ganz aus dem Häuschen.\\nErhöht Forschungstempo.</string>
  <string name="Items/Research_Monitors_Name">Forschungsanzeigen</string>
  <string name="Items/Retro_Pack/Barber_Pole_Description">Ein sehr fesselndes Stück Nostalgie.</string>
  <string name="Items/Retro_Pack/Barber_Pole_Name">Hypno-Stab</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Description">Ein Schrank von damals, den Leute echt unterhaltsam fanden.</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Name">Unterhaltungsschrank</string>
  <string name="Items/Retro_Pack/Charity_Dog_ Name">Spendenhund</string>
  <string name="Items/Retro_Pack/Charity_Dog_Description">So ein guter Junge.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Description">Kein nukularer Sicherheitsinspektor.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Name">Nickende Ente</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Description">Trampelt Müll platt.</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Name">Elefanten-Abfalleimer</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Description">Verlassen die Bühne nach links.</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Name">Fliegende Enten</string>
  <string name="Items/Retro_Pack/Gramophone_Description">Musikspielender trompetenförmiger Roboterkumpel.</string>
  <string name="Items/Retro_Pack/Gramophone_Name">Grammophon</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Description">Randvoll mit Kaugummi aus Bobs Kauerei.</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Name">Kaugummispender</string>
  <string name="Items/Retro_Pack/Jukebox_Description">Bietet eine begrenzte Menge Songs von anno dazumal.</string>
  <string name="Items/Retro_Pack/Jukebox_Name">Jukebox</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Description">Na, wer hat denn hier den langen Atem?</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Name">Lungenkondensator</string>
  <string name="Items/Retro_Pack/Meat_Machine_Description">Gibt Einblick darin, was unseren Vorvätern wichtig war.</string>
  <string name="Items/Retro_Pack/Meat_Machine_Name">Fleisch-Snack-Automat</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Description">Wenn man auch im Sitzen auffallen will.</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Name">Peacock-Stuhl</string>
  <string name="Items/Retro_Pack/Penny_Ride_Description">Hat mal einen Groschen gekostet. Jetzt nicht mehr.</string>
  <string name="Items/Retro_Pack/Penny_Ride_Name">Wilder Entenritt</string>
  <string name="Items/Retro_Pack/Photo_Booth_Description">Perfekt ausgeleuchteter Wandschrank.</string>
  <string name="Items/Retro_Pack/Photo_Booth_Name">Schminktisch</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Description">Die perfekte Gelegenheit, „Abpraller“ zu sagen.</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Name">Flipperautomat</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Description">Der direkte Nachfolger der Höhlenmalerei.</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Name">Tonbandmaschine</string>
  <string name="Items/Retro_Pack/Retro_Chair_Description">Eine Nachbildung eines beliebten, jahrealten Designs von Maggie Fitzpocket, einer Künstlerin aus dem Two Point County.</string>
  <string name="Items/Retro_Pack/Retro_Chair_Name">Retro-Stuhl</string>
  <string name="Items/Retro_Pack/Retro_Scales_Description">Misst Gewicht in einer längst überholten Einheit.</string>
  <string name="Items/Retro_Pack/Retro_Scales_Name">Waage</string>
  <string name="Items/Retro_Pack/Retro_TV_Description">So haben unsere Großeltern Reality-TV angeschaut.</string>
  <string name="Items/Retro_Pack/Retro_TV_Name">Retro-Fernseher</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Description">Verkauft Zuckerwaren und Nostalgie.</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Name">Karnevalsstand</string>
  <string name="Items/Retro_Pack/Snake_Basket_Description">Das hier ist der Deckel.</string>
  <string name="Items/Retro_Pack/Snake_Basket_Name">Schuppig-kriechender Korb</string>
  <string name="Items/Retro_Pack/Strength_Machine_Description">Roll sie hoch.</string>
  <string name="Items/Retro_Pack/Strength_Machine_Name">Kraftprobe</string>
  <string name="Items/Retro_Pack/Table_Triangle_Description">Von damals, als Dinge mit drei Ecken total in waren.</string>
  <string name="Items/Retro_Pack/Table_Triangle_Name">Dreieckstisch</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Description">Dit olle Dingens.</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Name">Wasserklosett</string>
  <string name="Items/Retro_Pack/Trampoline_Description">Für alle, die sich mal wieder springlebendig fühlen wollen.</string>
  <string name="Items/Retro_Pack/Trampoline_Name">Trampolin</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Description">Altmodischer Verletzungserzeuger.</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Name">Sprungkiste</string>
  <string name="Items/Rug_V1_Description">So lässt sich einiges unter den Teppich kehren.</string>
  <string name="Items/Rug_V1_Name">Teppich</string>
  <string name="Items/Rug_Violet_TwitchCon_Description">So lässt sich einiges unter den Teppich kehren.</string>
  <string name="Items/Rug_Violet_TwitchCon_Name">Kon-ventioneller Teppich</string>
  <string name="Items/RunningMachine_Description">Mehr als nur ein Fitnessgerät.</string>
  <string name="Items/RunningMachine_Name">Herzraser</string>
  <string name="Items/RunningMachine_Upgrade_0_Description">Verbesserte Laufbandgeschwindigkeit.</string>
  <string name="Items/RunningMachine_Upgrade_0_Name">Herzraser II</string>
  <string name="Items/RunningMachine_Upgrade_1_Description">Fortgeschrittene Laufbandgeschwindigkeit.</string>
  <string name="Items/RunningMachine_Upgrade_1_Name">Herzraser III</string>
  <string name="Items/SEGA60th/DreamCatcher_Description">Damit kommt richtig Kohle rein.\\nSEGA 1989</string>
  <string name="Items/SEGA60th/DreamCatcher_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/DreamCatcher_Name">Dream Catcher-Arcadespiel</string>
  <string name="Items/SEGA60th/OutRun_Description">Drücke Start!\\nWirf Münzen ein!\\nSEGA 1986</string>
  <string name="Items/SEGA60th/OutRun_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/OutRun_Name">OutRun-Arcadespiel</string>
  <string name="Items/SEGA60th/Periscope_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/Periscope_Description">Spaß – Spannung – Aufregung\\nSEGA 1966</string>
  <string name="Items/SEGA60th/Periscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/Periscope_Name">Periscope-Arcadespiel</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description">Willkommen in der Fantasy-Zone.\\nMach dich bereit!\\nSEGA 1985</string>
  <string name="Items/SEGA60th/SpaceHarrier_Name">Space Harrier-Mammut</string>
  <string name="Items/Server_1_Description">Keine Ahnung, wozu das gut ist. Aber es scheint seinen Zweck zu erfüllen.</string>
  <string name="Items/Server_1_Name">Server</string>
  <string name="Items/Server_AI_Description">Die andere schlauste Maschine im Two Point County.</string>
  <string name="Items/Server_AI_Name">Tiefsinniges Teil 2</string>
  <string name="Items/Shop_Kiosk_Flowers_Description">Froher Verlust? Unerwünschte Genesung? Hier gibt es was für jeden Anlass!</string>
  <string name="Items/Shop_Kiosk_Flowers_Name">Geschenkeladen</string>
  <string name="Items/Shop_Kiosk_Food_Description">Unidentifizierbares Zeug in allerlei Farben.</string>
  <string name="Items/Shop_Kiosk_Food_Name">Café</string>
  <string name="Items/Shop_Kiosk_Gifts_Description">Kauft den neuesten offiziellen Krankenhaus-Krempel.</string>
  <string name="Items/Shop_Kiosk_Gifts_Name">Zeitschriftenstand</string>
  <string name="Items/Shop_Kiosk_V4_Description">Temporärer Laden.</string>
  <string name="Items/Shop_Kiosk_V4_Name">Kiosk 4</string>
  <string name="Items/Shop_Kiosk_V5_Description">Temporärer Laden.</string>
  <string name="Items/Shop_Kiosk_V5_Name">Kiosk 5</string>
  <string name="Items/Shop_Kiosk_V6_Description">Temporärer Laden.</string>
  <string name="Items/Shop_Kiosk_V6_Name">Kiosk 6</string>
  <string name="Items/Shop_one needs to be deleted_Description">Temporärer Laden.</string>
  <string name="Items/Shop_one needs to be deleted_Name">Imbiss- und Getränkeladen</string>
  <string name="Items/Snacks_Cakes_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Muffin\" is a pun on \"nothing.\"</string>
  <string name="Items/Snacks_Cakes_Description">Ungewöhnliche Wahl für ein Buffet, aber hau rein!</string>
  <string name="Items/Snacks_Cakes_Name">Süßspeisen-Buffet</string>
  <string name="Items/Snacks_PickleJars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_PickleJars_Description">Sauer macht lustig.</string>
  <string name="Items/Snacks_PickleJars_Name">Gurkenauswahl</string>
  <string name="Items/Snacks_Platter_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_Platter_Description">Nimm dir lieber noch eine Serviette.</string>
  <string name="Items/Snacks_Platter_Name">Herzhafte Platte</string>
  <string name="Items/Sofa_Description">Wie ein Sessel, nur viel größer.</string>
  <string name="Items/Sofa_Name">Sofa</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Description">Tritt nicht auf die Blumen.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Name">Sonic-Blume</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Description">Macht sich gut im Hintergrund.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Name">Sonic-Totem</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the set phrase \"to get/be in the zone.\" Please adapt the phrasing so it works in your language.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description">Ab in die Green Hill Zone.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Name">Sonic-Baum</string>
  <string name="Items/Sonic30th_Pack/Poster_Description">Der natürliche Lebensraum eines Igels.</string>
  <string name="Items/Sonic30th_Pack/Poster_Name">Sonic-Poster</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Description">Ein Sammelobjekt.</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Name">Sonic-Ring</string>
  <string name="Items/Sonic30th_Pack/Rug_Description">30 Jahre sind so schnell vergangen.</string>
  <string name="Items/Sonic30th_Pack/Rug_Name">Sonic-Teppich</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Description">Er steht zur Abwechslung mal still.</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Name">Sonic-Statue</string>
  <string name="Items/StaffRoom_DartBoard_Description">Ein eigens eingerichteter \"Wurfbereich\".</string>
  <string name="Items/StaffRoom_DartBoard_Name">Dartscheibe</string>
  <string name="Items/StaffRoom_Lamp_Description">Wandelt elektrische Energie in Licht und Wärme um. Erstaunlich!</string>
  <string name="Items/StaffRoom_Lamp_Name">Lampe</string>
  <string name="Items/Statue_Cubism_Thinker_Description">Bringt einen wirklich zum Nachdenken.\\nDas zweite Werk aus Zara Fitzpockets Reihe „Sinnieren über Sterblichkeit“.</string>
  <string name="Items/Statue_Cubism_Thinker_Name">Die Statue</string>
  <string name="Items/Statue_Duck_Description">Kunst, die sich selbst bewerten kann.\\nDas erste Werk aus Zara Fitzpockets Reihe „Sinnieren über Sterblichkeit“.</string>
  <string name="Items/Statue_Duck_Name">Daumen-hoch-Ente</string>
  <string name="Items/Statue_Ero_Name">Ero-Statue</string>
  <string name="Items/Statue_Jasmine_Collab_Tooltip">Miss Odyssey hat dir eine Statue geschenkt, die von ihrer Freundin Zara Fitzpocket entworfen wurde.</string>
  <string name="Items/Statue_Jasmine_Description">Ein brauchbarer Ersatz in schweren Zeiten, wenn Fräulein Odyssey selbst nicht anwesend sein kann.</string>
  <string name="Items/Statue_Jasmine_Name">Jasmine-Statue</string>
  <string name="Items/Statue_Jazza_Name">Jasmine-Statue</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Description">Trägt diesen Namen, seit das Unternehmen die Rechte an der Pflanze erstanden hat. (Nicht essbar)</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Name">Cheesy-Gubbins-Pflanze</string>
  <string name="Items/SummerFree2021_IvyPlant_Description">Sollte ungiftig sein.</string>
  <string name="Items/SummerFree2021_IvyPlant_Name">Efeu</string>
  <string name="Items/SummerFree2021_PurplePlant_Description">Bekam seinen Namen dank seines „gewürzartigen“ Dufts.</string>
  <string name="Items/SummerFree2021_PurplePlant_Name">Muskatellersalbei</string>
  <string name="Items/SummerFree2021_SpiderPlant_Description">Mit dem altbekannten Bürogras holst du dir einen Hauch Bürokratie ins Haus.</string>
  <string name="Items/SummerFree2021_SpiderPlant_Name">Grünlilie</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buns\" can mean both \"bum\" and the type of bread used for burger sandwiches.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description">Ruhe deine Backen aus.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Name">Burger-Sitzsack</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Description">Serviert mit einer konstant weichen Konsistenz.</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Name">Hotdog-Kiosk</string>
  <string name="Items/SummerFree_Rug_Burger_Description">Wirklich gut gemacht.</string>
  <string name="Items/SummerFree_Rug_Burger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hamburger-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Burger_Name">Burger-Teppich</string>
  <string name="Items/SummerFree_Rug_Hotdog_Description">Man kann die Fußspuren beinahe schmecken.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hotdog-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name">Hotdog-Teppich</string>
  <string name="Items/Sunbeam_OnFire">&lt;style=\"AdvisorHighlight\"&gt;Brandspuren&lt;/style&gt; breiten sich im Krankenhaus aus! Wir brauchen einen &lt;style=\"AdvisorHighlight\"&gt;Hausmeister&lt;/style&gt; und einen &lt;style=\"AdvisorHighlight\"&gt;Feuerlöscher!&lt;/style&gt;</string>
  <string name="Items/Super_Computer_1_Description">Ein echt super Computer.\\nErhöht Forschungstempo.</string>
  <string name="Items/Super_Computer_1_Name">Supercomputer</string>
  <string name="Items/Super_Computer_AI_Description">Eine der zwei schlausten Maschinen im Two Point County.</string>
  <string name="Items/Super_Computer_AI_Name">Tiefsinniges Teil 1</string>
  <string name="Items/Surgery_MedicalSink_Description">Hergestellt von Ignaz Hygiene – eine Handwaschanlage für die medizinische Anwendung.</string>
  <string name="Items/Surgery_MedicalSink_Name">Medizinisches Waschbecken</string>
  <string name="Items/Surgery_OperationMonitor_Description">Zum Überwachen der Operation.</string>
  <string name="Items/Surgery_OperationMonitor_Name">OP-Monitor</string>
  <string name="Items/Surgery_OperationTable_Description">Der geeignetste Ort, um eine Operation durchzuführen.</string>
  <string name="Items/Surgery_OperationTable_Name">Operationstisch</string>
  <string name="Items/Surgery_WallMonitor_Description">Nützlich, um Kleinigkeiten zu sehen, die irgendwo im Patienten stecken.</string>
  <string name="Items/Surgery_WallMonitor_Name">Wand-Monitor</string>
  <string name="Items/SweetDispenser_Description">Käufliches Glück.</string>
  <string name="Items/SweetDispenser_Name">Süßigkeitenspender</string>
  <string name="Items/Telephone_Wall_1_Description">Alle Anrufe werden zum Zwecke unserer Erheiterung aufgezeichnet.</string>
  <string name="Items/Telephone_Wall_1_Name">Telefon</string>
  <string name="Items/Television_Description">Eine ultra-niedrigauflösende Mattscheibe, die nur drei Kanäle empfängt.</string>
  <string name="Items/Television_Name">Fernseher</string>
  <string name="Items/TestObject_Description">TestObject_Description</string>
  <string name="Items/TestObject_Name">Test Tray Tidy</string>
  <string name="Items/ToiletCubicalGold_Description">Ein Thron, der König und Knappe gleichermaßen erfreut.</string>
  <string name="Items/ToiletCubicalGold_Name">Goldene Toilette</string>
  <string name="Items/ToiletCubicle_Description">Perfekt, um einen Gruß an die Stadtwerke zu schicken.\\nMuss von Hausmeistern instand gehalten werden.</string>
  <string name="Items/ToiletCubicle_Name">Toilettenkabine</string>
  <string name="Items/ToiletHandDryer_Description">Bläst Luft, die gerade warm genug ist, um die Hände fast zu trocknen, aber eben nur fast.\\nWird normalerweise gleich nach dem Waschbecken benutzt. Verbessert die Hygiene geringfügig.</string>
  <string name="Items/ToiletHandDryer_Gold_Description">Die eleganteste Art, den Prozess der Ausscheidung abzuschließen.</string>
  <string name="Items/ToiletHandDryer_Gold_Name">Goldener Handtrockner</string>
  <string name="Items/ToiletHandDryer_Name">Handtrockner</string>
  <string name="Items/ToiletSinkUnit_Description">Ein Mittel gegen Schmutzigkeit.\\nVerbessert die Hygiene.</string>
  <string name="Items/ToiletSinkUnit_Gold_Description">Unreaktiv der Hygiene wegen; glänzend des Ambientes wegen.</string>
  <string name="Items/ToiletSinkUnit_Gold_Name">Goldenes Waschbecken</string>
  <string name="Items/ToiletSinkUnit_Name">Waschbecken</string>
  <string name="Items/ToiletSuiteGold_Description">Dekorier deine Toilette (nein, nicht so) mit diesem vergoldeten Satz aus Waschbecken, Handtrockner und natürlich einer Toilettenkabine.</string>
  <string name="Items/ToiletSuiteGold_Name">Goldene Toilettensammlung</string>
  <string name="Items/Training_Bookcase_1_Description">Geballtes Wissen. Die meisten Leute schauen sich aber nur die Bilder an ...</string>
  <string name="Items/Training_Bookcase_1_Name">Enzyklopädie-Bücherregal I</string>
  <string name="Items/Training_Bookcase_2_Description">Auf die Seitenränder sind obszöne, aber sehr aufschlussreiche Kommentare gekritzelt.</string>
  <string name="Items/Training_Bookcase_2_Name">Enzyklopädie-Bücherregal II</string>
  <string name="Items/Training_TraineeDesk_Description">Ein ehemaliger Schultisch.\\nHier machen Weiterzubildende ihre Ausbildung durch.</string>
  <string name="Items/Training_TraineeDesk_Name">Lehrlingstisch</string>
  <string name="Items/Training_TrainerLectern_Description">Von hier aus wird ganz plötzlich und unvorhergesehen mit vorübergehender Autorität gepredigt.\\nWird genutzt, um eine Weiterbildung zu starten.</string>
  <string name="Items/Training_TrainerLectern_Name">Rednerpult</string>
  <string name="Items/Training_Whiteboard_Description">Wir möchten das Personal daran erinnern, bitte keine Hintern auf das Whiteboard zu malen, es sei denn, es geschieht im Rahmen einer Anatomiestunde.</string>
  <string name="Items/Training_Whiteboard_Name">Whiteboard</string>
  <string name="Items/TurtleHead_Machine_Description">Eine äußerst fortschrittliche Saugglocke für die medizinische Anwendung.</string>
  <string name="Items/TurtleHead_Machine_Name">Turbo-Sauger</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Description">Verbesserte Saugfähigkeit.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Name">Turbo-Sauger II</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Description">Fortgeschrittene Saugfähigkeit.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Name">Turbo-Sauger III</string>
  <string name="Items/VendingMachine_Coffee_Description">Spendet lauwarmen Bohnensaft.\\nEine Quelle von Koffein.</string>
  <string name="Items/VendingMachine_Coffee_Name">Kaffeeautomat</string>
  <string name="Items/VendingMachine_Drinks_Description">Hat alle aktuell verfügbaren Geschmacksrichtungen von „Burp!“.</string>
  <string name="Items/VendingMachine_Drinks_Name">Getränkeautomat</string>
  <string name="Items/VendingMachine_Energy_Description">Hier gibt es Pulpitation, ein Getränk, das vielleicht nicht legal sein sollte.</string>
  <string name="Items/VendingMachine_Energy_Name">Energy-Drink-Automat</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Description">Enthält Moose Juice, die reichhaltigste organische Substanz der ganzen Welt.\\nMuss seltener aufgefüllt werden.</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Name">Luxus-Getränkeautomat</string>
  <string name="Items/VendingMachine_LuxurySnacks_Description">Enthält Jumbo Nuts. Sind trotz des Namens eigentlich ziemlich winzig.\\nMuss seltener aufgefüllt werden.</string>
  <string name="Items/VendingMachine_LuxurySnacks_Name">Luxus-Snack-Automat</string>
  <string name="Items/VendingMachine_SaltySnacks_Description">Enthält Briney Brittle – ein Riegel, der den gesamten wöchentlichen Salzbedarf abdeckt.</string>
  <string name="Items/VendingMachine_SaltySnacks_Name">Salz-Snack-Automat</string>
  <string name="Items/VendingMachine_Snacks_Description">Enthält Cheesy Gubbins, den beliebtesten (oder zumindest meistverbreiteten) Snack des Two Point County.</string>
  <string name="Items/VendingMachine_Snacks_Name">Snackautomat</string>
  <string name="Items/VolanicRock_Exploded">&lt;style=\"AdvisorHighlight\"&gt;Heiße Lava&lt;/style&gt; überflutet unser Krankenhaus! Sorge dafür, dass immer genug &lt;style=\"AdvisorHighlight\"&gt;Feuerlöscher&lt;/style&gt; in der Nähe sind.</string>
  <string name="Items/VolcanicRock_OnFire">&lt;style=\"AdvisorHighlight\"&gt;Heiße Lava&lt;/style&gt; brennt unser Krankenhaus nieder! Wir brauchen einen &lt;style=\"AdvisorHighlight\"&gt;Hausmeister&lt;/style&gt; und einen &lt;style=\"AdvisorHighlight\"&gt;Feuerlöscher!&lt;/style&gt;</string>
  <string name="Items/Vomit_1_Description">Vomit_1_Description</string>
  <string name="Items/Vomit_1_Name">Erbrochenes</string>
  <string name="Items/Ward_Nurse_Locker_Description">Ein winziger privater Bereich.</string>
  <string name="Items/Ward_Nurse_Locker_Name">Spind</string>
  <string name="Items/Ward_Nurse_Station_Description">Die Zentrale, von der aus die Station verwaltet wird.</string>
  <string name="Items/Ward_Nurse_Station_Name">Schwesternstation</string>
  <string name="Items/WaterDrinkingFountain_Description">Eine etwas widerliche Anlage zur Flüssigkeitsversorgung.</string>
  <string name="Items/WaterDrinkingFountain_Name">Trinkbrunnen</string>
  <string name="Items/Wee_Name">Pipi</string>
  <string name="Items/Window_Description">Perfekt für Gegner der Privatsphäre sowie Voyeure.</string>
  <string name="Items/Window_Hospital_Description">Perfekt für Gegner der Privatsphäre sowie Voyeure.</string>
  <string name="Items/Window_Hospital_Name">Krankenhausfenster</string>
  <string name="Items/Window_Medium_Description">Perfekt für Gegner der Privatsphäre ... und Voyeure. NICHT VERWENDET</string>
  <string name="Items/Window_Medium_Name">Fenster</string>
  <string name="Items/Window_Name">Fenster</string>
  <string name="Items/Wreckage_Description">Geräteüberbleibsel</string>
  <string name="Items/Wreckage_Name">Überreste</string>
  <string name="Items/XRay_Machine_Description">Ein Diagnosegerät, das das Problem des Patienten klar und deutlich macht.</string>
  <string name="Items/XRay_Machine_Name">Röntgenstrahlengerät</string>
  <string name="Items/XRay_Machine_Upgrade_0_Description">Verbesserte Durchsicht.</string>
  <string name="Items/XRay_Machine_Upgrade_0_Name">Röntgenstrahlengerät II</string>
  <string name="Items/XRay_Machine_Upgrade_1_Description">Fortgeschrittene Durchsicht.</string>
  <string name="Items/XRay_Machine_Upgrade_1_Name">Röntgenstrahlengerät III</string>
  <string name="Items/XRay_Terminal_Description">Dient der Bedienung des Röntgenstrahlengeräts.</string>
  <string name="Items/XRay_Terminal_Name">Röntgenstrahlenkonsole</string>
  <string name="Items/_1_Description">Eine goldene Vase voller Blumen.</string>
  <string name="Levels/DLC6/R11_Future_TimeTunnel_Advisor">Du kannst zeitverlorene Patienten jederzeit in das &lt;style=\"AdvisorHighlight\"&gt;Datumsbestimmung&lt;/style&gt;-Zimmer schicken, falls du zu beschäftigt bist, sie vorher zu heilen.</string>
  <string name="Levels/DLC_1/DLC_AvailableAt">Freigeschaltet nach 1 Stern in Flemington.</string>
  <string name="Levels/DLC_1/DLC_Description">Folge einer Bitte der Bigfoot-Stiftung und besuche die Pointy Mountains.</string>
  <string name="Levels/DLC_1/DLC_Name">Bigfoot</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_CastleHospital">&lt;style=\"AdvisorHighlight\"&gt;Roquefort Castle&lt;/style&gt; jetzt verfügbar!</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_InjuriesHospital">&lt;style=\"AdvisorHighlight\"&gt;Hotel Underlook&lt;/style&gt; jetzt verfügbar!</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_MoreTrainingHospital">&lt;style=\"AdvisorHighlight\"&gt;Swelbard&lt;/style&gt; jetzt verfügbar!</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Description">Verwandele das leerstehende Schloss einer Adelsfamilie in ein Krankenhaus für die umliegenden Berggemeinden.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nErstaunlicherweise sind Sie mit nur mehreren hundert Jahren Verspätung endlich an einem Ort voller Kultur angekommen. Mir persönlich ist es zuwider, eines unserer wertvollsten Altertümer auf diese Weise zu entwürdigen, aber immerhin ist ein funktionierendes Krankenhaus daraus geworden, was angeblich das Ziel war. Wie auch immer.\\n\\nTrampeln Sie weiter auf der Geschichte herum, um weitere Belohnungen zu verdienen, oder kehren Sie in die Zivilisation zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nWährend Ihr neustes Krankenhaus sich auf Höhen administrativer Legitimität schwingt, fallen die geheiligten Hallen von Roquefort Castle zunehmend der Unkenntlichkeit anheim.\\n\\n„Wem nützt das?“, frage ich.\\n„Den Anwohnern dieser Region,“ heißt es.\\nIch frage erneut: „Aber zu welchem Preis?“\\n\\nTrampeln Sie weiter auf der Geschichte herum, um weitere Belohnungen zu verdienen, oder kehren Sie in die Zivilisation zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nSie haben es vollbracht. Sie haben im Namen des „Fortschritts“ die stolze Geschichte unseres County mit Füßen getreten.\\n\\nEiner meiner Untergebenen brachte die Meinung vor, dass Ihr Krankenhaus das Schloss erneut in seinem alten Glanz erstrahlen lässt. Diese Bemerkung war so derart lachhaft und idiotisch, dass ich darüber glatt für einen kurzen, süßen Moment meinen Schmerz über den Verlust vergaß.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Name">Roquefort Castle</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Text">Willkommen im Roquefort Castle, beziehungsweise einem der Roquefort Castles. Die Adelsfamilie Roquefort hat uns freundlicherweise eines ihrer Schlösser zur Verfügung gestellt, um darin ein Krankenhaus einzurichten.\\n\\nDie Familie hat außerdem Geräte bereitgestellt, die ursprünglich der Erquickung von Gästen dienten, die sich bei ihren berüchtigten Käse-Festmählern zu voll gegessen hatten. Die Kryomatik mag für Weintrinker konzipiert worden sein, doch sie findet in diesen gruseligen Landstrichen auch medizinische Anwendung.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Title">Roquefort Castle</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Description">Leiten Sie die medizinische Anlage dieses von Unglücken geplagten Urlaubsortes.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Post_Text">Nachdem das Krankenhaus jetzt gut läuft, hat die Bigfoot-Stiftung Technologie zur Behandlung von Hundeelend-Patienten erworben und unserer Organisation gespendet.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Pre_Text">Wir sollten mit Patienten rechnen, die an Hundeelend leiden. Diese Krankheit tritt in dieser Gegend recht häufig auf, doch leider haben wir noch keine Möglichkeit zur Behandlung. Die Bigfoot-Stiftung will in etwas Ausrüstung für uns investieren, sobald das erste Krankenhaus gut läuft.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Title">Die kirren Köter</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Title">Hundehütte</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nIch werde mein Verachten für die Dienstleistungsbranche vorübergehend zügeln und zugeben, dass es mir eine Freude war, weniger und weniger Beschwerden über diesen schrecklichen Ferienort zu empfangen. Sie haben sich etwas Beifall verdient. Aber klatschen Sie bitte nicht zu laut, das ist unziemlich. Und nun wieder zurück zur üblichen Abreibe: Ich bin sicher, dass man Sie schon in Kürze dazu abstellen wird, Betten zu machen und Ski zu wachsen.*Aufwieherndes Gelächter*\\n\\nVerdienen Sie weitere Belohnungen, um noch weiter in Vergessenheit zu geraten, oder kehren Sie in die Zivilisation zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nSie haben wohl ein Händchen für Ihren neuen Sektor, was? Ich hoffe doch, dass der Zauber von Schlüsselkarten, Mini-Shampoofläschchen und Zimmerservice-Mahlzeiten sie nicht für immer von zivilisierteren Gefilden fernhält. Ich wüsste nicht, ob ich mich davon erholen könnte. Und beinah hätte ich die Minischokoladen auf den Kissen vergessen!\\n\\nLassen Sie sich weiter in Vergessenheit geraten, um weitere Belohnungen zu verdienen, oder kehren Sie in die Zivilisation zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nIhre Entscheidung, ein drittklassiges Hotel mit einem erstklassigen Krankenhaus auszustatten, bereitet mir noch immer Kopfzerbrechen. Haben Sie sich vielleicht erhofft, dass das Hotel allein durch die räumliche Nähe zu Ihrer Einrichtung an Qualität gewinnt? Vielleicht haben Sie einfach Spaß daran, hochwertige Krankenhäuser zu entwickeln. Aber je mehr ich darüber sinniere, desto mehr denke ich mir, dass das mir eigentlich sowieso piepegal ist.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Name">Hotel Underlook</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V10_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Bär im Foyer“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V1_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Das furchtbarste Wochenende meines ganzen Lebens. Aber das Wetter war schön.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V2_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Die Kissen waren enttäuschend und unsere Schuhe sind verschwunden. Hätte besser sein können.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V3_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Unsere Koffer landeten im Gefrierschrank statt in unserem Kleiderschrank.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V4_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Unser Essen kam nicht. Bin vom Stuhl gefallen. Trauriger Hochzeitstag.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V5_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „War im Urlaub, hab mich mit was angesteckt, suboptimal.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V6_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Der Strom fiel aus, konnten nichts sehen. MUSSTEN DIE NACHT AUF DEM BERG VERBRINGEN!!!“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V7_Advisor">Bewertung für Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Mein Mann und ich sind auf der empfohlenen Wanderung von einer Klippe gestürzt. Sind nicht beeindruckt.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V8_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „KLEBRIG“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V9_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Fauliger Fisch im Schrank“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V1_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Großzügiges Frühstuck. Reichlich Hering.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V2_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Echt coole Tapeten“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V3_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Das Bett war ein paar Zentimeter größer als erwartet. Kein großes Problem.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V4_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Keiner der Mitarbeiter hat mich gedemütigt. Das ging mir gegen den Strich.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V5_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Unheimlich akzeptabel“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V1_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Mein Zimmer hatte ein eigenes Badezimmer. Ich bin also jetzt ein Promi, oder? LOL. Schickes Hotel.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V2_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Da mir an diesem Wochenende ein Heiratsantrag gemacht wurde, sind meine Erinnerungen an den Urlaub wohl besser, als er tatsächlich war.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V3_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Ganz schön gruselig, Leute. Ein Muss für Freunde des Ungewöhnlichen und Verstörenden.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V4_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „es gibt berge im two point county? voll krass“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V5_Advisor">Bewertung des Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Wunderschöner Ausblick. Die perfekte Art, diese Gegend zu erleben.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Title">Ereignis in Underlook</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Text">Willkommen in Underlook. Das Hotel wird von Pech und schlechter Verwaltung geplagt, was zu häufigen Unfällen, Krankheitsausbrüchen und unzufriedenen Gästen führt. Da der Eigentümer von miesen Bewertungen und schwindenden Profiten die Nase voll hat, wurde nun ein „medizinisches Not-Budget“ bereitgestellt, um den Ruf des Hotels zu retten und weitere Rechtsstreitigkeiten zu vermeiden. Ihnen wurde angeboten, die brandneue medizinische Einrichtung des Hotels zu leiten.\\n\\nAnstatt für die Behandlung von Patienten bezahlt zu werden, erhalten Sie Geld für die Erfüllung von Zielen, die das Hotel festlegt sowie einen monatlichen Leistungsbonus, der sich nach Ihrem Erfolg bei der Behandlung von Gästen richtet. In den ersten drei Monaten werden alle laufenden Kosten von Ihrem monatlichen Bonus abgedeckt. Da Sie Teil des Hotels sind, werden sich alle negativen Medienberichte für das Hotel auch auf Sie auswirken. Vielleicht ist es an der Zeit, in Marketing zu investieren ... </string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Title">Hotel Underlook</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Description">Bringe dieses alte Forschungsinstitut im entlegensten Winkel des Countys wieder auf Vordermann.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nIch dachte immer, Swelbard wäre ein rein fiktiver Ort, ein Mittel zum Zweck für fantastische Geschichten, um garstigen Gören Angst einzujagen. Ich war entsprechend überrascht, von Ihrem neusten Projekt zu hören. Wohin soll es denn als Nächstes gehen? Eine Gemeinde in den Wolken? Eine einsame Insel? Die unterirdische Heimat der Maulwurfsmenschen? All das würde mich nicht mehr überraschen, nachdem mir nun das Ausmaß Ihrer Narretei klar geworden ist.\\n\\nBleiben Sie im Land der Fantasie, um weitere Belohnungen zu verdienen, oder kehren Sie in die Zivilisation zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nMan muss Ihren Pioniergeist und Ihre Zielstrebigkeit schon fast bewundern. Ihre Entscheidung, dem zivilisierten Leben den Rücken zu kehren und sich auf einem so leblosen und entlegenen Flecken Erde niederzulassen, spiegelt die Vitalität, die Haltlosigkeit und die schiere Torheit unserer Zeit wider.\\n\\nBleiben Sie im Land der Fantasie, um weitere Belohnungen zu verdienen, oder kehren Sie in die Zivilisation zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nAls Verwaltungsbeamte ist es unsere Aufgabe, für jedes Getriebe den jeweils besten Ort zu finden, wo es am besten seinen Teil für das Wohlergehen der gesamten Maschine leisten kann. Mir ist nun klargeworden, dass Ihr zurückgezogenes Forschungsklinikum für die wissbegierigen Einsiedler unter uns wie geschaffen ist. Wenn wir diese sonderbare Ressource also gut einzusetzen wissen, sollte das unserer gesamten Gesundheitsinfrastruktur zugutekommen. Sehr raffiniert!</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Name">Swelbard</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Text">Willkommen in Swelbard, der entlegensten Stadt im ganzen Two Point County. Du wurdest eingeladen, das Swelbard Research Institute durch die Gründung eines Forschungskrankenhauses zu regenerieren. Dort müssen die Krankheiten der Anwohner geheilt sowie hochkarätige Forschungsprojekte abgeschlossen werden.\\n\\nAufgrund der isolierten Lage von Swelbard könnte es schwierig werden, Personal zu rekrutieren. Alle verfügbaren Kandidaten sind höchstwahrscheinlich unqualifizierte, verzweifelte oder auch nur ungelernte Stadtbewohner, die einfach gerne dabei sein würden. Um die Bergbewohner zu heilen und den Ruf des Instituts zu polieren werden umfassende Weiterbildungsmaßnahmen nötig sein.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Title">Swelbard Research Institute</string>
  <string name="Levels/DLC_1/R6_MoreTraining_ResearchBonus_Advisor">Wir haben etwas Forschung abgeschlossen und dafür von den Stiftern des Instituts eine Spende von &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; erhalten! </string>
  <string name="Levels/DLC_1/R6_MoreTraining_TrainingBonus_Advisor">Wir haben etwas Weiterbildung abgeschlossen und dafür von den Stiftern des Instituts eine Spende von &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; erhalten!</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach">Sie haben wirklich großartige Arbeit geleistet. Ich möchte Ihnen noch einmal dafür danken, dass Sie sich hierher gewagt haben.\\n\\nWie ich sicher bereits erwähnte, werden die Einwohner der Pointy Mountains oft vernachlässigt. Ihre Zuwendung wird uns auf viele Arten und für lange Zeit von Nutzen sein.\\n\\nIch hoffe, Sie haben es genossen, diese ungewöhnliche Herausforderung auf sich zu nehmen.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach_Signature">Ihr Freund,\\nBartholomew F. Yeti</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital">Sie haben den Bürgern von Swelbard nicht nur die Gesundheitsversorgung gebracht, die sie dringend brauchten – nein, sie haben auch dieser Stadt Ihre Identität zurückgegeben. Ich habe noch ein weiteres Projekt für Sie ...\\n\\nDie Familie Roquefort, eine der ältesten Adelsgeschlechter des County, möchte Ihnen eines ihrer leerstehenden Schlösser anbieten. Wie es scheint, suchen sie nach Jahrhunderten der Feudalherrschaft, Armut und mickrigen Mehlrationen nach Wegen, ihren schlechten Ruf etwas aufzubessern.\\n\\nEs wird Ihre Aufgabe sein, die Berggemeinden im Umfeld des Schlosses medizinisch zu versorgen. Sie haben dort wohl mit einigen schlossbedingten Eigenarten zu rechnen: ein ungewöhnlicher Grundriss, unerklärliche Luftzüge und der eine oder andere ... nun ja, Geist.\\n\\nViel Glück.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital_Signature">Ihr Freund,\\nBartholomew F. Yeti\\n\\nPS: Handschuhe? ...</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital">Ich kontaktiere Sie im Namen der Bigfoot-Stiftung, die sich der Erhaltung der Region Pointy Mountains und der Unterstützung der dortigen Gemeinden widmet, die zu den am meisten vernachlässigten Bürgern des Two Point County gehören. Wir wurden bis jetzt ja noch nicht einmal in diesem Spiel erwähnt ...\\n\\nUnsere Gesundheitsversorgung schwächelt schon seit einiger Zeit. Als ich von Ihren Erfolgen im Rest des County hörte, fragte ich mich, ob Sie möglicherweise Interesse daran hätten, in die Pointy Mountains zu kommen und Patienten in höheren Lagen zu behandeln.\\n\\nDas Hotel Underlook, das größte und meistbesuchte Touristenziel, war kürzlich gezwungen, ein „Budget für medizinische Notfälle“ einzurichten. Ich habe mit dem Eigentümer gesprochen und er bietet Ihnen an, das neueröffnete Krankenhaus des Hotels zu leiten. Was meinen Sie?\\n\\nIch freue mich auf Ihre Rückmeldung.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital_Signature">Ihr Freund,\\nBartholomew F. Yeti\\n\\nPS: Packen Sie einen Schal ein.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital">Ich bin höchst erfreut, dass Sie sich unserem Fleckchen Erde des Two Point County zuwenden. Vielen Dank! Ich glaube nicht, dass Underlook je so viele Besucher hatte – und schon gar nicht, dass jemals so viele auch wieder nach Hause zurückgekehrt sind. Das haben wir alles Ihnen zu verdanken.\\n\\nDieser Säule der regionalen Wirtschaft unter die Arme zu greifen, war ein großartiger Anfang, und Ihr Ruf breitet sich langsam aus. Die Stifter des Swelbard Research Institute haben mich kontaktiert und angefragt, ob Sie bereit wären, das Institut in ein Krankenhaus für die entlegenste Stadt des County umzuwandeln. Und während Sie schon da sind, könnten Sie auch gleich die Forschung dort wieder antreiben.\\n\\nMachen Sie weiter so.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital_Signature">Ihr Freund,\\nBartholomew F. Yeti\\n\\nPS: Und bringen Sie diesmal auch einen Hut mit.</string>
  <string name="Levels/DLC_2/DLC_AvailableAt">Freigeschaltet nach 1 Stern in Flemington.\\nEmpfohlen nach 1 Stern in Duckworth-upon-Bilge.</string>
  <string name="Levels/DLC_2/DLC_Description">Bahne dir im Auftrag eines exzentrischen Millionärs einen Weg durch eine tropische Insel, um ein lebensverlängerndes Wässerchen zu finden. Sterilisiere dabei alles, was dir in die Finger kommt.</string>
  <string name="Levels/DLC_2/DLC_Name">Pebberley Island</string>
  <string name="Levels/DLC_2/DLC_Start_Description">Bring dein Verwaltungstalent an den tropischen Küsten von Pebberley Island zum Tragen und hilf dem exzentrischen Millionär Wiggy Silverbottom bei seiner neuesten fixen Idee.\\n\\nAchtung: Wir empfehlen, dein Unternehmen zu vergrößern, neue Technologien zu sammeln und interessanteren Krankheiten auf dem Festland zu begegnen, bevor du diesen Auftrag annimmst.</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_AtollHospital">&lt;style=\"AdvisorHighlight\"&gt;Pebberley Reef&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_HordeHospital">&lt;style=\"AdvisorHighlight\"&gt;Topless Mountain&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_JungleClearingHospital">&lt;style=\"AdvisorHighlight\"&gt;Overgrowth&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Text">Da das Krankenhaus nun nicht mehr ganz so schmutzig ist, dürfen wir es offiziell als Krankenhaus bezeichnen und sogar Medizin praktizieren.\\n\\nUns wurde außerdem Technologie zur Behandlung von Patienten mit Ausdruckslosigkeit zugestellt. Mit dieser Krankheit ist hier auf der Insel zu rechnen.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Title">Erste Eindrücke</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Description">Die Gegend der Insel mit der höchsten Bevölkerungsdichte ist heiß, schwül und wird von extremem Wetter geplagt.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nAls ich von Ihrer Ankunft in Pebberley Reef hörte, rechnete ich zunächst mit dem Schlimmsten: Dass irgendein peinlicher Fehltritt zum Untergang Ihres Unternehmens und zu Ihrer Flucht vom Festland geführt hat. Offenbar haben Sie aber lediglich einen Nervenzusammenbruch erlitten. Warum sonst sollten Sie hier ein Krankenhaus etablieren wollen? Jedenfalls bin ich sehr erleichtert und habe meine Sekretärin bereits angewiesen, dass sie keine weiteren Papiere mehr zerstören muss.\\n\\nRäkeln Sie sich weiter im Sand, um weitere Belohnungen zu verdienen, oder kehren Sie auf das Festland zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nIch würde Ihnen ja gerne ans Herz legen, Ihren Kuraufenthalt so lange fortzusetzen, bis Sie sich wirklich „geheilt“ fühlen. Aber leider muss die Gesundheit des County vorgehen. Hier auf dem Festland gibt es viel zu tun, nehme ich an. Wie viele Krankheitsfälle kann es auf dieser paradiesischen Insel schon geben?\\n\\nRäkeln Sie sich weiter im Sand, um weitere Belohnungen zu verdienen, oder kehren Sie auf das Festland zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nAn Ihrem Engagement habe ich nichts auszusetzen. Sie haben die Sache bis zum bitteren Ende durchgezogen. Pebberley verfügt nun nicht nur über beeindruckende Sandburgen und sanft plätschernde Wellen, sondern auch über eine erstklassige Gesundheitseinrichtung. Wie schön.\\nIch hoffe doch, dass Ihre Tortur damit ein Ende hat.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Name">Pebberley Reef</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Text">Willkommen in Pebberley Reef. Dieses Krankenhaus an der Küste von Pebberley Island wurde von Wigbert „Wiggy“ Silverbottom gegründet. Momentan läuft der Betrieb aber noch, wie sagt man, „inoffiziell“. Um von den Gesundheitsbehörden anerkannt zu werden und eine medizinische Lizenz zu erhalten, müssen wir das Krankenhaus erst einmal auf Vordermann bringen.\\n\\nWiggy scheint jeden, dem er irgendwann mal leichtfertig einen Job versprochen hat, in dieses Krankenhaus geschickt zu haben. Oder vielleicht hielt er es einfach für eine tolle Idee, all diese Leute hier als Hausmeister arbeiten zu lassen. Leider stehen uns keine medizinisch ausgebildeten Fachkräfte zur Verfügung. Wir müssen also eine Menge anderer, komplett unerfahrener Leute einstellen und ihr Können mit Weiterbildungen verbessern. Andererseits ist das Wetter in Pebberley so chaotisch, dass wir wohl ohnehin des Öfteren neues Personal einstellen müssen.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Title">Pebberley Reef</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Description">Besonders raues Wetter hat diesem Gebirge die Gipfel gekostet. Stattdessen gibt es dort nun eine Reihe schwer zugänglicher und äußerst mysteriöser Plateaus.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nIch hatte angenommen, dass jedem noch so törichtem Einfaltspinsel klar war, dass diese Pointianische Legende nicht buchstäblich verstanden werden sollte. Offenbar ist dem nicht so und es liegt nun an mir, Ihnen taktvoll beizubringen, dass es sich beim Wasser des Lebens nicht um einen Zaubertrank handelt. Dennoch haben Sie wohl genau das gefunden. Nun denn, viel Spaß mit Ihrem netten, aber völlig gewöhnlichen Wasser.\\n\\nAlbern Sie weiter in diesen Ruinen herum, um weitere Belohnungen zu verdienen, oder kehren Sie auf das Festland zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nNa sieh mal einer an. Wie ich höre, finden sich mehr und mehr kränkliche Besucher in Ihrem Krankenhaus ein. Der Gedanke daran ist zwar völlig abstrus, aber doch auf gewisse Weise recht befriedigend. Schmeichelhaftere Worte können Sie aus meiner Feder zu diesem Thema (und im Allgemeinen) nicht erwarten.\\n\\nAlbern Sie weiter in diesen Ruinen herum, um weitere Belohnungen zu verdienen, oder kehren Sie auf das Festland zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nIhr Krankenhaus auf dem (wenn auch flachen) Gipfel eines Berges läuft also im wahrsten Sinne des Wortes spitzenmäßig. Aber könnten Sie vielleicht so gut sein, Ihre Kompetenz etwas weniger plump zu demonstrieren? Oder haben Sie vor, als Nächstes ein Krankenhaus auf dem Mond zu eröffnen? (Bitte fliegen Sie nicht auf den Mond.)</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Name">Topless Mountain</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Text">Willkommen in Topless Mountain. Die natürlichen Plateaus dieser Gegend sind wie geschaffen, um als Fundament für Gebäude zu dienen. Sie sind so wunderbar flach. Damit sind sie diesen Pointy Mountains im Norden eindeutig überlegen. Das Volk, das hier vor Urzeiten lebte, sah das offenbar auch so. Das ist an den Ruinen der uralten Gebäude zu erkennen, die hier in uralten Zeiten mit uralten Methoden errichtet wurden.\\n\\nLeider ist die Gegend sehr schwer zugänglich. Das hat zur Folge, dass hier eintreffende Touristen ihre lange Reise oft nicht ganz unbeschadet überstehen. Es ist damit zu rechnen, dass ganze Gruppen (wir nennen sie „Wellen“) kranker Ausflügler auf einmal hier hereinschneien. Während Sie sich um die Behandlung dieser Unglücklichen kümmern, werden Wiggys Leute die Ruinen untersuchen. Es wäre sicher keine schlechte Idee, die Ausgrabungen im Auge zu behalten. Je mehr interessante Objekte dort zutage gefördert werden, mit desto mehr Armleuchtern ist im Krankenhaus zu rechnen.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Title">Topless Mountain</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Description">Leben Sie in einem uralten, halbintelligenten Dschungel in harmonischem Einklang mit der Natur.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nAngesichts Ihres aktuellen Aufenthaltsorts gehe ich kaum davon aus, dass diese Nachricht Sie überhaupt erreicht. Doch als Gesundheitsminister ist es meine Aufgabe, bei Erreichen gewisser Kriterien ein solches Schreiben zu verfassen. Ich teile Ihnen also Folgendes mit: Blahblah, papperlapapp, hip hip hurra. Und so weiter.\\n\\nVerplempern Sie im Dschungel mehr Zeit, um weitere Belohnungen zu verdienen, oder kehren Sie auf das Festland zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nWie ich höre, ist Ihr Aufenthaltsort seit meinem letzten Schreiben wesentlich zugänglicher geworden, was Sie wohl dem wachsenden Ruf Ihrer neusten „Zweigstelle“ zu verdanken haben. (Für Sie lasse ich sogar mal ein Wortspiel sprießen.) Mir scheint dieser Ausflug noch immer etwas außerhalb Ihres eigentlichen Aufgabengebiets zu liegen, aber um das zu bestätigen, müsste ich mich näher mit der Materie beschäftigen.\\n\\nVerplempern Sie im Dschungel mehr Zeit, um weitere Belohnungen zu verdienen, oder kehren Sie auf das Festland zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nWenn Sie glauben, dass ich Ihnen zur Wiederherstellung des natürlichen Gleichgewichts in einem uralten Dschungel gratuliere, können Sie lange warten – und haben offensichtlich ein völlig falsches Bild von meinen Pflichten. Das Krankenhaus ist allerdings zugegebenermaßen ganz manierlich.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Name">Overgrowth</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Text">Willkommen in Overgrowth. Es ist schwer zu glauben, aber im Herzen dieses Dschungels lebten einst Menschen, bis der Wald von ihnen die Nase voll hatte und sie schlicht überwucherte. Die Leute waren gezwungen, ihre jahrtausendealte Heimat aufzugeben und ein Stückchen weiter weg zu ziehen.\\n\\nIm Vergleich zur Vegetation andernorts ist die Flora hier Menschen gegenüber etwas voreingenommen. Wenn wir uns aber gut um die Anwohner kümmern und das natürliche Gleichgewicht unterstützen, ist mit positiven Reaktionen zu rechnen. Bei unserer Ankunft wurden einige völlig unverständliche Schnitzereien an einigen Bäumen aufgefunden. Aus Sequenzen wie „Heile 10 Patienten“ konnten wir einfach nicht schlau werden. Ich würde vorschlagen, da mal einen Blick drauf zu werfen. Dann mal viel Glück! Und nicht vergessen: die Bäume schlafen nie …</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Title">Overgrowth</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach">Nun habe ich das Objekt meiner Begierde tatsächlich gefunden. Aber wer hätte gedacht, dass ein auf Hörensagen und alten Fetzen Papier beruhender Mythos nicht ganz den Erwartungen entspricht? Eigentlich solle mich das ein klein wenig verärgern, vielleicht sogar beschämen. Doch ich muss eingestehen, dass ich erstaunlich guter Dinge bin. Schließlich war an der Reise nicht alles schlecht – der Ausblick war zum Beispiel herrlich. Sicher sollte mir all das eine Lektion sein, aber danach steht mir leider überhaupt nicht der Sinn. Ich stürze mich lieber sofort in mein nächstes Projekt.\\n\\nWo ist Giles geblieben? Wir müssen sofort nach Hause und die Arbeit an der Zeitmaschine beginnen.</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach_Signature">Wiggy Silverbottom &amp; Giles</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll">In Ordnung, Giles, ich diktiere jetzt einen Brief. Hören Sie zu, ja? Ich rede nämlich gleich. Giles? Giles! OK, los geht‘s.\\n\\nSehr geehrter – Giles, fügen Sie bitte den Namen ein –, Ich hoffe, es geht Ihnen gut, etc. pp. \\n\\nIch hege reges Interesse an der lebensspendenden Quelle, die angeblich auf Pebberley Island existiert. Meinen Untersuchungen zufolge kommen drei Gebiete als möglicher Standort infrage. Leider gibt es auf der Insel neben diesem Wunderwässerchen auch einige sehr ernste Krankheiten, die auf dem Festland nicht anzutreffen sind. SIE werden die Ehre haben, diese Orte in Vorbereitung auf unsere Ankunft zu sterilisieren, indem Sie dort ein paar vortreffliche Krankenhäuser errichten.\\n\\nIm Gegenzug erhalten Sie die Chance, Teil des großartigsten Durchbruchs in der Geschichte der Heilkunde zu werden. Natürlich komme ich auch für Ihre Spesen auf. Wir beginnen mit der Suche in Pebberley Reef.\\n\\nDann eine passende Floskel zum Abschied. Und was gibt’s zum Mittagessen? Giles? Giles, warum schreiben Sie noch? Giles. Giles!</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde">Giles, Sie haben mir versichert, dass unsere Nachforschungen alles berücksichtigt haben und dass wir diese Quelle auf jeden Fall finden würden, sofern sie sich auf der Insel befindet. Ich habe mich also entschlossen, Sie hier auf der Insel zurückzulassen, wenn wir die Quelle nicht finden. Das halte ich für vollkommen angemessen. Ich hoffe, sie werden mir das nicht übelnehmen.\\n\\nNun, wo war ich? Ah, ja. Wissen Sie, das ist vielleicht das letzte Mal, dass ich Ihnen etwas diktiere, Giles. Machen Sie das Beste daraus.\\n\\nGuten Tag, Ich hoffe, Sie freuen sich ebenso sehr auf den letzten Abschnitt unserer Reise wie ich. Die Ruinen wirken sehr vielversprechend. Hier werden wir fündig, da bin ich mir ganz sicher. Ich sage – äh, schreibe – Ihnen, ich kann die unbeschreibliche Tiefgründigkeit dieses Ortes geradezu schmecken.\\n\\nHervorragend. Giles, sagen Sie, wie kommt es noch gleich, dass ich meinen Tee nicht schmecken kann?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing">Moral ist alles, Giles. Wir dürfen niemanden wissen lassen, wie enttäuschend und erfolglos unser erster Halt war.\\n\\nMal sehen ... Mein Freund, Ihre Leistung hat Ihren ohnehin bereits fabelhaften Ruf weiter gesteigert. Verzagen Sie nicht! Pebberley Reef bot sich als Start unserer Forschungsreise an, doch es muss nicht das Ende sein. Wir sind zuversichtlich, dass wir die Quelle am nächsten Standort weiter im Inselinneren finden werden. Also, munter weiter, Hogsport wurde schließlich auch nicht an einem Tag erbaut! Ich bin sicher, es hat mindestens eine Woche gedauert.\\n\\nAuf geht’s in den Dschungel! Achtung, fertig ... Da fällt mir ein, Giles, ist die Unterkunft für den nächsten Reiseabschnitt schon geklärt?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_3/DLC_AvailableAt">Freigeschaltet nach 1 Stern in Flemington.\\nEmpfohlen nach 1 Stern in Duckworth-upon-Bilge.</string>
  <string name="Levels/DLC_3/DLC_Description">Unterstütze die Nachforschungen zu den ungewöhnlichen Ereignissen im Süden des Countys, indem du Patienten mit „Kosmoskrankheiten“ behandelst.</string>
  <string name="Levels/DLC_3/DLC_Name">Unheimliche Begegnungen</string>
  <string name="Levels/DLC_3/DLC_Start_Description">Stelle dich einer überirdischen Aufgabe und hilf der Journalistin Charlatene Fishwrapper bei der Untersuchung des mysteriösen „Goldpan-Skandals“.\\n\\nAchtung: Bevor du diesen Auftrag annimmst, empfehlen wir, auf dem Festland dein Unternehmen zu vergrößern, neue Technologien zu sammeln und mehr Krankheiten zu begegnen.</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_AirBase">&lt;style=\"AdvisorHighlight\"&gt;Camouflage Falls&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_KitschAmericana">&lt;style=\"AdvisorHighlight\"&gt;Goldpan&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_SecretFacility">&lt;style=\"AdvisorHighlight\"&gt;Chasm 24&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Description">Ein geheimer, als Wohnungsbauprojekt getarnter Militärstützpunkt.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nMir wurde mitgeteilt, dass Sie sich an einem „geheimen Ort“ aufhalten. Das ist ja schön und gut. Doch solange Sie mir Ihren Aufenthaltsort vorenthalten, werde ich Ihnen auch meinen üblichen Wortwitz vorenthalten. Glückwunsch zum Krankenhaus. Wo immer es auch sein mag.\\n\\nStoßen Sie tiefer in die Schatten vor, um weitere Belohnungen zu verdienen, oder kehren Sie in unser Universum zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nIch bin auf einigen Widerstand gestoßen, weil ich „autorisierte Personen unter Druck gesetzt“ habe. Ich möchte mich bei Ihnen und diesen reizenden Funktionären entschuldigen und Sie zu Ihren gründlichen Korrespondenz-Kontrollprozeduren beglückwünschen ... Ich muss gestehen, dass mich diese Erfahrung doch etwas erschüttert hat, da mich Ihre Aktivitäten – und das ist mein voller Ernst – nicht im Geringsten interessieren.\\n\\nStoßen Sie tiefer in die Schatten vor, um weitere Belohnungen zu verdienen, oder kehren Sie in unser Universum zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nHervorragende Arbeit. Ich bin höchst erfreut über die exzellente Arbeit, die Sie bei der Unterstützung des Countys in Verbindung mit diesem streng geheimen Projekt geleistet haben. Darf ich Sie daran erinnern, dass ich die Annahme jeglicher vertraulicher Informationen verweigern werde, da mir unsere Sicherheit über alles geht. Sie können diesen reizenden Männern in dem Van vor meinem Haus also gerne mitteilen, dass sie dort nicht mehr zu warten brauchen.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Name">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Text">Willkommen in Camouflage Falls – Two Point Countys hübschester Kleinstadt, die es gar nicht gibt. Nach mehreren Jahren voller Verzögerungen und verpasster Fristen bot sich diese Großbaustelle als optimaler Standort für eine geheime Regierungsbasis an. Eine perfekte Tarnung, nicht wahr? Diese Anlage wurde eingerichtet, um Bürger aus dem gesamten County zu behandeln, die in Folge des Vorfalls in der Nähe von Goldpan an „Kosmoskrankheiten“ leiden.\\n\\nAls Beteiligte an diesem Unternehmen werden wir ganze Wellen entführter Patienten behandeln und gleichzeitig spezielle Aufträge abschließen müssen. Um unser County erfolgreich gegen die Invasion außerirdischer Leiden zu verteidigen, müssen wir diese Ziele erfüllen, bevor die entsprechende Welle vorüber ist.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Title">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_OneStarEach">Okay, ich offenbare: Ich sein auch außerirdisch und habe dich hinter das Licht geführt. Wir waren von euch, euren fremdartigen Ländern, eurer harmonischen Popmusik und euren Cheesy Gubbins sehr angenommen. Aber als wir hier auftauchten, erschienen Hügel nicht so spaßiger Gesundheitsprobleme. Wir haben entschlossen, einen Plan zu verwickeln, um diese Krankheiten zu bekämpfen und unsere Ankunft streng geheim zu halten.\\n\\nNach eindringender Untersuchung eurer Kultur aufdeckten wir, dass ihr der Entsorgung eines verdächtigen Regierungsabteils nicht widerstehen könntet. Stell dir vor, man würde uns auf die Schläuche kommen! Das wäre total verrückt. Würde nicht gut verlaufen. Überhaupt nicht. Kein gar nicht. Haha, ich schwafel schon wie euch Menschen. Wundersam.\\n\\nVielen Dank für deine Hilfen mit unserem Planet und euer! Bitte stillschweige weiter. Wobei Mann dir wohl sowieso nicht für voll nehmen würde! Tschüssi.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_AirBase">Grüße an Leiter. Erste-Sahne-Leistungen gewähren viele Genehmigung und Auftrag in Wohnveranlagung von Camouflage Falls. Aber ich habe saftige Daten. Diese Stadt hat ein Geheimnis. Ein supergroßes Geheimnis. Ich bin von dieser Überraschung sehr überrascht! Du auch, ja? Angeblich ist Stadt in Wirklichkeit vertrauliche Regierungsbasis.\\n\\nBürger mit Kosmoskrankheiten werden aus Kücheninseln, Hängematten und Spaziergängen entführt und zu ihrem eigenen Wahl nach Camouflage Falls verfördert. Wenn du den Kampf gegen Weltraumzicken siegst, erfassen wir vielleicht voll geschmierten Zugang und kommen der Sache auf den Boden.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_Kitsch">Grüße, kleiner Verweser. Ich bin es, Enthüllungsjournalisterin Charlatene Fishwrapper von Two Point Squabbler. Ich führe abgedeckte Presseermittlung durch und habe Genehmigung für deine Hilfe geschafft. Die Regierung detektiert klammerheimlich einen Weltraumabsturz, dabei sind viele krankheitliche Probleme in Umgebung und Stadtmenschen.\\n\\nHeile Leute und verhindere Armagehtschon, damit ich durchsichtigere Genehmigung für mich schaffe und über Heimlichkeiten der Regierung berichten und vorgehende Vorgänge herausfinden kann.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_SecretFacility">Leite Grußverhalten ein und beschaffe Sitzmöglichkeit ... In dieses Unternähen sind Außerirdische zerwickelt! Ich habe noch nicht auf den Grund der Informationen gekommen, aber ich bin herausgefunden, dass bei Aufprall in Nähe von Goldpan Außerirdische einschwebten. Zusammenarbeite noch einmal mit mir, dann sehen wir alle ihre Machenschaffen. Du bist jetzt voll freigegebene Person und wirst in tiefstes Kopfquartier gebracht. \\n\\nSie sagen, du musst Versteckapparat erwerfen für komische Alienleute, die überhaupt nicht so normal aussehen wie wir richtige Menschen. Die sehen wirklich überraschungsartig aus. Ich seinerseits habe bei meinem Sehen in Welt so was noch nie angeguckt. Bleibe auf dem Hut und beschere niemandem deine Vertraulichkeit.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Signature">Übertragung Ende,\\nCharlatene Fishwrapper</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Billboard_Subheading">Das Gold der Hüfte</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Description">Es gibt Berichte, dass sich in dieser Stadt nahe der Absturzstelle seltsame Dinge ereignet haben.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nVor Ihnen hatte sich nur ein anderer Krankenhausleiter je in die Wüstenei des County vorgewagt. Diese zweifelhafte Person wurde zuletzt gesehen, wie sie sich mit Fast Food vollstopfte und dann ein Fahrzeug entwendete. Ihre Vorgabe lautet wie folgt: Tun Sie, was Sie nicht lassen können.\\n\\nBaden Sie in der Wüste ein wenig länger im Schweiß, um weitere Belohnungen zu verdienen, oder kehren Sie in unser Universum zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nZunächst warf Ihre Ankunft für mich allerlei Fragen auf. Was genau taten Sie da? Hatten Sie vor, sich dort niederzulassen, oder würden Sie bald wieder weiterreisen? Hatten Sie eine Art Plan oder folgten Sie lediglich dem Urbedürfnis, sich nach Süden auszubreiten? Glücklicherweise verflüchtigten sich diese Fragen bald, sodass ich mich nunmehr wieder viel interessanteren Dingen zuwenden kann.\\n\\nBaden Sie in der Wüste ein wenig länger im Schweiß, um weitere Belohnungen zu verdienen, oder kehren Sie in unser Universum zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nVermutlich haben Sie mittlerweile alle dort unten vorhandenen Lebewesen geheilt ... stolze 6 Stück. Das wirft für mich allerdings die Frage auf: Könnte eben jener ausgeprägte Beschäftigungsmangel der Grund für Ihren Ortswechsel gewesen sein? Ach, die Verlockungen eines ereignislosen Berufsalltags ... Ich kenne sie nur zu gut. Ich werde dieser Frage nachgehen. Einerseits, weil es mein Job ist, aber andererseits auch deshalb, weil mir mein Ehrgeiz verbietet, jemandem einen bequemeren Job als den meinen zu gönnen.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Name">Goldpan</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_ComingSoon">Bald verfügbar!</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_Title">Camouflage\\nFalls</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Text">Willkommen in Goldpan. Das Leben der hiesigen Bevölkerung wird vom sogenannten „Goldpan-Skandal“ sowohl überschattet als auch bereichert. Damals hieß es, dass in der Nähe dieser Kleinstadt im Süden von Two Point County Außerirdische mit ihrem Raumschiff abgestürzt waren. Der Nachbau der Absturzstelle am Stadtrand ist schwer zu übersehen.\\n\\nDa sie sich jahrelang mit neugierigen Touristen herumschlagen mussten, sind die Einheimischen nicht die freundlichste Sorte Mensch. Doch wenn du sie mit famosen medizinischen Erfolgen überzeugst, haben sie vielleicht gegen eine Erweiterung des Krankenhauses in andere Teile der Stadt nichts einzuwenden. Einige der Außerirdischen (ja, sie sind tatsächlich hier gelandet) tarnen sich als Menschen und werden das Krankenhaus besuchen. Sie sind harmlos und lediglich neugierig, verschwenden aber unsere Zeit, ohne für Behandlungen zu zahlen. Außerdem werden sie eine Sauerei machen, wenn wir sie nicht davon abhalten. Identifiziere die Außerirdischen anhand von Tarnfeld-Pannen oder verdächtigen Verhaltensweisen und entlasse sie aus dem Krankenhaus.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Title">Goldpan</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Description">Begeben Sie sich in das unterirdische Hauptquartier der Operation.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nDer Bericht, den wir zu Ihrem neuesten Krankenhaus erhalten haben, wurde fast vollständig „redigiert“. Er enthält nur noch die Zahlen zu Ihren erreichten Zielvorgaben. Damit erfüllen Sie zwar technisch gesehen die Mindestvoraussetzungen für eine Bewertung durch das Ministerium, doch eines möchte ich klarstellen: Sie haben mich damit von Kopf bis Fuß beleidigt.\\n\\nMachen Sie meine Karriere auch in Zukunft zum Gespött, um weitere Belohnungen zu verdienen, oder kehren Sie in unser Universum zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nIch möchte den Besitzern der vielen Finger, die dieses Telegramm vermutlich auf dem Weg zu seinem Ziel berühren werden, einen wunderschönen Tag wünschen. Es gibt hier nichts zu zensieren. Ich bin einfach nur ein Minister, der seine Pflichten erfüllt. Ich wünsche Ihnen viel Erfolg bei Ihren Abänderungen. Mögen Ihre Spionage und Ihre schattenhaften Aktivitäten unser aller Leben auch weiterhin erfolgreich lenken. Die Zahlen lassen vermuten, dass sich Ihr Krankenhaus gut entwickelt. Aber was weiß ich schon.\\n\\nMachen Sie meine Karriere auch in Zukunft zum Gespött, um weitere Belohnungen zu verdienen, oder kehren Sie in unser Universum zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nNie zuvor haben wir einer Einrichtung auf Grundlage einer so dünnen Informationslage unsere höchste Auszeichnung verliehen. Ich persönlich empfinde es jedoch als sinnlos, eine standardisierte Bewertung an eine Institution zu vergeben, die für das Ministerium überhaupt nicht existiert.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Name">Chasm 24</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Text">Willkommen in Chasm 24. Wenn du diese Zeilen liest, hast du die höchste Sicherheitsfreigabe erreicht, die das County zu bieten hat. Diese Höhle wurde vor vielen Jahren den Maulwurfsmenschen abgekauft und von den Außerirdischen in ein Hochsicherheits-Forschungszentrum umgebaut (so etwas schreibt man nicht alle Tage ...).\\n\\nIn dieser extremen Umgebung tief unter der Oberfläche von Two Point County ist es deine Aufgabe, diese Gegend mithilfe von diversen Stabilisatoren zu, nun ja, stabilisieren. Es handelt sich um ein äußerst fortschrittliches und komplexes System, in dem verschiedene Stabilisatoren unterschiedliche Probleme verhindern. Für die Instandhaltung sind Hausmeister nötig, die eine Gehirnkapazität wie ein Computer haben. Gut, dass wir genau solche haben: Robo-Hausmeister. Alle diese Robo-Hausmeister sind zur Wartung der Stabilisatoren fähig und können je nach Modell auch einige gewöhnliche Hausmeisterarbeiten übernehmen. Achte also auf ihre Ausbildung. Du erhältst mehr Robo-Hausmeister, wenn du das Krankenhaus erweiterst. Jedes neue Grundstück verfügt aber auch über einen Stabilisator, der instandgehalten werden muss.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Title">Chasm 24</string>
  <string name="Levels/DLC_4/DLC_Description">Unterstütze Bürgermeisterin Tabitha Windsock bei ihrer Kampagne durch die medizinische Versorgung der Mitstreiter ihrer Umweltinitiative. </string>
  <string name="Levels/DLC_4/DLC_Name">Unter Dem Radar</string>
  <string name="Levels/DLC_4/DLC_Start_Description">Fördere Bürgermeisterin Windsocks Umweltinitiative und hilf ihr, wiedergewählt zu werden, indem du für die Mitstreiter der Initiative, ihre neusten Anhänger, medizinische Versorgung bereitstellst.\\n\\nAchtung: Wir empfehlen, dein Unternehmen zu vergrößern, neue Technologien zu sammeln und interessanteren Krankheiten zu begegnen, bevor du diesen Auftrag annimmst.</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_AmishHospital">&lt;style=\"AdvisorHighlight\"&gt;Old Newpoint&lt;/style&gt; jetzt verfügbar!</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_EcoCityHospital">&lt;style=\"AdvisorHighlight\"&gt;Windsock&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_HippyCommuneHospital">&lt;style=\"AdvisorHighlight\"&gt;Wanderoff&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Description">Baue in einer historischen Stadt des Two Point County Naturheilmittel an.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nNach all den sonderbaren Wendungen Ihrer absurden Karriere hätte ich niemals gedacht, dass wir einst mit Kürbissen und Nesseln um Ihre Aufmerksamkeit buhlen würden. Ich bezweifle nicht, dass Ihre Erzeugnisse höchster Güte sind, also lassen Sie mir doch eine Kiste davon zukommen. Besser noch, liefern Sie sie selbst und machen Sie Ihre Arbeit.\\n\\nBestelle weiter die Felder, um weitere Belohnungen zu verdienen, oder kehre von der Halbinsel zurück und setze deine Arbeit fort.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nEine meiner Hilfskräfte musste sich ganze achtmal wiederholen, ehe ich die Tatsache, dass Sie angeblich Ihre eigene Medizin anbauen, für voll nehmen konnte. Wie bizarr. Ich nehme an, Sie erwarten, dass wir uns von Ihnen eine Gärtnerscheibe abschneiden und unsere eigenen Schreibwaren erzeugen? Wie Sie meinen.\\n\\nBestelle weiter die Felder, um weitere Belohnungen zu verdienen, oder kehre von der Halbinsel zurück und setze deine Arbeit fort.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nIch müsste einen der Historiker im Ministerium zu Rate ziehen, um herauszufinden, wann Old Newpoint sich zuletzt solcher Wichtigkeit erfreute, wie Sie es der Stadt beschert haben. Also habe ich genau das getan. Offenbar erfand damals, als es noch Newpoint hieß, die dort ansässige Minnie Marinara die erste Kelle. Sie befinden sich also in wahrlich illustrer Gesellschaft.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Name">Old Newpoint</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Text">Du kannst jetzt deine botanische Krankenversorgung weiter ausbauen, indem du Zitronen und Tomaten anbaust, Strohschreck-Patienten in der Farmakologie behandelst und neue pflanzliche Behandlungsmethoden für den Kräutergarten erforschst.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Title">Auf die Kräuter, fertig, los</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Text">Willkommen in Old Newpoint, der ersten Siedlung des aktuellen Zeitalters im Two Point County. Was tatsächlich geschehen ist, werden wir wohl nie wissen. Fest steht nur, dass die frühere Zivilisation des Two Point County durch ein verheerendes Unglück ausgelöscht worden war. In Old Newpoint, damals noch Newpoint genannt, schufen unsere Vorväter eine neue Zivilisation. Sie bauten Schuppen, fertigten Korbwaren an und begründeten all unsere Traditionen und Probleme.\\n\\nViele dieser Bräuche werden aus unerfindlichen Gründen noch immer gepflegt – merkwürdige Traditionen wie Kräutermedizin und Gartenbau. Die Bewohner legen wert auf gesunde, natürliche und nachhaltige Ernährung – Cheesy Gubbins sind hier verpönt. Du musst also für die Verpflegung Obst und Gemüse anbauen und Regenwasser sammeln. Doch das war noch nicht alles zum Thema Botanik, nein! Es werden außerdem Kräutergärten benötigt, um die krautigen Gebrechen dieser Region zu behandeln.\\nZeit, die Gartenhandschuhe anzuziehen.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Title">Old Newpoint</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Description">Nutze Ökostrom in der ersten Ökostadt des County.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nHaben Sie vor, selbst auch etwas zu tun, oder überlassen Sie die Krankenhausführung dieser Tage gänzlich Mutter Natur? Für jene, die mir lästigerweise zu verstehen geben, dass Sie das Gesundheitswesen revolutioniert haben, habe ich nur eine Antwort: Und?\\n\\nLass dir weiter vom Wetter die Arbeit leichtmachen, um weitere Belohnungen zu verdienen, oder kehre von der Halbinsel zurück und setze deine Arbeit fort.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nIch persönlich finde ja, dass Ihre schwimmende Apotheke eher einem Lastkahn ähnelt als einem Krankenhaus. Ich durchkämme daher schon seit geraumer Zeit die Annalen des Gesundheitswesens in der Hoffnung, dass es doch eine Möglichkeit gibt, Sie Ihres Amtes zu entheben – leider bis jetzt erfolglos. Schwimmen Sie nicht weg.\\n\\nLass dir weiter vom Wetter die Arbeit leichtmachen, um weitere Belohnungen zu verdienen, oder kehre von der Halbinsel zurück und setze deine Arbeit fort.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nWie es scheint, sind Sie Ihrer Zeit weit voraus. Sie haben nicht nur ein Vorbild für das Krankenhaus der Zukunft, sondern gar für die Stadt der Zukunft entwickelt. Zu schade, dass wir noch im Hier und Jetzt leben und nicht schon im Hier und Dann. Womöglich verblasst Ihr Glanz, bevor Ihre Zeit gekommen ist. Wie schade.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Name">Windsock</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Text">Denke daran: Ökostrom dient nicht nur der Stromversorgung von Zimmern, sondern beeinflusst auch die Transportsysteme der Stadt.\\n\\nWenn du das Patientenfluss-System mit Strom versorgst, treffen mehr neue Patienten im Krankenhaus ein. Das Bewerbersystem hingegen beeinflusst die Anzahl der Kandidaten, die zum Einstellen zur Verfügung stehen.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Title">Ökostrom</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Text">Willkommen in Windsock, der ersten Ökostadt des County und gleichzeitig dem teuersten Ding, das von der gleichen Person gegründet wurde, nach der es auch benannt ist. Die Stadt ist das Top-Thema in den News und provoziert Fragen wie: „Wie funktioniert das Ganze?“, „Warum machen wir das erst jetzt?” und „Wer hat dafür bezahlt?” Egal, was man sich vielleicht über Tabitha denkt, eines steht fest: Sie will definitiv wiedergewählt werden.\\n\\nWindsock City vertraut nicht auf die normalen Formen der Energieversorgung. Stattdessen wirst du also Ökostrom-Generatoren bauen müssen, um das Krankenhaus autark und umweltfreundlich mit Energie zu versorgen. Jeder einzelne Ökostrom-Generator, ob nun Windkraftanlage, Solarmodul oder Wasserkraftwerk, erhöht den Strom, der dem Krankenhaus zur Verfügung steht. Du kannst diesen Strom nutzen, um Zimmer zu eröffnen oder ihn in die Systeme für Patientenfluss und Bewerber speisen, um den Transport in der Stadt zu steuern.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Title">Windsock City</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Description">Kümmere dich um das Wohlergehen der Camper in diesem County-Park.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nSie unterstützen also die Bürgermeisterin dabei, das County grüner zu gestalten ... Ich muss sagen, es ist mir etwas unangenehm, wenn nun selbst das Gesundheitswesen in die Politik hineingezogen wird. Ist denn nichts mehr heilig? \\n\\nSetzen Sie die Kampagne fort, um weitere Belohnungen zu verdienen, oder kehren Sie von der Halbinsel zurück und setzen Sie Ihre Arbeit fort.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nWenn ich mir vorstelle, wie Sie auf dem Boden schlafen und Essen aus Blechdosen löffeln, Ihre Socken durchnässt, Ihr Hemd aus der Hose gerutscht, Ihr Hut schief auf dem Kopf ... Ach, es ist schauerlich. Also stelle ich mir das lieber nicht vor. Zeit für mein schönes, heißes Bad. Und ein Omelett.\\n\\nSetzen Sie die Kampagne fort, um weitere Belohnungen zu verdienen, oder kehren Sie von der Halbinsel zurück und setzen Sie Ihre Arbeit fort.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nDank Ihrer provisorischen Klinik ist diese unwirtliche, verseuchte Jauchegrube voller Bretterbuden, haareflechtenden und fahnenschwenkenden Hippies, Kürbisbeeten und Suppenkesseln jetzt ein klein wenig weniger abstoßend. Hurra.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Name">Wanderoff</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Text">Im Rahmen der Umweltinitiative der Bürgermeisterin werden Mitarbeiter vom Grünzeugministerium unser Krankenhaus besuchen und ein Öko-Rating durchführen.\\n\\nAbhängig von unserem Öko-Rating und deren Auswirkung auf den Wahlkampf der Bürgermeisterin erhalten wir von ihr Zuschüsse oder Geldstrafen.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Title">Öko-Rating</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Text">Willkommen im Wanderoff County Park, wo Holistix seit Jahren seltene, natürliche Rohstoffe anbauen. Als sie von den Plänen der Bürgermeisterin hörten, einen Probelauf ihrer Umweltinitiative hier in der Gegend zu starten, eröffneten sie eine Naturkommune, um sich die erhöhten Besucherzahlen zunutze zu machen. Deine Aufgabe ist es, dich um diese Besucher zu kümmern. Die Zahlungen von Holistix erhalten wir nur, wenn wir auf ihrer Rangliste hoch im Kurs stehen ... \\n\\nJa, die (nicht besonders) feinen Leute von Holistix haben einen so genannten Wellness-Index entwickelt. Dabei wird unter Berücksichtigung verschiedener Kriterien das allgemeine Wohlbefinden einer Gemeinschaft gemessen. Laut Holistix geht mit einem hohen Wellness-Index gleichzeitig auch eine höhere Bereitschaft zum Kauf ihrer organischen Produkte einher. Nur für das Behandeln und Diagnostizieren von Patienten erhalten wir nicht viel. Um gute Bewertungen zu erzielen, müssen wir uns vor allem auf sechs Bereiche konzentrieren: Personal- und Patientenzufriedenheit, Attraktivität, Hygiene, Instandhaltung und Heilungsrate.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Title">Wanderoff County Park</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_OneStarEach">Ich habe es geschafft! Ich wurde erneut zur Bürgermeisterin von Two Point County gewählt. Ohne Sie wäre das nicht möglich gewesen. Ich hoffe also, dass Sie sich ganz und gar verantwortlich fühlen.\\n\\nLeider ist die Zeit gekommen, unsere Umweltinitiative zu beenden. Manchmal muss man eben den Mut haben, auf einen Schritt vorwärts zwei Schritte zurück folgen zu lassen. Die öffentliche Meinung wendet sich anderen brennenden Themen zu und ich muss jedem Trend folgen, wenn ich erneut wiedergewählt werden möchte. Das bedeutet also, dass ich nicht ruhen werde, ehe nicht das nächste große Problem unserer Zeit gelöst wurde: die Erziehung unserer Hunde.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_Amish">Der Erfolg der Kommune in Wanderoff hat dem Grünzeugministerium einen großartigen Start bereitet. Da zeigt sich, dass in diesem County einiges möglich ist, wenn die Leute sich zusammenschließen und ein gemeinsames Ziel verfolgen: meine Wiederwahl.\\n\\nDer nächste Halt auf der Wahlkampftour ist Old Newpoint. Dort versuchen sich viele neue Bewohner enthusiastisch an traditionellen, umweltfreundlichen Aktivitäten wie zum Beispiel Gartenarbeit und ... was auch immer. Offenbar legt man dort so viel Wert auf Geschichte, dass alte Gebäude abgerissen und durch neue, noch älter wirkende Gebäude ersetzt werden. Schön, dass die Leute sich so für meine Kampagne engagieren.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_EcoCity">Es tut mir unheimlich leid, dass ich wieder nicht selbst anwesend sein konnte, aber Sie leisten im Namen von Team Windsock wirklich ganze Arbeit. Und ganz nebenbei war unser Aufenthalt in Old Newpoint ein weiterer Höhepunkt für das Grünzeugministerium. Jetzt müssen wir mit dem letzten Halt auf der Wahlkampftour nur noch den Sieg sichern. Das wird Ihnen gefallen. Der Moment ist gekommen: Wir eröffnen die erste Ökostadt des County, mein Geschenk an alle Bürger: Windsock City!\\n\\nTja, wenn die Leute keine Stadt nach Ihnen benennen, müssen Sie eben selbst eine bauen. Das ist natürlich nur ein kleiner Scherz. Genau das habe ich zwar getan, aber habe es nicht so gemeint, verstehen Sie? Es versteht einfach niemand mehr einen Scherz ... oder die Wahrheit. Die Leute hassen die Wahrheit. Was will ich eigentlich sagen? Blah blah blah. Jedenfalls ... Viel Erfolg!</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature">Wählen Sie:\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature_Final">Auf immer und ewig\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Start">Es ist wieder einmal soweit. Eine neue Bürgermeisterwahl steht bevor und ich bin zu dem Schluss gekommen, dass unsere Reise in eine grünere Zukunft schon längst überfällig ist. Unsere Meinungsumfragen zeigen, dass viele Wähler sich mit diesem Thema beschäftigen. Ich bin gewillt, die Bürde der positiven Berichterstattung auf mich zu nehmen, welche die Gründung eines Grünzeugministeriums hervorrufen wird.\\n\\nWenn die Leute in Zukunft an Tabitha Windsock denken, möchte ich, dass sie sich an meine Umweltinitiative erinnern. Und daran, wie ich dadurch wiedergewählt wurde. Bitte unterstützen Sie diese Initiative, indem Sie sich um diese umweltbewusste und neuerdings auch Windsock-wählende Gemeinschaft kümmern. In dieser Zeit der Not, Unsicherheit und niedrigen Wählerzufriedenheit brauche ich diese Menschen – Tote können ja bekanntlich nicht wählen.</string>
  <string name="Levels/DLC_4/Vote_Windsock">Wählt\\nWindsock</string>
  <string name="Levels/DLC_5/DLC_Description">Begib dich zum Kunstbezirk, um die Künstlerin Zara Fitzpocket bei der Heilung der schwächelnden Kultur des Two Point County zu unterstützen.</string>
  <string name="Levels/DLC_5/DLC_Name">Kulturschock</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_FestivalHospital">&lt;style=\"AdvisorHighlight\"&gt;Mudbury Festival&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_GalaHospital">&lt;style=\"AdvisorHighlight\"&gt;Fitzpocket-Akademie&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_TelevisionHospital">&lt;style=\"AdvisorHighlight\"&gt;Plywood Studios&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Description">Übernehmen Sie für das schwächelnde Musikfestival von Two Point County die Gastbetreuung und die medizinische Versorgung.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nAh, nun hat es Sie also in die Musikindustrie verschlagen? Das war wohl zu erwarten. Der kleinste Erfolg auf der Flimmerkiste und schon halten Sie sich für unfehlbar. Typisch. Was dürfen wir als Nächstes erwarten? Eine Kollektion an Küchenutensilien? Ein experimentelles Jazzalbum? Ich will es gar nicht wissen.\\n\\nLassen Sie weiter „die Sau raus“, um weitere Belohnungen zu verdienen, oder kehren Sie in die Realität zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nWir sind uns offenbar einig, dass jeder, der freiwillig im Schlamm herumstapft, um Musik und Fast Food zu konsumieren und dabei (angeblich) Spaß zu haben, dringend medizinische Versorgung benötigt. Wenn Sie mich fragen, verlor Livemusik ihren Reiz in dem Moment, als es möglich wurde, sie aufzunehmen – und keinen Tag später.\\n\\nLassen Sie weiter „die Sau raus“, um weitere Belohnungen zu verdienen, oder kehren Sie in die Realität zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nIch würde normalerweise davon Abstand nehmen, ein Mitglied der Verwaltung des Countys dafür zu loben, sich zu verdrücken und eine Karriere in der Musikindustrie einzuschlagen. Allerdings hatte unser Ministerium kürzlich mit einem Skandal um vertrauliche Patientenakten und einem außer Kontrolle geratenen Schlitten die Hände voll. Angesichts dessen bietet Ihre neue Karriere eine willkommene Ablenkung. Gut gemacht, altes Haus.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Name">Mudbury Festival</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Text">Willkommen in Mudbury. Das Festival ist nun schon seit ... einiger Zeit kein Erfolg mehr, aber wer weiß, vielleicht hat dieses Jahr die Durststrecke ja ein Ende. Du bist für die Gastbetreuung verantwortlich. Das umfasst Essen und Getränke, Komfort, Unterhaltung und natürlich die medizinische Versorgung. Es wird gemunkelt, dass Jasmine Odyssey einen Auftritt plant, aber man sagt auch, dass es Cheesy Gubbins regnen wird, ich würde also auf solche Gerüchte nicht allzu viel geben.\\n\\nDank all des Schlamms und dem Schmutz überall sind Festivals dieser Art ein fruchtbarer Nährboden für alle möglichen Krankheiten. Wir sollten also bereit sein, Wellen kränkelnder Musikliebhaber zu versorgen, wenn die verschiedenen Konzerte enden. Je besser wir uns schlagen, desto größer wird das Festival. Wenn es also besonders gut läuft, werden wir noch mehr Teile der wunderschönen Landschaft in Krankenhäuser verwandeln können. Das ist unsere Chance, dieses Festival zu einem Höhepunkt der Musik- und Medizingeschichte des Two Point County zu machen.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Title">Mudbury Festival</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Description">Feiere die quietschgesunden Künste mit einer Gala für die Reichen und Schönen in einem erlauchten Anwesen.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nIn mir wächst langsam der Verdacht, dass dieses ganze Unterfangen für Sie nur dazu dient, sich bei der gesellschaftlichen Elite des County einzuschmeicheln. Es gibt wesentlich einfachere Wege, sich eine Einladung zu einer solchen Gala zu sichern, wissen Sie? Als langjähriger Freund der Fitzpockets hätte ich Ihnen damit behilflich sein können. Nicht, dass ich das getan hätte ...\\n\\nVerdrücken Sie weiter Appetithäppchen, um weitere Belohnungen zu verdienen, oder kehren Sie in die Realität zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nNoch hat mich Ihre Ausstellung nicht überzeugt. Wie es scheint, haben Sie lediglich die ehrwürdigen Hallen der Fitzpocket-Akademie mit verschiedensten medizinischen Gerätschaften vollgestopft. In der Kunst wie auch im Gesundheitswesen kommt man bisweilen nicht umhin, die wirklich harten Fragen zu stellen. Ich frage also: „Ist das reiner Blödsinn?“\\n\\nVerdrücken Sie weiter Appetithäppchen, um weitere Belohnungen zu verdienen, oder kehren Sie in die Realität zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nIch hätte nicht gedacht, dass man ein Krankenhaus in ein Kunstobjekt verwandeln kann. Unsere Krankenhäuser sind allzu oft nichts als banale Kathedralen des Fleisches, komplett mit dem dazugehörigen Gestank und zweifelhafter Verrohrung. Und wie sich herausstellt, hatte ich recht: Es ist unmöglich. Aber Sie sind der Sache recht nahe gekommen, wofür Ihnen fast schon Respekt gebührt. Fast.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Name">Fitzpocket-Akademie</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Text">Willkommen zur Fitzpocket-Akademie, hier im hochexklusiven Viertel „Croque Madame“ im Kunstbezirk von Two Point. Das Familienanwesen der Fitzpockets, ein wunderschönes Exemplar der Prä-Giblet'schen Architektur, hat über die Jahre diversen Zwecken gedient – unter anderem als Kunstschule, als Hauptquartier des Geheimdiensts und sogar als Marmeladenfabrik. Es ist nur logisch, dass früher oder später auch ein Krankenhaus daraus werden würde, und diese Zeit ist jetzt gekommen.\\n\\nZaras „Team“ nutzt die patentierte VIBE-Technologie, um den Erfolg all ihrer Ausstellungen und Partys zu analysieren. Diese Unternehmung bildet dabei keine Ausnahme. Unsere Finanzierung hängt davon ab, wie VIBE unsere Leistung einschätzt. Wenn unsere Gäste sich gut amüsieren, alles sauber und ordentlich ist und nur wenige Leute sterben, winkt uns eine positive VIBE-Wertung. So gesehen haben gute Partys und gute Krankenhäuser wohl einiges gemeinsam ... Jedenfalls ist dies ein höchst exklusives Event, uneingeladene Paparazzi sollten also schleunigst vor die Tür befördert werden. Sie sind daran zu erkennen, dass sie Fotos knipsen, aus den Abfalleimern essen und sich allgemein einfach widerlich benehmen. Vergiss aber nicht, dich auch etwas zu amüsieren – das ist schließlich eine Party, und für die Reichen und Schönen muss alles ein Vergnügen sein, auch ein Aufenthalt im Krankenhaus.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Title">Fitzpocket-Akademie</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Description">Heile für die Kamera Patienten am Set von Two Points neuester Krankenhausserie.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nSie haben sich also entschlossen, ihr Glück im Showgeschäft zu versuchen? Nun, dies ist ein recht bewährter Pfad für jene, die im Gesundheitswesen erfolgreich waren, aber ich muss Sie warnen: Das wird übel enden. Ich bin weiterhin zuversichtlich, dass das Fernsehen nichts als eine vorübergehende, wenn auch äußerst langlebige, Modeerscheinung ist.\\n\\nSchwären Sie weiter in fiktiven Welten, um weitere Belohnungen zu verdienen, oder kehren Sie in die Realität zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nDu liebe Güte. Ich wusste ja, dass Ihnen das alles zu Kopfe steigen würde. Als Ihr Freund hatte ich daher gehofft, dass Sie wesentlich weniger Erfolg haben würden. Nun wird es nicht mehr lange dauern, ehe Sie im widersprüchlich bezeichneten „Reality TV“ hysterisch herumkreischen und Ihren Kollaborateuren Saft ins Gesicht werfen. Wie schade.\\n\\nSchwären Sie weiter in fiktiven Welten, um weitere Belohnungen zu verdienen, oder kehren Sie in die Realität zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\n„Man sollte aufhören, wenn's am Schönsten ist.“ Haben Sie das schon mal gehört? Leider ist es für Sie schon zu spät. Sie haben sämtliche müden Witze und abgelutschten Klischees ausgereizt und nun kann es mit Ihrer Show nur noch abwärts gehen. Der Goldesel ist erschöpft und speit statt Gold nur noch ... nun ja, Sie wissen schon. Aber was weiß ich schon? Ich bin ja nur der Gesundheitsminister.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Name">Plywood Studios</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Text">Nun, da die Show angelaufen ist, werden die Produzenten uns ab und an mitteilen, was ihrer Meinung nach als Nächstes passieren sollte. Wenn ihre Ideen es in die Show schaffen, erhalten wir eine kleine Finanzspritze.\\n\\nIm Internet nehmen die Leute bei ihren Beschwerden kein Blatt vor den Mund, erst recht nicht in Sachen Fernsehen. Wenn jemand etwas Negatives über unsere Show zu sagen hat, wird das unseren Ruf beeinträchtigen. Glücklicherweise können wir den fiesen, gemeinen Schmähungen mit unserem Marketing entgegenwirken.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Title">Wünsche und Kritik</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V1_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; „So schlecht, dass es schon fast wieder gut ist. Ich kann nicht wegsehen.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V2_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; „Kompletter Müll. Aber nette Kostüme.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V3_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; „Ich habe ein paar Folgen verpasst und jetzt habe ich überhaupt keinen Durchblick mehr ...“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V4_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; „Warum heißt der Hauptcharakter Roderick Cushion?“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V5_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; „Ich liebe die Show – aber Bungle Pictures stürzt ständig ab :( “\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V1_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Ganz nett als Hintergrundbeschallung.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V2_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Die Serie ist total schlecht. Finde ich toll.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V3_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Die Titelmelodie haut echt rein, ehrlich gesagt“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V4_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Ich arbeite in einem Krankenhaus und kann sagen, die Serie ist total realistisch haha“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V5_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „OMG die Sache mit dem Patient war so was von traurig“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V1_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Genau wie diese andere Serie, nur dass sie diesmal in einem Krankenhaus spielt. Komplett abgekupfert.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V2_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Lass das Schauspielern sein, Roderick“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V3_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Ich kann es nicht abschalten. Wo ist die Fernbedienung?“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V4_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Tupfer, Spritze, Amnesie ... Das könnte ich gebrauchen, nachdem ich mir den Scheiß reingezogen hab!“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V5_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Spritzmeister? So was gibt es doch in keinem modernen Krankenhaus mehr. LOL. Total unrealistisch.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V1_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Diese Serie ist den meisten Leuten einfach zu hoch. Sehr subtil.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V2_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Ich schau mir alles an, wo Roderick dabei ist.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V3_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „GEFÄHRLICHE STRUMPFHOSEN“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V4_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Das ist doch dieser Typ!“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V5_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Das ist meine Serie. Ich glaub an dich, Serie!“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Attractiveness_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; „Das Krankenhaus sieht toll aus. Ich wünschte, ich wäre wieder krank.“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Death_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; „Wow, da sind so viele Leute gestorben. Tolles Drama.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Fire_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; „Noch ein Mitarbeiter gefeuert – HAH! Raus aus Rodericks Krankenhaus!“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Hire_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; „Mit den ganzen neuen Charakteren wird es nie langweilig. Ich komme bei den ganzen Personalwechseln gar nicht mehr mit!“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Upgrades_Advisor">Zuschauerwertung: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; „Die Technik in Tupfer, Spritze, Amnesie ist echt krass. Nehmt das, ihr ... Bakterien und so!“\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Text">Willkommen in Plywood Studios. Die Produzenten einer neuen Krankenhausserie haben dich gebeten, ihre Show zu leiten. Sie wollen, dass jemand, der tatsächlich in der Krankenhausleitung tätig ist, der Show „Authentizität, Dynamik und eine gewisse skurrile Ausgefallenheit“ verleiht. In der Serie mit dem Titel „Tupfer, Spritze, Amnesie“ spielt Roderick Cushion einen Oberarzt, der aus unerfindlichen Gründen all sein medizinisches Wissen vergessen hat. Der Charakter wurde Doktor Roderick Cushion genannt, weil ... Ach, ehrlich gesagt will ich das nicht schon wieder durchkauen. Es ist für Herrn Cushion einfach leichter so. Belassen wir es dabei.\\n\\nUm eine spannende Show zu produzieren, die das ganze County in Atem hält, muss zunächst an der Hauptrolle, Doktor Roderick Cushion, gearbeitet werden. Die Zuschauer halten nicht viel von Charakteren, die nur auf der Stelle treten – das erinnert sie zu sehr an ihre eigene, zermürbend monotone Existenz. Roderick wird sich während der Drehpausen nicht mit den restlichen Darstellern abgeben (nicht mit DEM Gehalt!), er hat also sein eigenes Wohnmobil. Wenn er unauffindbar ist, ist er vermutlich dort. Oh, und damit das Ganze nicht langweilig wird, werden die Schauspieler echte Patienten heilen – oder es zumindest versuchen.\\nWas kann da schon schiefgehen?\\n</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Title">Plywood Studios</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_OneStarEach">Es heißt, ein wahres Kunstwerk ist nie vollendet. Es heißt, ein Bild ist mehr wert als tausend Worte. Es heißt, Kunst ist von Dauer und das Leben ist kurz. Aber was soll das alles bedeuten? Nun, da steckt sicher ein tieferer Sinn dahinter, aber ich persönlich habe für Sinnsprüche nicht viel übrig. Ich bin eine Frau der Tat und es wird Zeit für etwas Neues. Unser Projekt ist vorüber, aber heißt das, dass das alles nur eine Illusion war? Nein, natürlich nicht. Erinnern Sie sich nicht? Wenn nicht, war es tatsächlich ein voller Erfolg. Ich hätte das nicht ohne Sie über die Bühne bringen können, wir haben die Kulturlandschaft des County für immer verändert, und so weiter und so fort. \\n\\nIch muss los. Die Muse ruft mich. Ich höre sie, ein Flüstern im Wind ... „Mach was mit Makkaroni.“</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zara's addressing the player. Please keep it gender-neutral.\\n\\n\"The pen is mightier than the scalpel\" comes from the phrase \"The pen is mightier than the sword\":\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/pen-is-mightier-than-the-sword</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening">Mein Name ist Zara Fitzpocket (ja, DIE Fitzpockets) und ich wende mich heute mit einer Bitte um Hilfe an Sie. Wo soll ich anfangen? ... Wie Sie vielleicht wissen, bin ich Künstlerin. Ich arbeite vorwiegend mit Collagen in Mischtechnik, Papiermaché und Ölfarben. Die Kunst hier im County kränkelt – und die Einwohner auch. Kann das Zufall sein? Ich glaube kaum. \\n\\nZu lange haben wir die Krankheit in unseren Köpfen, unseren Häusern und unseren Loft-Ateliers ignoriert. Was als allgemeine Durststrecke begann, ist mittlerweile eine Krankheit – Im wahrsten Sinne des Wortes. Keine Maßnahme, sei sie dramaturgischer, melodischer oder medizinischer Natur, kann allein Abhilfe schaffen. Nein, wir alle müssen an meinem bis dato größten Projekt zusammenarbeiten.\\n\\nMit meinen Kontakten und Ihren erstaunlichen Heilfähigkeiten müssen wir die schwächelnde Kultur im Two Point County aufpäppeln. Zuerst werden wir eine kleine Spritze benötigen. Und wer wäre besser für eine solche Injektion geeignet als ein Wunderkind des Gesundheitswesens wie Sie? Wenn Sie an dieser Kollaboration Interesse haben – was ich sehr hoffe – wird Ihre erste Aufgabe sie zu den Plywood Studios und der Filmindustrie führen! Denken Sie immer daran: Die Feder ist mächtiger als das Skalpell.</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Second">Glückwunsch, Ihre Show scheint gut zu laufen. Ich selbst habe keinen Fernseher, aber in den Zeitungen wurde umfassend darüber berichtet. Nicht, dass ich Zeitung lese. Jedenfalls haben Sie wohl ganze Arbeit geleistet. Roderick hat mir Dutzende Nachrichten hinterlassen, in denen er sich lang und breit über seine Leistungen auslässt. So arrogant habe ich ihn seit Jahren nicht mehr erlebt. Es ist wirklich herzerwärmend, dass er wieder ganz der Alte ist – nervtötend und egozentrisch.\\n\\nAber ruhen Sie sich jetzt nicht auf Ihren Lorbeeren aus! Ein weiterer Aspekt der Künste benötigt Ihre medizinische Aufmerksamkeit. Sie haben's sicher schon erraten: Als Nächstes erwartet Sie das Mudbury Festival – schon seit Jahren das reinste Desaster. Wenn Sie diese Herausforderung rein um der Sache willen nicht auf sich nehmen möchten, dann wird Sie sicher all die Anerkennung überzeugen, an die Sie sich mittlerweile bestimmt schon gewöhnt haben.\\nWer möchte schließlich NICHT berühmt sein?</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Signature">Zara</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Third">Unser kleines Projekt hat sich bis jetzt als äußerst erfolgreiches Konzept erwiesen, finden Sie nicht? Die Dinge stehen schon viel besser als zuvor und daher dachte ich mir, dass unser letztes Werk eine Gala zu Ehren der wiederhergestellten Gesundheit der Künste sein sollte. Ich selbst werde natürlich als Gastgeberin fungieren und bei der Gelegenheit meine neueste Ausstellung eröffnen.\\n\\nDie Gäste erwartet an der Fitzpocket-Akademie buchstäblich eine ganzheitliche Erfahrung für Körper und Geist. Ein Krankenhaus als Ode an die Kunst – und die Kunst des Feierns. Ah, ich habe mich wahrlich selbst übertroffen. Ich will den Tag nicht vor dem Abend loben, aber diese Kunstausstellung könnte all unsere Probleme lösen. Wenn alles gut geht, wird das County zu uns – den Schönen, Reichen und in Samt Gewandeten– als Bringer der Hoffnung und relativer Gesundheit aufsehen.</string>
  <string name="Levels/DLC_6/DLC_AvailableAt">Freigeschaltet nach 1 Stern in Mitton University.</string>
  <string name="Levels/DLC_6/DLC_Description">Rette Patienten, die in einem medizinischen Abenteuer gestrandet sind, das die gesamte Geschichte von Two Point County umfasst.</string>
  <string name="Levels/DLC_6/DLC_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is the name of the DLC. It comes from an existing phrase: https://www.phrases.org.uk/meanings/a-stitch-in-time.html </string>
  <string name="Levels/DLC_6/DLC_Name">Verflick(s)te Zeit</string>
  <string name="Levels/DLC_6/DLC_Start_Description">Deine Kompetenzen sind einmal mehr gefragt, wenn der berüchtigte Erfinder Captain Yesterday die Macken und unerwarteten Konsequenzen seiner großartigen Zeitreisetechnologie auszubügeln versucht.</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Future">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-above-Thyme&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Medieval">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-upon-Thyme&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Prehistory">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-before-Thyme&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Intro">Wir erhalten jedes Quartal ein Heilungsraten-Ziel für zeitverlorene Patienten, die wir in die Vergangenheit zurückgeschickt haben. Wenn wir das Ziel erreichen, werden wir mit zusätzlichen Finanzmitteln belohnt.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Name">Yesterdays Ziel</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Failure">Wir haben unsere Zielvorgaben nicht erreicht und nicht genug zeitverlorene Patienten geheilt, bevor wir sie in der Zeit zurückgeschickt haben.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Success">Wir haben &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; erhalten, weil wir zeitverlorene Patienten geheilt haben, bevor wir sie zurückschicken.</string>
  <string name="Levels/DLC_6/R11_Future_AvailableAt">Freigeschaltet nach 1 Stern in Clockwise-before-Thyme.\\nEmpfohlen nach 1 Stern in Sweaty Palms.</string>
  <string name="Levels/DLC_6/R11_Future_Description">Eine futuristische Stadt wurde hoch über der mittlerweile unbewohnbaren Erde errichtet.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientArrived_Advisor">Ein Patient aus einer anderen Zeit ist im Krankenhaus angekommen. Du kannst ihn je nach aktueller Kapazität entweder diagnostizieren und behandeln oder ihn direkt zur Datumsbestimmung schicken.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientSentAway_Advisor">Glückwunsch! Du hast deinen ersten zeitverlorenen Patienten in die richtige Zeit zurückgeschickt.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nIch bin nicht gerade begeistert über die ganze Extraarbeit, die Sie mit Ihrem Zeitreise-Unsinn auf meinem Schreibtisch abgeladen haben. Heute Nachmittag muss ich neun dieser elenden Briefe aufsetzen, und die gehen alle an Sie.\\n\\nVermeiden Sie weiterhin Spoiler, um zusätzliche Belohnungen zu verdienen, oder kehren Sie in den undankbaren Alltag der Gegenwart zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nIch würde ja gerne sagen, dass Ihre Bewertung „vergeben wurde“, aber das wurde sie nicht. Noch nicht. Ihr Krankenhaus wurde ja noch nicht mal gebaut. Betrachten Sie diese Auszeichnung als vorläufig.\\n\\nVermeiden Sie weiterhin Spoiler, um zusätzliche Belohnungen zu verdienen, oder kehren Sie in den undankbaren Alltag der Gegenwart zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nMüsste es in der Gegenwart - und natürlich auch in der Vergangenheit – nicht eine Art Ausgang geben, damit diese Zeitmaschine funktioniert? Und wann finden Sie endlich heraus, warum all diese Zeitportale aufgetaucht sind? Es ist beunruhigend, dass Sie dieses Rätsel nach all dieser „Zeit“ immer noch nicht aufgeklärt haben. Vielleicht haben Sie es schon immer gewusst, vielleicht werden Sie es auch nie wissen. Wie sonderbar, wie provokant, wie langweilig.</string>
  <string name="Levels/DLC_6/R11_Future_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These city names spoof typical British town names like \"Newcastle-upon-Tyne,\" \"Stratford-upon-Avon,\" etc., with \"Thyme\" pronounced the same way as \"Time.\"</string>
  <string name="Levels/DLC_6/R11_Future_Name">Clockwise-above-Thyme</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Text">Willkommen in Clockwise-above-Thyme, der futuristischen Zuflucht der Menschen der Zukunft, die dort ein illusorisches Gefühl von Sicherheit vor den Gefahren der unbewohnbaren Erde genießen ... und die Vorzüge eines todschicken neues Krankenhauses. Topp! Allem Anschein nach hast du mit deiner Technologie versehentlich das Zeitgefüge zerrissen. Womöglich ist das Zeitreisen am Ende doch eine ziemlich heikle Angelegenheit?\\n\\nDie Zukunft wurde von Menschen aus der gesamten Geschichte des Two Point County überströmt, doch Captain Yesterday ist davon überzeugt, dass wir alles wieder ins Lot bringen können, wenn wir sie – oder zumindest die meisten von ihnen – wieder unversehrt nach Hause schicken. Er überreicht dir dazu die Schlüssel zum Gesternisierer (Patent angemeldet ... aber immer noch nicht bewilligt). Du findest sie in der Zimmer-Liste unter Datumsbestimmung. Der Captain hat dir einen großzügigen Preisnachlass von 5 % auf den Einzelhandelspreis gegeben. Was für ein cooler Typ.</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Title">Die Zukunft</string>
  <string name="Levels/DLC_6/R11_Medieval_Description">Eine mittelalterliche Stadt wird von Rissen im Raum-Zeit-Kontinuum heimgesucht.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nDieser grässliche Wichtigtuer Admiral Yesteryear ist gerade in mein Büro geplatzt und faselte wirres Zeug über Sie, Zeitreisen und einen „Pasteurisierer“. Es ist keine Verständnisfrage, sondern eher eine Mir-egal-Frage.\\n\\nPfuschen Sie weiter am Zeitgefüge herum, um noch mehr Belohnungen zu verdienen, oder kehren Sie in die Gegenwart zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nIch finde es lustig, dass – aus meiner Perspektive – alle Leute, die Sie behandeln, schon lange Geschichte sind. Staub in den Fußnoten der Zeit. Ihre ganze harte Arbeit dort wirkt eher vergebens. Ist „dort“ überhaupt das richtige Wort? Ihre ganze Arbeit „dann“ ist vergebens. Besser.\\n\\nPfuschen Sie weiter am Zeitgefüge herum, um noch mehr Belohnungen zu verdienen, oder kehren Sie in die Gegenwart zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nMeine Sekretärin hat gerade nachgesehen, und es wird Sie bestimmt freuen, dass Sie keine gefährlichen und verwirrenden Änderungen an der Geschichte der Medizin verursacht haben. Scheinbar ist die Stadt und alles darin vor 500 Jahren auf rätselhafte Weise verschwunden. Keine Bauten, keine Zeugen, keine Abteilung für Kardiologie. Ist wahrscheinlich auch besser so.</string>
  <string name="Levels/DLC_6/R11_Medieval_Name">Clockwise-upon-Thyme</string>
  <string name="Levels/DLC_6/R11_Medieval_TutorialObjective_Advisor_Success">Durch den Ausbau der Krankenhäuser könntest du neue Zeitportale entdecken. Je mehr Zeitportale du findest, desto mehr Patienten werden in deinem Krankenhaus eintreffen.</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Text">Willkommen in Clockwise und der guten alten Zeit. Diese idyllische Kleinstadt hat sich seit der Einführung der Zeitreisetechnologie zu einem beliebten Reiseziel entwickelt. Wer konnte schon ahnen, dass das ernsthafte medizinische Konsequenzen nach sich ziehen könnte? Ich jedenfalls nicht! Aber was wirst DU jetzt unternehmen? Ach so ... klar ... Krankenhäuser.\\n\\nRisse im Zeitgefüge, oder vielmehr Zeitportale – wie wir sie nennen – erscheinen in „jüngster Zeit“ überall in der Stadt. Während du dein Krankenhaus ausbaust und weitere Zeitportale findest, wird dir auffallen, dass ihre Aktivität umso stärker zunimmt, je mehr wir das lokale Raum-Zeit-Gefüge ausdehnen. Tja, so ist eben die Wissenschaft!</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Title">Die Vergangenheit</string>
  <string name="Levels/DLC_6/R11_Prehistory_AvailableAt">Freigeschaltet nach 1 Stern in Clockwise-upon-Thyme.\\nEmpfohlen nach 1 Stern in Melt Downs.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Description">Diese prähistorische Siedlung ist älter als fast alles, was wir kennen – selbst dieser Fluss namens Thyme.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Intro">Alle paar Monate gibt uns Captain Yesterday ein neues Ziel, um die Hygiene-Wertung des Krankenhauses zu verbessern. Wenn wir das Ziel erreichen, bedeutet das für uns zusätzliches Geld.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Name">Yesterdays Ziel</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Failure">Wir haben Captain Yesterdays Hygiene-Ziel diesmal nicht erreicht.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Success">Wir haben &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; für unsere Hygiene-Wertung erhalten.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nWenn „die Zeit alle Wunden heilt“, brauchen Sie sich ja nicht mehr bemühen. Ist dann doch ohnehin alles überflüssig. Nichtsdestotrotz hoffe ich, dass Sie diese obligatorischen Glückwünsche erhalten, bevor sie jemand frisst. Oder Sie frisst.\\n\\nHauen Sie die Einheimischen für mehr Belohnungen weiter mit Ihrer wundersamen Technologie aus den Socken, oder kehren Sie in die Moderne zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nWie genau bezahlen die Leute Sie für Ihre Dienste? Sand? Knochen? Fußnägel? Ach, behalten Sie es besser für sich. Ich würde mein Mittagessen gern in mir behalten.\\n\\nHauen Sie die Einheimischen für mehr Belohnungen weiter mit Ihrer wundersamen Technologie aus den Socken, oder kehren Sie in die Moderne zurück, um Ihre Arbeit dort fortzusetzen.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nWenn die Leute von „den allerersten Aufzeichnungen“ in Hinsicht auf das Gesundheitswesen schwafeln, reden Sie von Ihnen. Diese Korrespondenz stellt die allerersten Aufzeichnungen dar, was bedeutet, dass Ihr prähistorisches Krankenhaus bis in alle Ewigkeit das absolute Minimum an Erwartungen verkörpern wird. Beeindruckend.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Name">Clockwise-before-Thyme</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Success">Du kannst nun deine eigenen Zeitportale bauen, wodurch du etwas mehr Kontrolle über sie erlangen solltest. Sie haben sogar einen gepolsterten Landebereich. Das garantiert eine viel zivilisiertere Erfahrung als diese steinigen Risse im Boden. Deine neu entwickelten Zeitportale findest du in der Objektliste.</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Title">Zeitportale verwenden</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Text">Willkommen in Clockwise-before-Thyme und dem Beginn der Zivilisation im Two Point County. Bei Captain Yesterday sind Beschwerden wegen verschollener Kunden eingegangen. Sie betreten ihren Gesternisierer und sind dann ... spurlos verschwunden. Wir sind zum frühsten Punkt in der Zeit gereist, den die Einstellungen des Gesternisierers zulassen, um herauszufinden, ob wir in dieser Sache etwas unternehmen können.\\n\\nMan hat uns einige von Captain Yesterdays – hauptsächlich auf Servietten hingekritzelte – Baupläne mitgegeben, damit wir im Forschungszimmer unsere eigenen Zeitportale entwickeln können. Wenn wir unsere eigenen Zeitportale haben, können wir damit den Patientenfluss steuern, Patienten aus der zeitlosen Leere retten und das Universum insgesamt besser verstehen. Nicht schlecht für einen Arbeitstag, schätze ich.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Title">Die ferne Vergangenheit</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach">Ich weiß ja nicht, wie es Ihnen geht, aber ich finde es irgendwie total witzig, dass der Gesternisierer Zeitrisse erschaffen, Menschen Tausende Jahre in die Zukunft geschickt und dann versucht hat, sie wieder nach Hause zu schicken, sie stattdessen aber in der zeitlosen Leere zurückließ ... Wer gesagt hat, das Unternehmertum sei ein Kinderspiel, hatte jedenfalls keine Ahnung. Natürlich hat der Gesternisierer ein paar Macken, aber am Ende haben wir alles wieder in Ordnung gebracht.\\n\\nDie Behörden scheinen die humoristische Seite allerdings nicht zu sehen. Ich wurde angewiesen, den Gesternisierer „zum Wohl der Raumzeit und der Existenz wie wir sie kennen“ vom Markt zu nehmen ... Bla, bla, bla. Aber als Captain muss man schließlich wissen, wann es Zeit ist, das sinkende Schiff zu verlassen – stimmt‘s? Und während der Captain der Gegenwart langsam in unserer Vergangenheit verschwindet, so muss sich der Captain der Zukunft aus der Asche seiner vermeintlichen „groben unternehmerischen Fahrlässigkeit“ erheben.</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature">Mit paradoxen Grüßen,\\nCaptain Yesterday</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future">\\n\\nWunderbar, die zeitlose Leere ist wieder das gute alte endlose Nichts, wie wir es kennen und lieben. Ich muss Ihnen allerdings etwas beichten: In die Zeit der Höhlenmenschen zu reisen hat leider nicht alles wieder in Ordnung gebracht. Wir müssen sogar noch weiter zurück reisen. Natürlich nicht in der Zeit, das haben wir schließlich schon hinter uns. Nein, ich meine im gesamten Zeitreiseprozess. Viele Ihrer jüngsten Patienten kamen durch einen Gesternisierer aus der Zukunft zu Ihnen. Wenn wir also nicht in die Zukunft reisen und diese Menschen zurückschicken, werden sie nie in der Vergangenheit angekommen sein und ... Nun, sagen wir mal, dann wird es erst richtig chaotisch.Ich werde Ihnen Prioritätszugriff auf den Gesternisierer geben, damit Sie diese Leute nach Hause schicken können. Wenn Sie sie dabei auch gleich noch heilen könnten, werde ich dafür sorgen, dass es sich für Sie lohnt. Ich vertrete schließlich ein Unternehmen der Reisebranche, also wäre es mir wohler, wenn die ersten Kunden des Gesternisierers nicht krank und elend auf der anderen Seite rauskommen – aber keine Sorge, falls es nicht anders geht. Die Rettung des Raum-Zeit-Gefüges hat oberste Priorität, und wir haben noch eine Zeitschleife abzuschließen!\\n\\n</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature">Mit nachfolgenden Grüßen,\\nCaptain Yesterday</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval">Hey, wie läuft‘s denn so? Was würden Sie tun, wenn ich Ihnen sage, dass Sie – zu einem äußerst konkurrenzfähigen Preis – durch Raum und Zeit reisen könnten? Vermutlich würden Sie erst mal fragen: „Wo ist da der Haken?“ ... Stimmt‘s? Nun, das ist ja das Beste daran, mein Freund: Es gibt weder einen Haken, noch Konsequenzen, noch wie auch immer geartete Fragen!\\n\\nIch bin Captain Yesterday, Erfinder, Unternehmer und Vollblut-Familienmensch ... Und ich präsentiere IHNEN den Gesternisierer (Patent beantragt), Ihre Komplettlösung für alles, was das Gestern, das Heute und das Morgen betrifft. Ich biete Ihnen – und wirklich nur Ihnen – einen einmaligen Preisnachlass von 100 % auf eine Reise durch die Zeit. Sie müssen wissen, dass es seit der Einführung dieser Technologie die ein oder andere ... sagen wir mal ... Komplikation gab. So was wie Kranke, die aus Löchern im Boden geschossen kommen. Was nun wirklich alles andere als ideal ist, da stimmen Sie mir sicher zu. Aber wenn Sie sich um sie kümmern und ich weiterhin meine Zeitmaschinen verkaufen kann, dann sind wir wieder dick im Geschäft.\\n\\nUnd hey, wenn alles nach Plan läuft, verkaufe ich Ihnen vielleicht sogar Ihren ganz eigenen Gesternisierer. Ziemlich cool, was?</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature">Mit vorausgehenden Grüßen,\\nCaptain Yesterday</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory">Ich glaube, Sie und ich, wir wären richtig gute Geschäftspartner. Ich kann es jetzt schon sehen: „Yesterday &amp; Co.“ Und SIE könnten das „Co.“ sein. Der erste Besuch lief fantastisch. Zeitreisen sind das Thema der Stunde! Das Geschäft brummt, die Kasse klingelt. Nun zu den schlechten Neuigkeiten ...\\n\\nWie es scheint, gibt es da wohl einige ... nun ... „Vermisste“. Ist an sich keine große Sache. Die Betroffenen scheinen einfach nicht mehr – nun, Sie wissen schon – zu existieren. Sie sind in der zeitlosen Leere verschollen, und eins können Sie mir glauben: da drin geht es drunter und drüber! Wir brauchen also mehr dieser Zeitportale, damit Sie sie da wieder rausholen können. Wir müssen so weit wie möglich in die Vergangenheit zurück, um unsere geschätzten Kunden wieder einzusammeln. Ich muss Ihnen ja bestimmt nicht erklären, wie wichtig Mundpropaganda für ein junges Unternehmen wie unseres ist. Und wer in der zeitlosen Leere festsitzt, wird uns bestimmt nicht weiterempfehlen.</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature">Mit ursprünglichen Grüßen,\\nCaptain Yesterday</string>
  <string name="Levels/DLC_7/DLC_AvailableAt">Freigeschaltet nach 1 Stern in Flemington.\\nEmpfohlen nach 1 Stern in Duckworth-upon-Bilge.</string>
  <string name="Levels/DLC_7/DLC_Description">Miss dich mit konkurrierenden Krankenhäusern und reagiere mit deinen Rettungsfahrzeugen so schnell wie möglich auf Notfälle.</string>
  <string name="Levels/DLC_7/DLC_Name">Rasante Rettung</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RescueHospital">&lt;style=\"AdvisorHighlight\"&gt;Pointy Pass&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadAndAirHospital">&lt;style=\"AdvisorHighlight\"&gt;Betts Shore&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadHospital">&lt;style=\"AdvisorHighlight\"&gt;Ailing&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Description">Im Gebirge lebt man bestenfalls gefährlich, momentan aber eher lebensgefährlich.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_1">Ich bin aus eigenem Antrieb empört, dass du den direkten Konkurrenzkampf mit Jumbo Mega Corp aufnehmen möchtest. Wenn sie nicht die absolute Kontrolle über die Region Pointy Pass behalten, werden sie – das ist meine völlig unabhängige und unparteiische Meinung – weniger Geld zur Finanzierung meiner politischen Kampagnen übrig haben.\\n\\nAlso: Du kannst weiter den steilen Hang deines beruflichen Abstiegs hinab rutschen, oder deinen Allerwertesten in Schwung bringen und alle Hindernisse wie Slalomstangen umtanzen.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_2">Diese „Rettungen“ kann man fast nicht mehr als medizinische Dienstleistungen bezeichnen. Ich weiß daher nicht, wieso du erwartest, dass ich dir dazu gratuliere. Vielleicht wendest du dich besser an das „Hilfsministerium“. Und vergiss niemals, dass du meinem überragenden Scharfsinn nichts entgegenzusetzen hast ... von dem ich hier ohne jegliche Schadenfreunde leider Gebrauch machen musste.\\n\\nAlso: Du kannst weiter den steilen Hang deines beruflichen Abstiegs hinab rutschen, oder deinen Allerwertesten in Schwung bringen und alle Hindernisse wie Slalomstangen umtanzen.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_3">Du hast eine beneidenswerte Flotte aus Rettungsfahrzeugen aufgebaut, die Spitze der Ranglisten erobert und das Gesicht der Rettungsdienste für immer verändert. Hoffentlich bedeuten diese großen Erfolge, dass du nun endlich aufhörst.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make this name stylistically consistent with \"Pointy Mountains,\" which you can find in the term base.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name">Pointy Pass</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Tutorial_Rescue">Rettungsfahrzeuge auszusenden ist deinem Notfall-Ruf noch zuträglicher als ein normaler Notfall. Die Opfer bei Rettungen werden noch vor Ort behandelt und dein Rettungsfahrzeug kehrt zurück, sobald es ihnen gut geht.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Welcome_Text">Holistix hat seine eigenen Luftrettungsfahrzeuge entwickelt, um an zwei Fronten konkurrenzfähig zu sein. Jumbo Mega Corp hat hingegen genau beobachtet, was du und Gretchen mit euren Innovationen im Bereich der Rettungsfahrzeuge erreicht habt, und will nun auch ein dickes Stück von diesem Kuchen. Aber so wie ich dich kenne, willst du diesen leckeren Kuchen ganz für dich allein.\\nAll deine Patienten hier werden sich durch Notfälle ergeben, also brauchst du weder eine Arztpraxis noch eine Aufnahme.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Description">Ein ungewöhnlich hartnäckiger Wirbelsturm hat diesen Touristen-Hotspot getroffen.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_1">Wenn ich das richtig verstehe, hast du in Luftrettungsfahrzeuge investiert. Der Zeitpunkt könnte kaum besser gewählt sein – schließlich befinden wir uns mitten in einem Tropensturm. Erwarte bloß nicht, dass ich mich in eines dieser Dinger setze.\\n\\nDu kannst dem Sturm weiter „trotzen“ – oder auf den Boden der Tatsachen zurückkehren und dich wieder an die Arbeit machen.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Wet = British slang meaning \"showing a lack of forcefulness or strength of character; feeble.\"</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2">Eigentlich hätte dieser Sturm längst vorüber sein sollen, aber er scheint dich zu mögen. Ihr habt viel gemeinsam, du und dieser Sturm – ihr nehmt beide keine Rücksicht auf Verluste.\\n\\nDu kannst dem Sturm weiter „trotzen“ – oder auf den Boden der Tatsachen zurückkehren und dich wieder an die Arbeit machen.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_3">Mal ganz ehrlich: Ich mag das Resort in Zeiten wie diesen deutlich lieber. Man trifft nicht ständig auf diese lästigen jungen Leute, die all diese lästigen Junge-Leute-Dinge tun, wie „Fotos schießen“, „reden“ und „atmen“.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Name">Betts Shore</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Tutorial_TypeSpecific">Zu manchen Notfall-Patienten musst du fahren oder fliegen. Du musst Luftrettungsfahrzeuge entwickeln, um mit der Orbi-Stiftung für Luftrettung mithalten zu können.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Welcome_Text">Bungle Tech konkurriert mit dir erneut um Patienten, doch am meisten solltest du dich vor der Orbi-Stiftung und ihren einzigartigen Luftrettungsfahrzeugen in Acht nehmen. Vielleicht kann Gretchen ein paar Rettungsfahrzeuge für dich entwickeln, die Patienten von Orten abholen können, die nicht über die Straßen zu erreichen sind.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Description">Lerne die Grundlagen des Rettungsdienstgeschäfts in der Großstadt.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_1">Du sagst, du musst Notfallpatienten selbst abholen? Wie du deine wertvolle Zeit und Energie einteilst, geht mich ja wirklich nichts an, aber wenn du diesen Faulenzern einen Finger reichst, werden sie dir die Hand nehmen.\\n\\nDu kannst dein Leben weiter auf der Überholspur verbringen oder einfach mal in den Rückspiegel schauen und dein Fahrzeug sicher abstellen, bevor du dich wieder an die Arbeit machst.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_2">Wenn du nicht aufpasst, kann das sonst ganz schnell eskalieren. Erst fährst du sie zum Krankenhaus, als Nächstes kaufst du ihnen Drinks, passt auf ihre Haustiere auf und urplötzlich stehst du bei ihren Hochzeiten auf der Matte. Entsetzlich.\\n\\nDu kannst dein Leben weiter auf der Überholspur verbringen oder einfach mal in den Rückspiegel schauen und dein Fahrzeug sicher abstellen, bevor du dich wieder an die Arbeit machst.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_3">Also, wenn du mich fragst, sieht die Sache so aus: Jeder, der sich nicht dazu aufraffen kann, selbst ins Krankenhaus zu gehen, ist wahrscheinlich kerngesund und versucht einfach nur, einen freien Tag herauszuschinden. Als mich meine Sekretärin letztes Mal um einen Krankentag bat, habe ich den Lastwagen, der sie angefahren hatte, jedenfalls persönlich inspiziert. Man kann nie vorsichtig genug sein.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Name">Ailing</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_1">Baue ein Rettungsfahrzeug.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_2">Weise ein Rettungsfahrzeug einem Notfall zu.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_3">Wolkenverarbeitung</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_0">Gretchen wird ein wahres Wunder vollbringen müssen, um diesen Schrotthaufen straßentauglich zu bekommen.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_1">Dein neues Dreibeiner-Rettungsfahrzeug ist jetzt einsatzbereit! Klicke auf das Navi-Symbol, um die Notfalleinsatzkarte zu öffnen.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_2">Wenn du auf einen Notfall klickst, erhältst du Informationen zum Status der Patienten vor Ort. Wenn du nicht schnell reagierst, könnten sie in Gefahr geraten!</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_3">Wenn du auf „Einsatz“ klickst, kannst du diesem Notfall ein Rettungsfahrzeug zuweisen.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_4">Ärzte und Krankenpfleger mit Fahrausbildung werden benötigt, um deine Rettungsfahrzeuge zu steuern.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_5">Dein Rettungsfahrzeug kommt gerade im Krankenhaus an. Die abgeholten Patienten wurden dank des Personals und der Ausrüstung an Bord des Rettungsfahrzeugs bereits diagnostiziert. Sie müssen daher nicht zur Aufnahme oder in eine Arztpraxis gebracht werden.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_6">Du kannst nun eine Wolkenverarbeitung bauen, um Patienten zu behandeln, die unter Wolkenbruch leiden. Dein Krankenhaus ist in dieser Stadt nicht das einzige, das in Notfällen einschreitet. Holistix und Bungle Tech haben ihre eigenen Rettungswachen und werden von nun an mit dir konkurrieren.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_7">Um mehr Rettungsfahrzeuge zu bauen, klicke auf einen freien Platz auf der Notfallparkbucht.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Welcome_Text">Die Stadt leidet unter widrigen Wetterbedingungen, die alle möglichen Notfälle verursachen – zusätzlich zu denen, die durch die allgemeine Tollpatschigkeit der Einwohner des Two Point County ohnehin schon entstehen. Bauen wir als Erstes ein Rettungsfahrzeug.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach">Wir sind die Nummer Eins! Wir sind die Nummer Eins! Niemand versteht mehr von Rettungsfahrzeugen als wir! Ihr meint, ihr versteht was von Rettungsfahrzeugen? DANN ZEIGT MAL, WAS IHR DRAUF HABT. Wir werden euch zu Staub zermalmen und diesen Staub dann so schnell in ein Krankenhaus bringen, dass man euch wieder zusammenflicken kann und ihr eure Blamage VOLL auskosten könnt.\\n\\nSorry.\\n\\nIch bin einfach total aufgekratzt, weil ich mir dank dir MEINEN LEBENSTRAUM ERFÜLLEN KONNTE. AAAHHH!\\n\\nIch frage mich, was ich wohl als Nächstes austüfteln könnte. Wenn mir was Cooles einfällt, gebe ich dir Bescheid. Bis dahin ... danke.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach_Signature">Die Notfallmedizin wird nie mehr wie früher sein!\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital">Hey, Partner, wir haben es in die Spitzenliga geschafft und spielen jetzt ums Eingemachte.\\n\\nDiese Gegend ist die Notfallhauptstadt des Countys. Den Markt für Notfalltransporte haben Jumbo Mega Corp und Holistix hier so gut wie unter Dach und Fach – vor allem, seit sie ihre eigenen spezialgefertigten Rettungsfahrzeuge einsetzen (wie sind sie bloß auf DIE Idee gekommen, hmm?).\\n\\nIch will, dass wir es diesen Trittbrettfahrern so richtig zeigen und die Konkurrenz gnadenlos vernichten. Zeig keine Gnade und mach keine Gefangenen – außer, es handelt sich um Patienten. Die solltest du dann aber auch heilen. Also los, mach uns zur Nummer Eins!</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital_Signature">Ach ja, und nimm auch einen Schal mit.\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital">Sauber! Du hast in Ailing mordsmäßige Arbeit geleistet! Im übertragenden Sinn, meine ich – die meisten Patienten schienen ja überlebt zu haben.\\n\\nEs sieht jedenfalls ganz danach aus, als hätten unsere Innovationen ein paar wichtige Ohren aufhorchen lassen, denn andere Organisationen versuchen mittlerweile, ebenfalls ins Spezialrettungsfahrzeug-Business einzusteigen. Ich will nicht ins Hintertreffen geraten, nachdem wir so einen tollen Start hingelegt haben, also solltest du mit mir nach Betts Shore kommen. Es gibt dort nämlich Orte, die allein über die Straßen nicht zu erreichen sind. Das hat mich zu ein paar tollen Ideen beflügelt, die dich umhauen und uns im Rennen halten werden.\\n\\nVerstehst du? „Beflügelt“? Also „flugfähig“?</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital_Signature">Ich will damit sagen, dass ich ein neues, fliegendes Rettungsfahrzeug entwickle.\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital">Hey, also ähm, hallo. Du hast bestimmt noch nie von mir gehört – wir Boxenmechaniker machen ja normalerweise keine Schlagzeilen – aber ICH habe von DIR gehört. Und ich glaube, wir könnten einander helfen.\\n\\nDurch die ganzen Wetterkapriolen sieht man in letzter Zeit ja ständig diese langweiligen, so genannten Rettungsfahrzeuge durch die Straßen flitzen, und immer, wenn ich eins von diesen Dingern sehe, drängt sich mir die Frage auf, ob man da nicht etwas Spannenderes und Dynamischeres bauen könnte. Man könnte diese ganze Rettungsdienste-Szene doch einfach mal so richtig aufmischen.\\n\\nIch brauche dazu bloß ein paar Räder, etwas Motoröl und einen Traum. Ach ja, und ein Krankenhaus natürlich, damit man die Patienten auch irgendwo hinbringen kann. Aber das ist dein Spezialgebiet.\\n\\nAlso, das ist der Deal: Du leitest das Krankenhaus, und ich baue dir eine Flotte der besten Rettungsfahrzeuge, die du jemals gesehen hast.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital_Signature">Abgemacht?\\nGretchen Gearbox</string>
  <string name="Levels/Dev_ALL_EverythingVille">Allstadt</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital2">&lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital3">&lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R1_TutorialHospital">Das hier ist &lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt;, wo dein erstes Krankenhaus steht. Klick es an, um anzufangen!</string>
  <string name="Levels/Map_IntroText_R1_TwoPointCounty">Willkommen im &lt;style=\"AdvisorHighlight\"&gt;Two Point County&lt;/style&gt;! Ich bin &lt;style=\"AdvisorHighlight\"&gt;Albert Crank&lt;/style&gt; und werde auf dieser Reise dein zuverlässiger &lt;style=\"AdvisorHighlight\"&gt;Berater&lt;/style&gt; sein.</string>
  <string name="Levels/Map_IntroText_R2_Fracture Hospital">&lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R2_ResearchHospital">&lt;style=\"AdvisorHighlight\"&gt;Mitton University&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R2_WealthyHospital">&lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R3_AbandonedHospital">&lt;style=\"AdvisorHighlight\"&gt;Melt Downs&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R3_PublicHospital">&lt;style=\"AdvisorHighlight\"&gt;Duckworth-upon-Bilge&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R3_TeachingHospital">&lt;style=\"AdvisorHighlight\"&gt;Smogley&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R4_DisasterHospital">&lt;style=\"AdvisorHighlight\"&gt;Sweaty Palms&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R4_EpidemicHospital">&lt;style=\"AdvisorHighlight\"&gt;Blighton&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R4_TouristHospital">&lt;style=\"AdvisorHighlight\"&gt;Grockle Bay&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R5_FailingHospital">&lt;style=\"AdvisorHighlight\"&gt;Rotting Hill&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R5_FinalHospital">&lt;style=\"AdvisorHighlight\"&gt;Croquembouche&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/Map_IntroText_R5_HighTechHospital">&lt;style=\"AdvisorHighlight\"&gt;Pelican Wharf&lt;/style&gt; ist jetzt verfügbar!</string>
  <string name="Levels/R1_IntroHospital2_BuildPsych_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Psychiatriezimmer&lt;/style&gt; freigeschaltet!\\nBaue ein beeindruckendes Psychiatriezimmer, um für Zufriedenheit zu sorgen.</string>
  <string name="Levels/R1_IntroHospital2_Description">Expandiere durch die Gründung eines zweiten Krankenhauses.</string>
  <string name="Levels/R1_IntroHospital2_Ghost_Advisor">Oje, da ist jemand von den Toten wiederauferstanden. Wir werden einen Hausmeister mit einer Geisterjäger-Ausbildung brauchen!</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet. Blitzschnell haben Sie ein weiteres Mal zugeschlagen und Ihre Kritiker zum Gespött gemacht ...\\n\\nSie werden für Ihre Arbeiten zum Thema Innenleben von Maschinen bzw. menschlichem Verstand gelobt. Konzentrieren Sie sich jetzt auf Ihr wachsendes Imperium mit zwei Säulen. Oder fügen Sie ihm eine dritte Säule hinzu, indem Ihr in Flottering ein neues Krankenhaus eröffnet. Sonst ist das ja ein eher mickriges Imperium.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nDie Lebensdauer Ihres Unternehmens übertrifft selbst die kühnsten Wetten in unserem Büro. Wenn sie anwächst und Sie immer mehr Bälle in der Luft halten müssen, rückt der unvermeidliche Absturz immer näher. Denken Sie lieber nicht darüber nach.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nDie Anerkennung als erstklassige Einrichtung ist immer ein Erfolg, den es zu feiern gilt. Ihre Feier ist verdient, aber hoffentlich auch kurz, denn Sie müssen wieder an die Arbeit.</string>
  <string name="Levels/R1_IntroHospital2_Name">Lower Bullocks</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Upgrade: Apotheken-Medikamentenmixer II&lt;/style&gt; freigeschaltet!\\n&lt;style=\"AdvisorHighlight\"&gt;Upgrade: EasyScan II für allgemeine Diagnosen&lt;/style&gt; freigeschaltet!</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Text">Bungle Technologies gewährt uns Zugang zu einigen ihrer neuesten Entwicklungen: ein Upgrade für den Apotheken-Medikamentenmixer und den EasyScan für allgemeine Diagnosen. Wenn wir diese Upgrades für unsere Maschinen kaufen, verbessern wir ihre Leistung und können dadurch mehr Patienten diagnostizieren und heilen.\\n\\nUm Upgrades für eine Maschine zu installieren, brauchen wir einen Hausmeister mit Mechanikausbildung. Wähle erst die Maschine und dann die Upgrade-Option aus. Ein ausgebildeter Hausmeister wird die Upgrades dann mit der Zeit installieren.\\n\\nProbier es mal aus. Vielleicht hat Bungle ja noch mehr Technologie für uns ...</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Title">Neue Technologie</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Topfereizimmer&lt;/style&gt; freigeschaltet!</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Text">Toll. Das Maschinen-Upgrade wurde installiert! Achte darauf, dass überall genug Feuerlöscher bereitstehen, damit unserer wertvollen Maschine nichts passiert.\\n\\nBungle Technologies dankt uns für unsere fortwährende Unterstützung ihrer Psychiatriepatienten. Sie gewähren uns Zugang zu einer ihrer Maschinen: dem Umtöpfer. Dieses Hightech-Gerät eignet sich hervorragend zum Entfernen unerwünschter Küchenutensilien. Halte nach Leuten Ausschau, die eine derartige Behandlung gebrauchen könnten!\\n\\nTreibe die Erweiterung des Krankenhauses voran, um noch mehr Technologie freizuschalten. Durch den Kauf eines neuen Grundstücks im näheren Umkreis erhalten wir den nötigen Platz, um das Krankenhaus weiterzuentwickeln.</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Title">Neue Technologie</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Advisor">Lass uns das Krankenhaus weiter ausbauen, während wir uns um die Psychiatrie-Patienten von Bungle kümmern ...</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Text">Wir wurden von Bungle Technologies kontaktiert. Dieses Unternehmen betreibt verschiedene Forschungskrankenhäuser im ganzen Land. Sie haben uns ein interessantes Angebot gemacht. Ihnen wurde erst kürzlich ihre psychiatrische Lizenz entzogen, wegen eines Vorfalls mit ... Ähm, es ist wohl besser, nicht ins Detail zu gehen. Sie beabsichtigen, ihre Psychiatriepatienten zu uns zu schicken und würden uns im Gegenzug den Kauf einiger ihrer neuesten Technologien ermöglichen.\\n\\nSolange unsere Organisation keine Forschungslizenz hat, müssen wir um jegliche technologische Unterstützung froh sein.</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Title">Neue Technologie</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Upgrade_Advisor">Unterziehe ein Gerät einem Upgrade, um seine Leistung zu verbessern. Klicke ein Gerät in der &lt;style=\"AdvisorHighlight\"&gt;Apotheke&lt;/style&gt; oder der &lt;style=\"AdvisorHighlight\"&gt;allgemeinen Diagnose&lt;/style&gt; an und wähle dann die Upgrade-Option.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Text">Wir können unser Krankenhaus um neue Gebäude erweitern, indem wir Grundstücke in nächster Nähe erwerben. Sieh dich auf dem Krankenhausgelände um und halte deine Maus über ein Grundstück, um die Größe, die Form und den Preis des Grundstücks zu erfahren.\\n\\nWillst du ein Grundstück kaufen, klicke es an und wähle dann die Kauf-Option. Mit der Zeit entsteht darauf dann ein neues Gebäude.\\n\\nSobald das neue Gebäude fertiggestellt ist, kannst du den neu gewonnenen Platz nutzen, um dein Krankenhaus zu erweitern. Du kannst außerdem bereits existierende Zimmer zwischen den Grundstücken verschieben, wenn du sie neu anordnen willst.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Title">Errichten neuer Gebäude</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Text">Willkommen in Lower Bullocks. Dieses reizende kleine Dorf hat ein riesiges Problem. Ein bedeutender Anteil der Bevölkerung hält sich für Rockstars. Dafür gibt es nur ein Heilmittel ... Die Psychiatrie.\\n\\nNur Ärzte mit Psychiatrieausbildung werden in der Lage sein, Patienten im Psychiatriezimmer zu diagnostizieren und zu behandeln. Wir haben einen solchen Arzt gefunden, aber du solltest weiterhin nach Bewerbern Ausschau halten, die Qualifikationen in der Psychiatrie und anderen nützlichen Bereichen mitbringen.</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Title">Personalqualifikationen</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Text">Geräte können durch ein Upgrade leistungsfähiger gemacht werden. Ein verbessertes Diagnosegerät sorgt für schnelleren Fortschritt bei der Diagnose des Patienten. Ein verbessertes Behandlungsgerät erhöht die Wahrscheinlichkeit einer erfolgreichen Behandlung.\\n\\nUpgrades für jedes Gerät gibt es für das Abschließen von Herausforderungen und selbstverständlich auch durch eigene Forschung.\\n\\nSobald ein Upgrade freigeschaltet wurde, brauchen wir einen Hausmeister mit Mechanikausbildung, um Upgrades in den Geräten zu installieren. Um das zu tun, wähle erst das Gerät und dann die Upgrade-Option aus. Ein entsprechend ausgebildeter Hausmeister wird sich dann um die Arbeit kümmern.</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Title">Geräte-Upgrades installieren</string>
  <string name="Levels/R1_IntroHospital3_Clown_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Zirkustherapie&lt;/style&gt; freigeschaltet!</string>
  <string name="Levels/R1_IntroHospital3_Clown_Text">Flottering hat in letzter Zeit ein gewisses Problem mit ... Clowns. Sie sind überall! Anscheinend fliehen sie immer wieder aus dem Wanderzirkus. Ihre Kapriolen können wirklich sehr lästig werden. Wir werden neue Ausrüstung brauchen, um mit ihnen fertigzuwerden.\\n\\nDie Orbi-Stiftung hat eine patentierte Methode zur geistigen Neukalibrierung von Clowns entwickelt, die ihnen bei der Wiedereingliederung in die Gesellschaft hilft. Man hat uns angeboten, die notwendige Ausrüstung bereitzustellen – sofern wir unsere Fähigkeiten beim „Formen“ unseres eigenen Personals nachweisen können. Das klingt für meine Ohren zwar etwas zwielichtig, aber ich will mir da kein Urteil anmaßen.</string>
  <string name="Levels/R1_IntroHospital3_Clown_Title">Vorsicht ... Clowns!</string>
  <string name="Levels/R1_IntroHospital3_Description">Hier findest du Informationen über Personalentwicklung und Weiterbildungen.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nIhr habt langsam den Dreh raus, wie ich sehe, und Sie zeigen, dass Sie Mitarbeiter auch intern fördern können. Das ist ja schrecklich vielversprechend. Also vielmehr schrecklich.\\n\\nBleiben Sie noch ein Weilchen, um die unerfahrene Belegschaft weiter zu fördern, oder machen Sie sich auf in neue Gefilde im frostigen Norden.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nGrößere Erfolge schüren höhere Erwartungen. Alle wollen \"ihren Anteil\". Bin mal gespannt, wie Sie mit gierigen Mitarbeitern zurechtkommen, die Sie von innen heraus zerlegen wie Parasiten, die Socken tragen. Alles Gute der ganzen Truppe unten in Flottering.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nBei dieser Sache haben Sie gezeigt, dass Sie das Potenzial anderer Leute zum Vorschein bringen können, wie Blut, das Sie aus Stein pressen. Dieses Wunder müssen Sie wiederholen, wenn Sie das noch mal schaffen wollen.</string>
  <string name="Levels/R1_IntroHospital3_Name">Flottering</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Text">Um das meiste aus unseren Mitarbeitern herauszuholen, müssen wir sie weiterbilden und befördern. Wenn jemand im Beruf genug Erfahrung gesammelt und eine Weiterbildung abgeschlossen hat, ist diese Person bereit für eine Beförderung. Die Beförderung erhöht die Kompetenz dieser Person und ermöglicht es ihr, eine neue Qualifikation zu erlernen. Vermutlich steht dann aber auch eine Gehaltserhöhung an.\\n\\nZuallererst brauchen wir aber eine Weiterbildungslizenz. Das Gesundheitsministerium von Two Point hat uns eine Lizenz versprochen, wenn wir nachweisen können, dass wir uns hier in Flottering um das Wohl unserer Mitarbeiter kümmern.</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Title">Personalentwicklung</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Weiterbildungszimmer&lt;/style&gt; freigeschaltet!</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Text">Tolle Neuigkeiten! Das Gesundheitsministerium von Two Point hat uns gerade eine Weiterbildungslizenz erteilt. Dadurch können wir unser Personal in jedem unserer Krankenhäuser weiterbilden.\\n\\nDer Bau eines Weiterbildungszimmers ermöglicht es dir, dein Personal zu schulen. Mitarbeiter mit einem freien Weiterbildungsplatz können einen Kurs belegen, um eine neue Qualifikation zu erlernen.</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Title">Weiterbildungslizenz</string>
  <string name="Levels/R1_IntroHospital3_Training_Text">Um eine Weiterbildung zu starten, klicke auf das Rednerpult oder setze einen geeigneten Mitarbeiter im Zimmer ab. Mitarbeiter werden um Weiterbildungen bitten, wenn sie bereit sind.\\n\\nWähle auf dem Weiterbildungsbildschirm die Qualifikation aus, die deine Mitarbeiter lernen sollen, weise einen Ausbilder zu und wähle schließlich aus, wer die Weiterbildung besuchen soll. Klicke auf das Start-Feld, wenn du bereit bist.\\n\\nDu kannst entweder einen eigenen Mitarbeiter mit den nötigen Qualifikationen als Ausbilder wählen ... ... Oder gegen Gebühr einen Gastausbilder anheuern.</string>
  <string name="Levels/R1_IntroHospital3_Training_Title">Weiterbildung</string>
  <string name="Levels/R1_TutorialHospital_Description">Hier beginnt deine Karriere als Krankenhausleiter. Lerne die Grundlagen in deinem ersten Krankenhaus!</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern – also einem von maximal drei Sternen – bewertet. Ich habe zur Feier des Tages Ihre Akte aus meinem Mülleimer gerettet.\\n\\nBauen Sie Ihr Unternehmen in Hogsport weiter aus, um hier noch mehr Ruhm, Reichtum und Schnickschnack zu ernten. Wenn Sie es eilig mit der Expansion haben, können Sie auch ein neues Krankenhaus in Lower Bullocks eröffnen.\\nSie haben ganz allein die Wahl.</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nWenn Sie mit Ihrem aktuellen Tempo weitermachen, haben Sie bald alles erreicht, was mit Ihrem ersten Krankenhaus möglich ist. Ich spüre, wie Ihr Selbstvertrauen wächst. Passen Sie auf, dass Sie nicht letztlich nur noch tiefer stürzen ...</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nIch hoffe für Sie, dass Sie noch wissen, wie Sie so eine vorbildliche Einrichtung hingekriegt haben. Das County wird nämlich von Ihnen erwarten, dass Sie das endlos wiederholen können. Auf dass Sie das von Ihrem Mut befreit und mit der angemessenen Nervosität erfüllt.</string>
  <string name="Levels/R1_TutorialHospital_Name">Hogsport</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Text">Toll. Bevor wir offiziell die Türen öffnen, brauchen wir eine Arztpraxis. Patienten werden in jeder Phase der Diagnose einen Allgemeinmediziner besuchen.\\n\\nBauen wir eine Arztpraxis …</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Title">Arztpraxis</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Text">Toll. Bevor wir offiziell die Türen öffnen, brauchen wir eine Arztpraxis.\\n\\nPatienten werden in jeder Phase der Diagnose einen Allgemeinmediziner besuchen. Der Allgemeinmediziner untersucht Patienten und entscheidet, ob sie zur Behandlung oder zur weiteren Diagnose geschickt werden.\\n\\nBauen wir jetzt eine Arztpraxis ...</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Title">Arztpraxis</string>
  <string name="Levels/R1_Tutorial_BuildGP_Advisor">Klicke auf &lt;style=\"AdvisorHighlight\"&gt;Zimmer&lt;/style&gt; und danach auf &lt;style=\"AdvisorHighlight\"&gt;Arztpraxis&lt;/style&gt;. Zeichne einen Grundriss (Mindestgröße &lt;style=\"AdvisorHighlight\"&gt;3 x 3&lt;/style&gt;). Platziere eine Tür, einen Schreibtisch und einen Aktenschrank. Klicke dann auf das &lt;style=\"AdvisorHighlight\"&gt;grüne Häkchen&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Text">Um ein Zimmer zu bauen, klicke auf das Zimmer-Feld und wähle einen Eintrag aus der Liste aus.\\n\\nWenn du ein Zimmer ausgewählt hast, zeichne einen Grundriss mit der erforderlichen Größe.\\n\\nPlatziere dann die erforderlichen Objekte im Zimmer.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Title">Zimmerbau</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Text">Wie der Name schon nahelegt, suchen Mitarbeiter das Pausenzimmer auf, wenn sie Pause machen. Füllen wir das Zimmer mit interessanter Ausstattung, damit sie sich vollständig erholen können, bevor ihre Pause vorüber ist.\\n\\nHinweis: Du kannst einen Mitarbeiter ins Pausenzimmer platzieren, damit er eine Pause macht, oder in einem Arbeitszimmer, um ihn dort arbeiten zu lassen. Um einen Mitarbeiter aufzuheben, halte den Mauszeiger auf ihn und halte die linke Maustaste gedrückt.</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Title">Pausenzimmer</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Text">In Stationen können Diagnosen erstellt und verschiedene Krankheiten behandelt werden. Die Aufnahme, Betreuung und Entlassung der Patienten nach erfolgreicher Behandlung erfordert einen Krankenpfleger.\\n\\nStatte eine Station mit mehreren Betten aus, um mehr als einen Patienten gleichzeitig behandeln zu können. Du kannst in den Zimmereinstellungen auch festlegen, wie viele Krankenpfleger hier arbeiten sollen. Dies ist vor allem dann nützlich, wenn du viele Patienten hast.</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Title">Stationen</string>
  <string name="Levels/R1_Tutorial_DiagnosisExhausted_Advisor">Wir haben einen Patienten sämtlichen uns bekannten Diagnosemethoden unterzogen und wissen immer noch nicht, welche Behandlung nötig ist. Wir benötigen mehr Diagnosezimmer, sonst geht der Patient.</string>
  <string name="Levels/R1_Tutorial_Explosion_Text">Oje. Eine unserer Maschinen ist explodiert. Wir müssen die Trümmer wegräumen, die Überreste beseitigen und eine neue Maschine kaufen. Wir müssen auch sicherstellen, dass wir genug Feuerlöscher und Hausmeister haben.</string>
  <string name="Levels/R1_Tutorial_Explosion_Title">Explosion!</string>
  <string name="Levels/R1_Tutorial_Fire_Text">Kleines Problem ... Wegen mangelhafter Instandhaltung ist eine unserer Maschinen in Flammen aufgegangen. Ein Hausmeister wird einen Feuerlöscher holen gehen und dann versuchen, das Feuer zu löschen, bevor es zu spät ist. Sorge dafür, dass immer genug Feuerlöscher in der Nähe sind.</string>
  <string name="Levels/R1_Tutorial_Fire_Title">Feuer!</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Text">Traurige Neuigkeiten: Unser erster Patient ist gestorben. Patienten können sterben, wenn eine Behandlung nicht anschlägt oder wenn sie zu lange warten müssen und sich ihr Gesundheitszustand verschlechtert. Der Tod eines Patienten ist schlecht für den Ruf des Krankenhauses.\\n\\nAußerdem kann es passieren, dass der Geist des verstorbenen Patienten das Krankenhaus heimsucht! Wenn das passiert, werden wir einen Hausmeister mit einer Geisterjäger-Ausbildung benötigen.</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Title">Patiententod</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Advisor">Wir haben jetzt alles Nötige, um einfache Krankheiten zu diagnostizieren und zu heilen. Mal sehen, ob unsere neuen Mitarbeiter ihren Aufgaben gewachsen sind!</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Text">Gut gemacht! Du hast unseren ersten Patienten geheilt! Wir haben etwas Geld verdient und den Ruf des Krankenhauses verbessert. Dadurch werden wir neue Patienten gewinnen.\\n\\nWenn ein Arzt oder ein Krankenpfleger einen Patienten behandelt, beeinflussen deren Fähigkeiten die Erfolgsaussichten. Bestimmte Krankheiten sind schwieriger zu behandeln als andere.\\n\\nDiagnostiziere und behandle weiterhin Patienten, damit wir genug Geld verdienen, um das Krankenhaus ausbauen zu können.</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Title">Patient geheilt!</string>
  <string name="Levels/R1_Tutorial_FirstPatientCured_Advisor">Durch die Heilung von Patienten verbessern wir den &lt;style=\"AdvisorHighlight\"&gt;Krankenhausruf&lt;/style&gt;. Ein besserer Ruf zieht mehr Patienten an, wodurch wir auch mehr verdienen!</string>
  <string name="Levels/R1_Tutorial_FirstPatient_Advisor">Behalten wir unseren ersten Patienten im Auge, während er sich zur Arztpraxis begibt …</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Allgemeine Diagnose&lt;/style&gt; freigeschaltet!</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Text">Wir haben Berichte über neue Krankheiten in der Stadt erhalten. Sie könnten schwieriger zu diagnostizieren sein.\\n\\nWir müssen vielleicht ein neues Diagnosezimmer bauen. Wenn sich ein Allgemeinmediziner nicht sicher ist, wird er einen Patienten für weitere Diagnosen überweisen.</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Title">Weitere Diagnosen</string>
  <string name="Levels/R1_Tutorial_Ghost_Advisor">Oje, da ist jemand von den Toten wiederauferstanden. Wir werden einen Hausmeister mit einer Geisterjäger-Ausbildung brauchen!</string>
  <string name="Levels/R1_Tutorial_Ghost_Text">Wenn ein Patient stirbt, bleibt manchmal ein Teil von ihm zurück ... Traurigerweise der furchterregendste Teil. Das kann für jene von uns, die noch an ihrem Leben festhalten, eine ziemlich erschreckende Erfahrung sein. Außerdem sind Gespenster ziemlich schmuddelige Quälgeister – sie hinterlassen nämlich eine Spur aus Ektoplasma. Sie haben außerdem die Angewohnheit, sich aufzulösen und dann anderswo wieder aufzutauchen.\\n\\nWen rufst du dann an? Natürlich einen Hausmeister mit einer Geisterjäger-Ausbildung! Leute mit dieser Qualifikation sind mit den modernsten autopsychischen Geisterjägertechnologien vertraut. In Zukunft gelingt es uns vielleicht sogar, geistige Materie für unser Forschungsteam zu gewinnen.</string>
  <string name="Levels/R1_Tutorial_Ghost_Title">Geister</string>
  <string name="Levels/R1_Tutorial_HappyItemRotate_Advisor">Um ein gehaltenes Objekt zu drehen, halte die linke Maustaste gedrückt und bewege die Maus nach links oder rechts. Mit einem Rechtsklick legst du ein gehaltenes Objekt ab. Um ein Objekt aufzuheben, klicke ihn mit der linken Maustaste an und halte die Taste gedrückt.</string>
  <string name="Levels/R1_Tutorial_Happy_Advisor">Platziere ein paar Objekte, um einen schönen Wartebereich für Patienten einzurichten.</string>
  <string name="Levels/R1_Tutorial_Happy_Text">Die Zufriedenheit von Personal und Patienten ist für einen reibungslosen Krankenhausbetrieb wichtig.\\n\\nPatienten werden mit zunehmender Zeit gelangweilt, durstig und hungrig. Sorge dafür, dass sie Zugang zu Unterhaltungsmöglichkeiten, Essen und Getränken haben und bequem sitzen können, solange sie auf Termine warten. Wenn sie unzufrieden werden, gehen sie in ein anderes Krankenhaus.</string>
  <string name="Levels/R1_Tutorial_Happy_Title">Patienten bei Laune halten</string>
  <string name="Levels/R1_Tutorial_HireDoc_Advisor">Klicke auf &lt;style=\"AdvisorHighlight\"&gt;Einstellen&lt;/style&gt; und &lt;style=\"AdvisorHighlight\"&gt;Ärzte&lt;/style&gt;, um einen neuen Mitarbeiter auszuwählen. Platziere ihn dann in der Arztpraxis.</string>
  <string name="Levels/R1_Tutorial_HireDoc_Text">Ausgezeichnet. Wir brauchen jetzt einen Arzt für die Arztpraxis.\\n\\nStelle jetzt einen ein ...</string>
  <string name="Levels/R1_Tutorial_HireDoc_Title">Doktor Whom</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Text">Baue dein Krankenhaus weiter aus und heile Patienten, um deine erste Bewertung mit Goldstern erhalten ...</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Title">Krankenhaus-Herausforderung</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Advisor">Du kannst die &lt;style=\"AdvisorHighlight\"&gt;Krankenhausstufe&lt;/style&gt; erhöhen, indem du das Krankenhaus um neue Zimmer erweiterst und zusätzliches Personal einstellst.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Text">Wenn du das Krankenhaus um neue Zimmer erweiterst und zusätzliches Personal einstellst, erhöht sich die Krankenhausstufe. Ein größeres Krankenhaus zieht mehr Patienten an.\\n\\nWenn das Krankenhaus stärker ausgelastet ist, kann es zu längeren Warteschlangen kommen. Wir müssen mehr Arztpraxen und andere Zimmer bauen und mehr Personal einstellen, um die Belastung durch zusätzliche Patienten zu bewältigen.\\n\\nAchte auf Warteschlangen-Warnungen über den Zimmern. Du kannst auch mit der Maus über ein Zimmer fahren, um zu sehen, wie viele Patienten dort warten.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Title">Krankenhausstufe</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Text">Gute Neuigkeiten: Unser Krankenhaus ist nun eröffnet! Die ersten Patienten kommen. Nach der Anmeldung an der Aufnahme werden sie zum Allgemeinmediziner geschickt, um sich diagnostizieren zu lassen.</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Title">Krankenhaus eröffnet</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Text">Das Gesundheitsministerium von Two Point County ehrt die Errungenschaften aller Krankenhäuser des County. Wenn wir ein Krankenhaus aufbauen, das sich der Probleme der Anwohner annimmt, wird dem Krankenhaus offiziell eine Sterne-Wertung verliehen.\\n\\nDas bringt uns diverse Vorteile. Jeder Stern bringt eigene Belohnungen mit sich. Außerdem können wir dann weitere Krankenhäuser an anderen Standorten im County etablieren.\\n\\nBaue das Krankenhaus weiter aus, um eine 1-Sterne-Wertung zu erhalten.</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Title">Krankenhaus-Sterne</string>
  <string name="Levels/R1_Tutorial_ItemControls1_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Objekt drehen:&lt;/style&gt; Halte die linke Maustaste gedrückt und bewege die Maus nach links oder rechts. Oder nutze die Tasten {[Menu/InputActions/RotateItemClockwise]} und {[Menu/InputActions/RotateItemAntiClockwise]}.\\n&lt;style=\"AdvisorHighlight\"&gt;Objekt platzieren:&lt;/style&gt; Mache einen Linksklick.\\n&lt;style=\"AdvisorHighlight\"&gt;Objekt ablegen:&lt;/style&gt; Mache einen Rechtsklick.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Text">Objekt drehen: Wenn du ein Objekt hältst, halte die linke Maustaste gedrückt und bewege dann die Maus nach links oder rechts, um es zu drehen. Du kannst auch die Tasten {[Menu/InputActions/RotateItemClockwise]} und {[Menu/InputActions/RotateItemAntiClockwise]} verwenden.\\n\\nObjekt platzieren: Mit der linken Maustaste kannst du ein Objekt platzieren, den du hältst.\\n\\nObjekt ablegen: Mit einem Rechtsklick legst du ein gehaltenes Objekt ab. Dadurch wird ein Objekt in deinem Besitz verkauft.\\n\\nObjekt aufheben: Um ein Objekt aufzuheben, bewege den Mauszeiger darauf, dann klicke und halte die linke Maustaste gedrückt. Alternativ kannst du auch einfach klicken und schnell ziehen.\\n\\nObjekt verkaufen: Hebe ein Objekt auf und mache einen Rechtsklick. Oder bewege die Maus über das Objekt und drücke {[Menu/InputActions/DeleteItem]}.\\n\\nFreies Platzieren: Halte {[Menu/InputActions/DisableSnap]}, um das gehaltene Objekt frei zu bewegen und zu rotieren, ohne dass dieses an irgendwelchen Punkten einrastet.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Title">Objektsteuerung</string>
  <string name="Levels/R1_Tutorial_ItemPickUp_Title">Um ein Objekt aufzuheben, bewege den Mauszeiger auf ihn, dann klicke und halte die linke Maustaste gedrückt. Alternativ kannst du auch einfach klicken und ziehen.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Toiletten&lt;/style&gt; sind jetzt verfügbar!</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Cleaning_Advisor">Hausmeister leeren Abfalleimer und reinigen Toiletten, wenn nötig. Das ist wesentlich besser, als Abfälle und anderen ... Dreck wegkehren zu müssen.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Text">Getränke und Snacks sind ein tolles Mittel, um Patienten bei Laune zu halten, aber wenn keine Mülleimer in der Nähe sind, kann das Krankenhaus bald voller Abfälle sein. Da wir gerade beim Thema sind: Personal und Patienten können schnell mürrisch werden, wenn keine Toiletten vorhanden sind. Du solltest vielleicht in hochwertiges Porzellan investieren.\\n\\nHausmeister erfüllen folgende Instandhaltungsaufgaben: Verkaufsautomaten nachfüllen, kehren, Mülleimer leeren und Toiletten entstopfen.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Title">Ein Job für Krause</string>
  <string name="Levels/R1_Tutorial_Janitor_Text">Wir haben jetzt ein paar ziemlich teure Maschinen – du solltest dir über die Instandhaltung Gedanken machen. Der Zustand von Maschinen verschlechtert sich mit der Nutzung, also müssen sie von Zeit zu Zeit gewartet werden. Verwahrloste Maschinen können ein Feuerrisiko sein. Feuer gelten gemeinhin als ... äh ... schlecht fürs Geschäft.\\n\\nStelle einen Hausmeister ein, damit die Maschinen gewartet werden. Sorge dabei auch gleich dafür, dass überall Feuerlöscher aufgestellt sind. Vorsicht ist besser als Nachsicht, stimmt‘s?</string>
  <string name="Levels/R1_Tutorial_Janitor_Title">Hausmeister und Instandhaltung</string>
  <string name="Levels/R1_Tutorial_Janitors_Advisor">Hausmeister werden zu einer Maschine gerufen, wenn deren Instandhaltungswert unter 50 % sinkt. Du kannst auch in den Objektsoptionen direkt einen Hausmeister zur Reparatur rufen.</string>
  <string name="Levels/R1_Tutorial_Kudos_Text">Durch das Erreichen von Zielen und das Bewältigen von Herausforderungen verdient unsere Organisation Kudosh.\\n\\n Damit können wir Zugang zu neuen Objekten erhalten. Schau dir die Objektliste an. Jedes Objekt mit einem Schloss kann mit K freigeschaltet werden. Und das beste daran: Wir können das Objekt dann in jedem unserer Krankenhäuser kaufen.\\n\\n Setze es überlegt ein!</string>
  <string name="Levels/R1_Tutorial_Kudos_Title">Kudosh</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Entleuchtungsklinik&lt;/style&gt; freigeschaltet!\\nHeile damit Patienten, die unter Helles Köpfchen leiden.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Text">Gut gemacht. Du hast die Entleuchtungsklinik freigeschaltet. Sie beinhaltet Hightech-Maschinen zur Behandlung von Patienten, die an Erleuchtung erkrankt sind.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Title">Entleuchtungsklinik freigeschaltet!</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Advisor">EILMELDUNG: Furchterregende neue Krankheit in der Stadt ausgebrochen! Schau in deinem Postfach nach, um mehr darüber zu erfahren.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Text">Eine seltsame neue Krankheit ist in der Stadt ausgebrochen ... Helles Köpfchen! Wir werden teure neue Ausrüstung brauchen, um damit fertigzuwerden.\\n\\nTreibe den Ausbau des Krankenhauses voran, um das Behandlungszimmer freizuschalten. Wir werden vermutlich auch eine neue Arztpraxis und zusätzliches Personal brauchen, um alles im Griff zu behalten.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Title">Eilmeldung</string>
  <string name="Levels/R1_Tutorial_LookAround_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Kamerasteuerung:&lt;/style&gt; Versuche, dich im Gebäude umzusehen. Halte die rechte Maustaste gedrückt und ziehe den Boden, bewege den Mauszeiger zum Bildschirmrand oder verwende die Tasten {[Menu/InputActions/CameraPanUp]}{[Menu/InputActions/CameraPanLeft]}{[Menu/InputActions/CameraPanDown]} und {[Menu/InputActions/CameraPanRight]}.</string>
  <string name="Levels/R1_Tutorial_LookAround_Text">Wahrscheinlich willst du dich erst einmal umsehen.\\n\\nSo bewegst du die Kamera:\\n- Halte die rechte Maustaste gedrückt und ziehe\\n- Bewege den Mauszeiger zum Bildschirmrand\\n- Nutze die Tasten {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} und {[Menu/InputActions/CameraPanRight]}.\\n\\nDu kannst außerdem mit dem Mausrad zoomen und mit der mittleren Maustaste die Kamera drehen und kippen.</string>
  <string name="Levels/R1_Tutorial_LookAround_Title">Im Krankenhaus umsehen</string>
  <string name="Levels/R1_Tutorial_MapButton_Advisor">Wenn du zur Karte zurückkehren willst, um ein anderes Krankenhaus zu besuchen, klicke auf das Schaltfeld &lt;style=\"AdvisorHighlight\"&gt;Karte&lt;/style&gt; in der unteren linken Ecke des Bildschirms.</string>
  <string name="Levels/R1_Tutorial_Messages_Advisor">Du hast die &lt;style=\"AdvisorHighlight\"&gt;Apotheke&lt;/style&gt; freigeschaltet! Baue eine &lt;style=\"AdvisorHighlight\"&gt;Apotheke&lt;/style&gt; und stelle einen &lt;style=\"AdvisorHighlight\"&gt;Krankenpfleger&lt;/style&gt; ein.</string>
  <string name="Levels/R1_Tutorial_Messages_Text">Wir haben unseren ersten Patienten diagnostiziert. Der Allgemeinmediziner hat dir eine Nachricht geschickt. Schau in der Nachrichtenliste unten rechts nach.\\n\\nWir werden wohl eine Apotheke bauen müssen, um den Patienten zu behandeln.</string>
  <string name="Levels/R1_Tutorial_Messages_Title">Nachrichten</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Advisor">EILMELDUNG: Verletzte Patienten unterwegs! Schau in deinem Postfach nach, um mehr darüber zu erfahren.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Text">Die Bürger von Two Point County sind in letzter Zeit wie besessen von Käserennen. Wir werden sehr wahrscheinlich bald einige neue Patienten mit Portishead haben. Wir werden ein neues Behandlungszimmer freischalten müssen.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Title">Eilmeldung</string>
  <string name="Levels/R1_Tutorial_Objectives_Advisor">Deine Hauptziele werden immer oben rechts auf dem Bildschirm angezeigt. Bewege den Mauszeiger darüber, um mehr Details anzuzeigen.</string>
  <string name="Levels/R1_Tutorial_Pharmacy_Advisor">Baue eine &lt;style=\"AdvisorHighlight\"&gt;Apotheke&lt;/style&gt; und stelle einen &lt;style=\"AdvisorHighlight\"&gt;Krankenpfleger&lt;/style&gt; ein.</string>
  <string name="Levels/R1_Tutorial_ReceptionPickUp_Advisor">Klicke auf das &lt;style=\"AdvisorHighlight\"&gt;Objekte&lt;/style&gt;-Feld und wähle &lt;style=\"AdvisorHighlight\"&gt;Aufnahme&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPlaceItem_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Objekte platzieren:&lt;/style&gt; Mache einen Linksklick.\\n&lt;style=\"AdvisorHighlight\"&gt;Objekte drehen:&lt;/style&gt; Halte die linke Maustaste gedrückt und bewege die Maus nach links oder rechts.\\n&lt;style=\"AdvisorHighlight\"&gt;Objekt ablegen:&lt;/style&gt; Mache einen Rechtsklick.</string>
  <string name="Levels/R1_Tutorial_Reception_Text">Das Krankenhaus braucht zuallererst eine Aufnahme. Dort können sich die Patienten anmelden, wenn sie im Krankenhaus eintreffen.\\n\\nBauen wir einen Empfangsschalter in der Nähe des Eingangs ...</string>
  <string name="Levels/R1_Tutorial_Reception_Title">Aufnahme</string>
  <string name="Levels/R1_Tutorial_Receptionist_Advisor">Klicke auf &lt;style=\"AdvisorHighlight\"&gt;Einstellen&lt;/style&gt; und dann auf &lt;style=\"AdvisorHighlight\"&gt;Assistenten&lt;/style&gt;. Wähle einen Bewerber aus und klicke dann auf das Feld &lt;style=\"AdvisorHighlight\"&gt;Einstellen&lt;/style&gt;. Platziere diesen durch einen Linksklick in der Nähe der Aufnahme.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Text">Toll. Wir brauchen einen Assistenten für den Empfang.\\n\\nStellen wir gleich einen ein ...\\n\\nKlicke auf das Feld „Einstellen“ und wähle „Assistenten“ aus, um dir die Bewerber anzusehen.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Title">Empfangsmitarbeiter</string>
  <string name="Levels/R1_Tutorial_Reputation_Text">Der Ruf des Krankenhauses verbessert sich mit jedem geheilten Patienten. Wenn eine Behandlung aber fehlschlägt, verschlechtert sich der Ruf – insbesondere, wenn ein Patient stirbt. Ein besserer Ruf lockt mehr Patienten und bessere Stellenbewerber an.</string>
  <string name="Levels/R1_Tutorial_Reputation_Title">Krankenhausruf</string>
  <string name="Levels/R1_Tutorial_Silver_Advisor">Durch das Erreichen von Zielen und das Bewältigen von Herausforderungen verdient unsere Organisation &lt;style=\"AdvisorHighlight\"&gt;Kudosh&lt;/style&gt;. Damit kannst du Objekte freischalten, die in all unseren Krankenhäusern eingesetzt werden können. Sieh auf der Objektliste nach, was wir uns leisten können.</string>
  <string name="Levels/R1_Tutorial_Silver_StarRating_Advisor">Dank der höheren Sterne-Bewertung des Krankenhauses hat unsere Organisation einen ganzen Haufen &lt;style=\"AdvisorHighlight\"&gt;Kudosh&lt;/style&gt; erhalten. Damit kannst du Objekte für unsere Krankenhäuser freischalten.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Pausenzimmer&lt;/style&gt; jetzt verfügbar!</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Text">Die Arbeit ermüdet deine Mitarbeiter, sodass sie früher oder später eine Pause machen müssen. Ein Pausenzimmer hilft ihnen, sich zu erholen und dann mit neuer Kraft weiterzuarbeiten. Auch Getränke und Snacks sorgen für zufriedenes Personal.\\n\\nWenn du ein Zimmer vergrößerst und es mit interessanten Objekten füllst, gilt es als prestigeträchtiger. Menschen, die ein solches Zimmer benutzen, werden zufriedener. Ein schönes Pausenzimmer hilft deinen Mitarbeitern, sich schneller zu erholen.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Title">Personalenergie und Pausen</string>
  <string name="Levels/R1_Tutorial_WaitBench_Advisor">Während du deinen ersten Patienten diagnostizierst, solltest du ein paar Bänke aufstellen, damit die wartenden Patienten nicht unzufrieden werden.</string>
  <string name="Levels/R1_Tutorial_Ward_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Station&lt;/style&gt; freigeschaltet! In Stationen können Diagnosen erstellt und verschiedene Krankheiten behandelt werden.</string>
  <string name="Levels/R1_Tutorial_Welcome_Text">Willkommen im Two Point County!\\n\\nBist du bereit, dein erstes Krankenhaus zu bauen und ein paar Patienten zu heilen?</string>
  <string name="Levels/R1_Tutorial_Welcome_Title">Krankenhaus von Two Point</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Zoomen:&lt;/style&gt; Mausrad\\n&lt;style=\"AdvisorHighlight\"&gt;Drehen:&lt;/style&gt; Mausrad klicken + links/rechts ziehen\\n&lt;style=\"AdvisorHighlight\"&gt;Vertikal drehen:&lt;/style&gt; Mausrad klicken + oben/unten ziehen\\n</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Text">Benutze zum Heran- oder Wegzoomen das Mausrad.\\n\\nUm die Ansicht horizontal zu drehen, halte das Mausrad gedrückt und bewege die Maus nach links/rechts.\\n\\nUm die Ansicht vertikal zu drehen, halte das Mausrad gedrückt und bewege die Maus nach oben/unten.</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Title">Zoomen und drehen</string>
  <string name="Levels/R2_FractureHospital_Description">Behandle die verschiedensten Brüche und Schrammen auf diesem subalpinen Spielplatz – dem Mittelpunkt des Countys für Wandern, Angeln und Stürze.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nSie leisten hier wunderbare Arbeit beim Verarzten dieser törichten Freizeit-Spinner. Ich selbst war nie ein Freund von „Outdoor“-Aktivitäten. Das Land sollte dem Profit der Grundbesitzer dienen, nicht als Reiseziel für Wanderwütige.\\n\\nFahren Sie mit der Knochenklempnerei fort, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nSie tragen weiterhin zur Verbesserung der Gesundheit der schändlichen Sauerstoff-Junkies dieses Countys bei. Immer preisen sie die Heilkräfte ihrer geliebten „Frischluft“. Wenn Sie sich mal mit einem von ihnen unterhalten, wird offensichtlich, welch schwere Hirnschäden diese nichtsnutzigen Baumkuschler von diesen Aktivitäten davongetragen haben. Zurück zum Thema.\\n\\nFahren Sie mit der Knochenklempnerei fort, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nIhr Sieg über die in der sogenannten „freien“ Natur erlittenen Verletzungen erfreut mich zutiefst.\\n\\nKrankenhausleitung: 1 – Mutter Natur: 0.</string>
  <string name="Levels/R2_FractureHospital_Name">Tumble</string>
  <string name="Levels/R2_FractureHospital_Welcome_Text">Willkommen in Tumble. Diese Kleinstadt zieht Touristen aus dem ganzen County an, die dort die Tumble Ridge erklimmen und durch die Tumble Downs wandern. Zu unserem Glück kommt es dabei jährlich zu Hunderten Knochenbrüchen. Ka-tsching!\\n\\nWir müssen eine Frakturstation bauen, um all die Verletzungen behandeln zu können. Ich würde den Bau einer normalen Station und weiterer essenzieller Zimmer empfehlen. Sorge mit Heizkörpern dafür, dass niemand frieren muss.\\n\\nIn Tumble sind regelmäßig seismische Aktivitäten zu beobachten, deshalb sollten wir die Erdbebenwarnungen im Auge behalten. Wir werden außerdem Hausmeister brauchen, die sich um etwaige Schäden kümmern.</string>
  <string name="Levels/R2_FractureHospital_Welcome_Title">Krankenhaus von Tumble</string>
  <string name="Levels/R2_InjuriesHospital_Description">Behandle hier am Fuße des Berges eine Reihe von Blessuren. Und verhindere, dass die Leute alle erfrieren.</string>
  <string name="Levels/R2_InjuriesHospital_Name">Underlook</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Text">Willkommen in Underlook. In dieser Kleinstadt am Fuß des Berges liegt die Skistation von Underlook. Sie ist eine wunderbare Touristenattraktion, der wir jährlich Hunderte Knochenbrüche zu verdanken haben. Ka-tsching!\\n\\nHier herrschen extrem niedrige Temperaturen. Du wirst eine Menge Heizkörper kaufen müssen.</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Title">Krankenhaus von Underlook</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Text">Um ein Forschungsprojekt zu starten, klicke entweder auf die Forschungsstation oder setze einen geeigneten Forscher im Zimmer ab. Auf dem Forschungsbildschirm kannst du aus der Liste der verfügbaren Projekte eines auswählen.\\n\\nSobald ein Projekt begonnen wurde, brauchst du einen Arzt mit Forschungsausbildung, um die Forschungsarbeiten durchzuführen. Je nach Forschungskompetenz trägt dieser Arzt dann mit seiner Forschung zum Projekt bei.\\n\\nForschungserkenntnisse werden der gesamten Organisation zugänglich gemacht, genau wie unsere Entdeckungen. Du kannst ein Projekt in einem Krankenhaus beginnen und es dann in einem anderen Krankenhaus fortsetzen.</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Title">Forschung</string>
  <string name="Levels/R2_ResearchHospital_Description">Die Heimat einiger der hellsten Köpfe im Two Point County. Es mag hier etwas kalt sein, ist aber der perfekte Ort, um neue Technologien zu entwickeln: die Universitäts- und Forschungsklinik Mitton.</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Text">Gut gemacht, wir haben ein Forschungsprojekt abgeschlossen! Diese Entdeckung kann nun von der gesamten Organisation genutzt werden.\\n\\nNach Abschluss eines Projekts suchen sich Forscher anderswo eine neue Beschäftigung – es sei denn, wir starten ein weiteres Projekt. Während wir neue Entdeckungen machen und weitere Gebiete des Countys bereisen, werden unsere Eierköpfe neue Forschungsfelder vorschlagen. Halte also nach neuen Projekten Ausschau!</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Title">Forschungsprojekt abgeschlossen!</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nEin gutes Zeichen, dass Ihre Organisation anfängt, sich mit Forschung zu befassen. Unsere anfänglichen Notizen legten nahe, offenbar irrtümlicherweise, dass Sie dieser speziellen Aufgabe nicht gewachsen wären. Seien Sie versichert, dass der Verantwortliche für so eine fehlgeleitete Bemerkung unverzüglich seine Stelle verlieren wird.  Außer natürlich, das war ich ... man mag es sich kaum vorstellen.\\n\\nStürzen Sie sich in weitere Forschungsprojekte, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nIch habe gehört, dass Ihre Forschung und Entwicklung weiter vorankommt. Wie wunderbar für Sie.\\n\\nStürzen Sie sich in weitere Forschungsprojekte, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nSie haben ein erstklassiges Forschungsinstitut etabliert, das für die Universität von unschätzbarem Wert ist. Ich höre, dass sie sehr dankbar sind, und vermutlich sollte ich das auch sein. Tja, Pech gehabt.</string>
  <string name="Levels/R2_ResearchHospital_Name">Mitton University</string>
  <string name="Levels/R2_ResearchHospital_ResearchBonus_Advisor">Gute Neuigkeiten! Die Mitton University hat uns &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; für den Abschluss einiger Forschungsprojekte zukommen lassen.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Text">Tolle Neuigkeiten! Das Gesundheitsministerium von Two Point hat uns gerade eine Forschungslizenz erteilt. Dadurch können wir in jedem unserer Krankenhäuser neue Maschinen, Upgrades und mehr erforschen.\\n\\nUm ein Forschungsprojekt zu starten, benötigen wir ein Forschungszimmer und einen Arzt mit Forschungsausbildung.\\n\\nAuch die Diagnose und Behandlung von Patienten kann zu unserer Forschung beitragen. Das Einfangen von Geistern kann sehr ... erleuchtend sein.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Title">Forschungslizenz</string>
  <string name="Levels/R2_ResearchHospital_TrainingBonus_Advisor">Gute Neuigkeiten! Die Mitton University hat uns &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; für den Abschluss einiger Weiterbildungen zukommen lassen.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Text">Der Rektor der Mitton University ist von unseren Fortschritten beeindruckt. Man hat uns eingeladen, für die Mitton University ein Forschungs- und Ausbildungskrankenhaus aufzubauen. Das ist eine tolle Chance für uns – wir können eine Forschungsabteilung aufbauen und neue Technologien entwickeln!\\n\\nWir werden jedoch nur Medizinstudenten und Krankenpfleger einstellen können, deshalb müssen wir für Weiterbildungsmöglichkeiten sorgen. Die Mitton University wird uns für jeden Mitarbeiter, den wir weiterbilden, und jedes Forschungsprojekt, das wir abschließen, zusätzliche Mittel zukommen lassen.\\n\\nZuallererst brauchen wir aber eine Forschungslizenz. Das Ministerium wird sie uns gewähren, wenn wir unsere technologische Kompetenz durch den Aufbau eines Krankenhauses mit einigen verbesserten Maschinen demonstrieren.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Title">Mitton University</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Text">Um eine Marketingkampagne zu starten, klicke auf den Marketingtisch oder setze einen Assistenten mit Marketingausbildung in das Zimmer.\\n\\nAllgemeine Kampagnen verbessern den Ruf des Krankenhauses insgesamt.\\n\\nBewerbungskampagnen erhöhen die Anzahl der Kandidaten, die sich auf verschiedene Stellen bewerben.\\n\\nAufklärungskampagnen erhöhen die Anzahl der Patienten mit bestimmten Symptomen und verbessern deinen Ruf bei der Behandlung spezifischer Krankheiten. Hinweis: Schalte mehr Aufklärungskampagnen frei, indem du in jedem Gebiet neue Krankheiten entdeckst.</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Title">Marketing</string>
  <string name="Levels/R2_WealthyHospital_Description">Ein Krankenhaus in der wohlhabenden Stadt Flemington.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nEine wunderbare Stadt verdient ein wunderbares Krankenhaus, nicht wahr? Natürlich! Und genau das entwickeln Sie da gerade: ein Krankenhaus höchster Güte. Ihre Anstrengungen im Bereich Marketing sind nicht unbemerkt geblieben. Möge der Sirenengesang Ihres Unternehmens reiche Ernte von siechen Geldsäcken einbringen.\\n\\nSollte das Geldscheffeln seinen Reiz verlieren, könnten Sie weiter nach Osten vorstoßen, in das wohl stillste Örtchen des County ... wenn Sie wissen, was ich meine.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nDer Familienansitz der Foxbridges befindet sich im Raum Flemington, wie auch der Großteil der Foxbridge-Sippe. Diverse Familienmitglieder haben sich sehr positiv über Ihr Etablissement geäußert, was mich sehr erfreut. Es geht schließlich nichts darüber, Neuigkeiten direkt von der Quelle zu erfahren – der Quelle allen Geldes, versteht sich!\\n\\nWidmen Sie sich weiter dem Krankenhaus, das Flemington gebührt, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nDie Flemingtonier sind höchst anspruchsvolle Menschen. Es spricht für Sie und Ihre Organisation, dass Ihr Krankenhaus diesen Ansprüchen gerecht wird und sich wunderbar in unsere noble Stadt einfügt. Nobel geht die Welt zugrunde – aber dank Ihrer Arbeit auch bei bester Gesundheit.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Text">Tolle Neuigkeiten! Das Gesundheitsministerium des Two Point County hat uns gerade eine Marketinglizenz erteilt. Jetzt können wir Marketingkampagnen starten, um den Ruf unseres Krankenhauses zu verbessern und es attraktiver für Patienten und Personal zu machen.\\n\\nWir müssen ein Marketingzimmer bauen und einen Assistenten mit Marketingausbildung einstellen oder dafür weiterbilden.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Title">Marketinglizenz</string>
  <string name="Levels/R2_WealthyHospital_Name">Flemington</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Text">Willkommen in der wohlhabenden Stadt Flemington, deren Bewohner mehr Geld als Verstand haben. Verzeih mir das Wortspiel, aber ich glaube, hier könnten wir uns gesundstoßen, wenn wir eine Marketinglizenz hätten.\\n\\nWir können mithilfe von Marketingkampagnen unseren Ruf verbessern, mehr Patienten anziehen und bessere Mitarbeiter gewinnen.\\n\\nIch würde vorschlagen, dass wir unsere Forschung und unser Marketing auf eine Krankheit konzentrieren, unter der diese Gegend schon länger leidet: tierische Anziehungskraft.</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Title">Krankenhaus Flemington</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Text">Willkommen in der wohlhabenden Stadt Flemington, deren Bewohner mehr Geld als Verstand haben. Verzeih mir das Wortspiel, aber ich glaube, wir könnten hier einen Mordsgewinn machen, wenn wir eine unserer neuen Abteilungen optimal einsetzen: Marketing.\\n\\nWir können mithilfe von Marketing-Kampagnen unseren Ruf verbessern, mehr Patienten anziehen und bessere Mitarbeiter gewinnen. Wir müssen ein Marketingzimmer bauen und es mit einem Assistenten mit Marketingausbildung besetzen.\\n\\nIch würde vorschlagen, dass wir unsere Forschung und unser Marketing auf eine Krankheit konzentrieren, unter der diese Gegend schon länger leidet: tierische Anziehungskraft.</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Title">Flemington</string>
  <string name="Levels/R3_AbandonedHospital_Description">Ein verlassenes Krankenhaus in der Nähe des Kraftwerks.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nEhrlich gesagt hatten wir nicht erwartet, dass an Ihrem aktuellen Standort überhaupt irgendetwas überleben könnte. Dass Sie also nicht nur überlebt haben, sondern auch noch anderen Leuten beim Überleben helfen, ist quasi ein Sahnehäubchen auf dem Krankenhauskuchen.\\n\\nSpielen Sie für weitere Belohnungen weiterhin mit Feuer, oder ziehen Sie sich in weniger gefährliche Gefilde zurück und erweitern Sie Ihre Organisation.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nAngesichts der neuen Auswucherungen Ihres Horror-Hospitals möchte ich Sie bitten, wenigstens zu versuchen, es unter Kontrolle zu halten. Weiterhin wäre es wohl empfehlenswert, ab und zu die Festigkeit des Bodens zu prüfen, denn in der Vergangenheit gab es vereinzelt Probleme mit der, sagen wir, Haltbarkeit ... Leben Sie wohl.\\n\\nSpielen Sie für weitere Belohnungen weiterhin mit Feuer, oder ziehen Sie sich in weniger gefährliche Gefilde zurück und erweitern Sie Ihre Organisation.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nSie haben eine wahre Monstrosität gezähmt und dessen ungezügelten Kräfte zu Ihren eigenen Zwecken eingesetzt ... Also, gute Arbeit. Nebenbei sind Sie auch ein viel besserer Mieter als diese grässlichen Leute von „Blungle“ oder wie die sich nennen.</string>
  <string name="Levels/R3_AbandonedHospital_Name">Melt Downs</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Text">Das Kraftwerk Melt Downs scheint „technische Schwierigkeiten“ zu haben. Kraftwerkbetreiber Bungle Technologies hat in einer Pressemitteilung versichert, dass alles in Ordnung ist und kein Grund zur Panik besteht. Am selben Tag wurde auch das nahe gelegene Krankenhaus evakuiert. Anscheinend ist ein Experiment ihrer Forschungsabteilung schiefgegangen. Bürgermeisterin Windsock ist an uns mit der Bitte herangetreten, es zu übernehmen. Wir haben dort faszinierende Forschungspapiere vorgefunden, also sollten wir ihre Arbeit vielleicht fortsetzen?\\n\\nSieht so aus, als müsste hier erst mal etwas aufgeräumt werden. Gerüchten zufolge sollen in der Gegend auch sehr seltsame Patienten aufgetaucht sein. Ähm ... viel Glück!</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Title">Krankenhaus von Melt Downs</string>
  <string name="Levels/R3_PublicHospital_Description">Unterstütze den Two Point-Gesundheitsdienst mit einem öffentlichen Krankenhaus.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_1">Es ist meine Aufgabe, Ihnen mitzuteilen, dass das Gesundheitsministerium von Two Point dieses Krankenhaus mit einem Stern bewertet hat.\\n\\nWir werden umgehend untersuchen, wie es dazu kommen konnte, aber zunächst können Sie mit Ihren erfolgreichen – wenn auch verdächtigen – Aktivitäten fortfahren.\\n\\nSie können jetzt aufhören und den tropischen Süden des County genießen. Natürlich dürfen Sie auch hier bleiben, wenn Sie tatsächlich so dumm sind.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_2">Es ist meine Aufgabe, dir mitzuteilen, dass das Gesundheitsministerium von Two Point dieses Krankenhaus mit zwei Sternen bewertet hat.\\n\\nDamit haben Sie sich in diesem Sektor ganz klar behauptet und können sich ganz frei und ungebunden neuen, würdigeren Herausforderungen widmen.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_3">3-Sterne-Status.\\n\\nGlückwünsche. \\n\\nLos, gehen Sie jetzt anderswo hin.</string>
  <string name="Levels/R3_PublicHospital_Name">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_PublicHospital_Welcome_Text">Gesundheitsminister Tarquin Foxbridge hat uns um Hilfe gebeten. Das öffentliche Gesundheitssystem TPHS hat größere Schwierigkeiten. Das Hospital von Duckworth, eines der wenigen verbleibenden öffentlichen Krankenhäuser, hat seinen Leiter verloren. Lord Foxbridge hat vorgeschlagen, dass wir diesem öffentlichen Krankenhaus verwaltungstechnisch unter die Arme greifen. Das könnte sich für uns als vorteilhaft erweisen. Stups, stups ... Zwinker, zwinker ...\\n\\nFalls wir die Ziele des Ministeriums erreichen, erhalten wir einen Teil des County-Gesundheitsbudgets. Allerdings erhalten wir keinerlei Einkommen für Diagnosen, Behandlungen oder Verkäufe. Das könnte interessant werden ...</string>
  <string name="Levels/R3_PublicHospital_Welcome_Title">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_TeachingHospital_Description">Eine Uniklinik mit Schwerpunkt Chirurgie.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_1">Glückwunsch. Das Gesundheitsministerium von Two Point hat Ihr Krankenhaus mit einem Stern bewertet. \\n\\nAh, Smogley. Ich hatte schon ganz vergessen, dass es existiert. Und ich bin alles andere als erfreut, daran erinnert zu werden. Für die Entwicklung Ihrer chirurgischen Methoden gebührt Ihnen Anerkennung, auch wenn besagte Methoden alles andere als fortgeschritten sind. Übrigens, wenn Sie schon darauf bestehen, Menschen aufzuschneiden und in ihnen herumzuwühlen, dann waschen Sie sich doch bitte die Hände. \\n\\nSpielen Sie weiter mit Innereien, um sich zusätzliche Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nDie Entwicklung Ihres Krankenhauses ist noch immer das bedeutendste Ereignis in Smogley, seit sich einmal die Wolken auftaten und die Einwohner zum ersten Mal die Sonne erblickten. Ich kann mir vorstellen, dass sie schon bald eine primitive Statue aus Lehm und Zweigen errichten werden, um Sie zu ehren.\\n\\nSpielen Sie weiter mit Innereien, um sich zusätzliche Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nSmogley ist allseits als trostloser Ort bekannt, der dringend einer bedeutenden Attraktion bedarf, um von Kartografen nicht völlig übergangen zu werden. Ihr ausgezeichnetes Krankenhaus könnte eine solche Attraktion sein. Die Leute würden von überall anreisen, um es sich anzusehen – wenn man es nur durch all das undurchsichtige graue Zeug hindurch sehen könnte, was dort als Luft gilt.</string>
  <string name="Levels/R3_TeachingHospital_Name">Smogley</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Text">Willkommen in Smogley. Smogley liegt direkt vor der Großstadt, und die Bürgermeisterin brennt darauf, die Gegend weiterzubringen. Im Moment bedeutet das vor allem zweierlei: Umweltverschmutzung und Patienten, die operiert werden müssen.\\n\\nIch würde vorschlagen, du baust ein Schulungskrankenhaus auf und bildest dort Chirurgen aus. Die Chirurgie erfordert qualifizierte Ärzte und Krankenpfleger, aber sie ist auch ein lukratives Geschäft, also lohnt es sich.</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Title">Krankenhaus von Smogley</string>
  <string name="Levels/R4_DisasterHospital_Description">Das Resort „Sweaty Palms“ ist ein beliebter Urlaubsort für Leute, denen die häufigen Erdbeben und anderen Naturkatastrophen nichts ausmachen.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nIch erinnere mich noch, wie ich als Kind zum Besuch der Strände von Sweaty Palms gezwungen wurde. Ob es nun die dauernde Sonnenbestrahlung oder die ständige Bedrohung durch geschmolzene Lava war, aber meinen Nerven tat das gar nicht gut. Es freut mich, dass Sie sich trotz der Hitze und der sich anbahnenden Naturkatastrophen scheinbar besser schlagen, als der junge Foxbridge.\\n\\nSchwitzen Sie weiter, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nGanz offensichtlich haben Sie der „Verlockung“ der Strände widerstanden und sich stattdessen ganz Ihrer Arbeit gewidmet. Solche Dienstbeflissenheit ist bewundernswert.\\n\\nSchwitzen Sie weiter, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nEs wird mir geradezu warm ums Herz, zu sehen, dass diese Gegend einer konsequenten Verwaltungsmaschinerie nichts entgegenzusetzen hat. Sie befinden sich auf dem besten Wege, zum Helden aller Bürokraten zu werden.</string>
  <string name="Levels/R4_DisasterHospital_Name">Sweaty Palms</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Text">Willkommen im Resort „Sweaty Palms“, einem wunderschönen Urlaubsziel. Leider wird dieses Gebiet auch von Erdbeben, vulkanischer Aktivität und anderen Naturkatastrophen heimgesucht. Und wenn man Verschwörungstheorien Glauben schenken will, gibt es dort dank der Orbi-Stiftung auch Katastrophen, die nicht natürlichen Ursprungs sind.\\n\\nIch habe die Einstellung einiger Hausmeister empfohlen, um die Instandhaltung der Maschinen zu gewährleisten und die Trümmer zu beseitigen. Explosionen können meiner Erfahrung nach etwas erschütternd sein. Ach ja, und eine Klimaanlage würde auch nicht schaden – es ist hier wahnsinnig heiß.</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Title">Krankenhaus von Sweaty Palms</string>
  <string name="Levels/R4_EpidemicHospital_Description">Hier wimmelt es nur so von ansteckenden Krankheiten. Sonst ganz nett.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_1">Glückwunsch. Das Gesundheitsministerium von Two Point hat Ihr Krankenhaus mit einem Stern bewertet.\\n\\nBakterien sind in der Tat sehr klein, aber leider auch in sehr großer Zahl vorhanden, besonders in Blighton. Es ist kein Kinderspiel, eine solche Bedrohung in den Griff zu bekommen. Wir haben im Kampf gegen winzig kleine Dinger einen großen Sieg errungen.\\n\\nZiehen Sie in die nächste Schlacht oder stoßen Sie in die Stadt im Herzen des County vor. Sind Sie bereit, dem Ruf der Metropole zu folgen? Wissen Sie, ich habe fast das Gefühl, als wäre mir die Sache nicht völlig egal. Wie verstörend.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nEs war eine willkommene Abwechslung, einmal Berichte aus Blighton zu erhalten, die nicht aus rechtlichen Gründen sofort zerstört werden müssen. Vielen Dank dafür.\\n\\nWidmen Sie sich weiter dem Kampf gegen das Mikroskopische, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nUnsere diesbezüglichen Untersuchung sind noch nicht vollständig abgeschlossen, aber es scheint, dass Ihr Krankenhaus Blighton tatsächlich in einen angenehmen Ort verwandelt hat. Das sind unglaubliche Nachrichten – wenn auch etwas beunruhigend.</string>
  <string name="Levels/R4_EpidemicHospital_Name">Blighton</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Text">Willkommen in Blighton. Es ist heiß, es ist schwül, und es wimmelt von den verschiedensten ansteckenden Krankheiten.\\n\\nAchte auf die Hygiene und sorge dafür, dass Impfstoffe bereitstehen!</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Title">Krankenhaus von Blighton</string>
  <string name="Levels/R4_TouristHospital_Description">Touristen schleppen gern allerlei seltsame Krankheiten in dieses sonnige Städtchen ein.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nTourismus ist ohne Zweifel eine Art Leiden, doch er ist auch für die Wirtschaft des County unerlässlich. Und damit die Tourismusbranche erblühen kann, müssen die Touristen am Leben bleiben. Da dies nun gesichert ist, können die Touristen nach Hause zurückkehren und mit Urlaubsgeschichten ihre Freunde anlocken – und deren Geld.\\n\\nWidmen Sie sich weiter dem Gastgewerbe, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nSie sind weiterhin als Hüter der Tore erfolgreich, durch die die meisten Krankheiten unser County erreichen. Die Wirte dieser Krankheiten wollen in ihrer Freizeit etwas erleben, also vergessen Sie nicht, ihnen ein Spektakel zu bieten.\\n\\nWidmen Sie sich weiter dem Gastgewerbe, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.\\n</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nDas beliebteste Touristenziel unseres County verfügte noch nie über so adäquate medizinische Versorgung. Unsere Besucher sind nun im Großen und Ganzen gesund und zufrieden ... und geben reichlich Geld aus. Selbst Ihr Krankenhaus ist zu einer Art Touristenhochburg geworden. Bravo.</string>
  <string name="Levels/R4_TouristHospital_Name">Grockle Bay</string>
  <string name="Levels/R4_TouristHospital_Welcome_Text">Willkommen in Grockle Bay. Der Ort ist eine wahre Touristenhochburg. Mach dich bereit, von verkeimten Urlaubern überrannt zu werden, denen die Hitze im Süden nicht bekommt.\\n\\nIch würde empfehlen, schnellstmöglich eine Klimaanlage zu installieren.</string>
  <string name="Levels/R4_TouristHospital_Welcome_Title">Krankenhaus von Grockle Bay</string>
  <string name="Levels/R5_FailingHospital_Description">Übernimm dieses angeschlagene Stadtkrankenhaus und hauche ihm neues Leben ein.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nDie Schulden dieses Krankenhauses beschäftigen mich schon seit einiger Zeit. Einmal hätte die Angelegenheit mir beinahe meinen Schlaf geraubt. Ich stand kurz davor, das Krankenhaus zu schließen, aber da Sie nun alles im Griff zu haben scheinen, kann ich mir den Papierkram sparen. Glückwunsch, Maestro.\\n\\nFahren Sie mit der Sanierung weiter fort, um sich noch mehr Belohnungen zu verdienen, oder lassen Sie diese unansehnliche Gegend zurück und erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nWenn früher meine Vorgesetzten fragten, wie es denn um das Krankenhaus von Rotting Hill stehe, rettete ich sowohl ihr Gewissen als auch meinen Job und sagte, alles liefe bestens. Sie haben uns alle einen Gefallen getan, da dies nun zum ersten Mal tatsächlich der Wahrheit entspricht.\\n\\nFahren Sie mit der Sanierung weiter fort, um sich noch mehr Belohnungen zu verdienen, oder lassen Sie diese unansehnliche Gegend zurück und erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nAls Sie das Krankenhaus übernahmen, wäre niemand auf die Idee gekommen, dass wir eine wahre Bettpfannenwäscher-zum-Millionär-Geschichte erleben würden. So ausgedrückt ist das Ganze gerade Übelkeit erregend.</string>
  <string name="Levels/R5_FailingHospital_Name">Rotting Hill</string>
  <string name="Levels/R5_FailingHospital_Welcome_Text">Das Krankenhaus von Rotting Hill kriecht schon seit einiger Zeit auf dem Zahnfleisch. Diesen Umstand verdankt es größtenteils den skrupellosen Geschäftspraktiken von Jumbo Healthcare. Das Krankenhaus ist bankrott, sein Ruf ist schlecht und zu allem Übel riecht es auch noch leicht nach Kohl. Bürgermeisterin Windsock und das Gesundheitsministerium haben die schwierige Entscheidung getroffen, die Besitzrechte des Krankenhauses vom TPHS auf unsere Organisation zu übertragen.\\n\\nWenn wir dieses Krankenhaus aus der Krise führen wollen, werden wir einen Kredit brauchen!</string>
  <string name="Levels/R5_FailingHospital_Welcome_Title">Krankenhaus von Rotting Hill</string>
  <string name="Levels/R5_FinalHospital_Description">Erbaue im geschäftigsten Teil der Innenstadt ein Krankenhaus. Mach dich auf einen mächtigen Ansturm gefasst. Viel Glück!</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nIhre Organisation hat sich zum Goldstandard im Gesundheitswesen von Two Point County gemausert. Sie haben Ihre Konkurrenz weit hinter sich gelassen, ihre lang gehegten Hoffnungen und Träume zerschmettert und in den Staub getreten. Ein wohltuender Gedanke, nicht wahr?\\n\\nHelfen Sie der hektischsten Gegend des County auch weiterhin, um Ihr Vermächtnis zu zementieren.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nWir sind sicherlich einer Meinung, wenn ich sage, dass es meiner exzellenten Führungsstärke zu verdanken ist, dass Sie die Grenzen Ihrer eher zweifelhaften Fähigkeiten überwinden konnten. Aber wo bleibt meine Anerkennung, mein längst überfälliger Aufstieg zu echter Berühmtheit, mein geschliffener Brief?\\nIch möchte Sie inständig darum bitten, über diese Ungerechtigkeit nachzudenken, statt sich an hingekritzelten Jubelarien zu ergötzen.\\n\\nHelfen Sie der hektischsten Gegend des County auch weiterhin, um Ihr Vermächtnis zu zementieren.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nDie Nachrichtenportale berichten mittlerweile von drohender „Überbevölkerung“ – ein größeres Kompliment kann man als Krankenhausleiter kaum bekommen.\\n\\nMöge Ihr Name für viele Generationen durch die Hallen das Ministeriums schallen, als Echo in unseren wenigen und viel zu kurzen Momenten der Stille und als Erinnerung an das wahre Potenzial des County. Vielleicht sollte ich das eines Tages in meinen Memoiren festhalten ...</string>
  <string name="Levels/R5_FinalHospital_Name">Croquembouche</string>
  <string name="Levels/R5_FinalHospital_Welcome_Text">Willkommen im Herzen der Stadt. Das ist unsere bislang größte Herausforderung. Tausende Menschen strömen täglich durch Croquembouche. Die Hälfte davon ist meiner Meinung nach krank. Der Turm der Jumbo Mega Corporation ragt bedrohlich in der Ferne hervor. Jumbo Healthcare dominiert die Branche schon viel zu lange. Wenn es uns gelingt, hier ein erfolgreiches Krankenhaus aufzubauen, festigen wir unsere Position als eine der führenden Organisationen des Countys.</string>
  <string name="Levels/R5_FinalHospital_Welcome_Title">Krankenhaus von Croquembouche</string>
  <string name="Levels/R5_HighTechHospital_Description">Erbaue ein technologisch fortschrittliches Krankenhaus und heile die vielen Krankheiten, die diese Stadt plagen.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_1">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit einem Stern bewertet.\\n\\nIch verstehe vielleicht nicht viel von all dieser hochmodernen Technologie, aber wie es scheint, wissen Sie gut damit umzugehen.\\n\\nTreiben Sie die Modernisierung des County weiter voran, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_2">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit zwei Sternen bewertet.\\n\\nEs ist zwar äußerst erfreulich, dass Sie die medizinische Versorgung des County in die Zukunft tragen. Ich möchte Sie aber bitten, Ihre mechanischen Kollegen gut im Auge zu behalten – wir wollen ja nicht das Ende der Welt herbeiführen. Gute Arbeit jedenfalls.\\n\\nTreiben Sie die Modernisierung des County weiter voran, um sich noch mehr Belohnungen zu verdienen, oder erweitern Sie anderswo Ihre Organisation.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_3">Glückwunsch. Ihr Krankenhaus wurde vom Gesundheitsministerium von Two Point mit drei Sternen bewertet.\\n\\nEs heißt, dass Automatisierung die Technik der Zukunft ist. Ich würde ja insgeheim etwas anderes behaupten, aber es ist wohl im Interesse meiner politischen Karriere, diese schlecht durchdachte Initiative zumindest öffentlich zu befürworten. Ich will nämlich nicht den Eindruck erwecken, lebensfremd zu sein. Außerdem ... gelten Fliegen in der Suppe als äußerst unappetitlich.</string>
  <string name="Levels/R5_HighTechHospital_Name">Pelican Wharf</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Text">Willkommen in Pelican Wharf. Dieses Hightech-Zentrum ist unglaublich dynamisch, wird aber von ein paar lästigen Leiden heimgesucht. Es ist ein toller Ort für ein neues Krankenhaus, aber wir werden leistungsstarke Maschinen brauchen, wenn wir hier Erfolg haben wollen.\\n\\nIch würde vorschlagen, dass wir uns auf die Forschung und die bestmögliche Weiterentwicklung unserer Maschinen konzentrieren.</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Title">Krankenhaus von Pelican Wharf</string>
  <string name="Levels/Remix/Intro_Letter">Ich möchte dich also dazu einladen, R.E.M.I. X, oder Richtig Extreme Medizinische Intelligenztests ... X zu verwenden. Diese Software simuliert die Verwaltung eines Krankenhauses. Geradezu unvorstellbar, dass es so was gibt, nicht? In naher Zukunft soll sie dazu eingesetzt werden, die Verwaltungsmitarbeiter des County in einer sicheren Umgebung auszubilden, in der keine echten Menschen sterben. Aber noch ist sie nicht bereit. Die Software muss existierende Krankenhäuser analysieren, um ihre hypothetischen Gesundheitswesen-Szenarien glaubwürdig darzustellen. Diese Szenarien müssen natürlich auch getestet werden. Im besten Fall von jemandem, der weiß, was er tut.\\n\\nWenn das noch nicht klar war, bitte ich dich, die Software zu testen. Das wäre toll ... Danke!</string>
  <string name="Levels/Remix/Letter_LevelComplete">Level abgeschlossen</string>
  <string name="Levels/Remix/Letter_Rank">Rang</string>
  <string name="Levels/Remix/Metamap_Letter_Signature">Sophie Nova\\nGeschäftsführer von Bungle Technologies</string>
  <string name="Levels/Remix/R1_Hogsport_Description">Starte R.E.M.I. X und heile Horden von Patienten in einem künstlichen Hogsport.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Description">Schalte Grundstücke durch das Abschließen von Herausforderungen frei. </string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Text">Die Grundstücke in diesem Level werden durch Herausforderungen freigeschaltet.\\nSchalte die Herausforderungen ab, um die Grundstücke freizuschalten und einen Stern zu erhalten.\\n\\nWas ist das? Na schön, wenn es sich so einfach anhört, kannst du es ja gleich erledigen. Meine Güte.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Title">FGK (Frei-Grundstück-Kultur)</string>
  <string name="Levels/Remix/R1_IntroHospital3_Description">Profitiere von einer Karriereentwicklung (nicht deiner).</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro">R.E.M.I. X hat eine neue &lt;style=\"AdvisorHighlight\"&gt;Nebenaufgabe&lt;/style&gt; generiert.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro_Title">Herausforderung nähert sich</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Failure">Du hast eine Nebenaufgabe nicht abgeschlossen. &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Success">Du hast eine Nebenaufgabe abgeschlossen.  Glückwunsch.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Intro">R.E.M.I. X hat eine neue Nebenaufgabe generiert.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Name">Nebenaufgabe</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Failure">Oh nein, du hast eine Nebenaufgabe nicht abgeschlossen und wirst dafür bestraft.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Success">Glückwunsch! Du hast einen Preis für den erfolgreichen Abschluss einer Nebenaufgabe erhalten.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Title">Nebenaufgabe: Ergebnisse </string>
  <string name="Levels/Remix/R1_IntroHospital3_TrainingBonus_Advisor">Weiterbildungsbonus!\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Text">In diesem Szenario hat R.E.M.I. X sämtliche Einkommensquellen stark verringert – auch Diagnose und Behandlung.\\n\\nAber keine Sorge – ja, ich merke, dass du dir Sorgen machst, ist das nicht seltsam? Du bekommst reichlich Geld dafür, Herausforderungen oder „Nebenaufgaben“ abzuschließen, bei denen es um die Personalentwicklung und die Weiterbildung der Mitarbeiter geht.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not-tering is a play on the fact that the levels in remix are a simulation and supposedly not real. So even though it looks like the level Flottering, it's not. Thus Not-tering!</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title">Nicht-tering</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Text">In diesem „Level“ behandelst du in einer digitalen Version von Hogsport eine Welle von Patienten nach der anderen. In R.E.M.I. X schließt du Ziele ab, um Sterne zu erhalten. Diese Sterne stehen eigentlich für gar nichts – zumindest keine standardisierte Bewertung von einer anerkannten Prüfungsstelle wie dem Gesundheitsministerium von Two Point. Sie sind lediglich ein Zeichen für deinen Fortschritt und sind damit eine allgemein anerkannte Vorgehensweise in Videospielen. Und ganz ehrlich: Jetzt, nachdem du von ihnen gehört hast, willst du jetzt einen, stimmt's?\\n\\nMan könnte vielleicht sagen, dass es geschmacklos ist, eine spieleähnliche Software über das Führen eines Krankenhauses zu erstellen, aber ... nun ja. Beschwer dich bei den Leuten von Bungle.</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Title">R.E.M.I. X</string>
  <string name="Levels/Remix/R2_FractureHospital_Description">Ergreife Sicherheitsmaßnahmen und wappne dich für eine Schar Kranker und Verletzter.</string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Text">Kannst du dir vorstellen, wie es ist, ein Krankenhaus voller ungeschulter Mitarbeiter auf eine große Welle von Patienten vorzubereiten? Nun, du musst es dir nicht vorstellen, denn genau das steht dir jetzt bevor!\\n\\nR.E.M.I. X gewährt dir etwas Vorbereitungszeit, bevor sie anrücken, und zahlt fast alle deine laufenden Kosten – also schule dein Personal, erbaue Einrichtungen und denke an das, was man über gebrochene Knochen sagt ...\\nWas nicht kaputt ist, muss man auch nicht reparieren ... </string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Title">Stärke dich, bevor du andere stärkst.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Description">Lerne aus Büchern, um den gesamten Krankenhaus-Campus zu erschließen.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Text">An der Mitton University werden zwei Bereiche ganz besonders geschätzt.\\nNein, nicht Behandlung und Diagnose, sondern Weiterbildung und Forschung!\\n\\nBeweise dein Geschick in beiden Bereichen, um doppelt geehrt zu werden, alle Gebäude der Universität freizuschalten und einen äußerst bedeutenden digitalen Stern zu erhalten.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Title">Schulprojekt</string>
  <string name="Levels/Remix/R2_WealthyHospital_Description">Teste die Grenzen medizinischen Marketings aus.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Advisor_Intro">R.E.M.I. X hat eine neue &lt;style=\"AdvisorHighlight\"&gt;zeitlich befristete Nebenaufgabe&lt;/style&gt; generiert.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Intro">R.E.M.I. X hat eine neue zeitlich befristete Nebenaufgabe generiert.\\n\\nNicht vergessen: Du kannst Marketingkampagnen durchführen, um Patienten mit bestimmten Krankheiten ins Krankenhaus zu locken.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Name">Zeitlich befristete Nebenaufgabe</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Text">Heile in einem bestimmten Zeitraum mehrere Patienten mit spezifischen Krankheiten, um zeitlich befristete \"Nebenaufgaben\" abzuschließen und finanzielle Belohnungen zu erhalten, während du an deinem Stufenfortschritt arbeitest.\\n\\nDu solltest dich aber nicht zurücklehnen und blindlings jeden beliebigen Patienten kurieren, der bei dir hereinschneit. Bediene dich stattdessen der Magie des Marketings, um deine Kundschaft zu kurieren und Patienten mit bestimmten Krankheiten ins Krankenhaus zu locken. Leg los, indem du von einem Marketingzimmer aus eine Apothekenkampagne startest.\\n</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Title">Der \"Ködern &amp; Kurieren\"-Trick</string>
  <string name="Levels/Sandbox_AvailableAt">Sandboxmodus freigeschaltet nach 1 Stern in Flottering.</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Desc">Der Plan besteht aus mehreren Teilen: eine Spur aus Hundekuchen und interessanten Düften, die ins Krankenhaus führt; eine Aufklärungskampagne, damit Familien hundeartiges Verhalten bei ihren Verwandten besser identifizieren können; und schließlich die Verteilung von mit unserem Logo versehenen Tennisbällen in umliegenden Parks.</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Name">Kampagne: Hundeelend</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Desc">Wir kontaktieren Mönche hier in der Gegend und bitten Sie, eine Wegbeschreibung zum Krankenhaus von allen verfügbaren Glockentürmen auszurufen. Diese Kampagne konzentriert sich besonders auf Standorte in der Nähe von verfallenen Gebäuden, düsteren Wäldern und Gebrauchtvideo-Läden.</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Name">Kampagne: Monstermanie</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Desc">Mit unserem Logo bedruckte Popcorntüten und Getränkedosen werden an örtliche Kinos geschickt. Dort werden sie verteilt, wenn Actionfilme mit beeindruckenden Wolkenkratzern und romantische Komödien mit unrealistisch großen und sauberen Wohnungen gezeigt werden.</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Name">Kampagne: Metropolio</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Desc">Aufgrund ihrer Besessenheit mit Billard sind Kugelköpfe besonders häufig in Lokalen anzutreffen, in denen auch seltsam geformte löchrige Tische mit Stoffbezug zu finden sind. Wir können Betroffene erreichen, indem wir Plakate auf günstigen Werbeplätzen in den dunklen Ecken dieser Lokale anbringen.</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Name">Kampagne: Kugelkopf</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Desc">Wir geben eine von B. F. Yeti vertonte audiovisuelle Kampagne in Auftrag, um auf die frühen Anzeichen von Ausdruckslosigkeit aufmerksam zu machen.</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Name">Kampagne: Ausdruckslosigkeit</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Desc">Wir zahlen den Two Point Squabbler, um subtile Hinweise in die Lokalkolumnen einzustreuen. Zusammen weisen sie darauf hin, dass unser Krankenhaus ein geheimes Verlies voller Artefakte beherbergt, geschützt von ein paar Dutzend Fallen und einem Golem, der Limericks von sich gibt.</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Name">Kampagne: Wanderrost</string>
  <string name="Marketing/DLC_3/Illness_Asto_Name">Kampagne: Fehlende Menschlichkeit</string>
  <string name="Marketing/DLC_3/Illness_Astro_Description">Eine Kampagne, die Bewohner anderer Planeten darauf aufmerksam macht, dass es noch nie leichter war, sich leise, still und heimlich in die Gesellschaft des Two Point County einzugliedern. Verbreitet wird diese frohe Kunde durch Rauchsignale, chemisch kodierte Nachrichten im Wasser und melodisches Kreischen.</string>
  <string name="Marketing/DLC_3/Illness_Astro_Name">Kampagne: Fehlende Menschlichkeit</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Description">Werde zum offiziellen Sponsor von Langstreckenraumverpackung. So wissen frisch ausgepackte kränkliche Reisende sofort, an wen sie sich wenden können.</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Name">Kampagne: 2D</string>
  <string name="Marketing/DLC_3/Illness_Frog_Description">Zahlt für verschlüsselte Nachrichten an das Pebberley Frog Sanctuary und dessen Umgebung und macht so Amphibien, die ungewollt hier feststecken, auf unsere Dienste aufmerksam.</string>
  <string name="Marketing/DLC_3/Illness_Frog_Name">Kampagne: Froschblut</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Desc">Finanziere eine Reihe von versponnenen Verlockungen, um Betroffene in das Krankenhaus zu locken und ihnen gleichzeitig wichtige Lektionen über Ehrlichkeit und das Zimmerhandwerk nahezulegen.</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Name">Kampagne: Holzwurmsyndrom</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Desc">Lass Bauern aus der Umgebung entsprechende Botschaften durch Kornkreise aussenden, um deine Zielgruppe zu erreichen.</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Name">Kampagne: Strohschreck</string>
  <string name="Marketing/DLC_4/Illness_Tech_Desc">Ein ausgeklügelter Ansatz, der das Problem in die Zange nimmt. Schritt 1: Lass ein paar kryptische Botschaften in den Quellcode der beliebtesten Softwareanwendungen des Countys einfließen. Schritt 2: Streue Hinweise dafür in einigen Foren. </string>
  <string name="Marketing/DLC_4/Illness_Tech_Name">Kampagne: Neo-Futorose</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Desc">Miete eine dieser wabernden Werbe-Windhosen an, die man sonst bei Autohaus-Eröffnungen sieht, um auf unsere Kräutergarten-Behandlung aufmerksam zu machen.</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Name">Kampagne: Kräutergarten</string>
  <string name="Marketing/DLC_5/Illness_Mud_Desc">Aufklärungsposter an Drachen und Fahnen sind bewährte Mittel, um die Aufmerksamkeit der schlammbehafteten Spinner des Countys auf sich zu ziehen. Wir planen außerdem Ansagen über Lautsprecheranlagen, im Radio und auf selbstgebrannten CDs. Diese Musikfreaks hören sich einfach alles an ... </string>
  <string name="Marketing/DLC_5/Illness_Mud_Name">Kampagne: Selbstbeschmutzung</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Desc">Wir erreichen die Draufgänger-Gemeinde durch spezielle Anzeigen: winzig kleine auf der Innenseite von Schutzhelmen sowie riesengroße auf dem Boden, die sie beim Springen aus (und über) Flugzeugen nicht übersehen können.</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Name">Kampagne: Stunt-Syndrom</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Desc">Es lohnt sich, für eine Anzeige in den kleinen Broschüren zu zahlen, die Spielzeugpackungen beigelegt werden, schließlich lesen die Leute sich die immer ganz genau durch. Wir werden außerdem einige Plakate mit Bildern von Explosionen und Aufschriften wie „Kabumm!“ in Auftrag geben, um die Teile der Bevölkerung anzuziehen, die mit hoher Wahrscheinlichkeit mit militärischen Leiden zu kämpfen haben.</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Name">Kampagne: Soldatensyndrom</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bees communicate by dancing</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc">Wenn du erst einmal ein paar Bienen mit informativen Tänzen angelockt hast, werden die Summschädel-Patienten in Schwärmen folgen.</string>
  <string name="Marketing/DLC_7/Illness_Hives_Name">Kampagne: Summschädel</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Implying the pamphlets will tumble down with the avalanche</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc">Wenn du ein paar Infoplakate zu deiner Schneeschreck-Behandlungsmethode an gefährdeten Berghängen aushängst, wissen Patienten nach der nächsten Lawine, wohin sie sich wenden müssen.</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Name">Kampagne: Schneeschreck</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">One of the under the weather idles involves the patient splashing in a puddle</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc">Wolkenbruch-Patienten erreichst du am besten mit strategisch in Pfützen platzierten laminierten Flyern.</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Name">Kampagne: Wolkenbruch</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Desc">Bezahle die örtlichen Fahrlehrer dafür, ihren besten Schülern und Schülerinnen eine Karriere in der Medizin ans Herz zu legen.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Name">Kampagne: Fahren</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">30,000 feet is a common cruising altitude for airliners.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc">Die Werbefirma entwickelt gerade die richtige Schriftgröße, damit deine Botschaft am Boden auch noch aus 10.000 Metern Höhe zu erkennen ist.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Name">Kampagne: Fliegen</string>
  <string name="Marketing/General_L_Desc">Gib unserem Ruf mit einer TV-Kampagne mit Weltstar Roderick Cushion einen ordentlichen Schub.</string>
  <string name="Marketing/General_L_Name">Große Kampagne</string>
  <string name="Marketing/General_M_Desc">Lass überall im County Krankenhaus-freundliche Poster aufhängen, um unseren Ruf aufzupolieren.</string>
  <string name="Marketing/General_M_Name">Mittlere Kampagne</string>
  <string name="Marketing/General_S_Desc">Hilf unserem Ruf mit einer Anzeige auf der Kontaktanzeigenseite im Lokalblatt „Two Point Squabbler“ ein wenig auf die Sprünge.</string>
  <string name="Marketing/General_S_Name">Kleine Kampagne</string>
  <string name="Marketing/Illness_8Bit_Desc">Eine Anzeigenkampagne, die niedrig aufgelöste Leute aufs Korn nimmt. Manchmal tut die Wahrheit eben weh.</string>
  <string name="Marketing/Illness_8Bit_Name">Kampagne: Pixeliose</string>
  <string name="Marketing/Illness_AnimalMagnetism_Desc">Mithilfe einer Hochfrequenzpfeife werden verrückte Tiermenschen angezogen.</string>
  <string name="Marketing/Illness_AnimalMagnetism_Name">Kampagne: Tierische Anziehungskraft</string>
  <string name="Marketing/Illness_Clown_Desc">Clown-Kügelchen werden um das Krankenhaus herum verteilt und ziehen alle Clowns innerhalb von zwei Meilen an. Sie sind größtenteils sicher, nur etwa 1 % aller Clowns lösen sich auf.</string>
  <string name="Marketing/Illness_Clown_Name">Kampagne: Clownerei</string>
  <string name="Marketing/Illness_Cubism_Desc">Ein Infoblatt wird an die Kunstgalerien im County geschickt, um von Kubismus betroffene Menschen anzuziehen.</string>
  <string name="Marketing/Illness_Cubism_Name">Kampagne: Kubismus</string>
  <string name="Marketing/Illness_ElectricShock_Desc">Schalte eine Anzeige in einem Magazin, um die Aufmerksamkeit von Leuten zu erhaschen, die mit jedem Niesen ihren Mitmenschen einen Schlag verpassen.</string>
  <string name="Marketing/Illness_ElectricShock_Name">Kampagne: Stromschlag</string>
  <string name="Marketing/Illness_GreyAnatomy_Desc">In der Werbepause einer beliebten Krankenhausserie über Ärzte und deren Liebesverwicklungen wird eine TV-Anzeige ausgestrahlt.</string>
  <string name="Marketing/Illness_GreyAnatomy_Name">Kampagne: Graue Anatomie</string>
  <string name="Marketing/Illness_LightHeaded_Desc">Bei dieser Kampagne werden überall große Plakate mit Bildern von Motten aufgestellt. Diese ziehen Leute mit Glühbirnen-Köpfen besonders an. Seltsam.</string>
  <string name="Marketing/Illness_LightHeaded_Name">Kampagne: Helles Köpfchen</string>
  <string name="Marketing/Illness_Mummy_Desc">Um das Krankenhaus herum werden Schätze verteilt, um vorbeikommende Mumien anzulocken.</string>
  <string name="Marketing/Illness_Mummy_Name">Kampagne: Vorzeitige Mumifizierung</string>
  <string name="Marketing/Illness_Pandemic_Desc">Veröffentliche eine kurze Doku über die Leiden jener, die von küchenbasierten Störungen betroffen sind.</string>
  <string name="Marketing/Illness_Pandemic_Name">Kampagne: Topfschmerzen</string>
  <string name="Marketing/Illness_QueenComplex_Desc">Rund um das Krankenhaus wird laut Rockmusik gespielt. Davon werden Leute angelockt, die sich für Rockstars halten.</string>
  <string name="Marketing/Illness_QueenComplex_Name">Kampagne: Queen-Komplex</string>
  <string name="Marketing/Illness_Room_DNA_Desc">Heure eine Stegreif-Truppe an, die ein informatives Stück über DNS darbietet, um Patienten mit genetischen Störungen anzusprechen.</string>
  <string name="Marketing/Illness_Room_DNA_Name">Kampagne: DNS</string>
  <string name="Marketing/Illness_Room_FractureWard_Desc">In den unfallträchtigsten Gegenden des County werden Poster aufgestellt.</string>
  <string name="Marketing/Illness_Room_FractureWard_Name">Kampagne: Frakturen</string>
  <string name="Marketing/Illness_Room_Injection_Desc">Eine Kampagne, bei der sich alles um Spritzen dreht. Die Leute stehen auf Spritzen.</string>
  <string name="Marketing/Illness_Room_Injection_Name">Kampagne: Spritzen</string>
  <string name="Marketing/Illness_Room_Pharmacy_Desc">Starte eine Medienkampagne über all die tollen neuen Arzneien, die es bei uns im Krankenhaus gibt. Das sollte den Besucherandrang der Apotheke erhöhen.</string>
  <string name="Marketing/Illness_Room_Pharmacy_Name">Kampagne: Apotheke</string>
  <string name="Marketing/Illness_Room_Psychiatry_Desc">Wir können Radio Two Point Geld geben, damit sie auf ihrer Frequenz unterschwellige Werbung senden, während alle schlafen. Das sollte einige Patienten in die Psychiatrie locken.</string>
  <string name="Marketing/Illness_Room_Psychiatry_Name">Kampagne: Psychiatrie</string>
  <string name="Marketing/Illness_Room_Surgery_Desc">Eine Reihe von Postern über die Freuden, sich Sachen aus dem Körper schnippeln zu lassen. Soll mehr Patienten in die Chirurgie locken.</string>
  <string name="Marketing/Illness_Room_Surgery_Name">Kampagne: Chirurgie</string>
  <string name="Marketing/Illness_Room_Ward_Desc">Lass ein Gerücht umgehen, dass nichts gemütlicher ist, als ein Bett auf der Station. Das sollte der Anzahl stationär behandelter Patienten einen Aufschwung verleihen.</string>
  <string name="Marketing/Illness_Room_Ward_Name">Kampagne: Station</string>
  <string name="Marketing/Illness_TurtleHead_Desc">Produziere ein Info-Video, das den wissenschaftlichen Hintergrund unseres patentierten Turbo-Saugers aufzeigt und so hoffentlich Patienten mit Schildkrötensyndrom anzieht.</string>
  <string name="Marketing/Illness_TurtleHead_Name">Kampagne: Schildkrötensyndrom</string>
  <string name="Marketing/Recruitment_Assistants_Desc">Bringe unter Vorwand eines Gedichtwettbewerbs Assistenten dazu, sich um Jobs in unserem Krankenhaus zu bewerben.</string>
  <string name="Marketing/Recruitment_Assistants_Name">Kampagne: Assistenten</string>
  <string name="Marketing/Recruitment_Doctors_Desc">Besteche unsere Ärzte, damit sie bei ihren Ärztetreffen all ihren Ärztefreunden erzählen, wie toll es bei uns ist.</string>
  <string name="Marketing/Recruitment_Doctors_Name">Kampagne: Ärzte</string>
  <string name="Marketing/Recruitment_Janitors_Desc">Eine Rekrutierungskampagne, um Curling-Profis und andere geübter Wischer und Kehrer als Hausmeister zu rekrutieren.</string>
  <string name="Marketing/Recruitment_Janitors_Name">Kampagne: Hausmeister</string>
  <string name="Marketing/Recruitment_Nurses_Desc">Schalte im „Two Point Squabbler“ eine ganze Anzeigenseite, um auf unsere Karrieremöglichkeiten für Krankenpfleger hinzuweisen.</string>
  <string name="Marketing/Recruitment_Nurses_Name">Kampagne: Krankenpfleger</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Desc">Schicke einen Newsletter an die beliebtesten Gewächshäuser des Countys, um Genetik-Spezialisten anzulocken. Pflanzen unterscheiden sich nicht groß von Menschen, oder?</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Name">Kampagne: Genetik</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Desc">Spende für Hugo Bürgens' „Paranormal Proaktiv“-Initiative, dann wird er bei den qualifizierten Geisterjägern in seinem Bekanntenkreis ein gutes Wort für uns einlegen.</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Name">Kampagne: Geisterjäger</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Desc">Wir sollten andere Marketingexperten durch unseren subtilen Einsatz fortgeschrittener Werbemaßnahmen beeindrucken können. Miete ein Werbe-Luftschiff, so sollten wir sie ins Boot holen können.</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Name">Kampagne: Marketing</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Desc">Schalte im führenden Ingenieursmagazin „Schraube locker“ eine Anzeige, um einen qualifizierten Mechaniker anzulocken.</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Name">Kampagne: Mechaniker</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Desc">Eine unterschwellige Werbekampagne, die Psychiater gegen ihren Willen überzeugen soll, sich beim Krankenhaus zu bewerben.</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Name">Kampagne: Psychiater</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Desc">Inseriere im monatlichen Rundbrief der Selbsthilfegruppe ehemaliger Bungle-Angestellten. Vielleicht suchen ein paar qualifizierte Radiologen nach einem Job.</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Name">Kampagne: Radiologie</string>
  <string name="Marketing/Recruitment_Qualification_Research_Desc">Eine Rekrutierungskampagne, um verrückte Wissenschaftler mit einem Hang zur Forschung anzuziehen.</string>
  <string name="Marketing/Recruitment_Qualification_Research_Name">Kampagne: Forscher</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Desc">Lass in Metzgereien und Delikatessenläden Poster aufhängen, um arbeitslose Chirurgen zu rekrutieren.</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Name">Kampagne: Chirurgen</string>
  <string name="Menu/BuildRoom_Cancel">Zimmer abbrechen</string>
  <string name="Menu/BuildRoom_CancelMessage">Möchtest du die Zimmerbearbeitung abbrechen?</string>
  <string name="Menu/BuildRoom_FixInvalidItems_CS">Fehler beheben</string>
  <string name="Menu/BuildRoom_MinimumRoomSize_CS">Zimmermindestgröße ({[X]} x {[Y]})</string>
  <string name="Menu/BuildRoom_PlaceItem_CS">{[ITEM]} platzieren</string>
  <string name="Menu/BuildRoom_RoomPrestige_CS">Stufe {[Level]}</string>
  <string name="Menu/BuildRoom_Unaffordable_CS">Zu teuer</string>
  <string name="Menu/CareerStats/Balance_CS">Bilanz</string>
  <string name="Menu/CareerStats/CureRate_CS">Heilungsrate</string>
  <string name="Menu/CareerStats/CuresPerYear_CS">Jährlich geheilt</string>
  <string name="Menu/CareerStats/FoundationValue_CS">Unternehmenswert</string>
  <string name="Menu/CareerStats/HospitalLevel_CS">Krankenhausstufe</string>
  <string name="Menu/CareerStats/HospitalValue_CS">Wert des Krankenhauses</string>
  <string name="Menu/CareerStats/KudoshEarned_CS">Verdientes Kudosh</string>
  <string name="Menu/CareerStats/Reputation_CS">Ruf</string>
  <string name="Menu/CareerStats/SharePrice_CS">Aktienpreis</string>
  <string name="Menu/CareerStats/StaffCount_CS">Personalstand</string>
  <string name="Menu/CareerStats/StaffMorale_CS">Personalstimmung</string>
  <string name="Menu/CareerStats/Stars_CS">Sterne</string>
  <string name="Menu/CareerStats/YearlyIncome_CS">Jährliches Einkommen</string>
  <string name="Menu/CashFlow/Expenses_CS">Ausgaben</string>
  <string name="Menu/CashFlow/LastMonthsIncome_CS">Einkommen im Vormonat</string>
  <string name="Menu/CashFlow/Revenue_CS">Einnahmen</string>
  <string name="Menu/DLC_4/Select_BuyEnergyPlot_CS">Ökostrom-Generator kaufen</string>
  <string name="Menu/DLC_4/Select_EnergyPlot_CS">Ökostrom-Generator</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Available">Verfügbar</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_BrokenDown">Kaputt</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_EnRoute">Unterwegs</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_JourneyFutile">Wird Notfall nicht erreichen</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Maintenance">Wird repariert</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_OnSite">Vor Ort</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Returning">Kehrt zurück</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">ETA = Estimated Time of Arrival. This labels a duration in minutes and seconds that the ambulance in question would take to reach the emergency in question.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label">Ankunft in:</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_M">{[MINUTES]} Min</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_S">{[SECONDS]} Sek</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Instructing the player that the change in assignment they are making will only be reflected once the ambulance has completed its current shuttle run.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip">Wird bei der nächsten Rückkehr des Rettungsfahrzeugs in dein Krankenhaus angewendet.</string>
  <string name="Menu/DLC_7/Dispatch/Button_AssignAmbulance">Zuweisen</string>
  <string name="Menu/DLC_7/Dispatch/Button_ExpandSidePanel">Einsatz</string>
  <string name="Menu/DLC_7/Dispatch/Button_ReassignAmbulance">Neu zuweisen</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_Distance">{[DISTANCE]} km</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_TimeLeft">{[DURATION]} Tage</string>
  <string name="Menu/DLC_7/Dispatch/Header_AssignAmbulance">Rettungsfahrzeuge zuweisen</string>
  <string name="Menu/DLC_7/Dispatch/Key_Air_Emergency">Nur auf dem Luftweg erreichbar</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the icons for emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header">Notfallsymbol-Legende</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The red triangles with more little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency">Schwerwiegender Notfall</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency_Description">Schwerwiegende Notfälle haben einen höheren Schweregrad, mehr Patienten und einige Informationen darüber, welche Krankheiten zu erwarten sind.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The yellow triangles with fewer little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency">Geringfügiger Notfall</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency_Description">Geringfügige Notfälle haben einen niedrigeren Schweregrad und weniger Patienten.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is  soon to be at risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk">gefährdet</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency was collected by an ambulance</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected">eingesammelt</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is dead</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died">tot</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is not at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine">am Leben</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the patient icons in emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header">Patientensymbol-Legende</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger">stirbt</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The upside-down triangles</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue">Rettung</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue_Description">Rettungen werden vor Ort von deinem Rettungsfahrzeugen durchgeführt. Die Patienten werden nicht in dein Krankenhaus eingeliefert. Sie sind für deinen Notfall-Ruf mehr wert.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Road_Emergency">Nur über die Straße erreichbar</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">What the little triangles under an emergency mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity">Schweregrad</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity_Description">Bei Notfällen mit höherem Schweregrad sterben die Patienten schneller. Rettungsfahrzeuge holen immer zuerst die Patienten ab, die am meisten gefährdet sind, zu sterben.</string>
  <string name="Menu/DLC_7/HUD/Button_Dispatch">Einsatz</string>
  <string name="Menu/DLC_7/HUD/Button_LeagueTables">Ligatabellen</string>
  <string name="Menu/DLC_7/HUD/Title_EmergencyResponse">Notfall-Reaktion</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Bungle">Bungle Tech</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Holistix">Holistix</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Jumbo">Jumbo Mega Corp</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_OrbFoundation">Orbi-Stiftung</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_You">Du</string>
  <string name="Menu/DLC_7/LeagueTables/Header_CureRate">Heilungsrate</string>
  <string name="Menu/DLC_7/LeagueTables/Header_DeathRate">Todesrate</string>
  <string name="Menu/DLC_7/LeagueTables/Header_EmergencyRep">Notfall-Ruf</string>
  <string name="Menu/DLC_7/LeagueTables/Header_FailureRate">Fehlschlagrate</string>
  <string name="Menu/DLC_7/LeagueTables/Header_PatientsCollected">Patienten abgeholt</string>
  <string name="Menu/DLC_7/LeagueTables/Position_First">1.</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Second">2.</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Third">3.</string>
  <string name="Menu/DLC_7/LeagueTables/Title_LeagueTables">Ligatabellen</string>
  <string name="Menu/FancyLetter/Closing">Mit wohlriechenden Grüßen,</string>
  <string name="Menu/FancyLetter/Dear">Geschätzter Krankenhausleiter,</string>
  <string name="Menu/FancyLetter/Signature">Tarquin Foxbridge\\nGesundheitsminister</string>
  <string name="Menu/Game/EGS_Offline_Mode_Text">Der Epic Games Launcher ist derzeit im Offline-Modus. Gehe zum ersten Start in den Online-Modus.\r\\n\r\\nIm Epic Games Launcher gehst du zu \"Einstellungen\", \"Präferenzen\", deaktivierst \"Offline-Modus-Browsing aktivieren\", verbindest dich mit dem Internet. Starte anschließend das Spiel neu.</string>
  <string name="Menu/Game/EGS_Offline_Mode_Title">Offline-Modus</string>
  <string name="Menu/GeneralNotification/ButtonInfo">Details</string>
  <string name="Menu/GeneralNotification/ButtonLog">Protokoll</string>
  <string name="Menu/GeneralNotification/ButtonMood">Stimmung</string>
  <string name="Menu/GeneralNotification/ButtonPlay">Spielen</string>
  <string name="Menu/GeneralNotification/ButtonQueue">Warteschlange</string>
  <string name="Menu/GeneralNotification/ButtonScores">Punkte</string>
  <string name="Menu/GeneralNotification/ButtonStats">Statistik</string>
  <string name="Menu/GeneralNotification/Challenges_CS">Herausforderungen: {0}</string>
  <string name="Menu/GeneralNotification/Classified">Die Herausforderungsdaten dieses Rivalen sind geheim!</string>
  <string name="Menu/GeneralNotification/GatheringInfo">Wir sammeln geraden Daten über die Herausforderung dieses Rivalen.</string>
  <string name="Menu/GeneralNotification/Kicked">Rausgeworfen</string>
  <string name="Menu/GeneralNotification/NoConnection">Zu diesem Rivalen liegen uns keine Informationen vor und es besteht keine Verbindung zu den Online Services.\\n</string>
  <string name="Menu/GeneralNotification/Objectives">Ziele</string>
  <string name="Menu/GeneralNotification/RivalNotYetAttempted">Dieser Rivale hat sich noch nicht an dieser Herausforderung versucht!</string>
  <string name="Menu/GeneralNotification/Select">Rivalen wählen</string>
  <string name="Menu/HoverMenu/Room/Maintenance">Instandhaltung</string>
  <string name="Menu/HoverMenu/Room/Upgrade">Upgrade</string>
  <string name="Menu/Hover_Ghost_Name_CS">Geist von {[NAME]}</string>
  <string name="Menu/Hover_HospitalPlot_DaysLeft_CS">{[DAYS]} Tage übrig</string>
  <string name="Menu/Hover_Marketing_LaunchCampaign_CS">Anklicken, um Marketingkampagne zu starten.</string>
  <string name="Menu/Hover_Marketing_TimeLeft_CS">{[ELAPSED]} / {[DURATION]} Monate</string>
  <string name="Menu/Hover_Patient_IllnessCured_CS">Geheilt</string>
  <string name="Menu/Hover_Patient_IllnessTreatmentFailed_CS">Behandlung fehlgeschlagen</string>
  <string name="Menu/Hover_Research_ProjectName_CS">Projekt: {[NAME]}</string>
  <string name="Menu/Hover_Research_StartProject_CS">Anklicken, um ein Projekt zu starten.</string>
  <string name="Menu/Hover_RoomItem_JanitorAssigned_CS">Zugewiesener Hausmeister: {[STAFF]}</string>
  <string name="Menu/Hover_RoomItem_JanitorQualificationRequired_CS">Hausmeister mit {[QUALIFICATION]} benötigt!</string>
  <string name="Menu/Hover_RoomItem_JanitorRequired_CS">Hausmeister benötigt!</string>
  <string name="Menu/Hover_Room_Closed_CS">Geschlossen</string>
  <string name="Menu/Hover_Room_Prestige_CS">Prestige: Stufe {[LEVEL]}</string>
  <string name="Menu/Hover_Room_QueueLength_CS">Warteschlange: {[LENGTH]}</string>
  <string name="Menu/Hover_Room_StaffList_CS">Personal:</string>
  <string name="Menu/Hover_Room_StaffRequired_CS">Benötigtes Personal:</string>
  <string name="Menu/Hover_Training_StartCourse_CS">Kurs starten</string>
  <string name="Menu/HubMenu/Hires">Einstellen</string>
  <string name="Menu/HubMenu/Illnesses">Krankheiten</string>
  <string name="Menu/HubMenu/Items">Objekte</string>
  <string name="Menu/HubMenu/Rooms">Zimmer</string>
  <string name="Menu/HubMenu/StaffJobs">Mitarbeiterjobs</string>
  <string name="Menu/HubMenu/StaffPay">Mitarbeitergehalt</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Attractiveness">Attraktivität</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Boredom">Langeweile</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Health">Gesundheit</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hunger">Hunger</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hygiene">Hygiene</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Maintenance">Instandhaltung</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/PatientHappiness">Patientenzufriedenheit</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffEnergy">Personalenergie</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffHappiness">Personalzufriedenheit</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Temperature">Temperatur</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Thirst">Durst</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Toilet">Toilette</string>
  <string name="Menu/Illness/Illness">Krankheit</string>
  <string name="Menu/Illness/TreatmentCost">Behandlungskosten</string>
  <string name="Menu/Illness/TreatmentRoom">Zimmer</string>
  <string name="Menu/Inbox/ArchiveButton">Archiv</string>
  <string name="Menu/Inbox/InboxButton">Posteingang</string>
  <string name="Menu/InputActions/Accept">Annehmen/Auswählen</string>
  <string name="Menu/InputActions/BuildAddMode">Zum Grundriss hinzufügen</string>
  <string name="Menu/InputActions/BuildSubMode">Aus dem Grundriss entfernen</string>
  <string name="Menu/InputActions/CameraPanDown">Kamera nach unten schwenken</string>
  <string name="Menu/InputActions/CameraPanLeft">Kamera nach links schwenken</string>
  <string name="Menu/InputActions/CameraPanRight">Kamera nach rechts schwenken</string>
  <string name="Menu/InputActions/CameraPanUp">Kamera nach oben schwenken</string>
  <string name="Menu/InputActions/CameraPitchDown">Kamera nach unten neigen</string>
  <string name="Menu/InputActions/CameraPitchUp">Kamera nach oben neigen</string>
  <string name="Menu/InputActions/CameraRotateAntiClockwise">Kamera gegen Uhrzeigersinn drehen</string>
  <string name="Menu/InputActions/CameraRotateClockwise">Kamera im Uhrzeigersinn drehen</string>
  <string name="Menu/InputActions/CameraZoomIn">Mit Kamera heranzoomen</string>
  <string name="Menu/InputActions/CameraZoomOut">Mit Kamera herauszoomen</string>
  <string name="Menu/InputActions/Cancel">Abbrechen</string>
  <string name="Menu/InputActions/DeleteItem">Objekt löschen</string>
  <string name="Menu/InputActions/DisableSnap">Objekte am Raster ausrichten deaktivieren</string>
  <string name="Menu/InputActions/OpenOverviewFinance">Finanzübersicht öffnen</string>
  <string name="Menu/InputActions/OpenOverviewPatient">Patientenübersicht öffnen</string>
  <string name="Menu/InputActions/OpenOverviewStaff">Personalübersicht öffnen</string>
  <string name="Menu/InputActions/QuickLoad">Schnellladen</string>
  <string name="Menu/InputActions/QuickSave">Schnellspeichern</string>
  <string name="Menu/InputActions/RotateItemAntiClockwise">Objekt gegen Uhrzeigersinn drehen</string>
  <string name="Menu/InputActions/RotateItemClockwise">Objekt im Uhrzeigersinn drehen</string>
  <string name="Menu/InputActions/SkipToNextSong">Zum nächsten Song springen</string>
  <string name="Menu/InputActions/TimeSlowDown">Zeit verlangsamen</string>
  <string name="Menu/InputActions/TimeSpeedUp">Zeit beschleunigen</string>
  <string name="Menu/InputActions/ToggleIllnessList">Krankheitenliste ein/aus</string>
  <string name="Menu/InputActions/TogglePatientList">Patientenliste ein/aus</string>
  <string name="Menu/InputActions/TogglePause">Pause</string>
  <string name="Menu/InputActions/ToggleStaffList">Personalliste ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualAttractiveness">Attraktivitätsdaten-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualBoredom">Langeweiledaten-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualHunger">Hungerdaten-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualHygiene">Hygienedaten-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualMaintenance">Instandhaltungs-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualPatientHappiness">Patientenzufriedenheits-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualPatientHealth">Patientengesundheits-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualStaffEnergy">Personalenergie-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualStaffHappiness">Personalzufriedenheits-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualTemperature">Temperaturdaten-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualThirst">Durstdaten-Ansicht ein/aus</string>
  <string name="Menu/InputActions/ToggleVisualToilet">WC-Bedarf-Ansicht ein/aus</string>
  <string name="Menu/Inspector/ButtonClose_CS">Schließen</string>
  <string name="Menu/Inspector/ButtonCopy_CS">Kopieren</string>
  <string name="Menu/Inspector/ButtonEdit_CS">Bearbeiten</string>
  <string name="Menu/Inspector/ButtonInfo_CS">Details</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigh_CS">Hoch</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigher_CS">Lege für die Jobs in diesem Zimmer eine hohe Priorität fest.</string>
  <string name="Menu/Inspector/ButtonJobPriorityLow_CS">Niedrig</string>
  <string name="Menu/Inspector/ButtonJobPriorityLower_CS">Lege für die Jobs in diesem Zimmer wieder eine normale Priorität fest.</string>
  <string name="Menu/Inspector/ButtonLog_CS">Protokoll</string>
  <string name="Menu/Inspector/ButtonMood_CS">Stimmung</string>
  <string name="Menu/Inspector/ButtonObjects_CS">Objekte</string>
  <string name="Menu/Inspector/ButtonOpen_CS">Öffnen</string>
  <string name="Menu/Inspector/ButtonQueue_CS">Warte-\\nschlange</string>
  <string name="Menu/Inspector/ButtonRoomCustomisation">Anpassen</string>
  <string name="Menu/Inspector/ButtonSell_CS">Verkaufen</string>
  <string name="Menu/Inspector/ButtonStats_CS">Statistik</string>
  <string name="Menu/Inspector/ButtonTemplates_CS">Vorlagen</string>
  <string name="Menu/Inspector/GaveUpWaitingForFurtherDiagnosis_CS">Wollte nicht mehr auf weitere Diagnosen warten</string>
  <string name="Menu/Inspector/Patient/Appointment_CS">Termin</string>
  <string name="Menu/Inspector/Patient/ChanceOfSuccess_CS">Erfolgschance war: {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/DaysSinceArrival_CS">{[DAYS]} Tage seit Ankunft[i2p_One]{[DAYS]} Tag seit Ankunft</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceMinMax_CS">Geschätzte Heilungschance: {[MIN]}–{[MAX]}</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceValue_CS">Geschätzte Heilungschance: {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/GaveUpWaiting_CS">Wollte nicht mehr auf {[ROOM]} warten</string>
  <string name="Menu/Inspector/Patient/HappinessReachedZero_CS">Zufriedenheit ist auf Null gefallen</string>
  <string name="Menu/Inspector/Patient/TopComplaints_CS">Hauptbeschwerden</string>
  <string name="Menu/Inspector/Patient/WillLeaveSoon_CS">Geht bald</string>
  <string name="Menu/Inspector/Patient/WillingToWait_CS">Wird noch {[SECONDS]} Sekunden warten</string>
  <string name="Menu/Inspector/RoomTemplates_Delete_Tooltip">Löschen</string>
  <string name="Menu/Inspector/RoomTemplates_Overwrite_Tooltip">Überschreiben</string>
  <string name="Menu/Inspector/RoomTemplates_Rename_Tooltip">Umbenennen</string>
  <string name="Menu/Inspector/RoomTemplates_SaveNewTemplate_CS">Neue Vorlage speichern</string>
  <string name="Menu/ItemInvalid_DoorExitNotToHospital_CS">Tür muss Zimmer mit\\nKorridor verbinden</string>
  <string name="Menu/ItemInvalid_InvalidCornerLocation_CS">Ungültige Eckenplatzierung</string>
  <string name="Menu/ItemInvalid_InvalidItemForRoom_CS">Ungültiges Objekt für Zimmer</string>
  <string name="Menu/ItemInvalid_InvalidNavigation_CS">Nicht erreichbar</string>
  <string name="Menu/ItemInvalid_InvalidStartLocations_CS">Ungültige Startplatzierung</string>
  <string name="Menu/ItemInvalid_InvalidWallLocation_CS">Ungültige Wandplatzierung</string>
  <string name="Menu/ItemInvalid_NeighbouringWindowAtLocation_CS">Kann nicht an Fenster platziert werden</string>
  <string name="Menu/ItemInvalid_ServingHatchAtLocation_CS">Aufnahmestation bereits vorhanden</string>
  <string name="Menu/ItemInvalid_ServingHatchNotExitToHospital_CS">Aufnahmestation führt nicht zu Korridor</string>
  <string name="Menu/ItemInvalid_Unaffordable_CS">Objekt ist zu teuer</string>
  <string name="Menu/ItemInvalid_UnreachableInteractionPoints_CS">Zugriffspunkte sind blockiert</string>
  <string name="Menu/ItemInvalid_WindowNotIntoHospital_CS">Muss an Innenwand platziert werden</string>
  <string name="Menu/Leaderboards/RemixBadges">R.E.M.I. X</string>
  <string name="Menu/Loading...">Lädt ...</string>
  <string name="Menu/Loans/CompanyName_SmellMyCash">Smell My Cash</string>
  <string name="Menu/Loans/CompanyName_Swindles">Swindles</string>
  <string name="Menu/Loans/CompanyName_TwoPointBank">Two Point-Bank</string>
  <string name="Menu/Loans/LoanAmount_CS">{[AMOUNT]} zu {[APR]} p.a.</string>
  <string name="Menu/Loans/LoanCompany">Kreditinstitut</string>
  <string name="Menu/Loans/LoanExempt">Kreditbefreit</string>
  <string name="Menu/Loans/LoanRepaymentDetail_CS">{[AMOUNT]} monatlich für {[MONTHS]} Monate</string>
  <string name="Menu/Loans/RepayLoan">Kredit erstatten</string>
  <string name="Menu/Loans/RequiresBalance_CS">Erfordert eine Bilanz von {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalLevel_CS">Erfordert eine Krankenhausstufe von {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalValue_CS">Erfordert einen Krankenhauswert von {[VALUE]}</string>
  <string name="Menu/Loans/RequiresReputation_CS">Erfordert einen Ruf von {[VALUE]}</string>
  <string name="Menu/Loans/TakeLoan">Kredit aufnehmen</string>
  <string name="Menu/Loans/TermsConditions">Geschäftsbedingungen</string>
  <string name="Menu/Marketing/ButtonLaunchCampaign">Kampagne starten</string>
  <string name="Menu/Marketing/CampaignCost_CS">Kosten der Kampagne</string>
  <string name="Menu/Marketing/CampaignName">Name der Kampagne</string>
  <string name="Menu/Marketing/Duration_CS">Dauer: {[MONTHS]} Monate</string>
  <string name="Menu/Marketing/GeneralMarketing">Allgemeines\\nMarketing</string>
  <string name="Menu/Marketing/IllnessMarketing">Krankheits-\\nmarketing</string>
  <string name="Menu/Marketing/MarketingCampaigns">Marketingkampagnen</string>
  <string name="Menu/Marketing/RecruitmentMarketing">Rekrutierungs-\\nmarketing</string>
  <string name="Menu/Marketing/StartACampaign">Marketingkampagne starten</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Body_CS">Deine Karriere konnte nicht gelöscht werden (fehlende Zugriffsrechte).\\n\\nDafür kann es mehrere Gründe geben: Dein Betriebssystem oder dein Benutzerprofil sind beschädigt; ein anderes Programm – oder das Antiviren-Programm – wirkt sich negativ aus; oder du modifizierst gerade die Dateien.\\n\\nWenn du Hilfe bei der Lösung des Problems brauchst, wende dich bitte an support.sega.co.uk</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Title_CS">Fehler beim Löschen der Karriere</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Body_CS">Fehler beim Löschen deiner Karriere.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es.\\nDas sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Title_CS">Fehler beim Löschen der Karriere</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Body_CS">Deine Karriere konnte nicht gespeichert werden (fehlende Zugriffsrechte).\\n\\nDafür kann es mehrere Gründe geben: Dein Betriebssystem oder dein Benutzerprofil sind beschädigt; ein anderes Programm – oder das Antiviren-Programm – wirkt sich negativ aus; oder du modifizierst gerade die Dateien.\\n\\nWenn du Hilfe bei der Lösung des Problems brauchst, wende dich bitte an support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Title_CS">Fehler beim Speichern der Karriere</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Body_CS">Deine Karriere konnte nicht gespeichert werden.\\n\\nDeine Festplatte scheint voll zu sein. Schaff ein wenig Platz, dann sollte das Problem gelöst sein.\\n\\nWenn das nicht der Fall ist oder du einfach Hilfe brauchst, wende dich bitte an support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Title_CS">Fehler beim Speichern der Karriere</string>
  <string name="Menu/Message/Career_Save_Failed_General_Body_CS">Deine Karriere konnte nicht gespeichert werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es.\\nDas sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Message/Career_Save_Failed_General_Title_CS">Fehler beim Speichern der Karriere</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Body_CS">Dein Krankenhaus konnte nicht gespeichert werden (fehlende Zugriffsrechte).\\n\\nDafür kann es mehrere Gründe geben: Dein Betriebssystem oder dein Benutzerprofil sind beschädigt; ein anderes Programm – oder das Antiviren-Programm – wirkt sich negativ aus; oder du modifizierst gerade die Dateien.\\n\\nWenn du Hilfe bei der Lösung des Problems brauchst, wende dich bitte an support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Title_CS">Fehler beim Speichern des Krankenhauses</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Body_CS">Dein Krankenhaus konnte nicht gespeichert werden.\\n\\nDeine Festplatte scheint voll zu sein. Schaff ein wenig Platz, dann sollte das Problem gelöst sein.\\n\\nWenn das nicht der Fall ist oder du einfach Hilfe brauchst, wende dich bitte an support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Title_CS">Fehler beim Speichern des Krankenhauses</string>
  <string name="Menu/Message/Level_Save_Failed_General_Body_CS">Dein Krankenhaus konnte nicht gespeichert werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es.\\nDas sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Message/Level_Save_Failed_General_Title_CS">Fehler beim Speichern des Krankenhauses</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Body_CS">Deine Einstellungen konnten nicht gespeichert werden (fehlende Zugriffsrechte).\\n\\nDafür kann es mehrere Gründe geben: Dein Betriebssystem oder dein Benutzerprofil sind beschädigt; ein anderes Programm – oder das Antiviren-Programm – wirkt sich negativ aus; oder du modifizierst gerade die Dateien.\\n\\nWenn du Hilfe bei der Lösung des Problems brauchst, wende dich bitte an support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Title_CS">Fehler beim Speichern der Einstellungen</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Body_CS">Deine Einstellungen konnten nicht gespeichert werden.\\n\\nDeine Festplatte scheint voll zu sein. Schaff ein wenig Platz, dann sollte das Problem gelöst sein.\\n\\nWenn das nicht der Fall ist oder du einfach Hilfe brauchst, wende dich bitte an support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Title_CS">Fehler beim Speichern der Einstellungen</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Body_CS">Deine Einstellungen konnten nicht gespeichert werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es.\\nDas sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Title_CS">Fehler beim Speichern der Einstellungen</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Body_CS">Dein Sandbox-Spielstand konnte nicht gelöscht werden (fehlende Zugriffsrechte).\\n\\nDafür kann es mehrere Gründe geben: Dein Betriebssystem oder dein Benutzerprofil sind beschädigt; ein anderes Programm – oder das Antiviren-Programm – wirkt sich negativ aus; oder du modifizierst gerade die Dateien.\\n\\nWenn du Hilfe bei der Lösung des Problems brauchst, wende dich bitte an support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Title_CS">Fehler beim Löschen der Sandbox.</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Body_CS">Dein Sandbox-Spielstand konnte nicht gelöscht werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es.\\nDas sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Title_CS">Fehler beim Löschen der Sandbox.</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Body_CS">Dein Sandbox-Spielstand konnte nicht gespeichert werden (fehlende Zugriffsrechte).\\n\\nDafür kann es mehrere Gründe geben: Dein Betriebssystem oder dein Benutzerprofil sind beschädigt; ein anderes Programm – oder das Antiviren-Programm – wirkt sich negativ aus; oder du modifizierst gerade die Dateien.\\n\\nWenn du Hilfe bei der Lösung des Problems brauchst, wende dich bitte an support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Title_CS">Fehler beim Speichern der Sandbox</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Body_CS">Dein Sandbox-Spielstand konnte nicht gespeichert werden.\\n\\nDeine Festplatte scheint voll zu sein. Schaff ein wenig Platz, dann sollte das Problem gelöst sein.\\n\\nWenn das nicht der Fall ist oder du einfach Hilfe brauchst, wende dich bitte an support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Title_CS">Fehler beim Speichern der Sandbox</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Body_CS">Dein Sandbox-Spielstand konnte nicht gespeichert werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es.\\nDas sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Title_CS">Fehler beim Speichern der Sandbox</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_CS">Du spielst gerade {[CURRENT_LEVEL]}.\\nMöchtest du speichern, bevor du das Krankenhaus wechselst?</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_Title_CS">Krankenhaus wechseln?</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_CS">Möchtest du wirklich Schnellladen nutzen? Dann verlierst du den seit dem letzten Speichervorgang erzielten Fortschritt.</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_Title_CS">Schnellladen?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_CS">Möchtest du speichern, bevor du das Spiel verlässt und ins Menü zurückkehrst?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_Title_CS">Zurück zum Menü?</string>
  <string name="Menu/Messages/AreYouSureQuit_CS">Möchtest du speichern, bevor du das Spiel verlässt und auf den Desktop zurückkehrst?</string>
  <string name="Menu/Messages/AreYouSureQuit_Title_CS">Zurück zum Desktop?</string>
  <string name="Menu/Messages/AreYouSureRestart_CS">Bist du sicher, dass du nochmal neu beginnen möchtest? Dein Fortschritt und Spielstand werden gelöscht.</string>
  <string name="Menu/Messages/AreYouSureRestart_Title_CS">Karriere neu starten?</string>
  <string name="Menu/Messages/AreYouSure_CS">Bist du sicher?</string>
  <string name="Menu/Messages/Cancel_Button_CS">Abbrechen</string>
  <string name="Menu/Messages/CantLoadCareerSaveBroken_CS">Deine gespeicherte Karriere scheint beschädigt zu sein und lädt nicht.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es.\\nDas sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Messages/CantLoadCareerSave_Too_New_CS">Deine Karriere-Speicherdaten stammen aus einer neueren Version des Spiels und können nicht geladen werden – vielleicht hast du sie bei einer öffentlichen Betaversion gespeichert?\\n\\nVersuche, zur Betaversion zurückzukehren, um den Speicherfortschritt fortzusetzen – oder starte die Karriere neu.\\n\\nWenn du denkst, dass die Speicherdaten laden sollten, hast du vielleicht einen Fehler entdeckt. Tut uns leid! Gehe zu support.sega.co.uk, um nach einer Lösung zu suchen oder melde das Problem.</string>
  <string name="Menu/Messages/CantLoadLevelSaveBroken_CS">Dein gespeichertes Krankenhaus scheint beschädigt zu sein und lädt nicht.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es.\\nDas sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Messages/CantLoadLevelSave_CS">Gespeichertes Krankenhaus kann nicht geladen werden.</string>
  <string name="Menu/Messages/CantLoadLevelSave_Too_New_CS">Deine Krankenhaus-Speicherdaten stammen aus einer neueren Version des Spiels und können nicht geladen werden – vielleicht hast du sie bei einer öffentlichen Betaversion gespeichert?\\n\\nVersuche, zur Betaversion zurückzukehren, um den Speicherfortschritt fortzusetzen – oder starte das Krankenhaus neu.\\n\\nWenn du denkst, dass die Speicherdaten laden sollten, hast du vielleicht einen Fehler entdeckt. Tut uns leid! Gehe zu support.sega.co.uk, um nach einer Lösung zu suchen oder melde das Problem.</string>
  <string name="Menu/Messages/CantLoadSandboxSaveBroken_CS">Dein Sandbox-Spielstand scheint beschädigt zu sein und lädt nicht.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es.\\nDas sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Messages/CantLoadSandboxSave_CS">Fehler beim Laden des Sandbox-Spielstands.</string>
  <string name="Menu/Messages/CantLoadSandboxSave_Too_New_CS">Deine Sandbox-Speicherdaten stammen aus einer neueren Version des Spiels und können nicht geladen werden – vielleicht hast du sie bei einer öffentlichen Betaversion gespeichert?\\n\\nVersuche, zur Betaversion zurückzukehren, um den Speicherfortschritt fortzusetzen – oder starte die Karriere neu.\\n\\nWenn du denkst, dass die Speicherdaten laden sollten, hast du vielleicht einen Fehler entdeckt. Tut uns leid! Gehe zu support.sega.co.uk, um nach einer Lösung zu suchen oder melde das Problem.</string>
  <string name="Menu/Messages/CantLoadSaveNotExist_CS">Dein gespeichertes Krankenhaus konnte nicht geladen werden, da sich die Speicherdaten auf ein Krankenhaus beziehen, das nicht mehr exisitiert.</string>
  <string name="Menu/Messages/CantLoadSave_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Specifically career save</string>
  <string name="Menu/Messages/CantLoadSave_CS">Gespeicherte Karriere kann nicht geladen werden.</string>
  <string name="Menu/Messages/Career_Load_Failed_Body_CS">Deine gespeicherte Karriere konnte nicht geladen werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es. Das sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Messages/Career_Load_Failed_Title_CS">Fehler beim Laden der Karriere</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Body_CS">Deine gespeicherte Karriere konnte nicht geladen werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es. Das sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.\\n\\nLeider könnte das Spiel jetzt instabil sein. Bitte beende das Spiel und starte es neu, bevor du einen anderen Spielstand lädst.</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Title_CS">Fehler beim Laden der Karriere</string>
  <string name="Menu/Messages/ChangeLevelDontSave_CS">Wechsel ohne Speichern</string>
  <string name="Menu/Messages/ChangeLevelSave_CS">Speichern und wechseln</string>
  <string name="Menu/Messages/Delete_Save_File_Body_CS">Möchtest du diesen Spielstand wirklich löschen?</string>
  <string name="Menu/Messages/Delete_Save_File_Title_CS">Spielstand löschen?</string>
  <string name="Menu/Messages/InboxButton">Der Posteingang: Hier werden alle Nachrichten gesammelt, damit du sie alle gleichzeitig ignorieren kannst.</string>
  <string name="Menu/Messages/Level_Load_Failed_Body_CS">Dein gespeichertes Krankenhaus konnte nicht geladen werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es. Das sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Messages/Level_Load_Failed_Title_CS">Fehler beim Laden des Krankenhauses</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Body_CS">Dein gespeichertes Krankenhaus konnte nicht geladen werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es. Das sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.\\n\\nLeider könnte das Spiel jetzt instabil sein. Bitte beende das Spiel und starte es neu, bevor du einen anderen Spielstand lädst.</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Title_CS">Fehler beim Laden des Krankenhauses</string>
  <string name="Menu/Messages/Load_Backup_Console">Backup laden</string>
  <string name="Menu/Messages/Load_Backup_Level_Body_Console">Leider ist es nicht möglich, deinen Speicherstand zu laden. Versuche, das Backup zu laden oder das Level neuzustarten.</string>
  <string name="Menu/Messages/Load_Career_Backup_Body_Console">Entschuldigung, dein Karriere-Speicherstand kann nicht geladen werden.</string>
  <string name="Menu/Messages/No_Backup_Title_Console">Speicherstand konnte nicht geladen werden.</string>
  <string name="Menu/Messages/No_Button_CS">Nein</string>
  <string name="Menu/Messages/No_Career_Backup_Body_Console">Entschuldigung, dein Karriere-Speicherstand kann nicht geladen werden. \\n\\nBitte wähle einen anderen Speicherstand oder starte deine Karriere neu.</string>
  <string name="Menu/Messages/No_Level_Backup_Body">Entschuldigung, dein Karriere-Speicherstand kann nicht geladen werden. \\n\\nBitte starte das Level erneut.</string>
  <string name="Menu/Messages/OK_Button_CS">Okay</string>
  <string name="Menu/Messages/QuitDontSave_Button_CS">Verlassen ohne Speichern</string>
  <string name="Menu/Messages/QuitSave_Button_CS">Speichern und verlassen</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Body_CS">Dieser Sandbox-Spielstand enthält von Spielern erstellte Inhalte, die der Urheber nicht im Steam Workshop veröffentlicht hat. Aus diesem Grund können die Inhalte nicht geladen werden und werden auf ihr übliches Aussehen zurückgesetzt.\\n\\nDu kannst daran leider nichts ändern, aber wende dich doch an den Urheber der Inhalte, wenn dies deiner Meinung nach ein Fehler ist.</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Title_CS">Sandbox-Spielstand verwendet nicht veröffentlichte Inhalte.</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Body_CS">Dieser Sandbox-Spielstand verwendet Steam Workshop-Inhalte, die du noch nicht abonniert hast. Wenn du ohne zu abonnieren fortfährst, wird das Aussehen der Objekte zurückgesetzt und sie sehen nicht so aus, wie der Urheber sich das vorgestellt hat.\\n\\nWenn du möchtest, dass die Inhalte korrekt dargestellt werden, solltest du abbrechen und dann über die Schaltflächen links jedes erforderliche Steam Workshop-Objekt abonnieren. Versuch es danach erneut.</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Title_CS">Nicht alle Steam Workshop-Objekte abonniert.</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Body_CS">Dein Sandbox-Spielstand konnte nicht geladen werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es. Das sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Title_CS">Fehler beim Laden der Sandbox.</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Body_CS">Dein Sandbox-Spielstand konnte nicht geladen werden.\\n\\nVielleicht willst du den Entwicklern die Schuld geben – tu es. Das sollte nicht passieren und ist (vermutlich) unsere Schuld.\\n\\nTut uns wirklich leid.\\n\\nGehe bitte zu support.sega.co.uk, um technische Unterstützung zu erhalten und das Problem zu melden.\\n\\nLeider könnte das Spiel jetzt instabil sein. Bitte beende das Spiel und starte es neu, bevor du einen anderen Spielstand lädst.</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Title_CS">Fehler beim Laden der Sandbox.</string>
  <string name="Menu/Messages/TimeSinceLastSave_CS">Das Spiel wurde zuletzt um {[LAST_SAVE_DATE_TIME]} gespeichert.</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Body_CS">Dieses Objekt kann nicht gelöscht werden. Es befinden sich {0} Exemplare im aktuellen Level.</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Title_CS">Löschen fehlgeschlagen!</string>
  <string name="Menu/Messages/UGC/DeleteInstances_CS">Löscht {0} Instanzen im aktuellen Level.</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Body_CS">Bist du sicher, dass du das von einem Spieler erstellte Objekt '{0}' aus dem Installationsordner '{1}' löschen willst?</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Title_CS">Von Spielern erstelltes Objekt löschen</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Body_CS">Bilddatei konnte nicht geladen werden.</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Title_CS">Fehler beim Laden des Bilds</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Body_CS">Ein von Spielern erstelltes Objekt mit dem Namen '{0}' existiert bereits!</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Title_CS">Ungültiger Name!</string>
  <string name="Menu/Messages/UGC/LogFileLocation_CS">Fehler und Warnungen findest du in deiner Two Point Hospital-Logdatei unter:\\n{0}</string>
  <string name="Menu/Messages/UGC/NoSpecialCharacters_Body_CS">Du kannst keine Sonderzeichen in einem Objektnamen verwenden.</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Body_CS">Dieser Sandbox-Spielstand enthält von Spielern erstellte Inhalte, die der Urheber noch nicht im Steam Workshop veröffentlicht hat. Wenn du die Inhalte veröffentlichst, können Abonnenten deine lokalen Inhalte nicht mehr laden.\\n\\nWenn du das nicht tun willst, solltest du auf Abbrechen klicken, den Spielstand laden, alle nicht veröffentlichten von Spielern erstellten Inhalte veröffentlichten und alle platzierten Objekte mit ihrem Workshop-Gegenstück ersetzen. Versuch dann erneut, den Sandbox-Spielstand zu veröffentlichen.</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Title_CS">Sandbox-Spielstand verwendet nicht veröffentlichte Inhalte.</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Body_CS">Interner Fehler bei der letzten ausgeführten SEI-Operation.</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Title_CS">Etwas ist schiefgegangen!</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Body_CS">Keine Verbindung zum Steam Workshop - du musst online sein, um Inhalte im Steam Workshop zu veröffentlichen.</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Title_CS">Steam Workshop-Fehler</string>
  <string name="Menu/Messages/UGC/UGCDocumentationLink_CS">Weitere Informationen findest du unter dem Leitfaden für von Spielern erstellte Inhalte unter:\\nwiki.twopointstudios.com</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Body_CS">Updates zu Namen oder Beschreibungen von {0} abonnierten Workshop-Objekten wurden heruntergeladen.</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Title_CS">Workshopdaten-Updates erhalten</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Body_CS">Du hast {0} neue oder aktualisierte Workshop-Objekte erhalten, die du abonniert hast.</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Title_CS">Workshop-Objekt-Updates erhalten</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Body_CS">Beim Versuch, dieses Objekt im Steam Workshop zu veröffentlichen, ist ein Fehler aufgetreten.</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Title_CS">Workshop-Veröffentlichungsfehler</string>
  <string name="Menu/Messages/Yes_Button_CS">Ja</string>
  <string name="Menu/Metagame/Careers/CareerGoals">Karriereziele</string>
  <string name="Menu/Metagame/Careers/Collect">Einsammeln</string>
  <string name="Menu/Metagame/Foundation/Two Point Foundation">Two Point Foundation</string>
  <string name="Menu/Metagame/Remix/Tab_Normal">Karriere</string>
  <string name="Menu/Metagame/Remix/Tab_Normal_CS">Karriere</string>
  <string name="Menu/Metagame/Remix/Tab_Remix">R.E.M.I. X</string>
  <string name="Menu/Metagame/Remix/Tab_Remix_CS">R.E.M.I. X</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButtonRewards_CS">Verfügbare Belohnungen</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButton_CS">Karriereziele</string>
  <string name="Menu/Metagame/Tooltips/Kudosh">Kudosh\\nErhalte Kudosh durch das Abschließen von Herausforderungen. Damit kannst du neue Objekte freischalten.</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValue">Organisationswert und Aktienpreis</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValueDetail_CS">&lt;b&gt;Unternehmenswert:&lt;/b&gt; {[VALUE]}\\n&lt;b&gt;Aktien:&lt;/b&gt; {[NUMSHARES]}\\n&lt;b&gt;Aktienpreis:&lt;/b&gt; {[SHAREPRICE]}</string>
  <string name="Menu/Metagame/Tooltips/Remix">R.E.M.I. X\\nErhalte durch das Abschließen der von Bungle simulierten Szenarien digitale Sterne.</string>
  <string name="Menu/Metagame/Tooltips/RenameOrganisation">Unternehmen umbenennen</string>
  <string name="Menu/Metagame/Tooltips/TotalStars">Organisationsprestige\\nDie gesamte Sterne-Wertung aller Krankenhäuser in der Organisation</string>
  <string name="Menu/Metagame/UnlockPin_Desc_DLC2_CS">Reise jetzt nach Pebberley Island, aber Vorsicht – es könnte hart werden!</string>
  <string name="Menu/Metagame/Unlock_CS">Start</string>
  <string name="Menu/No">Nein</string>
  <string name="Menu/OnlineSetup/ChallengeLength_CS">Dauer: {0} Tage[i2p_One]Dauer: {0} Tag</string>
  <string name="Menu/OnlineSetup/ChallengeReward_CS">Belohnung: {0}</string>
  <string name="Menu/OnlineSetup/Challengers">Herausforderer</string>
  <string name="Menu/OnlineSetup/SelectFriend">Wähle einen Freund zum Herausfordern</string>
  <string name="Menu/OnlineSetup/SelectFriendOffline">Du kannst Freunde herausfordern, wenn du mit den Online Services verbunden bist.\\n</string>
  <string name="Menu/Options/Audio">Audio</string>
  <string name="Menu/Options/Career">Karriere</string>
  <string name="Menu/Options/Controls">Steuerung</string>
  <string name="Menu/Options/Game">Spiel</string>
  <string name="Menu/Options/Language">Sprache</string>
  <string name="Menu/Options/Leaderboards">Bestenlisten</string>
  <string name="Menu/Options/Load">Spiel laden</string>
  <string name="Menu/Options/Load Game (debug)">Spiel laden (Debug)</string>
  <string name="Menu/Options/LoadShort">Laden</string>
  <string name="Menu/Options/LoadShort_CS">Laden</string>
  <string name="Menu/Options/Menu">Menü</string>
  <string name="Menu/Options/New">Neu</string>
  <string name="Menu/Options/New Game">Neues Spiel</string>
  <string name="Menu/Options/OK">Okay</string>
  <string name="Menu/Options/Online">Online</string>
  <string name="Menu/Options/Pause">Menü</string>
  <string name="Menu/Options/Preferences">Einstellungen</string>
  <string name="Menu/Options/Quick Load">Schnellladen</string>
  <string name="Menu/Options/Quick Save">Schnellspeichern</string>
  <string name="Menu/Options/Quit">Verlassen</string>
  <string name="Menu/Options/Quit to Desktop">Spiel beenden</string>
  <string name="Menu/Options/Quit to Map">Zurück zur Karte</string>
  <string name="Menu/Options/Quit to Menu">Zurück zum Menü</string>
  <string name="Menu/Options/Restart Game">Karriere neu starten</string>
  <string name="Menu/Options/Restart Level">Level neu starten</string>
  <string name="Menu/Options/Resume">Fortfahren</string>
  <string name="Menu/Options/Save Career">Karriere speichern</string>
  <string name="Menu/Options/Save Game">Spiel speichern</string>
  <string name="Menu/Options/Save Game Debug">Spiel speichern (Debug)</string>
  <string name="Menu/Options/SaveShort">Speichern</string>
  <string name="Menu/Options/SaveShort_CS">Speichern</string>
  <string name="Menu/Options/UnknownLevel_CS">Unbekannter Level</string>
  <string name="Menu/Options/Video">Grafik</string>
  <string name="Menu/Overview Menu/Awards/Announcer/BetterLuckNextYear_CS">Vielleicht läuft es nächstes Jahr besser.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/Congratulations_CS">Glückwunsch!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/NotYou_CS">Jemand Anderen</string>
  <string name="Menu/Overview Menu/Awards/Announcer/ThanskForComing_CS">Vielen Dank für die Teilnahme. Wir sehen uns alle nächstes Jahr – gesund und munter!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/TheWinnerIs_CS">Der Sieg in der Kategorie „{[AWARD_NAME]}“ geht an ...</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WelcomeToTheAwards_CS">Willkommen bei der Preisverleihung!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WhatAGreatEvening_CS">Es ist ein wunderbarer Abend, meine Damen und Herren.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/YouveBeenNominated_CS">Sie wurden in {[COUNT]} Kategorien nominiert!</string>
  <string name="Menu/Overview Menu/Awards/AssistantAward">Assistent des Jahres</string>
  <string name="Menu/Overview Menu/Awards/DoctorAwards">Arzt des Jahres</string>
  <string name="Menu/Overview Menu/Awards/EmployerAward">Arbeitgeber des Jahres</string>
  <string name="Menu/Overview Menu/Awards/HospitalAward">Krankenhaus des Jahres</string>
  <string name="Menu/Overview Menu/Awards/JanitorAward">Hausmeister des Jahres</string>
  <string name="Menu/Overview Menu/Awards/LevelsPlayable_CS">Spielbar\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsUnlocked_CS">Freigeschaltet:\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsVisible_CS">Sichtbar:\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/MostPrestigious">Krankenhaus mit höchstem Prestige</string>
  <string name="Menu/Overview Menu/Awards/NoDeaths">Keine Todesfälle</string>
  <string name="Menu/Overview Menu/Awards/NurseAward">Krankenpfleger des Jahres</string>
  <string name="Menu/Overview Menu/Awards/OpenAllButton">Alle öffnen</string>
  <string name="Menu/Overview Menu/Awards/OpenButton">Öffnen</string>
  <string name="Menu/Overview Menu/Awards/PatientsChoice">Patientenpreis</string>
  <string name="Menu/Overview Menu/Awards/ResearcherAward">Krankenhaus mit bester Forschung</string>
  <string name="Menu/Overview Menu/Awards/RisingStar">Aufsteigender Stern</string>
  <string name="Menu/Overview Menu/Awards/Title">Gesundheitspreis des Two Point County</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/AssistantOfTheYear">Geht an den Assistenten, der dieses Jahr die meisten Patienten versorgt hat.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/DoctorOfTheYear">Geht an den Arzt mit der besten Leistung. Kandidaten werden anhand ihrer Behandlungserfolge, Diagnosepräzision und Forschungsbeiträge bewertet.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/EmployerOfTheYear">Geht an den besten Arbeitgeber, beruhend auf Personalzufriedenheit und Ruf.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/HospitalOfTheYear">Geht an das Krankenhaus, das dieses Jahr die meisten Preise abgeräumt hat (man kann nie genug Preise haben).</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/JanitorOfTheYear">Geht an den fleißigsten und geschicktesten Hausmeister des Jahres.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/LastWonBy_CS">Ging zuletzt an: {[STAFF_MEMBER_NAME]}</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/MostPrestigious">Geht an das Krankenhaus mit dem schönsten Arbeitsumfeld.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NoDeaths">Eine spezielle Auszeichnung für Krankenhäuser, die im letzten Jahr keinen einzigen Todesfall verzeichneten.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NumTimesWon_CS">{[NUM_TIMES_WON]}-mal gewonnen</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NurseOfTheYear">Geht an den Krankenpfleger mit der besten Leistung. Kandidaten werden anhand ihrer Behandlungserfolge und Diagnosepräzision bewertet.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/PatientsChoice">Eine besondere Ehrung, die von den Patienten selbst verliehen wird. Die Wahl wird in der Regel von Behandlungserfolg und Ruf beeinflusst.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/ResearchHospitalOfTheYear">Geht an das führende Forschungskrankenhaus des County in diesem Jahr.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/RisingStar">Geht an die medizinische Fachkraft, die sich in diesem Jahr am meisten entwickelt hat.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TeachingHospitalOfTheYear">Dieser Preis geht an das Krankenhaus, das dieses Jahr die meiste Weiterbildung betrieben hat.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TrainerAward">Dieser Preis geht an das Krankenhaus, das dieses Jahr die meiste Weiterbildung betrieben hat.</string>
  <string name="Menu/Overview Menu/Awards/TrainerAward">Bestes Lehrkrankenhaus</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/AssistantOfTheYear">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/DoctorOfTheYear">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;Dr. {1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/EmployerOfTheYear">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/HospitalOfTheYear">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/JanitorOfTheYear">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/MostPrestigious">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NoDeaths">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NurseOfTheYear">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/PatientsChoice">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/ResearchHospitalOfTheYear">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/RisingStar">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/TeachingHospitalOfTheYear">&lt;color=#704902&gt;Die Burp!-Auszeichnung für\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\ngeht an …\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPreis\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/EventLog/AwardWon_CS">Krankenhauspreis gewonnen: {[AWARD_NAME]}</string>
  <string name="Menu/Overview Menu/EventLog/Date">Datum</string>
  <string name="Menu/Overview Menu/EventLog/Diagnosis">Diagnose</string>
  <string name="Menu/Overview Menu/EventLog/DiagnosisCertainty">Diagnose- \\nsicherheit</string>
  <string name="Menu/Overview Menu/EventLog/EventDescription">Event-Beschreibung</string>
  <string name="Menu/Overview Menu/EventLog/Illness Difficulty">Schwere der\\nKrankheit</string>
  <string name="Menu/Overview Menu/EventLog/Money">Geld</string>
  <string name="Menu/Overview Menu/EventLog/Reputation">Ruf</string>
  <string name="Menu/Overview Menu/EventLog/StaffSkill">Personal-\\nkompetenz</string>
  <string name="Menu/Overview Menu/EventLog/Upgrades">Upgrades</string>
  <string name="Menu/Overview Menu/Finance/BankStatement">Kontoauszug</string>
  <string name="Menu/Overview Menu/Finance/Cash">Guthaben</string>
  <string name="Menu/Overview Menu/Finance/CashBalance">Bilanz</string>
  <string name="Menu/Overview Menu/Finance/CashFlow">Gewinn &amp; Verlust</string>
  <string name="Menu/Overview Menu/Finance/Expenses">Ausgaben</string>
  <string name="Menu/Overview Menu/Finance/FinancialQuarterProfits">Gewinn/Verlust der letzten drei Monate</string>
  <string name="Menu/Overview Menu/Finance/FinancialYearProfits">Gewinn/Verlust der letzten zwölf Monate</string>
  <string name="Menu/Overview Menu/Finance/HospitalValue">Wert des Krankenhauses</string>
  <string name="Menu/Overview Menu/Finance/Loans">Kredite</string>
  <string name="Menu/Overview Menu/Finance/Month">Monat</string>
  <string name="Menu/Overview Menu/Finance/MonthAndYear_CS">{[MONTH_ABBR]} {[YEAR]}</string>
  <string name="Menu/Overview Menu/Finance/NetProfit">Profitfaktor</string>
  <string name="Menu/Overview Menu/Finance/OutstandingLoans">Ausstehende Kredite</string>
  <string name="Menu/Overview Menu/Finance/PhysicalAssets">Sachanlagen</string>
  <string name="Menu/Overview Menu/Finance/ProfitLoss">Gewinn / Verlust</string>
  <string name="Menu/Overview Menu/Finance/ProfitLossTrends">Gewinn-/Verlustentwicklung</string>
  <string name="Menu/Overview Menu/Finance/Q1">Q1</string>
  <string name="Menu/Overview Menu/Finance/Q2">Q2</string>
  <string name="Menu/Overview Menu/Finance/Q3">Q3</string>
  <string name="Menu/Overview Menu/Finance/Q4">Q4</string>
  <string name="Menu/Overview Menu/Finance/Quarter">3 Mon.</string>
  <string name="Menu/Overview Menu/Finance/Revenue">Einnahmen</string>
  <string name="Menu/Overview Menu/Finance/Total">Gesamt</string>
  <string name="Menu/Overview Menu/Finance/Year">12 Mon.</string>
  <string name="Menu/Overview Menu/Leaderboard/CureRate">Heilungsrate</string>
  <string name="Menu/Overview Menu/Leaderboard/CuresPerYear">Jährlich geheilt</string>
  <string name="Menu/Overview Menu/Leaderboard/HospitalValue">Wert des Krankenhauses</string>
  <string name="Menu/Overview Menu/Leaderboard/Reputation">Ruf</string>
  <string name="Menu/Overview Menu/Leaderboard/StaffMorale">Personalstimmung</string>
  <string name="Menu/Overview Menu/Leaderboard/YearlyProfits">Jährlicher Gewinn</string>
  <string name="Menu/Overview Menu/OverviewMenu_Awards">Auszeichnungen</string>
  <string name="Menu/Overview Menu/OverviewMenu_Finance">Finanzen</string>
  <string name="Menu/Overview Menu/OverviewMenu_Leaderboards">Bestenlisten</string>
  <string name="Menu/Overview Menu/OverviewMenu_Log">Protokoll</string>
  <string name="Menu/Overview Menu/OverviewMenu_Patients">Patienten</string>
  <string name="Menu/Overview Menu/OverviewMenu_Policy">Richtlinie</string>
  <string name="Menu/Overview Menu/OverviewMenu_Staff">Personal</string>
  <string name="Menu/Overview Menu/Patients/CureRate">Heilungsrate</string>
  <string name="Menu/Overview Menu/Patients/Cures">Geheilt</string>
  <string name="Menu/Overview Menu/Patients/Deaths">Verstorben</string>
  <string name="Menu/Overview Menu/Patients/Fails">Fehlschläge</string>
  <string name="Menu/Overview Menu/Patients/Fatalities">Todesfälle</string>
  <string name="Menu/Overview Menu/Patients/Ineffective">Wirkungslos</string>
  <string name="Menu/Overview Menu/Patients/Info_CloseToDeath">Patienten kurz vor dem Tod: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue">Lange Schlangen: &lt;color=red&gt;{[MIN]} Personen&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueueWarning">Warnungen über lange Schlangen: &lt;color=red&gt;{[COUNT]} Zimmer&lt;/color&gt;[i2p_One]Warnungen über lange Schlange: &lt;color=red&gt;{[COUNT]} Zimmer&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue_MinMax">Lange Schlangen: &lt;color=red&gt;{[MIN]}–{[MAX]} Personen&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_RageQuit">Patienten, die gleich abhauen: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_WaitingForRoom">Patienten, die auf ein neues Zimmer warten: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Medical">Medizin</string>
  <string name="Menu/Overview Menu/Patients/PatientHappiness">Zufriedenheit</string>
  <string name="Menu/Overview Menu/Patients/PatientHealth">Gesundheit</string>
  <string name="Menu/Overview Menu/Patients/PatientOverview">Patientenübersicht</string>
  <string name="Menu/Overview Menu/Patients/PatientStats">Patientenstatistik (Gesamt)</string>
  <string name="Menu/Overview Menu/Patients/Patients">Patienten</string>
  <string name="Menu/Overview Menu/Patients/PatientsInHospital">Besucher</string>
  <string name="Menu/Overview Menu/Patients/Prices">Preise</string>
  <string name="Menu/Overview Menu/Patients/Publicity">Bekanntheitsgrad</string>
  <string name="Menu/Overview Menu/Patients/RageQuit">Abgehauen</string>
  <string name="Menu/Overview Menu/Patients/Reputation">Ruf</string>
  <string name="Menu/Overview Menu/Patients/SentHome">Weggeschickt</string>
  <string name="Menu/Overview Menu/Patients/Staff">Personal</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationMedical_CS">&lt;b&gt;Medizinischer Ruf: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBasiert auf deinem Erfolg bei der Behandlung aller Patienten. Wird außerdem durch Marketing beeinflusst.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationOverall_CS">&lt;b&gt;Krankenhausruf: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nDer allgemeine Ruf beeinflusst die Menge an Patienten, die erscheinen und die Anzahl der Bewerbungen bei Ihrem Krankenhaus.\\nVerbessern Sie den Ruf des Krankenhauses, indem Sie Ihren Ruf in jeder der genannten Kategorien verbessern.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPatients_CS">&lt;b&gt;Patientenruf: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBasiert auf der Zufriedenheit und Anzahl der Patienten in deinem Krankenhaus.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPrices_CS">&lt;b&gt;Preis-Ruf: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBasiert auf den Besuchern in Rechnung gestellten Preisen im Verhältnis zum Preisdurchschnitt vor Ort.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPublicity_CS">&lt;b&gt;Medienruf: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBasiert auf VIP-Besuchen, Auszeichnungen, Marketing und deinem Erfolg bei besonderen Herausforderungen.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationStaff_CS">&lt;b&gt;Personalruf: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nBasiert auf der Zufriedenheit und des Personals in deinem Krankenhaus und der Größe des Teams.</string>
  <string name="Menu/Overview Menu/Patients/TotalVisitors">Besucher gesamt</string>
  <string name="Menu/Overview Menu/Patients/Treatments">Behandlungen</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff">Mitarbeiter automatisch befördern</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff_Tooltip">Wenn ein Mitarbeiter für die Beförderung bereit ist, wird dieser automatisch mit der Standard-Gehaltserhöhung befördert, um Zufriedenheit sicherzustellen.</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment">Patienten automatisch zur Behandlung schicken</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment_Tooltip">Diagnosepersonal darf Patienten, deren Diagnosesicherheit den Diagnose-Schwellenwert erreicht oder überschreitet, automatisch zur Behandlung schicken, ohne dass die Diagnose erst von einem Allgemeinmediziner bestätigt werden muss.</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold">Diagnose-Schwellwert</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold_Tooltip">Die nötige Diagnosesicherheit, damit ein Patient zur Behandlung geschickt wird. Niedrigere Diagnosesicherheit reduziert die Chance auf erfolgreiche Behandlung.</string>
  <string name="Menu/Overview Menu/Policy/FastTrackTreatmentDecision">Schnellbehandlungs-Entscheidung</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength">Warteschlangenlänge für Warnung</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength_Tooltip">Gibt an, wie viele Personen sich in einer Warteschlange befinden müssen, damit die Warnung für dieses Zimmer angezeigt wird.</string>
  <string name="Menu/Overview Menu/Policy/Reset">Zurücksetzen</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle">Untätige Mitarbeiter verlassen Zimmer</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle_Tooltip">Erlaubt Mitarbeitern, das aktuelle Zimmer zu verlassen, wenn sie dort schon länger nichts zu tun hatten. Andernfalls bleiben sie in diesem Zimmer, bis sie einen Auftrag höherer Priorität erhalten oder eine Pause einlegen.</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages">Weiterbildungs-Nachrichten</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages_Tooltip">Eine Nachricht wird angezeigt, wenn Mitarbeiter genügend Erfahrung für eine Beförderung gesammelt haben, aber erst weitergebildet werden müssen. Wird diese Option deaktiviert, werden diese Nachrichten direkt an die Verbrennungsanlage des Krankenhauses weitergeleitet.</string>
  <string name="Menu/Overview Menu/Policy/Title">Krankenhaus-Richtlinien</string>
  <string name="Menu/Overview Menu/Staff/AllButton">Alle</string>
  <string name="Menu/Overview Menu/Staff/BreakColumn">Pausenrichtlinie</string>
  <string name="Menu/Overview Menu/Staff/BreakPolicySlider">Schieber für Pausenrichtlinie </string>
  <string name="Menu/Overview Menu/Staff/Count">Personalstand</string>
  <string name="Menu/Overview Menu/Staff/Energy">Energie</string>
  <string name="Menu/Overview Menu/Staff/EnergyColumn">Energie</string>
  <string name="Menu/Overview Menu/Staff/FinancialProfits">Gewinn/Verlust der letzten zwölf Monate</string>
  <string name="Menu/Overview Menu/Staff/HospitalAttractiveness">Krankenhausattraktivität</string>
  <string name="Menu/Overview Menu/Staff/HospitalHygiene">Krankenhaushygiene</string>
  <string name="Menu/Overview Menu/Staff/HospitalReputation">Krankenhausruf</string>
  <string name="Menu/Overview Menu/Staff/HospitalTemperatue">Krankenhaustemperatur</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakDuration">&lt;color=red&gt;Pausendauer&lt;/color&gt; {[DAYS]} Tag/e</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoAssistants">&lt;color=red&gt;{[ALLOWED]} von {[TOTAL]} Assistenten&lt;/color&gt; können gleichzeitig eine Pause einlegen ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoDoctors">&lt;color=red&gt;{[ALLOWED]} von {[TOTAL]} Ärzten&lt;/color&gt; können gleichzeitig eine Pause einlegen ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoJanitors">&lt;color=red&gt;{[ALLOWED]} von {[TOTAL]} Hausmeistern&lt;/color&gt; können gleichzeitig eine Pause einlegen ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoNurses">&lt;color=red&gt;{[ALLOWED]} von {[TOTAL]} Krankenpflegern&lt;/color&gt; können gleichzeitig eine Pause einlegen ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Morale">Personalstimmung</string>
  <string name="Menu/Overview Menu/Staff/MoraleColumn">Stimmung</string>
  <string name="Menu/Overview Menu/Staff/Needs">Bedürfnisse</string>
  <string name="Menu/Overview Menu/Staff/NumberColumn">Nummer</string>
  <string name="Menu/Overview Menu/Staff/PaySatisfaction">Gehaltszufriedenheit</string>
  <string name="Menu/Overview Menu/Staff/ReadyForPromotion">Mitarbeiter bereit für Beförderung</string>
  <string name="Menu/Overview Menu/Staff/ReadyForTraining">Mitarbeiter bereit für Weiterbildung</string>
  <string name="Menu/Overview Menu/Staff/RoomPrestige">Ausstattungslevel</string>
  <string name="Menu/Overview Menu/Staff/StaffDevelopment">Personalentwicklung</string>
  <string name="Menu/Overview Menu/Staff/StaffEnergy">Personalenergie</string>
  <string name="Menu/Overview Menu/Staff/StaffOverview">Personalübersicht</string>
  <string name="Menu/Overview Menu/Staff/StaffPromoted">Mitarbeiter in den letzten 12 Monaten befördert</string>
  <string name="Menu/Overview Menu/Staff/StaffPromotions">Beförderungen</string>
  <string name="Menu/Overview Menu/Staff/StaffRank">Personalrang</string>
  <string name="Menu/Overview Menu/Staff/StaffStatus">Personalstatus/-stimmung</string>
  <string name="Menu/Overview Menu/Staff/StaffTrained">Mitarbeiter in den letzten 12 Monaten weitergebildet</string>
  <string name="Menu/Overview Menu/Staff/StaffTraining">Personalweiterbildung</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarEnergy">Die durchschnittliche Energie aller Mitarbeiter.</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalAttractiveness">Die durchschnittliche Attraktivität des Krankenhauses.</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalHygiene">Die durchschnittliche Hygienebewertung des Krankenhauses.</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalTemperature">Die Temperaturkomfort-Bewertung des Krankenhauses.</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarNeeds">Die durchschnittliche Erfüllung der Hunger-, Durst- und Harndrang-Anforderungen.</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarPaySatisfaction">Die durchschnittliche Gehaltszufriedenheit aller Mitarbeiter.</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarRoomPrestige">Das durchschnittliche Prestige aller Zimmer im Krankenhaus.</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarStaffMorale">Die durchschnittliche Zufriedenheit aller Mitarbeiter.</string>
  <string name="Menu/Overview Menu/Staff/TypeColumn">Typ</string>
  <string name="Menu/Overview Menu/Staff/WageBill">Jährliche Gehaltskosten gesamt</string>
  <string name="Menu/Overview Menu/TrendTooltips/General">Zeigt die prozentuale Änderung des Werts von vor {[NUM_MONTHS]} Monate im Vergleich mit dem aktuellen Wert.</string>
  <string name="Menu/Patients/Patient">Patient</string>
  <string name="Menu/Patients/PatientCount_CS">Patienten: {0}</string>
  <string name="Menu/Patients/Patients">Patienten</string>
  <string name="Menu/Patients/Status">Status</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Enter_Code">Und gib den Code ein</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Instruction">Um dein Konto mit Amazon zu verbinden, besuche bitte</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Title">Amazon-Konto-Verbindung</string>
  <string name="Menu/Preferences/AmazonPromo/Restart_Game">Amazon-Konto erfolgreich verbunden. Du musst das Spiel neu starten, damit die Änderung ausgeführt werden kann. Jetzt neu starten?</string>
  <string name="Menu/Preferences/Audio/DJVolumeLabel">DJ-Lautstärke</string>
  <string name="Menu/Preferences/Audio/MasterVolumeLabel">Gesamtlautstärke</string>
  <string name="Menu/Preferences/Audio/MusicVolumeLabel">Musiklautstärke</string>
  <string name="Menu/Preferences/Audio/SFXVolumeLabel">Effektlautstärke</string>
  <string name="Menu/Preferences/Audio/TannoyVolumeLabel">Lautsprecher-Lautstärke</string>
  <string name="Menu/Preferences/BindingInstruction">Drücke eine beliebige Taste</string>
  <string name="Menu/Preferences/CancelBindingInstruction">Drücke die ESC-Taste, um abzubrechen und die Tastenbelegung zu entfernen</string>
  <string name="Menu/Preferences/Control/ActionBeingBound">Taste festlegen für:\\n{[ACTION]}</string>
  <string name="Menu/Preferences/Control/EnableEdgeScrollingLabel">Bildschirmrand-Scrollen aktivieren</string>
  <string name="Menu/Preferences/Control/MouseDirectionRotateLabel">Objekt drehen in Mausrichtung\\n</string>
  <string name="Menu/Preferences/Control/UseRoomItemSnapLabel">Zimmereinrichtung automatisch platzieren</string>
  <string name="Menu/Preferences/Control/UseWallMagnetism">Wandmagnetismus aktivieren (experimentell)</string>
  <string name="Menu/Preferences/Credits">Mitwirkende</string>
  <string name="Menu/Preferences/GUI/Advisor">Berater-Nachrichten</string>
  <string name="Menu/Preferences/GUI/Advisor/High_Priority">Nur hohe Priorität</string>
  <string name="Menu/Preferences/GUI/Advisor/No_Low_Priority">Niedrige Priorität ausschließen</string>
  <string name="Menu/Preferences/GUI/Advisor/None">Aus</string>
  <string name="Menu/Preferences/GUI/Advisor/Show_Everything">Alles anzeigen</string>
  <string name="Menu/Preferences/GUI/Advisor/Very_High_Priority">Nur höchste Priorität</string>
  <string name="Menu/Preferences/GUI/Camera_Follow">Kamerasteuerung per Klick</string>
  <string name="Menu/Preferences/GUI/Hold/Visualisation">Feste Visualisierungsinfo</string>
  <string name="Menu/Preferences/GUI/Hover/Character">Charakter-Info per Mausbewegung</string>
  <string name="Menu/Preferences/GUI/Hover/Item">Objekt-Info per Mausbewegung</string>
  <string name="Menu/Preferences/GUI/Hover/Queue">Warteschlange-Info per Mausbewegung</string>
  <string name="Menu/Preferences/GUI/Hover/Visualisation">Visualisierungsinfo per Mausbewegung</string>
  <string name="Menu/Preferences/GUI/Popups/Money">Pop-up-Geld-Hinweise</string>
  <string name="Menu/Preferences/GUI/Popups/Text">Pop-up-Text-Hinweise</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Character">Charakter-Statussymbole</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Item">Objekt-Statussymbole</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Rooms">Zimmer-Statussymbole</string>
  <string name="Menu/Preferences/GUI/Tooltips">Tooltips</string>
  <string name="Menu/Preferences/Game/AutoSaveOnLevelChangeLabel">Beim Wechsel des Krankenhauses automatisch speichern</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequencyLabel">Häufigkeit autom. Speichern für Karriere</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_Disabled">Deaktiviert</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_EveryChange">Jede Änderung</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_ImportantChangesOnly">Nur wichtige Änderungen</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_MostChanges">Die meisten Änderungen</string>
  <string name="Menu/Preferences/Game/Epic_Link_Description">Um an Multiplayer-Aktivitäten mit deinen Steam- und Epic Games-Freunden teilzunehmen, musst du dein Steam-Konto mit Epic Online Services verknüpfen. Lehnst du dies ab, kannst du trotzdem mit deinen Steam-Freunden spielen.\\n\\nMöchtest du deine Steam- und Epic-Konten verknüpfen?</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Button">Bei Epic Online Services einloggen\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Tooltip">Wenn du dich mit deinem Steam-Konto bei Epic Online Services einloggst, kannst du an Multiplayer-Aktivitäten mit deinen Steam-Freunden und deinen Epic-Games-Freunden teilnehmen.\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Button">Bei Epic Online Services ausloggen\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Tooltip">Wenn du dich bei Epic Online Services ausloggst, kannst du deine Epic-Games-Freunde nicht mehr zu Multiplayer-Aktivitäten einladen. Deine Steam-Freunde kannst du aber weiterhin einladen.\r</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequencyLabel">Häufigkeit autom. Speichern für Level</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Disabled">Deaktiviert</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every3Months">Alle drei Monate</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every6Months">Alle sechs Monate</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryMonth">Jeden Monat</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryYear">Jedes Jahr</string>
  <string name="Menu/Preferences/Game/LogLevel_Label">Log-Stufe</string>
  <string name="Menu/Preferences/Game/LogLevel_Tooltip">Minimale Log-Stufe, um eine Log-Datei anzulegen.\\n\\nSetze dies auf Info, wenn du Probleme feststellen willst oder dich der Kundendienst dazu aufgefordert hat.</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Debug">Debug</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Error">Fehler</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Fatal">Absturz</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Information">Info</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Verbose">Ausführlich</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Warning">Warnung</string>
  <string name="Menu/Preferences/Game/NumRollingAutoSavesLabel">Anzahl Sicherheitskopien der Speicherdaten</string>
  <string name="Menu/Preferences/Game/OnlineVisibilityToggleLabel">Online-Sichtbarkeit</string>
  <string name="Menu/Preferences/Game/RollManualSavesLabel">Manuelle Spielstände überschreiben</string>
  <string name="Menu/Preferences/Game/WorkshopHelp">Workshop-Wiki öffnen</string>
  <string name="Menu/Preferences/Item_Rotation_Sensitivity">Objekt-Drehungs-Empfindlichkeit</string>
  <string name="Menu/Preferences/KeyboardBindingConflictWarning">Achtung! Die gleiche Taste wurde mehreren Aktionen zugewiesen!</string>
  <string name="Menu/Preferences/Language/LanguageAudioLabel">Sprache (Audio)</string>
  <string name="Menu/Preferences/Language/LanguageLabel">Sprache</string>
  <string name="Menu/Preferences/Language/de">Deutsch (Deutsch)</string>
  <string name="Menu/Preferences/Language/en">Englisch (English)</string>
  <string name="Menu/Preferences/Language/es">Spanisch (Español)</string>
  <string name="Menu/Preferences/Language/fr">Französisch (Français)</string>
  <string name="Menu/Preferences/Language/it">Italienisch (Italiano)</string>
  <string name="Menu/Preferences/Language/ko">Koreanisch (한국어)</string>
  <string name="Menu/Preferences/Language/pl">Polnisch (Polski)</string>
  <string name="Menu/Preferences/Language/pt-BR">Brasilianisches Portugiesisch (Português do Brasil)</string>
  <string name="Menu/Preferences/Language/ru">Russisch (Русский)</string>
  <string name="Menu/Preferences/Language/zh-CN">V. Chinesisch (简体中文)</string>
  <string name="Menu/Preferences/Language/zh-TW">T. Chinesisch (繁體中文)</string>
  <string name="Menu/Preferences/Language/zh-cmn">Mandarin-Chinesisch (普通话)</string>
  <string name="Menu/Preferences/ResetKeyboardBindings">Zurücksetzen</string>
  <string name="Menu/Preferences/ResetToDefault">Standard</string>
  <string name="Menu/Preferences/Video/AdvancedQualitySettings">Erweiterte Einstellungen</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion">Umgebungsverdeckung</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion_Tooltip">Aktiviert Umgebungsverdeckung, was die Lichtqualität in dunklen Bereichen verbessert.\\n\\nAusschalten, um die Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/AnisoTexturesLabel">Anisotropische Texturen</string>
  <string name="Menu/Preferences/Video/AnisoTextures_Tooltip">Aktiviert anisotropische Filter für alle Texturen. Kann auch nur für bestimmte Texturen aktiviert werden.\\n\\nDies verbessert die Qualität von Texturen, die aus bestimmten Winkeln betrachtet werden.\\n\\nAusschalten, um die Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Disable_CS">Deaktivieren</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Enable_CS">Einige Texturen</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_ForceEnable_CS">Aktivieren</string>
  <string name="Menu/Preferences/Video/Antialiasing">Kantenglättung</string>
  <string name="Menu/Preferences/Video/Antialiasing_Tooltip">Aktiviert Kantenglättung, die kantige Ränder verringert.\\n\\nAusschalten, um die Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/ApplyResolutionButton">Bestätigen</string>
  <string name="Menu/Preferences/Video/BasicSettings">Grundlegende Einstellungen</string>
  <string name="Menu/Preferences/Video/Bloom">Bloom</string>
  <string name="Menu/Preferences/Video/Bloom_Tooltip">Aktiviert Bloom, was die hellen Teile des Bildes schöner aussehen lässt.\\n\\nAusschalten, um die Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Label">Entfernung Charakterumrisse</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Tooltip">Legt die Entfernung fest, bei der Charaktere anfangen zu verblassen. Höhere Umriss-Entfernung behält Charaktere bei größerer Entfernung im Fokus. Wähle eine niedrigere Einstellung, um die CPU- und Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/DepthOfField">Tiefenschärfe</string>
  <string name="Menu/Preferences/Video/DepthOfField_Tooltip">Aktiviert die Tiefenschärfe, die nahe und weit entfernte Teile des Bildes subtil verschwimmen lässt.\\n\\nAusschalten, um die Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/FullScreenLabel">Vollbild</string>
  <string name="Menu/Preferences/Video/FullScreenModeLabel">Vollbildmodus</string>
  <string name="Menu/Preferences/Video/FullScreenMode_ExclusiveFullScreen">Exklusives Vollbild</string>
  <string name="Menu/Preferences/Video/FullScreenMode_FullScreenWindow">Vollbild-Fenster</string>
  <string name="Menu/Preferences/Video/FullScreenMode_MaximizedWindow">Maximiertes Fenster</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Tooltip">Wechselt zwischen Vollbild-Modi.</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Windowed">Fenstermodus</string>
  <string name="Menu/Preferences/Video/FullScreen_Tooltip">Lässt das Spiel das gesamte Bild einnehmen.</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality">Beleuchtungsqualität Krankenhaus</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_High">Hoch</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Low">Niedrig</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Medium">Mittel</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Tooltip">Legt die Innenbeleuchtungsqualität des Krankenhauses fest.\\n\\nEine höhere Qualität aktiviert zusätzliche Effekte wie z. B. Spiegelungen der Deckenlampen.\\n\\nWähle eine niedrigere Einstellung, um die Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/LightFadeDistance">Lichtdistanz</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Far">Weit</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Medium">Mittel</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Near">Nah</string>
  <string name="Menu/Preferences/Video/MapWater">Karte Wasserqualität</string>
  <string name="Menu/Preferences/Video/MapWater_High">Hoch</string>
  <string name="Menu/Preferences/Video/MapWater_Low">Niedrig</string>
  <string name="Menu/Preferences/Video/MapWater_Medium">Mittel</string>
  <string name="Menu/Preferences/Video/MaxFPS_Label">Maximale FPS</string>
  <string name="Menu/Preferences/Video/MaxFPS_Tooltip">Begrenzt die maximale Bildrate, mit der das Spiel laufen kann.\\n\\nLege einen niedrigeren Wert fest, wenn dein Rechner zu heiß oder laut wird.</string>
  <string name="Menu/Preferences/Video/Particles">Partikel</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_High">Hoch</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_Low">Niedrig</string>
  <string name="Menu/Preferences/Video/Particles_Tooltip">Ändere, wie viele Partikeleffekte in der Umgebung sichtbar sind.\\n\\nEine niedrigere Partikelqualität sorgt für eine bessere Leistung, verringert aber die Grafikqualität.</string>
  <string name="Menu/Preferences/Video/QualityLabel">Grafikqualität-Voreinstellung</string>
  <string name="Menu/Preferences/Video/QualitySetting_High">Hoch</string>
  <string name="Menu/Preferences/Video/QualitySetting_Low">Niedrig</string>
  <string name="Menu/Preferences/Video/QualitySetting_Medium">Mittel</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very High">Sehr hoch</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very Low">Sehr niedrig</string>
  <string name="Menu/Preferences/Video/Quality_Tooltip">Wähle zwischen diversen Grafikqualität-Voreinstellungen.\\n\\nEine höhere Voreinstellung führt zu einer besseren Grafikqualität, aber schlechterer Leistung.\\n\\nEine niedrigere Voreinstellung verringert die Grafikqualität, verbessert aber die Leistung.</string>
  <string name="Menu/Preferences/Video/ReloadingTextures">Texturen werden neu geladen</string>
  <string name="Menu/Preferences/Video/ReloadingTexturesDetail">Dies kann abhängig von deinem System einige Minuten in Anspruch nehmen.</string>
  <string name="Menu/Preferences/Video/ResolutionChanged">Neue Auflösung angewendet. \\nBeibehalten?</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Accept">Annehmen</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Timeout_CS">Wird zurückgesetzt in [{0}] …</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Undo">Zurücksetzen</string>
  <string name="Menu/Preferences/Video/ResolutionLabel">Auflösung</string>
  <string name="Menu/Preferences/Video/Resolution_Tooltip">Lege die Auflösung fest.\\n\\nEine höhere Auflösung lässt das ganze Spiel schärfer erscheinen.\\n\\nVerringere die Auflösung, um die CPU- und Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Label">Shader-Qualität</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Tooltip">Wähle die Gesamt-Shader-Qualität.\\n\\nEine höhere Qualität aktiviert zusätzliche Grafik-Effekte.\\n\\nWähle eine niedrigere Einstellung, um die Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance">Schattendistanz</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Far">Weit</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Medium">Mittel</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Near">Nah</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Tooltip">Legt die Entfernung fest, auf die Schatten ausgeblendet werden.\\n\\nEine große Entfernung führt dazu, dass Schatten länger sichtbar sind.\\n\\nWähle eine niedrigere Einstellung, um die CPU- und Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/ShadowQualityLabel">Schattenqualität</string>
  <string name="Menu/Preferences/Video/ShadowQuality_All_CS">Aktivieren</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Disable_CS">Deaktivieren</string>
  <string name="Menu/Preferences/Video/ShadowQuality_HardOnly_CS">Nur harte Schatten</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Tooltip">Aktiviert weiche Schatten bei hoher Qualität oder zeigt bei niedriger Qualität harte Schatten an.\\n\\nWähle eine niedrigere Einstellung oder deaktiviere die Option, um die CPU- und Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/ShadowResolutionLabel">Schattenauflösung</string>
  <string name="Menu/Preferences/Video/ShadowResolution_High_CS">Hoch</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Low_CS">Niedrig</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Medium_CS">Mittel</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Tooltip">Legt die Schattenauflösung fest.\\n\\nSchatten mit höherer Auflösung sehen schärfer aus.\\n\\nWähle eine niedrigere Einstellung, um die Grafikleistung zu verbessern.</string>
  <string name="Menu/Preferences/Video/ShadowResolution_VeryHigh_CS">Sehr hoch</string>
  <string name="Menu/Preferences/Video/TextureQualityLabel">Texturdetails</string>
  <string name="Menu/Preferences/Video/TextureQuality_Eigth_CS">1/8 Größe</string>
  <string name="Menu/Preferences/Video/TextureQuality_Full_CS">Volle Größe</string>
  <string name="Menu/Preferences/Video/TextureQuality_Half_CS">1/2 Größe</string>
  <string name="Menu/Preferences/Video/TextureQuality_Quarter_CS">1/4 Größe</string>
  <string name="Menu/Preferences/Video/TextureQuality_Tooltip">Lege den Detailgrad der Texturen fest.\\n\\nVerringere die Texturdetails, um die Grafikleistung zu verbessern. Dies hilft besonders bei geringem Grafikspeicher.</string>
  <string name="Menu/Preferences/Video/VSyncLabel">Vsync</string>
  <string name="Menu/Preferences/Video/VSync_Double_CS">Ein (doppelt)</string>
  <string name="Menu/Preferences/Video/VSync_Off_CS">Aus</string>
  <string name="Menu/Preferences/Video/VSync_On_CS">Ein</string>
  <string name="Menu/Preferences/Video/VSync_Tooltip">Synchronisiert die Bildrate des Spiels mit der Anzeigerate deines Bildschirms.\\n\\nVerringert Anzeigefehler, führt aber möglicherweise zu Eingabeverzögerung.</string>
  <string name="Menu/Preferences/Video/WindowSettings">Fenster-Einstellungen</string>
  <string name="Menu/Preferences/Video/WorldDetail_Label">Weltdetails</string>
  <string name="Menu/Preferences/Video/WorldDetail_Tooltip">Legt die allgemeine Detailstufe der Welt fest.\\n\\nEine höhere Einstellung zeigt auch auf große Entfernung mehr Details.\\n\\nWähle eine niedrigere Einstellung, um die CPU- und Grafikleistung zu verbessern.</string>
  <string name="Menu/Prices/AllPrices_CS">Alle Preise</string>
  <string name="Menu/Prices/ChargeRate">Preise festlegen</string>
  <string name="Menu/Prices/ItemName">Objektname</string>
  <string name="Menu/Prices/ModifyAll_CS">Alle bearbeiten</string>
  <string name="Menu/Prices/PrefixDiagnosis_CS">Diagnose</string>
  <string name="Menu/Prices/PrefixTreatment_CS">Behandlung</string>
  <string name="Menu/Prices/PriceIncrease">Preiserhöhung in %</string>
  <string name="Menu/Prices/PriceReputation">Preis-Ruf</string>
  <string name="Menu/Prices/Prices">Preise</string>
  <string name="Menu/Prices/TooltipModifyMinus_CS">Alle Preismodifikatoren um {[PERCENT]} verringern</string>
  <string name="Menu/Prices/TooltipModifyPlus_CS">Alle Preismodifikatoren um {[PERCENT]} erhöhen</string>
  <string name="Menu/Prices/TooltipModifyReset_CS">Alle Preismodifikatoren zurücksetzen</string>
  <string name="Menu/Research/GreenLightFee">Startkosten</string>
  <string name="Menu/Research/Output_CS">Ausgabe</string>
  <string name="Menu/Research/ResearchProgress">Forschungsfortschritt</string>
  <string name="Menu/Research/SelectAProject">Projekt auswählen</string>
  <string name="Menu/Research/StartProjectButton">Projekt starten</string>
  <string name="Menu/Research/TitleResearch">Forschung</string>
  <string name="Menu/Research/TitleStartProject">Starte ein Forschungsprojekt</string>
  <string name="Menu/Ribbon Menu/AllStaffCount_Tooltip">Eingestelltes Personal: {[EMPLOYED]}\\nBewerber: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/AssistantsCount_Tooltip">Eingestellte Assistenten: {[EMPLOYED]}\\nBewerber: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/DoctorCount_Tooltip">Eingestellte Ärzte: {[EMPLOYED]}\\nBewerber: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/FilterButton">Filter</string>
  <string name="Menu/Ribbon Menu/Grid Toggle Button">Zwischen Raster- und Listenansichten wechseln</string>
  <string name="Menu/Ribbon Menu/JanitorsCount_Tooltip">Eingestellte Hausmeister: {[EMPLOYED]}\\nBewerber: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/NurseCount_Tooltip">Eingestellte Krankenpfleger/-Schwestern: {[EMPLOYED]}\\nBewerber: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire">Einstellen</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_ApplicantSlotLocked">Freischaltung ab Krankenhausstufe {[LEVEL]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVApplicantLevel">Stufe {[LEVEL]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVEmploymentReferenceTitle">Arbeitszeugnis</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVHiringFee">Rekrutierungskosten</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_HireStaffButton">Einstellen</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_RejectStaffButton">Ablehnen</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AllCategory">Alle</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AssistantsCategory">Assistenten</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_DoctorsCategory">Ärzte</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_JanitorsCategory">Hausmeister</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_NursesCategory">Krankenpfleger</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Name">Name</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Qualifications">Ausbildung</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Rank">Kompetenzen</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Salary">Gehalt</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Items">Objekte</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_CS">Assistent</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_Qualification_CS">Assistent mit {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_CS">Arzt</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_Qualification_CS">Arzt mit {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_CS">Hausmeister</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_Qualification_CS">Hausmeister mit {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_CS">Krankenpfleger</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_Qualification_CS">Krankenpfleger mit {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredStaff_Title_CS">&lt;b&gt;Personal:&lt;/b&gt;</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Rooms">Zimmer</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_SearchPlaceholder">Suche ...</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCountNone_CS">Keine vorhanden</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCount_CS">{[COUNT]} vorhanden</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCountNone_CS">Keine vorhanden</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCount_CS">{[COUNT]} vorhanden</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_UnlockMessage_CS">&lt;color=#2B00FF&gt;Für {[SILVER]} freischalten\\n(Derzeit verfügbar: {[AVAILABLE]})&lt;/color&gt;</string>
  <string name="Menu/RoomChecklist/ChecklistDescription">Checklisten-Beschreibung</string>
  <string name="Menu/RoomCustomisation/ApplyToAllRoomsOfType">Bei allen Zimmern dieser Art anwenden</string>
  <string name="Menu/RoomCustomisation/Floors">Böden</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Description">Nicht die Art von Chip. Eine andere Art von Chip.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Name">Chips</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Description">Eine dieser Farben wurde erst vor kurzem entdeckt.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Name">Atrium</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Description">Die meisten Leute mit einem Faible für Sechsecke werden dieses Muster mögen ... Davon bin ich überzeugt.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Name">Schneebienen</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Description">Gut gekuchter Boden.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Name">Teigbraun</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Description">Machen den Boden beinahe köstlich.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Name">Marshmallow</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Description">Wenn die Katzen sich bewegen sollten, bitte an das Personal des Krankenhauses wenden.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Name">Felidae</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Description">Sieht einfach nur schick aus und braucht keinen Strom.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Name">Schaltkreise</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Description">Sieht nicht flach aus, ist es aber tatsächlich doch.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Name">Kuboidal</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Description">Provokatives Dekor von Zara Fitzpocket, einer Künstlerin aus dem Two Point County.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Name">Anflüge von Blau</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Description">Ist nur ein Name, sie ist keineswegs löchrig oder so.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Name">Holzwurm</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Description">Inspiriert von Fischen.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Name">Schuppen</string>
  <string name="Menu/RoomCustomisation/Title">Zimmeranpassung</string>
  <string name="Menu/RoomCustomisation/Walls">Wände</string>
  <string name="Menu/RoomCustomisation/Walls_Inner">Innenwände</string>
  <string name="Menu/RoomCustomisation/Walls_Outer">Außenwände</string>
  <string name="Menu/RoomSizeUI/HeightAbbr">H</string>
  <string name="Menu/RoomSizeUI/WidthAbbr">B</string>
  <string name="Menu/RoomTemplates_LockedCustomisation_CS">Vorlage enthält gesperrte Anpassungsoption.</string>
  <string name="Menu/RoomTemplates_LockedItem_CS">Vorlage enthält ein oder mehrere gesperrte Objekte.</string>
  <string name="Menu/RoomTemplates_LockedRoomType_CS">Zimmertyp noch nicht verfügbar.</string>
  <string name="Menu/RoomTemplates_MissingUGCItem_CS">Vorlage enthält fehlenden vom Spieler erstellten Inhalt.</string>
  <string name="Menu/RoomTemplates_TemplateIncomplete_Title_CS">Vorlage unvollendet</string>
  <string name="Menu/RoomTemplates_TemplateUnavailable_Title_CS">Vorlage nicht verfügbar</string>
  <string name="Menu/RoomTemplates_Toggle_CS">Neue Zimmervorlage umschalten</string>
  <string name="Menu/Sandbox/Cash_CS">Guthaben</string>
  <string name="Menu/Sandbox/Challenges_Disasters_CS">Desaster</string>
  <string name="Menu/Sandbox/Challenges_Epidemics_CS">Epidemien</string>
  <string name="Menu/Sandbox/Challenges_Patients_CS">Patientennotfälle</string>
  <string name="Menu/Sandbox/Challenges_Staff_CS">Personalherausforderung</string>
  <string name="Menu/Sandbox/Challenges_VIPs_CS">VIP-Besuche</string>
  <string name="Menu/Sandbox/CloudHospitals">Nutzer-Krankenhäuser</string>
  <string name="Menu/Sandbox/Corrupt_Description_CS">Dieser Sandbox-Spielstand scheint beschädigt zu sein und lädt nicht.\\n\\nStelle einen alten Backup wieder her oder gehe zu support.sega.co.uk, um nach einer Lösung zu suchen oder melde das Problem.</string>
  <string name="Menu/Sandbox/CreateHospital">Krankenhaus erstellen</string>
  <string name="Menu/Sandbox/CreateSandboxHospital">Erstelle ein Sandbox-Krankenhaus</string>
  <string name="Menu/Sandbox/Delete">Löschen</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningMessage_CS">Möchtest du dieses Krankenhaus wirklich löschen? Dein Fortschritt geht verloren, und die Speicherdaten für dieses Level werden gelöscht.</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningTitle_CS">Krankenhaus löschen</string>
  <string name="Menu/Sandbox/DownloadedHospitals">Heruntergeladene Krankenhäuser</string>
  <string name="Menu/Sandbox/Edit">Bearbeiten</string>
  <string name="Menu/Sandbox/HospitalSettings">Krankenhaus-Einstellungen</string>
  <string name="Menu/Sandbox/Illnesses_All">Alle mit der Zeit</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate">Alle von Beginn</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate_Tooltip">Du hast es von Anfang an mit allen Krankheiten zu tun.</string>
  <string name="Menu/Sandbox/Illnesses_All_Tooltip">Alle Krankheiten können auftreten. Mit der Zeit treten immer schwierigere Krankheiten auf.</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot">Bigfoot</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot_Tooltip">Krankheiten, die in den Pointy Mountains (und im Bigfoot-DLC) gefunden wurden.</string>
  <string name="Menu/Sandbox/Illnesses_CS">Krankheiten</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters">Unheimliche Begegnungen</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters_Tooltip">Krankheiten, die im Süden von Two Point County vorkommen (und im DLC Unheimliche Begegnungen).</string>
  <string name="Menu/Sandbox/Illnesses_Easy">Einfach</string>
  <string name="Menu/Sandbox/Illnesses_Easy_Tooltip">Krankheiten, die leichter zu diagnostizieren sind und deren Behandlung eine höhere Erfolgschance hat.</string>
  <string name="Menu/Sandbox/Illnesses_Hard">Schwer</string>
  <string name="Menu/Sandbox/Illnesses_Hard_Tooltip">Krankheiten, die schwerer zu diagnostizieren sind und deren Behandlung eine niedrigere Erfolgschance hat.</string>
  <string name="Menu/Sandbox/Illnesses_Jungle">Pebberley Island</string>
  <string name="Menu/Sandbox/Illnesses_Jungle_Tooltip">Krankheiten, die im Pebberley-Island-DLC und jenseits des Festlands des Two Point County vorkommen.</string>
  <string name="Menu/Sandbox/Illnesses_Medium">Mittel</string>
  <string name="Menu/Sandbox/Illnesses_Medium_Tooltip">Krankheiten, die etwas schwerer zu diagnostizieren sind und deren Behandlung eine mittlere Erfolgschance hat.</string>
  <string name="Menu/Sandbox/Illnesses_Visual">Nur sichtbare Symptome</string>
  <string name="Menu/Sandbox/Illnesses_Visual_Tooltip">Nur Krankheiten mit sichtbaren Symptomen treten auf.</string>
  <string name="Menu/Sandbox/IncomeMultiplier_CS">Einkommensmultiplikator</string>
  <string name="Menu/Sandbox/IncomeMultiplier_Tooltip">Ein Modifikator, der vor allen Anpassungen auf die Preise angewendet wird, die Menschen im Krankenhaus zahlen.</string>
  <string name="Menu/Sandbox/Items_CS">Objekte</string>
  <string name="Menu/Sandbox/JobApplicants_CS">Personal einstellen</string>
  <string name="Menu/Sandbox/JobApplicants_Default">Standard</string>
  <string name="Menu/Sandbox/JobApplicants_Default_Tooltip">Einstellbares Personal kann auf jedem Rang sein und über einen beliebigen Ausbildungsstand verfügen.</string>
  <string name="Menu/Sandbox/JobApplicants_Junior">Alle Junior</string>
  <string name="Menu/Sandbox/JobApplicants_Junior_Tooltip">Sämtliches einstellbares Personal ist auf dem niedrigsten Rang und verfügt über keinerlei Ausbildung.</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents">Medizin-Studenten</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents_Tooltip">Alle Doktoren und Krankenpfleger sind Studenten und verfügen über keinerlei Ausbildung.</string>
  <string name="Menu/Sandbox/Kudosh_CS">Kudosh</string>
  <string name="Menu/Sandbox/LevelIcon_CS">Symbol</string>
  <string name="Menu/Sandbox/LevelMap_CS">Karte</string>
  <string name="Menu/Sandbox/LevelName_CS">Name</string>
  <string name="Menu/Sandbox/LoadCloudSave">Laden</string>
  <string name="Menu/Sandbox/LoadCloudSave_Tooltip">Krankenhaus laden und mit neuem Spielstand fortfahren</string>
  <string name="Menu/Sandbox/MapSelect">Karte auswählen</string>
  <string name="Menu/Sandbox/MyHospitals">Meine Krankenhäuser</string>
  <string name="Menu/Sandbox/NewHospital">Neues Krankenhaus</string>
  <string name="Menu/Sandbox/Objectives_CS">Ziele</string>
  <string name="Menu/Sandbox/Objectives_Cures">Patienten heilen</string>
  <string name="Menu/Sandbox/Objectives_CuresValue">Heilen und erweitern</string>
  <string name="Menu/Sandbox/Objectives_Money">Geldmacher</string>
  <string name="Menu/Sandbox/Objectives_None">Keine</string>
  <string name="Menu/Sandbox/Objectives_ResearchTraining">Forschung &amp; Weiterbildung</string>
  <string name="Menu/Sandbox/Objectives_StaffDevelopment">Personalentwicklung</string>
  <string name="Menu/Sandbox/Off">Aus</string>
  <string name="Menu/Sandbox/On">Ein</string>
  <string name="Menu/Sandbox/OpenWorkshop">Workshop</string>
  <string name="Menu/Sandbox/OverviewMessage">Im Modus Sandbox: Freies Spiel kannst du Krankenhäuser mit eigenen Einstellungen erstellen. Leite das Krankenhaus deiner Träume – oder Albträume. Du hast die Wahl.\\n\\nWähle eine Karte, gib deinem Krankenhaus einen Namen und lege fest, wie viel Guthaben und Kudosh du zu Beginn hast. Wähle, ob du Zimmer, Objekte und Upgrades über Forschung und Kudosh freischalten oder du sie von Anfang an haben willst. Lege Ziele und Herausforderungen fest oder schalte sie alle aus und suche deine eigenen Herausforderungen. Lege fest, welche Arten von Krankheiten du behandeln willst, wie schnell die Patienten auftauchen sollen und nimm andere Einstellungen vor.\\n\\nKlicke auf den Start-Button, wenn du bereit bist, ein neues Krankenhaus zu eröffnen. Du kannst deine Sandbox-Krankenhäuser im Reiter \"Meine Krankenhäuser\" durchsuchen und die Einstellungen für jedes von ihnen weiter anpassen.</string>
  <string name="Menu/Sandbox/PatientArrivalRate_CS">Patientenrate</string>
  <string name="Menu/Sandbox/PatientArrivalRate_Tooltip">Ein Modifikator für die Patientenrate, der nach Anwendung von Krankenhausstufe und Ruf eingerechnet wird.</string>
  <string name="Menu/Sandbox/Plots_AllOwned">Alle</string>
  <string name="Menu/Sandbox/Plots_CS">Grundstücke im Besitz</string>
  <string name="Menu/Sandbox/Plots_Default">Standard</string>
  <string name="Menu/Sandbox/Publish">Teilen</string>
  <string name="Menu/Sandbox/Publish_Tooltip">Dieses Krankenhaus im Steam Workshop veröffentlichen</string>
  <string name="Menu/Sandbox/Reset">Zurücksetzen</string>
  <string name="Menu/Sandbox/Rooms_CS">Zimmer</string>
  <string name="Menu/Sandbox/Sandbox">Sandbox</string>
  <string name="Menu/Sandbox/SandboxMenu">Sandbox-Menü</string>
  <string name="Menu/Sandbox/SelectHospital">Krankenhaus auswählen</string>
  <string name="Menu/Sandbox/SelectMap">Karte auswählen</string>
  <string name="Menu/Sandbox/Temperature_CS">Temperatur</string>
  <string name="Menu/Sandbox/Temperature_Cold">Kalt</string>
  <string name="Menu/Sandbox/Temperature_Hot">Heiß</string>
  <string name="Menu/Sandbox/Temperature_Temperate">Gemäßigt</string>
  <string name="Menu/Sandbox/Temperature_VeryCold">Sehr kalt</string>
  <string name="Menu/Sandbox/Temperature_VeryHot">Sehr heiß</string>
  <string name="Menu/Sandbox/Title">Sandbox: Freies Spiel</string>
  <string name="Menu/Sandbox/UnlockAll">Alle freigeschaltet</string>
  <string name="Menu/Sandbox/UnlockWithKudosh">Mit Kudosh freischalten</string>
  <string name="Menu/Sandbox/UnlockWithResearch">Mit Forschung freischalten</string>
  <string name="Menu/Sandbox/Upgrades_CS">Upgrades</string>
  <string name="Menu/Sandbox/UsesUnpublishedLocalUGC_Tooltip">Diese von Spielern erstellten Inhalte befinden sich nur auf diesem Rechner. Wenn du möchtest, dass andere diesen Spielstand nutzen können, solltest du die Inhalte veröffentlichen, bevor du den Spielstand teilst.</string>
  <string name="Menu/Sandbox/UsesUnpublishedUGC_Tooltip">Diese von Spielern erstellten Inhalte befinden sich nur auf dem Rechner des Spielers, der diesen Spielstand geteilt hat und können deshalb nicht geladen werden.</string>
  <string name="Menu/SaveSlotScreen/Corrupt_CS">Beschädigt</string>
  <string name="Menu/SaveSlotScreen/Corrupt_Description_CS">Deine gespeicherte Karriere scheint beschädigt zu sein und lädt nicht.\\n\\nStarte die Karriere neu, stelle einen alten Backup wieder her oder gehe zu support.sega.co.uk, um nach einer Lösung zu suchen oder melde das Problem.</string>
  <string name="Menu/Saving...">Speichern ...</string>
  <string name="Menu/Select/Patient/Boredom">Langeweile</string>
  <string name="Menu/Select/Patient/Discharge">Entlassen</string>
  <string name="Menu/Select/Patient/TreatmentInfo">Behandlungsdetails</string>
  <string name="Menu/Select/Patient/Triage">Sichtung</string>
  <string name="Menu/Select/Research/Move">Bewegen</string>
  <string name="Menu/Select/Research/Sell">Verkaufen</string>
  <string name="Menu/Select/Research/Shelve">Zurückstellen</string>
  <string name="Menu/Select/Room/Attractiveness">Attraktivität</string>
  <string name="Menu/Select/Room/Edit">Bearbeiten</string>
  <string name="Menu/Select/Room/Hygiene">Hygiene</string>
  <string name="Menu/Select/Room/Objects">Objekte</string>
  <string name="Menu/Select/Room/Queue">Warte-\\nschlange</string>
  <string name="Menu/Select/Room/SelectQualification">Ausbildung wählen, die gelehrt werden soll</string>
  <string name="Menu/Select/Staff/All_CS">Alle</string>
  <string name="Menu/Select/Staff/AreYouSureFire_CS">Möchtest du {[STAFF]} wirklich feuern?</string>
  <string name="Menu/Select/Staff/Assistants_CS">Assistenten</string>
  <string name="Menu/Select/Staff/Decor">Dekor</string>
  <string name="Menu/Select/Staff/Doctors_CS">Ärzte</string>
  <string name="Menu/Select/Staff/FireStaffNotification_CS">Mitarbeiter feuern</string>
  <string name="Menu/Select/Staff/Hunger">Hunger</string>
  <string name="Menu/Select/Staff/Hygiene">Hygiene</string>
  <string name="Menu/Select/Staff/Janitors_CS">Hausmeister</string>
  <string name="Menu/Select/Staff/Nurses_CS">Krankenpfleger</string>
  <string name="Menu/Select/Staff/Thirst">Durst</string>
  <string name="Menu/Select/Staff/Toilet">Toilette</string>
  <string name="Menu/Select/Staff/Warmth">Wärme</string>
  <string name="Menu/Select/Staff/XP">ERF</string>
  <string name="Menu/SelectMenuPatient/OpenMessage_CS">Nachricht öffnen</string>
  <string name="Menu/SelectMenuPatient/QueueDown_CS">Warteschlange nach unten</string>
  <string name="Menu/SelectMenuPatient/QueueUp_CS">Warteschlange nach oben</string>
  <string name="Menu/SelectMenuPatient/SendHome_CS">Nach Hause schicken</string>
  <string name="Menu/SelectMenuPatient/Triage_CS">Sichtung</string>
  <string name="Menu/SelectMenuPatient/Vaccinate_CS">Impfen</string>
  <string name="Menu/Select_BuyHospitalPlot_CS">Krankenhausgrundstück kaufen</string>
  <string name="Menu/Select_HospitalPlot_CS">Bauzeit: {[DAYS]}\\nGrundstücksgröße: {[SIZE]} m&lt;sup&gt;2&lt;/sup&gt;</string>
  <string name="Menu/Select_Patient_ChanceOfCuring_CS">Genesungschance: {[MIN]}–{[MAX]} %</string>
  <string name="Menu/Select_Research_SelectProject_CS">Projekt auswählen</string>
  <string name="Menu/Select_Room_Close_CS">Schließen</string>
  <string name="Menu/Select_Room_Open_CS">Öffnen</string>
  <string name="Menu/Select_Room_StatusClosed_CS">Status: Geschlossen</string>
  <string name="Menu/Select_Room_StatusOpen_CS">Status: Offen</string>
  <string name="Menu/Select_StartPlotChallenge">Herausforderung starten</string>
  <string name="Menu/SelectedHospital/FriendsPlaying">Freunde, die dieses Level gespielt haben</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayMonthsOnly_CS">Krankenhausalter: {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsAndMonths_CS">Krankenhausalter: {[YEARS_STRING]}, {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsOnly_CS">Krankenhausalter: {[YEARS_STRING]} </string>
  <string name="Menu/SelectedHospital/HospitalAgeMonths_CS">{[MONTHS]} Monate[i2p_One]{[MONTHS]} Monat</string>
  <string name="Menu/SelectedHospital/HospitalAgeYears_CS">{[YEARS]} Jahre[i2p_One]{[YEARS]} Jahr</string>
  <string name="Menu/SelectedHospital/HospitalDate_CS">Krankenhaus-Datum</string>
  <string name="Menu/StafPayReview/YearlyCashFlow_CS">Proft/Verlust p.a.</string>
  <string name="Menu/StafPayReview/YearlyIncome_CS">Jahreseinkommen</string>
  <string name="Menu/StafPayReview/YearlyWages_CS">Jahresgehälter</string>
  <string name="Menu/Staff Menu/Ability">Kompetenzen</string>
  <string name="Menu/Staff Menu/JobToggle/AllowedQualification_CS">{[JOB]}: Erlauben\\nAusbildung in {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/Allowed_CS">{[JOB]}: Erlauben</string>
  <string name="Menu/Staff Menu/JobToggle/LockedAllowed_CS">{[JOB]}: Erlauben\\nRoderick arbeitet überall, wo er kann.</string>
  <string name="Menu/Staff Menu/JobToggle/LockedQualification_CS">{[JOB]}: Erlauben\\nAusbildung in {[QUALIFICATION]}\\nRoderick arbeitet überall, wo er kann.</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowedQualification_CS">{[JOB]}: Nicht erlauben\\nAusbildung in {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowed_CS">{[JOB]}: Nicht erlauben</string>
  <string name="Menu/Staff Menu/JobToggle/Unqualified_CS">{[JOB]}: N/A\\nNicht qualifiziert für {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/OtherOutgoings">Sonstige Ausgaben</string>
  <string name="Menu/Staff Menu/PaySatisfaction">Gehaltszufriedenheit</string>
  <string name="Menu/Staff Menu/RevertChanges">Änderungen zurücksetzen</string>
  <string name="Menu/Staff Menu/Satisfaction">Zufriedenheit</string>
  <string name="Menu/Staff Menu/SatisfyPayRequest">Gehaltswunsch stattgeben</string>
  <string name="Menu/Staff Menu/SatisfyPayRequests">Gehaltswünschen stattgeben</string>
  <string name="Menu/Staff Menu/SatisyAllPayRequests">Allen Gehaltswünschen stattgeben</string>
  <string name="Menu/Staff Menu/StaffHappiness">Zufriedenheit</string>
  <string name="Menu/Staff Menu/StaffName">Mitarbeitername</string>
  <string name="Menu/Staff Menu/YearlyCashFlow">Nettogewinn der letzten zwölf Monate</string>
  <string name="Menu/Staff Menu/YearlyIncome">Einnahmen der letzten zwölf Monate</string>
  <string name="Menu/Staff Menu/YearlyWages">Jahresgehälter</string>
  <string name="Menu/StaffCustomisation/AmazonPromo_Ninja">Tarnmodus</string>
  <string name="Menu/StaffCustomisation/ApplyToAllAssistantsButton">Bei allen Assistenten anwenden</string>
  <string name="Menu/StaffCustomisation/ApplyToAllDoctorsButton">Bei allen Ärzten anwenden</string>
  <string name="Menu/StaffCustomisation/ApplyToAllJanitorsButton">Bei allen Hausmeistern anwenden</string>
  <string name="Menu/StaffCustomisation/ApplyToAllNursesButton">Bei allen Krankenpflegern anwenden</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Gastronomy">Feinschmecker</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Letterman">Campus-Jacke</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Bunny">Hasenohren</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_DayOfTheDead">Festtagsgesicht</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Disguise">Mysteriöse Maske</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Drinks">Trinkhelm</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Horse">Pferdekopf</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Venetian">Maskeradenmaske</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Viking">Hörnerhelm</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wizard">Zaubererzotteln</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wolf">Wolfsklamotten </string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_60s">Spion-Anzug</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_70s">Diskodress</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_80s">Jogginganzug</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Spicy\" is a reference to the Spice Girls. If you can't work this out in your language (watch out for PEGI 3 rating), just any reference to the UK or the Union Jack will be fine.</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s">Geri-Kleid</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Egyptian">Pyramidenträume</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Fish">Irgendwie fischig</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Ninja">Ninjaklamotte</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Penguin">Pinguinanzug</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Pirate">Seehund</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Roman">Römertropf</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Zombie">Trendiger Toter</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V2">Farben umkehren</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V3">Godrics Wahl</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V4">Aubergine</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V5">Zitrone</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V6">Mitternacht</string>
  <string name="Menu/StaffCustomisation/Options/Default">Standard</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V2">Blaue Naht</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V3">Grüne Naht</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V4">Graue Streifen</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V5">Orangefarbene Armstreifen</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V6">Türkise Armstreifen</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V2">Ausgeblichen</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V3">Dunkel</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V4">Dunkler</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V5">Auffälliges Gelb</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V6">Auffälliges Orange</string>
  <string name="Menu/StaffCustomisation/Options/JingleJam_Santa">Jingle Jimjams</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V2">Grün</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V3">Lila</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V4">Blassgrün</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V5">Blassblau</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V6">Farben umkehren</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Amy">Amy</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Knuckles">Knuckles</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Sonic">Sonic</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Tails">Tails</string>
  <string name="Menu/StaffCustomisation/Title">Mitarbeiter-Anpassung</string>
  <string name="Menu/StaffJobs/Level">Stufe</string>
  <string name="Menu/StaffJobs/NewApplicantInDays">Neue Bewerbung in</string>
  <string name="Menu/StaffJobs/Qualifications">Ausbildung</string>
  <string name="Menu/StaffPayReview/AllPayIncrease_CS">Alle Löhne {0}</string>
  <string name="Menu/TimeAndStats/FastForward">Hohes Tempo</string>
  <string name="Menu/TimeAndStats/Month_Expenses_Amount">Ausgaben: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_NetIncome_Amount">Profit/Verlust: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_Revenue_Amount">Einnahmen: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/NormalSpeed">Normales Tempo</string>
  <string name="Menu/TimeAndStats/Pause">Pause</string>
  <string name="Menu/TimeAndStats/PrestigeLevel_CS">Stufe</string>
  <string name="Menu/TimeAndStats/SlowSpeed">Niedriges Tempo</string>
  <string name="Menu/TimeAndStats/Total_Silver">Silber: {[AMOUNT]}</string>
  <string name="Menu/Training/ButtonReset">Zurücksetzen</string>
  <string name="Menu/Training/ButtonStartTraining">Kurs starten</string>
  <string name="Menu/Training/CoursesAvailable">Verfügbare Kurse </string>
  <string name="Menu/Training/GuestTrainerCostCannotAfford_CS">Kosten: &lt;color=red&gt;{[UPFRONTCOST]}&lt;/color&gt; + {[TRAININGCOST]} pro Teilnehmer</string>
  <string name="Menu/Training/GuestTrainerCost_CS">Kosten: {[UPFRONTCOST]} + {[TRAININGCOST]} pro Teilnehmer</string>
  <string name="Menu/Training/GuestTrainer_Name_F_CS">Gastausbilderin</string>
  <string name="Menu/Training/GuestTrainer_Name_M_CS">Gastausbilder</string>
  <string name="Menu/Training/NoneAvailable">Keine verfügbar</string>
  <string name="Menu/Training/Room_Lacks_Power_Tooltip">Es gibt keine offenen Weiterbildungszimmer.</string>
  <string name="Menu/Training/SelectACourse">Kurs auswählen</string>
  <string name="Menu/Training/SelectATrainee">Teilnehmer auswählen</string>
  <string name="Menu/Training/SelectATrainer">Ausbilder auswählen</string>
  <string name="Menu/Training/StartATrainingCourse">Starte eine Weiterbildung</string>
  <string name="Menu/Training/ToolTip_TraineeLearningSpeed_CS">Lerntempo: {[SPEED]}</string>
  <string name="Menu/Training/ToolTip_TrainerTeachingSpeed_CS">Lehrtempo: {[SPEED]}</string>
  <string name="Menu/Training/Trained">Weitergebildet</string>
  <string name="Menu/Training/TraineeSlotAvailable">Platz verfügbar</string>
  <string name="Menu/Training/Trainees">Teilnehmer</string>
  <string name="Menu/Training/TraineesAvailable">Verfügbare Teilnehmer</string>
  <string name="Menu/Training/TrainersAvailable">Verfügbare Ausbilder</string>
  <string name="Menu/Training/TrainingCourseDaysRemainingUnknown_CS">Geschätzte Dauer: Unbekannt</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_CS">Geschätzte Dauer: {[DAYS]} Tage[i2p_One]Geschätzte Dauer: {[DAYS]} Tag</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_Range_CS">Geschätzte Dauer: {[MIN]}–{[MAX]} Tage</string>
  <string name="Menu/Training/TrainingGuestTrainerCompletionFees_CS">Studiengebühren</string>
  <string name="Menu/Training/TrainingGuestTrainerTrainees_CS">Teilnehmer</string>
  <string name="Menu/Training/TrainingGuestTrainerUnaffordable_CS">zu teuer</string>
  <string name="Menu/Training/TrainingGuestTrainerUpfrontCost_CS">Vorabzahlung</string>
  <string name="Menu/Training/TrainingRooms">Weiterbildungszimmer</string>
  <string name="Menu/UGC/BrowseSteamWorkshop">Steam Workshop durchsuchen</string>
  <string name="Menu/UGC/Button_BrowseSteamWorkshop">Workshop durchsuchen</string>
  <string name="Menu/UGC/Button_Create_CS">Erstellen</string>
  <string name="Menu/UGC/Button_Delete">Löschen</string>
  <string name="Menu/UGC/Button_Publish">Veröffentlichen</string>
  <string name="Menu/UGC/Button_Publish_Tooltip">Im Steam Workshop veröffentlichen</string>
  <string name="Menu/UGC/Button_Refresh">Aktualisieren</string>
  <string name="Menu/UGC/Button_Subscribe">Abonnieren</string>
  <string name="Menu/UGC/Button_Subscribe_All">Alle abonnieren</string>
  <string name="Menu/UGC/Button_Update_CS">Update</string>
  <string name="Menu/UGC/Button_Workshop">Workshop</string>
  <string name="Menu/UGC/ContentType/Floor_CS">Boden</string>
  <string name="Menu/UGC/ContentType/Item_CS">Objekt</string>
  <string name="Menu/UGC/ContentType/MusicPack_CS">Musikpaket</string>
  <string name="Menu/UGC/ContentType/Picture/AwardOffice_CS">Quadratischer Rahmen</string>
  <string name="Menu/UGC/ContentType/Picture/Canvas_CS">Leinwand</string>
  <string name="Menu/UGC/ContentType/Picture/FrameExpensive_CS">Teurer Rahmen</string>
  <string name="Menu/UGC/ContentType/Picture/Frame_CS">Holzrahmen</string>
  <string name="Menu/UGC/ContentType/Picture/Poster_CS">Poster</string>
  <string name="Menu/UGC/ContentType/Picture_CS">Bild</string>
  <string name="Menu/UGC/ContentType/Rug/Circle_CS">Kreis</string>
  <string name="Menu/UGC/ContentType/Rug/Corner_CS">Ecke</string>
  <string name="Menu/UGC/ContentType/Rug/Long_CS">Lang</string>
  <string name="Menu/UGC/ContentType/Rug/Oval_CS">Oval</string>
  <string name="Menu/UGC/ContentType/Rug/Standard_CS">Standard</string>
  <string name="Menu/UGC/ContentType/Rug_CS">Teppich</string>
  <string name="Menu/UGC/ContentType/SandboxHospital_CS">Krankenhaus</string>
  <string name="Menu/UGC/ContentType/Wall_CS">Wand</string>
  <string name="Menu/UGC/Cost">Kosten</string>
  <string name="Menu/UGC/Cost_Tooltip">Der Preis dieses Objekts</string>
  <string name="Menu/UGC/Description">Beschreibung</string>
  <string name="Menu/UGC/Description_Default">Gib eine Objekt-Beschreibung ein ...</string>
  <string name="Menu/UGC/IconImage">Symbolbild</string>
  <string name="Menu/UGC/IconImage_Description">Wähle eine Bilddatei für das Symbol.</string>
  <string name="Menu/UGC/IconImage_Reset">Zurücksetzen auf Standardbild</string>
  <string name="Menu/UGC/Image">Bild</string>
  <string name="Menu/UGC/ImageBrowser/ImageFiles_CS">Bilddateien</string>
  <string name="Menu/UGC/ImageBrowser/MusicFiles_CS">Musikdateien</string>
  <string name="Menu/UGC/ImageBrowser/SelectIconImage_CS">Symbolbild wählen</string>
  <string name="Menu/UGC/ImageBrowser/SelectImage_CS">Wähle ein Bild.</string>
  <string name="Menu/UGC/ImageBrowser/SelectMusicFiles_CS">Musikdatei(en) wählen</string>
  <string name="Menu/UGC/ImageBrowser/SelectPreviewImage_CS">Vorschaubild auswählen</string>
  <string name="Menu/UGC/Image_Description">Wähle eine Bilddatei für dieses Objekt.</string>
  <string name="Menu/UGC/Image_OpenImageBrowser">Bildsuche öffnen</string>
  <string name="Menu/UGC/Image_Rotate">Bild drehen</string>
  <string name="Menu/UGC/Image_SelectionArea_Confirm_CS">Gewählten Bildbereich bestätigen</string>
  <string name="Menu/UGC/Image_SelectionArea_Edit_CS">Gewählten Bildbereich bearbeiten</string>
  <string name="Menu/UGC/Items/EditItem_CS">Objektdefinition ändern</string>
  <string name="Menu/UGC/Items/Title_Item_Create_CS">Ein Objekt erstellen</string>
  <string name="Menu/UGC/Items/Title_Item_Update_CS">Objekt aktualisieren</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Create_CS">Musikpaket erstellen</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Update_CS">Musikpaket aktualisieren</string>
  <string name="Menu/UGC/Items/Title_Picture_Create_CS">Bild erstellen</string>
  <string name="Menu/UGC/Items/Title_Picture_Update_CS">Bild aktualisieren</string>
  <string name="Menu/UGC/Items/Title_Rug_Create_CS">Teppich erstellen</string>
  <string name="Menu/UGC/Items/Title_Rug_Update_CS">Teppich aktualisieren</string>
  <string name="Menu/UGC/Items/UGCButtonTooltip">Objekte erstellen, teilen und herunterladen</string>
  <string name="Menu/UGC/Items/ViewInSteamWorkshop_CS">Im Steam Workshop ansehen</string>
  <string name="Menu/UGC/Kudosh">Kudosh</string>
  <string name="Menu/UGC/Kudosh_Tooltip">Zum Freischalten dieses Objekts erforderliche Kudosh</string>
  <string name="Menu/UGC/Misc/ContentSourceLocal_CS">&lt;color=#0000FF&gt;Lokal erstellte Inhalte&lt;/color&gt;</string>
  <string name="Menu/UGC/Misc/ContentSourceWorkshop_CS">&lt;color=#0000FF&gt;Aus Workshop heruntergeladen&lt;/color&gt;</string>
  <string name="Menu/UGC/MissingItem_Name_CS">Von Spielern erstelltes Objekt fehlt</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackBody_CS">Du musst mindestens einen Musiktitel aktivieren!</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackTitle_CS">Playlist-Fehler</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsBody_CS">Ein oder mehr Stücke mit bereits vorhandenem Dateinamen wurden erkannt und nicht zum Paket hinzugefügt.</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsTitle_CS">Musikpaket-Inhalte</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitBody_CS">Du hast die maximale Anzahl ({0}) an Musiktiteln innerhalb eines Musikpakets erreicht.</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitTitle_CS">Musikpaket-Inhalte</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListBody_CS">Damit werden alle externen Musikpakete deaktiviert und alle Songs von Radio Two Point aktiviert.\\n\\nMöchtest du wirklich fortfahren?</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListTitle_CS">Musikliste zurücksetzen</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedBody_CS">Bei der Workshop-Veröffentlichung wurde die maximale Zeit überschritten.</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedTitle_CS">Workshop-Veröffentlichung fehlgeschlagen</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeSequential_CS">Fortlaufend</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeShuffle_CS">Zufällig</string>
  <string name="Menu/UGC/MusicPack/Tooltip/AddTrack">Neuen Titel hinzufügen</string>
  <string name="Menu/UGC/MusicPack/Tooltip/CreateNewMusicPack">Neues Musikpaket erstellen</string>
  <string name="Menu/UGC/MusicPack/Tooltip/EditLocalMusicPackItem">Musikpaket bearbeiten</string>
  <string name="Menu/UGC/MusicPack/Tooltip/ExpandMusicPackItem">Musikpaket-Titel ein-/ausblenden</string>
  <string name="Menu/UGC/MusicPack/Tooltip/RemoveTrack">Titel entfernen</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackAwaitingProcessing">Die Bearbeitung für dieses Stück, um im Radio von Two Point Hospital gespielt zu werden, ist noch ausstehend!</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackBeingProcessed">Dieses Stück wird gerade bearbeitet, um im Radio von Two Point Hospital gespielt zu werden!</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackDecodeErrorsIcon">Dieses Stück kann aufgrund von Fehlern beim Dekodieren nicht abgespielt werden.</string>
  <string name="Menu/UGC/MusicPack/TwoPointRadio_CS">Radio Two Point</string>
  <string name="Menu/UGC/MusicPack/UI/AddNewTrack">Neuen Titel hinzufügen</string>
  <string name="Menu/UGC/MusicPack/UI/ArtistNameLabel">Künstlername</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListBackButton">Zurück</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListDefaultsButton">Voreinstellung</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditButton">Bearbeiten</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditLabel">Musikliste</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListPlaybackModeLabel">Abspielmodus</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListTitle">Musikliste</string>
  <string name="Menu/UGC/MusicPack/UI/PackNameLabel">Paketname</string>
  <string name="Menu/UGC/MusicPack/UI/SongTitleLabel">Songtitel</string>
  <string name="Menu/UGC/Name">Name</string>
  <string name="Menu/UGC/NameAndType_CS">{[NAME]} ({[TYPE]})</string>
  <string name="Menu/UGC/Name_Default">Objektnamen eingeben ...</string>
  <string name="Menu/UGC/OpenSteamWorkshop">Steam Workshop öffnen</string>
  <string name="Menu/UGC/PromoPanel/Button">Steam Workshop öffnen</string>
  <string name="Menu/UGC/PromoPanel/Description">Bilder, Teppiche, Wände, Böden und Sandbox-Krankenhäuser erstellen, teilen und herunterladen.</string>
  <string name="Menu/UGC/PromoPanel/Title">Steam Workshop</string>
  <string name="Menu/UGC/PromoPanel/Title_InteriorDesigner">Innenausstatter</string>
  <string name="Menu/UGC/Publish/Button_CreateAsNewItem">Als neues Objekt erstellen</string>
  <string name="Menu/UGC/Publish/Button_Create_CS">Ein Workshop-Objekt erstellen</string>
  <string name="Menu/UGC/Publish/Button_UpdateOther">Anderes aktualisieren</string>
  <string name="Menu/UGC/Publish/Button_Update_CS">Ein Workshop-Objekt aktualisieren</string>
  <string name="Menu/UGC/Publish/PackContents">Dieses Paket enthält:</string>
  <string name="Menu/UGC/Publish/PackContents_CS">Dieses Paket enthält:</string>
  <string name="Menu/UGC/Publish/Privacy_FriendsOnly">Nur Freunde</string>
  <string name="Menu/UGC/Publish/Privacy_Private">Versteckt</string>
  <string name="Menu/UGC/Publish/Privacy_Public">Öffentlich</string>
  <string name="Menu/UGC/Publish/PublishToSteamWorkshop">Im Steam Workshop veröffentlichen</string>
  <string name="Menu/UGC/Publish/ReadSteamWorkshopAgreement">Nutzungsvereinbarung für Steam Workshop lesen</string>
  <string name="Menu/UGC/Publish/Title">Auf Steam Workshop teilen</string>
  <string name="Menu/UGC/Publish/WorkshopDescription">Workshop-Beschreibung</string>
  <string name="Menu/UGC/Publish/WorkshopDescription_Default">Gib eine Objekt-Beschreibung ein ...</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage">Workshop-Vorschaubild auswählen</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage_Description">Wähle eine Bilddatei, die im Workshop angezeigt wird.</string>
  <string name="Menu/UGC/Publish/WorkshopTitle">Workshop-Name</string>
  <string name="Menu/UGC/Publish/WorkshopTitle_Default">Gib einen Objekt-Namen ein ...</string>
  <string name="Menu/UGC/RecommendedResolution_CS">Empfohlene Auflösung: {[WIDTH]} x {[HEIGHT]}</string>
  <string name="Menu/UGC/RoomCustomisation/EditFloor_CS">Bodendefinition ändern</string>
  <string name="Menu/UGC/RoomCustomisation/EditWall_CS">Wanddefinition ändern</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Create_CS">Eine Bodenbedeckung erstellen</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Update_CS">Bodenbedeckung aktualisieren</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Create_CS">Eine Wandbedeckung erstellen</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Update_CS">Wandbedeckung aktualisieren</string>
  <string name="Menu/UGC/RoomCustomisation/UGCButtonTooltip">Wände und Böden erstellen, teilen und herunterladen</string>
  <string name="Menu/UGC/RoomCustomisation/ViewInSteamWorkshop_CS">Im Steam Workshop ansehen</string>
  <string name="Menu/UGC/SubType">Unterart</string>
  <string name="Menu/UGC/Tooltip_LocalContent">Von Spielern erstelltes Objekt (lokal)</string>
  <string name="Menu/UGC/Tooltip_SubscribedContent">Von Spielern erstelltes Objekt (abonniert)</string>
  <string name="Menu/UGC/Tooltip_UGC">Von Spielern erstellte Inhalte</string>
  <string name="Menu/UGC/Tooltip_ViewSteamWorkshop">Im Steam Workshop ansehen</string>
  <string name="Menu/UGC/Type">Typ</string>
  <string name="Menu/ViewYearlyReview/AnnualBonus">Jährlicher Bonus</string>
  <string name="Menu/ViewYearlyReview/AwardCountdown">Auszeichnungs-Countdown</string>
  <string name="Menu/ViewYearlyReview/FullPayReview">Volle Gehaltsüberprüfung</string>
  <string name="Menu/ViewYearlyReview/IncomeLastYear">Einkommen im Vorjahr:</string>
  <string name="Menu/ViewYearlyReview/JobTitle">Jobtitel</string>
  <string name="Menu/ViewYearlyReview/Overview">Übersicht</string>
  <string name="Menu/ViewYearlyReview/Pay">Gehalt</string>
  <string name="Menu/ViewYearlyReview/PotentialAnnualBonus">Potentieller jährlicher Bonus</string>
  <string name="Menu/ViewYearlyReview/SponseredBy">Mit Unterstützung von Burp!-Energy-Drinks</string>
  <string name="Menu/ViewYearlyReview/Title">Auszeichnungen und jährliche Bewertung</string>
  <string name="Menu/ViewYearlyReview/TotalStaffWages">Gehaltskosten gesamt</string>
  <string name="Menu/ViewYearlyReview/ViewButton">Ansehen</string>
  <string name="Menu/ViewYearlyReview/WorklifeBalance">Work-Life-Balance</string>
  <string name="Menu/ViewYearlyReview/YearlyTargets">Jährliche Ziele</string>
  <string name="Menu/YearlyBusinessReview/MoraleHigh_CS">Hoch</string>
  <string name="Menu/YearlyBusinessReview/MoraleLow_CS">Niedrig</string>
  <string name="Menu/YearlyBusinessReview/MoraleMedium_CS">Mittel</string>
  <string name="Menu/YearlyBusinessReview/MoraleNone_CS">Stimmung: Null</string>
  <string name="Menu/YearlyBusinessReview/Morale_CS">Stimmung: {[VALUE]}</string>
  <string name="Menu/YearlyBusinessReview/NumAssistants_CS">{[VALUE]} Assistenten</string>
  <string name="Menu/YearlyBusinessReview/NumDoctors_CS">{[VALUE]} Ärzte</string>
  <string name="Menu/YearlyBusinessReview/NumJanitors_CS">{[VALUE]} Hausmeister</string>
  <string name="Menu/YearlyBusinessReview/NumNurses_CS">{[VALUE]} Krankenpfleger</string>
  <string name="Menu/YearlyBusinessReview/Reputation_CS">Ruf: + {[VALUE]} %</string>
  <string name="Menu/YearlyBusinessReview/TotalAllowed_CS">Gesamt: {[VALUE1]}, Während Pause erlaubt: {[VALUE2]} </string>
  <string name="Menu/YearlyReviewStats/AppraisalBad_CS">Schlecht</string>
  <string name="Menu/YearlyReviewStats/AppraisalFine_CS">In Ordnung</string>
  <string name="Menu/YearlyReviewStats/AppraisalGreat_CS">Großartig</string>
  <string name="Menu/YearlyReviewStats/Appraisal_CS">Beurteilung</string>
  <string name="Menu/YearlyReviewStats/CureRateOf_CS">Heilungsrate von {[VALUE]} %</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelDownBy_CS">Krankenhausstufe gesunken um {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelUpBy_CS">Krankenhausstufe gestiegen um {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueDownBy_CS">Krankenhauswert gesunken um {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueUpBy_CS">Krankenhauswert gestiegen um {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/Income_CS">{[VALUE]} Einkommen</string>
  <string name="Menu/YearlyReviewStats/IneffectiveTreatments_CS">{[VALUE]} wirkungslose Behandlungen</string>
  <string name="Menu/YearlyReviewStats/NoChangeInLevel_CS">Keine Änderung der Krankenhausstufe</string>
  <string name="Menu/YearlyReviewStats/NoChangeInReputation_CS">Keine Änderung des Rufs</string>
  <string name="Menu/YearlyReviewStats/NoChangeInValue_CS">Keine Änderung des Krankenhauswerts</string>
  <string name="Menu/YearlyReviewStats/Outgoings_CS">{[VALUE]} Ausgaben</string>
  <string name="Menu/YearlyReviewStats/PatientsCured_CS">{[VALUE]} Patienten geheilt</string>
  <string name="Menu/YearlyReviewStats/PatientsDeaths_CS">{[VALUE]} Patiententode</string>
  <string name="Menu/YearlyReviewStats/PatientsSentHome_CS">{[VALUE]} Patienten weggeschickt</string>
  <string name="Menu/YearlyReviewStats/Profit_CS">{[VALUE]} Nettogewinn</string>
  <string name="Menu/YearlyReviewStats/RageQuits_CS">{[VALUE]} Patienten abgehauen</string>
  <string name="Menu/YearlyReviewStats/ReputationDownBy_CS">Ruf gesunken um {[VALUE]} %</string>
  <string name="Menu/YearlyReviewStats/ReputationUpBy_CS">Ruf gestiegen um {[VALUE]} %</string>
  <string name="Menu/YearlyReviewStats/ResearchPointsEarned_CS">{[VALUE]} Forschungspunkte erhalten</string>
  <string name="Menu/YearlyReviewStats/SilverEarned_CS">{[VALUE]} Kudosh erhalten</string>
  <string name="Menu/YearlyReviewStats/StaffFired_CS">{[VALUE]} Mitarbeiter gefeuert</string>
  <string name="Menu/YearlyReviewStats/StaffHired_CS">{[VALUE]} Mitarbeiter eingestellt</string>
  <string name="Menu/YearlyReviewStats/StaffMorale_CS">{[VALUE]} % Personalstimmung</string>
  <string name="Menu/YearlyReviewStats/StaffTrained_CS">{[VALUE]} Mitarbeiter weitergebildet</string>
  <string name="Menu/Yes">Ja</string>
  <string name="Misc/Assistants">Assistenten</string>
  <string name="Misc/Balance_CS">Bilanz</string>
  <string name="Misc/Bonus">Bonus</string>
  <string name="Misc/ButtonAbandonChallenge">Herausforderung abbrechen</string>
  <string name="Misc/ButtonClose_CS">Schließen</string>
  <string name="Misc/Cancel_CS">Abbrechen</string>
  <string name="Misc/CantLoad_CS">Kann nicht fortfahren</string>
  <string name="Misc/CantLoad_Corrupt_Tooltip_CS">Tut mir leid! Die Speicherdaten scheinen beschädigt zu sein und können nicht geladen werden.</string>
  <string name="Misc/CantLoad_TooNew_Tooltip_CS">Tut mir leid! Diese Speicherdaten stammen aus einer neueren Version des Spiels und können nicht geladen werden.</string>
  <string name="Misc/ColonSeparator_CS">: </string>
  <string name="Misc/Continue_CS">Fortfahren</string>
  <string name="Misc/Day_CS">Tag</string>
  <string name="Misc/Days_CS">{[DAYS]} Tage[i2p_One]{[DAYS]} Tag</string>
  <string name="Misc/Details_CS">Details</string>
  <string name="Misc/DiagnosisRequired_CS">Diagnose benötigt</string>
  <string name="Misc/Doctors">Ärzte</string>
  <string name="Misc/EnterItemSearchText">Suche ...</string>
  <string name="Misc/EnterName_CS">Name eingeben ...</string>
  <string name="Misc/EnterText_CS">Text eingeben …</string>
  <string name="Misc/GoldenToilet_SignupDescription">Abonniere den Hospital Pass, um die aktuellsten Nachrichten über Two Point Hospital zu erhalten und mit der Goldenen Toilette stilvoll aufs Klo zu gehen.</string>
  <string name="Misc/Installed">Installiert</string>
  <string name="Misc/Janitors">Hausmeister</string>
  <string name="Misc/KeyCode/A">A</string>
  <string name="Misc/KeyCode/Alpha0">0</string>
  <string name="Misc/KeyCode/Alpha1">1</string>
  <string name="Misc/KeyCode/Alpha2">2</string>
  <string name="Misc/KeyCode/Alpha3">3</string>
  <string name="Misc/KeyCode/Alpha4">4</string>
  <string name="Misc/KeyCode/Alpha5">5</string>
  <string name="Misc/KeyCode/Alpha6">6</string>
  <string name="Misc/KeyCode/Alpha7">7</string>
  <string name="Misc/KeyCode/Alpha8">8</string>
  <string name="Misc/KeyCode/Alpha9">9</string>
  <string name="Misc/KeyCode/AltGr">AltGr</string>
  <string name="Misc/KeyCode/Ampersand">&amp;</string>
  <string name="Misc/KeyCode/Asterisk">*</string>
  <string name="Misc/KeyCode/At">@</string>
  <string name="Misc/KeyCode/B">B</string>
  <string name="Misc/KeyCode/BackQuote">`</string>
  <string name="Misc/KeyCode/Backslash">\</string>
  <string name="Misc/KeyCode/Backspace">Rücktaste</string>
  <string name="Misc/KeyCode/Break">Pause</string>
  <string name="Misc/KeyCode/C">C</string>
  <string name="Misc/KeyCode/CapsLock">Feststelltaste</string>
  <string name="Misc/KeyCode/Caret">^</string>
  <string name="Misc/KeyCode/Clear">Clear</string>
  <string name="Misc/KeyCode/Colon">:</string>
  <string name="Misc/KeyCode/Comma">,</string>
  <string name="Misc/KeyCode/D">D</string>
  <string name="Misc/KeyCode/Delete">Entf</string>
  <string name="Misc/KeyCode/Dollar">$</string>
  <string name="Misc/KeyCode/DownArrow">Pfeil runter</string>
  <string name="Misc/KeyCode/E">E</string>
  <string name="Misc/KeyCode/End">Ende</string>
  <string name="Misc/KeyCode/Equals">=</string>
  <string name="Misc/KeyCode/Escape">Escape</string>
  <string name="Misc/KeyCode/Exclaim">!</string>
  <string name="Misc/KeyCode/F">F</string>
  <string name="Misc/KeyCode/F1">F1</string>
  <string name="Misc/KeyCode/F10">F10</string>
  <string name="Misc/KeyCode/F11">F11</string>
  <string name="Misc/KeyCode/F12">F12</string>
  <string name="Misc/KeyCode/F13">F13</string>
  <string name="Misc/KeyCode/F14">F14</string>
  <string name="Misc/KeyCode/F15">F15</string>
  <string name="Misc/KeyCode/F2">F2</string>
  <string name="Misc/KeyCode/F3">F3</string>
  <string name="Misc/KeyCode/F4">F4</string>
  <string name="Misc/KeyCode/F5">F5</string>
  <string name="Misc/KeyCode/F6">F6</string>
  <string name="Misc/KeyCode/F7">F7</string>
  <string name="Misc/KeyCode/F8">F8</string>
  <string name="Misc/KeyCode/F9">F9</string>
  <string name="Misc/KeyCode/G">G</string>
  <string name="Misc/KeyCode/Greater">&gt;</string>
  <string name="Misc/KeyCode/H">H</string>
  <string name="Misc/KeyCode/Hash">#</string>
  <string name="Misc/KeyCode/Help">Help</string>
  <string name="Misc/KeyCode/Home">Pos1</string>
  <string name="Misc/KeyCode/I">I</string>
  <string name="Misc/KeyCode/Insert">Einfg</string>
  <string name="Misc/KeyCode/J">J</string>
  <string name="Misc/KeyCode/K">K</string>
  <string name="Misc/KeyCode/Keypad0">Num 0</string>
  <string name="Misc/KeyCode/Keypad1">Num 1</string>
  <string name="Misc/KeyCode/Keypad2">Num 2</string>
  <string name="Misc/KeyCode/Keypad3">Num 3</string>
  <string name="Misc/KeyCode/Keypad4">Num 4</string>
  <string name="Misc/KeyCode/Keypad5">Num 5</string>
  <string name="Misc/KeyCode/Keypad6">Num 6</string>
  <string name="Misc/KeyCode/Keypad7">Num 7</string>
  <string name="Misc/KeyCode/Keypad8">Num 8</string>
  <string name="Misc/KeyCode/Keypad9">Num 9</string>
  <string name="Misc/KeyCode/KeypadDivide">Num /</string>
  <string name="Misc/KeyCode/KeypadEnter">Num Enter</string>
  <string name="Misc/KeyCode/KeypadEquals">Num =</string>
  <string name="Misc/KeyCode/KeypadMinus">Num -</string>
  <string name="Misc/KeyCode/KeypadMultiply">Num *</string>
  <string name="Misc/KeyCode/KeypadPeriod">Num  ,</string>
  <string name="Misc/KeyCode/KeypadPlus">Num +</string>
  <string name="Misc/KeyCode/L">L</string>
  <string name="Misc/KeyCode/LeftAlt">Alt L</string>
  <string name="Misc/KeyCode/LeftArrow">Pfeil links</string>
  <string name="Misc/KeyCode/LeftBracket">[</string>
  <string name="Misc/KeyCode/LeftCommand">Command L</string>
  <string name="Misc/KeyCode/LeftControl">Strg L</string>
  <string name="Misc/KeyCode/LeftParen">(</string>
  <string name="Misc/KeyCode/LeftShift">Umschalt L</string>
  <string name="Misc/KeyCode/LeftWindows">Windows L</string>
  <string name="Misc/KeyCode/Less">&lt;</string>
  <string name="Misc/KeyCode/M">M</string>
  <string name="Misc/KeyCode/Menu">Menu</string>
  <string name="Misc/KeyCode/Minus">-</string>
  <string name="Misc/KeyCode/N">N</string>
  <string name="Misc/KeyCode/Numlock">Num</string>
  <string name="Misc/KeyCode/O">O</string>
  <string name="Misc/KeyCode/P">P</string>
  <string name="Misc/KeyCode/PageDown">Bild ab</string>
  <string name="Misc/KeyCode/PageUp">Bild auf</string>
  <string name="Misc/KeyCode/Pause">Pause</string>
  <string name="Misc/KeyCode/Period">.</string>
  <string name="Misc/KeyCode/Plus">+</string>
  <string name="Misc/KeyCode/Print">Drucken</string>
  <string name="Misc/KeyCode/Q">Q</string>
  <string name="Misc/KeyCode/Question">?</string>
  <string name="Misc/KeyCode/Quote">'</string>
  <string name="Misc/KeyCode/R">R</string>
  <string name="Misc/KeyCode/Return">Eingabe</string>
  <string name="Misc/KeyCode/RightAlt">Right Alt</string>
  <string name="Misc/KeyCode/RightArrow">Pfeil rechts</string>
  <string name="Misc/KeyCode/RightBracket">]</string>
  <string name="Misc/KeyCode/RightCommand">Windows R</string>
  <string name="Misc/KeyCode/RightControl">Strg R</string>
  <string name="Misc/KeyCode/RightParen">)</string>
  <string name="Misc/KeyCode/RightShift">Umschalt R</string>
  <string name="Misc/KeyCode/RightWindows">Windows R</string>
  <string name="Misc/KeyCode/S">S</string>
  <string name="Misc/KeyCode/ScrollLock">Rollen</string>
  <string name="Misc/KeyCode/Semicolon">;</string>
  <string name="Misc/KeyCode/Slash">/</string>
  <string name="Misc/KeyCode/Space">Leertaste</string>
  <string name="Misc/KeyCode/SysReq">SysReq</string>
  <string name="Misc/KeyCode/T">T</string>
  <string name="Misc/KeyCode/Tab">Tab</string>
  <string name="Misc/KeyCode/U">U</string>
  <string name="Misc/KeyCode/Underscore">_</string>
  <string name="Misc/KeyCode/UpArrow">Pfeil hoch</string>
  <string name="Misc/KeyCode/V">V</string>
  <string name="Misc/KeyCode/W">W</string>
  <string name="Misc/KeyCode/X">X</string>
  <string name="Misc/KeyCode/Y">Y</string>
  <string name="Misc/KeyCode/Z">Z</string>
  <string name="Misc/Kudosh">Kudosh</string>
  <string name="Misc/Legal_Text">© Two Point Studios 2019. Published by SEGA Publishing Europe Limited. Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trademarks or trademarks of Two Point Studios Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.</string>
  <string name="Misc/Legal_Text_MSStore">© Two Point Studios 2020. All Rights Reserved. Developed by Two Point Studios. Console version co-developed by Red Kite Games Limited. Published by SEGA Publishing Europe Limited. Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trade marks or trade marks of Two Point Studios Limited. SEGA and the SEGA logo are either registered trade marks or trade marks of SEGA Corporation or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.  Portions of this program © 2020  Microsoft Azure Playfab.</string>
  <string name="Misc/Locked_CS">Gesperrt</string>
  <string name="Misc/MonoBeast_KillStreak_CS">Sterbeserie {[COUNT]}</string>
  <string name="Misc/Months/AprAbbr_CS">Apr</string>
  <string name="Misc/Months/AugAbbr_CS">Aug</string>
  <string name="Misc/Months/DecAbbr_CS">Dez</string>
  <string name="Misc/Months/FebAbbr_CS">Feb</string>
  <string name="Misc/Months/JanAbbr_CS">Jan</string>
  <string name="Misc/Months/JulAbbr_CS">Jul</string>
  <string name="Misc/Months/JunAbbr_CS">Jun</string>
  <string name="Misc/Months/MarAbbr_CS">Mär</string>
  <string name="Misc/Months/MayAbbr_CS">Mai</string>
  <string name="Misc/Months/NovAbbr_CS">Nov</string>
  <string name="Misc/Months/OctAbbr_CS">Okt</string>
  <string name="Misc/Months/SepAbbr_CS">Sep</string>
  <string name="Misc/NameSeparator_CS"> </string>
  <string name="Misc/NotInstalled">Nicht installiert</string>
  <string name="Misc/Nurses">Krankenpfleger</string>
  <string name="Misc/Play">Spielen</string>
  <string name="Misc/PreorderNow_CS">Vorbestellen</string>
  <string name="Misc/Prestige">Prestige</string>
  <string name="Misc/PrestigeLevel_CS">Stufe {0}</string>
  <string name="Misc/Prize_CS">Preis</string>
  <string name="Misc/Purchase">Kaufen</string>
  <string name="Misc/ReloadLastSave_CS">Letzten Spielstand laden</string>
  <string name="Misc/Reputation">Ruf</string>
  <string name="Misc/ReputationShort_CS">{[VALUE]} RUF</string>
  <string name="Misc/Reputation_CS">Ruf</string>
  <string name="Misc/RequiresDLC_CS">DLC benötigt: {0}</string>
  <string name="Misc/RequiresUGC_CS">SEI benötigt: {0}</string>
  <string name="Misc/Requires_DLC_List_Header_CS">DLC benötigt:</string>
  <string name="Misc/Requires_DLC_List_Item_CS">DLC: {0}</string>
  <string name="Misc/Requires_List_Header">Benötigt:</string>
  <string name="Misc/Requires_Local_UGC_List_Header_CS">Lokaler SEI benötigt:</string>
  <string name="Misc/Requires_Local_UGC_List_Item_CS">Lokaler SEI: {0}</string>
  <string name="Misc/Requires_UGC_List_Header_CS">SEI benötigt:</string>
  <string name="Misc/Requires_UGC_List_Item_CS">SEI: {0}</string>
  <string name="Misc/Research">Forschung</string>
  <string name="Misc/RestartHospitalWarning_CS">Möchtest du mit diesem Krankenhaus wirklich von vorne anfangen? Dein Fortschritt geht verloren, und die Speicherdaten für dieses Level werden gelöscht.</string>
  <string name="Misc/RestartHospital_CS">Krankenhaus neu starten</string>
  <string name="Misc/Restart_CS">Neu starten</string>
  <string name="Misc/Rewards">Belohnungen</string>
  <string name="Misc/Score_CS">Punkte</string>
  <string name="Misc/Sell_CS">Verkaufen</string>
  <string name="Misc/Share_CS">Aktie</string>
  <string name="Misc/Signup">Anmelden</string>
  <string name="Misc/Start_CS">Start</string>
  <string name="Misc/TotalCures">Heilungen (gesamt)</string>
  <string name="Misc/TotalDeaths">Tode (gesamt)</string>
  <string name="Misc/TotalIneffectiveCures">Wirkungslose Behandlungen (gesamt)</string>
  <string name="Misc/TotalRageQuits">Abgehauen (gesamt)</string>
  <string name="Misc/UnassignedKey_CS">Taste nicht zugewiesen</string>
  <string name="Misc/Unknown_CS">Unbekannt</string>
  <string name="Misc/Unlocked">Freigeschaltet</string>
  <string name="Misc/UpgradedTo_CS">Upgrade zu {0}</string>
  <string name="Misc/Value_CS">Wert</string>
  <string name="Misc/YouArePlayingThisLevel_CS">Du spielst dieses Level!</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_ First">Bartholomew F.</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_JobTitle">Autor und Advokat der Bigfoot-Stiftung</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_Last">Yeti</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_ First">Wiggy</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_JobTitle">Millionär</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_Last">Silverbottom</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_ First">Charlatene</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_JobTitle">Verdeckte Journalistin</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_Last">Fishwrapper</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_ First">Flanolin</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_JobTitle">Grünzeugministerium</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_Last">Onionsack</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_ First">Zara</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_JobTitle">Künstlerin</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_Last">Fitzpocket</string>
  <string name="Names/DLC_6/FemalePrehistoric_000">Uk</string>
  <string name="Names/DLC_6/FemalePrehistoric_001">Ak</string>
  <string name="Names/DLC_6/FemalePrehistoric_002">Ik</string>
  <string name="Names/DLC_6/FemalePrehistoric_003">Ek</string>
  <string name="Names/DLC_6/FemalePrehistoric_004">Ok</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Description">Ging in die Zeit zurück, um sich selbst (kostenlos) zu trainieren.</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_First">Relativität</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"roads.\" He's a driving instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last">Rhodes</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bird.\" She's a flying instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last">Byrd</string>
  <string name="Names/DLC_6/MalePrehistoric_000">Ug</string>
  <string name="Names/DLC_6/MalePrehistoric_001">Ag</string>
  <string name="Names/DLC_6/MalePrehistoric_002">Ig</string>
  <string name="Names/DLC_6/MalePrehistoric_003">Eg</string>
  <string name="Names/DLC_6/MalePrehistoric_004">Og</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_First">Captain</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_JobTitle">Zeitreisender</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_Last">Yesterday</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_Description">Der absolute Experte des Countys, wenn es darum geht, rote Ampeln zu ignorieren.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_First">Mack</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_Description">Besteht darauf, dass das Landen genau wie das Abheben ist, nur rückwärts. Das ist wohl auch der Grund dafür, warum sie nur eines von beidem lehrt.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_First">Philippa</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_First">Gretchen</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_JobTitle">Geniale Mechanikerin</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_Last">Gearbox</string>
  <string name="Names/Female_000">Millie-Boo</string>
  <string name="Names/Female_001">Jezebel</string>
  <string name="Names/Female_002">Brangelina</string>
  <string name="Names/Female_003">Pookie</string>
  <string name="Names/Female_004">Honey</string>
  <string name="Names/Female_005">Jacinta</string>
  <string name="Names/Female_006">Elvira</string>
  <string name="Names/Female_007">Jamie-Lynn</string>
  <string name="Names/Female_008">Kensington</string>
  <string name="Names/Female_009">Branwen</string>
  <string name="Names/Female_010">Candida</string>
  <string name="Names/Female_011">Agnes</string>
  <string name="Names/Female_012">Khloe</string>
  <string name="Names/Female_013">Kimmy</string>
  <string name="Names/Female_014">Thomasina</string>
  <string name="Names/Female_015">Lucinda</string>
  <string name="Names/Female_016">Willow</string>
  <string name="Names/Female_017">Dolly</string>
  <string name="Names/Female_018">Belle</string>
  <string name="Names/Female_019">Wendy</string>
  <string name="Names/Female_020">Lulu</string>
  <string name="Names/Female_021">Jezebel</string>
  <string name="Names/Female_022">Koo</string>
  <string name="Names/Female_023">Charlie</string>
  <string name="Names/Female_024">Noele</string>
  <string name="Names/Female_025">Ursula</string>
  <string name="Names/Female_026">Fliss</string>
  <string name="Names/Female_027">Nelly</string>
  <string name="Names/Female_028">Erica</string>
  <string name="Names/Female_029">Oosha</string>
  <string name="Names/Female_030">Grainne</string>
  <string name="Names/Female_031">Missy</string>
  <string name="Names/Female_032">Jennifer</string>
  <string name="Names/Female_033">Marnie</string>
  <string name="Names/Female_034">Raquel</string>
  <string name="Names/Female_035">Janet</string>
  <string name="Names/Female_036">Tiffany</string>
  <string name="Names/Female_037">Annika</string>
  <string name="Names/Female_038">Lola</string>
  <string name="Names/Female_039">Xanthe</string>
  <string name="Names/Female_040">Hortense</string>
  <string name="Names/Female_041">Beryl</string>
  <string name="Names/Female_042">Cat</string>
  <string name="Names/Female_043">Suze</string>
  <string name="Names/Female_044">Orlagh</string>
  <string name="Names/Female_045">Niamh</string>
  <string name="Names/Female_046">Juliet</string>
  <string name="Names/Female_047">Stephanie</string>
  <string name="Names/Female_048">Sophie</string>
  <string name="Names/Female_049">Hester</string>
  <string name="Names/Female_050">Edna</string>
  <string name="Names/Female_051">Katy</string>
  <string name="Names/Female_052">Rowena</string>
  <string name="Names/Female_053">Sue</string>
  <string name="Names/Female_054">Ellie</string>
  <string name="Names/Female_055">Samantha</string>
  <string name="Names/Female_056">Mabel</string>
  <string name="Names/Female_057">Macie</string>
  <string name="Names/Female_058">Isla</string>
  <string name="Names/Female_059">Esther</string>
  <string name="Names/Female_060">Georgia</string>
  <string name="Names/Female_061">Clary</string>
  <string name="Names/Female_062">Tabitha</string>
  <string name="Names/Female_063">Karen</string>
  <string name="Names/Female_064">Annabel</string>
  <string name="Names/Female_065">Isabelle</string>
  <string name="Names/Female_066">Clarabelle</string>
  <string name="Names/Female_067">Victoria</string>
  <string name="Names/Female_068">Gill</string>
  <string name="Names/Female_069">Ginny</string>
  <string name="Names/Female_070">Henrietta</string>
  <string name="Names/Female_071">Violetta</string>
  <string name="Names/Female_072">Yolanda</string>
  <string name="Names/Female_073">Denise</string>
  <string name="Names/Female_074">Penny</string>
  <string name="Names/Female_075">Belinda</string>
  <string name="Names/Female_076">Lara</string>
  <string name="Names/Female_077">Georgina</string>
  <string name="Names/Female_078">Emma</string>
  <string name="Names/Female_079">Kim</string>
  <string name="Names/Female_080">Natasha</string>
  <string name="Names/Female_081">Sian</string>
  <string name="Names/Female_082">Charlotte</string>
  <string name="Names/Female_083">Lucy</string>
  <string name="Names/Female_084">Sally</string>
  <string name="Names/Female_085">Joanna</string>
  <string name="Names/Female_086">Vera</string>
  <string name="Names/Female_087">Meryl</string>
  <string name="Names/Female_088">Dee</string>
  <string name="Names/Female_089">June</string>
  <string name="Names/Female_090">Tilly</string>
  <string name="Names/Female_091">Mandy</string>
  <string name="Names/Female_092">Petra</string>
  <string name="Names/Female_093">Jackie</string>
  <string name="Names/Female_094">Teresa</string>
  <string name="Names/Female_095">Davina</string>
  <string name="Names/Female_096">Claire</string>
  <string name="Names/Female_097">Tig</string>
  <string name="Names/Female_098">Minnie</string>
  <string name="Names/Female_099">Cressida</string>
  <string name="Names/Female_100">Poppy</string>
  <string name="Names/Female_101">Jemima</string>
  <string name="Names/Female_102">Beatrice</string>
  <string name="Names/Female_103">Norma</string>
  <string name="Names/Female_104">Nigella</string>
  <string name="Names/Female_105">Agatha</string>
  <string name="Names/Female_106">Antonia</string>
  <string name="Names/Female_107">Phoebe</string>
  <string name="Names/Female_108">Pam</string>
  <string name="Names/Female_109">Peggy</string>
  <string name="Names/Female_110">Pandora</string>
  <string name="Names/Female_111">Ellie</string>
  <string name="Names/Female_112">Zoe</string>
  <string name="Names/Female_113">Sabrina</string>
  <string name="Names/Female_114">Sylvia</string>
  <string name="Names/Female_115">Lauran</string>
  <string name="Names/Female_116">Lauren</string>
  <string name="Names/Female_117">Laura</string>
  <string name="Names/Female_118">Jules</string>
  <string name="Names/Female_119">Gertrude</string>
  <string name="Names/Female_120">Lily</string>
  <string name="Names/Female_121">Chloe</string>
  <string name="Names/Female_122">Amber</string>
  <string name="Names/Female_123">Jayne</string>
  <string name="Names/Female_124">Isobel</string>
  <string name="Names/Female_125">Imogen</string>
  <string name="Names/Female_126">Ace</string>
  <string name="Names/Female_127">Molly</string>
  <string name="Names/Female_128">Tabby</string>
  <string name="Names/Female_129">Fay</string>
  <string name="Names/Female_130">Jade</string>
  <string name="Names/Female_131">Ruby</string>
  <string name="Names/Female_132">Crystal</string>
  <string name="Names/Female_133">Pearl</string>
  <string name="Names/Female_134">Kelly</string>
  <string name="Names/Female_135">Penelope</string>
  <string name="Names/Female_136">Barbara</string>
  <string name="Names/Female_137">Jasmine</string>
  <string name="Names/Female_138">Skyler</string>
  <string name="Names/Female_139">Rose</string>
  <string name="Names/Female_140">Rosie</string>
  <string name="Names/Female_141">Whitney</string>
  <string name="Names/Female_142">Luka</string>
  <string name="Names/Female_143">Dahlia</string>
  <string name="Names/Female_144">Holly</string>
  <string name="Names/Female_145">Polly</string>
  <string name="Names/Female_146">Alice</string>
  <string name="Names/Female_147">Clementine</string>
  <string name="Names/Female_148">Robyn</string>
  <string name="Names/Female_149">Gwyneth</string>
  <string name="Names/Female_150">Gwendoline</string>
  <string name="Names/Female_151">Sophia</string>
  <string name="Names/Female_152">Natalie</string>
  <string name="Names/Female_153">Maisie</string>
  <string name="Names/Female_154">Emilia</string>
  <string name="Names/Female_155">Emily</string>
  <string name="Names/Female_156">Hannah</string>
  <string name="Names/Female_157">Carrie</string>
  <string name="Names/Female_158">Daisy</string>
  <string name="Names/Female_159">Kate</string>
  <string name="Names/Female_160">Katherine</string>
  <string name="Names/Female_161">Angelina</string>
  <string name="Names/Female_162">Angela</string>
  <string name="Names/Female_163">Florence</string>
  <string name="Names/Female_164">Betty</string>
  <string name="Names/Female_165">Camilla</string>
  <string name="Names/Female_166">Mia</string>
  <string name="Names/Female_167">Eve</string>
  <string name="Names/Female_168">Eva</string>
  <string name="Names/Female_169">Ava</string>
  <string name="Names/Female_170">Bella</string>
  <string name="Names/Female_171">Laila</string>
  <string name="Names/Female_172">Layla</string>
  <string name="Names/Female_173">Brandy</string>
  <string name="Names/Female_174">Lillian</string>
  <string name="Names/Female_175">Aubrey</string>
  <string name="Names/Female_176">Audrey</string>
  <string name="Names/Female_177">Nora</string>
  <string name="Names/Female_178">Stella</string>
  <string name="Names/Female_179">Eleanor</string>
  <string name="Names/Female_180">Alison</string>
  <string name="Names/Female_181">Alex</string>
  <string name="Names/Female_182">Alexa</string>
  <string name="Names/Female_183">Anna</string>
  <string name="Names/Female_184">Ariana</string>
  <string name="Names/Female_185">Hazel</string>
  <string name="Names/Female_186">Sarah</string>
  <string name="Names/Female_187">Piper</string>
  <string name="Names/Female_188">Aurora</string>
  <string name="Names/Female_189">Maya</string>
  <string name="Names/Female_190">Matilda</string>
  <string name="Names/Female_191">Naomi</string>
  <string name="Names/Female_192">Luna</string>
  <string name="Names/Female_193">Lydia</string>
  <string name="Names/Female_194">Kylie</string>
  <string name="Names/Female_195">Melissa</string>
  <string name="Names/Female_196">Melanie</string>
  <string name="Names/Female_197">Melinda</string>
  <string name="Names/Female_198">Linda</string>
  <string name="Names/Female_199">Julia</string>
  <string name="Names/Female_200">Vivian</string>
  <string name="Names/Female_201">Sandy</string>
  <string name="Names/Female_202">Ivy</string>
  <string name="Names/Female_203">Ingrid</string>
  <string name="Names/Female_204">Olivia</string>
  <string name="Names/Female_205">Olive</string>
  <string name="Names/Female_206">Tessa</string>
  <string name="Names/Female_207">Jess</string>
  <string name="Names/Female_208">Jessica</string>
  <string name="Names/Female_209">Dorothy</string>
  <string name="Names/Female_210">Dottie</string>
  <string name="Names/Female_211">Lucille</string>
  <string name="Names/Female_212">Amy</string>
  <string name="Names/Female_213">Maureen</string>
  <string name="Names/Female_214">Cassandra</string>
  <string name="Names/Female_215">Maddy</string>
  <string name="Names/Female_216">Madeline</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Description">So schick, wie es überhaupt nur irgendwie geht. Kann niemanden ausstehen.</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_First">Jemima</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Last">Styles</string>
  <string name="Names/GuestTrainer_Assistant_Service_Description">Einer der nettesten Menschen im ganzen County. Verurteilter Mörder.</string>
  <string name="Names/GuestTrainer_Assistant_Service_First">Clive</string>
  <string name="Names/GuestTrainer_Assistant_Service_Last">Dude</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_First">Relativität</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Description">Hat am Ende doch immer recht, was alle anderen tierisch nervt.</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_First">Gregory</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Last">Mouse</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Description">Beste Allgemeinmedizinerin im ganzen Land. Gefährlich beim Minigolf.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_First">E.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Last">Huggles</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Description">Hat das Gen, das einen zum großartigen Wissenschaftler macht.</string>
  <string name="Names/GuestTrainer_Doctor_Misc_First">Rosie</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Last">Franklin</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Description">Besitzt die größte Bananensammlung im ganzen County.</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_First">Herman</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Last">Freud</string>
  <string name="Names/GuestTrainer_Doctor_Research_Description">Absolventin der Mitton University und eine der Besten von Bungle. Erfinderin der Ultraschallsocke.</string>
  <string name="Names/GuestTrainer_Doctor_Research_First">Imogen</string>
  <string name="Names/GuestTrainer_Doctor_Research_Last">Crank</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Description">Besonders gut im Sezieren. Total besessen von Brause.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_First">B.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Last">Pepper</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Description">Hat einst einen Patienten mit einem Viehstock geheilt.</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_First">Meredith</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Last">Beard</string>
  <string name="Names/GuestTrainer_Example_First">Baz</string>
  <string name="Names/GuestTrainer_Example_Last">Matty</string>
  <string name="Names/GuestTrainer_General_Description">Hat eine zusätzliche Zahnreihe und kann daher doppelt so strahlend grinsen.</string>
  <string name="Names/GuestTrainer_General_First">Sophie</string>
  <string name="Names/GuestTrainer_General_Last">Strahl</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Description">Ist glücklich mit einem Geist verheiratet.</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_First">Peter</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Last">Geist</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Description">Moderator der Sendung „Hör mal, wer da jetzt hämmert“.</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_First">Bert</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Last">Bastelfix</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Description">Eine Ingenieurin von Weltklasse. Hat sich selbst ausfahrbare Hände als Upgrade verpasst.</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_First">Penelope</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Last">Power</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Description">Besitzt dreihundert Sorten Bettwäsche, alle mit Zeichentrickcharakteren darauf.</string>
  <string name="Names/GuestTrainer_Nurse_Misc_First">Gordon</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Last">Nightingale</string>
  <string name="Names/Male_000">Vince</string>
  <string name="Names/Male_001">Kendall</string>
  <string name="Names/Male_002">Randy</string>
  <string name="Names/Male_003">Josiah</string>
  <string name="Names/Male_004">Fredward</string>
  <string name="Names/Male_005">Cooper</string>
  <string name="Names/Male_006">Garth</string>
  <string name="Names/Male_007">Tarquin</string>
  <string name="Names/Male_008">Tobias</string>
  <string name="Names/Male_009">Derek</string>
  <string name="Names/Male_010">Norman</string>
  <string name="Names/Male_011">Forbes</string>
  <string name="Names/Male_012">Mick</string>
  <string name="Names/Male_013">Sebastian</string>
  <string name="Names/Male_014">Jeff</string>
  <string name="Names/Male_015">Benedict</string>
  <string name="Names/Male_016">Asquith</string>
  <string name="Names/Male_017">Bernie</string>
  <string name="Names/Male_018">Rupert</string>
  <string name="Names/Male_019">Ozzy</string>
  <string name="Names/Male_020">Arthur</string>
  <string name="Names/Male_021">Vladimir</string>
  <string name="Names/Male_022">Jock</string>
  <string name="Names/Male_023">Bartholomew</string>
  <string name="Names/Male_024">Magnus</string>
  <string name="Names/Male_025">Tex</string>
  <string name="Names/Male_026">Frobisher</string>
  <string name="Names/Male_027">Aldo</string>
  <string name="Names/Male_028">Gerald</string>
  <string name="Names/Male_029">Ozzie</string>
  <string name="Names/Male_030">Ross</string>
  <string name="Names/Male_031">Will</string>
  <string name="Names/Male_032">Alfie</string>
  <string name="Names/Male_033">Donald</string>
  <string name="Names/Male_034">Raphael</string>
  <string name="Names/Male_035">George</string>
  <string name="Names/Male_036">Clive</string>
  <string name="Names/Male_037">Barry</string>
  <string name="Names/Male_038">Kendall</string>
  <string name="Names/Male_039">Reg</string>
  <string name="Names/Male_040">Jack</string>
  <string name="Names/Male_041">Philip</string>
  <string name="Names/Male_042">Tommy</string>
  <string name="Names/Male_043">Ralph</string>
  <string name="Names/Male_044">Francis</string>
  <string name="Names/Male_045">Scotty</string>
  <string name="Names/Male_046">Cristiano</string>
  <string name="Names/Male_047">Terry</string>
  <string name="Names/Male_048">Henry</string>
  <string name="Names/Male_049">Christopher</string>
  <string name="Names/Male_050">Dan</string>
  <string name="Names/Male_051">Charlie</string>
  <string name="Names/Male_052">Frederick</string>
  <string name="Names/Male_053">Ernest</string>
  <string name="Names/Male_054">Sam</string>
  <string name="Names/Male_055">Tony</string>
  <string name="Names/Male_056">Dominic</string>
  <string name="Names/Male_057">Victor</string>
  <string name="Names/Male_058">Pete</string>
  <string name="Names/Male_059">Spike</string>
  <string name="Names/Male_060">Ian</string>
  <string name="Names/Male_061">David</string>
  <string name="Names/Male_062">Pat</string>
  <string name="Names/Male_063">Gordon</string>
  <string name="Names/Male_064">Brendan</string>
  <string name="Names/Male_065">Simon</string>
  <string name="Names/Male_066">Jonathan</string>
  <string name="Names/Male_067">Aaron</string>
  <string name="Names/Male_068">Paul</string>
  <string name="Names/Male_069">Bob</string>
  <string name="Names/Male_070">Lloyd</string>
  <string name="Names/Male_071">Sebastian</string>
  <string name="Names/Male_072">Max</string>
  <string name="Names/Male_073">Michael</string>
  <string name="Names/Male_074">Elvis</string>
  <string name="Names/Male_075">Marcus</string>
  <string name="Names/Male_076">Eric</string>
  <string name="Names/Male_077">Mervyn</string>
  <string name="Names/Male_078">William</string>
  <string name="Names/Male_079">Shane</string>
  <string name="Names/Male_080">Axel</string>
  <string name="Names/Male_081">Adam</string>
  <string name="Names/Male_082">Albert</string>
  <string name="Names/Male_083">Micky</string>
  <string name="Names/Male_084">Quentin</string>
  <string name="Names/Male_085">Rob</string>
  <string name="Names/Male_086">Tim</string>
  <string name="Names/Male_087">Angus</string>
  <string name="Names/Male_088">Kirk</string>
  <string name="Names/Male_089">Bosworth</string>
  <string name="Names/Male_090">Dennis</string>
  <string name="Names/Male_091">Finlay</string>
  <string name="Names/Male_092">Dwight</string>
  <string name="Names/Male_093">Oscar</string>
  <string name="Names/Male_094">Raj</string>
  <string name="Names/Male_095">Osman</string>
  <string name="Names/Male_096">Caleb</string>
  <string name="Names/Male_097">Josiah</string>
  <string name="Names/Male_098">Bobby</string>
  <string name="Names/Male_099">Jimmy</string>
  <string name="Names/Male_100">Brian</string>
  <string name="Names/Male_101">Herman</string>
  <string name="Names/Male_102">Marvin</string>
  <string name="Names/Male_103">Bert</string>
  <string name="Names/Male_104">Ernie</string>
  <string name="Names/Male_105">Cuthbert</string>
  <string name="Names/Male_106">Randy</string>
  <string name="Names/Male_107">Donald</string>
  <string name="Names/Male_108">Freddy</string>
  <string name="Names/Male_109">Fred</string>
  <string name="Names/Male_110">Trevor</string>
  <string name="Names/Male_111">Roger</string>
  <string name="Names/Male_112">Teddy</string>
  <string name="Names/Male_113">Ted</string>
  <string name="Names/Male_114">Howard</string>
  <string name="Names/Male_115">Boris</string>
  <string name="Names/Male_116">Arnold</string>
  <string name="Names/Male_117">Colin</string>
  <string name="Names/Male_118">Benny</string>
  <string name="Names/Male_119">Perry</string>
  <string name="Names/Male_120">Danny</string>
  <string name="Names/Male_121">Frank</string>
  <string name="Names/Male_122">Alfred</string>
  <string name="Names/Male_123">Keith</string>
  <string name="Names/Male_124">Walter</string>
  <string name="Names/Male_125">Monty</string>
  <string name="Names/Male_126">Bill</string>
  <string name="Names/Male_127">Billy</string>
  <string name="Names/Male_128">Hugh</string>
  <string name="Names/Male_129">Mac</string>
  <string name="Names/Male_130">Bernard</string>
  <string name="Names/Male_131">Ronald</string>
  <string name="Names/Male_132">Ben</string>
  <string name="Names/Male_133">Mark</string>
  <string name="Names/Male_134">Gary</string>
  <string name="Names/Male_135">Chris</string>
  <string name="Names/Male_136">Nigel</string>
  <string name="Names/Male_137">Noddy</string>
  <string name="Names/Male_138">Herbert</string>
  <string name="Names/Male_139">Burt</string>
  <string name="Names/Male_140">Clyde</string>
  <string name="Names/Male_141">Kevin</string>
  <string name="Names/Male_142">Harry</string>
  <string name="Names/Male_143">Ace</string>
  <string name="Names/Male_144">Benjamin</string>
  <string name="Names/Male_145">Benjy</string>
  <string name="Names/Male_146">Theodore</string>
  <string name="Names/Male_147">Desmond</string>
  <string name="Names/Male_148">Bertie</string>
  <string name="Names/Male_149">Robert</string>
  <string name="Names/Male_150">Gilbert</string>
  <string name="Names/Male_151">Timmy</string>
  <string name="Names/Male_152">Spencer</string>
  <string name="Names/Male_153">Blake</string>
  <string name="Names/Male_154">Dwayne</string>
  <string name="Names/Male_155">Roy</string>
  <string name="Names/Male_156">Raymond</string>
  <string name="Names/Male_157">Barney</string>
  <string name="Names/Male_158">Lionel</string>
  <string name="Names/Male_159">Geoffrey</string>
  <string name="Names/Male_160">Chuck</string>
  <string name="Names/Male_161">Bruce</string>
  <string name="Names/Male_162">Morris</string>
  <string name="Names/Male_163">Brad</string>
  <string name="Names/Male_164">Troy</string>
  <string name="Names/Male_165">Montgomery</string>
  <string name="Names/Male_166">Jake</string>
  <string name="Names/Male_167">Jacob</string>
  <string name="Names/Male_168">Dirk</string>
  <string name="Names/Male_169">Thomas</string>
  <string name="Names/Male_170">Edward</string>
  <string name="Names/Male_171">Edmund</string>
  <string name="Names/Male_172">Byron</string>
  <string name="Names/Male_173">Pedro</string>
  <string name="Names/Male_174">Felix</string>
  <string name="Names/Male_175">Logan</string>
  <string name="Names/Male_176">Franklin</string>
  <string name="Names/Male_177">Percy</string>
  <string name="Names/Male_178">Reginald</string>
  <string name="Names/Male_179">Archie</string>
  <string name="Names/Male_180">Archibald</string>
  <string name="Names/Male_181">Ned</string>
  <string name="Names/Male_182">Horatio</string>
  <string name="Names/Male_183">Steve</string>
  <string name="Names/Male_184">Gregory</string>
  <string name="Names/Male_185">Fabio</string>
  <string name="Names/Male_186">Jason</string>
  <string name="Names/Male_187">Warwick</string>
  <string name="Names/Male_188">Dave</string>
  <string name="Names/Male_189">Jasper</string>
  <string name="Names/Male_190">Clint</string>
  <string name="Names/Male_191">Hannibal</string>
  <string name="Names/Male_192">Homer</string>
  <string name="Names/Male_193">Isaac</string>
  <string name="Names/Male_194">Ludwig</string>
  <string name="Names/Male_195">Carlton</string>
  <string name="Names/Male_196">Carl</string>
  <string name="Names/Male_197">Herbie</string>
  <string name="Names/Male_198">Leo</string>
  <string name="Names/Male_199">Leonard</string>
  <string name="Names/Male_200">Robin</string>
  <string name="Names/Male_201">Miles</string>
  <string name="Names/Male_202">Milo</string>
  <string name="Names/Male_203">Alf</string>
  <string name="Names/Male_204">Peter</string>
  <string name="Names/Male_205">Rory</string>
  <string name="Names/Male_206">Richard</string>
  <string name="Names/Male_207">Rich</string>
  <string name="Names/Male_208">Lando</string>
  <string name="Names/Male_209">Orlando</string>
  <string name="Names/Male_210">Rolando</string>
  <string name="Names/Male_211">Lawrence</string>
  <string name="Names/Male_212">Niall</string>
  <string name="Names/Male_213">Hank</string>
  <string name="Names/Male_214">Titus</string>
  <string name="Names/Male_215">Godfrey</string>
  <string name="Names/Male_216">Randolf</string>
  <string name="Names/Male_217">Lester</string>
  <string name="Names/Male_218">Leroy</string>
  <string name="Names/Male_219">Lance</string>
  <string name="Names/Male_220">Jürgen</string>
  <string name="Names/Male_221">Joey</string>
  <string name="Names/Male_222">Jacques</string>
  <string name="Names/Male_223">Neville</string>
  <string name="Names/Male_224">Sammy</string>
  <string name="Names/Male_225">Wilbur</string>
  <string name="Names/Male_226">Rodney</string>
  <string name="Names/Male_227">Winston</string>
  <string name="Names/Male_228">Eugene</string>
  <string name="Names/Male_229">Nermal</string>
  <string name="Names/Male_230">Grant</string>
  <string name="Names/Male_231">Toby</string>
  <string name="Names/Male_232">Hugo</string>
  <string name="Names/Male_233">Zeke</string>
  <string name="Names/Surname_000">Smudge</string>
  <string name="Names/Surname_001">Trellis</string>
  <string name="Names/Surname_002">Lane</string>
  <string name="Names/Surname_003">Goth-Hancock</string>
  <string name="Names/Surname_004">Gschmeckle</string>
  <string name="Names/Surname_005">Angenehm</string>
  <string name="Names/Surname_006">Explosion</string>
  <string name="Names/Surname_007">Müllich</string>
  <string name="Names/Surname_008">Mictor</string>
  <string name="Names/Surname_009">Trossoch</string>
  <string name="Names/Surname_010">Hinternmeier</string>
  <string name="Names/Surname_011">Mastic</string>
  <string name="Names/Surname_012">Spießgesellen-Syndrom</string>
  <string name="Names/Surname_013">Bierer</string>
  <string name="Names/Surname_014">Infinity</string>
  <string name="Names/Surname_015">Pigmento</string>
  <string name="Names/Surname_016">Essig</string>
  <string name="Names/Surname_017">Grosslich</string>
  <string name="Names/Surname_018">Pratt</string>
  <string name="Names/Surname_019">G. Niestreich</string>
  <string name="Names/Surname_020">Eimer</string>
  <string name="Names/Surname_021">Ruck</string>
  <string name="Names/Surname_022">Kurven</string>
  <string name="Names/Surname_023">Treger</string>
  <string name="Names/Surname_024">Sofa</string>
  <string name="Names/Surname_025">Portillo</string>
  <string name="Names/Surname_026">Zehne</string>
  <string name="Names/Surname_027">Transformer</string>
  <string name="Names/Surname_028">Speisek-Ammer</string>
  <string name="Names/Surname_029">Meer</string>
  <string name="Names/Surname_030">Bane</string>
  <string name="Names/Surname_031">Stop</string>
  <string name="Names/Surname_032">Tarmacadam</string>
  <string name="Names/Surname_033">Scream</string>
  <string name="Names/Surname_034">Kiesl</string>
  <string name="Names/Surname_035">Kilmister</string>
  <string name="Names/Surname_036">Servation</string>
  <string name="Names/Surname_037">Catt</string>
  <string name="Names/Surname_038">Zyanid</string>
  <string name="Names/Surname_039">Feld</string>
  <string name="Names/Surname_040">Skiver</string>
  <string name="Names/Surname_041">Unten</string>
  <string name="Names/Surname_042">Skinner</string>
  <string name="Names/Surname_043">Dolittle</string>
  <string name="Names/Surname_044">Pudding</string>
  <string name="Names/Surname_045">Poonia</string>
  <string name="Names/Surname_046">Oshun</string>
  <string name="Names/Surname_047">Strong</string>
  <string name="Names/Surname_048">Lite</string>
  <string name="Names/Surname_049">Wollke</string>
  <string name="Names/Surname_050">Korbb</string>
  <string name="Names/Surname_051">Pike</string>
  <string name="Names/Surname_052">Tromml</string>
  <string name="Names/Surname_053">Oh</string>
  <string name="Names/Surname_054">Gamdschie</string>
  <string name="Names/Surname_055">Syrup</string>
  <string name="Names/Surname_056">Clubb</string>
  <string name="Names/Surname_057">Wright</string>
  <string name="Names/Surname_058">Nutt</string>
  <string name="Names/Surname_059">Wang</string>
  <string name="Names/Surname_060">Lost</string>
  <string name="Names/Surname_061">Claridge</string>
  <string name="Names/Surname_062">Trickett</string>
  <string name="Names/Surname_063">Fast</string>
  <string name="Names/Surname_064">Rang</string>
  <string name="Names/Surname_065">Hell</string>
  <string name="Names/Surname_066">Klaar</string>
  <string name="Names/Surname_067">Spong</string>
  <string name="Names/Surname_068">Mills</string>
  <string name="Names/Surname_069">Glasson</string>
  <string name="Names/Surname_070">Allmoor</string>
  <string name="Names/Surname_071">Rowe</string>
  <string name="Names/Surname_072">Milk</string>
  <string name="Names/Surname_073">Autschn</string>
  <string name="Names/Surname_074">Moore</string>
  <string name="Names/Surname_075">McCarthy</string>
  <string name="Names/Surname_076">Bunce</string>
  <string name="Names/Surname_077">Bind</string>
  <string name="Names/Surname_078">Eames</string>
  <string name="Names/Surname_079">Glaubich</string>
  <string name="Names/Surname_080">Asher</string>
  <string name="Names/Surname_081">Gump</string>
  <string name="Names/Surname_082">Terry</string>
  <string name="Names/Surname_083">Doom</string>
  <string name="Names/Surname_084">McBoatface</string>
  <string name="Names/Surname_085">Maniern</string>
  <string name="Names/Surname_086">Lerm</string>
  <string name="Names/Surname_087">Peters</string>
  <string name="Names/Surname_088">Fenderson</string>
  <string name="Names/Surname_089">Mund</string>
  <string name="Names/Surname_090">Mönch</string>
  <string name="Names/Surname_091">Mann</string>
  <string name="Names/Surname_092">Mason</string>
  <string name="Names/Surname_093">Bilk</string>
  <string name="Names/Surname_094">Woodstone</string>
  <string name="Names/Surname_095">Rutt</string>
  <string name="Names/Surname_096">Waters</string>
  <string name="Names/Surname_097">Dobson</string>
  <string name="Names/Surname_098">Parker</string>
  <string name="Names/Surname_099">Gurkn</string>
  <string name="Names/Surname_100">Pilchard</string>
  <string name="Names/Surname_101">Farce</string>
  <string name="Names/Surname_102">Torsion</string>
  <string name="Names/Surname_103">Ranzig</string>
  <string name="Names/Surname_104">Dick</string>
  <string name="Names/Surname_105">Limone</string>
  <string name="Names/Surname_106">Knuckles</string>
  <string name="Names/Surname_107">Junker</string>
  <string name="Names/Surname_108">Plopp</string>
  <string name="Names/Surname_109">Fudge</string>
  <string name="Names/Surname_110">Cresse</string>
  <string name="Names/Surname_111">Schüttler</string>
  <string name="Names/Surname_112">Ghurken</string>
  <string name="Names/Surname_113">Wetter</string>
  <string name="Names/Surname_114">Blancmange</string>
  <string name="Names/Surname_115">Moose</string>
  <string name="Names/Surname_116">Plebb</string>
  <string name="Names/Surname_117">Pullover</string>
  <string name="Names/Surname_118">Pumps</string>
  <string name="Names/Surname_119">Bilge</string>
  <string name="Names/Surname_120">Chopper</string>
  <string name="Names/Surname_121">Wums</string>
  <string name="Names/Surname_122">Von der Lippe</string>
  <string name="Names/Surname_123">Über-Farn</string>
  <string name="Names/Surname_124">Schweiß</string>
  <string name="Names/Surname_125">Boile</string>
  <string name="Names/Surname_126">Massive</string>
  <string name="Names/Surname_127">Puffin</string>
  <string name="Names/Surname_128">Marmalade</string>
  <string name="Names/Surname_129">Mond</string>
  <string name="Names/Surname_130">R. A. Barber</string>
  <string name="Names/Surname_131">Krüml</string>
  <string name="Names/Surname_132">Pudding</string>
  <string name="Names/Surname_133">Digestive</string>
  <string name="Names/Surname_134">Donner</string>
  <string name="Names/Surname_135">Tornado</string>
  <string name="Names/Surname_136">Hurricane</string>
  <string name="Names/Surname_137">Blizzard</string>
  <string name="Names/Surname_138">Vulkan</string>
  <string name="Names/Surname_139">Compost</string>
  <string name="Names/Surname_140">Fingers</string>
  <string name="Names/Surname_141">Hands</string>
  <string name="Names/Surname_142">M. A. Krele</string>
  <string name="Names/Surname_143">Sandaln</string>
  <string name="Names/Surname_144">Colossus</string>
  <string name="Names/Surname_145">Teppig</string>
  <string name="Names/Surname_146">Vorr-Hang</string>
  <string name="Names/Surname_147">Süß-Stoff</string>
  <string name="Names/Surname_148">Feela</string>
  <string name="Names/Surname_149">Dieblich</string>
  <string name="Names/Surname_150">Odyssey</string>
  <string name="Names/Surname_151">Sandwich</string>
  <string name="Names/Surname_152">Daks</string>
  <string name="Names/Surname_153">Pfundig</string>
  <string name="Names/Surname_154">Mayonnaise</string>
  <string name="Names/Surname_155">Wind-Müller</string>
  <string name="Names/Surname_156">Power</string>
  <string name="Names/Surname_157">Gsicht</string>
  <string name="Names/Surname_158">Dynamite</string>
  <string name="Names/Surname_159">Muesli</string>
  <string name="Names/Surname_160">Binge</string>
  <string name="Names/Surname_161">Retsl</string>
  <string name="Names/Surname_162">Berg</string>
  <string name="Names/Surname_163">Avocado</string>
  <string name="Names/Surname_164">Neugir</string>
  <string name="Names/Surname_165">Heimzahl</string>
  <string name="Names/Surname_166">Galaxy</string>
  <string name="Names/Surname_167">Frisur</string>
  <string name="Names/Surname_168">Hosn</string>
  <string name="Names/Surname_169">Eruption</string>
  <string name="Names/Surname_170">Cosmic</string>
  <string name="Names/Surname_171">Klopfer</string>
  <string name="Names/Surname_172">Belcher</string>
  <string name="Names/Surname_173">Korruption</string>
  <string name="Names/Surname_174">Casserole</string>
  <string name="Names/Surname_175">De La Creme</string>
  <string name="Names/Surname_176">Toff</string>
  <string name="Names/Surname_177">Boff</string>
  <string name="Names/Surname_178">Prime</string>
  <string name="Names/Surname_179">Trikot</string>
  <string name="Names/Surname_180">Pfann-Wenda</string>
  <string name="Names/Surname_181">Champion</string>
  <string name="Names/Surname_182">Akimbo</string>
  <string name="Names/Surname_183">Flopp</string>
  <string name="Names/Surname_184">Mullet</string>
  <string name="Names/Surname_185">Orange</string>
  <string name="Names/Surname_186">Brown</string>
  <string name="Names/Surname_187">Green</string>
  <string name="Names/Surname_188">Grey</string>
  <string name="Names/Surname_189">Silver</string>
  <string name="Names/Surname_190">Black</string>
  <string name="Names/Surname_191">White</string>
  <string name="Names/Surname_192">Gold</string>
  <string name="Names/Surname_193">Ginger</string>
  <string name="Names/Surname_194">Beige</string>
  <string name="Names/Surname_195">Plum</string>
  <string name="Names/Surname_196">Stahl</string>
  <string name="Names/Surname_197">Bronz</string>
  <string name="Names/Surname_198">Holts</string>
  <string name="Names/Surname_199">Diamant</string>
  <string name="Names/Surname_200">Pfirrsick</string>
  <string name="Names/Surname_201">Lila</string>
  <string name="Names/Surname_202">Bild</string>
  <string name="Names/Surname_203">Pfützer</string>
  <string name="Names/Surname_204">Horn</string>
  <string name="Names/Surname_205">Spanner</string>
  <string name="Names/Surname_206">Pong</string>
  <string name="Names/Surname_207">Fopp</string>
  <string name="Names/Surname_208">Dandy</string>
  <string name="Names/Surname_209">Rambo</string>
  <string name="Names/Surname_210">Mania</string>
  <string name="Names/Surname_211">Johnson</string>
  <string name="Names/Surname_212">Feucht</string>
  <string name="Names/Surname_213">Chutney</string>
  <string name="Names/Surname_214">Bolognese</string>
  <string name="Names/Surname_215">Orgije</string>
  <string name="Names/Surname_216">Flan</string>
  <string name="Names/Surname_217">Quiche</string>
  <string name="Names/Surname_218">Mojo</string>
  <string name="Names/Surname_219">Bergerac</string>
  <string name="Names/Surname_220">Bungle</string>
  <string name="Names/Surname_221">Regenbogen</string>
  <string name="Names/Surname_222">Reichlich</string>
  <string name="Names/Surname_223">Eir-Krem</string>
  <string name="Names/Surname_224">Entwerth</string>
  <string name="Names/Surname_225">Hoofalump</string>
  <string name="Names/Surname_226">Fromage</string>
  <string name="Names/Surname_227">Fiedle</string>
  <string name="Names/Surname_228">Kitzlich</string>
  <string name="Names/Surname_229">Sprützer</string>
  <string name="Names/Surname_230">Zuckinger</string>
  <string name="Names/Surname_231">Schlengler</string>
  <string name="Names/Surname_232">Juggle</string>
  <string name="Names/Surname_233">Winder</string>
  <string name="Names/Surname_234">Bet-Decker</string>
  <string name="Names/Surname_235">Kissner</string>
  <string name="Names/Surname_236">Nemesis</string>
  <string name="Names/Surname_237">Grumml</string>
  <string name="Names/Surname_238">Bapp</string>
  <string name="Names/Surname_239">Knurr</string>
  <string name="Names/Surname_240">Tingel</string>
  <string name="Names/Surname_241">Dingle</string>
  <string name="Names/Surname_242">Dangle</string>
  <string name="Names/Surname_243">Gruff</string>
  <string name="Names/Surname_244">Shandy</string>
  <string name="Names/Surname_245">Flaggel</string>
  <string name="Names/Surname_246">Beeves</string>
  <string name="Names/Surname_247">Derp</string>
  <string name="Names/Surname_248">Börp</string>
  <string name="Names/Surname_249">Styles</string>
  <string name="Names/Surname_250">Legend</string>
  <string name="Names/Surname_251">Sauce</string>
  <string name="Names/Surname_252">Tassilo</string>
  <string name="Names/Surname_253">Fluff</string>
  <string name="Names/Surname_254">Zaubra</string>
  <string name="Names/Surname_255">Miefig</string>
  <string name="Names/Surname_256">Turbo</string>
  <string name="Names/Surname_257">Deluxe</string>
  <string name="Names/Surname_258">Abb-Sturz</string>
  <string name="Names/Surname_259">Quack</string>
  <string name="Names/Surname_260">Teichner</string>
  <string name="Names/Surname_261">Bups</string>
  <string name="Names/Surname_262">Bobble</string>
  <string name="Names/Surname_263">Ezig</string>
  <string name="Names/Surname_264">Moor</string>
  <string name="Names/Surname_265">Nobble</string>
  <string name="Names/Surname_266">E. I. R. Becher</string>
  <string name="Names/Surname_267">Aubergine</string>
  <string name="Names/Surname_268">Brech</string>
  <string name="Names/Surname_269">Dusel</string>
  <string name="Names/Surname_270">Verblüff</string>
  <string name="Names/Surname_271">Stuss</string>
  <string name="Names/Surname_272">Unrat</string>
  <string name="Names/Surname_273">Funkle</string>
  <string name="Names/Surname_274">Latrine</string>
  <string name="Names/Surname_275">Muck</string>
  <string name="Names/Surname_276">Fenton</string>
  <string name="Names/Surname_277">Hunt</string>
  <string name="Names/Surname_278">Hundflut</string>
  <string name="Names/Surname_279">Eberkreuz</string>
  <string name="Names/Surname_280">Eastgate</string>
  <string name="Names/Surname_281">Dumpf</string>
  <string name="Names/Surname_282">Meuler</string>
  <string name="Names/Surname_283">Spucker</string>
  <string name="Names/Surname_284">Spüll</string>
  <string name="Names/Surname_285">Hoiler</string>
  <string name="Names/Surname_286">Juck</string>
  <string name="Names/Surname_287">Kord</string>
  <string name="Names/Surname_288">Futtrer</string>
  <string name="Names/Surname_289">Pfefferminz</string>
  <string name="Names/Surname_290">Fuchs</string>
  <string name="Names/Surname_291">Mork</string>
  <string name="Names/Surname_292">Gork</string>
  <string name="Names/Surname_293">Nerd</string>
  <string name="Names/Surname_294">Knallkopp</string>
  <string name="Names/Surname_295">Affich</string>
  <string name="Names/Surname_296">Narrig</string>
  <string name="Names/Surname_297">Marathon</string>
  <string name="Names/Surname_298">Löffl</string>
  <string name="Names/Surname_299">Seepock</string>
  <string name="Names/Surname_300">Forell</string>
  <string name="Names/Surname_301">Rhymes</string>
  <string name="Names/Surname_302">Biscotti</string>
  <string name="Names/Surname_303">Hammer</string>
  <string name="Names/Surname_304">Grotz</string>
  <string name="Names/Surname_305">Radical</string>
  <string name="Names/Surname_306">Titan</string>
  <string name="Names/Surname_307">Malaphor</string>
  <string name="Names/Surname_308">Stümper</string>
  <string name="Names/Surname_309">Wimpl</string>
  <string name="Names/Surname_310">Kleinlich</string>
  <string name="Names/Surname_311">Roffl</string>
  <string name="Names/Surname_312">Vogel</string>
  <string name="Names/Surname_313">Mopp</string>
  <string name="Names/Surname_314">Jazz</string>
  <string name="Names/Surname_315">Broccoli</string>
  <string name="Names/Surname_316">Cumberland</string>
  <string name="Names/Surname_317">Großlich</string>
  <string name="Names/Surname_318">Maverick</string>
  <string name="Names/Surname_319">Goose</string>
  <string name="Names/Surname_320">Iceman</string>
  <string name="Names/Surname_321">Dickens</string>
  <string name="Names/Surname_322">Barton</string>
  <string name="Names/Surname_323">Wirrung</string>
  <string name="Names/Surname_324">Markenfield</string>
  <string name="Names/Surname_325">Herrscher</string>
  <string name="Names/Surname_326">Grünlich</string>
  <string name="Names/Surname_327">Amethyst</string>
  <string name="Names/Surname_328">Popper</string>
  <string name="Names/Surname_329">G. Fahr</string>
  <string name="Names/Surname_330">Murdock</string>
  <string name="Names/Surname_331">Furcht</string>
  <string name="Names/Surname_332">Solomo</string>
  <string name="Names/Surname_333">Liebling</string>
  <string name="Names/Surname_334">Pomp</string>
  <string name="Names/Surname_335">Pollard</string>
  <string name="Names/Surname_336">Lovecraft</string>
  <string name="Names/Surname_337">Immergrün</string>
  <string name="Names/Surname_338">Steppenroller</string>
  <string name="Names/Surname_339">Eiman</string>
  <string name="Names/Surname_340">Blud-Bath</string>
  <string name="Names/Surname_341">Splitter</string>
  <string name="Names/Surname_342">Fairfax</string>
  <string name="Names/Surname_343">Sparrow</string>
  <string name="Names/Surname_344">Holunder</string>
  <string name="Names/Surname_345">Wurst</string>
  <string name="Names/Surname_346">Krust</string>
  <string name="Names/Surname_347">Pudl</string>
  <string name="Names/Surname_348">Fadn</string>
  <string name="Names/Surname_349">Cunk</string>
  <string name="Names/Surname_350">Noir</string>
  <string name="Names/Surname_351">Fossil</string>
  <string name="Names/Surname_352">Bamshoot</string>
  <string name="Names/Surname_353">Lilywhite</string>
  <string name="Names/Surname_354">Kokolores</string>
  <string name="Names/Surname_355">Radis</string>
  <string name="Names/Surname_356">Turmfalk</string>
  <string name="Names/Surname_357">Wanderfalk</string>
  <string name="Names/Surname_358">Falk</string>
  <string name="Names/Surname_359">Truller</string>
  <string name="Names/Surname_360">Stink</string>
  <string name="Names/Surname_361">Katzminz</string>
  <string name="Names/Surname_362">Longbottom</string>
  <string name="Names/Surname_363">Muskler</string>
  <string name="Names/Surname_364">Phoenix</string>
  <string name="Names/Surname_365">Fabbrik</string>
  <string name="Names/Surname_366">Beast</string>
  <string name="Names/Surname_367">Marinade</string>
  <string name="Names/Surname_368">Anorak</string>
  <string name="Names/Surname_369">Cardigan</string>
  <string name="Names/Surname_370">Ochsnbrust</string>
  <string name="Names/Surname_371">Findspeter</string>
  <string name="Names/Surname_372">Rückschleger</string>
  <string name="Names/Surname_373">Bonkhemmer</string>
  <string name="Names/Surname_374">Gossenflock</string>
  <string name="Names/Surname_375">Mastic</string>
  <string name="Names/Surname_376">Katzborn</string>
  <string name="Names/Surname_377">Blazer</string>
  <string name="Names/Surname_378">Untertreiber</string>
  <string name="Names/Surname_379">Higginbotham</string>
  <string name="Names/Surname_380">Gewölb</string>
  <string name="Names/Surname_381">Rückwart</string>
  <string name="Names/Surname_382">Jaeger</string>
  <string name="Names/Surname_383">Weber</string>
  <string name="Names/Surname_384">Macht</string>
  <string name="Names/Surname_385">McInbosh</string>
  <string name="Names/Surname_386">Steiner</string>
  <string name="Names/Surname_387">Lederer</string>
  <string name="Names/Surname_388">Leckrich</string>
  <string name="Names/Surname_389">Bank</string>
  <string name="Names/Surname_390">Hemdzog</string>
  <string name="Names/Surname_391">Holtsblas</string>
  <string name="Names/Surname_392">Luchs</string>
  <string name="Names/Surname_393">Pyramid</string>
  <string name="Names/Surname_394">Schachler</string>
  <string name="Names/Surname_395">Recher</string>
  <string name="Names/Surname_396">Bartler</string>
  <string name="Names/Surname_397">Ruckoler</string>
  <string name="Names/Surname_398">Klotz</string>
  <string name="Names/Surname_399">Wums</string>
  <string name="Names/Surname_400">Poweh</string>
  <string name="Names/Surname_401">Eggnog</string>
  <string name="Names/Surname_402">Lins</string>
  <string name="Names/Surname_403">Phantom</string>
  <string name="Names/Surname_404">Tort</string>
  <string name="Names/Surname_405">Pasteter</string>
  <string name="Names/Surname_406">Puma</string>
  <string name="Names/Surname_407">Panther</string>
  <string name="Names/Surname_408">Kätzer</string>
  <string name="Names/Surname_409">Tiger</string>
  <string name="Names/Surname_410">Leopard</string>
  <string name="Names/Surname_411">Löw</string>
  <string name="Names/Surname_412">Bullfrog</string>
  <string name="Names/Surname_413">Vareta</string>
  <string name="Names/Surname_414">Hulk</string>
  <string name="Names/Surname_415">Riese</string>
  <string name="Names/Surname_416">Held</string>
  <string name="Names/Surname_417">Schurk</string>
  <string name="Names/Surname_418">Lump</string>
  <string name="Names/Surname_419">Hengst</string>
  <string name="Names/Surname_420">de la Grotte</string>
  <string name="Names/Surname_421">Grotto</string>
  <string name="Names/Surname_422">Strudel</string>
  <string name="Names/Surname_423">Unfuch</string>
  <string name="Names/Surname_424">Pugwash</string>
  <string name="Names/Surname_425">Courgette</string>
  <string name="Names/Surname_426">Gurka</string>
  <string name="Names/Surname_427">Wimmrer</string>
  <string name="Names/Surname_428">Heuler</string>
  <string name="Names/Surname_429">Spargel</string>
  <string name="Names/Surname_430">Rotbet</string>
  <string name="Names/Surname_431">Tundra</string>
  <string name="Names/Surname_432">Wuest</string>
  <string name="Names/Surname_433">Tutswit</string>
  <string name="Names/Surname_434">Schot</string>
  <string name="Names/Surname_435">Husky</string>
  <string name="Names/Surname_436">Muffin</string>
  <string name="Names/Surname_437">Split</string>
  <string name="Names/Surname_438">Saug</string>
  <string name="Names/Surname_439">Burke</string>
  <string name="Names/Surname_440">Piggott</string>
  <string name="Names/Surname_441">Baaz</string>
  <string name="Names/Surname_442">Schlaaz</string>
  <string name="Names/Surname_443">Bapp</string>
  <string name="Names/Surname_444">Spaßbrems</string>
  <string name="Names/Surname_445">Spafford</string>
  <string name="Names/Surname_446">Bobbing</string>
  <string name="Names/Surname_447">Rumdruchs</string>
  <string name="Names/Surname_448">Stussler</string>
  <string name="Names/Surname_449">Tratschens</string>
  <string name="Names/Surname_450">MacGuffin</string>
  <string name="Names/Surname_451">Humbug</string>
  <string name="Names/Surname_452">Bartinger</string>
  <string name="Names/Surname_453">Veranda</string>
  <string name="Names/Surname_454">Vibes</string>
  <string name="Names/Surname_455">Schmatz</string>
  <string name="Names/Surname_456">Whiz</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_First">Roderick</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_Last">Cushion</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_First">Jasmine \"Jazz\"</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_Last">Odyssey</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_First">Henry</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_Last">Jobsworth</string>
  <string name="Names/Visitor_VIP_Mayor_F_First">Tabitha</string>
  <string name="Names/Visitor_VIP_Mayor_F_Last">Windsock</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_First">Tarquin</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_Last">Foxbridge</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_First">Sally</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_Last">Figblanket</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_First">Augustus</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_Last">Lavender</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_First">Jumbo</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_Last">McNally</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_First">Agatha</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_Last">Sphere</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_First">Sophie</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_Last">Nova</string>
  <string name="Notification/CancelRoom_Message">Möchtest du die Zimmerbearbeitung abbrechen?</string>
  <string name="Notification/CancelRoom_Title">Zimmer abbrechen</string>
  <string name="Notification/Challenge_ChallengeText_CS">Belohnungen: {[REWARDS]}</string>
  <string name="Notification/Challenge_PenaltyText_CS">Strafen: {[REWARDS]}</string>
  <string name="Notification/DefaultTemplateName_CS">Neue Vorlage</string>
  <string name="Notification/DeleteTemplate_Message_CS">Möchtest du diese Zimmervorlage wirklich löschen?</string>
  <string name="Notification/DeleteTemplate_Title_CS">Vorlage löschen?</string>
  <string name="Notification/DiagnosisMessage_Message">Einer unserer Patienten, {[NAME]}, hat all unsere Diagnosezimmer abgeklappert. Wir sind uns mit der Diagnose aber nur zu {[CERTAINTY]} sicher.\\n\\nWir können ihn bitten, zu warten, bis weitere Diagnosezimmer verfügbar sind, das Risiko einer Behandlung eingehen, oder ihn nach Hause schicken. Was möchtest du tun?</string>
  <string name="Notification/DiagnosisMessage_Message_f">Eine unserer Patientinnen, {[NAME]}, hat all unsere Diagnosezimmer abgeklappert. Wir sind uns mit der Diagnose aber nur zu {[CERTAINTY]} sicher.\\n\\nWir können sie bitten, zu warten, bis weitere Diagnosezimmer verfügbar sind, das Risiko einer Behandlung eingehen, oder sie nach Hause schicken. Was möchtest du tun?</string>
  <string name="Notification/DiagnosisMessage_Message_m">Einer unserer Patienten, {[NAME]}, hat all unsere Diagnosezimmer abgeklappert. Wir sind uns mit der Diagnose aber nur zu {[CERTAINTY]} sicher.\\n\\nWir können ihn bitten, zu warten, bis weitere Diagnosezimmer verfügbar sind, das Risiko einer Behandlung eingehen, oder ihn nach Hause schicken. Was möchten Sie tun?</string>
  <string name="Notification/DiagnosisMessage_Title">Diagnosebeschluss</string>
  <string name="Notification/FailStateGameOver_Message_CS">Leider ist unser Budget auf {[GAMEOVER]} gefallen.\\nWir wurden gewarnt, als es {[WARNING]} erreichte, doch seitdem ist es nur weiter bergab gegangen ...\\n\\nDas Krankenhaus wird jetzt geschlossen.</string>
  <string name="Notification/FailStateGameOver_Title">Krankenhaus bankrott</string>
  <string name="Notification/FailStateWarning_Message_CS">Uns wurde eine offizielle Warnung erteilt, da unser Budget gesunken ist auf \\n{[WARNING]}.\\n\\nSollte es bis auf {[GAMEOVER]} sinken, wird das Krankenhaus geschlossen.</string>
  <string name="Notification/FailStateWarning_Title">Bankrott-Warnung</string>
  <string name="Notification/NameTemplate_Title_CS">Neue Zimmervorlage benennen</string>
  <string name="Notification/NewIllnessRoomBuilt_Message">Unsere Ärzte haben eine neue Krankheit entdeckt:\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nWir werden den Patienten sofort zur Behandlung hierhin schicken: {[ROOM]}.</string>
  <string name="Notification/NewIllness_Message">Unsere Ärzte haben eine neue Krankheit entdeckt:\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nWir werden den Patienten sofort zur Behandlung schicken.</string>
  <string name="Notification/NewIllness_Title">Neue Krankheit „{[ILLNESS]}“ entdeckt!</string>
  <string name="Notification/ObjectiveComplete_Message">Glückwunsch, du hast es geschafft!</string>
  <string name="Notification/ObjectiveComplete_Title">Ziel erreicht</string>
  <string name="Notification/PatientChallenge_ChallengeText_CS">Herausforderung:\\n{[OBJECTIVE]}\\n{[ROOM]}\\n{[TIMELIMIT]}\\nBelohnungen: {[REWARDS]}</string>
  <string name="Notification/QualificationLearned_CS">{[QUALIFICATION]} erlernt</string>
  <string name="Notification/RefusedToPay_CS">Hat sich geweigert, zu bezahlen</string>
  <string name="Notification/RenameTemplate_Title_CS">Vorlage umbenennen</string>
  <string name="Notification/ReplaceTemplate_Message_CS">Möchtest du diese Zimmervorlage wirklich überschreiben?</string>
  <string name="Notification/ReplaceTemplate_Title_CS">Vorlage überschreiben?</string>
  <string name="Notification/ResearchComplete_Message">Die Forschung ist abgeschlossen. Tolle Leistung!</string>
  <string name="Notification/ResearchComplete_Title">Forschung abgeschlossen</string>
  <string name="Notification/Response_Accept">Annehmen</string>
  <string name="Notification/Response_Continue">Fortfahren</string>
  <string name="Notification/Response_GetPatientToWait">Patient bitten, zu warten</string>
  <string name="Notification/Response_No">Nein</string>
  <string name="Notification/Response_NotNow">Nicht jetzt</string>
  <string name="Notification/Response_OK">Okay</string>
  <string name="Notification/Response_OpenMetaMap">Karte öffnen</string>
  <string name="Notification/Response_Promote">Befördern</string>
  <string name="Notification/Response_Reject">Ablehnen</string>
  <string name="Notification/Response_ReloadLastSave">Letzten Spielstand laden</string>
  <string name="Notification/Response_ReturnToMap">Zurück zur Karte</string>
  <string name="Notification/Response_SendPatientForTreatment">Patient behandeln</string>
  <string name="Notification/Response_SendPatientHome">Patient nach Hause schicken</string>
  <string name="Notification/Response_TrainNow">Jetzt weiterbilden</string>
  <string name="Notification/Response_ViewCredits">Mitwirkende ansehen</string>
  <string name="Notification/Response_Yes">Ja</string>
  <string name="Notification/RestartLevel_Message">Möchtest du mit diesem Krankenhaus wirklich von vorne anfangen? Dein Fortschritt geht verloren, und die Speicherdaten für dieses Level werden gelöscht.</string>
  <string name="Notification/RestartLevel_Title">Level neu starten?</string>
  <string name="Notification/SellInvalidItems_Message">Möchtest du {[COUNT]} ungültige Objekte für {[COST]} verkaufen?</string>
  <string name="Notification/SellInvalidItems_Title">Ungültige Objekte verkaufen?</string>
  <string name="Notification/SellRoom_Message_CS">Möchtest du dieses Zimmer für {[COST]} verkaufen?</string>
  <string name="Notification/SellRoom_Title_CS">Zimmer verkaufen</string>
  <string name="Notification/SessionResult_CS">Diagnose: {[DIAGNOSIS]}\\nZufriedenheit: {[HAPPINESS]}</string>
  <string name="Notification/StaffChallenge_ChallengeText_CS">Herausforderung:\\n{[OBJECTIVE]}\\n{[TIMELIMIT]}\\nBelohnungen: {[REWARDS]}</string>
  <string name="Notification/StaffChallenge_TimeLimitText_CS">Zeitbegrenzung: {[DAYS]} Tag/e</string>
  <string name="Notification/StaffChallenge_TooltipText_CS">Personalherausforderung von {[NAME]}</string>
  <string name="Notification/StaffFire_Message_CS">Möchtest du {[STAFF]} wirklich feuern?</string>
  <string name="Notification/StaffFire_Title_CS">Mitarbeiter feuern</string>
  <string name="Notification/StaffHasResigned_CS">{[STAFF]} hat gekündigt!</string>
  <string name="Notification/StaffPromoted_Message">{[STAFF]} wurde befördert und ist jetzt {[RANK]}!\\n\\nIn dieser Rolle sind Tempo und Effizienz erhöht. Das Gehalt wurde von {[SALARY]} auf {[NEWSALARY]} jährlich angehoben.</string>
  <string name="Notification/StaffPromoted_Title">Mitarbeiter befördert</string>
  <string name="Notification/StaffPromotion_Benefits_CS">Die Beförderung von ({[RANK]}) zu ({[NEXTRANK]}) gewährt:\\n{[BENEFITS]}</string>
  <string name="Notification/StaffPromotion_Message">{[NAME]} ({[RANK]}) kann jetzt zum nächsten Rang befördert werden: {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_F">{[NAME]} ({[RANK]}) kann jetzt zum nächsten Rang befördert werden: {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_M">{[NAME]} ({[RANK]}) kann jetzt zum nächsten Rang befördert werden: {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_PayRise_CS">Biete eine Gehaltserhöhung an, um Mitarbeiter zufriedenzustellen:\\nAktuelles Gehalt: {[SALARY]}\\nNeues Gehalt: {[NEWSALARY]}</string>
  <string name="Notification/StaffPromotion_Title">Beförderung</string>
  <string name="Notification/StaffResignationWarning_MessageNote_CS">Hinweis: Momentan sind {[COUNT]} Mitarbeiter sehr unzufrieden.[i2p_One]Hinweis: Momentan ist {[COUNT]} Mitarbeiter sehr unzufrieden.</string>
  <string name="Notification/StaffResignationWarning_Message_CS">{[STAFF]} ist sehr unzufrieden und droht zu kündigen!\\n\\n{[COMPLAINTS]}\\n\\nWir haben {[DAYS]} Tage Zeit, die Situation zu verbessern, sonst kündigt dieser Mitarbeiter.</string>
  <string name="Notification/StaffResignation_Message_CS">{[STAFF]} hat sich entschlossen, doch zu bleiben.</string>
  <string name="Notification/StaffResignation_Title">Warnung: Mitarbeiterkündigung</string>
  <string name="Notification/StaffTrainingRequired_AvailableRooms_CS">{[COUNT]} von {[TOTAL]} Weiterbildungszimmern stehen zur Verfügung.</string>
  <string name="Notification/StaffTrainingRequired_CurrentQualifications">Aktuelle Ausbildung</string>
  <string name="Notification/StaffTrainingRequired_Message">{[NAME]} hat im Beruf viel Erfahrung gesammelt. Dieser Mitarbeiter kann zum nächsthöheren Rang ({[RANK]}) befördert werden, sobald die benötigte Weiterbildung abgeschlossen wurde. Eine neue Qualifikation wird die Fähigkeiten des Mitarbeiters verbessern.</string>
  <string name="Notification/StaffTrainingRequired_Message_CS">Die Beförderung von Rang ({[RANK]}) zu ({[NEXTRANK]}) gewährt:\\n{[BENEFITS]}</string>
  <string name="Notification/StaffTrainingRequired_Message_f">{[NAME]} hat im Beruf viel Erfahrung gesammelt. Sie kann zur {[RANK]} befördert werden, sobald sie die benötigte Weiterbildung abgeschlossen hat. Eine neue Qualifikation wird ihre Fähigkeiten verbessern.</string>
  <string name="Notification/StaffTrainingRequired_Message_m">{[NAME]} hat im Beruf viel Erfahrung gesammelt. Er kann zum {[RANK]} befördert werden, sobald er die benötigte Weiterbildung abgeschlossen hat. Eine neue Qualifikation wird seine Fähigkeiten verbessern.</string>
  <string name="Notification/StaffTrainingRequired_NoTrainingRoom_CS">&lt;color=#ffff00&gt;Ein Weiterbildungszimmer wird benötigt, um Mitarbeiter weiterzubilden.&lt;/color&gt;</string>
  <string name="Notification/StaffTrainingRequired_OtherStaff_CS">Hinweis: Momentan sind {[COUNT]} weitere Mitarbeiter für eine Weiterbildung bereit.[i2p_One]Hinweis: Momentan ist ein weiterer Mitarbeiter für eine Weiterbildung bereit.</string>
  <string name="Notification/StaffTrainingRequired_Title">Weiterbildung benötigt</string>
  <string name="Notification/StaffVeryUnhapppyNote_CS">Hinweis: Momentan sind {0} Mitarbeiter sehr unzufrieden.</string>
  <string name="Notification/TreatmentMessage_CompleteObjectives_CS">Mehr Ziele abschließen, um folgendes Zimmer freizuschalten: {[ROOM]}</string>
  <string name="Notification/TreatmentMessage_Decision_CS">Was möchten Sie tun?</string>
  <string name="Notification/TreatmentMessage_Message">Ein Patient mit {[ILLNESS]} möchte sich behandeln lassen. Zimmer für Behandlung benötigt: {[ROOM]}.</string>
  <string name="Notification/TreatmentMessage_ResearchCost_CS">Die Konstruktion wird {[COST]} kosten.</string>
  <string name="Notification/TreatmentMessage_ResearchNeeded_CS">{[ROOM]} muss erforscht werden</string>
  <string name="Notification/TreatmentMessage_Title">{[ROOM]} benötigt</string>
  <string name="Notification/TreatmentNewIllness_Message">Unsere Ärzte haben eine neue Krankheit entdeckt:\\n\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nDer Patient möchte sich behandeln lassen. Dafür wird das folgende Zimmer benötigt: {[ROOM]}.</string>
  <string name="Notification/TreatmentNewIllness_Title">{[ROOM]} benötigt</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Text">Nutze die Personal-, Patienten- und Krankheitenlisten, um die Menschen in deinem Krankenhaus im Auge zu haben und zu managen. Finde Mitarbeiter und Patienten schnell und spring dann zu ihrer Position im Krankenhaus.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Title">Personal, Patienten und Krankheiten</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Text">Sieh die Welt durch eine topmoderne Krankenhausleiterbrille. Diese von Bungle Technologies entwickelte Hightech-Brille nutzt hochmoderne optische Sensoren und einen patentierten Algorithmus zur Privatsphäreverletzung, um den Zustand der Menschen und Objekte in deinem Blickfeld zu analysieren. Durch sorgfältige Kalibrierung konnten Wissenschaftler diese außergewöhnliche Erfindung dazu nutzen, ganz bestimmte Variablen zu messen. Beispielsweise, wie dringend jemand aufs Klo muss, oder wie sehr er sich gerade eine Tüte Chips wünscht. Dass wir das noch erleben dürfen.\\n\\nBenutze diese Visualisierungsmodi, um den Zustand des Krankenhauses, die Stimmung und Bedürfnisse der Patienten und Mitarbeiter sowie den Wartungszustand der Objekte im Krankenhaus zu analysieren.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Title">Visualisierungsmodi</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Text">Im Reiter „Finanzen“ kannst du auf den geschäftlichen Überblick zugreifen und dir alle Aspekte des Krankenhauses genau ansehen. Du kannst auch die Preise anpassen, die du im Krankenhaus erhebst, und bei Bedarf einen Kredit aufnehmen.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Title">Finanzen</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Text">Nutze die Krankheitenliste, um nachzusehen, welche Krankheiten bisher in diesem Krankenhaus vorgekommen sind.\\n\\nSieh dir für jede Krankheit die Heilungsraten und Statistiken auf Basis der Patienten dieses Krankenhauses an. Du kannst dir auch deinen Ruf für die Behandlung jeder Krankheit ansehen. Dieser trägt zum allgemeinen Ruf deines Krankenhauses bei. Ein besserer Ruf in Bezug auf eine bestimmte Krankheit führt dazu, dass mehr Patienten mit Symptomen dieser Krankheit zu dir kommen.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Title">Krankheitenliste</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Text">Hier kannst du die Kreditangebote einer Reihe von Instituten einsehen, Kredite aufnehmen und bestehende Kredite zurückzahlen. Jedes Kreditinstitut bietet unterschiedliche Beträge, wobei die monatliche Rate vom Zahlungszeitraum und dem Zinssatz abhängt. Einige Kreditangebote werden erst verfügbar, wenn das Krankenhaus bestimmte Kriterien erfüllt.\\n\\nDu kannst den gewünschten Betrag mit dem Schieber anpassen, bevor du den Kredit aufnimmst. Sobald du einen Kredit aufgenommen hast, kannst du ihn jederzeit zurückzahlen – vorausgesetzt, du hast das Geld dafür.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Title">Kredite</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Text">Im Geschäftsüberblick kannst du die Finanzen des Krankenhauses prüfen und die Personalübersicht, die Patientenübersicht sowie das Ereignisprotokoll einsehen. Außerdem kannst du die Bestenlisten studieren, um dein Krankenhaus mit denen anderer Organisationen zu vergleichen und die Auszeichnungen zu sehen, die es in den letzten Jahren erhalten hat.\\n\\nAm Ende jedes Jahres findet die Auszeichnungszeremonie statt, nach der du zum jährlichen Geschäftsrückblick eingeladen wirst.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Title">Überblicksbildschirm</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Text">Nutze die Patientenliste, um alle Patienten des Krankenhauses im Blick zu behalten. Hier kannst du ihre Diagnose, ihren Behandlungsfortschritt sowie ihre Gesundheit und Zufriedenheit prüfen. Finde schnell die Menschen, die unzufrieden oder ungesund sind, und beschleunige die Behandlung, indem du ihnen Priorität für ihre Termine gibst.\\n\\nKlicke auf einen Patienten der Liste, um zu dieser Person im Krankenhaus zu gelangen. Klicke auf die Pfeile neben jeder Spaltenüberschrift, um die Liste nach dieser Spalte zu sortieren.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Title">Patientenliste</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Text">Passe die Preise an, die du für Diagnose, Behandlung und andere Dienste im Krankenhaus verlangst. Bei der Errichtung eines neuen Krankenhauses werden die Preise standardmäßig auf den Marktwert für diesen Standort gesetzt – das ist der Betrag, den Besucher zu zahlen bereit sind.\\n\\nWenn du die Preise erhöhst, kannst du mehr Geld verdienen, aber es kann deinem Ruf schaden und es laufen dir möglicherweise Patienten weg. Wenn du die Preise senkst, bringt das weniger Geld ein, kann aber deinen Ruf verbessern.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Title">Preisliste</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Text">Prüfe, welche Mitarbeiter für jede Aufgabe im Krankenhaus qualifiziert sind und bestimme, wer die jeweilige Aufgabe machen darf. Wenn du beispielsweise willst, dass nur die besten Mitarbeiter in der Arztpraxis arbeiten, kannst du diese Aufgabe für Assistenzärzte bzw. Nachwuchskräfte deaktivieren.\\n\\nStandardmäßig dürfen alle Mitarbeiter alle Aufgaben erfüllen, solange sie dafür ausgebildet sind. Nutze die Felder, um die Aufgaben für jede Person zu aktivieren und zu deaktivieren.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Title">Aufgabenzuweisung für das Personal</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Text">Prüfe die Bezahlung deiner Mitarbeiter und ihre Gehaltszufriedenheit. Mitarbeiter, die befördert oder weitergebildet werden, erwarten ein höheres Gehalt. Ihre Gehaltszufriedenheit wirkt sich auf ihre Gesamtzufriedenheit aus.\\n\\nDas Gesicht neben dem Gehalt jeder Person spiegelt ihre Gehaltszufriedenheit wider. Passe den Schieber unter dem Gehalt an und klicke dann auf Bestätigen, um jemandem eine Gehaltserhöhung zu geben. Wähle „Gehaltswünschen stattgeben“, um allen Mitarbeitern eine Gehaltserhöhung zu geben, die sich derzeit unterbezahlt fühlen.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Title">Mitarbeitergehalt prüfen</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Text">Nutze die Personalliste, um Personen schnell auf Basis ihres Berufs, ihrer Kompetenzen und ihrer Ausbildung zu finden. Prüfe, was jede Person aktuell macht, und behalte ihre Zufriedenheit und Energie im Auge.\\n\\nKlicke auf eine Person in der Liste, um zu ihr zu gelangen. Nutze die Filter, um jede Art Mitarbeiter gesondert anzusehen. Klicke auf die Pfeile neben jeder Spaltenüberschrift, um die Liste nach dieser Spalte zu sortieren.\\n\\nMit dem Feld „Gehalt prüfen“ kannst du Gehälter und Gehaltszufriedenheit für jeden Mitarbeiter untersuchen. Mit dem Feld „Aufgabenzuweisung“ kannst du bestimmen, welche Aufgaben jeder Mitarbeiter erledigen darf.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Title">Personalliste</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text">Tritt bei einer Reihe von zeitlich befristeten Herausforderungen gegen andere Krankenhausbetreiber an. Verdiene dir zusätzliche Belohnungen (und Gründe zum Angeben), indem du über deine Konkurrenten triumphierst. Nimm es mit Konkurrenten aus Two Point County auf oder fordere die Krankenhäuser deiner Freunde heraus.\\n\\nJede Herausforderung läuft für ein paar Monate. Du kannst gleichzeitig mit deinen Konkurrenten antreten oder zu unterschiedlichen Zeiten. Die Ergebnisse werden vom Wettbewerbskomitee Two Point festgehalten. Im Lauf der Herausforderung wirst du informiert, wie sich die einzelnen Teilnehmer an bestimmten Abschnitten geschlagen haben.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text_Epic">Tritt bei einer Reihe zeitlich befristeter Herausforderungen gegen andere Krankenhausbetreiber an. Verdiene zusätzliche Belohnungen (und Gründe zum Angeben), indem du über deine Konkurrenten triumphierst. Nimm es mit der Konkurrenz aus dem Two Point County auf oder fordere die Krankenhäuser deiner Online-Freunde heraus.\\n\\nJede Herausforderung läuft für ein paar Monate. Du kannst gleichzeitig mit deinen Konkurrenten antreten oder zu unterschiedlichen Zeiten. Die Ergebnisse werden vom Wettbewerbskomitee von Two Point festgehalten. Im Lauf der Herausforderung wirst du informiert, wie sich die einzelnen Teilnehmer in der jeweiligen Phase geschlagen haben.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Title">Organisationsherausforderungen</string>
  <string name="Notification/Tutorial_Temperature_Text">In einigen Teilen des County ist es sehr kalt, in anderen sehr heiß. Wir müssen dafür zu sorgen, dass sich die Patienten wohlfühlen, indem wir sicherstellen, dass es nicht zu warm und nicht zu kalt ist. Patienten, die frieren oder schwitzen, werden irgendwann unzufrieden und verlassen früher oder später das Krankenhaus.\\n\\nIn kalten Gegenden solltest du Heizkörper überall im Krankenhaus platzieren. In heißen Gegenden brauchen wir Klimaanlagen. Finde mit dem Temperaturschema heraus, wo sich die kalten und heißen Ecken des Krankenhauses befinden.\\n\\nSorge dafür, dass überall im Krankenhaus Wohlfühltemperaturen herrschen, um unseren Temperaturkomfortwert zu optimieren.</string>
  <string name="Notification/Tutorial_Temperature_Title">Temperatur</string>
  <string name="Notification/UnlockSilverItem_Message">Möchtest du {[ITEM]} für {[SILVER]} freischalten?\\n{[BALANCE]} ist verfügbar.\\nEs kostet {[COST]}, dieses Objekt im Krankenhaus zu platzieren.</string>
  <string name="Notification/UnlockSilverItem_Title">Objekt freischalten</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Message">Möchtest du {[ITEM]} für {[SILVER]} freischalten?\\n{[BALANCE]} ist verfügbar.</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Title">Mitarbeiter-Anpassung freischalten</string>
  <string name="Online/CompleteAdvisorMessage_CS">Wir haben {0} mit {1} Punkten abgeschlossen. Wir sind auf dem {2}. Platz.\\nWir haben folgendes erhalten: {3}</string>
  <string name="Online/Completed_CS">VOLLENDET</string>
  <string name="Online/DayCountdown_CS">{0} / {1} Tage[i2p_One]{0} / {1} Tag</string>
  <string name="Online/EventLog_ChallengeStatus_CS">hat die Herausforderung abgeschlossen</string>
  <string name="Online/EventLog_CuredPatientIneffective_CS">hat bei der Heilung eines Patienten versagt</string>
  <string name="Online/EventLog_CuredPatientIneffective_Specific_CS">hat bei der Heilung eines Patienten mit  &lt;b&gt;{0}&lt;/b&gt; versagt</string>
  <string name="Online/EventLog_CuredPatient_CS">hat einen Patienten geheilt</string>
  <string name="Online/EventLog_CuredPatient_Specific_CS">hat einen Patienten mit &lt;b&gt;{0}&lt;/b&gt; geheilt</string>
  <string name="Online/EventLog_Day_CS">Tag {0}:</string>
  <string name="Online/EventLog_LoanTaken_CS">hat einen Kredit aufgenommen</string>
  <string name="Online/EventLog_LoanTaken_Specific_CS">hat einen Kredit von &lt;b&gt;{0}&lt;/b&gt; aufgenommen</string>
  <string name="Online/EventLog_NoEvent_CS">Noch keine Ereignisse registriert ...</string>
  <string name="Online/EventLog_PatientDiagnosed_CS">hat einen Patienten diagnostiziert</string>
  <string name="Online/EventLog_PatientDiagnosed_Specific_CS">hat bei einem Patienten „&lt;b&gt;{0}&lt;/b&gt;“ diagnostiziert</string>
  <string name="Online/EventLog_PatientDied_CS">hat einen Patienten auf dem Gewissen</string>
  <string name="Online/EventLog_PatientRageQuit_CS">ist ein Patient abgehauen</string>
  <string name="Online/EventLog_PatientSentHome_CS">hat einen Patienten nach Hause geschickt</string>
  <string name="Online/EventLog_PlotBought_CS">hat ein neues Grundstück gekauft</string>
  <string name="Online/EventLog_RoomBuilt_CS">hat ein neues Zimmer gebaut</string>
  <string name="Online/EventLog_RoomBuilt_Specific_CS">hat dies gebaut: &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffFired_CS">hat einen Mitarbeiter gefeuert</string>
  <string name="Online/EventLog_StaffFired_Specific_CS">hat diesen Mitarbeiter gefeuert: &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffHired_CS">hat einen neuen Mitarbeiter eingestellt</string>
  <string name="Online/EventLog_StaffHired_Specific_CS">hat diesen Mitarbeiter eingestellt: &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffPromoted_CS">hat einen Mitarbeiter befördert</string>
  <string name="Online/EventLog_StaffPromoted_Specific_CS">hat diesen Mitarbeiter befördert: &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/OnlineChallenges">Online-Herausforderungen</string>
  <string name="Online/OnlineFriendChallengedAndBeat_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; hat dich herausgefordert und deine Punktzahl übertroffen</string>
  <string name="Online/OnlineFriendChallengedAndDidntBeat_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; hat dich herausgefordert und deine Punktzahl nicht übertroffen</string>
  <string name="Online/OnlineFriendChallengedYou_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; hat dich herausgefordert</string>
  <string name="Online/OnlineFriendDrewWithYourScore_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; hat dich herausgefordert und einen Gleichstand erreicht</string>
  <string name="Online/OnlineFriendFinishedTheChallenged_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; hat die Herausforderung abgeschlossen</string>
  <string name="Online/OnlineFriendStartedTheChallenged_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; hat die Herausforderung gestartet</string>
  <string name="Online/OrdinalNumber_Eigth_Big_CS">&lt;size=350%&gt;8&lt;/size&gt;.</string>
  <string name="Online/OrdinalNumber_Eigth_CS">8.</string>
  <string name="Online/OrdinalNumber_Fifth_Big_CS">&lt;size=350%&gt;5&lt;/size&gt;.</string>
  <string name="Online/OrdinalNumber_Fifth_CS">5.</string>
  <string name="Online/OrdinalNumber_First_Big_CS">&lt;size=350%&gt;1&lt;/size&gt;.</string>
  <string name="Online/OrdinalNumber_First_CS">1.</string>
  <string name="Online/OrdinalNumber_Fourth_Big_CS">&lt;size=350%&gt;4&lt;/size&gt;.</string>
  <string name="Online/OrdinalNumber_Fourth_CS">4.</string>
  <string name="Online/OrdinalNumber_Second_Big_CS">&lt;size=350%&gt;2&lt;/size&gt;.</string>
  <string name="Online/OrdinalNumber_Second_CS">2.</string>
  <string name="Online/OrdinalNumber_Seventh_Big_CS">&lt;size=350%&gt;7&lt;/size&gt;.</string>
  <string name="Online/OrdinalNumber_Seventh_CS">7.</string>
  <string name="Online/OrdinalNumber_Sixth_Big_CS">&lt;size=350%&gt;6&lt;/size&gt;.</string>
  <string name="Online/OrdinalNumber_Sixth_CS">6.</string>
  <string name="Online/OrdinalNumber_Third_Big_CS">&lt;size=350%&gt;3&lt;/size&gt;.</string>
  <string name="Online/OrdinalNumber_Third_CS">3.</string>
  <string name="Online/ScreenshotTooltip_CS">Rivalen Screenshots schicken\\n&lt;size=80%&gt;Verbleibende Screenshots: {0}&lt;/size&gt;</string>
  <string name="Online/Status_OfflineReason_CantFindSteam_CS">Kein Online Service gefunden ...\\n</string>
  <string name="Online/Status_OfflineReason_NoNetwork_CS">Keine Netzwerkverbindung ...</string>
  <string name="Online/Status_Offline_CS">OFFLINE</string>
  <string name="Online/Status_Online_CS">ONLINE</string>
  <string name="Online/ZoomTooltip">Zoom umschalten</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Description">SEGA-Objekte landen in Two Point Hospital ...\\n\\nWillkommen zu unserem kostenlosen „Offener Eingriff“-Wochenende! Neu hier? Willkommen bei Two Point Hospital! Augen auf: Besondere Objekte aus Total War, Amplitude Studios, Sports Interactive und Half-Life tauchen im Spiel auf. Weitere Details auf unserer Webseite!</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Title">Nur dieses Wochenende: kostenlos spielen!</string>
  <string name="Patient/DeathRecord/HealthDepleted_CS">Gesundheit am Ende</string>
  <string name="Patient/DeathRecord/TreatmentFailed_CS">Behandlung für {[ILLNESS]} fehlgeschlagen</string>
  <string name="Patient/DeathRecord/Undefined_CS">Ungeklärter Tod</string>
  <string name="Patient/Status_Cured_CS">Geheilt!</string>
  <string name="Patient/Status_DiagnosisRoomRequired_CS">Weitere Diagnose benötigt!</string>
  <string name="Patient/Status_Dying_Health_CS">Stirbt! (Gesundheit am Ende)</string>
  <string name="Patient/Status_Dying_Treatment_CS">Stirbt! (Behandlung fehlgeschlagen)</string>
  <string name="Patient/Status_FurtherDiagnosisRequired_CS">Weitere Diagnose benötigt</string>
  <string name="Patient/Status_GoingToReception_CS">Auf dem Weg zur Aufnahme</string>
  <string name="Patient/Status_GoingToRoom_CS">Termin: {[ROOM]}</string>
  <string name="Patient/Status_RageQuitting_CS">Stürmt wütend raus!</string>
  <string name="Patient/Status_TreatmentIneffective_CS">Behandlung erfolglos</string>
  <string name="Patient/Status_TreatmentRoomRequired_CS">{[ROOM]} benötigt!</string>
  <string name="Patient/Status_WaitingForReceptionist_CS">Wartet auf Aufnahme</string>
  <string name="Qualification/Assistant_Admin_1_Description">Verbessert die Kompetenz bei der Aufnahme.</string>
  <string name="Qualification/Assistant_Admin_1_Name">Grundlagen der Administration</string>
  <string name="Qualification/Assistant_Catering_1_Description">Verbessert die Kompetenz in Cafés und Restaurants.</string>
  <string name="Qualification/Assistant_Catering_1_Name">Grundlagen der Gastronomie</string>
  <string name="Qualification/Assistant_Marketing_1_Description">Ermöglicht einem Assistenten, in der Marketingabteilung zu arbeiten.</string>
  <string name="Qualification/Assistant_Marketing_1_Name">Marketing</string>
  <string name="Qualification/Assistant_Marketing_2_Description">Verleiht verbesserte Marketingkompetenz.</string>
  <string name="Qualification/Assistant_Marketing_2_Name">Marketing II</string>
  <string name="Qualification/Assistant_Marketing_3_Description">Verleiht fortgeschrittene Marketingkompetenz.</string>
  <string name="Qualification/Assistant_Marketing_3_Name">Marketing III</string>
  <string name="Qualification/Assistant_Marketing_4_Description">Verleiht erstklassige Marketingkompetenz.</string>
  <string name="Qualification/Assistant_Marketing_4_Name">Marketing IV</string>
  <string name="Qualification/Assistant_Marketing_5 Description">Verleiht Marketingkompetenz von Weltrang.</string>
  <string name="Qualification/Assistant_Marketing_5_Name">Marketing V</string>
  <string name="Qualification/Assistant_Retail_1_Description">Verbessert die Kompetenz in Läden.</string>
  <string name="Qualification/Assistant_Retail_1_Name">Grundlagen des Einzelhandels</string>
  <string name="Qualification/Assistant_Service_1_Description">Verbessert die Aufnahme- und Verkaufskompetenz.</string>
  <string name="Qualification/Assistant_Service_1_Name">Kundenbetreuung</string>
  <string name="Qualification/Assistant_Service_2_Description">Verleiht verbesserte Aufnahme- und Verkaufskompetenz.</string>
  <string name="Qualification/Assistant_Service_2_Name">Kundenbetreuung II</string>
  <string name="Qualification/Assistant_Service_3_Description">Verleiht fortgeschrittene Aufnahme- und Verkaufskompetenz.</string>
  <string name="Qualification/Assistant_Service_3_Name">Kundenbetreuung III</string>
  <string name="Qualification/Assistant_Service_4_Description">Verleiht erstklassige Aufnahme- und Verkaufskompetenz.</string>
  <string name="Qualification/Assistant_Service_4_Name">Kundenbetreuung IV</string>
  <string name="Qualification/Assistant_Service_5_Description">Verleiht Aufnahme- und Verkaufskompetenz von Weltrang.</string>
  <string name="Qualification/Assistant_Service_5_Name">Kundenbetreuung V</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Description">Ermöglicht einem Assistenten, mit Datumsbestimmung zu arbeiten.</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Name">Gesternisierung</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Description">Verbesserte Gesternisierung-Kompetenz.</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Name">Gesternisierung II</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Description">Fortgeschrittene Gesternisierung-Kompetenz.</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Name">Gesternisierung III</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Description">Erstklassige Gesternisierung-Kompetenz.</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Name">Gesternisierung IV</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Description">Gesternisierung-Kompetenz von Weltrang.</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Name">Gesternisierung V</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Description">Ermöglicht es einem Arzt oder Krankenpfleger, ein Straßenrettungsfahrzeug zu steuern.</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Name">Fahren</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Description">Verleiht verbesserte Fahren-Kompetenz.</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Name">Fahren II</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Description">Verleiht fortgeschrittene Fahren-Kompetenz.</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Name">Fahren III</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Description">Verleiht erstklassige Fahren-Kompetenz.</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Name">Fahren IV</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Description">Verleiht Fahren-Kompetenz von Weltrang.</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Name">Fahren V</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Description">Ermöglicht es einem Arzt oder Krankenpfleger, ein Luftrettungsfahrzeug zu steuern.</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Name">Fliegen</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Description">Verleiht verbesserte Fliegen-Kompetenz.</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Name">Fliegen II</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Description">Verleiht fortgeschrittene Fliegen-Kompetenz.</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Name">Fliegen III</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Description">Verleiht erstklassige Fliegen-Kompetenz.</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Name">Fliegen IV</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Description">Verleiht Fliegen-Kompetenz von Weltrang.</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Name">Fliegen V</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Description">Ermöglicht einem Hausmeister, Rettungsfahrzeuge zu warten.</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Name">Kfz-Mechanik</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Description">Verleiht verbesserte Kfz-Mechanik-Kompetenz.</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Name">Kfz-Mechanik II</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Description">Verleiht fortgeschrittene Kfz-Mechanik-Kompetenz.</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Name">Kfz-Mechanik III</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Description">Verleiht erstklassige Kfz-Mechanik-Kompetenz.</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Name">Kfz-Mechanik IV</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Description">Verleiht Kfz-Mechanik-Kompetenz von Weltrang.</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Name">Kfz-Mechanik V</string>
  <string name="Qualification/Doctor_Diagnosis_1_Description">Verbessert die Diagnosekompetenz.</string>
  <string name="Qualification/Doctor_Diagnosis_1_Name">Diagnostik</string>
  <string name="Qualification/Doctor_Diagnosis_2_Description">Verleiht verbesserte Diagnosekompetenz.</string>
  <string name="Qualification/Doctor_Diagnosis_2_Name">Diagnostik II</string>
  <string name="Qualification/Doctor_Diagnosis_3_Description">Verleiht fortgeschrittene Diagnosekompetenz.</string>
  <string name="Qualification/Doctor_Diagnosis_3_Name">Diagnostik III</string>
  <string name="Qualification/Doctor_Diagnosis_4_Description">Verleiht erstklassige Diagnosekompetenz.</string>
  <string name="Qualification/Doctor_Diagnosis_4_Name">Diagnostik IV</string>
  <string name="Qualification/Doctor_Diagnosis_5_Description">Verleiht Diagnosekompetenz von Weltrang.</string>
  <string name="Qualification/Doctor_Diagnosis_5_Name">Diagnostik V</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Description">Verbessert die allgemeinmedizinische Diagnosekompetenz.</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Name">Allgemeinmedizin</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Description">Verleiht verbesserte allgemeinmedizinische Diagnosekompetenz.</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Name">Allgemeinmedizin II</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Description">Verleiht fortgeschrittene allgemeinmedizinische Diagnosekompetenz.</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Name">Allgemeinmedizin III</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Description">Verleiht erstklassige allgemeinmedizinische Diagnosekompetenz.</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Name">Allgemeinmedizin IV</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Description">Verleiht allgemeinmedizinische Diagnosekompetenz von Weltrang.</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Name">Allgemeinmedizin V</string>
  <string name="Qualification/Doctor_Genetics_1_Description">Ermöglicht es einem Arzt, im DNS-Labor zu arbeiten.</string>
  <string name="Qualification/Doctor_Genetics_1_Name">Genetik</string>
  <string name="Qualification/Doctor_Psychiatry_1_Description">Ermöglicht es einem Arzt, als Psychiater zu arbeiten.</string>
  <string name="Qualification/Doctor_Psychiatry_1_Name">Psychiatrie</string>
  <string name="Qualification/Doctor_Psychiatry_2_Description">Verleiht verbesserte Psychiatriekompetenz.</string>
  <string name="Qualification/Doctor_Psychiatry_2_Name">Psychiatrie II</string>
  <string name="Qualification/Doctor_Psychiatry_3_Description">Verleiht fortgeschrittene Psychiatriekompetenz.</string>
  <string name="Qualification/Doctor_Psychiatry_3_Name">Psychiatrie III</string>
  <string name="Qualification/Doctor_Psychiatry_4_Description">Verleiht erstklassige Psychiatriekompetenz.</string>
  <string name="Qualification/Doctor_Psychiatry_4_Name">Psychiatrie IV</string>
  <string name="Qualification/Doctor_Psychiatry_5_Description">Verleiht Psychiatriekompetenz von Weltrang.</string>
  <string name="Qualification/Doctor_Psychiatry_5_Name">Psychiatrie V</string>
  <string name="Qualification/Doctor_Radiology_1_Description">Ermöglicht es einem Arzt, den M.E.G.A.-Scanner zu betreiben.</string>
  <string name="Qualification/Doctor_Radiology_1_Name">Radiologie</string>
  <string name="Qualification/Doctor_Research_1_Description">Ermöglicht es einem Arzt, Forschung zu betreiben.</string>
  <string name="Qualification/Doctor_Research_1_Name">Forschung</string>
  <string name="Qualification/Doctor_Research_2_Description">Verleiht verbesserte die Forschungskompetenz.</string>
  <string name="Qualification/Doctor_Research_2_Name">Forschung II</string>
  <string name="Qualification/Doctor_Research_3_Description">Verleiht fortgeschrittene Forschungskompetenz.</string>
  <string name="Qualification/Doctor_Research_3_Name">Forschung III</string>
  <string name="Qualification/Doctor_Research_4_Description">Verleiht erstklassige Forschungskompetenz.</string>
  <string name="Qualification/Doctor_Research_4_Name">Forschung IV</string>
  <string name="Qualification/Doctor_Research_5_Description">Verleiht Forschungskompetenz von Weltrang.</string>
  <string name="Qualification/Doctor_Research_5_Name">Forschung V</string>
  <string name="Qualification/Doctor_Surgery_1_Description">Ermöglicht es einem Arzt, als Chirurg zu arbeiten.</string>
  <string name="Qualification/Doctor_Surgery_1_Name">Chirurgie</string>
  <string name="Qualification/Doctor_Surgery_2_Description">Verleiht verbesserte Chirurgiekompetenz.</string>
  <string name="Qualification/Doctor_Surgery_2_Name">Chirurgie II</string>
  <string name="Qualification/Doctor_Surgery_3_Description">Verleiht fortgeschrittene Chirurgiekompetenz.</string>
  <string name="Qualification/Doctor_Surgery_3_Name">Chirurgie III</string>
  <string name="Qualification/Doctor_Surgery_4_Description">Verleiht erstklassige Chirurgiekompetenz.</string>
  <string name="Qualification/Doctor_Surgery_4_Name">Chirurgie IV</string>
  <string name="Qualification/Doctor_Surgery_5_Description">Verleiht Chirurgiekompetenz von Weltrang.</string>
  <string name="Qualification/Doctor_Surgery_5_Name">Chirurgie V</string>
  <string name="Qualification/Doctor_Treatment_1_Description">Verbessert die Behandlungskompetenz.</string>
  <string name="Qualification/Doctor_Treatment_1_Name">Behandlung</string>
  <string name="Qualification/Doctor_Treatment_2_Description">Verleiht verbesserte Behandlungskompetenz.</string>
  <string name="Qualification/Doctor_Treatment_2_Name">Behandlung II</string>
  <string name="Qualification/Doctor_Treatment_3_Description">Verleiht fortgeschrittene Behandlungskompetenz.</string>
  <string name="Qualification/Doctor_Treatment_3_Name">Behandlung III</string>
  <string name="Qualification/Doctor_Treatment_4_Description">Verleiht erstklassige Behandlungskompetenz.</string>
  <string name="Qualification/Doctor_Treatment_4_Name">Behandlung IV</string>
  <string name="Qualification/Doctor_Treatment_5_Description">Verleiht Behandlungskompetenz von Weltrang.</string>
  <string name="Qualification/Doctor_Treatment_5_Name">Behandlung V</string>
  <string name="Qualification/General_Energy_1_Description">Lässt Energie langsamer schwinden, sodass der Mitarbeiter länger arbeiten kann, bevor eine Pause nötig ist.</string>
  <string name="Qualification/General_Energy_1_Name">Ausdauertraining</string>
  <string name="Qualification/General_Happiness_1_Description">Erhöht die Zufriedenheit.</string>
  <string name="Qualification/General_Happiness_1_Name">Emotionale Intelligenz</string>
  <string name="Qualification/General_HygieneMasterclass_1_Description">Führt ein eher steriles Leben.</string>
  <string name="Qualification/General_HygieneMasterclass_1_Name">Hygienelehrgang</string>
  <string name="Qualification/General_Leadership_1_Description">Inspiriert und motiviert Kollegen und Mitarbeiter.</string>
  <string name="Qualification/General_Leadership_1_Name">Führungsstärke</string>
  <string name="Qualification/General_PatientHappiness_1_Description">Erhöht die Zufriedenheit von Patienten, mit denen der Mitarbeiter Umgang hat.</string>
  <string name="Qualification/General_PatientHappiness_1_Name">Patientenbetreuung</string>
  <string name="Qualification/General_Speed_1_Description">Erhöht Tempo und Effizienz.</string>
  <string name="Qualification/General_Speed_1_Name">Motivation</string>
  <string name="Qualification/General_Training_1_Description">Erhöht Lern- und Lehrtempo in einem Weiterbildungszimmer.</string>
  <string name="Qualification/General_Training_1_Name">Weiterbildungslehrgang</string>
  <string name="Qualification/Janitor_Cleaning_1_Description">Verbessert die Kompetenz beim Aufräumen und Beseitigen von Abfall.</string>
  <string name="Qualification/Janitor_Cleaning_1_Name">Grundlagen der Sauberkeit</string>
  <string name="Qualification/Janitor_FireSafety_1_Description">Versucht, nirgendwo ohne Feuerlöscher hinzugehen.</string>
  <string name="Qualification/Janitor_FireSafety_1_Name">Brandschutz</string>
  <string name="Qualification/Janitor_Gardening_1_Description">Erhöht die Instandhaltungskompetenz in Bezug auf Pflanzen.</string>
  <string name="Qualification/Janitor_Gardening_1_Name">Grundlagen des Gartenbaus</string>
  <string name="Qualification/Janitor_GhostCapture_1_Description">Ermöglicht einem Hausmeister, Geister aufzuspüren und einzufangen. Das kann bei der Forschung helfen und ermöglicht es verstorbenen Patienten, wieder mit ihren Angehörigen zusammenzukommen.</string>
  <string name="Qualification/Janitor_GhostCapture_1_Name">Geisterjägerei</string>
  <string name="Qualification/Janitor_Maintenance_1_Description">Verbessert die Reparatur- und Instandhaltungskompetenz.</string>
  <string name="Qualification/Janitor_Maintenance_1_Name">Instandhaltung</string>
  <string name="Qualification/Janitor_Maintenance_2_Description">Verleiht verbesserte Reparatur- und Instandhaltungskompetenz.</string>
  <string name="Qualification/Janitor_Maintenance_2_Name">Instandhaltung II</string>
  <string name="Qualification/Janitor_Maintenance_3_Description">Verleiht fortgeschrittene Reparatur- und Instandhaltungskompetenz.</string>
  <string name="Qualification/Janitor_Maintenance_3_Name">Instandhaltung III</string>
  <string name="Qualification/Janitor_Maintenance_4_Description">Verleiht erstklassige Reparatur- und Instandhaltungskompetenz.</string>
  <string name="Qualification/Janitor_Maintenance_4_Name">Instandhaltung IV</string>
  <string name="Qualification/Janitor_Maintenance_5_Description">Verleiht Reparatur- und Instandhaltungskompetenz von Weltrang.</string>
  <string name="Qualification/Janitor_Maintenance_5_Name">Instandhaltung V</string>
  <string name="Qualification/Janitor_Mechanics_1_Description">Ermöglicht einem Hausmeister, an Geräten Upgrades zu installieren.</string>
  <string name="Qualification/Janitor_Mechanics_1_Name">Mechanik</string>
  <string name="Qualification/Janitor_Mechanics_2_Description">Verleiht verbesserte Upgrade-Kompetenz.</string>
  <string name="Qualification/Janitor_Mechanics_2_Name">Mechanik II</string>
  <string name="Qualification/Janitor_Mechanics_3_Description">Verleiht fortgeschrittene Upgrade-Kompetenz.</string>
  <string name="Qualification/Janitor_Mechanics_3_Name">Mechanik III</string>
  <string name="Qualification/Janitor_Mechanics_4_Description">Verleiht erstklassige Upgrade-Kompetenz.</string>
  <string name="Qualification/Janitor_Mechanics_4_Name">Mechanik IV</string>
  <string name="Qualification/Janitor_Mechanics_5_Description">Verleiht Upgrade-Kompetenz von Weltrang.</string>
  <string name="Qualification/Janitor_Mechanics_5_Name">Mechanik V</string>
  <string name="Qualification/Janitor_Refuse_1_Description">Erhöht die Instandhaltungskompetenz in Bezug auf Abfalleimer.</string>
  <string name="Qualification/Janitor_Refuse_1_Name">Grundlagen der Müllabfuhr</string>
  <string name="Qualification/Janitor_Toilets_1_Description">Erhöht die Instandhaltungskompetenz in Bezug auf Toiletten.</string>
  <string name="Qualification/Janitor_Toilets_1_Name">Grundlagen der Klempnerei</string>
  <string name="Qualification/Janitor_VendingMachines_1_Description">Erhöht die Instandhaltungskompetenz in Bezug auf Verkaufsautomaten.</string>
  <string name="Qualification/Janitor_VendingMachines_1_Name">Verkaufsautomaten-Verwaltung</string>
  <string name="Qualification/Nurse_Diagnosis_1_Description">Verbessert die Diagnosekompetenz.</string>
  <string name="Qualification/Nurse_Diagnosis_1_Name">Grundlagen der Diagnostik</string>
  <string name="Qualification/Nurse_FractureWard_1_Description">Erhöht die Behandlungskompetenz der Frakturstation.</string>
  <string name="Qualification/Nurse_FractureWard_1_Name">Frakturen</string>
  <string name="Qualification/Nurse_FractureWard_2_Description">Verbessert die Behandlungskompetenz der Frakturstation.</string>
  <string name="Qualification/Nurse_FractureWard_2_Name">Frakturen II</string>
  <string name="Qualification/Nurse_FractureWard_3_Description">Verleiht der Frakturstation eine fortgeschrittene Behandlungskompetenz.</string>
  <string name="Qualification/Nurse_FractureWard_3_Name">Frakturen III</string>
  <string name="Qualification/Nurse_FractureWard_4_Description">Verleiht der Frakturstation eine erstklassige Behandlungskompetenz.</string>
  <string name="Qualification/Nurse_FractureWard_4_Name">Frakturen IV</string>
  <string name="Qualification/Nurse_FractureWard_5_Description">Verleiht der Frakturstation eine Behandlungskompetenz von Weltrang.</string>
  <string name="Qualification/Nurse_FractureWard_5_Name">Frakturen V</string>
  <string name="Qualification/Nurse_Injections_1_Description">Verbessert die Injektionskompetenz.</string>
  <string name="Qualification/Nurse_Injections_1_Name">Spritzenverwaltung</string>
  <string name="Qualification/Nurse_Pharmacy_1_Description">Verbessert die Apothekenkompetenz.</string>
  <string name="Qualification/Nurse_Pharmacy_1_Name">Apothekenverwaltung</string>
  <string name="Qualification/Nurse_Treatment_1_Description">Verbessert die Behandlungskompetenz.</string>
  <string name="Qualification/Nurse_Treatment_1_Name">Grundlagen der Behandlung</string>
  <string name="Qualification/Nurse_WardManagement_1_Description">Verbessert die Kompetenz bei der Stationsverwaltung.</string>
  <string name="Qualification/Nurse_WardManagement_1_Name">Stationsverwaltung</string>
  <string name="Qualification/Nurse_WardManagement_2_Description">Verbessert die Kompetenz bei der Stationsverwaltung.</string>
  <string name="Qualification/Nurse_WardManagement_2_Name">Stationsverwaltung II</string>
  <string name="Qualification/Nurse_WardManagement_3_Description">Erweitert die Kompetenz bei der Stationsverwaltung.</string>
  <string name="Qualification/Nurse_WardManagement_3_Name">Stationsverwaltung III</string>
  <string name="Qualification/Nurse_WardManagement_4_Description">Optimiert die Kompetenz bei der Stationsverwaltung.</string>
  <string name="Qualification/Nurse_WardManagement_4_Name">Stationsverwaltung IV</string>
  <string name="Qualification/Nurse_WardManagement_5_Description">Perfektioniert die Kompetenz bei der Stationsverwaltung.</string>
  <string name="Qualification/Nurse_WardManagement_5_Name">Stationsverwaltung V</string>
  <string name="Qualification/RoboJanitor_LitterBin_Description">Auf die Müllbeseitigung und das Leeren von Mülleimern programmiert.</string>
  <string name="Qualification/RoboJanitor_LitterBin_Name">MüllBoy</string>
  <string name="Qualification/RoboJanitor_Maintenance_Description">Auf die Wartung von Maschinen programmiert.</string>
  <string name="Qualification/RoboJanitor_Maintenance_Name">FlickBuddy</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Description">Auf das Gießen von Pflanzen und das Fangen von Geistern programmiert.</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Name">Leben &amp; Tod</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Description">Auf das Auffüllen von Verkaufsautomaten und die WC-Wartung programmiert.</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Name">Rein &amp; Raus</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Description">Auf Maschinen-Upgrades und das Löschen von Feuern programmiert.</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Name">Bau &amp; Reparatur</string>
  <string name="Research/8BitMachineLevel1_CompleteMessage">Gute Neuigkeiten! Wir haben eine Erweiterung für den Debugger entworfen, die die Erfolgsrate der Behandlung erhöhen sollte.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/8BitMachineLevel1_Description">Erforsche Wege, wie Patienten mit Pixeliose effektiver behandelt werden können.</string>
  <string name="Research/8BitMachineLevel1_Name">Upgrade: Auflösungs-Labor</string>
  <string name="Research/8BitMachineLevel2_CompleteMessage">Endlich! Unsere neusten Entwürfe eröffnen völlig neue Möglichkeiten der Pixeliose-Therapie. Das ist das Nonplusultra. Mehr geht nicht, ehrlich.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/8BitMachineLevel2_Description">Wir haben da so eine Ahnung, dass die Behandlung im Auflösungs-Labor noch verbessert werden kann. Sagen Sie Bescheid, wenn wir uns der Sache annehmen sollen.</string>
  <string name="Research/8BitMachineLevel2_Name">Verbessertes Upgrade: Auflösungs-Labor</string>
  <string name="Research/8BitRoom_CompleteMessage">Wir haben einen Debugger entwickelt, der Patienten mit Pixeliose heilen soll.</string>
  <string name="Research/8BitRoom_Description">Die Schlauköpfe in der Zentrale glauben, es sei möglich, Personen hochzuskalieren. Das sollte genauer untersucht werden!</string>
  <string name="Research/8BitRoom_Name">Auflösungs-Labor</string>
  <string name="Research/AnimalMagnetismMachineLevel1_CompleteMessage">Wir haben ein verbessertes Gerät zur Behandlung von tierischer Anziehungskraft entwickelt.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Description">Finde einen Weg, tierische Anziehungskraft besser zu behandeln.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Name">Upgrade: Entwesungsanlage</string>
  <string name="Research/AnimalMagnetismMachineLevel2_CompleteDescription">Wir haben die ultimative Therapie für tierische Anziehungskraft entwickelt. Unsere ersten Versuche wirken dagegen ganz schön peinlich ...\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Description">Ich glaube, wir haben die Forschung im Bereich tierische Anziehungskraft so weit getrieben, wie es nur geht.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Name">Verbessertes Upgrade: Entwesungsanlage</string>
  <string name="Research/AnimalMagnetismRoom_CompleteMessage">Wir haben einen neuen Apparat zur Behandlung von tierischer Anziehungskraft entwickelt.</string>
  <string name="Research/AnimalMagnetismRoom_Description">Entwicken Sie ein Gerät, um ungewollte tierische Begleiter zu entfernen.</string>
  <string name="Research/AnimalMagnetismRoom_Name">Entwesungsanlage</string>
  <string name="Research/AstroMachineLevel1_CompleteMessage">Geschafft! Behandelte Aliens sind jetzt noch besser getarnt als bisher. Ach ja, und außerdem überleben sie die Behandlung nun auch häufiger als zuvor. Das ist ein echter Bonus.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/AstroMachineLevel1_Description">Erforsche die Verbesserung unserer Methoden zur Tarnung von Aliens.</string>
  <string name="Research/AstroMachineLevel1_Name">Upgrade: Vermenschlichung</string>
  <string name="Research/AstroMachineLevel2_CompleteMessage">Tolle Neuigkeiten! Das Verfahren wurde perfektioniert. Es ist eine größtenteils sichere Verschleierung einer herausragenden medizinischen Täuschung.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/AstroMachineLevel2_Description">Eröffnet Möglichkeiten zur Verbesserung der Zentrifuge.</string>
  <string name="Research/AstroMachineLevel2_Name">Verbessertes Upgrade: Vermenschlichung</string>
  <string name="Research/CapturedGhost_CS">{[NAME]} gefangen</string>
  <string name="Research/CapturedGhost_ResearchPoints_CS">+{[POINTS]} Forschungspunkte</string>
  <string name="Research/CardboardMachineLevel1_CompleteMessage">Endlich! Wir haben eine Modifikation zur Verstärkung des Schredders entwickelt. Da Patienten nun bequem zerlegt werden können, sollte die Behandlung deutlich besser verlaufen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/CardboardMachineLevel1_Description">Untersuche, wie wir diese komischen Stauungen verhindern können.</string>
  <string name="Research/CardboardMachineLevel1_Name">Upgrade: 3D-Werkstatt</string>
  <string name="Research/CardboardMachineLevel2_CompleteMessage">Durch eine stark verfeinerte Auswahl an Klebstoffen und Bastelpapier konnten wir die fortgeschrittenste Behandlung für das 2D-Syndrom entwickeln, die sich jemals jemand antun wird.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/CardboardMachineLevel2_Description">Untersuche, wie die Auswahl an kunsthandwerklichem Zubehör für unsere Maschinen verfeinert werden kann.</string>
  <string name="Research/CardboardMachineLevel2_Name">Verbessertes Upgrade: 3D-Werkstatt</string>
  <string name="Research/ChromatherapyMachineLevel1_CompleteMessage">Unsere Forschung hat Möglichkeiten zur Verbesserung unseres Farbtherapiegeräts aufgezeigt.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/ChromatherapyMachineLevel1_Description">Untersuche Möglichkeiten, die Behandlung von Grauer Anatomie zu verbessern.</string>
  <string name="Research/ChromatherapyMachineLevel1_Name">Upgrade: Farbtherapie</string>
  <string name="Research/ChromatherapyMachineLevel2_CompleteMessage">Wir haben unsere Technologie der Farbtherapie erheblich verbessern können. Fantastisch.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung installiert werden kann.</string>
  <string name="Research/ChromatherapyMachineLevel2_Description">Bügeln Sie die letzten Mankos bei der Behandlung von Grauer Anatomie aus.</string>
  <string name="Research/ChromatherapyMachineLevel2_Name">Verbessertes Upgrade: Farbtherapie</string>
  <string name="Research/ChromatherapyRoom_CompleteMessage">Unsere Schlaufüchse haben ein Farbtherapiegerät entwickelt! Sie kann zur Behandlung von Grauer Anatomie eingesetzt werden.</string>
  <string name="Research/ChromatherapyRoom_Description">Entwickel ein Gerät zur Heilung von Grauer Anatomie.</string>
  <string name="Research/ChromatherapyRoom_Name">Farbtherapie</string>
  <string name="Research/ClownMachineLevel1_CompleteMessage">Wir haben Möglichkeiten gefunden, unsere Clownerei-Behandlung zu verbessern!\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/ClownMachineLevel1_Description">Erforsche neue Methoden zur verbesserten Behandlung von Clownerei.</string>
  <string name="Research/ClownMachineLevel1_Name">Upgrade: Zirkustherapie</string>
  <string name="Research/ClownMachineLevel2_CompleteMessage">Durch präzise Feinabstimmung können unsere Geräte den Betroffenen nun mit größerer Erfolgswahrscheinlichkeit das Lachen austreiben!\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/ClownMachineLevel2_Description">Erforsche Methoden, um Clownerei besser zu behandeln.</string>
  <string name="Research/ClownMachineLevel2_Name">Verbessertes Upgrade: Zirkustherapie</string>
  <string name="Research/ClownRoom_CompleteMessage">Unsere Forscher haben ein neues Gerät zur Heilung von Narrzissmus entwickelt.</string>
  <string name="Research/ClownRoom_Description">Entwickle ein Gerät zur Heilung von Narrzissmus.</string>
  <string name="Research/ClownRoom_Name">Zirkustherapie</string>
  <string name="Research/CubismMachineLevel1_CompleteMessage">Wir haben einen verbesserten Apparat entwickelt, der anhand von umfassenden Informationen die Nuancen der Krankheit gezielt anspricht. \\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/CubismMachineLevel1_Description">Unsere Forscher könnten eine bessere Behandlungsmethode entwickeln, indem sie genau analysieren, welche Künstler für diesen Zustand verantwortlich sind.</string>
  <string name="Research/CubismMachineLevel1_Name">Upgrade: Abrundungstherapie</string>
  <string name="Research/CubismMachineLevel2_CompleteDescription">Unser neuster Apparat kann nun die Inspiration des Kunstwerks ermitteln, das die Krankheit auslöste. Dies sollte es nun noch einfacher machen, Patienten wieder ins Konzept zu bringen. Eine runde Sache!\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/CubismMachineLevel2_Description">Unsere Forscher glauben durch Anpassung unserer Methoden die Krankheit in ihrem impressionistischen Keim ersticken zu können.</string>
  <string name="Research/CubismMachineLevel2_Name">Verbessertes Upgrade: Abrundungstherapie</string>
  <string name="Research/CubismRoom_CompleteMessage">Unsere Forschung haben ein Verfahren zur Abrundung von an Kubismus leidenden Patienten entwickelt.</string>
  <string name="Research/CubismRoom_Description">Entwickel ein Gerät zur Neukonzeption von Kubismus-Patienten.</string>
  <string name="Research/CubismRoom_Name">Abrundungstherapie</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_CompleteMessage">Gute Neuigkeiten! Dank unserer Forschung konnten wir ein Upgrade entwickeln, mit dessen Hilfe Patienten ihre Hunde-Identität zuverlässiger abstreifen können.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Description">Finde eine Möglichkeit, unsere Ausrüstung zur Behandlung von Hundeelend zu verbessern.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Name">Upgrade: Hundehütte</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_CompleteMessage">Wir haben ein neues Upgrade entwickelt, durch welches die bis jetzt umfassendste Behandlung für Hundeelend möglich sein wird.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Description">Erforsche Methoden, um unsere Hundeelend-Ausrüstung noch weiter zu verbessern.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Name">Verbessertes Upgrade: Hundehütte</string>
  <string name="Research/DLC_1/BarkingMadRoom_CompleteMessage">Wir haben eine Technologie entwickelt, die Hundemenschen in Menschen zurückverwandelt.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Description">Entwirf Geräte zur Behandlung von Hundeelend-Patienten.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Name">Hundehütte</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_CompleteMessage">Wir haben eine Verbesserung entwickelt, die zu höheren Erfolgsraten beim Gefrierprozess führen sollte. Auf diese Weise sollten wir mehr Patienten erfolgreich behandeln können.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Description">Finde Wege, die kryogenische Behandlung zu verbessern.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Name">Upgrade: Reanimation</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_CompleteMessage">Wir haben ein Upgrade für unsere Gerätschaft entwickelt, welches das, äh, Greifer ... Ding ... viel effektiver macht. Ich weiß, das klingt nicht sehr hochtrabend und technisch. Aber das sind wirklich gute Neuigkeiten, ehrlich.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Description">Lasse Verbesserungen erforschen, die unsere kryogenische Behandlung weiter optimieren.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Name">Verbessertes Upgrade: Reanimation</string>
  <string name="Research/DLC_1/FrankensteinRoom_CompleteMessage">Wir sind jetzt in der Lage, Patienten mit Monstermanie zu heilen.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Description">Entwickle eine Behandlungsmethode zur Heilung von Monstermanie.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Name">Reanimation</string>
  <string name="Research/DLC_1/MoreTraining_Project1_CompleteMessage">Wir haben es geschafft, das Drehbuch ergibt endlich Sinn. Laut unserer Analyse war der Butler schuld, oder es war alles nur ein Traum, oder der Held war eigentlich der Bösewicht ... oder so. Ehrlich gesagt habe ich es schon wieder vergessen. Es war nicht besonders gut. Aber das sollten wir für uns behalten.</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Description">Roderick Cushion, der Filmstar und selbsternannte Autor und Regisseur, hat noch ein neues Drehbuch, das er und sein „Erfindungsteam“ bei Plump it Up Productions Ltd. einfach nicht fertigschreiben können. Nun wendet er sich mit letzter Hoffnung an die Wissenschaft. Wenn wir das Drehbuch analysieren und die diversen Handlungslücken korrigieren können, wird er uns etwas Geld zukommen lassen. Außerdem werden wir im Abspann erwähnt ... falls der Film jemals tatsächlich gedreht wird.</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Name">Rodericks Drehbuch-Desaster</string>
  <string name="Research/DLC_1/MoreTraining_Project2_CompleteMessage">Wir haben unsere Analyse des Menüs von Roachburger abgeschlossen und sie an das RB-Hauptquartier weitgeleitet. Sie haben ein halbes Dutzend Anwälte angestellt (sowie drei Gurus) und bereiten sich offenbar auf eine außergerichtliche Einigung mit den Klägern vor. Dieser ganze Skandal war von vorne bis hinten das reinste Schlamassel – und wir steckten mit unserer Forschung mittendrin. Für uns hat das Ganze großartige Publicity gebracht, sodass wir endlich in Sachen Forschung im County wieder mit an vorderster Stelle stehen.</string>
  <string name="Research/DLC_1/MoreTraining_Project2_Description">Im County hat sich herumgesprochen, dass unser Forschungszentrum wieder aktiv ist. Nachdem wir belohnt worden sind, haben wir nun den größten Forschungsauftrag seit gut fünfzig Jahren erhalten. Der Eigentümer von Roachburger wurde gerichtlich dazu aufgefordert, das gesamte Menü genauestens analysieren zu lassen. In der Presse des gesamten County wird seit Tagen über nichts anderes berichtet. Dank diesem Fall könnte unser Institut ganz neue Höhen erreichen. </string>
  <string name="Research/DLC_1/MoreTraining_Project2_Name">Roachburger-Skandal</string>
  <string name="Research/DLC_1/MoreTraining_Project3_CompleteMessage">Wir haben unser umfassendes Gutachten der Lebensqualität im Two Point County abgeschlossen. Das Büro des Bürgermeisters ließ verlauten, dass die Ergebnisse genau dem entsprechen, was Beamte befürchtet hatten. Sie werden das Projekt nicht weiterführen und die Ergebnisse nicht veröffentlichen, haben uns aber für unsere Kooperation und unser Schweigen über diese Angelegenheit gedankt. Das mag etwas unheilvoll klingen, aber mit der Regierung des Two Point County an dieser Forschung zu arbeiten (die angeblich bestätigt hat, dass „alles bereits perfekt läuft“) macht uns definitiv zum führenden Forschungszentrum des County.</string>
  <string name="Research/DLC_1/MoreTraining_Project3_Description">Bürgermeisterin Windsock hatte in ihrer Kampagne versprochen, dass sie ein umfassendes Gutachten der Lebensqualität in Auftrag geben würde. Es soll herausfinden, ob und wie die Gesellschaft zum Wohle des Bürgertums umstrukturiert werden sollte. Ihr Büro hat sich mit uns in Verbindung gesetzt, um für die Regierung diese Forschung auszuführen. Die Ergebnisse dieses Projekts könnten die Zukunft des County bestimmen (auf immer und ewig). </string>
  <string name="Research/DLC_1/MoreTraining_Project3_Name">Projekt Windsock</string>
  <string name="Research/DLC_1/MoreTraining_Project4_CompleteMessage">Gute Neuigkeiten. Wir haben unsere Forschung im Auftrag von Cheesy Gubbins abgeschlossen. Der Käseanteil jedes einzelnen Gubbins wurde um 0,01 % erhöht. Sie sind hocherfreut.</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Description">Die Hersteller der Cheesy Gubbins wollen einen Teil ihrer hochmodernen kulinarischen Forschung an Drittanbieter vergeben und haben dazu bei uns angefragt, ob wir Interesse an einer Zusammenarbeit hätten. Sie möchten ihre berühmten Gubbins noch käsiger machen. Wir sollen also die Zusammensetzung des aktuellen Rezepts untersuchen und herausfinden, ob der Käseanteil irgendwie weiter erhöht werden kann.</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Name">Cheesy Gubbins: Jetzt noch käsiger</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_CompleteMessage">Wir haben einige Verbesserungen entwickelt, welche die Behandlungserfahrung umfassender und therapeutischer gestalten werden.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Description">Erforsche, wie unsere Behandlung von Metropolio weiter verbessert werden kann.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Name">Upgrade: Urbane Mythologie</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_CompleteMessage">Das fortschrittlichste Modell unseres Geräts kann jetzt Wirklichkeit werden. Wir glauben, dass die Simulation jetzt bis ins kleinste Detail das Stadtleben so darstellen kann, wie Betroffene es sich vorstellen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Description">Wir glauben, dass wir unser Verständnis von Metropolio und unsere Behandlungsmethoden mit einem letzten Upgrade perfektionieren können.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Name">Verbessertes Upgrade: Urbane Mythologie</string>
  <string name="Research/DLC_1/RobotzillaRoom_CompleteMessage">Wir haben unsere Analysen der alten Baupläne abgeschlossen. Wir werden ein paar kleinere Anpassungen vornehmen und einige veraltete Materialien mit neuen Erfindungen ersetzen. Danach sollte die Behandlung bestens funktionieren. Ein Hoch auf die Wissenschaftler!</string>
  <string name="Research/DLC_1/RobotzillaRoom_Description">Nach unserer Übernahme des Forschungszentrums haben wir Baupläne für ein Gerät zur Behandlung von Metropolio gefunden. Die Pläne sind schon recht alt, aber mit ein paar Tests sollten wir herausfinden können, ob sie etwas brauchbares enthalten.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Name">Urbane Mythologie</string>
  <string name="Research/DLC_1/RobotzillaRoom_SandboxCompleteMessage">Wir haben eine Behandlungsmethode gefunden, die sowohl gegen Reptil- als auch gegen Mechano-Metropolio hilft.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Sandbox_Description">Entwickle eine wirklich dringend benötigte Therapie für Patienten mit Metropolio.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_CompleteMessage">Unsere Forscher haben neue Technologie entwickelt, welche die Treffsicherheit des Denkanstoßers um einiges erhöht.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Description">Führe einige Simulationen durch, um die Zielgenauigkeit unserer Geräte zu verbessern.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Name">Upgrade: Queuerulant</string>
  <string name="Research/DLC_2/8BallMachineLevel2_CompleteMessage">Wir haben die Hirnaktivität von 7 der 9 besten Billardspieler des Two Point County analysiert und diese Daten in unser neustes Upgrade eingebunden. Wir verfügen jetzt über den kompetentesten Billardautomat, den die Menschheit je gesehen hat.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Description">Wir stehen kurz davor, unsere Behandlung von Kugelkopf zu perfektionieren.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Name">Verbessertes Upgrade: Queuerulant</string>
  <string name="Research/DLC_2/8BallRoom_CompleteMessage">Wir haben eine neue Maschine entwickelt! Der Denkanstoßer dient der Behandlung von Patienten mit Kugelkopf.</string>
  <string name="Research/DLC_2/8BallRoom_Description">Entwickle eine Methode zur Behandlung von Kugelkopf.</string>
  <string name="Research/DLC_2/8BallRoom_Name">Queuerulant</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_CompleteMessage">Schon gehört? Wir haben ein Upgrade entwickelt, dass die Beschleunigung des Stempels verbessert. Die Behandlung sollte bei unseren Patienten jetzt viel mehr Eindruck machen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Description">Finde Wege, die Behandlung für Ausdruckslosigkeit zu verbessern.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Name">Upgrade: Ausfeilung</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_CompleteMessage">Wir haben einen winzigen Makel in der zweiten Stempelphase entdeckt, der zu etwas groben Zügen führte. Das neuste Upgrade sollte diesen Fehler beheben und die Technologie schön abrunden.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Description">Finde einen Weg, die Ausfeilungsausrüstung zu perfektionieren.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Name">Verbessertes Upgrade: Ausfeilung</string>
  <string name="Research/DLC_2/BlankLooksRoom_CompleteMessage">Gute Neuigkeiten. Es war uns möglich, Baupläne für einen sogenannten Gesichtsstempel zu entwickeln. Dieser sollte bei Ausdruckslosigkeit Abhilfe schaffen.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Description">Entwickeln Sie eine Behandlung für Patienten mit Ausdruckslosigkeit.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Name">Ausfeilung</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_CompleteMessage">Wir haben ein Upgrade entwickelt, dass bei Patienten für mehr Angst und Schrecken … Entschuldigung, ich meinte Spaß und Heilung sorgen dürfte denn je zuvor.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Description">Unsere Forscher sind der Meinung, dass wir unsere Behandlung für Wanderrost verbessern sollten.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Name">Upgrade: Abenteuerland</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_CompleteMessage">Dank dieser neusten Verbesserung liefert unsere Maschine jetzt die sichersten Nahtod-Erfahrungen, die man sich nur vorstellen kann.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Description">Erforsche weitere Möglichkeiten zur Verbesserung unseres Abenteuerlands.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Name">Verbessertes Upgrade: Abenteuerland</string>
  <string name="Research/DLC_2/ExplorerRoom_CompleteMessage">Wir haben ein Abenteuerland entwickelt! Damit können wir endlich von Wanderrost betroffene Patienten behandeln.</string>
  <string name="Research/DLC_2/ExplorerRoom_Description">Entwickle eine Behandlungsmethode zur Heilung von Wanderrost</string>
  <string name="Research/DLC_2/ExplorerRoom_Name">Abenteuerland</string>
  <string name="Research/DLC_3/AstroRoom_CompleteMessage">Endlich! Wir haben eine brandneue Methode entwickelt, um Aliens als Menschen zu tarnen, und sie dreht sich echt schnell. Ich sollte betonen, dass die Vorrichtung für Menschen nicht sicher ist und unter keinen Umständen nur aus Jux benutzt werden sollte. Sie ist aber schon verdammt lustig.</string>
  <string name="Research/DLC_3/AstroRoom_Description">Entwickle eine Methode, um Aliens wie Menschen aussehen zu lassen.</string>
  <string name="Research/DLC_3/AstroRoom_Name">Vermenschlichung</string>
  <string name="Research/DLC_3/CardboardRoom_CompleteMessage">Tolle Neuigkeiten! Wir haben eine Behandlung für Personen entwickelt, die wie Aufsteller aus Pappe aussehen. Die Betroffenen werden bestimmt erleichtert sein.</string>
  <string name="Research/DLC_3/CardboardRoom_Description">Finde heraus, wie Pappkartonmenschen „entpackt“ werden können.</string>
  <string name="Research/DLC_3/CardboardRoom_Name">3D-Werkstatt</string>
  <string name="Research/DLC_3/FrogRoom_CompleteMessage">Geschafft! Jetzt können wir diesen Frosch-Aliens helfen, sich endlich wieder ganz normal zu fühlen.</string>
  <string name="Research/DLC_3/FrogRoom_Description">Entwickle eine Maschine, die Frösche wieder in froschähnliche Menschen verwandelt.</string>
  <string name="Research/DLC_3/FrogRoom_Name">Froschhalle</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_CompleteMessage">Durch dieses neuste Upgrade werden Patienten sich so fühlen, als würden sie tatsächlich von einem Wal verschluckt. Wir erhoffen uns dadurch selbstverständlich stark verbesserte Behandlungserfolge.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Description">Versucht, die Behandlung durch eine realistischere theatralische Erfahrung zu verbessern. </string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Name">Upgrade: Holzstation</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_CompleteMessage">Durch dieses Upgrade haben wir unsere Behandlung des Holzwurmsyndroms perfektioniert. Jetzt steckt in der Holzwurmsyndrom-Behandlung endlich nicht mehr der Wurm drin. Gute Arbeit.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Description">Ziehen Sie die Fäden, um unsere Therapie für puppenartige Patienten zu verbessern.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Name">Verbessertes Upgrade: Holzstation</string>
  <string name="Research/DLC_4/PinocchioRoom_CompleteMessage">Nichts hilft gegen Puppen so gut wie ... noch mehr Puppen. Wir können jetzt Patienten heilen, die am Holzwurmsyndrom leiden.</string>
  <string name="Research/DLC_4/PinocchioRoom_Description">Finde heraus, wie Patienten mit Holzwurmsyndrom behandelt werden können.</string>
  <string name="Research/DLC_4/PinocchioRoom_Name">Holzstation</string>
  <string name="Research/DLC_4/PlantWard_CompleteMessage">Gute Nachrichten! Mit der Entwicklung des Kräutergartens haben wir jetzt endlich einen Ort, an den wir kranke Menschen verpflanzen können.</string>
  <string name="Research/DLC_4/PlantWard_Description">Vertiefen Sie unser Wissen der Kräuterkunde, damit wir neue Krankheiten behandeln können und einem Gartencenter etwas näherkommen können.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_CompleteMessage">Dank unseres jüngsten Projekts weiß unsere Forschungsabteilung nun mehr über Gartenarbeit als sämtliche Gummistiefel-tragenden Fernsehmoderatoren zusammen. Angeblich haben sie ein paar sehr genaue Vorstellungen, wie man die Außenbereiche des Krankenhauses gestalten könnte.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Blumenbett installiert werden kann.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Description">Analysieren Sie über Jahrzehnte gesammelte Pflanzendaten und Gärtnerhandbücher und finden Sie heraus, wie wir unsere Naturheilmittel noch wirksamer machen können.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Name">Upgrade: Kräutergarten</string>
  <string name="Research/DLC_4/PlantWard_Name">Kräutergarten</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_CompleteMessage">Wer hätte das gedacht? Das Forschungsprojekt ist perfekt verlaufen. Ja, ernsthaft. Solche Dresche hat das Gesundheitswesen noch nie bezogen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Description">Untersuche potenzielle Möglichkeiten zur Verbesserung unserer „medizinischen Dreschmaschine“.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Name">Upgrade: Farmakologie</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_CompleteMessage">Dank unserem neusten Upgrade würden unsere Geräte auf einem echten Bauernhof nicht fehl am Platz erscheinen. Die Maschinen wären dort immer noch zu nichts nütze, das sieht man ihnen aber jetzt nicht mehr an.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Description">Perfektioniere den Prozess der Patientenernte.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Name">Verbessertes Upgrade: Farmakologie</string>
  <string name="Research/DLC_4/ScarecrowRoom_CompleteMessage">Unsere neuen Geräte sind dafür ausgelegt, Strohleute Schritt für Schritt zu behandeln.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Description">Entwickle eine Heilmethode für Strohschreck, damit wir richtig Heu machen können.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Name">Farmakologie</string>
  <string name="Research/DLC_4/TechMachineLevel1_CompleteMessage">Es gibt Neues! Wie sich herausstellt, wird durch die Installation einer leistungsfähigen Grafikkarte die Darstellung wesentlich drastischer – und der Erfolg der Behandlung dadurch drastisch erhöht.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Description">Entwirf die nächste Verbesserung für den Next-Generator.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Name">Upgrade: Tech-Support</string>
  <string name="Research/DLC_4/TechMachineLevel2_CompleteMessage">Unser neustes Upgrade kommt in der bis jetzt schönsten Verpackung daher. Das nenne ich gute Arbeit.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Description">Sorge dafür, dass die nächste Version des Next-Generators die beste wird.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Name">Verbessertes Upgrade: Tech-Support</string>
  <string name="Research/DLC_4/TechRoom_CompleteMessage">Geschafft! Unsere Behandlung für Neo-Futorose sollte Patienten durch das schicke, monochromatische Design anziehen.</string>
  <string name="Research/DLC_4/TechRoom_Description">Untersuche, wie man Patienten mit Neo-Futorose behandeln kann. </string>
  <string name="Research/DLC_4/TechRoom_Name">Tech-Support</string>
  <string name="Research/DLC_5/MudMachineLevel1_CompleteMessage">Unsere Forschung hatte Erfolg! Durch unser neues, verbessertes Schäummittel werden Patienten womöglich sogar zu sauber und gesund.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Description">Entwickle eine verbesserte Rezeptur für das medizinische Spülmittel, um den Behandlungserfolg zu erhöhen und es hautfreundlicher zu machen.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Name">Upgrade: Waschsalon</string>
  <string name="Research/DLC_5/MudMachineLevel2_CompleteMessage">Großartige Neuigkeiten. Unsere Forscher haben den fortschrittlichsten Schwamm entwickelt, den das County je erlebt hat. Für den Laien mag er wie ein völlig normaler Schwamm aussehen, doch tatsächlich ist unser Produkt ganze vier, vielleicht sogar fünf Prozent besser als der Standard.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Description">Teste einige neue Schwämme und erzeuge dabei nützliche Datenpunkte.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Name">Verbessertes Upgrade: Waschsalon</string>
  <string name="Research/DLC_5/MudRoom_CompleteMessage">Wir haben eine Behandlungsmethode zur Heilung von Selbstbeschmutzung entwickelt! Wir sollten das neue Gerät allerdings nicht zum Waschen von Geschirr oder Kleidung verwenden, auch wenn es so aussieht, als wäre es dafür bestens geeignet.</string>
  <string name="Research/DLC_5/MudRoom_Description">Untersuche Behandlungsmöglichkeiten für Patienten mit Selbstbeschmutzung.</string>
  <string name="Research/DLC_5/MudRoom_Name">Waschsalon</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_CompleteMessage">Geschafft! Die Forscher haben mit einer neuen Komponente, die unser Behandlungsverfahren ein klein wenig verbessert, wieder einmal die Grenzen der Medizin gesprengt. Wie aufregend!\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Description">Führe elektrifizierende Experimente durch, um unsere Behandlung von übermütigen Patienten zu verbessern.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Name">Upgrade: Gefahrenzone</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_CompleteMessage">Dank der neusten Modifikation ist der Crash-Test nun ein mitreißender Triumph der Medizin. Die Forschungsabteilung ist von den Ergebnissen ganz gefesselt. \\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Description">Erreiche bei der Behandlung von Stunt-Syndrom mit einem überwältigendem neuen Upgrade ungeahnte Höhen.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Name">Verbessertes Upgrade: Gefahrenzone</string>
  <string name="Research/DLC_5/StuntmanRoom_CompleteMessage">Unsere Forscher haben eine wahre Glanzleistung hingelegt und eine Behandlung für das Stunt-Syndrom entwickelt.</string>
  <string name="Research/DLC_5/StuntmanRoom_Description">Entwickle eine Heilmethode für Patienten mit Stunt-Syndrom.</string>
  <string name="Research/DLC_5/StuntmanRoom_Name">Gefahrenzone</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_CompleteMessage">Großartig. Wir haben erfolgreich eine Verbesserung für das Vergrößerungsmodul unserer Maschine entwickelt. Das Einschmelzen von Patienten sollte jetzt wesentlich lustiger und effizienter vonstatten gehen – und auch etwas weniger Schmerzen bereiten.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Description">Verwandle unser Gerät zur Behandlung von Soldatensyndrom in eine gut geölte Maschine.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Name">Upgrade: Kriegsraum</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_CompleteMessage">Durch dieses neuste Upgrade wird die Kippfunktion von diesem großen Bottichding rekalibriert. Man könnte meinen, dass das wohl kaum einen Unterschied macht – aber damit läge man falsch. Die Ergebnisse sprechen für sich selbst. Wissenschaft ist echt spannend, oder?\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Description">Untersuche Möglichkeiten, unsere Behandlung des Soldatensyndroms zu perfektionieren.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Name">Verbessertes Upgrade: Kriegsraum</string>
  <string name="Research/DLC_5/ToySoldierRoom_CompleteMessage">Achtung! Unser neues Behandlungsgerät ist für den Einsatz bereit. Wir können jetzt den Kampf mit dem Soldatensyndrom aufnehmen.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Description">Entwickle eine Behandlungsmethode zur Heilung von Soldatensyndrom.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Name">Kriegsraum</string>
  <string name="Research/DLC_6/ArtificialTimePortal_CompleteMessage">Wir haben unsere eigene Version des Zeitportals entwickelt. Das sollte uns die Arbeit erleichtern ... oder aber deutlich komplizierter machen. </string>
  <string name="Research/DLC_6/ArtificialTimePortal_Description">Erzeugt einen Ankunftspunkt für zeitverlorene Patienten.</string>
  <string name="Research/DLC_6/ArtificialTimePortal_Name">Zeitportal</string>
  <string name="Research/DLC_6/TimeTravelResearch_CompleteMessage">Unsere Forscher meinen, sie hätten vergessen, was sie eigentlich lernen wollten, aber sie sind zu 99,9 % sicher, dass sie ihre Lernziele erreicht haben.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Description">Einige „Experten“ haben angeregt, dass es eine gute Idee wäre, die Auswirkungen von Zeitreisen zu erforschen, bevor man durch die Zeit reist. Halte sie bei Laune, indem du untersuchst, was passiert, wenn du zurück in der Zeit reist, um dir selbst von den Ergebnissen deiner Forschung zu berichten.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Name">Zeitreisen</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_CompleteMessage">Durch Einsatz der seit dem Jahr 1480 Jahr entwickelten Materialien konnte das Gewicht des Relikopters verringert werden.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Description">Vielleicht gelingt es ja durch die in den letzten 500 Jahren im Maschinenbau erreichten Fortschritte, die Patientenkapazität zu verbessern.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Name">Upgrade: Relikopter</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_CompleteMessage">Wie sich herausstellte, stammte ein Zeichen auf den ursprünglichen Plänen nicht aus der Feder eines historischen Genies, sondern vielmehr aus seiner Kaffeetasse. Die Maschine fliegt jetzt deutlich besser.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Description">Wir sollten versuchen, noch etwas überschüssiges Gewicht loszuwerden, damit wir noch ein paar Patienten mehr da rein quetschen können.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Name">Verbessertes Upgrade: Relikopter</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_CompleteMessage">Wir können jetzt Relikopter-Rettungsfahrzeuge bauen. Es überrascht mich, dass das Ding tatsächlich funktioniert.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Description">Gretchen würde gern ein klassisches Vintage-Fahrzeug modifizieren.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Name">Relikopter</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_CompleteMessage">Durch Verbesserungen am Gerüst des Federballons kann er ein höheres – oder zumindest etwas höheres – Flugtempo erreichen, ohne zu platzen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Description">Der Federballon ist ein Rettungsfahrzeug der langsameren Sorte. Unsere Forscher wollen das ändern.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Name">Upgrade: Federballon</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_CompleteMessage">Kennst du den Unterschied zwischen einem Blimp und einem Zeppelin? Tja, unsere Forscher kennen ihn jetzt.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Description">Suche nach Möglichkeiten, noch mehr überschüssiges Gewicht loszuwerden und das Tempo des Federballons zu erhöhen.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Name">Verbessertes Upgrade: Federballon</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_CompleteMessage">Wir können jetzt Federballon-Rettungsfahrzeuge bauen. Wenn man ein Luftschiff entwirft, das wie ein Vogel aussieht, fliegt man dann ... doppelt?</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Description">Gretchen hat eine Idee für ein neues Luftrettungsfahrzeug, das sie mithilfe von ausrangierten Werbeballons bauen möchte.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Name">Federballon</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_CompleteMessage">Durch die verstärkten Schnüre bleiben alle Ballons etwas länger angebunden.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Description">Finde eine Lösung, die dafür sorgt, dass die Ballons etwas weniger häufig platzen.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Name">Upgrade: Ballonaufzug</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_CompleteMessage">Durch eine stark verbesserte Knotentechnik bleibt das Helium länger in den Ballons.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Description">Suche nach Lösungen, um die Strapazierfähigkeit der Ballons weiter zu verbessern.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Name">Verbessertes Upgrade: Ballonaufzug</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_CompleteMessage">Wir können jetzt Ballonaufzug-Rettungsfahrzeuge bauen. Die Streifen machen sie schneller.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Description">Gretchen hat eine Idee, die zur Erschaffung des ultimativen persönlichen Rettungsdienst führen könnte.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Name">Ballonaufzug</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Royal jelly\" is a bee-derived product. Also, separately, \"royal\" means \"very\" and \"jelly\" means \"jealous.\"</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage">Dank unserer neuesten Verbesserungen an der Wachsschmelze sind die anderen Krankenhäuser aus lauter Neid grün wie Götterspeise geworden.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Description">Suche nach Möglichkeiten, um die Behandlung von Summschädel zu verbessern.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Name">Upgrade: Wachsschmelze</string>
  <string name="Research/DLC_7/HivesMachineLevel2_CompleteMessage">Unter Einsatz fortschrittlichster Gartenbautechnologien konnte das Design unserer Honigklappe perfektioniert werden.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Description">Unsere Forscher glauben, dass sie kurz davorstehen, unsere Behandlung von Summschädel zu perfektionieren.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Name">Verbessertes Upgrade: Wachsschmelze</string>
  <string name="Research/DLC_7/HivesRoom_CompleteMessage">Wir haben ein Heilmittel entdeckt, das Summschädel den Stachel zieht.</string>
  <string name="Research/DLC_7/HivesRoom_Description">Finde ein Heilmittel für Summschädel.</string>
  <string name="Research/DLC_7/HivesRoom_Name">Wachsschmelze</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_CompleteMessage">Indem wir den Großteil der Sitze entfernten, konnten wir die Zahl der Patienten, die in ein Pantomobil passen, sogar noch erhöhen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Description">Da passen jetzt schon ganz schön viele Patienten rein, aber was, wenn es noch mehr sein könnten?</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Name">Upgrade: Pantomobil</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_CompleteMessage">Unsere Forscher haben im Handschuhfach noch etwas ungenutzten Platz entdeckt, sodass wir die Patientenkapazität des Pantomobils noch weiter erhöhen können.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Description">Berate dich mit den Experten des örtlichen Zirkus, um die Patientenkapazität zu maximieren.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Name">Verbessertes Upgrade: Pantomobil</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_CompleteMessage">Wir können jetzt Pantomobil-Rettungsfahrzeuge bauen. Mal sehen, wie viele Patienten sich da rein quetschen lassen.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is because of the classic joke of a clown car having a ridiculous amount of clowns traveling inside.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description">Gretchen glaubt, dass Clownautos das Potenzial besitzen, das geräumigste aller Straßenrettungsfahrzeuge zu werden.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Name">Pantomobil</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_CompleteMessage">Wie wäre es mit Bremsen? Ein einfaches „Ja“ als Antwort auf diese Frage verbessert den Dreibeiner bereits erheblich.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Description">Wir sind uns alle ziemlich sicher, dass der Dreibeiner als Rettungsfahrzeug noch einiges an Verbesserungspotenzial besitzt.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Name">Upgrade: Dreibeiner</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_CompleteMessage">Unsere Forscher haben herausgefunden, dass man durch Schweißen eine deutlich festere Verbindung erzielt als mit Panzerband. Sie empfehlen daher, diese Verbesserung auf all unsere Dreibeiner anzuwenden.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Description">Selbst dieses verbesserte Dreibeiner-Rettungsfahrzeug dürfte wohl kaum die Spitze der Ingenieurskunst darstellen.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Name">Verbessertes Upgrade: Dreibeiner</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_CompleteMessage">Durch umfassende Simulationen haben wir bewiesen, dass man mit größeren Motoren schneller fahren kann.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Description">Untersuche Möglichkeiten, die Drehzahl von großen Rädern zu erhöhen.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Name">Upgrade: Großer Heiler</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_CompleteMessage">Durch eine neu eingestellte Aufhängung wird es wesentlich komfortabler, über andere Fahrzeuge hinüberzufahren.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Ausbildung in Kfz-Mechanik an jedem Rettungsfahrzeug installiert werden kann.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Description">Es wäre toll, wenn wir von A nach B kommen könnten, ohne dabei um so viele Dinge herumfahren zu müssen.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Name">Verbessertes Upgrade: Großer Heiler</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_CompleteMessage">Wir können jetzt Große Heiler bauen. Die sollten sich problemlos durch verkehrsreiche Straßen bahnen können.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Description">Was kommt da gerade über den Hügel? Gretchens neue Idee mit den Rettungsfahrzeugen.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Name">Großer Heiler</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_CompleteMessage">Die Flockenkanone erzeugt jetzt aus verdichtetem Schnee ein noch feineres Pulver, sodass wir nicht nur auf der Piste eine bessere Figur machen, sondern auch bessere Behandlungsergebnisse erzielen können.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Description">Erforsche Verbesserungen für die Flockenkanone.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Name">Upgrade: Pulverraum</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_CompleteMessage">Der frische Alpenduft wirkt entspannend auf unser medizinisches Personal, was die Präzision beim Einsatz der Flockenkanone verbessert.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Description">Untersuche Möglichkeiten, den Pulverraum weiter zu verbessern.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Name">Verbessertes Upgrade: Pulverraum</string>
  <string name="Research/DLC_7/SnowballedRoom_CompleteMessage">Jetzt können wir Patienten mit Schneeschreck problemlos behandeln.</string>
  <string name="Research/DLC_7/SnowballedRoom_Description">Entwickle eine Heilmethode für Patienten mit Schneeschreck.</string>
  <string name="Research/DLC_7/SnowballedRoom_Name">Pulverraum</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_CompleteMessage">Wir haben unseren Sturmentlasser verbessert, sodass wir jetzt die Windgeschwindigkeit von Patienten messen können.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Description">Finde heraus, wie wir die Präzision unserer meteorologischen Instrumente in der Wolkenverarbeitung verbessern können.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Name">Upgrade: Wolkenverarbeitung</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Every cloud has a silver lining\" is a saying that means that every problem always have a positive side, even if not immediately apparent.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage">Auf jeden Regen folgt auch Sonnenschein und dafür sorgen wir jetzt mit unserer optimierten Behandlung von Wolkenbruch.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Description">Erweitere unsere Horizonte und finde eine Möglichkeit, unseren Sturmentlasser noch weiter zu verbessern.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Name">Verbessertes Upgrade: Wolkenverarbeitung</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_CompleteMessage">In der Wolkenverarbeitung können wir jetzt Wolkenbruch behandeln.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Description">Finde eine Heilmethode für Wolkenbruch.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Name">Wolkenverarbeitung</string>
  <string name="Research/DNAMachineLevel1_CompleteMessage">Endlich! Wir konnten ein verbessertes Gerät für DNS-Labore entwickeln.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DNAMachineLevel1_Description">Wir sollten unsere Technologie überarbeiten und dieses Mal am richtigen Ende sparen.</string>
  <string name="Research/DNAMachineLevel1_Name">Upgrade: DNS-Labor</string>
  <string name="Research/DNAMachineLevel2_CompleteMessage">Die schlechte Nachricht: unser neues Gerät lässt das alte, nun ja, alt aussehen. Die gute Nachricht: wir haben ein neues Gerät ... Das hätte ich wohl zuerst sagen sollen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DNAMachineLevel2_Description">Entwickel ein Gerät, das genauere Analysen und präzisere Manipulation ermöglicht.</string>
  <string name="Research/DNAMachineLevel2_Name">Verbessertes Upgrade: DNS-Labor</string>
  <string name="Research/DNARoom_CompleteMessage">Wir haben ein neues DNS-Gerät erfunden! Es kann zur Behandlung von Patienten mit genetischen Störungen und zur Diagnose eingesetzt werden.</string>
  <string name="Research/DNARoom_Description">Entwickel ein Gerät zur Analyse und Manipulation menschlicher DNS.</string>
  <string name="Research/DNARoom_Name">DNS-Labor</string>
  <string name="Research/DrugDispenserMachineLevel1_CompleteMessage">Es wurde ein Apparat entwickelt, der raffiniertere und wirksamere Medikamente herstellen kann. Wir haben sie gleich selbst ausprobiert. Hauen echt rein.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DrugDispenserMachineLevel1_Description">Es sollte möglich sein, ein Gerät zu entwickeln, das noch extravagantere Medikamentencocktails mixen kann.</string>
  <string name="Research/DrugDispenserMachineLevel1_Name">Upgrade: Apotheke</string>
  <string name="Research/DrugDispenserMachineLevel2_CompleteMessaage">Geschafft! Unser neuster Medikamentenautomat ist so fortgeschritten, dass es schon fast an Magie grenzt. Simsalabim!\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/DrugDispenserMachineLevel2_Description">Entwickel Technologie, die völlig neue Wege pharmazeutischer Alchemie für uns eröffnet.</string>
  <string name="Research/DrugDispenserMachineLevel2_Name">Verbessertes Upgrade: Apotheke</string>
  <string name="Research/ElectricShockRoom_CompleteMessage">Unser Forscherteam hat ein neues Gerät zur Behandlung elektrisierter Patienten entwickelt.</string>
  <string name="Research/ElectricShockRoom_Description">Entwerfen Sie eine Maschine zur Entladung dieser nervigen Leute, die ständig anderen Stromschläge verpassen.</string>
  <string name="Research/ElectricShockRoom_Name">Schocktherapie</string>
  <string name="Research/ElectroShockMachineLevel1_CompleteMessage">Wir machen Fortschritte! Verbesserte Leitfähigkeit sollte bei der Schocktherapie zu besseren Ergebnissen führen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/ElectroShockMachineLevel1_Description">Bei der Schocktherapie besteht noch Verbesserungspotential.</string>
  <string name="Research/ElectroShockMachineLevel1_Name">Upgrade: Schocktherapie</string>
  <string name="Research/ElectroShockMachineLevel2_CompleteMessage">Der Kreislauf schließt sich! Unsere Forscher haben ein Gerät entwickelt, das noch mehr Strom frisst als je zuvor. \\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/ElectroShockMachineLevel2_Description">Wir stehen der Optimierung unserer Schocktherapiemethoden sehr nahe.</string>
  <string name="Research/ElectroShockMachineLevel2_Name">Verbessertes Upgrade: Schocktherapie</string>
  <string name="Research/EthicalResearch_CompleteMessage">Nach umfangreichen Tests an pflanzlichen und mineralischen Stoffen haben unsere Forscher ihre Ergebnisse veröffentlicht. Es ist ehrlich gesagt alles todlangweilig, sollte aber unseren Ruf verbessern.</string>
  <string name="Research/EthicalResearch_Description">Wir sollten neue Medikamente an Grünzeug und Mineralen testen, statt unsere Hausmeister als Versuchskaninchen zu missbrauchen. Das sollte unserem Ruf helfen.</string>
  <string name="Research/EthicalResearch_Name">Ethische Forschung</string>
  <string name="Research/FluidAnalysisMachineLevel1_CompleteMessage">Schon gehört? Wir können jetzt unsere Flüssigkeitsanalysegeräte zur Entnahme von reineren und nützlicheren Proben upgraden.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Description">Unsere Geräte könnten modifiziert werden, um hochwertigere Proben zu gewinnen.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Name">Upgrade: Flüssigkeitsanalyse</string>
  <string name="Research/FluidAnalysisMachineLevel2_CompleteMessage">Wir haben den Flüssigkeitsbeschleuniger entwickelt! Wir können nun viel genauere Mikroanalysen vornehmen. Dabei werden Proben stark beschleunigt und durch den Apparat gejagt. Es ist wohl besser, nicht weiter darüber nachzudenken.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Description">Erkunden Sie Methoden zur besseren Analyse von Flüssigkeitsproben.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Name">Verbessertes Upgrade: Flüssigkeitsanalyse</string>
  <string name="Research/FluidAnalysisRoom_CompleteMessage">Das Forschungsteam hat das perfekte Gerät entwickelt, um Patienten unter größtmöglichen Schmerzen Flüssigkeitsproben zu entnehmen. Wer gesund sein will, muss leiden.</string>
  <string name="Research/FluidAnalysisRoom_Description">Entwickel eine Maschine, um Patienten verschiedene Körperflüssigkeiten zu entnehmen. Das dient in erster Linie der Diagnose. Und hat außerdem einen enormen Unterhaltungswert.</string>
  <string name="Research/FluidAnalysisRoom_Name">Flüssigkeitsanalyse</string>
  <string name="Research/FrogMachineLevel1_CompleteMessage">Gute Neuigkeiten. Mit unseren neuen Modifikationen konnten wir die Brutdauer drastisch stabilisieren. Und dieses komische Problem mit dem Fließband haben wir auch behoben. Es ist jetzt längst nicht mehr so komisch.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/FrogMachineLevel1_Description">Wir glauben, dass wir unsere Ausrüstung zur Behandlung von Froschblut verbessern können.</string>
  <string name="Research/FrogMachineLevel1_Name">Upgrade: Froschhalle</string>
  <string name="Research/FrogMachineLevel2_CompleteMessage">Dieses brandneue Update wird die gesamte Froschtransformationsszene auf uns neidisch machen. Nun, Szene ist vielleicht nicht ganz richtig ... Aber wenn es eine wäre, wären die jetzt froschgrün vor Neid.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/FrogMachineLevel2_Description">Wir stehen kurz davor, unsere Behandlung von Froschblut zu perfektionieren. Wir würden uns gerne gleich dranmachen, Boss.</string>
  <string name="Research/FrogMachineLevel2_Name">Verbessertes Upgrade: Froschhalle</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_CompleteMessage">Gute Neuigkeiten! Einige erfolgreiche Tests haben gezeigt, dass wir unsere Ausrüstung für die allgemeine Diagnose verbessern können.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Description">Unsere Diagnoseeinrichtungen sind im Allgemeinen noch ausbaufähig.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Name">Upgrade: Allgemeine Diagnose</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_CompleteMessage">Sie haben's geschafft! Wir verfügen nun über die fortschrittlichste Diagnoseausrüstung, die es je gab!\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Description">Finde noch mehr ausgefallene Wege, um unsere Diagnosegeräte zu revolutionieren.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Name">Verbessertes Upgrade: Allgemeine Diagnose</string>
  <string name="Research/GeneralResearch_CompleteMessage">Ein paar allgemeine Forschungen über ... irgendwas halt wurden abgeschlossen. Das gibt einen Zuschuss!</string>
  <string name="Research/GeneralResearch_Description">Allgemeine Forschungen als Einnahmequelle für das Krankenhaus.</string>
  <string name="Research/GeneralResearch_Name">Allgemeine Forschung</string>
  <string name="Research/General_Complete_Advisor">Forschungsprojekt abgeschlossen!\\nBelohnung: {[REWARD]}</string>
  <string name="Research/InjectionMachineLevel1_CompleteMessage">Anscheinend vermindert Stress beim Patienten die Wirksamkeit unserer Behandlung. Vielleicht sind es die riesigen Spritzen? Die neueste Forschung macht es möglich, dem Patienten beim Spritzen ein mildes Beruhigungsmittel zu verabreichen. Das sollte helfen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/InjectionMachineLevel1_Description">Untersuche den Einfluss von Stress auf Wirksamkeit von Injektionsbehandlungen.</string>
  <string name="Research/InjectionMachineLevel1_Name">Upgrade: Spritzenhaus</string>
  <string name="Research/InjectionMachineLevel2_CompleteMessage">Hurra! Bei unserem neuesten Modell werden Medikamente dank eines Hilfsstoffes schneller durch den Körper transportiert und können ihre Wirkung besser entfalten.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/InjectionMachineLevel2_Description">Entwickle hochwertigere Injektionspräparate.</string>
  <string name="Research/InjectionMachineLevel2_Name">Verbessertes Upgrade: Spritzenhaus</string>
  <string name="Research/InjectionRoom_CompleteMessage">Das Forschungsteam hat ein brandneues Gerät konstruiert. Die Spritze ist riesig, aber Patienten werden sie gar nicht kommen sehen. Hoffentlich. Damit können wir jetzt verschiedenste Krankheiten heilen.</string>
  <string name="Research/InjectionRoom_Description">Entwickel einen Apparat, der Patienten ohne menschliches Eingreifen Injektionen verabreichen kann. Sie könnten ja ansteckend sein.</string>
  <string name="Research/InjectionRoom_Name">Spritzenhaus</string>
  <string name="Research/ItemUpgrade_Complete_Advisor">Forschungsprojekt abgeschlossen!\\nNeues Upgrade erfunden: {[REWARD]}</string>
  <string name="Research/Item_Complete_Advisor">Forschungsprojekt abgeschlossen!\\nNeues Objekt erfunden: {[REWARD]}</string>
  <string name="Research/LightHeadedMachineLevel1_CompleteMessage">Unser neuster Entwurf sollte die Empfindlichkeit bei der Abkopplung verbessern und so die Erfolgsrate erhöhen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/LightHeadedMachineLevel1_Description">Einige Behandlungen waren aufgrund von Problemen bei der Abkopplung erfolglos. Untersuche Möglichkeiten, die Erfolgschance zu verbessern.</string>
  <string name="Research/LightHeadedMachineLevel1_Name">Upgrade: Entleuchtungsklinik</string>
  <string name="Research/LightHeadedMachineLevel2_CompleteMessage">Unsere neusten Simulationen haben brillante Ergebnisse geliefert und wir sind bereit, unser neues Verfahren zur Verkopfung einzusetzen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/LightHeadedMachineLevel2_Description">Es sollte möglich sein, die Erfolgschancen bei der Verschmelzung von Körper und Ersatzkopf drastisch zu erhöhen.</string>
  <string name="Research/LightHeadedMachineLevel2_Name">Verbessertes Upgrade: Entleuchtungsklinik</string>
  <string name="Research/LightHeadedRoom_CompleteMessage">Unsere Forscher haben ein neues Gerät zur Heilung von Helles Köpfchen entwickelt.</string>
  <string name="Research/LightHeadedRoom_Description">Entwickle ein Gerät zur Heilung von Helles Köpfchen.</string>
  <string name="Research/LightHeadedRoom_Name">Entleuchtungsklinik</string>
  <string name="Research/MRIMachineLevel1_CompleteMessage">Na, das ist ja mal komisch. Es hat sich herausgestellt, dass unsere Geräte nur mit 60 % Leistung liefen. Wir sollten diesem Modell einfach einen neuen Namen geben. Es wäre sowieso schwierig, die Leistung wieder runterzudrehen. Das merkt schon niemand ... Kommt auch nicht wieder vor!\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/MRIMachineLevel1_Description">Wir sind der Ansicht, dass die Wirksamkeit unserer M.E.G.A.-Scanner durch einen ineffizienten Teil des Prozesses beeinträchtigt wird. Wenn wir Analysen durchführen, sollten wir den Grund dafür bestimmen können.</string>
  <string name="Research/MRIMachineLevel1_Name">Upgrade: M.E.G.A.-Scanner</string>
  <string name="Research/MRIMachineLevel2_CompleteMessage">Unsere Forscher haben ein neues Modell des M.E.G.A.-Scanners entwickelt. Es ist unheimlich gut. Fast zu gut für uns, ehrlich gesagt. Erste Sahne.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/MRIMachineLevel2_Description">Da die Geräte nun auf voller Leistung laufen, könnten wir darüber nachdenken, sie aufzurüsten, um bessere Diagnosen stellen zu können.</string>
  <string name="Research/MRIMachineLevel2_Name">Verbessertes Upgrade: M.E.G.A.-Scanner</string>
  <string name="Research/MRIRoom_CompleteMessage">Die Schlauköpfe haben mal wieder ihren Wert bewiesen! Das ultimative Diagnosegerät. Ein riesiger Scanner. Die reinste Schönheit. Er muss allerdings von einem Arzt mit Radiologieausbildung bedient werden.</string>
  <string name="Research/MRIRoom_Description">Nach der Entdeckung von Röntgenstrahlen vermuten Wissenschaftler nun die Existenz von Rösterstrahlen. Das ist natürlich Humbug. Idioten. Wir sollten lieber einen riesigen Magneten bauen und schauen, was passiert.</string>
  <string name="Research/MRIRoom_Name">M.E.G.A.-Scanner</string>
  <string name="Research/MiningBotcoins_CompleteMessage">Wir haben diese Forschung abgeschlossen und die Leute mit unserer wissenschaftlichen Integrität beeindruckt. Ich habe das Ergebnis in den Müll geschmissen und wir haben Kudosh verdient!</string>
  <string name="Research/MiningBotcoins_Description">Führe beeindruckende Forschung durch, um Kudosh von Medizinern zu verdienen.</string>
  <string name="Research/MiningBotcoins_Name">Kudosh erzeugen</string>
  <string name="Research/MummyMachineLevel1_CompleteMessage">Frohe Kunde! Unsere Forscher haben eine Technologie entwickelt, mit der ein Sekret in den Behandlungsapparat eingespeist werden kann, das der Einbalsamierung entgegenwirkt.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/MummyMachineLevel1_Description">Die wenig beeindruckende Erfolgsquote der Behandlungen lässt sich möglicherweise darauf zurückführen, dass wir die Einbalsamierung nicht rückgängig machen können. Wir sollten unsere Therapiemethoden verfeinern.</string>
  <string name="Research/MummyMachineLevel1_Name">Upgrade: Kryptalogie</string>
  <string name="Research/MummyMachineLevel2_CompleteMessage">Wir haben herausgefunden, dass von den Konservierungssalzen hervorgerufene Austrocknung unsere Behandlungsversuche behindert. Daher werden die Entbalsamierungspräparate jetzt als befeuchtender Dunst verabreicht.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/MummyMachineLevel2_Description">Untersuche, welchem Aspekt des Mumifizierungsprozesses wir uns als Nächstes zuwenden sollten.</string>
  <string name="Research/MummyMachineLevel2_Name">Verbessertes Upgrade: Kryptalogie</string>
  <string name="Research/MummyRoom_CompleteMessage">Unsere Forscher haben eine neue Therapie entwickelt: die Ausgrabung! Sie dient der Behandlung von Patienten, die an vorzeitiger Mumifizierung leiden.</string>
  <string name="Research/MummyRoom_Description">Entwickel eine Methode zum Auswickeln von vorzeitig mumifizierten Patienten.</string>
  <string name="Research/MummyRoom_Name">Kryptalogie</string>
  <string name="Research/PandemicMachineLevel1_CompleteMessage">Gute Neuigkeiten! Wir haben unsere Topfschmerztherapie überarbeitet.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/PandemicMachineLevel1_Description">Untersuche Möglichkeiten zur besseren Behandlung von Topfschmerzen.</string>
  <string name="Research/PandemicMachineLevel1_Name">Upgrade: Topferei</string>
  <string name="Research/PandemicMachineLevel2_CompleteMessage">Die sensationellen Resultate unserer magnetischen Experimente zeigten, dass größere Magneten eine stärkere Wirkung haben.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/PandemicMachineLevel2_Description">Unsere Forschungsabteilung ist der Meinung, dass einige Tests mit Magneten unsere Technik beträchtlich verbessern könnten.</string>
  <string name="Research/PandemicMachineLevel2_Name">Verbessertes Upgrade: Topferei</string>
  <string name="Research/PandemicRoom_CompleteMessage">Unsere Forscher haben ein neues Gerät zur Heilung von Topfschmerzen entwickelt.</string>
  <string name="Research/PandemicRoom_Description">Entwickle ein Gerät, mit dem unter Topfschmerzen leidende Patienten von unerwünschten Küchengeräten befreit werden können.</string>
  <string name="Research/PandemicRoom_Name">Topferei</string>
  <string name="Research/Prerequisite_CompletedResearchProjects_CS">{[COUNT]} Forschungsprojekt(e)</string>
  <string name="Research/Prerequisite_GoldStars_CS">{[STARS]} Sterne</string>
  <string name="Research/Prerequisite_IllnessDiagnosed_CS">Diagnostiziert Krankheit: {[ILLNESS]}</string>
  <string name="Research/Prerequisite_IllnessUnlocked_CS">Freigeschaltete Krankheit: {[ILLNESS]}</string>
  <string name="Research/Prerequisite_Project_CS">Forschungsprojekt: {[PROJECT]}</string>
  <string name="Research/Prerequisite_Qualification_CS">Ausbildung: {[QUALIFICATION]}</string>
  <string name="Research/Prerequisite_RoomItemUpgrade_CS">Upgrade: {[UPGRADE]}</string>
  <string name="Research/Prerequisite_RoomItem_CS">Zimmereinrichtung: {[ITEM]}</string>
  <string name="Research/Prerequisite_Room_CS">Zimmer: {[ROOM]}</string>
  <string name="Research/ProjectComplete_CS">{[PROJECT]} abgeschlossen!</string>
  <string name="Research/Room_Complete_Advisor">Forschungsprojekt abgeschlossen!\\nNeues Zimmer erfunden: {[REWARD]}</string>
  <string name="Research/RunningMachineLevel1_CompleteMessage">Wir können jetzt unsere Geräte in der Kardiologie upgraden, um bessere Diagnosen stellen zu können.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/RunningMachineLevel1_Description">Etwas Forschung könnte uns dabei helfen, mehr aus unseren Heimtrai– ähm, EKG-Geräten herauszuholen.</string>
  <string name="Research/RunningMachineLevel1_Name">Upgrade: Kardiologie</string>
  <string name="Research/RunningMachineLevel2_CompleteMessage">Tolle Neuigkeiten! Unsere Laufbänder vermitteln uns nun umfassendere und hilfreichere Informationen. Wir wissen nicht einmal, was wir mit all diesen Daten anfangen sollen! ... Kleiner Scherz am Rande.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/RunningMachineLevel2_Description">Wir haben ein paar Ideen, wie wir die diagnostische Leistung unserer Kardiologie verbessern könnten.</string>
  <string name="Research/RunningMachineLevel2_Name">Verbessertes Upgrade: Kardiologie</string>
  <string name="Research/Training_Complete_Advisor">Forschungsprojekt abgeschlossen!\\nNeue Weiterbildung entwickelt: {[REWARD]}</string>
  <string name="Research/Training_CustomerService_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für die Kundenbetreuung entwickelt. Schule Assistenten, um sie noch effizienter zu machen.</string>
  <string name="Research/Training_CustomerService_Description">Untersuche neue Techniken im Bereich der Kundenbetreuung, um unsere Assistenten noch effizienter zu machen.</string>
  <string name="Research/Training_CustomerService_Name">Weiterbildung: Kundenbetreuung</string>
  <string name="Research/Training_Diagnosis_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für den Bereich Diagnostik entwickelt. Bilde Ärzte und Krankenpfleger weiter, damit sie noch präzisere Diagnosen erstellen können.</string>
  <string name="Research/Training_Diagnosis_Description">Untersuche neue Diagnosemethoden, um die Diagnosekompetenz deiner Ärzte und Krankenpfleger zu verbessern.</string>
  <string name="Research/Training_Diagnosis_Name">Weiterbildung: Diagnose</string>
  <string name="Research/Training_FireSafety_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für Hausmeister entwickelt, um ihre Kompetenz im Bereich der Feuerbekämpfung zu verbessern.</string>
  <string name="Research/Training_FireSafety_Description">Entwickle eine neue Weiterbildung für Hausmeister, um ihre Kompetenz im Bereich der Feuerbekämpfung zu verbessern.</string>
  <string name="Research/Training_FireSafety_Name">Weiterbildung: Brandschutz</string>
  <string name="Research/Training_Fractures_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für Krankenpfleger entwickelt, um ihre Kompetenz im Bereich der Frakturbehandlung zu verbessern.</string>
  <string name="Research/Training_Fractures_Description">Entwickle eine neue Weiterbildung für Krankenpfleger, um ihre Kompetenz im Bereich der Frakturbehandlung zu verbessern.</string>
  <string name="Research/Training_Fractures_Name">Weiterbildung: Frakturen</string>
  <string name="Research/Training_GeneralPractice_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für Allgemeinmediziner entwickelt. Bilde deine Ärzte weiter, damit sie in Arztpraxen noch effizientere Arbeit leisten können.</string>
  <string name="Research/Training_GeneralPractice_Description">Untersuche neue Techniken für Allgemeinmediziner, damit wir sie zu noch besseren Ärzten ausbilden können.</string>
  <string name="Research/Training_GeneralPractice_Name">Weiterbildung: Allgemeinmedizin</string>
  <string name="Research/Training_General_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung entwickelt!</string>
  <string name="Research/Training_General_Description">Entwickle eine neue Weiterbildung, um die Leistung unseres Personals zu verbessern.</string>
  <string name="Research/Training_General_Energy_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung entwickelt, durch die unsere Mitarbeiter länger durchhalten werden, bevor sie eine Pause brauchen.</string>
  <string name="Research/Training_General_Energy_Description">Entwickle eine neue Weiterbildung, die unseren Mitarbeitern hilft, länger durchzuhalten, bevor sie eine Pause brauchen.</string>
  <string name="Research/Training_General_Energy_Name">Weiterbildung: Ausdauer</string>
  <string name="Research/Training_General_HappinessPatient_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung entwickelt, die die Kompetenz unsere Ärzte und Krankenpfleger im Bereich der Patientenbetreuung verbessern wird.</string>
  <string name="Research/Training_General_HappinessPatient_Description">Entwickle eine neue Weiterbildung, die unseren Ärzten und Krankenpflegern hilft, ihre Patienten bei Laune zu halten.</string>
  <string name="Research/Training_General_HappinessPatient_Name">Weiterbildung: Patientenbetreuung</string>
  <string name="Research/Training_General_Happiness_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung entwickelt, um unser Personal besser bei Laune zu halten.</string>
  <string name="Research/Training_General_Happiness_Description">Entwickle eine neue Weiterbildung, um unser Personal besser bei Laune zu halten.</string>
  <string name="Research/Training_General_Happiness_Name">Weiterbildung: Emotionale Intelligenz</string>
  <string name="Research/Training_General_Hygiene_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung entwickelt, um das Hygienebewusstsein unseres Personals zu verbessern.</string>
  <string name="Research/Training_General_Hygiene_Description">Entwickle eine neue Weiterbildung, um das Hygienebewusstsein unseres Personals zu verbessern.</string>
  <string name="Research/Training_General_Hygiene_Name">Weiterbildung: Hygiene</string>
  <string name="Research/Training_General_Leadership_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung entwickelt, um die Führungskompetenz unserer Mitarbeiter zu verbessern, damit sie andere besser begeistern können.</string>
  <string name="Research/Training_General_Leadership_Description">Entwickle eine neue Weiterbildung, um die Führungskompetenz unserer Mitarbeiter zu verbessern, damit sie andere besser begeistern können.</string>
  <string name="Research/Training_General_Leadership_Name">Weiterbildung: Führungsstärke</string>
  <string name="Research/Training_General_Name">Weiterbildung</string>
  <string name="Research/Training_General_Speed_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung entwickelt, um unsere Mitarbeiter schneller und effizienter zu machen.</string>
  <string name="Research/Training_General_Speed_Description">Entwickle eine neue Weiterbildung, um unsere Mitarbeiter schneller und effizienter zu machen.</string>
  <string name="Research/Training_General_Speed_Name">Weiterbildung: Motivation</string>
  <string name="Research/Training_General_Training_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung entwickelt, um die Lern- und Ausbildungskompetenz unseres Personals zu verbessern.</string>
  <string name="Research/Training_General_Training_Description">Entwickle eine neue Weiterbildung, um die Lern- und Ausbildungskompetenz unseres Personals zu verbessern.</string>
  <string name="Research/Training_General_Training_Name">Weiterbildung: Ausbildung</string>
  <string name="Research/Training_Maintenance_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für Hausmeister entwickelt, um ihre Instandhaltungskompetenz zu verbessern.</string>
  <string name="Research/Training_Maintenance_Description">Entwickle eine neue Weiterbildung für Hausmeister, um ihre Instandhaltungskompetenz zu verbessern.</string>
  <string name="Research/Training_Maintenance_Name">Weiterbildung: Instandhaltung</string>
  <string name="Research/Training_Marketing_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für den Bereich Marketing entwickelt. Bilde unser Marketingteam weiter, damit es in Zukunft noch effektivere Kampagnen produziert.</string>
  <string name="Research/Training_Marketing_Description">Untersuche neue Marketingtechniken, damit unser Marketingteam noch effektiver arbeiten kann.</string>
  <string name="Research/Training_Marketing_Name">Weiterbildung: Marketing</string>
  <string name="Research/Training_Mechanics_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für Hausmeister entwickelt, um ihre Upgradekompetenz zu verbessern.</string>
  <string name="Research/Training_Mechanics_Description">Entwickle eine neue Weiterbildung für Hausmeister, um ihre Upgradekompetenz zu verbessern.</string>
  <string name="Research/Training_Mechanics_Name">Weiterbildung: Mechanik</string>
  <string name="Research/Training_Psychiatry_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für Psychiater entwickelt. Bilde deine Psychiater weiter, damit sie auf ihrem Gebiet noch besser werden.</string>
  <string name="Research/Training_Psychiatry_Description">Untersuche neue psychiatrische Techniken, damit wir deine Psychiater noch besser machen können.</string>
  <string name="Research/Training_Psychiatry_Name">Weiterbildung: Psychiatrie</string>
  <string name="Research/Training_Research_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für Forscher entwickelt. Bilde deine Forscher weiter, um sie noch produktiver zu machen.</string>
  <string name="Research/Training_Research_Description">Untersuche neue Forschungsmethoden, damit wir deine Forscher noch besser machen können.</string>
  <string name="Research/Training_Research_Name">Weiterbildung: Forschung</string>
  <string name="Research/Training_Surgery_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für Chirurgen entwickelt. Bilde deine Chirurgen weiter, damit sie auf ihrem Gebiet noch besser werden.</string>
  <string name="Research/Training_Surgery_Description">Untersuche neue chirurgische Techniken, damit wir deine Chirurgen noch besser machen können.</string>
  <string name="Research/Training_Surgery_Name">Weiterbildung: Chirurgie</string>
  <string name="Research/Training_Treatment_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für den Bereich allgemeine Behandlungen entwickelt. Bilde Ärzte und Krankenpfleger weiter, damit sie noch besser im Heilen von Patienten werden.</string>
  <string name="Research/Training_Treatment_Description">Untersuche neue Behandlungsmethoden, um die Behandlungskompetenz deiner Ärzte und Krankenpfleger zu verbessern.</string>
  <string name="Research/Training_Treatment_Name">Weiterbildung: Behandlung</string>
  <string name="Research/Training_Ward_CompleteMessage">Gute Neuigkeiten. Wir haben eine neue Weiterbildung für Krankenpfleger entwickelt, um ihre Kompetenz im Bereich der Stationsverwaltung zu verbessern.</string>
  <string name="Research/Training_Ward_Description">Entwickle eine neue Weiterbildung für Krankenpfleger, um ihre Kompetenz im Bereich der Stationsverwaltung zu verbessern.</string>
  <string name="Research/Training_Ward_Name">Weiterbildung: Stationsverwaltung</string>
  <string name="Research/TurtleHeadMachineLevel1_CompleteMessage">Schon gehört? Wir haben rundum verbesserte neue Beinhaken entworfen. Das mag etwas heikel klingen, aber laut unseren Simulationen hat die Sache keinen Haken!\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/TurtleHeadMachineLevel1_Description">Entwickel Methoden, um das Schildkrötensyndrom wirksamer zu behandeln.</string>
  <string name="Research/TurtleHeadMachineLevel1_Name">Upgrade: Strecksaal</string>
  <string name="Research/TurtleHeadMachineLevel2_CompleteMessage">Das Forschungsteam hat ein neues Saugglockenmaterial entwickelt, das sich besser am Kopf des Patienten anschmiegt. Das sollte die Erfolgsrate erhöhen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/TurtleHeadMachineLevel2_Description">Aus der Schildkrötensyndrom-Therapie lässt sich bestimmt noch mehr herausholen.</string>
  <string name="Research/TurtleHeadMachineLevel2_Name">Verbessertes Upgrade: Strecksaal</string>
  <string name="Research/TurtleHeadRoom_CompleteMessage">Unser Forschungsteam hat das ultimative Gerät zur Kopfextraktion entwickelt. Es ist wirklich herausragend. Patienten mit Schildkrötensyndrom werden ganz aus dem Häuschen sein.</string>
  <string name="Research/TurtleHeadRoom_Description">Entwickel ein Gerät, das möglichst vorsichtig und gewaltsam eingezogene Körperteile extrahieren kann. Das sollte Patienten mit Schildkrötensyndrom helfen, aus sich herauszukommen.</string>
  <string name="Research/TurtleHeadRoom_Name">Strecksaal</string>
  <string name="Research/XRayMachineLevel1_CompleteMessage">Die Eierköpfe der Forschungsabteilung haben das Röntgenstrahlengerät überarbeitet. Es ist ein bisschen teurer, wird aber bei der Diagnose ganz neue Perspektiven eröffnen.\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/XRayMachineLevel1_Description">Unsere Forschungsabteilung könnte mit etwas Zeit und Geduld das Röntgenstrahlengerät aufrüsten. Was meinst du?</string>
  <string name="Research/XRayMachineLevel1_Name">Upgrade: Radiologie</string>
  <string name="Research/XRayMachineLevel2_CompleteMessage">Die Nerds in FuE haben ein noch viel besseres Röntgenstrahlengerät entwickelt, das XRM-3000. Das öffnet einem wirklich die Augen!\\n\\nEin neues Upgrade wurde freigeschaltet, das jetzt von einem Hausmeister mit Mechanikausbildung an jedem Apparat installiert werden kann.</string>
  <string name="Research/XRayMachineLevel2_Description">Die Forscher glauben, in Sachen Röntgenstrahlengerät können sie uns noch mehr Durchblick verschaffen. Wie sieht's aus, sollen sie ihren Hirnschmalz dafür anstrengen? Nicht, dass sie buchstäblich Schmalz im Hirn hätten ...</string>
  <string name="Research/XRayMachineLevel2_Name">Verbessertes Upgrade: Radiologie</string>
  <string name="Research/XRayRoom_CompleteMessage">Hey, Boss, wir haben ein Röntgenstrahlengerät entwickelt! Jetzt können wir den Leuten nicht nur durch die Kleidung gucken, sondern auch in sie hinein. Bin schon ganz gespannt, was wir da drinnen so finden. Also ... außer inneren Verletzungen eben.</string>
  <string name="Research/XRayRoom_Description">Nachdem Bungle Tech die Röral- und Rubalstrahlen entdeckte, die lediglich einen aus hundert Patienten vaporisieren, wird jetzt über die Existenz von „Röntgenstrahlen“ spekuliert. Diese Technologie könnte unsere Diagnoseverfahren revolutionieren.</string>
  <string name="Research/XRayRoom_Name">Radiologie</string>
  <string name="Rivals/Rival_AlternativeMedicine_Name">Holistix</string>
  <string name="Rivals/Rival_BigBad_Name">Jumbo MegaCorp</string>
  <string name="Rivals/Rival_Cult_Name">Orbi-Stiftung</string>
  <string name="Rivals/Rival_Science_Name">Bungle Medi-Tech</string>
  <string name="Room/8Bit_Description">Heilt Patienten mit Pixeliose.\\nBehandelt Bugs, die zu niedriger Auflösung führen.</string>
  <string name="Room/8Bit_Description_Long">Hightech-Gerät zur Hochskalierung von Patienten, die an Pixeliose erkrankt sind.\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Setze außerdem einen Arzt ein, der in Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/8Bit_Name">Auflösungs-Labor</string>
  <string name="Room/AnimalMagnetism_Description">Heilt Patienten mit tierischer Anziehungskraft.\\nNiemand sollte gegen seinen Willen von Tierchen umschwärmt werden.</string>
  <string name="Room/AnimalMagnetism_Description_Long">Eine Hightech-Maschine, mit der unter tierischer Anziehungskraft leidende Patienten von unerwünschten Tieren befreit werden können.\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Setze außerdem einen Krankenpfleger ein, der in Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/AnimalMagnetism_Name">Entwesungsanlage</string>
  <string name="Room/Cafe_Description">Ein Zimmer, das der Verköstigung und Zerstreuung von Patienten und Personal dient.\\nFür das volle Erlebnis, das ein Verkaufsautomat einfach nicht bieten kann.</string>
  <string name="Room/Cafe_Description_Long">Es gibt nichts Angenehmeres als eine leckere Mahlzeit in einem Krankenhauscafé. Verkaufsautomaten sind ja schön und gut, wenn man einen schnellen Snack oder Durstlöscher braucht, aber eine Mahlzeit im Café wird Personal und Patienten länger zufriedenstellen.</string>
  <string name="Room/Cafe_Name">Café</string>
  <string name="Room/Cardio_Description">Dient der grundsätzlichen Diagnose.\\nLässt man kranke Leute rennen, könnte dabei etwas Interessantes oder gar Nützliches herauskommen.</string>
  <string name="Room/Cardio_Description_Long">Die Kardiologie ist ein guter erster Schritt, um einen Patienten zu diagnostizieren.\\nUm bessere Ergebnisse zu erzielen, wirst du Upgrades für die Maschine benötigen. Setze außerdem einen Krankenpfleger mit Diagnostikausbildung ein.</string>
  <string name="Room/Cardio_Name">Kardiologie</string>
  <string name="Room/Chromatherapy_Description">Heilt Patienten mit Grauer Anatomie.\\nBringt wieder Farbe ins Leben. </string>
  <string name="Room/Chromatherapy_Description_Long">An grauer Anatomie erkrankte Patienten kommen hierher, um „einen neuen Anstrich“ zu erhalten.\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Setze außerdem einen Krankenpfleger ein, der in Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/Chromatherapy_Name">Farbtherapie</string>
  <string name="Room/ClownClinic_Description">Heilt Patienten mit Narrzissmus.\\nErmöglicht Clowns ein Leben nach dem Zirkus.</string>
  <string name="Room/ClownClinic_Description_Long">Clowns werden zur Behandlung hierher geschickt, um ihnen in Zukunft wieder ein normales Leben zu ermöglichen.\\nDas Verfahren wurde ursprünglich von der Orbi-Stiftung entwickelt, die anderen Organisationen den Kauf der erforderlichen Ausrüstung gestattet hat. Ihre patentierte „Enthumorisierungsmethode“ zur geistigen Neukalibrierung von Clowns unterstützt die Betroffenen bei der Wiedereingliederung in die Gesellschaft.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für die Maschine benötigen. Setze außerdem einen Krankenpfleger ein, der in Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/ClownClinic_Name">Zirkustherapie</string>
  <string name="Room/Cubism_Description">Heilt Patienten mit Kubismus.\\nBietet Neukonzeption für aus dem Konzept Geratene.</string>
  <string name="Room/Cubism_Description_Long">An Kubismus erkrankte Patienten werden hierher geschickt, um auseinandergenommen und wieder zusammengefügt zu werden.\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Setze außerdem einen Arzt ein, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/Cubism_Name">Abrundungstherapie</string>
  <string name="Room/DLC_1/BarkingMad_Description">Heilt Patienten mit Hundeelend.\\nNicht für echte Hunde geeignet.</string>
  <string name="Room/DLC_1/BarkingMad_Description_Long">Die Hundehütte dient der Behandlung von Patienten mit Hundeelend.\\nVon außen mag die Maschine sehr vertraut aussehen, doch im Inneren steckt äußerst komplexe medizinische Technologie. Die leicht cartoonhafte Gestaltung dieses Geräts mag etwas unkonventionell wirken, doch dies dient der Beruhigung der Patienten und hilft dabei, sie in die im Inneren verborgene Maschinerie zu locken.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise der Apotheke außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_1/BarkingMad_Name">Hundehütte</string>
  <string name="Room/DLC_1/Frankenstein_Description">Heilt Patienten mit Monstermanie.\\nDie Leiden und Probleme der Patienten werden einfach auf Eis gelegt.</string>
  <string name="Room/DLC_1/Frankenstein_Description_Long">Die Reanimation dient der Behandlung von Patienten mit Monstermanie.\\nDie Behandlung beruht auf uralten Methoden zur Wiederbelebung. Kaltes Wasser dient der Erfrischung und Erquickung von Personen, deren Persönlichkeit sich geändert zu haben scheint. Betroffene werden innerhalb von Sekunden eingefroren, wodurch das „Selbst“ in den Mittelpunkt gerückt und der monströse Erreger beseitigt wird.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise der Klinik außerdem einen Arzt zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_1/Frankenstein_Name">Reanimation</string>
  <string name="Room/DLC_1/RobotZilla_Description">Heilt Patienten mit Metropolio.\\nDieses maßstabgetreue Modell einer Großstadt hilft Patienten, ihre Träume von der Stadtexistenz auszuleben.</string>
  <string name="Room/DLC_1/RobotZilla_Description_Long">Urbane Mythologie dient der Behandlung von Patienten mit Metropolio.\\nMithilfe komplexer Maschinerie aus elastischen Bändern, Flaschenzügen und Pappe wird eine typische Stadt nachempfunden, wie ein von Metropolio Betroffener sie sich vorstellt. Innerhalb der Simulation können Patienten ihre Sehnsüchte ausleben, um anschließend in ein gesundes, weniger besessenes Leben zurückzukehren.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise der Apotheke außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_1/RobotZilla_Name">Urbane Mythologie</string>
  <string name="Room/DLC_2/BlankLooks_Description">Heilt Patienten mit Ausdruckslosigkeit.\\nUnter Hochdruck werden ausdruckslosen Patienten neue Gesichtszüge eingeprägt. </string>
  <string name="Room/DLC_2/BlankLooks_Description_Long">Die Ausfeilung dient der Behandlung von Patienten mit Ausdruckslosigkeit.\\nEine erstaunliche Kombination aus hydraulischer Kraft und hochmoderner Präzisionsarbeit macht es möglich, ausdruckslosen Patienten wieder ein Gesicht zu geben. \\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise der Apotheke außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_2/BlankLooks_Name">Ausfeilung</string>
  <string name="Room/DLC_2/EightBall_Description">Heilt Patienten mit Kugelkopf.\\nIn einer holzgetäfelten Umgebung werden Patienten von ihren Problemen befreit.</string>
  <string name="Room/DLC_2/EightBall_Description_Long">Der Queuerulant dient der Behandlung von Patienten mit Kugelkopf.\\nIm Spätstadium der Krankheit passt das Äußere der Betroffenen sich ihrer inneren Besessenheit an. Abhilfe schafft nur die Versenkung der Acht, wodurch das Spiel und der Wahn beendet werden.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise der Klinik außerdem einen Arzt zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_2/EightBall_Name">Queuerulant</string>
  <string name="Room/DLC_2/Explorer_Description">Heilt Patienten mit Wanderrost.\\nSimuliert Abenteuer und verleiht dem Patienten ein Erfolgsgefühl.</string>
  <string name="Room/DLC_2/Explorer_Description_Long">Das Abenteuerland dient der Behandlung von Patienten mit Wanderrost.\\nPatienten erleben darin ein gefährliches Abenteuer voller Tücken, werden dabei aber nur minimalem Risiko ausgesetzt. Der Abenteuerdrang des Patienten wird damit gestillt. Gleichzeitig haben geheilte Patienten das Gefühl, etwas erreicht zu haben – und das, ohne einen Finger zu rühren.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise der Apotheke außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_2/Explorer_Name">Abenteuerland</string>
  <string name="Room/DLC_2/Parakeet_Name">Goldener Käfig</string>
  <string name="Room/DLC_3/Astro_Description">Heilt Patienten mit Fehlender Menschlichkeit.\\nErmöglicht Wesen von anderen Planeten eine reibungslose Umsiedlung ins Two Point County.</string>
  <string name="Room/DLC_3/Astro_Description_Long">Vermenschlichung dient der Behandlung von Patienten mit Fehlender Menschlichkeit.\\nAliens können sich einem Intensivkurs für menschliches Aussehen und menschliche Verhaltensweisen unterziehen.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für die Maschine benötigen. Weise dem Fachbereich außerdem einen Arzt zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_3/Astro_Name">Vermenschlichung</string>
  <string name="Room/DLC_3/Cardboard_Description">Heilt Patienten mit 2D.\\nBaut Personen mit dem Großteil der erforderlichen Teile auf.</string>
  <string name="Room/DLC_3/Cardboard_Description_Long">3D-Werkstatt dient der Behandlung von Patienten mit 2D.\\nSchreibwaren sollten gemäß ihres Verwendungszwecks benutzt werden, und nicht, um Probleme wie Druckerstaus zu beheben.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für die Maschine benötigen. Weise dem Fachbereich außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_3/Cardboard_Name">3D-Werkstatt</string>
  <string name="Room/DLC_3/Frog_Description">Heilt Patienten mit Froschblut.\\nVerwandelt die uns bekannten Frösche in uns unbekannte Aliens.</string>
  <string name="Room/DLC_3/Frog_Description_Long">Die Froschhalle dient der Behandlung von Patienten mit Froschblut.\\nNach dem Vorbild einer Kindertagesstätte aufgebaut, um die gesunde Entwicklung unserer außerirdischen froschähnlichen Gäste zu fördern. Dass die meisten von ihnen Hunderte Jahre alt sind, sollte uns dabei nicht stören.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für die Maschine benötigen. Weise dem Fachbereich außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_3/Frog_Name">Froschhalle</string>
  <string name="Room/DLC_4/Pinocchio_Description">Heilt Patienten mit Holzwurmsyndrom.\\nAls hättest du eine \"Wal\".</string>
  <string name="Room/DLC_4/Pinocchio_Description_Long">Holzstation dient der Behandlung von Patienten mit Holzwurmsyndrom.\\nDie Alternative wäre die unausweichliche Verholzung.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise dem Fachbereich außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_4/Pinocchio_Name">Holzstation</string>
  <string name="Room/DLC_4/PlantWard_Description">Behandelt eine Reihe von Krankheiten.\\nSpüre die Macht von Naturheilmitteln.</string>
  <string name="Room/DLC_4/PlantWard_Description_Long">Der Kräutergarten wird zur Behandlung einer Reihe von krautigen Krankheiten eingesetzt.\\nDie Aufnahme, Betreuung und Entlassung der Patienten nach erfolgreicher Behandlung erfordert einen Krankenpfleger.\\nStatte einen Kräutergarten mit mehreren „medizinischen Pflanzen“ aus, um mehr als einen Patienten gleichzeitig behandeln zu können.\\nDu kannst in den Zimmereinstellungen auch festlegen, dass hier mehr Krankenpfleger arbeiten sollen. Dies ist vor allem dann nützlich, wenn du viele Patienten hast.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades erforschen müssen. Weise außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_4/PlantWard_Name">Kräutergarten</string>
  <string name="Room/DLC_4/Scarecrow_Description">Heilt Patienten mit Strohschreck.\\nErntet nicht nur Applaus, sondern auch jede Menge Stroh.</string>
  <string name="Room/DLC_4/Scarecrow_Description_Long">Farmakologie dient der Behandlung von Patienten mit Strohschreck.\\nEinmal vom Patienten extrahiert, kann das überflüssige Stroh in einem der zahlreichen Anwendungsgebiete für Stroh recycelt werden. Mir fällt gerade kein Beispiel ein, aber da gibt es bestimmt jede Menge Möglichkeiten.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise dem Fachbereich außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_4/Scarecrow_Name">Farmakologie</string>
  <string name="Room/DLC_4/Tech_Description">Heilt Patienten mit Neo-Futorose.\\nInstallation wird vorbereitet.</string>
  <string name="Room/DLC_4/Tech_Description_Long">Tech-Support dient der Behandlung von Patienten mit Neo-Futorose.\\nNeo-Futurose behandelt man besser frühzeitig, da es ansonsten zu Rucklern kommt und irgendwann die gesamte Technik im County simultan abschmiert.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise außerdem einen Arzt zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_4/Tech_Name">Tech-Support</string>
  <string name="Room/DLC_5/Mud_Description">Heilt Patienten mit Selbstbeschmutzung.\\nEntfernt Schmutz und durch Schlamm übertragene Krankheiten.</string>
  <string name="Room/DLC_5/Mud_Description_Long">Der Waschsalon dient der Behandlung von Patienten mit Selbstbeschmutzung.\\nVerabreicht über einen ferngesteuerten, für die medizinische Anwendung vorgesehenen Schwamm eine komplexe Mischung aus Spülmittel und hydrophoben Steroiden. \\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_5/Mud_Name">Waschsalon</string>
  <string name="Room/DLC_5/Stuntman_Description">Heilt Patienten mit Stunt-Syndrom.\\nRekalibriert Patienten, die stets die Gefahr suchen.</string>
  <string name="Room/DLC_5/Stuntman_Description_Long">Die Gefahrenzone dient der Behandlung von Patienten mit Stunt-Syndrom.\\nInspiriert von aufwendigen Filmproduktionen und diesen kleinen Schaukelautomaten, die man in Einkaufszentren sieht, ist der Crash-Test dazu angelegt, durch eine präzise ausgewogene Mischung aus Langeweile und Aufregung das Vergnügungszentrum des Patienten neu zu kalibrieren. \\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise außerdem einen Arzt zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_5/Stuntman_Name">Gefahrenzone</string>
  <string name="Room/DLC_5/ToySoldier_Description">Heilt Patienten mit Soldatensyndrom.\\nRettet Menschen aus ihrer harten, grünen Schale.</string>
  <string name="Room/DLC_5/ToySoldier_Description_Long">Der Kriegsraum dient der Behandlung von Patienten mit Soldatensyndrom.\\nPatienten werden zu einem Soldatenbrei geschmolzen und anschließend gefiltert, um sämtliche Tendenzen zur Kriegstreiberei und spielzeugartigen Neigungen zu entfernen. Nach der Filtration können Patienten wieder in ihre ursprüngliche organische und weniger schiesswütige Form gegossen werden. \\nUm die Heilungsraten zu verbessern, wirst du Upgrades für das Gerät benötigen. Weise außerdem einen Arzt zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_5/ToySoldier_Name">Kriegsraum</string>
  <string name="Room/DLC_6/TimeTunnel_Description">Bricht die Struktur von Raum und Zeit sicher auf.\\nBringt Patienten in den richtigen Zeitraum zurück.</string>
  <string name="Room/DLC_6/TimeTunnel_Description_Long">Datumsbestimmung wird verwendet, um zeitverlorene Patienten nach Hause zurückzubringen.\\nPatienten werden vom Gesternisierer genau datiert, der sich dann entsprechend konfiguriert. Der Patient muss lediglich durch das wirbelnde Portal treten, um wieder in seiner angestammten Epoche zu landen. Dort kann er dann in einem wie auch immer gearteten Hexenprozess, der ihn dort garantiert erwartet, von seinen lustigen Abenteuern erzählen.\\n</string>
  <string name="Room/DLC_6/TimeTunnel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Speed dating is a type of romantic matchmaking. The word dating is used here in the sense of identifying the date of origin of an object e.g. carbon dating.</string>
  <string name="Room/DLC_6/TimeTunnel_Name">Datumsbestimmung</string>
  <string name="Room/DLC_7/AmbulanceStation_Description">Hier wacht die Rettungswache.</string>
  <string name="Room/DLC_7/AmbulanceStation_Name">Rettungswache</string>
  <string name="Room/DLC_7/Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Honeycomb\" sounds like \"honey come.\"</string>
  <string name="Room/DLC_7/Hives_Description">Heilt Patienten mit Summschädel.\\nWie der Honig gewonnen, so ist er zerronnen.</string>
  <string name="Room/DLC_7/Hives_Description_Long">Patienten werden zur Wachsschmelze geschickt, um ihren vor wütenden Bienen brummenden Summschädel zu entfernen.\\n\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Setze außerdem einen Arzt ein, der in Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_7/Hives_Name">Wachsschmelze</string>
  <string name="Room/DLC_7/Snowballed_Description">Heilt Patienten mit Schneeschreck.\\nEine effektive Behandlung für eingeschneite Personen.</string>
  <string name="Room/DLC_7/Snowballed_Description_Long">Schweres Gerät zur Schneeräumung hilft dabei, Patienten mit Schneeschreck aus ihrer misslichen Lage zu befreien.\\n\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Setze außerdem einen Arzt ein, der in Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_7/Snowballed_Name">Pulverraum</string>
  <string name="Room/DLC_7/UnderTheWeather_Description">Heilt Patienten, die unter Wolkenbruch leiden.\\nDamit gibt es keinen Grund mehr, ein Gesicht wie sieben Tage Regenwetter zu machen.</string>
  <string name="Room/DLC_7/UnderTheWeather_Description_Long">Verbessert die langfristige Prognose für Patienten mit Wolkenbruch.\\n\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Setze außerdem einen Arzt ein, der in Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/DLC_7/UnderTheWeather_Name">Wolkenverarbeitung</string>
  <string name="Room/DNAAnalysis_Description">Heilt eine Reihe genetisch bedingter Krankheiten.\\nFortschrittliche Diagnose.\\nAnalyse und Bearbeitung von DNS.</string>
  <string name="Room/DNAAnalysis_Description_Long">Das DNS-Labor ist ein wichtiger Bestandteil bei der Behandlung seltsamer genetischer Störungen. Außerdem ist es ein wertvolles diagnostisches Werkzeug. Dieses Zimmer erfordert einen Arzt mit Genetikausbildung.\\nUm die Resultate zu verbessern, erforsche Upgrades für diese Maschine und installiere sie. Setze außerdem einen Arzt mit erweiterter Diagnose- und Behandlungskompetenz ein.</string>
  <string name="Room/DNAAnalysis_Name">DNS-Labor</string>
  <string name="Room/ElectricShock_Description">Heilt Patienten mit Stromschlag.\\nZapft den Strom von Patienten ab, die unter Spannung stehen.</string>
  <string name="Room/ElectricShock_Description_Long">An Stromschlag erkrankte Patienten werden hierher geschickt, um entladen und dann entlassen zu werden.\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Setze außerdem einen Arzt ein, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/ElectricShock_Name">Schocktherapie</string>
  <string name="Room/Filters/All">Alle</string>
  <string name="Room/Filters/Diagnosis">Diagnose</string>
  <string name="Room/Filters/EraMedieval     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles medieval patients</string>
  <string name="Room/Filters/EraMedieval">Mittelalterlich</string>
  <string name="Room/Filters/EraPrehistory     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles prehistoric patients</string>
  <string name="Room/Filters/EraPrehistory">Prähistorisch</string>
  <string name="Room/Filters/EraPresent     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles present day patients (note: \"present day\" is the past relative to the era in which this text appears.)</string>
  <string name="Room/Filters/EraPresent">Modern</string>
  <string name="Room/Filters/Facilities">Abteilungen</string>
  <string name="Room/Filters/Treatment">Behandlung</string>
  <string name="Room/FluidAnalysis_Description">Fortschrittliche Diagnose.\\nExtrahiert Flüssigkeiten zur Analyse ... und manchmal auch nur zum Spaß.</string>
  <string name="Room/FluidAnalysis_Description_Long">Eine Hightech-Diagnosemaschine extrahiert Flüssigkeiten. Sie wird hauptsächlich zu Untersuchungszwecken eingesetzt, aber manchmal auch einfach nur zum Spaß.\\nUm die Resultate zu verbessern, erforsche Upgrades für diese Maschine und installiere sie. Setze außerdem einen Krankenpfleger mit Diagnostikausbildung ein.</string>
  <string name="Room/FluidAnalysis_Name">Flüssigkeitsanalyse</string>
  <string name="Room/FractureWard_Description">Behandelt eine Reihe von Knochenproblemen.\\nNichts ist so gebrochen, dass man es nicht mit ein bisschen Pappmaschee wieder hinbiegen kann.</string>
  <string name="Room/FractureWard_Description_Long">Frakturstationen dienen der Behandlung einer Reihe von knochenbasierten Krankheiten. Die Aufnahme, Betreuung und Entlassung der Patienten nach erfolgreicher Behandlung erfordert einen Krankenpfleger.\\nStatte eine Station mit mehreren Betten aus, um mehr als einen Patienten gleichzeitig behandeln zu können.\\nDu kannst in den Zimmereinstellungen auch festlegen, dass hier mehr Krankenpfleger arbeiten sollen. Dies ist vor allem dann nützlich, wenn du viele Patienten hast.\\nSetze Krankenpfleger mit einer Ausbildung in Stationsverwaltung ein, um die Heilungsraten zu verbessern.</string>
  <string name="Room/FractureWard_Name">Frakturstation</string>
  <string name="Room/GPOffice_Description">Diagnose, Sprechstunde und menschliche Interaktion.\\nPatienten müssen in jeder Phase der Diagnose einen Allgemeinmediziner besuchen. Dieser entscheidet, wo der Patient als nächstes hin soll.</string>
  <string name="Room/GPOffice_Description_Long">Die Arztpraxis ist eines der wichtigsten Zimmer jedes Krankenhauses. Nachdem sich ein Patient an der Aufnahme angemeldet hat, ist seine nächste Station die Arztpraxis. Dort wird von einem Arzt eine vorläufige Diagnose erstellt und über das weitere Vorgehen entschieden.\\n\\nWenn die Diagnosesicherheit hoch genug ist, wird der Arzt die Krankheit identifizieren und dem Patienten die erforderliche Behandlung verschreiben.\\n\\nAndernfalls wird der Arzt den Patienten weiteren Untersuchungen unterziehen. Er wird dann auf Diagnosetechniken setzen, die bei diesem Patienten bislang noch nicht angewendet wurden. Zu diesem Zweck wird er je nach seiner Kompetenzstufe die erfolgversprechendste verfügbare Diagnosemethode auswählen.\\n\\nNachdem sich ein Patient weiteren Diagnosen unterzogen hat, kehrt er in eine Arztpraxis zurück. Ein Arzt wird dann den Diagnosefortschritt prüfen und falls möglich über die nächsten Schritte entscheiden.</string>
  <string name="Room/GPOffice_Name">Arztpraxen[i2p_Zero]Arztpraxis[i2p_One]Arztpraxis</string>
  <string name="Room/GeneralDiagnosis_Description">Dient der grundsätzlichen Diagnose.\\nFür Scans und Reflextests.</string>
  <string name="Room/GeneralDiagnosis_Description_Long">Ein einfaches Diagnosezimmer ist ein guter nächster Schritt, wenn ein Allgemeinmediziner einen Patienten nicht diagnostizieren kann.\\nUm bessere Ergebnisse zu erzielen, wirst du Upgrades für die Maschine benötigen. Setze außerdem einen Krankenpfleger mit Diagnostikausbildung ein.</string>
  <string name="Room/GeneralDiagnosis_Name">Allgemeine Diagnose</string>
  <string name="Room/HospitalBuilding_Description">Krankenhaus im Bau</string>
  <string name="Room/HospitalBuilding_Name">Krankenhausgebäude</string>
  <string name="Room/HospitalUnbuilt_Description">Potentielles Krankenhausgebäude</string>
  <string name="Room/HospitalUnbuilt_Name">Unfertiges Krankenhaus</string>
  <string name="Room/Hospital_Description">Krankenhausgebäude</string>
  <string name="Room/Hospital_Name">Krankenhaus</string>
  <string name="Room/Injection_Description">Behandelt eine Reihe von Krankheiten.\\nDie spritzigste aller Behandlungsmethoden.</string>
  <string name="Room/Injection_Description_Long">Injektionen werden zur Behandlung einer Reihe von Krankheiten eingesetzt.\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Setze außerdem einen Krankenpfleger ein, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/Injection_Name">Spritzenhaus</string>
  <string name="Room/LightHeaded_Description">Heilt Patienten mit Helles Köpfchen.\\nWechselt Birnenköpfe seit 2017.</string>
  <string name="Room/LightHeaded_Description_Long">Die Entleuchtungsklinik heilt Patienten, die unter Helles Köpfchen leiden. Die Maschine schraubt ihre Glühbirnen ab und ersetzt sie mit einer Prothese aus einem 3D-Drucker. Der neue Kopf ist zwar komplett nutzlos, sieht aber immerhin halbwegs ansprechend aus.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für die Maschine benötigen. Weise der Klinik außerdem einen Arzt zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/LightHeaded_Name">Entleuchtungsklinik</string>
  <string name="Room/MRIScanner_Description">Extrem fortschrittliche Diagnose.\\nDas Geheimnis dahinter ist wohl ein Magnet oder so.</string>
  <string name="Room/MRIScanner_Description_Long">Ein Hightech-Diagnosezimmer. Hervorragend geeignet, um die verschiedensten Krankheiten zu diagnostizieren.\\nUm die Resultate zu verbessern, erforsche Upgrades für den M.E.G.A.-Scanner und installiere sie. Setze außerdem Ärzte mit Diagnostik- oder Radiologieausbildung ein.</string>
  <string name="Room/MRIScanner_Name">M.E.G.A.-Scanner</string>
  <string name="Room/Marketing_Description">Starte Werbekampagnen, um den Krankenhausruf zu verbessern, Patienten mit bestimmten Krankheiten anzulocken und spezielle Mitarbeiter zu rekrutieren\\nWähle einen Marketingtisch und suche dann eine Marketing-Kampagne aus, um sie zu starten.</string>
  <string name="Room/Marketing_Description_Long">Marketing ist ein tolles Mittel, um den Ruf des Krankenhauses zu verbessern und es attraktiver für Patienten und Personal zu machen.\\nUm eine Marketingkampagne zu starten, klicke auf den Marketingtisch oder setze einen Assistenten mit Marketingqualifikation in das Zimmer.\\nAllgemeine Kampagnen verbessern den Ruf des Krankenhauses insgesamt.\\nBewerbungskampagnen erhöhen die Anzahl der Kandidaten, die sich auf verschiedene Stellen bewerben.\\nAufklärungskampagnen erhöhen die Anzahl der Patienten mit bestimmten Symptomen und verbessern deinen Ruf bei der Behandlung spezifischer Krankheiten. Hinweis: Schalte mehr Aufklärungskampagnen frei, indem du in jedem Gebiet neue Krankheiten entdeckst.\\nUm deine Resultate zu verbessern, weise dem Zimmer mehr Marketingpersonal zu und setze auf Mitarbeiter mit einer höheren Marketingkompetenz.</string>
  <string name="Room/Marketing_Name">Marketing</string>
  <string name="Room/Modifiers/Diagnosis_Description_CS">{[AMOUNT]} Diagnosevermögen</string>
  <string name="Room/Modifiers/Research_Description_CS">{[AMOUNT]} Forschungsvermögen</string>
  <string name="Room/Modifiers/Training_Description_CS">{[AMOUNT]} Weiterbildungstempo</string>
  <string name="Room/Modifiers/Treatment_Description_CS">{[AMOUNT]} Behandlungsvermögen</string>
  <string name="Room/MummyClinic_Description">Heilt vorzeitig mumifizierte Patienten.\\nBefreit den Menschen vom Monster, leider aber nicht umgekehrt.</string>
  <string name="Room/MummyClinic_Description_Long">Kryptalogie wird zur Heilung von Patienten eingesetzt, die unter vorzeitiger Mumifizierung leiden. Die Bandagen werden dabei behutsam entfernt, um dem Patienten ins Gedächtnis zu rufen, dass er eigentlich noch lebt.\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Weise dem Fachbereich außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/MummyClinic_Name">Kryptalogie</string>
  <string name="Room/OperatingTheater_Description">Behandelt eine Reihe von Krankheiten.\\nHier findet die gute alte Methode „Aufschneiden und Reingucken“ Anwendung.</string>
  <string name="Room/OperatingTheater_Description_Long">Chirurgie wird zur Behandlung einer Reihe von Krankheiten eingesetzt. Sie erfordert einen in diesem Fachbereich ausgebildeten Arzt und einen Krankenpfleger als Unterstützung.\\nUm die Heilungsraten zu verbessern, weise dieser Station einen Arzt mit hoher Chirurgiekompetenz zu.</string>
  <string name="Room/OperatingTheater_Name">Chirurgie</string>
  <string name="Room/PandemicClinic_Description">Heilt Patienten mit Topfschmerzen.\\nEntfernt Töpfe von darin feststeckenden Köpfen.</string>
  <string name="Room/PandemicClinic_Description_Long">In der Topferei werden Patienten behandelt, die unter Topfschmerzen leiden.\\nDas maschinelle Behandlungsverfahren wurde ursprünglich von Bungle Technologies entwickelt, doch das Unternehmen hat anderen Organisationen den Kauf dieser Technologie gestattet.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für die Maschine benötigen. Weise der Klinik außerdem einen Arzt zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/PandemicClinic_Name">Topferei</string>
  <string name="Room/Pharmacy_Description">Behandelt eine Reihe von Krankheiten.\\nHier wird alles serviert, was die Medizin so zu bieten hat.</string>
  <string name="Room/Pharmacy_Description_Long">Apotheken tragen zur Behandlung einer Reihe von Krankheiten bei.\\nUm die Heilungsraten zu verbessern, wirst du Upgrades für die Maschine benötigen. Weise der Apotheke außerdem einen Krankenpfleger zu, der in erweiterten Behandlungstechniken ausgebildet wurde.</string>
  <string name="Room/Pharmacy_Name">Apotheke</string>
  <string name="Room/Psychiatry_Description">Dient der Diagnose und Heilung diverser psychischer Störungen.\\nBehandelt Geisteskrankheiten.</string>
  <string name="Room/Psychiatry_Description_Long">Die Psychiatrie dient zur Diagnose und Behandlung einer Reihe psychischer Erkrankungen.\\nUm die Resultate zu verbessern, weise dieser Station einen Arzt mit hoher Psychiatriekompetenz zu.</string>
  <string name="Room/Psychiatry_Name">Psychiatrie</string>
  <string name="Room/Reception_Description">Hier können sich Patienten nach ihrer Ankunft im Krankenhaus anmelden.\\nJede Reise muss irgendwo ihren Anfang nehmen ...</string>
  <string name="Room/Reception_Description_Long">Besucher melden sich an der Aufnahme an, wenn sie im Krankenhaus ankommen. Die Empfangsmitarbeiter schicken Patienten dann gleich zu einer Arztpraxis weiter, damit die Diagnose beginnen kann.\\nSetze Assistenten ein, die in der Kundenbetreuung ausgebildet wurden, um Patientenanmeldungen schneller bearbeiten zu können.\\nFüge dem Aufnahmebereich mehr Stationen hinzu, damit hier mehr Empfangsmitarbeiter arbeiten können.</string>
  <string name="Room/Reception_Name">Aufnahme</string>
  <string name="Room/Research_Description">Starte Forschungsprojekte, um neue Geräte zu entwickeln, und sorge dafür, dass Krankheiten besser diagnostiziert und behandelt werden können.\\nWähle eine Forschungsstation und suche dann ein Forschungsprojekt aus, um es zu starten.</string>
  <string name="Room/Research_Description_Long">Um ein Forschungsprojekt zu starten, klicke entweder auf die Forschungsstation oder setze einen geeigneten Forscher im Zimmer ab. Auf dem Forschungsbildschirm kannst du aus der Liste der verfügbaren Projekte eines auswählen.\\nSobald ein Projekt begonnen wurde, brauchst du einen Arzt mit Forschungsausbildung, um die Forschungsarbeiten durchzuführen. Je nach Forschungskompetenz trägt dieser Arzt dann mit seiner Forschung zum Projekt bei.\\nForschungserkenntnisse werden der gesamten Organisation zugänglich gemacht, genau wie unsere Entdeckungen. Du kannst ein Projekt in einem Krankenhaus beginnen und es dann in einem anderen Krankenhaus fortsetzen.\\nUm den Forschungsfortschritt zu beschleunigen, beschäftige mehrere Forscher und verbessere ihre Forschungskompetenz. Statte das Zimmer außerdem mit Spezialausrüstung aus.</string>
  <string name="Room/Research_Name">Forschung</string>
  <string name="Room/StaffRoom_Description">Hier können sich Mitarbeiter während ihrer Pause entspannen.\\nPlatziere einen Mitarbeiter hier, damit er eine Pause einlegt.</string>
  <string name="Room/StaffRoom_Description_Long">Wie der Name schon nahelegt, suchen Mitarbeiter das Pausenzimmer auf, um sich dort zu erholen und neue Kräfte zu schöpfen. In einem größeren Zimmer mit interessanter Ausstattung werden sie sich vollständig erholen, bevor ihre Pause vorüber ist. Das Personal ist produktiver, wenn es voller Energie ist.\\nWenn der Energielevel der Mitarbeiter sinkt, werden sie eine Pause machen wollen. Die Richtlinien des Krankenhauses sehen vor, dass immer nur ein bestimmter Prozentsatz einer bestimmten Personalgruppe gleichzeitig eine Pause einlegen kann. Du kannst diese Richtlinien im Abschnitt „Personal“ auf dem Übersichtsbildschirm anpassen.\\nHinweis: Du kannst einen Mitarbeiter ins Pausenzimmer platzieren, damit er eine Pause macht, oder du platzierst ihn in einem Arbeitszimmer, um ihn dort arbeiten zu lassen.</string>
  <string name="Room/StaffRoom_Name">Pausenzimmer</string>
  <string name="Room/Toilet_Description">Hier kommen Leute, um ... na ja, ist schon klar, oder?\\nJederzeit bereit.</string>
  <string name="Room/Toilet_Description_Long">Viele der größten Ideen der Menschheit wurden während eines WC-Besuchs geboren. In einer aktuellen Umfrage belegte die Toilette Platz 1 in der Rangliste der beliebtesten Plätze zum Verrichten der Notdurft.\\nAchte darauf, dass deine Toiletten immer sauber sind, weil andernfalls die Hygiene leidet und sich Keime im Rest des Krankenhauses ausbreiten können. Und da wir gerade beim Thema sind: Vergiss auf keinen Fall, auch Waschbecken und Handtrockner zu installieren.</string>
  <string name="Room/Toilet_Name">Toiletten</string>
  <string name="Room/Training_Description">Hier können Mitarbeiter neue Fähigkeiten erlernen.\\nStarte eine Weiterbildung, indem du einen Mitarbeiter hier platzierst oder ein Rednerpult anklickst, eine Ausbildung wählst und dann weiterzubildende Mitarbeiter hinzufügst.</string>
  <string name="Room/Training_Description_Long">Um eine Weiterbildung zu starten, klicke auf das Rednerpult oder setze einen geeigneten Mitarbeiter im Zimmer ab. Mitarbeiter werden um Weiterbildung bitten, wenn sie bereit sind.\\nWähle auf dem Weiterbildungsbildschirm die Qualifikation aus, die deine Mitarbeiter lernen sollen, weise einen Ausbilder zu und wähle schließlich aus, wer die Weiterbildung besuchen soll. Klicke auf das Start-Feld, wenn du bereit bist.\\nDu kannst entweder einen eigenen Mitarbeiter mit den nötigen Qualifikationen als Ausbilder wählen ... oder gegen Gebühr einen Gastausbilder anheuern.\\nUm das Lerntempo zu erhöhen, statte das Zimmer mit zusätzlichen Weiterbildungsressourcen aus und setze Mitarbeiter mit erweiterter Ausbildungskompetenz ein.</string>
  <string name="Room/Training_Name">Weiterbildung</string>
  <string name="Room/TurtleHeadClinic_Description">Heilt Patienten mit Schildkrötensyndrom.\\nHilft Leuten, die etwas zu tief in sich gegangen sind.</string>
  <string name="Room/TurtleHeadClinic_Description_Long">Diese leistungsstarke Maschine wird zur Heilung von Patienten eingesetzt, die unter dem Schildkrötensyndrom leiden.\\nErforsche Upgrades für diese Maschine und installiere sie, um die Heilungsrate zu verbessern. Setze außerdem Ärzte ein, die in Behandlungstechniken ausgebildet wurden.</string>
  <string name="Room/TurtleHeadClinic_Name">Strecksaal</string>
  <string name="Room/Ward_Description">Dient der Diagnose und Heilung diverser Krankheiten.\\nWie eine Frühstückspension, nur ohne Frühstück.</string>
  <string name="Room/Ward_Description_Long">In Stationen können Diagnosen erstellt und verschiedene Krankheiten behandelt werden. Die Aufnahme, Betreuung und Entlassung der Patienten nach erfolgreicher Behandlung erfordert einen Krankenpfleger.\\nStatte eine Station mit mehreren Betten aus, um mehr als einen Patienten gleichzeitig behandeln zu können.\\nDu kannst in den Zimmereinstellungen auch festlegen, dass hier mehr Krankenpfleger arbeiten sollen. Dies ist vor allem dann nützlich, wenn du viele Patienten hast.\\nSetze Krankenpfleger mit einer Ausbildung in Stationsverwaltung, Diagnose und Behandlung ein, um bessere Resultate zu erzielen.</string>
  <string name="Room/Ward_Name">Station</string>
  <string name="Room/XRay_Description">Fortschrittliche Diagnose.\\nBesonders gut dafür geeignet, Dinge zu finden, die in Leuten verloren gegangen sind.</string>
  <string name="Room/XRay_Description_Long">Ein Hightech-Diagnosezimmer. Hervorragend geeignet, um eine Reihe von Krankheiten zu diagnostizieren – insbesondere, wenn dabei Frakturen im Spiel sind.\\nUm die Resultate zu verbessern, erforsche Upgrades für das Röntgenstrahlengerät und installiere sie. Setze außerdem Ärzte mit Diagnostik- oder Radiologieausbildung ein.</string>
  <string name="Room/XRay_Name">Radiologie</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_LitterBin">Robo-Hausmeister: MüllBoy</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_Maintenance">Robo-Hausmeister: FlickBuddy</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_PlantGhosts">Robo-Hausmeister: Leben &amp; Tod</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_ToiletVending">Robo-Hausmeister: Rein &amp; Raus</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_UpgradeFire">Robo-Hausmeister: Bau &amp; Reparatur</string>
  <string name="Staff/DropResult_InvalidNav_CS">Ungültiges Verschieben</string>
  <string name="Staff/DropResult_InvalidRoomJanitor_CS">{[ROOM]}: keine Arbeit für {[STAFF]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS">{[ROOM]}: {[STAFF]} kann hier nicht arbeiten</string>
  <string name="Staff/DropResult_InvalidRoom_CS_F">{[ROOM]}: {[STAFF]} kann hier nicht arbeiten</string>
  <string name="Staff/DropResult_InvalidRoom_CS_M">{[ROOM]}: {[STAFF]} kann hier nicht arbeiten</string>
  <string name="Staff/DropResult_ReplaceStaffWait_CS">{[JOB]}\\n(Warten zum Ablösen von {[STAFF]})</string>
  <string name="Staff/DropResult_ReplaceStaff_CS">{[JOB]}\\n({[STAFF]} ablösen)</string>
  <string name="Staff/DropResult_RequiresQualification_CS">{[ROOM]}: {[QUALIFICATION]}-Ausbildung benötigt, um hier zu arbeiten</string>
  <string name="Staff/DropResult_StartMarketingProject_CS">Marketingkampagne starten</string>
  <string name="Staff/DropResult_StartResearchProject_CS">Forschungsprojekt starten</string>
  <string name="Staff/DropResult_TakeBreak_CS">Pause einlegen</string>
  <string name="Staff/DropResult_Training_InvalidCourse_CS">Kann {[QUALIFICATION]} nicht erlernen</string>
  <string name="Staff/DropResult_Training_LearnQualification_CS">Lerne {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_Learn_CS">Neue Ausbildung lernen</string>
  <string name="Staff/DropResult_Training_MaxCapacity_CS">Zimmer ist voll ausgelastet</string>
  <string name="Staff/DropResult_Training_NoQualificationsToTeach_CS">Keine Ausbildung verfügbar</string>
  <string name="Staff/DropResult_Training_NoSlots_CS">Kein leerer Weiterbildungsplatz</string>
  <string name="Staff/DropResult_Training_TeachQualification_CS">{[QUALIFICATION]} lehren</string>
  <string name="Staff/DropResult_Training_Teach_CS">Eine Ausbildung lehren</string>
  <string name="Staff/JobAction_BlockedToilet_CS">{[ITEM]} reinigen</string>
  <string name="Staff/JobAction_BrokenMachine_CS">{[ITEM]} reparieren</string>
  <string name="Staff/JobAction_Litter_CS">{[ITEM]} säubern</string>
  <string name="Staff/JobAction_MedicalWaste_CS">{[ITEM]} entfernen</string>
  <string name="Staff/JobAction_OutOfStock_CS">{[ITEM]} auffüllen</string>
  <string name="Staff/JobAction_WiltedPlant_CS">{[ITEM]} gießen</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears when dropping a member of staff near an ambulance bay that's assigned to an emergency. Variable gets replaced with name of ambulance, e.g. \"Assign to Compliant Colin\".</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS">Zuweisen: {[ITEM]}</string>
  <string name="Staff/JobDescription_AmbulanceEmbark_CS">Einsatzleitung mit {[ITEM]}</string>
  <string name="Staff/JobDescription_BlockedToilet_CS">Reinigt {[ITEM]}</string>
  <string name="Staff/JobDescription_BrokenMachine_CS">Repariert {[ITEM]}</string>
  <string name="Staff/JobDescription_Litter_CS">Säubert {[ITEM]}</string>
  <string name="Staff/JobDescription_MedicalWaste_CS">Entfernt {[ITEM]}</string>
  <string name="Staff/JobDescription_OutOfStock_CS">Füllt {[ITEM]} auf</string>
  <string name="Staff/JobDescription_WiltedPlant_CS">Gießt {[ITEM]}</string>
  <string name="Staff/Pay_Happy_CS">Mit Gehalt glücklich</string>
  <string name="Staff/Pay_Happy_CS_F">Mit Gehalt glücklich</string>
  <string name="Staff/Pay_Happy_CS_M">Mit Gehalt glücklich</string>
  <string name="Staff/Pay_Satisfied_CS">Mit Gehalt zufrieden</string>
  <string name="Staff/Pay_Satisfied_CS_F">Mit Gehalt zufrieden</string>
  <string name="Staff/Pay_Satisfied_CS_M">Mit Gehalt zufrieden</string>
  <string name="Staff/Pay_Unhappy_CS">Mit Gehalt unzufrieden</string>
  <string name="Staff/Pay_Unhappy_CS_F">Mit Gehalt unzufrieden</string>
  <string name="Staff/Pay_Unhappy_CS_M">Mit Gehalt unzufrieden</string>
  <string name="Staff/Pay_VeryHappy_CS">Mit Gehalt sehr glücklich</string>
  <string name="Staff/Pay_VeryHappy_CS_F">Mit Gehalt sehr glücklich</string>
  <string name="Staff/Pay_VeryHappy_CS_M">Mit Gehalt sehr glücklich</string>
  <string name="Staff/Pay_VeryUnhappy_CS">Mit Gehalt sehr unzufrieden</string>
  <string name="Staff/Pay_VeryUnhappy_CS_F">Mit Gehalt sehr unzufrieden</string>
  <string name="Staff/Pay_VeryUnhappy_CS_M">Mit Gehalt sehr unzufrieden</string>
  <string name="Staff/Rank_Benefit_DiagnosisSkill_CS">{[SKILL]} Diagnosekompetenz</string>
  <string name="Staff/Rank_Benefit_MaintenanceSkill_CS">{[SKILL]} Instandhaltungskompetenz</string>
  <string name="Staff/Rank_Benefit_MarketingSkill_CS">{[SKILL]} Marketingkompetenz</string>
  <string name="Staff/Rank_Benefit_MovementSpeed_CS">{[SPEED]} Bewegungstempo</string>
  <string name="Staff/Rank_Benefit_TrainingSlot_CS">+1 Weiterbildungsplatz</string>
  <string name="Staff/Rank_Benefit_TreatmentSkill_CS">{[SKILL]} Behandlungskompetenz</string>
  <string name="Staff/Rank_Benefit_UpgradeSkill_CS">{[SKILL]} Upgrade-Kompetenz</string>
  <string name="Staff/RecordText/Assistant_CS">Leistungen in dieser Zeit: {[PEOPLE]} Personen betreut und {[PAID]} erhalten.</string>
  <string name="Staff/RecordText/Assistant_F_CS">Leistungen in dieser Zeit: {[PEOPLE]} Personen betreut und {[PAID]} erhalten.</string>
  <string name="Staff/RecordText/DoctorNurse_CS">Leistungen in dieser Zeit: {[PATIENTS]} Patienten versorgt, {[KILLED]} getötet, {[CURED]} geheilt, {[EARNED]} für das Krankenhaus eingenommen und {[PAID]} erhalten.</string>
  <string name="Staff/RecordText/DoctorNurse_F_CS">Leistungen in dieser Zeit: {[PATIENTS]} Patienten versorgt, {[KILLED]} getötet, {[CURED]} geheilt, {[EARNED]} für das Krankenhaus eingenommen und {[PAID]} erhalten.</string>
  <string name="Staff/RecordText/EmployedTime_CS">Dauer der Anstellung: {[TIME]}.</string>
  <string name="Staff/RecordText/EmployedTime_F_CS">Dauer der Anstellung: {[TIME]}.</string>
  <string name="Staff/RecordText/Janitor_CS">Leistungen in dieser Zeit: {[JOBS]} Aufgaben abgeschlossen und {[PAID]} erhalten.</string>
  <string name="Staff/RecordText/Janitor_F_CS">Leistungen in dieser Zeit: {[JOBS]} Aufgaben abgeschlossen und {[PAID]} erhalten.</string>
  <string name="Staff/RoboJanitor/LitterBin_Description">MüllBoy: Auf die Müllbeseitigung und das Leeren von Mülleimern programmiert.</string>
  <string name="Staff/RoboJanitor/LitterBin_FirstName">Feger</string>
  <string name="Staff/RoboJanitor/LitterBin_LastName">Leroux</string>
  <string name="Staff/RoboJanitor/Maintenance_Description">FlickBuddy: Auf die Wartung von Maschinen programmiert.</string>
  <string name="Staff/RoboJanitor/Maintenance_FirstName">Audrey</string>
  <string name="Staff/RoboJanitor/Maintenance_LastName">Fixsimmons</string>
  <string name="Staff/RoboJanitor/PlantGhost_Description">Leben &amp; Tod: Auf das Gießen von Pflanzen und das Fangen von Geistern programmiert.</string>
  <string name="Staff/RoboJanitor/PlantGhost_FirstName">Sprinkler</string>
  <string name="Staff/RoboJanitor/PlantGhost_LastName">Phantasma</string>
  <string name="Staff/RoboJanitor/ToiletVending_Description">Rein &amp; Raus: Auf das Auffüllen von Verkaufsautomaten und die WC-Wartung programmiert.</string>
  <string name="Staff/RoboJanitor/ToiletVending_FirstName">Phylles</string>
  <string name="Staff/RoboJanitor/ToiletVending_LastName">Abb-Sturz</string>
  <string name="Staff/RoboJanitor/UpgradeFire_Description">Bau &amp; Reparatur: Auf Maschinen-Upgrades und das Löschen von Feuern programmiert.</string>
  <string name="Staff/RoboJanitor/UpgradeFire_FirstName">Zahnrich</string>
  <string name="Staff/RoboJanitor/UpgradeFire_LastName">Löscher</string>
  <string name="Staff/StaffFormattedTitleAndName_CS">{[TITLE]}{[NAME_SEPARATOR]}{[FIRST_NAME]}{[NAME_SEPARATOR]}{[LAST_NAME]}</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant">Assistent</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant_F">Assistentin</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant">Chefassistent</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant_F">Chefassistentin</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant">Nachwuchsassistent</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant_F">Nachwuchsassistentin</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant">Leitender Assistent</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant_F">Leitende Assistentin</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant">Assistenzpraktikant</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant_F">Assistenzpraktikantin</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant">Facharzt</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant_F">Fachärztin</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor">Arzt</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor_F">Ärztin</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor">Assistenzarzt</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor_F">Assistenzärztin</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant">Chefarzt</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant_F">Chefärztin</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor">Medizinstudent</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor_F">Medizinstudentin</string>
  <string name="Staff/Staff_GuestTrainer">Gastausbilder</string>
  <string name="Staff/Staff_GuestTrainer_F">Gastausbilderin</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor">Chefhausmeister</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor_F">Chefhausmeisterin</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor">Hausmeister</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor_F">Hausmeisterin</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor">Nachwuchshausmeister</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor_F">Nachwuchshausmeisterin</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor">Leitender Hausmeister</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor_F">Leitende Hausmeisterin</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor">Hausmeisterpraktikant</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor_F">Hausmeisterpraktikantin</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse">Oberpfleger</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse_F">Oberschwester</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse">Nachwuchspfleger</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse_F">Nachwuchsschwester</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse">Krankenpfleger</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse_F">Krankenpfleger</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse">Stationspfleger</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse_F">Stationsschwester</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse">Pflegeschüler</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse_F">Pflegeschülerin</string>
  <string name="Staff/Status_FireFight_CS_F">{[ITEM]} löschen</string>
  <string name="Staff/Status_FireFight_CS_M">{[ITEM]} löschen</string>
  <string name="Staff/Status_FireFighting_CS_F">Löscht {[ITEM]}</string>
  <string name="Staff/Status_FireFighting_CS_M">Löscht {[ITEM]}</string>
  <string name="Staff/Status_Fired_CS_F">Gefeuert!</string>
  <string name="Staff/Status_Fired_CS_M">Gefeuert!</string>
  <string name="Staff/Status_Ghostbust_CS_F">Geist jagen</string>
  <string name="Staff/Status_Ghostbust_CS_M">Geist jagen</string>
  <string name="Staff/Status_Ghostbusting_CS_F">Jagt einen Geist</string>
  <string name="Staff/Status_Ghostbusting_CS_M">Jagt einen Geist</string>
  <string name="Staff/Status_GoingToRoom_CS_F">Unterwegs nach: {[ROOM]}</string>
  <string name="Staff/Status_GoingToRoom_CS_M">Unterwegs nach: {[ROOM]}</string>
  <string name="Staff/Status_LookingForWork_CS_F">Sucht nach Arbeit</string>
  <string name="Staff/Status_LookingForWork_CS_M">Sucht nach Arbeit</string>
  <string name="Staff/Status_Maintain_CS_F">{[ITEM]} warten ({[DESC]})</string>
  <string name="Staff/Status_Maintain_CS_M">{[ITEM]} warten ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_F">Wartet {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_M">Wartet {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_OnBreakOnCall_CS_F">Macht Pause (in Bereitschaft)</string>
  <string name="Staff/Status_OnBreakOnCall_CS_M">Macht Pause (in Bereitschaft)</string>
  <string name="Staff/Status_OnBreak_CS_F">Macht Pause</string>
  <string name="Staff/Status_OnBreak_CS_M">Macht Pause</string>
  <string name="Staff/Status_Resigned_CS_F">Hat gekündigt!</string>
  <string name="Staff/Status_Resigned_CS_M">Hat gekündigt!</string>
  <string name="Staff/Status_Service_CS_F">{[ITEM]} instand halten</string>
  <string name="Staff/Status_Service_CS_M">{[ITEM]} instand halten</string>
  <string name="Staff/Status_Servicing_CS_F">Hält {[ITEM]} instand</string>
  <string name="Staff/Status_Servicing_CS_M">Hält {[ITEM]} instand</string>
  <string name="Staff/Status_Trained_CS_F">Studiert {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_Trained_CS_M">Studiert {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_TrainingNoCourse_CS_F">Führt Weiterbildung durch</string>
  <string name="Staff/Status_TrainingNoCourse_CS_M">Führt Weiterbildung durch</string>
  <string name="Staff/Status_Training_CS_F">Lehrt {[QUALIFICATION]}</string>
  <string name="Staff/Status_Training_CS_M">Lehrt {[QUALIFICATION]}</string>
  <string name="Staff/Status_Upgrade_CS_F">{[ITEM]} upgraden</string>
  <string name="Staff/Status_Upgrade_CS_M">{[ITEM]} upgraden</string>
  <string name="Staff/Status_Upgrading_CS_F">Installiert Upgrade für {[ITEM]}</string>
  <string name="Staff/Status_Upgrading_CS_M">Installiert Upgrade für {[ITEM]}</string>
  <string name="Staff/Status_WorkIn_CS_F">In {[ROOM]} arbeiten</string>
  <string name="Staff/Status_WorkIn_CS_M">In {[ROOM]} arbeiten</string>
  <string name="Staff/Status_WorkingIn_CS_F">Arbeitet in {[ROOM]}</string>
  <string name="Staff/Status_WorkingIn_CS_M">Arbeitet in {[ROOM]}</string>
  <string name="Staff/Title_Doctor_F_CS">Dr.</string>
  <string name="Staff/Title_Doctor_M_CS">Dr.</string>
  <string name="Staff/Title_Nurse_F_CS">Schwester</string>
  <string name="Staff/Title_Nurse_M_CS">Pfleger</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_F">Voller Energie</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_M">Voller Energie</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_F">Erschöpft</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_M">Erschöpft</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_F">Müde</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_M">Müde</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_F">Schöne Umgebung</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_M">Schöne Umgebung</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_F">Zu kalt</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_M">Zu kalt</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_F">Zu warm</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_M">Zu warm</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_F">Hässliche Umgebung</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_M">Hässliche Umgebung</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_F">{[LEVELNAME]} ist ganz nett</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_M">{[LEVELNAME]} ist ganz nett</string>
  <string name="Staff/UnhappyFlavour/Level_CS_F">{[LEVELNAME]} ist furchtbar</string>
  <string name="Staff/UnhappyFlavour/Level_CS_M">{[LEVELNAME]} ist furchtbar</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_F">Gelangweilt</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_M">Gelangweilt</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_F">Sehr gelangweilt</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_M">Sehr gelangweilt</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_F">Hungrig</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_M">Hungrig</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_F">Sehr hungrig</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_M">Sehr hungrig</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_F">Schmutzig</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_M">Schmutzig</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_F">Sehr schmutzig</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_M">Sehr schmutzig</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_F">Vermüllt</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_M">Vermüllt</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_F">Sehr vermüllt</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_M">Sehr vermüllt</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_F">Fühlt sich krank</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_M">Fühlt sich krank</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_F">Fühlt sich sehr krank</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_M">Fühlt sich sehr krank</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_F">Durstig</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_M">Durstig</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_F">Sehr durstig</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_M">Sehr durstig</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_F">Muss aufs Klo</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_M">Muss aufs Klo</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_F">Muss dringend aufs Klo</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_M">Muss dringend aufs Klo</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_F">Gutes Gehalt</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_M">Gutes Gehalt</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_F">Faires Gehalt</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_M">Faires Gehalt</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_F">Unterbezahlt</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_M">Unterbezahlt</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_F">Überbezahlt</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_M">Überbezahlt</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_F">Ausgebeutet</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_M">Ausgebeutet</string>
  <string name="Staff/UnhappyFlavour/PromotionWanted_CS">Möchte Beförderung</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_F">Akzeptables Zimmer</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_M">Akzeptables Zimmer</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_F">Nettes Zimmer</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_M">Nettes Zimmer</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_F">Schönes Zimmer</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_M">Schönes Zimmer</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_F">Tolles Zimmer</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_M">Tolles Zimmer</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_F">Geniales Zimmer!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_M">Geniales Zimmer!</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant1_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant2_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant3_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant4_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant5_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor1_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor2_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor3_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor4_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor5_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor1_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor2_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor3_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor4_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor5_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse1_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse2_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse3_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse4_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse5_CS">Rang</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_F">Möchte Weiterbildung</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_M">Möchte Weiterbildung</string>
  <string name="Staff/ViewModeJobAssignment_CS">Aufgabenzuweisung</string>
  <string name="Staff/ViewModePayReview_CS">Gehalt prüfen</string>
  <string name="Staff/ViewModeStaffList_CS">Personalliste</string>
  <string name="StatusEffects/AwardWinner_Description">Gewann kürzlich eine Auszeichnung</string>
  <string name="StatusEffects/AwardWinner_Description_F">Gewann kürzlich eine Auszeichnung</string>
  <string name="StatusEffects/AwardWinner_Description_M">Gewann kürzlich eine Auszeichnung</string>
  <string name="StatusEffects/AwardWinner_Name">Preisträger</string>
  <string name="StatusEffects/AwardWinner_Name_F">Preisträgerin</string>
  <string name="StatusEffects/AwardWinner_Name_M">Preisträger</string>
  <string name="StatusEffects/BitSick_Description">Übergibt sich womöglich</string>
  <string name="StatusEffects/BitSick_Description_F">Übergibt sich womöglich</string>
  <string name="StatusEffects/BitSick_Description_M">Übergibt sich womöglich</string>
  <string name="StatusEffects/BitSick_Name">Flau im Magen</string>
  <string name="StatusEffects/BitSick_Name_F">Flau im Magen</string>
  <string name="StatusEffects/BitSick_Name_M">Flau im Magen</string>
  <string name="StatusEffects/Boredom_High_Description">Braucht etwas Unterhaltung.</string>
  <string name="StatusEffects/Boredom_High_Description_F">Braucht etwas Unterhaltung.</string>
  <string name="StatusEffects/Boredom_High_Description_M">Braucht etwas Unterhaltung.</string>
  <string name="StatusEffects/Boredom_High_Name">Gelangweilt</string>
  <string name="StatusEffects/Boredom_High_Name_F">Gelangweilt</string>
  <string name="StatusEffects/Boredom_High_Name_M">Gelangweilt</string>
  <string name="StatusEffects/BrainWashed_Description">Wurde von der Orbi-Stiftung einer Gehirnwäsche unterzogen</string>
  <string name="StatusEffects/BrainWashed_Description_F">Wurde von der Orbi-Stiftung einer Gehirnwäsche unterzogen</string>
  <string name="StatusEffects/BrainWashed_Description_M">Wurde von der Orbi-Stiftung einer Gehirnwäsche unterzogen</string>
  <string name="StatusEffects/BrainWashed_Name">Gehirnwäsche-Opfer</string>
  <string name="StatusEffects/BrainWashed_Name_F">Gehirnwäsche-Opfer</string>
  <string name="StatusEffects/BrainWashed_Name_M">Gehirnwäsche-Opfer</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name">Cafétablett</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_F">Cafétablett</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_M">Cafétablett</string>
  <string name="StatusEffects/Cafe_Satisfied_Description">Hatte im Café eine leckere Mahlzeit.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_F">Hatte im Café eine leckere Mahlzeit.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_M">Hatte im Café eine leckere Mahlzeit.</string>
  <string name="StatusEffects/Cafe_Satisfied_Name">Gutes Essen</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_F">Gutes Essen</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_M">Gutes Essen</string>
  <string name="StatusEffects/CaffeineBuzz_Description">Schlaf ist überbewertet.</string>
  <string name="StatusEffects/CaffeineBuzz_Description_F">Schlaf ist überbewertet.</string>
  <string name="StatusEffects/CaffeineBuzz_Description_M">Schlaf ist überbewertet.</string>
  <string name="StatusEffects/CaffeineBuzz_Name">Koffeinschub</string>
  <string name="StatusEffects/CaffeineBuzz_Name_F">Koffeinschub</string>
  <string name="StatusEffects/CaffeineBuzz_Name_M">Koffeinschub</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_F">Gehört überhaupt nicht hierher.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_M">Gehört überhaupt nicht hierher.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from other time periods are \"lost in time\"</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F">Zeitverloren</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_M">Zeitverloren</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_F">Kam durch ein Zeitportal.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_M">Kam durch ein Zeitportal.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from time portals are \"time sick\"</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F">Zeitkrank</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_M">Zeitkrank</string>
  <string name="StatusEffects/Disgusted_Description_F">Hat etwas Ekliges gesehen</string>
  <string name="StatusEffects/Disgusted_Description_M">Hat etwas Ekliges gesehen</string>
  <string name="StatusEffects/Disgusted_Name_F">Angeekelt</string>
  <string name="StatusEffects/Disgusted_Name_M">Angeekelt</string>
  <string name="StatusEffects/Dizzy_Description">Wacklig auf den Beinen.</string>
  <string name="StatusEffects/Dizzy_Description_F">Wacklig auf den Beinen.</string>
  <string name="StatusEffects/Dizzy_Description_M">Wacklig auf den Beinen.</string>
  <string name="StatusEffects/Dizzy_Name">Schwindelig</string>
  <string name="StatusEffects/Dizzy_Name_F">Schwindelig</string>
  <string name="StatusEffects/Dizzy_Name_M">Schwindelig</string>
  <string name="StatusEffects/DropLitter_Name">Abfallentsorgung</string>
  <string name="StatusEffects/DropLitter_Name_F">Abfallentsorgung</string>
  <string name="StatusEffects/DropLitter_Name_M">Abfallentsorgung</string>
  <string name="StatusEffects/Earthquake_Reaction_Description">Von einem Erdbeben erschüttert.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_F">Von einem Erdbeben erschüttert.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_M">Von einem Erdbeben erschüttert.</string>
  <string name="StatusEffects/Earthquake_Reaction_Name">Zittert</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_F">Zittert</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_M">Zittert</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description">Das Herzklopfen ist echt.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_F">Das Herzklopfen ist echt.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_M">Das Herzklopfen ist echt.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name">Energieschub</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_F">Energieschub</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_M">Energieschub</string>
  <string name="StatusEffects/Energy_Energised_Description">Fühlt sich erfrischt.</string>
  <string name="StatusEffects/Energy_Energised_Description_F">Fühlt sich erfrischt.</string>
  <string name="StatusEffects/Energy_Energised_Description_M">Fühlt sich erfrischt.</string>
  <string name="StatusEffects/Energy_Energised_Name">Voller Energie</string>
  <string name="StatusEffects/Energy_Energised_Name_F">Voller Energie</string>
  <string name="StatusEffects/Energy_Energised_Name_M">Voller Energie</string>
  <string name="StatusEffects/Energy_Exhausted_Description">Braucht wirklich eine Pause.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_F">Braucht wirklich eine Pause.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_M">Braucht wirklich eine Pause.</string>
  <string name="StatusEffects/Energy_Exhausted_Name">Erschöpft</string>
  <string name="StatusEffects/Energy_Exhausted_Name_F">Erschöpft</string>
  <string name="StatusEffects/Energy_Exhausted_Name_M">Erschöpft</string>
  <string name="StatusEffects/Energy_Tired_Description">Könnte eine Pause vertragen.</string>
  <string name="StatusEffects/Energy_Tired_Description_F">Könnte eine Pause vertragen.</string>
  <string name="StatusEffects/Energy_Tired_Description_M">Könnte eine Pause vertragen.</string>
  <string name="StatusEffects/Energy_Tired_Name">Müde</string>
  <string name="StatusEffects/Energy_Tired_Name_F">Müde</string>
  <string name="StatusEffects/Energy_Tired_Name_M">Müde</string>
  <string name="StatusEffects/FastRun_Name">Schnelllauf</string>
  <string name="StatusEffects/FastRun_Name_F">Schnelllauf</string>
  <string name="StatusEffects/FastRun_Name_M">Schnelllauf</string>
  <string name="StatusEffects/Fire_Panic_Description">So hol doch jemand einen Feuerlöscher!</string>
  <string name="StatusEffects/Fire_Panic_Description_F">So hol doch jemand einen Feuerlöscher!</string>
  <string name="StatusEffects/Fire_Panic_Description_M">So hol doch jemand einen Feuerlöscher!</string>
  <string name="StatusEffects/Fire_Panic_Name">In Panik</string>
  <string name="StatusEffects/Fire_Panic_Name_F">In Panik</string>
  <string name="StatusEffects/Fire_Panic_Name_M">In Panik</string>
  <string name="StatusEffects/Ghost_Fear_Description">So fang doch jemand diesen Geist!</string>
  <string name="StatusEffects/Ghost_Fear_Description_F">So fang doch jemand diesen Geist!</string>
  <string name="StatusEffects/Ghost_Fear_Description_M">So fang doch jemand diesen Geist!</string>
  <string name="StatusEffects/Ghost_Fear_Name">Hat Angst vor Geistern</string>
  <string name="StatusEffects/Ghost_Fear_Name_F">Hat Angst vor Geistern</string>
  <string name="StatusEffects/Ghost_Fear_Name_M">Hat Angst vor Geistern</string>
  <string name="StatusEffects/Happy_Name">Glücklich</string>
  <string name="StatusEffects/Happy_Name_F">Glücklich</string>
  <string name="StatusEffects/Happy_Name_M">Glücklich</string>
  <string name="StatusEffects/Health_Low_Description">Steht kurz vor dem Tod!</string>
  <string name="StatusEffects/Health_Low_Description_F">Steht kurz vor dem Tod!</string>
  <string name="StatusEffects/Health_Low_Description_M">Steht kurz vor dem Tod!</string>
  <string name="StatusEffects/Health_Low_Name">Gesundheit kritisch</string>
  <string name="StatusEffects/Health_Low_Name_F">Gesundheit kritisch</string>
  <string name="StatusEffects/Health_Low_Name_M">Gesundheit kritisch</string>
  <string name="StatusEffects/HeartThrob_Crush_Description">Hat sich in einen Schnuckiputz aus der Gegend verliebt</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_F">Hat sich in einen Schnucki aus der Gegend verliebt</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_M">Hat sich in einen Schnuckiputz aus der Gegend verliebt</string>
  <string name="StatusEffects/HeartThrob_Crush_Name">Ist verknallt</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_F">Ist verknallt</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_M">Ist verknallt</string>
  <string name="StatusEffects/Hunger_High_Description">Braucht einen Snack.</string>
  <string name="StatusEffects/Hunger_High_Description_F">Braucht einen Snack.</string>
  <string name="StatusEffects/Hunger_High_Description_M">Braucht einen Snack.</string>
  <string name="StatusEffects/Hunger_High_Name">Hungrig</string>
  <string name="StatusEffects/Hunger_High_Name_F">Hungrig</string>
  <string name="StatusEffects/Hunger_High_Name_M">Hungrig</string>
  <string name="StatusEffects/Hygiene_Low_Description">Ich bin voller Bazillen. Igitt.</string>
  <string name="StatusEffects/Hygiene_Low_Description_F">Ich bin voller Bazillen. Igitt.</string>
  <string name="StatusEffects/Hygiene_Low_Description_M">Ich bin voller Bazillen. Igitt.</string>
  <string name="StatusEffects/Hygiene_Low_Name">Mangelhafte Hygiene</string>
  <string name="StatusEffects/Hygiene_Low_Name_F">Mangelhafte Hygiene</string>
  <string name="StatusEffects/Hygiene_Low_Name_M">Mangelhafte Hygiene</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name">Epidemie</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_F">Epidemie</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_M">Epidemie</string>
  <string name="StatusEffects/Illness_Sniffles_Description">Eine Erkältung, die durch mangelhafte Hygiene verursacht wird.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_F">Eine Erkältung, die durch mangelhafte Hygiene verursacht wird.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_M">Eine Erkältung, die durch mangelhafte Hygiene verursacht wird.</string>
  <string name="StatusEffects/Illness_Sniffles_Name">Schnupfen</string>
  <string name="StatusEffects/Illness_Sniffles_Name_F">Schnupfen</string>
  <string name="StatusEffects/Illness_Sniffles_Name_M">Schnupfen</string>
  <string name="StatusEffects/Injured_Description">Das tat weh!</string>
  <string name="StatusEffects/Injured_Description_F">Das tat weh!</string>
  <string name="StatusEffects/Injured_Description_M">Das tat weh!</string>
  <string name="StatusEffects/Injured_Name">Verletzt</string>
  <string name="StatusEffects/Injured_Name_F">Verletzt</string>
  <string name="StatusEffects/Injured_Name_M">Verletzt</string>
  <string name="StatusEffects/LaughingGas_Description_F">Nach einer Nase Kicherpumpe dezent von Lachkrämpfen gebeutelt.</string>
  <string name="StatusEffects/LaughingGas_Description_M">Nach einer Nase Kicherpumpe dezent von Lachkrämpfen gebeutelt.</string>
  <string name="StatusEffects/LaughingGas_Name_F">Lachitis</string>
  <string name="StatusEffects/LaughingGas_Name_M">Lachitis</string>
  <string name="StatusEffects/Nausea_High_Description">Fühlt sich nicht so gut.</string>
  <string name="StatusEffects/Nausea_High_Description_F">Fühlt sich nicht so gut.</string>
  <string name="StatusEffects/Nausea_High_Description_M">Fühlt sich nicht so gut.</string>
  <string name="StatusEffects/Nausea_High_Name">Leidet an Übelkeit</string>
  <string name="StatusEffects/Nausea_High_Name_F">Leidet an Übelkeit</string>
  <string name="StatusEffects/Nausea_High_Name_M">Leidet an Übelkeit</string>
  <string name="StatusEffects/Nausea_Name">Übelkeit</string>
  <string name="StatusEffects/Nausea_Name_F">Übelkeit</string>
  <string name="StatusEffects/Nausea_Name_M">Übelkeit</string>
  <string name="StatusEffects/Nausea_Urgent_Description">Ich muss mich gleich übergeben!</string>
  <string name="StatusEffects/Nausea_Urgent_Description_F">Ich muss mich gleich übergeben!</string>
  <string name="StatusEffects/Nausea_Urgent_Description_M">Ich muss mich gleich übergeben!</string>
  <string name="StatusEffects/Nausea_Urgent_Name">Übergibt sich gleich</string>
  <string name="StatusEffects/Nausea_Urgent_Name_F">Übergibt sich gleich</string>
  <string name="StatusEffects/Nausea_Urgent_Name_M">Übergibt sich gleich</string>
  <string name="StatusEffects/NavBlocked_Name">Verirrt</string>
  <string name="StatusEffects/NavBlocked_Name_F">Verirrt</string>
  <string name="StatusEffects/NavBlocked_Name_M">Verirrt</string>
  <string name="StatusEffects/NiceSmelling_Description_F">Riecht wie Jasmine</string>
  <string name="StatusEffects/NiceSmelling_Description_M">Riecht wie Jasmine</string>
  <string name="StatusEffects/NiceSmelling_Name_F">Duftet gut</string>
  <string name="StatusEffects/NiceSmelling_Name_M">Duftet gut</string>
  <string name="StatusEffects/Offended_Description_F">Verletzt und gekränkt</string>
  <string name="StatusEffects/Offended_Description_M">Verletzt und gekränkt</string>
  <string name="StatusEffects/Offended_Name_F">Beleidigt</string>
  <string name="StatusEffects/Offended_Name_M">Beleidigt</string>
  <string name="StatusEffects/Patient_Unhappy_Description">Haut gleich ab.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_F">Haut gleich ab.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_M">Haut gleich ab.</string>
  <string name="StatusEffects/Patient_Unhappy_Name">Unzufrieden</string>
  <string name="StatusEffects/Patient_Unhappy_Name_F">Unzufrieden</string>
  <string name="StatusEffects/Patient_Unhappy_Name_M">Unzufrieden</string>
  <string name="StatusEffects/Reaction_Cheer_Name">Reaktion</string>
  <string name="StatusEffects/Reaction_Cheer_Name_F">Reaktion</string>
  <string name="StatusEffects/Reaction_Cheer_Name_M">Reaktion</string>
  <string name="StatusEffects/Reaction_Dance_Name">Reaktion</string>
  <string name="StatusEffects/Reaction_Dance_Name_F">Reaktion</string>
  <string name="StatusEffects/Reaction_Dance_Name_M">Reaktion</string>
  <string name="StatusEffects/Reaction_Death_Description">Hat jemanden sterben gesehen!</string>
  <string name="StatusEffects/Reaction_Death_Description_F">Hat jemanden sterben gesehen!</string>
  <string name="StatusEffects/Reaction_Death_Description_M">Hat jemanden sterben gesehen!</string>
  <string name="StatusEffects/Reaction_Death_Name">Jemand starb</string>
  <string name="StatusEffects/Reaction_Death_Name_F">Jemand starb</string>
  <string name="StatusEffects/Reaction_Death_Name_M">Jemand starb</string>
  <string name="StatusEffects/Reaction_Electrified_Description">Jemand ist elektrifiziert!</string>
  <string name="StatusEffects/Reaction_Electrified_Description_F">Jemand ist elektrifiziert!</string>
  <string name="StatusEffects/Reaction_Electrified_Description_M">Jemand ist elektrifiziert!</string>
  <string name="StatusEffects/Reaction_Electrified_Name">Geschockt</string>
  <string name="StatusEffects/Reaction_Electrified_Name_F">Geschockt</string>
  <string name="StatusEffects/Reaction_Electrified_Name_M">Geschockt</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name">Reaktion auf Nacktheit</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_F">Reaktion auf Nacktheit</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_M">Reaktion auf Nacktheit</string>
  <string name="StatusEffects/Reaction_Nasty_Description">Wegen eines schlimmen Ausbruchs verärgert.</string>
  <string name="StatusEffects/Reaction_Nasty_Description_F">Wegen eines schlimmen Ausbruchs verärgert.</string>
  <string name="StatusEffects/Reaction_Nasty_Description_M">Wegen eines schlimmen Ausbruchs verärgert.</string>
  <string name="StatusEffects/Reaction_Nasty_Name">Verärgert</string>
  <string name="StatusEffects/Reaction_Nasty_Name_F">Verärgert</string>
  <string name="StatusEffects/Reaction_Nasty_Name_M">Verärgert</string>
  <string name="StatusEffects/Reaction_Scared_Name">Verängstigte Reaktion</string>
  <string name="StatusEffects/Reaction_Scared_Name_F">Verängstigte Reaktion</string>
  <string name="StatusEffects/Reaction_Scared_Name_M">Verängstigte Reaktion</string>
  <string name="StatusEffects/RisingStar_Name">Aufsteigender Stern</string>
  <string name="StatusEffects/RisingStar_Name_F">Aufsteigender Stern</string>
  <string name="StatusEffects/RisingStar_Name_M">Aufsteigender Stern</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description">Flirt fehlgeschlagen</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_F">Flirt fehlgeschlagen</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_M">Flirt fehlgeschlagen</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name">Flirt fehlgeschlagen</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_F">Flirt fehlgeschlagen</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_M">Flirt fehlgeschlagen</string>
  <string name="StatusEffects/Romantic_InLove_Description">Hat mit jemand ganz Besonderem gesprochen.</string>
  <string name="StatusEffects/Romantic_InLove_Description_F">Hat mit jemand ganz Besonderem gesprochen.</string>
  <string name="StatusEffects/Romantic_InLove_Description_M">Hat mit jemand ganz Besonderem gesprochen.</string>
  <string name="StatusEffects/Romantic_InLove_Name">Verliebt</string>
  <string name="StatusEffects/Romantic_InLove_Name_F">Verliebt</string>
  <string name="StatusEffects/Romantic_InLove_Name_M">Verliebt</string>
  <string name="StatusEffects/Salty_Description">Diese Snacks haben mich durstig gemacht.</string>
  <string name="StatusEffects/Salty_Description_F">Diese Snacks haben mich durstig gemacht.</string>
  <string name="StatusEffects/Salty_Description_M">Diese Snacks haben mich durstig gemacht.</string>
  <string name="StatusEffects/Salty_Name">Salziger Nachgeschmack</string>
  <string name="StatusEffects/Salty_Name_F">Salziger Nachgeschmack</string>
  <string name="StatusEffects/Salty_Name_M">Salziger Nachgeschmack</string>
  <string name="StatusEffects/Saw_HealthMinister_Description">Hat Gesundheitsminister Tarquin Foxbridge gesehen</string>
  <string name="StatusEffects/Saw_HealthMinister_Name">Hat den Gesundheitsminister gesehen</string>
  <string name="StatusEffects/Saw_Jasmine_Description">Hat Popstar Jasmine Odyssey gesehen</string>
  <string name="StatusEffects/Saw_Jasmine_Name">Völlig überwältigt</string>
  <string name="StatusEffects/Saw_Mayor_Description">Hat Bürgermeisterin Tabitha Windsock gesehen</string>
  <string name="StatusEffects/Saw_Mayor_Name">Hat die Bürgermeisterin gesehen</string>
  <string name="StatusEffects/Saw_RivalBoss_Description">Hat den Boss einer großen Firma gesehen</string>
  <string name="StatusEffects/Saw_RivalBoss_Name">Hat einen CEO gesehen</string>
  <string name="StatusEffects/Saw_Rodrick_Description">Hat Filmstar Roderick Cushion gesehen</string>
  <string name="StatusEffects/Saw_Rodrick_Name">Völlig überwältigt</string>
  <string name="StatusEffects/SentHome_Description">Unterwegs zu einem anderen Krankenhaus.</string>
  <string name="StatusEffects/SentHome_Description_F">Unterwegs zu einem anderen Krankenhaus.</string>
  <string name="StatusEffects/SentHome_Description_M">Unterwegs zu einem anderen Krankenhaus.</string>
  <string name="StatusEffects/SentHome_Name">Weggeschickt</string>
  <string name="StatusEffects/SentHome_Name_F">Weggeschickt</string>
  <string name="StatusEffects/SentHome_Name_M">Weggeschickt</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description">Traurig über das Ableben eines Patienten.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_F">Traurig über das Ableben eines Patienten.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_M">Traurig über das Ableben eines Patienten.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name">Hat einen Patienten auf dem Gewissen</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_F">Hat einen Patienten auf dem Gewissen</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_M">Hat einen Patienten auf dem Gewissen</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description">Traurig wegen einer gescheiterten Behandlung.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_F">Traurig wegen einer gescheiterten Behandlung.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_M">Traurig wegen einer gescheiterten Behandlung.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name">Behandlung fehlgeschlagen</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_F">Behandlung fehlgeschlagen</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_M">Behandlung fehlgeschlagen</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description">Glücklich wegen einer erfolgreichen Heilung.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_F">Glücklich wegen einer erfolgreichen Heilung.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_M">Glücklich wegen einer erfolgreichen Heilung.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name">Hat einen Patienten geheilt</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_F">Hat einen Patienten geheilt</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_M">Hat einen Patienten geheilt</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_F">Kurzzeitig und künstlich herbeigeführte Erhöhung der Hirnleistung.</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_M">Kurzzeitig und künstlich herbeigeführte Erhöhung der Hirnleistung.</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_F">Gehirnboost</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_M">Gehirnboost</string>
  <string name="StatusEffects/Staff_Happy_Description">Ich liebe meinen Job!</string>
  <string name="StatusEffects/Staff_Happy_Description_F">Ich liebe meinen Job!</string>
  <string name="StatusEffects/Staff_Happy_Description_M">Ich liebe meinen Job!</string>
  <string name="StatusEffects/Staff_Happy_Name">Glücklich</string>
  <string name="StatusEffects/Staff_Happy_Name_F">Glücklich</string>
  <string name="StatusEffects/Staff_Happy_Name_M">Glücklich</string>
  <string name="StatusEffects/Staff_Promoted_Description">Freut sich über die Beförderung.</string>
  <string name="StatusEffects/Staff_Promoted_Description_F">Freut sich über die Beförderung.</string>
  <string name="StatusEffects/Staff_Promoted_Description_M">Freut sich über die Beförderung.</string>
  <string name="StatusEffects/Staff_Promoted_Name">Befördert</string>
  <string name="StatusEffects/Staff_Promoted_Name_F">Befördert</string>
  <string name="StatusEffects/Staff_Promoted_Name_M">Befördert</string>
  <string name="StatusEffects/Staff_Unhappy_Description">Ich hasse meinen Job!</string>
  <string name="StatusEffects/Staff_Unhappy_Description_F">Ich hasse meinen Job!</string>
  <string name="StatusEffects/Staff_Unhappy_Description_M">Ich hasse meinen Job!</string>
  <string name="StatusEffects/Staff_Unhappy_Name">Unzufrieden</string>
  <string name="StatusEffects/Staff_Unhappy_Name_F">Unzufrieden</string>
  <string name="StatusEffects/Staff_Unhappy_Name_M">Unzufrieden</string>
  <string name="StatusEffects/Temperature_Cold_Description">Heizkörper würden nicht schaden.</string>
  <string name="StatusEffects/Temperature_Cold_Description_F">Heizkörper würden nicht schaden.</string>
  <string name="StatusEffects/Temperature_Cold_Description_M">Heizkörper würden nicht schaden.</string>
  <string name="StatusEffects/Temperature_Cold_Name">Zu kalt</string>
  <string name="StatusEffects/Temperature_Cold_Name_F">Zu kalt</string>
  <string name="StatusEffects/Temperature_Cold_Name_M">Zu kalt</string>
  <string name="StatusEffects/Temperature_Hot_Description">Eine Klimaanlage würde nicht schaden.</string>
  <string name="StatusEffects/Temperature_Hot_Description_F">Eine Klimaanlage würde nicht schaden.</string>
  <string name="StatusEffects/Temperature_Hot_Description_M">Eine Klimaanlage würde nicht schaden.</string>
  <string name="StatusEffects/Temperature_Hot_Name">Zu warm</string>
  <string name="StatusEffects/Temperature_Hot_Name_F">Zu warm</string>
  <string name="StatusEffects/Temperature_Hot_Name_M">Zu warm</string>
  <string name="StatusEffects/Thirst_High_Description">Braucht was zu trinken.</string>
  <string name="StatusEffects/Thirst_High_Description_F">Braucht was zu trinken.</string>
  <string name="StatusEffects/Thirst_High_Description_M">Braucht was zu trinken.</string>
  <string name="StatusEffects/Thirst_High_Name">Durstig</string>
  <string name="StatusEffects/Thirst_High_Name_F">Durstig</string>
  <string name="StatusEffects/Thirst_High_Name_M">Durstig</string>
  <string name="StatusEffects/Toilet_Accident_Description">Hatte einen Unfall ...</string>
  <string name="StatusEffects/Toilet_Accident_Description_F">Hatte einen Unfall ...</string>
  <string name="StatusEffects/Toilet_Accident_Description_M">Hatte einen Unfall ...</string>
  <string name="StatusEffects/Toilet_Accident_Name">Schwer verschmutzt</string>
  <string name="StatusEffects/Toilet_Accident_Name_F">Schwer verschmutzt</string>
  <string name="StatusEffects/Toilet_Accident_Name_M">Schwer verschmutzt</string>
  <string name="StatusEffects/Toilet_Need_High_Description">Dick oder dünn? Wir wissen es nicht genau.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_F">Dick oder dünn? Wir wissen es nicht genau.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_M">Dick oder dünn? Wir wissen es nicht genau.</string>
  <string name="StatusEffects/Toilet_Need_High_Name">Muss aufs Klo</string>
  <string name="StatusEffects/Toilet_Need_High_Name_F">Muss aufs Klo</string>
  <string name="StatusEffects/Toilet_Need_High_Name_M">Muss aufs Klo</string>
  <string name="StatusEffects/Toilet_Urgent_Description">Der Maulwurf sieht gleich Tageslicht!</string>
  <string name="StatusEffects/Toilet_Urgent_Description_F">Der Maulwurf sieht gleich Tageslicht!</string>
  <string name="StatusEffects/Toilet_Urgent_Description_M">Der Maulwurf sieht gleich Tageslicht!</string>
  <string name="StatusEffects/Toilet_Urgent_Name">Muss dringend aufs Klo</string>
  <string name="StatusEffects/Toilet_Urgent_Name_F">Muss dringend aufs Klo</string>
  <string name="StatusEffects/Toilet_Urgent_Name_M">Muss dringend aufs Klo</string>
  <string name="StatusEffects/Treatment_Death_Description">Stirbt wegen fehlgeschlagener Behandlung!</string>
  <string name="StatusEffects/Treatment_Death_Description_F">Stirbt wegen fehlgeschlagener Behandlung!</string>
  <string name="StatusEffects/Treatment_Death_Description_M">Stirbt wegen fehlgeschlagener Behandlung!</string>
  <string name="StatusEffects/Treatment_Death_Name">Stirbt</string>
  <string name="StatusEffects/Treatment_Death_Name_F">Stirbt</string>
  <string name="StatusEffects/Treatment_Death_Name_M">Stirbt</string>
  <string name="StatusEffects/Treatment_Effective_Description">Die Behandlung war erfolgreich.</string>
  <string name="StatusEffects/Treatment_Effective_Description_F">Die Behandlung war erfolgreich.</string>
  <string name="StatusEffects/Treatment_Effective_Description_M">Die Behandlung war erfolgreich.</string>
  <string name="StatusEffects/Treatment_Effective_Name">Geheilt</string>
  <string name="StatusEffects/Treatment_Effective_Name_F">Geheilt</string>
  <string name="StatusEffects/Treatment_Effective_Name_M">Geheilt</string>
  <string name="StatusEffects/Treatment_Ineffective_Description">Die Behandlung hat nicht angeschlagen.</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_F">Die Behandlung hat nicht angeschlagen.</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_M">Die Behandlung hat nicht angeschlagen.</string>
  <string name="StatusEffects/Treatment_Ineffective_Name">Behandlung fehlgeschlagen</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_F">Behandlung fehlgeschlagen</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_M">Behandlung fehlgeschlagen</string>
  <string name="StatusEffects/WardPatients_Visited_Description_F">Ein Krankenpfleger kam vorbei und hat sich um den Patienten gekümmert.</string>
  <string name="StatusEffects/WardPatients_Visited_Description_M">Ein Krankenpfleger kam vorbei und hat sich um den Patienten gekümmert.</string>
  <string name="StatusEffects/WardPatients_Visited_Name_F">Krankenpfleger-Besuch</string>
  <string name="StatusEffects/WardPatients_Visited_Name_M">Krankenpfleger-Besuch</string>
  <string name="TRC/FrontEnd/CurrentUserAvatarInvalid">Nutzeravatar konnte nicht abgerufen werden.</string>
  <string name="TRC/FrontEnd/CurrentUserEnumerateDLCFailed">Kontotransaktionen für den aktuellen Nutzer konnten nicht abgerufen werden.</string>
  <string name="TRC/FrontEnd/CurrentUserErrorTitle">Fehler</string>
  <string name="TRC/FrontEnd/CurrentUserGetAchievementsFailed">Erfolgsdaten für den aktuellen Nutzer konnten nicht abgerufen werden.</string>
  <string name="TRC/FrontEnd/CurrentUserHasChangedReturnToMainMenu_Console">Der aktuelle Nutzer hat sich geändert. Zurück zum Hauptmenü.</string>
  <string name="TRC/FrontEnd/CurrentUserInfoTitle">Info</string>
  <string name="TRC/FrontEnd/CurrentUserLicenseNotValid">Der aktuell angemeldete Nutzer hat nicht die nötigen Rechte zum Starten dieser App.</string>
  <string name="TRC/FrontEnd/CurrentUserRefreshFailed">Cloud-Speicherdaten für den aktuellen Nutzer konnten nicht geladen werden.</string>
  <string name="TRC/FrontEnd/PressToStartMessage_Console">{[Menu/InputActions/StartScreenContinue]} Drücken, um zu starten.</string>
  <string name="TRC/Network/ConnectionLost">Internetverbindung verloren. Online-Funktionen nicht mehr verfügbar.</string>
  <string name="TimeSpan/Days_CS">{[DAYS]} Tagen[i2p_Zero]0 Tage[i2p_One]1 Tag</string>
  <string name="TimeSpan/Months_CS">{[MONTHS]} Monate[i2p_Zero]0 Monate[i2p_One]1 Monat</string>
  <string name="TimeSpan/NumericDay_CS">{[DAYS]}</string>
  <string name="TimeSpan/NumericMonth_CS">{[MONTHS]}</string>
  <string name="TimeSpan/NumericYear_CS">{[YEAR]}\\n</string>
  <string name="TimeSpan/TimeSpan_DayAgo_CS">vor 1 Tag</string>
  <string name="TimeSpan/TimeSpan_DaysAgo_CS">vor {[DAYS]} Tagen[i2p_One]vor {[DAYS]} Tag</string>
  <string name="TimeSpan/TimeSpan_HourAgo_CS">vor 1 Stunde</string>
  <string name="TimeSpan/TimeSpan_HoursAgo_CS">vor {[HOURS]} Stunden</string>
  <string name="TimeSpan/TimeSpan_LongTimeAgo_CS">vor langer Zeit</string>
  <string name="TimeSpan/TimeSpan_MinuteAgo_CS">vor 1 Minute</string>
  <string name="TimeSpan/TimeSpan_MinutesAgo_CS">vor {[MINUTES]} Minuten</string>
  <string name="TimeSpan/TimeSpan_Minutes_CS">{[MINUTES]} Min</string>
  <string name="TimeSpan/TimeSpan_Now_CS">gerade eben</string>
  <string name="TimeSpan/TimeSpan_Seconds_CS">{[SECONDS]} Sek</string>
  <string name="TimeSpan/Years_CS">{[YEARS]} Jahre[i2p_Zero]0 Jahre[i2p_One]1 Jahr</string>
  <string name="Tooltip/DLC_1/VIP_Visit_Bigfoot">Bartholomew F. Yeti, Autor und Advokat der Bigfoot-Stiftung, besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/DLC_2/VIP_Visit_RichGuy">Wiggy Silverbottom besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/DLC_3/VIP_Visit_Alien_reporter">Charlatene Fishwrapper, Journalistin des Two Point Squabbler, besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/DLC_4/VIP_Visit_Eco">Flanolin Onionsack vom Grünzeugministerium besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/DLC_5/VIP_Visit_Zara">Die Künstlerin Zara Fitzpocket besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/DLC_6/InspectorDataPatient_SendHomeAnachronistic_CS">Zur Datumsbestimmung schicken</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Tooltip for controls to toggle valid eras for Speed Dating room</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras">Patienten aus dieser Zeit zurückschicken?</string>
  <string name="Tooltip/DLC_6/VIP_Visit_Yesterday">Captain Yesterday besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/FinanceTab_CashFlow_Expenses_CS">Mitarbeitergehälter: {[WAGES]}\\nAndere Ausgaben: {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_CashFlow_Revenue_CS">Behandlung: {[TREATMENT]}\\nDiagnose: {[DIAGNOSIS]}\\nAndere Einnahmen: {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_ProfitFactor_CS">Profitfaktor:\\n{[VALUE1]} (12 Monate Gewinn/Verlust / 4) \\nx {[VALUE2]} (Anzahl der profitablen Monate im letzten Jahr)</string>
  <string name="Tooltip/HospitalLevel_ProgressBar">Die Krankenhausstufe spiegelt die Größe des Krankenhauses wider, basierend auf der Anzahl der Zimmer und Mitarbeiter. Eine höhere Krankenhausstufe bringt mehr Patienten und Stellenbewerbungen mit sich.</string>
  <string name="Tooltip/HospitalPin_Balance">Bilanz:</string>
  <string name="Tooltip/HospitalPin_FriendsLabel">Freunde, die dieses Level gespielt haben</string>
  <string name="Tooltip/HospitalPin_Prestige">Krankenhausstufe:</string>
  <string name="Tooltip/HospitalPin_Reputation">Ruf:</string>
  <string name="Tooltip/HospitalPin_Value">Krankenhauswert:</string>
  <string name="Tooltip/HubMenu_Characters">Charaktere</string>
  <string name="Tooltip/HubMenu_DataView">Datenansicht</string>
  <string name="Tooltip/HubMenu_Finance">Finanzen</string>
  <string name="Tooltip/HubMenu_Hires">Stelle einen Mitarbeiter ein</string>
  <string name="Tooltip/HubMenu_Hires_RejectJobApplicant">Bewerber ablehnen</string>
  <string name="Tooltip/HubMenu_Items">Kaufe ein Objekt</string>
  <string name="Tooltip/HubMenu_MapNewLevels_CS">Zurück zur Karte\\nNeue Levels: {[COUNT]}</string>
  <string name="Tooltip/HubMenu_Map_CS">Karte</string>
  <string name="Tooltip/HubMenu_Options">Optionen</string>
  <string name="Tooltip/HubMenu_Rooms">Baue ein Zimmer</string>
  <string name="Tooltip/InspectorDataCharacter_Message_CS">Nachricht öffnen</string>
  <string name="Tooltip/InspectorDataCharacter_Vaccinate_CS">Impfen</string>
  <string name="Tooltip/InspectorDataPatient_SendForTreatment_CS">Zur Behandlung schicken</string>
  <string name="Tooltip/InspectorDataPatient_SendHome_CS">Nach Hause schicken</string>
  <string name="Tooltip/InspectorDataRoom_Close_CS">Zimmer schließen</string>
  <string name="Tooltip/InspectorDataRoom_Copy_CS">Eine Kopie dieses Zimmers erstellen</string>
  <string name="Tooltip/InspectorDataRoom_Customisation">Wände und Böden anpassen</string>
  <string name="Tooltip/InspectorDataRoom_Edit_CS">Grundriss bearbeiten</string>
  <string name="Tooltip/InspectorDataRoom_Objects_CS">Einrichtung bearbeiten</string>
  <string name="Tooltip/InspectorDataRoom_Open_CS">Zimmer eröffnen</string>
  <string name="Tooltip/InspectorDataRoom_Open_NoEnergy_CS">Nicht genug Energie</string>
  <string name="Tooltip/InspectorDataRoom_Sell_CS">Zimmer verkaufen</string>
  <string name="Tooltip/InspectorDataRoom_ToggleDiagnosis">Sollen Patienten für die Diagnose hierher geschickt werden?</string>
  <string name="Tooltip/InspectorDataRoom_ToggleTreatment">Sollen Patienten für die Behandlung hierher geschickt werden?</string>
  <string name="Tooltip/InspectorDataStaff_Break_CS">Pause einlegen</string>
  <string name="Tooltip/InspectorDataStaff_Customise_CS">Mitarbeiter-Anpassung</string>
  <string name="Tooltip/InspectorDataStaff_Fire_CS">Feuern</string>
  <string name="Tooltip/InspectorDataStaff_Jobs_CS">Jobs</string>
  <string name="Tooltip/InspectorDataStaff_PayReview_CS">Gehalt prüfen</string>
  <string name="Tooltip/InspectorDataStaff_Pickup_CS">Aufheben</string>
  <string name="Tooltip/InspectorDataStaff_Promote_CS">Befördern</string>
  <string name="Tooltip/InspectorDataStaff_ReturnWork_CS">Zurück an die Arbeit</string>
  <string name="Tooltip/InspectorDataStaff_Train_CS">Weiterbilden</string>
  <string name="Tooltip/JobDescription_BlockedToilet_CS">Reinige Toiletten</string>
  <string name="Tooltip/JobDescription_BrokenMachine_CS">Repariere Maschinen</string>
  <string name="Tooltip/JobDescription_Fire_CS">Lösche Feuer</string>
  <string name="Tooltip/JobDescription_Ghost_CS">Jage Geister</string>
  <string name="Tooltip/JobDescription_Litter_CS">Müll entfernen</string>
  <string name="Tooltip/JobDescription_MedicalWaste_CS">Abfall entfernen</string>
  <string name="Tooltip/JobDescription_OutOfStock_CS">Fülle Automaten auf</string>
  <string name="Tooltip/JobDescription_Upgrade_CS">Upgrade Maschinen</string>
  <string name="Tooltip/JobDescription_WiltedPlant_CS">Gieße Pflanzen</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars1_CS">Erhalte einen Stern in {[LEVEL1]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars2_CS">Erhalte einen Stern in {[LEVEL1]} oder {[LEVEL2]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars3_CS">Erhalte einen Stern in {[LEVEL1]}, {[LEVEL2]} oder {[LEVEL3]}</string>
  <string name="Tooltip/LevelPrerequisite_SilverUnlock_CS">Kaufe {[LEVEL]} für {[COUNT]} Silber</string>
  <string name="Tooltip/LevelPrerequisite_TotalStars_CS">Erhalte insgesamt mindestens {[COUNT]} Sterne</string>
  <string name="Tooltip/MapPinOnline_NotOnline_CS">Offline</string>
  <string name="Tooltip/MapPinOnline_ResearchDepartment_CS">Forschungsabteilung</string>
  <string name="Tooltip/Online_SteamAvatarName">Name (online)</string>
  <string name="Tooltip/Qualification_ReadyForTraining_CS">Bereit für Weiterbildung</string>
  <string name="Tooltip/Qualification_StaffCount_CS">Personal mit dieser Ausbildung: {[COUNT]}</string>
  <string name="Tooltip/Qualification_Training">Weiterbildung</string>
  <string name="Tooltip/Reputation_ProgressBar_Explanation">Der Ruf basiert auf den Resultaten von Patientenbesuchen, der Zufriedenheit der Personen im Krankenhaus, den Preisen sowie der Öffentlichkeitsarbeit des Krankenhauses. Ein besserer Ruf sorgt für mehr Patienten und Stellenbewerbungen.</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine">In Ordnung</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine_CS">In Ordnung</string>
  <string name="Tooltip/Reputation_ProgressBar_Good">Gut</string>
  <string name="Tooltip/Reputation_ProgressBar_Good_CS">Gut</string>
  <string name="Tooltip/Reputation_ProgressBar_Great">Großartig</string>
  <string name="Tooltip/Reputation_ProgressBar_Great_CS">Großartig</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor">Schlecht</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor_CS">Schlecht</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor">Sehr schlecht</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor_CS">Sehr schlecht</string>
  <string name="Tooltip/ResearchNetwork_Completed_CS">Vollendet</string>
  <string name="Tooltip/ResearchNetwork_InProgress_CS">Im Gang ...</string>
  <string name="Tooltip/RibbonMenu_HireSection_StaffLevel">ERF zeigt an, wie viel Erfahrung dieser Mitarbeiter hat. Ein Mitarbeiter mit viel Erfahrung ist effektiver.</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_AddToRoom">Zum Zimmer hinzufügen</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoomInvalid_CS">Zimmer bauen (noch nicht bereit)</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoom_CS">Zimmer bauen</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_Cost">Kosten für Änderungen</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_RoomPrestige">Raumausstattungslevel</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_SubtractFromRoom">Aus Zimmer entfernen</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_UpgradesAvailable_CS">Verfügbare Upgrades: {[COUNT]}</string>
  <string name="Tooltip/RoomMenu/Female">Frauen</string>
  <string name="Tooltip/RoomMenu/Male">Männer</string>
  <string name="Tooltip/RoomMenu/Patients">Patienten</string>
  <string name="Tooltip/RoomMenu/Staff">Personal</string>
  <string name="Tooltip/SaveSlots/Copy">Kopieren</string>
  <string name="Tooltip/SaveSlots/Delete">Löschen</string>
  <string name="Tooltip/SelectMenuMarketing_CancelProject">Projekt abbrechen</string>
  <string name="Tooltip/SelectMenuRoomItem_CallJanitor_CS">Hausmeister rufen wegen: {[ACTION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_CancelJanitor_CS">Anfrage für {[ACTION]} abbrechen</string>
  <string name="Tooltip/SelectMenuRoomItem_CannotAffordUpgrade_CS">Upgrade {[NAME]} ist zu teuer\\nKosten: {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Maintenance_CS">Instandhaltung {[LEVEL]}</string>
  <string name="Tooltip/SelectMenuRoomItem_NoQualifiedJanitors_CS">Keine Hausmeister mit {[QUALIFICATION]}-Ausbildung</string>
  <string name="Tooltip/SelectMenuRoomItem_Pickup_CS">Aufheben</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobCost_CS">Kosten: {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobLimitReached_CS">Voll ausgelastet!\\n</string>
  <string name="Tooltip/SelectMenuRoomItem_Sell_CS">Für {[COST]} verkaufen</string>
  <string name="Tooltip/SelectMenuRoomItem_Shelve_CS">Projekt auf Eis legen</string>
  <string name="Tooltip/SelectMenuRoomItem_UGCButton">Von Spielern erstelltes Objekt bearbeiten</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Edit_CS">Objektdefinition ändern</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Workshop_CS">Im Steam Workshop ansehen</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeCancel_CS">Upgrade abbrechen</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeDetails_CS">Zu {[NAME]} upgraden\\n{[DESC]}\\n{[MODIFIERS]}\\nErfordert Hausmeister mit Ausbildung in {[QUALIFICATION]}\\nKosten: {[COST]}\\nGeschätzte Zeit für Upgrade: {[DAYS]} Tage</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeProgress_CS">Upgradefortschritt: {[PERCENT]}</string>
  <string name="Tooltip/SelectMenuTraining_CancelCourse">Kurs abbrechen</string>
  <string name="Tooltip/StaffMenu_AllPayRise">Gib allen Mitarbeitern auf der Liste eine kleine Lohnerhöhung.</string>
  <string name="Tooltip/StaffMenu_Assistants">Assistenten</string>
  <string name="Tooltip/StaffMenu_ConfirmPayRise">Gehaltserhöhung bestätigen</string>
  <string name="Tooltip/StaffMenu_Doctor">Ärzte</string>
  <string name="Tooltip/StaffMenu_Doctors">Ärzte</string>
  <string name="Tooltip/StaffMenu_Janitors">Hausmeister</string>
  <string name="Tooltip/StaffMenu_JobAssignment">Aufgabenzuweisung</string>
  <string name="Tooltip/StaffMenu_Nurses">Krankenpfleger</string>
  <string name="Tooltip/StaffMenu_Overview">Personalübersicht</string>
  <string name="Tooltip/StaffMenu_PayReview">Gehalt prüfen</string>
  <string name="Tooltip/StaffMenu_SatisfyPayRequests">Gebe allen Mitarbeitern, die sich unterbezahlt fühlen, eine Gehaltserhöhung, um sie zufrieden zu stellen.</string>
  <string name="Tooltip/TimeAndStatsMenu_Kudosh">Erhalte Kudosh für deine Organisation, indem du Herausforderungen abschließt.\\nDamit kannst du Objekte aus der Liste freischalten.</string>
  <string name="Tooltip/TimeAndStatsMenu_Year_CS">Jahr: {0:00}</string>
  <string name="Tooltip/TrainingCourse_PointsRequired_CS">Benötigte Weiterbildungseinheiten: {[POINTS]}</string>
  <string name="Tooltip/TrainingCourse_StaffAbleToLearn_CS">Für Weiterbildung geeignetes Personal: {[COUNT]}</string>
  <string name="Tooltip/TrainingCourse_StaffWithQualification_CS">Personal mit dieser Ausbildung: {[COUNT]}</string>
  <string name="Tooltip/VIP_Visit_Celebrity_Actor">Filmstar Roderick Cushion besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/VIP_Visit_Celebrity_PopStar">Popstar Jasmine Odyssey besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/VIP_Visit_Inspector">Gesundheitsinspektor Henry Jobsworth besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/VIP_Visit_Mayor">Bürgermeisterin Tabitha Windsock besteht darauf, das Krankenhaus zu besuchen. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/VIP_Visit_Minister">Gesundheitsminister Tarquin Foxbridge besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/VIP_Visit_Radio_Reporter">Sally Figblanket, Reporterin für Radio Two Point, besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Bungle">Sophie Nova, Geschäftsführerin von Bungle Tech, besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Holistix">Augustus Lavender, Geschäftsführer von Holistix, besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Jumbo">Jumbo McNally, Geschäftsführer der Jumbo MegaCorp, besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Orb">Agatha Sphere, Geschäftsführerin der Orbi-Stiftung, besucht das Krankenhaus. Klicke hier, um nach der Ankunft den Besuch zu verfolgen.</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_F">Hundeelend</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_M">Hundeelend</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_F">Frankenstein</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_M">Frankenstein</string>
  <string name="Traits/Trait_000_F">Betrügt bei Brettspielen</string>
  <string name="Traits/Trait_000_M">Betrügt bei Brettspielen</string>
  <string name="Traits/Trait_001_F">Hortet Besteck</string>
  <string name="Traits/Trait_001_M">Hortet Besteck</string>
  <string name="Traits/Trait_002_F">Ihre Komplimente klingen unaufrichtig</string>
  <string name="Traits/Trait_002_M">Seine Komplimente klingen unaufrichtig</string>
  <string name="Traits/Trait_003_F">Schluckt Kaugummi runter</string>
  <string name="Traits/Trait_003_M">Schluckt Kaugummi runter</string>
  <string name="Traits/Trait_004_F">Trägt selten Hüte</string>
  <string name="Traits/Trait_004_M">Trägt selten Hüte</string>
  <string name="Traits/Trait_005_F">Spricht kein Spanisch</string>
  <string name="Traits/Trait_005_M">Spricht kein Spanisch</string>
  <string name="Traits/Trait_006_F">Schreibt eigenen Namen falsch</string>
  <string name="Traits/Trait_006_M">Schreibt eigenen Namen falsch</string>
  <string name="Traits/Trait_007_F">Liebt Schreibwaren</string>
  <string name="Traits/Trait_007_M">Liebt Schreibwaren</string>
  <string name="Traits/Trait_008_F">Glaubt (fälschlicherweise), dass sie übernatürliche Kräfte hat</string>
  <string name="Traits/Trait_008_M">Glaubt (fälschlicherweise), dass er übernatürliche Kräfte hat</string>
  <string name="Traits/Trait_009_F">War noch nie im Weltall</string>
  <string name="Traits/Trait_009_M">War noch nie im Weltall</string>
  <string name="Traits/Trait_010_F">Lässt immer Wechselgeld fallen</string>
  <string name="Traits/Trait_010_M">Lässt immer Wechselgeld fallen</string>
  <string name="Traits/Trait_011_F">Glaubt, dass Wolken auch Gefühle haben</string>
  <string name="Traits/Trait_011_M">Glaubt, dass Wolken auch Gefühle haben</string>
  <string name="Traits/Trait_012_F">Pfeift schräg</string>
  <string name="Traits/Trait_012_M">Pfeift schräg</string>
  <string name="Traits/Trait_013_F">Erwidert Gefallen nie</string>
  <string name="Traits/Trait_013_M">Erwidert Gefallen nie</string>
  <string name="Traits/Trait_014_F">Verliert ständig Kinder aus den Augen</string>
  <string name="Traits/Trait_014_M">Verliert ständig Kinder aus den Augen</string>
  <string name="Traits/Trait_015_F">Stellt aus Versehen mit Fremden Augenkontakt her</string>
  <string name="Traits/Trait_015_M">Stellt aus Versehen mit Fremden Augenkontakt her</string>
  <string name="Traits/Trait_016_F">Fester Händedruck</string>
  <string name="Traits/Trait_016_M">Fester Händedruck</string>
  <string name="Traits/Trait_017_F">Erzählt tolle Gutenachtgeschichten</string>
  <string name="Traits/Trait_017_M">Erzählt tolle Gutenachtgeschichten</string>
  <string name="Traits/Trait_018_F">Hat noch nie einen Bleistift besessen</string>
  <string name="Traits/Trait_018_M">Hat noch nie einen Bleistift besessen</string>
  <string name="Traits/Trait_019_F">Kann nicht Auto fahren</string>
  <string name="Traits/Trait_019_M">Kann nicht Auto fahren</string>
  <string name="Traits/Trait_020_F">Geringfügig stilvoller als andere</string>
  <string name="Traits/Trait_020_M">Geringfügig stilvoller als andere</string>
  <string name="Traits/Trait_021_F">Hängt „Defekt“-Schilder an völlig funktionstüchtige Geräte</string>
  <string name="Traits/Trait_021_M">Hängt „Defekt“-Schilder an völlig funktionstüchtige Geräte</string>
  <string name="Traits/Trait_022_F">Eine wahre Plage</string>
  <string name="Traits/Trait_022_M">Eine wahre Plage</string>
  <string name="Traits/Trait_023_F">Spricht weder zu laut noch zu leise</string>
  <string name="Traits/Trait_023_M">Spricht weder zu laut noch zu leise</string>
  <string name="Traits/Trait_024_F">Hat ein Buch über Tacker geschrieben</string>
  <string name="Traits/Trait_024_M">Hat ein Buch über Tacker geschrieben</string>
  <string name="Traits/Trait_025_F">Hilft gerne anderen beim Umzug</string>
  <string name="Traits/Trait_025_M">Hilft gerne anderen beim Umzug</string>
  <string name="Traits/Trait_026_F">Sehr gut im Kabelsortieren</string>
  <string name="Traits/Trait_026_M">Sehr gut im Kabelsortieren</string>
  <string name="Traits/Trait_027_F">Starkes linkes Bein</string>
  <string name="Traits/Trait_027_M">Starkes linkes Bein</string>
  <string name="Traits/Trait_028_F">Hat kein Profil im Internet</string>
  <string name="Traits/Trait_028_M">Hat kein Profil im Internet</string>
  <string name="Traits/Trait_029_F">Halbprofi im Jonglieren</string>
  <string name="Traits/Trait_029_M">Halbprofi im Jonglieren</string>
  <string name="Traits/Trait_030_F">Hat beim Bowlen mal ganze 73 Punkte geschafft</string>
  <string name="Traits/Trait_030_M">Hat beim Bowlen mal ganze 73 Punkte geschafft</string>
  <string name="Traits/Trait_031_F">Arbeitet langsam, um beschäftigter zu wirken</string>
  <string name="Traits/Trait_031_M">Arbeitet langsam, um beschäftigter zu wirken</string>
  <string name="Traits/Trait_032_F">Sollte mittlerweile einen Plan haben</string>
  <string name="Traits/Trait_032_M">Sollte mittlerweile einen Plan haben</string>
  <string name="Traits/Trait_033_F">Beherrscht Schreibschrift nicht</string>
  <string name="Traits/Trait_033_M">Beherrscht Schreibschrift nicht</string>
  <string name="Traits/Trait_034_F">Ging als Kind angeln, seitdem nie wieder</string>
  <string name="Traits/Trait_034_M">Ging als Kind angeln, seitdem nie wieder</string>
  <string name="Traits/Trait_035_F">Hat mal eine Ballonfahrt gebucht und dann gekniffen</string>
  <string name="Traits/Trait_035_M">Hat mal eine Ballonfahrt gebucht und dann gekniffen</string>
  <string name="Traits/Trait_036_F">Großer Fan von Meeressäugern</string>
  <string name="Traits/Trait_036_M">Großer Fan von Meeressäugern</string>
  <string name="Traits/Trait_037_F">Besitzt eine Armbrust</string>
  <string name="Traits/Trait_037_M">Besitzt eine Armbrust</string>
  <string name="Traits/Trait_038_F">Kann besser stricken, als man erwarten würde</string>
  <string name="Traits/Trait_038_M">Kann besser stricken, als man erwarten würde</string>
  <string name="Traits/Trait_039_F">Kauft ständig neue Schals und trägt sie dann nicht</string>
  <string name="Traits/Trait_039_M">Kauft ständig neue Schals und trägt sie dann nicht</string>
  <string name="Traits/Trait_040_F">Hört sich am Telefon hochgewachsener an</string>
  <string name="Traits/Trait_040_M">Hört sich am Telefon hochgewachsener an</string>
  <string name="Traits/Trait_041_F">Im Herzen eine Taube</string>
  <string name="Traits/Trait_041_M">Im Herzen eine Taube</string>
  <string name="Traits/Trait_042_F">Reißt Witze, um Stille zu überbrücken</string>
  <string name="Traits/Trait_042_M">Reißt Witze, um Stille zu überbrücken</string>
  <string name="Traits/Trait_043_F">Liebt es, aus großer Höhe zu fallen</string>
  <string name="Traits/Trait_043_M">Liebt es, aus großer Höhe zu fallen</string>
  <string name="Traits/Trait_044_F">Macht immer weiter</string>
  <string name="Traits/Trait_044_M">Macht immer weiter</string>
  <string name="Traits/Trait_045_F">Fürchtet sich vor der Dunkelheit und ihren Implikationen</string>
  <string name="Traits/Trait_045_M">Fürchtet sich vor der Dunkelheit und ihren Implikationen</string>
  <string name="Traits/Trait_046_F">Lacht mit anderen, nicht über sie</string>
  <string name="Traits/Trait_046_M">Lacht mit anderen, nicht über sie</string>
  <string name="Traits/Trait_047_F">Kann sehr gut im Dunkeln sehen</string>
  <string name="Traits/Trait_047_M">Kann sehr gut im Dunkeln sehen</string>
  <string name="Traits/Trait_048_F">Hat es mal mit einem Obstgarten aufgenommen</string>
  <string name="Traits/Trait_048_M">Hat es mal mit einem Obstgarten aufgenommen</string>
  <string name="Traits/Trait_049_F">Ging mit Jasmine Odyssey zur Schule</string>
  <string name="Traits/Trait_049_M">Ging mit Jasmine Odyssey zur Schule</string>
  <string name="Traits/Trait_050_F">Wird von ihren Angehörigen gehasst</string>
  <string name="Traits/Trait_050_M">Wird von ihren Angehörigen gehasst</string>
  <string name="Traits/Trait_051_F">Hält rote Marmeladen für überbewertet</string>
  <string name="Traits/Trait_051_M">Hält rote Marmeladen für überbewertet</string>
  <string name="Traits/Trait_052_F">Sehnt sich nach Ruhe und Frieden</string>
  <string name="Traits/Trait_052_M">Sehnt sich nach Ruhe und Frieden</string>
  <string name="Traits/Trait_053_F">Vertraut der Post</string>
  <string name="Traits/Trait_053_M">Vertraut der Post</string>
  <string name="Traits/Trait_054_F">Backwaren rufen bei ihr Schamgefühle hervor</string>
  <string name="Traits/Trait_054_M">Backwaren rufen bei ihm Schamgefühle hervor</string>
  <string name="Traits/Trait_055_F">Hat ihre Fische verloren</string>
  <string name="Traits/Trait_055_M">Hat seine Fische verloren</string>
  <string name="Traits/Trait_056_F">Hat die Handschrift einer langweiligen Person</string>
  <string name="Traits/Trait_056_M">Hat die Handschrift einer langweiligen Person</string>
  <string name="Traits/Trait_057_F">Vergisst Namen</string>
  <string name="Traits/Trait_057_M">Vergisst Namen</string>
  <string name="Traits/Trait_058_F">Hupt auf Aufforderung</string>
  <string name="Traits/Trait_058_M">Hupt auf Aufforderung</string>
  <string name="Traits/Trait_059_F">Hat ihre Kalenderorganisation noch nie in den Griff gekriegt</string>
  <string name="Traits/Trait_059_M">Hat seine Kalenderorganisation noch nie in den Griff gekriegt</string>
  <string name="Traits/Trait_060_F">Vergräbt Essen für später</string>
  <string name="Traits/Trait_060_M">Vergräbt Essen für später</string>
  <string name="Traits/Trait_061_F">Erfüllt ihren Zweck</string>
  <string name="Traits/Trait_061_M">Erfüllt seinen Zweck</string>
  <string name="Traits/Trait_062_F">Versteht ansatzweise die Funktion von Digitalspeichern</string>
  <string name="Traits/Trait_062_M">Versteht ansatzweise die Funktion von Digitalspeichern</string>
  <string name="Traits/Trait_063_F">Hat die Lebenseinstellung „man weiß ja nie“</string>
  <string name="Traits/Trait_063_M">Hat die Lebenseinstellung „man weiß ja nie“</string>
  <string name="Traits/Trait_064_F">Völlig daneben</string>
  <string name="Traits/Trait_064_M">Völlig daneben</string>
  <string name="Traits/Trait_065_F">Hat kein einziges Muttermal</string>
  <string name="Traits/Trait_065_M">Hat kein einziges Muttermal</string>
  <string name="Traits/Trait_066_F">Wird wahrscheinlich wieder sündigen</string>
  <string name="Traits/Trait_066_M">Wird wahrscheinlich wieder sündigen</string>
  <string name="Traits/Trait_067_F">Moralisch zweifelhaft</string>
  <string name="Traits/Trait_067_M">Moralisch zweifelhaft</string>
  <string name="Traits/Trait_068_F">Baut Artischocken auf professionellem Niveau an</string>
  <string name="Traits/Trait_068_M">Baut Artischocken auf professionellem Niveau an</string>
  <string name="Traits/Trait_069_F">Genau wie alle anderen</string>
  <string name="Traits/Trait_069_M">Genau wie alle anderen</string>
  <string name="Traits/Trait_070_F">Ihr Lieblingsgeschmack ist „gelb“</string>
  <string name="Traits/Trait_070_M">Sein Lieblingsgeschmack ist „gelb“</string>
  <string name="Traits/Trait_071_F">Kichert über Posaunen</string>
  <string name="Traits/Trait_071_M">Kichert über Posaunen</string>
  <string name="Traits/Trait_072_F">Tanzt, als ob es durchaus ein Morgen geben könnte</string>
  <string name="Traits/Trait_072_M">Tanzt, als ob es durchaus ein Morgen geben könnte</string>
  <string name="Traits/Trait_073_F">Hasst Ordnungszahlen</string>
  <string name="Traits/Trait_073_M">Hasst Ordnungszahlen</string>
  <string name="Traits/Trait_074_F">Kreativ im Mittelfeld</string>
  <string name="Traits/Trait_074_M">Kreativ im Mittelfeld</string>
  <string name="Traits/Trait_075_F">Ziemlich gut beim Boule</string>
  <string name="Traits/Trait_075_M">Ziemlich gut beim Boule</string>
  <string name="Traits/Trait_076_F">Weiche Hände</string>
  <string name="Traits/Trait_076_M">Weiche Hände</string>
  <string name="Traits/Trait_077_F">Beherrscht das Alphabet</string>
  <string name="Traits/Trait_077_M">Beherrscht das Alphabet</string>
  <string name="Traits/Trait_078_F">Bleibt ständig in Bäumen stecken</string>
  <string name="Traits/Trait_078_M">Bleibt ständig in Bäumen stecken</string>
  <string name="Traits/Trait_079_F">Kann schwimmen</string>
  <string name="Traits/Trait_079_M">Kann schwimmen</string>
  <string name="Traits/Trait_080_F">Mag Essen, das man schälen kann</string>
  <string name="Traits/Trait_080_M">Mag Essen, das man schälen kann</string>
  <string name="Traits/Trait_081_F">Hat einen Hund ohne Nase</string>
  <string name="Traits/Trait_081_M">Hat einen Hund ohne Nase</string>
  <string name="Traits/Trait_082_F">Hat das Potential, ein erfolgreiches Mittelklasse-Spiel zu entwickeln</string>
  <string name="Traits/Trait_082_M">Hat das Potential, ein erfolgreiches Mittelklasse-Spiel zu entwickeln</string>
  <string name="Traits/Trait_083_F">Hat es die Sprache verschlagen</string>
  <string name="Traits/Trait_083_M">Hat es die Sprache verschlagen</string>
  <string name="Traits/Trait_084_F">Hat mal ein Buch gelesen</string>
  <string name="Traits/Trait_084_M">Hat mal ein Buch gelesen</string>
  <string name="Traits/Trait_085_F">Verfügt über ausgezeichnete Tiefenwahrnehmung</string>
  <string name="Traits/Trait_085_M">Verfügt über ausgezeichnete Tiefenwahrnehmung</string>
  <string name="Traits/Trait_086_F">Benutzt zu viel Basilikum</string>
  <string name="Traits/Trait_086_M">Benutzt zu viel Basilikum</string>
  <string name="Traits/Trait_087_F">Freut sich über Sticker</string>
  <string name="Traits/Trait_087_M">Freut sich über Sticker</string>
  <string name="Traits/Trait_088_F">Ausreichend geschickt</string>
  <string name="Traits/Trait_088_M">Ausreichend geschickt</string>
  <string name="Traits/Trait_089_F">Bewundert Leute, die schnitzen können</string>
  <string name="Traits/Trait_089_M">Bewundert Leute, die schnitzen können</string>
  <string name="Traits/Trait_090_F">Recycelt alles, was geht</string>
  <string name="Traits/Trait_090_M">Recycelt alles, was geht</string>
  <string name="Traits/Trait_091_F">Begeisterte Heimwerkerin</string>
  <string name="Traits/Trait_091_M">Begeisterter Heimwerker</string>
  <string name="Traits/Trait_092_F">Traut Fischhändlern nicht</string>
  <string name="Traits/Trait_092_M">Traut Fischhändlern nicht</string>
  <string name="Traits/Trait_093_F">Kein Unikum</string>
  <string name="Traits/Trait_093_M">Kein Unikum</string>
  <string name="Traits/Trait_094_F">Hat eine Vorliebe für Holzdielen</string>
  <string name="Traits/Trait_094_M">Hat eine Vorliebe für Holzdielen</string>
  <string name="Traits/Trait_095_F">Atmet durch die Nase</string>
  <string name="Traits/Trait_095_M">Atmet durch die Nase</string>
  <string name="Traits/Trait_096_F">Jagt im Park Tieren hinterher</string>
  <string name="Traits/Trait_096_M">Jagt im Park Tieren hinterher</string>
  <string name="Traits/Trait_097_F">Besitzt nur ein Paar Schuhe</string>
  <string name="Traits/Trait_097_M">Besitzt nur ein Paar Schuhe</string>
  <string name="Traits/Trait_098_F">Klatscht nicht im Takt</string>
  <string name="Traits/Trait_098_M">Klatscht nicht im Takt</string>
  <string name="Traits/Trait_099_F">Hat keine feste Meinung über Nachtschattengewächse</string>
  <string name="Traits/Trait_099_M">Hat keine feste Meinung über Nachtschattengewächse</string>
  <string name="Traits/Trait_100_F">Hat nachweislich falsche Überzeugungen</string>
  <string name="Traits/Trait_100_M">Hat nachweislich falsche Überzeugungen</string>
  <string name="Traits/Trait_101_F">Mehr Selters als Sekt</string>
  <string name="Traits/Trait_101_M">Mehr Selters als Sekt</string>
  <string name="Traits/Trait_102_F">Sammelt Alben, die sich schlecht verkauften</string>
  <string name="Traits/Trait_102_M">Sammelt Alben, die sich schlecht verkauften</string>
  <string name="Traits/Trait_103_F">Gibt beim Nudelessen Anlass zum Fremdschämen</string>
  <string name="Traits/Trait_103_M">Gibt beim Nudelessen Anlass zum Fremdschämen</string>
  <string name="Traits/Trait_104_F">Ehemalige TV-Köchin</string>
  <string name="Traits/Trait_104_M">Ehemaliger TV-Koch</string>
  <string name="Traits/Trait_105_F">Hat mal in der Schule den Talentwettbewerb gewonnen</string>
  <string name="Traits/Trait_105_M">Hat mal in der Schule den Talentwettbewerb gewonnen</string>
  <string name="Traits/Trait_106_F">War mal an einem Schwertkampf beteiligt</string>
  <string name="Traits/Trait_106_M">War mal an einem Schwertkampf beteiligt</string>
  <string name="Traits/Trait_107_F">Baut Rüben an und verschenkt sie</string>
  <string name="Traits/Trait_107_M">Baut Rüben an und verschenkt sie</string>
  <string name="Traits/Trait_108_F">Spitzt ihre Stifte mit einem Hackbeil</string>
  <string name="Traits/Trait_108_M">Spitzt seine Stifte mit einem Hackbeil</string>
  <string name="Traits/Trait_109_F">Süchtig nach Brausepulver</string>
  <string name="Traits/Trait_109_M">Süchtig nach Brausepulver</string>
  <string name="Traits/Trait_110_F">Schläft auf dem Fußboden</string>
  <string name="Traits/Trait_110_M">Schläft auf dem Fußboden</string>
  <string name="Traits/Trait_111_F">Hat immer einen Löffel dabei</string>
  <string name="Traits/Trait_111_M">Hat immer einen Löffel dabei</string>
  <string name="Traits/Trait_112_F">Kennt die Definition eines Nadelbaums</string>
  <string name="Traits/Trait_112_M">Kennt die Definition eines Nadelbaums</string>
  <string name="Traits/Trait_113_F">Konnte mal diverse Knoten binden, hat aber alles vergessen</string>
  <string name="Traits/Trait_113_M">Konnte mal diverse Knoten binden, hat aber alles vergessen</string>
  <string name="Traits/Trait_114_F">Wollte schon immer Admiralin werden</string>
  <string name="Traits/Trait_114_M">Wollte schon immer Admiral werden</string>
  <string name="Traits/Trait_115_F">Hat ein Teleskop geschenkt bekommen und kann damit nichts anfangen</string>
  <string name="Traits/Trait_115_M">Hat ein Teleskop geschenkt bekommen und kann damit nichts anfangen</string>
  <string name="Traits/Trait_116_F">Sprintet im Schlaf</string>
  <string name="Traits/Trait_116_M">Sprintet im Schlaf</string>
  <string name="Traits/Trait_117_F">Nimmt gern die Treppe</string>
  <string name="Traits/Trait_117_M">Nimmt gern die Treppe</string>
  <string name="Traits/Trait_118_F">Übergibt sich beim Aufprall</string>
  <string name="Traits/Trait_118_M">Übergibt sich beim Aufprall</string>
  <string name="Traits/Trait_119_F">Sieht unsere Chancen schlecht</string>
  <string name="Traits/Trait_119_M">Sieht unsere Chancen schlecht</string>
  <string name="Traits/Trait_120_F">Isst einmal täglich Vanillepudding</string>
  <string name="Traits/Trait_120_M">Isst einmal täglich Vanillepudding</string>
  <string name="Traits/Trait_121_F">Hält Marzipan für giftig</string>
  <string name="Traits/Trait_121_M">Hält Marzipan für giftig</string>
  <string name="Traits/Trait_122_F">Kennt beim Seilspringen keine Zurückhaltung</string>
  <string name="Traits/Trait_122_M">Kennt beim Seilspringen keine Zurückhaltung</string>
  <string name="Traits/Trait_123_F">Wacht zu Sonnenaufgang auf</string>
  <string name="Traits/Trait_123_M">Wacht zu Sonnenaufgang auf</string>
  <string name="Traits/Trait_124_F">An Taxidermie interessiert</string>
  <string name="Traits/Trait_124_M">An Taxidermie interessiert</string>
  <string name="Traits/Trait_125_F">Hat Angst vor Robben</string>
  <string name="Traits/Trait_125_M">Hat Angst vor Robben</string>
  <string name="Traits/Trait_126_F">Würde dich zum Spaß auf der Rechnung sitzen lassen</string>
  <string name="Traits/Trait_126_M">Würde dich zum Spaß auf der Rechnung sitzen lassen</string>
  <string name="Traits/Trait_127_F">Kann sich nie ein Passwort merken</string>
  <string name="Traits/Trait_127_M">Kann sich nie ein Passwort merken</string>
  <string name="Traits/Trait_128_F">Beherrscht Zeitmanagement (durch Planung)</string>
  <string name="Traits/Trait_128_M">Beherrscht Zeitmanagement (durch Planung)</string>
  <string name="Traits/Trait_129_F">Hat Angst vor Kellen</string>
  <string name="Traits/Trait_129_M">Hat Angst vor Kellen</string>
  <string name="Traits/Trait_130_F">Weiß mit Servietten umzugehen</string>
  <string name="Traits/Trait_130_M">Weiß mit Servietten umzugehen</string>
  <string name="Traits/Trait_131_F">Kann Geschenke besser einpacken als du</string>
  <string name="Traits/Trait_131_M">Kann Geschenke besser einpacken als du</string>
  <string name="Traits/Trait_132_F">Hat von Streichern die Nase voll</string>
  <string name="Traits/Trait_132_M">Hat von Streichern die Nase voll</string>
  <string name="Traits/Trait_133_F">Wollte Umhänge wieder modisch machen</string>
  <string name="Traits/Trait_133_M">Wollte Umhänge wieder modisch machen</string>
  <string name="Traits/Trait_134_F">Würde dir das nicht empfehlen</string>
  <string name="Traits/Trait_134_M">Würde dir das nicht empfehlen</string>
  <string name="Traits/Trait_135_F">Hat keine Lust mehr auf kurze Hosen</string>
  <string name="Traits/Trait_135_M">Hat keine Lust mehr auf kurze Hosen</string>
  <string name="Traits/Trait_136_F">Hat diese eine Show gesehen</string>
  <string name="Traits/Trait_136_M">Hat diese eine Show gesehen</string>
  <string name="Traits/Trait_137_F">Vergisst nie ihre Jacke</string>
  <string name="Traits/Trait_137_M">Vergisst nie seine Jacke</string>
  <string name="Traits/Trait_138_F">Ist auf einem Bauernhof aufgewachsen</string>
  <string name="Traits/Trait_138_M">Ist auf einem Bauernhof aufgewachsen</string>
  <string name="Traits/Trait_139_F">Hat Altlasten</string>
  <string name="Traits/Trait_139_M">Hat Altlasten</string>
  <string name="Traits/Trait_140_F">Hat einen Strauß als besten Freund</string>
  <string name="Traits/Trait_140_M">Hat einen Strauß als besten Freund</string>
  <string name="Traits/Trait_141_F">Hält sich für nicht fotogen</string>
  <string name="Traits/Trait_141_M">Hält sich für nicht fotogen</string>
  <string name="Traits/Trait_142_F">Sagt Bluetooth, meint aber WLAN</string>
  <string name="Traits/Trait_142_M">Sagt Bluetooth, meint aber WLAN</string>
  <string name="Traits/Trait_143_F">Hat etwas zu verlieren</string>
  <string name="Traits/Trait_143_M">Hat etwas zu verlieren</string>
  <string name="Traits/Trait_144_F">Antwortet nicht auf Einladungen</string>
  <string name="Traits/Trait_144_M">Antwortet nicht auf Einladungen</string>
  <string name="Traits/Trait_145_F">Gehört fürs Unterwürzen bestraft</string>
  <string name="Traits/Trait_145_M">Gehört fürs Unterwürzen bestraft</string>
  <string name="Traits/Trait_146_F">Schämt sich ihrer selbst</string>
  <string name="Traits/Trait_146_M">Schämt sich seiner selbst</string>
  <string name="Traits/Trait_147_F">Hält den U14-Rekord im Weitsprung</string>
  <string name="Traits/Trait_147_M">Hält den U14-Rekord im Weitsprung</string>
  <string name="Traits/Trait_148_F">Wurde mal von einem Speer durchbohrt</string>
  <string name="Traits/Trait_148_M">Wurde mal von einem Speer durchbohrt</string>
  <string name="Traits/Trait_149_F">Wird von Kindersicherungen ausgebremst</string>
  <string name="Traits/Trait_149_M">Wird von Kindersicherungen ausgebremst</string>
  <string name="Traits/Trait_150_F">Glaubt fest, dass sie mal einen Yeti getroffen und mit ihm Mittag gegessen hat</string>
  <string name="Traits/Trait_150_M">Glaubt fest, dass er mal einen Yeti getroffen und mit ihm Mittag gegessen hat</string>
  <string name="Traits/Trait_151_F">Wird komplett aus der Bahn geworfen, wenn Firmen ihr Logo ändern</string>
  <string name="Traits/Trait_151_M">Wird komplett aus der Bahn geworfen, wenn Firmen ihr Logo ändern</string>
  <string name="Traits/Trait_152_F">Weiß nicht, wohin mit sich selbst</string>
  <string name="Traits/Trait_152_M">Weiß nicht, wohin mit sich selbst</string>
  <string name="Traits/Trait_153_F">Metaphysisch verstimmt</string>
  <string name="Traits/Trait_153_M">Metaphysisch verstimmt</string>
  <string name="Traits/Trait_154_F">Gab schon so oft vor, „dieses eine“ Buch gelesen zu haben, dass sie nun glaubt, es wirklich gelesen zu haben</string>
  <string name="Traits/Trait_154_M">Gab schon so oft vor, „dieses eine“ Buch gelesen zu haben, dass er nun glaubt, es wirklich gelesen zu haben</string>
  <string name="Traits/Trait_155_F">Hat es fast zum Gipfel der Spitzen Berge geschafft</string>
  <string name="Traits/Trait_155_M">Hat es fast zum Gipfel der Spitzen Berge geschafft</string>
  <string name="Traits/Trait_156_F">Sollte mal in den Spiegel gucken</string>
  <string name="Traits/Trait_156_M">Sollte mal in den Spiegel gucken</string>
  <string name="Traits/Trait_157_F">Hat eine feste Meinung zu Bleistift-Härtegraden</string>
  <string name="Traits/Trait_157_M">Hat eine feste Meinung zu Bleistift-Härtegraden</string>
  <string name="Traits/Trait_158_F">Bereut das eine oder andere</string>
  <string name="Traits/Trait_158_M">Bereut das eine oder andere</string>
  <string name="Traits/Trait_159_F">Findet Comics gut</string>
  <string name="Traits/Trait_159_M">Findet Comics gut</string>
  <string name="Traits/Trait_160_F">Findet Comics schlecht</string>
  <string name="Traits/Trait_160_M">Findet Comics schlecht</string>
  <string name="Traits/Trait_161_F">Weiß ein gutes Gläschen zu schätzen</string>
  <string name="Traits/Trait_161_M">Weiß ein gutes Gläschen zu schätzen</string>
  <string name="Traits/Trait_162_F">Macht gerne Nickerchen</string>
  <string name="Traits/Trait_162_M">Macht gerne Nickerchen</string>
  <string name="Traits/Trait_163_F">Sehr angenehmer Tischgast</string>
  <string name="Traits/Trait_163_M">Sehr angenehmer Tischgast</string>
  <string name="Traits/Trait_164_F">Erschreckt sich vor Nebel</string>
  <string name="Traits/Trait_164_M">Erschreckt sich vor Nebel</string>
  <string name="Traits/Trait_165_F">Hat ein ungutes Gefühl bei der Sache</string>
  <string name="Traits/Trait_165_M">Hat ein ungutes Gefühl bei der Sache</string>
  <string name="Traits/Trait_166_F">Schreibt für ihre Freunde einen Comic über ihre Freunde</string>
  <string name="Traits/Trait_166_M">Schreibt für seine Freunde einen Comic über seine Freunde</string>
  <string name="Traits/Trait_167_F">Hält Kuchen in hohen Ehren</string>
  <string name="Traits/Trait_167_M">Hält Kuchen in hohen Ehren</string>
  <string name="Traits/Trait_168_F">Macht aus der Ferne einen imposanten Eindruck</string>
  <string name="Traits/Trait_168_M">Macht aus der Ferne einen imposanten Eindruck</string>
  <string name="Traits/Trait_169_F">Träumt von einer wenigstens etwas besseren Zukunft</string>
  <string name="Traits/Trait_169_M">Träumt von einer wenigstens etwas besseren Zukunft</string>
  <string name="Traits/Trait_170_F">Fragt sich, was eigentlich der Sinn des Ganzen ist</string>
  <string name="Traits/Trait_170_M">Fragt sich, was eigentlich der Sinn des Ganzen ist</string>
  <string name="Traits/Trait_171_F">Macht sich keine großen Hoffnungen</string>
  <string name="Traits/Trait_171_M">Macht sich keine großen Hoffnungen</string>
  <string name="Traits/Trait_172_F">Rechnet nicht mit Mitgefühl</string>
  <string name="Traits/Trait_172_M">Rechnet nicht mit Mitgefühl</string>
  <string name="Traits/Trait_173_F">Hat das eigene Team gut im Blick</string>
  <string name="Traits/Trait_173_M">Hat das eigene Team gut im Blick</string>
  <string name="Traits/Trait_174_F">Spielt gerne Probleme herunter</string>
  <string name="Traits/Trait_174_M">Spielt gerne Probleme herunter</string>
  <string name="Traits/Trait_175_F">Bedauert ihre Wahl der Badfliesen</string>
  <string name="Traits/Trait_175_M">Bedauert seine Wahl der Badfliesen</string>
  <string name="Traits/Trait_176_F">Weiß Tapete zu schätzen</string>
  <string name="Traits/Trait_176_M">Weiß Tapete zu schätzen</string>
  <string name="Traits/Trait_177_F">Wendet Sarkasmus bei den banalsten Sachen an</string>
  <string name="Traits/Trait_177_M">Wendet Sarkasmus bei den banalsten Sachen an</string>
  <string name="Traits/Trait_178_F">Hat ihre ganz eigene Quirlmethode</string>
  <string name="Traits/Trait_178_M">Hat seine ganz eigene Quirlmethode</string>
  <string name="Traits/Trait_179_F">Schwingt sich zur Entspannung aufs Indoor-Rad</string>
  <string name="Traits/Trait_179_M">Schwingt sich zur Entspannung aufs Indoor-Rad</string>
  <string name="Traits/Trait_180_F">Weint bei Sitcoms</string>
  <string name="Traits/Trait_180_M">Weint bei Sitcoms</string>
  <string name="Traits/Trait_181_F">Eine hervorragende Beifahrerin</string>
  <string name="Traits/Trait_181_M">Ein hervorragender Beifahrer</string>
  <string name="Traits/Trait_182_F">Ist mal in die Tourifälle gestürzt</string>
  <string name="Traits/Trait_182_M">Ist mal in die Tourifälle gestürzt</string>
  <string name="Traits/Trait_183_F">Gibt sich Mühe, trotzdem trotzig</string>
  <string name="Traits/Trait_183_M">Gibt sich Mühe, trotzdem trotzig</string>
  <string name="Traits/Trait_184_F">Versierte Skatspielerin</string>
  <string name="Traits/Trait_184_M">Versierter Skatspieler</string>
  <string name="Traits/Trait_185_F">Hat gute Erinnerungen</string>
  <string name="Traits/Trait_185_M">Hat gute Erinnerungen</string>
  <string name="Traits/Trait_186_F">Spielt beidhändig</string>
  <string name="Traits/Trait_186_M">Spielt beidhändig</string>
  <string name="Traits/Trait_187_F">Ziemlich fragwürdig</string>
  <string name="Traits/Trait_187_M">Ziemlich fragwürdig</string>
  <string name="Traits/Trait_188_F">Anstrengender Partygast</string>
  <string name="Traits/Trait_188_M">Anstrengender Partygast</string>
  <string name="Traits/Trait_189_F">Merkt, wenn ein Feuerwerk stattfindet</string>
  <string name="Traits/Trait_189_M">Merkt, wenn ein Feuerwerk stattfindet</string>
  <string name="Traits/Trait_190_F">Hat mit Bossfights zu kämpfen</string>
  <string name="Traits/Trait_190_M">Hat mit Bossfights zu kämpfen</string>
  <string name="Traits/Trait_191_F">Freundet sich mit Vierbeinern an</string>
  <string name="Traits/Trait_191_M">Freundet sich mit Vierbeinern an</string>
  <string name="Traits/Trait_192_F">Mag ihr Steak roh, weil sie gehört hat, Rohkost sei gesund</string>
  <string name="Traits/Trait_192_M">Mag sein Steak roh, weil er gehört hat, Rohkost sei gesund</string>
  <string name="Traits/Trait_193_F">Zählt schon nicht mehr mit</string>
  <string name="Traits/Trait_193_M">Zählt schon nicht mehr mit</string>
  <string name="Traits/Trait_194_F">Ist nicht mehr die Gleiche</string>
  <string name="Traits/Trait_194_M">Ist nicht mehr der Gleiche</string>
  <string name="Traits/Trait_195_F">Hat Mühe, „die kleinen Dinge im Leben“ wahrzunehmen</string>
  <string name="Traits/Trait_195_M">Hat Mühe, „die kleinen Dinge im Leben“ wahrzunehmen</string>
  <string name="Traits/Trait_196_F">Hat ein gutes Herz</string>
  <string name="Traits/Trait_196_M">Hat ein gutes Herz</string>
  <string name="Traits/Trait_197_F">Bad &gt; Dusche</string>
  <string name="Traits/Trait_197_M">Bad &gt; Dusche</string>
  <string name="Traits/Trait_198_F">Hat keine Ahnung, was sie tut</string>
  <string name="Traits/Trait_198_M">Hat keine Ahnung, was er tut</string>
  <string name="Traits/Trait_199_F">Macht immer wieder kleine Ausflüge</string>
  <string name="Traits/Trait_199_M">Macht immer wieder kleine Ausflüge</string>
  <string name="Traits/Trait_200_F">Ein edles Gemüt</string>
  <string name="Traits/Trait_200_M">Ein edles Gemüt</string>
  <string name="Traits/Trait_201_F">Eine von vielen</string>
  <string name="Traits/Trait_201_M">Einer von vielen</string>
  <string name="Traits/Trait_202_F">Komplett austauschbar</string>
  <string name="Traits/Trait_202_M">Komplett austauschbar</string>
  <string name="Traits/Trait_203_F">Glaubt, sie hätte „ein Übereinkommen“ mit Enten</string>
  <string name="Traits/Trait_203_M">Glaubt, er hätte „ein Übereinkommen“ mit Enten</string>
  <string name="Traits/Trait_204_F">Mehr Wurst als Brötchen</string>
  <string name="Traits/Trait_204_M">Mehr Wurst als Brötchen</string>
  <string name="Traits/Trait_205_F">Hat noch viel vor sich</string>
  <string name="Traits/Trait_205_M">Hat noch viel vor sich</string>
  <string name="Traits/Trait_206_F">Gibt auf Dating-Seiten ein falsches Bild von sich</string>
  <string name="Traits/Trait_206_M">Gibt auf Dating-Seiten ein falsches Bild von sich</string>
  <string name="Traits/Trait_207_F">Hat versehentlich Tabitha Windsock gewählt</string>
  <string name="Traits/Trait_207_M">Hat versehentlich Tabitha Windsock gewählt</string>
  <string name="Traits/Trait_208_F">Leidet an lebensgefährlicher Unentschlossenheit</string>
  <string name="Traits/Trait_208_M">Leidet an lebensgefährlicher Unentschlossenheit</string>
  <string name="Traits/Trait_209_F">Auch nur ein Mensch</string>
  <string name="Traits/Trait_209_M">Auch nur ein Mensch</string>
  <string name="Traits/Trait_210_F">Wirft den ersten Stein</string>
  <string name="Traits/Trait_210_M">Wirft den ersten Stein</string>
  <string name="Traits/Trait_211_F">Eigentlich in Ordnung</string>
  <string name="Traits/Trait_211_M">Eigentlich in Ordnung</string>
  <string name="Traits/Trait_212_F">Arbeitet, um zu leben</string>
  <string name="Traits/Trait_212_M">Arbeitet, um zu leben</string>
  <string name="Traits/Trait_213_F">Kennt einen Partytrick</string>
  <string name="Traits/Trait_213_M">Kennt einen Partytrick</string>
  <string name="Traits/Trait_214_F">Hat nie inhaliert</string>
  <string name="Traits/Trait_214_M">Hat nie inhaliert</string>
  <string name="Traits/Trait_215_F">Weiß, wo die Party steigt</string>
  <string name="Traits/Trait_215_M">Weiß, wo die Party steigt</string>
  <string name="Traits/Trait_216_F">Hält alles für verdächtig</string>
  <string name="Traits/Trait_216_M">Hält alles für verdächtig</string>
  <string name="Traits/Trait_217_F">Glaubt an gute Absichten</string>
  <string name="Traits/Trait_217_M">Glaubt an gute Absichten</string>
  <string name="Traits/Trait_218_F">Helferin in der Not</string>
  <string name="Traits/Trait_218_M">Helfer in der Not</string>
  <string name="Traits/Trait_219_F">Springt gerne im Dreieck</string>
  <string name="Traits/Trait_219_M">Springt gerne im Dreieck</string>
  <string name="Traits/Trait_220_F">Hält jede Party für eine Kostümparty</string>
  <string name="Traits/Trait_220_M">Hält jede Party für eine Kostümparty</string>
  <string name="Traits/Trait_221_F">Hat eine feste Lieblingsmarmelade</string>
  <string name="Traits/Trait_221_M">Hat eine feste Lieblingsmarmelade</string>
  <string name="Traits/Trait_222_F">Hat man gerne bei Picknicks dabei</string>
  <string name="Traits/Trait_222_M">Hat man gerne bei Picknicks dabei</string>
  <string name="Traits/Trait_223_F">Lebte einst in den Spitzen Bergen</string>
  <string name="Traits/Trait_223_M">Lebte einst in den Spitzen Bergen</string>
  <string name="Traits/Trait_224_F">Magie + 5</string>
  <string name="Traits/Trait_224_M">Magie + 5</string>
  <string name="Traits/Trait_225_F">Gründungsmitglied der Gesellschaft für Scherzreime am Gymnasium Hogsport</string>
  <string name="Traits/Trait_225_M">Gründungsmitglied der Gesellschaft für Scherzreime am Gymnasium Hogsport</string>
  <string name="Traits/Trait_226_F">Hat einen eigenen Komposthaufen</string>
  <string name="Traits/Trait_226_M">Hat einen eigenen Komposthaufen</string>
  <string name="Traits/Trait_227_F">Bringt immer was zum Naschen mit</string>
  <string name="Traits/Trait_227_M">Bringt immer was zum Naschen mit</string>
  <string name="Traits/Trait_228_F">Einfach unverbesserlich</string>
  <string name="Traits/Trait_228_M">Einfach unverbesserlich</string>
  <string name="Traits/Trait_229_F">Tut ihre Arbeit, so ungefähr</string>
  <string name="Traits/Trait_229_M">Tut seine Arbeit, so ungefähr</string>
  <string name="Traits/Trait_230_F">Kann sich nicht recht dran erinnern</string>
  <string name="Traits/Trait_230_M">Kann sich nicht recht dran erinnern</string>
  <string name="Traits/Trait_231_F">Bleibt unter Stress ruhig und unmotiviert</string>
  <string name="Traits/Trait_231_M">Bleibt unter Stress ruhig und unmotiviert</string>
  <string name="Traits/Trait_232_F">Hat ein eigenes Bastelzimmer</string>
  <string name="Traits/Trait_232_M">Hat ein eigenes Bastelzimmer</string>
  <string name="Traits/Trait_233_F">Brät einfach alles</string>
  <string name="Traits/Trait_233_M">Brät einfach alles</string>
  <string name="Traits/Trait_234_F">Profitiert von Vetternwirtschaft</string>
  <string name="Traits/Trait_234_M">Profitiert von Vetternwirtschaft</string>
  <string name="Traits/Trait_235_F">Sehr belesen</string>
  <string name="Traits/Trait_235_M">Sehr belesen</string>
  <string name="Traits/Trait_236_F">Zieht ironische Spitznamen magisch an</string>
  <string name="Traits/Trait_236_M">Zieht ironische Spitznamen magisch an</string>
  <string name="Traits/Trait_237_F">Rachelüstig</string>
  <string name="Traits/Trait_237_M">Rachelüstig</string>
  <string name="Traits/Trait_238_F">Kann alles auf die lange Bank schieben, sogar die Bank selbst</string>
  <string name="Traits/Trait_238_M">Kann alles auf die lange Bank schieben, sogar die Bank selbst</string>
  <string name="Traits/Trait_239_F">Blinzelt ihrem eigenen Spiegelbild zu</string>
  <string name="Traits/Trait_239_M">Blinzelt seinem eigenen Spiegelbild zu</string>
  <string name="Traits/Trait_240_F">Teilzeit-Wohnzimmerturnerin</string>
  <string name="Traits/Trait_240_M">Teilzeit-Wohnzimmerturner</string>
  <string name="Traits/Trait_241_F">Herzhaft &gt; süß</string>
  <string name="Traits/Trait_241_M">Herzhaft &gt; süß</string>
  <string name="Traits/Trait_242_F">Kung-Fu-Griff inbegriffen</string>
  <string name="Traits/Trait_242_M">Kung-Fu-Griff inbegriffen</string>
  <string name="Traits/Trait_243_F">Schafft nie, sich am Riemen zu reißen</string>
  <string name="Traits/Trait_243_M">Schafft nie, sich am Riemen zu reißen</string>
  <string name="Traits/Trait_244_F">Verkündet gern ihre Meinung über Schriftarten</string>
  <string name="Traits/Trait_244_M">Verkündet gern seine Meinung über Schriftarten</string>
  <string name="Traits/Trait_245_F">Liebt Desserts</string>
  <string name="Traits/Trait_245_M">Liebt Desserts</string>
  <string name="Traits/Trait_246_F">Hasst überzählige Tanten</string>
  <string name="Traits/Trait_246_M">Hasst überzählige Tanten</string>
  <string name="Traits/Trait_247_F">Hat mal einen Sommer als Schäferhund verbracht</string>
  <string name="Traits/Trait_247_M">Hat mal einen Sommer als Schäferhund verbracht</string>
  <string name="Traits/Trait_248_F">Könnte mehr wissen</string>
  <string name="Traits/Trait_248_M">Könnte mehr wissen</string>
  <string name="Traits/Trait_249_F">Hat ein neues Auflaufrezept „erfunden“</string>
  <string name="Traits/Trait_249_M">Hat ein neues Auflaufrezept „erfunden“</string>
  <string name="Traits/Trait_250_F">Hat Stelle für „beste Freundin“ zu vergeben</string>
  <string name="Traits/Trait_250_M">Hat Stelle für „bester Freund“ zu vergeben</string>
  <string name="Traits/Trait_251_F">Hat immer die richtigen Batterien</string>
  <string name="Traits/Trait_251_M">Hat immer die richtigen Batterien</string>
  <string name="Traits/Trait_252_F">Hat Nebenjob als Patientin</string>
  <string name="Traits/Trait_252_M">Hat Nebenjob als Patient</string>
  <string name="Traits/Trait_253_F">Baut gerne Falltüren</string>
  <string name="Traits/Trait_253_M">Baut gerne Falltüren</string>
  <string name="Traits/Trait_254_F">Flügelstürmer der Reservemannschaft des FC Flottering</string>
  <string name="Traits/Trait_254_M">Flügelstürmer der Reservemannschaft des FC Flottering</string>
  <string name="Traits/Trait_255_F">Wollte schon immer eine Mottensammlung anfangen</string>
  <string name="Traits/Trait_255_M">Wollte schon immer eine Mottensammlung anfangen</string>
  <string name="Traits/Trait_256_F">Glaubt, der Snack hieße „Cheesy Gobelins“</string>
  <string name="Traits/Trait_256_M">Glaubt, der Snack hieße „Cheesy Gobelins“</string>
  <string name="Traits/Trait_257_F">Sieht gerne bei Duellen zu</string>
  <string name="Traits/Trait_257_M">Sieht gerne bei Duellen zu</string>
  <string name="Traits/Trait_258_F">Glaubt, dass Münzen häufiger auf „Zahl“ landen</string>
  <string name="Traits/Trait_258_M">Glaubt, dass Münzen häufiger auf „Zahl“ landen</string>
  <string name="Traits/Trait_259_F">Glaubt, dass dank der Ironie des Schicksals alle Glückszahlen eigentlich Pechzahlen sind</string>
  <string name="Traits/Trait_259_M">Glaubt, dass dank der Ironie des Schicksals alle Glückszahlen eigentlich Pechzahlen sind</string>
  <string name="Traits/Trait_260_F">Sammelt Sondereditionen von Burp!</string>
  <string name="Traits/Trait_260_M">Sammelt Sondereditionen von Burp!</string>
  <string name="Traits/Trait_261_F">Eine alte Seebärin</string>
  <string name="Traits/Trait_261_M">Ein alter Seebär</string>
  <string name="Traits/Trait_262_F">Hat mangelndes Sehvermögen</string>
  <string name="Traits/Trait_262_M">Hat mangelndes Sehvermögen</string>
  <string name="Traits/Trait_263_F">Hat eine Dauerkarte für die Sloop</string>
  <string name="Traits/Trait_263_M">Hat eine Dauerkarte für die Sloop</string>
  <string name="Traits/Trait_264_F">Boykottiert aus ökologischen Gründen Produkte von Bungle Tech</string>
  <string name="Traits/Trait_264_M">Boykottiert aus ökologischen Gründen Produkte von Bungle Tech</string>
  <string name="Traits/Trait_265_F">Hat mal einen Aal gemietet</string>
  <string name="Traits/Trait_265_M">Hat mal einen Aal gemietet</string>
  <string name="Traits/Trait_266_F">Verträgt scharfe Speisen überdurchschnittlich gut</string>
  <string name="Traits/Trait_266_M">Verträgt scharfe Speisen überdurchschnittlich gut</string>
  <string name="Traits/Trait_267_F">Spielt Rückhand einhändig</string>
  <string name="Traits/Trait_267_M">Spielt Rückhand einhändig</string>
  <string name="Traits/Trait_268_F">Besitzt eine elegante Tasche</string>
  <string name="Traits/Trait_268_M">Besitzt eine elegante Tasche</string>
  <string name="Traits/Trait_269_F">Tut „das“</string>
  <string name="Traits/Trait_269_M">Tut „das“</string>
  <string name="Traits/Trait_270_F">Beschäftigt sich intensiv mit den Flugeigenschaften von Papierflugzeugen</string>
  <string name="Traits/Trait_270_M">Beschäftigt sich intensiv mit den Flugeigenschaften von Papierflugzeugen</string>
  <string name="Traits/Trait_271_F">Einsiedlerin</string>
  <string name="Traits/Trait_271_M">Einsiedler</string>
  <string name="Traits/Trait_272_F">Joghurtgenießerin</string>
  <string name="Traits/Trait_272_M">Joghurtgenießer</string>
  <string name="Traits/Trait_273_F">Entwirft Fäustlinge</string>
  <string name="Traits/Trait_273_M">Entwirft Fäustlinge</string>
  <string name="Traits/Trait_274_F">Duftet immer gut</string>
  <string name="Traits/Trait_274_M">Duftet immer gut</string>
  <string name="Traits/Trait_275_F">Kann sich nie Liedtexte merken</string>
  <string name="Traits/Trait_275_M">Kann sich nie Liedtexte merken</string>
  <string name="Traits/Trait_276_F">Findet Briefe mit Siegeln faszinierend</string>
  <string name="Traits/Trait_276_M">Findet Briefe mit Siegeln faszinierend</string>
  <string name="Traits/Trait_277_F">Sehr begabt im Steinehüpfen</string>
  <string name="Traits/Trait_277_M">Sehr begabt im Steinehüpfen</string>
  <string name="Traits/Trait_278_F">Liebt die Natur so sehr, dass sie sie glatt heiraten würde</string>
  <string name="Traits/Trait_278_M">Liebt die Natur so sehr, dass er sie glatt heiraten würde</string>
  <string name="Traits/Trait_279_F">Liebt das Kauen</string>
  <string name="Traits/Trait_279_M">Liebt das Kauen</string>
  <string name="Traits/Trait_280_F">Hält Jasmine Odyssey für überbewertet</string>
  <string name="Traits/Trait_280_M">Hält Jasmine Odyssey für überbewertet</string>
  <string name="Traits/Trait_281_F">Zieht Jasmin Odysseys frühe Alben vor</string>
  <string name="Traits/Trait_281_M">Zieht Jasmin Odysseys frühe Alben vor</string>
  <string name="Traits/Trait_282_F">Hört sich von Nigel Bickleworth nichts mehr an</string>
  <string name="Traits/Trait_282_M">Hört sich von Nigel Bickleworth nichts mehr an</string>
  <string name="Traits/Trait_283_F">Ist überzeugt, mal Harrison Wolff getroffen zu haben</string>
  <string name="Traits/Trait_283_M">Ist überzeugt, mal Harrison Wolff getroffen zu haben</string>
  <string name="Traits/Trait_284_F">Dachte bis vor Kurzem, Ricky Hawthorne sei schon verstorben</string>
  <string name="Traits/Trait_284_M">Dachte bis vor Kurzem, Ricky Hawthorne sei schon verstorben</string>
  <string name="Traits/Trait_285_F">Steht mit Krawattenknoten auf Kriegsfuß</string>
  <string name="Traits/Trait_285_M">Steht mit Krawattenknoten auf Kriegsfuß</string>
  <string name="Traits/Trait_286_F">Orbling 2. Stufe</string>
  <string name="Traits/Trait_286_M">Orbling 2. Stufe</string>
  <string name="Traits/Trait_287_F">Orbolus 6. Stufe</string>
  <string name="Traits/Trait_287_M">Orbolus 6. Stufe</string>
  <string name="Traits/Trait_288_F">Orbonaut 9. Stufe</string>
  <string name="Traits/Trait_288_M">Orbonaut 9. Stufe</string>
  <string name="Traits/Trait_289_F">Orbelisk 14. Stufe</string>
  <string name="Traits/Trait_289_M">Orbelisk 14. Stufe</string>
  <string name="Traits/Trait_290_F">Kann von Senf nicht genug kriegen</string>
  <string name="Traits/Trait_290_M">Kann von Senf nicht genug kriegen</string>
  <string name="Traits/Trait_291_F">Bewertet grundsätzlich alles mit 7/10</string>
  <string name="Traits/Trait_291_M">Bewertet grundsätzlich alles mit 7/10</string>
  <string name="Traits/Trait_292_F">Von der Orbi-Stiftung für „kuboistisches“ Verhalten entlassen worden</string>
  <string name="Traits/Trait_292_M">Von der Orbi-Stiftung für „kuboistisches“ Verhalten entlassen worden</string>
  <string name="Traits/Trait_293_F">Mehr Steak als Sauce</string>
  <string name="Traits/Trait_293_M">Mehr Steak als Sauce</string>
  <string name="Traits/Trait_294_F">Fängt Frisbeescheiben wie ein Hund</string>
  <string name="Traits/Trait_294_M">Fängt Frisbeescheiben wie ein Hund</string>
  <string name="Traits/Trait_295_F">Sieht nur, was sie sehen will</string>
  <string name="Traits/Trait_295_M">Sieht nur, was er sehen will</string>
  <string name="Traits/Trait_296_F">Avantgarde</string>
  <string name="Traits/Trait_296_M">Avantgarde</string>
  <string name="Traits/Trait_297_F">Freut sich auf unerwartete Wendungen</string>
  <string name="Traits/Trait_297_M">Freut sich auf unerwartete Wendungen</string>
  <string name="Traits/Trait_298_F">Genussmensch</string>
  <string name="Traits/Trait_298_M">Genussmensch</string>
  <string name="Traits/Trait_299_F">Lässt den Teebeutel drin</string>
  <string name="Traits/Trait_299_M">Lässt den Teebeutel drin</string>
  <string name="Traits/Trait_Argumentative_Description">Streitet gern</string>
  <string name="Traits/Trait_Argumentative_Description_F">Streitet gern</string>
  <string name="Traits/Trait_Argumentative_Description_M">Streitet gern</string>
  <string name="Traits/Trait_Argumentative_Effect_F">Streitet mit anderen streitsüchtigen Zeitgenossen.</string>
  <string name="Traits/Trait_Argumentative_Effect_M">Streitet mit anderen streitsüchtigen Zeitgenossen.</string>
  <string name="Traits/Trait_Argumentative_ShortName">Streitlustig</string>
  <string name="Traits/Trait_Argumentative_ShortName_F">Streitlustig</string>
  <string name="Traits/Trait_Argumentative_ShortName_M">Streitlustig</string>
  <string name="Traits/Trait_Boring_Description">Unglaublich langweilig</string>
  <string name="Traits/Trait_Boring_Description_F">Unglaublich langweilig</string>
  <string name="Traits/Trait_Boring_Description_M">Unglaublich langweilig</string>
  <string name="Traits/Trait_Boring_Effect_F">Langweilt Leute zu Tode.</string>
  <string name="Traits/Trait_Boring_Effect_M">Langweilt Leute zu Tode.</string>
  <string name="Traits/Trait_Boring_ShortName">Langweilig</string>
  <string name="Traits/Trait_Boring_ShortName_F">Langweilig</string>
  <string name="Traits/Trait_Boring_ShortName_M">Langweilig</string>
  <string name="Traits/Trait_Charming_Description">Charmant</string>
  <string name="Traits/Trait_Charming_Description_F">Charmant</string>
  <string name="Traits/Trait_Charming_Description_M">Charmant</string>
  <string name="Traits/Trait_Charming_Effect_F">Muntert Leute auf, denen sie begegnet.</string>
  <string name="Traits/Trait_Charming_Effect_M">Muntert Leute auf, denen er begegnet.</string>
  <string name="Traits/Trait_Charming_ShortName">Charmant</string>
  <string name="Traits/Trait_Charming_ShortName_F">Charmant</string>
  <string name="Traits/Trait_Charming_ShortName_M">Charmant</string>
  <string name="Traits/Trait_Clumsy_Description">Unfallrisiko</string>
  <string name="Traits/Trait_Clumsy_Description_F">Unfallrisiko</string>
  <string name="Traits/Trait_Clumsy_Description_M">Unfallrisiko</string>
  <string name="Traits/Trait_Clumsy_Effect_F">Zerbricht so manches ... oder so manchen.</string>
  <string name="Traits/Trait_Clumsy_Effect_M">Zerbricht so manches ... oder so manchen.</string>
  <string name="Traits/Trait_Clumsy_ShortName">Tollpatschig</string>
  <string name="Traits/Trait_Clumsy_ShortName_F">Tollpatschig</string>
  <string name="Traits/Trait_Clumsy_ShortName_M">Tollpatschig</string>
  <string name="Traits/Trait_Dirty_Description">Aus Gewohnheit schmutzig</string>
  <string name="Traits/Trait_Dirty_Description_F">Aus Gewohnheit schmutzig</string>
  <string name="Traits/Trait_Dirty_Description_M">Aus Gewohnheit schmutzig</string>
  <string name="Traits/Trait_Dirty_Effect_F">Verschmutzt das Krankenhaus.</string>
  <string name="Traits/Trait_Dirty_Effect_M">Verschmutzt das Krankenhaus.</string>
  <string name="Traits/Trait_Dirty_ShortName">Schmutzig</string>
  <string name="Traits/Trait_Dirty_ShortName_F">Schmutzig</string>
  <string name="Traits/Trait_Dirty_ShortName_M">Schmutzig</string>
  <string name="Traits/Trait_Entertainer_Description">Klassenclown</string>
  <string name="Traits/Trait_Entertainer_Description_F">Klassenclown</string>
  <string name="Traits/Trait_Entertainer_Description_M">Klassenclown</string>
  <string name="Traits/Trait_Entertainer_Effect_F">Unterhält Leute mit tollen Tanzschritten.</string>
  <string name="Traits/Trait_Entertainer_Effect_M">Unterhält Leute mit tollen Tanzschritten.</string>
  <string name="Traits/Trait_Entertainer_ShortName">Entertainer</string>
  <string name="Traits/Trait_Entertainer_ShortName_F">Entertainerin</string>
  <string name="Traits/Trait_Entertainer_ShortName_M">Entertainer</string>
  <string name="Traits/Trait_Evil_Description">Hat eine dunkle Seite</string>
  <string name="Traits/Trait_Evil_Description_F">Hat eine dunkle Seite</string>
  <string name="Traits/Trait_Evil_Description_M">Hat eine dunkle Seite</string>
  <string name="Traits/Trait_Evil_Effect_F">Hat Spaß an bösen Taten.</string>
  <string name="Traits/Trait_Evil_Effect_M">Hat Spaß an bösen Taten.</string>
  <string name="Traits/Trait_Evil_ShortName">Böse</string>
  <string name="Traits/Trait_Evil_ShortName_F">Böse</string>
  <string name="Traits/Trait_Evil_ShortName_M">Böse</string>
  <string name="Traits/Trait_Funny_Description">Lustig</string>
  <string name="Traits/Trait_Funny_Description_F">Lustig</string>
  <string name="Traits/Trait_Funny_Description_M">Lustig</string>
  <string name="Traits/Trait_Funny_Effect_F">Bringt Leute zum Lachen.</string>
  <string name="Traits/Trait_Funny_Effect_M">Bringt Leute zum Lachen.</string>
  <string name="Traits/Trait_Funny_ShortName">Lustig</string>
  <string name="Traits/Trait_Funny_ShortName_F">Lustig</string>
  <string name="Traits/Trait_Funny_ShortName_M">Lustig</string>
  <string name="Traits/Trait_GreenFingers_Description">Grüner Daumen</string>
  <string name="Traits/Trait_GreenFingers_Description_F">Grüner Daumen</string>
  <string name="Traits/Trait_GreenFingers_Description_M">Grüner Daumen</string>
  <string name="Traits/Trait_GreenFingers_Effect_F">Gießt gerne Pflanzen, wenn ihr langweilig ist.</string>
  <string name="Traits/Trait_GreenFingers_Effect_M">Gießt gerne Pflanzen, wenn ihm langweilig ist.</string>
  <string name="Traits/Trait_GreenFingers_ShortName">Grüner Daumen</string>
  <string name="Traits/Trait_GreenFingers_ShortName_F">Grüner Daumen</string>
  <string name="Traits/Trait_GreenFingers_ShortName_M">Grüner Daumen</string>
  <string name="Traits/Trait_Hangry_Description">Hungerlaunig</string>
  <string name="Traits/Trait_Hangry_Description_F">Hungerlaunig</string>
  <string name="Traits/Trait_Hangry_Description_M">Hungerlaunig</string>
  <string name="Traits/Trait_Hangry_Effect_F">Wird unleidlich, wenn sie Hunger hat.</string>
  <string name="Traits/Trait_Hangry_Effect_M">Wird unleidlich, wenn er Hunger hat.</string>
  <string name="Traits/Trait_Hangry_ShortName">Hungerlaunig</string>
  <string name="Traits/Trait_Hangry_ShortName_F">Hungerlaunig</string>
  <string name="Traits/Trait_Hangry_ShortName_M">Hungerlaunig</string>
  <string name="Traits/Trait_Happiness_Higher_Description">Positiv</string>
  <string name="Traits/Trait_Happiness_Higher_Description_F">Positiv</string>
  <string name="Traits/Trait_Happiness_Higher_Description_M">Positiv</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_F">Zufriedener als der Durchschnitt.</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_M">Zufriedener als der Durchschnitt.</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName">Positiv</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_F">Positiv</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_M">Positiv</string>
  <string name="Traits/Trait_Happiness_Lower_Description">Grantig</string>
  <string name="Traits/Trait_Happiness_Lower_Description_F">Grantig</string>
  <string name="Traits/Trait_Happiness_Lower_Description_M">Grantig</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_F">Unzufriedener als der Durchschnitt.</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_M">Unzufriedener als der Durchschnitt.</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName">Grantig</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_F">Grantig</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_M">Grantig</string>
  <string name="Traits/Trait_Healer_Description">Hat magische heilende Hände</string>
  <string name="Traits/Trait_Healer_Description_F">Hat magische heilende Hände</string>
  <string name="Traits/Trait_Healer_Description_M">Hat magische heilende Hände</string>
  <string name="Traits/Trait_Healer_Effect_F">Verbessert die Gesundheit von Patienten.</string>
  <string name="Traits/Trait_Healer_Effect_M">Verbessert die Gesundheit von Patienten.</string>
  <string name="Traits/Trait_Healer_ShortName">Heilerisch begabt</string>
  <string name="Traits/Trait_Healer_ShortName_F">Heilerisch begabt</string>
  <string name="Traits/Trait_Healer_ShortName_M">Heilerisch begabt</string>
  <string name="Traits/Trait_Hygenic_Description">Hygienisch</string>
  <string name="Traits/Trait_Hygenic_Description_F">Hygienisch</string>
  <string name="Traits/Trait_Hygenic_Description_M">Hygienisch</string>
  <string name="Traits/Trait_Hygenic_Effect_F">Achtet stets auf Hygiene.</string>
  <string name="Traits/Trait_Hygenic_Effect_M">Achtet stets auf Hygiene.</string>
  <string name="Traits/Trait_Hygenic_ShortName">Hygienisch</string>
  <string name="Traits/Trait_Hygenic_ShortName_F">Hygienisch</string>
  <string name="Traits/Trait_Hygenic_ShortName_M">Hygienisch</string>
  <string name="Traits/Trait_Illness8Bit_ShortName">Verpixelt</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_F">Verpixelt</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_M">Verpixelt</string>
  <string name="Traits/Trait_IllnessClown_ShortName">Clown</string>
  <string name="Traits/Trait_IllnessClown_ShortName_F">Clown</string>
  <string name="Traits/Trait_IllnessClown_ShortName_M">Clown</string>
  <string name="Traits/Trait_IllnessCubism_ShortName">Eckig</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_F">Disco</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_M">Disco</string>
  <string name="Traits/Trait_IllnessElectrified_Description">Elektrifiziert</string>
  <string name="Traits/Trait_IllnessElectrified_Description_F">Elektrifiziert</string>
  <string name="Traits/Trait_IllnessElectrified_Description_M">Elektrifiziert</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_F">Elektrifiziert</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_M">Elektrifiziert</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName">Elektrifiziert</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_F">Elektrifiziert</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_M">Elektrifiziert</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName">Kaiserlich</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_F">Queen</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_M">Queen</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName">Ergraut</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_F">Clown</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_M">Clown</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description">Das Mädchen von nebenan</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_F">Das Mädchen von nebenan</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_M">Der Junge von nebenan</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_F">Ständiges Ziel unerwiderter Anbetung.</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_M">Ständiges Ziel unerwiderter Anbetung.</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName">Herzensbrecher</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_F">Herzensbrecherin</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_M">Herzensbrecher</string>
  <string name="Traits/Trait_IllnessJazzHands_Description">Jazz-Hände</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_F">Jazz-Hände</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_M">Jazz-Hände</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_F">Jazz-Hände</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_M">Jazz-Hände</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName">Jazz-Hände</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_F">Jazz-Hände</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_M">Jazz-Hände</string>
  <string name="Traits/Trait_IllnessMime_ShortName">Pantomime</string>
  <string name="Traits/Trait_IllnessMime_ShortName_F">Pantomime</string>
  <string name="Traits/Trait_IllnessMime_ShortName_M">Pantomime</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description">Augenbrauen, die sich in der Mitte treffen und wie eine einzige Braue aussehen</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_F">Augenbrauen, die sich in der Mitte treffen und wie eine einzige Braue aussehen.</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_M">Augenbrauen, die sich in der Mitte treffen und wie eine einzige Braue aussehen.</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName">Monobraue</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_F">Monobraue</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_M">Monobraue</string>
  <string name="Traits/Trait_IllnessMummy_ShortName">Mumie</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_F">Mumie</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_M">Mumie</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName">Fieber</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_F">Disco</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_M">Disco</string>
  <string name="Traits/Trait_IllnessQueen_ShortName">Rock-and-Rollitis</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_F">Rock-and-Rollitis</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_M">Rock-and-Rollitis</string>
  <string name="Traits/Trait_Inspiring_Description">Inspiriert</string>
  <string name="Traits/Trait_Inspiring_Description_F">Inspiriert</string>
  <string name="Traits/Trait_Inspiring_Description_M">Inspiriert</string>
  <string name="Traits/Trait_Inspiring_Effect_F">Inspiriert andere Menschen.</string>
  <string name="Traits/Trait_Inspiring_Effect_M">Inspiriert andere Menschen.</string>
  <string name="Traits/Trait_Inspiring_ShortName">Inspiriert</string>
  <string name="Traits/Trait_Inspiring_ShortName_F">Inspiriert</string>
  <string name="Traits/Trait_Inspiring_ShortName_M">Inspiriert</string>
  <string name="Traits/Trait_Lazy_Description">Wird schnell müde</string>
  <string name="Traits/Trait_Lazy_Description_F">Wird schnell müde</string>
  <string name="Traits/Trait_Lazy_Description_M">Wird schnell müde</string>
  <string name="Traits/Trait_Lazy_Effect_F">Will mehr Pausen.</string>
  <string name="Traits/Trait_Lazy_Effect_M">Will mehr Pausen.</string>
  <string name="Traits/Trait_Lazy_ShortName">Faul</string>
  <string name="Traits/Trait_Lazy_ShortName_F">Faul</string>
  <string name="Traits/Trait_Lazy_ShortName_M">Faul</string>
  <string name="Traits/Trait_Learn_Fast_Description">Hat Potential</string>
  <string name="Traits/Trait_Learn_Fast_Description_F">Hat Potential</string>
  <string name="Traits/Trait_Learn_Fast_Description_M">Hat Potential</string>
  <string name="Traits/Trait_Learn_Fast_Effect_F">Schnell von Begriff, wird schnell lernen.</string>
  <string name="Traits/Trait_Learn_Fast_Effect_M">Schnell von Begriff, wird schnell lernen.</string>
  <string name="Traits/Trait_Learn_Fast_ShortName">Schnellmerker</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_F">Schnellmerkerin</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_M">Schnellmerker</string>
  <string name="Traits/Trait_Learn_Slow_Description">Hat nur Stroh im Kopf</string>
  <string name="Traits/Trait_Learn_Slow_Description_F">Hat nur Stroh im Kopf</string>
  <string name="Traits/Trait_Learn_Slow_Description_M">Hat nur Stroh im Kopf</string>
  <string name="Traits/Trait_Learn_Slow_Effect_F">Schwer von Begriff, wird sich mit neuem Wissen schwer tun.</string>
  <string name="Traits/Trait_Learn_Slow_Effect_M">Schwer von Begriff, wird sich mit neuem Wissen schwer tun.</string>
  <string name="Traits/Trait_Learn_Slow_ShortName">Schlafmützig</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_F">Schlafmützig</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_M">Schlafmützig</string>
  <string name="Traits/Trait_LegCastLeft_ShortName">Clown</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_F">Clown</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_M">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName_F">Clown</string>
  <string name="Traits/Trait_LegCastRight_ShortName_M">Clown</string>
  <string name="Traits/Trait_Limp_Description">Humpelt</string>
  <string name="Traits/Trait_Limp_Description_F">Humpelt</string>
  <string name="Traits/Trait_Limp_Description_M">Humpelt</string>
  <string name="Traits/Trait_Limp_Effect_F">Hat verringertes Gehtempo.</string>
  <string name="Traits/Trait_Limp_Effect_M">Hat verringertes Gehtempo.</string>
  <string name="Traits/Trait_Limp_ShortName">Humpeln</string>
  <string name="Traits/Trait_Limp_ShortName_F">Humpeln</string>
  <string name="Traits/Trait_Limp_ShortName_M">Humpeln</string>
  <string name="Traits/Trait_Litterer_Description">Schmutzfink</string>
  <string name="Traits/Trait_Litterer_Description_F">Schmutzfink</string>
  <string name="Traits/Trait_Litterer_Description_M">Schmutzfink</string>
  <string name="Traits/Trait_Litterer_Effect_F">Lässt überall im Krankenhaus Abfall liegen.</string>
  <string name="Traits/Trait_Litterer_Effect_M">Lässt überall im Krankenhaus Abfall liegen.</string>
  <string name="Traits/Trait_Litterer_ShortName">Schmutzfink</string>
  <string name="Traits/Trait_Litterer_ShortName_F">Schmutzfink</string>
  <string name="Traits/Trait_Litterer_ShortName_M">Schmutzfink</string>
  <string name="Traits/Trait_Motivated_Description">Motiviert</string>
  <string name="Traits/Trait_Motivated_Description_F">Motiviert</string>
  <string name="Traits/Trait_Motivated_Description_M">Motiviert</string>
  <string name="Traits/Trait_Motivated_Effect_F">Hat ein erhöhtes Gehtempo.</string>
  <string name="Traits/Trait_Motivated_Effect_M">Hat ein erhöhtes Gehtempo.</string>
  <string name="Traits/Trait_Motivated_ShortName">Motiviert</string>
  <string name="Traits/Trait_Motivated_ShortName_F">Motiviert</string>
  <string name="Traits/Trait_Motivated_ShortName_M">Motiviert</string>
  <string name="Traits/Trait_Narcolepsy_Description">Wird ganz plötzlich von Schlaf übermannt</string>
  <string name="Traits/Trait_Narcolepsy_Description_F">Wird ganz plötzlich von Schlaf übermannt.</string>
  <string name="Traits/Trait_Narcolepsy_Description_M">Wird ganz plötzlich von Schlaf übermannt.</string>
  <string name="Traits/Trait_Narcolepsy_Effect_F">Schläft zufällig ab und zu ein.</string>
  <string name="Traits/Trait_Narcolepsy_Effect_M">Schläft zufällig ab und zu ein.</string>
  <string name="Traits/Trait_Narcolepsy_ShortName">Verschlafen</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_F">Verschlafen</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_M">Verschlafen</string>
  <string name="Traits/Trait_Nasty_Description">Garstig</string>
  <string name="Traits/Trait_Nasty_Description_F">Garstig</string>
  <string name="Traits/Trait_Nasty_Description_M">Garstig</string>
  <string name="Traits/Trait_Nasty_Effect_F">Verärgert andere Leute.</string>
  <string name="Traits/Trait_Nasty_Effect_M">Verärgert andere Leute.</string>
  <string name="Traits/Trait_Nasty_ShortName">Garstig</string>
  <string name="Traits/Trait_Nasty_ShortName_F">Garstig</string>
  <string name="Traits/Trait_Nasty_ShortName_M">Garstig</string>
  <string name="Traits/Trait_NauseaInducing_Description">Übelerregend</string>
  <string name="Traits/Trait_NauseaInducing_Description_F">Übelerregend</string>
  <string name="Traits/Trait_NauseaInducing_Description_M">Übelerregend</string>
  <string name="Traits/Trait_NauseaInducing_Effect_F">Löst bei anderen Leuten Übelkeit aus.</string>
  <string name="Traits/Trait_NauseaInducing_Effect_M">Löst bei anderen Leuten Übelkeit aus.</string>
  <string name="Traits/Trait_NauseaInducing_ShortName">Ekelhaft</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_F">Ekelhaft</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_M">Ekelhaft</string>
  <string name="Traits/Trait_Nausea_Description">Führt zu Erbrechen.</string>
  <string name="Traits/Trait_Nausea_Description_F">Führt zu Erbrechen.</string>
  <string name="Traits/Trait_Nausea_Description_M">Führt zu Erbrechen.</string>
  <string name="Traits/Trait_Nausea_ShortName">Übelkeit</string>
  <string name="Traits/Trait_Nausea_ShortName_F">Übelkeit</string>
  <string name="Traits/Trait_Nausea_ShortName_M">Übelkeit</string>
  <string name="Traits/Trait_PayHigh_Description">Will mehr Geld</string>
  <string name="Traits/Trait_PayHigh_Description_F">Will mehr Geld</string>
  <string name="Traits/Trait_PayHigh_Description_M">Will mehr Geld</string>
  <string name="Traits/Trait_PayHigh_Effect_F">Hat hohe Gehaltsvorstellungen.</string>
  <string name="Traits/Trait_PayHigh_Effect_M">Hat hohe Gehaltsvorstellungen.</string>
  <string name="Traits/Trait_PayHigh_ShortName">Teuer</string>
  <string name="Traits/Trait_PayHigh_ShortName_F">Teuer</string>
  <string name="Traits/Trait_PayHigh_ShortName_M">Teuer</string>
  <string name="Traits/Trait_PayLow_Description">Arbeitet für einen Apfel und ein Ei</string>
  <string name="Traits/Trait_PayLow_Description_F">Arbeitet für einen Apfel und ein Ei</string>
  <string name="Traits/Trait_PayLow_Description_M">Arbeitet für einen Apfel und ein Ei</string>
  <string name="Traits/Trait_PayLow_Effect_F">Hat niedrige Gehaltsvorstellungen.</string>
  <string name="Traits/Trait_PayLow_Effect_M">Hat niedrige Gehaltsvorstellungen.</string>
  <string name="Traits/Trait_PayLow_ShortName">Günstig</string>
  <string name="Traits/Trait_PayLow_ShortName_F">Günstig</string>
  <string name="Traits/Trait_PayLow_ShortName_M">Günstig</string>
  <string name="Traits/Trait_Romantic_Description">Hält das Leben für eine romantische Komödie</string>
  <string name="Traits/Trait_Romantic_Description_F">Hält das Leben für eine romantische Komödie</string>
  <string name="Traits/Trait_Romantic_Description_M">Hält das Leben für eine romantische Komödie</string>
  <string name="Traits/Trait_Romantic_Effect_F">Verliebt sich ständig neu.</string>
  <string name="Traits/Trait_Romantic_Effect_M">Verliebt sich ständig neu.</string>
  <string name="Traits/Trait_Romantic_ShortName">Romantiker</string>
  <string name="Traits/Trait_Romantic_ShortName_F">Romantikerin</string>
  <string name="Traits/Trait_Romantic_ShortName_M">Romantiker</string>
  <string name="Traits/Trait_Scary_Description">Unheimlich</string>
  <string name="Traits/Trait_Scary_Description_F">Unheimlich</string>
  <string name="Traits/Trait_Scary_Description_M">Unheimlich</string>
  <string name="Traits/Trait_Scary_Effect_F">Erschreckt andere Leute ... aber vermutlich unabsichtlich.</string>
  <string name="Traits/Trait_Scary_Effect_M">Erschreckt andere Leute ... aber vermutlich unabsichtlich.</string>
  <string name="Traits/Trait_Scary_ShortName">Unheimlich</string>
  <string name="Traits/Trait_Scary_ShortName_F">Unheimlich</string>
  <string name="Traits/Trait_Scary_ShortName_M">Unheimlich</string>
  <string name="Traits/Trait_ShortTemper_Description">Reizbar</string>
  <string name="Traits/Trait_ShortTemper_Description_F">Reizbar</string>
  <string name="Traits/Trait_ShortTemper_Description_M">Reizbar</string>
  <string name="Traits/Trait_ShortTemper_Effect_F">Wird unleidlich, wenn sie unzufrieden ist.</string>
  <string name="Traits/Trait_ShortTemper_Effect_M">Wird unleidlich, wenn er unzufrieden ist.</string>
  <string name="Traits/Trait_ShortTemper_ShortName">Reizbar</string>
  <string name="Traits/Trait_ShortTemper_ShortName_F">Reizbar</string>
  <string name="Traits/Trait_ShortTemper_ShortName_M">Reizbar</string>
  <string name="Traits/Trait_Teach_Fast_Description">Geborener Mentor</string>
  <string name="Traits/Trait_Teach_Fast_Description_F">Geborene Mentorin</string>
  <string name="Traits/Trait_Teach_Fast_Description_M">Geborener Mentor</string>
  <string name="Traits/Trait_Teach_Fast_Effect_F">Ihr ist kein Lehrplan zu kompliziert.</string>
  <string name="Traits/Trait_Teach_Fast_Effect_M">Ihm ist kein Lehrplan zu kompliziert.</string>
  <string name="Traits/Trait_Teach_Fast_ShortName">Lehrer</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_F">Lehrerin</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_M">Lehrer</string>
  <string name="Traits/Trait_Thief_Description">Stiehlt gerne</string>
  <string name="Traits/Trait_Thief_Description_F">Stiehlt gerne</string>
  <string name="Traits/Trait_Thief_Description_M">Stiehlt gerne</string>
  <string name="Traits/Trait_Thief_Effect_F">Freizeitkleptomanin.</string>
  <string name="Traits/Trait_Thief_Effect_M">Freizeitkleptomane.</string>
  <string name="Traits/Trait_Thief_ShortName">Diebisch</string>
  <string name="Traits/Trait_Thief_ShortName_F">Diebisch</string>
  <string name="Traits/Trait_Thief_ShortName_M">Diebisch</string>
  <string name="Traits/Trait_Tidy_Description">Blitzeblank</string>
  <string name="Traits/Trait_Tidy_Description_F">Blitzeblank</string>
  <string name="Traits/Trait_Tidy_Description_M">Blitzeblank</string>
  <string name="Traits/Trait_Tidy_Effect_F">Sorgt gern für Ordnung.</string>
  <string name="Traits/Trait_Tidy_Effect_M">Sorgt gern für Ordnung.</string>
  <string name="Traits/Trait_Tidy_ShortName">Sauber</string>
  <string name="Traits/Trait_Tidy_ShortName_F">Sauber</string>
  <string name="Traits/Trait_Tidy_ShortName_M">Sauber</string>
  <string name="Traits/Trait_Tireless_Description">Energiegeladen</string>
  <string name="Traits/Trait_Tireless_Description_F">Energiegeladen</string>
  <string name="Traits/Trait_Tireless_Description_M">Energiegeladen</string>
  <string name="Traits/Trait_Tireless_Effect_F">Braucht nicht so schnell eine Pause.</string>
  <string name="Traits/Trait_Tireless_Effect_M">Braucht nicht so schnell eine Pause.</string>
  <string name="Traits/Trait_Tireless_ShortName">Unermüdlich</string>
  <string name="Traits/Trait_Tireless_ShortName_F">Unermüdlich</string>
  <string name="Traits/Trait_Tireless_ShortName_M">Unermüdlich</string>
  <string name="Traits/Trait_ToiletRage_Description">Kriegt Klokoller</string>
  <string name="Traits/Trait_ToiletRage_Description_F">Kriegt Klokoller</string>
  <string name="Traits/Trait_ToiletRage_Description_M">Kriegt Klokoller</string>
  <string name="Traits/Trait_ToiletRage_Effect_F">Wird zornig, wenn sie aufs Klo muss.</string>
  <string name="Traits/Trait_ToiletRage_Effect_M">Wird zornig, wenn er aufs Klo muss.</string>
  <string name="Traits/Trait_ToiletRage_ShortName">Klokoller</string>
  <string name="Traits/Trait_ToiletRage_ShortName_F">Klokoller</string>
  <string name="Traits/Trait_ToiletRage_ShortName_M">Klokoller</string>
  <string name="Traits/Trait_Unhygienic_Description">Unhygienisch</string>
  <string name="Traits/Trait_Unhygienic_Description_F">Unhygienisch</string>
  <string name="Traits/Trait_Unhygienic_Description_M">Unhygienisch</string>
  <string name="Traits/Trait_Unhygienic_Effect_F">Wäscht sich nicht die Hände.</string>
  <string name="Traits/Trait_Unhygienic_Effect_M">Wäscht sich nicht die Hände.</string>
  <string name="Traits/Trait_Unhygienic_ShortName">Unhygienisch</string>
  <string name="Traits/Trait_Unhygienic_ShortName_F">Unhygienisch</string>
  <string name="Traits/Trait_Unhygienic_ShortName_M">Unhygienisch</string>
  <string name="Traits/Trait_Unmotivated_Description">Unmotiviert</string>
  <string name="Traits/Trait_Unmotivated_Description_F">Unmotiviert</string>
  <string name="Traits/Trait_Unmotivated_Description_M">Unmotiviert</string>
  <string name="Traits/Trait_Unmotivated_Effect_F">Läuft langsamer als normal.</string>
  <string name="Traits/Trait_Unmotivated_Effect_M">Läuft langsamer als normal.</string>
  <string name="Traits/Trait_Unmotivated_ShortName">Unmotiviert</string>
  <string name="Traits/Trait_Unmotivated_ShortName_F">Unmotiviert</string>
  <string name="Traits/Trait_Unmotivated_ShortName_M">Unmotiviert</string>
  <string name="Traits/Trait_Vandal_Description">Hat Spaß am Zerstören</string>
  <string name="Traits/Trait_Vandal_Description_F">Hat Spaß am Zerstören</string>
  <string name="Traits/Trait_Vandal_Description_M">Hat Spaß am Zerstören</string>
  <string name="Traits/Trait_Vandal_Effect_F">Wird zerstörerisch, wenn sie nichts zu tun hat.</string>
  <string name="Traits/Trait_Vandal_Effect_M">Wird zerstörerisch, wenn er nichts zu tun hat.</string>
  <string name="Traits/Trait_Vandal_ShortName">Vandale</string>
  <string name="Traits/Trait_Vandal_ShortName_F">Vandalin</string>
  <string name="Traits/Trait_Vandal_ShortName_M">Vandale</string>
  <string name="Traits/Trait_Vomit_Description">Kränklich</string>
  <string name="Traits/Trait_Vomit_Description_F">Kränklich</string>
  <string name="Traits/Trait_Vomit_Description_M">Kränklich</string>
  <string name="Traits/Trait_Vomit_Effect_F">Übergibt sich ständig.</string>
  <string name="Traits/Trait_Vomit_Effect_M">Übergibt sich ständig.</string>
  <string name="Traits/Trait_Vomit_ShortName">Kränklich</string>
  <string name="Traits/Trait_Vomit_ShortName_F">Kränklich</string>
  <string name="Traits/Trait_Vomit_ShortName_M">Kränklich</string>
  <string name="Traits/Trait_WeakBladder_Description">Schwache Blase</string>
  <string name="Traits/Trait_WeakBladder_Description_F">Schwache Blase</string>
  <string name="Traits/Trait_WeakBladder_Description_M">Schwache Blase</string>
  <string name="Traits/Trait_WeakBladder_Effect_F">Muss öfter zur Toilette als andere.</string>
  <string name="Traits/Trait_WeakBladder_Effect_M">Muss öfter zur Toilette als andere.</string>
  <string name="Traits/Trait_WeakBladder_ShortName">Schwache Blase</string>
  <string name="Traits/Trait_WeakBladder_ShortName_F">Schwache Blase</string>
  <string name="Traits/Trait_WeakBladder_ShortName_M">Schwache Blase</string>
  <string name="Video/Intro/Subtitle_01">Im Krankenhaus von Two Point</string>
  <string name="Video/Intro/Subtitle_02">stimmen 52 % der Patienten der Aussage zu, dass sie hier gesünder wurden.</string>
  <string name="Video/Intro/Subtitle_03">Unsere genauestens kalibrierte Ausrüstung wird von mitfühlenden Medizinern bedient.</string>
  <string name="Video/Intro/Subtitle_04">Viele von ihnen haben Medizin studiert oder zumindest Schwarzwaldklinik geschaut.</string>
  <string name="Video/Intro/Subtitle_05">Hmmm ...</string>
  <string name="Video/Intro/Subtitle_06">Narrzissmus ist nicht zum Lachen.</string>
  <string name="Video/Intro/Subtitle_07">Überlassen Sie sich und Ihre übergroße Nase einfach uns.</string>
  <string name="Video/Intro/Subtitle_08">Wir erschaffen eine strahlende Zukunft und wirklich nichts kann sich uns in den Weg stellen.</string>
  <string name="Video/Intro/Subtitle_09">Sie verdienen einfach das Beste ...</string>
  <string name="Video/Intro/Subtitle_10">also kommen Sie ins Krankenhaus von Two Point.</string>
  <string name="Video/Intro/Subtitle_11">Wir suchen neues Personal. Neue Patienten. Und für Sie ein neues Ich.</string>
  <string name="Video/Intro/Subtitle_12">Kann ich jetzt golfen gehen? Ich hab um 3 Abschlag!</string>
  <string name="Video/Intro/Subtitle_4a">Das Schildkrötensyndrom?</string>
  <string name="Video/Intro/Subtitle_4b">Wir kümmern uns gern um Sie und Ihren nicht sichtbaren Kopf.</string>
  <string name="Visitor/Visitor_Celebrity_Actor_JobTitle">Berühmter Schauspieler</string>
  <string name="Visitor/Visitor_Celebrity_PopStar_JobTitle">Popstar</string>
  <string name="Visitor/Visitor_Health_Inspector_JobTitle">Gesundheitsinspektor</string>
  <string name="Visitor/Visitor_Mayor_JobTitle">Bürgermeister</string>
  <string name="Visitor/Visitor_Politician_HealthMinister_JobTitle">Gesundheitsminister</string>
  <string name="Visitor/Visitor_Radio_Reporter_JobTitle">Radioreporter</string>
  <string name="Visitor/Visitor_Rival_Boss_AltMed_JobTitle">Chef von Holistix</string>
  <string name="Visitor/Visitor_Rival_Boss_BigBad_JobTitle">Chef von Jumbo MegaCorp</string>
  <string name="Visitor/Visitor_Rival_Boss_Cult_JobTitle">Orbi-Stiftung</string>
  <string name="Visitor/Visitor_Rival_Boss_Science_JobTitle">Chef von Bungle Tech</string>
  <string name="Advisor/Aliens_TooManyAliens">Ahora mismo hay demasiados extraterrestres en tu hospital que se hacen pasar por humanos corrientes. ¡Vas a tener que dar con ellos y enviarlos a casa inmediatamente!\\t</string>
  <string name="Advisor/Aliens_TooManyPaparazzi">Ahora mismo hay demasiados paparazzi en tu hospital que se hacen pasar por invitados normales. ¡Vas a tener que dar con ellos y enviarlos a casa inmediatamente!\\t</string>
  <string name="Advisor/CareerGoalComplete_CS">Objetivo profesional conseguido: &lt;style=\"AdvisorHighlight\"&gt;{[OBJECTIVE]}&lt;/style&gt;\\nPara recibir tu recompensa, ve a la lista de objetivos profesionales del mapa.</string>
  <string name="Advisor/CareerGoalRewards_CS">El Ministerio de Sanidad de Two Point te ha otorgado: &lt;style=\"AdvisorHighlight\"&gt;{[REWARD]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Completed">Desafío completado: &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nRecompensa: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Failed">Desafío fallido: &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nPenalización: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_HordeWave">¡Comienza la oleada &lt;style=\"AdvisorHighlight\"&gt;{[WAVE]}&lt;/style&gt;!</string>
  <string name="Advisor/Challenge_HordeWave_Failed">Hemos curado a {[CURED]} de {[PROCESSED]} pacientes durante la última oleada. Por desgracia, nuestro índice de curación del {[CURERATE]} debía alcanzar el {[TARGET]} y tendremos que repetir esta oleada.</string>
  <string name="Advisor/Challenge_WaveObjectivesHordeWave_Failed">Ya hemos atendido a los {[PROCESSED]} pacientes. La oleada se ha acabado, pero no hemos podido completar todos los objetivos de la oleada. Me temo que tendremos que repetir esta oleada.</string>
  <string name="Advisor/CheckLeaderboards_CS">Mira la pestaña de clasificaciones en el resumen para ver cómo van los hospitales de tus amigos y tus rivales.</string>
  <string name="Advisor/DLC_6/General_NeedTimeTunnel">Necesitamos una sala de &lt;style=\"AdvisorHighlight\"&gt;datación sincronizada&lt;/style&gt; para devolver a su hogar a los pacientes perdidos en el tiempo.</string>
  <string name="Advisor/DLC_6/General_TimeSickArrivals">Cuando se activen nuevos portales temporales, los enfermos temporales llegarán con más frecuencia desde todos los portales temporales activos.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelCalibration">Datación sincronizada: los Temporizadores necesitan tiempo para recalibrarse al cambiar de época. Organiza a los pacientes por era para evitar perder tiempo con la recalibración.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelQueue">Vaya cola se ha montado en datación sincronizada. Deberías plantearte formar a tus auxiliares, agrupar a los pacientes de la cola por era o construir más salas de datación sincronizada.</string>
  <string name="Advisor/DLC_7/General_AssignAmbulances">La mejor forma de ascender por las tablas de clasificación es mantener siempre a las ambulancias ocupadas.</string>
  <string name="Advisor/DLC_7/General_AssignMultipleAmbulances">Puedes asignar varias ambulancias a la misma emergencia.</string>
  <string name="Advisor/DLC_7/General_GretchenTeach">Si tus ambulancias se averían más rápido de lo que Gretchen puede arreglarlas, puedes pedirle que forme a los bedeles.</string>
  <string name="Advisor/DLC_7/General_MultiTreatmentRooms">Esta sala puede acomodar máquinas de tratamiento y personal adicionales para ayudar a procesar a los pacientes con mayor velocidad.</string>
  <string name="Advisor/DLC_7/General_NeedMoreCloudComputingRooms">Vaya cola se ha montado en la sala de los buenos tiempos. ¿Y si la ampliamos, o construimos otra?</string>
  <string name="Advisor/DLC_7/General_NeedMoreDrivers">No cuentas con suficiente personal cualificado para la conducción que se encargue de conducir las ambulancias. Deberías formar o contratar a más personal.</string>
  <string name="Advisor/DLC_7/General_NeedMorePilots">No cuentas con suficiente personal cualificado para volar que se encargue de pilotar las ambulancias aéreas. Deberías formar o contratar a más personal.</string>
  <string name="Advisor/DLC_7/General_NeedMorePowderRoomRooms">Vaya cola se ha montado en la sección de congelados. ¿Y si la ampliamos, o construimos otra?</string>
  <string name="Advisor/DLC_7/General_NeedMoreWaxWorksRooms">Vaya cola se ha montado en la sala de desmielene. ¿Y si la ampliamos, o construimos otra?</string>
  <string name="Advisor/DLC_7/General_RivalHospitalStrategy">Conoce al enemigo: presta atención a las ambulancias y las elecciones de tus rivales para aprovechar sus debilidades a tu favor.</string>
  <string name="Advisor/DLC_7/Tutorial_AmbulanceMaintenance">A las ambulancias les hará falta un mantenimiento de Gretchen después de estar un buen rato de servicio.</string>
  <string name="Advisor/DLC_7/Tutorial_AssignAmbulance">Haz clic en el botón Asignar para enviar una ambulancia a una emergencia.</string>
  <string name="Advisor/DLC_7/Tutorial_BuildAmbulance">Haz clic en el aparcamiento de ambulancias que está delante del hospital para construir una ambulancia.</string>
  <string name="Advisor/DLC_7/Tutorial_DrivingQualifications">Necesitarás médicos y enfermeros cualificados para conducir para dotar de personal a las ambulancias.</string>
  <string name="Advisor/DLC_7/Tutorial_ReadEmergencyDescriptions">Las emergencias graves a menudo te darán una idea de las enfermedades que pueden aparecer en sus informes, así que asegúrate de leerlos.</string>
  <string name="Advisor/DLC_7/Tutorial_RepairAmbulance">Gretchen tiene que poner a punto las nuevas ambulancias antes de poder enviarlas.</string>
  <string name="Advisor/DLC_7/Tutorial_SatNav">Haz clic en el icono del GPS para ver el mapa de envío de emergencias.</string>
  <string name="Advisor/DLC_Opportunities">Hay &lt;style=\"AdvisorHighlight\"&gt;nuevas oportunidades&lt;/style&gt; para nuestra organización en el &lt;style=\"AdvisorHighlight\"&gt;norte&lt;/style&gt; y el &lt;style=\"AdvisorHighlight\"&gt;sur&lt;/style&gt; de Two Point County. Echa un vistazo.</string>
  <string name="Advisor/DLC_Opportunities_AllOver">Hay &lt;style=\"AdvisorHighlight\"&gt;nuevas oportunidades&lt;/style&gt; para nuestra organización por todo Two Point County. Echa un vistazo.</string>
  <string name="Advisor/Finance_CashFlowWarning">El hospital está teniendo pérdidas. Deberíamos plantearnos reducir gastos... o ganar más dinero.</string>
  <string name="Advisor/Finance_LowMoney">Nos queda muy poco dinero, no sé si vamos a poder pagar las facturas. ¿Y si pedimos un préstamo?</string>
  <string name="Advisor/Finance_NegativeMoney">El hospital está en números rojos. Quizá deberíamos pedir un préstamo.</string>
  <string name="Advisor/Finance_RefusedToPay_Diagnosis_CS">Un paciente se ha negado a pagar &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; por recibir un diagnóstico en &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Quizá los precios son demasiado altos.</string>
  <string name="Advisor/Finance_RefusedToPay_Item_CS">Un paciente se ha negado a pagar &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; por &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;. Quizá los precios son demasiado altos.</string>
  <string name="Advisor/Finance_RefusedToPay_Treatment_CS">Un paciente se ha negado a pagar &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; por el tratamiento de &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt; en &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Quizá los precios son demasiado altos.</string>
  <string name="Advisor/General_LowHygiene">Las condiciones higiénicas del hospital empiezan a ser preocupantes. Deberías instalar lavabos o dispensadores de gel de manos.</string>
  <string name="Advisor/General_LowReputation">El hospital se está ganando una mala reputación.</string>
  <string name="Advisor/General_LowReputation_Medical">Cura a más pacientes para mejorar la reputación del hospital.</string>
  <string name="Advisor/General_LowReputation_Patient">Si tienes contentos a los pacientes, la reputación del hospital mejorará.</string>
  <string name="Advisor/General_LowReputation_Prices">Reduce un poco los precios para mejorar la reputación del hospital.</string>
  <string name="Advisor/General_LowReputation_Special">Un poco de buena publicidad nos ayudará a mejorar la reputación del hospital. Impresiona a los pacientes VIP o lanza una campaña de marketing.</string>
  <string name="Advisor/General_LowReputation_Staff">Si tienes contentos a tus empleados, la reputación del hospital mejorará.</string>
  <string name="Advisor/General_NeedMoreCardiologyRooms">Vaya cola se ha montado en cardiología. ¿Y si construimos otra sala?</string>
  <string name="Advisor/General_NeedMoreChromatherapyRooms">Vaya cola se ha montado en cromoterapia. ¿Y si construimos otra sala?</string>
  <string name="Advisor/General_NeedMoreClownClinicRooms">Vaya cola se ha montado en la clínica para payasos. ¿Y si construimos otra?</string>
  <string name="Advisor/General_NeedMoreCryptologyRooms">Vaya cola se ha montado en criptología. ¿Y si construimos otra sala?</string>
  <string name="Advisor/General_NeedMoreDNALabRooms">Vaya cola se ha montado en el laboratorio de ADN. ¿Y si construimos otro?</string>
  <string name="Advisor/General_NeedMoreDeLuxClinicRooms">Vaya cola se ha montado en la clínica De-Lux. ¿Y si construimos otra?</string>
  <string name="Advisor/General_NeedMoreFluidAnalysisRooms">Vaya cola se ha montado en análisis de fluidos. ¿Y si construimos otra sala?</string>
  <string name="Advisor/General_NeedMoreFractureWardRooms">Vaya cola se ha montado en la sala de traumatología. ¿Y si construimos otra?</string>
  <string name="Advisor/General_NeedMoreGPRooms">Vaya cola se ha montado en la consulta. ¿Y si construimos otra?</string>
  <string name="Advisor/General_NeedMoreGeneralDiagnosisRooms">Vaya cola se ha montado en diagnóstico general. ¿Y si construimos otra sala?</string>
  <string name="Advisor/General_NeedMoreHeadOfficeRooms">Vaya cola se ha montado en la clínica de cabecera. ¿Y si construimos otra?</string>
  <string name="Advisor/General_NeedMoreInectionRooms">Vaya cola se ha montado en la sala de inyecciones. ¿Y si construimos otra?</string>
  <string name="Advisor/General_NeedMoreMEGAScanRooms">Vaya cola se ha montado en el megaescáner. ¿Y si construimos otra sala?</string>
  <string name="Advisor/General_NeedMorePansLabRooms">Vaya cola se ha montado en la sala de desatascazos. ¿Y si construimos otra?</string>
  <string name="Advisor/General_NeedMorePestControlRooms">Vaya cola se ha montado en control de plagas. ¿Y si construimos otra sala?</string>
  <string name="Advisor/General_NeedMorePharmacyRooms">Vaya cola se ha montado en la farmacia. ¿Y si construimos otra?</string>
  <string name="Advisor/General_NeedMorePsychiatryRooms">Vaya cola se ha montado en psiquiatría. ¿Y si construimos otra sala?</string>
  <string name="Advisor/General_NeedMoreRecurveryRooms">Vaya cola se ha montado en la sala de recorvación. ¿Y si construimos otra?</string>
  <string name="Advisor/General_NeedMoreResolutionLabRooms">Vaya cola se ha montado en el laboratorio de resolución. ¿Y si construimos otro?</string>
  <string name="Advisor/General_NeedMoreShockClinicRooms">Vaya cola se ha montado en la clínica de electroterapia. ¿Y si construimos otra?</string>
  <string name="Advisor/General_NeedMoreSurgeryRooms">Vaya cola se ha montado en cirugía. ¿Y si construimos otra sala?</string>
  <string name="Advisor/General_NeedMoreWardRooms">Vaya cola se ha montado en la enfermería. ¿Y si construimos otra?</string>
  <string name="Advisor/General_NeedMoreXRayRooms">Vaya cola se ha montado en la sala de rayos X. ¿Y si construimos otra?</string>
  <string name="Advisor/HospitalLevel_Increase">Bien hecho, ha aumentado el &lt;style=\"AdvisorHighlight\"&gt;nivel del hospital&lt;/style&gt;.\\nSigue creciendo para atraer a más pacientes y personal.</string>
  <string name="Advisor/Item_Unlocked_CS">¡Has desbloqueado &lt;style=\"AdvisorHighlight\"&gt;{[UNLOCK]}&lt;/style&gt;!</string>
  <string name="Advisor/Maintenance_BlockedToilets">Hay muchos retretes atascados en el hospital. La higiene está empezando a brillar por su ausencia. Deberías contratar más bedeles.</string>
  <string name="Advisor/Maintenance_BlockedToiletsNoJanitor">Hay muchos retretes atascados en el hospital. Contrata a un bedel en el menú Contratar. Él se encargará.</string>
  <string name="Advisor/Maintenance_BrokenMachine">La máquina {[ITEM]} necesita mantenimiento. Se llamará a un bedel para hacer las reparaciones y evitar que se produzca un incendio.</string>
  <string name="Advisor/Maintenance_BrokenMachineNoJanitors">La máquina {[ITEM]} necesita mantenimiento. Contrata a un bedel desde el menú Contratar para que realice las reparaciones.</string>
  <string name="Advisor/Maintenance_LotsOfLitter">El hospital parece un basurero. Deberías poner más papeleras.</string>
  <string name="Advisor/Maintenance_LotsOfLitterNoJanitor">El hospital parece un basurero. Deberías poner más papeleras y contratar a un bedel desde el menú Contratar para que las vaya vaciando.</string>
  <string name="Advisor/Maintenance_MachineUpgrade">Podemos mejorar: &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; para mejorar su efectividad. Puedes seleccionar el objeto y elegir mejorarlo, un bedel formado en {[QUALIFICATION]} puede aplicar la mejora.</string>
  <string name="Advisor/Maintenance_MedicalWaste">El suelo está plagado de \"residuos patogénicos\". Los pacientes se están quejando. Necesitas más bedeles para que los limpien.</string>
  <string name="Advisor/Maintenance_MedicalWasteNoJanitors">El suelo está plagado de \"residuos patogénicos\". Los pacientes se están quejando. Deberías ir al menú Contratar para contratar bedeles y que los limpien.</string>
  <string name="Advisor/Maintenance_OutOfStock">Algunas máquinas expendedoras están vacías. Deberías contratar a más bedeles para que las vayan reponiendo.</string>
  <string name="Advisor/Maintenance_OutOfStockNoJanitors">Algunas máquinas expendedoras están vacías. Contrata a un bedel desde el menú Contratar para que las reponga.</string>
  <string name="Advisor/Maintenance_Plants">Algunas plantas se están marchitando y su aspecto deprime a los pacientes. Contrata a más bedeles para que las rieguen.</string>
  <string name="Advisor/Maintenance_PlantsNoJanitors">Algunas plantas se están marchitando y su aspecto deprime a los pacientes. Contrata a un bedel desde el menú Contratar para que las riegue.</string>
  <string name="Advisor/MarketingCampaignComplete_CS">Campaña de marketing completada: &lt;style=\"AdvisorHighlight\"&gt;{[CAMPAIGN]}&lt;/style&gt;</string>
  <string name="Advisor/NavigationFailed">{[NAME]} no puede llegar a donde quiere ir. Puede que tengas que reorganizar unas cuantas cosas para desbloquear el camino.</string>
  <string name="Advisor/NavigationFailed_Destination">{[NAME]} no puede llegar a donde quiere ir ({[DEST]}). Puede que tengas que reorganizar unas cuantas cosas para desbloquear el camino.</string>
  <string name="Advisor/Patients_Cured_10">Buenas noticias, ¡hemos curado a &lt;style=\"AdvisorHighlight\"&gt;10&lt;/style&gt; pacientes en total! Cada curación aumenta nuestra &lt;style=\"AdvisorHighlight\"&gt;reputación&lt;/style&gt;, lo que atraerá incluso a más pacientes al hospital.</string>
  <string name="Advisor/Patients_Cured_100">Buenas noticias, ¡hemos curado a &lt;style=\"AdvisorHighlight\"&gt;100&lt;/style&gt; pacientes en total! Cada curación aumenta nuestra &lt;style=\"AdvisorHighlight\"&gt;reputación&lt;/style&gt;, lo que atraerá incluso a más pacientes al hospital.</string>
  <string name="Advisor/Patients_Cured_20">Buenas noticias, ¡hemos curado a &lt;style=\"AdvisorHighlight\"&gt;20&lt;/style&gt; pacientes en total! Cada curación aumenta nuestra &lt;style=\"AdvisorHighlight\"&gt;reputación&lt;/style&gt;, lo que atraerá incluso a más pacientes al hospital.</string>
  <string name="Advisor/Patients_Cured_5">Buenas noticias, ¡hemos curado a &lt;style=\"AdvisorHighlight\"&gt;5&lt;/style&gt; pacientes en total! Cada curación aumenta nuestra &lt;style=\"AdvisorHighlight\"&gt;reputación&lt;/style&gt;, lo que atraerá incluso a más pacientes al hospital.</string>
  <string name="Advisor/Patients_Cured_50">Buenas noticias, ¡hemos curado a &lt;style=\"AdvisorHighlight\"&gt;50&lt;/style&gt; pacientes en total! Cada curación aumenta nuestra &lt;style=\"AdvisorHighlight\"&gt;reputación&lt;/style&gt;, lo que atraerá incluso a más pacientes al hospital.</string>
  <string name="Advisor/Patients_Diagnosed">Los médicos han diagnosticado a un paciente con un caso de &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt;, pero necesitamos instalar &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; para el tratamiento. Deberías plantearte construir la sala.</string>
  <string name="Advisor/Patients_Hungry">Algunos pacientes tienen hambre. Podrías poner máquinas expendedoras o quioscos.</string>
  <string name="Advisor/Patients_LowHygiene">Algunos pacientes están más sucios de lo que les gustaría. Deberíamos procurar tener limpio el hospital. ¿Has pensado en instalar lavabos o dispensadores de gel de manos?</string>
  <string name="Advisor/Patients_NeedAttractiveness">A algunos pacientes no les gusta el ambiente del hospital. Si hicieras el entorno un poco más agradable estarían más contentos.</string>
  <string name="Advisor/Patients_NeedBoredom">Algunos pacientes se aburren como ostras. Podríamos darles algo para que se entretengan.</string>
  <string name="Advisor/Patients_NeedGPOffice">Necesitamos una &lt;style=\"AdvisorHighlight\"&gt;consulta&lt;/style&gt; para diagnosticar a los pacientes.</string>
  <string name="Advisor/Patients_NeedHappiness">Algunos pacientes se están empezando a enfadar. Deberíamos intentar tenerlos contentos.</string>
  <string name="Advisor/Patients_NeedHealth">Algunos pacientes empiezan a tener mala pinta. Deberíamos atenderlos más rápido.</string>
  <string name="Advisor/Patients_NeedMoreDiagnosisRooms">Los médicos ya han agotado con un paciente todos los métodos de diagnóstico del hospital. Tenemos que construir más salas de diagnóstico.</string>
  <string name="Advisor/Patients_NeedSeating">Algunos pacientes se tienen que quedar esperando de pie. Seguro que agradecerían tener algún sitio donde sentarse.</string>
  <string name="Advisor/Patients_NeedTemperature">Algunos pacientes se están congelando. Podríamos comprar más radiadores.</string>
  <string name="Advisor/Patients_NeedToilet">Algunos pacientes necesitan ir al baño urgentemente. Échales una mano e instala más aseos.</string>
  <string name="Advisor/Patients_NeedTooHot">Algunos pacientes se están asando. Deberías instalar más aparatos de aire acondicionado.</string>
  <string name="Advisor/Patients_PatientDied">Un paciente ha muerto en el hospital.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisFatal">Un paciente está agonizando por un tratamiento fallido en &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. La certeza del diagnóstico solo era &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, lo que habrá reducido las posibilidades de éxito.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisIneffective">Un paciente se marcha por un tratamiento ineficaz en &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. La certeza del diagnóstico solo era &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, lo que habrá reducido las posibilidades de éxito.</string>
  <string name="Advisor/Patients_PatientDied_HealthHygiene">Un paciente ha muerto por un deterioro de su salud. Vigila los niveles de higiene, ya que si son bajos, la salud podría deteriorarse más rápido.</string>
  <string name="Advisor/Patients_PatientDied_HealthOther">Un paciente ha muerto a causa de su enfermedad. Esto es malo para nuestra reputación. Intenta que atiendan a la gente más rápido. Procura que no se formen colas largas o atiende primero a las personas enfermas.</string>
  <string name="Advisor/Patients_PatientDied_OtherFatal">Un paciente está agonizando por un tratamiento fallido en &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Sigue mejorando la plantilla y las instalaciones para aumentar las probabilidades de curar a la gente.</string>
  <string name="Advisor/Patients_PatientDied_OtherIneffective">Un paciente se marcha por un tratamiento ineficaz en &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Sigue mejorando la plantilla y las instalaciones para aumentar las probabilidades de curar a la gente.</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillFatal">Un paciente está agonizando por un tratamiento fallido en &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. ¿Y si le formamos un poco más a &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; para mejorar sus habilidades de tratamiento?</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillIneffective">Un paciente se marcha por un tratamiento ineficaz en &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. ¿Y si le formamos un poco más a &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; para mejorar sus habilidades de tratamiento?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeFatal">Un paciente está agonizando por un tratamiento fallido en &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Podemos mejorar la máquina &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; para que sea más efectiva.</string>
  <string name="Advisor/Patients_PatientDied_UpgradeIneffective">Un paciente se marcha por un tratamiento ineficaz en &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Podemos mejorar la máquina &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; para que sea más efectiva.</string>
  <string name="Advisor/Patients_RageQuit">Un paciente se ha hartado del hospital y se ha largado hecho una furia.</string>
  <string name="Advisor/Patients_RageQuit_FurtherDiagnosis">Un paciente se ha cansado de esperar &lt;style=\"AdvisorHighlight\"&gt;nuevas salas de diagnóstico&lt;/style&gt; y se marcha furioso. Esto será malo para nuestra reputación.</string>
  <string name="Advisor/Patients_RageQuit_NoComplaints">espera demasiado larga</string>
  <string name="Advisor/Patients_RageQuit_Unhappy">Un paciente no está satisfecho con el hospital y se marcha furioso. Estas son sus mayores quejas: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. Estuvo en el hospital durante &lt;style=\"AdvisorHighlight\"&gt;{[DAYS]} días&lt;/style&gt;.</string>
  <string name="Advisor/Patients_RageQuit_Waiting">Un paciente se marcha furioso. Se ha cansado de esperar a que le atiendan en una sala, &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Esto será malo para nuestra reputación.</string>
  <string name="Advisor/Patients_Thirsty">Algunos pacientes tienen sed. Podrías poner máquinas expendedoras o quioscos.</string>
  <string name="Advisor/ReceptionNeeded">Necesitamos una &lt;style=\"AdvisorHighlight\"&gt;recepción&lt;/style&gt; para registrar a los visitantes.</string>
  <string name="Advisor/Remix_One_Available">¡&lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt; y &lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; ya están disponibles en &lt;style=\"AdvisorHighlight\"&gt;REMI X&lt;/style&gt;!</string>
  <string name="Advisor/Remix_Two_Available">¡&lt;style=\"AdvisorHighlight\"&gt;La Universidad de Mitton&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt; y &lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; ya están disponibles en &lt;style=\"AdvisorHighlight\"&gt;REMI X&lt;/style&gt;!</string>
  <string name="Advisor/Reputation_Good">Ahora la &lt;style=\"AdvisorHighlight\"&gt;reputación del hospital&lt;/style&gt; es &lt;style=\"AdvisorHighlight\"&gt;buena&lt;/style&gt;. Esto atraerá a aún más pacientes y personal.</string>
  <string name="Advisor/Reputation_Great">Ahora la &lt;style=\"AdvisorHighlight\"&gt;reputación del hospital&lt;/style&gt; es &lt;style=\"AdvisorHighlight\"&gt;muy buena&lt;/style&gt;. Esto atraerá a aún más pacientes y personal.</string>
  <string name="Advisor/ResearchProjectComplete_CS">Proyecto de investigación completado: &lt;style=\"AdvisorHighlight\"&gt;{[PROJECT]}&lt;/style&gt;\\nResultado: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Research_DiagnosisRooms">Investigar mejoras y nuevas máquinas de diagnóstico nos ayudará a diagnosticar más rápido a los pacientes. Esto reducirá las colas y los tiempos de espera, lo que mejorará los índices de curación.</string>
  <string name="Advisor/RoomMissingRequiredItem">A tu &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; le falta tener &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;. No puede funcionar así.</string>
  <string name="Advisor/Room_TooSmall">Esta sala todavía no es lo bastante grande para los objetos requeridos. Amplía la sala para cumplir con los requisitos mínimos de tamaño.</string>
  <string name="Advisor/SandboxFreeplay_Unlocked">¡&lt;style=\"AdvisorHighlight\"&gt;Sandbox: juego libre&lt;/style&gt; desbloqueado! Crea hospitales con ajustes personalizados. Accede al modo sandbox desde el menú principal.</string>
  <string name="Advisor/Social_FriendHigherScore">El hospital de {0} tiene {2} de {1}. Nosotros solo tenemos {3}.</string>
  <string name="Advisor/Social_FriendLowerScore">Nuestro hospital tiene {3} de {1}. ¡Mucho mejor que el hospital de {0}, que tiene solo {2}!</string>
  <string name="Advisor/Social_LeaderboardBoast">Advisor_Social_LeaderboardBoast</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">{0} is our friend's name, unfortunately we cannot know the gender. {1} is the name of the leaderboard (\"Cures Per Year\" for example. {2} and {3} are scores.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend">Hemos echado un vistazo a las cifras de {1}. Al parecer, {0}, tu rival online, tiene la mayor puntuación con {2}. Nuestra puntuación es solo {3}. Deberíamos tomar ejemplo.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopPlayer">¡Esto es genial! Comparado con nuestros rivales online, ¡nuestro hospital es el que más {0} tiene con una puntuación de {1}!</string>
  <string name="Advisor/Staff_HireMoreAssistants">Hay muchos pacientes haciendo cola para que les atiendan auxiliares, pero no tenemos ninguno disponible. Deberías contratar más auxiliares.</string>
  <string name="Advisor/Staff_HireMoreDoctors">Hay muchos pacientes haciendo cola para ver a los médicos, pero no tenemos ninguno disponible. Deberías contratar más médicos.</string>
  <string name="Advisor/Staff_HireMoreNurses">Hay muchos pacientes haciendo cola para ver a los enfermeros, pero no tenemos ninguno disponible. Deberías contratar más enfermeros.</string>
  <string name="Advisor/Staff_LowMorale">El personal tiene la moral bastante baja. Deberías subirles el sueldo o darles más descansos.</string>
  <string name="Advisor/Staff_NeedQualification">Tenemos &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;, pero nos falta un &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; con la cualificación en &lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt;.</string>
  <string name="Advisor/Staff_NeedStaffRoom">Los empleados están cansados y no tienen una sala de personal.</string>
  <string name="Advisor/Staff_PayDissatisfaction">Algunos empleados no están satisfechos con su sueldo, deberías pensar en concederles un aumento. Puedes hacerlo desde Revisión salarial, en la lista de personal.</string>
  <string name="Advisor/Staff_Promoted_CS">&lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt; ha ascendido de &lt;style=\"AdvisorHighlight\"&gt;{[OLDTITLE]}&lt;/style&gt; a &lt;style=\"AdvisorHighlight\"&gt;{[NEWTITLE]}&lt;/style&gt;</string>
  <string name="Advisor/Staff_ReadyForPromotion">Algunos de nuestros empleados están preparados para un ascenso. Préstales atención o pensarán que no les haces caso.</string>
  <string name="Advisor/Staff_ReadyForTraining">Algunos empleados tienen espacios para formación vacíos. Fórmalos en una sala de formación para exprimir todo su potencial.</string>
  <string name="Advisor/Staff_ReadyForTrainingNoRoom">Algunos empleados tienen espacios para formación vacíos. ¡Construye una sala de formación para exprimir todo su potencial!</string>
  <string name="Advisor/Staff_Resignation_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; no está a gusto, y está amenazando con dimitir. Sus mayores quejas incluyen: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;.</string>
  <string name="Advisor/Staff_Resigned_CS">¡&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; ha dimitido! Sus mayores quejas incluyen: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. Debemos mantener satisfechos al resto de empleados.</string>
  <string name="Advisor/Staff_RoomNeedsStaff">Necesitamos un &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; en &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Ve al menú Contratar para buscar personal.</string>
  <string name="Advisor/Staff_TooManyAssistants">Tenemos demasiados auxiliares, algunos no tienen nada que hacer.</string>
  <string name="Advisor/Staff_TooManyDoctors">Tenemos demasiados médicos, algunos no tienen nada que hacer.</string>
  <string name="Advisor/Staff_TooManyJanitors">Tenemos demasiados bedeles, algunos no tienen nada que hacer.</string>
  <string name="Advisor/Staff_TooManyNurses">Tenemos demasiados enfermeros, algunos no tienen nada que hacer.</string>
  <string name="Advisor/Temperature_Cold">Esta parte de Two Point County es bastante fría. Tendremos que poner unos cuantos radiadores para que la gente no se congele.</string>
  <string name="Advisor/Temperature_Hot">Esta parte de Two Point County es bastante cálida. Tendremos que poner unos cuantos equipos de aire acondicionado para que la gente esté a gusto.</string>
  <string name="Advisor/Tips_FireSafety">¿Sabías que, si no se hace un buen mantenimiento de una máquina, podría acabar ardiendo? Cuando esto ocurre, un bedel tiene que buscar un extintor y apagar el fuego… ¡o la máquina explotará!</string>
  <string name="Advisor/Tips_HospitalAttractiveness">¿Sabías que si colocas plantas y otros objetos decorativos harás que el hospital sea más atractivo? Así tendrás contentos al personal y a los pacientes.</string>
  <string name="Advisor/Tips_HospitalHygiene">¿Sabías que si tus niveles de higiene son bajos los pacientes empeorarán más rápido? Mantén el hospital lo más limpio posible, asegúrate de que los aseos tienen lavabos y coloca dispensadores de gel de manos.</string>
  <string name="Advisor/Tips_HospitalPolicy">¿Sabías que en el resumen puedes ajustar la política del hospital? Ajusta la política de diagnósticos y tratamientos y las directrices del personal para dirigir el hospital a tu manera.</string>
  <string name="Advisor/Tips_IllnessList">¿Sabías que puedes ver una lista de enfermedades descubiertas en la pestaña de personajes, abajo a la izquierda, donde también podrás comprobar los índices de curación y la reputación de cada enfermedad?</string>
  <string name="Advisor/Tips_Item_Copy">¿Sabías que puedes crear una copia de un objeto del hospital si mantienes pulsada la tecla Ctrl izquierda y haces clic en él?</string>
  <string name="Advisor/Tips_Item_FreePlacement">¿Sabías que, si sujetas un objeto, puedes colocarlo en cualquier ángulo y posición con solo mantener pulsado {[Menu/InputActions/DisableSnap]}?</string>
  <string name="Advisor/Tips_Item_PickUp">¿Sabías que puedes coger un objeto colocándote encima y manteniendo pulsado el botón izquierdo del ratón? También puedes hacer clic y arrastrar para cogerlo rápidamente.</string>
  <string name="Advisor/Tips_Item_Rotate">¿Sabías que puedes rotar un objeto que estés sujetando si pulsas el botón izquierdo del ratón y lo arrastras hacia la izquierda o la derecha? O usa las teclas {[Menu/InputActions/RotateItemClockwise]} y {[Menu/InputActions/RotateItemAntiClockwise]}.</string>
  <string name="Advisor/Tips_ItemsList_Filters">¿Sabías que puedes ver los objetos ordenados por categoría con el botón \"Filtrar\" en la parte superior del menú?</string>
  <string name="Advisor/Tips_Kudosh">¿Sabías que, si aumentas las valoraciones en estrellas de nuestros hospitales y completas otros desafíos, podrás ganar kudos para nuestra organización? Úsalos para desbloquear nuevos objetos.</string>
  <string name="Advisor/Tips_Loans">¿Sabías que puedes pedir préstamos en la pestaña de finanzas si necesitas un poco más de dinero?</string>
  <string name="Advisor/Tips_MapHospitalTravel">¿Sabías que puedes volver a cualquier hospital de nuestra organización si usas el mapa? Estarán disponibles todas las salas y objetos que hemos desbloqueado.</string>
  <string name="Advisor/Tips_MultiplayerChallenges">¿Sabías que podemos competir con otros hospitales de la zona y ganar más recompensas si participamos en los &lt;style=\"AdvisorHighlight\"&gt;desafíos entre organizaciones&lt;/style&gt;? Para ver los desafíos disponibles, haz clic en la pestaña superior derecha.</string>
  <string name="Advisor/Tips_Needs_Boredom">¿Sabías que los pacientes se aburren con el tiempo? Coloca objetos interesantes por las salas de espera para que estén contentos y entretenidos.</string>
  <string name="Advisor/Tips_Needs_Hunger">¿Sabías que a los pacientes y el personal les entra hambre con el tiempo? Pon máquinas de aperitivos por todo el hospital para que estén contentos.</string>
  <string name="Advisor/Tips_Needs_Thirst">¿Sabías que a los pacientes y el personal les entra sed con el tiempo? Pon máquinas de bebidas por todo el hospital para que estén contentos.</string>
  <string name="Advisor/Tips_Needs_Toilet">¿Sabías que los pacientes y el personal querrán acceder a los aseos, sobre todo después de comer o beber? Asegúrate de que tenemos aseos suficientes para que no haya… accidentes.</string>
  <string name="Advisor/Tips_OverviewScreen">¿Sabías que en la pestaña de finanzas puedes acceder al resumen de tu hospital? Desde ahí podrás analizar la situación financiera del hospital, el personal, los pacientes o los premios, entre otras cosas.</string>
  <string name="Advisor/Tips_PatientList">¿Sabías que puedes ver una lista de todos los pacientes en la pestaña de personajes? Usa la lista de pacientes para hacer un seguimiento de sus diagnósticos, tratamientos, salud y felicidad.</string>
  <string name="Advisor/Tips_PlotBuying">¿Sabías que podemos construir nuevos edificios para el hospital y así tener más espacio para expandirnos? Colócate encima de las parcelas de tierra cercanas para ver qué se vende.</string>
  <string name="Advisor/Tips_PriceList">¿Sabías que en la pestaña de finanzas puedes ajustar los precios? Aumenta o baja los precios para los diagnósticos, los tratamientos y otras fuentes de ingresos.</string>
  <string name="Advisor/Tips_QueueManagement">¿Sabías que puedes mover a un paciente adelante o atrás en la cola de una sala? Puedes hacerlo desde el panel de información del paciente o desde la pestaña de cola en el panel de información de la sala. Da prioridad a los pacientes en función de su salud, felicidad o los posibles ingresos.</string>
  <string name="Advisor/Tips_Queues">¿Sabías que puedes ver a la gente que está haciendo cola colocándote encima de una sala? La posición en la cola de cada persona aparece sobre ella. Vigila bien las colas largas.</string>
  <string name="Advisor/Tips_RoomPrestige">¿Sabías que, si construyes salas más grandes y las llenas de objetos interesantes, aumentarás su prestigio? El personal que trabaje ahí estará más contento y los pacientes que las visiten también.</string>
  <string name="Advisor/Tips_Room_AddItems">¿Sabías que puedes acceder a la lista de objetos que hay dentro de una sala haciendo clic en el suelo de la sala y luego en el botón Objetos?</string>
  <string name="Advisor/Tips_Room_AddSub">¿Sabías que puedes hacer clic con el botón derecho del ratón mientras construyes una sala para cambiar entre las herramientas de construcción y los objetos necesarios?</string>
  <string name="Advisor/Tips_Room_Copy">¿Sabías que puedes crear una copia de una sala y todos sus contenidos si haces clic en ella y seleccionas la opción \"Copiar\"?</string>
  <string name="Advisor/Tips_Room_Customisation">¿Sabías que puedes personalizar las paredes y el suelo de una sala si haces clic en ella y seleccionas la opción \"Personalizar\" en el panel de información?</string>
  <string name="Advisor/Tips_Room_Edit">¿Sabías que, para editar una sala, solo tienes que hacer clic en el suelo de la sala y luego seleccionar el botón Editar? Esta acción cerrará la sala temporalmente.</string>
  <string name="Advisor/Tips_Room_MoveRotate">¿Sabías que puedes coger una sala mientras la construyes con solo hacer clic en el suelo de la sala? Así podrás moverla, rotarla y colocarla como un objeto más.</string>
  <string name="Advisor/Tips_StaffList">¿Sabías que puedes ver una lista de todo el personal en la pestaña de personajes? Usa la lista de personal para controlarlo, revisar el sueldo y controlar el trabajo que hacen.</string>
  <string name="Advisor/Tips_Staff_BreakPolicy">¿Sabías que en el resumen puedes ajustar los descansos para cada tipo de personal? Ajusta el número de trabajadores de cada tipo que pueden tomarse un descanso al mismo tiempo y la duración del descanso.</string>
  <string name="Advisor/Tips_Staff_Breaks">¿Sabías que el personal hará un descanso cuando no tengan mucha energía siempre que no haya demasiados compañeros que estén descansando a la vez?</string>
  <string name="Advisor/Tips_Staff_Customisation">¿Sabías que puedes personalizar la ropa de la plantilla si seleccionas a un trabajador y haces clic en el botón \"Personalización de empleados\" en el panel de información?</string>
  <string name="Advisor/Tips_Staff_PickUp">¿Sabías que puedes coger a un empleado si pasas por encima y mantienes pulsado el botón izquierdo del ratón sobre él? También puedes hacer clic y arrastrar para cogerlo rápidamente.</string>
  <string name="Advisor/Tips_UGC_Create">¿Sabías que puedes personalizar tus propios cuadros, alfombras, paredes y suelo si haces clic en el botón Workshop en la lista de objetos y el menú de personalización de sala?</string>
  <string name="Advisor/Tips_UpgradeMachines">¿Sabías que si mejoras las máquinas serán más efectivas? Cuando se desbloquea una mejora se puede seleccionar para mejorar una máquina. Necesitaremos un bedel con cualificación de mecánica para llevar a cabo el trabajo.</string>
  <string name="Advisor/Tips_VisualisationModes">¿Sabías que puedes usar la pestaña de visualización para ver el hospital según los factores ambientales, felicidad, salud, energía, necesidades, mantenimiento y mucho más?</string>
  <string name="Advisor/TrainingCourseComplete_CS">Nuevo curso de formación completado: &lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt;</string>
  <string name="CampusFont">Fonts &amp; Materials/Palanquin/PalanquinDark-Regular SDF</string>
  <string name="Challenges/AlienRevealedInspectorStamp">EXTRATERRESTRE</string>
  <string name="Challenges/ArrivingInDays_CS">Llega en {0} días...[i2p_Zero]Llega hoy...[i2p_One]Llega mañana...</string>
  <string name="Challenges/BarbershopQuartet_AdvisorMessage">¡Ya están aquí!</string>
  <string name="Challenges/BarbershopQuartet_FailMessage">Por desgracia, no curamos a suficientes miembros del cuarteto vocal.</string>
  <string name="Challenges/BarbershopQuartet_FailTitle">Informe especial</string>
  <string name="Challenges/BarbershopQuartet_NotificationMessage">El cuarteto vocal local llamado los Cuatro Freds necesita nuestra ayuda, y han ofrecido una recompensa muy generosa. ¿Aceptamos?</string>
  <string name="Challenges/BarbershopQuartet_NotificationTitle">Cuarteto vocal</string>
  <string name="Challenges/BarbershopQuartet_SuccessMessage">Bien hecho, el cuarteto vocal ya se está recuperando. Nos han obsequiado con una generosa donación.</string>
  <string name="Challenges/BarbershopQuartet_SuccessTitle">Informe especial</string>
  <string name="Challenges/Budget_AdvisorMessage_CS">Actualización de bonificación: hemos curado &lt;style=\"AdvisorHighlight\"&gt;{[CURED]}&lt;/style&gt; de &lt;style=\"AdvisorHighlight\"&gt;{[PROCESSED]}&lt;/style&gt; invitados durante el último periodo de evaluación. El hotel ahora cubre un &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; del total de los costes de gestión de los próximos 3 meses.</string>
  <string name="Challenges/Budget_ObjectiveMenuCureRate_CS">Índice de curación: {[RATE]}</string>
  <string name="Challenges/Budget_ObjectiveMenuItem_CS">Costes de gestión cubiertos: {[PERCENT]}\\nEl siguiente periodo de evaluación empieza en: {[MONTH]}</string>
  <string name="Challenges/CelebrityVisit_AdvisorMessage">La estrella del pop Jasmine Odyssey está llegando al hospital.</string>
  <string name="Challenges/CelebrityVisit_NotificationMessage">El representante de una estrella local a la que le interesa visitar el hospital se ha puesto en contacto con nosotros. Se llama Jasmine \"Jazz\" Odyssey. Es una estrella del pop, o algo así. A saber. Al parecer los jóvenes la adoran como si fuera una diosa de la música. Sería muy buena publicidad. ¿Quieres que la recibamos?</string>
  <string name="Challenges/CelebrityVisit_NotificationTitle">Visita famosa</string>
  <string name="Challenges/CelebrityVisit_RewardFailMessage">Por desgracia, parece que a Jasmine Odyssey no le ha \"superencantado\" el hospital. Acaba de lanzar su nueva canción \"Hospital fatal total\". Y la letra es bastante explícita, por cierto. Esto no puede ser bueno.</string>
  <string name="Challenges/CelebrityVisit_RewardFailTitle">Mala publicidad</string>
  <string name="Challenges/CelebrityVisit_RewardPassMessage">Parece que nuestro hospital no ha impresionado a Jasmine Odyssey. No ha subido nada a ChatFace, ni tampoco a Growler. En su directo en Fumble ahora mismo está observando con atención una galleta. Creo que deberíamos esforzarnos más la próxima vez.</string>
  <string name="Challenges/CelebrityVisit_RewardPassTitle">Publicidad mejorable</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessMessage">Jasmine Odyssey acaba de publicar una foto del hospital en Bungle. (No sé lo que es, pero a los jovenzuelos les encanta). Es un selfi en la entrada principal. Sale poniendo morritos y sujetando una galleta. Yo creo que esto es una buena señal. La foto ha recibido 300 mimitos de oso, sea lo que sea eso. Parece que ha disfrutado de su visita. Buen trabajo.</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessTitle">Buena publicidad</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbMessage">Buenas noticias. Jasmine Odyssey acaba de lanzar su nueva canción, \"Las galletas de unicornio del hospital del arcoíris de Jazz\". Creemos que es una buena señal, pero lo cierto es que la letra me resulta incomprensible. ¡Y se ha ofrecido amablemente a donar dinero al hospital!</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbTitle">Buenísima publicidad</string>
  <string name="Challenges/CircusIncident_AdvisorMessage">¡Ya vienen los payasos!</string>
  <string name="Challenges/CircusIncident_NotificationMessage">En el circo de Two Point, se dejaron las jaulas abiertas y se les han escapado los payasos. La última vez que se los vio, avanzaban en sus pequeñas bicicletas en nuestra dirección. Si podemos ocuparnos de ellos, seguro que el circo nos lo agradecerá. ¿Los dejamos entrar?</string>
  <string name="Challenges/CircusIncident_NotificationTitle">Incidente circense</string>
  <string name="Challenges/CircusIncident_RewardFailMessage">Por desgracia, no curamos a suficientes payasos.</string>
  <string name="Challenges/CircusIncident_RewardFailTitle">Informe especial</string>
  <string name="Challenges/CircusIncident_RewardPerfectMessage">Buen trabajo, hemos curado a todos los payasos. El circo está muy contento con nosotros.</string>
  <string name="Challenges/CircusIncident_RewardSuccessMessage">Buen trabajo, hemos curado a casi todos los payasos. El circo está muy contento.</string>
  <string name="Challenges/CircusIncident_RewardSuccessTitle">Informe especial</string>
  <string name="Challenges/DLC/VIP_Bigfoot_Name">Bartholomew F. Yeti</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_AdvisorMessage">Hemos empezado un nuevo periodo de evaluación del presupuesto.</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_Name">Bonif. rendimiento</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_AdvisorMessage">Alerta de desastre: se informa de una avalancha en la zona.</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_Name">Avalancha</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_NotificationMessage">¡Alerta, se ha detectado una avalancha en la zona! Podría dañar nuestra maquinaria.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_AdvisorMessage">Alerta de desastre: se informa de granizadas en la zona.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_Name">Granizada</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_NotificationMessage">¡Alerta, se han detectado granizadas en la zona! Podría dañar nuestra maquinaria.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_AdvisorMessage">Alerta sobrenatural: el fantasma de Sir Tucker ha decidido visitar/aparecerse en el hospital.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_Name">Sir Tucker</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_NotificationMessage">No entendemos por qué, pero nuestro equipo cazafantasmas no funciona con este tío. Solo nos queda esperar que no cause muchos problemas.</string>
  <string name="Challenges/DLC_1/GhostStorm_AdvisorMessage">Alerta sobrenatural: un grupo de fantasmas se ha presentado en el hospital.</string>
  <string name="Challenges/DLC_1/GhostStorm_Name">Tormenta fantasma</string>
  <string name="Challenges/DLC_1/GhostStorm_NotificationMessage">Los médiums locales han pronosticado un aumento de apariciones fantasmales en la zona. Se espera que las almas oscilen entre \"En pena\" y \"Ligeramente atormentadas\". Deberíamos estar atentos a más apariciones fantasmales en el hospital.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Intro">El dueño del Hotel Underlook nos ha enviado un nuevo objetivo.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Failure_V1">No logramos completar el objetivo del dueño del Hotel Underlook.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Success_V1">Hemos recibido &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; del Hotel Underlook por alcanzar un objetivo.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro">El hotel nos ha establecido un objetivo. Si lo completamos, recibiremos fondos.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro_Title">Noticias de la dirección del hotel</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Name">Objetivo del hotel</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Failure_V1">Objetivo no conseguido</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Success_V1">Objetivo conseguido</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Title">Mensaje del Hotel Underlook</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Arrival_Advisor">Llegan los pacientes con harte dramático...</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message">Ha habido un brote de harte dramático en la zona provocado por la emisión en Two Point TV de una tosca adaptación de una vieja obra de teatro que llevaba el fenómeno \"fingir que se sabe algo sobre teatro antiguo\" a unos niveles preocupantes. Las familias están hartas de que los enfermos pronuncien mal los nombres de los personajes, y nos los envían para que los tratemos.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V2">Ha habido un brote de harte dramático en la zona después de que los padres se involucrasen en la obra del colegio más de lo necesario. La obra ya ha terminado, así que sus familias quieren enviárnoslos para que los tratemos.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V3">Ha habido un brote de harte dramático después de que varias irregularidades en la calidad de vida local provocasen una añoranza excesivamente dramática por tiempos pasados y mejores, tiempos de pantalones raros, banquetes y agua repugnante. Sus familias quieren enviárnoslos para que los tratemos, en parte para recordarles que en aquella época no había hospitales.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Title">Emergencia de harte dramático</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Name">Pacientes con harte dramático</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Arrival_Advisor">Llegan los pacientes con humor de perros...</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message">Ha habido un brote de humor de perros en la zona después de que la comida de emergencia que llevaban los perros de rescate en las montañas se sustituyese por error por comida para perros. Varios de los rescatados están bastante pachuchos, y ahora necesitan tratamiento.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V2">Ha habido un brote de humor de perros en la zona después de que a la lista de reproducción \"Sueño reparador\" de Bungle Music se añadiese por error \"¡Busca, busca!\", una famosa guía de adiestramiento canino con la voz de Roderick Cushion. Hay un grupo de pacientes que están caninos (aunque muy bien adiestrados), y necesita tratamiento.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V3">Ha habido un brote de humor de perros en la zona después de que los lugareños reaccionasen a la escasez de cubertería comiendo sin usar las manos y descubriesen que les gusta. Hay un grupo que necesita tratamiento. Y servilletas.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Title">Emergencia de humor de perros</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Name">Pacientes con humor de perros</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Arrival_Advisor">Llegan los pacientes con pedazos de monstruo...</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message">Ha habido un brote de pedazos de monstruo en la zona tras una fiesta de disfraces en la que la gente se planteó dudas sobre la ropa que llevaba a diario, y después sobre la ropa en general. Hay un grupo de fiesteros que sufren una crisis de identidad y necesitan tratamiento.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V2">Ha habido un brote de pedazos de monstruo en la zona después de que los asistentes al preestreno de una película de terror muy provocadora sintiesen más empatía de la cuenta por el monstruo protagonista. Hay un grupo de gente entretenida que se cuestiona todo de forma silenciosa y necesita tratamiento.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V3">Ha habido un brote de pedazos de monstruo en la zona después de que unas gárgolas se enfadasen y comenzasen a maldecir a la comunidad. Es posible que la causa no sean las gárgolas enfadadas, pero eso dice la gente. Hay un grupo paranoico con las gárgolas que necesita tratamiento.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Title">Emergencia de pedazos de monstruo</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Name">Pacientes con pedazos de monstruo</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Arrival_Advisor">Llegan los pacientes con pesadillas medievales...</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message">Ha habido un brote de pesadillas medievales en la zona después de que unos fans de \"Duendes y bodegas\" se enfadasen tras una partida de 96 horas y se negasen a volver a la realidad o a quitarse los disfraces. Sus familias están hartas de la situación y los envían para que los tratemos.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V2">Ha habido un brote de pesadillas medievales en la zona después de que los profesores de historia de un colegio hiciesen una demostración de equipamiento medieval y descubriesen que todo queda mejor con armadura. Sus familias quieren que se olviden de las cotas de malla y demás zarandajas, y nos los envían para que los curemos.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V3">Ha habido un brote de pesadillas medievales en la zona después de que Jasmine Odyssey interpretase su tema \"Las murallas del amor\" y todo el mundo le copiase el estilo de vestir. Hay un grupo de súper fans que ahora se sienten más cercanos a ella, y sus familias quieren enviárnoslos para que los tratemos.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Title">Emergencia de pesadillas medievales</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Name">Pacientes con pesadillas medievales</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V2">Ha habido un brote local de metropolismo tras unos apagones eléctricos, cortes en la calefacción y en la conexión a Internet, que han provocado un deseo generalizado de vivir en un lugar con mejores infraestructuras. Un grupo de gente que desea consultar su correo necesita tratamiento.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V3">Ha habido un brote local de metropolismo después de que las tiendas de la zona adelantasen su horario de cierre a las tres de la tarde, disparando el pánico general y las ganas de poder comprar chocolate las 24 horas del día. Un grupo de paletos con mono de ganchitos tienen hambre y necesitan tratamiento.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Arrival_Advisor">Llegan los pacientes con metropolismo...</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Message">Ha habido un brote local de metropolismo después de que Two Point TV emitiera \"Rotting Hill\", la comedia romántica que lanzó a la fama a Roderick Cushion. Un grupo de imitadores comedores de palomitas necesita tratamiento.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Title">Emergencia de metropolismo</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Name">Pacientes con metropolismo</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Arrival_Advisor">El representante de la Fundación Bigfoot está llegando al hospital.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Intro_Title">Visita de Yeti</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Name">Bigfoot</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V1_Intro_Message">Bartholomew F. Yeti, escritor y representante de la Fundación Bigfoot, tiene curiosidad por saber si nos va bien con el Hotel Underlook. Pregunta si puede hacernos una visita.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que la Fundación Bigfoot nos haga un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V2_Intro_Message">Bartholomew F. Yeti, escritor y representante de la Fundación Bigfoot, quiere saber cómo nos está yendo en Swelbard. Pregunta si puede hacernos una visita.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que la Fundación Bigfoot nos haga un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V3_Intro_Message">Bartholomew F. Yeti, escritor y representante de la Fundación Bigfoot, quiere saber cómo nos va dirigiendo el hospital del Castillo Roquefort. Pregunta si puede hacernos una visita.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que la Fundación Bigfoot nos haga un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_1">Bartholomew F. Yeti nos ha enviado una nota escrita a mano en agradecimiento por haberle recibido recientemente. Dice cosas como \"Sé que no es fácil\", \"¡Ánimo!\" y \"No os desaniméis\". La verdad es que no nos ha animado mucho. Habrá que mejorar el hospital si queremos algo más que una lista de cumplidos baratos. Imagina lo que le habrá dicho a la Fundación Bigfoot...</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_2">Bartholomew F. Yeti nos ha enviado una nota escrita a mano en agradecimiento por haberle recibido recientemente. Dice que está seguro que todo irá bien muy pronto y que \"no nos preocupemos\". Es como para preocuparse, ¿verdad? Habrá que mejorar el hospital si queremos recibir fondos o publicidad de la Fundación Bigfoot.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_3">Bartholomew F. Yeti nos ha enviado una nota escrita a mano en agradecimiento por haberle recibido recientemente. Dice que está seguro de que vamos en la buena dirección, y que pronto haremos que la Fundación se sienta orgullosa de nosotros. Es decir, que todavía no está orgullosa de nosotros, pero que no lo estamos haciendo mal.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_4">Bartholomew F. Yeti nos ha enviado una nota escrita a mano en agradecimiento por haberle recibido recientemente. Dice que está \"muy contento\" de que lo estemos haciendo bien, y nos desea lo mejor hasta la próxima vez que nos veamos. Qué amable. Hemos recibido una recompensa de la Fundación Bigfoot, y hablan de nosotros en su último boletín informativo.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_5">Bartholomew F. Yeti nos ha enviado una nota escrita a mano en agradecimiento por haberle recibido recientemente. Dice que hemos \"sobrepasado totalmente\" sus expectativas. Me alegra que esté contento, pero... ¿le ha sorprendido que lo hayamos hecho bien? Hemos recibido una subvención de la Fundación Bigfoot, aparecemos en su página web y el señor Yeti ha escrito un poema en nuestro honor, parece ser.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Title">Visita de Yeti</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V1_Intro_Message">Bartholomew F. Yeti, escritor y representante de la Fundación Bigfoot, ha estado corrigiendo el trabajo de un amigo, pero se dejó llevar y ahora se da cuenta de que lleva días sin hablar en voz alta. Quiere hacernos una visita y ver qué tal nos va, en parte para romper su silencio involuntario.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que la Fundación Bigfoot nos haga un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V2_Intro_Message">Bartholomew F. Yeti, escritor y representante de la Fundación Bigfoot, está escribiendo una obra para la Compañía de Teatro y Bádminton de las Montañas Puntiagudas y quiere probar algunos de sus diálogos con gente real. Pregunta si puede hacernos una visita.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que la Fundación Bigfoot nos haga un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V3_Intro_Message">Bartholomew F. Yeti, escritor y representante de la Fundación Bigfoot, se ha acercado a hablar con los alumnos de una escuela de primaria sobre los cuentos de su infancia, como \"El Grunch\" y \"El oso Panda perdió la bufanda\". Pregunta si puede hacernos una visita aprovechando que está por la zona.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que la Fundación Bigfoot nos haga un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V1_Intro_Message">Roderick Cushion, actor famoso y negacionista de la gravedad, se ha acercado hasta aquí en busca de un poco de espacio y para encontrarse a sí mismo tras un largo rodaje. Quiere ver caras nuevas después de haberse perdido en el espejo, así que sus representantes han preguntado si nos podría hacer una visita.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V2_Intro_Message">Roderick Cushion, actor famoso y aliado de la gente topo, está por la zona por motivos fiscales que desconocemos. Sus agentes dicen que se siente \"moralmente sucio\", y nos preguntan si podría hacernos una visita para volver a sentirse bien y recuperar la nobleza y la ética.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V3_Intro_Message">Roderick Cushion, actor famoso y dueño de un flamenco, está por la zona rodando un remake del clásico \"Gorilas en la nieve\". El rodaje se ha alargado en exceso y tiene mucho frío. Sus representantes han preguntado si nos podría visitar para descongelarse.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V1_Intro_Message">La estrella del pop Jasmine Odyssey está por la zona rodando el videoclip, quizás demasiado literal, de su último single \"Llegando a la cima (de la montaña)\", pero lleva tres días sin ver a nadie y comienza a sentirse un poco sola. Sus representantes han preguntado si nos gustaría recibir una visita suya.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V2_Intro_Message">La estrella del pop Jasmine Odyssey está por la zona promocionando el lanzamiento de la Edición Montañas Puntiagudas de su exitoso álbum \"Salivación\", que incluye el tema extra \"Bolas de pelo y percheros\", en el que colabora la estrella yeti Wilma Bluefir. Sus representantes han preguntado si nos gustaría recibir una visita suya.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V3_Intro_Message">La estrella del pop Jasmine Odyssey está por la zona después de haber celebrado una fiesta en su casa de las Montañas Puntiagudas con toda la gente joven e importante de Two Point County. Está un poco delicada de salud, y cree que ahora mismo un hospital es el mejor sitio para ella. Sus representantes han preguntado si nos gustaría recibir una visita suya.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V1_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth ha añadido que, si bien no disfrutó de sus anteriores estancias en el Hotel Underlook, en la cocina preparan un huevo cocido muy por encima de la media.\\nLlegará en breve, y un buen informe nos ayudaría a mejorar nuestra reputación.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V2_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth ha dicho que no tiene muy claro cómo se llega a Swelbard, pero que ya se las apañará.\\nLlegará en breve, y un buen informe nos ayudaría a mejorar nuestra reputación.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V3_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth también ha dicho que una vez intentó visitar los castillos Roquefort y unos hombres con lanzas lo echaron de allí. Aquella experiencia se le quedó \"clavada\", pero no desea repetirla.\\nLlegará en breve, y un buen informe nos ayudaría a mejorar nuestra reputación.</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V1_Intro_Message">La alcaldesa Tabitha Windsock quiere venir a visitar a la gente de las Montañas Puntiagudas. Su equipo desmiente que la alcaldesa haya \"descubierto hace poco que la gente de la montaña también vota\". Son \"calumnias absurdas\", dicen.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué te parece?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V2_Intro_Message">Últimamente la alcaldesa Tabitha Windsock está en el punto de mira de la prensa de Two Point County, por las cosas que hace y por las que no. Sus representantes han preguntado si podríamos hospedarla, pero de ninguna manera se está \"escondiendo\", como insinúa KO Diario.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué te parece?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V3_Intro_Message">La alcaldesa Tabitha Windsock está de gira por Two Point County, y quiere ver el hospital aprovechando una visita programada por la zona. Desde su equipo añaden que los rumores de que esta visita se programó \"por error\" no tienen ninguna base.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué te parece?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V1_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está por la zona investigando varios casos de una peculiar nieve amarilla. Quiere acercarse al hospital y preguntar a nuestros pacientes y al personal si saben algo del tema. Podría ser una buena oportunidad de conseguir publicidad.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué te parece?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V2_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está por la zona porque le han avisado de que una banda de alces desharrapados están robando a los escaladores sus muy necesarios víveres. Nos ha preguntado si se puede pasar por aquí para hacer un reportaje sobre el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué te parece?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V3_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está por la zona para cubrir el campeonato anual de trineos de Two Point County. Nos ha preguntado si se puede pasar por aquí para hacer un reportaje sobre el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué te parece?</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V1_Intro_Message">Sophie Nova, la presidenta de Bungle, nuestro rival, nos ha informado de que pronto visitará el hospital para inspirarse. Dice que su abuelo fue miembro fundador del Instituto, y que está interesada en comprobar en qué estado se encuentra este lugar.\\nSi le impresiona el hospital, podría compartir alguna información con nuestro departamento de investigación.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V2_Intro_Message">Sophie Nova, la presidenta de Bungle, nuestro rival, nos ha informado de que pronto visitará el hospital para inspirarse. Dice que de pequeña visitaba el Instituto con frecuencia, y que eso influyó mucho en que se dedicase a la investigación. Está deseando volver de visita.\\nSi le impresiona el hospital, podría compartir alguna información con nuestro departamento de investigación.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V3_Intro_Message">Sophie Nova, la presidenta de Bungle, nuestro rival, nos ha informado de que pronto visitará el hospital para inspirarse. Dice que todavía conserva familiares en esta ciudad, y que poder combinar familia y trabajo en un solo viaje es un uso muy eficiente de su tiempo.\\nSi le impresiona el hospital, podría compartir alguna información con nuestro departamento de investigación.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V1_Intro_Message">Por lo visto, Jumbo McNally, el presidente de Jumbo Mega Corp, nuestro rival, está de camino al hospital. Según informa KO Diario, el señor McNally quería comprar el Hotel Underlook y convertirlo en un centro de detención para los alces de la región, a los que afirma despreciar. Supongo que quiere que nos vaya mal para que el dueño se vea obligado a vender.\\nDeberíamos prepararnos para las formas más sofisticadas de crueldad y sabotaje que se pueden comprar con dinero.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V2_Intro_Message">Por lo visto, Jumbo McNally, el presidente de Jumbo Mega Corp, nuestro rival, está de camino al hospital. Se cree que el señor McNally espera que la economía de la región se desplome para plantarse aquí y establecer un monopolio uniforme, sin tener en cuenta las necesidades de la gente.\\nDeberíamos prepararnos para las formas más sofisticadas de crueldad y sabotaje que se pueden comprar con dinero.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V3_Intro_Message">Por lo visto, Jumbo McNally, el presidente de Jumbo Mega Corp, nuestro rival, está de camino al hospital. El señor McNally fue compañero de colegio del dueño del hotel, y tras una disputa por el último trozo de un pastel de calamares que se extendió durante toda una década, lleva mucho tiempo esperando verle fracasar.\\nDeberíamos prepararnos para las formas más sofisticadas de crueldad y sabotaje que se pueden comprar con dinero.</string>
  <string name="Challenges/DLC_2/Atoll_Patients_Solo_Name">Paciente VIP</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot10">Objetivo de la parcela 10</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot11">Objetivo de la parcela 11</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot12">Objetivo de la parcela 12</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot13">Objetivo de la parcela 13</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot14">Objetivo de la parcela 14</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot15">Objetivo de la parcela 15</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot16">Objetivo de la parcela 16</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot17">Objetivo de la parcela 17</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot18">Objetivo de la parcela 18</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot19">Objetivo de la parcela 19</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot2">Objetivo de la parcela 2</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot20">Objetivo de la parcela 20</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot21">Objetivo de la parcela 21</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot22">Objetivo de la parcela 22</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot23">Objetivo de la parcela 23</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot24">Objetivo de la parcela 24</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot25">Objetivo de la parcela 25</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot26">Objetivo de la parcela 26</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot27">Objetivo de la parcela 27</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot28">Objetivo de la parcela 28</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot29">Objetivo de la parcela 29</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot3">Objetivo de la parcela 3</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot30">Objetivo de la parcela 30</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot31">Objetivo de la parcela 31</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot32">Objetivo de la parcela 32</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot33">Objetivo de la parcela 33</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot4">Objetivo de la parcela 4</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot5">Objetivo de la parcela 5</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot6">Objetivo de la parcela 6</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot7">Objetivo de la parcela 7</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot8">Objetivo de la parcela 8</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot9">Objetivo de la parcela 9</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Description">Las autoridades médicas de la isla tienen las expectativas más altas que en el continente. Ponte a limpiar.</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Name">Licencia médica</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Arrival_Advisor">Están llegando los pacientes con ida de bola...</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message">Se ha declarado un brote de ida de bola tras conocerse que la próxima temporada de \"Burógatas\" se retrasa, lo que ha provocado un aumento sin precedentes de las peores formas de desesperación.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V2">Ha habido un brote de ida de bola en la zona después de que un ligerísimo empeoramiento continuado del clima debilitara la salud de la población.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V3">Ha habido un brote de ida de bola en la zona después de que una mesa de billar en un bar no dejara de tragarse monedas sin soltar bolas a cambio, a pesar de que el propietario dijera que el problema se había solucionado.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Title">Emergencia de ida de bola</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Name">Pacientes de ida de bola</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Arrival_Advisor">Están llegando los pacientes con inexpresividad...</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message">Ha habido un brote de inexpresividad en la zona después de que un periodo de temperaturas más altas de lo normal provocara la evaporación de los rasgos faciales de la gente.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V2">Ha habido un brote de inexpresividad en la zona después de que un lote de bolitas de queso se distribuyera sin el queso. Las diabólicas bolitas sin queso han absorbido toda la personalidad de sus inconscientes consumidores.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V3">Ha habido un brote de inexpresividad en la zona después de que la alcaldesa Tabitha Windsock diera un discurso bastante mal estructurado de 55 minutos. Sus divagaciones han perjudicado a algunos de los residentes más activos en política.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Title">Emergencia de inexpresividad</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Name">Pacientes de inexpresividad</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Arrival_Advisor">Están llegando pacientes con síndrome del aventurero...</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message">Ha habido un brote de síndrome del aventurero después de que se recibiera con inquietud y unas expectativas inusitadamente desorbitadas un periodo habitual de inactividad en el calendario social de la zona.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V2">Ha habido un brote de síndrome del aventurero en la zona después de que Roderick Cushion diera un emocionante discurso al recibir un premio en el que animaba a la gente a tener sus propias habilidades en demasiada consideración.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V3">Ha habido un brote de síndrome del aventurero después de que se perdiera la señal de televisión en la isla. En tan solo cuestión de días, varios integrantes de la comunidad empezaron a creer que eran sus héroes y heroínas favoritos de la pequeña pantalla.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Title">Emergencia de síndrome del aventurero</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Name">Pacientes de síndrome del aventurero</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V1_Intro_Message">Roderick Cushion, actor famoso y soltero de oro, lleva un tiempo en su mansión secreta de la isla y se siente un poco solo. Le gustaría hacernos una visita y pasar tiempo con otras personas.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V2_Intro_Message">Roderick Cushion, actor famoso y asiduo aventurero, está en la zona y busca escenarios donde rodar un proyecto sin nombre y aún por desarrollar. En estos momentos, está intentando improvisar un itinerario para justificar el viaje.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V3_Intro_Message">Roderick Cushion, actor famoso y diseñador del tres al cuarto, está trabajando en un escenario para su teatro privado en la costa, pero \"no recuerda cómo son los lugares\". Su representante ha preguntado si podría venir al hospital para tomar algunos puntos de referencia.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V1_Intro_Message">Roderick Cushion, actor famoso y espía real a tiempo parcial, está en la zona para recoger alguna cosa que se dejó durante su última visita. Quiere echar un vistazo por todo el hospital en caso de que por algún motivo hubiera venido a parar aquí.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V2_Intro_Message">Roderick Cushion, actor famoso y protector de Two Point County, está en la zona para presentarle ideas a sus patrocinadores extraterrestres para una nueva comedia. Sus agentes han solicitado una visita para que pueda aparentar que tiene cosas que hacer.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V3_Intro_Message">Roderick Cushion, actor famoso y amigo de la galaxia, está en la zona para ver cómo les va a sus amigos investigadores secretos. Quiere venir a darse \"un voltio\" y ver cómo nos va.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V1_Intro_Message">La estrella del pop Jasmine Odyssey está en la zona para entregar un nuevo cheque al santuario de ranas de Pebberley. Sus representantes nos han informado de que está tratando de incluir toda la buena voluntad posible en su viaje y se preguntaban si podríamos invitarla a nuestras instalaciones.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V2_Intro_Message">La estrella del pop Jasmine Odyssey está en la zona grabando un remix de su canción \"Susurros de pez\", para el que usará muestras de sonido del curioso pez murmurante, especie autóctona de la isla. Sus representantes han preguntado si podría visitar el hospital para volver a la normalidad durante un rato, porque todo esto le resulta un poco ridículo.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V3_Intro_Message">La estrella del pop Jasmine Odyssey está en la zona para dar un concierto exclusivo. Quiere matar el tiempo antes de actuar para esos 34 afortunados aficionados, y sus representantes nos han preguntado si podría venir a ver el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V1_Intro_Message">La estrella del pop Jasmine Odyssey está en la zona grabando un videoclip para su nuevo single \"Medias a medias\". Sus agentes han solicitado una visita, ya que quiere alejarse del sol un rato.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V2_Intro_Message">La estrella del pop Jasmine Odyssey está en la zona tras acudir a un tour privado por el lugar del incidente de Goldpan. Después de oír tantas ridículas teorías conspiranoicas, le apetecía pasar un rato en un lugar un poco más sensato. Sus agentes han sugerido el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V3_Intro_Message">La estrella del pop Jasmine Odyssey está en la zona buscando un terreno para construir algo que llama \"Port Jasmine\". Le gustaría visitar el hospital para asegurarse de que aquí se pueden construir cosas. Sus agentes han solicitado una visita.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V1_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. Ha añadido que llevaba mucho tiempo deseando venir de vacaciones a esta zona, pero que, si se tiene que tirar todo el día trabajando, será como no haber ido a ninguna parte.\\nLlegará en breve, y un buen informe nos ayudaría a mejorar nuestra reputación.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V2_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. Ha añadido que, si se trata de una broma y no hay ningún hospital en medio de la jungla, está dispuesto a tomárselo con humor, aunque no le haga ninguna gracia que le tomen el pelo así.\\nLlegará en breve, y un buen informe nos ayudaría a mejorar nuestra reputación.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V3_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. Nos ha preguntado dónde se encuentra nuestro hospital, aunque luego ha dicho que da igual, que seguro que tenemos el camino bien indicado. Pobre Henry.\\nLlegará en breve, y un buen informe nos ayudaría a mejorar nuestra reputación.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V1_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. Sr. Jobsworth \\nLlegará en breve, y un buen informe nos ayudaría a mejorar nuestra reputación.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V2_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El Sr. Jobsworth comenta que recuerda el protocolo de seguridad y \"no necesita más amenazas\".\\nLlegará en breve, y un buen informe nos ayudaría a mejorar nuestra reputación.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V3_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El Sr. Jobsworth añade que no le importaría que le borrasen la memoria, ya que recuerda que la última vez le dio \"mucho gustito\".\\nLlegará en breve, y un buen informe nos ayudaría a mejorar nuestra reputación.</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V1_Intro_Message">La alcaldesa Tabitha Windsock ha programado una visita a la base. No te preocupes, no se le contará nada que no deba saber. Solo se paseará un rato y asentirá.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V2_Intro_Message">La alcaldesa Tabitha Windsock ha programado una visita a la base. Por suerte para nosotros, piensa que ya lo sabe todo, así que no hará muchas preguntas.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V3_Intro_Message">La alcaldesa Tabitha Windsock ha programado una visita a la base. Considera que \"por el bien de Two Point County\" es mejor que pase un tiempo en un lugar \"sin cámaras\".\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V1_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está en la zona después de que un \"mayordomo anónimo\" presentara una queja sobre su jefe. Tras cubrir la noticia, quiere pasarse por el hospital mientras está aquí de visita.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué te parece?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V2_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está en la zona cubriendo \"otro reportaje sobre el santuario de ranas de Pebberley\". Ha preguntado si puede esconderse de las ranas en nuestro hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué te parece?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V3_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está en la zona y quiere entrevistar a Wiggy Silverbottom para preguntarle qué diantres pretende con este viaje. Ha preguntado si puede venir a ver si está en el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué te parece?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Arrival_Advisor">Wiggy Silverbottom está llegando al hospital.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Intro_Title">Visita de Wiggy</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Name">Wiggy Silverbottom</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V1_Intro_Message">Wiggy Silverbottom, autoproclamado explorador y fundador de este hospital, teme haber contraído alguna enfermedad mientras se relajaba en su casa de la playa y quiere venir a ver el equipo médico para quedarse más tranquilo.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que recibamos alguna inversión. ¿Qué te parece?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V2_Intro_Message">Wiggy Silverbottom, autoproclamado explorador y fundador de este hospital, quiere saber cómo va la investigación en la jungla y ha reunido el coraje para venir a verlo de primera mano.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que recibamos alguna inversión. ¿Qué te parece?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V3_Intro_Message">Wiggy Silverbottom, autoproclamado explorador y fundador de este hospital, ha entrado en pánico al pensar en el océano y le gustaría pasar un tiempo a bastante altura sobre el nivel del mar. \\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que recibamos alguna inversión. ¿Qué te parece?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_1">Wiggy Silverbottom está preocupado por la calidad de la sanidad que ofrecemos y se ha encerrado en su cuarto de baño. Ya se ha perdido varias ruedas de prensa por estar ahí dentro y de alguna manera se han dado cuenta de que la culpa es nuestra.\\nHabrá que mejorar el hospital si queremos que salga e invierta en nosotros.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_2">La última vez que vieron a Wiggy Silverbottom estaba tumbado en una hamaca comiéndose una trufa como si fuera una manzana.\\nHabrá que mejorar el hospital si queremos levantarle el ánimo y recibir una inversión.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_3">Al parecer, tras su visita, Wiggy Silverbottom ha comenzado a barajar ideas sobre su próxima gran inversión.\\nNo parecía descontento con el hospital, pero necesitamos mejorar si no queremos que pierda el interés y dejemos de recibir sus inversiones.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_4">Han visto a Wiggy Silverbottom dando brincos tras su última visita al hospital. Se ha caído y se ha hecho un rasguño en la rodilla, pero sigue estando muy contento.\\nHa realizado una nueva inversión en el hospital.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_5">Wiggy Silverbottom no ha parado de hablar de \"su hospital\" desde su visita.\\nLas noticias de nuestro éxito están llegando a oídos de sus acaudalados amigos, lo cual mejora nuestra reputación, y además hemos recibido otra importante inversión de su parte.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V1_Intro_Message">Wiggy Silverbottom, autoproclamado explorador y fundador de este hospital, se aburre como una ostra y quiere matar el tiempo en un entorno aséptico. Su mayordomo nos ha preguntado si podemos entretenerlo con una visita.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que recibamos alguna inversión. ¿Qué te parece?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V2_Intro_Message">Giles el mayordomo nos ha pedido que recibamos a Wiggy Silverbottom en el hospital como invitado especial para que pueda descansar un rato de él. No sé muy bien a qué se refiere, pero podría ser una buena idea.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que recibamos alguna inversión. ¿Qué te parece?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V3_Intro_Message">Wiggy Silverbottom, autoproclamado explorador y fundador de este hospital, quiere ver nuestro equipo antes de decidir cuál será el siguiente tratamiento innecesario que seguirá.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que recibamos alguna inversión. ¿Qué te parece?</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V1_Intro_Message">Sophie Nova, la presidenta de Bungle, nuestro rival, nos ha informado de que pronto visitará el hospital para inspirarse. Estaba tomando muestras de un pantano de la zona y quiere ver en qué andamos.\\nSi le impresiona el hospital, podría compartir alguna información con nuestro departamento de investigación.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V2_Intro_Message">Sophie Nova, la presidenta de Bungle, nuestro rival, nos ha informado de que pronto visitará el hospital para inspirarse. Estaba mirando informes en su base de datos y le apetece darse un paseo.\\nSi le impresiona el hospital, podría compartir alguna información con nuestro departamento de investigación.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V3_Intro_Message">Sophie Nova, la presidenta de Bungle, nuestro rival, nos ha informado de que pronto visitará el hospital para inspirarse. Está harta de hablar con las ranas y quiere charlar con personas para variar.\\nSi le impresiona el hospital, podría compartir alguna información con nuestro departamento de investigación.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V1_Intro_Message">Por lo visto, Jumbo McNally, el presidente de Jumbo Mega Corp, nuestro rival, está de camino al hospital. Nuestras fuentes informan de que al parecer se ha pegado una buena comilona de vacaciones y ahora tiene ganas de liarla parda.\\nDeberíamos prepararnos para las formas más sofisticadas de crueldad y sabotaje que se pueden comprar con dinero.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V2_Intro_Message">Por lo visto, Jumbo McNally, el presidente de Jumbo Mega Corp, nuestro rival, está de camino al hospital. Al parecer, quiere hacernos esta pequeña visita para justificar todo el viaje como gasto de empresa.\\nDeberíamos prepararnos para las formas más sofisticadas de crueldad y sabotaje que se pueden comprar con dinero.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V3_Intro_Message">Por lo visto, Jumbo McNally, el presidente de Jumbo Mega Corp, nuestro rival, está de camino al hospital. Parece que le ha entrado un ataque de ira al ver nuestro ritmo de expansión y ha tomado un vuelo directo hacia aquí.\\nDeberíamos prepararnos para las formas más sofisticadas de crueldad y sabotaje que se pueden comprar con dinero.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_AdvisorMessage">Aviso de anomalía: se informa de la reentrada en la atmósfera de un satélite.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_Name">Reentrada de satélite</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_NotificationMessage">¡Alerta, se ha detectado la reentrada de un satélite en la zona! Podría dañar nuestra maquinaria.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_AdvisorMessage">Alerta de anomalía: se informa de una lluvia de meteoritos en la zona.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_Name">Lluvia de meteoritos</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_NotificationMessage">¡Alerta, se ha detectado una lluvia de meteoritos en la zona! Podría dañar nuestra maquinaria.</string>
  <string name="Challenges/DLC_3/Patients_Astro_Arrival_Advisor">Llegan los pacientes con falta de humanidad...</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message">Ha habido un brote de falta de humanidad en la zona después de que una cadena de otro sistema solar interceptase la película de Roderick Cushion \"Compañeros trabajosos\". La actuación de Roderick ha dejado un poco fría a la audiencia, pero Two Point County les ha encantado.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V2">Ha habido un brote de falta de humanidad cuando Two Point County ha alcanzado el cuarto puesto en la lista de \"Mejores sitios para vivir ahora mismo en la galaxia\" de la popular revista espacial Media Luna Llena.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V3">Ha habido un brote de falta de humanidad en la zona después de que una de las mayores empresas de transporte intergaláctico imprimiera mal por accidente el precio a Two Point County y se viera obligada a cumplir con una tarifa escandalosamente barata.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Title">Emergencia de falta de humanidad</string>
  <string name="Challenges/DLC_3/Patients_Astro_Name">Pacientes con falta de humanidad</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Arrival_Advisor">Llegan los pacientes acartonados...</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message">Ha habido un brote de acartonamiento en la zona después de que los viajeros de un crucero espacial demasiado lleno llegasen maltrechos (aunque muy eficientemente almacenados).\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V2">Ha habido un brote de acartonamiento en la zona después de que una oferta peligrosamente económica de material de oficina consumiera la vida y la salud de los aficionados de la zona.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V3">Ha habido un brote de acartonamiento en la zona después de que Crumley Bus decidiera recortar el número de autobuses a la mitad para \"disminuir la cantidad de gastos a menos\". Hay un cargamento de viajeros compactos que buscan tratamiento.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Title">Emergencia de acartonamiento</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Name">Pacientes con acartonamiento</string>
  <string name="Challenges/DLC_3/Patients_Frog_Arrival_Advisor">Llegan los pacientes ranacidos...</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message">Ha habido un brote de ranacimiento después de que un grupo de moscas fuera la gota que colma el vaso para unas cuantas \"ranas\". Han decidido marcharse.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V2">Ha habido un brote de ranacimiento cuando una valla reparada de forma chapucera ha permitido escapar a varios residentes del santuario de ranas de Pebberley.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V3">Ha habido un brote de ranacimiento cuando una heroica \"rana\" ha distraído a los voluntarios para que las demás pudieran escapar. La han canonizado y buscan tratamiento. \\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Title">Emergencia de ranacimiento</string>
  <string name="Challenges/DLC_3/Patients_Frog_Name">Pacientes con ranacimiento</string>
  <string name="Challenges/DLC_3/Racoons_AdvisorMessage">Alerta de plaga: se informa de mapaches en la zona.</string>
  <string name="Challenges/DLC_3/Racoons_Name">Mapaches</string>
  <string name="Challenges/DLC_3/Racoons_NotificationMessage">¡Alerta, se han detectado mapaches en la zona! Nuestras papeleras podrían estar bajo amenaza.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Arrival_Advisor">Una periodista de incógnito está llegando al hospital.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Intro_Title">Visita secreta</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Name">Charlatene Cotillington</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V1_Intro_Message">Charlatene Cotillington, la periodista del Two Point Squabbler, viene a visitar el hospital para ver cómo marcha nuestra operación.\\nSi queda impresionada con el hospital, pensará que la operación marcha bien, e incluso podríamos recibir una prima del Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V2_Intro_Message">Charlatene Cotillington, la periodista del Two Point Squabbler, planea entrar en la base evitando la seguridad para recopilar información.\\nSi queda impresionada con el hospital, pensará que la operación marcha bien, e incluso podríamos recibir una prima del Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V3_Intro_Message">Charlatene Cotillington, la periodista del Two Point Squabbler, quiere intentar visitar el hospital en nombre de la \"prensa libertina\".\\nSi queda impresionada con el hospital, pensará que la operación marcha bien, e incluso podríamos recibir una prima del Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_1">Charlatene Cotillington nos ha enviado una nota hecha con letras recortadas de revistas y periódicos. En ella dice: \"Nos van descubrir si hacéis así de malo siempre\". No tiene buena pinta. Habrá que mejorar el hospital si queremos seguir pasando desapercibidos y recibir una compensación del Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_2">Charlatene Cotillington nos ha enviado una nota hecha con letras recortadas de revistas y periódicos. En ella dice: \"Os aconsejo mejorar mejor\". Deberíamos seguir su consejo si queremos progresar con la operación y recibir una compensación del Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_3">Charlatene Cotillington nos ha enviado una nota hecha con letras recortadas de revistas y periódicos. En ella dice: \"Sin novedades. Corto\". Deberíamos mejorar el hospital si queremos ayudar a que avance su investigación. Si lo hacemos, podríamos recibir una compensación del Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_4">Charlatene Cotillington nos ha enviado una nota hecha con letras recortadas de revistas y periódicos. En ella dice: \"Muchos adjetivos para reportaje. También verbos\". Está satisfecha con los progresos de la operación. Hemos recibido una recompensa del Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_5">Charlatene Cotillington nos ha enviado una nota hecha con letras recortadas de revistas y periódicos. En ella dice: \"Buen hecho. Seguid así. Tengo que ir escribir\". Esperemos que pronto envíe algo más largo y coherente, pero, al menos, parece satisfecha. Hemos recibido una gran recompensa del Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Title">Visita secreta</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V1_Intro_Message">A Charlatene Cotillington, periodista del Two Point Squabbler, se le ha ocurrido una coartada convincente y viene de camino.\\nSi queda impresionada con el hospital, pensará que la operación marcha bien, e incluso podríamos recibir una prima del Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V2_Intro_Message">Charlatene Cotillington, la periodista del Two Point Squabbler, necesita esconderse de su editor durante un rato, así que está de camino al hospital.\\nSi queda impresionada con el hospital, pensará que la operación marcha bien, e incluso podríamos recibir una prima del Two Point Squabbler.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V3_Intro_Message">Charlatene Cotillington, la periodista del Two Point Squabbler, ha adquirido recientemente un nuevo equipo de fisgoneo y está deseando probarlo por aquí.\\nSi queda impresionada con el hospital, pensará que la operación marcha bien, e incluso podríamos recibir una prima del Two Point Squabbler.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Description">Planta semillas y observa cómo crecen hasta convertirse en un hospital.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Name">Introducción a la Jardinería</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Description">Abre las puertas del primer hospital verde de Two Point County.</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Name">Energía verde</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Description">Comienza a tratar residentes de la comuna en la naturaleza de Holistix.</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Name">Nos plantamos aquí</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_ArrivalAdvisor">Llegan los pacientes con titiritera...</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage">Ha habido un brote de titiritera cuando unos jóvenes fueron a pescar al río, se les cayeron las cañas y pescaron con la nariz. Cuando llegaron a sus casas, nadie les conocía. Necesitan recuperarse para volver a sus vidas. \\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V2">Ha habido un brote de titiritera en la zona después de que ciertos vendedores de muebles sin escrúpulos vendieran una tanda defectuosa de mobiliario. Tú ya sabes a quién me refiero.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V3">Ha habido un brote de titiritera en la zona después de que a unas cuantas hadas de varita fácil se les ocurriera ponerse a dar vida a un montón de juguetes. Siempre estamos igual.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroTitle">Emergencia de titiritera</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_Name">Pacientes con titiritera</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_ArrivalAdvisor">Llegan los pacientes con pelele…</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage">A un grupo de visitantes les ha dado un pelele cerca de aquí cuando tres tristes tigres se metieron en un trigal y se comieron todo el trigo. Los pacientes parecen muy angustiados, algunos incluso tienen dificultades para hablar correctamente.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V2">A un grupo de personas les ha dado un pelele cerca de aquí cuando una comunidad vecinal se ha visto bombardeada por una cepa de polen emocionalmente agotador.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V3">A un grupo de personas les ha dado un pelele cerca de aquí después de que un paseo en tractor se tornara en tragedia cuando el conductor se metió en un trigal durante las fiestas del pueblo.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroTitle">Emergencia de peleles</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_Name">Pacientes con pelele</string>
  <string name="Challenges/DLC_4/Patients_Tech_ArrivalAdvisor">Llegan pacientes con obsolescencia programada...</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage">Ha habido un brote de obsolescencia programada en la zona después de que una actualización de un programa de Bungle defectuoso reemplazase todos los datos del usuario con una lista de instrumentos de viento ordenados por peso.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V2">Ha habido un brote de obsolescencia programada en la zona después de que un virus informático infestase el suministro de agua. \\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V3">Ha habido un brote de obsolescencia programada en la zona después de que un vecino conectase su nueva batidora a Internet, pese a que le habían advertido explícitamente que no lo hiciera. Hay que ser cabezón.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroTitle">Emergencia de obsolescencia programada</string>
  <string name="Challenges/DLC_4/Patients_Tech_Name">Pacientes con obsolescencia programada</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message">Roderick Cushion, actor famoso y agricultor de boquilla, está rodando por aquí cerca su nueva película \"Cine de barro\". Se acaba de limpiar todo el barro y quiere ir a algún sitio \"menos embarrado que el lodazal este\". Sus representantes han preguntado si podría hacernos una visita.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V2_Intro_Message">Roderick Cushion, actor famoso y bebedor antipajitas, está por la zona echando un vistazo a su melocotonar. El zumo de melocotón de este año no tiene el mismo olor raro del año pasado, así que está de buen humor y quiere fardar un poco. Sus representantes han preguntado si podría hacernos una visita.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V3_Intro_Message">Roderick Cushion, actor famoso y compostadora con patas, está por la zona intentando que le relacionen con la iniciativa verde de la alcaldesa Windsock. Sus representantes han preguntado si podría venir al hospital para hablar con la gente.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V1_Intro_Message">La estrella del pop Jasmine Odyssey está en la zona intentando decidir dónde poner el escenario para su próximo concierto. Sus representantes han preguntado si nos gustaría recibir una visita suya.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V2_Intro_Message">La estrella del pop Jasmine Odyssey está en la zona en una cata de yogures con algunos amigos. Sus representantes han preguntado si nos gustaría recibir una visita suya.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V3_Intro_Message">La estrella del pop Jasmine Odyssey está en la zona para inaugurar un nuevo tren monorraíl. Sus representantes han preguntado si nos gustaría recibir una visita suya.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_4/VIP_Eco_Arrival_Advisor">Alguien del Departamento de Asuntos Verdes está llegando al hospital.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Intro_Title">Ecocalificación</string>
  <string name="Challenges/DLC_4/VIP_Eco_Name">Ecocalificación</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_1">El Departamento de Asuntos Verdes nos ha informado de que hemos obtenido la ecocalificación de \"Despreciable\".\\n\\nQuieren que cambiemos o paremos de hacer lo que quiera que estemos haciendo cuanto antes. El departamento nos ha impuesto una multa como \"incentivo\". Nos lo hemos buscado...</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_2">El Departamento de Asuntos Verdes nos ha informado de que hemos obtenido la ecocalificación de \"Funesto\".\\n\\nNuestra mala calificación hace quedar bastante mal al departamento, así que van a vilipendiarnos públicamente y a multarnos. Dicen que no lo sienten porque es culpa nuestra. No les falta razón.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_3">El Departamento de Asuntos Verdes nos ha informado de que hemos obtenido la ecocalificación de \"Pasable\".\\n\\nNos sugieren que seamos más diligentes y considerados, y nos ofrecen un incentivo económico para mejorar, aunque reconocen que no deberían tener que hacerlo.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_4">El Departamento de Asuntos Verdes nos ha informado de que hemos obtenido la ecocalificación de \"Muy bien\".\\n\\nDicen que lo estamos haciendo mejor que la mayoría, aunque eso no es gran cosa, al parecer. Tenemos margen de mejora, pero son buenas noticias igualmente.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_5">El Departamento de Asuntos Verdes nos ha informado de que hemos obtenido la ecocalificación de \"Ecoxcelente\".\\n\\nEl hospital podría estar en funcionamiento eternamente sin causar ninguna clase de fin del mundo cataclísmico que, casualmente, eso es justo lo que está intentando promover el departamento.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Title">Ecocalificación</string>
  <string name="Challenges/DLC_4/VIP_Eco_V1_Intro_Message">Alguien del Departamento de Asuntos Verdes vendrá pronto al hospital para realizar una ecocalificación.\\n\\nDicen que tienen muchas ganas de salir de la sede central, que, al parecer, es un pequeño espacio de la oficina de la alcaldesa que ella misma ha acordonado con cajas de cartón.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V2_Intro_Message">Alguien del Departamento de Asuntos Verdes vendrá pronto al hospital para realizar una ecocalificación.\\n\\nParecía muy estresado… Ojalá esté contento con el hospital, por su bien más que por el nuestro.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V3_Intro_Message">Alguien del Departamento de Asuntos Verdes vendrá pronto al hospital para realizar una ecocalificación.\\n\\nAl parecer, se acerca un gran debate y una buena calificación ayudaría muchísimo a la alcaldesa. No sé muy bien qué tiene que ver con nosotros, pero parecían muy convencidos.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V1_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth añade que llevaría sus botas de montaña si no se las hubiera prestado a su hermano.\\nLlegará en breve, y un buen informe nos ayudaría a mejorar nuestra reputación.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V2_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth comenta que el perro que tenía cuando era pequeño vino a vivir a una granja de esta zona y que puede que le haga una visita.\\nLlegará en breve, y un buen informe nos ayudaría a mejorar nuestra reputación.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V3_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. Sr. Jobsworth \\nLlegará en breve, y un buen informe nos ayudaría a mejorar nuestra reputación.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V1_Intro_Message">Augustus Lavender, el presidente de Holistix, vendrá pronto al hospital.\\n\\nQuiere venir a ver cómo nos va y conversar con mascahierbas de ideas afines.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V2_Intro_Message">Augustus Lavender, el presidente de Holistix, vendrá pronto al hospital.\\n\\nNecesita pasar desapercibido un tiempo porque un grupo de empleados a los que no les entusiasmó recibir una \"paga extraordinaria homeopática\" ha acampado delante de su casa, con horcas y escultura en llamas incluidas.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V3_Intro_Message">Augustus Lavender, el presidente de Holistix, vendrá pronto al hospital.\\n\\nEstá en la zona para comprobar la cosecha de champiñones para la nueva \"Crema para pies con hongos\" de la compañía.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Intro">Los productores de la serie han tenido una idea...</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Failure_V1">No hemos cumplido con la petición de los productores.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Success_V1">Los productores nos han dado &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; por cumplir con su petición.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro">Los productores de la serie han tenido una idea. Recibiremos fondos adicionales si conseguimos hacerla posible.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro_Title">Idea de productor</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Name">Idea de productor</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Failure_V1">Petición de productor fallida</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Success_V1">Petición de productor completada</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Title">Idea de productor</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Description">Estrena tu obra maestra médica. Todas las historias tienen un comienzo.</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Name">Episodio piloto</string>
  <string name="Challenges/DLC_5/Patients_Mud_Arrival_Advisor">Ya llegan los pacientes abarrotados...</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to the meaning of the expression \"to soil oneself.\" It can be rewritten to work with the illness name pun in your language.</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message">Ha habido un brote de abarrotamiento en el festival después de que un baño portátil se cayera al suelo y dejara a los que esperaban en la cola cubiertos de barro. Bueno, parecía barro.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V2">Ha habido un brote de abarrotamiento en el festival después de que un grupo de asistentes tuviera las piernas cansadas, se sentara en el suelo y casi desaparecieran en el barro.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V3">Ha habido un brote de abarrotamiento en la zona después de que algún gracioso pensase que sería divertido empezar una \"pelea de barro\".\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Title">Emergencia de abarrotamiento</string>
  <string name="Challenges/DLC_5/Patients_Mud_Name">Pacientes abarrotados</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Arrival_Advisor">Ya llegan los pacientes con especialismo...</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message">Ha habido un brote de especialismo después de que unos actores hicieran sus propias escenas de acción y dejaran a sus dobles sin trabajo.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V2">Ha habido un brote de especialismo en la zona después de que una oferta en la sucursal local de Motos, Capas y Monos se fuera de las manos y tuviera un impacto negativo en la salud de la comunidad.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V3">Ha habido un brote de especialismo en la zona después de que se emitiera recientemente el trepidante clásico \"A paso ligero\" de Roderick Cushion.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Title">Emergencia de especialismo</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Name">Pacientes de especialismo</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Arrival_Advisor">Ya llegan los pacientes con soldaditis...</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message">Ha habido un brote de soldaditis en la zona después de que un maquillador canalla usara masilla de disfraces con potencia industrial y convirtiera a un grupo de extras en juguetes animados.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to plastic soldiers being a nostalgic toy.</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2">Ha habido un brote de soldaditis después de que pusieran una serie de películas familiares clásicas en Bungle Pictures, lo que hizo que los espectadores volvieran tanto a su infancia que enfermaran.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V3">Ha habido un brote de soldaditis en la zona después de que una fábrica de juguetes local quemase sus existencias defectuosas y los gases desprendidos en el proceso hicieran que la lluvia se volviese especialmente ácida y nostálgica.\\nNos recompensarán si les curamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Title">Emergencia de soldaditis</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Name">Pacientes de soldaditis</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message">Roderick Cushion, actor famoso y el mejor médico de la televisión, está por la zona rodando un episodio de \"Desmemorias de un médico\". Sus representantes han preguntado si le permitiríamos corretear por el campo para estirar las piernas.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message">Roderick Cushion, actor famoso y consumidor de calorías responsable, está por la zona intentando encontrar la sección VIP. Sus representantes han preguntado si podríamos enseñarle el hospital parta tenerlo un rato entretenido.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.\\n\\nThe Mudbury Hawk Sanctuary is reminiscent of the Pebberley Frog Sanctuary, so a similar naming scheme would be appropriate.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message">Roderick Cushion, actor famoso y observador de aves amateur, está por la zona para donar un pinzón de bronce al santuario de halcones de Mudbury. Sus representantes han preguntado si podríamos colarlo gratis en el festival, a pesar de su inconmensurable fortuna.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This string needs to be gender-neutral, as we don't know the gender of the guest and they'll be visible when they come to the hospital.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message">Zara ha invitado al hospital a una de sus amistades del mundo de los famosos. No sabemos con seguridad de quién se trata, pero viene de camino.\\nSi le impresiona el hospital, sería muy positivo para nuestra reputación, incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V1_Intro_Message">La estrella del pop Jasmine Odyssey está en la zona comprando buena parte del distrito de Las Artes. Sus representantes han preguntado si, de paso, le permitiríamos echar un vistazo a Plywood.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V2_Intro_Message">La estrella del pop Jasmine Odyssey está en la zona grabando un videoclip para su último single \"Luces, cámara, fracción\" y sus representantes han preguntado si puede pasarse para hacer un descanso y usar el baño.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V3_Intro_Message">La estrella del pop Jasmine Odyssey está en la zona para visitar a una amistad desconocida en un lugar desconocido. Sus representantes han preguntado si podría hacernos una visita y nos recuerdan que no le dirijamos la palabra a menos que ella nos hable primero.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V1_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth añade que una vez vio la televisión y no le pareció para tanto, pero que está dispuesto a darle otra oportunidad.\\nLlegará en breve, y un buen informe nos ayudaría a mejorar nuestra reputación.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V2_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth comenta que toca el trombón y que está disponible para dar un concierto en el festival. Si pasamos la inspección, claro está.\\nLlegará en breve, y un buen informe nos ayudaría a mejorar nuestra reputación.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V3_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth añade que no podrá inspeccionar los yates de la mansión debido a que tiene mareos crónicos y desconfía de cualquier cosa flotante.\\nLlegará en breve, y un buen informe nos ayudaría a mejorar nuestra reputación.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Arrival_Advisor">¡Paciente VIP llegando a la academia!</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Intro_Title">Amistad de Zara</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_1">Zara dice que a la persona a la que invitó no le gustó nada su reciente visita. Al parecer, se sintió como si estuviera en un hospital. Es cruel, pero no le falta razón.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_2">Zara dice que a la persona a la que invitó le decepcionó un poco el hospital. ¿Quizá podríamos probar a servir canapés de salmón?</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_3">Zara dice que la persona a la que invitó no ha mencionado su visita al hospital, como si no recordase haber venido... </string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_4">Zara dice que a la persona a la que invitó le ha encantado visitar el hospital. Zara nos ha enviado una recompensa para compensar el hecho de que, al parecer, se ha quedado gran parte del mérito.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_5">Zara dice que la persona a la que invitó disfrutó mucho de su visita. De hecho, ha preguntado si puede volver, pero Zara le ha dicho que tenemos \"todo reservado\". Parece que le ha encantado hacer eso, así que nos ha enviado una recompensa.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Arrival_Advisor">La artista Zara Fitzpocket está llegando al hospital.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V1_Intro_Message">Zara Fitzpocket le prometió a Roderick que le haría una visita en el camerino. Está de camino al hospital.\\nSi el hospital la inspira, contribuiría a nuestra reputación. Incluso puede que nos dé un donativo.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V2_Intro_Message">Zara Fitzpocket va a pasarse por el festival para hacer una foto rápida y ver qué tal va la cosa.\\nSi el hospital la inspira, contribuiría a nuestra reputación. Incluso puede que nos dé un donativo.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V3_Intro_Message">Zara Fitzpocket va a pasarse por casa para coger un par de calcetines limpios. Dice que, ya que está, se dejará caer por el hospital.\\nSi el hospital la inspira, contribuiría a nuestra reputación. Incluso puede que nos dé un donativo.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_1">Zara Fitzpocket nos ha enviado sus \"pensamientos y sentimientos\" tras su reciente visita al hospital. Escribe: \"Cari, no sé muy bien qué le pasa a tu hospital, pero no parece estar a la altura de nuestra iniciativa en estos momentos... Me pregunto si es así como quiero que sea un hospital. ¿Es así como quiero que sea el arte? La respuesta, en estos momentos, es un rotundo no. Sigue avanzando y recuerda: ¡el fracaso no es más que la oportunidad para ser menos atroz en el futuro!\".</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_2">Zara Fitzpocket nos ha enviado sus \"pensamientos y sentimientos\" tras su reciente visita al hospital. Escribe: \"Tu hospital me recuerda a la primera tortita. Está un poco quemada, algo deforme y un pelín lamentable. Debes aceptar las críticas para cumplir con tu promesa. Debes comerte la tortita mala, ya que mañana será un nuevo día. Arremángate y ponte a preparar más masa. Hoy es un día amargo, pero el futuro parece delicioso\".</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_3">Zara Fitzpocket nos ha enviado sus \"pensamientos y sentimientos\" tras su reciente visita al hospital. Escribe: \"No puedo decir que esté decepcionada, pero tampoco que esté emocionada. Veo por dónde quieres ir, pero por ahora no me parece muy original. Esto es... un hospital. ¡Atrévete a innovar! Tienes mucho más que ofrecernos\".</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_4">Zara Fitzpocket nos ha enviado sus \"pensamientos y sentimientos\" tras su reciente visita al hospital. Escribe: \"Justo lo que esperaba encontrar. Aún saboreo el regusto de mi visita con dulzura, como si se tratase de una antigua y querida amistad. ¡Bien hecho! Estoy deseando ver qué será lo próximo con lo que nos deleites\".</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_5">Zara Fitzpocket nos ha enviado sus \"pensamientos y sentimientos\" tras su reciente visita al hospital. Escribe: \"¡Tu último hospital es un triunfo, cari! Exquisitamente inesperado, deliciosamente sutil. Como todo gran arte, tu hospital ha cambiado sin lugar a dudas Two Point County, así como mi vida, para siempre. Qué experiencia. Qué hospital. Gracias\".</string>
  <string name="Challenges/DLC_5/VIP_Zara_Title">Revisión artística</string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"to watch paint dry\" is \"used to refer to an activity that you consider extremely boring.\" </string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message">Zara Fitzpocket necesita hacer tiempo mientras se seca su último cuadro, así que está de camino al hospital para hacernos una visita.\\nSi el hospital la inspira, contribuiría a nuestra reputación. Incluso puede que nos dé un donativo.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V2_Intro_Message">Zara Fitzpocket va de camino a una cata de salmón, pero quiere pasarse para hacernos una visita.\\nSi el hospital la inspira, contribuiría a nuestra reputación. Incluso puede que nos dé un donativo.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V3_Intro_Message">Zara Fitzpocket está atascada con una pintura y quiere visitar el hospital para cambiar de ambiente.\\nSi el hospital la inspira, contribuiría a nuestra reputación. Incluso puede que nos dé un donativo.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_AdvisorMessage">Aviso de anomalía: se informa de una tormenta temporal en esta era.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_Name">Tormenta temporal</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_NotificationMessage">¡Alerta, se ha detectado una tormenta temporal en esta era! Los portales temporales están a punto de llenarse.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Description">Amplía el hospital y compra más parcelas para desenterrar portales temporales.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Name">Encuentra portales temporales</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Description">Tendrás mayor control sobre el índice de admisiones de pacientes si construyes tus propios portales temporales.</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Name">Investiga portales temporales</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Arrival_Advisor">Llegan los pacientes con disfunción de reptil...</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message">Ha habido un brote de disfunción de reptil en la zona después de que un aristócrata del vecindario llevase a casa unas extrañas frutas coloradas del Nuevo Mundo para una cena con invitados. Este grupo necesita tratamiento para que dejen de quemar cualquier cosa que no sea su lengua.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V2">Ha habido un brote de disfunción de reptil en la zona después de que un tragafuegos circense estornudase sobre toda la primera fila del público. Están todos convencidos de que es contagioso. Sus familias quieren enviárnoslos para que los tratemos antes de que prendan fuego a toda la ciudad.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V3">Ha habido un brote de disfunción de reptil en la zona después de que un grupo de aristócratas desconcertados confundieran su propio aliento con humo durante una ola de frío. Sus familias están hartas de que apilen sus pertenencias para sentarse encima, y quieren enviárnoslos para que los tratemos.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Title">Emergencia de disfunción de reptil</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Name">Pacientes con disfunción de reptil</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Arrival_Advisor">Llegan los pacientes con inteligencia artificial...</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message">Ha habido un brote de inteligencia artificial en la zona después de que una juguetería de liquidación generase una alarmante demanda de juegos de química. Cuando las familias se hartan de que les explote la cocina, nos envían a los afectados para que los tratemos.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V2">Ha habido un brote de inteligencia artificial en la zona causado por un problema sistémico de herencias patrimoniales y contactos que ha provocado que un gran número de inútiles y enchufados acabasen en puestos de poder y responsabilidad. Muchas personas ya se han hartado de esta situación y los envían para que los tratemos.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V3">Ha habido un brote de inteligencia artificial en la zona cuando el ordenador cuántico responsable de un cuestionario sobre cultura general en las redes sociales se ha hecho un lío y ha validado por error todas las respuestas como correctas. Las familias quieren bajarles los humos a los usuarios afectados y nos los envían para que los tratemos.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Title">Emergencia de inteligencia artificial</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Name">Pacientes con inteligencia artificial</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Arrival_Advisor">Llegan los pacientes con morros mamutréticos...</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message">Ha habido un brote de morros mamutréticos en la zona debido a que un error de archivo provocó que el manual de instrucciones de un nuevo telar se esculpiera al revés. Me sorprende que supieran leer o escribir instrucciones... ¿Y de dónde sacaron el telar?\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V2">Ha habido un brote de morros mamutréticos en la zona después de que una familia se diera un buen festín en el patio a mala idea para ponerles los dientes largos a los vecinos. No llegaron a las manos por los pelos.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V3">Ha habido un brote de morros mamutréticos en la zona después de que las exigencias (totalmente razonables) del Sindicato de Peluqueros Prehistóricos no se cumplieran, por lo que se han declarado en huelga. Entretanto, nos van a derivar algunas citas especialmente demoradas para que les proporcionemos tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Title">Emergencia de morros mamutréticos</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Name">Pacientes con morros mamutréticos</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears in objectives UI to describe current arrival rate of patients</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title">Dilatación del espacio-tiempo</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V1_Intro_Message">Roderick Cushion, actor famoso y entrañable barbudo, forma parte del elenco de una serie histórica atroz. No especificó en qué periodo histórico, pero le gustaría visitar nuestro hospital de todas formas para \"ser metódico\".\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V2_Intro_Message">Roderick Cushion, actor famoso y frecuente modelo de caricaturas, se está cansando de la vida ante los focos y le gustaría visitar nuestro hospital, donde espera que nadie lo reconozca.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V3_Intro_Message">Roderick Cushion, actor famoso y el firmador de autógrafos más rápido del mundo, está trabajando en el rodaje de la serie sobre genealogía de famosos \"¿Sabes quién soy?\" y cree que se ahorrará muchas molestias innecesarias en bibliotecas públicas si visita nuestro hospital.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V1_Intro_Message">La estrella del pop Jasmine Odyssey está promocionando su himno retórico \"¿Por qué no me preguntas por qué?\". Sus representantes han solicitado que la invitemos para hacer aparición en nuestro célebre hospital capaz de viajar en el tiempo. No hemos preguntado cuál es el motivo preciso.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V2_Intro_Message">La estrella del pop Jasmine Odyssey pronto autodirigirá el videoclip de su próximo sencillo \"Te amo como una metáfora\" y está explorando escenarios a lo largo del tiempo y el espacio para ayudar a transmitir lo que quiera que signifique eso. Sus representantes han preguntado si podríamos buscar un hueco para que nos visite.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V3_Intro_Message">La estrella del pop Jasmine Odyssey está trabajando en su autobiografía, titulada \"Jasmine Odyssey: la odisea de Jasmine, por Jasmine Odyssey\". Sus representantes han pedido que visite nuestro hospital anacrónico para que pueda incluir una buena historia.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Future_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth también ha advertido que tanto viaje en el tiempo está afectando seriamente a su caligrafía.\\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Medieval_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth añade que está deseando ver la ciudad de Clockwise antes de que cayera en manos de la gente topo.\\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Prehistory_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth añade que es un amante de la naturaleza y que está deseando mostrar a la población local sus técnicas de tallado favoritas.\\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Arrival_Advisor">El Capitán Yesterday está llegando, ha llegado y llegará al hospital.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Intro_Title">Visita de Yesterday</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Name">Capitán Yesterday</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V1_Intro_Message">El Capitán Yesterday, inventor, empresario y agente de viajes temporales, está rodando un nuevo anuncio de su Temporizador y ha expresado su interés por visitar el hospital para grabar algunas tomas.\\nSi le gusta lo que ve, apareceremos en el canal de teletienda y nos proporcionará fondos adicionales. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V2_Intro_Message">El Capitán Yesterday, inventor, empresario y agente de viajes temporales, está tomándose un descanso de su investigación sobre el efecto mariposa, así que puede visitar el hospital y ver cómo van las cosas.\\nSi le gusta lo que ve, apareceremos en el canal de teletienda y nos proporcionará fondos adicionales. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V3_Intro_Message">El Capitán Yesterday, inventor, empresario y agente de viajes temporales, acaba de regresar de su próxima y única visita a nuestro hospital, y le gustaría visitar el hospital tal y como es... ahora. Sencillo, ¿verdad?\\nSi le gusta lo que ve, apareceremos en el canal de teletienda y nos proporcionará fondos adicionales. ¿Qué hacemos?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_1">Acabamos de encontrar una cápsula del tiempo del Capitán Yesterday. Solo contiene una nota manchada de lágrimas en la que pone \"¿POR QUÉ?\" con letra temblorosa. Debemos hacer algunas mejoras antes de que sus inversores paguen.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_2">Acabamos de encontrar una cápsula del tiempo del Capitán Yesterday. Dice que se alegra de que por fin vayas a arreglar el espantoso desastre que presenció durante su última visita. Será mejor que empieces a poner orden si quieres hacer realidad el futuro y recibir una inversión.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_3">Acabamos de encontrar una cápsula del tiempo del Capitán Yesterday. Contiene una grabación de su última presentación para los inversores que concluye con un aplauso lento. Un trabajo (pasablemente) bien hecho.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_4">Acabamos de encontrar una cápsula del tiempo del Capitán Yesterday. Contiene una carpeta llena de planes de negocio y recetas familiares. Hay fotos del hospital y algunos diagramas desconcertantes que incluyen términos como \"DINÁMICO\", \"SINERGIA\" y \"LASAÑA\". Supongo que el capi estará contento, porque hemos recibido fondos adicionales.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_5">Acabamos de encontrar una cápsula del tiempo del Capitán Yesterday. Contiene una grabación en la que aparece él junto a una docena de inversores haciendo una conga frente a un montón de dinero. Deben de estar contentísimos, nos han mandado un pellizquito al hospital.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Title">Visita de Yesterday</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Description">Alguien ha estado trabajando como estilista en la zona sin licencia. Era solo cuestión de tiempo que su falta de formación en el manejo de productos químicos resultara en una explosión o algo peor, y varios clientes han acabado con fractura capilar y otras enfermedades.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In slang, a \"bad hair day\" is \"a day on which everything seems to go wrong, characterized as a day on which one's hair is particularly unmanageable.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name">Un día peliagudo</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Description">Una masa crítica de vecinos que intentaban hacer barbacoas simultáneamente ha provocado una singularidad cuántica, lo que ha dado lugar a un repentino y grave brote de episodios anticlimáticos y otras enfermedades.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Name">Salchichas empapadas</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Description">Una competición por encontrar la trufa más deliciosa del mundo concluyó cuando un equipo localizó un buen ejemplar y, al desenterrarlo, se topó con una colonia de abejas. Todos los participantes contrajeron mente colmena y otras enfermedades.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"buried alive.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name">Colmena bajo tierra</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Description">Una expedición en una cueva se ha visto interrumpida porque uno de los túneles ha decidido dejar de ser un túnel de forma repentina e inesperada. Los heridos sufren de desorden púbico y otras enfermedades.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Name">Túnel colapsado</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Description">¿Por qué la llamarán \"hora punta\" si ya son y cuarto? Ja, ja. Nada, no me hagas mucho caso, estoy probando material para una noche de micro abierto. En fin, que unos cuantos pasajeros han caído víctimas de un brote de atasco de narices y otras enfermedades.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Name">Mutaciones pasajeras</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Description">La rivalidad en un concurso de cocina local se les ha ido un poco de las manos. Montones de cazos perdidos y otras enfermedades necesitan atención urgente.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Too many cooks (spoil the broth)\" means that \"something may not be successful if too many people try to do it at the same time\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name">Pesadilla en la cocina</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Description">Un atasco en mar abierto ha provocado un brote de atasco de narices y otras enfermedades entre la tripulación y los pasajeros.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Name">Barcos embotellados</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Description">Los expertos coinciden casi unánimemente en que las cabañas del bosque son más cómodas cuando no van deslizándose ladera abajo. Los pacientes sufren de desorden púbico y otras enfermedades.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lodge\" with the meaning of accommodation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name">Bosque empinado</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Description">Un pequeño temblor ha provocado que varias colmenas de abejas caigan de sus respectivos árboles. Esto ha supuesto un aluvión de casos de mente colmena y otras enfermedades.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Name">Abeja por sorpresa</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Description">Una fuga de productos químicos volátiles en una fábrica de papel higiénico ha provocado una explosión. Los trabajadores que quedaron atrapados han contraído momificación y otras enfermedades.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Name">Explosión cenagosa</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Description">Un grupo de buzos que buscaban nuevas formas de cargar el móvil se han visto envueltos en una reyerta con unas anguilas eléctricas y han acabado contrayendo enchufismo y otras enfermedades.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"feeling ill.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name">Se la han cargado</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Description">Un barco pesquero ha comenzado a llenarse de agua de lluvia tras un brote de episodios anticlimáticos y otras enfermedades a bordo. Tienes que recogerlos antes de que se hundan.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Name">Rescate y toda la pesca</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Description">Hay un grupo de pacientes que necesitan que se les recoja de esta ubicación con moderada urgencia.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Name">Emergencia menor</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Description">En esta ubicación hay gente que requiere atención médica.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Name">Emergencia pequeña</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Description">Es probable que haya individuos sufriendo alguna enfermedad en esta ubicación.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Name">Emergencia leve</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Description">Los pacientes de aquí piden que se les recoja \"cuando tengas un huequecito\".</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Name">Emergencia sin urgencia</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Description">Las pocas personas con alguna queja en esta ubicación juran que no están fingiendo para que los llevemos a otro sitio gratis.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Name">Emergencia chiquitita</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Description">No tenemos ninguna llamada de esta ubicación, pero seguro que está al caer.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Name">Emergencia probable</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Description">Aquí hay un grupo de pacientes patosos que necesitan que se les recoja.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Name">Emergencia de traumatología</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buzzing\" is a pun with the noise bees make, and also meaning \"very full of people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description">Esta ubicación llena de zumbados que necesitan que se les recoja.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Name">Emergencia de mente colmena</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pins and needles\" is an expression meaning \"a tingling sensation in a limb recovering from numbness,\" and also a reference to injections.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description">Los pacientes de esta ubicación necesitan que los trasladen al hospital porque necesitan una buena inyección.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Name">Emergencia de inyecciones</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A taste of their own medicine\" is an idiom meaning \"harsh or unpleasant treatment that is like the treatment someone has given other people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description">Los pacientes de esta ubicación necesitan probar de su propia medicina.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Name">Emergencia farmacéutica</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Description">Algunos pacientes necesitan que se los traslade para volver a sus cabales.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Name">Emergencia psiquiátrica</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"If it's no problem\" is a reference to the Snow Problem pun.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description">Estos pacientes están muy pálidos, necesitan que los recojan.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Name">Emergencia de punto de nieve</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Description">En esta ubicación hay gente que informa de que tienen el interior del cuerpo desbaratado y necesitan ser recogidos.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Name">Emergencia quirúrgica</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Description">Hay pacientes sufriendo episodios anticlimáticos en esta ubicación.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Name">Emergencia de episodios anticlimáticos</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Description">Los pacientes de este lugar agradecerían que se les recogiera y se les acostara.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Name">Emergencia de enfermería</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Description">Algunos campistas que se olvidaron de poner las mosquiteras se han despertado con síntomas de mente colmena y otras enfermedades. Lo rápido que trabajan estas abejas...</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Name">No te rasques</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Sick\" can also mean \"awesome.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description">Un DJ residente ha superado con creces el límite seguro de temazos. Por suerte, la música ya se ha detenido, pero ha resultado en multitud de pacientes con fiebre del sábado noche y otras enfermedades.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Name">Ritmo pegadizo</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Description">Un apagón en plena noche ha dejado a los habitantes desbordados con brotes de lumbreras y otras enfermedades.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Name">Luces fuera</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Description">El exceso de gravilla en la carretera del túnel ha reducido considerablemente el espacio hasta el techo, lo que ha provocado que los pacientes sufran cabeza de tortuga y otras enfermedades, y que muchos vehículos se conviertan en descapotables.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"lowrider\" is also a type of customized car.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name">Agacha la cabeza</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Description">Un teatro local se ha partido literalmente de la risa, causando daños irreparables en la infraestructura y dejando a su paso infecciones payasitarias y otras enfermedades.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"earthquake.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name">Explosión de risa</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Description">Una persona anónima ha informado a la centralita de emergencias de que está hasta la coronilla de su trabajo en una empresa de contabilidad. Hay varios enfermos con cabeza de tortuga y otras enfermedades que esperan el traslado.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Name">No salen las cuentas</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Description">Varios pacientes con mala cara y otras enfermedades se han quedado inmovilizados en un campamento en la montaña cuando un monitor les dijo que había que levantarse a las seis el día siguiente.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please note the double meaning.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name">El campamento del terror</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Description">Una jugada especialmente afortunada en una tragaperras de bajo riesgo ha inundado de monedas de cobre un salón recreativo frente al mar y ha provocado un cortocircuito en todas las máquinas. Los clientes han contraído 8 bits y otras enfermedades.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Name">Lluvia de dinero</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Description">Una enorme acumulación de electricidad estática en la fábrica de globos ha provocado que muchos trabajadores contraigan enchufismo y otras enfermedades.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Name">Subidón estático</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_1">Cima</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_2">Pista</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_3">Túnel oeste</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_4">Túnel este</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_5">Cima del Paso Puntiagudo</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_6">Pista de esquí</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_1">Camino selvático</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_2">Cueva de las marismas</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_3">Rocas escarpadas</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_4">Mar abierto</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_5">Playa Ballena</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_6">Aldea de Betts Shore</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_1">Polígono industrial de Ailing</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_2">Torres MacBeth</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_3">Gran Vía</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_4">Rebolling Street</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_5">Centro de la ciudad</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A sticky situation\" is a problematic situation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description">Algunas víctimas están metidas en un buen lío y necesitan ayuda.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Name">¡Rescate!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Description">En este lugar hay víctimas en un peligro extremo por determinar.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Name">¡Rescate!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Description">Las víctimas están atrapadas encima/debajo/dentro/fuera (táchese lo que no proceda) de algo donde no deberían estar.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Name">¡Rescate!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Description">Un gran charco al lado de la carretera ha dejado al descubierto la maldad que habita el corazón de la raza humana. Muchos peatones inocentes han acabado empapados, causándoles episodios anticlimáticos y otras enfermedades.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Name">Inclemencias del tiempo</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Description">Un repentino e inexplicable brote de pies de plomo ha afectado a un grupo de turistas que ahora no se atreven a meterse en el agua porque \"parece que está muy fría\", lo que a su vez ha provocado otras enfermedades.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Name">Extrema cautela</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Description">El frío extremo combinado con una liquidación de bufandas ha provocado un brote de momificación y otras enfermedades entre los entusiasmados consumidores.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Name">Bufandas para todos</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Description">Parece que algunas gaviotas están practicando la puntería con proyectiles más grandes y peligrosos que los que la naturaleza les otorgó. El resultado ha sido un aluvión de casos de mente colmena y otras enfermedades.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Name">Bombardeo aviar</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Description">Los fuertes vientos han volado unos marcadores de eslalon a los bosques cercanos, provocando confusión y colisiones a partes iguales. Las víctimas sufren de mente colmena y otras enfermedades.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Name">Banderas voladoras</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Description">Una colisión menor en la cima de la pista ha provocado una avalancha de esquiadores. Muchos han quedado a punto de nieve o han sufrido otras lesiones e indisposiciones.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Name">Alud</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Description">Muchos turistas que disfrutaban de las bajísimas temperaturas construyendo muñecos de nieve han acabado a punto de nieve, o contrayendo otras enfermedades. Los que se quedaron en el hotel acabaron con pies de plomo. Esto va a afectar al turismo.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Name">Helada ironía</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Description">Unos vientos la mar de raro han traído un clima raro al túnel, causando un brote doblemente raro de episodios anticlimáticos y otras enfermedades.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Name">Túnel de viento</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Description">Hemos preparado una emergencia de riesgo relativamente bajo con algunos voluntarios para que te acostumbres al proceso.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Name">Mi primera emergencia</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Description">Un grupo de alpinistas ha desarrollado pies de plomo y otras enfermedades, y ahora son incapaces de bajar del monte en un tiempo mínimamente razonable.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Name">Bajada complicada</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Description">Un equipo de trabajadores de almacén recibió instrucciones de trabajar durante una noche de luna llena, en contra de las claras directrices de salud y seguridad. Ahora muchos de ellos han contraído licantropía y otras enfermedades.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"warehouse\" and \"werewolf.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name">Trabajo feroz</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Description">Una fábrica de sombreros se equivocó con los materiales y dio a probar a su equipo de control de calidad unos gorros demasiado pesados. Las víctimas han contraído cabeza de tortuga y otras enfermedades.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Name">En qué cabeza cabe</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Description">Un grupo de turistas se equivocó de pasaje en una cueva y desenterró accidentalmente los restos de otra antigua civilización olvidada. Este increíble descubrimiento se ve un poco menoscabado por la cantidad de maldiciones que aún seguían vigentes y que han provocado brotes de momificación y otras enfermedades en el grupo.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Name">Por ahí no</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Description">Un yate de lujo se ha visto invadido por la fauna local que iba de polizón en el maletero, y en el caos subsiguiente se ha estrellado con unas rocas. Unos pacientes con magnetismo animal y otras enfermedades necesitan asistencia médica.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"what a mess.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name">Zafarrancho en el barco</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Description">Envía tu bólido médico a una emergencia en el mapa de emergencias.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Name">Asignar y enviar tu ambulancia</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Description">Espera a que Gretchen arregle tu primera ambulancia y la prepare para el envío.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Name">Repara la ambulancia</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Description">Equipada con el mejor equipo de diagnóstico experimental de Bungle Tech.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Name">Ultrambulancia de Bungle</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Description">Holistix habla muy bien de sus ambulancias, pero al final esas palabritas se las lleva el viento.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Name">Globo de Holistix</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Description">Las baterías solares de Holistix duran casi una noche entera con una carga completa.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Name">Ambulancia solar de Holistix</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Description">Las ambulancias aéreas de Jumbo Mega Corp viajan a gran velocidad y con mayor comodidad.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Name">Jumbo Jet</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Description">Llegue a su cirugía con estilo gracias a las ambulancias de alto nivel de Jumbo Mega Corp.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Name">Jumbosina</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Description">Las ambulancias aéreas de la Fundación Orbe son igual de aerodinámicas en todas las direcciones.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Name">Orbecóptero</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V1_Intro_Message">Roderick Cushion, actor famoso y doble profesional de Roderick Cushion, está por la zona rodando su último papel protagonista: \"¡Musical! El Musical\". En este momento tiene el día libre mientras su doble de voz de canciones y su doble de cuerpo graban toda la parte musical, y le gustaría matar el tiempo visitándonos.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V2_Intro_Message">Roderick Cushion, actor famoso y presidente del club de fans no oficial de Roderick Cushion, está por la zona promocionando la secuela de su autobiografía: \"Vengo a contarte mi vida (otra vez)\". No es que hayan pasado muchas cosas desde su última autobiografía, así que espera reunir un puñado de anécdotas en nuestro hospital.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V3_Intro_Message">Roderick Cushion, actor famoso y doble de escenas sin riesgo, está por la zona por su aparición en el exitoso reality show \"Famosos cerca de palmeras\". El tiempo no acompaña, así que no tiene nada mejor que hacer y le gustaría visitar el hospital.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V1_Intro_Message">La estrella del pop Jasmine Odyssey está por la zona en un tour para promocionar su último disco: \"Las llaves que perdí\". Sus representantes sugieren que recibamos una visita suya, ya que está segurísima de que las vio por última vez aquí.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V2_Intro_Message">La estrella del pop Jasmine Odyssey está por la zona después de que cancelaran de repente el exclusivo festival de música en una isla privada en el que iba a actuar. Espera que nuestros bocatas estén más ricos.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V3_Intro_Message">La estrella del pop Jasmine Odyssey está por la zona mientras desentierran su autobús de gira de la nieve. Sus representantes sugieren que visite el hospital porque \"el tour está resultando carísimo y es más barato que un hotel\".\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué te parece?</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RescueHospital_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. También pregunta si tenemos pañuelos de sobra, que está de mocos hasta las orejas.\\nLlegará en breve, y un buen informe nos ayudaría a mejorar nuestra reputación.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadAndAirHospital_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. Dice que le aterra volar, así que nos ha pedido que lo hagamos solo cuando no esté mirando.\\nLlegará en breve, y un buen informe nos ayudaría a mejorar nuestra reputación.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadHospital_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. Nos ha pedido que no conduzcamos las ambulancias demasiado rápido mientras esté aquí.\\nLlegará en breve, y un buen informe nos ayudaría a mejorar nuestra reputación.</string>
  <string name="Challenges/Earthquake_AdvisorMessage">Alerta de terremoto: se informa de actividad sísmica en la zona.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_AdvisorMessage">Alerta de catástrofe: se informa de tormentas eléctricas en la zona.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_Name">Tormenta eléctrica</string>
  <string name="Challenges/Earthquake_ElectricalStorm_NotificationMessage">¡Alerta, se han detectado tormentas eléctricas en la zona! Podrían dañar nuestra maquinaria.</string>
  <string name="Challenges/Earthquake_Large_AdvisorMessage">Alerta de terremoto: se informa de una enorme actividad sísmica en la zona. *glubs*</string>
  <string name="Challenges/Earthquake_Large_Name">Gran terremoto</string>
  <string name="Challenges/Earthquake_Name">Terremoto</string>
  <string name="Challenges/Earthquake_NotificationMessage">¡Alerta, se ha detectado actividad sísmica en la zona! Podría dañar nuestra maquinaria.</string>
  <string name="Challenges/Earthquake_NotificationTitle">* ¡Alerta! *</string>
  <string name="Challenges/Earthquake_Small_AdvisorMessage">Alerta de terremoto: se informa de una pequeña actividad sísmica en la zona.</string>
  <string name="Challenges/Earthquake_Small_Name">Pequeño terremoto</string>
  <string name="Challenges/Earthquake_Volcanic_Name">Erupción volcánica</string>
  <string name="Challenges/Earthquake_Volcano_AdvisorMessage">Alerta de catástrofe: se informa de actividad volcánica en la zona.</string>
  <string name="Challenges/Earthquake_Volcano_NotificationMessage">¡Alerta, se ha detectado actividad volcánica en la zona! Podría dañar nuestra maquinaria.</string>
  <string name="Challenges/Epidemic_AbandonMessage">Has llamado al CCETP para que se ocupe de la epidemia.\\nHan vacunado a todas las personas infectadas y tu hospital ya no tiene infecciones. ¡Por ahora!</string>
  <string name="Challenges/Epidemic_AbandonTitle">¡Llama al CCETP!</string>
  <string name="Challenges/Epidemic_AdvisorInfectedLeftHospital">Alerta de epidemia: se ha detectado a una persona infectada abandonando el hospital. </string>
  <string name="Challenges/Epidemic_AdvisorMessage">Alerta de epidemia: ha habido un brote de una enfermedad contagiosa en el hospital.</string>
  <string name="Challenges/Epidemic_Dance_Name">Epidemia: virus bailongo</string>
  <string name="Challenges/Epidemic_Dance_NotificationMessage">Se ha detectado en el hospital el virus bailongo, un virus muy contagioso. El Centro de Control de Enfermedades de Two Point (CCETP) nos recompensará si no tiene que intervenir.\\n\\nNos han proporcionado una cantidad limitada de vacunas, así que tenemos que encargarnos de vacunar a la gente con síntomas de la enfermedad antes de que se propague. Si se nos acaban las vacunas o se nos escapan demasiados infectados, el CCETP intervendrá para ocuparse de la epidemia.\\n\\nEl virus bailongo se caracteriza por un injustificado y despreocupado bailoteo. La enfermedad se propaga por un poderoso (y rítmico) estornudo.</string>
  <string name="Challenges/Epidemic_Goal_CS">{[INFECTED]} personas infectadas detectadas, {[VACCINES]} vacunas disponibles</string>
  <string name="Challenges/Epidemic_HowTo_Tooltip">Para entrar en el modo vacuna, haz clic en este botón de vacuna. También puedes seleccionar a un individuo y hacer clic en el botón de vacuna de su pantalla de información.\\nHaz clic con el botón derecho del ratón para salir del modo vacuna.</string>
  <string name="Challenges/Epidemic_Mummy_Name">Epidemia: maldición abominable</string>
  <string name="Challenges/Epidemic_Name">Epidemia</string>
  <string name="Challenges/Epidemic_NotificationMessage">Se ha detectado en el hospital la maldición abominable, una enfermedad contagiosa. El Centro de Control de Enfermedades de Two Point (CCETP) nos recompensará si no tiene que intervenir.\\n\\nNos han proporcionado una cantidad limitada de vacunas, así que tenemos que encargarnos de vacunar a la gente con síntomas de la enfermedad antes de que se propague. Si se nos acaban las vacunas o se nos escapan demasiados infectados, el CCETP intervendrá para ocuparse de la epidemia.\\n\\nLa maldición abominable se caracteriza por una curiosa forma de caminar, que recuerda a los pacientes que sufren momificación. La enfermedad se propaga por un poderoso (y antiguo) estornudo.</string>
  <string name="Challenges/Epidemic_NotificationTitle">¡Alerta de epidemia!</string>
  <string name="Challenges/Epidemic_RewardCuredBonusPerPerson_CS">Bonificación de vacunas conseguidas: {[BONUS]} por persona</string>
  <string name="Challenges/Epidemic_RewardCuredBonus_CS">Bonificación de vacunas conseguidas: {[BONUS]}</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesMessage">No nos quedan suficientes vacunas para erradicar la enfermedad contagiosa. El CCETP tendrá que intervenir para resolverlo.</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesTitle">¡Epidemia propagada!</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalMessage">Ha abandonado el hospital demasiada gente con la enfermedad contagiosa y la han propagado. El CCETP tendrá que intervenir para resolverlo.</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalTitle">¡Epidemia propagada!</string>
  <string name="Challenges/Epidemic_RewardSuccessMessage">¡Somos los mejores! Hemos erradicado con éxito la enfermedad contagiosa. ¡El CCETP nos recompensará por nuestra actuación!</string>
  <string name="Challenges/Epidemic_RewardSuccessTitle">¡Enfermedad contagiosa erradicada!</string>
  <string name="Challenges/Epidemic_RewardVaccinesBonus_CS">Bonificación de vacunas restantes: {[BONUS]} por vacuna</string>
  <string name="Challenges/Epidemic_RewardVaccinesLeftBonus_CS">Bonificación de vacunas restantes: {[BONUS]}</string>
  <string name="Challenges/Epidemic_Score_CS">Personas infectadas vacunadas: {[CURED]}\\nPersonas infectadas restantes: {[INFECTED]}\\nVacunas restantes: {[VACCINES]}</string>
  <string name="Challenges/Epidemic_Sleep_Name">Epidemia: anestesiesta</string>
  <string name="Challenges/Epidemic_Sleep_NotificationMessage">Se ha detectado en el hospital la anestesiesta, una enfermedad contagiosa. El Centro de Control de Enfermedades de Two Point (CCETP) nos recompensará si no tiene que intervenir.\\n\\nNos han proporcionado una cantidad limitada de vacunas, así que tenemos que encargarnos de vacunar a la gente con síntomas de la enfermedad antes de que se propague. Si se nos acaban las vacunas o se nos escapan demasiados infectados, el CCETP intervendrá para ocuparse de la epidemia.\\n\\nLa anestesiesta se caracteriza por darse cabezadas en momentos inapropiados. La enfermedad se propaga por un potente (y somnoliento) estornudo.</string>
  <string name="Challenges/Epidemic_Sporty_Name">Epidemia: deportitis</string>
  <string name="Challenges/Epidemic_Sporty_NotificationMessage">Se ha detectado en el hospital la deportitis, una enfermedad contagiosa. El Centro de Control de Enfermedades de Two Point (CCETP) nos recompensará si no tiene que intervenir.\\n\\nNos han proporcionado una cantidad limitada de vacunas, así que tenemos que encargarnos de vacunar a la gente con síntomas de la enfermedad antes de que se propague. Si se nos acaban las vacunas o se nos escapan demasiados infectados, el CCETP intervendrá para ocuparse de la epidemia.\\n\\nLa deportitis se caracteriza por arrebatos involuntarios de estiramientos, ejercicio cardiovascular y obsesión por la salud. La enfermedad se propaga por un poderoso (y atlético) estornudo.</string>
  <string name="Challenges/Epidemic_Toilet_Name">Epidemia: llamada de la naturaleza</string>
  <string name="Challenges/Epidemic_Toilet_NotificationMessage">Se ha detectado en el hospital la llamada de la naturaleza, una enfermedad contagiosa. El Centro de Control de Enfermedades de Two Point (CCETP) nos recompensará si no tiene que intervenir.\\n\\nNos han proporcionado una cantidad limitada de vacunas, así que tenemos que encargarnos de vacunar a la gente con síntomas de la enfermedad antes de que se propague. Si se nos acaban las vacunas o se nos escapan demasiados infectados, el CCETP intervendrá para ocuparse de la epidemia.\\n\\nLa llamada de la naturaleza se caracteriza por súbitas e imprevistas visitas al aseo. La enfermedad se propaga por un poderoso (y constreñido) estornudo.</string>
  <string name="Challenges/Epidemic_Tooltip">Epidemia: contener y controlar\\n\\nObserva y escucha para encontrar pacientes y personal infectados. Tienes un número limitado de vacunas para ayudar a reducir la propagación de la infección. No las desperdicies: si no tienes suficientes para curar a todos los infectados, no lograrás controlar la epidemia. \\nSi se escapan demasiados infectados a la ciudad cercana, no habrás logrado contener la epidemia.\\nPara abandonar todos los esfuerzos y admitir tu derrota, llama al CCETP haciendo clic en la X.</string>
  <string name="Challenges/Epidemic_Vomit_Name">Epidemia: digestión inversa</string>
  <string name="Challenges/Epidemic_Vomit_NotificationMessage">Se ha detectado en el hospital la digestión inversa, una enfermedad contagiosa. El Centro de Control de Enfermedades de Two Point (CCETP) nos recompensará si no tiene que intervenir.\\n\\nNos han proporcionado una cantidad limitada de vacunas, así que tenemos que encargarnos de vacunar a la gente con síntomas de la enfermedad antes de que se propague. Si se nos acaban las vacunas o se nos escapan demasiados infectados, el CCETP intervendrá para ocuparse de la epidemia.\\n\\nLa digestión inversa se caracteriza por frecuentes vómitos. La enfermedad se propaga por un poderoso (y ácido) estornudo.</string>
  <string name="Challenges/FrogRain_AdvisorMessage">Aviso de anomalía: se han visto caer ranas del cielo.</string>
  <string name="Challenges/FrogRain_Name">Tormenta de ranas</string>
  <string name="Challenges/FrogRain_NotificationMessage">¡Alerta, se han detectado tormentas de ranas en la zona!</string>
  <string name="Challenges/Ghosts_AdvisorMessage">Un grupo de espectros ha aparecido en el hospital</string>
  <string name="Challenges/Horde_Description">Cada oleada comienza con la llegada de una serie de pacientes. Tendremos que curar a un porcentaje de ellos para avanzar a la siguiente oleada.\\n\\nSi curamos a {[CURE_STREAK]} pacientes seguidos, nuestros ingresos aumentarán un {[INCOME_MULTIPLIER]} durante el tiempo que mantengamos la racha.</string>
  <string name="Challenges/Horde_ObjectiveMenuCountdown_CS">Próxima oleada en {[DAYS]} días[i2p_One]Próxima oleada en {[DAYS]} día</string>
  <string name="Challenges/Horde_ObjectiveMenuProgress_CS">Índice de curación: {[CURED]}/{[PROCESSED]} ({[PERCENT]})\\nÍndice de curación objetivo: {[TARGET]}\\nPacientes restantes: {[REMAIN]}\\nCuras consecutivas: {[STREAK]}</string>
  <string name="Challenges/Horde_ObjectiveMenuWave_CS">Oleada {[WAVE]}</string>
  <string name="Challenges/Horde_Title">Desafío de horda</string>
  <string name="Challenges/InArriving_CS">Llegando...</string>
  <string name="Challenges/InProgress_CS">En curso: {0}</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Description">Consigue 3 estrellas en el hospital de lesiones</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Name">Consigue 3 estrellas en el hospital de lesiones</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Description">Consigue 3 estrellas en el hospital de investigación</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Name">Consigue 3 estrellas en el hospital de investigación</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Description">Consigue 3 estrellas en el hospital rico</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Name">Consigue 3 estrellas en el hospital rico</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Description">Cura a 1000 payasos</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Name">Cura a 1000 payasos</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Description">Cura a 1000 pacientes con cubismo</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Name">Cura a 1000 pacientes con cubismo</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Description">Cura a 10.000 pacientes</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Description">Cura a 1000 momias</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Name">Cura a 1000 momias</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Name">Cura a 10.000 pacientes</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Description">Gana 1.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Name">Gana 1.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Description">Gana 10.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Name">Gana 10.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Description">Gana 100.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Name">Gana 100.000.000 $</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Description">Gana 1000 de plata</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Name">Gana 1000 de plata</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Description">Gana 5000 de plata</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Name">Gana 5000 de plata</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Description">Gana 20.000 de plata</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Name">Gana 20.000 de plata</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Description">Consigue 10 estrellas</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Name">Consigue 10 estrellas</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Description">Consigue 20 estrellas</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Name">Consigue 20 estrellas</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Description">Consigue 30 estrellas</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Name">Consigue 30 estrellas</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Description">Captura 100 fantasmas</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Name">Captura 100 fantasmas</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Description">Arregla 100 máquinas estropeadas</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Name">Arregla 100 máquinas estropeadas</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Description">Riega 100 plantas</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Name">Riega 100 plantas</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Description">Desatasca 100 retretes</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Name">Desatasca 100 retretes</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Description">Repón 100 máquinas expendedoras</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Name">Repón 100 máquinas expendedoras</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Description">Aumenta el valor de fundación a 1.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Name">Aumenta el valor de fundación a 1.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Description">Aumenta el valor de fundación a 5.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Name">Aumenta el valor de fundación a 5.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Description">Aumenta el valor de fundación a 20.000.000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Name">Aumenta el valor de fundación a 20.000.000 $</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Description">Asciende a 100 auxiliares</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Name">Asciende a 100 auxiliares</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Description">Asciende a 500 empleados</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Description">Asciende a 100 médicos</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Name">Asciende a 100 médicos</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Description">Asciende a 100 bedeles</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Name">Asciende a 100 bedeles</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Name">Asciende a 500 empleados</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Description">Asciende a 100 enfermeros</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Name">Asciende a 100 enfermeros</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Description">Forma a 20 empleados</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Description">Forma a un especialista en diagnóstico</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Name">Forma a un especialista en diagnóstico</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Name">Forma a 20 empleados</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Description">Forma a un especialista en psiquiatría</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Name">Forma a un especialista en psiquiatría</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Description">Forma a un especialista en investigación</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Name">Forma a un especialista en investigación</string>
  <string name="Challenges/Monobeast_HowTo_Tooltip">Cuidado con los cejones que reptan por el hospital. Usa el puntero del ratón para apuntar y dispararles.\\nPresta atención: suelen esconderse en sitios oscuros y debajo de objetos.</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Description">Completa estos desafíos para ganar tu primera estrella</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Name">Desafíos de 1 estrella VillaTodo</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Description">Cumple estos objetivos para conseguir tu segunda estrella</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Name">Objetivos de 2 estrellas</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_1_Name">Desafío de prueba 1</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_2_Name">Desafío de prueba 2</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_3_Name">Desafío de prueba 3</string>
  <string name="Challenges/Objective_HTL_LevelObjective1_Name">Desafío de hospital 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective2_Name">Desafío de hospital 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective3_Name">Desafío de hospital 1</string>
  <string name="Challenges/Objective_HospitalStarRating1_Description">El Ministerio de Sanidad de Two Point concederá una estrella al hospital si podemos cumplir estos objetivos.</string>
  <string name="Challenges/Objective_HospitalStarRating1_Name">Hospital de 1 estrella</string>
  <string name="Challenges/Objective_HospitalStarRating2_Description">El Ministerio de Sanidad de Two Point concederá dos estrellas al hospital si podemos cumplir estos objetivos.</string>
  <string name="Challenges/Objective_HospitalStarRating2_Name">Hospital de 2 estrellas</string>
  <string name="Challenges/Objective_HospitalStarRating3_Description">El Ministerio de Sanidad de Two Point concederá tres estrellas al hospital si podemos cumplir estos objetivos.</string>
  <string name="Challenges/Objective_HospitalStarRating3_Name">Hospital de 3 estrellas</string>
  <string name="Challenges/Objective_NewDemo_BuildCubism_Name">Cura a 3 pacientes (ocultos)</string>
  <string name="Challenges/Objective_NewDemo_Cure10Patients_Name">Cura a los pacientes</string>
  <string name="Challenges/Objective_NewDemo_Cure1Patient_Name">Cura a un paciente</string>
  <string name="Challenges/Objective_NewDemo_Cure2Patients_Name">Cura a los pacientes</string>
  <string name="Challenges/Objective_NewDemo_Cure3Patients_Name">Cura a los pacientes</string>
  <string name="Challenges/Objective_NewDemo_Cure5Patients_Name">Cura a los pacientes</string>
  <string name="Challenges/Objective_NewDemo_Diagnose1Patient_Name">Haz el diagnóstico a un paciente</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective1_Name">Desafío de hospital 1</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective2_Name">Desafío de hospital 2</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective3_Name">Desafío de hospital 3</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Description">Compite para conseguir el mayor dinero posible en un periodo de 120 días.</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Name">Desafío monetario</string>
  <string name="Challenges/Objective_NewDemo_TimedEarnMoney_Name">Gana dinero online</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_BuildLightHeadedRoom_Name">Construye una clínica para lumbreras (oculto)</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_Janitors_Name">Trabajo duro</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_KeepingPeopleHappy_Name">Mantén a la gente feliz</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_MoreRoomsAndStaff_Name">Aumento de la demanda</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Description">Construye una recepción</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Name">Recepción</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockLightHeadedRoom_Name">Desbloquea la sala de tratamiento</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockWard_Name">Desbloquea la enfermería</string>
  <string name="Challenges/Objective_Online_Attractiveness_Description">Compite con organizaciones rivales para tener el hospital más atractivo.</string>
  <string name="Challenges/Objective_Online_Attractiveness_Name">Desafío del hospital más atractivo</string>
  <string name="Challenges/Objective_Online_CurePatients_Description">Compite contra otras organizaciones y cura a más pacientes.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Description">Compite contra otras organizaciones y cura a más pacientes en la sala de traumatología.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Name">Desafío de la sala de traumatología</string>
  <string name="Challenges/Objective_Online_CurePatients_Name">Desafío de curaciones</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Description">Compite contra otras organizaciones y cura a más pacientes de cirugía.</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Name">Desafío de cirugía</string>
  <string name="Challenges/Objective_Online_CureRate_Description">Compite contra otras organizaciones y consigue más curaciones.</string>
  <string name="Challenges/Objective_Online_CureRate_Name">Desafío de índice de curación</string>
  <string name="Challenges/Objective_Online_Cure_Cubism_Name">Cura a pacientes con cubismo</string>
  <string name="Challenges/Objective_Online_Cure_Patients_6Months_Name">Cura a pacientes (online)</string>
  <string name="Challenges/Objective_Online_Cure_Patients_Name">Cura a pacientes (online)</string>
  <string name="Challenges/Objective_Online_Cure_Portishead_Name">Cura a pacientes con guiripe (online)</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Description">Compite contra otras organizaciones y realiza el diagnóstico a más pacientes.</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Name">Desafío de diagnóstico</string>
  <string name="Challenges/Objective_Online_EarnMoney_Description">Compite contra otras organizaciones y gana más dinero.</string>
  <string name="Challenges/Objective_Online_EarnMoney_Name">Desafío de ganancias</string>
  <string name="Challenges/Objective_Online_Earn_Money_Name">Gana dinero (online)</string>
  <string name="Challenges/Objective_Online_GhostCapture_Description">Compite contra otras organizaciones y captura más fantasmas.</string>
  <string name="Challenges/Objective_Online_GhostCapture_Name">Desafío de caza de fantasmas</string>
  <string name="Challenges/Objective_Online_HireStaff_Description">Compite contra organizaciones rivales para tener más personal.</string>
  <string name="Challenges/Objective_Online_HireStaff_Name">Desafío de contrataciones</string>
  <string name="Challenges/Objective_Online_HospitalValue_Description">Compite contra otras organizaciones y gana el premio al hospital más valioso.</string>
  <string name="Challenges/Objective_Online_HospitalValue_Name">Desafío de valor</string>
  <string name="Challenges/Objective_Online_LastDeath_Description">Compite contra organizaciones rivales para ver quién consigue pasar más tiempo sin perder a un paciente.</string>
  <string name="Challenges/Objective_Online_LastDeath_Name">Desafío de tiempo desde la última muerte</string>
  <string name="Challenges/Objective_Online_Monobeasts_Description">Compite contra organizaciones para ver quién dispara a más cejones.</string>
  <string name="Challenges/Objective_Online_Monobeasts_Name">Desafío de cejones</string>
  <string name="Challenges/Objective_Online_Prestige_Description">Compite contra organizaciones rivales para tener el hospital más prestigioso.</string>
  <string name="Challenges/Objective_Online_Prestige_Name">Desafío de prestigio</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Description">Compite contra otras organizaciones y asciende a más personal.</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Name">Desafío de ascensos</string>
  <string name="Challenges/Objective_Online_ReachBalance_Description">Compite contra organizaciones rivales para acumular el mejor saldo.</string>
  <string name="Challenges/Objective_Online_ReachBalance_Name">Desafío de saldo</string>
  <string name="Challenges/Objective_Online_Reputation_Description">Compite contra otras organizaciones y gana el premio a la mejor reputación.</string>
  <string name="Challenges/Objective_Online_Reputation_Name">Desafío de reputación</string>
  <string name="Challenges/Objective_Online_Research_Description">Compite contra organizaciones rivales para investigar más.</string>
  <string name="Challenges/Objective_Online_Research_Name">Desafío de investigación</string>
  <string name="Challenges/Objective_Online_TrainStaff_Description">Compite contra otras organizaciones y forma a más personal.</string>
  <string name="Challenges/Objective_Online_TrainStaff_Name">Desafío de formación</string>
  <string name="Challenges/Objective_Online_Upgrade_Description">Compite contra otras organizaciones y mejora más maquinaria.</string>
  <string name="Challenges/Objective_Online_Upgrade_Name">Desafío de mejora</string>
  <string name="Challenges/Objective_Online_Vaccinate_Description">Compite contra otras organizaciones y vacuna más gente infectada por enfermedades contagiosas.</string>
  <string name="Challenges/Objective_Online_Vaccinate_Name">Desafío de vacunación</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Description">Cura a los pacientes en 90 días.</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Name">Desafío de curas</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Description">Gana suficiente dinero en 90 días.</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Name">Desafío de ganancias</string>
  <string name="Challenges/Objective_Optional_Train_Medium_90Days_Name">Desafío de formación</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Description">Algunos pacientes tendrán enfermedades que el médico de cabecera no reconocerá. Construye una zona de diagnóstico general</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Name">Enfermedades especiales</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective2_Name">Instalación principal de Queen</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective3_Name">Experto de Queen</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockPandemicClinic_Name">Desbloquea la sala de desatascazos</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Description">Bungle Technologies nos dará acceso a parte de su tecnología si trabajamos con ellos.</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Name">Tecnología nueva</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective1_Name">Formar personal</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective2_Name">Desafío de hospital 2</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective3_Name">Desafío 3</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockClownClinic_Name">Desbloquea la clínica para payasos</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Description">El Ministerio de Sanidad de Two Point nos concederá una licencia de formación si demostramos que nos preocupa nuestro personal.</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Name">Licencia de formación</string>
  <string name="Challenges/Objective_R1_TutorialHospital_BuildLightheaded_Name">Cura a 3 pacientes (ocultos)</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Description">Echa un vistazo por el edificio.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Name">Mira alrededor</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure10Patients_Name">Cura a los pacientes</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure1Patients_Name">Cura a un paciente</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure2Patients_Name">Cura a los pacientes</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure3Patients_Name">Cura a los pacientes</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure5Patients_Name">Cura a los pacientes</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Description">Cura a un paciente</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Name">Cura a un paciente</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Diagnose1Patient_Name">Haz el diagnóstico a un paciente</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Description">Construye una consulta</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Name">Construye una consulta</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Description">Contrata a un auxiliar</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Name">Contrata a un auxiliar</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Description">Contrata a un médico</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Name">Contrata a un médico</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Janitors_Name">Trabajo duro</string>
  <string name="Challenges/Objective_R1_TutorialHospital_KeepingPeopleHappy_Name">Mantén a la gente feliz</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Description">Algunos pacientes tendrán enfermedades que el médico de cabecera no reconocerá. Construye una zona de diagnóstico general</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Name">Hospital básico</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective2_Name">Hospital mejorado</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective3_Name">Hospital avanzado</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Description">Construye una farmacia</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Name">Construye una farmacia</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Description">Coloca una recepción</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Name">Recepción</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockLightHeadedClinic_Name">Desbloquea la clínica de-lux</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockWard_Name">Desbloquea la enfermería</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective1_Name">Lesiones 1</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective2_Name">Lesiones 2</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective3_Name">Lesiones 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective1_Name">Investigación 1</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective2_Name">Investigación 2</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective3_Name">Investigación 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Description">Compite contra otras organizaciones y genera más investigación en un periodo de 6 meses. ¡Necesitaremos a nuestros mejores cerebritos!</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Name">Desafío de investigación</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Description">Compite contra otras organizaciones y forma a más personal en un periodo de 6 meses. ¡A hincar esos codos!</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Name">Desafío de formación</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Description">Compite contra otras organizaciones y consigue el mayor índice de curación en un periodo de 6 meses. Holistix ha amenazado con usar sus remedios homeopáticos más potentes. Échate a temblar.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Name">Desafío de índice de curación</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Description">El Ministerio de Sanidad de Two Point nos concederá una licencia de investigación si demostramos nuestra experiencia con la maquinaria de la universidad.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Name">Licencia de investigación</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective1_Name">Rico 1</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective2_Name">Rico 2</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective3_Name">Rico 3</string>
  <string name="Challenges/Objective_R2_WealthyHospital_UnlockMarketing_Name">Licencia de marketing</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective1_Name">Abandonado 1</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective2_Name">Abandonado 2</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective3_Name">Abandonado 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective1_Name">Público 1</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective2_Name">Público 2</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective3_Name">Público 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Intro">Tarquin Foxbridge nos ha informado de los últimos objetivos.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure">Malas noticias. No hemos conseguido nuestros objetivos. Tarquin Foxbridge no nos concederá fondos extra por ahora.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure_V2">Malas noticias. No hemos conseguido nuestros objetivos. Tarquin Foxbridge no nos concederá fondos extra.\\nPenalización: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success">Buenas noticias. Hemos cumplido nuestros objetivos. Tarquin Foxbridge nos dará algunos fondos extra.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success_V2">Buenas noticias. Hemos cumplido nuestros objetivos. Tarquin Foxbridge nos dará fondos extra.\\nRecompensa: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro">Tarquin Foxbridge nos ha informado de nuestros objetivos para los próximos meses. Mira el resumen de abajo.\\nTendremos que conseguir esto si queremos fondos extra para mantener el hospital en funcionamiento.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro_Title">Nuevos objetivos de Tarquin Foxbridge</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Name">Objetivos públicos</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V1">Tarquin Foxbridge ha enviado una nota por haber fracasado en nuestros objetivos:\\n\\n\"¡Sois unos ineptos! Me estáis haciendo quedar mal. Os habéis quedado sin fondos extra. Por cierto, en Pelican Wharf están encantados. Las acciones de Jumbo Healthcare se han disparado. ¡Puf!\".</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V2">Tarquin Foxbridge ha enviado una nota por haber fracasado en nuestros objetivos:\\n\\n\"Vaya, hombre. Me temo que no habrá fondos extra para el hospital de Duckworth este mes. Puede que me gaste ese dinero en unas nuevas cortinas para la oficina. Vamos, chicos, al menos que parezca que os estáis esforzando\".</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V1">Tarquin Foxbridge ha enviado una nota para felicitarnos por haber conseguido nuestros objetivos:\\n\\n\"¡Muy bien! Estaréis de acuerdo en que hemos hecho un gran trabajo. Estoy llevando este barco a buen puerto, pese a las tormentas. 'Capitán Foxbridge' suena bien. En fin, supongo que puedo abrir las arcas públicas para concederos algunos fondos adicionales. Imagino que tendré que recortar mis viajes en helicóptero este mes\".</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V2">Tarquin Foxbridge ha enviado una nota para felicitarnos por haber conseguido nuestros objetivos:\\n\\n\"¡Estupendo! Otro trabajo bien hecho. A los periódicos les encanta. O lo que es lo mismo, les encanto yo. Venga, champán para todos. Bueno, para los que estamos aquí, al menos. Voy a transferir algunos fondos adicionales. A ver en qué os los gastáis. ¡Recordad que es dinero público, bribones!\".</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Title">Mensaje de Tarquin Foxbridge</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective1_Name">Universitario 1</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective2_Name">Universitario 2</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective3_Name">Universitario 3</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective1_Name">Desastre 1</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective2_Name">Desastre 2</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective3_Name">Desastre 3</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective1_Name">Epidemia 1</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective2_Name">Epidemia 2</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective3_Name">Epidemia 3</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective1_Name">Turista 1</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective2_Name">Turista 2</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective3_Name">Turista 3</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective1_Name">Arruinado 1</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective2_Name">Arruinado 2</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective3_Name">Arruinado 3</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective1_Name">Final 1</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective2_Name">Final 2</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective3_Name">Final 3</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective1_Name">Tecnología puntera 1</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective2_Name">Tecnología puntera 2</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective3_Name">Tecnología puntera 3</string>
  <string name="Challenges/Objective_STL_LevelObjective1_Name">Comienzos</string>
  <string name="Challenges/Objective_STL_LevelObjective2_Name">Desafío de hospital 2</string>
  <string name="Challenges/Objective_STL_LevelObjective3_Name">Desafío de hospital 3</string>
  <string name="Challenges/Objective_VS_CameraControls_Description">Controles de la cámara</string>
  <string name="Challenges/Objective_VS_CameraControls_Name">Controles de la cámara</string>
  <string name="Challenges/Objective_VS_CurePatient_Description">Cura a los pacientes</string>
  <string name="Challenges/Objective_VS_CurePatient_Name">Cura a los pacientes</string>
  <string name="Challenges/Objective_VS_GPOffice_Description">Construye una consulta</string>
  <string name="Challenges/Objective_VS_GPOffice_Name">Construye una consulta</string>
  <string name="Challenges/Objective_VS_GeneralDiagnosis_Name">Construye una sala de diagnóstico general</string>
  <string name="Challenges/Objective_VS_HireAssistant_Description">Contrata a un auxiliar</string>
  <string name="Challenges/Objective_VS_HireAssistant_Name">Contrata a un auxiliar</string>
  <string name="Challenges/Objective_VS_HireDoctor_Description">Contrata a un médico</string>
  <string name="Challenges/Objective_VS_HireDoctor_Name">Contrata a un médico</string>
  <string name="Challenges/Objective_VS_LevelObjective1_Name">Desafío de hospital 1</string>
  <string name="Challenges/Objective_VS_LevelObjective2_Name">Desafío de hospital 2</string>
  <string name="Challenges/Objective_VS_LevelObjective3_Name">Desafío de hospital 3</string>
  <string name="Challenges/Objective_VS_Pharmacy_Description">Construye una farmacia</string>
  <string name="Challenges/Objective_VS_Pharmacy_Name">Construye una farmacia</string>
  <string name="Challenges/Objective_VS_PlaceBenches_Name">Coloca bancos</string>
  <string name="Challenges/Objective_VS_PlaceBin_Name">Coloca una papelera</string>
  <string name="Challenges/Objective_VS_PlaceDrinksMachine_Name">Coloca una máquina de bebidas</string>
  <string name="Challenges/Objective_VS_PlaceEntertainment_Name">Coloca algo para entretenerse</string>
  <string name="Challenges/Objective_VS_PlacePlants_Name">Coloca una planta</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Description">Coloca una recepción</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Name">Recepción</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Description">Gira un objeto</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Name">Gira un objeto</string>
  <string name="Challenges/Objective_VS_UnlockCardiography_Name">Desbloquea la cardiografía</string>
  <string name="Challenges/Objective_VS_UnlockCubismClinic_Name">Desbloquea la sala de tratamiento</string>
  <string name="Challenges/Objective_VS_UnlockGeneralDiagnosis_Name">Desbloquea la sala de diagnóstico general</string>
  <string name="Challenges/Objective_VS_UnlockWard_Name">Desbloquea la enfermería</string>
  <string name="Challenges/Objective_VS_Ward_Name">La enfermería del anillo</string>
  <string name="Challenges/Online/StarsAchieved_CS">Estrellas conseguidas</string>
  <string name="Challenges/Online/TotalKudoshEarned">Kudos totales obtenidos</string>
  <string name="Challenges/Online/TotalSilverEarned_CS">Cantidad total de plata obtenida</string>
  <string name="Challenges/PaparazziaRevealedInspectorStamp">PRENSA</string>
  <string name="Challenges/PatientsCuredAndFailed_CS">&lt;color=#22ff22&gt;Curados: {0}&lt;/color&gt; &lt;color=#ff2222&gt;Fallidos: {1}&lt;/color&gt;</string>
  <string name="Challenges/Patients_8Bit_Arrival_Advisor">Llegan los pacientes de 8 bits...</string>
  <string name="Challenges/Patients_8Bit_Intro_Message">¡Un grupo de pacientes de 8 bits necesita ayuda!</string>
  <string name="Challenges/Patients_8Bit_Intro_Title">Emergencia de 8 bits</string>
  <string name="Challenges/Patients_8Bit_Name">Pacientes de 8 bits</string>
  <string name="Challenges/Patients_8bitten_Name">Pacientes de 8 bits</string>
  <string name="Challenges/Patients_8bitten_R3_Intro_Message">Ha habido un brote de 8 bits en la zona después de que unas arañas de baja resolución escaparan de un centro de investigación de Bungle. Hay un grupo que necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_8bitten_R5_Intro_Message">Ha habido un brote de 8 bits en la zona, causado por unas rebajas en una tienda de juegos de segunda mano que acabó mal. Al parecer, muchos disquetes, cartuchos y otras reliquias antiguas estaban infestados de arañas de baja resolución. Hay un grupo que necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_8bitten_V1_Intro_Message">Ha habido un brote de 8 bits después de que una reciente serie de documentales sobre los noventa causara un aumento de nostalgia y una plaga de arañas de baja resolución. Un grupo de afectados necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_AnimalMag_V1_Intro_Message">Un grupo de personas con magnetismo animal han causado una \"avalancha\" en una tienda de mascotas. Necesitan tratamiento urgentemente.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_AnimalMag_V2_Intro_Message">Ha habido un brote de magnetismo animal causado por un tubo de ensayo mal etiquetado, que ha contaminado una remesa de productos para la piel de Bungle con fuertes feromonas científicamente potenciadas.\\nNos recompensarán si ayudamos a este grupo de pacientes. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_AnimalMag_V3_Intro_Message">Ha habido un brote de magnetismo animal en la zona debido a que el hipermercado Crumley vendió un excedente de comida para perros como \"albóndigas sabor intenso\". Un grupo de compradores está buscando tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_AnimalMagnetism_Arrival_Advisor">Llegan los pacientes con magnetismo animal...</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Message">Un grupo de pacientes con magnetismo animal necesita ayuda.</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Title">Emergencia de magnetismo animal</string>
  <string name="Challenges/Patients_AnimalMagnetism_Name">Pacientes con magnetismo animal</string>
  <string name="Challenges/Patients_Clown_Intro_Title">Emergencia de infección payasitaria</string>
  <string name="Challenges/Patients_Clown_Name">Pacientes de infección payasitaria</string>
  <string name="Challenges/Patients_Clown_R1_V1_Intro_Message">Un grupo de payasos ha escapado del cercano Cirque du Parfait y necesitan tratamiento para volver a ser humanos.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Clown_R1_V2_Intro_Message">Un grupo de payasos ha desaparecido del cercano Cirque du Parfait durante un espectáculo de magia, y ahora necesitan tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Clown_R1_V3_Intro_Message">Un grupo de payasos a la espera de tratamiento en un centro de bienestar de la Fundación Orbe se ha marchado porque todo les parecía un poco raro. Ahora buscan tratamiento en otra parte.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Clown_V1_Intro_Message">Un grupo de payasos ha huido de un circo itinerante y busca tratamiento para dejarse de tonterías.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Clown_V2_Intro_Message">Un grupo de payasos ha sobornado al repartidor de cacahuetes y ha llevado a cabo con éxito su elaborado (y desternillante) plan para huir de su circense cautiverio. Ahora están buscando tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Cubism_Arrival_Advisor">Llegan los pacientes con cubismo...</string>
  <string name="Challenges/Patients_Cubism_Intro_Message">Un grupo de pacientes con cubismo necesita tratamiento.</string>
  <string name="Challenges/Patients_Cubism_Intro_Title">Emergencia cubista</string>
  <string name="Challenges/Patients_Cubism_Name">Pacientes cubistas</string>
  <string name="Challenges/Patients_Cubism_V1_Intro_Message">Ha habido un brote de cubismo en la zona debido a una exposición de arte especialmente popular y provocativa. En la galería aún hay un grupo de víctimas que buscan tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Cubism_V2_Intro_Message">Ha habido un brote de cubismo en la zona después de que una estupenda miniserie aumentara la popularidad de las bellas artes, y un grupo de víctimas busca tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Cubism_V3_Intro_Message">Ha habido un brote de cubismo en la zona después de que una optimista reseña de 6 estrellas en el Two Point Squabbler llevara un libro de historia del arte a la lista de los más vendidos. Un grupo de lectores busca tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_DNA_Intro_Title">Emergencia de piel vaquera</string>
  <string name="Challenges/Patients_DNA_Name">Pacientes con piel vaquera</string>
  <string name="Challenges/Patients_DNA_R3_Intro_Message">Un grupo de pacientes con problemas de ADN se ha quedado tirado después de que un hospital de Bungle Medi-Tech se cayera por una grieta, y ahora buscan otro tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_DNA_R4_Intro_Message">Un grupo de pacientes de ADN ha huido de un centro de bienestar de la Fundación Orbe y buscan nuevo tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_DNA_R5_Intro_Message">Un hospital de Jumbo Mega Corp ha echado a un grupo de pacientes de ADN por no comprar suficientes artículos promocionales, y ahora buscan nuevo tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_DNA_V1_Intro_Message">Ha habido un brote de enfermedades relacionadas con el ADN debido a que Bungle distribuyó accidentalmente una remesa defectuosa de su \"galleta de vitaminas diarias\" y ha causado una mutación genética. Un grupo de pacientes necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_DNA_V2_Intro_Message">Ha habido un brote de enfermedades relacionadas con el ADN producido por unos tomates regados con agua radiactiva del río Bilge vendidos en los hipermercados Crumley que han causado mutaciones genéticas. Un grupo de compradores está buscando tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_DenimGenes_Arrival_Advisor">Llegan los pacientes con piel vaquera...</string>
  <string name="Challenges/Patients_Denim_R3_Intro_Message">Ha habido un brote de piel vaquera en la zona después de que unas muestras residuales de un diseño de pantalones regenerativos de Bungle contaminase el suministro del agua. Hay un grupo que necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_ENC_Arrival_Advisor">Llegan los pacientes con complejo de emperador...</string>
  <string name="Challenges/Patients_ENC_Intro_Message">Un grupo de pacientes desnudos requieren tratamiento psiquiátrico inmediato.</string>
  <string name="Challenges/Patients_ENC_Intro_Title">Despertar desnudo</string>
  <string name="Challenges/Patients_ENC_Name">Pacientes con complejo de emperador</string>
  <string name="Challenges/Patients_ElectricShock_Arrival_Advisor">Llegan los pacientes con enchufismo...</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Message">Un grupo de pacientes electrocutados necesita tratamiento.</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Title">Emergencia de enchufismo</string>
  <string name="Challenges/Patients_ElectricShock_Name">Pacientes con enchufismo</string>
  <string name="Challenges/Patients_Emperor_Name">Pacientes desnudos</string>
  <string name="Challenges/Patients_Emperor_R4_Intro_Message">Ha habido un brote de complejo de emperador debido a unos cursos de corte y confección que estaba impartiendo la Fundación Orbe. Hay un grupo de pacientes que necesita tratamiento. Las familias están desesperadas.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Emperor_V1_Intro_Message">Ha habido un brote de complejo de emperador después de que un popular artículo sobre moda minimalista haya causado una oleada de cambios de estilo de vida bastante radicales (a la par que admirables, en cierto modo). Hay un grupo de pacientes que necesita tratamiento. Las familias están desesperadas.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Emperor_V2_Intro_Message">Ha habido un brote de complejo de emperador después de que Jasmine Odyssey comenzara una nueva tendencia por accidente cuando... Bueno, ya sabes lo que pasó. Las familias de un grupo de fans necesitan tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Fracture_Arrival_Advisor">Llegan los pacientes para traumatología...</string>
  <string name="Challenges/Patients_Fracture_Intro_Message">Un grupo de pacientes necesita tratamiento en la sala de traumatología.</string>
  <string name="Challenges/Patients_Fracture_Intro_Title">Emergencia de fracturas</string>
  <string name="Challenges/Patients_Fracture_Name">Pacientes con fracturas</string>
  <string name="Challenges/Patients_Fracture_R2_Intro_Message">Un grupo de pacientes de traumatología ha terminado sus sesiones en un hospital de Holistix, y ahora están exfoliados y en busca de otro tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Fracture_R3_Intro_Message">Un grupo de pacientes de traumatología se ha quedado tirado después de que un hospital de Bungle Medi-Tech se trasladara a alta mar, y ahora buscan otro tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Fracture_R4_Intro_Message">Un grupo de pacientes de traumatología se ha largado de un centro de bienestar de la Fundación Orbe y ahora buscan otro tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Fracture_R5_Intro_Message">Un hospital de Jumbo Mega Corp ha echado a un grupo de pacientes de su sala de traumatología por quejarse de sus precios, y ahora buscan otro tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Fracture_V1_Intro_Message">Ha habido un brote de casos de traumatología después de que un reciente eclipse provocara caídas generalizadas. Hay un grupo que necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Fracture_V2_Intro_Message">Ha habido un brote de casos de traumatología después de que surgieran complicaciones en las pruebas de una mochila propulsora de Bungle que se controla con la mente. Un grupo de probadores necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Generic_Name">Grupo de pacientes</string>
  <string name="Challenges/Patients_Genetic_Arrival_Advisor">Llegan los pacientes para el laboratorio de ADN...</string>
  <string name="Challenges/Patients_Genetic_Intro_Message">Un grupo de pacientes requiere tratamiento en el laboratorio de ADN.</string>
  <string name="Challenges/Patients_Genetic_Intro_Title">Emergencia genética</string>
  <string name="Challenges/Patients_Genetic_Name">Pacientes de ADN</string>
  <string name="Challenges/Patients_GreyAnatomy_Arrival_Advisor">Llegan los pacientes con insuficiencia colórica...</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Message">Un grupo de pacientes con insuficiencia colórica pide tratamiento inmediato.</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Title">Emergencia de insuficiencia colórica</string>
  <string name="Challenges/Patients_GreyAnatomy_Name">Pacientes con insuficiencia colórica</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V1_Intro_Message">Un grupo de estudiantes de la universidad ha perdido todo su color por estudiar demasiado y ahora tienen una insuficiencia colórica. Necesitan tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V2_Intro_Message">El extraño y estricto código de conducta de algunas clases ha ensombrecido los colores de un grupo de estudiantes, que ahora sufren de una insuficiencia colórica. Un grupo está buscando tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_GreyAnatomy_V1_Intro_Message">Unos cines locales han proyectado un maratón de 48 horas de la serie clásica de Roderick Cushion \"Capas y mallas\". Han sido muchas horas seguidas y, francamente, las películas no han envejecido muy bien que digamos, así que han provocado un brote de insuficiencia colórica. Un grupo del público necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_GreyAnatomy_V2_Intro_Message">Ha habido un brote de insuficiencia colórica entre los propietarios del abono de temporada en El Balandro, justo ahora que acaba de terminar la temporada. Están desesperados por ver más partidos y necesitan tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Group_Description">Recurre a tus mejores empleados y equipamiento y gestiona las colas para curar a tantos pacientes del grupo como puedas.</string>
  <string name="Challenges/Patients_Group_General_R1_V1">Un grupo de pacientes busca tratamiento tras el cierre del último hospital público que quedaba en la zona.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Group_General_R1_V2">Ha habido un brote de enfermedades en la zona al volver un montón de niños infectados de las vacaciones. Un grupo de padres busca tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Group_General_R2_V1">Un grupo de pacientes de un hospital de Holistix no se han recuperado con el tratamiento recibido y, ahora que están más calmados, buscan continuarlo.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Group_General_R2_V2">Un grupo de excursionistas se ha hecho daño paseando por las colinas de Tumble y necesitan tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Group_General_R3_V1">Un grupo de pacientes se ha quedado tirado tras el cierre de un hospital de Bungle Medi-Tech, y ahora buscan otro tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Group_General_R3_V2">Un grupo de ciudadanos de Smogley ha enfermado debido a que gran parte del aire se ha vuelto temporalmente semisólido y de color ceniciento y necesitan tratamiento urgente.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Group_General_R4_V1">Un grupo de pacientes ha escapado de un centro de bienestar de la Fundación Orbe y ahora buscan otro tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Group_General_R4_V2">Un grupo de turistas se ha puesto enfermo y necesita tratamiento para poder volver a disfrutar de sus vacaciones.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Group_General_R5_V1">Un hospital de Jumbo Mega Corp ha expulsado a un grupo de pacientes por comer alimentos de otras marcas en el hospital, y ahora buscan otro tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Group_General_R5_V2">Un grupo de ciudadanos se ha visto abrumado por la vida moderna y busca tratamiento para diversas dolencias.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Inject_Arrival_Advisor">Llegan los pacientes para la sala de inyecciones...</string>
  <string name="Challenges/Patients_Inject_Intro_Message">Un grupo de pacientes necesita tratamiento inmediato en la sala de inyecciones.</string>
  <string name="Challenges/Patients_Inject_Intro_Title">Emergencia de inyecciones</string>
  <string name="Challenges/Patients_Inject_Name">Pacientes para inyecciones</string>
  <string name="Challenges/Patients_Injection_R2_Intro_Message">Un grupo de pacientes ha abandonado un hospital de Holistix con buenos niveles de potasio, pero necesitan un tratamiento de inyecciones.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Injection_R3_Intro_Message">Un grupo de pacientes que necesitan inyecciones se ha quedado tirado después de que un hospital de Bungle Medi-Tech fuera lanzado al espacio, y quieren seguir con su tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Injection_R4_Intro_Message">Un grupo de pacientes que necesitan inyecciones ha desertado de un centro de bienestar de la Fundación Orbe y ahora buscan otro tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Injection_R5_Intro_Message">Un hospital de Jumbo Mega Corp ha echado a un grupo de pacientes que necesitan inyecciones por no ser \"lo suficientemente agradecidos\", y ahora necesitan completar su tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Injection_V1_Intro_Message">Ha habido un brote de enfermedades que necesitan tratamiento con inyecciones tras la venta de unas latas de Burp! que contenían \"malas burbujas\", lo que ha causado complicaciones médicas por todo Two Point County. Hay un grupo que necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Injection_V2_Intro_Message">Ha habido un brote de enfermedades que necesitan tratamiento con inyecciones tras encontrarse una extraña sustancia en el agua de la costa de Two Point County. Un grupo de bañistas necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Leopard_Arrival_Advisor">Llegan los pacientes con piel de leopardo...</string>
  <string name="Challenges/Patients_Leopard_Intro_Title">Emergencia de piel de leopardo</string>
  <string name="Challenges/Patients_Leopard_Name">Pacientes con piel de leopardo</string>
  <string name="Challenges/Patients_Leopard_R3_Intro_Message">Ha habido un brote de piel de leopardo después de que el hipermercado Crumley vendiera los intentos fallidos de Bungle Technologies de cruzar tubérculos con grandes felinos. Hay un grupo que necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Leopard_V1_Intro_Message">Ha habido un brote de piel de leopardo después de que se usara la pintura \"Naturaleza viva\" de Bungle como pintura facial en las ferias de Two Point County. Un grupo de afectados de espíritu joven necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_LightHeaded_Arrival_Advisor">Llegan los pacientes lumbreras...</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Message">Los pacientes lumbreras piden tratamiento inmediato.</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Title">Emergencia lumbreras</string>
  <string name="Challenges/Patients_LightHeaded_Name">Pacientes lumbreras</string>
  <string name="Challenges/Patients_Lightheadedness_R1_Intro_Message">Ha habido un brote de lumbreras en la zona, y los niveles de contaminación lumínica de Hogsport han batido récords. Ahora, un grupo de pacientes necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Lightheadedness_R2_Intro_Message">Un grupo de estudiantes universitarios estaban repasando para los exámenes y no salieron de la biblioteca en seis días. Se han vuelto demasiado brillantes y han contraído lumbreras. Algunos de ellos necesitan tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Lightheadedness_V1_Intro_Message">Ha habido un brote de lumbreras en la zona. Se han dado varios casos de pilotos que han confundido a los afectados con luces de aterrizaje y un avión ha estado a punto de aterrizar en un campo de cricket. Ese equipo de cricket ahora necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Lightheadedness_V2_Intro_Message">Ha habido un brote de lumbreras en la zona y, comprensiblemente, la mayoría de los afectados quiere recuperar sus cabezas. Ahora hay un grupo que busca tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Lightheadedness_V3_Intro_Message">Ha habido un brote de lumbreras en la zona y, tras lograr comunicarse mediante una serie de destellos y parpadeos, está claro que un grupo de ellos quiere tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Midas_Intro_Title">Emergencia de toque de Midas</string>
  <string name="Challenges/Patients_Midas_Name">Pacientes con toque de Midas</string>
  <string name="Challenges/Patients_Midas_R4_Intro_Message">Ha habido un brote de toque de Midas después de que los tesoreros de la Fundación Orbe cayeran enfermos por un exceso de oro en sus sistemas. Hay un grupo que necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Midas_V1_Intro_Message">Ha habido un brote de toque de Midas después de que la nueva obra de fantasía favorita de Two Point County causara una vaga e insana afinidad por la mitología griega. Un grupo necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Mime_Arrival_Advisor">Llegan los pacientes con mímica anímica...</string>
  <string name="Challenges/Patients_Mime_Intro_Title">Emergencia de mímica anímica</string>
  <string name="Challenges/Patients_Mime_Name">Pacientes con mímica anímica</string>
  <string name="Challenges/Patients_MockStar_Intro_Title">Emergencia de mala estrella</string>
  <string name="Challenges/Patients_MockStar_Name">Pacientes con mala estrella</string>
  <string name="Challenges/Patients_MockStar_R1_Intro_Message">Ha habido un brote de mala estrella tras un aumento inesperado de optimismo en la zona de Lower Bullocks. Sus familias quieren enviárnoslos para que los tratemos.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_MockStar_V1_Intro_Message">Los integrantes del cuarteto vocal los Cuatro Freds se creen, equivocadamente, que están a punto de embarcarse en una gira mundial. Hasta han sacado ya los billetes para Barcelona. Sus familias quieren enviárnoslos para que los tratemos de su mala estrella.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_MockStar_V2_Intro_Message">Un grupo de personas sufre de mala estrella después de que la fuga de un gas misterioso en un concierto de rock causara niveles inauditos de entusiasmo. Sus familias quieren enviárnoslos para que los tratemos.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_MockStar_V3_Intro_Message">Ha habido un brote de mala estrella tras un aumento de las respuestas corteses y positivas en las actuaciones de karaoke. Las familias de los afectados quieren enviárnoslos para que los tratemos.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Monobrow_Arrival_Advisor">Llegan los pacientes con monoceja...</string>
  <string name="Challenges/Patients_Monobrow_Intro_Title">Emergencia de monoceja</string>
  <string name="Challenges/Patients_Monobrow_Name">Pacientes monocejos</string>
  <string name="Challenges/Patients_Mummy_Arrival_Advisor">Llegan los pacientes momificados...</string>
  <string name="Challenges/Patients_Mummy_Intro_Message">Un grupo de pacientes momificados pide tratamiento inmediato.</string>
  <string name="Challenges/Patients_Mummy_Intro_Title">Vaya momias</string>
  <string name="Challenges/Patients_Mummy_Name">Pacientes momificados...</string>
  <string name="Challenges/Patients_Mummy_R4_Intro_Message">Ha habido un brote de momificación después de que la Fundación Orbe empezase a someter a los miembros de sus centros de bienestar a \"terapias de papel higiénico\". Un grupo de asistentes necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Mummy_V1_Intro_Message">Ha habido un brote de momificación en la zona después de que algunos padres se quedaran dormidos durante la emisión de un popular programa de manualidades infantil y acabaran embalsamados en papel y cola. Ahora hay un grupo que busca tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Mummy_V2_Intro_Message">Ha habido un brote de momificación después de que unos ciudadanos fuesen víctimas de una estafa piramidal de la Fundación Orbe. Un grupo está buscando tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_NightFever_Arrival_Advisor">Llegan los pacientes con fiebre del sábado noche...</string>
  <string name="Challenges/Patients_NightFever_Intro_Message">Un grupo de pacientes con fiebre del sábado noche requiere tratamiento psiquiátrico inmediato.</string>
  <string name="Challenges/Patients_NightFever_Intro_Title">Emergencia de fiebre del sábado noche</string>
  <string name="Challenges/Patients_NightFever_Name">Pacientes con fiebre del sábado noche</string>
  <string name="Challenges/Patients_NightFever_R2_Intro_Message">Ha habido un brote de fiebre del sábado noche debido al cierre de la discoteca más antigua de Two Point County, que causó furia, histeria en masa y baile. Hay un grupo que necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_NightFever_V1_Intro_Message">Ha habido un brote de fiebre del sábado noche después de que los extras de la última película de Roderick Cushion se entusiasmaran y se negaran a quitarse los trajes. La productora necesita recuperar esos trajes y quiere enviárnoslos para que los tratemos.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_NightFever_V2_Intro_Message">Ha habido un brote de fiebre del sábado noche después de que unos pacientes criogenizados del siglo XX se descongelaran por accidente en la sede de Bungle y salieran de allí bailando. Buscan tratamiento para adaptarse mejor a los tiempos modernos.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Pandemic_Arrival_Advisor">Llega un grupo de cazos perdidos...</string>
  <string name="Challenges/Patients_Pandemic_Intro_Message">Un grupo de cazos perdidos pide tratamiento inmediato.</string>
  <string name="Challenges/Patients_Pandemic_Intro_Title">Emergencia de cazos perdidos</string>
  <string name="Challenges/Patients_Pandemic_Name">Pacientes con cazos perdidos</string>
  <string name="Challenges/Patients_Pandemic_R1_Intro_Message">Ha habido un brote de cazos perdidos en la zona al caer un aguacero imprevisto durante un \"Sopatón\" de 24 horas a la intemperie en Flottering. Un grupo de amantes de la sopa ya se ha secado, pero necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Pandemic_V1_Intro_Message">Ha habido un brote de cazos perdidos en la zona de Two Point County después de que uno de los chefs más populares de la tele hiciera un guiso especialmente complicado. Ahora hay gente que busca tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Pandemic_V2_Intro_Message">Ha habido un brote de cazos perdidos después de que se etiquetaran unos cazos como antiadherentes por error. Un grupo de víctimas necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Pandemic_V3_Intro_Message">Ha habido un brote de cazos perdidos después de que una fiesta de disfraces imprevista coincidiera con una superoferta en la tienda de menaje de cocina más grande de la zona. Un grupo de fiesteros busca tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Pharm_Arrival_Advisor">Llegan los pacientes para la farmacia...</string>
  <string name="Challenges/Patients_Pharm_Intro_Message">Un grupo de pacientes necesita tratamiento inmediato en farmacia.</string>
  <string name="Challenges/Patients_Pharm_Intro_Title">Emergencia farmacéutica</string>
  <string name="Challenges/Patients_Pharm_Name">Pacientes de farmacia</string>
  <string name="Challenges/Patients_Pharmacy_R2_Intro_Message">Un hospital de Holistix ha tratado a un grupo de pacientes de farmacia. Ahora están agradablemente perfumados y buscan otro tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Pharmacy_R3_Intro_Message">Un grupo de pacientes de farmacia se ha quedado tirado después de que un hospital de Bungle Medi-Tech se disolviera durante la noche, y ahora buscan otro tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Pharmacy_R4_Intro_Message">Un grupo de pacientes de farmacia ha escapado de un centro de bienestar de la Fundación Orbe y ahora buscan tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Pharmacy_R5_Intro_Message">Un hospital de Jumbo Mega Corp ha expulsado a un grupo de pacientes de farmacia por hacer comentarios \"difamatorios\" sobre el señor McNally, y ahora buscan tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Pharmacy_V1_Intro_Message">Ha habido un brote de enfermedades que necesitan tratamiento farmacéutico después de que se desatase una manía de comer rotuladores por todo Two Point County. Ahora hay un grupo que busca tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Pharmacy_V2_Intro_Message">Ha habido un brote de enfermedades farmacéuticas después de que la nueva versión del sistema operativo de las \"tiritas inteligentes\" de Bungle provocase varios casos de envenenamiento sanguíneo. Un grupo necesita tratamiento en farmacia de inmediato.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_PlantWard_Arrival_Advisor">Llegan los pacientes para el herbolario...</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message">Un grupo de pacientes necesita tratamiento en el herbolario debido a un grupo de jardineros despreocupados que han estado jugando con radioactividad y han desarrollado una enfermedad en vez de superpoderes.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V2">Un grupo de pacientes necesita tratamiento en el herbolario debido a la actuación de Jasmine Odyssey en el jardín botánico local, que ha sido tan emocionante que ha hecho que todas las plantas florezcan a la vez, lo que ha vuelto el aire ligeramente tóxico.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V3">Un grupo de pacientes necesita tratamiento en el herbolario debido a que un hospital de Jumbo no ha podido satisfacer sus necesidades.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Title">Emergencia de herbolario</string>
  <string name="Challenges/Patients_PlantWard_Name">Pacientes de herbolario</string>
  <string name="Challenges/Patients_Psychiatry_Arrival_Advisor">Llegan los pacientes de psiquiatría...</string>
  <string name="Challenges/Patients_Psychiatry_Intro_Title">Emergencia psiquiátrica</string>
  <string name="Challenges/Patients_Psychiatry_Name">Pacientes de psiquiatría</string>
  <string name="Challenges/Patients_Psychiatry_R2_Intro_Message">Un grupo de pacientes de psiquiatría ha finalizado su tratamiento en un hospital de Holistix. Ahora son más pobres y siguen necesitando tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Psychiatry_R3_Intro_Message">Un grupo de pacientes de psiquiatría se ha quedado tirado después de que un hospital de Bungle Medi-Tech desapareciera, y ahora buscan otro tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Psychiatry_R4_Intro_Message">Un grupo de pacientes de psiquiatría han huido con lo puesto de un centro de bienestar de la Fundación Orbe, y ahora buscan tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Psychiatry_R5_Intro_Message">Un hospital de Jumbo Mega Corp ha expulsado a un grupo de pacientes de psiquiatría por no hacer una reverencia ante el señor McNally, y ahora buscan tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Psychiatry_V1_Intro_Message">Ha habido un brote de enfermedades psiquiátricas después de que una película promocional de la Fundación Orbe se emitiera en un domingo especialmente lluvioso y desestabilizara a una gran parte de Two Point County. Hay un grupo que necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Psychiatry_V2_Intro_Message">Ha habido un brote de enfermedades psiquiátricas después de que Two Point Radio enviara por accidente una frecuencia extraña e inquietante. Hay un grupo que necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_QueenComplex_Arrival_Advisor">Llegan los pacientes con mala estrella...</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Message">Un grupo de pacientes con mala estrella requiere tratamiento inmediato en psiquiatría.</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Title">Emergencia de mala estrella</string>
  <string name="Challenges/Patients_QueenComplex_Name">Pacientes con mala estrella</string>
  <string name="Challenges/Patients_ShockHorror_Intro_Title">Emergencia de enchufismo</string>
  <string name="Challenges/Patients_ShockHorror_Name">Pacientes con enchufismo</string>
  <string name="Challenges/Patients_ShockHorror_R3_Intro_Message">Ha habido un brote de enchufismo en la zona por un defecto de fábrica en una partida de puertas giratorias automáticas de Bungle. Hay un grupo de afectados que busca tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_ShockHorror_V1_Intro_Message">Ha habido un brote de enchufismo después de que un experimento de Bungle mandara por accidente una corriente eléctrica por todas las cucharas de Two Point County. Hay un grupo de consumidores de yogur que busca tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_ShockHorror_V2_Intro_Message">Ha habido un brote de enchufismo después de que Jasmine Odyssey publicara un videoclip con un nuevo paso de baile que ha generado una gran cantidad de electricidad estática. Hay un grupo de fans que busca tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Solo_Description">Recurre a tus mejores empleados y equipamiento y gestiona las colas para hacer el diagnóstico al paciente VIP y curarlo.</string>
  <string name="Challenges/Patients_Solo_Name">Paciente VIP</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Fail">Malas noticias, no hemos curado al paciente VIP. Esto perjudicará a nuestra reputación.</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Success">Buenas noticias. ¡Hemos curado al paciente VIP! El hospital ha recibido una generosa donación. ¡Toma ya!</string>
  <string name="Challenges/Patients_Solo_V10_Intro_Message">Un miembro del equipo de creación de sabores de Burp! está enfermo y busca tratamiento.\\nLos pacientes VIP suelen ofrecer buenas compensaciones. ¿Le hacemos pasar?</string>
  <string name="Challenges/Patients_Solo_V1_Intro_Message">Un familiar de la alcaldesa se encuentra mal y necesita tratamiento.\\nLos pacientes VIP suelen ofrecer buenas compensaciones. ¿Le hacemos pasar?</string>
  <string name="Challenges/Patients_Solo_V2_Intro_Message">Un miembro del coro de Jasmine Odyssey se encuentra mal y necesita tratamiento.\\nLos pacientes VIP suelen ofrecer buenas compensaciones. ¿Le hacemos pasar?</string>
  <string name="Challenges/Patients_Solo_V3_Intro_Message">Un miembro del equipo de maquillaje de Roderick Cushion se encuentra mal y necesita tratamiento.\\nLos pacientes VIP suelen ofrecer buenas compensaciones. ¿Le hacemos pasar?</string>
  <string name="Challenges/Patients_Solo_V4_Intro_Message">Un miembro del cuerpo directivo de Two Point Radio se encuentra mal y necesita tratamiento.\\nLos pacientes VIP suelen ofrecer buenas compensaciones. ¿Le hacemos pasar?</string>
  <string name="Challenges/Patients_Solo_V5_Intro_Message">Uno de los académicos más importantes de la Universidad de Mitton se encuentra mal y necesita tratamiento.\\nLos pacientes VIP suelen ofrecer buenas compensaciones. ¿Le hacemos pasar?</string>
  <string name="Challenges/Patients_Solo_V6_Intro_Message">Una de las estrellas del deporte más importantes de Two Point County se encuentra mal y necesita tratamiento.\\nLos pacientes VIP suelen ofrecer buenas compensaciones. ¿Le hacemos pasar?</string>
  <string name="Challenges/Patients_Solo_V7_Intro_Message">Un miembro de la familia noble con más clase de la zona se encuentra mal y necesita tratamiento.\\nLos pacientes VIP suelen ofrecer buenas compensaciones. ¿Le hacemos pasar?</string>
  <string name="Challenges/Patients_Solo_V8_Intro_Message">Una de las mentes financieras más brillantes de Pelican Wharf se encuentra mal y necesita tratamiento.\\nLos pacientes VIP suelen ofrecer buenas compensaciones. ¿Le hacemos pasar?</string>
  <string name="Challenges/Patients_Solo_V9_Intro_Message">Uno de los redactores más populares del Two Point Squabbler se encuentra mal y necesita tratamiento.\\nLos pacientes VIP suelen ofrecer buenas compensaciones. ¿Le hacemos pasar?</string>
  <string name="Challenges/Patients_Surgery_R3_Intro_Message">Un grupo de pacientes de cirugía se ha quedado tirado después de que un hospital de Bungle Medi-Tech fuera declarado legalmente desaparecido, y ahora buscan otro tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Surgery_R4_Intro_Message">Un centro de bienestar de la Fundación Orbe ha expulsado a un grupo de pacientes de cirugía y ahora buscan tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Surgery_R5_Intro_Message">Un hospital de Jumbo Mega Corp ha echado a un grupo de pacientes de cirugía por negarse a dejar propina, y ahora buscan tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Surgery_V1_Intro_Message">Ha habido un brote de enfermedades que requieren cirugía después de que un pastel les revolviera el estómago a los asistentes de una feria local. Un grupo está buscando tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Surgery_V2_Intro_Message">Ha habido un brote de enfermedades que requieren cirugía después de que, en una promoción de bolitas de queso Cheesy Gubbins, unas cuantas personas consumieran por accidente unas canicas amarillas. Ahora hay un grupo que busca tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Surgical_Arrival_Advisor">Llegan los pacientes para la cirugía...</string>
  <string name="Challenges/Patients_Surgical_Intro_Message">Un grupo de pacientes necesita cirugía de inmediato.</string>
  <string name="Challenges/Patients_Surgical_Intro_Title">Emergencia quirúrgica</string>
  <string name="Challenges/Patients_Surgical_Name">Pacientes para cirugía</string>
  <string name="Challenges/Patients_TouchOfMidas_Arrival_Advisor">Llegan los pacientes con toque de Midas...</string>
  <string name="Challenges/Patients_TurtleHead_Arrival_Advisor">Llegan los pacientes con cabeza de tortuga...</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Message">Un grupo de pacientes con cabeza de tortuga pide tratamiento inmediato.</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Title">Emergencia de cabezas de tortuga</string>
  <string name="Challenges/Patients_TurtleHead_Name">Pacientes con cabeza de tortuga</string>
  <string name="Challenges/Patients_TurtleHead_R3_Intro_Message">Ha habido un brote de cabezas de tortuga después de que Bungle produjera una lechuga especialmente deliciosa que ha aumentado el consumo en la zona en un 380 %. Un grupo de pacientes necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_TurtleHead_V1_Intro_Message">Ha habido un brote de cabeza de tortuga tras el derrumbamiento de un puente, que hizo que unas cuantas personas cayeran al río Bilge y les picaran unas tortugas indígenas. Hay un grupo que necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_TurtleHead_V2_Intro_Message">Ha habido un brote de cabeza de tortuga después de que un experimento de Bungle, inadvertidamente y de manera temporal, incrementara la gravedad de ciertas zonas de Two Point County. Todo ha vuelto a la normalidad, pero un grupo necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_VerbalDiarrhea_Arrival_Advisor">Llegan los pacientes con diarrea verbal...</string>
  <string name="Challenges/Patients_Ward_Arrival_Advisor">Llegan los pacientes para la enfermería...</string>
  <string name="Challenges/Patients_Ward_Intro_Message">Un grupo de pacientes pide tratamiento inmediato en la enfermería.</string>
  <string name="Challenges/Patients_Ward_Intro_Title">Emergencia en la enfermería</string>
  <string name="Challenges/Patients_Ward_Name">Pacientes de enfermería</string>
  <string name="Challenges/Patients_Ward_R2_Intro_Message">Un grupo de pacientes de enfermería acaba de abandonar un hospital de Holistix con la piel bien hidratada, y ahora necesitan tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Ward_R3_Intro_Message">Un grupo de pacientes de enfermería se ha quedado tirado después de que un hospital de Bungle Medi-Tech implosionara, y ahora buscan tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Ward_R4_Intro_Message">Un grupo de pacientes de enfermería ha huido de un centro de bienestar de la Fundación Orbe y ahora buscan tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Ward_R5_Intro_Message">Un hospital de Jumbo Mega Corp ha echado a un grupo de pacientes de enfermería por cuestionar sus métodos, y ahora buscan tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Ward_V1_Intro_Message">Ha habido un brote de dolencias que requieren tratamiento en la enfermería después de que unas sábanas ultraorgánicas de Holistix causaran irritación e inflamación generalizadas. Hay un grupo que necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Patients_Ward_V2_Intro_Message">El Two Point Squabbler ha publicado el artículo \"Posiciones para dormir, nivel avanzado\" con los diagramas equivocados, y ha causado un brote de trastornos variados, externos e internos, que necesitan tratamiento en enfermería. Hay un grupo que necesita tratamiento.\\nNos recompensarán si les ayudamos. ¿Les decimos que vengan?</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Description">Recibe una estrella por completar desafíos en este escenario de hospital simulado.</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Name">Desafío estrella</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Description">Usa marketing dirigido para atraer tipos de pacientes específicos al hospital.</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Name">Atraer y curar</string>
  <string name="Challenges/Remix_TumbleBudget_AdvisorMessage_CS">REMI X cubre un &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; del total de nuestros costes de gestión.</string>
  <string name="Challenges/Reward_ResearchPoints_CS">{[POINTS]} puntos de investigación ({[PROJECT]})</string>
  <string name="Challenges/Reward_ResearchPoints_Random_CS">{[POINTS]} puntos de investigación</string>
  <string name="Challenges/RewardsNone_CS">Ninguna</string>
  <string name="Challenges/RewardsNone_F_CS">Ninguna</string>
  <string name="Challenges/SpecialPatient_BarbershopQuartet_Name">Cuarteto vocal</string>
  <string name="Challenges/SpecialPatient_Clowns_Name">Incidente circense</string>
  <string name="Challenges/SpecialPatient_Fractures_Emergency_Name">Emergencia de fracturas</string>
  <string name="Challenges/SpecialPatient_Goal_CS">Cura a {[COUNT]} pacientes con {[ILLNESS]}.</string>
  <string name="Challenges/SpecialPatient_Group_TimeLimit_Name">Grupo de pacientes VIP</string>
  <string name="Challenges/SpecialPatient_Room_Goal_CS">Sala de tratamiento: {[ROOM]} ({[COUNT]} en el hospital)</string>
  <string name="Challenges/SpecialPatient_Score_CS">Has curado a {[COUNT]} de {[TARGET]} pacientes.</string>
  <string name="Challenges/SpecialPatient_VIP_Name">Paciente VIP</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Description">Cafetería</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"Mi mamá piensa que cocino muy bien. Me encantaría servir bazofia a gente enferma\".</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Name">Objetivo de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroFailedMessage">¡{[STAFF]} no ha conseguido completar el desafío!</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroSuccessMessage">¡{[STAFF]} ha completado el desafío!</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Description">Recepción</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"Siempre recibo a la gente con una sonrisa. Me gustaría hacerlo con los nuevos pacientes del hospital\".</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Name">Objetivo de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroFailedMessage">¡{[STAFF]} no ha conseguido completar el desafío!</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroSuccessMessage">¡{[STAFF]} ha completado el desafío!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Description">Cura a los pacientes</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"Me encanta curar pacientes. Me da igual quiénes sean. Ver la felicidad en sus rostros es lo que me da la vida. ¡Quiero hacerlo más!\".</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Name">Objetivo de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroFailedMessage">¡{[STAFF]} no ha conseguido completar el desafío!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroSuccessMessage">¡{[STAFF]} ha completado el desafío!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Description">Cura a los pacientes</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"Me encanta curar pacientes. Cualquiera me vale. Yo solo quiero sanar el mundo\".</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Name">Objetivo de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroFailedMessage">¡{[STAFF]} no ha conseguido completar el desafío!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroSuccessMessage">¡{[STAFF]} ha completado el desafío!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Description">Cura a los pacientes</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"Mi primo es un payaso. Siempre está supercontento. Me tiene hasta la coronilla. Quiero librar al mundo de esta plaga\".</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Name">Objetivo de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroFailedMessage">¡{[STAFF]} no ha conseguido completar el desafío!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroSuccessMessage">¡{[STAFF]} ha completado el desafío!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Description">Cura a los pacientes</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"Mi madre tiene un rostro muy anguloso. La quiero, pero es un poco raro. Me ha inspirado para curar pacientes con cubismo...\"</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Name">Objetivo de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroFailedMessage">¡{[STAFF]} no ha conseguido completar el desafío!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroSuccessMessage">¡{[STAFF]} ha completado el desafío!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Description">Cura a los pacientes en la farmacia</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"Disfruto mucho obligando a la gente a tomar pastillas. Creo que la farmacia sería el lugar ideal para mí\".</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Name">Objetivo de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroFailedMessage">¡{[STAFF]} no ha conseguido completar el desafío!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroSuccessMessage">¡{[STAFF]} ha completado el desafío!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Description">Cura a los pacientes en psiquiatría</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"Mi objetivo personal es escuchar a la gente hablar sobre sus problemas del primer mundo mientras yo me siento cómodamente en mi silla. ¿Puedes ayudarme?\".</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Name">Objetivo de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroFailedMessage">¡{[STAFF]} no ha conseguido completar el desafío!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroSuccessMessage">¡{[STAFF]} ha completado el desafío!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Description">Cura a los pacientes en la enfermería</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"Siempre me ha gustado ver a la gente durmiendo. ¿Puedo trabajar un tiempo en enfermería?\".</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Name">Objetivo de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroFailedMessage">¡{[STAFF]} no ha conseguido completar el desafío!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroSuccessMessage">¡{[STAFF]} ha completado el desafío!</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Description">Tareas de bedel</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"Una vez, en mi niñez, se me cayó un paquete de galletas en la calle. Desde entonces me siento culpable. Quizás si limpio suficiente encontraré por fin la redención\".</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Name">Objetivo de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroFailedMessage">¡{[STAFF]} no ha conseguido completar el desafío!</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroSuccessMessage">¡{[STAFF]} ha completado el desafío!</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Description">Tareas de bedel</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"Me encanta arreglar cosas. Una vez rompí a mi padre. Ahora está bien. Las máquinas no serán muy distintas, ¿verdad?\"</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Name">Objetivo de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroFailedMessage">¡{[STAFF]} no ha conseguido completar el desafío!</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroSuccessMessage">¡{[STAFF]} ha completado el desafío!</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Description">Tareas de bedel</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"Anoche soñé que desatascaba retretes asquerosos. Fue muy fuerte. No puedo pensar en otra cosa. ¡Necesito ayuda!\".</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Name">Objetivo de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroFailedMessage">¡{[STAFF]} no ha conseguido completar el desafío!</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroSuccessMessage">¡{[STAFF]} ha completado el desafío!</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Description">Tareas de bedel</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"Tuve una planta muy bonita llamada Fred. Por desgracia, un conejo se la comió. Me gustaría compensar a Fred cuidando de las plantas del hospital\".</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Name">Objetivo de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroFailedMessage">¡{[STAFF]} no ha conseguido completar el desafío!</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroSuccessMessage">¡{[STAFF]} ha completado el desafío!</string>
  <string name="Challenges/StaffChallenge_Resignation_Description">Para no perder a este empleado insatisfecho, atiende a sus principales quejas, mejora sus condiciones laborales o aumenta su salario.</string>
  <string name="Challenges/StaffChallenge_Resignation_Name">Amenaza de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Description">Aprende cualificaciones</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"Me encantaría aprender nuevas habilidades. Creo que soy un diamante en bruto. ¿Puedo participar en un curso de formación?\".</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Name">Objetivo de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroFailedMessage">¡{[STAFF]} no ha conseguido completar el desafío!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroSuccessMessage">{[STAFF]} ha conseguido aprender una nueva cualificación y ha logrado su objetivo.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Description">Aprende psiquiatría</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"¿Es en psiquiatría donde puedo aprender a mover cosas con la mente? Me encantaría aprender\".</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Name">Objetivo de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroFailedMessage">¡{[STAFF]} no ha conseguido completar el desafío!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroSuccessMessage">{[STAFF]} ha conseguido aprender una nueva cualificación y ha logrado su objetivo.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Description">Aprende investigación</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"Me encanta inventar cosas. Tengo muchas ideas. Una vez le construí un cañón a mi perro y le puse manos robóticas a mi madre. Imagina lo que puedo conseguir si me dedico a la medicina científica...\"</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Name">Objetivo de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroFailedMessage">¡{[STAFF]} no ha conseguido completar el desafío!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroSuccessMessage">{[STAFF]} ha conseguido aprender una nueva cualificación y ha logrado su objetivo.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Description">Aprende cirugía</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"Me encanta cortar a la gente. Sería genial que me pagaran por hacerlo\".</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Name">Objetivo de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroFailedMessage">¡{[STAFF]} no ha conseguido completar el desafío!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroSuccessMessage">{[STAFF]} ha conseguido aprender una nueva cualificación y ha logrado su objetivo.</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Description">Trabaja en la consulta del doctor</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"Mi padre fue médico en una consulta. Mi abuelo fue médico en una consulta. Mi bisabuelo fue un asesino, por desgracia. Pero, en fin, creo que llevo lo de trabajar en una consulta en la sangre\".</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Name">Objetivo de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroFailedMessage">¡{[STAFF]} no ha conseguido completar el desafío!</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroSuccessMessage">¡{[STAFF]} ha completado el desafío!</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Description">Trabaja en rayos X</string>
  <string name="Challenges/StaffChallenge_Work_XRay_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"Ver el esqueleto de una persona es algo muy íntimo. Me encantaría pasar por rayos X a unos cuantos pacientes. Bueno... si te parece bien\".</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Name">Objetivo de {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroFailedMessage">¡{[STAFF]} no ha conseguido completar el desafío!</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroSuccessMessage">¡{[STAFF]} ha completado el desafío!</string>
  <string name="Challenges/Staff_Cure_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"No soy muy de hacer sugerencias, pero el otro día tuve una gran idea y no paro de pensar en ella. ¿Qué tal si curamos unos cuantos pacientes? ¿No sería estupendo?\".</string>
  <string name="Challenges/Staff_DaysWithoutDeath_Intro">\"No sé vosotros, pero estos fallecimientos continuos me resultan un tanto deprimentes. ¿No podríamos pasar unos meses sin sufrir bajas?\".</string>
  <string name="Challenges/Staff_EarnMoney_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"Siempre he querido ver una gran cantidad de dinero en persona. Tampoco es que quiera revolcarme en los billetes, que no soy un bicho raro. Solo quiero verlo con mis propios ojos\".</string>
  <string name="Challenges/Staff_General_Goal_Intro">{[STAFF]} tiene un objetivo profesional que quiere cumplir. ¿Qué te parece?</string>
  <string name="Challenges/Staff_General_Goal_Name">Objetivo de {[STAFF]}</string>
  <string name="Challenges/Staff_General_Goal_Outro_Failed">¡{[STAFF]} no ha conseguido completar su objetivo profesional!</string>
  <string name="Challenges/Staff_General_Goal_Outro_Success">¡{[STAFF]} ha conseguido completar su objetivo profesional!</string>
  <string name="Challenges/Staff_General_Name">{[STAFF]}</string>
  <string name="Challenges/Staff_General_Request_Intro">Hemos recibido una petición de alguien de nuestro personal, {[STAFF]}. ¿Qué hacemos?</string>
  <string name="Challenges/Staff_General_Request_Name">Petición del personal</string>
  <string name="Challenges/Staff_General_Request_Outro_Failed">Por desgracia, no hemos conseguido completar la petición de {[STAFF]}.</string>
  <string name="Challenges/Staff_General_Request_Outro_Success">¡Bien hecho, hemos completado la petición de {[STAFF]}!</string>
  <string name="Challenges/Staff_Ghosts_Janitor_Intro">\"Los fantasmas antes me aterrorizaban, pero tras mi formación extrasensorial, los encuentro extrañamente fascinantes. ¿Y si cazamos unos cuantos?\".</string>
  <string name="Challenges/Staff_Ghosts_Researcher_Intro">\"Es muy triste cuando un paciente muere. Y más cuando su espíritu regresa para atormentarnos. Sin embargo, conseguir su esencia puede sernos muy útil a los investigadores\".</string>
  <string name="Challenges/Staff_Hospital_Attractiveness_Intro">\"Este sitio podría mejorar mucho. Unas plantas más, un cuadro bonito, tal vez algo de arte... ¿A lo mejor podríamos incluso limpiar ese vómito?\".</string>
  <string name="Challenges/Staff_Hospital_Hygiene_Intro">\"Me pica todo el cuerpo. Más de lo habitual. Y además no paro de sorberme la nariz. ¿Qué tal si mejoramos los niveles de higiene por aquí?\".</string>
  <string name="Challenges/Staff_Hospital_Temperature_Cold_Intro">\"¿Soy la única persona que pasa frío? Ya no me siento ni la cara. Tampoco te vas a arruinar si compras radiadores, ¿sabes?\".</string>
  <string name="Challenges/Staff_Hospital_Temperature_Hot_Intro">\"Estoy sudando como un pollo, apenas puedo concentrarme. ¿Es que se ha averiado el aire acondicionado?\".</string>
  <string name="Challenges/Staff_Marketing_Intro">\"Gracias a mi experiencia en marketing, puedo decir que deberíamos hacer más marketing. Recuerda que es en el marketing donde los sueños se hacen realidad\".</string>
  <string name="Challenges/Staff_MonoBeasts_Intro">\"Estoy haciendo una peluca. Es para un amigo. Necesito mucho pelo, y cuanto antes. ¿Podrías capturarme unos cuantos cejones?\".</string>
  <string name="Challenges/Staff_Promote_Intro">\"¿Has pensado en ascender a algunos empleados? Creo que sería muy beneficioso para el hospital\".</string>
  <string name="Challenges/Staff_Reputation_IntroMessage">{[STAFF]} tiene una petición para nosotros. ¿Qué te parece?\\n\\n\"Desde que era niño, siempre he querido ser admirado como si fuera un edificio famoso. Sería un placer ver que este hospital alcanza la reputación con la que yo, como persona, solo puedo soñar\".</string>
  <string name="Challenges/Staff_Research_Intro">\"Según mis cálculos, deberíamos estar haciendo un X % más de investigación, donde X es mayor que cero\".</string>
  <string name="Challenges/Staff_RoomPrestige_Intro">\"Sería estupendo trabajar en un entorno muy espacioso con muchos muebles de lujo. Algo realmente prestigioso. ¿Qué te parece?\".</string>
  <string name="Challenges/Staff_RoomPrestige_StaffRoom_Intro">\"Me encantaría tener una gran sala de personal muy elegante para relajarme durante mi descanso. ¿Qué te parece?\".</string>
  <string name="Challenges/Staff_StaffMorale_Intro">\"Últimamente noto una gran furia a mi alrededor. Seguro que tú también has oído a alguien llorando en los aseos. Recuerda: un equipo feliz es un equipo productivo\".</string>
  <string name="Challenges/Staff_Training_Intro">\"Si he aprendido algo en mi clase magistral de formación es que deberíamos preparar al personal. El saber no ocupa lugar\".</string>
  <string name="Challenges/Staff_Training_Intro_V2">\"Algunos de nuestros empleados más jóvenes son un poco... En fin, ineptos. ¿Tal vez podríamos hacer algunos cursos más de formación?\".</string>
  <string name="Challenges/Staff_Upgrade_Intro">\"Mejorar nuestras máquinas nos ayudaría a curar más pacientes y a diagnosticar lo que les pasa más deprisa. ¡Como entusiasta de la mecánica, lo recomiendo!\".</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Goal_CS">Cura a {[COUNT]} pacientes de emergencia</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Progress_CS">Has curado a {[COUNT]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Tooltip">Recoge pacientes de emergencia enviando ambulancias en el mapa de emergencias.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Goal_CS">Índice de curación del {[RATE]} % en pacientes de emergencia</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Progress_CS">{[RATE]} %</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Tooltip">Recoge pacientes de emergencia enviando ambulancias en el mapa de emergencias.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Goal_CS">Pasa {[DAYS]} días sin muertes en el lugar de los hechos</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Progress_CS">{[DAYS]} desde la última muerte en el lugar de los hechos</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Tooltip">Responde a las emergencias con rapidez y frecuencia para evitar que los pacientes mueran en el lugar de los hechos.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Goal_CS">Pasa {[DAYS]} días sin muertes de emergencia</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Progress_CS">{[DAYS]} desde la última muerte</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Tooltip">Recoge pacientes de emergencia enviando ambulancias en el mapa de emergencias.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_EmergencyReputation_Tooltip">La reputación en emergencias mejora al recoger pacientes rápidamente y curarlos, minimizando así las muertes en el lugar al que se acude. Se actualiza cuando el último paciente de una emergencia es dado de alta en tu hospital. Cuanto más severas sean las emergencias a las que respondes, más mejorará tu reputación.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedFirst_Goal_CS">Acaba en el 1.º puesto de la lista de número de pacientes de emergencia recogidos</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedSecond_Goal_CS">Acaba al menos en el 2.º puesto de la lista de número de pacientes de emergencia recogidos</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollected_Goal_CS">Acaba al menos en el puesto {[POSITION]} de la lista de número de pacientes de emergencia recogidos</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedFirst_Goal_CS">Acaba en el 1.º puesto de la lista de índice de fracaso en curas de emergencia</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedSecond_Goal_CS">Acaba al menos en el 2.º puesto de la lista de índice de fracaso en curas de emergencia</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailed_Goal_CS">Acaba al menos en el puesto {[POSITION]} de la lista de índice de fracaso en curas de emergencia</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateFirst_Goal_CS">Acaba en el 1.º puesto de la lista de índice de curación de emergencia</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateSecond_Goal_CS">Acaba al menos en el 2.º puesto de la lista de índice de curación de emergencia</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRate_Goal_CS">Acaba al menos en el puesto {[POSITION]} de la lista de índice de curación de emergencia</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateFirst_Goal_CS">Acaba en el 1.º puesto de la lista de índice de muertes de emergencia</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateSecond_Goal_CS">Acaba al menos en el 2.º puesto de la lista de índice de muertes de emergencia</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRate_Goal_CS">Acaba al menos en el puesto {[POSITION]} de la lista de índice de muertes de emergencia</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedFirst_Goal_CS">Acaba en el 1.º puesto de la lista de número de pacientes de emergencia recogidos durante {[MONTHS]} meses</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedSecond_Goal_CS">Acaba al menos en el 2.º puesto de la lista de número de pacientes de emergencia recogidos durante {[MONTHS]} meses</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollected_Goal_CS">Acaba al menos en el puesto {[POSITION]} de la lista de número de pacientes de emergencia recogidos durante {[MONTHS]} meses</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedFirst_Goal_CS">Acaba en el 1.º puesto de la lista de índice de fracaso en curas de emergencia durante {[MONTHS]} meses</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedSecond_Goal_CS">Acaba al menos en el 2.º puesto de la lista de índice de fracaso en curas de emergencia durante {[MONTHS]} meses</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailed_Goal_CS">Acaba al menos en el puesto {[POSITION]} de la lista de índice de fracaso en curas de emergencia durante {[MONTHS]} meses</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateFirst_Goal_CS">Acaba en el 1.º puesto de la lista de índice de curación de emergencia durante {[MONTHS]} meses</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateSecond_Goal_CS">Acaba al menos en el 2.º puesto de la lista de índice de curación de emergencia durante {[MONTHS]} meses</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRate_Goal_CS">Acaba al menos en el puesto {[POSITION]} de la lista de índice de curación de emergencia durante {[MONTHS]} meses</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateFirst_Goal_CS">Acaba en el 1.º puesto de la lista de índice de muertes de emergencia durante {[MONTHS]} meses</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateSecond_Goal_CS">Acaba al menos en el 2.º puesto de la lista de índice de muertes de emergencia durante {[MONTHS]} meses</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRate_Goal_CS">Acaba al menos en el puesto {[POSITION]} de la lista de índice de muertes de emergencia durante {[MONTHS]} meses</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationFirst_Goal_CS">Acaba en el 1.º puesto de la lista de reputación en emergencias durante {[MONTHS]} meses</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationSecond_Goal_CS">Acaba al menos en el 2.º puesto de la lista de reputación en emergencias durante {[MONTHS]} meses</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputation_Goal_CS">Acaba al menos en el puesto {[POSITION]} de la lista de reputación en emergencias durante {[MONTHS]} meses</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Goal_CS">Acaba al menos en el puesto {[POSITION]} de {[TABLE]} durante {[MONTHS]} meses</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Progress_CS">Posición: {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Tooltip">Las tablas de clasificación de emergencias se actualizan a principios de cada mes en función del rendimiento del mes anterior.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationFirst_Goal_CS">Acaba en el 1.º puesto de la lista de reputación en emergencias</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationSecond_Goal_CS">Acaba al menos en el 2.º puesto de la lista de reputación en emergencias</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputation_Goal_CS">Acaba al menos en el puesto {[POSITION]} de la lista de reputación en emergencias</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Goal_CS">Acaba al menos en el puesto {[POSITION]} de {[TABLE]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Progress_CS">Posición: {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Tooltip">Las tablas de clasificación de emergencias se actualizan a principios de cada mes en función del rendimiento del mes anterior.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Goal_CS">Recoge a un {[COUNT]} % del total de pacientes de emergencia</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Progress_CS">{[COUNT]} %</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Tooltip">Recoge pacientes de emergencia enviando ambulancias en el mapa de emergencias.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Goal_CS">Recoge a {[COUNT]} pacientes de emergencia</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Progress_CS">{[COUNT]} pacientes recogidos</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Tooltip">Recoge pacientes de emergencia enviando ambulancias en el mapa de emergencias.</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Goal_CS">Índice de curación del {[SCORE]} para pacientes perdidos en el tiempo </string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Progress_CS">Pacientes perdidos en el tiempo ya curados: {[CURED]} / {[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Tooltip">Puedes diagnosticar y curar a los pacientes perdidos en el tiempo como al resto. Juzga tu capacidad y decide si puedes tratarlos antes de enviarlos a datación sincronizada.</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Goal_CS">Devuelve a su época y cura a {[COUNT]} pacientes perdidos en el tiempo</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Progress_CS">Enviados: {[COUNT_TIME_TRAVELLED]} de {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Tooltip">Puedes diagnosticar y curar a los pacientes perdidos en el tiempo como a cualquier otro paciente. Juzga tu capacidad y decide si puedes tratarlos antes de enviarlos a datación sincronizada.</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Goal_CS">Cura a {[COUNT]} pacientes perdidos en el tiempo </string>
  <string name="Challenges/SubGoals/AnachronisticCured_Progress_CS">Pacientes perdidos en el tiempo ya curados: {[CURED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Tooltip">Puedes diagnosticar y curar a los pacientes perdidos en el tiempo como a cualquier otro paciente. Juzga tu capacidad y decide si puedes tratarlos antes de enviarlos a datación sincronizada.</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Goal_CS">Devuelve a su época a {[COUNT]} pacientes perdidos en el tiempo</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Progress_CS">Enviados: {[COUNT_TIME_TRAVELLED]} de {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Tooltip">Los pacientes perdidos en el tiempo parecerán fuera de lugar; en vez de enviarlos a casa, puedes enviarlos a datación sincronizada para que vuelvan a la era a la que pertenecen.</string>
  <string name="Challenges/SubGoals/BudgetScore_Goal_CS">Consigue una puntuación de presupuesto de {[COUNT]}</string>
  <string name="Challenges/SubGoals/BuildAmbulances_Goal_CS">Construye {[COUNT]} ambulancias</string>
  <string name="Challenges/SubGoals/BuildItemDuo_Progress">Coloca {[COUNT]} {[ITEM0]} y {[ITEM1]}</string>
  <string name="Challenges/SubGoals/BuildItemList_Progress">Coloca {[COUNT]} {[ITEM0]}, {[ITEM1]}, {[ITEM2]}, {[ITEM3]}</string>
  <string name="Challenges/SubGoals/BuildItem_Goal_CS">Coloca {[COUNT]} {[ITEM]}</string>
  <string name="Challenges/SubGoals/BuildItem_Tooltip">Selecciona un objeto de la lista de objetos.\\nPara colocar un objeto, haz clic con el botón izquierdo del ratón.\\nPara girar un objeto, mantén pulsado el botón izquierdo del ratón y arrastra a la izquierda o a la derecha.\\nPara eliminar un objeto, haz clic con el botón derecho del ratón.</string>
  <string name="Challenges/SubGoals/BuildReception_Goal_CS">Construye una recepción</string>
  <string name="Challenges/SubGoals/BuildRoom_Goal_CS">Construye {[COUNT]} {[ROOM]}[i2p_One]Construye {[ROOM]}</string>
  <string name="Challenges/SubGoals/BuildRoom_Tooltip">Para construir una sala:\\nSelecciona una sala de la lista de salas.\\nDibuja una base de un tamaño adecuado.\\nA continuación, coloca los objetos necesarios en la sala.\\nPara completar la sala, haz clic en la marca verde.</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Goal_CS">Compra {[COUNT]} máquinas de energía verde[i2p_One]Compra {[COUNT]} máquina de energía verde</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Tooltip">Compra máquinas de energía verde para aumentar tu suministro de energía. Puedes encontrar turbinas eólicas, paneles solares o presas hidroeléctricas por la ciudad.</string>
  <string name="Challenges/SubGoals/BuyPlots_Goal_CS">Compra {[COUNT]} edificios[i2p_One]Compra {[COUNT]} edificio</string>
  <string name="Challenges/SubGoals/ChallengeBudget_ToolTip_CS">La bonificación que recibas cada mes puede variar entre {[LOWER]} y {[UPPER]} de tus gastos de gestión actuales, dependiendo de tu índice de curación durante los 3 meses del periodo de evaluación previo.</string>
  <string name="Challenges/SubGoals/ClosedRoom_EcoCity_AdvisorMessage">Plantéate usar el exceso de energía para &lt;style=\"AdvisorHighlight\"&gt;abrir&lt;/style&gt; una (o más) de tus salas cerradas.</string>
  <string name="Challenges/SubGoals/CompleteAnyResearchProject_Goal_CS">Completa un proyecto de investigación</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Ghost_Goal_CS">Captura {[COUNT]} fantasmas</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Litter_Goal_CS">Barre {[COUNT]} restos de basura[i2p_One]Barre un resto de basura</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Machine_Goal_CS">Arregla {[COUNT]} máquinas[i2p_One]Arregla una máquina estropeada</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Plant_Goal_CS">Riega {[COUNT]} plantas[i2p_One]Riega una planta</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Stock_Goal_CS">Repón {[COUNT]} máquinas expendedoras[i2p_One]Repón una máquina expendedora</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Toilet_Goal_CS">Desatasca {[COUNT]} retretes[i2p_One]Desatasca un retrete</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Waste_Goal_CS">Limpia {[COUNT]} porquerías[i2p_One]Limpia una porquería.</string>
  <string name="Challenges/SubGoals/CompleteMarketingCampaigns_Goal_CS">Completa {[COUNT]} campañas de marketing[i2p_One]Completa una campaña de marketing</string>
  <string name="Challenges/SubGoals/CompleteResearchProject_Goal_CS">Completa el proyecto de investigación de {[PROJECT]}</string>
  <string name="Challenges/SubGoals/CompleteResearchProjectsCount_Goal_CS">Completa {[COUNT]} proyectos de investigación[i2p_One]Completa un proyecto de investigación</string>
  <string name="Challenges/SubGoals/Complete_MultiplayerObjectives_Goal_CS">Completa {[COUNT]} desafíos multijugador[i2p_One]Completa un desafío multijugador</string>
  <string name="Challenges/SubGoals/CurePatientStreakInRoom_Goal_CS">Cura a {[COUNT]} pacientes seguidos en {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientStreak_Tooltip">Cura a un número de pacientes seguidos. Si envías un paciente a casa o se larga, se interrumpirá la racha.</string>
  <string name="Challenges/SubGoals/CurePatientsInRoom_Goal_CS">Cura a {[COUNT]} pacientes en: {[ROOM]}[i2p_One]Cura a un paciente en: {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsStreakWithIllness_Goal_CS">Cura a {[COUNT]} pacientes con {[ILLNESS]} seguidos</string>
  <string name="Challenges/SubGoals/CurePatientsStreak_Goal_CS">Cura a {[COUNT]} pacientes seguidos</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllnessInRoom_Goal_CS">Cura a {[COUNT]} pacientes con {[ILLNESS]} en: {[ROOM]}[i2p_One]Cura a un paciente con {[ILLNESS]} en: {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllness_Goal_CS">Cura a {[COUNT]} pacientes con {[ILLNESS]}[i2p_One]Cura a un paciente con {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/CurePatients_Goal_CS">Cura a {[COUNT]} pacientes[i2p_One]Cura a un paciente</string>
  <string name="Challenges/SubGoals/CurePatients_Tooltip">Realiza el diagnóstico a los pacientes y haz uso de la sala de tratamiento apropiada para curarlos. Para aumentar las probabilidades de curar a un paciente, asigna a la sala de tratamiento a tu empleado más capaz y, si puedes, mejora las máquinas.</string>
  <string name="Challenges/SubGoals/CureRateIllness_Goal_CS">{[SCORE]} de curación de {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/CureRateRoom_Goal_CS">Índice de curación del {[SCORE]} en {[ROOM]}</string>
  <string name="Challenges/SubGoals/CureRate_Goal_CS">Índice de curación del {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRate_Progress_CS">Pacientes curados: {[CURED]}/{[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/CureRate_Tooltip">Utiliza a tu mejor personal para el tratamiento y mejora las máquinas donde sea posible para aumentar tu índice de curación. Asegúrate también de que tus pacientes no se vayan o mueran antes de tratarlos. Mantenlos felices y hazles el diagnóstico cuanto antes.</string>
  <string name="Challenges/SubGoals/DaysSinceLastDeath_CS">Pasa {[DAYS]} días sin fallecimientos</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatientsInRoom_Goal_CS">Diagnostica y cura a {[COUNT]} pacientes en {[ROOM]}[i2p_One]Diagnostica y cura a un paciente en {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatients_Goal_CS">Diagnostica y cura a {[COUNT]} pacientes[i2p_One]Diagnostica y cura a un paciente</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllnessRoom_Goal_CS">Diagnostica a {[COUNT]} pacientes con {[ILLNESS]} en: {[ROOM]}[i2p_One]Diagnostica a un paciente con {[ILLNESS]} en: {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllness_Goal_CS">Diagnostica a {[COUNT]} pacientes con {[ILLNESS]}[i2p_One]Diagnostica a un paciente con {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/DiagnosePatientsRoom_Goal_CS">Diagnostica a {[COUNT]} pacientes en: {[ROOM]}[i2p_One]Diagnostica a un paciente en: {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Goal_CS">Diagnostica a {[COUNT]} pacientes[i2p_One]Diagnostica a un paciente</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Tooltip">Diagnostica a pacientes en la consulta. Si el médico de la consulta no lo tiene muy claro, enviará al paciente a otras salas de diagnóstico. Construye más salas de diagnóstico para poder diagnosticar distintas enfermedades.</string>
  <string name="Challenges/SubGoals/Done_CS">Hecho</string>
  <string name="Challenges/SubGoals/EarnMoney_Goal_CS">Gana {[CASH]}</string>
  <string name="Challenges/SubGoals/EarnMoney_Progress_CS">Quedan: {[CASH]}</string>
  <string name="Challenges/SubGoals/EarnMoney_Tooltip">Gana dinero diagnosticando enfermedades y tratando a los pacientes. Plantéate también aumentar los precios.</string>
  <string name="Challenges/SubGoals/EarnSilver_Goal_CS">Gana {[SILVER]}</string>
  <string name="Challenges/SubGoals/EarnSilver_Progress_CS">Quedan: {[SILVER]}</string>
  <string name="Challenges/SubGoals/EcoCity_Applicants_Name">Número de candidato</string>
  <string name="Challenges/SubGoals/EcoCity_PatientFlow_Name">Flujo de pacientes</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Goal_CS">Genera {[COUNT]} unidades de energía</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Progress_CS">Quedan: {[COUNT]}</string>
  <string name="Challenges/SubGoals/Epidemic_CS">Infectados: {[COUNT]}\\nVacunas: {[VACCINES]}\\nHuidos: {[ESCAPED]}</string>
  <string name="Challenges/SubGoals/FeedPatients_Progress">Quedan: {[COUNT]}</string>
  <string name="Challenges/SubGoals/FeedPatients_Title">Alimenta a {[COUNT]} personas</string>
  <string name="Challenges/SubGoals/FeedPatients_Tooltip">Recoge agua de lluvia y cultiva fruta y verdura para abastecer a los pacientes. Llevará un tiempo y no se puede acelerar, pero es mejor para ti que toda esa deliciosa basura procesada.</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_CS">Despide a {[COUNT]} empleados[i2p_One]Despide a un empleado</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_Tooltip_CS">Para despedir a un empleado, selecciónalo y pulsa el botón de \"Despedir\". Los empleados despedidos no se pueden recontratar.</string>
  <string name="Challenges/SubGoals/GeneralMarketingCampaignCompleteAny_CS">Completa una campaña de marketing general</string>
  <string name="Challenges/SubGoals/GenerateElectricity_Tooltip">Compra máquinas de energía verde para aumentar tu suministro de energía. Los diferentes tipos de máquinas proporcionarán distintas cantidades de energía a tu hospital.</string>
  <string name="Challenges/SubGoals/HireStaff_Assistant_Goal_CS">Contrata a {[COUNT]} auxiliares[i2p_One]Contrata a un auxiliar</string>
  <string name="Challenges/SubGoals/HireStaff_Doctor_Goal_CS">Contrata a {[COUNT]} médicos[i2p_One]Contrata a un médico</string>
  <string name="Challenges/SubGoals/HireStaff_Goal_CS">Contrata personal ({[COUNT]})</string>
  <string name="Challenges/SubGoals/HireStaff_Janitor_Goal_CS">Contrata a {[COUNT]} bedeles[i2p_One]Contrata a un bedel</string>
  <string name="Challenges/SubGoals/HireStaff_Nurse_Goal_CS">Contrata a {[COUNT]} enfermeros[i2p_One]Contrata a un enfermero</string>
  <string name="Challenges/SubGoals/HireStaff_Tooltip">Para contratar personal:\\nHaz clic en el botón Contratar.\\nSelecciona la clase de empleado que quieres.\\nSelecciona a la persona que prefieras para el puesto.\\nHaz clic en el botón Contratar.\\nSuéltale en el hospital.</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Goal_CS">Atractivo del hospital de {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Progress_CS">Atractivo actual de {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Tooltip">Coloca plantas y otros objetos decorativos para aumentar el atractivo del hospital. También tienes que asegurarte de tener suficientes bedeles para limpiar y mantener el orden.</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Goal_CS">Consigue que el nivel del hospital sea de {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Progress_CS">Nivel actual: {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Tooltip">¡Amplía y aumenta el nivel de tu hospital! Construye más salas, contrata más personal y mejor cualificado, o asciende y forma al personal actual.</string>
  <string name="Challenges/SubGoals/HospitalStarRating_Goal_CS">Consigue {[COUNT]} estrellas en {[LEVEL]}[i2p_One]Consigue una estrella en {[LEVEL]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Goal_CS">Valor del hospital de {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Progress_CS">Valor actual {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Tooltip">Gana dinero, amplía el hospital y aumenta los beneficios para aumentar el valor del hospital.</string>
  <string name="Challenges/SubGoals/Hygiene_Goal_CS">Índice de higiene de {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Progress_CS">Índice de higiene: {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Tooltip">Para mejorar los niveles de higiene, pon dispensadores de gel de manos, lavabos y secadores de manos, y haz que los bedeles limpien los residuos del hospital.</string>
  <string name="Challenges/SubGoals/IllnessMarketingCampaignCompleteAny_CS">Completa una campaña de marketing de una enfermedad</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_CS">Impresiona a {[COUNT]} personas VIP[i2p_One]Impresiona a una persona VIP</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_Tooltip_CS">Mantén tu hospital limpio y bien cuidado, y llénalo de salas con decoración prestigiosa y montones de entretenimiento para impresionar a las personas VIP que vengan de visita.</string>
  <string name="Challenges/SubGoals/LaunchMarketingCampaigns_Goal_CS">Lanza {[COUNT]} campañas de marketing[i2p_One]Lanza una campaña de marketing</string>
  <string name="Challenges/SubGoals/LearnAnyQualification_Goal_CS">Aprende cualquier cualificación</string>
  <string name="Challenges/SubGoals/LearnQualification_Goal_CS">Aprende {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_CS">Deja que {[COUNT]} máquinas ardan[i2p_One]Deja que una máquina arda</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_Tooltip_CS">Las máquinas se incendiarán si el personal de mantenimiento no las atiende.</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_CS">Deja que exploten {[COUNT]} máquinas[i2p_One]Deja que explote una máquina</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_Tooltip_CS">Las máquinas se incendiarán si el personal de mantenimiento no las atiende. Si no se extingue el fuego, la máquina acabará explotando.</string>
  <string name="Challenges/SubGoals/MarketingCampaignCompleteAny_CS">Completa una campaña de marketing</string>
  <string name="Challenges/SubGoals/MarketingCampaignComplete_CS">Completa una campaña de {[CAMPAIGN]}</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOnLONG_CS">Realiza {[MONTHS]} meses de marketing</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOn_CS">Pasa {[MONTHS]} meses en cualquier campaña de marketing[i2p_One]Pasa un mes en cualquier campaña de marketing</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Goal_CS">Mueve la cámara</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Tooltip">Para mover la cámara:\\nMantén pulsado el botón derecho del ratón en el suelo y arrastra.\\nO mueve el cursor a los bordes de la pantalla.\\nO usa las teclas {[Menu/InputActions/CameraPanUp]}{[Menu/InputActions/CameraPanLeft]}{[Menu/InputActions/CameraPanDown]}{[Menu/InputActions/CameraPanRight]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Goal_CS">Inclina la cámara</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Tooltip">Para inclinar la cámara:\\nMantén pulsado el botón central del ratón y mueve el ratón arriba o abajo.\\nO usa las teclas {[Menu/InputActions/CameraPitchUp]} y {[Menu/InputActions/CameraPitchDown]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Goal_CS">Gira la cámara</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Tooltip">Para girar la cámara:\\nMantén pulsado el botón central del ratón y arrastra a derecha o izquierda.\\nO usa las teclas {[Menu/InputActions/CameraRotateClockwise]} y {[Menu/InputActions/CameraRotateAntiClockwise]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Goal_CS">Acerca o aleja la vista</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Tooltip">Para acercar o alejar la vista:\\nMueve la rueda del ratón.\\nO usa las teclas {[Menu/InputActions/CameraZoomIn]} y {[Menu/InputActions/CameraZoomOut]}.</string>
  <string name="Challenges/SubGoals/OpenRoom_EcoCity_Tooltip">Puedes abrir una sala cerrada si tienes energía disponible al hacer clic en ella y seleccionar \"Abrir\" en el panel de información de la sala. Cada sala abierta cuesta una unidad de energía.</string>
  <string name="Challenges/SubGoals/OpenRoom_Goal_CS">Abre {[COUNT]} sala(s)</string>
  <string name="Challenges/SubGoals/OrganisationValue_Goal_CS">Consigue un valor de organización de {[CASH]}</string>
  <string name="Challenges/SubGoals/OrganisationValue_Progress_CS">Quedan: {[CASH]}</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS">Posee {[COUNT]} edificios[i2p_One]Posee {[COUNT]} edificio</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS_Jungle">Posee {[COUNT]} parcelas[i2p_One]Posee {[COUNT]} parcela</string>
  <string name="Challenges/SubGoals/OwnPlots_PlotChallenges_Tooltip">Haz clic en una parcela para ver su objetivo. Selecciona \"Comenzar desafío\" para activar ese objetivo y reúne los requisitos para desbloquear la parcela. Puede haber hasta tres objetivos activos al mismo tiempo.</string>
  <string name="Challenges/SubGoals/OwnPlots_Tooltip">Compra otro terreno o edificio cercano para ampliar tu hospital.</string>
  <string name="Challenges/SubGoals/PatientBoredom_Progress">Pacientes restantes: {[COUNT]}</string>
  <string name="Challenges/SubGoals/PatientBoredom_Title">Entretén a {[COUNT]} pacientes</string>
  <string name="Challenges/SubGoals/PatientBoredom_Tooltip">Ten a los pacientes entretenidos para que no se aburran.</string>
  <string name="Challenges/SubGoals/PatientDeaths_CS">Sacrifica a {[DEATHS]} pacientes</string>
  <string name="Challenges/SubGoals/PatientDeaths_TV_CS">Acaba con {[DEATHS]} pacientes[i2p_One]Acaba con un paciente</string>
  <string name="Challenges/SubGoals/PortalCured_Goal_CS">Cura a {[COUNT]} pacientes de portales temporales</string>
  <string name="Challenges/SubGoals/PortalCured_Progress_CS">Pacientes de portales temporales ya curados: {[CURED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/PortalCured_Tooltip">Cuantos más portales temporales controles, con mayor frecuencia llegarán estos pacientes.</string>
  <string name="Challenges/SubGoals/Power_Patients_Title">Flujo de pacientes</string>
  <string name="Challenges/SubGoals/Power_Patients_Tooltip_CS">Asigna energía al sistema de transporte \"flujo de pacientes\" para aumentar el número de pacientes que llegan al hospital.</string>
  <string name="Challenges/SubGoals/Power_Rooms_Title">Abrir salas</string>
  <string name="Challenges/SubGoals/Power_Rooms_Tooltip_CS">Cada sala abierta cuesta una unidad de energía. Si alcanzas el máximo y necesitas abrir una sala, prueba a construir más máquinas de energía verde, cierra otras salas o disminuye la energía de los sistemas \"candidatos a personal\" y \"flujo de pacientes\".</string>
  <string name="Challenges/SubGoals/Power_Staff_Title">Candidatos a personal</string>
  <string name="Challenges/SubGoals/Power_Staff_Tooltip_CS">Asigna energía al sistema \"candidatos a personal\" para aumentar el ritmo al que se puede contratar a aspirantes a personal.</string>
  <string name="Challenges/SubGoals/Power_Title">Suministro de energía</string>
  <string name="Challenges/SubGoals/Power_Tooltip_CS">La energía se puede usar para abrir salas y aumentar el número de candidatos al puesto de trabajo o el ritmo de llegada de pacientes. Para aumentar la cantidad máxima de energía disponible, construye más máquinas de energía verde. </string>
  <string name="Challenges/SubGoals/ProcessPatientsInRoom_Goal_CS">Procesa {[COUNT]} pacientes en: {[ROOM]}[i2p_One]Procesa un paciente en: {[ROOM]}</string>
  <string name="Challenges/SubGoals/ProcessPatients_Goal_CS">Procesa {[COUNT]} pacientes[i2p_One]Procesa un paciente</string>
  <string name="Challenges/SubGoals/ReachBalance_Goal_CS">Consigue un saldo de {[CASH]}</string>
  <string name="Challenges/SubGoals/ReachBalance_Progress_CS">Quedan: {[CASH]}</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Goal_CS">Completa la oleada {[WAVE]}</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Progress_CS">Oleada actual: {[WAVE]}</string>
  <string name="Challenges/SubGoals/RecruitmentMarketingCampaignCompleteAny_CS">Completa una campaña de marketing de contratación</string>
  <string name="Challenges/SubGoals/Reputation_Goal_CS">Reputación de {[TARGET]}</string>
  <string name="Challenges/SubGoals/Reputation_Progress_CS">Reputación actual: {[SCORE]}</string>
  <string name="Challenges/SubGoals/Reputation_Tooltip">Aumenta tu reputación curando a tantos pacientes como puedas, haciendo feliz a la gente y ganando publicidad del marketing y los pacientes especiales.</string>
  <string name="Challenges/SubGoals/ResearchPoints_Goal_CS">Genera {[COUNT]} puntos de investigación[i2p_One]Genera un punto de investigación</string>
  <string name="Challenges/SubGoals/Research_Tooltip">Completa una investigación en la sala de investigación. Selecciona un equipo de investigación y luego elige un proyecto. Necesitarás un doctor con cualificación de investigación para llevar a cabo el trabajo.</string>
  <string name="Challenges/SubGoals/RevealAliens_Goal_CS">Desenmascara {[COUNT_ALIENS]} extraterrestres infiltrados</string>
  <string name="Challenges/SubGoals/RevealAliens_Progress_CS">Encontrados {[COUNT_REVEALED]} de {[COUNT_ALIENS]}</string>
  <string name="Challenges/SubGoals/RevealAliens_Tooltip">Busca extraterrestres infiltrados. Les gusta ensuciar y hacerte perder el tiempo. Envíalos a casa si los descubres. Sus dispositivos de camuflaje fallan a veces, pero también se les puede ver hurgando en las papeleras, tomando notas o actuando de forma no humana. </string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Goal_CS">Desenmascara {[COUNT_ALIENS]} paparazzi[i2p_One]Desenmascara {[COUNT_ALIENS]} paparazzi</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Progress_CS">Encontrados {[COUNT_REVEALED]} de {[COUNT_ALIENS]}</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Tooltip">Busca paparazzi. Les gusta invadir la privacidad y hacerte perder el tiempo. Quizá los veas hurgando en las papeleras, haciendo fotos o anotando secretos. Envíalos a casa si los descubres cámara en mano.</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsInRoom_Goal_CS">Haz que Roderick Cushion cure a {[COUNT]} pacientes en {[ROOM]}[i2p_One]Haz que Roderick Cushion cure a un paciente en {[ROOM]}</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsWithIllness_Goal_CS">Haz que Roderick Cushion cure a {[COUNT]} pacientes con {[ILLNESS]}[i2p_One]Haz que Roderick Cushion cure a un paciente con {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/Roderick_CurePatients_Goal_CS">Haz que Roderick Cushion cure a {[COUNT]} pacientes[i2p_One]Haz que Roderick Cushion cure a un paciente</string>
  <string name="Challenges/SubGoals/Roderick_Cure_Tooltip_CS">Es posible que Roderick Cushion necesite formación para trabajar en ciertas salas. No hará caso de los cambios que hagas en la pantalla de \"Asignar trabajos\", es mejor que lo agarres y lo sueltes donde quieras.</string>
  <string name="Challenges/SubGoals/Roderick_DiagnosePatients_Goal_CS">Haz que Roderick Cushion diagnostique a {[COUNT]} pacientes[i2p_One]Haz que Roderick Cushion diagnostique a un paciente</string>
  <string name="Challenges/SubGoals/RoomCount_Goal_CS">Construye {[COUNT]} salas</string>
  <string name="Challenges/SubGoals/RoomCount_Progress_CS">Quedan: {[COUNT]}</string>
  <string name="Challenges/SubGoals/RoomPrestigeAny_CS">Consigue una sala de nivel {[LEVEL]}</string>
  <string name="Challenges/SubGoals/RoomPrestige_CS">Consigue: {[ROOM]} de nivel {[LEVEL]}</string>
  <string name="Challenges/SubGoals/RoomPrestige_Tooltip">Agranda una sala o añádele objetos más interesantes para aumentar su nivel de prestigio.</string>
  <string name="Challenges/SubGoals/RotateItem_Goal_CS">Gira un objeto</string>
  <string name="Challenges/SubGoals/RotateItem_Tooltip">Para girar un objeto:\\nMantén pulsado el botón izquierdo del ratón y arrastra a la izquierda o la derecha.\\nO usa las teclas {[Menu/InputActions/RotateItemClockwise]} y {[Menu/InputActions/RotateItemAntiClockwise]}.</string>
  <string name="Challenges/SubGoals/ShootMonoBeast_Goal_CS">Caza {[COUNT]} cejones[i2p_One]Caza un cejón</string>
  <string name="Challenges/SubGoals/StaffHappiness_Goal_CS">Felicidad a {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffHappiness_Progress_CS">{[PERCENT]} de felicidad actual</string>
  <string name="Challenges/SubGoals/StaffMorale_Goal_CS">Ánimo del personal de {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Progress_CS">Ánimo actual del personal: {[CURRENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Tooltip">Para aumentar el ánimo del personal, asegúrate de que no se cansan demasiado, de que pueden satisfacer sus necesidades y de proporcionar un buen ambiente de trabajo, aumentos de sueldo, ascensos y formación. Selecciona a un miembro del personal para ver qué afecta a su ánimo.</string>
  <string name="Challenges/SubGoals/StaffPromote_Assistant_Goal_CS">Asciende a {[COUNT]} auxiliares[i2p_One]Asciende a un auxiliar</string>
  <string name="Challenges/SubGoals/StaffPromote_Doctor_Goal_CS">Asciende a {[COUNT]} médicos[i2p_One]Asciende a un médico</string>
  <string name="Challenges/SubGoals/StaffPromote_Goal_CS">Asciende a {[COUNT]} empleados[i2p_One]Asciende a un empleado</string>
  <string name="Challenges/SubGoals/StaffPromote_Janitor_Goal_CS">Asciende a {[COUNT]} bedeles[i2p_One]Asciende a un bedel</string>
  <string name="Challenges/SubGoals/StaffPromote_Nurse_Goal_CS">Asciende a {[COUNT]} enfermeros[i2p_One]Asciende a un enfermero</string>
  <string name="Challenges/SubGoals/StaffPromote_Tooltip">El personal gana experiencia al trabajar. Estarán listos para un ascenso cuando tengan suficiente experiencia y hayan completado alguna formación.</string>
  <string name="Challenges/SubGoals/StaffTrain_AssistantQualification_Goal_CS">Forma a {[COUNT]} auxiliares en {[QUALIFICATION]}[i2p_One]Forma a un auxiliar en {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Assistant_Goal_CS">Forma a {[COUNT]} auxiliares[i2p_One]Forma a un auxiliar</string>
  <string name="Challenges/SubGoals/StaffTrain_DoctorQualification_Goal_CS">Forma a {[COUNT]} médicos en {[QUALIFICATION]}[i2p_One]Forma a un médico en {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Doctor_Goal_CS">Forma a {[COUNT]} médicos[i2p_One]Forma a un médico</string>
  <string name="Challenges/SubGoals/StaffTrain_Goal_CS">Forma a {[COUNT]} miembros del personal[i2p_One]Forma a un miembro del personal</string>
  <string name="Challenges/SubGoals/StaffTrain_JanitorQualification_Goal_CS">Forma a {[COUNT]} bedeles en {[QUALIFICATION]}[i2p_One]Forma a un bedel en {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Janitor_Goal_CS">Forma a {[COUNT]} bedeles[i2p_One]Forma a un bedel</string>
  <string name="Challenges/SubGoals/StaffTrain_NurseQualification_Goal_CS">Forma a {[COUNT]} enfermeros en {[QUALIFICATION]}[i2p_One]Forma a un enfermero en {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Nurse_Goal_CS">Forma a {[COUNT]} enfermeros[i2p_One]Forma a un enfermero</string>
  <string name="Challenges/SubGoals/StaffTrain_Qualification_Goal_CS">Forma a {[COUNT]} miembros del personal en {[QUALIFICATION]}[i2p_One]Forma a un miembro del personal en {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Roderick_Goal_CS">Forma a Roderick Cushion</string>
  <string name="Challenges/SubGoals/StaffTrain_Tooltip">Se puede enviar al personal con un espacio de formación vacío a un curso en la sala de formación. Asciende al personal para que puedan continuar su formación.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Goal_CS">Confort térmico de {[TARGET]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Progress_CS">Confort térmico: {[SCORE]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip">Mantén una temperatura agradable para el personal y los pacientes colocando radiadores y equipos de aire acondicionado.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Cold">Coloca radiadores en el hospital para evitar que la gente pase frío.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Hot">Coloca equipos de aire acondicionado en el hospital para evitar que la gente pase calor.</string>
  <string name="Challenges/SubGoals/TimePortalPower_Goal_CS">Índice de llegada del portal temporal</string>
  <string name="Challenges/SubGoals/TimePortalPower_Progress_CS">{[SCORE]} %</string>
  <string name="Challenges/SubGoals/TimePortalPower_Tooltip">Cuantos más portales temporales controles, con mayor frecuencia llegarán estos pacientes.</string>
  <string name="Challenges/SubGoals/TotalStars_Goal_CS">Consigue {[COUNT]} estrellas[i2p_One]Consigue una estrella</string>
  <string name="Challenges/SubGoals/TotalStars_Progress_CS">Quedan: {[COUNT]}</string>
  <string name="Challenges/SubGoals/UpgradeItem_Goal_CS">Mejora {[COUNT]} máquinas[i2p_One]Mejora una máquina</string>
  <string name="Challenges/SubGoals/UpgradeItem_Tooltip">Selecciona una máquina y elige una opción de mejora si hay alguna disponible. Necesitarás un bedel con cualificación en mecánica para llevar a cabo la mejora. Desbloquea más mejoras a través de la investigación y los desafíos.</string>
  <string name="Challenges/SubGoals/VIBE_ToolTip_CS">Los fondos que recibas cada mes de Zara pueden variar entre el {[LOWER]} y {[UPPER]} de tus costes de gestión actuales, dependiendo de tu puntuación en el sistema ROLLO durante los 3 meses del periodo de evaluación previo.</string>
  <string name="Challenges/SubGoals/Vaccination_Goal_CS">Vacuna a {[COUNT]} personas infectadas</string>
  <string name="Challenges/SubGoals/Vaccination_Tooltip">Cuando haya una enfermedad contagiosa en el hospital, vacuna a aquellos que muestren los síntomas.</string>
  <string name="Challenges/SubGoals/Wellness_Attractiveness_ToolTip_CS">Decora el hospital y minimiza la basura y los desechos sueltos.</string>
  <string name="Challenges/SubGoals/Wellness_CureRate_ToolTip_CS">Usa maquinaria mejorada y personal cualificado.</string>
  <string name="Challenges/SubGoals/Wellness_Hygiene_ToolTip_CS">Suministra gel de manos y mantén los aseos bien provistos.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHappiness_ToolTip_CS">Mantén a los visitantes entretenidos y bien alimentados.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_Name_CS">Salud de los pacientes</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_ToolTip_CS">Cura a los pacientes rápido (o mándalos a casa).</string>
  <string name="Challenges/SubGoals/Wellness_Reputation_ToolTip_CS">Usa marketing y haz que se corra la voz con las bondades del hospital.</string>
  <string name="Challenges/SubGoals/Wellness_RoomPrestige_ToolTip_CS">Decora cada sala al más alto nivel.</string>
  <string name="Challenges/SubGoals/Wellness_StaffHappiness_ToolTip_CS">Paga bien y proporciona un entorno laboral agradable.</string>
  <string name="Challenges/SubGoals/Wellness_ToolTip_CS">Los fondos que recibas cada mes de Holistix pueden variar entre {[LOWER]} y {[UPPER]} de tus costes de gestión actuales, dependiendo de tu puntuación en el Índice de bienestar durante los 3 meses del periodo de evaluación previo.</string>
  <string name="Challenges/Subgoals/JungleClearingUnlockPlot_Tooltip">Haz clic en una parcela cubierta de maleza para ver su objetivo. Selecciona \"Comenzar desafío\" para activar ese objetivo y reúne los requisitos para desbloquear la parcela. Puede haber hasta tres objetivos activos al mismo tiempo.</string>
  <string name="Challenges/Subgoals/ReachHordeWave_Tooltip">Al completar una oleada, avanzaremos a la siguiente si hemos conseguido alcanzar el índice de curación objetivo. Si no lo conseguimos, tendremos que repetirla.</string>
  <string name="Challenges/Subgoals/ReachWaveObjectivesHordeWave_Tooltip">Cada oleada comienza con la llegada de una serie de pacientes. Tendremos que completar con éxito todos los objetivos de la oleada antes de que todos los pacientes hayan sido tratados para avanzar a la siguiente.</string>
  <string name="Challenges/Subgoals/VIBE_Funding">Fondos ROLLO</string>
  <string name="Challenges/Subgoals/VIBE_Title">Sistema ROLLO</string>
  <string name="Challenges/Subgoals/Wellness_Funding">Fondos de bienestar</string>
  <string name="Challenges/Subgoals/Wellness_Title">Índice de bienestar</string>
  <string name="Challenges/Sunbeam_AdvisorMessage">Alerta de desastre: se informa la zona va a sufrir los efectos de una tormenta solar.</string>
  <string name="Challenges/Sunbeam_Name">Tormenta solar</string>
  <string name="Challenges/Sunbeam_NotificationMessage">¡Alerta, se ha detectado una tormenta solar! Podría dañar nuestra maquinaria.</string>
  <string name="Challenges/TimeLimit_CS">{0} / {1} días[i2p_One]{0} / {1} día</string>
  <string name="Challenges/Travelling_CS">Viajando...</string>
  <string name="Challenges/VIBE_AdvisorMessage_CS">Noticias sobre la financiación: Zara ahora cubre un &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; del total de los costes de gestión de los próximos 3 meses como resultado de nuestra puntuación en el &lt;style=\"AdvisorHighlight\"&gt;sistema ROLLO&lt;/style&gt;.</string>
  <string name="Challenges/VIPInspector_AdvisorMessage">El inspector de sanidad Henry Jobsworth está llegando al hospital.</string>
  <string name="Challenges/VIPInspector_NotificationMessage">Estamos encantados de anunciar que el comité de salud y seguridad enviará a uno de sus inspectores a nuestro hospital muy pronto para una inspección. Henry Jobsworth llegará pronto e inspeccionará nuestro equipo de diagnóstico. ¡Esperamos que todo vaya sobre ruedas!</string>
  <string name="Challenges/VIPInspector_NotificationTitle">Aviso de inspección</string>
  <string name="Challenges/VIPInspector_Reward0Message">Lamento informarle de que su hospital no cumple con los estándares y regulaciones de salud y seguridad. Voy a tener que presentar mi informe a la autoridad local. ¡Póngase las pilas!\\n\\nUn cordial saludo.\\nHenry Jobsworth</string>
  <string name="Challenges/VIPInspector_Reward1Message">Le informo que su hospital ha recibido una nota \"satisfactoria\". Aún queda mucho por mejorar, pero no hay problemas importantes. Le recomiendo que se esfuerce un poco más en el futuro.\\n\\nUn cordial saludo.\\n\\n Henry Jobsworth</string>
  <string name="Challenges/VIPInspector_Reward2Message">Me complace informarle de que el hospital cumple con los estándares y las regulaciones de salud y seguridad. Estoy muy satisfecho con su gestión del hospital. Todo está impoluto y perfectamente en orden. Enviaré mi informe a las autoridades pertinentes en breve, y su hospital recibirá una compensación de 15.000 $. Siga así.\\n\\nUn cordial saludo.\\nHenry Jobsworth</string>
  <string name="Challenges/VIPInspector_Reward3Message">Me complace anunciar que su hospital sobrepasa los estándares y las regulaciones de salud y seguridad. Me ha impresionado mucho ver cómo gestiona su hospital limpia y ordenadamente. Enviaré un informe favorable muy pronto y su hospital recibirá una compensación de 30.000 $. Siga así.\\n\\nUn cordial saludo.\\nSr. Henry Jobsworth</string>
  <string name="Challenges/VIPInspector_RewardTitle">Informe de inspección</string>
  <string name="Challenges/VIPPatientGroup_AdvisorMessage">Llega ese grupo de pacientes...</string>
  <string name="Challenges/VIPPatientGroup_NotificationMessage">Una compañía local ha contraído una enfermedad misteriosa. Nos han ofrecido una generosa compensación si podemos curarlos en 180 días. ¿Aceptamos?</string>
  <string name="Challenges/VIPPatientGroup_NotificationTitle">Grupo de pacientes VIP</string>
  <string name="Challenges/VIPPatientGroup_RewardFailMessage">Por desgracia, no curamos a suficientes pacientes del grupo. Esto ha dañado nuestra reputación y no hemos recibido una recompensa.</string>
  <string name="Challenges/VIPPatientGroup_RewardFailTitle">Informe especial</string>
  <string name="Challenges/VIPPatientGroup_RewardPerfectMessage">¡Perfecto! Hemos curado al grupo entero de pacientes. Esto ha mejorado mucho nuestra reputación y hemos recibido una gran recompensa.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessMessage">Bien hecho, hemos curado a suficientes pacientes del grupo. Esto ha mejorado nuestra reputación y hemos recibido una recompensa.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessTitle">Informe especial</string>
  <string name="Challenges/VIPPatient_AdvsiorMessage">Paciente VIP en camino...</string>
  <string name="Challenges/VIPPatient_NotificationMessage">Se ha puesto en contacto con nosotros una persona muy, pero que muy importante que sufre una enfermedad misteriosa. Ofrece una gran recompensa si podemos diagnosticarle y curarle la enfermedad. ¿Qué hacemos?</string>
  <string name="Challenges/VIPPatient_NotificationTitle">Paciente VIP</string>
  <string name="Challenges/VIPPatient_RewardFailMessage">Por desgracia, no hemos curado al paciente VIP.</string>
  <string name="Challenges/VIPPatient_RewardFailTitle">Informe especial</string>
  <string name="Challenges/VIPPatient_RewardSuccessMessage">¡Bien hecho, hemos curado al paciente VIP! ¡Hemos recibido una bolsa a rebosar de billetes!</string>
  <string name="Challenges/VIPPatient_RewardSuccessTitle">Informe especial</string>
  <string name="Challenges/VIP_Celebrity_Actor_Arrival_Advisor">El famoso actor Roderick Cushion está llegando al hospital.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Message">El famoso actor Roderick Cushion, estrella de las películas de \"Capas y mallas\", está interesado en visitar el hospital. ¿Y si le invitamos?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Title">Visita de un actor famoso</string>
  <string name="Challenges/VIP_Celebrity_Actor_Name">Actor Roderick Cushion</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V1_Intro_Message">Roderick Cushion, actor famoso y el tío de la portada de esos DVD, está rodando por aquí cerca su nueva película \"La cabra que no tiró al monte\". Sus representantes nos han ofrecido una visita promocional suya, y nos garantizan que no le acompañará ninguna de las cabras.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V2_Intro_Message">Roderick Cushion, actor famoso y modelo ocasional, está actualmente encerrado en su mansión de Flemington escribiendo sus memorias. No obstante, le gustaría respirar un poco de aire fresco, así que sus representantes han preguntado si nos gustaría recibir una visita suya.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V3_Intro_Message">Roderick Cushion, actor famoso y conservero de pescado, esta por la zona para recibir un doctorado honoris causa en la Universidad de Mitton por su contribución a películas que ve la gente. Sus representantes han preguntado si nos gustaría recibir una visita suya mientras está aquí.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V1_Intro_Message">Roderick Cushion, actor famoso y acaparador de portadas, está de vacaciones por la zona, y planea su \"siguiente movimiento\" desde su granja subterránea cerca de Smogley. Se está volviendo loco y necesita que le dé el sol, así que sus representantes han preguntado si nos gustaría recibir una visita suya mientras está aquí.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V2_Intro_Message">Roderick Cushion, famoso actor y asquerosamente rico, está rodando por la zona la esperadísima \"Mandíbula Cuadrada y Bippi 3: Carrera por la recompensa de Kevin\". Sus representantes han dicho que a Roderick le encantaría visitar el hospital, ya que no hay mucho más que hacer en la zona. La verdad es que no es un buen comienzo.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V3_Intro_Message">Roderick Cushion, actor famoso y entusiasta de los babuinos, está por la zona tras visitar la sede de Bungle para ver cómo va el diseño de un \"calzador a reacción\" en el que invirtió. La cosa no ha ido bien, así que ahora quiere pasar un rato con sus fans para sentirse mejor. Sus representantes han preguntado si nos gustaría recibir una visita suya.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V1_Intro_Message">Roderick Cushion, actor famoso y miembro destacado de la Fundación Orbe, está rodando por la zona una nueva temporada de su concurso \"¡Ay, que caigo!\". Sus representantes han dicho que Roderick quiere ver uno de los hospitales a los que van los concursantes tras caer en el volcán.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V2_Intro_Message">Roderick Cushion, actor famoso y amante confeso de las bolitas de queso, está rodando por la zona un episodio piloto que ha escrito él mismo titulado \"Un guapísimo genio\". Por lo visto le gustaría hablar de la serie con personas normales, y ha preguntado si estaríamos dispuestos a recibir una visita suya en el hospital.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V3_Intro_Message">Roderick Cushion, actor famoso y amante de la leche con galletas, está de vacaciones en su palacio de la playa de Sweaty Palms, y quiere tomarse un descanso de la piscina para que las ventas de DVD no decaigan. Sus representantes han preguntado si nos gustaría recibir una visita suya a cambio de algo de publicidad.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V1_Intro_Message">Roderick Cushion, actor famoso e icono de la cultura popular, está rodando por la zona un anuncio para la nueva línea de zapatillas doradas de lujo de Jumbo. Tiene la intención de promocionar su siguiente película en un hospital, y sus representantes nos han ofrecido recibir una visita suya.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V2_Intro_Message">Roderick Cushion, actor famoso y tímido adorable, está preocupado por que la gente se esté olvidando de quién es, así que sus representantes están buscando oportunidades para darle visibilidad. Ahora mismo está un poco delicado, pero podría recuperarse pronto si aceptamos.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V3_Intro_Message">Roderick Cushion, actor famoso y hombre de mundo, está por la zona tras comprar un ático en una planta muy alta. Sin embargo, no le están gustando las alturas y está deseando bajar. Sus representantes han preguntado si nos gustaría recibir una visita suya.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_1">Roderick Cushion quedó tan espantado con su visita que ha decidido hacer una nueva película de la popular serie de terror \"El horrible hospital de los horrores\". La verdad es que le tengo ganas, porque las quince películas anteriores fueron buenísimas, pero para el hospital no son buenas noticias.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_2">Roderick Cushion no quedó nada impresionado con su visita. Al parecer alguien le oyó murmurar algo de mandar a su doble para escenas de riesgo la próxima vez. Es una pena.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_3">Roderick Cushion no mencionó su visita al hospital en su diario, que se publica cada semana en el Two Point Squabbler. Supongo que no lo pasó mal durante su estancia, pero... ¿es que ni se acuerda de que vino?\\nHabrá que mejorar el hospital si queremos que los famosos recuerden sus visitas.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_4">Roderick Cushion parecía muy satisfecho cuando dejó nuestro hospital. Pero, claro, como es un actor, no hay manera de saberlo. Ah, también nos mandó un donativo. Supongo que eso es buena señal.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_5">¡Roderick Cushion se quedó tan impresionado con nuestro hospital que quiere hacer una película sobre su visita! Nos ha ofrecido comprar los derechos y todo. Es una publicidad estupenda, y seguro que la película será fascinante.</string>
  <string name="Challenges/VIP_Celebrity_Actor_V1_Intro_Message">Roderick Cushion, actor famoso y dueño de un zepelín, está buscando mejorar su imagen pública tras un reciente escándalo. Sus representantes han preguntado si podría venir al hospital para \"ser amable\" con unos cuantos enfermos.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V2_Intro_Message">Roderick Cushion, actor famoso y antiguo niño prodigio de la música, está rodando por la zona una adaptación del exitoso thriller psicológico \"Apártate de esos niños, son mis hijos\". Sus representantes han preguntado si estamos interesados en recibir una visita suya para hacernos publicidad mutuamente.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V3_Intro_Message">Roderick Cushion, actor famoso y accionista de Roachburger, está por la zona para el estreno de su último proyecto \"El imparable cárdigan de pesadilla\". Sus representantes han dicho que están teniendo problemas para vender las entradas, así que han preguntado si nos gustaría recibir una visita suya para tener algo de publicidad.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V4_Intro_Message">Roderick Cushion, actor famoso y oyente habitual de Two Point Radio, acaba de publicar \"Este código es mío\", el último capítulo de su serie \"A paso ligero\". Sus representantes han preguntado si estaríamos interesados en recibir una visita suya para tener algo de publicidad.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V5_Intro_Message">Roderick Cushion, actor famoso y (según él) filántropo, está por la zona rodando \"Punto de apoyo\", el nuevo episodio de su serie \"Cecil Fulcrum\". Sus representantes están programando unos cuantos actos publicitarios, y han preguntado si estaríamos interesados en recibir una visita suya.\\nSi queda impresionado con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_F_Name">Jasmine</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V1_Intro_Message">La estrella del pop Jasmine Odyssey se vio envuelta en un escándalo recientemente cuando el Two Point Squabbler publicó fotos de la mansión de su gato en Flemington. Su representante está intentando que la prensa la haga parecer emocionalmente estable, así que han preguntado si consideraríamos recibir una visita suya en el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V2_Intro_Message">La estrella del pop Jasmine Odyssey ya tiene título para su próximo single: \"Juguemos a los médicos\". Quiere hacer una investigación sobre qué es un médico y a qué juega exactamente. Sus representantes han preguntado si podríamos recibir una visita suya.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V3_Intro_Message">La estrella del pop Jasmine Odyssey está en la zona visitando a sus profesores favoritos de la Universidad de Mitton, donde aprendió algunas cosas antes de ser famosa. Sus representantes han preguntado si Jasmine podría visitar el hospital, ya que quiere hacer un repaso de sus conocimientos en farmacología.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V1_Intro_Message">La estrella del pop Jasmine Odyssey está promocionando su nuevo single \"Cuando estamos juntos (y no hay nadie más)\" y quiere celebrarlo caminando entre gente normal y pensando en lo especial que es. Sus representantes han preguntado si nos gustaría recibir una visita suya.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V2_Intro_Message">La estrella del pop Jasmine Odyssey acaba de sacar un nuevo single, \"Un nombre solo es la palabra que usamos para llamar a algo\", y también quiere presumir en público de su \"nuevo\" look. Sus representantes han preguntado si nos gustaría recibir una visita suya.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V3_Intro_Message">La estrella del pop Jasmine Odyssey está por la zona tras cantar en la fiesta de cumpleaños privada de Sophie Nova, una buena amiga suya y presidenta de Bungle. Sus representantes han preguntado si nos gustaría recibir una visita suya para tener algo de publicidad mientras está aquí.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V1_Intro_Message">La estrella del pop Jasmine Odyssey está buscando oportunidades para conocer a sus fans tras su provocativa y, según algunos, incomprensible nueva canción \"Esto no es música\". Por lo visto, soñó que nuestro hospital era el sitio perfecto, así que sus representantes han preguntado si nos gustaría recibir una visita suya.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V2_Intro_Message">La estrella del pop Jasmine Odyssey está rodando un videoclip para su próximo single \"Ay, otra vez no\" por la zona. Sus representantes han preguntado si Jasmine podría venir al hospital como parte de, según ellos, \"ir agitando las redes antes del lanzamiento\".\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V3_Intro_Message">La estrella del pop Jasmine Odyssey está por la zona tras rodar un videoclip cerca de Sweaty Palms para su último single \"Susurros de pez\". Sus representantes han preguntado si Jasmine podría venir a hacer algo de publicidad al hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V1_Intro_Message">La estrella del pop Jasmine Odyssey está por la zona haciendo una investigación para su nuevo single \"En la planta 84\". Para ello está yendo a todos los edificios de Croquembouche que tienen una planta 84. Sus representantes han preguntado si estaríamos interesados en recibir una visita suya para tener algo de publicidad.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V2_Intro_Message">La estrella del pop Jasmine Odyssey está por la zona tras visitar su \"laboratorio de ideas\" en Pelican Wharf, donde están terminando una revolucionaria máquina 2 en 1 que es mesa de mezclas y cafetera a la vez. Sus representantes han preguntado si nos gustaría recibir una visita suya para que le hable a la gente sobre ello.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V3_Intro_Message">La estrella del pop Jasmine Odyssey está por la zona para los premios de la música de Two Point, donde se espera que su disco superventas \"Salivación\" gane todas las categorías, porque al final no ha habido más candidatos. Sus representantes han preguntado si nos gustaría recibir una visita suya antes de la gran noche.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V1_Intro_Message">La estrella del pop Jasmine Odyssey, tras el gran éxito de su single \"Esta cara huele bien\", va a hacer una gira por Two Point County para promocionar \"Salivación\", su revolucionario disco de singles. Sus representantes han preguntado si nos gustaría ser una de las paradas en su gira por todo el condado.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V2_Intro_Message">La estrella del pop Jasmine Odyssey, tras su exitazo \"No hay otro sentimiento como el sentimiento que siento (cuando siento sentimientos)\" va a hacer una gira por todo Two Point County en la que firmará todo lo firmable. Sus representantes han preguntado si nos gustaría recibir una visita suya.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V3_Intro_Message">La estrella del pop Jasmine Odyssey acaba de sacar un nuevo single que no dejará a nadie indiferente: \"Durmiendo por la noche\". Sus representantes han preguntado si nos gustaría recibir una visita suya para acompañar el lanzamiento.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V4_Intro_Message">La estrella del pop Jasmine Odyssey está haciendo una serie de apariciones para publicitar la adaptación cinematográfica de \"Salivación\", el disco suyo que ha batido todos los récords. Sus representantes han preguntado si nos gustaría recibir una visita en el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V5_Intro_Message">La estrella del pop Jasmine Odyssey está promocionando el lanzamiento de su primera fragancia (y espray antimosquitos), \"Jasmine\". Sus representantes han preguntado si nos gustaría recibir una visita suya para hacer algo de publicidad.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. Incluso puede que nos dé un donativo. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_1">Jasmine Odyssey estaba tan indignada tras su visita que, como protesta, ahora está haciendo una retransmisión en directo de 24 horas de silencio en su popular canal Jaz Club. Para algunos de nosotros su silencio es un alivio, pero para el hospital es mala publicidad.\\nHabrá que mejorar el hospital si queremos reacciones más positivas en el futuro.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_2">Jasmine Odyssey publicó una foto del hospital en LifeSketch con un filtro de lluvia y un emoticono frunciendo el ceño. Parece que no disfrutó de su estancia aquí.\\nHabrá que mejorar el hospital si queremos reacciones más positivas en el futuro.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_3">Jasmine Odyssey no nos ha mencionado desde que dejó el hospital. Qué pena. Al menos alguien consiguió hacerle una foto mientras estaba aquí. Algo es algo.\\nHabrá que mejorar el hospital si queremos beneficiarnos más de las visitas de los famosos.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_4">Jasmine Odyssey ha estado hablando de nosotros en ChatFace, donde es la persona con más seguidores de Two Point County. Al parecer, ahora estamos entre sus 4 hospitales favoritos, y nos ha enviado un gran cheque con su cara impresa.\\nSe trata de buena publicidad para el hospital, pero seguro que podemos conseguir reacciones mejores...</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_5">Jasmine Odyssey asistió a la ceremonia de premios de anoche disfrazada de hospital. ¡No paraba de hablar de nosotros y del dinero que piensa donarnos! Ha debido de disfrutar mucho de su visita.\\n¡Todo ha salido a la perfección, enhorabuena a todos!</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Title">Visita de la estrella del pop</string>
  <string name="Challenges/VIP_Goal_Summary_General">Impresiona al VIP con un buen hospital</string>
  <string name="Challenges/VIP_Inspector_Name">El inspector</string>
  <string name="Challenges/VIP_Inspector_R1_V1_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth también nos ha dicho que tiene la intención de visitar El Cormorán Oleoso mientras está en Hogsport que, según él, tiene la mejor selección de patatas del condado.\\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/VIP_Inspector_R1_V2_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth incluye un anexo en el que expone sus intenciones de visitar la biblioteca pública de Lower Bullocks. Dice que espera con ganas discutir con la señora Penelopa Stuffage (supongo que será la bibliotecaria) sobre los diferentes sistemas de organización.\\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/VIP_Inspector_R1_V3_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth señala que tiene la intención de comer al lado del antiguo puente y explicarles los principios de la ingeniería arcaica a los transeúntes.\\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/VIP_Inspector_R2_V1_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth añade que su madre fue a la Universidad de Mitton y que tiene una camiseta con el emblema, aunque no está seguro de dónde la ha puesto.\\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/VIP_Inspector_R2_V2_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth también añade que perdió su fiambrera mientras paseaba por las colinas de Tumble la primavera pasada y espera encontrarla en su próxima visita.\\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/VIP_Inspector_R2_V3_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth también dice que espera deambular por los parques de Flemington donde, en una visita anterior, asistió a una lectura de poemas.\\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/VIP_Inspector_R3_V1_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth añade que espera que no estemos llevando las cosas como solían llevarlas en Bungle y que no va a pasar por eso muchas más veces.\\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/VIP_Inspector_R3_V2_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth añade que espera ver una de las famosas puestas de sol luminiscentes y químicamente distorsionadas de la zona mientras está por aquí.\\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/VIP_Inspector_R3_V3_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth añade que espera que no estemos usando el agua del río Bilge.\\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/VIP_Inspector_R4_V1_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth comenta que espera contar los escalones de la Grockle Tower. Según él, es un bienvenido descanso, después de todas las inspecciones que le han tocado hacer en una zona tan plagada de hoteles, restaurantes y hospitales.\\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/VIP_Inspector_R4_V2_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth añade que está deseando visitar el museo de Old Crock, uno de sus destinos favoritos sobre letreros y tipografía.\\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/VIP_Inspector_R4_V3_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth añade que no tiene muchas ganas de visitar esta zona.\\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/VIP_Inspector_R5_V1_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth también dice que tiene la intención de comprar \"por lo menos otro\" bastón de la tienda Yo te Apoyo de Pelican Wharf para añadirlo a su colección y colgarlo en la pared.\\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/VIP_Inspector_R5_V2_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth apunta que espera que por lo menos tengamos un techo, suelo y muros funcionales.\\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/VIP_Inspector_R5_V3_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth añade que no debería llegar tarde, pero nos advierte de que se pierde cada vez que viene a Croquembouche... \\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_1">El señor Jobsworth nos ha enviado el informe de su última visita. Son 30 páginas, así que no nos lo hemos leído, pero en la última página pone: \"Es terrible. El centro sanitario es horrible, y encima está en un lugar horrible. Es impresionante lo poco impresionado que estoy. Felicidades\".\\nEl informe no ha ido muy bien, pero ya solo podemos ir a mejor.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_2">El señor Jobsworth nos ha enviado el informe de su última visita. Son 30 páginas, así que no nos lo hemos leído, pero en la última página pone: \"En esencia es malo y peligroso, no se lo recomiendo a nadie que quiera curarse. Sin embargo, también tiene cosas buenas\".\\nHabrá que mejorar el hospital si queremos hacerlo mejor la próxima vez.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_3">El señor Jobsworth nos ha enviado el informe de su última visita. Son 30 páginas, así que no nos lo hemos leído, pero en la última página pone: \"Increíblemente mediocre, sin nada que haga que se salga de lo normal, ni positiva ni negativamente\".\\nNo podemos quejarnos, pero tampoco alegrarnos.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_4">El señor Jobsworth nos ha enviado el informe de su última visita. Son 30 páginas, así que no nos lo hemos leído, pero en la última página pone: \"Uno de los mejores destinos clínicos de Two Point County. Será un destino muy popular entre los pacientes empedernidos. Enhorabuena\".\\n¡Qué informe más halagador de una persona tan influyente en la sanidad de Two Point County!</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_5">El señor Jobsworth nos ha enviado el informe de su última visita. Son 30 páginas, así que no nos lo hemos leído, pero en la última página pone: \"Un logro extraordinario. Un centro que no solo alarga vidas, sino que las enriquece. Una visita a este hospital puede empezar con un cuerpo enfermo, pero termina con una cura para el alma. Espectacular\".\\nEl informe no podría haber ido mejor. Son buenas noticias.</string>
  <string name="Challenges/VIP_Inspector_Title">Inspección de sanidad</string>
  <string name="Challenges/VIP_Inspector_V1_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth también incluye la siguiente lista como archivo adjunto: \"Huevos, zumo de piña, zanahorias, Cheesy Gubbins, huevos, palitos de pescado(?)\".\\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/VIP_Inspector_V2_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth también nos deseó un día sin peligros. \\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/VIP_Inspector_V3_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth también dice que tiene ganas de evaluar nuestras instalaciones según los estándares y las regulaciones de Two Point County.\\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/VIP_Inspector_V4_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth añade que no deberíamos empezar a hacer nada diferente ahora, que eso sería hacer trampas y que no nos dará tiempo.\\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/VIP_Inspector_V5_Intro_Message">Henry Jobsworth, el principal inspector de salud y seguridad de Two Point County, nos ha informado de que pronto nos hará una visita para realizar una inspección. El señor Jobsworth añade que lo reconoceremos por su casco amarillo, además de por su cara. \\nLlegará en breve, y un buen informe nos ayudaría a aumentar la reputación.</string>
  <string name="Challenges/VIP_Mayor_Arrival_Advisor">La alcaldesa Tabitha Windsock está llegando al hospital.</string>
  <string name="Challenges/VIP_Mayor_Intro_Message">La alcaldesa Tabitha Windsock insiste en visitar el hospital. ¡Hay que tener todo en perfecto estado de revista!</string>
  <string name="Challenges/VIP_Mayor_Intro_Title">Visita de la alcaldesa</string>
  <string name="Challenges/VIP_Mayor_Name">Alcaldesa Tabitha Windsock</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_1">El equipo de Tabitha Windsock nos ha enviado esta nota tras su visita al hospital: \"Su establecimiento es tan terrible que ya no tendremos reparo alguno en culparlo de los problemas de Two Point County en uno de los próximos discursos de la alcaldesa\".</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_2">El equipo de Tabitha Windsock nos ha enviado esta nota tras su visita al hospital: \"La sanidad es un tema delicado y se aproximan las elecciones. ¡Hagan el favor de arreglar sus problemas, porque están dejando en mal lugar a la alcaldesa!\".</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_3">El equipo de Tabitha Windsock nos ha enviado esta nota tras su visita al hospital: \"Gracias por apoyar a Tabitha Windsock en este momento de necesidad/celebración recibiéndola en su lugar de trabajo/hogar. Que tengan un buen día, y no olviden votar por Windsock\".</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_4">El equipo de Tabitha Windsock nos ha enviado esta nota tras su visita al hospital: \"Bien hecho, los establecimientos así hacen más fácil el trabajo de la alcaldesa, aumentan su aprobación y, ah, sí, benefician a la gente de Two Point County\".</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_5">El equipo de Tabitha Windsock nos ha enviado esta nota tras su visita al hospital: \"Enhorabuena, su estupendo hospital es el ejemplo perfecto del progreso característico del gobierno de la alcaldesa Windsock. Aparecerá en su próxima campaña de reelección\".</string>
  <string name="Challenges/VIP_Mayor_V10_Intro_Message">La alcaldesa Tabitha Windsock está haciendo una serie de visitas para que sus votantes no se olviden de su cara. Su equipo ha preguntado si nos gustaría ser una de sus paradas para este importante ejercicio de memoria.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Mayor_V1_Intro_Message">La alcaldesa Tabitha Windsock está cansada de que nadie la reconozca, así que su equipo ha preguntado si puede hacer una visita oficial al hospital para aumentar su notoriedad. Yo tampoco la había visto nunca antes, pero es la alcaldesa.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Mayor_V2_Intro_Message">La alcaldesa Tabitha Windsock ha provocado un gran escándalo por un informe que sugería que se había pasado el 64 % de su mandato jugando al pádel. Su equipo ha preguntado si podría visitar el hospital para dar la impresión de que hace cosas.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Mayor_V3_Intro_Message">La alcaldesa Tabitha Windsock está haciendo campaña para las elecciones legislativas bianuales semirregionales del próximo trimestre. Su equipo ha preguntado si puede hacer acto de presencia en el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Mayor_V4_Intro_Message">La alcaldesa Tabitha Windsock está haciendo una serie de apariciones para acompañar el lanzamiento de la iniciativa \"Mejorando las cosas\". Su equipo ha preguntado si nos gustaría recibir una visita suya.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Mayor_V5_Intro_Message">La alcaldesa Tabitha Windsock está viajando por todo Two Point County para promover su iniciativa \"Las cosas malas son malas\" y su equipo ha preguntado si nos gustaría que hicieran una parada en nuestro hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Mayor_V6_Intro_Message">La alcaldesa Tabitha Windsock está rebatiendo la afirmación de que todas sus iniciativas contienen la palabra \"cosa\" con la iniciativa \"Esas cosas no me van\". No está muy claro sobre qué va, pero su equipo ha preguntado si nos gustaría recibir una visita suya.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Mayor_V7_Intro_Message">La alcaldesa Tabitha Windsock ha puesto recientemente a la sanidad de Two Point County de actualidad al declarar que \"es importante que los enfermos se pongan bien\". Su equipo ha preguntado si puede hacer una visita oficial al hospital para que se vea que el dinero de los contribuyentes va a las cosas de las que habla.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Mayor_V8_Intro_Message">La alcaldesa Tabitha Windsock tiene que tomar una importante decisión con respecto al futuro de la financiación de la sanidad de Two Point County. Su equipo ha preguntado si puede hacer una visita al hospital para ver qué es la sanidad exactamente y por qué podría ser importante.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Mayor_V9_Intro_Message">La alcaldesa Tabitha Windsock está haciendo una campaña política por Two Point County. Su equipo ha preguntado si nos gustaría ser una de las paradas en su gira.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Minister_R3_V1_Intro_Message">El ministro de sanidad Tarquin Foxbridge nos ha notificado que nos va a hacer una visita oficial próximamente. El señor Foxbridge está a cargo del dinero, pero no quiero meter presiones.\\nSi le impresiona el hospital, podríamos recibir una parte del presupuesto para sanidad de Two Point County y evitar el cierre.</string>
  <string name="Challenges/VIP_Minister_R3_V2_Intro_Message">El ministro de sanidad Tarquin Foxbridge nos ha avisado de que vendrá al hospital para una inspección. También nos dice que no tolerará unos estándares bajos, excusas o falta de dinero.\\nSi le impresiona el hospital, podríamos recibir una parte del presupuesto para sanidad de Two Point County y evitar el cierre.</string>
  <string name="Challenges/VIP_Minister_R3_V3_Intro_Message">El ministro de sanidad Tarquin Foxbridge nos ha informado de que se va a pasar por aquí para ver cómo nos va. Nos desea suerte y ha adjuntado un archivo de audio de lo que asumo que es su propia risa.\\nSi le impresiona el hospital, podríamos recibir una parte del presupuesto para sanidad de Two Point County y evitar el cierre.</string>
  <string name="Challenges/VIP_Minister_R5_V1_Intro_Message">El ministro de sanidad Tarquin Foxbridge nos ha informado de que pronto va a visitar el hospital. Añade que más nos vale ganar dinero, no como esa \"chozas hippies gratuitas\".\\nSi le impresiona el hospital podríamos recibir una parte del presupuesto para sanidad del condado como recompensa.</string>
  <string name="Challenges/VIP_Minister_R5_V2_Intro_Message">El ministro de sanidad Tarquin Foxbridge nos ha dicho que va a hacernos una visita para ver cómo nos va. Dice que espera poder corroborar sus ideas y menciona recompensas importantes.\\nSi le impresiona el hospital podríamos recibir una parte del presupuesto para sanidad del condado como recompensa.</string>
  <string name="Challenges/VIP_Minister_Reward_Message_1">Tarquin Foxbridge nos ha enviado una nota manuscrita tras su visita al hospital: \"Estuve deliciosamente mortificado por el estado de vuestro supuesto hospital. Si mantenéis este estándar de equipamiento, vuestro establecimiento y todo su personal serán retirados y reciclados para financiar actividades gubernamentales. Saludos\".</string>
  <string name="Challenges/VIP_Minister_Reward_Message_2">Tarquin Foxbridge nos ha enviado una nota manuscrita tras su visita al hospital: \"No me sorprendí al comprobar que vuestro establecimiento era, como mínimo, espectacularmente inferior a la media. Ya podéis mejorar, o seréis sustituidos, y rápido\".</string>
  <string name="Challenges/VIP_Minister_Reward_Message_3">Tarquin Foxbridge nos ha enviado una nota manuscrita tras su visita al hospital: \"Me entristece decir que vuestro rendimiento es mediocre. Mi integridad profesional os implora mejorar en todos los aspectos; sin embargo, mi deseo personal es que fracaséis de la manera más entretenida posible. Simplemente, sería más interesante\".</string>
  <string name="Challenges/VIP_Minister_Reward_Message_4">Tarquin Foxbridge nos ha enviado una nota manuscrita tras su visita al hospital: \"Me sorprende decir que lo estáis haciendo bastante bien. No sé cómo lo habéis conseguido, pero seguid así, supongo\".</string>
  <string name="Challenges/VIP_Minister_Reward_Message_5">Tarquin Foxbridge nos ha enviado una nota manuscrita tras su visita al hospital: \"Me entusiasma comprobar que habéis logrado ejecutar la fase 117 de mi plan para una sanidad ideal. Ha sido un plan excelente\".</string>
  <string name="Challenges/VIP_Minister_V1_Intro_Message">El ministro de sanidad Tarquin Foxbridge nos ha informado de que pronto va a visitar el hospital. Espera ver cuánto dinero ganamos y juzgarnos en consecuencia.\\nSi le impresiona el hospital podríamos recibir una parte del presupuesto para sanidad del condado como recompensa.</string>
  <string name="Challenges/VIP_Minister_V2_Intro_Message">El ministro de sanidad Tarquin Foxbridge nos ha informado de que pronto va a visitar el hospital. También nos recuerda que desperdiciar parte de los beneficios en la comodidad y bienestar de los pacientes no va a jugar en nuestro favor.\\nSi le impresiona el hospital podríamos recibir una parte del presupuesto para sanidad del condado como recompensa.</string>
  <string name="Challenges/VIP_Minister_V3_Intro_Message">El ministro de sanidad Tarquin Foxbridge nos ha informado de que pronto va a visitar el hospital. Afirma que espera ver cómo funcionan las nuevas tecnologías de vanguardia con las que nos vamos a hacer de oro.\\nSi le impresiona el hospital podríamos recibir una parte del presupuesto para sanidad del condado como recompensa.</string>
  <string name="Challenges/VIP_Minister_V4_Intro_Message">El ministro de sanidad Tarquin Foxbridge nos ha informado de que pronto va a visitar el hospital. Añade que espera ver un hospital económicamente sostenible y autosuficiente.\\nSi le impresiona el hospital podríamos recibir una parte del presupuesto para sanidad del condado como recompensa.</string>
  <string name="Challenges/VIP_Minister_V5_Intro_Message">El ministro de sanidad Tarquin Foxbridge nos ha informado de que pronto va a visitar el hospital. Espera que recordemos que, ante todo, somos una empresa y, en segundo lugar, un hospital.\\nSi le impresiona el hospital podríamos recibir una parte del presupuesto para sanidad del condado como recompensa.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Arrival_Advisor">El ministro de sanidad Tarquin Foxbridge está llegando al hospital.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_IntroMessage">Al ministro de sanidad Tarquin Foxbridge le gustaría visitar el hospital. Seguramente deberíamos acceder a su petición.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Intro_Title">Visita del ministro de sanidad</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Name">Ministro de sanidad Tarquin Foxbridge</string>
  <string name="Challenges/VIP_Radio_Reporter_Arrival_Advisor">Sally Figblanket, periodista de Two Point Radio, está llegando al hospital.</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está interesada en visitar el hospital. ¿Qué le decimos?</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Title">Visita de la periodista</string>
  <string name="Challenges/VIP_Radio_Reporter_Name">Periodista Sally Figblanket</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V1_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está en la zona investigando unos misteriosos olores que vienen de la granja porcina. Nos ha preguntado si se puede pasar por aquí para hacer un reportaje sobre el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V2_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está por la zona investigando un gemido muy agudo que sale de Wallace el Tuerto. Nos ha preguntado si se puede pasar por aquí para hacer un reportaje sobre el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V3_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está por la zona investigando un rumor sobre unos pasteles de crema envenenados en el Cirque du Parfait. Nos ha preguntado si se puede pasar por aquí para hacer un reportaje sobre el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V1_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está por la zona investigando los avistamientos del yeti cantarín. Nos ha preguntado si se puede pasar por aquí para hacer un reportaje sobre el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V2_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está por la zona haciendo encuestas a los estudiantes de la Universidad de Mitton sobre los profesores más queridos y los más odiados. Nos ha preguntado si se puede pasar por aquí para hacer un reportaje sobre el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V3_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está por la zona investigando unas denuncias a Holistix por vender agua de patata de 0,1 % que ni contiene patatas ni posee ninguna de las propiedades curativas de la patata. Nos ha preguntado si se puede pasar por aquí para hacer un reportaje sobre el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V1_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está por la zona investigando para un artículo sobre un ciudadano de Duckworth-upon-Bilge que dice haber encontrado un nuevo tono de beige. Nos ha preguntado si se puede pasar por aquí para hacer un reportaje sobre el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V2_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está por la zona investigando unos informes sobre charcos fluorescentes en los alrededores de las oficinas centrales de Bungle. Nos ha preguntado si se puede pasar por aquí para hacer un reportaje sobre el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V3_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está por la zona investigando las denuncias de los habitantes de Smogley, que han perdido su biblioteca tras una tormenta repentina de suciedad. Nos ha preguntado si se puede pasar por aquí para hacer un reportaje sobre el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V1_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está por la zona investigando unos rumores sobre unos inquietantes cánticos poco melódicos que vienen de la sede central de la Fundación Orbe. Nos ha preguntado si se puede pasar por aquí para hacer un reportaje sobre el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V2_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está por la zona investigando una oleada de robos de balones de playa en Sweaty Palms. Nos ha preguntado si se puede pasar por aquí para hacer un reportaje sobre el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V3_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está por la zona para cubrir el festival del salmón de Grockle Bay de este año. Nos ha preguntado si se puede pasar por aquí para hacer un reportaje sobre el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V1_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está por la zona investigando unos testimonios sobre una risa maníaca procedente de la sede central de Jumbo. Nos ha preguntado si se puede pasar por aquí para hacer un reportaje sobre el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V2_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está por la zona para cubrir lo que sea que estén jugando ahora mismo en El Balandro. Nos ha preguntado si se puede pasar por aquí para hacer un reportaje sobre el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V3_Intro_Message">La periodista Sally Figblanket, de Two Point Radio, está por la zona para cubrir la inauguración de una alternativa boutique de leche de cabra de Pelican Wharf. Nos ha preguntado si se puede pasar por aquí para hacer un reportaje sobre el hospital.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_1">Acaba de emitirse el último reportaje de Sally Figblanket sobre Two Point County. Está dedicado a un hospital que es \"tan aburrido como desagradable\". Oh, no... Se refiere a nosotros. Qué mal.\\nHabrá que mejorar el hospital si no queremos que la prensa nos humille.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_2">Acaba de emitirse el último reportaje de Sally Figblanket sobre Two Point County. Hace algunos chistes crueles a nuestra costa, pero la verdad es que son graciosos, ja, ja. En fin.\\nHabrá que mejorar el hospital si queremos ser algo más que una burla fácil.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_3">Acaba de emitirse el último reportaje de Sally Figblanket sobre Two Point County. No dice mucho del hospital, salvo que existe. Está bien que la gente lo sepa, supongo.\\nHabrá que mejorar el hospital si queremos comentarios positivos cuando nos mencionen.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_4">Acaba de emitirse el último reportaje de Sally Figblanket sobre Two Point County. ¡Quizá sea porque no había otras noticias, pero nos mencionó de forma muy positiva!\\nSe trata de buena publicidad para el hospital, pero quizá podría haber sido mejor.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_5">Acaba de emitirse el último reportaje de Sally Figblanket sobre Two Point County. Está dedicado al hospital que lleva la sanidad de Two Point County al futuro. Ahí va, se refiere a nosotros. ¡Qué buenas noticias!\\n</string>
  <string name="Challenges/VIP_Radio_Reporter_V1_Intro_Message">Sally Figblanket, periodista de radio (y de televisión, cuando se tercia), ha preguntado si puede visitar el hospital como parte de un reportaje sobre los beneficios de hacer cola que está preparando. Suena horrible, pero podría ser una oportunidad para conseguir buena prensa si le impresiona lo que ve mientras está por aquí.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Radio_Reporter_V2_Intro_Message">Sally Figblanket, la periodista de Two Point Radio que no pisa la radio porque ella es reportera y es más de calle, ha pedido un \"pase de prensa\" para venir a visitar el hospital. Obviamente, nosotros no tenemos de eso, pero nos vendría bien un poco de publicidad.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Radio_Reporter_V3_Intro_Message">Sally Figblanket, metenarices profesional y corresponsal de Two Point Radio, ha preguntado si puede visitar el hospital como parte de una serie de reportajes que está haciendo sobre la sanidad de Two Point County.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Radio_Reporter_V4_Intro_Message">Sally Figblanket, periodista de Two Point Radio, nos ha preguntado si hay alguna novedad interesante en el hospital. Podría ser una buena oportunidad para engañarla y que venga aquí. Así podremos tener un poco de visibilidad y, quién sabe, quizá encuentre algo.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_Radio_Reporter_V5_Intro_Message">Sally Figblanket, periodista de Two Point Radio, está pidiéndonos venir al hospital. No tengo claro qué está buscando, pero podría acabar en un poco de publicidad gratis.\\nSi queda impresionada con el hospital, sería muy positivo para nuestra reputación. ¿Qué hacemos?</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_1">Sophie Nova nos ha enviado un Bmail para decir que su última visita la decepcionó, y que la relación futura entre nuestras empresas es incierta.\\n¡Bungle no va a compartir con nosotros su magia científica secreta si seguimos así!</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_2">Sophie Nova nos ha enviado un Bmail para decir que su última visita no la inspiró. Al contrario, la entristeció.\\nEs una pena. Tendremos que mejorar el hospital si queremos impresionar a la mejor mente tecnológica de Two Point County.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_3">Sophie Nova nos ha enviado un Bmail para decir que fue un placer visitarnos, pero que nos falta mucho para alcanzar nuestro potencial.\\nUna estrecha relación con Bungle Technologies podría ser muy importante para el futuro de nuestra organización. No ha ido mal, ¡pero la visita de la señorita Nova podría haber sido mucho mejor!</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_4">Sophie Nova nos ha enviado un Bmail para darnos las gracias y decir que su vista le ha dado grandes ideas.\\nBungle compartirá con nosotros algunos resultados de su investigación. Creo que es justo lo que necesitamos.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_5">Sophie Nova nos ha enviado un Bmail para darnos las gracias, usó la palabra \"espléndido\" cinco veces y dice que no ha parado de trabajar desde entonces.\\nBungle compartirá con nosotros los resultados de su investigación. Enhorabuena.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V1_Intro_Message">Sophie Nova, la presidenta de Bungle, nuestro rival, nos ha informado de que pronto visitará el hospital para inspirarse. Añade que tiene un bloqueo creativo después de sacar la quinta generación de la máquina para hacer tortitas patentada por Bungle.\\nSi le impresiona el hospital, podría compartir alguna información con nuestro departamento de investigación.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V2_Intro_Message">Sophie Nova, la presidenta de Bungle, nuestro rival, nos ha informado de que pronto visitará el hospital para inspirarse. Dice que está buscando nuevas ideas después de sacar el minimayordomo para peceras.\\nSi le impresiona el hospital, podría compartir alguna información con nuestro departamento de investigación.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V3_Intro_Message">Sophie Nova, la presidenta de Bungle, nuestro rival, nos ha informado de que pronto visitará el hospital para inspirarse. También pregunta que cómo calibramos nuestras nuevas máquinas curativas, para después decir que no quiere saberlo porque quiere \"que sea una sorpresa\".\\nSi le impresiona el hospital, podría compartir alguna información con nuestro departamento de investigación.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V4_Intro_Message">Sophie Nova, la presidenta de Bungle, nuestro rival, nos ha informado de que pronto visitará el hospital para inspirarse. Ha dicho que los hospitales Bungle Medi-Tech han estado teniendo algunos fallos y que necesita una nueva perspectiva.\\nSi le impresiona el hospital, podría compartir alguna información con nuestro departamento de investigación.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V5_Intro_Message">Sophie Nova, la presidenta de Bungle, nuestro rival, nos ha informado de que pronto visitará el hospital para inspirarse. \\nSi le impresiona el hospital, podría compartir alguna información con nuestro departamento de investigación.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_1">Augustus Lavender, de Holistix, se ha puesto en contacto con nosotros para ofrecernos sus condolencias. Al parecer, nuestro hospital está situado en una zona de energía negativa que no se puede arreglar ni con cristales curativos.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_2">Augustus Lavender nos agradece que lo invitáramos y espera que disfrutemos de las \"galletas ligeras como el aire\" de Holistix que nos dejó. Yo paso, gracias.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_3">Augustus Lavender de Holistix nos ha enviado una carta. Expresa su agradecimiento y dice que el crecimiento milagroso de la naturaleza es gratis. Mmm, gracias, Augustus.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_4">Parece que Augustus Lavender, de Holistix, esparció un poco de su abono casero especial en el terreno del hospital antes de irse. No sé lo que eso significa, pero suena un poco raro.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_5">Hemos recibido un \"regalo\" de Holistix, cortesía de Augustus Lavender. Me pareció sospechoso, así que lo he mandado al laboratorio. Al parecer, es lo que se conoce como \"veneno homeopático\". Es totalmente inocuo y, de hecho, sabe bastante bien. Debe de odiarnos a rabiar.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V1_Intro_Message">Augustus Lavender, el presidente de Holistix, nuestro rival, vendrá pronto al hospital. Hace poco que han sacado una nueva línea de \"limpiadores de humor\", así que seguro que se habla sobre ellos.\\nEs un tipo bastante inofensivo, pero mejor que no le quitemos el ojo de encima, por si acaso.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V2_Intro_Message">Augustus Lavender, el presidente de Holistix, nuestro rival, vendrá pronto al hospital. Al parecer quiere advertir a nuestros pacientes de que nuestro tratamiento médico es \"inventado\".\\nEs un tipo bastante inofensivo, pero mejor que no le quitemos el ojo de encima, por si acaso.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V3_Intro_Message">Augustus Lavender, el presidente de Holistix, nuestro rival, vendrá pronto al hospital. Dada su dieta alta en borraja, puede ponerse bastante vivaz.\\nEs un tipo bastante inofensivo, pero mejor que no le quitemos el ojo de encima, por si acaso.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V4_Intro_Message">Augustus Lavender, el presidente de Holistix, nuestro rival, vendrá pronto al hospital. Puedes decir lo que quieras de él, pero huele divinamente.\\nEs un tipo bastante inofensivo, pero mejor que no le quitemos el ojo de encima, por si acaso.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V5_Intro_Message">Augustus Lavender, el presidente de Holistix, nuestro rival, vendrá pronto al hospital. Quizá lo veas dibujando bocetos de nuestro equipamiento para quemarlos más tarde en \"rituales de mala suerte\".\\nEs un tipo bastante inofensivo, pero mejor que no le quitemos el ojo de encima, por si acaso.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_1">Alguien de Jumbo Mega Corp ha dicho que, tras su reciente visita, Jumbo McNally nos ha tachado de alguna clase de lista, casi ha dejado de murmurar sobre nosotros y está de muy buen humor.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_2">Alguien de Jumbo Mega Corp ha dicho que, tras su reciente visita, Jumbo McNally ha empezado a bromear sobre nosotros en la oficina y ya no nos considera una amenaza.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_3">Alguien de Jumbo Mega Corp ha dicho que, tras su reciente visita, Jumbo McNally no está ni más preocupado ni más confiado de lo que estaba antes. Considera que nos está prestando la cantidad de atención justa y necesaria.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_4">Alguien de Jumbo Mega Corp ha dicho que, tras su reciente visita, Jumbo McNally ha estado de mal humor, tiraba al suelo los almuerzos de la gente y se lamentaba en su oficina.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_5">Alguien de Jumbo Mega Corp ha dicho que, tras su reciente visita, Jumbo McNally ha preparado un \"equipo de urgencia\" para determinar, lo más rápido posible, cómo puede destruir toda nuestra organización.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V1_Intro_Message">Por lo visto, Jumbo McNally, el presidente de Jumbo Mega Corp, nuestro rival, está de camino al hospital. Ay, ay, ay.\\nDeberíamos estar preparados para las formas más sofisticadas de crueldad y sabotaje que se pueden comprar con dinero.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V2_Intro_Message">Por lo visto, Jumbo McNally, el presidente de Jumbo Mega Corp, nuestro rival, está de camino al hospital. Probablemente deberíamos avisar a los bedeles.\\nDeberíamos estar preparados para las formas más sofisticadas de crueldad y sabotaje que se pueden comprar con dinero.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V3_Intro_Message">Por lo visto, Jumbo McNally, el presidente de Jumbo Mega Corp, nuestro rival, está de camino al hospital. Mis fuentes indican que no son buenas noticias.\\nDeberíamos estar preparados para las formas más sofisticadas de crueldad y sabotaje que se pueden comprar con dinero.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V4_Intro_Message">Por lo visto, Jumbo McNally, el presidente de Jumbo Mega Corp, nuestro rival, está de camino al hospital. A lo mejor es que está enfermo, pero lo dudo.\\nDeberíamos prepararnos para las formas más sofisticadas de crueldad y sabotaje que se pueden comprar con dinero.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V5_Intro_Message">Por lo visto, Jumbo McNally, el presidente de Jumbo Mega Corp, nuestro rival, está de camino al hospital. Probablemente deberíamos ponerle una cadena a cualquier cosa que queramos conservar.\\nDeberíamos prepararnos para las formas más sofisticadas de crueldad y sabotaje que se pueden comprar con dinero.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_1">Han oído a Agatha Sphere, de la Fundación Orbe, reírse como una posesa cuando salía de nuestro hospital. No es una buena señal. ¡¿Qué es lo que habrá hecho durante su visita?!</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_2">Una nota filtrada de la Fundación Orbe informa de que Agatha Sphere logró encontrar nuevos reclutas durante su visita a nuestro establecimiento, y añade que el hospital le ha parecido \"una basura\". No es lo ideal, la verdad.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_3">Unos informes de la Fundación Orbe sugieren que Agatha Sphere se topó con unos cuantos \"bobalicones\" durante su visita al hospital, pero que en cualquier caso siente una \"intensa neutralidad\" hacia nosotros. Mmmm.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_4">Según un médico veterano de la Fundación Orbe, o \"sanador supremo\" como prefieren que los llamen, Agatha Sphere volvió de su visita bastante frustrada. ¿Tal vez lo estamos haciendo mejor de lo que esperaba?</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_5">La Fundación Orbe acaba de publicar un nuevo vídeo promocional en el que se realiza un ataque poco sutil a nuestro hospital, con imágenes muy extrañas y un tanto perturbadoras. Agatha Sphere ha debido de sentirse amenazada tras su visita.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V1_Intro_Message">Agatha Sphere, la presidenta de la Fundación Orbe, nuestro rival, visitará pronto el hospital. No suele hacer apariciones públicas, así que supongo que deberíamos sentirnos privilegiados...\\nEs muy probable que moleste a nuestros pacientes y que altere el orden del hospital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V2_Intro_Message">Agatha Sphere, la presidenta de la Fundación Orbe, nuestro rival, visitará pronto el hospital. Créeme, más te vale no mirarla directamente a los ojos.\\nEs muy probable que moleste a nuestros pacientes y que altere el orden del hospital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V3_Intro_Message">Agatha Sphere, la presidenta de la Fundación Orbe, nuestro rival, visitará pronto el hospital. Yo sospecho de cualquiera que fomente el uso de sandalias, y ella no es una excepción.\\nEs muy probable que moleste a nuestros pacientes y que altere el orden del hospital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V4_Intro_Message">Agatha Sphere, la presidenta de la Fundación Orbe, nuestro rival, visitará pronto el hospital. Pretende ponerles batas más cómodas a algunos de nuestros pacientes. Dime tú si eso no es maldad.\\nEs muy probable que moleste a nuestros pacientes y que altere el orden del hospital.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V5_Intro_Message">Agatha Sphere, la presidenta de la Fundación Orbe, nuestro rival, visitará pronto el hospital. Es muy extraño... necesito descansar un rato.\\nEs muy probable que moleste a nuestros pacientes y que altere el orden del hospital.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Arrival_Advisor">Augustus Lavender, el presidente de Holistix, nuestro rival, está llegando al hospital.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Message">Augustus Lavender, el jefe de Holistix Environmental Medicine &amp; Pharmaceuticals, viene de visita. Ha dicho que deberíamos olvidar cualquier rivalidad entre nuestras compañías y quiere venir a repartir paz y amor. No tengo claro qué significa eso. Habrá que tenerle vigilado.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Title">Visita de Holistix</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Name">Augustus Lavender, jefe rival</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Arrival_Advisor">Jumbo McNally, el presidente de Jumbo Mega Corp, nuestro rival, está llegando al hospital.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Message">Por lo visto, Jumbo McNally, el presidente de Jumbo Mega Corp, está de camino al hospital. Quiere discutir una posible fusión con Jumbo Healthcare Inc. Habrá que tenerle vigilado. Tiene fama de tener malas pulgas cuando se trata de negocios.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Title">Visita de Jumbo Mega Corp</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Name">Jumbo McNally, jefe rival</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Arrival_Advisor">Agatha Sphere, la presidenta de la Fundación Orbe, nuestro rival, está llegando al hospital.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Message">Viene de visita Agatha Sphere, la líder suprema de la Fundación Orbe. Quiere una conversación abierta sobre nuestra relación con su filial Orb Medical. Sonaba muy convincente y nada indicaba que estuviera lavándome el cerebro. Sinceramente, creo que esta es una oportunidad fantástica. Así que la he invitado de inmediato. Además, solo para que lo sepas, creo que la quiero.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Title">Visita de la Fundación Orbe</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Name">Agatha Sphere, jefa rival</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Arrival_Advisor">Sophie Nova, la presidenta de Bungle Technologies, nuestro rival, está llegando al hospital.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Message">Viene de visita Sophie Nova, presidenta de Bungle Technologies. Le encantaría que compartiéramos nuestros conocimientos para ayudarla en sus avances en la ciencia de la medicina. Recientemente, Bungle Healthcare ha hecho interesantes descubrimientos tecnológicos y farmacéuticos. Esto podría ser una oportunidad interesante para hacer una demostración de nuestros avances en investigación.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Title">Visita de Bungle Technologies</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Name">Sophie Nova, jefa rival</string>
  <string name="Challenges/VIP_Saboteur_V1_Intro_Message">He oído que Jumbo McNally ha enviado a uno de sus empleados más perversos para \"hacernos una visita\".\\nNo hay forma de saber quién es, pero deberíamos buscar a alguien que esté causando daños en el hospital.</string>
  <string name="Challenges/VIP_Saboteur_V2_Intro_Message">Jumbo Mega Corp va a mandar a alguien de su departamento de sabotaje a nuestro hospital.\\nNo hay forma de saber quién es, pero deberíamos buscar a alguien que esté causando daños en el hospital.</string>
  <string name="Challenges/WaterTornado_AdvisorMessage">Alerta de desastre: se informa de que hay un torbellino en la zona.</string>
  <string name="Challenges/WaterTornado_Name">Torbellino</string>
  <string name="Challenges/WaterTornado_NotificationMessage">¡Alerta, se ha detectado un torbellino en la zona! Podría dañar nuestra maquinaria.</string>
  <string name="Challenges/WaveObjectivesHorde_Description">Cada oleada comienza con la llegada de una serie de pacientes. Tendremos que completar con éxito todos los objetivos de la oleada antes de que todos los pacientes hayan sido tratados para avanzar a la siguiente.</string>
  <string name="Challenges/WaveObjectivesHorde_ObjectiveMenuProgress_CS">Pacientes tratados: {[PROCESSED]} \\nPacientes restantes: {[REMAIN]}</string>
  <string name="Challenges/WaveObjectivesHorde_Title">Objetivo de oleada</string>
  <string name="Challenges/WaveObjectivesHorde_WaveObjectiveComplete_CS">Objetivo de oleada completado</string>
  <string name="Challenges/Wellness_AdvisorMessage_CS">Actualización de fondos: Holistix ahora cubre un &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; del total de los costes de gestión de los próximos 3 meses como resultado de nuestra puntuación en el &lt;style=\"AdvisorHighlight\"&gt;índice de bienestar&lt;/style&gt;.</string>
  <string name="Character/Attributes/01_Hunger_CS">Hambre</string>
  <string name="Character/Attributes/02_Thirst_CS">Sed</string>
  <string name="Character/Attributes/03_Toilet_CS">Aseo</string>
  <string name="Character/Attributes/04_Boredom_CS">Aburrimiento</string>
  <string name="Character/Attributes/05_Litter_CS">Basura</string>
  <string name="Character/Attributes/06_Energy_CS">Energía</string>
  <string name="Character/Attributes/07_Health_CS">Salud</string>
  <string name="Character/Attributes/08_Happiness_CS">Felicidad</string>
  <string name="Character/Attributes/09_XP_CS">XP</string>
  <string name="Character/Attributes/10_Nausea_CS">Náuseas</string>
  <string name="Character/Attributes/11_Hygiene_CS">Higiene</string>
  <string name="Character/Attributes/12_Temperature_CS">Temperatura</string>
  <string name="Character/Modifiers/CustomerService_Description_CS">{[PERCENT]} de habilidad Atención al cliente</string>
  <string name="Character/Modifiers/DiagnosisRoom_Description_CS">{[PERCENT]} de habilidad Diagnóstico en {[ROOM]}</string>
  <string name="Character/Modifiers/Diagnosis_Description_CS">{[PERCENT]} de habilidad Diagnóstico</string>
  <string name="Character/Modifiers/Happiness_Description_CS">{[PERCENT]} de Felicidad</string>
  <string name="Character/Modifiers/Maintenance_Description_CS">{[PERCENT]} de habilidad Mantenimiento</string>
  <string name="Character/Modifiers/Marketing_Description_CS">{[PERCENT]} de habilidad Marketing</string>
  <string name="Character/Modifiers/MovementSpeed_Description_CS">{[PERCENT]} de Velocidad</string>
  <string name="Character/Modifiers/Research_Description_CS">{[PERCENT]} de habilidad Investigación</string>
  <string name="Character/Modifiers/TimeTunnelDuration_Description_CS">Configuración del Temporizador más rápida</string>
  <string name="Character/Modifiers/TrainingLearning_Description_CS">{[PERCENT]} de Velocidad de aprendizaje</string>
  <string name="Character/Modifiers/TrainingTeaching_Description_CS">{[PERCENT]} de Velocidad de enseñanza</string>
  <string name="Character/Modifiers/TreatmentRoom_Description_CS">{[PERCENT]} de habilidad Tratamiento en {[ROOM]}</string>
  <string name="Character/Modifiers/Treatment_Description_CS">{[PERCENT]} de habilidad Tratamiento</string>
  <string name="Character/Modifiers/UpgradeItem_Description_CS">{[PERCENT]} de habilidad Mejora</string>
  <string name="Collaborative/Advisor_ProjectCompleted">Proyecto de Supervirus completado: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nHaz clic aquí para recoger tus &lt;style=\"AdvisorHighlight\"&gt;recompensas&lt;/style&gt;.</string>
  <string name="Collaborative/Button_Tooltip">Red Supervirus\\nProyectos colaborativos</string>
  <string name="Collaborative/ChainObjective_Cure_Name">Curas consecutivas</string>
  <string name="Collaborative/Chat_Albert_Name">Albert Crank</string>
  <string name="Collaborative/Chat_Albert_ProjectFive_LieDown">¿Sabías que pensar en la envergadura de este proyecto me está provocando dolores de cabeza? Necesito echarme un rato.</string>
  <string name="Collaborative/Chat_Albert_ProjectFour_First">¡Primero!</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Chat">Ah, casi lo olvidaba... Este es el grupo de chat de Supervirus. Este chat se puede usar para comunicarte con tus compañeros, coordinar estrategias de investigación o interactuar de manera cordial, como estoy haciendo yo ahora. Buenos días.</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Nodes">¡Saludos! Para comenzar, haz clic en un nodo de investigación para ver sus requisitos y selecciona \"Comenzar\". Luego, dirígete a uno de tus hospitales. Para completar el proyecto, deberás avanzar en el árbol de investigación y completar sus nodos de victoria.</string>
  <string name="Collaborative/Chat_Albert_ProjectThree_DeadEnds">No todas las vías de investigación serán fructíferas... Cuantas más personas trabajen en un proyecto, antes descartarás las ideas que no lleven a ninguna parte.</string>
  <string name="Collaborative/Chat_Albert_ProjectTwo_Invite">¿Sabías que (me encanta decir eso) el jefe del proyecto puede invitar a amigos para que participen y colaboren con la carga de trabajo? Busca los nodos de investigación que requieran datos de más de una organización.</string>
  <string name="Collaborative/Chat_Sophie_Name">Sophie Nova</string>
  <string name="Collaborative/Chat_Sophie_ProjectFive">Las posibles aplicaciones de esta tecnología son infinitas, demasiadas como para poder enumerarlas. ¡Aun así, estoy tan ilusionada que voy a empezar a hacer una lista para celebrarlo!</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_1">…</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_2">Un beneficio añadido de que seas tú quien se encargue del proyecto es que me han enviado suministros de bolitas de queso de Cheesy Gubbins para un año. ¡Para que luego digan que ser jefa no tiene sus ventajas! Gracias a todos.</string>
  <string name="Collaborative/Chat_Sophie_ProjectOne">Tenía que haber solucionado esto hace años, pero los cejones me ponen los pelos de punta.</string>
  <string name="Collaborative/Chat_Sophie_ProjectThree">Ya había intentado experimentar con fantasmas anteriormente. Tendría que haberme dado cuenta de que un reloj despertador encantado era una manera horrible de despertarse... ¡Seguro que hay ideas mejores! Hala, a darle al coco.</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_1">Necesitarás un compañero para investigar sobre el amoooooooooor.</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_2">Ahora en serio, necesitas más de una persona para este trabajo.</string>
  <string name="Collaborative/Chat_Title">Mensajes</string>
  <string name="Collaborative/Collaborative_Objective_Desc">Completa este objetivo para contribuir con el proyecto colaborativo.</string>
  <string name="Collaborative/Collaborative_Objective_Desc_Test">Prueba de descripción de objetivo colaborativo</string>
  <string name="Collaborative/Collaborative_Objective_Name_Test">Prueba de nombre de objetivo colaborativo</string>
  <string name="Collaborative/Complete_ViewProject_CS">Ver proyecto</string>
  <string name="Collaborative/DeleteData_Button_Tooltip">Borra los datos y reinicia tu carrera colaborativa.</string>
  <string name="Collaborative/DeleteData_Complete">Los datos colaborativos se han eliminado.</string>
  <string name="Collaborative/DeleteData_Text">¿Seguro que quieres restaurar tus datos colaborativos?\\n\\nVas a reiniciar tu carrera colaborativa, abandonar todos los proyectos activos y mantener todas las recompensas que has ganado.</string>
  <string name="Collaborative/DeleteData_Title">Reiniciar carrera colaborativa</string>
  <string name="Collaborative/Error_ConnectionTimedOut_CS">Conexión interrumpida</string>
  <string name="Collaborative/Error_FileCorruption_CS">Archivo corrompido</string>
  <string name="Collaborative/Error_RetrievingData_CS">Se ha experimentado un problema al recuperar los datos del jefe del proyecto, {0}, debido a:\\n\\n{1}\\n\\nSeguiremos intentando recuperar los datos, sin embargo, si no quieres esperar, puedes abandonar este proyecto. Si abandonas el proyecto, se perderán todas tus contribuciones.</string>
  <string name="Collaborative/Failed_Restart_CS">Reiniciar</string>
  <string name="Collaborative/Feature_Intro_Advisor">¡Has desbloqueado los &lt;style=\"AdvisorHighlight\"&gt;proyectos colaborativos&lt;/style&gt;! Trabaja con otras organizaciones sanitarias para explorar nuevas vías de investigación y realizar increíbles descubrimientos.</string>
  <string name="Collaborative/GUI/Abandon">Abandonar</string>
  <string name="Collaborative/GUI/AbandonObjectiveMessage_CS">¿Seguro que quieres abandonar este objetivo?\\n\\nSe perderá todo el progreso en este objetivo.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning">¿Seguro que quieres abandonar este proyecto?\\n\\nLas consecuencias son bla, bla, bla... para el jefe y sus colaboradores.</string>
  <string name="Collaborative/GUI/AbandonProjectWarningLeader_CS">¿Seguro que quieres abandonar este proyecto?\\n\\nTú diriges este proyecto. Si lo abandonas, el proyecto se cancelará y todos los participantes perderán sus progresos.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning_CS">¿Seguro que quieres abandonar este proyecto?\\n\\nSi abandonas este proyecto, tu contribución se perderá.</string>
  <string name="Collaborative/GUI/Abandon_CS">Abandonar</string>
  <string name="Collaborative/GUI/Abandoning_CS">Abandonando…</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning1_CS">Ya tienes un objetivo activo en \"{0}\". Si comienzas con este nuevo objetivo, abandonarás \"{1}\" y todo el progreso se perderá.</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning2_CS">Ya tienes un objetivo activo en el proyecto global.  ¡Si comienzas con este nuevo objetivo, abandonarás automáticamente el anterior y todo el progreso se perderá!</string>
  <string name="Collaborative/GUI/ChangeObjectiveGlobal_CS">Ya tienes un objetivo activo en un proyecto colaborativo.  ¡Si comienzas con este nuevo objetivo, abandonarás automáticamente el anterior y todo el progreso se perderá!</string>
  <string name="Collaborative/GUI/Chat">Chat</string>
  <string name="Collaborative/GUI/ClaimRewardNow_CS">No queda mucho tiempo...</string>
  <string name="Collaborative/GUI/Collaborators">Colaboradores:</string>
  <string name="Collaborative/GUI/CollaboratorsCount_CS">{0} participante(s)</string>
  <string name="Collaborative/GUI/Collect_CS">Obtener</string>
  <string name="Collaborative/GUI/Collected_CS">Obtenido</string>
  <string name="Collaborative/GUI/Completed">Completado</string>
  <string name="Collaborative/GUI/Completed_CS">Completado</string>
  <string name="Collaborative/GUI/Creating_CS">Creando…</string>
  <string name="Collaborative/GUI/DaysRemaining_CS">{0:N0} día(s) restante(s)...</string>
  <string name="Collaborative/GUI/Events/CompletedResearchNode_CS">¡Objetivo &lt;b&gt;{0}&lt;/b&gt; completado!</string>
  <string name="Collaborative/GUI/Events/JoinProject_CS">¡En el proyecto!</string>
  <string name="Collaborative/GUI/Events/RejectInvite_CS">¡Invitación rechazada!</string>
  <string name="Collaborative/GUI/Events/StartedResearchNode_CS">¡Objetivo comenzado: &lt;b&gt;{0}&lt;/b&gt;!</string>
  <string name="Collaborative/GUI/GatheringData">Obteniendo información de otras fundaciones...</string>
  <string name="Collaborative/GUI/Incomplete_CS">Incompleto</string>
  <string name="Collaborative/GUI/InviteCollaborators">Invitar colaboradores</string>
  <string name="Collaborative/GUI/Invites">Invitaciones:</string>
  <string name="Collaborative/GUI/Join">Unirse</string>
  <string name="Collaborative/GUI/Joining_CS">Uniéndose...</string>
  <string name="Collaborative/GUI/KickPlayerWarning_CS">¿Seguro que quieres expulsar a {0} del proyecto?\\n\\nSe perderá la contribución que ha realizado al proyecto, lo que significa que podrías perder parte del progreso.</string>
  <string name="Collaborative/GUI/Kick_CS">Expulsar</string>
  <string name="Collaborative/GUI/KickedReason_CS">{0}, la persona que dirige este proyecto, te ha expulsado. Abandona el proyecto para liberar este espacio.</string>
  <string name="Collaborative/GUI/Kudosh">Kudos:</string>
  <string name="Collaborative/GUI/Kudosh_CS">Kudos:</string>
  <string name="Collaborative/GUI/Leader">Jefe</string>
  <string name="Collaborative/GUI/Letter_Signature">Gracias por tu apoyo constante,\\n\\nSophie Nova\\nPresidenta de Bungle Technologies</string>
  <string name="Collaborative/GUI/Log">Registro</string>
  <string name="Collaborative/GUI/NewResearchProject">Nuevo proyecto de investigación:</string>
  <string name="Collaborative/GUI/NewResearchProject_CS">Nuevo proyecto de investigación:</string>
  <string name="Collaborative/GUI/OK_CS">Aceptar</string>
  <string name="Collaborative/GUI/PostMessage">Publicar mensaje...</string>
  <string name="Collaborative/GUI/ProjectLeader_CS">Jefe: {0}</string>
  <string name="Collaborative/GUI/RecommendedLocation_CS">Recomendado: {0}</string>
  <string name="Collaborative/GUI/Reject">Rechazar</string>
  <string name="Collaborative/GUI/RewardProjectLeader_CS">Jefe del proyecto:</string>
  <string name="Collaborative/GUI/Reward_CS">Recompensa: {0}</string>
  <string name="Collaborative/GUI/Rewards">Recompensas:</string>
  <string name="Collaborative/GUI/Send">Enviar</string>
  <string name="Collaborative/GUI/Start">Comenzar</string>
  <string name="Collaborative/GUI/StartNewProject">Iniciar nuevo proyecto:</string>
  <string name="Collaborative/GUI/StartProject">Iniciar proyecto</string>
  <string name="Collaborative/GUI/Start_CS">Comenzar</string>
  <string name="Collaborative/GUI/Title">Red Supervirus</string>
  <string name="Collaborative/GUI/TooManyProjectsWarning">No puedes tener más proyectos activos. Abandona uno si quieres iniciar un nuevo proyecto.</string>
  <string name="Collaborative/GUI/Uninvite_CS">Cancelar invitación</string>
  <string name="Collaborative/GUI/Waiting_CS">Esperando</string>
  <string name="Collaborative/GUI/YourContributionLong_CS">&lt;b&gt;Tu contribución:&lt;/b&gt; {0} objetivo(s) completado(s)</string>
  <string name="Collaborative/GUI/YourContribution_CS">Tu contribución:</string>
  <string name="Collaborative/GUI/YourContribution_Data_CS">{0} objetivo(s) completado(s)</string>
  <string name="Collaborative/GlobalProject">Proyecto global</string>
  <string name="Collaborative/GlobalProjectExpired_CS">Proyecto global caducado</string>
  <string name="Collaborative/Global_Animals_Complete">La Iniciativa Supervirus se complace en anunciar que el proyecto global \"Animales de cuidado\" se ha completado.\\n\\nNuestra nueva gama de animales médicamente compatibles no ayudará a curar a nadie, pero, con suerte, animarán un poco el lugar.\\n\\nBien hecho, equipo.</string>
  <string name="Collaborative/Global_Animals_Description">Completa objetivos de investigación para concluir qué animales resultarían beneficiosos y apropiados en un ambiente médico.</string>
  <string name="Collaborative/Global_Animals_Name">Animales de cuidado</string>
  <string name="Collaborative/Global_ArtStatues_Complete">La Iniciativa Supervirus se complace en anunciar que el proyecto global \"Meditaciones sobre la muerte\" se ha completado.\\n\\nZara Fitzpocket nos ha enviado esto:\\n\"Os agradezco haber inspirado este proyecto. Creo que habla por sí solo, y cuando lo hace, habla de vosotros. ¿Qué le oís decir?\".\\nCreo que eso es algo positivo… ¿No?\\n\\nBien hecho, equipo.</string>
  <string name="Collaborative/Global_ArtStatues_Description">Inspira a Zara Fitzpocket.</string>
  <string name="Collaborative/Global_ArtStatues_Name">Meditaciones sobre la muerte</string>
  <string name="Collaborative/Global_FruitLoot_Complete">La Iniciativa Supervirus se complace en anunciar que el proyecto global \"Disfruta la fruta\" se ha completado.\\n\\nAhora nuestros hospitales deberían tener un aspecto más veraniego con tanta fruta por todas partes. ¿Eso hará que sean mejores hospitales? No soy quién para asegurarlo. Pero ¿están más bonitos así? Sí, desde luego que sí.\\n\\nBuen trabajo, equipo. Recoged los frutos de vuestro trabajo.</string>
  <string name="Collaborative/Global_FruitLoot_Description">Ayuda a la Iniciativa Supervirus a darles un toque afrutado a los hospitales de Two Point County.</string>
  <string name="Collaborative/Global_FruitLoot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Name is funny because \"uit\" and \"oot\" are pronounced the same way.</string>
  <string name="Collaborative/Global_FruitLoot_Name">Disfruta la fruta</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Complete">La Iniciativa Supervirus se complace en anunciar que el proyecto global de hielo y fuego se ha completado.\\n\\nCon la invención de estas dos maravillosas fuentes, los pequeños problemas de incomodidad térmica serán finalmente una cosa del pasado.\\n\\nBien hecho, equipo.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Description">Ayuda a poner remedio a la incomodidad térmica desarrollando cosas increíblemente frías y calientes en Two Point County.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the \"A Song of Ice and Fire\" books.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name">Proyecto de hielo y fuego</string>
  <string name="Collaborative/Global_Jasmine_Complete">La Iniciativa Supervirus se complace en anunciar que el proyecto global \"Investigación fragante\" se ha completado.\\n\\nJasmine Odyssey está entusiasmada con los resultados de nuestra investigación. Los pointianos ya no tendrán que elegir entre la desinfección y el buen olor.\\n\\nBuen trabajo, equipo.</string>
  <string name="Collaborative/Global_Jasmine_Description">Recopila datos para ayudar a Jasmine Odyssey a diseñar el \"gel de manos perfumado\" y gana acceso al producto final, además de recompensas de parte de la estrella del pop.</string>
  <string name="Collaborative/Global_Jasmine_Name">Investigación fragante</string>
  <string name="Collaborative/Global_MedSet_Complete">La Iniciativa Supervirus se complace en anunciar que el proyecto global Macroengranaje se ha completado.\\n\\nLa finalización de este proyecto puntero supone un nuevo hito en la Iniciativa Supervirus. Hemos generado una cantidad de datos insólita y hemos desarrollado una novedosa variedad de tecnología médica avanzada por medio del Macroengranaje.\\n\\nBuen trabajo. Me pondré en contacto muy pronto...</string>
  <string name="Collaborative/Global_MedSet_Description">Colabora con todas las organizaciones de la Red Supervirus para descubrir las diferentes aplicaciones para el Macroengranaje y para que la tecnología médica de Two Point County siga avanzando.</string>
  <string name="Collaborative/Global_MedSet_Name">El Macroengranaje</string>
  <string name="Collaborative/Global_Objective_Desc">Completa este objetivo para contribuir con el proyecto global.</string>
  <string name="Collaborative/Global_ProjectCompleted">Proyecto completado</string>
  <string name="Collaborative/Global_Snacks_Complete">La Iniciativa Supervirus se complace en anunciar que el proyecto global \"Nutrición entre horas\" se ha completado.\\n\\nNuestros tentempiés son la comidilla de todo Two Point County. Te parecerán más o menos sanos... pero qué ricos que están. Pillad, pillad.\\n\\nBuen trabajo, equipo.</string>
  <string name="Collaborative/Global_Snacks_Description">Ayuda a la Iniciativa Supervirus a desarrollar un surtido de varios tentempiés.</string>
  <string name="Collaborative/Global_Snacks_Name">Nutrición entre horas</string>
  <string name="Collaborative/HUD/AdvisorMessage_CompletedNode_CS">Objetivo colaborativo completado: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nRecompensas: &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt;\\nHaz clic para ver el estado el proyecto…</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate1_CS">Hay actualizaciones en &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;. Haz clic para echar un vistazo.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate2_CS">Hay actualizaciones en &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt; y &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt;. Haz clic para echar un vistazo.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate3_CS">Hay actualizaciones en &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt; y &lt;style=\"AdvisorHighlight\"&gt;{2}&lt;/style&gt;. Haz clic para echar un vistazo.</string>
  <string name="Collaborative/Invite_Tooltip">Invita a un amigo para que se una a este proyecto.</string>
  <string name="Collaborative/Letter/Intro_Letter">Puesto que tu organización resulta prometedora, la hemos elegido para formar parte de la Iniciativa Supervirus de Bungle. Enhorabuena.\\n\\nLa Iniciativa Supervirus trata de coordinar a las mentes más brillantes de Two Point County para afrontar los desafíos más importantes del mundo médico. Desde sus inicios, Supervirus se ha convertido en la principal interfaz de toda clase de investigación y desarrollo.\\n\\nYa tienes acceso a la Red Supervirus. Cuando tengas todo listo, lánzate de cabeza al apasionante mundo de la investigación colaborativa.</string>
  <string name="Collaborative/MetamapLetter_Animals">La última vez que fui a un hospital, pensé: \"Este lugar necesita más animales\". Pero, ¿qué animales resultarían apropiados en un centro médico, además de ser una buena compañía para pacientes y trabajadores? ¿Yaks? ¿Emús? ¿Ornitorrincos? Pronto me di cuenta de que no podía tomar esa decisión por mi cuenta.\\n\\nMe gustaría investigar qué animales serían los más adecuados para esta tarea. Por encima de todo, deben mejorar las estadísticas de mortalidad en cualquier hospital.\\n\\nLa Iniciativa Supervirus ha puesto en marcha un proyecto global. Echa un vistazo a la Red Supervirus para contribuir en el proyecto y conseguir recompensas.</string>
  <string name="Collaborative/MetamapLetter_ArtStatues">La artista menos desconocida de Two Point County, Zara Fitzpocket, está intentando salir de su sequía creativa \"colaborando con la Red Supervirus\". Al principio, también nos pilló algo descolocados, no te preocupes. Parece que solo quiere que completemos algunas tareas médicas para informar e inspirar una serie de trabajos que ella llama \"Meditaciones sobre la muerte\".\\n\\nLa Iniciativa Supervirus ha puesto en marcha un proyecto global. Echa un vistazo a la Red Supervirus para contribuir en el proyecto y conseguir recompensas.</string>
  <string name="Collaborative/MetamapLetter_FruitLoot">¿Es cosa mía o nuestros hospitales no resultan demasiado refrescantes, ahora que llega el veranito?\\n\\nTras un complicado análisis científico, se me acaba de ocurrir que estarían mucho mejor si añadimos un poco de fruta. No sé qué significa eso en la práctica, pero para eso estáis vosotros. Hala, al tajo.\\n\\nLa Iniciativa Supervirus ha puesto en marcha un proyecto global. Echa un vistazo a la Red Supervirus para contribuir al proyecto y conseguir recompensas.</string>
  <string name="Collaborative/MetamapLetter_Ice&amp;Fire">\\n¿Alguna vez, estando en casa o en el trabajo, te has dado cuenta de que tenías muchísimo frío? ¿A qué viene eso? Yo ya no lo soporto más. Por mucho que lo intentan, los radiadores no dan abasto, y es por eso que necesitamos algo nuevo, algo... más caliente. A veces también me da calor, y eso es igual de malo.\\n\\nPropongo desarrollar una solución para esas temperaturas poco ideales y molestas, por lo que necesitaremos una buena dosis de investigación. Ponte con ello.</string>
  <string name="Collaborative/MetamapLetter_Jasmine">Jasmine Odyssey quiere combinar las dos cosas que más le gustan, los olores agradables y las manos limpias, en lo que ha llamado el \"gel de manos perfumado\". Ha pedido a la Iniciativa Supervirus que recopile una enorme cantidad de datos para que sus ingenieros aromáticos puedan diseñar el desinfectante más agradable y fragante que se haya visto nunca en Two Point County.\\n\\nLa Iniciativa Supervirus ha puesto en marcha un proyecto global. Echa un vistazo a la Red Supervirus para contribuir en el proyecto y conseguir recompensas.</string>
  <string name="Collaborative/MetamapLetter_MedSet">La Iniciativa Supervirus se enorgullece de anunciar la inauguración de su primer proyecto global.\\n\\nBungle ha creado un nuevo cachivache: el Supermeganeuroultramacroengranaje o, Macroengranaje, para abreviar. Hemos estado esperando el momento adecuado para unir a toda la Red Supervirus en un solo proyecto y, ahora, con el reciente desarrollo de este innovador aparato, ¡nos encontramos en el momento idóneo!\\n\\nNuestros científicos creen que el Macroengranaje tiene innumerables aplicaciones y han hecho un llamamiento a toda la Red Supervirus para explorar diferentes vías de investigación que permitan diseñar nueva tecnología médica.</string>
  <string name="Collaborative/MetamapLetter_Signature">Gracias,\\nSophie Nova\\nPresidenta de Bungle Technologies</string>
  <string name="Collaborative/MetamapLetter_Snacks">He venido, amigo míos, con la esperanza de mejorar los entornos laborales en Two Point County. Mi plan se basa en dos puntos principales...\\n\\nPrimero: no soporto pasar hambre en el trabajo. Segundo: me encanta picotear. \\n\\nLa Iniciativa Supervirus ha puesto en marcha un proyecto global. Echa un vistazo a la Red Supervirus para contribuir en el proyecto y conseguir recompensas.</string>
  <string name="Collaborative/NotPlayingTwoPointHospital_CS">No está jugando</string>
  <string name="Collaborative/PlayersCompleted_Node_Select">{0}/{1} jugadores han completado este nodo de investigación.</string>
  <string name="Collaborative/PlayersCompleted_Node_Tooltip">Completado por {0}/{1} jugadores</string>
  <string name="Collaborative/PlayingTwoPointHospital_CS">Jugando a Two Point Hospital</string>
  <string name="Collaborative/ProjectDescription_1">Bungle considera que el pelo indeseado debería ser cosa del pasado. Recopila información sobre los cejones, esos bichos peludos que se arrastran por el suelo, y ayuda a desarrollar un método de eliminación más moderno e indoloro.\\n\\nPuedes completar este proyecto en solitario, pero progresarás más rápido si contribuyes con otras organizaciones sanitarias.</string>
  <string name="Collaborative/ProjectDescription_2">El inspector de sanidad Henry Jobsworth dice en una carta abierta en el Two Point Squabbler: \"Creo que ha habido mala praxis en el diagnóstico de la afección conocida como 'amor'. El amor, históricamente considerado de origen orgánico e incorpóreo, podría tratarse, de hecho, de una enfermedad. Si esto se demuestra, todas las inspecciones sanitarias pasarán a ser consideradas nulas de pleno derecho y todo tratamiento clínico deberá interrumpirse de forma inmediata hasta efectuarse nuevas inspecciones\".\\n\\nEl asunto no es tan grave como dice el señor Jobsworth, ya que, por suerte o por desgracia, nadie en el ministerio le hace caso, pero es una teoría interesante y creo que lo tranquilizaría mucho que lleguemos a un consenso en esta materia. Necesitarás la ayuda de al menos una organización para realizar esta investigación.</string>
  <string name="Collaborative/ProjectDescription_3">La gente de Bungle cree que en Two Point County se está desaprovechando uno de sus recursos más abundantes: los difuntos. En su momento, empezaron a idear formas de poner a los fallecidos a trabajar, pero abandonaron sus planes. Ayuda a resucitar esta iniciativa (y a nuestros ancestros) y saca partido de los pacientes de tu organización que no corrieron muy buena fortuna.\\n\\nCon tal cantidad de trabajo, lo mejor sería colaborar entre varias organizaciones.</string>
  <string name="Collaborative/ProjectDescription_4">Los quesos pesados de Cheesy Gubbins quieren realizar el estudio más exhaustivo hasta la fecha sobre la historia del queso \"para entender el sagrado equilibrio entre hombre y queso en beneficio de todo Two Point County y marcar el futuro de las bolitas de queso\".\\n\\nHará falta una investigación sin precedentes sobre la anatomía del pointiano medio para ver cómo responde ante el queso y cómo el queso ha dado forma a su vida. ¿Quién habría pensado que el queso daba para tanto? Supongo que la gente de Cheesy Gubbins.</string>
  <string name="Collaborative/ProjectDescription_5">Al parecer, una noche, tras una jornada de trabajo en la sede central de Bungle, Sophie Nova plasmó en su cuaderno de Burógatas una secuencia de palabras que le vino a la mente: \"pudieran máquinas qué pensar si pasaría las\". Estaba convencida de que en esa reflexión había oro. En alguna parte. ¡Si tan solo pudiera descifrar su momento de inspiración...! Varios años y miles de cuadernos más tarde, la secuencia cobraría sentido ante sus ojos: \"qué pasaría si las máquinas pudieran pensar\".\\n\\nDesde entonces, el proyecto ha estado en la mente de Sophie, pero no ha sido más que un sueño, una ilusión. Hasta ahora. Hará falta recopilar toda clase de datos para crear inteligencia artificial capaz de trabajar en atención médica.</string>
  <string name="Collaborative/ProjectName_1">Depilación</string>
  <string name="Collaborative/ProjectName_2">Mal de amores</string>
  <string name="Collaborative/ProjectName_3">Peso muerto</string>
  <string name="Collaborative/ProjectName_4">Queso, gran desconocido</string>
  <string name="Collaborative/ProjectName_5">Aprendizaje automático</string>
  <string name="Collaborative/ProjectVictoryMessage_1">La Iniciativa Supervirus se complace en anunciar que se ha completado otro proyecto.\\n\\nFelicidades por tu exitosa contribución al desarrollo de Two Point County.\\n\\nEste día pasará a la historia como una victoria sobre los cejones. Personalmente, esta noticia me llena de alivio.</string>
  <string name="Collaborative/ProjectVictoryMessage_2">La Iniciativa Supervirus se complace en anunciar que se ha completado otro proyecto.\\n\\nFelicidades por tu exitosa contribución al desarrollo de Two Point County.\\n\\nSe ha concluido que el amor no es una enfermedad. Me he puesto en contacto con el señor Jobsworth para darle las buenas noticas, pero creo que no entendía lo que le estaba diciendo.</string>
  <string name="Collaborative/ProjectVictoryMessage_3">La Iniciativa Supervirus se complace en anunciar que se ha completado otro proyecto.\\n\\nFelicidades por tu exitosa contribución al desarrollo de Two Point County.\\n\\nHemos mejorado las funcionalidades de los difuntos. Creemos que eso es lo que habrían querido.</string>
  <string name="Collaborative/ProjectVictoryMessage_4">La Iniciativa Supervirus se complace en anunciar que se ha completado otro proyecto.\\n\\nFelicidades por tu exitosa contribución al desarrollo de Two Point County.\\n\\nAhora podemos decir que sabemos más sobre el queso que cualquier otra sociedad civilizada. Cheesy Gubbins ha modificado ligeramente su plan para los próximos 500 años en un intento de reflejar los resultados de la investigación. Están tan contentos que os enviarán a todos una placa conmemorativa.</string>
  <string name="Collaborative/ProjectVictoryMessage_5">La Iniciativa Supervirus se complace en anunciar que se ha completado otro proyecto.\\n\\nFelicidades por tu exitosa contribución al desarrollo de Two Point County.\\n\\nNuestra IA ya ha empezado a contar chistes y hacer preguntas. En el futuro, recordaremos este día con orgullo, y no como el principio del fin...</string>
  <string name="Collaborative/Rewards_???">¿?</string>
  <string name="Collaborative/Rewards_JasmineEP_Collab_Tooltip">Jasmine te ha enviado uno de sus discos como agradecimiento. Incluye canciones como \"Esta cara huele bien\" o \"Susurros de pez\".</string>
  <string name="Collaborative/Rewards_JasmineEP_Description">El disco que causa sensación en Two Point County incluye canciones como \"Esta cara huele bien\" o \"Susurros de pez\". </string>
  <string name="Collaborative/Rewards_JasmineEP_Name">Disco de Jasmine</string>
  <string name="Collaborative/Rewards_Type_Music_Post_Release">Música</string>
  <string name="Collaborative/Rewards_Type_Music_Pre_Release">Música: próximamente</string>
  <string name="Collaborative/Rewards_UndiscoveredNode">Nodo sin descubrir</string>
  <string name="Collaborative/SuperBug_Objective_Desc_Test">Prueba de descripción de Supervirus</string>
  <string name="Collaborative/SuperBug_Objective_Name_Test">Prueba de nombre de Supervirus</string>
  <string name="Collaborative/SuperBugs/2001/CompletedLetterBody">Bien hecho. ¡Has resuelto el proyecto Alan Huskins! ¡Consigue tu recompensa antes de que desaparezca!</string>
  <string name="Collaborative/SuperBugs/2001/IntroLetterBody">¡Hay un nuevo proyecto global disponible en el menú de proyectos colaborativos!</string>
  <string name="Collaborative/SuperBugs/2001/ProjectDescription">Alan y Ben quieren que te unas a ellos para resolver este problema.</string>
  <string name="Collaborative/SuperBugs/2001/ProjectName">El proyecto Alan Huskins</string>
  <string name="Collaborative/TimedObjective_CurePatients_Name">Cura pacientes contra reloj</string>
  <string name="Collaborative/TimedObjective_Moneymaker_Name">Fórrate contra reloj</string>
  <string name="Collaborative/TimedObjective_Research_Name">Investigación contra reloj</string>
  <string name="Collaborative/TimedObjective_TimeLimit_CS">{[DAYS]} días</string>
  <string name="Collaborative/TooltipCompletedNodes_CS">Nodos completados: {0}</string>
  <string name="Collaborative/Tooltip_CompletedThis_CS">Has completado esto</string>
  <string name="Collaborative/Tooltip_DeadEnd">Esta vía de investigación ha llegado a un callejón sin salida. Prueba otros caminos más prometedores.</string>
  <string name="Collaborative/Tooltip_StartNewProject_CS">Inicia un nuevo proyecto</string>
  <string name="Collaborative/TrainObjective_Assistants_Name">Forma a los auxiliares</string>
  <string name="Collaborative/TrainObjective_Doctors_Name">Forma a los médicos</string>
  <string name="Collaborative/TrainObjective_Janitors_Name">Forma a los bedeles</string>
  <string name="Collaborative/TrainObjective_Nurses_Name">Forma a los enfermeros</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Message">Colabora con otras organizaciones en proyectos de investigación especiales para descubrir tecnologías y recibir recompensas.\\n\\n¿Por qué no pruebas a iniciar un proyecto?</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Title">La Iniciativa Supervirus</string>
  <string name="Collaborative/Tutorial_Global_Intro_Message">Esta es la pantalla de la Red Supervirus Global. Aquí puedes ver el árbol de investigación de un proyecto global activo. Toda la comunidad debe trabajar junta para completar este proyecto. Un determinado número de organizaciones deberá completar cada nodo de investigación para avanzar en el árbol de investigación y encontrar los nodos de victoria de este proyecto. Cada organización solo podrá tener activo un nodo de investigación a la vez, así que elige con cuidado. Si tienes suerte, puede que la comunidad ya haya completado algunos nodos de victoria, así que no te olvides de obtener las recompensas.</string>
  <string name="Collaborative/Tutorial_Global_Intro_Title">Proyectos globales de Supervirus</string>
  <string name="Collaborative/Tutorial_Group_Intro_Message">Esta es la pantalla de la Red Supervirus. Aquí puedes ver el árbol de investigación de los proyectos activos. Tendrás que completar los nodos de investigación para avanzar en el árbol de investigación y encontrar los nodos de victoria necesarios para completar ese proyecto. Puedes completar los nodos de investigación en cualquiera de tus hospitales. Solo podrás tener activo un nodo de investigación a la vez, así que elige con cuidado.</string>
  <string name="Collaborative/Tutorial_Group_Intro_Title">Proyectos de Supervirus</string>
  <string name="Collaborative/UpdatePending_CS">Actualización pendiente: error al recuperar los últimos datos del proyecto.</string>
  <string name="Collaborative/VictoryNode_Name">Nodo de victoria</string>
  <string name="Credits/Accounts Assistant">Accounts Assistant</string>
  <string name="Credits/Accounts Payable Supervisor">Accounts Payable Supervisor</string>
  <string name="Credits/Additional Music &amp; Support">Additional Music &amp; Support</string>
  <string name="Credits/Administration and Finance Coordinator">Administration and Finance Coordinator</string>
  <string name="Credits/Assistant Mastering Technician">Assistant Mastering Technician</string>
  <string name="Credits/Assistant PR &amp; Events Manager Americas">Assistant PR &amp; Events Manager, Americas</string>
  <string name="Credits/Audio Consultant">Audio Consultant</string>
  <string name="Credits/Audio by">Music and Sound Design</string>
  <string name="Credits/Brand Licensing">Brand Licensing</string>
  <string name="Credits/Brand Manager">Brand Manager</string>
  <string name="Credits/Business Analysis Manager">Business Analysis Manager</string>
  <string name="Credits/Business Analyst">Business Analyst</string>
  <string name="Credits/Business Analysts">Business Analysts</string>
  <string name="Credits/Business Development Director">Business Development Director</string>
  <string name="Credits/Business Planning">Business Planning</string>
  <string name="Credits/Business Planning Associate">Business Planning Associate</string>
  <string name="Credits/Business Planning Co-ordinator">Business Planning Co-ordinator</string>
  <string name="Credits/CFO">CFO</string>
  <string name="Credits/COO">COO</string>
  <string name="Credits/CTO Publishing">CTO, Publishing </string>
  <string name="Credits/ClickToExit">Haz clic o pulsa cualquier tecla para salir</string>
  <string name="Credits/Clown Competition Winners">Jest Infection Named By</string>
  <string name="Credits/Commercial Coordinator">Commercial Coordinator</string>
  <string name="Credits/Commercial Director (SOA and Atlus)">Commercial Director (SOA and Atlus)</string>
  <string name="Credits/Commercial Director Japanese IP">Commercial Director, Japanese IP</string>
  <string name="Credits/Commercial Publishing">Commercial Publishing</string>
  <string name="Credits/Community Manager">Community Manager</string>
  <string name="Credits/Community Marketing Manager">Community Marketing Manager</string>
  <string name="Credits/Compliance QA Senior Tester">Compliance QA Senior Tester</string>
  <string name="Credits/Compliance QA Team Leads">Compliance QA Team Leads</string>
  <string name="Credits/Compliance QA Tester">Compliance QA Tester</string>
  <string name="Credits/Content Director">Content Director</string>
  <string name="Credits/Corporate">Corporate </string>
  <string name="Credits/Corporate Office Manager">Corporate Office Manager</string>
  <string name="Credits/Creative Designer">Creative Designer</string>
  <string name="Credits/Creative Lead">Creative Lead</string>
  <string name="Credits/Creative Project Manager">Creative Project Manager</string>
  <string name="Credits/Creative Services">Creative Services</string>
  <string name="Credits/Credit Control Manager">Credit Control Manager</string>
  <string name="Credits/Customer Service Manager">Customer Service Manager</string>
  <string name="Credits/Customer Support Assistant">Customer Support Assistant</string>
  <string name="Credits/Data Architect">Data Architect</string>
  <string name="Credits/Developed By">Developed By</string>
  <string name="Credits/Development Babies">Development Babies</string>
  <string name="Credits/Development Service Administrator">Development Service Administrator</string>
  <string name="Credits/Development Team">Development Team</string>
  <string name="Credits/Digital Distribution Administrator">Digital Distribution Administrator</string>
  <string name="Credits/Director of Brand Licensing (EU)">Director of Brand Licensing (EU)</string>
  <string name="Credits/Director of Business Analysis">Director of Business Analysis</string>
  <string name="Credits/Director of HR">Director of HR</string>
  <string name="Credits/Director of Legal and Business Affairs">Director of Legal and Business Affairs</string>
  <string name="Credits/Director of Technology">Director of Technology</string>
  <string name="Credits/EMEA Sales Account Manager">EMEA Sales Account Manager</string>
  <string name="Credits/EMEA Sales Director">EMEA Sales Director</string>
  <string name="Credits/EVP Publishing">EVP, Publishing</string>
  <string name="Credits/Equipment &amp; Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment &amp; Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Equipment Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Facilities Manager">Facilities Manager</string>
  <string name="Credits/Finance">Finance</string>
  <string name="Credits/Finance Business Partner">Finance Business Partner</string>
  <string name="Credits/Finance Controller">Finance Controller</string>
  <string name="Credits/Finance Director">Finance Director</string>
  <string name="Credits/Finance Manager">Finance Manager</string>
  <string name="Credits/Functionality QA Lead">Functionality QA Lead</string>
  <string name="Credits/Functionality QA Senior Tester">Functionality QA Senior Tester</string>
  <string name="Credits/Functionality QA Testers">Functionality QA Testers</string>
  <string name="Credits/Game Play and BETA Testing">Game Play/BETA Testing</string>
  <string name="Credits/General Counsel">General Counsel</string>
  <string name="Credits/Group Finance Manager">Group Finance Manager</string>
  <string name="Credits/HR">HR</string>
  <string name="Credits/HR Advisor">HR Advisor</string>
  <string name="Credits/HR Assistant">HR Assistant</string>
  <string name="Credits/HR Manager">HR Manager</string>
  <string name="Credits/HR Systems &amp; Insights Manager">HR Systems &amp; Insights Manager</string>
  <string name="Credits/Head of Brand">Head of Brand</string>
  <string name="Credits/Head of Business Planning">Head of Business Planning</string>
  <string name="Credits/Head of Commercial Analysis">Head of Commercial Analysis</string>
  <string name="Credits/Head of Console and Partnerships">Head of Console and Partnerships</string>
  <string name="Credits/Head of Creative Services">Head of Creative Services</string>
  <string name="Credits/Head of Design &amp; Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Design Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Licensing">Head of Licensing</string>
  <string name="Credits/Head of Live Operations &amp; Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Live Operations Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Network and Security">Head of Network and Security </string>
  <string name="Credits/Head of Operations">Head of Operations</string>
  <string name="Credits/Head of PR">Head of PR</string>
  <string name="Credits/Head of Production">Head of Production</string>
  <string name="Credits/Head of Program Office">Head of Program Office</string>
  <string name="Credits/Head of QA">Head of QA</string>
  <string name="Credits/Head of QA Localisation">Head of QA &amp; Localisation</string>
  <string name="Credits/Head of Studio Localisation and ESD">Head of Studio Localisation and ESD</string>
  <string name="Credits/IT">IT</string>
  <string name="Credits/IT Support Manager">IT Support Manager</string>
  <string name="Credits/Junior Business Analyst">Junior Business Analyst</string>
  <string name="Credits/Junior Commercial Analyst">Junior Commercial Analyst</string>
  <string name="Credits/Junior Data Developer">Junior Data Developer</string>
  <string name="Credits/Junior Digital Account Manager">Junior Digital Account Manager</string>
  <string name="Credits/Junior Graphic Designer">Junior Graphic Designer</string>
  <string name="Credits/Junior IT Support Apprentice">Junior IT Support Apprentice</string>
  <string name="Credits/Junior IT Support Technician">Junior IT Support Technician</string>
  <string name="Credits/Junior IT Support Technicians">Junior IT Support Technicians</string>
  <string name="Credits/Junior SDET">Junior SDET</string>
  <string name="Credits/Lead Interactive Designer">Lead Interactive Designer</string>
  <string name="Credits/Legal">Legal</string>
  <string name="Credits/Legal &amp; Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Legal Counsel">Legal Counsel</string>
  <string name="Credits/Legal Executive">Legal Executive</string>
  <string name="Credits/Legal Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Licensing Co-ordinator">Licensing Co-ordinator</string>
  <string name="Credits/Linux Live Operations Engineer">Linux Live Operations Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineer">Live Operations Monitoring Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineers">Live Operations Monitoring Engineers</string>
  <string name="Credits/Live Operations Monitoring Lead">Live Operations Monitoring Lead</string>
  <string name="Credits/Localisation Engineer">Localisation Engineer</string>
  <string name="Credits/Localisation Manager">Localisation Manager</string>
  <string name="Credits/Localisation Project Manager">Localisation Project Manager</string>
  <string name="Credits/Localisation QA Lead">Localisation QA Lead</string>
  <string name="Credits/Localisation QA Senior Tester">Localisation QA Senior Tester</string>
  <string name="Credits/Localisation QA Senior Testers">Localisation QA Senior Testers</string>
  <string name="Credits/Localisation QA Supervisor">Localisation QA Supervisor</string>
  <string name="Credits/Localisation QA Team Lead">Localisation QA Team Lead</string>
  <string name="Credits/Localisation QA Testers">Localisation QA Testers</string>
  <string name="Credits/Management Accountant">Management Accountant</string>
  <string name="Credits/Marketing Assistant">Marketing Assistant</string>
  <string name="Credits/Marketing Director">Marketing Director</string>
  <string name="Credits/Marketing Manager">Marketing Manager</string>
  <string name="Credits/Marketing PR and Comms">Marketing, PR and Comms</string>
  <string name="Credits/Martin Servante title">SVP of Strategy, Development Services \\n&amp; Brand Licensing, Consumer Research</string>
  <string name="Credits/Mastering &amp; Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering &amp; Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Mastering Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Network and Security Manager">Network and Security Manager</string>
  <string name="Credits/Network and Security Technician">Network and Security Technician</string>
  <string name="Credits/Network and Security Technicians">Network and Security Technicians</string>
  <string name="Credits/Office Dog">Office Dog</string>
  <string name="Credits/Online">Online</string>
  <string name="Credits/Online Services Developer">Online Services Developer</string>
  <string name="Credits/Operations">Operations</string>
  <string name="Credits/Operations Co-ordinator">Operations Co-ordinator</string>
  <string name="Credits/Oracle Applications Support">Oracle Applications Support</string>
  <string name="Credits/Oracle Finance Applications Support">Oracle Finance Applications Support</string>
  <string name="Credits/Others">Supporting Pets</string>
  <string name="Credits/PR Manager">PR Manager</string>
  <string name="Credits/PR Manager Americas">PR Manager, Americas</string>
  <string name="Credits/PR Manager Japanese IP">PR Manager, Japanese IP</string>
  <string name="Credits/Payroll &amp; Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Payroll Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Process &amp; TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Process TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Product Development">Product Development</string>
  <string name="Credits/Product Development Manager">Product Development Manager</string>
  <string name="Credits/Product Launch Administrator">Product Launch Administrator</string>
  <string name="Credits/Product Launch Assistant">Product Launch Assistant</string>
  <string name="Credits/Product Launch Manager">Product Launch Manager</string>
  <string name="Credits/Product Launch Supervisor">Product Launch Supervisor</string>
  <string name="Credits/Product Manager">Product Manager</string>
  <string name="Credits/Product Marketing &amp; PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Product Marketing &amp; PR Assistant Japanese IP">Product Marketing &amp; PR Assistant, Japanese IP</string>
  <string name="Credits/Product Marketing Manager Japanese IP">Product Marketing Manager, Japanese IP</string>
  <string name="Credits/Product Marketing PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Production Manager">Production Manager</string>
  <string name="Credits/Project Lead">Project Lead</string>
  <string name="Credits/Project Manager">Project Manager</string>
  <string name="Credits/Published By">Published By</string>
  <string name="Credits/Publishing Project Manager">Publishing Project Manager</string>
  <string name="Credits/Receptionist">Receptionist </string>
  <string name="Credits/Research Assistant">Research Assistant</string>
  <string name="Credits/Research Executive">Research Executive</string>
  <string name="Credits/Research Manager">Research Manager</string>
  <string name="Credits/Resource Manager">Resource Manager</string>
  <string name="Credits/Retail Licensing Manager">Retail Licensing Manager</string>
  <string name="Credits/SEGA HARDlight">SEGA HARDlight</string>
  <string name="Credits/SVP Business Planning">SVP, Business Planning</string>
  <string name="Credits/SVP Commercial Publishing">SVP, Commercial Publishing</string>
  <string name="Credits/Searchlight">Searchlight</string>
  <string name="Credits/SegaInternalTPSTeam">Brand and Community Team</string>
  <string name="Credits/Senior Business Analyst">Senior Business Analyst</string>
  <string name="Credits/Senior Business Manager">Senior Business Manager</string>
  <string name="Credits/Senior Business Planning Analyst">Senior Business Planning Analyst</string>
  <string name="Credits/Senior Content Manager">Senior Content Manager</string>
  <string name="Credits/Senior HR Manager">Senior HR Manager</string>
  <string name="Credits/Senior Legal Counsel">Senior Legal Counsel</string>
  <string name="Credits/Senior Licensing Manager">Senior Licensing Manager</string>
  <string name="Credits/Senior Marketing Manager Americas">Senior Marketing Manager, Americas</string>
  <string name="Credits/Senior Operations Manager Japanese IP">Senior Operations Manager, Japanese IP</string>
  <string name="Credits/Senior Producer">Senior Producer</string>
  <string name="Credits/Senior Product Launch Manager">Senior Product Launch Manager</string>
  <string name="Credits/Senior Product Manager">Senior Product Manager</string>
  <string name="Credits/Senior SDET">Senior SDET</string>
  <string name="Credits/Senior Systems Infrastructure Analyst">Senior Systems Infrastructure Analyst</string>
  <string name="Credits/Senior Video Suite Editor">Senior Video Suite Editor</string>
  <string name="Credits/Senior Web Designer">Senior Web Designer</string>
  <string name="Credits/Special Thanks">Special Thanks</string>
  <string name="Credits/Steam Marketing Co-ordinator">Steam Marketing Co-ordinator</string>
  <string name="Credits/Submission Manager">Submission Manager</string>
  <string name="Credits/Support">Support</string>
  <string name="Credits/Talent Acquistion &amp; Engagement Manager">Talent Acquistion &amp; Engagement Manager</string>
  <string name="Credits/Talent Engagement Manager">Talent &amp; Engagement Manager</string>
  <string name="Credits/Technical Business Analyst">Technical Business Analyst</string>
  <string name="Credits/Technical Director">Technical Director</string>
  <string name="Credits/Testology QA Academy">Testology QA Academy</string>
  <string name="Credits/Thanks for playing">¡Gracias por jugar!</string>
  <string name="Credits/Training and Recruitment Supervisor">Training and Recruitment Supervisor</string>
  <string name="Credits/VP Digital Business">VP, Digital Business</string>
  <string name="Credits/VP HR">VP, HR</string>
  <string name="Credits/VP of Production and Development Services">VP of Production and Development Services</string>
  <string name="Credits/Video Suite Assistant">Video Suite Assistant</string>
  <string name="Credits/Video Suite Editor">Video Suite Editor</string>
  <string name="Credits/Video Suite Manager">Video Suite Manager</string>
  <string name="Credits/Voice Actor">Voice of the Two Point Radio DJs</string>
  <string name="Credits/Web Analytics Producer">Web &amp; Analytics Producer</string>
  <string name="Credits/Web Developer">Web Developer</string>
  <string name="DJ/Game Intro/Line_1"></string>
  <string name="DJ/Game Intro/Line_2"></string>
  <string name="DJ/Game Intro/Line_3"></string>
  <string name="DJ/Game Intro/Line_4"></string>
  <string name="DJ/Game Intro/Line_5"></string>
  <string name="DJ/Game Intro/Line_6"></string>
  <string name="DJ/SongArtists/BlueberryLonghorn">Blueberry Longhorn</string>
  <string name="DJ/SongArtists/BookSmell">Olor a Libro</string>
  <string name="DJ/SongArtists/BoysOnKrill">Los Chicos del Kril</string>
  <string name="DJ/SongArtists/ChickenButter">Mantequilla pa' los Pollos</string>
  <string name="DJ/SongArtists/CreditSequins">Farándula Cuántica</string>
  <string name="DJ/SongArtists/CuticleKarate">Kárate Cuticular</string>
  <string name="DJ/SongArtists/EasilyEasely">Feliz Fácil</string>
  <string name="DJ/SongArtists/EggAndTerracottaSoldiers">Soldados de Terracota con Huevo</string>
  <string name="DJ/SongArtists/FlemingtonLa">Flemington La</string>
  <string name="DJ/SongArtists/FourManTent">Acampada para Cuatro</string>
  <string name="DJ/SongArtists/GibbonMoon">Luna Gibón</string>
  <string name="DJ/SongArtists/HavingItLarge">Los Entretenidos</string>
  <string name="DJ/SongArtists/JULIA">J-U-L-I-A</string>
  <string name="DJ/SongArtists/JamThenScream">Griterío Bailongo</string>
  <string name="DJ/SongArtists/JasmineOdyssey">Jasmine Odyssey</string>
  <string name="DJ/SongArtists/JorgeAndTheDeuce">Jorge y la Peñita</string>
  <string name="DJ/SongArtists/LindySue">Linda y la Banda del Rellano</string>
  <string name="DJ/SongArtists/NotMyCousin">No es mi Primo</string>
  <string name="DJ/SongArtists/OneThatSwingsAway">Bohemio Ambulante</string>
  <string name="DJ/SongArtists/PiñaCollider">Piña Colador</string>
  <string name="DJ/SongArtists/PostalCeviche">Postal Ceviche</string>
  <string name="DJ/SongArtists/ProjectVineyard">Project Vineyard</string>
  <string name="DJ/SongArtists/PuffinPot">Té de Hierba</string>
  <string name="DJ/SongArtists/RightFootLeft">Patita Patosa</string>
  <string name="DJ/SongArtists/SpeakingFaces">Carusas Parlantes</string>
  <string name="DJ/SongArtists/Starfish&amp;LunaTuna">Estrella de Mar ft. Atún al Tuntún</string>
  <string name="DJ/SongArtists/SteamTrout">Trucha y Trucho</string>
  <string name="DJ/SongArtists/TheHas">Los Pasados</string>
  <string name="DJ/SongArtists/TheSoupSwoons">Sopa de Sobra</string>
  <string name="DJ/SongArtists/TheStudMuffins">Más Buenos que el Pan</string>
  <string name="DJ/SongArtists/TwoWithMustard">Dos con Mostaza</string>
  <string name="DJ/SongArtists/UncleMonk">Cuñado Enrollado</string>
  <string name="DJ/SongArtists/VictoriaSpongeMuffin">Victoria Magdamuffin</string>
  <string name="DJ/SongArtists/Wend-E">Wend-E</string>
  <string name="DJ/SongArtists/WhatWhere">¿Qué? ¿Dónde?</string>
  <string name="DJ/SongNames/AstroJam">Astroimprovisación</string>
  <string name="DJ/SongNames/AuroraTheExplorer">Aurora la Exploradora</string>
  <string name="DJ/SongNames/Bassinets">Cunas</string>
  <string name="DJ/SongNames/BigFootsCommute">Yetis en el metro</string>
  <string name="DJ/SongNames/BungleInTheJungle">Bungle de la jungla</string>
  <string name="DJ/SongNames/CityGritty">Peligros de ciudad</string>
  <string name="DJ/SongNames/CoastalCanopy">Dosel costero</string>
  <string name="DJ/SongNames/ComeOnOver">Ven aquí</string>
  <string name="DJ/SongNames/DjangoInTheJungle">Silvia de la selva</string>
  <string name="DJ/SongNames/FebricantFestival">Festival febril</string>
  <string name="DJ/SongNames/FiresideFling">Romance junto al fuego</string>
  <string name="DJ/SongNames/FishWhispers">Susurros de pez</string>
  <string name="DJ/SongNames/FossilFuel">Combustible fósil</string>
  <string name="DJ/SongNames/Frosty Bells">Campanas de hielo</string>
  <string name="DJ/SongNames/GoFutureSelf">Ánimo, futuro yo</string>
  <string name="DJ/SongNames/Gomer">Paciente impaciente</string>
  <string name="DJ/SongNames/Halloween/AstroFang     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Astro Jam.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AstroFang">Astroabducción</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Aurora the Explorer.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror">Horrora la Exploradora</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Midnight Blue.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf">Lobo de medianoche</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Remedy Hill.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill">Calle de los Horrores</string>
  <string name="DJ/SongNames/Halloween/Spookinets     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Basinets.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/Spookinets">Pesadillas</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Tiki Hut Party.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty">Fiesta en la cabaña del bosque</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"The Gamble Man.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan">El asustador</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Wet Laundry.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin">Calabaza húmeda</string>
  <string name="DJ/SongNames/Halloween/WitchWard     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Night Ward.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WitchWard">Brujería nocturna</string>
  <string name="DJ/SongNames/JingleFever">Jingle Fever</string>
  <string name="DJ/SongNames/MiamiSwing">Miami Swing</string>
  <string name="DJ/SongNames/MidnightBlue">Azul de medianoche</string>
  <string name="DJ/SongNames/NeedleInTheHay">Aguja en el pajar</string>
  <string name="DJ/SongNames/NiceSmellingFace">Esta cara huele bien</string>
  <string name="DJ/SongNames/NightWard">Enfermería nocturna</string>
  <string name="DJ/SongNames/OnCall">De guardia</string>
  <string name="DJ/SongNames/RegainRecover">Sana, sana...</string>
  <string name="DJ/SongNames/RemedyHill">Calle de los Remedios</string>
  <string name="DJ/SongNames/Route69">Ruta 69</string>
  <string name="DJ/SongNames/SambadeMedicana">Samba de Curação</string>
  <string name="DJ/SongNames/SitcomStrum">Sintonía de comedia</string>
  <string name="DJ/SongNames/Stethoscopes">Estetoscopios y caleidoscopios</string>
  <string name="DJ/SongNames/Sundries">Variedades</string>
  <string name="DJ/SongNames/TheGalereGala">Gala en la galería</string>
  <string name="DJ/SongNames/TheGambleMan">El apostador</string>
  <string name="DJ/SongNames/TheLastDose">La última dosis</string>
  <string name="DJ/SongNames/ThePillagePeople">Siesta pagana</string>
  <string name="DJ/SongNames/TheUrbanElectric">Electricidad urbana</string>
  <string name="DJ/SongNames/TheWaitingRoom">Sala de espera</string>
  <string name="DJ/SongNames/TikiHutParty">Fiesta en las cabañas tiki</string>
  <string name="DJ/SongNames/TouchingFrost">Golpe de frío</string>
  <string name="DJ/SongNames/WaterWednesdays">Miércoles de lluvia</string>
  <string name="DJ/SongNames/WetLaundry">Colada húmeda</string>
  <string name="Frontend/AmazonPromo_Description">Ve al menú de ajustes para vincular tus cuentas y recibirás una lista de contenido que no para de crecer para tus juegos favoritos.</string>
  <string name="Frontend/AmazonPromo_Name">Objetos de Amazon Prime</string>
  <string name="Frontend/CampusPromo_Name">Reserva de Two Point Campus</string>
  <string name="Frontend/CampusPromo_Popup_Back">Atrás</string>
  <string name="Frontend/CampusPromo_Popup_EnrollNow">Matricúlate aquí</string>
  <string name="Frontend/CampusPromo_Popup_MoreInfo">Más información</string>
  <string name="Frontend/CampusPromo_Popup_Store">Reservar</string>
  <string name="Frontend/CampusPromo_Popup_Text">Reserva el juego y prepárate para el nuevo curso con un lote de objetos exclusivos y opciones de personalización para empleados que podrás usar en Two Point Hospital y Two Point Campus. Incluye la armadura de caballero, el caldero mágico y la chaqueta del campus.</string>
  <string name="Frontend/CampusPromo__Popup_Title">Matricúlate y consigue tu kit de iniciación</string>
  <string name="Frontend/Christmas_Items_2019_Description">Vamos a celebrar que ha llegado el frío regalando a todo el mundo (sí, a ti también) nuevos objetos invernales. Puedes encontrarlos con el filtro de objetos \"Especial\".</string>
  <string name="Frontend/Christmas_Items_2019_Name">Repartiendo alegría</string>
  <string name="Frontend/ContinueButton">Continuar</string>
  <string name="Frontend/DidYouKnow_Name">Consejos de Albert Crank</string>
  <string name="Frontend/Exhibition_Pack_Description">¡Da a tu próximo hospital el frío encanto de una galería de arte con artículos como la estatua sin brazos, el cerdo cohete y el reloj derretido!</string>
  <string name="Frontend/Exhibition_Pack_Name">Paquete de objetos de exposición</string>
  <string name="Frontend/FancyDress_Free_Description">Haz clic aquí para ver el paquete de disfraces y obtén gratis el disfraz para empleados \"Antes muerto que sencillo\".</string>
  <string name="Frontend/FancyDress_Free_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">We need a slightly different main menu string for how we’re going to be releasing the pack and we’d like to draw attention to releasing the Zombie Outfit around the time of Halloween.</string>
  <string name="Frontend/FancyDress_Free_Name">Disfraz gratuito</string>
  <string name="Frontend/FancyDress_Pack_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">You can list any three you like. I'd suggest the three that sound funnier or more interesting in your language.</string>
  <string name="Frontend/FancyDress_Pack_Description">Quítate esa ropa corriente y cámbiala por... ¡esto! ¡Decora tu hospital con ropa y objetos como trajes de pingüino, caras del Día de Muertos o disfraces de centurión romano!</string>
  <string name="Frontend/FancyDress_Pack_Name">Paquete de disfraces</string>
  <string name="Frontend/FeaturedWorkshopItem_Description">Y como siempre, el último objeto destacado es nuestro favorito. Diseña tus propios objetos y compártelos en Workshop, y, quién sabe, quizás algún día tú también aparezcas en los destacados.</string>
  <string name="Frontend/FeaturedWorkshopItem_Name">Artículo de Workshop destacado</string>
  <string name="Frontend/HospitalPass_Items_Name">Hospital Pass</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Description">Disfruta de todos los objetos de los tres primeros proyectos globales de Supervirus y decora tu escusado con el baño de oro.</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Name">Objetos Supervirus: Temporada 1</string>
  <string name="Frontend/HospitalPass_Items_Season_1_SignUp">Suscríbete a Hospital Pass para recibir las últimas noticias sobre Two Point Hospital, el baño de oro y todos los objetos de los tres primeros proyectos globales de Supervirus.</string>
  <string name="Frontend/JingleJame_Description">Nos enorgullece formar parte del Yogscast Jingle Jam 2019. Haz clic aquí para saber más, apoya una buena causa (el 100% de las ganancias se destina a causas benéficas) y consigue un montón de juegos, además de otras cosas divertidas, como la opción de personalización de empleados \"Papá Noel\".</string>
  <string name="Frontend/JingleJame_Name">Jingle Jam</string>
  <string name="Frontend/Lunar2021_Items_Description">Entra en el año del Buey con un objeto para celebrar el Año Nuevo Lunar. </string>
  <string name="Frontend/Lunar2021_Items_Name">Año del Buey</string>
  <string name="Frontend/Lunar_Items_Description">Da comienzo al Año de la Rata con nuestros objetos del Año Nuevo Lunar. Saldrán a lo largo de una semana, así que vuelve de vez en cuando para ver qué hay de nuevo en el filtro de objetos \"Especial\".</string>
  <string name="Frontend/Lunar_Items_Name">Año de la Rata</string>
  <string name="Frontend/Music_Description">Ahora puedes personalizar tus preferencias musicales, activar o desactivar distintas pistas o incluso cargar y compartir tu propia música, todo desde la sección Audio del menú Ajustes.</string>
  <string name="Frontend/Music_Name">Personalización de radio</string>
  <string name="Frontend/NewCareerButton">Nueva partida</string>
  <string name="Frontend/QuitButton">Salir</string>
  <string name="Frontend/Remix_Description">\"Juega\" en desafiantes escenarios hipotéticos en el programa prototipo de simulación de hospitales de Bungle. La Renderización de Entornos Médicos Interactivos (X) se usará para formar directores, pero antes necesitan que alguien (o sea, tú) lo pruebe.</string>
  <string name="Frontend/Remix_Name">REMI X</string>
  <string name="Frontend/Remix_NewToRemix_Name">Novedades en REMI X</string>
  <string name="Frontend/Remix_World2_Description">\\nREMI X ahora incluye versiones alternativas de la Universidad de Mitton, Tumble y Flemington para los directores que hayan obtenido una estrella en esos hospitales.</string>
  <string name="Frontend/Retro_Pack_Description">¡Revive los gloriosos días de un pasado cercano con antigüedades como la gramola, la máquina de pinball o el poste hipnotizador!</string>
  <string name="Frontend/Retro_Pack_Name">Paquete de objetos retro</string>
  <string name="Frontend/RoomTemplates_Description">¡Usa la nueva función de plantillas de sala para guardar tus espacios preferidos y llevarlos contigo donde quiera que vayas!</string>
  <string name="Frontend/RoomTemplates_Name">Plantillas de sala</string>
  <string name="Frontend/SEGA60th_Description">Celebra los 60 años de SEGA con clásicos arcade como \"OutRun\" o \"Periscope\".</string>
  <string name="Frontend/SEGA60th_Name">60.º aniversario de SEGA</string>
  <string name="Frontend/SaveSlotsButton">Partidas guardadas</string>
  <string name="Frontend/SettingsButton">Ajustes</string>
  <string name="Frontend/Sonic30th_Pack_Description">¡Celebra los 30 años de Sonic the Hedgehog con nuevos objetos y opciones de personalización de empleados!</string>
  <string name="Frontend/Sonic30th_Pack_Name">30.º aniversario de Sonic</string>
  <string name="Frontend/SummerFree_Items_2020_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's \"meat-tastic\" because it's all BBQ-themed (burgers and hotdogs).</string>
  <string name="Frontend/SummerFree_Items_2020_Description">Para celebrar el verano, hemos añadido un lote de objetos con mucha chicha. Puedes encontrarlos con el filtro de objetos \"Especial\".</string>
  <string name="Frontend/SummerFree_Items_2020_Name">Barbacoa veraniega</string>
  <string name="Frontend/SummerFree_Items_2021_Description">Para celebrar el veranito, hemos añadido un pack de preciosas plantas. Puedes encontrarlas con el filtro de objetos \"Especial\".</string>
  <string name="Frontend/SummerFree_Items_2021_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate \"blooming\" literally. The word is used in English as a euphemistic intensifier. Instead think of a plant-based pun that sounds fun.</string>
  <string name="Frontend/SummerFree_Items_2021_Name">Con buena planta</string>
  <string name="Frontend/Superbug_Beta_Name">Supervirus beta</string>
  <string name="Frontend/Superbug_Betal_Description">Ha comenzado la beta abierta de la Iniciativa Supervirus. Colabora con tus amigos y toda la comunidad médica para descubrir recompensas y renovar la tecnología de Two Point County.</string>
  <string name="Frontend/Superbug_General_Description">Colabora con tus amigos y toda la comunidad médica en una investigación innovadora para descubrir recompensas de juego exclusivas. Ve a la Red Supervirus para comenzar.</string>
  <string name="Frontend/Superbug_General_Name">La Iniciativa Supervirus</string>
  <string name="Frontend/Superbug_Global_Description">Ya hay un proyecto global de Supervirus activo. ¡Ve a la Red Supervirus para contribuir en el proyecto y conseguir recompensas!</string>
  <string name="Frontend/Superbug_Global_Name">¡Alerta de proyecto global de Supervirus!</string>
  <string name="Frontend/Superbug_Jasmine_Music_Description">Para celebrar su colaboración con la Iniciativa Supervirus, Jasmine Odyssey ha traído dos de sus exitosos singles a cierto juego. \"Esta cara huele bien\" y \"Susurros de pez\" ya están disponibles, edita la lista de canciones en la sección Audio del menú Ajustes.</string>
  <string name="Frontend/Superbug_Jasmine_Music_Name">Escucha a Jasmine Odyssey</string>
  <string name="Frontend/Superbug_Jasmine_Project_Description">Jasmine Odyssey colabora con la Iniciativa Supervirus para crear un gel de manos que huele bien a la par que esteriliza. Ve a la Red Supervirus para echarle una mano y conseguir fragantes recompensas.</string>
  <string name="Frontend/Superbug_Jasmine_Project_Name">¿Gel de manos perfumado?</string>
  <string name="GuiltTrip/GuiltTrip_000_F">\"Mi madre estaba tan orgullosa de que hubiera conseguido este trabajo que ahora no podré volver a mirarla a la cara\".</string>
  <string name="GuiltTrip/GuiltTrip_000_M">\"Mi madre estaba tan orgullosa de que hubiera conseguido este trabajo que ahora no podré volver a mirarla a la cara\".</string>
  <string name="GuiltTrip/GuiltTrip_001_F">\"Acabo de tatuarme el hospital en la espalda. Cada vez que alguien lo vea, recordará que soy un auténtico fracaso\".</string>
  <string name="GuiltTrip/GuiltTrip_001_M">\"Acabo de tatuarme el hospital en la espalda. Cada vez que alguien lo vea, recordará que soy un auténtico fracaso\".</string>
  <string name="GuiltTrip/GuiltTrip_002_F">\"Este trabajo lo era todo para mí. Mis compañeros son como la familia que tenía hasta que se me perdió\".</string>
  <string name="GuiltTrip/GuiltTrip_002_M">\"Este trabajo lo era todo para mí. Mis compañeros son como la familia que tenía hasta que se me perdió\".</string>
  <string name="GuiltTrip/GuiltTrip_003_F">\"Dirijo una organización que lucha por dar a las crías de foca la Navidad que merecen. Parece que este año las crías se quedan sin Navidad...\".</string>
  <string name="GuiltTrip/GuiltTrip_003_M">\"Dirijo una organización que lucha por dar a las crías de foca la Navidad que merecen. Parece que este año las crías se quedan sin Navidad...\".</string>
  <string name="GuiltTrip/GuiltTrip_004_F">\"Me traje aquí a mi familia por este trabajo. Ahora, cada vez que vea nuestra casa, un camión de mudanzas o un mapa de la zona, me acordaré de mi incapacidad para triunfar\".</string>
  <string name="GuiltTrip/GuiltTrip_004_M">\"Me traje aquí a mi familia por este trabajo. Ahora, cada vez que vea nuestra casa, un camión de mudanzas o un mapa de la zona, me acordaré de mi incapacidad para triunfar\".</string>
  <string name="GuiltTrip/GuiltTrip_005_F">\"Quería meter a mi tío en la escuela de mayordomos. ¿Sabes cuánto cuesta eso? Yo tampoco. Debería mirarlo\".</string>
  <string name="GuiltTrip/GuiltTrip_005_M">\"Quería meter a mi tío en la escuela de mayordomos. ¿Sabes cuánto cuesta eso? Yo tampoco. Debería mirarlo\".</string>
  <string name="GuiltTrip/GuiltTrip_006_F">\"Si pierdo este trabajo, tendré que liberar a todos mis cisnes\".</string>
  <string name="GuiltTrip/GuiltTrip_006_M">\"Si pierdo este trabajo, tendré que liberar a todos mis cisnes\".</string>
  <string name="GuiltTrip/GuiltTrip_007_F">\"Tengo mucho dinero, pero, si pierdo este trabajo, tendría que despilfarrar menos. ¿Es que no tienes corazón?\".</string>
  <string name="GuiltTrip/GuiltTrip_007_M">\"Tengo mucho dinero, pero, si pierdo este trabajo, tendría que despilfarrar menos. ¿Es que no tienes corazón?\".</string>
  <string name="GuiltTrip/GuiltTrip_008_F">\"Supongo que tendré que vender esos visillos que heredé de mi abuela...\".</string>
  <string name="GuiltTrip/GuiltTrip_008_M">\"Supongo que tendré que vender esos visillos que heredé de mi abuela...\".</string>
  <string name="GuiltTrip/GuiltTrip_009_F">\"Acabo de contratar una hipoteca. ¿Por qué se me castiga constantemente por querer aspirar a la vida que la sociedad ha establecido como ideal?\".</string>
  <string name="GuiltTrip/GuiltTrip_009_M">\"Acabo de contratar una hipoteca. ¿Por qué se me castiga constantemente por querer aspirar a la vida que la sociedad ha establecido como ideal?\".</string>
  <string name="GuiltTrip/GuiltTrip_010_F">\"Primero, me mancho los vaqueros, y ahora esto. Vaya semanita llevo\".</string>
  <string name="GuiltTrip/GuiltTrip_010_M">\"Primero, me mancho los vaqueros, y ahora esto. Vaya semanita llevo\".</string>
  <string name="GuiltTrip/GuiltTrip_011_F">\"Hmm. La verdad es que dependo bastante del dinero que me pagáis. ¿Seguiré cobrándolo cuando me despidáis?\".</string>
  <string name="GuiltTrip/GuiltTrip_011_M">\"Hmm. La verdad es que dependo bastante del dinero que me pagáis. ¿Seguiré cobrándolo cuando me despidáis?\".</string>
  <string name="GuiltTrip/GuiltTrip_012_F">\"Genial. Tengo un tejón enfermizo y dos madres que alimentar\".</string>
  <string name="GuiltTrip/GuiltTrip_012_M">\"Genial. Tengo un tejón enfermizo y dos madres que alimentar\".</string>
  <string name="GuiltTrip/GuiltTrip_013_F">\"A mis hijos no les va a hacer gracia. ¿Por qué habré tenido tantos?\".</string>
  <string name="GuiltTrip/GuiltTrip_013_M">\"A mis hijos no les va a hacer gracia. ¿Por qué habré tenido tantos?\".</string>
  <string name="GuiltTrip/GuiltTrip_014_F">\"Vaya, ahora que me había acostumbrado a comer\".</string>
  <string name="GuiltTrip/GuiltTrip_014_M">\"Vaya, ahora que me había acostumbrado a comer\".</string>
  <string name="GuiltTrip/GuiltTrip_015_F">\"Mi familia ya me da bastantes problemas. Perfecto. Esto les va a encantar\".</string>
  <string name="GuiltTrip/GuiltTrip_015_M">\"Mi familia ya me da bastantes problemas. Perfecto. Esto les va a encantar\".</string>
  <string name="GuiltTrip/GuiltTrip_016_F">\"Es por haberme llevado esos medicamentos, ¿no?\".</string>
  <string name="GuiltTrip/GuiltTrip_016_M">\"Es por haberme llevado esos medicamentos, ¿no?\".</string>
  <string name="GuiltTrip/GuiltTrip_017_F">\"No debería haberme dedicado tanto al voluntariado. Ojalá me hubiera centrado más en mí\".</string>
  <string name="GuiltTrip/GuiltTrip_017_M">\"No debería haberme dedicado tanto al voluntariado. Ojalá me hubiera centrado más en mí\".</string>
  <string name="GuiltTrip/GuiltTrip_018_F">\"Tengo la sensación de que mi marido está a punto de abandonarme. Creo que este será el empujón definitivo\".</string>
  <string name="GuiltTrip/GuiltTrip_018_M">\"Tengo la sensación de que mi marido está a punto de abandonarme. Creo que este será el empujón definitivo\".</string>
  <string name="GuiltTrip/GuiltTrip_019_F">\"Mi hermana, con la que estuve años sin hablarme, volvió a llamarme al saber que trabajaba aquí. Ahora nuestra relación se irá al traste de nuevo\".</string>
  <string name="GuiltTrip/GuiltTrip_019_M">\"Mi hermana, con la que estuve años sin hablarme, volvió a llamarme al saber que trabajaba aquí. Ahora nuestra relación se irá al traste de nuevo\".</string>
  <string name="GuiltTrip/GuiltTrip_020_F">\"Había logrado desarrollar cierta autoestima durante el tiempo que he pasado aquí. Ya noto cómo se desvanece\".</string>
  <string name="GuiltTrip/GuiltTrip_020_M">\"Había logrado desarrollar cierta autoestima durante el tiempo que he pasado aquí. Ya noto cómo se desvanece\".</string>
  <string name="GuiltTrip/GuiltTrip_021_F">\"Mis amigos hicieron una porra para ver cuánto iban a tardar en despedirme. ¿Por qué Dennis siempre acierta?\".</string>
  <string name="GuiltTrip/GuiltTrip_021_M">\"Mis amigos hicieron una porra para ver cuánto iban a tardar en despedirme. ¿Por qué Dennis siempre acierta?\".</string>
  <string name="GuiltTrip/GuiltTrip_022_F">\"Dame una buena razón para desp... Ah, vale, es por eso. Sí, entonces es normal\".</string>
  <string name="GuiltTrip/GuiltTrip_022_M">\"Dame una buena razón para desp... Ah, vale, es por eso. Sí, entonces es normal\".</string>
  <string name="GuiltTrip/GuiltTrip_023_F">\"Puede que tengas razón y no sea buena en mi trabajo, pero tengo otras muchas virtudes\".</string>
  <string name="GuiltTrip/GuiltTrip_023_M">\"Puede que tengas razón y no sea bueno en mi trabajo, pero tengo otras muchas virtudes\".</string>
  <string name="GuiltTrip/GuiltTrip_024_F">\"Es mejor que lo sepas. Todo el respeto que sentía por ti hasta ahora se ha convertido en asco\".</string>
  <string name="GuiltTrip/GuiltTrip_024_M">\"Es mejor que lo sepas. Todo el respeto que sentía por ti hasta ahora se ha convertido en asco\".</string>
  <string name="GuiltTrip/GuiltTrip_025_F">\"Mi padre solo me pidió una cosa antes de morir: que no humillara a la familia. Lo siento, papá\".</string>
  <string name="GuiltTrip/GuiltTrip_025_M">\"Mi padre solo me pidió una cosa antes de morir: que no humillara a la familia. Lo siento, papá\".</string>
  <string name="GuiltTrip/GuiltTrip_026_F">\"Un adivino me dijo que esto ocurriría. Pues muy bien. Ahora creo en ese tipo de cosas. Enhorabuena, lo has conseguido\".</string>
  <string name="GuiltTrip/GuiltTrip_026_M">\"Un adivino me dijo que esto ocurriría. Pues muy bien. Ahora creo en ese tipo de cosas. Enhorabuena, lo has conseguido\".</string>
  <string name="GuiltTrip/GuiltTrip_027_F">\"¡Este lugar se vendrá abajo sin mí! Seguramente...\".</string>
  <string name="GuiltTrip/GuiltTrip_027_M">\"¡Este lugar se vendrá abajo sin mí! Seguramente...\".</string>
  <string name="GuiltTrip/GuiltTrip_028_F">\"Apenas me llegaba para alimentar a mis gibones. Se van a poner furiosos\".</string>
  <string name="GuiltTrip/GuiltTrip_028_M">\"Apenas me llegaba para alimentar a mis gibones. Se van a poner furiosos\".</string>
  <string name="GuiltTrip/GuiltTrip_029_F">\"Ahora estaré más tiempo en casa, en silencio, tranquila... y acumulando deudas\".</string>
  <string name="GuiltTrip/GuiltTrip_029_M">\"Ahora estaré más tiempo en casa, en silencio, tranquilo... y acumulando deudas\".</string>
  <string name="HospitalEvent/BudgetRefund_CS">Devolución de presupuesto</string>
  <string name="HospitalEvent/DiagnosisCertainty_CS">Certeza del diagnóstico {0}</string>
  <string name="HospitalEvent/DiagnosisSessionCompleted_CS">{[STAFF]} ha diagnosticado a {[PATIENT]} en {[ROOM]}</string>
  <string name="HospitalEvent/EarlyLoanRepayment_CS">Pago anticipado de préstamo</string>
  <string name="HospitalEvent/Earthquake_CS">¡Terremoto!</string>
  <string name="HospitalEvent/EnergyBillPaid_CS">Factura mensual de electricidad</string>
  <string name="HospitalEvent/EpidemicEnd_Abandoned_CS">Epidemia abandonada</string>
  <string name="HospitalEvent/EpidemicEnd_CS">Epidemia finalizada</string>
  <string name="HospitalEvent/EpidemicEnd_Failed_CS">Epidemia fallida</string>
  <string name="HospitalEvent/EpidemicEnd_Incomplete_CS">Epidemia incompleta</string>
  <string name="HospitalEvent/EpidemicEnd_Successful_CS">Epidemia exitosa</string>
  <string name="HospitalEvent/EpidemicStart_CS">Epidemia iniciada</string>
  <string name="HospitalEvent/GhostCaptured_CS">{[STAFF]} ha atrapado al fantasma de {[NAME]}</string>
  <string name="HospitalEvent/HospitalReputation_CS">Reputación del hospital {0}</string>
  <string name="HospitalEvent/IllnessDifficulty_CS">Dificultad de la enfermedad {0}</string>
  <string name="HospitalEvent/ItemBought_CS">Has comprado {[ITEM]}</string>
  <string name="HospitalEvent/ItemSold_CS">Se ha vendido {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_BlockedToilet_CS">{[STAFF]} ha desatascado un retrete</string>
  <string name="HospitalEvent/JanitorJobCompleted_BrokenMachine_CS">{[STAFF]} ha reparado {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_Ghost_CS">{[STAFF]} ha capturado a un fantasma</string>
  <string name="HospitalEvent/JanitorJobCompleted_Litter_CS">{[STAFF]} ha limpiado basura</string>
  <string name="HospitalEvent/JanitorJobCompleted_MedicalWaste_CS">{[STAFF]} ha limpiado desperdicios</string>
  <string name="HospitalEvent/JanitorJobCompleted_OutOfStock_CS">{[STAFF]} ha repuesto {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_WiltedPlant_CS">{[STAFF]} ha regado una planta</string>
  <string name="HospitalEvent/LoanRepayment_CS">Pago de préstamos</string>
  <string name="HospitalEvent/LoanTakenOut_CS">Préstamo obtenido</string>
  <string name="HospitalEvent/MachineExploded_CS">¡{[ITEM]} ha explotado!</string>
  <string name="HospitalEvent/MachineUpgradeCancelled_CS">Mejora de {[ITEM]} cancelada</string>
  <string name="HospitalEvent/MachineUpgradeComplete_CS">{[STAFF]} ha completado la mejora de {[ITEM]}</string>
  <string name="HospitalEvent/MachineUpgradeStarted_CS">Mejora de {[ITEM]} iniciada</string>
  <string name="HospitalEvent/MarketingCampaignEnd_CS">{[CAMPAIGN]} ha finalizado</string>
  <string name="HospitalEvent/MarketingCampaignStart_CS">{[CAMPAIGN]} ha comenzado</string>
  <string name="HospitalEvent/MarketingJobStartedByStaff_CS">{[STAFF]} ha comenzado una campaña de marketing de: {[PROJECT]}</string>
  <string name="HospitalEvent/ObjectiveCompleted_Abandoned_CS">Objetivo {[OBJECTIVE]} abandonado</string>
  <string name="HospitalEvent/ObjectiveCompleted_Failed_CS">Objetivo {[OBJECTIVE]} fallido</string>
  <string name="HospitalEvent/ObjectiveCompleted_Incomplete_CS">Objetivo {[OBJECTIVE]} incompleto</string>
  <string name="HospitalEvent/ObjectiveCompleted_Successful_CS">Objetivo {[OBJECTIVE]} cumplido</string>
  <string name="HospitalEvent/PatientArrival_CS">{[NAME]} ha llegado</string>
  <string name="HospitalEvent/PatientDeath_CS">{[PATIENT]} ha muerto</string>
  <string name="HospitalEvent/PatientRageQuit_CS">{[PATIENT]} se ha largado</string>
  <string name="HospitalEvent/PatientSentHome_CS">Se ha enviado a {[PATIENT]} a casa</string>
  <string name="HospitalEvent/PatientSentThroughTimeTreated_CS">Enviados a través del tiempo: {[PATIENT]}</string>
  <string name="HospitalEvent/PatientSentThroughTimeUntreated_CS">Enviados a través del tiempo sin tratar: {[PATIENT]}</string>
  <string name="HospitalEvent/PlotBought_CS">Has comprado {[NAME]}</string>
  <string name="HospitalEvent/RageQuit_FurtherDiagnosis">{[NAME]} se larga después de esperar a un nuevo diagnóstico</string>
  <string name="HospitalEvent/RageQuit_Happiness">{[NAME]} se larga. Mayores quejas: {[COMPLAINTS]}</string>
  <string name="HospitalEvent/RageQuit_WaitingForRoom">{[NAME]} se larga después de esperar más salas de {[ROOM]}</string>
  <string name="HospitalEvent/ReceptionCheckIn_CS">{[STAFF]} ha atendido a {[NAME]} en recepción</string>
  <string name="HospitalEvent/RefusedToPay_Diagnosis_CS">{[NAME]} se ha negado a pagar: {[ROOM]}</string>
  <string name="HospitalEvent/RefusedToPay_Item_CS">{[NAME]} se ha negado a pagar: {[ITEM]}</string>
  <string name="HospitalEvent/RefusedToPay_Treatment_CS">{[NAME]} se ha negado a pagar: {[ROOM]}</string>
  <string name="HospitalEvent/ResearchJobStartedByStaff_CS">{[STAFF]} ha empezado a investigar: {[PROJECT]}</string>
  <string name="HospitalEvent/ResearchProjectCompleted_CS">Se ha completado: {[PROJECT]}</string>
  <string name="HospitalEvent/ResearchProjectStarted_CS">Se ha iniciado: {[PROJECT]}</string>
  <string name="HospitalEvent/RetailMonthlySummary_CS">Ventas mensuales</string>
  <string name="HospitalEvent/RoomBuilt_CS">Se ha construido {[ROOM]}</string>
  <string name="HospitalEvent/RoomSold_CS">Se ha vendido {[ROOM]}</string>
  <string name="HospitalEvent/StaffBreakEnd_CS">{[STAFF]} ha vuelto al trabajo</string>
  <string name="HospitalEvent/StaffBreakStart_CS">{[STAFF]} se ha tomado un descanso</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Abandoned_CS">{[STAFF]} ha abandonado el desafío de personal</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Failed_CS">{[STAFF]} no ha superado el desafío de personal</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Incomplete_CS">{[STAFF]} no ha completado el desafío de personal</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Successful_CS">{[STAFF]} ha completado el desafío de personal</string>
  <string name="HospitalEvent/StaffFired_CS">Has despedido a {[STAFF]}</string>
  <string name="HospitalEvent/StaffHired_CS">Has contratado a {[STAFF]}</string>
  <string name="HospitalEvent/StaffPayRise_CS">{[STAFF]} ha obtenido un aumento</string>
  <string name="HospitalEvent/StaffPromoted_CS">{[STAFF]} ha ascendido</string>
  <string name="HospitalEvent/StaffResigned_CS">{[STAFF]} ha renunciado</string>
  <string name="HospitalEvent/StaffSkill_CS">Habilidad del personal {0}</string>
  <string name="HospitalEvent/StaffWagesPaid_CS">Salarios del personal pagados</string>
  <string name="HospitalEvent/TraineeCompletedCourse_CS">{[STAFF]} ha aprendido {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TraineeStartedCourse_CS">{[STAFF]} ha empezado a estudiar {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TrainerStartedCourse_CS">{[STAFF]} ha empezado a enseñar {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Cured_CS">{[STAFF]} ha curado a {[PATIENT]} en {[ROOM]}</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Death_CS">{[STAFF]} ha tratado a {[PATIENT]} en {[ROOM]} (grave)</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Ineffective_CS">{[STAFF]} ha tratado a {[PATIENT]} en {[ROOM]} (fracaso)</string>
  <string name="HospitalEvent/Upgrades_CS">Mejoras {0}</string>
  <string name="HospitalEvent/VIPArrival_CS">{[NAME]} ha llegado</string>
  <string name="HospitalEvent/VIPArriving_CS">Llegando</string>
  <string name="HospitalEvent/VIPExit_Abandoned_CS">{[NAME]} ha abandonado la visita</string>
  <string name="HospitalEvent/VIPExit_Failed_CS">Visita de {[NAME]} fallida</string>
  <string name="HospitalEvent/VIPExit_Incomplete_CS">{[NAME]} no ha completado la visita</string>
  <string name="HospitalEvent/VIPExit_Successful_CS">Visita de {[NAME]} exitosa</string>
  <string name="HospitalEvent/VIPLeaving_CS">Abandonando el hospital</string>
  <string name="HospitalEvent/VIPPatientGroupPlural_CS">{[PLURALNAME]} han llegado</string>
  <string name="HospitalEvent/VIPPatientGroup_CS">{[NAME]} ha llegado</string>
  <string name="HospitalEvent/VIPTouring_CS">De visita...</string>
  <string name="HospitalEvent/VIPVisitingRoom_CS">Visitando {[ROOM]}</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/AmbulancePlot_01">Parque de ambulancias 1</string>
  <string name="HospitalPlot/AmbulancePlot_02">Parque de ambulancias 2</string>
  <string name="HospitalPlot/AmbulancePlot_03">Parque de ambulancias 3</string>
  <string name="HospitalPlot/AmbulancePlot_04">Parque de ambulancias 4</string>
  <string name="HospitalPlot/AmbulancePlot_05">Parque de ambulancias 5</string>
  <string name="HospitalPlot/AmbulancePlot_06">Parque de ambulancias 6</string>
  <string name="HospitalPlot/BuyPlotSeparator_CS">o </string>
  <string name="HospitalPlot/BuyPlot_CS">Necesita </string>
  <string name="HospitalPlot/Config_Plot_00_Name">Parcela 0</string>
  <string name="HospitalPlot/DLC/Studio_A     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These are the \"plots\" in the Plywood Studios level. They look like movie/TV studio sets.</string>
  <string name="HospitalPlot/DLC/Studio_A">Plató A</string>
  <string name="HospitalPlot/DLC/Studio_B">Plató B</string>
  <string name="HospitalPlot/DLC/Studio_C">Plató C</string>
  <string name="HospitalPlot/DLC/Studio_D">Plató D</string>
  <string name="HospitalPlot/DLC/Studio_E">Plató E</string>
  <string name="HospitalPlot/DLC/Studio_F">Plató F</string>
  <string name="HospitalPlot/DLC/Studio_G">Plató G</string>
  <string name="HospitalPlot/DLC/Studio_H">Plató H</string>
  <string name="HospitalPlot/DLC/Studio_I">Plató I</string>
  <string name="HospitalPlot/DLC/Studio_J">Plató J</string>
  <string name="HospitalPlot/DLC/Studio_K">Plató K</string>
  <string name="HospitalPlot/DLC/Studio_L">Plató L</string>
  <string name="HospitalPlot/DemoHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/DisasterHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/DisasterHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/DisasterHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/DisasterHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/DisasterHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/DisasterHospital_Plot_07_Name">Parcela 8</string>
  <string name="HospitalPlot/DisasterHospital_Plot_08_Name">Parcela 9</string>
  <string name="HospitalPlot/EditTestLevel_Plot_00_Name">Parcela 0</string>
  <string name="HospitalPlot/EditTestLevel_Plot_01_Name">Parcela 1</string>
  <string name="HospitalPlot/Electricity/Hydro">Central hidroeléctrica</string>
  <string name="HospitalPlot/Electricity/Solar">Panel solar</string>
  <string name="HospitalPlot/Electricity/WindTurbine">Turbina eólica</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_07_Name">Parcela 8</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_08_Name">Parcela 9</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_09_Name">Parcela 10</string>
  <string name="HospitalPlot/Everything Level_Plot_00_Name">Parcela 0</string>
  <string name="HospitalPlot/Everything Level_Plot_01_Name">Ala Mostacho</string>
  <string name="HospitalPlot/Everything Level_Plot_02_Name">Anexo Grouncho</string>
  <string name="HospitalPlot/FailingHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/FailingHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/FailingHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/FailingHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/FailingHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/FailingHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/FailingHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/FailingHospital_Plot_07_Name">Parcela 8</string>
  <string name="HospitalPlot/FailingHospital_Plot_08_Name">Parcela 9</string>
  <string name="HospitalPlot/FailingHospital_Plot_09_Name">Parcela 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/FinalHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/FinalHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/FinalHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/FinalHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/FinalHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/FinalHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/FinalHospital_Plot_07_Name">Parcela 8</string>
  <string name="HospitalPlot/FinalHospital_Plot_08_Name">Parcela 9</string>
  <string name="HospitalPlot/FinalHospital_Plot_09_Name">Parcela 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_10_Name">Parcela 11</string>
  <string name="HospitalPlot/FinalHospital_Plot_11_Name">Parcela 12</string>
  <string name="HospitalPlot/FinalHospital_Plot_12_Name">Parcela 13</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/HighTechHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/HighTechHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/HighTechHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/HighTechHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/HighTechHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/HighTechHospital_Plot_07_Name">Parcela 8</string>
  <string name="HospitalPlot/HighTechHospital_Plot_08_Name">Parcela 9</string>
  <string name="HospitalPlot/HighTechHospital_Plot_09_Name">Parcela 10</string>
  <string name="HospitalPlot/HotSeatLevel_Plot_00_Name">Parcela 0</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/IntroHospital2_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/IntroHospital2_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/IntroHospital2_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/IntroHospital2_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/IntroHospital3_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/IntroHospital3_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/IntroHospital3_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/Plot16">Parcela 16</string>
  <string name="HospitalPlot/Plot17">Parcela 17</string>
  <string name="HospitalPlot/Plot18">Parcela 18</string>
  <string name="HospitalPlot/Plot19">Parcela 19</string>
  <string name="HospitalPlot/Plot_01">Parcela 1</string>
  <string name="HospitalPlot/Plot_02">Parcela 2</string>
  <string name="HospitalPlot/Plot_03">Parcela 3</string>
  <string name="HospitalPlot/Plot_04">Parcela 4</string>
  <string name="HospitalPlot/Plot_05">Parcela 5</string>
  <string name="HospitalPlot/Plot_06">Parcela 6</string>
  <string name="HospitalPlot/Plot_07">Parcela 7</string>
  <string name="HospitalPlot/Plot_08">Parcela 8</string>
  <string name="HospitalPlot/Plot_09">Parcela 9</string>
  <string name="HospitalPlot/Plot_10">Parcela 10</string>
  <string name="HospitalPlot/Plot_11">Parcela 11</string>
  <string name="HospitalPlot/Plot_12">Parcela 12</string>
  <string name="HospitalPlot/Plot_13">Parcela 13</string>
  <string name="HospitalPlot/Plot_14">Parcela 14</string>
  <string name="HospitalPlot/Plot_15">Parcela 15</string>
  <string name="HospitalPlot/Plot_20">Parcela 20</string>
  <string name="HospitalPlot/Plot_21">Parcela 21</string>
  <string name="HospitalPlot/Plot_22">Parcela 22</string>
  <string name="HospitalPlot/Plot_23">Parcela 23</string>
  <string name="HospitalPlot/Plot_24">Parcela 24</string>
  <string name="HospitalPlot/Plot_25">Parcela 25</string>
  <string name="HospitalPlot/Plot_26">Parcela 26</string>
  <string name="HospitalPlot/Plot_27">Parcela 27</string>
  <string name="HospitalPlot/Plot_28">Parcela 28</string>
  <string name="HospitalPlot/Plot_29">Parcela 29</string>
  <string name="HospitalPlot/Plot_30">Parcela 30</string>
  <string name="HospitalPlot/Plot_31">Parcela 31</string>
  <string name="HospitalPlot/Plot_32">Parcela 32</string>
  <string name="HospitalPlot/Plot_33">Parcela 33</string>
  <string name="HospitalPlot/PrerequisiteSeperator_CS">\\ny\\n</string>
  <string name="HospitalPlot/PublicHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/PublicHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/PublicHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/PublicHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/PublicHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/PublicHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/PublicHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/PublicHospital_Plot_07_Name">Parcela 8</string>
  <string name="HospitalPlot/PublicHospital_Plot_08_Name">Parcela 9</string>
  <string name="HospitalPlot/ResearchHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/ResearchHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/ResearchHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/ResearchHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/ResearchHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/ResearchHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/ResearchHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/ResearchHospital_Plot_07_Name">Parcela 8</string>
  <string name="HospitalPlot/SamTestLevel_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/SamTestLevel_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/SandboxHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/SandboxHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/SandboxHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/SandboxHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/SandboxHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/SandboxHospital_Plot_07_Name">Parcela 8</string>
  <string name="HospitalPlot/SandboxHospital_Plot_08_Name">Parcela 9</string>
  <string name="HospitalPlot/SandboxHospital_Plot_09_Name">Parcela 10</string>
  <string name="HospitalPlot/TeachingHospital_Plot_00_Name">Parcela 0</string>
  <string name="HospitalPlot/TeachingHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/TeachingHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/TeachingHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/TeachingHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/TeachingHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/TeachingHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/TestLevel_Plot_00_Name">Parcela 0</string>
  <string name="HospitalPlot/TouristHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/TouristHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/TouristHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/TouristHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/TouristHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/TouristHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/TouristHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/TouristHospital_Plot_07_Name">Parcela 8</string>
  <string name="HospitalPlot/TouristHospital_Plot_08_Name">Parcela 9</string>
  <string name="HospitalPlot/TutorialHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/VSLevel_Plot_00_Name">Parcela 0</string>
  <string name="HospitalPlot/WealthyHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/WealthyHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/WealthyHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/WealthyHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/WealthyHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/WealthyHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/WealthyHospital_Plot_06_Name">Parcela 7</string>
  <string name="Illness/8Bit_Description">Los afectados presentan niveles peligrosamente bajos de densidad de píxeles y una malsana añoranza por el pasado reciente. Causada por la picadura de las arañas de baja resolución.</string>
  <string name="Illness/8Bit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: 8 bits + bitten. Patient appears pixelated.</string>
  <string name="Illness/8Bit_Name">8 bits</string>
  <string name="Illness/AnimalMagnetism_Description">Causada por feromonas mutantes o quizás el desodorante barato.</string>
  <string name="Illness/AnimalMagnetism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients have small animals stuck to their body. The name comes from a set phrase: https://www.britannica.com/science/animal-magnetism</string>
  <string name="Illness/AnimalMagnetism_Name">Magnetismo animal</string>
  <string name="Illness/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/BardFlu_Name">Harte dramático</string>
  <string name="Illness/BarkingMad_Description">Cuadro psíquico causado por oler demasiados traseros.</string>
  <string name="Illness/BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The patient looks like a dog. The name comes from a set phrase: https://www.merriam-webster.com/dictionary/barking%20mad</string>
  <string name="Illness/BarkingMad_Name">Humor de perros</string>
  <string name="Illness/BedFace_Description">Una preocupante mueca que se produce al dormir en una postura extraña. Para corregir la postura al dormir, los doctores recomiendan irse a la cama con una escuadra y un cartabón.</string>
  <string name="Illness/BedFace_Name">Cara larga</string>
  <string name="Illness/BlownMind_Description">Un grave pasmo mental. Causado por la exposición a información nueva, a veces desestabilizante. Los pacientes afectados tienen la mirada ausente y su vocabulario queda reducido a un puñado de palabras: \"tío, flipante, o sea, alucino\". Increíble, pero cierto.</string>
  <string name="Illness/BlownMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression, including the \"mind=blown\" equation:\\nhttps://www.urbandictionary.com/define.php?term=Mind%20Blown</string>
  <string name="Illness/BlownMind_Name">Pasmo mental</string>
  <string name="Illness/BoggledMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No longer in use. Former name for \"Blown Mind.\"</string>
  <string name="Illness/BoggledMind_Name">Pasmo mental</string>
  <string name="Illness/Bogwarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The \"witchraft\" joke is there because the illness name is reminicent of Harry Potter's Hogwarts school. It can be adapted to something else.</string>
  <string name="Illness/Bogwarts_Description">Una enfermedad de la piel bastante desagradable causada por aseos mugrientos. Se puede curar con un cóctel de fármacos muy caro preparado con esmero en la farmacia. O con brujería.</string>
  <string name="Illness/Bogwarts_Name">Piel de gallina</string>
  <string name="Illness/BrokenFace_Description">Una enfermedad que vuelve la cara defectuosa. Entre las causas se incluyen la ensoñación, los problemas de matemáticas o las pelotas de tenis veloces.</string>
  <string name="Illness/BrokenFace_Name">Rompecabezas</string>
  <string name="Illness/BumRush_Description">También conocida como \"amor por el retrete\". El afectado siempre quiere saber dónde está el aseo más cercano.</string>
  <string name="Illness/BumRush_Name">Llamada de la naturaleza</string>
  <string name="Illness/BurpingFever_Description">Necesita una inyección.</string>
  <string name="Illness/BurpingFever_Name">Gases innobles</string>
  <string name="Illness/ChronicFlatulence_Description">Necesita una inyección.</string>
  <string name="Illness/ChronicFlatulence_Name">Flatulencia crónica</string>
  <string name="Illness/Clamp_Description">Cuando afecta a un paciente, es difícil de corregir. Afección muy común entre estatuas vivientes y adictos a los selfis.</string>
  <string name="Illness/Clamp_Name">Postureo</string>
  <string name="Illness/ClownDisorder_Description">Una enfermedad que ocasiona mamarrachadas y bufonadas varias. Es necesario extirpar por completo el sentido del humor al payaso para evitar recaídas.</string>
  <string name="Illness/ClownDisorder_Name">Infección payasitaria</string>
  <string name="Illness/CrossBones_Description">Furor esquelético, a menudo causado por la piratería. Necesita una sala de traumatología.</string>
  <string name="Illness/CrossBones_Name">Tibias cruzadas</string>
  <string name="Illness/Cubism_Description">Enfermedad común contraída en las galerías de arte. El cubismo se propaga por contacto con el lienzo. Curiosamente, se cree que los impresionistas son genéticamente inmunes a esta afección.</string>
  <string name="Illness/Cubism_Name">Cubismo</string>
  <string name="Illness/DLC_1/Anomalitis_Description">De vez en cuando ocurre algo poco habitual y no sabemos por qué. Por suerte, esta enfermedad misteriosa y confusa puede tratarse en la enfermería.\\nPero, ¿qué probabilidades tenemos...?</string>
  <string name="Illness/DLC_1/Anomalitis_Name">Anomalitis</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Description">Los pacientes tienen sueños muy intensos y coloridos que provocan unos ronquidos tremendos. Tienen que librarse de estas experiencias altamente positivas para resultar menos ruidosos.</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Name">Aurora ronquealis</string>
  <string name="Illness/DLC_1/BardFlu_Description">Los pacientes imitan el lenguaje del siglo XVI de forma incorrecta y fuera de contexto hasta hartar a sus familiares y amigos, a la vez que adoptan ciertos anacronismos físicos. Las causas de la enfermedad son los pantalones acolchados, los tomates podridos y sostener calaveras en una mano. </string>
  <string name="Illness/DLC_1/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/DLC_1/BardFlu_Name">Harte dramático</string>
  <string name="Illness/DLC_1/BarkingMad_Description">Los afectados están emperrados en que pertenecen a la raza canina. Entre las causas habituales están comer galletas de perro o el suplicio de tener que usar un baño exterior.</string>
  <string name="Illness/DLC_1/BarkingMad_Name">Humor de perros</string>
  <string name="Illness/DLC_1/Basic_Description">Causado por una dieta baja en sal que provoca un comportamiento simplista y sin personalidad. El tratamiento más común es combinar zumo de limón con una solución salina que den al paciente un poco más de carisma. </string>
  <string name="Illness/DLC_1/Basic_Name">Soseras</string>
  <string name="Illness/DLC_1/Blaggis_Description">Pasar mucho tiempo acostado y la falta de prevención han creado en el estómago un depósito de avena, cebolla y especias varias. La mezcla debe ser extraída por un cirujano antes de que el corazón, los pulmones y otros órganos se desprendan y entren en el estómago, completando una receta letal aunque ingeniosa.</string>
  <string name="Illness/DLC_1/Blaggis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"haggis.\"</string>
  <string name="Illness/DLC_1/Blaggis_Name">Empacho visceral</string>
  <string name="Illness/DLC_1/BloatyDread_Description">Es necesario reventar la burbuja de miedo acumulado en la psique del paciente para después reconstruirla por medio de una terapia muy inteligente.</string>
  <string name="Illness/DLC_1/BloatyDread_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/DLC_1/BloatyDread_Name">Terror psicológico</string>
  <string name="Illness/DLC_1/BonelessThighs_Description">El muslo se ha vuelto blando y gelatinoso. Es necesario regenerar y recolocar los huesos en traumatología.</string>
  <string name="Illness/DLC_1/BonelessThighs_Name">Muslos deshuesados</string>
  <string name="Illness/DLC_1/BrainFarts_Description">Hábito poco saludable de reprimir los pensamientos ha provocado el aumento de un gas que aturde la mente, generando errores torpes, flatulencias faciales y comentarios erróneos.</string>
  <string name="Illness/DLC_1/BrainFarts_Name">Diarrea mental</string>
  <string name="Illness/DLC_1/BrainFreeze_Description">Enfermedad que se caracteriza por malos recuerdos relacionados con el frío, con frecuencia causados por malas experiencias con nieve amarilla. Una vez que un psiquiatra consiga que el paciente olvide para siempre sus recuerdos, todo irá bien. </string>
  <string name="Illness/DLC_1/BrainFreeze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from real-life brain freezes (https://www.brainfacts.org/thinking-sensing-and-behaving/diet-and-lifestyle/2019/what-causes-brain-freeze-071819), although in TPH this designates a more serious condition.</string>
  <string name="Illness/DLC_1/BrainFreeze_Name">Mente fría</string>
  <string name="Illness/DLC_1/CheeseBored_Description">Apatía y apelmazamiento general provocados por un exceso de queso en el sistema digestivo, que debe eliminarse.</string>
  <string name="Illness/DLC_1/CheeseBored_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"cheese board.\"</string>
  <string name="Illness/DLC_1/CheeseBored_Name">Quesófago</string>
  <string name="Illness/DLC_1/ColdShoulder_Description">Un tipo de dolor general o incomodidad en el cuerpo, provocado por una frialdad térmica o emocional. Lo provocan la falta de contacto visual, salir a la calle sin jersey o los mensajes de texto cortos. El mejor tratamiento es un combinado con cinco partes de jarabe para la tos y una de anticongelante.</string>
  <string name="Illness/DLC_1/ColdShoulder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://www.merriam-webster.com/dictionary/cold%20shoulder</string>
  <string name="Illness/DLC_1/ColdShoulder_Name">Frialdad pasmosa</string>
  <string name="Illness/DLC_1/CurdledBlood_Description">La sangre ha perdido el color, tiene un aspecto blanquecino y un sabor peligrosamente delicioso. Los pacientes deben recibir una inyección de tinte rojo n.º 2 para seguir con vida.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion: \\n\\nhttps://www.merriam-webster.com/dictionary/make%20someone%27s%20blood%20curdle#:~:text=blood%20run%20cold-,Definition%20of%20make%20someone's%20blood%20curdle,made%20our%20blood%20run%20cold.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name">Sangre de horchata</string>
  <string name="Illness/DLC_1/DeadArm_Description">El brazo del paciente debe reestructurarse y reanimarse en traumatología.</string>
  <string name="Illness/DLC_1/DeadArm_Name">Brazo muerto</string>
  <string name="Illness/DLC_1/DisplacedGlands_Description">Las diversas glándulas del cuerpo se han rebelado, han cambiado de sitio y funcionan tan mal como era de esperar. Un cirujano debe volver a poner las cosas en su sitio para impedir más daños.</string>
  <string name="Illness/DLC_1/DisplacedGlands_Name">Glándulas movedizas</string>
  <string name="Illness/DLC_1/Evergreen_Description">Una cantidad excesiva de frescor de pino en el cuerpo ha modificado el ADN. El paciente debe mantenerse alejado de bosques y ambientadores de coche, y recibir tratamiento en un laboratorio de ADN.</string>
  <string name="Illness/DLC_1/Evergreen_Name">Hojeriza</string>
  <string name="Illness/DLC_1/EyeCandy_Description">Los ojos han comenzado a segregar una sustancia dura y azucarada. Suele estar provocado por mirar cosas muy atractivas y comer demasiado dulce.</string>
  <string name="Illness/DLC_1/EyeCandy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/eye%20candy</string>
  <string name="Illness/DLC_1/EyeCandy_Name">Ojos golosos</string>
  <string name="Illness/DLC_1/FacePlant_Description">Tras caerse varias veces de bruces contra el suelo, un musgo microscópico comienza a crecer en la cara del paciente.</string>
  <string name="Illness/DLC_1/FacePlant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/face-plant</string>
  <string name="Illness/DLC_1/FacePlant_Name">Brotes verdes</string>
  <string name="Illness/DLC_1/Frankenstein_Description">Los pacientes suelen quejarse más de lo normal, se muestran insensibles y, de forma temporal, pueden alcanzar los dos metros y medio de altura. Varios pacientes curados afirman que cuando estaban enfermos había varias partes del cuerpo que no sentían suyas. Entre las causas están el visionado de películas de terror antiguas, la literatura gótica y las crisis de identidad.</string>
  <string name="Illness/DLC_1/Frankenstein_Name">Pedazos de monstruo</string>
  <string name="Illness/DLC_1/Godzilla_Description">Una enfermedad muy habitual en las zonas más rurales de Two Point County. Se cree que la causa está en añorar la vida en \"la gran ciudad\". Los pacientes adoptan lo que, ingenuamente, entienden por estilo de vida urbano. El metropolismo se manifiesta en dos vertientes. Esta es la \"reptiliana\".</string>
  <string name="Illness/DLC_1/Godzilla_Name">Metropolismo reptiliano</string>
  <string name="Illness/DLC_1/Goobris_Description">El exceso de autocomplacencia ha provocado una acumulación de autoestima materializada que bloquea los sistemas internos del paciente y lo convierte en un ser insufrible. Esta mala baba debe eliminarse de su sistema y de su humor en general por el bien de todos.</string>
  <string name="Illness/DLC_1/Goobris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Goo+hubris</string>
  <string name="Illness/DLC_1/Goobris_Name">Mala baba</string>
  <string name="Illness/DLC_1/HalfPipe_Description">Las pruebas realizadas a un paciente con esta enfermedad revelan que son genéticamente mitad humanos y mitad tubería, pero por lo demás no hay signos de una enfermedad potencialmente letal. De hecho, la ausencia de síntomas propició un descubrimiento revolucionario: que los humanos y las tuberías son genéticamente idénticos en un 99,1%. Provocado por caídas estrepitosas e intentos torpes de fontanería.</string>
  <string name="Illness/DLC_1/HalfPipe_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to skateboarding half pipes: https://www.youtube.com/watch?v=FJfqcpnH6Ys</string>
  <string name="Illness/DLC_1/HalfPipe_Name">Medio tubo</string>
  <string name="Illness/DLC_1/Hyperrealty_Description">La sobreexposición al mercado inmobiliario ha provocado una relación insana con los terrenos, así como una obsesión con la presión del agua y las cortinas.</string>
  <string name="Illness/DLC_1/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_1/Hyperrealty_Name">Males inmuebles</string>
  <string name="Illness/DLC_1/Inverted1080_Description">Parte del cuerpo aparece girado en unos 90 grados, o en algunos casos 180, con respecto a su posición normal. Provocado por un intento fallido de girar en el aire sobre una tabla de snowboard, invirtiendo así el ángulo del cuerpo.</string>
  <string name="Illness/DLC_1/Inverted1080_Name">Ángulo inverso</string>
  <string name="Illness/DLC_1/Knightmare_Description">Los pacientes buscan consuelo a sus pesadillas y los problemas que las originaron vistiendo cotas de malla, guanteletes y zapatos extremadamente ruidosos. Es necesario liberarlos de esta armadura emocional, por muy favorecedora que resulte.</string>
  <string name="Illness/DLC_1/Knightmare_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Nightmare+Knight. Patient is wearing a suit of armor.</string>
  <string name="Illness/DLC_1/Knightmare_Name">Pesadillas medievales</string>
  <string name="Illness/DLC_1/LogicProblem_Description">Enfermedad provocada por enunciados mal redactados o preguntas en concursos de televisión mal formuladas. El paciente es incapaz de comprender los conceptos de causa y efecto, así que necesitan tratamiento. Esto no habrían… Ni esto hubieran entendido bien.</string>
  <string name="Illness/DLC_1/LogicProblem_Name">Problemas de lógica</string>
  <string name="Illness/DLC_1/MenaceElbow_Description">El codo se ha roto de tal forma que es imposible distinguir lo que es.</string>
  <string name="Illness/DLC_1/MenaceElbow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"tennis elbow.\"</string>
  <string name="Illness/DLC_1/MenaceElbow_Name">Culo codo</string>
  <string name="Illness/DLC_1/Paranoyance_Description">Los pacientes creen que los espíritus del mundo de los muertos les están molestando, y eso les pone de los nervios. Un psiquiatra realiza una forma avanzada de terapia relacional para que los espíritus y el paciente puedan llevarse bien.</string>
  <string name="Illness/DLC_1/Paranoyance_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Annoyance+paranormal.</string>
  <string name="Illness/DLC_1/Paranoyance_Name">Paranoia espiritual</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Description">La falta de estimulación hace que los sistemas motrices y verbales se vengan abajo, provocando que el paciente haga y diga cosas muy aburridas. Necesita ayuda antes de que caiga en un aburrimiento mortal.</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Name">Tedio patológico</string>
  <string name="Illness/DLC_1/Rantlers_Description">Aflicción antigua supuestamente provocada por pequeños trozos de cuerno que se cuelan en el suministro de agua. El paciente presenta ataques de ira y puede llegar a chocar la cabeza contra otros, aunque suelen limitarse a quejarse y berrear mucho.</string>
  <string name="Illness/DLC_1/Rantlers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: rant + antlers</string>
  <string name="Illness/DLC_1/Rantlers_Name">Cornamentalismo</string>
  <string name="Illness/DLC_1/Robot_Description">Una enfermedad muy habitual en las afueras de Two Point County. Se cree que la causa está en añorar la vida en \"la gran ciudad\". Los pacientes adoptan lo que, ingenuamente, entienden por estilo de vida urbano. El metropolismo se manifiesta en dos vertientes. Esta es la \"mecánica\".</string>
  <string name="Illness/DLC_1/Robot_Name">Metropolismo mecánico</string>
  <string name="Illness/DLC_1/ShinBlintz_Description">Pueden darse síntomas como dolor de huesos, especialmente antes de cada comida, así como un fuerte olor como a queso que suele originarse en los pies.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on shin splints and the food blintz.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name">Hueso de cabrales</string>
  <string name="Illness/DLC_1/SkullChutney_Description">Algunas zonas del cerebro han comenzado a avinagrarse, con frecuencia por beber las bebidas primitivas y potentes que se sirven en las fiestas de las ciudades montañosas de Two Point County.</string>
  <string name="Illness/DLC_1/SkullChutney_Name">Cerebro revenido</string>
  <string name="Illness/DLC_1/SoreJudgement_Description">Enfermedad antes conocida como \"efecto bola de nieve\". Una mala decisión inicial ha dañado el juicio del paciente, provocando decisiones aún peores que pueden aumentar el daño todavía más. El juicio del paciente necesita rehabilitación y recuperación en una cama de hospital para evitar que aumente la \"bola de nieve\".</string>
  <string name="Illness/DLC_1/SoreJudgement_Name">Pérdida del juicio</string>
  <string name="Illness/DLC_1/SweetTeeth_Description">Enfermedad causada por comer pizza con piña que provoca graves daños en la dentadura del paciente. Hay que tratarla urgentemente con el enjuague bucal más fuerte del mundo.</string>
  <string name="Illness/DLC_1/SweetTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/sweet-tooth</string>
  <string name="Illness/DLC_1/SweetTeeth_Name">Piñata colada</string>
  <string name="Illness/DLC_1/TartanTelemores_Description">Enfermedad que permanece latente durante años antes de manifestarse, y en ocasiones nunca llega a hacerlo. Este gen antiguo, que suele encontrarse en los habitantes de las Montañas Puntiagudas, provoca que el paciente se quede a cuadros y su piel adquiera una textura parecida a la lana.</string>
  <string name="Illness/DLC_1/TartanTelemores_Name">Telómeros de tartán</string>
  <string name="Illness/DLC_1/ThinSkinned_Description">Los pacientes sometidos a malas noticias y vientos fríos muestran un aumento de sensibilidad a las bajas temperaturas, además de goteos ocasionales. Necesitan una inyección revitalizante para la piel y escuchar cosas buenas sobre sí mismos.</string>
  <string name="Illness/DLC_1/ThinSkinned_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Having thin skin in real life means this:\\nhttps://www.merriam-webster.com/dictionary/thin%20skin</string>
  <string name="Illness/DLC_1/ThinSkinned_Name">Piel fina</string>
  <string name="Illness/DLC_1/TongueSplinters_Description">Está claro por qué ha sucedido esto. Los pacientes necesitan tratamiento en enfermería.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just splinters in the tongue.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name">Astillas en la lengua</string>
  <string name="Illness/DLC_2/8Ball_Description">El estado de confusión constante ha provocado el aumento de sentimientos extremadamente negativos. Se debe retirar la cabeza pesada y colocar otra más ligera y menos atormentada que la víctima pueda soportar.</string>
  <string name="Illness/DLC_2/8Ball_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name  comes from a genre of comedy (https://en.wikipedia.org/wiki/Screwball_comedy). The patient has an 8-ball for a head. The translation can just be a reference to pool, balls, etc.</string>
  <string name="Illness/DLC_2/8Ball_Name">Ida de bola</string>
  <string name="Illness/DLC_2/BeachWail_Description">Suele aparecer cuando uno se queda dormido en la arena con la barriga demasiado llena y tiene pesadillas. El afectado oye y a veces imita una melodía gutural y gorjeante.</string>
  <string name="Illness/DLC_2/BeachWail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"beach whale.\"</string>
  <string name="Illness/DLC_2/BeachWail_Name">Soba llena</string>
  <string name="Illness/DLC_2/BlankLooks_Description">Los rasgos faciales del afectado se han desvanecido y se deben recuperar con una delicada maquinaria hidráulica. Por desgracia, es bastante común entre pelotas, pusilánimes y gente sin personalidad.</string>
  <string name="Illness/DLC_2/BlankLooks_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression:\\nhttps://idioms.thefreedictionary.com/give+a+blank+look</string>
  <string name="Illness/DLC_2/BlankLooks_Name">Inexpresividad</string>
  <string name="Illness/DLC_2/Boxer_Name">Boxeador</string>
  <string name="Illness/DLC_2/BrainFarts_Description">Los pensamientos y ventosidades reprimidas han provocado el aumento de un gas que aturde la mente y genera traspiés, flatulencias faciales y comentarios erróneos. El gas se debe reconducir por el cuerpo antes de que la presión aumente y la cabeza explote.</string>
  <string name="Illness/DLC_2/BrainFarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://en.wiktionary.org/wiki/brain_fart</string>
  <string name="Illness/DLC_2/BrainFarts_Name">Diarrea mental</string>
  <string name="Illness/DLC_2/Buccanear_Description">Los afectados se sienten perseguidos por la \"llamada del océano\", a pesar de no haber tenido experiencias previas ni estar relacionados de ninguna manera con la vida en el mar. Se contrae al poner el oído en una caracola y usar pendientes de segunda mano. </string>
  <string name="Illness/DLC_2/Buccanear_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Buccaneer + ear</string>
  <string name="Illness/DLC_2/Buccanear_Name">Lóbulo de mar</string>
  <string name="Illness/DLC_2/BudgieStruggler_Description">Una variante regional de desconcierto aviar. Los afectados comienzan a vestirse de forma estrambótica, pasando de la ropa adornada con plumas a disfraces de pájaro en el sentido más literal. Requiere tratamiento antes de que comiencen a empollar huevos o intenten volar desde grandes alturas.</string>
  <string name="Illness/DLC_2/BudgieStruggler_Name">Flipe aviar</string>
  <string name="Illness/DLC_2/CamelToe_Description">Los dedos del pie del afectado se fusionan en dos únicas secciones que facilitan el movimiento a través de las dunas, pero son inapropiadas para cualquier otro aspecto de la vida. Se contrae al pisar arena plagada de camellos.</string>
  <string name="Illness/DLC_2/CamelToe_Name">Pata de camello</string>
  <string name="Illness/DLC_2/CauliflowerEars_Description">La provoca un hongo microscópico que crece en la tierra de la isla y que forma una costra de materia vegetal en las orejas del afectado. Es necesario aplicar un fungicida específico y apto para humanos para recuperar la audición y la normalidad estética. </string>
  <string name="Illness/DLC_2/CauliflowerEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from a real-life condition:\\n\\nhttps://en.wikipedia.org/wiki/Cauliflower_ear</string>
  <string name="Illness/DLC_2/CauliflowerEars_Name">Orejas de coliflor</string>
  <string name="Illness/DLC_2/CrispySkin_Description">El afectado se ve parcialmente recubierto por una capa crujiente. Se contrae al usar un rebozado en vez de crema solar.</string>
  <string name="Illness/DLC_2/CrispySkin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like food</string>
  <string name="Illness/DLC_2/CrispySkin_Name">Piel crujiente</string>
  <string name="Illness/DLC_2/Desserted_Description">Los afectados se han atiborrado de postres. Deben recibir tratamiento antes de que su interior explote. Una dolencia bastante extendida en la zona, dado el excelente helado de la isla. Los turistas, que tienen toda la tarde libre, tienden a caer en esta cremosa adicción.</string>
  <string name="Illness/DLC_2/Desserted_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dessert+deserted</string>
  <string name="Illness/DLC_2/Desserted_Name">Postración supina</string>
  <string name="Illness/DLC_2/Explorer_Description">El sentimiento prolongado de monotonía provoca aburrimiento y ansias de aventura. La tendencia del afectado a mitigar el tedio con actividades altamente precarias y carentes de imaginación supone un gran riesgo para sí mismo y para los que lo rodean hasta que experimente algún tipo de gratificación.</string>
  <string name="Illness/DLC_2/Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"wanderlust\": \\nhttps://en.wikipedia.org/wiki/Wanderlust</string>
  <string name="Illness/DLC_2/Explorer_Name">Síndrome del aventurero</string>
  <string name="Illness/DLC_2/FalseTan_Description">Una mutación que se caracteriza por una piel excesivamente coloreada. La provocan la inquina, los rituales arcanos o el uso de potentes aerosoles cosméticos. El cuerpo necesita purgarse de esta engañosa anomalía antes de que el corazón se pudra y se convierta en una zanahoria pocha.</string>
  <string name="Illness/DLC_2/FalseTan_Name">Falso bronceado</string>
  <string name="Illness/DLC_2/FoolsMould_Description">Una infección fungosa provocada por el uso de joyas falsas y judías mágicas. Antes, los tratamientos solo combatían el hongo, pero ahora también pueden estimular las facultades del sentido común del cuerpo.</string>
  <string name="Illness/DLC_2/FoolsMould_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"fool's gold\": \\nhttps://dictionary.cambridge.org/dictionary/english/fool-s-gold</string>
  <string name="Illness/DLC_2/FoolsMould_Name">Memoho</string>
  <string name="Illness/DLC_2/FootballCrazy_Description">El ansia cada vez mayor de conocer todas las minucias del fútbol ha convertido la pasión por este deporte en una obsesión. Los afectados muestran principalmente una apreciación excesiva por las jugadas espectaculares y deben acudir a terapia antes de que dediquen todas sus facultades a empaparse de cultura futbolística.</string>
  <string name="Illness/DLC_2/FootballCrazy_Name">Fiebre del fútbol</string>
  <string name="Illness/DLC_2/HeatWave_Description">Una exposición prolongada al buen tiempo provoca que el individuo sienta unas ganas inexplicables de ser simpático con todo el mundo. Deberá someterse a tratamiento antes de desfallecer, sobrecalentarse o hacer más amigos de los que pueda conservar.</string>
  <string name="Illness/DLC_2/HeatWave_Name">Calentón de simpatía</string>
  <string name="Illness/DLC_2/Hermitism_Description">El afectado desarrolla un aprecio enfermizo por su toalla de playa hasta el punto de sentir la necesidad de buscar otras toallas más grandes en las que enrollarse como un burrito. La competencia por las toallas entre los enfermos puede ser feroz, y los que se quedan sin ella acaban recluyéndose, a menudo en una tienda de alfombras. </string>
  <string name="Illness/DLC_2/Hermitism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hermit+hermetism</string>
  <string name="Illness/DLC_2/Hermitism_Name">Mal rollo</string>
  <string name="Illness/DLC_2/JelliedFeels_Description">Los estímulos altamente emotivos han provocado que los sentimientos del afectado se coagulen y bloqueen la circulación sensorial del cuerpo. Los cambios de humor, desde la somnolencia severa hasta la sensibilidad, persistirán hasta que los depósitos sólidos de sentimientos se eliminen del sistema.</string>
  <string name="Illness/DLC_2/JelliedFeels_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jellied eels.\"</string>
  <string name="Illness/DLC_2/JelliedFeels_Name">Coágulos emocionales</string>
  <string name="Illness/DLC_2/JetLeg_Description">Los individuos que padecen esta enfermedad a menudo pasan muchos años sin diagnosticar, sin saber por qué corren que se las pelan. Muchos recuerdan haber ido a velocidades anormalmente altas desde su niñez, pensando erróneamente que se les daba bien el deporte. Es importante un buen tratamiento para evitar problemas en una edad avanzada.</string>
  <string name="Illness/DLC_2/JetLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jet lag.\"</string>
  <string name="Illness/DLC_2/JetLeg_Name">Pies de atleta</string>
  <string name="Illness/DLC_2/KnobblyKnee_Description">Las rodillas al descubierto han comenzado a sucumbir a los elementos y han adquirido un aspecto puntiagudo y deformado. Lo provoca el uso excesivo de los pantalones cortos.</string>
  <string name="Illness/DLC_2/KnobblyKnee_Name">Rodillas picudas</string>
  <string name="Illness/DLC_2/LemonSoul_Description">Una dieta alta en sodio ha comenzado a curar los componentes más enigmáticos del cuerpo. Pero \"curar\" como los jamones, ¿eh? No en el sentido de sanar. Que quede claro: esto no es algo bueno, es una enfermedad.</string>
  <string name="Illness/DLC_2/LemonSoul_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lemon sole.\"</string>
  <string name="Illness/DLC_2/LemonSoul_Name">Disolución salina</string>
  <string name="Illness/DLC_2/LimbEmpathy_Description">Un fenómeno que puede darse al subirse a uno de los muchos árboles frutales de la isla. Si por accidente se parte una rama, el individuo podría romperse una o varias de sus extremidades por pura empatía si no se cae antes al suelo. La ciencia médica todavía no ha llegado a un consenso.</string>
  <string name="Illness/DLC_2/LimbEmpathy_Name">Tronchomímesis</string>
  <string name="Illness/DLC_2/Limpette_Description">Los afectados presentan una leve cojera tras darse una buena costalada en la playa.</string>
  <string name="Illness/DLC_2/Limpette_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From limp+limpet</string>
  <string name="Illness/DLC_2/Limpette_Name">Cojera sandunguera</string>
  <string name="Illness/DLC_2/LogicProblem_Description">Enfermedad provocada por enunciados mal redactados o preguntas en concursos de televisión mal formuladas. El paciente es incapaz de comprender los conceptos de causa y efecto, así que necesitan tratamiento. Esto no habrían… Ni esto hubieran entendido bien.</string>
  <string name="Illness/DLC_2/LogicProblem_Name">Problemas de lógica</string>
  <string name="Illness/DLC_2/LooseJowels_Description">El cuello y la parte inferior de la cara se han aflojado y es necesario apretarlos con métodos farmacéuticos antes de que se caigan. Se contrae al decir tonterías, masticar pasas o jadear mucho a diario.</string>
  <string name="Illness/DLC_2/LooseJowels_Name">Papada descarada</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Description">Una preocupante falta de criterio ha derivado en una obsesión por disfrazarse y obedecer las órdenes de una figura autoritaria. Cuando se convenzan de que no pertenecen a una antigua civilización, los afectados necesitarán ayuda con el estrés de la vida moderna.</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Name">Sesos a la romana</string>
  <string name="Illness/DLC_2/Oozmosis_Description">El cuerpo comienza a derretirse y segrega una sustancia similar al sudor. Los primeros síntomas incluyen humedad superficial, goteo leve y formación de charcos. Se debe corregir antes de que se deshagan todas las entrañas.</string>
  <string name="Illness/DLC_2/Oozmosis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Ooze+osmosis</string>
  <string name="Illness/DLC_2/Oozmosis_Name">Sudor a mares</string>
  <string name="Illness/DLC_2/Painapple_Description">No se debe comer la parte espinosa de la fruta. De hecho, no se debe comer la parte espinosa de nada. Es bastante obvio. Si lo haces, esto es lo que sucede. Los espinosos pedacitos orgánicos de la fruta se combinan con su característica acidez y ocasionan un importante malestar.</string>
  <string name="Illness/DLC_2/Painapple_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pain+Pineapple</string>
  <string name="Illness/DLC_2/Painapple_Name">Mala espina</string>
  <string name="Illness/DLC_2/Parakeet_Name">Periquito</string>
  <string name="Illness/DLC_2/PlacidReflux_Description">Abrumado por lo tranquila que puede ser la vida lejos del continente, el cuerpo ha caído en un estado de conmoción y completo desequilibrio químico. Los afectados deben volver a la normalidad antes de que se bloqueen por completo.</string>
  <string name="Illness/DLC_2/PlacidReflux_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"acid reflux.\"</string>
  <string name="Illness/DLC_2/PlacidReflux_Name">Reflujo plácido</string>
  <string name="Illness/DLC_2/Roman_Name"> </string>
  <string name="Illness/DLC_2/SandyCrack_Description">Algunas partes del cuerpo se resecan con la arena y comienzan a fracturarse, desmoronarse o desintegrarse por completo. Los afectados necesitan un tratamiento de rehidratación... con agua, principalmente.</string>
  <string name="Illness/DLC_2/SandyCrack_Name">Tormento de arena</string>
  <string name="Illness/DLC_2/ShadowBoxer_Description">Lo causan un sentimiento paranoico y una desconfianza general. El afectado no se fía ni de su sombra y responde a los movimientos repentinos y a los cambios de luz con un diestro juego de piernas y derechazos recelosos. Es común en luchadores antes de un gran combate. El tratamiento puede complementarse tumbándolos en una cama y separándoles los pies de \"los pies de su sombra\". Que sí, que funciona.</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"shadowboxing.\"</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name">Paranoia sonada</string>
  <string name="Illness/DLC_2/ToothMutiny_Description">La mala higiene dental es un caldo de cultivo para dientes repulsivos y revulsivos.</string>
  <string name="Illness/DLC_2/ToothMutiny_Name">Dentera</string>
  <string name="Illness/DLC_2/Trumidity_Description">Un ataque de pánico provocado por altos niveles de calor y humedad incita a los pacientes a confesar sus secretos más oscuros. Un psiquiatra debe convencerlos de que se callen y se tranquilicen antes de que se arruinen la vida.</string>
  <string name="Illness/DLC_2/Trumidity_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">True+Humidity</string>
  <string name="Illness/DLC_2/Trumidity_Name">Bocachancla</string>
  <string name="Illness/DLC_2/VestedInsects_Description">Causada por una higiene pobre, unos diminutos insectos que parecen ser los parientes ricos de la pulga común se han vestido para la ocasión y están celebrando una velada microscópica en el cuerpo del afectado. </string>
  <string name="Illness/DLC_2/VestedInsects_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"vested interest.\"</string>
  <string name="Illness/DLC_2/VestedInsects_Name">Alta suciedad</string>
  <string name="Illness/DLC_2/WildSpore_Description">Una enfermedad que se transmite por el aire a causa de una de las plantas más venenosas de la isla. Las víctimas pueden verse un poco... raras, comportarse de forma imprudente o, en el peor de los casos, asalvajarse por completo.</string>
  <string name="Illness/DLC_2/WildSpore_Name">Espora salvaje</string>
  <string name="Illness/DLC_3/Ant_Description">Los enfermos se caracterizan principalmente por tener una enorme cabeza de hormiga. Puede tratarse con una combinación de repelente de insectos y puré de patata. Puede contraerse por la picadura de hormigas radiactivas o por no limpiar bien un teletransportador antes de usarlo.</string>
  <string name="Illness/DLC_3/Ant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"antimatter.\"</string>
  <string name="Illness/DLC_3/Ant_Name">Hormigueo</string>
  <string name="Illness/DLC_3/Asterrhoids_Description">Los pacientes muestran una zona de inflamación sensible y fluorescente. Causada por cultivos contaminados con polvo espacial que se vuelven demasiado volátiles para el consumo. Requiere tratamiento con loción/bálsamo antiinflamatorio para el trasero.</string>
  <string name="Illness/DLC_3/Asterrhoids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Asteroid+Hemorrhoids</string>
  <string name="Illness/DLC_3/Asterrhoids_Name">Asterroides</string>
  <string name="Illness/DLC_3/Astro_Description">Los alienígenas de otros planetas han oído hablar de Two Point County y quieren visitar la zona para verlo con sus propios ojos. Han viajado años luz para ver cosas que a nosotros nos parecen lo más normal del mundo. Aunque técnicamente no es una enfermedad, necesitan tratamiento para disfrutar de la vida terrícola de sus sueños intergalácticos.</string>
  <string name="Illness/DLC_3/Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"lack of humanity\" wouldmean \"understanding and kindness toward other people.\" Here the meaning is literal, as in the patient is not really human.</string>
  <string name="Illness/DLC_3/Astro_Name">Falta de humanidad</string>
  <string name="Illness/DLC_3/Astroknot_Description">El sistema digestivo entero del paciente se entrelaza completamente y forma estructuras orbitales complejas que precisan ser desenmarañadas. Enfermedad causada por ingerir comida espacial en mal estado o por hacerse un lío intentando comprender la astrofísica.</string>
  <string name="Illness/DLC_3/Astroknot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Astronaut+Knot</string>
  <string name="Illness/DLC_3/Astroknot_Name">Astroenteritis</string>
  <string name="Illness/DLC_3/Cardboard_Description">Una enfermedad causada por transportes abarrotados o por empeñarse en abrir un cartón de leche por el abrefácil. Los pacientes acartonados requieren ser reconstruidos a partir de su estado simplificado.</string>
  <string name="Illness/DLC_3/Cardboard_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"flatpack\": \\nhttps://dictionary.cambridge.org/dictionary/english/flatpack</string>
  <string name="Illness/DLC_3/Cardboard_Name">Acartonamiento</string>
  <string name="Illness/DLC_3/Confidentures_Description">El conocimiento indeseado sobre información clasificada ha provocado niveles alarmantes de rechinamiento de dientes y de mordeduras de lengua. Los dientes se ponen tensos, se desvinculan del resto del cuerpo y dan la sensación de ser una entidad totalmente independiente y potencialmente desprendible. El paciente requiere terapia para volver a familiarizarse con su propia boca.</string>
  <string name="Illness/DLC_3/Confidentures_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Confidential+dentures</string>
  <string name="Illness/DLC_3/Confidentures_Name">Confidentales</string>
  <string name="Illness/DLC_3/Continuthumb_Description">El dedo índice del afectado muestra un increíble rango de movimiento. Aunque es posible que venga muy a mano (¿lo pillas?), cabe señalar que resulta muy doloroso y necesita tratamiento.</string>
  <string name="Illness/DLC_3/Continuthumb_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Continuum+Thumb</string>
  <string name="Illness/DLC_3/Continuthumb_Name">Índice de rotación</string>
  <string name="Illness/DLC_3/Cosmoss_Description">El paciente presenta durezas en la piel causadas por una planta parasitaria espacial que se expande bajo la epidermis. Experimentará momentos intermitentes de paz cósmica antes de sufrir una muerte dolorosa. Se puede tratar bien con la savia de un árbol lunar centenario o con herbicida de uso doméstico.</string>
  <string name="Illness/DLC_3/Cosmoss_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cosmos+moss</string>
  <string name="Illness/DLC_3/Cosmoss_Name">Callos cósmicos</string>
  <string name="Illness/DLC_3/Cow_Description">Los pacientes no soportan el estrés de ser humanos. En lugar de afrontar sus problemas, se van un tiempo a descansar al campo y fingen ser vacas. Deben recibir tratamiento rápidamente antes de que los abduzcan los extraterrestres que coleccionan vacas.</string>
  <string name="Illness/DLC_3/Cow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bovine+whine</string>
  <string name="Illness/DLC_3/Cow_Name">Estrés vacacional</string>
  <string name="Illness/DLC_3/CrapDalek_Description">Un entusiasmo enfermizo por la ciencia ficción provoca que el enfermo quede atrapado en un disfraz casero de, supuestamente, un personaje popular. Se requiere tratamiento antes de que pierda definitivamente su identidad y acabe teniendo ese aspecto para siempre. ¿Has visto qué pintas?</string>
  <string name="Illness/DLC_3/CrapDalek_Name">Droidemencia</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Description">Los enfermos quedan encerrados en un traje protector por no poder soportar el agua de Two Point County. Con una sesión de terapia medicinal y una buena siesta, los pacientes acaban acostumbrándose. Si no, quedan herméticamente envasados al vacío de por vida para evitar cualquier contacto con el agua.</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a scuba-diving suit, in this case). \"Deeply\" can mean both \"very\" and being a scuba diver (being \"deep\" under the water).</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name">Trajedia marina</string>
  <string name="Illness/DLC_3/Extraterrestical_Description">El cuerpo contiene un órgano celeste adicional de pequeño tamaño. El \"terrestículo\" debe ser extirpado para evitar futuras complicaciones, tales como un colapso gravitatorio involuntario. </string>
  <string name="Illness/DLC_3/Extraterrestical_Name">Extraterrestículo</string>
  <string name="Illness/DLC_3/FlackHole_Description">La boca del enfermo se mueve a la velocidad de la luz, por lo que produce palabras a un ritmo patológico y extremadamente irritante. No habrá paz ni tranquilidad hasta que se haya tratado. Causada por las miniseries que te hacen pensar o por comer lenguado. </string>
  <string name="Illness/DLC_3/FlackHole_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Flack+black hole</string>
  <string name="Illness/DLC_3/FlackHole_Name">Palique astronómico</string>
  <string name="Illness/DLC_3/Frog_Description">Hace años, una forma de vida extraterrestre analizó el universo y encontró su pariente genético más cercano en las ranas de la Tierra. Tenían planes de visitar a sus parientes, de modo que tomaron su forma para no llamar la atención, pero no tenían plan de escape ni conocían el estatus social ni los conocimientos de ingeniería de la rana común. Generaciones más tarde, esos extraterrestres se han hartado de estar atrapados aquí, por lo que han creado unos caparazones externos de aspecto humano para entrar en laboratorios y hospitales, retomar su auténtica forma y regresar a casa.</string>
  <string name="Illness/DLC_3/Frog_Name">Ranacimiento</string>
  <string name="Illness/DLC_3/GormDeficiency_Description">El sentido común genético del paciente comienza a fallar. Las nuevas células que produce el cuerpo carecen completamente del gen \"sensato\". Los pacientes deben ser tratados antes de que la tontura se les vuelva crónica.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gormless\" means \"stupid\" in BrE.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name">Patógenio</string>
  <string name="Illness/DLC_3/Grunt_Description">También conocido como \"síndrome del secuaz\", es un defecto en el ADN que hace que el paciente tenga una gran fuerza física pero una personalidad simple y unidimensional. Los pacientes deben ser tratados antes de que alguien malintencionado se aproveche de ellos.</string>
  <string name="Illness/DLC_3/Grunt_Name">Genotipo duro</string>
  <string name="Illness/DLC_3/HGSwells_Description">No sabemos qué significan exactamente estas siglas, pero bueno, no es. Es una inflamación provocada por miedo insano a una invasión extraterrestre o por un exceso de energía negativa.</string>
  <string name="Illness/DLC_3/HGSwells_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From author \"H.G. Wells,\" and \"Swells\" as in \"swelling.\"</string>
  <string name="Illness/DLC_3/HGSwells_Name">ADV</string>
  <string name="Illness/DLC_3/HomeSick_Description">Malestar provocado por estar mucho tiempo lejos de casa o, en ocasiones, debido a una reacción alérgica a las casas de Two Point County. El paciente precisa un tratamiento que redefina su concepto de \"hogar\" y le ayude a acostumbrarse a las paredes de yeso y a las almohadas pequeñas.</string>
  <string name="Illness/DLC_3/HomeSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"homesick.\"</string>
  <string name="Illness/DLC_3/HomeSick_Name">Morriña</string>
  <string name="Illness/DLC_3/Horrorscope_Description">Infección ocular causada por gafas espaciales, prismáticos o telescopios sucios. Los pacientes predicen eventos perturbadores y ven cosas realmente desagradables.</string>
  <string name="Illness/DLC_3/Horrorscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Horror+horoscope</string>
  <string name="Illness/DLC_3/Horrorscope_Name">Horroróscopo</string>
  <string name="Illness/DLC_3/Hyperrealty_Description">La sobreexposición al mercado inmobiliario ha hecho que el paciente desarrolle una relación insana con los terrenos, así como una obsesión con la presión del agua y las cortinas. Su fijación por las telas se debe eliminar del tejido de su ser.</string>
  <string name="Illness/DLC_3/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_3/Hyperrealty_Name">Males inmuebles</string>
  <string name="Illness/DLC_3/Isotrope_Description">El paciente comienza a convertirse en una variación casi idéntica de sí mismo. Causada por exposición a, y la consecuente absorción de, tendencias y frases de moda. Requiere tratamiento antes de que el paciente se vuelva demasiado molesto o alcance niveles peligrosos de radioactividad.</string>
  <string name="Illness/DLC_3/Isotrope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Isotope+Trope</string>
  <string name="Illness/DLC_3/Isotrope_Name">Isótropo</string>
  <string name="Illness/DLC_3/Meteormites_Description">Parásitos espaciales microscópicos que colonizan al paciente y lo declaran su nuevo hogar. El desarrollo de los bichos se produce a gran velocidad, por lo que es necesario tratar al paciente con medicina que haga que su cuerpo no sea un anfitrión apto antes de que la civilización de los parásitos alcance la \"era apocalíptica\".</string>
  <string name="Illness/DLC_3/Meteormites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Meteorite+Mites</string>
  <string name="Illness/DLC_3/Meteormites_Name">Meteormitas</string>
  <string name="Illness/DLC_3/Neutrainers_Description">Ampollas provocadas por no ponerse calcetines con zapatos nuevos o por actividad subatómica irregular en torno a los tobillos. Se presenta frecuentemente en personas que se están adaptando a las costumbres relativas del calzado de un nuevo sistema solar. </string>
  <string name="Illness/DLC_3/Neutrainers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Neutrinos + New trainers</string>
  <string name="Illness/DLC_3/Neutrainers_Name">Calcetrones</string>
  <string name="Illness/DLC_3/PlanetaryRing_Description">Un centro de alta densidad forma en el interior del cuerpo un anillo compuesto de migas de pan y rocas espaciales que gira por todas partes. Un cirujano debe reducir con sifón la densidad y aspirar bien las entrañas del paciente antes de que se vuelva del revés. Es causada por gominolas de contrabando o por meterse en un teletransportador antes de acabar de hacer la digestión.</string>
  <string name="Illness/DLC_3/PlanetaryRing_Name">Anillo planetario</string>
  <string name="Illness/DLC_3/PropellerHead_Description">Enfermedad causada por invasión de garrapatas espaciales. El huésped se contagia de la pasión por volar de las garrapatas y se le puede ver con gorrocópteros ridículos o saltando de forma optimista desde pequeñas alturas con la convicción de estar \"aprendiendo a planear\".</string>
  <string name="Illness/DLC_3/PropellerHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fanatic+Tick</string>
  <string name="Illness/DLC_3/PropellerHead_Name">Engorrocóptero</string>
  <string name="Illness/DLC_3/Respirator_Description">Un exceso de fuerza g hace que el enfermo se ponga bastante pesado. Se puede contraer al montar en montañas rusas sin agarrarse a la barra o al estornudar en el momento equivocado durante la reentrada en el planeta.</string>
  <string name="Illness/DLC_3/Respirator_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Allergies + G (as common abbreviation for \"gravity\")</string>
  <string name="Illness/DLC_3/Respirator_Name">Infección de gravedad</string>
  <string name="Illness/DLC_3/SilverSpandex_Description">El enfermo queda atrapado en un entallado traje plateado y debe ser tratado antes de erosionarse por irritación. Causada por un deseo admirable aunque no muy bien planificado por traer la moda del mañana a la actualidad.</string>
  <string name="Illness/DLC_3/SilverSpandex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Science fiction + Friction</string>
  <string name="Illness/DLC_3/SilverSpandex_Name">Ciencia fricción</string>
  <string name="Illness/DLC_3/SituationalGravity_Description">Enfermedad que crea un entorno de microgravedad localizada dentro del cuerpo. Las costillas se sueltan y flotan tranquilamente por el interior del cuerpo por la falta de gravedad. Resulta extremadamente peligroso. Es necesario destruir la esclusa de aire y restablecer la atmósfera. Causada por hipo espacial y por incapacidad para afrontar situaciones graves.</string>
  <string name="Illness/DLC_3/SituationalGravity_Name">Costillas flotantes</string>
  <string name="Illness/DLC_3/Spacesuit_Description">Los enfermos quedan encerrados en un traje protector por no poder soportar la atmósfera de Two Point County. Con una sesión de terapia medicinal y una buena siesta, los pacientes acaban aclimatándose. Si no, quedarán herméticamente envasados al vacío de por vida para evitar cualquier contacto con la atmósfera.</string>
  <string name="Illness/DLC_3/Spacesuit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a space suit, in this case). \"Highly\" can mean both \"very\" and being an astronaut (being \"very high\" in the sky).</string>
  <string name="Illness/DLC_3/Spacesuit_Name">Trajedia espacial</string>
  <string name="Illness/DLC_3/Sputnek_Description">Contractura del cuello que cambia con las fases de la luna. Causada por mirar constantemente hacia las estrellas, planetas o satélites.</string>
  <string name="Illness/DLC_3/Sputnek_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sputnik + Neck</string>
  <string name="Illness/DLC_3/Sputnek_Name">Cuello de astrónomo</string>
  <string name="Illness/DLC_3/StarStruck_Description">Impacto con fragmentos de estrellas errantes que provoca fracturas corporales. Muy frecuente en personas que suelen saber cuándo va a suceder el próximo eclipse.</string>
  <string name="Illness/DLC_3/StarStruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Star Trek + Struck</string>
  <string name="Illness/DLC_3/StarStruck_Name">Estrellato</string>
  <string name="Illness/DLC_3/SuperHero_Description">Los pacientes creen (o quieren creer) que pueden ayudar a la sociedad mediante acciones que van más allá del reciclaje o de sujetar una puerta. Causada por el cine comercial y la rutina diaria. Requiere tratamiento antes de que el paciente pierda inevitablemente su batalla contra el crimen.</string>
  <string name="Illness/DLC_3/SuperHero_Name">Complejo de héroe</string>
  <string name="Illness/DLC_3/Telemutation_Description">Diversas partes del paciente desaparecen durante la teleportación transgaláctica. El cuerpo resultante es una versión temporal en estado fallido de cómo era el individuo antes del viaje. El paciente debe someterse a una recuperación de ADN para poder extrapolar el original a partir de las partes restantes.</string>
  <string name="Illness/DLC_3/Telemutation_Name">Telemutación</string>
  <string name="Illness/DLC_3/Warped_Description">Los órganos internos del paciente se retuercen como la madera mojada. Causada por viajes espaciales defectuosos y otoños atípicamente húmedos.</string>
  <string name="Illness/DLC_3/Warped_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the literal meaning of something being warped/bent, and the meaning \"warp\" typically has in sci-fi.</string>
  <string name="Illness/DLC_3/Warped_Name">Entrañas extrañas</string>
  <string name="Illness/DLC_3/ZodiacArrest_Description">El cuerpo ha perdido su cadencia celestial (o algo parecido), lo que explicaría que haya tenido tanta mala suerte últimamente. Las causas pueden ser la pérdida de contacto con la luna, la carne roja o comer demasiadas galletas de la suerte.</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zodiac + Cardiac arrest</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name">Paro zodíaco</string>
  <string name="Illness/DLC_4/AvocadoHands_Description">Las manos del paciente se vuelven blandengues como la mantequilla caliente, provocando que se descompongan y se desmenucen incluso con las tareas menos exigentes. Causada por desayunar bollos a menudo o por usar la mantequera durante muchas horas seguidas.</string>
  <string name="Illness/DLC_4/AvocadoHands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a set phrase: https://www.healthline.com/health/avocado-hand#:~:targetText=Avocado%20hand%20occurs%20when%20the,cut%20your%20hand%20or%20fingers.\\n\\nYou can rewrite the whole thing and don't need need to keep the avocado theme, but preferably stay within the nature, organic, farm, hippy, ecology theme of the DLC if possible.</string>
  <string name="Illness/DLC_4/AvocadoHands_Name">Manos de mantequilla</string>
  <string name="Illness/DLC_4/Bioweasel_Description">Una agresiva bacteria que permanece latente en la fruta y la verdura orgánica hace que el paciente se sienta 50 años más viejo. El ADN debe ser tratado con los horribles productos químicos limpiaplantas que, por desgracia, de haberse usado habrían evitado que esto hubiera sucedido.</string>
  <string name="Illness/DLC_4/Bioweasel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"biodiesel.\" No need to maintain any sort of reference to weasels in the translations though.</string>
  <string name="Illness/DLC_4/Bioweasel_Name">Vejetarianismo</string>
  <string name="Illness/DLC_4/BodilyDruids_Description">Algunas glándulas corporales comienzan a secretar piedras diminutas. ¿Cómo han llegado ahí? ¿Para qué sirven? Estas son las cuestiones que la ciencia sigue planteándose. Causada por alimentarse de comida que el afectado piensa que es sana.</string>
  <string name="Illness/DLC_4/BodilyDruids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bodily fluids.\"</string>
  <string name="Illness/DLC_4/BodilyDruids_Name">Cálculos integrales</string>
  <string name="Illness/DLC_4/BurningDesire_Description">Una chispa, como suele pasar, ha provocado un incendio. Causada por una intensa pasión por algo o alguien, mascar hierba seca o por avivar ese fuego que todos tenemos en nuestro interior.</string>
  <string name="Illness/DLC_4/BurningDesire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Burning desire\" is a set phrase.</string>
  <string name="Illness/DLC_4/BurningDesire_Name">Deseo ardiente</string>
  <string name="Illness/DLC_4/CarbonFootprint_Description">Esta enfermedad, anteriormente denominada \"pies negros\", provoca emisiones de residuos humeantes en torno a los pies y tobillos. El ADN del paciente debe ser examinado y se debe eliminar el problema de la cadena para siempre. Causada por comer tostadas quemadas, por jugar con cerillas o por no aportar tu granito de arena.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://en.wikipedia.org/wiki/Carbon_footprint), though as it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name">Huella de carbono</string>
  <string name="Illness/DLC_4/ChocolateShorts_Description">Accidente causado por viajes largos, estornudos fuertes o por comer carne poco hecha en acampadas. El afectado necesita una muda limpia y que alguien le diga que nos pasa a todos.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Yes, poop reference.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name">Palominos</string>
  <string name="Illness/DLC_4/Colander_Description">Los pacientes son incapaces de contener ni una sola de sus ideas. Se inventan cosas y no dicen más que pamplinas. No se dan cuenta de que, por más chorradas que se inventen, no cuela. Se cree que los pacientes se ponen coladores en la cabeza para manifestar su estado mental o, quizá, solo porque se les ha ido la olla un poco.</string>
  <string name="Illness/DLC_4/Colander_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not sure what's the pun--perforated throat, perhaps? This is a visual illness, the patient wears a collander on their heads.</string>
  <string name="Illness/DLC_4/Colander_Name">Coladero de ideas</string>
  <string name="Illness/DLC_4/CraftAilment_Description">El paciente, incapaz de lidiar con situaciones amargas, reprime sus emociones hasta que fermentan y le producen espasmos respiratorios. Deben ser extirpadas quirúrgicamente en una operación que quite la hipa.</string>
  <string name="Illness/DLC_4/CraftAilment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"craft ale.\" You don't need to keep the reference to beers or bottles.</string>
  <string name="Illness/DLC_4/CraftAilment_Name">Hipa</string>
  <string name="Illness/DLC_4/CrystalBalls_Description">Misteriosas esferas vidriosas se materializan en el cuerpo. Esto podría significar varias cosas: suerte en el amor y el trabajo, grave peligro o precios bajísimos. Deben ser extirpadas por un cirujano antes de que se rompan y provoquen muy mala suerte, además de daño físico indescriptible.</string>
  <string name="Illness/DLC_4/CrystalBalls_Name">Bolas de cristal</string>
  <string name="Illness/DLC_4/DilutedPupils_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Note \"sherbet\" in the UK has a different meaning, though again it can be adapted to whatever works.</string>
  <string name="Illness/DLC_4/DilutedPupils_Description">Enfermedad cuyo remedio solía ser un surtido de ventiladores diminutos y que actualmente se prefiere tratar mediante la ingesta de un cóctel farmacológico de gotas para ojos con sabor a frutos del bosque.</string>
  <string name="Illness/DLC_4/DilutedPupils_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"dilated pupils.\"</string>
  <string name="Illness/DLC_4/DilutedPupils_Name">Pupilas diluidas</string>
  <string name="Illness/DLC_4/EcoWorrier_Description">Focos de temor relacionado con el clima comienzan a atacar al individuo. Los pacientes necesitan que un psiquiatra les mienta durante un tiempo; luego todo debería ir bien. Bueno… Bien, bien no, tú me entiendes.</string>
  <string name="Illness/DLC_4/EcoWorrier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"eco-warrior\" (https://en.wikipedia.org/wiki/Eco-warrior)</string>
  <string name="Illness/DLC_4/EcoWorrier_Name">Ecoalarmismo</string>
  <string name="Illness/DLC_4/FlappyHamper_Description">Este término se usa generalmente en contextos médicos para describir una serie de comportamientos de algunos urbanitas cuando van a pasar el día al campo, que a menudo acaban derivando en lesiones. Causada por barbacoas con viento y mala coordinación.</string>
  <string name="Illness/DLC_4/FlappyHamper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"happy camper.\"</string>
  <string name="Illness/DLC_4/FlappyHamper_Name">Conducta dominguera</string>
  <string name="Illness/DLC_4/FlowerPot_Description">Los pacientes tiestarudos desvían sus preocupaciones medioambientales hacia la jardinería doméstica y prestan cuidados obsesivos a claveles, geranios y… otras plantas que tienen ellos por casa. Los síntomas comunes, aparte de la cabeza de maceta que la caracteriza, incluyen: consumo de hierbabuena por las noches, ojos rojos e, irónicamente, estar como una regadera.</string>
  <string name="Illness/DLC_4/FlowerPot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://www.wordreference.com/definition/pothead), within the hippy kinda theme. As it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/FlowerPot_Name">Tiestarudez</string>
  <string name="Illness/DLC_4/FootInMouth_Description">Infección de la glándula del juicio causada por yemas dobles y demasiados grupos de chat. Los pacientes no paran de decir cosas inapropiadas y deben ser curados antes de que la pifien de verdad y metan la pata hasta el fondo.</string>
  <string name="Illness/DLC_4/FootInMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://www.woodwardenglish.com/put-your-foot-in-your-mouth-meaning/#:~:targetText=Meaning%20of%20Put%20your%20foot,before%20speaking%20or%20doing%20it.), hence the description. It can be adapted to a similar expression in your language that can work as an illness or condition.</string>
  <string name="Illness/DLC_4/FootInMouth_Name">Metepatas</string>
  <string name="Illness/DLC_4/GreenFingers_Description">Esta enfermedad afecta a aquellos que se emocionan demasiado con la jardinería y la horticultura. Se convierten poco a poco en una hortaliza, empezando por las manos, que adquieren un tono verdoso. Deben ser curados antes de que se queden, literalmente, plantados.</string>
  <string name="Illness/DLC_4/GreenFingers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not to be confused with the staff trait also called \"green fingers.\" Please do not follow TM unless it also works as an illness name! Once more, this comes from a set phrase (https://www.wordreference.com/definition/green%20fingers).</string>
  <string name="Illness/DLC_4/GreenFingers_Name">Mano verdura</string>
  <string name="Illness/DLC_4/HareHead_Description">Los liebrepensadores se caracterizan por un patrón de comportamiento excéntrico y obsesión por comer zanahorias, así como por tener una cabeza aconejada. Causada por un buen tirón de orejas, la lechuga pocha o por celebrar los no cumpleaños.</string>
  <string name="Illness/DLC_4/HareHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/harebrained\\n\\nThis is a visual illness, the patients look like human hares/rabbits.</string>
  <string name="Illness/DLC_4/HareHead_Name">Liebrepensamiento</string>
  <string name="Illness/DLC_4/HeavyHanded_Description">Carencia crónica de destreza que puede provocar hinchazón de la mano del paciente, a menudo como consecuencia de usar el martillo con torpeza o de no leerse los manuales de montaje porque \"tampoco es tan complicado\". Su coordinación manual necesita ser recalibrada con el fin de mitigar el problema y el esfuerzo de ir cargado con esas pedazo de manos.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/heavy-handed\\n\\nAs usual, the illness description is a  mix of the meaning of set expression and a literal meaning.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name">Manazas</string>
  <string name="Illness/DLC_4/Incensed_Description">Una reacción adversa al incienso aromático deja al paciente de muy mal humor. Precisan calmarse con una sofisticada combinación de aromas específicamente seleccionados para bajarle un poco los humos.</string>
  <string name="Illness/DLC_4/Incensed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://dictionary.cambridge.org/dictionary/english/incensed), hence the illness description, and has a reference to incense, hippy-themed.</string>
  <string name="Illness/DLC_4/Incensed_Name">Atufo</string>
  <string name="Illness/DLC_4/MageFright_Description">Los juegos de rol de fantasía han vuelto al paciente paranoico sobre su vulnerabilidad a la magia. Con administrarles una pequeña dosis indetectable de algo y decirles que es magia, se les pasa.</string>
  <string name="Illness/DLC_4/MageFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"stage fright.\"</string>
  <string name="Illness/DLC_4/MageFright_Name">Pánico mágico</string>
  <string name="Illness/DLC_4/Mulch_Description">El estómago se recubre con una capa de hojas y cortezas. Los síntomas incluyen crujidos inusuales y olor otoñal. Causada por ingerir capa vegetal y follaje corriente. Los pacientes deberían ser informados de que deben lavar las verduras y hongos antes de comérselos, no después.</string>
  <string name="Illness/DLC_4/Mulch_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing: https://dictionary.cambridge.org/dictionary/english/mulch\\n\\nIt's also within the nature/ecology theme.</string>
  <string name="Illness/DLC_4/Mulch_Name">Mantillo</string>
  <string name="Illness/DLC_4/NastyTrip_Description">Fractura resultante de un tropezón chungo, que hace que los huesos se salgan de su sitio. Causada por mala coordinación, raíces de árboles imprevistas o por ir por ahí sin estar en plenas facultades. </string>
  <string name="Illness/DLC_4/NastyTrip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This sounds like a bad trip on acid, hiwhc is hippy-themed, though it's being used literally as someone tripping and falling.</string>
  <string name="Illness/DLC_4/NastyTrip_Name">Descolocón</string>
  <string name="Illness/DLC_4/Pesticitis_Description">Enfermedad que provoca que el paciente sea realmente molesto. El fastidio puede adoptar infinidad de formas, desde aplaudir a destiempo intencionadamente hasta mirarte trabajar y decirte cada pocos minutos \"¡que eso no se hace así!\". Suele ser transmitida por las chinches, o contagiada directamente por alguien que se ha puesto malo de lo cansino que es, o se ha vuelto cansino de lo malo que está.</string>
  <string name="Illness/DLC_4/Pesticitis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"appendicitis\" (probably?), \"pesticide,\" and \"being a pest.\"</string>
  <string name="Illness/DLC_4/Pesticitis_Name">Pelmalestar</string>
  <string name="Illness/DLC_4/PineDented_Description">El paciente está totalmente deformado tras bajar corriendo por un pinar en pendiente. Árboles 1, raza humana 0.</string>
  <string name="Illness/DLC_4/PineDented_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"pine-scented.\"</string>
  <string name="Illness/DLC_4/PineDented_Name">Piñazo</string>
  <string name="Illness/DLC_4/Pinocchio_Description">La titiritera, causada por TROLA (Trastorno Repentino de la Organización Lingüística Alterada), afecta al paciente de repente, sin venir a cuento, como por arte de magia. El afectado se vuelve rígido y de madera, miente más que habla y no hace ni caso de lo que le dice su conciencia. Necesita tratamiento para volver a ser una persona de verdad.</string>
  <string name="Illness/DLC_4/Pinocchio_Name">Titiritera</string>
  <string name="Illness/DLC_4/Puck_Description">Los pacientes están como una cabra y pueden mostrar un comportamiento atípicamente iracundo o testarudo. Precisan tratamiento con un medicamento conocido como \"expiachivos\", que tiene un sabor repugnante. Por suerte, los afectados pueden comerse casi cualquier cosa…</string>
  <string name="Illness/DLC_4/Puck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression (https://dictionary.cambridge.org/dictionary/english/ramshackle). The focus is in the ram/goat part, you can just ignore the meaning of \"ramshackle\" really. This is  a visual illness that makes patients look like a weregoat--see reference file for visual.</string>
  <string name="Illness/DLC_4/Puck_Name">Cabreo</string>
  <string name="Illness/DLC_4/Retrogaze_Description">Un tipo de nostalgia inmersiva alucinatoria que hace que el paciente vea las cosas como eran antes, a veces en un cálido color sepia. Causada por problemas nuevos, generalmente menos graves que los viejos, y por no poder dejar de mirar hacia atrás. Precisan una terapia que les demuestre que las cosas antes también eran un asco.</string>
  <string name="Illness/DLC_4/Retrogaze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"retrogress\" and \"gaze.\"</string>
  <string name="Illness/DLC_4/Retrogaze_Name">Retrovisor</string>
  <string name="Illness/DLC_4/Roadstool_Description">Suele afectar a los viajeros frecuentes. Sus intestinos se desorientan con tanto viajecito y se desplazan dentro del cuerpo hasta tocar pecho. Hace falta medicación que haga que el paciente pueda volver a viajar sin que entrañe ningún peligro.</string>
  <string name="Illness/DLC_4/Roadstool_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"Toadstool,\" mushrooms being within the hippy theme. It can be adapted to anything within the broader theme of the DLC though.</string>
  <string name="Illness/DLC_4/Roadstool_Name">Tripas corazón</string>
  <string name="Illness/DLC_4/Scarecrow_Description">Esta forma extrema de alergia al polen provoca que los enfermos se vuelvan irritables, les pique todo y sean capaces de defender la cosecha de todo tipo de amenazas aviares. Ah, sí, y se han convertido en paja. Siempre se me olvida esa parte.</string>
  <string name="Illness/DLC_4/Scarecrow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Distraught + Straw</string>
  <string name="Illness/DLC_4/Scarecrow_Name">Pelele</string>
  <string name="Illness/DLC_4/Spellbound_Description">El paciente presenta problemas en el baño tras situarse en el lado equivocado de un conjuro de estreñimiento. Dicen que la magia más oscura sucede donde no da el sol.</string>
  <string name="Illness/DLC_4/Spellbound_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The illness is a play on the word \"spellbound\" and magic \"spells.\"</string>
  <string name="Illness/DLC_4/Spellbound_Name">Extrañamiento crónico</string>
  <string name="Illness/DLC_4/Sproutrage_Description">Enfermedad causada por unas pequeñas y aromáticas coles belgas. Los pacientes quedan extenuados por la insoportable exposición a su fragancia durante su cocción. La cosa no mejora cuando tienen que comérselas. Podemos tratarlos para paliar los efectos, aunque solo se recuperarán totalmente cuando se den cuenta de que tendrán que aguantarse si no quieren quedarse sin postre.</string>
  <string name="Illness/DLC_4/Sproutrage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"outrage\" and \"sprouts.\"</string>
  <string name="Illness/DLC_4/Sproutrage_Name">Cólera de Bruselas</string>
  <string name="Illness/DLC_4/Stumblebum_Description">Caracterizada por episodios tontos y vergonzosos de torpeza. El ADN del paciente se ha alterado tras pasar años intentando que parezca que sabe lo que hace, a pesar de no tener ni la más remota idea. La ineptitud debe ser eliminada genéticamente antes de que nos arrastren con ellos a los demás.</string>
  <string name="Illness/DLC_4/Stumblebum_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/stumblebum</string>
  <string name="Illness/DLC_4/Stumblebum_Name">Inutilitis crónica</string>
  <string name="Illness/DLC_4/Tech_Description">A la víctima la corrompe la tecnología defectuosa, obsoleta o provista de programas maliciosos y necesita que le actualicen su sistema operativo con urgencia. Causado por la hiperconectividad y por usar el teléfono en el retrete.</string>
  <string name="Illness/DLC_4/Tech_Name">Obsolescencia programada</string>
  <string name="Illness/DLC_4/TenderBox_Description">Los pacientes se caracterizan por dolor muscular, un odio intenso y un leve olor a chamusquina. Causada comúnmente por acampadas largas durante las que se intenta hacer fuego infructuosamente.</string>
  <string name="Illness/DLC_4/TenderBox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"tinderbox\" (a useful thing to have when you're out in the wild), now being \"tender.\"</string>
  <string name="Illness/DLC_4/TenderBox_Name">Hogueriza</string>
  <string name="Illness/DLC_4/VegNose_Description">Una infección que transfigura la nariz, haciendo que al paciente se le quede nariz de tubérculo. Los afectados deben intentar evitar enterrar la cabeza en la tierra o imitar a un cerdo trufero, aunque le haga gracia a todo el mundo.</string>
  <string name="Illness/DLC_4/VegNose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, with the patient having a turnip for a nose. Check reference file for visual.</string>
  <string name="Illness/DLC_4/VegNose_Name">Cebolleta tocha</string>
  <string name="Illness/DLC_4/WeepingIris_Description">Los sollozos crónicos han dejado a los afectados con un caño abierto en cada ojo que no pueden cerrar. Hace falta darles ánimos y un tratamiento químico que fortalezca las cañerías del cuerpo.</string>
  <string name="Illness/DLC_4/WeepingIris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Unsure what the pun is--iris is a flower, and part of the eye, so it's weeping? Anythig that's a reference to crying or sadness should be fine, especially if also related to nature.</string>
  <string name="Illness/DLC_4/WeepingIris_Name">Llorera puñetera</string>
  <string name="Illness/DLC_5/ActionHero_Description">Los pacientes tienen una percepción totalmente desproporcionada de sus capacidades y su importancia. Deben someterse a reprimendas psiquiátricas leves para pasar de ser patológicamente insoportables a neuróticamente normales. Causada por entradas de cine 2x1 y por dejar que se suban a la cabeza los cumplidos insignificantes. </string>
  <string name="Illness/DLC_5/ActionHero_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Protagonist+Agony. Patients look like a Rambo-like character (see visuals for reference).</string>
  <string name="Illness/DLC_5/ActionHero_Name">Protagonía</string>
  <string name="Illness/DLC_5/ArtSick_Description">Enfermedad cuya gravedad varía desde el hastío leve a la desesperanza existencial intensa. Causada por vapores de pintura, acuarelas sin diluir y por salirse de la raya al colorear.</string>
  <string name="Illness/DLC_5/ArtSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"heartsick,\" which means \"to feel extreme unhappiness.\"</string>
  <string name="Illness/DLC_5/ArtSick_Name">Descorazonarte</string>
  <string name="Illness/DLC_5/Blooper_Description">El código interno del cuerpo presenta un error fundamental, a menudo cómico. Se debe eliminar la secuencia poco profesional del ADN principal del cuerpo y transferirla al ADN de contenido adicional. Los pacientes pueden reírse de forma incontrolable o pedir que les recuerden su \"frase\". </string>
  <string name="Illness/DLC_5/Blooper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to blooper scenes: \\nhttps://en.wikipedia.org/wiki/Blooper</string>
  <string name="Illness/DLC_5/Blooper_Name">Toma falsa</string>
  <string name="Illness/DLC_5/BlueBlood_Description">Los fluidos corporales de los pacientes presentan un tono azul chillón casi petulante. Ya que se contrae a través de fortunas amasadas, a menudo durante generaciones, se debe auditar la sangre de los pacientes para eliminar la riqueza problemática al instante.</string>
  <string name="Illness/DLC_5/BlueBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The expression \"to have blue blodd\" is used when someone is \"born to a family that belongs to the highest social class.\"</string>
  <string name="Illness/DLC_5/BlueBlood_Name">Sangre azul</string>
  <string name="Illness/DLC_5/BrokenLeg_Description">Los veteranos del teatro, así como los médicos profesionales, saben lo peligroso que es desearle \"buena suerte\" a los actores. De hecho, más del 1,5 % de piernas rotas en Two Point County cada año son una consecuencia directa e irónica de olvidarse de decir la frase mucho más segura: \"Rómpete una pierna\". Tu intención es lo de menos. Piensa antes de desearle suerte a los demás.</string>
  <string name="Illness/DLC_5/BrokenLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to stage actors in real life traditionally telling each other \"Break a leg!\" before the play or before going on stage, instead of saying just \"Good luck.\"</string>
  <string name="Illness/DLC_5/BrokenLeg_Name">Pierna rota</string>
  <string name="Illness/DLC_5/Canapains_Description">Los pacientes sufren de ataques de malestar intestinal. Causada por aperitivos \"sofisticados\" o cubertería mal lavada. La única receta es hurgar en su interior para eliminar cualquier huevo exótico, aliño caro o pijada ahumada que le esté causando las molestias. </string>
  <string name="Illness/DLC_5/Canapains_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Canapé + Pains.\\nCanapés are common platter snacks at socialite events, and are supposed to be refined.</string>
  <string name="Illness/DLC_5/Canapains_Name">Estómago inculto</string>
  <string name="Illness/DLC_5/Concertoes_Description">A causa de las películas, creemos que los pianos solo le caen a la gente en la cabeza, pero también aterrizan en los pies, y es igual de desagradable. Debido a una grave fractura de los pies, los pacientes emiten un sonido al caminar que suena a música clásica.</string>
  <string name="Illness/DLC_5/Concertoes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Concerto + Toes</string>
  <string name="Illness/DLC_5/Concertoes_Name">Pies pianos</string>
  <string name="Illness/DLC_5/CorruptFootage_Description">Los pacientes desarrollan agujeros en la película protectora de los huesos, que precisa ser editada. Se debe proceder con precaución y envolverlos en una película protectora analógica. Causada por tropezones en el plató, bajar cosas de donde no se debe o por dejarse alguien un vaso de café con logo en medio de una toma. </string>
  <string name="Illness/DLC_5/CorruptFootage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Corrupt footage\" (i.e. recording file that's become corrupted) contains the word \"foot.\"</string>
  <string name="Illness/DLC_5/CorruptFootage_Name">Película corrupta</string>
  <string name="Illness/DLC_5/CrossFrayed_Description">Reacción alérgica al \"fundido cruzado\", una técnica de transición común en la industria cinematográfica. A pesar de ser imperceptible para el ojo humano, las células de los hiperfundidos parecen estar \"difuminándose\" cuando se examinan con un microscopio. Dada la omnipresencia de la técnica, lo más recomendable para los pacientes es eliminar la intolerancia de su código genético.</string>
  <string name="Illness/DLC_5/CrossFrayed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cross fade + Frayed</string>
  <string name="Illness/DLC_5/CrossFrayed_Name">Hiperfundido</string>
  <string name="Illness/DLC_5/DirectorsGut_Description">Dolor estomacal agudo causado por un exceso de toma de decisiones o por dirigir películas recién comido.</string>
  <string name="Illness/DLC_5/DirectorsGut_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"director's cut.\"</string>
  <string name="Illness/DLC_5/DirectorsGut_Name">Corte de dirección</string>
  <string name="Illness/DLC_5/DramaticPaws_Description">La mano del paciente desarrolla un gusto por... ¡el drama! La mano muestra vida propia y hace cosas puramente por darle \"sentimiento\" a las acciones, lo que suele suponer un inconveniente y un peligro para los sujetos. Es bien sabido que la melodramano tiende a apoyar la muñeca en la frente a la menor contrariedad del paciente, a arrojar bebidas a la cara de los demás o, incluso, a tirar todos los objetos de una mesa.</string>
  <string name="Illness/DLC_5/DramaticPaws_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"dramatic pause\" (https://tvtropes.org/pmwiki/pmwiki.php/Main/DramaticPause).</string>
  <string name="Illness/DLC_5/DramaticPaws_Name">Melodramano</string>
  <string name="Illness/DLC_5/Dressage_Description">Enfermedad vírica que puede contraerse en establos, por contacto con caballos y chalecos guateados. Aunque la mayoría de los casos son asintomáticos mientras los órganos internos pasean por el cuerpo de manera comedida y elegante, algunos médicos han documentado visión periférica y relinchos ocasionales.</string>
  <string name="Illness/DLC_5/Dressage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the sport with horses. Keeping horses is considered a posh and high-society activity, which matches the theme of the third level of DLC 5.</string>
  <string name="Illness/DLC_5/Dressage_Name">Doma</string>
  <string name="Illness/DLC_5/Extrasensory_Description">Enfermedad que contraen actores sin frases de diálogo que interpretan papeles como \"anciano cansado\" o \"bailarina 4\". Pasarse la vida fingiendo hablar al fondo de escenas de cafetería mina la conducta social de los pacientes. Gesticulan, mascullan y se ríen a intervalos: \"¡Jargh na fa, ba-da-la-da-DA! Ja, ja. Ah\". Esto demuestra que, en el fondo, las apariencias engañan... </string>
  <string name="Illness/DLC_5/Extrasensory_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Actors with no or very few spoken lines, typically playing unnamed background characters, are called \"extras.\"</string>
  <string name="Illness/DLC_5/Extrasensory_Name">Desfiguración</string>
  <string name="Illness/DLC_5/FlashBack_Description">Dolor de espalda repentino causado por intensas alucinaciones de déjà vu. Los pacientes creen que han viajado desde el futuro para salvarse a sí mismos (de la lumbalgia). Es necesario disuadirlos antes de que se hagan daño o acaben alterando el futuro de algún modo.</string>
  <string name="Illness/DLC_5/FlashBack_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the concept of a \"flashback,\" related to the back of the human body.</string>
  <string name="Illness/DLC_5/FlashBack_Name">Lumbalgia temporal</string>
  <string name="Illness/DLC_5/FourthwallProblem_Description">Enfermedad que fue inicialmente reconocida por el entonces célebre, ahora desacreditado, psiquiatra Ebenezer Quartappared. Los pacientes no distinguen la realidad de la fantasía, ni qué está dentro o fuera del escenario, y actúan de forma extraña. La causas habituales son las cámaras ocultas, las \"bromas\" o tener una visión distorsionada de la realidad. Los casos extremos son famosos por hacer creer a los pacientes que están en una especie de mundo simulado.</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the concept of fourth wall in fiction: \\n\\nhttps://en.wikipedia.org/wiki/Fourth_wall</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name">Trastorno de Quartappared</string>
  <string name="Illness/DLC_5/Foxtrodden_Description">Unos hematomas infinitesimales (interiores y exteriores) otorgan al cuerpo un brillo radiante, pero está a punto de estallar. Los pacientes precisan cirugía para reparar la integridad estructural del cuerpo y evitar que explote. Causada por largas noches en la pista de baile, tratamientos de spa ilegales y estampidas.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the foxtrot dance, and foxes treading on the patient.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name">Zapateado</string>
  <string name="Illness/DLC_5/GuestCist_Description">Dolencia común que afecta a organizadores, productores y proveedores de catering por igual que provoca la aparición de una serie de quistes. Planificar un evento es una tarea estresante. En los albores de la organización de fiestas, se decía que cada quiste contenía los espíritus de quienes no habían sido invitados. Tradicionalmente, al acabar la fiesta, se apaleaba al organizador hasta que explotaba y liberaba las almas de los ausentes. Más tarde, se consideró que esta práctica era peligrosa y bastante repugnante.</string>
  <string name="Illness/DLC_5/GuestCist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to \"guest list,\" tho with a cyst twist.</string>
  <string name="Illness/DLC_5/GuestCist_Name">Lista de enquistados</string>
  <string name="Illness/DLC_5/HeadBanger_Description">Cefalea extrema que endurece la cabeza de los pacientes y le confiere una sutil, casi imperceptible, cualidad metálica. Es preciso que no muevan la cabeza durante un rato y que les administren una inyección tranquilizante. Causada por subir y bajar la cabeza demasiado fuerte al ritmo de la música, por acordes potentes o por no beber suficiente agua.</string>
  <string name="Illness/DLC_5/HeadBanger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"banging headache\" is a very strong headache. Also, head-banging is this:   https://en.wikipedia.org/wiki/Headbanging</string>
  <string name="Illness/DLC_5/HeadBanger_Name">Migraña martilleante</string>
  <string name="Illness/DLC_5/Hotdog_Description">Delirio que provoca que los pacientes se vistan de perrito caliente, ya que creen que es lo mejor para su carrera (a largo plazo). Deben ser tratados con placebo de mostaza y convencidos de que muy pocos actores famosos se tuvieron que vestir de salchicha. Lo provocan la falta de audiciones y hacer caso al del puesto de perritos calientes.</string>
  <string name="Illness/DLC_5/Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Misdemeanor+Wiener. Patient wears a hot dog costume. This is reminiscent of the stereotypical part-time jobs aspiring actors take before they're rich and famous.</string>
  <string name="Illness/DLC_5/Hotdog_Name">Cutrez salchichera</string>
  <string name="Illness/DLC_5/Limelit_Description">Las entrañas de los pacientes parecen estar iluminadas por una luz de color amarillo verdoso. Es necesario que un cirujano revise sus vísceras y corrija el problema antes de que los consuma. Causada por atención mediática repentina y por ingesta de focos.</string>
  <string name="Illness/DLC_5/Limelit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A limelight is the same thing as a spotlight. Also, \"to be in the limelight\" means \"to be a position of public attention or notice.\"</string>
  <string name="Illness/DLC_5/Limelit_Name">Candelero</string>
  <string name="Illness/DLC_5/Listless_Description">Decaimiento causado por una preocupación enfermiza por la importancia atribuida a uno mismo. Básicamente, al paciente le entristece muchísimo que su fama se esté desgastando y que su nombre vaya cayendo en las listas de popularidad. Se debe convencer al paciente de que una lista es solo un papel, de que la importancia es subjetiva y otras mentiras por el estilo para que recuperen su autoestima.</string>
  <string name="Illness/DLC_5/Listless_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Listless\" in real life means \"having or showing little or no interest in anything.\" Description for the illness plays with this meaning and with \"lists.\"</string>
  <string name="Illness/DLC_5/Listless_Name">Lista cansada</string>
  <string name="Illness/DLC_5/Metrognomic_Description">Los pacientes oyen un ritmo regular repetitivo que creen que produce un ser mágico diminuto o \"gnomo de oreja\". Tras someterse a un tratamiento para su oído (que no tiene nada que ver con gnomos), los pacientes creerán en la magia o incluso intentarán completar algún tipo de misión para su amiguito gnomo. Los profesionales de la salud han descubierto que es mejor consentirlos, por desgracia.</string>
  <string name="Illness/DLC_5/Metrognomic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Metronome + Gnome</string>
  <string name="Illness/DLC_5/Metrognomic_Name">Metrógnomo</string>
  <string name="Illness/DLC_5/MintyCondition_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Typically, comic book issues preserved \"in mint condition\" can theoretically be sold for higher prices to collectors.\\n\\nPlease note a \"comic book\" is not really a book, it's the most widespread format of comic magazine in the U.S. from publishers like Marvel or DC: \\nhttps://en.wikipedia.org/wiki/Comic_book</string>
  <string name="Illness/DLC_5/MintyCondition_Description">A pesar del nombre, el estado de los pacientes (que desprenden un leve olor a rancio) dista mucho de ser perfecto. La extraña bacteria responsable se transmite al compartir revistas de cotilleos con personas infectadas o por entrar en contacto con su abundante caspa. </string>
  <string name="Illness/DLC_5/MintyCondition_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Minty + Mint condition.</string>
  <string name="Illness/DLC_5/MintyCondition_Name">Estado de revista</string>
  <string name="Illness/DLC_5/MoCap_Description">Causada por sobreexposición a efectos digitales. Los enfermos quedan atrapados entre el mundo generado tecnológicamente y el real. Es preciso tratarlos y extraer todas las pelotas de pimpón antes de que desaparezcan para siempre.</string>
  <string name="Illness/DLC_5/MoCap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Motion sickness is a real condition in real life, feeling dizzy when travelling on a car, boat, etc. The patient wears a motion capture suit (see visuals for reference).</string>
  <string name="Illness/DLC_5/MoCap_Name">Defectos especiales</string>
  <string name="Illness/DLC_5/Monopoly_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In Monopoly, player tokens have different forms, including a race car, a top hat and a thimble.\\nThe \"Go directly to Hospital. Don't...\" joke comes from Monopoly as well: \\nhttps://monopoly.fandom.com/wiki/Go_to_Jail_(card)\\n\\nIf Monopoly is not well-known in your country, you may need to rewrite the description so it makes more sense. Probably changing these references to stereotypical quirky rich man behavior should work.</string>
  <string name="Illness/DLC_5/Monopoly_Description">La monopolio afecta a quienes sienten una preocupación peligrosa por su presunta riqueza. Gastarán todo el dinero que puedan en coches de carreras, chisteras y dedales para aparentar que están forrados. Para evitar la bancarrota, se les debe inyectar alguna cursilería que les convenza de que las mentiras son malas y que la riqueza está en el interior. Los pacientes deben ir al hospital. Deben ir directamente al hospital, sin pasar por... Bueno, ya sabes.</string>
  <string name="Illness/DLC_5/Monopoly_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the popular board game Monopoly. Patients look very similar to the board game's rich man mascot.</string>
  <string name="Illness/DLC_5/Monopoly_Name">Monopolio</string>
  <string name="Illness/DLC_5/MudPerson_Name">Lodo andante</string>
  <string name="Illness/DLC_5/Mud_Description">Los pacientes han ingerido, accidentalmente o no, un tipo de barro psicodélico Seguro que se lo pasan bien durante un rato mientras bailan y sienten una conexión primigenia con la tierra, pero al rato estarán de barro hasta arriba y perderán movilidad. Necesitan una limpieza a fondo, por dentro y por fuera.</string>
  <string name="Illness/DLC_5/Mud_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, please check visual reference. The name comes from the common expression \"to soil oneself.\"  \\n\\nhttps://en.wiktionary.org/wiki/soil_oneself</string>
  <string name="Illness/DLC_5/Mud_Name">Abarrotamiento</string>
  <string name="Illness/DLC_5/PaperBag_Description">Los pacientes creen que los están vigilando espías o la prensa internacional. Para combatir sus sospechas y proteger su identidad, adoptan una especie de disfraz poco original e ineficaz. Precisan tratamiento antes de retraerse más y que les aseguren que a nadie le importa su identidad. Además, no engañan a nadie...</string>
  <string name="Illness/DLC_5/PaperBag_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bag + Incognito\\nThis is a visual illness.</string>
  <string name="Illness/DLC_5/PaperBag_Name">Conspiranoia</string>
  <string name="Illness/DLC_5/Scream_Description">Los pacientes muestran signos visibles de profunda conmoción. Todo el tiempo. Causada comúnmente por pintura embrujada, pero también se manifiesta de forma espontánea en galerías de arte al ver el precio de esa obra que era \"solo una copia\".</string>
  <string name="Illness/DLC_5/Scream_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">DLC 5 of Two Point hospital is also called \"Culture Shock\". These are not to be confused!!! Translations for both don't need to be identical in the localized game.\\n\\nIn real life, culture shock is \"a feeling of confusion and distress experienced by a person who is exposed to a foreign culture.\"</string>
  <string name="Illness/DLC_5/Scream_Name">Choque cultural</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Description">Enfermedad que afecta a la percepción de la profundidad. Los pacientes tienen problemas para procesar superficies planas o identificar si un objeto es pequeño o solo está muy lejos. Causada por reacciones negativas a trucos visuales y tardes de domingo en la isla.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To shift one's perspective is the same as to look at a topic or issue from a different angle. Perspective is also a reference to art and how to portray landscapes.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name">Perspectiva cambiante</string>
  <string name="Illness/DLC_5/Sinewment_Description">Dolor sufrido cuando se desenlazan las vísceras del paciente, normalmente a causa de finales tristes que hacen que se retuerzan por dentro.</string>
  <string name="Illness/DLC_5/Sinewment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sinew + Denouement</string>
  <string name="Illness/DLC_5/Sinewment_Name">Desenlace trágico</string>
  <string name="Illness/DLC_5/SnotTwist_Description">Una infección de las vías respiratorias hace que la voz del paciente suene dos veces. Causado por ponerse a gritar en las montañas o por hablar constantemente con un tonillo raro.</string>
  <string name="Illness/DLC_5/SnotTwist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Snot + Plot twist</string>
  <string name="Illness/DLC_5/SnotTwist_Name">Voz doblada</string>
  <string name="Illness/DLC_5/SquareEyes_Description">Los ojos de los pacientes se vuelven cuadrados de tanto ver la televisión. Necesitan medicación antipíxeles y que les digan que se sienten un poco más lejos de la pantalla. </string>
  <string name="Illness/DLC_5/SquareEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, someone is said to be square-eyed if they watch too much TV. \\nThis is a visual illness, please check visuals for reference.</string>
  <string name="Illness/DLC_5/SquareEyes_Name">Televidencia</string>
  <string name="Illness/DLC_5/StageHand_Description">Término colectivo acuñado para denominar la gran variedad de dolencias manuales que padecen los equipos de cine, teatro y televisión. Las causas comunes incluyen hielo seco, actores caníbales y agarrar el extremo equivocado de armas \"falsas\" demasiado afiladas.</string>
  <string name="Illness/DLC_5/StageHand_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, a stagehand is \"a person who moves scenery or props before or during the performance of a play.\"</string>
  <string name="Illness/DLC_5/StageHand_Name">Mano de tramoyista</string>
  <string name="Illness/DLC_5/Stuntman_Description">Los pacientes han perdido la capacidad de discernir las cosas aburridas de las emocionantes y las peligrosas. Disfrutarán muchísimo hasta con las tareas más tediosas. Necesitan ser recalibrados antes de que hagan algo espectacular pero mortal. No todo puede ser emocionante, no es sano ni realista. Causada por deslizarse por barandillas, llevar el cambio justo y rodar por los platós de cine.</string>
  <string name="Illness/DLC_5/Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"stunt double.\"</string>
  <string name="Illness/DLC_5/Stuntman_Name">Especialismo</string>
  <string name="Illness/DLC_5/ToySoldier_Description">Un parásito hostil, medio polímero, ha invadido el cuerpo. Los pacientes muestran un aspecto verde monocromático y una flexibilidad extremadamente limitada. Acabarán muy firmes si no se tratan. Hay que derretirlos, estirarlos y remodelarlos si queremos que recuperen su movilidad normal.</string>
  <string name="Illness/DLC_5/ToySoldier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Private parts\" is a euphemism for \"genitals.\" A \"private,\" on the other hand, is a soldier of the lowest rank.</string>
  <string name="Illness/DLC_5/ToySoldier_Name">Soldaditis</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Description">Conjunto de afecciones óseas que se derivan de tropezar con o ser aplastado por armarios o receptáculos de prendas y/o accesorios con peso similar. Suele deberse a un despiste en un momento inoportuno. Las causas comunes incluyen ir distraído, agacharse de pronto sin pensar o ir fijándose en si la ropa que se lleva puesta va bien colocada.</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a wardrobe malfunction is \"an instance of a person accidentally exposing an intimate part of their body as a result of an article of clothing slipping out of position.\"</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name">Desliz de vestuario</string>
  <string name="Illness/DLC_5/WritersBlock_Description">Es perfectamente normal llevar un lápiz en la oreja, pero de oreja a oreja… El utensilio intruso bloquea la parte del cerebro responsable de... ¿Cómo se dice? Las frases. En fin, que hay que extirpárselo si quieren volver a escrivir bien.</string>
  <string name="Illness/DLC_5/WritersBlock_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a writer's block is \"a psychological inhibition preventing a writer from proceeding with a piece.\"</string>
  <string name="Illness/DLC_5/WritersBlock_Name">Bloqueo creativo</string>
  <string name="Illness/DLC_6/AgeFright_Description"></string>
  <string name="Illness/DLC_6/AgeFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stage fright + age</string>
  <string name="Illness/DLC_6/AgeFright_Name"></string>
  <string name="Illness/DLC_6/Beheaded_Description">Este caso de locura y pérdida de identidad se puede revertir fácilmente con un desenroscador De-Lux. Que le pongan la cabeza.</string>
  <string name="Illness/DLC_6/Beheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Beheaded_Name">Pérdida de la cabeza</string>
  <string name="Illness/DLC_6/BionicPlague_Description">Los pacientes han incorporado a sus cuerpos partes robóticas sin consultar a dichas partes. A ver, es gracioso, pero causa graves problemas de salud.</string>
  <string name="Illness/DLC_6/BionicPlague_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Pun on \"bubonic plague.\"</string>
  <string name="Illness/DLC_6/BionicPlague_Name">Peste biónica</string>
  <string name="Illness/DLC_6/BloatOfArms_Description">Popularmente conocida como \"codo de escudero\", se debe a los estragos que conlleva para los antebrazos cargar con los aperos del caballero y hacerle la puesta a punto lo más rápido posible.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Coat of arms + bloat, double-meaning to arms.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name">Escudería</string>
  <string name="Illness/DLC_6/BlueTeeth_Description"></string>
  <string name="Illness/DLC_6/BlueTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bluetooth + teeth. I am really reaching for techy words here.</string>
  <string name="Illness/DLC_6/BlueTeeth_Name"></string>
  <string name="Illness/DLC_6/BoneHead_Description">El resultado de los desatinados intentos por limpiarse los conductos auditivos con herramientas rudimentarias. Los pacientes describieron una \"falta de resistencia sorprendente\".</string>
  <string name="Illness/DLC_6/BoneHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a bonehead is an idiot.</string>
  <string name="Illness/DLC_6/BoneHead_Name">Cabeza hueca</string>
  <string name="Illness/DLC_6/Byteheaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheaded_Description">Los médicos deben expulsar el hardware de forma segura para evitar que la memoria se corrompa.</string>
  <string name="Illness/DLC_6/Byteheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Byteheaded_Name">Lumbreras 2.0</string>
  <string name="Illness/DLC_6/Byteheadedness_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheadedness_Description">Una cepa hiperavanzada de lumbreras. Los médicos deben expulsar el hardware de forma segura para evitar que la memoria se corrompa.</string>
  <string name="Illness/DLC_6/ChewedRose_Description">Una dolencia causada por espinas que suele ser el resultado de torpes intentos por parecer guay y/o seductor.</string>
  <string name="Illness/DLC_6/ChewedRose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Very laboured \"Tudor Rose\" pun. This reference will likely not be understood outside the UK, so the name should be adapted freely to anything that works with the visuals.</string>
  <string name="Illness/DLC_6/ChewedRose_Name">Dolor de rosa</string>
  <string name="Illness/DLC_6/Clockjaw_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">tic = tick, like a clock</string>
  <string name="Illness/DLC_6/Clockjaw_Description">Fractura provocada por un buen golpe en el lado del cráneo que provoca dolores de cabeza cada cinco minutos, más o menos.</string>
  <string name="Illness/DLC_6/Clockjaw_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Lockjaw + clock</string>
  <string name="Illness/DLC_6/Clockjaw_Name">Fractura temporal</string>
  <string name="Illness/DLC_6/Codpiece_Description">Los pacientes afirman que \"se quedaron atascados\" mientras faenaban en sus barcas, pero, por lo general, no suelen aportar más detalles. Para deshacer el atasco, debería bastar con reposo en cama y el cebo adecuado, pero no hay ningún remedio para el olor a pescado.</string>
  <string name="Illness/DLC_6/Codpiece_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Codpiece, emphasising Cod.</string>
  <string name="Illness/DLC_6/Codpiece_Name">Bacaladilla</string>
  <string name="Illness/DLC_6/DinoSores_Description">Un posible efecto secundario de haber sido mordido por un lagarto prehistórico gigante. Los pacientes refieren hinchazón leve e irritación, además de tener el orgullo herido por haberse dado cuenta de que, al parecer, no saben tan bien como pensaban.</string>
  <string name="Illness/DLC_6/DinoSores_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dinosaur + sore</string>
  <string name="Illness/DLC_6/DinoSores_Name">Llagarto</string>
  <string name="Illness/DLC_6/Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Symptoms are a reference to what dragons do in European medieval tradition, with the donkey bit being a pop culture reference to the movie \"Shrek.\" Symptoms may need to be adapted if any of these references don't work in your market.</string>
  <string name="Illness/DLC_6/Dragon_Description">Los síntomas secundarios incluyen acumulación de oro, vuelo intermitente y un interés romántico por los asnos.</string>
  <string name="Illness/DLC_6/Dragon_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. Pun on \"erectile disfuncion.\"</string>
  <string name="Illness/DLC_6/Dragon_Name">Disfunción de reptil</string>
  <string name="Illness/DLC_6/FomoSapiens_Description">Los pacientes sienten ansiedad ante la velocidad a la que evoluciona hoy en día la humanidad para los niños. En mis tiempos, teníamos escamas y una gran cola flexible, y nos conformábamos con eso.</string>
  <string name="Illness/DLC_6/FomoSapiens_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fomo + Homo Sapiens. \\nFOMO = acronym, \"Fear of missing out\"</string>
  <string name="Illness/DLC_6/FomoSapiens_Name">Homo tempus fugit</string>
  <string name="Illness/DLC_6/Forefraught_Description">Los pacientes se quedan petrificados haciendo cualquier cosa, lo que sea. Ocasionada al darse cuenta de que los actos tienen consecuencias y, muy probablemente, espantosas.</string>
  <string name="Illness/DLC_6/Forefraught_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Forethought + fraught</string>
  <string name="Illness/DLC_6/Forefraught_Name">Pánico anticipado</string>
  <string name="Illness/DLC_6/FossilEyes_Description">Los pacientes presentan una tendencia a observar con mucha atención patrones fractales y ver la proporción áurea donde quiera que miren. Causada por una mutación del ADN del paciente que hace que se vuelva un poco demasiado helicoidal.</string>
  <string name="Illness/DLC_6/FossilEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds the same as the verb \"fossilize.\"</string>
  <string name="Illness/DLC_6/FossilEyes_Name">Visión fósil</string>
  <string name="Illness/DLC_6/FracturedTimeline_Description">Los pacientes se desprenden de su origen y su futuro. Entre las posibles causas, se encuentran probar una nueva personalidad, liarla parda con el condensador de fluzo o quedarse en medio de las puertas correderas. Esto es genial para la trama, pero no beneficia mucho a su capacidad para existir de forma cohesionada.</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of fracture (treated in fracture ward)</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name">Fractura de línea temporal</string>
  <string name="Illness/DLC_6/Futurism_Description">El cubismo ha mutado con el paso de los siglos y esta nueva cepa es capaz de transmitirse a través de imágenes digitales. No me gusta mucho, la verdad… </string>
  <string name="Illness/DLC_6/Futurism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Cubism.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Futurism_Name">Futurismo</string>
  <string name="Illness/DLC_6/GlassDome_Description">Enfermedad que se caracteriza por fragilidad de la cabeza, causada por exposición prolongada a la radiación UV, aunque el problema se agrava por una falta de cobertura nubosa y por superficies convexas de cristal en días soleados.</string>
  <string name="Illness/DLC_6/GlassDome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Dome\" can mean \"head\" in slang.</string>
  <string name="Illness/DLC_6/GlassDome_Name">Cristalera de mollera</string>
  <string name="Illness/DLC_6/HackingCough_Description">Forma de virus informático caracterizada por episodios de dolores de cabeza y un uso a menudo cuestionable de la tecnología. Entre las causas comunes, se incluyen los códigos promocionales que no funcionan, olvidar la contraseña o una conexión a internet más lenta que la del vecino.</string>
  <string name="Illness/DLC_6/HackingCough_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"hacking\": a type of real cough plus computer hacking.</string>
  <string name="Illness/DLC_6/HackingCough_Name">Hackeca</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Description">Los pacientes estallan en episodios de risa incontrolable al recordar chistes que les contaron horas, días o incluso años antes. Aunque, así contado, pierde.</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Historical\" sounds like \"Hysterical.\"</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name">Risa histórica</string>
  <string name="Illness/DLC_6/Hologlands_Description">Enfermedad engañosa que elude el diagnóstico temprano. Por desgracia, las glándulas parecen completamente normales al observarlas desde el ángulo adecuado.</string>
  <string name="Illness/DLC_6/Hologlands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Hologram + glands.</string>
  <string name="Illness/DLC_6/Hologlands_Name">Hologlándulas</string>
  <string name="Illness/DLC_6/Hotheaded_Description">Un ejemplo interesante de evolución vírica. En las sociedades preindustriales, era habitual que las lumbreras se manifestaran en su forma menos avanzada y más acorde a la época. Causada por quedarse roque junto al fuego o por jugar con palos.</string>
  <string name="Illness/DLC_6/Hotheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Hotheaded_Name">Lumbreras calenturientas</string>
  <string name="Illness/DLC_6/Jester_Description">Las payasadas tienen una larga tradición que se debe eliminar de raíz. Provocada por monarcas sumamente exigentes, ingerir fuego o la invención de los malabares.</string>
  <string name="Illness/DLC_6/Jester_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patient resembles a \"court jester\", playing on the base game clown illness \"Jest Infection\", with which it shares a cure machine.</string>
  <string name="Illness/DLC_6/Jester_Name">Peste bufónica</string>
  <string name="Illness/DLC_6/KnightMites_Description">¡El pelo del paciente está tan repleto de piojos que parece que tiene vida propia! El tratamiento consiste en retar uno a uno a los valerosos piojos a un duelo con una lanza chiquitita.</string>
  <string name="Illness/DLC_6/KnightMites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Knight of the realm + Mites, hence the parasites being all chivalric-like.</string>
  <string name="Illness/DLC_6/KnightMites_Name">Cabellería andante</string>
  <string name="Illness/DLC_6/LiveryDisease_Description"></string>
  <string name="Illness/DLC_6/LiveryDisease_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Liver + Livery</string>
  <string name="Illness/DLC_6/LiveryDisease_Name"></string>
  <string name="Illness/DLC_6/Loopy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Don't know whether [one is] coming or going\" is an idiomatic phrase describing confusion or behavioural inconsistency. Used here to denote the lack of a clear start or finish to a loop.</string>
  <string name="Illness/DLC_6/Loopy_Description">Los pacientes no saben si vienen o van, y tú tampoco lo sabrías con tanto viaje en el tiempo. Nunca volverán a ser los mismos (a menos que se sometan a un sencillo tratamiento).</string>
  <string name="Illness/DLC_6/Loopy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"loopy\" can mean \"crazy.\" This is also a reference to loops (e.g. time loops).</string>
  <string name="Illness/DLC_6/Loopy_Name">Bucle temporal</string>
  <string name="Illness/DLC_6/MadScientist_Description">Los pacientes están totalmente convencidos de sus aptitudes científicas a pesar del sinfín de evidencia material (y de lesiones) que demuestra lo contrario. Una gran dosis de perspectiva, además de un corte de pelo, debería funcionar.</string>
  <string name="Illness/DLC_6/MadScientist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness.</string>
  <string name="Illness/DLC_6/MadScientist_Name">Inteligencia artificial</string>
  <string name="Illness/DLC_6/MissingLink_Description">Una lesión en la columna vertebral cuyo tratamiento quirúrgico consiste en reemplazar el fragmento de hueso extraviado. Puede provocar incomodidad, que los pacientes se encorven mucho o se pierdan en el bosque.</string>
  <string name="Illness/DLC_6/MissingLink_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. The \"missing link\" is a concept in human evolution.</string>
  <string name="Illness/DLC_6/MissingLink_Name">Eslabón perdido</string>
  <string name="Illness/DLC_6/Parapox_Description">Es a la vez causa y consecuencia de una infección vírica comúnmente conocida como paradojampión. Se pide al personal que trata la infección que no le dé muchas vueltas.</string>
  <string name="Illness/DLC_6/Parapox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Paradox + ~pox (i.e. chickenpox, smallpox, etc).</string>
  <string name="Illness/DLC_6/Parapox_Name">Paradojampión</string>
  <string name="Illness/DLC_6/PneumaticTubes_Description">El cerebro envía y recibe mensajes a través del sistema nervioso usando notas de papel enrolladas en cápsulas. El mejor tratamiento consiste en instalar quirúrgicamente una red de intranet y configurar el correo electrónico del cerebro.</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A pneumatic tube is a thing in real life: https://en.wikipedia.org/wiki/Pneumatic_tube</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name">Tubos neumáticos</string>
  <string name="Illness/DLC_6/Predestinitis_Description">La aparición de la predestinitis es tan predecible como inevitable. Su causa es a menudo, irónicamente, el esfuerzo por evitarla.</string>
  <string name="Illness/DLC_6/Predestinitis_Name">Predestinitis</string>
  <string name="Illness/DLC_6/RockStar_Description">Se trata de una cepa grave de mala estrella. El paciente mantiene su delirio a pesar de los varios milenios de tradición musical necesaria que aún están por suceder.</string>
  <string name="Illness/DLC_6/RockStar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reversing the pun of legacy illness Mock Star, because the patient sings into a literal stone microphone.</string>
  <string name="Illness/DLC_6/RockStar_Name">Vieja gloria</string>
  <string name="Illness/DLC_6/RollingStones_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to a Rolling Stones album title (Sticky Fingers) and logo (lips and tongue).</string>
  <string name="Illness/DLC_6/RollingStones_Description">Los primeros síntomas de esta enfermedad de origen mineral incluyen hinchazón y enrojecimiento de labios y lengua de tanto cantar.</string>
  <string name="Illness/DLC_6/RollingStones_Name">Cantos rodados</string>
  <string name="Illness/DLC_6/Slackbladder_Description">Los pacientes sufren un deseo insaciable de poder político, pero las ansias les provocan una gran necesidad de ir al baño constantemente.</string>
  <string name="Illness/DLC_6/Slackbladder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on title of BBC period sitcom \"Blackadder.\"</string>
  <string name="Illness/DLC_6/Slackbladder_Name">Vejiga palaciega</string>
  <string name="Illness/DLC_6/Talknology_Description"> </string>
  <string name="Illness/DLC_6/Talknology_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Talk + Technology</string>
  <string name="Illness/DLC_6/Talknology_Name"></string>
  <string name="Illness/DLC_6/TarredPits_Description">Acumulación de una sustancia pegajosa en la boca, generalmente en pacientes que beben directamente del pantano ignorando el cartel de \"No potable\". ¿Es que se creen que está de adorno? </string>
  <string name="Illness/DLC_6/TarredPits_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. This is a reference to tar pits like \"La Brea Tar Pits,\" which contained a lot of prehistoric fossils + the armpits.</string>
  <string name="Illness/DLC_6/TarredPits_Name">Piñata puerca</string>
  <string name="Illness/DLC_6/TimeWarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Parody of lyrics to the dreadful song Time Warp from Rocky Horror.</string>
  <string name="Illness/DLC_6/TimeWarts_Description">Es solo un bulto más en nuestra ilusión ávida de olvido. Nunca el tiempo es perdido.</string>
  <string name="Illness/DLC_6/TimeWarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time warp + wart</string>
  <string name="Illness/DLC_6/TimeWarts_Name">Verrugas temporales</string>
  <string name="Illness/DLC_6/WoolyManMouth_Description">El crecimiento excesivo del vello facial puede provocar, si no se trata, graves deficiencias sensoriales y accidentes de caza trágicos.</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. Pun on the prehistoric animal \"wooly mammoth.\"</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name">Morros mamutréticos</string>
  <string name="Illness/DLC_7/Alarmed_Description">Ver o sufrir situaciones de emergencia es el pan de cada día de los residentes de Two Point County. A muchos, esto les produce un gran estrés.</string>
  <string name="Illness/DLC_7/Alarmed_Name">Estado de alarma</string>
  <string name="Illness/DLC_7/BusyBody_Description">Uno de los síntomas de trabajar como un animal, común en los barrios trabajadores. Los pacientes acaban deslomados.</string>
  <string name="Illness/DLC_7/BusyBody_Name">Burrada</string>
  <string name="Illness/DLC_7/Cyclonic_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"wind\". The noun \"wind\" meaning the form of weather shares an English spelling with the verb \"wind\" meaning \"to twist\" or \"to coil\", used in the colloquial phrase \"wound up\" meaning a person has become highly-strung and frustrated.</string>
  <string name="Illness/DLC_7/Cyclonic_Description">Indigestión producida cuando mandan al paciente a tomar viento. El afectado afirma sentirse más airado que de costumbre.</string>
  <string name="Illness/DLC_7/Cyclonic_Name">Vientre huracanado</string>
  <string name="Illness/DLC_7/FrostedTips_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cool\" dual meaning: temperature vs. fashionable/admirable.</string>
  <string name="Illness/DLC_7/FrostedTips_Description">Enfermedad que suele contraerse por miedo, o por ver cosas muy tochas.</string>
  <string name="Illness/DLC_7/FrostedTips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a hairstyle popular in the 1990s, here a play on literal frost.</string>
  <string name="Illness/DLC_7/FrostedTips_Name">Pelos de punta</string>
  <string name="Illness/DLC_7/HairlineFracture_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A close shave\" is a pun; it's an idiom meaning \"a narrow escape from danger or disaster\", and also a reference to hair, the theme of this illness.</string>
  <string name="Illness/DLC_7/HairlineFracture_Description">El cabello de los pacientes se ha congelado por el frío y se ha roto. Han estado a un pelo de quedarse calvos.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a real type of bone fracture, but here a pun referring to the patient's actual hairline.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name">Fractura capilar</string>
  <string name="Illness/DLC_7/HazardousWaist_Description">La exposición a residuos químicos industriales peligrosos puede provocar que los pacientes exhiban ciertas propiedades peligrosas de dichos residuos. Somos lo que comemos.</string>
  <string name="Illness/DLC_7/HazardousWaist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Hazardous waste\" + Waist</string>
  <string name="Illness/DLC_7/HazardousWaist_Name">Desecho tóxico</string>
  <string name="Illness/DLC_7/Hives_Description">Se recomienda la retirada inmediata de la colmena, ya que las abejas tienen derecho a presentar cargos por allanamiento de morada.</string>
  <string name="Illness/DLC_7/Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hive because it's a beehive, Mind because it's on their head. \"Hivemind\" is a term for collective thinking.</string>
  <string name="Illness/DLC_7/Hives_Name">Mente colmena</string>
  <string name="Illness/DLC_7/MeanFeet_Description">Los pies del afectado se vuelven tremendamente pesados. Se recomienda al paciente ir con extrema cautela hasta que se sienta de nuevo con buen pie.</string>
  <string name="Illness/DLC_7/MeanFeet_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the expression \"no mean feat,\" meaning a big achievement.</string>
  <string name="Illness/DLC_7/MeanFeet_Name">Pies de plomo</string>
  <string name="Illness/DLC_7/Peaky_Description">Reacción negativa extrema producida por comentarios totalmente inocentes, Alex, madre mía, no se te puede decir nada.</string>
  <string name="Illness/DLC_7/Peaky_Name">Mala cara</string>
  <string name="Illness/DLC_7/PelvicCrust_Description">La cadera del paciente se ha oxidado un poco con la edad. Si raspas un poco el óxido, vuelve a sentirse como si tuviera 20 años.</string>
  <string name="Illness/DLC_7/PelvicCrust_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Probably a pun on \"pelvic crest.\"</string>
  <string name="Illness/DLC_7/PelvicCrust_Name">Cadera oxidada</string>
  <string name="Illness/DLC_7/PisteOff_Description">Los esquiadores están de acuerdo en que la nieve es un medio mucho más seguro que el aire.</string>
  <string name="Illness/DLC_7/PisteOff_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pissed off\", but with \"piste\" as in a skiing route. Also evokes the phrase \"off-piste\", meaning literally going off the skiing route (and commonly used as a metaphor for doing something unusual).</string>
  <string name="Illness/DLC_7/PisteOff_Name">Despiste</string>
  <string name="Illness/DLC_7/ScrambledLegs_Description">El paciente conserva intactos todos los huesos de la cadera, pero no necesariamente en el orden correcto.</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Scrambled eggs + legs</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name">Desorden púbico</string>
  <string name="Illness/DLC_7/ShakenKidneys_Description">Los órganos internos del paciente continúan chocando unos con otros tras pasar el paciente por un terremoto. Aunque los instrumentos quirúrgicos pueden producir sonidos marchosos al chocar con los órganos, se pide a los médicos que se abstengan de \"improvisar\".</string>
  <string name="Illness/DLC_7/ShakenKidneys_Name">Batucada abdominal</string>
  <string name="Illness/DLC_7/Snowballed_Description">Un accidente frecuente en las pistas de esquí. El problema puede hacerse bola y empeorar.</string>
  <string name="Illness/DLC_7/Snowballed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the phrase \"it's no problem\". It is a problem, specifically a snow-based one.</string>
  <string name="Illness/DLC_7/Snowballed_Name">Punto de nieve</string>
  <string name="Illness/DLC_7/Sticky_Description">Los pacientes lo describen como la sensación de caminar con un chicle pegado al zapato, pero por todo el cuerpo.</string>
  <string name="Illness/DLC_7/Sticky_Name">Movimiento pegadizo</string>
  <string name="Illness/DLC_7/TrafficJam_Description">Acumulación de suciedad en varios rincones y grietas como resultado de pasar demasiado tiempo sentado en entornos urbanos con baja calidad del aire. Como un atasco, pero de porquería.</string>
  <string name="Illness/DLC_7/TrafficJam_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"jam\": a fruit preserve (i.e. sticky substance), and a traffic jam (long queue of cars)</string>
  <string name="Illness/DLC_7/TrafficJam_Name">Atasco de narices</string>
  <string name="Illness/DLC_7/UnderTheWeather_Description">Fenómeno meteorológico localizado que a menudo provoca en el paciente cierta sensación de tristeza y decepción.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Under the weather\" is a colloquial phrase meaning \"sick\". This illness interprets it literally with a cloud hanging above the patient's head.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name">Episodio anticlimático</string>
  <string name="Illness/DLC_7/WeatheredVeins_Description">Los sistemas vasculares de los pacientes sufren desgaste producido por fuertes vientos y condiciones extremas. Les da un agradable estilo rústico con mucha personalidad, pero no es que sea muy bueno para la salud.</string>
  <string name="Illness/DLC_7/WeatheredVeins_Name">Venas erosionadas</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual meaning of \"irritant\" pertaining to ears: a cause of physical inflammation (seawater, allergens), and a cause of annoyance (broadly out-of-favour musical genre dubstep).</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description">Inflamación de las orejas, provocada normalmente por la exposición prolongada a irritantes auriculares como el agua de mar, los alérgenos o el dubstep.</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also an idiom meaning \"inexperienced.\"</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name">Orejones colosales</string>
  <string name="Illness/DecisionRash_Description">Un sarpullido incómodo causado cuando se obliga al afectado a tomar una decisión precipitada.</string>
  <string name="Illness/DecisionRash_Name">Sarpullido indeciso</string>
  <string name="Illness/DenimGenes_Description">La piel adquiere el aspecto de unos pantalones vaqueros. Ocasiona una irritación considerable, especialmente debido a lo que cuesta secarla después de ducharse. Se cree que los culpables son los vaqueros genéticamente modificados de Bungle, que ya se han retirado del mercado.</string>
  <string name="Illness/DenimGenes_Name">Piel vaquera</string>
  <string name="Illness/Electrified_Description">Es lo que te pasa cuando pones a la vez un cuchillo en una tostadora y un tenedor en un enchufe.</string>
  <string name="Illness/Electrified_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From set phrase, \"shock\" also meaning \"electricity discharge\":\\n\\nhttps://www.merriam-webster.com/dictionary/shock%20horror</string>
  <string name="Illness/Electrified_Name">Enchufismo</string>
  <string name="Illness/Emperor sSyndrome_Description">Los pacientes creen que llevan ropa. Cuando se curen, se van a llevar una sorpresa.</string>
  <string name="Illness/Emperor sSyndrome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to classic faity tale: \\n\\nhttps://en.wikipedia.org/wiki/The_Emperor%27s_New_Clothes</string>
  <string name="Illness/Emperor sSyndrome_Name">Síndrome del emperador</string>
  <string name="Illness/EmperorComplex_Name">Complejo de emperador</string>
  <string name="Illness/FlatulentDNA_Description">Una enfermedad genética.</string>
  <string name="Illness/FlatulentDNA_Name">ADN flatulento</string>
  <string name="Illness/FloatyHead_Description">Causada por un ego muy inflado.</string>
  <string name="Illness/FloatyHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/FloatyHead_Name">Cabeza flotante</string>
  <string name="Illness/FloppyArm_Description">Causada por levantar demasiado peso. Necesita una sala de traumatología.</string>
  <string name="Illness/FloppyArm_Name">Brazo torcido</string>
  <string name="Illness/FloppyDiscs_Description">Una aflicción vertebral que deja al afectado con memoria limitada.</string>
  <string name="Illness/FloppyDiscs_Name">Hernia de disquete</string>
  <string name="Illness/Flumps_Description">Una desafortunada afección genética. Aunque las gominolas pueden extraerse, suelen regenerarse. La reconstitución genética es el único tratamiento posible.</string>
  <string name="Illness/Flumps_Name">Gominolosis</string>
  <string name="Illness/Frankenstein_Name">Frankenstein</string>
  <string name="Illness/FreudianLips_Description">Tendencia a poner morritos cuando hay una cámara delante. Causada por saturación de pensamientos libidinosos en el córtex cerebral. El psiquiatra deberá quitar el tapón del subconsciente para llenar un recipiente con el exceso de pensamientos, que luego podrá desechar de forma segura en un incinerador.</string>
  <string name="Illness/FreudianLips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"Freudian slip.\"</string>
  <string name="Illness/FreudianLips_Name">Boca de piñón fijo</string>
  <string name="Illness/FrightHeaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Squashed Head\" is not an illness featured in-game. It's just a pun on the fruit \"squash\" and \"to squash\" also meaning \"to crush.\" This will need to be fully adapted in the translation.</string>
  <string name="Illness/FrightHeaded_Description">Una serie de pensamientos inquietantes han modificado y reemplazado todas las partes importantes y blanditas de la cabeza. El paciente emite luz a través de los ojos, la nariz y la boca, aunque es muy débil, al igual que la víctima. Puede haber complicaciones si el paciente no se recupera antes de Navidad.</string>
  <string name="Illness/FrightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween-only illness replacing \"lightheadedness,\" and it will be treated in the same treatment room. See visual provided by PM.\\nIt would be great if translations could be reminiscent of \"lightheadedness\" just like English is, however if this is not possible adapting freely will be OK.</string>
  <string name="Illness/FrightHeaded_Name">Lumbreras marroneras</string>
  <string name="Illness/GeneticGurning_Description">Una enfermedad genética.</string>
  <string name="Illness/GeneticGurning_Name">Mueca genética</string>
  <string name="Illness/GeneticMumps_Description">Una enfermedad genética.</string>
  <string name="Illness/GeneticMumps_Name">Paperas gustativas</string>
  <string name="Illness/GreyAnatomy_Description">La angustia existencial suele ir acompañada de una pérdida de color. Requiere cromoterapia.</string>
  <string name="Illness/GreyAnatomy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From TV show \"Gray's Anatomy.\"</string>
  <string name="Illness/GreyAnatomy_Name">Insuficiencia colórica</string>
  <string name="Illness/Grout_Description">La grima suele contagiarse en los baños. Antiguamente había que extirparla a las malas con un sacacorchos, pero por suerte, hoy en día existen medicinas efectivas para tratarla.</string>
  <string name="Illness/Grout_Name">Grima</string>
  <string name="Illness/GurningLoins_Description">Una enfermedad desafortunada que hay que ver para creer. Pero luego no se puede olvidar. Mejor no mires. En serio.</string>
  <string name="Illness/GurningLoins_Name">Esguince de entrepierna</string>
  <string name="Illness/HeartThrob_Description">El paciente tiene un corazón que no cabe en el pecho, lo cual le causa fuertes dolores. Se requiere una intervención quirúrgica para volver al sujeto lo más despreciable posible.</string>
  <string name="Illness/HeartThrob_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"heartthrob\": \\n\\nhttps://www.merriam-webster.com/dictionary/heartthrob</string>
  <string name="Illness/HeartThrob_Name">Gran corazón</string>
  <string name="Illness/HopHip_Description">Una lesión causada por bailar y brincar al ritmo de la música de los jóvenes. Necesita tratamiento en una sala de traumatología.</string>
  <string name="Illness/HopHip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"hip hop.\"</string>
  <string name="Illness/HopHip_Name">Puretanismo</string>
  <string name="Illness/HumerusInjury_Description">Una lesión producida por un fuerte golpe en el hueso de la risa. A los pacientes no les hace gracia.</string>
  <string name="Illness/HumerusInjury_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Humerus\" sounds like \"humorous.\"</string>
  <string name="Illness/HumerusInjury_Name">Lesión humerística</string>
  <string name="Illness/HurtyLeg_Description">Causada por exceso de actividad física. Necesita una sala de traumatología.</string>
  <string name="Illness/HurtyLeg_Name">Pierna suelta</string>
  <string name="Illness/Hyper_Description">Busca constantemente entretenimiento, comida o bebida. Una enfermedad psiquiátrica.</string>
  <string name="Illness/Hyper_Name">Ansia viva</string>
  <string name="Illness/InflatedEgo_Description">Una acumulación peligrosa de pensamientos narcisistas. De no ser tratada, partes del ego empiezan a sobresalir por cada orificio del cuerpo, una visión de lo más desagradable. El psiquiatra deberá desinflar el ego con mucho cuidado con la ayuda de una aguja gigante.</string>
  <string name="Illness/InflatedEgo_Name">Ego inflado</string>
  <string name="Illness/JazzHand_Description">Lesión en las manos causada por exceso de chasqueos, agitación de manos y abrasiones por exposición prolongada al acid jazz.</string>
  <string name="Illness/JazzHand_Name">Manos de jazz</string>
  <string name="Illness/JestInfection_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Final name for the illness that turns patients into clowns. From \"chest infection.\"</string>
  <string name="Illness/JestInfection_Name">Infección payasitaria</string>
  <string name="Illness/JumboDNA_Description">El origen de esta enfermedad se remonta a los laboratorios de ADN de Jumbo Mega Corp. En un intento de crear un clon de sí mismo el doble de grande, el jefazo Jumbo McNally acabó creando sin querer cientos de personas con moléculas de ADN extragrandes dentro de cuerpos de tamaño normal.</string>
  <string name="Illness/JumboDNA_Name">ADN XXL</string>
  <string name="Illness/LazyBones_Description">Debilidad ósea causada por una falta de calcio en la dieta. Una vez diagnosticado, el paciente debe dirigirse de inmediato a la enfermería y dormir varios días seguidos mientras un enfermero le trae leche con galletas.</string>
  <string name="Illness/LazyBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"lazybones\": \\n\\nhttps://www.merriam-webster.com/dictionary/lazybones</string>
  <string name="Illness/LazyBones_Name">Huesos de goma</string>
  <string name="Illness/LeopardSkin_Description">Una anomalía cutánea que desde hace unos años goza de gran popularidad. Esta mutación se originó en los laboratorios del zoológico de Grockle Bay, cuando un científico intentó crear un híbrido entre humano y gato. El mismo incidente dio lugar a otra enfermedad conocida como \"melena de león\".</string>
  <string name="Illness/LeopardSkin_Name">Piel de leopardo</string>
  <string name="Illness/LightHeaded_Description">Los pacientes lumbreras van de iluminados por la vida.</string>
  <string name="Illness/LightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"light-headed\": \\nhttps://www.merriam-webster.com/dictionary/light-headed</string>
  <string name="Illness/LightHeaded_Name">Lumbreras</string>
  <string name="Illness/LitterBug_Description">Infección bacteriana que provoca que el afectado descarte objetos al azar.</string>
  <string name="Illness/LitterBug_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"litterbug\": \\nhttps://www.merriam-webster.com/dictionary/litterbug</string>
  <string name="Illness/LitterBug_Name">Desecho humano</string>
  <string name="Illness/Lycanthropy_Description">Aunque se la creía extinta, la licantropía ha vuelto a surgir en algunos bosques a lo largo del país. El enfermo se contagia por contacto directo con la luz de la luna llena, o puede que por tocar los tiradores de las puertas. Los estudios no arrojan resultados concluyentes al respecto.</string>
  <string name="Illness/Lycanthropy_Name">Licantropía</string>
  <string name="Illness/MarkTestIllness_Description">Enfermedad de prueba 1</string>
  <string name="Illness/MarkTestIllness_Name">Marca de enfermedad de prueba</string>
  <string name="Illness/Mime_Description">Un trastorno psiquiátrico que provoca que el paciente perciba objetos inexistentes y se sienta atrapado en una caja. Algunos científicos han formulado la hipótesis de que la caja puede existir y no existir a la vez, lo cual se ha intentado demostrar mediante el famoso experimento del mimo de Schrödinger.</string>
  <string name="Illness/Mime_Name">Mímica anímica</string>
  <string name="Illness/MiseryGuts_Description">Enfurruñamiento crónico causado por un colon cascarrabias que no deja pasar ni una.</string>
  <string name="Illness/MiseryGuts_Name">Colon irritable</string>
  <string name="Illness/MonoBrow_Description">Crecimiento capilar descontrolado y fusión del entrecejo a causa del exceso de terquedad o enfado. El cejón debe quitarse con cuidado y aislarse en un recipiente hermético, de lo contrario, huirá.</string>
  <string name="Illness/MonoBrow_Name">Monoceja</string>
  <string name="Illness/MoodPoisoning_Description">Una enfermedad peligrosa que deteriora rápidamente la salud del afectado. Causada por prestar demasiada atención a comentarios ajenos.</string>
  <string name="Illness/MoodPoisoning_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"food poisoning.\"</string>
  <string name="Illness/MoodPoisoning_Name">Intoxicación anímica</string>
  <string name="Illness/MuckyFeet_Description">Pies tan repugnantes que es imposible limpiar la porquería. Propaga los gérmenes como la pólvora.</string>
  <string name="Illness/MuckyFeet_Name">Pies cerditos</string>
  <string name="Illness/Mummified_Description">Los familiares prepararon a los afectados para la otra vida, pero solo se estaban echando la siesta. Hay que deshacer los rituales y las fases iniciales del embalsamamiento.</string>
  <string name="Illness/Mummified_Name">Momificación</string>
  <string name="Illness/NightFever_Description">Un trastorno psiquiátrico que provoca que el paciente se eche a bailar de forma espontánea. Esta enfermedad se puede contraer debido a una exposición prolongada a las bolas discotequeras.</string>
  <string name="Illness/NightFever_Name">Fiebre del sábado noche</string>
  <string name="Illness/Pandemic_Description">Las extraordinariamente lamentables habilidades culinarias del paciente han provocado que sus utensilios de cocina se acoplen a su cuerpo. Hay que retirar el cazo con sumo cuidado mediante un gigantesco imán.</string>
  <string name="Illness/Pandemic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pan + Pandemic</string>
  <string name="Illness/Pandemic_Name">Cazo perdido</string>
  <string name="Illness/PelvicGurning_Description">Necesita cirugía en un quirófano.</string>
  <string name="Illness/PelvicGurning_Name">Contorsión pélvica</string>
  <string name="Illness/PipeOrgans_Description">Los órganos internos están ordenados de tal manera que el afectado crea música dramática al andar. Necesita cirugía para reorganizarlo todo.</string>
  <string name="Illness/PipeOrgans_Name">Órganos de tubo</string>
  <string name="Illness/Poisoned_Description">La salud se deteriora rápidamente. Necesita una inyección.</string>
  <string name="Illness/Poisoned_Name">Envenenamiento</string>
  <string name="Illness/Portishead_Description">La guiripe afecta tanto al cuerpo como a la mente. Antes se creía que esta afección era causada por el contacto con el aire marino. Ahora se cree que la causa principal es veranear en Magaluf.</string>
  <string name="Illness/Portishead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Portishead\" is both a town and a famous band. Very British reference, will very likely need to be fully adapted in the translations.</string>
  <string name="Illness/Portishead_Name">Guiripe</string>
  <string name="Illness/PottyMouth_Description">Cuando el paciente abre la boca, nunca dice nada bonito. Causada por beber agua directamente del lavabo. O del retrete.</string>
  <string name="Illness/PottyMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"being a potty mouth\" (https://dictionary.cambridge.org/dictionary/english/potty-mouth), \"potty\" also meaning toilet in children slang.</string>
  <string name="Illness/PottyMouth_Name">Boca sucia</string>
  <string name="Illness/Promo/FM_DrawingBoard_Description">Cavilaciones sobre jugadas futbolísticas.</string>
  <string name="Illness/Promo/FM_DrawingBoard_Name">Pizarra táctica</string>
  <string name="Illness/Promo/Va_HeadCrab_Description">Una extraña especie de crustáceo parásito se ha apoderado de la cabeza del afectado. Por fortuna, existe un tratamiento que puede arrancar a la criatura de la cabeza de su víctima sin causar lesiones.</string>
  <string name="Illness/Promo/Va_HeadCrab_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a special, promotional illness, a variation from lightheadedness. The patients have a Headcrab head from Half-Life (with licence from Valve).</string>
  <string name="Illness/Promo/Va_HeadCrab_Name">Cabeza de cangrejo</string>
  <string name="Illness/PuddingBlood_Description">Una enfermedad cutánea que se contrae cuando se filtra pintura en el flujo sanguíneo del sujeto. Es necesario inyectarle al paciente un suero disolvente.</string>
  <string name="Illness/PuddingBlood_Name">Colores musculares</string>
  <string name="Illness/QueenComplex_Description">Los pacientes se creen una de las estrellas del rock más grandes de todos los tiempos... pero están gagá.</string>
  <string name="Illness/QueenComplex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Mock + Rockstar</string>
  <string name="Illness/QueenComplex_Name">Mala estrella</string>
  <string name="Illness/RockBottom_Description">Endurecimiento del rostro que produce un tacto como de cemento y un morro inflamado. Causada por almohadas de baja calidad.</string>
  <string name="Illness/RockBottom_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"rock bottom,\" with \"bottom\" also meaning \"buttocks.\"\\n\\nhttps://dictionary.cambridge.org/dictionary/english/rock-bottom</string>
  <string name="Illness/RockBottom_Name">Cara dura</string>
  <string name="Illness/RupturedHelix_Description">Una enfermedad genética.</string>
  <string name="Illness/RupturedHelix_Name">Rotura de hélice</string>
  <string name="Illness/SeveredArmpits_Description">Necesita cirugía en un quirófano.</string>
  <string name="Illness/SeveredArmpits_Name">Axilas amputadas</string>
  <string name="Illness/ShatteredCheeks_Description">Necesita una sala de traumatología.</string>
  <string name="Illness/ShatteredCheeks_Name">Mejillas fracturadas</string>
  <string name="Illness/Shattered_Description">Los síntomas incluyen cansancio, dolores y, a veces, una agonía que consume a quien la padece. La causa es desconocida, pero en el 99 % de los casos documentados ocurre poco tiempo después de caer por un precipicio.</string>
  <string name="Illness/Shattered_Name">Fosfatina</string>
  <string name="Illness/SickSense_Description">Una habilidad innata para predecir el inicio inminente de una enfermedad. Causada por las tardes de domingo.</string>
  <string name="Illness/SickSense_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"The Sixth Sense.\"</string>
  <string name="Illness/SickSense_Name">Mal presentimiento</string>
  <string name="Illness/SlothSyndrome_Description">Necesita una enfermería. Su tratamiento lleva tiempo.</string>
  <string name="Illness/SlothSyndrome_Name">Síndrome del perezoso</string>
  <string name="Illness/Somnambulance_Description">Es como soñar despierto con un final desastroso. Necesita una enfermería.</string>
  <string name="Illness/Somnambulance_Name">Sonambulismo</string>
  <string name="Illness/SpinalBap_Description">La vértebras están cubiertas de masa. Puede ser el resultado de un accidente de jardinería, pero su causa más común se debe a la ingesta excesiva de pan (normalmente, varias barras por encima de la cantidad diaria recomendada).</string>
  <string name="Illness/SpinalBap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"spinal tap.\"</string>
  <string name="Illness/SpinalBap_Name">Chusco lumbar</string>
  <string name="Illness/SpontaneousCombustion_Description">El afectado tiende a montar en cólera sin previo aviso ni contexto razonable, provocando que colegas, seres queridos y gente que pasa por ahí rompan en llanto o se lo hagan encima de la impresión.</string>
  <string name="Illness/SpontaneousCombustion_Name">Combustión espontánea</string>
  <string name="Illness/SpontaneousCustard_Description">Necesita una inyección.</string>
  <string name="Illness/SpontaneousCustard_Name">Natillas espontáneas</string>
  <string name="Illness/StomachCake_Description">Un bloqueo en el estómago causado por comerse el postre antes que el plato principal y el estómago se lía. Necesita cirugía para eliminar el bloqueo.</string>
  <string name="Illness/StomachCake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stomachache + Cake</string>
  <string name="Illness/StomachCake_Name">Nudo en el estómago</string>
  <string name="Illness/SuperbugX01_Description">Una enfermedad desconocida y sin cura que tiene su origen en un supervirus experimental.</string>
  <string name="Illness/SuperbugX01_Name">Supervirus X01</string>
  <string name="Illness/TempName">Nueva enfermedad no visual</string>
  <string name="Illness/TempName Description">Nueva descripción no visual</string>
  <string name="Illness/TouchOfMidas_Description">Una enfermedad genética que provoca la metalización de la piel del paciente. El primer caso de esta mutación se remonta al tristemente célebre Dr. Midas, de la Fundación Orbe.</string>
  <string name="Illness/TouchOfMidas_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From Midas of Greek Mythology.</string>
  <string name="Illness/TouchOfMidas_Name">Toque de Midas</string>
  <string name="Illness/TromBones_Description">Necesita cirugía en un quirófano.</string>
  <string name="Illness/TromBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Trombone + Bones</string>
  <string name="Illness/TromBones_Name">Tibias destempladas</string>
  <string name="Illness/TurtleHead_Description">La cabeza del sujeto se retrae a causa de la naturaleza introvertida de su columna vertebral. Se debe hacer uso de la fuerza bruta empleando un dispositivo destortuguificador.</string>
  <string name="Illness/TurtleHead_Name">Cabeza de tortuga</string>
  <string name="Illness/TutorialIllness1Temp Name">Verbal D version 0</string>
  <string name="Illness/TutorialIllness2Temp Name">Clamp ver 0</string>
  <string name="Illness/VerbalDiarrhoea_Description">La enfermedad de la que la gente no puede parar de hablar. La diarrea verbal se propaga rápido y puede escucharse a kilómetros de distancia.</string>
  <string name="Illness/VerbalDiarrhoea_Name">Diarrea verbal</string>
  <string name="Illness/VirtualInsanity_Description">El paciente está atrapado en un mundo virtual. El psiquiatra le ofrece una píldora roja y otra azul. Ambas son placebos.</string>
  <string name="Illness/VirtualInsanity_Name">Irrealidad virtual</string>
  <string name="Illness/WeakBladder_Description">La proximidad a grifos goteantes a menudo causa esta enfermedad. Los enfermos se niegan a aceptar que tienen un problema y se autodefinen como \"entusiastas de los lavabos\".</string>
  <string name="Illness/WeakBladder_Name">Vejiga floja</string>
  <string name="Inspector/CharacterMood/Environment">Entorno</string>
  <string name="Inspector/CharacterMood/HappinessAndEnergy">Felicidad y energía</string>
  <string name="Inspector/CharacterMood/Temperature">Temperatura</string>
  <string name="Inspector/CharacterMood/TopComplaint">Puntos negativos</string>
  <string name="Inspector/CharacterMood/TopPositives">Puntos positivos</string>
  <string name="Inspector/Fully_Diagnosed_CS">Diagnósticos completados</string>
  <string name="Inspector/HappinessPerMonth_CS">Felicidad al mes</string>
  <string name="Inspector/Happiness_CS">Felicidad</string>
  <string name="Inspector/Patient/DiagnosisCertainty_CS">Certeza del diagnóstico:</string>
  <string name="Inspector/Patient/IllnessDifficulty_CS">Dificultad de la enfermedad:</string>
  <string name="Inspector/Patient/StaffSkill_CS">Habilidad del personal:</string>
  <string name="Inspector/Patient/Upgrades_CS">Mejoras:</string>
  <string name="Inspector/PatientStatusCalledIntoRoom_CS">Estado: se le requiere en sala</string>
  <string name="Inspector/PatientStatusDiagnosisInProgress_CS">Estado: diagnóstico en curso</string>
  <string name="Inspector/PatientStatusGoingToQueue_CS">Estado: de camino a la cola</string>
  <string name="Inspector/PatientStatusQueuing_CS">Estado: en cola</string>
  <string name="Inspector/PatientStatusTreatmentInProgress_CS">Estado: tratamiento en curso</string>
  <string name="Inspector/PatientStatusWaiting_CS">Estado: esperando</string>
  <string name="Inspector/Room/Marketing/CancelCampaign_CS">Cancelar campaña de marketing</string>
  <string name="Inspector/Room/Marketing/Marketing_CS">Marketing</string>
  <string name="Inspector/Room/Marketing/StartCampaign_CS">Iniciar campaña de marketing</string>
  <string name="Inspector/Room/Optional_CS">Opcional</string>
  <string name="Inspector/Room/Required_CS">Necesario</string>
  <string name="Inspector/Room/Research/CancelProject_CS">Cancelar proyecto de investigación</string>
  <string name="Inspector/Room/Research/Research_CS">Investigación</string>
  <string name="Inspector/Room/Research/StartProject_CS">Iniciar proyecto de investigación</string>
  <string name="Inspector/Room/RoomValue_CS">Valor de sala</string>
  <string name="Inspector/Room/TotalRevenue_CS">Ingresos totales</string>
  <string name="Inspector/Room/Training/AssignedCourse_CS">Curso: {[QUALIFICATION]}</string>
  <string name="Inspector/Room/Training/AssignedTrainer_CS">Formador: {[STAFF]}</string>
  <string name="Inspector/Room/Training/CancelCourse_CS">Cancelar curso de formación</string>
  <string name="Inspector/Room/Training/NoAssignedCourse_CS">Curso: ninguno</string>
  <string name="Inspector/Room/Training/StartCourse_CS">Iniciar curso de formación</string>
  <string name="Inspector/Room/Training/Training_CS">Formación</string>
  <string name="Inspector/Room/WhoCanUse">¿Quién puede usarlo?</string>
  <string name="Inspector/RoomStats/ExtraStaff">Personal extra:</string>
  <string name="Inspector/Room_PatientsProcessed">Pacientes tratados</string>
  <string name="Inspector/Room_StaffTrained">Personal formado</string>
  <string name="Inspector/Staff/PerAnnum_CS">al año</string>
  <string name="Inspector/StaffInfo/Duration">Duración:</string>
  <string name="Inspector/StaffInfo/Feeling">Sensación:</string>
  <string name="Inspector/StaffInfo/Traits">Rasgos:</string>
  <string name="Inspector/StaffStats/AwardsWon">Premios ganados</string>
  <string name="Inspector/StaffStats/Employment">Empleo</string>
  <string name="Inspector/StaffStats/Promotions">Ascensos</string>
  <string name="Inspector/StaffStats/TotalIncome">Ingresos generados</string>
  <string name="Inspector/StaffStats/TotalPaid">Salarios pagados</string>
  <string name="Inspector/StaffStats/Training">Formación</string>
  <string name="Inspector/StaffStats_BinsEmptied_CS">Papeleras y basura recogidas</string>
  <string name="Inspector/StaffStats_CheckIns_CS">Registros</string>
  <string name="Inspector/StaffStats_CureRate_CS">Índice de curación</string>
  <string name="Inspector/StaffStats_CustomerServiceSkill_CS">Habilidad Atención al cliente</string>
  <string name="Inspector/StaffStats_CustomersServed_CS">Clientes atendidos</string>
  <string name="Inspector/StaffStats_Deaths_CS">Decesos</string>
  <string name="Inspector/StaffStats_DiagnosisSkill_CS">Habilidad Diagnóstico</string>
  <string name="Inspector/StaffStats_FloorsCleaned_CS">Desperdicios limpiados</string>
  <string name="Inspector/StaffStats_GhostsCaptured_CS">Fantasmas capturados</string>
  <string name="Inspector/StaffStats_MachinesRepaired_CS">Máquinas reparadas</string>
  <string name="Inspector/StaffStats_MaintenanceSkill_CS">Habilidad Mantenimiento</string>
  <string name="Inspector/StaffStats_MarketingCampaigns_CS">Campañas de marketing</string>
  <string name="Inspector/StaffStats_MarketingSkill_CS">Habilidad Marketing</string>
  <string name="Inspector/StaffStats_PatientsCured_CS">Pacientes curados</string>
  <string name="Inspector/StaffStats_PatientsDiagnosed_CS">Pacientes diagnosticados</string>
  <string name="Inspector/StaffStats_PlantsWatered_CS">Plantas regadas</string>
  <string name="Inspector/StaffStats_ResearchSkill_CS">Habilidad Investigación</string>
  <string name="Inspector/StaffStats_Speed_CS">Velocidad</string>
  <string name="Inspector/StaffStats_ToiletsUnblocked_CS">Retretes desatascados</string>
  <string name="Inspector/StaffStats_TreatmentFailed_CS">Tratamientos fallidos</string>
  <string name="Inspector/StaffStats_TreatmentSkill_CS">Habilidad Tratamiento</string>
  <string name="Inspector/StaffStats_UpgradeSkill_CS">Habilidad Mejora</string>
  <string name="Inspector/StaffStats_VendingMachines_CS">Máquinas repuestas</string>
  <string name="Inspector/Staff_CurrentExpInRank_CS">Experiencia en la categoría actual:</string>
  <string name="Inspector/Staff_ReadyForPromotion_CS">Ya puede ascender</string>
  <string name="Inspector/Staff_TrainingRequiredToPromote_CS">Necesita formación para ascender</string>
  <string name="Inspector/Stat_Attractiveness_CS">Atractivo del hospital {0}</string>
  <string name="Inspector/Stat_Boredom_CS">Aburrimiento {0}</string>
  <string name="Inspector/Stat_DiagnosisCertainty_CS">Certeza del diagnóstico {0}</string>
  <string name="Inspector/Stat_Energy_CS">Energía {0}</string>
  <string name="Inspector/Stat_Happiness_CS">Felicidad {0}</string>
  <string name="Inspector/Stat_Health_CS">Salud {0}</string>
  <string name="Inspector/Stat_Hunger_CS">Hambre {0}</string>
  <string name="Inspector/Stat_Hygiene_CS">Higiene {0}</string>
  <string name="Inspector/Stat_IllnessDifficulty_CS">Dificultad de la enfermedad: {[VALUE]}</string>
  <string name="Inspector/Stat_IllnessReputation_CS">Reputación enfermedad {0}</string>
  <string name="Inspector/Stat_PriceReputation_CS">Reputación precios {0}</string>
  <string name="Inspector/Stat_RoomAttractiveness_CS">Atractivo de la sala {0}</string>
  <string name="Inspector/Stat_StaffSkill_CS">Habilidad del personal: {[VALUE]}</string>
  <string name="Inspector/Stat_Temp_Comfortable_CS">A gusto</string>
  <string name="Inspector/Stat_Temp_TooCold_CS">¡Hace mucho frío!</string>
  <string name="Inspector/Stat_Temp_TooHot_CS">¡Hace mucho calor!</string>
  <string name="Inspector/Stat_Temperature_CS">Temperatura: {0}</string>
  <string name="Inspector/Stat_Thirst_CS">Sed {0}</string>
  <string name="Inspector/Stat_Toilet_CS">Necesita ir al baño {0}</string>
  <string name="Inspector/Stat_Upgrades_CS">Mejoras: {[VALUE]}</string>
  <string name="Inspector/TitleEdit/AcceptNameButton_CS">Aceptar cambio de nombre</string>
  <string name="Inspector/TitleEdit/PatientNameEditButton_CS">Cambiar nombre</string>
  <string name="Inspector/TitleEdit/RoomNameEditButton_CS">Cambiar nombre de la sala</string>
  <string name="Inspector/TitleEdit/StaffNameEditButton_CS">Cambiar nombre</string>
  <string name="Item/PriceModifier_GambleDrinkMachine">Máquina de bebidas al azar</string>
  <string name="Item/PriceModifier_KioskTropical">Puesto tropical</string>
  <string name="Item/PriceModifier_SpongeSnackMachine">Máquina de aperitivos absorbentes</string>
  <string name="Items/Advisor_Maintenance_PlantsNoJanitors">Varias plantas se están marchitando y su aspecto deprime a tus pacientes. Puedes contratar a un bedel desde el menú Contratar para que las riegue.</string>
  <string name="Items/AirConUnit_Description">Una misteriosa caja que genera frío. Debe de ser cosa de magia.</string>
  <string name="Items/AirConUnit_Name">Aire acondicionado</string>
  <string name="Items/AirConUnit_Small_Description">No es que esté más lejos, es que es más pequeño que el modelo normal.</string>
  <string name="Items/AirConUnit_Small_Name">Aire acondicionado pequeño</string>
  <string name="Items/AirConUnit_Wall_Description">Expulsa aire frío desde las alturas.</string>
  <string name="Items/AirConUnit_Wall_Name">Aire acondicionado de pared</string>
  <string name="Items/AmazonPromo/Eagle_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The joke is a reference to the U.S. The eagle is one of the national symbols for the country that considers itself the Land of the Free. If translating literally doesn't work in your language, or sounds random, please rewrite to something different, bird- or eagle-related.</string>
  <string name="Items/AmazonPromo/Eagle_Description">No es un águila real.</string>
  <string name="Items/AmazonPromo/Eagle_Name">Estatua de águila</string>
  <string name="Items/AnatomyModel_Description">Un torso humano sin el humano.</string>
  <string name="Items/AnatomyModel_Name">Modelo anatómico</string>
  <string name="Items/AnimalMagnetism_Machine_Description">Separa a las criaturas aferradas al paciente con delicadeza y aire a presión. (Ningún animal sufre daño al dispararse este cañón).</string>
  <string name="Items/AnimalMagnetism_Machine_Name">Cañón ultrasónico</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Description">Extracción de criaturas mejorada.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Name">Cañón ultrasónico II</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Description">Extracción de criaturas avanzada.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Name">Cañón ultrasónico III</string>
  <string name="Items/ArcadeMachine_Description">Distrae a los pacientes y al personal.</string>
  <string name="Items/ArcadeMachine_Name">Recreativa</string>
  <string name="Items/Armchair_Description">Asientos cómodos para que la gente esté contenta.</string>
  <string name="Items/Armchair_Name">Sillón</string>
  <string name="Items/Banana_Phone_Name">Platanófono</string>
  <string name="Items/BeanBag_Description">Este puf es la pera.</string>
  <string name="Items/BeanBag_Name">Puf</string>
  <string name="Items/Bed_Description">Contiene una persona enferma.</string>
  <string name="Items/Bed_Jasmine_Collab_Tooltip">Jasmine Odyssey nos ha enviado una colcha para dar las gracias por nuestro trabajo en el proyecto.</string>
  <string name="Items/Bed_Jasmine_Description">Garantiza sueños de olores agradables.</string>
  <string name="Items/Bed_Jasmine_Name">Cama de Jasmine</string>
  <string name="Items/Bed_Jazza_Name">Cama de Jasmine</string>
  <string name="Items/Bed_Name">Cama</string>
  <string name="Items/BedsideTable_Description">Una mesa para que los pacientes dejen sus cosillas.</string>
  <string name="Items/BedsideTable_Name">Mesita de noche</string>
  <string name="Items/BenchTwoSeater_Collab_Name">Banco doble</string>
  <string name="Items/BenchTwoSeater_Description">Un lugar donde sentarse; un lugar donde vivir.</string>
  <string name="Items/BenchTwoSeater_Name">Bancos[i2p_One]Banco</string>
  <string name="Items/BenchTwoSeater_V2_Description">Pues eso, un banco morado.</string>
  <string name="Items/BenchTwoSeater_V2_Name">Banco morado</string>
  <string name="Items/BenchTwoSeater_V3_Description">El banco de tus sueños cromados más futuristas.</string>
  <string name="Items/BenchTwoSeater_V3_Name">Banco plateado</string>
  <string name="Items/Bin_Description">Para tirar papeles y desperdicios.\\nDebe vaciarla un bedel.</string>
  <string name="Items/Bin_Name">Papeleras[i2p_One]Papelera</string>
  <string name="Items/Bin_Square_Description">Una papelera más grande y con más saque.\\nNo hay que vaciarla tan a menudo como una papelera normal.</string>
  <string name="Items/Bin_Square_Name">Contenedor</string>
  <string name="Items/Bin_Toxic_Description">Un receptáculo resistente.\\nContiene los desechos de forma más respetable, atractiva e higiénica.</string>
  <string name="Items/Bin_Toxic_Name">Contenedor de residuos tóxicos</string>
  <string name="Items/BookcaseOffice_Description">Si quieres un catálogo más amplio... vete a la biblioteca.</string>
  <string name="Items/BookcaseOffice_Name">Librería</string>
  <string name="Items/Bookcase_Trophy_Description">Los trofeos son del mercadillo, pero los pacientes no tienen por qué saberlo.</string>
  <string name="Items/Bookcase_Trophy_Name">Vitrina de trofeos</string>
  <string name="Items/BrainChair_Description">No existen muchas sillas con un sitio específico para apoyar el cerebro.</string>
  <string name="Items/BrainChair_Name">Silla cerebral</string>
  <string name="Items/Cafe_Food_Bin_Description">Dispositivo que mide tu nivel de ingratitud.\\nPara los restos no deseados de una comida.</string>
  <string name="Items/Cafe_Food_Bin_Name">Papelera de comida</string>
  <string name="Items/Cafe_Table_and Seats_Description">Es como volver al colegio.</string>
  <string name="Items/Cafe_Table_and Seats_Name">Sillas y mesa de cafetería</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Description">Aguanta lo que le echen.</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Name">Armadura de caballero</string>
  <string name="Items/CampusPromo/WizardryCauldron_Description">Esto también es medicina.</string>
  <string name="Items/CampusPromo/WizardryCauldron_Name">Caldero mágico</string>
  <string name="Items/Chair_Brain_Sensor_Name">Silla cerebrosensorial</string>
  <string name="Items/Chair_Description">¿A duras penas cómoda o cómodamente dura?</string>
  <string name="Items/Chair_Massage_Name">Silla de masajes</string>
  <string name="Items/Chair_Name">Silla</string>
  <string name="Items/ChangingBooth_Description">Da una falsa sensación de intimidad.\\nEs para que la gente se cambie de ropa.</string>
  <string name="Items/ChangingBooth_Name">Biombo</string>
  <string name="Items/Charity_Pot_1_Description">Una forma barata de limpiar tu conciencia.</string>
  <string name="Items/Charity_Pot_1_Name">Bote para la beneficencia</string>
  <string name="Items/Christmas_Kiosk_Description">Vaya cucada.</string>
  <string name="Items/Christmas_Kiosk_Name">Puesto entrañable</string>
  <string name="Items/Christmas_Lights_Description">El ambiente es un 80 % iluminación, el resto son sonidos y unos cuantos olores.</string>
  <string name="Items/Christmas_Lights_Name">Luces de colores</string>
  <string name="Items/Christmas_PresentSack_Description">Cargadito de juguetes.</string>
  <string name="Items/Christmas_PresentSack_Name">Saco repleto</string>
  <string name="Items/Christmas_Snowman_Description">No te encariñes mucho.</string>
  <string name="Items/Christmas_Snowman_Name">Muñeco de nieve</string>
  <string name="Items/Clock_1_Description">Está roto por dentro. ¿Y quién no?</string>
  <string name="Items/Clock_1_Name">Reloj</string>
  <string name="Items/Clown_Cannon_Description">Usado originalmente durante el asedio de Flemington.</string>
  <string name="Items/Clown_Cannon_Name">Cañón</string>
  <string name="Items/Clown_Hay_Description">Secado y usado con fines ornamentales.</string>
  <string name="Items/Clown_Hay_Name">Heno</string>
  <string name="Items/Clown_Lamp_Description">Festivas y funcionales.</string>
  <string name="Items/Clown_Lamp_Name">Luces de circo</string>
  <string name="Items/Clown_Machine_Description">Recalibra las expectativas del paciente a base de dosis controladas de aburrimiento.</string>
  <string name="Items/Clown_Machine_Name">Desgraciador</string>
  <string name="Items/Clown_Machine_Upgrade_0_Description">Niveles mejorados de aburrimiento.</string>
  <string name="Items/Clown_Machine_Upgrade_0_Name">Desgraciador II</string>
  <string name="Items/Clown_Machine_Upgrade_1_Description">Niveles avanzados de aburrimiento. Poca broma.</string>
  <string name="Items/Clown_Machine_Upgrade_1_Name">Desgraciador III</string>
  <string name="Items/CoffeeMaker_Description">Produce una droga que los médicos sí pueden consumir.\\nFuente de cafeína.</string>
  <string name="Items/CoffeeMaker_Name">Cafetera</string>
  <string name="Items/CoffeeTable_Description">No usar posavasos conlleva el despido inmediato.</string>
  <string name="Items/CoffeeTable_Name">Mesa para el café</string>
  <string name="Items/Conversation_Description">Punto de conversación</string>
  <string name="Items/Conversation_Name">Objeto de conversación</string>
  <string name="Items/Cupboard_Storage_Description">Equipado con diez tipos de galletas y rollos de papel higiénico.</string>
  <string name="Items/Cupboard_Storage_Name">Armario</string>
  <string name="Items/CureMachine_Description">Cura una amplia gama de enfermedades comunes.</string>
  <string name="Items/CureMachine_Name">Máquina curativa</string>
  <string name="Items/DLC_1/Armchair_Luxury_Description">Emplea el efecto placebo para convencer a los usuarios de que es más cómodo que otros asientos.</string>
  <string name="Items/DLC_1/Armchair_Luxury_Name">Sillón de lujo</string>
  <string name="Items/DLC_1/Armchair_V2_Description">Puede que esté retapizado con cortinas.</string>
  <string name="Items/DLC_1/Armchair_V2_Name">Sillón a cuadros</string>
  <string name="Items/DLC_1/BeanBag_V2_Description">Enemigo mortal del, digamos, puf convencional.</string>
  <string name="Items/DLC_1/BeanBag_V2_Name">Pof</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Description">Réplica del diseño popularizado por Zara Fitzpocket, la artista y diseñadora de Two Point County.</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Name">Banco sofisticado</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Description">Se puede usar para otras actividades, pero no se debería.</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Name">Cubo de sentarse</string>
  <string name="Items/DLC_1/Clock_Cookoo_Description">Dispositivo tradicional para saber la hora, diseñado para gritarte de forma periódica.</string>
  <string name="Items/DLC_1/Clock_Cookoo_Name">Reloj de cuco</string>
  <string name="Items/DLC_1/Debris_Ice_Name">Granizo</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Description">Receptáculo para beber que no necesita pulgares oponibles.</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Name">Cuenco para perros</string>
  <string name="Items/DLC_1/Dog_Bowl_V2_Description">Camarero, hay un hueso en mi sopa.</string>
  <string name="Items/DLC_1/Dog_Hydrant_Description">El destino inorgánico preferido de la orina de perro.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Description">Un gran bocado.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Name">Gran pelota de tenis</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Description">Todo el mundo necesita un lugar para guardar sus fluidos. Este puede ser el tuyo.</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Name">Tanque de fluidos</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Description">No tengo ni idea de cómo se ha hecho esto. Nada más que decir.</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Name">Electricidad embotellada</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Description">Cuando la toqué me sentí raro.</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Name">Bola de plasma</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Description">Prohibido descolgarla y caminar por ahí con ella.</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Name">Antorcha de pared</string>
  <string name="Items/DLC_1/Function_Drink_Gamble">Reduce la sed\\nAumenta el caos</string>
  <string name="Items/DLC_1/Function_Drink_HotChocolate">Reduce la sed\\nAumenta la felicidad</string>
  <string name="Items/DLC_1/Function_Food_Sponge">Reduce el hambre\\nAumenta la sed\\nReduce la necesidad de ir al baño</string>
  <string name="Items/DLC_1/Globe_Description">Me lo imaginaba más grande.</string>
  <string name="Items/DLC_1/Globe_Name">Globo terráqueo</string>
  <string name="Items/DLC_1/HollyWreath_Description">Parte de la tradición festiva de poner plantas en el interior.</string>
  <string name="Items/DLC_1/HollyWreath_Name">Guirnalda de acebo</string>
  <string name="Items/DLC_1/HotChocolateMaker_Description">Dispensa chocolate líquido de forma profesional a hombres de negocios adultos que tienen cosas serias que hacer en sitios importantes. </string>
  <string name="Items/DLC_1/HotChocolateMaker_Name">Dispensador de chocolate caliente</string>
  <string name="Items/DLC_1/Lantern_Stick_Description">Viene con un palo muy práctico.</string>
  <string name="Items/DLC_1/Lantern_Stick_Name">Farol</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Description">Equipamiento que oculta estratégicamente un tratamiento para sacar al perro que llevan dentro.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"K9\" sounds the same as \"canine\". Translation will need to come up with an new name.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name">Caseta de perro</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Description">Mejora el olfato y las posibilidades de rehabilitación.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Name">Caseta de perro II</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Description">Mejora el olfato y las posibilidades de rehabilitación aún más.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Name">Caseta de perro III </string>
  <string name="Items/DLC_1/Machine_Frankenstein_Description">Agua fría para curar, una gran garra para extraer.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Name">Tiemblamatic</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Description">Unidades de congelación y capacidad de la garra mejoradas.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Name">Tiemblamatic II</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Description">Unidades de congelación y capacidad de la garra mejoradas a tope.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Name">Tiemblamatic III</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Description">Simulación que convence al paciente de que está en una ciudad.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Name">Simulador urbano</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Description">Mejora la elasticidad y la sensación urbanita.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Name">Simulador urbano II</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Description">Mejora aún más la elasticidad y la sensación urbanita.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Name">Simulador urbano III</string>
  <string name="Items/DLC_1/MooseHead_Description">Recreación de Gareth, al amado rey de las Montañas Puntiagudas.</string>
  <string name="Items/DLC_1/MooseHead_Name">Cabeza de alce</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Description">Dentro de cada persona perro rara hay una persona rara. Da que pensar, ¿verdad?</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Name">Póster de humor de perros</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Description">Muestra los efectos visuales de no sentirte tú mismo.</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Name">Póster de pedazos de monstruo</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Description">(No) es un día normal en una ciudad normal.</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Name">Póster de metropolismo</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Description">Despide más calor que el mismísimo infierno.</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Name">Horno</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Description">Se supone que forma parte de un puente en miniatura más grande.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Name">Fragmento de puente</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Description">Un edificio que ha sido destruido.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Name">Edificio destruido</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Description">Transmite electricidad, llamadas de teléfono o wi-fi, yo qué sé.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Name">Torre de alta tensión</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Description">Un edificio aún sin acabar de destruir.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Name">Edificio en llamas</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Description">Vaya miniatura más enorme.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Name">Edificio grande</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Description">Miniatura de tamaño medio.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Name">Edificio mediano</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Description">Muy pequeño, incluso para ser una miniatura.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Name">Edificio pequeño</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Description">El lugar en el que se fabrica el agua.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Name">Torre de agua</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Description">Un dispositivo que hace creer a la gente que la están grabando, aunque no sea así.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Name">Cámara</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Description">Parece que está llena de cosas importantes.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Name">Caja</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Description">Un rayo mágico que hace que la gente se sienta más importante. Emite una luz muy favorecedora.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Name">Foco</string>
  <string name="Items/DLC_1/Rug_AceCard_Description">Una alfombra con el as de picas. Un as es uno de los 13 números que puede tener una carta y las picas son uno de los 4 palos en que aparecen esos números, que juntos forman una baraja de 52 cartas. ¿Lo has entendido?</string>
  <string name="Items/DLC_1/Rug_AceCard_Name">Alfombra de as</string>
  <string name="Items/DLC_1/Rug_Cat_Description">Dicen que si lo miras correctamente, los gatos se convierten en un único gato grande.</string>
  <string name="Items/DLC_1/Rug_Cat_Name">Alfombra de gatitos</string>
  <string name="Items/DLC_1/Rug_Duck_Description">Un \"mar\" de color amarillo ánade hace de fondo para un montón de patos de color azul estanque. Una inversión provocadora que puede representar la conexión paradójica entre cosas dispares, o a lo mejor simplemente son unos patos.</string>
  <string name="Items/DLC_1/Rug_Duck_Name">Alfombra de patitos</string>
  <string name="Items/DLC_1/Rug_Fur_Description">Imitación de un mamífero entre grande y mediano.</string>
  <string name="Items/DLC_1/Rug_Fur_Name">Alfombra falsa</string>
  <string name="Items/DLC_1/Rug_Leopard_Description">Dale clase a tu garito.</string>
  <string name="Items/DLC_1/Rug_Leopard_Name">Alfombra de leopardo</string>
  <string name="Items/DLC_1/Rug_Retro_Description">Una alfombra donada por nuestros ancestros del siglo XX.</string>
  <string name="Items/DLC_1/Rug_Retro_Name">Alfombra retro</string>
  <string name="Items/DLC_1/SkiRack_Description">Sostiene unos esquíes decorativos, que no hay que confundir con... esquíes. Solo sirve para crear ambiente.</string>
  <string name="Items/DLC_1/SkiRack_Name">Portaesquíes</string>
  <string name="Items/DLC_1/Sofa_Luxury_Description">Pensaba que era una zona de ejercicios, pero no.</string>
  <string name="Items/DLC_1/Sofa_Luxury_Name">Sofá de lujo</string>
  <string name="Items/DLC_1/Sofa_V2_Description">Como un sofá con chaqueta.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Description">Un diseño que emplea el poder de la letra \"L\" para poder sentarte por las esquinas.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Name">Sofá con forma de L</string>
  <string name="Items/DLC_1/Sofa_V2_Name">Sofá a cuadros</string>
  <string name="Items/DLC_1/Tree_Xmas_Description">Una planta vestida de gala.</string>
  <string name="Items/DLC_1/Tree_Xmas_Name">Abeto</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Description">Lleno de Probabili-Té, la bebida para los pointianos tan sedientos de emociones como de bebidas.\\nDebería aumentar la salud, pero puede reducirla.</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Name">Máquina de bebidas aleatorias</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Description">Llena de esponjosas bolas de pastel de chocolate. Este aperitivo, diseñado para los que no tienen tiempo para ir al baño, absorbe tus fluidos corporales no deseados.\\nReduce la necesidad de ir al baño.</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Name">Máquina de aperitivos absorbentes</string>
  <string name="Items/DLC_1Dog_Bowl_V2_Name">Cuenco para perros y hueso</string>
  <string name="Items/DLC_1Dog_Hydrant_Name">Boca de incendios</string>
  <string name="Items/DLC_2/8Ball_Cues_Description">Una colección de palos de billar que, aunque sirvieran de inspiración para su diseño, no deben confundirse con sus homólogos médicos, mucho más costosos.</string>
  <string name="Items/DLC_2/8Ball_Cues_Name">Soporte de tacos</string>
  <string name="Items/DLC_2/8Ball_Lamp_Description">Una luz que, no sé muy bien cómo, hace que la habitación parezca más oscura.</string>
  <string name="Items/DLC_2/8Ball_Lamp_Name">Lámpara de pared</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Description">Un toque de clase nunca viene mal.</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Name">Neón de bola ocho</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Description">No es una piña.</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Name">Escultura de hielo</string>
  <string name="Items/DLC_2/Aquarium_Description">Una sección recortada de un río, océano o lago.</string>
  <string name="Items/DLC_2/Aquarium_Name">Acuario</string>
  <string name="Items/DLC_2/Armchair_Wicker_Description">...pero los muebles normales no deberían ponerse en el jardín.</string>
  <string name="Items/DLC_2/Armchair_Wicker_Name">Sillón de mimbre</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Description">El primo poroso del banco.</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Name">Banco de bambú</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Description">Una impresora que imprime cosas en vez de imágenes en papel de cosas.</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Name">Impresora 3D</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Description">Hubo que moldear unos cuantos prototipos antes de dar con los materiales idóneos. Estos son algunos de nuestros errores favoritos.</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Name">Prototipos de caras</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Description">Seguro que no los vamos a necesitar, pero más vale prevenir.</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Name">Sellos de repuesto</string>
  <string name="Items/DLC_2/Chair_Egg_Description">¿Alguna vez has soñado con sentarte en un huevo? ¿No? Pues vaya.</string>
  <string name="Items/DLC_2/Chair_Egg_Name">Silla huevo</string>
  <string name="Items/DLC_2/Chair_Wicker_Description">¿Esto se sigue considerando carpintería?</string>
  <string name="Items/DLC_2/Chair_Wicker_Name">Silla de mimbre</string>
  <string name="Items/DLC_2/Explorer_Crate_Description">Una caja de madera que podría contener más madera.</string>
  <string name="Items/DLC_2/Explorer_Crate_Name">Caja</string>
  <string name="Items/DLC_2/Explorer_Map_Description">Indica dónde se encuentran unas cosas con respecto a otras cosas.</string>
  <string name="Items/DLC_2/Explorer_Map_Name">Mapa</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Description">Un encantador artículo de equipo científico. Prohibido jugar con él.</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Name">Leopardo disecado</string>
  <string name="Items/DLC_2/Explorer_Torch_Description">Una piedra que arde porque sí.</string>
  <string name="Items/DLC_2/Explorer_Torch_Name">Pebetero</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Description">Tiene menos alcance que el brazo humano.</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Name">Trabuco</string>
  <string name="Items/DLC_2/Fountain_Tropical_Description">Mitad animal acuático, mitad surtidor de agua, satisface a todo el mundo.</string>
  <string name="Items/DLC_2/Fountain_Tropical_Name">Fuendelfín</string>
  <string name="Items/DLC_2/Fridge_Description">Mantiene las cosas en su interior a una temperatura más bien fresca. Se pone imanes en lugar de ropa.</string>
  <string name="Items/DLC_2/Fridge_Name">Nevera</string>
  <string name="Items/DLC_2/Function_Drinks_Laxative">Reduce la sed\\nAumenta la salud\\nAumenta mucho las ganas de ir al baño</string>
  <string name="Items/DLC_2/Function_Snacks_Toy">Reduce el hambre\\nReduce el aburrimiento</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Description">Estampa una cara con todos los rasgos típicos de un ser humano para hacerlo reconocible y permitir que vuelva a comer y esas cosas.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Name">Estampacaras</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Description">Potencia hidráulica y nivel de detalle de las facciones mejorados.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Name">Estampacaras II</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Description">Potencia hidráulica y nivel de detalle de las facciones avanzados.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Name">Estampacaras III</string>
  <string name="Items/DLC_2/Machine_EightBall_Description">Extrae y entronera con precisión el suave y desconcertado cabezón del paciente.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cue\" is the stick used in pool, so \"autocue\" would be an automated cue. However, it sounds catchy because an \"autocue\" is a teleprompter in BrE.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name">Aparataco</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Description">Optimización de tacos y absorción de pesares mejoradas.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Name">Aparataco II</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Description">Optimización de tacos y absorción de pesares avanzadas.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Name">Aparataco III</string>
  <string name="Items/DLC_2/Machine_Explorer_Description">Una máquina para que se desahoguen las personas con una sed de aventuras patológica y poco realista.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"counterfeit.\" It's a feat that's counterfeit.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name">Desafío tramposo</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Description">Simulación de peligro mejorada, ahora con menos peligro real.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Name">Desafío tramposo II</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Description">Simulación de peligro avanzada, ahora con 0% de peligro real.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Name">Desafío tramposo III</string>
  <string name="Items/DLC_2/Machine_Parakeet_Name"> </string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_0_Name">Máquina periquito 2</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_1_Name">Máquina periquito 3</string>
  <string name="Items/DLC_2/MiniGolf_Description">Una versión mucho más pequeña y absurda del golf.</string>
  <string name="Items/DLC_2/MiniGolf_Name">Minigolf</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Description">Una palmada significa \"feliz\". Dos significa \"triste\".</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Name">Póster de inexpresividad</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Description">Los dibujos animados más conocidos de Bungle Kidz, populares entre los niños pequeños y los estudiantes universitarios.</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Name">Póster de Burógatas</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Description">Una ilustración basada en el testimonio de un paciente de ida de bola donde relataba una pesadilla recurrente.</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Name">Póster de ida de bola</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Description">Un recordatorio para que tus delirantes aspiraciones arqueológicas se centren en buscar restos fósiles, no en artefactos ocultos tras mil peligros.</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Name">Póster de síndrome del aventurero</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Description">Peligrosa e inmóvil.</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Name">Planta carnívora</string>
  <string name="Items/DLC_2/Plant_Palm_Description">Irradia vibraciones veraniegas.</string>
  <string name="Items/DLC_2/Plant_Palm_Name">Palmera</string>
  <string name="Items/DLC_2/ShipInBottle_Description">Ya he intentado sacar el barco. No lo recomendaría.</string>
  <string name="Items/DLC_2/ShipInBottle_Name">Barco en botella</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Description">No es bambú de verdad. No es paja de verdad. No es helado de verdad. Ya te haces una idea.</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Name">Puesto tropical</string>
  <string name="Items/DLC_2/Sofa_Wicker_Description">Los muebles de jardín también valen para el interior...</string>
  <string name="Items/DLC_2/Sofa_Wicker_Name">Sofá de mimbre</string>
  <string name="Items/DLC_2/Table_Wicker_Description">La superficie no era plana. De ahí el cristal.</string>
  <string name="Items/DLC_2/Table_Wicker_Name">Mesa de mimbre</string>
  <string name="Items/DLC_2/TalkingFish_Description">La voz de un ángel, el cuerpo de un pez.</string>
  <string name="Items/DLC_2/TalkingFish_Name">Pez cantarín</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Description">Una estatua de un pájaro imaginario de un color ridículo.</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Name">Pájaro rosa</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Description">Llena de remedios para ir al baño. Sanas, espesas y ricas en fibra.</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Name">Máquina de bebidas laxantes</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Description">Llena de Pandilla Ñam, el aperitivo que incluye todo un elenco de personajes con distintos sabores.</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Name">Máquina de aperitivos divertida</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Description">No necesitas nada más para darte una vuelta por el cosmos.</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Name">Traje de astronauta</string>
  <string name="Items/DLC_3/Astro_Console_Description">Contiene información sobre la humanidad.</string>
  <string name="Items/DLC_3/Astro_Console_Name">Base de datos</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Description">Describe el planeta natal de los humanos... la Tierra.</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Name">Mapa del mundo</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Description">Tan cómodo que te sientes como si flotaras.</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Name">Banco espacial</string>
  <string name="Items/DLC_3/Bin_Incinerator_Description">Para la basura de la que te quieras deshacer.</string>
  <string name="Items/DLC_3/Bin_Incinerator_Name">Incinerador</string>
  <string name="Items/DLC_3/Brain_Container_Description">Conservado para la posteridad.</string>
  <string name="Items/DLC_3/Brain_Container_Name">Cerebro en un tarro</string>
  <string name="Items/DLC_3/Cardboard_Cup_Description">Almacena lápices y bolígrafos ornamentales de difícil manejo.</string>
  <string name="Items/DLC_3/Cardboard_Cup_Name">Lapicero gigante</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Description">Metes una cosa y te devuelve montones de cosas más pequeñas.</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Name">Trituradora</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Description">Mmmm... Cómo me gusta el material de oficina.</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Name">Estante de suministros</string>
  <string name="Items/DLC_3/Chair_Director_Description">Denota autoridad.</string>
  <string name="Items/DLC_3/Chair_Director_Name">Silla plegable</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Description">Repleto de nutritiva electricidad.</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Name">Punto de carga</string>
  <string name="Items/DLC_3/FortuneTeller_Description">\"Su predicción, gracias\".</string>
  <string name="Items/DLC_3/FortuneTeller_Name">Vidente</string>
  <string name="Items/DLC_3/Frog_Lamp_Description">No es una lamparita para niños.</string>
  <string name="Items/DLC_3/Frog_Lamp_Name">Lámpara de rana</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Description">Para pasarlo bien.</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Name">Caballito balancín</string>
  <string name="Items/DLC_3/Frog_Shelf_Description">Contra la desnudez inesperada.</string>
  <string name="Items/DLC_3/Frog_Shelf_Name">Trajes de repuesto</string>
  <string name="Items/DLC_3/Function_Bin_Incinerator">Aumenta la temperatura\\nQuema, quema, quema...</string>
  <string name="Items/DLC_3/Function_ChargingPost_RoboJanitor">Carga los robobedeles</string>
  <string name="Items/DLC_3/Function_RoboKit">Construye un robobedel</string>
  <string name="Items/DLC_3/Function_WaterCooler">Reduce la sed</string>
  <string name="Items/DLC_3/Gnome_Description">Siete veces más fuerte que tú.</string>
  <string name="Items/DLC_3/Gnome_Name">Gnomo</string>
  <string name="Items/DLC_3/LongCat_Description">Aviso: sorprende.</string>
  <string name="Items/DLC_3/LongCat_Name">Gato sorpresa</string>
  <string name="Items/DLC_3/Machine_Astro_Description">Camufla a los extraterrestres en un destello centrífugo.</string>
  <string name="Items/DLC_3/Machine_Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's a pun: the machine makes the patient spin, but also in real life \"spin doctor\" means \"a person (such as a political aide) responsible for ensuring that others interpret an event from a particular point of view.\"</string>
  <string name="Items/DLC_3/Machine_Astro_Name">Estratoscopio</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Description">Grado de centrifugado mejorado.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Name">Estratoscopio II</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Description">Grado de centrifugado avanzado.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Name">Estratoscopio III</string>
  <string name="Items/DLC_3/Machine_Cardboard_Description">Tritura delicadamente a alguien y lo remodela, por dentro y por fuera.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Name">Creador de personajes</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Description">Profundidad de personajes y velocidad de trituración mejoradas.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Name">Creador de personajes II</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Description">Profundidad de personajes y velocidad de trituración avanzadas.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Name">Creador de personajes III</string>
  <string name="Items/DLC_3/Machine_Frog_Description">Gesta rápidamente anfibios en una cinta transportadora.</string>
  <string name="Items/DLC_3/Machine_Frog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to polywag, with \"cog\" being a machine part.</string>
  <string name="Items/DLC_3/Machine_Frog_Name">Engranajo</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Description">Monotonía de la cinta transportadora mejorada.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Name">Engranajo II</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Description">Monotonía de la cinta transportadora avanzada.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Name">Engranajo III</string>
  <string name="Items/DLC_3/Model_SpaceShip_Description">Todo un ejemplo para las naves espaciales.</string>
  <string name="Items/DLC_3/Model_SpaceShip_Name">Maqueta de nave espacial</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Description">Donde los cejones fugados encuentran su hogar.</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Name">Circo cejón</string>
  <string name="Items/DLC_3/Pet_Tortoise_Description">Cuidado con los dedos.</string>
  <string name="Items/DLC_3/Pet_Tortoise_Name">Tortuguitas</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Description">\"¡Qué buena cara tienes!\".</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Name">Póster de falta de humanidad</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Description">Corta el rollo.</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Name">Póster de acartonamiento</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Description">Vuelve a casa de un brinco con nuestros últimos tratamientos.</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Name">Póster de ranacimiento</string>
  <string name="Items/DLC_3/Plant_Alien_Description">Seguro que nuestras plantas también les resultan extrañas a ellos.</string>
  <string name="Items/DLC_3/Plant_Alien_Name">Planta extraterrestre</string>
  <string name="Items/DLC_3/PuppetShow_Description">Para afrontar la realidad con calcetines renovados.</string>
  <string name="Items/DLC_3/PuppetShow_Name">Teatro de marionetas</string>
  <string name="Items/DLC_3/RoboKit_Description">Pilas no incluidas.</string>
  <string name="Items/DLC_3/RoboKit_Name">Robokit</string>
  <string name="Items/DLC_3/Robot_Assistant_Description">Programado para echarte una mano.</string>
  <string name="Items/DLC_3/Robot_Assistant_Name">Brazobot</string>
  <string name="Items/DLC_3/Science_Station_Description">Manga por hombro para facilitar el excentricismo.</string>
  <string name="Items/DLC_3/Science_Station_Name">Estación de ciencia</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Description">Cama capaz de resistir un aterrizaje de emergencia.</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Name">Cápsula</string>
  <string name="Items/DLC_3/Sofa_Polygon_Description">Con polígonos para un mayor confort.</string>
  <string name="Items/DLC_3/Sofa_Polygon_Name">Sofá geométrico</string>
  <string name="Items/DLC_3/Sofa_Retro_Description">Lo que pensaban nuestros antepasados de los sofás del futuro.</string>
  <string name="Items/DLC_3/Sofa_Retro_Name">Sofá del mañana</string>
  <string name="Items/DLC_3/WaterCooler_Description">Lugar poco original donde charlar.</string>
  <string name="Items/DLC_3/WaterCooler_Name">Dispensador de agua</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Description">Ha visto muchas cosas.</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Name">Paf</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"all bark, no bite,\" \"bark\" also being a part of a tree.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description">Qué pasa, tronco.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Name">Banco rústico</string>
  <string name="Items/DLC_4/Bin_Recycling_Description">Reusar mejor que tirar.</string>
  <string name="Items/DLC_4/Bin_Recycling_Name">Papelera de reciclaje</string>
  <string name="Items/DLC_4/Bongos_Description">El objeto ideal para un hospital.</string>
  <string name="Items/DLC_4/Bongos_Name">Bongó</string>
  <string name="Items/DLC_4/ButterChurner_Description">Para quemar las calorías que ganas comiendo mantequilla.</string>
  <string name="Items/DLC_4/ButterChurner_Name">Mantequera</string>
  <string name="Items/DLC_4/ButterflyJar_Desciption">En caso de emergencia:\\nromper el cristal.</string>
  <string name="Items/DLC_4/ButterflyJar_Name">Tarro con bicho</string>
  <string name="Items/DLC_4/Candlestick_Description">Tridente de fuego encerado.</string>
  <string name="Items/DLC_4/Candlestick_Name">Candelabro</string>
  <string name="Items/DLC_4/D20_Description">¿De qué lado está?</string>
  <string name="Items/DLC_4/D20_Name">Criptoedro</string>
  <string name="Items/DLC_4/Didgeridoo_Description">Sonido por un tubo.</string>
  <string name="Items/DLC_4/Didgeridoo_Name">Cuerno largo</string>
  <string name="Items/DLC_4/DimensionDoor_Description">La pregunta no es \"quién\" es, sino \"qué\".</string>
  <string name="Items/DLC_4/DimensionDoor_Name">Puerta dimensional</string>
  <string name="Items/DLC_4/Doormat_Description">Deja que la gente le pisotee.</string>
  <string name="Items/DLC_4/Doormat_InWorldText">Lárgate</string>
  <string name="Items/DLC_4/Doormat_Name">Felpudo</string>
  <string name="Items/DLC_4/DreamCatcher_Description">No permite que se te escape tu sueño.</string>
  <string name="Items/DLC_4/DreamCatcher_Name">Atrapasueños</string>
  <string name="Items/DLC_4/FlowerBed_V1_Description">Una siestecita aquí y te quedarás como una rosa.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name">Lecho de flores</string>
  <string name="Items/DLC_4/FlowerBed_V2_Description">Con alteración de sangre mejorada. Ahora con más rosa.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a good bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name">Lecho de flores primaveral</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Feeling ropey\" means to feel bad, and also it's a pun on how the vines look like ropes.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description">La cama más enrollada.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a great bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name">Enredadera</string>
  <string name="Items/DLC_4/Function_FlowerBed">Cura pacientes\\nAutosuficiente</string>
  <string name="Items/DLC_4/Function_VendingMachine_Carrot">Reduce el hambre\\nAutosuficiente</string>
  <string name="Items/DLC_4/Function_VendingMachine_Lemon">Reduce el hambre\\nReduce la sed\\nAutosuficiente</string>
  <string name="Items/DLC_4/Function_VendingMachine_Tomato">Reduce el hambre\\nAutosuficiente</string>
  <string name="Items/DLC_4/Function_VendingMachine_Water_">Reduce la sed\\nAutosuficiente</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Description">Un capítulo desagradable e inevitable en el camino a la curación.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Name">Anti-TROLA</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Description">Antititiritera mejorada con eficacia didáctica.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Name">Anti-TROLA II</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Description">Antititiritera avanzada con eficacia didáctica.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Name">Anti-TROLA III</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Description">Separa el trigo del sujeto.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Name">Trilladora</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Description">Rendimiento mejorado.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Name">Trilladora II</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Description">Rendimiento avanzado.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Name">Trilladora III</string>
  <string name="Items/DLC_4/Machine_Tech_Description">No te olvides de instalar la actualización.</string>
  <string name="Items/DLC_4/Machine_Tech_Name">iCura</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Description">Rendimiento mejorado y una interfaz muy intuitiva.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Name">iCura II</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Description">Rendimiento avanzado y un diseño inigualable.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Name">iCura III</string>
  <string name="Items/DLC_4/Parrot_Description">Para pasarlo pirata.</string>
  <string name="Items/DLC_4/Parrot_Name">Loro</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Description">Me encanta que los planos salgan bien.</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Name">Póster de titiritera</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Description">La venganza de los cuervos.</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Name">Póster de pelele</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Description">\"¿Y si no tuvieras tú el dispositivo, sino que el dispositivo te tuviera a ti?\".</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Name">Póster de obsolescencia programada</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Description">Vota a Windsock.</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Name">Póster de Windsock</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Description">Para montar una buena.</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Name">Piezas de marioneta</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Description">Desde tus peores pesadillas, directa a tu corazón.</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Name">Muñeca</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Description">Donde invierten su tiempo todos los manitas.</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Name">Banco de trabajo</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Description">Maíz dulcecito, dulcecito.</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Name">Filas de maíz</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Description">Para despejarse la cabeza.</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Name">Perchero</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Description">No crece en los árboles.</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Name">Paca de heno</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Description">Abstrayentes.</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Name">Pantallas pequeñas</string>
  <string name="Items/DLC_4/Tech_Screen_Description">Oye, tú, compra algo.</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText">Ahora\\nligeramente\\ndiferente</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText_V2">Incluso\\nmás\\nfrágil</string>
  <string name="Items/DLC_4/Tech_Screen_Name">Pantalla grande</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Description">De lo más ponibles.</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Name">Jerseys</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Description">¿Qué hay de nuevo, viejo?\\nNo tardan mucho en crecer.</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Name">Zanahorias</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Description">Mi limón, mi limonero, entero me gusta más.\\nTardan mucho en crecer.</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Name">Limones</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Description">Toma tomate, tómalo.\\nTardan un tiempo en crecer.</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Name">Tomates</string>
  <string name="Items/DLC_4/VendingMachine_Water_Description">Como caída del cielo.\\nSe rellena con el tiempo.</string>
  <string name="Items/DLC_4/VendingMachine_Water_Name">Agua de lluvia</string>
  <string name="Items/DLC_4/VirtualReality_Description">Virtualmente reales.</string>
  <string name="Items/DLC_4/VirtualReality_Name">Gafas de fantasía</string>
  <string name="Items/DLC_4/WallPlant_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This has a double meaning. The plant is hanging from the wall, but also \"to hand out\" means to spend time with someone, or just spend time somewhere.</string>
  <string name="Items/DLC_4/WallPlant_Description">Está un poco colgada.</string>
  <string name="Items/DLC_4/WallPlant_Name">Planta de pared</string>
  <string name="Items/DLC_4/WindChimes_Description">Muy agradables al principio.</string>
  <string name="Items/DLC_4/WindChimes_Name">Campanas de viento</string>
  <string name="Items/DLC_5/ArtTank_Description">El arte (que) puede consumirte.</string>
  <string name="Items/DLC_5/ArtTank_Name">Escultura de tiburón</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Description">Para esperar con clase.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's called \"French Bench\" because it's alliterative and sounds posh. Anything that sounds posh would work in the translations.\\nIn initial designs, it seems like it's a chaise longue; for gameplay reasons, it would be preferable to keep the word \"bench\" in the translations if possible so the user is not confused with its purpose.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name">Banco chaise longue</string>
  <string name="Items/DLC_5/Bin_Shark_Description">Se come lo que le echen.</string>
  <string name="Items/DLC_5/Bin_Shark_Name">Papelera de tiburón</string>
  <string name="Items/DLC_5/BoomBox_Description">Para pasarlo dabuti con la basca.</string>
  <string name="Items/DLC_5/BoomBox_Name">Estéreo portátil</string>
  <string name="Items/DLC_5/Chair_Throne_Description">Un poco excesivo.</string>
  <string name="Items/DLC_5/Chair_Throne_Name">Trono</string>
  <string name="Items/DLC_5/Clapperboard_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is what a film director shouts to their crew to stop filming.</string>
  <string name="Items/DLC_5/Clapperboard_Description">\"Corten\".</string>
  <string name="Items/DLC_5/Clapperboard_Name">Claqueta</string>
  <string name="Items/DLC_5/CocktailGlass_Description">Un buen trago.</string>
  <string name="Items/DLC_5/CocktailGlass_Name">Copa gigante</string>
  <string name="Items/DLC_5/Diamond_Description">Comprimida para alcanzar su valor máximo.</string>
  <string name="Items/DLC_5/Diamond_Name">Joya</string>
  <string name="Items/DLC_5/FilmAward_Description">Muy apreciada y extraviada recientemente.</string>
  <string name="Items/DLC_5/FilmAward_Name">Estatuilla dorada</string>
  <string name="Items/DLC_5/Function_VendingMachine_Caviar">Reduce el hambre\\nAumenta la sed\\nAumenta mucho la felicidad</string>
  <string name="Items/DLC_5/GrandfatherClock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A grandfather clock is a type of clock. This description needs to be rewritten to match the name of this type of clock in your language.</string>
  <string name="Items/DLC_5/GrandfatherClock_Description">Va y viene.</string>
  <string name="Items/DLC_5/GrandfatherClock_Name">Reloj de péndulo</string>
  <string name="Items/DLC_5/IceSculpture_Description">Te deja helado.</string>
  <string name="Items/DLC_5/IceSculpture_Name">Escultura patidifusa</string>
  <string name="Items/DLC_5/Machine_Mud_Description">Dale bien detrás de las orejas.</string>
  <string name="Items/DLC_5/Machine_Mud_Name">Frotatrón</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Description">Movimiento de las esponjas y densidad de espuma mejorados.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Name">Frotatrón II</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Description">Movimiento de las esponjas y densidad de espuma avanzados.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Name">Frotatrón III</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Wee\" is what a child would say in e.g. a roller coaster.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description">Hace gritar de emoción.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Generally, a crash course is \"a brief, intensive course of instruction, as to prepare one quickly for a test.\" A course is also where e.g. a race takes place, and you know what \"to crash\" means. So the name for this machine is a triple pun.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name">Circuito de reconducción</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Description">Sonidos de aburrimiento y motores mejorados.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Name">Circuito de reconducción II</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Description">Sonidos de aburrimiento y motores avanzados.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Name">Circuito de reconducción III</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Description">Recicla pacientes de plástico.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Name">Molde de fundición</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Description">Diversión militar y concentración térmica mejoradas.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Name">Molde de fundición II</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Description">Diversión militar y concentración térmica avanzadas.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Name">Molde de fundición III</string>
  <string name="Items/DLC_5/Mud_CautionSign_Description">Si estás leyendo esto, quizá sea demasiado tarde.</string>
  <string name="Items/DLC_5/Mud_CautionSign_Name">Cartel de ojo, que resbala</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Description">El clásico dúo cómico.</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Name">Cubo y fregona</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Description">Con instrucciones de uso en la parte posterior.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Name">Bote de jabón</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Description">No es un bote de jabón más.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Name">Jabón de bote</string>
  <string name="Items/DLC_5/NeonSign_One_Description">Ilumina cualquier sala.</string>
  <string name="Items/DLC_5/NeonSign_One_Name">Neón uno</string>
  <string name="Items/DLC_5/NeonSign_Two_Description">Brilla con luz propia.</string>
  <string name="Items/DLC_5/NeonSign_Two_Name">Neón dos</string>
  <string name="Items/DLC_5/Origami_Description">\"Un ganso\".</string>
  <string name="Items/DLC_5/Origami_Name">Origami</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Description">La falta de higiene puede afectar a tu salud.</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Name">Póster de abarrotamiento</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Brisk and Livid\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description">De la película de Roderick Cushion \"A paso ligero\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Name">Póster de peli de acción</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Description">De la película de Roderick Cushion \"Compañeros trabajosos\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Name">Póster de comedia romántica</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rotting Hill\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description">De la película de Roderick Cushion \"Rotting Hill\".</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Name">Póster de zombis</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Description">No te acerques a los desfiladeros.</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Name">Póster de especialismo</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Description">Recibe tratamiento, es una orden.</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Name">Póster de soldaditis</string>
  <string name="Items/DLC_5/PoolToy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the different meanings of the word buoyancy.</string>
  <string name="Items/DLC_5/PoolToy_Description">El flotar se va a acabar.</string>
  <string name="Items/DLC_5/PoolToy_Name">Juguete hinchable</string>
  <string name="Items/DLC_5/Speakers_Description">\"¿Puedes bajar el volumen?\".\\n\"¿Qué?\".</string>
  <string name="Items/DLC_5/Speakers_Name">Pila de amplificadores</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Description">Unidad estandarizada de diversión.</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Name">Tonelada de diversión</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Description">Anima, de momento.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Name">Aficionado de pega</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Description">No destaca entre la multitud.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Name">Aficionada de mentira</string>
  <string name="Items/DLC_5/Stuntman_Flags_Description">Ánimo, tú puedes.</string>
  <string name="Items/DLC_5/Stuntman_Flags_Name">Banderines</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Description">Un juego de palabras.</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Name">Cubos de letras</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Description">Cuentos para soldaditos buenos.</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Name">Estantería infantil</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Description">Una mina de oro.</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Name">Cajón de juguetes</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Description">Provista de las huevas más exquisitas del mercado.</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Name">Máquina de comida finolis</string>
  <string name="Items/DLC_6/4DChess_Description">La clave para ganar es pensar tres movimientos por detrás.</string>
  <string name="Items/DLC_6/4DChess_Name">Ajedrez 4D</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Description">Envía pacientes perdidos en el tiempo al hospital.</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Name">Portal temporal</string>
  <string name="Items/DLC_6/BanquetTable_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a mixture of the expressions \"a feast for the eyes\" and \"for your eyes only.\"</string>
  <string name="Items/DLC_6/BanquetTable_Description">Para comer con los ojos (solamente).</string>
  <string name="Items/DLC_6/BanquetTable_Name">Mesa con banquete de cera</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To be \"chilled to the bone\" is an idiom that means \"feeling very cold.\" \"To chill\" also means to relax. Please do not translate literally as being cold!</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description">Para descansar los huesos.</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Name">Banco de hueso</string>
  <string name="Items/DLC_6/Bin_Wormhole_Description">Ahora tu basura es problema de otra galaxia.</string>
  <string name="Items/DLC_6/Bin_Wormhole_Name">Papelera de agujero de gusano</string>
  <string name="Items/DLC_6/Chair_Rock_Description">Este es solo para sentarse.</string>
  <string name="Items/DLC_6/Chair_Rock_Name">Sillón de roca</string>
  <string name="Items/DLC_6/EnergyBeam_Description">Más eficiente que beber café y con menos efectos secundarios.</string>
  <string name="Items/DLC_6/EnergyBeam_Name">Haz de energía</string>
  <string name="Items/DLC_6/Function_ArtificialTimePortal">Genera pacientes\\nAumenta la dilatación del espacio-tiempo</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gazes also into you\" is the latter half of a Nietzsche quote.</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole">Reduce la basura\\nTe devuelve la mirada</string>
  <string name="Items/DLC_6/Function_EnergyBeam">Da un chute de energía</string>
  <string name="Items/DLC_6/Function_Machine_TimeTunnel">Identifica eras de origen\\nEnvía pacientes a través del tiempo</string>
  <string name="Items/DLC_6/Function_VendingMachine_Replicator">Reduce el hambre o la sed\\nAumenta la imprevisibilidad\\nCrea un producto al azar</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Description">¡Es igual que el de la tele!</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Name">Temporizador</string>
  <string name="Items/DLC_6/NaturalTimePortal_Description"></string>
  <string name="Items/DLC_6/NaturalTimePortal_Name">Portal temporal</string>
  <string name="Items/DLC_6/OldTimeMachine_Description">Un recordatorio de tiempos más sencillos.</string>
  <string name="Items/DLC_6/OldTimeMachine_Name">Máquina del tiempo antigua</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A preexisting phone box prop recoloured blue in reference to the time machine in the TV show Doctor Who. This description is a lawyer-friendly pun on that title.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description">Por dentro es más espaciosa de lo que parece.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Phone box which is blue</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name">Cabina telefónica antigua</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Description">Un original auténtico.</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Name">Pintura rupestre</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Smarts\" can mean both \"intelligence\" and \"throbbing pain\".</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description">¿Te crees muy listo? Busca ayuda, aún estás a tiempo.</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Name">Holograma de inteligencia artificial</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Description">Optometría previa a la palabra escrita.</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Name">Tabla optométrica cavernaria</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Drag on = dragon</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description">Que no te quemen\\nlos síntomas.</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Name">Pintura de disfunción de reptil</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The idiom \"here today, gone tomorrow\", plus \"hairy\" (illness symptom) and \"goner\" (dead).</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description">Por los pelos no lo cuentas.</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Name">Losa de morros mamutréticos</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Quote from Monty Python and the Holy Grail.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description">Míralo, qué a gusto está.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Name">Arbusto</string>
  <string name="Items/DLC_6/PrimordialSoup_Description">Todos los nutrientes que necesita una molécula orgánica en edad de crecer.</string>
  <string name="Items/DLC_6/PrimordialSoup_Name">Caldo primigenio</string>
  <string name="Items/DLC_6/RoundThing_Barrel_Name">Cosa redonda</string>
  <string name="Items/DLC_6/RoundThing_Description">Esto no tiene ningún futuro.</string>
  <string name="Items/DLC_6/RoundThing_Name">Cosa redonda</string>
  <string name="Items/DLC_6/SlicedBread_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This joke comes from an idiom (https://www.theidioms.com/best-thing-since-sliced-bread/). Please adapt to your language if this idiom doesn't exist in your language.</string>
  <string name="Items/DLC_6/SlicedBread_Description">Ya me olía yo la tostada.</string>
  <string name="Items/DLC_6/SlicedBread_Name">Pan de molde</string>
  <string name="Items/DLC_6/Sofa_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rock bottom\" is an idiom. \"Bottom\" can also mean \"buttocks\".</string>
  <string name="Items/DLC_6/Sofa_Rock_Description">Te deja las posaderas firmes.</string>
  <string name="Items/DLC_6/Sofa_Rock_Name">Sofá de piedra</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Description">Ayuda a darle sentido a este lío.</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Name">Reloj de pared no lineal</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Description">Una gran ayuda orientarse en 4 dimensiones.</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Name">Mapa del tiempo</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Description">Puede recrear, y recrea, absolutamente cualquier alimento con solo tocar un botón.</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Name">Estación de replicación</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Description">Una simulación realista.</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Name">Circuito de ambulancias</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Description">La ambulancia de Vitruvio.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Helicopter + Relic</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name">Relicóptero</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_0_Name">Relicóptero II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_1_Name">Relicóptero III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Description">Un patito en el que se puede confiar.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Weather Balloon + Feather</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name">Patito aerostático</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_0_Name">Patito aerostático II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_1_Name">Patito aerostático III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Description">Vas a salir como nuevo.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Elevator + air (sky) + loo (toilet)</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name">Servicio de urgencias</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_0_Name">Servicio de urgencias II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_1_Name">Servicio de urgencias III</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DaVinci">Velocidad moderada\\nDurabilidad moderada\\nCapacidad baja\\nDiagnóstico moderado\\nDiseño clásico</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DuckBlimp">Velocidad baja\\nDurabilidad alta\\nCapacidad alta\\nDiagnóstico bueno\\nSupercuqui</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_Portaloo">Velocidad excepcional\\nDurabilidad moderada\\nCapacidad muy baja\\nDiagnóstico muy deficiente\\nAsiento cómodo</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_ClownCar">Velocidad baja\\nDurabilidad muy baja\\nCapacidad excepcional\\nDiagnóstico deficiente\\nTronchante</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_CompliantColin">Velocidad moderada\\nDurabilidad baja\\nCapacidad moderada\\nDiagnóstico moderado\\nInsegura en las curvas</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_MonsterTruck">Velocidad alta\\nDurabilidad excepcional\\nCapacidad baja\\nDiagnóstico deficiente\\nAspecto intimidante</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Description">Cabe más gente dentro de lo que parece.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pantomime + ~mobile</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name">Ambulanchia</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_0_Name">Ambulanchia II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_1_Name">Ambulanchia III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Description">Barata y eficiente. Bueno, una de las dos.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Riff on 3-wheeled British car \"Reliant Robin\"</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name">Bólido médico</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_0_Name">Bólido médico II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_1_Name">Bólido médico III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Description">Mucho más efectiva que una sirena en zonas urbanizadas.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Big Wheeler + Healer</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name">Gran sanadora</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_0_Name">Gran sanadora II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_1_Name">Gran sanadora III</string>
  <string name="Items/DLC_7/BeeRug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"The bee's knees\" is an idiom meaning \"to be awesome or the best.\"</string>
  <string name="Items/DLC_7/BeeRug_Description">La reina de esta colmena.</string>
  <string name="Items/DLC_7/BeeRug_Name">Alfombra abeja</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Description">Por favor, no distraigas al personal con la sirena.</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Name">Silla ambulancia</string>
  <string name="Items/DLC_7/Duck_Bin_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Bill\" is another word for \"beak.\"</string>
  <string name="Items/DLC_7/Duck_Bin_Description">Otro patito que lucha por un mundo mejor.</string>
  <string name="Items/DLC_7/Duck_Bin_Name">Papelera patito</string>
  <string name="Items/DLC_7/GoldenLegCast_Description">Concedida por los logros excepcionales de las ambulancias.</string>
  <string name="Items/DLC_7/GoldenLegCast_Name">Escayola de oro</string>
  <string name="Items/DLC_7/HoneyPot_Description">Para quienes se sientan como una abeja.</string>
  <string name="Items/DLC_7/HoneyPot_Name">Tarro de miel</string>
  <string name="Items/DLC_7/Machine_Hives_Description">El paciente se pone ahí y, en cuanto se distrae... ¡pan!</string>
  <string name="Items/DLC_7/Machine_Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"honey trap\" is an idiom meaning \"a stratagem in which irresistible bait is used to lure a victim.\"</string>
  <string name="Items/DLC_7/Machine_Hives_Name">Emparedado</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Description">Tostado y espesura del humo mejorados.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Name">Emparedado II</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Description">Tostado y espesura del humo avanzados.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Name">Emparedado III</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"scoop\" - the mechanical shovel on the plough-like part of the machine vs a journalistic slang term for an exclusive story</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description">Escarba hasta el fondo del asunto.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Name">Quitanieves</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Description">Palas y trucos flipantes mejorados.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Name">Quitanieves II</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Description">Palas y trucos flipantes avanzados.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Name">Quitanieves III</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on \"rain\" (weather) vs \"reign\" (duration of a monarchy)</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description">Que llueva, que llueva...</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Name">Climatizadora</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description">Previsión meteorológica y despeje de nubes mejorados.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Name">Climatizadora II</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description">Previsión meteorológica y despeje de nubes avanzados.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Name">Climatizadora III</string>
  <string name="Items/DLC_7/MiniSnowman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Chill\" means both cold and easy-going.</string>
  <string name="Items/DLC_7/MiniSnowman_Description">Un poco frío, pero majo.</string>
  <string name="Items/DLC_7/MiniSnowman_Name">Minimuñeco de nieve</string>
  <string name="Items/DLC_7/NeonSign_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also a set phrase.</string>
  <string name="Items/DLC_7/NeonSign_Description">Ilumina la habitación (con su sonrisa).</string>
  <string name="Items/DLC_7/NeonSign_Name">Cartel de Gretchen</string>
  <string name="Items/DLC_7/PlushPenguin_Description">Te hace sentir parte del grupo.</string>
  <string name="Items/DLC_7/PlushPenguin_Name">Pingüino achuchable</string>
  <string name="Items/DLC_7/Poster_Hives_Description">No seas un mal bicho.</string>
  <string name="Items/DLC_7/Poster_Hives_Name">Póster de mente colmena</string>
  <string name="Items/DLC_7/Poster_Snowballed_Description">Qué bonita es la nieve.</string>
  <string name="Items/DLC_7/Poster_Snowballed_Name">Póster de punto de nieve</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rain, Rain, Go Away\" is a children's song.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description">Se irán los nubarrones, pasará el temporal.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Name">Póster de episodio anticlimático</string>
  <string name="Items/DLC_7/RainbowArches_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Because ultraviolet light is invisible to the human eye.</string>
  <string name="Items/DLC_7/RainbowArches_Description">No te tropieces con el arco ultravioleta.</string>
  <string name="Items/DLC_7/RainbowArches_Name">Sillón arcoíris</string>
  <string name="Items/DLC_7/Toboggan_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the movie franchise \"The Fast and the Furious.\"</string>
  <string name="Items/DLC_7/Toboggan_Description">Con él, todo se hace cuesta abajo.</string>
  <string name="Items/DLC_7/Toboggan_Name">Trineo de pino</string>
  <string name="Items/DLC_7/UnderTheWeatherPuddle_Name">Charco</string>
  <string name="Items/DLC_7/WeatherOrNot_Description">Tan precisa como un pronóstico profesional al menos el 70 % de las veces.</string>
  <string name="Items/DLC_7/WeatherOrNot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"whether or not.\"</string>
  <string name="Items/DLC_7/WeatherOrNot_Name">Ruleta de la suerte atmosférica</string>
  <string name="Items/DLC_Campus/Cauldron_Description"></string>
  <string name="Items/DLC_Campus/Cauldron_Name"></string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Description"></string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Name"></string>
  <string name="Items/DNA_Machine_Description">Para el análisis y manipulación de material genético.</string>
  <string name="Items/DNA_Machine_Name">Helicixir</string>
  <string name="Items/DNA_Machine_Upgrade_0_Description">Deja los genes como nuevos.</string>
  <string name="Items/DNA_Machine_Upgrade_0_Name">Helicixir II</string>
  <string name="Items/DNA_Machine_Upgrade_1_Description">Arregla todas esas pequeñas imperfecciones genéticas.</string>
  <string name="Items/DNA_Machine_Upgrade_1_Name">Helicixir III</string>
  <string name="Items/Debris_Ceiling_Name">Escombros</string>
  <string name="Items/Debris_Frog_Name">Rana atontada</string>
  <string name="Items/Debris_LightningSoot_Name">Hollín</string>
  <string name="Items/Debris_MachinePart_Name">Pieza de máquina</string>
  <string name="Items/Debris_Meteor_Name">Roca espacial</string>
  <string name="Items/Debris_Rock_Name">Roca caliente</string>
  <string name="Items/Debris_Satellite_Name">Satélite</string>
  <string name="Items/Debris_Sunbeam_Name">Marca de combustión</string>
  <string name="Items/Debris_WaterTornado_Name">Charco</string>
  <string name="Items/Defib_Description">Instrumento clínico que se usa para despertar a empleados somnolientos, o eso me han dicho.</string>
  <string name="Items/Defib_Name">Picana eléctrica</string>
  <string name="Items/DiagnosisMachine_Description">Una máquina para diagnósticos básicos.</string>
  <string name="Items/DiagnosisMachine_Name">Diagnofácil</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Description">Criterios analíticos mejorados.</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Name">Diagnofácil II</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Description">Criterios analíticos avanzados.</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Name">Diagnofácil III</string>
  <string name="Items/Dirt_Name">Tierra</string>
  <string name="Items/DisplaySkeleton_Description">Un ejemplo para los pacientes de lo que puede ocurrirles. Un tanto macabro.</string>
  <string name="Items/DisplaySkeleton_Name">Esqueleto ornamental</string>
  <string name="Items/Door_Cafe_Description">Las puertas son útiles para entrar y, a veces, salir de las habitaciones.</string>
  <string name="Items/Door_Cafe_Name">Puerta</string>
  <string name="Items/Door_Description">Las puertas son útiles para entrar y, a veces, salir de las habitaciones.</string>
  <string name="Items/Door_Name">Puerta</string>
  <string name="Items/Door_Reception_Description">Una puerta que se abre en vertical, en lugar de en horizontal.</string>
  <string name="Items/Door_Reception_Name">Trampilla</string>
  <string name="Items/Door_Toilet_Description">Las puertas son útiles para entrar y, a veces, salir de las habitaciones.</string>
  <string name="Items/Door_Toilet_Name">Puerta</string>
  <string name="Items/Door_Ward_Description">Las puertas son útiles para entrar y, a veces, salir de las habitaciones.</string>
  <string name="Items/Door_Ward_Name">Puerta de enfermería</string>
  <string name="Items/DrugDispenser_Description">Hay un minifarmacéutico viviendo dentro de todas estas máquinas. O puede que sea una leyenda urbana, no sé. Produce un cóctel de medicinas.</string>
  <string name="Items/DrugDispenser_Name">Dispensador de medicinas</string>
  <string name="Items/DrugDispenser_Upgrade_0_Description">¡Con recetas nuevas y mejoradas!</string>
  <string name="Items/DrugDispenser_Upgrade_0_Name">Dispensador de medicinas II</string>
  <string name="Items/DrugDispenser_Upgrade_1_Description">¡Con recetas nuevas y avanzadas!</string>
  <string name="Items/DrugDispenser_Upgrade_1_Name">Dispensador de medicinas III</string>
  <string name="Items/Ectoplasm_Description">Ectoplasm_Description</string>
  <string name="Items/Ectoplasm_Name">Ectoplasma</string>
  <string name="Items/Ectovat_Description">Una innovadora respuesta a la pregunta de dónde vamos al morir.</string>
  <string name="Items/Ectovat_Name">Ectotanque</string>
  <string name="Items/ExaminationTable_Description">Un mal necesario.\\nUna mesa en la que se puede examinar a los pacientes.</string>
  <string name="Items/ExaminationTable_Name">Mesa de reconocimiento</string>
  <string name="Items/ExerciseFrame_Description">Un patio de recreo para adultos.</string>
  <string name="Items/ExerciseFrame_Name">Aparato de ejercicios</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Description">No has sido tú, ¿no?\\nUna escultura de Rolanda Cheesewater.</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Name">Estatua de Cheesewater</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Description">Con la forma que ella pensó que debería tener.\\nUna escultura de Zara Fitzpocket.</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Name">Estatua de Fitzpocket</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Description">Esto es muy artístico, claramente.\\nUna escultura de Cecil Gasplank.</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Name">Estatua de Gasplank</string>
  <string name="Items/Exhibition_Pack/Accordion_Description">\"A los robots les encanta el acordeón\".\\n- Anónimo</string>
  <string name="Items/Exhibition_Pack/Accordion_Name">Acordeonatrón</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Description">No supone una amenaza.</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Name">Estatua sin brazos</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Description">El pez más majestuoso de las profundidades.</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Name">Pez gota</string>
  <string name="Items/Exhibition_Pack/Bust_Description">¿Se quedaron sin arcilla?</string>
  <string name="Items/Exhibition_Pack/Bust_Name">Busto</string>
  <string name="Items/Exhibition_Pack/Cowboy_Description">Un vaquero que siempre está animado.</string>
  <string name="Items/Exhibition_Pack/Cowboy_Name">Vaquero</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Description">Te recuerda a un cubo, a pesar de no serlo.</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Name">Cubos enigmáticos</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Description">Demasiado cuboide.</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Name">Hipercubo</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Description">Muy antiguo. Presuntamente.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Description">Silencioso pero muerto.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Name">Exlagarto</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Name">Monstruo de huesos</string>
  <string name="Items/Exhibition_Pack/Fossil_Description">¡Este fósil lo encontré yo! ¡Es mío!</string>
  <string name="Items/Exhibition_Pack/Fossil_Name">Fósil</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Description">La más poseída de tus posesiones.</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Name">Espejo fantasma</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Description">Atrapado en un círculo vicioso.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Name">Blanco y negro</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Description">Y no se cae, oye. ¡Fascinante!</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Name">Fascinador</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Description">El rey de la manada sintética.</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Name">Cabeza de león</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Description">Llevaba buscándolas media hora.</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Name">Unas llaves</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the set phrase \"time flies.\"</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description">El tiempo se asa volando.</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Name">Reloj derretido</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Description">Demonio de piedra con cuatro cabezas.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to Mount Rushmore. Doesn't need to be maintained.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name">Montaña con caras</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Description">Lo que hoy en día conocemos como empujociclo de doble rueda.</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Name">Velocípedo</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Description">No es un pájaro, no es un avión.</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Name">Cerdo cohete</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Description">Impresionante.</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Name">Pantalla de varillas</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Description">No sirve para nada.</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Name">Piña</string>
  <string name="Items/Exhibition_Pack/Portrait_Description">Con un gran pedigrí artístico.</string>
  <string name="Items/Exhibition_Pack/Portrait_Name">Retrato de perro</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the set phase \"silver fox.\" https://www.lexico.com/en/definition/silver_fox</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description">Más sabe por viejo…</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Name">Viejo zorro</string>
  <string name="Items/Exhibition_Pack/Snail_Description">Saca los cuernos al sol.</string>
  <string name="Items/Exhibition_Pack/Snail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Maestropod is a combination of \"gastropod\" and \"maestro\", referencing the artistic theme and the depiction of a snail being masterfully done and distinguished.</string>
  <string name="Items/Exhibition_Pack/Snail_Name">Maestrópodo</string>
  <string name="Items/Exhibition_Pack/Solar_System_Description">En vivo, desde el espacio.</string>
  <string name="Items/Exhibition_Pack/Solar_System_Name">Planetario</string>
  <string name="Items/Exhibition_Pack/Sphinx_Description">Representa el vínculo que se forma entre una persona y un gato.</string>
  <string name="Items/Exhibition_Pack/Sphinx_Name">Persona gatuna</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Description">Mira cómo chocan.</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Name">Péndulo de bolas</string>
  <string name="Items/FancyDress_Pack/Bunting_Description">Las paredes también pueden ir elegantes.</string>
  <string name="Items/FancyDress_Pack/Bunting_Name">Adorno de pared</string>
  <string name="Items/FancyDress_Pack/CakeSale_Description">Mi favorita es la de chocolate.</string>
  <string name="Items/FancyDress_Pack/CakeSale_Name">Puesto de tartas</string>
  <string name="Items/FancyDress_Pack/Chest_Description">Como un camerino, solo que más pequeño.</string>
  <string name="Items/FancyDress_Pack/Chest_Name">Baúl de disfraces</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Description">Rodando hacia la libertad.</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Name">Pozo de los deseos</string>
  <string name="Items/FancyDress_Pack/HatStand_Description">Para quitarse el sombrero.</string>
  <string name="Items/FancyDress_Pack/HatStand_Name">Perchero</string>
  <string name="Items/FancyDress_Pack/Tombola_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate literally. The text is written to rhyme, you can change any elements of the sentence to achieve a similar effect in your language, or change to something funny or a cultural reference.</string>
  <string name="Items/FancyDress_Pack/Tombola_Description">Qué alegría, qué alboroto. Otro perrito piloto.</string>
  <string name="Items/FancyDress_Pack/Tombola_Name">Tómbola</string>
  <string name="Items/FilingCabinet_Description">Archiva historiales médicos y novelas románticas.</string>
  <string name="Items/FilingCabinet_Mini_Description">Útil y adorable.</string>
  <string name="Items/FilingCabinet_Mini_Name">Archivador pequeño</string>
  <string name="Items/FilingCabinet_Name">Archivador</string>
  <string name="Items/FilingCabinet_Upgrade_Description">Mejores diagnósticos, personal más contento.</string>
  <string name="Items/FilingCabinet_Upgrade_Name">Mejora del archivador</string>
  <string name="Items/Filters/All">Todos</string>
  <string name="Items/Filters/Decorative">Decoración</string>
  <string name="Items/Filters/Entertainment">Entretenimiento</string>
  <string name="Items/Filters/Exhibition">Exposición</string>
  <string name="Items/Filters/FancyDress">Disfraces</string>
  <string name="Items/Filters/FoodDrink">Comida y bebida</string>
  <string name="Items/Filters/HealthSafety">Salud y seguridad</string>
  <string name="Items/Filters/Locked">Bloqueado</string>
  <string name="Items/Filters/Pictures">Cuadros</string>
  <string name="Items/Filters/Plants">Plantas</string>
  <string name="Items/Filters/Promo_Name">Especial</string>
  <string name="Items/Filters/Recommended">Recomendado</string>
  <string name="Items/Filters/Retro">Retro</string>
  <string name="Items/Filters/Rugs">Alfombras</string>
  <string name="Items/Filters/Seating">Asientos</string>
  <string name="Items/Filters/Superbug">Supervirus</string>
  <string name="Items/Filters/Temperature">Temperatura</string>
  <string name="Items/Filters/UGC">Creados por usuarios</string>
  <string name="Items/FireExtinguisher_Description">Escupe espuma que extingue las llamas y funciona como tope de puerta.\\nLos bedeles los necesitan para apagar incendios.</string>
  <string name="Items/FireExtinguisher_Name">Extintores[i2p_One]Extintor</string>
  <string name="Items/Flower_Vase_1_Description">Un jarrón dorado lleno de flores.</string>
  <string name="Items/Flower_Vase_1_Name">Jarrón de flores</string>
  <string name="Items/FluidAnalysis_Machine_Description">Extrae fluidos de la gente y los examina a alta velocidad.</string>
  <string name="Items/FluidAnalysis_Machine_Name">Acelerador de fluidos</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Description">Velocidad de fluidos mejorada.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Name">Acelerador de fluidos II</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Description">Velocidad de fluidos avanzada.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Name">Acelerador de fluidos III</string>
  <string name="Items/FractureWard_Bed_Description">La mejor cama motriz que la ciencia es capaz de crear. Nada de dar saltos encima.</string>
  <string name="Items/FractureWard_Bed_Name">Cama motriz</string>
  <string name="Items/FruitLoot_AppleChair_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the idiom \"apple of your eye\": https://en.wikipedia.org/wiki/Apple_of_my_eye#:~:text=The%20phrase%20apple%20of%20my,the%20pupil%20of%20the%20eye.</string>
  <string name="Items/FruitLoot_AppleChair_Description">Una tentación irresistible.</string>
  <string name="Items/FruitLoot_AppleChair_Name">Silla manzana</string>
  <string name="Items/FruitLoot_BananaPhone_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A phone-shaped banana, a joke about superheroes like e.g. Batman who has a range of bat-themed items.</string>
  <string name="Items/FruitLoot_BananaPhone_Description">El potasio te está llamando.</string>
  <string name="Items/FruitLoot_BananaPhone_Name">Platanófono</string>
  <string name="Items/FruitLoot_TomatoClock_Description">Siempre es hora de una ensalada.</string>
  <string name="Items/FruitLoot_TomatoClock_Name">Reloj tomate</string>
  <string name="Items/Fume_Cupboard_Gloves_Name">Campana de gases</string>
  <string name="Items/Function_Attractiveness">Aumenta el atractivo del hospital</string>
  <string name="Items/Function_Attractiveness_RoomPrestige">Aumenta el atractivo del hospital y el prestigio de la sala</string>
  <string name="Items/Function_Bin">Reduce la basura</string>
  <string name="Items/Function_BrainChair">Da al personal un subidón cerebral</string>
  <string name="Items/Function_Cure">Cura pacientes</string>
  <string name="Items/Function_Cure_Diagnose">Curas y diagnóstico</string>
  <string name="Items/Function_Decoration">Objeto decorativo</string>
  <string name="Items/Function_Diagnose">Diagnostica pacientes</string>
  <string name="Items/Function_Drink">Reduce la sed</string>
  <string name="Items/Function_Drink_Coffee">Reduce la sed\\nDa un chute de cafeína</string>
  <string name="Items/Function_Drink_Energy">Reduce la sed\\nDa un chute de energía</string>
  <string name="Items/Function_Drink_Luxury">Reduce la sed\\nAumenta la felicidad</string>
  <string name="Items/Function_Drinking_Fountain">Reduce la sed\\nNo es muy higiénica</string>
  <string name="Items/Function_Ectovat">Recicla fantasmas</string>
  <string name="Items/Function_Energy">Aumenta la energía</string>
  <string name="Items/Function_Entertainment">Reduce el aburrimiento</string>
  <string name="Items/Function_Entertainment2">Entretiene</string>
  <string name="Items/Function_FireExtinguisher">Apaga incendios</string>
  <string name="Items/Function_Food">Reduce el hambre</string>
  <string name="Items/Function_Food_Luxury">Reduce el hambre\\nAumenta la felicidad</string>
  <string name="Items/Function_Food_Salty">Reduce el hambre\\nAumenta la sed</string>
  <string name="Items/Function_Happiness">Aumenta la felicidad</string>
  <string name="Items/Function_Health">Aumenta la salud</string>
  <string name="Items/Function_Hygiene">Aumenta la higiene</string>
  <string name="Items/Function_Kiosk">Genera ingresos</string>
  <string name="Items/Function_Kiosk_Cafe">Reduce el hambre y la sed\\nAumenta la felicidad y la energía\\nSatisfacción durante más tiempo\\n</string>
  <string name="Items/Function_Kiosk_Flowers">Reduce el aburrimiento\\nAumenta la felicidad</string>
  <string name="Items/Function_Kiosk_Gifts">Reduce el aburrimiento\\nAumenta la felicidad</string>
  <string name="Items/Function_Kiosk_Tropical">Reduce el hambre y la sed\\nAumenta la felicidad\\nPara que la gente se refresque</string>
  <string name="Items/Function_Laughing_Gas">Provoca risa</string>
  <string name="Items/Function_MonoBeast_Trap">Atrae a los cejones</string>
  <string name="Items/Function_NS_Sanitiser">Aumenta la higiene\\nHuele bien</string>
  <string name="Items/Function_Research">Ayuda a la investigación</string>
  <string name="Items/Function_RoomPrestige">Aumenta el prestigio de la sala</string>
  <string name="Items/Function_Seating">Aumenta la comodidad</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Cold_Thing">Reduce drásticamente la temperatura</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Hot_Thing">Aumenta drásticamente la temperatura</string>
  <string name="Items/Function_Temperature_Cool">Reduce la temperatura</string>
  <string name="Items/Function_Temperature_Heat">Aumenta la temperatura</string>
  <string name="Items/Function_Toilet">Reduce la necesidad de ir al baño</string>
  <string name="Items/Function_TraineeDesk">Aumenta el número de alumnos</string>
  <string name="Items/GP_Lamp_Description">Transforma la energía eléctrica en luz y calor. ¿Qué esperabas?</string>
  <string name="Items/GP_Lamp_Name">Lámpara</string>
  <string name="Items/GhostCapture_Description">GhostCapture_Description</string>
  <string name="Items/GhostCapture_Name">Captura de fantasmas</string>
  <string name="Items/GiantPipette_Description">Es demasiado grande.</string>
  <string name="Items/GiantPipette_Name">Pipeta enorme</string>
  <string name="Items/Global_GenericMachine_Reward_Tooltip">Esta vía de investigación ha producido un diseño para una nueva tecnología médica que utiliza el Macroengranaje.</string>
  <string name="Items/GoldenGubbins_Description">No son un sustituto de las bolitas de queso.</string>
  <string name="Items/GoldenGubbins_Name">Bolitas de oro</string>
  <string name="Items/GoldenRecord_Collab_Tooltip">Jasmine te ha enviado una copia decorativa de su disco \"Salivación\" por tu contribución al proyecto.</string>
  <string name="Items/GoldenRecord_Description">Una copia bañada en oro, y por lo tanto inservible, del álbum \"Salivación\" de Jasmine Odyssey.</string>
  <string name="Items/GoldenRecord_Name">Disco de oro</string>
  <string name="Items/HD_Fountain_1_Description">Todo lo que necesitas para convertir tu hospital en un jardín victoriano.</string>
  <string name="Items/HD_Fountain_1_Name">Fuente de interior</string>
  <string name="Items/HD_Fountain_Large_Description">Vale, tal vez sea pasarse un poco.</string>
  <string name="Items/HD_Fountain_Large_Name">Fuente grande</string>
  <string name="Items/HandSanitiserDispenser_Description">Esterilizante, pero pegajoso.</string>
  <string name="Items/HandSanitiserDispenser_Name">Gel de manos</string>
  <string name="Items/HandSanitiser_Jazza_Name">Gel de manos perfumado</string>
  <string name="Items/Hologram_Description">Más impresionante que útil.</string>
  <string name="Items/Hologram_Name">Holograma</string>
  <string name="Items/Hospital_MainEntrance_Description">Entrada principal de hospital</string>
  <string name="Items/Hospital_MainEntrance_Name">Entrada principal de hospital</string>
  <string name="Items/Hospital_SideEntrance_Description">Entrada auxiliar de hospital</string>
  <string name="Items/Hospital_SideEntrance_Name">Entrada auxiliar de hospital</string>
  <string name="Items/Ice&amp;Fire_Cold_Description">Helada como un témpano.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just a BIG fountain, with ice instead of water.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name">Fuente de frío</string>
  <string name="Items/Ice&amp;Fire_Hot_Description">No veas qué calor pega esto.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally a BIG fountain, with fire instead of water.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name">Fuente de calor</string>
  <string name="Items/Injection_Machine_Description">Inyecta cosas, normalmente medicinas, en los pacientes para su tratamiento.</string>
  <string name="Items/Injection_Machine_Name">Vacunator</string>
  <string name="Items/Injection_Machine_Upgrade_0_Description">Inyecciones mejoradas.</string>
  <string name="Items/Injection_Machine_Upgrade_0_Name">Vacunator II</string>
  <string name="Items/Injection_Machine_Upgrade_1_Description">Inyecciones avanzadas.</string>
  <string name="Items/Injection_Machine_Upgrade_1_Name">Vacunator III</string>
  <string name="Items/Invalid_CS">Un objeto está causando problemas en el hospital. Puede que el objeto &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; esté en un sitio donde no debería estar o que nuestro personal no pueda llegar hasta él, así que habrá que cambiar este objeto de sitio o quitarlo antes de poder poner otra cosa. Haz clic para ir hasta el objeto.</string>
  <string name="Items/Laughing_Gas_Description">Porque la ciencia también puede ser divertida.</string>
  <string name="Items/Laughing_Gas_Name">Gas de la risa</string>
  <string name="Items/LeafletStand_Description">Contiene folletos útiles que recomiendan sitios turísticos interesantes o cómo no palmarla.</string>
  <string name="Items/LeafletStand_Name">Exhibidor de folletos</string>
  <string name="Items/Litter_1_Name">Basura</string>
  <string name="Items/LoveStatue_Description">Un tributo al romance, la pasión y el cortejo.</string>
  <string name="Items/LoveStatue_Name">Estatua al amor</string>
  <string name="Items/Lunar2021_Ox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Niú\" means Ox in Mandarin.</string>
  <string name="Items/Lunar2021_Ox_Description">Feliz año nuuuuuuevo.</string>
  <string name="Items/Lunar2021_Ox_Name">El buey</string>
  <string name="Items/Lunar_Dragon_Corner_Description">Parece que la cosa se tuerce.</string>
  <string name="Items/Lunar_Dragon_Corner_Name">Pieza de dragón en esquina</string>
  <string name="Items/Lunar_Dragon_Head_Description">Esto no es más que el principio.</string>
  <string name="Items/Lunar_Dragon_Head_Name">Cabeza de dragón</string>
  <string name="Items/Lunar_Dragon_Legs_Description">Pies, para qué los quiero.</string>
  <string name="Items/Lunar_Dragon_Legs_Name">Patas de dragón</string>
  <string name="Items/Lunar_Dragon_NoLegs_Description">Esto no tiene ni pies ni cabeza.</string>
  <string name="Items/Lunar_Dragon_NoLegs_Name">Pieza de dragón</string>
  <string name="Items/Lunar_Dragon_Tail_Description">Todo llega a su fin.</string>
  <string name="Items/Lunar_Dragon_Tail_Name">Cola de dragón</string>
  <string name="Items/Lunar_Gong_Description">Onomatopéyico.</string>
  <string name="Items/Lunar_Gong_Name">Gong</string>
  <string name="Items/Lunar_Lanterns_Description">Márcate un farol.</string>
  <string name="Items/Lunar_Lanterns_Name">Farolillos lunares</string>
  <string name="Items/Lunar_Rat_Description">\"Este va a ser mi año\".</string>
  <string name="Items/Lunar_Rat_Name">Rataza</string>
  <string name="Items/MRI_Scanner_Description">Escáner de gran calidad.</string>
  <string name="Items/MRI_Scanner_Name">Megaescáner</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Description">Con potencia magnética mejorada.</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Name">Megaescáner II</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Description">Con potencia magnética avanzada.</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Name">Megaescáner III</string>
  <string name="Items/Machine_8Bit_Description">Incrementa la densidad de píxeles y reduce los niveles de nostalgia.</string>
  <string name="Items/Machine_8Bit_Name">Remasterizador</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Description">Gráficos mejorados, sonido en estéreo y contenido adicional.</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Name">Remasterizador II</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Description">Gráficos avanzados, sonido remasterizado y contenido adicional exclusivo.</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Name">Remasterizador III</string>
  <string name="Items/Machine_Chromatherapy_Description">Para volver a aplicar color en pacientes descoloridos.</string>
  <string name="Items/Machine_Chromatherapy_Name">Colorizador</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Description">Tonalidades mejoradas.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Name">Colorizador II</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Description">A todo color.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Name">Colorizador III</string>
  <string name="Items/Machine_Control_Console_Description">Una consola para controlar la máquina.</string>
  <string name="Items/Machine_Control_Console_Name">Consola</string>
  <string name="Items/Machine_Cubism_Description">Desarma y recompone a los pacientes que sufren cubismo.</string>
  <string name="Items/Machine_Cubism_Name">Unidad de recorvación</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Description">Recorvación mejorada.</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Name">Unidad de recorvación II</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Description">Recorvación avanzada.</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Name">Unidad de recorvación III</string>
  <string name="Items/Machine_ElectricShock_Description">Eriza el pelo y también causa un ligero y agradable cosquilleo.</string>
  <string name="Items/Machine_ElectricShock_Name">Descargador</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Description">Descargas mejoradas.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Name">Descargador II</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Description">Descargas avanzadas.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Name">Descargador III</string>
  <string name="Items/Machine_LightHeaded_Description">¿Cuántos médicos hacen falta para cambiar una bombilla? Solo uno, por lo visto.</string>
  <string name="Items/Machine_LightHeaded_Name">Desenroscador De-Lux</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Description">Cambio de cabeza mejorado.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Name">Desenroscador De-Lux II</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Description">Cambio de cabeza avanzado.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Name">Desenroscador De-Lux III</string>
  <string name="Items/Machine_Mummy_Description">Revierte las primeras fases de la momificación. También produce un montón de papel higiénico.</string>
  <string name="Items/Machine_Mummy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: it's an Egyptian crypt, but it also sounds like decrypting a code.</string>
  <string name="Items/Machine_Mummy_Name">Desencriptador</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Description">Desencriptación mejorada.</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Name">Desencriptador II</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Description">Desencriptación avanzada.</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Name">Desencriptador III</string>
  <string name="Items/Machine_Plaster_Caster_Description">Más escayola, más rápido.</string>
  <string name="Items/Machine_Plaster_Caster_Name">Yesomatón</string>
  <string name="Items/MagazineRack_Description">Alguien ha completado los crucigramas con respuestas erróneas. Por lo demás, entretenidillo.</string>
  <string name="Items/MagazineRack_Name">Exhibidor de revistas</string>
  <string name="Items/Marketing_Armchair_Description">Un sofá enano.</string>
  <string name="Items/Marketing_Armchair_Name">Sillón</string>
  <string name="Items/Marketing_Desk_Description">Aquí puedes consultar tu correo electrónico.</string>
  <string name="Items/Marketing_Desk_Name">Mesa de agente comercial</string>
  <string name="Items/Marketing_DrawingBoard_Description">El punto al que se debe volver cuando fracasa un plan.</string>
  <string name="Items/Marketing_DrawingBoard_Name">Mesa de dibujo</string>
  <string name="Items/Marketing_Flipboard_Description">Se puede llenar de ideas que, en teoría, no pueden ser malas.</string>
  <string name="Items/Marketing_Flipboard_Name">Rotafolio</string>
  <string name="Items/Marketing_Lamp_Description">Transforma la energía eléctrica en luz y calor. ¿Qué esperabas?</string>
  <string name="Items/Marketing_Lamp_Name">Lámpara</string>
  <string name="Items/Marketing_LavaLamp_Description">Cómo mola.</string>
  <string name="Items/Marketing_LavaLamp_Name">Lámpara de lava</string>
  <string name="Items/Marketing_Rug_Description">Sirve para tapar las manchas de mermelada.</string>
  <string name="Items/Marketing_Rug_Name">Alfombra</string>
  <string name="Items/Marketing_Sofa_Description">Un sillón gigante.</string>
  <string name="Items/Marketing_Sofa_Name">Sofá</string>
  <string name="Items/Marketing_Table_Description">Donde se escriben los sueños.\\nÚsala para iniciar una campaña de marketing nueva.</string>
  <string name="Items/Marketing_Table_Name">Mesa de marketing</string>
  <string name="Items/Medical_Cabinet_1_Description">Lleno de medicinas caducadas. Le da un aire más profesional a la sala.</string>
  <string name="Items/Medical_Cabinet_1_Name">Armario de medicinas</string>
  <string name="Items/MonoBeast_Name">Cejones</string>
  <string name="Items/MonoBeast_Trap_Description">El último de una serie de artefactos dedicados a la idea moderna del confort. Hace que el proceso de eliminar cejones sea más automático que nunca.</string>
  <string name="Items/MonoBeast_Trap_Name">Cejonera</string>
  <string name="Items/Mummy_Lamp_Description">Elegante pebetero de sacrificios que también sirve de cenicero.</string>
  <string name="Items/Mummy_Lamp_Name">Pebetero</string>
  <string name="Items/Mummy_Vase_1_Description">Debería estar en otro sitio.</string>
  <string name="Items/Mummy_Vase_1_Name">Jarrón</string>
  <string name="Items/Mummy_Vase_2_Description">¿Para qué queremos esto? Espero que sea una réplica.</string>
  <string name="Items/Mummy_Vase_2_Name">Urna</string>
  <string name="Items/NS_Sanitiser_Collab_Tooltip">Se ha mejorado la receta. Jasmine se complace en anunciar su gel perfumado. Bien hecho, equipo.</string>
  <string name="Items/NS_Sanitiser_Description">Una sustancia esterilizante y de un olor tan agradable no puede ser producto de un solo par de manos...</string>
  <string name="Items/NS_Sanitiser_Name">Gel de manos perfumado</string>
  <string name="Items/Notice_Board_1_Description">Donde se anuncia la información útil, tonterías varias y cualquier otra cosa.</string>
  <string name="Items/Notice_Board_1_Name">Tablón de anuncios</string>
  <string name="Items/OfficeChair_Description">Unas posaderas cómodas son unas posaderas felices.</string>
  <string name="Items/OfficeChair_Name">Silla de oficina</string>
  <string name="Items/OfficeDesk_Description">Una útil barrera entre el personal y los enfermos.</string>
  <string name="Items/OfficeDesk_Name">Mesa de oficina</string>
  <string name="Items/OfficeDesk_NoChair_Description">Un magnífico escritorio para hacer cosas escritoriales.</string>
  <string name="Items/OfficeDesk_NoChair_Name">Escritorio</string>
  <string name="Items/OnExploded_CS">¡Tu &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; ha explotado! Hay que comprar un recambio. Asegúrate también de que cerca haya extintores suficientes.</string>
  <string name="Items/OnFire_CS">¡Tu &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; está ardiendo! ¡Necesitamos un bedel y un extintor!</string>
  <string name="Items/Pandemic_Machine_Description">Retira el cazo de la cabeza.</string>
  <string name="Items/Pandemic_Machine_Name">Quitacazos</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Description">Capacidad de extracción mejorada.</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Name">Quitacazos II</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Description">Capacidad de extracción avanzada.</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Name">Quitacazos III</string>
  <string name="Items/Pet_Ant_Description">Una enorme colección\\nde bichitos chiquititos.</string>
  <string name="Items/Pet_Ant_Name">Granja de insectos</string>
  <string name="Items/Pet_Goldfish_Description">Un accidente en ciernes.</string>
  <string name="Items/Pet_Goldfish_Name">Esfera acuática</string>
  <string name="Items/Pet_Hamster_Description">¿Por dónde entra el aire?</string>
  <string name="Items/Pet_Hamster_Name">Jaula de animalitos</string>
  <string name="Items/PhysiciansScale_Description">Un dispositivo que calcula tu valor social abstracto.</string>
  <string name="Items/PhysiciansScale_Name">Báscula</string>
  <string name="Items/Picture_1_Description">Disfruta mirando una imagen encantadora.</string>
  <string name="Items/Picture_1_Name">Cuadro</string>
  <string name="Items/Picture_2_Description">Enmarcado para que parezca de verdad.</string>
  <string name="Items/Picture_2_Name">Diploma</string>
  <string name="Items/Picture_Award_Jazza_Description">Una foto con autógrafo (impreso) de la gran superestrella: \"O sea, es genial\".</string>
  <string name="Items/Picture_Award_Jazza_Name">Foto de Jasmine Odyssey</string>
  <string name="Items/Picture_Award_Star_Bronze_Description">El tercer nivel más alto en la escala de petarlo: bueno.</string>
  <string name="Items/Picture_Award_Star_Bronze_Name">Premio Estrella de Bronce</string>
  <string name="Items/Picture_Award_Star_Gold_Description">El nivel más alto en la escala de petarlo: toma ya.</string>
  <string name="Items/Picture_Award_Star_Gold_Name">Premio Estrella de Oro</string>
  <string name="Items/Picture_Award_Star_Silver_Description">El segundo nivel más alto en la escala de petarlo: genial.</string>
  <string name="Items/Picture_Award_Star_Silver_Name">Premio Estrella de Plata</string>
  <string name="Items/Picture_Canvas_1_Description">Una copia de \"N.º 4: Pronto el almuerzo\", de Rolanda Cheesewater.</string>
  <string name="Items/Picture_Canvas_1_Name">Lienzo de Cheesewater</string>
  <string name="Items/Picture_Canvas_2_Description">Una copia de \"Disfraz de sacapuntas\", de Cecil Gasplank.</string>
  <string name="Items/Picture_Canvas_2_Name">Lienzo de Gasplank</string>
  <string name="Items/Picture_Canvas_3_Description">Una copia de \"Huevos escalfados en el espacio\", de Zara Fitzpocket.</string>
  <string name="Items/Picture_Canvas_3_Name">Lienzo de Fitzpocket</string>
  <string name="Items/Picture_Canvas_Doggo_Description">Un lienzo grande y un perro pequeño. Es bastante confuso, la verdad.</string>
  <string name="Items/Picture_Canvas_Doggo_Name">Lienzo de perro</string>
  <string name="Items/Picture_Expensive_Devs_Description">Una reproducción fotorrealista de un grupo de personas. De origen desconocido.</string>
  <string name="Items/Picture_Expensive_Devs_Name">Cuadro pointiano</string>
  <string name="Items/Picture_Expensive_Doggo_Description">Esto sí que parece una pintura de verdad, se ven los brochazos y todo. Es como si tuvieses un perro delante de tu cara.</string>
  <string name="Items/Picture_Expensive_Doggo_Name">Arte perruno</string>
  <string name="Items/Picture_Expensive_Mountains_Description">Un cuadro que representa las montañas de Two Point County.</string>
  <string name="Items/Picture_Expensive_Mountains_Name">Cuadro de montañas</string>
  <string name="Items/Picture_Jazza_Album_Name">Vinilo de Jazza</string>
  <string name="Items/Picture_Light_Box_Description">Un paseo de la fama con nuestras mejores imágenes de escáner.</string>
  <string name="Items/Picture_Light_Box_Name">Panel de rayos X</string>
  <string name="Items/Picture_Painting_Beach_Description">Lo más parecido a estar allí de verdad. Bueno, vale, ligeramente parecido.</string>
  <string name="Items/Picture_Painting_Beach_Name">Cuadro de una playa</string>
  <string name="Items/Picture_Painting_Doggo_Description">Una pintura de un perro. Quizá sea un perro famoso.</string>
  <string name="Items/Picture_Painting_Doggo_Name">Cuadro de un perro</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Description">Esperemos que lo hayan hecho unos niños.</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Name">Dibujos</string>
  <string name="Items/Picture_Poster_8bit_Description">Está muy bien que se lleve lo retro, pero esta gente tiene un problema.</string>
  <string name="Items/Picture_Poster_8bit_Name">Póster de 8 bits</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Description">Un diagrama detallado, aunque antiguo, del órgano responsable de este caos.</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Name">Póster anatómico del cerebro</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Description">Lo que Pablo no te enseñó.</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Name">Póster anatómico del cubismo</string>
  <string name="Items/Picture_Poster_Anatomy_Description">Una forma de ver cómo eres por dentro sin máquinas ni artilugios.</string>
  <string name="Items/Picture_Poster_Anatomy_Name">Póster anatómico</string>
  <string name="Items/Picture_Poster_Animal_Description">Si los animales te responden de esta forma, es posible que tengas magnetismo animal.</string>
  <string name="Items/Picture_Poster_Animal_Name">Póster de magnetismo animal</string>
  <string name="Items/Picture_Poster_Clown_Description">Una campaña de concienciación sobre los payasos. Los payasos ya no son personas, pero pueden volver a serlo con algo de ayuda.</string>
  <string name="Items/Picture_Poster_Clown_Name">Póster de payaso</string>
  <string name="Items/Picture_Poster_Cubism_Description">Un recordatorio de que el arte es peligroso. Consume con moderación.</string>
  <string name="Items/Picture_Poster_Cubism_Name">Póster de cubismo</string>
  <string name="Items/Picture_Poster_FoodPyramid_Description">Una dieta óptima; una dieta opcional.</string>
  <string name="Items/Picture_Poster_FoodPyramid_Name">Póster de la pirámide alimenticia</string>
  <string name="Items/Picture_Poster_Grey_Description">El descubrimiento de este ángulo supuso un gran avance para diagnosticar la insuficiencia colórica. Se le conoce como el ángulo de concavidad emocional.</string>
  <string name="Items/Picture_Poster_Grey_Name">Póster de insuficiencia colórica</string>
  <string name="Items/Picture_Poster_LightHeaded_Description">Para ver cómo funcionan los pacientes lumbreras.</string>
  <string name="Items/Picture_Poster_LightHeaded_Name">Póster de lumbreras</string>
  <string name="Items/Picture_Poster_MockStar_Description">Vestirse como los campeones es el comienzo del autoengaño absoluto. Piénsatelo bien cuando te vistas o vistas a los demás.</string>
  <string name="Items/Picture_Poster_MockStar_Name">Póster de mala estrella</string>
  <string name="Items/Picture_Poster_Mummy_Description">Poca gente sabe que el papel higiénico puede alterar químicamente el cuerpo.</string>
  <string name="Items/Picture_Poster_Mummy_Name">Póster de momificación</string>
  <string name="Items/Picture_Poster_Pandemic_Description">Es todo muy divertido hasta que se atasca. Hay que saber cuándo parar la broma.</string>
  <string name="Items/Picture_Poster_Pandemic_Name">Póster de cazos perdidos</string>
  <string name="Items/Picture_Poster_Shock_Description">Si puedes verle el esqueleto, es que tiene un problema.</string>
  <string name="Items/Picture_Poster_Shock_Name">Póster de enchufismo</string>
  <string name="Items/Picture_Poster_Test_Eye_Description">Diviértete con el tamaño de la fuente.</string>
  <string name="Items/Picture_Poster_Test_Eye_Name">Póster de prueba ocular</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Description">Una antigua prueba pasa/no pasa: sin presión.</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Name">Póster de Rorschach</string>
  <string name="Items/Picture_Poster_TurtleHead_Description">Un recordatorio que te ayuda a identificar los imperceptibles síntomas visuales de una cabeza de tortuga.</string>
  <string name="Items/Picture_Poster_TurtleHead_Name">Póster de cabeza de tortuga</string>
  <string name="Items/Pippette_Name">Pipeta</string>
  <string name="Items/Plant_Cactus_Description">Como un amigo, pero siempre va con pinchos. Nada de abrazos.\\nNo es muy bonito, pero no requiere demasiada agua.</string>
  <string name="Items/Plant_Cactus_Name">Cactus</string>
  <string name="Items/Plant_Large_Description">No es exclusiva de la Navidad. Tiene que regarse.</string>
  <string name="Items/Plant_Large_Name">Planta</string>
  <string name="Items/Plant_RoseBush_Description">Puede que hayan sido pintadas. Ahora mismo son rojas.\\nEs precioso, pero hay que regarlo a menudo.</string>
  <string name="Items/Plant_RoseBush_Name">Rosal</string>
  <string name="Items/Plant_SunFlower_Description">Un rayo de sol en medio de tu hospital.\\nEs bonito, pero hay que regarlo a menudo.</string>
  <string name="Items/Plant_SunFlower_Name">Girasol</string>
  <string name="Items/Plant_Yucca_Description">No tengo ni idea de lo que es esto.\\nEs bastante bonita, y no hay que regarla muy a menudo.</string>
  <string name="Items/Plant_Yucca_Name">Yuca</string>
  <string name="Items/PlotMachine_Avalanche">Estabilizador de avalanchas</string>
  <string name="Items/PlotMachine_Earthquake">Estabilizador de terremotos</string>
  <string name="Items/PlotMachine_Epidemic">Estabilizador de epidemias</string>
  <string name="Items/PlotMachine_FrogRain">Estabilizador de ranas</string>
  <string name="Items/PlotMachine_Ghost">Estabilizador de fantasmas</string>
  <string name="Items/PlotMachine_Thunder">Estabilizador de tormentas eléctricas</string>
  <string name="Items/PlotMachine_Volcanic">Estabilizador de volcanes</string>
  <string name="Items/PlotMachine_WaterTornado">Estabilizador de torbellinos</string>
  <string name="Items/Poo_Name">Caca</string>
  <string name="Items/PriceModifier_ArcadeMachine">Recreativa</string>
  <string name="Items/PriceModifier_Cafe">Cafetería</string>
  <string name="Items/PriceModifier_DrinkMachine">Máquina de bebidas</string>
  <string name="Items/PriceModifier_EnergyDrinkMachine">Máquina de bebidas energéticas</string>
  <string name="Items/PriceModifier_GiftShop">Tienda de regalos</string>
  <string name="Items/PriceModifier_LuxuryDrinkMachine">Máquina de bebidas de lujo</string>
  <string name="Items/PriceModifier_LuxurySnackMachine">Máquina de aperitivos de lujo</string>
  <string name="Items/PriceModifier_Newsagent">Puesto de revistas</string>
  <string name="Items/PriceModifier_SaltySnackMachine">Máquina de aperitivos salados</string>
  <string name="Items/PriceModifier_SnackMachine">Máquina de aperitivos</string>
  <string name="Items/PriceModifier_Telephone">Teléfono</string>
  <string name="Items/Printer_1_Description">No imprime dinero. Ya lo hemos intentado.</string>
  <string name="Items/Printer_1_Name">Impresora</string>
  <string name="Items/Printer_Big_Name">Impresora</string>
  <string name="Items/Promo/Am_ArcadeMachine_Description">Una experiencia de juego sin fin (mientras sigas introduciendo monedas).</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is from Endless Legend. Please keep the word \"Endless\" in English.</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name">Recreativa Endless</string>
  <string name="Items/Promo/Am_HoratioStatue_Description">Igualito que el original.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a guest starring appearence from Endless Space 2. Please ask your PM for ES2 in-game terminology for this character.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name">Estatua de Horatio</string>
  <string name="Items/Promo/Am_Poster_Description">Esta representación de un invernadero provoca una sensación de calor y humedad.</string>
  <string name="Items/Promo/Am_Poster_Name">Lienzo de invernadero</string>
  <string name="Items/Promo/Am_Rug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is another special item from Endless Space 2. \"Dust\" is the in-game currecy in ES2--please ask your PM for ES2 terminology.</string>
  <string name="Items/Promo/Am_Rug_Description">Cubre un espacio limitado de suelo. Tiende a acumular polvo.</string>
  <string name="Items/Promo/Am_Rug_Name">Alfombra espacial</string>
  <string name="Items/Promo/CA_Bench_Description">Detallado, elegante... pero no muy cómodo.</string>
  <string name="Items/Promo/CA_Bench_Name">Banco sin respaldo</string>
  <string name="Items/Promo/CA_Canvas_Description">Una superficie en 2D que emplea técnicas artísticas para recrear un espacio en 3D.</string>
  <string name="Items/Promo/CA_Canvas_Name">Lienzo de valle</string>
  <string name="Items/Promo/CA_DragonStatue_Description">Hecha de gomaespuma de escultor de gran calidad. Parece pesada.</string>
  <string name="Items/Promo/CA_DragonStatue_Name">Estatuilla de dragón</string>
  <string name="Items/Promo/CA_FourSeasons_Description">Un cuadríptico (sí, un cuadríptico) sobre las estaciones.</string>
  <string name="Items/Promo/CA_FourSeasons_Name">Cuadros de las estaciones</string>
  <string name="Items/Promo/FM_BeanBag_Description">Se han cosido varios balones de fútbol y rellenado el interior de trapos. Ahora es una silla.</string>
  <string name="Items/Promo/FM_BeanBag_Name">Puf futbolero</string>
  <string name="Items/Promo/FM_Framed_TShirt_Description">Una camiseta prestigiosa enmarcada.</string>
  <string name="Items/Promo/FM_Framed_TShirt_Name">Cuadro de camiseta deportiva</string>
  <string name="Items/Promo/FM_Rug_Description">Una representación detallada de un campo de fútbol con césped artificial.</string>
  <string name="Items/Promo/FM_Rug_Name">Alfombra de campo de fútbol</string>
  <string name="Items/Psych_Armchair_Description">Reservado para gente preparada.</string>
  <string name="Items/Psych_Armchair_Name">Sillón de psiquiatra</string>
  <string name="Items/Psych_Bookcase_V1_Description">Libros de psiquiatría que mejoran la habilidad de diagnóstico.</string>
  <string name="Items/Psych_Bookcase_V1_Name">Librería de diagnóstico</string>
  <string name="Items/Psych_Bookcase_V2_Description">Libros de psiquiatría que mejoran la habilidad de tratamiento.</string>
  <string name="Items/Psych_Bookcase_V2_Name">Librería de tratamiento</string>
  <string name="Items/Psych_ChangingScreen_Description">El regalo perfecto para los amantes del escondite.</string>
  <string name="Items/Psych_ChangingScreen_Name">Biombo</string>
  <string name="Items/Psych_Couch_Description">Nadie ha hecho nunca un descubrimiento sentado con la espalda recta.</string>
  <string name="Items/Psych_Couch_Name">Diván de psiquiatra</string>
  <string name="Items/Psych_Fireplace_Description">Da calor y ambiente.</string>
  <string name="Items/Psych_Fireplace_Name">Chimenea</string>
  <string name="Items/Psych_Lamp_Description">Transforma la energía eléctrica en luz y calor. ¿Qué esperabas?</string>
  <string name="Items/Psych_Lamp_Name">Lámpara</string>
  <string name="Items/PunchingBag_Description">Usado para entrenarse en un antiguo deporte en el que los participantes golpeaban al otro en la cabeza.</string>
  <string name="Items/PunchingBag_Name">Saco de boxeo</string>
  <string name="Items/Radiation_Box_Description">Sentirás como si tus manos estuvieran en una habitación distinta.</string>
  <string name="Items/Radiation_Box_Name">Caja de radiación</string>
  <string name="Items/RadiatorSmall_Description">Para esos lugares difíciles de alcanzar.</string>
  <string name="Items/RadiatorSmall_Name">Radiador pequeño</string>
  <string name="Items/Radiator_Description">Cosa caliente inanimada.</string>
  <string name="Items/Radiator_Large_Description">Palabras mayores.</string>
  <string name="Items/Radiator_Large_Name">Radiador grande</string>
  <string name="Items/Radiator_Mini_Description">Minirradiador</string>
  <string name="Items/Radiator_Mini_Name">Minirradiador</string>
  <string name="Items/Radiator_Name">Radiador</string>
  <string name="Items/Radio_1_Description">Acceso directo al dudoso contenido de Two Point Radio.</string>
  <string name="Items/Radio_1_Name">Radio</string>
  <string name="Items/Radio_Boombox_1_Description">Reproduce \"temazos\".</string>
  <string name="Items/Radio_Boombox_1_Name">Radiocassette</string>
  <string name="Items/ReceptionHatch_Description">Los recepcionistas trabajan aquí.</string>
  <string name="Items/ReceptionHatch_Name">Mostrador de recepción</string>
  <string name="Items/Reception_Description">Los pacientes pueden registrarse aquí cuando llegan al hospital.</string>
  <string name="Items/Reception_Flowers_1_Description">Las flores hacen felices a los recepcionistas.</string>
  <string name="Items/Reception_Flowers_1_Name">Flores</string>
  <string name="Items/Reception_Flowers_2_Description">La mayoría son robadas a los pacientes.</string>
  <string name="Items/Reception_Flowers_2_Name">Más flores</string>
  <string name="Items/Reception_Name">Recepción</string>
  <string name="Items/Reception_Vase_Gold_Description">Qué elegante.</string>
  <string name="Items/Reception_Vase_Gold_Name">Jarrón de flores dorado</string>
  <string name="Items/Research_Desk_Description">Está hasta arriba de software.</string>
  <string name="Items/Research_Desk_Name">Mesa de investigador</string>
  <string name="Items/Research_Machine_Description">Parece complicado.\\nSe usa para comenzar proyectos de investigación.</string>
  <string name="Items/Research_Machine_Name">Equipo de investigación</string>
  <string name="Items/Research_Monitors_Description">Una explosión de datos. Los suficientes para hacer ronronear a un científico.\\nMejora la velocidad de investigación.</string>
  <string name="Items/Research_Monitors_Name">Monitores de investigación</string>
  <string name="Items/Retro_Pack/Barber_Pole_Description">Una experiencia retrohipnótica.</string>
  <string name="Items/Retro_Pack/Barber_Pole_Name">Poste hipnotizador</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Description">Un mueble del pasado, no lo que estás pensando.</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Name">Consola</string>
  <string name="Items/Retro_Pack/Charity_Dog_ Name">Perro benéfico</string>
  <string name="Items/Retro_Pack/Charity_Dog_Description">Muy buen chico.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Description">No es un inspector de seguridad nuclear.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Name">Pato bebedor</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Description">Pisotea la basura.</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Name">Papelera elefante</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Description">Haciendo mutis por el foro.</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Name">Patos volando</string>
  <string name="Items/Retro_Pack/Gramophone_Description">Tu amigo robótico con forma de trompeta que toca música.</string>
  <string name="Items/Retro_Pack/Gramophone_Name">Gramófono</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Description">Repleta de chicles con azúcar.</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Name">Máquina de chicles</string>
  <string name="Items/Retro_Pack/Jukebox_Description">Ofrece un repertorio limitado de canciones de otra época.</string>
  <string name="Items/Retro_Pack/Jukebox_Name">Gramola</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Description">Un aparato que te mide si te queda aliento en el cuerpo.</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Name">Medidor de capacidad pulmonar</string>
  <string name="Items/Retro_Pack/Meat_Machine_Description">Un vistazo a las prioridades de nuestros antepasados.</string>
  <string name="Items/Retro_Pack/Meat_Machine_Name">Máquina de aperitivos cárnicos</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Description">Para los traseros más refinados.</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Name">Sillón de mimbre</string>
  <string name="Items/Retro_Pack/Penny_Ride_Description">De cuando estas cosas valían cinco céntimos.</string>
  <string name="Items/Retro_Pack/Penny_Ride_Name">Atracción epatante</string>
  <string name="Items/Retro_Pack/Photo_Booth_Description">Un armario iluminado a la perfección.</string>
  <string name="Items/Retro_Pack/Photo_Booth_Name">Cabina de fotos</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Description">Una buena ocasión para usar la palabra \"carambola\".</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Name">Máquina de pinball</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Description">El sucesor de las pinturas rupestres.</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Name">Magnetófono</string>
  <string name="Items/Retro_Pack/Retro_Chair_Description">Réplica del diseño popularizado hace años por Maggie Fitzpocket, la artista y diseñadora de Two Point County.</string>
  <string name="Items/Retro_Pack/Retro_Chair_Name">Silla retro</string>
  <string name="Items/Retro_Pack/Retro_Scales_Description">Mide el peso en unidades obsoletas.</string>
  <string name="Items/Retro_Pack/Retro_Scales_Name">Peso</string>
  <string name="Items/Retro_Pack/Retro_TV_Description">Así veían tus abuelos los reality shows.</string>
  <string name="Items/Retro_Pack/Retro_TV_Name">Tele retro</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Description">Venta de chuches y moñadas.</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Name">Puesto de feria</string>
  <string name="Items/Retro_Pack/Snake_Basket_Description">Este lado hacia arriba.</string>
  <string name="Items/Retro_Pack/Snake_Basket_Name">Cesta de serpientes</string>
  <string name="Items/Retro_Pack/Strength_Machine_Description">Arremángate bien.</string>
  <string name="Items/Retro_Pack/Strength_Machine_Name">Prueba de fuerza</string>
  <string name="Items/Retro_Pack/Table_Triangle_Description">De cuando las cosas eran mejores de tres en tres.</string>
  <string name="Items/Retro_Pack/Table_Triangle_Name">Mesa triangular</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Description">Un váter de los de antes.</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Name">Excusado</string>
  <string name="Items/Retro_Pack/Trampoline_Description">Para disfrutar de un suelo flexible.</string>
  <string name="Items/Retro_Pack/Trampoline_Name">Cama elástica</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Description">Generador de lesiones clásico.</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Name">Plinto</string>
  <string name="Items/Rug_V1_Description">Sirve para tapar las manchas de mermelada.</string>
  <string name="Items/Rug_V1_Name">Alfombra</string>
  <string name="Items/Rug_Violet_TwitchCon_Description">Sirve para tapar las manchas de mermelada.</string>
  <string name="Items/Rug_Violet_TwitchCon_Name">Alfombra exótica</string>
  <string name="Items/RunningMachine_Description">Más que un aparato de gimnasio.</string>
  <string name="Items/RunningMachine_Name">Maratón cardíaco</string>
  <string name="Items/RunningMachine_Upgrade_0_Description">Velocidad en la cinta mejorada.</string>
  <string name="Items/RunningMachine_Upgrade_0_Name">Maratón cardíaco II</string>
  <string name="Items/RunningMachine_Upgrade_1_Description">Velocidad en la cinta avanzada.</string>
  <string name="Items/RunningMachine_Upgrade_1_Name">Maratón cardíaco III</string>
  <string name="Items/SEGA60th/DreamCatcher_Description">¡Una máquina con mucho gancho!\\nSEGA, 1989</string>
  <string name="Items/SEGA60th/DreamCatcher_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/DreamCatcher_Name">Máquina Dream Catcher</string>
  <string name="Items/SEGA60th/OutRun_Description">¡Pulsa el botón de inicio!\\n¡Inserta monedas!\\nSEGA, 1986</string>
  <string name="Items/SEGA60th/OutRun_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/OutRun_Name">Recreativa de \"OutRun\"</string>
  <string name="Items/SEGA60th/Periscope_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/Periscope_Description">Diversión, suspense, emoción.\\nSEGA, 1966</string>
  <string name="Items/SEGA60th/Periscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/Periscope_Name">Recreativa de \"Periscope\"</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description">\"Bienvenido a Fantasy Zone.\\n¡Prepárate!\".\\nSEGA, 1985</string>
  <string name="Items/SEGA60th/SpaceHarrier_Name">Mamut de \"Space Harrier\"</string>
  <string name="Items/Server_1_Description">No recuerdo para qué sirve esto. Para algo será.</string>
  <string name="Items/Server_1_Name">Servidor</string>
  <string name="Items/Server_AI_Description">La otra máquina más inteligente de Two Point County.</string>
  <string name="Items/Server_AI_Name">PC Master RACE-2</string>
  <string name="Items/Shop_Kiosk_Flowers_Description">¿Celebras una pérdida? ¿De luto por una recuperación? ¡Tenemos algo para cada ocasión!</string>
  <string name="Items/Shop_Kiosk_Flowers_Name">Tienda de regalos</string>
  <string name="Items/Shop_Kiosk_Food_Description">Materia misteriosa en varios colores.</string>
  <string name="Items/Shop_Kiosk_Food_Name">Cafetería</string>
  <string name="Items/Shop_Kiosk_Gifts_Description">Compra las últimos productos oficiales del hospital.</string>
  <string name="Items/Shop_Kiosk_Gifts_Name">Puesto de revistas</string>
  <string name="Items/Shop_Kiosk_V4_Description">Tienda temporal</string>
  <string name="Items/Shop_Kiosk_V4_Name">Quiosco 4</string>
  <string name="Items/Shop_Kiosk_V5_Description">Tienda temporal</string>
  <string name="Items/Shop_Kiosk_V5_Name">Quiosco 5</string>
  <string name="Items/Shop_Kiosk_V6_Description">Tienda temporal</string>
  <string name="Items/Shop_Kiosk_V6_Name">Quiosco 6</string>
  <string name="Items/Shop_one needs to be deleted_Description">Tienda temporal</string>
  <string name="Items/Shop_one needs to be deleted_Name">Tienda de comida y bebida</string>
  <string name="Items/Snacks_Cakes_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Muffin\" is a pun on \"nothing.\"</string>
  <string name="Items/Snacks_Cakes_Description">A nadie le amarga un dulce.</string>
  <string name="Items/Snacks_Cakes_Name">Surtido de postres</string>
  <string name="Items/Snacks_PickleJars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_PickleJars_Description">Alucina pepinillos.</string>
  <string name="Items/Snacks_PickleJars_Name">Surtido de encurtidos</string>
  <string name="Items/Snacks_Platter_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_Platter_Description">Sabes cuándo empiezas, pero no cuándo paras.</string>
  <string name="Items/Snacks_Platter_Name">Surtido de aperitivos</string>
  <string name="Items/Sofa_Description">Un sillón gigante.</string>
  <string name="Items/Sofa_Name">Sofá</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Description">No corras sobre las flores.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Name">Flor de Sonic</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Description">En el fondo, está bastante bien.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Name">Tótem de Sonic</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the set phrase \"to get/be in the zone.\" Please adapt the phrasing so it works in your language.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description">Una especie autóctona de Green Hill.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Name">Árbol de Sonic</string>
  <string name="Items/Sonic30th_Pack/Poster_Description">El hábitat natural del erizo.</string>
  <string name="Items/Sonic30th_Pack/Poster_Name">Póster de Sonic</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Description">Un objeto de coleccionista.</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Name">Ring de Sonic</string>
  <string name="Items/Sonic30th_Pack/Rug_Description">Estos 30 años se han pasado rapidísimo.</string>
  <string name="Items/Sonic30th_Pack/Rug_Name">Alfombra de Sonic</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Description">Quietecito, para variar.</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Name">Estatua de Sonic</string>
  <string name="Items/StaffRoom_DartBoard_Description">Una zona para \"dar en el blanco\".</string>
  <string name="Items/StaffRoom_DartBoard_Name">Diana</string>
  <string name="Items/StaffRoom_Lamp_Description">Transforma la energía eléctrica en luz y calor. ¿Qué esperabas?</string>
  <string name="Items/StaffRoom_Lamp_Name">Lámpara</string>
  <string name="Items/Statue_Cubism_Thinker_Description">Da bastante en qué pensar.\\nLa segunda obra de la serie \"Meditaciones sobre la muerte\" de Zara Fitzpocket.</string>
  <string name="Items/Statue_Cubism_Thinker_Name">La estatua</string>
  <string name="Items/Statue_Duck_Description">Una obra de arte capaz de reseñarse a sí misma.\\nLa primera obra de la serie \"Meditaciones sobre la muerte\" de Zara Fitzpocket.</string>
  <string name="Items/Statue_Duck_Name">Pato positivo</string>
  <string name="Items/Statue_Ero_Name">Estatua de Ero</string>
  <string name="Items/Statue_Jasmine_Collab_Tooltip">La señorita Odyssey te ha regalado una estatua, diseñada por su amiga Zara Fitzpocket.</string>
  <string name="Items/Statue_Jasmine_Description">Una buena sustituta para los desoladores momentos en los que la señorita Odyssey no puede estar presente.</string>
  <string name="Items/Statue_Jasmine_Name">Estatua de Jasmine</string>
  <string name="Items/Statue_Jazza_Name">Estatua de Jasmine</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Description">Cambió de nombre después de que Cheesy Gubbins adquiriera los derechos. (No comestible).</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Name">Planta Cheesy Gubbins</string>
  <string name="Items/SummerFree2021_IvyPlant_Description">Una trepa por naturaleza.</string>
  <string name="Items/SummerFree2021_IvyPlant_Name">Hiedra</string>
  <string name="Items/SummerFree2021_PurplePlant_Description">Del latín \"purpedum\" que significa \"apestosa\".</string>
  <string name="Items/SummerFree2021_PurplePlant_Name">Planta púrpura</string>
  <string name="Items/SummerFree2021_SpiderPlant_Description">Si hay una planta a la que no le quedan mal las telarañas, es esta.</string>
  <string name="Items/SummerFree2021_SpiderPlant_Name">Planta araña</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buns\" can mean both \"bum\" and the type of bread used for burger sandwiches.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description">Para descansar a cuerpo de buey.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Name">Pufburguesa</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Description">Con su cebollita caramelizada por encima, su mostaza y su ketchup.</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Name">Puesto de perritos calientes</string>
  <string name="Items/SummerFree_Rug_Burger_Description">Está bien hecha.</string>
  <string name="Items/SummerFree_Rug_Burger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hamburger-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Burger_Name">Alfombra hamburguesa</string>
  <string name="Items/SummerFree_Rug_Hotdog_Description">Un sabor que deja huella.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hotdog-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name">Alfombra perrito caliente</string>
  <string name="Items/Sunbeam_OnFire">¡Una &lt;style=\"AdvisorHighlight\"&gt;marca de combustión&lt;/style&gt; está quemando el hospital! ¡Necesitamos un &lt;style=\"AdvisorHighlight\"&gt;bedel&lt;/style&gt; y un &lt;style=\"AdvisorHighlight\"&gt;extintor&lt;/style&gt;!</string>
  <string name="Items/Super_Computer_1_Description">Un ordenador potentísimo.\\nMejora la velocidad de investigación.</string>
  <string name="Items/Super_Computer_1_Name">Superordenador</string>
  <string name="Items/Super_Computer_AI_Description">Una de las dos máquinas más inteligentes de Two Point County.</string>
  <string name="Items/Super_Computer_AI_Name">PC Master RACE-1</string>
  <string name="Items/Surgery_MedicalSink_Description">Una estación de lavado manual de calidad superior de Ignaz Hygiene.</string>
  <string name="Items/Surgery_MedicalSink_Name">Lavamanos médico</string>
  <string name="Items/Surgery_OperationMonitor_Description">Para monitorizar la operación.</string>
  <string name="Items/Surgery_OperationMonitor_Name">Monitor de operaciones</string>
  <string name="Items/Surgery_OperationTable_Description">El mejor lugar para hacer una operación.</string>
  <string name="Items/Surgery_OperationTable_Name">Mesa de operaciones</string>
  <string name="Items/Surgery_WallMonitor_Description">Muy útil para encontrar objetos perdidos dentro del paciente.</string>
  <string name="Items/Surgery_WallMonitor_Name">Monitor de pared</string>
  <string name="Items/SweetDispenser_Description">La felicidad que se puede comprar.</string>
  <string name="Items/SweetDispenser_Name">Máquina de caramelos</string>
  <string name="Items/Telephone_Wall_1_Description">Todas las llamadas quedarán grabadas para nuestro disfrute.</string>
  <string name="Items/Telephone_Wall_1_Name">Teléfono</string>
  <string name="Items/Television_Description">Televisión de bajísima definición con tres canales totalmente operativos.</string>
  <string name="Items/Television_Name">Televisión</string>
  <string name="Items/TestObject_Description">TestObject_Description</string>
  <string name="Items/TestObject_Name">Test Tray Tidy</string>
  <string name="Items/ToiletCubicalGold_Description">Un trono digno de cualquiera, rey o plebeyo.</string>
  <string name="Items/ToiletCubicalGold_Name">Retrete dorado</string>
  <string name="Items/ToiletCubicle_Description">El mejor lugar para soltar lastre.\\nRequiere que un bedel se encargue del mantenimiento.</string>
  <string name="Items/ToiletCubicle_Name">Retrete</string>
  <string name="Items/ToiletHandDryer_Description">Con efecto \"brisa cálida\".\\nPor lo general, se usa en combinación con un lavabo. Mejora ligeramente los niveles de higiene.</string>
  <string name="Items/ToiletHandDryer_Gold_Description">La forma más sofisticada de finalizar el proceso de excreción.</string>
  <string name="Items/ToiletHandDryer_Gold_Name">Secamanos dorado</string>
  <string name="Items/ToiletHandDryer_Name">Secamanos</string>
  <string name="Items/ToiletSinkUnit_Description">El antídoto a la mugre.\\nMejora los niveles de higiene.</string>
  <string name="Items/ToiletSinkUnit_Gold_Description">Poco eficaz para fines higiénicos; estupendo como diseño de interiores.</string>
  <string name="Items/ToiletSinkUnit_Gold_Name">Lavabo dorado</string>
  <string name="Items/ToiletSinkUnit_Name">Lavabo</string>
  <string name="Items/ToiletSuiteGold_Description">Decora tu baño (no como estás pensando) con este conjunto dorado compuesto de lavabo, secador de manos y, por supuesto, la propia taza del váter.</string>
  <string name="Items/ToiletSuiteGold_Name">Baño de oro</string>
  <string name="Items/Training_Bookcase_1_Description">Contiene mucha información útil, aunque la gente solo mira las fotos.</string>
  <string name="Items/Training_Bookcase_1_Name">Librería con enciclopedias I</string>
  <string name="Items/Training_Bookcase_2_Description">Los márgenes están llenos de comentarios tan groseros como informativos.</string>
  <string name="Items/Training_Bookcase_2_Name">Librería con enciclopedias II</string>
  <string name="Items/Training_TraineeDesk_Description">Sacada de una escuela abandonada.\\nAquí, un alumno aprenderá una nueva cualificación.</string>
  <string name="Items/Training_TraineeDesk_Name">Mesa de alumno</string>
  <string name="Items/Training_TrainerLectern_Description">Otorga autoridad de forma súbita e inexplicable.\\nÚsalo para empezar un curso de formación.</string>
  <string name="Items/Training_TrainerLectern_Name">Atril</string>
  <string name="Items/Training_Whiteboard_Description">Se recuerda al personal que no se deben dibujar culos en la pizarra a menos que sea parte de una clase de anatomía.</string>
  <string name="Items/Training_Whiteboard_Name">Pizarra</string>
  <string name="Items/TurtleHead_Machine_Description">Un desatascador clínico extremadamente sofisticado.</string>
  <string name="Items/TurtleHead_Machine_Name">Turbodesatascador</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Description">Desatasques mejorados.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Name">Turbodesatascador II</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Description">Desatasques avanzados.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Name">Turbodesatascador III</string>
  <string name="Items/VendingMachine_Coffee_Description">Dispensa café recién molido.\\nFuente de cafeína.</string>
  <string name="Items/VendingMachine_Coffee_Name">Máquina de café</string>
  <string name="Items/VendingMachine_Drinks_Description">Cargada de refrescos Burp! de todos los sabores.</string>
  <string name="Items/VendingMachine_Drinks_Name">Máquina de bebidas</string>
  <string name="Items/VendingMachine_Energy_Description">Llena de Pulpitation, una bebida casi ilegal.</string>
  <string name="Items/VendingMachine_Energy_Name">Máquina de bebidas energéticas</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Description">Llena de sirope de alce, la sustancia orgánica más densa del planeta.\\nNo hay que reponerla tan a menudo.</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Name">Máquina de bebidas de lujo</string>
  <string name="Items/VendingMachine_LuxurySnacks_Description">Llena de nueces gigantes Jumbo. A pesar de su nombre, son bastante pequeñas.\\nNo hay que reponerla tan a menudo.</string>
  <string name="Items/VendingMachine_LuxurySnacks_Name">Máquina de aperitivos de lujo</string>
  <string name="Items/VendingMachine_SaltySnacks_Description">Llena de Briney Brittle, tu ingesta semanal de sal en una práctica barrita.</string>
  <string name="Items/VendingMachine_SaltySnacks_Name">Máquina de aperitivos salados</string>
  <string name="Items/VendingMachine_Snacks_Description">Llena de Cheesy Gubbins, el aperitivo más popular de Two Point County.</string>
  <string name="Items/VendingMachine_Snacks_Name">Máquina de aperitivos</string>
  <string name="Items/VolanicRock_Exploded">¡El hospital se ha llenado de &lt;style=\"AdvisorHighlight\"&gt;lava&lt;/style&gt;! Asegúrate de que haya &lt;style=\"AdvisorHighlight\"&gt;extintores&lt;/style&gt; suficientes en la zona.</string>
  <string name="Items/VolcanicRock_OnFire">¡La &lt;style=\"AdvisorHighlight\"&gt;lava&lt;/style&gt; está arrasando nuestro hospital! ¡Necesitamos un &lt;style=\"AdvisorHighlight\"&gt;bedel&lt;/style&gt; y un &lt;style=\"AdvisorHighlight\"&gt;extintor!&lt;/style&gt;</string>
  <string name="Items/Vomit_1_Description">Vomit_1_Description</string>
  <string name="Items/Vomit_1_Name">Pota</string>
  <string name="Items/Ward_Nurse_Locker_Description">Un pequeño espacio privado.</string>
  <string name="Items/Ward_Nurse_Locker_Name">Taquilla</string>
  <string name="Items/Ward_Nurse_Station_Description">Desde aquí se gestiona toda la enfermería.</string>
  <string name="Items/Ward_Nurse_Station_Name">Estación de enfermería</string>
  <string name="Items/WaterDrinkingFountain_Description">Un artilugio de hidratación un tanto asqueroso.</string>
  <string name="Items/WaterDrinkingFountain_Name">Fuente</string>
  <string name="Items/Wee_Name">Pis</string>
  <string name="Items/Window_Description">Perfecto para mirones o para quien no valora la intimidad.</string>
  <string name="Items/Window_Hospital_Description">Perfecto para mirones o para quien no valora la intimidad.</string>
  <string name="Items/Window_Hospital_Name">Ventana de hospital</string>
  <string name="Items/Window_Medium_Description">Perfecto para mirones o para quien no valora la intimidad. SIN USAR</string>
  <string name="Items/Window_Medium_Name">Ventana</string>
  <string name="Items/Window_Name">Ventana</string>
  <string name="Items/Wreckage_Description">Chatarra de máquina</string>
  <string name="Items/Wreckage_Name">Chatarra</string>
  <string name="Items/XRay_Machine_Description">Una máquina que deja bien claros los problemas del paciente.</string>
  <string name="Items/XRay_Machine_Name">Máquina de rayos X</string>
  <string name="Items/XRay_Machine_Upgrade_0_Description">Niveles de transparencia mejorados.</string>
  <string name="Items/XRay_Machine_Upgrade_0_Name">Máquina de rayos X II</string>
  <string name="Items/XRay_Machine_Upgrade_1_Description">Niveles de transparencia avanzados.</string>
  <string name="Items/XRay_Machine_Upgrade_1_Name">Máquina de rayos X III</string>
  <string name="Items/XRay_Terminal_Description">Se usa para hacer funcionar una máquina de rayos X.</string>
  <string name="Items/XRay_Terminal_Name">Terminal de rayos X</string>
  <string name="Items/_1_Description">Jarrón dorado lleno de flores</string>
  <string name="Levels/DLC6/R11_Future_TimeTunnel_Advisor">Puedes enviar a los pacientes perdidos en el tiempo a la sala de &lt;style=\"AdvisorHighlight\"&gt;datación sincronizada&lt;/style&gt; en cualquier momento si no puedes curarlos antes.</string>
  <string name="Levels/DLC_1/DLC_AvailableAt">Se desbloquea después de obtener 1 estrella en Flemington</string>
  <string name="Levels/DLC_1/DLC_Description">Acepta una petición de la Fundación Bigfoot y visita las Montañas Puntiagudas.</string>
  <string name="Levels/DLC_1/DLC_Name">Bigfoot</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_CastleHospital">¡El &lt;style=\"AdvisorHighlight\"&gt;castillo Roquefort&lt;/style&gt; ya está disponible!</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_InjuriesHospital">¡El &lt;style=\"AdvisorHighlight\"&gt;Hotel Underlook&lt;/style&gt; ya está disponible!</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_MoreTrainingHospital">¡&lt;style=\"AdvisorHighlight\"&gt;Swelbard&lt;/style&gt; ya está disponible!</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Description">Convierte el castillo vacío de una familia aristocrática en un hospital para la comunidad de la montaña.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nCabe destacar que, de no haber llegado con algunos siglos de retraso, al fin te encontrarías en un lugar culturalmente relevante. Me repugna el degradar de esta manera una de nuestras antigüedades más valiosas, pero parece que tienes un hospital operativo en tus manos, y por lo visto eso es lo importante. En fin.\\n\\nSigue escupiéndole a la historia en la cara para conseguir más recompensas o vuelve a la civilización y ponte a trabajar.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nSegún aumenta la legitimidad directiva de tu nuevo hospital, los venerables muros del castillo Roquefort se vuelven más y más irreconocibles.\\n\\n\"¿A quién beneficia esto?\", me pregunto.\\n\"A la población local\", contestan.\\nVuelvo a preguntar: \"¿A qué precio?\".\\n\\nSigue escupiéndole a la historia en la cara para conseguir más recompensas o vuelve a la civilización y ponte a trabajar.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nFelicidades: has completado esta monstruosa corrupción del pasado de Two Point County por el bien de un supuesto \"progreso\".\\n\\nLe escuché comentar a uno de mis subordinados que, gracias a tu hospital, el castillo ha recuperado su gloria pasada. Una observación tan risiblemente absurda que ha conseguido aliviar mi dolor, de forma pasajera pero agradable.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Name">Castillo Roquefort</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Text">Bienvenido al castillo Roquefort. Bueno, a uno de ellos. La aristocrática familia Roquefort nos ha prestado amablemente uno de sus castillos para construir un hospital en él.\\n\\nLa familia también nos ha aportado la tecnología que adquirió para revivir a los invitados tras sus infames banquetes de queso. El Tiemblamatic parece creado para borrachines, pero también se le han encontrado aplicaciones médicas en esta zona tan malsana de Two Point County.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Title">Castillo Roquefort</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Description">Dirige el centro médico de este centro turístico de tan mala reputación.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Post_Text">El hospital ya está operativo, y la Fundación Bigfoot ha adquirido tecnología para tratar a los pacientes con humor de perros y la ha donado a nuestra organización.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Pre_Text">Nos gustaría atender a algunos pacientes con humor de perros, una enfermedad común en esta parte del condado, pero nuestra organización no dispone de recursos para ello. La Fundación Bigfoot ha dicho que invertirá en equipamiento para nosotros en cuanto nuestro primer hospital esté operativo.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Title">Locos de atar</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Title">Perrera</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nIntentaré reprimir momentáneamente mi desprecio por el sector servicios para decir que me gusta haber recibido menos quejas sobre el estado de ese horrible centro turístico. Te mereces una palmadita en la espalda, dátela a ti mismo de mi parte. Pero sigamos con nuestras burlas de costumbre: pronto te pondrán a hacer camas y a encerar esquíes, seguro. Jo, jo, jo.\\n\\nSigue recorriendo este sendero de incertidumbre para conseguir más recompensas, o vuelve a la civilización y ponte a trabajar.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nPara ser nuevo en esto lo estás haciendo bastante bien, ¿no? Espero que el glamour de las tarjetas llave, los productos de lavabo en miniatura y la comida en bandejitas metálicas no te separe de nosotros para siempre. Yo no sé si podría superarlo. Ah, y no te olvides de dejar caramelos de menta en las almohadas.\\n\\nSigue recorriendo este sendero de incertidumbre para conseguir más recompensas, o vuelve a la civilización y ponte a trabajar.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nMe sorprende mucho que hayas decidido convertir un hotel de tercera en un hospital de primera. A lo mejor es que esperabas que el hotel ganase calidad por ósmosis. O quizás es que te gusta crear hospitales de alta calidad. Mira, me estoy dando cuenta de que cuanto más pienso en ello, menos me importa.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Name">Hotel Underlook</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V10_Advisor">Reseña del Hotel Underlook:: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Había un oso en el vestíbulo\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V1_Advisor">Reseña del Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"El peor fin de semana de mi vida. El tiempo muy agradable, eso sí\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V2_Advisor">Reseña del Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Las almohadas eran un asco y me desaparecieron los zapatos. Fatal todo\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V3_Advisor">Reseña del Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Metieron mi equipaje en la nevera en vez de llevarlo a mi habitación\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V4_Advisor">Reseña del Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"La comida nunca llegó. Me caí de la silla. Qué aniversario más triste\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V5_Advisor">Reseña del Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Pillar una enfermedad en vacaciones te corta el rollo\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V6_Advisor">Reseña del Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Se cortó la luz. No se veía nada. ¡ME QUEDÉ TIRADO TODA LA NOCHE EN LA MONTAÑA!\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V7_Advisor">Reseña del Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Nos recomendaron dar un paseo por la montaña y me caí por un precipicio. No me ha gustado mucho la experiencia\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V8_Advisor">Reseña del Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"TODO ESTABA PEGAJOSO\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V9_Advisor">Reseña del Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Había un pescado podrido en el armario\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V1_Advisor">Reseña del Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Un desayuno generoso. Nunca he visto tantos arenques juntos\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V2_Advisor">Reseña del Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Una colección de papeles de pared muy interesante\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V3_Advisor">Reseña del Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"La cama era unos centímetros más grande de lo que me esperaba. Muy bien\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V4_Advisor">Reseña del Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Ningún miembro del personal me humilló. Odio que me hagan eso\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V5_Advisor">Reseña del Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Infinitamente aceptable\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V1_Advisor">Reseña del Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Mi habitación tenía baño incluido. Me sentí una celebridad. Ja, ja. Un lugar muy elegante\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V2_Advisor">Reseña del Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Ese fin de semana me pidieron matrimonio, así que tengo un recuerdo distorsionado del viaje\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V3_Advisor">Reseña del Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Qué sitio tan siniestro. Imprescindible para todos los fans de lo anormal y lo poco habitual\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V4_Advisor">Reseña del Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"no sabía q había montañas en two point country! q way\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V5_Advisor">Reseña del Hotel Underlook: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Aquí arriba todo es muy hermoso. Una forma estupenda de ver toda la zona\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Title">Evento en Underlook.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Text">Te damos la bienvenida a Underlook. Este hotel y centro turístico tiene mala suerte y una dirección nefasta, lo que provoca accidentes, brotes de enfermedades y clientes descontentos. El dueño está harto de comentarios negativos y beneficios menguantes, así que han creado un \"presupuesto médico de emergencia\" para salvar la reputación del hotel y evitar más pleitos. Te han invitado a dirigir las nuevas instalaciones médicas del centro.\\n\\nEn vez de recibir un salario por procesar pacientes, recibirás dinero por completar objetivos marcados por el hotel. También recibirás una bonificación de rendimientos mensual basada en tu éxito al tratar a los pacientes. Durante los primeros tres meses, las bonificaciones mensuales cubrirán todos tus costes de gestión. Al formar parte del hotel, tendrás que hacer frente a todas las críticas y reseñas negativas que reciba: tal vez no sea mala idea invertir en marketing… </string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Title">Hotel y estación de esquí Underlook</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Description">Insufla nueva vida a este antiguo instituto de investigación situado en la ciudad más apartada de Two Point County.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nPensaba que Swelbard era un lugar imaginario, una excusa para contar una historia de fantasía o asustar a un niño rebelde, así que puedes imaginar mi sorpresa cuando me enteré de tu último logro. ¿Cuál será tu próximo paso? ¿Un municipio en el cielo o una isla desierta? ¿El hogar subterráneo de la gente topo? No me sorprendería, sabiendo que tu ambición por lo absurdo no conoce límites.\\n\\nSigue en tu mundo de fantasía para conseguir más recompensas o vuelve a la civilización y ponte a trabajar.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nHay algo francamente admirable en tu espíritu pionero y obstinado. Que hayas decidido ignorar la vida civilizada y, de forma sorprendente, hayas colocado tu bandera en un lugar tan lejano y desprovisto de vida es un reflejo de la vitalidad, la inestabilidad y la estupidez supina de nuestros tiempos.\\n\\nSigue en tu mundo de fantasía para conseguir más recompensas o vuelve a la civilización y ponte a trabajar.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nComo directores, nuestro objetivo es buscar el mejor sitio para cada engranaje de nuestra maquinaria. Ahora me doy cuenta de que tu remoto hospital de investigación es el lugar perfecto, un refugio seguro para los ermitaños inquisidores que hay entre nosotros. Utilizar correctamente este peculiar recurso debería resultar beneficioso para nuestra infraestructura sanitaria, cada vez más amplia. Qué exquisitamente astuto.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Name">Swelbard</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Text">Te damos la bienvenida a Swelbard, la ciudad más apartada de todo Two Point County. Te han invitado a rejuvenecer el Instituto de Investigación de Swelbard creando un hospital de investigación. Además de tratar las enfermedades de la zona, también tendrás que completar algunas de las impresionantes investigaciones del centro.\\n\\nSwelbard es un lugar muy apartado, así que no te será fácil encontrar personal. Los únicos candidatos que querrán trabajar para ti serán gente de la zona desesperada y sin formación. Tendrás que formar a tu personal si quieres curar a la gente de la montaña y salvar la reputación del Instituto, que ahora mismo está en el fondo de un pozo.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Title">Instituto de investigación de Swelbard</string>
  <string name="Levels/DLC_1/R6_MoreTraining_ResearchBonus_Advisor">¡Hemos recibido una subvención de &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; de los benefactores del Instituto por haber completado una investigación! </string>
  <string name="Levels/DLC_1/R6_MoreTraining_TrainingBonus_Advisor">¡Hemos recibido una subvención de &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; de los benefactores del Instituto por haber completado un entrenamiento!</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach">Has hecho un trabajo estupendo. Gracias de nuevo por haber venido hasta aquí.\\n\\nComo creo que ya te había comentado, la gente de las Montañas Puntiagudas no suele recibir mucha atención. Creo que las ventajas del servicio que estás prestando serán múltiples y duraderas.\\n\\nEspero que hayas disfrutado ejercitando tus músculos directivos.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach_Signature">Tu amigo,\\nBartholomew F. Yeti</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital">No solo has prestado a la gente de Swelbard los excelentes cuidados que se merecen, sino que has devuelto su identidad a esta ciudad. Tengo otro proyecto preparado para ti...\\n\\nLos Roquefort, una de las familias más antiguas de Two Point County, se han puesto en contacto conmigo para ofrecerte uno de sus castillos vacíos. Parece que quieren un poco de publicidad positiva en su comunidad tras siglos de feudalismo, miseria y trigo racionado.\\n\\nOfrecerás cuidados sanitarios a la comunidad de la montaña que vive en torno al castillo. Me han dicho que tengas en cuenta las particularidades del castillo: una disposición poco habitual, corrientes de aire inexplicables y... Caramba, por lo visto, también hay fantasmas.\\n\\nBuena suerte.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital_Signature">Tu amigo,\\nBartholomew F. Yeti\\n\\nP. D. ¿Tienes guantes?</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital">Soy el embajador de la Fundación Bigfoot, un grupo dedicado a conservar la región de las Montañas Puntiagudas y apoyar a sus habitantes, que están entre los más desatendidos y olvidados de todo Two Point County. ¡Ni siquiera salíamos en el juego hasta ahora!\\n\\nLlevamos muchos años de retraso en nuestro sistema sanitario, así que, cuando me hablaron del buen trabajo que estás haciendo por Two Point County, pensé en ponerme en contacto contigo. ¿Te gustaría venirte a las Montañas Puntiagudas y atender enfermos en las alturas?\\n\\nEl Hotel Underlook, el centro turístico más importante de la región, se ha visto obligado a adoptar un \"presupuesto médico de emergencia\". He hablado con el dueño y está muy interesado en que usted venga a dirigir el hospital que acaban de abrir. ¿Qué te parece?\\n\\nEspero tener noticias tuyas pronto.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital_Signature">Tu amigo,\\nBartholomew F. Yeti\\n\\nP. D. Tráete una bufanda.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital">Estoy encantado de que hayas aceptado venirte hasta este rincón de Two Point County. ¡Gracias! No creo que Underlook haya tenido nunca tantos visitantes, ni desde luego tantos que hayan vuelto a casa sanos y salvos. Y todo es gracias a ti.\\n\\nContribuir a sustentar la economía de la región ha sido un gran comienzo, y has empezado a labrarte una buena reputación. Los benefactores del Instituto de investigación de Swelbard se han puesto en contacto conmigo. Quieren saber si querrías convertir el Instituto en un hospital para la ciudad más apartada de Two Point County. Ya que estás aquí, ¿por qué no intentas que su investigación recupere prestigio?\\n\\nSigue así.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital_Signature">Tu amigo,\\nBartholomew F. Yeti\\n\\nP. D. Esta vez tráete también un gorro.</string>
  <string name="Levels/DLC_2/DLC_AvailableAt">Se desbloquea después de obtener 1 estrella en Flemington\\nSe recomienda jugar después de obtener 1 estrella en Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_2/DLC_Description">Esteriliza tu camino en una isla tropical para un excéntrico millonario que busca un legendario manantial que desafía a la muerte.</string>
  <string name="Levels/DLC_2/DLC_Name">Isla Pebberley</string>
  <string name="Levels/DLC_2/DLC_Start_Description">Lleva tu talento directivo a las costas tropicales de Isla Pebberley y ayuda al excéntrico millonario Wiggy Silverbottom con su último capricho.\\n\\nAviso: te recomendamos que amplíes tu organización, ganes más tecnología y descubras más enfermedades en el continente antes de aceptar este encargo.</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_AtollHospital">¡&lt;style=\"AdvisorHighlight\"&gt;Arrecife Pebberley&lt;/style&gt; ya disponible!</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_HordeHospital">¡&lt;style=\"AdvisorHighlight\"&gt;Montaña Chata&lt;/style&gt; ya disponible!</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_JungleClearingHospital">¡La &lt;style=\"AdvisorHighlight\"&gt;Espesura&lt;/style&gt; ya disponible!</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Text">Ahora que el hospital está menos sucio, es legal que lo llamemos hospital. Ah, y también podremos ejercer la medicina y todo.\\n\\nTambién nos han enviado la tecnología necesaria para tratar a pacientes con inexpresividad, una enfermedad bastante común en la isla.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Title">Lienzo en blanco</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Description">El área con mayor densidad de población de la isla. Cálida, pegajosa y con tendencia a experimentar condiciones meteorológicas extremas.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nCuando me informaron de tu llegada a Arrecife Pebberley, me temí lo peor. Que algún tipo de conducta, tan inapropiada y vergonzosa que podría haber arruinado una organización entera, te habría hecho huir de nuestras costas. Cuando supe que, en realidad, estabas construyendo un hospital, comprendí que solo estabas sufriendo una crisis. Ni que decir tiene que eso me llena de júbilo y que he dejado de triturar documentos.\\n\\nSigue retozando en la arena para conseguir más recompensas o vuelve al continente y ponte a trabajar.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nYo te animaría a que ampliaras tu periodo de rehabilitación tanto como lo estimes \"necesario\". Sin embargo, aunque te deseo una pronta recuperación, la salud de Two Point County va por delante, y aquí hay mucho que hacer, diría yo. Además, ¿cuánto trabajo puede haber en el paraíso de Two Point County?\\n\\nSigue retozando en la arena para conseguir más recompensas o vuelve al continente y ponte a trabajar.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nTu dedicación es innegable. Has persistido hasta el final. Ahora, Pebberley puede presumir de un centro médico de primera en medio de sus castillos de arena y su tranquilo y espumoso oleaje. Qué grata noticia para ellos…\\nEspero que este sea el fin de tu pequeña aventura.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Name">Arrecife Pebberley</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Text">Arrecife Pebberley te da la bienvenida. Wigbert \"Wiggy\" Silverbottom ha fundado este hospital en la costa de Isla Pebberley. En estos momentos, nuestro centro no es lo que se dice \"oficial\". Tenemos que limpiarlo un poco antes de que lleguen las autoridades médicas de la isla para que lo reconozcan como hospital y nos concedan la licencia médica.\\n\\nWiggy está usando el hospital para cumplir todas esas promesas de puestos de trabajo que les hizo a algunas personas sin pensárselo bien. Por algún motivo, ha pensado que sería buena idea que trabajaran como bedeles para nosotros. No tendremos acceso a un equipo de bedeles médicos altamente cualificados. En lugar de eso, tendremos que contratar a otras personas desconocidas y sin ningún tipo de experiencia. Tendremos que formarlos o contratarlos por docenas, ya que Pebberley tiene uno de los climas más impredecibles de Two Point County.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Title">Arrecife Pebberley</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Description">Las inclemencias del tiempo han erosionado los picos de esta montaña y formado una serie de mesetas muy misteriosas y difíciles de alcanzar.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nEstá claro que cualquier paleto se habría dado cuenta de que la descripción de este fragmento de mitología pointiana no era literal… Mucho me temo que debo informarte de que, cuando la leyenda habla de una fuente revitalizadora, lo hace de forma metafórica. En ningún caso se trataba de una poción mágica. En cualquier caso, la has encontrado, no sé cómo. Disfruta de sus aguas, que, aparte de ser preciosas, no tienen nada fuera de lo común.\\n\\nSigue perdiendo el tiempo en estas ruinas para conseguir más recompensas o vuelve al continente y ponte a trabajar.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nVaya, vaya. He oído que están llegando oleadas de visitantes enfermizos a tu hospital. Se me viene a la cabeza una imagen totalmente ridícula, aunque no del todo insatisfactoria. Te lo digo con tanto aprecio como ganas tengo de involucrarme en el asunto, como es habitual.\\n\\nSigue perdiendo el tiempo en estas ruinas para conseguir más recompensas o vuelve al continente y ponte a trabajar.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nParece que por fin has terminado de construir un hospital de primera clase. En la cima de una montaña, nada menos. Tal vez deberías plantearte demostrar tu talento de una forma más sutil. ¿Qué será lo próximo, un hospital en la Luna? (Por favor, ni se te ocurra).</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Name">Montaña Chata</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Text">Te damos la bienvenida a la Montaña Chata. Las magníficas mesetas naturales de esta zona son perfectas para anclar cimientos. Son planísimas. Mucho más apropiadas que las Montañas Puntiagudas del norte. Y nuestros antepasados también lo veían así, porque antiguamente construyeron un montón de edificios con sus antiguas herramientas.\\n\\nEl transporte aquí es una pesadilla, como te puedes imaginar. Los turistas que llegan hasta aquí suelen haber contraído alguna enfermedad en sus viajes, así que puedes esperar que aparezcan de golpe algún que otro grupo de aventureros pachuchos (llamémoslos \"oleadas\"). Mientras tú los tratas, el equipo de Wiggy excavará en las ruinas. Sería recomendable seguir de cerca su progreso: cuantas más cosas descubran y restauren, más cabezas huecas acudirán a nuestro hospital.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Title">Montaña Chata</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Description">Coexiste con la naturaleza en una jungla casi con vida propia.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nTengo pocas esperanzas de que este mensaje te llegue, teniendo en cuenta dónde te encuentras, pero es mi deber como Ministro de Sanidad enviar estas cartas cuando se cumplen los requisitos pertinentes. Este es el mensaje: lalará, titirí, bla, bla, bla. Etcétera.\\n\\nSigue holgazaneando en la jungla para conseguir más recompensas o vuelve al continente y ponte a trabajar.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nEntiendo que tu establecimiento ha reducido drásticamente su remotidad desde la última vez que te escribí gracias a la creciente popularidad de tu nueva \"rama\" empresarial (qué chispa tengo). Me atrevo a señalar que esto se sale un poco del alcance de las responsabilidades de tu puesto de trabajo, pero bueno. Eso significa que estaré pendiente.\\n\\nSigue holgazaneando en la jungla para conseguir más recompensas o vuelve al continente y ponte a trabajar.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nSi esperas que te felicite por recuperar el equilibrio de una jungla ancestral, espero que lo hagas sentado. Además, yo diría que tu idea sobre mi labor en este trabajo dista brutalmente de la realidad. Aunque el hospital te ha quedado niquelado, las cosas como son.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Name">La Espesura</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Text">Te damos la bienvenida a la Espesura. Es difícil de creer, pero, hace tiempo, antes de que la naturaleza se rebelara y creciera hasta ocupar todo el espacio, el corazón de esta jungla estaba habitado. La gente que había vivido aquí durante milenios se vio forzada a abandonar su hogar y a trasladarse a unos pocos metros de distancia.\\n\\nLas plantas aquí son muy tiquismiquis para ser vegetales, pero responderán positivamente si te preocupas por la gente y recuperas el equilibrio de la zona. Cuando llegamos, encontramos inscripciones con secuencias de números y palabras incomprensibles en la corteza de los árboles. Mira que lo intentamos, pero no le encontramos ningún sentido a eso de \"Cura a 10 pacientes\". Quizás a ti se te ocurra algo. Buena suerte y recuerda: ¡los árboles te observan!</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Title">La Espesura</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach">Si me hubieras dicho que encontraríamos el tesoro que tanto buscábamos y que al final esa leyenda que tanto tiempo ha sobrevivido por medio de rumores y polvorientos trozos de papel nunca había sido completamente literal, habría pensado que la decepción, o incluso humillación, estaba asegurada. Sin embargo, confieso que estoy bastante contento. Este sitio me agrada. Las vistas son preciosas y tal. Seguro que hay una lección que aprender de todo esto, pero prefiero pasar directamente a otra cosa.\\n\\nVamos, Giles, volvamos a casa. Tenemos que empezar a trabajar en esa máquina del tiempo.</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach_Signature">Wiggy Silverbottom y Giles</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll">Muy bien, Giles, coge papel y boli. ¿Estás escuchando? Que estoy a punto de empezar. ¿Giles? ¡Giles! Vale, ahí va.\\n\\nEstimado/a (averiguar cómo se llama), espero que estés bien, etc., etc. \\n\\nLa legendaria fuente de la vida eterna, oculta en alguna parte de Isla Pebberley, ha despertado mi interés. Mis investigadores han identificado tres posibles paraderos en la isla. Mi principal preocupación es que está plagada de toda clase de enfermedades, muchas de ellas desconocidas en el continente. Te he elegido para esterilizar nuestro camino hasta el manantial con tus espléndidos hospitales.\\n\\nA cambio, te ofrezco la gloria en tu propio campo: ¡formarás parte del mayor avance de la historia de la medicina! Ah, y te pagaré el viaje. Comenzaremos nuestra búsqueda en Arrecife Pebberley.\\n\\nY escribe lo que sea para despedirte. Por cierto, ¿qué hay para comer...? ¿Giles? Giles, ¿qué haces escribiendo todavía? Giles. ¡Giles!</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde">Giles, me aseguraste que esta búsqueda no nos defraudaría; que si el manantial se hallaba en la isla, lo encontraríamos. Así que he decidido que, si no está aquí, no regresarás con nosotros al continente. Es lo justo y espero que lo entiendas.\\n\\n¿Por dónde iba? Ah, sí. Esta podría ser la última vez que te dicto, Giles. Disfrútalo.\\n\\nEstimado/a colega: Espero que tengas tanta ilusión como yo por llegar a la última parada de nuestro viaje. Estas ruinas prometen mucho. Esta es la nuestra, estoy convencido. Mientras te hablo... Quiero decir, mientras te escribo, ya saboreo las mieles del triunfo.\\n\\nExcelente. Y ahora, Giles, ¿puedes explicarme por qué no estoy saboreando una taza té?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing">El ánimo es fundamental, Giles. Es importante que nadie se entere de lo decepcionante e infructuosa que ha sido nuestra primera parada.\\n\\nComencemos. Apreciado/a colega, tu reputación te precede, pero la calidad de tu trabajo ha superado mis expectativas. No te desanimes. Arrecife Pebberley era el punto de partida, ¡pero esto es solo el comienzo! Tenemos grandes esperanzas de encontrar el manantial en nuestra próxima parada, en el interior de la isla. Como bien dicen, ¡Hogsport no se construyó en un día...! Seguro que fueron más de uno.\\n\\n¡A ver quién llega primero a la jungla! Hablando del tema, Giles, ¿tenemos listo el alojamiento para la siguiente etapa?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_3/DLC_AvailableAt">Se desbloquea después de obtener 1 estrella en Flemington\\nSe recomienda jugar después de obtener 1 estrella en Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_3/DLC_Description">Ayuda a investigar eventos extraños en el sur de Two Point County y trata a pacientes con enfermedades espaciales.</string>
  <string name="Levels/DLC_3/DLC_Name">Encuentros en la tercera base</string>
  <string name="Levels/DLC_3/DLC_Start_Description">Realiza una tarea extraterrestre y ayuda a la periodista Charlatene Cotillington a investigar los misteriosos sucesos del \"escándalo de Goldpan\".\\n\\nAviso: te recomendamos que amplíes tu organización, obtengas más tecnología y descubras más enfermedades en el continente antes de aceptar este encargo.</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_AirBase">¡&lt;style=\"AdvisorHighlight\"&gt;Camouflage Falls&lt;/style&gt; disponible!</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_KitschAmericana">¡&lt;style=\"AdvisorHighlight\"&gt;Goldpan&lt;/style&gt; disponible!</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_SecretFacility">¡La &lt;style=\"AdvisorHighlight\"&gt;Sima 24&lt;/style&gt; disponible!</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Description">Una base militar secreta que aparenta ser una urbanización residencial.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nMe han dicho que estáis en una \"ubicación confidencial\". Eso está muy bien. Sin embargo, me pienso guardar mis habituales cumplidos hasta que no reveléis vuestra ubicación. Mis felicitaciones al hospital. Esté donde esté.\\n\\nSigue descendiendo hacia las sombras para conseguir más recompensas o regresa al universo conocido y vuelve a trabajar.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nHe recibido quejas por \"presionar a personal con autorización\". Te pido disculpas y también a aquellos encantadores oficiales, y les felicito por su rigurosa labor de comprobación de cartas... Confieso que ha sido una nimiedad sin importancia ya que, y lo digo de verdad, no me importa lo que estáis haciendo.\\n\\nSigue descendiendo hacia las sombras para conseguir más recompensas o vuelve al universo conocido y ponte a trabajar.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nBuen trabajo. Me alegro de que lo hayas hecho tan bien ayudando a Two Point County en esta empresa de alto secreto. Te recuerdo que me negaría a recibir cualquier información delicada, ya que valoro nuestra seguridad, puede que demasiado. Así que diles a esos seguramente encantadores hombres de la furgoneta que no tienen por qué seguir esperando fuera de mi casa.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Name">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Text">Te damos la bienvenida a Camouflage Falls, el pueblecito más cuco de Two Point County que no existe. Tras años de retrasos y de plazos incumplidos, el mejor lugar para que el gobierno de Two Point County oculte una base secreta son unos terrenos en construcción. Muy ingenioso, ¿verdad? Esta instalación fue construida para curar a ciudadanos de todo Two Point County afectados por \"enfermedades espaciales\" que se propagan como consecuencia del incidente ocurrido cerca de Goldpan.\\n\\nAhora somos parte de la operación, por lo que recibiremos tareas especiales que tendremos que completar mientras tratamos a oleadas de pacientes abducidos. Para tener éxito, así como para ayudar a Two Point County a luchar contra la invasión de enfermedades extraterrestres, necesitamos que completes los objetivos especiales antes de que finalicen sus respectivas oleadas.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Title">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_OneStarEach">De acuerdo, me confieso, yo también soy extraterrestre y he estado tomándote los pelos. Nos gustabais, vosotros y vuestras extrañas tierras, vuestra armoniosa música popular y vuestras bolitas de queso. Pero en cuanto salimos a la superficie, sufrimos montones de problemas de salud inagradables. Decidimos inventar un plan para quitarnos las enfermedades sin desesconder nuestra llegada.\\n\\nTras investigar tu cultura, sabíamos que no podrías evitar cotillear un departamento sospechoso del gobierno. En fin, ¿te imaginas si nos descubrieran? Se armaría la Mari morena. Sería un desastro, y de los gordos. Un desastro gordosísimo. Anda, mírame, si ya hablo como un terrícolo más, ja, ja. Cómo muela.\\n\\nGracias por nuestras colaboraciones y las tuyas. Por favor, mantenlo todo secreto. ¡De todas formas, no te iban a creyer! Hasta luegui.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_AirBase">Te doy en horas buenas. Gracias por tus habilidades, te han autorizado para mayor nivel de autorización. Ahora, te han cargado el desarrollo de Camouflage Falls. Pero tengo datos interesantes. Este pueblo es más de lo que parece. No, ni siquiera es un pueblo, por lo que se comenta. Me sorprenden mucho estas sorprendentes noticias. ¿A ti no? Dicen que es una base secreta del gobierno en cubierta.\\n\\nEstán abduciendo a ciudadanos con enfermedades espaciales mientras están en sus cocinas, hamacas o en paseo por el parque y los llevan a Camouflage Falls por sus propios bienes. Si eres capaz de vencer las enfermedades espaciales, tal vez recibamos total cobertura y lleguemos hasta lo hondo del asunto.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_Kitsch">Saludos, débil director. Soy yo, la reporterista de investigación Charlatene Cotillington del Two Point Squabbler. Estoy haciendo un espionaje informativo secreto y te he conseguido una autorización para participar en operación del gobierno para que me ayudes a yo. El gobierno está jugando al escondrijo con un accidente espacial que mantiene en supersecreto, a pesar de los montones de problemas de salud de los pueblerinos de la zona.\\n\\nDebes curarlos para que te den mayor nivel de autorización. Así podré escribir sobre los más secretos del gobierno y de los sucesos que están sucediendo.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_SecretFacility">Iniciar secuencia de favor y obtener silla para sentarse... ¡Hay extraterrestres implicados en las operaciones! Todavía no he alcanzado el asunto hasta lo hondo, pero que sepas que los extraterrestres llegaron cuando el accidente de Goldpan. Si cooperas una más vez, veremos todas sus actividades. Ahora tienes autorización total y te llevarán a la sede bajoterránea. \\n\\nDicen que tendrás que desarrollar un artilugio para camuflar a los extraterrestres, que tienen una pinta muy bastante rara, diferente de nosotros, los humanos normales. Qué bastante rara es su pinta, la verdad. Son lo más raro que mi vista ha visto con sus propios ojos. Manténete alerta y no te fíes de ningún nadie.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Signature">Fin de la transmisión.\\nCharlatene Cotillington</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Billboard_Subheading">Las manijas del amor</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Description">Hay informes sobre extraños eventos en el pueblo cerca del lugar del accidente.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nNo hemos tenido más que un caso previo en el que un director se adentró en las tierras desérticas de Two Point County. Se le vio por última vez engullendo comida rápida antes de huir en un automóvil. Ya te he puesto en antecedentes, tú verás.\\n\\nSigue derritiéndote en el desierto para conseguir más recompensas o vuelve al universo conocido y ponte a trabajar.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nCuando llegaste, tenía la cabeza totalmente llena de preguntas. ¿Exactamente, qué estabas haciendo? ¿Tenías intención de quedarte aquí o pronto volverías a ponerte rumbo a otro lugar? ¿Tenías un plan o simplemente te dirigías en línea recta hacia el sur? Todas esas preguntas ya se han desvanecido y ahora tengo la cabeza llena de cosas mejores y mucho más interesantes.\\n\\nSigue derritiéndote en el desierto para conseguir más recompensas o vuelve al universo conocido y ponte a trabajar.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nSeguro que a estas alturas ya has curado a todo bicho viviente ahí abajo, a los seis. Supongo que esa fue la razón... ¿Te has instalado allí porque no hay mucho movimiento? Ah, la búsqueda de una vida cómoda, la conozco bien. Voy a investigar este asunto, en parte porque es mi trabajo y en parte porque mi naturaleza competitiva me impide permitir que alguien se escaquee más que yo.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Name">Goldpan</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_ComingSoon">¡Próximamente!</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_Title">Camouflage\\nFalls</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Text">Te damos la bienvenida a Goldpan. Los habitantes viven gracias a (y a la sombra de) el \"escándalo de Goldpan\" desde que se informó de que unos extraterrestres se habían estrellado cerca de su pueblecito en el sur de Two Point County. Observarás que incluso han construido una \"réplica\" del lugar del accidente en las afueras del pueblo.\\n\\nDespués de aguantar durante años a turistas entusiastas del espacio, a los habitantes de este pueblo no les gustan mucho los forasteros. Sin embargo, si consigues ganártelos con algunos logros médicos impresionantes, seguro que te permitirán ampliar el hospital a otras partes del pueblo. A pesar de que estarán disfrazados y parecerán pacientes comunes, algunos de los extraterrestres que aterrizaron aquí (sí, es cierto que aterrizaron) se presentarán en el hospital. Solo tienen curiosidad, pero se colarán en las filas, saturarán nuestros sistemas sin pagar los tratamientos y lo dejarán todo perdido si les damos la oportunidad. Presta atención a sus dispositivos de camuflaje, que fallan a veces, además de a comportamientos sospechosos típicos de los extraterrestres, para poder mandarlos a casa.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Title">Goldpan</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Description">Ve a la sede subterránea de la operación.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nEl informe que hemos recibido de tu nuevo hospital no está censurado en absoluto. Al menos incluye las cifras que muestran los hitos que has alcanzado. A pesar de que técnicamente es todo lo que hace falta para recibir una clasificación por parte del ministerio, ten en cuenta que si la falta de respeto fuera un color, yo estaría pintado de pies a cabeza.\\n\\nSigue haciendo que mi carrera sea una farsa para conseguir más recompensas o vuelve al universo conocido y ponte a trabajar.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nSaludos y buenos días a todas las alegres manos que, presuntamente, tocan este telegrama antes de que llegue a su destino. No hay nada que censurar aquí, solo se trata de un ministro cumpliendo con su deber. Que vuestros arreglos vayan como la seda y que vuestro espionaje estructure nuestras vidas desde las sombras. Los números sugieren que tu hospital es realmente bueno. Aunque vete a saber.\\n\\nSigue haciendo que mi carrera sea una farsa para conseguir más recompensas o vuelve al universo conocido y ponte a trabajar.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nNunca antes habíamos premiado con el máximo galardón a un establecimiento del que tenemos tan poca información. Espero que me disculpes si no veo el motivo por el que debe recibir una clasificación estandarizada un hospital que, por lo que respecta al ministerio, no existe.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Name">Sima 24</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Text">Te damos la bienvenida a la Sima 24. Si estás leyendo esto, significa que has obtenido la autorización de seguridad de máximo nivel que ofrece Two Point County. Los extraterrestres compraron esta caverna hace años a la gente topo para convertirla en un centro de investigación ultrasecreto (mucho en una sola frase).\\n\\nEn este entorno severo, a gran profundidad bajo la superficie de Two Point County, tendrás que mantener una serie de estabilizadores para mantener la zona (lo has adivinado) estable. Se trata de un sistema increíblemente avanzado con diferentes estabilizadores que previenen diferentes problemas. Para ello, son necesarias tareas de mantenimiento por parte de bedeles con cerebros ultraavanzados. Que es justo lo que tenemos: robobedeles. Todas las clases de robobedeles pueden encargarse de los estabilizadores. Sin embargo, cada modelo está programado para llevar a cabo unas pocas tareas de bedel. Asegúrate de comprobar sus cualificaciones. Recibirás más robobedeles a medida que amplíes el hospital, pero cada nueva parcela tendrá un estabilizador que necesitará mantenimiento.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Title">Sima 24</string>
  <string name="Levels/DLC_4/DLC_Description">Haz campaña a favor de la alcaldesa Tabitha Windsock proporcionando cuidados sanitarios a los partidarios de su iniciativa verde. </string>
  <string name="Levels/DLC_4/DLC_Name">Desconexión total</string>
  <string name="Levels/DLC_4/DLC_Start_Description">Apoya la iniciativa verde de la alcaldesa Windsock y ayúdala a ser reelegida proporcionando cuidados sanitarios a los participantes, sus nuevos seguidores.\\n\\nAviso: te recomendamos que amplíes tu organización, ganes más tecnología y descubras más enfermedades antes de aceptar este encargo.</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_AmishHospital">¡&lt;style=\"AdvisorHighlight\"&gt;Old Newpoint&lt;/style&gt; ya disponible!</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_EcoCityHospital">¡&lt;style=\"AdvisorHighlight\"&gt;Windsock&lt;/style&gt; ya disponible!</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_HippyCommuneHospital">¡&lt;style=\"AdvisorHighlight\"&gt;Wanderoff&lt;/style&gt; ya disponible!</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Description">Cosecha remedios naturales en un pueblo histórico de Two Point County.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nDe todos los giros de tu carrera ciertamente absurda, nunca pensé que fuera posible que estuviéramos compitiendo con calabacines y ortigas por tu atención. No me cabe duda de que son geniales, así que envíame una caja o, mejor aún, tráemela tú mismo y haz tu trabajo.\\n\\nSigue arando los campos para conseguir más recompensas o vuelve de la península y ponte a trabajar.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nLe pedí a uno de mis asistentes que me lo repitiera unas, no sé, ocho veces cuando me informaron de que estabas cultivando tu propia medicina. Qué extraño. Supongo que esperas que usemos una página de tu manual de jardinería para cultivar nuestro propio material de oficina, ¿no? Bueno, a ver qué tal va.\\n\\nSigue arando los campos para conseguir más recompensas o vuelve de la península y ponte a trabajar.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nVaya, tendría que contratar a un historiador a jornada completa en el Ministerio para comprobar cuándo fue la última vez que Old Newpoint ha sido tan relevante como has hecho que sea. Eso es lo que he hecho: en la época en que era simplemente Newpoint, Minnie Marinara diseñó el primer cazo... Has llegado a lo más alto, me parece.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Name">Old Newpoint</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Text">Ya puedes ampliar tu operación de sanidad granjera cultivando limones y tomates, tratando a peleles en henología e investigando tratamientos herbológicos para el herbolario.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Title">Manos a la hierba</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Text">Te damos la bienvenida a Old Newpoint, el asentamiento original en la era actual de Two Point County. A pesar de que no hay forma de saber con exactitud lo que sucedió, un evento cataclísmico puso fin a la anterior civilización de Two Point County. Fue en Old Newpoint, por aquel entonces llamada solo Newpoint, donde nuestros antepasados fundaron la vida tal como la conocemos y comenzaron a construir cobertizos, hacer cosas de mimbre y establecer nuestros problemas y tradiciones.\\n\\nMuchas de esas tradiciones se han seguido practicando en la zona hasta la fecha, por alguna razón… Sí, tradiciones extrañas como la herbología y la horticultura. Los residentes llevan muy a gala eso de vivir de lo que da la tierra, por lo que no los verás matando el hambre con bolitas de queso. Tendrás que cultivar tu propia fruta y verdura, y recoger agua de lluvia para asegurarte de que todo el mundo está alimentado e hidratado. Pero la botánica no acaba ahí (¡no!); es necesario utilizar herbolarios para tratar las dolencias más herbáceas de la región.\\nPonte a cuidar plantas.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Title">Old Newpoint</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Description">Utiliza energía verde en la primera ecociudad de Two Point County.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\n¿Tienes intención de trabajar o te conformas con dejar que la madre naturaleza se encargue de gestionar tu hospital? A quienes se empeñan, de forma tan molesta, en informarme de que has revolucionado la sanidad, simplemente les digo: \"¿y qué?\".\\n\\nSigue aprovechándote del clima para conseguir más recompensas o vuelve de la península y ponte a trabajar.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nPersonalmente, me parece que esa farmacia flotante tuya se parece más a una barcaza que a un hospital. He estado escudriñando los anales de la sanidad para averiguar cómo podemos anular tu estatus; de momento no ha habido suerte. No salgas flotando.\\n\\nSigue aprovechándote del clima para conseguir más recompensas o vuelve de la península y ponte a trabajar.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nParece que estás bastante adelantado a tu época: has diseñado el modelo no solo del hospital del futuro, sino también de la ciudad del futuro. Es una lástima que estemos aquí y ahora, y no allí y entonces... Es lo que tiene adelantarte a tu tiempo, que la incomprensión es tu único premio. Qué pena.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Name">Windsock</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Text">Recuerda: la energía verde no sirve solo para abastecer a las salas, sino que también influye en el tráfico de entrada y salida de la ciudad...\\n\\nSi asignas energía al sistema \"flujo de pacientes\", aumentará el ritmo al que llegan los pacientes al hospital, mientras que, si la asignas al sistema \"candidatos a personal\", aumentará el número de aspirantes a personal disponibles para contratar.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Title">Energía verde</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Text">Te damos la bienvenida a Windsock, la primera ecociudad de Two Point County, así como la cosa más cara que debe su nombre a la misma persona que la ha fundado. La ciudad ha copado todas las portadas y ha generado preguntas como: \"¿Cómo funciona?\", \"¿Por qué no lo hemos hecho antes?\" y \"¿Quién ha pagado esto?\". Podrán decirse muchas cosas sobre Tabitha, pero que está deseando salir reelegida, eso seguro.\\n\\nWindsock City no depende de las fuentes de energía habituales. En cambio, tendrás que construir máquinas de energía verde para seguir siendo operativo y autosuficiente. Cada una de tus máquinas de energía verde, ya sea una turbina eólica, un panel solar o una presa hidroeléctrica, aumentará la capacidad energética del hospital. Puedes usar la energía que generes para abrir salas en tu hospital o asignarla a los sistemas \"flujo de pacientes\" y \"candidatos a personal\" para influir en el tráfico de entrada y salida de la ciudad.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Title">Windsock City</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Description">Mantén a los campistas contentos en lo más profundo de este Parque Natural.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nAsí que estás ayudando a nuestra alcaldesa en su intento por hacer que Two Point County sea más verde... Debo decir que no me complace que estés politizando la sanidad. ¿Ya no se respeta nada? \\n\\nSigue haciendo campaña para conseguir más recompensas o vuelve de la península y ponte a trabajar.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nSolo de pensar como vives últimamente, durmiendo en el suelo, comiendo comida de lata, con los calcetines empapados, la camisa por fuera, el sombrero mal puesto... Se me ponen los pelos como escarpias. Así que tendré que pensar en otra cosa. Voy a comerme una tortilla en el baño.\\n\\nSigue haciendo campaña para conseguir más recompensas o vuelve de la península y ponte a trabajar.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nGracias a tus instalaciones sanitarias improvisadas, esa cloaca inhóspita llena de jipis, rastas, flautas, tenderetes, huertos de calabazas, y gérmenes es un poco menos horrible. Yupi.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Name">Wanderoff</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Text">Como parte de la iniciativa verde de la alcaldesa, tus hospitales recibirán visitas del Departamento de Asuntos Verdes y obtendrán ecocalificaciones.\\n\\nLas ecocalificaciones se traducirán en multas o bonificaciones de la alcaldesa, dependiendo de si estás beneficiando o perjudicando a su campaña de reelección.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Title">Ecocalificación</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Text">Te damos la bienvenida al Parque Natural de Wanderoff, donde Holistix ha estado cultivando ingredientes naturales raros durante años. Cuando se enteraron de que la alcaldesa tenía intención de poner a prueba su iniciativa verde en la zona, decidieron establecer una comuna en la naturaleza para atraer a quien ponga un pie en el parque. Nuestro cometido es tratar a los dueños de esos pies. Los fondos que nos proporcione Holistix dependerán de lo bien que lo hagamos según su nuevo baremo... \\n\\nSí, la ¿buena? gente de Holistix ha desarrollado algo llamado \"índice de bienestar\", que utiliza una serie de diferentes criterios para medir el bienestar general de una comunidad. Creen que han descubierto una correlación entre las puntuaciones altas del índice de bienestar y la disposición a adquirir sus porquerías orgánicas. No ganaremos mucho por diagnosticar y tratar a los pacientes, así que, si queremos conseguir beneficios, debemos lograr una buena puntuación en el índice de bienestar. Para ello, necesitamos centrarnos en sus seis criterios: felicidad de la plantilla y los pacientes, atractivo, higiene, reputación e índice de curación.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Title">Parque Natural de Wanderoff</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_OneStarEach">Lo he logrado. He sido reelegida como alcaldesa de Two Point County. No lo habría conseguido sin ti, así que deberías sentirte bien y verdaderamente responsable.\\n\\nPor desgracia, ha llegado la hora de finalizar nuestro proyecto verde. A veces debemos tener el valor para avanzar un paso para poder retroceder dos. El curso de la opinión pública se ha desplazado hacia el siguiente tema candente y también debe hacerlo mi atención si quiero volver a ser reelegida. Eso es, no descansaré hasta que la última cuestión que preocupa a todo el mundo esté resuelta: la educación de los perros de Two Point County.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_Amish">El éxito de la comunidad de Wanderoff ha preparado el terreno a la perfección para el Departamento de Asuntos Verdes. Ha demostrado el potencial de Two Point County cuando las personas se unen con un objetivo común en mente: votarme a mí.\\n\\nComo siguiente paso de la campaña, te dirigirás a Old Newpoint. Está lleno de nuevos residentes entusiasmados con actividades naturales tradicionales como la jardinería y… otras. Me han dicho que les gusta tanto la historia del lugar, que están derribando edificios antiguos y reemplazándolos con otros de aspecto aún más antiguo. Es estupendo ver cómo se contagia la gente del espíritu de mi campaña.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_EcoCity">Siento mucho no haber podido ir (otra vez), pero, mientras estés tú, sé que el equipo Windsock está bien representado. Dicho esto… Nuestra estancia en Old Newpoint ha sido otro éxito rotundo para el Departamento de Asuntos Verdes. Ahora, a por el último paso de la campaña. Prepárate, lo vas a flipar. Es hora de inaugurar la primera ecociudad de Two Point County, mi regalo para su gente: ¡Windsock City!\\n\\nSi la gente no te construye una ciudad, usa su dinero para construirla tú misma. Es broma, por supuesto. A ver, que es justo lo que he hecho, pero que dicho así... Que lo decía en broma. La gente no soporta las bromas… ni la verdad. La gente odia la verdad. Ya no sé ni lo que digo. Bla, bla, bla. En fin, ¡buena suerte!</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature">Vótame,\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature_Final">Vitaliciamente,\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Start">Ha llegado de nuevo el momento, la fiesta de la democracia. Se acercan otras elecciones a la alcaldía en Two Point County y he decidido que ya va siendo hora de que iniciemos nuestro viaje hacia un mañana más verde. Las encuestas que hemos realizado sugieren que a todo el mundo le preocupa este tema. Para ello, voy a fundar el Departamento de Asuntos Verdes, y estoy dispuesta a asumir las críticas positivas de la prensa.\\n\\nQuiero que la historia me recuerde por mi iniciativa verde y por todas las elecciones que gané gracias a ella. Por favor, apoya la iniciativa cuidando de nuestra comunidad ecologista (y recientemente pro-Windsock). Los necesito en este momento de necesidad, incertidumbre y malas encuestas electorales porque, francamente, los muertos no pueden votar.</string>
  <string name="Levels/DLC_4/Vote_Windsock">Vota\\nWindsock</string>
  <string name="Levels/DLC_5/DLC_Description">Ve al distrito de Las Artes para ayudar a la artista Zara Fitzpocket a diseñar una cura para la cultura enferma de Two Point County.</string>
  <string name="Levels/DLC_5/DLC_Name">Choque cultural</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_FestivalHospital">¡El &lt;style=\"AdvisorHighlight\"&gt;Festival de Mudbury&lt;/style&gt; ya está disponible!</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_GalaHospital">¡La &lt;style=\"AdvisorHighlight\"&gt;Academia Fitzpocket&lt;/style&gt; ya está disponible!</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_TelevisionHospital">¡&lt;style=\"AdvisorHighlight\"&gt;Plywood Studios&lt;/style&gt; ya está disponible!</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Description">Proporciona servicios médicos y de hostelería al desastroso festival de música de Two Point County.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nAh, ¿ahora trabajas en la industria musical? Claro, tienes un pequeño éxito en la caja tonta y ya te crees infalible. Qué típico. ¿Con qué nos vas a sorprender luego? ¿Con una gama de utensilios de cocina? ¿Con un disco de jazz experimental? Mejor no me lo cuentes.\\n\\nSigue moviendo el esqueleto para conseguir más recompensas o vuelve a la realidad y ponte a trabajar.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nParece que estamos de acuerdo en que cualquiera que quiera meterse en el barro a \"darlo todo\" y a disfrutar de la \"música\" y la comida rápida necesita, sin lugar a dudas, atención médica. En mi opinión, la música en directo perdió su atractivo el día en que inventaron un artilugio para grabarla.\\n\\nSigue moviendo el esqueleto para conseguir más recompensas o vuelve a la realidad y ponte a trabajar.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nNormalmente, no consentiría que uno de nuestros directores de hospital de Two Point County picotee de esta manera en la industria musical. Sin embargo, dado que nuestro departamento ha estado lidiando con un escándalo relacionado con expedientes médicos y una fuga en trineo... Reconozco que has elegido un buen momento. Buen trabajo, colega.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Name">Festival de Mudbury</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Text">Te damos la bienvenida a Mudbury. Este viejo festival lleva sin tener éxito desde... hace un tiempo, pero, aun así, este año bien podría cambiar la racha. Te encargarás de la hostelería del festival, es decir, comida y bebida, confort, ocio y, sí, atención sanitaria. Se rumorea que Jasmine Odyssey quizás haga acto de presencia, pero también se comenta que van a llover bolitas de queso, así que no te hagas muchas ilusiones.\\n\\nLas enfermedades proliferan en los festivales, con todo el barro y la mugre en general, así que necesitamos prepararnos para tratar oleadas de melómanos enfermos cuando acaben las actuaciones en varios escenarios del festival. Cuanto mejor trabajo hagamos, más grande se hará el festival. Lo que significa que, si la cosa va bien, nos permitirán convertir más terreno de la preciosa naturaleza en un hospital. Tenemos la oportunidad de que este evento sea un hito en la historia de la música y de la medicina de Two Point County.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Title">Festival de Mudbury</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Description">Organiza una fiesta para celebrar la salud de Las Artes con la jet set en una distinguida mansión.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nMe da la impresión de que todo este esfuerzo ha sido para intentar congraciarte con la élite social de Two Point County. Hay formas más fáciles de que te inviten a estas fiestas, ¿sabes? Soy un viejo amigo de la familia Fitzpocket, yo te podría haber ayudado. Si hubiera querido, que no era el caso.\\n\\nSigue zampando caviar para conseguir más recompensas o vuelve a la realidad y ponte a trabajar.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nPor ahora no me convence tu exposición. Ha llenado los venerables terrenos de la Academia Fitzpocket con un surtido de cacharros médicos. Verás, en el mundo del arte, así como en el de la medicina, es importante hacer las preguntas difíciles. Aquí va la pregunta: \"¿Es una completa basura?\".\\n\\nSigue zampando caviar para conseguir más recompensas o vuelve a la realidad y ponte a trabajar.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nNo creía que fuera posible convertir un hospital en algo hermoso. Muy a menudo, los hospitales son catedrales prosaicas a la carne humana, con sus olores y el sistema eléctrico mal instalado. Y tenía razón, no ha sido posible. Pero te has acercado, lo cual es casi alucinante. Casi.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Name">Academia Fitzpocket</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Text">Te damos la bienvenida a la Academia Fitzpocket, situada en el exclusivo barrio Canapé del distrito de Las Artes de Two Point County. La casa de la familia Fitzpocket, un hermoso ejemplo de arquitectura pre-Giblet, ha servido para muchos propósitos a través de los años, desde escuela de arte a sede del servicio secreto e, incluso, fábrica de mermelada. Era lógico que acabase usándose como hospital, y ese momento ha llegado.\\n\\nEl \"equipo\" de Zara usa su tecnología patentada ROLLO para calcular el éxito de todas sus exposiciones y fiestas, y esto no es una excepción. Los fondos que recibamos dependerán de que tengamos buen ROLLO. Obtendremos una puntuación de ROLLO positiva si los invitados se lo pasan bien, muere muy poca gente y el lugar tiene un aspecto bonito y limpio. Supongo que las buenas fiestas y los buenos hospitales tienen bastante en común... Este es un evento exclusivo, así que asegúrate de echar a cualquier paparazzi que intente colarse. Quizá los veas sacando fotos, comiendo de cubos de basura o siendo despreciables en general. Pero intenta disfrutar, al fin y al cabo, se supone que es una fiesta. Cuando tienes pasta, todo tiene que ser divertido, hasta los hospitales.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Title">Academia Fitzpocket</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Description">Cura a los pacientes ante las cámaras en el plató de la nueva serie de médicos de Two Point County.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\n¿Así que has decidido probar suerte en el mundo del espectáculo? Es un camino muy transitado para quienes hemos tenido éxito en el negocio de la sanidad, pero te advierto que solo puede acabar con lágrimas. En fin, tengo la certeza de que la televisión no es más que una moda pasajera, aunque muy duradera.\\n\\nSigue perdiendo el tiempo en este mundo ficticio o vuelve a la realidad y ponte a trabajar.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nSi es que sabía que se te iba a subir a la cabeza... Por eso, como amigo tuyo, esperaba que te fuera mucho peor. Pronto estarás chillando en algún programa de la mal llamada \"telerrealidad\", tirándoles a tus colaboradores zumo de arándanos a los ojos. Qué pena.\\n\\nSigue perdiendo el tiempo en este mundo ficticio o vuelve a la realidad y ponte a trabajar.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\n\"Déjalos siempre con ganas de más\". ¿Te resulta familiar ese dicho? Qué lástima. Has agotado todos los clichés del género y ya no hay por dónde continuar con tu serie. Tu gallina de los huevos de oro ya no pone, la has desplumado. Pero ¿qué sabré yo? Solo soy el ministro de sanidad...</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Name">Plywood Studios</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Text">Ahora que la serie está en antena, empezaremos a recibir peticiones de los productores sobre lo que piensan que debería suceder a continuación. Si ven que sus ideas se reflejan en la serie, recibiremos fondos adicionales.\\n\\nLas personas pueden ser muy crueles cuando opinan en Internet sobre la televisión. O sobre cualquier cosa, la verdad. Cuando la gente hace comentarios negativos sobre la serie, afecta a nuestra reputación. Por suerte, podemos combatir sus terriblemente crueles palabras si invertimos en marketing.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Title">Peticiones y reseñas</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V1_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"Exquisitamente mala. No puedo dejar de verla\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V2_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"Una auténtica basura. Aunque el vestuario mola\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V3_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"Me he perdido un par de capítulos y ya no sé de qué va...\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V4_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"¿Por qué le han puesto Roderick Cushion al protagonista?\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V5_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; \"Me encanta la serie, pero Bungle Pictures se me cuelga sin parar :(\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V1_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Me gusta tenerla puesta de fondo\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V2_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Es tan mala que creo que en realidad me gusta bastante...\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V3_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"La música de la cabecera es lo más\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V4_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Trabajo en un hospital y la serie es tal cual XDD\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V5_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; \"Qué pena que pasase eso, madre mía\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V1_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Esta serie es como aquella otra, pero en un hospital. Qué poco original\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V2_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"Echad a Roderick ya\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V3_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"No puedo quitarla. ¿Dónde está el mando?\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V4_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"¡Me gustaría poder olvidar la serie 'Desmemorias de un médico'!\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V5_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; \"¿Vacunator? Como si eso se usase aún en los hospitales. Ja, ja. Qué falta de realismo\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V1_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Hay que ser inteligente para entender esta serie. Muy sutil\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V2_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Si sale Roderick, yo no me la pierdo\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V3_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"CAPAS Y MALLAS\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V4_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"¡Sale el prota de la peli aquella!\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V5_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; \"Soy muy fan de esta serie. ¡Ánimo, serie, tú puedes!\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Attractiveness_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"El hospital es precioso. Ojalá volviera a enfermar...\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Death_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"Hala, aquí los personajes caen como moscas. Qué serie más buena\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Fire_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"¡Otro empleado a la puñetera calle! ¡Fuera del hospital de Roderick!\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Hire_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"Los personajes nuevos le dan vitalidad a la serie. ¡Me cuesta llevar la cuenta!\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Upgrades_Advisor">Reseña de serie de TV: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; \"Me encanta toda esa tecnología sanitaria en 'Desmemorias de un médico'. ¡Los gérmenes tienen los días contados!\".\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Text">Te damos la bienvenida a Plywood Studios, donde los productores de un nuevo drama médico te han pedido que dirijas su serie. Quieren un director de un hospital real para darle a la serie \"legitimidad, dinamismo y un toque curiosillo\". En la serie, titulada \"Desmemorias de un médico\", Roderick Cushion interpretará a un experimentado médico que ha olvidado toda su formación inexplicablemente. Han decidido que el personaje se llame Dr. Roderick Cushion porque... Bueno, prefiero no entrar en detalles, que ya estoy del temita hasta la coronilla. Digamos que así es más fácil para el señor Cushion, ¿vale?\\n\\nPara producir una serie de éxito que emocione a Two Point County, tendrás que desarrollar bien el personaje principal, el Dr. Roderick Cushion. A los espectadores no les gustan los personajes que no evolucionan, les recuerdan demasiado a sus insulsas y repetitivas existencias. Roderick no querrá confraternizar con el resto del reparto en los descansos (¡no por ese sueldo!), así que tiene su propia caravana. Si no lo ves por ninguna parte, seguramente esté allí. Ah, y para dotar de cierta tensión a las escenas, los actores curarán, o al menos lo intentarán, a pacientes reales.\\n¿Qué podría salir mal?\\n</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Title">Plywood Studios</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_OneStarEach">Dicen que el arte nunca está completo del todo. Dicen que una imagen vale más que mil palabras. Dicen que el arte es largo, y la vida, corta. Pero ¿a qué se refieren? Bueno, supongo que a muchas cosas, pero no soy mucho de hablar, prefiero actuar. Es hora de algo nuevo. Nuestro proyecto ha acabado, pero ¿significa eso que nunca ha tenido lugar? Pues claro que ha ocurrido. ¿No te acuerdas? Por si lo has olvidado, fue todo un éxito. Jamás podría haberlo hecho sin ti, hemos cambiado Two Point County para siempre, y todo eso. \\n\\nMe despido. Mi musa me llama. Oigo su voz en el viento. Me susurra: \"Crea algo con macarrones\".</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zara's addressing the player. Please keep it gender-neutral.\\n\\n\"The pen is mightier than the scalpel\" comes from the phrase \"The pen is mightier than the sword\":\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/pen-is-mightier-than-the-sword</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening">Me llamo Zara Fitzpocket (sí, de los Fitzpocket de toda la vida) y te escribo para pedirte ayuda. Pero ¿por dónde empiezo...? Como sabrás, soy una artista especializada en collage de técnicas mixtas, papel maché y pintura al óleo. Siento que el arte está enfermo, y las personas también. ¿Coincidencia? Me temo que no... \\n\\nHemos ignorado demasiado tiempo la enfermedad que padecemos en nuestras mentes, en nuestras casas, en los estudios de nuestros lofts. Lo que quizás empezara como una sequía creativa colectiva se ha convertido en una enfermedad demasiado literal. Ningún remedio, ya sea dramático, melódico o médico bastará. No, todos debemos colaborar en mi mayor proyecto hasta la fecha.\\n\\nCon mis contactos y tu habilidad innata para sanar, debemos curar la cultura enferma de Two Point County. Para empezar, creo que necesitaremos una inyección de energía; ¿y quién mejor para administrarla que un as de la asistencia médica como tú? Si te interesa (y espero que sí), ¡tu primera tarea te llevará a Plywood Studios y la gran pantalla! Recuerda: la pluma es más poderosa que el bisturí.</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Second">Enhorabuena por tu serie. La verdad es que no veo la televisión, pero sale mucho en el periódico. O sea, tampoco suelo leer los periódicos... Pero bueno, me han dicho que has hecho un trabajo magnífico. Roderick me ha dejado un montón de mensajes hablando de él mismo, qué pesadito se pone a veces... No estaba tan subidito desde hacía años, me alegro de que vuelva a ser el creído egocéntrico de siempre.\\n\\nPero no te quedes saboreando las mieles del éxito demasiado rato. Otro rincón de Las Artes requiere tu atención médica. Sí, ahora toca el Festival de Mudbury, que lleva años siendo un desastre, para serte sincera. Si tu compromiso con la causa no es bastante motivación, imagino que (si te pareces un poco al resto de nosotros), a estas alturas, ya habrás desarrollado un gusto por el prestigio y los halagos.\\nEstá bastante bien, ¿verdad?</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Signature">Zara</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Third">Nuestro pequeño proyecto ha sido un triunfo conceptual hasta ahora, ¿no te parece? Las cosas han mejorado mucho y, por eso, he pensado que nuestro acto final debería ser una fiesta para celebrar la renovada salud de las artes. La organizaré yo, evidentemente, y presentaré en ella mi nueva exposición.\\n\\nNuestros invitados acudirán a la Academia Fitzpocket para recibir un tratamiento (literalmente) para el cuerpo y el alma. Será un hospital de gala, un hospital de arte. Esta vez me he superado. No quiero adelantar acontecimientos, pero esta exposición de arte bien podría solucionar todos nuestros problemas. Si todo va bien, Two Point County se fijará en nosotros, los ricos, los famosos, los que vestimos galas, como faros de esperanza y relativa salud.</string>
  <string name="Levels/DLC_6/DLC_AvailableAt">Se desbloquea después de obtener 1 estrella en la Universidad de Mitton</string>
  <string name="Levels/DLC_6/DLC_Description">Salva a los pacientes perdidos en el tiempo en una aventura médica que abarca toda la historia de Two Point County.</string>
  <string name="Levels/DLC_6/DLC_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is the name of the DLC. It comes from an existing phrase: https://www.phrases.org.uk/meanings/a-stitch-in-time.html </string>
  <string name="Levels/DLC_6/DLC_Name">Una cura a tiempo</string>
  <string name="Levels/DLC_6/DLC_Start_Description">Se necesitan tus habilidades en distintas épocas mientras el Capitán Yesterday acaba de poner a punto su formidable tecnología para viajar en el tiempo y resuelve las situaciones inesperadas que provoca.</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Future">¡&lt;style=\"AdvisorHighlight\"&gt;Neo-Clockwise&lt;/style&gt; disponible!</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Medieval">¡&lt;style=\"AdvisorHighlight\"&gt;Burgo de Clockwise&lt;/style&gt; disponible!</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Prehistory">¡&lt;style=\"AdvisorHighlight\"&gt;Proto-Clockwise&lt;/style&gt; disponible!</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Intro">Cada trimestre, tendremos un objetivo para nuestro índice de curación de pacientes perdidos en el tiempo que hayamos enviado al pasado. Se nos recompensará con fondos adicionales si lo cumplimos.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Name">Objetivo de Yesterday</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Failure">No hemos cumplido el objetivo de curar pacientes perdidos en el tiempo antes de enviarlos de vuelta.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Success">Hemos recibido &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; por curar pacientes perdidos en el tiempo antes de enviarlos de vuelta.</string>
  <string name="Levels/DLC_6/R11_Future_AvailableAt">Se desbloquea después de obtener 1 estrella en Proto-Clockwise\\nSe recomienda jugar después de obtener 1 estrella en Sweaty Palms</string>
  <string name="Levels/DLC_6/R11_Future_Description">Una ciudad futurista construida por encima de la tierra inhabitable.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientArrived_Advisor">Un paciente de una era diferente ha llegado al hospital. Puedes diagnosticarlo y tratarlo como de costumbre, o enviarlo directamente a datación sincronizada, según tu capacidad actual.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientSentAway_Advisor">¡Enhorabuena! Has devuelto a tu primer paciente perdido en el tiempo a la era correcta.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nDebo decir que no me hace ninguna gracia el volumen de trabajo que tengo por tu culpa, por esa pamplina tuya de viajar en el tiempo. Tengo que escribir nueve cartas, todas dirigidas a ti, y me va a partir la tarde.\\n\\nSigue evitando que te destripen la historia para conseguir más recompensas o vuelve a la ingrata monotonía del presente y ponte a trabajar.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nDigo que te \"han concedido estrellas\", pero no es así. Aún no. Tu hospital ni siquiera está construido. Considera este galardón como provisional.\\n\\nSigue evitando que te destripen la historia para conseguir más recompensas o vuelve a la ingrata monotonía del presente y ponte a trabajar.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\n¿No sería necesaria alguna salida en el presente, por no mencionar en el pasado, para que esa máquina del tiempo funcione? ¿Y cuándo vas a descubrir de una vez la causa de que hayan aparecido todos esos portales temporales? Resulta inquietante que, después de todo este \"tiempo\", aún no hayas resuelto ese misterio. Tal vez siempre lo hayas sabido, tal vez nunca lo sepas. Qué curioso, qué provocador, qué aburrido.</string>
  <string name="Levels/DLC_6/R11_Future_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These city names spoof typical British town names like \"Newcastle-upon-Tyne,\" \"Stratford-upon-Avon,\" etc., with \"Thyme\" pronounced the same way as \"Time.\"</string>
  <string name="Levels/DLC_6/R11_Future_Name">Neo-Clockwise</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Text">Te damos la bienvenida a Neo-Clockwise, el refugio futurista de la gente del mañana que se encuentra suspendido de forma precaria sobre la tierra inhabitable... y que alberga un nuevo hospital bastante chulo. Resulta que has estado desgarrando el tejido del tiempo con tanta tecnología sin darte cuenta. Al final va a resultar que lo de viajar en el tiempo es más complicado de lo que parece…\\n\\nEl futuro se ha infestado de personas procedentes de todo el pasado de Two Point County, pero el Capitán Yesterday confía en que podemos enderezar el rumbo si los enviamos (a la mayoría) de vuelta a casa sanos y salvos. Nos va a entregar las llaves de su Temporizador (pendiente de patente... todavía). Las encontrarás en datación sincronizada de la lista de salas. En un acto de generosidad, ha descontado un 5 % del precio de venta. Qué amable.</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Title">El futuro</string>
  <string name="Levels/DLC_6/R11_Medieval_Description">Una ciudad medieval plagada de rupturas del espacio y el tiempo.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nEse fanfarrón del almirante Yesteryear acaba de irrumpir en mi oficina soltando disparates sobre ti, el viaje temporal y algo sobre una \"pasteurizadora\". No es que no lo entienda, más bien es que no me importa.\\n\\nSigue interfiriendo en el devenir de la historia para conseguir más recompensas o vuelve a la actualidad y ponte a trabajar.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nDesde mi punto de vista, resulta gracioso que todas las personas a las que estás tratando hayan fallecido hace mucho. Polvo en los pies de página de la historia. Hace que todo tu esfuerzo allí parezca un tanto inútil. ¿\"Allí\" es la palabra correcta? Todo tu esfuerzo \"entonces\" es inútil. Mejor.\\n\\nSigue interfiriendo en el devenir de la historia para conseguir más recompensas o vuelve a la actualidad y ponte a trabajar.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nMi asistente acaba de comprobarlo, y te complacerá saber que no has provocado ningún cambio peligroso o desconcertante en la historia de la medicina. Parece que esa localidad, y todo su contenido, desapareció misteriosamente hace unos 500 años. No quedaron edificios, testigos ni departamento de cardiología. Probablemente fuera mejor así.</string>
  <string name="Levels/DLC_6/R11_Medieval_Name">Burgo de Clockwise</string>
  <string name="Levels/DLC_6/R11_Medieval_TutorialObjective_Advisor_Success">Al ampliar el hospital, puedes descubrir nuevos portales temporales. Cuantos más portales temporales localices, más pacientes llegarán al hospital.</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Text">Te damos la bienvenida a Clockwise y los días de antaño. Esta pintoresca localidad se ha convertido en un sitio popular desde la aparición del viaje temporal doméstico. ¿Quién se iba a imaginar que esto tendría consecuencias médicas graves? ¡Yo no! ¿Cómo vas a solucionar este lío? Ah, claro... Con hospitales.\\n\\n\"Recientemente\", han empezado a aparecer por toda la ciudad grietas temporales que denominamos \"portales temporales\". Al ampliar tu hospital, encontrarás más portales temporales, que irán aumentando de actividad a medida que dilatamos el espacio-tiempo local. Cómo es la ciencia, ¿eh?</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Title">El pasado</string>
  <string name="Levels/DLC_6/R11_Prehistory_AvailableAt">Se desbloquea después de obtener 1 estrella en el burgo de Clockwise\\nSe recomienda jugar después de obtener 1 estrella en Melt Downs</string>
  <string name="Levels/DLC_6/R11_Prehistory_Description">Este asentamiento prehistórico es anterior a todo, incluyendo el río Thyme.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Intro">Cada pocos meses, el Capitán Yesterday nos dará un nuevo objetivo para mejorar el índice de higiene del hospital. Se nos recompensará con fondos si lo cumplimos.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Name">Objetivo de Yesterday</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Failure">Esta vez no hemos cumplido con el índice de higiene del Capitán Yesterday.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Success">Hemos recibido &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; por nuestro índice de higiene.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nSi \"el tiempo todo lo cura\", sinceramente, no sé de qué hay que preocuparse; a lo mejor no hacía falta tanto lío. No obstante, espero que esta carta obligatoria de felicitación llegue a ti antes de que alguien se la coma, o te coma ti.\\n\\nSigue asombrando a la población local con tu tecnología milagrosa para conseguir más recompensas o vuelve a la edad moderna y ponte a trabajar.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\n¿Y cómo te paga la gente por tus servicios exactamente? ¿Con arena? ¿Huesos? ¿Trozos de uñas de los pies? Mejor no me lo cuentes, que acabo de comer.\\n\\nSigue asombrando a la población local con tu tecnología milagrosa para conseguir más recompensas o vuelve a la edad moderna y ponte a trabajar.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nCuando la gente dice \"desde que se tienen registros\" con respecto al sector sanitario, se refieren a ti. Esta correspondencia constituye el comienzo de todos los registros, lo que significa que tu hospital prehistórico siempre representará el punto de referencia mínimo indispensable de expectativas. Impresionante.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Name">Proto-Clockwise</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Success">Ahora puedes construir portales temporales, lo que debería darte un poco más de control sobre ellos. Incluso cuentan con una zona de aterrizaje acolchada: una experiencia mucho más civilizada que esas piedras del suelo. Encuentra tus recién desarrollados portales temporales en la lista de objetos.</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Title">Cómo usar los portales temporales</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Text">Te damos la bienvenida a Proto-Clockwise y los albores de la civilización en Two Point County. El Capitán Yesterday ha estado recibiendo quejas sobre clientes desaparecidos. Entran en su Temporizador y... ¡puf! Se desvanecen sin dejar rastro. Hemos viajado atrás en el tiempo a todo lo que da el Temporizador para ver si hay algo que podamos hacer al respecto.\\n\\nContamos con unos planos que el Capitán Yesterday nos ha dibujado en unas servilletas, así que podemos diseñar nuestros propios portales temporales en la sala de investigación. Cuando hayamos desarrollado nuestros portales temporales, podemos usarlos para gestionar el flujo de pacientes, salvar a los pacientes del vacío temporal y comprender mejor el universo. Un día normal de trabajo, vamos.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Title">El pasado remoto</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach">No sé a ti, pero a mí, personalmente, me resulta muy divertido que el Temporizador haya creado grietas en el tiempo, lanzado a personas miles de años en el futuro para, posteriormente, intentar enviarlos de vuelta a casa, pero que, en vez de eso, los haya dejado vagando por un vacío atemporal... ¿Quién dijo que emprender un negocio era tarea fácil? Vale, el Temporizador tenía algún que otro defectillo, ¡pero lo hemos solucionado!\\n\\nAunque no parece que a las autoridades les haga gracia. Dicen que debo retirarlo del mercado \"por el bien del espacio-tiempo y la existencia tal y como la conocemos\", bla, bla, bla. Pero, oye, un capitán tiene que saber cuándo abandonar el barco, ¿verdad? Y, a medida que el capitán del hoy se desvanece en nuestros ayeres, también el capitán del mañana debe alzarse de entre las cenizas de una supuesta \"grave negligencia corporativa\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature">Saludos paradójicos,\\nCapitán Yesterday</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future">\\n\\nEspléndido: el vacío temporal vuelve a ser el abismo infinito y vacuo de toda la vida. Pero voy a ser sincero contigo: regresar a los tiempos de los cavernícolas no ha resuelto del todo las cosas. Tenemos que retroceder aún más. No en el tiempo, claro (eso ya lo hemos intentado), sino en el proceso completo del viaje temporal en sí. El Temporizador te había enviado un montón de tus pacientes recientes desde... el futuro. Así que, si no vamos al futuro y los enviamos de vuelta, nunca habrán llegado al pasado y... digamos, en resumen, que la cosa se pondrá muy fea.Voy a darte acceso prioritario al Temporizador para que puedas enviar a la gente a casa. Si pudieras curarlos de paso, te recompensaré. Esta es una industria hospitalaria, al fin y al cabo, y preferiría que los primeros clientes del Temporizador no salieran por el otro lado enfermos y hechos unos zorros, pero no te preocupes, la prioridad es salvar el espacio-tiempo. ¡Tenemos que cerrar el bucle!\\n\\n</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature">Saludos ocasionales,\\nCapitán Yesterday</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval">Hola, ¿qué tal? ¿Y si te digo que puedes viajar a través del espacio y el tiempo por un precio sumamente competitivo? ¿A que estás pensando que cuál será la trampa? ¿A que sí? Eso es lo mejor: no hay trampa, ni consecuencias, ni nadie se ha cuestionado nada.\\n\\nSoy el Capitán Yesterday, inventor, empresario y, básicamente, un tipo normal. Estoy aquí para presentarte el Temporizador (pendiente de patente), la clave para solucionar todos los problemas de hoy, del ayer y del mañana. Te ofrezco un descuento único y exclusivo del 100 % para realizar un viaje a través del tiempo, una oferta espectacular que no le haría ni a mi madre. Verás, desde que empecé a usarlo, hemos tenido unos cuantos... contratiempos. Estamos hablando de personas enfermas que salen volando de agujeros en el suelo. Dista mucho de ser algo ideal, seguro que estás de acuerdo conmigo. Si tú te encargas de ellos para que yo pueda seguir vendiendo máquinas del tiempo, perfecto, el negocio sigue en marcha.\\n\\nY, oye, si todo va bien, te dejaré que me compres tu propio Temporizador. Planazo, ¿eh?</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature">Saludos previos,\\nCapitán Yesterday</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory">Creo que tú y yo somos muy buenos socios. Ya puedo verlo: \"Yesterday y Cía.\", y tú podrías ser la \"Cía.\". La primera visita ha sido fantástica. ¡La gente no hace más que hablar de los viajes en el tiempo! El negocio va de perlas y todo marcha bien. Ahora, tocan las malas noticias...\\n\\nParece que tenemos unas cuantas personas que, en fin, no sabemos muy bien dónde están. No te asustes, tampoco es tan grave. Es simplemente que quizá hayan dejado de existir. Están perdidos en el vacío temporal. ¡Y no veas lo petado que está ese sitio! Necesitamos más portales temporales de esos para que puedan ir a algún sitio. Tenemos que viajar al pasado todo lo que podamos para recoger a todos nuestros estimados clientes. No hace falta que te diga que el boca a boca es muy importante para una empresa floreciente como la nuestra, y desde el vacío temporal no se pueden mandar buenas reseñas.</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature">Saludos iniciales,\\nCapitán Yesterday</string>
  <string name="Levels/DLC_7/DLC_AvailableAt">Se desbloquea después de obtener 1 estrella en Flemington\\nSe recomienda jugar después de obtener 1 estrella en Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_7/DLC_Description">Compite contra los hospitales rivales para responder a las urgencias con tu flota de ambulancias.</string>
  <string name="Levels/DLC_7/DLC_Name">Es urgente</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RescueHospital">¡&lt;style=\"AdvisorHighlight\"&gt;Paso Puntiagudo&lt;/style&gt; ya disponible!</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadAndAirHospital">¡&lt;style=\"AdvisorHighlight\"&gt;Betts Shore&lt;/style&gt; ya disponible!</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadHospital">¡&lt;style=\"AdvisorHighlight\"&gt;Ailing&lt;/style&gt; ya disponible!</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Description">La montaña es, en sus mejores días, peligrosa, y hoy no es de sus mejores días.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_1">Personalmente, me parece indignante que intentes competir directamente con Jumbo Mega Corp. En mi opinión claramente independiente e imparcial, si pierden el control indiscutible sobre la zona del Paso Puntiagudo, contarán con menos fondos para donar a mis campañas políticas.\\n\\nSigue deslizándote por la pendiente en la que te encuentras desde que empezaste tu carrera, o clava los palos y vuelve al trabajo.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_2">Eso que llamas \"rescates\" apenas se pueden calificar como asistencia sanitaria, así que no sé por qué esperabas que te felicitara. Mejor llama al ministro de \"Ayuda\". Recuerda que mi descomunal ingenio está muy por encima de tus capacidades, y no me congratula emplearlo aquí.\\n\\nSigue deslizándote por la pendiente en la que te encuentras desde que empezaste tu carrera, o clava los palos y vuelve al trabajo.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_3">Has creado una flota de ambulancias de infarto, has llegado a la cima de las tablas de clasificación y has cambiado el mundo paramédico para siempre. Espero que este gran logro signifique que vas a parar de una vez.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make this name stylistically consistent with \"Pointy Mountains,\" which you can find in the term base.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name">Paso Puntiagudo</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Tutorial_Rescue">Enviar una ambulancia a un rescate es mejor para tu reputación en emergencias que mandarla a una emergencia normal. En rescates, a las víctimas se las trata en el lugar de los hechos, tu ambulancia volverá una vez estén a salvo.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Welcome_Text">En Holistix han desarrollado ya sus propias ambulancias aéreas para competir en dos frentes, mientras que Jumbo Mega Corp ha visto lo que Gretchen y tú habéis conseguido innovando con las ambulancias y quiere su trozo del pastel. Ya va siendo hora de que te atiborres tú con todo el pastel.\\nTodas las admisiones aquí provendrán de emergencias, así que no necesitas construir una consulta ni una recepción.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Description">Un huracán inusualmente persistente ha golpeado esta zona turística.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_1">Tengo entendido que has estado invirtiendo en ambulancias aéreas. No se me ocurre un mejor momento para hacerlo que en mitad de una tormenta tropical. Desde luego, yo no me subo en una cosa de esas ni muerto.\\n\\nSigue desafiando a la tormenta o baja de las nubes y vuelve al trabajo.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Wet = British slang meaning \"showing a lack of forcefulness or strength of character; feeble.\"</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2">Esperaba que la tormenta ya hubiera pasado de largo, pero debes de haberle caído bien. La tormenta y tú tenéis mucho en común, ¿sabes? Hacéis agua por todos lados.\\n\\nSigue desafiando a la tormenta o baja de las nubes y vuelve al trabajo.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_3">Mira, te lo digo con sinceridad, prefiero el complejo turístico así como está ahora. Menos jóvenes cerca que aguantar molestando con sus tonterías de niñatos como \"sacar fotos\", \"charlar\" o \"respirar\".</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Name">Betts Shore</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Tutorial_TypeSpecific">Algunas emergencias solo son accesibles por carretera o por aire. Tendrás que desarrollar ambulancias aéreas para poder competir con la Fundación Orbe en emergencias aéreas.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Welcome_Text">Bungle Tech vuelve a competir contigo por los pacientes, pero es la Fundación Orbe, con sus singulares ambulancias aéreas, la que deberías tener bien vigilada. Quizás Gretchen pueda desarrollar ambulancias capaces de recoger pacientes en lugares que no cuenten con accesos por carretera.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Description">Aprende lo básico de los servicios de emergencias en la gran ciudad.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_1">¿Ahora dices que eres tú quien tiene que recoger a los pacientes de las emergencias? No es que tu preciado tiempo y energía me importen lo más mínimo, pero recuerda mis palabras: dale a esos holgazanes la mano y te cogerán el brazo.\\n\\nSigue viviendo la vida a toda velocidad o comprueba los espejos y para el vehículo de forma segura antes de volver al trabajo.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_2">Un día te ofreces a llevarlos al hospital y, cuando menos te lo esperes, les estarás comprando bebidas, cuidando de sus mascotas y asistiendo a sus bodas. Qué asco.\\n\\nSigue viviendo la vida a toda velocidad o comprueba los espejos y para el vehículo de forma segura antes de volver al trabajo.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_3">En mi opinión, quien no se molesta en ir al hospital por su cuenta es porque en realidad se encuentra bien y solo quiere cogerse el día libre. La última vez que mi secretaria pidió un día libre por enfermedad tuve que inspeccionar personalmente el camión que la atropelló. Hay que ser diligente.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Name">Ailing</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_1">Construye una ambulancia</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_2">Asigna una ambulancia a una emergencia</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_3">Sala de los buenos tiempos</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_0">Gretchen se encargará de poner este montón de chatarra a punto.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_1">¡Tu nueva ambulancia bólido médico está lista para la acción! Haz clic en el icono del GPS para ver el mapa de emergencias.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_2">Para obtener más información sobre el estado de los pacientes en el lugar de los hechos, haz clic en la emergencia. ¡Si no respondes rápidamente, podrían estar en peligro!</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_3">Si haces clic en el botón Enviar, podrás asignar una ambulancia a la emergencia.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_4">Necesitarás médicos y enfermeros con la cualificación de conducción para dotar de personal a las ambulancias.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_5">Tu ambulancia está volviendo al hospital. Los pacientes que has recogido ya cuentan con algún diagnóstico gracias al personal y equipo de la ambulancia. No necesitan pasar ni por recepción ni por consulta.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_6">Ahora puedes construir una sala de los buenos tiempos para tratar a los pacientes con episodios anticlimáticos. No eres el único hospital del pueblo que responde a las emergencias: Holistix y Bungle Tech también cuentan con parques de ambulancias contra los que tendrás que competir.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_7">Haz clic en un espacio vacío del aparcamiento de ambulancias para construir más ambulancias.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Welcome_Text">La ciudad está sufriendo unas condiciones meteorológicas adversas que provocan todo tipo de situaciones de emergencia, sin contar las que suceden día a día debido a la torpeza de los habitantes de Two Point County. Antes que nada, tenemos que construir una ambulancia.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach">¡Somos los números uno! ¡Somos los números uno! ¡Nadie sabe tanto de ambulancias como nosotros! ¿Te crees que sabes de ambulancias? ¡Adelante, atrévete! Te vamos a hacer papilla y llevaremos la papilla al hospital tan rápido que todavía podrán reconstruirte para que puedas sentir la vergüenza.\\n\\nPerdón.\\n\\n¡Me he emocionado un poco porque gracias a ti he cumplido el sueño de mi vida, aaaaah!\\n\\nMe pregunto qué podría diseñar ahora. Te aviso si se me ocurre algo guay. Hasta entonces, gracias.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach_Signature">¡La atención sanitaria de emergencias no volverá a ser la misma!\\nGretchen Granage</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital">¡Eh, colega, estamos en primera división, aquí se compite por el oro!\\n\\nEsta zona es la capital de las emergencias de Two Point County, y entre Jumbo Mega Corp y Holistix tienen el mercado de transporte de pacientes bien atado, especialmente desde que empezaron a utilizar sus propias ambulancias modificadas (¿de dónde habrán sacado la idea, eh?).\\n\\nQuiero que lo demos todo y aniquilemos a la competencia. No tengas piedad y no tomes prisioneros, solo muchos pacientes. Y cúralos. ¡A por el primer puesto!</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital_Signature">Por cierto, tráete una bufanda.\\nGretchen Granage</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital">¡Buen trabajo! ¡Has arrasado en Ailing! No literalmente, claro... En general, los pacientes acabaron bastante bien.\\n\\nEn fin, parece que nuestras innovaciones han levantado pasiones y hay más organizaciones intentando meter la mano en el negocio de las ambulancias modificadas. No quiero que nos estanquemos después de un comienzo tan bueno, así que vente conmigo a Betts Shore, donde las carreteras no son más que la mitad del problema. Tengo un par de ideas \"de altos vuelos\" que te van a dejar con la boca abierta y nos mantendrán en lo más alto.\\n\\n¿Lo pillas? ¿\"De altos vuelos\"? ¿\"En lo más alto\"?</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital_Signature">Que estoy diseñando una ambulancia aérea, vamos.\\nGretchen Granage</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital">Hola, ¿qué tal? Supongo que no habrás oído hablar de mí, no es que las mecánicas ocupemos las portadas de las revistas, pero yo sí he oído hablar de ti. Creo que podríamos ayudarnos mutuamente.\\n\\nVerás, con el tiempo tan loco que estamos teniendo, no paro de ver ambulancias de tres al cuarto por las calles y no puedo evitar pensar en que podría hacer algo más emocionante y dinámico. Quiero darle un poco de vidilla al mundillo de las emergencias médicas.\\n\\nTan solo necesito unas ruedas, un poco de aceite de motor y un sueño. Y un hospital al que llevar a los pacientes, claro. Ahí es donde entras tú.\\n\\nTe propongo una cosa: tú te encargas de dirigir el hospital y yo te monto una flota de las mejores ambulancias que vas a ver en tu vida.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital_Signature">¿Trato hecho?\\nGretchen Granage</string>
  <string name="Levels/Dev_ALL_EverythingVille">Everything Ville</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital2">¡&lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt; disponible!</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital3">¡&lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; disponible!</string>
  <string name="Levels/Map_IntroText_R1_TutorialHospital">Esto es &lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt;, y aquí está tu primer hospital. ¡Haz clic en él para empezar!</string>
  <string name="Levels/Map_IntroText_R1_TwoPointCounty">¡Te damos la bienvenida a &lt;style=\"AdvisorHighlight\"&gt;Two Point County&lt;/style&gt;! Soy &lt;style=\"AdvisorHighlight\"&gt;Albert Crank&lt;/style&gt;, y voy a ser tu fiel &lt;style=\"AdvisorHighlight\"&gt;consejero&lt;/style&gt; en esta aventura.</string>
  <string name="Levels/Map_IntroText_R2_Fracture Hospital">¡&lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt; disponible!</string>
  <string name="Levels/Map_IntroText_R2_ResearchHospital">¡&lt;style=\"AdvisorHighlight\"&gt;Universidad de Mitton&lt;/style&gt; disponible!</string>
  <string name="Levels/Map_IntroText_R2_WealthyHospital">¡&lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; disponible!</string>
  <string name="Levels/Map_IntroText_R3_AbandonedHospital">¡&lt;style=\"AdvisorHighlight\"&gt;Melt Downs&lt;/style&gt; disponible!</string>
  <string name="Levels/Map_IntroText_R3_PublicHospital">¡&lt;style=\"AdvisorHighlight\"&gt;Duckworth-upon-Bilge&lt;/style&gt; disponible!</string>
  <string name="Levels/Map_IntroText_R3_TeachingHospital">¡&lt;style=\"AdvisorHighlight\"&gt;Smogley&lt;/style&gt; disponible!</string>
  <string name="Levels/Map_IntroText_R4_DisasterHospital">¡&lt;style=\"AdvisorHighlight\"&gt;Sweaty Palms&lt;/style&gt; disponible!</string>
  <string name="Levels/Map_IntroText_R4_EpidemicHospital">¡&lt;style=\"AdvisorHighlight\"&gt;Blighton&lt;/style&gt; disponible!</string>
  <string name="Levels/Map_IntroText_R4_TouristHospital">¡&lt;style=\"AdvisorHighlight\"&gt;Grockle Bay&lt;/style&gt; disponible!</string>
  <string name="Levels/Map_IntroText_R5_FailingHospital">¡&lt;style=\"AdvisorHighlight\"&gt;Rotting Hill&lt;/style&gt; disponible!</string>
  <string name="Levels/Map_IntroText_R5_FinalHospital">¡&lt;style=\"AdvisorHighlight\"&gt;Croquembouche&lt;/style&gt; disponible!</string>
  <string name="Levels/Map_IntroText_R5_HighTechHospital">¡&lt;style=\"AdvisorHighlight\"&gt;Pelican Wharf&lt;/style&gt; disponible!</string>
  <string name="Levels/R1_IntroHospital2_BuildPsych_Advisor">¡Sala de &lt;style=\"AdvisorHighlight\"&gt;psiquiatría&lt;/style&gt; desbloqueada!\\nConstruye una sala de psiquiatría impresionante para que la gente esté contenta.</string>
  <string name="Levels/R1_IntroHospital2_Description">Amplía la organización creando un segundo hospital.</string>
  <string name="Levels/R1_IntroHospital2_Ghost_Advisor">Vaya, parece que un paciente ha vuelto de entre los muertos. ¡Necesitaremos un bedel con cualificación de cazafantasmas!</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital. Has vuelto a conseguirlo, le has cerrado la boca a tus detractores una segunda vez.\\n\\nTe han felicitado por tus esfuerzos por comprender el funcionamiento interno de las máquinas y de la mente humana, respectivamente. Ahora, céntrate en tu imperio bicéfalo o añade una tercera cabeza abriendo un nuevo hospital en Flottering, ya que por ahora no tiene mucho de imperio.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nTu organización está durando bastante más de lo que las predicciones más optimistas de la porra de la oficina vaticinaban. Como todos sabemos, el que mucho abarca poco aprieta, ¡y se acerca un gran apretón! Mejor no pensemos en eso.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nQue tu establecimiento ha recibido una mención de calidad siempre es motivo de celebración. Celébralo con todo el jolgorio y el alborozo que la ocasión merece. Y luego vuelve al trabajo, que hay muchas cosas que hacer.</string>
  <string name="Levels/R1_IntroHospital2_Name">Lower Bullocks</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Advisor">¡&lt;style=\"AdvisorHighlight\"&gt;Mejora de dispensador de medicinas II para la farmacia &lt;/style&gt; desbloqueada!\\n¡&lt;style=\"AdvisorHighlight\"&gt;Mejora del Diagnofácil II en la sala de diagnóstico general&lt;/style&gt; desbloqueada!</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Text">Bungle Technologies nos ha dado acceso a parte de su tecnología más puntera: una mejora de dispensador de medicinas para la farmacia y una mejora de la máquina Diagnofácil para salas de diagnóstico general. Si las compramos para nuestras máquinas, serán más potentes. Con ellas podremos diagnosticar y curar a más pacientes.\\n\\nPara mejorar una máquina hace falta un bedel con cualificación de mecánica. Selecciona la máquina y elige la opción de mejora. Un bedel cualificado pasará un tiempo mejorando la máquina.\\n\\nInténtalo y puede que Bungle tenga algo más para nosotros...</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Title">Tecnología nueva</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Advisor">¡&lt;style=\"AdvisorHighlight\"&gt;Sala de desatascazos&lt;/style&gt; desbloqueada!</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Text">¡Genial, la mejora de la máquina se ha completado! Asegúrate de que haya extintores cerca para mantener nuestra preciada máquina a salvo.\\n\\nBungle Technologies agradece nuestro apoyo con sus pacientes de psiquiatría y nos han dado acceso a una de sus máquinas: el Quitacazos. Este aparato puntero es genial para eliminar utensilios de cocina no deseados. ¡Busca a gente que lo necesite!\\n\\nSigue ampliando el hospital para desbloquear más tecnología. Si compras otro terreno cerca, tendrás más espacio para ampliar el hospital.</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Title">Tecnología nueva</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Advisor">Vamos a avanzar un poco con la construcción del hospital mientras nos ocupamos de algunos de los pacientes de psiquiatría de Bungle...</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Text">Bungle Technologies, que dirige varios hospitales de investigación por todo Two Point County, se ha puesto en contacto con nosotros. Tienen una propuesta interesante. Les retiraron su licencia psiquiátrica debido a un incidente con... Bueno, mejor no entrar en detalles. Quieren mandarnos pacientes de psiquiatría y, a cambio, nos permitirán comprar parte de su tecnología más moderna.\\n\\nHasta que nuestra organización consiga una licencia de investigación, necesitaremos toda la tecnología posible.</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Title">Tecnología nueva</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Upgrade_Advisor">Mejora la máquina para hacerla más potente. Haz clic sobre una máquina en la &lt;style=\"AdvisorHighlight\"&gt;farmacia&lt;/style&gt; o en la sala de &lt;style=\"AdvisorHighlight\"&gt;diagnóstico general&lt;/style&gt; y selecciona la opción de mejora.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Text">Podemos construir nuevos edificios para el hospital si compramos parcelas de tierra cercanas. Echa un vistazo alrededor del hospital. Colócate encima de las parcelas cercanas para ver su tamaño, forma y precio.\\n\\nPara comprar una parcela, haz clic sobre ella y selecciona la opción de compra. Entonces, se empezará a construir un nuevo edificio.\\n\\nCuando esté terminado, podemos usar el espacio extra para ampliar el hospital. También podemos mover salas existentes entre las parcelas si queremos reorganizar el espacio.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Title">Construir nuevos edificios</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Text">Te damos la bienvenida a Lower Bullocks, un pueblecito adorable con un gran problema. La mayoría de la población se creen estrellas del rock. Solo una cosa puede curarlos... La psiquiatría.\\n\\nSolo los médicos con cualificación psiquiátrica podrán diagnosticar y tratar a pacientes en la sala de psiquiatría. Hemos conseguido encontrar uno, pero presta atención a cualquier solicitud de empleo de candidatos con cualificación psiquiátrica y otras cualidades útiles.</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Title">Cualificaciones del personal</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Text">Podemos mejorar las máquinas para que sean más efectivas. Una máquina de diagnóstico mejorada genera un diagnóstico más preciso. Una máquina de tratamiento mejorada tiene más probabilidades de curar a los pacientes.\\n\\nLas mejoras de cada máquina pueden conseguirse completando desafíos y a través de nuestros propios trabajos de investigación.\\n\\nUna vez hemos desbloqueado una mejora, necesitaremos un bedel con cualificación de mecánica para mejorar cada máquina. Para mejorar una máquina, selecciónala y elige la opción de mejora. Un bedel cualificado llevará a cabo el trabajo con el tiempo.</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Title">Mejorar máquinas</string>
  <string name="Levels/R1_IntroHospital3_Clown_Advisor">¡&lt;style=\"AdvisorHighlight\"&gt;Clínica para payasos&lt;/style&gt; desbloqueada!</string>
  <string name="Levels/R1_IntroHospital3_Clown_Text">Flottering sufre un problema desde hace poco... los payasos. ¡Están por todas partes! No dejan de escaparse del circo ambulante. Sus jugarretas pueden ser bastante cansinas. Necesitaremos equipo nuevo para lidiar con ellos.\\n\\nLa Fundación Orbe ha patentado un método para recalibrar la mente de los payasos y facilitar su reinserción en la sociedad. Se han ofrecido a aportar el material necesario si demostramos que podemos \"moldear\" a nuestro propio personal. A mí me parece un poco siniestro, pero ¿quién soy yo para juzgar?</string>
  <string name="Levels/R1_IntroHospital3_Clown_Title">Cuidado... ¡Payasos!</string>
  <string name="Levels/R1_IntroHospital3_Description">Aprende sobre el desarrollo y formación del personal.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nCada vez se te da mejor esto, y pareces tener también una habilidad especial para formar a tu plantilla. Eso no es nada fácil. O, dicho de otra forma, es muy difícil.\\n\\nAhora puedes quedarte y seguir apoyando el talento emergente o dejarlos a su suerte y buscar nuevos retos profesionales en la fría región del norte.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nEste gran éxito va a cambiar las expectativas de la gente. Todo el mundo va a querer su parte, vamos. A ver cómo te las arreglas cuando empiecen a pedir su parte del pastel los empleados más glotones. Mis mejores deseos al grupito de Flottering.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nEn este proyecto has demostrado una gran capacidad para emplear bien el talento en los demás, un auténtico milagro en estas circunstancias que tendrás que repetir si quieres volver a conseguirlo.</string>
  <string name="Levels/R1_IntroHospital3_Name">Flottering</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Text">Para sacar lo mejor del personal, tendremos que formarlos y ascenderlos. Cuando alguien haya conseguido experiencia suficiente en su trabajo y se haya formado un poco, estará listo para ser ascendido. Al ascenderlos, aumenta su habilidad y podrán aprender una cualificación nueva. También podrían pedir un aumento.\\n\\nPero primero, necesitaremos una licencia de formación. El Ministerio de Sanidad de Two Point ha prometido concedernos una licencia si demostramos el compromiso de nuestro personal con el bienestar de Flottering.</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Title">Desarrollo del personal</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Advisor">¡&lt;style=\"AdvisorHighlight\"&gt;Sala de formación&lt;/style&gt; desbloqueada!</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Text">¡Buenas noticias! ¡El Ministerio de Sanidad de Two Point nos ha concedido una licencia de formación! Ahora podremos formar al personal en todos nuestros hospitales.\\n\\nSi construyes una sala de formación, podrás llevar a cabo cursos de formación. El personal con un espacio de formación vacío podrá aprender una cualificación nueva en un curso.</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Title">Licencia de formación</string>
  <string name="Levels/R1_IntroHospital3_Training_Text">Para empezar un curso de formación, haz clic en el atril o suelta a un empleado compatible en la sala. El personal también pedirá formación cuando esté listo.\\n\\nEn la pantalla de formación, selecciona la cualificación que quieres que aprenda, asigna un formador y selecciona al miembro del personal que quieras enviar al curso. Cuando hayas terminado, haz clic en el botón Comenzar.\\n\\nCualquier empleado puede ser un formador si eliges una cualificación que enseñar. O puedes pagar un poco más para invitar a alguien de fuera.</string>
  <string name="Levels/R1_IntroHospital3_Training_Title">Formación</string>
  <string name="Levels/R1_TutorialHospital_Description">Inicia tu carrera como director de un hospital. ¡Aprende lo básico del trabajo y gestiona tu primer hospital!</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella (de tres posibles) a este hospital. He recuperado tu archivo de mi papelera para celebrarlo.\\n\\nSigue desarrollando tu empresa en Hogsport para conseguir más baratijas y que te aprecien más, si te ves capaz. O también puedes expandir tu organización abriendo un nuevo hospital en Lower Bullocks y correr antes de andar.\\nTú decides.</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nSi continúas a este ritmo, lo habrás conseguido todo en tu primer hospital más pronto que tarde. Pero no te vayas a dormir en los laureles, torres bastante más altas han caído.</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nEspero, por tu bien, que te acuerdes de cómo has convertido a esta en una institución modelo, porque Two Point County espera que repitas este logro en cada nuevo proyecto que lleves a partir de ahora. Pero tú no pierdas la tranquilidad. Un poco de presión nunca viene mal.</string>
  <string name="Levels/R1_TutorialHospital_Name">Hogsport</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Text">Muy bien. Antes de la inauguración oficial, necesitamos una consulta. Los pacientes irán a ver al médico en cada etapa de su diagnóstico.\\n\\nVamos a construir una consulta...</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Title">Consulta</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Text">Muy bien. Antes de la inauguración oficial, necesitamos una consulta.\\n\\nLos pacientes irán a ver al médico en cada etapa de su diagnóstico. El médico examinará a los pacientes y decidirá si están listos para ser tratados o si necesitan más diagnóstico.\\n\\nVamos a construir una consulta...</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Title">Consulta del médico</string>
  <string name="Levels/R1_Tutorial_BuildGP_Advisor">Haz clic en &lt;style=\"AdvisorHighlight\"&gt;Salas&lt;/style&gt; y luego en &lt;style=\"AdvisorHighlight\"&gt;Consulta&lt;/style&gt;. Dibuja una base (tamaño mínimo &lt;style=\"AdvisorHighlight\"&gt;3 x 3&lt;/style&gt;). Coloca una puerta, un escritorio y un archivador. Luego haz clic en la &lt;style=\"AdvisorHighlight\"&gt;marca verde&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Text">Para construir una sala, haz clic en el botón Salas y escoge una de la lista.\\n\\nCuando hayas seleccionado una sala, dibuja una base de un tamaño adecuado.\\n\\nA continuación, coloca los objetos necesarios en la sala.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Title">Construir sala</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Text">Los empleados irán a la sala de personal en su tiempo de descanso. Llena la sala con objetos interesantes para que estén más a gusto y recuperen la energía antes de volver al trabajo.\\n\\nNota: puedes colocar un empleado en la sala de personal para que se tome un descanso o en una sala de trabajo para que trabaje. Para coger a un empleado, pon el cursor encima y mantén pulsado el botón izquierdo del ratón.</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Title">Sala de personal</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Text">Las enfermerías se pueden usar para diagnosticar y para tratar diversas enfermedades. Se necesita un enfermero para la admisión, el cuidado y la gestión del alta de los pacientes cuando estén recuperados.\\n\\nAñade varias camas a la enfermería para atender a más de un paciente a la vez. También puedes ajustar el número de enfermeros que pueden trabajar aquí en los ajustes de la sala. Es útil si tienes muchos pacientes.</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Title">Enfermerías</string>
  <string name="Levels/R1_Tutorial_DiagnosisExhausted_Advisor">Hemos intentado hacer un diagnóstico a un paciente por todos los medios disponibles, pero todavía no sabemos cómo tratarle. Necesitamos más salas de diagnóstico o el paciente se irá.</string>
  <string name="Levels/R1_Tutorial_Explosion_Text">Vaya. Una de las máquinas ha explotado. Tendremos que recoger el estropicio, tirar la chatarra y comprar una máquina nueva. Y ya de paso, asegurémonos de tener extintores y bedeles de sobra.</string>
  <string name="Levels/R1_Tutorial_Explosion_Title">¡Explosión!</string>
  <string name="Levels/R1_Tutorial_Fire_Text">Tenemos un problemilla... ¡Una de las máquinas está ardiendo por no haber tenido el mantenimiento adecuado! Un bedel buscará un extintor e intentará apagar el fuego antes de que sea demasiado tarde. Asegúrate de que cerca haya extintores suficientes.</string>
  <string name="Levels/R1_Tutorial_Fire_Title">¡Fuego!</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Text">Malas noticias, ha muerto nuestro primer paciente. Los pacientes pueden morir si falla el tratamiento, o si esperan demasiado y su salud empeora. La reputación del hospital se verá resentida.\\n\\n¡El paciente podría volver para atormentar al hospital! Si ocurre, necesitaremos un bedel con cualificación de cazafantasmas.</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Title">Muerte de un paciente</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Advisor">Ahora tenemos todo lo necesario para diagnosticar y curar enfermedades leves. ¡Veamos si nuestro nuevo personal está al nivel!</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Text">Buen trabajo, ¡hemos curado a nuestro primer paciente! Hemos conseguido algo de dinero y la reputación del hospital ha mejorado. Ahora vendrán más pacientes.\\n\\nCuando un médico o un enfermero trata a un paciente, su habilidad influirá en la probabilidad de tener éxito. Algunas enfermedades son más duras que otras.\\n\\nSigue diagnosticando y tratando pacientes para que siga llegando dinero y podamos ampliar el hospital.</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Title">¡Paciente curado!</string>
  <string name="Levels/R1_Tutorial_FirstPatientCured_Advisor">Mejoramos la &lt;style=\"AdvisorHighlight\"&gt;reputación del hospital&lt;/style&gt; cuando curamos pacientes. ¡Así atraeremos a más y ganaremos más dinero!</string>
  <string name="Levels/R1_Tutorial_FirstPatient_Advisor">Vamos a vigilar a nuestro primer paciente mientras va a que lo vea el médico...</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Advisor">¡&lt;style=\"AdvisorHighlight\"&gt;Diagnóstico general&lt;/style&gt; desbloqueado!</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Text">Nos llegan noticias de nuevas enfermedades en la ciudad. Podrían ser más difíciles de diagnosticar.\\n\\nPuede que tengamos que construir una nueva sala de diagnósticos. Si un médico no está seguro, enviará a un paciente a obtener un nuevo diagnóstico.</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Title">Nuevo diagnóstico</string>
  <string name="Levels/R1_Tutorial_Ghost_Advisor">Vaya, parece que un paciente ha vuelto de entre los muertos. ¡Necesitaremos un bedel con cualificación de cazafantasmas!</string>
  <string name="Levels/R1_Tutorial_Ghost_Text">Cuando un paciente muere, una parte se queda con nosotros. La parte más terrorífica, por desgracia. Puede llegar a ser muy perturbador para los que todavía nos aferramos a la vida. Y no solo eso, los fantasmas son unos guarros y van dejando un rastro de ectoplasma. Además, tienen la costumbre de desaparecer y aparecer en otra parte.\\n\\n¿A quién deberíamos llamar? A un bedel con cualificación de cazafantasmas, está claro. Están formados en la tecnología de succión fantasmal extrasensorial más puntera. En el futuro, puede que podamos extraer la materia espiritual para nuestro equipo de investigación.</string>
  <string name="Levels/R1_Tutorial_Ghost_Title">Fantasmas</string>
  <string name="Levels/R1_Tutorial_HappyItemRotate_Advisor">Para girar un objeto, mantén pulsado el botón izquierdo del ratón y arrastra a la izquierda o a la derecha. Para eliminar un objeto, haz clic con el botón derecho del ratón. Para coger un objeto, mantén pulsado el botón izquierdo del ratón.</string>
  <string name="Levels/R1_Tutorial_Happy_Advisor">Coloca algunos objetos para construir una bonita sala de espera para los pacientes.</string>
  <string name="Levels/R1_Tutorial_Happy_Text">Es importante mantener al personal y a los pacientes contentos para garantizar que todo vaya a la perfección.\\n\\nCon el tiempo, los pacientes se aburren y tienen sed y hambre. Asegúrate de que tengan acceso a opciones de entretenimiento, comida y bebida, y de que cuenten con un asiento cómodo cuando esperan entre una cita y otra. Si no están a gusto, se irán a otro hospital.</string>
  <string name="Levels/R1_Tutorial_Happy_Title">Mantén a la gente feliz</string>
  <string name="Levels/R1_Tutorial_HireDoc_Advisor">Haz clic en &lt;style=\"AdvisorHighlight\"&gt;Contratar&lt;/style&gt;, luego en &lt;style=\"AdvisorHighlight\"&gt;Médicos&lt;/style&gt; y elige a alguien. Colócale en la consulta.</string>
  <string name="Levels/R1_Tutorial_HireDoc_Text">Perfecto. Ahora necesitamos un médico que dirija la consulta.\\n\\nContrata a uno...</string>
  <string name="Levels/R1_Tutorial_HireDoc_Title">Doctor, doctor</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Text">Sigue ampliando tu hospital y curando pacientes para conseguir una puntuación de una estrella...</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Title">Desafío de hospital</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Advisor">Aumenta el &lt;style=\"AdvisorHighlight\"&gt;nivel del hospital&lt;/style&gt; ampliándolo con más salas y personal.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Text">Cuantas más salas y personal tenga el hospital, mayor será su nivel. Un hospital más grande atrae a más pacientes.\\n\\nCuanta más gente vaya al hospital, más largas serán las colas que se formen. Puede que tengamos que construir más consultas y salas y contratar más personal para atender a los pacientes de más.\\n\\nPresta atención a los avisos de colas encima de las salas. Además, puedes pasar el ratón por encima de una sala para ver la cola que tiene.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Title">Nivel del hospital</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Text">Buenas noticias, ¡el hospital ya está abierto! Los pacientes empiezan a llegar. Cuando se hayan registrado en recepción, se les enviará a una consulta para recibir un diagnóstico.</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Title">Hospital abierto</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Text">El Ministerio de Sanidad de Two Point quiere reconocer los logros de todos los hospitales de Two Point County. Si podemos construir un hospital que atienda a las necesidades de la zona, el hospital recibirá una valoración oficial en estrellas.\\n\\nEsto será genial para nuestra organización. Cada estrella viene con recompensas, y también nos permitirá abrir nuevos hospitales en Two Point County.\\n\\nSigue ampliando el hospital para conseguir 1 estrella...</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Title">Valoración en estrellas del hospital</string>
  <string name="Levels/R1_Tutorial_ItemControls1_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Girar objeto:&lt;/style&gt; mantén pulsado el botón izquierdo del ratón y arrastra a la izquierda o a la derecha. O usa las teclas {[Menu/InputActions/RotateItemClockwise]} y {[Menu/InputActions/RotateItemAntiClockwise]}.\\n&lt;style=\"AdvisorHighlight\"&gt;Colocar objeto:&lt;/style&gt; haz clic con el botón izquierdo del ratón.\\n&lt;style=\"AdvisorHighlight\"&gt;Eliminar objeto:&lt;/style&gt; haz clic con el botón derecho del ratón.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Text">Para girar un objeto: mientras lo sostienes, mantén pulsado el botón izquierdo del ratón y arrastra a la izquierda o derecha. También puedes usar las teclas {[Menu/InputActions/RotateItemClockwise]} y {[Menu/InputActions/RotateItemAntiClockwise]}.\\n\\nPara colocar un objeto: mientras lo sostienes, haz clic con el botón izquierdo del ratón.\\n\\nPara cancelar un objeto: mientras lo sostienes, haz clic con el botón derecho del ratón. Esto venderá un objeto de tu propiedad.\\n\\nPara coger un objeto: pasa por encima de él, haz clic y mantén pulsado el botón izquierdo del ratón. También puedes hacer clic y arrastrar para cogerlo rápidamente.\\n\\nPara vender un objeto: cógelo y haz clic con el botón derecho del ratón. O pasa por encima del objeto y pulsa la tecla {[Menu/InputActions/DeleteItem]}.\\n\\nColocación libre: mantén la tecla {[Menu/InputActions/DisableSnap]} para mover libremente el objeto sostenido y rotarlo, sin ajustar a la cuadrícula ni al ángulo.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Title">Controles de objeto</string>
  <string name="Levels/R1_Tutorial_ItemPickUp_Title">Para coger un objeto, pasa por encima, haz clic y mantén pulsado el botón izquierdo del ratón. También puedes hacer clic y arrastrar para cogerlo rápidamente.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Advisor">¡Los &lt;style=\"AdvisorHighlight\"&gt;aseos&lt;/style&gt; ya están disponibles!</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Cleaning_Advisor">Los bedeles vaciarán las papeleras y desatascarán los aseos cuando sea necesario. Es mejor que barrer la basura y... otros desechos.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Text">Las bebidas y los aperitivos mantienen contenta a la gente, pero pueden crear desperdicios si no hay papeleras cerca. Ya que estás, el personal y los pacientes se suelen enfadar si no tienen acceso a unos aseos. Quizá quieras invertir en porcelana de calidad.\\n\\nLos bedeles se encargarán de: reponer las máquinas expendedoras, barrer la basura, vaciar las papeleras y desatascar aseos.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Title">Trabajo duro</string>
  <string name="Levels/R1_Tutorial_Janitor_Text">Ahora que tenemos máquinas caras, habría que pensar en mantenerlas. Las máquinas se deterioran con el uso, habrá que repararlas de vez en cuando. Si no se repara una máquina, puede provocar un incendio. Y los incendios son... en fin, malos para el negocio.\\n\\nContrata a un bedel para mantener las máquinas. Ya que estás, asegúrate de que haya extintores cerca. Más vale prevenir que curar, ¿no?</string>
  <string name="Levels/R1_Tutorial_Janitor_Title">Bedeles y mantenimiento</string>
  <string name="Levels/R1_Tutorial_Janitors_Advisor">Se llamará a los bedeles para que reparen una máquina cuando su nivel de mantenimiento baje del 50 %. También puedes pedir que un bedel la repare inmediatamente desde las opciones del objeto.</string>
  <string name="Levels/R1_Tutorial_Kudos_Text">Al completar objetivos y desafíos, nuestra organización recibe kudos. \\n\\n Podemos usarlos para acceder a objetos nuevos. Echa un vistazo a la lista de objetos. Cualquier objeto con un candado se puede desbloquear con K. Lo mejor de todo es que puedes comprar el objeto en cualquiera de nuestros hospitales.\\n\\n ¡Gástalos con prudencia!</string>
  <string name="Levels/R1_Tutorial_Kudos_Title">Kudos</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Advisor">¡&lt;style=\"AdvisorHighlight\"&gt;Clínica de-lux&lt;/style&gt; desbloqueada!\\nÚsala para curar a pacientes lumbreras.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Text">Buen trabajo, has desbloqueado la clínica De-Lux. Incluye maquinaria de alta tecnología para lidiar con pacientes lumbreras.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Title">¡Clínica De-Lux desbloqueada!</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Advisor">NOTICIAS DE ÚLTIMA HORA: ¡Enfermedad terrorífica en la ciudad! Consulta tus mensajes para saber más.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Text">Se ha propagado un mal peculiar en la ciudad... ¡Lumbreras! Necesitaremos equipo nuevo y caro para lidiar con él.\\n\\nSigue ampliando el hospital para desbloquear la sala de tratamiento. Puede que necesitemos otra consulta y más personal para controlarlo todo.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Title">Noticia de última hora</string>
  <string name="Levels/R1_Tutorial_LookAround_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Mover la cámara:&lt;/style&gt; intenta mirar por todo el edificio. Mantén pulsado el botón derecho del ratón en el suelo y arrastra, mueve el cursor hasta los bordes de la pantalla o usa las teclas {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} y {[Menu/InputActions/CameraPanRight]}.</string>
  <string name="Levels/R1_Tutorial_LookAround_Text">Lo primero es lo primero, echa un vistazo a tu alrededor.\\n\\nPara moverte por el hospital:\\n- Mantén pulsado el botón derecho del ratón y arrastra.\\n- Mueve el cursor a los bordes de la pantalla.\\n- Usa las teclas {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} y {[Menu/InputActions/CameraPanRight]}.\\n\\nTambién puedes hacer zoom con la rueda del ratón, y girar e inclinar la vista con el botón central del ratón.</string>
  <string name="Levels/R1_Tutorial_LookAround_Title">Echa un ojo por el hospital</string>
  <string name="Levels/R1_Tutorial_MapButton_Advisor">Si quieres volver al mapa para ir a otro hospital, haz clic en el &lt;style=\"AdvisorHighlight\"&gt;botón del mapa&lt;/style&gt; en la esquina inferior izquierda de la pantalla.</string>
  <string name="Levels/R1_Tutorial_Messages_Advisor">¡Has desbloqueado la &lt;style=\"AdvisorHighlight\"&gt;farmacia&lt;/style&gt;! Construye una &lt;style=\"AdvisorHighlight\"&gt;farmacia&lt;/style&gt; y contrata a un &lt;style=\"AdvisorHighlight\"&gt;enfermero&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_Messages_Text">Hemos diagnosticado a nuestro primer paciente. El médico te ha enviado un mensaje. Mira la lista en la esquina inferior derecha.\\n\\nParece que tendremos que construir una farmacia para tratar al paciente.</string>
  <string name="Levels/R1_Tutorial_Messages_Title">Mensajes</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Advisor">NOTICIA DE ÚLTIMA HORA: ¡Llegan pacientes con lesiones! Consulta tus mensajes para saber más.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Text">A mucha gente en Two Point County le ha dado ahora por llevar chanclas con calcetines para ir a la playa. Es posible que pronto empiecen a llegarnos pacientes con guiripe. Hay que desbloquear una nueva sala de tratamiento.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Title">Noticia de última hora</string>
  <string name="Levels/R1_Tutorial_Objectives_Advisor">Tus principales objetivos siempre aparecerán en la parte superior derecha de la pantalla. Pasa sobre ellos para tener más información.</string>
  <string name="Levels/R1_Tutorial_Pharmacy_Advisor">Construye una &lt;style=\"AdvisorHighlight\"&gt;farmacia&lt;/style&gt; y contrata a un &lt;style=\"AdvisorHighlight\"&gt;enfermero&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPickUp_Advisor">Haz clic en el botón &lt;style=\"AdvisorHighlight\"&gt;Objetos&lt;/style&gt; y selecciona &lt;style=\"AdvisorHighlight\"&gt;Recepción&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPlaceItem_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Colocar objeto:&lt;/style&gt; haz clic con el botón izquierdo del ratón.\\n&lt;style=\"AdvisorHighlight\"&gt;Girar objeto:&lt;/style&gt; mantén pulsado el botón izquierdo del ratón y arrastra a la izquierda o a la derecha.\\n&lt;style=\"AdvisorHighlight\"&gt;Eliminar objeto:&lt;/style&gt; haz clic con el botón derecho del ratón.</string>
  <string name="Levels/R1_Tutorial_Reception_Text">Lo primero que necesita el hospital es la recepción. Los pacientes pueden registrarse aquí cuando llegan al hospital.\\n\\nConstruye una recepción cerca de la entrada...</string>
  <string name="Levels/R1_Tutorial_Reception_Title">Recepción</string>
  <string name="Levels/R1_Tutorial_Receptionist_Advisor">Haz clic en &lt;style=\"AdvisorHighlight\"&gt;Contratar&lt;/style&gt; y luego en &lt;style=\"AdvisorHighlight\"&gt;Auxiliares&lt;/style&gt;. Selecciona a un candidato y luego haz clic en el botón &lt;style=\"AdvisorHighlight\"&gt;Contratar&lt;/style&gt;. Suéltalo cerca de la recepción con el botón izquierdo del ratón.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Text">¡Muy bien! Ahora necesitamos un auxiliar para llevar la recepción.\\n\\nVamos a contratar a uno...\\n\\nHaz clic en el botón Contratar y selecciona auxiliares para ver las solicitudes.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Title">Recepcionista</string>
  <string name="Levels/R1_Tutorial_Reputation_Text">La reputación del hospital aumenta con cada paciente curado, pero disminuye con cada tratamiento fallido, sobre todo si el paciente muere. Cuanto más alta sea la reputación del hospital, más pacientes atraerás y mejores solicitudes de empleo recibirás.</string>
  <string name="Levels/R1_Tutorial_Reputation_Title">Reputación del hospital</string>
  <string name="Levels/R1_Tutorial_Silver_Advisor">Al completar objetivos y desafíos, nuestra organización recibe &lt;style=\"AdvisorHighlight\"&gt;kudos&lt;/style&gt;. Puedes usar esto para desbloquear objetos y usarlos en cualquier hospital. Comprueba la lista de objetos para ver qué nos podemos permitir.</string>
  <string name="Levels/R1_Tutorial_Silver_StarRating_Advisor">Al aumentar las estrellas del hospital, nuestra organización ha ganado un montón de &lt;style=\"AdvisorHighlight\"&gt;kudos&lt;/style&gt;. Usa esto para desbloquear nuevos objetos para nuestros hospitales.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Advisor">¡&lt;style=\"AdvisorHighlight\"&gt;Sala de personal&lt;/style&gt; disponible!</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Text">El personal se cansa en el trabajo y acabará necesitando un descanso. Una sala de personal los ayudará a relajarse y volver con energía al trabajo. Las bebidas y los aperitivos también ayudan.\\n\\nSi haces más grande la sala y la llenas de objetos interesantes, aumentará su prestigio. La gente que use una sala con más prestigio estará más feliz. Una sala de personal bonita ayudará a que el personal recupere la energía más rápido.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Title">Energía del personal y descansos</string>
  <string name="Levels/R1_Tutorial_WaitBench_Advisor">Mientras diagnostican al primer paciente, considera colocar algún banco para que la gente esté feliz mientras espera.</string>
  <string name="Levels/R1_Tutorial_Ward_Advisor">¡&lt;style=\"AdvisorHighlight\"&gt;Enfermería&lt;/style&gt; desbloqueada! Las enfermerías se pueden usar para diagnosticar y para tratar diversas enfermedades.</string>
  <string name="Levels/R1_Tutorial_Welcome_Text">¡Te damos la bienvenida a Two Point County!\\n\\n¿Quieres empezar a construir tu primer hospital y curar unos cuantos pacientes?</string>
  <string name="Levels/R1_Tutorial_Welcome_Title">Two Point Hospital</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Acercar/alejar vista:&lt;/style&gt; rueda del ratón\\n&lt;style=\"AdvisorHighlight\"&gt;Girar:&lt;/style&gt; botón central del ratón y arrastrar a izquierda o derecha\\n&lt;style=\"AdvisorHighlight\"&gt;Inclinar:&lt;/style&gt; botón central del ratón y arrastrar arriba o abajo\\n</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Text">Para acercar o alejar la vista, usa la rueda del ratón.\\n\\nPara girar la vista, mantén pulsado el botón central del ratón y muévelo de izquierda a derecha.\\n\\nPara inclinar la vista, mantén pulsado el botón central del ratón y muévelo arriba y abajo.</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Title">Acercar/alejar la vista y girar</string>
  <string name="Levels/R2_FractureHospital_Description">Trata todo tipo de fracturas y golpes en este parque subalpino, el mejor lugar de Two Point County para pescar, hacer senderismo y caerse de morros.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nParece que se te da bien pegar piezas de pacientes adictos a la naturaleza y la montaña. Nunca entenderé qué le ve la gente a eso del aire libre. La tierra está para recalificarla y sacarle beneficios, no para darse paseítos.\\n\\nAhora puedes seguir soldando huesos para conseguir mayores recompensas, o irte a otra parte a expandir tu organización.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nSigues mejorando la salud de los yonquis de la aventura más patosos de Two Point County. Aunque ellos siguen hablando de lo sano que es el condenado aire \"fresco\". Hablando con ellos, te das cuenta de que tanto aire les ha afectado claramente al cerebro. Vaya perroflautas, que les den con viento fresco. Pero estoy divagando.\\n\\nAhora puedes seguir soldando huesos para conseguir mayores recompensas, o irte a otra parte a expandir tu organización.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nVaya paliza que le has dado al \"maravilloso\" aire libre, me encanta.\\n\\nDirección del hospital: 1; Madre Naturaleza: 0</string>
  <string name="Levels/R2_FractureHospital_Name">Tumble</string>
  <string name="Levels/R2_FractureHospital_Welcome_Text">Te damos la bienvenida a Tumble. Esta pequeña ciudad atrae a los turistas de todo Two Point County para escalar la cordillera y las colinas de Tumble. Por suerte para nosotros, genera cientos de fracturas al año. ¡Nos vamos a forrar!\\n\\nTendremos que construir una sala de traumatología para tratar las lesiones. Recomiendo construir una enfermería normal y otras salas básicas. Asegúrate de que la gente no pase frío poniendo radiadores.\\n\\nTumble es famosa por su actividad sísmica, así que presta atención a las alertas de terremoto. Necesitaremos más bedeles para ocuparse de los daños.</string>
  <string name="Levels/R2_FractureHospital_Welcome_Title">Hospital de Tumble</string>
  <string name="Levels/R2_InjuriesHospital_Description">Lidia con una serie de lesiones en esta ciudad al pie de la montaña. Ah, y evita que la gente se congele.</string>
  <string name="Levels/R2_InjuriesHospital_Name">Underlook</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Text">Te damos la bienvenida a Underlook. Esta pequeña ciudad al pie de la montaña alberga la estación de esquí de Underlook. Es un gran reclamo turístico y, por suerte para nosotros, genera cientos de fracturas al año. ¡Nos vamos a forrar!\\n\\nAquí las temperaturas son muy bajas. Tendrás que colocar muchos radiadores.</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Title">Hospital de Underlook</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Text">Para empezar un proyecto de investigación, haz clic en el equipo de investigación o pon a un investigador en la sala. En la pantalla de investigación, puedes seleccionar uno de los proyectos disponibles de la lista.\\n\\nUna vez haya empezado el proyecto, necesitarás a un médico con cualificación de investigador para encargarse del trabajo. Con el tiempo, contribuirá a la investigación basándose en su habilidad de investigación.\\n\\nLas investigaciones se comparten con toda la organización, al igual que los descubrimientos. Puedes empezar un proyecto en un hospital y continuar el trabajo en otro.</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Title">Investigación</string>
  <string name="Levels/R2_ResearchHospital_Description">Hogar de las más brillantes mentes de Two Point County. Puede que haga fresquete, pero también es el lugar perfecto para empezar a desarrollar nuevas tecnologías: el Hospital de Investigación y Enseñanza de la Universidad de Mitton.</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Text">Buen trabajo, ¡has completado un proyecto de investigación! El descubrimiento puede usarse por toda la organización.\\n\\nCuando se completa un proyecto, los investigadores buscarán trabajo en otro lugar, a menos que empieces otro. A medida que se hacen descubrimientos y viajas a nuevas partes de Two Point County, los científicos propondrán nuevas áreas de investigación. ¡No le quites ojo a los nuevos proyectos!</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Title">¡Proyecto de investigación completado!</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nEs un buen comienzo que tu organización haya empezado a hacer sus pinitos en investigación. Nuestros primeros informes sugerían, parece que erróneamente, que no eras la persona adecuada para esta tarea. Te garantizo que el responsable de esta valoración tan desacertada perderá su trabajo de inmediato. A no ser que fuera yo, claro... Hay que saber perdonar.\\n\\nAhora puedes seguir estudiando para conseguir mayores recompensas, o irte a otra parte a expandir tu organización.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nMe han dicho que has hecho grandes avances en I+D. Mis dieces.\\n\\nAhora puedes seguir estudiando para conseguir mayores recompensas, o irte a otra parte a expandir tu organización.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nHas creado un centro de investigación de primera clase que supone una gran ayuda para la universidad. Me han dicho que están muy agradecidos. Supongo que yo también debería estarlo. Yupi.</string>
  <string name="Levels/R2_ResearchHospital_Name">Universidad de Mitton</string>
  <string name="Levels/R2_ResearchHospital_ResearchBonus_Advisor">¡Buenas noticias! La Universidad de Mitton nos ha concedido &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; por completar ciertas investigaciones.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Text">¡Buenas noticias! ¡El Ministerio de Sanidad de Two Point nos ha concedido una licencia de investigación! Ahora los hospitales podrán investigar máquinas nuevas y mejorarlas, entre otras cosas.\\n\\nPara empezar un proyecto de investigación necesitaremos una sala de investigación y un médico con cualificación de investigador.\\n\\nEl diagnóstico y el tratamiento de los pacientes también contribuye al progreso de la investigación. Además, recolectar fantasmas nos puede venir de muerte.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Title">Licencia de investigación</string>
  <string name="Levels/R2_ResearchHospital_TrainingBonus_Advisor">¡Buenas noticias! La Universidad de Mitton nos ha concedido &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; por completar cierta formación.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Text">El vicerrector de la Universidad de Mitton está impresionado con nuestro progreso y nos ha invitado a fundar el Hospital de Investigación y Enseñanza de la Universidad de Mitton. Es una gran oportunidad para nosotros: ¡podremos crear un departamento de investigación para desarrollar tecnología nueva!\\n\\nAquí solo podremos contratar a estudiantes de medicina y enfermería, así que habrá que formarlos. La Universidad de Mitton nos concederá fondos adicionales por cada persona que formemos y por cada proyecto de investigación que completemos.\\n\\nPero primero, necesitaremos una licencia de investigación. El ministro nos concederá una si demostramos nuestro buen hacer levantando un gran hospital con maquinaria mejorada.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Title">Universidad de Mitton</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Text">Para comenzar una campaña de marketing, haz clic en la mesa de marketing o suelta a un auxiliar con cualificación de marketing en la sala.\\n\\nLas campañas generales mejoran la reputación del hospital.\\n\\nLas campañas de contratación atraen más solicitudes de empleo de varios tipos.\\n\\nLas campañas de enfermedades atraen a más pacientes que presentan ciertos síntomas y mejoran la reputación con respecto a una enfermedad específica. Nota: desbloquea más campañas de enfermedades al descubrir más enfermedades en cada zona.</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Title">Marketing</string>
  <string name="Levels/R2_WealthyHospital_Description">Un hospital en el próspero pueblo de Flemington.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nUna buena ciudad se merece un buen hospital, ¿no crees? Claro que lo crees, por eso has empezado a expandirte. Estás que te sales. Tus esfuerzos en el mundo del marketing no han pasado desapercibidos. Espero que tus campañas sigan atrayendo montones de ricachones.\\n\\nSi te cansas de ganar dinero para nosotros, te sugiero que vayas hacia el este, a la región de Two Point County que siempre huele un poco a pipí.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nLa finca Foxbridge se ubica en el área de Flemington, donde reside la mayor parte del clan. Ha sido un placer escuchar tantas cosas positivas de ellos sobre tu hospital. No hay nada como las noticias que provienen directamente de la fuente, ¡o de los propietarios de las fuentes, en este caso!\\n\\nSigue con la construcción del hospital que se merece Flemington para conseguir más recompensas, o vete a otra parte a expandir tu organización.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nLos habitantes de Flemington son todos de buena familia. Es buena noticia tanto para ti como para tu organización que tu hospital esté a la altura de sus elevadas expectativas y se adapte a nuestra refinada ciudad. Espero que puedas propagar el civismo tan bien como detienes la propagación de los gérmenes.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Text">¡Buenas noticias! ¡El Ministerio de Sanidad de Two Point nos ha concedido una licencia de marketing! Esto nos permitirá hacer campañas de marketing para mejorar la reputación del hospital y atraer a más pacientes y personal.\\n\\nConstruye una sala de marketing y contrata (o da formación) a un auxiliar con cualificación de marketing para hacer campañas.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Title">Licencia de marketing</string>
  <string name="Levels/R2_WealthyHospital_Name">Flemington</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Text">Te damos la bienvenida a Flemington, una ciudad rica donde la gente tiene más dinero que sentido común. Aquí podemos llevárnoslo muerto (si se me perdona la expresión) si conseguimos una licencia de marketing.\\n\\nPodemos usar campañas de marketing para mejorar nuestra reputación, atraer a más pacientes y contratar mejor personal.\\n\\nSugiero que te centres en la investigación y el marketing para una enfermedad que se ha convertido en una auténtica plaga en la zona: el magnetismo animal.</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Title">Hospital de Flemington</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Text">Te damos la bienvenida a Flemington, una ciudad rica donde la gente tiene más dinero que sentido común. Aquí podemos llevárnoslo muerto (si se me perdona la expresión) si usamos uno de nuestros nuevos departamentos: marketing.\\n\\nPodemos usar campañas de marketing para mejorar nuestra reputación, atraer a más pacientes y contratar mejor personal. Necesitaremos construir una sala de marketing y contratar a un auxiliar con cualificación de marketing.\\n\\nSugiero que te centres en la investigación y el marketing para una enfermedad que lleva un tiempo asolando la zona: magnetismo animal.</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Title">Flemington</string>
  <string name="Levels/R3_AbandonedHospital_Description">Un hospital abandonado cerca de la central eléctrica.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nSi te digo la verdad, pensábamos que era imposible sobrevivir en el terreno que ocupas actualmente, y tú no solo has sobrevivido, sino que encima has estado curando gente. Si no lo veo, no lo creo.\\n\\nAhora puedes seguir jugando con fuego aquí para conseguir más recompensas, o irte de este lugar tan inestable y expandir tu organización.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nMe ha dicho un pajarito que tu hospital se está expandiendo como una plaga, y te pediría que intentes mantenerlo bajo control. Además, deberías comprobar periódicamente la firmeza del suelo, porque ha habido... cómo te lo digo, problemas de resistencia en el pasado... Que te vaya bien.\\n\\nAhora puedes seguir jugando con fuego aquí para conseguir más recompensas, o irte de este lugar tan inestable y expandir tu organización.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nHas mantenido el control sobre esta monstruosidad, has domado su poder descontrolado y lo has canalizado para usarlo a tu favor... así que, buen trabajo. Debería añadir que sois mejores arrendatarios que la insoportable gente de Bungle.</string>
  <string name="Levels/R3_AbandonedHospital_Name">Melt Downs</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Text">La central eléctrica de Melt Downs parece sufrir \"dificultades técnicas\". Bungle Technologies, propietaria de la central, ha publicado un comunicado diciendo que todo va bien y que no cunda el pánico. El mismo día evacuaron el hospital más cercano. Por lo visto, un experimento del departamento de investigación les salió rana. La alcaldesa Windsock ha preguntado si podemos hacernos cargo. Hemos encontrado unos documentos de la investigación muy interesantes, ¿quizá debamos continuar con su trabajo?\\n\\nParece que primero hay volver a poner el hospital en marcha. Además, se dice que hay pacientes extraños por la zona. ¡Buena suerte!</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Title">Hospital de Melt Downs</string>
  <string name="Levels/R3_PublicHospital_Description">Ayuda al servicio de salud de Two Point con un hospital público.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_1">Tengo que informarte de que el Ministerio de Sanidad de Two Point ha concedido una estrella a tu hospital.\\n\\nHemos iniciado una investigación para saber cómo es esto posible, pero sigue con el buen (aunque dudoso) trabajo.\\n\\nPuedes dejarlo ahora que estás en lo alto si quieres dirigirte hacia las zonas tropicales del sur de Two Point County, o quedarte aquí si eres idiota.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_2">Estoy obligado a informarte de que el Ministerio de Sanidad de Two Point ha concedido dos estrellas a tu hospital.\\n\\nHas demostrado que se te da bien este sector, sin duda deberías emprender un nuevo y más digno desafío.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_3">Te doy 3 estrellas.\\n\\nEnhorabuena. \\n\\nVete ya de aquí.</string>
  <string name="Levels/R3_PublicHospital_Name">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_PublicHospital_Welcome_Text">El ministro de sanidad, Tarquin Foxbridge, nos ha pedido ayuda. El sistema de sanidad pública de Two Point County, el TPHS, no está en su mejor momento. El hospital de Duckworth, uno de los pocos hospitales públicos que quedan, ha perdido a su director. Tarquin Foxbridge propone que ayudemos a dirigir el hospital. Podría ser bueno para nosotros. Codazo, codazo. Guiño, guiño.\\n\\nSi podemos cumplir con los objetivos anuales del ministerio, nos incluirán en el presupuesto para sanidad de Two Point County, pero no recibiremos ingresos por diagnóstico, tratamiento o ventas. Podría ser interesante...</string>
  <string name="Levels/R3_PublicHospital_Welcome_Title">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_TeachingHospital_Description">Un hospital universitario especializado en cirugía.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point le ha concedido una estrella a tu hospital. \\n\\nAh, Smogley. Siempre me olvido de Smogley. No te voy a agradecer que me recuerdes su existencia. Te felicito por tus avances en la práctica de la cirugía, aunque como cirugía sigue siendo bastante básica. Si quieres seguir revolviendo las entrañas de la gente, no te olvides de lavarte bien las manos primero. \\n\\nPuedes continuar hurgando entre las tripas para conseguir más recompensas, o irte a otra parte a expandir tu organización.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nLa expansión de tu hospital sigue siendo lo más significativo que le ha pasado a Smogley desde aquel día en el que se apartaron las nubes un segundo y los ciudadanos pudieron ver el sol. Me imagino que están planeando hacerte una estatua rudimentaria con barro y ramitas.\\n\\nPuedes continuar hurgando entre las tripas para conseguir más recompensas, o irte a otra parte a expandir tu organización.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nComo ya sabemos, Smogley es un sitio horrible que necesita tener algo que recuerde a los cartógrafos de su existencia. Puede que tu hospital pueda servir para eso. La gente vendrá de todas partes a verlo, si es que alguien puede ver a través de esa capa opaca que tiene Smogley alrededor en lugar de aire.</string>
  <string name="Levels/R3_TeachingHospital_Name">Smogley</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Text">Te damos la bienvenida a Smogley. La alcaldesa quiere desarrollar la zona justo a las afueras de la ciudad. Eso significa que cuenta con un suministro generoso de dos cosas: contaminación y pacientes que necesitan atención médica.\\n\\nRecomiendo construir un hospital universitario y formar varios cirujanos. La cirugía requiere un médico cualificado y un enfermero, pero dan mucho dinero, así que vale la pena.</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Title">Hospital de Smogley</string>
  <string name="Levels/R4_DisasterHospital_Description">El complejo turístico de Sweaty Palms es un destino vacacional encantador si no te molestan los frecuentes terremotos y otros desastres naturales.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nRecuerdo que me obligaron a visitar las playas de Sweaty Palms en mi infancia. Había algo en ese sol incesante y en la constante amenaza de la lava ardiente que me ponía de los nervios. Me alegra ver que a ti te va mucho mejor con el calor y con la amenaza de un desastre natural que al joven Foxbridge.\\n\\nSigue transpirando para conseguir más recompensas o vete a otra parte a expandir tu organización.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nEstá claro que el encanto de la vida en la playa se ha visto superado por tu devoción a tu puesto. Aplaudo esta apasionante puesta en orden de tus prioridades.\\n\\nSigue transpirando para conseguir más recompensas o vete a otra parte a expandir tu organización.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nEs muy gratificante saber que el medio ambiente no puede hacerle frente a una administración despiadada. Seguro que te estás volviendo rápidamente el héroe de los burócratas de todo el mundo.</string>
  <string name="Levels/R4_DisasterHospital_Name">Sweaty Palms</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Text">Te damos la bienvenida al complejo turístico de Sweaty Palms, ciudad de vacaciones. Por desgracia, también se ve a menudo afectado por terremotos, actividad volcánica y otros desastres naturales. Algunos son culpa de la Fundación Orbe, según los conspiranoicos.\\n\\nRecomiendo contratar a varios bedeles para mantener las máquinas a punto y limpiar los escombros. Por experiencia propia, las explosiones pueden ser algo desagradables. Ah, y un poco de aire acondicionado sería un detalle. Aquí te achicharras.</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Title">Hospital de Sweaty Palms</string>
  <string name="Levels/R4_EpidemicHospital_Description">Esta ciudad está plagada de enfermedades contagiosas. Pero, por lo demás, es preciosa.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point le ha concedido una estrella a tu hospital.\\n\\nSí, puede que los gérmenes sean muy pequeños, pero poder contener un peligro tan grande no es cosa menor, y sabemos que no hay otro sitio tan infeccioso como Blighton. Es una importante batalla ganada en esta lucha contra cosas minúsculas.\\n\\nProsigue la batalla o dirígete a la gran ciudad del corazón de Two Point County. La ciudad te está llamando, ¿te ves capaz de responder a su llamada? Creo que estoy empezando a sentirme comprometido con este trabajo... qué inquietante.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nHa sido un cambio muy refrescante recibir informes de Blighton que no tenemos que destruir por razones legales, te lo agradezco.\\n\\nSigue tu lucha contra las cosas microscópicas para conseguir más recompensas o vete a otra parte a expandir tu organización.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nEs extraordinario, y todavía estamos comprobándolo, pero nuestros datos sugieren que tu hospital ha convertido a Blighton en un lugar agradable. Es una noticia impactante, y algo inquietante también.</string>
  <string name="Levels/R4_EpidemicHospital_Name">Blighton</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Text">Te damos la bienvenida a Blighton. Hace calor y hay mucha humedad, y está plagado de todo tipo de enfermedades contagiosas.\\n\\n¡Vigila los niveles de higiene y prepara las vacunas!</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Title">Hospital de Blighton</string>
  <string name="Levels/R4_TouristHospital_Description">A los turistas les encanta traer toda clase de enfermedades raras a esta bonita y soleada ciudad.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nEl turismo es, sin duda, una enfermedad en sí misma, pero también es vital para la supervivencia de Two Point County. Para que el turismo prospere, los propios turistas tienen que sobrevivir. Ahora que están sobreviviendo, pueden volver a casa para contárselo a sus amigos... y al dinero de sus amigos.\\n\\nSigue trabajando en la hospitalidad para conseguir más recompensas o vete a otra parte a expandir tu organización.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nSigues controlando con éxito el portal a través del cual entran casi todas las enfermedades a Two Point County. La gente a las que infectan son personas ociosas a las que les encanta el melodrama, así que te recomiendo que lo hagas todo lo más teatrero posible.\\n\\nSigue trabajando en la hospitalidad para conseguir más recompensas o vete a otra parte a expandir tu organización.\\n</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nNingún destino turístico de primera de Two Point County ha tenido nunca una atención médica tan digna. Nuestros visitantes están en general sanos, contentos y gastando mucho dinero. Tu hospital se ha convertido también en un reclamo turístico en sí mismo. Bravo.</string>
  <string name="Levels/R4_TouristHospital_Name">Grockle Bay</string>
  <string name="Levels/R4_TouristHospital_Welcome_Text">Te damos la bienvenida a Grockle Bay. Un hervidero de turistas. Prepárate para una invasión de turistas llenos de gérmenes que no soportan el calor del sur.\\n\\nRecomiendo invertir en aire acondicionado en cuanto puedas.</string>
  <string name="Levels/R4_TouristHospital_Welcome_Title">Hospital de Grockle Bay</string>
  <string name="Levels/R5_FailingHospital_Description">Encárgate de este hospital arruinado en el centro urbano y cambia las tornas.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nLa deuda de este hospital lleva mucho tiempo pesándome en la conciencia. Incluso no me deja dormir. He estado a punto de cerrarlo, pero ahora parece que vas por el buen camino y me puedo ahorrar todo ese papeleo. Toma, te la has ganado.\\n\\nSigue con este proyecto de restauración para conseguir más recompensas o deja este cuchitril y expande tu organización.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nAntes, cuando mis superiores me preguntaban cómo iba el hospital de Rotting Hill, les ahorraba los detalles y me ahorraba el despido... Les decía que todo iba bien. Nos has hecho un gran favor al permitirme hablar con ellos y convirtiendo mi afirmación en una verdad sin precedentes.\\n\\nSigue con este proyecto de restauración para conseguir más recompensas o deja este cuchitril y expande tu organización.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\n¿Quién habría pensado cuando tomaste las riendas de este hospital que acabaríamos viendo la típica historia de superación en una zona deprimida? Se me revuelve el estómago solo de pensarlo.</string>
  <string name="Levels/R5_FailingHospital_Name">Rotting Hill</string>
  <string name="Levels/R5_FailingHospital_Welcome_Text">El hospital de Rotting Hill lleva un tiempo en las últimas, en parte gracias a las malas prácticas de negocio de Jumbo Healthcare. No les queda dinero, tienen mala reputación y huele un poco a coliflor. La alcaldesa Windsock y el ministro de sanidad han tomado la dura decisión de transferir el control del servicio de salud de Two Point a nuestra organización.\\n\\n¡Necesitaremos un préstamo si queremos reformar el hospital!</string>
  <string name="Levels/R5_FailingHospital_Welcome_Title">Hospital de Rotting Hill</string>
  <string name="Levels/R5_FinalHospital_Description">Construye un hospital en la parte más concurrida del centro de la ciudad. Te vas a enterar de lo que es bueno. ¡Buena suerte!</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nTu organización se ha convertido en un referente en materia de sanidad en Two Point County. Te has colocado por encima de tus competidores, dejando sus sueños y esperanzas destrozados sobre el fango. Música para tus oídos, ¿verdad?\\n\\nSigue ayudando en la zona más frenética de Two Point County para cimentar tu legado.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nSeguro que ambos estamos de acuerdo en que ha sido mi brillante liderazgo el que te ha permitido superar tus cualidades más cuestionables. Pero ¿dónde están mis alabanzas, mi merecida notoriedad, mi carta de agradecimiento?\\nTe ruego que reflexiones sobre esta injusticia en vez de esperar alguna clase de frívola felicitación por escrito.\\n\\nSigue ayudando en la zona más frenética de Two Point County para cimentar tu legado.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nLos noticieros han empezado preocuparse por la \"superpoblación\". No hay mayor halago para la dirección de un hospital.\\n\\nTu nombre resonará por los pasillos del ministerio durante generaciones, interrumpiendo nuestros silencios demasiado breves y recordándonos el auténtico potencial de Two Point County. Puede que algún día hasta lo memorice...</string>
  <string name="Levels/R5_FinalHospital_Name">Croquembouche</string>
  <string name="Levels/R5_FinalHospital_Welcome_Text">Te damos la bienvenida al corazón de la ciudad. Nuestro mayor desafío hasta ahora. Miles de personas llegan a Croquembouche cada día. Y, en mi opinión, al menos la mitad de ellas están enfermas. La torre de Jumbo Mega Corporation aún se yergue altanera en la distancia. Jumbo Healthcare ha ejercido el poder demasiado tiempo. Si podemos construir aquí un buen hospital, consolidaremos nuestra posición como una de las mejores organizaciones de Two Point County.</string>
  <string name="Levels/R5_FinalHospital_Welcome_Title">Hospital de Croquembouche</string>
  <string name="Levels/R5_HighTechHospital_Description">Construye un hospital de alta tecnología para ayudar a curar las innumerables enfermedades que asolan la ciudad.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_1">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido una estrella a este hospital.\\n\\nYo no entiendo estos cachivaches modernos, pero me alegra oír que tú les estás dando buen uso.\\n\\nSigue modernizando el hospital para conseguir más recompensas o vete a otra parte a expandir tu organización.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_2">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido dos estrellas a este hospital.\\n\\nAunque me encanta oír que estás impulsando la sanidad de Two Point County hacia el futuro, por así decirlo, te pido que tengas cuidado con tus socios mecánicos para que no nos lleven al fin de la humanidad sin querer. En fin, gran trabajo.\\n\\nSigue modernizando el hospital para conseguir más recompensas o vete a otra parte a expandir tu organización.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_3">Enhorabuena. El Ministerio de Sanidad de Two Point ha concedido tres estrellas a este hospital.\\n\\nMe he enterado de que el futuro depende de una mayor automatización y, aunque no me gusta mucho esa postura, sé que lo mejor para mí políticamente hablando es que apoye públicamente esta horrible causa. No quiero aparentar que estoy desfasado. Además... nadie quiere votar a un carca.</string>
  <string name="Levels/R5_HighTechHospital_Name">Pelican Wharf</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Text">Te damos la bienvenida a Pelican Wharf. Este núcleo tecnológico rebosa de actividad y está asolado por enfermedades delicadas. Es un gran lugar para construir un hospital nuevo, pero necesitaremos maquinaria potente si queremos prosperar.\\n\\nRecomiendo centrarnos en la investigación y mejorar las máquinas todo lo posible.</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Title">Hospital de Pelican Wharf</string>
  <string name="Levels/Remix/Intro_Letter">Me gustaría invitarte a usar REMI X, o Renderización de Entornos Médicos Interactivos... X, un programa que simula la gestión de un hospital (si es que algo así puede existir). Se usará para formar a los directores de Two Point County del futuro en un entorno seguro en el que la gente no muere de verdad, pero aún no está listo para ser usado. El programa necesita analizar hospitales existentes para generar modelos de escenarios sanitarios hipotéticos. También será necesario probar esos escenarios, preferiblemente con alguien que sepa lo que está haciendo.\\n\\nPor si no ha quedado claro, por favor, prueba el programa. Nos harías un favor. ¡Gracias!</string>
  <string name="Levels/Remix/Letter_LevelComplete">Nivel completado</string>
  <string name="Levels/Remix/Letter_Rank">Rango</string>
  <string name="Levels/Remix/Metamap_Letter_Signature">Sophie Nova\\nPresidenta de Bungle Technologies</string>
  <string name="Levels/Remix/R1_Hogsport_Description">Inicia REMI X y cura hordas de pacientes en un Hogsport artificial.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Description">Desbloquea parcelas completando desafíos. </string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Text">Las parcelas de este nivel están bloqueadas hasta que completas desafíos.\\nCompleta los desafíos para desbloquear las parcelas y conseguir una estrella.\\n\\n¿Cómo dices? Muy bien, si parece tan fácil, date prisa y hazlo de una vez. Hombre ya.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Title">Desbloquea las parcelas</string>
  <string name="Levels/Remix/R1_IntroHospital3_Description">Obtén beneficios para una mejor carrera profesional (la tuya no).</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro">REMI X ha generado una nueva &lt;style=\"AdvisorHighlight\"&gt;misión secundaria&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro_Title">Se aproxima un desafío</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Failure">No has logrado completar una misión secundaria. &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Success">Has completado una misión secundaria. ¡Enhorabuena!\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Intro">REMI X ha generado una nueva misión secundaria.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Name">Misión secundaria</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Failure">Ay, no... se te ha penalizado por no completar una misión secundaria.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Success">¡Bien hecho! Has conseguido un premio por completar con éxito una misión secundaria.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Title">Misión secundaria: resultados </string>
  <string name="Levels/Remix/R1_IntroHospital3_TrainingBonus_Advisor">¡Bonificación de formación!\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Text">En este escenario, REMI X ha reducido de forma brutal todas tus fuentes de ingresos habituales, incluidos el diagnóstico y el tratamiento.\\n\\nPero no te preocupes (te he notado la preocupación desde aquí; ¿inquietante?), recibirás generosos premios en metálico por completar desafíos o \"misiones secundarias\" relacionados con el desarrollo y la formación del personal.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not-tering is a play on the fact that the levels in remix are a simulation and supposedly not real. So even though it looks like the level Flottering, it's not. Thus Not-tering!</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title">Flottering virtual</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Text">En este \"nivel\" tratarás pacientes en oleadas sucesivas en una recreación digital de Hogsport. En REMI X completarás objetivos para recibir estrellas. Estas estrellas no reflejan nada tangible, no hay clasificación estandarizada realizada por un comité reconocido como el Ministerio de Sanidad de Two Point; solo representan un progreso simbólico y son una práctica habitual en los videojuegos. Reconócelo, ahora que sabes que existen, quieres conseguir una, ¿verdad?\\n\\nHay quien dice que es de mal gusto diseñar un programa parecido a un juego sobre gestionar hospitales, pero... en fin. Si tienes alguna objeción, habla con la gente de Bungle.</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Title">REMI X</string>
  <string name="Levels/Remix/R2_FractureHospital_Description">Construye imponentes defensas y prepárate para una horda de fracturados y magullados.</string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Text">¿Te imaginas preparar un hospital lleno de personal no capacitado para una gran oleada de pacientes? Pues no hace falta que te lo imagines. ¡Va a suceder ahora mismo!\\n\\nREMI X te concede un tiempo para que te prepares antes de que lleguen y cubrirá casi todos tus costes de gestión, así que forma a tu plantilla, construye instalaciones y recuerda el famoso dicho...\\n¡Las fracturas pagan facturas! </string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Title">Prepárate tú... antes de preparar a otros</string>
  <string name="Levels/Remix/R2_ResearchHospital_Description">Usa el conocimiento de los libros para abrir todo el campus hospitalario.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Text">La Facultad de Medicina de Mitton valora dos habilidades por encima de todo.\\nNo, no son el tratamiento y el diagnóstico, ¡sino la formación y la investigación!\\n\\nDemuestra tu capacidad en ambas actividades para recibir matriculas de honor, desbloquear todos los edificios de la universidad y ganar una estrella digital muy distinguida.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Title">Proyecto educativo</string>
  <string name="Levels/Remix/R2_WealthyHospital_Description">Pon a prueba los límites del marketing médico.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Advisor_Intro">REMI X ha generado una nueva &lt;style=\"AdvisorHighlight\"&gt;misión secundaria contrarreloj&lt;/style&gt;.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Intro">REMI X ha generado una nueva misión secundaria contrarreloj.\\n\\nRecuerda: puedes realizar campañas de marketing para atraer pacientes con enfermedades específicas al hospital.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Name">Misión secundaria contrarreloj</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Text">Cura a un número de pacientes con enfermedades específicas en un tiempo concreto para completar \"misiones secundarias\" contrarreloj. Recibirás recompensas económicas mientras avanzas para completar el nivel.\\n\\nPero no te quedes viéndolas venir. No tienes que conformarte con tratar al primero que se acerque por el hospital, aprovecha la magia del marketing para seleccionar a tu clientela y atraer pacientes con enfermedades específicas. Empieza por lanzar una campaña farmacéutica en una sala de marketing.\\n</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Title">El viejo arte de atraer y curar</string>
  <string name="Levels/Sandbox_AvailableAt">Modo sandbox desbloqueado después de obtener 1 estrella en Flottering</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Desc">El plan propuesto ofrece soluciones variadas como: un rastro de migas de galletas de perro y olores atractivos que lleve hasta el hospital; una campaña de concienciación para que las familias detecten comportamientos perrunos en un ser querido; y dejar pelotas de tenis con el logotipo del hospital en los parques de la zona.</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Name">Campaña de humor de perros</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Desc">Pedimos a los monjes de la zona que anuncien la ubicación del hospital desde alguno de los campanarios disponibles, con especial atención a los lugares cercanos a edificios en ruinas, bosques siniestros y videoclubs.</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Name">Campaña de pedazos de monstruo</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Desc">Se envían palomitas y vasos de bebidas con nuestra marca a todos los cines de la zona que proyecten películas de acción con rascacielos brillantes y comedias románticas con pisos de techo alto e impecablemente limpios, para paliar los efectos de las mismas.</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Name">Campaña de metropolismo</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Desc">Sospechamos que los afectados por la ida de bola pasan más tiempo a nivel del suelo, ya que suelen caerse a menudo por culpa del peso de sus cabezas. Llama su atención alquilando espacios publicitarios a ras del suelo a un precio razonable.</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Name">Campaña de ida de bola</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Desc">Encarga una campaña audiovisual con la voz de B. F. Yeti para concienciar sobre los primeros síntomas de la falta de expresión.</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Name">Campaña de inexpresividad</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Desc">Paga al Two Point Squabbler para que divulgue una serie de pistas sutiles que sugieran la existencia de una mazmorra secreta plagada de artefactos y protegida por un gólem jocoso y varias docenas de trampas en alguna parte del hospital.</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Name">Campaña de síndrome del aventurero</string>
  <string name="Marketing/DLC_3/Illness_Asto_Name">Campaña de falta de humanidad</string>
  <string name="Marketing/DLC_3/Illness_Astro_Description">Una campaña que nos da a conocer otros planetas para que los extraterrestres sepan que ahora es más fácil que nunca integrarse en Two Point County. Los formatos usados incluyen: señales de humo, notas químicas en suministros de agua y chirridos melódicos.</string>
  <string name="Marketing/DLC_3/Illness_Astro_Name">Campaña de falta de humanidad</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Description">Patrocina los envíos espaciales de largas distancias para que los viajeros enfermizos sepan llegar hasta nosotros una vez los desembalen.</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Name">Campaña de acartonamiento</string>
  <string name="Marketing/DLC_3/Illness_Frog_Description">Paga por mensajes encriptados por el santuario de ranas de Pebberley para alertar a los extraterrestres anfibios atrapados de los servicios que ofrecemos.</string>
  <string name="Marketing/DLC_3/Illness_Frog_Name">Campaña de ranacimiento</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Desc">Financia una serie de tentadoras y enrevesadas campañas para atraer a los pacientes al hospital, a la vez que educas a la población sobre la importancia de la sinceridad y la carpintería.</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Name">Campaña de titiritera</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Desc">Paga a los agricultores para que graben mensajes en calabazas, calabacines y otras cucurbitáceas.</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Name">Campaña de pelele</string>
  <string name="Marketing/DLC_4/Illness_Tech_Desc">Una sofisticada campaña con dos pasos. Paso 1: introducir un mensaje encriptado en el código de las aplicaciones y servicios más populares de Two Point County. Paso 2: publicarlo en un par de foros estratégicos. </string>
  <string name="Marketing/DLC_4/Illness_Tech_Name">Campaña de obsolescencia programada</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Desc">Alquila unos cuantos de esos inquietos señores hinchables para promocionar nuestros tratamientos de herbolario en los centros locales de jardinería.</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Name">Campaña de herbolario</string>
  <string name="Marketing/DLC_5/Illness_Mud_Desc">Se ha descubierto que los carteles de sensibilización en cometas y banderas llaman la atención de los pirados cubiertos de barro de Two Point County. También haremos anuncios por sistemas de megafonía, por la radio y grabados en CD. Mira que les gusta escuchar cosas... </string>
  <string name="Marketing/DLC_5/Illness_Mud_Name">Campaña de abarrotamiento</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Desc">Haz pasar a la comunidad local de temerarios por el aro poniendo anuncios diminutos dentro de sus cascos de seguridad y otros enormes en el suelo. Los verán cuando salten de, o sobre, un avión.</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Name">Campaña de especialismo</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Desc">Paga por añadir un poco de información de sensibilización sobre la enfermedad al panfletito de papel que viene con los juguetes, la gente los lee meticulosamente. También encargaremos vallas publicitarias con dibujos de explosiones y palabras como \"paiun paiun\" para atraer a los que seguramente padezcan enfermedades combativas.</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Name">Campaña de soldaditis</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bees communicate by dancing</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc">Lleva a los pacientes que padecen mente colmena a tu hospital al atraer a las abejas con bailes muy informativos.</string>
  <string name="Marketing/DLC_7/Illness_Hives_Name">Campaña de mente colmena</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Implying the pamphlets will tumble down with the avalanche</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc">Coloca folletos de tus instalaciones para tratar el punto de nieve en la ladera precaria de alguna montaña, para que estén ya a mano después de una avalancha.</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Name">Campaña de punto de nieve</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">One of the under the weather idles involves the patient splashing in a puddle</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc">Atrae a los pacientes con episodios anticlimáticos con una serie de folletos impermeables ocultos en charcos tentadores.</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Name">Campaña de episodio anticlimático</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Desc">Paga a unos profesores de autoescuela para que convenzan a sus mejores alumnos de que se dediquen a la medicina.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Name">Campaña de conducción</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">30,000 feet is a common cruising altitude for airliners.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc">Pinta anuncios de empleo con letras gigantes en laderas de todo Two Point County para que se lean a 9000 metros de altura.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Name">Campaña de vuelo</string>
  <string name="Marketing/General_L_Desc">Dale un gran impulso a nuestra reputación con una campaña de televisión colosal protagonizada por el famosísimo actor Roderick Cushion.</string>
  <string name="Marketing/General_L_Name">Campaña enorme</string>
  <string name="Marketing/General_M_Desc">Mejora considerablemente nuestra reputación con un montón de carteles a favor del hospital pegados por todo Two Point County.</string>
  <string name="Marketing/General_M_Name">Campaña mediana</string>
  <string name="Marketing/General_S_Desc">Dale un pequeño impulso a nuestra reputación con un anuncio en la sección de contactos del Two Point Squabbler.</string>
  <string name="Marketing/General_S_Name">Campaña pequeña</string>
  <string name="Marketing/Illness_8Bit_Desc">Una campaña de publicidad para avergonzar un poco a las personas con baja resolución. Una verdad a tiempo a veces ayuda.</string>
  <string name="Marketing/Illness_8Bit_Name">Campaña de 8 bits</string>
  <string name="Marketing/Illness_AnimalMagnetism_Desc">Se usa un silbato agudo para atraer a locos cubiertos de animales.</string>
  <string name="Marketing/Illness_AnimalMagnetism_Name">Campaña de magnetismo animal</string>
  <string name="Marketing/Illness_Clown_Desc">Se esparcen bolitas de comida para payaso por todo el hospital para atraer a cualquier payaso en un radio de tres kilómetros. Son prácticamente seguras y solo se disuelven el 1 % de los payasos.</string>
  <string name="Marketing/Illness_Clown_Name">Campaña para payasos</string>
  <string name="Marketing/Illness_Cubism_Desc">Se envía un folleto informativo a las galerías de arte de todo Two Point County pata atraer a los pacientes de cubismo.</string>
  <string name="Marketing/Illness_Cubism_Name">Campaña cubista</string>
  <string name="Marketing/Illness_ElectricShock_Desc">Se publica un anuncio en una revista para atraer a la gente que sigue electrocutando a sus mascotas y a sus seres queridos cada vez que estornudan.</string>
  <string name="Marketing/Illness_ElectricShock_Name">Campaña de enchufismo</string>
  <string name="Marketing/Illness_GreyAnatomy_Desc">Una campaña publicitaria en la televisión que se emitirá durante un popular programa sobre la declaración de la renta.</string>
  <string name="Marketing/Illness_GreyAnatomy_Name">Campaña de insuficiencia colórica</string>
  <string name="Marketing/Illness_LightHeaded_Desc">Una campaña de carteles con grandes fotos de polillas, que por alguna razón atraen a la gente que tiene cabezas con forma de bombilla. Qué raro.</string>
  <string name="Marketing/Illness_LightHeaded_Name">Campaña de lumbreras</string>
  <string name="Marketing/Illness_Mummy_Desc">Se distribuyen tesoros por todo el hospital para atraer a las momias que pasen por ahí.</string>
  <string name="Marketing/Illness_Mummy_Name">Campaña de momificación</string>
  <string name="Marketing/Illness_Pandemic_Desc">Se emite un breve documental que se centra en las dificultades de los que sufren calamidades relacionadas con la cocina.</string>
  <string name="Marketing/Illness_Pandemic_Name">Campaña de cazos perdidos</string>
  <string name="Marketing/Illness_QueenComplex_Desc">Sonará música rock muy alta por todo el hospital, lo que atraerá a la gente que piensa que son estrellas del rock.</string>
  <string name="Marketing/Illness_QueenComplex_Name">Campaña rockera</string>
  <string name="Marketing/Illness_Room_DNA_Desc">Una compañía de teatro local representará una obra educativa en la que explican qué es el ADN para atraer a los pacientes con enfermedades genéticas.</string>
  <string name="Marketing/Illness_Room_DNA_Name">Campaña de ADN</string>
  <string name="Marketing/Illness_Room_FractureWard_Desc">Se instalarán anuncios en los tramos de concentración de accidentes de Two Point County.</string>
  <string name="Marketing/Illness_Room_FractureWard_Name">Campaña para fracturas</string>
  <string name="Marketing/Illness_Room_Injection_Desc">Una campaña que se centra en las agujas, porque a todo el mundo le encantan las agujas.</string>
  <string name="Marketing/Illness_Room_Injection_Name">Campaña de inyecciones</string>
  <string name="Marketing/Illness_Room_Pharmacy_Desc">Empieza una campaña de sensibilización para todos los nuevos medicamentos maravillosos que está usando el hospital. Seguro que atrae a más gente a la farmacia.</string>
  <string name="Marketing/Illness_Room_Pharmacy_Name">Campaña farmacéutica</string>
  <string name="Marketing/Illness_Room_Psychiatry_Desc">Podemos pagar a Two Point Radio para que emita un anuncio subliminal indetectable pero efectivo mientras todo el mundo duerme. Eso atraerá a los pacientes a psiquiatría.</string>
  <string name="Marketing/Illness_Room_Psychiatry_Name">Campaña psiquiátrica</string>
  <string name="Marketing/Illness_Room_Surgery_Desc">Pon unos cuantos carteles describiendo las ventajas de que te quiten cosas del cuerpo para conseguir más pacientes de cirugía.</string>
  <string name="Marketing/Illness_Room_Surgery_Name">Campaña de cirugía</string>
  <string name="Marketing/Illness_Room_Ward_Desc">Empieza el rumor de que las camas que tenemos en la enfermería son las más cómodas del mundo. Seguro que con esto veremos un aumento en los pacientes de enfermería.</string>
  <string name="Marketing/Illness_Room_Ward_Name">Campaña de enfermería</string>
  <string name="Marketing/Illness_TurtleHead_Desc">Atrae a los pacientes con cabeza de tortuga usando un vídeo informativo que explique la ciencia que hay tras nuestro turbodesatascador patentado.</string>
  <string name="Marketing/Illness_TurtleHead_Name">Campaña de cabeza de tortuga</string>
  <string name="Marketing/Recruitment_Assistants_Desc">Organiza un falso concurso de poesía para engañar a algunos auxiliares y que soliciten un puesto en nuestro hospital.</string>
  <string name="Marketing/Recruitment_Assistants_Name">Campaña de auxiliares</string>
  <string name="Marketing/Recruitment_Doctors_Desc">Paga a nuestros médicos para que digan cosas buenas de nosotros a todos sus amigos doctores en una de sus reuniones de médicos.</string>
  <string name="Marketing/Recruitment_Doctors_Name">Campaña de médicos</string>
  <string name="Marketing/Recruitment_Janitors_Desc">Una campaña de contratación para atraer a jugadores profesionales de curling y otros barrenderos de élite para trabajar como bedeles.</string>
  <string name="Marketing/Recruitment_Janitors_Name">Campaña de bedeles</string>
  <string name="Marketing/Recruitment_Nurses_Desc">Paga al Two Point Squabbler para que anuncie nuestras maravillosas ofertas de trabajo para enfermeros.</string>
  <string name="Marketing/Recruitment_Nurses_Name">Campaña de enfermeros</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Desc">Envía un boletín informativo a los invernaderos más importantes de Two Point County para atraer a algunos especialistas en genética. Las plantas no son tan diferentes a las personas.</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Name">Campaña genética</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Desc">Haz una donación a la iniciativa \"Paranormalmente proactivo\" de Harrison Wolff y él le hablará bien de nosotros a algunos cazafantasmas cualificados que conoce.</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Name">Campaña de cazafantasmas</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Desc">Seguro que podemos impresionar a algunos comerciales con nuestro despliegue habitual de técnicas de marketing avanzadas. Alquila un dirigible publicitario, así seguro que se apuntan.</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Name">Campaña de marketing</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Desc">Pon un anuncio en \"Locos por los tornillos\", la revista de ingeniería más popular en Two Point County, para atraer a mecánicos cualificados.</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Name">Campaña de mecánica</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Desc">Una campaña publicitaria subliminal para animar a los psiquiatras a solicitar trabajo en el hospital (en contra de su voluntad).</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Name">Campaña de psiquiatras</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Desc">Compra un anuncio en el boletín de noticias de este mes de \"Grupo de apoyo para exempleados de Bungle\" para ver si hay algún radiólogo cualificado que esté buscando trabajo.</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Name">Campaña de radiología</string>
  <string name="Marketing/Recruitment_Qualification_Research_Desc">Una campaña de contratación para atraer a científicos locos interesados en la investigación.</string>
  <string name="Marketing/Recruitment_Qualification_Research_Name">Campaña de investigadores</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Desc">Coloca carteles en carnicerías y tiendas de delicatesen de todo Two Point County para atraer a cirujanos.</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Name">Campaña de cirujanos</string>
  <string name="Menu/BuildRoom_Cancel">Cancelar sala</string>
  <string name="Menu/BuildRoom_CancelMessage">¿Quieres dejar de editar esta sala?</string>
  <string name="Menu/BuildRoom_FixInvalidItems_CS">Arreglar objetos no válidos</string>
  <string name="Menu/BuildRoom_MinimumRoomSize_CS">Tamaño mínimo de la sala ({[X]} x {[Y]})</string>
  <string name="Menu/BuildRoom_PlaceItem_CS">Colocar {[ITEM]}</string>
  <string name="Menu/BuildRoom_RoomPrestige_CS">Nivel {[Level]}</string>
  <string name="Menu/BuildRoom_Unaffordable_CS">Inasequible</string>
  <string name="Menu/CareerStats/Balance_CS">Saldo</string>
  <string name="Menu/CareerStats/CureRate_CS">Índice de curación</string>
  <string name="Menu/CareerStats/CuresPerYear_CS">Curas por año</string>
  <string name="Menu/CareerStats/FoundationValue_CS">Valor de la fundación</string>
  <string name="Menu/CareerStats/HospitalLevel_CS">Nivel del hospital</string>
  <string name="Menu/CareerStats/HospitalValue_CS">Valor del hospital</string>
  <string name="Menu/CareerStats/KudoshEarned_CS">Kudos obtenidos</string>
  <string name="Menu/CareerStats/Reputation_CS">Reputación</string>
  <string name="Menu/CareerStats/SharePrice_CS">Precio de las acciones</string>
  <string name="Menu/CareerStats/StaffCount_CS">Plantilla</string>
  <string name="Menu/CareerStats/StaffMorale_CS">Ánimo del personal</string>
  <string name="Menu/CareerStats/Stars_CS">Estrellas</string>
  <string name="Menu/CareerStats/YearlyIncome_CS">Ingresos anuales</string>
  <string name="Menu/CashFlow/Expenses_CS">Gastos</string>
  <string name="Menu/CashFlow/LastMonthsIncome_CS">Ganancias últimos meses</string>
  <string name="Menu/CashFlow/Revenue_CS">Ingresos</string>
  <string name="Menu/DLC_4/Select_BuyEnergyPlot_CS">Comprar máquina de energía verde</string>
  <string name="Menu/DLC_4/Select_EnergyPlot_CS">Máquina de energía verde</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Available">Disponible</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_BrokenDown">Averiada</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_EnRoute">En camino</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_JourneyFutile">No llegará a la emergencia</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Maintenance">En reparación</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_OnSite">En destino</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Returning">Volviendo</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">ETA = Estimated Time of Arrival. This labels a duration in minutes and seconds that the ambulance in question would take to reach the emergency in question.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label">Llegada</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_M">{[MINUTES]} m</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_S">{[SECONDS]} s</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Instructing the player that the change in assignment they are making will only be reflected once the ambulance has completed its current shuttle run.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip">Tendrá efecto cuando la siguiente ambulancia regrese a tu hospital.</string>
  <string name="Menu/DLC_7/Dispatch/Button_AssignAmbulance">Asignar</string>
  <string name="Menu/DLC_7/Dispatch/Button_ExpandSidePanel">Enviar</string>
  <string name="Menu/DLC_7/Dispatch/Button_ReassignAmbulance">Reasignar</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_Distance">{[DISTANCE]} km</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_TimeLeft">{[DURATION]} días</string>
  <string name="Menu/DLC_7/Dispatch/Header_AssignAmbulance">Asignar ambulancias</string>
  <string name="Menu/DLC_7/Dispatch/Key_Air_Emergency">Solo accesible por aire</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the icons for emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header">ID de emergencia</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The red triangles with more little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency">Emergencia mayor</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency_Description">Las emergencias mayores son más severas, afectan a más pacientes y muestran las enfermedades que las causan.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The yellow triangles with fewer little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency">Emergencia menor</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency_Description">Las emergencias menores son menos severas y afectan a menos pacientes.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is  soon to be at risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk">en riesgo</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency was collected by an ambulance</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected">en ambulancia</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is dead</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died">ha muerto</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is not at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine">con vida</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the patient icons in emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header">ID de paciente</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger">muriendo</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The upside-down triangles</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue">Rescate</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue_Description">En los rescates, las ambulancias tratan allí mismo a los pacientes, no los llevan al hospital. Incrementan más tu reputación en emergencias.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Road_Emergency">Solo accesible por tierra</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">What the little triangles under an emergency mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity">Severidad</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity_Description">Los pacientes morirán más rápido cuanto más alta sea la severidad. Las ambulancias siempre recogerán a los pacientes con mayor riesgo de muerte.</string>
  <string name="Menu/DLC_7/HUD/Button_Dispatch">Enviar</string>
  <string name="Menu/DLC_7/HUD/Button_LeagueTables">Tablas de clasificación</string>
  <string name="Menu/DLC_7/HUD/Title_EmergencyResponse">Emergencias médicas</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Bungle">Bungle Tech</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Holistix">Holistix</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Jumbo">Jumbo Mega Corp</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_OrbFoundation">Fundación Orbe</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_You">Tú</string>
  <string name="Menu/DLC_7/LeagueTables/Header_CureRate">Índice de curación</string>
  <string name="Menu/DLC_7/LeagueTables/Header_DeathRate">Índice de muerte</string>
  <string name="Menu/DLC_7/LeagueTables/Header_EmergencyRep">Reputación en emergencias</string>
  <string name="Menu/DLC_7/LeagueTables/Header_FailureRate">Índice de fracaso</string>
  <string name="Menu/DLC_7/LeagueTables/Header_PatientsCollected">Pacientes recogidos</string>
  <string name="Menu/DLC_7/LeagueTables/Position_First">1.º</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Second">2.º</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Third">3.º</string>
  <string name="Menu/DLC_7/LeagueTables/Title_LeagueTables">Tablas de clasificación</string>
  <string name="Menu/FancyLetter/Closing">Un fragante saludo,</string>
  <string name="Menu/FancyLetter/Dear">Estimada dirección del hospital:</string>
  <string name="Menu/FancyLetter/Signature">Tarquin Foxbridge\\nMinistro de Sanidad</string>
  <string name="Menu/Game/EGS_Offline_Mode_Text">El iniciador de Epic Games está en modo sin conexión. Para iniciarlo por primera vez, accede al modo en línea.\r\\n\r\\nEn el iniciador de Epic Games, ve a \"Ajustes\", \"Preferencias\", desmarca la casilla \"Activar la navegación en modo sin conexión\" y conéctate a Internet. A continuación, reinicia el juego.</string>
  <string name="Menu/Game/EGS_Offline_Mode_Title">Modo sin conexión</string>
  <string name="Menu/GeneralNotification/ButtonInfo">Información</string>
  <string name="Menu/GeneralNotification/ButtonLog">Registro</string>
  <string name="Menu/GeneralNotification/ButtonMood">Humor</string>
  <string name="Menu/GeneralNotification/ButtonPlay">Jugar</string>
  <string name="Menu/GeneralNotification/ButtonQueue">Cola</string>
  <string name="Menu/GeneralNotification/ButtonScores">Puntuaciones</string>
  <string name="Menu/GeneralNotification/ButtonStats">Estadísticas</string>
  <string name="Menu/GeneralNotification/Challenges_CS">Desafíos: {0}</string>
  <string name="Menu/GeneralNotification/Classified">¡Los datos de desafío de este rival son top secret!</string>
  <string name="Menu/GeneralNotification/GatheringInfo">Estamos reuniendo información del desafío de este rival.</string>
  <string name="Menu/GeneralNotification/Kicked">Expulsión</string>
  <string name="Menu/GeneralNotification/NoConnection">No tenemos información de este rival y no hay conexión con los servicios en línea.\\n</string>
  <string name="Menu/GeneralNotification/Objectives">Objetivos</string>
  <string name="Menu/GeneralNotification/RivalNotYetAttempted">¡Este rival no ha intentado todavía este desafío!</string>
  <string name="Menu/GeneralNotification/Select">Selecciona tus rivales</string>
  <string name="Menu/HoverMenu/Room/Maintenance">Menu/HoverMenu/Room/Maintenance</string>
  <string name="Menu/HoverMenu/Room/Upgrade">Mejorar</string>
  <string name="Menu/Hover_Ghost_Name_CS">{[NAME]} (DEP)</string>
  <string name="Menu/Hover_HospitalPlot_DaysLeft_CS">Días restantes: {[DAYS]}</string>
  <string name="Menu/Hover_Marketing_LaunchCampaign_CS">Haz clic para lanzar una campaña de marketing</string>
  <string name="Menu/Hover_Marketing_TimeLeft_CS">{[ELAPSED]} / {[DURATION]} meses</string>
  <string name="Menu/Hover_Patient_IllnessCured_CS">Se ha curado</string>
  <string name="Menu/Hover_Patient_IllnessTreatmentFailed_CS">El tratamiento ha fracasado.</string>
  <string name="Menu/Hover_Research_ProjectName_CS">Proyecto: {[NAME]}</string>
  <string name="Menu/Hover_Research_StartProject_CS">Haz clic para iniciar un proyecto</string>
  <string name="Menu/Hover_RoomItem_JanitorAssigned_CS">Bedel asignado: {[STAFF]}</string>
  <string name="Menu/Hover_RoomItem_JanitorQualificationRequired_CS">¡Se necesita un bedel con {[QUALIFICATION]}!</string>
  <string name="Menu/Hover_RoomItem_JanitorRequired_CS">¡Se necesita un bedel!</string>
  <string name="Menu/Hover_Room_Closed_CS">Cerrado</string>
  <string name="Menu/Hover_Room_Prestige_CS">Nivel de prestigio: {[LEVEL]}</string>
  <string name="Menu/Hover_Room_QueueLength_CS">Personas en la cola: {[LENGTH]}</string>
  <string name="Menu/Hover_Room_StaffList_CS">Personal:</string>
  <string name="Menu/Hover_Room_StaffRequired_CS">Personal necesario:</string>
  <string name="Menu/Hover_Training_StartCourse_CS">Empezar un curso de formación</string>
  <string name="Menu/HubMenu/Hires">Contratar</string>
  <string name="Menu/HubMenu/Illnesses">Enfermedades</string>
  <string name="Menu/HubMenu/Items">Objetos</string>
  <string name="Menu/HubMenu/Rooms">Salas</string>
  <string name="Menu/HubMenu/StaffJobs">Trabajos</string>
  <string name="Menu/HubMenu/StaffPay">Salarios</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Attractiveness">Atractivo</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Boredom">Aburrimiento</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Health">Salud</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hunger">Hambre</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hygiene">Higiene</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Maintenance">Mantenimiento</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/PatientHappiness">Felicidad del paciente</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffEnergy">Energía del personal</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffHappiness">Felicidad del personal</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Temperature">Temperatura</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Thirst">Sed</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Toilet">Aseo</string>
  <string name="Menu/Illness/Illness">Enfermedad</string>
  <string name="Menu/Illness/TreatmentCost">Coste de tratamiento</string>
  <string name="Menu/Illness/TreatmentRoom">Sala</string>
  <string name="Menu/Inbox/ArchiveButton">Archivo</string>
  <string name="Menu/Inbox/InboxButton">Buzón</string>
  <string name="Menu/InputActions/Accept">Aceptar/Seleccionar</string>
  <string name="Menu/InputActions/BuildAddMode">Añadir al plano</string>
  <string name="Menu/InputActions/BuildSubMode">Quitar del plano</string>
  <string name="Menu/InputActions/CameraPanDown">Bajar cámara</string>
  <string name="Menu/InputActions/CameraPanLeft">Mover cámara a la izquierda</string>
  <string name="Menu/InputActions/CameraPanRight">Mover cámara a la derecha</string>
  <string name="Menu/InputActions/CameraPanUp">Subir cámara</string>
  <string name="Menu/InputActions/CameraPitchDown">Inclinar cámara hacia abajo</string>
  <string name="Menu/InputActions/CameraPitchUp">Inclinar cámara hacia arriba</string>
  <string name="Menu/InputActions/CameraRotateAntiClockwise">Girar cámara en sentido antihorario</string>
  <string name="Menu/InputActions/CameraRotateClockwise">Girar cámara en sentido horario</string>
  <string name="Menu/InputActions/CameraZoomIn">Acercar cámara</string>
  <string name="Menu/InputActions/CameraZoomOut">Alejar cámara</string>
  <string name="Menu/InputActions/Cancel">Cancelar</string>
  <string name="Menu/InputActions/DeleteItem">Eliminar objeto</string>
  <string name="Menu/InputActions/DisableSnap">Desactivar objeto en cuadrícula</string>
  <string name="Menu/InputActions/OpenOverviewFinance">Abrir resumen de finanzas</string>
  <string name="Menu/InputActions/OpenOverviewPatient">Abrir resumen de paciente</string>
  <string name="Menu/InputActions/OpenOverviewStaff">Abrir resumen de personal</string>
  <string name="Menu/InputActions/QuickLoad">Carga rápida</string>
  <string name="Menu/InputActions/QuickSave">Guardado rápido</string>
  <string name="Menu/InputActions/RotateItemAntiClockwise">Girar objeto en sentido antihorario</string>
  <string name="Menu/InputActions/RotateItemClockwise">Girar objeto en sentido horario</string>
  <string name="Menu/InputActions/SkipToNextSong">Siguiente canción</string>
  <string name="Menu/InputActions/TimeSlowDown">Ralentizar</string>
  <string name="Menu/InputActions/TimeSpeedUp">Acelerar</string>
  <string name="Menu/InputActions/ToggleIllnessList">Alternar lista de enfermedades</string>
  <string name="Menu/InputActions/TogglePatientList">Alternar lista de pacientes</string>
  <string name="Menu/InputActions/TogglePause">Pausar</string>
  <string name="Menu/InputActions/ToggleStaffList">Alternar lista de personal</string>
  <string name="Menu/InputActions/ToggleVisualAttractiveness">Alternar vista de datos de atractivo</string>
  <string name="Menu/InputActions/ToggleVisualBoredom">Alternar vista de datos de aburrimiento</string>
  <string name="Menu/InputActions/ToggleVisualHunger">Alternar vista de datos de hambre</string>
  <string name="Menu/InputActions/ToggleVisualHygiene">Alternar vista de datos de higiene</string>
  <string name="Menu/InputActions/ToggleVisualMaintenance">Alternar vista de datos de mantenimiento</string>
  <string name="Menu/InputActions/ToggleVisualPatientHappiness">Alternar vista de datos de felicidad del paciente</string>
  <string name="Menu/InputActions/ToggleVisualPatientHealth">Alternar vista de datos de salud del paciente</string>
  <string name="Menu/InputActions/ToggleVisualStaffEnergy">Alternar vista de datos de energía del personal</string>
  <string name="Menu/InputActions/ToggleVisualStaffHappiness">Alternar vista de datos de felicidad del personal</string>
  <string name="Menu/InputActions/ToggleVisualTemperature">Alternar vista de datos de temperatura</string>
  <string name="Menu/InputActions/ToggleVisualThirst">Alternar vista de datos de sed</string>
  <string name="Menu/InputActions/ToggleVisualToilet">Alternar vista de datos de necesidad de ir al baño</string>
  <string name="Menu/Inspector/ButtonClose_CS">Cerrar</string>
  <string name="Menu/Inspector/ButtonCopy_CS">Copiar</string>
  <string name="Menu/Inspector/ButtonEdit_CS">Editar</string>
  <string name="Menu/Inspector/ButtonInfo_CS">Información</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigh_CS">Alta</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigher_CS">Dale a los trabajos de esta sala una prioridad alta</string>
  <string name="Menu/Inspector/ButtonJobPriorityLow_CS">Baja</string>
  <string name="Menu/Inspector/ButtonJobPriorityLower_CS">Devuelve a los trabajos de esta sala su prioridad predeterminada</string>
  <string name="Menu/Inspector/ButtonLog_CS">Registro</string>
  <string name="Menu/Inspector/ButtonMood_CS">Humor</string>
  <string name="Menu/Inspector/ButtonObjects_CS">Objetos</string>
  <string name="Menu/Inspector/ButtonOpen_CS">Abrir</string>
  <string name="Menu/Inspector/ButtonQueue_CS">Cola</string>
  <string name="Menu/Inspector/ButtonRoomCustomisation">Personalizar</string>
  <string name="Menu/Inspector/ButtonSell_CS">Vender</string>
  <string name="Menu/Inspector/ButtonStats_CS">Estadísticas</string>
  <string name="Menu/Inspector/ButtonTemplates_CS">Plantillas</string>
  <string name="Menu/Inspector/GaveUpWaitingForFurtherDiagnosis_CS">Se hartó de esperar un nuevo diagnóstico</string>
  <string name="Menu/Inspector/Patient/Appointment_CS">Cita</string>
  <string name="Menu/Inspector/Patient/ChanceOfSuccess_CS">La probabilidad de éxito era: {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/DaysSinceArrival_CS">{[DAYS]} días desde su llegada[i2p_One]{[DAYS]} día desde su llegada</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceMinMax_CS">Probabilidad de cura: {[MIN]}-{[MAX]}</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceValue_CS">Probabilidad de cura: {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/GaveUpWaiting_CS">Se hartó de esperar en: {[ROOM]}</string>
  <string name="Menu/Inspector/Patient/HappinessReachedZero_CS">Su felicidad llegó a cero</string>
  <string name="Menu/Inspector/Patient/TopComplaints_CS">Puntos negativos</string>
  <string name="Menu/Inspector/Patient/WillLeaveSoon_CS">Se irá pronto</string>
  <string name="Menu/Inspector/Patient/WillingToWait_CS">Puede esperar {[SECONDS]} segundos</string>
  <string name="Menu/Inspector/RoomTemplates_Delete_Tooltip">Eliminar</string>
  <string name="Menu/Inspector/RoomTemplates_Overwrite_Tooltip">Sobrescribir</string>
  <string name="Menu/Inspector/RoomTemplates_Rename_Tooltip">Renombrar</string>
  <string name="Menu/Inspector/RoomTemplates_SaveNewTemplate_CS">Guardar plantilla nueva</string>
  <string name="Menu/ItemInvalid_DoorExitNotToHospital_CS">La puerta debe unir\\nla sala a un pasillo</string>
  <string name="Menu/ItemInvalid_InvalidCornerLocation_CS">Ubicación de esquina no válida</string>
  <string name="Menu/ItemInvalid_InvalidItemForRoom_CS">Objeto no válido para la sala</string>
  <string name="Menu/ItemInvalid_InvalidNavigation_CS">No alcanzable</string>
  <string name="Menu/ItemInvalid_InvalidStartLocations_CS">Ubicación de inicio no válida</string>
  <string name="Menu/ItemInvalid_InvalidWallLocation_CS">Ubicación de pared no válida</string>
  <string name="Menu/ItemInvalid_NeighbouringWindowAtLocation_CS">Demasiado cerca de la ventana</string>
  <string name="Menu/ItemInvalid_ServingHatchAtLocation_CS">Recepción en la ubicación</string>
  <string name="Menu/ItemInvalid_ServingHatchNotExitToHospital_CS">La recepción no mira hacia el pasillo</string>
  <string name="Menu/ItemInvalid_Unaffordable_CS">No puedes pagar este objeto</string>
  <string name="Menu/ItemInvalid_UnreachableInteractionPoints_CS">Puntos de interacción inalcanzables</string>
  <string name="Menu/ItemInvalid_WindowNotIntoHospital_CS">La ventana no da al hospital</string>
  <string name="Menu/Leaderboards/RemixBadges">REMI X</string>
  <string name="Menu/Loading...">Cargando...</string>
  <string name="Menu/Loans/CompanyName_SmellMyCash">Smell My Cash</string>
  <string name="Menu/Loans/CompanyName_Swindles">Swindles</string>
  <string name="Menu/Loans/CompanyName_TwoPointBank">Two Point Bank</string>
  <string name="Menu/Loans/LoanAmount_CS">{[AMOUNT]} al {[APR]} TAE</string>
  <string name="Menu/Loans/LoanCompany">Entidad de crédito</string>
  <string name="Menu/Loans/LoanExempt">Exento de crédito</string>
  <string name="Menu/Loans/LoanRepaymentDetail_CS">{[AMOUNT]} al mes durante {[MONTHS]} meses</string>
  <string name="Menu/Loans/RepayLoan">Pagar préstamo</string>
  <string name="Menu/Loans/RequiresBalance_CS">Requiere un saldo de {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalLevel_CS">Requiere un nivel de hospital de {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalValue_CS">Requiere un valor de hospital de {[VALUE]}</string>
  <string name="Menu/Loans/RequiresReputation_CS">Requiere una reputación de {[VALUE]}</string>
  <string name="Menu/Loans/TakeLoan">Pedir préstamo</string>
  <string name="Menu/Loans/TermsConditions">Términos y condiciones</string>
  <string name="Menu/Marketing/ButtonLaunchCampaign">Iniciar campaña</string>
  <string name="Menu/Marketing/CampaignCost_CS">Coste de campaña</string>
  <string name="Menu/Marketing/CampaignName">Nombre de campaña</string>
  <string name="Menu/Marketing/Duration_CS">Duración: {[MONTHS]} meses</string>
  <string name="Menu/Marketing/GeneralMarketing">Marketing\\ngeneral</string>
  <string name="Menu/Marketing/IllnessMarketing">Marketing\\nenfermedades</string>
  <string name="Menu/Marketing/MarketingCampaigns">Campañas de marketing</string>
  <string name="Menu/Marketing/RecruitmentMarketing">Marketing\\ncontratación</string>
  <string name="Menu/Marketing/StartACampaign">Iniciar una campaña de marketing</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Body_CS">No se han podido borrar tus datos de carrera porque se ha denegado el acceso al archivo.\\n\\nEsto podría deberse a varios motivos: tu SO o tu perfil de usuario podrían estar dañados; interferencia de otro programa o antivirus o has modificado los archivos tú mismo.\\n\\nSi necesitas ayuda para resolver el problema, visita: support.sega.co.uk/hc/es</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Title_CS">Error al borrar los datos de carrera</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Body_CS">Error al borrar tus datos de carrera.\\n\\nQuizá tengas la tentación de culpar a los desarrolladores, y con razón.\\nEsto no debería estar pasando y es (seguramente) culpa nuestra.\\n\\nLo sentimos mucho.\\n\\nPara obtener asistencia e informar del problema, visita: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Title_CS">Error al borrar los datos de carrera</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Body_CS">No se han podido guardar tus datos de carrera porque se ha denegado el acceso al archivo.\\n\\nEsto podría deberse a varios motivos: tu SO o tu perfil de usuario podrían estar dañados; interferencia de otro programa o antivirus o has modificado los archivos tú mismo.\\n\\nSi necesitas ayuda para resolver el problema, visita: support.sega.co.uk/hc/es</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Title_CS">Error al guardar los datos de carrera</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Body_CS">Error al guardar tus datos de carrera.\\n\\nTu disco duro está lleno, libera espacio para solucionar el problema.\\n\\nSi crees que se trata de un error o necesitas ayuda, visita: support.sega.co.uk/hc/es</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Title_CS">Error al guardar los datos de carrera</string>
  <string name="Menu/Message/Career_Save_Failed_General_Body_CS">Error al guardar tus datos de carrera.\\n\\nQuizá tengas la tentación de culpar a los desarrolladores, y con razón.\\nEsto no debería estar pasando y es (seguramente) culpa nuestra.\\n\\nLo sentimos mucho.\\n\\nPara obtener asistencia e informar del problema, visita: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_General_Title_CS">Error al guardar los datos de carrera</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Body_CS">No se han podido guardar tus datos de hospital porque se ha denegado el acceso al archivo.\\n\\nEsto podría deberse a varios motivos: tu SO o tu perfil de usuario podrían estar dañados; interferencia de otro programa o antivirus o has modificado los archivos tú mismo.\\n\\nSi necesitas ayuda para resolver el problema, visita: support.sega.co.uk/hc/es</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Title_CS">Error al guardar los datos de hospital</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Body_CS">Error al guardar tus datos de hospital.\\n\\nTu disco duro está lleno, libera espacio para solucionar el problema.\\n\\nSi crees que se trata de un error o necesitas ayuda, visita: support.sega.co.uk/hc/es</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Title_CS">Error al guardar los datos de hospital</string>
  <string name="Menu/Message/Level_Save_Failed_General_Body_CS">Error al guardar tus datos de hospital.\\n\\nQuizá tengas la tentación de culpar a los desarrolladores, y con razón.\\nEsto no debería estar pasando y es (seguramente) culpa nuestra.\\n\\nLo sentimos mucho.\\n\\nPara obtener asistencia e informar del problema, visita: support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_General_Title_CS">Error al guardar los datos de hospital</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Body_CS">Error al guardar tus preferencias porque se ha denegado el acceso al archivo.\\n\\nEsto podría deberse a varios motivos: tu SO o tu perfil de usuario podrían estar dañados; interferencia de otro programa o antivirus o has modificado los archivos tú mismo.\\n\\nSi necesitas ayuda para resolver el problema, visita: support.sega.co.uk/hc/es</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Title_CS">Error al guardar las preferencias</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Body_CS">Error al guardar tus preferencias.\\n\\nTu disco duro está lleno, libera espacio para solucionar el problema.\\n\\nSi crees que se trata de un error o necesitas ayuda, visita: support.sega.co.uk/hc/es</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Title_CS">Error al guardar las preferencias</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Body_CS">Error al guardar tus preferencias.\\n\\nQuizá tengas la tentación de culpar a los desarrolladores, y con razón.\\nEsto no debería estar pasando y es (seguramente) culpa nuestra.\\n\\nLo sentimos mucho.\\n\\nPara obtener asistencia e informar del problema, visita: support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Title_CS">Error al guardar las preferencias</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Body_CS">No se ha podido borrar tu sandbox porque se ha denegado el acceso al archivo.\\n\\nEsto podría deberse a varios motivos: tu SO o tu perfil de usuario podrían estar dañados; interferencia de otro programa o antivirus o has modificado los archivos tú mismo.\\n\\nSi necesitas ayuda para resolver el problema, visita: support.sega.co.uk/hc/es</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Title_CS">Error al borrar tu sandbox</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Body_CS">Error al borrar tu sandbox.\\n\\nQuizá tengas la tentación de culpar a los desarrolladores, y con razón.\\nEsto no debería estar pasando y es (seguramente) culpa nuestra.\\n\\nLo sentimos mucho.\\n\\nPara obtener asistencia e informar del problema, visita: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Title_CS">Error al borrar tu sandbox</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Body_CS">No se ha podido guardar tu sandbox porque se ha denegado el acceso al archivo.\\n\\nEsto podría deberse a varios motivos: tu SO o tu perfil de usuario podrían estar dañados; interferencia de otro programa o antivirus o has modificado los archivos tú mismo.\\n\\nSi necesitas ayuda para resolver el problema, visita: support.sega.co.uk/hc/es</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Title_CS">Error al guardar tu sandbox</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Body_CS">Error al guardar tu sandbox.\\n\\nTu disco duro está lleno, libera espacio para solucionar el problema.\\n\\nSi crees que se trata de un error o necesitas ayuda, visita: support.sega.co.uk/hc/es</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Title_CS">Error al guardar tu sandbox</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Body_CS">Error al guardar tu sandbox.\\n\\nQuizá tengas la tentación de culpar a los desarrolladores, y con razón.\\nEsto no debería estar pasando y es (seguramente) culpa nuestra.\\n\\nLo sentimos mucho.\\n\\nPara obtener asistencia e informar del problema, visita: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Title_CS">Error al guardar tu sandbox</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_CS">Actualmente estás jugando {[CURRENT_LEVEL]}.\\n¿Quieres guardar antes de cambiar de hospital?</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_Title_CS">¿Cambiar de hospital?</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_CS">¿Seguro que quieres cargar rápido una partida? Perderás tus progresos desde la última vez que guardaste.</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_Title_CS">¿Carga rápida?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_CS">¿Quieres guardar antes de salir al menú?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_Title_CS">¿Salir al menú?</string>
  <string name="Menu/Messages/AreYouSureQuit_CS">¿Quieres guardar antes de salir al escritorio?</string>
  <string name="Menu/Messages/AreYouSureQuit_Title_CS">¿Salir al escritorio?</string>
  <string name="Menu/Messages/AreYouSureRestart_CS">¿Seguro que quieres volver a empezar? ¡Todo tu progreso y niveles guardados serán eliminados!</string>
  <string name="Menu/Messages/AreYouSureRestart_Title_CS">¿Reiniciar carrera?</string>
  <string name="Menu/Messages/AreYouSure_CS">¿Seguro?</string>
  <string name="Menu/Messages/Cancel_Button_CS">Cancelar</string>
  <string name="Menu/Messages/CantLoadCareerSaveBroken_CS">Los datos de carrera parecen estar dañados.\\n\\nQuizá tengas la tentación de culpar a los desarrolladores, y con razón.\\nEsto no debería estar pasando y es (seguramente) culpa nuestra.\\n\\nLo sentimos mucho.\\n\\nPara obtener asistencia e informar del problema, visita: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadCareerSave_Too_New_CS">Tus datos de carrera pertenecen a una versión más reciente del juego y no se pueden cargar. Es posible que los hayas guardado desde una beta pública.\\n\\nIntenta regresar a la beta para continuar la partida guardada o reinicia la carrera.\\n\\nSi crees que se deberían cargar los datos, puede que hayas encontrado un error. ¡Lo sentimos! Dirígete a support.sega.co.uk para buscar una solución o informar del problema.</string>
  <string name="Menu/Messages/CantLoadLevelSaveBroken_CS">Parece que los datos de hospital están dañados y no se pueden cargar.\\n\\nQuizá tengas la tentación de culpar a los desarrolladores, y con razón. Esto no debería\\nestar pasando y es (seguramente) culpa nuestra.\\n\\nLo sentimos mucho.\\n\\nPara obtener asistencia e informar del problema, visita: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadLevelSave_CS">No se puede cargar la partida guardada</string>
  <string name="Menu/Messages/CantLoadLevelSave_Too_New_CS">Tus datos de hospital pertenecen a una versión más reciente del juego y no se pueden cargar. Es posible que los hayas guardado desde una beta pública.\\n\\nIntenta regresar a la beta para continuar la partida guardada o reinicia el hospital.\\n\\nSi crees que se deberían cargar los datos, puede que hayas encontrado un error. ¡Lo sentimos! Dirígete a support.sega.co.uk para buscar una solución o informar del problema.</string>
  <string name="Menu/Messages/CantLoadSandboxSaveBroken_CS">Parece que tu sandbox está dañado y no se puede cargar.\\n\\nQuizá tengas la tentación de culpar a los desarrolladores, y con razón.\\nEsto no debería estar pasando y es (seguramente) culpa nuestra.\\n\\nLo sentimos mucho.\\n\\nPara obtener asistencia e informar del problema, visita: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadSandboxSave_CS">No se puede cargar el sandbox</string>
  <string name="Menu/Messages/CantLoadSandboxSave_Too_New_CS">Tu sandbox pertenece a una versión más reciente del juego y no se puede cargar. Es posible que la hayas guardado desde una beta pública.\\n\\nIntenta regresar a la beta para continuar la partida guardada o reinicia la carrera.\\n\\nSi crees que se deberían cargar los datos, puede que hayas encontrado un error. ¡Lo sentimos! Dirígete a support.sega.co.uk para buscar una solución o informar del problema.</string>
  <string name="Menu/Messages/CantLoadSaveNotExist_CS">Los datos de hospital no han podido cargarse porque pertenecen a un hospital que ya no existe.</string>
  <string name="Menu/Messages/CantLoadSave_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Specifically career save</string>
  <string name="Menu/Messages/CantLoadSave_CS">No se puede cargar la partida guardada</string>
  <string name="Menu/Messages/Career_Load_Failed_Body_CS">Tus datos de carrera no han podido cargarse.\\n\\nQuizá tengas la tentación de culpar a los desarrolladores, y con razón. Esto no debería estar pasando y es (seguramente) culpa nuestra.\\n\\nLo sentimos mucho.\\n\\nPara obtener asistencia e informar del problema, visita: support.sega.co.uk</string>
  <string name="Menu/Messages/Career_Load_Failed_Title_CS">Error al cargar los datos de carrera</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Body_CS">Tus datos de carrera no han podido cargarse.\\n\\nQuizá tengas la tentación de culpar a los desarrolladores, y con razón. Esto no debería estar pasando y es (seguramente) culpa nuestra.\\n\\nLo sentimos mucho.\\n\\nPara obtener asistencia e informar del problema, visita: support.sega.co.uk\\n\\nEs posible que el juego sea ahora inestable. Sal y reinicia antes de intentar cargar otros datos.</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Title_CS">Error al cargar los datos de carrera</string>
  <string name="Menu/Messages/ChangeLevelDontSave_CS">Cambiar sin guardar</string>
  <string name="Menu/Messages/ChangeLevelSave_CS">Guardar y cambiar</string>
  <string name="Menu/Messages/Delete_Save_File_Body_CS">¿Seguro de que deseas borrar los datos guardados?</string>
  <string name="Menu/Messages/Delete_Save_File_Title_CS">¿Borrar partida?</string>
  <string name="Menu/Messages/InboxButton">Tu buzón de correo electrónico. Todos tus mensajes están en un mismo sitio para que los puedas ignorar.</string>
  <string name="Menu/Messages/Level_Load_Failed_Body_CS">Tus datos de hospital no han podido cargarse.\\n\\nQuizá tengas la tentación de culpar a los desarrolladores, y con razón. Esto no debería estar pasando y es (seguramente) culpa nuestra.\\n\\nLo sentimos mucho.\\n\\nPara obtener asistencia e informar del problema, visita: support.sega.co.uk</string>
  <string name="Menu/Messages/Level_Load_Failed_Title_CS">Error al cargar datos de hospital</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Body_CS">Tus datos de hospital no han podido cargarse.\\n\\nQuizá tengas la tentación de culpar a los desarrolladores, y con razón. Esto no debería estar pasando y es (seguramente) culpa nuestra.\\n\\nLo sentimos mucho.\\n\\nPara obtener asistencia e informar del problema, visita: support.sega.co.uk\\n\\nEs posible que el juego sea ahora inestable. Sal y reinicia antes de intentar cargar otros datos.</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Title_CS">Error al cargar datos de hospital</string>
  <string name="Menu/Messages/Load_Backup_Console">Cargar copia de seguridad</string>
  <string name="Menu/Messages/Load_Backup_Level_Body_Console">Por desgracia, no es posible cargar la partida guardada. Intenta cargar la copia de seguridad o reiniciar el nivel.</string>
  <string name="Menu/Messages/Load_Career_Backup_Body_Console">Lo sentimos, ha sucedido algo con los datos de tu carrera que impide que se cargue.</string>
  <string name="Menu/Messages/No_Backup_Title_Console">Error al cargar partida guardada</string>
  <string name="Menu/Messages/No_Button_CS">No</string>
  <string name="Menu/Messages/No_Career_Backup_Body_Console">Lo sentimos, ha sucedido algo con los datos de tu carrera que impide que se cargue. \\n\\nSelecciona otra partida guardada o reinicia la carrera actual.</string>
  <string name="Menu/Messages/No_Level_Backup_Body">Lo sentimos, ha sucedido algo con los datos de tu carrera que impide que se cargue. \\n\\nReinicia el nivel.</string>
  <string name="Menu/Messages/OK_Button_CS">Vale</string>
  <string name="Menu/Messages/QuitDontSave_Button_CS">Salir sin guardar</string>
  <string name="Menu/Messages/QuitSave_Button_CS">Guardar y salir</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Body_CS">Este sandbox usa contenido creado por usuarios que el autor no ha publicado en Steam Workshop. Por lo tanto, no podrás cargarlo y recuperarás la apariencia predeterminada.\\n\\n¡No puedes hacer nada al respecto, pero ponte en contacto con el creador del artículo si crees que es un error!</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Title_CS">El sandbox usa contenido no publicado</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Body_CS">Este sandbox usa contenido de Steam Workshop al que no te has suscrito todavía. Si continúas sin suscribirte, los artículos recuperarán su apariencia predeterminada y no se mostrarán como el autor pretendía.\\n\\nSi quieres que el contenido aparezca de forma correcta, cancela la operación y suscríbete a todos los artículos de Steam Workshop requeridos con los botones de la izquierda. ¡Después, vuelve a intentarlo!</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Title_CS">No te has suscrito a todos los artículos de Steam Workshop</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Body_CS">Tu sandbox no ha podido cargarse.\\n\\nQuizá tengas la tentación de culpar a los desarrolladores, y con razón. Esto no debería estar pasando y es (seguramente) culpa nuestra.\\n\\nLo sentimos mucho.\\n\\nPara obtener asistencia e informar del problema, visita: support.sega.co.uk</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Title_CS">Error al cargar sandbox</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Body_CS">Tu sandbox no ha podido cargarse.\\n\\nQuizá tengas la tentación de culpar a los desarrolladores, y con razón. Esto no debería estar pasando y es (seguramente) culpa nuestra.\\n\\nLo sentimos mucho.\\n\\nPara obtener asistencia e informar del problema, visita: support.sega.co.uk\\n\\nEs posible que el juego sea ahora inestable. Sal y reinicia antes de intentar cargar otros datos.</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Title_CS">Error al cargar sandbox</string>
  <string name="Menu/Messages/TimeSinceLastSave_CS">Última vez que se guardó la partida: {[LAST_SAVE_DATE_TIME]}</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Body_CS">No puedes eliminar este artículo, ya que hay {0} en uso en el nivel actual.</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Title_CS">¡Error al eliminar!</string>
  <string name="Menu/Messages/UGC/DeleteInstances_CS">Se borrarán {0} instancias en el nivel actual.</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Body_CS">¿Seguro que quieres borrar el artículo creado por un usuario \"{0}\" de la ruta de instalación \"{1}\"?</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Title_CS">Borrar artículo creado por un usuario</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Body_CS">Se ha producido un error al cargar la imagen.</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Title_CS">Error al cargar la imagen</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Body_CS">¡Ya hay un artículo con el nombre \"{0}\" creado por un usuario!</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Title_CS">¡Nombre no válido!</string>
  <string name="Menu/Messages/UGC/LogFileLocation_CS">Puedes ver los errores y avisos en tu archivo de registro de Two Point Hospital en la siguiente carpeta:\\n{0}</string>
  <string name="Menu/Messages/UGC/NoSpecialCharacters_Body_CS">El título del artículo no puede contener caracteres especiales</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Body_CS">Este sandbox usa contenido creado por usuarios que no se ha publicado todavía en Steam Workshop. Si lo publicas, los suscriptores no podrán cargar tu contenido local.\\n\\nSi no es esto lo que quieres hacer, pulsa Cancelar, carga los datos guardados, publica todo el contenido creado por usuarios que esté sin publicar y sustituye los artículos colocados por sus versiones de Workshop. Después, prueba a compartir de nuevo el sandbox.</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Title_CS">El sandbox usa contenido no publicado</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Body_CS">Se ha producido un error interno durante la última operación con contenido creado por un usuario</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Title_CS">¡Se ha producido un error!</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Body_CS">Error de conexión a Steam Workshop. Debes tener conexión para publicar en Steam Workshop.</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Title_CS">Error de Steam Workshop</string>
  <string name="Menu/Messages/UGC/UGCDocumentationLink_CS">Consulta la documentación sobre el contenido creado por usuarios de Two Point Hospital en:\\nwiki.twopointstudios.com</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Body_CS">Has recibido actualizaciones para el título o la descripción de {0} de los artículos de Steam Workshop a los que te has suscrito.</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Title_CS">Actualización de datos de Workshop</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Body_CS">Hay {0} artículos nuevos o actualizados a los que te has suscrito en Steam Workshop.</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Title_CS">Actualización de artículos de Workshop</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Body_CS">Se ha producido un error al intentar publicar este artículo en Steam Workshop.</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Title_CS">Error de publicación en Workshop</string>
  <string name="Menu/Messages/Yes_Button_CS">Sí</string>
  <string name="Menu/Metagame/Careers/CareerGoals">Objetivos de carrera</string>
  <string name="Menu/Metagame/Careers/Collect">Obtener</string>
  <string name="Menu/Metagame/Foundation/Two Point Foundation">Fundación Two Point</string>
  <string name="Menu/Metagame/Remix/Tab_Normal">Carrera</string>
  <string name="Menu/Metagame/Remix/Tab_Normal_CS">Carrera</string>
  <string name="Menu/Metagame/Remix/Tab_Remix">REMI X</string>
  <string name="Menu/Metagame/Remix/Tab_Remix_CS">REMI X</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButtonRewards_CS">Recompensas disponibles</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButton_CS">Objetivos de carrera</string>
  <string name="Menu/Metagame/Tooltips/Kudosh">Kudos\\nGana kudos completando desafíos. Úsalo para desbloquear nuevos objetos.</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValue">Valor de la organización y precio de las acciones</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValueDetail_CS">&lt;b&gt;Valor de la organización:&lt;/b&gt; {[VALUE]}\\n&lt;b&gt;Acciones:&lt;/b&gt; {[NUMSHARES]}\\n&lt;b&gt;Precio de las acciones:&lt;/b&gt; {[SHAREPRICE]}</string>
  <string name="Menu/Metagame/Tooltips/Remix">REMI X\\nConsigue estrellas digitales por completar escenarios simulados de Bungle.</string>
  <string name="Menu/Metagame/Tooltips/RenameOrganisation">Renombrar fundación</string>
  <string name="Menu/Metagame/Tooltips/TotalStars">Prestigio de la organización\\nLa valoración total en estrellas de todos los hospitales de la organización</string>
  <string name="Menu/Metagame/UnlockPin_Desc_DLC2_CS">Viaja ya a Isla Pebberley, ¡aunque puede que sea un poco complicado!</string>
  <string name="Menu/Metagame/Unlock_CS">Comenzar</string>
  <string name="Menu/No">No</string>
  <string name="Menu/OnlineSetup/ChallengeLength_CS">Duración: {0} días[i2p_One]Duración: {0} día</string>
  <string name="Menu/OnlineSetup/ChallengeReward_CS">Recompensa: {0}</string>
  <string name="Menu/OnlineSetup/Challengers">Aspirantes</string>
  <string name="Menu/OnlineSetup/SelectFriend">Elige un amigo al que desafiar</string>
  <string name="Menu/OnlineSetup/SelectFriendOffline">Puedes desafiar a tus amigos si te conectas a los servicios en línea.\\n</string>
  <string name="Menu/Options/Audio">Audio</string>
  <string name="Menu/Options/Career">Carrera</string>
  <string name="Menu/Options/Controls">Controles</string>
  <string name="Menu/Options/Game">Partida</string>
  <string name="Menu/Options/Language">Idioma</string>
  <string name="Menu/Options/Leaderboards">Marcadores</string>
  <string name="Menu/Options/Load">Cargar partida</string>
  <string name="Menu/Options/Load Game (debug)">Cargar partida (debug)</string>
  <string name="Menu/Options/LoadShort">Cargar</string>
  <string name="Menu/Options/LoadShort_CS">Cargar</string>
  <string name="Menu/Options/Menu">Menú</string>
  <string name="Menu/Options/New">Nuevo</string>
  <string name="Menu/Options/New Game">Nueva partida</string>
  <string name="Menu/Options/OK">Aceptar</string>
  <string name="Menu/Options/Online">Online</string>
  <string name="Menu/Options/Pause">Menú</string>
  <string name="Menu/Options/Preferences">Preferencias</string>
  <string name="Menu/Options/Quick Load">Carga rápida</string>
  <string name="Menu/Options/Quick Save">Guardado rápido</string>
  <string name="Menu/Options/Quit">Salir</string>
  <string name="Menu/Options/Quit to Desktop">Salir al escritorio</string>
  <string name="Menu/Options/Quit to Map">Salir al mapa</string>
  <string name="Menu/Options/Quit to Menu">Salir al menú</string>
  <string name="Menu/Options/Restart Game">Reiniciar carrera</string>
  <string name="Menu/Options/Restart Level">Reiniciar nivel</string>
  <string name="Menu/Options/Resume">Continuar</string>
  <string name="Menu/Options/Save Career">Guardar carrera</string>
  <string name="Menu/Options/Save Game">Guardar partida</string>
  <string name="Menu/Options/Save Game Debug">Guardar partida (debug)</string>
  <string name="Menu/Options/SaveShort">Guardar</string>
  <string name="Menu/Options/SaveShort_CS">Guardar</string>
  <string name="Menu/Options/UnknownLevel_CS">Nivel desconocido</string>
  <string name="Menu/Options/Video">Vídeo</string>
  <string name="Menu/Overview Menu/Awards/Announcer/BetterLuckNextYear_CS">Más suerte el año que viene.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/Congratulations_CS">¡Enhorabuena!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/NotYou_CS">Tú no</string>
  <string name="Menu/Overview Menu/Awards/Announcer/ThanskForComing_CS">Gracias por venir, ¡cuídate y nos veremos el próximo año!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/TheWinnerIs_CS">El ganador al {[AWARD_NAME]} es...</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WelcomeToTheAwards_CS">¡Bienvenidos a la ceremonia de premios!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WhatAGreatEvening_CS">Qué gran velada, damas y caballeros.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/YouveBeenNominated_CS">¡Te han nominado en {[COUNT]} categorías!</string>
  <string name="Menu/Overview Menu/Awards/AssistantAward">Auxiliar del año</string>
  <string name="Menu/Overview Menu/Awards/DoctorAwards">Médico del año</string>
  <string name="Menu/Overview Menu/Awards/EmployerAward">Empresa del año</string>
  <string name="Menu/Overview Menu/Awards/HospitalAward">Hospital del año</string>
  <string name="Menu/Overview Menu/Awards/JanitorAward">Bedel del año</string>
  <string name="Menu/Overview Menu/Awards/LevelsPlayable_CS">Jugable\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsUnlocked_CS">Desbloqueado:\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsVisible_CS">Visible:\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/MostPrestigious">Hospital más prestigioso</string>
  <string name="Menu/Overview Menu/Awards/NoDeaths">Ni una muerte</string>
  <string name="Menu/Overview Menu/Awards/NurseAward">Enfermero del año</string>
  <string name="Menu/Overview Menu/Awards/OpenAllButton">Abrir todos</string>
  <string name="Menu/Overview Menu/Awards/OpenButton">Abrir</string>
  <string name="Menu/Overview Menu/Awards/PatientsChoice">Favorito de los pacientes</string>
  <string name="Menu/Overview Menu/Awards/ResearcherAward">Mejor hospital de investigación</string>
  <string name="Menu/Overview Menu/Awards/RisingStar">Joven promesa</string>
  <string name="Menu/Overview Menu/Awards/Title">Ceremonia de premios de atención sanitaria de Two Point County</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/AssistantOfTheYear">Otorgado al auxiliar que trató con más pacientes este año.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/DoctorOfTheYear">Otorgado al médico con mejor rendimiento. Los candidatos se evalúan según la calidad del tratamiento, la precisión del diagnóstico y las contribuciones a la investigación.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/EmployerOfTheYear">Otorgado a la mejor empresa según la felicidad del personal y la reputación.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/HospitalOfTheYear">Otorgado al hospital con más premios del año (por si no tenía suficientes).</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/JanitorOfTheYear">Otorgado al bedel más trabajador y manitas del año.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/LastWonBy_CS">Ganador anterior: {[STAFF_MEMBER_NAME]}</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/MostPrestigious">Otorgado al hospital con el mejor entorno de trabajo.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NoDeaths">Un premio especial otorgado a los hospitales que pasaron todo el año sin fallecimientos entre sus pacientes.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NumTimesWon_CS">Veces ganado: {[NUM_TIMES_WON]}</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NurseOfTheYear">Otorgado al enfermero con mejor rendimiento. Los candidatos se evalúan según la calidad del tratamiento y la precisión del diagnóstico.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/PatientsChoice">Un galardón especial otorgado por los propios pacientes. Tienden a votar según el éxito del tratamiento y la reputación.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/ResearchHospitalOfTheYear">Otorgado al mejor hospital de investigación de Two Point County este año.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/RisingStar">Otorgado a los profesionales de la sanidad que mejoraron más este año.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TeachingHospitalOfTheYear">Otorgado al hospital que ha dirigido más formaciones este año.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TrainerAward">Otorgado al hospital que ha dirigido más formaciones este año.</string>
  <string name="Menu/Overview Menu/Awards/TrainerAward">Mejor hospital universitario</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/AssistantOfTheYear">&lt;color=#704902&gt;El premio Burp! al\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nes para...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/DoctorOfTheYear">&lt;color=#704902&gt;El premio Burp! al\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nes para...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/EmployerOfTheYear">&lt;color=#704902&gt;El premio Burp! a la\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nes para...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/HospitalOfTheYear">&lt;color=#704902&gt;El premio Burp! al\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nes para...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/JanitorOfTheYear">&lt;color=#704902&gt;El premio Burp! al\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nes para...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/MostPrestigious">&lt;color=#704902&gt;El premio Burp! al\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nes para...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NoDeaths">&lt;color=#704902&gt;El premio Burp! por\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nes para...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NurseOfTheYear">&lt;color=#704902&gt;El premio Burp! al\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nes para...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/PatientsChoice">&lt;color=#704902&gt;El premio Burp! al\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nes para...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/ResearchHospitalOfTheYear">&lt;color=#704902&gt;El premio Burp! al\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nes para...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/RisingStar">&lt;color=#704902&gt;El premio Burp! a la\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nes para...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/TeachingHospitalOfTheYear">&lt;color=#704902&gt;El premio Burp! al\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\nes para...\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nPremio:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/EventLog/AwardWon_CS">Premio de hospital ganado: {[AWARD_NAME]}</string>
  <string name="Menu/Overview Menu/EventLog/Date">Fecha</string>
  <string name="Menu/Overview Menu/EventLog/Diagnosis">Diagnóstico</string>
  <string name="Menu/Overview Menu/EventLog/DiagnosisCertainty">Certeza \\ndel diagnóstico</string>
  <string name="Menu/Overview Menu/EventLog/EventDescription">Descripción del evento</string>
  <string name="Menu/Overview Menu/EventLog/Illness Difficulty">Dificultad\\nde la enfermedad</string>
  <string name="Menu/Overview Menu/EventLog/Money">Dinero</string>
  <string name="Menu/Overview Menu/EventLog/Reputation">Reputación</string>
  <string name="Menu/Overview Menu/EventLog/StaffSkill">Habilidad del personal</string>
  <string name="Menu/Overview Menu/EventLog/Upgrades">Mejoras</string>
  <string name="Menu/Overview Menu/Finance/BankStatement">Extracto bancario</string>
  <string name="Menu/Overview Menu/Finance/Cash">Dinero en efectivo</string>
  <string name="Menu/Overview Menu/Finance/CashBalance">Saldo en efectivo</string>
  <string name="Menu/Overview Menu/Finance/CashFlow">Beneficios y pérdidas</string>
  <string name="Menu/Overview Menu/Finance/Expenses">Gastos</string>
  <string name="Menu/Overview Menu/Finance/FinancialQuarterProfits">Beneficios/pérdidas de los últimos 3 meses</string>
  <string name="Menu/Overview Menu/Finance/FinancialYearProfits">Beneficios/pérdidas de los últimos 12 meses</string>
  <string name="Menu/Overview Menu/Finance/HospitalValue">Valor del hospital</string>
  <string name="Menu/Overview Menu/Finance/Loans">Préstamos</string>
  <string name="Menu/Overview Menu/Finance/Month">Mes</string>
  <string name="Menu/Overview Menu/Finance/MonthAndYear_CS">{[MONTH_ABBR]} {[YEAR]}</string>
  <string name="Menu/Overview Menu/Finance/NetProfit">Factor de ganancia</string>
  <string name="Menu/Overview Menu/Finance/OutstandingLoans">Préstamos sin amortizar</string>
  <string name="Menu/Overview Menu/Finance/PhysicalAssets">Activos materiales</string>
  <string name="Menu/Overview Menu/Finance/ProfitLoss">Beneficios/pérdidas</string>
  <string name="Menu/Overview Menu/Finance/ProfitLossTrends">Evolución de beneficios y pérdidas</string>
  <string name="Menu/Overview Menu/Finance/Q1">T1</string>
  <string name="Menu/Overview Menu/Finance/Q2">T2</string>
  <string name="Menu/Overview Menu/Finance/Q3">T3</string>
  <string name="Menu/Overview Menu/Finance/Q4">T4</string>
  <string name="Menu/Overview Menu/Finance/Quarter">3 meses</string>
  <string name="Menu/Overview Menu/Finance/Revenue">Ingresos</string>
  <string name="Menu/Overview Menu/Finance/Total">Total</string>
  <string name="Menu/Overview Menu/Finance/Year">12 meses</string>
  <string name="Menu/Overview Menu/Leaderboard/CureRate">Índice de curación</string>
  <string name="Menu/Overview Menu/Leaderboard/CuresPerYear">Curas por año</string>
  <string name="Menu/Overview Menu/Leaderboard/HospitalValue">Valor del hospital</string>
  <string name="Menu/Overview Menu/Leaderboard/Reputation">Reputación</string>
  <string name="Menu/Overview Menu/Leaderboard/StaffMorale">Ánimo del personal</string>
  <string name="Menu/Overview Menu/Leaderboard/YearlyProfits">Beneficios anuales</string>
  <string name="Menu/Overview Menu/OverviewMenu_Awards">Premios</string>
  <string name="Menu/Overview Menu/OverviewMenu_Finance">Finanzas</string>
  <string name="Menu/Overview Menu/OverviewMenu_Leaderboards">Marcadores</string>
  <string name="Menu/Overview Menu/OverviewMenu_Log">Registro</string>
  <string name="Menu/Overview Menu/OverviewMenu_Patients">Pacientes</string>
  <string name="Menu/Overview Menu/OverviewMenu_Policy">Política</string>
  <string name="Menu/Overview Menu/OverviewMenu_Staff">Personal</string>
  <string name="Menu/Overview Menu/Patients/CureRate">Índice de curación</string>
  <string name="Menu/Overview Menu/Patients/Cures">Curas</string>
  <string name="Menu/Overview Menu/Patients/Deaths">Decesos</string>
  <string name="Menu/Overview Menu/Patients/Fails">Negligencias</string>
  <string name="Menu/Overview Menu/Patients/Fatalities">Fallecimientos</string>
  <string name="Menu/Overview Menu/Patients/Ineffective">Ineficaces</string>
  <string name="Menu/Overview Menu/Patients/Info_CloseToDeath">Personas a punto de morir: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue">Colas largas: &lt;color=red&gt;{[MIN]} personas&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueueWarning">Avisos de colas largas: &lt;color=red&gt;{[COUNT]} salas&lt;/color&gt;[i2p_One]Avisos de colas largas: &lt;color=red&gt;{[COUNT]} sala&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue_MinMax">Colas largas: &lt;color=red&gt;{[MIN]}-{[MAX]} personas&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_RageQuit">Personas a punto de largarse: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_WaitingForRoom">Personas esperando por una sala nueva: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Medical">Médica</string>
  <string name="Menu/Overview Menu/Patients/PatientHappiness">Felicidad</string>
  <string name="Menu/Overview Menu/Patients/PatientHealth">Salud</string>
  <string name="Menu/Overview Menu/Patients/PatientOverview">Datos del paciente</string>
  <string name="Menu/Overview Menu/Patients/PatientStats">Estadísticas de los pacientes (total)</string>
  <string name="Menu/Overview Menu/Patients/Patients">Pacientes</string>
  <string name="Menu/Overview Menu/Patients/PatientsInHospital">Visitantes</string>
  <string name="Menu/Overview Menu/Patients/Prices">Precios</string>
  <string name="Menu/Overview Menu/Patients/Publicity">Publicidad</string>
  <string name="Menu/Overview Menu/Patients/RageQuit">Abandonos</string>
  <string name="Menu/Overview Menu/Patients/Reputation">Reputación</string>
  <string name="Menu/Overview Menu/Patients/SentHome">Enviados a casa</string>
  <string name="Menu/Overview Menu/Patients/Staff">Personal</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationMedical_CS">&lt;b&gt;Reputación médica: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nSe basa en tu éxito curando pacientes de cada enfermedad. También influye el marketing.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationOverall_CS">&lt;b&gt;Reputación del hospital: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nLa reputación general afecta al ritmo al que llegan los pacientes y el nuevo personal que se ofrece a trabajar en el hospital.\\nMejora la reputación del hospital aumentando su reputación en cada uno de los siguientes aspectos.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPatients_CS">&lt;b&gt;Reputación entre los pacientes: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nSe basa en la felicidad de los pacientes en el hospital, y su número.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPrices_CS">&lt;b&gt;Reputación de los precios: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nSe basa en los precios que cobras a los visitantes, comparados con los precios de mercado de la zona.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPublicity_CS">&lt;b&gt;Reputación en los medios: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nSe basa en las visitas de los VIP, los premios, el marketing y el éxito en otros desafíos especiales.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationStaff_CS">&lt;b&gt;Reputación entre el personal: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nSe basa en la felicidad del personal del hospital y el tamaño de tu equipo.</string>
  <string name="Menu/Overview Menu/Patients/TotalVisitors">Visitas totales</string>
  <string name="Menu/Overview Menu/Patients/Treatments">Tratamientos</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff">Ascender al personal de forma automática</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff_Tooltip">Cuando alguien del personal esté preparado para un ascenso, puedes ascenderlo automáticamente con el aumento de sueldo estipulado para que se quede satisfecho.</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment">Enviar pacientes a recibir tratamiento automáticamente</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment_Tooltip">Permite que el personal de diagnóstico envíe a los pacientes a recibir tratamiento cuando su certeza de diagnóstico supere el umbral de diagnóstico, sin tener que consultar a un médico para obtener un diagnóstico final.</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold">Umbral del diagnóstico de tratamiento</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold_Tooltip">La certeza de diagnóstico necesaria para enviar a un paciente a que reciba tratamiento. Una certeza baja reducirá las probabilidades de éxito de un tratamiento.</string>
  <string name="Menu/Overview Menu/Policy/FastTrackTreatmentDecision">Decisión de tratamiento rápida</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength">Longitud de aviso de cola</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength_Tooltip">El número de personas que deben formar una cola en una sala para que aparezca el aviso de cola sobre la misma.</string>
  <string name="Menu/Overview Menu/Policy/Reset">Restablecer</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle">El personal abandona las salas cuando esté inactivo</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle_Tooltip">Permite que el personal abandone la sala en la que está trabajando si lleva un tiempo inactivo. Si se desactiva se quedará en la sala hasta que se le asigne una tarea más importante o inicie su descanso.</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages">Mensajes de formación del personal</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages_Tooltip">Recibe mensajes cuando el personal disponga de la experiencia necesaria para ascender pero necesite un entrenamiento previo. Si se desactiva, todo el correo de este tipo terminará en el incinerador del hospital.</string>
  <string name="Menu/Overview Menu/Policy/Title">Política del hospital</string>
  <string name="Menu/Overview Menu/Staff/AllButton">Todos</string>
  <string name="Menu/Overview Menu/Staff/BreakColumn">Descansos</string>
  <string name="Menu/Overview Menu/Staff/BreakPolicySlider">Control deslizante de descansos </string>
  <string name="Menu/Overview Menu/Staff/Count">Plantilla</string>
  <string name="Menu/Overview Menu/Staff/Energy">Energía</string>
  <string name="Menu/Overview Menu/Staff/EnergyColumn">Energía</string>
  <string name="Menu/Overview Menu/Staff/FinancialProfits">Beneficios/pérdidas de los últimos 12 meses</string>
  <string name="Menu/Overview Menu/Staff/HospitalAttractiveness">Atractivo del hospital</string>
  <string name="Menu/Overview Menu/Staff/HospitalHygiene">Higiene del hospital</string>
  <string name="Menu/Overview Menu/Staff/HospitalReputation">Reputación del hospital</string>
  <string name="Menu/Overview Menu/Staff/HospitalTemperatue">Temperatura del hospital</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakDuration">&lt;color=red&gt;Duración del descanso&lt;/color&gt; {[DAYS]} días</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoAssistants">&lt;color=red&gt;{[ALLOWED]} de {[TOTAL]} auxiliares&lt;/color&gt; pueden tomarse un descanso a la vez ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoDoctors">&lt;color=red&gt;{[ALLOWED]} de {[TOTAL]} médicos&lt;/color&gt; pueden tomarse un descanso a la vez ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoJanitors">&lt;color=red&gt;{[ALLOWED]} de {[TOTAL]} bedeles&lt;/color&gt; pueden tomarse un descanso a la vez ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoNurses">&lt;color=red&gt;{[ALLOWED]} de {[TOTAL]} enfermeros&lt;/color&gt; pueden tomarse un descanso a la vez ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Morale">Ánimo del personal</string>
  <string name="Menu/Overview Menu/Staff/MoraleColumn">Ánimo</string>
  <string name="Menu/Overview Menu/Staff/Needs">Necesidades</string>
  <string name="Menu/Overview Menu/Staff/NumberColumn">Número</string>
  <string name="Menu/Overview Menu/Staff/PaySatisfaction">Satisfacción salarial</string>
  <string name="Menu/Overview Menu/Staff/ReadyForPromotion">empleado(s) listo(s) para un ascenso</string>
  <string name="Menu/Overview Menu/Staff/ReadyForTraining">empleado(s) listos para recibir formación</string>
  <string name="Menu/Overview Menu/Staff/RoomPrestige">Prestigio de la sala</string>
  <string name="Menu/Overview Menu/Staff/StaffDevelopment">Desarrollo del personal</string>
  <string name="Menu/Overview Menu/Staff/StaffEnergy">Energía del personal</string>
  <string name="Menu/Overview Menu/Staff/StaffOverview">Datos del personal</string>
  <string name="Menu/Overview Menu/Staff/StaffPromoted">ascenso(s) en los últimos 12 meses</string>
  <string name="Menu/Overview Menu/Staff/StaffPromotions">Ascensos de personal</string>
  <string name="Menu/Overview Menu/Staff/StaffRank">Categorías de personal</string>
  <string name="Menu/Overview Menu/Staff/StaffStatus">Estado de ánimo del personal</string>
  <string name="Menu/Overview Menu/Staff/StaffTrained">empleado(s) en formación en los últimos 12 meses</string>
  <string name="Menu/Overview Menu/Staff/StaffTraining">Formación del personal</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarEnergy">La media de energía de todo el personal</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalAttractiveness">La media de atractivo del hospital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalHygiene">La media del índice de higiene del hospital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalTemperature">El índice de confort térmico del hospital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarNeeds">La media de satisfacción de hambre, sed y necesidad de ir al servicio</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarPaySatisfaction">La media de satisfacción salarial de todo el personal</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarRoomPrestige">La media del índice de prestigio de todas las salas del hospital</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarStaffMorale">La media de felicidad de todo el personal</string>
  <string name="Menu/Overview Menu/Staff/TypeColumn">Tipo</string>
  <string name="Menu/Overview Menu/Staff/WageBill">Gasto salarial total anual</string>
  <string name="Menu/Overview Menu/TrendTooltips/General">Muestra el porcentaje de cambio desde hace {[NUM_MONTHS]} meses hasta ahora</string>
  <string name="Menu/Patients/Patient">Paciente</string>
  <string name="Menu/Patients/PatientCount_CS">Pacientes: {0}</string>
  <string name="Menu/Patients/Patients">Pacientes</string>
  <string name="Menu/Patients/Status">Estado</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Enter_Code">e introduce el código</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Instruction">Para vincular tu cuenta con Amazon, visita</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Title">Vincular cuenta de Amazon</string>
  <string name="Menu/Preferences/AmazonPromo/Restart_Game">La cuenta de Amazon se ha vinculado con éxito. Es necesario reiniciar el juego para implementar los cambios. ¿Quieres reiniciarlo ahora?</string>
  <string name="Menu/Preferences/Audio/DJVolumeLabel">Volumen del DJ</string>
  <string name="Menu/Preferences/Audio/MasterVolumeLabel">Volumen general</string>
  <string name="Menu/Preferences/Audio/MusicVolumeLabel">Volumen de la música</string>
  <string name="Menu/Preferences/Audio/SFXVolumeLabel">Volumen de los efectos</string>
  <string name="Menu/Preferences/Audio/TannoyVolumeLabel">Volumen de la megafonía</string>
  <string name="Menu/Preferences/BindingInstruction">Pulsa cualquier tecla.</string>
  <string name="Menu/Preferences/CancelBindingInstruction">Pulsa Escape para cancelar y borrar el comando de teclado.</string>
  <string name="Menu/Preferences/Control/ActionBeingBound">Asignar tecla a acción:\\n{[ACTION]}</string>
  <string name="Menu/Preferences/Control/EnableEdgeScrollingLabel">Permitir desplazamiento borde</string>
  <string name="Menu/Preferences/Control/MouseDirectionRotateLabel">Dirección del ratón para rotar objeto\\n</string>
  <string name="Menu/Preferences/Control/UseRoomItemSnapLabel">Usar encaje de objeto en salas</string>
  <string name="Menu/Preferences/Control/UseWallMagnetism">Usar magnetismo de pared (experimental)</string>
  <string name="Menu/Preferences/Credits">Créditos</string>
  <string name="Menu/Preferences/GUI/Advisor">Mensajes del consejero</string>
  <string name="Menu/Preferences/GUI/Advisor/High_Priority">Solo alta prioridad</string>
  <string name="Menu/Preferences/GUI/Advisor/No_Low_Priority">Excluye baja prioridad</string>
  <string name="Menu/Preferences/GUI/Advisor/None">No</string>
  <string name="Menu/Preferences/GUI/Advisor/Show_Everything">Mostrar todo</string>
  <string name="Menu/Preferences/GUI/Advisor/Very_High_Priority">Solo muy alta prioridad</string>
  <string name="Menu/Preferences/GUI/Camera_Follow">Seguimiento de cámara con clic</string>
  <string name="Menu/Preferences/GUI/Hold/Visualisation">Información de visualización al mantener</string>
  <string name="Menu/Preferences/GUI/Hover/Character">Información contextual de personaje</string>
  <string name="Menu/Preferences/GUI/Hover/Item">Información contextual de objeto</string>
  <string name="Menu/Preferences/GUI/Hover/Queue">Información contextual de cola</string>
  <string name="Menu/Preferences/GUI/Hover/Visualisation">Información contextual de visualización</string>
  <string name="Menu/Preferences/GUI/Popups/Money">Notificaciones emergentes de dinero</string>
  <string name="Menu/Preferences/GUI/Popups/Text">Notificaciones emergentes de texto</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Character">Iconos de estado de personaje</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Item">Iconos de estado de objeto</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Rooms">Iconos de estado de sala</string>
  <string name="Menu/Preferences/GUI/Tooltips">Consejos</string>
  <string name="Menu/Preferences/Game/AutoSaveOnLevelChangeLabel">Guardado automático al cambiar de hospital</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequencyLabel">Frecuencia de autoguardado de la carrera</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_Disabled">Desactivado</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_EveryChange">Todos los cambios</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_ImportantChangesOnly">Solo los cambios importantes</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_MostChanges">La mayoría de los cambios</string>
  <string name="Menu/Preferences/Game/Epic_Link_Description">Para participar en actividades multijugador con tus amigos de Steam y tus amigos de Epic Games tienes que vincular tu cuenta de Steam con Epic Online Services. Si no aceptas, solo podrás jugar con tus amigos de Steam.\\n\\n¿Quieres vincular tus cuentas de Steam y Epic?</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Button">Iniciar sesión en Epic Online Services\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Tooltip">Si inicias sesión en Epic Online Services con tu cuenta de Steam, podrás participar en actividades multijugador con tus amigos de Steam y tus amigos de Epic Games.\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Button">Cerrar sesión en Epic Online Services\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Tooltip">Si cierras sesión en Epic Online Services, no podrás invitar a tus amigos de Epic Games a participar en actividades multijugador, pero podrás invitar a tus amigos de Steam.\r</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequencyLabel">Frecuencia de autoguardado del nivel</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Disabled">Desactivado</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every3Months">Cada 3 meses</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every6Months">Cada 6 meses</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryMonth">Cada mes</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryYear">Cada año</string>
  <string name="Menu/Preferences/Game/LogLevel_Label">Nivel de registro</string>
  <string name="Menu/Preferences/Game/LogLevel_Tooltip">Nivel de registro mínimo para escribir el archivo de registro.\\n\\nSelecciona Información para intentar diagnosticar problemas o si te lo indica el servicio técnico.</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Debug">Debug</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Error">Error</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Fatal">Grave</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Information">Información</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Verbose">Amplia</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Warning">Aviso</string>
  <string name="Menu/Preferences/Game/NumRollingAutoSavesLabel">Número de archivos guardados de reserva</string>
  <string name="Menu/Preferences/Game/OnlineVisibilityToggleLabel">Visibilidad online</string>
  <string name="Menu/Preferences/Game/RollManualSavesLabel">Guardados manuales</string>
  <string name="Menu/Preferences/Game/WorkshopHelp">Abrir wiki de Workshop</string>
  <string name="Menu/Preferences/Item_Rotation_Sensitivity">Sensibilidad de rotación de objeto</string>
  <string name="Menu/Preferences/KeyboardBindingConflictWarning">¡Cuidado! ¡Has asignado la misma tecla a varias acciones!</string>
  <string name="Menu/Preferences/Language/LanguageAudioLabel">Idioma (audio)</string>
  <string name="Menu/Preferences/Language/LanguageLabel">Idioma</string>
  <string name="Menu/Preferences/Language/de">Alemán (Deutsch)</string>
  <string name="Menu/Preferences/Language/en">Inglés (English)</string>
  <string name="Menu/Preferences/Language/es">Español (Español)</string>
  <string name="Menu/Preferences/Language/fr">Francés (Français)</string>
  <string name="Menu/Preferences/Language/it">Italiano (Italiano)</string>
  <string name="Menu/Preferences/Language/ko">Coreano (한국어)</string>
  <string name="Menu/Preferences/Language/pl">Polaco (Polski)</string>
  <string name="Menu/Preferences/Language/pt-BR">Portugués brasileño (Português do Brasil)</string>
  <string name="Menu/Preferences/Language/ru">Ruso (Русский)</string>
  <string name="Menu/Preferences/Language/zh-CN">Chino s. (简体中文)</string>
  <string name="Menu/Preferences/Language/zh-TW">Chino t. (繁體中文)</string>
  <string name="Menu/Preferences/Language/zh-cmn">Chino mandarín (普通话)</string>
  <string name="Menu/Preferences/ResetKeyboardBindings">Restablecer asignación</string>
  <string name="Menu/Preferences/ResetToDefault">Predeterminado</string>
  <string name="Menu/Preferences/Video/AdvancedQualitySettings">Ajustes avanzados</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion">Oclusión ambiental</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion_Tooltip">Activa la oclusión ambiental, que aumenta la calidad de la iluminación en los rincones oscuros.\\n\\nDesactivar para aumentar el rendimiento gráfico.</string>
  <string name="Menu/Preferences/Video/AnisoTexturesLabel">Texturas anisotrópicas</string>
  <string name="Menu/Preferences/Video/AnisoTextures_Tooltip">Activa el filtrado anisotrópico para todas las texturas, o puede activarse para solo algunas texturas.\\n\\nEsto mejora la calidad de las texturas vistas en ángulos oblicuos.\\n\\nDesactivar para aumentar el rendimiento gráfico.</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Disable_CS">Desactivar</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Enable_CS">Algunas texturas</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_ForceEnable_CS">Activar</string>
  <string name="Menu/Preferences/Video/Antialiasing">Antialiasing</string>
  <string name="Menu/Preferences/Video/Antialiasing_Tooltip">Activa el antialiasing, lo que reduce los bordes de sierra.\\n\\nDesactivar para aumentar el rendimiento gráfico.</string>
  <string name="Menu/Preferences/Video/ApplyResolutionButton">Aplicar</string>
  <string name="Menu/Preferences/Video/BasicSettings">Ajustes básicos</string>
  <string name="Menu/Preferences/Video/Bloom">Brillo</string>
  <string name="Menu/Preferences/Video/Bloom_Tooltip">Activa el brillo, lo que mejora la visualización de las partes brillantes de la escena.\\n\\nDesactivar para aumentar el rendimiento gráfico.</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Label">Distancia de trazado de personaje</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Tooltip">Elige la distancia a la que los personajes dejan de verse. Una distancia mayor mantiene los personajes a la vista desde más lejos. Elige una configuración baja para mejorar el rendimiento gráfico y de la CPU.</string>
  <string name="Menu/Preferences/Video/DepthOfField">Profundidad de campo</string>
  <string name="Menu/Preferences/Video/DepthOfField_Tooltip">Activa la profundidad de campo, lo que nubla sutilmente los extremos cercanos y lejanos de la escena.\\n\\nDesactivar para aumentar el rendimiento gráfico.</string>
  <string name="Menu/Preferences/Video/FullScreenLabel">Pantalla completa</string>
  <string name="Menu/Preferences/Video/FullScreenModeLabel">Modo pantalla completa</string>
  <string name="Menu/Preferences/Video/FullScreenMode_ExclusiveFullScreen">Pantalla completa exclusiva</string>
  <string name="Menu/Preferences/Video/FullScreenMode_FullScreenWindow">Pantalla completa en ventana</string>
  <string name="Menu/Preferences/Video/FullScreenMode_MaximizedWindow">Ventana maximizada</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Tooltip">Elige entre modos de pantalla completa.</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Windowed">Ventana</string>
  <string name="Menu/Preferences/Video/FullScreen_Tooltip">Configura el juego para usar todo el monitor.</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality">Calidad de iluminación del hospital</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_High">Alta</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Low">Baja</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Medium">Media</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Tooltip">Elige entre las opciones de calidad de la iluminación interior del hospital.\\n\\nMayor calidad incluye más efectos, como los reflejos de luz en el techo.\\n\\nElige una configuración baja para aumentar el rendimiento gráfico.</string>
  <string name="Menu/Preferences/Video/LightFadeDistance">Distancia de las luces</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Far">Lejos</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Medium">Media</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Near">Cerca</string>
  <string name="Menu/Preferences/Video/MapWater">Calidad de mapa de agua</string>
  <string name="Menu/Preferences/Video/MapWater_High">Alta</string>
  <string name="Menu/Preferences/Video/MapWater_Low">Baja</string>
  <string name="Menu/Preferences/Video/MapWater_Medium">Media</string>
  <string name="Menu/Preferences/Video/MaxFPS_Label">FPS máximos</string>
  <string name="Menu/Preferences/Video/MaxFPS_Tooltip">Limita el máximo de fotogramas por segundo del juego.\\n\\nReduce esto si tu equipo se calienta demasiado o hace mucho ruido.</string>
  <string name="Menu/Preferences/Video/Particles">Partículas</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_High">Alta</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_Low">Baja</string>
  <string name="Menu/Preferences/Video/Particles_Tooltip">Cambia la cantidad de efectos de partículas visibles en el entorno.\\n\\nSi bajas el nivel de calidad de partículas mejorarás el rendimiento, pero reducirás la calidad visual.</string>
  <string name="Menu/Preferences/Video/QualityLabel">Calidad de los gráficos</string>
  <string name="Menu/Preferences/Video/QualitySetting_High">Alta</string>
  <string name="Menu/Preferences/Video/QualitySetting_Low">Baja</string>
  <string name="Menu/Preferences/Video/QualitySetting_Medium">Media</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very High">Muy alta</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very Low">Muy baja</string>
  <string name="Menu/Preferences/Video/Quality_Tooltip">Elige entre varias configuraciones de calidad de los gráficos predeterminadas.\\n\\nUna configuración alta ofrece mejor calidad gráfica, pero menos rendimiento.\\n\\nUna configuración baja reduce la calidad de los gráficos y mejora el rendimiento.</string>
  <string name="Menu/Preferences/Video/ReloadingTextures">Recargando texturas</string>
  <string name="Menu/Preferences/Video/ReloadingTexturesDetail">Dependiendo de tu sistema, esto puede durar unos minutos.</string>
  <string name="Menu/Preferences/Video/ResolutionChanged">Cambio de resolución aplicado. ¿Aceptar?</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Accept">Aceptar</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Timeout_CS">Se revertirá en [{0}]...</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Undo">Deshacer</string>
  <string name="Menu/Preferences/Video/ResolutionLabel">Resolución</string>
  <string name="Menu/Preferences/Video/Resolution_Tooltip">Establece la resolución.\\n\\nUna resolución más alta hace el juego más nítido.\\n\\nReduce la resolución para aumentar el rendimiento gráfico y de la CPU.</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Label">Calidad de las sombras</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Tooltip">Elige el nivel de calidad general de las sombras.\\n\\nLa calidad más alta incluye más efectos gráficos.\\n\\nElige una configuración baja para mejorar el rendimiento gráfico.</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance">Distancia de las sombras</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Far">Lejos</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Medium">Media</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Near">Cerca</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Tooltip">Elige la distancia a la que desaparecen las sombras completamente.\\n\\nLas mayores distancias mantienen las sombras a la vista más tiempo.\\n\\nElige una configuración baja para aumentar el rendimiento gráfico y de la CPU.</string>
  <string name="Menu/Preferences/Video/ShadowQualityLabel">Calidad de las sombras</string>
  <string name="Menu/Preferences/Video/ShadowQuality_All_CS">Activar</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Disable_CS">Desactivar</string>
  <string name="Menu/Preferences/Video/ShadowQuality_HardOnly_CS">Solo sombras sólidas</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Tooltip">Activa sombras suaves de alta calidad, o puedes elegir una calidad menor para sombras más duras.\\n\\nDesactiva o elige una configuración baja para aumentar el rendimiento gráfico y de la CPU.</string>
  <string name="Menu/Preferences/Video/ShadowResolutionLabel">Resolución de las sombras</string>
  <string name="Menu/Preferences/Video/ShadowResolution_High_CS">Alta</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Low_CS">Baja</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Medium_CS">Media</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Tooltip">Elige el nivel de resolución de las sombras.\\n\\nUna mayor resolución es más nítida.\\n\\nElige una configuración baja para aumentar el rendimiento gráfico.</string>
  <string name="Menu/Preferences/Video/ShadowResolution_VeryHigh_CS">Muy alta</string>
  <string name="Menu/Preferences/Video/TextureQualityLabel">Detalle de las texturas</string>
  <string name="Menu/Preferences/Video/TextureQuality_Eigth_CS">1/8 de tamaño</string>
  <string name="Menu/Preferences/Video/TextureQuality_Full_CS">Tamaño completo</string>
  <string name="Menu/Preferences/Video/TextureQuality_Half_CS">1/2 de tamaño</string>
  <string name="Menu/Preferences/Video/TextureQuality_Quarter_CS">1/4 de tamaño</string>
  <string name="Menu/Preferences/Video/TextureQuality_Tooltip">Elige distintos tamaños de texturas.\\n\\nReduce el detalle de las texturas para mejorar el rendimiento gráfico, especialmente si tienes poca memoria de vídeo.</string>
  <string name="Menu/Preferences/Video/VSyncLabel">Sinc. vertical</string>
  <string name="Menu/Preferences/Video/VSync_Double_CS">Sí (doble)</string>
  <string name="Menu/Preferences/Video/VSync_Off_CS">No</string>
  <string name="Menu/Preferences/Video/VSync_On_CS">Sí</string>
  <string name="Menu/Preferences/Video/VSync_Tooltip">Sincroniza los fotogramas por segundo del juego con la frecuencia de refresco del monitor.\\n\\nReduce el desgarro de pantalla, pero puede aumentar el retraso de la entrada.</string>
  <string name="Menu/Preferences/Video/WindowSettings">Ajustes de ventana</string>
  <string name="Menu/Preferences/Video/WorldDetail_Label">Detalle del mundo</string>
  <string name="Menu/Preferences/Video/WorldDetail_Tooltip">Elige el nivel de detalle general del mundo.\\n\\nUn mayor nivel de detalle mantiene más detalles a la vista desde más lejos.\\n\\nElige una configuración baja para mejorar el rendimiento gráfico y de la CPU.</string>
  <string name="Menu/Prices/AllPrices_CS">Todos los precios</string>
  <string name="Menu/Prices/ChargeRate">Precio</string>
  <string name="Menu/Prices/ItemName">Nombre del objeto</string>
  <string name="Menu/Prices/ModifyAll_CS">Modificar todos</string>
  <string name="Menu/Prices/PrefixDiagnosis_CS">Diagnóstico</string>
  <string name="Menu/Prices/PrefixTreatment_CS">Tratamiento</string>
  <string name="Menu/Prices/PriceIncrease">% de aumento de precio</string>
  <string name="Menu/Prices/PriceReputation">Reputación precios</string>
  <string name="Menu/Prices/Prices">Precios</string>
  <string name="Menu/Prices/TooltipModifyMinus_CS">Reduce todos los modificadores de precio un {[PERCENT]}</string>
  <string name="Menu/Prices/TooltipModifyPlus_CS">Aumenta todos los modificadores de precio un {[PERCENT]}</string>
  <string name="Menu/Prices/TooltipModifyReset_CS">Restablece a cero todos los modificadores de precio</string>
  <string name="Menu/Research/GreenLightFee">Comisión de aprobación</string>
  <string name="Menu/Research/Output_CS">Resultado</string>
  <string name="Menu/Research/ResearchProgress">Progreso de investigación</string>
  <string name="Menu/Research/SelectAProject">Seleccionar un proyecto</string>
  <string name="Menu/Research/StartProjectButton">Iniciar proyecto</string>
  <string name="Menu/Research/TitleResearch">Investigación</string>
  <string name="Menu/Research/TitleStartProject">Iniciar un proyecto de investigación</string>
  <string name="Menu/Ribbon Menu/AllStaffCount_Tooltip">Personal empleado: {[EMPLOYED]}\\nAspirantes al puesto: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/AssistantsCount_Tooltip">Auxiliares empleados: {[EMPLOYED]}\\nAspirantes al puesto: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/DoctorCount_Tooltip">Médicos empleados: {[EMPLOYED]}\\nAspirantes al puesto: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/FilterButton">Filtrar</string>
  <string name="Menu/Ribbon Menu/Grid Toggle Button">Cambiar entre vistas de lista y cuadrícula</string>
  <string name="Menu/Ribbon Menu/JanitorsCount_Tooltip">Bedeles empleados: {[EMPLOYED]}\\nAspirantes al puesto: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/NurseCount_Tooltip">Enfermeros empleados: {[EMPLOYED]}\\nAspirantes al puesto: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire">Contratar</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_ApplicantSlotLocked">Aumenta el nivel del hospital a {[LEVEL]} para desbloquear</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVApplicantLevel">Nivel {[LEVEL]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVEmploymentReferenceTitle">Cualidades</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVHiringFee">Comisión de contratación</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_HireStaffButton">Contratar</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_RejectStaffButton">Descartar</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AllCategory">Todos</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AssistantsCategory">Auxiliares</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_DoctorsCategory">Médicos</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_JanitorsCategory">Bedeles</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_NursesCategory">Enfermeros</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Name">Nombre</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Qualifications">Cualificaciones</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Rank">Habilidad</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Salary">Sueldo</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Items">Objetos</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_CS">Auxiliar</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_Qualification_CS">Auxiliar con {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_CS">Médico</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_Qualification_CS">Médico con {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_CS">Bedel</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_Qualification_CS">Bedel con {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_CS">Enfermero</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_Qualification_CS">Enfermero con {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredStaff_Title_CS">&lt;b&gt;Personal:&lt;/b&gt;</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Rooms">Salas</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_SearchPlaceholder">Buscar...</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCountNone_CS">Ninguna en el hospital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCount_CS">{[COUNT]} en el hospital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCountNone_CS">Ninguna en el hospital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCount_CS">{[COUNT]} en el hospital</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_UnlockMessage_CS">&lt;color=#2B00FF&gt;Desbloquear por {[SILVER]}\\n(total actual {[AVAILABLE]})&lt;/color&gt;</string>
  <string name="Menu/RoomChecklist/ChecklistDescription">Descripción de lista de comprobación</string>
  <string name="Menu/RoomCustomisation/ApplyToAllRoomsOfType">Aplicar a todas las salas del mismo tipo</string>
  <string name="Menu/RoomCustomisation/Floors">Suelos</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Description">Si quieres cambiar el chip, este es tu diseño.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Name">Chips</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Description">Uno de estos colores se ha descubierto recientemente.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Name">Atrios</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Description">El diseño que hará las delicias de los hexagonófilos... Supongo.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Name">Panal nevado</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Description">Pon el suelo perdido.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Name">Marrón embarrado</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Description">Un suelo con un toque delicioso.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Name">Golosinas</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Description">Si ves que los gatos se mueven, avisa a un médico.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Name">Felinos</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Description">Son puramente estéticos, no requieren energía.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Name">Circuitos</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Description">Aunque no parecen planos, realmente lo son.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Name">Ortoedros</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Description">Un diseño provocador de Zara Fitzpocket, artista y diseñadora de Two Point County.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Name">Sabor azul</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Description">Solo es un nombre, no es que sea estructuralmente inestable.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Name">Titiritera</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Description">Se inspira en los peces.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Name">Escamas</string>
  <string name="Menu/RoomCustomisation/Title">Personalización de sala</string>
  <string name="Menu/RoomCustomisation/Walls">Paredes</string>
  <string name="Menu/RoomCustomisation/Walls_Inner">Paredes interiores</string>
  <string name="Menu/RoomCustomisation/Walls_Outer">Paredes exteriores</string>
  <string name="Menu/RoomSizeUI/HeightAbbr">Al</string>
  <string name="Menu/RoomSizeUI/WidthAbbr">An</string>
  <string name="Menu/RoomTemplates_LockedCustomisation_CS">La plantilla contiene una opción de personalización bloqueada.</string>
  <string name="Menu/RoomTemplates_LockedItem_CS">La plantilla contiene uno o más objetos bloqueados.</string>
  <string name="Menu/RoomTemplates_LockedRoomType_CS">Tipo de sala aún no disponible.</string>
  <string name="Menu/RoomTemplates_MissingUGCItem_CS">Falta contenido creado por un usuario que la plantilla contiene.</string>
  <string name="Menu/RoomTemplates_TemplateIncomplete_Title_CS">Plantilla incompleta</string>
  <string name="Menu/RoomTemplates_TemplateUnavailable_Title_CS">Plantilla no disponible</string>
  <string name="Menu/RoomTemplates_Toggle_CS">Alternar plantillas de sala</string>
  <string name="Menu/Sandbox/Cash_CS">Dinero en efectivo</string>
  <string name="Menu/Sandbox/Challenges_Disasters_CS">Desastres</string>
  <string name="Menu/Sandbox/Challenges_Epidemics_CS">Epidemias</string>
  <string name="Menu/Sandbox/Challenges_Patients_CS">Urgencias</string>
  <string name="Menu/Sandbox/Challenges_Staff_CS">Desafíos de personal</string>
  <string name="Menu/Sandbox/Challenges_VIPs_CS">Visitas VIP</string>
  <string name="Menu/Sandbox/CloudHospitals">Hospitales del usuario</string>
  <string name="Menu/Sandbox/Corrupt_Description_CS">Parece que este sandbox está dañado y no se puede cargar.\\n\\nRecupera un archivo antiguo o dirígete a support.sega.co.uk/hc/es para buscar una solución o informar del problema.</string>
  <string name="Menu/Sandbox/CreateHospital">Crea un hospital</string>
  <string name="Menu/Sandbox/CreateSandboxHospital">Crea un hospital en sandbox</string>
  <string name="Menu/Sandbox/Delete">Borrar</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningMessage_CS">¿Seguro que quieres borrar este hospital? Perderás tu progreso actual y los datos guardados de este nivel se borrarán.</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningTitle_CS">Borrar hospital</string>
  <string name="Menu/Sandbox/DownloadedHospitals">Hospitales descargados</string>
  <string name="Menu/Sandbox/Edit">Editar</string>
  <string name="Menu/Sandbox/HospitalSettings">Ajustes de hospital</string>
  <string name="Menu/Sandbox/Illnesses_All">Todas con el tiempo</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate">Todas desde el inicio</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate_Tooltip">Todas las enfermedades aparecen desde el principio.</string>
  <string name="Menu/Sandbox/Illnesses_All_Tooltip">Todas las enfermedades pueden aparecer. Con el tiempo, aparecerán enfermedades más peligrosas.</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot">Bigfoot</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot_Tooltip">Estas enfermedades se encuentran en las Montañas Puntiagudas (y el contenido descargable Bigfoot).</string>
  <string name="Menu/Sandbox/Illnesses_CS">Enfermedades</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters">Encuentros en la tercera base</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters_Tooltip">Enfermedades encontradas en el sur de Two Point County (y en el DLC \"Encuentros en la tercera base\").</string>
  <string name="Menu/Sandbox/Illnesses_Easy">Fácil</string>
  <string name="Menu/Sandbox/Illnesses_Easy_Tooltip">Enfermedades más fáciles de diagnosticar y de tratar.</string>
  <string name="Menu/Sandbox/Illnesses_Hard">Difícil</string>
  <string name="Menu/Sandbox/Illnesses_Hard_Tooltip">Enfermedades más difíciles de diagnosticar y de tratar.</string>
  <string name="Menu/Sandbox/Illnesses_Jungle">Isla Pebberley</string>
  <string name="Menu/Sandbox/Illnesses_Jungle_Tooltip">Enfermedades encontradas fuera en unas islas de Two Point County (y en el DLC \"Isla Pebberley\").</string>
  <string name="Menu/Sandbox/Illnesses_Medium">Media</string>
  <string name="Menu/Sandbox/Illnesses_Medium_Tooltip">Enfermedades medianamente difíciles de diagnosticar y de tratar.</string>
  <string name="Menu/Sandbox/Illnesses_Visual">Solo síntomas visibles</string>
  <string name="Menu/Sandbox/Illnesses_Visual_Tooltip">Solo aparecen enfermedades con síntomas visibles.</string>
  <string name="Menu/Sandbox/IncomeMultiplier_CS">Multiplicador de ingresos</string>
  <string name="Menu/Sandbox/IncomeMultiplier_Tooltip">Un modificador del precio que la gente pagará en esta ubicación, antes de realizar cualquier ajuste.</string>
  <string name="Menu/Sandbox/Items_CS">Objetos</string>
  <string name="Menu/Sandbox/JobApplicants_CS">Contratación de personal</string>
  <string name="Menu/Sandbox/JobApplicants_Default">Predeterminados</string>
  <string name="Menu/Sandbox/JobApplicants_Default_Tooltip">Los empleados que contrates podrán ser de cualquier categoría y tener varias cualificaciones.</string>
  <string name="Menu/Sandbox/JobApplicants_Junior">Todos novatos</string>
  <string name="Menu/Sandbox/JobApplicants_Junior_Tooltip">Los empleados que contrates serán de la menor categoría posible y no tendrán ninguna cualificación.</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents">Estudiantes de medicina</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents_Tooltip">Los médicos y enfermeros que contrates serán estudiantes y no tendrán ninguna cualificación.</string>
  <string name="Menu/Sandbox/Kudosh_CS">Kudos</string>
  <string name="Menu/Sandbox/LevelIcon_CS">Icono</string>
  <string name="Menu/Sandbox/LevelMap_CS">Mapa</string>
  <string name="Menu/Sandbox/LevelName_CS">Nombre</string>
  <string name="Menu/Sandbox/LoadCloudSave">Cargar</string>
  <string name="Menu/Sandbox/LoadCloudSave_Tooltip">Carga este hospital y continúa en una nueva partida guardada</string>
  <string name="Menu/Sandbox/MapSelect">Selección de mapa</string>
  <string name="Menu/Sandbox/MyHospitals">Mis hospitales</string>
  <string name="Menu/Sandbox/NewHospital">Hospital nuevo</string>
  <string name="Menu/Sandbox/Objectives_CS">Objetivos</string>
  <string name="Menu/Sandbox/Objectives_Cures">Cura a los pacientes</string>
  <string name="Menu/Sandbox/Objectives_CuresValue">Cura y expándete</string>
  <string name="Menu/Sandbox/Objectives_Money">Mina de oro</string>
  <string name="Menu/Sandbox/Objectives_None">Ninguno</string>
  <string name="Menu/Sandbox/Objectives_ResearchTraining">Investigación y formación</string>
  <string name="Menu/Sandbox/Objectives_StaffDevelopment">Desarrollo del personal</string>
  <string name="Menu/Sandbox/Off">No</string>
  <string name="Menu/Sandbox/On">Sí</string>
  <string name="Menu/Sandbox/OpenWorkshop">Workshop</string>
  <string name="Menu/Sandbox/OverviewMessage">En Sandbox: juego libre podrás crear hospitales con ajustes personalizados. Dirige el hospital de tus sueños, o el de tus pesadillas. Tú decides.\\n\\nElige un mapa, ponle nombre al hospital y selecciona con cuánto dinero y kudos quieres empezar. Decide si quieres desbloquear salas, objetos y mejoras con investigaciones y kudos, o si prefieres tenerlas todas disponibles desde el principio. Márcate objetivos y desafíos, o desactívalos y diviértete con tus propias normas. Elige a qué tipo de enfermedades te quieres enfrentar, establece cada cuánto llegan los pacientes y selecciona otros ajustes de nivel.\\n\\nCuando hayas terminado, haz clic en el botón Comenzar y abre tu nuevo hospital. Puedes ver todos los hospitales sandbox que hayas creado en la pestaña Mis hospitales, desde donde podrás modificar los ajustes de cada uno.</string>
  <string name="Menu/Sandbox/PatientArrivalRate_CS">Índice de llegada de pacientes</string>
  <string name="Menu/Sandbox/PatientArrivalRate_Tooltip">Un modificador del índice de llegada de los pacientes, después de tener en cuenta el nivel del hospital y la reputación.</string>
  <string name="Menu/Sandbox/Plots_AllOwned">Todas</string>
  <string name="Menu/Sandbox/Plots_CS">Parcelas de tu propiedad</string>
  <string name="Menu/Sandbox/Plots_Default">Predeterminado</string>
  <string name="Menu/Sandbox/Publish">Compartir</string>
  <string name="Menu/Sandbox/Publish_Tooltip">Subir este hospital a Steam Workshop</string>
  <string name="Menu/Sandbox/Reset">Restablecer</string>
  <string name="Menu/Sandbox/Rooms_CS">Salas</string>
  <string name="Menu/Sandbox/Sandbox">Sandbox</string>
  <string name="Menu/Sandbox/SandboxMenu">Menú sandbox</string>
  <string name="Menu/Sandbox/SelectHospital">Elige un hospital</string>
  <string name="Menu/Sandbox/SelectMap">Elige un mapa</string>
  <string name="Menu/Sandbox/Temperature_CS">Temperatura</string>
  <string name="Menu/Sandbox/Temperature_Cold">Fría</string>
  <string name="Menu/Sandbox/Temperature_Hot">Caliente</string>
  <string name="Menu/Sandbox/Temperature_Temperate">Moderada</string>
  <string name="Menu/Sandbox/Temperature_VeryCold">Muy fría</string>
  <string name="Menu/Sandbox/Temperature_VeryHot">Muy caliente</string>
  <string name="Menu/Sandbox/Title">Sandbox: juego libre</string>
  <string name="Menu/Sandbox/UnlockAll">Todo desbloqueado</string>
  <string name="Menu/Sandbox/UnlockWithKudosh">Desbloquea con kudos</string>
  <string name="Menu/Sandbox/UnlockWithResearch">Desbloquea con investigación</string>
  <string name="Menu/Sandbox/Upgrades_CS">Mejoras</string>
  <string name="Menu/Sandbox/UsesUnpublishedLocalUGC_Tooltip">Tienes una copia local de este contenido creado por un usuario en tu ordenador. ¡Publica este sandbox antes de compartirlo si quieres que otros lo disfruten!</string>
  <string name="Menu/Sandbox/UsesUnpublishedUGC_Tooltip">El usuario que compartió este sandbox tiene este contenido creado por un usuario como archivo local, así que no puedes cargarlo.</string>
  <string name="Menu/SaveSlotScreen/Corrupt_CS">Dañados</string>
  <string name="Menu/SaveSlotScreen/Corrupt_Description_CS">Estos datos de carrera parecen estar dañados y no se pueden cargar.\\n\\nReinicia la carrera, recupera un archivo antiguo o dirígete a support.sega.co.uk para buscar una solución o informar del problema.</string>
  <string name="Menu/Saving...">Guardando…</string>
  <string name="Menu/Select/Patient/Boredom">Aburrimiento</string>
  <string name="Menu/Select/Patient/Discharge">Alta</string>
  <string name="Menu/Select/Patient/TreatmentInfo">Información de tratamiento</string>
  <string name="Menu/Select/Patient/Triage">Protocolo de intervención</string>
  <string name="Menu/Select/Research/Move">Movimiento</string>
  <string name="Menu/Select/Research/Sell">Vender</string>
  <string name="Menu/Select/Research/Shelve">Archivar</string>
  <string name="Menu/Select/Room/Attractiveness">Atractivo</string>
  <string name="Menu/Select/Room/Edit">Editar</string>
  <string name="Menu/Select/Room/Hygiene">Higiene</string>
  <string name="Menu/Select/Room/Objects">Objetos</string>
  <string name="Menu/Select/Room/Queue">Cola</string>
  <string name="Menu/Select/Room/SelectQualification">Seleccionar cualificación de formación</string>
  <string name="Menu/Select/Staff/All_CS">Todos</string>
  <string name="Menu/Select/Staff/AreYouSureFire_CS">¿Seguro que quieres despedir a {[STAFF]}?</string>
  <string name="Menu/Select/Staff/Assistants_CS">Auxiliares</string>
  <string name="Menu/Select/Staff/Decor">Decoración</string>
  <string name="Menu/Select/Staff/Doctors_CS">Médicos</string>
  <string name="Menu/Select/Staff/FireStaffNotification_CS">Despedir</string>
  <string name="Menu/Select/Staff/Hunger">Hambre</string>
  <string name="Menu/Select/Staff/Hygiene">Higiene</string>
  <string name="Menu/Select/Staff/Janitors_CS">Bedeles</string>
  <string name="Menu/Select/Staff/Nurses_CS">Enfermeros</string>
  <string name="Menu/Select/Staff/Thirst">Sed</string>
  <string name="Menu/Select/Staff/Toilet">Aseo</string>
  <string name="Menu/Select/Staff/Warmth">Cordialidad</string>
  <string name="Menu/Select/Staff/XP">XP</string>
  <string name="Menu/SelectMenuPatient/OpenMessage_CS">Abrir mensaje</string>
  <string name="Menu/SelectMenuPatient/QueueDown_CS">Retrasar en la cola</string>
  <string name="Menu/SelectMenuPatient/QueueUp_CS">Adelantar en la cola</string>
  <string name="Menu/SelectMenuPatient/SendHome_CS">Enviar a casa</string>
  <string name="Menu/SelectMenuPatient/Triage_CS">Protocolo de intervención</string>
  <string name="Menu/SelectMenuPatient/Vaccinate_CS">Vacunar</string>
  <string name="Menu/Select_BuyHospitalPlot_CS">Comprar parcela de hospital</string>
  <string name="Menu/Select_HospitalPlot_CS">Días para construir: {[DAYS]}\\nTamaño de parcela: {[SIZE]} m&lt;sup&gt;2&lt;/sup&gt;</string>
  <string name="Menu/Select_Patient_ChanceOfCuring_CS">Probabilidad de curación: {[MIN]}-{[MAX]}%</string>
  <string name="Menu/Select_Research_SelectProject_CS">Seleccionar un proyecto</string>
  <string name="Menu/Select_Room_Close_CS">Cerrar</string>
  <string name="Menu/Select_Room_Open_CS">Abrir</string>
  <string name="Menu/Select_Room_StatusClosed_CS">Estado: cerrado</string>
  <string name="Menu/Select_Room_StatusOpen_CS">Estado: abierto</string>
  <string name="Menu/Select_StartPlotChallenge">Comenzar desafío</string>
  <string name="Menu/SelectedHospital/FriendsPlaying">Amigos que han jugado a este nivel</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayMonthsOnly_CS">Edad del hospital: {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsAndMonths_CS">Edad del hospital: {[YEARS_STRING]}, {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsOnly_CS">Edad del hospital: {[YEARS_STRING]} </string>
  <string name="Menu/SelectedHospital/HospitalAgeMonths_CS">{[MONTHS]} meses[i2p_One]{[MONTHS]} mes</string>
  <string name="Menu/SelectedHospital/HospitalAgeYears_CS">{[YEARS]} años[i2p_One]{[YEARS]} año</string>
  <string name="Menu/SelectedHospital/HospitalDate_CS">Fecha de hospital</string>
  <string name="Menu/StafPayReview/YearlyCashFlow_CS">Flujo de caja anual</string>
  <string name="Menu/StafPayReview/YearlyIncome_CS">Ingresos anuales</string>
  <string name="Menu/StafPayReview/YearlyWages_CS">Sueldos anuales</string>
  <string name="Menu/Staff Menu/Ability">Habilidad</string>
  <string name="Menu/Staff Menu/JobToggle/AllowedQualification_CS">{[JOB]}: permitido\\nCualificado en {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/Allowed_CS">{[JOB]}: permitido</string>
  <string name="Menu/Staff Menu/JobToggle/LockedAllowed_CS">{[JOB]}: permitido\\nRoderick trabajará donde pueda.</string>
  <string name="Menu/Staff Menu/JobToggle/LockedQualification_CS">{[JOB]}: permitido\\nCualificado en {[QUALIFICATION]}\\nRoderick trabajará donde pueda.</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowedQualification_CS">{[JOB]}: no permitido\\nCualificado en {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowed_CS">{[JOB]}: no permitido</string>
  <string name="Menu/Staff Menu/JobToggle/Unqualified_CS">{[JOB]}: N/D\\nSin cualificación en {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/OtherOutgoings">Otros gastos</string>
  <string name="Menu/Staff Menu/PaySatisfaction">Satisfacción salarial</string>
  <string name="Menu/Staff Menu/RevertChanges">Revertir cambios</string>
  <string name="Menu/Staff Menu/Satisfaction">Satisfacción</string>
  <string name="Menu/Staff Menu/SatisfyPayRequest">Cumplir demanda de salario</string>
  <string name="Menu/Staff Menu/SatisfyPayRequests">Cumplir demandas de salario</string>
  <string name="Menu/Staff Menu/SatisyAllPayRequests">Cumplir todas demandas de salario</string>
  <string name="Menu/Staff Menu/StaffHappiness">Felicidad</string>
  <string name="Menu/Staff Menu/StaffName">Nombre</string>
  <string name="Menu/Staff Menu/YearlyCashFlow">Beneficio 12 meses</string>
  <string name="Menu/Staff Menu/YearlyIncome">Ingresos 12 meses</string>
  <string name="Menu/Staff Menu/YearlyWages">Salarios anuales</string>
  <string name="Menu/StaffCustomisation/AmazonPromo_Ninja">Modo sigilo</string>
  <string name="Menu/StaffCustomisation/ApplyToAllAssistantsButton">Aplicar a todos los auxiliares</string>
  <string name="Menu/StaffCustomisation/ApplyToAllDoctorsButton">Aplicar a todos los médicos</string>
  <string name="Menu/StaffCustomisation/ApplyToAllJanitorsButton">Aplicar a todos los bedeles</string>
  <string name="Menu/StaffCustomisation/ApplyToAllNursesButton">Aplicar a todos los enfermeros</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Gastronomy">Gastrónomo</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Letterman">Chaqueta del campus</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Bunny">Orejas de conejo</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_DayOfTheDead">Cara del Día de Muertos</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Disguise">Máscara de incógnito</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Drinks">Gorra refrescante</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Horse">Cabeza de caballo</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Venetian">Antifaz veneciano</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Viking">Casco con cuernos</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wizard">Greñas de mago</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wolf">Lobo feroz </string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_60s">Elegancia sesentera</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_70s">Chal disco</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_80s">Chándal de táctel</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Spicy\" is a reference to the Spice Girls. If you can't work this out in your language (watch out for PEGI 3 rating), just any reference to the UK or the Union Jack will be fine.</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s">God Save the Queen</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Egyptian">Sueños faraónicos</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Fish">Como pez en el agua</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Ninja">Disfraz de ninja</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Penguin">Traje de pingüino</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Pirate">Lobo de mar</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Roman">Centurión romano</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Zombie">Antes muerto que sencillo</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V2">Colores invertidos</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V3">Colores de Godric</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V4">Berenjena</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V5">Limón</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V6">Medianoche</string>
  <string name="Menu/StaffCustomisation/Options/Default">Predeterminado</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V2">Borde azul</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V3">Borde verde</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V4">Rayas grises (cuerpo)</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V5">Rayas naranjas (brazos)</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V6">Rayas turquesa (brazos)</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V2">Desteñido</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V3">Oscuro</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V4">Más oscuro</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V5">Amarillo reflectante</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V6">Naranja reflectante</string>
  <string name="Menu/StaffCustomisation/Options/JingleJam_Santa">Papá Noel</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V2">Verde</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V3">Morado</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V4">Verde pálido</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V5">Azul pálido</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V6">Colores invertidos</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Amy">Amy</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Knuckles">Knuckles</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Sonic">Sonic</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Tails">Tails</string>
  <string name="Menu/StaffCustomisation/Title">Personalización de empleados</string>
  <string name="Menu/StaffJobs/Level">Nivel</string>
  <string name="Menu/StaffJobs/NewApplicantInDays">Nuevo candidato en</string>
  <string name="Menu/StaffJobs/Qualifications">Cualificaciones</string>
  <string name="Menu/StaffPayReview/AllPayIncrease_CS">Paga a todos {0}</string>
  <string name="Menu/TimeAndStats/FastForward">Velocidad rápida</string>
  <string name="Menu/TimeAndStats/Month_Expenses_Amount">Gastos: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_NetIncome_Amount">Beneficios: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_Revenue_Amount">Ingresos: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/NormalSpeed">Velocidad normal</string>
  <string name="Menu/TimeAndStats/Pause">Pausa</string>
  <string name="Menu/TimeAndStats/PrestigeLevel_CS">Nivel</string>
  <string name="Menu/TimeAndStats/SlowSpeed">Velocidad lenta</string>
  <string name="Menu/TimeAndStats/Total_Silver">Plata: {[AMOUNT]}</string>
  <string name="Menu/Training/ButtonReset">Reiniciar</string>
  <string name="Menu/Training/ButtonStartTraining">Iniciar formación</string>
  <string name="Menu/Training/CoursesAvailable">Cursos disponibles </string>
  <string name="Menu/Training/GuestTrainerCostCannotAfford_CS">Costes: &lt;color=red&gt;{[UPFRONTCOST]}&lt;/color&gt; + {[TRAININGCOST]} por alumno</string>
  <string name="Menu/Training/GuestTrainerCost_CS">Costes: {[UPFRONTCOST]} + {[TRAININGCOST]} por alumno</string>
  <string name="Menu/Training/GuestTrainer_Name_F_CS">Formadora invitada</string>
  <string name="Menu/Training/GuestTrainer_Name_M_CS">Formador invitado</string>
  <string name="Menu/Training/NoneAvailable">Nada disponible</string>
  <string name="Menu/Training/Room_Lacks_Power_Tooltip">No hay salas de formación abiertas</string>
  <string name="Menu/Training/SelectACourse">Seleccionar un curso</string>
  <string name="Menu/Training/SelectATrainee">Seleccionar un alumno</string>
  <string name="Menu/Training/SelectATrainer">Seleccionar un formador</string>
  <string name="Menu/Training/StartATrainingCourse">Empezar un curso de formación</string>
  <string name="Menu/Training/ToolTip_TraineeLearningSpeed_CS">Velocidad de aprendizaje: {[SPEED]}</string>
  <string name="Menu/Training/ToolTip_TrainerTeachingSpeed_CS">Velocidad de enseñanza: {[SPEED]}</string>
  <string name="Menu/Training/Trained">Formados</string>
  <string name="Menu/Training/TraineeSlotAvailable">Espacio disponible</string>
  <string name="Menu/Training/Trainees">Alumnos</string>
  <string name="Menu/Training/TraineesAvailable">Alumnos disponibles</string>
  <string name="Menu/Training/TrainersAvailable">Formadores disponibles</string>
  <string name="Menu/Training/TrainingCourseDaysRemainingUnknown_CS">Duración estimada: desconocida</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_CS">Duración estimada: {[DAYS]} días[i2p_One]Duración estimada: {[DAYS]} día</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_Range_CS">Duración estimada: {[MIN]}-{[MAX]} días</string>
  <string name="Menu/Training/TrainingGuestTrainerCompletionFees_CS">Cuotas de matrícula</string>
  <string name="Menu/Training/TrainingGuestTrainerTrainees_CS">Alumnos</string>
  <string name="Menu/Training/TrainingGuestTrainerUnaffordable_CS">inasequible</string>
  <string name="Menu/Training/TrainingGuestTrainerUpfrontCost_CS">Pago por adelantado</string>
  <string name="Menu/Training/TrainingRooms">Salas de formación</string>
  <string name="Menu/UGC/BrowseSteamWorkshop">Explorar Steam Workshop</string>
  <string name="Menu/UGC/Button_BrowseSteamWorkshop">Explorar Workshop</string>
  <string name="Menu/UGC/Button_Create_CS">Crear</string>
  <string name="Menu/UGC/Button_Delete">Borrar</string>
  <string name="Menu/UGC/Button_Publish">Publicar</string>
  <string name="Menu/UGC/Button_Publish_Tooltip">Publicar en Steam Workshop</string>
  <string name="Menu/UGC/Button_Refresh">Refrescar</string>
  <string name="Menu/UGC/Button_Subscribe">Suscribirse</string>
  <string name="Menu/UGC/Button_Subscribe_All">Suscribirse a todo</string>
  <string name="Menu/UGC/Button_Update_CS">Actualizar</string>
  <string name="Menu/UGC/Button_Workshop">Workshop</string>
  <string name="Menu/UGC/ContentType/Floor_CS">Suelo</string>
  <string name="Menu/UGC/ContentType/Item_CS">Objeto</string>
  <string name="Menu/UGC/ContentType/MusicPack_CS">Paquete de canciones</string>
  <string name="Menu/UGC/ContentType/Picture/AwardOffice_CS">Marco cuadrado</string>
  <string name="Menu/UGC/ContentType/Picture/Canvas_CS">Lienzo</string>
  <string name="Menu/UGC/ContentType/Picture/FrameExpensive_CS">Marco caro</string>
  <string name="Menu/UGC/ContentType/Picture/Frame_CS">Marco de madera</string>
  <string name="Menu/UGC/ContentType/Picture/Poster_CS">Póster</string>
  <string name="Menu/UGC/ContentType/Picture_CS">Cuadro</string>
  <string name="Menu/UGC/ContentType/Rug/Circle_CS">Redonda</string>
  <string name="Menu/UGC/ContentType/Rug/Corner_CS">Esquinera</string>
  <string name="Menu/UGC/ContentType/Rug/Long_CS">Larga</string>
  <string name="Menu/UGC/ContentType/Rug/Oval_CS">Ovalada</string>
  <string name="Menu/UGC/ContentType/Rug/Standard_CS">Estándar</string>
  <string name="Menu/UGC/ContentType/Rug_CS">Alfombra</string>
  <string name="Menu/UGC/ContentType/SandboxHospital_CS">Hospital</string>
  <string name="Menu/UGC/ContentType/Wall_CS">Pared</string>
  <string name="Menu/UGC/Cost">Coste</string>
  <string name="Menu/UGC/Cost_Tooltip">El precio de este objeto</string>
  <string name="Menu/UGC/Description">Descripción</string>
  <string name="Menu/UGC/Description_Default">Introduce la descripción del objeto...</string>
  <string name="Menu/UGC/IconImage">Imagen de icono</string>
  <string name="Menu/UGC/IconImage_Description">Elige una imagen para el icono</string>
  <string name="Menu/UGC/IconImage_Reset">Restablecer la imagen predeterminada</string>
  <string name="Menu/UGC/Image">Imagen</string>
  <string name="Menu/UGC/ImageBrowser/ImageFiles_CS">Archivos de imagen</string>
  <string name="Menu/UGC/ImageBrowser/MusicFiles_CS">Archivos de música</string>
  <string name="Menu/UGC/ImageBrowser/SelectIconImage_CS">Seleccionar imagen de icono</string>
  <string name="Menu/UGC/ImageBrowser/SelectImage_CS">Seleccionar imagen</string>
  <string name="Menu/UGC/ImageBrowser/SelectMusicFiles_CS">Seleccionar archivo(s) de música</string>
  <string name="Menu/UGC/ImageBrowser/SelectPreviewImage_CS">Seleccionar imagen de vista previa</string>
  <string name="Menu/UGC/Image_Description">Elige una imagen para el objeto</string>
  <string name="Menu/UGC/Image_OpenImageBrowser">Abrir navegador de imágenes</string>
  <string name="Menu/UGC/Image_Rotate">Girar imagen</string>
  <string name="Menu/UGC/Image_SelectionArea_Confirm_CS">Confirmar área de selección de la imagen</string>
  <string name="Menu/UGC/Image_SelectionArea_Edit_CS">Editar área de selección de la imagen</string>
  <string name="Menu/UGC/Items/EditItem_CS">Editar definición del objeto</string>
  <string name="Menu/UGC/Items/Title_Item_Create_CS">Crear un objeto</string>
  <string name="Menu/UGC/Items/Title_Item_Update_CS">Actualizar objeto</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Create_CS">Crear paquete de canciones</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Update_CS">Actualizar paquete de canciones</string>
  <string name="Menu/UGC/Items/Title_Picture_Create_CS">Crear un cuadro</string>
  <string name="Menu/UGC/Items/Title_Picture_Update_CS">Actualizar cuadro</string>
  <string name="Menu/UGC/Items/Title_Rug_Create_CS">Crear una alfombra</string>
  <string name="Menu/UGC/Items/Title_Rug_Update_CS">Actualizar alfombra</string>
  <string name="Menu/UGC/Items/UGCButtonTooltip">Crea, comparte y descarga objetos</string>
  <string name="Menu/UGC/Items/ViewInSteamWorkshop_CS">Ver en Steam Workshop</string>
  <string name="Menu/UGC/Kudosh">Kudos</string>
  <string name="Menu/UGC/Kudosh_Tooltip">Kudos necesarios para desbloquear este objeto</string>
  <string name="Menu/UGC/Misc/ContentSourceLocal_CS">&lt;color=#0000FF&gt;Contenido creado localmente&lt;/color&gt;</string>
  <string name="Menu/UGC/Misc/ContentSourceWorkshop_CS">&lt;color=#0000FF&gt;Descargado de Workshop&lt;/color&gt;</string>
  <string name="Menu/UGC/MissingItem_Name_CS">Falta un artículo creado por un usuario</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackBody_CS">¡Debes tener seleccionada al menos una canción!</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackTitle_CS">Error en la lista de reproducción</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsBody_CS">Se han encontrado una o más pistas con el mismo nombre y no se han añadido al paquete.</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsTitle_CS">Pistas del paquete de canciones</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitBody_CS">Has llegado al número máximo ({0}) de canciones permitidas en un paquete.</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitTitle_CS">Pistas del paquete de canciones</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListBody_CS">¡Esta opción desactivará todos tus paquetes de canciones externos y activará todas las canciones de Two Point Radio!\\n\\n¿Seguro que quieres continuar?</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListTitle_CS">Restablecer lista de canciones</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedBody_CS">Se ha interrumpido la publicación de Steam Workshop en curso.</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedTitle_CS">Error al publicar en Steam Workshop</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeSequential_CS">Secuencial</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeShuffle_CS">Aleatorio</string>
  <string name="Menu/UGC/MusicPack/Tooltip/AddTrack">Añadir nueva canción</string>
  <string name="Menu/UGC/MusicPack/Tooltip/CreateNewMusicPack">Crear nuevo paquete de canciones</string>
  <string name="Menu/UGC/MusicPack/Tooltip/EditLocalMusicPackItem">Editar paquete de canciones</string>
  <string name="Menu/UGC/MusicPack/Tooltip/ExpandMusicPackItem">Abrir/cerrar canciones del paquete</string>
  <string name="Menu/UGC/MusicPack/Tooltip/RemoveTrack">Quitar canción</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackAwaitingProcessing">¡Pista en espera a ser procesada para la radio de Two Point Hospital!</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackBeingProcessed">¡Se está procesando la pista para la radio de Two Point Hospital!</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackDecodeErrorsIcon">No se puede reproducir esta pista porque se han encontrado errores durante el proceso de decodificación.</string>
  <string name="Menu/UGC/MusicPack/TwoPointRadio_CS">Two Point Radio</string>
  <string name="Menu/UGC/MusicPack/UI/AddNewTrack">Añadir nueva canción</string>
  <string name="Menu/UGC/MusicPack/UI/ArtistNameLabel">Nombre del artista</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListBackButton">Atrás</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListDefaultsButton">Predeterminado</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditButton">Editar</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditLabel">Lista de canciones</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListPlaybackModeLabel">Reproducción</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListTitle">Lista de canciones</string>
  <string name="Menu/UGC/MusicPack/UI/PackNameLabel">Nombre del paquete</string>
  <string name="Menu/UGC/MusicPack/UI/SongTitleLabel">Título de la canción</string>
  <string name="Menu/UGC/Name">Nombre</string>
  <string name="Menu/UGC/NameAndType_CS">{[NAME]} ({[TYPE]})</string>
  <string name="Menu/UGC/Name_Default">Introduce el nombre del artículo...</string>
  <string name="Menu/UGC/OpenSteamWorkshop">Abrir Steam Workshop</string>
  <string name="Menu/UGC/PromoPanel/Button">Abrir Steam Workshop</string>
  <string name="Menu/UGC/PromoPanel/Description">Crea, comparte y descarga cuadros, alfombras, paredes, suelos y hospitales en sandbox.</string>
  <string name="Menu/UGC/PromoPanel/Title">Steam Workshop</string>
  <string name="Menu/UGC/PromoPanel/Title_InteriorDesigner">Diseñador de interiores</string>
  <string name="Menu/UGC/Publish/Button_CreateAsNewItem">Crear como artículo nuevo</string>
  <string name="Menu/UGC/Publish/Button_Create_CS">Crear artículo de Workshop</string>
  <string name="Menu/UGC/Publish/Button_UpdateOther">Actualizar otro</string>
  <string name="Menu/UGC/Publish/Button_Update_CS">Actualizar artículo de Workshop</string>
  <string name="Menu/UGC/Publish/PackContents">Este paquete contiene:</string>
  <string name="Menu/UGC/Publish/PackContents_CS">Este paquete contiene:</string>
  <string name="Menu/UGC/Publish/Privacy_FriendsOnly">Solo amigos</string>
  <string name="Menu/UGC/Publish/Privacy_Private">Oculto</string>
  <string name="Menu/UGC/Publish/Privacy_Public">Público</string>
  <string name="Menu/UGC/Publish/PublishToSteamWorkshop">Publicar en Steam Workshop</string>
  <string name="Menu/UGC/Publish/ReadSteamWorkshopAgreement">Leer el acuerdo de suscripción a Steam Workshop</string>
  <string name="Menu/UGC/Publish/Title">Compartir en Steam Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopDescription">Descripción del Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopDescription_Default">Introduce la descripción del artículo...</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage">Imagen de vista previa de Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage_Description">Elige una imagen para mostrar en Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopTitle">Título del Workshop</string>
  <string name="Menu/UGC/Publish/WorkshopTitle_Default">Introduce el título del objeto...</string>
  <string name="Menu/UGC/RecommendedResolution_CS">Resolución recomendada: {[WIDTH]} x {[HEIGHT]}</string>
  <string name="Menu/UGC/RoomCustomisation/EditFloor_CS">Editar definición del suelo</string>
  <string name="Menu/UGC/RoomCustomisation/EditWall_CS">Editar definición de la pared</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Create_CS">Crear recubrimiento de suelo</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Update_CS">Actualizar recubrimiento de suelo</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Create_CS">Crear recubrimiento de pared</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Update_CS">Actualizar recubrimiento de pared</string>
  <string name="Menu/UGC/RoomCustomisation/UGCButtonTooltip">Crea, comparte y descarga suelos y paredes</string>
  <string name="Menu/UGC/RoomCustomisation/ViewInSteamWorkshop_CS">Ver en Steam Workshop</string>
  <string name="Menu/UGC/SubType">Subtipo</string>
  <string name="Menu/UGC/Tooltip_LocalContent">Artículo creado por un usuario (local)</string>
  <string name="Menu/UGC/Tooltip_SubscribedContent">Artículo creado por usuario (suscrito)</string>
  <string name="Menu/UGC/Tooltip_UGC">Contenido creado por un usuario</string>
  <string name="Menu/UGC/Tooltip_ViewSteamWorkshop">Ver en Steam Workshop</string>
  <string name="Menu/UGC/Type">Tipo</string>
  <string name="Menu/ViewYearlyReview/AnnualBonus">Bonus anual</string>
  <string name="Menu/ViewYearlyReview/AwardCountdown">Cuenta atrás para los premios</string>
  <string name="Menu/ViewYearlyReview/FullPayReview">Revisión salarial completa</string>
  <string name="Menu/ViewYearlyReview/IncomeLastYear">Ganancias año pasado:</string>
  <string name="Menu/ViewYearlyReview/JobTitle">Ocupación</string>
  <string name="Menu/ViewYearlyReview/Overview">Resumen</string>
  <string name="Menu/ViewYearlyReview/Pay">Pago</string>
  <string name="Menu/ViewYearlyReview/PotentialAnnualBonus">Bonus anual potencial</string>
  <string name="Menu/ViewYearlyReview/SponseredBy">Patrocinado por bebidas energéticas Burp!</string>
  <string name="Menu/ViewYearlyReview/Title">Premios y evaluación anual</string>
  <string name="Menu/ViewYearlyReview/TotalStaffWages">Total salarios:</string>
  <string name="Menu/ViewYearlyReview/ViewButton">Ver</string>
  <string name="Menu/ViewYearlyReview/WorklifeBalance">Equilibrio vida y trabajo</string>
  <string name="Menu/ViewYearlyReview/YearlyTargets">Objetivos anuales</string>
  <string name="Menu/YearlyBusinessReview/MoraleHigh_CS">Alta</string>
  <string name="Menu/YearlyBusinessReview/MoraleLow_CS">Baja</string>
  <string name="Menu/YearlyBusinessReview/MoraleMedium_CS">Media</string>
  <string name="Menu/YearlyBusinessReview/MoraleNone_CS">Ánimo: inexistente</string>
  <string name="Menu/YearlyBusinessReview/Morale_CS">Ánimo: {[VALUE]}</string>
  <string name="Menu/YearlyBusinessReview/NumAssistants_CS">{[VALUE]} auxiliares</string>
  <string name="Menu/YearlyBusinessReview/NumDoctors_CS">{[VALUE]} médicos</string>
  <string name="Menu/YearlyBusinessReview/NumJanitors_CS">{[VALUE]} bedeles</string>
  <string name="Menu/YearlyBusinessReview/NumNurses_CS">{[VALUE]} enfermeros</string>
  <string name="Menu/YearlyBusinessReview/Reputation_CS">Reputación: +{[VALUE]} %</string>
  <string name="Menu/YearlyBusinessReview/TotalAllowed_CS">{[VALUE1]} en total, permitidos en descanso: {[VALUE2]} </string>
  <string name="Menu/YearlyReviewStats/AppraisalBad_CS">Mala</string>
  <string name="Menu/YearlyReviewStats/AppraisalFine_CS">Excelente</string>
  <string name="Menu/YearlyReviewStats/AppraisalGreat_CS">Genial</string>
  <string name="Menu/YearlyReviewStats/Appraisal_CS">Valoración</string>
  <string name="Menu/YearlyReviewStats/CureRateOf_CS">Índice de curación del {[VALUE]} %</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelDownBy_CS">El nivel del hospital baja: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelUpBy_CS">El nivel del hospital sube: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueDownBy_CS">El valor del hospital baja: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueUpBy_CS">El valor del hospital sube: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/Income_CS">{[VALUE]} de ganancias</string>
  <string name="Menu/YearlyReviewStats/IneffectiveTreatments_CS">{[VALUE]} tratamientos ineficaces</string>
  <string name="Menu/YearlyReviewStats/NoChangeInLevel_CS">Sin cambios en nivel del hospital</string>
  <string name="Menu/YearlyReviewStats/NoChangeInReputation_CS">Sin cambios en reputación</string>
  <string name="Menu/YearlyReviewStats/NoChangeInValue_CS">Sin cambios en valor del hospital</string>
  <string name="Menu/YearlyReviewStats/Outgoings_CS">{[VALUE]} de otros gastos</string>
  <string name="Menu/YearlyReviewStats/PatientsCured_CS">{[VALUE]} pacientes curados</string>
  <string name="Menu/YearlyReviewStats/PatientsDeaths_CS">{[VALUE]} muertes de pacientes</string>
  <string name="Menu/YearlyReviewStats/PatientsSentHome_CS">{[VALUE]} Pacientes enviados a casa</string>
  <string name="Menu/YearlyReviewStats/Profit_CS">{[VALUE]} de beneficio</string>
  <string name="Menu/YearlyReviewStats/RageQuits_CS">{[VALUE]} pacientes se largaron</string>
  <string name="Menu/YearlyReviewStats/ReputationDownBy_CS">La reputación baja: {[VALUE]} %</string>
  <string name="Menu/YearlyReviewStats/ReputationUpBy_CS">La reputación sube: {[VALUE]} %</string>
  <string name="Menu/YearlyReviewStats/ResearchPointsEarned_CS">{[VALUE]} puntos de investigación ganados</string>
  <string name="Menu/YearlyReviewStats/SilverEarned_CS">{[VALUE]} de kudos obtenidos</string>
  <string name="Menu/YearlyReviewStats/StaffFired_CS">{[VALUE]} empleados despedidos</string>
  <string name="Menu/YearlyReviewStats/StaffHired_CS">{[VALUE]} empleados contratados</string>
  <string name="Menu/YearlyReviewStats/StaffMorale_CS">{[VALUE]} % de ánimo del personal</string>
  <string name="Menu/YearlyReviewStats/StaffTrained_CS">{[VALUE]} empleados formados</string>
  <string name="Menu/Yes">Sí</string>
  <string name="Misc/Assistants">Auxiliares</string>
  <string name="Misc/Balance_CS">Saldo</string>
  <string name="Misc/Bonus">Bonificación</string>
  <string name="Misc/ButtonAbandonChallenge">Abandonar desafío</string>
  <string name="Misc/ButtonClose_CS">Cerrar</string>
  <string name="Misc/Cancel_CS">Cancelar</string>
  <string name="Misc/CantLoad_CS">No se puede continuar</string>
  <string name="Misc/CantLoad_Corrupt_Tooltip_CS">¡Lo sentimos! Estos datos parecen estar dañados y no se pueden cargar.</string>
  <string name="Misc/CantLoad_TooNew_Tooltip_CS">Lo sentimos, estos datos pertenecen a una versión más reciente del juego y no se pueden cargar.</string>
  <string name="Misc/ColonSeparator_CS">: </string>
  <string name="Misc/Continue_CS">Continuar</string>
  <string name="Misc/Day_CS">día</string>
  <string name="Misc/Days_CS">{[DAYS]} días[i2p_One]{[DAYS]} día</string>
  <string name="Misc/Details_CS">Detalles</string>
  <string name="Misc/DiagnosisRequired_CS">Necesita diagnóstico</string>
  <string name="Misc/Doctors">Médicos</string>
  <string name="Misc/EnterItemSearchText">Buscar...</string>
  <string name="Misc/EnterName_CS">Introducir nombre...</string>
  <string name="Misc/EnterText_CS">Introducir texto...</string>
  <string name="Misc/GoldenToilet_SignupDescription">Suscríbete a Hospital Pass para recibir las últimas noticias sobre Two Point Hospital y para estar a la última con el retrete dorado.</string>
  <string name="Misc/Installed">Instalado</string>
  <string name="Misc/Janitors">Bedeles</string>
  <string name="Misc/KeyCode/A">A</string>
  <string name="Misc/KeyCode/Alpha0">0</string>
  <string name="Misc/KeyCode/Alpha1">1</string>
  <string name="Misc/KeyCode/Alpha2">2</string>
  <string name="Misc/KeyCode/Alpha3">3</string>
  <string name="Misc/KeyCode/Alpha4">4</string>
  <string name="Misc/KeyCode/Alpha5">5</string>
  <string name="Misc/KeyCode/Alpha6">6</string>
  <string name="Misc/KeyCode/Alpha7">7</string>
  <string name="Misc/KeyCode/Alpha8">8</string>
  <string name="Misc/KeyCode/Alpha9">9</string>
  <string name="Misc/KeyCode/AltGr">AltGr</string>
  <string name="Misc/KeyCode/Ampersand">&amp;</string>
  <string name="Misc/KeyCode/Asterisk">*</string>
  <string name="Misc/KeyCode/At">@</string>
  <string name="Misc/KeyCode/B">B</string>
  <string name="Misc/KeyCode/BackQuote">`</string>
  <string name="Misc/KeyCode/Backslash">\</string>
  <string name="Misc/KeyCode/Backspace">Retroceso</string>
  <string name="Misc/KeyCode/Break">Pausa</string>
  <string name="Misc/KeyCode/C">C</string>
  <string name="Misc/KeyCode/CapsLock">Bloq mayús</string>
  <string name="Misc/KeyCode/Caret">^</string>
  <string name="Misc/KeyCode/Clear">Clear</string>
  <string name="Misc/KeyCode/Colon">:</string>
  <string name="Misc/KeyCode/Comma">,</string>
  <string name="Misc/KeyCode/D">D</string>
  <string name="Misc/KeyCode/Delete">Supr</string>
  <string name="Misc/KeyCode/Dollar">$</string>
  <string name="Misc/KeyCode/DownArrow">Flecha abajo</string>
  <string name="Misc/KeyCode/E">E</string>
  <string name="Misc/KeyCode/End">Fin</string>
  <string name="Misc/KeyCode/Equals">=</string>
  <string name="Misc/KeyCode/Escape">Escape</string>
  <string name="Misc/KeyCode/Exclaim">!</string>
  <string name="Misc/KeyCode/F">F</string>
  <string name="Misc/KeyCode/F1">F1</string>
  <string name="Misc/KeyCode/F10">F10</string>
  <string name="Misc/KeyCode/F11">F11</string>
  <string name="Misc/KeyCode/F12">F12</string>
  <string name="Misc/KeyCode/F13">F13</string>
  <string name="Misc/KeyCode/F14">F14</string>
  <string name="Misc/KeyCode/F15">F15</string>
  <string name="Misc/KeyCode/F2">F2</string>
  <string name="Misc/KeyCode/F3">F3</string>
  <string name="Misc/KeyCode/F4">F4</string>
  <string name="Misc/KeyCode/F5">F5</string>
  <string name="Misc/KeyCode/F6">F6</string>
  <string name="Misc/KeyCode/F7">F7</string>
  <string name="Misc/KeyCode/F8">F8</string>
  <string name="Misc/KeyCode/F9">F9</string>
  <string name="Misc/KeyCode/G">G</string>
  <string name="Misc/KeyCode/Greater">&gt;</string>
  <string name="Misc/KeyCode/H">H</string>
  <string name="Misc/KeyCode/Hash">#</string>
  <string name="Misc/KeyCode/Help">Ayuda</string>
  <string name="Misc/KeyCode/Home">Inicio</string>
  <string name="Misc/KeyCode/I">I</string>
  <string name="Misc/KeyCode/Insert">Insertar</string>
  <string name="Misc/KeyCode/J">J</string>
  <string name="Misc/KeyCode/K">K</string>
  <string name="Misc/KeyCode/Keypad0">Num 0</string>
  <string name="Misc/KeyCode/Keypad1">Num 1</string>
  <string name="Misc/KeyCode/Keypad2">Num 2</string>
  <string name="Misc/KeyCode/Keypad3">Num 3</string>
  <string name="Misc/KeyCode/Keypad4">Num 4</string>
  <string name="Misc/KeyCode/Keypad5">Num 5</string>
  <string name="Misc/KeyCode/Keypad6">Num 6</string>
  <string name="Misc/KeyCode/Keypad7">Num 7</string>
  <string name="Misc/KeyCode/Keypad8">Num 8</string>
  <string name="Misc/KeyCode/Keypad9">Num 9</string>
  <string name="Misc/KeyCode/KeypadDivide">Num /</string>
  <string name="Misc/KeyCode/KeypadEnter">Num Intro</string>
  <string name="Misc/KeyCode/KeypadEquals">Num =</string>
  <string name="Misc/KeyCode/KeypadMinus">Num -</string>
  <string name="Misc/KeyCode/KeypadMultiply">Num *</string>
  <string name="Misc/KeyCode/KeypadPeriod">Num .</string>
  <string name="Misc/KeyCode/KeypadPlus">Num +</string>
  <string name="Misc/KeyCode/L">L</string>
  <string name="Misc/KeyCode/LeftAlt">Alt izq</string>
  <string name="Misc/KeyCode/LeftArrow">Flecha izq.</string>
  <string name="Misc/KeyCode/LeftBracket">[</string>
  <string name="Misc/KeyCode/LeftCommand">Command izq.</string>
  <string name="Misc/KeyCode/LeftControl">Ctrl izq.</string>
  <string name="Misc/KeyCode/LeftParen">(</string>
  <string name="Misc/KeyCode/LeftShift">Mayús izq.</string>
  <string name="Misc/KeyCode/LeftWindows">Windows izq.</string>
  <string name="Misc/KeyCode/Less">&lt;</string>
  <string name="Misc/KeyCode/M">M</string>
  <string name="Misc/KeyCode/Menu">Menú</string>
  <string name="Misc/KeyCode/Minus">-</string>
  <string name="Misc/KeyCode/N">N</string>
  <string name="Misc/KeyCode/Numlock">Bloq Num</string>
  <string name="Misc/KeyCode/O">O</string>
  <string name="Misc/KeyCode/P">P</string>
  <string name="Misc/KeyCode/PageDown">Av Pág</string>
  <string name="Misc/KeyCode/PageUp">Re Pág</string>
  <string name="Misc/KeyCode/Pause">Pausa</string>
  <string name="Misc/KeyCode/Period">.</string>
  <string name="Misc/KeyCode/Plus">+</string>
  <string name="Misc/KeyCode/Print">Impr Pant</string>
  <string name="Misc/KeyCode/Q">Q</string>
  <string name="Misc/KeyCode/Question">?</string>
  <string name="Misc/KeyCode/Quote">'</string>
  <string name="Misc/KeyCode/R">R</string>
  <string name="Misc/KeyCode/Return">Intro</string>
  <string name="Misc/KeyCode/RightAlt">Alt dcha</string>
  <string name="Misc/KeyCode/RightArrow">Flecha dcha.</string>
  <string name="Misc/KeyCode/RightBracket">]</string>
  <string name="Misc/KeyCode/RightCommand">Command dcha.</string>
  <string name="Misc/KeyCode/RightControl">Ctrl dcha.</string>
  <string name="Misc/KeyCode/RightParen">)</string>
  <string name="Misc/KeyCode/RightShift">Mayús dcha.</string>
  <string name="Misc/KeyCode/RightWindows">Windows dcha.</string>
  <string name="Misc/KeyCode/S">S</string>
  <string name="Misc/KeyCode/ScrollLock">Bloq Despl</string>
  <string name="Misc/KeyCode/Semicolon">;</string>
  <string name="Misc/KeyCode/Slash">/</string>
  <string name="Misc/KeyCode/Space">Espacio</string>
  <string name="Misc/KeyCode/SysReq">PetSis</string>
  <string name="Misc/KeyCode/T">T</string>
  <string name="Misc/KeyCode/Tab">Tabulador</string>
  <string name="Misc/KeyCode/U">U</string>
  <string name="Misc/KeyCode/Underscore">_</string>
  <string name="Misc/KeyCode/UpArrow">Flecha arriba</string>
  <string name="Misc/KeyCode/V">V</string>
  <string name="Misc/KeyCode/W">W</string>
  <string name="Misc/KeyCode/X">X</string>
  <string name="Misc/KeyCode/Y">Y</string>
  <string name="Misc/KeyCode/Z">Z</string>
  <string name="Misc/Kudosh">Kudos</string>
  <string name="Misc/Legal_Text">© Two Point Studios 2019. Published by SEGA Publishing Europe Limited. Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trademarks or trademarks of Two Point Studios Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.</string>
  <string name="Misc/Legal_Text_MSStore">© Two Point Studios 2020. All Rights Reserved. Developed by Two Point Studios. Console version co-developed by Red Kite Games Limited. Published by SEGA Publishing Europe Limited. Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trade marks or trade marks of Two Point Studios Limited. SEGA and the SEGA logo are either registered trade marks or trade marks of SEGA Corporation or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.  Portions of this program © 2020  Microsoft Azure Playfab.</string>
  <string name="Misc/Locked_CS">Bloqueado</string>
  <string name="Misc/MonoBeast_KillStreak_CS">Racha de muertes {[COUNT]}</string>
  <string name="Misc/Months/AprAbbr_CS">Abr</string>
  <string name="Misc/Months/AugAbbr_CS">Ago</string>
  <string name="Misc/Months/DecAbbr_CS">Dic</string>
  <string name="Misc/Months/FebAbbr_CS">Feb</string>
  <string name="Misc/Months/JanAbbr_CS">Ene</string>
  <string name="Misc/Months/JulAbbr_CS">Jul</string>
  <string name="Misc/Months/JunAbbr_CS">Jun</string>
  <string name="Misc/Months/MarAbbr_CS">Mar</string>
  <string name="Misc/Months/MayAbbr_CS">May</string>
  <string name="Misc/Months/NovAbbr_CS">Nov</string>
  <string name="Misc/Months/OctAbbr_CS">Oct</string>
  <string name="Misc/Months/SepAbbr_CS">Sep</string>
  <string name="Misc/NameSeparator_CS"> </string>
  <string name="Misc/NotInstalled">No instalado</string>
  <string name="Misc/Nurses">Enfermeros</string>
  <string name="Misc/Play">Jugar</string>
  <string name="Misc/PreorderNow_CS">Reservar</string>
  <string name="Misc/Prestige">Prestigio</string>
  <string name="Misc/PrestigeLevel_CS">Nivel {0}</string>
  <string name="Misc/Prize_CS">Premio</string>
  <string name="Misc/Purchase">Comprar</string>
  <string name="Misc/ReloadLastSave_CS">Cargar última partida guardada</string>
  <string name="Misc/Reputation">Reputación</string>
  <string name="Misc/ReputationShort_CS">REP {[VALUE]}</string>
  <string name="Misc/Reputation_CS">Reputación</string>
  <string name="Misc/RequiresDLC_CS">Requiere contenido descargable:  {0}</string>
  <string name="Misc/RequiresUGC_CS">Requiere contenido creado por un usuario: {0}</string>
  <string name="Misc/Requires_DLC_List_Header_CS">Requiere el contenido descargable:</string>
  <string name="Misc/Requires_DLC_List_Item_CS">Contenido descargable: {0}</string>
  <string name="Misc/Requires_List_Header">Requiere:</string>
  <string name="Misc/Requires_Local_UGC_List_Header_CS">Requiere contenido local creado por un usuario:</string>
  <string name="Misc/Requires_Local_UGC_List_Item_CS">Creado por un usuario (local): {0}</string>
  <string name="Misc/Requires_UGC_List_Header_CS">Requiere contenido creado por un usuario:</string>
  <string name="Misc/Requires_UGC_List_Item_CS">Creado por un usuario: {0}</string>
  <string name="Misc/Research">Investigación</string>
  <string name="Misc/RestartHospitalWarning_CS">¿Seguro que quieres reiniciar este hospital? Perderás tus progresos actuales y los datos guardados de este nivel se borrarán.</string>
  <string name="Misc/RestartHospital_CS">Reiniciar hospital</string>
  <string name="Misc/Restart_CS">Reiniciar</string>
  <string name="Misc/Rewards">Recompensas</string>
  <string name="Misc/Score_CS">Puntuación</string>
  <string name="Misc/Sell_CS">Vender</string>
  <string name="Misc/Share_CS">acción</string>
  <string name="Misc/Signup">Suscríbete</string>
  <string name="Misc/Start_CS">Comenzar</string>
  <string name="Misc/TotalCures">Curas totales</string>
  <string name="Misc/TotalDeaths">Muertes totales</string>
  <string name="Misc/TotalIneffectiveCures">Tratamientos deficientes totales</string>
  <string name="Misc/TotalRageQuits">Pacientes que se largaron</string>
  <string name="Misc/UnassignedKey_CS">Tecla sin asignar</string>
  <string name="Misc/Unknown_CS">Desconocido</string>
  <string name="Misc/Unlocked">Desbloqueado</string>
  <string name="Misc/UpgradedTo_CS">Mejorada a {0}</string>
  <string name="Misc/Value_CS">Valor</string>
  <string name="Misc/YouArePlayingThisLevel_CS">¡Estás jugando este nivel!</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_ First">Bartholomew F.</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_JobTitle">Escritor y representante de la Fundación Bigfoot</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_Last">Yeti</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_ First">Wiggy</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_JobTitle">Ricachón</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_Last">Silverbottom</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_ First">Charlatene</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_JobTitle">Periodista de incógnito</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_Last">Cotillington</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_ First">Flanolin</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_JobTitle">Departamento de Asuntos Verdes</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_Last">Onionsack</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_ First">Zara</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_JobTitle">Artista</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_Last">Fitzpocket</string>
  <string name="Names/DLC_6/FemalePrehistoric_000">Uk</string>
  <string name="Names/DLC_6/FemalePrehistoric_001">Ak</string>
  <string name="Names/DLC_6/FemalePrehistoric_002">Ik</string>
  <string name="Names/DLC_6/FemalePrehistoric_003">Ek</string>
  <string name="Names/DLC_6/FemalePrehistoric_004">Ok</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Description">Viajó atrás en el tiempo para formarse a sí misma (sin cobrar).</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_First">Relativity</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"roads.\" He's a driving instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last">Rhodes</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bird.\" She's a flying instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last">Byrd</string>
  <string name="Names/DLC_6/MalePrehistoric_000">Ug</string>
  <string name="Names/DLC_6/MalePrehistoric_001">Ag</string>
  <string name="Names/DLC_6/MalePrehistoric_002">Ig</string>
  <string name="Names/DLC_6/MalePrehistoric_003">Eg</string>
  <string name="Names/DLC_6/MalePrehistoric_004">Og</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_First">Capitán</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_JobTitle">Viajero temporal</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_Last">Yesterday</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_Description">El mayor experto de Two Point County en materia de saltarse semáforos.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_First">Mack</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_Description">Insiste en que aterrizar es lo mismo que despegar pero al revés, por lo que solo enseña una de las dos cosas.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_First">Philippa</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_First">Gretchen</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_JobTitle">Genio de la mecánica</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_Last">Granage</string>
  <string name="Names/Female_000">Millie-Boo</string>
  <string name="Names/Female_001">Jezebel</string>
  <string name="Names/Female_002">Brangelina</string>
  <string name="Names/Female_003">Pookie</string>
  <string name="Names/Female_004">Honey</string>
  <string name="Names/Female_005">Jacinta</string>
  <string name="Names/Female_006">Elvira</string>
  <string name="Names/Female_007">Jamie-Lynn</string>
  <string name="Names/Female_008">Kensington</string>
  <string name="Names/Female_009">Branwen</string>
  <string name="Names/Female_010">Candida</string>
  <string name="Names/Female_011">Agnes</string>
  <string name="Names/Female_012">Khloe</string>
  <string name="Names/Female_013">Kimmy</string>
  <string name="Names/Female_014">Thomasina</string>
  <string name="Names/Female_015">Lucinda</string>
  <string name="Names/Female_016">Willow</string>
  <string name="Names/Female_017">Dolly</string>
  <string name="Names/Female_018">Belle</string>
  <string name="Names/Female_019">Wendy</string>
  <string name="Names/Female_020">Lulu</string>
  <string name="Names/Female_021">Jezebel</string>
  <string name="Names/Female_022">Koo</string>
  <string name="Names/Female_023">Charlie</string>
  <string name="Names/Female_024">Noele</string>
  <string name="Names/Female_025">Ursula</string>
  <string name="Names/Female_026">Fliss</string>
  <string name="Names/Female_027">Nelly</string>
  <string name="Names/Female_028">Erica</string>
  <string name="Names/Female_029">Oosha</string>
  <string name="Names/Female_030">Grainne</string>
  <string name="Names/Female_031">Missy</string>
  <string name="Names/Female_032">Jennifer</string>
  <string name="Names/Female_033">Marnie</string>
  <string name="Names/Female_034">Raquel</string>
  <string name="Names/Female_035">Janet</string>
  <string name="Names/Female_036">Tiffany</string>
  <string name="Names/Female_037">Annika</string>
  <string name="Names/Female_038">Lola</string>
  <string name="Names/Female_039">Xanthe</string>
  <string name="Names/Female_040">Hortense</string>
  <string name="Names/Female_041">Beryl</string>
  <string name="Names/Female_042">Kate</string>
  <string name="Names/Female_043">Suze</string>
  <string name="Names/Female_044">Orlagh</string>
  <string name="Names/Female_045">Niamh</string>
  <string name="Names/Female_046">Juliet</string>
  <string name="Names/Female_047">Stephanie</string>
  <string name="Names/Female_048">Sophie</string>
  <string name="Names/Female_049">Hester</string>
  <string name="Names/Female_050">Edna</string>
  <string name="Names/Female_051">Cat</string>
  <string name="Names/Female_052">Rowena</string>
  <string name="Names/Female_053">Sue</string>
  <string name="Names/Female_054">Ellie</string>
  <string name="Names/Female_055">Samantha</string>
  <string name="Names/Female_056">Mabel</string>
  <string name="Names/Female_057">Macie</string>
  <string name="Names/Female_058">Isla</string>
  <string name="Names/Female_059">Esther</string>
  <string name="Names/Female_060">Georgia</string>
  <string name="Names/Female_061">Clary</string>
  <string name="Names/Female_062">Tabitha</string>
  <string name="Names/Female_063">Karen</string>
  <string name="Names/Female_064">Annabel</string>
  <string name="Names/Female_065">Isabelle</string>
  <string name="Names/Female_066">Clarabelle</string>
  <string name="Names/Female_067">Victoria</string>
  <string name="Names/Female_068">Gill</string>
  <string name="Names/Female_069">Ginny</string>
  <string name="Names/Female_070">Henrietta</string>
  <string name="Names/Female_071">Violet</string>
  <string name="Names/Female_072">Yolanda</string>
  <string name="Names/Female_073">Denise</string>
  <string name="Names/Female_074">Penny</string>
  <string name="Names/Female_075">Belinda</string>
  <string name="Names/Female_076">Lara</string>
  <string name="Names/Female_077">Georgina</string>
  <string name="Names/Female_078">Emma</string>
  <string name="Names/Female_079">Kim</string>
  <string name="Names/Female_080">Natasha</string>
  <string name="Names/Female_081">Sian</string>
  <string name="Names/Female_082">Charlotte</string>
  <string name="Names/Female_083">Lucy</string>
  <string name="Names/Female_084">Sally</string>
  <string name="Names/Female_085">Joanna</string>
  <string name="Names/Female_086">Vera</string>
  <string name="Names/Female_087">Meryl</string>
  <string name="Names/Female_088">Dee</string>
  <string name="Names/Female_089">June</string>
  <string name="Names/Female_090">Tilly</string>
  <string name="Names/Female_091">Mandy</string>
  <string name="Names/Female_092">Petra</string>
  <string name="Names/Female_093">Jackie</string>
  <string name="Names/Female_094">Teresa</string>
  <string name="Names/Female_095">Davina</string>
  <string name="Names/Female_096">Claire</string>
  <string name="Names/Female_097">Tig</string>
  <string name="Names/Female_098">Minnie</string>
  <string name="Names/Female_099">Cressida</string>
  <string name="Names/Female_100">Poppy</string>
  <string name="Names/Female_101">Jemima</string>
  <string name="Names/Female_102">Beatrice</string>
  <string name="Names/Female_103">Norma</string>
  <string name="Names/Female_104">Nigella</string>
  <string name="Names/Female_105">Agatha</string>
  <string name="Names/Female_106">Antonia</string>
  <string name="Names/Female_107">Phoebe</string>
  <string name="Names/Female_108">Pam</string>
  <string name="Names/Female_109">Peggy</string>
  <string name="Names/Female_110">Pandora</string>
  <string name="Names/Female_111">Ellie</string>
  <string name="Names/Female_112">Zoe</string>
  <string name="Names/Female_113">Sabrina</string>
  <string name="Names/Female_114">Sylvia</string>
  <string name="Names/Female_115">Lauran</string>
  <string name="Names/Female_116">Lauren</string>
  <string name="Names/Female_117">Laura</string>
  <string name="Names/Female_118">Julia</string>
  <string name="Names/Female_119">Gertrude</string>
  <string name="Names/Female_120">Lily</string>
  <string name="Names/Female_121">Chloe</string>
  <string name="Names/Female_122">Amber</string>
  <string name="Names/Female_123">Jayne</string>
  <string name="Names/Female_124">Isobel</string>
  <string name="Names/Female_125">Imogen</string>
  <string name="Names/Female_126">Ace</string>
  <string name="Names/Female_127">Molly</string>
  <string name="Names/Female_128">Tabby</string>
  <string name="Names/Female_129">Fay</string>
  <string name="Names/Female_130">Jade</string>
  <string name="Names/Female_131">Ruby</string>
  <string name="Names/Female_132">Crystal</string>
  <string name="Names/Female_133">Pearl</string>
  <string name="Names/Female_134">Kelly</string>
  <string name="Names/Female_135">Penelope</string>
  <string name="Names/Female_136">Barbara</string>
  <string name="Names/Female_137">Jasmine</string>
  <string name="Names/Female_138">Skyler</string>
  <string name="Names/Female_139">Rose</string>
  <string name="Names/Female_140">Rosie</string>
  <string name="Names/Female_141">Whitney</string>
  <string name="Names/Female_142">Dolores</string>
  <string name="Names/Female_143">Dahlia</string>
  <string name="Names/Female_144">Holly</string>
  <string name="Names/Female_145">Polly</string>
  <string name="Names/Female_146">Alice</string>
  <string name="Names/Female_147">Clementine</string>
  <string name="Names/Female_148">Robyn</string>
  <string name="Names/Female_149">Gwyneth</string>
  <string name="Names/Female_150">Gwendoline</string>
  <string name="Names/Female_151">Sophia</string>
  <string name="Names/Female_152">Natalie</string>
  <string name="Names/Female_153">Maisie</string>
  <string name="Names/Female_154">Emilia</string>
  <string name="Names/Female_155">Emily</string>
  <string name="Names/Female_156">Hannah</string>
  <string name="Names/Female_157">Carrie</string>
  <string name="Names/Female_158">Daisy</string>
  <string name="Names/Female_159">Kate</string>
  <string name="Names/Female_160">Katherine</string>
  <string name="Names/Female_161">Angelina</string>
  <string name="Names/Female_162">Angela</string>
  <string name="Names/Female_163">Florence</string>
  <string name="Names/Female_164">Betty</string>
  <string name="Names/Female_165">Camilla</string>
  <string name="Names/Female_166">Marilyn</string>
  <string name="Names/Female_167">Eve</string>
  <string name="Names/Female_168">Eva</string>
  <string name="Names/Female_169">Ava</string>
  <string name="Names/Female_170">Bella</string>
  <string name="Names/Female_171">Laila</string>
  <string name="Names/Female_172">Layla</string>
  <string name="Names/Female_173">Brandy</string>
  <string name="Names/Female_174">Lillian</string>
  <string name="Names/Female_175">Aubrey</string>
  <string name="Names/Female_176">Audrey</string>
  <string name="Names/Female_177">Nora</string>
  <string name="Names/Female_178">Stella</string>
  <string name="Names/Female_179">Eleanor</string>
  <string name="Names/Female_180">Alison</string>
  <string name="Names/Female_181">Alex</string>
  <string name="Names/Female_182">Alexa</string>
  <string name="Names/Female_183">Anna</string>
  <string name="Names/Female_184">Ariana</string>
  <string name="Names/Female_185">Hazel</string>
  <string name="Names/Female_186">Sarah</string>
  <string name="Names/Female_187">Piper</string>
  <string name="Names/Female_188">Aurora</string>
  <string name="Names/Female_189">Maya</string>
  <string name="Names/Female_190">Matilda</string>
  <string name="Names/Female_191">Naomi</string>
  <string name="Names/Female_192">Luna</string>
  <string name="Names/Female_193">Lydia</string>
  <string name="Names/Female_194">Kylie</string>
  <string name="Names/Female_195">Melissa</string>
  <string name="Names/Female_196">Melanie</string>
  <string name="Names/Female_197">Melinda</string>
  <string name="Names/Female_198">Linda</string>
  <string name="Names/Female_199">Julia</string>
  <string name="Names/Female_200">Vivian</string>
  <string name="Names/Female_201">Sandy</string>
  <string name="Names/Female_202">Ivy</string>
  <string name="Names/Female_203">Ingrid</string>
  <string name="Names/Female_204">Olivia</string>
  <string name="Names/Female_205">Olive</string>
  <string name="Names/Female_206">Tessa</string>
  <string name="Names/Female_207">Jess</string>
  <string name="Names/Female_208">Jessica</string>
  <string name="Names/Female_209">Dorothy</string>
  <string name="Names/Female_210">Dottie</string>
  <string name="Names/Female_211">Lucille</string>
  <string name="Names/Female_212">Amy</string>
  <string name="Names/Female_213">Maureen</string>
  <string name="Names/Female_214">Cassandra</string>
  <string name="Names/Female_215">Maddy</string>
  <string name="Names/Female_216">Madeline</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Description">Absolutamente fabulosa en todos los sentidos. Odia a todo el mundo.</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_First">Jemima</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Last">Styles</string>
  <string name="Names/GuestTrainer_Assistant_Service_Description">Una de las personas más majas del condado. Cumplió una condena por asesinato.</string>
  <string name="Names/GuestTrainer_Assistant_Service_First">Clive</string>
  <string name="Names/GuestTrainer_Assistant_Service_Last">Dude</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_First">Relativity</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Description">Siempre se las apaña para tener razón, lo cual le toca las narices a todo el mundo.</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_First">Gregory</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Last">Mouse</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Description">La mejor médica del país. Y un auténtico peligro jugando al minigolf.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_First">E.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Last">Huggles</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Description">Lleva la ciencia en los genes.</string>
  <string name="Names/GuestTrainer_Doctor_Misc_First">Rosie</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Last">Franklin</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Description">Tiene la mayor colección de tornillos de la zona.</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_First">Herman</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Last">Freud</string>
  <string name="Names/GuestTrainer_Doctor_Research_Description">Se graduó en la Universidad de Mitton y está entre lo mejorcito de Bungle. Inventó los calcetines ultrasónicos.</string>
  <string name="Names/GuestTrainer_Doctor_Research_First">Imogen</string>
  <string name="Names/GuestTrainer_Doctor_Research_Last">Crank</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Description">Su especialidad es diseccionar. Le pirra la gaseosa.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_First">B.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Last">Pepper</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Description">Una vez curó a un paciente con una picana eléctrica.</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_First">Meredith</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Last">Beard</string>
  <string name="Names/GuestTrainer_Example_First">Baz</string>
  <string name="Names/GuestTrainer_Example_Last">Matty</string>
  <string name="Names/GuestTrainer_General_Description">Como tiene una segunda dentadura, su sonrisa es el doble de efectiva.</string>
  <string name="Names/GuestTrainer_General_First">Sophie</string>
  <string name="Names/GuestTrainer_General_Last">Smiles</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Description">Se casó con un fantasma.</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_First">Peter</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Last">Casper</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Description">Presenta el programa de televisión Bricomaestría.</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_First">Manny</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Last">Task</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Description">Una ingeniera de fama mundial. Mejoró su propio cuerpo con manos extensibles.</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_First">Penelope</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Last">Power</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Description">Tiene trescientos juegos de sábanas, todas con personajes de dibujos animados.</string>
  <string name="Names/GuestTrainer_Nurse_Misc_First">Gordon</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Last">Nightingale</string>
  <string name="Names/Male_000">Vince</string>
  <string name="Names/Male_001">Ignatius</string>
  <string name="Names/Male_002">Randy</string>
  <string name="Names/Male_003">Josiah</string>
  <string name="Names/Male_004">Fredward</string>
  <string name="Names/Male_005">Cooper</string>
  <string name="Names/Male_006">Garth</string>
  <string name="Names/Male_007">Tarquin</string>
  <string name="Names/Male_008">Tobias</string>
  <string name="Names/Male_009">Derek</string>
  <string name="Names/Male_010">Norman</string>
  <string name="Names/Male_011">Forbes</string>
  <string name="Names/Male_012">Mick</string>
  <string name="Names/Male_013">Sebastian</string>
  <string name="Names/Male_014">Jeff</string>
  <string name="Names/Male_015">Benedict</string>
  <string name="Names/Male_016">Asquith</string>
  <string name="Names/Male_017">Bernie</string>
  <string name="Names/Male_018">Rupert</string>
  <string name="Names/Male_019">Ozzy</string>
  <string name="Names/Male_020">Arthur</string>
  <string name="Names/Male_021">Vladimir</string>
  <string name="Names/Male_022">Jock</string>
  <string name="Names/Male_023">Sito</string>
  <string name="Names/Male_024">Magnus</string>
  <string name="Names/Male_025">Tex</string>
  <string name="Names/Male_026">Frobisher</string>
  <string name="Names/Male_027">Aldo</string>
  <string name="Names/Male_028">Gerald</string>
  <string name="Names/Male_029">Ozzie</string>
  <string name="Names/Male_030">Ross</string>
  <string name="Names/Male_031">Will</string>
  <string name="Names/Male_032">Alfie</string>
  <string name="Names/Male_033">Donald</string>
  <string name="Names/Male_034">Raphael</string>
  <string name="Names/Male_035">George</string>
  <string name="Names/Male_036">Clive</string>
  <string name="Names/Male_037">Barry</string>
  <string name="Names/Male_038">Kendall</string>
  <string name="Names/Male_039">Bort</string>
  <string name="Names/Male_040">Jack</string>
  <string name="Names/Male_041">Philip</string>
  <string name="Names/Male_042">Tommy</string>
  <string name="Names/Male_043">Ralph</string>
  <string name="Names/Male_044">Francis</string>
  <string name="Names/Male_045">Scotty</string>
  <string name="Names/Male_046">Cristiano</string>
  <string name="Names/Male_047">Terry</string>
  <string name="Names/Male_048">Henry</string>
  <string name="Names/Male_049">Christopher</string>
  <string name="Names/Male_050">Dan</string>
  <string name="Names/Male_051">Charlie</string>
  <string name="Names/Male_052">Frederick</string>
  <string name="Names/Male_053">Ernest</string>
  <string name="Names/Male_054">Sam</string>
  <string name="Names/Male_055">Tony</string>
  <string name="Names/Male_056">Dominic</string>
  <string name="Names/Male_057">Victor</string>
  <string name="Names/Male_058">Pete</string>
  <string name="Names/Male_059">Spike</string>
  <string name="Names/Male_060">Ian</string>
  <string name="Names/Male_061">David</string>
  <string name="Names/Male_062">Pat</string>
  <string name="Names/Male_063">Gordon</string>
  <string name="Names/Male_064">Brendan</string>
  <string name="Names/Male_065">Simon</string>
  <string name="Names/Male_066">Jonathan</string>
  <string name="Names/Male_067">Aaron</string>
  <string name="Names/Male_068">Paul</string>
  <string name="Names/Male_069">Bob</string>
  <string name="Names/Male_070">Lloyd</string>
  <string name="Names/Male_071">Sebastian</string>
  <string name="Names/Male_072">Max</string>
  <string name="Names/Male_073">Michael</string>
  <string name="Names/Male_074">Elvish</string>
  <string name="Names/Male_075">Marcus</string>
  <string name="Names/Male_076">Eric</string>
  <string name="Names/Male_077">Mervyn</string>
  <string name="Names/Male_078">William</string>
  <string name="Names/Male_079">Shane</string>
  <string name="Names/Male_080">Andrew</string>
  <string name="Names/Male_081">Adam</string>
  <string name="Names/Male_082">Albert</string>
  <string name="Names/Male_083">Micky</string>
  <string name="Names/Male_084">Quentin</string>
  <string name="Names/Male_085">Rob</string>
  <string name="Names/Male_086">Tim</string>
  <string name="Names/Male_087">Angus</string>
  <string name="Names/Male_088">Kirk</string>
  <string name="Names/Male_089">Bosworth</string>
  <string name="Names/Male_090">Dennis</string>
  <string name="Names/Male_091">Finlay</string>
  <string name="Names/Male_092">Dwight</string>
  <string name="Names/Male_093">Oscar</string>
  <string name="Names/Male_094">Raj</string>
  <string name="Names/Male_095">Osman</string>
  <string name="Names/Male_096">Caleb</string>
  <string name="Names/Male_097">Josiah</string>
  <string name="Names/Male_098">Bobby</string>
  <string name="Names/Male_099">Jimmy</string>
  <string name="Names/Male_100">Brian</string>
  <string name="Names/Male_101">Herman</string>
  <string name="Names/Male_102">Marvin</string>
  <string name="Names/Male_103">Bert</string>
  <string name="Names/Male_104">Ernie</string>
  <string name="Names/Male_105">Cuthbert</string>
  <string name="Names/Male_106">Randy</string>
  <string name="Names/Male_107">Donald</string>
  <string name="Names/Male_108">Freddy</string>
  <string name="Names/Male_109">Fred</string>
  <string name="Names/Male_110">Trevor</string>
  <string name="Names/Male_111">Roger</string>
  <string name="Names/Male_112">Teddy</string>
  <string name="Names/Male_113">Ted</string>
  <string name="Names/Male_114">Howard</string>
  <string name="Names/Male_115">Boris</string>
  <string name="Names/Male_116">Arnold</string>
  <string name="Names/Male_117">Colin</string>
  <string name="Names/Male_118">Benny</string>
  <string name="Names/Male_119">Perry</string>
  <string name="Names/Male_120">Dicky</string>
  <string name="Names/Male_121">Frank</string>
  <string name="Names/Male_122">Alfred</string>
  <string name="Names/Male_123">Keith</string>
  <string name="Names/Male_124">Walter</string>
  <string name="Names/Male_125">Monty</string>
  <string name="Names/Male_126">Bill</string>
  <string name="Names/Male_127">Billy</string>
  <string name="Names/Male_128">Hugh</string>
  <string name="Names/Male_129">Mac</string>
  <string name="Names/Male_130">Bernard</string>
  <string name="Names/Male_131">Ronald</string>
  <string name="Names/Male_132">Ben</string>
  <string name="Names/Male_133">Mark</string>
  <string name="Names/Male_134">Gary</string>
  <string name="Names/Male_135">Chris</string>
  <string name="Names/Male_136">Nigel</string>
  <string name="Names/Male_137">Noddy</string>
  <string name="Names/Male_138">Herbert</string>
  <string name="Names/Male_139">Burt</string>
  <string name="Names/Male_140">Clyde</string>
  <string name="Names/Male_141">Kevin</string>
  <string name="Names/Male_142">Harry</string>
  <string name="Names/Male_143">Ace</string>
  <string name="Names/Male_144">Benjamin</string>
  <string name="Names/Male_145">Benjy</string>
  <string name="Names/Male_146">Theodore</string>
  <string name="Names/Male_147">Desmond</string>
  <string name="Names/Male_148">Bertie</string>
  <string name="Names/Male_149">Robert</string>
  <string name="Names/Male_150">Gilbert</string>
  <string name="Names/Male_151">Timmy</string>
  <string name="Names/Male_152">Spencer</string>
  <string name="Names/Male_153">Blake</string>
  <string name="Names/Male_154">Dwayne</string>
  <string name="Names/Male_155">Roy</string>
  <string name="Names/Male_156">Raymond</string>
  <string name="Names/Male_157">Barney</string>
  <string name="Names/Male_158">Lionel</string>
  <string name="Names/Male_159">Geoffrey</string>
  <string name="Names/Male_160">Chuck</string>
  <string name="Names/Male_161">Bruce</string>
  <string name="Names/Male_162">Morris</string>
  <string name="Names/Male_163">Brad</string>
  <string name="Names/Male_164">Troy</string>
  <string name="Names/Male_165">Montgomery</string>
  <string name="Names/Male_166">Jake</string>
  <string name="Names/Male_167">Jacob</string>
  <string name="Names/Male_168">Dirk</string>
  <string name="Names/Male_169">Thomas</string>
  <string name="Names/Male_170">Edward</string>
  <string name="Names/Male_171">Edmund</string>
  <string name="Names/Male_172">Byron</string>
  <string name="Names/Male_173">Pedro</string>
  <string name="Names/Male_174">Felix</string>
  <string name="Names/Male_175">Logan</string>
  <string name="Names/Male_176">Franklin</string>
  <string name="Names/Male_177">Percy</string>
  <string name="Names/Male_178">Reginald</string>
  <string name="Names/Male_179">Archie</string>
  <string name="Names/Male_180">Archibald</string>
  <string name="Names/Male_181">Ned</string>
  <string name="Names/Male_182">Horatio</string>
  <string name="Names/Male_183">Steve</string>
  <string name="Names/Male_184">Gregory</string>
  <string name="Names/Male_185">Fabio</string>
  <string name="Names/Male_186">Jason</string>
  <string name="Names/Male_187">Warwick</string>
  <string name="Names/Male_188">Dave</string>
  <string name="Names/Male_189">Jasper</string>
  <string name="Names/Male_190">Clint</string>
  <string name="Names/Male_191">Hannibal</string>
  <string name="Names/Male_192">Homer</string>
  <string name="Names/Male_193">Isaac</string>
  <string name="Names/Male_194">Ludwig</string>
  <string name="Names/Male_195">Carlton</string>
  <string name="Names/Male_196">Carl</string>
  <string name="Names/Male_197">Herbie</string>
  <string name="Names/Male_198">Leo</string>
  <string name="Names/Male_199">Leonard</string>
  <string name="Names/Male_200">Robin</string>
  <string name="Names/Male_201">Miles</string>
  <string name="Names/Male_202">Milo</string>
  <string name="Names/Male_203">Alf</string>
  <string name="Names/Male_204">Peter</string>
  <string name="Names/Male_205">Rory</string>
  <string name="Names/Male_206">Richard</string>
  <string name="Names/Male_207">Rich</string>
  <string name="Names/Male_208">Lando</string>
  <string name="Names/Male_209">Orlando</string>
  <string name="Names/Male_210">Rolando</string>
  <string name="Names/Male_211">Lawrence</string>
  <string name="Names/Male_212">Niall</string>
  <string name="Names/Male_213">Hank</string>
  <string name="Names/Male_214">Titus</string>
  <string name="Names/Male_215">Godfrey</string>
  <string name="Names/Male_216">Randolf</string>
  <string name="Names/Male_217">Lester</string>
  <string name="Names/Male_218">Leroy</string>
  <string name="Names/Male_219">Lance</string>
  <string name="Names/Male_220">Jurgen</string>
  <string name="Names/Male_221">Joey</string>
  <string name="Names/Male_222">Jacques</string>
  <string name="Names/Male_223">Neville</string>
  <string name="Names/Male_224">Sammy</string>
  <string name="Names/Male_225">Wilbur</string>
  <string name="Names/Male_226">Rodney</string>
  <string name="Names/Male_227">Winston</string>
  <string name="Names/Male_228">Eugene</string>
  <string name="Names/Male_229">Nermal</string>
  <string name="Names/Male_230">Grant</string>
  <string name="Names/Male_231">Toby</string>
  <string name="Names/Male_232">Hugo</string>
  <string name="Names/Male_233">Zeke</string>
  <string name="Names/Surname_000">McCerden</string>
  <string name="Names/Surname_001">Trellis</string>
  <string name="Names/Surname_002">Lane</string>
  <string name="Names/Surname_003">McListon</string>
  <string name="Names/Surname_004">Flavour</string>
  <string name="Names/Surname_005">Comfortable</string>
  <string name="Names/Surname_006">Explosion</string>
  <string name="Names/Surname_007">Rubbish</string>
  <string name="Names/Surname_008">Mictor</string>
  <string name="Names/Surname_009">Trossoch</string>
  <string name="Names/Surname_010">Profundon</string>
  <string name="Names/Surname_011">Masillan</string>
  <string name="Names/Surname_012">Grunt</string>
  <string name="Names/Surname_013">Beer</string>
  <string name="Names/Surname_014">Infinity</string>
  <string name="Names/Surname_015">Pigmento</string>
  <string name="Names/Surname_016">Vinegar</string>
  <string name="Names/Surname_017">Bigly</string>
  <string name="Names/Surname_018">Pratt</string>
  <string name="Names/Surname_019">Cookiebeau</string>
  <string name="Names/Surname_020">Plastaford</string>
  <string name="Names/Surname_021">Ruck</string>
  <string name="Names/Surname_022">Curves</string>
  <string name="Names/Surname_023">Wielder</string>
  <string name="Names/Surname_024">Sofá</string>
  <string name="Names/Surname_025">Portillo</string>
  <string name="Names/Surname_026">Teeth</string>
  <string name="Names/Surname_027">Transformer</string>
  <string name="Names/Surname_028">Larder</string>
  <string name="Names/Surname_029">Ocean</string>
  <string name="Names/Surname_030">Bane</string>
  <string name="Names/Surname_031">Stop</string>
  <string name="Names/Surname_032">Stornudon</string>
  <string name="Names/Surname_033">Scream</string>
  <string name="Names/Surname_034">Pebble</string>
  <string name="Names/Surname_035">Kilmister</string>
  <string name="Names/Surname_036">Torniyork</string>
  <string name="Names/Surname_037">Catt</string>
  <string name="Names/Surname_038">Cyanide</string>
  <string name="Names/Surname_039">Field</string>
  <string name="Names/Surname_040">Skiver</string>
  <string name="Names/Surname_041">Bottom</string>
  <string name="Names/Surname_042">Skinner</string>
  <string name="Names/Surname_043">Dolittle</string>
  <string name="Names/Surname_044">Porridge</string>
  <string name="Names/Surname_045">Poonia</string>
  <string name="Names/Surname_046">Oshun</string>
  <string name="Names/Surname_047">Strong</string>
  <string name="Names/Surname_048">Lite</string>
  <string name="Names/Surname_049">Cloude</string>
  <string name="Names/Surname_050">Baskett</string>
  <string name="Names/Surname_051">Pike</string>
  <string name="Names/Surname_052">Drumm</string>
  <string name="Names/Surname_053">Oh</string>
  <string name="Names/Surname_054">Gamyi</string>
  <string name="Names/Surname_055">Syrup</string>
  <string name="Names/Surname_056">Clubb</string>
  <string name="Names/Surname_057">McKeentosh</string>
  <string name="Names/Surname_058">Nutt</string>
  <string name="Names/Surname_059">Wang</string>
  <string name="Names/Surname_060">Lost</string>
  <string name="Names/Surname_061">Claridge</string>
  <string name="Names/Surname_062">Trickett</string>
  <string name="Names/Surname_063">Fast</string>
  <string name="Names/Surname_064">Rang</string>
  <string name="Names/Surname_065">Bright</string>
  <string name="Names/Surname_066">Clear</string>
  <string name="Names/Surname_067">Spong</string>
  <string name="Names/Surname_068">Mills</string>
  <string name="Names/Surname_069">Cristalson</string>
  <string name="Names/Surname_070">Allmoor</string>
  <string name="Names/Surname_071">Rowe</string>
  <string name="Names/Surname_072">Milk</string>
  <string name="Names/Surname_073">Hurt</string>
  <string name="Names/Surname_074">Moore</string>
  <string name="Names/Surname_075">McCarthy</string>
  <string name="Names/Surname_076">Bunce</string>
  <string name="Names/Surname_077">Bind</string>
  <string name="Names/Surname_078">Eames</string>
  <string name="Names/Surname_079">Credible</string>
  <string name="Names/Surname_080">Asher</string>
  <string name="Names/Surname_081">Gump</string>
  <string name="Names/Surname_082">Terry</string>
  <string name="Names/Surname_083">Doom</string>
  <string name="Names/Surname_084">Semaforough</string>
  <string name="Names/Surname_085">Cavadas</string>
  <string name="Names/Surname_086">Noise</string>
  <string name="Names/Surname_087">Peters</string>
  <string name="Names/Surname_088">Fenderson</string>
  <string name="Names/Surname_089">Mouth</string>
  <string name="Names/Surname_090">Monk</string>
  <string name="Names/Surname_091">Mann</string>
  <string name="Names/Surname_092">Mason</string>
  <string name="Names/Surname_093">Bilk</string>
  <string name="Names/Surname_094">Woodstone</string>
  <string name="Names/Surname_095">Rutt</string>
  <string name="Names/Surname_096">Waters</string>
  <string name="Names/Surname_097">Dobson</string>
  <string name="Names/Surname_098">Parker</string>
  <string name="Names/Surname_099">Pickles</string>
  <string name="Names/Surname_100">Pilchard</string>
  <string name="Names/Surname_101">Farsating</string>
  <string name="Names/Surname_102">Tension</string>
  <string name="Names/Surname_103">Rancid</string>
  <string name="Names/Surname_104">Dick</string>
  <string name="Names/Surname_105">Lemon</string>
  <string name="Names/Surname_106">Bofetown</string>
  <string name="Names/Surname_107">Percebeck</string>
  <string name="Names/Surname_108">Charlatham</string>
  <string name="Names/Surname_109">Herbiborough</string>
  <string name="Names/Surname_110">Cress</string>
  <string name="Names/Surname_111">Shaker</string>
  <string name="Names/Surname_112">Gherkin</string>
  <string name="Names/Surname_113">Adoking</string>
  <string name="Names/Surname_114">Lookingford</string>
  <string name="Names/Surname_115">Moose</string>
  <string name="Names/Surname_116">Shakespeareton</string>
  <string name="Names/Surname_117">Pullover</string>
  <string name="Names/Surname_118">Pumps</string>
  <string name="Names/Surname_119">Tapperware</string>
  <string name="Names/Surname_120">Chopper</string>
  <string name="Names/Surname_121">Thump</string>
  <string name="Names/Surname_122">Lipps</string>
  <string name="Names/Surname_123">Roadkill</string>
  <string name="Names/Surname_124">Sweat</string>
  <string name="Names/Surname_125">Verywood</string>
  <string name="Names/Surname_126">Massive</string>
  <string name="Names/Surname_127">Puffin</string>
  <string name="Names/Surname_128">Marmalade</string>
  <string name="Names/Surname_129">Moon</string>
  <string name="Names/Surname_130">Rhubarb</string>
  <string name="Names/Surname_131">Crumble</string>
  <string name="Names/Surname_132">Pudding</string>
  <string name="Names/Surname_133">Digestive</string>
  <string name="Names/Surname_134">Thunder</string>
  <string name="Names/Surname_135">Tornado</string>
  <string name="Names/Surname_136">Hurricane</string>
  <string name="Names/Surname_137">Blizzard</string>
  <string name="Names/Surname_138">Volcano</string>
  <string name="Names/Surname_139">Holgatham</string>
  <string name="Names/Surname_140">Fingers</string>
  <string name="Names/Surname_141">Hands</string>
  <string name="Names/Surname_142">Mackerel</string>
  <string name="Names/Surname_143">Sandals</string>
  <string name="Names/Surname_144">Colossus</string>
  <string name="Names/Surname_145">Carpet</string>
  <string name="Names/Surname_146">Curtains</string>
  <string name="Names/Surname_147">Pacharham</string>
  <string name="Names/Surname_148">Polichester</string>
  <string name="Names/Surname_149">O'Rehonne</string>
  <string name="Names/Surname_150">Odyssey</string>
  <string name="Names/Surname_151">Sandwich</string>
  <string name="Names/Surname_152">Badger</string>
  <string name="Names/Surname_153">Pound</string>
  <string name="Names/Surname_154">Mayonnaise</string>
  <string name="Names/Surname_155">Windmill</string>
  <string name="Names/Surname_156">Power</string>
  <string name="Names/Surname_157">Face</string>
  <string name="Names/Surname_158">Dynamite</string>
  <string name="Names/Surname_159">Muesli</string>
  <string name="Names/Surname_160">Binge</string>
  <string name="Names/Surname_161">Riddle</string>
  <string name="Names/Surname_162">Mountain</string>
  <string name="Names/Surname_163">Aguacate</string>
  <string name="Names/Surname_164">Curious</string>
  <string name="Names/Surname_165">Mostachon</string>
  <string name="Names/Surname_166">Galaxy</string>
  <string name="Names/Surname_167">Haircut</string>
  <string name="Names/Surname_168">Trousers</string>
  <string name="Names/Surname_169">Eruption</string>
  <string name="Names/Surname_170">Cosmic</string>
  <string name="Names/Surname_171">Torper</string>
  <string name="Names/Surname_172">Veryberry</string>
  <string name="Names/Surname_173">Corruption</string>
  <string name="Names/Surname_174">Casserole</string>
  <string name="Names/Surname_175">de la Crème</string>
  <string name="Names/Surname_176">McMajon</string>
  <string name="Names/Surname_177">McArron</string>
  <string name="Names/Surname_178">Prime</string>
  <string name="Names/Surname_179">Leotard</string>
  <string name="Names/Surname_180">Spatula</string>
  <string name="Names/Surname_181">Champion</string>
  <string name="Names/Surname_182">Akimbo</string>
  <string name="Names/Surname_183">Flopp</string>
  <string name="Names/Surname_184">Golpethorne</string>
  <string name="Names/Surname_185">Orange</string>
  <string name="Names/Surname_186">Brown</string>
  <string name="Names/Surname_187">Green</string>
  <string name="Names/Surname_188">Grey</string>
  <string name="Names/Surname_189">Silver</string>
  <string name="Names/Surname_190">Black</string>
  <string name="Names/Surname_191">White</string>
  <string name="Names/Surname_192">Gold</string>
  <string name="Names/Surname_193">Ginger</string>
  <string name="Names/Surname_194">Beige</string>
  <string name="Names/Surname_195">Plum</string>
  <string name="Names/Surname_196">Steel</string>
  <string name="Names/Surname_197">Brass</string>
  <string name="Names/Surname_198">Wood</string>
  <string name="Names/Surname_199">Diamond</string>
  <string name="Names/Surname_200">Peach</string>
  <string name="Names/Surname_201">Purple</string>
  <string name="Names/Surname_202">Cuadro</string>
  <string name="Names/Surname_203">Puddle</string>
  <string name="Names/Surname_204">Horn</string>
  <string name="Names/Surname_205">Spanner</string>
  <string name="Names/Surname_206">Pong</string>
  <string name="Names/Surname_207">Fopp</string>
  <string name="Names/Surname_208">Dandy</string>
  <string name="Names/Surname_209">Rambo</string>
  <string name="Names/Surname_210">Mania</string>
  <string name="Names/Surname_211">Johnson</string>
  <string name="Names/Surname_212">McMaffin</string>
  <string name="Names/Surname_213">Chutney</string>
  <string name="Names/Surname_214">Bolognese</string>
  <string name="Names/Surname_215">de Cadency</string>
  <string name="Names/Surname_216">Flan</string>
  <string name="Names/Surname_217">Quiche</string>
  <string name="Names/Surname_218">Mojo</string>
  <string name="Names/Surname_219">Bergerac</string>
  <string name="Names/Surname_220">Tropethorn</string>
  <string name="Names/Surname_221">Rainbow</string>
  <string name="Names/Surname_222">Cloroformough</string>
  <string name="Names/Surname_223">Champool</string>
  <string name="Names/Surname_224">Duckworth</string>
  <string name="Names/Surname_225">Tweedpants</string>
  <string name="Names/Surname_226">Fromage</string>
  <string name="Names/Surname_227">Fiddle</string>
  <string name="Names/Surname_228">Tickle</string>
  <string name="Names/Surname_229">Sopeton</string>
  <string name="Names/Surname_230">Carniborough</string>
  <string name="Names/Surname_231">Comford</string>
  <string name="Names/Surname_232">Cangrehope</string>
  <string name="Names/Surname_233">Squirm</string>
  <string name="Names/Surname_234">Duvet</string>
  <string name="Names/Surname_235">Pillow</string>
  <string name="Names/Surname_236">Nemesis</string>
  <string name="Names/Surname_237">Grumble</string>
  <string name="Names/Surname_238">Keepcalm</string>
  <string name="Names/Surname_239">Grrrr</string>
  <string name="Names/Surname_240">Indolorough</string>
  <string name="Names/Surname_241">Dingle</string>
  <string name="Names/Surname_242">Canterbunny</string>
  <string name="Names/Surname_243">Gruff</string>
  <string name="Names/Surname_244">Shandy</string>
  <string name="Names/Surname_245">Parrot</string>
  <string name="Names/Surname_246">Bootyking</string>
  <string name="Names/Surname_247">Bigbenson</string>
  <string name="Names/Surname_248">Burp</string>
  <string name="Names/Surname_249">Styles</string>
  <string name="Names/Surname_250">Legend</string>
  <string name="Names/Surname_251">Sauce</string>
  <string name="Names/Surname_252">Teacups</string>
  <string name="Names/Surname_253">Fluff</string>
  <string name="Names/Surname_254">Wizard</string>
  <string name="Names/Surname_255">Piccadilly</string>
  <string name="Names/Surname_256">Turbo</string>
  <string name="Names/Surname_257">Deluxe</string>
  <string name="Names/Surname_258">Sinktomnisson</string>
  <string name="Names/Surname_259">Quack</string>
  <string name="Names/Surname_260">Pond</string>
  <string name="Names/Surname_261">McBig</string>
  <string name="Names/Surname_262">Bobble</string>
  <string name="Names/Surname_263">Vape</string>
  <string name="Names/Surname_264">McGyver</string>
  <string name="Names/Surname_265">Nobble</string>
  <string name="Names/Surname_266">Electron</string>
  <string name="Names/Surname_267">Somethingford</string>
  <string name="Names/Surname_268">Chunder</string>
  <string name="Names/Surname_269">Beanmister</string>
  <string name="Names/Surname_270">Baffle</string>
  <string name="Names/Surname_271">Claxon</string>
  <string name="Names/Surname_272">Dross</string>
  <string name="Names/Surname_273">Funkle</string>
  <string name="Names/Surname_274">Guirison</string>
  <string name="Names/Surname_275">Muck</string>
  <string name="Names/Surname_276">Fenton</string>
  <string name="Names/Surname_277">Hunt</string>
  <string name="Names/Surname_278">Prower</string>
  <string name="Names/Surname_279">Hogsback</string>
  <string name="Names/Surname_280">Eastgate</string>
  <string name="Names/Surname_281">Dump</string>
  <string name="Names/Surname_282">Pellehope</string>
  <string name="Names/Surname_283">Soymouthorpe</string>
  <string name="Names/Surname_284">Flush</string>
  <string name="Names/Surname_285">Snobb</string>
  <string name="Names/Surname_286">Trueham</string>
  <string name="Names/Surname_287">Corduroy</string>
  <string name="Names/Surname_288">McGuiry</string>
  <string name="Names/Surname_289">Peppermint</string>
  <string name="Names/Surname_290">Fox</string>
  <string name="Names/Surname_291">Apostrohope</string>
  <string name="Names/Surname_292">Geek</string>
  <string name="Names/Surname_293">Nerd</string>
  <string name="Names/Surname_294">Boffin</string>
  <string name="Names/Surname_295">Tool</string>
  <string name="Names/Surname_296">Fool</string>
  <string name="Names/Surname_297">Marathon</string>
  <string name="Names/Surname_298">Spoon</string>
  <string name="Names/Surname_299">Muggre</string>
  <string name="Names/Surname_300">Trout</string>
  <string name="Names/Surname_301">Rhymes</string>
  <string name="Names/Surname_302">Biscotti</string>
  <string name="Names/Surname_303">Hammer</string>
  <string name="Names/Surname_304">Grot</string>
  <string name="Names/Surname_305">Molon</string>
  <string name="Names/Surname_306">Titan</string>
  <string name="Names/Surname_307">Fishandchips</string>
  <string name="Names/Surname_308">Teatime</string>
  <string name="Names/Surname_309">Bigfoot</string>
  <string name="Names/Surname_310">Quibble</string>
  <string name="Names/Surname_311">Porsiacastle</string>
  <string name="Names/Surname_312">Bird</string>
  <string name="Names/Surname_313">Mop</string>
  <string name="Names/Surname_314">Jazz</string>
  <string name="Names/Surname_315">Broccoli</string>
  <string name="Names/Surname_316">Cumberland</string>
  <string name="Names/Surname_317">Biggles</string>
  <string name="Names/Surname_318">Maverick</string>
  <string name="Names/Surname_319">Goose</string>
  <string name="Names/Surname_320">Iceman</string>
  <string name="Names/Surname_321">Dickens</string>
  <string name="Names/Surname_322">Barton</string>
  <string name="Names/Surname_323">Stuport</string>
  <string name="Names/Surname_324">Markenfield</string>
  <string name="Names/Surname_325">Sovereign</string>
  <string name="Names/Surname_326">Greenside</string>
  <string name="Names/Surname_327">Amethyst</string>
  <string name="Names/Surname_328">Popper</string>
  <string name="Names/Surname_329">Peril</string>
  <string name="Names/Surname_330">Murdock</string>
  <string name="Names/Surname_331">Vilches</string>
  <string name="Names/Surname_332">Solomon</string>
  <string name="Names/Surname_333">Darling</string>
  <string name="Names/Surname_334">Warrington</string>
  <string name="Names/Surname_335">Pollard</string>
  <string name="Names/Surname_336">Lovecraft</string>
  <string name="Names/Surname_337">Periwinkle</string>
  <string name="Names/Surname_338">Tumbleweed</string>
  <string name="Names/Surname_339">Eggman</string>
  <string name="Names/Surname_340">Carnage</string>
  <string name="Names/Surname_341">Flipflops</string>
  <string name="Names/Surname_342">Fairfax</string>
  <string name="Names/Surname_343">Sparrow</string>
  <string name="Names/Surname_344">Elderflower</string>
  <string name="Names/Surname_345">Sausage</string>
  <string name="Names/Surname_346">Crusts</string>
  <string name="Names/Surname_347">Poodle</string>
  <string name="Names/Surname_348">Filament</string>
  <string name="Names/Surname_349">Onion</string>
  <string name="Names/Surname_350">Noir</string>
  <string name="Names/Surname_351">Fossil</string>
  <string name="Names/Surname_352">Peppingham</string>
  <string name="Names/Surname_353">Lilywhite</string>
  <string name="Names/Surname_354">Malarkey</string>
  <string name="Names/Surname_355">Raddish</string>
  <string name="Names/Surname_356">Kestrel</string>
  <string name="Names/Surname_357">Peregrine</string>
  <string name="Names/Surname_358">Hawk</string>
  <string name="Names/Surname_359">Trollope</string>
  <string name="Names/Surname_360">Stench</string>
  <string name="Names/Surname_361">Catnip</string>
  <string name="Names/Surname_362">Longbottom</string>
  <string name="Names/Surname_363">Eastminster</string>
  <string name="Names/Surname_364">Phoenix</string>
  <string name="Names/Surname_365">Factory</string>
  <string name="Names/Surname_366">Beast</string>
  <string name="Names/Surname_367">Marinade</string>
  <string name="Names/Surname_368">Anorak</string>
  <string name="Names/Surname_369">Cardigan</string>
  <string name="Names/Surname_370">Brisket</string>
  <string name="Names/Surname_371">Invent</string>
  <string name="Names/Surname_372">Backthumper</string>
  <string name="Names/Surname_373">Foxford</string>
  <string name="Names/Surname_374">Cornflakes</string>
  <string name="Names/Surname_375">Masillan</string>
  <string name="Names/Surname_376">Catborne</string>
  <string name="Names/Surname_377">Blazer</string>
  <string name="Names/Surname_378">Wellington</string>
  <string name="Names/Surname_379">Higginbotham</string>
  <string name="Names/Surname_380">Vault</string>
  <string name="Names/Surname_381">Beerhouse</string>
  <string name="Names/Surname_382">Hunter</string>
  <string name="Names/Surname_383">Weaver</string>
  <string name="Names/Surname_384">Force</string>
  <string name="Names/Surname_385">McInbosh</string>
  <string name="Names/Surname_386">Brick</string>
  <string name="Names/Surname_387">Plastic</string>
  <string name="Names/Surname_388">Goodie</string>
  <string name="Names/Surname_389">Banco</string>
  <string name="Names/Surname_390">Cockney</string>
  <string name="Names/Surname_391">Woodwind</string>
  <string name="Names/Surname_392">Lynx</string>
  <string name="Names/Surname_393">Pyramid</string>
  <string name="Names/Surname_394">Chess</string>
  <string name="Names/Surname_395">Rake</string>
  <string name="Names/Surname_396">Whisker</string>
  <string name="Names/Surname_397">Rocket</string>
  <string name="Names/Surname_398">Chump</string>
  <string name="Names/Surname_399">Thump</string>
  <string name="Names/Surname_400">Osborne</string>
  <string name="Names/Surname_401">Ponche</string>
  <string name="Names/Surname_402">Lentils</string>
  <string name="Names/Surname_403">Phantom</string>
  <string name="Names/Surname_404">Tart</string>
  <string name="Names/Surname_405">Pie</string>
  <string name="Names/Surname_406">Puma</string>
  <string name="Names/Surname_407">Panther</string>
  <string name="Names/Surname_408">Kitten</string>
  <string name="Names/Surname_409">Tiger</string>
  <string name="Names/Surname_410">Leopard</string>
  <string name="Names/Surname_411">Lion</string>
  <string name="Names/Surname_412">Bullfrog</string>
  <string name="Names/Surname_413">Traitor</string>
  <string name="Names/Surname_414">Hulk</string>
  <string name="Names/Surname_415">Giant</string>
  <string name="Names/Surname_416">Hero</string>
  <string name="Names/Surname_417">Villain</string>
  <string name="Names/Surname_418">Rascal</string>
  <string name="Names/Surname_419">Stud</string>
  <string name="Names/Surname_420">de la Grotte</string>
  <string name="Names/Surname_421">Grotto</string>
  <string name="Names/Surname_422">Strudel</string>
  <string name="Names/Surname_423">Porcoville</string>
  <string name="Names/Surname_424">Blighton</string>
  <string name="Names/Surname_425">Courgette</string>
  <string name="Names/Surname_426">Cucumber</string>
  <string name="Names/Surname_427">Mewling</string>
  <string name="Names/Surname_428">Whimper</string>
  <string name="Names/Surname_429">Asparagus</string>
  <string name="Names/Surname_430">Beetroot</string>
  <string name="Names/Surname_431">Tundra</string>
  <string name="Names/Surname_432">Desert</string>
  <string name="Names/Surname_433">Arreburrow</string>
  <string name="Names/Surname_434">Husk</string>
  <string name="Names/Surname_435">Husky</string>
  <string name="Names/Surname_436">Muffin</string>
  <string name="Names/Surname_437">Banoffee</string>
  <string name="Names/Surname_438">Vacuum</string>
  <string name="Names/Surname_439">Burke</string>
  <string name="Names/Surname_440">Piggott</string>
  <string name="Names/Surname_441">Gunge</string>
  <string name="Names/Surname_442">Slime</string>
  <string name="Names/Surname_443">Goop</string>
  <string name="Names/Surname_444">Buzzkill</string>
  <string name="Names/Surname_445">Spafford</string>
  <string name="Names/Surname_446">Bobbing</string>
  <string name="Names/Surname_447">Pussyfoot</string>
  <string name="Names/Surname_448">Codswallop</string>
  <string name="Names/Surname_449">Chinwag</string>
  <string name="Names/Surname_450">MacGuffin</string>
  <string name="Names/Surname_451">Humbug</string>
  <string name="Names/Surname_452">Beardsley</string>
  <string name="Names/Surname_453">Patio</string>
  <string name="Names/Surname_454">Vibes</string>
  <string name="Names/Surname_455">Pucker</string>
  <string name="Names/Surname_456">Whiz</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_First">Roderick</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_Last">Cushion</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_First">Jasmine \"Jazz\"</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_Last">Odyssey</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_First">Henry</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_Last">Jobsworth</string>
  <string name="Names/Visitor_VIP_Mayor_F_First">Tabitha</string>
  <string name="Names/Visitor_VIP_Mayor_F_Last">Windsock</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_First">Tarquin</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_Last">Foxbridge</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_First">Sally</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_Last">Figblanket</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_First">Augustus</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_Last">Lavender</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_First">Jumbo</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_Last">McNally</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_First">Agatha</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_Last">Sphere</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_First">Sophie</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_Last">Nova</string>
  <string name="Notification/CancelRoom_Message">¿Quieres dejar de editar esta sala?</string>
  <string name="Notification/CancelRoom_Title">Cancelar sala</string>
  <string name="Notification/Challenge_ChallengeText_CS">Recompensas: {[REWARDS]}</string>
  <string name="Notification/Challenge_PenaltyText_CS">Penalizaciones: {[REWARDS]}</string>
  <string name="Notification/DefaultTemplateName_CS">Nueva plantilla</string>
  <string name="Notification/DeleteTemplate_Message_CS">¿Seguro que quieres eliminar esta plantilla de sala?</string>
  <string name="Notification/DeleteTemplate_Title_CS">Eliminar la plantilla</string>
  <string name="Notification/DiagnosisMessage_Message">Hemos enviado a uno de nuestros pacientes, {[NAME]}, a todas las salas de diagnóstico, pero solo estamos {[CERTAINTY]} seguros del diagnóstico.\\n\\nPodemos pedirle que espere hasta que construyamos más salas de diagnóstico, arriesgarnos y darle ya un tratamiento o podemos enviarle a casa. ¿Qué hacemos?</string>
  <string name="Notification/DiagnosisMessage_Message_f">Hemos enviado a una de nuestras pacientes, {[NAME]}, a todas las salas de diagnóstico, pero solo estamos {[CERTAINTY]} seguros del diagnóstico.\\n\\nPodemos pedirle que espere hasta que construyamos más salas de diagnóstico, arriesgarnos y darle ya un tratamiento o podemos enviarle a casa. ¿Qué hacemos?</string>
  <string name="Notification/DiagnosisMessage_Message_m">Hemos enviado a uno de nuestros pacientes, {[NAME]}, a todas las salas de diagnóstico, pero solo estamos {[CERTAINTY]} seguros del diagnóstico.\\n\\nPodemos pedirle que espere hasta que construyamos más salas de diagnóstico, arriesgarnos y darle ya un tratamiento o podemos enviarle a casa. ¿Qué hacemos?</string>
  <string name="Notification/DiagnosisMessage_Title">Conclusión del diagnóstico</string>
  <string name="Notification/FailStateGameOver_Message_CS">Por desgracia, nuestro presupuesto ha llegado a {[GAMEOVER]}.\\nNos avisaron cuando era {[WARNING]} y las cosas empeoraron a partir de ahí...\\n\\nVan a cerrar el hospital.</string>
  <string name="Notification/FailStateGameOver_Title">Notificación de bancarrota</string>
  <string name="Notification/FailStateWarning_Message_CS">Hemos recibido un aviso oficial porque nuestro presupuesto ha llegado a \\n{[WARNING]}.\\n\\nSi nuestro presupuesto llega a {[GAMEOVER]}, cerrarán el hospital.</string>
  <string name="Notification/FailStateWarning_Title">Aviso de bancarrota</string>
  <string name="Notification/NameTemplate_Title_CS">Pon nombre a la nueva plantilla de sala</string>
  <string name="Notification/NewIllnessRoomBuilt_Message">Nuestro equipo médico ha descubierto una nueva enfermedad:\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nEnviaremos de inmediato al paciente a recibir tratamiento en {[ROOM]}.</string>
  <string name="Notification/NewIllness_Message">Nuestro equipo médico ha descubierto una nueva enfermedad:\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nEnviaremos de inmediato al paciente a recibir tratamiento.</string>
  <string name="Notification/NewIllness_Title">Nueva enfermedad descubierta. ¡{[ILLNESS]}!</string>
  <string name="Notification/ObjectiveComplete_Message">¡Bien! ¡Lo has logrado!</string>
  <string name="Notification/ObjectiveComplete_Title">Objetivo cumplido</string>
  <string name="Notification/PatientChallenge_ChallengeText_CS">Desafío:\\n{[OBJECTIVE]}\\n{[ROOM]}\\n{[TIMELIMIT]}\\nRecompensas: {[REWARDS]}</string>
  <string name="Notification/QualificationLearned_CS">{[QUALIFICATION]} aprendido</string>
  <string name="Notification/RefusedToPay_CS">Se ha negado a pagar</string>
  <string name="Notification/RenameTemplate_Title_CS">Renombrar plantilla</string>
  <string name="Notification/ReplaceTemplate_Message_CS">¿Seguro que quieres sobrescribir esta plantilla de sala?</string>
  <string name="Notification/ReplaceTemplate_Title_CS">Sobrescribir la plantilla</string>
  <string name="Notification/ResearchComplete_Message">¡Investigación completada! ¡Muy bien!</string>
  <string name="Notification/ResearchComplete_Title">Investigación completada</string>
  <string name="Notification/Response_Accept">Aceptar</string>
  <string name="Notification/Response_Continue">Continuar</string>
  <string name="Notification/Response_GetPatientToWait">Que espere un poco</string>
  <string name="Notification/Response_No">No</string>
  <string name="Notification/Response_NotNow">Ahora no</string>
  <string name="Notification/Response_OK">Vale</string>
  <string name="Notification/Response_OpenMetaMap">Abrir mapa</string>
  <string name="Notification/Response_Promote">Ascender</string>
  <string name="Notification/Response_Reject">Descartar</string>
  <string name="Notification/Response_ReloadLastSave">Cargar última partida guardada</string>
  <string name="Notification/Response_ReturnToMap">Volver al mapa</string>
  <string name="Notification/Response_SendPatientForTreatment">Enviarle a recibir tratamiento</string>
  <string name="Notification/Response_SendPatientHome">Enviarle a casa</string>
  <string name="Notification/Response_TrainNow">Empezar formación</string>
  <string name="Notification/Response_ViewCredits">Ver créditos</string>
  <string name="Notification/Response_Yes">Sí</string>
  <string name="Notification/RestartLevel_Message">¿Seguro que quieres reiniciar este hospital? Perderás tus progresos actuales y los datos guardados de este nivel se borrarán.</string>
  <string name="Notification/RestartLevel_Title">¿Reiniciar nivel?</string>
  <string name="Notification/SellInvalidItems_Message">¿Quieres vender {[COUNT]} objetos no válidos por {[COST]}?</string>
  <string name="Notification/SellInvalidItems_Title">¿Vender objetos no válidos?</string>
  <string name="Notification/SellRoom_Message_CS">¿Quieres vender esta sala por {[COST]}?</string>
  <string name="Notification/SellRoom_Title_CS">Vender sala</string>
  <string name="Notification/SessionResult_CS">Diagnóstico {[DIAGNOSIS]}\\nFelicidad {[HAPPINESS]}</string>
  <string name="Notification/StaffChallenge_ChallengeText_CS">Desafío:\\n{[OBJECTIVE]}\\n{[TIMELIMIT]}\\nRecompensas: {[REWARDS]}</string>
  <string name="Notification/StaffChallenge_TimeLimitText_CS">Límite de tiempo: {[DAYS]} días</string>
  <string name="Notification/StaffChallenge_TooltipText_CS">Desafío de personal de {[NAME]}</string>
  <string name="Notification/StaffFire_Message_CS">¿Seguro que quieres despedir a {[STAFF]}?</string>
  <string name="Notification/StaffFire_Title_CS">Despedir</string>
  <string name="Notification/StaffHasResigned_CS">¡{[STAFF]} ha dimitido!</string>
  <string name="Notification/StaffPromoted_Message">¡Has ascendido a {[STAFF]} a {[RANK]}!\\n\\nEste cargo mejora la velocidad y la eficacia. El salario ha aumentado de {[SALARY]} a {[NEWSALARY]} al año.</string>
  <string name="Notification/StaffPromoted_Title">Ascenso</string>
  <string name="Notification/StaffPromotion_Benefits_CS">El ascenso de {[RANK]} a {[NEXTRANK]} otorgará:\\n{[BENEFITS]}</string>
  <string name="Notification/StaffPromotion_Message">{[NAME]} ya puede ascender de {[RANK]} a {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_F">{[NAME]} ya puede ascender de {[RANK]} a {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_M">{[NAME]} ya puede ascender de {[RANK]} a {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_PayRise_CS">Si le das un aumento de sueldo, aumentarás su nivel de satisfacción:\\nSueldo actual: {[SALARY]}\\nNuevo sueldo: {[NEWSALARY]}</string>
  <string name="Notification/StaffPromotion_Title">Ascenso</string>
  <string name="Notification/StaffResignationWarning_MessageNote_CS">Nota: hay {[COUNT]} miembros del personal que están muy insatisfechos en este momento.[i2p_One]Nota: hay {[COUNT]} miembro del personal que está muy insatisfecho en este momento.</string>
  <string name="Notification/StaffResignationWarning_Message_CS">¡{[STAFF]} no está a gusto, y está amenazando con dimitir!\\n\\n{[COMPLAINTS]}\\n\\nNos ha dado {[DAYS]} días para mejorar las cosas, de lo contrario, dimitirá.</string>
  <string name="Notification/StaffResignation_Message_CS">Al final, {[STAFF]} ha decidido quedarse.</string>
  <string name="Notification/StaffResignation_Title">Aviso de dimisión</string>
  <string name="Notification/StaffTrainingRequired_AvailableRooms_CS">Salas de formación disponibles: {[COUNT]} Total de salas de formación: {[TOTAL]}</string>
  <string name="Notification/StaffTrainingRequired_CurrentQualifications">Cualificaciones actuales</string>
  <string name="Notification/StaffTrainingRequired_Message">{[NAME]} ha acumulado mucha experiencia en su puesto. Podrá ascender a {[RANK]} cuando amplíe un poco su formación. Un nuevo certificado mejorará sus habilidades.</string>
  <string name="Notification/StaffTrainingRequired_Message_CS">El ascenso de {[RANK]} a {[NEXTRANK]} otorgará:\\n{[BENEFITS]}</string>
  <string name="Notification/StaffTrainingRequired_Message_f">{[NAME]} ha acumulado mucha experiencia en su puesto. Podrá ascender a {[RANK]} cuando amplíe un poco su formación. Un nuevo certificado mejorará sus habilidades.</string>
  <string name="Notification/StaffTrainingRequired_Message_m">{[NAME]} ha acumulado mucha experiencia en su puesto. Podrá ascender a {[RANK]} cuando amplíe un poco su formación. Un nuevo certificado mejorará sus habilidades.</string>
  <string name="Notification/StaffTrainingRequired_NoTrainingRoom_CS">&lt;color=#ffff00&gt;Se requiere una sala de formación para formar empleados.&lt;/color&gt;</string>
  <string name="Notification/StaffTrainingRequired_OtherStaff_CS">Nota: Hay {[COUNT]} empleados que están listos para formarse.[i2p_One]Nota: Hay otro empleado listo para formarse.</string>
  <string name="Notification/StaffTrainingRequired_Title">Formación del personal necesaria</string>
  <string name="Notification/StaffVeryUnhapppyNote_CS">Nota: Hay {0} empleados que no están nada satisfechos en este momento.</string>
  <string name="Notification/TreatmentMessage_CompleteObjectives_CS">Completa más objetivos para desbloquear la sala {[ROOM]}</string>
  <string name="Notification/TreatmentMessage_Decision_CS">¿Qué quieres hacer?</string>
  <string name="Notification/TreatmentMessage_Message">Tenemos un caso de {[ILLNESS]} que necesita tratamiento. Sala necesaria para el tratamiento: {[ROOM]}.</string>
  <string name="Notification/TreatmentMessage_ResearchCost_CS">Su construcción costará {[COST]}.</string>
  <string name="Notification/TreatmentMessage_ResearchNeeded_CS">Debes investigar: {[ROOM]}</string>
  <string name="Notification/TreatmentMessage_Title">Se necesita: {[ROOM]}</string>
  <string name="Notification/TreatmentNewIllness_Message">Nuestro equipo médico ha descubierto una nueva enfermedad:\\n\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nNecesita tratamiento inmediato. Para ofrecérselo, necesitamos una nueva sala: {[ROOM]}.</string>
  <string name="Notification/TreatmentNewIllness_Title">Se necesita: {[ROOM]}</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Text">Usa las listas de personal, pacientes y enfermedades para tener el hospital controlado y dirigir a tus empleados. Encontrarás rápidamente a tus empleados y pacientes y podrás ver dónde están.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Title">Personal, pacientes y enfermedades</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Text">Ve el mundo a través de las Gafas de Director de Hospital de última tecnología. Diseñadas por Bungle Technologies, utilizan sensores ópticos avanzados y un algoritmo patentado de invasión de la privacidad que te permitirá analizar el estado de las personas y objetos que se encuentren en tu campo de visión. Los científicos las han calibrado hasta lograr exprimir todo el potencial de este extraordinario invento, capaz de detectar cosas como las ganas que tiene alguien de ir al baño o de comerse una bolsa de ganchitos. Pura innovación.\\n\\nUsa estos modos de visualización para analizar el ambiente del hospital, el estado de ánimo y las necesidades de tus pacientes y personal, y el nivel de mantenimiento de tus objetos.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Title">Modos de visualización</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Text">En la pestaña de finanzas podrás acceder al resumen de tu negocio y consultar al detalle cada aspecto del hospital. También puedes ajustar los precios y pedir un préstamo si te hace falta dinero.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Title">Finanzas</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Text">Usa la lista de enfermedades para ver qué enfermedades se han encontrado en el hospital.\\n\\nConsulta el índice de curación y los datos de cada enfermedad según los pacientes que han pasado por el hospital. También podrás ver tu efectividad al curar cada enfermedad, que afecta a la reputación general del hospital. Cuanta más reputación tengas curando una enfermedad, más probabilidades hay de que te visiten pacientes que presentan sus síntomas.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Title">Lista de enfermedades</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Text">Aquí puedes ver los préstamos que ofrecen distintas empresas, así como pedirlos y pagarlos. Cada prestamista ofrece una cantidad distinta de dinero, con un pago mensual basado en el plazo de amortización y los intereses. Algunos préstamos solo estarán disponibles cuando el hospital cumpla ciertos criterios.\\n\\nUsa el control deslizante para seleccionar la cantidad que quieres pedir antes de solicitar el crédito. Tras aceptar un préstamo, puedes pagarlo en cualquier momento, siempre y cuando tengas suficiente dinero.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Title">Préstamos</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Text">En el resumen de tu negocio puedes consultar la situación financiera, el personal, los pacientes y el registro de eventos del hospital. También puedes ver los marcadores para comparar tu hospital con los de otras organizaciones, y ver qué premios ha ganado el hospital en años anteriores.\\n\\nAl final de cada año se celebra la gala de entrega de los Premios Hospital, tras la cual podrás ver el resumen anual de tu negocio.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Title">Resumen</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Text">Usa la lista de pacientes para hacer un seguimiento de los pacientes del hospital y consultar sus diagnósticos, tratamientos, salud y estado de ánimo. Localiza rápidamente a personas insatisfechas o enfermas y adelanta su cita.\\n\\nHaz clic en un paciente de la lista para ver dónde está en el hospital. Haz clic en las flechas que hay encima de cada columna para ordenar la lista según ese criterio.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Title">Lista de pacientes</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Text">Ajusta los precios de los diagnósticos, tratamientos y demás servicios del hospital. Al fundar un nuevo hospital, los precios por defecto se ajustan al valor de mercado de su ubicación, de modo que los visitantes estarán dispuestos a pagarlos.\\n\\nSi subes los precios, podrás ganar más dinero, pero tu reputación puede verse perjudicada y los pacientes pueden marcharse enfadados. Si bajas los precios, ganarás menos dinero, pero podrás mejorar tu reputación.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Title">Lista de precios</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Text">Consulta qué empleados están cualificados para llevar a cabo cada tipo de trabajo y decide quién puede encargarse de cada tarea. Por ejemplo, si quieres que solo tus mejores empleados trabajen en una consulta, puedes impedir que el personal menos cualificado lleve a cabo ese trabajo.\\n\\nPor defecto, todos los empleados pueden hacer cualquier trabajo siempre y cuando estén cualificados. Usa los botones para elegir qué trabajos puede hacer cada empleado.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Title">Asignar trabajos</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Text">Consulta el sueldo de tu personal y su nivel de satisfacción salarial. A medida que tus empleados asciendan y reciban formación, esperarán cobrar más. Su satisfacción salarial afectará a su felicidad.\\n\\nLa cara que aparece al lado del sueldo de cada empleado indica su nivel de satisfacción. Para concederle un aumento a alguien, usa el control deslizante que hay debajo de su sueldo y haz clic en el botón Confirmar. Para subir rápidamente el sueldo a todos los empleados que sientan que merecen cobrar más, pulsa el botón Cumplir demandas de salario.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Title">Revisión salarial</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Text">Usa la lista de personal para encontrar rápidamente empleados en función de su trabajo, habilidad y cualificaciones. Consulta lo que está haciendo cada empleado y no pierdas de vista sus niveles de felicidad y energía.\\n\\nHaz clic en un empleado de la lista para ver dónde está. Usa los filtros de trabajo para ver cada tipo de empleado por separado. Haz clic en las flechas que hay encima de cada columna para ordenar la lista según ese criterio.\\n\\nUsa el botón Revisión salarial para ver los sueldos y la satisfacción salarial de cada empleado. Usa el botón Asignar trabajos para controlar qué tareas puede llevar a cabo cada empleado.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Title">Lista de personal</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text">Compite con otras organizaciones sanitarias en diversos desafíos cronometrados. Gana recompensas adicionales y presume de que has derrotado a tus rivales. Enfréntate a organizaciones rivales de Two Point County o reta a los hospitales de tus amigos.\\n\\nCada desafío dura varios meses. Puedes competir al mismo tiempo que tus rivales o en otro momento, y el Comité de Competiciones de Two Point guardará tus resultados. Mientras dure el desafío, recibirás notificaciones acerca del progreso de cada participante.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text_Epic">Compite con otras organizaciones sanitarias en diversos desafíos cronometrados. Gana recompensas adicionales y presume de que has derrotado a tus rivales. Enfréntate a organizaciones rivales de Two Point County o reta a los hospitales de tus amigos.\\n\\nCada desafío dura varios meses. Puedes competir al mismo tiempo que tus rivales o en otro momento, y el Comité de Competiciones de Two Point guardará tus resultados. Mientras dure el desafío, recibirás notificaciones acerca del progreso de cada participante.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Title">Desafíos entre organizaciones</string>
  <string name="Notification/Tutorial_Temperature_Text">Algunas partes de Two Point County son muy frías, otras, demasiado cálidas. Debemos asegurarnos de que la gente esté a gusto y no pase ni mucho frío ni mucho calor. Si la gente pasa demasiado frío o demasiado calor, puede molestarse y acabar por irse.\\n\\nEn sitios fríos, coloca radiadores por el hospital. En sitios cálidos, necesitaremos aire acondicionado. Usa el modo de visualización de temperatura para identificar las zonas frías y cálidas del hospital.\\n\\nHaz que todo el hospital mantenga una temperatura agradable para optimizar nuestro índice de confort térmico.</string>
  <string name="Notification/Tutorial_Temperature_Title">Temperatura</string>
  <string name="Notification/UnlockSilverItem_Message">¿Quieres desbloquear {[ITEM]} por {[SILVER]}?\\nTienes {[BALANCE]}.\\nCada unidad costará {[COST]} para ponerla en el hospital.</string>
  <string name="Notification/UnlockSilverItem_Title">Desbloquear objeto</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Message">¿Quieres desbloquear {[ITEM]} por {[SILVER]}?\\nTienes {[BALANCE]}.</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Title">Desbloquear personalización de empleados</string>
  <string name="Online/CompleteAdvisorMessage_CS">Hemos completado: {0}. Nuestra puntuación es de {1}. Estamos en el puesto {2}.\\nNos han otorgado: {3}</string>
  <string name="Online/Completed_CS">COMPLETADO</string>
  <string name="Online/DayCountdown_CS">{0} / {1} días[i2p_One]{0} / {1} día</string>
  <string name="Online/EventLog_ChallengeStatus_CS">ha terminado el desafío</string>
  <string name="Online/EventLog_CuredPatientIneffective_CS">no ha logrado curar a un paciente</string>
  <string name="Online/EventLog_CuredPatientIneffective_Specific_CS">no ha logrado curar a un paciente con &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_CuredPatient_CS">ha curado a un paciente</string>
  <string name="Online/EventLog_CuredPatient_Specific_CS">ha curado a un paciente con &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_Day_CS">Día {0}:</string>
  <string name="Online/EventLog_LoanTaken_CS">ha pedido un préstamo</string>
  <string name="Online/EventLog_LoanTaken_Specific_CS">ha pedido un préstamo de &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_NoEvent_CS">Aún no hay eventos registrados...</string>
  <string name="Online/EventLog_PatientDiagnosed_CS">ha diagnosticado a un paciente</string>
  <string name="Online/EventLog_PatientDiagnosed_Specific_CS">ha diagnosticado a un paciente (&lt;b&gt;{0}&lt;/b&gt;)</string>
  <string name="Online/EventLog_PatientDied_CS">ha matado a un paciente</string>
  <string name="Online/EventLog_PatientRageQuit_CS">ha tenido a un paciente que se ha largado antes de tiempo</string>
  <string name="Online/EventLog_PatientSentHome_CS">ha enviado a un paciente a casa</string>
  <string name="Online/EventLog_PlotBought_CS">ha comprado un terreno nuevo</string>
  <string name="Online/EventLog_RoomBuilt_CS">ha construido una sala nueva</string>
  <string name="Online/EventLog_RoomBuilt_Specific_CS">ha construido: &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffFired_CS">ha despedido a un empleado</string>
  <string name="Online/EventLog_StaffFired_Specific_CS">ha despedido a un &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffHired_CS">ha contratado a un nuevo empleado</string>
  <string name="Online/EventLog_StaffHired_Specific_CS">ha contratado a un &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffPromoted_CS">ha ascendido a un empleado</string>
  <string name="Online/EventLog_StaffPromoted_Specific_CS">ha ascendido a un &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/OnlineChallenges">Desafíos online</string>
  <string name="Online/OnlineFriendChallengedAndBeat_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; te ha desafiado y ha superado tu puntuación.</string>
  <string name="Online/OnlineFriendChallengedAndDidntBeat_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; te ha desafiado y no ha superado tu puntuación.</string>
  <string name="Online/OnlineFriendChallengedYou_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; te ha desafiado.</string>
  <string name="Online/OnlineFriendDrewWithYourScore_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; te ha desafiado y ha igualado tu puntuación.</string>
  <string name="Online/OnlineFriendFinishedTheChallenged_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; ha terminado el desafío.</string>
  <string name="Online/OnlineFriendStartedTheChallenged_CS">&lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; ha comenzado el desafío.</string>
  <string name="Online/OrdinalNumber_Eigth_Big_CS">&lt;size=350%&gt;8&lt;/size&gt;º</string>
  <string name="Online/OrdinalNumber_Eigth_CS">8º</string>
  <string name="Online/OrdinalNumber_Fifth_Big_CS">&lt;size=350%&gt;5&lt;/size&gt;º</string>
  <string name="Online/OrdinalNumber_Fifth_CS">5º</string>
  <string name="Online/OrdinalNumber_First_Big_CS">&lt;size=350%&gt;1&lt;/size&gt;º</string>
  <string name="Online/OrdinalNumber_First_CS">1º</string>
  <string name="Online/OrdinalNumber_Fourth_Big_CS">&lt;size=350%&gt;4&lt;/size&gt;º</string>
  <string name="Online/OrdinalNumber_Fourth_CS">4º</string>
  <string name="Online/OrdinalNumber_Second_Big_CS">&lt;size=350%&gt;2&lt;/size&gt;º</string>
  <string name="Online/OrdinalNumber_Second_CS">2º</string>
  <string name="Online/OrdinalNumber_Seventh_Big_CS">&lt;size=350%&gt;7&lt;/size&gt;º</string>
  <string name="Online/OrdinalNumber_Seventh_CS">7º</string>
  <string name="Online/OrdinalNumber_Sixth_Big_CS">&lt;size=350%&gt;6&lt;/size&gt;º</string>
  <string name="Online/OrdinalNumber_Sixth_CS">6º</string>
  <string name="Online/OrdinalNumber_Third_Big_CS">&lt;size=350%&gt;3&lt;/size&gt;º</string>
  <string name="Online/OrdinalNumber_Third_CS">3º</string>
  <string name="Online/ScreenshotTooltip_CS">Envía un pantallazo a los rivales\\n&lt;size=80%&gt;Imágenes restantes: {0}&lt;/size&gt;</string>
  <string name="Online/Status_OfflineReason_CantFindSteam_CS">No se ha encontrado el servicio en línea.\\n</string>
  <string name="Online/Status_OfflineReason_NoNetwork_CS">Sin conexión...</string>
  <string name="Online/Status_Offline_CS">DESCONECTADO</string>
  <string name="Online/Status_Online_CS">CONECTADO</string>
  <string name="Online/ZoomTooltip">Acercar/alejar vista</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Description">Llegan objetos de SEGA a Two Point Hospital...\\n\\n¡Te damos la bienvenida a nuestro gratuito fin de semana de puertas abiertas! ¡Si acabas de llegar, te damos la bienvenida a Two Point Hospital! No te pierdas los objetos especiales de \"Total War\", Amplitude Studios, Sports Interactive y \"Half-Life\" que aparecen en el juego. ¡Haz clic para obtener más información en nuestro sitio web!</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Title">Puedes jugar gratis, pero solo este fin de semana.</string>
  <string name="Patient/DeathRecord/HealthDepleted_CS">Salud agotada</string>
  <string name="Patient/DeathRecord/TreatmentFailed_CS">Tratamiento de {[ILLNESS]} fallido</string>
  <string name="Patient/DeathRecord/Undefined_CS">Muerte misteriosa</string>
  <string name="Patient/Status_Cured_CS">¡Se ha curado!</string>
  <string name="Patient/Status_DiagnosisRoomRequired_CS">¡Necesita otro diagnóstico!</string>
  <string name="Patient/Status_Dying_Health_CS">¡Se muere! (Salud agotada)</string>
  <string name="Patient/Status_Dying_Treatment_CS">¡Se muere! (Tratamiento fallido)</string>
  <string name="Patient/Status_FurtherDiagnosisRequired_CS">Necesita un nuevo diagnóstico</string>
  <string name="Patient/Status_GoingToReception_CS">Va a recepción</string>
  <string name="Patient/Status_GoingToRoom_CS">Cita: {[ROOM]}</string>
  <string name="Patient/Status_RageQuitting_CS">¡Se larga!</string>
  <string name="Patient/Status_TreatmentIneffective_CS">Tratamiento ineficaz</string>
  <string name="Patient/Status_TreatmentRoomRequired_CS">¡Se necesita {[ROOM]}!</string>
  <string name="Patient/Status_WaitingForReceptionist_CS">Esperando recepcionista</string>
  <string name="Qualification/Assistant_Admin_1_Description">Habilidad en recepción mejorada</string>
  <string name="Qualification/Assistant_Admin_1_Name">Introducción a Administración</string>
  <string name="Qualification/Assistant_Catering_1_Description">Habilidad en cafeterías y restaurantes mejorada</string>
  <string name="Qualification/Assistant_Catering_1_Name">Introducción a Catering</string>
  <string name="Qualification/Assistant_Marketing_1_Description">Permite a un auxiliar trabajar en marketing</string>
  <string name="Qualification/Assistant_Marketing_1_Name">Marketing</string>
  <string name="Qualification/Assistant_Marketing_2_Description">Habilidades de marketing mejoradas</string>
  <string name="Qualification/Assistant_Marketing_2_Name">Marketing II</string>
  <string name="Qualification/Assistant_Marketing_3_Description">Habilidades de marketing avanzadas</string>
  <string name="Qualification/Assistant_Marketing_3_Name">Marketing III</string>
  <string name="Qualification/Assistant_Marketing_4_Description">Habilidades de marketing de élite</string>
  <string name="Qualification/Assistant_Marketing_4_Name">Marketing IV</string>
  <string name="Qualification/Assistant_Marketing_5 Description">Habilidades de marketing de talla mundial</string>
  <string name="Qualification/Assistant_Marketing_5_Name">Marketing V</string>
  <string name="Qualification/Assistant_Retail_1_Description">Habilidad en tiendas aumentada</string>
  <string name="Qualification/Assistant_Retail_1_Name">Introducción a Ventas</string>
  <string name="Qualification/Assistant_Service_1_Description">Habilidades de recepción y ventas aumentadas</string>
  <string name="Qualification/Assistant_Service_1_Name">Atención al cliente</string>
  <string name="Qualification/Assistant_Service_2_Description">Habilidades de recepción y ventas mejoradas</string>
  <string name="Qualification/Assistant_Service_2_Name">Atención al cliente II</string>
  <string name="Qualification/Assistant_Service_3_Description">Habilidades de recepción y ventas avanzadas</string>
  <string name="Qualification/Assistant_Service_3_Name">Atención al cliente III</string>
  <string name="Qualification/Assistant_Service_4_Description">Habilidades de recepción y ventas de élite</string>
  <string name="Qualification/Assistant_Service_4_Name">Atención al cliente IV</string>
  <string name="Qualification/Assistant_Service_5_Description">Habilidades de recepción y ventas de talla mundial</string>
  <string name="Qualification/Assistant_Service_5_Name">Atención al cliente V</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Description">Permite a un auxiliar trabajar en datación sincronizada.</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Name">Temporización</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Description">Habilidades de temporización mejoradas.</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Name">Temporización II</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Description">Habilidades de temporización avanzadas.</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Name">Temporización III</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Description">Habilidades de temporización de élite.</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Name">Temporización IV</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Description">Las habilidades de temporización más avanzadas de todos los tiempos.</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Name">Temporización V</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Description">Permite a un médico o enfermero conducir una ambulancia</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Name">Conducción</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Description">Habilidades de conducción mejoradas</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Name">Conducción II</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Description">Habilidades de conducción avanzadas</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Name">Conducción III</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Description">Habilidades de conducción de élite</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Name">Conducción IV</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Description">Habilidades de conducción de talla mundial</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Name">Conducción V</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Description">Permite a un médico o enfermero pilotar una ambulancia aérea</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Name">Vuelo</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Description">Habilidades de vuelo mejoradas</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Name">Vuelo II</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Description">Habilidades de vuelo avanzadas</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Name">Vuelo III</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Description">Habilidades de vuelo de élite</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Name">Vuelo IV</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Description">Habilidades de vuelo de talla mundial</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Name">Vuelo V</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Description">Permite a un bedel poner a punto las ambulancias</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Name">Mecánica de vehículos</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Description">Habilidades de mecánica de vehículos mejoradas</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Name">Mecánica de vehículos II</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Description">Habilidades de mecánica de vehículos avanzadas</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Name">Mecánica de vehículos III</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Description">Habilidades de mecánica de vehículos de élite</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Name">Mecánica de vehículos IV</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Description">Habilidades de mecánica de vehículos de talla mundial</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Name">Mecánica de vehículos V</string>
  <string name="Qualification/Doctor_Diagnosis_1_Description">Habilidades de diagnóstico aumentadas</string>
  <string name="Qualification/Doctor_Diagnosis_1_Name">Diagnóstico</string>
  <string name="Qualification/Doctor_Diagnosis_2_Description">Habilidades de diagnóstico mejoradas</string>
  <string name="Qualification/Doctor_Diagnosis_2_Name">Diagnóstico II</string>
  <string name="Qualification/Doctor_Diagnosis_3_Description">Habilidades de diagnóstico avanzadas</string>
  <string name="Qualification/Doctor_Diagnosis_3_Name">Diagnóstico III</string>
  <string name="Qualification/Doctor_Diagnosis_4_Description">Habilidades de diagnóstico de élite</string>
  <string name="Qualification/Doctor_Diagnosis_4_Name">Diagnóstico IV</string>
  <string name="Qualification/Doctor_Diagnosis_5_Description">Habilidades de diagnóstico de talla mundial</string>
  <string name="Qualification/Doctor_Diagnosis_5_Name">Diagnóstico V</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Description">Habilidades de diagnóstico médico aumentadas</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Name">Medicina general</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Description">Habilidades de diagnóstico médico mejoradas</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Name">Medicina general II</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Description">Habilidades de diagnóstico médico avanzadas</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Name">Medicina general III</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Description">Habilidades de diagnóstico médico de élite</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Name">Medicina general IV</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Description">Habilidades de diagnóstico médico de talla mundial</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Name">Medicina general V</string>
  <string name="Qualification/Doctor_Genetics_1_Description">Permite a un médico trabajar en un laboratorio de ADN.</string>
  <string name="Qualification/Doctor_Genetics_1_Name">Genética</string>
  <string name="Qualification/Doctor_Psychiatry_1_Description">Permite a un médico trabajar en psiquiatría</string>
  <string name="Qualification/Doctor_Psychiatry_1_Name">Psiquiatría</string>
  <string name="Qualification/Doctor_Psychiatry_2_Description">Habilidades de psiquiatría mejoradas</string>
  <string name="Qualification/Doctor_Psychiatry_2_Name">Psiquiatría II</string>
  <string name="Qualification/Doctor_Psychiatry_3_Description">Habilidades de psiquiatría avanzadas</string>
  <string name="Qualification/Doctor_Psychiatry_3_Name">Psiquiatría III</string>
  <string name="Qualification/Doctor_Psychiatry_4_Description">Habilidades de psiquiatría de élite</string>
  <string name="Qualification/Doctor_Psychiatry_4_Name">Psiquiatría IV</string>
  <string name="Qualification/Doctor_Psychiatry_5_Description">Habilidades de psiquiatría de talla mundial</string>
  <string name="Qualification/Doctor_Psychiatry_5_Name">Psiquiatría V</string>
  <string name="Qualification/Doctor_Radiology_1_Description">Permite a un médico trabajar en el megaescáner</string>
  <string name="Qualification/Doctor_Radiology_1_Name">Radiología</string>
  <string name="Qualification/Doctor_Research_1_Description">Permite a un médico trabajar en investigación</string>
  <string name="Qualification/Doctor_Research_1_Name">Investigación</string>
  <string name="Qualification/Doctor_Research_2_Description">Habilidades de investigación mejoradas</string>
  <string name="Qualification/Doctor_Research_2_Name">Investigación II</string>
  <string name="Qualification/Doctor_Research_3_Description">Habilidades de investigación avanzadas</string>
  <string name="Qualification/Doctor_Research_3_Name">Investigación III</string>
  <string name="Qualification/Doctor_Research_4_Description">Habilidades de investigación de élite</string>
  <string name="Qualification/Doctor_Research_4_Name">Investigación IV</string>
  <string name="Qualification/Doctor_Research_5_Description">Habilidades de investigación de talla mundial</string>
  <string name="Qualification/Doctor_Research_5_Name">Investigación V</string>
  <string name="Qualification/Doctor_Surgery_1_Description">Permite a un médico trabajar en cirugía</string>
  <string name="Qualification/Doctor_Surgery_1_Name">Cirugía</string>
  <string name="Qualification/Doctor_Surgery_2_Description">Habilidades de cirugía mejoradas</string>
  <string name="Qualification/Doctor_Surgery_2_Name">Cirugía II</string>
  <string name="Qualification/Doctor_Surgery_3_Description">Habilidades de cirugía avanzadas</string>
  <string name="Qualification/Doctor_Surgery_3_Name">Cirugía III</string>
  <string name="Qualification/Doctor_Surgery_4_Description">Habilidades de cirugía de élite</string>
  <string name="Qualification/Doctor_Surgery_4_Name">Cirugía IV</string>
  <string name="Qualification/Doctor_Surgery_5_Description">Habilidades de cirugía de talla mundial</string>
  <string name="Qualification/Doctor_Surgery_5_Name">Cirugía V</string>
  <string name="Qualification/Doctor_Treatment_1_Description">Habilidades de tratamiento aumentadas</string>
  <string name="Qualification/Doctor_Treatment_1_Name">Tratamiento</string>
  <string name="Qualification/Doctor_Treatment_2_Description">Habilidades de tratamiento mejoradas</string>
  <string name="Qualification/Doctor_Treatment_2_Name">Tratamiento II</string>
  <string name="Qualification/Doctor_Treatment_3_Description">Habilidades de tratamiento avanzadas</string>
  <string name="Qualification/Doctor_Treatment_3_Name">Tratamiento III</string>
  <string name="Qualification/Doctor_Treatment_4_Description">Habilidades de tratamiento de élite</string>
  <string name="Qualification/Doctor_Treatment_4_Name">Tratamiento IV</string>
  <string name="Qualification/Doctor_Treatment_5_Description">Habilidades de tratamiento de talla mundial</string>
  <string name="Qualification/Doctor_Treatment_5_Name">Tratamiento V</string>
  <string name="Qualification/General_Energy_1_Description">La energía disminuye a menor velocidad. Trabaja más tiempo antes de necesitar un descanso.</string>
  <string name="Qualification/General_Energy_1_Name">Mayor resistencia</string>
  <string name="Qualification/General_Happiness_1_Description">Felicidad aumentada.</string>
  <string name="Qualification/General_Happiness_1_Name">Inteligencia emocional</string>
  <string name="Qualification/General_HygieneMasterclass_1_Description">Vive una vida más sana</string>
  <string name="Qualification/General_HygieneMasterclass_1_Name">Clase magistral de higiene</string>
  <string name="Qualification/General_Leadership_1_Description">Inspira y motiva al resto del personal</string>
  <string name="Qualification/General_Leadership_1_Name">Liderazgo</string>
  <string name="Qualification/General_PatientHappiness_1_Description">Aumenta la felicidad de los pacientes cuando tratas con ellos.</string>
  <string name="Qualification/General_PatientHappiness_1_Name">Trato con los pacientes</string>
  <string name="Qualification/General_Speed_1_Description">Velocidad y eficiencia aumentadas.</string>
  <string name="Qualification/General_Speed_1_Name">Motivación</string>
  <string name="Qualification/General_Training_1_Description">Aumentadas la velocidad de aprendizaje y enseñanza en una sala de formación.</string>
  <string name="Qualification/General_Training_1_Name">Clase magistral de formación</string>
  <string name="Qualification/Janitor_Cleaning_1_Description">Aumenta la habilidad de limpiar y barrer basura.</string>
  <string name="Qualification/Janitor_Cleaning_1_Name">Introducción a Limpieza</string>
  <string name="Qualification/Janitor_FireSafety_1_Description">Intenta llevar un extintor a todas partes</string>
  <string name="Qualification/Janitor_FireSafety_1_Name">Seguridad antiincendios</string>
  <string name="Qualification/Janitor_Gardening_1_Description">Aumenta la habilidad de mantenimiento con plantas</string>
  <string name="Qualification/Janitor_Gardening_1_Name">Introducción a la Horticultura</string>
  <string name="Qualification/Janitor_GhostCapture_1_Description">Permite a un bedel detectar y cazar fantasmas. Esto puede ayudar con la investigación y nos permite reunir pacientes con sus seres queridos en un tarrito.</string>
  <string name="Qualification/Janitor_GhostCapture_1_Name">Caza de fantasmas</string>
  <string name="Qualification/Janitor_Maintenance_1_Description">Habilidades de reparación y mantenimiento aumentadas</string>
  <string name="Qualification/Janitor_Maintenance_1_Name">Mantenimiento</string>
  <string name="Qualification/Janitor_Maintenance_2_Description">Habilidades de reparación y mantenimiento mejoradas</string>
  <string name="Qualification/Janitor_Maintenance_2_Name">Mantenimiento II</string>
  <string name="Qualification/Janitor_Maintenance_3_Description">Habilidades de reparación y mantenimiento avanzadas</string>
  <string name="Qualification/Janitor_Maintenance_3_Name">Mantenimiento III</string>
  <string name="Qualification/Janitor_Maintenance_4_Description">Habilidades de reparación y mantenimiento de élite</string>
  <string name="Qualification/Janitor_Maintenance_4_Name">Mantenimiento IV</string>
  <string name="Qualification/Janitor_Maintenance_5_Description">Habilidades de reparación y mantenimiento de talla mundial</string>
  <string name="Qualification/Janitor_Maintenance_5_Name">Mantenimiento V</string>
  <string name="Qualification/Janitor_Mechanics_1_Description">Permite a un bedel mejorar máquinas</string>
  <string name="Qualification/Janitor_Mechanics_1_Name">Mecánica</string>
  <string name="Qualification/Janitor_Mechanics_2_Description">Habilidades de mejora mejoradas</string>
  <string name="Qualification/Janitor_Mechanics_2_Name">Mecánica II</string>
  <string name="Qualification/Janitor_Mechanics_3_Description">Habilidades de mejora avanzadas</string>
  <string name="Qualification/Janitor_Mechanics_3_Name">Mecánica III</string>
  <string name="Qualification/Janitor_Mechanics_4_Description">Habilidades de mejora de élite</string>
  <string name="Qualification/Janitor_Mechanics_4_Name">Mecánica IV</string>
  <string name="Qualification/Janitor_Mechanics_5_Description">Habilidades de mejora de talla mundial</string>
  <string name="Qualification/Janitor_Mechanics_5_Name">Mecánica V</string>
  <string name="Qualification/Janitor_Refuse_1_Description">Aumenta la habilidad de mantenimiento de papeleras</string>
  <string name="Qualification/Janitor_Refuse_1_Name">Introducción a la Recolección de basura</string>
  <string name="Qualification/Janitor_Toilets_1_Description">Aumenta la habilidad de mantenimiento de retretes</string>
  <string name="Qualification/Janitor_Toilets_1_Name">Introducción a la Fontanería</string>
  <string name="Qualification/Janitor_VendingMachines_1_Description">Aumenta la habilidad de mantenimiento de máquinas expendedoras</string>
  <string name="Qualification/Janitor_VendingMachines_1_Name">Mantenimiento de máquinas expendedoras</string>
  <string name="Qualification/Nurse_Diagnosis_1_Description">Habilidades de diagnóstico aumentadas</string>
  <string name="Qualification/Nurse_Diagnosis_1_Name">Diagnóstico nivel 1</string>
  <string name="Qualification/Nurse_FractureWard_1_Description">Tratamiento en sala de traumatología aumentado</string>
  <string name="Qualification/Nurse_FractureWard_1_Name">Traumatología</string>
  <string name="Qualification/Nurse_FractureWard_2_Description">Tratamiento en sala de traumatología mejorado</string>
  <string name="Qualification/Nurse_FractureWard_2_Name">Traumatología II</string>
  <string name="Qualification/Nurse_FractureWard_3_Description">Tratamiento en sala de traumatología avanzado</string>
  <string name="Qualification/Nurse_FractureWard_3_Name">Traumatología III</string>
  <string name="Qualification/Nurse_FractureWard_4_Description">Tratamiento en sala de traumatología de élite</string>
  <string name="Qualification/Nurse_FractureWard_4_Name">Traumatología IV</string>
  <string name="Qualification/Nurse_FractureWard_5_Description">Tratamiento en sala de traumatología de primera clase</string>
  <string name="Qualification/Nurse_FractureWard_5_Name">Traumatología V</string>
  <string name="Qualification/Nurse_Injections_1_Description">Habilidades de inyecciones aumentadas</string>
  <string name="Qualification/Nurse_Injections_1_Name">Administración de inyecciones</string>
  <string name="Qualification/Nurse_Pharmacy_1_Description">Habilidades de farmacia aumentadas</string>
  <string name="Qualification/Nurse_Pharmacy_1_Name">Gestión de la farmacia</string>
  <string name="Qualification/Nurse_Treatment_1_Description">Habilidad de tratamiento aumentada</string>
  <string name="Qualification/Nurse_Treatment_1_Name">Introducción a la administración de tratamientos</string>
  <string name="Qualification/Nurse_WardManagement_1_Description">Habilidades de gestión de enfermería aumentadas</string>
  <string name="Qualification/Nurse_WardManagement_1_Name">Gestión de enfermería</string>
  <string name="Qualification/Nurse_WardManagement_2_Description">Habilidades de gestión de enfermería mejoradas</string>
  <string name="Qualification/Nurse_WardManagement_2_Name">Gestión de enfermería II</string>
  <string name="Qualification/Nurse_WardManagement_3_Description">Habilidades de gestión de enfermería avanzadas</string>
  <string name="Qualification/Nurse_WardManagement_3_Name">Gestión de enfermería III</string>
  <string name="Qualification/Nurse_WardManagement_4_Description">Habilidades de gestión de enfermería de élite</string>
  <string name="Qualification/Nurse_WardManagement_4_Name">Gestión de enfermería IV</string>
  <string name="Qualification/Nurse_WardManagement_5_Description">Habilidades de gestión de enfermería de talla mundial</string>
  <string name="Qualification/Nurse_WardManagement_5_Name">Gestión de enfermería V</string>
  <string name="Qualification/RoboJanitor_LitterBin_Description">Programado para limpiar basura y vaciar las papeleras.</string>
  <string name="Qualification/RoboJanitor_LitterBin_Name">Impoluto</string>
  <string name="Qualification/RoboJanitor_Maintenance_Description">Programado para mantener las máquinas.</string>
  <string name="Qualification/RoboJanitor_Maintenance_Name">Reparamigo</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Description">Programado para regar las plantas y capturar fantasmas.</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Name">Vida y muerte</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Description">Programado para reponer las máquinas expendedoras y mantener los aseos.</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Name">Dentro y fuera</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Description">Programado para mejorar las máquinas y apagar incendios.</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Name">Construye y repara</string>
  <string name="Research/8BitMachineLevel1_CompleteMessage">¡Buenas noticias! Hemos desarrollado un extra para el remasterizador que debería mejorar el éxito de los tratamientos.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/8BitMachineLevel1_Description">Investiga formas de mejorar nuestro equipo para tratar mejor a los pacientes de 8 bits.</string>
  <string name="Research/8BitMachineLevel1_Name">Mejora: laboratorio de resolución</string>
  <string name="Research/8BitMachineLevel2_CompleteMessage">¡Conseguido! Nuestros nuevos diseños han llevado el tratamiento contra los 8 bits a un nivel que ya no se puede superar. Así que no nos pidas que lo volvamos a hacer.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/8BitMachineLevel2_Description">Sospechamos que podemos desarrollar nuestro tratamiento en la clínica de resolución un poco más. Avísanos si quieres que nos pongamos a ello.</string>
  <string name="Research/8BitMachineLevel2_Name">Mejora avanzada: laboratorio de resolución</string>
  <string name="Research/8BitRoom_CompleteMessage">Hemos inventado un remasterizador para curar a los pacientes de 8 bits.</string>
  <string name="Research/8BitRoom_Description">Los cerebritos de la sede central creen que es posible aumentar la resolución de una persona. ¡Vale la pena investigarlo!</string>
  <string name="Research/8BitRoom_Name">Laboratorio de resolución</string>
  <string name="Research/AnimalMagnetismMachineLevel1_CompleteMessage">Hemos desarrollado una máquina para tratar el magnetismo animal.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Description">Analiza un método para tratar mejor el magnetismo animal.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Name">Mejora: control de plagas</string>
  <string name="Research/AnimalMagnetismMachineLevel2_CompleteDescription">Hemos desarrollado el tratamiento de magnetismo animal más avanzado. Nuestra primera máquina no tenía ni punto de comparación con esta.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Description">Creemos que hemos investigado todo lo que se puede investigar del magnetismo animal.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Name">Mejora avanzada: control de plagas</string>
  <string name="Research/AnimalMagnetismRoom_CompleteMessage">Hemos inventado una nueva máquina para tratar el magnetismo animal.</string>
  <string name="Research/AnimalMagnetismRoom_Description">Diseña una máquina para eliminar los animalejos que se enganchan a la gente.</string>
  <string name="Research/AnimalMagnetismRoom_Name">Control de plagas</string>
  <string name="Research/AstroMachineLevel1_CompleteMessage">¡Lo hemos logrado! Los extraterrestres tratados ahora pasan incluso más desapercibidos que antes. Ah, y sobreviven al tratamiento con más frecuencia que antes, que siempre viene bien.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/AstroMachineLevel1_Description">Intenta mejorar nuestros métodos para que los extraterrestres pasen desapercibidos.</string>
  <string name="Research/AstroMachineLevel1_Name">Mejora: personificación</string>
  <string name="Research/AstroMachineLevel2_CompleteMessage">¡Qué buenas noticias! Se ha perfeccionado el proceso. Consiste sobre todo en un borrón de seguridad de excepcional engaño médico.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/AstroMachineLevel2_Description">Prueba más mejoras que podamos integrar en el estratoscopio.</string>
  <string name="Research/AstroMachineLevel2_Name">Mejora avanzada: personificación</string>
  <string name="Research/CapturedGhost_CS">{[NAME]} capturado</string>
  <string name="Research/CapturedGhost_ResearchPoints_CS">+{[POINTS]} puntos de investigación</string>
  <string name="Research/CardboardMachineLevel1_CompleteMessage">¡Lo hemos conseguido! Hemos desarrollado una modificación para fortalecer la unidad de trituración. Los pacientes pueden ser despedazados con facilidad, así que ahora el tratamiento debería ir mucho mejor.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/CardboardMachineLevel1_Description">Investiga cómo prevenir ese atasco raro que pasa a veces.</string>
  <string name="Research/CardboardMachineLevel1_Name">Mejora: revoluminizadora</string>
  <string name="Research/CardboardMachineLevel2_CompleteMessage">Usando una selección mucho más intrincada de cola y cartulina, hemos desarrollado el tratamiento para el acartonamiento más avanzado que nunca nadie se molestará en desarrollar.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/CardboardMachineLevel2_Description">Intenta que la selección de materiales de manualidades de la máquina sea más sofisticada.</string>
  <string name="Research/CardboardMachineLevel2_Name">Mejora avanzada: revoluminizadora</string>
  <string name="Research/ChromatherapyMachineLevel1_CompleteMessage">Nuestra investigación ha mostrado las mejoras que se pueden realizar en la máquina de cromoterapia.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/ChromatherapyMachineLevel1_Description">Investiga métodos para mejorar el tratamiento de insuficiencia colórica.</string>
  <string name="Research/ChromatherapyMachineLevel1_Name">Mejora: cromoterapia</string>
  <string name="Research/ChromatherapyMachineLevel2_CompleteMessage">Hemos descubierto un método para mejorar tremendamente nuestros diseños para la cromoterapia. Poca broma.\\n\\nHas desbloqueado una mejora que puede aplicar un bedel con conocimientos de mecánica.</string>
  <string name="Research/ChromatherapyMachineLevel2_Description">Pule las últimas imperfecciones de nuestro tratamiento de insuficiencia colórica.</string>
  <string name="Research/ChromatherapyMachineLevel2_Name">Mejora avanzada: cromoterapia</string>
  <string name="Research/ChromatherapyRoom_CompleteMessage">¡Nuestros cerebritos han diseñado una máquina de cromoterapia! Úsala para tratar la insuficiencia colórica.</string>
  <string name="Research/ChromatherapyRoom_Description">Diseña una máquina para tratar la insuficiencia colórica.</string>
  <string name="Research/ChromatherapyRoom_Name">Cromoterapia</string>
  <string name="Research/ClownMachineLevel1_CompleteMessage">¡Hemos descubierto mejoras que se pueden realizar en el equipo de tratamiento para payasos!\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/ClownMachineLevel1_Description">Investiga nuevos métodos para mejorar nuestro proceso de rehabilitación de payasos.</string>
  <string name="Research/ClownMachineLevel1_Name">Mejora: clínica para payasos</string>
  <string name="Research/ClownMachineLevel2_CompleteMessage">¡Con unos cuantos retoques, podremos crear un equipo que quite la tontería con mucha más eficacia!\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/ClownMachineLevel2_Description">Investiga métodos para rehabilitar mejor a los payasos.</string>
  <string name="Research/ClownMachineLevel2_Name">Mejora avanzada: clínica para payasos</string>
  <string name="Research/ClownRoom_CompleteMessage">Nuestros investigadores han diseñado una máquina nueva que cura a los pacientes que han contraído una infección payasitaria.</string>
  <string name="Research/ClownRoom_Description">Diseña una máquina para curar a los pacientes que han contraído una infección payasitaria.</string>
  <string name="Research/ClownRoom_Name">Clínica para payasos</string>
  <string name="Research/CubismMachineLevel1_CompleteMessage">Hemos desarrollado una máquina con más prestaciones para tratar todos los matices de la enfermedad del paciente. \\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/CubismMachineLevel1_Description">Nuestros investigadores sospechan que es posible crear un método para tratar mejor a los pacientes identificando y respondiendo a la relación básica de artistas responsables de su enfermedad.</string>
  <string name="Research/CubismMachineLevel1_Name">Mejora: sala de recorvación</string>
  <string name="Research/CubismMachineLevel2_CompleteDescription">Nuestra flamante máquina identifica la obra de arte que inspiró la obra de arte que ha provocado la enfermedad. Esto debería facilitar en gran medida el proceso de recorvación. A ver si ahora el arte se pone igual de chulito.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/CubismMachineLevel2_Description">Nuestros investigadores creen que con algunas mejoras nuestro tratamiento puede paliar la enfermedad con resultados impresionistas.</string>
  <string name="Research/CubismMachineLevel2_Name">Mejora avanzada: sala de recorvación</string>
  <string name="Research/CubismRoom_CompleteMessage">Nuestros investigadores han diseñado la unidad de recorvación, ideal para desmontar y recomponer a los pacientes con cubismo.</string>
  <string name="Research/CubismRoom_Description">Diseña una máquina para recomponer a los pacientes que sufren cubismo.</string>
  <string name="Research/CubismRoom_Name">Sala de recorvación</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_CompleteMessage">Buenas noticias. Nuestros investigadores han descubierto una mejora que ayudará a los pacientes a rechazar su identidad canina.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Description">Intenta mejorar la maquinaria que usamos para tratar el humor de perros.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Name">Mejora: perrera</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_CompleteMessage">Hemos diseñado una nueva mejora que, al aplicarla, nos proporcionará el tratamiento más completo de humor de perros hasta la fecha.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Description">Investiga métodos para mejorar aún más el equipamiento de humor de perros.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Name">Mejora avanzada: perrera</string>
  <string name="Research/DLC_1/BarkingMadRoom_CompleteMessage">Hemos desarrollado la tecnología necesaria para volver a convertir a los caninos en gente.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Description">Diseña el equipo necesario para tratar a los pacientes con humor de perros.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Name">Perrera</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_CompleteMessage">Hemos desarrollado una mejora con la que conseguiremos un proceso de congelado mejor. Esta nueva tecnología nos ayudará a curar más pacientes.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Description">Investiga formas de mejorar nuestro proceso de tratamiento criogénico.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Name">Mejora: reanimación</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_CompleteMessage">Sé que esto no va a sonar muy técnico, pero hemos descubierto una mejora para nuestra maquinaria que hará que la... cosa con garra... sea mucho más eficaz. Es una noticia estupenda, de verdad.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Description">Investiga mejoras para perfeccionar nuestro proceso de tratamiento criogénico.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Name">Mejora avanzada: reanimación</string>
  <string name="Research/DLC_1/FrankensteinRoom_CompleteMessage">Ahora podemos tratar a los pacientes con pedazos de monstruo.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Description">Desarrolla un tratamiento para los pedazos de monstruo.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Name">Reanimación</string>
  <string name="Research/DLC_1/MoreTraining_Project1_CompleteMessage">Lo hemos logrado. Ahora el guion tiene sentido. Nuestro análisis descubrió que el culpable tenía que ser el mayordomo, o que estuviesen soñando, o que el bueno fuera en realidad el malo, o algo así... La verdad es que no me acuerdo bien. No parecía muy bueno, pero que eso quede entre nosotros.</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Description">Roderick Cushion, actor famoso y autoproclamado director y guionista, tiene un nuevo guion que ni él ni su \"equipo de creadores\" de Botox Productions Ltd. consiguen terminar, así que ha recurrido a la ciencia. Si llevamos a cabo un análisis y solucionamos las incoherencias del guion, nos pagarán por ello. Y nos pondrán en los créditos, si es que esta película se rueda algún día…</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Name">Roderick Cushion y el guion sin sentido</string>
  <string name="Research/DLC_1/MoreTraining_Project2_CompleteMessage">Hemos terminado nuestro análisis del menú de Roachburger y se lo hemos enviado. Han contratado un montón de abogados y a tres gurús, y parece que quieren llegar a un acuerdo con los denunciantes. Ha sido un desastre de lo más escandaloso, y nuestra investigación fue la pieza clave y misteriosa. Nuestro instituto ha recibido mucha publicidad gracias a este caso, y ahora volvemos a estar entre los mejores investigadores de Two Point County.</string>
  <string name="Research/DLC_1/MoreTraining_Project2_Description">La noticia del resurgir del instituto ha llegado a Two Point County y nos han premiado por ello. El instituto acaba de recibir su mayor petición en medio siglo. Por orden del juez, el dueño de Roachburger debe realizar un análisis de todo su menú. El caso ha aparecido en toda la prensa de Two Point County, y podría elevar al instituto a nuevas alturas. </string>
  <string name="Research/DLC_1/MoreTraining_Project2_Name">El escándalo Roachburger</string>
  <string name="Research/DLC_1/MoreTraining_Project3_CompleteMessage">Hemos finalizado nuestra evaluación exhaustiva de la calidad de vida en Two Point County. Desde el despacho de la alcaldesa confirman que los resultados son justo los que se temían. No van a seguir apoyando el proyecto ni a publicar los resultados, pero nos han dado las gracias por nuestra colaboración y nuestro prometido silencio al respecto. Supongo que es un poco siniestro, pero colaborar con el gobierno de Two Point en este proyecto que aparentemente \"confirmaba que todo es perfecto\" consolida a Swelbard como el centro de investigación más importante de Two Point County.</string>
  <string name="Research/DLC_1/MoreTraining_Project3_Description">La alcaldesa Windsock prometió en su campaña que llevaría a cabo una evaluación exhaustiva de la calidad de vida de Two Point County para saber si la sociedad debería reestructurarse por el bien de sus habitantes. El despacho de la alcaldesa se ha puesto en contacto con nosotros para realizar una encuesta gubernamental, cuyos resultados podrían decidir el futuro de Two Point County (para siempre). </string>
  <string name="Research/DLC_1/MoreTraining_Project3_Name">El proyecto Windsock</string>
  <string name="Research/DLC_1/MoreTraining_Project4_CompleteMessage">Buenas noticias. Hemos terminado nuestro trabajo para Cheesy Gubbins. El perfil de queso de cada bolita ha aumentado en un 0,01%. Están entusiasmados.</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Description">Los creadores de Cheesy Gubbins quieren subcontratar parte de su innovadora ciencia culinaria, y nos han preguntado si nos interesaría trabajar con ellos. Quieren que sus famosas bolitas de queso tengan todavía más queso, y nos han pedido que analicemos la constitución de su receta para ver si la densidad del queso puede aumentar más.</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Name">Bolitas con más queso</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_CompleteMessage">Hemos desarrollado unas mejoras que creemos que podrían llevarnos a una experiencia terapéutica de mayor inmersión.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Description">Investiga cómo podemos mejorar el tratamiento de metropolismo.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Name">Mejora: mitología urbana</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_CompleteMessage">Por fin puede llevarse a cabo la mejor reiteración de nuestra maquinaria. Creemos que la simulación actual es totalmente indistinguible de lo que los pacientes imaginan que es una ciudad.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Description">Creemos estar cerca de maximizar nuestra comprensión del metropolismo y crear la mejora definitiva de nuestra maquinaria de tratamiento.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Name">Mejora avanzada: mitología urbana</string>
  <string name="Research/DLC_1/RobotzillaRoom_CompleteMessage">Hemos terminado de probar los planos antiguos y, tras varios ajustes y reemplazar materiales obsoletos con cosas que se han descubierto últimamente, el tratamiento debería ir muy bien. A vuestra salud, científicos antiguos.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Description">Cuando nos pusimos al frente del Instituto de Investigación, encontramos los planos de una cura del metropolismo. Son unos planos muy antiguos, pero vamos a realizar varias pruebas para comprobar si contienen algo de utilidad.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Name">Mitología urbana</string>
  <string name="Research/DLC_1/RobotzillaRoom_SandboxCompleteMessage">Hemos creado un tratamiento para el metropolismo reptiliano y el metropolismo mecánico.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Sandbox_Description">Desarrolla la terapia que tanto necesitan los pacientes con metropolismo.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_CompleteMessage">Nuestros investigadores han diseñado una nueva tecnología para que el aparataco inyecte salud a médicamente excelentes raudales.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Description">Realiza algunos simulacros para mejorar la técnica billarística de nuestro equipo.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Name">Mejora: antrología</string>
  <string name="Research/DLC_2/8BallMachineLevel2_CompleteMessage">Nuestra última mejora integra los datos extraídos de la actividad cerebral de 7 de los 9 mejores jugadores de billar de Two Point County para crear el equipo de taco y tiza de uso médico más avanzado de la historia.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Description">Creo que estamos cerca de perfeccionar nuestro equipo de tratamiento de ida de bola.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Name">Mejora avanzada: antrología</string>
  <string name="Research/DLC_2/8BallRoom_CompleteMessage">¡Hemos desarrollado una nueva máquina! El Aparataco debería curar a los pacientes que padecen ida de bola.</string>
  <string name="Research/DLC_2/8BallRoom_Description">Diseña un método para tratar a los pacientes con ida de bola.</string>
  <string name="Research/DLC_2/8BallRoom_Name">Antrología</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_CompleteMessage">Buenísimas noticias. Hemos trabajado en una optimización que acelerará el estampado de rostros. Ahora, las caras se deberían adaptar mejor a sus dueños.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Description">Explora formas de mejorar el tratamiento de la inexpresividad.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Name">Mejora: recarificación</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_CompleteMessage">Hemos descubierto que un pequeño fallo en la segunda fase de estampado estaba frustrando el resto del tratamiento. Esta mejora debería solucionar el problema y afinar la tecnología de la máquina.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Description">Encuentra un modo de perfeccionar nuestro equipo de recarificación.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Name">Mejora avanzada: recarificación</string>
  <string name="Research/DLC_2/BlankLooksRoom_CompleteMessage">Buenas noticias. Hemos desarrollado un plan para fabricar un estampacaras. Esto debería proporcionarnos una cura para la falta de expresividad facial.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Description">Investiga una manera de tratar a los pacientes con inexpresividad.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Name">Recarificación</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_CompleteMessage">Hemos desarrollado una nueva máquina que debería espantar... Quiero decir, ilusionar y curar mejor que nunca a nuestros pacientes.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Description">Nuestros investigadores creen que deberíamos mejorar nuestro tratamiento para el síndrome del aventurero.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Name">Mejora: sala del peligro</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_CompleteMessage">Esta última mejora convertirá nuestras instalaciones en la experiencia aparentemente peligrosa más segura jamás vista.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Description">Investiga más mejoras que podamos integrar en la sala del peligro.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Name">Mejora avanzada: sala del peligro</string>
  <string name="Research/DLC_2/ExplorerRoom_CompleteMessage">¡Ya tenemos diseños para la sala del peligro! Con esta terapia, trataremos a los pacientes con sed de aventuras.</string>
  <string name="Research/DLC_2/ExplorerRoom_Description">Desarrolla un tratamiento para los pacientes con síndrome del aventurero.</string>
  <string name="Research/DLC_2/ExplorerRoom_Name">Sala del peligro</string>
  <string name="Research/DLC_3/AstroRoom_CompleteMessage">¡Qué máquinas somos! Hemos desarrollado un método completamente nuevo para hacer que los extraterrestres pasen por humanos, ¡y gira muy rápido! Debo recalcar que no se trata de una atracción y en ningún caso es seguro para los humanos. Aún así, es divertido.</string>
  <string name="Research/DLC_3/AstroRoom_Description">Desarrolla un método para hacer que los extraterrestres parezcan humanos.</string>
  <string name="Research/DLC_3/AstroRoom_Name">Personificación</string>
  <string name="Research/DLC_3/CardboardRoom_CompleteMessage">¡Qué buenas noticias! Hemos diseñado un tratamiento para las personas a las que se les ve el cartón. Seguro que es un alivio para ellas.</string>
  <string name="Research/DLC_3/CardboardRoom_Description">Averigua cómo devolverles el volumen y el color a las personas acartonadas.</string>
  <string name="Research/DLC_3/CardboardRoom_Name">Revoluminizadora</string>
  <string name="Research/DLC_3/FrogRoom_CompleteMessage">¡Lo hemos logrado! Ahora podemos ayudar a que las ranas extraterrestres vuelvan a sentirse y parecer ellas mismas.</string>
  <string name="Research/DLC_3/FrogRoom_Description">Diseña una máquina para transformar a las ranas (otra vez) en personas con apariencia de rana.</string>
  <string name="Research/DLC_3/FrogRoom_Name">Sala anfibia</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_CompleteMessage">Con esta nueva mejora, los pacientes creerán que una ballena se los está tragando de verdad. No hace falta decir que esperamos ver mejores resultados.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Description">Fíjate en cómo mejora el tratamiento al incrementar los niveles de inmersión teatral. </string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Name">Mejora: marquetería</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_CompleteMessage">Esta mejora ha perfeccionado nuestro tratamiento de titiritera. Quién iba a pensar que esa marquetería iba a funcionar tan bien... Lo has clavado.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Description">Mueve algunos hilos para mejorar nuestro tratamiento de pacientes marioneta.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Name">Mejora avanzada: marquetería</string>
  <string name="Research/DLC_4/PinocchioRoom_CompleteMessage">Obviamente, no hay nada mejor para tratar a las marionetas que... más marionetas. Ya podemos curar a los pacientes que padecen titiritera.</string>
  <string name="Research/DLC_4/PinocchioRoom_Description">Averigua cómo tratar a los pacientes con titiritera.</string>
  <string name="Research/DLC_4/PinocchioRoom_Name">Marquetería</string>
  <string name="Research/DLC_4/PlantWard_CompleteMessage">Buenísimas noticias: ahora que hemos desarrollado el herbolario, tenemos un nuevo lugar donde plantar a los enfermos.</string>
  <string name="Research/DLC_4/PlantWard_Description">Dale un repaso a la herbología para que podamos tratar enfermedades nuevas y nos parezcamos un poco más a una tienda de jardinería.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_CompleteMessage">Después de este último proyecto, nuestro departamento de investigación sabe más de jardinería que cien presentadores de rodillas sucias. Dicen que se están planteando seriamente ponerse ahora con el jardín del hospital...\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todos los lechos de flores. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Description">Contrasta años de datos florales y manuales de jardinería para averiguar cómo podemos maximizar nuestros remedios herborísticos.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Name">Mejora: herbolario</string>
  <string name="Research/DLC_4/PlantWard_Name">Herbolario</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_CompleteMessage">¿Sabes qué? La investigación ha salido genial. Sí, en serio. La sanidad nunca había estado tan trillada.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Description">Investiga mejoras potenciales para nuestro componente de \"trillado médico\".</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Name">Mejora: henología</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_CompleteMessage">Con la última mejora, nuestro equipo no desentonaría en una granja auténtica. Aún no han logrado usarlo para nada, pero ahora parece que sí que podrían.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Description">Desarrolla un proceso perfeccionado de recolecta de pacientes.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Name">Mejora avanzada: henología</string>
  <string name="Research/DLC_4/ScarecrowRoom_CompleteMessage">Nuestra nueva maquinaria está diseñada para hacer frente a los hombres de paja, de uno en uno.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Description">Di: \"He-no, gracias\" a los peleles; desarrolla una cura.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Name">Henología</string>
  <string name="Research/DLC_4/TechMachineLevel1_CompleteMessage">¡Noticias! Hemos descubierto que, al añadir una tarjeta gráfica tochísima, nuestro tratamiento funcionará mejor y tendrá unos gráficos excelentes.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Description">Diseña la última mejora para el iCura.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Name">Mejora: soporte técnico</string>
  <string name="Research/DLC_4/TechMachineLevel2_CompleteMessage">Nuestra última mejora viene en el mejor embalaje hasta la fecha. Un trabajo bien hecho.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Description">Haz que la última edición del iCura sea la edición definitiva.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Name">Mejora avanzada: soporte técnico</string>
  <string name="Research/DLC_4/TechRoom_CompleteMessage">¡Lo hemos logrado! Nuestro tratamiento para la obsolescencia programada debería atraer a los pacientes con su diseño estilizado y monocromático.</string>
  <string name="Research/DLC_4/TechRoom_Description">Investiga cómo tratar a los enfermos tecnológicos que padecen obsolescencia programada. </string>
  <string name="Research/DLC_4/TechRoom_Name">Soporte técnico</string>
  <string name="Research/DLC_5/MudMachineLevel1_CompleteMessage">¡La investigación ha sido un éxito! Hemos fabricado un agente espumoso más efectivo que, como mínimo, hará que los pacientes salgan limpios como una patena.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Description">Investiga una receta mejorada de detergente líquido médico para la máquina, que mejore el tratamiento y que sea más delicada con nuestras manos.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Name">Mejora: lavadero</string>
  <string name="Research/DLC_5/MudMachineLevel2_CompleteMessage">Buenas noticias. Nuestros científicos han desarrollado la esponja más avanzada jamás vista en Two Point County. Para los inexpertos, puede que parezca una esponja corriente, pero dicen que es un 4 % mejor que las normales, si no un 5 %.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Description">Prueba esponjas nuevas y produce información muy útil.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Name">Mejora avanzada: lavadero</string>
  <string name="Research/DLC_5/MudRoom_CompleteMessage">¡Hemos desarrollado un tratamiento para el abarrotamiento! Que nadie se ponga a lavar los platos o la ropa en el equipo nuevo, aunque parezca que van a quedar impecables.</string>
  <string name="Research/DLC_5/MudRoom_Description">Investiga cómo tratar a los pacientes embarrados que padecen abarrotamiento.</string>
  <string name="Research/DLC_5/MudRoom_Name">Lavadero</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_CompleteMessage">¡Lo han logrado! Los investigadores han superado los límites de la ciencia médica una vez más para diseñar un componente que mejora ligeramente nuestro proceso de tratamiento. Fascinante.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Description">Prueba con una investigación electrizante para mejorar nuestro tratamiento de pacientes motorizados.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Name">Mejora: terapia de choque</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_CompleteMessage">Gracias a esta última modificación, el circuito de reconducción se ha convertido en un trepidante hito para la ciencia médica más rigurosa. Los resultados han enfervorizado al departamento de investigación. \\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Description">Diseña una nueva e impactante mejora para potenciar nuestro tratamiento de especialismo.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Name">Mejora avanzada: terapia de choque</string>
  <string name="Research/DLC_5/StuntmanRoom_CompleteMessage">Nuestros investigadores han conseguido el más difícil todavía y han desarrollado un tratamiento para el especialismo.</string>
  <string name="Research/DLC_5/StuntmanRoom_Description">Desarrolla una cura para los pacientes con especialismo.</string>
  <string name="Research/DLC_5/StuntmanRoom_Name">Terapia de choque</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_CompleteMessage">¡Toma ya! Hemos desarrollado una mejora para el componente de concentración de la máquina. Derretir a los pacientes debería resultar mucho más divertido y eficiente, además de ligeramente menos doloroso.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Description">Desarrolla nuestro tratamiento de soldaditis para que funcione como una máquina bien engrasada.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Name">Mejora: sala de guerra</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_CompleteMessage">Esta última mejora recalibra cómo se vierte la cuba grandota. Si piensas que eso no sirve de mucho, te equivocas, los resultados han sido fantásticos. Hay que ver cómo es la ciencia, ¿eh?\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Description">Investiga cómo perfeccionar nuestro tratamiento de soldaditis.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Name">Mejora avanzada: sala de guerra</string>
  <string name="Research/DLC_5/ToySoldierRoom_CompleteMessage">¡Atención! Nuestro nuevo tratamiento está listo para entrar en servicio. Ahora podemos ganar la guerra contra la soldaditis.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Description">Diseña un tratamiento para los pacientes que sufren soldaditis.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Name">Sala de guerra</string>
  <string name="Research/DLC_6/ArtificialTimePortal_CompleteMessage">Hemos desarrollado nuestra versión del portal temporal. Esto debería simplificar las cosas o, al menos, complicarlas drásticamente... </string>
  <string name="Research/DLC_6/ArtificialTimePortal_Description">Crea un punto de llegada para los pacientes que están perdidos en el tiempo.</string>
  <string name="Research/DLC_6/ArtificialTimePortal_Name">Portal temporal</string>
  <string name="Research/DLC_6/TimeTravelResearch_CompleteMessage">Nuestros investigadores dicen que han olvidado lo que estaban tratando de averiguar, pero están seguros al 99,9 % de que han logrado averiguarlo.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Description">Algunos \"expertos\" han sugerido que sería una buena idea comprender las repercusiones del viaje temporal antes de embarcarnos en él. Para que estén contentos, investiga temas como qué sucede si retrocedes en el tiempo para contarte los resultados de esta investigación.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Name">Viaje temporal</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_CompleteMessage">Hemos conseguido que la ambulancia relicóptero se vuelva más ligera gracias al uso de materiales desarrollados después de la década de 1480.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las ambulancias. Puede hacerlo un bedel con conocimientos de mecánica de vehículos.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Description">Quizás los últimos 500 años de ingeniería sirvan para mejorar la capacidad total de pacientes.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Name">Mejora: relicóptero</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_CompleteMessage">Todo apunta a que esa marca que había en los planos originales no era obra de un genio histórico, sino una mancha de café. Ahora vuela mucho mejor.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las ambulancias. Puede hacerlo un bedel con conocimientos de mecánica de vehículos.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Description">A ver si encontramos un poco de exceso de peso que eliminar para poder apretujar a un par de pacientes más.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Name">Mejora avanzada: relicóptero</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_CompleteMessage">Ahora podemos construir ambulancias relicóptero. ¡Es sorprendente que funcionen de verdad!</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Description">Gretchen está interesada en modificar un vehículo clásico algo retro.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Name">Relicóptero</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_CompleteMessage">Las mejoras en el armazón del patito aerostático le permiten volar a mayor velocidad (bueno, o a menor lentitud) sin explotar.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las ambulancias. Puede hacerlo un bedel con conocimientos de mecánica de vehículos.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Description">El patito aerostático es un poco lento. Los investigadores quieren darle un poco más de velocidad.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Name">Mejora: patito aerostático</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_CompleteMessage">¿Sabes en qué se diferencia un dirigible de un zepelín? Bueno, pues ahora nuestros investigadores también.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las ambulancias. Puede hacerlo un bedel con conocimientos de mecánica de vehículos.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Description">Explora la manera de desprenderte de más exceso de peso aún y aumenta la velocidad del patito aerostático.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Name">Mejora avanzada: patito aerostático</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_CompleteMessage">Ahora podemos construir ambulancias patito aerostático. Si diseñas un dirigible que parezca un pájaro, como que vuela el doble, ¿no?</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Description">A Gretchen se le ha ocurrido una idea para diseñar una ambulancia aérea usando dirigibles publicitarios ya en desuso.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Name">Patito aerostático</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_CompleteMessage">Ahora con cuerdas reforzadas para que se suelten menos los globos.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las ambulancias. Puede hacerlo un bedel con conocimientos de mecánica de vehículos.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Description">Encuentra un modo de hacer que los globos exploten con menor frecuencia.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Name">Mejora: servicio de urgencias</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_CompleteMessage">Esta técnica avanzada de anudado mantiene el helio dentro de los globos durante más tiempo.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las ambulancias. Puede hacerlo un bedel con conocimientos de mecánica de vehículos.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Description">Busca la manera de mejorar la durabilidad de los globos.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Name">Mejora avanzada: servicio de urgencias</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_CompleteMessage">Ahora podemos construir ambulancias servicio de urgencias, con rayas para que sean más rápidas.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Description">A Gretchen se le ha ocurrido una idea para ofrecer un servicio de ambulancia más rápido y personal.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Name">Servicio de urgencias</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Royal jelly\" is a bee-derived product. Also, separately, \"royal\" means \"very\" and \"jelly\" means \"jealous.\"</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage">Los otros hospitales están montando un jaleo real viendo nuestras mejoras en la sala de desmielene.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Description">Explora opciones para mejorar el tratamiento para la mente colmena.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Name">Mejora: desmielene</string>
  <string name="Research/DLC_7/HivesMachineLevel2_CompleteMessage">El diseño del emparedado se ha perfeccionado gracias al uso de lo último en materia de tecnología apícola.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Description">Nuestros cerebritos opinan que estamos cerca de perfeccionar el tratamiento para la mente colmena.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Name">Mejora avanzada: desmielene</string>
  <string name="Research/DLC_7/HivesRoom_CompleteMessage">Hemos descubierto una cura para sacarles de la cabeza la mente colmena.</string>
  <string name="Research/DLC_7/HivesRoom_Description">Investiga la cura para la mente colmena.</string>
  <string name="Research/DLC_7/HivesRoom_Name">Desmielene</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_CompleteMessage">Al eliminar la mayoría de asientos, entran aún más pacientes en la ambulanchia.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las ambulancias. Puede hacerlo un bedel con conocimientos de mecánica de vehículos.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Description">Ya puede transportar a un montón de pacientes, pero ¿y si pudiéramos apretujar más aún?</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Name">Mejora: ambulanchia</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_CompleteMessage">Nuestros cerebritos se han dado cuenta de que aún quedaba algo de espacio libre en la guantera y han mejorado la capacidad de la ambulanchia todavía más.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las ambulancias. Puede hacerlo un bedel con conocimientos de mecánica de vehículos.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Description">Consulta a los profesionales del circo local para optimizar la capacidad.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Name">Mejora avanzada: ambulanchia</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_CompleteMessage">Ahora podemos construir ambulanchias, a ver a cuántos podemos pacientes podemos apretujar dentro.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is because of the classic joke of a clown car having a ridiculous amount of clowns traveling inside.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description">Gretchen cree que los coches de payasos tienen el potencial de ser las ambulancias con mayor capacidad de la carretera.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Name">Ambulanchia</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_CompleteMessage">\"¿Y si le ponemos frenos?\". Gracias a este brillante momento de lucidez, los bólidos médicos mejoran muchísimo.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las ambulancias. Puede hacerlo un bedel con conocimientos de mecánica de vehículos.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Description">Estamos seguros casi al 100 % de que hay partes de la ambulancia bólido médico que todavía se pueden mejorar.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Name">Mejora: bólido médico</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_CompleteMessage">Nuestros investigadores han determinado que soldar crea una unión mucho más segura que la cinta adhesiva y recomiendan esta mejora para todos los bólidos médicos.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las ambulancias. Puede hacerlo un bedel con conocimientos de mecánica de vehículos.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Description">Parece poco probable que, incluso con las mejoras, el bólido médico represente la cúspide de la ingeniería.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Name">Mejora avanzada: bólido médico</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_CompleteMessage">Nuestras rigurosas simulaciones han demostrado que los motores más grandes hacen que las cosas vayan más rápido.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las ambulancias. Puede hacerlo un bedel con conocimientos de mecánica de vehículos.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Description">Investiga la manera de hacer que las monstruosas ruedas giren más rápido.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Name">Mejora: gran sanadora</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_CompleteMessage">La suspensión reajustada hace que pasar por encima de otros vehículos sea una experiencia mucho más cómoda.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las ambulancias. Puede hacerlo un bedel con conocimientos de mecánica de vehículos.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Description">A ver si podemos ir de un punto A a un punto B sin tener que esquivar tantos obstáculos.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Name">Mejora avanzada: gran sanadora</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_CompleteMessage">Ahora podemos construir ambulancias grandes sanadoras. ¡Las calles concurridas ya no serán un problema!</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Description">¿Qué es aquella bestia parda que asoma por el horizonte? Es la nueva ambulancia que ha ideado Gretchen.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Name">Gran sanadora</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_CompleteMessage">Ahora, la máquina quitanieves produce un polvo más fino a partir de nieve compactada. ¡Y el personal puede hacerse un granizado!\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Description">Investiga formas de mejorar la máquina quitanieves.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Name">Mejora: sección de congelados</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_CompleteMessage">El fresco aroma alpino ayuda a nuestros médicos a relajarse, lo que mejora su precisión al manejar el quitanieves.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Description">Examina qué más mejoras pueden realizarse en la sección de congelados.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Name">Mejora avanzada: sección de congelados</string>
  <string name="Research/DLC_7/SnowballedRoom_CompleteMessage">Ahora se puede tratar sin problema a los pacientes que están a punto de nieve.</string>
  <string name="Research/DLC_7/SnowballedRoom_Description">Descubre la cura para el punto de nieve.</string>
  <string name="Research/DLC_7/SnowballedRoom_Name">Sección de congelados</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_CompleteMessage">Hemos mejorado el diseño de la climatizadora con un medio para medir la velocidad del viento del paciente.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Description">Investiga qué puede hacerse para mejorar la precisión de los instrumentos meteorológicos de la sala de los buenos tiempos.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Name">Mejora: sala de los buenos tiempos</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Every cloud has a silver lining\" is a saying that means that every problem always have a positive side, even if not immediately apparent.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage">Después de la tormenta siempre viene la calma, así que juntémoslas con nuestro tratamiento perfeccionado contra los episodios anticlimáticos.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Description">Haz una lluvia de ideas para mejorar la climatizadora aún más.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Name">Mejora avanzada: sala de los buenos tiempos</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_CompleteMessage">Ahora podemos curar los episodios anticlimáticos en la sala de los buenos tiempos.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Description">Desarrolla una cura para los episodios anticlimáticos.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Name">Sala de los buenos tiempos</string>
  <string name="Research/DNAMachineLevel1_CompleteMessage">¡Lo hemos conseguido! Hemos diseñado una máquina más efectiva para los laboratorios de ADN.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DNAMachineLevel1_Description">Creemos que podemos mejorar la máquina si le damos otro repaso con un poco más de ganas que la primera vez.</string>
  <string name="Research/DNAMachineLevel1_Name">Mejora: laboratorio de ADN</string>
  <string name="Research/DNAMachineLevel2_CompleteMessage">Malas noticias: hay una nueva máquina que deja en ridículo a la nuestra. Buenas noticias: ya tenemos la nueva máquina. Debería haber empezado por ahí, ¿no?\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DNAMachineLevel2_Description">Desarrolla un equipo capaz de realizar análisis más detallados y una manipulación precisa.</string>
  <string name="Research/DNAMachineLevel2_Name">Mejora avanzada: laboratorio de ADN</string>
  <string name="Research/DNARoom_CompleteMessage">¡Hemos inventado una máquina de ADN! Úsala para curar a pacientes con enfermedades genéticas y para realizar diagnósticos.</string>
  <string name="Research/DNARoom_Description">Diseña una máquina para analizar y manipular el ADN de una persona.</string>
  <string name="Research/DNARoom_Name">Laboratorio de ADN</string>
  <string name="Research/DrugDispenserMachineLevel1_CompleteMessage">Hemos desarrollado una máquina que produce medicamentos más complejos y, en general, más potentes. Hemos probado algunos. ¡Son una pasada!\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DrugDispenserMachineLevel1_Description">Creemos que es posible diseñar una máquina capaz de preparar cócteles medicamentosos aún más sofisticados.</string>
  <string name="Research/DrugDispenserMachineLevel1_Name">Mejora: farmacia</string>
  <string name="Research/DrugDispenserMachineLevel2_CompleteMessaage">¡Lo hemos logrado! Nuestro último modelo de dispensador de medicamentos es tan avanzado que parece magia. Cosa fina.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/DrugDispenserMachineLevel2_Description">Investiga un componente que nos abra una nueva vía en el campo de la alquimia farmacéutica.</string>
  <string name="Research/DrugDispenserMachineLevel2_Name">Mejora avanzada: farmacia</string>
  <string name="Research/ElectricShockRoom_CompleteMessage">El equipo de investigación ha inventado una nueva máquina para curar a pacientes electrificados.</string>
  <string name="Research/ElectricShockRoom_Description">Diseña una máquina para deselectrificar a los pesados que no dejan de sacudir a todo el mundo con su electricidad estática.</string>
  <string name="Research/ElectricShockRoom_Name">Clínica de electroterapia</string>
  <string name="Research/ElectroShockMachineLevel1_CompleteMessage">¡Estamos haciendo grandes progresos! La conductividad mejorada nos dará mejores resultados en el tratamiento de electrochoque.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/ElectroShockMachineLevel1_Description">Se pueden realizar ajustes para mejorar nuestro tratamiento de electrochoque.</string>
  <string name="Research/ElectroShockMachineLevel1_Name">Mejora: clínica de electroterapia</string>
  <string name="Research/ElectroShockMachineLevel2_CompleteMessage">¡Buenas noticias! Nuestros investigadores han diseñado una máquina que, afirman, absorbe más electricidad. \\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/ElectroShockMachineLevel2_Description">Creemos que estamos muy cerca de optimizar nuestro tratamiento de electrochoque.</string>
  <string name="Research/ElectroShockMachineLevel2_Name">Mejora avanzada: clínica de electroterapia</string>
  <string name="Research/EthicalResearch_CompleteMessage">Tras muchas pruebas minerales y vegetales, nuestros investigadores han publicado sus avances en una prestigiosa revista médica. El artículo es un tostón de cuidado, pero va a mejorar nuestra reputación.</string>
  <string name="Research/EthicalResearch_Description">Realiza pruebas con minerales y vegetales, en lugar de probar todos los medicamentos y las máquinas con los bedeles. Debería servir para mejorar nuestra reputación.</string>
  <string name="Research/EthicalResearch_Name">Investigación ética</string>
  <string name="Research/FluidAnalysisMachineLevel1_CompleteMessage">Muy buenas noticias. Ahora podemos mejorar nuestras máquinas de análisis de fluidos para tomar muestras más limpias y prácticas.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Description">Creemos que nuestros diseños se pueden mejorar para obtener muestras de mayor calidad.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Name">Mejora: análisis de fluidos</string>
  <string name="Research/FluidAnalysisMachineLevel2_CompleteMessage">¡Hemos diseñado un acelerador de fluidos! Ahora podemos realizar un microanálisis más detallado. Para ello, se disparan rápidamente las muestras en la máquina, pero es mejor no pensar en ello.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Description">Investiga métodos para analizar mejor las muestras de fluidos.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Name">Mejora avanzada: análisis de fluidos</string>
  <string name="Research/FluidAnalysisRoom_CompleteMessage">El equipo de investigación ha diseñado la máquina ideal para extraer fluidos de los pacientes provocándoles un dolor insoportable. Excelente...</string>
  <string name="Research/FluidAnalysisRoom_Description">Diseña una máquina para extraer diversos fluidos de los pacientes. Principalmente con fines diagnósticos, pero también para tomarles el pelo.</string>
  <string name="Research/FluidAnalysisRoom_Name">Análisis de fluidos</string>
  <string name="Research/FrogMachineLevel1_CompleteMessage">Buenas noticias. Con las nuevas modificaciones, el periodo de gestación es drásticamente más estable. Ah, y hemos arreglado una cosa rara que le pasaba a la cinta transportadora. Ahora es menos rara.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/FrogMachineLevel1_Description">Creemos que es posible mejorar nuestro equipamiento de ranacimiento.</string>
  <string name="Research/FrogMachineLevel1_Name">Mejora: sala anfibia</string>
  <string name="Research/FrogMachineLevel2_CompleteMessage">Esta última actualización hará que nuestras máquinas sean la envidia de la comunidad de transformación de ranas. Puede que esa comunidad no exista... Pero si existiera, estaría verde de envidia.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/FrogMachineLevel2_Description">Estamos cerca de perfeccionar nuestro tratamiento de ranacimiento. Vamos a rematar la faena.</string>
  <string name="Research/FrogMachineLevel2_Name">Mejora avanzada: sala anfibia</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_CompleteMessage">¡Buenas noticias! Los últimos prototipos están funcionando muy bien. Parece que podremos mejorar nuestros equipos de diagnóstico general y obtener mejores resultados.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Description">Creemos que, en general, nuestros equipos de diagnóstico pueden ser mejores.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Name">Mejora: diagnóstico general</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_CompleteMessage">Lo han logrado. ¡Ahora tenemos los diseños para obtener el mejor equipo de diagnóstico que hay!\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Description">Investiga métodos secretos para revolucionar nuestros equipos de diagnóstico más básicos.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Name">Mejora avanzada: diagnóstico general</string>
  <string name="Research/GeneralResearch_CompleteMessage">Hemos completado la investigación general de algunas \"cosas\". ¡Toma, una subvención!</string>
  <string name="Research/GeneralResearch_Description">Investigación general para obtener dinero para el hospital.</string>
  <string name="Research/GeneralResearch_Name">Investigación general</string>
  <string name="Research/General_Complete_Advisor">¡Proyecto de investigación completado!\\nRecompensa: {[REWARD]}</string>
  <string name="Research/InjectionMachineLevel1_CompleteMessage">Parece que la ansiedad del paciente estaba minando la eficacia de nuestro tratamiento. Pensamos que puede ser por la aguja gigante. Nuestros investigadores han desarrollado una tecnología que segrega un sedante suave a través de la aguja. Problema resuelto.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/InjectionMachineLevel1_Description">Investiga los efectos del estrés en la eficacia de nuestro tratamiento con inyecciones.</string>
  <string name="Research/InjectionMachineLevel1_Name">Mejora: sala de inyecciones</string>
  <string name="Research/InjectionMachineLevel2_CompleteMessage">¡Eureka! Hemos diseñado un modelo que añade una sustancia química al tratamiento. Sirve para distribuirlo más rápido por el cuerpo y mejorar su eficacia.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/InjectionMachineLevel2_Description">Investiga mejores mejunjes inyectables.</string>
  <string name="Research/InjectionMachineLevel2_Name">Mejora avanzada: sala de inyecciones</string>
  <string name="Research/InjectionRoom_CompleteMessage">El equipo de investigación ha creado una nueva máquina. La jeringuilla es gigantesca, pero no te preocupes, los pacientes no van a verla venir. La máquina nos permitirá curar diversas enfermedades.</string>
  <string name="Research/InjectionRoom_Description">Diseña una máquina capaz de aplicar una inyección a los pacientes sin necesidad de acercarse a ellos. Ahora no tendremos que tocarles ni con un palo.</string>
  <string name="Research/InjectionRoom_Name">Sala de inyecciones</string>
  <string name="Research/ItemUpgrade_Complete_Advisor">¡Proyecto de investigación completado!\\nNueva mejora inventada: {[REWARD]}</string>
  <string name="Research/Item_Complete_Advisor">¡Proyecto de investigación completado!\\nNuevo objeto inventado: {[REWARD]}</string>
  <string name="Research/LightHeadedMachineLevel1_CompleteMessage">Nuestro nuevo diseño mejora la precisión de la desenroscación. Ahora tendremos menos problemas.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/LightHeadedMachineLevel1_Description">Algunos tratamientos no han tenido éxito debido a que la máquina se pasa un poco de rosca. Investiga métodos para mejorar los resultados.</string>
  <string name="Research/LightHeadedMachineLevel1_Name">Mejora: clínica De-Lux</string>
  <string name="Research/LightHeadedMachineLevel2_CompleteMessage">Buenas noticias: hemos obtenido buenos resultados en las simulaciones, por lo que podemos realizar un proceso de formulación de cabezas actualizado y mejorado.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/LightHeadedMachineLevel2_Description">Creemos que se pueden realizar mejoras para reducir significativamente el índice de rechazo del organismo a la cabeza de repuesto.</string>
  <string name="Research/LightHeadedMachineLevel2_Name">Mejora avanzada: clínica De-Lux</string>
  <string name="Research/LightHeadedRoom_CompleteMessage">Nuestros investigadores han diseñado una máquina nueva que cura a los pacientes con lumbreras.</string>
  <string name="Research/LightHeadedRoom_Description">Diseña una máquina para curar a los pacientes con lumbreras.</string>
  <string name="Research/LightHeadedRoom_Name">Clínica De-Lux</string>
  <string name="Research/MRIMachineLevel1_CompleteMessage">Te vas a reír: resulta que teníamos las máquinas funcionando al 60 %. Mejor cambiarle el nombre a este nuevo modelo, y es muy complicado volver a llegar al 100 % con el viejo, así que no creo que se dé cuenta nadie... Lo siento mucho, nos hemos equivocado y no volverá a ocurrir.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/MRIMachineLevel1_Description">Creemos que un desajuste está disminuyendo la eficacia de nuestros megaescáneres. Si realizamos un análisis, descubriremos dónde está el fallo.</string>
  <string name="Research/MRIMachineLevel1_Name">Mejora: megaescáner</string>
  <string name="Research/MRIMachineLevel2_CompleteMessage">Nuestros investigadores han desarrollado una nueva iteración del megaescáner. Es genial. Vamos, casi demasiado buena para ser verdad. Calidad superior.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/MRIMachineLevel2_Description">Ahora que las máquinas funcionan a toda potencia, podríamos desarrollar mejoras para generar diagnósticos más precisos.</string>
  <string name="Research/MRIMachineLevel2_Name">Mejora avanzada: megaescáner</string>
  <string name="Research/MRIRoom_CompleteMessage">¡Los cerebritos han vuelto a conseguirlo! La máquina de diagnóstico perfecta. Un escáner gigante. Vaya maquinón. Es muy potente, pero necesitaremos un médico experto en radiología.</string>
  <string name="Research/MRIRoom_Description">Tras el descubrimiento de los rayos X, algunos científicos han especulado sobre la existencia de los rayos Y. Es totalmente absurdo. No sé en qué estarán pensando. Vamos a diseñar un imán gigante y a ver si sirve para algo.</string>
  <string name="Research/MRIRoom_Name">Megaescáner</string>
  <string name="Research/MiningBotcoins_CompleteMessage">Hemos completado la investigación e impresionado a la gente con nuestra integridad científica. ¡He tirado los resultados a la basura y hemos ganado kudos!</string>
  <string name="Research/MiningBotcoins_Description">Lleva a cabo investigaciones impresionantes para recibir kudos de la comunidad médica.</string>
  <string name="Research/MiningBotcoins_Name">Generar kudos</string>
  <string name="Research/MummyMachineLevel1_CompleteMessage">Notición: nuestros investigadores han desarrollado una mejora que segrega una sustancia química en el entorno del tratamiento y que debería revertir los efectos de los líquidos de embalsamamiento.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/MummyMachineLevel1_Description">Creemos que algunos tratamientos resultan ineficaces debido a nuestra incapacidad para contrarrestar el proceso de embalsamamiento. Deberíamos investigar métodos para mejorar nuestro tratamiento.</string>
  <string name="Research/MummyMachineLevel1_Name">Mejora: criptología</string>
  <string name="Research/MummyMachineLevel2_CompleteMessage">Hemos descubierto que la deshidratación provocada por la sal impide que el tratamiento funcione. Por eso hemos transformado las sustancias antiembalsamamiento en una crema hidratante.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/MummyMachineLevel2_Description">Investiga qué parte del proceso de momificación resulta más útil combatir.</string>
  <string name="Research/MummyMachineLevel2_Name">Mejora avanzada: criptología</string>
  <string name="Research/MummyRoom_CompleteMessage">Nuestros investigadores han inventado una máquina: ¡el desencriptador! Úsala para curar a pacientes que padecen momificación.</string>
  <string name="Research/MummyRoom_Description">Diseña una máquina para retirar las vendas a los pacientes afectados por momificación.</string>
  <string name="Research/MummyRoom_Name">Criptología</string>
  <string name="Research/PandemicMachineLevel1_CompleteMessage">¡Buenas noticias! Hemos revisado el diseño de nuestra maquinaria de cazos perdidos.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/PandemicMachineLevel1_Description">Investiga las mejoras que se pueden realizar en nuestro tratamiento para cazos perdidos.</string>
  <string name="Research/PandemicMachineLevel1_Name">Mejora: sala de desatascazos</string>
  <string name="Research/PandemicMachineLevel2_CompleteMessage">Esto es lo que se ha descubierto tras los experimentos con imanes: ahora sabemos que los imanes más fuertes funcionan... mejor.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/PandemicMachineLevel2_Description">El departamento de investigación cree que realizar pruebas sobre el uso experimental de imanes podría mejorar en gran medida nuestra tecnología.</string>
  <string name="Research/PandemicMachineLevel2_Name">Mejora avanzada: sala de desatascazos</string>
  <string name="Research/PandemicRoom_CompleteMessage">Nuestros investigadores han diseñado una máquina nueva que cura a los pacientes que padecen cazo perdido.</string>
  <string name="Research/PandemicRoom_Description">Diseña una máquina para eliminar los utensilios de cocina no deseados de los pacientes que padecen cazo perdido.</string>
  <string name="Research/PandemicRoom_Name">Desatascazos</string>
  <string name="Research/Prerequisite_CompletedResearchProjects_CS">{[COUNT]} proyecto(s) de investigación</string>
  <string name="Research/Prerequisite_GoldStars_CS">{[STARS]} estrellas doradas</string>
  <string name="Research/Prerequisite_IllnessDiagnosed_CS">Enfermedad diagnosticada: {[ILLNESS]}</string>
  <string name="Research/Prerequisite_IllnessUnlocked_CS">Enfermedad desbloqueada: {[ILLNESS]}</string>
  <string name="Research/Prerequisite_Project_CS">Proyecto de investigación {[PROJECT]}</string>
  <string name="Research/Prerequisite_Qualification_CS">Cualificación: {[QUALIFICATION]}</string>
  <string name="Research/Prerequisite_RoomItemUpgrade_CS">Mejora: {[UPGRADE]}</string>
  <string name="Research/Prerequisite_RoomItem_CS">Objeto de sala: {[ITEM]}</string>
  <string name="Research/Prerequisite_Room_CS">Sala: {[ROOM]}</string>
  <string name="Research/ProjectComplete_CS">¡Proyecto \"{[PROJECT]}\" completado!</string>
  <string name="Research/Room_Complete_Advisor">¡Proyecto de investigación completado!\\nNueva sala inventada: {[REWARD]}</string>
  <string name="Research/RunningMachineLevel1_CompleteMessage">Ahora podemos mejorar nuestro equipo de cardiología para realizar diagnósticos más exhaustivos.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/RunningMachineLevel1_Description">Investigar podría servir para aprovechar mejor nuestras cin... eh, máquinas de correr para pruebas diagnósticas.</string>
  <string name="Research/RunningMachineLevel1_Name">Mejora: cardiología</string>
  <string name="Research/RunningMachineLevel2_CompleteMessage">¡Buenas noticias! Nuestras máquinas de correr ofrecen ahora más y mejor información. La información es tan buena, que aún no sabemos qué hacer con ella. Es broma.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/RunningMachineLevel2_Description">Tenemos algunas ideas que podrían mejorar las pruebas diagnósticas del departamento de cardiología.</string>
  <string name="Research/RunningMachineLevel2_Name">Mejora avanzada: cardiología</string>
  <string name="Research/Training_Complete_Advisor">¡Proyecto de investigación completado!\\nNuevo curso de formación desarrollado: {[REWARD]}</string>
  <string name="Research/Training_CustomerService_CompleteMessage">Buenas noticias. Hemos desarrollado un nuevo curso de formación en atención al cliente. Forma auxiliares para que sean aún más eficientes.</string>
  <string name="Research/Training_CustomerService_Description">Investiga nuevas técnicas de atención al cliente para ayudar a que los auxiliares sean aún más eficientes.</string>
  <string name="Research/Training_CustomerService_Name">Formación: Atención al cliente</string>
  <string name="Research/Training_Diagnosis_CompleteMessage">Buenas noticias. Hemos desarrollado un nuevo curso de formación en diagnósticos. Forma médicos y enfermeros para que den mejores diagnósticos.</string>
  <string name="Research/Training_Diagnosis_Description">Investiga nuevos métodos de diagnóstico para mejorar las habilidades de diagnósticos de nuestros médicos y enfermeros.</string>
  <string name="Research/Training_Diagnosis_Name">Formación: Diagnóstico</string>
  <string name="Research/Training_FireSafety_CompleteMessage">Buenas noticias. Hemos desarrollado un nuevo curso de formación para enseñar a los bedeles a extinguir incendios.</string>
  <string name="Research/Training_FireSafety_Description">Desarrolla un nuevo curso de formación para enseñar a los bedeles a extinguir incendios.</string>
  <string name="Research/Training_FireSafety_Name">Formación: Prevención de incendios</string>
  <string name="Research/Training_Fractures_CompleteMessage">Buenas noticias. Hemos desarrollado un nuevo curso de formación para que los enfermeros mejoren sus habilidades en la sala de traumatología.</string>
  <string name="Research/Training_Fractures_Description">Desarrolla un nuevo curso de formación para que los enfermeros mejoren sus habilidades en la sala de traumatología.</string>
  <string name="Research/Training_Fractures_Name">Formación: Fracturas</string>
  <string name="Research/Training_GeneralPractice_CompleteMessage">Buenas noticias. Hemos desarrollado un nuevo curso de formación para médicos. Forma a tus médicos para que sean más eficientes en las consultas.</string>
  <string name="Research/Training_GeneralPractice_Description">Investiga nuevas técnicas de medicina general para formar a mejores médicos.</string>
  <string name="Research/Training_GeneralPractice_Name">Formación: Medicina general</string>
  <string name="Research/Training_General_CompleteMessage">Buenas noticias. ¡Hemos desarrollado un nuevo curso de formación!</string>
  <string name="Research/Training_General_Description">Desarrolla un nuevo curso de formación para mejorar a nuestro personal.</string>
  <string name="Research/Training_General_Energy_CompleteMessage">Buenas noticias. Hemos desarrollado un nuevo curso de formación para que nuestro personal aguante más tiempo trabajando sin descansar.</string>
  <string name="Research/Training_General_Energy_Description">Desarrolla un nuevo curso de formación para que nuestro personal trabaje más antes de necesitar un descanso.</string>
  <string name="Research/Training_General_Energy_Name">Formación: Resistencia</string>
  <string name="Research/Training_General_HappinessPatient_CompleteMessage">Buenas noticias. Hemos desarrollado un nuevo curso de formación para que los médicos y enfermeros mejoren su trato con los pacientes.</string>
  <string name="Research/Training_General_HappinessPatient_Description">Desarrolla un nuevo curso de formación para que los médicos y enfermeros mantengan felices a los pacientes.</string>
  <string name="Research/Training_General_HappinessPatient_Name">Formación: Trato con los pacientes</string>
  <string name="Research/Training_General_Happiness_CompleteMessage">Buenas noticias. Hemos desarrollado un nuevo curso de formación para mantener al personal contento.</string>
  <string name="Research/Training_General_Happiness_Description">Desarrolla un nuevo curso de formación para mantener al personal contento.</string>
  <string name="Research/Training_General_Happiness_Name">Formación: Inteligencia emocional</string>
  <string name="Research/Training_General_Hygiene_CompleteMessage">Buenas noticias. Hemos desarrollado un nuevo curso de formación para que el personal sea más higiénico.</string>
  <string name="Research/Training_General_Hygiene_Description">Desarrolla un nuevo curso de formación para mejorar la higiene del personal.</string>
  <string name="Research/Training_General_Hygiene_Name">Formación: Higiene</string>
  <string name="Research/Training_General_Leadership_CompleteMessage">Buenas noticias. Hemos desarrollado un nuevo curso de formación para mejorar las habilidades de liderazgo del personal y ayudarlos a inspirar a los demás.</string>
  <string name="Research/Training_General_Leadership_Description">Desarrolla un nuevo curso de formación para mejorar las habilidades de liderazgo del personal y ayudarlos a inspirar a los demás.</string>
  <string name="Research/Training_General_Leadership_Name">Formación: Liderazgo</string>
  <string name="Research/Training_General_Name">Formación</string>
  <string name="Research/Training_General_Speed_CompleteMessage">Buenas noticias. Hemos desarrollado un nuevo curso de formación para que el personal trabaje más rápido y mejor.</string>
  <string name="Research/Training_General_Speed_Description">Desarrolla un nuevo curso de formación para que el personal trabaje más rápido y mejor.</string>
  <string name="Research/Training_General_Speed_Name">Formación: Motivación</string>
  <string name="Research/Training_General_Training_CompleteMessage">Buenas noticias. Hemos desarrollado un nuevo curso de formación para que el personal sea mejor en formación.</string>
  <string name="Research/Training_General_Training_Description">Desarrolla un nuevo curso de formación para que el personal sea mejor en formación.</string>
  <string name="Research/Training_General_Training_Name">Formación: Educación</string>
  <string name="Research/Training_Maintenance_CompleteMessage">Buenas noticias. Hemos desarrollado un nuevo curso de formación para mejorar las habilidades de mantenimiento de los bedeles.</string>
  <string name="Research/Training_Maintenance_Description">Desarrolla un nuevo curso de formación para mejorar las habilidades de mantenimiento de los bedeles.</string>
  <string name="Research/Training_Maintenance_Name">Formación: Mantenimiento</string>
  <string name="Research/Training_Marketing_CompleteMessage">Buenas noticias. Hemos desarrollado un nuevo curso de formación en marketing. Forma al equipo de marketing para que sean más productivos durante una campaña.</string>
  <string name="Research/Training_Marketing_Description">Investiga nuevas técnicas de marketing para formar a mejores publicistas.</string>
  <string name="Research/Training_Marketing_Name">Formación: Marketing</string>
  <string name="Research/Training_Mechanics_CompleteMessage">Buenas noticias. Hemos desarrollado un nuevo curso de formación para mejorar las habilidades de mejora de los bedeles.</string>
  <string name="Research/Training_Mechanics_Description">Desarrolla un nuevo curso de formación para mejorar las habilidades de mejora de los bedeles.</string>
  <string name="Research/Training_Mechanics_Name">Formación: Mecánica</string>
  <string name="Research/Training_Psychiatry_CompleteMessage">Buenas noticias. Hemos desarrollado un nuevo curso de formación para psiquiatras. Formar a los psiquiatras para que sean mejores en su campo.</string>
  <string name="Research/Training_Psychiatry_Description">Investiga nuevas técnicas psiquiátricas para formar a mejores psiquiatras.</string>
  <string name="Research/Training_Psychiatry_Name">Formación: Psiquiatría</string>
  <string name="Research/Training_Research_CompleteMessage">Buenas noticias. Hemos desarrollado un nuevo curso de formación para investigadores. Forma investigadores para que sean más productivos.</string>
  <string name="Research/Training_Research_Description">Investiga nuevos métodos de investigación para formar a mejores investigadores.</string>
  <string name="Research/Training_Research_Name">Formación: Investigación</string>
  <string name="Research/Training_Surgery_CompleteMessage">Buenas noticias. Hemos desarrollado un nuevo curso de formación para cirujanos. Forma a los cirujanos para que sean mejores en su campo.</string>
  <string name="Research/Training_Surgery_Description">Investiga nuevas técnicas quirúrgicas para formar a mejores cirujanos.</string>
  <string name="Research/Training_Surgery_Name">Formación: Cirugía</string>
  <string name="Research/Training_Treatment_CompleteMessage">Buenas noticias. Hemos desarrollado un nuevo curso de formación en tratamiento general. Forma médicos y enfermeros para que sean mejores curando pacientes.</string>
  <string name="Research/Training_Treatment_Description">Investiga nuevos métodos de tratamiento para mejorar las habilidades de tratamiento de nuestros médicos y enfermeros.</string>
  <string name="Research/Training_Treatment_Name">Formación: Tratamiento</string>
  <string name="Research/Training_Ward_CompleteMessage">Buenas noticias. Hemos desarrollado un nuevo curso de formación para que los enfermeros mejoren sus habilidades en la enfermería.</string>
  <string name="Research/Training_Ward_Description">Desarrolla un nuevo curso de formación para que los enfermeros mejoren sus habilidades en la enfermería.</string>
  <string name="Research/Training_Ward_Name">Formación: Gestión de enfermería</string>
  <string name="Research/TurtleHeadMachineLevel1_CompleteMessage">Buenas noticias. Hemos desarrollado y mejorado las fijaciones para las piernas. Bueno, no me quiero poner técnico. ¡Los resultados de las pruebas son prometedores!\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/TurtleHeadMachineLevel1_Description">Investiga métodos para que el tratamiento para la cabeza de tortuga resulte más eficaz.</string>
  <string name="Research/TurtleHeadMachineLevel1_Name">Mejora: clínica de cabecera</string>
  <string name="Research/TurtleHeadMachineLevel2_CompleteMessage">Hemos desarrollado un material desatascador sintético que se adhiere mejor a la cabeza del paciente. Con esta mejora, sacaremos mejores resultados.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/TurtleHeadMachineLevel2_Description">Creemos que hay margen para realizar mejoras en nuestro equipo para tratar la cabeza de tortuga.</string>
  <string name="Research/TurtleHeadMachineLevel2_Name">Mejora avanzada: clínica de cabecera</string>
  <string name="Research/TurtleHeadRoom_CompleteMessage">Nuestro equipo de investigación ha diseñado un magnífico dispositivo de extracción de cabezas. Es totalmente revolucionario. Los pacientes con cabeza de tortuga quedarán encantados.</string>
  <string name="Research/TurtleHeadRoom_Description">Diseña una máquina para extraer con cuidado y con violencia las partes hundidas del cuerpo. Con suerte, esto nos servirá para curar a los pacientes con cabeza de tortuga.</string>
  <string name="Research/TurtleHeadRoom_Name">Clínica de cabecera</string>
  <string name="Research/XRayMachineLevel1_CompleteMessage">¡Los cerebritos del departamento de investigación han creado una máquina nueva de rayos X! Es un poco más cara, pero gracias a ella será mucho más fácil diagnosticar a los pacientes.\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/XRayMachineLevel1_Description">En el departamento de investigación creen que pueden mejorar nuestra máquina de rayos X si les das algo de tiempo. ¿Qué te parece?</string>
  <string name="Research/XRayMachineLevel1_Name">Mejora: rayos X</string>
  <string name="Research/XRayMachineLevel2_CompleteMessage">Los megalistos del departamento de investigación han inventado una máquina de rayos X aún mejor: ¡la MRX-3000! ¡Es alucinante!\\n\\nHas desbloqueado una nueva mejora que puede aplicarse a todas las máquinas. Puede hacerlo un bedel con conocimientos de mecánica.</string>
  <string name="Research/XRayMachineLevel2_Description">Los investigadores creen que pueden mejorar la última máquina de rayos X que crearon. ¿Quieres que sigan dándole vueltas a la máquina? En sentido figurado, claro.</string>
  <string name="Research/XRayMachineLevel2_Name">Mejora avanzada: rayos X</string>
  <string name="Research/XRayRoom_CompleteMessage">No te lo vas a creer: ¡hemos inventado una máquina de rayos X! Ahora no solo veremos a través de la ropa de la gente, sino que también veremos cómo son en su interior. Resultará muy útil para localizar objetos perdidos. Y quizá para estudiar lesiones internas.</string>
  <string name="Research/XRayRoom_Description">Tras el descubrimiento de Bungle Tech de los rayos V y W, que solo pulverizan a uno de cada cien pacientes, los científicos han especulado sobre la existencia de los rayos \"X\". Esto podría revolucionar los diagnósticos de los pacientes.</string>
  <string name="Research/XRayRoom_Name">Rayos X</string>
  <string name="Rivals/Rival_AlternativeMedicine_Name">Holistix</string>
  <string name="Rivals/Rival_BigBad_Name">Jumbo Mega Corp</string>
  <string name="Rivals/Rival_Cult_Name">Fundación Orbe</string>
  <string name="Rivals/Rival_Science_Name">Bungle Medi-Tech</string>
  <string name="Room/8Bit_Description">Cura pacientes de 8 bits.\\nUna vida en HD es posible, con el tratamiento adecuado.</string>
  <string name="Room/8Bit_Description_Long">Maquinaria puntera que aumenta la resolución de los pacientes de 8 bits.\\nPara mejorar los índices de curación, investiga y mejora la máquina. También puedes usar un médico especializado en tratamiento.</string>
  <string name="Room/8Bit_Name">Laboratorio de resolución</string>
  <string name="Room/AnimalMagnetism_Description">Cura pacientes con magnetismo animal.\\nNadie debería estar cubierto de animales si no quiere.</string>
  <string name="Room/AnimalMagnetism_Description_Long">Maquinaria puntera para eliminar los animales no deseados de los pacientes que sufren magnetismo animal.\\nPara mejorar los índices de curación, investiga y mejora la máquina. También puedes usar un enfermero especializado en tratamiento.</string>
  <string name="Room/AnimalMagnetism_Name">Control de plagas</string>
  <string name="Room/Cafe_Description">Una sala dedicada a alimentar y entretener a los pacientes y al personal.\\nPara una experiencia satisfactoria que una máquina expendedora no ofrece.</string>
  <string name="Room/Cafe_Description_Long">No hay nada más satisfactorio que una comida deliciosa en una cafetería de hospital. Las máquinas expendedoras están bien para algo rápido, pero comer en la cafetería mantendrá al personal y a los pacientes satisfechos más tiempo.</string>
  <string name="Room/Cafe_Name">Cafetería</string>
  <string name="Room/Cardio_Description">Diagnóstico básico.\\nHacer que los enfermos corran podría darnos resultados interesantes y quizás hasta útiles.</string>
  <string name="Room/Cardio_Description_Long">La cardiología es un buen comienzo a la hora de diagnosticar a un paciente.\\nPara mejorar los resultados, necesitarás mejorar la máquina. También puedes usar un enfermero especializado en diagnósticos.</string>
  <string name="Room/Cardio_Name">Cardiología</string>
  <string name="Room/Chromatherapy_Description">Cura pacientes con insuficiencia colórica.\\nPon un poco de color en tu vida. </string>
  <string name="Room/Chromatherapy_Description_Long">Los pacientes que sufren de insuficiencia colórica vienen aquí a reincorporar el color en sus vidas.\\nPara mejorar los índices de curación, investiga y mejora la máquina. También puedes usar un enfermero especializado en tratamiento.</string>
  <string name="Room/Chromatherapy_Name">Cromoterapia</string>
  <string name="Room/ClownClinic_Description">Cura a pacientes con infección payasitaria.\\nLos payasos se rehabilitan para una vida después del circo.</string>
  <string name="Room/ClownClinic_Description_Long">Los payasos vienen aquí a recibir tratamiento y poder volver a su vida normal.\\nEl tratamiento fue desarrollado originalmente por la Fundación Orbe, que permitió que otras organizaciones comprasen el equipo necesario. Su método patentado recalibra la mente de los payasos y ayuda a su reinserción en la sociedad.\\nPara mejorar los índices de curación, necesitas mejorar la máquina. También puedes usar un enfermero especializado en tratamiento.</string>
  <string name="Room/ClownClinic_Name">Clínica para payasos</string>
  <string name="Room/Cubism_Description">Cura pacientes con cubismo.\\nServicios de reconstitución para los recorvados.</string>
  <string name="Room/Cubism_Description_Long">Los pacientes que sufren cubismo vienen aquí a desmontarse y recomponerse.\\nPara mejorar los índices de curación, investiga y mejora la máquina. También puedes usar un médico con formación adicional en tratamiento.</string>
  <string name="Room/Cubism_Name">Sala de recorvación</string>
  <string name="Room/DLC_1/BarkingMad_Description">Cura pacientes con humor de perros.\\nNo funciona con perros reales.</string>
  <string name="Room/DLC_1/BarkingMad_Description_Long">La perrera se usa para curar pacientes con humor de perros.\\nQue no te engañe su aspecto familiar. Hablamos de tecnología médica muy compleja. El aspecto casi de dibujos animados de este equipamiento puede parecer poco ortodoxo, pero alivia al paciente y lo atrae hacia el equipamiento perfectamente integrado en su interior.\\nPara mejorar los índices de curación, necesitas mejorar la máquina. También puedes asignar a un enfermero con formación adicional en tratamiento.</string>
  <string name="Room/DLC_1/BarkingMad_Name">Perrera</string>
  <string name="Room/DLC_1/Frankenstein_Description">Cura pacientes con pedazos de monstruo.\\nEsperemos que la enfermedad y los problemas del paciente se congelen.</string>
  <string name="Room/DLC_1/Frankenstein_Description_Long">La reanimación cura a pacientes con pedazos de monstruo.\\nEste método es una versión moderna de un antiguo método rejuvenecedor que usaba agua fría para refrescar, despertar y curar a un individuo que no se comportaba correctamente. Al paciente se le congela y descongela en cuestión de segundos, centrándose en su esencia y eliminando el patógeno monstruoso.\\nPara mejorar los índices de curación, necesitas mejorar la máquina. También puedes asignar a un médico con formación adicional en tratamiento.</string>
  <string name="Room/DLC_1/Frankenstein_Name">Reanimación</string>
  <string name="Room/DLC_1/RobotZilla_Description">Cura pacientes con metropolismo.\\nEl modelo a escala de un paisaje urbano permite a los pacientes llevar a cabo sus sueños urbanitas.</string>
  <string name="Room/DLC_1/RobotZilla_Description_Long">La mitología urbana cura a pacientes con metropolismo.\\nSe utiliza una compleja combinación de poleas, cables y cartón para recrear una ciudad arquetípica tal y como la percibe un paciente de metropolismo. Se espera que la simulación permita a los pacientes liberarse de sus irracionales deseos y volver a llevar una vida más saludable y menos rígida.\\nPara mejorar los índices de curación, necesitas mejorar la máquina. También puedes asignar a un enfermero con formación adicional en tratamiento.</string>
  <string name="Room/DLC_1/RobotZilla_Name">Mitología urbana</string>
  <string name="Room/DLC_2/BlankLooks_Description">Cura pacientes con inexpresividad.\\nGraba rasgos en rostros vacíos con maquinaria de alto impacto. </string>
  <string name="Room/DLC_2/BlankLooks_Description_Long">En la sala de recarificación, pueden tratarse a los pacientes con inexpresividad.\\nUna sorprendente y equilibrada combinación de maquinaria industrial clásica y precisión de alta tecnología para curar a pacientes sin rostro. \\nPara mejorar los índices de curación, necesitas mejorar la máquina. También puedes asignar a un enfermero con formación adicional en tratamiento.</string>
  <string name="Room/DLC_2/BlankLooks_Name">Recarificación</string>
  <string name="Room/DLC_2/EightBall_Description">Cura pacientes con ida de bola.\\nPon remedio a las dolencias de los paciente en una reconfortante sala con las paredes de madera.</string>
  <string name="Room/DLC_2/EightBall_Description_Long">En la sala de antrología, pueden curarse los pacientes con ida de bola.\\nCuando se descubrió que las cabezas de los afectados no solo parecían bolas de billar, sino que además habían desarrollado una consistencia notablemente parecida a las mismas, no tardaron en realizarse ensayos con maquinaria \"temática\" que tuvieron bastante éxito.\\nPara mejorar los índices de curación, necesitas mejorar la máquina. También puedes asignar a un médico con formación adicional en tratamiento.</string>
  <string name="Room/DLC_2/EightBall_Name">Antrología</string>
  <string name="Room/DLC_2/Explorer_Description">Cura pacientes con síndrome del aventurero.\\nRecrea una aventura y estimula la sensación de haber logrado una hazaña.</string>
  <string name="Room/DLC_2/Explorer_Description_Long">La sala del peligro se usa para curar a los pacientes con síndrome del aventurero.\\nLos pacientes vivirán una peligrosa y caótica aventura con un grado de riesgo mínimo. Sus ansias de exploración se aplacarán y sentirán que han realizado una gran hazaña sin haber hecho gran cosa.\\nPara mejorar los índices de curación, necesitas mejorar la máquina. También puedes asignar a un enfermero con formación adicional en tratamiento.</string>
  <string name="Room/DLC_2/Explorer_Name">Sala del peligro</string>
  <string name="Room/DLC_2/Parakeet_Name">Jaula para pájaros</string>
  <string name="Room/DLC_3/Astro_Description">Cura pacientes con falta de humanidad.\\nPermite a seres de otros planetas mudarse a Two Point County en completa paz.</string>
  <string name="Room/DLC_3/Astro_Description_Long">La sala de personificación se usa para curar pacientes con falta de humanidad.\\nLos extraterrestres pueden hacer un curso intensivo para parecer y actuar como humanos.\\nPara mejorar los índices de curación, necesitas mejorar la máquina. También puedes asignar a un médico con formación adicional en tratamiento.</string>
  <string name="Room/DLC_3/Astro_Name">Personificación</string>
  <string name="Room/DLC_3/Cardboard_Description">Cura pacientes con acartonamiento.\\nReconstruye individuos desde su estado acartonado con los mejores materiales.</string>
  <string name="Room/DLC_3/Cardboard_Description_Long">La revoluminizadora se usa para curar pacientes acartonados.\\nLos materiales deben usarse para su propósito y no para desatascar máquinas de forma manual.\\nPara mejorar los índices de curación, necesitas mejorar la máquina. También puedes asignar a un enfermero con formación adicional en tratamiento.</string>
  <string name="Room/DLC_3/Cardboard_Name">Revoluminizadora</string>
  <string name="Room/DLC_3/Frog_Description">Cura pacientes con ranacimiento.\\nTransforma a las ranas que conocemos en alienígenas con aspecto de rana que no conocemos.</string>
  <string name="Room/DLC_3/Frog_Description_Long">La sala anfibia se usa para curar pacientes con ranacimiento.\\nDiseñada como una enfermería para promover el desarrollo sano de nuestros invitados batracios. No importa que la mayoría tengan cientos de años.\\nPara mejorar los índices de curación, necesitas mejorar la máquina. También puedes asignar a un enfermero con formación adicional en tratamiento.</string>
  <string name="Room/DLC_3/Frog_Name">Sala anfibia</string>
  <string name="Room/DLC_4/Pinocchio_Description">Cura pacientes con titiritera.\\n¿A quién no le relaja el canto de una ballena?</string>
  <string name="Room/DLC_4/Pinocchio_Description_Long">La sala de marquetería se usa para curar a los pacientes con titiritera.\\nComo dice el dicho: se pilla antes a una marioneta que a un cojo.\\nPara mejorar los índices de curación, necesitas mejorar la máquina. También puedes asignar a un enfermero con formación adicional en tratamiento.</string>
  <string name="Room/DLC_4/Pinocchio_Name">Marquetería</string>
  <string name="Room/DLC_4/PlantWard_Description">Cura diversas enfermedades.\\nVe crecer el poder de las flores curativas.</string>
  <string name="Room/DLC_4/PlantWard_Description_Long">Los herbolarios se usan para tratar multitud de enfermedades herbáceas.\\nSe necesita un enfermero para la admisión, el cuidado y la gestión del alta de los pacientes cuando estén recuperados.\\nAñade varias \"plantas médicas\" al herbolario para atender a más de un paciente a la vez.\\nTambién puedes establecer los ajustes de la sala para que trabajen más enfermeros. Es útil si tienes muchos pacientes.\\nPara mejorar los índices de curación, necesitas investigar mejoras. También puedes asignar a un enfermero con formación adicional en tratamiento.</string>
  <string name="Room/DLC_4/PlantWard_Name">Herbolario</string>
  <string name="Room/DLC_4/Scarecrow_Description">Cura pacientes a los que les ha dado un pelele.\\nGenera resultados y paja, mucha paja.</string>
  <string name="Room/DLC_4/Scarecrow_Description_Long">En henología tratamos a los pacientes a los que les ha dado un pelele.\\nEl exceso de paja que se extrae del paciente se recicla para alguno de los muchos usos que tiene. Ahora mismo no se me ocurre ninguno, pero seguro que los tiene.\\nPara mejorar los índices de curación, necesitas mejorar la máquina. También puedes asignar a un enfermero con formación adicional en tratamiento.</string>
  <string name="Room/DLC_4/Scarecrow_Name">Henología</string>
  <string name="Room/DLC_4/Tech_Description">Cura pacientes con obsolescencia programada.\\nListo para instalar.</string>
  <string name="Room/DLC_4/Tech_Description_Long">En soporte técnico, atendemos a los pacientes con obsolescencia programada.\\nTrata la obsolescencia programada más pronto que tarde para evitar mayor irritación o que se acabe estropeando toda la tecnología de Two Point County a la vez.\\nPara mejorar los índices de curación, necesitas mejorar la máquina. También puedes asignar a un médico con formación adicional en tratamiento.</string>
  <string name="Room/DLC_4/Tech_Name">Soporte técnico</string>
  <string name="Room/DLC_5/Mud_Description">Cura pacientes abarrotados.\\nElimina manchas y dolencias lodosas.</string>
  <string name="Room/DLC_5/Mud_Description_Long">El lavadero se usa para curar a los pacientes con abarrotamiento.\\nAdministra una mezcla muy compleja de detergente líquido y esteroides hidrofóbicos a través de una esponja de uso médico por control remoto. \\nPara mejorar los índices de curación, necesitas mejorar la máquina. También puedes asignar a un enfermero con formación adicional en tratamiento.</string>
  <string name="Room/DLC_5/Mud_Name">Lavadero</string>
  <string name="Room/DLC_5/Stuntman_Description">Cura pacientes con especialismo.\\nRecalibra pacientes con sed de peligro.</string>
  <string name="Room/DLC_5/Stuntman_Description_Long">La terapia de choque se usa para curar a los pacientes con especialismo.\\nInspirándose en los sets de rodaje de películas con gran presupuesto y en las miniatracciones que hay en las puertas de los supermercados, el circuito de reconducción equilibra con precisión la emoción y el aburrimiento para recalibrar el centro de placer de los pacientes. \\nPara mejorar los índices de curación, necesitas mejorar la máquina. También puedes asignar a un médico con formación adicional en tratamiento.</string>
  <string name="Room/DLC_5/Stuntman_Name">Terapia de choque</string>
  <string name="Room/DLC_5/ToySoldier_Description">Cura pacientes con soldaditis.\\nRescata a humanos blanduchos del interior de sus corazas verdes.</string>
  <string name="Room/DLC_5/ToySoldier_Description_Long">La sala de guerra se usa para curar a los pacientes con soldaditis.\\nLos pacientes son derretidos hasta obtener un puré de soldado, y luego, filtrados para eliminar cualquier impureza bélica o juguetera. Tras colarlos completamente, los pacientes pueden ser remodelados según su naturaleza orgánica y menos gritona. \\nPara mejorar los índices de curación, necesitas mejorar la máquina. También puedes asignar a un médico con formación adicional en tratamiento.</string>
  <string name="Room/DLC_5/ToySoldier_Name">Sala de guerra</string>
  <string name="Room/DLC_6/TimeTunnel_Description">Permite romper con la estructura del espacio y el tiempo sin dramas.\\nDevuelve pacientes a la época correcta.</string>
  <string name="Room/DLC_6/TimeTunnel_Description_Long">La datación sincronizada se usa para devolver a su hogar a los pacientes perdidos en el tiempo.\\nEl Temporizador data con precisión a los pacientes y, a continuación, se configura a sí mismo para la fecha exacta. El paciente no tiene más que atravesar el remolino de la puerta y reaparecerá en su era original, listo para relatar sus aventuras en los juicios de brujas que le aguarden.\\n</string>
  <string name="Room/DLC_6/TimeTunnel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Speed dating is a type of romantic matchmaking. The word dating is used here in the sense of identifying the date of origin of an object e.g. carbon dating.</string>
  <string name="Room/DLC_6/TimeTunnel_Name">Datación sincronizada</string>
  <string name="Room/DLC_7/AmbulanceStation_Description">Aparcamiento de ambulancias</string>
  <string name="Room/DLC_7/AmbulanceStation_Name">Parque de ambulancias</string>
  <string name="Room/DLC_7/Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Honeycomb\" sounds like \"honey come.\"</string>
  <string name="Room/DLC_7/Hives_Description">Cura a los pacientes con mente colmena.\\nAunque a veces los pacientes salen un poco zumbados.</string>
  <string name="Room/DLC_7/Hives_Description_Long">Se envía a los pacientes a la sala de desmielene para curarles la mente colmena y eliminar a las abejas enfurecidas.\\n\\nPara mejorar los índices de curación, investiga y mejora las máquinas. También puedes usar un médico especializado en tratamiento.</string>
  <string name="Room/DLC_7/Hives_Name">Desmielene</string>
  <string name="Room/DLC_7/Snowballed_Description">Cura a los pacientes que están a punto de nieve.\\nTratamiento altamente efectivo contra la piel nívea.</string>
  <string name="Room/DLC_7/Snowballed_Description_Long">Equipo quitanieves de potencia industrial para curar a los pacientes que están a punto de nieve.\\n\\nPara mejorar los índices de curación, investiga y mejora las máquinas. También puedes usar un médico especializado en tratamiento.</string>
  <string name="Room/DLC_7/Snowballed_Name">Sección de congelados</string>
  <string name="Room/DLC_7/UnderTheWeather_Description">Cura a los pacientes con episodios anticlimáticos.\\nEl tratamiento se aplica donde no da el sol.</string>
  <string name="Room/DLC_7/UnderTheWeather_Description_Long">Mejora el pronóstico a largo plazo de los pacientes con episodios anticlimáticos.\\n\\nPara mejorar los índices de curación, investiga y mejora las máquinas. También puedes usar un médico especializado en tratamiento.</string>
  <string name="Room/DLC_7/UnderTheWeather_Name">Sala de los buenos tiempos</string>
  <string name="Room/DNAAnalysis_Description">Cura diversas enfermedades genéticas.\\nDiagnóstico de alta tecnología.\\nAnaliza y manipula el ADN.</string>
  <string name="Room/DNAAnalysis_Description_Long">El laboratorio de ADN se usa para curar múltiples enfermedades genéticas peculiares. También es una herramienta muy útil en el diagnóstico. Esta sala necesita a un médico especializado en genética.\\nPara mejorar los resultados, investiga y mejora la máquina. También puedes usar un médico con formación adicional en tratamiento y diagnóstico.</string>
  <string name="Room/DNAAnalysis_Name">Laboratorio de ADN</string>
  <string name="Room/ElectricShock_Description">Cura pacientes de enchufismo.\\nAbsorbe electricidad para quitarles la carga a los pacientes.</string>
  <string name="Room/ElectricShock_Description_Long">Los pacientes que sufren de enchufismo vienen aquí para poder reducir su alta tensión.\\nPara mejorar los índices de curación, investiga y mejora la máquina. También puedes usar un médico con formación adicional en tratamiento.</string>
  <string name="Room/ElectricShock_Name">Clínica de electroterapia</string>
  <string name="Room/Filters/All">Todos</string>
  <string name="Room/Filters/Diagnosis">Diagnóstico</string>
  <string name="Room/Filters/EraMedieval     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles medieval patients</string>
  <string name="Room/Filters/EraMedieval">Medievo</string>
  <string name="Room/Filters/EraPrehistory     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles prehistoric patients</string>
  <string name="Room/Filters/EraPrehistory">Prehistoria</string>
  <string name="Room/Filters/EraPresent     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles present day patients (note: \"present day\" is the past relative to the era in which this text appears.)</string>
  <string name="Room/Filters/EraPresent">Presente</string>
  <string name="Room/Filters/Facilities">Instalaciones</string>
  <string name="Room/Filters/Treatment">Tratamiento</string>
  <string name="Room/FluidAnalysis_Description">Diagnóstico de alta tecnología.\\nExtrae fluidos para análisis y a veces por diversión.</string>
  <string name="Room/FluidAnalysis_Description_Long">Una máquina puntera de diagnóstico que extrae fluidos. Sobre todo para la investigación, pero a veces por diversión.\\nPara mejorar los resultados, investiga y mejora la máquina. También puedes usar un enfermero especializado en diagnósticos.</string>
  <string name="Room/FluidAnalysis_Name">Análisis de fluidos</string>
  <string name="Room/FractureWard_Description">Cura diversas enfermedades de los huesos.\\nNo hay nada que no pueda arreglar el papel maché.</string>
  <string name="Room/FractureWard_Description_Long">La sala de traumatología se usa para tratar multitud de lesiones relacionadas con huesos. Se necesita un enfermero para la admisión, el cuidado y la gestión del alta de los pacientes cuando estén listos.\\nAñade varias camas a la enfermería para atender a más de un paciente a la vez.\\nTambién puedes establecer los ajustes de la sala para que trabajen más enfermeros. Es útil si tienes muchos pacientes.\\nPara mejorar los índices de curación, usa enfermeros especializados en gestión de enfermería.</string>
  <string name="Room/FractureWard_Name">Traumatología</string>
  <string name="Room/GPOffice_Description">Diagnóstico, consulta e interacción humana básica.\\nLos pacientes deben ir a ver al médico en cada etapa de su diagnosis. El médico decide cuál será el siguiente paso.</string>
  <string name="Room/GPOffice_Description_Long">La consulta es una de las salas más importantes de un hospital. Después de que el paciente se registre en recepción, será enviado a una consulta para que le vea un médico. El médico dará un diagnóstico preliminar y decidirá a dónde enviar al paciente a continuación.\\n\\nSi está muy seguro del diagnóstico, el médico identificará la enfermedad y enviará al paciente a recibir el tratamiento adecuado.\\n\\nSi no, el médico enviará al paciente a recibir un nuevo diagnóstico. El médico seleccionará un tipo de diagnóstico disponible en el hospital que todavía no se haya usado con ese paciente. Elegirá el más exhaustivo basándose en su nivel de experiencia.\\n\\nTras recibir un nuevo diagnóstico, el paciente volverá a una consulta. El médico revisará el progreso del diagnóstico, aportará algo si es posible y luego decidirá el próximo paso.</string>
  <string name="Room/GPOffice_Name">Consultas[i2p_Zero]Consultas[i2p_One]Consulta</string>
  <string name="Room/GeneralDiagnosis_Description">Diagnóstico básico.\\nPara hacer escáneres y comprobar los reflejos.</string>
  <string name="Room/GeneralDiagnosis_Description_Long">Una sala de diagnóstico básica, un buen paso si el médico no puede diagnosticar a un paciente.\\nPara mejorar los resultados, necesitarás mejorar la máquina. También puedes usar un enfermero especializado en diagnósticos.</string>
  <string name="Room/GeneralDiagnosis_Name">Diagnóstico general</string>
  <string name="Room/HospitalBuilding_Description">Hospital en progreso</string>
  <string name="Room/HospitalBuilding_Name">Edificio de hospital</string>
  <string name="Room/HospitalUnbuilt_Description">Posible edificio de hospital</string>
  <string name="Room/HospitalUnbuilt_Name">Hospital desmantelado</string>
  <string name="Room/Hospital_Description">Edificio de hospital</string>
  <string name="Room/Hospital_Name">Hospital</string>
  <string name="Room/Injection_Description">Cura diversas enfermedades.\\nUno de los tratamientos más punteros.</string>
  <string name="Room/Injection_Description_Long">Las inyecciones se usan para tratar multitud de enfermedades.\\nPara mejorar los índices de curación, investiga y mejora la máquina. También puedes usar un enfermero con formación adicional en tratamiento.</string>
  <string name="Room/Injection_Name">Sala de inyecciones</string>
  <string name="Room/LightHeaded_Description">Cura pacientes lumbreras.\\nDesenroscando cabezas desde 2017.</string>
  <string name="Room/LightHeaded_Description_Long">La clínica De-Lux cura a los pacientes lumbreras. La máquina desenrosca la cabeza y la sustituye por otra impresa en 3D. La cabeza nueva es completamente inútil, pero da el pego.\\nPara mejorar los índices de curación, necesitas mejorar la máquina. También puedes asignar a un médico con formación adicional en tratamiento.</string>
  <string name="Room/LightHeaded_Name">Clínica De-Lux</string>
  <string name="Room/MRIScanner_Description">Diagnóstico de la más alta tecnología.\\nEl ingrediente secreto son imanes, o algo así.</string>
  <string name="Room/MRIScanner_Description_Long">Una sala de diagnóstico muy avanzada. Genial para diagnosticar multitud de enfermedades.\\nPara mejorar los resultados, investiga y mejora el megaescáner. También puedes usar médicos especializados en diagnósticos o radiología.</string>
  <string name="Room/MRIScanner_Name">Megaescáner</string>
  <string name="Room/Marketing_Description">Organiza campañas de marketing para mejorar la reputación del hospital, atrae pacientes con enfermedades específicas y personal especializado.\\nEmpieza una campaña de marketing seleccionando una mesa de marketing y eligiendo una campaña.</string>
  <string name="Room/Marketing_Description_Long">El marketing es una gran manera de mejorar la reputación del hospital y atraer a más pacientes y personal.\\nPara comenzar una campaña de marketing, haz clic en la mesa de marketing o suelta a un auxiliar con cualificación de marketing en la sala.\\nLas campañas generales mejoran la reputación del hospital.\\nLas campañas de contratación atraen más solicitudes de empleo de varios tipos.\\nLas campañas de enfermedades atraen a más pacientes que presentan ciertos síntomas y mejoran la reputación con respecto a una enfermedad específica. Nota: desbloquea más campañas de enfermedades al descubrir más enfermedades en cada zona.\\nPara mejorar los resultados, asigna más personal de marketing a la sala y usa personal con niveles altos de formación en marketing.</string>
  <string name="Room/Marketing_Name">Marketing</string>
  <string name="Room/Modifiers/Diagnosis_Description_CS">{[AMOUNT]} de capacidad de diagnóstico</string>
  <string name="Room/Modifiers/Research_Description_CS">{[AMOUNT]} de capacidad de investigación</string>
  <string name="Room/Modifiers/Training_Description_CS">{[AMOUNT]} de velocidad de formación</string>
  <string name="Room/Modifiers/Treatment_Description_CS">{[AMOUNT]} de capacidad de tratamiento</string>
  <string name="Room/MummyClinic_Description">Cura pacientes con momificación.\\nSaca a la persona del monstruo, y no al contrario.</string>
  <string name="Room/MummyClinic_Description_Long">La criptología se usa para curar a pacientes que sufren momificación. Las vendas se retiran con cuidado con la esperanza de que el paciente recuerde que, de hecho, sigue vivo.\\nPara mejorar los índices de curación, investiga y mejora la máquina. También puedes asignar a un enfermero con formación adicional en tratamiento.</string>
  <string name="Room/MummyClinic_Name">Criptología</string>
  <string name="Room/OperatingTheater_Description">Cura diversas enfermedades.\\nAquí es donde se sigue el tradicional método de \"abrir en canal\".</string>
  <string name="Room/OperatingTheater_Description_Long">La cirugía se usa para tratar multitud de enfermedades. Necesita a un médico formado en cirugía y a un enfermero para ayudarlo.\\nPara mejorar los índices de curación, asigna a un médico con una formación en cirugía de alto nivel.</string>
  <string name="Room/OperatingTheater_Name">Cirugía</string>
  <string name="Room/PandemicClinic_Description">Cura pacientes con cazo perdido.\\nQuita los cazos atascados en las cabezas.</string>
  <string name="Room/PandemicClinic_Description_Long">La sala de desatascazos se usa para tratar cazos perdidos.\\nEl diseño original es de Bungle Technologies, que permitió a otras organizaciones comprar la maquinaria necesaria.\\nPara mejorar los índices de curación, necesitas mejorar la máquina. También puedes asignar a un médico con formación adicional en tratamiento.</string>
  <string name="Room/PandemicClinic_Name">Desatascazos</string>
  <string name="Room/Pharmacy_Description">Cura diversas enfermedades.\\nSe sirve de todo lo que hay en el menú medicinal.</string>
  <string name="Room/Pharmacy_Description_Long">Las farmacias se usan para curar multitud de enfermedades.\\nPara mejorar los índices de curación, necesitas mejorar la máquina. También puedes asignar a un enfermero con formación adicional en tratamiento.</string>
  <string name="Room/Pharmacy_Name">Farmacia</string>
  <string name="Room/Psychiatry_Description">Cura y diagnostica diversas enfermedades psiquiátricas.\\nTrata las dolencias de la mente.</string>
  <string name="Room/Psychiatry_Description_Long">La sala de psiquiatría puede usarse para diagnosticar multitud de enfermedades psiquiátricas.\\nPara mejorar los resultados, asigna a un médico con una formación en psiquiatría de alto nivel.</string>
  <string name="Room/Psychiatry_Name">Psiquiatría</string>
  <string name="Room/Reception_Description">Aquí se registran los pacientes al llegar al hospital.\\nPor algún sitio tendrán que empezar...</string>
  <string name="Room/Reception_Description_Long">Los visitantes se registran en recepción cuando llegan al hospital. El recepcionista envía al paciente directo a la consulta para que empiece el diagnóstico.\\nPara ir más rápido, usa auxiliares formados en atención al cliente.\\nAñade más mostradores a la zona de recepción para que puedan trabajar más recepcionistas.</string>
  <string name="Room/Reception_Name">Recepción</string>
  <string name="Room/Research_Description">Inicia proyectos de investigación para diseñar nuevos tipos de equipo y mejorar en la realización del diagnóstico y la cura de enfermedades.\\nEmpieza un proyecto de investigación seleccionando el equipo de investigación y eligiendo un proyecto.</string>
  <string name="Room/Research_Description_Long">Para empezar un proyecto de investigación, haz clic en el equipo de investigación o pon a un investigador en la sala. En la pantalla de investigación, puedes seleccionar uno de los proyectos disponibles de la lista.\\nUna vez haya empezado el proyecto, necesitarás a un médico con cualificación de investigador para encargarse del trabajo. Con el tiempo, contribuirá a la investigación basándose en su habilidad de investigación.\\nLas investigaciones se comparten con toda la organización, al igual que los descubrimientos. Puedes empezar un proyecto en un hospital y continuar el trabajo en otro.\\nPara aumentar la velocidad de investigación, usa varios investigadores, fórmalos para que tengan más nivel y añade equipo especializado a la sala.</string>
  <string name="Room/Research_Name">Investigación</string>
  <string name="Room/StaffRoom_Description">Aquí se relaja el personal en los descansos.\\nColoca a alguien aquí para que se tome un descanso.</string>
  <string name="Room/StaffRoom_Description_Long">El personal irá a la sala de personal cuando necesite un descanso para relajarse y recuperar energías. Una sala más grande llena de objetos interesantes los ayudará a recuperar la energía antes de terminar su tiempo de descanso. Un personal con energía es más productivo.\\nSi el personal trabaja y sus niveles de energía disminuyen, pedirán un descanso. La política del hospital permite que un porcentaje de cada tipo de miembros del personal se tome un descanso a la vez. Puedes ajustar las políticas en la sección de personal en la pantalla general.\\nNota: puedes colocar un empleado en la sala de personal para que se tome un descanso o colocarle en una sala de trabajo para que trabaje.</string>
  <string name="Room/StaffRoom_Name">Sala de personal</string>
  <string name="Room/Toilet_Description">Aquí es donde la gente... ya sabes...\\nTodo el mundo necesita retretes.</string>
  <string name="Room/Toilet_Description_Long">La mayoría de las mejores ideas y empresas de la humanidad se concibió durante una visita al cuarto de baño. En una encuesta reciente, los aseos aparecieron como el lugar preferido de Two Point County para plantar un pino.\\nMantén siempre limpios los aseos o los niveles de higiene bajarán y se propagarán gérmenes por todo el hospital. Ah, y no olvides instalar lavabos y secadores de manos.</string>
  <string name="Room/Toilet_Name">Aseos</string>
  <string name="Room/Training_Description">Forma al personal.\\nEmpieza un curso de formación colocando a un miembro del personal aquí o seleccionando un atril, eligiendo el curso que quieres enseñar y añadiendo los alumnos.</string>
  <string name="Room/Training_Description_Long">Para empezar un curso de formación, haz clic en el atril o pon a un miembro del personal compatible en la sala. El personal también pedirá formación cuando esté listo.\\nEn la pantalla de formación, selecciona la cualificación que quieres que aprenda, asigna un formador y selecciona al miembro del personal que quieras enviar al curso. Cuando hayas terminado, haz clic en el botón Comenzar.\\nCualquier empleado puede ser un formador si eliges una cualificación que enseñar. O puedes pagar un poco más para invitar a alguien de fuera.\\nPara aumentar la velocidad de la formación, añade recursos de formación adicionales a la sala y usa personal con habilidades de formación adicionales.</string>
  <string name="Room/Training_Name">Formación</string>
  <string name="Room/TurtleHeadClinic_Description">Cura pacientes con cabeza de tortuga.\\nRestaura las cabezas a su profundidad original.</string>
  <string name="Room/TurtleHeadClinic_Description_Long">Esta máquina tan potente sirve para curar a pacientes que sufren cabeza de tortuga.\\nPara mejorar los índices de curación, investiga y mejora la máquina. También puedes usar médicos especializados en el tratamiento.</string>
  <string name="Room/TurtleHeadClinic_Name">Clínica de cabecera</string>
  <string name="Room/Ward_Description">Cura y diagnostica diversas enfermedades.\\nComo una media pensión, pero sin desayuno.</string>
  <string name="Room/Ward_Description_Long">Las enfermerías se pueden usar para diagnosticar y para tratar diversas enfermedades. Se necesita un enfermero para la admisión, el cuidado y la gestión del alta de los pacientes cuando estén listos.\\nAñade varias camas a la enfermería para atender a más de un paciente a la vez.\\nTambién puedes establecer los ajustes de la sala para que trabajen más enfermeros. Es útil si tienes muchos pacientes.\\nPara mejorar los resultados, usa enfermeros especializados en gestión de enfermería, diagnóstico y tratamiento.</string>
  <string name="Room/Ward_Name">Enfermería</string>
  <string name="Room/XRay_Description">Diagnóstico de alta tecnología.\\nExcelente para encontrar objetos perdidos dentro de las personas.</string>
  <string name="Room/XRay_Description_Long">Una sala de diagnóstico de alta tecnología. Genial para diagnosticar multitud de dolencias, sobre todo las relacionadas con fracturas.\\nPara mejorar los resultados, investiga y mejora la máquina de rayos X. También puedes usar médicos especializados en diagnósticos o radiología.</string>
  <string name="Room/XRay_Name">Rayos X</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_LitterBin">robobedel: Impoluto</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_Maintenance">robobedel: Reparamigo</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_PlantGhosts">robobedel: Vida y muerte</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_ToiletVending">robobedel: Dentro y fuera</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_UpgradeFire">robobedel: Construye y repara</string>
  <string name="Staff/DropResult_InvalidNav_CS">Navegación no válida</string>
  <string name="Staff/DropResult_InvalidRoomJanitor_CS">No hay trabajo de {[STAFF]} en {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS">{[STAFF]} no puede trabajar en {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS_F">{[STAFF]} no puede trabajar en {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS_M">{[STAFF]} no puede trabajar en {[ROOM]}</string>
  <string name="Staff/DropResult_ReplaceStaffWait_CS">{[JOB]}\\n(espera para sustituir a {[STAFF]})</string>
  <string name="Staff/DropResult_ReplaceStaff_CS">{[JOB]}\\n(sustituye a {[STAFF]})</string>
  <string name="Staff/DropResult_RequiresQualification_CS">Certificado de {[QUALIFICATION]} necesario para trabajar en {[ROOM]}</string>
  <string name="Staff/DropResult_StartMarketingProject_CS">Iniciar campaña de marketing</string>
  <string name="Staff/DropResult_StartResearchProject_CS">Iniciar proyecto de investigación</string>
  <string name="Staff/DropResult_TakeBreak_CS">Descansar</string>
  <string name="Staff/DropResult_Training_InvalidCourse_CS">No puede aprender: {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_LearnQualification_CS">Aprende {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_Learn_CS">Aprende una cualificación</string>
  <string name="Staff/DropResult_Training_MaxCapacity_CS">Sala a máximo de capacidad</string>
  <string name="Staff/DropResult_Training_NoQualificationsToTeach_CS">No hay cualificaciones que enseñar</string>
  <string name="Staff/DropResult_Training_NoSlots_CS">No tiene espacio de formación vacío</string>
  <string name="Staff/DropResult_Training_TeachQualification_CS">Enseña {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_Teach_CS">Enseña una cualificación</string>
  <string name="Staff/JobAction_BlockedToilet_CS">Desbloquear {[ITEM]}</string>
  <string name="Staff/JobAction_BrokenMachine_CS">Reparar {[ITEM]}</string>
  <string name="Staff/JobAction_Litter_CS">Limpiar {[ITEM]}</string>
  <string name="Staff/JobAction_MedicalWaste_CS">Limpiar {[ITEM]}</string>
  <string name="Staff/JobAction_OutOfStock_CS">Reponer {[ITEM]}</string>
  <string name="Staff/JobAction_WiltedPlant_CS">Regar {[ITEM]}</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears when dropping a member of staff near an ambulance bay that's assigned to an emergency. Variable gets replaced with name of ambulance, e.g. \"Assign to Compliant Colin\".</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS">Asignar a {[ITEM]}</string>
  <string name="Staff/JobDescription_AmbulanceEmbark_CS">A bordo de {[ITEM]}</string>
  <string name="Staff/JobDescription_BlockedToilet_CS">Desbloqueando {[ITEM]}</string>
  <string name="Staff/JobDescription_BrokenMachine_CS">Reparando {[ITEM]}</string>
  <string name="Staff/JobDescription_Litter_CS">Limpiando {[ITEM]}</string>
  <string name="Staff/JobDescription_MedicalWaste_CS">Limpiando {[ITEM]}</string>
  <string name="Staff/JobDescription_OutOfStock_CS">Reponiendo {[ITEM]}</string>
  <string name="Staff/JobDescription_WiltedPlant_CS">Regando {[ITEM]}</string>
  <string name="Staff/Pay_Happy_CS">Encuentra su sueldo satisfactorio</string>
  <string name="Staff/Pay_Happy_CS_F">Contenta con su sueldo</string>
  <string name="Staff/Pay_Happy_CS_M">Contento con su sueldo</string>
  <string name="Staff/Pay_Satisfied_CS">Encuentra su sueldo aceptable</string>
  <string name="Staff/Pay_Satisfied_CS_F">Encuentra su sueldo aceptable</string>
  <string name="Staff/Pay_Satisfied_CS_M">Encuentra su sueldo aceptable</string>
  <string name="Staff/Pay_Unhappy_CS">Encuentra su sueldo insuficiente</string>
  <string name="Staff/Pay_Unhappy_CS_F">Descontenta con su sueldo</string>
  <string name="Staff/Pay_Unhappy_CS_M">Descontento con su sueldo</string>
  <string name="Staff/Pay_VeryHappy_CS">Encuentra su sueldo muy satisfactorio</string>
  <string name="Staff/Pay_VeryHappy_CS_F">Muy contenta con su sueldo</string>
  <string name="Staff/Pay_VeryHappy_CS_M">Muy contento con su sueldo</string>
  <string name="Staff/Pay_VeryUnhappy_CS">Encuentra su sueldo inaceptable</string>
  <string name="Staff/Pay_VeryUnhappy_CS_F">Encuentra su sueldo inaceptable</string>
  <string name="Staff/Pay_VeryUnhappy_CS_M">Encuentra su sueldo inaceptable</string>
  <string name="Staff/Rank_Benefit_DiagnosisSkill_CS">{[SKILL]} de habilidad Diagnóstico</string>
  <string name="Staff/Rank_Benefit_MaintenanceSkill_CS">{[SKILL]} de habilidad Mantenimiento</string>
  <string name="Staff/Rank_Benefit_MarketingSkill_CS">{[SKILL]} de habilidad Marketing</string>
  <string name="Staff/Rank_Benefit_MovementSpeed_CS">{[SPEED]} de velocidad de movimiento</string>
  <string name="Staff/Rank_Benefit_TrainingSlot_CS">+1 espacio para formación</string>
  <string name="Staff/Rank_Benefit_TreatmentSkill_CS">{[SKILL]} de habilidad Tratamiento</string>
  <string name="Staff/Rank_Benefit_UpgradeSkill_CS">{[SKILL]} de habilidad Mejora</string>
  <string name="Staff/RecordText/Assistant_CS">En ese tiempo, ha atendido a {[PEOPLE]} personas y recibido {[PAID]}.</string>
  <string name="Staff/RecordText/Assistant_F_CS">En ese tiempo, ha atendido a {[PEOPLE]} personas y recibido {[PAID]}.</string>
  <string name="Staff/RecordText/DoctorNurse_CS">En ese tiempo, ha tratado a {[PATIENTS]} pacientes, matado a {[KILLED]}, curado a {[CURED]}, ganado {[EARNED]} para el hospital y recibido {[PAID]}.</string>
  <string name="Staff/RecordText/DoctorNurse_F_CS">En ese tiempo, ha tratado a {[PATIENTS]} pacientes, matado a {[KILLED]}, curado a {[CURED]}, ganado {[EARNED]} para el hospital y recibido {[PAID]}.</string>
  <string name="Staff/RecordText/EmployedTime_CS">Lleva en el hospital {[TIME]}.</string>
  <string name="Staff/RecordText/EmployedTime_F_CS">Lleva en el hospital {[TIME]}.</string>
  <string name="Staff/RecordText/Janitor_CS">En ese tiempo, ha completado {[JOBS]} trabajos y recibido {[PAID]}.</string>
  <string name="Staff/RecordText/Janitor_F_CS">En ese tiempo, ha completado {[JOBS]} trabajos y recibido {[PAID]}.</string>
  <string name="Staff/RoboJanitor/LitterBin_Description">Impoluto: programado para limpiar basura y vaciar las papeleras.</string>
  <string name="Staff/RoboJanitor/LitterBin_FirstName">Escob</string>
  <string name="Staff/RoboJanitor/LitterBin_LastName">Leroux</string>
  <string name="Staff/RoboJanitor/Maintenance_Description">Reparamigo: programado para mantener las máquinas.</string>
  <string name="Staff/RoboJanitor/Maintenance_FirstName">Audrey</string>
  <string name="Staff/RoboJanitor/Maintenance_LastName">McArreglon</string>
  <string name="Staff/RoboJanitor/PlantGhost_Description">Vida y muerte: programado para regar las plantas y capturar fantasmas.</string>
  <string name="Staff/RoboJanitor/PlantGhost_FirstName">Geranium</string>
  <string name="Staff/RoboJanitor/PlantGhost_LastName">Specter</string>
  <string name="Staff/RoboJanitor/ToiletVending_Description">Dentro y fuera: programado para reponer las máquinas expendedoras y mantener los aseos.</string>
  <string name="Staff/RoboJanitor/ToiletVending_FirstName">Richardgar</string>
  <string name="Staff/RoboJanitor/ToiletVending_LastName">Sinktomnisson</string>
  <string name="Staff/RoboJanitor/UpgradeFire_Description">Construye y repara: programado para mejorar las máquinas y apagar incendios.</string>
  <string name="Staff/RoboJanitor/UpgradeFire_FirstName">Constantine</string>
  <string name="Staff/RoboJanitor/UpgradeFire_LastName">Fyre</string>
  <string name="Staff/StaffFormattedTitleAndName_CS">{[TITLE]}{[NAME_SEPARATOR]}{[FIRST_NAME]}{[NAME_SEPARATOR]}{[LAST_NAME]}</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant">Auxiliar</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant_F">Auxiliar</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant">Auxiliar jefe</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant_F">Auxiliar jefa</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant">Auxiliar novato</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant_F">Auxiliar novata</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant">Auxiliar experto</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant_F">Auxiliar experta</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant">Auxiliar becario</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant_F">Auxiliar becaria</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant">Consultor</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant_F">Consultora</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor">Médico</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor_F">Médica</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor">Médico novato</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor_F">Médica novata</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant">Consultor experto</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant_F">Consultora experta</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor">Estudiante de medicina</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor_F">Estudiante de medicina</string>
  <string name="Staff/Staff_GuestTrainer">Formador invitado</string>
  <string name="Staff/Staff_GuestTrainer_F">Formadora invitada</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor">Bedel jefe</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor_F">Bedela jefa</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor">Bedel</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor_F">Bedela</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor">Bedel novato</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor_F">Bedela novata</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor">Bedel experto</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor_F">Bedela experta</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor">Bedel becario</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor_F">Bedela becaria</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse">Enfermero jefe</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse_F">Enfermera jefe</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse">Enfermero novato</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse_F">Enfermera novata</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse">Enfermero</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse_F">Enfermera</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse">Enfermero experto</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse_F">Enfermera experta</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse">Estudiante de enfermería</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse_F">Estudiante de enfermería</string>
  <string name="Staff/Status_FireFight_CS_F">Apagar {[ITEM]}</string>
  <string name="Staff/Status_FireFight_CS_M">Apagar {[ITEM]}</string>
  <string name="Staff/Status_FireFighting_CS_F">Apagando {[ITEM]}</string>
  <string name="Staff/Status_FireFighting_CS_M">Apagando {[ITEM]}</string>
  <string name="Staff/Status_Fired_CS_F">¡A la cola del paro!</string>
  <string name="Staff/Status_Fired_CS_M">¡A la cola del paro!</string>
  <string name="Staff/Status_Ghostbust_CS_F">Cazar un fantasma</string>
  <string name="Staff/Status_Ghostbust_CS_M">Cazar un fantasma</string>
  <string name="Staff/Status_Ghostbusting_CS_F">Capturando un fantasma</string>
  <string name="Staff/Status_Ghostbusting_CS_M">Capturando un fantasma</string>
  <string name="Staff/Status_GoingToRoom_CS_F">Va a: {[ROOM]}</string>
  <string name="Staff/Status_GoingToRoom_CS_M">Va a: {[ROOM]}</string>
  <string name="Staff/Status_LookingForWork_CS_F">Buscando algo que hacer</string>
  <string name="Staff/Status_LookingForWork_CS_M">Buscando algo que hacer</string>
  <string name="Staff/Status_Maintain_CS_F">Mantener {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintain_CS_M">Mantener {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_F">Manteniendo {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_M">Manteniendo {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_OnBreakOnCall_CS_F">En el descanso (disponible)</string>
  <string name="Staff/Status_OnBreakOnCall_CS_M">En el descanso (disponible)</string>
  <string name="Staff/Status_OnBreak_CS_F">En el descanso</string>
  <string name="Staff/Status_OnBreak_CS_M">En el descanso</string>
  <string name="Staff/Status_Resigned_CS_F">¡Ha dimitido!</string>
  <string name="Staff/Status_Resigned_CS_M">¡Ha dimitido!</string>
  <string name="Staff/Status_Service_CS_F">Atender {[ITEM]}</string>
  <string name="Staff/Status_Service_CS_M">Atender {[ITEM]}</string>
  <string name="Staff/Status_Servicing_CS_F">Atendiendo {[ITEM]}</string>
  <string name="Staff/Status_Servicing_CS_M">Atendiendo {[ITEM]}</string>
  <string name="Staff/Status_Trained_CS_F">Aprendiendo {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_Trained_CS_M">Aprendiendo {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_TrainingNoCourse_CS_F">Dando un curso de formación</string>
  <string name="Staff/Status_TrainingNoCourse_CS_M">Dando un curso de formación</string>
  <string name="Staff/Status_Training_CS_F">Enseñando {[QUALIFICATION]}</string>
  <string name="Staff/Status_Training_CS_M">Enseñando {[QUALIFICATION]}</string>
  <string name="Staff/Status_Upgrade_CS_F">Mejorar {[ITEM]}</string>
  <string name="Staff/Status_Upgrade_CS_M">Mejorar {[ITEM]}</string>
  <string name="Staff/Status_Upgrading_CS_F">Mejorando {[ITEM]}</string>
  <string name="Staff/Status_Upgrading_CS_M">Mejorando {[ITEM]}</string>
  <string name="Staff/Status_WorkIn_CS_F">Trabajar en {[ROOM]}</string>
  <string name="Staff/Status_WorkIn_CS_M">Trabajar en {[ROOM]}</string>
  <string name="Staff/Status_WorkingIn_CS_F">Trabajando en {[ROOM]}</string>
  <string name="Staff/Status_WorkingIn_CS_M">Trabajando en {[ROOM]}</string>
  <string name="Staff/Title_Doctor_F_CS">Dra.</string>
  <string name="Staff/Title_Doctor_M_CS">Dr.</string>
  <string name="Staff/Title_Nurse_F_CS">Enfermera</string>
  <string name="Staff/Title_Nurse_M_CS">Enfermero</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_F">Con energía</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_M">Con energía</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_F">No puede más</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_M">No puede más</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_F">Sin fuerzas</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_M">Sin fuerzas</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_F">Le gusta el entorno</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_M">Le gusta el entorno</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_F">Tiene frío</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_M">Tiene frío</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_F">Tiene calor</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_M">Tiene calor</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_F">No le gusta el entorno</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_M">No le gusta el entorno</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_F">{[LEVELNAME]} es fascinante</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_M">{[LEVELNAME]} es fascinante</string>
  <string name="Staff/UnhappyFlavour/Level_CS_F">{[LEVELNAME]} es horrible</string>
  <string name="Staff/UnhappyFlavour/Level_CS_M">{[LEVELNAME]} es horrible</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_F">Se aburre</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_M">Se aburre</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_F">Se aburre mucho</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_M">Se aburre mucho</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_F">Tiene hambre</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_M">Tiene hambre</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_F">Tiene mucha hambre</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_M">Tiene mucha hambre</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_F">Sin asear</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_M">Sin asear</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_F">Sin asear nada</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_M">Sin asear nada</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_F">Necesita tirar desperdicios</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_M">Necesita tirar desperdicios</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_F">Necesita tirar desperdicios ya</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_M">Necesita tirar desperdicios ya</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_F">Ganas de vomitar</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_M">Ganas de vomitar</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_F">Muchas ganas de vomitar</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_M">Muchas ganas de vomitar</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_F">Tiene sed</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_M">Tiene sed</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_F">Tiene mucha sed</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_M">Tiene mucha sed</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_F">Necesita ir al baño</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_M">Necesita ir al baño</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_F">Necesita ir al baño urgentemente</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_M">Necesita ir al baño urgentemente</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_F">Salario generoso</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_M">Salario generoso</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_F">Salario adecuado</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_M">Salario adecuado</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_F">Le pagamos poco</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_M">Le pagamos poco</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_F">Le pagamos demasiado</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_M">Le pagamos demasiado</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_F">Insatisfacción salarial</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_M">Insatisfacción salarial</string>
  <string name="Staff/UnhappyFlavour/PromotionWanted_CS">Quiere un ascenso</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_F">Sala aceptable</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_M">Sala aceptable</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_F">Sala agradable</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_M">Sala agradable</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_F">Sala decente</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_M">Sala decente</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_F">¡Una sala magnífica!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_M">¡Una sala magnífica!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_F">¡Una sala increíble!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_M">¡Una sala increíble!</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant1_CS">Categoría</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant2_CS">Categoría</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant3_CS">Categoría</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant4_CS">Categoría</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant5_CS">Categoría</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor1_CS">Categoría</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor2_CS">Categoría</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor3_CS">Categoría</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor4_CS">Categoría</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor5_CS">Categoría</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor1_CS">Categoría</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor2_CS">Categoría</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor3_CS">Categoría</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor4_CS">Categoría</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor5_CS">Categoría</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse1_CS">Categoría</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse2_CS">Categoría</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse3_CS">Categoría</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse4_CS">Categoría</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse5_CS">Categoría</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_F">Quiere formarse</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_M">Quiere formarse</string>
  <string name="Staff/ViewModeJobAssignment_CS">Asignar trabajos</string>
  <string name="Staff/ViewModePayReview_CS">Revisión salarial</string>
  <string name="Staff/ViewModeStaffList_CS">Lista de personal</string>
  <string name="StatusEffects/AwardWinner_Description">Ha ganado un premio hace poco.</string>
  <string name="StatusEffects/AwardWinner_Description_F">Ha ganado un premio hace poco.</string>
  <string name="StatusEffects/AwardWinner_Description_M">Ha ganado un premio hace poco.</string>
  <string name="StatusEffects/AwardWinner_Name">Galardonado</string>
  <string name="StatusEffects/AwardWinner_Name_F">Galardonada</string>
  <string name="StatusEffects/AwardWinner_Name_M">Galardonado</string>
  <string name="StatusEffects/BitSick_Description">Puede que vomite</string>
  <string name="StatusEffects/BitSick_Description_F">Puede que vomite</string>
  <string name="StatusEffects/BitSick_Description_M">Puede que vomite</string>
  <string name="StatusEffects/BitSick_Name">Náuseas</string>
  <string name="StatusEffects/BitSick_Name_F">Malestar</string>
  <string name="StatusEffects/BitSick_Name_M">Malestar</string>
  <string name="StatusEffects/Boredom_High_Description">Necesita entretenimiento.</string>
  <string name="StatusEffects/Boredom_High_Description_F">Necesita entretenimiento.</string>
  <string name="StatusEffects/Boredom_High_Description_M">Necesita entretenimiento.</string>
  <string name="StatusEffects/Boredom_High_Name">Se aburre</string>
  <string name="StatusEffects/Boredom_High_Name_F">Se aburre</string>
  <string name="StatusEffects/Boredom_High_Name_M">Se aburre</string>
  <string name="StatusEffects/BrainWashed_Description">La Fundación Orbe le ha lavado el cerebro</string>
  <string name="StatusEffects/BrainWashed_Description_F">La Fundación Orbe le ha lavado el cerebro</string>
  <string name="StatusEffects/BrainWashed_Description_M">La Fundación Orbe le ha lavado el cerebro</string>
  <string name="StatusEffects/BrainWashed_Name">Lavado de cerebro</string>
  <string name="StatusEffects/BrainWashed_Name_F">Lavado de cerebro</string>
  <string name="StatusEffects/BrainWashed_Name_M">Lavado de cerebro</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name">Bandeja de la cafetería</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_F">Bandeja de la cafetería</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_M">Bandeja de la cafetería</string>
  <string name="StatusEffects/Cafe_Satisfied_Description">Ha almorzado muy bien en la cafetería.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_F">Ha almorzado muy bien en la cafetería.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_M">Ha almorzado muy bien en la cafetería.</string>
  <string name="StatusEffects/Cafe_Satisfied_Name">Buena comida</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_F">Buena comida</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_M">Buena comida</string>
  <string name="StatusEffects/CaffeineBuzz_Description">¿Quién necesita dormir?</string>
  <string name="StatusEffects/CaffeineBuzz_Description_F">¿Quién necesita dormir?</string>
  <string name="StatusEffects/CaffeineBuzz_Description_M">¿Quién necesita dormir?</string>
  <string name="StatusEffects/CaffeineBuzz_Name">Chute de cafeína</string>
  <string name="StatusEffects/CaffeineBuzz_Name_F">Chute de cafeína</string>
  <string name="StatusEffects/CaffeineBuzz_Name_M">Chute de cafeína</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_F">No debería estar aquí.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_M">No debería estar aquí.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from other time periods are \"lost in time\"</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F">Perdida en el tiempo</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_M">Perdido en el tiempo</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_F">Ha llegado a través de un portal temporal.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_M">Ha llegado a través de un portal temporal.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from time portals are \"time sick\"</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F">Enferma temporal</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_M">Enfermo temporal</string>
  <string name="StatusEffects/Disgusted_Description_F">Ha visto algo repugnante</string>
  <string name="StatusEffects/Disgusted_Description_M">Ha visto algo repugnante</string>
  <string name="StatusEffects/Disgusted_Name_F">Asqueada</string>
  <string name="StatusEffects/Disgusted_Name_M">Asqueado</string>
  <string name="StatusEffects/Dizzy_Description">Todo le da vueltas.</string>
  <string name="StatusEffects/Dizzy_Description_F">Todo le da vueltas.</string>
  <string name="StatusEffects/Dizzy_Description_M">Todo le da vueltas.</string>
  <string name="StatusEffects/Dizzy_Name">Mareos</string>
  <string name="StatusEffects/Dizzy_Name_F">Mareada</string>
  <string name="StatusEffects/Dizzy_Name_M">Mareado</string>
  <string name="StatusEffects/DropLitter_Name">Tirando desperdicios</string>
  <string name="StatusEffects/DropLitter_Name_F">Tirando desperdicios</string>
  <string name="StatusEffects/DropLitter_Name_M">Tirando desperdicios</string>
  <string name="StatusEffects/Earthquake_Reaction_Description">Asustado por un terremoto.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_F">Asustada por un terremoto.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_M">Asustado por un terremoto.</string>
  <string name="StatusEffects/Earthquake_Reaction_Name">Temblores</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_F">Temblores</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_M">Temblores</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description">Las palpitaciones son reales.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_F">Las palpitaciones son reales.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_M">Las palpitaciones son reales.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name">Chute de energía</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_F">Chute de energía</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_M">Chute de energía</string>
  <string name="StatusEffects/Energy_Energised_Description">Se siente como nuevo.</string>
  <string name="StatusEffects/Energy_Energised_Description_F">Se siente como nueva.</string>
  <string name="StatusEffects/Energy_Energised_Description_M">Se siente como nuevo.</string>
  <string name="StatusEffects/Energy_Energised_Name">Con energía</string>
  <string name="StatusEffects/Energy_Energised_Name_F">Llena de energía</string>
  <string name="StatusEffects/Energy_Energised_Name_M">Lleno de energía</string>
  <string name="StatusEffects/Energy_Exhausted_Description">Necesita un descanso urgentemente.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_F">Necesita un descanso urgentemente.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_M">Necesita un descanso urgentemente.</string>
  <string name="StatusEffects/Energy_Exhausted_Name">No puede más</string>
  <string name="StatusEffects/Energy_Exhausted_Name_F">No puede más</string>
  <string name="StatusEffects/Energy_Exhausted_Name_M">No puede más</string>
  <string name="StatusEffects/Energy_Tired_Description">Listo para un descanso.</string>
  <string name="StatusEffects/Energy_Tired_Description_F">Lista para un descanso.</string>
  <string name="StatusEffects/Energy_Tired_Description_M">Listo para un descanso.</string>
  <string name="StatusEffects/Energy_Tired_Name">Sin fuerzas</string>
  <string name="StatusEffects/Energy_Tired_Name_F">Sin fuerzas</string>
  <string name="StatusEffects/Energy_Tired_Name_M">Sin fuerzas</string>
  <string name="StatusEffects/FastRun_Name">Se cansa rápido</string>
  <string name="StatusEffects/FastRun_Name_F">Se cansa rápido</string>
  <string name="StatusEffects/FastRun_Name_M">Se cansa rápido</string>
  <string name="StatusEffects/Fire_Panic_Description">¡Que alguien traiga un extintor!</string>
  <string name="StatusEffects/Fire_Panic_Description_F">¡Que alguien traiga un extintor!</string>
  <string name="StatusEffects/Fire_Panic_Description_M">¡Que alguien traiga un extintor!</string>
  <string name="StatusEffects/Fire_Panic_Name">Ataque de pánico</string>
  <string name="StatusEffects/Fire_Panic_Name_F">Ataque de pánico</string>
  <string name="StatusEffects/Fire_Panic_Name_M">Ataque de pánico</string>
  <string name="StatusEffects/Ghost_Fear_Description">¡Que alguien cace a ese fantasma!</string>
  <string name="StatusEffects/Ghost_Fear_Description_F">¡Que alguien cace a ese fantasma!</string>
  <string name="StatusEffects/Ghost_Fear_Description_M">¡Que alguien cace a ese fantasma!</string>
  <string name="StatusEffects/Ghost_Fear_Name">Asustado del fantasma</string>
  <string name="StatusEffects/Ghost_Fear_Name_F">Asustada del fantasma</string>
  <string name="StatusEffects/Ghost_Fear_Name_M">Asustado del fantasma</string>
  <string name="StatusEffects/Happy_Name">Feliz</string>
  <string name="StatusEffects/Happy_Name_F">Feliz</string>
  <string name="StatusEffects/Happy_Name_M">Feliz</string>
  <string name="StatusEffects/Health_Low_Description">¡A punto de morir!</string>
  <string name="StatusEffects/Health_Low_Description_F">¡A punto de morir!</string>
  <string name="StatusEffects/Health_Low_Description_M">¡A punto de morir!</string>
  <string name="StatusEffects/Health_Low_Name">Salud baja</string>
  <string name="StatusEffects/Health_Low_Name_F">Salud baja</string>
  <string name="StatusEffects/Health_Low_Name_M">Salud baja</string>
  <string name="StatusEffects/HeartThrob_Crush_Description">Se ha colgado del rompecorazones del lugar</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_F">Se ha colgado del rompecorazones del lugar</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_M">Se ha colgado del rompecorazones del lugar</string>
  <string name="StatusEffects/HeartThrob_Crush_Name">Le gusta alguien</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_F">Le gusta alguien</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_M">Le gusta alguien</string>
  <string name="StatusEffects/Hunger_High_Description">Necesita un aperitivo.</string>
  <string name="StatusEffects/Hunger_High_Description_F">Necesita picar algo.</string>
  <string name="StatusEffects/Hunger_High_Description_M">Necesita picar algo.</string>
  <string name="StatusEffects/Hunger_High_Name">Tiene hambre</string>
  <string name="StatusEffects/Hunger_High_Name_F">Tiene hambre</string>
  <string name="StatusEffects/Hunger_High_Name_M">Tiene hambre</string>
  <string name="StatusEffects/Hygiene_Low_Description">Gérmenes por todas partes. Puaj.</string>
  <string name="StatusEffects/Hygiene_Low_Description_F">Gérmenes por todas partes. Puaj.</string>
  <string name="StatusEffects/Hygiene_Low_Description_M">Gérmenes por todas partes. Puaj.</string>
  <string name="StatusEffects/Hygiene_Low_Name">Poca higiene</string>
  <string name="StatusEffects/Hygiene_Low_Name_F">Poca higiene</string>
  <string name="StatusEffects/Hygiene_Low_Name_M">Poca higiene</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name">Epidemia</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_F">Epidemia</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_M">Epidemia</string>
  <string name="StatusEffects/Illness_Sniffles_Description">Un catarro causado por poca higiene.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_F">Un catarro causado por poca higiene.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_M">Un catarro causado por poca higiene.</string>
  <string name="StatusEffects/Illness_Sniffles_Name">Resfriado</string>
  <string name="StatusEffects/Illness_Sniffles_Name_F">Resfriada</string>
  <string name="StatusEffects/Illness_Sniffles_Name_M">Resfriado</string>
  <string name="StatusEffects/Injured_Description">¡Cómo duele!</string>
  <string name="StatusEffects/Injured_Description_F">¡Cómo duele!</string>
  <string name="StatusEffects/Injured_Description_M">¡Cómo duele!</string>
  <string name="StatusEffects/Injured_Name">Lesionado</string>
  <string name="StatusEffects/Injured_Name_F">Lesionada</string>
  <string name="StatusEffects/Injured_Name_M">Lesionado</string>
  <string name="StatusEffects/LaughingGas_Description_F">Riéndose por la bombona de gas de la risa.</string>
  <string name="StatusEffects/LaughingGas_Description_M">Riéndose por la bombona de gas de la risa.</string>
  <string name="StatusEffects/LaughingGas_Name_F">Se parte la caja</string>
  <string name="StatusEffects/LaughingGas_Name_M">Se parte la caja</string>
  <string name="StatusEffects/Nausea_High_Description">No se siente bien.</string>
  <string name="StatusEffects/Nausea_High_Description_F">No se siente bien.</string>
  <string name="StatusEffects/Nausea_High_Description_M">No se siente bien.</string>
  <string name="StatusEffects/Nausea_High_Name">Tiene náuseas</string>
  <string name="StatusEffects/Nausea_High_Name_F">Tiene náuseas</string>
  <string name="StatusEffects/Nausea_High_Name_M">Tiene náuseas</string>
  <string name="StatusEffects/Nausea_Name">Náuseas</string>
  <string name="StatusEffects/Nausea_Name_F">Náuseas</string>
  <string name="StatusEffects/Nausea_Name_M">Náuseas</string>
  <string name="StatusEffects/Nausea_Urgent_Description">¡Voy a vomitar!</string>
  <string name="StatusEffects/Nausea_Urgent_Description_F">¡Voy a vomitar!</string>
  <string name="StatusEffects/Nausea_Urgent_Description_M">¡Voy a vomitar!</string>
  <string name="StatusEffects/Nausea_Urgent_Name">Va a vomitar</string>
  <string name="StatusEffects/Nausea_Urgent_Name_F">Va a vomitar</string>
  <string name="StatusEffects/Nausea_Urgent_Name_M">Va a vomitar</string>
  <string name="StatusEffects/NavBlocked_Name">Se siente perdido</string>
  <string name="StatusEffects/NavBlocked_Name_F">Se siente perdida</string>
  <string name="StatusEffects/NavBlocked_Name_M">Se siente perdido</string>
  <string name="StatusEffects/NiceSmelling_Description_F">Huele a Jasmine.</string>
  <string name="StatusEffects/NiceSmelling_Description_M">Huele a Jasmine.</string>
  <string name="StatusEffects/NiceSmelling_Name_F">Perfumado</string>
  <string name="StatusEffects/NiceSmelling_Name_M">Perfumado</string>
  <string name="StatusEffects/Offended_Description_F">Herida y decepcionada</string>
  <string name="StatusEffects/Offended_Description_M">Herido y decepcionado</string>
  <string name="StatusEffects/Offended_Name_F">Ofendida</string>
  <string name="StatusEffects/Offended_Name_M">Ofendido</string>
  <string name="StatusEffects/Patient_Unhappy_Description">A punto de abandonar el hospital.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_F">A punto de abandonar el hospital.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_M">A punto de abandonar el hospital.</string>
  <string name="StatusEffects/Patient_Unhappy_Name">Infeliz</string>
  <string name="StatusEffects/Patient_Unhappy_Name_F">Infeliz</string>
  <string name="StatusEffects/Patient_Unhappy_Name_M">Infeliz</string>
  <string name="StatusEffects/Reaction_Cheer_Name">Reacción</string>
  <string name="StatusEffects/Reaction_Cheer_Name_F">Reacción</string>
  <string name="StatusEffects/Reaction_Cheer_Name_M">Reacción</string>
  <string name="StatusEffects/Reaction_Dance_Name">Reacción</string>
  <string name="StatusEffects/Reaction_Dance_Name_F">Reacción</string>
  <string name="StatusEffects/Reaction_Dance_Name_M">Reacción</string>
  <string name="StatusEffects/Reaction_Death_Description">¡Ha visto morir a alguien!</string>
  <string name="StatusEffects/Reaction_Death_Description_F">¡Ha visto morir a alguien!</string>
  <string name="StatusEffects/Reaction_Death_Description_M">¡Ha visto morir a alguien!</string>
  <string name="StatusEffects/Reaction_Death_Name">Alguien ha muerto</string>
  <string name="StatusEffects/Reaction_Death_Name_F">Alguien ha muerto</string>
  <string name="StatusEffects/Reaction_Death_Name_M">Alguien ha muerto</string>
  <string name="StatusEffects/Reaction_Electrified_Description">¡Alguien se ha electrocutado!</string>
  <string name="StatusEffects/Reaction_Electrified_Description_F">¡Alguien se ha electrocutado!</string>
  <string name="StatusEffects/Reaction_Electrified_Description_M">¡Alguien se ha electrocutado!</string>
  <string name="StatusEffects/Reaction_Electrified_Name">Electrocutado</string>
  <string name="StatusEffects/Reaction_Electrified_Name_F">Electrocutada</string>
  <string name="StatusEffects/Reaction_Electrified_Name_M">Electrocutado</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name">Reacción al desnudo</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_F">Reacción a desnudo</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_M">Reacción a desnudo</string>
  <string name="StatusEffects/Reaction_Nasty_Description">Disgustado por un mal arrebato.</string>
  <string name="StatusEffects/Reaction_Nasty_Description_F">Disgustada por un mal arrebato.</string>
  <string name="StatusEffects/Reaction_Nasty_Description_M">Disgustado por un mal arrebato.</string>
  <string name="StatusEffects/Reaction_Nasty_Name">Molesto</string>
  <string name="StatusEffects/Reaction_Nasty_Name_F">Molesta</string>
  <string name="StatusEffects/Reaction_Nasty_Name_M">Molesto</string>
  <string name="StatusEffects/Reaction_Scared_Name">Reacción de susto</string>
  <string name="StatusEffects/Reaction_Scared_Name_F">Reacción de susto</string>
  <string name="StatusEffects/Reaction_Scared_Name_M">Reacción de susto</string>
  <string name="StatusEffects/RisingStar_Name">Promesa</string>
  <string name="StatusEffects/RisingStar_Name_F">Joven promesa</string>
  <string name="StatusEffects/RisingStar_Name_M">Joven promesa</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description">Coqueteo fallido</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_F">Coqueteo fallido</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_M">Coqueteo fallido</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name">Coqueteo fallido</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_F">Coqueteo fallido</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_M">Coqueteo fallido</string>
  <string name="StatusEffects/Romantic_InLove_Description">Ha hablado con alguien que le hace feliz</string>
  <string name="StatusEffects/Romantic_InLove_Description_F">Ha hablado con alguien que le hace feliz</string>
  <string name="StatusEffects/Romantic_InLove_Description_M">Ha hablado con alguien que le hace feliz</string>
  <string name="StatusEffects/Romantic_InLove_Name">Enamoramiento</string>
  <string name="StatusEffects/Romantic_InLove_Name_F">Enamorada</string>
  <string name="StatusEffects/Romantic_InLove_Name_M">Enamorado</string>
  <string name="StatusEffects/Salty_Description">Esos aperitivos me han dado sed.</string>
  <string name="StatusEffects/Salty_Description_F">Esos aperitivos me han dado sed.</string>
  <string name="StatusEffects/Salty_Description_M">Esos aperitivos me han dado sed.</string>
  <string name="StatusEffects/Salty_Name">Regusto salado</string>
  <string name="StatusEffects/Salty_Name_F">Regusto salado</string>
  <string name="StatusEffects/Salty_Name_M">Regusto salado</string>
  <string name="StatusEffects/Saw_HealthMinister_Description">Ha visto al ministro de sanidad Tarquin Foxbridge</string>
  <string name="StatusEffects/Saw_HealthMinister_Name">Ha visto al ministro de sanidad</string>
  <string name="StatusEffects/Saw_Jasmine_Description">Ha visto a la estrella del pop Jasmine Odyssey</string>
  <string name="StatusEffects/Saw_Jasmine_Name">Flipando</string>
  <string name="StatusEffects/Saw_Mayor_Description">Ha visto a la alcaldesa Tabitha Windsock</string>
  <string name="StatusEffects/Saw_Mayor_Name">Ha visto a la alcaldesa</string>
  <string name="StatusEffects/Saw_RivalBoss_Description">Ha visto al jefe de una gran compañía</string>
  <string name="StatusEffects/Saw_RivalBoss_Name">Ha visto a un presidente</string>
  <string name="StatusEffects/Saw_Rodrick_Description">Ha visto al famoso actor Roderick Cushion</string>
  <string name="StatusEffects/Saw_Rodrick_Name">Flipando</string>
  <string name="StatusEffects/SentHome_Description">Se va a otro hospital</string>
  <string name="StatusEffects/SentHome_Description_F">Se va a otro hospital</string>
  <string name="StatusEffects/SentHome_Description_M">Se va a otro hospital</string>
  <string name="StatusEffects/SentHome_Name">Enviados a casa</string>
  <string name="StatusEffects/SentHome_Name_F">Enviada a casa</string>
  <string name="StatusEffects/SentHome_Name_M">Enviado a casa</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description">Triste por haber matado a alguien.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_F">Triste por haber matado a alguien.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_M">Triste por haber matado a alguien.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name">Ha matado a alguien</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_F">Ha matado a alguien</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_M">Ha matado a alguien</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description">Triste por un tratamiento fallido.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_F">Triste por un tratamiento fallido.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_M">Triste por un tratamiento fallido.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name">El tratamiento ha fracasado</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_F">El tratamiento ha fracasado</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_M">El tratamiento ha fracasado</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description">Feliz de haber curado a alguien.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_F">Feliz de haber curado a alguien.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_M">Feliz de haber curado a alguien.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name">Ha curado a un paciente</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_F">Ha curado a un paciente</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_M">Ha curado a un paciente</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_F">Capacidad mental agudizada temporalmente de forma artificial.</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_M">Capacidad mental agudizada temporalmente de forma artificial.</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_F">Subidón cerebral</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_M">Subidón cerebral</string>
  <string name="StatusEffects/Staff_Happy_Description">¡Adoro mi trabajo!</string>
  <string name="StatusEffects/Staff_Happy_Description_F">¡Adoro mi trabajo!</string>
  <string name="StatusEffects/Staff_Happy_Description_M">¡Adoro mi trabajo!</string>
  <string name="StatusEffects/Staff_Happy_Name">Feliz</string>
  <string name="StatusEffects/Staff_Happy_Name_F">Feliz</string>
  <string name="StatusEffects/Staff_Happy_Name_M">Feliz</string>
  <string name="StatusEffects/Staff_Promoted_Description">Feliz por el ascenso.</string>
  <string name="StatusEffects/Staff_Promoted_Description_F">Feliz por el ascenso.</string>
  <string name="StatusEffects/Staff_Promoted_Description_M">Feliz por el ascenso.</string>
  <string name="StatusEffects/Staff_Promoted_Name">Ascenso</string>
  <string name="StatusEffects/Staff_Promoted_Name_F">Ascenso</string>
  <string name="StatusEffects/Staff_Promoted_Name_M">Ascenso</string>
  <string name="StatusEffects/Staff_Unhappy_Description">¡Odio mi trabajo!</string>
  <string name="StatusEffects/Staff_Unhappy_Description_F">¡Odio mi trabajo!</string>
  <string name="StatusEffects/Staff_Unhappy_Description_M">¡Odio mi trabajo!</string>
  <string name="StatusEffects/Staff_Unhappy_Name">Infeliz</string>
  <string name="StatusEffects/Staff_Unhappy_Name_F">Infeliz</string>
  <string name="StatusEffects/Staff_Unhappy_Name_M">Infeliz</string>
  <string name="StatusEffects/Temperature_Cold_Description">Poner radiadores sería un detalle.</string>
  <string name="StatusEffects/Temperature_Cold_Description_F">Poner radiadores sería un detalle.</string>
  <string name="StatusEffects/Temperature_Cold_Description_M">Poner radiadores sería un detalle.</string>
  <string name="StatusEffects/Temperature_Cold_Name">Tiene frío</string>
  <string name="StatusEffects/Temperature_Cold_Name_F">Tiene frío</string>
  <string name="StatusEffects/Temperature_Cold_Name_M">Tiene frío</string>
  <string name="StatusEffects/Temperature_Hot_Description">Poner aire acondicionado sería un detalle.</string>
  <string name="StatusEffects/Temperature_Hot_Description_F">Poner aire acondicionado sería un detalle.</string>
  <string name="StatusEffects/Temperature_Hot_Description_M">Poner aire acondicionado sería un detalle.</string>
  <string name="StatusEffects/Temperature_Hot_Name">Tiene calor</string>
  <string name="StatusEffects/Temperature_Hot_Name_F">Tiene calor</string>
  <string name="StatusEffects/Temperature_Hot_Name_M">Tiene calor</string>
  <string name="StatusEffects/Thirst_High_Description">Necesita beber.</string>
  <string name="StatusEffects/Thirst_High_Description_F">Necesita beber.</string>
  <string name="StatusEffects/Thirst_High_Description_M">Necesita beber.</string>
  <string name="StatusEffects/Thirst_High_Name">Tiene sed</string>
  <string name="StatusEffects/Thirst_High_Name_F">Tiene sed</string>
  <string name="StatusEffects/Thirst_High_Name_M">Tiene sed</string>
  <string name="StatusEffects/Toilet_Accident_Description">Ha tenido un accidente...</string>
  <string name="StatusEffects/Toilet_Accident_Description_F">Ha tenido un accidente...</string>
  <string name="StatusEffects/Toilet_Accident_Description_M">Ha tenido un accidente...</string>
  <string name="StatusEffects/Toilet_Accident_Name">Muy sucio</string>
  <string name="StatusEffects/Toilet_Accident_Name_F">Muy sucia</string>
  <string name="StatusEffects/Toilet_Accident_Name_M">Muy sucio</string>
  <string name="StatusEffects/Toilet_Need_High_Description">Pipí o popó. Uno de los dos.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_F">Pipí o popó. Uno de los dos.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_M">Pipí o popó. Uno de los dos.</string>
  <string name="StatusEffects/Toilet_Need_High_Name">Necesita ir al baño</string>
  <string name="StatusEffects/Toilet_Need_High_Name_F">Necesita ir al baño</string>
  <string name="StatusEffects/Toilet_Need_High_Name_M">Necesita ir al baño</string>
  <string name="StatusEffects/Toilet_Urgent_Description">¡El perro asoma el hocico!</string>
  <string name="StatusEffects/Toilet_Urgent_Description_F">¡El perro asoma el hocico!</string>
  <string name="StatusEffects/Toilet_Urgent_Description_M">¡El perro asoma el hocico!</string>
  <string name="StatusEffects/Toilet_Urgent_Name">Necesita ir al baño urgentemente</string>
  <string name="StatusEffects/Toilet_Urgent_Name_F">Necesita ir al baño urgentemente</string>
  <string name="StatusEffects/Toilet_Urgent_Name_M">Necesita ir al baño urgentemente</string>
  <string name="StatusEffects/Treatment_Death_Description">¡Agonizando por un tratamiento fallido!</string>
  <string name="StatusEffects/Treatment_Death_Description_F">¡Agonizando por un tratamiento fallido!</string>
  <string name="StatusEffects/Treatment_Death_Description_M">¡Agonizando por un tratamiento fallido!</string>
  <string name="StatusEffects/Treatment_Death_Name">Agonizando</string>
  <string name="StatusEffects/Treatment_Death_Name_F">Agonizando</string>
  <string name="StatusEffects/Treatment_Death_Name_M">Agonizando</string>
  <string name="StatusEffects/Treatment_Effective_Description">El tratamiento ha sido un éxito.</string>
  <string name="StatusEffects/Treatment_Effective_Description_F">El tratamiento ha sido un éxito.</string>
  <string name="StatusEffects/Treatment_Effective_Description_M">El tratamiento ha sido un éxito.</string>
  <string name="StatusEffects/Treatment_Effective_Name">Curado</string>
  <string name="StatusEffects/Treatment_Effective_Name_F">Curada</string>
  <string name="StatusEffects/Treatment_Effective_Name_M">Curado</string>
  <string name="StatusEffects/Treatment_Ineffective_Description">El tratamiento no ha funcionado</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_F">El tratamiento no ha funcionado</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_M">El tratamiento no ha funcionado</string>
  <string name="StatusEffects/Treatment_Ineffective_Name">El tratamiento ha fracasado</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_F">El tratamiento ha fracasado</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_M">El tratamiento ha fracasado</string>
  <string name="StatusEffects/WardPatients_Visited_Description_F">¡Ha llegado un enfermero y le ha tratado!</string>
  <string name="StatusEffects/WardPatients_Visited_Description_M">¡Ha llegado un enfermero hace poco y le ha tratado!</string>
  <string name="StatusEffects/WardPatients_Visited_Name_F">Le ha visto un enfermero</string>
  <string name="StatusEffects/WardPatients_Visited_Name_M">Le ha visto un enfermero</string>
  <string name="TRC/FrontEnd/CurrentUserAvatarInvalid">Error al recuperar el avatar de usuario.</string>
  <string name="TRC/FrontEnd/CurrentUserEnumerateDLCFailed">Error al recuperar las compras de la cuenta del usuario actual.</string>
  <string name="TRC/FrontEnd/CurrentUserErrorTitle">Error</string>
  <string name="TRC/FrontEnd/CurrentUserGetAchievementsFailed">Error al recuperar los logros del usuario actual.</string>
  <string name="TRC/FrontEnd/CurrentUserHasChangedReturnToMainMenu_Console">Ha cambiado el usuario actual, volviendo al menú principal.</string>
  <string name="TRC/FrontEnd/CurrentUserInfoTitle">Información</string>
  <string name="TRC/FrontEnd/CurrentUserLicenseNotValid">El usuario actual no tiene licencia para iniciar esta aplicación.</string>
  <string name="TRC/FrontEnd/CurrentUserRefreshFailed">Error al cargar los datos guardados en la nube del usuario actual.</string>
  <string name="TRC/FrontEnd/PressToStartMessage_Console">Pulsa {[Menu/InputActions/StartScreenContinue]} para comenzar.</string>
  <string name="TRC/Network/ConnectionLost">Has perdido la conexión a internet, las funciones online del juego no estarán disponibles.</string>
  <string name="TimeSpan/Days_CS">{[DAYS]} días[i2p_Zero]0 días[i2p_One]1 día</string>
  <string name="TimeSpan/Months_CS">{[MONTHS]} meses[i2p_Zero]0 meses[i2p_One]1 mes</string>
  <string name="TimeSpan/NumericDay_CS">{[DAYS]}</string>
  <string name="TimeSpan/NumericMonth_CS">{[MONTHS]}</string>
  <string name="TimeSpan/NumericYear_CS">{[YEAR]}\\n</string>
  <string name="TimeSpan/TimeSpan_DayAgo_CS">hace 1 día</string>
  <string name="TimeSpan/TimeSpan_DaysAgo_CS">hace {[DAYS]} días[i2p_One]hace{[DAYS]} día</string>
  <string name="TimeSpan/TimeSpan_HourAgo_CS">hace 1 hora</string>
  <string name="TimeSpan/TimeSpan_HoursAgo_CS">hace {[HOURS]} horas</string>
  <string name="TimeSpan/TimeSpan_LongTimeAgo_CS">hace mucho tiempo</string>
  <string name="TimeSpan/TimeSpan_MinuteAgo_CS">hace 1 minuto</string>
  <string name="TimeSpan/TimeSpan_MinutesAgo_CS">hace {[MINUTES]} minutos</string>
  <string name="TimeSpan/TimeSpan_Minutes_CS">{[MINUTES]} m</string>
  <string name="TimeSpan/TimeSpan_Now_CS">hace un momento</string>
  <string name="TimeSpan/TimeSpan_Seconds_CS">{[SECONDS]} s</string>
  <string name="TimeSpan/Years_CS">{[YEARS]} años[i2p_Zero]0 años[i2p_One]1 año</string>
  <string name="Tooltip/DLC_1/VIP_Visit_Bigfoot">Bartholomew F. Yeti, escritor y representante de la Fundación Bigfoot, ha venido a visitar el hospital. Haz clic aquí para seguir su visita cuando llegue.</string>
  <string name="Tooltip/DLC_2/VIP_Visit_RichGuy">Wiggy Silverbottom viene a visitar el hospital. Haz clic aquí para seguir su visita cuando llegue.</string>
  <string name="Tooltip/DLC_3/VIP_Visit_Alien_reporter">Viene a ver el hospital Charlatene Cotillington, periodista del Two Point Squabbler. Haz clic aquí para seguir su visita cuando llegue.</string>
  <string name="Tooltip/DLC_4/VIP_Visit_Eco">Flanolin Onionsack, del Departamento de Asuntos Verdes, va a visitar el hospital. Haz clic aquí para seguir su visita cuando llegue.</string>
  <string name="Tooltip/DLC_5/VIP_Visit_Zara">La artista Zara Fitzpocket viene a visitar el hospital. Haz clic aquí para seguir su visita cuando llegue.</string>
  <string name="Tooltip/DLC_6/InspectorDataPatient_SendHomeAnachronistic_CS">Enviar a datación sincronizada</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Tooltip for controls to toggle valid eras for Speed Dating room</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras">¿Quieres enviar de vuelta a los pacientes de esta era?</string>
  <string name="Tooltip/DLC_6/VIP_Visit_Yesterday">El Capitán Yesterday viene a visitar el hospital. Haz clic aquí para seguir su visita cuando llegue.</string>
  <string name="Tooltip/FinanceTab_CashFlow_Expenses_CS">Salarios del personal: {[WAGES]}\\nOtros: {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_CashFlow_Revenue_CS">Tratamiento: {[TREATMENT]}\\nDiagnóstico: {[DIAGNOSIS]}\\nOtros: {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_ProfitFactor_CS">Factor de ganancia:\\n{[VALUE1]} (beneficios/pérdidas de los últimos 12 meses entre 4) \\nx {[VALUE2]} (número de meses rentables en el último año)</string>
  <string name="Tooltip/HospitalLevel_ProgressBar">El nivel del hospital indica el tamaño de tu hospital basándose en las salas y el personal. Cuanto más alto sea el nivel del hospital, más pacientes atraerás y más solicitudes de empleo recibirás.</string>
  <string name="Tooltip/HospitalPin_Balance">Saldo:</string>
  <string name="Tooltip/HospitalPin_FriendsLabel">Amigos que han jugado a este nivel</string>
  <string name="Tooltip/HospitalPin_Prestige">Nivel del hospital:</string>
  <string name="Tooltip/HospitalPin_Reputation">Reputación:</string>
  <string name="Tooltip/HospitalPin_Value">Valor del hospital:</string>
  <string name="Tooltip/HubMenu_Characters">Personajes</string>
  <string name="Tooltip/HubMenu_DataView">Visualización de datos</string>
  <string name="Tooltip/HubMenu_Finance">Finanzas</string>
  <string name="Tooltip/HubMenu_Hires">Contratar a un empleado</string>
  <string name="Tooltip/HubMenu_Hires_RejectJobApplicant">Rechazar candidato</string>
  <string name="Tooltip/HubMenu_Items">Comprar un objeto</string>
  <string name="Tooltip/HubMenu_MapNewLevels_CS">Volver al mapa\\nNuevos niveles: {[COUNT]}</string>
  <string name="Tooltip/HubMenu_Map_CS">Mapa</string>
  <string name="Tooltip/HubMenu_Options">Opciones</string>
  <string name="Tooltip/HubMenu_Rooms">Construir una sala</string>
  <string name="Tooltip/InspectorDataCharacter_Message_CS">Abrir mensaje</string>
  <string name="Tooltip/InspectorDataCharacter_Vaccinate_CS">Vacunar</string>
  <string name="Tooltip/InspectorDataPatient_SendForTreatment_CS">Someter a tratamiento</string>
  <string name="Tooltip/InspectorDataPatient_SendHome_CS">Enviar a casa</string>
  <string name="Tooltip/InspectorDataRoom_Close_CS">Cerrar sala</string>
  <string name="Tooltip/InspectorDataRoom_Copy_CS">Crear una copia de esta sala</string>
  <string name="Tooltip/InspectorDataRoom_Customisation">Personalizar suelos y paredes</string>
  <string name="Tooltip/InspectorDataRoom_Edit_CS">Editar plano de la sala</string>
  <string name="Tooltip/InspectorDataRoom_Objects_CS">Editar objetos de la sala</string>
  <string name="Tooltip/InspectorDataRoom_Open_CS">Abrir sala</string>
  <string name="Tooltip/InspectorDataRoom_Open_NoEnergy_CS">Energía insuficiente</string>
  <string name="Tooltip/InspectorDataRoom_Sell_CS">Vender sala</string>
  <string name="Tooltip/InspectorDataRoom_ToggleDiagnosis">¿Permitir que se envíe aquí a los pacientes para diagnosticarlos?</string>
  <string name="Tooltip/InspectorDataRoom_ToggleTreatment">¿Permitir que se envíe aquí a los pacientes para tratarlos?</string>
  <string name="Tooltip/InspectorDataStaff_Break_CS">Descansar</string>
  <string name="Tooltip/InspectorDataStaff_Customise_CS">Personalización de empleados</string>
  <string name="Tooltip/InspectorDataStaff_Fire_CS">Despedir</string>
  <string name="Tooltip/InspectorDataStaff_Jobs_CS">Puestos</string>
  <string name="Tooltip/InspectorDataStaff_PayReview_CS">Revisión salarial</string>
  <string name="Tooltip/InspectorDataStaff_Pickup_CS">Coger</string>
  <string name="Tooltip/InspectorDataStaff_Promote_CS">Ascender</string>
  <string name="Tooltip/InspectorDataStaff_ReturnWork_CS">Devolver al trabajo</string>
  <string name="Tooltip/InspectorDataStaff_Train_CS">Formar</string>
  <string name="Tooltip/JobDescription_BlockedToilet_CS">Desatascar retretes</string>
  <string name="Tooltip/JobDescription_BrokenMachine_CS">Reparar máquinas</string>
  <string name="Tooltip/JobDescription_Fire_CS">Apagar incendios</string>
  <string name="Tooltip/JobDescription_Ghost_CS">Capturar fantasmas</string>
  <string name="Tooltip/JobDescription_Litter_CS">Limpiar la basura</string>
  <string name="Tooltip/JobDescription_MedicalWaste_CS">Limpiar los desechos</string>
  <string name="Tooltip/JobDescription_OutOfStock_CS">Reabastecer máquinas</string>
  <string name="Tooltip/JobDescription_Upgrade_CS">Mejorar máquinas</string>
  <string name="Tooltip/JobDescription_WiltedPlant_CS">Regar plantas</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars1_CS">Consigue una estrella en {[LEVEL1]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars2_CS">Consigue una estrella en {[LEVEL1]} o {[LEVEL2]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars3_CS">Consigue una estrella en {[LEVEL1]}, {[LEVEL2]} o {[LEVEL3]}</string>
  <string name="Tooltip/LevelPrerequisite_SilverUnlock_CS">Compra {[LEVEL]} por {[COUNT]} de plata</string>
  <string name="Tooltip/LevelPrerequisite_TotalStars_CS">Consigue un total de {[COUNT]} estrellas o más</string>
  <string name="Tooltip/MapPinOnline_NotOnline_CS">Sin conexión</string>
  <string name="Tooltip/MapPinOnline_ResearchDepartment_CS">Departamento de investigación</string>
  <string name="Tooltip/Online_SteamAvatarName">Nombre (online)</string>
  <string name="Tooltip/Qualification_ReadyForTraining_CS">Puede formarse en una nueva habilidad</string>
  <string name="Tooltip/Qualification_StaffCount_CS">Empleados con esta cualificación: {[COUNT]}</string>
  <string name="Tooltip/Qualification_Training">Formación</string>
  <string name="Tooltip/Reputation_ProgressBar_Explanation">La reputación se basa en el resultado de la visita de los pacientes, la felicidad de la gente del hospital, los precios que cobras y otra publicidad que recibe el hospital. Cuanta más alta sea la reputación del hospital, más pacientes atraerás y más solicitudes de empleo recibirás.</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine">Excelente</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine_CS">Excelente</string>
  <string name="Tooltip/Reputation_ProgressBar_Good">Buena</string>
  <string name="Tooltip/Reputation_ProgressBar_Good_CS">Buena</string>
  <string name="Tooltip/Reputation_ProgressBar_Great">Genial</string>
  <string name="Tooltip/Reputation_ProgressBar_Great_CS">Genial</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor">Deficiente</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor_CS">Deficiente</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor">Muy deficiente</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor_CS">Muy deficiente</string>
  <string name="Tooltip/ResearchNetwork_Completed_CS">Completado</string>
  <string name="Tooltip/ResearchNetwork_InProgress_CS">En curso...</string>
  <string name="Tooltip/RibbonMenu_HireSection_StaffLevel">La XP muestra el nivel de experiencia que tiene ese miembro del personal. Cuanta mayor sea la XP del miembro del personal, más eficiente será.</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_AddToRoom">Añadir a la sala</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoomInvalid_CS">Construir sala (no está lista)</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoom_CS">Construir sala</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_Cost">Coste de la reforma</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_RoomPrestige">Nivel de prestigio de la sala</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_SubtractFromRoom">Quitar de la sala</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_UpgradesAvailable_CS">Mejoras disponibles: {[COUNT]}</string>
  <string name="Tooltip/RoomMenu/Female">Mujeres</string>
  <string name="Tooltip/RoomMenu/Male">Hombres</string>
  <string name="Tooltip/RoomMenu/Patients">Pacientes</string>
  <string name="Tooltip/RoomMenu/Staff">Personal</string>
  <string name="Tooltip/SaveSlots/Copy">Copiar</string>
  <string name="Tooltip/SaveSlots/Delete">Borrar</string>
  <string name="Tooltip/SelectMenuMarketing_CancelProject">Cancelar proyecto</string>
  <string name="Tooltip/SelectMenuRoomItem_CallJanitor_CS">Mandar bedel a {[ACTION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_CancelJanitor_CS">Cancelar petición para {[ACTION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_CannotAffordUpgrade_CS">No tienes dinero para mejorar {[NAME]}\\nCoste: {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Maintenance_CS">Mantenimiento {[LEVEL]}</string>
  <string name="Tooltip/SelectMenuRoomItem_NoQualifiedJanitors_CS">No hay bedeles con la cualificación de {[QUALIFICATION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Pickup_CS">Coger</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobCost_CS">Coste: {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobLimitReached_CS">¡Límite alcanzado!\\n</string>
  <string name="Tooltip/SelectMenuRoomItem_Sell_CS">Vender por {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Shelve_CS">Abandonar proyecto</string>
  <string name="Tooltip/SelectMenuRoomItem_UGCButton">Editar artículo creado por un usuario</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Edit_CS">Editar definición del objeto</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Workshop_CS">Ver en Steam Workshop</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeCancel_CS">Cancelar mejora</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeDetails_CS">Mejorar a {[NAME]}\\n{[DESC]}\\n{[MODIFIERS]}\\nRequiere un bedel con formación en {[QUALIFICATION]}\\nCoste: {[COST]}\\nTiempo de mejora aproximado: {[DAYS]} días</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeProgress_CS">Progreso de la mejora: {[PERCENT]}</string>
  <string name="Tooltip/SelectMenuTraining_CancelCourse">Cancelar curso</string>
  <string name="Tooltip/StaffMenu_AllPayRise">Aumenta un poco el sueldo de todos los trabajadores de la lista.</string>
  <string name="Tooltip/StaffMenu_Assistants">Auxiliares</string>
  <string name="Tooltip/StaffMenu_ConfirmPayRise">Confirmar aumento de sueldo</string>
  <string name="Tooltip/StaffMenu_Doctor">Médicos</string>
  <string name="Tooltip/StaffMenu_Doctors">Médicos</string>
  <string name="Tooltip/StaffMenu_Janitors">Bedeles</string>
  <string name="Tooltip/StaffMenu_JobAssignment">Asignar trabajos</string>
  <string name="Tooltip/StaffMenu_Nurses">Enfermeros</string>
  <string name="Tooltip/StaffMenu_Overview">Datos del personal</string>
  <string name="Tooltip/StaffMenu_PayReview">Revisión salarial</string>
  <string name="Tooltip/StaffMenu_SatisfyPayRequests">Sube el sueldo a todos los empleados que crean que merecen cobrar más, para tenerlos contentos.</string>
  <string name="Tooltip/TimeAndStatsMenu_Kudosh">Completa desafíos para ganar kudos para tu organización.\\nÚsalo para desbloquear objetos en la lista de objetos.</string>
  <string name="Tooltip/TimeAndStatsMenu_Year_CS">Año {0:00}</string>
  <string name="Tooltip/TrainingCourse_PointsRequired_CS">Unidades de formación necesarias: {[POINTS]}</string>
  <string name="Tooltip/TrainingCourse_StaffAbleToLearn_CS">Empleados capaces de aprender esto: {[COUNT]}</string>
  <string name="Tooltip/TrainingCourse_StaffWithQualification_CS">Empleados con esta cualificación: {[COUNT]}</string>
  <string name="Tooltip/VIP_Visit_Celebrity_Actor">Viene a ver el hospital el famoso actor Roderick Cushion. Haz clic aquí para seguir su visita cuando llegue.</string>
  <string name="Tooltip/VIP_Visit_Celebrity_PopStar">Viene a ver el hospital la estrella del pop Jasmine Odyssey. Haz clic aquí para seguir su visita cuando llegue.</string>
  <string name="Tooltip/VIP_Visit_Inspector">Viene a ver el hospital el inspector de sanidad Henry Jobsworth. Haz clic aquí para seguir su visita cuando llegue.</string>
  <string name="Tooltip/VIP_Visit_Mayor">Viene a ver el hospital la alcaldesa Tabitha Windsock. Haz clic aquí para seguir su visita cuando llegue.</string>
  <string name="Tooltip/VIP_Visit_Minister">Viene a ver el hospital el ministro de sanidad Tarquin Foxbridge. Haz clic aquí para seguir su visita cuando llegue.</string>
  <string name="Tooltip/VIP_Visit_Radio_Reporter">Viene a ver el hospital Sally Figblanket, la periodista de Two Point Radio. Haz clic aquí para seguir su visita cuando llegue.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Bungle">Viene a ver el hospital Sophie Nova, la presidenta de Bungle Technologies. Haz clic aquí para seguir su visita cuando llegue.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Holistix">Viene a ver el hospital Augustus Lavender, el presidente de Holistix. Haz clic aquí para seguir su visita cuando llegue.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Jumbo">Viene a ver el hospital Jumbo McNally, el presidente de Jumbo Mega Corp. Haz clic aquí para seguir su visita cuando llegue.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Orb">Viene a ver el hospital Agatha Sphere, la presidenta de la Fundación Orbe. Haz clic aquí para seguir su visita cuando llegue.</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_F">Humor de perros</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_M">Humor de perros</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_F">Frankenstein</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_M">Frankenstein</string>
  <string name="Traits/Trait_000_F">Hace trampas en los juegos de mesa</string>
  <string name="Traits/Trait_000_M">Hace trampas en los juegos de mesa</string>
  <string name="Traits/Trait_001_F">Colecciona cubiertos</string>
  <string name="Traits/Trait_001_M">Colecciona cubiertos</string>
  <string name="Traits/Trait_002_F">Sus cumplidos suenan falsos</string>
  <string name="Traits/Trait_002_M">Sus cumplidos suenan falsos</string>
  <string name="Traits/Trait_003_F">Se traga los chicles</string>
  <string name="Traits/Trait_003_M">Se traga los chicles</string>
  <string name="Traits/Trait_004_F">No suele llevar gorro</string>
  <string name="Traits/Trait_004_M">No suele llevar gorro</string>
  <string name="Traits/Trait_005_F">No habla francés</string>
  <string name="Traits/Trait_005_M">No habla francés</string>
  <string name="Traits/Trait_006_F">No sabe escribir bien su nombre</string>
  <string name="Traits/Trait_006_M">No sabe escribir bien su nombre</string>
  <string name="Traits/Trait_007_F">Le encanta el material de oficina</string>
  <string name="Traits/Trait_007_M">Le encanta el material de oficina</string>
  <string name="Traits/Trait_008_F">Cree que tiene poderes paranormales, pero no</string>
  <string name="Traits/Trait_008_M">Cree que tiene poderes paranormales, pero no</string>
  <string name="Traits/Trait_009_F">Nunca ha estado en el espacio</string>
  <string name="Traits/Trait_009_M">Nunca ha estado en el espacio</string>
  <string name="Traits/Trait_010_F">Siempre pierde la cartera</string>
  <string name="Traits/Trait_010_M">Siempre pierde la cartera</string>
  <string name="Traits/Trait_011_F">Cree que las nubes tienen sentimientos</string>
  <string name="Traits/Trait_011_M">Cree que las nubes tienen sentimientos</string>
  <string name="Traits/Trait_012_F">No sabe silbar</string>
  <string name="Traits/Trait_012_M">No sabe silbar</string>
  <string name="Traits/Trait_013_F">Nunca devuelve los favores</string>
  <string name="Traits/Trait_013_M">Nunca devuelve los favores</string>
  <string name="Traits/Trait_014_F">Pierde a los niños</string>
  <string name="Traits/Trait_014_M">Pierde a los niños</string>
  <string name="Traits/Trait_015_F">Mira sin querer directamente a los ojos a los extraños</string>
  <string name="Traits/Trait_015_M">Mira sin querer directamente a los ojos a los extraños</string>
  <string name="Traits/Trait_016_F">Estrecha bien la mano</string>
  <string name="Traits/Trait_016_M">Estrecha bien la mano</string>
  <string name="Traits/Trait_017_F">Se le da bien contar cuentos</string>
  <string name="Traits/Trait_017_M">Se le da bien contar cuentos</string>
  <string name="Traits/Trait_018_F">Nunca ha tenido un lápiz</string>
  <string name="Traits/Trait_018_M">Nunca ha tenido un lápiz</string>
  <string name="Traits/Trait_019_F">No sabe conducir</string>
  <string name="Traits/Trait_019_M">No sabe conducir</string>
  <string name="Traits/Trait_020_F">No viste mal</string>
  <string name="Traits/Trait_020_M">No viste mal</string>
  <string name="Traits/Trait_021_F">Pone carteles de \"Fuera de servicio\" en cosas que funcionan</string>
  <string name="Traits/Trait_021_M">Pone carteles de \"Fuera de servicio\" en cosas que funcionan</string>
  <string name="Traits/Trait_022_F">Más pesada que una vaca en brazos</string>
  <string name="Traits/Trait_022_M">Más pesado que una vaca en brazos</string>
  <string name="Traits/Trait_023_F">Habla con un volumen adecuado</string>
  <string name="Traits/Trait_023_M">Habla con un volumen adecuado</string>
  <string name="Traits/Trait_024_F">Escribió un libro sobre grapadoras</string>
  <string name="Traits/Trait_024_M">Escribió un libro sobre grapadoras</string>
  <string name="Traits/Trait_025_F">Siempre ayuda a sus amigos con las mudanzas</string>
  <string name="Traits/Trait_025_M">Siempre ayuda a sus amigos con las mudanzas</string>
  <string name="Traits/Trait_026_F">Especialista en desenmarañar cables</string>
  <string name="Traits/Trait_026_M">Especialista en desenmarañar cables</string>
  <string name="Traits/Trait_027_F">Buen disparo con la zurda</string>
  <string name="Traits/Trait_027_M">Buen disparo con la zurda</string>
  <string name="Traits/Trait_028_F">No tiene presencia en Internet</string>
  <string name="Traits/Trait_028_M">No tiene presencia en Internet</string>
  <string name="Traits/Trait_029_F">Malabarista semiprofesional</string>
  <string name="Traits/Trait_029_M">Malabarista semiprofesional</string>
  <string name="Traits/Trait_030_F">Una vez logró un pleno en la bolera</string>
  <string name="Traits/Trait_030_M">Una vez logró un pleno en la bolera</string>
  <string name="Traits/Trait_031_F">Llega tarde para fingir que está muy liada</string>
  <string name="Traits/Trait_031_M">Llega tarde para fingir que está muy liado</string>
  <string name="Traits/Trait_032_F">Ya debería tener un plan de vida</string>
  <string name="Traits/Trait_032_M">Ya debería tener un plan de vida</string>
  <string name="Traits/Trait_033_F">Tiene letra de médico</string>
  <string name="Traits/Trait_033_M">Tiene letra de médico</string>
  <string name="Traits/Trait_034_F">Cuando era pequeña pescaba, pero ya no</string>
  <string name="Traits/Trait_034_M">Cuando era pequeño pescaba, pero ya no</string>
  <string name="Traits/Trait_035_F">Reservó un viaje en globo, pero le entró miedo</string>
  <string name="Traits/Trait_035_M">Reservó un viaje en globo, pero le entró miedo</string>
  <string name="Traits/Trait_036_F">Muy fan de los mamíferos marinos</string>
  <string name="Traits/Trait_036_M">Muy fan de los mamíferos marinos</string>
  <string name="Traits/Trait_037_F">Tiene una ballesta</string>
  <string name="Traits/Trait_037_M">Tiene una ballesta</string>
  <string name="Traits/Trait_038_F">Tejer se le da mejor de lo que imaginas</string>
  <string name="Traits/Trait_038_M">Tejer se le da mejor de lo que imaginas</string>
  <string name="Traits/Trait_039_F">No para de comprar bufandas que no usa</string>
  <string name="Traits/Trait_039_M">No para de comprar bufandas que no usa</string>
  <string name="Traits/Trait_040_F">Por teléfono parece más alta</string>
  <string name="Traits/Trait_040_M">Por teléfono parece más alto</string>
  <string name="Traits/Trait_041_F">Le gustaría ser una paloma</string>
  <string name="Traits/Trait_041_M">Le gustaría ser una paloma</string>
  <string name="Traits/Trait_042_F">Hace bromas para rellenar los silencios</string>
  <string name="Traits/Trait_042_M">Hace bromas para rellenar los silencios</string>
  <string name="Traits/Trait_043_F">Le obsesiona el paracaidismo</string>
  <string name="Traits/Trait_043_M">Le obsesiona el paracaidismo</string>
  <string name="Traits/Trait_044_F">La sigue y la consigue</string>
  <string name="Traits/Trait_044_M">La sigue y la consigue</string>
  <string name="Traits/Trait_045_F">Le da miedo la oscuridad y lo que se oculta en ella</string>
  <string name="Traits/Trait_045_M">Le da miedo la oscuridad y lo que se oculta en ella</string>
  <string name="Traits/Trait_046_F">Se ríe con la gente, no de ella</string>
  <string name="Traits/Trait_046_M">Se ríe con la gente, no de ella</string>
  <string name="Traits/Trait_047_F">Magnífica visión nocturna</string>
  <string name="Traits/Trait_047_M">Magnífica visión nocturna</string>
  <string name="Traits/Trait_048_F">Una vez se enfrentó a un huerto</string>
  <string name="Traits/Trait_048_M">Una vez se enfrentó a un huerto</string>
  <string name="Traits/Trait_049_F">Fue al colegio con Jasmine Odyssey</string>
  <string name="Traits/Trait_049_M">Fue al colegio con Jasmine Odyssey</string>
  <string name="Traits/Trait_050_F">Sus seres queridos le guardan rencor</string>
  <string name="Traits/Trait_050_M">Sus seres queridos le guardan rencor</string>
  <string name="Traits/Trait_051_F">Cree que las mermeladas rojas están sobrevaloradas</string>
  <string name="Traits/Trait_051_M">Cree que las mermeladas rojas están sobrevaloradas</string>
  <string name="Traits/Trait_052_F">Necesita paz y tranquilidad</string>
  <string name="Traits/Trait_052_M">Necesita paz y tranquilidad</string>
  <string name="Traits/Trait_053_F">Confía en el servicio de correos</string>
  <string name="Traits/Trait_053_M">Confía en el servicio de correos</string>
  <string name="Traits/Trait_054_F">Le da vergüenza la repostería</string>
  <string name="Traits/Trait_054_M">Le da vergüenza la repostería</string>
  <string name="Traits/Trait_055_F">Perdió a su pez</string>
  <string name="Traits/Trait_055_M">Perdió a su pez</string>
  <string name="Traits/Trait_056_F">Por su caligrafía, parece una persona aburrida</string>
  <string name="Traits/Trait_056_M">Por su caligrafía, parece una persona aburrida</string>
  <string name="Traits/Trait_057_F">Tiene mala memoria para los nombres</string>
  <string name="Traits/Trait_057_M">Tiene mala memoria para los nombres</string>
  <string name="Traits/Trait_058_F">Grazna si se lo piden</string>
  <string name="Traits/Trait_058_M">Grazna si se lo piden</string>
  <string name="Traits/Trait_059_F">Nunca ha usado un calendario como le habría gustado</string>
  <string name="Traits/Trait_059_M">Nunca ha usado un calendario como le habría gustado</string>
  <string name="Traits/Trait_060_F">Entierra la comida para otro momento</string>
  <string name="Traits/Trait_060_M">Entierra la comida para otro momento</string>
  <string name="Traits/Trait_061_F">El fin justifica los medios</string>
  <string name="Traits/Trait_061_M">El fin justifica los medios</string>
  <string name="Traits/Trait_062_F">Entiende la memoria digital hasta cierto punto</string>
  <string name="Traits/Trait_062_M">Entiende la memoria digital hasta cierto punto</string>
  <string name="Traits/Trait_063_F">Piensa que nunca se sabe</string>
  <string name="Traits/Trait_063_M">Piensa que nunca se sabe</string>
  <string name="Traits/Trait_064_F">Un desastre total</string>
  <string name="Traits/Trait_064_M">Un desastre total</string>
  <string name="Traits/Trait_065_F">Sin un solo lunar</string>
  <string name="Traits/Trait_065_M">Sin un solo lunar</string>
  <string name="Traits/Trait_066_F">Probablemente volverá a pecar</string>
  <string name="Traits/Trait_066_M">Probablemente volverá a pecar</string>
  <string name="Traits/Trait_067_F">Su moralidad es ambigua</string>
  <string name="Traits/Trait_067_M">Su moralidad es ambigua</string>
  <string name="Traits/Trait_068_F">Cultiva alcachofas a un nivel muy competitivo</string>
  <string name="Traits/Trait_068_M">Cultiva alcachofas a un nivel muy competitivo</string>
  <string name="Traits/Trait_069_F">Una persona corriente</string>
  <string name="Traits/Trait_069_M">Una persona corriente</string>
  <string name="Traits/Trait_070_F">Su sabor favorito es el amarillo</string>
  <string name="Traits/Trait_070_M">Su sabor favorito es el amarillo</string>
  <string name="Traits/Trait_071_F">Se ríe cuando suena un trombón</string>
  <string name="Traits/Trait_071_M">Se ríe cuando suena un trombón</string>
  <string name="Traits/Trait_072_F">Baila como si sí hubiera un mañana</string>
  <string name="Traits/Trait_072_M">Baila como si sí hubiera un mañana</string>
  <string name="Traits/Trait_073_F">Odia los números ordinales</string>
  <string name="Traits/Trait_073_M">Odia los números ordinales</string>
  <string name="Traits/Trait_074_F">Un peligro bajo el aro</string>
  <string name="Traits/Trait_074_M">Un peligro bajo el aro</string>
  <string name="Traits/Trait_075_F">Juega al pádel que da gusto verla</string>
  <string name="Traits/Trait_075_M">Juega al pádel que da gusto verlo</string>
  <string name="Traits/Trait_076_F">Manos suaves</string>
  <string name="Traits/Trait_076_M">Manos suaves</string>
  <string name="Traits/Trait_077_F">Usa con maestría el alfabeto</string>
  <string name="Traits/Trait_077_M">Usa con maestría el alfabeto</string>
  <string name="Traits/Trait_078_F">Se sube a los árboles y luego no se sabe bajar</string>
  <string name="Traits/Trait_078_M">Se sube a los árboles y luego no se sabe bajar</string>
  <string name="Traits/Trait_079_F">Sabe nadar</string>
  <string name="Traits/Trait_079_M">Sabe nadar</string>
  <string name="Traits/Trait_080_F">Le encanta la comida pelada</string>
  <string name="Traits/Trait_080_M">Le encanta la comida pelada</string>
  <string name="Traits/Trait_081_F">Su perro no tiene nariz</string>
  <string name="Traits/Trait_081_M">Su perro no tiene nariz</string>
  <string name="Traits/Trait_082_F">Muy eficaz desde la línea de tres</string>
  <string name="Traits/Trait_082_M">Muy eficaz desde la línea de tres</string>
  <string name="Traits/Trait_083_F">No puede con la vida</string>
  <string name="Traits/Trait_083_M">No puede con la vida</string>
  <string name="Traits/Trait_084_F">Una vez leyó un libro</string>
  <string name="Traits/Trait_084_M">Una vez leyó un libro</string>
  <string name="Traits/Trait_085_F">Impecable percepción de la profundidad</string>
  <string name="Traits/Trait_085_M">Impecable percepción de la profundidad</string>
  <string name="Traits/Trait_086_F">Se pasa con la albahaca</string>
  <string name="Traits/Trait_086_M">Se pasa con la albahaca</string>
  <string name="Traits/Trait_087_F">Se emociona cuando le regalan una pegatina</string>
  <string name="Traits/Trait_087_M">Se emociona cuando le regalan una pegatina</string>
  <string name="Traits/Trait_088_F">Mañosa</string>
  <string name="Traits/Trait_088_M">Mañoso</string>
  <string name="Traits/Trait_089_F">Admira a los que tallan la madera</string>
  <string name="Traits/Trait_089_M">Admira a los que tallan la madera</string>
  <string name="Traits/Trait_090_F">Recicla con disciplina</string>
  <string name="Traits/Trait_090_M">Recicla con disciplina</string>
  <string name="Traits/Trait_091_F">Le apasiona la carpintería doméstica</string>
  <string name="Traits/Trait_091_M">Le apasiona la carpintería doméstica</string>
  <string name="Traits/Trait_092_F">No se fía del pescadero</string>
  <string name="Traits/Trait_092_M">No se fía del pescadero</string>
  <string name="Traits/Trait_093_F">No es especial</string>
  <string name="Traits/Trait_093_M">No es especial</string>
  <string name="Traits/Trait_094_F">Le gustan los suelos de madera</string>
  <string name="Traits/Trait_094_M">Le gustan los suelos de madera</string>
  <string name="Traits/Trait_095_F">Respira por la nariz</string>
  <string name="Traits/Trait_095_M">Respira por la nariz</string>
  <string name="Traits/Trait_096_F">Persigue a los animales en el parque</string>
  <string name="Traits/Trait_096_M">Persigue a los animales en el parque</string>
  <string name="Traits/Trait_097_F">Solo tiene un par de zapatos</string>
  <string name="Traits/Trait_097_M">Solo tiene un par de zapatos</string>
  <string name="Traits/Trait_098_F">Aplaude a destiempo</string>
  <string name="Traits/Trait_098_M">Aplaude a destiempo</string>
  <string name="Traits/Trait_099_F">Desconfía de las solanáceas</string>
  <string name="Traits/Trait_099_M">Desconfía de las solanáceas</string>
  <string name="Traits/Trait_100_F">Tiene opiniones objetivamente negativas</string>
  <string name="Traits/Trait_100_M">Tiene opiniones objetivamente negativas</string>
  <string name="Traits/Trait_101_F">Más de sopa que de bocata</string>
  <string name="Traits/Trait_101_M">Más de sopa que de bocata</string>
  <string name="Traits/Trait_102_F">Colecciona música que no tuvo éxito</string>
  <string name="Traits/Trait_102_M">Colecciona música que no tuvo éxito</string>
  <string name="Traits/Trait_103_F">Come pasta de forma vergonzosa</string>
  <string name="Traits/Trait_103_M">Come pasta de forma vergonzosa</string>
  <string name="Traits/Trait_104_F">Fue cocinera en televisión</string>
  <string name="Traits/Trait_104_M">Fue cocinero en televisión</string>
  <string name="Traits/Trait_105_F">Una vez ganó el concurso de talentos de su colegio</string>
  <string name="Traits/Trait_105_M">Una vez ganó el concurso de talentos de su colegio</string>
  <string name="Traits/Trait_106_F">Ha participado en un duelo a espada</string>
  <string name="Traits/Trait_106_M">Ha participado en un duelo a espada</string>
  <string name="Traits/Trait_107_F">Cultiva nabos y los regala</string>
  <string name="Traits/Trait_107_M">Cultiva nabos y los regala</string>
  <string name="Traits/Trait_108_F">Afila los lápices con un cuchillo</string>
  <string name="Traits/Trait_108_M">Afila los lápices con un cuchillo</string>
  <string name="Traits/Trait_109_F">Se le va la mano con el azúcar</string>
  <string name="Traits/Trait_109_M">Se le va la mano con el azúcar</string>
  <string name="Traits/Trait_110_F">Duerme en el suelo</string>
  <string name="Traits/Trait_110_M">Duerme en el suelo</string>
  <string name="Traits/Trait_111_F">Siempre lleva una cuchara encima</string>
  <string name="Traits/Trait_111_M">Siempre lleva una cuchara encima</string>
  <string name="Traits/Trait_112_F">Sabe definir \"conífera\"</string>
  <string name="Traits/Trait_112_M">Sabe definir \"conífera\"</string>
  <string name="Traits/Trait_113_F">Ha olvidado todos los nudos que antes sabía hacer</string>
  <string name="Traits/Trait_113_M">Ha olvidado todos los nudos que antes sabía hacer</string>
  <string name="Traits/Trait_114_F">Siempre quiso llegar a almirante</string>
  <string name="Traits/Trait_114_M">Siempre quiso llegar a almirante</string>
  <string name="Traits/Trait_115_F">Le regalaron un telescopio, pero no sabe cómo funciona</string>
  <string name="Traits/Trait_115_M">Le regalaron un telescopio, pero no sabe cómo funciona</string>
  <string name="Traits/Trait_116_F">Corre al trote cochinero cuando está sonámbula</string>
  <string name="Traits/Trait_116_M">Corre al trote cochinero cuando está sonámbulo</string>
  <string name="Traits/Trait_117_F">Le gusta usar las escaleras</string>
  <string name="Traits/Trait_117_M">Le gusta usar las escaleras</string>
  <string name="Traits/Trait_118_F">Vomita si viaja de espaldas en el tren</string>
  <string name="Traits/Trait_118_M">Vomita si viaja de espaldas en el tren</string>
  <string name="Traits/Trait_119_F">Siempre negativa, nunca positiva</string>
  <string name="Traits/Trait_119_M">Siempre negativo, nunca positivo</string>
  <string name="Traits/Trait_120_F">Come natillas una vez al día</string>
  <string name="Traits/Trait_120_M">Come natillas una vez al día</string>
  <string name="Traits/Trait_121_F">Cree que el mazapán es tóxico</string>
  <string name="Traits/Trait_121_M">Cree que el mazapán es tóxico</string>
  <string name="Traits/Trait_122_F">Salta a la comba con entusiasmo</string>
  <string name="Traits/Trait_122_M">Salta a la comba con entusiasmo</string>
  <string name="Traits/Trait_123_F">Se despierta al amanecer</string>
  <string name="Traits/Trait_123_M">Se despierta al amanecer</string>
  <string name="Traits/Trait_124_F">Le intriga la taxidermia</string>
  <string name="Traits/Trait_124_M">Le intriga la taxidermia</string>
  <string name="Traits/Trait_125_F">Le dan miedo las focas</string>
  <string name="Traits/Trait_125_M">Le dan miedo las focas</string>
  <string name="Traits/Trait_126_F">Le gusta esconderse para dar sustos a la gente</string>
  <string name="Traits/Trait_126_M">Le gusta esconderse para dar sustos a la gente</string>
  <string name="Traits/Trait_127_F">Siempre olvida las contraseñas</string>
  <string name="Traits/Trait_127_M">Siempre olvida las contraseñas</string>
  <string name="Traits/Trait_128_F">Controla el tiempo (con un calendario)</string>
  <string name="Traits/Trait_128_M">Controla el tiempo (con un calendario)</string>
  <string name="Traits/Trait_129_F">Le asustan los cucharones</string>
  <string name="Traits/Trait_129_M">Le asustan los cucharones</string>
  <string name="Traits/Trait_130_F">Se le dan bien las servilletas</string>
  <string name="Traits/Trait_130_M">Se le dan bien las servilletas</string>
  <string name="Traits/Trait_131_F">Envuelve los regalos mejor que tú</string>
  <string name="Traits/Trait_131_M">Envuelve los regalos mejor que tú</string>
  <string name="Traits/Trait_132_F">No le gustan los instrumentos de cuerda</string>
  <string name="Traits/Trait_132_M">No le gustan los instrumentos de cuerda</string>
  <string name="Traits/Trait_133_F">Intentó traer de vuelta las hombreras</string>
  <string name="Traits/Trait_133_M">Intentó traer de vuelta las hombreras</string>
  <string name="Traits/Trait_134_F">Ella no lo haría</string>
  <string name="Traits/Trait_134_M">Él no lo haría</string>
  <string name="Traits/Trait_135_F">Le cansa comprar pantalones cortos</string>
  <string name="Traits/Trait_135_M">Le cansa comprar pantalones cortos</string>
  <string name="Traits/Trait_136_F">Ha visto \"ese\" programa</string>
  <string name="Traits/Trait_136_M">Ha visto \"ese\" programa</string>
  <string name="Traits/Trait_137_F">Nunca olvida una chaqueta</string>
  <string name="Traits/Trait_137_M">Nunca olvida una chaqueta</string>
  <string name="Traits/Trait_138_F">Se crio en una granja</string>
  <string name="Traits/Trait_138_M">Se crio en una granja</string>
  <string name="Traits/Trait_139_F">Tiene muchos traumas</string>
  <string name="Traits/Trait_139_M">Tiene muchos traumas</string>
  <string name="Traits/Trait_140_F">Su mejor amigo es un avestruz</string>
  <string name="Traits/Trait_140_M">Su mejor amigo es un avestruz</string>
  <string name="Traits/Trait_141_F">Cree que no tiene fotogenia</string>
  <string name="Traits/Trait_141_M">Cree que no tiene fotogenia</string>
  <string name="Traits/Trait_142_F">Dice Bluetooth cuando quiere decir Wi-Fi</string>
  <string name="Traits/Trait_142_M">Dice Bluetooth cuando quiere decir Wi-Fi</string>
  <string name="Traits/Trait_143_F">Tiene algo que perder</string>
  <string name="Traits/Trait_143_M">Tiene algo que perder</string>
  <string name="Traits/Trait_144_F">Nunca confirma su asistencia</string>
  <string name="Traits/Trait_144_M">Nunca confirma su asistencia</string>
  <string name="Traits/Trait_145_F">Nunca, nunca aliña la comida</string>
  <string name="Traits/Trait_145_M">Nunca, nunca aliña la comida</string>
  <string name="Traits/Trait_146_F">Se avergüenza de quién es</string>
  <string name="Traits/Trait_146_M">Se avergüenza de quién es</string>
  <string name="Traits/Trait_147_F">Ostenta el récord de salto de longitud sub-14</string>
  <string name="Traits/Trait_147_M">Ostenta el récord de salto de longitud sub-14</string>
  <string name="Traits/Trait_148_F">Una vez le clavaron un arpón</string>
  <string name="Traits/Trait_148_M">Una vez le clavaron un arpón</string>
  <string name="Traits/Trait_149_F">Le frustran las cosas a prueba de niños</string>
  <string name="Traits/Trait_149_M">Le frustran las cosas a prueba de niños</string>
  <string name="Traits/Trait_150_F">Cree que vio y \"compartió mesa y mantel\" con un yeti</string>
  <string name="Traits/Trait_150_M">Cree que vio y \"compartió mesa y mantel\" con un yeti</string>
  <string name="Traits/Trait_151_F">Le enervan los cambios de nombre de marca</string>
  <string name="Traits/Trait_151_M">Le enervan los cambios de nombre de marca</string>
  <string name="Traits/Trait_152_F">Ha perdido el sentido de la orientación</string>
  <string name="Traits/Trait_152_M">Ha perdido el sentido de la orientación</string>
  <string name="Traits/Trait_153_F">Siente insatisfacción metafísica</string>
  <string name="Traits/Trait_153_M">Siente insatisfacción metafísica</string>
  <string name="Traits/Trait_154_F">Finge tanto haber leído \"ese\" libro que ahora cree que lo ha hecho</string>
  <string name="Traits/Trait_154_M">Finge tanto haber leído \"ese\" libro que ahora cree que lo ha hecho</string>
  <string name="Traits/Trait_155_F">Casi llega a la cima de las Montañas Puntiagudas</string>
  <string name="Traits/Trait_155_M">Casi llega a la cima de las Montañas Puntiagudas</string>
  <string name="Traits/Trait_156_F">Necesita mirarse en el espejo</string>
  <string name="Traits/Trait_156_M">Necesita mirarse en el espejo</string>
  <string name="Traits/Trait_157_F">Tiene ideas muy definidas sobre la dureza de los lápices</string>
  <string name="Traits/Trait_157_M">Tiene ideas muy definidas sobre la dureza de los lápices</string>
  <string name="Traits/Trait_158_F">Se arrepiente de cosas</string>
  <string name="Traits/Trait_158_M">Se arrepiente de cosas</string>
  <string name="Traits/Trait_159_F">Le gustan los dibujos animados</string>
  <string name="Traits/Trait_159_M">Le gustan los dibujos animados</string>
  <string name="Traits/Trait_160_F">Cree que las cajas no molan</string>
  <string name="Traits/Trait_160_M">Cree que las cajas no molan</string>
  <string name="Traits/Trait_161_F">Siempre agradece una copa de lo que sea</string>
  <string name="Traits/Trait_161_M">Siempre agradece una copa de lo que sea</string>
  <string name="Traits/Trait_162_F">La siesta es sagrada</string>
  <string name="Traits/Trait_162_M">La siesta es sagrada</string>
  <string name="Traits/Trait_163_F">Excelente invitada en una cena</string>
  <string name="Traits/Trait_163_M">Excelente invitado en una cena</string>
  <string name="Traits/Trait_164_F">Le asusta la niebla</string>
  <string name="Traits/Trait_164_M">Le asusta la niebla</string>
  <string name="Traits/Trait_165_F">Algo le huele a chamusquina</string>
  <string name="Traits/Trait_165_M">Algo le huele a chamusquina</string>
  <string name="Traits/Trait_166_F">Regala a sus amigos un cómic en el que aparecen</string>
  <string name="Traits/Trait_166_M">Regala a sus amigos un cómic en el que aparecen</string>
  <string name="Traits/Trait_167_F">Le encanta el pastel</string>
  <string name="Traits/Trait_167_M">Le encanta el pastel</string>
  <string name="Traits/Trait_168_F">Parece alucinante desde lejos</string>
  <string name="Traits/Trait_168_M">Parece alucinante desde lejos</string>
  <string name="Traits/Trait_169_F">Sueña con un mañana ligeramente mejor</string>
  <string name="Traits/Trait_169_M">Sueña con un mañana ligeramente mejor</string>
  <string name="Traits/Trait_170_F">Piensa que nada vale la pena</string>
  <string name="Traits/Trait_170_M">Piensa que nada vale la pena</string>
  <string name="Traits/Trait_171_F">No espera nada de nadie</string>
  <string name="Traits/Trait_171_M">No espera nada de nadie</string>
  <string name="Traits/Trait_172_F">Duda que te importe</string>
  <string name="Traits/Trait_172_M">Duda que te importe</string>
  <string name="Traits/Trait_173_F">Buena visión de juego</string>
  <string name="Traits/Trait_173_M">Buena visión de juego</string>
  <string name="Traits/Trait_174_F">No cree que sea para tanto</string>
  <string name="Traits/Trait_174_M">No cree que sea para tanto</string>
  <string name="Traits/Trait_175_F">No le gusta el azulejo de su cuarto de baño</string>
  <string name="Traits/Trait_175_M">No le gusta el azulejo de su cuarto de baño</string>
  <string name="Traits/Trait_176_F">Le gusta el papel pintado</string>
  <string name="Traits/Trait_176_M">Le gusta el papel pintado</string>
  <string name="Traits/Trait_177_F">Habla con sarcasmo de cosas triviales</string>
  <string name="Traits/Trait_177_M">Habla con sarcasmo de cosas triviales</string>
  <string name="Traits/Trait_178_F">Tiene una técnica propia para batir huevos</string>
  <string name="Traits/Trait_178_M">Tiene una técnica propia para batir huevos</string>
  <string name="Traits/Trait_179_F">Le gusta girar como una peonza</string>
  <string name="Traits/Trait_179_M">Le gusta girar como una peonza</string>
  <string name="Traits/Trait_180_F">Llora con las comedias familiares</string>
  <string name="Traits/Trait_180_M">Llora con las comedias familiares</string>
  <string name="Traits/Trait_181_F">Una pasajera excepcional</string>
  <string name="Traits/Trait_181_M">Un pasajero excepcional</string>
  <string name="Traits/Trait_182_F">Se cayó de las cataratas de Grockle Bay</string>
  <string name="Traits/Trait_182_M">Se cayó de las cataratas de Grockle Bay</string>
  <string name="Traits/Trait_183_F">Cabezona como ella sola</string>
  <string name="Traits/Trait_183_M">Cabezón como él solo</string>
  <string name="Traits/Trait_184_F">Buen saque con la derecha</string>
  <string name="Traits/Trait_184_M">Buen saque con la derecha</string>
  <string name="Traits/Trait_185_F">Tiene buenos recuerdos</string>
  <string name="Traits/Trait_185_M">Tiene buenos recuerdos</string>
  <string name="Traits/Trait_186_F">Sabe batear</string>
  <string name="Traits/Trait_186_M">Sabe batear</string>
  <string name="Traits/Trait_187_F">Normalmente suspicaz</string>
  <string name="Traits/Trait_187_M">Normalmente suspicaz</string>
  <string name="Traits/Trait_188_F">Siempre la lía en las fiestas</string>
  <string name="Traits/Trait_188_M">Siempre la lía en las fiestas</string>
  <string name="Traits/Trait_189_F">Suele notar los fuegos artificiales</string>
  <string name="Traits/Trait_189_M">Suele notar los fuegos artificiales</string>
  <string name="Traits/Trait_190_F">Siempre se atasca en los jefes finales</string>
  <string name="Traits/Trait_190_M">Siempre se atasca en los jefes finales</string>
  <string name="Traits/Trait_191_F">Se lleva bien con los cuadrúpedos</string>
  <string name="Traits/Trait_191_M">Se lleva bien con los cuadrúpedos</string>
  <string name="Traits/Trait_192_F">Pide carne muy poco hecha, \"que sangre\"</string>
  <string name="Traits/Trait_192_M">Pide carne muy poco hecha, \"que sangre\"</string>
  <string name="Traits/Trait_193_F">Ha perdido la cuenta</string>
  <string name="Traits/Trait_193_M">Ha perdido la cuenta</string>
  <string name="Traits/Trait_194_F">Antes molaba</string>
  <string name="Traits/Trait_194_M">Antes molaba</string>
  <string name="Traits/Trait_195_F">Le cuesta apreciar \"los pequeños detalles\"</string>
  <string name="Traits/Trait_195_M">Le cuesta apreciar \"los pequeños detalles\"</string>
  <string name="Traits/Trait_196_F">Tiene un corazón de oro</string>
  <string name="Traits/Trait_196_M">Tiene un corazón de oro</string>
  <string name="Traits/Trait_197_F">Baño &gt; Ducha</string>
  <string name="Traits/Trait_197_M">Baño &gt; Ducha</string>
  <string name="Traits/Trait_198_F">No sabe lo que hace</string>
  <string name="Traits/Trait_198_M">No sabe lo que hace</string>
  <string name="Traits/Trait_199_F">Se pierde en los viajes</string>
  <string name="Traits/Trait_199_M">Se pierde en los viajes</string>
  <string name="Traits/Trait_200_F">Una dama culta y refinada</string>
  <string name="Traits/Trait_200_M">Un caballero culto y refinado</string>
  <string name="Traits/Trait_201_F">Un número más</string>
  <string name="Traits/Trait_201_M">Un número más</string>
  <string name="Traits/Trait_202_F">Inevitablemente reemplazable</string>
  <string name="Traits/Trait_202_M">Inevitablemente reemplazable</string>
  <string name="Traits/Trait_203_F">Cree que ha hecho un trato con los patos</string>
  <string name="Traits/Trait_203_M">Cree que ha hecho un trato con los patos</string>
  <string name="Traits/Trait_204_F">El bacon le vuelve loca</string>
  <string name="Traits/Trait_204_M">El bacon le vuelve loco</string>
  <string name="Traits/Trait_205_F">Prometedora</string>
  <string name="Traits/Trait_205_M">Prometedor</string>
  <string name="Traits/Trait_206_F">Miente en las páginas de citas</string>
  <string name="Traits/Trait_206_M">Miente en las páginas de citas</string>
  <string name="Traits/Trait_207_F">Votó a Tabitha Windsock por error</string>
  <string name="Traits/Trait_207_M">Votó a Tabitha Windsock por error</string>
  <string name="Traits/Trait_208_F">Su indecisión llega a ser autodestructiva</string>
  <string name="Traits/Trait_208_M">Su indecisión llega a ser autodestructiva</string>
  <string name="Traits/Trait_209_F">No es perfecta</string>
  <string name="Traits/Trait_209_M">No es perfecto</string>
  <string name="Traits/Trait_210_F">Tira la primera piedra</string>
  <string name="Traits/Trait_210_M">Tira la primera piedra</string>
  <string name="Traits/Trait_211_F">No le pasa nada</string>
  <string name="Traits/Trait_211_M">No le pasa nada</string>
  <string name="Traits/Trait_212_F">Trabaja de 9 a 5 para ganarse la vida</string>
  <string name="Traits/Trait_212_M">Trabaja de 9 a 5 para ganarse la vida</string>
  <string name="Traits/Trait_213_F">Sabe hacer trucos de magia</string>
  <string name="Traits/Trait_213_M">Sabe hacer trucos de magia</string>
  <string name="Traits/Trait_214_F">Nunca ha inhalado</string>
  <string name="Traits/Trait_214_M">Nunca ha inhalado</string>
  <string name="Traits/Trait_215_F">Sale todos los juernes</string>
  <string name="Traits/Trait_215_M">Sale todos los juernes</string>
  <string name="Traits/Trait_216_F">Sospecha de las cosas</string>
  <string name="Traits/Trait_216_M">Sospecha de las cosas</string>
  <string name="Traits/Trait_217_F">Cree en las buenas intenciones</string>
  <string name="Traits/Trait_217_M">Cree en las buenas intenciones</string>
  <string name="Traits/Trait_218_F">Aguanta bien la presión (fuera del hospital)</string>
  <string name="Traits/Trait_218_M">Aguanta bien la presión (fuera del hospital)</string>
  <string name="Traits/Trait_219_F">Doble salto</string>
  <string name="Traits/Trait_219_M">Doble salto</string>
  <string name="Traits/Trait_220_F">Cree que todas las fiestas son de disfraces</string>
  <string name="Traits/Trait_220_M">Cree que todas las fiestas son de disfraces</string>
  <string name="Traits/Trait_221_F">Tiene una mermelada favorita</string>
  <string name="Traits/Trait_221_M">Tiene una mermelada favorita</string>
  <string name="Traits/Trait_222_F">Anima los picnics</string>
  <string name="Traits/Trait_222_M">Anima los picnics</string>
  <string name="Traits/Trait_223_F">Antes vivía en las Montañas Puntiagudas</string>
  <string name="Traits/Trait_223_M">Antes vivía en las Montañas Puntiagudas</string>
  <string name="Traits/Trait_224_F">Magia +5</string>
  <string name="Traits/Trait_224_M">Magia +5</string>
  <string name="Traits/Trait_225_F">Cofundadora del Club de Poesía Humorística de la Escuela Concertada de Hogsport</string>
  <string name="Traits/Trait_225_M">Cofundador del Club de Poesía Humorística de la Escuela Concertada de Hogsport</string>
  <string name="Traits/Trait_226_F">Elabora su propio compost</string>
  <string name="Traits/Trait_226_M">Elabora su propio compost</string>
  <string name="Traits/Trait_227_F">Patatas trae</string>
  <string name="Traits/Trait_227_M">Patatas trae</string>
  <string name="Traits/Trait_228_F">Es lo peor</string>
  <string name="Traits/Trait_228_M">Es lo peor</string>
  <string name="Traits/Trait_229_F">Hace \"un\" trabajo, pero no el suyo</string>
  <string name="Traits/Trait_229_M">Hace \"un\" trabajo, pero no el suyo</string>
  <string name="Traits/Trait_230_F">No recuerda esa noche</string>
  <string name="Traits/Trait_230_M">No recuerda esa noche</string>
  <string name="Traits/Trait_231_F">Inmutable e indiferente a la presión</string>
  <string name="Traits/Trait_231_M">Inmutable e indiferente a la presión</string>
  <string name="Traits/Trait_232_F">Una auténtica artemaníaca</string>
  <string name="Traits/Trait_232_M">Un auténtico artemaníaco</string>
  <string name="Traits/Trait_233_F">Le encanta la fritanga</string>
  <string name="Traits/Trait_233_M">Le encanta la fritanga</string>
  <string name="Traits/Trait_234_F">La típica enchufada</string>
  <string name="Traits/Trait_234_M">El típico enchufado</string>
  <string name="Traits/Trait_235_F">Lee mucho</string>
  <string name="Traits/Trait_235_M">Lee mucho</string>
  <string name="Traits/Trait_236_F">Un imán para los apodos</string>
  <string name="Traits/Trait_236_M">Un imán para los apodos</string>
  <string name="Traits/Trait_237_F">Rencorosa</string>
  <string name="Traits/Trait_237_M">Rencoroso</string>
  <string name="Traits/Trait_238_F">Conoce la etimología de \"procrastinar\" (ya imaginas por qué...)</string>
  <string name="Traits/Trait_238_M">Conoce la etimología de \"procrastinar\" (ya imaginas por qué...)</string>
  <string name="Traits/Trait_239_F">Le guiña el ojo a su reflejo</string>
  <string name="Traits/Trait_239_M">Le guiña el ojo a su reflejo</string>
  <string name="Traits/Trait_240_F">Gimnasta a media jornada en el salón de su casa</string>
  <string name="Traits/Trait_240_M">Gimnasta a media jornada en el salón de su casa</string>
  <string name="Traits/Trait_241_F">Más de salado que de dulce</string>
  <string name="Traits/Trait_241_M">Más de salado que de dulce</string>
  <string name="Traits/Trait_242_F">Sabe kung fu</string>
  <string name="Traits/Trait_242_M">Sabe kung fu</string>
  <string name="Traits/Trait_243_F">No consigue mantener el control</string>
  <string name="Traits/Trait_243_M">No consigue mantener el control</string>
  <string name="Traits/Trait_244_F">Se cree una experta en tipografía</string>
  <string name="Traits/Trait_244_M">Se cree un experto en tipografía</string>
  <string name="Traits/Trait_245_F">Le encanta el flan</string>
  <string name="Traits/Trait_245_M">Le encanta el flan</string>
  <string name="Traits/Trait_246_F">Odia a las tías segundas</string>
  <string name="Traits/Trait_246_M">Odia a las tías segundas</string>
  <string name="Traits/Trait_247_F">Pasó un verano vigilando ovejas</string>
  <string name="Traits/Trait_247_M">Pasó un verano vigilando ovejas</string>
  <string name="Traits/Trait_248_F">Podría saber más</string>
  <string name="Traits/Trait_248_M">Podría saber más</string>
  <string name="Traits/Trait_249_F">\"Inventó\" un tipo nuevo de cacerola</string>
  <string name="Traits/Trait_249_M">\"Inventó\" un tipo nuevo de cacerola</string>
  <string name="Traits/Trait_250_F">Busca a alguien para el puesto de \"mejor amiga\"</string>
  <string name="Traits/Trait_250_M">Busca a alguien para el puesto de \"mejor amigo\"</string>
  <string name="Traits/Trait_251_F">Siempre tiene las pilas que hacen falta</string>
  <string name="Traits/Trait_251_M">Siempre tiene las pilas que hacen falta</string>
  <string name="Traits/Trait_252_F">Hace de paciente a tiempo parcial</string>
  <string name="Traits/Trait_252_M">Hace de paciente a tiempo parcial</string>
  <string name="Traits/Trait_253_F">Le gusta instalar trampillas</string>
  <string name="Traits/Trait_253_M">Le gusta instalar trampillas</string>
  <string name="Traits/Trait_254_F">El fútbol es su pasión</string>
  <string name="Traits/Trait_254_M">El fútbol es su pasión</string>
  <string name="Traits/Trait_255_F">Se le olvida empezar la colección de polillas del mundo</string>
  <string name="Traits/Trait_255_M">Se le olvida empezar la colección de polillas del mundo</string>
  <string name="Traits/Trait_256_F">Cree que se dice \"ponerse hecho un obelisco\"</string>
  <string name="Traits/Trait_256_M">Cree que se dice \"ponerse hecho un obelisco\"</string>
  <string name="Traits/Trait_257_F">Le gustan los duelos</string>
  <string name="Traits/Trait_257_M">Le gustan los duelos</string>
  <string name="Traits/Trait_258_F">Cree que casi siempre sale cruz</string>
  <string name="Traits/Trait_258_M">Cree que casi siempre sale cruz</string>
  <string name="Traits/Trait_259_F">Cree que todos los números de la suerte dan mala suerte</string>
  <string name="Traits/Trait_259_M">Cree que todos los números de la suerte dan mala suerte</string>
  <string name="Traits/Trait_260_F">Colecciona ediciones limitadas de Burp!</string>
  <string name="Traits/Trait_260_M">Colecciona ediciones limitadas de Burp!</string>
  <string name="Traits/Trait_261_F">Una loba de mar</string>
  <string name="Traits/Trait_261_M">Un lobo de mar</string>
  <string name="Traits/Trait_262_F">No tiene una visión perfecta</string>
  <string name="Traits/Trait_262_M">No tiene una visión perfecta</string>
  <string name="Traits/Trait_263_F">Tiene abono de temporada en El Balandro</string>
  <string name="Traits/Trait_263_M">Tiene abono de temporada en El Balandro</string>
  <string name="Traits/Trait_264_F">Ha boicoteado los productos de Bungle por motivos medioambientales</string>
  <string name="Traits/Trait_264_M">Ha boicoteado los productos de Bungle por motivos medioambientales</string>
  <string name="Traits/Trait_265_F">Una vez alquiló una anguila</string>
  <string name="Traits/Trait_265_M">Una vez alquiló una anguila</string>
  <string name="Traits/Trait_266_F">Tolera el picante mejor que la media</string>
  <string name="Traits/Trait_266_M">Tolera el picante mejor que la media</string>
  <string name="Traits/Trait_267_F">Revés con una mano</string>
  <string name="Traits/Trait_267_M">Revés con una mano</string>
  <string name="Traits/Trait_268_F">Tiene un bolso elegante</string>
  <string name="Traits/Trait_268_M">Tiene un bolso elegante</string>
  <string name="Traits/Trait_269_F">Siempre es ella misma</string>
  <string name="Traits/Trait_269_M">Siempre es él mismo</string>
  <string name="Traits/Trait_270_F">Elabora teorías sobre los aviones de papel</string>
  <string name="Traits/Trait_270_M">Elabora teorías sobre los aviones de papel</string>
  <string name="Traits/Trait_271_F">Ermitaña</string>
  <string name="Traits/Trait_271_M">Ermitaño</string>
  <string name="Traits/Trait_272_F">Experta en yogur</string>
  <string name="Traits/Trait_272_M">Experto en yogur</string>
  <string name="Traits/Trait_273_F">Diseña mitones</string>
  <string name="Traits/Trait_273_M">Diseña mitones</string>
  <string name="Traits/Trait_274_F">Siempre huele bien</string>
  <string name="Traits/Trait_274_M">Siempre huele bien</string>
  <string name="Traits/Trait_275_F">No recuerda la letra de las canciones</string>
  <string name="Traits/Trait_275_M">No recuerda la letra de las canciones</string>
  <string name="Traits/Trait_276_F">Le encantan los sobres lacrados</string>
  <string name="Traits/Trait_276_M">Le encantan los sobres lacrados</string>
  <string name="Traits/Trait_277_F">Tiene talento para rebotar piedras en el río</string>
  <string name="Traits/Trait_277_M">Tiene talento para rebotar piedras en el río</string>
  <string name="Traits/Trait_278_F">Ecologista de salón</string>
  <string name="Traits/Trait_278_M">Ecologista de salón</string>
  <string name="Traits/Trait_279_F">Le gusta masticar</string>
  <string name="Traits/Trait_279_M">Le gusta masticar</string>
  <string name="Traits/Trait_280_F">Cree que Jasmine Odyssey está sobrevalorada</string>
  <string name="Traits/Trait_280_M">Cree que Jasmine Odyssey está sobrevalorada</string>
  <string name="Traits/Trait_281_F">Prefiere los primeros álbumes de Jasmine Odyssey</string>
  <string name="Traits/Trait_281_M">Prefiere los primeros álbumes de Jasmine Odyssey</string>
  <string name="Traits/Trait_282_F">Ya no escucha a Nigel Bickleworth</string>
  <string name="Traits/Trait_282_M">Ya no escucha a Nigel Bickleworth</string>
  <string name="Traits/Trait_283_F">Cree que una vez vio a Harrison Wolff</string>
  <string name="Traits/Trait_283_M">Cree que una vez vio a Harrison Wolff</string>
  <string name="Traits/Trait_284_F">Hasta hace poco creía que Ricky Hawthorne estaba muerto</string>
  <string name="Traits/Trait_284_M">Hasta hace poco creía que Ricky Hawthorne estaba muerto</string>
  <string name="Traits/Trait_285_F">Solo sabe hacerle el nudo a una corbata si la lleva puesta</string>
  <string name="Traits/Trait_285_M">Solo sabe hacerle el nudo a una corbata si la lleva puesta</string>
  <string name="Traits/Trait_286_F">Orbito nivel 2</string>
  <string name="Traits/Trait_286_M">Orbito nivel 2</string>
  <string name="Traits/Trait_287_F">Orbstáculo nivel 6</string>
  <string name="Traits/Trait_287_M">Orbstáculo nivel 6</string>
  <string name="Traits/Trait_288_F">Orbonauta nivel 9</string>
  <string name="Traits/Trait_288_M">Orbonauta nivel 9</string>
  <string name="Traits/Trait_289_F">Orbelisco nivel 14</string>
  <string name="Traits/Trait_289_M">Orbelisco nivel 14</string>
  <string name="Traits/Trait_290_F">Usa mostaza como mantequilla</string>
  <string name="Traits/Trait_290_M">Usa mostaza como mantequilla</string>
  <string name="Traits/Trait_291_F">Suele puntuar con un 7 sobre 10</string>
  <string name="Traits/Trait_291_M">Suele puntuar con un 7 sobre 10</string>
  <string name="Traits/Trait_292_F">Le echaron de la Fundación Orbe por conducta \"cuboide\"</string>
  <string name="Traits/Trait_292_M">Le echaron de la Fundación Orbe por conducta \"cuboide\"</string>
  <string name="Traits/Trait_293_F">Siempre se deja la verdura en el plato</string>
  <string name="Traits/Trait_293_M">Siempre se deja la verdura en el plato</string>
  <string name="Traits/Trait_294_F">Atrapa el disco como un perro</string>
  <string name="Traits/Trait_294_M">Atrapa el disco como un perro</string>
  <string name="Traits/Trait_295_F">Poco imparcial</string>
  <string name="Traits/Trait_295_M">Poco imparcial</string>
  <string name="Traits/Trait_296_F">Vanguardista</string>
  <string name="Traits/Trait_296_M">Vanguardista</string>
  <string name="Traits/Trait_297_F">Le gustan los giritos de guion</string>
  <string name="Traits/Trait_297_M">Le gustan los giritos de guion</string>
  <string name="Traits/Trait_298_F">Fan del pepinillo</string>
  <string name="Traits/Trait_298_M">Fan del pepinillo</string>
  <string name="Traits/Trait_299_F">Deja la bolsita de té demasiado rato</string>
  <string name="Traits/Trait_299_M">Deja la bolsita de té demasiado rato</string>
  <string name="Traits/Trait_Argumentative_Description">Le gusta discutir</string>
  <string name="Traits/Trait_Argumentative_Description_F">Le gusta discutir</string>
  <string name="Traits/Trait_Argumentative_Description_M">Le gusta discutir</string>
  <string name="Traits/Trait_Argumentative_Effect_F">Discute con otras personas propensas a discutir.</string>
  <string name="Traits/Trait_Argumentative_Effect_M">Discute con otras personas propensas a discutir.</string>
  <string name="Traits/Trait_Argumentative_ShortName">Discute mucho</string>
  <string name="Traits/Trait_Argumentative_ShortName_F">Discute mucho</string>
  <string name="Traits/Trait_Argumentative_ShortName_M">Discute mucho</string>
  <string name="Traits/Trait_Boring_Description">Aburre hasta a las ovejas</string>
  <string name="Traits/Trait_Boring_Description_F">Aburre hasta a las ovejas</string>
  <string name="Traits/Trait_Boring_Description_M">Aburre hasta a las ovejas</string>
  <string name="Traits/Trait_Boring_Effect_F">Aburre a la gente.</string>
  <string name="Traits/Trait_Boring_Effect_M">Aburre a la gente.</string>
  <string name="Traits/Trait_Boring_ShortName">Aburrido</string>
  <string name="Traits/Trait_Boring_ShortName_F">Aburrida</string>
  <string name="Traits/Trait_Boring_ShortName_M">Aburrido</string>
  <string name="Traits/Trait_Charming_Description">Encantador</string>
  <string name="Traits/Trait_Charming_Description_F">Encantadora</string>
  <string name="Traits/Trait_Charming_Description_M">Encantador</string>
  <string name="Traits/Trait_Charming_Effect_F">Hace más feliz a la gente cuando interactúa con ellos.</string>
  <string name="Traits/Trait_Charming_Effect_M">Hace más feliz a la gente cuando interactúa con ellos.</string>
  <string name="Traits/Trait_Charming_ShortName">Encantador</string>
  <string name="Traits/Trait_Charming_ShortName_F">Encantadora</string>
  <string name="Traits/Trait_Charming_ShortName_M">Encantador</string>
  <string name="Traits/Trait_Clumsy_Description">Propenso a los accidentes</string>
  <string name="Traits/Trait_Clumsy_Description_F">Propensa a los accidentes</string>
  <string name="Traits/Trait_Clumsy_Description_M">Propenso a los accidentes</string>
  <string name="Traits/Trait_Clumsy_Effect_F">A veces rompe cosas (o gente).</string>
  <string name="Traits/Trait_Clumsy_Effect_M">A veces rompe cosas (o gente).</string>
  <string name="Traits/Trait_Clumsy_ShortName">Patoso</string>
  <string name="Traits/Trait_Clumsy_ShortName_F">Patosa</string>
  <string name="Traits/Trait_Clumsy_ShortName_M">Patoso</string>
  <string name="Traits/Trait_Dirty_Description">Poco limpio</string>
  <string name="Traits/Trait_Dirty_Description_F">Poco limpia</string>
  <string name="Traits/Trait_Dirty_Description_M">Poco limpio</string>
  <string name="Traits/Trait_Dirty_Effect_F">Ensucia el hospital.</string>
  <string name="Traits/Trait_Dirty_Effect_M">Ensucia el hospital.</string>
  <string name="Traits/Trait_Dirty_ShortName">Sucio</string>
  <string name="Traits/Trait_Dirty_ShortName_F">Sucia</string>
  <string name="Traits/Trait_Dirty_ShortName_M">Sucio</string>
  <string name="Traits/Trait_Entertainer_Description">Gracia natural</string>
  <string name="Traits/Trait_Entertainer_Description_F">Gracia natural</string>
  <string name="Traits/Trait_Entertainer_Description_M">Gracia natural</string>
  <string name="Traits/Trait_Entertainer_Effect_F">Entretiene a la gente con sus gráciles movimientos de baile.</string>
  <string name="Traits/Trait_Entertainer_Effect_M">Entretiene a la gente con sus gráciles movimientos de baile.</string>
  <string name="Traits/Trait_Entertainer_ShortName">Divertido</string>
  <string name="Traits/Trait_Entertainer_ShortName_F">Entretenida</string>
  <string name="Traits/Trait_Entertainer_ShortName_M">Entretenido</string>
  <string name="Traits/Trait_Evil_Description">Tiene un lado oscuro</string>
  <string name="Traits/Trait_Evil_Description_F">Tiene un lado oscuro</string>
  <string name="Traits/Trait_Evil_Description_M">Tiene un lado oscuro</string>
  <string name="Traits/Trait_Evil_Effect_F">Disfruta haciendo maldades.</string>
  <string name="Traits/Trait_Evil_Effect_M">Disfruta haciendo maldades.</string>
  <string name="Traits/Trait_Evil_ShortName">Malvado</string>
  <string name="Traits/Trait_Evil_ShortName_F">Malvada</string>
  <string name="Traits/Trait_Evil_ShortName_M">Malvado</string>
  <string name="Traits/Trait_Funny_Description">Gracioso</string>
  <string name="Traits/Trait_Funny_Description_F">Graciosa</string>
  <string name="Traits/Trait_Funny_Description_M">Gracioso</string>
  <string name="Traits/Trait_Funny_Effect_F">Hace reír a la gente.</string>
  <string name="Traits/Trait_Funny_Effect_M">Hace reír a la gente.</string>
  <string name="Traits/Trait_Funny_ShortName">Gracioso</string>
  <string name="Traits/Trait_Funny_ShortName_F">Graciosa</string>
  <string name="Traits/Trait_Funny_ShortName_M">Gracioso</string>
  <string name="Traits/Trait_GreenFingers_Description">Buena mano con las plantas</string>
  <string name="Traits/Trait_GreenFingers_Description_F">Buena mano con las plantas</string>
  <string name="Traits/Trait_GreenFingers_Description_M">Buena mano con las plantas</string>
  <string name="Traits/Trait_GreenFingers_Effect_F">Cuando se aburre, riega las plantas.</string>
  <string name="Traits/Trait_GreenFingers_Effect_M">Cuando se aburre, riega las plantas.</string>
  <string name="Traits/Trait_GreenFingers_ShortName">Buena mano con las plantas</string>
  <string name="Traits/Trait_GreenFingers_ShortName_F">Buena mano con las plantas</string>
  <string name="Traits/Trait_GreenFingers_ShortName_M">Buena mano con las plantas</string>
  <string name="Traits/Trait_Hangry_Description">Chinchoso</string>
  <string name="Traits/Trait_Hangry_Description_F">Chinchosa</string>
  <string name="Traits/Trait_Hangry_Description_M">Chinchoso</string>
  <string name="Traits/Trait_Hangry_Effect_F">Insoportable cuando tiene hambre.</string>
  <string name="Traits/Trait_Hangry_Effect_M">Insoportable cuando tiene hambre.</string>
  <string name="Traits/Trait_Hangry_ShortName">Chinchoso</string>
  <string name="Traits/Trait_Hangry_ShortName_F">Chinchosa</string>
  <string name="Traits/Trait_Hangry_ShortName_M">Chinchoso</string>
  <string name="Traits/Trait_Happiness_Higher_Description">Positivo</string>
  <string name="Traits/Trait_Happiness_Higher_Description_F">Positiva</string>
  <string name="Traits/Trait_Happiness_Higher_Description_M">Positivo</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_F">Su felicidad es superior a la media.</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_M">Su felicidad es superior a la media.</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName">Positivo</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_F">Positiva</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_M">Positivo</string>
  <string name="Traits/Trait_Happiness_Lower_Description">Cascarrabias</string>
  <string name="Traits/Trait_Happiness_Lower_Description_F">Cascarrabias</string>
  <string name="Traits/Trait_Happiness_Lower_Description_M">Cascarrabias</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_F">Su felicidad es inferior a la media.</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_M">Su felicidad es inferior a la media.</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName">Cascarrabias</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_F">Cascarrabias</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_M">Cascarrabias</string>
  <string name="Traits/Trait_Healer_Description">Tiene manos mágicas que sanan</string>
  <string name="Traits/Trait_Healer_Description_F">Tiene manos mágicas que sanan</string>
  <string name="Traits/Trait_Healer_Description_M">Tiene manos mágicas que sanan</string>
  <string name="Traits/Trait_Healer_Effect_F">Aumenta la salud de los pacientes.</string>
  <string name="Traits/Trait_Healer_Effect_M">Aumenta la salud de los pacientes.</string>
  <string name="Traits/Trait_Healer_ShortName">Sanador</string>
  <string name="Traits/Trait_Healer_ShortName_F">Sanadora</string>
  <string name="Traits/Trait_Healer_ShortName_M">Sanador</string>
  <string name="Traits/Trait_Hygenic_Description">Aseado</string>
  <string name="Traits/Trait_Hygenic_Description_F">Aseada</string>
  <string name="Traits/Trait_Hygenic_Description_M">Aseado</string>
  <string name="Traits/Trait_Hygenic_Effect_F">Le gusta estar limpia y aseada.</string>
  <string name="Traits/Trait_Hygenic_Effect_M">Le gusta estar limpio y aseado.</string>
  <string name="Traits/Trait_Hygenic_ShortName">Aseado</string>
  <string name="Traits/Trait_Hygenic_ShortName_F">Aseada</string>
  <string name="Traits/Trait_Hygenic_ShortName_M">Aseado</string>
  <string name="Traits/Trait_Illness8Bit_ShortName">Síntomas de 8 bits</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_F">Síntomas de 8 bits</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_M">Síntomas de 8 bits</string>
  <string name="Traits/Trait_IllnessClown_ShortName">Payaso</string>
  <string name="Traits/Trait_IllnessClown_ShortName_F">Payasa</string>
  <string name="Traits/Trait_IllnessClown_ShortName_M">Payaso</string>
  <string name="Traits/Trait_IllnessCubism_ShortName">Noche</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_F">Noche</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_M">Noche</string>
  <string name="Traits/Trait_IllnessElectrified_Description">Electrificado</string>
  <string name="Traits/Trait_IllnessElectrified_Description_F">Electrificado</string>
  <string name="Traits/Trait_IllnessElectrified_Description_M">Electrificado</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_F">Electrificado</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_M">Electrificado</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName">Electrificado</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_F">Electrificado</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_M">Electrificado</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName">Queen</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_F">Queen</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_M">Queen</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName">Payaso</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_F">Payasa</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_M">Payaso</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description">Una perita en dulce</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_F">Una perita en dulce</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_M">Una perita en dulce</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_F">El objetivo de una idolatría no correspondida.</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_M">El objetivo de una idolatría no correspondida.</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName">Rompecorazones</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_F">Rompecorazones</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_M">Rompecorazones</string>
  <string name="Traits/Trait_IllnessJazzHands_Description">Manos de jazz</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_F">Manos de jazz</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_M">Manos de jazz</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_F">Manos de jazz</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_M">Manos de jazz</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName">Manos de jazz</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_F">Manos de jazz</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_M">Manos de jazz</string>
  <string name="Traits/Trait_IllnessMime_ShortName">Mimo</string>
  <string name="Traits/Trait_IllnessMime_ShortName_F">Mimo</string>
  <string name="Traits/Trait_IllnessMime_ShortName_M">Mimo</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description">Un par de cejas que se juntan sobre la nariz, pareciendo así una sola ceja</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_F">Un par de cejas que se juntan sobre la nariz, pareciendo así una sola ceja</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_M">Un par de cejas que se juntan sobre la nariz, pareciendo así una sola ceja</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName">Monoceja</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_F">Monoceja</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_M">Monoceja</string>
  <string name="Traits/Trait_IllnessMummy_ShortName">Momia</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_F">Momia</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_M">Momia</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName">Noche</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_F">Noche</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_M">Noche</string>
  <string name="Traits/Trait_IllnessQueen_ShortName">Mala estrella</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_F">Mala estrella</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_M">Mala estrella</string>
  <string name="Traits/Trait_Inspiring_Description">Inspirador</string>
  <string name="Traits/Trait_Inspiring_Description_F">Inspiradora</string>
  <string name="Traits/Trait_Inspiring_Description_M">Inspirador</string>
  <string name="Traits/Trait_Inspiring_Effect_F">Inspira a los demás.</string>
  <string name="Traits/Trait_Inspiring_Effect_M">Inspira a los demás.</string>
  <string name="Traits/Trait_Inspiring_ShortName">Inspirador</string>
  <string name="Traits/Trait_Inspiring_ShortName_F">Inspiradora</string>
  <string name="Traits/Trait_Inspiring_ShortName_M">Inspirador</string>
  <string name="Traits/Trait_Lazy_Description">Se cansa rápido</string>
  <string name="Traits/Trait_Lazy_Description_F">Se cansa rápido</string>
  <string name="Traits/Trait_Lazy_Description_M">Se cansa rápido</string>
  <string name="Traits/Trait_Lazy_Effect_F">Quiere descansos más a menudo.</string>
  <string name="Traits/Trait_Lazy_Effect_M">Quiere descansos más a menudo.</string>
  <string name="Traits/Trait_Lazy_ShortName">Vago</string>
  <string name="Traits/Trait_Lazy_ShortName_F">Vaga</string>
  <string name="Traits/Trait_Lazy_ShortName_M">Vago</string>
  <string name="Traits/Trait_Learn_Fast_Description">Tiene potencial</string>
  <string name="Traits/Trait_Learn_Fast_Description_F">Tiene potencial</string>
  <string name="Traits/Trait_Learn_Fast_Description_M">Tiene potencial</string>
  <string name="Traits/Trait_Learn_Fast_Effect_F">Aprende rápido y se desarrollará rápido.</string>
  <string name="Traits/Trait_Learn_Fast_Effect_M">Aprende rápido y se desarrollará rápido.</string>
  <string name="Traits/Trait_Learn_Fast_ShortName">Aprende rápido</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_F">Aprende rápido</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_M">Aprende rápido</string>
  <string name="Traits/Trait_Learn_Slow_Description">Un poco zote</string>
  <string name="Traits/Trait_Learn_Slow_Description_F">Un poco zote</string>
  <string name="Traits/Trait_Learn_Slow_Description_M">Un poco zote</string>
  <string name="Traits/Trait_Learn_Slow_Effect_F">Aprende despacio y tardará un tiempo en desarrollarse.</string>
  <string name="Traits/Trait_Learn_Slow_Effect_M">Aprende despacio y tardará un tiempo en desarrollarse.</string>
  <string name="Traits/Trait_Learn_Slow_ShortName">Tonto</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_F">Tonta</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_M">Tonto</string>
  <string name="Traits/Trait_LegCastLeft_ShortName">Payaso</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_F">Payasa</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_M">Payaso</string>
  <string name="Traits/Trait_LegCastRight_ShortName">Payaso</string>
  <string name="Traits/Trait_LegCastRight_ShortName_F">Payasa</string>
  <string name="Traits/Trait_LegCastRight_ShortName_M">Payaso</string>
  <string name="Traits/Trait_Limp_Description">Cojo</string>
  <string name="Traits/Trait_Limp_Description_F">Coja</string>
  <string name="Traits/Trait_Limp_Description_M">Cojo</string>
  <string name="Traits/Trait_Limp_Effect_F">Menos velocidad al caminar debido a una cojera.</string>
  <string name="Traits/Trait_Limp_Effect_M">Menos velocidad al caminar debido a una cojera.</string>
  <string name="Traits/Trait_Limp_ShortName">Cojera</string>
  <string name="Traits/Trait_Limp_ShortName_F">Coja</string>
  <string name="Traits/Trait_Limp_ShortName_M">Cojo</string>
  <string name="Traits/Trait_Litterer_Description">Ensucia mucho</string>
  <string name="Traits/Trait_Litterer_Description_F">Ensucia mucho</string>
  <string name="Traits/Trait_Litterer_Description_M">Ensucia mucho</string>
  <string name="Traits/Trait_Litterer_Effect_F">Tira porquería por todo el hospital.</string>
  <string name="Traits/Trait_Litterer_Effect_M">Tira porquería por todo el hospital.</string>
  <string name="Traits/Trait_Litterer_ShortName">Sucio</string>
  <string name="Traits/Trait_Litterer_ShortName_F">Ensucia mucho</string>
  <string name="Traits/Trait_Litterer_ShortName_M">Ensucia mucho</string>
  <string name="Traits/Trait_Motivated_Description">Motivado</string>
  <string name="Traits/Trait_Motivated_Description_F">Motivada</string>
  <string name="Traits/Trait_Motivated_Description_M">Motivado</string>
  <string name="Traits/Trait_Motivated_Effect_F">Camina más rápido de lo normal.</string>
  <string name="Traits/Trait_Motivated_Effect_M">Camina más rápido de lo normal.</string>
  <string name="Traits/Trait_Motivated_ShortName">Motivado</string>
  <string name="Traits/Trait_Motivated_ShortName_F">Motivada</string>
  <string name="Traits/Trait_Motivated_ShortName_M">Motivado</string>
  <string name="Traits/Trait_Narcolepsy_Description">A veces se queda sopa de repente</string>
  <string name="Traits/Trait_Narcolepsy_Description_F">A veces se queda sopa de repente</string>
  <string name="Traits/Trait_Narcolepsy_Description_M">A veces se queda sopa de repente</string>
  <string name="Traits/Trait_Narcolepsy_Effect_F">Se queda dormida de vez en cuando, en cualquier parte.</string>
  <string name="Traits/Trait_Narcolepsy_Effect_M">Se queda dormido de vez en cuando, en cualquier parte.</string>
  <string name="Traits/Trait_Narcolepsy_ShortName">Dormilón</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_F">Dormilona</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_M">Dormilón</string>
  <string name="Traits/Trait_Nasty_Description">Antipático</string>
  <string name="Traits/Trait_Nasty_Description_F">Antipática</string>
  <string name="Traits/Trait_Nasty_Description_M">Antipático</string>
  <string name="Traits/Trait_Nasty_Effect_F">Cae mal a la gente.</string>
  <string name="Traits/Trait_Nasty_Effect_M">Cae mal a la gente.</string>
  <string name="Traits/Trait_Nasty_ShortName">Antipático</string>
  <string name="Traits/Trait_Nasty_ShortName_F">Antipática</string>
  <string name="Traits/Trait_Nasty_ShortName_M">Antipático</string>
  <string name="Traits/Trait_NauseaInducing_Description">Provoca náuseas</string>
  <string name="Traits/Trait_NauseaInducing_Description_F">Provoca náuseas</string>
  <string name="Traits/Trait_NauseaInducing_Description_M">Provoca náuseas</string>
  <string name="Traits/Trait_NauseaInducing_Effect_F">Hace vomitar a los demás.</string>
  <string name="Traits/Trait_NauseaInducing_Effect_M">Hace vomitar a los demás.</string>
  <string name="Traits/Trait_NauseaInducing_ShortName">Asqueroso</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_F">Asquerosa</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_M">Asqueroso</string>
  <string name="Traits/Trait_Nausea_Description">Provoca vómitos</string>
  <string name="Traits/Trait_Nausea_Description_F">Provoca vómitos</string>
  <string name="Traits/Trait_Nausea_Description_M">Provoca vómitos</string>
  <string name="Traits/Trait_Nausea_ShortName">Náusea</string>
  <string name="Traits/Trait_Nausea_ShortName_F">Náuseas</string>
  <string name="Traits/Trait_Nausea_ShortName_M">Náuseas</string>
  <string name="Traits/Trait_PayHigh_Description">Quiere más dinero</string>
  <string name="Traits/Trait_PayHigh_Description_F">Quiere más dinero</string>
  <string name="Traits/Trait_PayHigh_Description_M">Quiere más dinero</string>
  <string name="Traits/Trait_PayHigh_Effect_F">Expectativas altas de sueldo.</string>
  <string name="Traits/Trait_PayHigh_Effect_M">Expectativas altas de sueldo.</string>
  <string name="Traits/Trait_PayHigh_ShortName">Caro</string>
  <string name="Traits/Trait_PayHigh_ShortName_F">Cara</string>
  <string name="Traits/Trait_PayHigh_ShortName_M">Caro</string>
  <string name="Traits/Trait_PayLow_Description">Trabaja por cuatro duros</string>
  <string name="Traits/Trait_PayLow_Description_F">Trabaja por cuatro duros</string>
  <string name="Traits/Trait_PayLow_Description_M">Trabaja por cuatro duros</string>
  <string name="Traits/Trait_PayLow_Effect_F">Expectativas bajas de sueldo.</string>
  <string name="Traits/Trait_PayLow_Effect_M">Expectativas bajas de sueldo.</string>
  <string name="Traits/Trait_PayLow_ShortName">Barato</string>
  <string name="Traits/Trait_PayLow_ShortName_F">Barata</string>
  <string name="Traits/Trait_PayLow_ShortName_M">Barato</string>
  <string name="Traits/Trait_Romantic_Description">Piensa que su vida es una comedia romántica</string>
  <string name="Traits/Trait_Romantic_Description_F">Piensa que su vida es una comedia romántica</string>
  <string name="Traits/Trait_Romantic_Description_M">Piensa que su vida es una comedia romántica</string>
  <string name="Traits/Trait_Romantic_Effect_F">Se enamora y se desenamora constantemente.</string>
  <string name="Traits/Trait_Romantic_Effect_M">Se enamora y se desenamora constantemente.</string>
  <string name="Traits/Trait_Romantic_ShortName">Romántico</string>
  <string name="Traits/Trait_Romantic_ShortName_F">Romántica</string>
  <string name="Traits/Trait_Romantic_ShortName_M">Romántico</string>
  <string name="Traits/Trait_Scary_Description">Da miedo</string>
  <string name="Traits/Trait_Scary_Description_F">Da miedo</string>
  <string name="Traits/Trait_Scary_Description_M">Da miedo</string>
  <string name="Traits/Trait_Scary_Effect_F">Asusta a la gente (sin querer, creemos).</string>
  <string name="Traits/Trait_Scary_Effect_M">Asusta a la gente (sin querer, creemos).</string>
  <string name="Traits/Trait_Scary_ShortName">Da miedo</string>
  <string name="Traits/Trait_Scary_ShortName_F">Da miedo</string>
  <string name="Traits/Trait_Scary_ShortName_M">Da miedo</string>
  <string name="Traits/Trait_ShortTemper_Description">Mal genio</string>
  <string name="Traits/Trait_ShortTemper_Description_F">Mal genio</string>
  <string name="Traits/Trait_ShortTemper_Description_M">Mal genio</string>
  <string name="Traits/Trait_ShortTemper_Effect_F">Insoportable si está de mal humor.</string>
  <string name="Traits/Trait_ShortTemper_Effect_M">Insoportable si está de mal humor.</string>
  <string name="Traits/Trait_ShortTemper_ShortName">Mal genio</string>
  <string name="Traits/Trait_ShortTemper_ShortName_F">Mal genio</string>
  <string name="Traits/Trait_ShortTemper_ShortName_M">Mal genio</string>
  <string name="Traits/Trait_Teach_Fast_Description">Un mentor natural</string>
  <string name="Traits/Trait_Teach_Fast_Description_F">Una mentora natural</string>
  <string name="Traits/Trait_Teach_Fast_Description_M">Un mentor natural</string>
  <string name="Traits/Trait_Teach_Fast_Effect_F">Borda cualquier plan de estudios.</string>
  <string name="Traits/Trait_Teach_Fast_Effect_M">Borda cualquier plan de estudios.</string>
  <string name="Traits/Trait_Teach_Fast_ShortName">Docente</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_F">Profesora</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_M">Profesor</string>
  <string name="Traits/Trait_Thief_Description">Amigo de lo ajeno</string>
  <string name="Traits/Trait_Thief_Description_F">Amiga de lo ajeno</string>
  <string name="Traits/Trait_Thief_Description_M">Amigo de lo ajeno</string>
  <string name="Traits/Trait_Thief_Effect_F">Roba cosas cuando no tiene nada que hacer.</string>
  <string name="Traits/Trait_Thief_Effect_M">Roba cosas cuando no tiene nada que hacer.</string>
  <string name="Traits/Trait_Thief_ShortName">Ladrón</string>
  <string name="Traits/Trait_Thief_ShortName_F">Ladrona</string>
  <string name="Traits/Trait_Thief_ShortName_M">Ladrón</string>
  <string name="Traits/Trait_Tidy_Description">Limpio y ordenado</string>
  <string name="Traits/Trait_Tidy_Description_F">Limpia y ordenada</string>
  <string name="Traits/Trait_Tidy_Description_M">Limpio y ordenado</string>
  <string name="Traits/Trait_Tidy_Effect_F">Mantiene todo limpio y ordenado.</string>
  <string name="Traits/Trait_Tidy_Effect_M">Mantiene todo limpio y ordenado.</string>
  <string name="Traits/Trait_Tidy_ShortName">Ordenado</string>
  <string name="Traits/Trait_Tidy_ShortName_F">Ordenada</string>
  <string name="Traits/Trait_Tidy_ShortName_M">Ordenado</string>
  <string name="Traits/Trait_Tireless_Description">Rebosa energía</string>
  <string name="Traits/Trait_Tireless_Description_F">Rebosa energía</string>
  <string name="Traits/Trait_Tireless_Description_M">Rebosa energía</string>
  <string name="Traits/Trait_Tireless_Effect_F">Trabaja más tiempo antes de necesitar un descanso.</string>
  <string name="Traits/Trait_Tireless_Effect_M">Trabaja más tiempo antes de necesitar un descanso.</string>
  <string name="Traits/Trait_Tireless_ShortName">Incansable</string>
  <string name="Traits/Trait_Tireless_ShortName_F">Incansable</string>
  <string name="Traits/Trait_Tireless_ShortName_M">Incansable</string>
  <string name="Traits/Trait_ToiletRage_Description">Sufre furia de retrete</string>
  <string name="Traits/Trait_ToiletRage_Description_F">Sufre furia de retrete</string>
  <string name="Traits/Trait_ToiletRage_Description_M">Sufre furia de retrete</string>
  <string name="Traits/Trait_ToiletRage_Effect_F">Se enfada cuando necesita ir al lavabo.</string>
  <string name="Traits/Trait_ToiletRage_Effect_M">Se enfada cuando necesita ir al lavabo.</string>
  <string name="Traits/Trait_ToiletRage_ShortName">Furia de retrete</string>
  <string name="Traits/Trait_ToiletRage_ShortName_F">Furia de retrete</string>
  <string name="Traits/Trait_ToiletRage_ShortName_M">Furia de retrete</string>
  <string name="Traits/Trait_Unhygienic_Description">Desaseado</string>
  <string name="Traits/Trait_Unhygienic_Description_F">Desaseada</string>
  <string name="Traits/Trait_Unhygienic_Description_M">Desaseado</string>
  <string name="Traits/Trait_Unhygienic_Effect_F">No se lava las manos.</string>
  <string name="Traits/Trait_Unhygienic_Effect_M">No se lava las manos.</string>
  <string name="Traits/Trait_Unhygienic_ShortName">Desaseado</string>
  <string name="Traits/Trait_Unhygienic_ShortName_F">Desaseada</string>
  <string name="Traits/Trait_Unhygienic_ShortName_M">Desaseado</string>
  <string name="Traits/Trait_Unmotivated_Description">Desmotivado</string>
  <string name="Traits/Trait_Unmotivated_Description_F">Desmotivada</string>
  <string name="Traits/Trait_Unmotivated_Description_M">Desmotivado</string>
  <string name="Traits/Trait_Unmotivated_Effect_F">Camina más lento de lo normal.</string>
  <string name="Traits/Trait_Unmotivated_Effect_M">Camina más lento de lo normal.</string>
  <string name="Traits/Trait_Unmotivated_ShortName">Desmotivado</string>
  <string name="Traits/Trait_Unmotivated_ShortName_F">Desmotivada</string>
  <string name="Traits/Trait_Unmotivated_ShortName_M">Desmotivado</string>
  <string name="Traits/Trait_Vandal_Description">Le gusta romper cosas</string>
  <string name="Traits/Trait_Vandal_Description_F">Le gusta romper cosas</string>
  <string name="Traits/Trait_Vandal_Description_M">Le gusta romper cosas</string>
  <string name="Traits/Trait_Vandal_Effect_F">Rompe cosas cuando no tiene nada que hacer.</string>
  <string name="Traits/Trait_Vandal_Effect_M">Rompe cosas cuando no tiene nada que hacer.</string>
  <string name="Traits/Trait_Vandal_ShortName">Vándalo</string>
  <string name="Traits/Trait_Vandal_ShortName_F">Vándala</string>
  <string name="Traits/Trait_Vandal_ShortName_M">Vándalo</string>
  <string name="Traits/Trait_Vomit_Description">Enfermizo</string>
  <string name="Traits/Trait_Vomit_Description_F">Enfermiza</string>
  <string name="Traits/Trait_Vomit_Description_M">Enfermizo</string>
  <string name="Traits/Trait_Vomit_Effect_F">Vomita mucho.</string>
  <string name="Traits/Trait_Vomit_Effect_M">Vomita mucho.</string>
  <string name="Traits/Trait_Vomit_ShortName">Enfermizo</string>
  <string name="Traits/Trait_Vomit_ShortName_F">Enfermiza</string>
  <string name="Traits/Trait_Vomit_ShortName_M">Enfermizo</string>
  <string name="Traits/Trait_WeakBladder_Description">Vejiga floja</string>
  <string name="Traits/Trait_WeakBladder_Description_F">Vejiga floja</string>
  <string name="Traits/Trait_WeakBladder_Description_M">Vejiga floja</string>
  <string name="Traits/Trait_WeakBladder_Effect_F">Necesita ir al baño con más frecuencia de lo normal.</string>
  <string name="Traits/Trait_WeakBladder_Effect_M">Necesita ir al baño con más frecuencia de lo normal.</string>
  <string name="Traits/Trait_WeakBladder_ShortName">Vejiga floja</string>
  <string name="Traits/Trait_WeakBladder_ShortName_F">Vejiga floja</string>
  <string name="Traits/Trait_WeakBladder_ShortName_M">Vejiga floja</string>
  <string name="Video/Intro/Subtitle_01">En Two Point Hospital,</string>
  <string name="Video/Intro/Subtitle_02">más del 52 % de los pacientes creen que salen más sanos de lo que llegaron.</string>
  <string name="Video/Intro/Subtitle_03">Nuestro equipo calibrado está en manos de compasivos profesionales de la salud.</string>
  <string name="Video/Intro/Subtitle_04">Muchos de ellos han estudiado medicina o han visto \"Urgencias\".</string>
  <string name="Video/Intro/Subtitle_05">Mmmh.</string>
  <string name="Video/Intro/Subtitle_06">La infección payasitaria no es cosa de risa.</string>
  <string name="Video/Intro/Subtitle_07">Ponga su confianza, y sus zapatones, en nuestras manos.</string>
  <string name="Video/Intro/Subtitle_08">Queremos un futuro brillante y seguro, y casi nada se interpondrá en nuestro camino.</string>
  <string name="Video/Intro/Subtitle_09">Usted se merece lo mejor…</string>
  <string name="Video/Intro/Subtitle_10">…venga a Two Point Hospital.</string>
  <string name="Video/Intro/Subtitle_11">Buscamos nuevos trabajadores. Nuevos pacientes. Un usted nuevo.</string>
  <string name="Video/Intro/Subtitle_12">¿Puedo irme ya a jugar al golf? ¡Juego a las 3!</string>
  <string name="Video/Intro/Subtitle_4a">¿Padece de cabeza de tortuga?</string>
  <string name="Video/Intro/Subtitle_4b">Usted olvídese de todo y nosotros le pondremos la cabeza sobre los hombros.</string>
  <string name="Visitor/Visitor_Celebrity_Actor_JobTitle">Estrella de cine</string>
  <string name="Visitor/Visitor_Celebrity_PopStar_JobTitle">Estrella del pop</string>
  <string name="Visitor/Visitor_Health_Inspector_JobTitle">Inspector de sanidad</string>
  <string name="Visitor/Visitor_Mayor_JobTitle">Alcaldesa</string>
  <string name="Visitor/Visitor_Politician_HealthMinister_JobTitle">Ministro de Sanidad</string>
  <string name="Visitor/Visitor_Radio_Reporter_JobTitle">Periodista de la radio</string>
  <string name="Visitor/Visitor_Rival_Boss_AltMed_JobTitle">Presidente de Holistix</string>
  <string name="Visitor/Visitor_Rival_Boss_BigBad_JobTitle">Presidente de Jumbo Mega Corp</string>
  <string name="Visitor/Visitor_Rival_Boss_Cult_JobTitle">Fundación Orbe</string>
  <string name="Visitor/Visitor_Rival_Boss_Science_JobTitle">Presidenta de Bungle Tech</string>
  <string name="Advisor/Aliens_TooManyAliens">W twoim szpitalu jest obecnie wielu przebranych za ludzi kosmitów. Musisz ich znaleźć i natychmiast odesłać do domu!\\t</string>
  <string name="Advisor/Aliens_TooManyPaparazzi">W twoim szpitalu jest obecnie wielu przebranych za gości fotoreporterów. Musisz ich znaleźć i natychmiast odesłać do domu!\\t</string>
  <string name="Advisor/CareerGoalComplete_CS">Osiągnięty cel kariery: &lt;style=\"AdvisorHighlight\"&gt;{[OBJECTIVE]}&lt;/style&gt;\\nAby odebrać nagrodę, przejdź do listy celów kariery na mapie.</string>
  <string name="Advisor/CareerGoalRewards_CS">Ministerstwo zdrowia Two Point przyznało ci nagrodę: &lt;style=\"AdvisorHighlight\"&gt;{[REWARD]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Completed">Ukończone wyzwania: &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nNagroda: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Failed">Niepowodzenie: &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt;\\nKary: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_HordeWave">Nadchodzi fala &lt;style=\"AdvisorHighlight\"&gt;{[WAVE]}&lt;/style&gt;!</string>
  <string name="Advisor/Challenge_HordeWave_Failed">Podczas ostatniej fali wyleczyliśmy {[CURED]} z {[PROCESSED]} pacjentów. Niestety, wymagany wskaźnik wyleczeń to {[TARGET]}, a nasz wyniósł {[CURERATE]}. Musimy powtórzyć falę.</string>
  <string name="Advisor/Challenge_WaveObjectivesHordeWave_Failed">Udało się obsłużyć wszystkich {[PROCESSED]} pacjentów, fala ustąpiła. Niestety, nie daliśmy rady wypełnić wszystkich jej celów. Niestety, musimy powtórzyć falę.</string>
  <string name="Advisor/CheckLeaderboards_CS">Sprawdź kartę Tablice wyników na ekranie przeglądu, aby zobaczyć, jak sobie radzisz w porównaniu ze szpitalami znajomych oraz rywali.</string>
  <string name="Advisor/DLC_6/General_NeedTimeTunnel">Potrzebujemy pomieszczenia do &lt;style=\"AdvisorHighlight\"&gt;szybkiego datowania&lt;/style&gt;, aby wysyłać pacjentów zagubionych w czasie z powrotem do domów.</string>
  <string name="Advisor/DLC_6/General_TimeSickArrivals">Po aktywacji nowych portali czasoprzestrzennych pacjenci cierpiący na syndrom czasoskoczka będą przybywać częściej ze wszystkich aktywnych portali.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelCalibration">Szybkie datowanie: Wczorajnik potrzebuje czasu na rekalibrację, gdy zmienia ustawienia na inny okres. Ustaw pacjentów według ery, aby uniknąć niepotrzebnego czasu na rekalibrację.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelQueue">Do szybkiego datowania tworzy się kolejka. Lepiej rozważ wyszkolenie swoich asystentów, ustawianie pacjentów w kolejce według ery albo stworzenie kolejnych pomieszczeń szybkiego datowania.</string>
  <string name="Advisor/DLC_7/General_AssignAmbulances">Aby wspinać się po tabelach ligowych, pamiętaj, by wszystkie twoje karetki były przypisane do jakiegoś nagłego przypadku.</string>
  <string name="Advisor/DLC_7/General_AssignMultipleAmbulances">Do jednego nagłego przypadku można przypisać kilka różnych karetek.</string>
  <string name="Advisor/DLC_7/General_GretchenTeach">Jeśli zauważysz, że Gretchen nie wyrabia się z naprawą twoich karetek, poproś ją o wyszkolenie twoich dozorców.</string>
  <string name="Advisor/DLC_7/General_MultiTreatmentRooms">Wstawiając do tego pomieszczenia kolejne maszyny lecznicze i przypisując do niego więcej personelu, możesz poprawić tempo obsługi pacjentów.</string>
  <string name="Advisor/DLC_7/General_NeedMoreCloudComputingRooms">Przed chmuroodsiewnią jest kolejka. Może warto ją powiększyć lub zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/DLC_7/General_NeedMoreDrivers">Brakuje ci personelu z umiejętnością prowadzenia pojazdów, który mógłby jeździć twoimi karetkami. Rozważ przeprowadzenie szkolenia lub zatrudnienie nowych pracowników.</string>
  <string name="Advisor/DLC_7/General_NeedMorePilots">Brakuje ci personelu z umiejętnością latania, który mógłby pilotować twoje karetki. Rozważ przeprowadzenie szkolenia lub zatrudnienie nowych pracowników.</string>
  <string name="Advisor/DLC_7/General_NeedMorePowderRoomRooms">Przed odśnieżarnią jest kolejka. Może warto ją powiększyć lub zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/DLC_7/General_NeedMoreWaxWorksRooms">Przed pokojem woskowych głów jest kolejka. Może warto go powiększyć lub zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/DLC_7/General_RivalHospitalStrategy">Znaj swojego wroga: monitoruj poczynania rywali oraz ich floty karetek, by móc wykorzystać ich słabości.</string>
  <string name="Advisor/DLC_7/Tutorial_AmbulanceMaintenance">Gdy twoje karetki przejadą już odpowiednio dużą liczbę kilometrów, należy oddać je do Gretchen na przegląd.</string>
  <string name="Advisor/DLC_7/Tutorial_AssignAmbulance">Kliknij przycisk „Przypisz”, by przypisać karetkę do danego nagłego przypadku.</string>
  <string name="Advisor/DLC_7/Tutorial_BuildAmbulance">Aby zbudować karetkę, kliknij podjazd dla karetek znajdujący się przed szpitalem.</string>
  <string name="Advisor/DLC_7/Tutorial_DrivingQualifications">Do obsadzenia karetki potrzebujesz lekarzy i pielęgniarzy posiadających umiejętność prowadzenia pojazdu.</string>
  <string name="Advisor/DLC_7/Tutorial_ReadEmergencyDescriptions">Raporty z poważniejszych nagłych przypadków pozwolą ci się zorientować, jakich chorób możesz się spodziewać. Pamiętaj więc, by je czytać.</string>
  <string name="Advisor/DLC_7/Tutorial_RepairAmbulance">Gretchen musi sprawdzić wszystkie nowe karetki, zanim wyślesz je do nagłych przypadków.</string>
  <string name="Advisor/DLC_7/Tutorial_SatNav">Kliknij ikonę nawigacji, by wyświetlić mapę nagłych przypadków.</string>
  <string name="Advisor/DLC_Opportunities">Na &lt;style=\"AdvisorHighlight\"&gt;północy&lt;/style&gt; i na &lt;style=\"AdvisorHighlight\"&gt;południu&lt;/style&gt; hrabstwa czekają na nas &lt;style=\"AdvisorHighlight\"&gt;nowe możliwości&lt;/style&gt;. Rzućmy na nie okiem.</string>
  <string name="Advisor/DLC_Opportunities_AllOver">W całym hrabstwie czekają na nas &lt;style=\"AdvisorHighlight\"&gt;nowe możliwości&lt;/style&gt;. Rozejrzyj się.</string>
  <string name="Advisor/Finance_CashFlowWarning">Szpital nie może pokryć swoich kosztów. Musimy obniżyć nasze wydatki... lub zarobić jakoś więcej pieniędzy.</string>
  <string name="Advisor/Finance_LowMoney">Kończą nam się pieniądze i nie wiem, czy będzie nas stać na opłacenie rachunków. Myślisz, że potrzebujemy pożyczki?</string>
  <string name="Advisor/Finance_NegativeMoney">Szpital ma długi. Może powinniśmy wziąć pożyczkę.</string>
  <string name="Advisor/Finance_RefusedToPay_Diagnosis_CS">Pacjent odmówił zapłaty &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; za diagnozę w &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Może cena jest zbyt wysoka?</string>
  <string name="Advisor/Finance_RefusedToPay_Item_CS">Pacjent odmówił zapłaty &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; za &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;. Może cena jest zbyt wysoka?</string>
  <string name="Advisor/Finance_RefusedToPay_Treatment_CS">Pacjent odmówił zapłaty &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; za leczenie &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt; w &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Może cena jest zbyt wysoka?</string>
  <string name="Advisor/General_LowHygiene">Poziom higieny w szpitalu staje się nieprzyjemnie niski. Może dodaj zlewy lub umieść dozowniki środków dezynfekujących.</string>
  <string name="Advisor/General_LowReputation">Szpital zaczyna mieć złą reputację.</string>
  <string name="Advisor/General_LowReputation_Medical">Wyleczenie większej liczby pacjentów odwiedzających szpital pomogłoby poprawić naszą reputację.</string>
  <string name="Advisor/General_LowReputation_Patient">Dbanie o zadowolenie pacjentów pomogłoby poprawić reputację szpitala.</string>
  <string name="Advisor/General_LowReputation_Prices">Nieznaczne obniżenie cen może poprawić reputację naszego szpitala.</string>
  <string name="Advisor/General_LowReputation_Special">Uzyskanie lepszego rozgłosu pomogłoby poprawić reputację szpitala. Spróbuj zaimponować jakiemuś VIP-owi albo zajmij się marketingiem.</string>
  <string name="Advisor/General_LowReputation_Staff">Zwiększenie zadowolenia naszego personelu pomogłoby poprawić reputację szpitala.</string>
  <string name="Advisor/General_NeedMoreCardiologyRooms">Przed oddziałem kardiologii jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMoreChromatherapyRooms">Przed oddziałem chromoterapii jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMoreClownClinicRooms">Przed klauniką jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMoreCryptologyRooms">Przed oddziałem kryptologicznym jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMoreDNALabRooms">Przed laboratorium DNA jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMoreDeLuxClinicRooms">Przed gabinetem deluminacyjnym jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMoreFluidAnalysisRooms">Przed laboratorium analizy płynów jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMoreFractureWardRooms">Przed oddziałem ortopedycznym jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMoreGPRooms">Przed gabinetem internistycznym jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMoreGeneralDiagnosisRooms">Przed diagnostyką ogólną jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMoreHeadOfficeRooms">Przed salą dekapitacyjną jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMoreInectionRooms">Przed gabinetem zastrzyków jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMoreMEGAScanRooms">Przed M.E.G.A. tomografem jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMorePansLabRooms">Przed rondelatorium jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMorePestControlRooms">Przed maszyną do zwalczania szkodników jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMorePharmacyRooms">Przed apteką jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMorePsychiatryRooms">Przed gabinetem psychiatrii jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMoreRecurveryRooms">Przed komorą dekątaminacyjną jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMoreResolutionLabRooms">Przed pikselatorium jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMoreShockClinicRooms">Przed salą terapii szokowej jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMoreSurgeryRooms">Przed blokiem operacyjnym jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMoreWardRooms">Przed oddziałem jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/General_NeedMoreXRayRooms">Przed gabinetem rentgenowskim jest kolejka. Może warto zbudować kolejne takie pomieszczenie?</string>
  <string name="Advisor/HospitalLevel_Increase">Dobra robota, &lt;style=\"AdvisorHighlight\"&gt;poziom szpitala&lt;/style&gt; wzrósł.\\nRozwijaj się, aby przyciągnąć kolejnych pacjentów i personel.</string>
  <string name="Advisor/Item_Unlocked_CS">Odblokowano: &lt;style=\"AdvisorHighlight\"&gt;{[UNLOCK]}&lt;/style&gt;!</string>
  <string name="Advisor/Maintenance_BlockedToilets">W szpitalu jest dużo zapchanych ubikacji i powoli cała sprawa zaczyna wyglądać niezbyt higienicznie. Może zatrudnij więcej dozorców.</string>
  <string name="Advisor/Maintenance_BlockedToiletsNoJanitor">W szpitalu jest dużo zapchanych ubikacji. Zatrudnij dozorcę w menu etatów, a on już się tym zajmie.</string>
  <string name="Advisor/Maintenance_BrokenMachine">{[ITEM]} wymaga konserwacji. Dozorca zajmie się koniecznymi naprawami, żeby zapobiec zagrożeniu pożarowemu.</string>
  <string name="Advisor/Maintenance_BrokenMachineNoJanitors">{[ITEM]} wymaga konserwacji. Zatrudnij dozorcę w menu etatów, aby dokonał koniecznych napraw.</string>
  <string name="Advisor/Maintenance_LotsOfLitter">W szpitalu jest pełno śmieci. Może umieść tu więcej koszów.</string>
  <string name="Advisor/Maintenance_LotsOfLitterNoJanitor">W szpitalu jest pełno śmieci. Jeśli chcesz zadbać o porządek, umieść tu więcej koszów i zatrudnij dozorcę za pomocą menu etatów.</string>
  <string name="Advisor/Maintenance_MachineUpgrade">Następująca maszyna może zostać ulepszona dla jeszcze lepszej efektywności: &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt;. Jeśli wybierzesz obiekt i zechcesz go ulepszyć, dozorca może dodać ulepszenie, jeśli posiada następującą umiejętność: {[QUALIFICATION]}.</string>
  <string name="Advisor/Maintenance_MedicalWaste">Na podłodze jest dużo „odpadów medycznych”. Niektórzy pacjenci składają skargi. Wyczyszczenie tego może wymagać większej liczby dozorców.</string>
  <string name="Advisor/Maintenance_MedicalWasteNoJanitors">Na podłodze jest dużo „odpadów medycznych”. Niektórzy pacjenci składają skargi. Aby zadbać tu o porządek, chyba trzeba będzie zatrudnić więcej dozorców za pomocą menu etatów</string>
  <string name="Advisor/Maintenance_OutOfStock">W kilku naszych automatach z przekąskami skończyły się produkty. Możesz zatrudnić więcej dozorców, aby uzupełniali zapasy automatów.</string>
  <string name="Advisor/Maintenance_OutOfStockNoJanitors">W kilku naszych automatach z przekąskami skończyły się produkty. Możesz zatrudnić dozorcę, korzystając z menu etatów, aby się tym zajął.</string>
  <string name="Advisor/Maintenance_Plants">Całkiem sporo roślin więdnie i wobec tego źle wpływa na nastrój pacjentów. Spróbuj zatrudnić więcej dozorców do ich podlewania.</string>
  <string name="Advisor/Maintenance_PlantsNoJanitors">Sporo roślin klapnęło i nasi pacjenci są przez to smutni. Możesz zatrudnić dozorcę za pomocą menu etatów, aby je podlewał.</string>
  <string name="Advisor/MarketingCampaignComplete_CS">Ukończono kampanię marketingową: &lt;style=\"AdvisorHighlight\"&gt;{[CAMPAIGN]}&lt;/style&gt;</string>
  <string name="Advisor/NavigationFailed">{[NAME]} nie może dojść do celu. Spróbuj poprzesuwać część obiektów, żeby odblokować trasę.</string>
  <string name="Advisor/NavigationFailed_Destination">{[NAME]} nie może dojść do celu ({[DEST]}). Spróbuj poprzesuwać część obiektów, żeby odblokować trasę.</string>
  <string name="Advisor/Patients_Cured_10">Dobre wieści, wyleczyliśmy łącznie &lt;style=\"AdvisorHighlight\"&gt;10&lt;/style&gt; pacjentów! Każde wyleczenie podnosi naszą &lt;style=\"AdvisorHighlight\"&gt;reputację&lt;/style&gt;, tym samym przyciągając kolejnych pacjentów do naszego szpitala.</string>
  <string name="Advisor/Patients_Cured_100">Dobre wieści, wyleczyliśmy łącznie &lt;style=\"AdvisorHighlight\"&gt;100&lt;/style&gt; pacjentów! Każde wyleczenie podnosi naszą &lt;style=\"AdvisorHighlight\"&gt;reputację&lt;/style&gt;, tym samym przyciągając kolejnych pacjentów do naszego szpitala.</string>
  <string name="Advisor/Patients_Cured_20">Dobre wieści, wyleczyliśmy łącznie &lt;style=\"AdvisorHighlight\"&gt;20&lt;/style&gt; pacjentów! Każde wyleczenie podnosi naszą &lt;style=\"AdvisorHighlight\"&gt;reputację&lt;/style&gt;, tym samym przyciągając kolejnych pacjentów do naszego szpitala.</string>
  <string name="Advisor/Patients_Cured_5">Dobre wieści, wyleczyliśmy łącznie &lt;style=\"AdvisorHighlight\"&gt;5&lt;/style&gt; pacjentów! Każde wyleczenie podnosi naszą &lt;style=\"AdvisorHighlight\"&gt;reputację&lt;/style&gt;, tym samym przyciągając kolejnych pacjentów do naszego szpitala.</string>
  <string name="Advisor/Patients_Cured_50">Dobre wieści, wyleczyliśmy łącznie &lt;style=\"AdvisorHighlight\"&gt;50&lt;/style&gt; pacjentów! Każde wyleczenie podnosi naszą &lt;style=\"AdvisorHighlight\"&gt;reputację&lt;/style&gt;, tym samym przyciągając kolejnych pacjentów do naszego szpitala.</string>
  <string name="Advisor/Patients_Diagnosed">Nasi lekarze zdiagnozowali u pacjenta chorobę &lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt;. Do jej wyleczenia trzeba mieć: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Może zbuduj ten pokój.</string>
  <string name="Advisor/Patients_Hungry">Niektórzy z pacjentów są naprawdę głodni. Zastanów się nad zakupem automatów z przekąskami lub dodaniem sklepików.</string>
  <string name="Advisor/Patients_LowHygiene">Niektórzy z naszych pacjentów są zdecydowanie bardziej brudni niż by chcieli. Naprawdę powinniśmy bardziej dbać o to, żeby nie było tu takiego syfu. Może rozważ umieszczenie w szpitalu dozowników środka dezynfekującego i większej ilości zlewów?</string>
  <string name="Advisor/Patients_NeedAttractiveness">Niektórzy z naszych pacjentów są zniesmaczeni obecnym stanem szpitala. Może zadbaj lepiej o to otoczenie.</string>
  <string name="Advisor/Patients_NeedBoredom">Niektórzy z pacjentów są naprawdę znudzeni. Zastanów się nad zapewnieniem im rozrywki.</string>
  <string name="Advisor/Patients_NeedGPOffice">Aby diagnozować pacjentów potrzebujemy &lt;style=\"AdvisorHighlight\"&gt;gabinetu internistycznego&lt;/style&gt;.</string>
  <string name="Advisor/Patients_NeedHappiness">Niektórzy z naszych pacjentów robią się rozgniewani. Powinniśmy naprawdę zadbać o ich dobre samopoczucie.</string>
  <string name="Advisor/Patients_NeedHealth">Niektórzy z naszych pacjentów kiepsko wyglądają. Musimy zapewniać im szybsze wizyty.</string>
  <string name="Advisor/Patients_NeedMoreDiagnosisRooms">Nasi lekarze wyczerpali przy pacjencie wszystkie dostępne opcje diagnozy. Musimy zbudować inne pomieszczenia diagnostyczne.</string>
  <string name="Advisor/Patients_NeedSeating">Niektórzy z naszych pacjentów muszą stać, gdy czekają w kolejce. Na pewno lepiej by się czuli, gdyby mogli usiąść.</string>
  <string name="Advisor/Patients_NeedTemperature">Niektórzy z naszych pacjentów marzną. Pomyśl nad zakupem większej ilości grzejników.</string>
  <string name="Advisor/Patients_NeedToilet">Niektórzy z naszych pacjentów muszą szybko do toalety. Zlituj się i zbuduj więcej toalet.</string>
  <string name="Advisor/Patients_NeedTooHot">Niektórzy z naszych pacjentów są przegrzani. Możesz rozbudować w szpitalu sieć klimatyzacji.</string>
  <string name="Advisor/Patients_PatientDied">W szpitalu zmarł pacjent.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisFatal">Pacjent umiera po nieskutecznym leczeniu w: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Pewność, że postawiona diagnoza jest trafna to jedynie &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, co zmniejsza szanse na powodzenie.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisIneffective">Pacjent opuszcza szpital po nieskutecznym leczeniu w: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Pewność, że postawiona diagnoza jest trafna, to jedynie &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, co zmniejsza szanse na powodzenie.</string>
  <string name="Advisor/Patients_PatientDied_HealthHygiene">Pacjent zmarł w związku z pogarszającym się stanem zdrowia. Pilnuj poziomu higieny – jeśli za bardzo spadnie, stan zdrowia pacjentów będzie się szybciej pogarszał.</string>
  <string name="Advisor/Patients_PatientDied_HealthOther">Pacjent zmarł w związku z pogarszającym się stanem zdrowia. Nadszarpnie to naszą reputację. Postaraj się, by pacjenci byli szybciej leczeni. Zadbaj o krótsze kolejki albo przenoś bardziej schorowanych pacjentów na jej początek.</string>
  <string name="Advisor/Patients_PatientDied_OtherFatal">Pacjent umiera po nieskutecznym leczeniu w: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Nieustannie podnoś umiejętności personelu i jakość sprzętu, by zwiększać szanse pomyślnego leczenia.</string>
  <string name="Advisor/Patients_PatientDied_OtherIneffective">Pacjent opuszcza szpital po nieskutecznym leczeniu w: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Nieustannie podnoś umiejętności personelu i jakość sprzętu, by zwiększać szanse pomyślnego leczenia.</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillFatal">Pacjent umiera po nieskutecznym leczeniu w: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; potrzebuje jakiegoś szkolenia poprawiającego umiejętności lecznicze, nie uważasz?</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillIneffective">Pacjent opuszcza szpital po nieskutecznym leczeniu w: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Może &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; przydałoby się jakieś szkolenie poprawiające umiejętności lecznicze?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeFatal">Pacjent umiera po nieskutecznym leczeniu w: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Może moglibyśmy zwiększyć skuteczność &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; za pomocą ulepszenia?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeIneffective">Pacjent opuszcza szpital po nieskutecznym leczeniu w: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Może moglibyśmy zwiększyć skuteczność &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; za pomocą ulepszenia?</string>
  <string name="Advisor/Patients_RageQuit">Pacjent miał już dość tego, jak prowadzisz ten szpital, więc po prostu wyszedł z hukiem.</string>
  <string name="Advisor/Patients_RageQuit_FurtherDiagnosis">Pacjent miał dość oczekiwania na &lt;style=\"AdvisorHighlight\"&gt;nowe pomieszczenia diagnostyczne&lt;/style&gt; i wyszedł z hukiem. Pogorszy to naszą reputację.</string>
  <string name="Advisor/Patients_RageQuit_NoComplaints">zbyt długi czas oczekiwania</string>
  <string name="Advisor/Patients_RageQuit_Unhappy">Pacjentowi nie podobało się w szpitalu i wyszedł z hukiem. Najwięcej zastrzeżeń miał(-a) do: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. W szpitalu przebywał(-a) &lt;style=\"AdvisorHighlight\"&gt;{[DAYS]} dni&lt;/style&gt;.</string>
  <string name="Advisor/Patients_RageQuit_Waiting">&lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;: pacjent miał dość oczekiwania i wyszedł z hukiem. Pogorszy to naszą reputację.</string>
  <string name="Advisor/Patients_Thirsty">Niektórzy z naszych pacjentów są spragnieni. Pomyśl o dokupieniu kilku automatów z napojami lub postawieniu w szpitalu sklepików.</string>
  <string name="Advisor/ReceptionNeeded">Potrzebujemy &lt;style=\"AdvisorHighlight\"&gt;recepcji&lt;/style&gt;, w której mogliby się rejestrować nasi pacjenci.</string>
  <string name="Advisor/Remix_One_Available">&lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt; i &lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; są teraz dostępne w &lt;style=\"AdvisorHighlight\"&gt;R.E.M.I. X&lt;/style&gt;!</string>
  <string name="Advisor/Remix_Two_Available">&lt;style=\"AdvisorHighlight\"&gt;Uniwersytet Mitton&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt; i &lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; są teraz dostępne w &lt;style=\"AdvisorHighlight\"&gt;R.E.M.I. X&lt;/style&gt;!</string>
  <string name="Advisor/Reputation_Good">&lt;style=\"AdvisorHighlight\"&gt;Reputacja szpitala&lt;/style&gt; jest obecnie &lt;style=\"AdvisorHighlight\"&gt;dobra&lt;/style&gt;. Dzięki niej przyciągniemy kolejnych pacjentów i personel.</string>
  <string name="Advisor/Reputation_Great">&lt;style=\"AdvisorHighlight\"&gt;Reputacja szpitala&lt;/style&gt; jest obecnie &lt;style=\"AdvisorHighlight\"&gt;świetna&lt;/style&gt;. Dzięki niej przyciągniemy kolejnych pacjentów i personel.</string>
  <string name="Advisor/ResearchProjectComplete_CS">Ukończono projekt badawczy: &lt;style=\"AdvisorHighlight\"&gt;{[PROJECT]}&lt;/style&gt;\\nWynik: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Research_DiagnosisRooms">Opracowywanie nowych przyrządów diagnostycznych i ulepszeń pomoże szybciej stawiać diagnozy. To pozwoli zmniejszyć kolejki i czas oczekiwania, co poprawi wskaźnik wyleczeń.</string>
  <string name="Advisor/RoomMissingRequiredItem">&lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; nie może aktualnie przyjmować pacjentów. &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; jest niezbędnym urządzeniem do funkcjonowania tego pomieszczenia.</string>
  <string name="Advisor/Room_TooSmall">To pomieszczenie jest za małe, by pomieścić wymagane obiekty. Powiększ pomieszczenie, żeby spełnić wymóg minimalnej wielkości.</string>
  <string name="Advisor/SandboxFreeplay_Unlocked">Odblokowano &lt;style=\"AdvisorHighlight\"&gt;Sandbox: grę dowolną&lt;/style&gt;! Zmieniaj ustawienia tworzonych przez siebie szpitali. Tryb Sandbox jest dostępny z poziomu menu głównego.</string>
  <string name="Advisor/Social_FriendHigherScore">Rywalizujący z nami szpital, którego posiadaczem jest {0}, ma {1} na poziomie {2}. My niestety mamy tylko {3}.</string>
  <string name="Advisor/Social_FriendLowerScore">Nasz szpital ma {1} na poziomie {3}. To lepiej niż w szpitalu, którego właścicielem jest {0}. Tam mają tylko {2}!</string>
  <string name="Advisor/Social_LeaderboardBoast">Advisor_Social_LeaderboardBoast</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">{0} is our friend's name, unfortunately we cannot know the gender. {1} is the name of the leaderboard (\"Cures Per Year\" for example. {2} and {3} are scores.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend">Właśnie zerknęliśmy na {1}. Wygląda na to, że nasz rywal (online) – {0} – zajmuje sam szczyt tabeli z wynikiem {2}. Nasz wynik to zaledwie {3}. Mamy z kogo brać przykład.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopPlayer">Ale czad! {0} – rywale nie dorastają nam do pięt! Nasz wynik to {1}</string>
  <string name="Advisor/Staff_HireMoreAssistants">Wielu pacjentów czeka na bycie obsłużonymi przez asystentów, ale żaden obecnie nie jest dostępny. Może zatrudnij więcej asystentów.</string>
  <string name="Advisor/Staff_HireMoreDoctors">Wielu pacjentów czeka w kolejce przed gabinetami prowadzonymi przez lekarzy, ale w gabinecie nikogo nie ma. Może zatrudnij więcej lekarzy.</string>
  <string name="Advisor/Staff_HireMoreNurses">Wielu pacjentów czeka w kolejce przed gabinetami prowadzonymi przez pielęgniarki, ale w gabinecie nikogo nie ma. Może zatrudnij więcej pielęgniarek.</string>
  <string name="Advisor/Staff_LowMorale">Nasz personel ma dość niskie morale. Może zaoferuj im wyższą płacę albo pozwól im na więcej przerw.</string>
  <string name="Advisor/Staff_NeedQualification">Mamy pomieszczenie: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;, ale wśród wymagań do jego funkcjonowania jest jeszcze &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; ze specjalizacją: &lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt;.</string>
  <string name="Advisor/Staff_NeedStaffRoom">Nasi pracownicy są zmęczeni, ale nie mają pokoju socjalnego, w którym mogliby odpocząć.</string>
  <string name="Advisor/Staff_PayDissatisfaction">Niektórzy członkowie personelu są niezadowoleni ze swojej pensji. Może daj im podwyżkę. Spójrz na ocenę zarobków na liście personelu.</string>
  <string name="Advisor/Staff_Promoted_CS">&lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt; otrzymuje awans z pozycji &lt;style=\"AdvisorHighlight\"&gt;{[OLDTITLE]}&lt;/style&gt; na pozycję &lt;style=\"AdvisorHighlight\"&gt;{[NEWTITLE]}&lt;/style&gt;</string>
  <string name="Advisor/Staff_ReadyForPromotion">Kilku członków personelu jest już gotowych na awans. Poświęć im trochę czasu, inaczej będą się czuli zaniedbani.</string>
  <string name="Advisor/Staff_ReadyForTraining">Całkiem sporo członków personelu ma wolne miejsca szkoleniowe. Zwiększ ich potencjał, szkoląc ich w pomieszczeniu szkoleniowym.</string>
  <string name="Advisor/Staff_ReadyForTrainingNoRoom">Całkiem sporo członków personelu ma wolne miejsca szkoleniowe. Aby zwiększyć ich potencjał, musisz wybudować pomieszczenie szkoleniowe!</string>
  <string name="Advisor/Staff_Resignation_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; nie czuje się tu dobrze i grozi odejściem z pracy. Najwięcej zastrzeżeń ma do: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;.</string>
  <string name="Advisor/Staff_Resigned_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; odchodzi z pracy! Najwięcej zastrzeżeń ma do: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. Musimy zadbać o zadowolenie reszty naszego personelu.</string>
  <string name="Advisor/Staff_RoomNeedsStaff">&lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; – potrzebny jest tu pracownik, a konkretnie &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt;. Aby załatwić tę sprawę, przejdź do menu etatów.</string>
  <string name="Advisor/Staff_TooManyAssistants">Możliwe, że mamy zbyt wielu asystentów. Część z nich nic nie robi.</string>
  <string name="Advisor/Staff_TooManyDoctors">Możliwe, że mamy zbyt wielu lekarzy. Część z nich nic nie robi.</string>
  <string name="Advisor/Staff_TooManyJanitors">Możliwe, że mamy zbyt wielu dozorców. Część z nich nic nie robi.</string>
  <string name="Advisor/Staff_TooManyNurses">Możliwe, że mamy zbyt wiele pielęgniarek. Część z nich nic nie robi.</string>
  <string name="Advisor/Temperature_Cold">W tej części hrabstwa jest dość zimno. Musimy zadbać o odpowiednią liczbę grzejników, żeby ludziom było ciepło.</string>
  <string name="Advisor/Temperature_Hot">W tej części hrabstwa jest dość ciepło. Musimy zadbać o odpowiednią liczbę urządzeń klimatyzacyjnych, żeby ludzie czuli się komfortowo.</string>
  <string name="Advisor/Tips_FireSafety">Czy wiesz, że maszyny, które nie są odpowiednio konserwowane, mogą spowodować pożar? Jeśli do tego dojdzie, dozorca będzie musiał szybko znaleźć gaśnicę i ugasić ogień. W przeciwnym razie może dojść do eksplozji!</string>
  <string name="Advisor/Tips_HospitalAttractiveness">Czy wiesz, że szpital będzie bardziej atrakcyjny, jeśli ozdobisz go roślinami i innymi dekoracjami? W ten sposób uszczęśliwisz pacjentów i personel.</string>
  <string name="Advisor/Tips_HospitalHygiene">Czy wiesz, że niski poziom higieny sprawia, że stan pacjentów szybko się pogarsza? Utrzymuj szpital w czystości, upewnij się, że w toaletach znajdują się umywalki i zapewnij odpowiednią liczbę dozowników środka dezynfekującego.</string>
  <string name="Advisor/Tips_HospitalPolicy">Czy wiesz, że na ekranie przeglądu możesz dostosować zasady panujące w szpitalu? Określ szpitalną politykę diagnozowania i leczenia pacjentów oraz zasady dotyczące personelu, by zarządzać placówką po swojemu.</string>
  <string name="Advisor/Tips_IllnessList">Czy wiesz, że możesz zobaczyć listę odkrytych chorób, wchodząc w zakładkę postaci w lewym dolnym rogu ekranu? Użyj jej, by monitorować wskaźnik wyleczeń i reputację dla każdej choroby.</string>
  <string name="Advisor/Tips_Item_Copy">Czy wiesz, że możesz stworzyć kopię dowolnego obiektu? Wystarczy, że przytrzymasz Lewy Ctrl, a następnie wybierzesz przedmiot znajdujący się na terenie szpitala.</string>
  <string name="Advisor/Tips_Item_FreePlacement">Czy wiesz, że możesz ustawić trzymany obiekt w dowolnej pozycji i pod każdym kątem, przytrzymując klawisz {[Menu/InputActions/DisableSnap]}?</string>
  <string name="Advisor/Tips_Item_PickUp">Czy wiesz, że możesz podnieść dowolny obiekt, najeżdżając na niego kursorem i przytrzymując lewy przycisk myszy? Lub kliknij i przeciągnij.</string>
  <string name="Advisor/Tips_Item_Rotate">Czy wiesz, że możesz obrócić każdy trzymany obiekt, przytrzymując lewy przycisk myszy i przeciągając przedmiot w lewo lub prawo? Lub użyj klawiszy {[Menu/InputActions/RotateItemClockwise]} i {[Menu/InputActions/RotateItemAntiClockwise]}.</string>
  <string name="Advisor/Tips_ItemsList_Filters">Czy wiesz, że możesz posortować listę obiektów według kategorii, klikając przycisk „Filtruj” na górze listy w menu Obiekty?</string>
  <string name="Advisor/Tips_Kudosh">Czy wiesz, że zdobywając kolejne gwiazdki dla naszych szpitali i zaliczając inne wyzwania, możesz zdobywać kudosy? Wykorzystuj je do odblokowywania nowych obiektów.</string>
  <string name="Advisor/Tips_Loans">Czy wiesz, że jeśli brakuje ci gotówki, możesz zaciągać pożyczki w zakładce finansowej?</string>
  <string name="Advisor/Tips_MapHospitalTravel">Czy wiesz, że możesz wrócić do dowolnego szpitala w naszej sieci, korzystając z mapy? Wszystkie odblokowane pomieszczenia i obiekty będą dostępne.</string>
  <string name="Advisor/Tips_MultiplayerChallenges">Czy wiesz, że możemy rywalizować z innymi szpitalami w tym regionie i zdobywać nagrody, biorąc udział w &lt;style=\"AdvisorHighlight\"&gt;wyzwaniach organizacyjnych&lt;/style&gt;? Sprawdź dostępne wyzwania, klikając w zakładkę w prawym górnym rogu.</string>
  <string name="Advisor/Tips_Needs_Boredom">Czy wiesz, że pacjenci z czasem się nudzą? Umieść w poczekalniach ciekawe obiekty, które zapewnią im rozrywkę. Będą zadowoleni!</string>
  <string name="Advisor/Tips_Needs_Hunger">Czy wiesz, że pacjenci i członkowie personelu z czasem głodnieją? Zapewnij im dostęp do przekąsek, by nie narazić się na ich niezadowolenie.</string>
  <string name="Advisor/Tips_Needs_Thirst">Czy wiesz, że pacjenci i członkowie personelu z czasem czują pragnienie? Zapewnij im dostęp do napojów, by nie narazić się na ich niezadowolenie.</string>
  <string name="Advisor/Tips_Needs_Toilet">Czy wiesz, że pacjenci i członkowie personelu oczekują dostępu do toalet, szczególnie po tym, jak coś zjedzą lub wypiją? Upewnij się, że w szpitalu jest odpowiednio dużo toalet, by uniknąć przykrych wypadków…</string>
  <string name="Advisor/Tips_OverviewScreen">Czy wiesz, że możesz się dostać do ekranu przeglądu przez zakładkę finansową? Sprawdzaj w nim finanse szpitala, informacje o pracownikach i pacjentach, zdobyte nagrody i wiele więcej.</string>
  <string name="Advisor/Tips_PatientList">Czy wiesz, że możesz zobaczyć listę pacjentów, wchodząc w zakładkę postaci? Skorzystaj z niej, by monitorować postawione diagnozy, proces leczenia, a także szczęście i stan zdrowia pacjentów.</string>
  <string name="Advisor/Tips_PlotBuying">Czy wiesz, że możemy budować nowe budynki szpitalne, by mieć się gdzie rozwijać? Najedź kursorem na parcele w pobliżu, by sprawdzić, czy są na sprzedaż.</string>
  <string name="Advisor/Tips_PriceList">Czy wiesz, że w zakładce finansowej możesz zmieniać wysokość opłat pobieranych od pacjentów? Podwyższaj lub obniżaj stawki za diagnozę, leczenie i inne usługi.</string>
  <string name="Advisor/Tips_QueueManagement">Czy wiesz, że możesz zmieniać pozycję pacjentów w kolejkach do pomieszczenia, korzystając z panelu informacji o pacjentach lub zakładki kolejki w panelu informacji o pomieszczeniu? Uszereguj pacjentów, bazując na ich stanie zdrowia, szczęściu i potencjalnym zarobku.</string>
  <string name="Advisor/Tips_Queues">Czy wiesz, że możesz najechać kursorem na pomieszczenie, by zobaczyć ludzi, którzy czekają w kolejce do niego? Nad każdym pacjentem pojawi się jego pozycja w kolejce. Wypatruj zbyt długich kolejek.</string>
  <string name="Advisor/Tips_RoomPrestige">Czy wiesz, że budując większe pomieszczenia i zapełniając je interesującymi obiektami, zwiększasz ich prestiż? Korzystający z nich pacjenci i pracujący tam personel będą szczęśliwsi.</string>
  <string name="Advisor/Tips_Room_AddItems">Czy wiesz, że możesz sprawdzić listę przedmiotów dla każdego istniejące pomieszczenia, klikając podłogę danego pomieszczenia, a następnie przycisk Obiekty?</string>
  <string name="Advisor/Tips_Room_AddSub">Czy wiesz, że klikając prawym przyciskiem myszy podczas budowy pomieszczenia, możesz poruszać się między narzędziami budowlanymi i wymaganymi obiektami.</string>
  <string name="Advisor/Tips_Room_Copy">Czy wiesz, że możesz stworzyć kopię pomieszczenia z całą jego zawartością? Kliknij wybrane pomieszczenie, a następnie wybierz opcję „Kopiuj”.</string>
  <string name="Advisor/Tips_Room_Customisation">Czy wiesz, że możesz spersonalizować ściany i podłogi w pomieszczeniu? Kliknij wybrane pomieszczenie, a następnie znajdź w panelu informacji o pomieszczeniu opcję „Personalizuj”.</string>
  <string name="Advisor/Tips_Room_Edit">Czy wiesz, że możesz modyfikować pomieszczenie, klikając na jego podłogę, a potem na przycisk Zmień? Pomieszczenie będzie czasowo zamknięte.</string>
  <string name="Advisor/Tips_Room_MoveRotate">Czy wiesz, że podczas budowy pomieszczenia, możesz je podnieść, klikając jego podłogę? W ten sposób możesz go przesunąć, obrócić i przemieścić – jak obiekt.</string>
  <string name="Advisor/Tips_StaffList">Czy wiesz, że możesz zobaczyć listę pracowników, wchodząc w zakładkę postaci? Korzystaj z niej, by monitorować personel, ocenić płace i jakość ich pracy.</string>
  <string name="Advisor/Tips_Staff_BreakPolicy">Czy wiesz, że możesz dostosować zasady przerw do typu pracowników na ekranie przeglądu? Zdecyduj, ilu pracowników danego typu w tym samym monecie może się udać na przerwę i określ jej długość.</string>
  <string name="Advisor/Tips_Staff_Breaks">Czy wiesz, że członek personelu uda się na przerwę, gdy będzie miał niski poziom energii, o ile limit pracowników danego typu, którzy odpoczywają w danym momencie, nie zostanie przekroczony?</string>
  <string name="Advisor/Tips_Staff_Customisation">Czy wiesz, że możesz spersonalizować strój członka personelu? Kliknij wybraną postać, a następnie znajdź w panelu informacji opcję „Personalizuj personel”.</string>
  <string name="Advisor/Tips_Staff_PickUp">Czy wiesz, że możesz podnieść dowolnego członka personelu, najeżdżając na niego kursorem i przytrzymując lewy przycisk myszy? Lub kliknij i przeciągnij.</string>
  <string name="Advisor/Tips_UGC_Create">Czy wiesz, że możesz tworzyć własne obrazy, dywany, ściany i podłogi, klikając przycisk warsztatu na liście przedmiotów w menu personalizacji pomieszczenia?</string>
  <string name="Advisor/Tips_UpgradeMachines">Czy wiesz, że ulepszone maszyny pracują efektywniej? Gdy odblokujesz ulepszenie, możesz zastosować je na maszynie. Będzie do tego potrzebny dozorca specjalizujący się w mechanice.</string>
  <string name="Advisor/Tips_VisualisationModes">Czy wiesz, że zakładka wizualizacji pozwala ocenić szpital pod kątem czynników środowiskowych, szczęścia, zdrowia, energii, potrzeb, konserwacji itd.</string>
  <string name="Advisor/TrainingCourseComplete_CS">Ukończono szkolenie: &lt;style=\"AdvisorHighlight\"&gt;{[QUALIFICATION]}&lt;/style&gt;</string>
  <string name="CampusFont">Fonts &amp; Materials/Palanquin/PalanquinDark-Regular SDF</string>
  <string name="Challenges/AlienRevealedInspectorStamp">KOSMITA</string>
  <string name="Challenges/ArrivingInDays_CS">Pojawi się za {0} dni…[i2p_Zero]Pojawi się dzisiaj…[i2p_One]Pojawi się jutro…</string>
  <string name="Challenges/BarbershopQuartet_AdvisorMessage">Już tu są!!!</string>
  <string name="Challenges/BarbershopQuartet_FailMessage">Niestety nie wyleczyliśmy całego kwartetu wokalnego.</string>
  <string name="Challenges/BarbershopQuartet_FailTitle">Raport specjalny</string>
  <string name="Challenges/BarbershopQuartet_NotificationMessage">Lokalny kwartet wokalny, zwany Fajna Ferajna, potrzebuje naszej pomocy. Zaoferował w zamian dużą nagrodę. Przyjmiemy tę propozycję?</string>
  <string name="Challenges/BarbershopQuartet_NotificationTitle">Kwartet wokalny</string>
  <string name="Challenges/BarbershopQuartet_SuccessMessage">Dobra robota, kwartet wokalny jest na dobrej drodze do zdrowia. Przekazali nam ogromną dotację.</string>
  <string name="Challenges/BarbershopQuartet_SuccessTitle">Raport specjalny</string>
  <string name="Challenges/Budget_AdvisorMessage_CS">Premia: W czasie ostatniego okresu ewaluacji udało nam się wyleczyć &lt;style=\"AdvisorHighlight\"&gt;{[CURED]}&lt;/style&gt; z &lt;style=\"AdvisorHighlight\"&gt;{[PROCESSED]}&lt;/style&gt; gości. Przez kolejne 3 miesiące hotel będzie pokrywać &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; bieżących opłat szpitala.</string>
  <string name="Challenges/Budget_ObjectiveMenuCureRate_CS">Wskaźnik wyleczeń: {[RATE]}</string>
  <string name="Challenges/Budget_ObjectiveMenuItem_CS">Pokrywane bieżące opłaty: {[PERCENT]}\\nPoczątek następnego okresu ewaluacji: {[MONTH]}</string>
  <string name="Challenges/CelebrityVisit_AdvisorMessage">Gwiazda muzyki pop Jasmine Odyssey dociera do szpitala.</string>
  <string name="Challenges/CelebrityVisit_NotificationMessage">Skontaktował się z nami agent lokalnej gwiazdy, która chciałaby przyjść do naszego szpitala. Nazywa się Jasmine „Jazz” Odyssey. Jest gwiazdą muzyki pop, czy coś w tym stylu. Ale kto ją tam wie. Dzieciaki mają ją za najprawdziwszą boginię muzyki. Może zyskamy dzięki niej rozgłos. Zgodzić się na wizytę?</string>
  <string name="Challenges/CelebrityVisit_NotificationTitle">Wizyta gwiazdy</string>
  <string name="Challenges/CelebrityVisit_RewardFailMessage">Jasmine Odyssey chyba nie zostanie fanką naszego szpitala. Właśnie wydała nową piosenkę „Szpital prosto z piekła”. Płyta ma z przodu jedną z tych nalepek ostrzegających o słownictwie. To raczej kiepski znak.</string>
  <string name="Challenges/CelebrityVisit_RewardFailTitle">Raport z popularności</string>
  <string name="Challenges/CelebrityVisit_RewardPassMessage">Zdaje się, że nasz szpital nie zrobił zbyt dobrego wrażenia na Jasmine Odyssey. Nie napisała nic na ChatFace ani na Growlerze. Ma właśnie transmisję na żywo na Fumble, ale gapi się tam tylko na ciasteczko. Następnym razem musimy się bardziej postarać.</string>
  <string name="Challenges/CelebrityVisit_RewardPassTitle">Raport z popularności</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessMessage">Jasmine Odyssey właśnie opublikowała zdjęcie naszego szpitala na Bungle (nie wiem, co to jest, ale młodzież najwyraźniej to lubi). To selfie zrobione przed głównym wejściem. Robi tę minę z wydętymi ustami i trzyma w ręce ciasteczko. To chyba dobry znak. Zdjęcie zebrało już 300 niedźwiedzich uścisków, cokolwiek to znaczy. Chyba spodobało jej się u nas. Dobra robota, ludziska.</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessTitle">Raport z popularności</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbMessage">Dobre wieści. Jasmine Odyssey właśnie wydała nową piosenkę „Zajefajne jazzowe ciasteczka jednorożca z tęczowego szpitala”. To chyba dobry znak, ale trudno mieć pewność, bo słowa piosenki są bez sensu. Oprócz tego Jasmine obiecała naszemu szpitalowi dotację!</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbTitle">Raport z popularności</string>
  <string name="Challenges/CircusIncident_AdvisorMessage">Przybywają klauni…</string>
  <string name="Challenges/CircusIncident_NotificationMessage">Ktoś zapomniał zamknąć klatki w cyrku Two Point, przez co wszyscy klauni uciekli! Ktoś widział, jak jechali do nas na malutkich rowerkach. Jeśli jakoś sobie z nimi poradzimy, cyrk na pewno nam to wynagrodzi. Wpuścić ich?</string>
  <string name="Challenges/CircusIncident_NotificationTitle">Incydent w cyrku</string>
  <string name="Challenges/CircusIncident_RewardFailMessage">Niestety nie wyleczyliśmy dość klaunów.</string>
  <string name="Challenges/CircusIncident_RewardFailTitle">Raport specjalny</string>
  <string name="Challenges/CircusIncident_RewardPerfectMessage">Dobra robota, wyleczyliśmy wszystkich klaunów. Cyrk jest bardzo zadowolony z naszej pracy.</string>
  <string name="Challenges/CircusIncident_RewardSuccessMessage">Dobra robota, wyleczyliśmy większość klaunów. Cyrk jest bardzo zadowolony.</string>
  <string name="Challenges/CircusIncident_RewardSuccessTitle">Raport specjalny</string>
  <string name="Challenges/DLC/VIP_Bigfoot_Name">Bartholomew F. Yeti</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_AdvisorMessage">Rozpoczęliśmy kolejny okres ewaluacji budżetu.</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_Name">Premia za wyniki</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_AdvisorMessage">Ostrzeżenie o katastrofie: odnotowano zejście lawiny w okolicy.</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_Name">Lawina</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_NotificationMessage">Uwaga, w okolicy wykryto zejście lawiny! Może to spowodować uszkodzenie naszych urządzeń.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_AdvisorMessage">Ostrzeżenie o katastrofie: odnotowano burzę gradową na tym obszarze.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_Name">Burza gradowa</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_NotificationMessage">Uwaga, w okolicy odnotowano burzę gradową! Może to spowodować uszkodzenie naszych urządzeń.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_AdvisorMessage">Ostrzeżenie o zjawisku paranormalnym: duch sir Tuckera postanowił odwiedzić/nawiedzić szpital.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_Name">Sir Tucker</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_NotificationMessage">Nie do końca rozumiemy dlaczego, ale nasz sprzęt do łapania duchów nie działa na tego staruszka. Miejmy nadzieję, że nie sprawi nam zbyt wielu problemów.</string>
  <string name="Challenges/DLC_1/GhostStorm_AdvisorMessage">Ostrzeżenie o zjawisku paranormalnym: zgraja duchów nawiedziła szpital.</string>
  <string name="Challenges/DLC_1/GhostStorm_Name">Nawałnica duchów</string>
  <string name="Challenges/DLC_1/GhostStorm_NotificationMessage">Lokalne medium zapowiedziało nagły przypływ nawiedzeń w okolicy. Możemy się spodziewać zarówno dusz „znękanych”, jak i „nieznacznie zaniepokojonych”. Lepiej wypatrujmy nowych duchów w szpitalu.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Intro">Właściciel hotelu „Underlook” przekazał nam informację o naszym najnowszym celu.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Failure_V1">Nie udało nam się zrealizować celu właściciela hotelu „Underlook”.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Success_V1">Otrzymaliśmy od hotelu „Underlook” &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; za zrealizowany cel.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro">Hotel wyznaczył dla nas pewien cel. Jeśli uda nam się go osiągnąć, otrzymamy dofinansowanie.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro_Title">Wiadomości od administracji hotelu</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Name">Cel hotelu</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Failure_V1">Niezrealizowany cel</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Success_V1">Zrealizowany cel</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Title">Wiadomość od hotelu „Underlook”</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Arrival_Advisor">Przybywają pacjenci ze spoeceniem złośliwym…</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message">W okolicy wybuchła epidemia spoecenia złośliwego po tym, jak Two Point TV zleciła produkcję nowej, gorszej adaptacji pewnej starej sztuki teatralnej. Jak się okazało, wywołała w ten sposób niebezpieczny fenomen zwany „udawaną znajomością klasycznych dramatów”. Rodziny chorych mają już serdecznie dość słuchania, jak przekręcają oni imiona głównych bohaterów, i żądają, by natychmiast rozpoczęli leczenie.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V2">W okolicy wybuchła epidemia spoecenia złośliwego po tym, jak grupa rodziców zdecydowała się pomóc dzieciom w przygotowaniach do egzaminów i nieoczekiwanie wciągnęła się w stare sztuki teatralne. Egzaminy już się skończyły, wobec czego rodziny postanowiły wysłać chorujących na leczenie.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V3">W okolicy wybuchła epidemia spoecenia złośliwego po tym, jak nagły spadek jakości życia mieszkańców wywołał tęsknotę za starymi, dobrymi czasami, kiedy to ludzie nosili zabawne spodnie, bawili się na bankietach i pili skażoną wodę. Rodziny wysłały ich na leczenie poniekąd po to, by przypomnieć im, że w przeszłości nie było szpitali.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Title">Nagły przypadek spoecenia złośliwego</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Name">Pacjenci ze spoeceniem złośliwym</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Arrival_Advisor">Przybywają psialeni pacjenci…</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message">W regionie nastąpił wybuch psialeństwa. Do epidemii doprowadził tragiczny wypadek – ktoś niechcący zamienił zapasy żywności przenoszonej przez psy ratownicze w góry na psią karmę. Grupa ocalonych – wpierw zbulwersowanych, a potem zaskakująco zadowolonych – wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V2">W regionie nastąpił wybuch psialeństwa. Pierwsze symptomy pojawiły się po tym, jak ktoś przez przypadek dodał do popularnej playlisty „Słodkich snów” (posłuchaj na Bungle Music!) poradnik dotyczący tresury psów pod tytułem „Grzeczny pieseczek. Grzeczny!”. Czytał Roderick Cushion. Grupa zindoktrynowanych – ale świetnie wyszkolonych – ludzi psów wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V3">W regionie nastąpił wybuch psialeństwa. Do epidemii doprowadził niespodziewany brak czystych sztućców. Zdesperowani mieszkańcy zaczęli jeść posiłki bez użycia rąk i odkryli, że im się to podoba. Teraz czekają, aż ktoś przyniesie im serwetkę i wdroży stosowne leczenie.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Title">Nagły przypadek psialeństwa</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Name">Psialeni pacjenci</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Arrival_Advisor">Przybywają pacjenci cierpiący na gotyctwo…</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message">Po zorganizowanym niedawno w okolicy balu kostiumowym grupa przebierańców zaczęła kwestionować swoje dotychczasowe wybory modowe, a w zasadzie wszystkie wybory życiowe. Wkrótce doszło do wybuchu epidemii gotyctwa. Grupa imprezowiczów nękanych kryzysem tożsamości wymaga natychmiastowego leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V2">Prapremiera prowokacyjnego, awangardowego horroru doprowadziła do wybuchu epidemii gotyctwa. Okazało się, że widownia opuściła salę kinową w poczuciu silnego dyskomfortu, ponieważ zaczęła się niebezpiecznie identyfikować z odrażającą kreaturą. Usatysfakcjonowani artystycznie, ale cicho wątpiący we wszystko kinomaniacy wymagają leczenia.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V3">Coś do tego stopnia wkurzyło lokalne gargulce, że postanowiły przekląć mieszkańców, doprowadzając do wybuchu epidemii gotyctwa. Możliwe, że „klątwa gargulców” nie jest prawdziwym źródłem zarazy, ale ludzie twierdzą inaczej. Grupa gargulcofobów wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Title">Nagły przypadek gotyctwa</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Name">Pacjenci cierpiący na gotyctwo</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Arrival_Advisor">Przybywają pacjenci z pancerzem emocjonalnym…</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message">W okolicy doszło do szeregu zarażeń pancerzem emocjonalnym po tym, jak grupa miłośników systemu „Piwnice i gobliny”, wskutek trwającej 96 godzin sesji, stała się wybitnie rozdrażniona i postanowiła już nigdy nie zdejmować kostiumów ani nie wychodzić z ciemnego pomieszczenia. Rodziny chorych mają już tego serdecznie dość i żądają, by natychmiast poddali się oni leczeniu.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V2">W lokalnej szkole doszło do wybuchu epidemii pancerza emocjonalnego. Chorobę prawdopodobnie wywołała wystawa średniowiecznej broni zorganizowana przez nauczycieli historii, którzy doszli do zaskakującego wniosku, że wszystko wygląda lepiej w zbroi. Rodziny chorych chciałyby znów zobaczyć twarze swoich najbliższych, obecnie ukryte pod wieloma warstwami stali.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V3">Premiera nowego kawałka Jasmine Odyssey „Bastion miłości” zapoczątkowała modę inspirowaną średniowiecznymi militariami, co doprowadziło do wybuchu epidemii pancerza emocjonalnego. Grupa oddanych fanów zbytnio zbliżyła się do swojej idolki. Zaniepokojone rodziny nalegają, by jak najszybciej poddali się leczeniu.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Title">Nagły przypadek pancerza emocjonalnego</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Name">Pacjenci z pancerzem emocjonalnym</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V2">Niedawne przerwy w dostawie prądu, ciepła i Internetu wywołały u lokalnej ludności powszechne pragnienie przeprowadzki w miejsce z lepiej rozbudowaną infrastrukturą. Możemy śmiało mówić o epidemii mieszczaństwa. Spora grupa ludzi powinna poszukać e-maila z zaproszeniem na terapię.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V3">W okolicy wybuchła epidemia mieszczaństwa. Choroba zaczęła się gwałtownie rozprzestrzeniać, kiedy właściciel lokalnego spożywczaka oświadczył, że sklep będzie otwarty tylko do 15. Mieszkańcy natychmiast wpadli w panikę i zaczęli się domagać całodobowego dostępu do czekolady. Grupa umiarkowanie głodnych, ale złaknionych przekąsek wieśniaków wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Arrival_Advisor">Przybywają pacjenci cierpiący na mieszczaństwo…</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Message">Premiera telewizyjna najnowszej komedii romantycznej Rodericka Cushina „Rotting Hill” doprowadziła do wybuchu epidemii mieszczaństwa. Grupa żyjących fikcją popcornożerców wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Title">Nagły przypadek mieszczaństwa</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Name">Pacjenci cierpiący na mieszczaństwo</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Arrival_Advisor">Rzecznik Fundacji „Wielka Stopa” dociera do szpitala.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Intro_Title">Wizyta Yetiego</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Name">Wielka Stopa</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V1_Intro_Message">Założyciel i rzecznik Fundacji „Wielka Stopa”, Bartholomew F. Yeti, jest ciekaw, jak nam idzie z hotelem „Underlook”. Zapytał, czy może wpaść z wizytą.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy jakąś dotację od Fundacji „Wielka Stopa”? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V2_Intro_Message">Założyciel i rzecznik Fundacji „Wielka Stopa”, Bartholomew F. Yeti, jest ciekaw, jak sobie radzimy w Swelbard. Zapytał, czy może wpaść z wizytą.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy jakąś dotację od Fundacji „Wielka Stopa”? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V3_Intro_Message">Założyciel i rzecznik Fundacji „Wielka Stopa”, Bartholomew F. Yeti, zapytał, jak sobie radzi nasz szpital w zamku Roquefort. Zapytał, czy może wpaść z wizytą.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy jakąś dotację od Fundacji „Wielka Stopa”? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_1">Bartholomew F. Yeti wysłał nam odręczny list z podziękowaniami za niedawną gościnę. Napisał rzeczy w stylu: „to nie jest takie proste”, „głowa do góry” i „nie poddawajcie się”. Jakoś to pismo nie dodało mi pewności siebie. Musimy popracować nad szpitalem, jeśli chcemy w przyszłości przeczytać coś więcej niż listę uprzejmych banałów. Ciekawe, co powiedział zarządowi Fundacji „Wielka Stopa”…</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_2">Bartholomew F. Yeti wysłał nam odręczny list z podziękowaniami za niedawną gościnę. Napisał, że na pewno wkrótce wszystko się ułoży i „nie powinniśmy się martwić”. Człowiek od razu martwi się nieco bardziej, co? Musimy popracować nad szpitalem, jeśli chcemy zdobyć dofinansowanie i pozytywną opinię od Fundacji „Wielka Stopa”.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_3">Bartholomew F. Yeti wysłał nam odręczny list z podziękowaniami za niedawną gościnę. Napisał, że widzi, iż zmierzamy w odpowiednim kierunku, i niebawem fundacja będzie z nas dumna. To chyba oznacza, że jeszcze nie jest, ale że przynajmniej nie idzie nam źle.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_4">Bartholomew F. Yeti wysłał nam odręczny list z podziękowaniami za niedawną gościnę. Napisał, że „niezmiernie go cieszy” to, jak dobrze sobie radzimy, że życzy nam wszystkiego najlepszego i ma nadzieję na kolejne spotkanie. Jaki miły człowiek. Otrzymaliśmy nagrodę od Fundacji „Wielka Stopa”, a także doczekaliśmy się wzmianki na nasz temat w jej ostatnim newsletterze.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_5">Bartholomew F. Yeti wysłał nam odręczny list z podziękowaniami za niedawną gościnę. Napisał, że nasza praca „przekroczyła jego najśmielsze oczekiwania”. Miło, że jest zadowolony, ale czy nie spodziewał się po nas sukcesu? Otrzymaliśmy grant od Fundacji „Wielka Stopa”, a na jej stronie pojawiła się informacja na nasz temat. Co więcej, pan Yeti podobno pisze poemat na naszą cześć.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Title">Wizyta Yetiego</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V1_Intro_Message">Założyciel i rzecznik Fundacji „Wielka Stopa”, Bartholomew F. Yeti, tak się zaangażował w redagowanie tekstu przyjaciela, że przez kilka dni nie powiedział słowa. Zapytał, czy może nas odwiedzić i zobaczyć, jak sobie radzimy, a także przerwać to przypadkowe milczenie.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy jakąś dotację od Fundacji „Wielka Stopa”? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V2_Intro_Message">Założyciel i rzecznik Fundacji „Wielka Stopa”, Bartholomew F. Yeti, pracuje właśnie nad sztuką dla Teatru Gór Spiczastych oraz firmy produkującej rakietki do badmintona i chciałby sprawdzić, jak na napisane przez niego dialogi reagują żywi. Zapytał, czy może wpaść z wizytą.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy jakąś dotację od Fundacji „Wielka Stopa”? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V3_Intro_Message">Założyciel i rzecznik Fundacji „Wielka Stopa”, Bartholomew F. Yeti, wygłasza w lokalnej podstawówce wykład z dawnych klasyków literatury dziecięcej, takich jak „Pan Paskud” oraz „Zagubiony szalik Bindlewaafa”. Zapytał, czy korzystając z sytuacji, mógłby wpaść z wizytą.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy jakąś dotację od Fundacji „Wielka Stopa”? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V1_Intro_Message">Gwiazda filmowa i zwolennik teorii braku grawitacji, Roderick Cushion, szuka w okolicy odrobiny przestrzeni. Szuka też siebie samego, bowiem zgubił się podczas długiego pobytu na planie. A potem zgubił się raz jeszcze, w lustrze, i teraz chciałby spojrzeć w oczy, które nie należą do niego. Jego agenci zapytali, czy może nas odwiedzić.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V2_Intro_Message">Gwiazda filmowa i wielki sojusznik ludzi kretów, Roderick Cushion, jest w okolicy w związku z bliżej nieokreślonymi czynnościami podatkowymi. Jego agenci mówią, że czuje się „moralnie brudny” i chciałby odwiedzić nasz szpital, aby odzyskać wiarę we własną dobroć i uczciwość.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V3_Intro_Message">Gwiazda filmowa i właściciel flaminga, Roderick Cushion, kręci w okolicy remake klasycznego już „Przeminęło ze śniegiem”. Kręcą już od dłuższego czasu i aktor jest przemarznięty. Jego agenci zapytali, czy mógłby wpaść do szpitala i trochę odtajać.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V1_Intro_Message">Gwiazda muzyki pop, Jasmine Odyssey, kręci w okolicy zatrważająco dosłowny teledysk do swojego ostatniego kawałka „Wejdź na szczyt”. Od trzech dni nie widziała tu żadnego lokalsa i zaczyna jej doskwierać samotność. Jej agenci spytali, czy może nas odwiedzić.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V2_Intro_Message">Gwiazda muzyki pop, Jasmine Odyssey, promuje w okolicy dedykowaną Górom Spiczastym edycję platynowej płyty „Nabawienie”. Na płycie znajduje się bonusowy utwór „Kołtuny i stojaki”, w którym gościnnie pojawia się sławny yeti z okolicy, Wilma Bluefir. Agenci Jasmine zapytali, czy chcielibyśmy ją ugościć.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V3_Intro_Message">Gwiazda muzyki pop, Jasmine Odyssey, wyprawiła przyjęcie w swoim górskim domku letniskowym w okolicy. Zaprosiła na nie wszystkich mieszkańców hrabstwa Two Point, którzy „czują się kimś lub czymś i nie są super starzy”. A że czuje się po tym dość słabo, chwilowo nie widzi dla siebie lepszego miejsca niż szpital. Jej agenci spytali, czy przyjmiemy ją na wizytę.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V1_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że wkrótce przeprowadzi inspekcję w naszym szpitalu. Pan Jobsworth był tak uprzejmy dodać, że choć poprzednie wizyty w hotelu „Underlook” nie należały do najprzyjemniejszych, można w nim zjeść ponadprzeciętne jajko ugotowane na miękko.\\nNiedługo się tu zjawi. Pozytywne sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V2_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że wkrótce przeprowadzi inspekcję w naszym szpitalu. Dodał też, że nie ma pojęcia, jak trafić do Swelbard, ale że coś wykombinuje.\\nNiedługo się tu zjawi. Pozytywne sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V3_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że wkrótce przeprowadzi inspekcję w naszym szpitalu. Pan Jobsworth poinformował nas także, że kiedyś wybrał się do Roquefort w celu zwiedzenia zamku, lecz został przegnany przez mężczyzn z lancami. Liczy, że tym razem nikt ani nic go nie ukłuje.\\nNiedługo się tu zjawi. Pozytywne sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V1_Intro_Message">Burmistrz Tabitha Windsock chciałaby złożyć wizytę mieszkańcom Gór Spiczastych. Kancelaria pani burmistrz stanowczo zaprzecza zarzutom, jakoby polityczka „dopiero niedawno przypomniała sobie, że ludzie z regionu gór również mogą głosować”. Podobno to „niedorzeczne oszczerstwo”.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V2_Intro_Message">Prasa nie oszczędzała ostatnio burmistrz Tabithy Windsock, wypominając jej wszystko, co zrobiła i czego nie zrobiła. Kancelaria zgłosiła się do nas z prośbą o ugoszczenie pani burmistrz, podkreślając, że wbrew sugestiom „Szydercy Codziennego” nie chodzi o to, by ją „ukryć”.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V3_Intro_Message">Burmistrz Tabitha Windsock udała się w trasę po hrabstwie. Jednym z zaplanowanych przystanków jest nasz szpital. Kancelaria poinformowała nas, że plotki, jakoby nasz adres pojawił się na planie przez przypadek, nie mają nic wspólnego z rzeczywistością.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V1_Intro_Message">Reporterka Radia Two Point, Sally Figblanket, jest w okolicy, by zbadać doniesienia o opadach żółtego śniegu. Zapytała, czy mogłaby odwiedzić szpital i omówić tę kwestię z pacjentami oraz personelem. To doskonała okazja do autopromocji.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V2_Intro_Message">Reporterka Radia Two Point, Sally Figblanket, jest w okolicy w związku z doniesieniami o łosiach obdartusach, które kradną bądź wyłudzają zapasy od miłośników wspinaczki. Zapytała, czy mogłaby popracować nad materiałem w naszym szpitalu.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V3_Intro_Message">Reporterka Radia Two Point, Sally Figblanket, zjawiła się w okolicy, żeby napisać relację z dorocznych wyścigów na toboganach. Zapytała, czy mogłaby popracować nad materiałem w naszym szpitalu.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V1_Intro_Message">Sophie Nova, prezes rywalizującej z nami korporacji Bungle, poinformowała nas, że niedługo odwiedzi nasz szpital, bo szuka natchnienia. Podobno jej dziadek był jednym z założycieli ośrodka. Nova chciałaby sprawdzić, w jakim stanie jest to miejsce.\\nJeśli nasz szpital zrobi na niej wrażenie, być może podzieli się z nami informacjami, które pomogą naszemu działowi badawczemu.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V2_Intro_Message">Sophie Nova, prezes rywalizującej z nami korporacji Bungle, poinformowała nas, że niedługo odwiedzi nasz szpital, bo szuka natchnienia. Podobno jako dziecko często odwiedzała ośrodek, co w znacznym stopniu przyczyniło się do tego, że zajęła się działalnością badawczą. Nie może się doczekać kolejnej wizyty.\\nJeśli nasz szpital zrobi na niej wrażenie, być może podzieli się z nami informacjami, które pomogą naszemu działowi badawczemu.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V3_Intro_Message">Sophie Nova, prezes rywalizującej z nami korporacji Bungle, poinformowała nas, że niedługo odwiedzi nasz szpital, bo szuka natchnienia. Twierdzi, że ma w mieście rodzinę. Ponieważ zależy jej na efektywności, chciałaby za jednym zamachem zająć się pracą i odwiedzić krewnych.\\nJeśli nasz szpital zrobi na niej wrażenie, być może podzieli się z nami informacjami, które pomogą naszemu działowi badawczemu.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V1_Intro_Message">Jumbo McNally, prezes rywalizującej z nami firmy Jumbo Mega Corp., najwyraźniej kieruje się do naszego szpitala. „Szyderca Codzienny” pisał niedawno, że pan McNally miał nadzieję nabyć hotel „Underlook” i stworzyć w nim ośrodek karny dla lokalnych łosi, którymi, jak sam twierdzi, gardzi. Zapewne chciałby się przekonać, że idzie nam fatalnie i właściciel niechybnie będzie zmuszony sprzedać hotel.\\nMusimy być gotowi na najbardziej wyrafinowane formy okrucieństwa i sabotażu, jakie można sobie wyobrazić.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V2_Intro_Message">Jumbo McNally, prezes rywalizującej z nami firmy Jumbo Mega Corp., najwyraźniej kieruje się do naszego szpitala. Mówi się, że McNally czeka, aż gospodarka w regionie kompletnie się załamie, aby wejść na rynek ze wszystkim, co Jumbo ma do zaoferowania, tworząc w ten sposób monopol absolutny.\\nMusimy być gotowi na najbardziej wyrafinowane formy okrucieństwa i sabotażu, jakie można sobie wyobrazić.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V3_Intro_Message">Jumbo McNally, prezes rywalizującej z nami firmy Jumbo Mega Corp., najwyraźniej kieruje się do naszego szpitala. Pan McNally uczęszczał do jednej szkoły z właścicielem hotelu. Doszło wówczas do strasznego incydentu, który skutkował ciągnącą się przez dziesięciolecia obopólną niechęcią – panowie posprzeczali się o ostatni kawałek placka z ośmiornicą. Od tamtej pory McNally czeka, aż w końcu ujrzy upadek swego wroga.\\nMusimy być gotowi na najbardziej wyrafinowane formy okrucieństwa i sabotażu, jakie można sobie wyobrazić.</string>
  <string name="Challenges/DLC_2/Atoll_Patients_Solo_Name">Pacjent VIP</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot10">Wyzwanie parceli 10</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot11">Wyzwanie parceli 11</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot12">Wyzwanie parceli 12</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot13">Wyzwanie parceli 13</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot14">Wyzwanie parceli 14</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot15">Wyzwanie parceli 15</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot16">Wyzwanie parceli 16</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot17">Wyzwanie parceli 17</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot18">Wyzwanie parceli 18</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot19">Wyzwanie parceli 19</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot2">Wyzwanie parceli 2</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot20">Wyzwanie parceli 20</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot21">Wyzwanie parceli 21</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot22">Wyzwanie parceli 22</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot23">Wyzwanie parceli 23</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot24">Wyzwanie parceli 24</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot25">Wyzwanie parceli 25</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot26">Wyzwanie parceli 26</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot27">Wyzwanie parceli 27</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot28">Wyzwanie parceli 28</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot29">Wyzwanie parceli 29</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot3">Wyzwanie parceli 3</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot30">Wyzwanie parceli 30</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot31">Wyzwanie parceli 31</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot32">Wyzwanie parceli 32</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot33">Wyzwanie parceli 33</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot4">Wyzwanie parceli 4</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot5">Wyzwanie parceli 5</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot6">Wyzwanie parceli 6</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot7">Wyzwanie parceli 7</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot8">Wyzwanie parceli 8</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot9">Wyzwanie parceli 9</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Description">Standard opieki medycznej jest na wyspie znacznie wyższy niż na kontynencie. Chwytaj za mop.</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Name">Licencja medyczna</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Arrival_Advisor">Przybywają pacjenci z wyciskaczem łuz…</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message">W okolicy wybuchła epidemia wyciskacza łuz, gdy przesunięcie premiery kolejnego sezonu „Biurokota” wywołało bezprecedensową falę rozpaczy.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V2">Przeciągająca się w tym regionie niepogoda źle wpłynęła na zdrowie sporej części populacji, wywołując epidemię wyciskacza łuz.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V3">W okolicy wybuchła epidemia wyciskacza łuz, którą wywołała awaria stołu bilardowego w okolicznym pubie. Pomimo wielokrotnych zapewnień właściciela, że usterka została usunięta, stół uparcie zjadał monety, nie wypuszczając w zamian bili.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Title">Nagły przypadek wyciskacza łuz</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Name">Pacjenci z wyciskaczem łuz</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Arrival_Advisor">Przybywają pacjenci z pokerową twarzą…</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message">Po okresie nadspodziewanie dobrej pogody w okolicy wybuchła epidemia pokerowej twarzy – rysy twarzy sporej grupy ludzi wyblakły na słońcu.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V2">Okolica zmaga się z epidemią pokerowej twarzy po tym, jak do sklepów trafiła partia przekąsek Cheesy Gubbins, które nie przeszły fazy „userawiania”. Diaboliczne, pozbawione wyrazu przysmaki wchłonęły cały charakter niczego nieświadomych amatorów podjadania między posiłkami.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V3">Burmistrz Tabitha Windsock wygłosiła przerażająco nudne, trwające 55 minut orędzie, doprowadzając do wybuchu epidemii pokerowej twarzy. W gronie poszkodowanych znaleźli się przede wszystkim mieszkańcy wykazujący niezrozumiałe zainteresowanie polityką.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Title">Nagły przypadek pokerowej twarzy</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Name">Pacjenci z pokerową twarzą</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Arrival_Advisor">Przybywają pacjenci z syndromem włóczykija…</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message">Zupełnie naturalna posucha w kalendarzu imprez w okolicy doprowadziła do epidemii syndromu włóczykija na niespotykaną dotąd skalę. Okazało się, że nadspodziewanie wielu mieszkańców zaczęło podążać za bardzo nieprzemyślanymi marzeniami.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V2">Wygłoszona niedawno przez Roderica Cushiona mowa motywacyjna okazała się nadzwyczaj skuteczna – grupa ludzi uwierzyła, że może dużo więcej, niż wskazują na to jej umiejętności. Możemy śmiało mówić o epidemii syndromu włóczykija.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V3">Okolica boryka się z epidemią syndromu włóczykija, która wybuchła po awarii sygnału telewizyjnego na całej wyspie. Wystarczyło kilka dni, by kolejne osoby nabrały fałszywego przekonania, że mogą tyle co ich ulubieni bohaterowie z małego ekranu.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Title">Nagły przypadek syndromu włóczykija</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Name">Pacjenci z syndromem włóczykija</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V1_Intro_Message">Gwiazda filmowa i entuzjasta posiłków w samotności Roderick Cushion w sekrecie spędza urlop w swojej posiadłości na wyspie. Niestety, zaczęła mu doskwierać samotność. Chciałby odwiedzić nasz szpital i pobyć trochę między ludźmi.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V2_Intro_Message">Gwiazda filmowa i entuzjasta samolotów, Roderick Cushion, szuka odpowiedniego miejsca do nakręcenia jeszcze nienazwanego, ba, nieszczególnie nawet przemyślanego filmu i stara się właśnie opracować plan zwiedzania wyspy.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V3_Intro_Message">Gwiazda filmowa i podrzędny projektant Roderick Cushion pracuje nad scenografią dla własnego teatru na wybrzeżu, ale „zapomniał, co jak wygląda”. Jego agent zgłosił, że Cushion chciałby nas odwiedzić, by mieć jakiś punkt odniesienia.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V1_Intro_Message">Gwiazda filmowa i szpieg na pół etatu, Roderick Cushion, jest w okolicy i zbiera to, co zostawił podczas ostatniego pobytu. Chce się rozejrzeć po terenie szpitala na wypadek, gdyby jakimś cudem jego zguba trafiła właśnie tu.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V2_Intro_Message">Gwiazda filmowa i strażnik bezpieczeństwa narodowego, Roderick Cushion, jest w okolicy i prezentuje pomysły na sitkomy swoim międzyplanetarnym sponsorom. Jego agenci chcieliby zarezerwować mu wizytę w szpitalu, by mógł wywrzeć większy wpływ, twierdząc, że „ma coś do załatwienia”.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V3_Intro_Message">Gwiazda filmowa i przyjaciel wszechświata, Roderick Cushion, jest w okolicy, aby sprawdzić, jak idzie zaprzyjaźnionym z nim informatorom. Chce wpaść mimochodem i zobaczyć, jak dajemy sobie radę.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V1_Intro_Message">W okolicy pojawiła się gwiazda muzyki pop Jasmine Odyssey, by uroczyście wręczyć datek Żabiemu Azylowi na Pebberley. Jej agenci skontaktowali się z nami, by przekazać, że Odyssey stara się upchnąć w planie podróży jak najwięcej dobrych uczynków i chciałaby odwiedzić nasz szpital.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V2_Intro_Message">Gwiazda pop Jasmine Odyssey nagrywa w okolicy remiksowaną wersję własnej piosenki „Rybie szepty”, wykorzystując jako podkład muzyczny odgłosy lokalnego gatunku szmeryby. Jej agenci spytali, czy mogłaby spędzić chwilę w szpitalu, by zaznać nieco normalności i odetchnąć od absurdu jej ostatniego projektu.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V3_Intro_Message">Gwiazda pop Jasmine Odyssey przyleciała na wyspę, by dać bardzo ekskluzywny występ. Musi się czymś zająć, zanim zaśpiewa przed 34 szczęśliwcami. Jej agenci zapytali, czy mogłaby pokręcić się po naszej placówce.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V1_Intro_Message">Gwiazda pop Jasmine Odyssey jest w okolicy w związku z kręceniem teledysku do swojego najnowszego singla – „Wielkomiasteczkowa”. Jej agenci spytali, czy może wpaść z wizytą, bo chce trochę odpocząć od świeżego powietrza.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V2_Intro_Message">Gwiazda pop Jasmine Odyssey jest w okolicy. Przed chwilą skończyła prywatną wycieczkę po miejscu katastrofy w Goldpan. Wysłuchanie całej masy niedorzecznych spekulacji sprawiło, że bardzo potrzebuje udać się w miejsce, gdzie rządzi rozsądek. Agenci zasugerowali jej szpital.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V3_Intro_Message">Gwiazda pop Jasmine Odyssey jest w okolicy. Poszukuje terenu, na którym mogłaby wybudować „Jasmine World”. Chciałaby odwiedzić szpital, aby się upewnić, że rzeczywiście można tu budować. Jej agenci poprosili o wizytę.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V1_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że wkrótce przeprowadzi inspekcję w naszym szpitalu. Zaznaczył, że bardzo chciałby kiedyś spędzić w tej okolicy urlop, ale uważa, że w zasadzie wyjazd służbowy to prawie to samo.\\nNiedługo się tu zjawi. Pozytywne sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V2_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że wkrótce przeprowadzi inspekcję w naszym szpitalu. Dodał, że jeśli to jakiś żart i wcale nie prowadzimy placówki w samym sercu dżungli, to on jak najbardziej uzna go za zabawny, choć jednocześnie wolałby, żebyśmy nie zabawiali się jego kosztem.\\nNiedługo się tu zjawi. Pozytywne sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V3_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że wkrótce przeprowadzi inspekcję w naszym szpitalu. Poprosił o dookreślenie, na którym płaskowyżu znajduje się nasza placówka, po czym dodał, że z pewnością jakoś byśmy mu to wyjaśnili. Cały Henry.\\nNiedługo się tu zjawi. Pozytywne sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V1_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że wkrótce przeprowadzi inspekcję w naszym szpitalu. Pan Jobsworth \\nNiedługo się tu zjawi. Pozytywne sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V2_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że wkrótce przeprowadzi inspekcję w naszym szpitalu. Pan Jobsworth zauważa, że pamięta o protokole bezpieczeństwa i „nie wymaga ponownego zastraszania”.\\nNiedługo się tu zjawi. Pozytywne sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V3_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że wkrótce przeprowadzi inspekcję w naszym szpitalu. Pan Jobsworth nie ma nic przeciwko wyczyszczeniu mu pamięci, twierdząc, że ostatnim razem było to „przyjemne i odświeżające” doświadczenie.\\nNiedługo się tu zjawi. Pozytywne sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V1_Intro_Message">Burmistrz Tabitha Windsock planuje odwiedzić bazę. Nie martw się, o niczym się nie dowie. Pokręci się po prostu po okolicy, kiwając potakująco głową.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V2_Intro_Message">Burmistrz Tabitha Windsock planuje odwiedzić bazę. Na szczęście jest przekonana, że powinna już o wszystkim wiedzieć, dlatego nie zadaje zbyt wielu pytań.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V3_Intro_Message">Burmistrz Tabitha Windsock planuje odwiedzić bazę. Podobno w najlepszym interesie hrabstwa jest, by przez jakiś czas znajdowała się w miejscu, gdzie nie ma kamer.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V1_Intro_Message">Reporterka Radia Two Point, Sally Figblanket, jest w tym rejonie w związku ze skargą „anonimowego lokaja” na swojego szefa. Przy okazji postanowiła zajrzeć do naszej placówki.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V2_Intro_Message">Reporterka Radia Two Point, Sally Figblanket, pracuje na wyspie nad „kolejną historią o Żabim Sanktuarium na Pebberley”. Spytała, czy mogłaby ukryć się przed tymi płazami w naszej placówce.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V3_Intro_Message">Reporterka Radia Two Point, Sally Figblanket, próbuje przekonać Wiggy'ego Silverbottoma do udzielenia wywiadu, w którym wyjaśni, „jaki w zasadzie jest cel jego podróży”. Spytała, czy mogłaby go poszukać w naszym szpitalu.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Arrival_Advisor">Wiggy Silverbottom dociera do szpitala.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Intro_Title">Wizyta Wiggy'ego</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Name">Wiggy Silverbottom</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V1_Intro_Message">Wiggy Silverbottom, fundator tego szpitala i samozwańczy odkrywca, obawia się, że mógł złapać jakieś choróbsko, relaksując się na plaży przy swojej rezydencji. Dlatego też chciałby odwiedzić placówkę, rzucić okiem na sprzęt medyczny i odzyskać spokój ducha.\\nJeśli szpital zrobi na nim wrażenie, pozytywnie wpłynie to na naszą reputację. Może nawet zainwestuje w niego jakąś sumkę? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V2_Intro_Message">Wiggy Silverbottom, fundator tego szpitala i samozwańczy odkrywca, chciałby dowiedzieć się, jak idą badania w sercu dżungli i zdobył się na odwagę, by sprawdzić to osobiście.\\nJeśli szpital zrobi na nim wrażenie, pozytywnie wpłynie to na naszą reputację. Może nawet zainwestuje w niego jakąś sumkę? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V3_Intro_Message">Wiggy Silverbottom, fundator tego szpitala i samozwańczy odkrywca, wpadł w panikę na myśl o bezkresie oceanu i chciałby spędzić trochę czasu ponad poziomem morza. \\nJeśli szpital zrobi na nim wrażenie, pozytywnie wpłynie to na naszą reputację. Może nawet zainwestuje w niego jakąś sumkę? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_1">Wiggy Silverbottom jest zaniepokojony jakością leczenia w naszym szpitalu. Z nerwów zabarykadował się w łazience. Nie zabrał ze sobą telefonu i przegapił kilka połączeń z dziennikarzami, którzy jakimś cudem skojarzyli tę sytuację z nami.\\nJeśli chcemy, żeby Wiggy kiedyś opuścił toaletę i zainwestował coś w szpital, będziemy musieli poprawić działanie naszej instytucji.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_2">Wiggy Silverbottom został przyłapany na tym, że łka w hamaku i wgryza się w truflę jak w jabłko.\\nJeśli chcemy, żeby jeszcze kiedyś zszedł z hamaka i zainwestował coś w szpital, będziemy musieli poprawić jego działanie.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_3">Podobno zaraz po wizycie Wiggy Silverbottom zaczął mówić o kolejnych kosztownych przedsięwzięciach, które planuje.\\nNie wydawał się co prawda niezadowolony z tego, w jakim kierunku zmierza szpital, ale jeśli nie chcemy, żeby o nas zapomniał i wstrzymał przyszłe inwestycje, musimy się bardziej postarać.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_4">Podobno Wiggy Silverbottom wyszedł z naszego szpitala cały w skowronkach. Co prawda przewrócił się i zdarł sobie kolano, ale nawet to nie popsuło mu humoru.\\nZainwestował więcej pieniędzy w nasz szpital.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_5">Odkąd Wiggy Silverbottom opuścił mury „swojego szpitala”, nie chce rozmawiać o niczym innym.\\nWieści o naszym sukcesie dotarły do jego majętnych przyjaciół, co wpłynęło korzystnie na reputację placówki. Co więcej, Silverbottom postanowił zainwestować w nią całkiem przyzwoitą sumkę.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V1_Intro_Message">Wiggy Silverbottom, fundator tego szpitala i samozwańczy odkrywca, nudzi się i chciałby zabić nieco czasu w sterylnym otoczeniu. Jego lokaj wysłał do nas zapytanie, czy nie zechcielibyśmy go „zabawić” podczas wizyty w placówce.\\nJeśli szpital zrobi na nim wrażenie, pozytywnie wpłynie to na naszą reputację. Może nawet zainwestuje w niego jakąś sumkę? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V2_Intro_Message">Lokaj Giles poprosił nas o zaproszenie Wiggy'ego Silverbottoma do szpitala pod jakimś ważnym pretekstem. Mężczyzna twierdzi, że desperacko potrzebuje chwili przerwy od swojego pracodawcy. Nie jestem pewny, co dokładnie miał na myśli, ale ściągniecie tu Silverbottoma brzmi jak niegłupi pomysł.\\nJeśli szpital zrobi na nim wrażenie, pozytywnie wpłynie to na naszą reputację. Może nawet zainwestuje w niego jakąś sumkę? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V3_Intro_Message">Wiggy Silverbottom, fundator tego szpitala i samozwańczy odkrywca, chce przejrzeć wyposażenie placówki, zanim zdecyduje, jakiej zupełnie zbędnej terapii się poddać.\\nJeśli szpital zrobi na nim wrażenie, pozytywnie wpłynie to na naszą reputację. Może nawet zainwestuje w niego jakąś sumkę? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V1_Intro_Message">Sophie Nova, prezes rywalizującej z nami korporacji Bungle, poinformowała nas, że niedługo odwiedzi nasz szpital, bo szuka natchnienia. Przy okazji pobierania próbek z pobliskiego bagna zamierza sprawdzić, jak nam idzie.\\nJeśli nasz szpital zrobi na niej wrażenie, być może podzieli się z nami informacjami, które pomogą naszemu działowi badawczemu.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V2_Intro_Message">Sophie Nova, prezes rywalizującej z nami korporacji Bungle, poinformowała nas, że niedługo odwiedzi nasz szpital, bo szuka natchnienia. Analizowała jakieś dane w specjalnym szałasie i chętnie by się przespacerowała.\\nJeśli nasz szpital zrobi na niej wrażenie, być może podzieli się z nami informacjami, które pomogą naszemu działowi badawczemu.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V3_Intro_Message">Sophie Nova, prezes rywalizującej z nami korporacji Bungle, poinformowała nas, że niedługo odwiedzi nasz szpital, bo szuka natchnienia. Ma już dość rozmawiania z żabami i chętnie ucięłaby sobie pogawędkę z prawdziwymi ludźmi.\\nJeśli nasz szpital zrobi na niej wrażenie, być może podzieli się z nami informacjami, które pomogą naszemu działowi badawczemu.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V1_Intro_Message">Jumbo McNally, prezes rywalizującej z nami firmy Jumbo Mega Corp., najwyraźniej kieruje się do naszego szpitala. Nasze źródła donoszą, że „zjadł porządny, wakacyjny obiad” i teraz chciałby trochę pobroić.\\nMusimy być gotowi na najbardziej wyrafinowane formy okrucieństwa i sabotażu, jakie można sobie wyobrazić.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V2_Intro_Message">Jumbo McNally, prezes rywalizującej z nami firmy Jumbo Mega Corp., najwyraźniej kieruje się do naszego szpitala. Bez wątpienia chce po prostu odbębnić krótkie spotkanie okołobiznesowe, by móc odebrać całą kwotę, którą przeznaczył na wyjazd.\\nMusimy być gotowi na najbardziej wyrafinowane formy okrucieństwa i sabotażu, jakie można sobie wyobrazić.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V3_Intro_Message">Jumbo McNally, prezes rywalizującej z nami firmy Jumbo Mega Corp., najwyraźniej kieruje się do naszego szpitala. Podobno wściekły ruszył w drogę do placówki, gdy tylko dowiedział się, w jakim tempie się rozwija.\\nMusimy być gotowi na najbardziej wyrafinowane formy okrucieństwa i sabotażu, jakie można sobie wyobrazić.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_AdvisorMessage">Ostrzeżenie o anomalii: odnotowano satelitę ponownie wchodzącą w atmosferę.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_Name">Satelita ponownie wchodząca w atmosferę</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_NotificationMessage">Uwaga, w okolicy wykryto satelitę ponownie wchodzącą w atmosferę! Może to spowodować uszkodzenie naszych urządzeń.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_AdvisorMessage">Ostrzeżenie o anomalii: w okolicy odnotowano deszcz meteorytów.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_Name">Deszcz meteorytów</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_NotificationMessage">Uwaga, w okolicy wykryto deszcz meteorytów! Może to spowodować uszkodzenie naszych urządzeń.</string>
  <string name="Challenges/DLC_3/Patients_Astro_Arrival_Advisor">Przybywają pacjenci z odczłowieczeniem</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message">Epidemia odczłowieczenia wybuchła w okolicy, kiedy sieć z innego układu słonecznego przechwyciła film Rodericka Cushiona „Ludzie, którzy współpracują”. Sam Roderick nie wzbudził w widzach szczególnych emocji, ale hrabstwo Two Point bardzo przypadło im do gustu.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V2">Epidemia odczłowieczenia wybuchła, gdy hrabstwo Two Point uplasowało się na 4. pozycji listy „Miejsc, gdzie warto się natychmiast przeprowadzić” popularnego w kosmosie czasopisma „Lepsza połowa Księżyca”.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V3">Epidemia odczłowieczenia wybuchła, kiedy jedna z większych międzygalaktycznych firm przewozowych opublikowała błędne ceny biletów do hrabstwa Two Point i musiała ponieść konsekwencje swej skandalicznej ekonomicznie pomyłki.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Title">Nagły przypadek odczłowieczenia</string>
  <string name="Challenges/DLC_3/Patients_Astro_Name">Pacjenci z odczłowieczeniem</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Arrival_Advisor">Przybywają pacjenci z manią pakowania</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message">Epidemia manii pakowania wybuchła, gdy przeładowany krążownik kosmiczny przybył z całą masą niezadowolonych i kompaktowo upchanych podróżnych.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V2">Epidemia manii pakowania wybuchła, gdy podejrzanie atrakcyjna wyprzedaż mebli do samodzielnego montażu bez reszty zawładnęła życiem i zdrowiem spragnionych regałów mieszkańców.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V3">Epidemia manii pakowania wybuchła, kiedy firma Przewozy Autokarowe Crumleya zdecydowała się w ramach oszczędności zmniejszyć swoją flotę o połowę. Wielu stłoczonych posiadaczy abonamentu czeka na leczenie.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Title">Nagły przypadek manii pakowania</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Name">Pacjenci z manią pakowania</string>
  <string name="Challenges/DLC_3/Patients_Frog_Arrival_Advisor">Przybywają pacjenci z żabiozą...</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message">Epidemia żabiozy wybuchła, gdy niewystarczająca liczba much przyczyniła się do konfliktów pomiędzy „żabami”. Część z nich odeszła.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V2">Epidemia żabiozy wybuchła, gdy nieudolnie naprawiony płot umożliwił ucieczkę licznym mieszkańcom Żabiego Sanktuarium na Pebberley.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V3">Epidemia żabiozy wybuchła, kiedy heroiczna „żaba” odwróciła uwagę wolontariuszy tak, by jej kumple mogli uciec. Bohaterkę natychmiast ogłoszono świętą i rozpoczęto poszukiwania lekarstwa dla niej. \\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Title">Nagły przypadek żabiozy</string>
  <string name="Challenges/DLC_3/Patients_Frog_Name">Pacjenci z żabiozą</string>
  <string name="Challenges/DLC_3/Racoons_AdvisorMessage">UWAGA: w okolicy grasują szopy.</string>
  <string name="Challenges/DLC_3/Racoons_Name">Szopy</string>
  <string name="Challenges/DLC_3/Racoons_NotificationMessage">Ostrzeżenie: w okolicy odkryto ślady bytowania szopów! Nasze kosze na śmieci są zagrożone.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Arrival_Advisor">W szpitalu pojawia się zamaskowana dziennikarka.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Intro_Title">Tajemnicza wizyta</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Name">Charlatene Fishwrapper</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V1_Intro_Message">Charlatene Fishwrapper, dziennikarka z gazety „Two Point Squabbler”, odwiedza Goldpan, aby skontrolować nasze działania.\\nJeśli szpital zrobi na niej wrażenie, pomyśli, że nasze działania przebiegają zgodnie z planem i kto wie, może nawet dostaniemy premię od „Two Point Squabblera”.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V2_Intro_Message">Charlatene Fishwrapper, dziennikarka z gazety „Two Point Squabbler”, planuje przechytrzyć ochronę i dostać się do bazy, by zdobyć informacje.\\nJeśli szpital zrobi na niej wrażenie, pomyśli, że nasze działania przebiegają zgodnie z planem i kto wie, może nawet dostaniemy premię od „Two Point Squabblera”.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V3_Intro_Message">Charlatene Fishwrapper, dziennikarka z gazety „Two Point Squabbler”, chce spróbować odwiedzić szpital w imię „swobody wypowiedzi”.\\nJeśli szpital zrobi na niej wrażenie, pomyśli, że nasze działania przebiegają zgodnie z planem i kto wie, może nawet dostaniemy premię od „Two Point Squabblera”.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_1">Charlatene Fishwrapper przysłała nam wiadomość z wyciętych z gazet liter. Jej treść brzmi: „Jeśli nadal będziecie tacy nieudolni, to nas rozszyfrują”. Nie wygląda to dobrze. Jeśli zależy nam na utrzymaniu przykrywki i otrzymaniu premii od „Two Point Squabbler”, musimy usprawnić szpital.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_2">Charlatene Fishwrapper przysłała nam wiadomość z wyciętych z gazet liter. Jej treść brzmi: „Radzę lepiej się postarać”. Jeśli chcemy robić postępy w naszym przedsięwzięciu i otrzymać premię od „Two Point Squabbler”, warto posłuchać jej sugestii.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_3">Charlatene Fishwrapper przysłała nam wiadomość z wyciętych z gazet liter. Jej treść brzmi: „Nic się nie dzieje. Odbiór”. Aby jej dochodzenie się rozwijało, powinniśmy usprawnić szpital. Jeśli nam się to uda, możemy otrzymać premię od „Two Point Squabbler”.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_4">Charlatene Fishwrapper przysłała nam wiadomość z wyciętych z gazet liter. Jej treść brzmi: „Cała masa przymiotników do artykułu. Czasowników też nie brakuje”. Jest zadowolona z postępów. „Two Point Squabbler” przesyła nam premię.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_5">Charlatene Fishwrapper przysłała nam wiadomość z wyciętych z gazet liter. Jej treść brzmi: „Dobra robota. Oby tak dalej. Idę pisać”. Miejmy nadzieję, że niebawem przyśle dłuższą i bardziej zrozumiałą notkę. Grunt, że jest zadowolona. „Two Point Squabbler” przesyła nam dużą premię.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Title">Tajemnicza wizyta</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V1_Intro_Message">Dziennikarka „Two Point Squabbler”, Charlatene Fishwrapper, wymyśliła wiarygodne alibi i jedzie tutaj.\\nJeśli szpital zrobi na niej wrażenie, pomyśli, że nasze działania przebiegają zgodnie z planem i kto wie, może nawet dostaniemy premię od „Two Point Squabblera”.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V2_Intro_Message">Dziennikarka z „Two Point Squabbler”, Charlatene Fishwrapper, musi na jakiś czas ukryć się przed swoimi wydawcami, dlatego zmierza do szpitala.\\nJeśli szpital zrobi na niej wrażenie, pomyśli, że nasze działania przebiegają zgodnie z planem i kto wie, może nawet dostaniemy premię od „Two Point Squabblera”.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V3_Intro_Message">Dziennikarka z „Two Point Squabbler”, Charlatene Fishwrapper, kupiła ostatnio sprzęt szpiegowski i bardzo chce go wypróbować.\\nJeśli szpital zrobi na niej wrażenie, pomyśli, że nasze działania przebiegają zgodnie z planem i kto wie, może nawet dostaniemy premię od „Two Point Squabblera”.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Description">Sadź rośliny i patrz, jak wrastają w scenerię szpitala.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Name">Ogrodnictwo – poziom podstawowy</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Description">Stwórz pierwszy w całym hrabstwie ekologiczny szpital.</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Name">Zielona energia</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Description">Zacznij leczyć mieszkańców zielonej komuny Holistix.</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Name">Załóż obóz</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_ArrivalAdvisor">Przybywają pacjenci ze zdrewnieniem…</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage">W okolicy wystąpiła nagła epidemia zdrewnienia, jako że kolejne pokolenie larw korników przeszło przeobrażenie i zamieniło się w osobniki dorosłe. To obrzydliwe… a jednak również trochę piękne! \\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V2">W okolicy wystąpiły liczne przypadki zdrewnienia po tym, jak mafia meblowa wprowadziła na rynek partię lewych sprzętów. Dobrze wiesz, o czym mówię.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V3">W okolicy wystąpiła epidemia zdrewnienia wywołanego przez te szalone wróżki, które po prostu nie mogą się powstrzymać od ożywiania zabawek. Typowe.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroTitle">Nagły przypadek zdrewnienia</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_Name">Pacjenci ze zdrewnieniem</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_ArrivalAdvisor">Przybywają pacjenci ze słomianym zapałem…</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage">W okolicy wystąpiła epidemia słomianego zapału po tym, jak jeden ze stogów siana zawalił się na grupę farmerów. Są wyjątkowo wzburzeni, niektórzy rozważają nawet zmianę zajęcia.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V2">W okolicy wystąpiły liczne przypadki słomianego zapału – lokalna społeczność stała się ofiarą chmury wyczerpujących psychicznie pyłków.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V3">W okolicy wystąpiła epidemia słomianego zapału. Niewinna przejażdżka traktorem na wiejskiej zabawie zmieniła się w tragedię, gdy pojazd niespodziewanie wjechał w pole pszenicy.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroTitle">Nagły przypadek słomianego zapału</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_Name">Pacjenci ze słomianym zapałem</string>
  <string name="Challenges/DLC_4/Patients_Tech_ArrivalAdvisor">Przybywają pacjenci z glicznicą…</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage">W okolicy wystąpiła epidemia glicznicy po tym, jak nieprawidłowa aktualizacja oprogramowania Bungle zastąpiła wszystkie dane użytkowników listą instrumentów dętych drewnianych, uszeregowanych według ceny za 100 gramów.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V2">W okolicy pojawiły się liczne przypadki glicznicy po tym, jak lokalny dostawca energii elektrycznej został zakażony wirusem komputerowym. \\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V3">W okolicy wystąpiła epidemia glicznicy po tym, jak jeden z mieszkańców podłączył swój nowy blender do Internetu, mimo że instrukcja wyraźnie tego zabraniała. Czesiek, ogarnij się.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroTitle">Nagły przypadek glicznicy</string>
  <string name="Challenges/DLC_4/Patients_Tech_Name">Pacjenci z glicznicą</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message">Gwiazda filmowa i farmer in spe, Roderick Cushion, kręci w okolicy film „W pustyni i na bagnach”. Właśnie zakończył sceny związane z drugim członem tytułu i chciałby znaleźć się „gdzieś, gdzie nie ma tego koszmarnego błocka”. Jego agenci spytali, chcielibyśmy go ugościć.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V2_Intro_Message">Gwiazda filmowa i degustator trunków, Roderick Cushion, kręci się w tej okolicy, doglądając swojego sadu brzoskwiniowego. W tym roku sok brzoskwiniowy nie ma tego dziwnego zapachu, jaki miała zeszłoroczna partia, Roderick ma więc ogromną ochotę się tym pochwalić. Jego agenci spytali, czy chcielibyśmy go ugościć.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V3_Intro_Message">Gwiazda filmowa i jednoosobowa maszyna do nawożenia, Roderick Cushion, jest w okolicy, gdyż chce, aby jego nazwisko kojarzyło się z inicjatywą burmistrz Windsock. Jego agenci spytali, czy mógłby przyjechać do szpitala, by porozmawiać z ludźmi.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V1_Intro_Message">Gwiazda pop Jasmine Odyssey jest w okolicy i szuka idealnego miejsca na nadchodzący koncert. Agenci Jasmine zapytali, czy chcielibyśmy ją ugościć.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V2_Intro_Message">Gwiazda pop Jasmine Odyssey przyleciała na wyspę ze znajomymi, w celu degustacji lokalnego jogurtu. Agenci Jasmine zapytali, czy chcielibyśmy ją ugościć.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V3_Intro_Message">Gwiazda pop Jasmine Odyssey przyleciała na wyspę, by poprowadzić uroczyste otwarcie kolei jednoszynowej. Agenci Jasmine zapytali, czy chcielibyśmy ją ugościć.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_4/VIP_Eco_Arrival_Advisor">Do szpitala przybywa ktoś z Departamentu Rzeczy Zielonych.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Intro_Title">Eko-ranking</string>
  <string name="Challenges/DLC_4/VIP_Eco_Name">Eko-ranking</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_1">Departament Rzeczy Zielonych powiadomił nas, że w najnowszym Eko-rankingu otrzymaliśmy ocenę „godny najwyższej pogardy”.\\n\\nChcą, żebyśmy jak najszybciej zaprzestali tego, co robimy, cokolwiek to jest. Nałożyli też na nas karę finansową, jako „zachętę”. Niech tak będzie…</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_2">Departament Rzeczy Zielonych powiadomił nas, że w najnowszym Eko-rankingu otrzymaliśmy ocenę „tragiczny”.\\n\\nTa kiepska nota obniża ich reputację, postanowili więc publicznie nas skrytykować i nałożyć karę finansową. Twierdzą, że nie jest im przykro, bo to wszystko nasza wina. To prawda.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_3">Departament Rzeczy Zielonych powiadomił nas, że w najnowszym Eko-rankingu otrzymaliśmy ocenę „w porządku”.\\n\\nSugerują, że powinniśmy wziąć się do pracy i przesyłają nam zapomogę w ramach zachęty, jasno dając do zrozumienia, że wcale nie muszą tego robić.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_4">Departament Rzeczy Zielonych powiadomił nas, że w najnowszym Eko-rankingu otrzymaliśmy ocenę „całkiem dobry”.\\n\\nStwierdzają, że radzimy sobie o wiele lepiej niż reszta, chociaż tak naprawdę nie jest to wielkie osiągnięcie. Możemy jeszcze sporo poprawić, ale to i tak jest dobra wiadomość.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_5">Departament Rzeczy Zielonych powiadomił nas, że w najnowszym Eko-rankingu otrzymaliśmy ocenę „zielomenalny”.\\n\\nSzpital mógłby funkcjonować w nieskończoność, nie przyczyniając się w żadnym stopniu do naturalnej katastrofy – i tego właśnie życzy sobie departament.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Title">Eko-ranking</string>
  <string name="Challenges/DLC_4/VIP_Eco_V1_Intro_Message">Wkrótce do szpitala przybędzie ktoś z Departamentu Rzeczy Zielonych, aby przeprowadzić kontrolę w ramach eko-rankingu.\\n\\nTwierdzą, że bardzo chętnie wyrwą się ze swojej siedziby, która w istocie stanowi niewielką część biura burmistrz, odgrodzoną od reszty kartonowymi pudłami.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V2_Intro_Message">Wkrótce do szpitala przybędzie ktoś z Departamentu Rzeczy Zielonych, aby przeprowadzić kontrolę w ramach eko-rankingu.\\n\\nWydają się być bardzo zestresowani… i bardziej zainteresowani stanem naszego szpitala, niż my sami.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V3_Intro_Message">Wkrótce do szpitala przybędzie ktoś z Departamentu Rzeczy Zielonych, aby przeprowadzić kontrolę w ramach eko-rankingu.\\n\\nNajwyraźniej wkrótce odbędzie się wielka debata, a dobra ocena naszego szpitala z pewnością pomogłaby pani burmistrz. Nie mam pewności, co to ma wspólnego z nami, ale wydawali się w tym względzie bardzo zdeterminowani.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V1_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że wkrótce przeprowadzi inspekcję w naszym szpitalu. Pan Jobsworth dodaje, że założyłby swoje buty do wspinaczki, gdyby nie pożyczył ich swojemu bratu.\\nNiedługo się tu zjawi. Pozytywne sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V2_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że wkrótce przeprowadzi inspekcję w naszym szpitalu. Pan Jobsworth zauważa, że jego pies z dzieciństwa mieszka na farmie w tej okolicy, dlatego chciałby złożyć mu wizytę.\\nNiedługo się tu zjawi. Pozytywne sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V3_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że wkrótce przeprowadzi inspekcję w naszym szpitalu. Pan Jobsworth \\nNiedługo się tu zjawi. Pozytywne sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V1_Intro_Message">Augustus Lavender, prezes firmy Holistix, wkrótce przybędzie do naszego szpitala.\\n\\nChce wpaść, zobaczyć, jak dajemy sobie radę i porozmawiać z miłośnikami zielska o podobnym podejściu do rzeczywistości.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V2_Intro_Message">Augustus Lavender, prezes firmy Holistix, wkrótce przybędzie do naszego szpitala.\\n\\nOd jakiegoś czasu musi się ukrywać, ponieważ grupie jego pracowników nie spodobała się idea „homeopatycznych podwyżek” i koczują oni pod jego domem z widłami i pochodniami.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V3_Intro_Message">Augustus Lavender, prezes firmy Holistix, wkrótce przybędzie do naszego szpitala.\\n\\nJest w okolicy, aby doglądać upraw grzybów do nowego produktu jego firmy, „Grzybowego kremu do stóp”.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Intro">Producenci serialu mają pomysł…</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Failure_V1">Nie udało się spełnić oczekiwań producentów.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Success_V1">Otrzymaliśmy &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; za spełnienie oczekiwań producentów.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro">Producenci serialu mają pomysł. Otrzymamy dodatkowe fundusze, jeśli go zrealizujemy.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro_Title">Pomysł producenta</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Name">Pomysł producenta</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Failure_V1">Niezrealizowana prośba producenta</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Success_V1">Zrealizowana prośba producenta</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Title">Pomysł producenta</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Description">Stwórz swoje medyczne arcydzieło. Każda historia ma swój początek.</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Name">Odcinek pilotażowy</string>
  <string name="Challenges/DLC_5/Patients_Mud_Arrival_Advisor">Przybywają pacjenci cierpiący na błotnicę…</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to the meaning of the expression \"to soil oneself.\" It can be rewritten to work with the illness name pun in your language.</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message">Na festiwalu pojawiło się ognisko błotnicy, po tym jak przewrócona toaleta opryskała stojących w kolejce ludzi błotem. A przynajmniej wyglądało to jak błoto.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V2">Na festiwalu pojawiło się ognisko błotnicy. Grupa uczestników doznała nagłego uczucia zmęczenia nóg i prawie zatonęli w błocie, próbując usiąść na ziemi.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V3">Na festiwalu pojawiło się ognisko błotnicy po tym, jak jakiś żartowniś stwierdził, że rozpoczęcie walk w błocie będzie dobrym pomysłem.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Title">Nagły przypadek błotnicy</string>
  <string name="Challenges/DLC_5/Patients_Mud_Name">Pacjenci z błotnicą</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Arrival_Advisor">Przybywają pacjenci cierpiący na syndrom kaskadera…</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message">Nastąpił nagły wzrost zachorowań na syndrom kaskadera, gdy aktorzy zaczęli sami grać w niebezpiecznych scenach, pozbawiając wielu kaskaderów pracy.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V2">Wykryto wzrost zachorowań na syndrom kaskadera po tym, jak wyprzedaż w Jimbo: skutery, peleryny i trykoty wymknęła się spod kontroli i negatywnie wpłynęła na zdrowie społeczności.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V3">Wykryto wzrost zachorowań na syndrom kaskadera po tym, jak w kinach ponownie wyświetlano podnoszący ciśnienie klasyk Rodericka Cushiona „Żwawi i gniewni”.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Title">Nagły przypadek syndromu kaskadera</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Name">Pacjenci z syndromem kaskadera</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Arrival_Advisor">Przybywają pacjenci cierpiący na woskozę szeregową…</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message">Nastąpił nagły wybuch zachorowań na woskozę szeregową spowodowany działaniami złośliwego charakteryzatora, który użył kitu, by zmienić kilku statystów w zabawki.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to plastic soldiers being a nostalgic toy.</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2">Obserwujemy przyrost zachorowań na woskozę szeregową spowodowany wysypem filmów familijnych w Bungle Pictures, co u wielu osób wyzwoliło wewnętrzne dziecko z taką mocą, że się pochorowały.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V3">Wykryto ognisko woskozy szeregowej po tym, jak w miejscowej fabryce zabawek spalono uszkodzone egzemplarze, a unoszące się opary wywołały opady kwaśnego deszczu o wysokiej zawartości nostalgii.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Title">Nagły przypadek woskozy szeregowej</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Name">Pacjenci z woskozą szeregową</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message">Gwiazda filmowa i ulubiony serialowy lekarz widzów, Roderick Cushion, znalazł się w tej okolicy, ponieważ kręci odcinek „Zapyziałego oddziału”. Jego agenci pytają, czy wypuścimy go na zewnątrz, by pobiegał po trawie i rozprostował nogi.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message">Gwiazda filmowa i okolicznościowy specjalista od liczenia kalorii, Roderick Cushion, znalazł się w tej okolicy, ponieważ próbuje znaleźć sekcję dla VIP-ów. Jego agenci pytają, czy zajmiemy go czymś, na przykład zwiedzaniem szpitala.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.\\n\\nThe Mudbury Hawk Sanctuary is reminiscent of the Pebberley Frog Sanctuary, so a similar naming scheme would be appropriate.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message">Gwiazda filmowa i początkujący ornitolog, Roderick Cushion, znalazł się w tej okolicy po ofiarowaniu zięby z brązu Jastrzębiemu Sanktuarium w Mubdury. Jego agenci pytają, czy skołujemy mu darmową wejściówkę na festiwal, mimo tego, że jest obrzydliwie bogaty.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This string needs to be gender-neutral, as we don't know the gender of the guest and they'll be visible when they come to the hospital.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message">Zara zaprosiła do szpitala kogoś z kręgu swoich sławnych przyjaciół. Nie jesteśmy pewni, kto to, ale już tu idzie.\\nJeśli szpital zrobi na tej osobie dobre wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V1_Intro_Message">Gwiazda pop Jasmine Odyssey pojawiła się w okolicy, by wykupić znaczną część dzielnicy Sztuk Pięknych. Jej agenci pytają, czy pozwolimy jej zajrzeć do Plywood, skoro i tak ma po drodze.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V2_Intro_Message">Gwiazda pop Jasmine Odyssey pojawiła się w okolicy, by nagrać teledysk do swojego najnowszego przeboju „Światło, kamera, frakcja”. Jej agenci pytają, czy może się u nas zatrzymać, by skorzystać z toalety.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V3_Intro_Message">Gwiazda pop Jasmine Odyssey pojawiła się w okolicy, by odwiedzić anonimowego przyjaciela, zamieszkałego pod nieznanym adresem. Jej agenci pytają, czy może nas odwiedzić, by przypomnieć nam, że mamy nie odzywać się do niej bez pytania.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V1_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że wkrótce przeprowadzi inspekcję w naszym szpitalu. Pan Jobsworth dodał, że raz oglądał telewizję i nie rozumie, o co tyle hałasu, ale jest gotów spróbować ponownie.\\nNiedługo się tu zjawi. Pozytywne sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V2_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że wkrótce przeprowadzi inspekcję w naszym szpitalu. Pan Jobsworth wspomniał, że gra na trąbce i może wystąpić na festiwalu, oczywiście pod warunkiem, że pomyślnie przejdziemy inspekcję.\\nNiedługo się tu zjawi. Pozytywne sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V3_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że wkrótce przeprowadzi inspekcję w naszym szpitalu. Pan Jobsworth dodał, że nie będzie mógł przeprowadzić inspekcji jachtów zacumowanych przy rezydencji z powodu choroby morskiej oraz nieufności do wszystkiego, co pływa.\\nNiedługo się tu zjawi. Pozytywne sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Arrival_Advisor">Gość VIP dociera do szpitala.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Intro_Title">Gość Zary</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_1">Zara mówi, że jej gość fatalnie się bawił podczas ostatniej wizyty. Podobno była jak pobyt w szpitalu. Okrutne, lecz prawdziwe.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_2">Zara mówi, że jej gość był nieco zawiedziony szpitalem. Może powinniśmy zacząć podawać koreczki z łososia?</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_3">Zara mówi, że jej gość nie wspomniał o wizycie w szpitalu, zupełnie jakby tego nie pamiętał… </string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_4">Zara mówi, że jej gościowi bardzo podobał się szpital. Zara wysłała nagrodę, by wynagrodzić nam fakt, że przypisała sobie większość zasług.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_5">Zara mówi, że jej gość świetnie się bawił podczas wizyty w szpitalu. Pytał nawet o możliwość ponownych odwiedzin, ale Zara stwierdziła, że wszystkie miejsca są już zajęte. Bardzo ją to ucieszyło, więc wysłała nam nagrodę.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Arrival_Advisor">Do szpitala przybywa artystka, Zara Fitzpocket.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V1_Intro_Message">Zara Fitzpocket obiecała Roderickowi, że odwiedzi go za kulisami. Właśnie zmierza do szpitala.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V2_Intro_Message">Zara Fitzpocket wpadnie na festiwal strzelić sobie fotkę i sprawdzić, jak wygląda sytuacja.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V3_Intro_Message">Zara Fitzpocket wraca do domu po świeżą parę skarpet. W tym czasie planuje pojawić się w szpitalu.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_1">Zara Fitzpocket wysłała nam parę uwag i wniosków po ostatniej wizytacji szpitala. Pisze: „Skarbie, nie jestem pewna, co dzieje się w Twoim szpitalu, ale chyba aktualnie nie spełnia naszych oczekiwań… Zadaję sobie pytanie: czy tak powinien wyglądać szpital? Czy tak powinna wyglądać sztuka? Odpowiedź, przynajmniej na razie, to stanowcze nie. Nie ustawaj w wysiłkach. Porażka to po prostu okazja, by nauczyć się, jak lepiej sobie radzić w przyszłości!”</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_2">Zara Fitzpocket wysłała nam parę uwag i wniosków po ostatniej wizytacji szpitala. Pisze: „Twój szpital przypomina mi pierwszy usmażony naleśnik. Odrobinę przypalony, niezbyt równy; szczerze mówiąc, troszkę obrzydliwy. Musisz przyjąć krytykę, jeśli chcesz się rozwijać. Musisz zjeść nieudany naleśnik, bo jutro jest nowy dzień. Wróć do mieszania ciasta i przygotuj się do przerzucania kolejnych placków. Dzisiejszy dzień smakuje goryczą, ale jutro zapowiada się pysznie.”</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_3">Zara Fitzpocket wysłała nam parę uwag i wniosków po ostatniej wizytacji szpitala. Pisze: „Nie mogę powiedzieć, że jestem zawiedziona, ani że jestem zadowolona. Widzę, do czego zmierzasz, ale chyba podążasz do celu okrężną drogą. To… szpital. Wykaż się śmiałością! Możesz zaoferować nam znacznie więcej.”</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_4">Zara Fitzpocket wysłała nam parę uwag i wniosków po ostatniej wizytacji szpitala. Pisze: „Dokładnie to miałam nadzieję zastać. Będę wspominać tę przemiłą wizytę jak spotkanie ze starym przyjacielem. Dobra robota! Nie mogę się doczekać, by zobaczyć, co jeszcze dla nas szykujesz.”</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_5">Zara Fitzpocket wysłała nam parę uwag i wniosków po ostatniej wizytacji szpitala. Pisze: „Twój najnowszy szpital to spektakularny sukces! Wyrafinowanie zaskakujący, cudownie subtelny. Jak każde prawdziwe dzieło sztuki, twój szpital odmienił to hrabstwo — i moje życie — na zawsze. Cóż za doświadczenie. Cóż za szpital. Dziękuję Ci.”</string>
  <string name="Challenges/DLC_5/VIP_Zara_Title">Ocena sztuki</string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"to watch paint dry\" is \"used to refer to an activity that you consider extremely boring.\" </string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message">Zara Fitzpocket ma już dość oglądania, jak schnie farba, więc wybiera się do szpitala.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V2_Intro_Message">Zara Fitzpocket udaje się na degustację łososia, ale po drodze chce zajrzeć do szpitala.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V3_Intro_Message">Zara Fitzpocket przerwała pracę nad obrazem z powodu braku inspiracji i chce odwiedzić szpital, by zmienić otoczenie.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_AdvisorMessage">Ostrzeżenie o anomalii: w tej erze odnotowano burzę czasową.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_Name">Burza czasowa</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_NotificationMessage">Uwaga, w tej erze wykryto burzę czasową! Portale czasoprzestrzenne za moment zaczną wrzeć.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Description">Odkrywaj portale czasoprzestrzenne, rozbudowując szpital i kupując większą liczbę parceli.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Name">Znajdź portale czasoprzestrzenne</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Description">Budując własne portale czasoprzestrzenne, zyskasz większą kontrolę nad liczbą przyjmowanych pacjentów.</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Name">Opracuj portale czasoprzestrzenne</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Arrival_Advisor">Przybywają pacjenci cierpiący na zaburzenia gadzie…</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message">W okolicy wystąpiły liczne przypadki zaburzeń gadzich – lokalna społeczność przywiozła z Nowego Świata dziwne, wąskie owoce na kolację. Ta grupa czeka na leczenie, ponieważ nie chce poparzyć niczego więcej niż swój język.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V2">W okolicy wystąpiły liczne przypadki zaburzeń gadzich – występujący w cyrku połykacz ognia kichnął na całą publiczność siedzącą w pierwszym rzędzie. Osoby te są przekonane, że zaburzenia są zaraźliwe. Rodziny żądają, by chorzy natychmiast rozpoczęli leczenie, zanim całe miasto stanie w ogniu.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V3">W okolicy wystąpiły liczne przypadki zaburzeń gadzich po tym, jak grupa zdezorientowanych arystokratów pomyliła swój oddech z dymem podczas ochłodzenia. Rodziny chorych mają dosyć widoku swoich bliskich siedzących na legowisku usypanym z rodzinnych kosztowności, dlatego przysyłają ich na leczenie.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Title">Nagły przypadek zaburzeń gadzich</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Name">Pacjenci cierpiący na zaburzenia gadzie</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Arrival_Advisor">Przybywają pacjenci cierpiący na sztuczną inteligencję…</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message">W okolicy zaczęła szaleć sztuczna inteligencja po tym, jak wskutek wyprzedaży w sklepie z zabawkami rzucono się na zestawy młodego chemika. Ile razy musi nastąpić wybuch w kuchni, by rodzina wysłała kogoś do szpitala?\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V2">W okolicy zaczęła szaleć sztuczna inteligencja po wystąpieniu problemu o charakterze systemowym, wskutek którego duża liczba głupców, którzy odziedziczyli bogactwo po poprzednich pokoleniach, otrzymała władzę i odpowiedzialne stanowiska. Ludzie mają już tego serdecznie dość i żądają, by natychmiast poddali się oni leczeniu.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V3">W okolicy zaczęła szaleć sztuczna inteligencja po tym, jak wskutek błędu komputera kwantowego wszystkie odpowiedzi wielokrotnego wyboru w umieszczonym w mediach społecznościowych quizie zaczęły wyświetlać się jako poprawne. Rodziny mają dość niesłabnącego samozadowolenia członków i wysyłają ich na leczenie.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Title">Nagły przypadek sztucznej inteligencji</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Name">Pacjenci cierpiący na sztuczną inteligencję</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Arrival_Advisor">Przybywają pacjenci cierpiący na zarostnicę…</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message">W okolicy wybuchła epidemia zarostnicy po tym, jak wskutek błędu pliku instrukcja obsługi nowego krosna została wydrukowana wspak. Jestem pod wrażeniem, że oni w ogóle radzą sobie z czytaniem i pisaniem instrukcji… Swoją drogą, skąd oni mają to krosno?\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V2">W okolicy wybuchła epidemia zarostnicy po tym, jak nieporozumienie dotyczące higieny kłów przerodziło się w dużą kłótnię, a jej uczestnicy zaczęli ciągać się za włosy. Na szczęście konflikt został już zażegnany. Włosy jednak nie przestają rosnąć.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V3">W okolicy wystąpiły liczne przypadki zarostnicy wskutek strajku wywołanego niespełnieniem (całkiem rozsądnych) postulatów Związku Prehistorycznych Fryzjerów. Tymczasem niektórych pacjentów mających szczególnie opóźnione wizyty odesłano do nas na leczenie.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Title">Nagły przypadek zarostnicy</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Name">Pacjenci cierpiący na zarostnicę</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears in objectives UI to describe current arrival rate of patients</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title">Rozciągnięcie czasoprzestrzeni</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V1_Intro_Message">Gwiazda filmowa i ujmujący posiadacz brody, Roderick Cushion, został obsadzony w skandalicznym dramacie z epoki. Nie spytał, o którą dokładnie epokę chodzi, ale mimo to chciałby odwiedzić nasz szpital, by móc „wczuć się w rolę”.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V2_Intro_Message">Gwiazda filmowa i popularna inspiracja dla karykaturzystów, Roderick Cushion, ma już powoli dość życia w błysku fleszy. Chciałby zatem odwiedzić nasz szpital, gdzie ma nadzieję, że nikt go nie rozpozna.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V3_Intro_Message">Gwiazda filmowa i rekordzista w szybkości rozdawania autografów, Roderick Cushion, kręci właśnie serial o genealogii celebrytów pod tytułem „Wiesz, kim ja jestem?”. Ma nadzieję, że odwiedzając nasz szpital, zaoszczędzi sobie niepotrzebnych problemów w bibliotekach publicznych.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V1_Intro_Message">Gwiazda muzyki pop, Jasmine Odyssey, promuje swoją pieśń pod tytułem „Dlaczego nie spytasz mnie dlaczego?”. Jej agenci poprosili nas, abyśmy umożliwili jej pojawienie się w naszym słynnym, przemieszczającym się w czasie szpitalu. Nie spytaliśmy dlaczego.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V2_Intro_Message">Gwiazda muzyki pop, Jasmine Odyssey, będzie wkrótce reżyserować teledysk do swojego nadchodzącego singla „Kocham cię niczym przenośnię”, w związku z czym poszukuje odpowiednich miejsc w czasie i przestrzeni, które pomogą jej przekazać to, co ma na myśli. Jej agenci spytali, kiedy może nas odwiedzić.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V3_Intro_Message">Gwiazda muzyki pop, Jasmine Odyssey, właśnie pisze swoją autobiografię pod tytułem „Jasmine Odyssey: Odyseja Jasmine okiem Jasmine Odyssey”. Jej agenci spytali, czy może odwiedzić nasz przestarzały szpital w celu zdobycia kolejnej dobrej opowieści do swojej książki.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Future_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth zauważa również, że podróże w czasie bardzo wpływają na jego pisarstwo.\\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Medieval_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth dodaje, że nie może się doczekać, aż zobaczy miasteczko Clockwise sprzed przejęcia go przez ludzi krety.\\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Prehistory_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth mówi, że uwielbia przebywać na świeżym powietrzu i nie może się doczekać, aż pokaże miejscowym swoje ulubione techniki ciosania.\\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Arrival_Advisor">Kapitan Wczoraj przybywa, przybył oraz przybędzie do naszego szpitala.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Intro_Title">Nadchodzi Wczoraj</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Name">Kapitan Wczoraj</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V1_Intro_Message">Wynalazca, przedsiębiorca i agent biura podróży w czasie, Kapitan Wczoraj, kręci nową reklamę Wczorajnika i chciałby odwiedzić nasz szpital w celu zdobycia materiału.\\nJeśli spodoba mu się to, co tu zobaczy, pojawimy się w telezakupach oraz wyśle nam dodatkowe fundusze. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V2_Intro_Message">Wynalazca, przedsiębiorca i agent biura podróży w czasie, Kapitan Wczoraj, ma chwilową przerwę w testowaniu efektu motyla, więc może wpaść do naszego szpitala, by sprawdzić, co słychać.\\nJeśli spodoba mu się to, co tu zobaczy, pojawimy się w telezakupach oraz wyśle nam dodatkowe fundusze. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V3_Intro_Message">Wynalazca, przedsiębiorca i agent biura podróży w czasie, Kapitan Wczoraj, właśnie wrócił ze swojej przednastępnej wizyty w naszym szpitalu i chciałby zobaczyć, jak w nim jest… teraz. Proste, prawda?\\nJeśli spodoba mu się to, co tu zobaczy, pojawimy się w telezakupach oraz wyśle nam dodatkowe fundusze. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_1">Właśnie znaleźliśmy kapsułę czasu Kapitana Wczoraj. W środku nie było nic oprócz karteczki z naskrobanym rozedrganym pismem i rozmazanym śladami łez napisem „DLACZEGO?”. Musimy wprowadzić pewne udoskonalenia, zanim jego inwestorzy nam zapłacą.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_2">Właśnie znaleźliśmy kapsułę czasu Kapitana Wczoraj. Mówi, że się cieszy, że w końcu ogarniemy ten okropny bałagan, który zobaczył podczas niedawnej wizyty. Lepiej zacznij tu ogarniać, jeśli chcesz zapewnić sobie przyszłość i otrzymać inwestycję.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_3">Właśnie znaleźliśmy kapsułę czasu Kapitana Wczoraj. W środku znaleźliśmy nagranie audio jego ostatniej prezentacji wygłoszonej dla inwestorów, po której następują kurtuazyjne oklaski. (W miarę) dobra robota.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_4">Właśnie znaleźliśmy kapsułę czasu Kapitana Wczoraj. W środku jest teczka z planami biznesowymi i rodzinnymi przepisami kuchennymi. Są w niej także zdjęcia szpitala oraz jakieś skomplikowane wykresy zawierające takie słowa, jak „DYNAMIKA”, „SYNERGIA” i „LAZANIA”. Kapitanowi musiało się podobać, ponieważ wysłał nam dodatkowe fundusze.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_5">Właśnie znaleźliśmy kapsułę czasu Kapitana Wczoraj. Zawiera nagranie wideo, na którym widać kilkunastu inwestorów ustawiających się za nim w wężyku przed stertą pieniędzy. Muszą być przerażeni, bo wysłali ich część do szpitala.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Title">Nadchodzi Wczoraj</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Description">Od jakiegoś czasu w okolicy działa wyjęty spod prawa, nielicencjonowany stylista włosów. Było tylko kwestią czasu, nim jego brak obycia z chemią doprowadzi do eksplozji lub czegoś jeszcze gorszego. I stało się – grupa klientów samozwańca została dotknięta icołysocizną oraz innymi chorobami.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In slang, a \"bad hair day\" is \"a day on which everything seems to go wrong, characterized as a day on which one's hair is particularly unmanageable.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name">Zbrodnia na włosach</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Description">Olbrzymia liczba mieszkańców rozpalająca jednocześnie grilla wywołała reakcję kwantową, w wyniku której doszło do nagłego wybuchu epidemii podchmurkozy oraz innych chorób.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Name">Rozmiękłe kiełbaski</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Description">Lokalny turniej w podchody, którego nagrodą był najrzadszy słoik dżemu na świecie, miał słodko-gorzkie zakończenie – jeden z zespołów zlokalizował położenie skarbu i przystąpił do kopania, lecz zamiast przetworu znalazł kolonię pszczół. Jego członkowie dostali miodogłowia i kilku innych chorób (choć zapewne woleliby dostać nagrodę).</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"buried alive.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name">Nie kop pszczoły</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Description">Lokalna wyprawa jaskiniowa została brutalnie przerwana, gdy jeden z tuneli niespodziewanie przestał być tunelem, w wyniku czego turyści dostali pomylonych gnatów i innych przypadłości.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Name">Ślepa uliczka, koniec gry</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Description">Czemu mówią na to „godziny szczytu”? Ja, stojąc w korku, dostaję raczej doła. Łapiecie? Och, nie przejmujcie się mną, testuję tylko materiał na wieczór stand-upowy. Tymczasem kolejni uczestnicy ruchu drogowego zapadają na smogołapczycę i inne choroby.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Name">Drogowe mutacje</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Description">Rywalizacja podczas lokalnych zawodów gastronomicznych wymknęła się spod kontroli. Na pomoc czekają pacjenci z garnkowcem srebrzystym i innymi chorobami.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Too many cooks (spoil the broth)\" means that \"something may not be successful if too many people try to do it at the same time\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name">Gdzie kucharek sześć</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Description">Na otwartym morzu zrobił się korek, co doprowadziło do zachorowań na smogołapczycę oraz inne choroby wśród załogi i pasażerów.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Name">Kolejka do portu</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Description">Eksperci zgadzają się co do tego, że górskie chatki sprawdzają się lepiej, kiedy nie zsuwają się po górskich zboczach. Pacjenci z pomylonymi gnatami oraz innymi chorobami potrzebują pomocy.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lodge\" with the meaning of accommodation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name">Pozbawieni noclegu</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Description">Z powodu niewielkich wstrząsów liczne kolonie pszczół opuściły swoje drzewne domostwa. Doprowadziło to do wzrostu liczby przypadków miodogłowia oraz innych chorób.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Name">Roztrzęsione pszczoły</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Description">Wyciek lotnych chemikaliów wykorzystywanych przy produkcji papieru toaletowego wywołał eksplozję, w wyniku której pracownicy fabryki zachorowali na zespół przedwczesnej mumifikacji oraz inne choroby.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Name">Na wariackich papierach</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Description">Grupa nurków desperacko próbujących podładować swoje telefony rozwścieczyła ławicę węgorzy, przez co nabawiła się szoku poporażeniowego oraz innych chorób.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"feeling ill.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name">Węgorzej mi</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Description">Niespodziewane przypadki podchmurkozy wśród członków załogi kutra rybackiego sprawiły, że statek nabiera wody. Ściągnij ich, zanim będzie za późno.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Name">Co powie rybak</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Description">Grupa pacjentów potrzebuje umiarkowanie pilnej pomocy w tej lokalizacji.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Name">Drobny nagły przypadek</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Description">W tej lokalizacji znajdują się pacjenci potrzebujący opieki medycznej.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Name">Mały nagły przypadek</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Description">W tej lokalizacji prawdopodobnie znajdują się osoby dotknięte jakąś dolegliwością.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Name">Lekki nagły przypadek</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Description">W tej lokalizacji znajdują się pacjenci, którzy proszą o pomoc „w wolnej chwili”.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Name">Nagły przypadek mogący poczekać</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Description">Pacjenci w tej lokalizacji uskarżają się na niewielkie dolegliwości i obiecują, że nie chodzi im tylko o darmową podwózkę.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Name">Nagły, acz niezbyt pilny przypadek</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Description">Co prawda nie otrzymaliśmy wezwania z tego miejsca, ale możemy się go spodziewać.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Name">Prawdopodobny nagły przypadek</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Description">Niezdarni pacjenci potrzebują pomocy w tej lokalizacji.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Name">Nagły przypadek ortopedyczny</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buzzing\" is a pun with the noise bees make, and also meaning \"very full of people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description">W tym miejscu aż roi się od pacjentów potrzebujących pomocy.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Name">Nagły przypadek miodogłowia</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pins and needles\" is an expression meaning \"a tingling sensation in a limb recovering from numbness,\" and also a reference to injections.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description">Znajdują się tu pacjenci potrzebujący pomocy z kłującym problemem.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Name">Nagły przypadek wymagający podania zastrzyku</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A taste of their own medicine\" is an idiom meaning \"harsh or unpleasant treatment that is like the treatment someone has given other people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description">Pacjenci w tej lokalizacji potrzebują pomocy farmakologicznej… lub nie chce im się iść do apteki.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Name">Nagły przypadek farmakologiczny</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Description">Są tu pacjenci, którzy muszą sobie co nieco poukładać w głowie.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Name">Nagły przypadek psychiatryczny</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"If it's no problem\" is a reference to the Snow Problem pun.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description">Kilkoro pacjentów prosi, by odebrać ich z tego miejsca. Z wywiadu wynika, że część jest żonata, inni się zaś nie żenią.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Name">Nagły przypadek zaśnieżenia</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Description">Pacjenci w tej lokalizacji twierdzą, że powykręcało im wnętrzności i potrzebują pomocy.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Name">Nagły przypadek chirurgiczny</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Description">Przypadki podchmurkozy wyrastają w tym miejscu jak grzyby po deszczu.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Name">Nagły przypadek podchmurkozy</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Description">Pacjenci z tej lokalizacji byliby wdzięczni za podwózkę i wygodne łóżko.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Name">Nagły przypadek wymagający leczenia na oddziale</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Description">Kilkoro biwakowiczów zapomniało zasunąć na noc moskitiery i obudziło się z miodogłowiem oraz innymi dolegliwościami. Nie sądziłem, że pszczoły są takie szybkie. Jestem pod wrażeniem.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Name">Namioty. Pszczoły. Pomocy.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Sick\" can also mean \"awesome.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description">Lokalny DJ nie docenił mocy swoich kawałków i zaraził tańcem cały klub. Muzykę na szczęście udało się wyłączyć, ale wielu nieszczęśników dostało gorączki nocy letniej oraz innych przypadłości.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Name">Zaraźliwy rytm</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Description">Nocna przerwa w dostawie prądu wywołała u części lokalnych mieszkańców pomroczność jasną oraz inne dolegliwości.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Name">Ciemność widzę</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Description">Nadmierne piaskowanie drogi w okolicznym tunelu sprawiło, że odległość do stropu znacząco się zmniejszyła. Zmusiło to wielu kierowców do zamiany swoich aut w kabriolety, a u części wywołało nawet żółwiogłowie oraz inne choroby.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"lowrider\" is also a type of customized car.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name">Niskie zawieszenie</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Description">Podczas jednego ze spektaklów okoliczny teatr dosłownie wybuchł śmiechem, co mocno uszkodziło konstrukcję i wywołało u widowni sucharozę oraz inne przypadłości.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"earthquake.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name">Śmiech na sali</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Description">Anonimowy rozmówca poinformował naszego dyspozytora, że bardzo, ale to BARDZO nie lubi swojej pracy w biurze księgowości. Musimy pomóc kilku pacjentom z żółwiogłowiem i innymi przypadłościami.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Name">Ujemny bilans</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Description">Pacjenci z deficytem gruntu pod nogami oraz innymi przypadłościami utknęli na szczycie i zapomnieli, gdzie jest góra, a gdzie dół.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please note the double meaning.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name">Jest się czym poszczycić</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Description">Niezwykle szczodry automat do gier hazardowych zasypał nabrzeże miedziakami i spowodował liczne zwarcia. Zaskoczeni gracze nabawili się pikselozy oraz innych chorób.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Name">Morze pieniędzy</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Description">Nagły wzrost poziomu elektryczności statycznej w fabryce balonów wywołał u wielu pracowników szok poporażeniowy oraz inne dolegliwości.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Name">Balonowy wstrząs</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_1">Szczyt</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_2">Stok</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_3">Tunel zachodni</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_4">Tunel wschodni</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_5">Punkt na Spiczastej Przełęczy</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_6">Schronisko narciarskie</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_1">Szlak w dżungli</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_2">Jaskinia nad morzem</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_3">Urwiste skały</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_4">Otwarte morze</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_5">Waleniowa plaża</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_6">Wieś Betts Shore</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_1">Dzielnica przemysłowa w Ailing</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_2">Wieże Makbeta</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_3">Łez End</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_4">Ul. Golibrodów</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_5">Centrum</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A sticky situation\" is a problematic situation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description">Grupa nieszczęśników wpadła w tarapaty i potrzebuje, by ich z nich wydostać.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Name">Ratunku!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Description">Ktoś wpadł tam w ogromne niezidentyfikowane niebezpieczeństwo.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Name">Ratunku!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Description">Grupa nieszczęśników utknęła na, pod, w lub za (niepotrzebne skreślić) czymś i potrzebuje pomocy.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Name">Ratunku!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Description">Ogromna kałuża na poboczu drogi sieje spustoszenie wśród rodzaju ludzkiego. Jej obecność doprowadziła do ochlapania wielu niewinnych przechodniów, co wywołało u nich podchmurkozę oraz inne dolegliwości.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Name">Do suchej nitki</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Description">Nagły, niewytłumaczalny wzrost przypadków wiercipięctwa spowodował zniszczenie mnóstwa zamków z piasku, a co za tym idzie – do wzrostu liczby przypadków innych chorób oraz do łez setek dzieci (ich nie musisz przywozić do szpitala).</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Name">Piaskowa masakra</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Description">Ekstremalnie niskie temperatury w połączeniu z wyprzedażą szalików spowodowały wzrost liczby przypadków przedwczesnej mumifikacji oraz innych chorób wśród nadgorliwych konsumentów.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Name">Szal wyprzedaży</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Description">Niektóre mewy zdają się trenować celowanie przy użyciu większych i bardziej niebezpiecznych „pocisków” niż te, w które wyposażyła je natura. Doprowadziło to do wzrostu przypadków miodogłowia oraz innych chorób.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Name">Mewy bombardierzy</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Description">Silne wiatry spowodowały zasypanie oznaczeń slalomowych, co wywołało dezorientację, a co za tym idzie – wypadki. Ofiary kraks cierpią na miodogłowie i inne choroby.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Name">Latające flagi</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Description">Niewielkie zderzenie na szczycie stoku odbiło się na kilku innych narciarzach i snowboardzistach, wywołując zaśnieżenie i inne choroby.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Name">Śnieżna kraksa</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Description">Wielu wczasowiczów, którzy lubują się w lepieniu bałwanów, zapadło przypadkowo na zaśnieżenie oraz inne choroby – to konsekwencja wzrostu liczby przypadków wiercipięctwa wśród miejscowych. Z pewnością odbije się to na turystyce.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Name">Śnieżny sabotaż</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Description">Przez szalejące wiatry w tunelu panują szalone warunki atmosferyczne, co z kolei doprowadziło do wystąpienia podwójnie szalonych przypadków podchmurkozy oraz innych chorób.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Name">Wiatr w tunelu</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Description">Z udziałem grupki ochotników zaaranżowaliśmy nagły przypadek o stosunkowo niskim poziomie ryzyka, co pozwoli ci wdrożyć się w proces.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Name">Mój pierwszy nagły przypadek</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Description">Kilku wspinaczy zapadło na wiercipięctwo oraz inne choroby, co uniemożliwiło im zejście na dół.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Name">Szczyt możliwości</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Description">Zespół pracowników magazynowych został skierowany na nocną zmianę – mieli pracować podczas pełni, co nie jest zgodne ze standardami bezpieczeństwa i higieny pracy. Wielu z nich zapadło na likantropię i inne choroby.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"warehouse\" and \"werewolf.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name">W pełni sił</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Description">Niektórzy obiecujący kandydaci na pracowników, którzy oczekiwali na rozmowę, zostali przekierowani w niewłaściwe miejsce, mianowicie do pomieszczenia kontroli jakości automatów do gry w pinballa. Teraz cierpią oni na żółwiogłowie i inne choroby.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Name">Aua!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Description">Grupa turystów pomyliła przejścia w jaskini i przypadkiem odkryła pozostałości kolejnej zapomnianej, starożytnej cywilizacji. To niesamowite odkrycie przyćmiewa nieco liczba wciąż działających klątw, które powodują w grupie przypadki zespołu przedwczesnej mumifikacji i innych chorób.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Name">Nie tędy droga</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Description">Luksusowy jacht został opanowany przez lokalną faunę, która skryła się w luku bagażowym, i wskutek zamieszania zderzył się ze skałami. Pacjenci cierpiący na magnetyzm zwierzęcy i inne choroby potrzebują pomocy.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"what a mess.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name">Jachto ogarnąć</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Description">Wyślij swoją gokaretkę do pacjenta w potrzebie, korzystając z mapy nagłych przypadków.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Name">Przypisz i wyślij swoją karetkę</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Description">Poczekaj na Gretchen, która naprawi twoją pierwszą karetkę i przygotuje ją do służby.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Name">Napraw swoją karetkę</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Description">Jest wypchana po brzegi najlepszym eksperymentalnym sprzętem do diagnostyki spod znaku Bungle Tech.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Name">Wysokiej klasy karetka Bungle</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Description">Holistix bardzo się przechwala swoimi karetkami, ale nie daj się zrobić w balona.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Name">Balon Holistix</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Description">Ładowane energią słoneczną akumulatory karetki solarnej Holistix starczają na prawie całą noc jazdy.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Name">Solarna karetka Holistix</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Description">Ta karetka od Jumbo Mega Corp osiąga duże prędkości przy wysokim komforcie jazdy.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Name">Jumbo jet</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Description">Dojedź na swoją operację z klasą dzięki luksusowym karetkom od Jumbo Mega Corp.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Name">Jumbozyna</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Description">Karetka powietrzna Fundacji „Sfera” charakteryzuje się jednakowymi właściwościami aerodynamicznymi niezależnie od kierunku wiatru.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Name">Sferykopter</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V1_Intro_Message">Gwiazda filmowa i wybitny sobowtór Rodericka Cushiona, Roderick Cushion, znalazł się w tej okolicy, ponieważ kręci swój nowy hit, „Musical – prawdziwa historia”. W tej chwili ma trochę wolnego, jako że jego dubler wokalny wraz z jego dublerem scenicznym nagrywają właśnie wszystkie utwory. Aktor chce zabić czas, odwiedzając nasz szpital.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V2_Intro_Message">Gwiazda filmowa i nieoficjalny prezes fanclubu Rodericka Cushiona, Roderick Cushion, jest w okolicy w związku z promocją nadchodzącej autobiografii pt. „Poduszka pierdziuszka”. Jako że od premiery poprzedniej autobiografii niewiele wydarzyło się w jego życiu, liczy na to, że w naszym szpitalu zbierze materiał na parę anegdot.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V3_Intro_Message">Gwiazda filmowa i „dyspozytor kaskaderów”, Roderick Cushion, jest w okolicy, gdyż bierze udział w znanym reality show, „Gwiazdy pod palmami”. Aura nie sprzyja, w związku z czym ma on mnóstwo wolnego czasu, który chce przeznaczyć na wizytę w szpitalu.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V1_Intro_Message">Gwiazda pop Jasmine Odyssey jest w okolicy w związku z trasą promującą jej najnowszy album, „Klucze zgubione”. Jej agenci zasugerowali, abyśmy ją ugościli, gdyż nasz szpital, jak twierdzi, jest ostatnim miejscem, w którym je widziała.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V2_Intro_Message">Gwiazda pop Jasmine Odyssey przebywa w okolicy, ponieważ festiwal muzyczny, który miał się odbyć na prywatnej wyspie, a na którym miała wystąpić, został odwołany w ostatniej chwili. Liczy na to, że u nas będą lepsze kanapki.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V3_Intro_Message">Gwiazda pop Jasmine Odyssey przebywa w okolicy, ponieważ jej autobus koncertowy zakopał się w śniegu. Jej agenci zdradzili, że odwiedza szpital tylko dlatego, że – jak mówi – „ta trasa kosztowała już wystarczająco dużo, a tu jest taniej niż w hotelu”.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RescueHospital_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że wkrótce przeprowadzi inspekcję w naszym szpitalu. Pyta, czy mamy jakieś chusteczki, ponieważ ma katar.\\nNiedługo się tu zjawi. Pozytywne sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadAndAirHospital_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że wkrótce przeprowadzi inspekcję w naszym szpitalu. Dodał, że śmiertelnie boi się latania. Poprosił zatem, żebyśmy robili to tylko wtedy, gdy nie będzie patrzył.\\nNiedługo się tu zjawi. Pozytywne sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadHospital_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że wkrótce przeprowadzi inspekcję w naszym szpitalu. Poprosił, żebyśmy podczas jego wizyty nie jeździli karetkami zbyt szybko.\\nNiedługo się tu zjawi. Pozytywne sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/Earthquake_AdvisorMessage">Ostrzeżenie o trzęsieniu ziemi: odnotowano aktywność sejsmiczną na tym obszarze.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_AdvisorMessage">Ostrzeżenie o katastrofie: odnotowano wyładowania elektryczne na tym obszarze.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_Name">Burza z piorunami</string>
  <string name="Challenges/Earthquake_ElectricalStorm_NotificationMessage">Ostrzeżenie, w okolicy odnotowano wyładowania elektryczne! Może to spowodować uszkodzenie naszych urządzeń.</string>
  <string name="Challenges/Earthquake_Large_AdvisorMessage">Ostrzeżenie o trzęsieniu ziemi: odnotowano bardzo silną aktywność sejsmiczną na tym obszarze. Ups…</string>
  <string name="Challenges/Earthquake_Large_Name">Silne trzęsienie ziemi</string>
  <string name="Challenges/Earthquake_Name">Trzęsienie ziemi</string>
  <string name="Challenges/Earthquake_NotificationMessage">Uwaga, w okolicy wykryto aktywność sejsmiczną! Może to spowodować uszkodzenie naszych urządzeń.</string>
  <string name="Challenges/Earthquake_NotificationTitle">*Uwaga!*</string>
  <string name="Challenges/Earthquake_Small_AdvisorMessage">Ostrzeżenie o trzęsieniu ziemi: odnotowano słabą aktywność sejsmiczną na tym obszarze.</string>
  <string name="Challenges/Earthquake_Small_Name">Niewielkie trzęsienie ziemi</string>
  <string name="Challenges/Earthquake_Volcanic_Name">Wybuch wulkanu</string>
  <string name="Challenges/Earthquake_Volcano_AdvisorMessage">Ostrzeżenie o katastrofie: odnotowano aktywność wulkaniczną na tym obszarze.</string>
  <string name="Challenges/Earthquake_Volcano_NotificationMessage">Uwaga, w okolicy wykryto aktywność wulkaniczną! Może to spowodować uszkodzenie naszych urządzeń.</string>
  <string name="Challenges/Epidemic_AbandonMessage">CKC zostało wezwane do zwalczenia epidemii.\\nWszyscy zarażeni zostali zaszczepieni i twój szpital jest teraz wolny od infekcji. Przynajmniej na razie!</string>
  <string name="Challenges/Epidemic_AbandonTitle">Zadzwoń do CKC!</string>
  <string name="Challenges/Epidemic_AdvisorInfectedLeftHospital">Ostrzeżenie o epidemii: ze szpitala wyszła zakażona osoba. </string>
  <string name="Challenges/Epidemic_AdvisorMessage">Ostrzeżenie o epidemii: w szpitalu wykryto ognisko groźnej choroby zakaźnej!</string>
  <string name="Challenges/Epidemic_Dance_Name">Epidemia: Podrygawica</string>
  <string name="Challenges/Epidemic_Dance_NotificationMessage">Wykryto chorobę zakaźną – w szpitalu szaleje podrygawica. Centrum Kontroli Chorób w Two Point (CKCTP) z pewnością nas wynagrodzi, jeśli zaoszczędzimy im fatygi.\\n\\nPrzydzielono nam ograniczoną liczbę szczepionek, dlatego musimy zaszczepić jednostki wykazujące charakterystyczne objawy, zanim choroba się rozprzestrzeni. Jeśli zabraknie nam szczepionek lub zbyt duża liczba zarażonych ucieknie ze szpitala, CKCTP będzie zmuszone zainterweniować i powstrzymać epidemię.\\n\\nPodrygawica wywołuje u zarażonych beztroski, nieuzasadniony taniec. Choroba roznosi się przez potężne, rytmiczne kichnięcia.</string>
  <string name="Challenges/Epidemic_Goal_CS">Wykryto: {[INFECTED]} zainfekowanych. Dostępnych: {[VACCINES]} szczepionek</string>
  <string name="Challenges/Epidemic_HowTo_Tooltip">Aby wejść w tryb szczepienia, kliknij przycisk szczepionki lub zaszczep pojedynczego pacjenta, klikając go, a następnie przycisk szczepionki na ekranie informacji.\\nOpuść tryb szczepienia, klikając prawy przycisk myszy.</string>
  <string name="Challenges/Epidemic_Mummy_Name">Epidemia: Klątwa strupieszająca</string>
  <string name="Challenges/Epidemic_Name">Epidemia</string>
  <string name="Challenges/Epidemic_NotificationMessage">Wykryto chorobę zakaźną – w szpitalu szaleje klątwa strupieszająca. Centrum Kontroli Chorób w Two Point (CKCTP) z pewnością nas wynagrodzi, jeśli zaoszczędzimy im fatygi.\\n\\nPrzydzielono nam ograniczoną liczbę szczepionek, dlatego musimy zaszczepić jednostki wykazujące charakterystyczne objawy, zanim choroba się rozprzestrzeni. Jeśli zabraknie nam szczepionek lub zbyt duża liczba zarażonych ucieknie ze szpitala, CKCTP będzie zmuszone zainterweniować i powstrzymać epidemię.\\n\\nKlątwa strupieszająca sprawia, że zarażeni poruszają się osobliwym chodem, podobnym do tego występującego u pacjentów cierpiących na zespół przedwczesnej mumifikacji. Choroba roznosi się przez potężne, starożytne kichnięcia.</string>
  <string name="Challenges/Epidemic_NotificationTitle">OSTRZEŻENIE O EPIDEMII!</string>
  <string name="Challenges/Epidemic_RewardCuredBonusPerPerson_CS">Premia za udane szczepienia: {[BONUS]} za każdego zaszczepionego</string>
  <string name="Challenges/Epidemic_RewardCuredBonus_CS">Premia za udane szczepienia: {[BONUS]}</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesMessage">Mamy za mało szczepionek, by pozbyć się tej choroby zakaźnej. Centrum Kontroli Chorób musiało rozwiązać problem osobiście.</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesTitle">Epidemiczna porażka!</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalMessage">Szpital opuściło zbyt wiele osób z chorobą zakaźną, co doprowadziło do rozprzestrzeniania się jej na zewnątrz. Centrum Kontroli Chorób musiało rozwiązać problem osobiście.</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalTitle">Epidemiczna porażka!</string>
  <string name="Challenges/Epidemic_RewardSuccessMessage">Dobra robota! Udało nam się pozbyć tej choroby zakaźnej. Centrum Kontroli Chorób nagrodzi nas za to wspaniałe osiągnięcie!</string>
  <string name="Challenges/Epidemic_RewardSuccessTitle">Choroba zakaźna wyeliminowana!</string>
  <string name="Challenges/Epidemic_RewardVaccinesBonus_CS">Premia za pozostałe szczepionki: {[BONUS]} za każdą szczepionkę</string>
  <string name="Challenges/Epidemic_RewardVaccinesLeftBonus_CS">Premia za pozostałe szczepionki: {[BONUS]}</string>
  <string name="Challenges/Epidemic_Score_CS">Liczba zakażonych, którzy zostali zaszczepieni: {[CURED]}\\nPozostali zakażeni: {[INFECTED]}\\nPozostałe szczepionki: {[VACCINES]}</string>
  <string name="Challenges/Epidemic_Sleep_Name">Epidemia: Zaspa</string>
  <string name="Challenges/Epidemic_Sleep_NotificationMessage">Wykryto chorobę zakaźną – w szpitalu szaleje zaspa. Centrum Kontroli Chorób w Two Point (CKCTP) z pewnością nas wynagrodzi, jeśli zaoszczędzimy im fatygi.\\n\\nPrzydzielono nam ograniczoną liczbę szczepionek, dlatego musimy zaszczepić jednostki wykazujące charakterystyczne objawy, zanim choroba się rozprzestrzeni. Jeśli zabraknie nam szczepionek lub zbyt duża liczba zarażonych ucieknie ze szpitala, CKCTP będzie zmuszone zainterweniować i powstrzymać epidemię.\\n\\nZaspa sprawia, że zarażeni niespodziewanie zasypiają w niestosownych miejscach. Choroba roznosi się przez potężne, senne kichnięcia.</string>
  <string name="Challenges/Epidemic_Sporty_Name">Epidemia: Choroba Kross-Fitta</string>
  <string name="Challenges/Epidemic_Sporty_NotificationMessage">Wykryto epidemię – w szpitalu szaleje choroba Kross-Fitta. Centrum Kontroli Chorób w Two Point (CKCTP) z pewnością nas wynagrodzi, jeśli zaoszczędzimy im fatygi.\\n\\nPrzydzielono nam ograniczoną liczbę szczepionek, dlatego musimy zaszczepić jednostki wykazujące charakterystyczne objawy, zanim choroba się rozprzestrzeni. Jeśli zabraknie nam szczepionek lub zbyt duża liczba zarażonych ucieknie ze szpitala, CKCTP będzie zmuszone zainterweniować i powstrzymać epidemię.\\n\\nChoroba Kross-Fitta charakteryzuje się mimowolnym rozciąganiem, wykonywaniem ćwiczeń aerobowych oraz zwiększoną dbałością o zdrowie. Choroba roznosi się przez potężne, atletyczne kichnięcia.</string>
  <string name="Challenges/Epidemic_Toilet_Name">Epidemia: Tyłkoświąd</string>
  <string name="Challenges/Epidemic_Toilet_NotificationMessage">Wykryto chorobę zakaźną – w szpitalu szaleje tyłkoświąd. Centrum Kontroli Chorób w Two Point (CKCTP) z pewnością nas wynagrodzi, jeśli zaoszczędzimy im fatygi.\\n\\nPrzydzielono nam ograniczoną liczbę szczepionek, dlatego musimy zaszczepić jednostki wykazujące charakterystyczne objawy, zanim choroba się rozprzestrzeni. Jeśli zabraknie nam szczepionek lub zbyt duża liczba zarażonych ucieknie ze szpitala, CKCTP będzie zmuszone zainterweniować i powstrzymać epidemię.\\n\\nTyłkoświąd zmusza zarażonych do nagłych, nieplanowanych wycieczek do łazienki. Choroba roznosi się przez potężne, pośpieszne kichnięcia.</string>
  <string name="Challenges/Epidemic_Tooltip">Epidemia: wylecz i opanuj\\n\\nWypatruj i nasłuchuj informacji o zainfekowanych pacjentach lub członkach personelu. Masz do dyspozycji ograniczoną liczbę szczepionek, które pomogą ci zahamować rozprzestrzenianie się infekcji. Nie zmarnuj ich – jeśli nie zdołasz zaszczepić wszystkich zainfekowanych, nie będziesz w stanie opanować epidemii. \\nJeśli zbyt wielu zainfekowanych ucieknie do sąsiedniego miasta, nie zdołasz zapobiec jej rozprzestrzenieniu się.\\nAby przyznać się do porażki i zaniechać dalszych działań, wezwij CKC, klikając X</string>
  <string name="Challenges/Epidemic_Vomit_Name">Epidemia: Hipertorsje</string>
  <string name="Challenges/Epidemic_Vomit_NotificationMessage">Wykryto chorobę zakaźną – w szpitalu szaleją hipertorsje. Centrum Kontroli Chorób w Two Point (CKCTP) z pewnością nas wynagrodzi, jeśli zaoszczędzimy im fatygi.\\n\\nPrzydzielono nam ograniczoną liczbę szczepionek, dlatego musimy zaszczepić jednostki wykazujące charakterystyczne objawy, zanim choroba się rozprzestrzeni. Jeśli zabraknie nam szczepionek lub zbyt duża liczba zarażonych ucieknie ze szpitala, CKCTP będzie zmuszone zainterweniować i powstrzymać epidemię.\\n\\nHipertorsje charakteryzują się częstymi i niezwykle obfitymi wymiotami. Choroba roznosi się przez potężne, żrące kichnięcia.</string>
  <string name="Challenges/FrogRain_AdvisorMessage">Ostrzeżenie o anomalii: odnotowano opady żab.</string>
  <string name="Challenges/FrogRain_Name">Żabia burza</string>
  <string name="Challenges/FrogRain_NotificationMessage">Uwaga, w okolicy odnotowano żabią burzę!</string>
  <string name="Challenges/Ghosts_AdvisorMessage">Na terenie szpitala pojawiła się gromada duchów</string>
  <string name="Challenges/Horde_Description">Każda fala zaczyna się od przybycia pewnej liczby pacjentów. Musimy wyleczyć określony odsetek pacjentów, by móc przejść do kolejnej fali.\\n\\nJeśli wyleczymy {[CURE_STREAK]} pacjentów z rzędu, nasz przychód zostanie pomnożony przez {[INCOME_MULTIPLIER]} – mnożnik będzie się utrzymywał, dopóki nie przerwiemy serii wyleczeń.</string>
  <string name="Challenges/Horde_ObjectiveMenuCountdown_CS">Następna fala za {[DAYS]} dni[i2p_One]Następna fala za {[DAYS]} dzień</string>
  <string name="Challenges/Horde_ObjectiveMenuProgress_CS">Wskaźnik wyleczeń: {[CURED]}/{[PROCESSED]} ({[PERCENT]})\\nDocelowy wskaźnik wyleczeń: {[TARGET]}\\nPozostało pacjentów: {[REMAIN]}\\nWyleczenia z rzędu: {[STREAK]}</string>
  <string name="Challenges/Horde_ObjectiveMenuWave_CS">Fala {[WAVE]}</string>
  <string name="Challenges/Horde_Title">Wyzwanie: horda</string>
  <string name="Challenges/InArriving_CS">Przybywa...</string>
  <string name="Challenges/InProgress_CS">W trakcie: {0}</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Description">Zdobądź 3 gwiazdki w Szpitalu Urazów</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Name">Zdobądź 3 gwiazdki w Szpitalu Urazów</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Description">Zdobądź 3 gwiazdki w Szpitalu Badawczym</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Name">Zdobądź 3 gwiazdki w Szpitalu Badawczym</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Description">Zdobądź 3 gwiazdki w Bogatym Szpitalu</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Name">Zdobądź 3 gwiazdki w Bogatym Szpitalu</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Description">Wylecz 1000 klaunów</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Name">Wylecz 1000 klaunów</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Description">Wylecz 1000 pacjentów cierpiących na kubizm</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Name">Wylecz 1000 pacjentów cierpiących na kubizm</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Description">Wylecz 10 000 pacjentów</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Description">Wylecz 1000 mumii</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Name">Wylecz 1000 mumii</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Name">Wylecz 10 000 pacjentów</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Description">Zarób 1 000 000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Name">Zarób 1 000 000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Description">Zarób 10 000 000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Name">Zarób 10 000 000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Description">Zarób 100 000 000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Name">Zarób 100 000 000 $</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Description">Zdobądź 1000 szt. srebra</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Name">Zdobądź 1000 szt. srebra</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Description">Zdobądź 5000 szt. srebra</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Name">Zdobądź 5000 szt. srebra</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Description">Zdobądź 20 000 szt. srebra</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Name">Zdobądź 20 000 szt. srebra</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Description">Zdobądź 10 gwiazdek</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Name">Zdobądź 10 gwiazdek</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Description">Zdobądź 20 gwiazdek</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Name">Zdobądź 20 gwiazdek</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Description">Zdobądź 30 gwiazdek</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Name">Zdobądź 30 gwiazdek</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Description">Schwytaj 100 duchów</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Name">Schwytaj 100 duchów</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Description">Napraw 100 uszkodzonych urządzeń</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Name">Napraw 100 uszkodzonych urządzeń</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Description">Podlej 100 roślin</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Name">Podlej 100 roślin</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Description">Odetkaj 100 toalet</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Name">Odetkaj 100 toalet</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Description">Uzupełnij 100 automatów sprzedających</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Name">Uzupełnij 100 automatów sprzedających</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Description">Uzyskaj wartość fundacji na poziomie 1 000 000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Name">Uzyskaj wartość fundacji na poziomie 1 000 000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Description">Uzyskaj wartość fundacji na poziomie 5 000 000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Name">Uzyskaj wartość fundacji na poziomie 5 000 000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Description">Uzyskaj wartość fundacji na poziomie 20 000 000 $</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Name">Uzyskaj wartość fundacji na poziomie 20 000 000 $</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Description">Daj awans 100 asystentom</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Name">Daj awans 100 asystentom</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Description">Daj awans 500 członkom personelu</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Description">Daj awans 100 lekarzom</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Name">Daj awans 100 lekarzom</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Description">Daj awans 100 dozorcom</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Name">Daj awans 100 dozorcom</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Name">Daj awans 500 członkom personelu</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Description">Daj awans 100 pielęgniarkom</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Name">Daj awans 100 pielęgniarkom</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Description">Przeszkol 20 członków personelu</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Description">Przeszkol specjalistę od diagnostyki</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Name">Przeszkol specjalistę od diagnostyki</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Name">Przeszkol 20 członków personelu</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Description">Przeszkol specjalistę od psychiatrii</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Name">Przeszkol specjalistę od psychiatrii</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Description">Przeszkol specjalistę od badań</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Name">Przeszkol specjalistę od badań</string>
  <string name="Challenges/Monobeast_HowTo_Tooltip">Wypatruj ganiających po szpitalu monobestii, a gdy już je zobaczysz, wykorzystaj kursor myszki, by do nich wymierzyć i strzelić.\\nSzukaj ich w ciemnych kątach i pod różnymi rzeczami.</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Description">Ukończ te wyzwania, by zdobyć pierwszą gwiazdkę.</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Name">Wyzwania EverythingVille: 1 gwiazdka</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Description">Wykonaj te wyzwania, by zdobyć drugą gwiazdkę</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Name">Cele warte dwie gwiazdki</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_1_Name">Wyzwanie Demo 1</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_2_Name">Wyzwanie Demo 2</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_3_Name">Wyzwanie Demo 3</string>
  <string name="Challenges/Objective_HTL_LevelObjective1_Name">Wyzwanie szpitalne 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective2_Name">Wyzwanie szpitalne 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective3_Name">Wyzwanie szpitalne 1</string>
  <string name="Challenges/Objective_HospitalStarRating1_Description">Ministerstwo zdrowia Two Point przyzna szpitalowi jedną gwiazdkę, jeśli osiągniemy te cele.</string>
  <string name="Challenges/Objective_HospitalStarRating1_Name">Szpital 1-gwiazdkowy</string>
  <string name="Challenges/Objective_HospitalStarRating2_Description">Ministerstwo zdrowia Two Point przyzna szpitalowi dwie gwiazdki, jeśli osiągniemy te cele.</string>
  <string name="Challenges/Objective_HospitalStarRating2_Name">Szpital 2-gwiazdkowy</string>
  <string name="Challenges/Objective_HospitalStarRating3_Description">Ministerstwo zdrowia Two Point przyzna szpitalowi trzy gwiazdki, jeśli osiągniemy te cele.</string>
  <string name="Challenges/Objective_HospitalStarRating3_Name">Szpital 3-gwiazdkowy</string>
  <string name="Challenges/Objective_NewDemo_BuildCubism_Name">Wylecz 3 pacjentów (ukryte)</string>
  <string name="Challenges/Objective_NewDemo_Cure10Patients_Name">Wylecz pacjentów</string>
  <string name="Challenges/Objective_NewDemo_Cure1Patient_Name">Wylecz pacjenta</string>
  <string name="Challenges/Objective_NewDemo_Cure2Patients_Name">Wylecz pacjentów</string>
  <string name="Challenges/Objective_NewDemo_Cure3Patients_Name">Wylecz pacjentów</string>
  <string name="Challenges/Objective_NewDemo_Cure5Patients_Name">Wylecz pacjentów</string>
  <string name="Challenges/Objective_NewDemo_Diagnose1Patient_Name">Zdiagnozuj pacjenta</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective1_Name">Wyzwanie szpitalne 1</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective2_Name">Wyzwanie szpitalne 2</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective3_Name">Wyzwanie szpitalne 3</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Description">Weź udział w rywalizacji i w ciągu 120 dni zdobądź najwięcej pieniędzy.</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Name">Wyzwanie: bierz forsę</string>
  <string name="Challenges/Objective_NewDemo_TimedEarnMoney_Name">Zarabiaj pieniądze online</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_BuildLightHeadedRoom_Name">Zbuduj gabinet, w którym leczona będzie pomroczność jasna (ukryte)</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_Janitors_Name">Ciężka praca popłaca</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_KeepingPeopleHappy_Name">Utrzymywanie zadowolenia</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_MoreRoomsAndStaff_Name">Zwiększanie zapotrzebowania</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Description">Zbuduj recepcję</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Name">Recepcja</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockLightHeadedRoom_Name">Odblokuj pomieszczenie terapeutyczne</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockWard_Name">Odblokuj oddział</string>
  <string name="Challenges/Objective_Online_Attractiveness_Description">Rywalizuj z innymi sieciami szpitali, by stworzyć najbardziej atrakcyjną placówkę.</string>
  <string name="Challenges/Objective_Online_Attractiveness_Name">Wyzwanie: atrakcyjny szpital</string>
  <string name="Challenges/Objective_Online_CurePatients_Description">Rywalizuj z innymi sieciami szpitali, by wyleczyć najwięcej pacjentów.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Description">Rywalizuj z innymi sieciami szpitali, by wyleczyć najwięcej pacjentów na oddziale ortopedycznym.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Name">Wyzwanie: oddział ortopedyczny</string>
  <string name="Challenges/Objective_Online_CurePatients_Name">Wyzwanie: wyleczenia</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Description">Rywalizuj z innymi organizacjami, by wyleczyć najwięcej pacjentów na chirurgii.</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Name">Wyzwanie chirurgiczne</string>
  <string name="Challenges/Objective_Online_CureRate_Description">Rywalizuj z innymi sieciami szpitali, by uzyskać największy wskaźnik wyleczeń.</string>
  <string name="Challenges/Objective_Online_CureRate_Name">Wyzwanie: wskaźnik wyleczeń</string>
  <string name="Challenges/Objective_Online_Cure_Cubism_Name">Wylecz pacjentów z kubizmem</string>
  <string name="Challenges/Objective_Online_Cure_Patients_6Months_Name">Wylecz pacjentów (online)</string>
  <string name="Challenges/Objective_Online_Cure_Patients_Name">Wylecz pacjentów (online)</string>
  <string name="Challenges/Objective_Online_Cure_Portishead_Name">Wylecz chorych na zespół (z) Mysłowic (online)</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Description">Rywalizuj z innymi sieciami szpitali, by zdiagnozować jak najwięcej pacjentów.</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Name">Wyzwanie: diagnozy</string>
  <string name="Challenges/Objective_Online_EarnMoney_Description">Rywalizuj z innymi sieciami szpitali, by zobaczyć, kto zarobi najwięcej pieniędzy.</string>
  <string name="Challenges/Objective_Online_EarnMoney_Name">Wyzwanie: dochody</string>
  <string name="Challenges/Objective_Online_Earn_Money_Name">Zarabiaj pieniądze (online)</string>
  <string name="Challenges/Objective_Online_GhostCapture_Description">Rywalizuj z innymi sieciami szpitali, by zobaczyć, kto schwyta najwięcej duchów.</string>
  <string name="Challenges/Objective_Online_GhostCapture_Name">Wyzwanie: polowanie na duchy</string>
  <string name="Challenges/Objective_Online_HireStaff_Description">Rywalizuj z innymi sieciami szpitali o to, kto będzie mieć najwięcej pracowników.</string>
  <string name="Challenges/Objective_Online_HireStaff_Name">Wyzwanie: rekrutacja</string>
  <string name="Challenges/Objective_Online_HospitalValue_Description">Rywalizuj z innymi sieciami szpitali o to, kto zdobędzie najcenniejszą nagrodę.</string>
  <string name="Challenges/Objective_Online_HospitalValue_Name">Wyzwanie: uznanie</string>
  <string name="Challenges/Objective_Online_LastDeath_Description">Rywalizuj z innymi sieciami szpitali, by jak najdłużej nie stracić żadnego pacjenta.</string>
  <string name="Challenges/Objective_Online_LastDeath_Name">Wyzwanie: dni od ostatniej śmierci</string>
  <string name="Challenges/Objective_Online_Monobeasts_Description">Rywalizuj z innymi sieciami szpitali, by zastrzelić jak najwięcej monobestii.</string>
  <string name="Challenges/Objective_Online_Monobeasts_Name">Wyzwanie: monobestie</string>
  <string name="Challenges/Objective_Online_Prestige_Description">Rywalizuj z innymi sieciami szpitali, by przekonać się, kto będzie miał najbardziej prestiżowy szpital.</string>
  <string name="Challenges/Objective_Online_Prestige_Name">Wyzwanie: prestiż</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Description">Rywalizuj z innymi sieciami szpitali, by zobaczyć, kto awansuje najwięcej członków personelu.</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Name">Wyzwanie: awanse</string>
  <string name="Challenges/Objective_Online_ReachBalance_Description">Rywalizuj z innymi sieciami szpitali, by zobaczyć, kto będzie miał największą sumę pieniędzy.</string>
  <string name="Challenges/Objective_Online_ReachBalance_Name">Wyzwanie: saldo</string>
  <string name="Challenges/Objective_Online_Reputation_Description">Rywalizuj z innymi sieciami szpitali, by przekonać się, kto wygra nagrodę za najlepszą reputację.</string>
  <string name="Challenges/Objective_Online_Reputation_Name">Wyzwanie: reputacja</string>
  <string name="Challenges/Objective_Online_Research_Description">Rywalizuj z innymi sieciami szpitali, by zobaczyć, kto przeprowadzi najwięcej badań.</string>
  <string name="Challenges/Objective_Online_Research_Name">Wyzwanie: projekty badawcze</string>
  <string name="Challenges/Objective_Online_TrainStaff_Description">Rywalizuj z innymi sieciami szpitali, by zobaczyć, kto przeszkoli najwięcej członków personelu.</string>
  <string name="Challenges/Objective_Online_TrainStaff_Name">Wyzwanie: szkolenia</string>
  <string name="Challenges/Objective_Online_Upgrade_Description">Rywalizuj z innymi sieciami szpitali, by ulepszyć najwięcej maszyn.</string>
  <string name="Challenges/Objective_Online_Upgrade_Name">Wyzwanie: ulepszenia</string>
  <string name="Challenges/Objective_Online_Vaccinate_Description">Rywalizuj z innymi sieciami szpitali, by zaszczepić najwięcej osób cierpiących na choroby zakaźne.</string>
  <string name="Challenges/Objective_Online_Vaccinate_Name">Wyzwanie: szczepienia</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Description">Wylecz pacjentów w 90 dni.</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Name">Wyzwanie: wyleczenia</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Description">Zarób dość pieniędzy w ciągu 90 dni.</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Name">Wyzwanie: dochody</string>
  <string name="Challenges/Objective_Optional_Train_Medium_90Days_Name">Wyzwanie: szkolenia</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Description">Niektórzy pacjenci będą cierpieć na choroby, których nie da się zdiagnozować w gabinecie internistycznym. Zbuduj diagnostykę ogólną</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Name">Choroby szczególne</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective2_Name">Główna placówką lecząca kompleks Freddiego</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective3_Name">Ekspert od kompleksu Freddiego</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockPandemicClinic_Name">Odblokuj rondelatorium</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Description">Bungle Technologies da nam dostęp do części swojej technologii, jeśli będziemy z nimi współpracować.</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Name">Nowa technologia</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective1_Name">Szkolenie personelu</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective2_Name">Wyzwanie szpitalne 2</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective3_Name">Wyzwanie 3</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockClownClinic_Name">Odblokuj klaunikę</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Description">Ministerstwo zdrowia w Two Point przyzna nam licencję na szkolenia, jeśli pokażemy im, że dbamy o nasz personel.</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Name">Licencja szkoleniowa</string>
  <string name="Challenges/Objective_R1_TutorialHospital_BuildLightheaded_Name">Wylecz 3 pacjentów (ukryte)</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Description">Rozejrzyj się po budynku.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Name">Rozejrzyj się</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure10Patients_Name">Wylecz pacjentów</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure1Patients_Name">Wylecz pacjenta</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure2Patients_Name">Wylecz pacjentów</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure3Patients_Name">Wylecz pacjentów</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure5Patients_Name">Wylecz pacjentów</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Description">Wylecz pacjenta</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Name">Wylecz pacjenta</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Diagnose1Patient_Name">Zdiagnozuj pacjenta</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Description">Zbuduj gabinet internistyczny</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Name">Zbuduj gabinet internistyczny</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Description">Zatrudnij asystenta</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Name">Zatrudnij asystenta</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Description">Zatrudnij lekarza</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Name">Zatrudnij lekarza</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Janitors_Name">Ciężka praca popłaca</string>
  <string name="Challenges/Objective_R1_TutorialHospital_KeepingPeopleHappy_Name">Utrzymywanie zadowolenia</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Description">Niektórzy pacjenci będą cierpieć na choroby, których nie da się zdiagnozować w gabinecie internistycznym. Zbuduj diagnostykę ogólną</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Name">Podstawowy szpital</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective2_Name">Ulepszony szpital</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective3_Name">Zaawansowany szpital</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Description">Zbuduj aptekę</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Name">Zbuduj aptekę</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Description">Umieść recepcję</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Name">Recepcja</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockLightHeadedClinic_Name">Odblokuj gabinet deluminacyjny</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockWard_Name">Odblokuj oddział</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective1_Name">Urazy 1</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective2_Name">urazy 2</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective3_Name">urazy 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective1_Name">Badania 1</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective2_Name">Badania 2</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective3_Name">Badania 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Description">Rywalizuj z innymi sieciami szpitali, by zobaczyć, kto wykona najwięcej badań przez okres 6 miesięcy. Potrzebujemy do tego naszych najlepszych mądrali!</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Name">Wyzwanie: projekty badawcze</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Description">Rywalizuj z innymi sieciami szpitali, by zobaczyć, kto przeszkoli najwięcej członków personelu przez 6 miesięcy. Do nauki, ludziska!</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Name">Wyzwanie: szkolenia</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Description">Rywalizuj z innymi sieciami szpitali, by zobaczyć, kto uzyska najlepszy wskaźnik wyleczeń przez 6 miesięcy. Holistix zagroził, że użyje najsilniejszych środków homeopatycznych. Aż strach się bać.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Name">Wyzwanie: wskaźnik wyleczeń</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Description">Ministerstwo zdrowia w Two Point przyzna nam licencję na badania, jeśli zaprezentujemy im naszą wiedzę na temat urządzeń na uniwersytecie.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Name">Licencja badawcza</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective1_Name">Bogactwo 1</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective2_Name">Bogactwo 2</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective3_Name">Bogactwo 3</string>
  <string name="Challenges/Objective_R2_WealthyHospital_UnlockMarketing_Name">Licencja marketingowa</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective1_Name">Porzucenie 1</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective2_Name">Porzucenie 2</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective3_Name">Porzucenie 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective1_Name">Publika 1</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective2_Name">Publika 2</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective3_Name">Publika 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Intro">Lord Foxbridge podał nam szczegóły naszych najnowszych zadań.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure">Mam złe wieści. Nie udało nam się osiągnąć wyznaczonych celów. Lord Foxbridge wstrzymał dodatkowe dofinansowania naszego szpitala.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure_V2">Mam złe wieści. Nie udało nam się osiągnąć wyznaczonych celów. Lord Foxbridge wstrzyma dodatkowe dofinansowania naszego szpitala.\\nKary: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success">Dobre wieści. Udało nam się osiągnąć wyznaczone cele. Lord Foxbridge obiecał nam dodatkowe dofinansowanie.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success_V2">Dobre wieści. Udało nam się osiągnąć wyznaczone cele. Lord Foxbridge obiecał nam dodatkowe dofinansowanie.\\nNagrody: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro">Lord Foxbridge poinformował nas o celach na kolejny miesiąc. Streszczenie znajduje się poniżej.\\nMusimy je osiągnąć, jeśli chcemy otrzymać dodatkowe dofinansowanie, które pozwoli nam utrzymać szpital.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro_Title">Nowe cele wyznaczone przez lorda Foxbridge'a</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Name">Cele publiczne</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V1">Lord Foxbridge wysłał nam liścik, w którym wyraził swoje wielkie współczucie po tym, jak nie udało nam się osiągnąć celów:\\n\\n„Wy świnie! Przez was wyszedłem na głupka. Pożegnajcie się z dofinansowaniem. Dodam tylko, że chłopcy z Pelican Wharf są zachwyceni. Udziały Jumbo Healthcare rosną jak szalone. Spadajcie!”</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V2">Lord Foxbridge wysłał nam liścik, w którym wyraził swoje wielkie współczucie po tym, jak nie udało nam się osiągnąć celów:\\n\\n„O kurka! Szpital w Duckworth może się w tym miesiącu pożegnać z dodatkowym dofinansowaniem. Ale może znajdę środki na nowe zasłony do swojego biura… No dalej, ziomeczki, udawajcie chociaż, że wam zależy.”</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V1">Lord Foxbridge wysłał nam liścik, w którym gratuluje nam osiągnięcia celów:\\n\\n„Wyśmienicie! Z pewnością się zgodzicie, że odwaliliśmy kawał dobrej roboty. Poprowadziłem ten statek przez wzburzone morze. Kapitan Foxbridge brzmi całkiem zgrabnie. Dobrze więc, sądzę, że mogę uszczknąć wam trochę środków z publicznego skarbca. Może w ramach oszczędzania ograniczę w tym miesiącu liczbę wycieczek śmigłowcem.”</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V2">Lord Foxbridge wysłał nam liścik, w którym gratuluje nam osiągnięcia celów:\\n\\n„Siemanko! Dobra robota. Gazety są zachwycone naszymi osiągnięciami. To znaczy moimi. Niech leje się szampan! To znaczy tu, w moim gabinecie. Przeleję wam nieco grosza, ale lepiej nie wydajcie go na głupoty. To przecież pieniądze publiczne, łobuzy!”</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Title">Wiadomość od lorda Foxbridge'a</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective1_Name">Nauczanie 1</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective2_Name">Nauczanie 2</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective3_Name">Nauczanie 3</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective1_Name">Katastrofa 1</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective2_Name">Katastrofa 2</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective3_Name">Katastrofa 3</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective1_Name">Epidemia 1</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective2_Name">Epidemia 2</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective3_Name">Epidemia 3</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective1_Name">Turysta 1</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective2_Name">Turysta 2</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective3_Name">Turysta 3</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective1_Name">Porażka 1</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective2_Name">Porażka 2</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective3_Name">Porażka 3</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective1_Name">Finał 1</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective2_Name">Finał 2</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective3_Name">Finał 3</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective1_Name">Nowoczesna technologia 1</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective2_Name">Nowoczesna technologia 2</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective3_Name">Nowoczesna technologia 3</string>
  <string name="Challenges/Objective_STL_LevelObjective1_Name">Przygotowania</string>
  <string name="Challenges/Objective_STL_LevelObjective2_Name">Wyzwanie szpitalne 2</string>
  <string name="Challenges/Objective_STL_LevelObjective3_Name">Wyzwanie szpitalne 3</string>
  <string name="Challenges/Objective_VS_CameraControls_Description">Sterowanie kamerą</string>
  <string name="Challenges/Objective_VS_CameraControls_Name">Sterowanie kamerą</string>
  <string name="Challenges/Objective_VS_CurePatient_Description">Wylecz pacjentów</string>
  <string name="Challenges/Objective_VS_CurePatient_Name">Wylecz pacjentów</string>
  <string name="Challenges/Objective_VS_GPOffice_Description">Zbuduj gabinet internistyczny</string>
  <string name="Challenges/Objective_VS_GPOffice_Name">Zbuduj gabinet internistyczny</string>
  <string name="Challenges/Objective_VS_GeneralDiagnosis_Name">Zbuduj diagnostykę ogólną</string>
  <string name="Challenges/Objective_VS_HireAssistant_Description">Zatrudnij asystenta</string>
  <string name="Challenges/Objective_VS_HireAssistant_Name">Zatrudnij asystenta</string>
  <string name="Challenges/Objective_VS_HireDoctor_Description">Zatrudnij lekarza</string>
  <string name="Challenges/Objective_VS_HireDoctor_Name">Zatrudnij lekarza</string>
  <string name="Challenges/Objective_VS_LevelObjective1_Name">Wyzwanie szpitalne 1</string>
  <string name="Challenges/Objective_VS_LevelObjective2_Name">Wyzwanie szpitalne 2</string>
  <string name="Challenges/Objective_VS_LevelObjective3_Name">Wyzwanie szpitalne 3</string>
  <string name="Challenges/Objective_VS_Pharmacy_Description">Zbuduj aptekę</string>
  <string name="Challenges/Objective_VS_Pharmacy_Name">Zbuduj aptekę</string>
  <string name="Challenges/Objective_VS_PlaceBenches_Name">Umieść ławki</string>
  <string name="Challenges/Objective_VS_PlaceBin_Name">Umieść śmietnik</string>
  <string name="Challenges/Objective_VS_PlaceDrinksMachine_Name">Umieść automat z napojami</string>
  <string name="Challenges/Objective_VS_PlaceEntertainment_Name">Umieść miejsce rozrywki</string>
  <string name="Challenges/Objective_VS_PlacePlants_Name">Umieść roślinę</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Description">Zbuduj recepcję</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Name">Recepcja</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Description">Obróć przedmiot</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Name">Obróć przedmiot</string>
  <string name="Challenges/Objective_VS_UnlockCardiography_Name">Odblokuj kardiografię</string>
  <string name="Challenges/Objective_VS_UnlockCubismClinic_Name">Odblokuj pomieszczenie terapeutyczne</string>
  <string name="Challenges/Objective_VS_UnlockGeneralDiagnosis_Name">Odblokuj diagnostykę ogólną</string>
  <string name="Challenges/Objective_VS_UnlockWard_Name">Odblokuj oddział</string>
  <string name="Challenges/Objective_VS_Ward_Name">Oddział i przydział</string>
  <string name="Challenges/Online/StarsAchieved_CS">Zdobyte gwiazdki</string>
  <string name="Challenges/Online/TotalKudoshEarned">Zarobione kudosy</string>
  <string name="Challenges/Online/TotalSilverEarned_CS">Zarobione srebro</string>
  <string name="Challenges/PaparazziaRevealedInspectorStamp">PRASA</string>
  <string name="Challenges/PatientsCuredAndFailed_CS">&lt;color=#22ff22&gt;Wyleczeni: {0}&lt;/color&gt; &lt;color=#ff2222&gt;Niewyleczeni: {1}&lt;/color&gt;</string>
  <string name="Challenges/Patients_8Bit_Arrival_Advisor">Przybywają pacjenci cierpiący na pikselozę…</string>
  <string name="Challenges/Patients_8Bit_Intro_Message">Grupa rozpikselowanych pacjentów wymaga leczenia!</string>
  <string name="Challenges/Patients_8Bit_Intro_Title">Nagły przypadek pikselozy</string>
  <string name="Challenges/Patients_8Bit_Name">Pacjenci z pikselozą</string>
  <string name="Challenges/Patients_8bitten_Name">Pacjenci z pikselozą</string>
  <string name="Challenges/Patients_8bitten_R3_Intro_Message">W regionie nastąpił wybuch pikselozy po tym, jak z ośrodka badawczego w Bungle uciekło trochę pająków w niskiej rozdzielczości. Grupa pacjentów wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_8bitten_R5_Intro_Message">W okolicy wybuchła epidemia pikselozy po nagłym wzroście sprzedaży używanych gier. W wielu starych opakowaniach od dyskietek i kartridżów chowały się pająki w niskiej rozdzielczości. Grupa pacjentów wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_8bitten_V1_Intro_Message">W okolicy wybuchła epidemia pikselozy związana z wypuszczeniem dokumentu o latach 90. Film wywołał masowy atak nostalgii oraz doprowadził do niespotykanego dotąd przyrostu naturalnego pająków w niskiej rozdzielczości. Grupa chorych wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_AnimalMag_V1_Intro_Message">Grupa ludzi cierpiących na magnetyzm zwierzęcy została odnaleziona w sklepie zoologicznym. Są całkowicie pokryci małymi stworzonkami i wymagają leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_AnimalMag_V2_Intro_Message">W okolicy wybuchła epidemia magnetyzmu zwierzęcego po tym, jak Bungle źle oznaczyło całą serię eksperymentalnych kosmetyków o wysokim stężeniu feromonów.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_AnimalMag_V3_Intro_Message">W okolicy nastąpił wybuch epidemii magnetyzmu zwierzęcego po tym, jak market Crumley sprzedał nadwyżkę psiej karmy, udając że to „mięsne chrupki dla ludzi”. Grupa klientów marketu wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_AnimalMagnetism_Arrival_Advisor">Przybywają pacjenci cierpiący na magnetyzm zwierzęcy…</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Message">Grupa pacjentów cierpiących na magnetyzm zwierzęcy wymaga leczenia.</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Title">Nagły przypadek magnetyzmu zwierzęcego</string>
  <string name="Challenges/Patients_AnimalMagnetism_Name">Pacjenci cierpiący na magnetyzm zwierzęcy</string>
  <string name="Challenges/Patients_Clown_Intro_Title">Nagły przypadek sucharozy</string>
  <string name="Challenges/Patients_Clown_Name">Pacjenci z sucharozą</string>
  <string name="Challenges/Patients_Clown_R1_V1_Intro_Message">Grupa klaunów uciekła z pobliskiego Cirque du Parfait. Jej członkowie poszukują teraz terapii, która zamieni ich na powrót w ludzi.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Clown_R1_V2_Intro_Message">Grupa klaunów zniknęła z pobliskiego Cirque du Parfait podczas pokazu magicznego i teraz szuka możliwości leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Clown_R1_V3_Intro_Message">Grupa klaunów, która czekała na leczenie w centrum odnowy Fundacji „Sfera”, poszła sobie, bo było tam dla nich trochę zbyt dziwnie. Teraz chcą, by ktoś inny pochylił się nad ich problemami zdrowotnymi.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Clown_V1_Intro_Message">Kilka klaunów uciekło z podróżnego cyrku i szuka teraz terapii, dzięki której przestaną być tacy niepoważni.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Clown_V2_Intro_Message">Grupa klaunów potrzebuje leczenia. Wydostała się ze swojego więzienia pod namiotem, przekupując dostawcę popcornu, a następnie uciekając z nim w komiczny sposób.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Cubism_Arrival_Advisor">Przybywają pacjenci cierpiący na kubizm…</string>
  <string name="Challenges/Patients_Cubism_Intro_Message">Grupa pacjentów cierpiących na kubizm wymaga leczenia.</string>
  <string name="Challenges/Patients_Cubism_Intro_Title">Nagły przypadek kubizmu</string>
  <string name="Challenges/Patients_Cubism_Name">Pacjenci cierpiący na kubizm</string>
  <string name="Challenges/Patients_Cubism_V1_Intro_Message">W okolicy pojawiła się epidemia kubizmu, a to za sprawą niezwykle popularnej i kontrowersyjnej wystawy. W galerii nadal tkwi zakażona grupa, która potrzebuje leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Cubism_V2_Intro_Message">W okolicy pojawiła się epidemia kubizmu. Powodem jest pewien serial promujący sztukę. Grupa zakażonych nadal potrzebuje leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Cubism_V3_Intro_Message">W okolicy wybuchła epidemia kubizmu po tym, jak 6-gwiazdkowa recenzja w „Two Point Squabbler” wywindowała podręcznik historii sztuki na szczyt listy bestsellerów. Grupa czytelników nadal wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_DNA_Intro_Title">Nagły przypadek zespołu Lewi-Stroussa</string>
  <string name="Challenges/Patients_DNA_Name">Pacjenci z zespołem Lewi-Stroussa</string>
  <string name="Challenges/Patients_DNA_R3_Intro_Message">Pewni pacjenci ze złym DNA zostali na lodzie po tym, jak szpital Bungle Medi-Tech zapadł się w szczelinę. Ci pacjenci nadal wymagają leczenia.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_DNA_R4_Intro_Message">Grupa pacjentów ze złym DNA uciekła z Centrum Odnowy Fundacji „Sfera” i potrzebuje teraz dalszego leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_DNA_R5_Intro_Message">Grupa pacjentów ze złym DNA została wywalona ze szpitala Jumbo, bo nie wydała dość pieniędzy na upominki. Potrzebują teraz dalszego leczenia.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_DNA_V1_Intro_Message">Mamy do czynienia z istną epidemią chorób genetycznych, powiązanych z przypadkowo wypuszczoną przez Bungle szkodliwą serią „Batoników Multiwitaminowych”. Grupa konsumentów wymaga natychmiastowego leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_DNA_V2_Intro_Message">Mamy do czynienia z istną epidemią chorób genetycznych, powiązanych ze sprzedażą pomidorów, które zostały podlane skażoną odpadkami radioaktywnymi wodą z rzeki Bilge. Toksyczne pomidory można było dostać w markecie Crumley. Grupa klientów marketu wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_DenimGenes_Arrival_Advisor">Przybywają pacjenci cierpiący na zespół Lewi-Stroussa…</string>
  <string name="Challenges/Patients_Denim_R3_Intro_Message">W okolicy pojawiło się rekordowo dużo przypadków zespołu Lewi-Stroussa po tym, jak do wodociągów dostały się próbki samoodnawiających się spodni, nad którymi pracuje Bungle. Grupa pacjentów wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_ENC_Arrival_Advisor">Przybywają pacjenci cierpiący na kompleks nowych szat…</string>
  <string name="Challenges/Patients_ENC_Intro_Message">Grupa nagich pacjentów wymaga natychmiastowego leczenia psychiatrycznego.</string>
  <string name="Challenges/Patients_ENC_Intro_Title">Naga prawda</string>
  <string name="Challenges/Patients_ENC_Name">Pacjenci borykający się z kompleksem nowych szat</string>
  <string name="Challenges/Patients_ElectricShock_Arrival_Advisor">Przybywają pacjenci będący w szoku poporażeniowym…</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Message">Grupa pacjentów będących w szoku wymaga leczenia.</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Title">Nagły przypadek szoku poporażeniowego</string>
  <string name="Challenges/Patients_ElectricShock_Name">Pacjenci będący w szoku poporażeniowym</string>
  <string name="Challenges/Patients_Emperor_Name">Nadzy pacjenci</string>
  <string name="Challenges/Patients_Emperor_R4_Intro_Message">W okolicy pojawiło się rekordowo wiele osób cierpiących na kompleks nowych szat. Dziwnym trafem zbiegło się to w czasie z niedawno rozpoczętym kursem materiałoznawstwa prowadzonym przez Fundację „Sfera”. Rodziny chorujących domagają się ich leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Emperor_V1_Intro_Message">Popularny artykuł opisujący fenomen minimalizmu w modzie doprowadził do wybuchu epidemii kompleksu nowych szat – wielu czytelników w dość uroczy sposób przekręciło morał tekstu. Rodziny chorujących domagają się ich leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Emperor_V2_Intro_Message">Mamy do czynienia z epidemią kompleksu nowych szat, która wybuchła po tym, jak Jasmine Odyssey rozpoczęła nową modę na… no wiecie, gdy… sami zresztą znacie jej historię. Rodziny chorujących fanów domagają się ich leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Fracture_Arrival_Advisor">Przybywają pacjenci ortopedyczni…</string>
  <string name="Challenges/Patients_Fracture_Intro_Message">Grupa pacjentów wymaga leczenia na oddziale ortopedycznym.</string>
  <string name="Challenges/Patients_Fracture_Intro_Title">Nagły przypadek ortopedyczny</string>
  <string name="Challenges/Patients_Fracture_Name">Pacjenci ortopedyczni</string>
  <string name="Challenges/Patients_Fracture_R2_Intro_Message">Grupa pacjentów ortopedycznych skończyła odsiadkę w szpitalu firmy Holistix i po otrząśnięciu się z paskudztw są gotowi na dalsze leczenie.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Fracture_R3_Intro_Message">Pacjenci ortopedyczni ugrzęźli na mieliźnie, bo szpital Bungle Medi-Tech został przeniesiony na środek morza. Szukają teraz miejsca, w którym mogliby kontynuować leczenie.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_Fracture_R4_Intro_Message">Grupa pacjentów z oddziału ortopedycznego wypisała się z Centrum Odnowy Fundacji „Sfera” i potrzebuje teraz dalszego leczenia.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_Fracture_R5_Intro_Message">Grupa pacjentów ortopedycznych została wywalona ze szpitala Jumbo za krytykowanie jego polityki cenowej i potrzebuje teraz dalszego leczenia.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_Fracture_V1_Intro_Message">Mamy do czynienia z rekordową liczbą schorzeń ortopedycznych. Podczas niedawnego zaćmienia słonecznego wielu ludzi dało się pokonać grawitacji. Grupa pacjentów wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_Fracture_V2_Intro_Message">Mamy do czynienia z rekordową liczbą schorzeń ortopedycznych, będących rezultatem niezbyt udanych testów nowego wynalazku firmy Bungle – plecaków odrzutowych sterowanych umysłem. Grupa testerów wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Generic_Name">Grupa pacjentów</string>
  <string name="Challenges/Patients_Genetic_Arrival_Advisor">Przybywają pacjenci skierowani do laboratorium DNA…</string>
  <string name="Challenges/Patients_Genetic_Intro_Message">Grupa pacjentów prosi o leczenie na sali DNA.</string>
  <string name="Challenges/Patients_Genetic_Intro_Title">Nagły przypadek związany z DNA</string>
  <string name="Challenges/Patients_Genetic_Name">Pacjenci ze złym DNA</string>
  <string name="Challenges/Patients_GreyAnatomy_Arrival_Advisor">Przybywają pacjenci cierpiący na popielactwo…</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Message">Grupa pacjentów cierpiących na popielactwo prosi o natychmiastowe leczenie.</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Title">Nagły przypadek popielactwa</string>
  <string name="Challenges/Patients_GreyAnatomy_Name">Pacjenci cierpiący na popielactwo</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V1_Intro_Message">Grupa studentów straciła cały kolor wskutek wytężonego uczenia się ze starych, pozbawionych ilustracji podręczników. Jest to przypadek popielactwa, który wymaga leczenia – najlepiej przed sesją.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V2_Intro_Message">Życie wielu studentów stało się bezbarwne, gdy w życie weszły surowe i niezbyt zrozumiałe przepisy regulujące strój obowiązujący na niektórych zajęciach. Wygląda na to, że złapali popielactwo. Część z nich wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_GreyAnatomy_V1_Intro_Message">48-godzinny maraton klasycznej już serii „Przygody w portkach”, która zrobiła z Rodericka Cushiona gwiazdę, okazał się fatalnym pomysłem. Widzowie nie tylko przekonali się, że te przesadnie długie filmy nie trzymają się kupy, ale też opuścili kino zarażeni popielactwem. Grupa kinomaniaków wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_GreyAnatomy_V2_Intro_Message">Wraz z rozpoczęciem się przerwy między-sezonowej wybuchła epidemia popielactwa. Szczególnie narażeni na zakażenie okazali się właściciele karnetu sezonowego do Chlupotu. Trudno powiedzieć, czego bardziej potrzebują – meczu czy gruntownego leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Group_Description">Skorzystaj z najlepszego personelu, najnowocześniejszego sprzętu i systemu zarządzania kolejką, by wyleczyć jak największą liczbę pacjentów z grupy.</string>
  <string name="Challenges/Patients_Group_General_R1_V1">Grupa pacjentów chce się do nas przenieść po tym, jak zamknięto ostatni szpital hrabstwa w okolicy.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_Group_General_R1_V2">Fala chorych dzieci powracających z wakacji doprowadziła do wybuchu epidemii w tym regionie. Grupa rodziców wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_Group_General_R2_V1">Grupa pacjentów była bezskutecznie leczona w szpitalu firmy Holistix. Jest teraz nieco spokojniejsza, ale wymaga dalszego leczenia.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_Group_General_R2_V2">Grupa turystów zrobiła sobie krzywdę w czasie spaceru po Wygórowanych Wzgórzach i potrzebuje teraz leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Group_General_R3_V1">Grupa pacjentów została na lodzie po zamknięciu szpitala Bungle Medi-Tech i teraz szuka miejsca na dalsze leczenie.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Group_General_R3_V2">Grupa mieszkańców Smogley nabawiła się jakiegoś choróbska po tym, jak nad ich miastem czasowo zawisła gęsta, szara mgła.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Group_General_R4_V1">Grupa pacjentów uciekła z Centrum Odnowy Fundacji „Sfera” i potrzebuje teraz dalszego leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Group_General_R4_V2">Grupa przeziębionych turystów wymaga natychmiastowego leczenia, by zdążyć jeszcze nacieszyć się urlopem.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Group_General_R5_V1">Grupa pacjentów została wyrzucona ze szpitala Jumbo z powodu spożywania produktów zakupionych poza jego terenem. Chorzy muszą kontynuować gdzieś leczenie.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Group_General_R5_V2">Przytłoczeni współczesnym życiem mieszkańcy miasta zapadają na rozmaite choroby i rozglądają się za miejscem, w którym zostaną z nich wyleczeni.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_Inject_Arrival_Advisor">Przybywają pacjenci skierowani do gabinetu zastrzyków…</string>
  <string name="Challenges/Patients_Inject_Intro_Message">Grupa pacjentów wymaga natychmiastowego leczenia w gabinecie zastrzyków.</string>
  <string name="Challenges/Patients_Inject_Intro_Title">Nagły przypadek wymagający podania zastrzyku</string>
  <string name="Challenges/Patients_Inject_Name">Pacjenci wymagający podania zastrzyków</string>
  <string name="Challenges/Patients_Injection_R2_Intro_Message">Grupa pacjentów traktowanych zastrzykami opuściła szpital Holistix. Są teraz na potasowym haju i nadal potrzebują leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Injection_R3_Intro_Message">Grupa pacjentów wymagających leczenia zastrzykami znalazła się w trudnej pozycji po tym, jak szpital Bungle Medi-Tech został wystrzelony w kosmos.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Injection_R4_Intro_Message">Grupa pacjentów wymagających leczenia zastrzykami zdezerterowała z Centrum Odnowy Fundacji „Sfera” i potrzebuje dalszego leczenia.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_Injection_R5_Intro_Message">Grupa pacjentów wymagających leczenia zastrzykami została wyrzucona ze szpitala Jumbo za „niedostateczny poziom wdzięczności”. Potrzebuje teraz dalszego leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Injection_V1_Intro_Message">Po tym, jak do sklepów w całym hrabstwie trafiła niefortunna seria napojów Burp!, której bąbelki rzekomo wywołują cały szereg dolegliwości, można już chyba mówić o epidemii chorób wymagających leczenia zastrzykami. Grupa pacjentów szuka pomocy.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Injection_V2_Intro_Message">Na terenie hrabstwa doszło do wybuchu epidemii dolegliwości wymagających leczenia zastrzykami. Specjaliści wiążą epidemię z podejrzaną substancją wykrytą w wodzie morskiej. Grupa pływaków wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Leopard_Arrival_Advisor">Przybywają pacjenci cierpiący na lamparcicę…</string>
  <string name="Challenges/Patients_Leopard_Intro_Title">Nagły przypadek lamparcicy</string>
  <string name="Challenges/Patients_Leopard_Name">Pacjenci z lamparcicą</string>
  <string name="Challenges/Patients_Leopard_R3_Intro_Message">Przeprowadzona przez Bungle Technologies próba skrzyżowania warzyw korzeniowych z wielkimi kotami zakończyła się niepowodzeniem. Mimo to firma postanowiła sprzedać owoce swojego eksperymentu w markecie Crumley, doprowadzając tym samym do epidemii lamparcicy. Grupa pacjentów wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Leopard_V1_Intro_Message">W całym hrabstwie wybuchła epidemia lamparcicy po tym, jak Bungle wprowadził do sprzedaży farbki do twarzy „(Nie)martwa natura”. Grupa młodych duchem wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_LightHeaded_Arrival_Advisor">Przybywają pacjenci cierpiący na pomroczność jasną…</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Message">Pacjenci z pomrocznością jasną proszą o natychmiastowe leczenie.</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Title">Nagły przypadek pomroczności jasnej</string>
  <string name="Challenges/Patients_LightHeaded_Name">Pacjenci z pomrocznością jasną</string>
  <string name="Challenges/Patients_Lightheadedness_R1_Intro_Message">W okolicy wybuchła epidemia pomroczności jasnej, powodując w Hogsport rekordowe poziomy zanieczyszczenia światłem. Grupa pacjentów wymaga natychmiastowego leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Lightheadedness_R2_Intro_Message">Grupa studentów przygotowujących się do sesji przez sześć dni nie opuściła uniwersyteckiej biblioteki. Może i doznali oświecenia, ale nabawili się przy tym pomroczności jasnej. Teraz szukają miejsca do odpowiedniego leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Lightheadedness_V1_Intro_Message">W okolicy szaleje pomroczność jasna. Parokrotnie zdarzyło się już, że piloci brali chorych za światła lądowania. Niedawno samolot cudem uniknął lądowania na polu do krykieta! Owi entuzjaści krykieta wymagają leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Lightheadedness_V2_Intro_Message">Ostatnio w okolicy pojawiło się wiele przypadków pomroczności jasnej. Zrozumiale, chorzy woleliby nie tracić głowy. Potrzebują natychmiastowej pomocy.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Lightheadedness_V3_Intro_Message">Spora grupa ludzi zachorowała na pomroczność jasną. Choć komunikacja z nimi jest utrudniona, to udało im się – za pomocą sygnałów świetlnych – jasno dać do zrozumienia, że przynajmniej część z nich chciałaby się poddać leczeniu.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Midas_Intro_Title">Nagły przypadek Dotyku Midasa</string>
  <string name="Challenges/Patients_Midas_Name">Pacjenci z Dotykiem Midasa</string>
  <string name="Challenges/Patients_Midas_R4_Intro_Message">Fundacji „Sfera” powodzi się nieco zbyt dobrze. Po tym, jak w ich skarbcach pojawiło się za dużo złota, część pracowników zapadła na Dotyk Midasa. Grupa pacjentów wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Midas_V1_Intro_Message">Hrabstwo boryka się z epidemią Dotyku Midasa. Choroba pojawiła się po tym, jak nowa ulubiona sztuka mieszkańców wzbudziła niezdrowe zainteresowanie mitologią grecką. Grupa teatromaniaków wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Mime_Arrival_Advisor">Przybywają pacjenci przechodzący kryzys mimiczny…</string>
  <string name="Challenges/Patients_Mime_Intro_Title">Nagły przypadek kryzysu mimicznego</string>
  <string name="Challenges/Patients_Mime_Name">Pacjenci z kryzysem mimicznym</string>
  <string name="Challenges/Patients_MockStar_Intro_Title">Nagły przypadek syndromu prysznicowej gwiazdy</string>
  <string name="Challenges/Patients_MockStar_Name">Pacjenci z syndromem prysznicowej gwiazdy</string>
  <string name="Challenges/Patients_MockStar_R1_Intro_Message">W Lower Bullocks ludzie zaczęli zbyt odważnie, żeby nie powiedzieć maniakalnie, marzyć o pewnych rzeczach, co doprowadziło do fali zachorowań na syndrom prysznicowej gwiazdy. Rodziny żądają, by chorzy natychmiast rozpoczęli liczenie.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_MockStar_V1_Intro_Message">Lokalny kwartet golibrodów, występujący jako Fajna Ferajna, łudzi się, że już wkrótce wyruszy w trasę koncertową. Tymczasem żaden z nich nie zadbał nawet o znalezienie zastępstwa do zakładu. Zmartwione rodziny uważają, że już najwyższa pora, żeby poddali się leczeniu tego ewidentnego syndromu prysznicowej gwiazdy.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_MockStar_V2_Intro_Message">Pewna grupa zaczęła mieć objawy syndromu prysznicowej gwiazdy po tym, jak podczas koncertu rockowego nawdychali się jakiegoś dziwnego gazu. Ale za to wszyscy bawili się przednio. Rodziny żądają, by chorzy natychmiast rozpoczęli leczenie.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_MockStar_V3_Intro_Message">Po fali uprzejmych reakcji na występy w lokalnym barze karaoke w okolicy wystąpiło mnóstwo przypadków syndromu prysznicowej gwiazdy. Cierpiące rodziny chorujących wysyłają ich na leczenie.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Monobrow_Arrival_Advisor">Przybywają pacjenci z monobrwią…</string>
  <string name="Challenges/Patients_Monobrow_Intro_Title">Nagły przypadek monobrwi</string>
  <string name="Challenges/Patients_Monobrow_Name">Pacjenci z monobrwią</string>
  <string name="Challenges/Patients_Mummy_Arrival_Advisor">Przybywają zmumifikowani pacjenci…</string>
  <string name="Challenges/Patients_Mummy_Intro_Message">Grupa zmumifikowanych pacjentów prosi o natychmiastowe leczenie.</string>
  <string name="Challenges/Patients_Mummy_Intro_Title">Mumiwolne złe zachowanie</string>
  <string name="Challenges/Patients_Mummy_Name">Zmumifikowani pacjenci</string>
  <string name="Challenges/Patients_Mummy_R4_Intro_Message">Prowadzone od jakiegoś czasu przez Fundację „Sfera” autorskie zabiegi papierem toaletowym doprowadziły do wybuchu epidemii zespołu przedwczesnej mumifikacji. Część klientów fundacyjnych gabinetów spa wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Mummy_V1_Intro_Message">W okolicy szerzy się syndrom przedwczesnej mumifikacji. Wszystko przez wystawę sztuki dzieci, na której tłumaczono ich metody tworzenia. W rezultacie część drzemiących rodziców została poddana mumifikacji. Teraz mamy w hrabstwie grupę mumii, która wymaga natychmiastowego leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Mummy_V2_Intro_Message">Wiele osób, które padło ofiarą piramidy finansowej Fundacji „Sfera”, uskarża się na dolegliwości związane z zespołem przedwczesnej mumifikacji. Część z nich wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_NightFever_Arrival_Advisor">Przybywają pacjenci cierpiący na gorączkę nocy letniej…</string>
  <string name="Challenges/Patients_NightFever_Intro_Message">Grupa pacjentów z gorączką nocy letniej wymaga natychmiastowego leczenia psychiatrycznego.</string>
  <string name="Challenges/Patients_NightFever_Intro_Title">Nagły przypadek gorączki nocy letniej</string>
  <string name="Challenges/Patients_NightFever_Name">Pacjenci z gorączką nocy letniej</string>
  <string name="Challenges/Patients_NightFever_R2_Intro_Message">Zamknięcie najstarszej dyskoteki w hrabstwie wywołało masową histerię i taneczną manię. Część ofiar tego dziwnego uniesienia zapadła na gorączkę nocy letniej. Wymagają natychmiastowego leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_NightFever_V1_Intro_Message">Mamy do czynienia z istną epidemią Snu Nocy Letniej po tym, jak statyści na planie najnowszego filmu z Roderickiem Cushinem nieco za bardzo odlecieli i odmawiają zrzucenia kostiumów. Studio chce jak najszybciej odzyskać stroje, wobec czego szuka odpowiednich lekarzy dla problematycznych aktorów.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_NightFever_V2_Intro_Message">W siedzibie Bungle doszło do przypadkowego rozmrożenia aktorów, którzy w XX wieku zdecydowali się poddać hibernacji. Gwiazdy opuściły budynek tanecznym krokiem trawione Gorączką Nocy Letniej. Wymagają leczenia, które pozwoli im dostosować się do współczesności.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Pandemic_Arrival_Advisor">Przybywają pacjenci z garnkowcem srebrzystym…</string>
  <string name="Challenges/Patients_Pandemic_Intro_Message">Grupa pacjentów z garnkowcem srebrzystym prosi o natychmiastowe leczenie.</string>
  <string name="Challenges/Patients_Pandemic_Intro_Title">Nagły przypadek garnkowca srebrzystego</string>
  <string name="Challenges/Patients_Pandemic_Name">Pacjenci z garnkowcem srebrzystym</string>
  <string name="Challenges/Patients_Pandemic_R1_Intro_Message">Podczas 24-godzinnego maratonu gotowania zupy na świeżym powietrzu niespodziewanie zaczął padać deszcz, narażając uczestników na atak garnkowca srebrzystego. Grupa zupomaniaków jest co prawda całkiem sucha, ale wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Pandemic_V1_Intro_Message">Po tym, jak w jednym z najpopularniejszych programów kucharskich zaprezentowano wyjątkowo skomplikowany przepis na gulasz, wielu widzów złapało garnkowca srebrzystego.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Pandemic_V2_Intro_Message">Po tym, jak pewna seria rondli została błędnie oznakowana jako nieprzywierające, w okolicy wybuchła epidemia garnkowca srebrzystego. Grupa chorych potrzebuje teraz leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Pandemic_V3_Intro_Message">Zorganizowany w ostatniej chwili bal przebierańców zbiegł się w czasie z wyprzedażą w sklepie z wyposażeniem kuchennym, prowadząc do epidemii garnkowca srebrzystego. Grupa imprezowiczów wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Pharm_Arrival_Advisor">Przybywają pacjenci skierowani do Apteki…</string>
  <string name="Challenges/Patients_Pharm_Intro_Message">Grupa pacjentów prosi o natychmiastowe leczenie farmakologiczne.</string>
  <string name="Challenges/Patients_Pharm_Intro_Title">Nagły przypadek farmakologiczny</string>
  <string name="Challenges/Patients_Pharm_Name">Pacjenci farmakologiczni</string>
  <string name="Challenges/Patients_Pharmacy_R2_Intro_Message">Grupa pacjentów wymagających leczenia farmakologicznego została przeciągnięta przez jeden ze szpitali sieci Holistix. Teraz pacjenci co prawda ładnie pachną, ale nadal wymagają prawdziwego leczenia.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_Pharmacy_R3_Intro_Message">Grupa pacjentów wymagających leczenia farmakologicznego znalazła się w kropce po tym, jak szpital Bungle Medi-Tech nagle wyparował.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Pharmacy_R4_Intro_Message">Grupa pacjentów wymagających leczenia farmakologicznego uciekła z Centrum Odnowy Fundacji „Sfera”. Szukają teraz miejsca, w którym znajdą profesjonalną opiekę.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_Pharmacy_R5_Intro_Message">Grupa pacjentów wymagających leczenia farmakologicznego została wyrzucona ze szpitala Jumbo za „oszczerstwa” na temat pana McNally’ego.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Pharmacy_V1_Intro_Message">Niedawna absurdalna moda na ssanie zakreślaczy wywołała istny grad schorzeń wymagających leczenia farmakologicznego. Potrzebują natychmiastowej pomocy.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_Pharmacy_V2_Intro_Message">Najnowsza aktualizacja oprogramowania „smart-plastrów” firmy Bungle doprowadziła do licznych przypadków zakażenia krwi. Grupa potencjalnych pacjentów wymaga natychmiastowego leczenia farmakologicznego.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_PlantWard_Arrival_Advisor">Przybywają pacjenci skierowani do ogrodu ziołowego…</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message">Grupa pacjentów czeka na leczenie w ogrodzie ziołowym – szaleni działkowicze próbowali eksperymentować z odpadami radioaktywnymi i wyhodowali sobie choroby zamiast supermocy.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V2">Grupa pacjentów czeka na leczenie w ogrodzie ziołowym po występie Jasmine Odyssey w lokalnym ogrodzie botanicznym. Jej przemowy między piosenkami były tak kwieciste, że skaziły powietrze i zaraziły niektórych widzów.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V3">Grupa pacjentów czeka na leczenie w ogrodzie ziołowym, ponieważ szpital Jumbo nie mógł zaspokoić ich potrzeb.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Title">Nagły przypadek do leczenia w ogrodzie ziołowym</string>
  <string name="Challenges/Patients_PlantWard_Name">Pacjenci do leczenia w ogrodzie ziołowym</string>
  <string name="Challenges/Patients_Psychiatry_Arrival_Advisor">Przybywają pacjenci skierowani na psychiatrię…</string>
  <string name="Challenges/Patients_Psychiatry_Intro_Title">Nagły przypadek psychiatryczny</string>
  <string name="Challenges/Patients_Psychiatry_Name">Pacjenci psychiatryczni</string>
  <string name="Challenges/Patients_Psychiatry_R2_Intro_Message">Grupa pacjentów psychiatrycznych zakończyła leczenie w szpitalu Holistix. Wyszli z niego ze znacznie szczuplejszymi portfelami, ale sami nadal potrzebują terapii.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Psychiatry_R3_Intro_Message">Grupa pacjentów psychiatrycznych nie ma dokąd się udać po tym, jak szpital Bungle Medi-Tech po prostu zniknął. Pacjenci wymagają dalszego leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Psychiatry_R4_Intro_Message">Grupa pacjentów psychiatrycznych została wyklęta przez Centrum Odnowy Fundacji „Sfera” i teraz wymaga dalszego leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Psychiatry_R5_Intro_Message">Grupa pacjentów psychiatrycznych została wyrzucona ze szpitala Jumbo za to, że nie kłaniała się panu McNally'emu.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Psychiatry_V1_Intro_Message">Po tym, jak w pewną wyjątkowo deszczową niedzielę Fundacja „Sfera” wypuściła własnoręcznie przygotowany film promocyjny, mieszkańcy hrabstwa zaczęli masowo uskarżać się na swoje zdrowie psychiczne. Wielu z nich chciałoby jak najszybciej rozpocząć leczenie.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_Psychiatry_V2_Intro_Message">Radio Two Point przypadkowo wyemitowało dziwny i niepokojący sygnał, prowadząc do prawdziwej epidemii schorzeń wymagających leczenia psychiatrycznego. Grupa pacjentów wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_QueenComplex_Arrival_Advisor">Przybywają pacjenci z syndromem prysznicowej gwiazdy…</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Message">Grupa pacjentów z syndromem prysznicowej gwiazdy wymaga natychmiastowego leczenia psychiatrycznego.</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Title">Nagły przypadek syndromu prysznicowej gwiazdy</string>
  <string name="Challenges/Patients_QueenComplex_Name">Pacjenci z syndromem prysznicowej gwiazdy</string>
  <string name="Challenges/Patients_ShockHorror_Intro_Title">Nagły przypadek szoku poporażeniowego</string>
  <string name="Challenges/Patients_ShockHorror_Name">Pacjenci będący w szoku poporażeniowym</string>
  <string name="Challenges/Patients_ShockHorror_R3_Intro_Message">Wielu mieszkańców hrabstwa jest w szoku poporażeniowym, w związku z „wyhodowanymi w godzinę” marchewkami firmy Bungle, które nie zostały przed sprzedażą rozładowane. Grupa zaszokowanych pacjentów wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_ShockHorror_V1_Intro_Message">W wyniku nieudanego eksperymentu, Bungle przesłało strumień prądu przez wszystkie łyżeczki w hrabstwie. Wielu miłośników jogurtu doznało szoku poporażeniowego i wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_ShockHorror_V2_Intro_Message">Jasmine Odyssey bez ostrzeżenia wypuściła nowy singiel, czym wytworzyła niebezpiecznie wysoki poziom zaskoczenia i prądu statycznego. W rezultacie grupa fanów będących w szoku poporażeniowym wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Solo_Description">Skorzystaj z najlepszego personelu, najnowocześniejszego sprzętu i systemu zarządzania kolejką, by zdiagnozować i wyleczyć pacjenta VIP.</string>
  <string name="Challenges/Patients_Solo_Name">Pacjent VIP</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Fail">Złe wieści! Nie udało nam się wyleczyć pacjenta VIP. To na pewno nie wpłynie dobrze na naszą reputację.</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Success">Dobre wieści! Udało nam się wyleczyć pacjenta VIP! Na konto szpitala wpłynęło hojne dofinansowanie. Wybornie.</string>
  <string name="Challenges/Patients_Solo_V10_Intro_Message">Ktoś z zespołu tworzącego nowe smaki napoju Burp! źle się poczuł i wymaga leczenia.\\nJeśli wyleczymy tego VIPacjenta, zostaniemy nagrodzeni. Sprowadzić go tutaj?</string>
  <string name="Challenges/Patients_Solo_V1_Intro_Message">Jeden z kuzynów burmistrza jest chory i wymaga leczenia.\\nJeśli wyleczymy tego VIPacjenta, zostaniemy nagrodzeni. Sprowadzić go tutaj?</string>
  <string name="Challenges/Patients_Solo_V2_Intro_Message">Członek zespołu tanecznego gwiazdy Jasmine Odyssey jest chory i wymaga leczenia.\\nJeśli wyleczymy tego VIPacjenta, zostaniemy nagrodzeni. Sprowadzić go tutaj?</string>
  <string name="Challenges/Patients_Solo_V3_Intro_Message">Jeden z wizażystów Rodericka Cushiona źle się czuje i wymaga leczenia.\\nJeśli wyleczymy tego VIPacjenta, zostaniemy nagrodzeni. Sprowadzić go tutaj?</string>
  <string name="Challenges/Patients_Solo_V4_Intro_Message">Jeden z dyrektorów Radia Two Point jest chory i wymaga leczenia.\\nJeśli wyleczymy tego VIPacjenta, zostaniemy nagrodzeni. Sprowadzić go tutaj?</string>
  <string name="Challenges/Patients_Solo_V5_Intro_Message">Jeden z czołowych wykładowców z Uniwersytetu Mitton źle się czuje i wymaga leczenia.\\nJeśli wyleczymy tego VIPacjenta, zostaniemy nagrodzeni. Sprowadzić go tutaj?</string>
  <string name="Challenges/Patients_Solo_V6_Intro_Message">Jeden z czołowych sportowców w hrabstwie Two Point jest chory i wymaga leczenia.\\nJeśli wyleczymy tego VIPacjenta, zostaniemy nagrodzeni. Sprowadzić go tutaj?</string>
  <string name="Challenges/Patients_Solo_V7_Intro_Message">Jeden z najbardziej wyrafinowanych arystokratów w okolicy jest chory i wymaga leczenia.\\nJeśli wyleczymy tego VIPacjenta, zostaniemy nagrodzeni. Sprowadzić go tutaj?</string>
  <string name="Challenges/Patients_Solo_V8_Intro_Message">Jeden z najbieglejszych ludzi biznesu w Pelican Wharf jest chory i wymaga leczenia.\\nJeśli wyleczymy tego VIPacjenta, zostaniemy nagrodzeni. Sprowadzić go tutaj?</string>
  <string name="Challenges/Patients_Solo_V9_Intro_Message">Jeden z czołowych dziennikarzy z „Two Point Squabbler” jest chory i wymaga leczenia.\\nJeśli wyleczymy tego VIPacjenta, zostaniemy nagrodzeni. Sprowadzić go tutaj?</string>
  <string name="Challenges/Patients_Surgery_R3_Intro_Message">Grupa pacjentów wymagających operacji została porzucona po nagłej delegalizacji szpitalu Bungle Medi-Tech. Pacjenci wymagają dalszego leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Surgery_R4_Intro_Message">Grupa pacjentów do zoperowania została wydalona z Centrum Odnowy Fundacji „Sfera” i wymaga teraz dalszego leczenia.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_Surgery_R5_Intro_Message">Grupa pacjentów wymagających operacji została wyrzucona ze szpitala Jumbo za niezapłacenie prowizji i teraz wymaga dalszego leczenia.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_Surgery_V1_Intro_Message">Ciasto serwowane na miejskim festynie siało spustoszenie w żołądkach osób, które postanowiły go skosztować. Część z nich wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_Surgery_V2_Intro_Message">Chirurdzy w całym hrabstwie mają pełne ręce roboty wskutek promocji na przekąski Cheesy Gubbins – niektórzy klienci przypadkowo połknęli bardzo podobne gumowe piłeczki. Potrzebują natychmiastowej pomocy.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_Surgical_Arrival_Advisor">Przybywają pacjenci skierowani na chirurgię…</string>
  <string name="Challenges/Patients_Surgical_Intro_Message">Grupa pacjentów wymaga natychmiastowej operacji chirurgicznej.</string>
  <string name="Challenges/Patients_Surgical_Intro_Title">Nagły przypadek chirurgiczny</string>
  <string name="Challenges/Patients_Surgical_Name">Pacjenci wymagający operacji</string>
  <string name="Challenges/Patients_TouchOfMidas_Arrival_Advisor">Przybywają pacjenci cierpiący na Dotyk Midasa…</string>
  <string name="Challenges/Patients_TurtleHead_Arrival_Advisor">Przybywają pacjenci z żółwiogłowiem…</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Message">Grupa pacjentów z żółwiogłowiem prosi o natychmiastowe leczenie.</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Title">Nagły przypadek żółwiogłowia</string>
  <string name="Challenges/Patients_TurtleHead_Name">Pacjenci z żółwiogłowiem</string>
  <string name="Challenges/Patients_TurtleHead_R3_Intro_Message">Nastąpił niespodziewany wybuch żółwiogłowia po tym, jak Bungle wyprodukował wyjątkowo smaczny rodzaj sałaty, który spowodował wzrost spożycia tego warzywa o 380%. Teraz grupa pacjentów wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_TurtleHead_V1_Intro_Message">Nad rzeką Bilge doszło do strasznego wypadku – zawalił się postawiony nad nią most, przez co wielu ludzi wpadło do wody. Występujące w niej żółwie pokąsały nieboraków, prowadząc do istnej epidemii żółwiogłowia. Grupa pacjentów wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_TurtleHead_V2_Intro_Message">Bungle przeprowadziło eksperyment, w wyniku którego w niektórych częściach hrabstwa doszło do czasowego zwiększenia siły ciążenia. Już wszystko w porządku, poza tym, że część mieszkańców dostała żółwiogłowia i wymaga leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_VerbalDiarrhea_Arrival_Advisor">Przybywają pacjenci ze słowotokiem…</string>
  <string name="Challenges/Patients_Ward_Arrival_Advisor">Przybywają pacjenci skierowani na oddział…</string>
  <string name="Challenges/Patients_Ward_Intro_Message">Grupa pacjentów prosi o natychmiastowe leczenie na oddziale.</string>
  <string name="Challenges/Patients_Ward_Intro_Title">Nagły przypadek wymagający leczenia na oddziale</string>
  <string name="Challenges/Patients_Ward_Name">Pacjenci kierowani na oddział</string>
  <string name="Challenges/Patients_Ward_R2_Intro_Message">Grupa pacjentów leczonych na oddziale właśnie opuściła szpital Holistix. Jest po odpowiednim nawilżeniu skóry, ale wymaga teraz dalszego leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Ward_R3_Intro_Message">Grupa pacjentów leczonych na oddziale ugrzęzła gdzieś po tym, jak szpital Bungle Medi-Tech implodował. Pacjenci ci wymagają teraz dalszego leczenia.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_Ward_R4_Intro_Message">Grupa pacjentów leczonych na oddziale zdołała uwolnić się z Centrum Odnowy Fundacji „Sfera” i wymaga teraz dalszego leczenia.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Ward_R5_Intro_Message">Grupa pacjentów oddziałowych została wyrzucona ze szpitala Jumbo, ponieważ kwestionowała tamtejsze metody leczenia. Nie zakończyli jeszcze terapii.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Patients_Ward_V1_Intro_Message">Wprowadzona do sprzedaży przez Holistix ultra-organiczna pościel wywołała u wielu klientów podrażnienia. Drapiące się biedactwa muszą trafić na oddział. Wielu z nich szuka odpowiedniego miejsca, w którym pozbędą się przykrych dolegliwości.\\nZostaniemy nagrodzeni, jeśli wyleczymy tę grupę. Sprowadzić ją tutaj?</string>
  <string name="Challenges/Patients_Ward_V2_Intro_Message">„Two Point Squabbler” opublikowała fragment książki „Zaawansowane techniki spania”. Niestety zawierał on nieprawidłowe diagramy. Wielu zachęconych do nocnych eksperymentów czytelników gazety uskarża się teraz na rozmaite problemy zdrowotne. Wymagają leczenia na oddziale.\\nZostaniemy nagrodzeni, jeśli ich wyleczymy. Sprowadzić ich tutaj?</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Description">Otrzymasz gwiazdkę za ukończone wyzwania w symulowanym scenariuszu szpitalnym.</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Name">Wyzwanie z gwiazdką</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Description">Wykorzystaj marketing celowany, aby przyciągnąć do szpitala określony rodzaj pacjentów.</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Name">Przyciąganie na badanie</string>
  <string name="Challenges/Remix_TumbleBudget_AdvisorMessage_CS">R.E.M.I. X pokrywa &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; naszych kosztów bieżących.</string>
  <string name="Challenges/Reward_ResearchPoints_CS">Zdobyte punkty badawcze ({[PROJECT]}): {[POINTS]}</string>
  <string name="Challenges/Reward_ResearchPoints_Random_CS">Punkty badawcze: {[POINTS]}</string>
  <string name="Challenges/RewardsNone_CS">Brak</string>
  <string name="Challenges/RewardsNone_F_CS">Brak</string>
  <string name="Challenges/SpecialPatient_BarbershopQuartet_Name">Kwartet wokalny</string>
  <string name="Challenges/SpecialPatient_Clowns_Name">Incydent w cyrku</string>
  <string name="Challenges/SpecialPatient_Fractures_Emergency_Name">Nagły przypadek ortopedyczny</string>
  <string name="Challenges/SpecialPatient_Goal_CS">Wylecz {[COUNT]} pacjentów z: {[ILLNESS]}</string>
  <string name="Challenges/SpecialPatient_Group_TimeLimit_Name">Grupa pacjentów VIP</string>
  <string name="Challenges/SpecialPatient_Room_Goal_CS">Pomieszczenie terapeutyczne: {[ROOM]} ({[COUNT]} w szpitalu)</string>
  <string name="Challenges/SpecialPatient_Score_CS">Udało ci się wyleczyć {[COUNT]} z {[TARGET]} pacjentów</string>
  <string name="Challenges/SpecialPatient_VIP_Name">Pacjent VIP</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Description">Kawa</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Moja mama uważa, że świetnie gotuję. Chętnie zajmę się podawaniem chorym szpitalnej papki”.</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Name">Cel dla: {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroFailedMessage">{[STAFF]} ponosi porażkę!</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroSuccessMessage">{[STAFF]} pomyślnie kończy wyzwanie!</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Description">Recepcja</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Chyba mam dość przyjazną twarz. Chętnie wykorzystam to w czasie witania nowych pacjentów w szpitalu”.</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Name">Cel dla: {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroFailedMessage">{[STAFF]} ponosi porażkę!</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroSuccessMessage">{[STAFF]} pomyślnie kończy wyzwanie!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Description">Wylecz pacjentów</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Uwielbiam leczyć pacjentów. Wyleczę każdego. Chcę widzieć u nich zadowolone twarze. Czegoś takiego nigdy mi za wiele!”.</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Name">Cel dla: {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroFailedMessage">{[STAFF]} ponosi porażkę!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroSuccessMessage">{[STAFF]} pomyślnie kończy wyzwanie!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Description">Wylecz pacjentów</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Uwielbiam leczyć pacjentów. Wszystkich bez wyjątku. Chcę uzdrowić cały świat”.</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Name">Cel dla: {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroFailedMessage">{[STAFF]} ponosi porażkę!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroSuccessMessage">{[STAFF]} pomyślnie kończy wyzwanie!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Description">Wylecz pacjentów</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Mój kuzyn jest klaunem. Jest ciągle taki szczęśliwy. Strasznie mnie to drażni. Dlatego chcę oczyścić świat z tej plagi”.</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Name">Cel dla: {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroFailedMessage">{[STAFF]} ponosi porażkę!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroSuccessMessage">{[STAFF]} pomyślnie kończy wyzwanie!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Description">Wylecz pacjentów</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Moja mama ma kwadratową twarz. Kocham ją, ale wygląda dziwnie. Dlatego właśnie chcę leczyć pacjentów z kubizmem...”</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Name">Cel dla: {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroFailedMessage">{[STAFF]} ponosi porażkę!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroSuccessMessage">{[STAFF]} pomyślnie kończy wyzwanie!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Description">Wylecz pacjentów farmakologicznych</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Uwielbiam zmuszać innych do przyjmowania różnych proszków. Dlatego uważam, że idealnie nadaję się do pracy w farmacji”.</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Name">Cel dla: {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroFailedMessage">{[STAFF]} ponosi porażkę!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroSuccessMessage">{[STAFF]} pomyślnie kończy wyzwanie!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Description">Wylecz pacjentów przebywających na oddziale psychiatrycznym</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Chcę słuchać ludzi, którzy ględzą o problemach pierwszego świata, siedząc sobie w ciszy w wygodnym fotelu. To mój życiowy cel. Możesz mi to zapewnić?”.</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Name">Cel dla: {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroFailedMessage">{[STAFF]} ponosi porażkę!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroSuccessMessage">{[STAFF]} pomyślnie kończy wyzwanie!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Description">Wylecz pacjentów na oddziale</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Lubię obserwować śpiących ludzi. Dasz mi trochę popracować na oddziale?”.</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Name">Cel dla: {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroFailedMessage">{[STAFF]} ponosi porażkę!</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroSuccessMessage">{[STAFF]} pomyślnie kończy wyzwanie!</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Description">Praca dla dozorców</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Pamiętam, że jako dziecko zdarzyło mi się upuścić paczkę ciastek na ziemię. Od tego czasu męczy mnie bez przerwy poczucie winy. Może jeśli będę wystarczająco długo sprzątać, odkupię swój grzech”.</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Name">Cel dla: {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroFailedMessage">{[STAFF]} ponosi porażkę!</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroSuccessMessage">{[STAFF]} pomyślnie kończy wyzwanie!</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Description">Praca dla dozorców</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Lubię naprawiać różne rzeczy. Kiedyś popsuł mi się ojciec. Ale jest już teraz cały. Naprawianie urządzeń to prawie to samo, co nie?”.</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Name">Cel dla: {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroFailedMessage">{[STAFF]} ponosi porażkę!</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroSuccessMessage">{[STAFF]} pomyślnie kończy wyzwanie!</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Description">Praca dla dozorców</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Wczoraj śniło mi się, że odtykam kilka naprawdę brudnych ubikacji. Niesamowite przeżycie. Nie mogę przestać teraz o tym myśleć. Proszę, pomóż mi!”.</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Name">Cel dla: {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroFailedMessage">{[STAFF]} ponosi porażkę!</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroSuccessMessage">{[STAFF]} pomyślnie kończy wyzwanie!</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Description">Praca dla dozorców</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Nadal pamiętam swoją roślinkę – miała na imię Czesiu. Niestety zmarła w paszczy przypadkowego królika. Chcę teraz zająć się szpitalnymi roślinkami, by uczcić pamięć Czesia”.</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Name">Cel dla: {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroFailedMessage">{[STAFF]} ponosi porażkę!</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroSuccessMessage">{[STAFF]} pomyślnie kończy wyzwanie!</string>
  <string name="Challenges/StaffChallenge_Resignation_Description">Przekonaj niezadowolonego członka personelu do pozostania na stanowisku, zajmując się jego najczęstszymi skargami, poprawiając warunki pracy i zwiększając jego pensję.</string>
  <string name="Challenges/StaffChallenge_Resignation_Name">{[STAFF]} – groźba</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Description">Podnieś kwalifikacje</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Chętnie nauczę się czegoś nowego. Myślę że mam spory potencjał. Mogę iść na szkolenie?”.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Name">Cel dla: {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroFailedMessage">{[STAFF]} ponosi porażkę!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroSuccessMessage">{[STAFF]} zdobywa nowe kwalifikacje, osiągając cel.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Description">Ucz się psychiatrii</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Psychiatria to ta moc, co pozwala mi przesuwać rzeczy za pomocą umysłu, prawda? Zresztą nieważne, i tak chcę się tego nauczyć”.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Name">Cel dla: {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroFailedMessage">{[STAFF]} ponosi porażkę!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroSuccessMessage">{[STAFF]} zdobywa nowe kwalifikacje, osiągając cel.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Description">Naucz się prowadzić badania</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Fajnie się wynajduje różne rzeczy. A ja mam mnóstwo pomysłów. Mam w domu armatę dla psa własnej budowy. A moja mama ma dzięki mnie mechaniczne ręce. Więc wyobraź sobie, co zdołam osiągnąć, gdy przyłożę się do wynalazków medycznych...”.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Name">Cel dla: {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroFailedMessage">{[STAFF]} ponosi porażkę!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroSuccessMessage">{[STAFF]} zdobywa nowe kwalifikacje, osiągając cel.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Description">Naucz się chirurgii</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Lubię ciąć ludzi. Byłoby super, gdyby dodatkowo ktoś mi za to płacił”.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Name">Cel dla: {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroFailedMessage">{[STAFF]} ponosi porażkę!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroSuccessMessage">{[STAFF]} zdobywa nowe kwalifikacje, osiągając cel.</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Description">Praca w gabinecie internistycznym</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Mój ojciec był internistą. Mój dziadek był internistą. Mój pradziadek był mordercą… cóż, nie każdemu się w życiu układa. Tak czy inaczej, pracę internisty mam we krwi”.</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Name">Cel dla: {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroFailedMessage">{[STAFF]} ponosi porażkę!</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroSuccessMessage">{[STAFF]} pomyślnie kończy wyzwanie!</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Description">Praca z aparatem rentgenowskim</string>
  <string name="Challenges/StaffChallenge_Work_XRay_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Jest coś bardzo intymnego w oglądaniu czyjegoś szkieletu. Dlatego właśnie chcę prześwietlać pacjentów. To znaczy, jeśli można”.</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Name">Cel dla: {[STAFF]}</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroFailedMessage">{[STAFF]} ponosi porażkę!</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroSuccessMessage">{[STAFF]} pomyślnie kończy wyzwanie!</string>
  <string name="Challenges/Staff_Cure_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Raczej nie lubię sugerować innym, co mają robić, ale ostatnio wpadł mi do głowy wspaniały pomysł i nie mogę przestać o nim myśleć. Co by było, gdybyśmy tak, no wiesz, leczyli niektórych ludzi… brzmi fajnie, nie?”</string>
  <string name="Challenges/Staff_DaysWithoutDeath_Intro">„Czy ciebie też tak przytłacza nieustający deszcz zgonów? Czy naprawdę nie moglibyśmy przez parę miesięcy obejść się bez niego?”</string>
  <string name="Challenges/Staff_EarnMoney_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Od zawsze marzę o zobaczeniu ogromnej sumy pieniędzy na własne oczy. Nie zamierzam się w nich tarzać ani nic takiego. Nie jestem dziwakiem. Wystarczy, że sobie na nie popatrze”.</string>
  <string name="Challenges/Staff_General_Goal_Intro">{[STAFF]} stawia sobie nowy cel kariery. Co o tym sądzisz?</string>
  <string name="Challenges/Staff_General_Goal_Name">Cel dla: {[STAFF]}</string>
  <string name="Challenges/Staff_General_Goal_Outro_Failed">{[STAFF]} nie realizuje postawionego sobie celu kariery!</string>
  <string name="Challenges/Staff_General_Goal_Outro_Success">{[STAFF]} z powodzeniem realizuje postawiony sobie cel kariery!</string>
  <string name="Challenges/Staff_General_Name">{[STAFF]}</string>
  <string name="Challenges/Staff_General_Request_Intro">Otrzymaliśmy wyzwanie od: {[STAFF]}. Co o tym sądzisz?</string>
  <string name="Challenges/Staff_General_Request_Name">Wyzwanie członka personelu</string>
  <string name="Challenges/Staff_General_Request_Outro_Failed">Niestety, nie udało nam się spełnić wyzwania od {[STAFF]}.</string>
  <string name="Challenges/Staff_General_Request_Outro_Success">Dobra robota! Udało nam się spełnić wyzwanie od: {[STAFF]}!</string>
  <string name="Challenges/Staff_Ghosts_Janitor_Intro">„Dawniej strach przed duchami spędzał mi sen z powiek. Jednak po przejściu szkolenia parapsychologicznego, dostrzegam w nich coś dziwnie pociągającego. Może schwytamy kilka?”</string>
  <string name="Challenges/Staff_Ghosts_Researcher_Intro">„Śmierć pacjenta zawsze jest smutna. Tym bardziej, jeśli jego duch postanawia nas prześladować. Ma to jednak pewne zalety – nasi badacze mogą się od nich wiele dowiedzieć”.</string>
  <string name="Challenges/Staff_Hospital_Attractiveness_Intro">„To miejsce wykazuje taki potencjał! Wystarczy, że postawimy gdzieniegdzie jakąś roślinę, a ściany ozdobimy obrazami. No i może wytrzemy te wymiociny?”</string>
  <string name="Challenges/Staff_Hospital_Hygiene_Intro">„Wszystko mnie swędzi. I to bardziej niż zwykle. W dodatku kręci mnie w nosie. Może powinniśmy popracować nad czystością tego miejsca?”</string>
  <string name="Challenges/Staff_Hospital_Temperature_Cold_Intro">„Czy tylko mi jest tak zimno? Nie czuję już własnej twarzy. Grzejniki chyba nie aż tak kosztowne?”</string>
  <string name="Challenges/Staff_Hospital_Temperature_Hot_Intro">„Leje się ze mnie i nie mogę się skupić. Coś nie tak z klimatyzacją?”</string>
  <string name="Challenges/Staff_Marketing_Intro">„Znam się na marketingu, wiesz? I uważam, że powinniśmy, wiesz, bardziej marketingować. No bo wiesz, marketing pozwala urzeczywistniać marzenia”.</string>
  <string name="Challenges/Staff_MonoBeasts_Intro">„Robię teraz perukę. Dla znajomego. W związku z tym na gwałt potrzebuję włosów. Dasz radę złapać parę monobestii?”</string>
  <string name="Challenges/Staff_Promote_Intro">„Nie uważasz, że warto byłoby awansować część personelu? Na pewno pozytywnie odbiłoby się to na szpitalu”.</string>
  <string name="Challenges/Staff_Reputation_IntroMessage">{[STAFF]} ma do nas prośbę. Co ty na to?\\n\\n„Od dzieciństwa jednym z moich pragnień było stać się kimś szanowanym i wytwornym – niczym słynna budowla. Wspaniale byłoby widzieć, jak szpital osiąga status, o którym ja, jako osoba, mogę tylko pomarzyć”.</string>
  <string name="Challenges/Staff_Research_Intro">„Zgodnie z moimi wyliczeniami, powinniśmy prowadzić o x% więcej badań, gdzie x&gt;0”.</string>
  <string name="Challenges/Staff_RoomPrestige_Intro">„Wiesz, co byłoby świetne? Gdybyśmy pracowali na dużej przestrzeni wypełnionej super luksusowymi meblami. W miejscu, od którego aż bije aura prestiżu. Co o tym sądzisz?”</string>
  <string name="Challenges/Staff_RoomPrestige_StaffRoom_Intro">„Marzy mi się przestronny i luksusowy pokój socjalny, w którym wszyscy moglibyśmy spędzać przerwy. Co ty na to, szefie?”</string>
  <string name="Challenges/Staff_StaffMorale_Intro">„Od jakiegoś czasu tłumię w sobie gniew. Zdarza mi się także słyszeć, jak inni łkają w toalecie. Pamiętaj, że szczęśliwy zespół to produktywny zespół”.</string>
  <string name="Challenges/Staff_Training_Intro">„Najważniejsza rzecz przekazana mi podczas szkolenia? Proste: musimy zagwarantować pracownikom możliwość dokształcania się. To cenna wiedza”.</string>
  <string name="Challenges/Staff_Training_Intro_V2">„Część niedawno zatrudnionego personelu jest, cóż, kiepska. Może powinniśmy zapewnić im więcej szkoleń?”</string>
  <string name="Challenges/Staff_Upgrade_Intro">„Powinniśmy ulepszać szpitalne maszyny, by szybciej i skuteczniej leczyć oraz diagnozować pacjentów. Przyznam, że mechanika mnie kręci i gorąco polecam wszelkie innowacje!”</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Goal_CS">Wylecz następującą liczbę pacjentów wymagających nagłej opieki: {[COUNT]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Progress_CS">Wyleczeni: {[COUNT]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Tooltip">Pozyskaj pacjentów wymagających nagłej opieki, wysyłając do nich karetki za pośrednictwem mapy nagłych przypadków.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Goal_CS">Wylecz {[RATE]}% pacjentów wymagających nagłej opieki</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Progress_CS">{[RATE]}%</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Tooltip">Pozyskaj pacjentów wymagających nagłej opieki, wysyłając do nich karetki za pośrednictwem mapy nagłych przypadków.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Goal_CS">Zero zgonów na miejscu wezwania przez {[DAYS]} dni</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Progress_CS">{[DAYS]} od ostatniego zgonu na miejscu wezwania</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Tooltip">Reaguj na nagłe przypadki szybko i regularnie, by zapobiegać zgonom na miejscu wezwania.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Goal_CS">Zero zgonów pacjentów wymagających nagłej opieki przez {[DAYS]} dni</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Progress_CS">{[DAYS]} dni od ostatniego zgonu</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Tooltip">Pozyskaj pacjentów wymagających nagłej opieki, wysyłając do nich karetki za pośrednictwem mapy nagłych przypadków.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_EmergencyReputation_Tooltip">Reputacja ratownictwa wzrośnie, jeśli pacjenci zabierani będą szybko do karetek (co zmniejszy prawdopodobieństwo zgonu na miejscu) oraz leczeni. Reputacja ratownictwa aktualizowana jest po opuszczeniu szpitala przez ostatniego pacjenta z nagłego przypadku. Reputacja ratownictwa rośnie wraz z ciężkością przypadków, do których wysyłane są karetki.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedFirst_Goal_CS">Zajmij 1. miejsce w kategorii „przywiezieni pacjenci wymagający nagłej opieki”</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedSecond_Goal_CS">Zajmij 2. miejsce (lub wyższe) w kategorii „przywiezieni pacjenci wymagający nagłej opieki”</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollected_Goal_CS">Zajmij {[POSITION]}. miejsce (lub wyższe) w kategorii „przywiezieni pacjenci wymagający nagłej opieki”</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedFirst_Goal_CS">Zajmij 1. miejsce w kategorii „wskaźnik niewyleczonych nagłych przypadków”</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedSecond_Goal_CS">Zajmij 2. miejsce (lub wyższe) w kategorii „wskaźnik niewyleczonych nagłych przypadków”</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailed_Goal_CS">Zajmij {[POSITION]}. miejsce (lub wyższe) w kategorii „wskaźnik niewyleczonych nagłych przypadków”</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateFirst_Goal_CS">Zajmij 1. miejsce w kategorii „wskaźnik wyleczonych nagłych przypadków”</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateSecond_Goal_CS">Zajmij 2. miejsce (lub wyższe) w kategorii „wskaźnik wyleczonych nagłych przypadków”</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRate_Goal_CS">Zajmij {[POSITION]}. miejsce (lub wyższe) w kategorii „wskaźnik wyleczonych nagłych przypadków”</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateFirst_Goal_CS">Zajmij 1. miejsce w kategorii „wskaźnik zgonów wśród nagłych przypadków”</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateSecond_Goal_CS">Zajmij 2. miejsce (lub wyższe) w kategorii „wskaźnik zgonów wśród nagłych przypadków”</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRate_Goal_CS">Zajmij {[POSITION]}. miejsce (lub wyższe) w kategorii „wskaźnik zgonów wśród nagłych przypadków”</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedFirst_Goal_CS">Zajmuj 1. miejsce w kategorii „przywiezieni pacjenci wymagający nagłej opieki” przez następującą liczbę miesięcy z rzędu: {[MONTHS]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedSecond_Goal_CS">Zajmuj 2. miejsce (lub wyższe) w kategorii „przywiezieni pacjenci wymagający nagłej opieki” przez następującą liczbę miesięcy z rzędu: {[MONTHS]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollected_Goal_CS">Zajmuj {[POSITION]}. miejsce (lub wyższe) w kategorii „przywiezieni pacjenci wymagający nagłej opieki” przez następującą liczbę miesięcy z rzędu: {[MONTHS]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedFirst_Goal_CS">Zajmuj 1. miejsce w kategorii „wskaźnik niewyleczonych nagłych przypadków” przez następującą liczbę miesięcy z rzędu: {[MONTHS]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedSecond_Goal_CS">Zajmuj 2. miejsce (lub wyższe) w kategorii „wskaźnik niewyleczonych nagłych przypadków” przez następującą liczbę miesięcy z rzędu: {[MONTHS]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailed_Goal_CS">Zajmuj {[POSITION]}. miejsce (lub wyższe) w kategorii „wskaźnik niewyleczonych nagłych przypadków” przez następującą liczbę miesięcy z rzędu: {[MONTHS]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateFirst_Goal_CS">Zajmuj 1. miejsce w kategorii „wskaźnik wyleczonych nagłych przypadków” przez następującą liczbę miesięcy z rzędu: {[MONTHS]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateSecond_Goal_CS">Zajmuj 2. miejsce (lub wyższe) w kategorii „wskaźnik wyleczonych nagłych przypadków” przez następującą liczbę miesięcy z rzędu: {[MONTHS]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRate_Goal_CS">Zajmuj {[POSITION]}. miejsce (lub wyższe) w kategorii „wskaźnik wyleczonych nagłych przypadków” przez następującą liczbę miesięcy z rzędu: {[MONTHS]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateFirst_Goal_CS">Zajmuj 1. miejsce w kategorii „wskaźnik zgonów wśród nagłych przypadków” przez następującą liczbę miesięcy z rzędu: {[MONTHS]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateSecond_Goal_CS">Zajmuj 2. miejsce (lub wyższe) w kategorii „wskaźnik zgonów wśród nagłych przypadków” przez następującą liczbę miesięcy z rzędu: {[MONTHS]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRate_Goal_CS">Zajmuj {[POSITION]}. miejsce (lub wyższe) w kategorii „wskaźnik zgonów wśród nagłych przypadków” przez następującą liczbę miesięcy z rzędu: {[MONTHS]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationFirst_Goal_CS">Zajmuj 1. miejsce w kategorii „reputacja ratownictwa” przez następującą liczbę miesięcy z rzędu: {[MONTHS]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationSecond_Goal_CS">Zajmuj 2. miejsce (lub wyższe) w kategorii „reputacja ratownictwa” przez następującą liczbę miesięcy z rzędu: {[MONTHS]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputation_Goal_CS">Zajmuj {[POSITION]}. miejsce (lub wyższe) w kategorii „reputacja ratownictwa” przez następującą liczbę miesięcy z rzędu: {[MONTHS]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Goal_CS">Zajmuj {[POSITION]}. miejsce (lub wyższe) w kategorii: {[TABLE]} przez następującą liczbę miesięcy z rzędu: {[MONTHS]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Progress_CS">Pozycja: {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Tooltip">Tabela ligowa nagłych przypadków jest aktualizowana na początku miesiąca na podstawie twoich wyników z poprzedniego miesiąca.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationFirst_Goal_CS">Zajmij 1. miejsce w kategorii „reputacja ratownictwa”</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationSecond_Goal_CS">Zajmij 2. miejsce (lub wyższe) w kategorii „reputacja ratownictwa”</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputation_Goal_CS">Zajmij {[POSITION]}. miejsce (lub wyższe) w kategorii „reputacja ratownictwa”</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Goal_CS">Zajmij {[POSITION]}. miejsce (lub wyższe) w kategorii: {[TABLE]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Progress_CS">Pozycja: {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Tooltip">Tabela ligowa nagłych przypadków jest aktualizowana na początku miesiąca na podstawie twoich wyników z poprzedniego miesiąca.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Goal_CS">Przywieź {[COUNT]}% pacjentów wymagających nagłej opieki</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Progress_CS">{[COUNT]}%</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Tooltip">Pozyskaj pacjentów wymagających nagłej opieki, wysyłając do nich karetki za pośrednictwem mapy nagłych przypadków.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Goal_CS">Przywieź następującą liczbę pacjentów wymagających nagłej opieki: {[COUNT]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Progress_CS">Przywiezieni pacjenci: {[COUNT]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Tooltip">Pozyskaj pacjentów wymagających nagłej opieki, wysyłając do nich karetki za pośrednictwem mapy nagłych przypadków.</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Goal_CS">Wskaźnik wyleczeń pacjentów zagubionych w czasie: {[SCORE]} </string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Progress_CS">Wyleczeni pacjenci zagubieni w czasie: {[CURED]} / {[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Tooltip">Pacjentów zagubionych w czasie można diagnozować i leczyć tak samo jak wszystkich innych pacjentów. Oceń swoje możliwości i zastanów się, czy chcesz ich wyleczyć, zanim wyślesz ich do pomieszczenia szybkiego datowania.</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Goal_CS">Odeślij i wylecz następującą liczbę pacjentów zagubionych w czasie: {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Progress_CS">Odesłano {[COUNT_TIME_TRAVELLED]} z {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Tooltip">Pacjentów zagubionych w czasie można diagnozować i leczyć tak samo jak wszystkich innych pacjentów. Oceń swoje możliwości i zastanów się, czy chcesz ich wyleczyć, zanim wyślesz ich do pomieszczenia szybkiego datowania.</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Goal_CS">Wylecz następującą liczbę pacjentów zagubionych w czasie: {[COUNT]} </string>
  <string name="Challenges/SubGoals/AnachronisticCured_Progress_CS">Wyleczeni pacjenci zagubieni w czasie: {[CURED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Tooltip">Pacjentów zagubionych w czasie można diagnozować i leczyć tak samo jak wszystkich innych pacjentów. Oceń swoje możliwości i zastanów się, czy chcesz ich wyleczyć, zanim wyślesz ich do pomieszczenia szybkiego datowania.</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Goal_CS">Odeślij następującą liczbę pacjentów zagubionych w czasie: {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Progress_CS">Odesłano {[COUNT_TIME_TRAVELLED]} z {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Tooltip">Pacjenci zagubieni w czasie będą wyglądać na zagubionych. Zamiast do domu możesz ich wysłać do pomieszczenia szybkiego datowania, aby pomóc im trafić z powrotem do czasów, z których pochodzą.</string>
  <string name="Challenges/SubGoals/BudgetScore_Goal_CS">Osiągnij budżet: {[COUNT]}</string>
  <string name="Challenges/SubGoals/BuildAmbulances_Goal_CS">Skonstruuj następującą liczbę karetek: {[COUNT]}</string>
  <string name="Challenges/SubGoals/BuildItemDuo_Progress">Umieść {[COUNT]}: {[ITEM0]} i {[ITEM1]}</string>
  <string name="Challenges/SubGoals/BuildItemList_Progress">Umieść {[COUNT]}: {[ITEM0]}, {[ITEM1]}, {[ITEM2]} i {[ITEM3]}</string>
  <string name="Challenges/SubGoals/BuildItem_Goal_CS">Umieść {[COUNT]}: {[ITEM]}</string>
  <string name="Challenges/SubGoals/BuildItem_Tooltip">Wybierz obiekt z listy przedmiotów.\\nAby umieścić obiekt, kliknij lewym przyciskiem myszy.\\nAby obracać przedmiot, przytrzymaj lewy przycisk myszy i przeciągaj go w lewo/w prawo.\\nAby pozbyć się podniesionego przedmiotu, kliknij prawy przycisk myszy.</string>
  <string name="Challenges/SubGoals/BuildReception_Goal_CS">Zbuduj recepcję</string>
  <string name="Challenges/SubGoals/BuildRoom_Goal_CS">Zbuduj: {[ROOM]} w liczbie: {[COUNT]}[i2p_One]Zbuduj: {[ROOM]}</string>
  <string name="Challenges/SubGoals/BuildRoom_Tooltip">Aby zbudować pokój:\\nWybierz pokój z listy pokojów.\\nPrzeciągnij podłogę, by miała odpowiedni rozmiar.\\nNastępnie umieść w pomieszczeniu wymagane obiekty.\\nAby ostatecznie stworzyć pokój, kliknij zielony znacznik.</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Goal_CS">Kup następującą liczbę generatorów zielonej energii: {[COUNT]} [i2p_One]Kup {[COUNT]} generator zielonej energii</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Tooltip">Kup generatory zielonej energii, aby zwiększyć poziom zasilania. Na terenie miasta znajdziesz turbiny wiatrowe, panele słoneczne i zapory wodne.</string>
  <string name="Challenges/SubGoals/BuyPlots_Goal_CS">Kup budynków: {[COUNT]} [i2p_One]Kup {[COUNT]} budynek</string>
  <string name="Challenges/SubGoals/ChallengeBudget_ToolTip_CS">Miesięczny bonus od hotelu może wynosić od {[LOWER]} do {[UPPER]} twoich bieżących opłat. Jego wysokość będzie uzależniona od wskaźnika wyleczeń podczas trzymiesięcznego okresu ewaluacji.</string>
  <string name="Challenges/SubGoals/ClosedRoom_EcoCity_AdvisorMessage">Zastanów się nad użyciem nadwyżki energii, aby &lt;style=\"AdvisorHighlight\"&gt;otworzyć&lt;/style&gt; jedno lub więcej zamkniętych pomieszczeń.</string>
  <string name="Challenges/SubGoals/CompleteAnyResearchProject_Goal_CS">Ukończ projekt badawczy</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Ghost_Goal_CS">Schwytaj duchy: {[COUNT]}</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Litter_Goal_CS">Sprzątnij kilka śmieci: {[COUNT]}[i2p_One]Sprzątnij śmiecia</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Machine_Goal_CS">Napraw urządzenia: {[COUNT]}[i2p_One]Napraw urządzenie</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Plant_Goal_CS">Podlej rośliny: {[COUNT]}[i2p_One]Podlej roślinę</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Stock_Goal_CS">Uzupełnij automaty: {[COUNT]}[i2p_One]Uzupełnij automat</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Toilet_Goal_CS">Odetkaj toalety: {[COUNT]}[i2p_One]Odetkaj toaletę</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Waste_Goal_CS">Wytrzyj plamy: {[COUNT]}[i2p_One]Wytrzyj plamę</string>
  <string name="Challenges/SubGoals/CompleteMarketingCampaigns_Goal_CS">Ukończ kampanie marketingowe ({[COUNT]})[i2p_One] Ukończ kampanię marketingową</string>
  <string name="Challenges/SubGoals/CompleteResearchProject_Goal_CS">Ukończ projekt badawczy: {[PROJECT]}</string>
  <string name="Challenges/SubGoals/CompleteResearchProjectsCount_Goal_CS">Ukończ projekty badawcze: {[COUNT]}[i2p_One]Ukończ projekt badawczy</string>
  <string name="Challenges/SubGoals/Complete_MultiplayerObjectives_Goal_CS">Ukończ wyzwania wieloosobowe: {[COUNT]}[i2p_One]Ukończ wyzwanie wieloosobowe</string>
  <string name="Challenges/SubGoals/CurePatientStreakInRoom_Goal_CS">Wylecz {[COUNT]} pacjentów z rzędu w: {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientStreak_Tooltip">Wylecz określoną liczbę pacjentów z rzędu. Jeśli jakiś pacjent wyjdzie z krzykiem lub zostanie odesłany do domu, twój wynik przepadnie.</string>
  <string name="Challenges/SubGoals/CurePatientsInRoom_Goal_CS">Wylecz pacjentów ({[COUNT]}) w: {[ROOM]}[i2p_One]Wylecz pacjenta w: {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsStreakWithIllness_Goal_CS">Wylecz {[COUNT]} pacjentów z rzędu z: {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/CurePatientsStreak_Goal_CS">Wylecz {[COUNT]} pacjentów z rzędu</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllnessInRoom_Goal_CS">Wylecz pacjentów ({[COUNT]}) z: {[ILLNESS]} w: {[ROOM]}[i2p_One]Wylecz pacjenta z: {[ILLNESS]} w: {[ROOM]}</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllness_Goal_CS">Wylecz pacjentów ({[COUNT]}) z: {[ILLNESS]}[i2p_One]Wylecz pacjenta z: {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/CurePatients_Goal_CS">Wylecz pacjentów ({[COUNT]})[i2p_One]Wylecz pacjenta</string>
  <string name="Challenges/SubGoals/CurePatients_Tooltip">Lecz pacjentów, diagnozując ich choroby i zapewniając im odpowiednie pomieszczenie terapeutyczne. Aby zwiększyć szanse pomyślnego leczenia, przydziel do pomieszczenia terapeutycznego najlepszy personel i ulepsz w miarę możliwości znajdujące się tam urządzenia.</string>
  <string name="Challenges/SubGoals/CureRateIllness_Goal_CS">{[ILLNESS]} – wskaźnik wyleczeń: {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRateRoom_Goal_CS">{[SCORE]} – wskaźnik wyleczeń w {[ROOM]}</string>
  <string name="Challenges/SubGoals/CureRate_Goal_CS">Wskaźnik wyleczeń: {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRate_Progress_CS">Wyleczeni pacjenci: {[CURED]}/{[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/CureRate_Tooltip">Zwiększ wskaźnik wyleczeń, wykorzystując przy leczeniu najlepszy personel i ulepszając w miarę możliwości urządzenia. Zadbaj też o to, by pacjenci nie opuszczali szpitala ani nie umierali przed otrzymaniem leczenia – staraj się, by byli zadowoleni, i jak najszybciej ich diagnozuj.</string>
  <string name="Challenges/SubGoals/DaysSinceLastDeath_CS">Zero zgonów pacjentów przez {[DAYS]} dni</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatientsInRoom_Goal_CS">Zdiagnozuj i wylecz {[COUNT]} pacjentów w {[ROOM]}[i2p_One]Zdiagnozuj i wylecz pacjenta w {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatients_Goal_CS">Zdiagnozuj i wylecz {[COUNT]} pacjentów[i2p_One]Zdiagnozuj i wylecz pacjenta</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllnessRoom_Goal_CS">Zdiagnozuj pacjentów ({[COUNT]}) z: {[ILLNESS]} w: {[ROOM]}[i2p_One]Zdiagnozuj pacjenta z: {[ILLNESS]} w: {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllness_Goal_CS">Zdiagnozuj pacjentów ({[COUNT]}) z: {[ILLNESS]}[i2p_One]Zdiagnozuj pacjenta z: {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/DiagnosePatientsRoom_Goal_CS">Zdiagnozuj pacjentów ({[COUNT]}) w: {[ROOM]}[i2p_One]Zdiagnozuj pacjenta w: {[ROOM]}</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Goal_CS">Zdiagnozuj pacjentów ({[COUNT]})[i2p_One]Zdiagnozuj pacjenta</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Tooltip">Diagnozuj pacjentów w gabinecie internistycznym. Jeśli internista nie będzie pewien co do diagnozy, wyśle pacjenta do innych pomieszczeń diagnostycznych. Zbuduj więcej pomieszczeń diagnostycznych, by móc rozpoznawać różne choroby.</string>
  <string name="Challenges/SubGoals/Done_CS">OK</string>
  <string name="Challenges/SubGoals/EarnMoney_Goal_CS">Zarób {[CASH]}</string>
  <string name="Challenges/SubGoals/EarnMoney_Progress_CS">Pozostało: {[CASH]}</string>
  <string name="Challenges/SubGoals/EarnMoney_Tooltip">Zarabiaj pieniądze poprzez diagnozowanie i leczenie pacjentów. Możesz przy tym podnieść swoje ceny.</string>
  <string name="Challenges/SubGoals/EarnSilver_Goal_CS">Zarób {[SILVER]}</string>
  <string name="Challenges/SubGoals/EarnSilver_Progress_CS">Pozostało: {[SILVER]}</string>
  <string name="Challenges/SubGoals/EcoCity_Applicants_Name">Numer kandydata</string>
  <string name="Challenges/SubGoals/EcoCity_PatientFlow_Name">Przepływ pacjentów</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Goal_CS">Wygeneruj energię w ilości: {[COUNT]}</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Progress_CS">Pozostało: {[COUNT]}</string>
  <string name="Challenges/SubGoals/Epidemic_CS">Zainfekowani: {[COUNT]}\\nSzczepionki: {[VACCINES]}\\nUciekło: {[ESCAPED]}</string>
  <string name="Challenges/SubGoals/FeedPatients_Progress">Pozostało: {[COUNT]}</string>
  <string name="Challenges/SubGoals/FeedPatients_Title">Nakarm tylu ludzi: {[COUNT]}</string>
  <string name="Challenges/SubGoals/FeedPatients_Tooltip">Zaopatruj pacjentów dzięki zbieraniu deszczówki i hodowli owoców i warzyw. Zajmie to trochę czasu i nie da się przyspieszyć, ale z pewnością jest zdrowsze niż śmieciowe żarcie.</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_CS">Zwolnij personel ({[COUNT]})[i2p_One]Zwolnij kogoś z personelu</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_Tooltip_CS">Aby zwolnić kogoś z personelu, zaznacz go i wybierz opcję „Zwolnij”. Raz zwolnionych członków personelu nie można zatrudnić ponownie.</string>
  <string name="Challenges/SubGoals/GeneralMarketingCampaignCompleteAny_CS">Ukończ ogólną kampanię marketingową</string>
  <string name="Challenges/SubGoals/GenerateElectricity_Tooltip">Kup generatory zielonej energii, aby zwiększyć poziom zasilania. Różne rodzaje maszyn zasilają twój szpital różnymi rodzajami energii.</string>
  <string name="Challenges/SubGoals/HireStaff_Assistant_Goal_CS">Zatrudnij asystentów ({[COUNT]})[i2p_One]Zatrudnij asystenta</string>
  <string name="Challenges/SubGoals/HireStaff_Doctor_Goal_CS">Zatrudnij lekarzy ({[COUNT]})[i2p_One]Zatrudnij lekarza</string>
  <string name="Challenges/SubGoals/HireStaff_Goal_CS">Zatrudnij personel ({[COUNT]})</string>
  <string name="Challenges/SubGoals/HireStaff_Janitor_Goal_CS">Zatrudnij dozorców ({[COUNT]})[i2p_One]Zatrudnij dozorcę</string>
  <string name="Challenges/SubGoals/HireStaff_Nurse_Goal_CS">Zatrudnij pielęgniarki ({[COUNT]})[i2p_One]Zatrudnij pielęgniarkę</string>
  <string name="Challenges/SubGoals/HireStaff_Tooltip">Aby zatrudnić pracowników:\\nKliknij przycisk Zatrudnij.\\nWybierz odpowiedni rodzaj personelu.\\nWybierz kandydata do pracy.\\nKliknij przycisk Zatrudnij.\\nUmieść nowego pracownika w szpitalu.</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Goal_CS">Atrakcyjność szpitala: {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Progress_CS">Aktualna atrakcyjność: {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Tooltip">Zwiększ atrakcyjność szpitala poprzez umieszczanie roślin i innych przedmiotów dekoracyjnych. Upewnij się również, że masz wystarczającą liczbę dozorców, którzy będą usuwać odpady i utrzymywać porządek.</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Goal_CS">Zwiększ poziom szpitala do: {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Progress_CS">Obecny poziom: {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Tooltip">Zwiększ poziom swojego szpitala, rozbudowując się! Buduj więcej pomieszczeń, zatrudniaj więcej personelu o wyższych kwalifikacjach lub awansuj i szkol obecny personel.</string>
  <string name="Challenges/SubGoals/HospitalStarRating_Goal_CS">Zdobądź gwiazdki ({[COUNT]}) w: {[LEVEL]}[i2p_One]Zdobądź gwiazdkę w: {[LEVEL]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Goal_CS">Wartość szpitala: {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Progress_CS">Obecna wartość {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Tooltip">Zwiększaj wartość szpitala, zarabiając pieniądze, rozbudowując szpital i zwiększając jego zyski.</string>
  <string name="Challenges/SubGoals/Hygiene_Goal_CS">Ocena higieny: {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Progress_CS">Ocena higieny: {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Tooltip">Zwiększ poziom higieny, rozmieszczając dozowniki środka dezynfekującego, zlewy i suszarki do rąk, a także zatrudniając dozorców, aby czyścili szpital z zanieczyszczeń.</string>
  <string name="Challenges/SubGoals/IllnessMarketingCampaignCompleteAny_CS">Ukończ kampanię marketingową związaną z chorobami</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_CS">Zrób wrażenie na VIP-ach ({[COUNT]})[i2p_One]Zrób wrażenie na VIP-ie</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_Tooltip_CS">Zrób wrażenie na VIP-ach odwiedzających szpital, czyniąc go jak najbardziej atrakcyjnym i najczystszym miejscem, oraz zapewniając gościom wiele rozrywek i modnie urządzone pomieszczenia.</string>
  <string name="Challenges/SubGoals/LaunchMarketingCampaigns_Goal_CS">Rozpocznij kampanie marketingowe ({[COUNT]})[i2p_One]Rozpocznij kampanię marketingową</string>
  <string name="Challenges/SubGoals/LearnAnyQualification_Goal_CS">Zdobądź nowe kwalifikacje</string>
  <string name="Challenges/SubGoals/LearnQualification_Goal_CS">Naucz się: {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_CS">Pozwól, by sprzęt zajął się ogniem ({[COUNT]} sztuk)[i2p_One]Pozwól, by sprzęt zajął się ogniem</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_Tooltip_CS">Sprzęt może zająć się ogniem, jeśli personel nie będzie dbać o konserwację.</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_CS">Pozwól, by sprzęt wybuchł ({[COUNT]})[i2p_One]Pozwól, by sprzęt wybuchł</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_Tooltip_CS">Sprzęt może zająć się ogniem, jeśli personel nie będzie dbać o konserwację. Jeśli ogień nie zostanie ugaszony na czas, sprzęt eksploduje.</string>
  <string name="Challenges/SubGoals/MarketingCampaignCompleteAny_CS">Ukończ kampanię marketingową</string>
  <string name="Challenges/SubGoals/MarketingCampaignComplete_CS">Ukończ kampanię: {[CAMPAIGN]}</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOnLONG_CS">Wykorzystaj {[MONTHS]} miesięcy na marketing</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOn_CS">Prowadź dowolną kampanię marketingową przez {[MONTHS]} mies. [i2p_One] Prowadź dowolną kampanię marketingową przez miesiąc</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Goal_CS">Przesuwanie kamery</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Tooltip">Aby przenieść kamerę:\\nPrzytrzymaj prawy przycisk myszy i przeciągnij kursor po ziemi.\\nLub przesuń kursor na którąś z krawędzi ekranu.\\nLub użyj klawiszy {[Menu/InputActions/CameraPanUp]}{[Menu/InputActions/CameraPanLeft]}{[Menu/InputActions/CameraPanDown]}{[Menu/InputActions/CameraPanRight]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Goal_CS">Nachylenie kamery:</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Tooltip">Aby zmienić nachylenie kamery:\\nPrzytrzymaj środkowy przycisk myszy i przesuń ją w górę lub w dół.\\nLub użyj klawiszy {[Menu/InputActions/CameraPitchUp]} i {[Menu/InputActions/CameraPitchDown]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Goal_CS">Obracanie kamery</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Tooltip">Aby obrócić kamerę:\\nPrzytrzymaj środkowy przycisk myszy i przeciągnij ją w lewo lub prawo.\\nLub użyj klawiszy {[Menu/InputActions/CameraRotateClockwise]} i {[Menu/InputActions/CameraRotateAntiClockwise]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Goal_CS">Przybliżanie kamery</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Tooltip">Aby ustawić przybliżenie:\\nUżyj rolki myszy.\\nLub użyj klawiszy {[Menu/InputActions/CameraZoomIn]} i {[Menu/InputActions/CameraZoomOut]}.</string>
  <string name="Challenges/SubGoals/OpenRoom_EcoCity_Tooltip">Jeżeli masz dostępną energię, możesz otworzyć zamknięte pomieszczenie, klikając na nie i wybierając „Otwórz” w panelu informacji o pomieszczeniu. Każde otwarte pomieszczenie wykorzystuje jedną jednostkę energii.</string>
  <string name="Challenges/SubGoals/OpenRoom_Goal_CS">Otwórz pomieszczenia ({[COUNT]})</string>
  <string name="Challenges/SubGoals/OrganisationValue_Goal_CS">Uzyskaj wartość sieci: {[CASH]}</string>
  <string name="Challenges/SubGoals/OrganisationValue_Progress_CS">Pozostało: {[CASH]}</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS">Posiadaj budynki ({[COUNT]})[i2p_One]Posiadaj {[COUNT]} budynek</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS_Jungle">Posiadaj parcele ({[COUNT]})[i2p_One]Posiadaj {[COUNT]} parcelę</string>
  <string name="Challenges/SubGoals/OwnPlots_PlotChallenges_Tooltip">Kliknij parcelę, by sprawdzić związane z nią wyzwanie. Wybierz „Rozpocznij wyzwanie”, by je aktywować, a następnie spełnij określone kryteria, by odblokować parcelę. Możesz równocześnie aktywować do trzech wyzwań parceli.</string>
  <string name="Challenges/SubGoals/OwnPlots_Tooltip">Kup w pobliżu kolejną działkę lub budynek, by rozbudować szpital.</string>
  <string name="Challenges/SubGoals/PatientBoredom_Progress">Pozostało pacjentów: {[COUNT]}</string>
  <string name="Challenges/SubGoals/PatientBoredom_Title">Zapewnij rozrywkę tylu pacjentom: {[COUNT]}</string>
  <string name="Challenges/SubGoals/PatientBoredom_Tooltip">Zapewnij pacjentom rozrywkę, aby ulżyć ich znudzeniu.</string>
  <string name="Challenges/SubGoals/PatientDeaths_CS">Poświęć pacjentów ({[DEATHS]})</string>
  <string name="Challenges/SubGoals/PatientDeaths_TV_CS">Zabij pacjentów ({[DEATHS]})[i2p_One]Zabij pacjenta</string>
  <string name="Challenges/SubGoals/PortalCured_Goal_CS">Wylecz {[COUNT]} pacjentów z portalu czasoprzestrzennego:</string>
  <string name="Challenges/SubGoals/PortalCured_Progress_CS">Wyleczeni pacjenci z portalu czasoprzestrzennego: {[CURED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/PortalCured_Tooltip">Im więcej portali czasoprzestrzennych kontrolujesz, tym częściej tacy pacjenci będą do ciebie trafiać.</string>
  <string name="Challenges/SubGoals/Power_Patients_Title">Przepływ pacjentów</string>
  <string name="Challenges/SubGoals/Power_Patients_Tooltip_CS">Zwiększ moc systemu transportowego, aby zwiększyć liczbę pacjentów przybywających do szpitala.</string>
  <string name="Challenges/SubGoals/Power_Rooms_Title">Otwarte pomieszczenia</string>
  <string name="Challenges/SubGoals/Power_Rooms_Tooltip_CS">Każde otwarte pomieszczenie wykorzystuje jedną jednostkę energii. Jeśli potrzebujesz więcej energii do otwarcia pomieszczeń, spróbuj zbudować więcej generatorów zielonej energii, zamknąć niewykorzystywane pomieszczenia albo przekierować moc z systemów kandydatów na personel i przepływu pacjentów.</string>
  <string name="Challenges/SubGoals/Power_Staff_Title">Kandydaci na personel</string>
  <string name="Challenges/SubGoals/Power_Staff_Tooltip_CS">Zwiększ moc systemu kandydatów na personel, aby zwiększyć tempo, w którym potencjalni członkowie personelu stają się możliwi do zatrudnienia.</string>
  <string name="Challenges/SubGoals/Power_Title">Zasilanie</string>
  <string name="Challenges/SubGoals/Power_Tooltip_CS">Moc elektryczną można wykorzystywać do otwierania pomieszczeń, zwiększenia liczby kandydatów na personel i przybywających do szpitala pacjentów. Aby zwiększyć maksymalną ilość dostępnej energii, zbuduj więcej generatorów zielonej energii. </string>
  <string name="Challenges/SubGoals/ProcessPatientsInRoom_Goal_CS">Obsłuż pacjentów ({[COUNT]}) w: {[ROOM]}[i2p_One]Obsłuż pacjenta w: {[ROOM]}</string>
  <string name="Challenges/SubGoals/ProcessPatients_Goal_CS">Obsłuż pacjentów ({[COUNT]})[i2p_One]Obsłuż pacjenta</string>
  <string name="Challenges/SubGoals/ReachBalance_Goal_CS">Uzyskaj saldo równe {[CASH]}</string>
  <string name="Challenges/SubGoals/ReachBalance_Progress_CS">Pozostało: {[CASH]}</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Goal_CS">Ukończ falę {[WAVE]}</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Progress_CS">Obecnie trwa fala: {[WAVE]}</string>
  <string name="Challenges/SubGoals/RecruitmentMarketingCampaignCompleteAny_CS">Ukończ ogólną kampanię marketingową związaną z rekrutacją</string>
  <string name="Challenges/SubGoals/Reputation_Goal_CS">{[TARGET]} – reputacja</string>
  <string name="Challenges/SubGoals/Reputation_Progress_CS">Aktualna reputacja: {[SCORE]}</string>
  <string name="Challenges/SubGoals/Reputation_Tooltip">Zwiększ reputację poprzez leczenie jak największej liczby pacjentów, dbanie o ich zadowolenie i zdobywanie rozgłosu dzięki marketingowi i wyjątkowym pacjentom.</string>
  <string name="Challenges/SubGoals/ResearchPoints_Goal_CS">Wygeneruj punkty badawcze ({[COUNT]})[i2p_One]Wygeneruj punkt badawczy</string>
  <string name="Challenges/SubGoals/Research_Tooltip">Prowadź badania w pomieszczeniu badawczym. Zaznacz kapsułę badawczą, a następnie wybierz projekt. Aby przeprowadzić prace, potrzebujesz lekarza ze specjalizacją badawczą.</string>
  <string name="Challenges/SubGoals/RevealAliens_Goal_CS">Zdemaskuj {[COUNT_ALIENS]} szpiegów z kosmosu</string>
  <string name="Challenges/SubGoals/RevealAliens_Progress_CS">Znaleziono {[COUNT_REVEALED]} z {[COUNT_ALIENS]}</string>
  <string name="Challenges/SubGoals/RevealAliens_Tooltip">Uważaj na szpiegów z kosmosu – narobią tylko bałaganu i zmarnują nasz czas. Jeśli ich zauważysz – odeślij do domu. Czasami ich urządzenia kamuflujące mogą przestać działać. Można ich również zobaczyć, jak zaglądają do koszy na śmieci, robią notatki lub zachowują się w całkiem nieludzki sposób. </string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Goal_CS">Ujawnij fotoreporterów ({[COUNT_ALIENS]})[i2p_One]Ujawnij {[COUNT_ALIENS]} fotoreportera</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Progress_CS">Znaleziono {[COUNT_REVEALED]} z {[COUNT_ALIENS]}</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Tooltip">Uważaj na fotoreporterów – wejdą z butami w nasze prywatne życie i zmarnują nasz czas. Możesz ich dostrzec w koszach na śmieci: robią zdjęcia i opisują nasze tajemnice. Jeśli ich zauważysz – odeślij do domu razem z tymi ich błyskającymi fleszami.</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsInRoom_Goal_CS">Niech Roderick Cushion wyleczy pacjentów ({[COUNT]}) w: {[ROOM]}[i2p_One]Niech Roderick Cushion wyleczy pacjenta w: {[ROOM]}</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsWithIllness_Goal_CS">Niech Roderick Cushion wyleczy pacjentów ({[COUNT]}) z: {[ILLNESS]}[i2p_One]Niech Roderick Cushion wyleczy pacjenta z: {[ILLNESS]}</string>
  <string name="Challenges/SubGoals/Roderick_CurePatients_Goal_CS">Niech Roderick Cushion wyleczy pacjentów ({[COUNT]})[i2p_One]Niech Roderick Cushion wyleczy pacjenta</string>
  <string name="Challenges/SubGoals/Roderick_Cure_Tooltip_CS">Roderick Cushion może potrzebować dodatkowych kwalifikacji, by pracować w niektórych pomieszczeniach. Nie będzie stosował się do zmian, jakie wprowadzisz na ekranie przypisywania zadań, ale możesz po prostu przenieść go w odpowiednie miejsce.</string>
  <string name="Challenges/SubGoals/Roderick_DiagnosePatients_Goal_CS">Niech Roderick Cushion zdiagnozuje pacjentów ({[COUNT]})[i2p_One]Niech Roderick Cushion zdiagnozuje pacjenta</string>
  <string name="Challenges/SubGoals/RoomCount_Goal_CS">Zbuduj następującą liczbę pomieszczeń: {[COUNT]}</string>
  <string name="Challenges/SubGoals/RoomCount_Progress_CS">Pozostało: {[COUNT]}</string>
  <string name="Challenges/SubGoals/RoomPrestigeAny_CS">Zdobądź pomieszczenie na poz. {[LEVEL]}</string>
  <string name="Challenges/SubGoals/RoomPrestige_CS">Zdobądź: {[ROOM]} na poz. {[LEVEL]}</string>
  <string name="Challenges/SubGoals/RoomPrestige_Tooltip">Podnieś poziom prestiżu pomieszczenia, zwiększając je i umieszczając w nim ciekawsze przedmioty.</string>
  <string name="Challenges/SubGoals/RotateItem_Goal_CS">Obróć przedmiot</string>
  <string name="Challenges/SubGoals/RotateItem_Tooltip">Aby obrócić trzymany przedmiot:\\nPrzytrzymaj lewy przycisk myszy i przeciągnij ją w lewo lub prawo.\\nLub użyj klawiszy {[Menu/InputActions/RotateItemClockwise]} i {[Menu/InputActions/RotateItemAntiClockwise]}.</string>
  <string name="Challenges/SubGoals/ShootMonoBeast_Goal_CS">Zastrzel następującą liczbę monobestii: {[COUNT]} [i2p_One]Zastrzel monobestię</string>
  <string name="Challenges/SubGoals/StaffHappiness_Goal_CS">Podnieś szczęście do: {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffHappiness_Progress_CS">Aktualne szczęście: {[PERCENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Goal_CS">{[TARGET]} – morale personelu</string>
  <string name="Challenges/SubGoals/StaffMorale_Progress_CS">Aktualne morale personelu: {[CURRENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Tooltip">Aby zwiększyć morale personelu, dbaj o to, by pracownicy nie byli zbyt zmęczeni, by mogli zaspokajać swoje potrzeby, a także zapewniaj im przyjemne środowisko pracy oraz podwyżki, awanse i szkolenia. Zaznacz członka personelu, by zobaczyć, co wpływa na jego nastrój.</string>
  <string name="Challenges/SubGoals/StaffPromote_Assistant_Goal_CS">Awansuj asystentów ({[COUNT]})[i2p_One]Awansuj asystenta</string>
  <string name="Challenges/SubGoals/StaffPromote_Doctor_Goal_CS">Awansuj lekarzy ({[COUNT]})[i2p_One]Awansuj lekarza</string>
  <string name="Challenges/SubGoals/StaffPromote_Goal_CS">Awansuj personel ({[COUNT]})[i2p_One]Awansuj członka personelu</string>
  <string name="Challenges/SubGoals/StaffPromote_Janitor_Goal_CS">Awansuj dozorców ({[COUNT]})[i2p_One]Awansuj dozorcę</string>
  <string name="Challenges/SubGoals/StaffPromote_Nurse_Goal_CS">Awansuj pielęgniarki ({[COUNT]})[i2p_One]Awansuj pielęgniarkę</string>
  <string name="Challenges/SubGoals/StaffPromote_Tooltip">Personel zdobywa doświadczenie w trakcie pracy. Członkowie personelu są gotowi na awans, zdobywszy wystarczającą ilość doświadczenia i zaliczywszy szkolenia.</string>
  <string name="Challenges/SubGoals/StaffTrain_AssistantQualification_Goal_CS">Przeszkol asystentów ({[COUNT]}) w: {[QUALIFICATION]}[i2p_One]Przeszkol asystenta w: {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Assistant_Goal_CS">Przeszkol asystentów ({[COUNT]})[i2p_One]Przeszkol asystenta</string>
  <string name="Challenges/SubGoals/StaffTrain_DoctorQualification_Goal_CS">Przeszkol lekarzy ({[COUNT]}) w: {[QUALIFICATION]}[i2p_One]Przeszkol lekarza w: {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Doctor_Goal_CS">Przeszkol lekarzy ({[COUNT]})[i2p_One]Przeszkol lekarza</string>
  <string name="Challenges/SubGoals/StaffTrain_Goal_CS">Przeszkol personel ({[COUNT]})[i2p_One]Przeszkol pracownika</string>
  <string name="Challenges/SubGoals/StaffTrain_JanitorQualification_Goal_CS">Przeszkol dozorców ({[COUNT]}) w: {[QUALIFICATION]}[i2p_One]Przeszkol dozorcę w: {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Janitor_Goal_CS">Przeszkol dozorców ({[COUNT]})[i2p_One]Przeszkol dozorcę</string>
  <string name="Challenges/SubGoals/StaffTrain_NurseQualification_Goal_CS">Przeszkol pielęgniarki ({[COUNT]}) w: {[QUALIFICATION]}[i2p_One]Przeszkol pielęgniarkę w: {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Nurse_Goal_CS">Przeszkol pielęgniarki ({[COUNT]})[i2p_One]Przeszkol pielęgniarkę</string>
  <string name="Challenges/SubGoals/StaffTrain_Qualification_Goal_CS">Przeszkol personel ({[COUNT]}) w: {[QUALIFICATION]}[i2p_One]Przeszkol członka personelu w: {[QUALIFICATION]}</string>
  <string name="Challenges/SubGoals/StaffTrain_Roderick_Goal_CS">Przeszkol Rodericka Cushiona</string>
  <string name="Challenges/SubGoals/StaffTrain_Tooltip">Personel z wolnym miejscem szkoleniowym może zostać wysłany na kurs w pomieszczeniu szkoleniowym. Awansuj pracowników, by umożliwić im więcej szkoleń.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Goal_CS">Komfort cieplny: {[TARGET]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Progress_CS">Komfort cieplny: {[SCORE]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip">Utrzymuj komfortową temperaturę dla personelu i pacjentów, umieszczając grzejniki lub urządzenia klimatyzacyjne.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Cold">Zapewniaj ludziom ciepło, umieszczając grzejniki w szpitalu.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Hot">Zapewniaj ludziom ochłodę, umieszczając w szpitalu urządzenia klimatyzacyjne.</string>
  <string name="Challenges/SubGoals/TimePortalPower_Goal_CS">Wskaźnik przyjęć pacjentów z portalu czasoprzestrzennego</string>
  <string name="Challenges/SubGoals/TimePortalPower_Progress_CS">{[SCORE]}%</string>
  <string name="Challenges/SubGoals/TimePortalPower_Tooltip">Im więcej portali czasoprzestrzennych kontrolujesz, tym częściej tacy pacjenci będą do ciebie trafiać.</string>
  <string name="Challenges/SubGoals/TotalStars_Goal_CS">Zdobądź gwiazdki: {[COUNT]}[i2p_One]Zdobądź gwiazdkę</string>
  <string name="Challenges/SubGoals/TotalStars_Progress_CS">Pozostało: {[COUNT]}</string>
  <string name="Challenges/SubGoals/UpgradeItem_Goal_CS">Ulepsz urządzenia ({[COUNT]})[i2p_One]Ulepsz urządzenie</string>
  <string name="Challenges/SubGoals/UpgradeItem_Tooltip">Zaznacz urządzenie i wybierz opcję ulepszenia, jeśli jest dostępna. Aby zastosować ulepszenie, potrzebujesz dozorcy specjalizującego się w mechanice. Odblokuj więcej ulepszeń dzięki badaniom i wyzwaniom.</string>
  <string name="Challenges/SubGoals/VIBE_ToolTip_CS">Miesięczne fundusze otrzymywane od Zary mogą wynosić od {[LOWER]} do {[UPPER]} twoich bieżących opłat. Ich wysokość będzie uzależniona od oceny w systemie VIBE podczas trzymiesięcznego okresu ewaluacji.</string>
  <string name="Challenges/SubGoals/Vaccination_Goal_CS">Zaszczep {[COUNT]} zakażonych ludzi</string>
  <string name="Challenges/SubGoals/Vaccination_Tooltip">Kiedy w szpitalu pojawia się choroba zakaźna, zaszczep osoby, które mają jej objawy.</string>
  <string name="Challenges/SubGoals/Wellness_Attractiveness_ToolTip_CS">Przystrój szpital i zminimalizuj ilość odpadów.</string>
  <string name="Challenges/SubGoals/Wellness_CureRate_ToolTip_CS">Wykorzystuj ulepszony sprzęt i wykwalifikowany personel.</string>
  <string name="Challenges/SubGoals/Wellness_Hygiene_ToolTip_CS">Zaopatrz szpital w środki dezynfekujące i zapewnij jak najlepsze wyposażenie toalet.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHappiness_ToolTip_CS">Spraw, by pacjenci byli zadowoleni i najedzeni.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_Name_CS">Zdrowie pacjenta</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_ToolTip_CS">Wylecz pacjentów szybko (lub odeślij ich do domów).</string>
  <string name="Challenges/SubGoals/Wellness_Reputation_ToolTip_CS">Wykorzystaj marketing – tradycyjny, jak i szeptany.</string>
  <string name="Challenges/SubGoals/Wellness_RoomPrestige_ToolTip_CS">Udekoruj każde pomieszczenie według najwyżych standardów.</string>
  <string name="Challenges/SubGoals/Wellness_StaffHappiness_ToolTip_CS">Utrzymuj płace na wysokim poziomie i zapewnij dobre warunki pracy.</string>
  <string name="Challenges/SubGoals/Wellness_ToolTip_CS">Miesięczne fundusze otrzymywane od Holistix mogą wynosić od {[LOWER]} do {[UPPER]} twoich bieżących opłat. Ich wysokość będzie uzależniona od wysokości wskaźnika odnowy podczas trzymiesięcznego okresu ewaluacji.</string>
  <string name="Challenges/Subgoals/JungleClearingUnlockPlot_Tooltip">Kliknij zarośniętą parcelę, by sprawdzić związane z nią wyzwanie. Wybierz „Rozpocznij wyzwanie”, by je aktywować, a następnie spełnij określone kryteria, by odblokować parcelę. Możesz równocześnie aktywować do trzech wyzwań parceli.</string>
  <string name="Challenges/Subgoals/ReachHordeWave_Tooltip">Fala dobiegła końca. Jeśli uda nam się osiągnąć wyznaczony wskaźnik wyleczeń dla tej fali, rozpocznie się kolejna. Jeśli nie osiągniemy wyznaczonego celu, będziemy musieli powtórzyć falę.</string>
  <string name="Challenges/Subgoals/ReachWaveObjectivesHordeWave_Tooltip">Każda fala zaczyna się od przybycia pewnej liczby pacjentów. Aby móc przejść do kolejnej fali, musimy wypełnić wszystkie cele bieżącej fali, zanim obsłużymy wszystkich pacjentów.</string>
  <string name="Challenges/Subgoals/VIBE_Funding">Fundusz VIBE</string>
  <string name="Challenges/Subgoals/VIBE_Title">System VIBE</string>
  <string name="Challenges/Subgoals/Wellness_Funding">Fundusz odnowy</string>
  <string name="Challenges/Subgoals/Wellness_Title">Wskaźnik odnowy</string>
  <string name="Challenges/Sunbeam_AdvisorMessage">Ostrzeżenie o katastrofie: odnotowano burzę magnetyczną na tym obszarze.</string>
  <string name="Challenges/Sunbeam_Name">Burza magnetyczna</string>
  <string name="Challenges/Sunbeam_NotificationMessage">Uwaga, w okolicy wykryto burzę magnetyczną! Może to spowodować uszkodzenie naszych urządzeń.</string>
  <string name="Challenges/TimeLimit_CS">{0} / {1} dn.[i2p_One]{0} / {1} dzień</string>
  <string name="Challenges/Travelling_CS">Przybywa...</string>
  <string name="Challenges/VIBE_AdvisorMessage_CS">Aktualizacja funduszy: przez kolejne 3 miesiące Zara będzie pokrywać &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; bieżących opłat szpitala, na podstawie naszej oceny w &lt;style=\"AdvisorHighlight\"&gt;systemie VIBE&lt;/style&gt;.</string>
  <string name="Challenges/VIPInspector_AdvisorMessage">Inspektor sanitarny Henry Jobsworth dociera do szpitala.</string>
  <string name="Challenges/VIPInspector_NotificationMessage">Z przyjemnością informujemy, że Komisja Zdrowia i Bezpieczeństwa wkrótce wyśle do waszego szpitala jednego ze inspektorów na inspekcję. Pojawi się tam pan Henry Jobsworth i przeprowadzi kontrolę waszego sprzętu diagnostycznego. Mamy nadzieję, że wszystko jest tam w jak najlepszym porządku!</string>
  <string name="Challenges/VIPInspector_NotificationTitle">Powiadomienie o inspekcji</string>
  <string name="Challenges/VIPInspector_Reward0Message">Z przykrością zawiadamiam, że wasz szpital nie spełnia lokalnych standardów BHP. Muszę niestety to zgłosić lokalnym władzom. Musicie wziąć się w garść!\\n\\nPozdrawiam,\\nHenry Jobsworth</string>
  <string name="Challenges/VIPInspector_Reward1Message">Informuję, że wasz szpital został oceniony na „dostateczny”. Można by sporo tam poprawić, ale nie macie raczej większych problemów. Następnym razem trochę bardziej się postarajcie.\\n\\nZ wyrazami szacunku,\\n\\n Henry Jobsworth.</string>
  <string name="Challenges/VIPInspector_Reward2Message">Z przyjemnością informuję, że wasz szpital spełnia lokalne standardy i przepisy dotyczące zdrowia oraz bezpieczeństwa. Cieszę się, że dbacie w swoim szpitalu o czystość i porządek. Niedługo przedstawię publiczny raport, a wasz szpital otrzyma premię w wysokości 15 000 $. Tak trzymać.\\n\\nPozdrawiam,\\nHenry Jobsworth</string>
  <string name="Challenges/VIPInspector_Reward3Message">Z przyjemnością informuję, że wasz szpital spełnia lokalne standardy i przepisy dotyczące zdrowia oraz bezpieczeństwa, i to z nawiązką. Jestem pod ogromnym wrażeniem, że macie aż tak czysty i uporządkowany szpital. Wkrótce przedstawię świetny raport publiczny, a wasz szpital otrzyma premię w wysokości 30 000 $. Tak trzymać.\\n\\nPozdrawiam,\\nHenry Jobsworth</string>
  <string name="Challenges/VIPInspector_RewardTitle">Raport z inspekcji</string>
  <string name="Challenges/VIPPatientGroup_AdvisorMessage">Przybywa grupa pacjentów…</string>
  <string name="Challenges/VIPPatientGroup_NotificationMessage">Lokalną firmę zaatakowała jakaś tajemnicza choroba. Jest gotowa zapłacić nam wyższą stawkę, jeśli wyleczymy chorych w ciągu 180 dni. Przyjmiemy tę propozycję?</string>
  <string name="Challenges/VIPPatientGroup_NotificationTitle">Grupa pacjentów VIP</string>
  <string name="Challenges/VIPPatientGroup_RewardFailMessage">Niestety nie wyleczyliśmy wystarczająco dużo pacjentów z tej grupy. Pogorszy to naszą reputację i nie otrzymamy nagrody.</string>
  <string name="Challenges/VIPPatientGroup_RewardFailTitle">Raport specjalny</string>
  <string name="Challenges/VIPPatientGroup_RewardPerfectMessage">Wspaniale! Udało się wyleczyć całą grupę pacjentów. Świetnie wpłynęło to na naszą reputację i zdobyliśmy cenną nagrodę.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessMessage">Dobra robota, wyleczyliśmy wystarczająco dużo pacjentów z tej grupy. Polepszy to naszą reputację, dostaliśmy też nagrodę.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessTitle">Raport specjalny</string>
  <string name="Challenges/VIPPatient_AdvsiorMessage">Przybywa pacjent VIP...</string>
  <string name="Challenges/VIPPatient_NotificationMessage">Skontaktowała się z nami pewna bardzo, bardzo ważna osoba, która cierpi na jakąś tajemniczą dolegliwość. Oferuje nam dużą nagrodę, jeśli zdołamy ją zdiagnozować i wyleczyć. Co o tym sądzisz?</string>
  <string name="Challenges/VIPPatient_NotificationTitle">Pacjent VIP</string>
  <string name="Challenges/VIPPatient_RewardFailMessage">Niestety nie wyleczyliśmy pacjenta VIP.</string>
  <string name="Challenges/VIPPatient_RewardFailTitle">Raport specjalny</string>
  <string name="Challenges/VIPPatient_RewardSuccessMessage">Dobra robota, wyleczyliśmy pacjenta VIP! Otrzymaliśmy ogromną skrzynię skarbów!</string>
  <string name="Challenges/VIPPatient_RewardSuccessTitle">Raport specjalny</string>
  <string name="Challenges/VIP_Celebrity_Actor_Arrival_Advisor">Znany aktor Roderick Cushion przybywa do szpitala.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Message">Znany aktor Roderick Cushion, gwiazda filmów z serii „Przygody w Portkach”, chciałby odwiedzić nasz szpital. Czy mamy go zaprosić?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Title">Wizyta gwiazdy kina</string>
  <string name="Challenges/VIP_Celebrity_Actor_Name">Aktor Roderick Cushion</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V1_Intro_Message">Gwiazda filmowa i ten co jest na znanych płytach DVD, Roderick Cushion, filmuje w okolicy „Opowieść o snach śnieżnej kozy”. Jego agenci chcieliby, żeby wpadł do naszego szpitala promować swoje dzieło. Obiecują, że nie przyprowadzi żadnej kozy.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V2_Intro_Message">Gwiazdor filmowy i znana osobowość Roderick Cushion przebywa obecnie w swojej rezydencji w Flemington i pisze autobiografię. Chciałby jednak trochę się przewietrzyć, więc jego agenci zapytali, czy nie zechcielibyśmy go do siebie na trochę przyjąć.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V3_Intro_Message">Gwiazda filmowa i miłośnik marynowanej cebuli, Roderick Cushion, jest w okolicy. Przyszedł odebrać tytuł doktora honoris causa Uniwersytetu Mitton za wkład w rzeczy do oglądania. Jego agenci spytali, czy przy okazji nie przyjęlibyśmy go do siebie na wizytę.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V1_Intro_Message">Gwiazda filmowa i chodzący nagłówek z gazety, Roderick Cushion, znalazł się w okolicy. Odpoczywa tu i planuje następne posunięcie na swoim podziemnym ranczo w pobliżu Smogley. Powoli mu tam odbija. Przydałoby mu się trochę słońca, więc jego agenci zapytali, czy go na chwilę nie ugościmy.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V2_Intro_Message">Gwiazda filmowa i znany bogacz, Roderick Cushion, zjawił się okolicy, by nakręcić długo wyczekiwany film „Przystojniak i lala 3: Wyścig o sprzęt Kevina”. Jego agenci powiedzieli nam, że chciałby przyjść do szpitala, ponieważ w tej okolicy nie ma nic ciekawszego... Chyba przyznasz, że nie brzmi to najlepiej?\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V3_Intro_Message">Gwiazda filmowa i miłośnik pawianów, Roderick Cushion, znalazł się w tej okolicy po wizycie w kwaterze głównej Bungle. Chciał sprawdzić, jak się ma jego inwestycja w rakietowe łyżki do butów. Nie poszło mu z tym zbyt dobrze, więc teraz chciałby dla poprawy humoru spotkać się z fanami. Jego agenci spytali, czy nie przyjmiemy go do siebie.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V1_Intro_Message">Gwiazda filmowa i wysokiej rangi członek Fundacji „Sfera”, Roderick Cushion, kręci w okolicy nowy sezon teleturnieju „Lawowego berka”. Jego agenci powiedzieli nam, że Roderick chce zobaczyć jeden ze szpitali, do którego wysyła się zawodników po tym, jak wpadną do wulkanu.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V2_Intro_Message">Gwiazda filmowa i ambasador marki Cheesy Gubbins, Roderick Cushion, filmuje w tej okolicy pilot serialu, do którego sam napisał scenariusz. Tytuł serialu to: „Ride-Rock Pillow: Przystojny geniusz”. Chciałby porozmawiać o tym serialu z kimś przeciętnym, dlatego jego agenci spytali, czy bylibyśmy skłonni go u siebie ugościć.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V3_Intro_Message">Gwiazda filmowa i maczający ciasteczka w mleku, Roderick Cushion, spędza wakacje w swojej rezydencji nad morzem w Sweaty Palms i chce odpocząć od pływania w basenie, by zadbać o sprzedaż swoich DVD. Jego agenci spytali, czy nie zechcemy go ugościć, tak dla rozgłosu.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V1_Intro_Message">Gwiazda filmowa i gigant popkultury, Roderick Cushion, jest w tej okolicy, by nakręcić reklamę nowej linii ekskluzywnych złotych kapci biurowych firmy Jumbo. Chce wypromować też swój kolejny film, więc jego agenci pytają, czy zechcielibyśmy go ugościć w ramach akcji marketingowej.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V2_Intro_Message">Gwiazda filmowa i wzorcowy przykład powątpiewania w siebie, Roderick Cushion, obawia się, że zostanie zapomniany. Jego agenci szukają więc okazji, by zaprezentować talent aktora w całej okazałości (zapewnili mnie jednak, że nie będzie się w tym celu obnażał). Jest trochę rozdrażniony, ale jeśli zaakceptujemy jego propozycję wizyty, wkrótce się tu zjawi.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V3_Intro_Message">Gwiazda filmowa i ten znany w całym hrabstwie, Roderick Cushion, znalazł się w tej okolicy po zakupie apartamentu w wieżowcu. Nie podoba mu się jednak duża wysokość i chciałby do nas zejść. Jego agenci spytali, czy nie przyjmiemy go do siebie.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_1">Roderick Cushion opuścił szpital absolutnie przerażony. Nasza placówka wywarła na nim tak złe wrażenie, że aż postanowił nakręcić kolejną część popularnego horroru „Świt martwych pielęgniarek”. Osobiście nie mogę się doczekać – lubię każdą z poprzednich piętnastu części. Niestety dla szpitala to raczej kiepskie wieści.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_2">Roderick Cushion nie był pod szczególnym wrażeniem naszego szpitala. Podobno ktoś słyszał, jak mamrotał pod nosem, że następnym razem wyśle do nas swojego kaskadera. Ojej.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_3">Roderick Cushion nie wspomniał o wizycie w szpitalu w swojej cotygodniowej kolumnie w gazecie „Two Point Squabbler”. Nie sądzę, żeby jakoś strasznie mu się tu nie spodobało… czy to możliwe, że o niej zapomniał?\\nBędziemy musieli udoskonalić szpital, jeśli chcemy robić dobre wrażenie na celebrytach.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_4">Roderick Cushion wydawał się być w szampańskim nastroju, gdy opuszczał szpital. Z drugiej strony, to w końcu aktor, więc ciężko stwierdzić na pewno… Ach, ale przysłał nam też nieco kasy. To chyba znamy odpowiedź.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_5">Roderick Cushion był pod takim wrażeniem naszego szpitala, że postanowił zrobić o nim film! Zaproponował, że wykupi prawa i w ogóle. To świetna reklama i w dodatku zapowiedź całkiem ekscytującego filmu.</string>
  <string name="Challenges/VIP_Celebrity_Actor_V1_Intro_Message">Gwiazdor filmowy i posiadacz sterowca Roderick Cushion szuka pozytywnego rozgłosu po niedawnym skandalu. Jego agenci spytali, czy mógłby przyjechać do szpitala, by pouśmiechać się do paru chorych.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V2_Intro_Message">Gwiazda filmowa i były dziecięcy artysta muzyki ludowej, Roderick Cushion, jest w tej okolicy, robiąc adaptację bestsellerowego thrillera psychologicznego, od którego nie idzie się oderwać, pt. „Wara od tych dzieci, są moje!”. Jego agenci pytają, czy jesteśmy zainteresowani jego wizytą, która może zapewnić rozgłos obu stronom.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V3_Intro_Message">Gwiazda filmowa i właściciel Karakanapki, Roderick Cushion, jest w tej okolicy. Organizuje konferencję prasową na temat swojego najnowszego filmu: „Sweterek prosto z piekła”. Jego agenci powiedzieli, że sprzedaż biletów nie idzie zbyt dobrze, i pytają, czy nie przyjęlibyśmy Rodericka w ramach marketingu.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V4_Intro_Message">Gwiazda filmowa i słuchacz Radia Two Point, Roderick Cushion, właśnie wydał najnowszą odsłonę w serii „Żwawi i gniewni” pt. „Jazda własną drogą”. Jego agenci pytali, czy bylibyśmy zainteresowani przyjęciem go w ramach akcji marketingowej.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V5_Intro_Message">Gwiazda filmowa i samozwańczy filantrop, Roderick Cushion, jest w tej okolicy, by nakręcić kolejną część serii „Punkt podparcia” zatytułowaną „Oś obrotu”. Jego agenci przygotowują dla niego jakąś akcję reklamową i pytają, czy bylibyśmy zainteresowani jego wizytą.\\nJeśli spodoba mu się nasz szpital, zyskamy dobrą reputację. Może nawet otrzymamy od niego jakąś dotację? Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_F_Name">Jazmine</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V1_Intro_Message">Gwiazda pop Jasmine Odyssey była ostatnio bohaterką skandalu, kiedy gazeta „Two Point Squabbler” pokazała zdjęcia rezydencji w Flemington, w której mieszka jej kot. Agent Jasmine próbuje teraz pokazać, co łączy ją ze zwykłymi ludźmi, więc zapytał nas, czy mogłaby wpaść do naszego szpitala na wizytę.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V2_Intro_Message">Gwiazda pop Jasmine Odyssey wymyśliła swojego następnego singla „Zabawa w lekarza” (kto by pomyślał, że ona z tych) i teraz chce osobiście się przekonać, kim są lekarze i jak dokładnie się bawią. Jej agenci spytali, czy zechcemy przyjąć ją na wizytę.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V3_Intro_Message">Gwiazda pop Jasmine Odyssey odwiedza swoich ulubionych profesorów z Uniwersytetu Mitton, gdzie przed zyskaniem sławy nauczyła się tego i owego. Jej agenci spytali, czy mogłaby odwiedzić też nasz szpital, bo chciałaby zrobić sobie powtórkę z farmakologii.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V1_Intro_Message">Gwiazda pop Jasmine Odyssey promuje swój najnowszy singiel „Gdy jesteśmy sami (to znaczy nikogo więcej z nami nie ma)” i chce to uczcić, spacerując wśród normalnych ludzi i kontemplując to, jaka jest wyjątkowa. Jej agenci pytali, czy nie przyjmiemy jej na wizytę.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V2_Intro_Message">Gwiazda pop Jasmine Odyssey wydała niedawno kolejny singiel „Nazwa to tylko taka etykietka” i chce teraz publicznie pokazać swój nieco odmienny „nowy styl”. Jej agenci pytali, czy nie przyjmiemy jej na wizytę.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V3_Intro_Message">Gwiazda pop Jasmine Odyssey wylądowała w okolicy po tym, jak zaśpiewała na prywatnej imprezie urodzinowej swojej bliskiej przyjaciółki Sophii Novy, będącej również prezesem firmy Bungle. Jej agenci pytali, czy nie chcemy wykorzystać tej okazji i ugościć Jasmine w celach marketingowych.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V1_Intro_Message">Gwiazda pop Jasmine Odyssey, która dopiero co wydała swój prowokacyjny i podobno kompletnie bezsensowny utwór „To nie muzyka”, szuka okazji spotkania się z fanami. Chyba przyśniło jej się, że nasz szpital jest idealnym do tego miejscem, więc jej agenci zapytali, czy nie zechcemy jej ugościć.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V2_Intro_Message">Gwiazda pop Jasmine Odyssey jest w okolicy, gdyż kręci tu teledysk do swojego nadchodzącego singla „No nie, znowu?”. Jej agenci spytali, czy mogłaby przyjść do szpitala w ramach, jak to nazywali, „robienia zamieszania przed premierą”.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V3_Intro_Message">Gwiazda pop Jasmine Odyssey znalazła się w okolicy po nakręceniu pod Sweaty Palms teledysku do swojego najnowszego singla „Rybie szepty”. Jej agenci pytają, czy mogłaby przyjść do szpitala, żeby zyskać trochę rozgłosu.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V1_Intro_Message">Gwiazda pop Jasmine Odyssey jest w okolicy i szuka informacji do swojego nowego singla „Na 84 piętrze”, odwiedzając wszystkie budynki, które mają przynajmniej 84 piętra. Jej agenci spytali, czy bylibyśmy zainteresowani przyjęciem jej również do siebie w ramach marketingu.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V2_Intro_Message">Gwiazda pop Jasmine Odyssey znalazła się w okolicy po wizycie w Fabryce Pomysłów w Pelican Wharf, gdzie kończą pracę nad nowoczesnym połączeniem perkusji z ekspresem do kawy. Jej agenci spytali, czy nie zechcielibyśmy przyjąć jej na wizytę, by miała potem o czym opowiadać innym.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V3_Intro_Message">Gwiazda pop Jasmine Odyssey przybyła tu na Two Point Music Awards, gdzie jej bestsellerowy album „Nabawienie” prawdopodobnie wygra wszystkie nagrody, które kiedykolwiek wymyślono. Jej agenci spytali, czy nie zechcielibyśmy jej ugościć przed jej wielkim wieczorem.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V1_Intro_Message">Gwiazda pop Jasmine Odyssey, która nagrała niedawno hit „Włosy pełne wiatrów”, jeździ po hrabstwie, promując swój przełomowy album pełen singli „Nabawienie”. Jej przedstawiciele zapytali, czy nie zechcielibyśmy być przystankiem na jej trasie.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V2_Intro_Message">Gwiazda pop Jasmine Odyssey, która nagrała niedawno hit „Uczucia, które czuje czulej od uczuć innych (to znaczy gdy oni je czują)”, jeździ teraz po hrabstwie i podpisuje wszystko, co wsadzą jej w łapy. Jej agenci pytali, czy nie przyjmiemy jej na wizytę.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V3_Intro_Message">Gwiazda pop Jasmine Odyssey właśnie wydała kolejny singiel „Lubię w nocy spać”, który wstrząsnął całym hrabstwem. Jej agenci zapytali, czy nie zechcielibyśmy jej ugościć w ramach akcji marketingowej.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V4_Intro_Message">Gwiazda pop Jasmine Odyssey zaplanowała serię wystąpień, aby wypromować film oparty na jej bestsellerowym albumie „Nabawienie”. Jej agenci zapytali, czy nie zechcielibyśmy zorganizować u siebie jednego z tych wystąpień.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V5_Intro_Message">Gwiazda pop Jasmine Odyssey promuje swoje pierwsze perfumy (sprawdzające się również jako środek na owady) o nazwie „Jasmine”. Jej agenci spytali, czy nie chcemy jej czasem przyjąć, tak dla rozgłosu.\\nJeśli szpital zrobi na niej wrażenie, nasza reputacja zyska na tym. A może otrzymamy też od niej jakąś dotację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_1">Jasmine Odyssey była w takiej furii po wizycie w naszym szpitalu, że postanowiła przez transmitować na żywo na swoim popularnym kanale jazzowym 24-godzinny milczący protest. Choć wielu z nas przyjęło to z ulgą, to fatalna antyreklama dla szpitala.\\nMusimy popracować nad szpitalem, jeśli chcemy być pozytywnie oceniani.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_2">Jasmine Odyssey opublikowała w sieci zdjęcie szpitala z nałożonym deszczowym filtrem i smutną, żółtą buźką. Możemy chyba założyć, że jej się u nas nie spodobało.\\nMusimy popracować nad szpitalem, jeśli chcemy być pozytywnie oceniani.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_3">Odkąd Jasmine Odyssey opuściła nasz szpital, nie wspomniała o nim ani słowem. No cóż. Przynajmniej ktoś zrobił jej zdjęcie, kiedy jeszcze tu była. Zawsze coś, nie?\\nBędziemy musieli udoskonalić szpital, jeśli chcemy robić dobre wrażenie na celebrytach.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_4">Jasmine Odyssey opowiadała o nas na platformie ChatFace. Jej profil cieszy się największą publicznością w całym hrabstwie! Okazuje się, że znaleźliśmy się w czwórce jej ulubionych szpitali. Co więcej, wysłała nam tłusty czek ze swoją podobizną.\\nTo dla nas świetna reklama, choć z pewnością mogliśmy się postarać o jeszcze lepszą reakcję…</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_5">Jasmine Odyssey wystąpiła wczoraj na jakiejś gali przebrana za szpital. Mówiła tylko o nas i o tym, jak pokaźną sumę zamierza nam wysłać! Wygląda na to, że naprawdę jej się tu podobało.\\nPoszło nam wyśmienicie. Dobra robota!</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Title">Wizyta gwiazdy</string>
  <string name="Challenges/VIP_Goal_Summary_General">Zrób wrażenie na VIP-ach ładnym szpitalem</string>
  <string name="Challenges/VIP_Inspector_Name">Inspektor</string>
  <string name="Challenges/VIP_Inspector_R1_V1_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował nas, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth dodał również, że w czasie pobytu w Hogsport zamierza wpaść do Zaropiałego Kormorana, w którym podają pyszne skrzydełka.\\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/VIP_Inspector_R1_V2_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował nas, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth wysyła również załącznik, w którym informuje o zamiarach odwiedzenia biblioteki w Lower Bullocks. Mówi, że z nie może się doczekać sporów z panną Penelopą Stuffage – to chyba bibliotekarka – na temat systemów organizacji.\\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/VIP_Inspector_R1_V3_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował nas, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth oświadcza nam również, że zamierza zjeść lunch przy zabytkowym moście i wyjaśniać przechodniom archaiczne zasady inżynierii.\\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/VIP_Inspector_R2_V1_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował nas, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth dodaje, że jego matka uczęszczała na Uniwersytet Mitton i że ma gdzieś koszulkę z jego insygniami, chociaż nie pamięta dokładnie gdzie.\\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/VIP_Inspector_R2_V2_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował nas, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth powiedział, że zgubił pudełko na drugie śniadanie w czasie zeszłorocznego spaceru po Wygórowanych Wzgórzach i ma nadzieję, że znajdzie je podczas nadchodzącej wizyty.\\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/VIP_Inspector_R2_V3_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował nas, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth mówi także, że oczekuje „ciągnących się w nieskończoność” alejek w parku Flemington, gdzie, podczas jego wcześniejszej wizyty odczytywano poezję.\\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/VIP_Inspector_R3_V1_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował nas, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth ma też nadzieję, że nie prowadzimy spraw tak jak Bungle. Zaraz potem dodaje, że nie ma zamiaru zbyt długo czegoś takiego znosić.\\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/VIP_Inspector_R3_V2_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth dodaje, że ma nadzieję obejrzeć przy okazji jeden z tych naszych słynnych, zniekształconych przez zanieczyszczenia zachodów słońca.\\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/VIP_Inspector_R3_V3_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth ma też nadzieję, że nie używamy wody z rzeki Blige.\\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/VIP_Inspector_R4_V1_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth zaznacza, że nie może się już doczekać liczenia schodów w Drapaczu Chmur Grockle, co przynosi mu zwykle ulgę po inspekcji w takim rejonie pełnym hotelów, restauracji oraz szpitali.\\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/VIP_Inspector_R4_V2_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth mówi, że nie może się doczekać wizyty w Muzeum Starczaka, w którym uwielbia oglądać eksponaty dotyczące oznakowania i typografii.\\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/VIP_Inspector_R4_V3_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth dodaje również, że wizyta w tym rejonie to żadna przyjemność.\\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/VIP_Inspector_R5_V1_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth mówi również, że zamierza kupić kolejną laskę w sklepie Podpora w Pelican Wharf, aby dodać ją do swojej kolekcji lasek wiszących na ścianie.\\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/VIP_Inspector_R5_V2_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth oczekuje od nas, że będziemy mieli chociaż funkcjonujące ściany, podłogi i sufity.\\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/VIP_Inspector_R5_V3_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth dodaje, że raczej się nie spóźni, ale ostrzega nas, że zdarzało mu się już zabłądzić w Croquembouche... \\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_1">Pan Jobsworth przysłał nam raport z ostatniej wizyty. Ma 30 stron, więc go nie przeczytaliśmy, ale podsumowanie brzmi tak: „Okropieństwo”. Nie tylko okropna placówka służby zdrowia, ale ogólnie okropne miejsce. Jestem pod wrażeniem, że szpital może na mnie zrobić tak kiepskie wrażenie. Więc gratuluję!”.\\nRaport niezbyt przyjemny, ale przynajmniej niżej już nie upadniemy.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_2">Pan Jobsworth przysłał nam raport z ostatniej wizyty. Ma 30 stron, więc go nie przeczytaliśmy, ale podsumowanie brzmi tak: „Zasadniczo złe i niebezpieczne miejsce. Nie polecam go nikomu, kto chce poczuć się lepiej. Ale ma też parę zalet”.\\nBędziemy musieli udoskonalić szpital, jeśli chcemy następnym razem zrobić lepsze wrażenie.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_3">Pan Jobsworth przysłał nam raport z ostatniej wizyty. Ma 30 stron, więc go nie przeczytaliśmy, ale podsumowanie brzmi tak: „Niesamowicie przeciętny szpital, bez żadnych cech, które wpływają na efekt końcowy, odchylając go pozytywnie lub negatywnie od poziomu przeciętnego”.\\nNiby nie ma powodu do narzekania, ale nie ma się też czym cieszyć.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_4">Pan Jobsworth przysłał nam raport z ostatniej wizyty. Ma 30 stron, więc go nie przeczytaliśmy, ale podsumowanie brzmi tak: „Jedna z lepszych placówek medycznych w naszym hrabstwie. Na pewno będzie faworyzowany przez wyrafinowanych chorych. Doskonała robota!”.\\nPrzyjemny raport wpływowego specjalisty od służby zdrowia w naszym hrabstwie!</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_5">Pan Jobsworth przysłał nam raport z ostatniej wizyty. Ma 30 stron, więc go nie przeczytaliśmy, ale podsumowanie brzmi tak: „Niezwykłe osiągnięcie. Zakład, który nie tylko wydłuża się życie, ale i wzbogaca je. Wizyta w tym szpitalu może i zaczyna się od chorego ciała, ale kończy się uzdrowieniem duszy. Spektakularne miejsce”.\\nTo chyba najlepszy możliwy raport. Wspaniałe wieści.</string>
  <string name="Challenges/VIP_Inspector_Title">Inspekcja sanitarna</string>
  <string name="Challenges/VIP_Inspector_V1_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth dodał też następującą listę jako załącznik: „Jajka, sok ananasowy, marchewki, Cheesy Gubbins , jajka, paluszki rybne (?)”.\\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/VIP_Inspector_V2_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth życzy nam również bezpiecznego dnia. \\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/VIP_Inspector_V3_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował nas, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth dodał również, że z niecierpliwością czeka na możliwość ocenienia naszego obiektu zgodnie z obowiązującymi przepisami i regulacjami tego okręgu.\\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/VIP_Inspector_V4_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował nas, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth dodał również, że nie powinniśmy zmieniać teraz metod działania, ponieważ byłoby to nie fair, a zresztą i tak nie mamy na to czasu.\\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/VIP_Inspector_V5_Intro_Message">Henry Jobsworth, główny inspektor w hrabstwie ds. zdrowia i bezpieczeństwa, poinformował, że przeprowadzi wkrótce inspekcję w naszym szpitalu. Pan Jobsworth dodaje, że rozpoznamy go po żółtym kasku oraz twarzy. \\nNiedługo się tu zjawi. Dobre sprawozdanie z wizyty poprawiłoby naszą reputację.</string>
  <string name="Challenges/VIP_Mayor_Arrival_Advisor">Burmistrz Tabitha Windsock dociera do szpitala.</string>
  <string name="Challenges/VIP_Mayor_Intro_Message">Burmistrz Tabitha Windsock nalega na wizytę w szpitalu. Musimy utrzymywać tu porządek!</string>
  <string name="Challenges/VIP_Mayor_Intro_Title">Wizyta burmistrz</string>
  <string name="Challenges/VIP_Mayor_Name">Burmistrz Tabitha Windsock</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_1">Po wizycie Tabithy Windsock w szpitalu, jej biuro wysłało nam niniejszą notatkę: „Państwa placówka jest tak niesamowicie zła, że nawet nie będzie nam głupio zrzucać na nią winy za wszystkie problemy hrabstwa”.</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_2">Po wizycie Tabithy Windsock w szpitalu, jej biuro wysłało nam niniejszą notatkę: „Służba zdrowia to drażliwy temat. Przypominamy, że zbliżają się wybory. Dlatego weźcie się proszę w garść i przestańcie ośmieszać panią burmistrz!”</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_3">Po wizycie Tabithy Windsock w szpitalu, jej biuro wysłało nam niniejszą notatkę: „Serdecznie dziękujemy za wsparcie burmistrz Tabithy Windsock w tym trudnym/radosnym czasie i ugoszczenie jej w biurze/domu. Pozdrawiamy serdecznie i przypominamy o oddaniu na nią głosu!”</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_4">Po wizycie Tabithy Windsock w szpitalu, jej biuro wysłało nam niniejszą notatkę: „Dobra robota! Placówki takie jak ta czynią pracę burmistrza prostszą i zwiększając jej poparcie. Ach, no i korzystnie wpływają na zdrowie mieszkańców hrabstwa”.</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_5">Po wizycie Tabithy Windsock w szpitalu, jej biuro wysłało nam niniejszą notatkę: „Gratulacje! Wasz szpital stanowi doskonały przykład rozwoju, który dokonał się pod rządami burmistrz Windsock i z całą pewnością pojawi się w zbliżającej się kampanii wyborczej!”</string>
  <string name="Challenges/VIP_Mayor_V10_Intro_Message">Burmistrz Tabitha Windsock zaplanowała serię wystąpień, by jej wyborcy wreszcie zapamiętali, jak wygląda. Jej zespół zapytał, czy nie zechcielibyśmy być jednym z przystanków na tej ważnej trasie ku pamięci.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Mayor_V1_Intro_Message">Burmistrz Tabitha Windsock ma już dość tego, że nikt jej nie rozpoznaje. Zespół pani burmistrz chciałby, żeby złożyła oficjalną wizytę w szpitalu i w końcu zapewniła sobie jakiś rozgłos. Też nie wiem, jak wygląda, ale podobno jest burmistrzem.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Mayor_V2_Intro_Message">Burmistrz Tabitha Windsock wpadła po uszy, gdy światło dziennie ujrzał raport, który ujawnił, że przez 64% czasu pracy gra w bierki. Jej zespół zapytał, czy mogłaby odwiedzić nasz szpital, by poudawać, że naprawdę coś robi.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Mayor_V3_Intro_Message">Burmistrz Tabitha Windsock prowadzi kampanię wyborczą do ćwierćrocznej rady półregionalnej. Jej zespół pyta, czy w związku z tym mogłaby się pojawić się w naszym szpitalu.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Mayor_V4_Intro_Message">Burmistrz Tabitha Windsock zaplanowała serię wystąpień z okazji rozpoczęcia inicjatywy „Uczynić Wszystkie Rzeczy Lepszymi”. Jej zespół zapytał, czy nie chcemy może zorganizować u siebie jednego z tych wystąpień.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Mayor_V5_Intro_Message">Burmistrz Tabitha Windsock podróżuje po hrabstwie w ramach inicjatywy „Złe Rzeczy są Złe”, a jej zespół pyta, czy nie chcemy czasem być przystankiem na tej trasie.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Mayor_V6_Intro_Message">Burmistrz Tabitha Windsock sprzeciwia się stwierdzeniu, jakoby wszystkie jej inicjatywy zawierały słowo „rzecz” i organizuje inicjatywę „To Niedorzeczne”. Nie mam pojęcia, o co jej tak naprawdę chodzi, ona pewnie też nie, ale jej zespół pyta, czy przyjmiemy ją na wizytę.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Mayor_V7_Intro_Message">Burmistrz Tabitha Windsock niedawno zwróciła uwagę na służbę zdrowia w hrabstwie, mówiąc: „To ważne, by chorzy zdrowieli”. Jej zespół zapytał, czy mogłaby złożyć oficjalną wizytę w szpitalu, by pokazać wszystkim, że skłonna jest poprzeć swoje twierdzenia pieniędzmi podatników.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Mayor_V8_Intro_Message">Burmistrz Tabitha Windsock będzie musiała podjąć ważną decyzję w sprawie przyszłych dofinansowań służby zdrowia w tym hrabstwie. Jej zespół zapytał, czy pani burmistrz może wybrać się do naszego szpitala, by zobaczyć, co to w ogóle jest ta opieka zdrowotna i czy rzeczywiście może być ważna.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Mayor_V9_Intro_Message">Burmistrz Tabitha Windsock wybrała się w trasę po hrabstwie. Jej zespół zapytał, czy nie zechcielibyśmy, by się u nas zatrzymała.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Minister_R3_V1_Intro_Message">Minister zdrowia Tarquin Foxbridge poinformował nas, że niedługo złoży nam oficjalną wizytę. Pan Foxbridge decyduje o wszystkich dofinansowaniach, więc wiesz, nie stresuj się tym za bardzo.\\nJeśli szpital zrobi na nim wrażenie, może otrzymamy jakieś dofinansowanie z budżetu hrabstwa i uda nam się (jeszcze przez jakiś czas) nie pójść z torbami.</string>
  <string name="Challenges/VIP_Minister_R3_V2_Intro_Message">Minister zdrowia Tarquin Foxbridge poinformował, że przychodzi do szpitala na inspekcję. Dodał również, że nie będzie tolerować żadnych wymówek dotyczących niskich standardów i dziur w budżecie.\\nJeśli szpital zrobi na nim wrażenie, może otrzymamy jakieś dofinansowanie z budżetu hrabstwa i uda nam się (jeszcze przez jakiś czas) nie pójść z torbami.</string>
  <string name="Challenges/VIP_Minister_R3_V3_Intro_Message">Minister zdrowia Tarquin Foxbridge poinformował nas, że wpadnie do nas, by zobaczyć, jak nam idzie. Życzył nam powodzenia i załączył plik dźwiękowy, który, jak zakładam, zawiera jego śmiech.\\nJeśli szpital zrobi na nim wrażenie, może otrzymamy jakieś dofinansowanie z budżetu hrabstwa i uda nam się (jeszcze przez jakiś czas) nie pójść z torbami.</string>
  <string name="Challenges/VIP_Minister_R5_V1_Intro_Message">Minister zdrowia Tarquin Foxbridge poinformował nas, że niedługo odwiedzi nasz szpital. Ma nadzieję, że zarabiamy tu jakąś forsę, w przeciwieństwie do pewnej „hipisowskiej dziury”.\\nJeśli szpital zrobi na nim wrażenie, może otrzymamy w nagrodę jakieś dofinansowanie z budżetu hrabstwa.</string>
  <string name="Challenges/VIP_Minister_R5_V2_Intro_Message">Minister zdrowia Tarquin Foxbridge powiedział nam, że złoży nam wizytę, by sprawdzić nasze postępy. Ma nadzieję, że zdołamy mu coś udowodnić i że wiąże się to, prawdopodobnie, z dużą nagrodą.\\nJeśli szpital zrobi na nim wrażenie, może otrzymamy w nagrodę jakieś dofinansowanie z budżetu hrabstwa.</string>
  <string name="Challenges/VIP_Minister_Reward_Message_1">Tarquin Foxbridge wysłał nam odręczny liścik podsumowujący jego wizytę w szpitalu: „Opuściłem ten tak zwany szpital przepełniony rozkosznym zażenowaniem. Jeśli utrzymacie tak niski standard wyposażenia, gwarantuję, że wasza placówka oraz cały personel zostaną wysłani do centrum utylizacji odpadów i przerobieni na coś, z czego sfinansujemy kolejne inicjatywy rządowe. Adieu”.</string>
  <string name="Challenges/VIP_Minister_Reward_Message_2">Tarquin Foxbridge wysłał nam odręczny liścik podsumowujący jego wizytę w szpitalu: „Bez większego zdziwienia przyjąłem, że wasza placówka odstaje jakościowo od normy. Radzę wam poprawić standard szpitala albo znajdę na wasze miejsce kogoś bardziej kompetentnego. I to migiem”.</string>
  <string name="Challenges/VIP_Minister_Reward_Message_3">Tarquin Foxbridge wysłał nam odręczny liścik podsumowujący jego wizytę w szpitalu: „Z ogromnym smutkiem przyznaję, że wasz szpital jest pod każdym względem przeciętny. Etyka zawodowa każe mi zachęcać was do poprawy. Jednocześnie walczę z pragnieniem pogrążenia was w możliwie jak najbardziej kunsztowny sposób. To byłoby wszakże znacznie zabawniejsze”.</string>
  <string name="Challenges/VIP_Minister_Reward_Message_4">Tarquin Foxbridge wysłał nam odręczny liścik podsumowujący jego wizytę w szpitalu: „Ku mojemu zaskoczeniu, wasz szpital radzi sobie całkiem nieźle. Nie wiem, jak wam się to udało, ale, cóż, tak trzymać”.</string>
  <string name="Challenges/VIP_Minister_Reward_Message_5">Tarquin Foxbridge wysłał nam odręczny liścik podsumowujący jego wizytę w szpitalu: „Jestem pod ogromnym wrażeniem tego, że udało wam się wcielić wszystkie 117 elementów mojego planu uzdrowienia służby zdrowia. Rany, ależ to był świetny plan!”</string>
  <string name="Challenges/VIP_Minister_V1_Intro_Message">Minister zdrowia Tarquin Foxbridge poinformował nas, że niedługo przyjedzie do szpitala. Chętnie zobaczy, ile zbijamy tu forsy, bo właśnie na podstawie tego zamierza nas osądzać.\\nJeśli szpital zrobi na nim wrażenie, może otrzymamy w nagrodę jakieś dofinansowanie z budżetu hrabstwa.</string>
  <string name="Challenges/VIP_Minister_V2_Intro_Message">Minister zdrowia Tarquin Foxbridge poinformował nas, że niedługo odwiedzi nasz szpital. Przypomina nam również, że marnowanie cennych zasobów na komfort i dobre samopoczucie pacjentów nie będzie tolerowane.\\nJeśli szpital zrobi na nim wrażenie, może otrzymamy w nagrodę jakieś dofinansowanie z budżetu hrabstwa.</string>
  <string name="Challenges/VIP_Minister_V3_Intro_Message">Minister zdrowia Tarquin Foxbridge poinformował nas, że niedługo odwiedzi nasz szpital. Ma nadzieję, że zobaczy u nas nowoczesne maszyny do robienia pieniędzy.\\nJeśli szpital zrobi na nim wrażenie, może otrzymamy w nagrodę jakieś dofinansowanie z budżetu hrabstwa.</string>
  <string name="Challenges/VIP_Minister_V4_Intro_Message">Minister zdrowia Tarquin Foxbridge poinformował, że niedługo odwiedzi nasz szpital. Dodaje, że chętnie zobaczy wreszcie szpital, który sam potrafi utrzymać się na nogach.\\nJeśli szpital zrobi na nim wrażenie, może otrzymamy w nagrodę jakieś dofinansowanie z budżetu hrabstwa.</string>
  <string name="Challenges/VIP_Minister_V5_Intro_Message">Minister zdrowia Tarquin Foxbridge poinformował, że niedługo odwiedzi nasz szpital. Mamy nie zapominać, że w pierwszej kolejności prowadzimy tu biznes – samo zdrowie nie jest już takie ważne.\\nJeśli szpital zrobi na nim wrażenie, może otrzymamy w nagrodę jakieś dofinansowanie z budżetu hrabstwa.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Arrival_Advisor">Minister zdrowia Tarquin Foxbridge dociera do szpitala.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_IntroMessage">Minister zdrowia Tarquin Foxbridge chciałby odwiedzić szpital. Chyba nie powinniśmy mu odmawiać.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Intro_Title">Wizyta ministra zdrowia</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Name">Minister zdrowia Tarquin Foxbridge</string>
  <string name="Challenges/VIP_Radio_Reporter_Arrival_Advisor">Sally Figblanket, reporterka Radia Two Point, dociera do szpitala.</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Message">Sally Figblanket, reporterka Radia Two Point, jest zainteresowana wizytą w naszym szpitalu. Co mamy jej powiedzieć?</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Title">Wizyta reporterki</string>
  <string name="Challenges/VIP_Radio_Reporter_Name">Reporterka Sally Figblanket</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V1_Intro_Message">Reporterka Radia Two Point, Sally Figblanket, jest w okolicy, by zbadać tajemnicze zapachy wychodzące z gospodarstwa rolnego Placuszek. Pyta, czy może przy okazji wpaść do nas, żeby zrobić reportaż o szpitalu.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V2_Intro_Message">Reporterka Radia Two Point, Sally Figblanket, jest w okolicy, żeby zbadać piski wydobywające się z Jednookiego Wacława. Pyta, czy może przy okazji wpaść do nas, żeby zrobić reportaż o szpitalu.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V3_Intro_Message">Reporterka Radia Two Point, Sally Figblanket, jest w okolicy, by zbadać zatrute ciasta z kremem w Cirque du Parfait. Pyta, czy może przy okazji wpaść do nas, żeby zrobić reportaż o szpitalu.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V1_Intro_Message">Reporterka Radia Two Point, Sally Figblanket, jest w okolicy, by zbadać doniesienia o śpiewającym yeti. Pyta, czy może przy okazji wpaść do nas, żeby zrobić reportaż o szpitalu.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V2_Intro_Message">Reporterka z Radia Two Point, Sally Figblanket, jest w okolicy, by wypytać studentów z Uniwersytetu Mitton o ich najbardziej i najmniej lubianych profesorów. Pyta, czy może przy okazji wpaść do nas, żeby zrobić reportaż o szpitalu.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V3_Intro_Message">Reporterka Radia Two Point, Sally Figblanket, jest w okolicy, by zbadać doniesienia, że Holistix sprzedaje wodę ziemniaczaną o stężeniu 0,1%, która nie zawiera ziemniaków ani ich leczniczych właściwości. Pyta, czy może przy okazji wpaść do nas, żeby zrobić reportaż o szpitalu.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V1_Intro_Message">Reporterka Radia Two Point, Sally Figblanket, jest w okolicy, by opisać historię mieszkańca Duckworth-Upon-Bilge, który twierdzi, że odkrył nowy odcień beżu. Pyta, czy może przy okazji wpaść do nas, żeby zrobić reportaż o szpitalu.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V2_Intro_Message">Reporterka Radia Two Point, Sally Figblanket, jest w okolicy, by zbadać doniesienia o kałużach fluorescencyjnych w okolicy siedziby głównej Bungle. Pyta, czy może przy okazji wpaść do nas, żeby zrobić reportaż o szpitalu.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V3_Intro_Message">Reporterka Radia Two Point, Sally Figblanket, jest w okolicy, by zbadać plotki na temat miasteczka Smogley, w którym po gwałtownej burzy błotnej podobno zniknął ratusz. Pyta, czy może przy okazji wpaść do nas, żeby zrobić reportaż o szpitalu.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V1_Intro_Message">Reporterka Radia Two Point, Sally Figblanket, jest w okolicy, by zbadać raporty o złowieszczym zawodzeniu dobiegającym z siedziby Fundacji „Sfera”. Pyta, czy może przy okazji wpaść do nas, żeby zrobić reportaż o szpitalu.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V2_Intro_Message">Reporterka Radia Two Point, Sally Figblanket, jest w okolicy, by zbadać doniesienia o ciągłych kradzieżach piłek plażowych w Sweaty Palms. Pyta, czy może przy okazji wpaść do nas, żeby zrobić reportaż o szpitalu.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V3_Intro_Message">Reporterka Radia Two Point, Sally Figblanket, jest w okolicy, by stworzyć reportaż na temat tegorocznego Festiwalu Łososia w Grockle Bay. Pyta, czy może przy okazji wpaść do nas, żeby zrobić reportaż o szpitalu.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V1_Intro_Message">Reporterka Radia Two Point, Sally Figblanket, jest w okolicy, by sprawdzić doniesienia o szaleńczym śmiechu dobiegających z centrali korporacji Jumbo. Pyta, czy może przy okazji wpaść do nas, żeby zrobić reportaż o szpitalu.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V2_Intro_Message">Reporterka Radia Two Point, Sally Figblanket, jest w okolicy, by stworzyć reportaż o tym dziwnym sporcie, który uprawiają w Chlupocie. Pyta, czy może przy okazji wpaść do nas, żeby zrobić reportaż o szpitalu.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V3_Intro_Message">Reporterka Radia Two Point, Sally Figblanket, jest w okolicy, by opisać otwarcie nowego podziemnego sklepu z kozim mlekiem w Pelican Wharf. Pyta, czy może też zatrzymać się u nas, żeby zrobić reportaż o szpitalu.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_1">Sally Figblanket właśnie opublikowała kolejny raport dotyczący służby zdrowia w hrabstwie. Tym razem opisała pewien „absolutnie nudny i obrzydliwy” szpital. O nie, to o nas. Fatalnie.\\nMusimy popracować nad standardem szpitala, jeśli nie chcemy być szkalowani przez dziennikarzy.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_2">Sally Figblanket właśnie opublikowała kolejny raport dotyczący służby zdrowia w hrabstwie. Trochę sobie z nas pożartowała, czasami w naprawdę okrutny – ale zabawny – sposób.\\nW każdym razie, jeśli chcemy kiedyś doczekać się wpisu, w którym nie zostaniemy jedynie wyśmiani, będziemy musieli popracować nad jakością usług w naszym szpitalu.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_3">Sally Figblanket właśnie opublikowała kolejny raport dotyczący służby zdrowia w hrabstwie. Jeśli chodzi o nasz szpital, cóż, wspomniała jedynie o jego istnieniu. Zawsze coś…\\nJeśli zależy nam na pozytywnych opiniach od pacjentów i gości, będziemy musieli co nieco poprawić.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_4">Sally Figblanket właśnie opublikowała kolejny raport dotyczący służby zdrowia w hrabstwie. Może i serwisy informacyjne nie miały o czym dzisiaj pisać, ale przynajmniej doczekaliśmy się super miłej wzmianki o naszym szpitalu!\\nTo całkiem dobra reklama, choć pewnie mogłoby być jeszcze lepiej…</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_5">Sally Figblanket właśnie opublikowała kolejny raport dotyczący służby zdrowia w hrabstwie. Znajduje się w nim obszerny opis szpitala, który jest przyszłością hrabstwa. O kurczę, to o nas. Wspaniałe wieści!\\n</string>
  <string name="Challenges/VIP_Radio_Reporter_V1_Intro_Message">Sally Figblanket, specjalistka od materiałów audio- i częściowo -wizualnych, spytała, czy może odwiedzić nasz szpital w ramach swojego kontrowersyjnego reportażu na temat czekania w kolejce. Ten reportaż to chyba kiepski pomysł, ale zyskamy trochę rozgłosu, jeśli zrobimy na Sally wrażenie.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Radio_Reporter_V2_Intro_Message">Reporterka Radia Two Point, Sally Figblanket, której nigdy tam nie ma, bo ciągle robi reportaże, poprosiła o przepustkę prasową, gdyż chce zwiedzić cały nasz szpital. Nie mamy takich przepustek, ale to dla nas świetna okazja.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Radio_Reporter_V3_Intro_Message">Dzielnie idąca na tyłach korespondentka Radia Two Point, Sally Figblanket, zapytała, czy może odwiedzić szpital w ramach swojego cyklu o opiece medycznej w hrabstwie.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Radio_Reporter_V4_Intro_Message">Sally Figblanket, reporterka Radia Two Point, skontaktowała się z nami, by spytać, czy w szpitalu dzieje się coś ciekawego. To dobra okazja, by nakłonić ją podstępem do przyjścia. Zyskamy rozgłos, a ona może nawet coś tam znajdzie.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_Radio_Reporter_V5_Intro_Message">Sally Figblanket, reporterka Radia Two Point, chce odwiedzić szpital. Nie wiem, czego tu szuka, ale może zapewni nam to dobrą reklamę.\\nJeśli szpital zrobi na niej dobre wrażenie, zyskamy lepszą reputację. Co o tym sądzisz?</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_1">Sophie Nova poskarżyła nam się w Bmailu, że bardzo się rozczarowała naszym szpitalem i nie jest przekonana, czy nasze przedsiębiorstwa powinny kontynuować współpracę.\\nJeśli się szybko nie poprawimy, Bungle nie będzie się z nami dzielił swoją sekretną wiedzą magiczną.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_2">Sophie Nova wysłała nam Bmaila, w którym przyznała, że wizyta w naszym szpitalu nie dość, że jej nie zainspirowała, to jeszcze ją zasmuciła.\\nOjej. Nie zaimponujemy największym ścisłym umysłom hrabstwa, jeśli nie poprawimy standardu szpitala.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_3">Sophie Nova poinformowała nas w Bmailu, że jest zadowolona z wizyty w naszym szpitalu, choć jej zdaniem nie osiągnęliśmy jeszcze swojego pełnego potencjału.\\nDobre relacje z Bungle Technologies mogą mieć kluczowe znaczenie dla przyszłości naszej organizacji. Nie było tak źle, ale mogłoby być znacznie lepiej!</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_4">Sophie Nova wysłała nam Bmaila z podziękowaniami. Twierdzi, że opuściła szpital z głową pełną pomysłów!\\nW nagrodę Bungle wysłał nam wnioski ze swoich najnowszych badań. Właśnie tego potrzebowaliśmy.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_5">Sophie Nova wysłała nam Bmaila z podziękowaniem. Pięciokrotnie padło w nim słowo „genialny”. Podobno odkąd opuściła nasz szpital, bez przerwy pracuje nad realizacją swoich nowych pomysłów.\\nW nagrodę Bungle wysłał nam wnioski z paru badań. Doskonała robota, szefie.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V1_Intro_Message">Sophie Nova, prezes rywalizującej z nami korporacji Bungle, poinformowała nas, że niedługo odwiedzi nasz szpital, bo szuka natchnienia. Dodaje, że brakuje jej weny po premierze piątej generacji opatentowanego przez Bungle automatu do naleśników.\\nJeśli nasz szpital zrobi na niej wrażenie, być może podzieli się z nami informacjami, które pomogą naszemu działowi badawczemu.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V2_Intro_Message">Sophie Nova, prezes rywalizującej z nami korporacji Bungle, poinformowała nas, że niedługo odwiedzi nasz szpital, bo szuka natchnienia. Mówi, że szuka nowych pomysłów po premierze maleńkiego lokaja akwariowego.\\nJeśli nasz szpital zrobi na niej wrażenie, być może podzieli się z nami informacjami, które pomogą naszemu działowi badawczemu.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V3_Intro_Message">Sophie Nova, prezes rywalizującej z nami korporacji Bungle, poinformowała nas, że niedługo odwiedzi nasz szpital, bo szuka natchnienia. Następnie zapytała, w jaki sposób kalibrujemy nasze urządzenia lecznicze, ale zaraz potem stwierdziła, że nie chce wiedzieć, bo „nie chce zepsuć sobie niespodzianki”.\\nJeśli nasz szpital zrobi na niej wrażenie, być może podzieli się z nami informacjami, które pomogą naszemu działowi badawczemu.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V4_Intro_Message">Sophie Nova, prezes rywalizującej z nami korporacji Bungle, poinformowała nas, że niedługo odwiedzi nasz szpital, bo szuka natchnienia. Powiedziała, że szpitale Bungle Medi-Tech miały ostatnio problemy z wydajnością, więc potrzebuje teraz nowej perspektywy na całą tę sprawę.\\nJeśli nasz szpital zrobi na niej wrażenie, być może podzieli się z nami informacjami, które pomogą naszemu działowi badawczemu.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V5_Intro_Message">Sophie Nova, prezes rywalizującej z nami korporacji Bungle, poinformowała nas, że niedługo odwiedzi nasz szpital, bo szuka natchnienia. \\nJeśli nasz szpital zrobi na niej wrażenie, być może podzieli się z nami informacjami, które pomogą naszemu działowi badawczemu.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_1">Augustus Lavender z firmy Holistix wysłał nam swoje najszczersze kondolencje. Podobno nasz szpital został zbudowany na złożach negatywnej energii, tak silnej, że nie zneutralizują jej nawet kryształy uzdrawiające.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_2">Augustus Lavender podziękował nam za to, że otworzyliśmy przed nim drzwi naszej placówki i ma nadzieję, że zasmakują nam powietrzne biszkopty, które nam zostawił. Wolę ich nie próbować.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_3">Augustus Lavender z firmy Holistix wysłał nam list. Serdecznie nam podziękował, a następnie poinformował, że nie pobiera opłat za naturalny, cudotwórczy nawóz. Eee, dzięki, Augustusie.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_4">Podobno Augustus Lavender z firmy Holistix wychodząc, rozsypał swój domowy kompostownik wokół budynku szpitala. Nie do końca rozumiem, co to znaczy, ale przyznam, że brzmi to dziwnie.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_5">Augustus Lavender wysłał nam „prezent” od firmy Holistix. Na wszelki wypadek próbka trafiła do laboratorium. Okazuje się, że otrzymaliśmy tak zwaną „homeopatyczną truciznę”. Jest zdatna do picia i całkiem smaczna. Augustus chyba naprawdę nas nie trawi.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V1_Intro_Message">Augustus Lavender, prezes rywalizującej z nami firmy Holistix, wkrótce przybędzie do naszego szpitala. Firma niedawno zaczęła sprzedaż nowej linii „środków oczyszczających nastrój”, więc na pewno je zobaczymy.\\nPrezes jest raczej niegroźny, ale powinniśmy mieć go na oku na wypadek, gdyby zrobił się uciążliwy.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V2_Intro_Message">Augustus Lavender, prezes rywalizującej z nami firmy Holistix, wkrótce przybędzie do naszego szpitala. Podobno zamierza ostrzec naszych pacjentów, że podawane przez nas lekarstwa zostały przez nas „zmyślone”.\\nPrezes jest raczej niegroźny, ale powinniśmy mieć go na oku na wypadek, gdyby zrobił się uciążliwy.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V3_Intro_Message">Augustus Lavender, prezes rywalizującej z nami firmy Holistix, wkrótce przybędzie do naszego szpitala. Augustus bywa ponadprzeciętnie energiczny – to zasługa ogromnej ilości ogórecznika w jego diecie.\\nPrezes jest raczej niegroźny, ale powinniśmy mieć go na oku na wypadek, gdyby zrobił się uciążliwy.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V4_Intro_Message">Augustus Lavender, prezes rywalizującej z nami firmy Holistix, wkrótce przybędzie do naszego szpitala. Co by o nim nie mówić, całkiem dobrze pachnie.\\nPrezes jest raczej niegroźny, ale powinniśmy mieć go na oku na wypadek, gdyby zrobił się uciążliwy.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V5_Intro_Message">Augustus Lavender, prezes rywalizującej z nami firmy Holistix, wkrótce przybędzie do naszego szpitala. Nie zdziw się, jeśli przyłapiesz go na oznaczaniu elementów naszego wyposażenia z zamiarem spalenia ich w specjalnych, przynoszących pecha rytuałach.\\nPrezes jest raczej niegroźny, ale powinniśmy mieć go na oku na wypadek, gdyby zrobił się uciążliwy.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_1">Nasz kontakt w Jumbo Mega Corp. twierdzi, że po wizycie w szpitalu Jumbo McNally wykreślił nas z jakiejś listy i w końcu przestał w kółko o nas mamrotać. Co więcej, podobno wprawiło go to w wyśmienity nastrój.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_2">Nasz kontakt w Jumbo Mega Corp. twierdzi, że po wizycie w szpitalu Jumbo McNally zaczął sobie z nas publicznie żartować i przestał się nami przejmować.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_3">Nasz kontakt w Jumbo Mega Corp. twierdzi, że po wizycie w szpitalu Jumbo McNally nie jest ani mniej, ani bardziej zmartwiony niż przed nią. Uważa, że poświęca nam dokładnie tyle uwagi, ile powinien.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_4">Nasz kontakt w Jumbo Mega Corp. twierdzi, że po wizycie w szpitalu Jumbo McNally był wściekły. Podobno wyrzucił pojemniki z obiadami swoich pracowników, a potem zamknął się w swoim biurze, gdzie straszliwie ujadał.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_5">Nasz kontakt w Jumbo Mega Corp. twierdzi, że po wizycie w szpitalu Jumbo McNally powołał „turbo-zespół”, który ma mu pomóc jak najszybciej opracować plan zniszczenia naszej organizacji.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V1_Intro_Message">Jumbo McNally, prezes rywalizującej z nami firmy Jumbo Mega Corp., najwyraźniej kieruje się do naszego szpitala. Ojej.\\nMusimy być gotowi na najbardziej wyrafinowane formy okrucieństwa i sabotażu, jakie można sobie wyobrazić.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V2_Intro_Message">Jumbo McNally, prezes rywalizującej z nami firmy Jumbo Mega Corp., najwyraźniej kieruje się do naszego szpitala. Lepiej uprzedźmy dozorców.\\nMusimy być gotowi na najbardziej wyrafinowane formy okrucieństwa i sabotażu, jakie można sobie wyobrazić.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V3_Intro_Message">Jumbo McNally, prezes rywalizującej z nami firmy Jumbo Mega Corp., najwyraźniej kieruje się do naszego szpitala. Moje źródła sugerują, że to raczej nie jest dobra wiadomość.\\nMusimy być gotowi na najbardziej wyrafinowane formy okrucieństwa i sabotażu, jakie można sobie wyobrazić.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V4_Intro_Message">Jumbo McNally, prezes rywalizującej z nami firmy Jumbo Mega Corp., najwyraźniej kieruje się do naszego szpitala. To oczywiście może oznaczać, że jest chory, ale raczej w to wątpię.\\nMusimy być gotowi na najbardziej wyrafinowane formy okrucieństwa i sabotażu, jakie można sobie wyobrazić.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V5_Intro_Message">Jumbo McNally, prezes rywalizującej z nami firmy Jumbo Mega Corp., najwyraźniej kieruje się do naszego szpitala. Trzeba poprzybijać wszystko, co cenne, do podłogi.\\nMusimy być gotowi na najbardziej wyrafinowane formy okrucieństwa i sabotażu, jakie można sobie wyobrazić.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_1">Podobno Agatha Sphere z Fundacji „Sfera” śmiała się maniakalnie, gdy opuszczała szpital. To nie wróży nic dobrego. Musiała coś zrobić podczas swojej wizyty. Tylko co?!</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_2">Wyciekła notatka sporządzona przez Agathę Sphere z Fundacji „Sfera”. Wynika z niej, że kobieta znalazła w naszym szpitalu, który określiła jako „troszkę niechlujny”, paru rekrutów. Nie ma się co okłamywać, to nie najlepsza sytuacja.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_3">Agatha Sphere z Fundacji „Sfera” stwierdziła w raporcie, że podczas wizyty w szpitalu „wpadła na kilku prostaczków słabej woli”, ale poza tym żywi wobec nas „silnie neutralne uczucie”. Mhm.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_4">Jeden z bardziej doświadczonych lekarzy (który osobiście woli się tytułować „najwyższym uzdrowicielem”) w Fundacji „Sfera” twierdzi, że Agatha Sphere wróciła od nas dość sfrustrowana. Może radzimy sobie lepiej, niż się spodziewała?</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_5">Fundacja „Sfera” wypuściła właśnie reklamę, w której pojawia się niezbyt subtelna scena dziwnego i dość niepokojącego ataku na nasz szpital. Agatha Sphere musiała nas uznać za poważne zagrożenie.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V1_Intro_Message">Agatha Sphere, prezes rywalizującej z nami Fundacji „Sfera”, niedługo odwiedzi nasz szpital. Nieczęsto składa wizyty, więc to w pewnym sensie zaszczyt...\\nPrzygotujmy się na to, że będzie przeszkadzać i zawracać głowę pacjentom.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V2_Intro_Message">Agatha Sphere, prezes rywalizującej z nami Fundacji „Sfera”, niedługo odwiedzi nasz szpital. Zaufaj mi i nie patrz jej w oczy.\\nPrzygotujmy się na to, że będzie przeszkadzać i zawracać głowę pacjentom.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V3_Intro_Message">Agatha Sphere, prezes rywalizującej z nami Fundacji „Sfera”, niedługo odwiedzi nasz szpital. Podejrzliwie podchodzę do każdego, kto zaleca noszenie sandałów. Agatha nie stanowi tu wyjątku.\\nPrzygotujmy się na to, że będzie przeszkadzać i zawracać głowę pacjentom.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V4_Intro_Message">Agatha Sphere, prezes rywalizującej z nami Fundacji „Sfera”, niedługo odwiedzi nasz szpital. Zamierza podebrać nam część pacjentów i założyć im mięciusie szlafroki. Toż to kwintesencja zła!\\nPrzygotujmy się na to, że będzie przeszkadzać i zawracać głowę pacjentom.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V5_Intro_Message">Agatha Sphere, prezes rywalizującej z nami Fundacji „Sfera”, niedługo odwiedzi nasz szpital. Na samą myśl kręci mi się w głowie… muszę się położyć.\\nPrzygotujmy się na to, że będzie przeszkadzać i zawracać głowę pacjentom.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Arrival_Advisor">Augustus Lavender, prezes rywalizującej z nami firmy Holistix, dociera do naszego szpitala.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Message">Augustus Lavender, szef Naturalnych Leków i Farmaceutyków Holistix, przyjeżdża do nas z wizytą. Powiedział, żebyśmy nie przejmowali się dawną rywalizacją między naszymi firmami, bo przychodzi do nas szerzyć miłość i pokój. W sumie nie wiem, co to znaczy. Lepiej miejmy go na oku.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Title">Gość z Holistix</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Name">Szef rywali Augustus Lavender</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Arrival_Advisor">Jumbo McNally, prezes rywalizującej z nami firmy Jumbo Mega Corp., dociera do naszego szpitala.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Message">Jumbo McNally, prezes firmy Jumbo Mega Corp., podobno właśnie idzie nas odwiedzić. Chce przedyskutować z nami potencjalną fuzję z Jumbo Healthcare Inc. Lepiej miejmy go na oku. Jest znany z wybuchów złości w czasie dyskutowania o interesach.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Title">Gość z Jumbo Mega Corp.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Name">Szef rywali Jumbo McNally</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Arrival_Advisor">Agatha Sphere, prezes rywalizującej z nami Fundacji „Sfera”, dociera do naszego szpitala.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Message">Agatha Sphere, absolutna władczyni Fundacji „Sfera”, przybywa do nas z wizytą. Chce otwarcie porozmawiać na temat naszych relacji z ich spółką zależną Orb Medical. Brzmi to rozsądnie. Nie wyczuwam ani śladu hipnotyzmu i uważam, że to ogólnie fantastyczna okazja dla nas. Otrzymała już zaproszenie. A tak przy okazji: chyba ją kocham.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Title">Gość z Fundacji „Sfera”.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Name">Agatha Sphere, szef rywali</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Arrival_Advisor">Sophie Nova, prezes rywalizującej z nami firmy Bungle Technologies, dociera do naszego szpitala.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Message">Sophie Nova, prezes Bungle Technologies, przyjeżdża z wizytą. Chciałaby, abyśmy dzielili się ze sobą wiedzą medyczną, co pomoże poczynić postępy technologiczne w tej dziedzinie. Firma Bungle Healthcare dokonała ostatnio interesujących odkryć technologicznych i farmaceutycznych. Może to być dla nas świetna okazja, jeśli pokażemy jej nasze postępy w badaniach naukowych.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Title">Gość z Bungle Technologies</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Name">Szef rywali Sophie Nova</string>
  <string name="Challenges/VIP_Saboteur_V1_Intro_Message">Podobno Jumbo McNally wysłał do nas swojego najbardziej nikczemnego pracownika.\\nPamiętaj, że nie będzie się on niczym wyróżniać. Musimy pilnować, żeby nikt „przypadkiem” nie popsuł naszego sprzętu.</string>
  <string name="Challenges/VIP_Saboteur_V2_Intro_Message">Jumbo Mega Corp. wysyła do naszego szpitala kogoś ze swojego działu sabotażu.\\nPamiętaj, że nie będzie się on niczym wyróżniać. Musimy pilnować, żeby nikt „przypadkiem” nie popsuł naszego sprzętu.</string>
  <string name="Challenges/WaterTornado_AdvisorMessage">Ostrzeżenie o katastrofie: odnotowano trąbę wodną w okolicy.</string>
  <string name="Challenges/WaterTornado_Name">Trąba wodna</string>
  <string name="Challenges/WaterTornado_NotificationMessage">Uwaga, w okolicy wykryto trąbę wodną! Może to spowodować uszkodzenie naszych urządzeń.</string>
  <string name="Challenges/WaveObjectivesHorde_Description">Każda fala zaczyna się od przybycia pewnej liczby pacjentów. Aby móc przejść do kolejnej fali, musimy wypełnić wszystkie cele bieżącej fali, zanim obsłużymy wszystkich pacjentów.</string>
  <string name="Challenges/WaveObjectivesHorde_ObjectiveMenuProgress_CS">Obsłużeni pacjenci: {[PROCESSED]} \\nPozostało pacjentów: {[REMAIN]}</string>
  <string name="Challenges/WaveObjectivesHorde_Title">Cel fali</string>
  <string name="Challenges/WaveObjectivesHorde_WaveObjectiveComplete_CS">Cel fali ukończony</string>
  <string name="Challenges/Wellness_AdvisorMessage_CS">Aktualizacja funduszy: przez kolejne 3 miesiące Holistix będzie pokrywać &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; bieżących opłat szpitala, na podstawie naszych wyników we &lt;style=\"AdvisorHighlight\"&gt;wskaźniku odnowy&lt;/style&gt;.</string>
  <string name="Character/Attributes/01_Hunger_CS">Głód</string>
  <string name="Character/Attributes/02_Thirst_CS">Pragnienie</string>
  <string name="Character/Attributes/03_Toilet_CS">Toaleta</string>
  <string name="Character/Attributes/04_Boredom_CS">Znudzenie</string>
  <string name="Character/Attributes/05_Litter_CS">Bałagan</string>
  <string name="Character/Attributes/06_Energy_CS">Energia</string>
  <string name="Character/Attributes/07_Health_CS">Zdrowie</string>
  <string name="Character/Attributes/08_Happiness_CS">Szczęście</string>
  <string name="Character/Attributes/09_XP_CS">PD</string>
  <string name="Character/Attributes/10_Nausea_CS">Nudności</string>
  <string name="Character/Attributes/11_Hygiene_CS">Higiena</string>
  <string name="Character/Attributes/12_Temperature_CS">Temperatura</string>
  <string name="Character/Modifiers/CustomerService_Description_CS">{[PERCENT]} do umiejętności: obsługa klienta</string>
  <string name="Character/Modifiers/DiagnosisRoom_Description_CS">{[PERCENT]} do umiejętności: diagnostyka w: {[ROOM]}</string>
  <string name="Character/Modifiers/Diagnosis_Description_CS">{[PERCENT]} do umiejętności: diagnostyka</string>
  <string name="Character/Modifiers/Happiness_Description_CS">{[PERCENT]} do szczęścia</string>
  <string name="Character/Modifiers/Maintenance_Description_CS">{[PERCENT]} do umiejętności: konserwacja</string>
  <string name="Character/Modifiers/Marketing_Description_CS">{[PERCENT]} do umiejętności: marketing</string>
  <string name="Character/Modifiers/MovementSpeed_Description_CS">{[PERCENT]} do szybkości</string>
  <string name="Character/Modifiers/Research_Description_CS">{[PERCENT]} do umiejętności: prowadzenie badań</string>
  <string name="Character/Modifiers/TimeTunnelDuration_Description_CS">Szybsza konfiguracja Wczorajnika</string>
  <string name="Character/Modifiers/TrainingLearning_Description_CS">{[PERCENT]} do szybkości uczenia się</string>
  <string name="Character/Modifiers/TrainingTeaching_Description_CS">{[PERCENT]} do szybkości uczenia</string>
  <string name="Character/Modifiers/TreatmentRoom_Description_CS">{[PERCENT]} do umiejętności: leczenie w: {[ROOM]}</string>
  <string name="Character/Modifiers/Treatment_Description_CS">{[PERCENT]} do umiejętności: leczenie</string>
  <string name="Character/Modifiers/UpgradeItem_Description_CS">{[PERCENT]} do umiejętności: ulepszanie</string>
  <string name="Collaborative/Advisor_ProjectCompleted">Ukończono projekt Projektu „Superchoroba(k)”: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nKliknij tutaj, by odebrać &lt;style=\"AdvisorHighlight\"&gt;nagrody&lt;/style&gt;.</string>
  <string name="Collaborative/Button_Tooltip">Sieć Projektu „Superchoroba(k)”\\nProjekty grupowe</string>
  <string name="Collaborative/ChainObjective_Cure_Name">Ciąg wyleczeń</string>
  <string name="Collaborative/Chat_Albert_Name">Albert Crank</string>
  <string name="Collaborative/Chat_Albert_ProjectFive_LieDown">Czy wiesz, że próba ogarnięcia skali tego projektu wywołuje u mnie ból głowy? Muszę się położyć.</string>
  <string name="Collaborative/Chat_Albert_ProjectFour_First">Pierwszy!</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Chat">Och, byłbym zapomniał… To czat grupowy dla członków Projektu „Superchoroba(k)”. Możesz z niego korzystać, by komunikować się z osobami, z którymi współpracujesz, koordynować strategie badawcze lub po prostu prowadzić życzliwe konwersacje, takie jak ta, którą niniejszym kończę. Miłego dnia.</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Nodes">Czołem! Aby rozpocząć, kliknij węzeł badawczy i wyświetl jego wymagania, a następnie wybierz „Start” i udaj się do jednego ze swoich szpitali. Wędruj w dół drzewka badawczego, by znaleźć i ukończyć węzły zwycięstwa, konieczne do ukończenia projektu.</string>
  <string name="Collaborative/Chat_Albert_ProjectThree_DeadEnds">Nie wszystkie ścieżki badawcze prowadzą do sukcesu… Im więcej ludzi pracuje nad danym projektem, tym szybciej wyeliminujesz ślepe zaułki.</string>
  <string name="Collaborative/Chat_Albert_ProjectTwo_Invite">Czy wiesz, że (uwielbiam ciekawostki) lider projektu może zapraszać do niego znajomych? Więcej rąk do pracy to szybsze badania! Uważaj na węzły badawcze, które wymagają danych z więcej niż jednej organizacji.</string>
  <string name="Collaborative/Chat_Sophie_Name">Sophie Nova</string>
  <string name="Collaborative/Chat_Sophie_ProjectFive">Ta technologia ma nieskończenie wiele potencjalnych zastosowań. Aż trudno byłoby mi je wszystkie wymienić! Jestem tak podekscytowana, że pozwolę sobie zaszaleć i sporządzę wstępną listę!</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_1">…</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_2">Okazuje się, że rozpoczęcie przez ciebie tego projektu miało dodatkową zaletę: otrzymałam roczny zapas Cheesy Gubbins. A ludzie mówią, że bycie prezesem to nic przyjemnego! Pięknie dziękuję.</string>
  <string name="Collaborative/Chat_Sophie_ProjectOne">Już od dawna chciałam zająć się tym tematem, ale sama myśl o monobestiach przyprawia mnie o dreszcze!</string>
  <string name="Collaborative/Chat_Sophie_ProjectThree">Już wcześniej eksperymentowałam z duchami. Nie pomyślałam tylko, że nawiedzony budzik gwarantuje naprawdę przerażającą pobudkę… Musi być jakiś lepszy sposób! Co myślicie?</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_1">Człowiek samotny nie może badać miłości!</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_2">Mówię serio, w pojedynkę niewiele tu zdziałasz.</string>
  <string name="Collaborative/Chat_Title">Wiadomości</string>
  <string name="Collaborative/Collaborative_Objective_Desc">Osiągnij ten cel, aby mieć swój wkład w projekt grupowy.</string>
  <string name="Collaborative/Collaborative_Objective_Desc_Test">Opis wspólnego celu – test</string>
  <string name="Collaborative/Collaborative_Objective_Name_Test">Nazwa wspólnego celu – test</string>
  <string name="Collaborative/Complete_ViewProject_CS">Wyświetl projekt</string>
  <string name="Collaborative/DeleteData_Button_Tooltip">Usuń dane i rozpocznij karierę grupową od nowa.</string>
  <string name="Collaborative/DeleteData_Complete">Udało się usunąć dane grupowe.</string>
  <string name="Collaborative/DeleteData_Text">Czy na pewno chcesz zresetować dane grupowe?\\n\\nRezygnujesz z wszystkich aktywnych projektów i rozpoczynasz karierę grupową od nowa, ale zatrzymujesz zdobyte do tej pory nagrody.</string>
  <string name="Collaborative/DeleteData_Title">Rozpocznij karierę grupową od nowa</string>
  <string name="Collaborative/Error_ConnectionTimedOut_CS">Upłynął limit czasu połączenia</string>
  <string name="Collaborative/Error_FileCorruption_CS">Uszkodzony plik</string>
  <string name="Collaborative/Error_RetrievingData_CS">Nie udało się uzyskać danych od lidera projektu ({0}). Powód:\\n\\n{1}\\n\\nBędziemy dalej próbować uzyskać te dane. Jeśli nie chcesz czekać, porzuć ten projekt. Jeśli porzucisz ten projekt, twój dotychczasowy wkład przepadnie.</string>
  <string name="Collaborative/Failed_Restart_CS">Zacznij od nowa</string>
  <string name="Collaborative/Feature_Intro_Advisor">Odblokowano &lt;style=\"AdvisorHighlight\"&gt;projekty grupowe&lt;/style&gt;! Współpracuj z innymi sieciami szpitali – wspólnie eksplorujcie nowe ścieżki badawcze i dokonujcie niesamowitych odkryć.</string>
  <string name="Collaborative/GUI/Abandon">Porzuć</string>
  <string name="Collaborative/GUI/AbandonObjectiveMessage_CS">Czy na pewno chcesz porzucić ten cel?\\n\\nZwiązane z nim dotychczasowe postępy zostaną stracone.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning">Czy na pewno chcesz porzucić ten projekt?\\n\\nKonsekwencje dla lidera i nielidera są takie i siakie.</string>
  <string name="Collaborative/GUI/AbandonProjectWarningLeader_CS">Czy na pewno chcesz porzucić ten projekt?\\n\\nJesteś liderem tego projektu. Jeśli go porzucisz, projekt zostanie zamknięty, a wszyscy, którzy brali w nim udział, utracą swoje postępy.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning_CS">Czy na pewno chcesz porzucić ten projekt?\\n\\nJeśli opuścisz ten projekt, twój dotychczasowy wkład przepadnie.</string>
  <string name="Collaborative/GUI/Abandon_CS">Porzuć</string>
  <string name="Collaborative/GUI/Abandoning_CS">Porzucanie…</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning1_CS">Masz już aktywny cel w: {0}. Jeśli aktywujesz nowy cel, porzucisz: {1} i utracisz dotychczasowe postępy.</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning2_CS">Masz już aktywny cel w projekcie globalnym.  Jeśli aktywujesz ten cel, poprzedni cel zostanie automatycznie porzucony i utracisz dotychczasowy postęp!</string>
  <string name="Collaborative/GUI/ChangeObjectiveGlobal_CS">Masz już aktywny cel w projekcie grupowym.  Jeśli aktywujesz ten cel, poprzedni cel zostanie automatycznie porzucony i utracisz dotychczasowy postęp!</string>
  <string name="Collaborative/GUI/Chat">Czat</string>
  <string name="Collaborative/GUI/ClaimRewardNow_CS">Czas się kończy…</string>
  <string name="Collaborative/GUI/Collaborators">Współpracownicy:</string>
  <string name="Collaborative/GUI/CollaboratorsCount_CS">Uczestnicy: {0}</string>
  <string name="Collaborative/GUI/Collect_CS">Odbierz</string>
  <string name="Collaborative/GUI/Collected_CS">Odebrano</string>
  <string name="Collaborative/GUI/Completed">Ukończono</string>
  <string name="Collaborative/GUI/Completed_CS">Ukończono</string>
  <string name="Collaborative/GUI/Creating_CS">Tworzenie…</string>
  <string name="Collaborative/GUI/DaysRemaining_CS">Pozostało dni: {0:N0}</string>
  <string name="Collaborative/GUI/Events/CompletedResearchNode_CS">Osiąga cel: &lt;b&gt;{0}&lt;/b&gt;!</string>
  <string name="Collaborative/GUI/Events/JoinProject_CS">Dołącza do projektu!</string>
  <string name="Collaborative/GUI/Events/RejectInvite_CS">Odrzuca zaproszenie!</string>
  <string name="Collaborative/GUI/Events/StartedResearchNode_CS">Aktywuje cel: &lt;b&gt;{0}&lt;/b&gt;!</string>
  <string name="Collaborative/GUI/GatheringData">Gromadzenie danych z innych fundacji…</string>
  <string name="Collaborative/GUI/Incomplete_CS">Nie ukończono</string>
  <string name="Collaborative/GUI/InviteCollaborators">Zaproponuj współpracę</string>
  <string name="Collaborative/GUI/Invites">Zaproszenia:</string>
  <string name="Collaborative/GUI/Join">Dołącz</string>
  <string name="Collaborative/GUI/Joining_CS">Dołączanie…</string>
  <string name="Collaborative/GUI/KickPlayerWarning_CS">Czy na pewno chcesz wyrzucić gracza {0} z tego projektu?\\n\\nWkład tej osoby zostanie utracony, co może częściowo cofnąć postęp projektu.</string>
  <string name="Collaborative/GUI/Kick_CS">Wyrzuć</string>
  <string name="Collaborative/GUI/KickedReason_CS">{0}, lider tego projektu, postanawia cię z niego wyrzucić. Porzuć projekt, aby zwolnić to miejsce.</string>
  <string name="Collaborative/GUI/Kudosh">Kudosy:</string>
  <string name="Collaborative/GUI/Kudosh_CS">Kudosy:</string>
  <string name="Collaborative/GUI/Leader">Lider</string>
  <string name="Collaborative/GUI/Letter_Signature">Dziękuję za dotychczasową współpracę\\n\\nSophie Nova\\nprezes Bungle Technologies</string>
  <string name="Collaborative/GUI/Log">Rejestr</string>
  <string name="Collaborative/GUI/NewResearchProject">Nowy projekt badawczy:</string>
  <string name="Collaborative/GUI/NewResearchProject_CS">Nowy projekt badawczy:</string>
  <string name="Collaborative/GUI/OK_CS">OK</string>
  <string name="Collaborative/GUI/PostMessage">Opublikuj wiadomość…</string>
  <string name="Collaborative/GUI/ProjectLeader_CS">Lider: {0}</string>
  <string name="Collaborative/GUI/RecommendedLocation_CS">Zalecane: {0}</string>
  <string name="Collaborative/GUI/Reject">Odrzuć</string>
  <string name="Collaborative/GUI/RewardProjectLeader_CS">Lider projektu:</string>
  <string name="Collaborative/GUI/Reward_CS">Nagroda: {0}</string>
  <string name="Collaborative/GUI/Rewards">Nagrody:</string>
  <string name="Collaborative/GUI/Send">Wyślij</string>
  <string name="Collaborative/GUI/Start">Rozpocznij</string>
  <string name="Collaborative/GUI/StartNewProject">Rozpocznij nowy projekt:</string>
  <string name="Collaborative/GUI/StartProject">Rozpocznij projekt</string>
  <string name="Collaborative/GUI/Start_CS">Rozpocznij</string>
  <string name="Collaborative/GUI/Title">Sieć Projektu „Superchoroba(k)”</string>
  <string name="Collaborative/GUI/TooManyProjectsWarning">Nie możesz mieć więcej aktywnych projektów. Aby rozpocząć nowy projekt, musisz któryś porzucić.</string>
  <string name="Collaborative/GUI/Uninvite_CS">Anuluj zaproszenie</string>
  <string name="Collaborative/GUI/Waiting_CS">Oczekiwanie</string>
  <string name="Collaborative/GUI/YourContributionLong_CS">&lt;b&gt;Twój wkład:&lt;/b&gt; osiągnięte cele – {0}</string>
  <string name="Collaborative/GUI/YourContribution_CS">Twój wkład:</string>
  <string name="Collaborative/GUI/YourContribution_Data_CS">Osiągnięte cele: {0}</string>
  <string name="Collaborative/GlobalProject">Projekt globalny</string>
  <string name="Collaborative/GlobalProjectExpired_CS">Projekt globalny wygasł</string>
  <string name="Collaborative/Global_Animals_Complete">Projekt „Superchoroba(k)” z radością ogłasza ukończenie globalnego projektu „Zwierzenia”.\\n\\nZgromadzony przez nas zwierzęcy personel medyczny nie jest co prawda w stanie nikogo wyleczyć, ale może chociaż ożywi to miejsce.\\n\\nDobra robota, koleżanki i koledzy.</string>
  <string name="Collaborative/Global_Animals_Description">Osiągnij cele badania, by ustalić, jakie zwierzęta moglibyśmy z pożytkiem wprowadzić do placówek medycznych.</string>
  <string name="Collaborative/Global_Animals_Name">Zwierzenia</string>
  <string name="Collaborative/Global_ArtStatues_Complete">Projekt „Superchoroba(k)” z radością ogłasza ukończenie projektu globalnego „Kontemplując koniec”.\\n\\nZara Fitzpocket wysłała nam prezent z liścikiem.\\n„Dziękuję. Zainspirowaliście mnie do stworzenia tego dzieła. Wierzę, że mówi samo za siebie, a jego przekaz do was trafia. Co wam powiedziało?”\\nTo chyba dobrze, co?\\n\\nDobra robota, koleżanki i koledzy.</string>
  <string name="Collaborative/Global_ArtStatues_Description">Zainspiruj Zarę Fitzpocket.</string>
  <string name="Collaborative/Global_ArtStatues_Name">Kontemplując koniec</string>
  <string name="Collaborative/Global_FruitLoot_Complete">Projekt „Superchoroba(k)” z radością ogłasza ukończenie projektu globalnego „Owocowy zawrót głowy”.\\n\\nNasze szpitale wyglądają teraz o wiele bardziej letnio dzięki zdobiącym je owocom. Czy dzięki temu będą lepszymi szpitalami? To już nie ode mnie zależy. Ale czy poprawił się ich wygląd? O tak, zdecydowanie.\\n\\nDobra robota, koleżanki i koledzy. Ciesz się owocami swojej pracy.</string>
  <string name="Collaborative/Global_FruitLoot_Description">Wspomóż Projekt „Superchoroba(k)”, który doda szpitalom w hrabstwie owocowego posmaku.</string>
  <string name="Collaborative/Global_FruitLoot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Name is funny because \"uit\" and \"oot\" are pronounced the same way.</string>
  <string name="Collaborative/Global_FruitLoot_Name">Owocowy zawrót głowy</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Complete">Projekt „Superchoroba(k)” z radością ogłasza ukończenie projektu globalnego „Lód i Ogień”.\\n\\nDzięki wynalezieniu tych dwóch wspaniałych fontann, lekki cieplny dyskomfort wkrótce powinien odejść do lamusa.\\n\\nDobra robota, koleżanki i koledzy.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Description">Pomóż lekarzom złagodzić cieplny dyskomfort, opracowując najzimniejsze i najgorętsze metody leczenia w hrabstwie Two Point.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the \"A Song of Ice and Fire\" books.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name">Projekt „Lód i Ogień”</string>
  <string name="Collaborative/Global_Jasmine_Complete">Projekt „Superchoroba(k)” z radością ogłasza ukończenie projektu globalnego „Spoko pachnące badanie”.\\n\\nJasmine Odyssey jest podekscytowana wynikami naszych badań. Od teraz Pointianie nie będą musieli wybierać między czystością a przyjemnym zapachem.\\n\\nDobra robota, koleżanki i koledzy.</string>
  <string name="Collaborative/Global_Jasmine_Description">Zbierz dane, które pomogą Jasmine Odyssey opracować Spoko Pachnący Środek Dezynfekujący. W ten sposób otrzymasz dostęp do ostatecznych wyników oraz nagrody od gwiazdy pop.</string>
  <string name="Collaborative/Global_Jasmine_Name">Spoko pachnące badanie</string>
  <string name="Collaborative/Global_MedSet_Complete">Projekt „Superchoroba(k)” z radością ogłasza ukończenie projektu globalnego „Żyrorzech”.\\n\\nZakończenie tego przełomowego projektu stanowi dla Projektu „Superchoroba(k)” kamień milowy. Wygenerowaliśmy niespotykaną dotąd ilość danych i opracowaliśmy szereg nowoczesnych zastosowań medycznych dla Żyrorzecha.\\n\\nDobra robota! Wkrótce znów się odezwę…</string>
  <string name="Collaborative/Global_MedSet_Description">Wspólnie ze wszystkimi organizacjami w sieci Projektu „Superchoroba(k)” szukaj zastosowań dla Żyrorzecha i pracuj nad postępem medycznym hrabstwa Two Point.</string>
  <string name="Collaborative/Global_MedSet_Name">Żyrorzech</string>
  <string name="Collaborative/Global_Objective_Desc">Osiągnij ten cel, aby mieć swój wkład w projekt globalny.</string>
  <string name="Collaborative/Global_ProjectCompleted">Ukończono projekt</string>
  <string name="Collaborative/Global_Snacks_Complete">Projekt „Superchoroba(k)” z radością ogłasza ukończenie projektu globalnego „Zdrowy apetyt”.\\n\\nWszyscy mówią o naszych przekąskach. Czy je lubicie, czy nie… częstujcie się. Przekąska dla każdego.\\n\\nDobra robota, koleżanki i koledzy.</string>
  <string name="Collaborative/Global_Snacks_Description">Pomóż Projektowi „Superchoroba(k)” w opracowaniu gamy przekąsek.</string>
  <string name="Collaborative/Global_Snacks_Name">Zdrowy apetyt</string>
  <string name="Collaborative/HUD/AdvisorMessage_CompletedNode_CS">Osiągnięto cel projektu grupowego: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nNagrody: &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt;\\nKliknij tutaj, by wyświetlić status projektu…</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate1_CS">Zaktualizowano: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;. Kliknij tutaj, by dowiedzieć się więcej.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate2_CS">Zaktualizowano: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt; i &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt;. Kliknij tutaj, by dowiedzieć się więcej.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate3_CS">Zaktualizowano: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt; i &lt;style=\"AdvisorHighlight\"&gt;{2}&lt;/style&gt;. Kliknij tutaj, by dowiedzieć się więcej.</string>
  <string name="Collaborative/Invite_Tooltip">Zaproś znajomego do projektu.</string>
  <string name="Collaborative/Letter/Intro_Letter">Twoja organizacja świetnie rokuje, w związku z czym została zaproszona do uczestnictwa w stworzonym przez Bungle Projekcie „Superchoroba(k)”. Gratulacje.\\n\\nProjekt „Superchoroba(k)” został powołany w celu zgromadzenia najznamienitszych umysłów hrabstwa, aby mogły wspólnie pochylić się nad najbardziej palącymi problemami medycznymi. Od tamtej pory „Superchoroba(k)” stał się przestrzenią, w której spotykają się rozmaite metody badawcze i technologie.\\n\\nOtrzymujesz dostęp do sieci Projektu „Superchoroba(k)”. Kiedy uznasz, że nadszedł właściwy moment, daj się porwać fascynującej rzeczywistości współpracy badawczej.</string>
  <string name="Collaborative/MetamapLetter_Animals">Mojej ostatniej wizycie w szpitalu towarzyszyła myśl: „W tym miejscu brakuje zwierząt”. Tylko jakie zwierzaki nadawałaby się do placówki medycznej? Jakie zwierzaki uprzyjemniłyby życie pacjentom i personelowi? Jaki? Emu? Dziobaki? Szybko do mnie dotarło, że nie potrafię samodzielnie podjąć tej decyzji.\\n\\nMarzy mi się badanie sprawdzające, które zwierzęta najlepiej zrealizowałyby to zadanie. Przede wszystkim powinny korzystnie wpłynąć na stosunek wyleczeń do zgonów w dowolnym szpitalu.\\n\\nProjekt „Superchoroba(k)” rozpoczął pracę nad projektem globalnym. Zajrzyj do sieci Projektu „Superchoroba(k)”, by mieć swój wkład w projekt i odebrać nagrody.</string>
  <string name="Collaborative/MetamapLetter_ArtStatues">Zara Fitzpocket, najmniej nieznana artystka z hrabstwa Two Point, pragnie zerwać z rutyną. W tym celu postanowiła „nawiązać współpracę z siecią Projektu «Superchoroba(k)»”. Początkowo również byliśmy zdezorientowani, ale wygląda na to, że Zara oczekuje jedynie, że wykonamy pewne działania medyczne, które pozwolą jej zdobyć wiedzę i inspirację konieczne do stworzenia serii zatytułowanej „Kontemplując koniec”.\\n\\nProjekt „Superchoroba(k)” rozpoczął pracę nad projektem globalnym. Zajrzyj do sieci Projektu „Superchoroba(k)”, by mieć swój wkład w projekt i odebrać nagrody.</string>
  <string name="Collaborative/MetamapLetter_FruitLoot">Czy mi się zdaje, czy nasze szpitale nie wyglądają w tym roku wystarczająco letnio?\\n\\nPo przeprowadzeniu szczegółowej analizy udało mi się ustalić, że wyglądałyby lepiej, gdyby nadać im nieco „owocowości”. Nie do końca wiem, co to właściwie oznacza, ale od tego właśnie mamy ciebie. Do roboty.\\n\\nProjekt „Superchoroba(k)” rozpoczął pracę nad projektem globalnym. Zajrzyj do sieci Projektu „Superchoroba(k)”, by mieć swój wkład w projekt i odebrać nagrody.</string>
  <string name="Collaborative/MetamapLetter_Ice&amp;Fire">\\nZdarza ci się czasem siedzieć w pracy lub w domu i nagle zdać sobie sprawę, że jest ci przeraźliwie zimno? O co z tym biega? Osobiście uważam, że należy to powstrzymać. Grzejniki robią, co mogą, ale niestety nie spełniają swojego zadania. Dlatego musimy opracować coś nowego. Coś… cieplejszego. Poza tym bywa i tak, że znienacka robi mi się gorąco – a to też nic przyjemnego!\\n\\nProponuję, byśmy przeprowadzili od groma badań i znaleźli rozwiązanie, które poradzi sobie z tymi irytującymi, niezadowalającymi temperaturami! No, do dzieła.</string>
  <string name="Collaborative/MetamapLetter_Jasmine">Jasmine Odyssey pragnie połączyć w jedno dwie rzeczy, które kocha najbardziej: piękne zapachy i czyste ręce. Dlatego rozpoczęła pracę nad czymś, co nazwała Spoko Pachnącym Środkiem Dezynfekującym. Poprosiła Projekt „Superchoroba(k)” o zebranie olbrzymiej ilości danych, na podstawie których jej aromatechnicy zaprojektują najlepiej pachnący środek odkażający w historii hrabstwa Two Point.\\n\\nProjekt „Superchoroba(k)” rozpoczął pracę nad projektem globalnym. Zajrzyj do sieci Projektu „Superchoroba(k)”, by mieć swój wkład w projekt i odebrać nagrody.</string>
  <string name="Collaborative/MetamapLetter_MedSet">Projekt „Superchoroba(k)” z radością ogłasza rozpoczęcie swojego pierwszego projektu globalnego.\\n\\nBungle stworzył nowy wihajster: Super-Hiper-Neuro-Perma-Omni-Żyrorzech… lub po prostu Żyrorzech. Od dawna czekaliśmy na właściwy moment, by zaangażować wszystkie osoby należące do sieci Projektu „Superchoroba(k)” w jeden projekt. Teraz, gdy opracowaliśmy to przełomowe urządzenie, wreszcie nadarza się ku temu okazja!\\n\\nNasi badacze wierzą, że możliwości Żyrorzecha są niemalże nieskończone. Dlatego wezwali całą sieć Projektu „Superchoroba(k)”, by szukała dla niego rozmaitych zastosowań i w ten sposób pomogła opracować zupełnie nowe technologie medyczne.</string>
  <string name="Collaborative/MetamapLetter_Signature">Dziękuję\\nSophie Nova\\nprezes Bungle Technologies</string>
  <string name="Collaborative/MetamapLetter_Snacks">Zwracam się do was, przyjaciele, w nadziei, że uda nam się poprawić warunki pracy w całym hrabstwie. Mój plan opiera się na dwóch filarach…\\n\\nPierwszy: nienawidzę głodu w pracy. Drugi: uwielbiam przekąski na tacy. \\n\\nProjekt „Superchoroba(k)” rozpoczął pracę nad projektem globalnym. Zajrzyj do sieci Projektu „Superchoroba(k)”, by mieć swój wkład w projekt i odebrać nagrody.</string>
  <string name="Collaborative/NotPlayingTwoPointHospital_CS">Nie gra</string>
  <string name="Collaborative/PlayersCompleted_Node_Select">Ten węzeł badawczy został ukończony przez {0}/{1} graczy.</string>
  <string name="Collaborative/PlayersCompleted_Node_Tooltip">Ukończone przez {0}/{1} graczy</string>
  <string name="Collaborative/PlayingTwoPointHospital_CS">Gra w Two Point Hospital</string>
  <string name="Collaborative/ProjectDescription_1">Bungle uważa, że niechciane, ożywione owłosienie powinno zniknąć w pomroce dziejów. Zbierz dane dotyczące tego kudłatego szkodnika, tej paskudnej, budzącej odrazę monobestii (brr!) i pomóż opracować bardziej nowoczesną i mniej bolesną metodę jej usuwania.\\n\\nTen projekt może zostać zrealizowany w pojedynkę, ale współpraca z inną organizacją może zdecydowanie przyspieszyć prace.</string>
  <string name="Collaborative/ProjectDescription_2">Inspektor ds. zdrowia i bezpieczeństwa Henry Jobsworth napisał list otwarty i opublikował go w gazecie „Two Point Squabbler”. „Jestem zdania, że przez lata błędnie diagnozowaliśmy przypadłość zwaną miłością. Od wieków uznajemy, że jest nienamacalna i powstaje sama z siebie. Prawda może być znacznie bardziej trywialna. Możliwe, że miłość to po prostu choroba. Jeśli tak właśnie jest, wyniki wszystkich dotychczasowych inspekcji należałoby unieważnić, a służba medyczna musiałaby niezwłocznie zawiesić wszelkie działania w oczekiwaniu na ich powtórzenie”.\\n\\nSprawa nie jest zgoła tak pilna, jak przedstawia ją Henry, jako że niestety (albo stety) nikt w ministerstwie nie bierze jego słów na poważnie. Trzeba jednak przyznać, że to bardzo ciekawe założenie, a pan Jobsworth z pewnością byłby dużo spokojniejszy, gdybyśmy doszli do jakichś konkluzji. Te badania wymagają wsparcia ze strony przynajmniej jednej organizacji.</string>
  <string name="Collaborative/ProjectDescription_3">Światli pracownicy Bungle uważają, że hrabstwo Two Point nie wykorzystuje jednego ze swoich największych zasobów – nieboszczyków. Zaczęli więc zastanawiać się, w jaki sposób mogliby zaprząc umarłych do roboty, ostatecznie jednak ich pomysły zostały odłożone na później. Pomóż ożywić ich plan (i naszych potencjalnie użytecznych przodków), aby jak najlepiej wykorzystać naszych najbardziej pechowych dawnych pacjentów.\\n\\nDo takiej ilości pracy przydałoby się kilka organizacji.</string>
  <string name="Collaborative/ProjectDescription_4">Serowi magnaci z firmy Cheesy Gubbins chcą przeprowadzić najobszerniejsze badanie w historii sera, aby „zrozumieć święty związek sera i człowieka, a tym samym poprawić jakość życia w hrabstwie Two Point i przedefiniować przyszłość serowych przekąsek”.\\n\\nOczekują dogłębnych badań nad organizmami Pointian i sprawdzenia, jak reagują one na ser oraz w jakim stopniu są przez niego ukształtowane. Kto by pomyślał, że ser skrywa aż tyle serkretów? Najwyraźniej ludzie z Cheesy Gubbins.</string>
  <string name="Collaborative/ProjectDescription_5">Podobno wyglądało to tak: pewnego razu, gdy Sophie Nova spędzała późne godziny wieczorne w siedzibie głównej Bungle, poczuła nagły przypływ inspiracji i zapisała w notesiku „Biurokota” swój strumień świadomości – „maszyny co potrafiły by było myśleć gdyby”. Wierzyła, że słowa te skrywają genialny koncept, sama jednak nie była wstanie odcyfrować ich znaczenia. Wiele lat i tysiące notesów później słowa same wskoczyły na swoje miejsce: „co by było, gdyby maszyny potrafiły myśleć?”…\\n\\nOd tamtej pory jest to ulubiony projekt Sophie, długo jednak pozostawał w sferze jej marzeń. Pora to zmienić. Aby stworzyć sztuczną inteligencję zdolną pracować w służbie zdrowia, musimy najpierw zgromadzić ogromne pokłady danych.</string>
  <string name="Collaborative/ProjectName_1">Depilacja ostateczna</string>
  <string name="Collaborative/ProjectName_2">Chorzy z miłości</string>
  <string name="Collaborative/ProjectName_3">Śmiertelna powaga</string>
  <string name="Collaborative/ProjectName_4">Metoda ob-ser-wacyjna</string>
  <string name="Collaborative/ProjectName_5">Samouczenie się samouczenia się maszyn</string>
  <string name="Collaborative/ProjectVictoryMessage_1">Projekt „Superchoroba(k)” z radością ogłasza ukończenie kolejnego projektu.\\n\\nGratulujemy wszystkim, którzy przyczynili się do rozwoju hrabstwa Two Point.\\n\\nDziś w końcu osiągnęliśmy tak długo wyczekiwane zwycięstwo nad monobestiami. Muszę przyznać, że czuję ogromną ulgę.</string>
  <string name="Collaborative/ProjectVictoryMessage_2">Projekt „Superchoroba(k)” z radością ogłasza ukończenie kolejnego projektu.\\n\\nGratulujemy wszystkim, którzy przyczynili się do rozwoju hrabstwa Two Point.\\n\\nOficjalnie i z całą stanowczością oświadczamy: MIŁOŚĆ NIE JEST CHOROBĄ. Gdy podzieliliśmy się tą informacją z inspektorem Jobsworthem, zaklinał się, że nie wie, o czym mówimy.</string>
  <string name="Collaborative/ProjectVictoryMessage_3">Projekt „Superchoroba(k)” z radością ogłasza ukończenie kolejnego projektu.\\n\\nGratulujemy wszystkim, którzy przyczynili się do rozwoju hrabstwa Two Point.\\n\\nZnacząco podnieśliśmy efektywność nieboszczyków w hrabstwie. Możemy mieć tylko nadzieję, że sobie tego życzyli.</string>
  <string name="Collaborative/ProjectVictoryMessage_4">Projekt „Superchoroba(k)” z radością ogłasza ukończenie kolejnego projektu.\\n\\nGratulujemy wszystkim, którzy przyczynili się do rozwoju hrabstwa Two Point.\\n\\nWiemy obecnie więcej o serze niż jakakolwiek cywilizacja w historii świata. Zapoznawszy się z wynikami naszych badań, Cheesy Gubbins nieznacznie zmodyfikowało swój plan pięćsetletni. Są tak zadowoleni, że wysłali ci pamiątkowy cokół.</string>
  <string name="Collaborative/ProjectVictoryMessage_5">Projekt „Superchoroba(k)” z radością ogłasza ukończenie kolejnego projektu.\\n\\nGratulujemy wszystkim, którzy przyczynili się do rozwoju hrabstwa Two Point.\\n\\nNasza nowa SI zaczęła już opowiadać dowcipy i zadawać pytania. Za parę lat z pewnością będziemy mile wspominać ten dzień. Cały ten fatalizm, że to początek końca, jest na pewno przesadzony…</string>
  <string name="Collaborative/Rewards_???">???</string>
  <string name="Collaborative/Rewards_JasmineEP_Collab_Tooltip">Jasmine wysłała ci w ramach podziękowania jedną ze swoich epek. Na płycie znajdują się takie hity jak „Twoja twarz pachnie całkiem klawo” oraz „Rybie szepty”.</string>
  <string name="Collaborative/Rewards_JasmineEP_Description">Epka, która wstrząsnęła całym hrabstwem, zawiera takie hity jak „Twoja twarz pachnie całkiem klawo” oraz „Rybie szepty”. </string>
  <string name="Collaborative/Rewards_JasmineEP_Name">Epka Jasmine</string>
  <string name="Collaborative/Rewards_Type_Music_Post_Release">Muzyka</string>
  <string name="Collaborative/Rewards_Type_Music_Pre_Release">Muzyka – dostępna wkrótce</string>
  <string name="Collaborative/Rewards_UndiscoveredNode">Nieodkryty węzeł</string>
  <string name="Collaborative/SuperBug_Objective_Desc_Test">Opis poważnej choroby – test</string>
  <string name="Collaborative/SuperBug_Objective_Name_Test">Nazwa poważnej choroby – test</string>
  <string name="Collaborative/SuperBugs/2001/CompletedLetterBody">Dobra robota! Udało ci się doprowadzić projekt Alana Huskinsa do końca! Odbierz swoje nagrody, zanim przepadną!</string>
  <string name="Collaborative/SuperBugs/2001/IntroLetterBody">W menu projektów grupowych pojawił się nowy projekt globalny!</string>
  <string name="Collaborative/SuperBugs/2001/ProjectDescription">Alan i Ben liczą na twoją pomoc w rozwiązaniu pewnego problemu.</string>
  <string name="Collaborative/SuperBugs/2001/ProjectName">Projekt Alana Huskinsa</string>
  <string name="Collaborative/TimedObjective_CurePatients_Name">Leczenie pacjentów na czas</string>
  <string name="Collaborative/TimedObjective_Moneymaker_Name">Zarabianie pieniędzy na czas</string>
  <string name="Collaborative/TimedObjective_Research_Name">Prowadzenie badań na czas</string>
  <string name="Collaborative/TimedObjective_TimeLimit_CS">{[DAYS]} dni</string>
  <string name="Collaborative/TooltipCompletedNodes_CS">Ukończone węzły: {0}</string>
  <string name="Collaborative/Tooltip_CompletedThis_CS">Ukończono</string>
  <string name="Collaborative/Tooltip_DeadEnd">Ta ścieżka badawcza okazała się ślepą uliczką. Spróbuj podążać innymi, bardziej owocnymi ścieżkami.</string>
  <string name="Collaborative/Tooltip_StartNewProject_CS">Rozpocznij nowy projekt</string>
  <string name="Collaborative/TrainObjective_Assistants_Name">Przeszkol asystentów</string>
  <string name="Collaborative/TrainObjective_Doctors_Name">Przeszkol lekarzy</string>
  <string name="Collaborative/TrainObjective_Janitors_Name">Przeszkol dozorców</string>
  <string name="Collaborative/TrainObjective_Nurses_Name">Przeszkol pielęgniarki</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Message">Współpracuj z innymi organizacjami przy specjalnych projektach badawczych. Wspólnie odkrywajcie technologie i zdobywajcie nagrody.\\n\\nCo powiesz na to, by rozpocząć nowy projekt?</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Title">Projekt „Superchoroba(k)”</string>
  <string name="Collaborative/Tutorial_Global_Intro_Message">To ekran globalnej sieci Projektu „Superchoroba(k)”. Możesz tu obejrzeć drzewko badawcze aktywnego projektu globalnego. Nad tym projektem będzie musiała pracować cała społeczność. Nad każdym węzłem badawczym będzie musiała pracować określona liczba organizacji, stopniowo wędrując w dół drzewka badawczego i odkrywając oraz kończąc węzły zwycięstwa. Każda z organizacji może mieć w danym momencie tylko jeden aktywny węzeł badawczy, dlatego wybieraj rozważnie. Może się okazać, że masz farta i społeczność ukończyła już część węzłów zwycięstwa. W takim wypadku koniecznie odbierz nagrody.</string>
  <string name="Collaborative/Tutorial_Global_Intro_Title">Projekty globalne Projektu „Superchoroba(k)”</string>
  <string name="Collaborative/Tutorial_Group_Intro_Message">To ekran sieci Projektu „Superchoroba(k)”. Możesz tu obejrzeć drzewka badawcze aktywnych projektów. Aby przejść w dół drzewka badawczego i odnaleźć węzły zwycięstwa konieczne do ukończenia tego projektu, musisz ukończyć węzły badawcze. Możesz ukończyć węzły badawcze w dowolnym ze swoich szpitali. W danym momencie może być aktywny tylko jeden węzeł badawczy, dlatego wybieraj rozważnie.</string>
  <string name="Collaborative/Tutorial_Group_Intro_Title">Projekty Projektu „Superchoroba(k)”</string>
  <string name="Collaborative/UpdatePending_CS">Oczekująca aktualizacja: nie udało się uzyskać najnowszych danych projektowych.</string>
  <string name="Collaborative/VictoryNode_Name">Węzeł zwycięstwa</string>
  <string name="Credits/Accounts Assistant">Accounts Assistant</string>
  <string name="Credits/Accounts Payable Supervisor">Accounts Payable Supervisor</string>
  <string name="Credits/Additional Music &amp; Support">Additional Music &amp; Support</string>
  <string name="Credits/Administration and Finance Coordinator">Administration and Finance Coordinator</string>
  <string name="Credits/Assistant Mastering Technician">Assistant Mastering Technician</string>
  <string name="Credits/Assistant PR &amp; Events Manager Americas">Assistant PR &amp; Events Manager, Americas</string>
  <string name="Credits/Audio Consultant">Audio Consultant</string>
  <string name="Credits/Audio by">Music and Sound Design</string>
  <string name="Credits/Brand Licensing">Brand Licensing</string>
  <string name="Credits/Brand Manager">Brand Manager</string>
  <string name="Credits/Business Analysis Manager">Business Analysis Manager</string>
  <string name="Credits/Business Analyst">Business Analyst</string>
  <string name="Credits/Business Analysts">Business Analysts</string>
  <string name="Credits/Business Development Director">Business Development Director</string>
  <string name="Credits/Business Planning">Business Planning</string>
  <string name="Credits/Business Planning Associate">Business Planning Associate</string>
  <string name="Credits/Business Planning Co-ordinator">Business Planning Co-ordinator</string>
  <string name="Credits/CFO">CFO</string>
  <string name="Credits/COO">COO</string>
  <string name="Credits/CTO Publishing">CTO, Publishing </string>
  <string name="Credits/ClickToExit">Kliknij lub naciśnij dowolny przycisk, by wyjść</string>
  <string name="Credits/Clown Competition Winners">Jest Infection Named By</string>
  <string name="Credits/Commercial Coordinator">Commercial Coordinator</string>
  <string name="Credits/Commercial Director (SOA and Atlus)">Commercial Director (SOA and Atlus)</string>
  <string name="Credits/Commercial Director Japanese IP">Commercial Director, Japanese IP</string>
  <string name="Credits/Commercial Publishing">Commercial Publishing</string>
  <string name="Credits/Community Manager">Community Manager</string>
  <string name="Credits/Community Marketing Manager">Community Marketing Manager</string>
  <string name="Credits/Compliance QA Senior Tester">Compliance QA Senior Tester</string>
  <string name="Credits/Compliance QA Team Leads">Compliance QA Team Leads</string>
  <string name="Credits/Compliance QA Tester">Compliance QA Tester</string>
  <string name="Credits/Content Director">Content Director</string>
  <string name="Credits/Corporate">Corporate </string>
  <string name="Credits/Corporate Office Manager">Corporate Office Manager</string>
  <string name="Credits/Creative Designer">Creative Designer</string>
  <string name="Credits/Creative Lead">Creative Lead</string>
  <string name="Credits/Creative Project Manager">Creative Project Manager</string>
  <string name="Credits/Creative Services">Creative Services</string>
  <string name="Credits/Credit Control Manager">Credit Control Manager</string>
  <string name="Credits/Customer Service Manager">Customer Service Manager</string>
  <string name="Credits/Customer Support Assistant">Customer Support Assistant</string>
  <string name="Credits/Data Architect">Data Architect</string>
  <string name="Credits/Developed By">Developed By</string>
  <string name="Credits/Development Babies">Development Babies</string>
  <string name="Credits/Development Service Administrator">Development Service Administrator</string>
  <string name="Credits/Development Team">Development Team</string>
  <string name="Credits/Digital Distribution Administrator">Digital Distribution Administrator</string>
  <string name="Credits/Director of Brand Licensing (EU)">Director of Brand Licensing (EU)</string>
  <string name="Credits/Director of Business Analysis">Director of Business Analysis</string>
  <string name="Credits/Director of HR">Director of HR</string>
  <string name="Credits/Director of Legal and Business Affairs">Director of Legal and Business Affairs</string>
  <string name="Credits/Director of Technology">Director of Technology</string>
  <string name="Credits/EMEA Sales Account Manager">EMEA Sales Account Manager</string>
  <string name="Credits/EMEA Sales Director">EMEA Sales Director</string>
  <string name="Credits/EVP Publishing">EVP, Publishing</string>
  <string name="Credits/Equipment &amp; Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment &amp; Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Equipment Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Facilities Manager">Facilities Manager</string>
  <string name="Credits/Finance">Finance</string>
  <string name="Credits/Finance Business Partner">Finance Business Partner</string>
  <string name="Credits/Finance Controller">Finance Controller</string>
  <string name="Credits/Finance Director">Finance Director</string>
  <string name="Credits/Finance Manager">Finance Manager</string>
  <string name="Credits/Functionality QA Lead">Functionality QA Lead</string>
  <string name="Credits/Functionality QA Senior Tester">Functionality QA Senior Tester</string>
  <string name="Credits/Functionality QA Testers">Functionality QA Testers</string>
  <string name="Credits/Game Play and BETA Testing">Game Play/BETA Testing</string>
  <string name="Credits/General Counsel">General Counsel</string>
  <string name="Credits/Group Finance Manager">Group Finance Manager</string>
  <string name="Credits/HR">HR</string>
  <string name="Credits/HR Advisor">HR Advisor</string>
  <string name="Credits/HR Assistant">HR Assistant</string>
  <string name="Credits/HR Manager">HR Manager</string>
  <string name="Credits/HR Systems &amp; Insights Manager">HR Systems &amp; Insights Manager</string>
  <string name="Credits/Head of Brand">Head of Brand</string>
  <string name="Credits/Head of Business Planning">Head of Business Planning</string>
  <string name="Credits/Head of Commercial Analysis">Head of Commercial Analysis</string>
  <string name="Credits/Head of Console and Partnerships">Head of Console and Partnerships</string>
  <string name="Credits/Head of Creative Services">Head of Creative Services</string>
  <string name="Credits/Head of Design &amp; Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Design Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Licensing">Head of Licensing</string>
  <string name="Credits/Head of Live Operations &amp; Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Live Operations Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Network and Security">Head of Network and Security </string>
  <string name="Credits/Head of Operations">Head of Operations</string>
  <string name="Credits/Head of PR">Head of PR</string>
  <string name="Credits/Head of Production">Head of Production</string>
  <string name="Credits/Head of Program Office">Head of Program Office</string>
  <string name="Credits/Head of QA">Head of QA</string>
  <string name="Credits/Head of QA Localisation">Head of QA &amp; Localisation</string>
  <string name="Credits/Head of Studio Localisation and ESD">Head of Studio Localisation and ESD</string>
  <string name="Credits/IT">IT</string>
  <string name="Credits/IT Support Manager">IT Support Manager</string>
  <string name="Credits/Junior Business Analyst">Junior Business Analyst</string>
  <string name="Credits/Junior Commercial Analyst">Junior Commercial Analyst</string>
  <string name="Credits/Junior Data Developer">Junior Data Developer</string>
  <string name="Credits/Junior Digital Account Manager">Junior Digital Account Manager</string>
  <string name="Credits/Junior Graphic Designer">Junior Graphic Designer</string>
  <string name="Credits/Junior IT Support Apprentice">Junior IT Support Apprentice</string>
  <string name="Credits/Junior IT Support Technician">Junior IT Support Technician</string>
  <string name="Credits/Junior IT Support Technicians">Junior IT Support Technicians</string>
  <string name="Credits/Junior SDET">Junior SDET</string>
  <string name="Credits/Lead Interactive Designer">Lead Interactive Designer</string>
  <string name="Credits/Legal">Legal</string>
  <string name="Credits/Legal &amp; Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Legal Counsel">Legal Counsel</string>
  <string name="Credits/Legal Executive">Legal Executive</string>
  <string name="Credits/Legal Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Licensing Co-ordinator">Licensing Co-ordinator</string>
  <string name="Credits/Linux Live Operations Engineer">Linux Live Operations Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineer">Live Operations Monitoring Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineers">Live Operations Monitoring Engineers</string>
  <string name="Credits/Live Operations Monitoring Lead">Live Operations Monitoring Lead</string>
  <string name="Credits/Localisation Engineer">Localisation Engineer</string>
  <string name="Credits/Localisation Manager">Localisation Manager</string>
  <string name="Credits/Localisation Project Manager">Localisation Project Manager</string>
  <string name="Credits/Localisation QA Lead">Localisation QA Lead</string>
  <string name="Credits/Localisation QA Senior Tester">Localisation QA Senior Tester</string>
  <string name="Credits/Localisation QA Senior Testers">Localisation QA Senior Testers</string>
  <string name="Credits/Localisation QA Supervisor">Localisation QA Supervisor</string>
  <string name="Credits/Localisation QA Team Lead">Localisation QA Team Lead</string>
  <string name="Credits/Localisation QA Testers">Localisation QA Testers</string>
  <string name="Credits/Management Accountant">Management Accountant</string>
  <string name="Credits/Marketing Assistant">Marketing Assistant</string>
  <string name="Credits/Marketing Director">Marketing Director</string>
  <string name="Credits/Marketing Manager">Marketing Manager</string>
  <string name="Credits/Marketing PR and Comms">Marketing, PR and Comms</string>
  <string name="Credits/Martin Servante title">SVP of Strategy, Development Services \\n&amp; Brand Licensing, Consumer Research</string>
  <string name="Credits/Mastering &amp; Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering &amp; Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Mastering Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Network and Security Manager">Network and Security Manager</string>
  <string name="Credits/Network and Security Technician">Network and Security Technician</string>
  <string name="Credits/Network and Security Technicians">Network and Security Technicians</string>
  <string name="Credits/Office Dog">Office Dog</string>
  <string name="Credits/Online">Online</string>
  <string name="Credits/Online Services Developer">Online Services Developer</string>
  <string name="Credits/Operations">Operations</string>
  <string name="Credits/Operations Co-ordinator">Operations Co-ordinator</string>
  <string name="Credits/Oracle Applications Support">Oracle Applications Support</string>
  <string name="Credits/Oracle Finance Applications Support">Oracle Finance Applications Support</string>
  <string name="Credits/Others">Supporting Pets</string>
  <string name="Credits/PR Manager">PR Manager</string>
  <string name="Credits/PR Manager Americas">PR Manager, Americas</string>
  <string name="Credits/PR Manager Japanese IP">PR Manager, Japanese IP</string>
  <string name="Credits/Payroll &amp; Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Payroll Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Process &amp; TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Process TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Product Development">Product Development</string>
  <string name="Credits/Product Development Manager">Product Development Manager</string>
  <string name="Credits/Product Launch Administrator">Product Launch Administrator</string>
  <string name="Credits/Product Launch Assistant">Product Launch Assistant</string>
  <string name="Credits/Product Launch Manager">Product Launch Manager</string>
  <string name="Credits/Product Launch Supervisor">Product Launch Supervisor</string>
  <string name="Credits/Product Manager">Product Manager</string>
  <string name="Credits/Product Marketing &amp; PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Product Marketing &amp; PR Assistant Japanese IP">Product Marketing &amp; PR Assistant, Japanese IP</string>
  <string name="Credits/Product Marketing Manager Japanese IP">Product Marketing Manager, Japanese IP</string>
  <string name="Credits/Product Marketing PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Production Manager">Production Manager</string>
  <string name="Credits/Project Lead">Project Lead</string>
  <string name="Credits/Project Manager">Project Manager</string>
  <string name="Credits/Published By">Published By</string>
  <string name="Credits/Publishing Project Manager">Publishing Project Manager</string>
  <string name="Credits/Receptionist">Receptionist </string>
  <string name="Credits/Research Assistant">Research Assistant</string>
  <string name="Credits/Research Executive">Research Executive</string>
  <string name="Credits/Research Manager">Research Manager</string>
  <string name="Credits/Resource Manager">Resource Manager</string>
  <string name="Credits/Retail Licensing Manager">Retail Licensing Manager</string>
  <string name="Credits/SEGA HARDlight">SEGA HARDlight</string>
  <string name="Credits/SVP Business Planning">SVP, Business Planning</string>
  <string name="Credits/SVP Commercial Publishing">SVP, Commercial Publishing</string>
  <string name="Credits/Searchlight">Searchlight</string>
  <string name="Credits/SegaInternalTPSTeam">Brand and Community Team</string>
  <string name="Credits/Senior Business Analyst">Senior Business Analyst</string>
  <string name="Credits/Senior Business Manager">Senior Business Manager</string>
  <string name="Credits/Senior Business Planning Analyst">Senior Business Planning Analyst</string>
  <string name="Credits/Senior Content Manager">Senior Content Manager</string>
  <string name="Credits/Senior HR Manager">Senior HR Manager</string>
  <string name="Credits/Senior Legal Counsel">Senior Legal Counsel</string>
  <string name="Credits/Senior Licensing Manager">Senior Licensing Manager</string>
  <string name="Credits/Senior Marketing Manager Americas">Senior Marketing Manager, Americas</string>
  <string name="Credits/Senior Operations Manager Japanese IP">Senior Operations Manager, Japanese IP</string>
  <string name="Credits/Senior Producer">Senior Producer</string>
  <string name="Credits/Senior Product Launch Manager">Senior Product Launch Manager</string>
  <string name="Credits/Senior Product Manager">Senior Product Manager</string>
  <string name="Credits/Senior SDET">Senior SDET</string>
  <string name="Credits/Senior Systems Infrastructure Analyst">Senior Systems Infrastructure Analyst</string>
  <string name="Credits/Senior Video Suite Editor">Senior Video Suite Editor</string>
  <string name="Credits/Senior Web Designer">Senior Web Designer</string>
  <string name="Credits/Special Thanks">Special Thanks</string>
  <string name="Credits/Steam Marketing Co-ordinator">Steam Marketing Co-ordinator</string>
  <string name="Credits/Submission Manager">Submission Manager</string>
  <string name="Credits/Support">Support</string>
  <string name="Credits/Talent Acquistion &amp; Engagement Manager">Talent Acquistion &amp; Engagement Manager</string>
  <string name="Credits/Talent Engagement Manager">Talent &amp; Engagement Manager</string>
  <string name="Credits/Technical Business Analyst">Technical Business Analyst</string>
  <string name="Credits/Technical Director">Technical Director</string>
  <string name="Credits/Testology QA Academy">Testology QA Academy</string>
  <string name="Credits/Thanks for playing">Dzięki za grę!</string>
  <string name="Credits/Training and Recruitment Supervisor">Training and Recruitment Supervisor</string>
  <string name="Credits/VP Digital Business">VP, Digital Business</string>
  <string name="Credits/VP HR">VP, HR</string>
  <string name="Credits/VP of Production and Development Services">VP of Production and Development Services</string>
  <string name="Credits/Video Suite Assistant">Video Suite Assistant</string>
  <string name="Credits/Video Suite Editor">Video Suite Editor</string>
  <string name="Credits/Video Suite Manager">Video Suite Manager</string>
  <string name="Credits/Voice Actor">Voice of the Two Point Radio DJs</string>
  <string name="Credits/Web Analytics Producer">Web &amp; Analytics Producer</string>
  <string name="Credits/Web Developer">Web Developer</string>
  <string name="DJ/Game Intro/Line_1"></string>
  <string name="DJ/Game Intro/Line_2"></string>
  <string name="DJ/Game Intro/Line_3"></string>
  <string name="DJ/Game Intro/Line_4"></string>
  <string name="DJ/Game Intro/Line_5"></string>
  <string name="DJ/Game Intro/Line_6"></string>
  <string name="DJ/SongArtists/BlueberryLonghorn">Jagodowy Rogacz</string>
  <string name="DJ/SongArtists/BookSmell">Zapach Książki</string>
  <string name="DJ/SongArtists/BoysOnKrill">Haczyk na rybaka</string>
  <string name="DJ/SongArtists/ChickenButter">Kurczak Curry</string>
  <string name="DJ/SongArtists/CreditSequins">Świecące Cekiny</string>
  <string name="DJ/SongArtists/CuticleKarate">Kolagenowe Karate</string>
  <string name="DJ/SongArtists/EasilyEasely">Eliza Easely</string>
  <string name="DJ/SongArtists/EggAndTerracottaSoldiers">Jajko i Terakotowa Armia</string>
  <string name="DJ/SongArtists/FlemingtonLa">Flemington La</string>
  <string name="DJ/SongArtists/FourManTent">Ich Czworo w Namiocie</string>
  <string name="DJ/SongArtists/GibbonMoon">Księżycowy gibon</string>
  <string name="DJ/SongArtists/HavingItLarge">Konkretne wygranko</string>
  <string name="DJ/SongArtists/JULIA">J-U-L-I-A</string>
  <string name="DJ/SongArtists/JamThenScream">Słoik rozpaczy</string>
  <string name="DJ/SongArtists/JasmineOdyssey">Jasmine Odyssey</string>
  <string name="DJ/SongArtists/JorgeAndTheDeuce">Jorge &amp; The Deuce</string>
  <string name="DJ/SongArtists/LindySue">Lindy-Sue i Gang Klatki Schodowej</string>
  <string name="DJ/SongArtists/NotMyCousin">To Nie Mój Kuzyn</string>
  <string name="DJ/SongArtists/OneThatSwingsAway">Odlecę stąd</string>
  <string name="DJ/SongArtists/PiñaCollider">Piñakolanko</string>
  <string name="DJ/SongArtists/PostalCeviche">Sałatka Surogatka</string>
  <string name="DJ/SongArtists/ProjectVineyard">Projekt Winnica</string>
  <string name="DJ/SongArtists/PuffinPot">Wkoło Zioło</string>
  <string name="DJ/SongArtists/RightFootLeft">PrawoLewoStopi</string>
  <string name="DJ/SongArtists/SpeakingFaces">Rozgadane Twarze</string>
  <string name="DJ/SongArtists/Starfish&amp;LunaTuna">Tuna Turner i Rozgwiazdy</string>
  <string name="DJ/SongArtists/SteamTrout">Parowany Shprott</string>
  <string name="DJ/SongArtists/TheHas">The Has</string>
  <string name="DJ/SongArtists/TheSoupSwoons">Łyżka do Zupy</string>
  <string name="DJ/SongArtists/TheStudMuffins">Kosmociacha</string>
  <string name="DJ/SongArtists/TwoWithMustard">Dwa z Musztardą</string>
  <string name="DJ/SongArtists/UncleMonk">Twój wuj (wącha gnój)</string>
  <string name="DJ/SongArtists/VictoriaSpongeMuffin">Wiktoria Babeczka-Gąbczasta</string>
  <string name="DJ/SongArtists/Wend-E">Wend-E</string>
  <string name="DJ/SongArtists/WhatWhere">Co? Gdzie?</string>
  <string name="DJ/SongNames/AstroJam">Galaktyczna improwizacja</string>
  <string name="DJ/SongNames/AuroraTheExplorer">Zorza podróżniczka</string>
  <string name="DJ/SongNames/Bassinets">Kołysanka</string>
  <string name="DJ/SongNames/BigFootsCommute">Wielka Stopa w autobusie</string>
  <string name="DJ/SongNames/BungleInTheJungle">Rytmy dżungli</string>
  <string name="DJ/SongNames/CityGritty">Miejska brzydota</string>
  <string name="DJ/SongNames/CoastalCanopy">Chatka na plaży</string>
  <string name="DJ/SongNames/ComeOnOver">Wpadnij na chwilę</string>
  <string name="DJ/SongNames/DjangoInTheJungle">Dżoana w dżungli</string>
  <string name="DJ/SongNames/FebricantFestival">Festiwal przemysłowca</string>
  <string name="DJ/SongNames/FiresideFling">Żar przy ognisku</string>
  <string name="DJ/SongNames/FishWhispers">Rybie szepty</string>
  <string name="DJ/SongNames/FossilFuel">Paliwa kopalne</string>
  <string name="DJ/SongNames/Frosty Bells">Sanki mkną przez pole</string>
  <string name="DJ/SongNames/GoFutureSelf">Powrót w przyszłość</string>
  <string name="DJ/SongNames/Gomer">Wynoś się z mojego oddziału, wynoś się z mojego serca</string>
  <string name="DJ/SongNames/Halloween/AstroFang     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Astro Jam.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AstroFang">Kieł z kosmosu</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Aurora the Explorer.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror">Zorza koszmarna</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Midnight Blue.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf">Wilk o północy</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Remedy Hill.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill">Horror w uzdrowisku</string>
  <string name="DJ/SongNames/Halloween/Spookinets     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Basinets.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/Spookinets">Przestraszanka</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Tiki Hut Party.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty">Bezduszna imprezka</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"The Gamble Man.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan">Przerażający hazardzista</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Wet Laundry.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin">Zobaczyłem ją w straszalni</string>
  <string name="DJ/SongNames/Halloween/WitchWard     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Night Ward.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WitchWard">Wiedźma nocy</string>
  <string name="DJ/SongNames/JingleFever">Świąteczna bolączka</string>
  <string name="DJ/SongNames/MiamiSwing">Miami Swing</string>
  <string name="DJ/SongNames/MidnightBlue">Nocą wzdycham</string>
  <string name="DJ/SongNames/NeedleInTheHay">Igła w stogu siana</string>
  <string name="DJ/SongNames/NiceSmellingFace">Twoja twarz pachnie całkiem klawo</string>
  <string name="DJ/SongNames/NightWard">Strażnik nocy</string>
  <string name="DJ/SongNames/OnCall">Na dyżurze</string>
  <string name="DJ/SongNames/RegainRecover">Zbierz się do kupy</string>
  <string name="DJ/SongNames/RemedyHill">Romans w uzdrowisku</string>
  <string name="DJ/SongNames/Route69">Zodiakalna autostrada</string>
  <string name="DJ/SongNames/SambadeMedicana">Samba de Medicana</string>
  <string name="DJ/SongNames/SitcomStrum">Brzęk z serialu</string>
  <string name="DJ/SongNames/Stethoscopes">Stetoskopy i kalejdoskopy</string>
  <string name="DJ/SongNames/Sundries">Drobniaki</string>
  <string name="DJ/SongNames/TheGalereGala">Gala na galerze</string>
  <string name="DJ/SongNames/TheGambleMan">Hazardzista</string>
  <string name="DJ/SongNames/TheLastDose">Ostatnia dawka</string>
  <string name="DJ/SongNames/ThePillagePeople">Jaskiniowcy</string>
  <string name="DJ/SongNames/TheUrbanElectric">Miejski elektryk</string>
  <string name="DJ/SongNames/TheWaitingRoom">Oda do poczekalni</string>
  <string name="DJ/SongNames/TikiHutParty">Plażowe pląsy</string>
  <string name="DJ/SongNames/TouchingFrost">Rozczulająca oziębłość</string>
  <string name="DJ/SongNames/WaterWednesdays">Trzeźwy umysł</string>
  <string name="DJ/SongNames/WetLaundry">Zobaczyłem ją w pralni</string>
  <string name="Frontend/AmazonPromo_Description">Zajrzyj do menu ustawień, by połączyć konta oraz otrzymać ciągle powiększającą się zawartość do swoich ulubionych gier.</string>
  <string name="Frontend/AmazonPromo_Name">Przedmioty Amazon Prime</string>
  <string name="Frontend/CampusPromo_Name">Two Point Campus – przedsprzedaż</string>
  <string name="Frontend/CampusPromo_Popup_Back">Wróć</string>
  <string name="Frontend/CampusPromo_Popup_EnrollNow">Aplikuj tutaj</string>
  <string name="Frontend/CampusPromo_Popup_MoreInfo">Więcej informacji</string>
  <string name="Frontend/CampusPromo_Popup_Store">Zamówienie przedpremierowe</string>
  <string name="Frontend/CampusPromo_Popup_Text">Zamów w przedsprzedaży i przygotuj się na zajęcia dzięki wyjątkowym przedmiotom i opcjom personalizowania personelu w Two Point Hospital i Two Point Campus. Obejmuje „Zbroję rycerza”, „Czarodziejski kociołek” i „Kurtkę kampusu”.</string>
  <string name="Frontend/CampusPromo__Popup_Title">Aplikuj i zdobądź zestaw początkowy</string>
  <string name="Frontend/Christmas_Items_2019_Description">Chcemy uprzyjemnić wam (tak, nawet Tobie) chłodną pogodę, dostarczając kilka nowych, zimowych przedmiotów. Znajdziecie je wśród przedmiotów, wystarczy, że użyjecie filtra „Specjalne”.</string>
  <string name="Frontend/Christmas_Items_2019_Name">Świąteczne łakocie</string>
  <string name="Frontend/ContinueButton">Kontynuuj</string>
  <string name="Frontend/DidYouKnow_Name">Porady Alberta Cranka</string>
  <string name="Frontend/Exhibition_Pack_Description">Niech w twoim szpitalu zapanuje chłodny klimat galerii sztuki dzięki eksponatom pokroju „Niezręcznej rzeźby”, „Turboświni” czy „Sflaczałego zegara”.</string>
  <string name="Frontend/Exhibition_Pack_Name">Pakiet obiektów wystawowych</string>
  <string name="Frontend/FancyDress_Free_Description">Kliknij tutaj, aby obejrzeć pakiet fikuśnych wdzianek i odebrać swoją darmową opcję personalizacji personelu „Strój umarlaka”.</string>
  <string name="Frontend/FancyDress_Free_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">We need a slightly different main menu string for how we’re going to be releasing the pack and we’d like to draw attention to releasing the Zombie Outfit around the time of Halloween.</string>
  <string name="Frontend/FancyDress_Free_Name">Fikuśne wdzianko w prezencie</string>
  <string name="Frontend/FancyDress_Pack_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">You can list any three you like. I'd suggest the three that sound funnier or more interesting in your language.</string>
  <string name="Frontend/FancyDress_Pack_Description">Zdejmij swoje zwyczajne ciuchy i zastąp je… czymś innym! Przystrój swój szpital strojami i przedmiotami, takimi jak Garnitur pingwina, Strój umarlaka i Rzymski skandal!</string>
  <string name="Frontend/FancyDress_Pack_Name">Pakiet fikuśnych wdzianek</string>
  <string name="Frontend/FeaturedWorkshopItem_Description">Jak zawsze, najnowsze wyróżnione obiekty są póki co naszymi ulubionymi. Samodzielnie projektuj obiekty i udostępniaj je w Warsztacie, a być może pewnego dnia doczekasz się wyróżnienia.</string>
  <string name="Frontend/FeaturedWorkshopItem_Name">Wyróżniony obiekt z warsztatu</string>
  <string name="Frontend/HospitalPass_Items_Name">Hospital Pass</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Description">Ciesz się przedmiotami z pierwszych trzech projektów globalnych Projektu „Superchoroba(k)” i przystrój toaletę (ale nie w ten sposób!) dzięki Złotemu pakietowi WC.</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Name">Przedmioty Superchoroba(k)a: Sezon pierwszy</string>
  <string name="Frontend/HospitalPass_Items_Season_1_SignUp">Zarejestruj się, żeby dostać Hospital Pass i otrzymywać najnowsze wieści ze świata Two Point Hospital, wejść w posiadanie Złotego pakietu WC oraz wszystkich przedmiotów z pierwszych trzech projektów globalnych Projektu „Superchoroba(k)”.</string>
  <string name="Frontend/JingleJame_Description">Z dumą ogłaszamy, że bierzemy udział w Yogscast Jingle Jam 2019. Kliknij tutaj, by dowiedzieć się więcej, wesprzeć szczytny cel – przeznaczamy 100% zysków na cele charytatywne – i zdobyć masę gier oraz innych fajnych rzeczy, włączając w to opcję personalizowania personelu „Kostium Dzwonkołaja”.</string>
  <string name="Frontend/JingleJame_Name">Jingle Jam</string>
  <string name="Frontend/Lunar2021_Items_Description">Przywitaj rok Wołu z przedmiotem do celebracji księżycowego Nowego Roku. </string>
  <string name="Frontend/Lunar2021_Items_Name">Rok Wołu</string>
  <string name="Frontend/Lunar_Items_Description">W Roku Szczura poznaj nasze przedmioty z okazji Księżycowego Nowego Roku. Pojawiać się będą w ciągu tego tygodnia, wracaj więc do nas, sprawdzając, co nowego, dzięki filtrowi przedmiotów „Specjalne”.</string>
  <string name="Frontend/Lunar_Items_Name">Rok Szczura</string>
  <string name="Frontend/Music_Description">Teraz możesz dostosować muzykę do swoich preferencji, włączając i wyłączając utwory, a nawet wgrywając własne piosenki i dzieląc się nimi. W tym celu udaj się do sekcji „Dźwięk” w menu ustawień.</string>
  <string name="Frontend/Music_Name">Personalizuj radio</string>
  <string name="Frontend/NewCareerButton">Rozpocznij nową grę</string>
  <string name="Frontend/QuitButton">Wyjdź</string>
  <string name="Frontend/Remix_Description">„Rozegraj” ambitne, hipotetyczne scenariusze w prototypowym oprogramowaniu do symulacji szpitala Bungle Technologies. Rzeczywista Emulacja Medycznej Intrygi (X) zostanie wdrożona jako program szkoleniowy dla administratorów, ale najpierw potrzebny jest ktoś, kto ją przetestuje (czyli ty).</string>
  <string name="Frontend/Remix_Name">R.E.M.I. X</string>
  <string name="Frontend/Remix_NewToRemix_Name">Nowości w R.E.M.I. X</string>
  <string name="Frontend/Remix_World2_Description">\\nDla administratorów, którzy osiągnęli 1 gwiazdkę w swoich szpitalach w Uniwersytecie w Mitton, Tumble i Flemington, R.E.M.I. X ma teraz ich alternatywne wersje.</string>
  <string name="Frontend/Retro_Pack_Description">Wskrześ magię minionych czasów dzięki przedmiotom pochodzącym z przeszłości, jak szafa grająca, flippery i hipnotyczny słupek.</string>
  <string name="Frontend/Retro_Pack_Name">Pakiet przedmiotów retro</string>
  <string name="Frontend/RoomTemplates_Description">Użyj nowej funkcji szablonów pomieszczeń, aby zapisać swoje ulubione projekty i zawsze mieć je przy sobie!</string>
  <string name="Frontend/RoomTemplates_Name">Szablony pomieszczeń</string>
  <string name="Frontend/SEGA60th_Description">Świętuj sześćdziesięciolecie firmy SEGA z takimi arkadowymi klasykami jak OutRun czy Periscope.</string>
  <string name="Frontend/SEGA60th_Name">60 lat firmy SEGA</string>
  <string name="Frontend/SaveSlotsButton">Pola zapisu</string>
  <string name="Frontend/SettingsButton">Ustawienia</string>
  <string name="Frontend/Sonic30th_Pack_Description">Świętuj 30 lat Jeża Sonica za pomocą nowych przedmiotów oraz opcji personalizacji personelu!</string>
  <string name="Frontend/Sonic30th_Pack_Name">30 lat Sonica</string>
  <string name="Frontend/SummerFree_Items_2020_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's \"meat-tastic\" because it's all BBQ-themed (burgers and hotdogs).</string>
  <string name="Frontend/SummerFree_Items_2020_Description">Dla uczczenia lata dodaliśmy kilka mięsastycznych obiektów. Znajdziecie je wśród przedmiotów, wystarczy, że użyjecie filtra „Specjalne”.</string>
  <string name="Frontend/SummerFree_Items_2020_Name">Sezon na grilla</string>
  <string name="Frontend/SummerFree_Items_2021_Description">Dla uczczenia lata dodaliśmy zestaw cudownie botanicznych obiektów. Znajdziecie je wśród przedmiotów, wystarczy, że użyjecie filtra „Specjalne”.</string>
  <string name="Frontend/SummerFree_Items_2021_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate \"blooming\" literally. The word is used in English as a euphemistic intensifier. Instead think of a plant-based pun that sounds fun.</string>
  <string name="Frontend/SummerFree_Items_2021_Name">Nadobne rośliny ozdobne</string>
  <string name="Frontend/Superbug_Beta_Name">Beta Projektu „Superchoroba(k)”</string>
  <string name="Frontend/Superbug_Betal_Description">Projekt „Superchoroba(k)” wystartował z otwartą betą. Współpracuj ze znajomymi oraz z całą społecznością medyczną, by wspólnie zdobywać nagrody i dbać o postęp technologiczny hrabstwa Two Point.</string>
  <string name="Frontend/Superbug_General_Description">Współpracuj ze znajomymi oraz z całą społecznością medyczną, by wspólnie dokonywać przełomowych odkryć i zdobywać wyjątkowe nagrody w grze. Aby rozpocząć, zajrzyj do sieci Projektu „Superchoroba(k)”.</string>
  <string name="Frontend/Superbug_General_Name">Projekt „Superchoroba(k)”</string>
  <string name="Frontend/Superbug_Global_Description">Obecnie jest już aktywny projekt globalny Projektu „Superchoroba(k)”. Zajrzyj do sieci Projektu „Superchoroba(k)”, by mieć swój wkład w projekty i odbierać nagrody!</string>
  <string name="Frontend/Superbug_Global_Name">Superchoroba(k): powiadomienie dot. projektu globalnego!</string>
  <string name="Frontend/Superbug_Jasmine_Music_Description">Aby uczcić swoje zaangażowanie w Projekt „Superchoroba(k)”, Jasmine Odyssey zostawiła dla ciebie w grze swoje dwa hity. „Twoja twarz pachnie całkiem klawo” i „Rybie szepty” czekają, aż je aktywujesz, edytując swoją listę utworów w sekcji „Dźwięk” w menu ustawień.</string>
  <string name="Frontend/Superbug_Jasmine_Music_Name">Słuchaj Jasmine Odyssey</string>
  <string name="Frontend/Superbug_Jasmine_Project_Description">Jasmine Odyssey pracuje z Projektem „Superchoroba(k)” nad stworzeniem środka dezynfekującego, który świetnie pachnie i genialnie zabija bakterie. Zajrzyj do sieci Projektu „Superchoroba(k)”, by ją wesprzeć i zdobyć aromatyczne nagrody.</string>
  <string name="Frontend/Superbug_Jasmine_Project_Name">Spoko Pachnący Środek Dezynfekujący</string>
  <string name="GuiltTrip/GuiltTrip_000_F">„Mama była ze mnie taka dumna, kiedy dostałam tę pracę. Jak ja jej teraz spojrzę w oczy?”</string>
  <string name="GuiltTrip/GuiltTrip_000_M">„Mama była ze mnie taka dumna, kiedy dostałem tę pracę. Jak ja jej teraz spojrzę w oczy?”</string>
  <string name="GuiltTrip/GuiltTrip_001_F">„Wytatuowałam sobie ten szpital na plecach. Teraz, ktokolwiek go zobaczy, będzie wiedział, że jestem jedną wielką porażką”.</string>
  <string name="GuiltTrip/GuiltTrip_001_M">„Wytatuowałem sobie ten szpital na plecach. Teraz, ktokolwiek go zobaczy, będzie wiedział, że jestem jedną wielką porażką”.</string>
  <string name="GuiltTrip/GuiltTrip_002_F">„Ta praca była dla mnie wszystkim, a personel zastąpił mi rodzinę, którą dla niego odrzuciłam”.</string>
  <string name="GuiltTrip/GuiltTrip_002_M">„Ta praca była dla mnie wszystkim, a personel zastąpił mi rodzinę, którą dla niego odrzuciłem”.</string>
  <string name="GuiltTrip/GuiltTrip_003_F">„Prowadzę fundację, która organizuje maleńkim fokom godne święta. Wygląda na to, że w tym roku nie będzie dla nich Gwiazdki…”</string>
  <string name="GuiltTrip/GuiltTrip_003_M">„Prowadzę fundację, która organizuje maleńkim fokom godne święta. Wygląda na to, że w tym roku nie będzie dla nich Gwiazdki…”</string>
  <string name="GuiltTrip/GuiltTrip_004_F">„Dla tej pracy przeniosłam się tutaj z rodziną. Od teraz, ilekroć spojrzę na nasz dom, wóz firmy przeprowadzkowej czy nawet mapę zawierającą ten rejon, będzie mnie nękać wspomnienie porażki”.</string>
  <string name="GuiltTrip/GuiltTrip_004_M">„Dla tej pracy przeniosłem się tutaj z rodziną. Od teraz, ilekroć spojrzę na nasz dom, wóz firmy przeprowadzkowej czy nawet mapę zawierającą ten rejon, będzie mnie nękać wspomnienie porażki”.</string>
  <string name="GuiltTrip/GuiltTrip_005_F">„Chcę opłacić wujowi kurs na akademii kamerdynerów. Masz pojęcie, ile to kosztuje? Ja też nie. Powinnam to w końcu sprawdzić”.</string>
  <string name="GuiltTrip/GuiltTrip_005_M">„Chcę opłacić wujowi kurs na akademii kamerdynerów. Masz pojęcie, ile to kosztuje? Ja też nie. Powinienem to w końcu sprawdzić”.</string>
  <string name="GuiltTrip/GuiltTrip_006_F">„Jeśli stracę tę pracę, będę musiała wypuścić na wolność wszystkie swoje łabędzie”.</string>
  <string name="GuiltTrip/GuiltTrip_006_M">„Jeśli stracę tę pracę, będę musiał wypuścić na wolność wszystkie swoje łabędzie”.</string>
  <string name="GuiltTrip/GuiltTrip_007_F">„Jestem szalenie majętna, jednak utrata tej pracy wymagałaby ode mnie rezygnacji z pewnych ekstrawagancji. Jak można skazać na coś takiego drugiego człowieka?”</string>
  <string name="GuiltTrip/GuiltTrip_007_M">„Jestem szalenie majętny, jednak utrata tej pracy wymagałaby ode mnie rezygnacji z pewnych ekstrawagancji. Jak można skazać na coś takiego drugiego człowieka?”</string>
  <string name="GuiltTrip/GuiltTrip_008_F">„Cóż, chyba przyjdzie mi sprzedać historyczne rękawy cukiernicze, które odziedziczyłam jeszcze po babce…”</string>
  <string name="GuiltTrip/GuiltTrip_008_M">„Cóż, chyba przyjdzie mi sprzedać historyczne rękawy cukiernicze, które odziedziczyłem jeszcze po babce…”</string>
  <string name="GuiltTrip/GuiltTrip_009_F">„Dopiero co wzięłam kredyt hipoteczny. Czy naprawdę muszę być cały czas karana za to, że dążę, by żyć w sposób, który nasze społeczeństwo określiło idealnym?”</string>
  <string name="GuiltTrip/GuiltTrip_009_M">„Dopiero co wziąłem kredyt hipoteczny. Czy naprawdę muszę być cały czas karany za to, że dążę, by żyć w sposób, który nasze społeczeństwo określiło idealnym?”</string>
  <string name="GuiltTrip/GuiltTrip_010_F">„Najpierw plama na moich ulubionych spodniach, a teraz to. Świetnie! Doskonały tydzień!”</string>
  <string name="GuiltTrip/GuiltTrip_010_M">„Najpierw plama na moich ulubionych spodniach, a teraz to. Świetnie! Doskonały tydzień!”</string>
  <string name="GuiltTrip/GuiltTrip_011_F">„Hmm. Cóż, przyznam, że uzależniłam się już od pieniędzy, które od ciebie otrzymuję. Czy pomimo utraty pracy będę nadal dostawać wypłatę?”</string>
  <string name="GuiltTrip/GuiltTrip_011_M">„Hmm. Cóż, przyznam, że uzależniłem się już od pieniędzy, które od ciebie otrzymuję. Czy pomimo utraty pracy będę nadal dostawać wypłatę?”</string>
  <string name="GuiltTrip/GuiltTrip_012_F">„Wspaniale. Mam schorowanego borsuka i dwie matki do wykarmienia, wiesz?”</string>
  <string name="GuiltTrip/GuiltTrip_012_M">„Wspaniale. Mam schorowanego borsuka i dwie matki do wykarmienia, wiesz?”</string>
  <string name="GuiltTrip/GuiltTrip_013_F">„Moje dzieci nie będą zachwycone. Teraz żałuję, że mam ich aż tyle…”</string>
  <string name="GuiltTrip/GuiltTrip_013_M">„Moje dzieci nie będą zachwycone. Teraz żałuję, że mam ich aż tyle…”</string>
  <string name="GuiltTrip/GuiltTrip_014_F">„Aj, szkoda. Zaczęłam się już przyzwyczajać do jedzenia”.</string>
  <string name="GuiltTrip/GuiltTrip_014_M">„Aj, szkoda. Zacząłem się już przyzwyczajać do jedzenia”.</string>
  <string name="GuiltTrip/GuiltTrip_015_F">„Moja rodzina i tak mi już truła. Wybornie. Będzie zachwycona”.</string>
  <string name="GuiltTrip/GuiltTrip_015_M">„Moja rodzina i tak mi już truła. Wybornie. Będzie zachwycona”.</string>
  <string name="GuiltTrip/GuiltTrip_016_F">„Chodzi o te lekarstwa, które podbierałam, prawda?”</string>
  <string name="GuiltTrip/GuiltTrip_016_M">„Chodzi o te lekarstwa, które podbierałem, prawda?”</string>
  <string name="GuiltTrip/GuiltTrip_017_F">„Żałuję, że poświęciłam tyle czasu na wolontariat. A mogłam się skupić na sobie…”</string>
  <string name="GuiltTrip/GuiltTrip_017_M">„Żałuję, że poświęciłem tyle czasu na wolontariat. A mogłem się skupić na sobie…”</string>
  <string name="GuiltTrip/GuiltTrip_018_F">„Od jakiegoś czasu czułam, że żona chce mnie zostawić. Teraz już pewnie nie będzie się więcej zastanawiała”.</string>
  <string name="GuiltTrip/GuiltTrip_018_M">„Od jakiegoś czasu czułem, że mąż chce mnie zostawić. Teraz już pewnie nie będzie się więcej zastanawiał”.</string>
  <string name="GuiltTrip/GuiltTrip_019_F">„Siostra, która zerwała ze mną kontakt lata temu, postanowiła mnie odnaleźć, gdy dostałam tę pracę. Nie wątpię, że teraz nasze relacje znowu się posypią”.</string>
  <string name="GuiltTrip/GuiltTrip_019_M">„Siostra, która zerwała ze mną kontakt lata temu, postanowiła mnie odnaleźć, gdy dostałem tę pracę. Nie wątpię, że teraz nasze relacje znowu się posypią”.</string>
  <string name="GuiltTrip/GuiltTrip_020_F">„Pracując tu, w końcu nabrałam nieco pewności siebie. Już czuję, jak mnie opuszcza”.</string>
  <string name="GuiltTrip/GuiltTrip_020_M">„Pracując tu, w końcu nabrałem nieco pewności siebie. Już czuję, jak mnie opuszcza”.</string>
  <string name="GuiltTrip/GuiltTrip_021_F">„Moi przyjaciele zakładają się o to, kiedy zostanę zwolniona z kolejnego miejsca pracy. Jak to się dzieje, że Dennis zawsze obstawia idealny termin?”</string>
  <string name="GuiltTrip/GuiltTrip_021_M">„Moi przyjaciele zakładają się o to, kiedy zostanę zwolniony z kolejnego miejsca pracy. Jak to się dzieje, że Dennis zawsze obstawia idealny termin?”</string>
  <string name="GuiltTrip/GuiltTrip_022_F">„Podaj mi jeden dobry powód, dla… ach, no tak. Niech już będzie”.</string>
  <string name="GuiltTrip/GuiltTrip_022_M">„Podaj mi jeden dobry powód, dla… ach, no tak. Niech już będzie”.</string>
  <string name="GuiltTrip/GuiltTrip_023_F">„Może masz rację, że nie jestem dobra w tym, co robię, ale hej, wnoszę do szpitala znacznie więcej!”</string>
  <string name="GuiltTrip/GuiltTrip_023_M">„Może masz rację, że nie jestem dobry w tym, co robię, ale hej, wnoszę do szpitala znacznie więcej!”</string>
  <string name="GuiltTrip/GuiltTrip_024_F">„Chciałabym, żebyś o czymś wiedział. Do tej pory bardzo cię szanowałam. Teraz to uczucie zastąpiła pogarda”.</string>
  <string name="GuiltTrip/GuiltTrip_024_M">„Chciałbym, żebyś o czymś wiedział. Do tej pory bardzo cię szanowałem. Teraz to uczucie zastąpiła pogarda”.</string>
  <string name="GuiltTrip/GuiltTrip_025_F">„Mój ojciec miał tylko jedną zasadę: nie przynosić wstydu rodzinie. Cóż, wybacz, tatku”.</string>
  <string name="GuiltTrip/GuiltTrip_025_M">„Mój ojciec miał tylko jedną zasadę: nie przynosić wstydu rodzinie. Cóż, wybacz, tatku”.</string>
  <string name="GuiltTrip/GuiltTrip_026_F">„Medium uprzedziło mnie, że stracę pracę. Także wielkie dzięki. Od teraz będę wierzyć w tego typu przesądy. Dobra robota”.</string>
  <string name="GuiltTrip/GuiltTrip_026_M">„Medium uprzedziło mnie, że stracę pracę. Także wielkie dzięki. Od teraz będę wierzyć w tego typu przesądy. Dobra robota”.</string>
  <string name="GuiltTrip/GuiltTrip_027_F">„Beze mnie to miejsce popadnie w ruinę! Chyba…”</string>
  <string name="GuiltTrip/GuiltTrip_027_M">„Beze mnie to miejsce popadnie w ruinę! Chyba…”</string>
  <string name="GuiltTrip/GuiltTrip_028_F">„Już wcześniej z trudem udawało mi się wykarmić moje gibony. Teraz wpadną w szał”.</string>
  <string name="GuiltTrip/GuiltTrip_028_M">„Już wcześniej z trudem udawało mi się wykarmić moje gibony. Teraz wpadną w szał”.</string>
  <string name="GuiltTrip/GuiltTrip_029_F">„Teraz będę miała więcej czasu, żeby siedzieć w domu, w ciszy, powoli tonąc w długach”.</string>
  <string name="GuiltTrip/GuiltTrip_029_M">„Teraz będę miał więcej czasu, żeby siedzieć w domu, w ciszy, powoli tonąc w długach”.</string>
  <string name="HospitalEvent/BudgetRefund_CS">Zwrot budżetu</string>
  <string name="HospitalEvent/DiagnosisCertainty_CS">Pewność postawionej diagnozy: {0}</string>
  <string name="HospitalEvent/DiagnosisSessionCompleted_CS">Pacjent {[PATIENT]} został zdiagnozowany przez: {[STAFF]} w: {[ROOM]}</string>
  <string name="HospitalEvent/EarlyLoanRepayment_CS">Wcześniejsza spłata pożyczki</string>
  <string name="HospitalEvent/Earthquake_CS">Trzęsienie ziemi!</string>
  <string name="HospitalEvent/EnergyBillPaid_CS">Miesięczny rachunek za prąd</string>
  <string name="HospitalEvent/EpidemicEnd_Abandoned_CS">Epidemia – rezygnacja</string>
  <string name="HospitalEvent/EpidemicEnd_CS">Epidemia – zakończono</string>
  <string name="HospitalEvent/EpidemicEnd_Failed_CS">Epidemia – niepowodzenie</string>
  <string name="HospitalEvent/EpidemicEnd_Incomplete_CS">Epidemia – nie ukończono</string>
  <string name="HospitalEvent/EpidemicEnd_Successful_CS">Epidemia – sukces</string>
  <string name="HospitalEvent/EpidemicStart_CS">Epidemia – początek</string>
  <string name="HospitalEvent/GhostCaptured_CS">{[STAFF]} schwytał(-a) ducha: {[NAME]}</string>
  <string name="HospitalEvent/HospitalReputation_CS">Reputacja szpitala {0}</string>
  <string name="HospitalEvent/IllnessDifficulty_CS">Poziom skomplikowania schorzenia: {0}</string>
  <string name="HospitalEvent/ItemBought_CS">Kupiono {[ITEM]}</string>
  <string name="HospitalEvent/ItemSold_CS">Sprzedano: {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_BlockedToilet_CS">{[STAFF]} odetkał(-a) toaletę</string>
  <string name="HospitalEvent/JanitorJobCompleted_BrokenMachine_CS">{[STAFF]} naprawił(-a): {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_Ghost_CS">{[STAFF]} schwytał(-a) ducha</string>
  <string name="HospitalEvent/JanitorJobCompleted_Litter_CS">{[STAFF]} pozbierał(-a) część śmieci</string>
  <string name="HospitalEvent/JanitorJobCompleted_MedicalWaste_CS">{[STAFF]} nieco posprzątał(-a)</string>
  <string name="HospitalEvent/JanitorJobCompleted_OutOfStock_CS">{[STAFF]} uzupełnił(-a): {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_WiltedPlant_CS">{[STAFF]} podlał(-a) roślinę</string>
  <string name="HospitalEvent/LoanRepayment_CS">Spłata pożyczki</string>
  <string name="HospitalEvent/LoanTakenOut_CS">Zaciągnięcie pożyczki</string>
  <string name="HospitalEvent/MachineExploded_CS">{[ITEM]} – eksplozja!</string>
  <string name="HospitalEvent/MachineUpgradeCancelled_CS">{[ITEM]} – ulepszenie anulowano</string>
  <string name="HospitalEvent/MachineUpgradeComplete_CS">{[ITEM]} – ulepszenie dokonane przez: {[STAFF]}</string>
  <string name="HospitalEvent/MachineUpgradeStarted_CS">{[ITEM]} – ulepszenie rozpoczęto</string>
  <string name="HospitalEvent/MarketingCampaignEnd_CS">{[CAMPAIGN]} – zakończono</string>
  <string name="HospitalEvent/MarketingCampaignStart_CS">{[CAMPAIGN]} – rozpoczęto</string>
  <string name="HospitalEvent/MarketingJobStartedByStaff_CS">{[STAFF]} rozpoczyna projekt marketingowy: {[PROJECT]}</string>
  <string name="HospitalEvent/ObjectiveCompleted_Abandoned_CS">{[OBJECTIVE]} – porzucony cel</string>
  <string name="HospitalEvent/ObjectiveCompleted_Failed_CS">{[OBJECTIVE]} – nieukończony cel</string>
  <string name="HospitalEvent/ObjectiveCompleted_Incomplete_CS">{[OBJECTIVE]} – niepełny cel</string>
  <string name="HospitalEvent/ObjectiveCompleted_Successful_CS">{[OBJECTIVE]} – cel zrealizowany</string>
  <string name="HospitalEvent/PatientArrival_CS">{[NAME]} przybył(-a)</string>
  <string name="HospitalEvent/PatientDeath_CS">{[PATIENT]} zmarł(-a)</string>
  <string name="HospitalEvent/PatientRageQuit_CS">{[PATIENT]} wychodzi z krzykiem</string>
  <string name="HospitalEvent/PatientSentHome_CS">Pacjent: {[PATIENT]} został wysłany do domu</string>
  <string name="HospitalEvent/PatientSentThroughTimeTreated_CS">Pacjent: {[PATIENT]} został wysłany przez czasoprzestrzeń</string>
  <string name="HospitalEvent/PatientSentThroughTimeUntreated_CS">Niewyleczony pacjent: {[PATIENT]} został wysłany przez czasoprzestrzeń</string>
  <string name="HospitalEvent/PlotBought_CS">Kupiono {[NAME]}</string>
  <string name="HospitalEvent/RageQuit_FurtherDiagnosis">{[NAME]} wychodzi z krzykiem, nie mogąc się doczekać diagnozy</string>
  <string name="HospitalEvent/RageQuit_Happiness">{[NAME]} wychodzi z krzykiem. Główne skargi: {[COMPLAINTS]}</string>
  <string name="HospitalEvent/RageQuit_WaitingForRoom">{[NAME]} wychodzi z krzykiem, nie mogąc się doczekać: {[ROOM]}.</string>
  <string name="HospitalEvent/ReceptionCheckIn_CS">{[STAFF]} przyjmuje w recepcji: {[NAME]}</string>
  <string name="HospitalEvent/RefusedToPay_Diagnosis_CS">{[NAME]} odmawia zapłaty za {[ROOM]}</string>
  <string name="HospitalEvent/RefusedToPay_Item_CS">{[NAME]} odmawia zapłaty za {[ITEM]}</string>
  <string name="HospitalEvent/RefusedToPay_Treatment_CS">{[NAME]} odmawia zapłaty za {[ROOM]}</string>
  <string name="HospitalEvent/ResearchJobStartedByStaff_CS">{[STAFF]} zaczyna badania nad: {[PROJECT]}</string>
  <string name="HospitalEvent/ResearchProjectCompleted_CS">{[PROJECT]} – zakończono</string>
  <string name="HospitalEvent/ResearchProjectStarted_CS">{[PROJECT]} – rozpoczęto</string>
  <string name="HospitalEvent/RetailMonthlySummary_CS">Miesięczna sprzedaż detaliczna</string>
  <string name="HospitalEvent/RoomBuilt_CS">Zbudowano {[ROOM]}</string>
  <string name="HospitalEvent/RoomSold_CS">Sprzedano: {[ROOM]}</string>
  <string name="HospitalEvent/StaffBreakEnd_CS">{[STAFF]} wraca do pracy</string>
  <string name="HospitalEvent/StaffBreakStart_CS">{[STAFF]} idzie na przerwę</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Abandoned_CS">{[STAFF]} rezygnuje z wyzwania dla personelu</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Failed_CS">{[STAFF]} nie potrafi ukończyć wyzwania dla personelu</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Incomplete_CS">{[STAFF]} nie kończy wyzwania dla personelu</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Successful_CS">{[STAFF]} z powodzeniem kończy wyzwanie dla personelu</string>
  <string name="HospitalEvent/StaffFired_CS">Zwolniono: {[STAFF]}</string>
  <string name="HospitalEvent/StaffHired_CS">Zatrudniono: {[STAFF]}</string>
  <string name="HospitalEvent/StaffPayRise_CS">{[STAFF]} otrzymuje podwyżkę</string>
  <string name="HospitalEvent/StaffPromoted_CS">{[STAFF]} dostaje awans</string>
  <string name="HospitalEvent/StaffResigned_CS">{[STAFF]} rezygnuje</string>
  <string name="HospitalEvent/StaffSkill_CS">Poziom umiejętności personelu: {0}</string>
  <string name="HospitalEvent/StaffWagesPaid_CS">Wypłacone wynagrodzenia</string>
  <string name="HospitalEvent/TraineeCompletedCourse_CS">{[STAFF]} potrafi teraz: {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TraineeStartedCourse_CS">{[STAFF]} uczy się: {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TrainerStartedCourse_CS">{[STAFF]} zaczyna uczyć: {[QUALIFICATION]}</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Cured_CS">Pacjent {[PATIENT]} został wyleczony przez: {[STAFF]} w: {[ROOM]}</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Death_CS">Pacjent {[PATIENT]} był leczony przez: {[STAFF]} w: {[ROOM]} (nastąpił zgon)</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Ineffective_CS">Pacjent {[PATIENT]} był leczony przez: {[STAFF]} w: {[ROOM]} (nieskutecznie)</string>
  <string name="HospitalEvent/Upgrades_CS">Ulepszenia: {0}</string>
  <string name="HospitalEvent/VIPArrival_CS">{[NAME]} przybył(-a)</string>
  <string name="HospitalEvent/VIPArriving_CS">Przybywa</string>
  <string name="HospitalEvent/VIPExit_Abandoned_CS">{[NAME]} zrezygnował(-a) z wizyty</string>
  <string name="HospitalEvent/VIPExit_Failed_CS">{[NAME]} – nieudana wizyta</string>
  <string name="HospitalEvent/VIPExit_Incomplete_CS">{[NAME]} nie ukończył(-a) wizyty</string>
  <string name="HospitalEvent/VIPExit_Successful_CS">{[NAME]} – udana wizyta</string>
  <string name="HospitalEvent/VIPLeaving_CS">Opuszcza szpital</string>
  <string name="HospitalEvent/VIPPatientGroupPlural_CS">{[PLURALNAME]} przybyli</string>
  <string name="HospitalEvent/VIPPatientGroup_CS">{[NAME]} przybyli</string>
  <string name="HospitalEvent/VIPTouring_CS">Oprowadzanie…</string>
  <string name="HospitalEvent/VIPVisitingRoom_CS">Odwiedza: {[ROOM]}</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/AmbulancePlot_01">Stacja pogotowia ratunkowego 1</string>
  <string name="HospitalPlot/AmbulancePlot_02">Stacja pogotowia ratunkowego 2</string>
  <string name="HospitalPlot/AmbulancePlot_03">Stacja pogotowia ratunkowego 3</string>
  <string name="HospitalPlot/AmbulancePlot_04">Stacja pogotowia ratunkowego 4</string>
  <string name="HospitalPlot/AmbulancePlot_05">Stacja pogotowia ratunkowego 5</string>
  <string name="HospitalPlot/AmbulancePlot_06">Stacja pogotowia ratunkowego 6</string>
  <string name="HospitalPlot/BuyPlotSeparator_CS">lub </string>
  <string name="HospitalPlot/BuyPlot_CS">Wymagane: </string>
  <string name="HospitalPlot/Config_Plot_00_Name">Parcela 0</string>
  <string name="HospitalPlot/DLC/Studio_A     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These are the \"plots\" in the Plywood Studios level. They look like movie/TV studio sets.</string>
  <string name="HospitalPlot/DLC/Studio_A">Scena A</string>
  <string name="HospitalPlot/DLC/Studio_B">Scena B</string>
  <string name="HospitalPlot/DLC/Studio_C">Scena C</string>
  <string name="HospitalPlot/DLC/Studio_D">Scena D</string>
  <string name="HospitalPlot/DLC/Studio_E">Scena E</string>
  <string name="HospitalPlot/DLC/Studio_F">Scena F</string>
  <string name="HospitalPlot/DLC/Studio_G">Scena G</string>
  <string name="HospitalPlot/DLC/Studio_H">Scena H</string>
  <string name="HospitalPlot/DLC/Studio_I">Scena I</string>
  <string name="HospitalPlot/DLC/Studio_J">Scena J</string>
  <string name="HospitalPlot/DLC/Studio_K">Scena K</string>
  <string name="HospitalPlot/DLC/Studio_L">Scena L</string>
  <string name="HospitalPlot/DemoHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/DisasterHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/DisasterHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/DisasterHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/DisasterHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/DisasterHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/DisasterHospital_Plot_07_Name">Parcela 8</string>
  <string name="HospitalPlot/DisasterHospital_Plot_08_Name">Parcela 9</string>
  <string name="HospitalPlot/EditTestLevel_Plot_00_Name">Parcela 0</string>
  <string name="HospitalPlot/EditTestLevel_Plot_01_Name">Parcela 1</string>
  <string name="HospitalPlot/Electricity/Hydro">Zapora wodna</string>
  <string name="HospitalPlot/Electricity/Solar">Panele słoneczne</string>
  <string name="HospitalPlot/Electricity/WindTurbine">Turbina wiatrowa</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_07_Name">Parcela 8</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_08_Name">Parcela 9</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_09_Name">Parcela 10</string>
  <string name="HospitalPlot/Everything Level_Plot_00_Name">Parcela 0</string>
  <string name="HospitalPlot/Everything Level_Plot_01_Name">Skrzydło im. Wujowąsa</string>
  <string name="HospitalPlot/Everything Level_Plot_02_Name">Aneks Grouncha</string>
  <string name="HospitalPlot/FailingHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/FailingHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/FailingHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/FailingHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/FailingHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/FailingHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/FailingHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/FailingHospital_Plot_07_Name">Parcela 8</string>
  <string name="HospitalPlot/FailingHospital_Plot_08_Name">Parcela 9</string>
  <string name="HospitalPlot/FailingHospital_Plot_09_Name">Parcela 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/FinalHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/FinalHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/FinalHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/FinalHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/FinalHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/FinalHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/FinalHospital_Plot_07_Name">Parcela 8</string>
  <string name="HospitalPlot/FinalHospital_Plot_08_Name">Parcela 9</string>
  <string name="HospitalPlot/FinalHospital_Plot_09_Name">Parcela 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_10_Name">Parcela 11</string>
  <string name="HospitalPlot/FinalHospital_Plot_11_Name">Parcela 12</string>
  <string name="HospitalPlot/FinalHospital_Plot_12_Name">Parcela 13</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/HighTechHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/HighTechHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/HighTechHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/HighTechHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/HighTechHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/HighTechHospital_Plot_07_Name">Parcela 8</string>
  <string name="HospitalPlot/HighTechHospital_Plot_08_Name">Parcela 9</string>
  <string name="HospitalPlot/HighTechHospital_Plot_09_Name">Parcela 10</string>
  <string name="HospitalPlot/HotSeatLevel_Plot_00_Name">Parcela 0</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/IntroHospital2_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/IntroHospital2_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/IntroHospital2_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/IntroHospital2_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/IntroHospital3_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/IntroHospital3_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/IntroHospital3_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/Plot16">Parcela 16</string>
  <string name="HospitalPlot/Plot17">Parcela 17</string>
  <string name="HospitalPlot/Plot18">Parcela 18</string>
  <string name="HospitalPlot/Plot19">Parcela 19</string>
  <string name="HospitalPlot/Plot_01">Parcela 1</string>
  <string name="HospitalPlot/Plot_02">Parcela 2</string>
  <string name="HospitalPlot/Plot_03">Parcela 3</string>
  <string name="HospitalPlot/Plot_04">Parcela 4</string>
  <string name="HospitalPlot/Plot_05">Parcela 5</string>
  <string name="HospitalPlot/Plot_06">Parcela 6</string>
  <string name="HospitalPlot/Plot_07">Parcela 7</string>
  <string name="HospitalPlot/Plot_08">Parcela 8</string>
  <string name="HospitalPlot/Plot_09">Parcela 9</string>
  <string name="HospitalPlot/Plot_10">Parcela 10</string>
  <string name="HospitalPlot/Plot_11">Parcela 11</string>
  <string name="HospitalPlot/Plot_12">Parcela 12</string>
  <string name="HospitalPlot/Plot_13">Parcela 13</string>
  <string name="HospitalPlot/Plot_14">Parcela 14</string>
  <string name="HospitalPlot/Plot_15">Parcela 15</string>
  <string name="HospitalPlot/Plot_20">Parcela 20</string>
  <string name="HospitalPlot/Plot_21">Parcela 21</string>
  <string name="HospitalPlot/Plot_22">Parcela 22</string>
  <string name="HospitalPlot/Plot_23">Parcela 23</string>
  <string name="HospitalPlot/Plot_24">Parcela 24</string>
  <string name="HospitalPlot/Plot_25">Parcela 25</string>
  <string name="HospitalPlot/Plot_26">Parcela 26</string>
  <string name="HospitalPlot/Plot_27">Parcela 27</string>
  <string name="HospitalPlot/Plot_28">Parcela 28</string>
  <string name="HospitalPlot/Plot_29">Parcela 29</string>
  <string name="HospitalPlot/Plot_30">Parcela 30</string>
  <string name="HospitalPlot/Plot_31">Parcela 31</string>
  <string name="HospitalPlot/Plot_32">Parcela 32</string>
  <string name="HospitalPlot/Plot_33">Parcela 33</string>
  <string name="HospitalPlot/PrerequisiteSeperator_CS">\\noraz\\n</string>
  <string name="HospitalPlot/PublicHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/PublicHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/PublicHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/PublicHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/PublicHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/PublicHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/PublicHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/PublicHospital_Plot_07_Name">Parcela 8</string>
  <string name="HospitalPlot/PublicHospital_Plot_08_Name">Parcela 9</string>
  <string name="HospitalPlot/ResearchHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/ResearchHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/ResearchHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/ResearchHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/ResearchHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/ResearchHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/ResearchHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/ResearchHospital_Plot_07_Name">Parcela 8</string>
  <string name="HospitalPlot/SamTestLevel_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/SamTestLevel_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/SandboxHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/SandboxHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/SandboxHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/SandboxHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/SandboxHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/SandboxHospital_Plot_07_Name">Parcela 8</string>
  <string name="HospitalPlot/SandboxHospital_Plot_08_Name">Parcela 9</string>
  <string name="HospitalPlot/SandboxHospital_Plot_09_Name">Parcela 10</string>
  <string name="HospitalPlot/TeachingHospital_Plot_00_Name">Parcela 0</string>
  <string name="HospitalPlot/TeachingHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/TeachingHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/TeachingHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/TeachingHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/TeachingHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/TeachingHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/TestLevel_Plot_00_Name">Parcela 0</string>
  <string name="HospitalPlot/TouristHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/TouristHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/TouristHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/TouristHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/TouristHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/TouristHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/TouristHospital_Plot_06_Name">Parcela 7</string>
  <string name="HospitalPlot/TouristHospital_Plot_07_Name">Parcela 8</string>
  <string name="HospitalPlot/TouristHospital_Plot_08_Name">Parcela 9</string>
  <string name="HospitalPlot/TutorialHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/VSLevel_Plot_00_Name">Parcela 0</string>
  <string name="HospitalPlot/WealthyHospital_Plot_00_Name">Parcela 1</string>
  <string name="HospitalPlot/WealthyHospital_Plot_01_Name">Parcela 2</string>
  <string name="HospitalPlot/WealthyHospital_Plot_02_Name">Parcela 3</string>
  <string name="HospitalPlot/WealthyHospital_Plot_03_Name">Parcela 4</string>
  <string name="HospitalPlot/WealthyHospital_Plot_04_Name">Parcela 5</string>
  <string name="HospitalPlot/WealthyHospital_Plot_05_Name">Parcela 6</string>
  <string name="HospitalPlot/WealthyHospital_Plot_06_Name">Parcela 7</string>
  <string name="Illness/8Bit_Description">Cierpiący wykazują niebezpiecznie niskie poziomy zagęszczenia pikseli i niezdrową tęsknotę za nieodległą przeszłością. Wywoływana ugryzieniami pająków w niskiej rozdzielczości.</string>
  <string name="Illness/8Bit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: 8 bits + bitten. Patient appears pixelated.</string>
  <string name="Illness/8Bit_Name">Pikseloza</string>
  <string name="Illness/AnimalMagnetism_Description">Wywołany mutacją feromonową i/lub kiepskim dezodorantem.</string>
  <string name="Illness/AnimalMagnetism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients have small animals stuck to their body. The name comes from a set phrase: https://www.britannica.com/science/animal-magnetism</string>
  <string name="Illness/AnimalMagnetism_Name">Magnetyzm zwierzęcy</string>
  <string name="Illness/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/BardFlu_Name">Spoecenie złośliwe</string>
  <string name="Illness/BarkingMad_Description">Zaburzenie psychiczne, wywołane nadmiernym wąchaniem parkietu.</string>
  <string name="Illness/BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The patient looks like a dog. The name comes from a set phrase: https://www.merriam-webster.com/dictionary/barking%20mad</string>
  <string name="Illness/BarkingMad_Name">Psialeństwo</string>
  <string name="Illness/BedFace_Description">Dość niepokojące zniekształcenie twarzy, spowodowane spaniem pod dziwnym kątem. Lekarze zalecają używać kątomierza, aby sprawdzać kąt nachylenia głowy w czasie snu.</string>
  <string name="Illness/BedFace_Name">Łóżkowica</string>
  <string name="Illness/BlownMind_Description">Intensywne kotłowanie się myśli. Często występujące po przyswojeniu nowych, zmieniających paradygmat informacji. Dokładne badania pozwoliły wypracować naukowcom równanie ilustrujące przebieg tej tragicznej choroby: Mózg = Zlasowany. Niestety nie okazało się ono w żaden sposób pomocne przy jej leczeniu.</string>
  <string name="Illness/BlownMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression, including the \"mind=blown\" equation:\\nhttps://www.urbandictionary.com/define.php?term=Mind%20Blown</string>
  <string name="Illness/BlownMind_Name">Mózgotrzep</string>
  <string name="Illness/BoggledMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No longer in use. Former name for \"Blown Mind.\"</string>
  <string name="Illness/BoggledMind_Name">Mózgopląs</string>
  <string name="Illness/Bogwarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The \"witchraft\" joke is there because the illness name is reminicent of Harry Potter's Hogwarts school. It can be adapted to something else.</string>
  <string name="Illness/Bogwarts_Description">Dość paskudna choroba skóry, spowodowana korzystaniem z brudnych toalet. Sposób na wyleczenie jest prosty – weź pigułkę. Najlepiej taką z apteki. Ewentualnie skonsultuj się z szamanem.</string>
  <string name="Illness/Bogwarts_Name">Kiblopryszczka</string>
  <string name="Illness/BrokenFace_Description">Choroba, która prowadzi do uszkodzenia twarzy. Wywołują ją między innymi: śnienie na jawie, spożycie zepsutych rzodkiewek i podkręcone piłeczki do krykieta.</string>
  <string name="Illness/BrokenFace_Name">Złamanie twarzy</string>
  <string name="Illness/BumRush_Description">Znana również pod nazwą „toaletowy entuzjazm”, sprawia że chory zawsze wie, gdzie znajduje się najbliższa toaleta.</string>
  <string name="Illness/BumRush_Name">Tyłkoświąd</string>
  <string name="Illness/BurpingFever_Description">Wymaga zastrzyku.</string>
  <string name="Illness/BurpingFever_Name">Gorączka czkawkowa</string>
  <string name="Illness/ChronicFlatulence_Description">Wymaga zastrzyku.</string>
  <string name="Illness/ChronicFlatulence_Name">Zespół chronicznego nadęcia</string>
  <string name="Illness/Clamp_Description">Jak raz dopadnie pacjenta, to już nie puści. Szczególnie narażeni są ludzie utrzymujący się z bycia żywymi statuami oraz rozmiłowane w selfie gwiazdy portali społecznościowych.</string>
  <string name="Illness/Clamp_Name">Kleszczyca</string>
  <string name="Illness/ClownDisorder_Description">Stan wywołujący wygłupy i ogólną błazenadę. Trzeba zbiegłym klaunom całkowicie wyciąć poczucie humoru, inaczej grozi im nawrót choroby.</string>
  <string name="Illness/ClownDisorder_Name">Klaunowatość</string>
  <string name="Illness/CrossBones_Description">Przewlekłe zmiany zapalne kości i stawów, do których może doprowadzić nadmierne oglądanie filmów pochodzących z pewnej zatoki. Wymaga oddziału ortopedycznego.</string>
  <string name="Illness/CrossBones_Name">Piractwo nabyte</string>
  <string name="Illness/Cubism_Description">Kubizm to choroba, na którą zwykli zapadać regularni bywalcy galerii sztuki. Do zakażenia dochodzi poprzez kontakt z płótnem. Co ciekawe, impresjoniści zdają się być całkowicie odporni na tego wirusa. Naukowcy dopatrują się przyczyny w ich genach.</string>
  <string name="Illness/Cubism_Name">Kubizm</string>
  <string name="Illness/DLC_1/Anomalitis_Description">Czasami zdarzają się rzeczy niezwykłe i trudne do wyjaśnienia. Na szczęście jesteśmy w stanie wyleczyć tę rzadką, tajemniczą przypadłość na oddziale.\\nAle, rany, jak to możliwe…?</string>
  <string name="Illness/DLC_1/Anomalitis_Name">Anomalia</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Description">Chorzy mają niezwykle realistyczne i kolorowe sny, podczas których głośno chrapią. Konieczna jest terapia, która pozbawi ich tego niesłychanie pozytywnego doświadczenia. Dzięki temu przestaną chrapać!</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Name">Pochrapywanie wzorzyste</string>
  <string name="Illness/DLC_1/BardFlu_Description">Chorzy zaczynają w przypadkowych momentach używać nieporadnej angielszczyzny stylizowanej na okres elżbietański. Na domiar złego nabierają anachronicznych cech fizycznych. Chorobę wywołują spodnie izolowane gęsim smalcem, zgniłe owoce i fakt ucieczki przed niedźwiedziami. </string>
  <string name="Illness/DLC_1/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/DLC_1/BardFlu_Name">Spoecenie złośliwe</string>
  <string name="Illness/DLC_1/BarkingMad_Description">Chorzy wierzą, że należą do rodziny psowatych. Do możliwych przyczyn zarażenia należy smakowanie psich chrupków i ulegnięcie pokusie oddania moczu na świeżym powietrzu.</string>
  <string name="Illness/DLC_1/BarkingMad_Name">Psialeństwo</string>
  <string name="Illness/DLC_1/Basic_Description">U podłoża normictwa leży dieta o niskiej zawartości witamin, która prowadzi do niedoborów kreatywności i do naśladownictwa prostych wzorców kulturowych. Najczęściej leczy się je za pomocą soku cytrynowego z dodatkiem ostrożnie dobranych suplementów, które rozwijają indywidualizm. </string>
  <string name="Illness/DLC_1/Basic_Name">Normictwo</string>
  <string name="Illness/DLC_1/Blaggis_Description">Zbyt długie wylegiwanie się i źle dobrana dieta mogą prowadzić do odkładania się w żołądku złogów kaszy, cebuli i rozmaitych przypraw. Należy je usunąć chirurgicznie, zanim organy wewnętrzne chorego zapadną się w żołądku, tworząc zabójczy, choć bardzo pomysłowy przysmak.</string>
  <string name="Illness/DLC_1/Blaggis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"haggis.\"</string>
  <string name="Illness/DLC_1/Blaggis_Name">Skaszaniony żołądek</string>
  <string name="Illness/DLC_1/BloatyDread_Description">Nabrzmiała z bólu psychika musi zostać przekłuta, a następnie zrekonstruowana podczas specjalnej terapii.</string>
  <string name="Illness/DLC_1/BloatyDread_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/DLC_1/BloatyDread_Name">Straszny obrzęk</string>
  <string name="Illness/DLC_1/BonelessThighs_Description">Uda zrobiły się jakieś takie miękkie i niestabilne. Choremu muszą na nowo urosnąć kości. W tym celu należy umieścić go na oddziale ortopedycznym.</string>
  <string name="Illness/DLC_1/BonelessThighs_Name">Nogi z waty</string>
  <string name="Illness/DLC_1/BrainFarts_Description">Niezdrowy zwyczaj trzymania języka za zębami może skutkować gromadzeniem się w mózgu otępiającego gazu, który prowadzi do popełniania głupich błędów, do obrzęku twarzy oraz do wygłaszania niemądrych komentarzy.</string>
  <string name="Illness/DLC_1/BrainFarts_Name">Zaczadzenie mózgowe</string>
  <string name="Illness/DLC_1/BrainFreeze_Description">Przypadłość charakteryzująca się nagłymi retrospekcjami, którym towarzyszy bolesne uczucie oszronionych neuronów. U źródeł tej choroby często leżą przykre doświadczenia z udziałem żółtego śniegu. Gdy tylko psychiatrze uda się doprowadzić do całkowitego wymazania wspomnień, które nękają pacjenta, dolegliwości powinny ustać. </string>
  <string name="Illness/DLC_1/BrainFreeze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from real-life brain freezes (https://www.brainfacts.org/thinking-sensing-and-behaving/diet-and-lifestyle/2019/what-causes-brain-freeze-071819), although in TPH this designates a more serious condition.</string>
  <string name="Illness/DLC_1/BrainFreeze_Name">Odmrożenie mózgu</string>
  <string name="Illness/DLC_1/CheeseBored_Description">Apatyczność i ogólne odrętwienie wywołane nadmiarem sera w organizmie. Leczenie polega na jego usunięciu.</string>
  <string name="Illness/DLC_1/CheeseBored_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"cheese board.\"</string>
  <string name="Illness/DLC_1/CheeseBored_Name">Apatia serowa</string>
  <string name="Illness/DLC_1/ColdShoulder_Description">Chłód – fizyczny albo emocjonalny – który przechodzi od serca aż do łokcia, wywołując w nim ostry ból. Choroba spowodowana jest niedoborem kontaktu wzrokowego, niechęcią do swetrów i skłonnością do pisania krótkich wiadomości. Należy zażyć syrop na kaszel wymieszany z odmrażaczem w proporcji 5:1.</string>
  <string name="Illness/DLC_1/ColdShoulder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://www.merriam-webster.com/dictionary/cold%20shoulder</string>
  <string name="Illness/DLC_1/ColdShoulder_Name">Sercoziębłość</string>
  <string name="Illness/DLC_1/CurdledBlood_Description">Krew rozdziela się na czynniki pierwsze, przez co jest grudkowata i niebezpiecznie bezużyteczna. Chorym należy jak najszybciej zaaplikować zastrzyk z substancją emulgującą. Najlepiej zanim umrą.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion: \\n\\nhttps://www.merriam-webster.com/dictionary/make%20someone%27s%20blood%20curdle#:~:text=blood%20run%20cold-,Definition%20of%20make%20someone's%20blood%20curdle,made%20our%20blood%20run%20cold.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name">Krystalizacja krwi</string>
  <string name="Illness/DLC_1/DeadArm_Description">Ręka pacjenta wymaga restrukturyzacji i resuscytacji na oddziale ortopedycznym.</string>
  <string name="Illness/DLC_1/DeadArm_Name">Niezręczność</string>
  <string name="Illness/DLC_1/DisplacedGlands_Description">Gruczoły buntują się przeciwko anatomicznemu porządkowi i swobodnie wędrują po ciele chorego. Jak można się spodziewać, nie działają też zbyt dobrze. Tu konieczna jest interwencja chirurga, który zrobi porządek i zapobiegnie dalszym szkodom.</string>
  <string name="Illness/DLC_1/DisplacedGlands_Name">Wędrujące gruczoły</string>
  <string name="Illness/DLC_1/Evergreen_Description">Przesadna ekspozycja na świeży aromat sosnowy prowadzi do zmian w DNA. Chory musi trzymać się z dala od lasów i samochodowych zawieszek zapachowych, a także zgłosić się na leczenie do laboratorium DNA.</string>
  <string name="Illness/DLC_1/Evergreen_Name">Sosnowiec</string>
  <string name="Illness/DLC_1/EyeCandy_Description">Oko zaczyna wydzielać twardą, cukrową substancję. Do zarażenia może dojść na dwa sposoby – poprzez oglądanie atrakcyjnych ludzi i rzeczy lub poprzez zjedzenie zbyt dużej liczby krówek.</string>
  <string name="Illness/DLC_1/EyeCandy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/eye%20candy</string>
  <string name="Illness/DLC_1/EyeCandy_Name">Słodkie oczka</string>
  <string name="Illness/DLC_1/FacePlant_Description">Częste bliskie spotkania z glebą prowadzą do pojawienia się na twarzy chorego mikroskopijnego mchu.</string>
  <string name="Illness/DLC_1/FacePlant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/face-plant</string>
  <string name="Illness/DLC_1/FacePlant_Name">Zapylenie skóry</string>
  <string name="Illness/DLC_1/Frankenstein_Description">Chorzy przejawiają jeszcze większą niż zazwyczaj mrukliwość, tendencję do ignorowania pytań oraz tymczasowy wzrost wzrostu do ponad 2 metrów. Część wyleczonych pacjentów wspominała, że w czasie choroby odczuwała swoistą obcość niektórych części ciała. Chorobę wywołuje zamiłowanie do filmów grozy oraz literatury gotyckiej, a także kryzys tożsamości.</string>
  <string name="Illness/DLC_1/Frankenstein_Name">Gotyctwo</string>
  <string name="Illness/DLC_1/Godzilla_Description">Jednostka chorobowa występująca najczęściej na obrzeżach hrabstwa Two Point. Badacze sądzą, że choroba ta pojawia się w związku z uporczywą tęsknotą za „wielkomiejskim życiem”. Zachowanie chorych odbiega od normy i jest naiwną próbą odwzorowania typowego życia w mieście. Są dwie odmiany mieszczaństwa. Ta przybiera formę „gadzią”.</string>
  <string name="Illness/DLC_1/Godzilla_Name">Gadziomieszczaństwo</string>
  <string name="Illness/DLC_1/Goobris_Description">Czasami nadmierne dogadzanie sobie może prowadzić do powstania grubej warstwy samozadowolenia. Ta blokuje pory na całym ciele i sprawia, że przebywanie w towarzystwie chorego staje się nieznośne. Dla dobra ogółu należy bezzwłocznie usunąć śluz z organizmu – i aury – chorego.</string>
  <string name="Illness/DLC_1/Goobris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Goo+hubris</string>
  <string name="Illness/DLC_1/Goobris_Name">Rozpaskudzenie</string>
  <string name="Illness/DLC_1/HalfPipe_Description">Badania wykazały, że chorujący stanowią w 50% rurkę PCV. Poza tym nie wykazują żadnych groźnych symptomów. Co więcej, brak symptomów doprowadził do przełomowego odkrycia – kod genetyczny ludzi i rurek jest w 99,1% taki sam. Choroba ta jest często wynikiem niechlujnego budownictwa i nieudanych prac hydraulicznych.</string>
  <string name="Illness/DLC_1/HalfPipe_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to skateboarding half pipes: https://www.youtube.com/watch?v=FJfqcpnH6Ys</string>
  <string name="Illness/DLC_1/HalfPipe_Name">Rur brzuszny</string>
  <string name="Illness/DLC_1/Hyperrealty_Description">Nadmierna ekspozycja na rynek mieszkaniowy potrafi wywołać niezdrowe przywiązanie do danego terytorium, jak również fiksację na punkcie ciśnienia wody i zasłonek.</string>
  <string name="Illness/DLC_1/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_1/Hyperrealty_Name">Hipernieruchomość</string>
  <string name="Illness/DLC_1/Inverted1080_Description">Poszczególne fragmenty ciała poszkodowanego znajdują się pod kątem 90, a czasem nawet 180 stopni w stosunku do normy. Przypadłość jest wynikiem nieudanych akrobacji powietrznych na snowboardzie.</string>
  <string name="Illness/DLC_1/Inverted1080_Name">Odwrócone 1080</string>
  <string name="Illness/DLC_1/Knightmare_Description">Chorujący na tę przypadłość próbują odciąć się od swoich koszmarów i wiążących się z nimi problemów, przywdziewając kolczugę, rękawice i szalenie głośne buty. Należy wydobyć ich z tej blaszanej puszki wyparcia, nawet jeśli zaskakująco ich wyszczupla.</string>
  <string name="Illness/DLC_1/Knightmare_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Nightmare+Knight. Patient is wearing a suit of armor.</string>
  <string name="Illness/DLC_1/Knightmare_Name">Pancerz emocjonalny</string>
  <string name="Illness/DLC_1/LogicProblem_Description">Stan ten nierzadko pojawia się wskutek źle zadanych pytań i nieuważnego oglądania teleturniejów. Osoby cierpiące na błąd logiczny mają problem ze zrozumieniem ciągu przyczynowo-skutkowego. Nieleczony może prowadzić do dalszych problemów. Nie ma się tu co rozpisywać… Chorzy i tak by tego nie zrozumieli.</string>
  <string name="Illness/DLC_1/LogicProblem_Name">Błąd logiczny</string>
  <string name="Illness/DLC_1/MenaceElbow_Description">Łokieć rozbity niczym lustro. Jak okrutnie z jego strony.</string>
  <string name="Illness/DLC_1/MenaceElbow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"tennis elbow.\"</string>
  <string name="Illness/DLC_1/MenaceElbow_Name">Złokieć</string>
  <string name="Illness/DLC_1/Paranoyance_Description">Chorzy wierzą, że są prześladowani przez duchy umarłych. I strasznie ich to irytuje. Psychiatra ma za zadanie przeprowadzić bardzo zaawansowaną terapię rodzinną, która poprawi relacje pacjenta z duchami.</string>
  <string name="Illness/DLC_1/Paranoyance_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Annoyance+paranormal.</string>
  <string name="Illness/DLC_1/Paranoyance_Name">Wnerwica urojona</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Description">Przedłużony brak symulacji werbalnych i motorycznych potrafi doprowadzić do wyniszczającego stanu, w którym chory mówi i robi tragicznie nudne rzeczy. Brak leczenia może skutkować śmiercią z nudów.</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Name">Znużenie patologiczne</string>
  <string name="Illness/DLC_1/Rantlers_Description">Jeśli wierzyć pradawnym podaniom, do zakażenia dochodzi, gdy drobiny skruszonego poroża trafią do zapasów wody pitnej. U zakażonych występują nagłe wybuchy agresji, czasem przechodzące w atak z dyńki, choć znacznie częściej przybierają mniej groźną formę głośnego wyrażania niezadowolenia.</string>
  <string name="Illness/DLC_1/Rantlers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: rant + antlers</string>
  <string name="Illness/DLC_1/Rantlers_Name">Wrogość</string>
  <string name="Illness/DLC_1/Robot_Description">Jednostka chorobowa występująca najczęściej na obrzeżach hrabstwa Two Point. Badacze sądzą, że choroba ta pojawia się w związku z uporczywą tęsknotą za „wielkomiejskim życiem”. Zachowanie chorych odbiega od normy i jest naiwną próbą odwzorowania typowego życia w mieście. Są dwie odmiany mieszczaństwa. Ta przybiera formę „robotyczną”.</string>
  <string name="Illness/DLC_1/Robot_Name">Robomieszczaństwo</string>
  <string name="Illness/DLC_1/ShinBlintz_Description">Występują symptomy takie jak dyskomfort odczuwany w nogach zaraz po rozpoczęciu posiłku oraz delikatny zapach sera wydzielający się spod rzepki.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on shin splints and the food blintz.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name">Obrzęk serologiczny</string>
  <string name="Illness/DLC_1/SkullChutney_Description">Zamarynowanie pewnych obszarów mózgu. Choroba pojawia się w następstwie częstego spożywania prymitywnych, ale całkiem mocnych napojów, które można dostać na festynach w górskich miasteczkach hrabstwa Two Point.</string>
  <string name="Illness/DLC_1/SkullChutney_Name">Choroba Kornischona</string>
  <string name="Illness/DLC_1/SoreJudgement_Description">Przypadłość ta nosiła niegdyś miano „efektu kuli śniegowej”. Jedna zła decyzja wpływa na zdolność podejmowania racjonalnych decyzji i prowadzi do kolejnych błędów, systematycznie pogarszając sytuację, w jakiej znajduje się osoba chora. Konieczne jest przywrócenie trzeźwego osądu, toteż wskazana jest rekonwalescencja w szpitalu, aby zapobiec przyszłym nawrotom „kuli śniegowej”.</string>
  <string name="Illness/DLC_1/SoreJudgement_Name">Niezdrowy rozsądek</string>
  <string name="Illness/DLC_1/SweetTeeth_Description">Choroba objawia się tym, że część zębów jest pokryta nie szkliwem, lecz nugatem. Chorzy wymagają naprawdę, ale to naprawdę porządnego mycia zębów.</string>
  <string name="Illness/DLC_1/SweetTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/sweet-tooth</string>
  <string name="Illness/DLC_1/SweetTeeth_Name">Słodki ząb</string>
  <string name="Illness/DLC_1/TartanTelemores_Description">Nierzadko zdarza się, że telomer tartanowy przez wiele lat się nie ujawnia – zdarza się, że chory przez całe życie nie ma pojęcia, że jest nosicielem. Ten prastary gen, ujawniający się przede wszystkim w okolicy Gór Spiczastych, powoduje pojawienie się na skórze wzorów, które z czasem zaczynają w dotyku przypominać wełnę.</string>
  <string name="Illness/DLC_1/TartanTelemores_Name">Telomer tartanowy</string>
  <string name="Illness/DLC_1/ThinSkinned_Description">Wywoływana przez wydłużoną ekspozycję na złe wiadomości i przeszywająco zimne wiatry. Chory robi się wyjątkowo wrażliwy na chłód i przeciekające sufity. W ramach terapii należy podać mu dożylnie środek wzmacniający skórę, a także powiedzieć mu coś miłego.</string>
  <string name="Illness/DLC_1/ThinSkinned_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Having thin skin in real life means this:\\nhttps://www.merriam-webster.com/dictionary/thin%20skin</string>
  <string name="Illness/DLC_1/ThinSkinned_Name">Cienkoskórność</string>
  <string name="Illness/DLC_1/TongueSplinters_Description">To oczywiste, jak do tego doszło. Pacjenci wymagają leczenia na oddziale.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just splinters in the tongue.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name">Wyparzony język</string>
  <string name="Illness/DLC_2/8Ball_Description">Powtarzająca się konsternacja doprowadziła do nagromadzenia negatywnych emocji. Ociężałą głowę należy jak najszybciej usunąć i zastąpić lżejszą, mniej udręczoną głową zastępczą.</string>
  <string name="Illness/DLC_2/8Ball_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name  comes from a genre of comedy (https://en.wikipedia.org/wiki/Screwball_comedy). The patient has an 8-ball for a head. The translation can just be a reference to pool, balls, etc.</string>
  <string name="Illness/DLC_2/8Ball_Name">Wyciskacz łuz</string>
  <string name="Illness/DLC_2/BeachWail_Description">Na chorobę tę najczęściej zapadają ludzie, którzy zasnęli na plaży i którym przyśnił się koszmar. Chory słyszy, a czasem również powtarza gardłową melodię.</string>
  <string name="Illness/DLC_2/BeachWail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"beach whale.\"</string>
  <string name="Illness/DLC_2/BeachWail_Name">Dusiołek plażowy</string>
  <string name="Illness/DLC_2/BlankLooks_Description">Całkowity zanik rysów twarzy. Leczenie polega na ostrożnym ich przywracaniu przy użyciu delikatnej aparatury hydraulicznej. Dolegliwość ta często występuje wśród potakiwaczy i osób, które pragną zadowolić absolutnie każdego.</string>
  <string name="Illness/DLC_2/BlankLooks_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression:\\nhttps://idioms.thefreedictionary.com/give+a+blank+look</string>
  <string name="Illness/DLC_2/BlankLooks_Name">Pokerowa twarz</string>
  <string name="Illness/DLC_2/Boxer_Name">Bokser</string>
  <string name="Illness/DLC_2/BrainFarts_Description">Tłumione myśli i „wiatry” połączyły się w chmurę otępiających gazów. Chorzy mogą pod jej wpływem popełniać głupie błędy i wygłaszać opinie oparte na fałszywych założeniach. Gazy muszą zostać usunięte z organizmu, zanim ciśnienie rozsadzi mózg nieszczęśnika.</string>
  <string name="Illness/DLC_2/BrainFarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://en.wiktionary.org/wiki/brain_fart</string>
  <string name="Illness/DLC_2/BrainFarts_Name">Zaczadzenie mózgowe</string>
  <string name="Illness/DLC_2/Buccanear_Description">Chorych prześladuje „zew oceanu”, pomimo braku jakichkolwiek doświadczeń czy styczności z morzem. Chorobę wywołuje częste przykładanie muszli do uszu i noszenie kolczyków z drugiej ręki. </string>
  <string name="Illness/DLC_2/Buccanear_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Buccaneer + ear</string>
  <string name="Illness/DLC_2/Buccanear_Name">Syndrom Długiego Johna</string>
  <string name="Illness/DLC_2/BudgieStruggler_Description">Specyficzna dla tego regionu odmiana papuziej grypy. Na wczesnym etapie choroby poszkodowani odczuwają potrzebę zakładania ekstrawaganckich strojów. Z czasem zaczynają się dosłownie stroić w piórka, by w końcu odziać się w kostium ptaka. Nieleczona, choroba może prowadzić do mniej lub bardziej poważnych urazów fizycznych wskutek podejmowania bezowocnych prób wysiadywania jaj i latania na wysokości.</string>
  <string name="Illness/DLC_2/BudgieStruggler_Name">Papużnica</string>
  <string name="Illness/DLC_2/CamelToe_Description">Choroba objawia się powstaniem dwóch zrostów palcowych na jednej stopie. Deformacja ta zaskakująco dobrze się sprawdza podczas przemierzania wydm, ale jest uciążliwa w każdej innej sytuacji. Do zakażenia dochodzi wskutek kontaktu z piachem, po którym zwykły chodzić wielbłądy.</string>
  <string name="Illness/DLC_2/CamelToe_Name">Najednokopytność</string>
  <string name="Illness/DLC_2/CauliflowerEars_Description">Choroba wywołana przez występujące na tej wyspie mikroskopijne grzyby żyjące w glebie. Objawia się roślinnymi wykwitami na uszach. W celu przywrócenia właściwego kształtu i sprawności narządu słuchu należy zastosować specjalny, niegroźny dla ludzi herbicyd. </string>
  <string name="Illness/DLC_2/CauliflowerEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from a real-life condition:\\n\\nhttps://en.wikipedia.org/wiki/Cauliflower_ear</string>
  <string name="Illness/DLC_2/CauliflowerEars_Name">Kalafioroza uszna</string>
  <string name="Illness/DLC_2/CrispySkin_Description">Na skórze chorego pojawiają się miejscowe, chrupkie zmiany. Dolegliwość może wystąpić w przypadku uporczywego używania oleju zamiast kremu z filtrem.</string>
  <string name="Illness/DLC_2/CrispySkin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like food</string>
  <string name="Illness/DLC_2/CrispySkin_Name">Chrupiąca skórka</string>
  <string name="Illness/DLC_2/Desserted_Description">Ciało chorego jest całkowicie wypełnione słodką papką. Konieczna jest szybka interwencja medyczna, w przeciwnym razie wnętrzności pacjenta mogą wybuchnąć. Bardzo powszechna dolegliwość w tym rejonie, prawdopodobnie ze względu na bezbłędne lody produkowane przez wyspiarskich cukierników. Pozostawieni sami sobie urlopowicze często szukają też pociechy w słodkich ramionach deseru budyniowego.</string>
  <string name="Illness/DLC_2/Desserted_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dessert+deserted</string>
  <string name="Illness/DLC_2/Desserted_Name">Lodoza</string>
  <string name="Illness/DLC_2/Explorer_Description">Przedłużające się obniżenie nastroju związane ze znudzeniem rutyną oraz z bolesną potrzebą wyruszenia na poszukiwanie przygód. Chorzy szukają uśmierzenia bólu przyziemności w wysoce niebezpiecznych, nieprzemyślanych zachowaniach, narażając nie tylko siebie, ale też innych. Zaprzestają swoich ryzykownych odpałów dopiero wtedy, gdy poczują się w jakiś sposób spełnieni.</string>
  <string name="Illness/DLC_2/Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"wanderlust\": \\nhttps://en.wikipedia.org/wiki/Wanderlust</string>
  <string name="Illness/DLC_2/Explorer_Name">Syndrom włóczykija</string>
  <string name="Illness/DLC_2/FalseTan_Description">Mutacja charakteryzująca się niezdrowym, jaskrawym odcieniem skóry. U jej podłoża leżą nieprzyjemne zachowania, starożytne rytuały i silne środki brązujące. Ciało pacjenta musi zostać oczyszczone ze złowrogich toksyn, zanim jego serce uschnie i nabierze obrzydliwie pomarańczowego odcienia.</string>
  <string name="Illness/DLC_2/FalseTan_Name">Solaryzm</string>
  <string name="Illness/DLC_2/FoolsMould_Description">Infekcja grzybicza wywołana przez fałszywą biżuterię i „magiczne fasolki”. Dawniej lekarze skupiali się wyłącznie na usunięciu bezpośredniej przyczyny infekcji, dziś jednak dużą wagę przywiązuje się także do suplementacji zdrowego rozsądku.</string>
  <string name="Illness/DLC_2/FoolsMould_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"fool's gold\": \\nhttps://dictionary.cambridge.org/dictionary/english/fool-s-gold</string>
  <string name="Illness/DLC_2/FoolsMould_Name">Fałszywica</string>
  <string name="Illness/DLC_2/FootballCrazy_Description">Zamiłowanie do zgłębiania tajników piłki nożnej może czasami przeobrazić się w obsesję. Najbardziej dotkliwym z objawów u osób dotkniętych tą dolegliwością jest dążenie do stuprocentowej precyzji i skuteczności we wszystkim, co robią. Chory musi poddać się terapii, zanim sport zacznie rządzić wszystkimi aspektami jego życia.</string>
  <string name="Illness/DLC_2/FootballCrazy_Name">Piłkobłęd</string>
  <string name="Illness/DLC_2/HeatWave_Description">Wydłużony pobyt na powietrzu przy wyśmienitej pogodzie może doprowadzić do stanu, w którym chory jest bezzasadnie, patologicznie wręcz przyjacielski. Konieczna jest szybka interwencja medyczna, zanim osoba dotknięta tą chorobą zemdleje, przegrzeje się lub nawiąże więcej przyjaźni, niż jest w stanie utrzymać.</string>
  <string name="Illness/DLC_2/HeatWave_Name">Dar słoneczny</string>
  <string name="Illness/DLC_2/Hermitism_Description">Patologiczne zadowolenie ze swojego ręcznika plażowego, które przechodzi w obsesyjne poszukiwanie większego i jeszcze bardziej miękkiego kawałka tkaniny. Rywalizacja pomiędzy osobami, które cierpią na tę dolegliwość, potrafi być zacięta, a ograbieni z ręcznika nieszczęśnicy często prowadzą samotnicze życie, przeważnie ukrywając się w latarniach morskich. </string>
  <string name="Illness/DLC_2/Hermitism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hermit+hermetism</string>
  <string name="Illness/DLC_2/Hermitism_Name">Ręcznica ustronna</string>
  <string name="Illness/DLC_2/JelliedFeels_Description">Pod wpływem wstrząsających bodźców uczucia poszkodowanego tężeją, tworząc coś na kształt żelka, który blokuje cyrkulację emocji. Huśtawka nastrojów, przechodząca od absolutnego otępienia aż do nadwrażliwości, może się utrzymywać, dopóki z organizmu pacjenta nie zostanie wydalona solidna dawka emocji.</string>
  <string name="Illness/DLC_2/JelliedFeels_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jellied eels.\"</string>
  <string name="Illness/DLC_2/JelliedFeels_Name">Zaparcie emocjonalne</string>
  <string name="Illness/DLC_2/JetLeg_Description">Osoba dotknięta tą dolegliwością jest w mniejszym lub większym stopniu… samolotem. Co ciekawe, przypadłość ta może nie ujawniać się przez całe lata. Po usłyszeniu diagnozy pacjent często przypomina sobie, że jako dziecko otrzymywał podejrzanie dobre oceny z WF-u. Pacjent musi zostać poddany konserwacji i smarowaniu, aby uniknąć problemów z silnikiem.</string>
  <string name="Illness/DLC_2/JetLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jet lag.\"</string>
  <string name="Illness/DLC_2/JetLeg_Name">Zespół Ryana Era</string>
  <string name="Illness/DLC_2/KnobblyKnee_Description">Odsłonięte kolana poddają się działaniom żywiołów i robią się jakieś takie kanciaste. Dolegliwość ta występuje wskutek nadużywania szortów.</string>
  <string name="Illness/DLC_2/KnobblyKnee_Name">Kościstość kolan</string>
  <string name="Illness/DLC_2/LemonSoul_Description">Pod wpływem diety bogatej w cytrusy co bardziej tajemnicze elementy ludzkiego ciała mogą zmienić swój smak i aromat. Zamarynowane w ten sposób organy pewnie znalazłyby paru amatorów w świecie kulinariów. Pamiętajmy jednak, że kanibalizm to przestępstwo, a cierpkość wewnętrzna jest poważną chorobą.</string>
  <string name="Illness/DLC_2/LemonSoul_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lemon sole.\"</string>
  <string name="Illness/DLC_2/LemonSoul_Name">Cierpkość wewnętrzna</string>
  <string name="Illness/DLC_2/LimbEmpathy_Description">Ciekawe zjawisko, które może wystąpić podczas wspinaczki na drzewo owocowe (a tych na wyspie nie brakuje). W przypadku ułamania się gałęzi, na której siedział osobnik zrywający owoce, jego kończyny również ulegają złamaniu. Naukowcy spierają się, czy przyczyną złamania jest szczere współczucie i łączenie się w bólu z drzewem, czy może zderzenie z ziemią.</string>
  <string name="Illness/DLC_2/LimbEmpathy_Name">Empatia kończynowa</string>
  <string name="Illness/DLC_2/Limpette_Description">Dolegliwość nabyta wskutek nieszczęśliwego poślizgnięcia się na mięczaku. Charakteryzuje się nieznacznym utykaniem.</string>
  <string name="Illness/DLC_2/Limpette_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From limp+limpet</string>
  <string name="Illness/DLC_2/Limpette_Name">Kuśtykanko</string>
  <string name="Illness/DLC_2/LogicProblem_Description">Stan ten nierzadko pojawia się wskutek źle zadanych pytań i nieuważnego oglądania teleturniejów. Osoby cierpiące na błąd logiczny mają problem ze zrozumieniem ciągu przyczynowo-skutkowego. Nieleczony może prowadzić do dalszych problemów. Nie ma się tu co rozpisywać… Chorzy i tak by tego nie zrozumieli.</string>
  <string name="Illness/DLC_2/LogicProblem_Name">Błąd logiczny</string>
  <string name="Illness/DLC_2/LooseJowels_Description">Szyja i dolna część twarzy zwisają luźno i wymagają interwencji chirurgicznej, zanim całkiem odpadną. Przyczyną podbródkozy podwójnej jest nadmierne gadanie głupot, częste żucie suszonych śliwek i regularne otwieranie ust ze zdziwienia.</string>
  <string name="Illness/DLC_2/LooseJowels_Name">Podbródkoza podwójna</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Description">Paraliżująca niemożność odnalezienia sensu potrafi doprowadzić do pojawienia się u chorego dziwnej, karykaturalnej potrzeby spotkania autorytetu, który wskaże mu drogę. Terapia polega na przekonaniu pacjenta, że nie jest przedstawicielem antycznej cywilizacji, a następnie na wyposażeniu go w narzędzia, które pozwolą mu poradzić sobie z presją współczesności.</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Name">Zaburzenia nerologiczne</string>
  <string name="Illness/DLC_2/Oozmosis_Description">Zewnętrzne błony stają się znacznie bardziej przepuszczalne. Do wczesnych objawów należą: wilgotność skóry, przeciekanie, tworzenie się kałuż. Dolegliwość tę należy leczyć, zanim wnętrzności staną się, hm, zewnętrznościami.</string>
  <string name="Illness/DLC_2/Oozmosis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Ooze+osmosis</string>
  <string name="Illness/DLC_2/Oozmosis_Name">Organotok zewnętrzny</string>
  <string name="Illness/DLC_2/Painapple_Description">Naprawdę dziwię się, że niektórym ludziom trzeba to wyjaśniać, ale… nie, nie należy spożywać tej kłującej części ananasa. Oto co spotyka osoby, które się na nią skuszą. Drobne odłamki organicznego szrapnela w połączeniu z charakterystyczną dla tego owocu cierpkością wywołują poważny dyskomfort.</string>
  <string name="Illness/DLC_2/Painapple_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pain+Pineapple</string>
  <string name="Illness/DLC_2/Painapple_Name">Auananas</string>
  <string name="Illness/DLC_2/Parakeet_Name">Rozptaszenie</string>
  <string name="Illness/DLC_2/PlacidReflux_Description">Przytłoczony spokojnym, wyspiarskim życiem organizm reaguje nagłym wstrząsem oraz brakiem równowagi chemicznej.  Stan chorego należy ustabilizować, zanim dojdzie do kompletnego zaniechania funkcji życiowych.</string>
  <string name="Illness/DLC_2/PlacidReflux_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"acid reflux.\"</string>
  <string name="Illness/DLC_2/PlacidReflux_Name">Zespół stresu pourlopowego</string>
  <string name="Illness/DLC_2/Roman_Name">Ruptured Testudo</string>
  <string name="Illness/DLC_2/SandyCrack_Description">Wskutek nadmiernej ekspozycji na piasek części ciała zaczynają pękać, kruszyć się, a nawet w całości odpadać. Osoby dotknięte tą straszną przypadłością muszą otrzymać sporą dawkę płynów… cóż, głównie wody.</string>
  <string name="Illness/DLC_2/SandyCrack_Name">Piaskownica</string>
  <string name="Illness/DLC_2/ShadowBoxer_Description">Zaburzenie wywołane skłonnościami do paranoi oraz szeroko pojętym brakiem zaufania. Osoby dotknięte tą przypadłością lękają się własnego cienia, szczególnie gdy zmienia on położenie w wyniku nagłych ruchów lub zmian w oświetleniu. Występuje powszechnie wśród sportowców przygotowujących się do „decydującego starcia”. Jak się okazało, w leczeniu bardzo pomaga położenie pacjenta w łóżku i „oderwanie jego stóp od stóp jego cienia”. To działa cuda, serio.</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"shadowboxing.\"</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name">Paranoja bokserska</string>
  <string name="Illness/DLC_2/ToothMutiny_Description">Wskutek fatalnej higieny jamy ustnej dochodzi do gwałtownego buntu uzębienia.</string>
  <string name="Illness/DLC_2/ToothMutiny_Name">Objaw Wróżki Zębuszki</string>
  <string name="Illness/DLC_2/Trumidity_Description">Atak paniki wywołany dużą ilością wody w okolicy i wysoką wilgotnością powietrza. Osoba dotknięta szczerotokiem kompulsywnie zdradza swoje najmroczniejsze sekrety. Psychiatra musi ją przekonać, żeby zamknęła usta i ochłonęła, zanim zrujnuje sobie życie.</string>
  <string name="Illness/DLC_2/Trumidity_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">True+Humidity</string>
  <string name="Illness/DLC_2/Trumidity_Name">Szczerotok</string>
  <string name="Illness/DLC_2/VestedInsects_Description">Niewielkie, stylowo odziane insekty, prawdopodobnie spokrewnione ze zwykłą pchłą, urządzają mikroskopijnych rozmiarów przyjęcie na lub w ciele poszkodowanego. </string>
  <string name="Illness/DLC_2/VestedInsects_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"vested interest.\"</string>
  <string name="Illness/DLC_2/VestedInsects_Name">Zarażenie pchłą wytworną</string>
  <string name="Illness/DLC_2/WildSpore_Description">Tą przenoszoną drogą powietrzną chorobę wywołuje jedna z najbardziej toksycznych roślin na wyspie. Do objawów należą lekkomyślność, a nawet… zezwierzęcenie.</string>
  <string name="Illness/DLC_2/WildSpore_Name">Zdziczenie sienne</string>
  <string name="Illness/DLC_3/Ant_Description">Chorującym wyrastają duże głowy mrówek zamiast ludzkich. Pacjent musi być leczony mieszanką środka odstraszającego owady i tłuczonych ziemniaków. Wywoływane wskutek ugryzienia przez radioaktywną mrówkę lub nieprawidłowego czyszczenia teleportera przed użyciem.</string>
  <string name="Illness/DLC_3/Ant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"antimatter.\"</string>
  <string name="Illness/DLC_3/Ant_Name">Mrówkoteria</string>
  <string name="Illness/DLC_3/Asterrhoids_Description">U chorych zauważalny jest czuły, wyraźny obszar zapalny. Za wszystko odpowiadają uprawy zanieczyszczone kosmicznym pyłem, czyniącym je nienadającymi się do konsumpcji. Wymaga leczenia balsamem lub maścią przeciwzapalną.</string>
  <string name="Illness/DLC_3/Asterrhoids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Asteroid+Hemorrhoids</string>
  <string name="Illness/DLC_3/Asterrhoids_Name">Kosmoroidy</string>
  <string name="Illness/DLC_3/Astro_Description">Kosmici z obcych planet usłyszeli o hrabstwie Two Point i nie chcą niczego przegapić. Pokonali lata świetlne, by zdobyć to, co my uważamy za zwyczajne. Nie jest to choroba, ale trzeba ich przebadać, żeby mogli wieść życie na Ziemi tak, jak sobie wymarzyli w międzygalaktycznych snach.</string>
  <string name="Illness/DLC_3/Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"lack of humanity\" wouldmean \"understanding and kindness toward other people.\" Here the meaning is literal, as in the patient is not really human.</string>
  <string name="Illness/DLC_3/Astro_Name">Odczłowieczenie</string>
  <string name="Illness/DLC_3/Astroknot_Description">Elementy tworzące wewnętrzną konstrukcję organizmu uległy zapętleniu, tworząc złożone owalne struktury, które wymagają naprostowania. Dolegliwość wywołana spożywaniem zepsutego kosmicznego jedzenia i próbą zrozumienia astrofizyki.</string>
  <string name="Illness/DLC_3/Astroknot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Astronaut+Knot</string>
  <string name="Illness/DLC_3/Astroknot_Name">Splot gwiezdny</string>
  <string name="Illness/DLC_3/Cardboard_Description">Dolegliwość wywołana tłokiem w środkach transportu lub nieudanymi próbami złożenia łatwych w montażu szaf. Chorzy muszą zostać podbudowani z tego płaskiego, skondensowanego położenia.</string>
  <string name="Illness/DLC_3/Cardboard_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"flatpack\": \\nhttps://dictionary.cambridge.org/dictionary/english/flatpack</string>
  <string name="Illness/DLC_3/Cardboard_Name">Mania pakowania</string>
  <string name="Illness/DLC_3/Confidentures_Description">Niechciana wiedza dotycząca ściśle tajnych informacji wywołuje niesłychanie częste zaciskanie szczęk i przygryzanie języka. Powoduje to wyjątkową wrażliwość uzębienia, które zdaje się być jakby odrębnym od reszty organizmu bytem, potencjalnie usuwalnym. Chory wymaga terapii, która pozwoli mu na nowo zaznajomić się z własnymi ustami.</string>
  <string name="Illness/DLC_3/Confidentures_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Confidential+dentures</string>
  <string name="Illness/DLC_3/Confidentures_Name">Przeinformowanie</string>
  <string name="Illness/DLC_3/Continuthumb_Description">Kciuk chorego ma niewiarygodny zasięg ruchu. Możliwe, że kiedyś będzie poręczny. Po-ręczny, łapiecie? Ale tak naprawdę to bardzo boli i wymaga leczenia.</string>
  <string name="Illness/DLC_3/Continuthumb_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Continuum+Thumb</string>
  <string name="Illness/DLC_3/Continuthumb_Name">Wkołokciuk</string>
  <string name="Illness/DLC_3/Cosmoss_Description">W organizmach chorych zaczyna wyrastać kosmiczny mech. Mogą oni doświadczać krótkich momentów astralnego ukojenia, po których czeka ich śmierć w męczarniach. Wymaga leczenia sokami roślinnymi ze starego drzewa księżycowego albo domowym środkiem na chwasty.</string>
  <string name="Illness/DLC_3/Cosmoss_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cosmos+moss</string>
  <string name="Illness/DLC_3/Cosmoss_Name">Omszałość</string>
  <string name="Illness/DLC_3/Cow_Description">Chorzy zdradzają symptomy znudzenia swoją ludzką naturą. Zamiast uporać się ze swymi problemami, wolą przebywać na polach, udając krowy. Należy podjąć natychmiastowe leczenie, nim zostaną uprowadzeni przez porywających krowy kosmitów.</string>
  <string name="Illness/DLC_3/Cow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bovine+whine</string>
  <string name="Illness/DLC_3/Cow_Name">Muu Muu</string>
  <string name="Illness/DLC_3/CrapDalek_Description">Niezdrowe zamiłowanie do science-fiction było powodem, dla którego chorzy zostali uwięzieni w prowizorycznym stroju rzekomo ulubionej postaci. Wymagają leczenia, zanim utracą resztki siebie samych i będą tak wyglądać do końca życia. No spójrz na nich.</string>
  <string name="Illness/DLC_3/CrapDalek_Name">Twarz wygląda znajomo</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Description">Chorzy muszą nosić strój ochronny, ponieważ są „źle dopasowani” do hrabstwa Two Point. Pacjenci mogą się zaaklimatyzować po odbyciu kuracji terapeutycznej i dzięki przyjemnemu wypoczynkowi. Wyjątkowo źle dopasowani pacjenci są zamykani w wodoszczelnym środowisku, żeby trzymać ich z dala od klimatu hrabstwa.</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a scuba-diving suit, in this case). \"Deeply\" can mean both \"very\" and being a scuba diver (being \"deep\" under the water).</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name">Wyjątkowo złe dopasowanie</string>
  <string name="Illness/DLC_3/Extraterrestical_Description">W organizmie pojawia się mały, dodatkowy organ pochodzenia kosmicznego. Aby uniknąć potencjalnych powikłań, takich jak mimowolna utrata grawitacji, należy go niezwłocznie usunąć. </string>
  <string name="Illness/DLC_3/Extraterrestical_Name">Klejnot astralny</string>
  <string name="Illness/DLC_3/FlackHole_Description">Usta chorego wykazują oznaki nienaturalnej gęstości, wypluwając słowa z patologiczną, niezwykle denerwującą prędkością. Nie można zaznać ciszy i spokoju do momentu całkowitego wyleczenia pacjenta. Wywoływane przez miniseriale, które dają dużo do myślenia, i owoce psychodeliczne z kosmosu. </string>
  <string name="Illness/DLC_3/FlackHole_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Flack+black hole</string>
  <string name="Illness/DLC_3/FlackHole_Name">Malkontenctwo</string>
  <string name="Illness/DLC_3/Frog_Description">Wiele lat temu obca forma życia przeszukiwała kosmos w poszukiwaniu istoty podobnej genetycznie – i znalazła ziemskie żaby. Obcy chciał odwiedzić swoich krewnych i przybrać ich wygląd, żeby nie wzbudzić niczyich podejrzeń. Ale zjawił się bez przygotowanego planu ucieczki. Nie sprawdził też statusu społecznego oraz możliwości technicznych żaby pospolitej. Wiele pokoleń później obcy poczuli, że mają już dość życia tutaj, więc wytworzyli powłoki zewnętrzne, przypominające ludzi, żeby dostać się do laboratoriów i szpitali. Planują wrócić do swoich pierwotnych postaci i wrócić do domu.</string>
  <string name="Illness/DLC_3/Frog_Name">Żabioza</string>
  <string name="Illness/DLC_3/GormDeficiency_Description">Chorzy tracą zdolność zdroworozsądkowego podejścia do rzeczywistości. Przestają produkować komórki wyposażone w gen odpowiedzialny za procesy umysłowe. Aby uniknąć popadnięcia w skrajną głupotę, muszą niezwłocznie poddać się leczeniu.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gormless\" means \"stupid\" in BrE.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name">Brak klepki</string>
  <string name="Illness/DLC_3/Grunt_Description">Dolegliwość wywołana mutacją DNA, wskutek której pobudki, jakimi kieruje się chory, są ekstremalnie prostolinijne i jednowymiarowe. Wskazane jest jak najszybsze leczenie, zanim kontrolę nad niedomagającym przejmie ktoś z nieodpowiednimi pomysłami.</string>
  <string name="Illness/DLC_3/Grunt_Name">Syndrom pionka</string>
  <string name="Illness/DLC_3/HGSwells_Description">Pierwsze litery z pewnością coś znaczą. Obrzęki wywołane niezdrowym lękiem przez inwazją kosmitów lub bezkrytyczną wiarą w to, co mówią w radiu.</string>
  <string name="Illness/DLC_3/HGSwells_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From author \"H.G. Wells,\" and \"Swells\" as in \"swelling.\"</string>
  <string name="Illness/DLC_3/HGSwells_Name">H. G. Obrzęk</string>
  <string name="Illness/DLC_3/HomeSick_Description">Nudności wywołane długim przebywaniem poza domem lub reakcja alergiczna na widok domów w hrabstwie Two Point. Chorzy wymagają kuracji, która odmieni ich wyobrażenie o domu i sprawi, że przywykną do płytek kartonowo-gipsowych i ozdobnych poduszek.</string>
  <string name="Illness/DLC_3/HomeSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"homesick.\"</string>
  <string name="Illness/DLC_3/HomeSick_Name">Smętek domowy</string>
  <string name="Illness/DLC_3/Horrorscope_Description">Infekcja oka spowodowana korzystaniem z brudnych teleskopów, lornetek lub kosmicznych gogli. Chorzy przewidują nieprzyjemne wydarzenia i widzą odrażające rzeczy.</string>
  <string name="Illness/DLC_3/Horrorscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Horror+horoscope</string>
  <string name="Illness/DLC_3/Horrorscope_Name">Grozowizja</string>
  <string name="Illness/DLC_3/Hyperrealty_Description">Nadmierna ekspozycja na rynek mieszkaniowy wywołała niezdrowe przywiązanie do danego terytorium, jak również fiksację na punkcie ciśnienia wody i zasłonek. Obsesja pacjenta na punkcie materiałów musi zostać usunięta z jego niematerialnego jestestwa.</string>
  <string name="Illness/DLC_3/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_3/Hyperrealty_Name">Hipernieruchomość</string>
  <string name="Illness/DLC_3/Isotrope_Description">Chory zaczyna stawać się niemal identyczną kopią samego siebie. Odpowiada za to nadmierna ekspozycja oraz późniejsza absorpcja trendów i idiomów. Konieczna jest szybka interwencja medyczna, nim pacjent stanie się zbyt irytujący bądź niebezpiecznie radioaktywny.</string>
  <string name="Illness/DLC_3/Isotrope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Isotope+Trope</string>
  <string name="Illness/DLC_3/Isotrope_Name">Izotropia</string>
  <string name="Illness/DLC_3/Meteormites_Description">Mikroskopijne pasożyty traktujące inne żywe organizmy jak nowy dom, który należy zasiedlić. Rozwój mikrobów następuje z ponaddźwiękową prędkością, dlatego chorzy muszą jak najszybciej przyjąć leki, które sprawią, że ich ciała stracą zdolność bycia żywicielem, zanim cywilizacja mikrobów osiągnie potęgę.</string>
  <string name="Illness/DLC_3/Meteormites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Meteorite+Mites</string>
  <string name="Illness/DLC_3/Meteormites_Name">Meteowsiki</string>
  <string name="Illness/DLC_3/Neutrainers_Description">Odciski i pęcherze powstające wskutek noszenia nowych butów bez skarpet lub nieregularnych działań o charakterze subatomowym wokół kostek. Dolegliwość niezwykle popularna wśród ludzi przestrzegających polityki obuwniczej nowego układu słonecznego. </string>
  <string name="Illness/DLC_3/Neutrainers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Neutrinos + New trainers</string>
  <string name="Illness/DLC_3/Neutrainers_Name">Stopa neutronowa</string>
  <string name="Illness/DLC_3/PlanetaryRing_Description">Skupisko o niesłychanej gęstości formujące wewnątrz organizmu pierścień, składający się z okruszków chleba i skał kosmicznych, który wiruje na wszystkie strony. Chirurg musi odessać skupisko i porządnie oczyścić wnętrzności pacjenta, zanim te wyjdą na zewnątrz. Dolegliwość wywołują nielegalnie pędzone żelki i niestrawność związana z podróżami z prędkością statku kosmicznego.</string>
  <string name="Illness/DLC_3/PlanetaryRing_Name">Pierścienica planetarna</string>
  <string name="Illness/DLC_3/PropellerHead_Description">Choroba wywoływana przez plagę unoszących się w powietrzu kosmicznych kleszczy. Żywiciel zaczyna podzielać zamiłowanie kleszcza do latania, a wyróżnia go czapka ze śmigiełkiem oraz próby oddawania entuzjastycznych skoków z niewielkich wzniesień, kiedy to chory wierzy, że uczy się latać.</string>
  <string name="Illness/DLC_3/PropellerHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fanatic+Tick</string>
  <string name="Illness/DLC_3/PropellerHead_Name">Kleszczak</string>
  <string name="Illness/DLC_3/Respirator_Description">Chory porzuca swoje środowisko wskutek reakcji alergicznej na grawitację. Wywoływane jazdą na kolejce górskiej w okresie pylenia lub gdy kichnie się w złym momencie podczas ponownego wejścia.</string>
  <string name="Illness/DLC_3/Respirator_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Allergies + G (as common abbreviation for \"gravity\")</string>
  <string name="Illness/DLC_3/Respirator_Name">Alergi-tacja</string>
  <string name="Illness/DLC_3/SilverSpandex_Description">Chory jest uwięziony w przylegającym do ciała srebrnym stroju i musi być poddany leczeniu, nim eksploduje od nadmiaru tarcia. Wywoływane przez godne podziwu, ale źle zrozumiane marzenie, aby już dziś stworzyć modę przyszłości!</string>
  <string name="Illness/DLC_3/SilverSpandex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Science fiction + Friction</string>
  <string name="Illness/DLC_3/SilverSpandex_Name">Starcie z nauką</string>
  <string name="Illness/DLC_3/SituationalGravity_Description">Dolegliwość, wskutek której organizm wytwarza własne pole grawitacyjne. Organy krążą swobodnie wokół ciała, co jest niezwykle niebezpieczne. Leczenie polega na wyrównaniu ciśnienia i zresetowaniu atmosfery. Choroba powstaje na skutek kosmicznej czkawki i niezdolności radzenia sobie z poważnymi sytuacjami.</string>
  <string name="Illness/DLC_3/SituationalGravity_Name">Grawitacjoza okazjonalna</string>
  <string name="Illness/DLC_3/Spacesuit_Description">Chorzy muszą nosić strój ochronny, ponieważ są „źle dopasowani” do hrabstwa Two Point. Pacjenci mogą się zaaklimatyzować po odbyciu kuracji terapeutycznej i dzięki przyjemnemu wypoczynkowi. Bardzo źle dopasowani pacjenci są zamykani w wodoszczelnym środowisku, żeby trzymać ich z dala od klimatu hrabstwa.</string>
  <string name="Illness/DLC_3/Spacesuit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a space suit, in this case). \"Highly\" can mean both \"very\" and being an astronaut (being \"very high\" in the sky).</string>
  <string name="Illness/DLC_3/Spacesuit_Name">Bardzo złe dopasowanie</string>
  <string name="Illness/DLC_3/Sputnek_Description">Sztywność karku, która zmienia się wraz z fazami księżyca. Dolegliwość wywołana wpatrywaniem się w gwiazdy, planety lub satelity.</string>
  <string name="Illness/DLC_3/Sputnek_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sputnik + Neck</string>
  <string name="Illness/DLC_3/Sputnek_Name">Sputnikoza</string>
  <string name="Illness/DLC_3/StarStruck_Description">Obrażenia i złamania powstałe wskutek zderzenia z ostrymi odłamkami gwiazd. Najczęściej występujące u osób, które wiedzą, kiedy nastąpi kolejne zaćmienie.</string>
  <string name="Illness/DLC_3/StarStruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Star Trek + Struck</string>
  <string name="Illness/DLC_3/StarStruck_Name">Porażenie gwiezdne</string>
  <string name="Illness/DLC_3/SuperHero_Description">Chorzy wierzą lub chcą wierzyć, że mogą pomóc społeczeństwu bardziej niż przytrzymując innym drzwi czy segregując śmieci. Wywoływane oglądaniem kina komercyjnego oraz codzienną harówką. Choroba musi zostać wyleczona przed nieuchronnie przegraną walką z przestępczością.</string>
  <string name="Illness/DLC_3/SuperHero_Name">Kompleks bohatera</string>
  <string name="Illness/DLC_3/Telemutation_Description">Niektóre części ciała chorego zgubiły się w czasoprzestrzeni, podczas teleportacji międzygalaktycznych. Fragmenty, które pozostały, są upadłą wersją osoby sprzed teleportacji. Konieczne jest przejście odnowy DNA, pozwalającej na odtworzenie całego organizmu na bazie jego pozostałości.</string>
  <string name="Illness/DLC_3/Telemutation_Name">Telemutacja</string>
  <string name="Illness/DLC_3/Warped_Description">Wnętrzności chorego skręcają się niczym mokre drewno. Przypadłość jest skutkiem nieudanych podróży w kosmos i nieprzeciętnie mokrych jesieni.</string>
  <string name="Illness/DLC_3/Warped_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the literal meaning of something being warped/bent, and the meaning \"warp\" typically has in sci-fi.</string>
  <string name="Illness/DLC_3/Warped_Name">Pokręcenie</string>
  <string name="Illness/DLC_3/ZodiacArrest_Description">Ciało wypadło ze swojej niebiańskiej orbity lub czegoś tam, co jest powodem złej passy w życiu. Wywoływane utratą więzi z księżycem, jedzeniem czerwonego mięsa i wdychaniem ciastek z wróżbą trójkami.</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zodiac + Cardiac arrest</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name">Awaria Zodiaku</string>
  <string name="Illness/DLC_4/AvocadoHands_Description">Ręce chorego stają się miękkie i gąbczaste, przypominające miąższ awokado, przez co rozpadają się przy każdym, nawet najmniej wymagającym zadaniu. Powodowane przez wtykanie rąk w nie swoje sprawy.</string>
  <string name="Illness/DLC_4/AvocadoHands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a set phrase: https://www.healthline.com/health/avocado-hand#:~:targetText=Avocado%20hand%20occurs%20when%20the,cut%20your%20hand%20or%20fingers.\\n\\nYou can rewrite the whole thing and don't need need to keep the avocado theme, but preferably stay within the nature, organic, farm, hippy, ecology theme of the DLC if possible.</string>
  <string name="Illness/DLC_4/AvocadoHands_Name">Syndrom awokadowej ręki</string>
  <string name="Illness/DLC_4/Bioweasel_Description">Agresywna bakteria, której miejscem inkubacji są owoce i warzywa, co pozwala jej na zaatakowanie miłośników sałatek. Jej DNA musi zostać zniszczone za pomocą wyjątkowo paskudnych, roślinobójczych chemikaliów, a pacjent musi przez dłuższy czas wstrzymać się ze spożywaniem zieleniny.</string>
  <string name="Illness/DLC_4/Bioweasel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"biodiesel.\" No need to maintain any sort of reference to weasels in the translations though.</string>
  <string name="Illness/DLC_4/Bioweasel_Name">Sałatobacter zielori</string>
  <string name="Illness/DLC_4/BodilyDruids_Description">W niektórych gruczołach pacjenta zaczynają odkładać się niewielkie kamyki. Jak się tam dostały? Po co? Nauka wciąż nie potrafi znaleźć odpowiedzi na te pytania. Powodowane przez wyolbrzymiony podziw wobec natury o pewnych porach roku.</string>
  <string name="Illness/DLC_4/BodilyDruids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bodily fluids.\"</string>
  <string name="Illness/DLC_4/BodilyDruids_Name">Kamienie nerwowe</string>
  <string name="Illness/DLC_4/BurningDesire_Description">Pożar zaczyna się od małej iskry. Powodowane przez głębokie przywiązanie do przedmiotu bądź osoby połączone z żuciem suchej trawy i używaniem żołądka jak miecha.</string>
  <string name="Illness/DLC_4/BurningDesire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Burning desire\" is a set phrase.</string>
  <string name="Illness/DLC_4/BurningDesire_Name">Płonąca żądza</string>
  <string name="Illness/DLC_4/CarbonFootprint_Description">Niegdyś znana jako czarna stopa przypadłość powoduje powstawanie smolistego osadu wokół stóp i kostek chorego. Wymagane jest zbadanie łańcucha DNA i całkowita eradykacja uszkodzonych genów. Powodowane przez jedzenie przypalonych tostów, bawienie się zapałkami i unikanie brania udziału w pracach zespołowych.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://en.wikipedia.org/wiki/Carbon_footprint), though as it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name">Ślad węglowy</string>
  <string name="Illness/DLC_4/ChocolateShorts_Description">Przypadłość powodowana przez długie przejażdżki, gwałtowne kichnięcia i niedogotowaną dziczyznę. Dotknięty potrzebuje całkowitej zmiany ubrania i kogoś, kto mu powie, że tak będzie najlepiej dla wszystkich.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Yes, poop reference.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name">Czekoladowe gatki</string>
  <string name="Illness/DLC_4/Colander_Description">Dotknięta osoba nie jest w stanie się skupić na jednej rzeczy. Skany ujawniają dziury w jej myślach, co wyjaśnia, skąd biorą się te wszystkie brednie, które wygaduje. Durszlak na głowie stanowi symbol stanu jej umysłu.</string>
  <string name="Illness/DLC_4/Colander_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not sure what's the pun--perforated throat, perhaps? This is a visual illness, the patient wears a collander on their heads.</string>
  <string name="Illness/DLC_4/Colander_Name">Dziurawe myśli</string>
  <string name="Illness/DLC_4/CraftAilment_Description">Niezdolny do poradzenia sobie ze złożonymi sytuacjami pacjent zakorkowuje swoje emocje, które muszą zostać chirurgicznie usunięte i podane ludziom, którzy mierzą się z przypadłościami tego rodzaju.</string>
  <string name="Illness/DLC_4/CraftAilment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"craft ale.\" You don't need to keep the reference to beers or bottles.</string>
  <string name="Illness/DLC_4/CraftAilment_Name">Nabicie w butelkę</string>
  <string name="Illness/DLC_4/CrystalBalls_Description">W ciele pacjenta materializują się tajemnicze, szklane kule. Może to oznaczać wiele rzeczy: szczęście w pracy i w miłości, ogromne niebezpieczeństwo albo bardzo niskie ceny. Muszą zostać usunięte chirurgicznie nim pękną, powodując siedem lat nieszczęścia i niewypowiedziane szkody fizyczne.</string>
  <string name="Illness/DLC_4/CrystalBalls_Name">Kryształowe kule</string>
  <string name="Illness/DLC_4/DilutedPupils_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Note \"sherbet\" in the UK has a different meaning, though again it can be adapted to whatever works.</string>
  <string name="Illness/DLC_4/DilutedPupils_Description">Przypadłość niegdyś leczona za pomocą malutkich wiatraczków, teraz zaś najlepszym lekarstwem jest podanie leczniczego sorbetu smakowego w postaci kropli do oczu.</string>
  <string name="Illness/DLC_4/DilutedPupils_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"dilated pupils.\"</string>
  <string name="Illness/DLC_4/DilutedPupils_Name">Rozcieńczone źrenice</string>
  <string name="Illness/DLC_4/EcoWorrier_Description">Pacjenta zaczynają nawiedzać lęki związane ze zmianami klimatycznymi. Potrzebuje uspokajającej dawki kłamstw od psychiatry – i wszystko będzie w porządku. No, może nie do końca w porządku…</string>
  <string name="Illness/DLC_4/EcoWorrier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"eco-warrior\" (https://en.wikipedia.org/wiki/Eco-warrior)</string>
  <string name="Illness/DLC_4/EcoWorrier_Name">Głowalne ocieplenie</string>
  <string name="Illness/DLC_4/FlappyHamper_Description">Termin ten używany jest najczęściej jako określenie szeregu medycznych przypadłości i kontuzji spowodowanych przez kończyny, które utkwiły w koszach wiklinowych. Główną przyczyną są pikniki podczas silnego wiatru.</string>
  <string name="Illness/DLC_4/FlappyHamper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"happy camper.\"</string>
  <string name="Illness/DLC_4/FlappyHamper_Name">KOSZmarna choroba</string>
  <string name="Illness/DLC_4/FlowerPot_Description">Osoby dotknięte tą chorobą przenoszą swoje obawy środowiskowe na hobbystyczne ogrodnictwo, obsesyjnie dbając o goździki i chryzantemy, aż w końcu tracą kontrolę. Oprócz donicy na głowie pacjenci doświadczają również ponadnaturalnej tępoty.</string>
  <string name="Illness/DLC_4/FlowerPot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://www.wordreference.com/definition/pothead), within the hippy kinda theme. As it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/FlowerPot_Name">Dziecię kwiat</string>
  <string name="Illness/DLC_4/FootInMouth_Description">Dysfunkcja gruczołu osądu powodowana przez jedzenie podwójnych żółtek i zbyt wiele grupowych konwersacji. Osoby dotknięte popełniają gafę za gafą, przez co funkcjonowanie w społeczeństwie staje się niemożliwe.</string>
  <string name="Illness/DLC_4/FootInMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://www.woodwardenglish.com/put-your-foot-in-your-mouth-meaning/#:~:targetText=Meaning%20of%20Put%20your%20foot,before%20speaking%20or%20doing%20it.), hence the description. It can be adapted to a similar expression in your language that can work as an illness or condition.</string>
  <string name="Illness/DLC_4/FootInMouth_Name">Gafnica</string>
  <string name="Illness/DLC_4/GreenFingers_Description">Ręce osoby dotkniętej tą chorobą, zazwyczaj zapalonego ogrodnika, pokrywają się zielenią. Osoba taka obsesyjnie zajmuje się rzeczami związanymi z ogrodnictwem i powinna zostać wyleczona, zanim utonie w tonach narzędzi, nasion i worków z ziemią.</string>
  <string name="Illness/DLC_4/GreenFingers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not to be confused with the staff trait also called \"green fingers.\" Please do not follow TM unless it also works as an illness name! Once more, this comes from a set phrase (https://www.wordreference.com/definition/green%20fingers).</string>
  <string name="Illness/DLC_4/GreenFingers_Name">Zielone kciuki</string>
  <string name="Illness/DLC_4/HareHead_Description">Do objawów choroby zaliczają się liczne ekscentryczne zachowania, nieprzemyślane decyzje oraz zamiana głowy pacjenta w łeb królika. Powodowana jest przez alergię na królicze futro, spożycie podejrzanych ziółek oraz całonocne picie herbatki.</string>
  <string name="Illness/DLC_4/HareHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/harebrained\\n\\nThis is a visual illness, the patients look like human hares/rabbits.</string>
  <string name="Illness/DLC_4/HareHead_Name">Króliczy móżdżek</string>
  <string name="Illness/DLC_4/HeavyHanded_Description">Chroniczny niedobór finezyjności w organizmie pacjenta powoduje wzrost masy mięśniowej w rękach. Jest to produkt uboczny prymitywnych kłótni i słodzenia herbaty łyżką stołową. Aby pozbyć się problemu, należy przekalibrować wewnętrzną wrażliwość danej jednostki.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/heavy-handed\\n\\nAs usual, the illness description is a  mix of the meaning of set expression and a literal meaning.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name">Ciężkie ręce</string>
  <string name="Illness/DLC_4/Incensed_Description">Negatywna reakcja na dym powoduje, że chory nie może się zrelaksować. Leczenie polega na wyciszeniu za pomocą mieszanki zapachów dostosowanej specjalnie do potrzeb pacjenta.</string>
  <string name="Illness/DLC_4/Incensed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://dictionary.cambridge.org/dictionary/english/incensed), hence the illness description, and has a reference to incense, hippy-themed.</string>
  <string name="Illness/DLC_4/Incensed_Name">Wkurzenie</string>
  <string name="Illness/DLC_4/MageFright_Description">Fabularne gry fantasy powodują u graczy wrażenie, że są wyjątkowo podatni na magię, którą zaczynają dostrzegać w każdej, nawet najbardziej codziennej rzeczy.</string>
  <string name="Illness/DLC_4/MageFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"stage fright.\"</string>
  <string name="Illness/DLC_4/MageFright_Name">Strach magiczny</string>
  <string name="Illness/DLC_4/Mulch_Description">Żołądek pacjenta pokrywa się warstwą runa leśnego i liści. Objawy obejmują szelest przy każdym kroku i wydzielanie leśnego zapachu. Powodowane przez nieumyślne spożywanie gleby i listowia. Osoby dotknięte schorzeniem powinny myć warzywa i grzyby PRZED ich spożyciem.</string>
  <string name="Illness/DLC_4/Mulch_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing: https://dictionary.cambridge.org/dictionary/english/mulch\\n\\nIt's also within the nature/ecology theme.</string>
  <string name="Illness/DLC_4/Mulch_Name">Ściółka</string>
  <string name="Illness/DLC_4/NastyTrip_Description">Nazwana tak ze względu na to, że złamanie powodowane jest upadkiem w wyjątkowym stylu. Spowodowana przez upośledzoną zdolność koordynacji ruchów, niewidoczne korzenie drzew i odwracające uwagę plakaty. </string>
  <string name="Illness/DLC_4/NastyTrip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This sounds like a bad trip on acid, hiwhc is hippy-themed, though it's being used literally as someone tripping and falling.</string>
  <string name="Illness/DLC_4/NastyTrip_Name">Zły odlot</string>
  <string name="Illness/DLC_4/Pesticitis_Description">Schorzenie, które sprawia, że pacjent robi się wyjątkowo irytujący. Przyjmuje to wiele form: od złośliwego klaskania w nieodpowiednich momentach, aż po wyrzucanie do śmieci całkiem świeżych bochenków chleba. Powodowane przez jad mszyc.</string>
  <string name="Illness/DLC_4/Pesticitis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"appendicitis\" (probably?), \"pesticide,\" and \"being a pest.\"</string>
  <string name="Illness/DLC_4/Pesticitis_Name">Zjadliwość</string>
  <string name="Illness/DLC_4/PineDented_Description">Chory jest całkowicie powyginany po bliskim spotkaniu z elementem leśnym. Drzewa zawsze wygrywają.</string>
  <string name="Illness/DLC_4/PineDented_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"pine-scented.\"</string>
  <string name="Illness/DLC_4/PineDented_Name">Sosnowa imba</string>
  <string name="Illness/DLC_4/Pinocchio_Description">Zdrewnienie wywoływane jest przez korniki zainfekowane WIOR (wirusem indukcji oszukiwania i rozmyślań), które atakują nieświadomy niczego organizm. Gospodarz staje się stopniowo coraz bardziej sztywny, kłamie każdemu, kto ma ochotę go słuchać, i zastanawia się dogłębnie nad swoją własną świadomością. Pacjent potrzebuje leczenia, aby poczuć się znów prawdziwą osobą.</string>
  <string name="Illness/DLC_4/Pinocchio_Name">Zdrewnienie</string>
  <string name="Illness/DLC_4/Puck_Description">Dotknięci schorzeniem pacjenci, znani ze swego zamiłowania do złych czynów, za bardzo wzięli do siebie powiedzenie „wilk w owczej skórze”. Leczenie polega na podaniu wyjątkowo paskudnego lekarstwa zwanego „antytrykiem”. Na szczęście chorzy zjedzą praktycznie wszystko…</string>
  <string name="Illness/DLC_4/Puck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression (https://dictionary.cambridge.org/dictionary/english/ramshackle). The focus is in the ram/goat part, you can just ignore the meaning of \"ramshackle\" really. This is  a visual illness that makes patients look like a weregoat--see reference file for visual.</string>
  <string name="Illness/DLC_4/Puck_Name">Barantropia</string>
  <string name="Illness/DLC_4/Retrogaze_Description">Obezwładniająca, wywołująca halucynacje forma nostalgii, sprawiająca, że pacjent widzi rzeczy takimi, jakie były za starych, dobrych czasów, zwykle w ciepłych kolorach sepii. Powodowane przez nowe, zazwyczaj mniej skomplikowane problemy oraz nieregularną aktywność ciał niebieskich. Pacjent musi przejść terapię, która pokaże mu, że sprawy kiedyś również nie wyglądały tak różowo.</string>
  <string name="Illness/DLC_4/Retrogaze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"retrogress\" and \"gaze.\"</string>
  <string name="Illness/DLC_4/Retrogaze_Name">Boomeryzm</string>
  <string name="Illness/DLC_4/Roadstool_Description">Jelita chorego doznają rozstroju z uwagi na zbyt dalekie podróże. Potrzebuje lekarstwa, które sprawi, że poczuje się jak w domu, żeby mógł ponownie wyruszyć w trasę.</string>
  <string name="Illness/DLC_4/Roadstool_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"Toadstool,\" mushrooms being within the hippy theme. It can be adapted to anything within the broader theme of the DLC though.</string>
  <string name="Illness/DLC_4/Roadstool_Name">Drogomor</string>
  <string name="Illness/DLC_4/Scarecrow_Description">Ciężka forma kataru siennego, która powoduje, że chory łatwo się entuzjazmuje i za wszelką cenę stara się ochronić najbliżej rosnące zboże przed wszelkimi ptasimi zakusami. A, tak: zamienia się też w siano… Zawsze o tym zapominam.</string>
  <string name="Illness/DLC_4/Scarecrow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Distraught + Straw</string>
  <string name="Illness/DLC_4/Scarecrow_Name">Słomiany zapał</string>
  <string name="Illness/DLC_4/Spellbound_Description">Chory ma problemy w miejscu, do którego król chodzi piechotą, gdyż trafiła go klątwa zatwardzenia. Powiadają, że najciemniejsza magia dotyczy miejsc, do których słońce nie dochodzi.</string>
  <string name="Illness/DLC_4/Spellbound_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The illness is a play on the word \"spellbound\" and magic \"spells.\"</string>
  <string name="Illness/DLC_4/Spellbound_Name">Oczarowanie</string>
  <string name="Illness/DLC_4/Sproutrage_Description">Przypadłość spowodowana ożywioną dyskusją na temat zwykłej główki kapusty. Osoby dotknięte zmagają się z wyczerpaniem spowodowanym przez wystawienie na działanie przytłaczająco stanowczych opinii. Możemy to wyleczyć, ale epidemia skończy się dopiero, gdy ludzie zdadzą sobie sprawę, że są bardziej interesujące tematy.</string>
  <string name="Illness/DLC_4/Sproutrage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"outrage\" and \"sprouts.\"</string>
  <string name="Illness/DLC_4/Sproutrage_Name">Kapuściany łeb</string>
  <string name="Illness/DLC_4/Stumblebum_Description">Objawy obejmują wygłaszanie wyjątkowo głupich, żenujących komentarzy. DNA pacjenta zmienia się pod wpływem wieloletniego udawania pewności siebie pomimo ogólnego zagubienia. Wszelkie niestosowności muszą zostać usunięte genetycznie, zanim się rozprzestrzenią.</string>
  <string name="Illness/DLC_4/Stumblebum_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/stumblebum</string>
  <string name="Illness/DLC_4/Stumblebum_Name">Żeżuncja</string>
  <string name="Illness/DLC_4/Tech_Description">Pacjent stał się ofiarą uszkodzonego, przestarzałego albo zawirusowanego oprogramowania i potrzebuje jego natychmiastowej aktualizacji. Schorzenie powstaje w wyniku zbyt częstego podłączenia do sieci i korzystania z telefonu w ubikacji.</string>
  <string name="Illness/DLC_4/Tech_Name">Glicznica</string>
  <string name="Illness/DLC_4/TenderBox_Description">Osoby dotknięte tym schorzeniem cierpią na zesztywnienie i zmagają się z nieco mineralnym zapachem. Choroba spotykana u osób, które zajmują się rozpalaniem ognia na długich wyprawach.</string>
  <string name="Illness/DLC_4/TenderBox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"tinderbox\" (a useful thing to have when you're out in the wild), now being \"tender.\"</string>
  <string name="Illness/DLC_4/TenderBox_Name">Krzemienica</string>
  <string name="Illness/DLC_4/VegNose_Description">Infekcja, która zmienia nos pacjenta w okazałą rzepę. Dotknięci nią pacjenci powinni unikać zakopywania głowy w ziemię i udawania świnki ku uciesze gawiedzi.</string>
  <string name="Illness/DLC_4/VegNose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, with the patient having a turnip for a nose. Check reference file for visual.</string>
  <string name="Illness/DLC_4/VegNose_Name">Rzepuklina</string>
  <string name="Illness/DLC_4/WeepingIris_Description">Uporczywe łkanie sprawia, że chory zaczyna przeciekać. Musi zostać rozweselony, zaś środki chemiczne zapewniają odpowiednie uszczelnienie.</string>
  <string name="Illness/DLC_4/WeepingIris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Unsure what the pun is--iris is a flower, and part of the eye, so it's weeping? Anythig that's a reference to crying or sadness should be fine, especially if also related to nature.</string>
  <string name="Illness/DLC_4/WeepingIris_Name">Nieszczelna źrenica</string>
  <string name="Illness/DLC_5/ActionHero_Description">Chorzy mają zaburzoną percepcję własnych umiejętności oraz ważności. Należy wysłać ich do psychiatry, by zostali delikatnie zrugani, co przywróci ich nadęte ego do właściwych rozmiarów. Przyczyną choroby są promocje typu „dwa bilety w cenie jednego” oraz podatność na drobne komplementy. </string>
  <string name="Illness/DLC_5/ActionHero_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Protagonist+Agony. Patients look like a Rambo-like character (see visuals for reference).</string>
  <string name="Illness/DLC_5/ActionHero_Name">Protagonia</string>
  <string name="Illness/DLC_5/ArtSick_Description">Objawy są różne, od lekkiego zobojętnienia aż do obezwładniającego poczucia beznadziei. Dolegliwość rozwija się przez wdychanie oparów farby, nierozcieńczanie akwareli oraz wychodzenie za linie przy kolorowaniu.</string>
  <string name="Illness/DLC_5/ArtSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"heartsick,\" which means \"to feel extreme unhappiness.\"</string>
  <string name="Illness/DLC_5/ArtSick_Name">Niewydolność artyzmu</string>
  <string name="Illness/DLC_5/Blooper_Description">W kodzie organizmu pojawia się poważny, często komiczny błąd. Błędna sekwencja musi zostać usunięta z głównego łańcucha DNA i przeniesiona na dodatkowy łańcuch DNA. Chorzy cierpią na niekontrolowane wybuchy śmiechu i dopytują o swoje kwestie dialogowe. </string>
  <string name="Illness/DLC_5/Blooper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to blooper scenes: \\nhttps://en.wikipedia.org/wiki/Blooper</string>
  <string name="Illness/DLC_5/Blooper_Name">Gafa DNA</string>
  <string name="Illness/DLC_5/BlueBlood_Description">Płyny w ciele chorego przybierają jaskrawy, niemal bezczelny odcień niebieskiego. Zarazić się można przez kontakt z pieniędzmi, które nie były używane przez pokolenia. Krew pacjentów należy oczyścić, muszą też natychmiast zostać pozbawieni problematycznego bogactwa.</string>
  <string name="Illness/DLC_5/BlueBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The expression \"to have blue blodd\" is used when someone is \"born to a family that belongs to the highest social class.\"</string>
  <string name="Illness/DLC_5/BlueBlood_Name">Błętkina krew</string>
  <string name="Illness/DLC_5/BrokenLeg_Description">Weterani scen teatralnych oraz doświadczeni lekarze znają ryzyko związane z życzeniem komuś powodzenia. Ponad 1,5% złamań kończyn dolnych w hrabstwie Two Point ma, o ironio, bezpośredni związek z faktem, że ludzie zapominają o bezpieczniejszej formułce „połamania nóg”. Dobre intencje się nie liczą. Zastanów się, zanim będziesz komuś życzyć szczęścia.</string>
  <string name="Illness/DLC_5/BrokenLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to stage actors in real life traditionally telling each other \"Break a leg!\" before the play or before going on stage, instead of saying just \"Good luck.\"</string>
  <string name="Illness/DLC_5/BrokenLeg_Name">Złamanie nogi</string>
  <string name="Illness/DLC_5/Canapains_Description">Chorzy cierpią z powodu okruchów dyskomfortu w jelitach. Przyczyną mogą być podejrzane przekąski oraz źle umyte sztućce. Należy usunąć z wnętrzności pacjentów niestrawione resztki, które powodują dolegliwości: egzotycznie przyrządzone jajka, drogie przyprawy czy trudne do zidentyfikowania wędzone przekąski. </string>
  <string name="Illness/DLC_5/Canapains_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Canapé + Pains.\\nCanapés are common platter snacks at socialite events, and are supposed to be refined.</string>
  <string name="Illness/DLC_5/Canapains_Name">Bóle kanapkowe</string>
  <string name="Illness/DLC_5/Concertoes_Description">Filmy wykształciły w nas przekonanie, że pianina spadają ludziom tylko na głowy. Okazuje się, że czasem spadają także na stopy, co bywa naprawdę niewygodne. Z powodu poważnych złamań palców u stóp pacjenci podczas poruszania się wydają dźwięki przypominające muzykę klasyczną.</string>
  <string name="Illness/DLC_5/Concertoes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Concerto + Toes</string>
  <string name="Illness/DLC_5/Concertoes_Name">Bólwertura</string>
  <string name="Illness/DLC_5/CorruptFootage_Description">W kościach stóp pacjentów pojawiają się ubytki, które wymagają edycji. Trzeba dokładnie je wypełnić, a następnie nałożyć na chore miejsca film analogowy. Powodowane potknięciami na planie, upuszczaniem rolek na stopy i pozostawianiem w kadrze kubka kawy z widocznym logo. </string>
  <string name="Illness/DLC_5/CorruptFootage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Corrupt footage\" (i.e. recording file that's become corrupted) contains the word \"foot.\"</string>
  <string name="Illness/DLC_5/CorruptFootage_Name">Uszkodzona stopoklatka</string>
  <string name="Illness/DLC_5/CrossFrayed_Description">Forma alergii na przenikanie, czyli technikę zmiany ujęć stosowaną w przemyśle filmowym. Choć dla ludzkiego oka to niemożliwe do zauważenia, komórki pacjenta cierpiącego na tę dolegliwość wydają się zanikać, gdy ogląda się je pod mikroskopem. Przenikanie jest na tyle szeroko stosowaną techniką, że najbezpieczniejsze dla chorego jest usunięcie nietolerancji z kodu genetycznego.</string>
  <string name="Illness/DLC_5/CrossFrayed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cross fade + Frayed</string>
  <string name="Illness/DLC_5/CrossFrayed_Name">Przenikalizna</string>
  <string name="Illness/DLC_5/DirectorsGut_Description">Chroniczny ból okolic żołądka, spowodowany nadmiarem podejmowania decyzji i bajglami z pleśnią.</string>
  <string name="Illness/DLC_5/DirectorsGut_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"director's cut.\"</string>
  <string name="Illness/DLC_5/DirectorsGut_Name">Wzdęcia reżyserskie</string>
  <string name="Illness/DLC_5/DramaticPaws_Description">Chorzy odkrywają w sobie zamiłowanie do… dramatów! Ich ręce zaczynają żyć własnym życiem, wykonując czynności potencjalnie szkodliwe dla chorego, których jakoby wymaga „narracja”. Pacjenci z tym schorzeniem wywołują bójki, rzucają napojami, a nawet przewracają rzeczy, które nie powinny zostać przewrócone.</string>
  <string name="Illness/DLC_5/DramaticPaws_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"dramatic pause\" (https://tvtropes.org/pmwiki/pmwiki.php/Main/DramaticPause).</string>
  <string name="Illness/DLC_5/DramaticPaws_Name">Syndrom dramatycznej pauzy</string>
  <string name="Illness/DLC_5/Dressage_Description">Choroba zakaźna, przenoszona przez konie, stajnie i pikowane kurtki bez rękawów. Zwykle przebiega bezobjawowo. Organy wewnętrzne zaczynają przemieszczać się po ciele w uporządkowany, elegancki sposób. Niektórzy lekarze donoszą, że choroba może powodować ograniczenia widzenia peryferyjnego oraz okazjonalne rżenie.</string>
  <string name="Illness/DLC_5/Dressage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the sport with horses. Keeping horses is considered a posh and high-society activity, which matches the theme of the third level of DLC 5.</string>
  <string name="Illness/DLC_5/Dressage_Name">Hipochondrom</string>
  <string name="Illness/DLC_5/Extrasensory_Description">Ta przypadłość dotyka aktorów, którzy grają postacie takie jak „zmęczony starzec” czy „baletnica nr 4”, pozbawione linii dialogowych. Lata spędzone na udawaniu rozmów w kawiarniach zmieniły u pacjentów wzorce zachowań społecznych. Zamiast mówić — gestykulują i mamroczą coś w rodzaju: „Bla bla, bla-la-la-la-LA! Ha ha. Och”. Okazuje się, że to życie imituje sztukę. </string>
  <string name="Illness/DLC_5/Extrasensory_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Actors with no or very few spoken lines, typically playing unnamed background characters, are called \"extras.\"</string>
  <string name="Illness/DLC_5/Extrasensory_Name">Szum tła</string>
  <string name="Illness/DLC_5/FlashBack_Description">Nagłe ukłucia bólu, wywołane silnym déjà vu i halucynacjami. Pacjenci twierdzą, że powrócili z przyszłości, by się uratować (od bólu). Należy ich przekonać, że to nieprawda, zanim zrobią sobie krzywdę albo uda im się jakimś cudem zmienić przyszłość.</string>
  <string name="Illness/DLC_5/FlashBack_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the concept of a \"flashback,\" related to the back of the human body.</string>
  <string name="Illness/DLC_5/FlashBack_Name">Bóle przebłyskowe</string>
  <string name="Illness/DLC_5/FourthwallProblem_Description">Po raz pierwszy opisany przez znanego, choć obecnie niesławnego psychiatrę, Ebenezera Fourthwalla zwanego „Czwartościennym”. Chory nie potrafi odróżnić rzeczywistości od fantazji ani lewej od prawej strony sceny. Schorzenie powodowane jest przez ukryte kamery, żarty oraz przeżycia, które sprawiają, że świat pacjenta legł w gruzach. W najcięższych przypadkach chorzy są przekonani, że znajdują się w zaawansowanej symulacji.</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the concept of fourth wall in fiction: \\n\\nhttps://en.wikipedia.org/wiki/Fourth_wall</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name">Syndrom czwartej ściany</string>
  <string name="Illness/DLC_5/Foxtrodden_Description">Objawia się drobnymi siniakami. Skóra staje się świetlista, ale bardzo podatna na obrażenia. Pacjenci muszą przejść operację, która przywróci integralność strukturalną ciała i usunie niepożądane pstrykanie. Przyczyną choroby są: zarywanie nocy na parkiecie, nielegalne wizyty w spa oraz stratowanie przez stado lisów.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the foxtrot dance, and foxes treading on the patient.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name">Pląs-lisawica</string>
  <string name="Illness/DLC_5/GuestCist_Description">Najczęściej dotyka organizatorów, producentów i cateringowców. Planowanie imprez to stresujący zawód. W czasach wydawania pierwszych przyjęć uważano, że narośl zawiera duchy niezaproszonych gości. Na zakończenie przyjęcia tradycyjnie chłostano organizatorów kijami aż do pęknięcia cysty i uwolnienia dusz nieobecnych. Później uznano tę praktykę za niebezpieczną i niesamowicie odrażającą.</string>
  <string name="Illness/DLC_5/GuestCist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to \"guest list,\" tho with a cyst twist.</string>
  <string name="Illness/DLC_5/GuestCist_Name">Cysta gości</string>
  <string name="Illness/DLC_5/HeadBanger_Description">Skrajny przypadek migreny, który utwardza głowę pacjenta i częściowo zmienia ją w metal. Pacjenci powinni unikać ruszania głową. Należy podać zastrzyki z odpowiednią dawką wyluzowania. Przyczyną schorzenia są mocne akordy, ostro brzmiące przyprawy, a także przyjmowanie zbyt małej ilości płynów.</string>
  <string name="Illness/DLC_5/HeadBanger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"banging headache\" is a very strong headache. Also, head-banging is this:   https://en.wikipedia.org/wiki/Headbanging</string>
  <string name="Illness/DLC_5/HeadBanger_Name">Metalowa migrena</string>
  <string name="Illness/DLC_5/Hotdog_Description">Sprawia, że pacjenci ubierają się jak hot dogi, ponieważ wierzą, że będzie to najlepsze (na dłuższą metę) dla rozwoju ich kariery. W trakcie leczenia należy podawać im musztardę jako placebo i zapewniać, że większość znanych aktorów nie przebierała się za parówki. Przyczyną dolegliwości jest brak możliwości udziału w przesłuchaniach i nadmierne zaufanie do sprzedawcy z budki z hot dogami.</string>
  <string name="Illness/DLC_5/Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Misdemeanor+Wiener. Patient wears a hot dog costume. This is reminiscent of the stereotypical part-time jobs aspiring actors take before they're rich and famous.</string>
  <string name="Illness/DLC_5/Hotdog_Name">Psychoza parówkowa</string>
  <string name="Illness/DLC_5/Limelit_Description">Wnętrzności chorych emitują dziwne, żółtozielone światło. Chirurg musi rozwiązać problem, nim pacjenta rozsadzi od środka. Choroba jest skutkiem nagłego zainteresowania mediów oraz połykania oświetlenia na planie.</string>
  <string name="Illness/DLC_5/Limelit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A limelight is the same thing as a spotlight. Also, \"to be in the limelight\" means \"to be a position of public attention or notice.\"</string>
  <string name="Illness/DLC_5/Limelit_Name">Zespół oświetleniowy</string>
  <string name="Illness/DLC_5/Listless_Description">Forma traumy związanej z wykluczeniem, przejawiająca się niezdrową troską chorego o to, jak ważny jest on dla innych. Pacjenci są bardzo zasmuceni tym, że nikt nie uważa ich za ważnych. Należy przekonać chorych, że listy są nieistotne, że ocenianie, kto jest ważny, jest bardzo subiektywne, a w razie potrzeby zaserwować im jeszcze więcej bezczelnych kłamstw, które podbudują ich samoocenę.</string>
  <string name="Illness/DLC_5/Listless_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Listless\" in real life means \"having or showing little or no interest in anything.\" Description for the illness plays with this meaning and with \"lists.\"</string>
  <string name="Illness/DLC_5/Listless_Name">Niepokój społecznościowy</string>
  <string name="Illness/DLC_5/Metrognomic_Description">Chorzy słyszą nawracające, regularne rytmy, które, jak twierdzą, są wygrywane przez niewielkie magiczne stworzenie zwane metrognomem. Po nieskutecznej terapii słuchu — która nie ma nic wspólnego z gnomami — pacjenci mogą naprawdę uwierzyć w magię albo zacząć wykonywać zadania zlecone przez ich gnomiego przyjaciela. Medycy ustalili, że najlepszym rozwiązaniem jest nie rozwiewać złudzeń pacjentów. Niestety.</string>
  <string name="Illness/DLC_5/Metrognomic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Metronome + Gnome</string>
  <string name="Illness/DLC_5/Metrognomic_Name">Metrognomia</string>
  <string name="Illness/DLC_5/MintyCondition_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Typically, comic book issues preserved \"in mint condition\" can theoretically be sold for higher prices to collectors.\\n\\nPlease note a \"comic book\" is not really a book, it's the most widespread format of comic magazine in the U.S. from publishers like Marvel or DC: \\nhttps://en.wikipedia.org/wiki/Comic_book</string>
  <string name="Illness/DLC_5/MintyCondition_Description">Pacjenci wydzielają delikatny aromat mięty pieprzowej. Zagrożenie jest jednak poważniejsze, niż się wydaje. Chorobę wywołuje dziwna bakteria, występująca w drogich ziołowych herbatkach oraz starych komiksach. </string>
  <string name="Illness/DLC_5/MintyCondition_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Minty + Mint condition.</string>
  <string name="Illness/DLC_5/MintyCondition_Name">Stan podmiętowy</string>
  <string name="Illness/DLC_5/MoCap_Description">Przyczyną jest nadmierna ekspozycja na efekty specjalne. Ciało chorego tkwi w zawieszeniu pomiędzy światem generowanym proceduralnie i rzeczywistym. Pacjentów należy wyleczyć, usuwając wszystkie piłeczki pingpongowe, zanim znikną na zawsze.</string>
  <string name="Illness/DLC_5/MoCap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Motion sickness is a real condition in real life, feeling dizzy when travelling on a car, boat, etc. The patient wears a motion capture suit (see visuals for reference).</string>
  <string name="Illness/DLC_5/MoCap_Name">Choroba lokomocyjna</string>
  <string name="Illness/DLC_5/Monopoly_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In Monopoly, player tokens have different forms, including a race car, a top hat and a thimble.\\nThe \"Go directly to Hospital. Don't...\" joke comes from Monopoly as well: \\nhttps://monopoly.fandom.com/wiki/Go_to_Jail_(card)\\n\\nIf Monopoly is not well-known in your country, you may need to rewrite the description so it makes more sense. Probably changing these references to stereotypical quirky rich man behavior should work.</string>
  <string name="Illness/DLC_5/Monopoly_Description">Powoduje nadmierną troskę chorych o to, czy są postrzegani jako bogaci. Przepuszczą ostatni grosz na sportowe auta, drogie cylindry oraz naparstki, aby sprawiać wrażenie nadzianych. By mogli uniknąć bankructwa, należy podać im łzawy zastrzyk, którzy przekona ich, że kłamią tylko źli ludzie, a tak naprawdę liczą się nie pieniądze, lecz wnętrze. Chorzy muszą iść do szpitala. Prosto do szpitala. Nie pobieraj… wiesz, czego.</string>
  <string name="Illness/DLC_5/Monopoly_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the popular board game Monopoly. Patients look very similar to the board game's rich man mascot.</string>
  <string name="Illness/DLC_5/Monopoly_Name">Syndrom monopolisty</string>
  <string name="Illness/DLC_5/MudPerson_Name">Błotniak</string>
  <string name="Illness/DLC_5/Mud_Description">Do układu pokarmowego pacjentów — przypadkiem lub w wyniku ich świadomej decyzji — dostało się halucynogenne błoto. Pierwsze objawy to taniec i przyjemne uczucie jedności z naturą, ale po dłuższej chwili chorzy zostają całkowicie uziemieni. Muszą zostać dokładnie przepłukani.</string>
  <string name="Illness/DLC_5/Mud_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, please check visual reference. The name comes from the common expression \"to soil oneself.\"  \\n\\nhttps://en.wiktionary.org/wiki/soil_oneself</string>
  <string name="Illness/DLC_5/Mud_Name">Błotnica</string>
  <string name="Illness/DLC_5/PaperBag_Description">Chorym wydaje się, że są obserwowani przez szpiegów lub zagraniczną prasę. Aby walczyć z niepokojem i chronić prywatność, stosują wtórną i nieskuteczną technikę maskującą. Zanim nieśmiałość stanie się chorobliwa, należy zastosować terapię: przekonać pacjentów, że nikogo nie obchodzi, kim są. Oni nie żartują…</string>
  <string name="Illness/DLC_5/PaperBag_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bag + Incognito\\nThis is a visual illness.</string>
  <string name="Illness/DLC_5/PaperBag_Name">Torbogłowie</string>
  <string name="Illness/DLC_5/Scream_Description">Chorzy wykazują objawy ciężkiego szoku. Przez cały czas. Chorobą można zarazić się przez kontakt z nawiedzoną farbą. Ogniska mogą też niespodziewanie uaktywniać się w galeriach sztuki, gdy zwiedzający sprawdzą cenę obrazu, który miał być „tylko wydrukiem”.</string>
  <string name="Illness/DLC_5/Scream_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">DLC 5 of Two Point hospital is also called \"Culture Shock\". These are not to be confused!!! Translations for both don't need to be identical in the localized game.\\n\\nIn real life, culture shock is \"a feeling of confusion and distress experienced by a person who is exposed to a foreign culture.\"</string>
  <string name="Illness/DLC_5/Scream_Name">Szok kulturowy</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Description">Zaburza percepcję głębi. Chorzy mają problem z przetwarzaniem powierzchni płaskich oraz określaniem, czy obiekt znajduje się daleko, czy jest po prostu mały. Przyczyną jest nietolerancja sztuczek wizualnych oraz niedzielne wypady na wyspę.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To shift one's perspective is the same as to look at a topic or issue from a different angle. Perspective is also a reference to art and how to portray landscapes.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name">Zmienna perspektywa</string>
  <string name="Illness/DLC_5/Sinewment_Description">Ból i napięcie w ciele, spowodowane szczęśliwymi zakończeniami, poznawaniem historii do końca oraz nadmiernym oglądaniem napisów końcowych.</string>
  <string name="Illness/DLC_5/Sinewment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sinew + Denouement</string>
  <string name="Illness/DLC_5/Sinewment_Name">Zespół luźnych ścięgien</string>
  <string name="Illness/DLC_5/SnotTwist_Description">Zmiany wydzielania śluzu blokują drogi oddechowe. Przyczyną są nagłe zmiany w narracji oraz odkrycie, że wszystko jest tylko snem.</string>
  <string name="Illness/DLC_5/SnotTwist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Snot + Plot twist</string>
  <string name="Illness/DLC_5/SnotTwist_Name">Zwrot smarkowy</string>
  <string name="Illness/DLC_5/SquareEyes_Description">Oczy chorych stają się prostokątne i podświetlone. W leczeniu potrzebne są środki antypikselozowe. Należy także powtarzać pacjentom, by siadali w większej odległości od ekranów. </string>
  <string name="Illness/DLC_5/SquareEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, someone is said to be square-eyed if they watch too much TV. \\nThis is a visual illness, please check visuals for reference.</string>
  <string name="Illness/DLC_5/SquareEyes_Name">Ekranowe gały</string>
  <string name="Illness/DLC_5/StageHand_Description">Termin obejmujący całą grupę zaburzeń manualnych, na które cierpią ekipy filmowe, teatralne i telewizyjne. Najczęstsze przyczyny to: suchy lód, aktorzy-kanibale oraz chwytanie plastikowych mieczy za zbyt ostry koniec.</string>
  <string name="Illness/DLC_5/StageHand_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, a stagehand is \"a person who moves scenery or props before or during the performance of a play.\"</string>
  <string name="Illness/DLC_5/StageHand_Name">Zaburzenia rekwizytorowe</string>
  <string name="Illness/DLC_5/Stuntman_Description">Chorzy tracą zdolność odróżniania rzeczy nudnych od ekscytujących i niebezpiecznych. Nawet najzwyklejsze zajęcia zapewniają im nagły skok adrenaliny. Trzeba ich przekalibrować, zanim widowiskowo zrobią sobie poważną krzywdę. Nie wszystko w życiu jest ekscytujące. To byłoby niezdrowe i nierealistyczne. Chorobę powodują zjeżdżanie po poręczach, płacenie dokładnie odliczoną kwotą i przebywanie na planie filmowym.</string>
  <string name="Illness/DLC_5/Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"stunt double.\"</string>
  <string name="Illness/DLC_5/Stuntman_Name">Syndrom kaskadera</string>
  <string name="Illness/DLC_5/ToySoldier_Description">Ciało zostało zaatakowane przez wrogiego pasożyta, częściowo zbudowanego z polimerów. To schorzenie poważnie ogranicza ruchomość i sprawia, że pacjenci przybierają jednolicie zieloną barwę. Chorzy maszerują naprzód, dopóki całkiem nie zastygną. Należy ich przetopić, odsączyć i znów uformować, aby odzyskali pełną mobilność.</string>
  <string name="Illness/DLC_5/ToySoldier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Private parts\" is a euphemism for \"genitals.\" A \"private,\" on the other hand, is a soldier of the lowest rank.</string>
  <string name="Illness/DLC_5/ToySoldier_Name">Woskoza szeregowa</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Description">Rodzaj uszkodzeń kości, które powstają po zderzeniu z szafą lub po tym, jak pacjent zostanie przygnieciony przez ciężki pojemnik na kostiumy i/lub rekwizyty. Często jest to skutek utraty koncentracji w niefortunnym momencie. Przyczyną mogą być sny na jawie, przerwa na lunch i sprawdzanie, ile lajków otrzymał nasz biznes.</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a wardrobe malfunction is \"an instance of a person accidentally exposing an intimate part of their body as a result of an article of clothing slipping out of position.\"</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name">Dysfunkcje natury meblowej</string>
  <string name="Illness/DLC_5/WritersBlock_Description">Pędzel zaplątany we włosy to całkowicie normalne zjawisko. Ale tkwiący w głowie ołówek już niekoniecznie. Zbędny artykuł piśmienniczy blokuje część mózgu odpowiadającą za… jak to leciało… konstrukcję zdań. Ciało obce należy usunąć, aby pacjenci mogli znów porządnie pisać.</string>
  <string name="Illness/DLC_5/WritersBlock_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a writer's block is \"a psychological inhibition preventing a writer from proceeding with a piece.\"</string>
  <string name="Illness/DLC_5/WritersBlock_Name">Blokada twórcza</string>
  <string name="Illness/DLC_6/AgeFright_Description"></string>
  <string name="Illness/DLC_6/AgeFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stage fright + age</string>
  <string name="Illness/DLC_6/AgeFright_Name"></string>
  <string name="Illness/DLC_6/Beheaded_Description">Ten przypadek utraconej tożsamości można szybko wyleczyć za pomocą Deluminatora De-Lux. Głowy do góry.</string>
  <string name="Illness/DLC_6/Beheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Beheaded_Name">Bezgłowomroczność</string>
  <string name="Illness/DLC_6/BionicPlague_Description">Chorzy wszczepili do swoich ciał części robotów, nie konsultując tego uprzednio z robotami. Spowodowało to powszechne rozbawienie oraz poważne zagrożenie dla zdrowia.</string>
  <string name="Illness/DLC_6/BionicPlague_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Pun on \"bubonic plague.\"</string>
  <string name="Illness/DLC_6/BionicPlague_Name">Biodżuma</string>
  <string name="Illness/DLC_6/BloatOfArms_Description">Potocznie mówi się na to „łokieć giermka” – noszenie ciężkiej rycerskiej zbroi nie jest dobre dla przedramion.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Coat of arms + bloat, double-meaning to arms.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name">Rycerska opuchlizna</string>
  <string name="Illness/DLC_6/BlueTeeth_Description"></string>
  <string name="Illness/DLC_6/BlueTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bluetooth + teeth. I am really reaching for techy words here.</string>
  <string name="Illness/DLC_6/BlueTeeth_Name"></string>
  <string name="Illness/DLC_6/BoneHead_Description">Efekt nierozważnej próby wyczyszczenia kanału słuchowego za pomocą przestarzałych narzędzi. Pacjenci mówią, że „o dziwo nie było czuć oporu”.</string>
  <string name="Illness/DLC_6/BoneHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a bonehead is an idiot.</string>
  <string name="Illness/DLC_6/BoneHead_Name">Kościogłowie</string>
  <string name="Illness/DLC_6/Byteheaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheaded_Description">Lekarze muszą szczególnie uważać przy usuwaniu sprzętu, aby uniknąć uszkodzenia pamięci.</string>
  <string name="Illness/DLC_6/Byteheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Byteheaded_Name">Bajtomroczność</string>
  <string name="Illness/DLC_6/Byteheadedness_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheadedness_Description">Bardzo zaawansowana odmiana pomroczności jasnej. Lekarze muszą szczególnie uważać przy usuwaniu sprzętu, aby uniknąć uszkodzenia pamięci.</string>
  <string name="Illness/DLC_6/ChewedRose_Description">Forma zaburzenia cierniowego, często jej powodem są nierozważne próby szpanowania i/lub podrywania.</string>
  <string name="Illness/DLC_6/ChewedRose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Very laboured \"Tudor Rose\" pun. This reference will likely not be understood outside the UK, so the name should be adapted freely to anything that works with the visuals.</string>
  <string name="Illness/DLC_6/ChewedRose_Name">Różoszczękoza</string>
  <string name="Illness/DLC_6/Clockjaw_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">tic = tick, like a clock</string>
  <string name="Illness/DLC_6/Clockjaw_Description">Pęknięcie szczęki, wskutek którego co sekundę następuje dźwięk „tyknięcia”.</string>
  <string name="Illness/DLC_6/Clockjaw_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Lockjaw + clock</string>
  <string name="Illness/DLC_6/Clockjaw_Name">Chronoszczękoza</string>
  <string name="Illness/DLC_6/Codpiece_Description">Pacjenci twierdzą, że „utknęli”, pracując na swoich łodziach rybackich. Na ogół nie udzielają bardziej szczegółowych informacji. Po przespanej nocy i użyciu odpowiedniej przynęty powinno udać im się uwolnić. Niewiele jednak da się zrobić z rybim zapachem.</string>
  <string name="Illness/DLC_6/Codpiece_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Codpiece, emphasising Cod.</string>
  <string name="Illness/DLC_6/Codpiece_Name">Zrybowacenie</string>
  <string name="Illness/DLC_6/DinoSores_Description">Potencjalne powikłanie ugryzienia przez gigantyczną prehistoryczną jaszczurkę. Pacjenci skarżą się na lekką opuchliznę, podrażnienie oraz zranioną dumę po dowiedzeniu się, że najwyraźniej nie są wcale tacy smaczni.</string>
  <string name="Illness/DLC_6/DinoSores_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dinosaur + sore</string>
  <string name="Illness/DLC_6/DinoSores_Name">Dinożarły</string>
  <string name="Illness/DLC_6/Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Symptoms are a reference to what dragons do in European medieval tradition, with the donkey bit being a pop culture reference to the movie \"Shrek.\" Symptoms may need to be adapted if any of these references don't work in your market.</string>
  <string name="Illness/DLC_6/Dragon_Description">Do objawów wtórnych należą: zbieranie złota, nieregularne latanie oraz nieodkryte wcześniej miłosne zainteresowanie osłami.</string>
  <string name="Illness/DLC_6/Dragon_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. Pun on \"erectile disfuncion.\"</string>
  <string name="Illness/DLC_6/Dragon_Name">Zaburzenia gadzie</string>
  <string name="Illness/DLC_6/FomoSapiens_Description">Chorych przeraża prędkość, z jaką rozwija się ludzkość, a także jej wpływ na dzisiejszą młodzież. Za moich czasów wszyscy mieli łuski i wielki ogon – komu to przeszkadzało?</string>
  <string name="Illness/DLC_6/FomoSapiens_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fomo + Homo Sapiens. \\nFOMO = acronym, \"Fear of missing out\"</string>
  <string name="Illness/DLC_6/FomoSapiens_Name">Kiedyśtobyłoza</string>
  <string name="Illness/DLC_6/Forefraught_Description">Chory panicznie boi się robić cokolwiek. Zaburzenie pojawia się po uświadomieniu sobie, że działanie może wywołać straszne konsekwencje.</string>
  <string name="Illness/DLC_6/Forefraught_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Forethought + fraught</string>
  <string name="Illness/DLC_6/Forefraught_Name">Napięcie przedczynnościowe</string>
  <string name="Illness/DLC_6/FossilEyes_Description">Pacjenci przejawiają tendencję do dokładnego przyglądania się fraktalnym wzorom oraz widzenia wszędzie złotego podziału. Powodem zaburzenia jest nazbyt spiralny kształt DNA pacjentów.</string>
  <string name="Illness/DLC_6/FossilEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds the same as the verb \"fossilize.\"</string>
  <string name="Illness/DLC_6/FossilEyes_Name">Oczowzorcze</string>
  <string name="Illness/DLC_6/FracturedTimeline_Description">Pacjenci odłączają się od swojego pochodzenia i losu. Przyczyny tej dolegliwości to między innymi „wypróbowywanie” nowej osobowości, zabawa kondensatorem strumienia i stanie w drzwiach przesuwnych. Brzmi fajnie jako pomysł na film, lecz gorzej się sprawdza dla tych, którzy chcą w miarę spójnie funkcjonować.</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of fracture (treated in fracture ward)</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name">Z(a)łamanie czasoprzestrzeni</string>
  <string name="Illness/DLC_6/Futurism_Description">Kubizm zmutował na przestrzeni wieków. Ten nowy szczep jest w stanie przenosić się za pośrednictwem cyfrowych obrazów. Nie powiem, żeby mnie to obchodziło… </string>
  <string name="Illness/DLC_6/Futurism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Cubism.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Futurism_Name">Futuryzm</string>
  <string name="Illness/DLC_6/GlassDome_Description">Dolegliwość objawiająca się kruchością głowy, spowodowaną zwiększonym narażeniem na promieniowanie ultrafioletowe. Problem potęguje brak pokrywy chmur oraz wypukłych szklanych powierzchni w dni słoneczne.</string>
  <string name="Illness/DLC_6/GlassDome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Dome\" can mean \"head\" in slang.</string>
  <string name="Illness/DLC_6/GlassDome_Name">Szklana kopuła</string>
  <string name="Illness/DLC_6/HackingCough_Description">Forma wirusa komputerowego. Chorych charakteryzują napady szybkiego pisania na klawiaturze. Do najczęstszych powodów zaburzenia należą niedziałające kody promocyjne, zapomniane hasła oraz zbyt częste użycie sformułowania „Piszę się na to”.</string>
  <string name="Illness/DLC_6/HackingCough_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"hacking\": a type of real cough plus computer hacking.</string>
  <string name="Illness/DLC_6/HackingCough_Name">Kaszel hakera</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Description">Chorzy cierpią na niekontrolowane napady śmiechu spowodowanego żartami, które słyszeli parę godzin, dni, a nawet lat wcześniej. Skądś to znasz.</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Historical\" sounds like \"Hysterical.\"</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name">Historyczny śmiech</string>
  <string name="Illness/DLC_6/Hologlands_Description">Zwodnicza choroba, którą ciężko zdiagnozować w początkowym stadium. Niestety gdy spojrzy się na gruczoły pod odpowiednim kątem, wyglądają one całkiem normalnie.</string>
  <string name="Illness/DLC_6/Hologlands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Hologram + glands.</string>
  <string name="Illness/DLC_6/Hologlands_Name">Hologruczołowatość</string>
  <string name="Illness/DLC_6/Hotheaded_Description">Ciekawy przykład ewolucji wirusa. Przed pojawieniem się przemysłu pomroczność jasna objawiała się w sposób mniej zaawansowany, bardziej odpowiedni do okresu historycznego. Do powodów jej występowania zalicza się senność w okolicy ognia oraz zabawę patykami.</string>
  <string name="Illness/DLC_6/Hotheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Hotheaded_Name">Ogniomroczność</string>
  <string name="Illness/DLC_6/Jester_Description">Zjawisko klauna ma bardzo bogatą tradycję, którą należy stłumić w zarodku. Do powodów choroby należą: zbyt wymagający monarchowie, połykanie ognia i wynalezienie żonglerki.</string>
  <string name="Illness/DLC_6/Jester_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patient resembles a \"court jester\", playing on the base game clown illness \"Jest Infection\", with which it shares a cure machine.</string>
  <string name="Illness/DLC_6/Jester_Name">Sucharoza</string>
  <string name="Illness/DLC_6/KnightMites_Description">Te zarazki stosują się do surowego kodeksu rycerskiego. Leczenie polega na wyzywaniu ich na pojedynki z balsamem i emulsją poprzez rzucenie mikroskopijnych rękawic.</string>
  <string name="Illness/DLC_6/KnightMites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Knight of the realm + Mites, hence the parasites being all chivalric-like.</string>
  <string name="Illness/DLC_6/KnightMites_Name">Roztocza królestwa</string>
  <string name="Illness/DLC_6/LiveryDisease_Description"></string>
  <string name="Illness/DLC_6/LiveryDisease_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Liver + Livery</string>
  <string name="Illness/DLC_6/LiveryDisease_Name"></string>
  <string name="Illness/DLC_6/Loopy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Don't know whether [one is] coming or going\" is an idiomatic phrase describing confusion or behavioural inconsistency. Used here to denote the lack of a clear start or finish to a loop.</string>
  <string name="Illness/DLC_6/Loopy_Description">Pacjenci nie wiedzą, co się dzieje dookoła. Po takiej ilości podróży w czasie nie ma w tym nic dziwnego. Nigdy już nie będą tacy sami (chyba, że poddadzą się prostemu leczeniu).</string>
  <string name="Illness/DLC_6/Loopy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"loopy\" can mean \"crazy.\" This is also a reference to loops (e.g. time loops).</string>
  <string name="Illness/DLC_6/Loopy_Name">Pętloza</string>
  <string name="Illness/DLC_6/MadScientist_Description">Chorzy są w pełni przekonani o swoich uzdolnieniach naukowych, mimo że liczne fakty (oraz urazy) temu przeczą. Powinna na to pomóc duża doza dystansu i obcięcie włosów.</string>
  <string name="Illness/DLC_6/MadScientist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness.</string>
  <string name="Illness/DLC_6/MadScientist_Name">Sztuczna inteligencja</string>
  <string name="Illness/DLC_6/MissingLink_Description">Uraz kręgosłupa leczony chirurgicznie poprzez wymianę problematycznego, umieszczonego w złym miejscu fragmentu kości. Może powodować dyskomfort, wielbłądzi garb i gubienie się w lesie.</string>
  <string name="Illness/DLC_6/MissingLink_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. The \"missing link\" is a concept in human evolution.</string>
  <string name="Illness/DLC_6/MissingLink_Name">Brakujące ogniwo</string>
  <string name="Illness/DLC_6/Parapox_Description">Objaw, a zarazem przyczyna infekcji wirusowej znanej jako paradospa. Personelowi, który zajmuje się tą infekcją, zaleca się ograniczenie przesadnego próbowania zrozumienia jej działania.</string>
  <string name="Illness/DLC_6/Parapox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Paradox + ~pox (i.e. chickenpox, smallpox, etc).</string>
  <string name="Illness/DLC_6/Parapox_Name">Paradospa</string>
  <string name="Illness/DLC_6/PneumaticTubes_Description">Mózg wysyła i odbiera informacje za pośrednictwem układu nerwowego, który wykorzystuje notatki z papieru zwinięte do postaci kapsułek. Przynoszące najlepsze efekty leczenie polega na chirurgicznej instalacji sieci intranet i konfiguracji konta e-mail w mózgu.</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A pneumatic tube is a thing in real life: https://en.wikipedia.org/wiki/Pneumatic_tube</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name">Poczta pneumatyczna</string>
  <string name="Illness/DLC_6/Predestinitis_Description">Początkowy etap przeznaczeniozy łatwo przewidzieć, ponieważ jest on nieuchronny. Chorobę tę często wywołują (o ironio) próby jej zapobiegnięcia.</string>
  <string name="Illness/DLC_6/Predestinitis_Name">Przeznaczenioza</string>
  <string name="Illness/DLC_6/RockStar_Description">Cięższa odmiana syndromu prysznicowej gwiazdy – chorzy nie przestają mieć urojeń mimo kilku tysiącleci formowania muzycznych tradycji, które jeszcze nie nastąpiły.</string>
  <string name="Illness/DLC_6/RockStar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reversing the pun of legacy illness Mock Star, because the patient sings into a literal stone microphone.</string>
  <string name="Illness/DLC_6/RockStar_Name">Zdwojony syndrom prysznicowej gwiazdy</string>
  <string name="Illness/DLC_6/RollingStones_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to a Rolling Stones album title (Sticky Fingers) and logo (lips and tongue).</string>
  <string name="Illness/DLC_6/RollingStones_Description">We wczesnym stadium tej mineralnej choroby występują obrzęki i zaczerwienienia na ustach oraz języku, a także lepkie palce.</string>
  <string name="Illness/DLC_6/RollingStones_Name">Toczące się kamienie</string>
  <string name="Illness/DLC_6/Slackbladder_Description">Chorzy odczuwają niepohamowaną potrzebę dzierżenia władzy politycznej, łagodzoną przez wzmożoną chęć odwiedzania toalety i zasiadania na tronie.</string>
  <string name="Illness/DLC_6/Slackbladder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on title of BBC period sitcom \"Blackadder.\"</string>
  <string name="Illness/DLC_6/Slackbladder_Name">Pęcherz królów</string>
  <string name="Illness/DLC_6/Talknology_Description"> </string>
  <string name="Illness/DLC_6/Talknology_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Talk + Technology</string>
  <string name="Illness/DLC_6/Talknology_Name"></string>
  <string name="Illness/DLC_6/TarredPits_Description">Nagromadzenie czarnej, brejowatej substancji w rejonie pachy, zazwyczaj powstałe wskutek zignorowania znaku „Zakaz pływania”. To nie była sugestia… </string>
  <string name="Illness/DLC_6/TarredPits_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. This is a reference to tar pits like \"La Brea Tar Pits,\" which contained a lot of prehistoric fossils + the armpits.</string>
  <string name="Illness/DLC_6/TarredPits_Name">Smoliste pachy</string>
  <string name="Illness/DLC_6/TimeWarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Parody of lyrics to the dreadful song Time Warp from Rocky Horror.</string>
  <string name="Illness/DLC_6/TimeWarts_Description">To po prostu guz umiejscowiony po lewej stronie, przesączający się na prawą. O patrz, znów masz narośl.</string>
  <string name="Illness/DLC_6/TimeWarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time warp + wart</string>
  <string name="Illness/DLC_6/TimeWarts_Name">Narośl na czasoprzestrzeni</string>
  <string name="Illness/DLC_6/WoolyManMouth_Description">Nieleczony nadmiar zarostu na twarzy może prowadzić do ciężkich zaburzeń słuchu i tragicznych błędów podczas polowania.</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. Pun on the prehistoric animal \"wooly mammoth.\"</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name">Zarostnica</string>
  <string name="Illness/DLC_7/Alarmed_Description">Dla mieszkańców hrabstwa Two Point częste obcowanie z wypadkami może być silnym czynnikiem stresogennym.</string>
  <string name="Illness/DLC_7/Alarmed_Name">Zaalarmowanie</string>
  <string name="Illness/DLC_7/BusyBody_Description">Towarzyszy przepracowaniu i występuje głównie w dzielnicach biznesowych. Pacjenci dotknięci tą dolegliwością nie potrafią powiedzieć sobie „dość”.</string>
  <string name="Illness/DLC_7/BusyBody_Name">Zmęczenie materiału</string>
  <string name="Illness/DLC_7/Cyclonic_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"wind\". The noun \"wind\" meaning the form of weather shares an English spelling with the verb \"wind\" meaning \"to twist\" or \"to coil\", used in the colloquial phrase \"wound up\" meaning a person has become highly-strung and frustrated.</string>
  <string name="Illness/DLC_7/Cyclonic_Description">Nudności i zawroty głowy spowodowane trąbami powietrznymi. Pacjenci dotknięci tą dolegliwością twierdzą, że od objawów czasem aż ich wykręca.</string>
  <string name="Illness/DLC_7/Cyclonic_Name">Irytacja cykloniczna</string>
  <string name="Illness/DLC_7/FrostedTips_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cool\" dual meaning: temperature vs. fashionable/admirable.</string>
  <string name="Illness/DLC_7/FrostedTips_Description">Spowodowana długotrwałym przebywaniem w ekstremalnie niskich temperaturach.</string>
  <string name="Illness/DLC_7/FrostedTips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a hairstyle popular in the 1990s, here a play on literal frost.</string>
  <string name="Illness/DLC_7/FrostedTips_Name">Zimnica</string>
  <string name="Illness/DLC_7/HairlineFracture_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A close shave\" is a pun; it's an idiom meaning \"a narrow escape from danger or disaster\", and also a reference to hair, the theme of this illness.</string>
  <string name="Illness/DLC_7/HairlineFracture_Description">Utrata włosów spowodowana urazem głowy. O mały włos nie skończyło się gorzej.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a real type of bone fracture, but here a pun referring to the patient's actual hairline.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name">Icołysocizna</string>
  <string name="Illness/DLC_7/HazardousWaist_Description">Bezpośredni kontakt z niebezpiecznymi chemikaliami przemysłowymi może sprawić, że pacjent zacznie wykazywać te same niebezpieczne właściwości. W końcu jesteś tym, co jesz.</string>
  <string name="Illness/DLC_7/HazardousWaist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Hazardous waste\" + Waist</string>
  <string name="Illness/DLC_7/HazardousWaist_Name">Zjadlizna</string>
  <string name="Illness/DLC_7/Hives_Description">Zaleca się bezzwłoczne usunięcie ula, w przeciwnym wypadku pszczoły mogą wnieść zarzuty o zakłócanie porządku (i słusznie).</string>
  <string name="Illness/DLC_7/Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hive because it's a beehive, Mind because it's on their head. \"Hivemind\" is a term for collective thinking.</string>
  <string name="Illness/DLC_7/Hives_Name">Miodogłowie</string>
  <string name="Illness/DLC_7/MeanFeet_Description">Dolne partie nóg chorego wykazują złośliwy brak zahamowań społecznych, i to niezależnie od zachowania reszty pacjenta.</string>
  <string name="Illness/DLC_7/MeanFeet_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the expression \"no mean feat,\" meaning a big achievement.</string>
  <string name="Illness/DLC_7/MeanFeet_Name">Wiercipięctwo</string>
  <string name="Illness/DLC_7/Peaky_Description">Ciężkie zawroty głowy spowodowane patrzeniem w dół, mimo że kazałem ci tego nie robić, Terry, na litość boską, nigdzie nie można z tobą pójść.</string>
  <string name="Illness/DLC_7/Peaky_Name">Deficyt gruntu pod nogami</string>
  <string name="Illness/DLC_7/PelvicCrust_Description">Dolegliwość wywołująca zwapnienie na kościach biodrowych pacjenta. By odwrócić proces, wystarczy zeskrobać co bardziej przypalone partie.</string>
  <string name="Illness/DLC_7/PelvicCrust_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Probably a pun on \"pelvic crest.\"</string>
  <string name="Illness/DLC_7/PelvicCrust_Name">Syndrom wapniaka</string>
  <string name="Illness/DLC_7/PisteOff_Description">Często spotykane u narciarzy, którzy przestają trzymać się wytyczonych szlaków.</string>
  <string name="Illness/DLC_7/PisteOff_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pissed off\", but with \"piste\" as in a skiing route. Also evokes the phrase \"off-piste\", meaning literally going off the skiing route (and commonly used as a metaphor for doing something unusual).</string>
  <string name="Illness/DLC_7/PisteOff_Name">Zatrasienie</string>
  <string name="Illness/DLC_7/ScrambledLegs_Description">Pacjent posiada wszystkie kości w nogach, lecz niekoniecznie we właściwej kolejności.</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Scrambled eggs + legs</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name">Pomylone gnaty</string>
  <string name="Illness/DLC_7/ShakenKidneys_Description">Organy wewnętrzne pacjenta nie przestają wibrować nawet długo po doświadczeniu drgań spowodowanych czynnikami zewnętrznymi. Choć wibracje te potrafią wprowadzić narzędzie chirurgiczne w wyraźnie słyszalny rezonans, lekarzy prosi się o powstrzymanie od improwizacji przy pracy.</string>
  <string name="Illness/DLC_7/ShakenKidneys_Name">Nerkowstrząsy</string>
  <string name="Illness/DLC_7/Snowballed_Description">Często występuje u narciarzy. Potrafi wywołać efekt kuli śnieżnej.</string>
  <string name="Illness/DLC_7/Snowballed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the phrase \"it's no problem\". It is a problem, specifically a snow-based one.</string>
  <string name="Illness/DLC_7/Snowballed_Name">Zaśnieżenie</string>
  <string name="Illness/DLC_7/Sticky_Description">Pacjenci mówią, że to jak mieć przyklejoną gumę do buta, tylko na całym ciele.</string>
  <string name="Illness/DLC_7/Sticky_Name">Nieznośna lepkość bytu</string>
  <string name="Illness/DLC_7/TrafficJam_Description"> </string>
  <string name="Illness/DLC_7/TrafficJam_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"jam\": a fruit preserve (i.e. sticky substance), and a traffic jam (long queue of cars)</string>
  <string name="Illness/DLC_7/TrafficJam_Name">Smogołapczyca</string>
  <string name="Illness/DLC_7/UnderTheWeather_Description">Niezwykłe skupienie zjawisk meteorologicznych, po raz pierwszy zaobserwowane u pewnego pana o nazwisku Gabriel Fleszar.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Under the weather\" is a colloquial phrase meaning \"sick\". This illness interprets it literally with a cloud hanging above the patient's head.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name">Podchmurkoza</string>
  <string name="Illness/DLC_7/WeatheredVeins_Description">Przeciążenie układu krwionośnego pacjenta powodowane wystawieniem na silne wiatry i ekstremalne warunki pogodowe. Choć przypadłość ta nadaje choremu miłego dla oka, rustykalnego charakteru, nie należy jej lekceważyć.</string>
  <string name="Illness/DLC_7/WeatheredVeins_Name">Zwietrzałe żyły</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual meaning of \"irritant\" pertaining to ears: a cause of physical inflammation (seawater, allergens), and a cause of annoyance (broadly out-of-favour musical genre dubstep).</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description">Zapalenie uszu spowodowane długotrwałym wystawieniem na środki drażniące, takie jak woda morska, alergeny czy dubstep.</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also an idiom meaning \"inexperienced.\"</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name">Powyżejusznica</string>
  <string name="Illness/DecisionRash_Description">Nieprzyjemna wysypka wywoływana presją, by podjąć szybko decyzję.</string>
  <string name="Illness/DecisionRash_Name">Wyszybka</string>
  <string name="Illness/DenimGenes_Description">Skóra wygląda jak materiał jeansowy. Powoduje to wiele podrażnień, głównie ze względu na czas potrzebny do wyschnięcia po prysznicu. Choroba prawdopodobnie spowodowana jest genetycznie modyfikowanymi jeansami firmy Bungle, które już wycofano ze sprzedaży.</string>
  <string name="Illness/DenimGenes_Name">Zespół Lewi-Stroussa</string>
  <string name="Illness/Electrified_Description">Oto, co się stanie, kiedy jednocześnie włożysz nóż do tostera i widelec do gniazdka elektrycznego.</string>
  <string name="Illness/Electrified_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From set phrase, \"shock\" also meaning \"electricity discharge\":\\n\\nhttps://www.merriam-webster.com/dictionary/shock%20horror</string>
  <string name="Illness/Electrified_Name">Szok poporażeniowy</string>
  <string name="Illness/Emperor sSyndrome_Description">Pacjenci są święcie przekonani, że mają na sobie ubrania. Wkrótce poznają nagą prawdę.</string>
  <string name="Illness/Emperor sSyndrome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to classic faity tale: \\n\\nhttps://en.wikipedia.org/wiki/The_Emperor%27s_New_Clothes</string>
  <string name="Illness/Emperor sSyndrome_Name">Syndrom króla</string>
  <string name="Illness/EmperorComplex_Name">Kompleks nowych szat</string>
  <string name="Illness/FlatulentDNA_Description">Choroba genetyczna.</string>
  <string name="Illness/FlatulentDNA_Name">Rozdęte DNA</string>
  <string name="Illness/FloatyHead_Description">U jej podłoża leży nadęte ego.</string>
  <string name="Illness/FloatyHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/FloatyHead_Name">Zespół zadartego nosa</string>
  <string name="Illness/FloppyArm_Description">Przypadłość spowodowana nadmierną aktywnością fizyczną. Wymaga oddziału ortopedycznego.</string>
  <string name="Illness/FloppyArm_Name">Zwiotczenie ramienia</string>
  <string name="Illness/FloppyDiscs_Description">Choroba kręgosłupa, objawiająca się wyraźnym pogorszeniem pamięci.</string>
  <string name="Illness/FloppyDiscs_Name">Dyskietkopatia</string>
  <string name="Illness/Flumps_Description">Bardzo nieprzyjemne schorzenie genetyczne. Chociaż można usunąć te przeszkadzajki, zazwyczaj odrastają. Zazwyczaj jedynym rozwiązaniem jest genetyczna reorganizacja.</string>
  <string name="Illness/Flumps_Name">Przeszkadzajki</string>
  <string name="Illness/Frankenstein_Name">Frankenstein</string>
  <string name="Illness/FreudianLips_Description">Niezwykle uciążliwe schorzenie, objawiające się wydęciem warg w obecności obiektywu. Spowodowane nadmiernym magazynowaniem sprośnych myśli w korze mózgowej. Psychiatra musi wprowadzić do podświadomości pacjenta drenaż odprowadzający nadmiar myśli, które następnie trafiają do spalarni.</string>
  <string name="Illness/FreudianLips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"Freudian slip.\"</string>
  <string name="Illness/FreudianLips_Name">Ustawiczne kosmate myśli</string>
  <string name="Illness/FrightHeaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Squashed Head\" is not an illness featured in-game. It's just a pun on the fruit \"squash\" and \"to squash\" also meaning \"to crush.\" This will need to be fully adapted in the translation.</string>
  <string name="Illness/FrightHeaded_Description">Upiorne myśli wdarły się do czaszki i zaczęły drążyć w niej tunele, by w końcu zająć miejsce wszystkich istotnych, mięciutkich części, które można znaleźć w jej wnętrzu. Z oczu, nozdrzy i ust chorego bije poświata równie ponura co on sam. Nie należy mylić głowy pacjenta ze smakowitą ozdobą halloweenową.</string>
  <string name="Illness/FrightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween-only illness replacing \"lightheadedness,\" and it will be treated in the same treatment room. See visual provided by PM.\\nIt would be great if translations could be reminiscent of \"lightheadedness\" just like English is, however if this is not possible adapting freely will be OK.</string>
  <string name="Illness/FrightHeaded_Name">Pomroczność straszna</string>
  <string name="Illness/GeneticGurning_Description">Choroba genetyczna.</string>
  <string name="Illness/GeneticGurning_Name">Genetyczny grymas</string>
  <string name="Illness/GeneticMumps_Description">Choroba genetyczna.</string>
  <string name="Illness/GeneticMumps_Name">Genetyczna świnka</string>
  <string name="Illness/GreyAnatomy_Description">Człowiek wyczerpany bólem egzystencjalnym często ulega szarej rzeczywistości. Wymaga chromoterapii.</string>
  <string name="Illness/GreyAnatomy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From TV show \"Gray's Anatomy.\"</string>
  <string name="Illness/GreyAnatomy_Name">Popielactwo</string>
  <string name="Illness/Grout_Description">Zarodniki fugicy występują przede wszystkim pomiędzy płytkami łazienkowymi. Współcześnie leczenie zakażeń jest wysoce skuteczne.</string>
  <string name="Illness/Grout_Name">Fugica</string>
  <string name="Illness/GurningLoins_Description">Nieprzyjemna przypadłość, którą trzeba zobaczyć, żeby w nią uwierzyć. A nie da się tego nie zauważyć. Lepiej więc w ogóle nie patrzeć. Wierzcie mi.</string>
  <string name="Illness/GurningLoins_Name">Napięcie lędźwi</string>
  <string name="Illness/HeartThrob_Description">Boleśnie atrakcyjna sprawa. Często prowadzi do bólu serca. Wymaga zabiegu chirurgicznego, która sprawia, że pacjent robi się paskudny.</string>
  <string name="Illness/HeartThrob_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"heartthrob\": \\n\\nhttps://www.merriam-webster.com/dictionary/heartthrob</string>
  <string name="Illness/HeartThrob_Name">Przyspieszone bicie serca</string>
  <string name="Illness/HopHip_Description">Dolegliwość spowodowana zbyt dużą ilością hipowania, a także hopowania w rytm muzyki współczesnej młodzieży. Wymaga leczenia na oddziale ortopedycznym.</string>
  <string name="Illness/HopHip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"hip hop.\"</string>
  <string name="Illness/HopHip_Name">Hop-Hip</string>
  <string name="Illness/HumerusInjury_Description">Tego typu urazy nie cieszą nawet miłośników baroku.</string>
  <string name="Illness/HumerusInjury_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Humerus\" sounds like \"humorous.\"</string>
  <string name="Illness/HumerusInjury_Name">Uraz kości ramiennej</string>
  <string name="Illness/HurtyLeg_Description">Przypadłość spowodowana nadmierną aktywnością fizyczną. Wymaga oddziału ortopedycznego.</string>
  <string name="Illness/HurtyLeg_Name">Obolała noga</string>
  <string name="Illness/Hyper_Description">Pacjenci borykający się z szalejem nie znają umiaru w zabawie, jedzeniu i piciu. Zaburzenie psychiczne.</string>
  <string name="Illness/Hyper_Name">Szalej</string>
  <string name="Illness/InflatedEgo_Description">Niebezpiecznie wysoki poziom narcyzmu. Nieleczone może prowadzić do wytworzenia wypełnionej powietrzem ego-tkanki, wyrastającej ze wszystkich otworów w ciele chorego. Choroba ta jest szczególnie nieprzyjemna dla otoczenia. Wymaga leczenia psychiatrycznego – lekarz musi ostrożnie wypuszczać powietrze z rozdętego ego za pomocą wielkiej szpilki.</string>
  <string name="Illness/InflatedEgo_Name">Rozdęte ego</string>
  <string name="Illness/JazzHand_Description">Uraz nadgarstka spowodowany nadmiernym pstrykaniem palcami i machaniem rękami podczas słuchania muzyki jazzowej.</string>
  <string name="Illness/JazzHand_Name">Zespół jazzowy</string>
  <string name="Illness/JestInfection_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Final name for the illness that turns patients into clowns. From \"chest infection.\"</string>
  <string name="Illness/JestInfection_Name">Sucharoza</string>
  <string name="Illness/JumboDNA_Description">Schorzenie to ma swoje korzenie w laboratoriach DNA firmy Jumbo Mega Corp. Jej szef – Jumbo McNally – próbował stworzyć dwukrotnie większego od siebie klona. W rezultacie stworzył setki ludzi, którzy borykają się z gigantycznymi cząsteczkami DNA upchanymi w ciałach normalnej wielkości.</string>
  <string name="Illness/JumboDNA_Name">Jumbo DNA</string>
  <string name="Illness/LazyBones_Description">Zmęczenie układu kostnego spowodowane brakiem wapnia w diecie. Pacjent, u którego została zdiagnozowana ospałość kostna, powinien zostać jak najszybciej umieszczony na oddziale i przespać tam kilka dni. Chory wymaga intensywnej opieki pielęgniarskiej – w przerwach od spania należy mu podawać mleko i ciasteczka.</string>
  <string name="Illness/LazyBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"lazybones\": \\n\\nhttps://www.merriam-webster.com/dictionary/lazybones</string>
  <string name="Illness/LazyBones_Name">Ospałość kostna</string>
  <string name="Illness/LeopardSkin_Description">Schorzenie skóry, które stało się dość modne w ostatnich latach. Ta mutacja powstała w laboratoriach zoo w Grockle Bay po tym, jak naukowiec próbował stworzyć połączenie człowieka z lampartem. Ten sam incydent doprowadził również do powstania lwogłowia.</string>
  <string name="Illness/LeopardSkin_Name">Lamparcica</string>
  <string name="Illness/LightHeaded_Description">Pacjenci z pomrocznością jasną są łatwi do identyfikacji z uwagi na żarówki w miejscu głów.</string>
  <string name="Illness/LightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"light-headed\": \\nhttps://www.merriam-webster.com/dictionary/light-headed</string>
  <string name="Illness/LightHeaded_Name">Pomroczność jasna</string>
  <string name="Illness/LitterBug_Description">Zakażenie pasożytem, który sprawia, że człowiek upuszcza w przypadkowych miejscach przedmioty – przede wszystkim śmieci – i szybko odchodzi.</string>
  <string name="Illness/LitterBug_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"litterbug\": \\nhttps://www.merriam-webster.com/dictionary/litterbug</string>
  <string name="Illness/LitterBug_Name">Brudawka</string>
  <string name="Illness/Lycanthropy_Description">Od dawna uznana za całkowicie zlikwidowaną, likantropia – zwana też wilkołactwem – zaczęła na nowo pojawiać się w lasach w całym kraju. Likantropię może wywołać nadmierna ekspozycja na księżyc w pełni, choć niektórzy badacze twierdzą, że do zarażenia może również dojść poprzez kontakt z brudną klamką. Naukowcy liczą na szybkie rozstrzygnięcie tych wątpliwości.</string>
  <string name="Illness/Lycanthropy_Name">Likantropia</string>
  <string name="Illness/MarkTestIllness_Description">Choroba testowa 1</string>
  <string name="Illness/MarkTestIllness_Name">Oznaczenie choroby testowej</string>
  <string name="Illness/Mime_Description">Stan psychiczny, który powoduje, że cierpiący percypuje rzeczy, które nie istnieją. Zazwyczaj są to pudła, w których pacjent jest uwięziony. Niektórzy naukowcy spekulowali, że pudło może jednocześnie istnieć i nie istnieć, co prowadzi do znanego eksperymentu myślowego „mim Schrödingera”.</string>
  <string name="Illness/Mime_Name">Kryzys mimiczny</string>
  <string name="Illness/MiseryGuts_Description">Chroniczna opryskliwość wywołana przez pasożyty grasujące w układzie oddechowym.</string>
  <string name="Illness/MiseryGuts_Name">Muchy w nosie</string>
  <string name="Illness/MonoBrow_Description">Nadmierne owłosienie wywołane częstym marszczeniem brwi, szczególnie w reakcji na poczynania polityków. Monobrew należy ostrożnie usunąć i umieścić w szczelnym pojemniku, z którego nie zdoła uciec.</string>
  <string name="Illness/MonoBrow_Name">Monobrew</string>
  <string name="Illness/MoodPoisoning_Description">Niebezpieczna przypadłość, mająca ogromny wpływ na zdrowie dotkniętego nią osobnika. Powoduje ją przywiązywanie zbyt dużej wagi do tego, co myślą inni.</string>
  <string name="Illness/MoodPoisoning_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"food poisoning.\"</string>
  <string name="Illness/MoodPoisoning_Name">Strucie</string>
  <string name="Illness/MuckyFeet_Description">Stopy tak brudne, że nie można ich domyć. Zarazki szerzą się jak oszalałe.</string>
  <string name="Illness/MuckyFeet_Name">Pastópstwo</string>
  <string name="Illness/Mummified_Description">Pacjenci zostali zawinięci do życia po życiu przez rodziny, kiedy ucinali sobie drzemkę. Trzeba odczynić rytuały i odwrócić początkowe etapy balsamowania.</string>
  <string name="Illness/Mummified_Name">Zespół przedwczesnej mumifikacji</string>
  <string name="Illness/NightFever_Description">Choroba psychiczna prowadząca do spontanicznych napadów tańca. Spowodowane długotrwałym kontaktem z kulami lustrzanymi.</string>
  <string name="Illness/NightFever_Name">Gorączka nocy letniej</string>
  <string name="Illness/Pandemic_Description">Mimowolne zespolenie z przyborami kuchennymi, spowodowane skrajnie niskimi poziomem umiejętności kulinarnych. Patelnię należy ostrożnie usunąć za pomocą ogromnego magnesu.</string>
  <string name="Illness/Pandemic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pan + Pandemic</string>
  <string name="Illness/Pandemic_Name">Garnkowiec srebrzysty</string>
  <string name="Illness/PelvicGurning_Description">Wymaga zabiegu na bloku operacyjnym.</string>
  <string name="Illness/PelvicGurning_Name">Napięcie biodra</string>
  <string name="Illness/PipeOrgans_Description">Organy wewnętrzne plączą się tak, że przy każdym kroku chorego odgrywają dramatyczną muzykę. Wymaga przeprowadzenia operacji zmieniającej układ organów.</string>
  <string name="Illness/PipeOrgans_Name">Organy drażliwe</string>
  <string name="Illness/Poisoned_Description">Stan pacjenta szybko się pogarsza. Wymaga zastrzyku.</string>
  <string name="Illness/Poisoned_Name">Zatrucie</string>
  <string name="Illness/Portishead_Description">Zespół (z) Mysłowic wpływa zarówno na ciało, jak i umysł pacjenta. Pierwotnie badacze sądzili, że wywołuje ją bliskość kopalń. Dziś jednak wiadomo, że główną przyczyną jest mieszkanie w Mysłowicach.</string>
  <string name="Illness/Portishead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Portishead\" is both a town and a famous band. Very British reference, will very likely need to be fully adapted in the translations.</string>
  <string name="Illness/Portishead_Name">Zespół (z) Mysłowic</string>
  <string name="Illness/PottyMouth_Description">Kiedy tylko pacjent otwiera usta, dzieją się straszne rzeczy. Do zarażenia prowadzi picie wody z umywalki lub toalety.</string>
  <string name="Illness/PottyMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"being a potty mouth\" (https://dictionary.cambridge.org/dictionary/english/potty-mouth), \"potty\" also meaning toilet in children slang.</string>
  <string name="Illness/PottyMouth_Name">Niewyparzony język</string>
  <string name="Illness/Promo/FM_DrawingBoard_Description">Rozważania nad piłką nożną.</string>
  <string name="Illness/Promo/FM_DrawingBoard_Name">Schemat taktyczny</string>
  <string name="Illness/Promo/Va_HeadCrab_Description">Głowa chorego zostaje przejęta przez rzadkiego skorupiaka. Na szczęście wiemy, jak usunąć pasożyta bez szkody dla zdrowia i głowy pacjenta.</string>
  <string name="Illness/Promo/Va_HeadCrab_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a special, promotional illness, a variation from lightheadedness. The patients have a Headcrab head from Half-Life (with licence from Valve).</string>
  <string name="Illness/Promo/Va_HeadCrab_Name">Głowokraboza</string>
  <string name="Illness/PuddingBlood_Description">Schorzenie skóry spowodowane przez wyciek deseru do krwiobiegu. Pacjentowi należy wstrzyknąć antyżelatynę.</string>
  <string name="Illness/PuddingBlood_Name">Kisiel we krwi</string>
  <string name="Illness/QueenComplex_Description">Pacjent święcie wierzy, że jest największą gwiazdą rocka, jaka stąpała po ziemi. Choroba ta jest szczególnie uciążliwa dla jego otoczenia.</string>
  <string name="Illness/QueenComplex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Mock + Rockstar</string>
  <string name="Illness/QueenComplex_Name">Syndrom prysznicowej gwiazdy</string>
  <string name="Illness/RockBottom_Description">Intensywne rogowacenie skóry pośladków. Spowodowane długotrwałym siedzeniem na niewygodnych krzesłach.</string>
  <string name="Illness/RockBottom_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"rock bottom,\" with \"bottom\" also meaning \"buttocks.\"\\n\\nhttps://dictionary.cambridge.org/dictionary/english/rock-bottom</string>
  <string name="Illness/RockBottom_Name">Syndrom twardego siedzenia</string>
  <string name="Illness/RupturedHelix_Description">Choroba genetyczna.</string>
  <string name="Illness/RupturedHelix_Name">Syndrom zerwanej nici</string>
  <string name="Illness/SeveredArmpits_Description">Wymaga zabiegu na bloku operacyjnym.</string>
  <string name="Illness/SeveredArmpits_Name">Zerwanie pachy</string>
  <string name="Illness/ShatteredCheeks_Description">Wymaga oddziału ortopedycznego.</string>
  <string name="Illness/ShatteredCheeks_Name">Złamanie kości policzkowej</string>
  <string name="Illness/Shattered_Description">Objawia się między innymi wyczerpaniem, paraliżującym bólem, a czasem wręcz agonią. Przyczyny zdruzgotania nie są znane, choć w 99% przypadków następowało chwilę po tym, jak chory spadł z klifu.</string>
  <string name="Illness/Shattered_Name">Zdruzgotanie</string>
  <string name="Illness/SickSense_Description">Niezwykła zdolność, pozwalająca przewidzieć nadchodzącą chorobę. Spowodowana niedzielnymi wieczorami.</string>
  <string name="Illness/SickSense_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"The Sixth Sense.\"</string>
  <string name="Illness/SickSense_Name">Hiperchondria</string>
  <string name="Illness/SlothSyndrome_Description">Wymaga oddziału. Wymaga długotrwałego leczenia.</string>
  <string name="Illness/SlothSyndrome_Name">Syndrom leniwca</string>
  <string name="Illness/Somnambulance_Description">Kiedy sny na jawie zmieniają się w koszmary. Wymaga oddziału.</string>
  <string name="Illness/Somnambulance_Name">Somnambulans</string>
  <string name="Illness/SpinalBap_Description">Kręgi są oblepione substancją przypominającą ciasto. Choroba może się pojawić wskutek wypadku w ogrodzie, choć dużo częściej wywołuje ją nadmierne spożywanie chleba. Niektórzy pacjenci przekraczali jego dzienne spożycie nawet o kilka bochenków!</string>
  <string name="Illness/SpinalBap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"spinal tap.\"</string>
  <string name="Illness/SpinalBap_Name">Stękacz</string>
  <string name="Illness/SpontaneousCombustion_Description">Pacjent wykazuje skłonność do gwałtownych, niesprowokowanych napadów gniewu, co powoduje, że znajdujący się w pobliżu krewni i znajomi płaczą i/lub tracą kontrolę nad jelitami.</string>
  <string name="Illness/SpontaneousCombustion_Name">Samozagniewanie</string>
  <string name="Illness/SpontaneousCustard_Description">Wymaga zastrzyku.</string>
  <string name="Illness/SpontaneousCustard_Name">Krem we krwi</string>
  <string name="Illness/StomachCake_Description">Niebezpieczne nagromadzenie deserów w żołądku, spowodowane spożywaniem ich przed głównym posiłkiem. Wymaga przeprowadzenia operacji usuwającej zator.</string>
  <string name="Illness/StomachCake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stomachache + Cake</string>
  <string name="Illness/StomachCake_Name">Tort brzuszny</string>
  <string name="Illness/SuperbugX01_Description">Testy na obecnie nieznanej superbakterii opornej na antybiotyki.</string>
  <string name="Illness/SuperbugX01_Name">Superbakteria X01</string>
  <string name="Illness/TempName">New Non Visual Illness</string>
  <string name="Illness/TempName Description">New Non Visual Description</string>
  <string name="Illness/TouchOfMidas_Description">Schorzenie genetyczne prowadzące do powstania metalicznej skóry. Mutacja ta zdaje się pochodzić od niesławnego dra Midasa z Fundacji „Sfera”.</string>
  <string name="Illness/TouchOfMidas_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From Midas of Greek Mythology.</string>
  <string name="Illness/TouchOfMidas_Name">Dotyk Midasa</string>
  <string name="Illness/TromBones_Description">Wymaga zabiegu na bloku operacyjnym.</string>
  <string name="Illness/TromBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Trombone + Bones</string>
  <string name="Illness/TromBones_Name">Niedobór trąbocytów</string>
  <string name="Illness/TurtleHead_Description">Wciągnięcie głowy spowodowane zakompleksionym kręgosłupem. Należy skorzystać z urządzenia przeciwżółwiowego, używając przy tym sporej siły.</string>
  <string name="Illness/TurtleHead_Name">Żółwiogłowie</string>
  <string name="Illness/TutorialIllness1Temp Name">Słowotok, wersja 0</string>
  <string name="Illness/TutorialIllness2Temp Name">Kleszczyca, wersja 0</string>
  <string name="Illness/VerbalDiarrhoea_Description">Choroba, o której wszyscy teraz mówią. Słowotok błyskawicznie się rozprzestrzenia, a chorych można usłyszeć z daleka.</string>
  <string name="Illness/VerbalDiarrhoea_Name">Słowotok</string>
  <string name="Illness/VirtualInsanity_Description">Kiedy pacjent nie odróżnia świata wirtualnego od rzeczywistości. Psychiatra proponuje mu czerwoną lub niebieską pigułkę. Obie to placebo.</string>
  <string name="Illness/VirtualInsanity_Name">Wirtualny obłęd</string>
  <string name="Illness/WeakBladder_Description">Chorobę tę często wywołuje bliskość kapiącego kranu. Osoby zmagające się ze słabym pęcherzem często sami nazywają się „entuzjastami toalety”, zaprzeczając, jakoby mieli problem.</string>
  <string name="Illness/WeakBladder_Name">Słaby pęcherz</string>
  <string name="Inspector/CharacterMood/Environment">Otoczenie</string>
  <string name="Inspector/CharacterMood/HappinessAndEnergy">Szczęście i energia</string>
  <string name="Inspector/CharacterMood/Temperature">Temperatura</string>
  <string name="Inspector/CharacterMood/TopComplaint">Najczęstsze skargi</string>
  <string name="Inspector/CharacterMood/TopPositives">Najczęstsze pochwały</string>
  <string name="Inspector/Fully_Diagnosed_CS">W pełni zdiagnozowano</string>
  <string name="Inspector/HappinessPerMonth_CS">Szczęście /miesiąc</string>
  <string name="Inspector/Happiness_CS">Szczęście</string>
  <string name="Inspector/Patient/DiagnosisCertainty_CS">Pewność diagnozy:</string>
  <string name="Inspector/Patient/IllnessDifficulty_CS">Skomplikowanie schorzenia:</string>
  <string name="Inspector/Patient/StaffSkill_CS">Umiejętności personelu:</string>
  <string name="Inspector/Patient/Upgrades_CS">Ulepszenia:</string>
  <string name="Inspector/PatientStatusCalledIntoRoom_CS">Status: wezwanie do pomieszczenia</string>
  <string name="Inspector/PatientStatusDiagnosisInProgress_CS">Status: w trakcie diagnozy</string>
  <string name="Inspector/PatientStatusGoingToQueue_CS">Status: rusza w kierunku kolejki</string>
  <string name="Inspector/PatientStatusQueuing_CS">Status: oczekuje w kolejce</string>
  <string name="Inspector/PatientStatusTreatmentInProgress_CS">Status: w trakcie leczenia</string>
  <string name="Inspector/PatientStatusWaiting_CS">Status: oczekuje</string>
  <string name="Inspector/Room/Marketing/CancelCampaign_CS">Anuluj kampanię marketingową</string>
  <string name="Inspector/Room/Marketing/Marketing_CS">Marketing</string>
  <string name="Inspector/Room/Marketing/StartCampaign_CS">Rozpocznij kampanię marketingową</string>
  <string name="Inspector/Room/Optional_CS">Opcjonalnie</string>
  <string name="Inspector/Room/Required_CS">Wymagane</string>
  <string name="Inspector/Room/Research/CancelProject_CS">Anuluj projekt badawczy</string>
  <string name="Inspector/Room/Research/Research_CS">Badania</string>
  <string name="Inspector/Room/Research/StartProject_CS">Rozpocznij projekt badawczy</string>
  <string name="Inspector/Room/RoomValue_CS">Wartość pomieszczenia</string>
  <string name="Inspector/Room/TotalRevenue_CS">Całkowity przychód</string>
  <string name="Inspector/Room/Training/AssignedCourse_CS">Szkolenie: {[QUALIFICATION]}</string>
  <string name="Inspector/Room/Training/AssignedTrainer_CS">Szkoleniowiec: {[STAFF]}</string>
  <string name="Inspector/Room/Training/CancelCourse_CS">Anuluj szkolenie</string>
  <string name="Inspector/Room/Training/NoAssignedCourse_CS">Szkolenie: Brak</string>
  <string name="Inspector/Room/Training/StartCourse_CS">Rozpocznij szkolenie</string>
  <string name="Inspector/Room/Training/Training_CS">Szkolenie</string>
  <string name="Inspector/Room/WhoCanUse">Dla kogo?</string>
  <string name="Inspector/RoomStats/ExtraStaff">Dodatkowy personel:</string>
  <string name="Inspector/Room_PatientsProcessed">Obsłużeni pacjenci</string>
  <string name="Inspector/Room_StaffTrained">Przeszkolony personel</string>
  <string name="Inspector/Staff/PerAnnum_CS">rocznie</string>
  <string name="Inspector/StaffInfo/Duration">Długość:</string>
  <string name="Inspector/StaffInfo/Feeling">Nastrój:</string>
  <string name="Inspector/StaffInfo/Traits">Cechy:</string>
  <string name="Inspector/StaffStats/AwardsWon">Zdobyte nagrody</string>
  <string name="Inspector/StaffStats/Employment">Zatrudnienie</string>
  <string name="Inspector/StaffStats/Promotions">Awanse</string>
  <string name="Inspector/StaffStats/TotalIncome">Generowany przychód</string>
  <string name="Inspector/StaffStats/TotalPaid">Wypłacone wynagrodzenia</string>
  <string name="Inspector/StaffStats/Training">Szkolenie</string>
  <string name="Inspector/StaffStats_BinsEmptied_CS">Opróżnione kosze</string>
  <string name="Inspector/StaffStats_CheckIns_CS">Przyjęcia</string>
  <string name="Inspector/StaffStats_CureRate_CS">Wskaźnik wyleczeń</string>
  <string name="Inspector/StaffStats_CustomerServiceSkill_CS">Umiejętność: obsługa klienta</string>
  <string name="Inspector/StaffStats_CustomersServed_CS">Obsłużeni klienci</string>
  <string name="Inspector/StaffStats_Deaths_CS">Zgony</string>
  <string name="Inspector/StaffStats_DiagnosisSkill_CS">Umiejętność: diagnostyka</string>
  <string name="Inspector/StaffStats_FloorsCleaned_CS">Uprzątnięte odpady</string>
  <string name="Inspector/StaffStats_GhostsCaptured_CS">Schwytane duchy</string>
  <string name="Inspector/StaffStats_MachinesRepaired_CS">Naprawione maszyny</string>
  <string name="Inspector/StaffStats_MaintenanceSkill_CS">Umiejętność: konserwacja</string>
  <string name="Inspector/StaffStats_MarketingCampaigns_CS">Kampanie marketingowe</string>
  <string name="Inspector/StaffStats_MarketingSkill_CS">Umiejętność: marketing</string>
  <string name="Inspector/StaffStats_PatientsCured_CS">Wyleczeni pacjenci</string>
  <string name="Inspector/StaffStats_PatientsDiagnosed_CS">Zdiagnozowani pacjenci</string>
  <string name="Inspector/StaffStats_PlantsWatered_CS">Podlane rośliny</string>
  <string name="Inspector/StaffStats_ResearchSkill_CS">Umiejętność: prowadzenie badań</string>
  <string name="Inspector/StaffStats_Speed_CS">Szybkość</string>
  <string name="Inspector/StaffStats_ToiletsUnblocked_CS">Odetkane toalety</string>
  <string name="Inspector/StaffStats_TreatmentFailed_CS">Nieskuteczne leczenia</string>
  <string name="Inspector/StaffStats_TreatmentSkill_CS">Umiejętność: leczenie</string>
  <string name="Inspector/StaffStats_UpgradeSkill_CS">Umiejętność: ulepszanie</string>
  <string name="Inspector/StaffStats_VendingMachines_CS">Uzupełnione automaty</string>
  <string name="Inspector/Staff_CurrentExpInRank_CS">Doświadczenie na obecnym szczeblu kariery:</string>
  <string name="Inspector/Staff_ReadyForPromotion_CS">W gotowości do awansu</string>
  <string name="Inspector/Staff_TrainingRequiredToPromote_CS">Przed awansem należy przejść szkolenie</string>
  <string name="Inspector/Stat_Attractiveness_CS">Atrakcyjność szpitala: {0}</string>
  <string name="Inspector/Stat_Boredom_CS">Znudzenie: {0}</string>
  <string name="Inspector/Stat_DiagnosisCertainty_CS">Pewność postawionej diagnozy: {0}</string>
  <string name="Inspector/Stat_Energy_CS">Energia: {0}</string>
  <string name="Inspector/Stat_Happiness_CS">Szczęście: {0}</string>
  <string name="Inspector/Stat_Health_CS">Zdrowie: {0}</string>
  <string name="Inspector/Stat_Hunger_CS">Głód: {0}</string>
  <string name="Inspector/Stat_Hygiene_CS">Higiena: {0}</string>
  <string name="Inspector/Stat_IllnessDifficulty_CS">Poziom skomplikowania schorzenia: {[VALUE]}</string>
  <string name="Inspector/Stat_IllnessReputation_CS">Reputacja w związku z chorobą: {0}</string>
  <string name="Inspector/Stat_PriceReputation_CS">Reputacja w związku z ceną: {0}</string>
  <string name="Inspector/Stat_RoomAttractiveness_CS">Atrakcyjność pomieszczenia: {0}</string>
  <string name="Inspector/Stat_StaffSkill_CS">Poziom umiejętności personelu: {[VALUE]}</string>
  <string name="Inspector/Stat_Temp_Comfortable_CS">Przyjemnie</string>
  <string name="Inspector/Stat_Temp_TooCold_CS">Za zimno!</string>
  <string name="Inspector/Stat_Temp_TooHot_CS">Za gorąco!</string>
  <string name="Inspector/Stat_Temperature_CS">Temperatura: {0}</string>
  <string name="Inspector/Stat_Thirst_CS">Pragnienie: {0}</string>
  <string name="Inspector/Stat_Toilet_CS">Potrzeba pójścia do toalety: {0}</string>
  <string name="Inspector/Stat_Upgrades_CS">Ulepszenia: {[VALUE]}</string>
  <string name="Inspector/TitleEdit/AcceptNameButton_CS">Potwierdź zmianę</string>
  <string name="Inspector/TitleEdit/PatientNameEditButton_CS">Zmień imię i nazwisko pacjenta</string>
  <string name="Inspector/TitleEdit/RoomNameEditButton_CS">Zmień nazwę pomieszczenia</string>
  <string name="Inspector/TitleEdit/StaffNameEditButton_CS">Zmień imię i nazwisko członka personelu</string>
  <string name="Item/PriceModifier_GambleDrinkMachine">Automat z bardzo przypadkowymi napojami</string>
  <string name="Item/PriceModifier_KioskTropical">Sklepik w szałasie</string>
  <string name="Item/PriceModifier_SpongeSnackMachine">Automat z chłonnymi przekąskami</string>
  <string name="Items/Advisor_Maintenance_PlantsNoJanitors">Pacjenci są przygnębieni widokiem więdnących roślin. Możesz wejść w menu etatów i zatrudnić dozorcę, który dopilnuje, żeby roślinom nie brakowało wody.</string>
  <string name="Items/AirConUnit_Description">Tajemnicze pudło, z którego wydostaje się zimne powietrze. Ani chybi magia.</string>
  <string name="Items/AirConUnit_Name">Klimatyzacja</string>
  <string name="Items/AirConUnit_Small_Description">Właściwie żadna różnica, po prostu mniejsza od zwykłej.</string>
  <string name="Items/AirConUnit_Small_Name">Niewielka klimatyzacja</string>
  <string name="Items/AirConUnit_Wall_Description">Posyła na dół chłodne powietrze.</string>
  <string name="Items/AirConUnit_Wall_Name">Klimatyzator ścienny</string>
  <string name="Items/AmazonPromo/Eagle_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The joke is a reference to the U.S. The eagle is one of the national symbols for the country that considers itself the Land of the Free. If translating literally doesn't work in your language, or sounds random, please rewrite to something different, bird- or eagle-related.</string>
  <string name="Items/AmazonPromo/Eagle_Description">Wolność i nieruchomość.</string>
  <string name="Items/AmazonPromo/Eagle_Name">Rzeźba „Orzeł”</string>
  <string name="Items/AnatomyModel_Description">Nieludzka ludzka klatka piersiowa.</string>
  <string name="Items/AnatomyModel_Name">Model anatomiczny</string>
  <string name="Items/AnimalMagnetism_Machine_Description">Delikatnie usuwa stworzonka z ciała człowieka, wykorzystując do tego sprężone powietrze. (Armatka bezpieczna dla zwierząt).</string>
  <string name="Items/AnimalMagnetism_Machine_Name">Armatka ultradźwiękowa</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Description">Ulepszone usuwanie żyjątek.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Name">Armatka ultradźwiękowa II</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Description">Zaawansowane usuwanie żyjątek.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Name">Armatka ultradźwiękowa III</string>
  <string name="Items/ArcadeMachine_Description">Dbaj o rozrywki dla pacjentów i personelu.</string>
  <string name="Items/ArcadeMachine_Name">Automat do gry</string>
  <string name="Items/Armchair_Description">Wygodne siedzenia, żeby ludzie byli zadowoleni.</string>
  <string name="Items/Armchair_Name">Fotel</string>
  <string name="Items/Banana_Phone_Name">Bananowy telefon</string>
  <string name="Items/BeanBag_Description">Puf wypełniony (głównie) fasolkami.</string>
  <string name="Items/BeanBag_Name">Puf</string>
  <string name="Items/Bed_Description">Można w nim przechowywać jednego pacjenta.</string>
  <string name="Items/Bed_Jasmine_Collab_Tooltip">Jasmine Odyssey wysłała ci swoją narzutę na łóżko. W ten sposób chce ci podziękować za twój wkład w ten projekt.</string>
  <string name="Items/Bed_Jasmine_Description">Twoje sny jeszcze nigdy nie pachniały tak ładnie.</string>
  <string name="Items/Bed_Jasmine_Name">Jaśminowe łóżko</string>
  <string name="Items/Bed_Jazza_Name">Jaśminowe łóżko</string>
  <string name="Items/Bed_Name">Łóżko</string>
  <string name="Items/BedsideTable_Description">Stolik, na którym pacjent może składować cały swój bajzel.</string>
  <string name="Items/BedsideTable_Name">Stolik nocny</string>
  <string name="Items/BenchTwoSeater_Collab_Name">Ławka dla dwojga</string>
  <string name="Items/BenchTwoSeater_Description">Do siedzenia i do życia.</string>
  <string name="Items/BenchTwoSeater_Name">Ławki[i2p_One]Ławka</string>
  <string name="Items/BenchTwoSeater_V2_Description">Dokładnie to, czego się spodziewasz. Ławka pomalowana fioletową farbą.</string>
  <string name="Items/BenchTwoSeater_V2_Name">Fioletowa ławka</string>
  <string name="Items/BenchTwoSeater_V3_Description">Ławka prosto z twoich chromowanych snów.</string>
  <string name="Items/BenchTwoSeater_V3_Name">Srebrna ławka</string>
  <string name="Items/Bin_Description">Lokalne centrum entropii.\\nWymaga opróżniania przez dozorcę.</string>
  <string name="Items/Bin_Name">Kosze[i2p_One]Kosz</string>
  <string name="Items/Bin_Square_Description">Jeszcze większy i bardziej łakomy kosz na śmieci.\\nWymaga rzadszego opróżniania niż zwykły kosz.</string>
  <string name="Items/Bin_Square_Name">Duży kosz na śmieci</string>
  <string name="Items/Bin_Toxic_Description">Solidny kosz.\\nPozwala gromadzić odpady w bardziej higieniczny i dyskretny sposób.</string>
  <string name="Items/Bin_Toxic_Name">Kosz na odpady toksyczne</string>
  <string name="Items/BookcaseOffice_Description">Jeśli musisz mieć większy wybór… udaj się do biblioteki.</string>
  <string name="Items/BookcaseOffice_Name">Półka na książki</string>
  <string name="Items/Bookcase_Trophy_Description">Puchary pochodzą co prawda z wyprzedaży garażowej, ale pacjenci nie muszą tego wiedzieć.</string>
  <string name="Items/Bookcase_Trophy_Name">Witryna z pucharami</string>
  <string name="Items/BrainChair_Description">Nie każde siedzisko jest tak świetnie dostosowane do twojego mózgu.</string>
  <string name="Items/BrainChair_Name">Krzesło promózgowe</string>
  <string name="Items/Cafe_Food_Bin_Description">Pozwala zmierzyć ludzką niewdzięczność.\\nNa niechciane resztki z obiadu.</string>
  <string name="Items/Cafe_Food_Bin_Name">Kosz na odpadki spożywcze</string>
  <string name="Items/Cafe_Table_and Seats_Description">Zupełnie jak w szkole.</string>
  <string name="Items/Cafe_Table_and Seats_Name">Stolik kawowy i krzesła</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Description">Można w nią porządnie przydzwonić.</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Name">Zbroja rycerza</string>
  <string name="Items/CampusPromo/WizardryCauldron_Description">Coś na pewno leczy.</string>
  <string name="Items/CampusPromo/WizardryCauldron_Name">Czarodziejski kociołek</string>
  <string name="Items/Chair_Brain_Sensor_Name">Krzesło stymulujące mózg</string>
  <string name="Items/Chair_Description">Za twarde, chyba że sam jesteś twardzielem.</string>
  <string name="Items/Chair_Massage_Name">Siedzisko z funkcją masażu</string>
  <string name="Items/Chair_Name">Krzesło</string>
  <string name="Items/ChangingBooth_Description">Marna namiastka prywatności.\\nPozwala ludziom się przebrać.</string>
  <string name="Items/ChangingBooth_Name">Parawan</string>
  <string name="Items/Charity_Pot_1_Description">Najtańszy sposób na uspokojenie sumienia.</string>
  <string name="Items/Charity_Pot_1_Name">Zbiórka na cele charytatywne</string>
  <string name="Items/Christmas_Kiosk_Description">Budka z klasą.</string>
  <string name="Items/Christmas_Kiosk_Name">Przytulny sklepik</string>
  <string name="Items/Christmas_Lights_Description">Oświetlenie wpływa na atmosferę w 80%, druga połowa to dźwięki i zapachy.</string>
  <string name="Items/Christmas_Lights_Name">Lampki</string>
  <string name="Items/Christmas_PresentSack_Description">Wypełniony po brzegi.</string>
  <string name="Items/Christmas_PresentSack_Name">Wypchany worek</string>
  <string name="Items/Christmas_Snowman_Description">Nie przywiązuj się.</string>
  <string name="Items/Christmas_Snowman_Name">Bałwan</string>
  <string name="Items/Clock_1_Description">Jego serce pękło dawno temu… a twoje?</string>
  <string name="Items/Clock_1_Name">Zegar</string>
  <string name="Items/Clown_Cannon_Description">Pierwotnie wykorzystana podczas oblężenia Flemingtonu.</string>
  <string name="Items/Clown_Cannon_Name">Armata</string>
  <string name="Items/Clown_Hay_Description">Służy jako ozdoba.</string>
  <string name="Items/Clown_Hay_Name">Siano</string>
  <string name="Items/Clown_Lamp_Description">Odświętne i funkcjonalne.</string>
  <string name="Items/Clown_Lamp_Name">Światełka cyrkowe</string>
  <string name="Items/Clown_Machine_Description">Wystawia pacjenta na posępność, obniżając jego oczekiwania.</string>
  <string name="Items/Clown_Machine_Name">Osmucacz</string>
  <string name="Items/Clown_Machine_Upgrade_0_Description">Wyższy poziom posępności.</string>
  <string name="Items/Clown_Machine_Upgrade_0_Name">Osmucacz II</string>
  <string name="Items/Clown_Machine_Upgrade_1_Description">Zaawansowany poziom posępności.</string>
  <string name="Items/Clown_Machine_Upgrade_1_Name">Osmucacz III</string>
  <string name="Items/CoffeeMaker_Description">Wytwarza narkotyk, który z jakiegoś powodu wolno przyjmować lekarzom.\\nŹródło kofeiny.</string>
  <string name="Items/CoffeeMaker_Name">Ekspres do kawy</string>
  <string name="Items/CoffeeTable_Description">Brak podstawki pod kubek skutkuje natychmiastowym wydaleniem ze szpitala!</string>
  <string name="Items/CoffeeTable_Name">Stolik do kawy</string>
  <string name="Items/Conversation_Description">Miejsce rozmów</string>
  <string name="Items/Conversation_Name">Przedmiot rozmów</string>
  <string name="Items/Cupboard_Storage_Description">Wypełniona różnego rodzaju ciasteczkami oraz paroma rolkami papieru toaletowego.</string>
  <string name="Items/Cupboard_Storage_Name">Szafka</string>
  <string name="Items/CureMachine_Description">Pozwala wyleczyć całą masę prostych chorób.</string>
  <string name="Items/CureMachine_Name">Maszyna terapeutyczna</string>
  <string name="Items/DLC_1/Armchair_Luxury_Description">Wykorzystuje efekt placebo, przekonując użytkowników, że jest im wygodniej niż na krześle.</string>
  <string name="Items/DLC_1/Armchair_Luxury_Name">Luksusowy fotel</string>
  <string name="Items/DLC_1/Armchair_V2_Description">Być może za tapicerkę posłużyły stare zasłony.</string>
  <string name="Items/DLC_1/Armchair_V2_Name">Fotel w kratkę</string>
  <string name="Items/DLC_1/BeanBag_V2_Description">Śmiertelny wróg pufów, które pewni ludzie nazwaliby zwykłymi.</string>
  <string name="Items/DLC_1/BeanBag_V2_Name">Czerwony puf</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Description">Replika projektu popularnej w hrabstwie Two Point artystki Zary Fitzpocket.</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Name">Wyrafinowana ławka</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Description">Może, choć nie powinien, być używany do innych czynności.</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Name">Stołek do siedzenia</string>
  <string name="Items/DLC_1/Clock_Cookoo_Description">Tradycyjny przyrząd do pomiaru czasu stworzony po to, by regularnie na ciebie krzyczeć.</string>
  <string name="Items/DLC_1/Clock_Cookoo_Name">Zegar z kukułką</string>
  <string name="Items/DLC_1/Debris_Ice_Name">Kulka gradowa</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Description">Naczynie do picia, do którego obsługi nie potrzeba kciuków.</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Name">Psia miska</string>
  <string name="Items/DLC_1/Dog_Bowl_V2_Description">Kelner! W mojej zupie jest kość!</string>
  <string name="Items/DLC_1/Dog_Hydrant_Description">Najlepsze nieorganiczne miejsce dla psiego moczu.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Description">Jest się w co wgryźć.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Name">Wielka piłka tenisowa</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Description">Każdy potrzebuje miejsca do przechowywania swoich mazi. To może być twoje.</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Name">Zbiornik na maź</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Description">Nie mam pewności, jak to działa. No. To tyle.</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Name">Elektryczność w butelce</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Description">Śmiesznie mrowi pod palcami.</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Name">Kula plazmowa</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Description">Nie należy jej zdejmować ze ściany.</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Name">Pochodnia</string>
  <string name="Items/DLC_1/Function_Drink_Gamble">Zmniejsza pragnienie\\nZwiększa chaos</string>
  <string name="Items/DLC_1/Function_Drink_HotChocolate">Zmniejsza pragnienie\\nZwiększa szczęście</string>
  <string name="Items/DLC_1/Function_Food_Sponge">Zmniejsza głód\\nZwiększa pragnienie\\nZmniejsza potrzebę pójścia do toalety</string>
  <string name="Items/DLC_1/Globe_Description">Kryje w sobie wielką mądrość.</string>
  <string name="Items/DLC_1/Globe_Name">Globus</string>
  <string name="Items/DLC_1/HollyWreath_Description">Taka świąteczna tradycja wnoszenia roślin do budynków.</string>
  <string name="Items/DLC_1/HollyWreath_Name">Wieniec z ostrokrzewu</string>
  <string name="Items/DLC_1/HotChocolateMaker_Description">Profesjonalnie przygotowuje gorącą czekoladę dla poważnych dorosłych, którzy robią poważne rzeczy w poważnych miejscach. </string>
  <string name="Items/DLC_1/HotChocolateMaker_Name">Ekspres do gorącej czekolady</string>
  <string name="Items/DLC_1/Lantern_Stick_Description">Na wygodnym wysięgniku.</string>
  <string name="Items/DLC_1/Lantern_Stick_Name">Latarnia</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Description">Sprytnie zakamuflowany sprzęt do leczenia psich zachowań.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"K9\" sounds the same as \"canine\". Translation will need to come up with an new name.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name">Aparat odszczekujący</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Description">Ulepszony mechanizm rozpoznawania zapachów i większa skuteczność terapii.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Name">Aparat odszczekujący II</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Description">Zaawansowany mechanizm rozpoznawania zapachów i jeszcze większa skuteczność terapii.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Name">Aparat odszczekujący III </string>
  <string name="Items/DLC_1/Machine_Frankenstein_Description">Zimna woda leczy, imponujące kleszcze ratują.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Name">Kriomat</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Description">Ulepszona jednostka mrożąca i bardziej chwytne kleszcze.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Name">Kriomat II</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Description">Zaawansowana jednostka mrożąca i jeszcze bardziej chwytne kleszcze.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Name">Kriomat III</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Description">Przekonująca symulacja pobytu w mieście.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Name">Symulator mieszczucha</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Description">Ulepszona elastyczność i miejska atmosfera.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Name">Symulator mieszczucha II</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Description">Zaawansowana elastyczność i miejska atmosfera.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Name">Symulator mieszczucha III</string>
  <string name="Items/DLC_1/MooseHead_Description">Podobizna Garetha, ukochanego władcy Gór Spiczastych.</string>
  <string name="Items/DLC_1/MooseHead_Name">Głowa łosia</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Description">Głęboko w sercu każdego psialonego dziwaka kryje się zwyczajny dziwak. Daje do myślenia, no nie?</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Name">Psialeństwo – plakat</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Description">Graficzne przedstawienie tego, co czujesz, gdy jesteś jakiś nieswój.</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Name">Gotyctwo – plakat</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Description">Zwyczajny dzień w zwyczajnym mieście. Tyle tylko, że wcale nie.</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Name">Mieszczaństwo – plakat</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Description">Wściekle wyrzuca z siebie fale gorąca.</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Name">Palenisko</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Description">Prawdopodobnie stanowił kiedyś część większego (choć wciąż maleńkiego) mostu.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Name">Fragment mostu</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Description">Budynek, który popadł w ruinę.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Name">Zniszczony budynek</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Description">Doprowadza tu prąd. Albo zapewnia łączność telefoniczną. A może Wi-Fi? W sumie to nie wiem.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Name">Słup wysokiego napięcia</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Description">Budynek, który właśnie popada w ruinę.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Name">Płonący budynek</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Description">Zaskakująco duży jak na miniaturę.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Name">Duży budynek</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Description">Typowa miniatura.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Name">Średni budynek</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Description">Miniatura miniatury.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Name">Mały budynek</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Description">To tu powstaje woda.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Name">Wieża ciśnień</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Description">Urządzenie, które sugeruje ludziom, że są nagrywani, nawet kiedy wcale nie są.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Name">Kamera</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Description">Wygląda, jakby służyła do przechowywania czegoś ważnego.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Name">Skrzynia</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Description">Promień, który sprawia, że ludzie czują się ważniejsi. Emituje twarzowe światło.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Name">Lampa</string>
  <string name="Items/DLC_1/Rug_AceCard_Description">Dywan przedstawiający asa pik. As to jedna z 13 kart, pik to jeden z czterech kolorów, w których występuje ww. 13 kart. Razem składają się na talię 52 kart. Kumasz?</string>
  <string name="Items/DLC_1/Rug_AceCard_Name">Dywan z asem</string>
  <string name="Items/DLC_1/Rug_Cat_Description">Podobno jeśli spojrzysz na wzór w odpowiedni sposób, kotki stworzą jednego wielkiego kota.</string>
  <string name="Items/DLC_1/Rug_Cat_Name">Dywan w koty</string>
  <string name="Items/DLC_1/Rug_Duck_Description">Morze w kolorze typowej dla kaczuszek żółci stanowi tło dla stadka turkusowych kaczek. W zależności od interpretacji ta prowokacyjna inwersja przedstawia paradoksalne powiązania między pozornie niepowiązanymi rzeczami lub, cóż… kaczuszki.</string>
  <string name="Items/DLC_1/Rug_Duck_Name">Dywan w kaczuszki</string>
  <string name="Items/DLC_1/Rug_Fur_Description">Imitacja dużego lub bardzo dużego ssaka.</string>
  <string name="Items/DLC_1/Rug_Fur_Name">Dywan ze skóry nienaturalnej</string>
  <string name="Items/DLC_1/Rug_Leopard_Description">Prosty sposób na dodanie miejscu szyku.</string>
  <string name="Items/DLC_1/Rug_Leopard_Name">Dywan w lamparcie cętki</string>
  <string name="Items/DLC_1/Rug_Retro_Description">Dywan wyprodukowany przez naszych przodków w XX wieku.</string>
  <string name="Items/DLC_1/Rug_Retro_Name">Dywan retro</string>
  <string name="Items/DLC_1/SkiRack_Description">Ozdobiony ozdobnymi nartami. Nie należy ich pomylić z prawdziwymi nartami! Dla stworzenia odpowiedniej atmosfery.</string>
  <string name="Items/DLC_1/SkiRack_Name">Wieszak na narty</string>
  <string name="Items/DLC_1/Sofa_Luxury_Description">Wydawało mi się, że to przestrzeń do zabawy i rekreacji. A jednak nie.</string>
  <string name="Items/DLC_1/Sofa_Luxury_Name">Luksusowa sofa</string>
  <string name="Items/DLC_1/Sofa_V2_Description">Wygląda jak sofa w kurteczce.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Description">Projekt, który wykorzystuje moce litery L do zapędzenia rynku siedzisk w róg.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Name">Sofa w kształcie litery L</string>
  <string name="Items/DLC_1/Sofa_V2_Name">Sofa w kratkę</string>
  <string name="Items/DLC_1/Tree_Xmas_Description">Roślina ozdobiona czarnym krawatem.</string>
  <string name="Items/DLC_1/Tree_Xmas_Name">Jodła</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Description">Wypełniony przypadkowywarem Probabili-Tea – napój dla tych Pointian, którzy są spragnieni płynów i wrażeń.\\nMoże wpłynąć korzystnie na zdrowie, a może je popsuć.</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Name">Automat z bardzo przypadkowymi napojami</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Description">Wypełniony czekoladowymi biszkoptami. Chocolate Spongy Cake Balls zostały stworzone dla tych, którzy nie mają czasu na wizyty w łazience – doskonale wchłaniają niechciane płyny ustrojowe.\\nZmniejsza potrzebę pójścia do toalety.</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Name">Automat z absorbującymi przekąskami</string>
  <string name="Items/DLC_1Dog_Bowl_V2_Name">Psia miska i kość</string>
  <string name="Items/DLC_1Dog_Hydrant_Name">Hydrant</string>
  <string name="Items/DLC_2/8Ball_Cues_Description">Kolekcja typowych kijów bilardowych, które zainspirowały ich znacznie droższe odpowiedniki medyczne, ale nie powinny być z nimi mylone.</string>
  <string name="Items/DLC_2/8Ball_Cues_Name">Stojak na kije bilardowe</string>
  <string name="Items/DLC_2/8Ball_Lamp_Description">Osobliwy rodzaj światła, który czyni pomieszczenie ciemniejszym.</string>
  <string name="Items/DLC_2/8Ball_Lamp_Name">Lampa ścienna</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Description">Obskurny, ale w taki dobry sposób.</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Name">Znak ósemki</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Description">To nie jest ananas.</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Name">Rzeźba lodowa</string>
  <string name="Items/DLC_2/Aquarium_Description">Miniaturowy przekrój rzeki, oceanu lub jeziora.</string>
  <string name="Items/DLC_2/Aquarium_Name">Akwarium</string>
  <string name="Items/DLC_2/Armchair_Wicker_Description">…ale nie wynoś zwyczajnych mebli na zewnątrz!</string>
  <string name="Items/DLC_2/Armchair_Wicker_Name">Wiklinowy fotel</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Description">Porowata kuzynka zwykłej ławki.</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Name">Bambusowa ławka</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Description">Drukarka, która drukuje przedmioty zamiast zdjęć przedmiotów.</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Name">Drukarka 3D</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Description">Musieliśmy stworzyć kilka prototypów twarzy, zanim dobraliśmy odpowiednie materiały. To kolekcja naszych ulubionych porażek.</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Name">Prototypy twarzy</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Description">Nigdy nam się nie przydadzą, ale, no wiesz: w razie czego.</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Name">Zapasowe pieczątki</string>
  <string name="Items/DLC_2/Chair_Egg_Description">Na pewno marzysz o tym, by usiąść w jajku. Nie? No trudno.</string>
  <string name="Items/DLC_2/Chair_Egg_Name">Fotel jajko</string>
  <string name="Items/DLC_2/Chair_Wicker_Description">Czy to jeszcze stolarstwo?</string>
  <string name="Items/DLC_2/Chair_Wicker_Name">Wiklinowe krzesło</string>
  <string name="Items/DLC_2/Explorer_Crate_Description">Drewniane pudło, w którym być może znajduje się więcej drewna.</string>
  <string name="Items/DLC_2/Explorer_Crate_Name">Skrzynia</string>
  <string name="Items/DLC_2/Explorer_Map_Description">Wyjaśnia, gdzie miejsce A znajduje się względem miejsca B.</string>
  <string name="Items/DLC_2/Explorer_Map_Name">Mapa</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Description">Przeuroczy element wyposażenia naukowego. Nie służy do zabawy.</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Name">Wypchany lampart</string>
  <string name="Items/DLC_2/Explorer_Torch_Description">Kamień, który jakimś tajemniczym sposobem płonie.</string>
  <string name="Items/DLC_2/Explorer_Torch_Name">Płonący totem</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Description">Ma mniejszy zasięg niż ludzkie ramię.</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Name">Garłacz</string>
  <string name="Items/DLC_2/Fountain_Tropical_Description">W połowie morski ssak, w połowie fontanna – dla każdego coś miłego.</string>
  <string name="Items/DLC_2/Fountain_Tropical_Name">Delfontanna</string>
  <string name="Items/DLC_2/Fridge_Description">Utrzymuje swoją zawartość w temperaturze niższej od pokojowej. Zamiast odzieży nosi magnesy.</string>
  <string name="Items/DLC_2/Fridge_Name">Lodówka</string>
  <string name="Items/DLC_2/Function_Drinks_Laxative">Zmniejsza pragnienie\\nZwiększa zdrowie\\nRadykalnie zwiększa potrzebę pójścia do toalety</string>
  <string name="Items/DLC_2/Function_Snacks_Toy">Zmniejsza głód\\nZmniejsza znudzenie</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Description">Za jej pomocą można przywrócić pozbawionym twarzy osobom wszystkie normalne cechy, czyniąc je rozpoznawalnymi, a także przywracając im możliwość jedzenia i tak dalej.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Name">Twarzowa pieczątka</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Description">Ulepszona hydraulika i dokładność rys.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Name">Twarzowa pieczątka II</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Description">Zaawansowana hydraulika i dokładność rys.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Name">Twarzowa pieczątka III</string>
  <string name="Items/DLC_2/Machine_EightBall_Description">Precyzyjnie usuwa i wbija do łuzy gładką, ciężką i zdezorientowaną głowę.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cue\" is the stick used in pool, so \"autocue\" would be an automated cue. However, it sounds catchy because an \"autocue\" is a teleprompter in BrE.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name">Wykijdajło</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Description">Zoptymalizowana celność i lepsza absorpcja uderzenia.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Name">Wykijdajło II</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Description">Zaawansowanie zoptymalizowana celność i jeszcze lepsza absorpcja uderzenia.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Name">Wykijdajło III</string>
  <string name="Items/DLC_2/Machine_Explorer_Description">Skomplikowana maszyneria, w której pacjent może zaspokoić swoje patologiczne, nierealistyczne pragnienie przygody.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"counterfeit.\" It's a feat that's counterfeit.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name">Gabinet odnudzający</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Description">Ulepszona symulacja niebezpieczeństw, która, o ironio, jest bardziej bezpieczna.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Name">Gabinet odnudzający II</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Description">Zaawansowana symulacja niebezpieczeństw, która jest jeszcze bezpieczniejsza.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Name">Gabinet odnudzający III</string>
  <string name="Items/DLC_2/Machine_Parakeet_Name">Parakeet machine</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_0_Name">parakeet machine 2</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_1_Name">Parakeet Machine 3</string>
  <string name="Items/DLC_2/MiniGolf_Description">Mniejsza i bardziej wariacka wersja golfa.</string>
  <string name="Items/DLC_2/MiniGolf_Name">Pole puttingowe</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Description">Klaśnij raz, jeśli się cieszysz, i dwa razy, jeśli ci smutno.</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Name">Pokerowa twarz – plakat</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Description">Jedna z najbardziej znanych kreskówek nadawanych na kanale Bungle Kidz, szczególnie popularna wśród dzieci w wieku przedszkolnym oraz studentów.</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Name">„Biurokot” – plakat</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Description">Grafika oparta na wyznaniach pacjenta cierpiącego na wyciskacz łuz. Nieszczęśnik bardzo szczegółowo opisał nawracający koszmar.</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Name">Wyciskacz łuz – plakat</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Description">Przypomina, by realizować swoje archeologiczne ambicje na kościach, a nie chronionych przez szereg zabójczych pułapek artefaktach.</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Name">Syndrom włóczykija – plakat</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Description">Niebezpieczna. Na szczęście nie potrafi się przemieszczać.</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Name">Mięsożerna roślina</string>
  <string name="Items/DLC_2/Plant_Palm_Description">Roztacza letnią aurę.</string>
  <string name="Items/DLC_2/Plant_Palm_Name">Drzewko palmowe</string>
  <string name="Items/DLC_2/ShipInBottle_Description">Kiedyś przyszło mi do głowy, żeby wyciągnąć model z butelki. Nie polecam.</string>
  <string name="Items/DLC_2/ShipInBottle_Name">Statek w butelce</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Description">To tak naprawdę nie jest bambus. Ani prawdziwa słoma. Lody też są sztuczne. Wiesz, o czym mówię.</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Name">Sklepik w szałasie</string>
  <string name="Items/DLC_2/Sofa_Wicker_Description">Możesz wnieść meble z tarasu do środka…</string>
  <string name="Items/DLC_2/Sofa_Wicker_Name">Wiklinowa sofa</string>
  <string name="Items/DLC_2/Table_Wicker_Description">Wiklina nie pozwala uzyskać gładkiej powierzchni. Na szczęście jest jeszcze szkło.</string>
  <string name="Items/DLC_2/Table_Wicker_Name">Wiklinowy stół</string>
  <string name="Items/DLC_2/TalkingFish_Description">Głos anioła, ciało ryby.</string>
  <string name="Items/DLC_2/TalkingFish_Name">Śpiewająca ryba</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Description">Rzeźba przedstawiająca fikcyjnego ptaka o niedorzecznie kolorowym upierzeniu.</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Name">Różowy ptak</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Description">Wypełniony napojami marki Swill. Zdrowe, gęste i pełne błonnika!</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Name">Automat z napojami przeczyszczającymi</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Description">Wypełniony przekąskami Morsel Men. Która postać smakuje ci najbardziej?</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Name">Automat z zabawnymi przekąskami</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Description">Wszystko, czego potrzebujesz, aby odkryć sekrety kosmosu.</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Name">Strój astronauty</string>
  <string name="Items/DLC_3/Astro_Console_Description">Skrywa informacje na temat ludzkości.</string>
  <string name="Items/DLC_3/Astro_Console_Name">Baza danych</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Description">Pokazuje, jak wygląda ojczyzna ludzkości – Ziemia.</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Name">Mapa świata</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Description">Tak wygodna, że odlecisz.</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Name">Ława z kosmosu</string>
  <string name="Items/DLC_3/Bin_Incinerator_Description">Na śmieci, których chcesz się pozbyć.</string>
  <string name="Items/DLC_3/Bin_Incinerator_Name">Spalarnia</string>
  <string name="Items/DLC_3/Brain_Container_Description">Zakonserwowany dla przyszłych pokoleń.</string>
  <string name="Items/DLC_3/Brain_Container_Name">Mózg w słoiku</string>
  <string name="Items/DLC_3/Cardboard_Cup_Description">Przechowuje nowatorskie, aczkolwiek nieporęczne pióra.</string>
  <string name="Items/DLC_3/Cardboard_Cup_Name">Beczka na długopisy</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Description">Zmienia dużą rzecz na wiele mniejszych.</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Name">Niszczarka</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Description">Mmm... artykuły papiernicze.</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Name">Stojak z zapasami</string>
  <string name="Items/DLC_3/Chair_Director_Description">Krzesło, które świadczy o autorytecie.</string>
  <string name="Items/DLC_3/Chair_Director_Name">Składane krzesło</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Description">Przepełniony ożywczą energią.</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Name">Punkt doładowań</string>
  <string name="Items/DLC_3/FortuneTeller_Description">Kryształowa kula prawdę ci powie.</string>
  <string name="Items/DLC_3/FortuneTeller_Name">Przepowiadacz przyszłości</string>
  <string name="Items/DLC_3/Frog_Lamp_Description">Wcale nie nocna.</string>
  <string name="Items/DLC_3/Frog_Lamp_Name">Żabia lampa</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Description">Dobra zabawa.</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Name">Koń bujany</string>
  <string name="Items/DLC_3/Frog_Shelf_Description">Na nieprzewidziane sytuacje.</string>
  <string name="Items/DLC_3/Frog_Shelf_Name">Dodatkowe ubrania</string>
  <string name="Items/DLC_3/Function_Bin_Incinerator">Zwiększa temperaturę\\nPłonie i płonie…</string>
  <string name="Items/DLC_3/Function_ChargingPost_RoboJanitor">Ładuje robo-dozorców</string>
  <string name="Items/DLC_3/Function_RoboKit">Pozwala zbudować jednego robo-dozorcę</string>
  <string name="Items/DLC_3/Function_WaterCooler">Zmniejsza pragnienie</string>
  <string name="Items/DLC_3/Gnome_Description">Knuje przeciwko tobie.</string>
  <string name="Items/DLC_3/Gnome_Name">Gnom</string>
  <string name="Items/DLC_3/LongCat_Description">Uwaga: można podskoczyć ze strachu.</string>
  <string name="Items/DLC_3/LongCat_Name">Kot w pudełku</string>
  <string name="Items/DLC_3/Machine_Astro_Description">Nakłada na kosmitów iluzoryczną przykrywkę z pomocą siły odśrodkowej.</string>
  <string name="Items/DLC_3/Machine_Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's a pun: the machine makes the patient spin, but also in real life \"spin doctor\" means \"a person (such as a political aide) responsible for ensuring that others interpret an event from a particular point of view.\"</string>
  <string name="Items/DLC_3/Machine_Astro_Name">Doktor Wahadełko</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Description">Zwiększony stopień zamaskowania.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Name">Doktor Wahadełko II</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Description">Zaawansowany stopień zamaskowania.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Name">Doktor Wahadełko III</string>
  <string name="Items/DLC_3/Machine_Cardboard_Description">Delikatnie przekształca byty na zewnątrz i od środka.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Name">Kreator postaci</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Description">Ulepszona osobowość postaci i prędkość niszczenia.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Name">Kreator postaci II</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Description">Zaawansowana osobowość postaci i prędkość niszczenia.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Name">Kreator postaci III</string>
  <string name="Items/DLC_3/Machine_Frog_Description">Na pasie transportowym przyspiesza dojrzewanie płazów.</string>
  <string name="Items/DLC_3/Machine_Frog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to polywag, with \"cog\" being a machine part.</string>
  <string name="Items/DLC_3/Machine_Frog_Name">Turbo-Kijanka</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Description">Ulepszona jednostajność taśmy transportowej.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Name">Turbo-Kijanka II</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Description">Zaawansowana jednostajność taśmy transportowej.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Name">Turbo-Kijanka III</string>
  <string name="Items/DLC_3/Model_SpaceShip_Description">To naprawdę przykładny statek kosmiczny.</string>
  <string name="Items/DLC_3/Model_SpaceShip_Name">Model statku kosmicznego</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Description">Zbiegłe monobestie znajdują tam dom.</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Name">Monocyrk</string>
  <string name="Items/DLC_3/Pet_Tortoise_Description">Uważaj na palce.</string>
  <string name="Items/DLC_3/Pet_Tortoise_Name">Terapena</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Description">„Dobrze wyglądasz”</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Name">Odczłowieczenie – plakat</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Description">Do wycięcia.</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Name">Mania pakowania – plakat</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Description">Z naszym leczeniem poczujesz się jak w domu!</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Name">Plakat „Żabioza”</string>
  <string name="Items/DLC_3/Plant_Alien_Description">Jestem pewien, że nasze rośliny wyglądają dla nich dziwnie.</string>
  <string name="Items/DLC_3/Plant_Alien_Name">Roślina z kosmosu</string>
  <string name="Items/DLC_3/PuppetShow_Description">Zderzenie odnowionych skarpet z rzeczywistością.</string>
  <string name="Items/DLC_3/PuppetShow_Name">Pokaz kukiełek</string>
  <string name="Items/DLC_3/RoboKit_Description">Nie zawiera baterii.</string>
  <string name="Items/DLC_3/RoboKit_Name">Robo-zestaw</string>
  <string name="Items/DLC_3/Robot_Assistant_Description">Zaprogramowana, żeby podać pomocną dłoń.</string>
  <string name="Items/DLC_3/Robot_Assistant_Name">Robo-ręka</string>
  <string name="Items/DLC_3/Science_Station_Description">Zaśmiecona, żeby rozwijać ekscentryzm.</string>
  <string name="Items/DLC_3/Science_Station_Name">Stacja naukowa</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Description">Łóżko, które przetrwa katastrofę lotniczą.</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Name">Kapsuła</string>
  <string name="Items/DLC_3/Sofa_Polygon_Description">Wielokąty dbające o postawę ciała.</string>
  <string name="Items/DLC_3/Sofa_Polygon_Name">Kanapa geometryczna</string>
  <string name="Items/DLC_3/Sofa_Retro_Description">Jak przeszłość wyobrażała sobie meble w przyszłości.</string>
  <string name="Items/DLC_3/Sofa_Retro_Name">Kanapa jutra</string>
  <string name="Items/DLC_3/WaterCooler_Description">Miejsce na krótką pogawędkę.</string>
  <string name="Items/DLC_3/WaterCooler_Name">Automat z zimną wodą</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Description">Wiele widział, wiele przeżył.</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Name">Farbowany puf</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"all bark, no bite,\" \"bark\" also being a part of a tree.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description">Siedzisko i siedziba korników.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Name">Ławka z bali</string>
  <string name="Items/DLC_4/Bin_Recycling_Description">Pamiętaj o recyklingu!</string>
  <string name="Items/DLC_4/Bin_Recycling_Name">Kosz do segregacji odpadów</string>
  <string name="Items/DLC_4/Bongos_Description">Wielokrotnego wyboru.</string>
  <string name="Items/DLC_4/Bongos_Name">Bongosy</string>
  <string name="Items/DLC_4/ButterChurner_Description">„Niezła technika”.</string>
  <string name="Items/DLC_4/ButterChurner_Name">Maselnica</string>
  <string name="Items/DLC_4/ButterflyJar_Desciption">W nagłych przypadkach:\\nzbić szkło.</string>
  <string name="Items/DLC_4/ButterflyJar_Name">Słoik z robakiem</string>
  <string name="Items/DLC_4/Candlestick_Description">Ognisty trójząb pełen wosku.</string>
  <string name="Items/DLC_4/Candlestick_Name">Świecznik</string>
  <string name="Items/DLC_4/D20_Description">Tak wiele rogów.</string>
  <string name="Items/DLC_4/D20_Name">Dwudziestościan</string>
  <string name="Items/DLC_4/Didgeridoo_Description">Rurowaty.</string>
  <string name="Items/DLC_4/Didgeridoo_Name">Długi róg</string>
  <string name="Items/DLC_4/DimensionDoor_Description">Pytanie nie brzmi, kto się za nimi kryje, ale co.</string>
  <string name="Items/DLC_4/DimensionDoor_Name">Drzwi wymiarowe</string>
  <string name="Items/DLC_4/Doormat_Description">Lubi, jak po niej depczą.</string>
  <string name="Items/DLC_4/Doormat_InWorldText">Sio stąd</string>
  <string name="Items/DLC_4/Doormat_Name">Wycieraczka</string>
  <string name="Items/DLC_4/DreamCatcher_Description">Bezpieczna para rąk.</string>
  <string name="Items/DLC_4/DreamCatcher_Name">Łapacz snów</string>
  <string name="Items/DLC_4/FlowerBed_V1_Description">Leczy i ładnie pachnie.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name">Łoże z kwiatu</string>
  <string name="Items/DLC_4/FlowerBed_V2_Description">Poprawione właściwości medyczne i poziom różowości.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a good bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name">Wygodne łoże z kwiatu</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Feeling ropey\" means to feel bad, and also it's a pun on how the vines look like ropes.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description">Czujesz się winny?</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a great bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name">Łóżko z winorośli</string>
  <string name="Items/DLC_4/Function_FlowerBed">Leczy pacjentów\\nSamowystarczalne</string>
  <string name="Items/DLC_4/Function_VendingMachine_Carrot">Zmniejsza głód\\nSamowystarczalne</string>
  <string name="Items/DLC_4/Function_VendingMachine_Lemon">Zmniejsza głód\\nZmniejsza pragnienie\\nSamowystarczalne</string>
  <string name="Items/DLC_4/Function_VendingMachine_Tomato">Zmniejsza głód\\nSamowystarczalne</string>
  <string name="Items/DLC_4/Function_VendingMachine_Water_">Zmniejsza pragnienie\\nSamowystarczalne</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Description">Nieprzyjemny, ale konieczny etap na drodze do wyzdrowienia.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Name">De-WIOR-ator</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Description">Udoskonalony proces usuwania korników i zwiększona efektywność dydaktyczna.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Name">De-WIOR-ator II</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Description">Zaawansowany proces usuwania korników i znacznie zwiększona efektywność dydaktyczna.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Name">De-WIOR-ator III</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Description">Oddziela ziarno od plew i słomę od ciała.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Name">Żniwiarka</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Description">Lepszy plon.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Name">Żniwiarka II</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Description">Dużo lepszy plon.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Name">Żniwiarka III</string>
  <string name="Items/DLC_4/Machine_Tech_Description">Najnowsze wersje pozwalają uniknąć kłopotów.</string>
  <string name="Items/DLC_4/Machine_Tech_Name">Instalator aktualizacji</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Description">Lepsza wydajność i większa aura tajemniczości.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Name">Instalator aktualizacji II</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Description">Jeszcze lepsza wydajność i dużo większa aura tajemniczości.</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Name">Instalator aktualizacji III</string>
  <string name="Items/DLC_4/Parrot_Description">Wspaniałe upierzenie.</string>
  <string name="Items/DLC_4/Parrot_Name">Papuga</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Description">Taki jest plan.</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Name">Zdrewnienie – plakat</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Description">Zemsta wróbli.</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Name">Słomiany zapał – plakat</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Description">„A co, jeśli nie jesteś odcięty, ale zamknięty?”</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Name">Glicznica – plakat</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Description">Głosuj na Windsock.</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Name">Plakat wyborczy</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Description">To może wykończyć.</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Name">Elementy kukiełek</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Description">Z koszmarów wprost do twojego serca.</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Name">Lalka</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Description">Miejsce na narzędzia.</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Name">Warsztat</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Description">Kochane ziarno.</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Name">Sadzonka kukurydzy</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Description">Dom z dala od głowy.</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Name">Wieszak na kapelusze</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Description">Nie rośnie na drzewach.</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Name">Bela siana</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Description">Zachęcające.</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Name">Małe ekrany</string>
  <string name="Items/DLC_4/Tech_Screen_Description">Hej, ty! Kup coś!</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText">Teraz\\nNieco\\nInne</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText_V2">Jeszcze\\nBardziej\\nKruche</string>
  <string name="Items/DLC_4/Tech_Screen_Name">Duży ekran</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Description">Jeden styl, ale za to jaki!</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Name">Swetry</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Description">Co jest, doktorku?\\nSzybkie tempo wzrostu.</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Name">Marchewki</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Description">Gdy życie rzuca w ciebie cytrynami, zatańcz sobie.\\nWolne tempo wzrostu.</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Name">Cytryny</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Description">Pomidor!\\nŚrednie tempo wzrostu.</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Name">Pomidory</string>
  <string name="Items/DLC_4/VendingMachine_Water_Description">Spada z nieba.\\nUzupełnia się z czasem.</string>
  <string name="Items/DLC_4/VendingMachine_Water_Name">Deszczówka</string>
  <string name="Items/DLC_4/VirtualReality_Description">Wirtualnie prawdziwe.</string>
  <string name="Items/DLC_4/VirtualReality_Name">Gogle sztucznej rzeczywistości</string>
  <string name="Items/DLC_4/WallPlant_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This has a double meaning. The plant is hanging from the wall, but also \"to hand out\" means to spend time with someone, or just spend time somewhere.</string>
  <string name="Items/DLC_4/WallPlant_Description">Wszystko jej zwisa.</string>
  <string name="Items/DLC_4/WallPlant_Name">Roślina naścienna</string>
  <string name="Items/DLC_4/WindChimes_Description">Na początku wydają się przyjemne.</string>
  <string name="Items/DLC_4/WindChimes_Name">Dzwoneczki wietrzne</string>
  <string name="Items/DLC_5/ArtTank_Description">Sztuka, która cię pochłonie.</string>
  <string name="Items/DLC_5/ArtTank_Name">Rekin w szkle</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Description">Siedź z klasą.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's called \"French Bench\" because it's alliterative and sounds posh. Anything that sounds posh would work in the translations.\\nIn initial designs, it seems like it's a chaise longue; for gameplay reasons, it would be preferable to keep the word \"bench\" in the translations if possible so the user is not confused with its purpose.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name">Francuska kanapa</string>
  <string name="Items/DLC_5/Bin_Shark_Description">Głodny odpadków.</string>
  <string name="Items/DLC_5/Bin_Shark_Name">Rekin-śmietnik</string>
  <string name="Items/DLC_5/BoomBox_Description">Poczuj bas na twarzy.</string>
  <string name="Items/DLC_5/BoomBox_Name">Radiomagnetofon</string>
  <string name="Items/DLC_5/Chair_Throne_Description">Przegięcie.</string>
  <string name="Items/DLC_5/Chair_Throne_Name">Tron</string>
  <string name="Items/DLC_5/Clapperboard_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is what a film director shouts to their crew to stop filming.</string>
  <string name="Items/DLC_5/Clapperboard_Description">„Cięcie.”</string>
  <string name="Items/DLC_5/Clapperboard_Name">Klaps</string>
  <string name="Items/DLC_5/CocktailGlass_Description">Wystarczy łyk.</string>
  <string name="Items/DLC_5/CocktailGlass_Name">Kieliszek-gigant</string>
  <string name="Items/DLC_5/Diamond_Description">Skompresowany dla zmaksymalizowania wartości.</string>
  <string name="Items/DLC_5/Diamond_Name">Klejnot</string>
  <string name="Items/DLC_5/FilmAward_Description">Wysoko ceniona i niedawno zgubiona.</string>
  <string name="Items/DLC_5/FilmAward_Name">Złota statuetka</string>
  <string name="Items/DLC_5/Function_VendingMachine_Caviar">Zmniejsza głód\\nZwiększa pragnienie\\nZnacząco zwiększa szczęście</string>
  <string name="Items/DLC_5/GrandfatherClock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A grandfather clock is a type of clock. This description needs to be rewritten to match the name of this type of clock in your language.</string>
  <string name="Items/DLC_5/GrandfatherClock_Description">Jego dzieci mają dzieci.</string>
  <string name="Items/DLC_5/GrandfatherClock_Name">Zegar dziadka</string>
  <string name="Items/DLC_5/IceSculpture_Description">Robią klimat.</string>
  <string name="Items/DLC_5/IceSculpture_Name">Lodowe rzeźby</string>
  <string name="Items/DLC_5/Machine_Mud_Description">Spłukać, czynności nie powtarzać.</string>
  <string name="Items/DLC_5/Machine_Mud_Name">Wanna Szuru-Buru</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Description">Ulepszona gęstość piany i precyzja ruchów gąbki.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Name">Wanna Szuru-Buru II</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Description">Maksymalna gęstość piany i precyzja ruchów gąbki.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Name">Wanna Szuru-Buru III</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Wee\" is what a child would say in e.g. a roller coaster.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description">Wywołuje radosne okrzyki.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Generally, a crash course is \"a brief, intensive course of instruction, as to prepare one quickly for a test.\" A course is also where e.g. a race takes place, and you know what \"to crash\" means. So the name for this machine is a triple pun.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name">Tor przeszkód</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Description">Zwiększony wysiłek i ulepszony warkot.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Name">Tor przeszkód II</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Description">Maksymalny wysiłek i jeszcze głośniejszy warkot.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Name">Tor przeszkód III</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Description">Recykling plastikowych pacjentów.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Name">Forma do ciała</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Description">Ulepszona zabawa żołnierzykami i powiększenie termiczne.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Name">Forma do ciała II</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Description">Zaawansowana zabawa żołnierzykami i powiększenie termiczne.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Name">Forma do ciała III</string>
  <string name="Items/DLC_5/Mud_CautionSign_Description">Jeśli to czytasz, może już być za późno.</string>
  <string name="Items/DLC_5/Mud_CautionSign_Name">Uwaga, śliska podłoga</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Description">Klasyczny duet komediowy.</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Name">Mop i wiadro</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Description">Więcej informacji na etykietce.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Name">Butelka z mydłem</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Description">Nie do końca zwyczajne mydło.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Name">Butla z mydlinami</string>
  <string name="Items/DLC_5/NeonSign_One_Description">Rozświetli każde pomieszczenie.</string>
  <string name="Items/DLC_5/NeonSign_One_Name">Neon jeden</string>
  <string name="Items/DLC_5/NeonSign_Two_Description">Promienieje.</string>
  <string name="Items/DLC_5/NeonSign_Two_Name">Neon dwa</string>
  <string name="Items/DLC_5/Origami_Description">„Gęś, jaka jest, każdy widzi.”</string>
  <string name="Items/DLC_5/Origami_Name">Origami</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Description">Słaba higiena szkodzi zdrowiu.</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Name">Błotnica — plakat</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Brisk and Livid\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description">Film Rodericka Cushiona „Żwawi i gniewni”.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Name">Plakat z filmu akcji</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Description">Film Rodericka Cushiona „Ludzie, którzy współpracują”.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Name">Plakat z komedii romantycznej</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rotting Hill\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description">Film Rodericka Cushiona „Rotting Hill”.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Name">Plakat z filmu o zombie</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Description">Trzymaj się z daleka od dolin.</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Name">Syndrom kaskadera — plakat</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Description">Lecz się. To rozkaz.</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Name">Woskoza szeregowa — plakat</string>
  <string name="Items/DLC_5/PoolToy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the different meanings of the word buoyancy.</string>
  <string name="Items/DLC_5/PoolToy_Description">Ach, wyporność.</string>
  <string name="Items/DLC_5/PoolToy_Name">Dmuchana zabawka</string>
  <string name="Items/DLC_5/Speakers_Description">„Możesz przyciszyć?”\\n„Co?”</string>
  <string name="Items/DLC_5/Speakers_Name">Stos głośników</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Description">Standardowa jednostka miary rozrywki.</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Name">Beczka śmiechu</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Description">Wspiera cię. Na razie.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Name">Fałszywy fan</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Description">Wtapia się w tłum.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Name">Fałszywy fan</string>
  <string name="Items/DLC_5/Stuntman_Flags_Description">Naprzód, drużyno!</string>
  <string name="Items/DLC_5/Stuntman_Flags_Name">Chorągiewki</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Description">„Więcej nie pamiętam…”</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Name">Klocki z literami A, B, C</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Description">Historyjki dla grzecznych małych żołnierzyków.</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Name">Szafka „Papierowy żołnierzyk”</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Description">Skarbnica wszystkiego.</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Name">Skrzynia z zabawkami</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Description">Wypełniony najlepszym kawiorem, jaki da się kupić.</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Name">Wyszukany podajnik żywności</string>
  <string name="Items/DLC_6/4DChess_Description">Kluczem do wygranej jest przewidywanie trzech ruchów do przodu.</string>
  <string name="Items/DLC_6/4DChess_Name">Szachy 4D</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Description">Wpuszcza pacjentów zagubionych w czasie do szpitala.</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Name">Portal czasoprzestrzenny</string>
  <string name="Items/DLC_6/BanquetTable_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a mixture of the expressions \"a feast for the eyes\" and \"for your eyes only.\"</string>
  <string name="Items/DLC_6/BanquetTable_Description">Uczta (tylko) dla oczu.</string>
  <string name="Items/DLC_6/BanquetTable_Name">Woskowy stół bankietowy</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To be \"chilled to the bone\" is an idiom that means \"feeling very cold.\" \"To chill\" also means to relax. Please do not translate literally as being cold!</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description">Zmarzniesz na kość.</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Name">Ławka z kości</string>
  <string name="Items/DLC_6/Bin_Wormhole_Description">Niech w innych galaktykach martwią się twoimi śmieciami.</string>
  <string name="Items/DLC_6/Bin_Wormhole_Name">Kosz czasoprzestrzenny</string>
  <string name="Items/DLC_6/Chair_Rock_Description">Nie ma to jak klasyk.</string>
  <string name="Items/DLC_6/Chair_Rock_Name">Skalny fotel</string>
  <string name="Items/DLC_6/EnergyBeam_Description">Jest wydajniejsza od kawy i powoduje mniej efektów ubocznych.</string>
  <string name="Items/DLC_6/EnergyBeam_Name">Wiązka energii</string>
  <string name="Items/DLC_6/Function_ArtificialTimePortal">Sprowadza pacjentów\\nZwiększa rozciągnięcie czasoprzestrzeni</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gazes also into you\" is the latter half of a Nietzsche quote.</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole">Zmniejsza bałagan\\nRównież patrzy na ciebie</string>
  <string name="Items/DLC_6/Function_EnergyBeam">Daje dawkę energii</string>
  <string name="Items/DLC_6/Function_Machine_TimeTunnel">Identyfikuje erę pochodzenia\\nPrzenosi pacjentów w czasie</string>
  <string name="Items/DLC_6/Function_VendingMachine_Replicator">Zmniejsza głód lub pragnienie\\nZwiększa nieprzewidywalność\\nWytwarza losowy produkt</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Description">Produkt znany z TV.</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Name">Wczorajnik</string>
  <string name="Items/DLC_6/NaturalTimePortal_Description"></string>
  <string name="Items/DLC_6/NaturalTimePortal_Name">Portal czasoprzestrzenny</string>
  <string name="Items/DLC_6/OldTimeMachine_Description">Przypomina o czasach, w których wszystko było prostsze.</string>
  <string name="Items/DLC_6/OldTimeMachine_Name">Stary wehikuł czasu</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A preexisting phone box prop recoloured blue in reference to the time machine in the TV show Doctor Who. This description is a lawyer-friendly pun on that title.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description">Zaskakująco dużo tu miejsca.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Phone box which is blue</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name">Stara budka telefoniczna</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Description">Prawdziwy oryginał.</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Name">Malowidło z jaskini</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Smarts\" can mean both \"intelligence\" and \"throbbing pain\".</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description">Jeśli zmądrzejesz, poddaj się leczeniu.</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Name">Hologram sztucznej inteligencji</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Description">Optometria starsza niż pismo</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Name">Jaskiniowa tablica do badania wzroku</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Drag on = dragon</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description">Nie pozwól objawom trwać\\nw nieskończoność.</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Name">Obraz zaburzeń gadzich</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The idiom \"here today, gone tomorrow\", plus \"hairy\" (illness symptom) and \"goner\" (dead).</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description">Dziś masz włosy? Jutro cię nie ma.</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Name">Kamienna płyta z zarostnicą</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Quote from Monty Python and the Holy Grail.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description">W dwóch poziomach, a po środku ma być przejście.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Name">Żywopłot</string>
  <string name="Items/DLC_6/PrimordialSoup_Description">Wszystkie wartości odżywcze potrzebne rosnącej organicznej molekule.</string>
  <string name="Items/DLC_6/PrimordialSoup_Name">Zupa pierwotna</string>
  <string name="Items/DLC_6/RoundThing_Barrel_Name">Okrągły przedmiot</string>
  <string name="Items/DLC_6/RoundThing_Description">Nie przyjmie się.</string>
  <string name="Items/DLC_6/RoundThing_Name">Okrągły przedmiot</string>
  <string name="Items/DLC_6/SlicedBread_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This joke comes from an idiom (https://www.theidioms.com/best-thing-since-sliced-bread/). Please adapt to your language if this idiom doesn't exist in your language.</string>
  <string name="Items/DLC_6/SlicedBread_Description">Jak dotąd najlepszy z wynalazków.</string>
  <string name="Items/DLC_6/SlicedBread_Name">Chleb krojony</string>
  <string name="Items/DLC_6/Sofa_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rock bottom\" is an idiom. \"Bottom\" can also mean \"buttocks\".</string>
  <string name="Items/DLC_6/Sofa_Rock_Description">Tam, gdzie twarde styka się z miękkim.</string>
  <string name="Items/DLC_6/Sofa_Rock_Name">Skalna sofa</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Description">Pomaga zrozumieć ten bałagan.</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Name">Nielinearny zegar ścienny</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Description">Użyteczne, czterowymiarowe narzędzie do nawigacji.</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Name">Mapa czasu</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Description">Potrafi (z sukcesem) odtworzyć dosłownie każdą żywność – wystarczy dotknąć przycisk.</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Name">Stacja replikacji</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Description">Niezwykle realistyczna symulacja.</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Name">Tor wyścigowy dla karetek</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Description">Van witruwiański.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Helicopter + Relic</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name">Ratunkopter</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_0_Name">Ratunkopter II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_1_Name">Ratunkopter III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Description">Lepsze to niż wchodzenie po schodach.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Weather Balloon + Feather</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name">Kaczkolot</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_0_Name">Kaczkolot II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_1_Name">Kaczkolot III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Description">Zaspokaja wszystkie podstawowe potrzeby.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Elevator + air (sky) + loo (toilet)</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name">Toitolot</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_0_Name">Toitolot II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_1_Name">Toitolot III</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DaVinci">Średnia prędkość\\nŚrednia wytrzymałość\\nMała ładowność\\nŚredni poziom diagnostyki\\nKlasyczny design</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DuckBlimp">Niska prędkość\\nDuża wytrzymałość\\nDuża ładowność\\nDobry poziom diagnostyki\\nCiężko go nie zauważyć</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_Portaloo">Nadzwyczajna prędkość\\nŚrednia wytrzymałość\\nBardzo mała ładowność\\nBardzo niski poziom diagnostyki\\nDobrze wyposażony</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_ClownCar">Niska prędkość\\nBardzo niska wytrzymałość\\nNadzwyczajna ładowność\\nNiski poziom diagnostyki\\nRozśmieszający wygląd</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_CompliantColin">Średnia prędkość\\nNiska wytrzymałość\\nŚrednia ładowność\\nŚredni poziom diagnostyki\\nNiebezpieczny na zakrętach</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_MonsterTruck">Wysoka prędkość\\nNadzwyczajna wytrzymałość\\nMała ładowność\\nNiski poziom diagnostyki\\nOnieśmielający wygląd</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Description">Zaskakująco dużo tu miejsca.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pantomime + ~mobile</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name">Pantomobil</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_0_Name">Pantomobil II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_1_Name">Pantomobil III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Description">Złośliwi twierdzą, że ani to gokart, ani karetka. I mają rację, ale to złośliwe.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Riff on 3-wheeled British car \"Reliant Robin\"</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name">Gokaretka</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_0_Name">Gokaretka II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_1_Name">Gokaretka III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Description">Tam, gdzie zawodzi syrena, pojawia się on.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Big Wheeler + Healer</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name">Ordynator</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_0_Name">Ordynator II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_1_Name">Ordynator III</string>
  <string name="Items/DLC_7/BeeRug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"The bee's knees\" is an idiom meaning \"to be awesome or the best.\"</string>
  <string name="Items/DLC_7/BeeRug_Description">Bez obaw – nie użądli.</string>
  <string name="Items/DLC_7/BeeRug_Name">Puszysty dywan</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Description">Prosimy nie rozpraszać personelu dźwiękiem syreny.</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Name">Fotel karetka</string>
  <string name="Items/DLC_7/Duck_Bin_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Bill\" is another word for \"beak.\"</string>
  <string name="Items/DLC_7/Duck_Bin_Description">Nie odbija się od wody.</string>
  <string name="Items/DLC_7/Duck_Bin_Name">Kosz kaczka</string>
  <string name="Items/DLC_7/GoldenLegCast_Description">Przyznawany za wybitne osiągnięcia ratownicze.</string>
  <string name="Items/DLC_7/GoldenLegCast_Name">Złoty gips</string>
  <string name="Items/DLC_7/HoneyPot_Description">Tylko się nie przyklej.</string>
  <string name="Items/DLC_7/HoneyPot_Name">Garnek miodu</string>
  <string name="Items/DLC_7/Machine_Hives_Description">Jeśli tylko miód ci w głowie, to prędzej czy później tu trafisz.</string>
  <string name="Items/DLC_7/Machine_Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"honey trap\" is an idiom meaning \"a stratagem in which irresistible bait is used to lure a victim.\"</string>
  <string name="Items/DLC_7/Machine_Hives_Name">Miodowe dyby</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Description">Usprawniony mechanizm tostowy i gęstszy dym.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Name">Miodowe dyby II</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Description">Zaawansowany mechanizm tostowy i jeszcze gęstszy dym.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Name">Miodowe dyby III</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"scoop\" - the mechanical shovel on the plough-like part of the machine vs a journalistic slang term for an exclusive story</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description">Czasem każdy zachowuje się jak popychadło.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Name">Armatka śnieżna</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Description">Usprawniony pług i mechanizm rozrzucający.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Name">Armatka śnieżna II</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Description">Zaawansowany pług i mechanizm rozrzucający.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Name">Armatka śnieżna III</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on \"rain\" (weather) vs \"reign\" (duration of a monarchy)</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description">Niech rozstąpią się chmury.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Name">Burzołap</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description">Usprawnione prognozowanie i częstsze przejaśnienia.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Name">Burzołap II</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description">Zaawansowane prognozowanie i jeszcze częstsze przejaśnienia.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Name">Burzołap III</string>
  <string name="Items/DLC_7/MiniSnowman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Chill\" means both cold and easy-going.</string>
  <string name="Items/DLC_7/MiniSnowman_Description">Zimny z niego drań.</string>
  <string name="Items/DLC_7/MiniSnowman_Name">Minibałwan</string>
  <string name="Items/DLC_7/NeonSign_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also a set phrase.</string>
  <string name="Items/DLC_7/NeonSign_Description">Znak czasów.</string>
  <string name="Items/DLC_7/NeonSign_Name">Szyld Gretchen</string>
  <string name="Items/DLC_7/PlushPenguin_Description">Poczuj się jak część stada.</string>
  <string name="Items/DLC_7/PlushPenguin_Name">Przytulaśny pingwin</string>
  <string name="Items/DLC_7/Poster_Hives_Description">Nie bądź jak miś o bardzo małym rozumku.</string>
  <string name="Items/DLC_7/Poster_Hives_Name">Miodogłowie – plakat</string>
  <string name="Items/DLC_7/Poster_Snowballed_Description">Tak naprawdę yeti był po prostu wysokim, chorym facetem.</string>
  <string name="Items/DLC_7/Poster_Snowballed_Name">Zaśnieżenie – plakat</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rain, Rain, Go Away\" is a children's song.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description">Ponoć oryginał namalowano kroplą deszczu, choć ja sam w to nie uwierzę.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Name">Podchmurkoza – plakat</string>
  <string name="Items/DLC_7/RainbowArches_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Because ultraviolet light is invisible to the human eye.</string>
  <string name="Items/DLC_7/RainbowArches_Description">Tylko nie potknij się o ultrafioletowy.</string>
  <string name="Items/DLC_7/RainbowArches_Name">Tęczowe łuki</string>
  <string name="Items/DLC_7/Toboggan_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the movie franchise \"The Fast and the Furious.\"</string>
  <string name="Items/DLC_7/Toboggan_Description">Trzeba było nie spać na zajęciach z historii kina.</string>
  <string name="Items/DLC_7/Toboggan_Name">Różyczka</string>
  <string name="Items/DLC_7/UnderTheWeatherPuddle_Name">Kałuża</string>
  <string name="Items/DLC_7/WeatherOrNot_Description">Zaledwie 30% mniej dokładna od profesjonalnej prognozy.</string>
  <string name="Items/DLC_7/WeatherOrNot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"whether or not.\"</string>
  <string name="Items/DLC_7/WeatherOrNot_Name">Noobgnoza</string>
  <string name="Items/DLC_Campus/Cauldron_Description"></string>
  <string name="Items/DLC_Campus/Cauldron_Name"></string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Description"></string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Name"></string>
  <string name="Items/DNA_Machine_Description">Analizuje i modyfikuje materiał genetyczny.</string>
  <string name="Items/DNA_Machine_Name">Eleksir</string>
  <string name="Items/DNA_Machine_Upgrade_0_Description">Jeszcze więcej leku w płynie!</string>
  <string name="Items/DNA_Machine_Upgrade_0_Name">Eleksir II</string>
  <string name="Items/DNA_Machine_Upgrade_1_Description">Maksymalna dawka leku w leku.</string>
  <string name="Items/DNA_Machine_Upgrade_1_Name">Eleksir III</string>
  <string name="Items/Debris_Ceiling_Name">Gruz</string>
  <string name="Items/Debris_Frog_Name">Oszołomiona żaba</string>
  <string name="Items/Debris_LightningSoot_Name">Sadza po uderzeniu pioruna</string>
  <string name="Items/Debris_MachinePart_Name">Kawałek maszyny</string>
  <string name="Items/Debris_Meteor_Name">Kosmiczna skała</string>
  <string name="Items/Debris_Rock_Name">Gorący kamień</string>
  <string name="Items/Debris_Satellite_Name">Satelita</string>
  <string name="Items/Debris_Sunbeam_Name">Spalenizna</string>
  <string name="Items/Debris_WaterTornado_Name">Kałuża</string>
  <string name="Items/Defib_Description">Sprzęt medyczny stworzony do rozbudzania zasypiającego personelu, czy coś w tym stylu.</string>
  <string name="Items/Defib_Name">Elektroszturchacz</string>
  <string name="Items/DiagnosisMachine_Description">Maszyna zdolna stawiać podstawowe diagnozy.</string>
  <string name="Items/DiagnosisMachine_Name">1-2-3 Skan</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Description">Ulepszone normy ogólne.</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Name">1-2-3 Skan II</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Description">Zaawansowane normy ogólne.</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Name">1-2-3 Skan III</string>
  <string name="Items/Dirt_Name">Brud</string>
  <string name="Items/DisplaySkeleton_Description">Informuje pacjentów, jaki los ich czeka – prędzej czy później. Odrobinę makabryczny.</string>
  <string name="Items/DisplaySkeleton_Name">Ludzki szkielet</string>
  <string name="Items/Door_Cafe_Description">Drzwi powszechnie uznaje się za rzecz użyteczną – szczególnie podczas wchodzenia do pokojów i okazjonalnego ich opuszczania.</string>
  <string name="Items/Door_Cafe_Name">Drzwi</string>
  <string name="Items/Door_Description">Drzwi powszechnie uznaje się za rzecz użyteczną – szczególnie podczas wchodzenia do pokojów i okazjonalnego ich opuszczania.</string>
  <string name="Items/Door_Name">Drzwi</string>
  <string name="Items/Door_Reception_Description">Takie drzwi, tylko że otwierają się w górę.</string>
  <string name="Items/Door_Reception_Name">Klapa</string>
  <string name="Items/Door_Toilet_Description">Drzwi powszechnie uznaje się za rzecz użyteczną – szczególnie podczas wchodzenia do pokojów i okazjonalnego ich opuszczania.</string>
  <string name="Items/Door_Toilet_Name">Drzwi</string>
  <string name="Items/Door_Ward_Description">Drzwi powszechnie uznaje się za rzecz użyteczną – szczególnie podczas wchodzenia do pokojów i okazjonalnego ich opuszczania.</string>
  <string name="Items/Door_Ward_Name">Drzwi prowadzące na oddział</string>
  <string name="Items/DrugDispenser_Description">Niektórzy wierzą, że w środku żyje maleńki magister farmacji. Tworzy koktajle medyczne.</string>
  <string name="Items/DrugDispenser_Name">Automat do leków</string>
  <string name="Items/DrugDispenser_Upgrade_0_Description">Ulepszone (i zupełnie nowe!) receptury.</string>
  <string name="Items/DrugDispenser_Upgrade_0_Name">Automat do leków II</string>
  <string name="Items/DrugDispenser_Upgrade_1_Description">Zaawansowane (i zupełnie nowe!) receptury.</string>
  <string name="Items/DrugDispenser_Upgrade_1_Name">Automat do leków III</string>
  <string name="Items/Ectoplasm_Description">Ectoplasm_Description</string>
  <string name="Items/Ectoplasm_Name">Ektoplazma</string>
  <string name="Items/Ectovat_Description">Nowa odpowiedź na stare jak świat pytanie o to, co czeka człowieka po śmierci.</string>
  <string name="Items/Ectovat_Name">Ektozbiornik</string>
  <string name="Items/ExaminationTable_Description">Zło konieczne.\\nMożna na nim badać pacjentów.</string>
  <string name="Items/ExaminationTable_Name">Stół zabiegowy</string>
  <string name="Items/ExerciseFrame_Description">Taki plac zabaw dla dorosłych.</string>
  <string name="Items/ExerciseFrame_Name">Przyrząd do ćwiczeń</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Description">To twoje dzieło?\\nRzeźba Rolandy Cheesewater.</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Name">Rzeźba Cheesewater</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Description">To ona zadecydowała o jej kształcie.\\nRzeźba Zary Fitzpocket.</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Name">Rzeźba Fitzpocket</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Description">Rzecz istniejąca.\\nRzeźba Cecila Gasplanka.</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Name">Rzeźba Gasplanka</string>
  <string name="Items/Exhibition_Pack/Accordion_Description">„Roboty uwielbiają akordeon”.\\n– Anonim</string>
  <string name="Items/Exhibition_Pack/Accordion_Name">Akordeonatron</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Description">Niech się wstydzi ten, kto widzi.</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Name">Niezręczna rzeźba</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Description">Fujka.</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Name">Psychrolutes marcidus</string>
  <string name="Items/Exhibition_Pack/Bust_Description">Glina im się skończyła?</string>
  <string name="Items/Exhibition_Pack/Bust_Name">Popiersie</string>
  <string name="Items/Exhibition_Pack/Cowboy_Description">W jego bucie jest wąż.</string>
  <string name="Items/Exhibition_Pack/Cowboy_Name">Kowboj z kosmosu</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Description">Przywodzą na myśl kostkę, chociaż nią nie są.</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Name">Zagadkowe kostki</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Description">Wyjątkowo kanciasty.</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Name">Hipersześcian</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Description">Rzekomo dosyć stary.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Description">Cichy, ale za to martwy.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Name">Eksjaszczur</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Name">Kościany stwór</string>
  <string name="Items/Exhibition_Pack/Fossil_Description">To ja ją znalazłem! Jest moja!</string>
  <string name="Items/Exhibition_Pack/Fossil_Name">Skamielina</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Description">Antyk z duszą.</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Name">Nawiedzone lustro</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Description">To jakieś błędne koło.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Name">Czerń i biel</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Description">Po prostu fascynujący!</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Name">Fascynator</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Description">Głowa lwiej rodziny.</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Name">Łeb lwa</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Description">To nie sztuka, ktoś je zgubił.</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Name">Czyjeś klucze</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the set phrase \"time flies.\"</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description">Ciasto pieniądz.</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Name">Sflaczały zegar</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Description">Czterogłowy kamienny demon.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to Mount Rushmore. Doesn't need to be maintained.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name">Góra Twarzmore</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Description">Tak, to przodek roweru.</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Name">Welocyped</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Description">Ni ptak, ni samolot.</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Name">Turboświnia</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Description">Ponabijaj się z siebie.</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Name">Tablica szpilkowa</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Description">Dobra do niczego.</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Name">Duża szycha</string>
  <string name="Items/Exhibition_Pack/Portrait_Description">Z artystycznym rodowodem.</string>
  <string name="Items/Exhibition_Pack/Portrait_Name">Portret psa</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the set phase \"silver fox.\" https://www.lexico.com/en/definition/silver_fox</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description">Starzeje się z gracją.</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Name">Srebrny lis</string>
  <string name="Items/Exhibition_Pack/Snail_Description">Jak tupnie, to ino raz.</string>
  <string name="Items/Exhibition_Pack/Snail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Maestropod is a combination of \"gastropod\" and \"maestro\", referencing the artistic theme and the depiction of a snail being masterfully done and distinguished.</string>
  <string name="Items/Exhibition_Pack/Snail_Name">Wielkonóg</string>
  <string name="Items/Exhibition_Pack/Solar_System_Description">Świat nie kręci się wokół ciebie.</string>
  <string name="Items/Exhibition_Pack/Solar_System_Name">Model układu słonecznego</string>
  <string name="Items/Exhibition_Pack/Sphinx_Description">Pomnik przyjaźni człowieka z kotem.</string>
  <string name="Items/Exhibition_Pack/Sphinx_Name">Kot z ludzką twarzą</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Description">Spójrz, jak one się bujają!</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Name">Bujawka z kulkami</string>
  <string name="Items/FancyDress_Pack/Bunting_Description">Ściany też mogą nosić stroje.</string>
  <string name="Items/FancyDress_Pack/Bunting_Name">Przystrojenie ściany</string>
  <string name="Items/FancyDress_Pack/CakeSale_Description">Czekolada i spółka</string>
  <string name="Items/FancyDress_Pack/CakeSale_Name">Stoisko z ciastami</string>
  <string name="Items/FancyDress_Pack/Chest_Description">Taka mała garderoba.</string>
  <string name="Items/FancyDress_Pack/Chest_Name">Skrzynia z kostiumami</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Description">Wirując ku wolności.</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Name">Wrzuć monetę</string>
  <string name="Items/FancyDress_Pack/HatStand_Description">Nakrycie głowy na każdą porę roku.</string>
  <string name="Items/FancyDress_Pack/HatStand_Name">Stojak na kapelusze</string>
  <string name="Items/FancyDress_Pack/Tombola_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate literally. The text is written to rhyme, you can change any elements of the sentence to achieve a similar effect in your language, or change to something funny or a cultural reference.</string>
  <string name="Items/FancyDress_Pack/Tombola_Description">Zakręć rączką. Wygraj pączka.</string>
  <string name="Items/FancyDress_Pack/Tombola_Name">Loteria</string>
  <string name="Items/FilingCabinet_Description">Można trzymać w niej akta medyczne i romansidła.</string>
  <string name="Items/FilingCabinet_Mini_Description">Urocza i użyteczna.</string>
  <string name="Items/FilingCabinet_Mini_Name">Szafka aktowa</string>
  <string name="Items/FilingCabinet_Name">Szafa aktowa</string>
  <string name="Items/FilingCabinet_Upgrade_Description">Trafniejsze diagnozy to szczęśliwszy personel.</string>
  <string name="Items/FilingCabinet_Upgrade_Name">Ulepszenie szafy aktowej</string>
  <string name="Items/Filters/All">Wszystkie</string>
  <string name="Items/Filters/Decorative">Ozdobne</string>
  <string name="Items/Filters/Entertainment">Rozrywkowe</string>
  <string name="Items/Filters/Exhibition">Wystawa</string>
  <string name="Items/Filters/FancyDress">Fikuśne wdzianka</string>
  <string name="Items/Filters/FoodDrink">Jedzenie i picie</string>
  <string name="Items/Filters/HealthSafety">Bezpieczeństwo i higiena</string>
  <string name="Items/Filters/Locked">Zablokowane</string>
  <string name="Items/Filters/Pictures">Obrazy</string>
  <string name="Items/Filters/Plants">Rośliny</string>
  <string name="Items/Filters/Promo_Name">Specjalne</string>
  <string name="Items/Filters/Recommended">Zalecane</string>
  <string name="Items/Filters/Retro">Retro</string>
  <string name="Items/Filters/Rugs">Dywany</string>
  <string name="Items/Filters/Seating">Miejsca siedzące</string>
  <string name="Items/Filters/Superbug">„Superchoroba(k)”</string>
  <string name="Items/Filters/Temperature">Temperatura</string>
  <string name="Items/Filters/UGC">Stworzone przez użytk.</string>
  <string name="Items/FireExtinguisher_Description">Wypluwa z siebie pianę, która sprawia, że ogień znika i do tego świetnie sprawdza się jako stoper do drzwi.\\nDozorca będzie jej szukał, jeśli wybuchnie pożar.</string>
  <string name="Items/FireExtinguisher_Name">Gaśnice[i2p_One]Gaśnica</string>
  <string name="Items/Flower_Vase_1_Description">Złoty wazon pełen kwiatów</string>
  <string name="Items/Flower_Vase_1_Name">Wazon z kwiatami</string>
  <string name="Items/FluidAnalysis_Machine_Description">Pobiera płyny ustrojowe, a następnie bada je przy wysokiej prędkości.</string>
  <string name="Items/FluidAnalysis_Machine_Name">Akcelerator płynów</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Description">Zwiększona prędkość.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Name">Akcelerator płynów II</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Description">Zaawansowana prędkość.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Name">Akcelerator płynów III</string>
  <string name="Items/FractureWard_Bed_Description">Najbardziej zaawansowane technicznie łóżko znane nauce. Zakaz wspinania.</string>
  <string name="Items/FractureWard_Bed_Name">Stół trakcyjny</string>
  <string name="Items/FruitLoot_AppleChair_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the idiom \"apple of your eye\": https://en.wikipedia.org/wiki/Apple_of_my_eye#:~:text=The%20phrase%20apple%20of%20my,the%20pupil%20of%20the%20eye.</string>
  <string name="Items/FruitLoot_AppleChair_Description">Jabłuszko pełne snów.</string>
  <string name="Items/FruitLoot_AppleChair_Name">Jabłkowe krzesło</string>
  <string name="Items/FruitLoot_BananaPhone_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A phone-shaped banana, a joke about superheroes like e.g. Batman who has a range of bat-themed items.</string>
  <string name="Items/FruitLoot_BananaPhone_Description">Po prostu żywot mój.</string>
  <string name="Items/FruitLoot_BananaPhone_Name">Bananowy telefon</string>
  <string name="Items/FruitLoot_TomatoClock_Description">Jak pan może, panie pomidorze?</string>
  <string name="Items/FruitLoot_TomatoClock_Name">Pomidorowy zegar</string>
  <string name="Items/Fume_Cupboard_Gloves_Name">Szafka na opary</string>
  <string name="Items/Function_Attractiveness">Zwiększa atrakcyjność szpitala</string>
  <string name="Items/Function_Attractiveness_RoomPrestige">Zwiększa atrakcyjność szpitala i prestiż pomieszczenia</string>
  <string name="Items/Function_Bin">Zmniejsza bałagan</string>
  <string name="Items/Function_BrainChair">Daje personelowi kopa w łeb</string>
  <string name="Items/Function_Cure">Leczy pacjentów</string>
  <string name="Items/Function_Cure_Diagnose">Leczy i diagnozuje pacjentów</string>
  <string name="Items/Function_Decoration">Przedmiot dekoracyjny</string>
  <string name="Items/Function_Diagnose">Diagnozuje pacjentów</string>
  <string name="Items/Function_Drink">Zmniejsza pragnienie</string>
  <string name="Items/Function_Drink_Coffee">Zmniejsza pragnienie\\nDaje dawkę kofeiny</string>
  <string name="Items/Function_Drink_Energy">Zmniejsza pragnienie\\nDaje dawkę energii</string>
  <string name="Items/Function_Drink_Luxury">Zmniejsza pragnienie\\nZwiększa szczęście</string>
  <string name="Items/Function_Drinking_Fountain">Zmniejsza pragnienie\\nMało higieniczna</string>
  <string name="Items/Function_Ectovat">Daje duchom drugie życie</string>
  <string name="Items/Function_Energy">Zwiększa energię</string>
  <string name="Items/Function_Entertainment">Zmniejsza znudzenie</string>
  <string name="Items/Function_Entertainment2">Zapewnia rozrywkę</string>
  <string name="Items/Function_FireExtinguisher">Gasi ogień</string>
  <string name="Items/Function_Food">Zmniejsza głód</string>
  <string name="Items/Function_Food_Luxury">Zmniejsza głód\\nZwiększa szczęście</string>
  <string name="Items/Function_Food_Salty">Zmniejsza głód\\nZwiększa pragnienie</string>
  <string name="Items/Function_Happiness">Zwiększa szczęście</string>
  <string name="Items/Function_Health">Zwiększa zdrowie</string>
  <string name="Items/Function_Hygiene">Zwiększa higienę</string>
  <string name="Items/Function_Kiosk">Zapewnia dochód</string>
  <string name="Items/Function_Kiosk_Cafe">Zmniejsza głód i pragnienie\\nZwiększa zadowolenie i energię\\nDłuższa satysfakcja\\n</string>
  <string name="Items/Function_Kiosk_Flowers">Zmniejsza znudzenie\\nZwiększa szczęście</string>
  <string name="Items/Function_Kiosk_Gifts">Zmniejsza znudzenie\\nZwiększa szczęście</string>
  <string name="Items/Function_Kiosk_Tropical">Zmniejsza głód i pragnienie\\nZwiększa szczęście\\nPomaga ludziom się ochłodzić</string>
  <string name="Items/Function_Laughing_Gas">Dostarcza śmieszku</string>
  <string name="Items/Function_MonoBeast_Trap">Zwabia monobestie</string>
  <string name="Items/Function_NS_Sanitiser">Zwiększa higienę\\nSpoko pachnie</string>
  <string name="Items/Function_Research">Pomaga podczas badań</string>
  <string name="Items/Function_RoomPrestige">Zwiększa prestiż pomieszczenia</string>
  <string name="Items/Function_Seating">Zwiększa komfort</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Cold_Thing">Radykalnie zmniejsza temperaturę</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Hot_Thing">Radykalnie zwiększa temperaturę</string>
  <string name="Items/Function_Temperature_Cool">Zmniejsza temperaturę</string>
  <string name="Items/Function_Temperature_Heat">Zwiększa temperaturę</string>
  <string name="Items/Function_Toilet">Zmniejsza potrzebę pójścia do toalety</string>
  <string name="Items/Function_TraineeDesk">Zwiększa rozmiar klasy</string>
  <string name="Items/GP_Lamp_Description">Przekształca energię elektryczną w światło i ciepło. Głupi jesteś, czy co?</string>
  <string name="Items/GP_Lamp_Name">Lampa</string>
  <string name="Items/GhostCapture_Description">GhostCapture_Description</string>
  <string name="Items/GhostCapture_Name">Łapanie ducha</string>
  <string name="Items/GiantPipette_Description">Nieporęczna to mało powiedziane.</string>
  <string name="Items/GiantPipette_Name">Potężna pipeta</string>
  <string name="Items/Global_GenericMachine_Reward_Tooltip">Ta ścieżka badawcza doprowadziła do opracowania nowych technologii medycznych, w których wykorzystuje się Żyrorzech.</string>
  <string name="Items/GoldenGubbins_Description">Nie należy ich stosować jako zamiennika Cheesy Gubbins.</string>
  <string name="Items/GoldenGubbins_Name">Golden Gubbins</string>
  <string name="Items/GoldenRecord_Collab_Tooltip">Jasmine wysłała ci w podzięce za zaangażowanie w projekt ozdobną kopię swojej płyty „Nabawienie”.</string>
  <string name="Items/GoldenRecord_Description">Pozłacana, a więc nienadająca się do odtworzenia kopia albumu Jasmine Odyssey „Nabawienie”.</string>
  <string name="Items/GoldenRecord_Name">Złota płyta</string>
  <string name="Items/HD_Fountain_1_Description">Dzięki niej w mgnieniu oka zmienisz szpital w wiktoriański ogród.</string>
  <string name="Items/HD_Fountain_1_Name">Wewnętrzna fontanna</string>
  <string name="Items/HD_Fountain_Large_Description">Przyznaję, to już lekka przesada.</string>
  <string name="Items/HD_Fountain_Large_Name">Duża fontanna</string>
  <string name="Items/HandSanitiserDispenser_Description">Ręce sterylne, choć lepkie.</string>
  <string name="Items/HandSanitiserDispenser_Name">Środek dezynfekujący</string>
  <string name="Items/HandSanitiser_Jazza_Name">Spoko Pachnący Środek Dezynfekujący do Rąk</string>
  <string name="Items/Hologram_Description">Bardzo imponujący, średnio użyteczny.</string>
  <string name="Items/Hologram_Name">Hologram</string>
  <string name="Items/Hospital_MainEntrance_Description">Główne wejście do szpitala</string>
  <string name="Items/Hospital_MainEntrance_Name">Główne wejście do szpitala</string>
  <string name="Items/Hospital_SideEntrance_Description">Boczne wejście do szpitala</string>
  <string name="Items/Hospital_SideEntrance_Name">Boczne wejście do szpitala</string>
  <string name="Items/Ice&amp;Fire_Cold_Description">Całkowicie zamarznięta.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just a BIG fountain, with ice instead of water.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name">Lodowa fontanna</string>
  <string name="Items/Ice&amp;Fire_Hot_Description">Dosłownie daje popalić.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally a BIG fountain, with fire instead of water.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name">Ognista fontanna</string>
  <string name="Items/Injection_Machine_Description">Wstrzykuje pacjentom różne lecznicze substancje… zazwyczaj medyczne.</string>
  <string name="Items/Injection_Machine_Name">Pani Kuj I</string>
  <string name="Items/Injection_Machine_Upgrade_0_Description">Ulepszona skuteczność iniekcji.</string>
  <string name="Items/Injection_Machine_Upgrade_0_Name">Pani Kuj II</string>
  <string name="Items/Injection_Machine_Upgrade_1_Description">Zaawansowana skuteczność iniekcji.</string>
  <string name="Items/Injection_Machine_Upgrade_1_Name">Pani Kuj III</string>
  <string name="Items/Invalid_CS">W szpitalu znajduje się rzecz, która sprawia problemy. Obiekt &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; znajduje się w nieodpowiednim miejscu lub w miejscu, do którego nie ma dostępu. Obiekt ten należy przesunąć lub usunąć, zanim umieścisz coś innego. Kliknij tutaj, by się do niego udać.</string>
  <string name="Items/Laughing_Gas_Description">Śmiech w służbie medycyny.</string>
  <string name="Items/Laughing_Gas_Name">Śmiechopompka</string>
  <string name="Items/LeafletStand_Description">Można z niego zabrać rozmaite przydatne ulotki. Jedne podpowiadają, gdzie mieszczą się najmodniejsze kluby, inne – jak przetrwać.</string>
  <string name="Items/LeafletStand_Name">Stojak na ulotki</string>
  <string name="Items/Litter_1_Name">Bałagan</string>
  <string name="Items/LoveStatue_Description">Hołd złożony miłości, zauroczeniu i szeroko pojętym zalotom.</string>
  <string name="Items/LoveStatue_Name">Rzeźba „Miłość”</string>
  <string name="Items/Lunar2021_Ox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Niú\" means Ox in Mandarin.</string>
  <string name="Items/Lunar2021_Ox_Description">Szczęśliwego Nowego Roku.</string>
  <string name="Items/Lunar2021_Ox_Name">Wół</string>
  <string name="Items/Lunar_Dragon_Corner_Description">Zmiana na lepsze lub na gorsze.</string>
  <string name="Items/Lunar_Dragon_Corner_Name">Splot smoka</string>
  <string name="Items/Lunar_Dragon_Head_Description">To dopiero początek.</string>
  <string name="Items/Lunar_Dragon_Head_Name">Głowa smoka</string>
  <string name="Items/Lunar_Dragon_Legs_Description">Ani z przodu, ani z tyłu.</string>
  <string name="Items/Lunar_Dragon_Legs_Name">Nogi smoka</string>
  <string name="Items/Lunar_Dragon_NoLegs_Description">Absolutnie beznożny.</string>
  <string name="Items/Lunar_Dragon_NoLegs_Name">Element smoka</string>
  <string name="Items/Lunar_Dragon_Tail_Description">Zbliżamy się do końca.</string>
  <string name="Items/Lunar_Dragon_Tail_Name">Ogon smoka</string>
  <string name="Items/Lunar_Gong_Description">BANG!</string>
  <string name="Items/Lunar_Gong_Name">Gong</string>
  <string name="Items/Lunar_Lanterns_Description">Silny blask.</string>
  <string name="Items/Lunar_Lanterns_Name">Księżycowe lampiony</string>
  <string name="Items/Lunar_Rat_Description">„To będzie mój rok”.</string>
  <string name="Items/Lunar_Rat_Name">Szczurek</string>
  <string name="Items/MRI_Scanner_Description">Zaawansowany tomograf.</string>
  <string name="Items/MRI_Scanner_Name">M.E.G.A. tomograf</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Description">Ulepszony magnes.</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Name">M.E.G.A. tomograf II</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Description">Zaawansowany magnes.</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Name">M.E.G.A. tomograf III</string>
  <string name="Items/Machine_8Bit_Description">Zwiększa liczbę pikseli, jednocześnie obniżając niebezpiecznie wysoki poziom nostalgii.</string>
  <string name="Items/Machine_8Bit_Name">Maszyna HD</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Description">Ulepszony procesor graficzny, zwiększona pamięć RAM i kilka dodatkowych gniazdek USB.</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Name">Maszyna HD II</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Description">Zaawansowany procesor graficzny, jeszcze większa pamięć RAM i kilka kolejnych gniazdek USB.</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Name">Maszyna HD III</string>
  <string name="Items/Machine_Chromatherapy_Description">Pozwala odświeżyć kolory wyblakłych pacjentów.</string>
  <string name="Items/Machine_Chromatherapy_Name">Koloryzator</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Description">Bardziej nasycone kolory.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Name">Koloryzator II</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Description">W pełni nasycone kolory.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Name">Koloryzator III</string>
  <string name="Items/Machine_Control_Console_Description">Konsola, która pozwala sterować maszyną.</string>
  <string name="Items/Machine_Control_Console_Name">Konsola</string>
  <string name="Items/Machine_Cubism_Description">Wygadza pacjentów cierpiących na kubizm i przeprowadza na nich arteterapię.</string>
  <string name="Items/Machine_Cubism_Name">Komora dekątaminacyjna</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Description">Ulepszone wygładzanie krawędzi.</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Name">Komora dekątaminacyjna II</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Description">Zaawansowane wygładzanie krawędzi.</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Name">Komora dekątaminacyjna III</string>
  <string name="Items/Machine_ElectricShock_Description">Włos się jeży na głowie, ale przynajmniej czuć miłe łaskotanie.</string>
  <string name="Items/Machine_ElectricShock_Name">Wyładowarka</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Description">Ulepszone uziemienie.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Name">Wyładowarka II</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Description">Zaawansowane uziemienie.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Name">Wyładowarka III</string>
  <string name="Items/Machine_LightHeaded_Description">Ilu lekarzy trzeba, żeby wymienić żarówkę… na głowę? Wystarczy jeden!</string>
  <string name="Items/Machine_LightHeaded_Name">Deluminator De-Lux</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Description">Ulepszona transplantacja głowy.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Name">Deluminator De-Lux II</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Description">Zaawansowana transplantacja głowy.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Name">Deluminator De-Lux III</string>
  <string name="Items/Machine_Mummy_Description">Odwraca początkowe etapy mumifikacji. Przy okazji produkuje ekologiczny papier toaletowy.</string>
  <string name="Items/Machine_Mummy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: it's an Egyptian crypt, but it also sounds like decrypting a code.</string>
  <string name="Items/Machine_Mummy_Name">Odtrupieszacz</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Description">Ulepszone odtrupieszanie.</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Name">Odtrupieszacz II</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Description">Zaawansowane odtrupieszanie.</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Name">Odtrupieszacz III</string>
  <string name="Items/Machine_Plaster_Caster_Description">Przygotuje odlew gipsowy szybciej, niż przeczytasz to zdanie.</string>
  <string name="Items/Machine_Plaster_Caster_Name">Urządzenie odlewnicze</string>
  <string name="Items/MagazineRack_Description">Ktoś uzupełnił krzyżówki. Szkoda tylko, że wszystkie odpowiedzi są błędne. Poza tym można tu znaleźć coś, żeby się rozerwać.</string>
  <string name="Items/MagazineRack_Name">Stojak na czasopisma</string>
  <string name="Items/Marketing_Armchair_Description">Taka całkiem tycia sofa.</string>
  <string name="Items/Marketing_Armchair_Name">Fotel</string>
  <string name="Items/Marketing_Desk_Description">Możesz tutaj sprawdzić pocztę.</string>
  <string name="Items/Marketing_Desk_Name">Biurko marketingowca</string>
  <string name="Items/Marketing_DrawingBoard_Description">Można do niej wrócić, kiedy jakiś plan legnie w gruzach.</string>
  <string name="Items/Marketing_DrawingBoard_Name">Tablica</string>
  <string name="Items/Marketing_Flipboard_Description">Można na niej spisać swoje, teoretycznie nie najgorsze, pomysły.</string>
  <string name="Items/Marketing_Flipboard_Name">Tablica flipchart</string>
  <string name="Items/Marketing_Lamp_Description">Przekształca energię elektryczną w światło i ciepło. Głupi jesteś, czy co?</string>
  <string name="Items/Marketing_Lamp_Name">Lampa</string>
  <string name="Items/Marketing_LavaLamp_Description">„O, stary”</string>
  <string name="Items/Marketing_LavaLamp_Name">Lampa lawa</string>
  <string name="Items/Marketing_Rug_Description">Doskonale ukrywa plamy po dżemie.</string>
  <string name="Items/Marketing_Rug_Name">Dywan</string>
  <string name="Items/Marketing_Sofa_Description">Takie całkiem spore krzesło.</string>
  <string name="Items/Marketing_Sofa_Name">Sofa</string>
  <string name="Items/Marketing_Table_Description">Tutaj dzieje się magia.\\nUżyj, żeby rozpocząć nową kampanię marketingową.</string>
  <string name="Items/Marketing_Table_Name">Przestrzeń marketingowa</string>
  <string name="Items/Medical_Cabinet_1_Description">Pełno tu starych, przeterminowanych leków. Dzięki temu wygląda profesjonalnie.</string>
  <string name="Items/Medical_Cabinet_1_Name">Szafka na leki</string>
  <string name="Items/MonoBeast_Name">Monobestie</string>
  <string name="Items/MonoBeast_Trap_Description">To ultranowoczesne urządzenie pozwala w znacznym stopniu zautomatyzować usuwanie monobestii.</string>
  <string name="Items/MonoBeast_Trap_Name">Rozbrwiacz</string>
  <string name="Items/Mummy_Lamp_Description">Wspaniała żagiew sakralna, przydaje się też jako popielniczka.</string>
  <string name="Items/Mummy_Lamp_Name">Znicz ozdobny</string>
  <string name="Items/Mummy_Vase_1_Description">To powinno być gdzie indziej.</string>
  <string name="Items/Mummy_Vase_1_Name">Wazon</string>
  <string name="Items/Mummy_Vase_2_Description">Skąd to się tu wzięło? To chyba replika.</string>
  <string name="Items/Mummy_Vase_2_Name">Urna</string>
  <string name="Items/NS_Sanitiser_Collab_Tooltip">Nowa, ulepszona receptura! Jasmine z dumą prezentuje swój Spoko Pachnący Środek Dezynfekujący. Dobra robota, koleżanki i koledzy.</string>
  <string name="Items/NS_Sanitiser_Description">Jedna osoba nie byłaby w stanie stworzyć niczego równie sterylnego i wonnego…</string>
  <string name="Items/NS_Sanitiser_Name">Spoko Pachnący Środek Dezynfekujący</string>
  <string name="Items/Notice_Board_1_Description">Miejsce na istotne informacje, całkowity bełkot i wszystko inne.</string>
  <string name="Items/Notice_Board_1_Name">Tablica z powiadomieniami</string>
  <string name="Items/OfficeChair_Description">Pośladki usadzone wygodnie to pośladki szczęśliwe.</string>
  <string name="Items/OfficeChair_Name">Fotel biurowy – MOŻEMY USUNĄĆ TEN PRZEDMIOT</string>
  <string name="Items/OfficeDesk_Description">Przydaje się do oddzielenia personelu od chorych.</string>
  <string name="Items/OfficeDesk_Name">Biurko</string>
  <string name="Items/OfficeDesk_NoChair_Description">Wspaniałe biurko do robienia rzeczy, które zwykle robi się przy biurku.</string>
  <string name="Items/OfficeDesk_NoChair_Name">Biurko – CZY MOŻEMY USUNĄĆ ELEMENT I SCHEMAT?</string>
  <string name="Items/OnExploded_CS">Urządzenie &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; właśnie eksplodowało! Musimy kupić nowy egzemplarz. Upewnij się też, że w pobliżu znajduje się wystarczająca liczba gaśnic.</string>
  <string name="Items/OnFire_CS">&lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; płonie! Potrzebujemy dozorcy z gaśnicą!</string>
  <string name="Items/Pandemic_Machine_Description">Usuwa garnek z głowy, która w nim utkwiła.</string>
  <string name="Items/Pandemic_Machine_Name">Urządzenie odgarniające</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Description">Poprawione możliwości zdejmowania garnków.</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Name">Urządzenie odgarniające – poziom II</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Description">Zaawansowane możliwości zdejmowania garnków.</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Name">Urządzenie odgarniające – poziom III</string>
  <string name="Items/Pet_Ant_Description">Nadzwyczajna kolekcja\\nzwyczajnych insektów.</string>
  <string name="Items/Pet_Ant_Name">Ranczo faraonek</string>
  <string name="Items/Pet_Goldfish_Description">To się źle skończy.</string>
  <string name="Items/Pet_Goldfish_Name">Kula z wodą</string>
  <string name="Items/Pet_Hamster_Description">Mam nadzieję, że nie jest zbyt szczelna.</string>
  <string name="Items/Pet_Hamster_Name">Klatka z gryzoniami</string>
  <string name="Items/PhysiciansScale_Description">Urządzenie, które mierzy twoją wartość w oczach społeczeństwa.</string>
  <string name="Items/PhysiciansScale_Name">Waga</string>
  <string name="Items/Picture_1_Description">Poświęć chwilę na kontemplację tego wspaniałego obrazu.</string>
  <string name="Items/Picture_1_Name">Thermos</string>
  <string name="Items/Picture_2_Description">Warstwa laminatu nadaje mu autentyczności.</string>
  <string name="Items/Picture_2_Name">Certyfikat</string>
  <string name="Items/Picture_Award_Jazza_Description">(Wydruk) zdjęcia, na którym widnieje podpis gwiazdy: „w pytkę”.</string>
  <string name="Items/Picture_Award_Jazza_Name">Zdjęcie wokalistki Jasmine Odyssey</string>
  <string name="Items/Picture_Award_Star_Bronze_Description">Trzecie miejsce na podium: nieźle.</string>
  <string name="Items/Picture_Award_Star_Bronze_Name">Brązowa gwiazda (nagroda)</string>
  <string name="Items/Picture_Award_Star_Gold_Description">Pierwsze miejsce na podium: i o to chodzi!</string>
  <string name="Items/Picture_Award_Star_Gold_Name">Złota gwiazda (nagroda)</string>
  <string name="Items/Picture_Award_Star_Silver_Description">Drugie miejsce na podium: świetnie.</string>
  <string name="Items/Picture_Award_Star_Silver_Name">Srebrna gwiazda (nagroda)</string>
  <string name="Items/Picture_Canvas_1_Description">Wydruk obrazu Rolandy Cheesewater „Nr. 4: Tuż przed obiadem”.</string>
  <string name="Items/Picture_Canvas_1_Name">Cheesewater – płótno</string>
  <string name="Items/Picture_Canvas_2_Description">Wydruk obrazu Cecil Gasplank „W kostiumie temperówki”.</string>
  <string name="Items/Picture_Canvas_2_Name">Gasplank – płótno</string>
  <string name="Items/Picture_Canvas_3_Description">Wydruk obrazu Zary Fitzpocket „Jajka poszetowe w kosmosie”.</string>
  <string name="Items/Picture_Canvas_3_Name">Fitzpocket – płótno</string>
  <string name="Items/Picture_Canvas_Doggo_Description">Wielkie płótno, malutki psiak. Przyznam, że to dość mylące.</string>
  <string name="Items/Picture_Canvas_Doggo_Name">Pies – płótno</string>
  <string name="Items/Picture_Expensive_Devs_Description">Nieprawdopodobnie realistyczny portret jakichś ludzi. Autor nieznany.</string>
  <string name="Items/Picture_Expensive_Devs_Name">Jakiś obraz</string>
  <string name="Items/Picture_Expensive_Doggo_Description">Jak się temu przyjrzeć, to rzeczywiście wygląda jak obraz. Widać pociągnięcia pędzla i takie tam. Sprawia, że masz wrażenie, że znajdujesz się twarzą w pysk z psem.</string>
  <string name="Items/Picture_Expensive_Doggo_Name">Psia sztuka</string>
  <string name="Items/Picture_Expensive_Mountains_Description">Obraz przedstawiający góry, którym hrabstwo zawdzięcza nazwę.</string>
  <string name="Items/Picture_Expensive_Mountains_Name">Pejzaż górski</string>
  <string name="Items/Picture_Jazza_Album_Name">Winylowa Jazza</string>
  <string name="Items/Picture_Light_Box_Description">Galeria sław upamiętniająca nasze ulubione zdjęcia rentgenowskie.</string>
  <string name="Items/Picture_Light_Box_Name">Tablica rentgenowska</string>
  <string name="Items/Picture_Painting_Beach_Description">Podziwianie tego obrazu jest prawie tak przyjemne, jak przebywanie na prawdziwej plaży. No ale „prawie” robi dużą różnicę.</string>
  <string name="Items/Picture_Painting_Beach_Name">Pejzaż nadmorski</string>
  <string name="Items/Picture_Painting_Doggo_Description">Obraz przedstawiający psa. Kto wie, może to jakiś psi celebryta.</string>
  <string name="Items/Picture_Painting_Doggo_Name">Portret psa</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Description">Mamy nadzieję, że narysowały je czyjeś dzieci…</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Name">Rysunki</string>
  <string name="Items/Picture_Poster_8bit_Description">Chorzy wyglądają czarująco. Wszystko fajnie, tylko że oni naprawdę mają problem.</string>
  <string name="Items/Picture_Poster_8bit_Name">Pikseloza – plakat</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Description">Szczegółowy – choć przestarzały – schemat organu odpowiedzialnego za ten cały bałagan.</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Name">Mózg – plakat anatomiczny</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Description">Tego nie zobaczysz w dziełach Pablo.</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Name">Kubistyczny plakat anatomiczny</string>
  <string name="Items/Picture_Poster_Anatomy_Description">Pozwoli ci wejrzeć w głąb siebie – i to bez użycia skomplikowanej aparatury.</string>
  <string name="Items/Picture_Poster_Anatomy_Name">Plakat anatomiczny</string>
  <string name="Items/Picture_Poster_Animal_Description">Jeśli zwierzęta tak na ciebie reagują, całkiem możliwe, że cierpisz na magnetyzm zwierzęcy.</string>
  <string name="Items/Picture_Poster_Animal_Name">Magnetyzm zwierzęcy – plakat</string>
  <string name="Items/Picture_Poster_Clown_Description">Kampania na temat klaunów. Klauny to nie ludzie, ale z naszą pomocą mogą znów się nimi stać.</string>
  <string name="Items/Picture_Poster_Clown_Name">Klaun – plakat</string>
  <string name="Items/Picture_Poster_Cubism_Description">Przypomina o zagrożeniach płynących ze sztuki. Podziwiaj go umiarkowanie.</string>
  <string name="Items/Picture_Poster_Cubism_Name">Kubizm – plakat</string>
  <string name="Items/Picture_Poster_FoodPyramid_Description">Opcjonalna dieta optymalna.</string>
  <string name="Items/Picture_Poster_FoodPyramid_Name">Piramida żywienia – plakat</string>
  <string name="Items/Picture_Poster_Grey_Description">To odkrycie stanowiło przełom w diagnostyce popielactwa. Nazywamy to wklęsłością emocjonalną.</string>
  <string name="Items/Picture_Poster_Grey_Name">Popielactwo – plakat</string>
  <string name="Items/Picture_Poster_LightHeaded_Description">Pokazuje, jakimi dziwakami są ludzie chorujący na pomroczność jasną.</string>
  <string name="Items/Picture_Poster_LightHeaded_Name">Pomroczność jasna – plakat</string>
  <string name="Items/Picture_Poster_MockStar_Description">Odświętny strój to najszybsza droga do złudzenia. Ubieraj siebie i innych świadomie.</string>
  <string name="Items/Picture_Poster_MockStar_Name">Syndrom prysznicowej gwiazdy – plakat</string>
  <string name="Items/Picture_Poster_Mummy_Description">Nadal zbyt mało mówi się o wpływie papieru toaletowego na skład chemiczny organizmu.</string>
  <string name="Items/Picture_Poster_Mummy_Name">Przedwczesna mumifikacja – plakat</string>
  <string name="Items/Picture_Poster_Pandemic_Description">To dobra zabawa, do momentu, w którym twoja głowa utknie. Odłóż rondel, zanim będzie za późno.</string>
  <string name="Items/Picture_Poster_Pandemic_Name">Garnkowiec srebrzysty – plakat</string>
  <string name="Items/Picture_Poster_Shock_Description">Jeśli możesz zobaczyć czyjś szkielet, to wiesz, że ma problem.</string>
  <string name="Items/Picture_Poster_Shock_Name">Szok poporażeniowy – plakat</string>
  <string name="Items/Picture_Poster_Test_Eye_Description">Zabawy wielkością czcionki.</string>
  <string name="Items/Picture_Poster_Test_Eye_Name">Test wzroku – plakat</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Description">Super stary test, którego lepiej nie oblewać. Tylko się nie stresuj!</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Name">Test Rorschacha – plakat</string>
  <string name="Items/Picture_Poster_TurtleHead_Description">Przypomina, w jaki sposób rozpoznać nieoczywiste symptomy żółwiogłowia.</string>
  <string name="Items/Picture_Poster_TurtleHead_Name">Żółwiogłowie – plakat</string>
  <string name="Items/Pippette_Name">Pipeta</string>
  <string name="Items/Plant_Cactus_Description">Jak najlepszy kumpel, tylko z kolcami, więc lepiej nie przytulać.\\nNiezbyt atrakcyjny, ale nie trzeba go często podlewać.</string>
  <string name="Items/Plant_Cactus_Name">Kaktus</string>
  <string name="Items/Plant_Large_Description">Nie tylko na święta. Trzeba podlewać.</string>
  <string name="Items/Plant_Large_Name">Roślina</string>
  <string name="Items/Plant_RoseBush_Description">Być może malowane… obecnie czerwone.\\nPiękne, ale wymagają częstego podlewania.</string>
  <string name="Items/Plant_RoseBush_Name">Krzak róży</string>
  <string name="Items/Plant_SunFlower_Description">Wprowadź nieco słońca do swojego szpitala.\\nPiękny, ale wymaga regularnego podlewania.</string>
  <string name="Items/Plant_SunFlower_Name">Słonecznik</string>
  <string name="Items/Plant_Yucca_Description">Nie wiem, co to jest.\\nCałkiem ładne, nie trzeba często podlewać.</string>
  <string name="Items/Plant_Yucca_Name">Juka</string>
  <string name="Items/PlotMachine_Avalanche">Stabilizator lawin</string>
  <string name="Items/PlotMachine_Earthquake">Stabilizator trzęsień ziemi</string>
  <string name="Items/PlotMachine_Epidemic">Stabilizator epidemii</string>
  <string name="Items/PlotMachine_FrogRain">Stabilizator żab</string>
  <string name="Items/PlotMachine_Ghost">Stabilizator duchów</string>
  <string name="Items/PlotMachine_Thunder">Stabilizator burzy elektrycznej</string>
  <string name="Items/PlotMachine_Volcanic">Stabilizator wulkanów</string>
  <string name="Items/PlotMachine_WaterTornado">Stabilizator wodnego tornada</string>
  <string name="Items/Poo_Name">Kupa</string>
  <string name="Items/PriceModifier_ArcadeMachine">Automat do gry</string>
  <string name="Items/PriceModifier_Cafe">Kawa</string>
  <string name="Items/PriceModifier_DrinkMachine">Automat z piciem</string>
  <string name="Items/PriceModifier_EnergyDrinkMachine">Automat z napojami energetycznymi</string>
  <string name="Items/PriceModifier_GiftShop">Sklep z pamiątkami</string>
  <string name="Items/PriceModifier_LuxuryDrinkMachine">Automat z luksusowymi napojami</string>
  <string name="Items/PriceModifier_LuxurySnackMachine">Automat z luksusowymi przekąskami</string>
  <string name="Items/PriceModifier_Newsagent">Kiosk</string>
  <string name="Items/PriceModifier_SaltySnackMachine">Automat ze słonymi przekąskami</string>
  <string name="Items/PriceModifier_SnackMachine">Automat z przekąskami</string>
  <string name="Items/PriceModifier_Telephone">Telefon</string>
  <string name="Items/Printer_1_Description">Nie drukuje pieniędzy, sprawdzaliśmy.</string>
  <string name="Items/Printer_1_Name">Drukarka</string>
  <string name="Items/Printer_Big_Name">Drukarka</string>
  <string name="Items/Promo/Am_ArcadeMachine_Description">Niekończąca się rozgrywka (pod warunkiem, że masz nieskończony zapas monet).</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is from Endless Legend. Please keep the word \"Endless\" in English.</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name">Automat do gry „Endless”</string>
  <string name="Items/Promo/Am_HoratioStatue_Description">Jak żywy.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a guest starring appearence from Endless Space 2. Please ask your PM for ES2 in-game terminology for this character.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name">Figurka Horatio</string>
  <string name="Items/Promo/Am_Poster_Description">Obraz szklarni, który sprawi, że zrobi ci się ciepło i wilgotno... na serduszku.</string>
  <string name="Items/Promo/Am_Poster_Name">Oranżeria – płótno</string>
  <string name="Items/Promo/Am_Rug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is another special item from Endless Space 2. \"Dust\" is the in-game currecy in ES2--please ask your PM for ES2 terminology.</string>
  <string name="Items/Promo/Am_Rug_Description">Zakrywa niewielką część podłogi. Gromadzi się na nim pył.</string>
  <string name="Items/Promo/Am_Rug_Name">Kosmiczny dywan</string>
  <string name="Items/Promo/CA_Bench_Description">Misterna, elegancka… ale nie znajdziesz w niej oparcia.</string>
  <string name="Items/Promo/CA_Bench_Name">Ławka bez oparcia</string>
  <string name="Items/Promo/CA_Canvas_Description">Artysta próbował oddać na płaskiej powierzchni trójwymiarowy obraz.</string>
  <string name="Items/Promo/CA_Canvas_Name">Dolina – płótno</string>
  <string name="Items/Promo/CA_DragonStatue_Description">Wykonany z wysokiej jakości pianki modelarskiej. Sprawia wrażenie ciężkiego.</string>
  <string name="Items/Promo/CA_DragonStatue_Name">Dekoracyjny smok</string>
  <string name="Items/Promo/CA_FourSeasons_Description">Kwadryptyk (dokładnie tak) poświęcony pogodzie.</string>
  <string name="Items/Promo/CA_FourSeasons_Name">Obrazy na cztery pory roku</string>
  <string name="Items/Promo/FM_BeanBag_Description">Drugie życie starych piłek, które zostały zszyte, wypełnione fasolą i nazwane siedziskami.</string>
  <string name="Items/Promo/FM_BeanBag_Name">Puf w kształcie piłki nożnej</string>
  <string name="Items/Promo/FM_Framed_TShirt_Description">Autentyczna koszulka, której prestiżu dodaje szklana warstwa ochronna.</string>
  <string name="Items/Promo/FM_Framed_TShirt_Name">Odzież sportowa w ramce</string>
  <string name="Items/Promo/FM_Rug_Description">Precyzyjna kopia boiska do piłki nożnej wykonana ze sztucznej sztucznej trawy.</string>
  <string name="Items/Promo/FM_Rug_Name">Dywan udający boisko</string>
  <string name="Items/Psych_Armchair_Description">Dla pracowników wykwalifikowanych.</string>
  <string name="Items/Psych_Armchair_Name">Fotel psychiatryczny</string>
  <string name="Items/Psych_Bookcase_V1_Description">Książki psychiatryczne, które poprawiają zdolności diagnostyczne.</string>
  <string name="Items/Psych_Bookcase_V1_Name">Regał diagnostyczny</string>
  <string name="Items/Psych_Bookcase_V2_Description">Książki psychiatryczne, które poprawiają zdolności lecznicze.</string>
  <string name="Items/Psych_Bookcase_V2_Name">Regał leczniczy</string>
  <string name="Items/Psych_ChangingScreen_Description">Idealny prezent dla miłośników zabawy w chowanego.</string>
  <string name="Items/Psych_ChangingScreen_Name">Parawan</string>
  <string name="Items/Psych_Couch_Description">Nikt jeszcze nie doznał przełomu w terapii, siedząc prosto.</string>
  <string name="Items/Psych_Couch_Name">Kozetka psychoterapeuty</string>
  <string name="Items/Psych_Fireplace_Description">Odpowiada za ciepło i miły nastrój.</string>
  <string name="Items/Psych_Fireplace_Name">Kominek</string>
  <string name="Items/Psych_Lamp_Description">Przekształca energię elektryczną w światło i ciepło. Głupi jesteś, czy co?</string>
  <string name="Items/Psych_Lamp_Name">Lampa</string>
  <string name="Items/PunchingBag_Description">Używany do trenowania pradawnego sportu, polegającego na wzajemnym spuszczaniu sobie łomotu.</string>
  <string name="Items/PunchingBag_Name">Worek treningowy</string>
  <string name="Items/Radiation_Box_Description">Poczuj się tak, jakby twoje dłonie znajdowały się w zupełnie innym pomieszczeniu!</string>
  <string name="Items/Radiation_Box_Name">Promieniujące pudełko</string>
  <string name="Items/RadiatorSmall_Description">Do trudno dostępnych miejsc.</string>
  <string name="Items/RadiatorSmall_Name">Mały grzejnik</string>
  <string name="Items/Radiator_Description">Bezduszne urządzenie grzewcze.</string>
  <string name="Items/Radiator_Large_Description">Nie ma z nim żartów.</string>
  <string name="Items/Radiator_Large_Name">Duży grzejnik</string>
  <string name="Items/Radiator_Mini_Description">Grzejniczek</string>
  <string name="Items/Radiator_Mini_Name">Grzejniczek</string>
  <string name="Items/Radiator_Name">Grzejnik</string>
  <string name="Items/Radio_1_Description">Bezpośredni dostęp do mizernej jakości audycji obu radiostacji Two Point.</string>
  <string name="Items/Radio_1_Name">Radio</string>
  <string name="Items/Radio_Boombox_1_Description">Dla miłośników tłustych bitów.</string>
  <string name="Items/Radio_Boombox_1_Name">Boombox</string>
  <string name="Items/ReceptionHatch_Description">Tu pracuje recepcjonistka.</string>
  <string name="Items/ReceptionHatch_Name">Stanowisko recepcji</string>
  <string name="Items/Reception_Description">Pacjenci mogą się tu zarejestrować po przybyciu do szpitala.</string>
  <string name="Items/Reception_Flowers_1_Description">Kwiaty uszczęśliwiają recepcjonistkę.</string>
  <string name="Items/Reception_Flowers_1_Name">Kwiaty</string>
  <string name="Items/Reception_Flowers_2_Description">Większość została skradziona pacjentom.</string>
  <string name="Items/Reception_Flowers_2_Name">Więcej kwiatów</string>
  <string name="Items/Reception_Name">Recepcja</string>
  <string name="Items/Reception_Vase_Gold_Description">Klasa.</string>
  <string name="Items/Reception_Vase_Gold_Name">Złoty wazon na kwiaty</string>
  <string name="Items/Research_Desk_Description">Pełno tu różnych programów.</string>
  <string name="Items/Research_Desk_Name">Biurko naukowca</string>
  <string name="Items/Research_Machine_Description">Wygląda na skomplikowane.\\nUżyj, aby rozpocząć projekt badawczy.</string>
  <string name="Items/Research_Machine_Name">Kapsuła badawcza</string>
  <string name="Items/Research_Monitors_Description">Wysyp danych. Każdy naukowiec aż zadrży z podniecenia.\\nPodnosi tempo badań.</string>
  <string name="Items/Research_Monitors_Name">Monitory badawcze</string>
  <string name="Items/Retro_Pack/Barber_Pole_Description">Czarująca pamiątka.</string>
  <string name="Items/Retro_Pack/Barber_Pole_Name">Hipnotyczny słupek</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Description">Komoda z dawnych lat, która służyła ludziom do rozrywki.</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Name">Komoda rozrywkowa</string>
  <string name="Items/Retro_Pack/Charity_Dog_ Name">Pies skarbonka</string>
  <string name="Items/Retro_Pack/Charity_Dog_Description">Bardzo dobry piesek.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Description">Nie jest to inspektor bezpieczeństwa w elektrowni atomowej.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Name">Pijący ptak</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Description">Rozdeptuje śmieci.</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Name">Słoniowy kosz</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Description">Odlatują do ciepłych krajów.</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Name">Kaczki w locie</string>
  <string name="Items/Retro_Pack/Gramophone_Description">Muzyczny robot-przyjaciel w kształcie trąby.</string>
  <string name="Items/Retro_Pack/Gramophone_Name">Gramofon</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Description">Z zapasem gumy z Wyżujni Boba.</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Name">Automat z gumą do żucia</string>
  <string name="Items/Retro_Pack/Jukebox_Description">Oferuje ograniczony wybór przebojów z dawnych lat.</string>
  <string name="Items/Retro_Pack/Jukebox_Name">Szafa grająca</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Description">Urządzenie, które sprawdza, czy nie brak ci pary w płucach.</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Name">Pojemnościomierz płuc</string>
  <string name="Items/Retro_Pack/Meat_Machine_Description">Daje pojęcie o priorytetach naszych przodków.</string>
  <string name="Items/Retro_Pack/Meat_Machine_Name">Automat z mięsnymi przekąskami</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Description">Dla bardziej wyrafinowanych siadaczy.</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Name">Fotel paw</string>
  <string name="Items/Retro_Pack/Penny_Ride_Description">Kiedyś przejażdżka kosztowała grosik, teraz już nie.</string>
  <string name="Items/Retro_Pack/Penny_Ride_Name">Bujak</string>
  <string name="Items/Retro_Pack/Photo_Booth_Description">Idealnie oświetlona szafka.</string>
  <string name="Items/Retro_Pack/Photo_Booth_Name">Fotobudka</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Description">Dobra okazja do użycia słowa „rykoszet”.</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Name">Flipper</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Description">Następca malarstwa jaskiniowego.</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Name">Magnetofon szpulowy</string>
  <string name="Items/Retro_Pack/Retro_Chair_Description">Replika projektu popularnej przed laty w hrabstwie Two Point artystki Maggie Fitzpocket.</string>
  <string name="Items/Retro_Pack/Retro_Chair_Name">Fotel retro</string>
  <string name="Items/Retro_Pack/Retro_Scales_Description">Mierzy masę w przestarzałych jednostkach.</string>
  <string name="Items/Retro_Pack/Retro_Scales_Name">Waga</string>
  <string name="Items/Retro_Pack/Retro_TV_Description">Na takim twoi dziadkowie oglądali reality show.</string>
  <string name="Items/Retro_Pack/Retro_TV_Name">Telewizor retro</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Description">Sprzedaje słodycze i sentymenty.</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Name">Kram z wesołego miasteczka</string>
  <string name="Items/Retro_Pack/Snake_Basket_Description">Tą stroną do góry.</string>
  <string name="Items/Retro_Pack/Snake_Basket_Name">Obślizły kosz</string>
  <string name="Items/Retro_Pack/Strength_Machine_Description">Podwiń rękawy.</string>
  <string name="Items/Retro_Pack/Strength_Machine_Name">Próba siłacza</string>
  <string name="Items/Retro_Pack/Table_Triangle_Description">Z czasów, kiedy trójboczne rzeczy były w modzie.</string>
  <string name="Items/Retro_Pack/Table_Triangle_Name">Trójkątny stół</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Description">Stary dobry kibel.</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Name">Ubikacja</string>
  <string name="Items/Retro_Pack/Trampoline_Description">Namiastka elastycznej podłogi.</string>
  <string name="Items/Retro_Pack/Trampoline_Name">Trampolina</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Description">Staromodny generator urazów.</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Name">Skrzynia gimnastyczna</string>
  <string name="Items/Rug_V1_Description">Doskonale ukrywa plamy po dżemie.</string>
  <string name="Items/Rug_V1_Name">Dywan</string>
  <string name="Items/Rug_Violet_TwitchCon_Description">Doskonale ukrywa plamy po dżemie.</string>
  <string name="Items/Rug_Violet_TwitchCon_Name">Konwent-cjonalny dywanik</string>
  <string name="Items/RunningMachine_Description">Więcej niż sprzęt z siłowni.</string>
  <string name="Items/RunningMachine_Name">Wzmagacz pulsu</string>
  <string name="Items/RunningMachine_Upgrade_0_Description">Poprawiona prędkość pasa.</string>
  <string name="Items/RunningMachine_Upgrade_0_Name">Wzmagacz pulsu — poziom II</string>
  <string name="Items/RunningMachine_Upgrade_1_Description">Zaawansowana prędkość pasa.</string>
  <string name="Items/RunningMachine_Upgrade_1_Name">Wzmagacz pulsu — poziom III</string>
  <string name="Items/SEGA60th/DreamCatcher_Description">Gra z chwytakiem, zarabiająca prawdziwe pieniądze!\\nSEGA 1989</string>
  <string name="Items/SEGA60th/DreamCatcher_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/DreamCatcher_Name">Automat Dream Catcher</string>
  <string name="Items/SEGA60th/OutRun_Description">Wciśnij przycisk Start!\\nWrzuć monety!\\nSEGA 1986</string>
  <string name="Items/SEGA60th/OutRun_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/OutRun_Name">Automat OutRun</string>
  <string name="Items/SEGA60th/Periscope_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/Periscope_Description">Zabawa – Napięcie – Emocje\\nSEGA 1966</string>
  <string name="Items/SEGA60th/Periscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/Periscope_Name">Automat Periscope</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description">Witaj w Fantasy Zone.\\nPrzygotuj się!\\nSEGA 1985</string>
  <string name="Items/SEGA60th/SpaceHarrier_Name">Mamut ze Space Harrier</string>
  <string name="Items/Server_1_Description">Zapomniałem, co to robi. Ale chyba na coś się przydaje.</string>
  <string name="Items/Server_1_Name">Serwer</string>
  <string name="Items/Server_AI_Description">Druga z dwóch najmądrzejszych maszyn w hrabstwie Two Point.</string>
  <string name="Items/Server_AI_Name">Bardzo Głęboka Myśl 2</string>
  <string name="Items/Shop_Kiosk_Flowers_Description">Świętujesz stratę? Opłakujesz powrót do zdrowia? Mamy tu coś na każdą okazję!</string>
  <string name="Items/Shop_Kiosk_Flowers_Name">Sklep z pamiątkami</string>
  <string name="Items/Shop_Kiosk_Food_Description">Niezidentyfikowane substancje w każdym kolorze.</string>
  <string name="Items/Shop_Kiosk_Food_Name">Kawiarnia</string>
  <string name="Items/Shop_Kiosk_Gifts_Description">Kup najnowsze, licencjonowane produkty szpitalne.</string>
  <string name="Items/Shop_Kiosk_Gifts_Name">Kiosk</string>
  <string name="Items/Shop_Kiosk_V4_Description">Tymczasowy sklep</string>
  <string name="Items/Shop_Kiosk_V4_Name">Kiosk 4</string>
  <string name="Items/Shop_Kiosk_V5_Description">Tymczasowy sklep</string>
  <string name="Items/Shop_Kiosk_V5_Name">Kiosk 5</string>
  <string name="Items/Shop_Kiosk_V6_Description">Tymczasowy sklep</string>
  <string name="Items/Shop_Kiosk_V6_Name">Kiosk 6</string>
  <string name="Items/Shop_one needs to be deleted_Description">Tymczasowy sklep</string>
  <string name="Items/Shop_one needs to be deleted_Name">Sklep z przekąskami i napojami – DO USUNIĘCIA?</string>
  <string name="Items/Snacks_Cakes_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Muffin\" is a pun on \"nothing.\"</string>
  <string name="Items/Snacks_Cakes_Description">Apetyczne ciasteczka i fajne babeczki.</string>
  <string name="Items/Snacks_Cakes_Name">Taca ze słodkościami</string>
  <string name="Items/Snacks_PickleJars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_PickleJars_Description">Skwaszą ci minę.</string>
  <string name="Items/Snacks_PickleJars_Name">Słoik ogórków</string>
  <string name="Items/Snacks_Platter_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_Platter_Description">Użyj serwetki, żeby się nie ubrudzić.</string>
  <string name="Items/Snacks_Platter_Name">Taca ze słonymi przekąskami</string>
  <string name="Items/Sofa_Description">Takie całkiem spore krzesło.</string>
  <string name="Items/Sofa_Name">Sofa</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Description">Nie deptać kwiatów.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Name">Kwiat Sonica</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Description">Ładnie wygląda w tle.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Name">Totem Sonica</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the set phrase \"to get/be in the zone.\" Please adapt the phrasing so it works in your language.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description">Siądzie w Green Hill.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Name">Drzewo Sonica</string>
  <string name="Items/Sonic30th_Pack/Poster_Description">Naturalne środowisko jeża.</string>
  <string name="Items/Sonic30th_Pack/Poster_Name">Plakat z Sonikiem</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Description">Przedmiot kolekcjonerski.</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Name">Ring Sonica</string>
  <string name="Items/Sonic30th_Pack/Rug_Description">30 lat minęło jak jeden dzień.</string>
  <string name="Items/Sonic30th_Pack/Rug_Name">Dywan z Sonikiem</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Description">Tym razem stoi bez ruchu.</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Name">Figurka Sonica</string>
  <string name="Items/StaffRoom_DartBoard_Description">Wyznaczony „obszar rzucania”.</string>
  <string name="Items/StaffRoom_DartBoard_Name">Tarcza do rzutek</string>
  <string name="Items/StaffRoom_Lamp_Description">Przekształca energię elektryczną w światło i ciepło. Głupi jesteś, czy co?</string>
  <string name="Items/StaffRoom_Lamp_Name">Lampa</string>
  <string name="Items/Statue_Cubism_Thinker_Description">Daje do myślenia.\\nTo druga rzeźba z tworzonej przez Zarę Fitzpocket serii zatytułowanej „Kontemplując koniec”.</string>
  <string name="Items/Statue_Cubism_Thinker_Name">Rzeźba</string>
  <string name="Items/Statue_Duck_Description">Sztuka, która sama sobie wystawia ocenę.\\nPierwsza rzeźba z tworzonej przez Zarę Fitzpocket serii zatytułowanej „Kontemplując koniec”.</string>
  <string name="Items/Statue_Duck_Name">Kaczka na tak</string>
  <string name="Items/Statue_Ero_Name">Figurka Ero</string>
  <string name="Items/Statue_Jasmine_Collab_Tooltip">Panna Odyssey podarowała ci rzeźbę zaprojektowaną przez jej przyjaciółkę Zarę Fitzpocket.</string>
  <string name="Items/Statue_Jasmine_Description">Godne zastępstwo w przykrych momentach, kiedy prawdziwa Jasmine Odyssey jest nieosiągalna.</string>
  <string name="Items/Statue_Jasmine_Name">Pomnik Jasmine</string>
  <string name="Items/Statue_Jazza_Name">Pomnik Jasmine</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Description">Nazwa została zmieniona po zakupie praw przez Cheesy Gubbins. (Niejadalna)</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Name">Roślina Cheesy Gubbin</string>
  <string name="Items/SummerFree2021_IvyPlant_Description">Potrafi wspinać się po drabinie społecznej.</string>
  <string name="Items/SummerFree2021_IvyPlant_Name">Bluszcz</string>
  <string name="Items/SummerFree2021_PurplePlant_Description">Nazwa pochodzi od łacińskiego „fioletum”, co oznacza coś śmierdzącego.</string>
  <string name="Items/SummerFree2021_PurplePlant_Name">Fioletowa roślina</string>
  <string name="Items/SummerFree2021_SpiderPlant_Description">Jeśli jakaś roślina potrafi czmychać, to właśnie ta.</string>
  <string name="Items/SummerFree2021_SpiderPlant_Name">Pajęcza roślina</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buns\" can mean both \"bum\" and the type of bread used for burger sandwiches.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description">Odpoczynek przy jedzeniu.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Name">Burgerowa pufa</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Description">Podawane w najlepszej formie.</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Name">Stragan z hot dogami</string>
  <string name="Items/SummerFree_Rug_Burger_Description">Dobrze wykładziony.</string>
  <string name="Items/SummerFree_Rug_Burger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hamburger-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Burger_Name">Burgerowy dywan</string>
  <string name="Items/SummerFree_Rug_Hotdog_Description">Aż chce się spróbować.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hotdog-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name">Hot-dogowy dywan</string>
  <string name="Items/Sunbeam_OnFire">&lt;style=\"AdvisorHighlight\"&gt;Płonący ślad&lt;/style&gt; pali nasz szpital! Potrzebujemy &lt;style=\"AdvisorHighlight\"&gt;dozorcy&lt;/style&gt; z &lt;style=\"AdvisorHighlight\"&gt;gaśnicą!&lt;/style&gt;</string>
  <string name="Items/Super_Computer_1_Description">Taki komputer, co jest naprawdę super.\\nPodnosi tempo badań.</string>
  <string name="Items/Super_Computer_1_Name">Superkomputer</string>
  <string name="Items/Super_Computer_AI_Description">Jedna z dwóch najmądrzejszych maszyn w hrabstwie Two Point.</string>
  <string name="Items/Super_Computer_AI_Name">Bardzo Głęboka Myśl 1</string>
  <string name="Items/Surgery_MedicalSink_Description">Prosto z Ignaz Hygiene – miejsce do mycia rąk o standardzie medycznym.</string>
  <string name="Items/Surgery_MedicalSink_Name">Zlew medyczny</string>
  <string name="Items/Surgery_OperationMonitor_Description">Do monitorowania operacji.</string>
  <string name="Items/Surgery_OperationMonitor_Name">Monitor operacyjny</string>
  <string name="Items/Surgery_OperationTable_Description">Najlepsze miejsce do przeprowadzenia operacji.</string>
  <string name="Items/Surgery_OperationTable_Name">Stół operacyjny</string>
  <string name="Items/Surgery_WallMonitor_Description">Dzięki temu można śledzić rozmaite piki i stuki w ciele pacjenta.</string>
  <string name="Items/Surgery_WallMonitor_Name">Monitor ścienny</string>
  <string name="Items/SweetDispenser_Description">Szczęście można kupić</string>
  <string name="Items/SweetDispenser_Name">Automat z łakociami</string>
  <string name="Items/Telephone_Wall_1_Description">Wszystkie rozmowy są rejestrowane dla naszej rozrywki.</string>
  <string name="Items/Telephone_Wall_1_Name">Telefon</string>
  <string name="Items/Television_Description">Urządzenie o ultraniskiej jakości, z dostępnymi trzema kanałami.</string>
  <string name="Items/Television_Name">Telewizor</string>
  <string name="Items/TestObject_Description">TestObject_Description</string>
  <string name="Items/TestObject_Name">Taca – test</string>
  <string name="Items/ToiletCubicalGold_Description">Tron dla króla i giermka.</string>
  <string name="Items/ToiletCubicalGold_Name">Złota toaleta</string>
  <string name="Items/ToiletCubicle_Description">Doskonałe miejsce do zostawienia dzieciaków na basenie.\\nWymaga regularnego przeglądania przez dozorcę.</string>
  <string name="Items/ToiletCubicle_Name">Kabina toaletowa</string>
  <string name="Items/ToiletHandDryer_Description">Zapewnia ciepły powiew.\\nDo użycia po umyciu rąk. Poprawia nieco poziom higieny.</string>
  <string name="Items/ToiletHandDryer_Gold_Description">Najbardziej wyszukany sposób na zakończenie procesu wydalania.</string>
  <string name="Items/ToiletHandDryer_Gold_Name">Złota suszarka do rąk</string>
  <string name="Items/ToiletHandDryer_Name">Suszarka do rąk</string>
  <string name="Items/ToiletSinkUnit_Description">Sposób na brud.\\nZwiększa poziom higieny.</string>
  <string name="Items/ToiletSinkUnit_Gold_Description">Nie wpływa na czynności higieniczne. Stworzony, by cieszyć oko projektantów wnętrz.</string>
  <string name="Items/ToiletSinkUnit_Gold_Name">Złoty zlew</string>
  <string name="Items/ToiletSinkUnit_Name">Zlew</string>
  <string name="Items/ToiletSuiteGold_Description">Ozdób łazienkę (tylko bez głupich żartów!) za pomocą pozłacanego zestawu łazienkowego, w skład którego wchodzą umywalka, suszarka do rąk oraz, rzecz jasna, kabina.</string>
  <string name="Items/ToiletSuiteGold_Name">Złoty pakiet WC</string>
  <string name="Items/Training_Bookcase_1_Description">Choć w encyklopediach można znaleźć mnóstwo użytecznych informacji, ludzie sięgają po nie głównie ze względu na obrazki…</string>
  <string name="Items/Training_Bookcase_1_Name">Półka z encyklopediami I</string>
  <string name="Items/Training_Bookcase_2_Description">Na marginesach tomów pełno jest nieuprzejmych, ale przydatnych komentarzy.</string>
  <string name="Items/Training_Bookcase_2_Name">Półka z encyklopediami II</string>
  <string name="Items/Training_TraineeDesk_Description">Znalezione w porzuconej szkole.\\nStażyści mogą poznawać przy nim nowe specjalizacje.</string>
  <string name="Items/Training_TraineeDesk_Name">Biurko stażysty</string>
  <string name="Items/Training_TrainerLectern_Description">W niewytłumaczalny sposób podnosi charyzmę i autorytet mówiącego.\\nUżyj jej, aby zacząć szkolenie.</string>
  <string name="Items/Training_TrainerLectern_Name">Mównica</string>
  <string name="Items/Training_Whiteboard_Description">Personelowi przypominamy, że nie może rysować nieprzyzwoitych części ciała, o ile nie jest to związane z lekcją anatomii.</string>
  <string name="Items/Training_Whiteboard_Name">Tablica</string>
  <string name="Items/TurtleHead_Machine_Description">Niezwykle wyrafinowane urządzenie do przepychania.</string>
  <string name="Items/TurtleHead_Machine_Name">Turboprzepychacz</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Description">Poprawiona skuteczność przepychania.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Name">Turboprzepychacz – poziom II</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Description">Zaawansowana skuteczność przepychania.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Name">Turboprzepychacz – poziom III</string>
  <string name="Items/VendingMachine_Coffee_Description">Dozownik cudownego, czarnego płynu.\\nŹródło kofeiny.</string>
  <string name="Items/VendingMachine_Coffee_Name">Ekspres do kawy</string>
  <string name="Items/VendingMachine_Drinks_Description">Wypełniony napojami Burp! we wszystkich smakach.</string>
  <string name="Items/VendingMachine_Drinks_Name">Automat z piciem</string>
  <string name="Items/VendingMachine_Energy_Description">Wypełniony Pulpitation – napojem, którego sprzedaż o mało nie została zakazana.</string>
  <string name="Items/VendingMachine_Energy_Name">Automat z napojami energetycznymi</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Description">Wypełniony Moose Juice – najbardziej organiczną substancją na planecie.\\nWymaga rzadszego uzupełniania.</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Name">Automat z luksusowymi napojami</string>
  <string name="Items/VendingMachine_LuxurySnacks_Description">Wypełniony Jumbo Nuts. Pomimo nazwy, tak naprawdę są maleńkie.\\nWymaga rzadszego uzupełniania.</string>
  <string name="Items/VendingMachine_LuxurySnacks_Name">Automat z luksusowymi przekąskami</string>
  <string name="Items/VendingMachine_SaltySnacks_Description">Wypełniony batonikami Briney Brittle, zawierającymi tygodniowe zapotrzebowanie na sól u dorosłego człowieka.</string>
  <string name="Items/VendingMachine_SaltySnacks_Name">Automat ze słonymi przekąskami</string>
  <string name="Items/VendingMachine_Snacks_Description">Wypełniony Cheesy Gubbins, najpopularniejszą przekąską w hrabstwie Two Point.</string>
  <string name="Items/VendingMachine_Snacks_Name">Automat z przekąskami</string>
  <string name="Items/VolanicRock_Exploded">Eksplozja &lt;style=\"AdvisorHighlight\"&gt;gorącej magmy&lt;/style&gt; dotknęła cały szpital! Upewnij się, że w pobliżu znajduje się wystarczająca liczba &lt;style=\"AdvisorHighlight\"&gt;gaśnic&lt;/style&gt;.</string>
  <string name="Items/VolcanicRock_OnFire">&lt;style=\"AdvisorHighlight\"&gt;Gorąca magma&lt;/style&gt; płynie przez szpital, płonąc! Potrzebujemy &lt;style=\"AdvisorHighlight\"&gt;dozorcy&lt;/style&gt; z &lt;style=\"AdvisorHighlight\"&gt;gaśnicą!&lt;/style&gt;</string>
  <string name="Items/Vomit_1_Description">Vomit_1_Description</string>
  <string name="Items/Vomit_1_Name">Wymioty</string>
  <string name="Items/Ward_Nurse_Locker_Description">Niewielka, osobista przestrzeń.</string>
  <string name="Items/Ward_Nurse_Locker_Name">Szafka</string>
  <string name="Items/Ward_Nurse_Station_Description">Obszar zarządzania oddziałem.</string>
  <string name="Items/Ward_Nurse_Station_Name">Stanowisko pielęgniarskie</string>
  <string name="Items/WaterDrinkingFountain_Description">Nieco odpychający punkt z wodą.</string>
  <string name="Items/WaterDrinkingFountain_Name">Fontanna</string>
  <string name="Items/Wee_Name">Drobiazg</string>
  <string name="Items/Window_Description">Idealne dla osób zwalczających prywatność i podglądaczy.</string>
  <string name="Items/Window_Hospital_Description">Idealne dla osób zwalczających prywatność i podglądaczy.</string>
  <string name="Items/Window_Hospital_Name">Okno szpitalne</string>
  <string name="Items/Window_Medium_Description">Idealne dla osób zwalczających prywatność i podglądaczy. NIEUŻYWANE</string>
  <string name="Items/Window_Medium_Name">Okno</string>
  <string name="Items/Window_Name">Okno</string>
  <string name="Items/Wreckage_Description">Szczątki urządzenia</string>
  <string name="Items/Wreckage_Name">Złom</string>
  <string name="Items/XRay_Machine_Description">Maszyna diagnostyczna, która potrafi dotrzeć do wnętrza pacjenta.</string>
  <string name="Items/XRay_Machine_Name">Aparat rentgenowski</string>
  <string name="Items/XRay_Machine_Upgrade_0_Description">Poprawiony poziom prześwietlania.</string>
  <string name="Items/XRay_Machine_Upgrade_0_Name">Aparat rentgenowski – poziom II</string>
  <string name="Items/XRay_Machine_Upgrade_1_Description">Zaawansowany poziom prześwietlania.</string>
  <string name="Items/XRay_Machine_Upgrade_1_Name">Aparat rentgenowski – poziom III</string>
  <string name="Items/XRay_Terminal_Description">Urządzenie do sterowania aparatem rentgenowskim.</string>
  <string name="Items/XRay_Terminal_Name">Terminal do rentgena</string>
  <string name="Items/_1_Description">Złoty wazon pełen kwiatów</string>
  <string name="Levels/DLC6/R11_Future_TimeTunnel_Advisor">W dowolnej chwili możesz odsyłać pacjentów zagubionych w czasie do pomieszczenia &lt;style=\"AdvisorHighlight\"&gt;szybkiego datowania&lt;/style&gt;, jeżeli będziesz mieć zbyt dużo pracy, by najpierw ich wyleczyć.</string>
  <string name="Levels/DLC_1/DLC_AvailableAt">Odblokowane po zdobyciu 1 gwiazdki w Flemington</string>
  <string name="Levels/DLC_1/DLC_Description">Spełnij prośbę Fundacji „Wielka Stopa” i odwiedź Góry Spiczaste.</string>
  <string name="Levels/DLC_1/DLC_Name">Wielka Stopa</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_CastleHospital">&lt;style=\"AdvisorHighlight\"&gt;Zamek Roquefort&lt;/style&gt; jest dostępny!</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_InjuriesHospital">&lt;style=\"AdvisorHighlight\"&gt;Hotel „Underlook”&lt;/style&gt; jest dostępny!</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_MoreTrainingHospital">&lt;style=\"AdvisorHighlight\"&gt;Swelbard&lt;/style&gt; jest dostępny!</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Description">Zamień jeden z wielu zamków pewnej rodziny arystokratów w szpital dla społeczności tego górskiego regionu.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nNiezwykłe, spóźniliście się jedynie o kilkaset lat, żeby rzeczywiście pasować do tego miejsca. Uważam fakt obniżania wartości jednego z naszych najcenniejszych zabytków za odrażający. Mimo to zdajesz się prowadzić działający szpital, a to podobno jest najważniejsze. Ech.\\n\\nDalej pluj historii w twarz i zdobywaj kolejne nagrody lub wróć do cywilizacji i bierz się do roboty.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nTwój szpital w pozbawiony klasy sposób pnie się po drabinie administracyjnego uznania, powoli sprawiając, że czcigodne korytarze zamku Roquefort zmieniają się nie do poznania.\\n\\n– Czy ktokolwiek na tym skorzysta? – pytam.\\n– Lokalna ludność – odpowiadają.\\n– Ale za jaką cenę? – pytam znów.\\n\\nDalej pluj historii w twarz i zdobywaj kolejne nagrody lub wróć do cywilizacji i bierz się do roboty.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nCóż, udało ci się dopiąć swego. Pod twoim nadzorem doszło do potwornego zepsucia spuścizny kulturowej hrabstwa. A to wszystko w imię tak zwanego postępu.\\n\\nPodsłuchałem, jak jeden z moich podwładnych skomentował, że dzięki twojemu szpitalowi zamek odzyskał dawną świetność. Absolutna idiotyczność tej uwagi dała mi – niezwykle krótką, ale jednak słodką – chwilę wytchnienia od bólu.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Name">Zamek Roquefort</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Text">Witaj w zamku Roquefort. To znaczy w jednym z zamków Roquefort. Roquefortowie, lokalni arystokraci, byli uprzejmi pożyczyć nam jeden ze swoich zamków w celu stworzenia w nim szpitala.\\n\\nOfiarowali nam również wyjątkowy sprzęt. Zobowiązaliśmy się, że przy jego użyciu pomożemy im ożywiać gości po każdym z ich owianych złą sławą bankietów serowych. Choć kriomat powstał z myślą o entuzjastach wina, znalazł też zastosowanie w tej upiornej części hrabstwa.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Title">Zamek Roquefort</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Description">Poprowadź placówkę medyczną w tej złowieszczej okolicy.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Post_Text">Szpital jest już na chodzie. Fundacja „Wielka Stopa” pozyskała technologię pozwalającą leczyć chorych na psialeństwo i była uprzejma ją nam ofiarować.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Pre_Text">Z dużym prawdopodobieństwem będą się do nas zgłaszać ludzie chorujący na psialeństwo – schorzenie popularne w tej części hrabstwa. Niestety nie znamy jeszcze sposobu na jego leczenie. Fundacja „Wielka Stopa” obiecała zainwestować w sprzęt dla naszego szpitala, gdy ten zacznie działać.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Title">Zwariowane szczekusy</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Title">Buda</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nChoć absolutnie gardzę sektorem usług, powściągnę na chwilę negatywne emocje, by powiedzieć, że ku mojej radości otrzymałem mniej skarg dotyczących tej odrażającej placówki. Zgotuj sobie owacje – na siedząco, stojąco czy jak tam lubisz. A teraz pora na tradycyjną drwinę: ani się obejrzysz, a każą ci słać łóżka i woskować skóry, zobaczysz.\\n\\nDalej goń za białym królikiem w mrok i zdobywaj kolejne nagrody lub wróć do cywilizacji i bierz się do roboty.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nNieźle się odnajdujesz w tym nowym sektorze, co? Mam nadzieję, że urok kart do drzwi, miniaturowych kosmetyków i jedzenia na niewielkich, metalowych tackach nie będzie cię kusić przez całą wieczność i jeszcze do nas wrócisz. Nie wiem, czy zniósłbym taką rozłąkę. Ach, i nie zapominajmy o miętusach na poduszkach.\\n\\nDalej goń za białym królikiem w mrok i zdobywaj kolejne nagrody lub wróć do cywilizacji i bierz się do roboty.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nZaintrygowała mnie ta próba stworzenia pierwszorzędnego szpitala przy trzeciorzędnym hotelu. Być może stało za nią przekonanie, że sama bliskość hotelu wpłynie na jakość placówki leczniczej. A może zwyczajnie lubisz prowadzić świetne szpitale. Wiesz, im dłużej o tym myślę, tym większej nabieram pewności, że, cóż… nie dbam o to.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Name">Hotel „Underlook”</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V10_Advisor">Opinia na temat hotelu „Underlook”: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Po holu biegają niedźwiedzie”.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V1_Advisor">Opinia na temat hotelu „Underlook”: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Najgorszy weekend mojego życia. Ale pogoda ładna”.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V2_Advisor">Opinia na temat hotelu „Underlook”: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Stan poduszek to jakiś absurd, a do tego zginęły mi buty. Beznadzieja”.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V3_Advisor">Opinia na temat hotelu „Underlook”: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Boy zabrał mój bagaż do chłodni zamiast do pokoju”.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V4_Advisor">Opinia na temat hotelu „Underlook”: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Zamówione jedzenie nie dotarło. Spadłem z krzesła. Smutna rocznica”.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V5_Advisor">Opinia na temat hotelu „Underlook”: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Na urlopie złapałam jakieś choróbsko. Niefajnie”.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V6_Advisor">Opinia na temat hotelu „Underlook”: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Przerwa w dostawie prądu. Nic nie widziałem. UTKNĄŁEM W NOCY NA SZCZYCIE GÓRY!!!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V7_Advisor">Opinia na temat hotelu „Underlook”: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Zgodnie z sugestią wybraliśmy się z mężem na spacer. Spadliśmy w przepaść. Było nieciekawie”.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V8_Advisor">Opinia na temat hotelu „Underlook”: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „WSZYSTKO SIĘ LEPI”.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V9_Advisor">Opinia na temat hotelu „Underlook”: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Zepsuta ryba w szafce”.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V1_Advisor">Opinia na temat hotelu „Underlook”: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Solidne śniadanie. Mnóstwo śledzika”.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V2_Advisor">Opinia na temat hotelu „Underlook”: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Całkiem spoko tapety”.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V3_Advisor">Opinia na temat hotelu „Underlook”: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Łóżko było o kilka centymetrów większe, niż się spodziewałam. To dobrze”.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V4_Advisor">Opinia na temat hotelu „Underlook”: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Personel nie próbował mnie upokarzać. Nienawidzę, kiedy to się dzieje”.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V5_Advisor">Opinia na temat hotelu „Underlook”: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Absolutnie akceptowalny”.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V1_Advisor">Opinia na temat hotelu „Underlook”: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Razem z pokojem dostałem łazienkę. Jak jakaś gwiazda. LOL. Elegancko”.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V2_Advisor">Opinia na temat hotelu „Underlook”: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Zaręczyłem się w ten weekend, więc mam zaburzony obraz tego wyjazdu”.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V3_Advisor">Opinia na temat hotelu „Underlook”: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Tam jest, kurczę, strasznie. Każdy miłośnik horrorów i dziwactw powinien odwiedzić to miejsce”.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V4_Advisor">Opinia na temat hotelu „Underlook”: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Nie wiedziałem, że w Two Point są jakieś góry!!! Wypas”.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V5_Advisor">Opinia na temat hotelu „Underlook”: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt;  „Pięknie tam. To świetna baza wypadowa”.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Title">Zdarzenie w „Underlook”</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Text">Witaj w „Underlook”. Hotel i ośrodek miały szczęście do nieszczęść i do nieporadnego kierownictwa, toteż nie brakowało wypadków, epidemii i negatywnych opinii gości. Właściciel ma już serdecznie dość negatywnych ocen i kurczących się zarobków. Utworzony właśnie „budżet medyczny” ma poprawić reputację hotelu i pozwolić mu uniknąć kolejnych pozwów. Poproszono cię o poprowadzenie nowiusieńkiej placówki medycznej otwartej przy ośrodku.\\n\\nZamiast zapłaty za każdego wyleczonego pacjenta będziesz otrzymywać pieniądze za zrealizowane cele hotelu oraz miesięczną premię za wyniki – jej wysokość będzie uzależniona od twojej skuteczności w leczeniu gości. Przez pierwsze trzy miesiące wszystkie koszty bieżące będą pokrywane z twojej miesięcznej premii. Ponieważ twój szpital stanowi część hotelu, czeka cię bezustanna walka z wystawianymi mu negatywnymi ocenami. Chyba warto zainwestować w dobrych marketingowców… </string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Title">Hotel i ośrodek narciarski „Underlook”</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Description">Wskrześ stary ośrodek badawczy ulokowany w najdalszym zakątku hrabstwa.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nDo tej pory sądziłem, że Swelbard to fikcyjne miejsce, stworzone po to, by opowiadać niewiarygodne historie czy straszyć niesforne dzieci. Jakież więc było moje zdziwienie, gdy usłyszałem o twoim najnowszym przedsięwzięciu. Powiedz, dokąd jeszcze zamierzasz się udać? Do podniebnego miasta? Na pustynię? A może do podziemnej stolicy ludzi kretów? Nic mnie już nie zdziwi, pojąłem wszakże wielkość twojego pragnienia absurdu.\\n\\nDalej mieszkaj w baśniowej krainie i zdobywaj kolejne nagrody albo wróć do cywilizacji i bierz się do roboty.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nJest coś osobliwego i zarazem godnego podziwu w twoich prostolinijnych zapędach pionierskich. Twoja decyzja, by odrzucić cywilizację i nonszalancko zatknąć flagę na martwej, oddalonej od wszystkiego ziemi, przypomniała mi o dynamiczności, niestabilności i czystej głupocie, tak charakterystycznych dla naszych czasów.\\n\\nDalej mieszkaj w baśniowej krainie i zdobywaj kolejne nagrody albo wróć do cywilizacji i bierz się do roboty.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nMy, ludzie administracji, mamy za zadanie szukać najlepszych miejsc dla kolejnych trybików machiny, którą sterujemy. Teraz widzę, że twój szpital badawczy na odludziu rzeczywiście znajduje się w doskonałej lokalizacji. Stał się schronieniem dla intrygujących pustelników, którzy przecież również żyją pośród nas. Odpowiednie wykorzystanie tych osobliwych zasobów mogłoby przynieść korzyści całej służbie zdrowia. Jakie to rozkosznie przebiegłe.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Name">Swelbard</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Text">Witaj w Swelbard, najbardziej oddalonym mieście hrabstwa Two Point. Poproszono cię o tchnięcie nowego życia w tutejszy ośrodek badawczy poprzez założenie w nim szpitala badawczego. Do twoich obowiązków będzie należało leczenie ludzi z okolicy oraz doprowadzenie do końca paru wyjątkowych badań rozpoczętych przez ośrodek.\\n\\nSwelbard to odosobnione miejsce, dlatego szukając personelu, możesz się natknąć na pewne trudności. Spodziewaj się, że na ogłoszenia będą odpowiadać przede wszystkim niewykwalifikowani, niewykształceni lub zdesperowani mieszkańcy miasteczka. Jeśli naprawdę zamierzasz leczyć ludzi gór i poprawić reputację ośrodka (który obecnie jest uważany za ekskrementy świata akademickiego), musisz najpierw wyszkolić kadrę.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Title">Ośrodek badawczy w Swelbard</string>
  <string name="Levels/DLC_1/R6_MoreTraining_ResearchBonus_Advisor">Dobroczyńcy i fundatorzy naszego ośrodka przyznali nam &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; za prowadzone badania! </string>
  <string name="Levels/DLC_1/R6_MoreTraining_TrainingBonus_Advisor">Dobroczyńcy i fundatorzy naszego ośrodka przyznali nam &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; za ukończone szkolenia!</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach">To naprawdę kawał dobrej roboty. Dziękuję Ci za podjęcie trudu przeprowadzki do naszego regionu i w ogóle.\\n\\nTak jak chyba już wcześniej zasugerowałem, ludność Gór Spiczastych nie przywykła, by ktoś obdarzał ją szczególną uwagą. Myślę, że Twoja opieka przyniesie wiele naprawdę różnorodnych i długoterminowych korzyści.\\n\\nMam nadzieję, że ta administracyjna gimnastyka sprawiła Ci przyjemność.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach_Signature">Z wyrazami przyjaźni,\\nBartholomew F. Yeti</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital">Doskonała opieka medyczna to nie jedyne, co mieszkańcy Swelbard od Ciebie otrzymali. Dzięki Tobie miasteczko odzyskało tożsamość. Mam dla Ciebie jeszcze jeden projekt…\\n\\nSkontaktowali się ze mną Roquefortowie, jeden z najstarszych rodów w hrabstwie, z propozycją oddania do Twojego użytku jednego z ich zamków. Zdaje się, że nadal próbują zyskać w oczach w społeczności, która przez wiele wieków cierpiała z powodu feudalizmu, biedy i skąpych racji zboża.\\n\\nTwoim zadaniem będzie zapewnienie opieki medycznej ludności zamieszkującej bliską okolicę zamku. Z tego, co mi mówiono, możesz się spodziewać pewnego dworskiego ekscentryzmu: układu pomieszczeń, który odbiega od normy, przeciągów niewiadomego pochodzenia i… cóż… duchów.\\n\\nPowodzenia!</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital_Signature">Z wyrazami przyjaźni,\\nBartholomew F. Yeti\\n\\nP.S. Pomyśl o rękawiczkach.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital">Jestem ambasadorem Fundacji „Wielka Stopa”, organizacji, która pomaga chronić region Gór Spiczastych i wspiera lokalną społeczność, najbardziej zapomnianą grupę w całym hrabstwie Two Point. Do tej pory nawet nie było ich w grze…\\n\\nTutejsza służba zdrowia już od jakiegoś czasu pozostaje daleko w tyle. Gdy tylko usłyszałem o tym, ile dobrego zdziałały w hrabstwie Twoje szpitale, pomyślałem, że może udałoby mi się namówić Cię do przyjazdu w Góry Spiczaste i leczenia tych, którym nie po drodze z placówkami nizinnymi.\\n\\nHotel „Underlook”, największy ośrodek turystyczny w regionie, musiał niedawno stworzyć „awaryjny budżet medyczny”. Rozmawiałem z właścicielem. Chętnie oddałby Ci klucze do nowo otwartego szpitala hotelowego. Co Ty na to?\\n\\nNiecierpliwie czekam na odpowiedź.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital_Signature">Z wyrazami przyjaźni,\\nBartholomew F. Yeti\\n\\nP.S. Nie zapomnij szalika.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital">Niezmiernie się cieszę z Twojej obecności w tym najdalszym zakątku hrabstwa Two Point. Dziękuję! Nie jestem pewny, czy hotel „Underlook” kiedykolwiek odwiedzały aż takie tłumy… Z pewnością nigdy dotąd tylu gości nie wracało do domów. To wszystko Twoja zasługa!\\n\\nWsparcie jednego z filarów tutejszej gospodarki było wyśmienitym pomysłem. Powoli wyrabiasz sobie naprawdę niezłą reputację. Jestem w kontakcie z dobroczyńcami i fundatorami ośrodka badawczego w Swelbard. Marzy im się, żeby ktoś taki jak Ty przekształcił ośrodek – ulokowany w najbardziej oddalonym od reszty hrabstwa miasteczku – w szpital. A gdy już tam będziesz, może postarasz się na nowo rozruszać tamtejsze badania?\\n\\nTak trzymać.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital_Signature">Z wyrazami przyjaźni,\\nBartholomew F. Yeti\\n\\nP.S. Tym razem weź również kapelusz.</string>
  <string name="Levels/DLC_2/DLC_AvailableAt">Odblokowane po zdobyciu 1 gwiazdki w Flemington\\nPolecane po zdobyciu 1 gwiazdki w Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_2/DLC_Description">Wypal sterylny szlak przez środek tropikalnej wyspy na zlecenie ekscentrycznego milionera, poszukującego legendarnego źródełka, które ma poskromić śmierć.</string>
  <string name="Levels/DLC_2/DLC_Name">Wyspa Pebberley</string>
  <string name="Levels/DLC_2/DLC_Start_Description">Udaj się na tropikalne wybrzeże Wyspy Pebberley i wykorzystaj swój talent administracyjny, by pomóc ekscentrycznemu milionerowi Wiggy'emu Silverbottomowi zrealizować swoje najnowsze marzenie.\\n\\nUwaga: przed przyjęciem tego zlecenia warto rozwinąć szpitale na kontynencie i poznać jak najwięcej chorób i technologii.</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_AtollHospital">&lt;style=\"AdvisorHighlight\"&gt;Koralowy Brzeg Pebberley&lt;/style&gt; jest już dostępny!</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_HordeHospital">&lt;style=\"AdvisorHighlight\"&gt;Góry Bezszczytne&lt;/style&gt; są już dostępne!</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_JungleClearingHospital">&lt;style=\"AdvisorHighlight\"&gt;Overgrowth&lt;/style&gt; jest już dostępne!</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Text">Teraz, kiedy placówka jest dużo czystsza, możemy ją legalnie nazywać szpitalem. I zacząć praktykować medycynę i takie tam.\\n\\nPrzy okazji otrzymaliśmy technologię pozwalającą leczyć pacjentów cierpiących na pokerową twarz – chorobę, na którą prędzej czy później się tu natkniemy.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Title">Pustka w głowie</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Description">Najgęściej zaludniona część wyspy jest gorąca, lepka i charakteryzuje się ekstremalnymi warunkami pogodowymi.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nGdy po raz pierwszy doszły mnie wieści o twoim przybyciu na Koralowy Brzeg Pebberley, obawiałem się najgorszego. Lękałem się, że uciekasz na wyspę przed jakąś żenującą, potencjalnie zabójczą dla służby medycznej wpadką. Gdy dowiedziałem się, że pragniesz tu założyć szpital, zrozumiałem, że po prostu przechodzisz załamanie nerwowe. Słowem, jestem niezmiernie podekscytowany i przestaję drzeć dokumenty.\\n\\nWygrzewaj się dalej na plaży i zdobywaj kolejne nagrody lub wróć na kontynent i bierz się do roboty.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nNaprawdę chciałbym móc zachęcić cię do wydłużenia swojej rehabilitacji o okres, który uznasz za „konieczny”. Obawiam się jednak, że twój stan jest dla mnie mniej istotny niż zdrowie mieszkańców hrabstwa. Jestem prawie pewny, że należy nad nim popracować. Poza tym powiedzmy sobie szczerze, czy w raju naszego hrabstwa w ogóle jest co robić?\\n\\nWygrzewaj się dalej na plaży i zdobywaj kolejne nagrody lub wróć na kontynent i bierz się do roboty.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nNie mogę krytykować twojego zaangażowania. Udało ci się doprowadzić to przedsięwzięcie do końca. Pebberley szczyci się obecnie pierwszorzędną placówką medyczną, którą otaczają zamki z piasku i obmywają łagodne fale. Jak czarująco…\\nMam nadzieję, że teraz zakończysz swe męki.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Name">Koralowy Brzeg Pebberley</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Text">Witaj w Koralowym Brzegu Pebberley. Wigbert „Wiggy” Silverbottom ufundował powstanie tego, hm, szpitala na wybrzeżu wyspy Pebberley. Chwilowo nie działamy jeszcze, że tak powiem, oficjalnie. Zanim lokalne organy medyczne naprawdę uznają to miejsce za szpital i przyznają nam licencję medyczną, musimy je najpierw uprzątnąć.\\n\\nWiggy wykorzystuje szpital, by dotrzymać złożonej wielu różnym osobom obietnicy zatrudnienia. Z jakiegoś powodu uznał, że świetnie sprawdzą się jako dozorcy. A to oznacza brak dostępu do wyszkolonych dozorców szpitalnych. Do naszej dyspozycji będzie za to grupa nieprawdopodobnie niedoświadczonych, przypadkowych osób. Będziemy musieli ich wyszkolić albo po prostu zatrudniać ich w hurtowych ilościach, szczególnie że Pebberley jest znane z nieprzewidywalnej i gwałtownej pogody.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Title">Koralowy Brzeg Pebberley</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Description">Bezlitosna pogoda strąciła wierzchołki tutejszych gór, przeobrażając je w tajemnicze i trudno dostępne płaskowyże.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nByło dla mnie jasne, że nawet najprostszy umysł rozumie fikcyjność lokalnej mitologii… Głęboko mnie martwi, że to ja muszę ci wyjaśniać, iż nie należy brać na poważnie „ożywczych” właściwości owego legendarnego źródła i traktować go jako magicznego eliksiru. Oczywiście z jakiegoś powodu udało ci się je odnaleźć. Ciesz się więc swoim krystalicznie czystym i zupełnie zwyczajnym źródełkiem.\\n\\nPrzekopuj się dalej przez odrażająco brudne ruiny i zdobywaj kolejne nagrody lub wróć na kontynent i bierz się do roboty.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nNo, no, no. Słyszałem, że do drzwi twojego szpitala pukają kolejne fale chorych turystów. Słowa te przynoszą na myśl całkowicie niedorzeczne, jednak nie do końca nieprzyjemne rzeczy. To największa pochwała, jaką możesz ode mnie otrzymać. Serio.\\n\\nPrzekopuj się dalej przez odrażająco brudne ruiny i zdobywaj kolejne nagrody lub wróć na kontynent i bierz się do roboty.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nUdało cię stworzyć światowej klasy szpital na szczycie góry… Może następnym razem spróbuj zademonstrować swoje możliwości w nieco mniej symboliczny sposób, co? A może już planujesz wzniesienie szpitala na księżycu? (Błagam, nie przenoś się na księżyc).</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Name">Góry Bezszczytne</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Text">Witaj w Górach Bezszczytnych. Niezwykłe płaskowyże, wprost stworzone, by stawiać na nich budynki. Raju, jakież one są płaskie. Sprawdzą się o wiele lepiej od tych spiczastych Gór Spiczastych na północy. Pradawne cywilizacje na pewno też tak myślały, ponieważ wznosiły tu rozmaite budowle przy użyciu swoich archaicznych narzędzi.\\n\\nJak się pewnie domyślasz, podróż tutaj potrafi być absolutnym koszmarem. Turyści, którym się to udaje, często chorują w trakcie jazdy. Dlatego do szpitala będą docierać spore grupy (nazywamy je „falami”) chorych podróżników. Podczas gdy wy zajmiecie się ich leczeniem, ludzie Wiggy'ego będą prowadzili prace archeologiczne w ruinach. Myślę, że warto mieć oko na ich postępy. Im więcej znajdą i odrestaurują, tym więcej kościstych pacjentów odwiedzi nasz szpital.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Title">Góry Bezszczytne</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Description">Żyj w zgodzie z naturą w tej prastarej, na wpół rozumnej dżungli.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nSzczerze wątpię, że ta wiadomość do ciebie dotrze – zważywszy na to, gdzie teraz przebywasz – jednak do obowiązków ministra zdrowia należy wysyłanie stosownej korespondencji, gdy tylko zostaną spełnione określone warunki. Oto moja wiadomość: tralala, łubu dubu, bek. I tak dalej.\\n\\nWłócz się dalej po dżungli i zdobywaj kolejne nagrody lub wróć na kontynent i bierz się do roboty.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nO ile mi wiadomo, miejsce, w którym obecnie przebywasz, stało się zdecydowanie mniej niedostępne dzięki rosnącej popularności twojej najnowszej „gałęzi” (taki szkółkarski żarcik). Mógłbym w tym momencie zauważyć, że to, co robisz, nie wchodzi w zakres twoich obowiązków, ale co tam. Nie zamierzam udawać, że naprawdę mnie to interesuje.\\n\\nWłócz się dalej po dżungli i zdobywaj kolejne nagrody lub wróć na kontynent i bierz się do roboty.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nJeśli liczysz na pochwałę za przywrócenie równowagi w pradawnej dżungli, to trochę sobie poczekasz. Oznaczałoby to też, że kompletnie nie rozumiesz mojej roli. Ale szpital masz całkiem przyzwoity.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Name">Overgrowth</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Text">Witaj w Overgrowth. Ciężko w to uwierzyć, ale kiedyś w samym sercu tej dżungli żyła pewna społeczność. W pewnym momencie las się na nich pogniewał i zaczął intensywnie zarastać. Ludzie, którzy mieszkali tu od tysiącleci, musieli zabrać manatki i osiedlić się kawałek dalej.\\n\\nTutejsza roślinność ma swoje za uszami, ale jeśli będziesz dbać o ludzi i o przywrócenie równowagi w okolicy, być może spojrzy na ciebie łaskawym, hm, okiem. Gdy tu przybyliśmy, znaleźliśmy na pobliskich drzewach jakieś dziwne słowa i sekwencje liczbowe. Naprawdę staraliśmy się rozgryźć ten dziwny kod, ale wiadomości takie jak „Wylecz 10 pacjentów” zupełnie nic nam nie mówią. Może lepiej ty rzuć na nie okiem. Powodzenia i pamiętaj: drzewa wszystko widzą!</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Title">Overgrowth</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach">Gdyby z twych ust padło stwierdzenie, że skarb, którego szukamy, opierając się na legendzie, przekazach ustnych i zniszczonych skrawkach pergaminu, okaże się niczym więcej niż legendą, być może czułbym się zawiedziony, a nawet upokorzony. A jednak jest wprost przeciwnie – bawiłem się przednio. Podobało mi się tu, widoki były wspaniałe i w ogóle. Na pewno mógłbym wyciągnąć z tego jakieś wnioski, ale po co marnować czas na refleksję, gdy mogę natychmiast zabrać się za coś innego?\\n\\nNo dobra. A teraz, Giles, wracajmy do domu i zacznijmy pracować nad wehikułem czasu.</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach_Signature">Wiggy Silverbottom i Giles</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll">No dobrze, Giles, podyktuję ci teraz list. Słuchasz mnie? Zaraz zacznę dyktować. Giles? Giles! Świetnie.\\n\\nDrogi/Droga X – sprawdź, jak ma na imię – mam nadzieję, żeś zdrów/zdrowa itd. \\n\\nDarzę ogromnym zainteresowaniem źródło nieśmiertelności, które, jak głoszą legendy, znajduje się gdzieś na wyspie Pebberley. Udało mi się wytypować trzy potencjalne lokalizacje tegoż magicznego źródła. Obawiam się jednak rozmaitych chorób, które panoszą się na wyspie, a pozostają nieznane na kontynencie. To właśnie CIEBIE wybieram na specjalistę, który ma zadbać o sterylność ścieżki prowadzącej do źródła. Słyszałem o twoich cudownych szpitalach.\\n\\nW zamian oferuję Ci sławę: będziesz mieć swój udział w największym przełomie w medycynie, ba – w odkryciu, które sprawi, że nie będzie ona już dłużej potrzebna! Oczywiście opłacę koszty Twojej podróży. Na pierwszy ogień pójdzie Koralowy Brzeg Pebberley.\\n\\nTo teraz jeszcze dopisz jakieś zgrabne zakończenie. Dobra, co dziś na lunch…? Giles? Giles, dlaczego cały czas notujesz? Giles. Giles!</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde">Giles, wielokrotnie zapewniałeś mnie, że nasze badania były bardzo dokładne i że jeśli to źródło istnieje, to z pewnością je znajdziemy. Postanowiłem więc, że jeśli go tu nie ma, nie wrócisz z nami na kontynent. Uważam, że to uczciwe. Na pewno zrozumiesz.\\n\\nNo dobrze, na czym to ja skończyłem? Ach, już wiem. Być może po raz ostatni dyktuję ci list, Giles. Ciesz się każdą chwilą.\\n\\nWielce szanowny kolego (a może koleżanko? Giles, sprawdź to)! Mam nadzieję, że ostatni przystanek na naszej trasie ekscytuje Cię w równym stopniu co mnie. Ruiny przedstawiają się obiecująco. Tym razem na pewno znajdziemy to, czego szukamy. Gdy mówię – to znaczy piszę – te słowa, niemal czuję, jak ogarnia mnie nieopisana głębia tego wszystkiego.\\n\\nWybornie. A właśnie, wyjaśnij mi, Giles, dlaczego nie czuję smaku swojej herbaty?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing">Morale jest kwestią nadrzędną, Giles. Nie możemy zdradzić, jak głęboko rozczarowani jesteśmy bezowocnością poszukiwań na naszym pierwszym przystanku.\\n\\nMoże zacznijmy od pochwały? Spodziewaliśmy się po Tobie naprawdę wiele, a jednak Twoje osiągnięcia przeszły nasze oczekiwania. Nie zniechęcaj się. Koralowy Brzeg Pebberley był sensownym punktem startowym, ale to dopiero początek naszej podróży! Wiele wskazuje na to, że odnajdziemy źródło w głębi wyspy. Jak to mówią, nie od razu Hogsport zbudowano! Jestem pewny, że trwało to… co najmniej kilka dni.\\n\\nKto ostatni w dżungli, ten zgniłe jajo! A skoro o tym mowa, Giles, czy wszystko przygotowane już na dalszą podróż?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing_Signature">Wiggy Silverbottom</string>
  <string name="Levels/DLC_3/DLC_AvailableAt">Odblokowane po zdobyciu 1 gwiazdki w Flemington\\nPolecane po zdobyciu 1 gwiazdki w Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_3/DLC_Description">Pomóż w zbadaniu niesamowitych wydarzeń na południu hrabstwa, lecząc pacjentów cierpiących na kosmiczne choroby.</string>
  <string name="Levels/DLC_3/DLC_Name">Bliskie spotkanie</string>
  <string name="Levels/DLC_3/DLC_Start_Description">Podejmuj się zadań kosmitów i pomóż dziennikarce Charlatene Fishwrapper zbadać tajemnicze wydarzenia „skandalu w Goldpan”.\\n\\nUwaga: przed przyjęciem tego zlecenia warto rozwinąć szpitale na kontynencie i poznać jak najwięcej chorób i technologii.</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_AirBase">&lt;style=\"AdvisorHighlight\"&gt;Camouflage Falls&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_KitschAmericana">&lt;style=\"AdvisorHighlight\"&gt;Goldpan&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_SecretFacility">&lt;style=\"AdvisorHighlight\"&gt;Chasm 24&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Description">Tajna baza wojskowa udająca osiedle mieszkalne.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nPowiedziano mi, że znajdujesz się w „tajnej lokalizacji”. No i dobrze, niech tak będzie. Jednak powstrzymam się od swojej słynnej grzeczności tak długo, jak będziesz ukrywać swoją lokalizację. Wyrazy uznania dla szpitala. Gdziekolwiek on jest.\\n\\nKontynuuj pogrążanie się w tajemnicach i zdobywaj kolejne nagrody lub wróć do wszechświata, który znasz, i bierz się do roboty.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nMoje nalegania na umożliwienie mi dostępu zostały odrzucone. Przepraszam ciebie i tych uroczych urzędników, których dokładność podczas kontroli bardzo doceniam. Przyznaję jednak, że wszystko to było dość niepokojące, zwłaszcza że (mówię absolutnie serio) kompletnie nie obchodzi mnie to, co robisz.\\n\\nKontynuuj pogrążanie się w tajemnicach i zdobywaj kolejne nagrody lub wróć do wszechświata, który znasz, i bierz się do roboty.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nDobra robota. Bardzo doceniam pracę, którą wkładasz w prowadzenie najbardziej tajnego przedsięwzięcia w hrabstwie. Jednocześnie przypominam ci, że ze względów bezpieczeństwa odmawiam otrzymywania wszelkich poufnych informacji. Dlatego możesz powiedzieć tym uroczym typom w busiku zaparkowanym przed moim domem, że ich obecność jest zbędna.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Name">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Text">Witaj w Camouflage Falls, najbardziej urokliwym miasteczku hrabstwa Two Point, które nie istnieje. Po latach opóźnień i przekroczonych terminów najlepszym miejscem, gdzie władze Two Point mogą ukryć tajną bazę, jest plac budowy. Sprytne, prawda? Ta placówka powstała z myślą o leczeniu obywateli z całego hrabstwa, cierpiących na różnego rodzaju „kosmiczne choroby”, szerzące się w związku z incydentem w okolicy Goldpan.\\n\\nJesteśmy na miejscu, gdzie będziemy otrzymywać specjalne zadania do wykonania, jednocześnie lecząc kolejne fale porwanych pacjentów. By odnieść sukces i pomóc hrabstwu w walce z inwazją kosmicznych dolegliwości, będziemy musieli osiągać cele, nim zakończą się poszczególne fale.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Title">Camouflage Falls</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_OneStarEach">Niech będzie, przyznaję się. Kłamczuchowałam. Też jestem kosmitką. Całkiem was zlubiliśmy. Wasze dziwne ziemie, harmonijną muzykę popularną, a w poszczególności serowe przysmaki. Ale kiedy do was spadliśmy, wrazem z nami pojawiła się masa dziwnych problemów zdrowotnych. Dokonaliśmy próby zawstrzymania chorób, jednocześnie starając się wytrzymać naszą obecność w tajemnicy.  \\n\\nPoważnie przyjrzeliśmy się waszej kulturze i wyrozumieliśmy, że zawsze polegniecie pokusie zdemaskowania rządu. Potrafisz sobie wymyślić, co by się stało, gdyby ludzie wywiedzieli się o nas? Totalnie by poszaleli. Nie uradziliby sobie emocjonalnie. Zdecydowanie nie. Nie i kropka. No i patrz, gadam i gadam i gadam jak jakiś Ziemianin. Ha-ha-ha. Niesamowitość.\\n\\nDziękujemy za pomoc poniesioną naszym planetom i twojej planecie. Niech to pozostanie sekretajne. Chociaż pewnie i tak nikt by ci nie zawierzył! Papatki.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_AirBase">Wyrazy uznania dla szefa kuchni. Twoja biegłość w robieniu rzeczy sprawiła, że przyznano ci całą masę pozwoleń i przyzdzielono nowe zadanie związane z rozwojem Camouflage Falls. Tymzczasem mam nowe, soczyste informacje. To miasto nie jest takie, jak się je maluje. Chodzą posłuchy, że to nawet nie jest miasto. Wielce mnie szokują te szokujące wieści. Ciebie chyba też? Mówią, że to pokrywka dla sekretajnej bazy rządu.\\n\\nMieszkańcy cierpiący na kosmiczne choroby są porywani z wysp kuchennych, hamaków czy parku i przeznoszeni do Camouflage Falls dla ich własnego dobra. Jeśli uda ci się przeciwstawić kosmicznej fujce, może dostaniemy miejsce na pierwszej stronie i uda nam się wykopać źródło tego wszystkiego.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_Kitsch">Witaj, administracyjna miernoto. To ja, Charlatene Fishwrapper, zdziennikarzyna z gazety „Two Point Squabbler”. Prowadzę sekretajne śledztwo i uzyskałam pozwolenie na współpracę z tobą. Rząd bawi się z wami wszystkimi w Szkotka i myszkę! Trzyma buzię na łódkę, próbując zakryć sprawę katastrofy kosmolotniczej, mimo że okoliczni mieszczanie uskarżają się na rozliczne problemy zdrowotne.\\n\\nMusisz ich uleczyć i zapobiec nadejściu końca czasów, żebym dostała lepsze, otwierające więcej wrót pozwolenie, którego użyję, by ujawnić wszystkie sekretajemnice rządu.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_SecretFacility">Rozpocznij procedurę zdziałań kurtuazyjnych i znajdź sobie krzesło… W całą tę sprawę wmieszani są obcy! Jeszcze nie udało mi się znaleźć na samym dnie tych wieści, ale odkryłam, że w bliżu Goldpan rozbili się kosmici. Wspomóż nam raz jeszcze, a na pewno przejrzymy ich zamiary. Jesteś teraz człowiekiem z kompletem przyzwoleń, dlatego przytrafisz do podziemnej siedziby głównej. \\n\\nPonoć twoim zadaniem będzie wykombinowanie jakiegoś ustrojstwa, dzięki któremu dziwni kosmoludzie będą mogli wyglądać jak niedziwni ludzie tacy jak ty i ja. Dziwadła z nich, co tu dużo rozmówić. Jak długo patrzę na rzeczy, na takie dziwadła jeszcze nie patrzałam. Rozważaj, komu ufasz!</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Signature">Koniec transmisji.\\nCharlatene Fishwrapper</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Billboard_Subheading">Miłosne klamki</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Description">Pojawiają się informacje o dziwnych wydarzeniach, do których dochodzi w miejscu domniemanej katastrofy.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nTylko raz zdarzyło się nam, że administrator zapuścił się na pustynię naszego hrabstwa. Ostatni raz widziano go jedzącego jakieś śmieciowe żarcie, zanim odjechał autem. Oto twoje wytyczne: śmiało bierz się do roboty.\\n\\nKontynuuj działania na pustyni i zdobywaj kolejne nagrody lub wróć do wszechświata, który znasz, i bierz się do roboty.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nKiedy twa podróż tutaj się rozpoczęła, naszło mnie wiele pytań. Co ty tu dokładnie robisz? Czy zostaniesz tu na dłużej, czy może szybko ruszysz dalej? Czy to było planowane, czy może kierowało tobą jakieś pierwotne poczucie obowiązku? Teraz już nie mam takich myśli, a głowę zaprzątają mi ciekawsze rzeczy.\\n\\nKontynuuj działania na pustyni i zdobywaj kolejne nagrody lub wróć do wszechświata, który znasz, i bierz się do roboty.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nZ pewnością do tej pory udało ci się już wyleczyć znajdujące się tam formy życia, wszystkie sześć. A może o to chodzi... Przeniosłeś się tu z powodu charakterystycznej dla nich bezczynności? Ach, to dążenie do komfortowej pozycji... doskonale je znam. Mam zamiar to zbadać. Częściowo dlatego, że na tym polega moja praca, a częściowo dlatego, że mój duch rywalizacji nie chce wrzucić na luz.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Name">Goldpan</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_ComingSoon">Tuż! Tuż!</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_Title">Camouflage\\nFalls</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Text">Witaj w Goldpan. Ludzie tutaj żyją w cieniu „skandalu w Goldpan” (jak i dzięki niemu) – podobno kosmici rozbili się niedaleko ich miasteczka w południowej części hrabstwa Two Point. Na skraju miasta z pewnością zobaczysz replikę miejsca ich przymusowego lądowania.\\n\\nPo latach irytacji zachowaniem turystów głodnych kosmicznych wrażeń mieszkańcy miasteczka nie są najlepiej nastawieni do obcych, lecz jeśli zdobędziesz ich serca imponującymi dokonaniami z zakresu medycyny, z pewnością pozwolą ci rozbudować szpital. Niektórzy kosmici, którzy tu wylądowali – bo to akurat prawda – pojawią się w szpitalu w przebraniu, udając prawdziwych pacjentów. Chcąc zaspokoić swoją ciekawość, będą się wcinać w kolejki, zapychać nasze systemy, nie płacąc za leczenie, i narobią bałaganu przy pierwszej lepszej okazji. Wypatruj ich psujących się urządzeń kamuflujących, jak i podejrzanych, obcych zachowań, dzięki czemu będziesz mógł odesłać ich do domu.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Title">Goldpan</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Description">Udaj się do sztabu operacji w podziemiach.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nOtrzymane przez nas informacje na temat twojego szpitala są prawie w całości wymazane. Pozostał tylko zbiór cyfr, mających zilustrować twoje rozmaite osiągnięcia. Chociaż z technicznego punktu widzenia są one wszystkim, czego potrzeba do uzyskania akredytacji ministerstwa, to wiedz, że jeśli te łgarstwa były farbą, to można by nią wymalować z dziesięć sal.\\n\\nKpij dalej z mojej kariery i zdobywaj kolejne nagrody lub wróć do wszechświata, który znasz, i bierz się do roboty.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nSerdeczności i ukłony dla rozkosznych paluszków, które zetkną się z tym telegramem, nim trafi on w ręce adresata. Nie ma w nim nic do ocenzurowania, ja tylko wypełniam swoje ministerialne obowiązki. Niech wasze poprawki będą kwieciste, a struktura szpiegowska rzuci na nasze życie odrobinę światła. Cyfry sugerują, że twój szpital prosperuje całkiem nieźle. Ciężko powiedzieć.\\n\\nKpij dalej z mojej kariery i zdobywaj kolejne nagrody lub wróć do wszechświata, który znasz, i bierz się do roboty.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nJeszcze nigdy nie zdarzyło się nam przyznać zaszczytnego tytułu miejscu, o którym wiemy tak mało. Przykro mi, ale nie widzę najmniejszego sensu w nadawaniu standaryzowanej oceny szpitalowi, który zdaniem ministerstwa nie istnieje.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Name">Chasm 24</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Text">Witaj w Chasm 24. Jeśli to czytasz, oznacza to, że przyznano ci najwyższy poziom dostępu, jaki tylko może nadać hrabstwo. Tę jaskinię udało się zdobyć kosmitom kilka lat temu od ludzi kretów, a następnie przekształcić ją w ściśle tajny ośrodek badawczy (to wiele wyjaśnia).\\n\\nW tych ciężkich warunkach, głęboko pod powierzchnią hrabstwa, musisz dbać o stabilizatory, aby cały obszar był – niespodzianka – stabilny. Tworzą one niezwykle zaawansowany system, a różne stabilizatory zapobiegają powstawaniu różnych problemów. Ich konserwacją powinni się zajmować dozorcy o umysłach niczym komputery. I dokładnie takich speców mamy: robo-dozorców. Każdy robo-dozorca może odpowiednio konserwować stabilizatory, jednak każdy model zaprogramowano z naciskiem na konkretne zadania. Koniecznie sprawdź specjalizację każdego z nich. Wraz z rozbudową szpitala otrzymasz kolejnych robo-dozorców, lecz każda nowa parcela posiadać będzie stabilizator wymagający konserwacji.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Title">Chasm 24</string>
  <string name="Levels/DLC_4/DLC_Description">Wspomóż burmistrz Tabithę Windsock, zapewniając opiekę zdrowotną miłośnikom jej ekologicznego projektu. </string>
  <string name="Levels/DLC_4/DLC_Name">Zielona utopia</string>
  <string name="Levels/DLC_4/DLC_Start_Description">Wspomóż ekologiczny projekt burmistrz Tabithy Windsock, który umożliwi jej reelekcję, zapewniając opiekę zdrowotną jego uczestnikom, czyli jej nowym wyborcom.\\n\\nUwaga: przed przyjęciem tego zlecenia warto rozwinąć dotychczasowe szpitale i poznać jak najwięcej chorób i technologii.</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_AmishHospital">&lt;style=\"AdvisorHighlight\"&gt;Old Newpoint&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_EcoCityHospital">&lt;style=\"AdvisorHighlight\"&gt;Windsock&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_HippyCommuneHospital">&lt;style=\"AdvisorHighlight\"&gt;Wanderoff&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Description">Hoduj naturalne leki w historycznym mieście Two Point.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nTwoja kariera wielokrotnie podążała drogą absurdu, nigdy jednak nie myślałem, że będziemy rywalizować o twoje zainteresowanie z kabaczkami i pokrzywami. Jestem pewien, że są cudowne, wyślij mi więc skrzynkę, albo lepiej: przyjdź tu osobiście i zrób to, co do ciebie należy.\\n\\nUprawiaj dalej pola i zdobywaj kolejne nagrody lub wróć na półwysep i bierz się do roboty.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nMusiałem poprosić jednego z moich pomocników, by powtórzył jakieś… osiem razy wiadomość o tym, że hodujesz swoje własne lekarstwo. To doprawdy dziwaczne. Podejrzewam, że oczekujesz, byśmy wszyscy wzorowali się na twoim podręczniku ogrodnika i wyhodowali swoje własne artykuły biurowe? No trudno.\\n\\nUprawiaj dalej pola i zdobywaj kolejne nagrody lub wróć na półwysep i bierz się do roboty.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nŻeby sprawdzić, kiedy Old Newpoint ostatnio cieszyło się takim zainteresowaniem, musiałbym zatrudnić historyka z ministerstwa. Dowiedziałem się jedynie, że gdy nazywało się po prostu Newpoint, jedna z mieszkanek, Minnie Marinara, opracowała pierwszą na świecie warząchew… Wygląda na to, że jesteś w najlepszym towarzystwie.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Name">Old Newpoint</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Text">Możesz teraz rozszerzyć spektrum swoich działań, hodując cytryny i pomidory, lecząc pacjentów dotkniętych słomianym zapałem w farma-kologii i badając nowe terapie w ogrodzie ziołowym.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Title">Niezłe ziółka</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Text">Witaj w Old Newpoint, pierwszym osiedlu, które powstało we współczesnym hrabstwie Two Point. Źródła milczą, jeśli chodzi o szczegóły, ale poprzednia cywilizacja zamieszkująca hrabstwo Two Point została zmieciona z powierzchni ziemi przez kataklizm. To właśnie w Old Newpoint, wówczas znanym po prostu jako Newpoint, nasi przodkowie zapoczątkowali życie, jakie znamy, budując szopy, ustanawiając nasze tradycje i kładąc fundamenty pod nasze dzisiejsze problemy.\\n\\nZ jakiegoś powodu wspomniane tradycje wciąż są tu kultywowane. Dziwne tradycje, takie jak zielarstwo czy ogrodnictwo. Mieszkańcy mają zielono w głowach. Nie znajdziesz wśród nich fana Cheesy Gubbins. Musisz więc nakarmić ich i napoić poprzez uprawę swoich własnych owoców i warzyw oraz zbieranie deszczówki. Ale to nie koniec botanicznych zmagań, o nie! Musisz jeszcze wyhodować odpowiednie zioła, aby leczyć najbardziej zdrewniałe przypadłości.\\nChwytaj za motykę.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Title">Old Newpoint</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Description">Wykorzystaj zieloną energię w pierwszym w hrabstwie ekologicznym mieście.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nCzy masz zamiar wykonać jakąś pracę, czy wystarczy ci to, czego dostarcza matka natura? Wszystkim tym, którzy wciąż mi powtarzają, że udało ci się zrewolucjonizować służbę zdrowia, odpowiadam: I co z tego?\\n\\nWykorzystuj dalej pogodę i zdobywaj kolejne nagrody lub wróć na półwysep i bierz się do roboty.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nOsobiście uważam, że ta twoja dryfująca apteka bardziej przypomina łajbę niż szpital. Przeglądałem historię opieki zdrowotnej, żeby sprawdzić, czy nie dałoby się dzięki temu cofnąć twojej licencji – jak na razie bezskutecznie. Tylko niech cię prąd nie porwie.\\n\\nWykorzystuj dalej pogodę i zdobywaj kolejne nagrody lub wróć na półwysep i bierz się do roboty.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nWygląda na to, że wyprzedzasz swój czas, bo nie tylko udało ci się stworzyć plany na szpital przyszłości, ale całe miasto przyszłości. Szkoda tylko, że jesteśmy tu i teraz, a nie tam i potem… Wiesz, co mówią, jak kończysz za wcześnie. No szkoda, szkoda.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Name">Windsock</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Text">Pamiętaj, zielona energia nie tylko zasila pomieszczenia, ale i wpływa na transport z i do miasta…\\n\\nPrzekierowanie energii do systemu przepływu pacjentów zwiększy tempo przyjmowania pacjentów w szpitalu, natomiast podniesienie mocy systemu kandydatów na personel zwiększa liczbę potencjalnych członków personelu, których można jednocześnie zatrudniać.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Title">Zielona energia</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Text">Witaj w Windsock, pierwszym w hrabstwie eko-mieście oraz najdroższej w historii rzeczy, która została nazwana ku czci tej samej osoby, która ją założyła. Miasto to każe obywatelom zadawać sobie tak ważne pytania, jak: „Jak to działa?”, „Dlaczego nie mieliśmy tego wcześniej?” oraz „Kto za to płaci?”. O Tabicie można powiedzieć wiele, ale z pewnością zależy jej na reelekcji.\\n\\nMiasto Windsock nie czerpie energii ze zwykłych źródeł. Zamiast tego musisz zbudować generatory zielonej energii, aby było samowystarczalne. Każdy ze zbudowanych przez ciebie generatorów zielonej energii – turbina wiatrowa, panel słoneczny czy zapora wodna – będzie zwiększać wydajność energetyczną szpitala. Wygenerowaną moc można wykorzystać do otwierania nowych pomieszczeń w szpitalu albo przekierować do systemów przepływu pacjentów i kandydatów na personel, aby wpłynąć na transport z i do miasta.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Title">Windsock City</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Description">Niech obozowicze czują się bezpiecznie w parku okręgowym.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nA więc pomagasz pani burmistrz w zazielenieniu naszego hrabstwa… Muszę przyznać, że nie wiem, czy podoba mi się upolitycznianie służby zdrowia. Czy nie ma już żadnych świętości? \\n\\nKontynuuj kampanię i zdobywaj kolejne nagrody lub wróć na półwysep i bierz się do roboty.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nMyśl, że ostatnio sypiasz na podłodze, jesz posiłki z metalowych puszek, mokniesz do suchej nitki z potarganymi włosami i zniszczonym ubraniem, wcale nie sprawia mi przyjemności. Więc nie będę o tym myślał. Idę zjeść swój omlet w ciepłej kąpieli.\\n\\nKontynuuj kampanię i zdobywaj kolejne nagrody lub wróć na półwysep i bierz się do roboty.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nDzięki tobie to niegościnne, pełne hippisów, stawiające włosy na głowie, wypełnione szałasami i polami dyniowymi, rojące się od zarazków szambo jest nieco mniej okropne. Możesz świętować.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Name">Wanderoff</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Text">W ramach ekologicznego programu pani burmistrz do twojego szpitala przybędą goście z Departamentu Rzeczy Zielonych, aby przyznać mu ocenę w ramach eko-rankingu.\\n\\nOcena ta zaważy na premiach albo karach, które nałoży na nas burmistrz, jeśli stwierdzi, że pomagamy jej albo przeszkadzamy w reelekcji.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Title">Eko-ranking</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Text">Witaj w parku okręgowym Wanderoff, gdzie Holistix od lat produkuje rzadkie naturalne składniki. Gdy tylko firma dowiedziała się, że burmistrz rusza w okolicy z projektem ekologicznym, postanowiła stworzyć zieloną komunę i wykorzystać przewidywane zainteresowanie owym przedsięwzięciem. Naszym zadaniem jest pomóc ludziom, którzy to zainteresowanie zdradzają. Wysokość funduszy od Holistix zależy od tego, jak dużo punktów zdobędziemy na ich nowej skali… \\n\\nTak, pracownicy Holistix stworzyli coś, co nazwali „wskaźnikiem odnowy” – na podstawie rozmaitych kryteriów mierzy on ogólny dobrobyt społeczeństwa. Uważają, że istnieje bliska zależność pomiędzy wysokim wskaźnikiem odnowy a skłonnością do zakupu ich organicznych produktów. Nie ugramy wiele samą diagnostyką i leczeniem pacjentów – aby zdobyć wysoki wskaźnik odnowy, musimy się skupić na sześciu czynnikach: szczęściu personelu i pacjentów, atrakcyjności, higienie, reputacji i wskaźniku wyleczeń.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Title">Park okręgowy Wanderoff</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_OneStarEach">Udało się! Ponownie zostałam wybrana na stanowisko burmistrza hrabstwa Two Point. Nie dokonałabym tego bez ciebie, możesz więc dzielić dziś ze mną radość i mieć poczucie, że po części jest ona także twoją zasługą.\\n\\nNiestety, nadszedł czas, aby zakończyć nasz ekologiczny projekt. Czasami musimy mieć odwagę, by wykonać krok naprzód i dwa kroki wstecz. Opinia publiczna zmienia swój obiekt zainteresowania, a więc i ja muszę go zmienić, aby mieć pewność, że zostanę wybrana ponownie. Tak jest, nie spocznę, dopóki nie zajmę się ostatnią kwestią, którą interesują się wszyscy mieszkańcy: psią edukacją.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_Amish">Sukces społeczności Wanderoff to, według Departamentu Rzeczy Zielonych, doskonały start. Pokazał potencjał naszego hrabstwa, gdy jego mieszkańców łączy wspólny cel: głosowanie na mnie.\\n\\nTwoim następnym przystankiem będzie Old Newpoint. Wielu nowych, pełnych entuzjazmu mieszkańców angażuje się tam w tradycyjne, ekologiczne aktywności, takie jak ogrodnictwo i… tak dalej. Podobno tak bardzo kochają historię, że wyburzają stare budynki, żeby zastąpić je takimi, które wyglądają jeszcze starzej. Cudownie widzieć ludzi tak oddanych mojej kampanii.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_EcoCity">Bardzo mi przykro, że nie udało mi się ZNOWU odwiedzić cię osobiście, ale póki tam jesteś, drużyna Windsock ma godną reprezentację. A tak przy okazji: nasz pobyt w Old Newpoint według wszelkich wskaźników Departamentu Rzeczy Zielonych zakończył się ogromnym sukcesem. Teraz nadszedł czas na ostatni przystanek naszej kampanii. Spodoba ci się. Nadszedł moment, aby przeciąć wstęgę w pierwszym ekologicznym mieście w hrabstwie: Windsock City!\\n\\nJak to mówią: jeżeli ludzie nie chcą zbudować ci miasta, zbuduj je sam, za ich pieniądze. To tylko taki żart, naturalnie. Co prawda tak właśnie zrobiłam, ale nie chciałabym, żeby to tak wyglądało. Ludzie nie znają się na żartach. Ani na prawdzie. Ludzie nie znoszą prawdy. Co ja plotę? Bla-bla-bla. Tak czy inaczej – powodzenia!</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature">Głosuj na mnie,\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature_Final">Twoja na zawsze,\\nTabitha Windsock</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Start">Znów nastał ten czas. W naszym hrabstwie odbędą się kolejne wybory na stanowisko burmistrza, ja zaś uznałam, że nasza podróż w stronę zielonej przyszłości jest poważnie opóźniona. Badania wśród wyborców sugerują, że jest to dla wszystkich poważny problem. Chcę odpowiedzieć na ich niepokoje, zakładając Departament Rzeczy Zielonych.\\n\\nGdy ludzie będą wspominać Tabithę Windsock, chcę, żeby pamiętali mój ekologiczny projekt i to, jak zostałam dzięki niemu wybrana na drugą kadencję. Proszę, wesprzyj nasz projekt, biorąc pod swoje skrzydła naszą zieloną, od-niedawna-pro-windsockową społeczność. W tym czasie próby i kiepskich sondaży są mi oni potrzebni. Zadbaj o ich zdrowie, bo, jak dobrze wiemy, martwi nie mogą głosować.</string>
  <string name="Levels/DLC_4/Vote_Windsock">Głosuj\\nWindsock</string>
  <string name="Levels/DLC_5/DLC_Description">Idź do dzielnicy Sztuk Pięknych, by pomóc Zarze Fitzpocket wynaleźć lek, który uzdrowi chorą kulturę hrabstwa Two Point.</string>
  <string name="Levels/DLC_5/DLC_Name">Szok kulturowy</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_FestivalHospital">&lt;style=\"AdvisorHighlight\"&gt;Festiwal Mudbury&lt;/style&gt; jest dostępny!</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_GalaHospital">&lt;style=\"AdvisorHighlight\"&gt;Akademia Fitzpocket&lt;/style&gt; jest dostępna!</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_TelevisionHospital">&lt;style=\"AdvisorHighlight\"&gt;Studio Plywood&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Description">Zadbaj o gości i zapewnij im opiekę zdrowotną podczas tego podupadającego festiwalu muzycznego.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nPracujesz teraz w przemyśle muzycznym? No jasne, jeden znany kawałek i już wierzysz, że zawojujesz świat. Typowe. Jakie są Twoje dalsze plany? Kolekcja sprzętów kuchennych? Eksperymentalny album jazzowy? Tylko mi nie mów.\\n\\nDalej wczuwaj się w rytm i zdobywaj kolejne nagrody lub wróć do rzeczywistości i bierz się do roboty.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nChyba się zgodzimy, że każdy, kto z własnej woli decyduje się na taplanie w błocie, żeby posłuchać muzyki, spróbować śmieciowego jedzenia i „dobrze się bawić”, pilnie potrzebuje pomocy lekarza. Jeśli chcesz znać moje zdanie, uważam, że muzyka straciła swój urok w dniu, kiedy wynaleziono to ustrojstwo, którym się ją nagrywa.\\n\\nDalej wczuwaj się w rytm i zdobywaj kolejne nagrody lub wróć do rzeczywistości i bierz się do roboty.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nRaczej nie pochwalam sytuacji, gdy administrator szpitala daje nogę, by zacząć karierę w przemyśle muzycznym. Ale nasz departament przeżywa akurat mały kryzys związany z wyciekiem wrażliwych danych o pacjentach i zbiegłym toboganem… Masz doskonałe wyczucie czasu. Dobra robota.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Name">Festiwal Mudbury</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Text">Witaj w Mudbury. Festiwal odnosił sukces… przez pewien czas. Ale może w tym roku znów się uda. Będziesz gospodarzem festiwalu. To znaczy zorganizujesz przekąski i napoje, zadbasz o to, by goście czuli się komfortowo i dobrze się bawili, a, tak, i zapewnisz opiekę medyczną. Plotka głosi, że pojawi się Jasmine Odyssey, ale mówią też, że z nieba będą lecieć Cheesy Gubbins, więc nie rób sobie nadziei.\\n\\nPrzez całe to błoto i nędzę festiwal stał się wylęgarnią chorób. Musimy przygotować się na leczenie grup chorych fanów muzyki po kolejnych koncertach, które będą odbywały się na różnych scenach w czasie festiwalu. Im lepiej nam pójdzie, tym bardziej festiwal się rozwinie. Innymi słowy, zamienimy jeszcze większy teren tego pięknego krajobrazu w szpital. Mamy szansę sprawić, by to wydarzenie zapisało się w muzycznej i medycznej historii hrabstwa Two Point.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Title">Festiwal Mudbury</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Description">Celebruj sztukę, wydając przyjęcie dla bogatych i sławnych w tej okazałej rezydencji.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nMam wrażenie, że całe to przedsięwzięcie to próba wkupienia się w łaski elit naszego hrabstwa. Nie wiem, czy wiesz, że są łatwiejsze sposoby, by zdobyć zaproszenie na takie przyjęcia. Można poprosić o pomoc starego przyjaciela rodziny Fitzpocketów. Na przykład mnie. Chociaż akurat ja nie pomagam.\\n\\nDalej kręć nosem na przystawki i zdobywaj kolejne nagrody lub wróć do rzeczywistości i bierz się do roboty.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nTwoja wystawa mnie nie przekonuje. Bezcześcisz teren Akademii Fitzpocket, bez ładu i składu zaśmiecając go sprzętem medycznym. Zarówno w sztuce, jak i w medycynie warto czasem zadawać trudne pytania. Na przykład: „Czy to całkiem do bani?”.\\n\\nDalej kręć nosem na przystawki i zdobywaj kolejne nagrody lub wróć do rzeczywistości i bierz się do roboty.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nWydawało mi się, że nie da się zmienić żadnego szpitala w coś pięknego. Tak często są one prozaicznymi świątyniami ludzkiego ciała, ze wszystkimi jego zapachami i kiepską hydrauliką. Cóż, faktycznie się nie da. Ale Tobie prawie się udało. To niemal imponujące. Niemal.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Name">Akademia Fitzpocket</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Text">Witaj w Akademii Fitzpocket, znajdującej się na ekskluzywnym osiedlu Jajko Poszetowe, w dzielnicy Sztuk Pięknych w Two Point. Siedziba rodu Fitzpocketów to piękny przykład architektury przedpodrobowej. Przez lata pełniła wiele funkcji: mieściła się tam akademia sztuk pięknych, centrum operacyjne tajnego wywiadu, a nawet fabryka marmolady. Nie dziwi więc, że teraz ma posłużyć jako szpital.\\n\\nEkipa Zary używa technologii VIBE by ocenić, czy przyjęcie odniosło sukces. Od tej reguły nie ma wyjątków. Wysokość dofinansowania zależy od wyników, jakie uzyskamy w VIBE. Będziemy zdobywać punkty, jeśli nasi goście będą się dobrze bawić, wszędzie będzie czysto i schludnie, a liczba zgonów utrzyma się na niskim poziomie. Udane przyjęcia i dobrze funkcjonujące szpitale łączą pewne podobieństwa… To impreza zamknięta, więc jeśli zauważysz, że jacyś fotoreporterzy robią zdjęcia, wyjadają śmieci z kosza lub robią inne odrażające rzeczy, wyrzuć ich. A teraz idź i spróbuj dobrze się bawić. Przecież to przyjęcie, a jeśli ktoś jest bogaty, to nawet wizyta w szpitalu musi być przyjemna.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Title">Akademia Fitzpocket</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Description">Lecz pacjentów przed kamerami na planie najnowszego serialu medycznego w Two Point.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nChcesz spróbować swoich sił w show biznesie? Wielu z tych, którzy zaczynali w służbie zdrowia, podążyło tą ścieżką, ale ostrzegam, ta podróż skończy się we łzach. Z pełnym przekonaniem podtrzymuję opinię, że telewizja to tylko przelotna, choć bardzo długowieczna moda.\\n\\nDalej bujaj w świecie fikcji lub wróć do rzeczywistości i bierz się do roboty.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nO rany, było do przewidzenia, że woda sodowa uderzy ci do głowy. Przyjaźń kazała mi mieć nadzieję, że pójdzie ci znacznie gorzej. Niebawem pewnie będziesz wydzierać się w programach paradokumentalnych i oblewać współpracowników sokiem żurawinowym. No szkoda, szkoda.\\n\\nDalej bujaj w świecie fikcji lub wróć do rzeczywistości i bierz się do roboty.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\n„Pamiętaj, aby zawsze czuli lekki niedosyt”. Ta zasada brzmi znajomo? Niestety, zapas filmowych klisz już się skończył i serial utknął w martwym punkcie. Zabrakło Ci pieniędzy. Fundusze to nie krowa, którą można doić bez końca. Ale co ja tam wiem, jestem tylko ministrem zdrowia…</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Name">Studio Plywood</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Text">Teraz, kiedy prace nad serialem trwają, producenci kontaktują się z nami, by przekazać, co ich zdaniem powinno zdarzyć się w kolejnych odcinkach. Jeśli ich pomysły pojawią się w serialu, może otrzymamy dodatkowe fundusze.\\n\\nLudzie w sieci czasem strasznie narzekają na telewizję. Właściwie to na wszystko… Negatywne opinie o serialu źle wpływają na naszą reputację. Na szczęście możemy walczyć z ich okrutnie raniącymi słowami, inwestując w marketing.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Title">Prośby i oceny</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V1_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; „Wybitnie kiepski. Nie mogę się oderwać.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V2_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; „Co za szajs. Ale mają fajne kostiumy.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V3_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; „Jeśli przegapisz parę odcinków, kompletnie się zgubisz…”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V4_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; „Dlaczego nazwali głównego bohatera Roderick Cushion?”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V5_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; „Uwielbiam ten serial. Ale Bungle Pictures ciągle się zacina :( ”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V1_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Dobry do oglądania w tle”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V2_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Tak zły, że aż mi się podoba…”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V3_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Główny motyw muzyczny wymiata”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V4_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „Pracuję w szpitalu i dokładnie tak to wygląda, haha”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V5_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; „To było takie smutne, o rany…”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V1_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Taki sam jak ten drugi serial, tylko że dzieje się w szpitalu. Mało oryginalny.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V2_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Zwolnijcie Rodericka”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V3_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Nie mogę wyłączyć. Gdzie jest pilot?”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V4_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Ten serial zmienił poziom telewizji na… zapyziały!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V5_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; „Pan Kuj? Jakby szpitale jeszcze tego używały. LOL. To takie nierealistyczne.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V1_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Zbyt wymagający myślenia jak dla większości ludzi. Bardzo subtelny.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V2_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Obejrzę wszystko, w czym gra Roderick”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V3_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „Przygody w portkach”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V4_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „To ten koleś!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V5_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; „To mój serial. Dalej, ekipo!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Attractiveness_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; „Szpital wygląda pięknie. Aż chciałoby się znów zachorować…”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Death_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; „O ja, tyle osób umarło. Świetny dramat.”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Fire_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; „Kolejny pracownik wyleciał – bum! Wynoś się ze szpitala Rodericka!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Hire_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; „Nowe postacie sprawiają, że serial się nie starzeje. Ledwo nadążam!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Upgrades_Advisor">Ocena serialu: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; „Uwielbiam wszystkie techniczne nowinki, jakie pokazują w serialu. A macie, zarazki!”\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Text">Witaj w studiu Plywood. Producenci nowego serialu medycznego poprosili cię o organizację całego przedsięwzięcia. Chcą, żeby zajął się tym prawdziwy administrator szpitala, bo to „doda realizmu, dynamiki i humoru oraz zapewni wysoką jakość”. W serialu „Zapyziały Oddział” Roderick Cushion zagra doświadczonego lekarza, który z jakiegoś powodu nie pamięta, jak leczyć. Zdecydowano się nazwać tę postać: doktor Roderick Cushion, ponieważ, no cóż, wolę tego nie roztrząsać. Dzięki temu pan Cushion ma łatwiej, jasne? I na tym skończmy temat.\\n\\nAby stworzyć dzieło, które podbije serca mieszkańców hrabstwa, musisz popracować nad charakterem głównego bohatera, Rodericka Cushiona. Ludzie nie lubią postaci, które się nie rozwijają. To przypomina im o własnej, dramatycznie nudnej egzystencji. Roderick nie będzie bratał się z resztą ekipy podczas przerw — nie za takie pieniądze! — więc ma oddzielną przyczepę. Jeśli nie możesz go znaleźć, pewnie właśnie tam się chowa. A, żeby wstrzyknąć do produkcji trochę prawdziwych emocji, aktorzy naprawdę będą leczyć pacjentów — a przynajmniej próbować.\\nCo może pójść nie tak?\\n</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Title">Studio Plywood</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_OneStarEach">Mówią, że tworzenie dzieła nigdy się nie kończy. Że jeden obraz wyraża więcej niż tysiąc słów. Że życie jest krótkie, a sztuka wieczna. Ale co to tak naprawdę znaczy? Pewnie całkiem sporo. Ale przejdźmy od przysłów do czynów. Czas na coś nowego. Nasz projekt jest ukończony. Czy to znaczy, że nigdy nie istniał? Nie, na pewno istniał. Nie pamiętasz? Przypomnę Ci — odnieśliśmy ogromny sukces. Twoja pomoc była nieoceniona, zmieniliśmy hrabstwo na zawsze i tak dalej… \\n\\nMuszę iść. Moja muza wzywa. Słyszę, jak wiatr szepcze: „Zrób coś z makaronem”.</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zara's addressing the player. Please keep it gender-neutral.\\n\\n\"The pen is mightier than the scalpel\" comes from the phrase \"The pen is mightier than the sword\":\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/pen-is-mightier-than-the-sword</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening">Nazywam się Zara Fitzpocket (tak, z tych Fitzpocketów) i zwracam się do ciebie z prośbą o pomoc. Od czego zacząć?… Jak pewnie wiesz, jestem artystką. Specjalizuję się w kolażach, papier mâché i malarstwie olejnym. Sztuka niedomaga, a ludzie zaczynają chorować – przypadek? Nie sądzę. \\n\\nOd zbyt dawna ignorujemy choroby lęgnące się w naszych umysłach, domach i loftach, w których mieszczą się nasze studia. Brak inspiracji i produktywności to słabości, które nas zatruwają. Nie wystarczy żadna pojedyncza terapia, dramatyczna, muzyczna czy medyczna. Nie. Musimy wszyscy rozpocząć pracę nad moim największym projektem.\\n\\nZ moimi znajomościami i twoim niezwykłym talentem do leczenia uzdrowimy chorą kulturę hrabstwa Two Point. Po pierwsze musimy zaaplikować zastrzyk. A kto lepiej nada się do tego zadania niż taki wirtuoz opieki zdrowotnej jak ty? Jeśli chcesz pomóc — a taką mam nadzieję — pierwsze zadanie zabierze cię w podróż do studia Plywood i na srebrny ekran! Pamiętaj, pióro jest potężniejsze niż skalpel.</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Second">Gratuluję serialu! Wprawdzie nie oglądam telewizji, ale pisali o nim w gazetach. Co prawda gazet też nie czytam… Ale wszyscy mówią, że poszło Ci świetnie. Roderick nagrał mi chyba z tuzin wiadomości, w których ciągle gada o sobie… Od lat nie zachowywał się tak arogancko. To miód na moje serce, znów widzieć go w najgorszej formie.\\n\\nAle nie napawaj się uznaniem zbyt długo. Inna dziedzina sztuki także potrzebuje Twojej pomocy medycznej. Tak, kolej na festiwal Mudbury. Szczerze mówiąc, od dawna jest w tragicznym stanie. Jeśli nie chcesz po prostu zrobić dobrego uczynku, pewnie, jak większość z nas, zdecydujesz się pomóc, by znów posmakować sławy i zgarnąć pochwały.\\nTo miłe uczucie, nieprawdaż?</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Signature">Zara</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Third">Nasz projekt święci triumfy, nie sądzisz? Sytuacja bardzo się poprawiła. Dlatego pomyślałam, że w ostatnim akcie tego spektaklu wydamy przyjęcie, by uczcić uzdrowienie sztuki. Rzecz jasna, ja będę gospodynią i przy okazji otworzę wystawę moich najnowszych dzieł.\\n\\nGoście przybędą do Akademii Fitzpocket po przeżycia, które uleczą ich ciała i dusze. To będzie taki artystyczny szpital. Tym razem przeszłam samą siebie. Nie chcę zapeszyć, ale wygląda na to, że ta wystawa rozwiąże nasze problemy. Jeśli wszystko pójdzie gładko, hrabstwo będzie uważać nas, bogatych, sławnych i odzianych w aksamit, za promień nadziei i ostoję zdrowia.</string>
  <string name="Levels/DLC_6/DLC_AvailableAt">Odblokowane po zdobyciu jednej gwiazdki w Uniwersytecie Mitton</string>
  <string name="Levels/DLC_6/DLC_Description">Ratuj pacjentów zagubionych w czasie, biorąc udział w medycznej przygodzie rozciągającej się na całą historię hrabstwa Two Point.</string>
  <string name="Levels/DLC_6/DLC_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is the name of the DLC. It comes from an existing phrase: https://www.phrases.org.uk/meanings/a-stitch-in-time.html </string>
  <string name="Levels/DLC_6/DLC_Name">Szwy czasu</string>
  <string name="Levels/DLC_6/DLC_Start_Description">Twoje zdolności są potrzebne na przestrzeni czasów, gdyż pewien niecieszący się dobrą sławą wynalazca – Kapitan Wczoraj – stara się naprawić nieoczekiwane konsekwencje swojej niepokojącej technologii do podróżowania w czasie.</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Future">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-above-Thyme&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Medieval">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-upon-Thyme&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Prehistory">&lt;style=\"AdvisorHighlight\"&gt;Clockwise-before-Thyme&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Intro">Co kwartał będziemy mieć wyznaczony cel dla wskaźnika wyleczeń odesłanych pacjentów zagubionych w czasie. Jeżeli uda nam się spełnić ten cel, otrzymamy dodatkowe fundusze.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Name">Cel Wczoraj</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Failure">Nie udało nam się osiągnąć wystarczająco wysokiego wskaźnika wyleczeń pacjentów zagubionych w czasie, których odesłaliśmy.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Success">Otrzymaliśmy &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; za wyleczonych odesłanych pacjentów zagubionych w czasie.</string>
  <string name="Levels/DLC_6/R11_Future_AvailableAt">Odblokowane po zdobyciu 1 gwiazdki w Clockwise-before-Thyme\\nPolecane po zdobyciu 1 gwiazdki w Sweaty Palms</string>
  <string name="Levels/DLC_6/R11_Future_Description">Futurystyczne miasto wybudowane wysoko ponad nienadającą się do zamieszkania ziemią poniżej.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientArrived_Advisor">Do szpitala przybył pacjent z innej ery. Możesz postawić mu diagnozę i leczyć go tak jak w przypadku zwykłych pacjentów lub wysłać go prosto do pomieszczenia szybkiego datowania, w zależności od twoich obecnych możliwości.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientSentAway_Advisor">Gratulacje! Udało ci się odesłać pierwszego pacjenta zagubionego w czasie do poprawnej ery.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nMuszę ci powiedzieć, że nie podoba mi się umieszczona przez ciebie na moim biurku ilość pracy do wykonania – tak samo, jak i te wszystkie brednie o podróżach w czasie. Muszę napisać tego popołudnia dziewięć przeklętych listów – wszystkie do ciebie.\\n\\nNadal unikaj spoilerów i zdobywaj kolejne nagrody albo wróć do niewdzięcznej codzienności i bierz się do roboty.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nTu jest napisane, że „otrzymał” dwie gwiazdki, ale to nieprawda. Jeszcze nie otrzymał. Nawet go jeszcze nie zbudowano. Potraktuj to wyróżnienie jako tymczasowe.\\n\\nNadal unikaj spoilerów i zdobywaj kolejne nagrody albo wróć do niewdzięcznej codzienności i bierz się do roboty.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nCzy do działania tej maszyny nie potrzeba jakiegoś wyjścia w teraźniejszości, o przeszłości już nie wspominając? I kiedy wreszcie zajmiesz się tym, co wywołało pojawienie się tych wszystkich portali czasoprzestrzennych? Martwi mnie, że po takim „czasie” dalej nie udało ci się rozwiązać tej zagadki. Może od zawsze to wiesz, a może nigdy się nie dowiesz. Ciekawe, prowokacyjne i nudne.</string>
  <string name="Levels/DLC_6/R11_Future_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These city names spoof typical British town names like \"Newcastle-upon-Tyne,\" \"Stratford-upon-Avon,\" etc., with \"Thyme\" pronounced the same way as \"Time.\"</string>
  <string name="Levels/DLC_6/R11_Future_Name">Clockwise-above-Thyme</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Text">Witaj w Clockwise-above-Thyme, futurystycznej bezpiecznej przystani dla ludu jutra, który niepewnie dynda nad nienadającą się do zamieszkania ziemią… i buduje odlotowe szpitale, cudnie. Okazuje się, że całą tą technologią niechcący rozrywasz materię czasu na drobne kawałeczki. Może te całe podróże w czasie to jednak jakaś delikatniejsza sprawa.\\n\\nPrzyszłość została zalana ludźmi z każdego możliwego fragmentu historii Two Point, ale Kapitan Wczoraj jest pewien, że możemy to odkręcić, jeżeli odeślemy ich, przynajmniej w większości, do domów. Przekazuje klucze do Wczorajnika (nadal czekamy na ten patent…). Znajdziesz je w pomieszczeniu szybkiego datowania na liście pokojów. Kapitan wykazał się nawet niespotykaną hojnością i spuścił 5% z ceny rynkowej. Złoto, nie człowiek.</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Title">Przyszłość</string>
  <string name="Levels/DLC_6/R11_Medieval_Description">Średniowieczne miasteczko borykające się z ubytkami w czasie i przestrzeni.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nTen nieprawdopodobny chwalipięta, Admirał Ubiegłyrok, właśnie wpadł do mojego biura i bredził coś o tobie, podróżach w czasie i o jakimś „pasteryzatorze”. To nie tak, że nie wiem, o co chodzi. Po prostu mnie to nie interesuje.\\n\\nNadal ingeruj w tkankę czasu i zdobywaj kolejne nagrody lub wróć do teraźniejszości i bierz się do roboty.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nTo zabawne, oczywiście z mojej perspektywy, że ci wszyscy ludzie, których teraz leczysz, już dawno nie żyją. Kurz na zapiskach dziejów. Wkładasz w pracę tak wiele wysiłku, z którego nie ma teraz żadnego pożytku. Czy „teraz” to dobre słowo? Wkładasz w pracę tak wiele wysiłku, z którego nie BĘDZIE żadnego pożytku. Lepiej.\\n\\nNadal ingeruj w tkankę czasu i zdobywaj kolejne nagrody lub wróć do teraźniejszości i bierz się do roboty.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nMoja sekretarka właśnie to sprawdziła i zapewne ucieszysz się na wieść o tym, że nie udało ci się spowodować żadnych groźnych zmian w historii medycyny. Wygląda na to, że miasto i wszystko, co się w nim znajdowało, zniknęło w tajemniczych okolicznościach jakieś 500 lat temu. Zero budynków, zero świadków, zero oddziału kardiologii. Może to i lepiej.</string>
  <string name="Levels/DLC_6/R11_Medieval_Name">Clockwise-upon-Thyme</string>
  <string name="Levels/DLC_6/R11_Medieval_TutorialObjective_Advisor_Success">Rozbudowa szpitala może ujawnić więcej portali czasoprzestrzennych. Im więcej portali odkryjesz, tym więcej pacjentów będzie przychodzić do szpitala.</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Text">Witaj w Clockwise, kaganku zamierzchłej przeszłości. To osobliwe miasteczko stało się naprawdę popularne, odkąd nadeszła era wewnątrzkrajowych podróży w czasie. Kto by pomyślał, że będą się z tym wiązać poważne konsekwencje zdrowotne? Na pewno nie ja! Ale co ty zamierzasz zrobić? Ach, no tak… szpitale.\\n\\nWyrwy w czasie – czyli portale czasoprzestrzenne, jak je nazywamy – zaczęły się „ostatnimi czasy” pojawiać w całym miasteczku. Wraz z rozbudową szpitala i znajdowaniem kolejnych portali czasoprzestrzennych zauważysz, że są one coraz częściej wykorzystywane, a lokalna czasoprzestrzeń – coraz bardziej rozciągnięta. Nauka, co?</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Title">Przeszłość</string>
  <string name="Levels/DLC_6/R11_Prehistory_AvailableAt">Odblokowane po zdobyciu 1 gwiazdki w Clockwise-upon-Thyme\\nPolecane po zdobyciu 1 gwiazdki w Melt Downs</string>
  <string name="Levels/DLC_6/R11_Prehistory_Description">Ta prehistoryczna osada jest starsza niż większość rzeczy – nawet niż rzeka Thyme.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Intro">Co kilka miesięcy Kapitan Wczoraj wyznaczy nam nowy cel w zakresie podniesienia wskaźnika higieny w szpitalu. Jeżeli uda nam się spełnić ten cel, otrzymamy dodatkowe pieniądze.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Name">Cel Wczoraj</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Failure">Tym razem nie udało nam się osiągnąć wskaźnika higieny wyznaczonego przez Kapitana Wczoraj.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Success">Otrzymaliśmy &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; za nasz wskaźnik higieny.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nJeśli „czas leczy rany”, to ja nie wiem, po co się przejmujesz. Trochę bez sensu. Tak czy inaczej mam nadzieję, że obowiązkowy list z gratulacjami dotrze do ciebie, zanim ktoś zje ten kawałek papieru… albo ciebie.\\n\\nNadal zaskakuj miejscowych swoją cudowną technologią i zdobywaj kolejne nagrody lub wróć do czasów nowoczesnych i bierz się do roboty.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nCzym konkretnie ludzie płacą za twoje usługi? Piaskiem? Kośćmi? Obciętymi paznokciami? Chyba nie chcę wiedzieć. Wolę nie pozbywać się dopiero co zjedzonego obiadu.\\n\\nNadal zaskakuj miejscowych swoją cudowną technologią i zdobywaj kolejne nagrody lub wróć do czasów nowoczesnych i bierz się do roboty.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nGdy ktoś używa sformułowania „od zarania dziejów”, mówiąc o sektorze zdrowotnym, ma na myśli ciebie. Ta korespondencja stanowi „zaranie dziejów”, co oznacza, że twój prehistoryczny szpital na zawsze będzie definicją absolutnego minimum oczekiwań. Nieźle.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Name">Clockwise-before-Thyme</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Success">Możesz teraz budować własne portale czasoprzestrzenne, nad którymi powinienieś mieć nieco więcej kontroli. Mają nawet miękko wyłożoną strefę lądowania. To z pewnością zapewni doznania bardziej cywilizowane niż te skaliste wyrwy w ziemi. Wyszukaj swoje nowo stworzone portale czasoprzestrzenne na liście przedmiotów.</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Title">Korzystanie z portali czasoprzestrzennych</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Text">Witaj zatem w Clockwise-before-Thyme, gdzie na własne oczy zobaczysz początki cywilizacji hrabstwa Two Point. Kapitan Wczoraj dostaje od pewnego czasu skargi dotyczące zaginionych klientów. Po prostu wchodzą do Wczorajnika i… tyle, żadnego śladu. Cofnęliśmy się najdalej, jak tylko pozwala Wczorajnik, żeby sprawdzić, czy coś da się z tym zrobić.\\n\\nMamy ze sobą trochę projektów Kapitana Wczoraj. Co prawda w większości są spisane na chusteczkach, ale pomogą nam zaprojektować własne portale czasoprzestrzenne w pomieszczeniu badawczym. Po opracowaniu naszych własnych portali czasoprzestrzennych możemy je wykorzystać do zarządzania przepływem pacjentów, ratowania pacjentów od próżni czasoprzestrzennej i lepszego zrozumienia Wszechświata. I to wszystko w jeden dzień, ma się rozumieć.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Title">Zamierzchła Przeszłość</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach">Nie wiem jak ty, ale ja osobiście uważam, że to dość śmieszne, że Wczorajnik stworzył wyrwy w czasie, wystrzelił ludzi tysiące lat w przyszłość, a potem próbował ich odesłać do domu, ale zamiast tego porzucił ich dryfujących w próżni bez czasu… Kto mówił, że własne przedsiębiorstwo to prosta sprawa? Jasne, Wczorajnik ma kilka niedokręconych śrubek, ale daliśmy z nim radę!\\n\\nWładze jednak tego nie uznają. Mówią mi teraz, że mam go zabierać z rynku „dla dobra czasoprzestrzeni i całego znanego nam istnienia” i takie tam głupie gadanie. Ale hej, kapitan musi wiedzieć, kiedy opuścić statek, prawda? I tak jak kapitan dnia dzisiejszego zmienia się w kapitana dnia wczorajszego, tak kapitan dnia jutrzejszego musi powstać z popiołów w obliczu rzekomego dopuszczenia się „rażącego zaniedbania obowiązków wynikających z prowadzonej działalności”.</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature">Z wyrazami paradoksu,\\nKapitan Wczoraj</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future">\\n\\nCudownie, próżnia czasoprzestrzenna znów jest tą pustą, nieskończoną otchłanią, którą znamy i kochamy. Ale będę z tobą szczery – cofnięcie się do czasów jaskiniowców nie do końca wszystko naprawiło. Musimy cofnąć się jeszcze bardziej. Nie w czasie, oczywiście, to już mamy za sobą. Mówię o początku całego procesu podróży. Cała masa twoich niedawnych pacjentów została wysłana do ciebie z Wczorajnika w… przyszłości. Jeżeli nie ruszymy do przyszłości i nie odeślemy tych ludzi z powrotem, to oni nigdy nie przybędą do przeszłości i powiedzmy po prostu, że zrobi się prawdziwy bałagan.Dam ci priorytetowy dostęp do Wczorajnika. Dzięki temu możesz wysyłać ludzi do domów. Jeżeli jeszcze przy okazji ich wyleczysz, wynagrodzę ci poświęcony czas. Koniec końców to swego rodzaju branża hotelarska i wolałbym, żeby pierwsi klienci Wczorajnika nie utknęli po drugiej stronie chorzy i nieszczęśliwi, ale nie musisz stawać na głowie. Priorytetem jest ocalić czasoprzestrzeń, no i mamy okrążenie do skończenia!\\n\\n</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature">W ostateczności,\\nKapitan Wczoraj</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval">Hej, co tam u ciebie? Co jeśli ci powiem, że za niesamowicie konkurencyjną cenę możesz podróżować w czasie i przestrzeni? Już cię słyszę. „Gdzie jest haczyk?” Mam rację, czy nie mylę się? No to uważaj, to jest najlepsza część. Żadnych haczyków, żadnych konsekwencji, żadnych pytań.\\n\\nJestem Kapitan Wczoraj – twórca, przedsiębiorca, człowiek do cna poświęcony rodzinie… i przedstawiam ci Wczorajnik (czekamy na patent), twój wszystkomający sklep dnia dzisiejszego, jutrzejszego i wczorajszego. Oferuję ci jednorazową, jedyną taką w życiu zniżkę – 100% na podróż w czasie. Moja własna matka by takiej nie dostała. Widzisz, odkąd zacząłem wprowadzać te rzeczy pojawiło się kilka… komplikacji, że tak to ujmę. Pokroju pochorowanych ludzi wyskakujących z dziur w ziemi. Stan nie do końca idealny, zgodzisz się chyba. Jeśli się nimi zajmiesz, a ja dalej będę sprzedawać wehikuły czasu, to bajo-bongo i wracamy do gry.\\n\\nI uważaj, jak wszystko pójdzie zgodnie z planem, to nawet sprzedam ci twój własny Wczorajnik. To dopiero oferta, co?</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature">W ostateczności,\\nKapitan Wczoraj</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory">Tworzymy nieźle zgraną parę, co? Już to widzę, „Wczoraj i spółka”. Tą „spółką” możesz być ty. Ta pierwsza wizyta poszła śpiewająco. Wszyscy mówią teraz tylko o podróży w czasie! Interes się kręci, pieniążek nęci. A teraz, jeśli chodzi o złe wieści…\\n\\nZdaje się, że mamy kilka osób, które, jakby to powiedzieć, „nie chcą się znaleźć”. Nic wielkiego, tyle tylko że, no wiesz, jakby nie istnieją. Zgubili się w próżni czasoprzestrzennej, a mówię ci – tłoczno tam! Potrzebujemy więcej portali czasoprzestrzennych, żeby mieli gdzie pójść. Musimy cofnąć się najzamierzchlej, jak tylko się da, i zgarnąć wszystkich naszych drogich klientów. Nie muszę ci chyba mówić, że polecenia przez znajomych są niezwykle ważne dla młodziutkiej firmy, takiej jak nasza, a nikt nie będzie niczego polecał w próżni czasoprzestrzennej.</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature">Wyrazy początku,\\nKapitan Wczoraj</string>
  <string name="Levels/DLC_7/DLC_AvailableAt">Odblokowane po zdobyciu 1 gwiazdki w Flemington\\nPolecane po zdobyciu 1 gwiazdki w Duckworth-upon-Bilge</string>
  <string name="Levels/DLC_7/DLC_Description">Rywalizuj z konkurencyjnymi szpitalami, wysyłając karetki do nagłych przypadków.</string>
  <string name="Levels/DLC_7/DLC_Name">Szybki powrót do zdrowia</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RescueHospital">&lt;style=\"AdvisorHighlight\"&gt;Spiczasta Przełęcz&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadAndAirHospital">&lt;style=\"AdvisorHighlight\"&gt;Betts Shore&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadHospital">&lt;style=\"AdvisorHighlight\"&gt;Ailing&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Description">Cóż można powiedzieć o tej górze… Przy dobrej pogodzie jest śmiertelnie niebezpieczna… a pogoda nas nie rozpieszcza.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_1">Jestem osobiście oburzony twoimi próbami bezpośredniej rywalizacji z Jumbo Mega Corp. Jeśli utracą niepodzielną kontrolę nad Spiczastą Przełęczą, to (jako niezależny, całkowicie bezstronny obserwator) obawiam się, że może to negatywnie wpłynąć na wysokość środków, jakie przeznaczają na moje kampanie polityczne.\\n\\nSzusuj dalej trasą obraną na początku swojej kariery lub odepnij narty i wracaj do pracy.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_2">Całe to twoje „ratownictwo” ledwo podchodzi pod opiekę zdrowotną, więc nie wiem, czemu oczekujesz ode mnie gratulacji. Może poszukaj jakiegoś ministra „pomocy i zbierania upuszczonych zakupów”. Pamiętaj, że nie zasługujesz na pomoc mojego wybitnego intelektu i użyczanie ci go nie daje mi żadnej radości.\\n\\nSzusuj dalej trasą obraną na początku swojej kariery lub odepnij narty i wracaj do pracy.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_3">Udało ci się stworzyć imponującą flotę karetek, wspiąć się na szczyt tabeli ligowych i na zawsze odmienić oblicze ratownictwa. Mam nadzieję, że osiągnąwszy tak wiele, teraz wreszcie się zatrzymasz.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make this name stylistically consistent with \"Pointy Mountains,\" which you can find in the term base.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name">Spiczasta Przełęcz</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Tutorial_Rescue">Wysłanie karetki na misję ratunkową ma lepszy wpływ na reputację twojego ratownictwa niż wysłanie jej do standardowego nagłego przypadku. Podczas wyjazdu ratunkowego poszkodowani leczeni są na miejscu. Twoja karetka wróci, gdy wszyscy pacjenci będą bezpieczni.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Welcome_Text">Konstruktorzy z Holistix opracowali już własne karetki powietrzne i są gotowi walczyć na dwóch frontach, a ludzie z Jumbo Mega Corp pilnie przestudiowali innowacje Gretchen i również zapragnęli załapać się na kawałek tortu. Nie wiedzą tylko, że nie mamy najmniejszego zamiaru się nim dzielić.\\nWszyscy przyjmowani tutaj pacjenci to nagłe przypadki. Nie musisz więc budować gabinetu internistycznego ani recepcji.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Description">W ten popularny ośrodek turystyczny uderzył niedawno niespodziewanie uporczywy huragan.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_1">A więc inwestujesz ostatnio w karetki powietrzne. Istotnie, ciężko o lepsze okoliczności dla takich projektów niż nieustający tropikalny huragan. Nie oczekuj tylko, że będę je testował.\\n\\nNo cóż, stawiaj sobie dalej czoła burzy lub zejdź na ziemię i wróć do pracy – twój wybór.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Wet = British slang meaning \"showing a lack of forcefulness or strength of character; feeble.\"</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2">Myślałem, że ta burza już zdąży się skończyć, ale najwyraźniej nie chce cię opuścić. Cóż, w sumie z burzą podobnie jak z tobą. Jedna wielka loteria.\\n\\nNo cóż, stawiaj sobie dalej czoła burzy lub zejdź na ziemię i wróć do pracy – twój wybór.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_3">Szczerze mówiąc, to nawet lepiej mi się tu teraz wypoczywa. Nie ma tylu młodych ludzi oddających się irytującym młodocianym rozrywkom, takim jak „robienie selfiaków”, „śmianie się” czy „cieszenie się życiem”.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Name">Betts Shore</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Tutorial_TypeSpecific">Do niektórych nagłych przypadków można się dostać jedynie drogami publicznymi lub drogą powietrzną. Musisz zdobyć karetki powietrzne, by móc rywalizować z Fundacją „Sfera”.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Welcome_Text">Bungle Tech znów będzie rywalizować z tobą o pacjentów, ale to nie oni będą naszym głównym zmartwieniem, lecz Fundacja „Sfera” i jej karetki powietrzne. Poproś Gretchen, by zaprojektowała dla ciebie karetki zdolne odbierać pacjentów z miejsc, do których nie można się dostać drogą lądową.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Description">Poznaj podstawy ratownictwa w wielkim mieście.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_1">Serio chcesz jeździć do nagłych przypadków? Twój cenny czas i energia to nie moja broszka, ale wspomnisz moje słowa – dać tym wałkoniom palec, a wezmą całą rękę.\\n\\nTwój wybór – żyj dalej na pełnych obrotach lub spójrz w lusterka i spokojnie zjedź na pobocze, zanim wrócisz do pracy.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_2">Bo wiesz, jak to jest, zaczyna się od podwózki do szpitala, ale ani się obejrzysz, a już kupujesz im drinki, podlewasz im kwiatki i chodzisz do nich na imieniny. Zgroza.\\n\\nTwój wybór – żyj dalej na pełnych obrotach lub spójrz w lusterka i spokojnie zjedź na pobocze, zanim wrócisz do pracy.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_3">Jak na moje, to jeśli taki delikwent nie może się nawet pofatygować, żeby na własną rękę dotrzeć do szpitala, to prawdopodobnie nic mu nie jest, tylko chce mieć wolne od pracy. Kiedy moja sekretarka poprosiła ostatnio o chorobowe, osobiście sprawdziłem ciężarówkę, która rzekomo ją „potrąciła”. Skrupulatność popłaca.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Name">Ailing</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_1">Zbuduj karetkę</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_2">Przypisz karetkę do nagłego przypadku</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_3">Chmuroodsiewnia</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_0">Gretchen będzie musiała się nieźle napocić, by zamienić tę kupę złomu w pojazd, którym nie będzie wstydu wyjechać na ulicę.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_1">Twoja nowa gokaretka jest gotowa do pracy! Kliknij ikonę nawigacji, by wyświetlić mapę nagłych przypadków.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_2">Kliknij nagły przypadek, by wyświetlić informację o stanie pacjentów na miejscu wezwania. Jeśli nie zareagujesz szybko, pacjenci mogą znaleźć się w niebezpieczeństwie!</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_3">Klikając przycisk „Wyślij”, możesz przypisać karetkę do wybranego nagłego przypadku.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_4">Do obsadzenia karetki potrzebujesz lekarzy i pielęgniarzy posiadających umiejętność prowadzenia pojazdu.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_5">Twoja karetka wraca do szpitala. Przywiezieni pacjenci przeszli już wstępną diagnozę przeprowadzoną przez personel karetki za pomocą mobilnego sprzętu. Oznacza to, że nie muszą udawać się do recepcji ani gabinetu internistycznego.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_6">Możesz teraz budować chmuroodsiewnie, by leczyć pacjentów cierpiących na podchmurkozę. Twój szpital nie jest jedynym, który wysyła karetki do nagłych przypadków – Holistix i Bungle Tech również posiadają stacje pogotowia ratunkowego. Będziesz z nimi konkurować.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_7">Aby zbudować więcej karetek, kliknij puste miejsce na podjeździe dla karetek.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Welcome_Text">Odkąd pogoda w mieście się pogorszyła, liczba nieszczęśliwych wypadków (nie licząc tych wywołanych ogólną niezdarnością mieszkańców hrabstwa Two Point) wyraźnie wzrosła. Zacznijmy od zbudowania karetki.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach">Jesteśmy najlepsi! Jesteśmy najlepsi! Nikt nie umie w karetki, tak jak my umiemy w karetki! Myślicie, że umiecie w karetki? WĄTPIĘ. Zetrzemy was na miazgę, a potem dostarczymy ją do szpitala tak szybko, że jeszcze zdążą was poskładać do kupy, żebyście mogli poczuć ten WSTYD.\\n\\nWybacz mi.\\n\\nTrochę się zagalopowałam, ale to dlatego, że właśnie spełniłam dzięki tobie MOJE NAJWIĘKSZE MARZENIE.\\n\\nTylko co by tu teraz skonstruować… Cóż, jeśli wymyślę coś fajnego, dam ci znać. A tak poza tym to… dziękuję.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach_Signature">Dzięki tobie ratownictwo już nigdy nie będzie takie samo!\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital">Nadszedł czas, by spróbować się w pierwszej lidze i rzucić wyzwanie najlepszym graczom.\\n\\nNigdzie w kraju nie ma tylu nagłych przypadków, ile jest ich tutaj, a odkąd Mega Corp i Holistix zaczęły używać własnych niestandardowych karetek (ciekawe, JAK wpadli na ten pomysł), firmy te zdominowały lokalny rynek transportu pacjentów.\\n\\nPora wytoczyć ciężkie działa i rozbić konkurencję w pył. Nie okazuj litości, nie bierz jeńców i podbieraj tylu pacjentów, ilu zdołasz. A, no i tak – lecz ich. Pokażmy im, kto jest najlepszy!</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital_Signature">Przyjacielska rada – zabierz ze sobą czapkę i szalik.\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital">Brawo! Twój sukces w Ailing aż zapiera dech w piersiach! Znaczy się, w przenośni – wszyscy pacjenci oddychają bez problemów… chyba.\\n\\nW każdym razie wygląda na to, że nasze innowacje wzbudziły duże zainteresowanie i konkurencyjne organizacje również zaczęły próbować swoich sił na polu niestandardowych karetek. Nie chcę, żeby po takim mocnym starcie ktoś nagle nas wyprzedził… Może udasz się ze mną do Betts Shore? Tam drogi to jedynie połowa zabawy. Mam kilka „lotnych” pomysłów, które rzucą cię na kolana i pozwolą nam utrzymać pozycję lidera.\\n\\n„Lotnych”. Łapiesz? Takich, wiesz, pełnych „polotu”.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital_Signature">Próbuję ci powiedzieć, że projektuję nową karetkę powietrzną.\\nGretchen Gearbox</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital">Czołem! Pewnie mnie nie kojarzysz – w końcu jestem zaledwie skromną mechaniczką, a tacy jak my rzadko trafiają na pierwsze strony gazet… Ale ja kojarzę ciebie i myślę, że moglibyśmy sobie pomóc!\\n\\nBo widzisz, pogoda ostatnio jest, jaka jest, więc widzę na ulicach mnóstwo tych nudnych, pożal się Boże, karetek i nie mogę się oprzeć myśli, że mogłabym stworzyć coś dużo bardziej dynamicznego i ekscytującego. Wiesz, coś, co poważnie zatrzęsłoby naszą sceną ratunkową.\\n\\nPotrzebuję tylko kilku kół, oleju silnikowego i motywacji… A, no i szpitala, do którego można by wozić pacjentów. Tu pojawiasz się ty.\\n\\nOto moja propozycja: ty zajmuj się szpitalem, a ja zbuduje ci flotę najlepszych karetek, jakie widziało hrabstwo.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital_Signature">To jak będzie?\\nGretchen Gearbox</string>
  <string name="Levels/Dev_ALL_EverythingVille">Wszystkogród</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital2">&lt;style=\"AdvisorHighlight\"&gt;Lower Bullocks&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital3">&lt;style=\"AdvisorHighlight\"&gt;Flottering&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/Map_IntroText_R1_TutorialHospital">Witamy w &lt;style=\"AdvisorHighlight\"&gt;Hogsport&lt;/style&gt;, oto twój pierwszy szpital. Kliknij w niego, by rozpocząć!</string>
  <string name="Levels/Map_IntroText_R1_TwoPointCounty">Witamy w &lt;style=\"AdvisorHighlight\"&gt;hrabstwie Two Point&lt;/style&gt;! Nazywam się &lt;style=\"AdvisorHighlight\"&gt;Albert Crank&lt;/style&gt; i będę twoim zaufanym &lt;style=\"AdvisorHighlight\"&gt;doradcą&lt;/style&gt; podczas tej podróży.</string>
  <string name="Levels/Map_IntroText_R2_Fracture Hospital">&lt;style=\"AdvisorHighlight\"&gt;Tumble&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/Map_IntroText_R2_ResearchHospital">&lt;style=\"AdvisorHighlight\"&gt;Uniwersytet Mitton&lt;/style&gt; jest dostępny!</string>
  <string name="Levels/Map_IntroText_R2_WealthyHospital">&lt;style=\"AdvisorHighlight\"&gt;Flemington&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/Map_IntroText_R3_AbandonedHospital">&lt;style=\"AdvisorHighlight\"&gt;Melt Downs&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/Map_IntroText_R3_PublicHospital">&lt;style=\"AdvisorHighlight\"&gt;Duckworth-upon-Bilge&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/Map_IntroText_R3_TeachingHospital">&lt;style=\"AdvisorHighlight\"&gt;Smogley&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/Map_IntroText_R4_DisasterHospital">&lt;style=\"AdvisorHighlight\"&gt;Sweaty Palms&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/Map_IntroText_R4_EpidemicHospital">&lt;style=\"AdvisorHighlight\"&gt;Blighton&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/Map_IntroText_R4_TouristHospital">&lt;style=\"AdvisorHighlight\"&gt;Grockle Bay&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/Map_IntroText_R5_FailingHospital">&lt;style=\"AdvisorHighlight\"&gt;Rotting Hill&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/Map_IntroText_R5_FinalHospital">&lt;style=\"AdvisorHighlight\"&gt;Croquembouche&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/Map_IntroText_R5_HighTechHospital">&lt;style=\"AdvisorHighlight\"&gt;Pelican Wharf&lt;/style&gt; jest dostępne!</string>
  <string name="Levels/R1_IntroHospital2_BuildPsych_Advisor">Odblokowano pomieszczenie &lt;style=\"AdvisorHighlight\"&gt;psychiatryczne&lt;/style&gt;!\\nStwórz imponujące pomieszczenie psychiatryczne, aby uszczęśliwić ludzi.</string>
  <string name="Levels/R1_IntroHospital2_Description">Rozbuduj swoją sieć, tworząc drugi szpital.</string>
  <string name="Levels/R1_IntroHospital2_Ghost_Advisor">Ojej, wygląda na to, że pacjent wrócił zza grobu. Potrzebny nam dozorca ze specjalizacją łapiducha!</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point. Udało ci się zakpić z oszczerców i – niczym piorun – uderzyć po raz drugi…\\n\\nTwoje zaangażowanie w udoskonalanie działania maszyn, a także ludzkiego umysłu, spotkało się z pochwałą. Teraz możesz się skupić na swoim rozkwitającym dwugłowym imperium… albo dodaniu trzeciej głowy pod postacią szpitala we Flottering, bo imperium to jednak dużo powiedziane.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nTwoja organizacja uparcie rozkwita, wbrew przekonaniu nawet najoptymistyczniejszych prognostyków. Oczywiście, im bardziej się rozrasta, tym mniej stabilna staje się piramida kolejnych rozwiązań, które mają utrzymać ją przy życiu. Prędzej czy później będzie musiała runąć. Cóż, lepiej o tym nie myśleć.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nKażdy szpital marzy o dniu, w którym zostanie uznany za placówkę najwyższej próby. Jest co świętować! Uczcijcie to porządnie, ale krótko – a potem migiem do roboty!</string>
  <string name="Levels/R1_IntroHospital2_Name">Lower Bullocks</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Advisor">Odblokowano &lt;style=\"AdvisorHighlight\"&gt;ulepszenie farmakologiczne Automat do leków II&lt;/style&gt;!\\nOdblokowano &lt;style=\"AdvisorHighlight\"&gt;ulepszenie diagnostyki ogólnej 1-2-3 Skan II&lt;/style&gt;!</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Text">Bungle Technologies przyznało nam dostęp do swoich najnowszych technologii: ulepszonego Automatu do leków oraz ulepszonego urządzenia do diagnostyki ogólnej 1-2-3 Skan. Jeśli je kupimy, nasze maszyny staną się potężniejsze i umożliwią nam diagnostykę oraz leczenie większej liczby pacjentów.\\n\\nAby ulepszyć maszynę, potrzebujemy dozorcy specjalizującego się w mechanice. Wybierz maszynę, a następnie opcję ulepszenia. Odpowiednio wyspecjalizowany dozorca ulepszy maszynę za jakiś czas.\\n\\nByć może Bungle stworzy dla nas jeszcze więcej technologii…</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Title">Nowa technologia</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Advisor">Odblokowano &lt;style=\"AdvisorHighlight\"&gt;rondelatorium&lt;/style&gt;!</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Text">Świetnie, ukończono ulepszanie maszyny! Pamiętaj, żeby w pobliżu umieścić kilka gaśnic, żeby nasze cenne urządzenie było bezpieczne.\\n\\nBungle Technologies cieszy się, że zajmujemy się ich pacjentami psychiatrycznymi, pragną się nam odwdzięczyć, dając nam dostęp do jednej ze swoich maszyn: urządzenia odgarniającego. Ten zaawansowany technicznie sprzęt nadaje się w sam raz do usuwania niechcianych sprzętów kuchennych. Poszukaj ludzi, którzy będą go potrzebować!\\n\\nKontynuuj rozbudowę szpitala, aby odblokować kolejne technologie. Zakup kolejnych parceli w pobliżu da nam więcej przestrzeni na rozbudowę szpitala.</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Title">Nowa technologia</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Advisor">A może byśmy tak nieco rozbudowali ten szpital, przyjmując jednocześnie pacjentów psychiatrycznych z Bungle…?</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Text">Podpisaliśmy kontrakt z Bungle Technologies, firmą która posiada sporą liczbę szpitali badawczych w całym kraju. Mają dla nas ciekawą ofertę. Niedawno cofnięto im licencję psychiatryczną z powodów, w które lepiej się nie zagłębiać. Chcą nam przysłać pacjentów, a w zamian pozwolą nam kupić technologie, które niedawno odkryli.\\n\\nDopóki nie uzyskamy licencji badawczej, będziemy potrzebowali wszelkiej technologii, jaką tylko uda się nam zdobyć.</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Title">Nowa technologia</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Upgrade_Advisor">Ulepsz maszynę – będzie jeszcze wydajniejsza! Kliknij na maszynę w &lt;style=\"AdvisorHighlight\"&gt;aptece&lt;/style&gt; lub &lt;style=\"AdvisorHighlight\"&gt;diagnostyce ogólnej&lt;/style&gt;, a następnie wybierz opcję ulepszenia.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Text">Możesz budować nowe szpitale, kupując znajdujące się w pobliżu parcele. Rozejrzyj się po terenach otaczających szpital. Najedź myszą na pobliskie parcele, aby sprawdzić ich wielkość, kształt i cenę.\\n\\nAby kupić parcelę, kliknij ją i wybierz opcję zakupu. Z czasem zostanie tam zbudowany szpital.\\n\\nGdy nowy budynek będzie gotowy, będziemy mogli wykorzystać dodatkową przestrzeń do rozbudowy szpitala. Możemy też przenosić istniejące pomieszczenia między parcelami.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Title">Wznoszenie nowych budynków</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Text">Witaj w Lower Bullocks. To urocza, mała wioska, dotknięta przez ogromny problem. Znaczna część populacji wierzy, że jest gwiazdami rocka. Tutaj pomóc może tylko jedna rzecz… Psychiatria.\\n\\nJedynie lekarze ze specjalizacją psychiatryczną są w stanie diagnozować i leczyć pacjentów w pomieszczeniach psychiatrycznych. Udało nam się jednego znaleźć, ale nie powinniśmy ustawać w poszukiwaniach kandydatów z tą, i innymi przydatnymi specjalizacjami.</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Title">Specjalizacje personelu</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Text">Maszyny mogą zostać ulepszone – będą wówczas bardziej skuteczne. Ulepszenie maszyny diagnostycznej pozwoli znacznie skuteczniej stawiać diagnozy. Ulepszenie maszyny leczniczej pozwoli znacznie skuteczniej leczyć pacjentów.\\n\\nMożemy zdobywać ulepszenia poprzez wyzwania, a także prowadzone badania.\\n\\nOdblokowawszy ulepszenie, będziemy potrzebowali pomocy dozorcy specjalizującego się w mechanice. Kliknij maszynę, którą chcesz ulepszyć, a następnie wybierz opcję ulepszenia. Wyspecjalizowany dozorca z czasem wykona niezbędne prace.</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Title">Ulepszanie maszyn</string>
  <string name="Levels/R1_IntroHospital3_Clown_Advisor">Odblokowano &lt;style=\"AdvisorHighlight\"&gt;klaunikę&lt;/style&gt;!</string>
  <string name="Levels/R1_IntroHospital3_Clown_Text">Flottering ma ostatnio poważny problem… klaunów. Są wszędzie! Prawdopodobnie uciekli z wędrownego cyrku. Ich żarty stanowią poważne zakłócenie porządku. Żeby się z nimi uporać, będziemy potrzebować nowego sprzętu.\\n\\nFundacja „Sfera” opatentowała sposób na rekalibrację umysłów klaunów i umożliwienie im powrotu na łono społeczeństwa. Zaoferowali nam dostarczenie niezbędnego sprzętu, jeśli pokażemy, że umiemy „urobić” nasz własny personel. Brzmi nieco złowieszczo, ale nie mnie to oceniać!</string>
  <string name="Levels/R1_IntroHospital3_Clown_Title">Uwaga… Klauni!</string>
  <string name="Levels/R1_IntroHospital3_Description">Dowiedz się więcej o rozwoju i szkoleniu personelu.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nWidzę, że coraz lepiej ci idzie, a twój personel rozwija się dzięki tobie. To wszystko strasznie obiecujące. Strasznie.\\n\\nPielęgnuj te kiełkujące talenty albo porzuć je i udaj się na zupełnie nowe pastwisko na chłodnej północy.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nWraz z sukcesem rosną oczekiwania. Każdy liczy na „swoją część łupów”. Ciekawe, jak sobie poradzisz, gdy zachłanni pracownicy zaczną na tobie żerować niczym jakieś pasożyty wewnętrzne. Pozdrowienia dla całej bandy we Flottering.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nUdało ci się zademonstrować umiejętność wydobywania z ludzi potencjału. A powiadają, że z pustego i Salomon nie naleje. Tylko czy w przyszłości uda ci się powtórzyć ten cud?</string>
  <string name="Levels/R1_IntroHospital3_Name">Flottering</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Text">Aby wycisnąć jak najwięcej z członków naszego personelu, powinniśmy ich szkolić i awansować. Gdy któryś z nich nabierze wystarczająco dużo doświadczenia w danej dziedzinie, oraz przejdzie szkolenie, będzie gotów do awansu. Awans zwiększy jego umiejętności i pozwoli nauczyć się nowej specjalizacji. Przy okazji może poprosić o podwyżkę.\\n\\nPrzede wszystkim potrzebna nam będzie licencja szkoleniowa. Ministerstwo zdrowia Two Point obiecało nam przyznanie licencji, jeśli pokażemy, że zależy nam na dobrym samopoczuciu personelu we Flottering.</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Title">Rozwój personelu</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Advisor">Odblokowano &lt;style=\"AdvisorHighlight\"&gt;pomieszczenie szkoleniowe&lt;/style&gt;!</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Text">Doskonałe wieści, ministerstwo zdrowia Two Point przyznało nam licencję szkoleniową! Umożliwi nam to szkolenie personelu ze wszystkich szpitali.\\n\\nStworzenie pomieszczenia szkoleniowego pozwoli nam na przeprowadzanie szkoleń. Członkowie personelu posiadający wolne miejsce szkoleniowe będą mogli przejść kurs i nabyć nową specjalizację.</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Title">Licencja szkoleniowa</string>
  <string name="Levels/R1_IntroHospital3_Training_Text">Aby rozpocząć szkolenie, kliknij mównicę, a następnie upuść odpowiedniego członka personelu w pomieszczeniu. Personel będzie domagać się szkolenia, gdy będzie gotowy.\\n\\nWybierz specjalizację, którą ma nabyć członek personelu na ekranie szkoleniowym, przydziel szkoleniowca i wybierz, kogo chcesz wysłać na kurs. Gdy wszystko będzie gotowe, kliknij start.\\n\\nPrzy wyborze szkoleniowca możesz wykorzystać członków własnego personelu, jeśli chcesz, by uczyli jednej z własnych specjalizacji. Możesz także zapłacić więcej, aby sprowadzić szkoleniowca z zewnątrz.</string>
  <string name="Levels/R1_IntroHospital3_Training_Title">Szkolenie</string>
  <string name="Levels/R1_TutorialHospital_Description">Rozpocznij karierę administratora szpitala. Poznaj podstawy i załóż swój pierwszy szpital!</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał od ministerstwa zdrowia Two Point jedną gwiazdkę z trzech możliwych. Uczcijmy to, wyciągając twoje akta z mojego kosza na śmieci.\\n\\nJeśli czujesz, że możesz więcej, kontynuuj swoją działalność w Hogsport, zdobywając błyskotki i rosnące uznanie. Możesz też od razu rzucić się na głęboką wodę i w ramach rozwijania swojej sieci otworzyć nowy szpital w Lower Bullocks.\\nWybór, jak to mówią, należy do ciebie.</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nW tym tempie już niebawem osiągniesz w tej placówce wszystko, co tylko możliwe. Gołym okiem widzę, jak rośnie twoja pewność siebie. Lepiej, żeby nie skończyło się to druzgocącą klęską…</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nMam nadzieję, że pamiętasz wszystkie kroki, które pozwoliły ci stworzyć tak modelową instytucję. Hrabstwo będzie oczekiwać, że powtórzysz to nieskończenie wiele razy. Niechaj ta wiedza uwolni cię od pewności siebie i napełni twe serce trwogą.</string>
  <string name="Levels/R1_TutorialHospital_Name">Hogsport</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Text">Świetnie. Zanim rozpoczniemy działalność, musimy utworzyć gabinet internistyczny. Pacjenci będą go odwiedzać na każdym etapie diagnostyki.\\n\\nPora zbudować gabinet internistyczny…</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Title">Gabinet internistyczny</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Text">Świetnie. Zanim rozpoczniemy działalność, musimy utworzyć gabinet internistyczny.\\n\\nPacjenci będą odwiedzać lekarza pracującego jako internista na każdym etapie diagnostyki. Internista ocenia, czy pacjenci są już gotowi do leczenia, czy wymagana jest dalsza diagnostyka.\\n\\nPora zbudować gabinet internistyczny…</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Title">Gabinet internistyczny</string>
  <string name="Levels/R1_Tutorial_BuildGP_Advisor">Kliknij &lt;style=\"AdvisorHighlight\"&gt;pomieszczenia&lt;/style&gt;, a następnie wybierz &lt;style=\"AdvisorHighlight\"&gt;gabinet internistyczny&lt;/style&gt;. Przeciągnij podłogę (minimalny rozmiar: &lt;style=\"AdvisorHighlight\"&gt;3x3&lt;/style&gt;). Umieść drzwi, biurko i szafkę na dokumenty. Następnie kliknij &lt;style=\"AdvisorHighlight\"&gt;zielony znacznik&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Text">Aby stworzyć pomieszczenie, kliknij przycisk pomieszczeń, a następnie wybierz jedno z listy.\\n\\nPo wybraniu pomieszczenia, przeciągnij podłogę w odpowiednim rozmiarze.\\n\\nNastępnie umieść w pomieszczeniu wymagane obiekty.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Title">Tworzenie pomieszczenia</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Text">Personel będzie spędzał przerwy w pokoju socjalnym. Wypełnij to pomieszczenie interesującymi obiektami, dzięki którym twoi pracownicy porządnie odpoczną.\\n\\nUwaga: Możesz umieścić członka personelu w pomieszczeniu socjalnym, aby tam odpoczął, albo w pomieszczeniu służącym do pracy, aby mógł się jej podjąć. Aby podnieść członka personelu, najedź na niego kursorem i przytrzymaj lewy przycisk myszy.</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Title">Pomieszczenie socjalne</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Text">Na oddziałach można diagnozować pacjentów, a także leczyć szeroki wachlarz chorób. Należy przydzielić do niego pielęgniarkę, aby przyjmowała pacjentów, opiekowała się nimi i pobierała opłaty.\\n\\nDodaj więcej łóżek, aby móc leczyć więcej niż jednego pacjenta naraz. Możesz również zmienić ustawienia pomieszczenia i dostosować liczbę pracujących tam pielęgniarek – jest to przydatne, gdy masz dużo pacjentów.</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Title">Oddziały</string>
  <string name="Levels/R1_Tutorial_DiagnosisExhausted_Advisor">Wyczerpaliśmy już nasze możliwości diagnostyczne i nadal nie wiemy, jak leczyć tego pacjenta. Potrzebujemy kolejnych pomieszczeń diagnostycznych albo musimy się liczyć z jego odejściem.</string>
  <string name="Levels/R1_Tutorial_Explosion_Text">Ojej. Jedna z naszych maszyn eksplodowała. Musimy uprzątnąć bałagan, pozbyć się tego złomu i kupić nowy sprzęt. Upewnijmy się, że mamy wystarczającą liczbę gaśnic i dozorców.</string>
  <string name="Levels/R1_Tutorial_Explosion_Title">Wybuch!</string>
  <string name="Levels/R1_Tutorial_Fire_Text">Mamy mały problem… Jedna z naszych maszyn stanęła w ogniu z powodu kiepskiego utrzymywania! Jeśli dozorcy uda się znaleźć gaśnicę, może spróbować ugasić ogień, zanim będzie za późno. Zawsze pamiętaj, żeby mieć wystarczającą liczbę gaśnic.</string>
  <string name="Levels/R1_Tutorial_Fire_Title">Ogień!</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Text">Smutna wiadomość, zmarł jeden z naszych pacjentów. Pacjenci mogą umrzeć, jeśli leczenie jest nieefektywne albo gdy czekają zbyt długo, co pogarsza ich zdrowie. W efekcie spada reputacja szpitala.\\n\\nIstnieje również ryzyko, że pacjent powróci, aby nawiedzać szpital! Jeśli to się wydarzy, potrzebny będzie dozorca ze specjalizacją łapiducha.</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Title">Śmierć pacjenta</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Advisor">Mamy już wszystko, czego trzeba do diagnozowania i leczenia prostych schorzeń. Ciekawe, czy nasz nowy personel jest w stanie podołać temu zadaniu?</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Text">Dobra robota, wyleczyliśmy pierwszego pacjenta! Zarobiliśmy pieniądze, a reputacja szpitala się podniosła, co przyciągnie więcej pacjentów.\\n\\nGdy lekarz lub pielęgniarka leczy pacjenta, mają tym większą szansę powodzenia, im wyższe są ich umiejętności. Niektóre choroby trudniej wyleczyć niż inne.\\n\\nKontynuuj diagnozowanie i leczenie pacjentów, aby podtrzymać napływ pieniędzy, który umożliwi rozbudowę szpitala.</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Title">Pacjent uleczony!</string>
  <string name="Levels/R1_Tutorial_FirstPatientCured_Advisor">Lecząc pacjentów, poprawiamy &lt;style=\"AdvisorHighlight\"&gt;reputację szpitala&lt;/style&gt;. Wyższa reputacja pomaga przyciągać kolejnych pacjentów, dzięki czemu zarabiamy więcej pieniędzy!</string>
  <string name="Levels/R1_Tutorial_FirstPatient_Advisor">Potowarzyszmy naszemu pierwszemu pacjentowi, który jest już w drodze na diagnostykę…</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Advisor">Odblokowano &lt;style=\"AdvisorHighlight\"&gt;diagnostykę ogólną&lt;/style&gt;!</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Text">Dochodzą do nas wieści o nowych chorobach, które pojawiły się w mieście. Te są trudniejsze do zdiagnozowania.\\n\\nBędzie nam potrzebne nowe pomieszczenie diagnostyczne. Jeśli internista nie będzie pewien, będzie mógł wysłać pacjenta na dalsze badania.</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Title">Głębsza diagnostyka</string>
  <string name="Levels/R1_Tutorial_Ghost_Advisor">Ojej, wygląda na to, że pacjent wrócił zza grobu. Potrzebny nam dozorca ze specjalizacją łapiducha!</string>
  <string name="Levels/R1_Tutorial_Ghost_Text">Gdy pacjent umiera, czasem pozostaje tu jego cząstka. Niestety, jest to ta najbardziej przerażająca cząstka. Może to przeszkadzać tym z nas, którzy wciąż trzymają się życia. Co więcej, duchy to straszne brudasy, pozostawiające za sobą ślady z ektoplazmy. Mają również w zwyczaju dematerializację i pojawianie się gdzie indziej.\\n\\nKogo wezwiemy? Oczywiście dozorcę ze specjalizacją łapiducha. Taka osoba jest w pełni wyszkolona i wyposażona w najnowocześniejszą technologię do wsysania dusz. W przyszłości być może będziemy nawet w stanie wykorzystywać materię duchową w badaniach.</string>
  <string name="Levels/R1_Tutorial_Ghost_Title">Duchy</string>
  <string name="Levels/R1_Tutorial_HappyItemRotate_Advisor">Aby obracać przedmiot, przytrzymaj lewy przycisk myszy i przeciągaj go w lewo/w prawo. Aby pozbyć się podniesionego przedmiotu, kliknij prawy przycisk myszy. Aby podnieść przedmiot, przytrzymaj na nim lewy przycisk myszy.</string>
  <string name="Levels/R1_Tutorial_Happy_Advisor">Umieść kilka przedmiotów, aby uczynić to miejsce przyjemniejszym dla pacjentów.</string>
  <string name="Levels/R1_Tutorial_Happy_Text">Ważne jest utrzymywanie szczęścia personelu i pacjentów na wysokim poziomie, co pozwala na bezproblemowe działanie szpitala.\\n\\nPo pewnym czasie pacjenci mogą się poczuć znudzeni, spragnieni i głodni. Pamiętaj, żeby między wizytami mieli dostęp do rozrywki, jedzenia, picia i wygodnych siedzeń. Jeśli będą za bardzo niezadowoleni, odejdą do innego szpitala.</string>
  <string name="Levels/R1_Tutorial_Happy_Title">Utrzymywanie zadowolenia</string>
  <string name="Levels/R1_Tutorial_HireDoc_Advisor">Kliknij &lt;style=\"AdvisorHighlight\"&gt;Zatrudnij&lt;/style&gt;, a następnie wybierz menu &lt;style=\"AdvisorHighlight\"&gt;Lekarze&lt;/style&gt;, w którym możesz znaleźć potencjalnego pracownika. Umieść go w gabinecie internistycznym.</string>
  <string name="Levels/R1_Tutorial_HireDoc_Text">Wybornie. Teraz potrzebujemy lekarza, który przyjmował będzie w gabinecie internistycznym.\\n\\nZatrudnij jakiegoś…</string>
  <string name="Levels/R1_Tutorial_HireDoc_Title">Doktor Jaki</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Text">Kontynuuj rozbudowę szpitala i leczenie pacjentów, aby otrzymać swoją pierwszą złotą gwiazdkę…</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Title">Wyzwanie szpitalne</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Advisor">Podnieś &lt;style=\"AdvisorHighlight\"&gt;poziom szpitala&lt;/style&gt;, powiększając go o kolejne pomieszczenia i zatrudniając dodatkowy personel.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Text">Gdy dodajesz do swojego szpitala kolejne pomieszczenia i pozyskujesz personel, zwiększasz jego poziom. Im większy szpital, tym więcej przyciągnie pacjentów.\\n\\nWraz ze wzrostem szpitala, wydłużają się kolejki oczekujących. Możemy zbudować więcej gabinetów internistycznych i innych pomieszczeń, a także zatrudnić więcej personelu, aby poradzić sobie z nadwyżką pacjentów.\\n\\nZwracaj uwagę na powiadomienia o kolejkach nad pomieszczeniami. Możesz także najechać myszą na pomieszczenie, aby podświetlić ludzi, którzy czekają w kolejce do niego.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Title">Poziom szpitala</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Text">Dobre wieści, nasz szpital jest teraz otwarty! Pojawili się pierwsi pacjenci. Po rejestracji w recepcji zostaną wysłani do gabinetu internistycznego w celu zdiagnozowania.</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Title">Szpital otwarty</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Text">Ministerstwo zdrowia Two Point bacznie obserwuje dokonania wszystkich okolicznych szpitali. Jeśli uda się nam stworzyć szpital, który sprosta oczekiwaniom mieszkańców, otrzyma on ocenę w gwiazdkach.\\n\\nNasza organizacja bardzo na tym zyska. Uzyskanie każdej kolejnej gwiazdki daje nam nie tylko nagrody, ale również pozwala nam budować kolejne szpitale w okolicy.\\n\\nKontynuuj rozbudowę szpitala, aby otrzymać pierwszą gwiazdkę.</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Title">Ocena gwiazdkowa szpitala</string>
  <string name="Levels/R1_Tutorial_ItemControls1_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Obracaj obiekt:&lt;/style&gt; Przytrzymaj lewy przycisk myszy i przeciągaj go w lewo/w prawo. Lub użyj klawiszy {[Menu/InputActions/RotateItemClockwise]} i {[Menu/InputActions/RotateItemAntiClockwise]}.\\n&lt;style=\"AdvisorHighlight\"&gt;Umieść obiekt:&lt;/style&gt; Kliknij lewym przyciskiem myszy.\\n&lt;style=\"AdvisorHighlight\"&gt;Anuluj wybór obiektu:&lt;/style&gt; Kliknij prawym przyciskiem myszy.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Text">Obróć przedmiot: Aby obrócić trzymany przedmiot, kliknij i przytrzymaj lewy przycisk myszy i przesuń ją w lewo lub prawo. Alternatywnie możesz skorzystać z klawiszy {[Menu/InputActions/RotateItemClockwise]} i {[Menu/InputActions/RotateItemAntiClockwise]}.\\n\\nUmieść przedmiot: Aby umieścić trzymany przedmiot w wybranym miejscu, kliknij lewy przycisk myszy.\\n\\nPozbądź się przedmiotu: Aby pozbyć się trzymanego przedmiotu, kliknij prawy przycisk myszy. Trzymany przedmiot zostanie wówczas sprzedany.\\n\\nPodnieś przedmiot: Aby podnieść dany przedmiot, najedź na niego kursorem, a następnie kliknij i przytrzymaj lewy przycisk myszy. Możesz też kliknąć i przeciągnąć, by podnieść go szybciej.\\n\\nSprzedaj przedmiot: Aby sprzedać dany przedmiot, podnieś go i kliknij prawy przycisk myszy. Możesz też najechać na niego kursorem i nacisnąć klawisz {[Menu/InputActions/DeleteItem]}.\\n\\nDowolne umieszczenie przedmiotów: Przytrzymaj klawisz {[Menu/InputActions/DisableSnap]}, aby dowolnie przemieszczać i obracać trzymany przedmiot, bez ograniczeń związanych z siatką i odpowiednimi kątami.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Title">Sterowanie obiektami</string>
  <string name="Levels/R1_Tutorial_ItemPickUp_Title">Aby podnieść obiekt, najedź na niego kursorem, kliknij i przytrzymaj lewy przycisk myszy. Lub kliknij i przeciągnij.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Toalety&lt;/style&gt; są dostępne!</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Cleaning_Advisor">Kiedy zajdzie taka potrzeba, dozorcy będą opróżniać kosze na śmieci i przetykać toalety. To o wiele lepsza opcja niż zamiatanie śmieci i wycieranie, hmm, innych zanieczyszczeń.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Text">Picie i przekąski pozwalają na utrzymanie poziomu szczęścia u pacjentów, ale mogą również doprowadzić do powstania bałaganu, jeśli w okolicy nie ma żadnych koszy. A skoro przy tym jesteśmy, personel i pacjenci mogą zacząć kręcić nosem, jeśli nie będą mieli dostępu do toalet. Lepiej zainwestuj w porcelanę najwyższej jakości.\\n\\nDozorcy wykonują następujące zadania: uzupełniają automaty, sprzątają śmieci, opróżniają kosze i przetykają toalety.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Title">Ciężka praca popłaca</string>
  <string name="Levels/R1_Tutorial_Janitor_Text">Ponieważ mamy już drogi sprzęt, trzeba o niego zadbać. Gdy korzystasz z maszyn, zużywają się one, od czasu do czasu trzeba je naprawić. Jeśli maszyna długo nie będzie reperowana, może spowodować zagrożenie pożarowe. Ogień zwykle źle wpływa na interesy.\\n\\nZatrudnij dozorcę, aby zajmował się maszynami. A skoro już przy tym jesteśmy, pamiętaj żeby umieścić w pobliżu kilka gaśnic. Przezorny zawsze ubezpieczony.</string>
  <string name="Levels/R1_Tutorial_Janitor_Title">Dozorcy i prace konwersacyjne</string>
  <string name="Levels/R1_Tutorial_Janitors_Advisor">Jeśli poziom konserwacji maszyny spadnie poniżej 50%, dozorca zostanie wezwany, by ją naprawić. Możesz też zlecić mu natychmiastową naprawę, wchodząc w opcje obiektu.</string>
  <string name="Levels/R1_Tutorial_Kudos_Text">Wykonując zadania i wyzwania, zyskujemy kudosy. \\n\\n Możemy dzięki nim odblokowywać nowe obiekty. Rzuć okiem na ich listę. Kudosy pozwolą ci na odblokowanie dowolnego obiektu oznaczonego kłódką. Możemy następnie zakupić go w dowolnym z naszych szpitali.\\n\\n Korzystaj z nich rozważnie!</string>
  <string name="Levels/R1_Tutorial_Kudos_Title">Kudosy</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Advisor">Odblokowano &lt;style=\"AdvisorHighlight\"&gt;gabinet deluminacyjny&lt;/style&gt;!\\nMożesz w niej leczyć pacjentów dotkniętych pomrocznością jasną.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Text">Dobra robota, udało ci się odblokować gabinet deluminacyjny. Jest tu trochę nowoczesnych maszyn do leczenia pacjentów z pomrocznością jasną.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Title">Odblokowano gabinet deluminacyjny!</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Advisor">Z OSTATNIEJ CHWILI: W mieście pojawiła się przerażająca, nowa choroba! Sprawdź wiadomości, aby uzyskać więcej szczegółów.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Text">W mieście pojawiła się nowa choroba… Pomroczność jasna! Aby sobie z nią poradzić, będziemy potrzebować drogiego sprzętu.\\n\\nKontynuuj rozbudowę szpitala, aby odblokować kolejne pomieszczenia terapeutyczne. Będzie nam również potrzebny kolejny gabinet internistyczny oraz dodatkowy personel.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Title">Z ostatniej chwili</string>
  <string name="Levels/R1_Tutorial_LookAround_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Poruszanie kamerą:&lt;/style&gt; Spróbuj rozejrzeć się po budynku. Przytrzymaj prawy przycisk myszy i przeciągnij go na ziemi albo przesuń kursor do krawędzi ekranu. Możesz również korzystać z klawiszy {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} i {[Menu/InputActions/CameraPanRight]}.</string>
  <string name="Levels/R1_Tutorial_LookAround_Text">Na początek chcesz się pewnie rozejrzeć po okolicy.\\n\\nAby przemieszczać się po szpitalu:\\n– Przytrzymaj prawy przycisk myszy i poruszaj nią\\n– Przesuń kursor do którejś z krawędzi ekranu\\n- Używaj klawiszy {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} i {[Menu/InputActions/CameraPanRight]}\\n\\nMożesz również przybliżać i oddalać widok, używając kółka myszy, oraz obracać ekran, przytrzymując środkowy przycisk.</string>
  <string name="Levels/R1_Tutorial_LookAround_Title">Rozglądanie się po szpitalu</string>
  <string name="Levels/R1_Tutorial_MapButton_Advisor">Aby wrócić do mapy i udać się do innego szpitala, kliknij &lt;style=\"AdvisorHighlight\"&gt;przycisk mapy&lt;/style&gt; w lewym dolnym rogu ekranu.</string>
  <string name="Levels/R1_Tutorial_Messages_Advisor">Odblokowaliśmy &lt;style=\"AdvisorHighlight\"&gt;aptekę&lt;/style&gt;! Zbuduj &lt;style=\"AdvisorHighlight\"&gt;aptekę&lt;/style&gt; i zatrudnij &lt;style=\"AdvisorHighlight\"&gt;pielęgniarkę&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_Messages_Text">Zdiagnozowaliśmy naszego pierwszego pacjenta. Masz wiadomość z gabinetu internistycznego – rzuć okiem na listę wiadomości w prawym dolnym rogu.\\n\\nWygląda na to, że potrzebna nam apteka, aby móc leczyć pacjentów.</string>
  <string name="Levels/R1_Tutorial_Messages_Title">Wiadomości</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Advisor">Z OSTATNIEJ CHWILI: Napływają pacjenci z urazami! Sprawdź wiadomości, aby uzyskać więcej szczegółów.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Text">Mieszkańcy Two Point mają ostatnio obsesję na punkcie toczenia sera. Przewidujemy wkrótce zwiększony napływ pacjentów chorych na zespół (z) Mysłowic. Musimy odblokować nowe pomieszczenie terapeutyczne.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Title">Z ostatniej chwili</string>
  <string name="Levels/R1_Tutorial_Objectives_Advisor">Twoje główne cele są widoczne w prawym górnym rogu ekranu. Najedź na nie kursorem, by poznać szczegóły.</string>
  <string name="Levels/R1_Tutorial_Pharmacy_Advisor">Zbuduj &lt;style=\"AdvisorHighlight\"&gt;aptekę&lt;/style&gt; i zatrudnij &lt;style=\"AdvisorHighlight\"&gt;pielęgniarkę&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPickUp_Advisor">Kliknij przycisk &lt;style=\"AdvisorHighlight\"&gt;Obiekty&lt;/style&gt;, a następnie wybierz &lt;style=\"AdvisorHighlight\"&gt;recepcję&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPlaceItem_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Umieść obiekt:&lt;/style&gt; Kliknij lewym przyciskiem myszy.\\n&lt;style=\"AdvisorHighlight\"&gt;Obracaj obiekt:&lt;/style&gt; Przytrzymaj lewy przycisk myszy i przeciągaj go w lewo/w prawo.\\n&lt;style=\"AdvisorHighlight\"&gt;Anuluj wybór obiektu:&lt;/style&gt; Kliknij prawym przyciskiem myszy.</string>
  <string name="Levels/R1_Tutorial_Reception_Text">Pierwszą rzeczą, jakiej potrzebuje nasz szpital, jest recepcja. Pacjenci będą się tam kierować po przybyciu do szpitala.\\n\\nZbudujmy więc recepcję w pobliżu wejścia do szpitala…</string>
  <string name="Levels/R1_Tutorial_Reception_Title">Recepcja</string>
  <string name="Levels/R1_Tutorial_Receptionist_Advisor">Kliknij przycisk &lt;style=\"AdvisorHighlight\"&gt;Zatrudnij&lt;/style&gt;, a następnie wybierz &lt;style=\"AdvisorHighlight\"&gt;Asystentów&lt;/style&gt;. Wybierz kandydata, a następnie kliknij przycisk &lt;style=\"AdvisorHighlight\"&gt;Zatrudnij&lt;/style&gt;. Upuść go w pobliżu recepcji, klikając lewy przycisk myszy.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Text">Świetnie. Potrzebujemy asystenta, aby prowadził recepcję.\\n\\nZatrudnijmy jednego…\\n\\nKliknij przycisk Zatrudnij, a następnie wybierz asystentów, aby zobaczyć listę kandydatów.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Title">Recepcja</string>
  <string name="Levels/R1_Tutorial_Reputation_Text">Reputacja szpitala zwiększa się z każdym wyleczonym pacjentem, ale zmniejsza, gdy terapia zawodzi, zwłaszcza gdy kończy się śmiercią pacjenta. Im wyższa reputacja, tym więcej pojawi się pacjentów i tym lepszy personel będziesz mógł zatrudniać.</string>
  <string name="Levels/R1_Tutorial_Reputation_Title">Reputacja szpitala</string>
  <string name="Levels/R1_Tutorial_Silver_Advisor">Wykonując zadania i wyzwania, zyskujemy &lt;style=\"AdvisorHighlight\"&gt;kudosy&lt;/style&gt;. Pozwalają one odblokować obiekty w każdym z naszych szpitali. Sprawdź listę przedmiotów, by dowiedzieć się na co cię stać.</string>
  <string name="Levels/R1_Tutorial_Silver_StarRating_Advisor">Dzięki kolejnym gwiazdkom zdobytym przez szpital, nasza organizacja dorobiła się błyszczącej sterty &lt;style=\"AdvisorHighlight\"&gt;kudosów&lt;/style&gt;. Wydaj je, by odblokować nowe przedmioty w szpitalach.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Advisor">Dostępne jest &lt;style=\"AdvisorHighlight\"&gt;pomieszczenie personelu&lt;/style&gt;!</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Text">Członkowie personelu są coraz bardziej zmęczeni pracą i muszą w końcu udać się na przerwę. W pomieszczeniu socjalnym mogą się zrelaksować i odzyskać utraconą energię. Przekąski i napoje podniosą też poziom ich szczęścia.\\n\\nJeśli pomieszczenie będzie większe i pełne interesujących obiektów, jego prestiż też wzrośnie. Im wyższy poziom prestiżu pomieszczenia, tym szczęśliwsi są korzystający z niego ludzie. Przyjemniejsze pomieszczenie socjalne umożliwi również personelowi szybsze odzyskiwanie energii.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Title">Energia personelu i przerwy</string>
  <string name="Levels/R1_Tutorial_WaitBench_Advisor">Jako że diagnozujemy właśnie naszego pierwszego pacjenta, spróbuj umieścić kilka ławek, aby podnieść poziom szczęścia oczekujących.</string>
  <string name="Levels/R1_Tutorial_Ward_Advisor">Odblokowano &lt;style=\"AdvisorHighlight\"&gt;Oddział&lt;/style&gt;! Na oddziałach można diagnozować pacjentów, a także leczyć szeroki wachlarz chorób.</string>
  <string name="Levels/R1_Tutorial_Welcome_Text">Witamy w hrabstwie Two Point!\\n\\nGotowy zbudować swój pierwszy szpital i uleczyć paru pacjentów?</string>
  <string name="Levels/R1_Tutorial_Welcome_Title">Two Point Hospital</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Przybliżenie:&lt;/style&gt; Kółko myszy\\n&lt;style=\"AdvisorHighlight\"&gt;Obrót:&lt;/style&gt; Środkowy przycisk myszy (przeciągnięcie w lewo/prawo)\\n&lt;style=\"AdvisorHighlight\"&gt;Poziom:&lt;/style&gt; Środkowy przycisk myszy (przeciągnięcie w górę/w dół)</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Text">Aby przybliżyć i oddalić obraz, używaj kółka myszy.\\n\\nAby obrócić obraz, przytrzymaj środkowy przycisk myszy i poruszaj nią w lewo i prawo.\\n\\nAby zmienić kąt nachylenia, przytrzymaj środkowy przycisk myszy i poruszaj nią w górę i w dół.</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Title">Przybliżanie i obracanie</string>
  <string name="Levels/R2_FractureHospital_Description">Zajmij się przeróżnymi rodzajami złamań i siniaków, tak powszechnymi w tym pod-podalpejskim regionie uwielbianym przez miłośników wspinaczek, wędkarstwa i upadków z dużych wysokości.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nNaprawdę nieźle sobie radzisz ze sklejaniem do kupy tej bandy bezmózgich, podwórkowych bandytów. Przyznam, że spędzanie czasu na świeżym powietrzu nigdy mnie nie pociągało. Ziemia jest od tego, żeby ją posiadać i czerpać z niej zyski, a nie żeby oddawać się spacerowej rozpuście.\\n\\nKontynuuj swoje postępy osteologiczne i zdobywaj kolejne nagrody albo rozwijaj sieć w innym miejscu.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nNie ustajesz w poprawianiu zdrowia patologicznych tlenomanów w naszym hrabstwie. To doprawdy niesłychane, jak wychwalają lecznicze właściwości swojego ukochanego „świeżego” powietrza. Wystarczy zamienić parę słów z tymi rozkochanymi w drzewach bufonami, by zrozumieć, że nie tyle ich uzdrawia, co ogłupia… Ale odbiegam od tematu, przepraszam.\\n\\nKontynuuj swoje postępy osteologiczne i zdobywaj kolejne nagrody albo rozwijaj sieć w innym miejscu.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nPatrząc, jak triumfujesz nad rzekomo „wspaniałą” naturą, odczuwam pewną satysfakcję.\\n\\nSzpitalna administracja – Matka Natura 1:0</string>
  <string name="Levels/R2_FractureHospital_Name">Tumble</string>
  <string name="Levels/R2_FractureHospital_Welcome_Text">Witaj w Tumble. To niewielkie miasteczko cieszy się ogromną popularnością wśród turystów, którzy pragną poznać z bliska tutejsze góry i wzniesienia. Dla nas oznacza to setki złamanych kości rocznie. I słodki brzęk monet!\\n\\nAby zmierzyć się z tymi kontuzjami, potrzebujemy oddziału ortopedycznego. Proponuję także budowę zwykłego oddziału i innych niezbędnych pomieszczeń. Pamiętaj, żeby umieścić kilka grzejników, aby ogrzać pacjentów.\\n\\nW Tumble często zdarzają się trzęsienia ziemi, dlatego wypatruj odpowiednich ostrzeżeń. Przydadzą nam się dozorcy, którzy w razie potrzeby uporają się ze szkodami.</string>
  <string name="Levels/R2_FractureHospital_Welcome_Title">Szpital w Tumble</string>
  <string name="Levels/R2_InjuriesHospital_Description">Pokonaj plagę kontuzji w tym mieście leżącym u stóp góry. Nie pozwól też ludziom zamarzać.</string>
  <string name="Levels/R2_InjuriesHospital_Name">Underlook</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Text">Witaj w Underlook. Ta niewielka miejscowość u stóp góry to siedziba ośrodka narciarskiego Underlook. To niezwykle popularna atrakcja turystyczna, co dla nas oznacza setki złamanych kości rocznie. I słodki brzęk monet!\\n\\nTemperatura jest tu niebywale niska. Musisz koniecznie zainwestować w grzejniki.</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Title">Szpital w Underlook</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Text">Aby rozpocząć projekt badawczy, kliknij kapsułę badawczą albo umieść naukowca w pomieszczeniu. Na ekranie badawczym możesz wybrać projekt z listy.\\n\\nGdy projekt się rozpocznie, potrzebujesz lekarza ze specjalizacją badawczą, aby prowadził prace. Jego wkład w projekt będzie zależał od jego umiejętności.\\n\\nBadania są współdzielone w całej sieci, podobnie jak odkrycia. Możesz rozpocząć dany projekt w jednym szpitalu i kontynuować go w innym.</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Title">Badania</string>
  <string name="Levels/R2_ResearchHospital_Description">Miejsce pracy najbystrzejszych umysłów w Two Point. Możemy spotkać się z chłodnym przyjęciem, ale to świetne miejsce do rozpoczęcia prac nad nową technologią: szpital badawczo-szkoleniowy uniwersytetu Mitton.</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Text">Dobra robota, udało się nam ukończyć projekt badawczy! To odkrycie możemy wykorzystać w całej sieci.\\n\\nPo zakończeniu projektu naukowcy będą szukać innego zajęcia, dopóki nie zaczniemy kolejnego. Wraz z dokonywaniem okryć i kolejnymi podróżami po całym kraju, nasi jajogłowi będą poszerzać zakres swoich badań. Nieustannie poszukuj nowych projektów!</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Title">Ukończono projekt badawczy!</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nŚwietnie, że twoja organizacja zaczęła interesować się badaniami – to dobrze wróży. W naszych wczesnych uwagach pojawiła się wzmianka, najwyraźniej mylna, że nie jesteście do tego stworzeni. Zapewniam, że autor tej nieuzasadnionej sugestii zostanie niezwłocznie zwolniony. Chyba, że to ja… nawet tak nie myśl!\\n\\nKontynuuj prace badawcze i zdobywaj kolejne nagrody albo rozwijaj sieć w innym miejscu.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nPodobno twój dział badań i rozwoju robi ogromne postępy. Fantastycznie!\\n\\nKontynuuj prace badawcze i zdobywaj kolejne nagrody albo rozwijaj sieć w innym miejscu.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nUdało ci się stworzyć pierwszorzędną jednostkę badawczą i oddać ogromną przysługę uniwersytetowi. Podobno są ci niezmiernie wdzięczni i ja też mam ku temu powody. Niestety.</string>
  <string name="Levels/R2_ResearchHospital_Name">Uniwersytet Mitton</string>
  <string name="Levels/R2_ResearchHospital_ResearchBonus_Advisor">Mam dobrą wiadomość! Uniwersytet Mitton przyznał nam &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; za ukończenie pewnego badania.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Text">Doskonałe wieści, ministerstwo zdrowia Two Point przyznało nam licencję badawczą! Pozwoli to we wszystkich naszych szpitalach odkrywać nowe urządzenia, ulepszenia i nie tylko.\\n\\nAby rozpocząć projekt badawczy, potrzebujemy pomieszczenia badawczego i lekarza ze specjalizacją badawczą.\\n\\nDiagnozowanie i leczenie pacjentów również przysłuży się naszym projektom. Z kolei pozyskiwanie duchowej materii może również… dodać nam ducha.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Title">Licencja badawcza</string>
  <string name="Levels/R2_ResearchHospital_TrainingBonus_Advisor">Mam dobrą wiadomość! Uniwersytet Mitton przyznał nam &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt; za ukończenie pewnego szkolenia.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Text">Prorektor Uniwersytetu Mitton był tak zachwycony naszymi postępami, że poprosił nas o stworzenie Uniwersyteckiego Szpitala Klinicznego w Mitton. To dla nas wielka szansa! Możemy otworzyć dział badawczy i opracować nowe technologie!\\n\\nBędziemy mogli zatrudniać tylko studentów i studentki medycyny oraz pielęgniarstwa, którym przyda się porządne przeszkolenie. Uniwersytet Mitton zapewni nam dodatkowe fundusze za każdą przeszkoloną osobę i każde ukończone badanie.\\n\\nPrzede wszystkim potrzebna nam będzie licencja badawcza. Ministerstwo przyzna nam ją, jeśli zademonstrujemy nasze kwalifikacje, budując szpital z ulepszonym sprzętem.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Title">Uniwersytet Mitton</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Text">Aby rozpocząć kampanię marketingową, kliknij przestrzeń marketingową lub upuść w pomieszczeniu asystenta ze specjalizacją marketingową.\\n\\nKampanie ogólne poprawiają reputację szpitala.\\n\\nKampanie rekrutacyjne pozwalają przyciągnąć różnego rodzaju aplikantów.\\n\\nKampanie chorobowe przyciągają pacjentów z określonymi objawami i poprawiają twoją reputację w zakresie leczenia konkretnych chorób. Uwaga: Kolejne kampanie chorobowe odblokujesz, odkrywając więcej chorób z danej kategorii.</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Title">Marketing</string>
  <string name="Levels/R2_WealthyHospital_Description">Szpital w bogatym mieście Flemington.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nZnakomite miasto zasługuje na znakomity szpital, nie sądzisz? Oczywiście, że tak. I dokładnie nad taką placówką tu pracujesz. Najwyższa półka. Świat marketingu nie przeszedł obok twoich starań niezauważenie. Oby syreni śpiew twej korporacji przywiódł w jej progi pacjentów opływających w dostatki.\\n\\nJeśli nuży cię już zarabianie dla nas pieniędzy, możesz pomyśleć o przeniesieniu się na wschód – do najbardziej plugawego regionu hrabstwa.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nRód Foxbridge'ów ma gospodarstwa – a także wpływy – w znacznej części Flemington. Ich komplementy w stronę twojego szpitala to miód dla moich uszu. Uwielbiam mieć informacje z pierwszej ręki. Szczególnie, jeśli to zadbana ręka arystokraty!\\n\\nKontynuuj rozbudowę szpitala godnego Flemington i zdobywaj kolejne nagrody albo rozwijaj sieć w innym miejscu.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nMieszkańcy Flemington są naprawdę wyrafinowani. Fakt, że twój szpital spełnia ich wysokie standardy oraz, że odnalazłby się w większości naszych bardziej prestiżowych miast, dobrze świadczy o tobie i budowanej przez ciebie sieci. Mam nadzieję, że potrafisz szerzyć dobre maniery równie skutecznie, jak powstrzymujesz rozprzestrzenianie się zarazków.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Text">Doskonałe wieści, ministerstwo zdrowia Two Point przyznało nam licencję marketingową! Umożliwi nam to prowadzenie kampanii marketingowych, które poprawią reputację szpitala i przyciągną do niego kolejnych pacjentów oraz personel.\\n\\nAby prowadzić kampanie, zbuduj pomieszczenie marketingowe, a następnie zatrudnij (lub przeszkol) asystenta ze specjalizacją marketingową.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Title">Licencja marketingowa</string>
  <string name="Levels/R2_WealthyHospital_Name">Flemington</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Text">Witajcie we Flemington, zamożnym mieście, w którym ludzie mają więcej pieniędzy niż rozumu. Jeśli tylko zdobędziemy licencję marketingową to, przepraszam za wyrażenie, zabijemy ćwieka konkurencji i zbijemy tu fortunę!\\n\\nKampanie marketingowe poprawią naszą reputację, przyciągną pacjentów i umożliwią zatrudnienie bardziej wykwalifikowanego personelu.\\n\\nProponuję, żebyśmy skupili nasze wysiłki badawcze i marketingowe na chorobie, która od jakiegoś czasu nęka tę okolicę: magnetyzmie zwierzęcym.</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Title">Szpital we Flemington</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Text">Witajcie we Flemington, zamożnym mieście, w którym ludzie mają więcej pieniędzy niż rozumu. Myślę, że możemy być tu zabójczo (przepraszam za określenie) skuteczni, jeśli skorzystamy z naszego nowego działu marketingowego.\\n\\nKampanie marketingowe poprawią naszą reputację, przyciągną pacjentów i umożliwią zatrudnienie bardziej wykwalifikowanego personelu. Musimy zbudować pomieszczenie marketingowe i zatrudnić asystentów ze specjalizacją marketingową, którzy będą mogli w nim pracować.\\n\\nProponuję, żebyśmy skupili nasze wysiłki badawcze i marketingowe na chorobie, która od jakiegoś czasu nęka tę okolicę: magnetyzmie zwierzęcym.</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Title">Flemington</string>
  <string name="Levels/R3_AbandonedHospital_Description">Opuszczony szpital w pobliżu elektrowni.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nMówiąc szczerze, nie spodziewaliśmy się, że cokolwiek przetrwa na tym terenie. Tymczasem nie dość, że żyjesz, to jeszcze naprawdę leczysz ludzi.\\n\\nDalej igraj z ogniem i zdobywaj kolejne nagrody albo pierzchnij z tego zamku z piasku i rozwijaj swoją sieć gdzie indziej.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nDochodzą mnie słuchy, że twój Frankenszpital nabiera kształtów. Tylko proszę, nie pozwól, by sprawy wymknęły się spod kontroli. Drobna rada: regularnie sprawdzaj twardość podłoża. W przeszłości zdarzały się tu, że tak powiem, fundamentalne problemy… Żegnaj.\\n\\nDalej igraj z ogniem i zdobywaj kolejne nagrody albo pierzchnij z tego zamku z piasku i rozwijaj swoją sieć gdzie indziej.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nUdało ci się oswoić potwora, okiełznać jego nieposkromioną moc i wykorzystać ją do własnych celów… wyśmienita robota, naprawdę. Pozwolę sobie dodać, że przyjemniejsi z was lokatorzy niż z tych upiornych ludzi z Bungle.</string>
  <string name="Levels/R3_AbandonedHospital_Name">Melt Downs</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Text">Elektrownia w Melt Downs przechodzi pewne „trudności techniczne”. Jej właściciele, Bungle Technologies, wydali oświadczenie, że wszystko jest w porządku i nie ma powodu do paniki. Tego samego dnia ewakuowano pobliski szpital. Najwyraźniej coś poszło nie tak w eksperymencie prowadzonym przez ich dział badawczy. Burmistrz Windsock poprosiła nas o pomoc. Znaleźliśmy w okolicy kilka interesujących dokumentów badawczych, może powinniśmy kontynuować ich dzieło?\\n\\nNajpierw przydałoby się tu posprzątać. Wieść niesie, że w okolicy kręcą się jacyś bardzo dziwni pacjenci. Ekhm, powodzenia!</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Title">Szpital w Melt Downs</string>
  <string name="Levels/R3_PublicHospital_Description">Wspomóż służbę zdrowia w Two Point, tworząc szpital publiczny.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_1">Mam obowiązek poinformować, że ministerstwo zdrowia w Two Point przyznało twojemu szpitalowi jedną gwiazdkę.\\n\\nRozpoczęliśmy śledztwo, aby ustalić, jak do tego doszło. Tymczasem, cóż, nie ustawaj w swej owocnej – choć podejrzanej – pracy.\\n\\nOdejdź, dopóki masz przewagę i przenieś się na tropikalne południe hrabstwa lub, jeśli naprawdę brak ci piątej klepki, zostań w tym wielce nieprzyjaznym miejscu.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_2">Mam obowiązek poinformować, że ministerstwo zdrowia w Two Point przyznało twojemu szpitalowi dwie gwiazdki.\\n\\nUdało ci się dowieść swej wartości w tym sektorze. Teraz pora odejść i wykorzystać rozliczne talenty w nowym, godniejszym miejscu.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_3">Trzy gwiazdki.\\n\\nGratulacje. \\n\\nZajmij się czymś innym, dobra?</string>
  <string name="Levels/R3_PublicHospital_Name">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_PublicHospital_Welcome_Text">Minister zdrowia Tarquin Foxbridge poprosił nas o pomoc. Publiczna służba zdrowia w Two Point jest niewydolna. Placówka w Duckworth, jeden z ostatnich szpitali publicznych, straciła zarząd. Lord Foxbridge prosi, żebyśmy przejęli ten szpital. Może to być dla nas świetna okazja. Jeśli wiesz, co mam na myśli…\\n\\nJeśli uda nam się zrealizować cele ministerstwa, otrzymamy dofinansowanie z budżetu hrabstwa, ale stracimy dochody z diagnoz, leczenia i handlu. Ciekawa sprawa…</string>
  <string name="Levels/R3_PublicHospital_Welcome_Title">Duckworth-upon-Bilge</string>
  <string name="Levels/R3_TeachingHospital_Description">Szpital szkoleniowy, specjalizujący się w chirurgii.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_1">Gratulacje. Ministerstwo Zdrowia Two Point przyznało temu szpitalowi jedną gwiazdkę. \\n\\nAch to Smogley. Zawsze zapominam o starym, dobrym Smogley. Ironicznie dziękuję za przypomnienie o jego istnieniu. Gratuluję praktyki chirurgicznej, choć zdaje się, że znajduje się jeszcze w powijakach. Jeśli dalej zamierzasz gmerać w ludzkich wnętrznościach, pamiętaj proszę, żeby myć ręce. \\n\\nMajstruj dalej w ludzkich bebechach i zdobywaj kolejne nagrody albo rozwijaj sieć w innym miejscu.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nRozwój twojego szpitala to doprawdy najważniejszy przełom w historii Smogley od czasu chwilowego przejaśnienia, w wyniku którego mieszkańcy miasta po raz pierwszy ujrzeli słońce. Przypuszczam, że planują wznieść na twą cześć prymitywny pomnik z błota i gałęzi.\\n\\nMajstruj dalej w ludzkich bebechach i zdobywaj kolejne nagrody albo rozwijaj sieć w innym miejscu.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nJak wiadomo, Smogley to miejsce, nad którym od lat wisi tragedia, i które desperacko potrzebuje czegoś, co zwróci uwagę kartografów. Być może twój genialny szpital im ją zapewni. Ludzie przybywaliby z daleka, żeby go obejrzeć, gdyby tylko faktycznie dało się coś zobaczyć przez gęstą, brunatną zawiesinę, która udaje w Smogley powietrze.</string>
  <string name="Levels/R3_TeachingHospital_Name">Smogley</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Text">Witaj w Smogley. Jest położony na obrzeżach miasta i pani burmistrz bardzo zależy na jego rozwoju. Obecnie oznacza to, że obfituje on w dwie rzeczy: zanieczyszczenia i pacjentów wymagających interwencji chirurgicznej.\\n\\nProponuję wybudowanie szpitala szkoleniowego i wyszkolenie kilku chirurgów. Przeprowadzenie operacji wymaga lekarza o określonej specjalizacji oraz pielęgniarki, ale z pewnością się opłaca.</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Title">Szpital w Smogley</string>
  <string name="Levels/R4_DisasterHospital_Description">Kurort Sweaty Palms to doskonałe miejsce na spędzenie wakacji, jeśli nie przeszkadzają ci częste trzęsienia ziemi i inne katastrofy naturalne.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nPamiętam, jak w dzieciństwie zostałem zmuszony udać się na plażę w Sweaty Palms. Nie wiem, co mnie bardziej stresowało – słońce, które ani na moment nie ukryło się za chmurami, czy groźba zalania lawą. Cieszę się, że znosisz upał i groźbę katastrofy naturalnej znacznie lepiej niż młody Foxbridge.\\n\\nDalej wylewaj siódme poty i zdobywaj kolejne nagrody albo rozwijaj sieć w innym miejscu.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nWygląda na to, że pokusa tak zwanego „plażowania” nie zdołała złamać twojego oddania pracy. Pochwalam twoje priorytety.\\n\\nDalej wylewaj siódme poty i zdobywaj kolejne nagrody albo rozwijaj sieć w innym miejscu.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nCiepło mi się robi na sercu, gdy widzę, że bezlitosna administracja zawsze wygra z naturą. Z całą pewnością niebawem zostaniesz autorytetem biurokratów z całego świata.</string>
  <string name="Levels/R4_DisasterHospital_Name">Sweaty Palms</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Text">Witaj w kurorcie Sweaty Palms, idealnym miejscu na wakacje. Niestety dość często nawiedzają go trzęsienia ziemi, wybuchy wulkanów oraz inne katastrofy naturalne. Oraz kilka nienaturalnych, zafundowanych przez Fundację „Sfera”, jeżeli wierzyć miłośnikom teorii spiskowych.\\n\\nProponuję zatrudnienie kilku dozorców, aby utrzymać maszyny na chodzie i pozbyć się odpadów. Z mojego doświadczenia wynika, że nieoczekiwane wybuchy nie wpływają dobrze na spokój ducha. Przydałaby się także klimatyzacja, bo w środku można się ugotować.</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Title">Szpital w Sweaty Palms</string>
  <string name="Levels/R4_EpidemicHospital_Description">To miasto stale nawiedzają epidemie. Ale poza tym jest urocze.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_1">Gratulacje. Ministerstwo Zdrowia Two Point przyznało temu szpitalowi jedną gwiazdkę.\\n\\nOwszem, zarazki są maleńkie, ale uporanie się z tak różnorodnym wrogiem to już ogromny sukces – nie ma bowiem drugiego miejsca, w którym znajdowałoby się tyle zarazków, co w Blighton. Wygraliśmy ważną bitwę, ale wojna z mnóstwem mikrowrogów nadal trwa.\\n\\nNie ustawaj w walce albo udaj się do miasta leżącego w samym sercu hrabstwa. Metropolia nęci i wabi. Czy odpowiesz na jej wołania? Przyznam, że czuję pewne zaangażowanie w twoją historię. To doprawdy niepokojące.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nCóż za miła odmiana – otrzymaliśmy raport, z którego wynika, że jednak nie musimy (w powodów prawnych) spalić szpitala w Blighton. Serdeczne dzięki.\\n\\nKontynuuj walkę z mikrowrogiem i zdobywaj kolejne nagrody albo rozwijaj sieć w innym miejscu.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nWciąż jeszcze musimy zweryfikować parę rzeczy, ale nasze dane wskazują, że doszło do czegoś niesamowitego – twój szpital zdołał uczynić z Blighton przyjemne miejsce. To niepokojąco wspaniała informacja.</string>
  <string name="Levels/R4_EpidemicHospital_Name">Blighton</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Text">Witaj w Blighton. Mamy tu upały, mamy duchotę oraz całą gamę chorób zakaźnych.\\n\\nUtrzymuj wysoki poziom higieny i zawsze miej w pogotowiu parę szczepionek!</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Title">Szpital w Blighton</string>
  <string name="Levels/R4_TouristHospital_Description">Turyści uwielbiają zwozić do tego cudownego, słonecznego miasta przeróżne choróbska.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nTurystyka to, owszem, straszna choroba, ale jednak niezbędna dla dobra naszego hrabstwa. Zaś żeby turystyka mogła się rozwijać, konieczni są cali i zdrowi turyści. Dzięki tobie mogą powrócić do domów i opowiedzieć o wszystkim znajomym… a dokładniej ich portfelom.\\n\\nNie ustawaj w gościnności i zdobywaj kolejne nagrody albo rozwijaj sieć w innym miejscu.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nSkutecznie monitorujesz portal, przez który większość chorób dostaje się do hrabstwa. Ludzie, którzy tu przebywają, łakną rozrywek, więc odstaw jakąś szopkę, dobra?\\n\\nNie ustawaj w gościnności i zdobywaj kolejne nagrody albo rozwijaj sieć w innym miejscu.\\n</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nNigdy dotąd najpopularniejszy ośrodek turystyczny hrabstwa nie mógł się pochwalić tak wyśmienitą opieką medyczną. Nasi goście są zdrowi, szczęśliwi i hojni. Można powiedzieć, że twój szpital stał się modnym punktem na turystycznej mapie hrabstwa. Brawo!</string>
  <string name="Levels/R4_TouristHospital_Name">Grockle Bay</string>
  <string name="Levels/R4_TouristHospital_Welcome_Text">Witaj w Grockle Bay. Jest to zagłębie turystyczne. Przygotuj się na najazd podatnych na zarazki turystów, którzy nie radzą sobie z upałem.\\n\\nPolecam inwestycję w klimatyzację przy najbliższej okazji.</string>
  <string name="Levels/R4_TouristHospital_Welcome_Title">Szpital w Grockle Bay</string>
  <string name="Levels/R5_FailingHospital_Description">Przejmij kontrolę nad tym podupadłym szpitalem w dzielnicy biedoty i spraw, żeby błyszczał.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nRosnące zadłużenie tego szpitala od dawna mnie martwiło. Z przykrością przyznaję, że raz prawie zepsuło mi drzemkę! Byłem o krok od zamknięcia go, ale z tobą za sterami wypłynął na spokojne wody i mogę sobie odpuścić papierkową robotę. Chwała ci za to, maestro.\\n\\nKontynuuj działania naprawcze i zdobywaj kolejne nagrody albo porzuć to podejrzane sąsiedztwo i rozwijaj sieć w innym miejscu.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nDawniej, gdy przełożeni pytali mnie o stan szpitala w Rotting Hill, by oszczędzić im trosk, a sobie bezrobocia, kłamałem, że ma się dobrze. Dzięki tobie, mogę teraz odpowiadać im z nowo odkrytą, bezprecedensową szczerością.\\n\\nKontynuuj działania naprawcze i zdobywaj kolejne nagrody albo porzuć to podejrzane sąsiedztwo i rozwijaj sieć w innym miejscu.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nKto by pomyślał, że z tobą za sterami ten szpital powstanie z ruin. Prawdę mówiąc, na myśl o ruinach robi mi się słabo.</string>
  <string name="Levels/R5_FailingHospital_Name">Rotting Hill</string>
  <string name="Levels/R5_FailingHospital_Welcome_Text">Szpital w Rotting Hill ostatnio ledwo zipie przez bezlitosne praktyki biznesowe firmy Jumbo Healthcare. W kasie pustki, reputacja szczątkowa, w dodatku jedzie tu kapustą. Burmistrz Windsock oraz ministerstwo zdrowia zostało zmuszone do podjęcia trudnej decyzji i przekazało nam jego prawa własności.\\n\\nJeśli chcemy rozkręcić tę placówkę, będziemy potrzebować pożyczki.</string>
  <string name="Levels/R5_FailingHospital_Welcome_Title">Szpital w Rotting Hill</string>
  <string name="Levels/R5_FinalHospital_Description">Zbuduj szpital w najbardziej zapracowanej dzielnicy w centrum. Przygotuj się na szturm. Powodzenia!</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nStworzona przez ciebie wyznacza najwyższy standard służby zdrowia w hrabstwie Two Point. Udało ci się zostawić konkurencję daleko w tyle, smutną, pochylającą się nad swoimi zdeptanymi marzeniami. Przyjemna myśl, prawda?\\n\\nDalej ulepszaj najbardziej problematyczny obszar hrabstwa i zabezpiecz swoje dziedzictwo.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nNie mam wątpliwości, że to dzięki mojemu modelowemu przywództwu udało ci się przezwyciężyć swoje największe słabości. Dlaczego więc nie słyszę oklasków, nie cieszę się rozgłosem, nie mam w rękach listu gratulacyjnego?\\nRozumiem, że teraz zastanowisz się nad swoim zachowaniem, zamiast wyprawiać na moją cześć jakieś durne przyjęcie.\\n\\nDalej ulepszaj najbardziej problematyczny obszar hrabstwa i zabezpiecz swoje dziedzictwo.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nDzienniki zaczęły rozpisywać się na temat zagrożeń płynących z „przeludnienia” – to chyba najlepszy komplement, jaki można powiedzieć administratorowi szpitala.\\n\\nTwoje imię powinno wybrzmiewać w budynku ministerialnym przez wiele pokoleń, przerywając krótkie momenty ciszy i przypominając o prawdziwym potencjale hrabstwa. Może kiedyś nawet je zapamiętam…</string>
  <string name="Levels/R5_FinalHospital_Name">Croquembouche</string>
  <string name="Levels/R5_FinalHospital_Welcome_Text">Witaj w samym sercu miasta. Czeka cię najcięższe wyzwanie ze wszystkich dotychczasowych. Przez Croquembouche każdego dnia przewija się tysiące ludzi. Na moje oko połowa z nich jest na coś chora. Na horyzoncie majaczy wieża Jumbo Mega Corporation. Jumbo Healthcare zbyt długo miało tu monopol. Jeśli uda nam się zbudować tu popularny szpital, potwierdzimy nasz status jednej z najlepszych sieci w Two Point.</string>
  <string name="Levels/R5_FinalHospital_Welcome_Title">Szpital w Croquembouche</string>
  <string name="Levels/R5_HighTechHospital_Description">Zbuduj zaawansowany technologicznie szpital, aby leczyć choróbska, które opanowały miasto.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_1">Gratulacje. Twój szpital otrzymał jedną gwiazdkę od ministerstwa zdrowia w Two Point.\\n\\nMoże i nie rozumiem, jak działa większość twoich wymyślnych gadżetów, ale cieszę się, że robisz z nich użytek.\\n\\nNie ustawaj w modernizacji hrabstwa i zdobywaj kolejne nagrody albo rozwijaj sieć w innym miejscu.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_2">Gratulacje. Twój szpital otrzymał dwie gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nChoć wielce cieszy mnie, że prowadzisz tutejszą służbę zdrowia ku przyszłości, muszę cię prosić o ostrożne dobieranie mechanicznych pomocników. Nie chcesz przecież nieumyślnie sprowadzić na ludzkość zagłady, prawda? W każdym razie, wyśmienita robota.\\n\\nNie ustawaj w modernizacji hrabstwa i zdobywaj kolejne nagrody albo rozwijaj sieć w innym miejscu.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_3">Gratulacje. Twój szpital otrzymał trzy gwiazdki od ministerstwa zdrowia w Two Point.\\n\\nPowiadają, że nasza przyszłość leży w automatyzacji. I choć za zamkniętymi drzwiami zwykłem polemizować z tak szkodliwym podejściem, zdaję sobie sprawę, że w moim interesie leży publiczne wspieranie go. Nie chcę, żeby ludzie myśleli, że nie jestem na bieżąco. Poza tym… przecież nikt nie lubi, jak mu się muchy do miodu zlatują.</string>
  <string name="Levels/R5_HighTechHospital_Name">Pelican Wharf</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Text">Witaj w Pelican Wharf. To zaawansowana technicznie okolica, która aż iskrzy się aktywnością i ma problem z plagą skomplikowanych schorzeń. To świetne miejsce na stworzenie nowego szpitala, ale jeśli chcemy odnieść tu sukces, będzie nam potrzebny potężny sprzęt.\\n\\nProponuję skupić się na prowadzeniu badań i ulepszaniu urządzeń do granic naszych możliwości.</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Title">Szpital w Pelican Wharf</string>
  <string name="Levels/Remix/Intro_Letter">Pragnę zaprosić cię do skorzystania z Rzeczywistej Emulacji Medycznej Intrygi… X – w skrócie R.E.M.I. X – czyli programu symulującego zarządzanie szpitalem (potrafisz sobie to wyobrazić?). W przyszłości mamy zamiar wdrożyć go jako narzędzie szkoleniowe dla administratorów szpitali w hrabstwie, co pozwoli im przeprowadzać różne próby, nie powodując przy tym śmierci pacjentów, ale na razie nie jest on jeszcze gotowy. Program musi najpierw przeprowadzić analizę istniejących szpitali, na podstawie której stworzy hipotetyczne scenariusze. Te scenariusze również trzeba przetestować – i najlepiej, by zrobił to ktoś, kto zna się na rzeczy.\\n\\nMoże nie wyraziłam się jasno: proszę cię o przetestowanie oprogramowania. Dasz radę? To super. Dzięki!</string>
  <string name="Levels/Remix/Letter_LevelComplete">Poziom ukończony</string>
  <string name="Levels/Remix/Letter_Rank">Poziom doświadczenia</string>
  <string name="Levels/Remix/Metamap_Letter_Signature">Sophie Nova\\nprezes Bungle Technologies</string>
  <string name="Levels/Remix/R1_Hogsport_Description">Uruchom R.E.M.I. X i wylecz stada pacjentów w wirtualnym Hogsport.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Description">Odblokowuj parcele, zaliczając wyzwania. </string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Text">Dostęp do parceli na tym poziomie jest początkowo zablokowany.\\nKończ wyzwania, by odblokować parcele i otrzymać gwiazdkę.\\n\\nCo takiego? W porządku, skoro wszystko już wiesz, to bierz się do roboty. Matko.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Title">Odblokuj parcele</string>
  <string name="Levels/Remix/R1_IntroHospital3_Description">Czerp zyski z rozwoju kariery (nie swojej).</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro">Program R.E.M.I. X stworzył nowe &lt;style=\"AdvisorHighlight\"&gt;zadanie poboczne&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro_Title">Nadciąga wyzwanie</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Failure">Nie udało się ukończyć zadania pobocznego. &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Success">Ukończono zadanie poboczne. Gratulacje.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Intro">Program R.E.M.I. X stworzył nowe zadanie poboczne.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Name">Zadanie poboczne</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Failure">O nie, ukarano cię za niepowodzenie w zadaniu pobocznym.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Success">Dobra robota! Otrzymujesz nagrodę za pomyślne ukończenie zadania pobocznego.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Title">Zadanie poboczne: wyniki </string>
  <string name="Levels/Remix/R1_IntroHospital3_TrainingBonus_Advisor">Bonus szkoleniowy!\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Text">W tym scenariuszu R.E.M.I. X w okrutny sposób obniżył twój dochód ze wszystkich źródeł – z diagnostyką i leczeniem włącznie.\\n\\nAle głowa do góry – wiedziałam, że bardzo się martwisz, czyż to nie dziwne? Otrzymasz sowite wynagrodzenie za ukończone wyzwania – czy też „zadania poboczne” – związane z rozwojem i szkoleniem personelu.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not-tering is a play on the fact that the levels in remix are a simulation and supposedly not real. So even though it looks like the level Flottering, it's not. Thus Not-tering!</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title">Wiążąc koniec z końcem</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Text">Na tym „poziomie” będziesz leczyć kolejne fale pacjentów w cyfrowej symulacji Hogsport. W programie R.E.M.I. X zrealizowane cele są nagradzane gwiazdkami. Gwiazdki te nie reprezentują sobą nic konkretnego – nie myśl, że jest to jakaś ocena ministerstwa zdrowia Two Point czy coś takiego. To tylko symbol poczynionych przez ciebie postępów i twojej wprawy w grach wideo. No i umówmy się, skoro już o nich wiesz, na pewno chcesz je otrzymać, prawda?\\n\\nMożna się upierać, że to niesmaczne tworzyć oprogramowanie do zarządzania szpitalem stylizowane na grę, ale… no wiesz. O tym rozmawiaj już z ludźmi z Bungle.</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Title">R.E.M.I. X</string>
  <string name="Levels/Remix/R2_FractureHospital_Description">Zbuduj wieże obronne i przygotuj się na hordy kulawych i poobijanych.</string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Text">Wyobrażasz sobie, jak to jest: przygotować pełen niewyszkolonego personelu szpital na jedną ogromną falę pacjentów? Nie musisz już sobie tego wyobrażać. To się właśnie dzieje!\\n\\nR.E.M.I. X daje ci czas na przygotowania, zanim przybędą, i pokryje niemal wszystkie koszty bieżące, więc bierz się za szkolenie personelu, budowanie placówek – i pamiętaj, co mówią o urazach kości…\\nJeśli nie jest pęknięta, nie trzeba jej naprawiać… </string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Title">Szykuj się… zanim zaczniesz szykanować innych.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Description">Skorzystaj z podręczników, aby otworzyć cały szpitalny kampus.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Text">Szkoła medyczna Mitton ceni przede wszystkim dwie umiejętności.\\nNie, nie leczenie i diagnostykę, ale szkolenie i badania!\\n\\nZaprezentuj swoje zdolności w obu z nich, aby otrzymać zaszczyty. Odblokuj wszystkie budynki uniwersyteckie i zdobądź wyjątkową cyfrową gwiazdę.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Title">Szkolny projekt</string>
  <string name="Levels/Remix/R2_WealthyHospital_Description">Sprawdź możliwości medycznego marketingu.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Advisor_Intro">Program R.E.M.I. X stworzył nowe &lt;style=\"AdvisorHighlight\"&gt;ograniczone czasowo zadanie poboczne&lt;/style&gt;.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Intro">Program R.E.M.I. X stworzył nowe ograniczone czasowo zadanie poboczne.\\n\\nPamiętaj, możesz poprowadzić kampanię marketingową, aby przyciągnąć do szpitala pacjentów z określonymi schorzeniami.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Name">Ograniczone czasowo zadanie poboczne</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Text">Wylecz określoną liczbę pacjentów z konkretnymi schorzeniami w danym czasie, aby ukończyć ograniczone czasowo zadanie poboczne i otrzymać nagrody pieniężne, które pomogą ukończyć poziom.\\n\\nNie musisz jednak zajmować się każdym choróbskiem, jakie ci się nawinie. Zamiast tego możesz poprowadzić kampanię marketingową, aby przyciągnąć do szpitala pacjentów z określonymi schorzeniami. Uruchom kampanię Farmacji w pomieszczeniu marketingowym.\\n</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Title">Stare, dobre przyciąganie na badanie</string>
  <string name="Levels/Sandbox_AvailableAt">Tryb Sandbox odblokowany po zdobyciu 1 gwiazdki we Flottering</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Desc">Chcemy spróbować kompleksowej strategii, na którą będą się składać między innymi: ślad z pokruszonych psich ciasteczek i ciekawych zapachów prowadzący do szpitala, kampania informacyjna na temat psich zachowań, które mogą świadczyć o tym, że ktoś, kogo kochamy, cierpi na psialeństwo, oraz oznaczone logotypem szpitala piłki tenisowe rozrzucane po pobliskich parkach.</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Name">Kampania na temat psialeństwa</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Desc">Skontaktowaliśmy się z lokalnymi mnichami z prośbą o to, by użyli wszystkich dostępnych dzwonów do wybijania adresu szpitala. Skupiliśmy się szczególnie na dzwonnicach znajdujących się nieopodal opuszczonych budynków, upiornych borów i sklepów z kasetami wideo z drugiej ręki.</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Name">Kampania na temat gotyctwa</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Desc">Do lokalnych kin trafiły oznakowane kartoniki na popcorn i papierowe kubki z ostrzeżeniami, aby zminimalizować skutki lśniących wieżowców w filmach akcji i nieprawdopodobnie czystych wysokich sufitów w komediach romantycznych na potencjalnych chorych.</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Name">Kampania na temat mieszczaństwa</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Desc">Podejrzewamy, że pacjenci cierpiący na wyciskacz łuz spędzają mnóstwo czasu na kolanach, przytłoczeni ciężarem własnych głów. Wynajmij odpowiednio dużo tanich powierzchni reklamowych blisko ziemi, żeby dotrzeć do tej grupy potencjalnych pacjentów.</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Name">Kampania na temat wyciskacza łuz</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Desc">Zleć stworzenie reklamy audiowizualnej, w której B.F. Yeti będzie informował o wczesnych objawach tracenia twarzy.</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Name">Kampania na temat pokerowej twarzy</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Desc">Zapłać gazecie „Two Point Squabbler”, by wplotła w artykuły serię bardzo subtelnych wskazówek, które ułożą się w wiadomość o ukrytym w szpitalu lochu pełnym tajemniczych artefaktów. Niech tego lochu strzeże golem, który mówi wierszem, no i nie zapomnij o kilku bardzo niebezpiecznych pułapkach!</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Name">Kampania na temat syndromu włóczykija</string>
  <string name="Marketing/DLC_3/Illness_Asto_Name">Kampania w kwestii odczłowieczenia</string>
  <string name="Marketing/DLC_3/Illness_Astro_Description">Kampania, w której kosmici z innych planet dowiadują się, że w łatwy sposób mogą zintegrować się ze środowiskiem hrabstwa Two Point. Wykorzystane sposoby: sygnały dymne, zapiski chemiczne przy dostawach wody i melodyjny skrzek.</string>
  <string name="Marketing/DLC_3/Illness_Astro_Name">Kampania w kwestii odczłowieczenia</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Description">Finansuj długodystansowe przesyłki w kosmosie, żeby rozchorowani podróżnicy wiedzieli, gdzie mają przyjść, gdy już zostaną odpakowani.</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Name">Kampania w kwestii manii pakowania</string>
  <string name="Marketing/DLC_3/Illness_Frog_Description">Zapłać za kodowaną wiadomość rozesłaną wokół Żabiego Sanktuarium na Pebberley, żeby powiadomić uwięzionych kosmitów o naszych usługach.</string>
  <string name="Marketing/DLC_3/Illness_Frog_Name">Kampania w kwestii żabiozy</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Desc">Rozsiej kuszące pogłoski, aby przyciągnąć chorych do szpitala, udzielając im przy okazji wartościowych lekcji na temat szczerości i stolarstwa.</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Name">Kampania w kwestii zdrewnienia</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Desc">Zapłać farmerom, aby umieszczali skierowane do chorych wiadomości na dyniach, kabaczkach, cukiniach i całej reszcie dyniowatych roślin jednorocznych.</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Name">Kampania w kwestii słomianego zapału</string>
  <string name="Marketing/DLC_4/Illness_Tech_Desc">Finezyjna, dwuetapowa operacja. Etap 1: umieść w kodzie najpopularniejszych programów i serwisów w hrabstwie tajemnicze wiadomości. Etap 2: napisz o tym na różnych forach. </string>
  <string name="Marketing/DLC_4/Illness_Tech_Name">Kampania w kwestii glicznicy</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Desc">Wynajmij kilku tych nadmuchiwanych, gibających się ludzi, aby promowali naszą terapię w ogrodzie ziołowym w lokalnych centrach ogrodniczych.</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Name">Kampania terapii w ogrodzie ziołowym</string>
  <string name="Marketing/DLC_5/Illness_Mud_Desc">Zasyp hrabstwo plakatami, przyczepiając je do chorągiewek i rozrzucając za pomocą latawców, by przyciągnąć uwagę chorych. Możesz również nadawać ogłoszenia przez megafony i radio oraz wypalić je na płytach CD. Ludzie uwielbiają słuchać… </string>
  <string name="Marketing/DLC_5/Illness_Mud_Name">Kampania na temat błotnicy</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Desc">Dotrzyj do społeczności śmiałków za pomocą minireklam umieszczanych we wnętrzu kasków ochronnych oraz wielkich billboardów, które zobaczą, skacząc ze spadochronem.</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Name">Kampania na temat syndromu kaskadera</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Desc">Wydrukuj ulotki, które będą dodawane do opakowań z zabawkami. Z jakiegoś powodu ludzie czytają je od deski do deski. Możesz też wykupić kilka billboardów i rozwiesić na nich plakaty ze zdjęciami eksplozji opatrzonymi napisem „wy-buch”, by przyciągnąć uwagę chorych cierpiących na żołnierskie dolegliwości.</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Name">Kampania na temat woskozy szeregowej</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bees communicate by dancing</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc">Zbierz w swoim szpitalu pacjentów z miodogłowiem, wabiąc pszczoły wiele mówiącym tańcem.</string>
  <string name="Marketing/DLC_7/Illness_Hives_Name">Kampania na temat miodogłowia</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Implying the pamphlets will tumble down with the avalanche</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc">Umieść na stromym zboczu broszury z informacjami o swoich placówkach leczenia zaśnieżenia – po zejściu następnej lawiny ulotki będą znajdować się tam, gdzie powinny.</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Name">Kampania na temat zaśnieżenia</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">One of the under the weather idles involves the patient splashing in a puddle</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc">Dotrzyj do pacjentów cierpiących na podchmurkozę, umieszczając wodoodporne ulotki w kałużach, które aż kuszą, by się w nich popluskać.</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Name">Kampania na temat podchmurkozy</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Desc">Zapłać instruktorom jazdy, by ci przekonali swoich najlepszych uczniów do rozpoczęcia kariery w branży medycznej.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Name">Kampania na temat prowadzenia pojazdów</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">30,000 feet is a common cruising altitude for airliners.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc">Namaluj oferty pracy na zboczach wzgórz na terenie hrabstwa na tyle dużymi literami, by dało się je odczytać z wysokości 10 kilometrów.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Name">Kampania na temat latania</string>
  <string name="Marketing/General_L_Desc">Podnieś znacznie naszą reputację dzięki głośnej kampanii telewizyjnej z udziałem supergwiazdy, aktora Rodericka Cushiona.</string>
  <string name="Marketing/General_L_Name">Głośna kampania</string>
  <string name="Marketing/General_M_Desc">Podnieś naszą reputację, pokrywając okolicę licznymi plakatami wychwalającymi szpital.</string>
  <string name="Marketing/General_M_Name">Średnia kampania</string>
  <string name="Marketing/General_S_Desc">Podnieś nieco naszą reputację, wystawiając ogłoszenie w kolumnie samotnych serc w gazecie Two Point Squabbler.</string>
  <string name="Marketing/General_S_Name">Niewielka kampania</string>
  <string name="Marketing/Illness_8Bit_Desc">Kampania reklamowa piętnująca pikselozę. Czasem cel uświęca środki.</string>
  <string name="Marketing/Illness_8Bit_Name">Kampania w kwestii pikselozy</string>
  <string name="Marketing/Illness_AnimalMagnetism_Desc">Gwizdek ultradźwiękowy przyciągnie szalonych miłośników futerek.</string>
  <string name="Marketing/Illness_AnimalMagnetism_Name">Kampania w kwestii magnetyzmu zwierzęcego</string>
  <string name="Marketing/Illness_Clown_Desc">Wokół szpitala zostaje rozsypana przynęta na klauny, przyciągając wszystkich klaunów w promieniu dwóch mil. Jest całkiem bezpieczna: jedynie 1% klaunów ulega od niej rozpuszczeniu.</string>
  <string name="Marketing/Illness_Clown_Name">Kampania w kwestii klaunów</string>
  <string name="Marketing/Illness_Cubism_Desc">Ulotka uświadamiająca rozsyłana jest po galeriach sztuki w całym mieście, aby przyciągnąć osoby cierpiące na kubizm.</string>
  <string name="Marketing/Illness_Cubism_Name">Kampania w kwestii kubizmu</string>
  <string name="Marketing/Illness_ElectricShock_Desc">Umieść reklamę w czasopismach, aby przyciągnąć ludzi, który rażą prądem swoje zwierzątka i bliskich przy każdym kichnięciu.</string>
  <string name="Marketing/Illness_ElectricShock_Name">Kampania w kwestii szoku poporażeniowego</string>
  <string name="Marketing/Illness_GreyAnatomy_Desc">Kampania telewizyjna, polegająca na puszczaniu w telewizji piosenki o pomalowaniu świata na żółto i niebiesko.</string>
  <string name="Marketing/Illness_GreyAnatomy_Name">Kampania w kwestii popielactwa</string>
  <string name="Marketing/Illness_LightHeaded_Desc">Kampania polegająca na rozwieszaniu ogromnych plakatów obrazujących ćmy, które z jakiegoś powodu przyciągają ludzi z żarówkami zamiast głów. Dziwne.</string>
  <string name="Marketing/Illness_LightHeaded_Name">Kampania w kwestii pomroczności jasnej</string>
  <string name="Marketing/Illness_Mummy_Desc">Wokół szpitala umieszczone są skarby, w nadziei na przyciągnięcie przechodzących w pobliżu mumii.</string>
  <string name="Marketing/Illness_Mummy_Name">Kampania w kwestii zespołu przedwczesnej mumifikacji</string>
  <string name="Marketing/Illness_Pandemic_Desc">Zostaje stworzony krótki dokument o losie osób dotkniętych kuchennym nieszczęściem.</string>
  <string name="Marketing/Illness_Pandemic_Name">Kampania w sprawie garnkowca złocistego</string>
  <string name="Marketing/Illness_QueenComplex_Desc">Wokół szpitala puszczana jest głośna muzyka rockowa, przyciągając ludzi myślących, że są gwiazdami rocka.</string>
  <string name="Marketing/Illness_QueenComplex_Name">Kampania w sprawie kompleksu Freddiego</string>
  <string name="Marketing/Illness_Room_DNA_Desc">Spróbuj przyciągnąć pacjentów z chorobami genetycznymi, wykorzystując przygotowaną przez aktorów teatru amatorskiego scenkę edukacyjną, która wyjaśnia, czym jest DNA.</string>
  <string name="Marketing/Illness_Room_DNA_Name">Kampania DNA</string>
  <string name="Marketing/Illness_Room_FractureWard_Desc">W najbardziej podatnych na wypadki miejscach zostają umieszczone reklamy.</string>
  <string name="Marketing/Illness_Room_FractureWard_Name">Kampania w sprawie złamań</string>
  <string name="Marketing/Illness_Room_Injection_Desc">Kampania, której głównym tematem są igły: ludzie kochają igły.</string>
  <string name="Marketing/Illness_Room_Injection_Name">Kampania zastrzykowa</string>
  <string name="Marketing/Illness_Room_Pharmacy_Desc">Kampania uświadamiająca ludzi, jakie wspaniałe, nowe leki stosuje szpital. Powinna przyciągnąć więcej pacjentów do apteki.</string>
  <string name="Marketing/Illness_Room_Pharmacy_Name">Kampania farmaceutyczna</string>
  <string name="Marketing/Illness_Room_Psychiatry_Desc">Możemy zapłacić radiostacji Two Point, aby wypuściła niewykrywalną, ale skuteczną reklamę podczas gdy wszyscy będą spać. Powinno to przyciągnąć pacjentów z problemami psychicznymi.</string>
  <string name="Marketing/Illness_Room_Psychiatry_Name">Kampania psychiatryczna</string>
  <string name="Marketing/Illness_Room_Surgery_Desc">Kampania przyciągająca pacjentów na chirurgię, ukazująca zalety wyjmowania wnętrzności na zewnątrz organizmu.</string>
  <string name="Marketing/Illness_Room_Surgery_Name">Kampania chirurgiczna</string>
  <string name="Marketing/Illness_Room_Ward_Desc">Rozpuść plotkę, że łóżka na naszym oddziale są najwygodniejsze. Powinno to wystarczyć, by przyciągnąć pacjentów.</string>
  <string name="Marketing/Illness_Room_Ward_Name">Kampania oddziałowa</string>
  <string name="Marketing/Illness_TurtleHead_Desc">Przyciągnij pacjentów z żółwiogłowiem, tworząc film wyjaśniający, jak wspaniałym urządzeniem jest turboprzepychacz.</string>
  <string name="Marketing/Illness_TurtleHead_Name">Kampania w kwesti żółwiogłowia</string>
  <string name="Marketing/Recruitment_Assistants_Desc">Zorganizuj udawane zawody poetyckie, aby wkręcić asystentów w złożenie podania do naszego szpitala.</string>
  <string name="Marketing/Recruitment_Assistants_Name">Kampania dla asystentów</string>
  <string name="Marketing/Recruitment_Doctors_Desc">Zapłać naszym lekarzom, aby opowiadali wszystkim znajomym lekarzom dobre rzeczy na nasz temat.</string>
  <string name="Marketing/Recruitment_Doctors_Name">Kampania dla lekarzy</string>
  <string name="Marketing/Recruitment_Janitors_Desc">Nabór, mający na celu przyciągnięcie do naszego szpitala nieustraszonych wirtuozów miotły.</string>
  <string name="Marketing/Recruitment_Janitors_Name">Kampania dla dozorców</string>
  <string name="Marketing/Recruitment_Nurses_Desc">Zapłać za artykuł w Two Point Squabbler, wychwalający możliwości, jakie dajemy pielęgniarkom.</string>
  <string name="Marketing/Recruitment_Nurses_Name">Kampania dla pielęgniarek</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Desc">Wyślij biuletyn do wszystkich najważniejszych cieplarni w okolicy, aby przyciągnąć specjalistów od genetyki. Rośliny to w sumie prawie ludzie.</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Name">Kampania genetyczna</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Desc">Przekaż datek na rzecz fundacji Harrisona Wolffa „Paranormalni duszą”, a ten szepnie o tobie dobre słówko najlepszym łapaczom duchów, jakich zna.</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Name">Kampania w kwestii polowania na duchy</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Desc">Powinniśmy być w stanie zaimponować naszym kolegom z marketingu, dzięki naszym wyrafinowanym technikom. Wynajmij sterowiec z reklamą i zabierz ich na pokład.</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Name">Kampania marketingowa</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Desc">Umieść reklamę w czasopiśmie dla majsterkowiczów „Pokrętnie o śrubach”, aby przyciągnąć wykwalifikowanego mechanika.</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Name">Kampania dla mechaników</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Desc">Podprogowa kampania reklamowa, zachęcająca psychiatrów do podjęcia pracy w szpitalu wbrew ich woli.</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Name">Kampania dla psychiatrów</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Desc">Zapłać za reklamę w miesięczniku grupy wsparcia byłych pracowników Bungle Tech, aby przyciągnąć wykwalifikowanych radiologów, szukających pracy.</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Name">Kampania dla radiologów</string>
  <string name="Marketing/Recruitment_Qualification_Research_Desc">Kampania rekrutacyjna, mająca na celu przyciągnięcie szalonych, lubiących eksperymenty naukowców.</string>
  <string name="Marketing/Recruitment_Qualification_Research_Name">Kampania badawcza</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Desc">Umieść plakaty w rzeźniach i sklepach mięsnych, aby przyciągnąć utalentowanych chirurgów.</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Name">Kampania dla chirurgów</string>
  <string name="Menu/BuildRoom_Cancel">Anuluj pomieszczenie</string>
  <string name="Menu/BuildRoom_CancelMessage">Czy chcesz zakończyć modyfikowanie tego pomieszczenia?</string>
  <string name="Menu/BuildRoom_FixInvalidItems_CS">Popraw położenie obiektów</string>
  <string name="Menu/BuildRoom_MinimumRoomSize_CS">Minimalna wielkość pomieszczenia ({[X]} x {[Y]})</string>
  <string name="Menu/BuildRoom_PlaceItem_CS">Umieść: {[ITEM]}</string>
  <string name="Menu/BuildRoom_RoomPrestige_CS">Poziom {[Level]}</string>
  <string name="Menu/BuildRoom_Unaffordable_CS">Niewystarczające środki</string>
  <string name="Menu/CareerStats/Balance_CS">Saldo gotówkowe:</string>
  <string name="Menu/CareerStats/CureRate_CS">Wskaźnik wyleczeń</string>
  <string name="Menu/CareerStats/CuresPerYear_CS">Wyleczenia w skali roku</string>
  <string name="Menu/CareerStats/FoundationValue_CS">Wartość fundacji</string>
  <string name="Menu/CareerStats/HospitalLevel_CS">Poziom szpitala</string>
  <string name="Menu/CareerStats/HospitalValue_CS">Wartość szpitala</string>
  <string name="Menu/CareerStats/KudoshEarned_CS">Zdobyte kudosy</string>
  <string name="Menu/CareerStats/Reputation_CS">Reputacja</string>
  <string name="Menu/CareerStats/SharePrice_CS">Kurs akcji</string>
  <string name="Menu/CareerStats/StaffCount_CS">Ilość personelu</string>
  <string name="Menu/CareerStats/StaffMorale_CS">Morale personelu</string>
  <string name="Menu/CareerStats/Stars_CS">Gwiazdki</string>
  <string name="Menu/CareerStats/YearlyIncome_CS">Roczne dochody</string>
  <string name="Menu/CashFlow/Expenses_CS">Wydatki</string>
  <string name="Menu/CashFlow/LastMonthsIncome_CS">Dochody za ubiegły miesiąc</string>
  <string name="Menu/CashFlow/Revenue_CS">Przychód</string>
  <string name="Menu/DLC_4/Select_BuyEnergyPlot_CS">Kup generator zielonej energii</string>
  <string name="Menu/DLC_4/Select_EnergyPlot_CS">Generator zielonej energii</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Available">Dostępna</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_BrokenDown">Zepsuta</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_EnRoute">Wyjechała</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_JourneyFutile">Nie dotrze na czas</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Maintenance">W naprawie</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_OnSite">Na miejscu</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Returning">Wraca</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">ETA = Estimated Time of Arrival. This labels a duration in minutes and seconds that the ambulance in question would take to reach the emergency in question.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label">Przyjazd</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_M">{[MINUTES]} min</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_S">{[SECONDS]} s</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Instructing the player that the change in assignment they are making will only be reflected once the ambulance has completed its current shuttle run.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip">Zmiany zostaną zastosowane po następnym powrocie karetki do szpitala.</string>
  <string name="Menu/DLC_7/Dispatch/Button_AssignAmbulance">Przypisz</string>
  <string name="Menu/DLC_7/Dispatch/Button_ExpandSidePanel">Wyślij</string>
  <string name="Menu/DLC_7/Dispatch/Button_ReassignAmbulance">Zmień przypisanie</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_Distance">{[DISTANCE]} km</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_TimeLeft">{[DURATION]} dni</string>
  <string name="Menu/DLC_7/Dispatch/Header_AssignAmbulance">Przypisz karetki</string>
  <string name="Menu/DLC_7/Dispatch/Key_Air_Emergency">Tylko droga powietrzna</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the icons for emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header">Nagłe przypadki – legenda</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The red triangles with more little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency">Poważny nagły przypadek</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency_Description">Poważne nagłe przypadki są cięższe i uczestniczy w nich większa liczba pacjentów. Podana jest także informacja dotycząca spodziewanych chorób.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The yellow triangles with fewer little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency">Drobny nagły przypadek</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency_Description">Drobne nagłe przypadki są lżejsze i uczestniczy w nich mniejsza liczba pacjentów.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is  soon to be at risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk">ryzyko zgonu</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency was collected by an ambulance</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected">zabrano do karetki</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is dead</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died">nie żyje</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is not at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine">żyje</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the patient icons in emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header">Pacjenci – legenda</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger">umiera</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The upside-down triangles</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue">Wyjazdy ratunkowe</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue_Description">Wyjazdy ratunkowe ograniczają się do działań w miejscu wezwania – pacjenci nie są przywożeni do twojego szpitala. W większym stopniu wpływają one na twoją reputację ratownictwa.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Road_Emergency">Tylko droga lądowa</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">What the little triangles under an emergency mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity">Ciężkość</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity_Description">W poważniejszych nagłych przypadkach pacjenci umierają szybciej. Karetki będą zawsze w pierwszej kolejności zabierać pacjentów o najwyższym ryzyku zgonu.</string>
  <string name="Menu/DLC_7/HUD/Button_Dispatch">Wyślij</string>
  <string name="Menu/DLC_7/HUD/Button_LeagueTables">Tabele ligowe</string>
  <string name="Menu/DLC_7/HUD/Title_EmergencyResponse">Ratownictwo</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Bungle">Bungle Tech</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Holistix">Holistix</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Jumbo">Jumbo Mega Corp</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_OrbFoundation">Fundacja „Sfera”</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_You">Ty</string>
  <string name="Menu/DLC_7/LeagueTables/Header_CureRate">Wskaźnik wyleczeń</string>
  <string name="Menu/DLC_7/LeagueTables/Header_DeathRate">Wskaźnik zgonów</string>
  <string name="Menu/DLC_7/LeagueTables/Header_EmergencyRep">Reputacja ratownictwa</string>
  <string name="Menu/DLC_7/LeagueTables/Header_FailureRate">Wskaźnik niewyleczonych pacjentów</string>
  <string name="Menu/DLC_7/LeagueTables/Header_PatientsCollected">Przywiezieni pacjenci</string>
  <string name="Menu/DLC_7/LeagueTables/Position_First">1</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Second">2</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Third">3</string>
  <string name="Menu/DLC_7/LeagueTables/Title_LeagueTables">Tabele ligowe</string>
  <string name="Menu/FancyLetter/Closing">Z pachnącymi pozdrowieniami,</string>
  <string name="Menu/FancyLetter/Dear">Drogi Administratorze Szpitala,</string>
  <string name="Menu/FancyLetter/Signature">Tarquin Foxbridge\\nMinister zdrowia</string>
  <string name="Menu/Game/EGS_Offline_Mode_Text">Aplikacja Epic Games Launcher jest w tej chwili w trybie offline. Do pierwszego uruchomienia wymagane jest przejście do trybu online.\r\\n\r\\nPrzejdź do sekcji „Settings” („Ustawienia”) w aplikacji Epic Games Launcher, a następnie „Preferences” („Preferencje”), odznacz opcję „Enable Offline Mode Browsing” („Zezwól na przeglądanie w trybie offline”) i uruchom połączenie z Internetem, po czym ponownie uruchom grę.</string>
  <string name="Menu/Game/EGS_Offline_Mode_Title">Tryb offline</string>
  <string name="Menu/GeneralNotification/ButtonInfo">Informacje</string>
  <string name="Menu/GeneralNotification/ButtonLog">Rejestr</string>
  <string name="Menu/GeneralNotification/ButtonMood">Nastrój</string>
  <string name="Menu/GeneralNotification/ButtonPlay">Graj</string>
  <string name="Menu/GeneralNotification/ButtonQueue">Kolejka</string>
  <string name="Menu/GeneralNotification/ButtonScores">Tabela wyników</string>
  <string name="Menu/GeneralNotification/ButtonStats">Statystyki</string>
  <string name="Menu/GeneralNotification/Challenges_CS">Wyzwania: {0}</string>
  <string name="Menu/GeneralNotification/Classified">Dane na temat wyzwania rywala zostały utajnione!</string>
  <string name="Menu/GeneralNotification/GatheringInfo">Jesteśmy w trakcie gromadzenia informacji na temat wyzwania rywala</string>
  <string name="Menu/GeneralNotification/Kicked">Wyrzucono</string>
  <string name="Menu/GeneralNotification/NoConnection">Nie posiadamy informacji na temat tego rywala i nie mamy połączenia z usługami sieciowymi.\\n</string>
  <string name="Menu/GeneralNotification/Objectives">Cele</string>
  <string name="Menu/GeneralNotification/RivalNotYetAttempted">Rywal nie podjął jeszcze tego wyzwania!</string>
  <string name="Menu/GeneralNotification/Select">Wybierz rywali</string>
  <string name="Menu/HoverMenu/Room/Maintenance">Menu/HoverMenu/Room/Maintenance</string>
  <string name="Menu/HoverMenu/Room/Upgrade">Ulepsz</string>
  <string name="Menu/Hover_Ghost_Name_CS">{[NAME]} (świętej pamięci)</string>
  <string name="Menu/Hover_HospitalPlot_DaysLeft_CS">Pozostało dni: {[DAYS]}</string>
  <string name="Menu/Hover_Marketing_LaunchCampaign_CS">Kliknij, aby rozpocząć kampanię marketingową</string>
  <string name="Menu/Hover_Marketing_TimeLeft_CS">{[ELAPSED]} / {[DURATION]} mies.</string>
  <string name="Menu/Hover_Patient_IllnessCured_CS">Uleczono</string>
  <string name="Menu/Hover_Patient_IllnessTreatmentFailed_CS">Leczenie nie powiodło się</string>
  <string name="Menu/Hover_Research_ProjectName_CS">Projekt: {[NAME]}</string>
  <string name="Menu/Hover_Research_StartProject_CS">Kliknij, aby rozpocząć projekt</string>
  <string name="Menu/Hover_RoomItem_JanitorAssigned_CS">Wyznaczony dozorca: {[STAFF]}</string>
  <string name="Menu/Hover_RoomItem_JanitorQualificationRequired_CS">Potrzebny dozorca z umiejętnością: {[QUALIFICATION]}!</string>
  <string name="Menu/Hover_RoomItem_JanitorRequired_CS">Potrzebny dozorca!</string>
  <string name="Menu/Hover_Room_Closed_CS">Zamknięte</string>
  <string name="Menu/Hover_Room_Prestige_CS">Poziom prestiżu: {[LEVEL]}</string>
  <string name="Menu/Hover_Room_QueueLength_CS">Długość kolejki: {[LENGTH]}</string>
  <string name="Menu/Hover_Room_StaffList_CS">Personel:</string>
  <string name="Menu/Hover_Room_StaffRequired_CS">Potrzebny personel:</string>
  <string name="Menu/Hover_Training_StartCourse_CS">Rozpocznij szkolenie</string>
  <string name="Menu/HubMenu/Hires">Zatrudnij</string>
  <string name="Menu/HubMenu/Illnesses">Choroby</string>
  <string name="Menu/HubMenu/Items">Obiekty</string>
  <string name="Menu/HubMenu/Rooms">Pomieszczenia</string>
  <string name="Menu/HubMenu/StaffJobs">Personel</string>
  <string name="Menu/HubMenu/StaffPay">Zarobki personelu</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Attractiveness">Atrakcyjność</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Boredom">Znudzenie</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Health">Zdrowie</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hunger">Głód</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hygiene">Higiena</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Maintenance">Konserwacja</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/PatientHappiness">Szczęście pacjenta</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffEnergy">Energia personelu</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffHappiness">Szczęście personelu</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Temperature">Temperatura</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Thirst">Pragnienie</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Toilet">Toaleta</string>
  <string name="Menu/Illness/Illness">Choroba</string>
  <string name="Menu/Illness/TreatmentCost">Koszt leczenia</string>
  <string name="Menu/Illness/TreatmentRoom">Gabinet</string>
  <string name="Menu/Inbox/ArchiveButton">Archiwum</string>
  <string name="Menu/Inbox/InboxButton">Skrzynka odbiorcza</string>
  <string name="Menu/InputActions/Accept">Potwierdź/wybierz</string>
  <string name="Menu/InputActions/BuildAddMode">Dodaj do planu pomieszczenia</string>
  <string name="Menu/InputActions/BuildSubMode">Usuń z planu pomieszczenia</string>
  <string name="Menu/InputActions/CameraPanDown">Przesuń kamerę w dół</string>
  <string name="Menu/InputActions/CameraPanLeft">Przesuń kamerę w lewo</string>
  <string name="Menu/InputActions/CameraPanRight">Przesuń kamerę w prawo</string>
  <string name="Menu/InputActions/CameraPanUp">Przesuń kamerę w górę</string>
  <string name="Menu/InputActions/CameraPitchDown">Skieruj kamerę w dół</string>
  <string name="Menu/InputActions/CameraPitchUp">Skieruj kamerę w górę</string>
  <string name="Menu/InputActions/CameraRotateAntiClockwise">Obróć kamerę w lewo</string>
  <string name="Menu/InputActions/CameraRotateClockwise">Obróć kamerę w prawo</string>
  <string name="Menu/InputActions/CameraZoomIn">Przybliż kamerę</string>
  <string name="Menu/InputActions/CameraZoomOut">Oddal kamerę</string>
  <string name="Menu/InputActions/Cancel">Anuluj</string>
  <string name="Menu/InputActions/DeleteItem">Usuń przedmiot</string>
  <string name="Menu/InputActions/DisableSnap">Wyłącz przyciąganie obiektów do siatki</string>
  <string name="Menu/InputActions/OpenOverviewFinance">Otwórz przegląd finansów</string>
  <string name="Menu/InputActions/OpenOverviewPatient">Otwórz przegląd pacjentów</string>
  <string name="Menu/InputActions/OpenOverviewStaff">Otwórz przegląd personelu</string>
  <string name="Menu/InputActions/QuickLoad">Szybkie wczytanie</string>
  <string name="Menu/InputActions/QuickSave">Szybki zapis</string>
  <string name="Menu/InputActions/RotateItemAntiClockwise">Obróć obiekt w lewo</string>
  <string name="Menu/InputActions/RotateItemClockwise">Obróć obiekt w prawo</string>
  <string name="Menu/InputActions/SkipToNextSong">Włącz kolejny utwór</string>
  <string name="Menu/InputActions/TimeSlowDown">Spowolnij czas</string>
  <string name="Menu/InputActions/TimeSpeedUp">Przyspiesz czas</string>
  <string name="Menu/InputActions/ToggleIllnessList">Otwórz/zamknij listę chorób</string>
  <string name="Menu/InputActions/TogglePatientList">Otwórz/zamknij listę pacjentów</string>
  <string name="Menu/InputActions/TogglePause">Wł./wył. pauzę</string>
  <string name="Menu/InputActions/ToggleStaffList">Otwórz/zamknij listę pracowników</string>
  <string name="Menu/InputActions/ToggleVisualAttractiveness">Pokaż/ukryj dane dot. atrakcyjności</string>
  <string name="Menu/InputActions/ToggleVisualBoredom">Pokaż/ukryj dane dot. znudzenia</string>
  <string name="Menu/InputActions/ToggleVisualHunger">Pokaż/ukryj dane dot. głodu</string>
  <string name="Menu/InputActions/ToggleVisualHygiene">Pokaż/ukryj dane dot. higieny</string>
  <string name="Menu/InputActions/ToggleVisualMaintenance">Pokaż/ukryj dane dot. poz. konserwacji</string>
  <string name="Menu/InputActions/ToggleVisualPatientHappiness">Pokaż/ukryj dane dot. zadowolenia pacjentów</string>
  <string name="Menu/InputActions/ToggleVisualPatientHealth">Pokaż/ukryj dane dot. zdrowia pacjentów</string>
  <string name="Menu/InputActions/ToggleVisualStaffEnergy">Pokaż/ukryj dane dot. energii personelu</string>
  <string name="Menu/InputActions/ToggleVisualStaffHappiness">Pokaż/ukryj dane dot. zadowolenia personelu</string>
  <string name="Menu/InputActions/ToggleVisualTemperature">Pokaż/ukryj dane dot. temperatury</string>
  <string name="Menu/InputActions/ToggleVisualThirst">Pokaż/ukryj dane dot. pragnienia</string>
  <string name="Menu/InputActions/ToggleVisualToilet">Pokaż/ukryj dane dot. potrzeby pójścia do toalety</string>
  <string name="Menu/Inspector/ButtonClose_CS">Zamknij</string>
  <string name="Menu/Inspector/ButtonCopy_CS">Kopiuj</string>
  <string name="Menu/Inspector/ButtonEdit_CS">Zmień</string>
  <string name="Menu/Inspector/ButtonInfo_CS">Informacje</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigh_CS">Wysoki</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigher_CS">Nadaj pracy w tym pomieszczeniu wysoki priorytet</string>
  <string name="Menu/Inspector/ButtonJobPriorityLow_CS">Niski</string>
  <string name="Menu/Inspector/ButtonJobPriorityLower_CS">Przywróć pracy w tym pomieszczeniu standardowy priorytet</string>
  <string name="Menu/Inspector/ButtonLog_CS">Rejestr</string>
  <string name="Menu/Inspector/ButtonMood_CS">Nastrój</string>
  <string name="Menu/Inspector/ButtonObjects_CS">Obiekty</string>
  <string name="Menu/Inspector/ButtonOpen_CS">Otwórz</string>
  <string name="Menu/Inspector/ButtonQueue_CS">Kolejka</string>
  <string name="Menu/Inspector/ButtonRoomCustomisation">Personalizuj</string>
  <string name="Menu/Inspector/ButtonSell_CS">Sprzedaj</string>
  <string name="Menu/Inspector/ButtonStats_CS">Statystyki</string>
  <string name="Menu/Inspector/ButtonTemplates_CS">Szablony</string>
  <string name="Menu/Inspector/GaveUpWaitingForFurtherDiagnosis_CS">Odpuszcza czekanie na dalsze diagnozy</string>
  <string name="Menu/Inspector/Patient/Appointment_CS">Wizyta</string>
  <string name="Menu/Inspector/Patient/ChanceOfSuccess_CS">Szansa na powodzenie wynosiła: {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/DaysSinceArrival_CS">Dni od przybycia: {[DAYS]}[i2p_One]{[DAYS]} dzień od przybycia</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceMinMax_CS">Szacowane szanse na wyleczenie: {[MIN]}-{[MAX]}</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceValue_CS">Szacowane szanse na wyleczenie: {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/GaveUpWaiting_CS">Rezygnuje z czekania na {[ROOM]}</string>
  <string name="Menu/Inspector/Patient/HappinessReachedZero_CS">Szczęście spadło do zera</string>
  <string name="Menu/Inspector/Patient/TopComplaints_CS">Najczęstsze skargi</string>
  <string name="Menu/Inspector/Patient/WillLeaveSoon_CS">Wkrótce odejdzie</string>
  <string name="Menu/Inspector/Patient/WillingToWait_CS">Zgadza się czekać przez {[SECONDS]} sek.</string>
  <string name="Menu/Inspector/RoomTemplates_Delete_Tooltip">Usuń</string>
  <string name="Menu/Inspector/RoomTemplates_Overwrite_Tooltip">Zastąp</string>
  <string name="Menu/Inspector/RoomTemplates_Rename_Tooltip">Zmień nazwę</string>
  <string name="Menu/Inspector/RoomTemplates_SaveNewTemplate_CS">Zapisz nowy szablon</string>
  <string name="Menu/ItemInvalid_DoorExitNotToHospital_CS">Drzwi muszą łączyć pomieszczenie\\nz korytarzem</string>
  <string name="Menu/ItemInvalid_InvalidCornerLocation_CS">Niewłaściwe położenie w rogu</string>
  <string name="Menu/ItemInvalid_InvalidItemForRoom_CS">Niewłaściwy obiekt dla pomieszczenia</string>
  <string name="Menu/ItemInvalid_InvalidNavigation_CS">Niewykonalne</string>
  <string name="Menu/ItemInvalid_InvalidStartLocations_CS">Nieprawidłowa(-e) pozycja(-e) wyjściowe</string>
  <string name="Menu/ItemInvalid_InvalidWallLocation_CS">Niewłaściwe położenie ściany</string>
  <string name="Menu/ItemInvalid_NeighbouringWindowAtLocation_CS">W pobliżu znajduje się już okno</string>
  <string name="Menu/ItemInvalid_ServingHatchAtLocation_CS">W pobliżu znajduje się już stanowisko recepcji</string>
  <string name="Menu/ItemInvalid_ServingHatchNotExitToHospital_CS">Stanowisko recepcji nie wychodzi na korytarz</string>
  <string name="Menu/ItemInvalid_Unaffordable_CS">Obiekt jest za drogi</string>
  <string name="Menu/ItemInvalid_UnreachableInteractionPoints_CS">Niedostępne punkty interakcji</string>
  <string name="Menu/ItemInvalid_WindowNotIntoHospital_CS">Okno nie wychodzi na szpital</string>
  <string name="Menu/Leaderboards/RemixBadges">R.E.M.I. X</string>
  <string name="Menu/Loading...">Ładowanie…</string>
  <string name="Menu/Loans/CompanyName_SmellMyCash">Smell My Cash</string>
  <string name="Menu/Loans/CompanyName_Swindles">Swindles</string>
  <string name="Menu/Loans/CompanyName_TwoPointBank">Two Point Bank</string>
  <string name="Menu/Loans/LoanAmount_CS">{[AMOUNT]} na {[APR]} rocznie</string>
  <string name="Menu/Loans/LoanCompany">Firma pożyczkowa</string>
  <string name="Menu/Loans/LoanExempt">Zwolnienie z pożyczki</string>
  <string name="Menu/Loans/LoanRepaymentDetail_CS">{[AMOUNT]} na miesiąc przez {[MONTHS]} mies.</string>
  <string name="Menu/Loans/RepayLoan">Spłać pożyczkę</string>
  <string name="Menu/Loans/RequiresBalance_CS">Wymaga salda równego {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalLevel_CS">Wymaga szpitala na poziomie {[VALUE]}</string>
  <string name="Menu/Loans/RequiresHospitalValue_CS">Wymaga szpitala o wartości {[VALUE]}</string>
  <string name="Menu/Loans/RequiresReputation_CS">Wymaga reputacji równej {[VALUE]}</string>
  <string name="Menu/Loans/TakeLoan">Zaciągnij pożyczkę</string>
  <string name="Menu/Loans/TermsConditions">Zasady i warunki korzystania</string>
  <string name="Menu/Marketing/ButtonLaunchCampaign">Rozpocznij kampanię</string>
  <string name="Menu/Marketing/CampaignCost_CS">Koszt kampanii</string>
  <string name="Menu/Marketing/CampaignName">Tytuł kampanii</string>
  <string name="Menu/Marketing/Duration_CS">Długość: {[MONTHS]} mies.</string>
  <string name="Menu/Marketing/GeneralMarketing">Ogólny\\nmarketing</string>
  <string name="Menu/Marketing/IllnessMarketing">Marketing\\nzwiązany z chorobami</string>
  <string name="Menu/Marketing/MarketingCampaigns">Kampanie marketingowe</string>
  <string name="Menu/Marketing/RecruitmentMarketing">Marketing\\nzwiązany z rekrutacjami</string>
  <string name="Menu/Marketing/StartACampaign">Rozpocznij kampanię marketingową</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Body_CS">Usuwanie pliku zapisu kariery się nie powiodło, ponieważ nie udało się uzyskać dostępu do pliku.\\n\\nIstnieje kilka możliwych powodów takiego stanu rzeczy: twój system operacyjny albo profil użytkownika mógł zostać uszkodzony, inny program użytkowy lub antywirusowy mógł zakłócić pracę, użytkownik mógł też sam zmodyfikować pliki.\\n\\nPomoc w rozwiązaniu tego problemu znajdziesz na stronie: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Title_CS">Nie udało się usunąć zapisanej kariery</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Body_CS">Usuwanie zapisanej kariery się nie powiodło.\\n\\nMoże kusić cię, żeby obwiniać twórców. I słusznie.\\nTo nie powinno mieć miejsca i wynika (prawdopodobnie) z naszego niedopatrzenia.\\n\\nBardzo przepraszamy.\\n\\nJeśli potrzebujesz wsparcia albo chcesz zgłosić problem, udaj się pod adres: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Title_CS">Nie udało się usunąć zapisanej kariery</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Body_CS">Zapisywanie kariery się nie powiodło, ponieważ nie udało się uzyskać dostępu do pliku.\\n\\nIstnieje kilka możliwych powodów takiego stanu rzeczy: twój system operacyjny albo profil użytkownika mógł zostać uszkodzony, inny program użytkowy lub antywirusowy mógł zakłócić pracę, użytkownik mógł też sam zmodyfikować pliki.\\n\\nPomoc w rozwiązaniu tego problemu znajdziesz na stronie: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Title_CS">Nieudany zapis kariery</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Body_CS">Nie udało się zapisać twojej kariery.\\n\\nWygląda na to, że twój dysk jest pełny. Zwolnij trochę miejsca, żeby rozwiązać problem.\\n\\nJeśli uważasz, że wystąpił błąd, albo potrzebujesz pomocy, odwiedź stronę: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Title_CS">Nieudany zapis kariery</string>
  <string name="Menu/Message/Career_Save_Failed_General_Body_CS">Nie udało się zapisać twojej kariery.\\n\\nMoże kusić cię, żeby obwiniać twórców. I słusznie.\\nTo nie powinno mieć miejsca i wynika (prawdopodobnie) z naszego niedopatrzenia.\\n\\nBardzo przepraszamy.\\n\\nJeśli potrzebujesz wsparcia albo chcesz zgłosić problem, udaj się pod adres: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_General_Title_CS">Nieudany zapis kariery</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Body_CS">Zapisywanie szpitala się nie powiodło, ponieważ nie udało się uzyskać dostępu do pliku.\\n\\nIstnieje kilka możliwych powodów takiego stanu rzeczy: twój system operacyjny albo profil użytkownika mógł zostać uszkodzony, inny program użytkowy lub antywirusowy mógł zakłócić pracę, użytkownik mógł też sam zmodyfikować pliki.\\n\\nPomoc w rozwiązaniu tego problemu znajdziesz na stronie: support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Title_CS">Nieudany zapis szpitala</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Body_CS">Nie udało się zapisać twojego szpitala.\\n\\nWygląda na to, że twój dysk jest pełny. Zwolnij trochę miejsca, żeby rozwiązać problem.\\n\\nJeśli uważasz, że wystąpił błąd, albo potrzebujesz pomocy, odwiedź stronę: support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Title_CS">Nieudany zapis szpitala</string>
  <string name="Menu/Message/Level_Save_Failed_General_Body_CS">Nie udało się zapisać twojego szpitala.\\n\\nMoże kusić cię, żeby obwiniać twórców. I słusznie.\\nTo nie powinno mieć miejsca i wynika (prawdopodobnie) z naszego niedopatrzenia.\\n\\nBardzo przepraszamy.\\n\\nJeśli potrzebujesz wsparcia albo chcesz zgłosić problem, udaj się pod adres: support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_General_Title_CS">Nieudany zapis szpitala</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Body_CS">Zapisywanie ustawień się nie powiodło, ponieważ nie udało się uzyskać dostępu do pliku.\\n\\nIstnieje kilka możliwych powodów takiego stanu rzeczy: twój system operacyjny albo profil użytkownika mógł zostać uszkodzony, inny program użytkowy lub antywirusowy mógł zakłócić pracę, użytkownik mógł też sam zmodyfikować pliki.\\n\\nPomoc w rozwiązaniu tego problemu znajdziesz na stronie: support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Title_CS">Nieudane zapisywanie ustawień</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Body_CS">Nie udało się zapisać ustawień.\\n\\nWygląda na to, że twój dysk jest pełny. Zwolnij trochę miejsca, żeby rozwiązać problem.\\n\\nJeśli uważasz, że wystąpił błąd, albo potrzebujesz pomocy, odwiedź stronę: support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Title_CS">Nieudane zapisywanie ustawień</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Body_CS">Nie udało się zapisać ustawień.\\n\\nMoże kusić cię, żeby obwiniać twórców. I słusznie.\\nTo nie powinno mieć miejsca i wynika (prawdopodobnie) z naszego niedopatrzenia.\\n\\nBardzo przepraszamy.\\n\\nJeśli potrzebujesz wsparcia albo chcesz zgłosić problem, udaj się pod adres: support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Title_CS">Nieudane zapisywanie ustawień</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Body_CS">Usuwanie sandboxowego pliku zapisu się nie powiodło, ponieważ nie udało się uzyskać dostępu do pliku.\\n\\nIstnieje kilka możliwych powodów takiego stanu rzeczy: twój system operacyjny albo profil użytkownika mógł zostać uszkodzony, inny program użytkowy lub antywirusowy mógł zakłócić pracę, użytkownik mógł też sam zmodyfikować pliki.\\n\\nPomoc w rozwiązaniu tego problemu znajdziesz na stronie: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Title_CS">Nie udało się usunąć sandboxowego pliku zapisu</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Body_CS">Usuwanie zapisanego pliku sandboxowego się nie powiodło.\\n\\nMoże kusić cię, żeby obwiniać twórców. I słusznie.\\nTo nie powinno mieć miejsca i wynika (prawdopodobnie) z naszego niedopatrzenia.\\n\\nBardzo przepraszamy.\\n\\nJeśli potrzebujesz wsparcia albo chcesz zgłosić problem, udaj się pod adres: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Title_CS">Nie udało się usunąć sandboxowego pliku zapisu</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Body_CS">Zapisywanie pliku sandboxowego się nie powiodło, ponieważ nie udało się uzyskać dostępu do pliku.\\n\\nIstnieje kilka możliwych powodów takiego stanu rzeczy: twój system operacyjny albo profil użytkownika mógł zostać uszkodzony, inny program użytkowy lub antywirusowy mógł zakłócić pracę, użytkownik mógł też sam zmodyfikować pliki.\\n\\nPomoc w rozwiązaniu tego problemu znajdziesz na stronie: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Title_CS">Nieudany zapis pliku sandboxowego</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Body_CS">Nie udało się zapisać rozgrywki w trybie sandbox.\\n\\nWygląda na to, że twój dysk jest pełny. Zwolnij trochę miejsca, żeby rozwiązać problem.\\n\\nJeśli uważasz, że wystąpił błąd, albo potrzebujesz pomocy, odwiedź stronę: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Title_CS">Nieudany zapis pliku sandboxowego</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Body_CS">Nie udało się zapisać rozgrywki w trybie sandbox.\\n\\nMoże kusić cię, żeby obwiniać twórców. I słusznie.\\nTo nie powinno mieć miejsca i wynika (prawdopodobnie) z naszego niedopatrzenia.\\n\\nBardzo przepraszamy.\\n\\nJeśli potrzebujesz wsparcia albo chcesz zgłosić problem, udaj się pod adres: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Title_CS">Nieudany zapis pliku sandboxowego</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_CS">Twoja obecna gra: {[CURRENT_LEVEL]}.\\nCzy chcesz zapisać grę przed zmianą szpitala?</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_Title_CS">Zmienić szpital?</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_CS">Czy na pewno chcesz skorzystać z szybkiego wczytywania? Utracisz postęp od ostatniego zapisu.</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_Title_CS">Szybkie wczytanie?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_CS">Czy chcesz zapisać grę przed wyjściem do menu?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_Title_CS">Wyjść do menu?</string>
  <string name="Menu/Messages/AreYouSureQuit_CS">Czy chcesz zapisać grę przed wyjściem do pulpitu?</string>
  <string name="Menu/Messages/AreYouSureQuit_Title_CS">Wyjść do pulpitu?</string>
  <string name="Menu/Messages/AreYouSureRestart_CS">Czy na pewno chcesz rozpocząć od nowa? Postęp oraz zapisane poziomy zostaną usunięte!</string>
  <string name="Menu/Messages/AreYouSureRestart_Title_CS">Rozpocząć karierę od nowa?</string>
  <string name="Menu/Messages/AreYouSure_CS">Jesteś pewien?</string>
  <string name="Menu/Messages/Cancel_Button_CS">Anuluj</string>
  <string name="Menu/Messages/CantLoadCareerSaveBroken_CS">Nie udało się wczytać pliku z twoim zapisem kariery. Zdaje się, że jest uszkodzony.\\n\\nMoże kusić cię, żeby obwiniać twórców. I słusznie.\\nTo nie powinno mieć miejsca i wynika (prawdopodobnie) z naszego niedopatrzenia.\\n\\nBardzo przepraszamy.\\n\\nJeśli potrzebujesz wsparcia albo chcesz zgłosić problem, udaj się pod adres: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadCareerSave_Too_New_CS">Nie udało się wczytać pliku z zapisaną karierą, ponieważ pochodzi on z nowszej wersji gry. Może powstał podczas gry w publiczną betę?\\n\\nAby wczytać plik zapisu, spróbuj wrócić do wersji beta. Możesz także rozpocząć nową karierę.\\n\\nJeśli twoim zdaniem plik zapisu powinien się wczytać, być może doszło do błędu. Przepraszamy! Wejdź na support.sega.co.uk, aby poszukać rozwiązania albo zgłosić problem.</string>
  <string name="Menu/Messages/CantLoadLevelSaveBroken_CS">Nie udało się wczytać pliku z twoim zapisem szpitala. Zdaje się, że jest uszkodzony.\\n\\nMoże kusić cię, żeby obwiniać twórców. I słusznie.\\nTo nie powinno mieć miejsca i wynika (prawdopodobnie) z naszego niedopatrzenia.\\n\\nBardzo przepraszamy.\\n\\nJeśli potrzebujesz wsparcia albo chcesz zgłosić problem, udaj się pod adres: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadLevelSave_CS">Nie można wczytać zapisu szpitala</string>
  <string name="Menu/Messages/CantLoadLevelSave_Too_New_CS">Nie udało się wczytać pliku z zapisanym szpitalem, ponieważ pochodzi on z nowszej wersji gry. Może powstał podczas gry w publiczną betę?\\n\\nAby wczytać plik zapisu, spróbuj wrócić do wersji beta. Możesz także zacząć w tym szpitalu od nowa.\\n\\nJeśli twoim zdaniem plik zapisu powinien się wczytać, być może doszło do błędu. Przepraszamy! Wejdź na support.sega.co.uk, aby poszukać rozwiązania albo zgłosić problem.</string>
  <string name="Menu/Messages/CantLoadSandboxSaveBroken_CS">Nie udało się wczytać pliku z sandboxowym stanem gry. Zdaje się, że jest uszkodzony.\\n\\nMoże kusić cię, żeby obwiniać twórców. I słusznie.\\nTo nie powinno mieć miejsca i wynika (prawdopodobnie) z naszego niedopatrzenia.\\n\\nBardzo przepraszamy.\\n\\nJeśli potrzebujesz wsparcia albo chcesz zgłosić problem, udaj się pod adres: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadSandboxSave_CS">Nie można wczytać sandboxowego stanu gry</string>
  <string name="Menu/Messages/CantLoadSandboxSave_Too_New_CS">Nie udało się wczytać pliku z sandboxowym stanem gry, ponieważ plik ten pochodzi z nowszej wersji gry. Może powstał podczas gry w publiczną betę?\\n\\nAby wczytać plik zapisu, spróbuj wrócić do wersji beta. Możesz także rozpocząć nową karierę.\\n\\nJeśli twoim zdaniem plik zapisu powinien się wczytać, być może doszło do błędu. Przepraszamy! Wejdź na support.sega.co.uk, aby poszukać rozwiązania albo zgłosić problem.</string>
  <string name="Menu/Messages/CantLoadSaveNotExist_CS">Nie udało się wczytać pliku z zapisem szpitala – wygląda na to, że szpital ten już nie istnieje.</string>
  <string name="Menu/Messages/CantLoadSave_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Specifically career save</string>
  <string name="Menu/Messages/CantLoadSave_CS">Nie można wczytać zapisu kariery</string>
  <string name="Menu/Messages/Career_Load_Failed_Body_CS">Nie udało się wczytać pliku z zapisaną karierą.\\n\\nMoże kusić cię, żeby obwiniać twórców. I słusznie. To nie powinno mieć miejsca i wynika (prawdopodobnie) z naszego niedopatrzenia.\\n\\nBardzo przepraszamy.\\n\\nJeśli potrzebujesz wsparcia albo chcesz zgłosić problem, udaj się pod adres: support.sega.co.uk</string>
  <string name="Menu/Messages/Career_Load_Failed_Title_CS">Nie udało się wczytać zapisanej kariery</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Body_CS">Nie udało się wczytać pliku z zapisaną karierą.\\n\\nMoże kusić cię, żeby obwiniać twórców. I słusznie. To nie powinno mieć miejsca i wynika (prawdopodobnie) z naszego niedopatrzenia.\\n\\nBardzo przepraszamy.\\n\\nJeśli potrzebujesz wsparcia albo chcesz zgłosić problem, udaj się pod adres: support.sega.co.uk\\n\\nNiestety, gra może teraz działać niestabilnie. Musisz wyłączyć grę i uruchomić ją ponownie, zanim wczytasz inny plik zapisu.</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Title_CS">Nie udało się wczytać zapisanej kariery</string>
  <string name="Menu/Messages/ChangeLevelDontSave_CS">Zmień bez zapisywania</string>
  <string name="Menu/Messages/ChangeLevelSave_CS">Zapisz i zmień</string>
  <string name="Menu/Messages/Delete_Save_File_Body_CS">Czy na pewno chcesz usunąć ten plik zapisu?</string>
  <string name="Menu/Messages/Delete_Save_File_Title_CS">Usunąć plik zapisu?</string>
  <string name="Menu/Messages/InboxButton">Skrzynka pocztowa – wszystkie twoje wiadomości zebrane w jednym, łatwym do ignorowania miejscu.</string>
  <string name="Menu/Messages/Level_Load_Failed_Body_CS">Nie udało się wczytać pliku z zapisanym szpitalem.\\n\\nMoże kusić cię, żeby obwiniać twórców. I słusznie. To nie powinno mieć miejsca i wynika (prawdopodobnie) z naszego niedopatrzenia.\\n\\nBardzo przepraszamy.\\n\\nJeśli potrzebujesz wsparcia albo chcesz zgłosić problem, udaj się pod adres: support.sega.co.uk</string>
  <string name="Menu/Messages/Level_Load_Failed_Title_CS">Nie udało się wczytać zapisanego szpitala</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Body_CS">Nie udało się wczytać pliku z zapisanym szpitalem.\\n\\nMoże kusić cię, żeby obwiniać twórców. I słusznie. To nie powinno mieć miejsca i wynika (prawdopodobnie) z naszego niedopatrzenia.\\n\\nBardzo przepraszamy.\\n\\nJeśli potrzebujesz wsparcia albo chcesz zgłosić problem, udaj się pod adres: support.sega.co.uk\\n\\nNiestety, gra może teraz działać niestabilnie. Musisz wyłączyć grę i uruchomić ją ponownie, zanim wczytasz inny plik zapisu.</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Title_CS">Nie udało się wczytać zapisanego szpitala</string>
  <string name="Menu/Messages/Load_Backup_Console">Wczytaj kopię zapisu</string>
  <string name="Menu/Messages/Load_Backup_Level_Body_Console">Niestety, wczytanie twoich danych nie jest możliwe. Spróbuj wczytać kopię zapisu lub zacznij poziom od nowa.</string>
  <string name="Menu/Messages/Load_Career_Backup_Body_Console">Coś złego stało się z twoim zapisem kariery i nie możemy go wczytać. Przepraszamy!</string>
  <string name="Menu/Messages/No_Backup_Title_Console">Nie udało się wczytać pliku zapisu</string>
  <string name="Menu/Messages/No_Button_CS">Nie</string>
  <string name="Menu/Messages/No_Career_Backup_Body_Console">Coś złego stało się z twoim zapisem kariery i nie możemy go wczytać. Przepraszamy! \\n\\nWybierz inny plik zapisu lub zacznij obecną karierę od nowa.</string>
  <string name="Menu/Messages/No_Level_Backup_Body">Coś złego stało się z twoim zapisem kariery i nie możemy go wczytać. Przepraszamy! \\n\\nZacznij poziom od nowa.</string>
  <string name="Menu/Messages/OK_Button_CS">OK</string>
  <string name="Menu/Messages/QuitDontSave_Button_CS">Wyjdź bez zapisywania</string>
  <string name="Menu/Messages/QuitSave_Button_CS">Zapisz i wyjdź</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Body_CS">Ten sandboxowy plik zapisu wykorzystuje zawartość stworzoną przez użytkownika, nieopublikowaną dotąd w Warsztacie Steam. Nie można go wczytać. Plik zostanie przywrócony do domyślnego wyglądu.\\n\\nNiestety nie możesz nic z tym zrobić. Jeśli uważasz, że wystąpił błąd, skontaktuj się z twórcą elementu poprzez Warsztat Steam.</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Title_CS">Sandboxowy plik zapisu wykorzystuje niepublikowaną zawartość</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Body_CS">Ten sandboxowy plik zapisu wykorzystuje zawartość z Warsztatu Steam, której nie subskrybujesz. Jeśli nie zaczniesz jej subskrybować, obiekty wrócą do domyślnych ustawień i będą wyglądać inaczej, niż autor to planował.\\n\\nJeśli chcesz, żeby ta zawartość wyświetlała się poprawnie, kliknij anuluj i zacznij subskrybować wszystkie wymagane obiekty z Warsztatu Steam za pomocą przycisków znajdujących się z lewej strony, a następnie spróbuj ponownie!</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Title_CS">Nie subskrybujesz wszystkich wymaganych obiektów z Warsztatu Steam</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Body_CS">Nie udało się wczytać pliku z zapisanym stanem gry sandbox.\\n\\nMoże kusić cię, żeby obwiniać twórców. I słusznie. To nie powinno mieć miejsca i wynika (prawdopodobnie) z naszego niedopatrzenia.\\n\\nBardzo przepraszamy.\\n\\nJeśli potrzebujesz wsparcia albo chcesz zgłosić problem, udaj się pod adres: support.sega.co.uk</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Title_CS">Nie udało się wczytać sandboxowego pliku zapisu</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Body_CS">Nie udało się wczytać pliku z zapisanym stanem gry sandbox.\\n\\nMoże kusić cię, żeby obwiniać twórców. I słusznie. To nie powinno mieć miejsca i wynika (prawdopodobnie) z naszego niedopatrzenia.\\n\\nBardzo przepraszamy.\\n\\nJeśli potrzebujesz wsparcia albo chcesz zgłosić problem, udaj się pod adres: support.sega.co.uk\\n\\nNiestety, gra może teraz działać niestabilnie. Musisz wyłączyć grę i uruchomić ją ponownie, zanim wczytasz inny plik zapisu.</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Title_CS">Nie udało się wczytać sandboxowego pliku zapisu</string>
  <string name="Menu/Messages/TimeSinceLastSave_CS">Czas ostatniego zapisu gry: {[LAST_SAVE_DATE_TIME]}</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Body_CS">Nie możesz usunąć tego obiektu, ponieważ występuje na tym poziomie {0} razy.</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Title_CS">Nie udało się skasować obiektu!</string>
  <string name="Menu/Messages/UGC/DeleteInstances_CS">Usuniesz {0} szt. z tego poziomu.</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Body_CS">Czy na pewno chcesz usunąć stworzony przez użytkownika obiekt „{0}” z zainstalowanej ścieżki „{1}”?</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Title_CS">Usuń obiekt stworzony przez użytkownika</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Body_CS">Nie udało się wczytać pliku obrazu.</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Title_CS">Błąd wczytywania obrazu</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Body_CS">W lokalnej grze występuje już utworzony przez użytkownika obiekt pod nazwą „{0}”!</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Title_CS">Niewłaściwy tytuł!</string>
  <string name="Menu/Messages/UGC/LogFileLocation_CS">Sprawdź, czy w pliku rejestru nie ma komunikatów o błędach albo ostrzeżeń. Plik znajduje się w folderze:\\n{0}</string>
  <string name="Menu/Messages/UGC/NoSpecialCharacters_Body_CS">Nazwa obiektu nie może zawierać znaków specjalnych</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Body_CS">Ten sandboxowy plik zapisu wykorzystuje zawartość stworzoną przez użytkownika, nieopublikowaną dotąd w Warsztacie Steam. Jeśli ją opublikujesz, subskrybenci nie będą mogli wgrywać twojej lokalnej zawartości.\\n\\nJeśli nie chcesz tego zrobić, wybierz anuluj, wgraj plik zapisu, opublikuj cała nieopublikowaną dotąd zawartość stworzoną przez użytkownika i zamień wszystkie obiekty na ich odpowiedniki w Warsztacie i ponownie spróbuj udostępnić sandboxowy plik zapisu.</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Title_CS">Sandboxowy plik zapisu wykorzystuje niepublikowaną zawartość</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Body_CS">Podczas ostatniej operacji związanej z ZTpU doszło do wewnętrznego błędu</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Title_CS">Coś poszło nie tak!</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Body_CS">Nie udało się połączyć z Warsztatem Steam – aby w nim publikować, musisz być online.</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Title_CS">Błąd Warsztatu Steam</string>
  <string name="Menu/Messages/UGC/UGCDocumentationLink_CS">Sprawdź materiały dotyczące zawartości tworzonej przez użytkownika w grze Two Point Hospital:\\nwiki.twopointstudios.com</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Body_CS">Aktualizacje nazwy lub opisu subskrybowanych przez ciebie obiektów z Warsztatu: {0}</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Title_CS">Otrzymano aktualizacje danych z Warsztatu</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Body_CS">Nowe lub zaktualizowane subskrybowane przez ciebie obiekty z Warsztatu: {0}</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Title_CS">Otrzymano aktualizacje dot. obiektów z Warsztatu</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Body_CS">Podczas próby publikacji tego obiektu w Warsztacie Steam wystąpił błąd.</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Title_CS">Błąd publikacji w Warsztacie</string>
  <string name="Menu/Messages/Yes_Button_CS">Tak</string>
  <string name="Menu/Metagame/Careers/CareerGoals">Cele kariery</string>
  <string name="Menu/Metagame/Careers/Collect">Odbierz</string>
  <string name="Menu/Metagame/Foundation/Two Point Foundation">Fundacja Two Point</string>
  <string name="Menu/Metagame/Remix/Tab_Normal">Kariera</string>
  <string name="Menu/Metagame/Remix/Tab_Normal_CS">Kariera</string>
  <string name="Menu/Metagame/Remix/Tab_Remix">R.E.M.I. X</string>
  <string name="Menu/Metagame/Remix/Tab_Remix_CS">R.E.M.I. X</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButtonRewards_CS">Dostępne do zebrania nagrody</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButton_CS">Cele kariery</string>
  <string name="Menu/Metagame/Tooltips/Kudosh">Kudosy\\nZdobywaj kudosy, wykonując wyzwania. Wykorzystuj je do odblokowywania nowych obiektów</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValue">Wartość organizacji i kurs akcji</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValueDetail_CS">&lt;b&gt;Wartość organizacji:&lt;/b&gt;{[VALUE]}\\n&lt;b&gt;Akcje:&lt;/b&gt;{[NUMSHARES]}\\n&lt;b&gt;Kurs akcji:&lt;/b&gt;{[SHAREPRICE]}</string>
  <string name="Menu/Metagame/Tooltips/Remix">R.E.M.I. X\\nZdobywaj cyfrowe gwiazdki, rozgrywając symulowane scenariusze Bungle.</string>
  <string name="Menu/Metagame/Tooltips/RenameOrganisation">Zmień nazwę fundacji</string>
  <string name="Menu/Metagame/Tooltips/TotalStars">Prestiż organizacji\\nSuma gwiazdek wszystkich szpitali w obrębie organizacji</string>
  <string name="Menu/Metagame/UnlockPin_Desc_DLC2_CS">Udaj się na Wyspę Pebberley teraz, chociaż raczej nie będzie łatwo!</string>
  <string name="Menu/Metagame/Unlock_CS">Rozpocznij</string>
  <string name="Menu/No">Nie</string>
  <string name="Menu/OnlineSetup/ChallengeLength_CS">Długość: {0} dni[i2p_One]Długość: {0} dzień</string>
  <string name="Menu/OnlineSetup/ChallengeReward_CS">Nagroda: {0}</string>
  <string name="Menu/OnlineSetup/Challengers">Wyzywający</string>
  <string name="Menu/OnlineSetup/SelectFriend">Wybierz znajomego, któremu rzucisz wyzwanie</string>
  <string name="Menu/OnlineSetup/SelectFriendOffline">Możesz rzucać znajomym wyzwania po podłączeniu się do usług sieciowych.\\n</string>
  <string name="Menu/Options/Audio">Dźwięk</string>
  <string name="Menu/Options/Career">Kariera</string>
  <string name="Menu/Options/Controls">Sterowanie</string>
  <string name="Menu/Options/Game">Gra</string>
  <string name="Menu/Options/Language">Język</string>
  <string name="Menu/Options/Leaderboards">Tablice wyników</string>
  <string name="Menu/Options/Load">Wczytaj grę</string>
  <string name="Menu/Options/Load Game (debug)">Wczytaj grę (debug)</string>
  <string name="Menu/Options/LoadShort">Wczytaj</string>
  <string name="Menu/Options/LoadShort_CS">Wczytaj</string>
  <string name="Menu/Options/Menu">Menu</string>
  <string name="Menu/Options/New">Nowa</string>
  <string name="Menu/Options/New Game">Nowa gra</string>
  <string name="Menu/Options/OK">OK</string>
  <string name="Menu/Options/Online">Online</string>
  <string name="Menu/Options/Pause">Menu</string>
  <string name="Menu/Options/Preferences">Preferencje</string>
  <string name="Menu/Options/Quick Load">Szybkie wczytanie</string>
  <string name="Menu/Options/Quick Save">Szybki zapis</string>
  <string name="Menu/Options/Quit">Wyjdź</string>
  <string name="Menu/Options/Quit to Desktop">Wyjdź do pulpitu</string>
  <string name="Menu/Options/Quit to Map">Wyjdź do mapy</string>
  <string name="Menu/Options/Quit to Menu">Wyjdź do menu</string>
  <string name="Menu/Options/Restart Game">Rozpocznij karierę od nowa</string>
  <string name="Menu/Options/Restart Level">Rozpocznij poziom od nowa</string>
  <string name="Menu/Options/Resume">Wznów</string>
  <string name="Menu/Options/Save Career">Zapisz karierę</string>
  <string name="Menu/Options/Save Game">Zapisz grę</string>
  <string name="Menu/Options/Save Game Debug">Zapisz grę (debug)</string>
  <string name="Menu/Options/SaveShort">Zapisz</string>
  <string name="Menu/Options/SaveShort_CS">Zapisz</string>
  <string name="Menu/Options/UnknownLevel_CS">Nieznany poziom</string>
  <string name="Menu/Options/Video">Obraz</string>
  <string name="Menu/Overview Menu/Awards/Announcer/BetterLuckNextYear_CS">Więcej szczęścia w następnym roku.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/Congratulations_CS">Gratulacje!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/NotYou_CS">Nie ty</string>
  <string name="Menu/Overview Menu/Awards/Announcer/ThanskForComing_CS">Dziękujemy za udział, trzymajcie się zdrowo, widzimy się za rok!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/TheWinnerIs_CS">{[AWARD_NAME]}: zwycięzcą zostaje…</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WelcomeToTheAwards_CS">Witamy na rozdaniu nagród!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WhatAGreatEvening_CS">Cóż za cudowny wieczór, panie i panowie.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/YouveBeenNominated_CS">Otrzymaliście nominację w następującej liczbie kategorii: {[COUNT]}!</string>
  <string name="Menu/Overview Menu/Awards/AssistantAward">Asystent roku</string>
  <string name="Menu/Overview Menu/Awards/DoctorAwards">Lekarz roku</string>
  <string name="Menu/Overview Menu/Awards/EmployerAward">Pracodawca roku</string>
  <string name="Menu/Overview Menu/Awards/HospitalAward">Szpital roku</string>
  <string name="Menu/Overview Menu/Awards/JanitorAward">Dozorca roku</string>
  <string name="Menu/Overview Menu/Awards/LevelsPlayable_CS">Grywalne\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsUnlocked_CS">Odblokowane:\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsVisible_CS">Widoczne:\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/MostPrestigious">Najbardziej Prestiżowy Szpital</string>
  <string name="Menu/Overview Menu/Awards/NoDeaths">Brak śmierci</string>
  <string name="Menu/Overview Menu/Awards/NurseAward">Pielęgniarka roku</string>
  <string name="Menu/Overview Menu/Awards/OpenAllButton">Otwórz wszystkie</string>
  <string name="Menu/Overview Menu/Awards/OpenButton">Otwórz</string>
  <string name="Menu/Overview Menu/Awards/PatientsChoice">Nagroda ulubieńca pacjentów</string>
  <string name="Menu/Overview Menu/Awards/ResearcherAward">Najlepszy Szpital Badawczy</string>
  <string name="Menu/Overview Menu/Awards/RisingStar">Wschodząca gwiazda</string>
  <string name="Menu/Overview Menu/Awards/Title">Ceremonia przyznania nagród służbie zdrowia w hrabstwie Two Point</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/AssistantOfTheYear">Przyznawana asystentowi, który zajmował się największą liczbą pacjentów w roku.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/DoctorOfTheYear">Przyznawana najlepiej spisującemu się lekarzowi. Kandydaci oceniani są w kategoriach jakości prowadzonego leczenia, trafności diagnoz i wkładu, jaki wnieśli do badań.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/EmployerOfTheYear">Przyznawana najlepszemu pracodawcy według kryteriów szczęścia personelu i reputacji.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/HospitalOfTheYear">Przyznawana szpitalowi, który zdobył w tym roku największą liczbę nagród (ponieważ potrzebują jeszcze więcej nagród).</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/JanitorOfTheYear">Przyznawana najbardziej zajętemu i pomocnemu dozorcy roku.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/LastWonBy_CS">Ostatni zwycięzca: {[STAFF_MEMBER_NAME]}</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/MostPrestigious">To nagroda przeznaczona dla szpitala, który stworzył najprzyjemniejsze środowisko pracy.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NoDeaths">Nagroda specjalna, przyznawana szpitalom, w którym w ciągu całego roku nie umarł ani jeden pacjent.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NumTimesWon_CS">Liczba zwycięzców: {[NUM_TIMES_WON]}</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NurseOfTheYear">Przyznawana najlepiej spisującej się pielęgniarce. Kandydatki oceniane są w kategoriach jakości prowadzonego leczenia i trafności diagnozy.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/PatientsChoice">Specjalna nagroda honorowa, przyznawana przez pacjentów. Swoje głosy przyznają oni zwykle na podstawie udanych terapii lekarza oraz jego reputacji.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/ResearchHospitalOfTheYear">Przyznawana szpitalowi, który w tym roku był najlepszy w dziedzinie badań.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/RisingStar">Przyznawana specjaliście medycznemu, który w tym roku zrobił największy progres.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TeachingHospitalOfTheYear">Nagroda przyznawana szpitalowi, który w danym roku przeprowadził najwięcej szkoleń.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TrainerAward">Nagroda przyznawana szpitalowi, który w danym roku przeprowadził najwięcej szkoleń.</string>
  <string name="Menu/Overview Menu/Awards/TrainerAward">Najlepszy Szpital Szkoleniowy</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/AssistantOfTheYear">&lt;color=#704902&gt;Nagrodę Burpa! w kategorii\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\notrzymuje…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nNagroda:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/DoctorOfTheYear">&lt;color=#704902&gt;Nagrodę Burpa! w kategorii\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\notrzymuje…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;Dr{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nNagroda:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/EmployerOfTheYear">&lt;color=#704902&gt;Nagrodę Burpa! w kategorii\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\notrzymuje…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nNagroda:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/HospitalOfTheYear">&lt;color=#704902&gt;Nagrodę Burpa! w kategorii\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\notrzymuje…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nNagroda:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/JanitorOfTheYear">&lt;color=#704902&gt;Nagrodę Burpa! w kategorii\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\notrzymuje…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nNagroda:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/MostPrestigious">&lt;color=#704902&gt;Nagrodę Burpa! w kategorii\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\notrzymuje…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nNagroda:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NoDeaths">&lt;color=#704902&gt;Nagrodę Burpa! w kategorii\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\notrzymuje…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nNagroda:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NurseOfTheYear">&lt;color=#704902&gt;Nagrodę Burpa! w kategorii\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\notrzymuje…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nNagroda:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/PatientsChoice">&lt;color=#704902&gt;Nagrodę Burpa! w kategorii\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\notrzymuje…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nNagroda:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/ResearchHospitalOfTheYear">&lt;color=#704902&gt;Nagrodę Burpa! w kategorii\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\notrzymuje…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nNagroda:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/RisingStar">&lt;color=#704902&gt;Nagrodę Burpa! w kategorii\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\notrzymuje…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nNagroda:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/TeachingHospitalOfTheYear">&lt;color=#704902&gt;Nagrodę Burpa! w kategorii\\n&lt;color=#B87804&gt;&lt;b&gt;{0}&lt;/b&gt;&lt;/color&gt;\\notrzymuje…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nNagroda:\\n&lt;color=#B87804&gt;{3}&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/EventLog/AwardWon_CS">Zdobyte nagrody: {[AWARD_NAME]}</string>
  <string name="Menu/Overview Menu/EventLog/Date">Data</string>
  <string name="Menu/Overview Menu/EventLog/Diagnosis">Diagnoza</string>
  <string name="Menu/Overview Menu/EventLog/DiagnosisCertainty">Pewność postawionej \\ndiagnozy</string>
  <string name="Menu/Overview Menu/EventLog/EventDescription">Opis zdarzenia</string>
  <string name="Menu/Overview Menu/EventLog/Illness Difficulty">Trudność wyleczenia\\nchoroby</string>
  <string name="Menu/Overview Menu/EventLog/Money">Pieniądze</string>
  <string name="Menu/Overview Menu/EventLog/Reputation">Reputacja</string>
  <string name="Menu/Overview Menu/EventLog/StaffSkill">Poziom umiejętności personelu</string>
  <string name="Menu/Overview Menu/EventLog/Upgrades">Ulepszenia</string>
  <string name="Menu/Overview Menu/Finance/BankStatement">Wyciąg z konta</string>
  <string name="Menu/Overview Menu/Finance/Cash">Gotówka</string>
  <string name="Menu/Overview Menu/Finance/CashBalance">Saldo gotówkowe</string>
  <string name="Menu/Overview Menu/Finance/CashFlow">Zyski i straty</string>
  <string name="Menu/Overview Menu/Finance/Expenses">Wydatki</string>
  <string name="Menu/Overview Menu/Finance/FinancialQuarterProfits">Zyski i straty w ciągu ostatnich 3 miesięcy</string>
  <string name="Menu/Overview Menu/Finance/FinancialYearProfits">Zyski i straty w ciągu ostatnich 12 miesięcy</string>
  <string name="Menu/Overview Menu/Finance/HospitalValue">Wartość szpitala</string>
  <string name="Menu/Overview Menu/Finance/Loans">Pożyczki</string>
  <string name="Menu/Overview Menu/Finance/Month">Miesiąc</string>
  <string name="Menu/Overview Menu/Finance/MonthAndYear_CS">{[MONTH_ABBR]} {[YEAR]}</string>
  <string name="Menu/Overview Menu/Finance/NetProfit">Współczynnik zysku</string>
  <string name="Menu/Overview Menu/Finance/OutstandingLoans">Niespłacone pożyczki</string>
  <string name="Menu/Overview Menu/Finance/PhysicalAssets">Aktywa rzeczowe</string>
  <string name="Menu/Overview Menu/Finance/ProfitLoss">Zysk / Straty</string>
  <string name="Menu/Overview Menu/Finance/ProfitLossTrends">Trendy w rachunku zysków i strat</string>
  <string name="Menu/Overview Menu/Finance/Q1">1 kw.</string>
  <string name="Menu/Overview Menu/Finance/Q2">2 kw.</string>
  <string name="Menu/Overview Menu/Finance/Q3">3 kw.</string>
  <string name="Menu/Overview Menu/Finance/Q4">4 kw.</string>
  <string name="Menu/Overview Menu/Finance/Quarter">3 mies.</string>
  <string name="Menu/Overview Menu/Finance/Revenue">Przychód</string>
  <string name="Menu/Overview Menu/Finance/Total">Łącznie</string>
  <string name="Menu/Overview Menu/Finance/Year">12 mies.</string>
  <string name="Menu/Overview Menu/Leaderboard/CureRate">Wskaźnik wyleczeń</string>
  <string name="Menu/Overview Menu/Leaderboard/CuresPerYear">Wyleczenia w skali roku</string>
  <string name="Menu/Overview Menu/Leaderboard/HospitalValue">Wartość szpitala</string>
  <string name="Menu/Overview Menu/Leaderboard/Reputation">Reputacja</string>
  <string name="Menu/Overview Menu/Leaderboard/StaffMorale">Morale personelu</string>
  <string name="Menu/Overview Menu/Leaderboard/YearlyProfits">Zysk roczny</string>
  <string name="Menu/Overview Menu/OverviewMenu_Awards">Nagrody</string>
  <string name="Menu/Overview Menu/OverviewMenu_Finance">Finanse</string>
  <string name="Menu/Overview Menu/OverviewMenu_Leaderboards">Tablice wyników</string>
  <string name="Menu/Overview Menu/OverviewMenu_Log">Rejestr</string>
  <string name="Menu/Overview Menu/OverviewMenu_Patients">Pacjenci</string>
  <string name="Menu/Overview Menu/OverviewMenu_Policy">Zasady</string>
  <string name="Menu/Overview Menu/OverviewMenu_Staff">Personel</string>
  <string name="Menu/Overview Menu/Patients/CureRate">Wskaźnik wyleczeń</string>
  <string name="Menu/Overview Menu/Patients/Cures">Wyleczenia</string>
  <string name="Menu/Overview Menu/Patients/Deaths">Zgony</string>
  <string name="Menu/Overview Menu/Patients/Fails">Porażki</string>
  <string name="Menu/Overview Menu/Patients/Fatalities">Zgony</string>
  <string name="Menu/Overview Menu/Patients/Ineffective">Nieskuteczne</string>
  <string name="Menu/Overview Menu/Patients/Info_CloseToDeath">Ludzie na skraju śmierci: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue">Długie kolejki: &lt;color=red&gt;{[MIN]} ludzi&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueueWarning">Ostrzeżenia o długich kolejkach: &lt;color=red&gt;{[COUNT]} pomieszcz.&lt;/color&gt;[i2p_One]Ostrzeżenia o długich kolejkach: &lt;color=red&gt;{[COUNT]} pomieszczenie&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue_MinMax">Długie kolejki: &lt;color=red&gt;{[MIN]}–{[MAX]} ludzi&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_RageQuit">Ludzie, którzy wkrótce wyjdą z krzykiem: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_WaitingForRoom">Ludzie czekający na nowe pomieszczenie: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Medical">Medycyna</string>
  <string name="Menu/Overview Menu/Patients/PatientHappiness">Szczęście</string>
  <string name="Menu/Overview Menu/Patients/PatientHealth">Zdrowie</string>
  <string name="Menu/Overview Menu/Patients/PatientOverview">Przegląd pacjentów</string>
  <string name="Menu/Overview Menu/Patients/PatientStats">Statystyki pacjentów (suma)</string>
  <string name="Menu/Overview Menu/Patients/Patients">Pacjenci</string>
  <string name="Menu/Overview Menu/Patients/PatientsInHospital">Goście</string>
  <string name="Menu/Overview Menu/Patients/Prices">Ceny</string>
  <string name="Menu/Overview Menu/Patients/Publicity">Rozgłos</string>
  <string name="Menu/Overview Menu/Patients/RageQuit">Wściekłe wyjście</string>
  <string name="Menu/Overview Menu/Patients/Reputation">Reputacja</string>
  <string name="Menu/Overview Menu/Patients/SentHome">Wysłano do domu</string>
  <string name="Menu/Overview Menu/Patients/Staff">Personel</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationMedical_CS">&lt;b&gt;Reputacja medyczna: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nOpiera się na skuteczności leczenia pacjentów. Jest podatna na działania marketingowe.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationOverall_CS">&lt;b&gt;Reputacja szpitala: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nOgólna ocena szpitala zależy od częstotliwości, z jaką pojawiają się pacjenci oraz liczby chętnych do pracy w placówce.\\nAby ją poprawić należy zająć się poszczególnymi elementami, które mają na nią wpływ.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPatients_CS">&lt;b&gt;Reputacja wśród pacjentów: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nZależy od stopnia zadowolenia przebywających w szpitalu pacjentów oraz ich liczby.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPrices_CS">&lt;b&gt;Reputacja dotycząca kosztów: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nZależy od opłat pobieranych od odwiedzających i tego, jak prezentują się one na tle lokalnie obowiązujących cen.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPublicity_CS">&lt;b&gt;Reputacja medialna: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nZależy od działań marketingowych, popularności wśród VIP-ów, odebranych nagród i innych wyzwań specjalnych.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationStaff_CS">&lt;b&gt;Reputacja wśród personelu: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nZależy od liczby personelu i odczuwanego przez niego zadowolenia.</string>
  <string name="Menu/Overview Menu/Patients/TotalVisitors">Łączna liczba gości</string>
  <string name="Menu/Overview Menu/Patients/Treatments">Zabiegi i kuracje</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff">Automatyczne przyznawanie awansów</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff_Tooltip">Automatycznie przyznawaj awans członkom personelu, którzy są na niego gotowi. Pensja pracownika zostanie podniesiona do domyślnej, zadowalającej go kwoty.</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment">Automatyczne wysyłanie pacjentów na leczenie</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment_Tooltip">Pozwól personelowi diagnostycznemu wysyłać pacjentów bezpośrednio na leczenie bez konieczności badania ich przez internistę, gdy pewność postawionej diagnozy będzie równa progowi pewności lub wyższa.</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold">Próg pewności diagnozy</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold_Tooltip">Pewność postawionej diagnozy jest konieczna, by wysłać pacjenta na leczenie. Niższa pewność postawionej diagnozy oznacza mniejszą szansę wyleczenia.</string>
  <string name="Menu/Overview Menu/Policy/FastTrackTreatmentDecision">Przyspieszone decyzje o leczeniu</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength">Ostrzeżenie dot. długości kolejki</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength_Tooltip">Długość kolejki do danego pomieszczenia, która powoduje pojawienie się nad nim ostrzeżenia.</string>
  <string name="Menu/Overview Menu/Policy/Reset">Resetuj</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle">Personel opuszcza pomieszczenie, gdy nie ma zajęcia</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle_Tooltip">Pozwól członkom personelu wychodzić z pomieszczeń, w których pracują, jeśli od jakiegoś czasu są bezczynni. W przeciwnym razie pozostaną w pomieszczeniu do momentu, aż zostaną wezwani do zadania o wyższym priorytecie lub pójdą na przerwę.</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages">Powiadomienia o szkoleniach dla personelu</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages_Tooltip">Otrzymuj powiadomienia, gdy odpowiednio doświadczeni członkowie personelu będą wymagać przeszkolenia, żeby otrzymać awans. Zablokowanie tej funkcji będzie skutkować odsyłaniem tego typu wiadomości do szpitalnej spalarni.</string>
  <string name="Menu/Overview Menu/Policy/Title">Polityka szpitala</string>
  <string name="Menu/Overview Menu/Staff/AllButton">Wszyscy</string>
  <string name="Menu/Overview Menu/Staff/BreakColumn">Zasady przerw</string>
  <string name="Menu/Overview Menu/Staff/BreakPolicySlider">Suwak przerw </string>
  <string name="Menu/Overview Menu/Staff/Count">Ilość personelu</string>
  <string name="Menu/Overview Menu/Staff/Energy">Energia</string>
  <string name="Menu/Overview Menu/Staff/EnergyColumn">Energia</string>
  <string name="Menu/Overview Menu/Staff/FinancialProfits">Zyski i straty w ciągu ostatnich 12 miesięcy</string>
  <string name="Menu/Overview Menu/Staff/HospitalAttractiveness">Atrakcyjność szpitala</string>
  <string name="Menu/Overview Menu/Staff/HospitalHygiene">Higiena w szpitalu</string>
  <string name="Menu/Overview Menu/Staff/HospitalReputation">Reputacja szpitala</string>
  <string name="Menu/Overview Menu/Staff/HospitalTemperatue">Temperatura w szpitalu</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakDuration">&lt;color=red&gt;Czas trwania przerwy&lt;/color&gt; {[DAYS]} dni</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoAssistants">&lt;color=red&gt;{[ALLOWED]} z {[TOTAL]} asystentów&lt;/color&gt; może iść na przerwę w tym samym czasie ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoDoctors">&lt;color=red&gt;{[ALLOWED]} z {[TOTAL]} lekarzy &lt;/color&gt; może iść na przerwę w tym samym czasie ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoJanitors">&lt;color=red&gt;{[ALLOWED]} z {[TOTAL]} dozorców &lt;/color&gt; może iść na przerwę w tym samym czasie ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoNurses">&lt;color=red&gt;{[ALLOWED]} z {[TOTAL]} pielęgniarek&lt;/color&gt; może iść na przerwę w tym samym czasie ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Morale">Morale personelu</string>
  <string name="Menu/Overview Menu/Staff/MoraleColumn">Morale</string>
  <string name="Menu/Overview Menu/Staff/Needs">Potrzeby</string>
  <string name="Menu/Overview Menu/Staff/NumberColumn">Liczba</string>
  <string name="Menu/Overview Menu/Staff/PaySatisfaction">Satysfakcja z zarobków</string>
  <string name="Menu/Overview Menu/Staff/ReadyForPromotion">pracownik(-ów) czeka na awans</string>
  <string name="Menu/Overview Menu/Staff/ReadyForTraining">pracownik(-ów) czeka na szkolenie</string>
  <string name="Menu/Overview Menu/Staff/RoomPrestige">Prestiż pomieszczenia</string>
  <string name="Menu/Overview Menu/Staff/StaffDevelopment">Rozwój personelu</string>
  <string name="Menu/Overview Menu/Staff/StaffEnergy">Energia</string>
  <string name="Menu/Overview Menu/Staff/StaffOverview">Przegląd personelu</string>
  <string name="Menu/Overview Menu/Staff/StaffPromoted">pracownik(-ów) awansowanych w ciągu ostatnich 12 miesięcy</string>
  <string name="Menu/Overview Menu/Staff/StaffPromotions">Awansowani członkowie personelu</string>
  <string name="Menu/Overview Menu/Staff/StaffRank">Doświadczenie personelu</string>
  <string name="Menu/Overview Menu/Staff/StaffStatus">Status/Morale personelu</string>
  <string name="Menu/Overview Menu/Staff/StaffTrained">pracownik(-ów) odbył(-o) szkolenie w ciągu ostatnich 12 m-cy</string>
  <string name="Menu/Overview Menu/Staff/StaffTraining">Szkolenie dla personelu</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarEnergy">Średni poziom energii całego personelu</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalAttractiveness">Średnia atrakcyjność szpitala</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalHygiene">Wskaźnik uśrednionej higieny w szpitalu</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalTemperature">Wskaźnik komfortu cieplnego w szpitalu</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarNeeds">Uśrednione zaspokojenie głodu, pragnienia i potrzeb toaletowych</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarPaySatisfaction">Średni poziom zadowolenia z zarobków całego personelu</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarRoomPrestige">Wskaźnik uśrednionego prestiżu wszystkich pomieszczeń w szpitalu</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarStaffMorale">Średni poziom zadowolenia całego personelu</string>
  <string name="Menu/Overview Menu/Staff/TypeColumn">Typ</string>
  <string name="Menu/Overview Menu/Staff/WageBill">Roczne koszty wynagrodzeń</string>
  <string name="Menu/Overview Menu/TrendTooltips/General">Wyświetla procentową zmianę wartości od {[NUM_MONTHS]} mies. wstecz do teraz</string>
  <string name="Menu/Patients/Patient">Pacjent</string>
  <string name="Menu/Patients/PatientCount_CS">Pacjenci: {0}</string>
  <string name="Menu/Patients/Patients">Pacjenci</string>
  <string name="Menu/Patients/Status">Status</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Enter_Code">I wprowadź kod</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Instruction">Aby połączyć swoje konto z Amazon, wejdź na</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Title">Połącz konto Amazon</string>
  <string name="Menu/Preferences/AmazonPromo/Restart_Game">Połączenie konta Amazon przebiegło pomyślnie. Aby zastosować zmiany, należy ponownie uruchomić grę. Czy chcesz uruchomić ponownie teraz?</string>
  <string name="Menu/Preferences/Audio/DJVolumeLabel">Głośność DJ-a</string>
  <string name="Menu/Preferences/Audio/MasterVolumeLabel">Głośność główna</string>
  <string name="Menu/Preferences/Audio/MusicVolumeLabel">Głośność muzyki</string>
  <string name="Menu/Preferences/Audio/SFXVolumeLabel">Głośność efektów</string>
  <string name="Menu/Preferences/Audio/TannoyVolumeLabel">Głośność radiowęzła</string>
  <string name="Menu/Preferences/BindingInstruction">Naciśnij jakiś klawisz</string>
  <string name="Menu/Preferences/CancelBindingInstruction">Naciśnij klawisz Escape, aby anulować wybór i usunąć przypisanie klawisza.</string>
  <string name="Menu/Preferences/Control/ActionBeingBound">Przypisanie klawisza akcji:\\n{[ACTION]}</string>
  <string name="Menu/Preferences/Control/EnableEdgeScrollingLabel">Włącz przewijanie na krawędziach</string>
  <string name="Menu/Preferences/Control/MouseDirectionRotateLabel">Obracaj obiekt myszą\\n</string>
  <string name="Menu/Preferences/Control/UseRoomItemSnapLabel">Użyj przyciągania obiektów do siatki</string>
  <string name="Menu/Preferences/Control/UseWallMagnetism">Użyj magnetycznych ścian (eksperymentalnie)</string>
  <string name="Menu/Preferences/Credits">Twórcy</string>
  <string name="Menu/Preferences/GUI/Advisor">Wiadomości od doradcy</string>
  <string name="Menu/Preferences/GUI/Advisor/High_Priority">Tylko wysoki priorytet</string>
  <string name="Menu/Preferences/GUI/Advisor/No_Low_Priority">Pomiń niski priorytet</string>
  <string name="Menu/Preferences/GUI/Advisor/None">Wyłącz</string>
  <string name="Menu/Preferences/GUI/Advisor/Show_Everything">Pokaż wszystkie</string>
  <string name="Menu/Preferences/GUI/Advisor/Very_High_Priority">Tylko najwyższy priorytet</string>
  <string name="Menu/Preferences/GUI/Camera_Follow">Podążanie kamery po kliknięciu</string>
  <string name="Menu/Preferences/GUI/Hold/Visualisation">Wyświetlanie informacji o wizualizacji po przytrzymaniu</string>
  <string name="Menu/Preferences/GUI/Hover/Character">Informacje o postaciach po najechaniu kursorem</string>
  <string name="Menu/Preferences/GUI/Hover/Item">Informacje o przedmiotach po najechaniu kursorem</string>
  <string name="Menu/Preferences/GUI/Hover/Queue">Informacje o kolejce po najechaniu kursorem</string>
  <string name="Menu/Preferences/GUI/Hover/Visualisation">Wyświetlanie informacji o wizualizacji po najechaniu kursorem</string>
  <string name="Menu/Preferences/GUI/Popups/Money">Wyskakujące powiadomienia o pieniądzach</string>
  <string name="Menu/Preferences/GUI/Popups/Text">Wyskakujące powiadomienia tekstowe</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Character">Ikony statusu postaci</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Item">Ikony statusu przedmiotów</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Rooms">Ikony statusu pomieszczeń</string>
  <string name="Menu/Preferences/GUI/Tooltips">Podpowiedzi</string>
  <string name="Menu/Preferences/Game/AutoSaveOnLevelChangeLabel">Autozapis przy zmianie szpitala</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequencyLabel">Częstotliwość autozapisu kariery</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_Disabled">Wył.</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_EveryChange">Po każdej zmianie</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_ImportantChangesOnly">Tylko po ważnych zmianach</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_MostChanges">Po większości zmian</string>
  <string name="Menu/Preferences/Game/Epic_Link_Description">Aby grać wspólnie ze znajomymi z platform Steam i Epic Games, musisz połączyć swoje konto Steam z usługami sieciowymi Epic. Jeśli tego nie zrobisz, wciąż możesz grać ze znajomymi z platformy Steam.\\n\\nCzy chcesz połączyć konta Epic i Steam?</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Button">Zaloguj się do usług sieciowych Epic\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Tooltip">Logując się do usług sieciowych Epic za pomocą swojego konta Steam, możesz grać wspólnie ze znajomymi z platform Steam i Epic Games.\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Button">Wyloguj się z usług sieciowych Epic\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Tooltip">Wylogowując się z usług sieciowych Epic, nie będziesz w stanie zapraszać swoich znajomych z platformy Epic Games do wspólnej gry. Nadal jednak możesz wysyłać zaproszenia do znajomych na Steamie.\r</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequencyLabel">Częstotliwość autozapisu poziomu</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Disabled">Wył.</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every3Months">Co 3 miesiące</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every6Months">Co 6 miesięcy</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryMonth">Co miesiąc</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryYear">Co rok</string>
  <string name="Menu/Preferences/Game/LogLevel_Label">Poziom rejestru zdarzeń</string>
  <string name="Menu/Preferences/Game/LogLevel_Tooltip">Minimalny poziom rejestru zapisywanego w pliku dziennika.\\n\\nWybierz „Informacje”, jeśli chcesz zdiagnozować problemy lub jeśli poprosi cię o to nasze wsparcie techniczne.</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Debug">Debug</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Error">Błąd</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Fatal">Błąd krytyczny</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Information">Informacje</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Verbose">Szczegóły</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Warning">Ostrzeżenia</string>
  <string name="Menu/Preferences/Game/NumRollingAutoSavesLabel">Liczba przetrzymywanych kopii zapisu</string>
  <string name="Menu/Preferences/Game/OnlineVisibilityToggleLabel">Widoczność online</string>
  <string name="Menu/Preferences/Game/RollManualSavesLabel">Zachowaj pliki ręcznego zapisu</string>
  <string name="Menu/Preferences/Game/WorkshopHelp">Otwórz warsztatową wiki</string>
  <string name="Menu/Preferences/Item_Rotation_Sensitivity">Czułość obracania przedmiotów</string>
  <string name="Menu/Preferences/KeyboardBindingConflictWarning">Uwaga! Jeden klawisz ma kilka funkcji!</string>
  <string name="Menu/Preferences/Language/LanguageAudioLabel">Język (audio)</string>
  <string name="Menu/Preferences/Language/LanguageLabel">Język</string>
  <string name="Menu/Preferences/Language/de">Niemiecki (Deutsch)</string>
  <string name="Menu/Preferences/Language/en">Angielski (English)</string>
  <string name="Menu/Preferences/Language/es">Hiszpański (Español)</string>
  <string name="Menu/Preferences/Language/fr">Francuski (Français)</string>
  <string name="Menu/Preferences/Language/it">Włoski (Italiano)</string>
  <string name="Menu/Preferences/Language/ko">Koreański (한국어)</string>
  <string name="Menu/Preferences/Language/pl">Polski (Polski)</string>
  <string name="Menu/Preferences/Language/pt-BR">Brazylijski portugalski (Português do Brasil)</string>
  <string name="Menu/Preferences/Language/ru">Rosyjski (Русский)</string>
  <string name="Menu/Preferences/Language/zh-CN">Chiński upr. (简体中文)</string>
  <string name="Menu/Preferences/Language/zh-TW">Chiński trad. (繁體中文)</string>
  <string name="Menu/Preferences/Language/zh-cmn">Mandaryński (普通话)</string>
  <string name="Menu/Preferences/ResetKeyboardBindings">Resetuj skróty klawiszowe</string>
  <string name="Menu/Preferences/ResetToDefault">Domyślne</string>
  <string name="Menu/Preferences/Video/AdvancedQualitySettings">Ustawienia zaawansowane</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion">Okluzja otoczenia</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion_Tooltip">Włącza okluzję otoczenia, która poprawia jakość oświetlenia w ciemnych miejscach.\\n\\nWyłącz, by poprawić wydajność graficzną.</string>
  <string name="Menu/Preferences/Video/AnisoTexturesLabel">Tekstury anizotropowe</string>
  <string name="Menu/Preferences/Video/AnisoTextures_Tooltip">Włącza filtrowanie anizotropowe dla wszystkich lub niektórych tekstur.\\n\\nTo poprawia jakość tekstur wyświetlanych ukośnie względem kamery.\\n\\nWyłącz, by poprawić wydajność graficzną.</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Disable_CS">Wyłącz</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Enable_CS">Część tekstur</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_ForceEnable_CS">Włącz</string>
  <string name="Menu/Preferences/Video/Antialiasing">Antyaliasing</string>
  <string name="Menu/Preferences/Video/Antialiasing_Tooltip">Włącza antyaliasing, który redukuje zniekształcenie krawędzi.\\n\\nWyłącz, by poprawić wydajność graficzną.</string>
  <string name="Menu/Preferences/Video/ApplyResolutionButton">Zastosuj</string>
  <string name="Menu/Preferences/Video/BasicSettings">Ustawienia podstawowe</string>
  <string name="Menu/Preferences/Video/Bloom">Efekt Bloom</string>
  <string name="Menu/Preferences/Video/Bloom_Tooltip">Włącza efekt bloom, dzięki któremu jasne fragmenty sceny wyglądają ładniej.\\n\\nWyłącz, by poprawić wydajność graficzną.</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Label">Odległość rysowania postaci</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Tooltip">Zmiana odległości, przy której postacie zaczynają zanikać. Wybór wyższej odległości sprawi, że postacie będą widoczne na większych odległościach. Wybierz niższe ustawienie, aby poprawić wydajność procesora i karty graficznej.</string>
  <string name="Menu/Preferences/Video/DepthOfField">Głębia ostrości</string>
  <string name="Menu/Preferences/Video/DepthOfField_Tooltip">Włącza głębię ostrości, która delikatnie zmniejsza ostrość bliskich i dalekich fragmentów sceny.\\n\\nWyłącz, by poprawić wydajność graficzną.</string>
  <string name="Menu/Preferences/Video/FullScreenLabel">Pełny ekran</string>
  <string name="Menu/Preferences/Video/FullScreenModeLabel">Tryb pełnoekranowy</string>
  <string name="Menu/Preferences/Video/FullScreenMode_ExclusiveFullScreen">Pojedynczy pełny ekran</string>
  <string name="Menu/Preferences/Video/FullScreenMode_FullScreenWindow">Okno bez ramek</string>
  <string name="Menu/Preferences/Video/FullScreenMode_MaximizedWindow">Zmaksymalizowane okno</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Tooltip">Wybór trybów pełnego ekranu.</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Windowed">Okno</string>
  <string name="Menu/Preferences/Video/FullScreen_Tooltip">Umożliwia grze zajęcie całego ekranu.</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality">Jakość oświetlenia szpitala</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_High">Wysoka</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Low">Niska</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Medium">Średnia</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Tooltip">Wybór ustawień jakości oświetlenia wnętrza szpitala.\\n\\nWyższa jakość oznacza między innymi więcej efektów, np. uwzględnienie odbić oświetlenia górnego.\\n\\nWybierz niższe ustawienie, aby poprawić wydajność graficzną.</string>
  <string name="Menu/Preferences/Video/LightFadeDistance">Odległość zanikania oświetlenia</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Far">Daleko</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Medium">Średnio</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Near">Blisko</string>
  <string name="Menu/Preferences/Video/MapWater">Jakość wody na mapie</string>
  <string name="Menu/Preferences/Video/MapWater_High">Wysokie</string>
  <string name="Menu/Preferences/Video/MapWater_Low">Niska</string>
  <string name="Menu/Preferences/Video/MapWater_Medium">Średnie</string>
  <string name="Menu/Preferences/Video/MaxFPS_Label">Maksymalna liczba kl./sek.</string>
  <string name="Menu/Preferences/Video/MaxFPS_Tooltip">Ogranicza maksymalną liczbę klatek na sekundę, w jakiej wyświetlana jest gra.\\n\\nObniż wartość, jeśli twój komputer za bardzo się nagrzewa lub działa zbyt głośno.</string>
  <string name="Menu/Preferences/Video/Particles">System cząstek</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_High">Wysokie</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_Low">Niskie</string>
  <string name="Menu/Preferences/Video/Particles_Tooltip">Dostosuj efekty systemu cząstek widoczne w grze.\\n\\nObniżenie poziomu jakości systemu cząstek poprawi wydajność gry, ale wpłynie negatywnie na jakość grafiki.</string>
  <string name="Menu/Preferences/Video/QualityLabel">Ustawienie jakości grafiki</string>
  <string name="Menu/Preferences/Video/QualitySetting_High">Wysoka</string>
  <string name="Menu/Preferences/Video/QualitySetting_Low">Niska</string>
  <string name="Menu/Preferences/Video/QualitySetting_Medium">Średnia</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very High">Bardzo wysoka</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very Low">Bardzo niska</string>
  <string name="Menu/Preferences/Video/Quality_Tooltip">Wybór spomiędzy kilku ogólnych ustawień graficznych.\\n\\nWyższe ustawienia oznaczają lepszą jakość grafiki, ale niższą wydajność.\\n\\nNiższe ustawienia obniżają jakość grafiki, ale poprawiają wydajność.</string>
  <string name="Menu/Preferences/Video/ReloadingTextures">Przeładowanie tekstur</string>
  <string name="Menu/Preferences/Video/ReloadingTexturesDetail">To może zająć do kilku minut, w zależności od twojego systemu.</string>
  <string name="Menu/Preferences/Video/ResolutionChanged">Wprowadzono zmiany w rozdzielczości. Potwierdzasz?</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Accept">Potwierdź</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Timeout_CS">Cofnięcie zmian za: [{0}]…</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Undo">Cofnij</string>
  <string name="Menu/Preferences/Video/ResolutionLabel">Rozdzielczość</string>
  <string name="Menu/Preferences/Video/Resolution_Tooltip">Zmiana rozdzielczości okna gry.\\n\\nDzięki wyższej rozdzielczości gra zyskuje na ostrości obrazu.\\n\\nZmniejsz rozdzielczość, by zwiększyć wydajność procesora i karty graficznej.</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Label">Jakość shaderów</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Tooltip">Zmiana ogólnej jakości shaderów.\\n\\nWiększa jakość oznacza między innymi więcej efektów graficznych.\\n\\nWybierz niższe ustawienie, aby poprawić wydajność graficzną.</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance">Odległość zanikania cieni</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Far">Daleko</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Medium">Średnio</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Near">Blisko</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Tooltip">Zmiana odległości, przy której postacie zaczynają zanikać.\\n\\nWybór wyższej odległości sprawi, że widoczne będą dalsze cienie.\\n\\nWybierz niższe ustawienie, aby poprawić wydajność karty graficznej i procesora.</string>
  <string name="Menu/Preferences/Video/ShadowQualityLabel">Jakość cieni</string>
  <string name="Menu/Preferences/Video/ShadowQuality_All_CS">Włącz</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Disable_CS">Wyłącz</string>
  <string name="Menu/Preferences/Video/ShadowQuality_HardOnly_CS">Tylko twarde cienie</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Tooltip">Wybór miękkich cieni wysokiej jakości lub twardych cieni niskiej jakości.\\n\\nWyłącz lub wybierz niższe ustawienie, aby poprawić wydajność karty graficznej i procesora.</string>
  <string name="Menu/Preferences/Video/ShadowResolutionLabel">Rozdzielczość cieni</string>
  <string name="Menu/Preferences/Video/ShadowResolution_High_CS">Wysoka</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Low_CS">Niska</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Medium_CS">Średnia</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Tooltip">Wybór rozdzielczości cieni.\\n\\nCienie z wyższą rozdzielczością wyglądają lepiej.\\n\\nWybierz niższe ustawienie, aby poprawić wydajność graficzną.</string>
  <string name="Menu/Preferences/Video/ShadowResolution_VeryHigh_CS">Bardzo wysoka</string>
  <string name="Menu/Preferences/Video/TextureQualityLabel">Szczegółowość tekstury</string>
  <string name="Menu/Preferences/Video/TextureQuality_Eigth_CS">1/8 wielkości</string>
  <string name="Menu/Preferences/Video/TextureQuality_Full_CS">Pełna wielkość</string>
  <string name="Menu/Preferences/Video/TextureQuality_Half_CS">1/2 wielkości</string>
  <string name="Menu/Preferences/Video/TextureQuality_Quarter_CS">1/4 wielkości</string>
  <string name="Menu/Preferences/Video/TextureQuality_Tooltip">Wybór spomiędzy różnych wielkości tekstur.\\n\\nZmniejsz jakość tekstur, aby poprawić wydajność graficzną, szczególnie jeśli posiadasz mało pamięci graficznej.</string>
  <string name="Menu/Preferences/Video/VSyncLabel">Synchronizacja pozioma</string>
  <string name="Menu/Preferences/Video/VSync_Double_CS">Włącz (podw.)</string>
  <string name="Menu/Preferences/Video/VSync_Off_CS">Wyłącz</string>
  <string name="Menu/Preferences/Video/VSync_On_CS">Włącz</string>
  <string name="Menu/Preferences/Video/VSync_Tooltip">Synchronizuje liczbę klatek na sekundę gry z częstotliwością odświeżania monitora.\\n\\nZmniejsza rozchodzenie się obrazu, ale może zwiększyć opóźnienie sterowania.</string>
  <string name="Menu/Preferences/Video/WindowSettings">Ustawienia okna</string>
  <string name="Menu/Preferences/Video/WorldDetail_Label">Szczegółowość świata</string>
  <string name="Menu/Preferences/Video/WorldDetail_Tooltip">Wybór ogólnego poziomu szczegółowości świata gry.\\n\\nWyższa szczegółowość świata oznacza wyświetlanie większej liczby elementów na większych odległościach.\\n\\nWybierz niższe ustawienie, aby poprawić wydajność procesora i karty graficznej.</string>
  <string name="Menu/Prices/AllPrices_CS">Wszystkie ceny</string>
  <string name="Menu/Prices/ChargeRate">Stawki</string>
  <string name="Menu/Prices/ItemName">Nazwa obiektu</string>
  <string name="Menu/Prices/ModifyAll_CS">Modyfikuj wszystko</string>
  <string name="Menu/Prices/PrefixDiagnosis_CS">Diagnoza</string>
  <string name="Menu/Prices/PrefixTreatment_CS">Leczenie</string>
  <string name="Menu/Prices/PriceIncrease">% wzrost ceny</string>
  <string name="Menu/Prices/PriceReputation">Opinia o cenie</string>
  <string name="Menu/Prices/Prices">Ceny</string>
  <string name="Menu/Prices/TooltipModifyMinus_CS">Zmniejsz wartość wszystkich modyfikatorów cen o {[PERCENT]}</string>
  <string name="Menu/Prices/TooltipModifyPlus_CS">Zwiększ wartość wszystkich modyfikatorów cen o {[PERCENT]}</string>
  <string name="Menu/Prices/TooltipModifyReset_CS">Przywróć wartość wszystkich modyfikatorów do 0</string>
  <string name="Menu/Research/GreenLightFee">Opłata za rozpoczęcie badania</string>
  <string name="Menu/Research/Output_CS">Wynik</string>
  <string name="Menu/Research/ResearchProgress">Rozwój badania</string>
  <string name="Menu/Research/SelectAProject">Wybierz projekt</string>
  <string name="Menu/Research/StartProjectButton">Rozpocznij projekt</string>
  <string name="Menu/Research/TitleResearch">Badania</string>
  <string name="Menu/Research/TitleStartProject">Rozpocznij projekt badawczy</string>
  <string name="Menu/Ribbon Menu/AllStaffCount_Tooltip">Zatrudniony personel: {[EMPLOYED]}\\nKandydaci na pracowników: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/AssistantsCount_Tooltip">Zatrudnieni asystenci: {[EMPLOYED]}\\nKandydaci na pracowników: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/DoctorCount_Tooltip">Zatrudnieni lekarze: {[EMPLOYED]}\\nKandydaci na pracowników: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/FilterButton">Filtruj</string>
  <string name="Menu/Ribbon Menu/Grid Toggle Button">Przełączaj się między widokiem siatki lub listy</string>
  <string name="Menu/Ribbon Menu/JanitorsCount_Tooltip">Zatrudnieni dozorcy: {[EMPLOYED]}\\nKandydaci na pracowników: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/NurseCount_Tooltip">Zatrudnione pielęgniarki: {[EMPLOYED]}\\nKandydaci na pracowników: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire">Zatrudnij</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_ApplicantSlotLocked">Zwiększ poziom szpitala do {[LEVEL]}, aby odblokować</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVApplicantLevel">Poziom {[LEVEL]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVEmploymentReferenceTitle">Referencje</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVHiringFee">Opłata rekrutacyjna</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_HireStaffButton">Zatrudnij</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_RejectStaffButton">Odrzuć</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AllCategory">Wszyscy</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AssistantsCategory">Asystenci</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_DoctorsCategory">Lekarze</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_JanitorsCategory">Dozorcy</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_NursesCategory">Pielęgniarki</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Name">Nazwisko</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Qualifications">Specjalizacja</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Rank">Umiejętności</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Salary">Wynagrodzenie</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Items">Obiekty</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_CS">Asystent</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_Qualification_CS">Asystent, specjalizacja – {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_CS">Lekarz</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_Qualification_CS">Lekarz, specjalizacja – {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_CS">Dozorca</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_Qualification_CS">Dozorca, specjalizacja – {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_CS">Pielęgniarz</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_Qualification_CS">Pielęgniarka, specjalizacja – {[QUALIFICATION]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredStaff_Title_CS">&lt;b&gt;Personel:&lt;/b&gt;</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Rooms">Pomieszczenia</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_SearchPlaceholder">Szukanie...</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCountNone_CS">Nie występuje w szpitalu</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCount_CS">{[COUNT]} w szpitalu</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCountNone_CS">Nie występuje w szpitalu</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCount_CS">{[COUNT]} w szpitalu</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_UnlockMessage_CS">&lt;color=#2B00FF&gt; Odblokuj za {[SILVER]}\\n(Łącznie {[AVAILABLE]})&lt;/color&gt;</string>
  <string name="Menu/RoomChecklist/ChecklistDescription">Sprawdź listę</string>
  <string name="Menu/RoomCustomisation/ApplyToAllRoomsOfType">Zastosuj do wszystkich pomieszczeń tego typu</string>
  <string name="Menu/RoomCustomisation/Floors">Podłogi</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Description">Nam też się zdawało, że to będą chipsy. Cóż począć.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Name">Chipy</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Description">Jeden z tych kolorów został niedawno odkryty.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Name">Atrium</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Description">Entuzjaści sześciokątów na pewno pochwalą ten wzór… a przynajmniej tak mi się zdawało.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Name">Śnieżne pszczoły</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Description">Pokryj nią podłogę.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Name">Deska parkietowa</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Description">Uczynią podłogę nieznacznie smaczniejszą.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Name">Pianki</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Description">Natychmiast poinformuj personel szpitala, jeśli zauważysz, że kotki się poruszają.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Name">Kotki</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Description">To wyłącznie ozdoba, nie potrzebuje więc zasilania.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Name">Obwody</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Description">Choć nie wygląda na płaską, to w rzeczywistości właśnie taka jest.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Name">Sześciany</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Description">Prowokacyjna dekoracja zaprojektowana przez Zarę Fitzpocket, artystkę i projektantkę z hrabstwa Two Point.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Name">Błękitne podmuchy</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Description">Wbrew nazwie tak ozdobione ściany nie są bardziej narażone na zniszczenie.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Name">Kornik</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Description">Wzór inspirowany rybami.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Name">Łuski</string>
  <string name="Menu/RoomCustomisation/Title">Personalizuj pomieszczenie</string>
  <string name="Menu/RoomCustomisation/Walls">Ściany</string>
  <string name="Menu/RoomCustomisation/Walls_Inner">Wewnętrzne ściany</string>
  <string name="Menu/RoomCustomisation/Walls_Outer">Zewnętrzne ściany</string>
  <string name="Menu/RoomSizeUI/HeightAbbr">Wys.</string>
  <string name="Menu/RoomSizeUI/WidthAbbr">Szer.</string>
  <string name="Menu/RoomTemplates_LockedCustomisation_CS">Szablon zawiera zablokowaną opcję personalizacji.</string>
  <string name="Menu/RoomTemplates_LockedItem_CS">Szablon zawiera co najmniej jeden zablokowany przedmiot.</string>
  <string name="Menu/RoomTemplates_LockedRoomType_CS">Rodzaj pomieszczenia nie jest jeszcze dostępny.</string>
  <string name="Menu/RoomTemplates_MissingUGCItem_CS">Szablon zawiera brakującą zawartość stworzoną przez użytkownika.</string>
  <string name="Menu/RoomTemplates_TemplateIncomplete_Title_CS">Szablon nieukończony</string>
  <string name="Menu/RoomTemplates_TemplateUnavailable_Title_CS">Szablon niedostępny</string>
  <string name="Menu/RoomTemplates_Toggle_CS">Przełączaj szablony pomieszczeń</string>
  <string name="Menu/Sandbox/Cash_CS">Gotówka</string>
  <string name="Menu/Sandbox/Challenges_Disasters_CS">Katastrofy</string>
  <string name="Menu/Sandbox/Challenges_Epidemics_CS">Epidemie</string>
  <string name="Menu/Sandbox/Challenges_Patients_CS">Nagłe przypadki wśród pacjentów</string>
  <string name="Menu/Sandbox/Challenges_Staff_CS">Wyzwania dla personelu</string>
  <string name="Menu/Sandbox/Challenges_VIPs_CS">Wizyty VIP-ów</string>
  <string name="Menu/Sandbox/CloudHospitals">Szpitale użytkowników</string>
  <string name="Menu/Sandbox/Corrupt_Description_CS">Nie udało się wczytać pliku z zapisanym stanem gry sandbox. Zdaje się, że plik jest uszkodzony.\\n\\nPrzywróć starszą kopię zapisu lub wejdź na support.sega.co.uk, aby poszukać rozwiązania bądź zgłosić problem.</string>
  <string name="Menu/Sandbox/CreateHospital">Stwórz szpital</string>
  <string name="Menu/Sandbox/CreateSandboxHospital">Stwórz szpital sandboxowy</string>
  <string name="Menu/Sandbox/Delete">Usuń</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningMessage_CS">Czy na pewno chcesz usunąć ten szpital? Utracisz dotychczasowe postępy, a plik zapisu tego poziomu zostanie usunięty.</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningTitle_CS">Usuń szpital</string>
  <string name="Menu/Sandbox/DownloadedHospitals">Pobrane szpitale</string>
  <string name="Menu/Sandbox/Edit">Edytuj</string>
  <string name="Menu/Sandbox/HospitalSettings">Ustawienia szpitala</string>
  <string name="Menu/Sandbox/Illnesses_All">Wszystko w swoim czasie</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate">Wszystko od początku</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate_Tooltip">Wszystkie choroby są aktywne od początku.</string>
  <string name="Menu/Sandbox/Illnesses_All_Tooltip">Wszystkie choroby mogą się pojawić. Bardziej skomplikowane choroby uaktywniają się w miarę upływu czasu.</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot">Wielka Stopa</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot_Tooltip">Choroby z Gór Szpiczastych (oraz dodatku „Wielka Stopa”).</string>
  <string name="Menu/Sandbox/Illnesses_CS">Choroby</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters">Bliskie spotkanie</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters_Tooltip">Choroby z południa hrabstwa Two Point (oraz dodatku „Bliskie spotkanie”)</string>
  <string name="Menu/Sandbox/Illnesses_Easy">Lekkie</string>
  <string name="Menu/Sandbox/Illnesses_Easy_Tooltip">Choroby łatwiejsze do diagnozowania i wyleczenia.</string>
  <string name="Menu/Sandbox/Illnesses_Hard">Ciężkie</string>
  <string name="Menu/Sandbox/Illnesses_Hard_Tooltip">Choroby trudniejsze do zdiagnozowania i wyleczenia.</string>
  <string name="Menu/Sandbox/Illnesses_Jungle">Wyspa Pebberley</string>
  <string name="Menu/Sandbox/Illnesses_Jungle_Tooltip">Choroby spoza kontynentalnej części hrabstwa Two Point (oraz dodatku „Wyspa Pebberley”).</string>
  <string name="Menu/Sandbox/Illnesses_Medium">Umiarkowane</string>
  <string name="Menu/Sandbox/Illnesses_Medium_Tooltip">Choroby umiarkowanie trudne do zdiagnozowania i wyleczenia.</string>
  <string name="Menu/Sandbox/Illnesses_Visual">Tylko z widocznymi objawami</string>
  <string name="Menu/Sandbox/Illnesses_Visual_Tooltip">Aktywne będą jedynie choroby z widocznymi objawami.</string>
  <string name="Menu/Sandbox/IncomeMultiplier_CS">Mnożnik przychodu</string>
  <string name="Menu/Sandbox/IncomeMultiplier_Tooltip">Modyfikator cen obowiązujących w tym miejscu przed wprowadzeniem jakichkolwiek zmian.</string>
  <string name="Menu/Sandbox/Items_CS">Obiekty</string>
  <string name="Menu/Sandbox/JobApplicants_CS">Zatrudnianie personelu</string>
  <string name="Menu/Sandbox/JobApplicants_Default">Domyślne</string>
  <string name="Menu/Sandbox/JobApplicants_Default_Tooltip">Członkowie zatrudnianego personelu mogą mieć dowolne doświadczenie zawodowe i specjalizować się w różnych dziedzinach.</string>
  <string name="Menu/Sandbox/JobApplicants_Junior">Tylko praktykanci</string>
  <string name="Menu/Sandbox/JobApplicants_Junior_Tooltip">Wszyscy członkowie zatrudnianego personelu mają najniższy poziom doświadczenia i nie posiadają specjalizacji.</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents">Studenci medycyny</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents_Tooltip">Wszyscy zatrudnieni lekarze i pielęgniarki są w trakcie studiów i nie posiadają żadnych specjalizacji.</string>
  <string name="Menu/Sandbox/Kudosh_CS">Kudosy</string>
  <string name="Menu/Sandbox/LevelIcon_CS">Ikona</string>
  <string name="Menu/Sandbox/LevelMap_CS">Mapa</string>
  <string name="Menu/Sandbox/LevelName_CS">Nazwa</string>
  <string name="Menu/Sandbox/LoadCloudSave">Wczytaj</string>
  <string name="Menu/Sandbox/LoadCloudSave_Tooltip">Wczytaj ten szpital – to będzie twój nowy plik zapisu</string>
  <string name="Menu/Sandbox/MapSelect">Wybór mapy</string>
  <string name="Menu/Sandbox/MyHospitals">Moje szpitale</string>
  <string name="Menu/Sandbox/NewHospital">Nowy szpital</string>
  <string name="Menu/Sandbox/Objectives_CS">Cele</string>
  <string name="Menu/Sandbox/Objectives_Cures">Leczenie pacjentów</string>
  <string name="Menu/Sandbox/Objectives_CuresValue">Leczenie i rozbudowa</string>
  <string name="Menu/Sandbox/Objectives_Money">Zarabianie pieniędzy</string>
  <string name="Menu/Sandbox/Objectives_None">Brak</string>
  <string name="Menu/Sandbox/Objectives_ResearchTraining">Badania i szkolenia</string>
  <string name="Menu/Sandbox/Objectives_StaffDevelopment">Rozwój personelu</string>
  <string name="Menu/Sandbox/Off">Wyłącz</string>
  <string name="Menu/Sandbox/On">Włącz</string>
  <string name="Menu/Sandbox/OpenWorkshop">Warsztat</string>
  <string name="Menu/Sandbox/OverviewMessage">W trybie Sandbox: gra dowolna możesz zmieniać ustawienia tworzonych przez siebie szpitali zgodnie z własnymi preferencjami. Poprowadź szpital swoich marzeń lub taki z najgorszych koszmarów. Wybór należy do ciebie.\\n\\nWybierz mapę, nazwij szpital i zdecyduj, ile pieniędzy i kudosów potrzebujesz na początek. Zastanów się, czy wolisz odblokowywać kolejne przedmioty, pomieszczenia i ulepszenia poprzez badania i zdobywanie kudosów, czy chcesz mieć wszystko do swojej dyspozycji już na starcie. Wyznacz sobie cele i postaw przed sobą wyzwania albo zrezygnuj z nich i baw się po swojemu. Wybierz, z jakimi chorobami chcesz się mierzyć, ustal częstotliwość wizyt pacjentów i dostosuj do swoich preferencji pozostałe ustawienia.\\n\\nKiedy już wszystko będzie gotowe, kliknij przycisk „Rozpocznij”, by otworzyć swój nowy szpital. W zakładce „Mój szpital” możesz przeglądać wszystkie swoje sandboxowe szpitale i dostosowywać ustawienia każdego z nich.</string>
  <string name="Menu/Sandbox/PatientArrivalRate_CS">Wskaźnik przyjęć pacjentów</string>
  <string name="Menu/Sandbox/PatientArrivalRate_Tooltip">Modyfikator częstotliwości wizyt pacjentów po uwzględnieniu poziomu i reputacji szpitala.</string>
  <string name="Menu/Sandbox/Plots_AllOwned">Wszystkie</string>
  <string name="Menu/Sandbox/Plots_CS">Posiadane parcele</string>
  <string name="Menu/Sandbox/Plots_Default">Domyślne</string>
  <string name="Menu/Sandbox/Publish">Udostępnij</string>
  <string name="Menu/Sandbox/Publish_Tooltip">Wgraj szpital do Warsztatu Steam</string>
  <string name="Menu/Sandbox/Reset">Resetuj</string>
  <string name="Menu/Sandbox/Rooms_CS">Pomieszczenia</string>
  <string name="Menu/Sandbox/Sandbox">Sandbox</string>
  <string name="Menu/Sandbox/SandboxMenu">Menu Sandbox</string>
  <string name="Menu/Sandbox/SelectHospital">Wybierz szpital</string>
  <string name="Menu/Sandbox/SelectMap">Wybierz mapę</string>
  <string name="Menu/Sandbox/Temperature_CS">Temperatura</string>
  <string name="Menu/Sandbox/Temperature_Cold">Zimno</string>
  <string name="Menu/Sandbox/Temperature_Hot">Ciepło</string>
  <string name="Menu/Sandbox/Temperature_Temperate">Umiarkowanie</string>
  <string name="Menu/Sandbox/Temperature_VeryCold">Bardzo zimno</string>
  <string name="Menu/Sandbox/Temperature_VeryHot">Bardzo ciepło</string>
  <string name="Menu/Sandbox/Title">Sandbox: gra dowolna</string>
  <string name="Menu/Sandbox/UnlockAll">Wszystko odblokowane</string>
  <string name="Menu/Sandbox/UnlockWithKudosh">Odblokuj za pomocą kudosów</string>
  <string name="Menu/Sandbox/UnlockWithResearch">Odblokuj za pomocą badań</string>
  <string name="Menu/Sandbox/Upgrades_CS">Ulepszenia</string>
  <string name="Menu/Sandbox/UsesUnpublishedLocalUGC_Tooltip">To lokalna zawartość stworzona przez użytkownika. Jeśli chcesz, żeby inni mieli do niej dostęp, opublikuj ją, zanim udostępnisz sandboxowy plik zapisu!</string>
  <string name="Menu/Sandbox/UsesUnpublishedUGC_Tooltip">Nie możesz pobrać zawartości stworzonej przez użytkownika, który udostępnił plik zapisu, ponieważ jest lokalna.</string>
  <string name="Menu/SaveSlotScreen/Corrupt_CS">Uszkodzony</string>
  <string name="Menu/SaveSlotScreen/Corrupt_Description_CS">Nie udało się wczytać pliku z zapisaną karierą. Zdaje się, że jest uszkodzony.\\n\\nRozpocznij nową karierę, przywróć starszą kopię zapisu lub wejdź na support.sega.co.uk, aby poszukać rozwiązania albo zgłosić problem.</string>
  <string name="Menu/Saving...">Trwa zapisywanie…</string>
  <string name="Menu/Select/Patient/Boredom">Znudzenie</string>
  <string name="Menu/Select/Patient/Discharge">Wypis ze szpitala</string>
  <string name="Menu/Select/Patient/TreatmentInfo">Szczegóły leczenia</string>
  <string name="Menu/Select/Patient/Triage">Kolejność leczenia</string>
  <string name="Menu/Select/Research/Move">Przenieś</string>
  <string name="Menu/Select/Research/Sell">Sprzedaj</string>
  <string name="Menu/Select/Research/Shelve">Odłóż</string>
  <string name="Menu/Select/Room/Attractiveness">Atrakcyjność</string>
  <string name="Menu/Select/Room/Edit">Zmień</string>
  <string name="Menu/Select/Room/Hygiene">Higiena</string>
  <string name="Menu/Select/Room/Objects">Obiekty</string>
  <string name="Menu/Select/Room/Queue">Kolejka</string>
  <string name="Menu/Select/Room/SelectQualification">Wybierz specjalizacje szkoleń</string>
  <string name="Menu/Select/Staff/All_CS">Wszyscy</string>
  <string name="Menu/Select/Staff/AreYouSureFire_CS">Czy na pewno chcesz zwolnić członka personelu o nazwisku {[STAFF]}?</string>
  <string name="Menu/Select/Staff/Assistants_CS">Asystenci</string>
  <string name="Menu/Select/Staff/Decor">Wystrój</string>
  <string name="Menu/Select/Staff/Doctors_CS">Lekarze</string>
  <string name="Menu/Select/Staff/FireStaffNotification_CS">Zwolnij członka personelu</string>
  <string name="Menu/Select/Staff/Hunger">Głód</string>
  <string name="Menu/Select/Staff/Hygiene">Higiena</string>
  <string name="Menu/Select/Staff/Janitors_CS">Dozorcy</string>
  <string name="Menu/Select/Staff/Nurses_CS">Pielęgniarki</string>
  <string name="Menu/Select/Staff/Thirst">Pragnienie</string>
  <string name="Menu/Select/Staff/Toilet">Toaleta</string>
  <string name="Menu/Select/Staff/Warmth">Ciepło</string>
  <string name="Menu/Select/Staff/XP">PD</string>
  <string name="Menu/SelectMenuPatient/OpenMessage_CS">Otwórz wiadomość</string>
  <string name="Menu/SelectMenuPatient/QueueDown_CS">Przesuń w dół kolejki</string>
  <string name="Menu/SelectMenuPatient/QueueUp_CS">Przesuń w górę kolejki</string>
  <string name="Menu/SelectMenuPatient/SendHome_CS">Wyślij do domu</string>
  <string name="Menu/SelectMenuPatient/Triage_CS">Kolejność leczenia</string>
  <string name="Menu/SelectMenuPatient/Vaccinate_CS">Zaszczep</string>
  <string name="Menu/Select_BuyHospitalPlot_CS">Kup parcelę szpitalną</string>
  <string name="Menu/Select_HospitalPlot_CS">Dni do zbudowania: {[DAYS]}\\nWielkość parceli: {[SIZE]} m&lt;sup&gt;2&lt;/sup&gt;</string>
  <string name="Menu/Select_Patient_ChanceOfCuring_CS">Szanse na wyleczenie: {[MIN]}-{[MAX]}%</string>
  <string name="Menu/Select_Research_SelectProject_CS">Wybierz projekt</string>
  <string name="Menu/Select_Room_Close_CS">Zamknij</string>
  <string name="Menu/Select_Room_Open_CS">Otwórz</string>
  <string name="Menu/Select_Room_StatusClosed_CS">Status: zamknięty</string>
  <string name="Menu/Select_Room_StatusOpen_CS">Status: otwarty</string>
  <string name="Menu/Select_StartPlotChallenge">Rozpocznij wyzwanie</string>
  <string name="Menu/SelectedHospital/FriendsPlaying">Znajomi, którzy grali na tym poziomie</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayMonthsOnly_CS">Wiek szpitala: {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsAndMonths_CS">Wiek szpitala: {[YEARS_STRING]}, {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsOnly_CS">Wiek szpitala: {[YEARS_STRING]} </string>
  <string name="Menu/SelectedHospital/HospitalAgeMonths_CS">{[MONTHS]} mies.[i2p_One]{[MONTHS]} miesiąc</string>
  <string name="Menu/SelectedHospital/HospitalAgeYears_CS">{[YEARS]} lat(-a)[i2p_One]{[YEARS]} rok</string>
  <string name="Menu/SelectedHospital/HospitalDate_CS">Data otwarcia szpitala</string>
  <string name="Menu/StafPayReview/YearlyCashFlow_CS">Roczne przepływy pieniężne</string>
  <string name="Menu/StafPayReview/YearlyIncome_CS">Roczne dochody</string>
  <string name="Menu/StafPayReview/YearlyWages_CS">Płace roczne</string>
  <string name="Menu/Staff Menu/Ability">Umiejętności</string>
  <string name="Menu/Staff Menu/JobToggle/AllowedQualification_CS">{[JOB]}– zezwolenie\\nKwalifikacje: {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/Allowed_CS">{[JOB]}– zezwolenie</string>
  <string name="Menu/Staff Menu/JobToggle/LockedAllowed_CS">{[JOB]}– zezwolenie\\nRoderick będzie pracował wszędzie, gdzie może.</string>
  <string name="Menu/Staff Menu/JobToggle/LockedQualification_CS">{[JOB]}– zezwolenie\\nKwalifikacje: {[QUALIFICATION]}\\nRoderick będzie pracował wszędzie, gdzie może.</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowedQualification_CS">{[JOB]} – brak zezwolenia\\nKwalifikacje: {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowed_CS">{[JOB]} – brak zezwolenia</string>
  <string name="Menu/Staff Menu/JobToggle/Unqualified_CS">{[JOB]}– nie dotyczy\\nBrak kwalifikacji – {[QUALIFICATION]}</string>
  <string name="Menu/Staff Menu/OtherOutgoings">Inne wydatki</string>
  <string name="Menu/Staff Menu/PaySatisfaction">Satysfakcja z zarobków</string>
  <string name="Menu/Staff Menu/RevertChanges">Odwróć zmiany</string>
  <string name="Menu/Staff Menu/Satisfaction">Satysfakcja</string>
  <string name="Menu/Staff Menu/SatisfyPayRequest">Udziel podwyżki</string>
  <string name="Menu/Staff Menu/SatisfyPayRequests">Udziel podwyżek</string>
  <string name="Menu/Staff Menu/SatisyAllPayRequests">Udziel wszystkich oczekiwanych podwyżek</string>
  <string name="Menu/Staff Menu/StaffHappiness">Szczęście</string>
  <string name="Menu/Staff Menu/StaffName">Nazwisko członka personelu</string>
  <string name="Menu/Staff Menu/YearlyCashFlow">Roczny zysk</string>
  <string name="Menu/Staff Menu/YearlyIncome">Roczny przychód</string>
  <string name="Menu/Staff Menu/YearlyWages">Płace roczne</string>
  <string name="Menu/StaffCustomisation/AmazonPromo_Ninja">Tryb ukrywania</string>
  <string name="Menu/StaffCustomisation/ApplyToAllAssistantsButton">Zastosuj do wszystkich asystentów</string>
  <string name="Menu/StaffCustomisation/ApplyToAllDoctorsButton">Zastosuj do wszystkich lekarzy</string>
  <string name="Menu/StaffCustomisation/ApplyToAllJanitorsButton">Zastosuj do wszystkich dozorców</string>
  <string name="Menu/StaffCustomisation/ApplyToAllNursesButton">Zastosuj do wszystkich pielęgniarek</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Gastronomy">Gastronom</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Letterman">Kurtka kampusu</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Bunny">Królicze uszy</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_DayOfTheDead">Oblicze festiwalu</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Disguise">Maska tajemnic</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Drinks">Piwna czapa</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Horse">Głowa konia</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Venetian">Maska z maskarady</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Viking">Rogaty hełm</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wizard">Oblicze czarodzieja</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wolf">Wilczy strój </string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_60s">Szałowy ubiór</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_70s">Szal dyskotekowy</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_80s">Wypoczynkowy błysk</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Spicy\" is a reference to the Spice Girls. If you can't work this out in your language (watch out for PEGI 3 rating), just any reference to the UK or the Union Jack will be fine.</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s">Brytyjska bluza</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Egyptian">Piramidalne sny</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Fish">Jak ryba w wodzie</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Ninja">Kostium ninja</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Penguin">Garnitur pingwina</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Pirate">Piracki sen</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Roman">Rzymski skandal</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Zombie">Strój umarlaka</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V2">Odwrócone kolory</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V3">Wybór Godryka</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V4">Fioletowy</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V5">Cytrynowy</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V6">Nocne niebo</string>
  <string name="Menu/StaffCustomisation/Options/Default">Domyślny</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V2">Niebieskie wykończenia</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V3">Zielone wykończenia</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V4">Szare paski na kitlu</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V5">Pomarańczowe paski na rękawach</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V6">Turkusowe paski na rękawach</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V2">Spłowiały</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V3">Ciemny</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V4">Ciemniejszy</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V5">Jaskrawy żółty</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V6">Jaskrawy pomarańczowy</string>
  <string name="Menu/StaffCustomisation/Options/JingleJam_Santa">Kostium Dzwonkołaja</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V2">Zielony</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V3">Śliwkowy</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V4">Jasnozielony</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V5">Błękitny</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V6">Odwrócone kolory</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Amy">Amy</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Knuckles">Knuckles</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Sonic">Sonic</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Tails">Tails</string>
  <string name="Menu/StaffCustomisation/Title">Personalizuj personel</string>
  <string name="Menu/StaffJobs/Level">Poziom</string>
  <string name="Menu/StaffJobs/NewApplicantInDays">Nowy kandydat za</string>
  <string name="Menu/StaffJobs/Qualifications">Specjalizacja</string>
  <string name="Menu/StaffPayReview/AllPayIncrease_CS">Wszystkie płace {0}</string>
  <string name="Menu/TimeAndStats/FastForward">Duża szybkość</string>
  <string name="Menu/TimeAndStats/Month_Expenses_Amount">Wydatki: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_NetIncome_Amount">Zyski/Straty: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_Revenue_Amount">Przychód: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/NormalSpeed">Normalna szybkość</string>
  <string name="Menu/TimeAndStats/Pause">Pauza</string>
  <string name="Menu/TimeAndStats/PrestigeLevel_CS">Poziom</string>
  <string name="Menu/TimeAndStats/SlowSpeed">Mała szybkość</string>
  <string name="Menu/TimeAndStats/Total_Silver">Srebro: {[AMOUNT]}</string>
  <string name="Menu/Training/ButtonReset">Resetuj</string>
  <string name="Menu/Training/ButtonStartTraining">Rozpocznij kurs</string>
  <string name="Menu/Training/CoursesAvailable">Dostępne kursy </string>
  <string name="Menu/Training/GuestTrainerCostCannotAfford_CS">Koszt: &lt;color=red&gt;{[UPFRONTCOST]}&lt;/color&gt; + {[TRAININGCOST]} za każdego szkolonego</string>
  <string name="Menu/Training/GuestTrainerCost_CS">Koszt: {[UPFRONTCOST]} + {[TRAININGCOST]} za każdego szkolonego</string>
  <string name="Menu/Training/GuestTrainer_Name_F_CS">Szkoleniowiec zewnętrzny</string>
  <string name="Menu/Training/GuestTrainer_Name_M_CS">Szkoleniowiec zewnętrzny</string>
  <string name="Menu/Training/NoneAvailable">Brak dostępnych</string>
  <string name="Menu/Training/Room_Lacks_Power_Tooltip">Nie ma otwartych pomieszczeń szkoleniowych</string>
  <string name="Menu/Training/SelectACourse">Wybierz kurs</string>
  <string name="Menu/Training/SelectATrainee">Wybierz stażystę</string>
  <string name="Menu/Training/SelectATrainer">Wybierz szkoleniowca</string>
  <string name="Menu/Training/StartATrainingCourse">Rozpocznij szkolenie</string>
  <string name="Menu/Training/ToolTip_TraineeLearningSpeed_CS">Szybkość uczenia się: {[SPEED]}</string>
  <string name="Menu/Training/ToolTip_TrainerTeachingSpeed_CS">Szybkość nauczania: {[SPEED]}</string>
  <string name="Menu/Training/Trained">Wyszkolono</string>
  <string name="Menu/Training/TraineeSlotAvailable">Dostępne miejsce</string>
  <string name="Menu/Training/Trainees">Stażyści</string>
  <string name="Menu/Training/TraineesAvailable">Dostępni stażyści</string>
  <string name="Menu/Training/TrainersAvailable">Dostępni szkoleniowcy</string>
  <string name="Menu/Training/TrainingCourseDaysRemainingUnknown_CS">Pozostało dni: nie wiadomo</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_CS">Szacowany czas trwania: {[DAYS]} dni[i2p_One]Szacowany czas trwania: {[DAYS]} dzień</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_Range_CS">Szacowany czas trwania: {[MIN]}-{[MAX]} dni</string>
  <string name="Menu/Training/TrainingGuestTrainerCompletionFees_CS">Czesne</string>
  <string name="Menu/Training/TrainingGuestTrainerTrainees_CS">Stażyści</string>
  <string name="Menu/Training/TrainingGuestTrainerUnaffordable_CS">niewystarczające środki</string>
  <string name="Menu/Training/TrainingGuestTrainerUpfrontCost_CS">Opłaty z góry</string>
  <string name="Menu/Training/TrainingRooms">Pokoje szkoleniowe</string>
  <string name="Menu/UGC/BrowseSteamWorkshop">Przeglądaj Warsztat Steam</string>
  <string name="Menu/UGC/Button_BrowseSteamWorkshop">Przeglądaj Warsztat</string>
  <string name="Menu/UGC/Button_Create_CS">Utwórz</string>
  <string name="Menu/UGC/Button_Delete">Usuń</string>
  <string name="Menu/UGC/Button_Publish">Opublikuj</string>
  <string name="Menu/UGC/Button_Publish_Tooltip">Opublikuj w Warsztacie Steam</string>
  <string name="Menu/UGC/Button_Refresh">Odśwież</string>
  <string name="Menu/UGC/Button_Subscribe">Subskrybuj</string>
  <string name="Menu/UGC/Button_Subscribe_All">Subskrybuj wszystkie</string>
  <string name="Menu/UGC/Button_Update_CS">Aktualizuj</string>
  <string name="Menu/UGC/Button_Workshop">Warsztat</string>
  <string name="Menu/UGC/ContentType/Floor_CS">Podłoga</string>
  <string name="Menu/UGC/ContentType/Item_CS">Obiekt</string>
  <string name="Menu/UGC/ContentType/MusicPack_CS">Składanka</string>
  <string name="Menu/UGC/ContentType/Picture/AwardOffice_CS">Kwadratowa ramka</string>
  <string name="Menu/UGC/ContentType/Picture/Canvas_CS">Płótno</string>
  <string name="Menu/UGC/ContentType/Picture/FrameExpensive_CS">Droga rama</string>
  <string name="Menu/UGC/ContentType/Picture/Frame_CS">Drewniana ramka</string>
  <string name="Menu/UGC/ContentType/Picture/Poster_CS">Plakat</string>
  <string name="Menu/UGC/ContentType/Picture_CS">Obraz</string>
  <string name="Menu/UGC/ContentType/Rug/Circle_CS">Okrągły</string>
  <string name="Menu/UGC/ContentType/Rug/Corner_CS">Narożny</string>
  <string name="Menu/UGC/ContentType/Rug/Long_CS">Podłużny</string>
  <string name="Menu/UGC/ContentType/Rug/Oval_CS">Owalny</string>
  <string name="Menu/UGC/ContentType/Rug/Standard_CS">Standardowy</string>
  <string name="Menu/UGC/ContentType/Rug_CS">Dywan</string>
  <string name="Menu/UGC/ContentType/SandboxHospital_CS">Szpital</string>
  <string name="Menu/UGC/ContentType/Wall_CS">Ściana</string>
  <string name="Menu/UGC/Cost">Koszt</string>
  <string name="Menu/UGC/Cost_Tooltip">Cena tego obiektu</string>
  <string name="Menu/UGC/Description">Opis</string>
  <string name="Menu/UGC/Description_Default">Wprowadź opis obiektu…</string>
  <string name="Menu/UGC/IconImage">Ikona</string>
  <string name="Menu/UGC/IconImage_Description">Wybierz plik obrazu dla ikony</string>
  <string name="Menu/UGC/IconImage_Reset">Przywróć domyślny obraz</string>
  <string name="Menu/UGC/Image">Obraz</string>
  <string name="Menu/UGC/ImageBrowser/ImageFiles_CS">Pliki obrazów</string>
  <string name="Menu/UGC/ImageBrowser/MusicFiles_CS">Pliki muzyczne</string>
  <string name="Menu/UGC/ImageBrowser/SelectIconImage_CS">Wybierz ikonę</string>
  <string name="Menu/UGC/ImageBrowser/SelectImage_CS">Wybierz obraz</string>
  <string name="Menu/UGC/ImageBrowser/SelectMusicFiles_CS">Wybierz pliki muzyczne</string>
  <string name="Menu/UGC/ImageBrowser/SelectPreviewImage_CS">Wybierz obraz podglądowy</string>
  <string name="Menu/UGC/Image_Description">Wybierz plik obrazu dla obiektu</string>
  <string name="Menu/UGC/Image_OpenImageBrowser">Otwórz przeglądarkę obrazów</string>
  <string name="Menu/UGC/Image_Rotate">Obróć obraz</string>
  <string name="Menu/UGC/Image_SelectionArea_Confirm_CS">Potwierdź wybór obszaru obrazu</string>
  <string name="Menu/UGC/Image_SelectionArea_Edit_CS">Edytuj wybór obszaru obrazu</string>
  <string name="Menu/UGC/Items/EditItem_CS">Edytuj opis obiektu</string>
  <string name="Menu/UGC/Items/Title_Item_Create_CS">Stwórz obiekt</string>
  <string name="Menu/UGC/Items/Title_Item_Update_CS">Aktualizuj obiekt</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Create_CS">Utwórz składankę</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Update_CS">Aktualizuj składankę</string>
  <string name="Menu/UGC/Items/Title_Picture_Create_CS">Stwórz obraz</string>
  <string name="Menu/UGC/Items/Title_Picture_Update_CS">Aktualizuj obraz</string>
  <string name="Menu/UGC/Items/Title_Rug_Create_CS">Stwórz dywan</string>
  <string name="Menu/UGC/Items/Title_Rug_Update_CS">Aktualizuj dywan</string>
  <string name="Menu/UGC/Items/UGCButtonTooltip">Twórz, udostępniaj i pobieraj obiekty</string>
  <string name="Menu/UGC/Items/ViewInSteamWorkshop_CS">Oglądaj w Warsztacie Steam</string>
  <string name="Menu/UGC/Kudosh">Kudosy</string>
  <string name="Menu/UGC/Kudosh_Tooltip">Aby odblokowywać obiekty, potrzebujesz kudosów</string>
  <string name="Menu/UGC/Misc/ContentSourceLocal_CS">&lt;color=#0000FF&gt;Zawartość stworzona lokalnie&lt;/color&gt;</string>
  <string name="Menu/UGC/Misc/ContentSourceWorkshop_CS">&lt;color=#0000FF&gt;Pobrane z Warsztatu&lt;/color&gt;</string>
  <string name="Menu/UGC/MissingItem_Name_CS">Brakuje obiektu stworzonego przez użytkownika</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackBody_CS">Musisz mieć wybrany przynajmniej jeden utwór!</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackTitle_CS">Błąd playlisty</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsBody_CS">Znaleziono pliki o nazwach, które znajdują się już w składance – duplikaty nie zostały do niej dodane.</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsTitle_CS">Elementy składanki</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitBody_CS">Twoja składanka zawiera już maksymalną dopuszczalną liczbę utworów ({0})</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitTitle_CS">Elementy składanki</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListBody_CS">W ten sposób odznaczysz wszystkie swoje zewnętrzne składanki i zaznaczysz wszystkie utwory z Radia Two Point!\\n\\nCzy na pewno chcesz kontynuować?</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListTitle_CS">Resetuj listę utworów</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedBody_CS">Upłynął limit czasu na próbę publikacji w Warsztacie</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedTitle_CS">Nieudana publikacja w Warsztacie</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeSequential_CS">Odtwarzaj po kolei</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeShuffle_CS">Odtwarzaj losowo</string>
  <string name="Menu/UGC/MusicPack/Tooltip/AddTrack">Dodaj utwór</string>
  <string name="Menu/UGC/MusicPack/Tooltip/CreateNewMusicPack">Stwórz nową składankę</string>
  <string name="Menu/UGC/MusicPack/Tooltip/EditLocalMusicPackItem">Edytuj składankę</string>
  <string name="Menu/UGC/MusicPack/Tooltip/ExpandMusicPackItem">Rozwiń/zwiń listę utworów składanki</string>
  <string name="Menu/UGC/MusicPack/Tooltip/RemoveTrack">Usuń utwór</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackAwaitingProcessing">Utwór oczekuje na przetworzenie, by móc trafić do Radia Two Point Hospital!</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackBeingProcessed">Utwór jest właśnie przetwarzany, by móc trafić do Radia Two Point Hospital!</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackDecodeErrorsIcon">Nie można odtworzyć utworu ze względu na błędy przy dekodowaniu.</string>
  <string name="Menu/UGC/MusicPack/TwoPointRadio_CS">Radio Two Point</string>
  <string name="Menu/UGC/MusicPack/UI/AddNewTrack">Dodaj utwór</string>
  <string name="Menu/UGC/MusicPack/UI/ArtistNameLabel">Wykonawca</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListBackButton">Wróć</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListDefaultsButton">Ustawienia domyślne</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditButton">Zmień</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditLabel">Lista utworów</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListPlaybackModeLabel">Odtwarzanie</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListTitle">Lista utworów</string>
  <string name="Menu/UGC/MusicPack/UI/PackNameLabel">Tytuł składanki</string>
  <string name="Menu/UGC/MusicPack/UI/SongTitleLabel">Tytuł piosenki</string>
  <string name="Menu/UGC/Name">Nazwa</string>
  <string name="Menu/UGC/NameAndType_CS">{[NAME]} ({[TYPE]})</string>
  <string name="Menu/UGC/Name_Default">Wprowadź nazwę obiektu</string>
  <string name="Menu/UGC/OpenSteamWorkshop">Otwórz Warsztat Steam</string>
  <string name="Menu/UGC/PromoPanel/Button">Otwórz Warsztat Steam</string>
  <string name="Menu/UGC/PromoPanel/Description">Twórz, udostępniaj i pobieraj obrazy, dywany, ściany, podłogi oraz sandboxowe szpitale.</string>
  <string name="Menu/UGC/PromoPanel/Title">Warsztat Steam</string>
  <string name="Menu/UGC/PromoPanel/Title_InteriorDesigner">Projektant wnętrz</string>
  <string name="Menu/UGC/Publish/Button_CreateAsNewItem">Zapisz jako nowy obiekt</string>
  <string name="Menu/UGC/Publish/Button_Create_CS">Stwórz obiekt w Warsztacie</string>
  <string name="Menu/UGC/Publish/Button_UpdateOther">Zaktualizuj coś innego</string>
  <string name="Menu/UGC/Publish/Button_Update_CS">Zaktualizuj obiekt w Warsztacie</string>
  <string name="Menu/UGC/Publish/PackContents">Ten pakiet zawiera:</string>
  <string name="Menu/UGC/Publish/PackContents_CS">Ten pakiet zawiera:</string>
  <string name="Menu/UGC/Publish/Privacy_FriendsOnly">Tylko znajomi</string>
  <string name="Menu/UGC/Publish/Privacy_Private">Ukryte</string>
  <string name="Menu/UGC/Publish/Privacy_Public">Publiczne</string>
  <string name="Menu/UGC/Publish/PublishToSteamWorkshop">Opublikuj w Warsztacie Steam</string>
  <string name="Menu/UGC/Publish/ReadSteamWorkshopAgreement">Przeczytaj regulamin użytkowania Warsztatu Steam</string>
  <string name="Menu/UGC/Publish/Title">Udostępnij w Warsztacie Steam</string>
  <string name="Menu/UGC/Publish/WorkshopDescription">Opis w Warsztacie</string>
  <string name="Menu/UGC/Publish/WorkshopDescription_Default">Wprowadź opis obiektu…</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage">Obraz podglądowy w Warsztacie</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage_Description">Wybierz plik obrazu, który będzie wyświetlany w Warsztacie</string>
  <string name="Menu/UGC/Publish/WorkshopTitle">Nazwa w Warsztacie</string>
  <string name="Menu/UGC/Publish/WorkshopTitle_Default">Wprowadź nazwę obiektu…</string>
  <string name="Menu/UGC/RecommendedResolution_CS">Zalecana rozdzielczość: {[WIDTH]} x {[HEIGHT]}</string>
  <string name="Menu/UGC/RoomCustomisation/EditFloor_CS">Edytuj opis podłogi</string>
  <string name="Menu/UGC/RoomCustomisation/EditWall_CS">Edytuj opis ściany</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Create_CS">Stwórz pokrycie podłogowe</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Update_CS">Edytuj pokrycie podłogowe</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Create_CS">Stwórz pokrycie ścienne</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Update_CS">Edytuj pokrycie ścienne</string>
  <string name="Menu/UGC/RoomCustomisation/UGCButtonTooltip">Twórz, udostępniaj i pobieraj ściany i podłogi</string>
  <string name="Menu/UGC/RoomCustomisation/ViewInSteamWorkshop_CS">Oglądaj w Warsztacie Steam</string>
  <string name="Menu/UGC/SubType">Podtyp</string>
  <string name="Menu/UGC/Tooltip_LocalContent">Obiekt stworzony przez użytkownika (lokalnie)</string>
  <string name="Menu/UGC/Tooltip_SubscribedContent">Obiekt stworzony przez użytkownika (subskrypcja)</string>
  <string name="Menu/UGC/Tooltip_UGC">Zawartość stworzona przez użytkownika</string>
  <string name="Menu/UGC/Tooltip_ViewSteamWorkshop">Oglądaj w Warsztacie Steam</string>
  <string name="Menu/UGC/Type">Typ</string>
  <string name="Menu/ViewYearlyReview/AnnualBonus">Premia roczna</string>
  <string name="Menu/ViewYearlyReview/AwardCountdown">Odliczanie...</string>
  <string name="Menu/ViewYearlyReview/FullPayReview">Ogólna ocena zarobków</string>
  <string name="Menu/ViewYearlyReview/IncomeLastYear">Dochody za zeszły rok:</string>
  <string name="Menu/ViewYearlyReview/JobTitle">Nazwa zawodu</string>
  <string name="Menu/ViewYearlyReview/Overview">Przegląd</string>
  <string name="Menu/ViewYearlyReview/Pay">Zapłać</string>
  <string name="Menu/ViewYearlyReview/PotentialAnnualBonus">Możliwa premia roczna</string>
  <string name="Menu/ViewYearlyReview/SponseredBy">Sponsor: Napoje energetyczne Burp!</string>
  <string name="Menu/ViewYearlyReview/Title">Nagrody i przegląd roczny</string>
  <string name="Menu/ViewYearlyReview/TotalStaffWages">Łączne wynagrodzenia:</string>
  <string name="Menu/ViewYearlyReview/ViewButton">Zobacz</string>
  <string name="Menu/ViewYearlyReview/WorklifeBalance">Równowaga między życiem zawodowym a prywatnym</string>
  <string name="Menu/ViewYearlyReview/YearlyTargets">Cele roczne</string>
  <string name="Menu/YearlyBusinessReview/MoraleHigh_CS">Wysokie</string>
  <string name="Menu/YearlyBusinessReview/MoraleLow_CS">Niskie</string>
  <string name="Menu/YearlyBusinessReview/MoraleMedium_CS">Średnie</string>
  <string name="Menu/YearlyBusinessReview/MoraleNone_CS">Morale: Brak</string>
  <string name="Menu/YearlyBusinessReview/Morale_CS">Morale: {[VALUE]}</string>
  <string name="Menu/YearlyBusinessReview/NumAssistants_CS">Asystenci: {[VALUE]}</string>
  <string name="Menu/YearlyBusinessReview/NumDoctors_CS">Lekarze: {[VALUE]}</string>
  <string name="Menu/YearlyBusinessReview/NumJanitors_CS">Dozorcy: {[VALUE]}</string>
  <string name="Menu/YearlyBusinessReview/NumNurses_CS">Pielęgniarki: {[VALUE]}</string>
  <string name="Menu/YearlyBusinessReview/Reputation_CS">Reputacja: +{[VALUE]}%</string>
  <string name="Menu/YearlyBusinessReview/TotalAllowed_CS">Łącznie: {[VALUE1]}, na przerwie: {[VALUE2]} </string>
  <string name="Menu/YearlyReviewStats/AppraisalBad_CS">Zła</string>
  <string name="Menu/YearlyReviewStats/AppraisalFine_CS">OK</string>
  <string name="Menu/YearlyReviewStats/AppraisalGreat_CS">Świetna</string>
  <string name="Menu/YearlyReviewStats/Appraisal_CS">Ocena</string>
  <string name="Menu/YearlyReviewStats/CureRateOf_CS">Wskaźnik wyleczeń: {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelDownBy_CS">Poziom szpitala spadł o {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelUpBy_CS">Poziom szpitala wzrósł o {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueDownBy_CS">Wartość szpitala spadła o {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueUpBy_CS">Wartość szpitala urosła o {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/Income_CS">Dochody: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/IneffectiveTreatments_CS">Nieskuteczne próby wyleczenia: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/NoChangeInLevel_CS">Brak zmian w poziomie szpitala</string>
  <string name="Menu/YearlyReviewStats/NoChangeInReputation_CS">Brak zmian w reputacji</string>
  <string name="Menu/YearlyReviewStats/NoChangeInValue_CS">Brak zmian w wartości szpitala</string>
  <string name="Menu/YearlyReviewStats/Outgoings_CS">Wydatki: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/PatientsCured_CS">Wyleczeni pacjenci: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/PatientsDeaths_CS">Zgony w szpitalu: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/PatientsSentHome_CS">Pacjenci wysłani do domów: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/Profit_CS">Zysk: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/RageQuits_CS">Wściekłe wyjścia: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/ReputationDownBy_CS">Reputacja spadła o {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/ReputationUpBy_CS">Reputacja urosła o {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/ResearchPointsEarned_CS">Zdobyte punkty badawcze: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/SilverEarned_CS">Zdobyte kudosy: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/StaffFired_CS">Liczba zwolnionych członków personelu: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/StaffHired_CS">Liczba zatrudnionych członków personelu: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/StaffMorale_CS">Morale personelu: {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/StaffTrained_CS">Przeszkolony personel: {[VALUE]}</string>
  <string name="Menu/Yes">Tak</string>
  <string name="Misc/Assistants">Asystenci</string>
  <string name="Misc/Balance_CS">Saldo gotówkowe:</string>
  <string name="Misc/Bonus">Premia</string>
  <string name="Misc/ButtonAbandonChallenge">Porzuć wyzwanie</string>
  <string name="Misc/ButtonClose_CS">Zamknij</string>
  <string name="Misc/Cancel_CS">Anuluj</string>
  <string name="Misc/CantLoad_CS">Nie możesz kontynuować</string>
  <string name="Misc/CantLoad_Corrupt_Tooltip_CS">Bardzo nam przykro, ale plik zapisu wygląda na uszkodzony i nie można go wczytać.</string>
  <string name="Misc/CantLoad_TooNew_Tooltip_CS">Bardzo nam przykro, ale plik zapisu pochodzi z nowszej wersji gry i nie można go wczytać.</string>
  <string name="Misc/ColonSeparator_CS">: </string>
  <string name="Misc/Continue_CS">Kontynuuj</string>
  <string name="Misc/Day_CS">dzień</string>
  <string name="Misc/Days_CS">{[DAYS]} dni[i2p_One]{[DAYS]} dzień</string>
  <string name="Misc/Details_CS">Szczegóły</string>
  <string name="Misc/DiagnosisRequired_CS">Wymagane postawienie diagnozy</string>
  <string name="Misc/Doctors">Lekarze</string>
  <string name="Misc/EnterItemSearchText">Szukanie…</string>
  <string name="Misc/EnterName_CS">Wprowadź imię…</string>
  <string name="Misc/EnterText_CS">Wprowadź tekst…</string>
  <string name="Misc/GoldenToilet_SignupDescription">Zarejestruj się, żeby dostać Hospital Pass i otrzymywać najnowsze wieści ze świata Two Point Hospital oraz korzystać z luksusowego złotego sedesu.</string>
  <string name="Misc/Installed">Zainstalowano</string>
  <string name="Misc/Janitors">Dozorcy</string>
  <string name="Misc/KeyCode/A">A</string>
  <string name="Misc/KeyCode/Alpha0">0</string>
  <string name="Misc/KeyCode/Alpha1">1</string>
  <string name="Misc/KeyCode/Alpha2">2</string>
  <string name="Misc/KeyCode/Alpha3">3</string>
  <string name="Misc/KeyCode/Alpha4">4</string>
  <string name="Misc/KeyCode/Alpha5">5</string>
  <string name="Misc/KeyCode/Alpha6">6</string>
  <string name="Misc/KeyCode/Alpha7">7</string>
  <string name="Misc/KeyCode/Alpha8">8</string>
  <string name="Misc/KeyCode/Alpha9">9</string>
  <string name="Misc/KeyCode/AltGr">AltGr</string>
  <string name="Misc/KeyCode/Ampersand">&amp;</string>
  <string name="Misc/KeyCode/Asterisk">*</string>
  <string name="Misc/KeyCode/At">@</string>
  <string name="Misc/KeyCode/B">B</string>
  <string name="Misc/KeyCode/BackQuote">`</string>
  <string name="Misc/KeyCode/Backslash">\</string>
  <string name="Misc/KeyCode/Backspace">Backspace</string>
  <string name="Misc/KeyCode/Break">Pauza</string>
  <string name="Misc/KeyCode/C">C</string>
  <string name="Misc/KeyCode/CapsLock">CapsLock</string>
  <string name="Misc/KeyCode/Caret">^</string>
  <string name="Misc/KeyCode/Clear">Clear</string>
  <string name="Misc/KeyCode/Colon">:</string>
  <string name="Misc/KeyCode/Comma">,</string>
  <string name="Misc/KeyCode/D">D</string>
  <string name="Misc/KeyCode/Delete">Delete</string>
  <string name="Misc/KeyCode/Dollar">$</string>
  <string name="Misc/KeyCode/DownArrow">Dół</string>
  <string name="Misc/KeyCode/E">E</string>
  <string name="Misc/KeyCode/End">End</string>
  <string name="Misc/KeyCode/Equals">=</string>
  <string name="Misc/KeyCode/Escape">Escape</string>
  <string name="Misc/KeyCode/Exclaim">!</string>
  <string name="Misc/KeyCode/F">F</string>
  <string name="Misc/KeyCode/F1">F1</string>
  <string name="Misc/KeyCode/F10">F10</string>
  <string name="Misc/KeyCode/F11">F11</string>
  <string name="Misc/KeyCode/F12">F12</string>
  <string name="Misc/KeyCode/F13">F13</string>
  <string name="Misc/KeyCode/F14">F14</string>
  <string name="Misc/KeyCode/F15">F15</string>
  <string name="Misc/KeyCode/F2">F2</string>
  <string name="Misc/KeyCode/F3">F3</string>
  <string name="Misc/KeyCode/F4">F4</string>
  <string name="Misc/KeyCode/F5">F5</string>
  <string name="Misc/KeyCode/F6">F6</string>
  <string name="Misc/KeyCode/F7">F7</string>
  <string name="Misc/KeyCode/F8">F8</string>
  <string name="Misc/KeyCode/F9">F9</string>
  <string name="Misc/KeyCode/G">G</string>
  <string name="Misc/KeyCode/Greater">&gt;</string>
  <string name="Misc/KeyCode/H">H</string>
  <string name="Misc/KeyCode/Hash">#</string>
  <string name="Misc/KeyCode/Help">Help</string>
  <string name="Misc/KeyCode/Home">Home</string>
  <string name="Misc/KeyCode/I">I</string>
  <string name="Misc/KeyCode/Insert">Insert</string>
  <string name="Misc/KeyCode/J">J</string>
  <string name="Misc/KeyCode/K">K</string>
  <string name="Misc/KeyCode/Keypad0">Num0</string>
  <string name="Misc/KeyCode/Keypad1">Num1</string>
  <string name="Misc/KeyCode/Keypad2">Num2</string>
  <string name="Misc/KeyCode/Keypad3">Num3</string>
  <string name="Misc/KeyCode/Keypad4">Num4</string>
  <string name="Misc/KeyCode/Keypad5">Num5</string>
  <string name="Misc/KeyCode/Keypad6">Num6</string>
  <string name="Misc/KeyCode/Keypad7">Num7</string>
  <string name="Misc/KeyCode/Keypad8">Num8</string>
  <string name="Misc/KeyCode/Keypad9">Num9</string>
  <string name="Misc/KeyCode/KeypadDivide">Num /</string>
  <string name="Misc/KeyCode/KeypadEnter">Num Enter</string>
  <string name="Misc/KeyCode/KeypadEquals">Num =</string>
  <string name="Misc/KeyCode/KeypadMinus">Num -</string>
  <string name="Misc/KeyCode/KeypadMultiply">Num *</string>
  <string name="Misc/KeyCode/KeypadPeriod">Num ,</string>
  <string name="Misc/KeyCode/KeypadPlus">Num +</string>
  <string name="Misc/KeyCode/L">L</string>
  <string name="Misc/KeyCode/LeftAlt">Lewy Alt</string>
  <string name="Misc/KeyCode/LeftArrow">Lewo</string>
  <string name="Misc/KeyCode/LeftBracket">[</string>
  <string name="Misc/KeyCode/LeftCommand">Lewy Command</string>
  <string name="Misc/KeyCode/LeftControl">Lewy Ctrl</string>
  <string name="Misc/KeyCode/LeftParen">(</string>
  <string name="Misc/KeyCode/LeftShift">Lewy Shift</string>
  <string name="Misc/KeyCode/LeftWindows">Lewy Windows</string>
  <string name="Misc/KeyCode/Less">&lt;</string>
  <string name="Misc/KeyCode/M">M</string>
  <string name="Misc/KeyCode/Menu">Menu</string>
  <string name="Misc/KeyCode/Minus">-</string>
  <string name="Misc/KeyCode/N">N</string>
  <string name="Misc/KeyCode/Numlock">Num Lock</string>
  <string name="Misc/KeyCode/O">O</string>
  <string name="Misc/KeyCode/P">P</string>
  <string name="Misc/KeyCode/PageDown">PageDown</string>
  <string name="Misc/KeyCode/PageUp">PageUp</string>
  <string name="Misc/KeyCode/Pause">Pauza</string>
  <string name="Misc/KeyCode/Period">.</string>
  <string name="Misc/KeyCode/Plus">+</string>
  <string name="Misc/KeyCode/Print">PrtScn</string>
  <string name="Misc/KeyCode/Q">Q</string>
  <string name="Misc/KeyCode/Question">?</string>
  <string name="Misc/KeyCode/Quote">'</string>
  <string name="Misc/KeyCode/R">R</string>
  <string name="Misc/KeyCode/Return">Enter</string>
  <string name="Misc/KeyCode/RightAlt">Right Alt</string>
  <string name="Misc/KeyCode/RightArrow">Prawo</string>
  <string name="Misc/KeyCode/RightBracket">]</string>
  <string name="Misc/KeyCode/RightCommand">Prawy Command</string>
  <string name="Misc/KeyCode/RightControl">Prawy Ctrl</string>
  <string name="Misc/KeyCode/RightParen">)</string>
  <string name="Misc/KeyCode/RightShift">Prawy Shift</string>
  <string name="Misc/KeyCode/RightWindows">Prawy Windows</string>
  <string name="Misc/KeyCode/S">S</string>
  <string name="Misc/KeyCode/ScrollLock">ScrollLock</string>
  <string name="Misc/KeyCode/Semicolon">;</string>
  <string name="Misc/KeyCode/Slash">/</string>
  <string name="Misc/KeyCode/Space">Spacja</string>
  <string name="Misc/KeyCode/SysReq">SysReq</string>
  <string name="Misc/KeyCode/T">T</string>
  <string name="Misc/KeyCode/Tab">Tab</string>
  <string name="Misc/KeyCode/U">U</string>
  <string name="Misc/KeyCode/Underscore">_</string>
  <string name="Misc/KeyCode/UpArrow">Góra</string>
  <string name="Misc/KeyCode/V">V</string>
  <string name="Misc/KeyCode/W">W</string>
  <string name="Misc/KeyCode/X">X</string>
  <string name="Misc/KeyCode/Y">Y</string>
  <string name="Misc/KeyCode/Z">Z</string>
  <string name="Misc/Kudosh">Kudosy</string>
  <string name="Misc/Legal_Text">© Two Point Studios 2019. Published by SEGA Publishing Europe Limited. Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trademarks or trademarks of Two Point Studios Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.</string>
  <string name="Misc/Legal_Text_MSStore">© Two Point Studios 2020. All Rights Reserved. Developed by Two Point Studios. Console version co-developed by Red Kite Games Limited. Published by SEGA Publishing Europe Limited. Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trade marks or trade marks of Two Point Studios Limited. SEGA and the SEGA logo are either registered trade marks or trade marks of SEGA Corporation or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.  Portions of this program © 2020  Microsoft Azure Playfab.</string>
  <string name="Misc/Locked_CS">Zablokowane</string>
  <string name="Misc/MonoBeast_KillStreak_CS">Zabójstwa: {[COUNT]}</string>
  <string name="Misc/Months/AprAbbr_CS">KWI</string>
  <string name="Misc/Months/AugAbbr_CS">SIE</string>
  <string name="Misc/Months/DecAbbr_CS">GRU</string>
  <string name="Misc/Months/FebAbbr_CS">LUT</string>
  <string name="Misc/Months/JanAbbr_CS">STY</string>
  <string name="Misc/Months/JulAbbr_CS">LIP</string>
  <string name="Misc/Months/JunAbbr_CS">CZE</string>
  <string name="Misc/Months/MarAbbr_CS">MAR</string>
  <string name="Misc/Months/MayAbbr_CS">MAJ</string>
  <string name="Misc/Months/NovAbbr_CS">LIS</string>
  <string name="Misc/Months/OctAbbr_CS">PAŹ</string>
  <string name="Misc/Months/SepAbbr_CS">WRZ</string>
  <string name="Misc/NameSeparator_CS"> </string>
  <string name="Misc/NotInstalled">Nie zainstalowano</string>
  <string name="Misc/Nurses">Pielęgniarki</string>
  <string name="Misc/Play">Graj</string>
  <string name="Misc/PreorderNow_CS">Zamów w przedsprzedaży</string>
  <string name="Misc/Prestige">Prestiż</string>
  <string name="Misc/PrestigeLevel_CS">Poziom {0}</string>
  <string name="Misc/Prize_CS">Nagroda</string>
  <string name="Misc/Purchase">Kup</string>
  <string name="Misc/ReloadLastSave_CS">Wczytaj ostatni zapis</string>
  <string name="Misc/Reputation">Reputacja</string>
  <string name="Misc/ReputationShort_CS">{[VALUE]} REP</string>
  <string name="Misc/Reputation_CS">Reputacja</string>
  <string name="Misc/RequiresDLC_CS">Wymagany dodatek: {0}</string>
  <string name="Misc/RequiresUGC_CS">Wymagana ZTpU: {0}</string>
  <string name="Misc/Requires_DLC_List_Header_CS">Wymagany dodatek:</string>
  <string name="Misc/Requires_DLC_List_Item_CS">Dodatek: {0}</string>
  <string name="Misc/Requires_List_Header">Wymagane:</string>
  <string name="Misc/Requires_Local_UGC_List_Header_CS">Wymagana lokalna ZTpU:</string>
  <string name="Misc/Requires_Local_UGC_List_Item_CS">Lokalna ZTpU: {0}</string>
  <string name="Misc/Requires_UGC_List_Header_CS">Wymagana ZTpU:</string>
  <string name="Misc/Requires_UGC_List_Item_CS">ZTpU: {0}</string>
  <string name="Misc/Research">Badania</string>
  <string name="Misc/RestartHospitalWarning_CS">Czy na pewno chcesz zacząć w tym szpitalu od nowa? Utracisz dotychczasowe postępy, a plik zapisu tego poziomu zostanie usunięty.</string>
  <string name="Misc/RestartHospital_CS">Zacznij szpital od nowa</string>
  <string name="Misc/Restart_CS">Graj od nowa</string>
  <string name="Misc/Rewards">Nagrody</string>
  <string name="Misc/Score_CS">Wynik</string>
  <string name="Misc/Sell_CS">Sprzedaj</string>
  <string name="Misc/Share_CS">akcja</string>
  <string name="Misc/Signup">Zarejestruj się</string>
  <string name="Misc/Start_CS">Rozpocznij</string>
  <string name="Misc/TotalCures">Wyleczeni pacjenci</string>
  <string name="Misc/TotalDeaths">Śmierci pacjentów</string>
  <string name="Misc/TotalIneffectiveCures">Nieefektywne terapie</string>
  <string name="Misc/TotalRageQuits">Wyjścia z krzykiem</string>
  <string name="Misc/UnassignedKey_CS">Nieprzypisany klawisz</string>
  <string name="Misc/Unknown_CS">Brak danych</string>
  <string name="Misc/Unlocked">Odblokowano</string>
  <string name="Misc/UpgradedTo_CS">Ulepszono do: {0}</string>
  <string name="Misc/Value_CS">Wartość</string>
  <string name="Misc/YouArePlayingThisLevel_CS">Właśnie rozgrywasz ten poziom!</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_ First">Bartholomew F.</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_JobTitle">Założyciel i rzecznik Fundacji „Wielka Stopa”</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_Last">Yeti</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_ First">Wiggy</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_JobTitle">Bogacz</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_Last">Silverbottom</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_ First">Charlatene</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_JobTitle">Tajna dziennikarka</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_Last">Fishwrapper</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_ First">Flanolin</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_JobTitle">Departament Rzeczy Zielonych</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_Last">Onionsack</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_ First">Zara</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_JobTitle">Artystka</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_Last">Fitzpocket</string>
  <string name="Names/DLC_6/FemalePrehistoric_000">Uk</string>
  <string name="Names/DLC_6/FemalePrehistoric_001">Ak</string>
  <string name="Names/DLC_6/FemalePrehistoric_002">Ik</string>
  <string name="Names/DLC_6/FemalePrehistoric_003">Ek</string>
  <string name="Names/DLC_6/FemalePrehistoric_004">Ok</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Description">Cofnęła się w czasie, by odbyć szkolenie (dla dobra ogółu).</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_First">Względna</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"roads.\" He's a driving instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last">Rhodes</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bird.\" She's a flying instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last">Byrd</string>
  <string name="Names/DLC_6/MalePrehistoric_000">Ug</string>
  <string name="Names/DLC_6/MalePrehistoric_001">Ag</string>
  <string name="Names/DLC_6/MalePrehistoric_002">Ig</string>
  <string name="Names/DLC_6/MalePrehistoric_003">Eg</string>
  <string name="Names/DLC_6/MalePrehistoric_004">Og</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_First">Kapitan</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_JobTitle">Podróżnik w czasie</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_Last">Wczoraj</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_Description">Najlepszy w kraju ekspert od przejeżdżania na czerwonym.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_First">Mack</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_Description">Twierdzi, że lądowanie jest jak startowanie, tylko wszystko należy wykonać w odwrotnej kolejności. Dobrze, że uczy tylko jednego.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_First">Philippa</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_First">Gretchen</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_JobTitle">Mechaniczka geniuszka</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_Last">Gearbox</string>
  <string name="Names/Female_000">Millie-Boo</string>
  <string name="Names/Female_001">Jezebel</string>
  <string name="Names/Female_002">Brangelina</string>
  <string name="Names/Female_003">Pookie</string>
  <string name="Names/Female_004">Honey</string>
  <string name="Names/Female_005">Jacinta</string>
  <string name="Names/Female_006">Elvira</string>
  <string name="Names/Female_007">Britney</string>
  <string name="Names/Female_008">Kensington</string>
  <string name="Names/Female_009">Ginewra</string>
  <string name="Names/Female_010">Candida</string>
  <string name="Names/Female_011">Agnes</string>
  <string name="Names/Female_012">Khloe</string>
  <string name="Names/Female_013">Kimmy</string>
  <string name="Names/Female_014">Thomasina</string>
  <string name="Names/Female_015">Lucinda</string>
  <string name="Names/Female_016">Willow</string>
  <string name="Names/Female_017">Dolly</string>
  <string name="Names/Female_018">Bella</string>
  <string name="Names/Female_019">Wendy</string>
  <string name="Names/Female_020">Lulu</string>
  <string name="Names/Female_021">Jezebel</string>
  <string name="Names/Female_022">Koo</string>
  <string name="Names/Female_023">Charlie</string>
  <string name="Names/Female_024">Noele</string>
  <string name="Names/Female_025">Ursula</string>
  <string name="Names/Female_026">Fliss</string>
  <string name="Names/Female_027">Nelly</string>
  <string name="Names/Female_028">Erica</string>
  <string name="Names/Female_029">Oosha</string>
  <string name="Names/Female_030">Gráinne</string>
  <string name="Names/Female_031">Missy</string>
  <string name="Names/Female_032">Jennefer</string>
  <string name="Names/Female_033">Marnie</string>
  <string name="Names/Female_034">Raquel</string>
  <string name="Names/Female_035">Janet</string>
  <string name="Names/Female_036">Tiffany</string>
  <string name="Names/Female_037">Annika</string>
  <string name="Names/Female_038">Lola</string>
  <string name="Names/Female_039">Xanthe</string>
  <string name="Names/Female_040">Hortense</string>
  <string name="Names/Female_041">Beryl</string>
  <string name="Names/Female_042">Cat</string>
  <string name="Names/Female_043">Suze</string>
  <string name="Names/Female_044">Orlagh</string>
  <string name="Names/Female_045">Niamh</string>
  <string name="Names/Female_046">Juliet</string>
  <string name="Names/Female_047">Stephanie</string>
  <string name="Names/Female_048">Sophie</string>
  <string name="Names/Female_049">Hester</string>
  <string name="Names/Female_050">Edna</string>
  <string name="Names/Female_051">Katy</string>
  <string name="Names/Female_052">Rowena</string>
  <string name="Names/Female_053">Sue</string>
  <string name="Names/Female_054">Ellie</string>
  <string name="Names/Female_055">Samantha</string>
  <string name="Names/Female_056">Mabel</string>
  <string name="Names/Female_057">Macie</string>
  <string name="Names/Female_058">Isla</string>
  <string name="Names/Female_059">Esther</string>
  <string name="Names/Female_060">Georgia</string>
  <string name="Names/Female_061">Clary</string>
  <string name="Names/Female_062">Tabitha</string>
  <string name="Names/Female_063">Karen</string>
  <string name="Names/Female_064">Annabel</string>
  <string name="Names/Female_065">Isabelle</string>
  <string name="Names/Female_066">Clarabelle</string>
  <string name="Names/Female_067">Victoria</string>
  <string name="Names/Female_068">Gill</string>
  <string name="Names/Female_069">Ginny</string>
  <string name="Names/Female_070">Henrietta</string>
  <string name="Names/Female_071">Violet</string>
  <string name="Names/Female_072">Yolanda</string>
  <string name="Names/Female_073">Denise</string>
  <string name="Names/Female_074">Penny</string>
  <string name="Names/Female_075">Belinda</string>
  <string name="Names/Female_076">Lara</string>
  <string name="Names/Female_077">Georgina</string>
  <string name="Names/Female_078">Emma</string>
  <string name="Names/Female_079">Kim</string>
  <string name="Names/Female_080">Natasha</string>
  <string name="Names/Female_081">Siân</string>
  <string name="Names/Female_082">Charlotte</string>
  <string name="Names/Female_083">Lucy</string>
  <string name="Names/Female_084">Sally</string>
  <string name="Names/Female_085">Joanna</string>
  <string name="Names/Female_086">Vera</string>
  <string name="Names/Female_087">Meryl</string>
  <string name="Names/Female_088">Dee</string>
  <string name="Names/Female_089">June</string>
  <string name="Names/Female_090">Tilly</string>
  <string name="Names/Female_091">Mandy</string>
  <string name="Names/Female_092">Petra</string>
  <string name="Names/Female_093">Jackie</string>
  <string name="Names/Female_094">Teresa</string>
  <string name="Names/Female_095">Davina</string>
  <string name="Names/Female_096">Claire</string>
  <string name="Names/Female_097">Morwena</string>
  <string name="Names/Female_098">Minnie</string>
  <string name="Names/Female_099">Cressida</string>
  <string name="Names/Female_100">Poppy</string>
  <string name="Names/Female_101">Jemima</string>
  <string name="Names/Female_102">Beatrice</string>
  <string name="Names/Female_103">Norma</string>
  <string name="Names/Female_104">Nigella</string>
  <string name="Names/Female_105">Agatha</string>
  <string name="Names/Female_106">Antonia</string>
  <string name="Names/Female_107">Phoebe</string>
  <string name="Names/Female_108">Pam</string>
  <string name="Names/Female_109">Peggy</string>
  <string name="Names/Female_110">Pandora</string>
  <string name="Names/Female_111">Ellie</string>
  <string name="Names/Female_112">Zoe</string>
  <string name="Names/Female_113">Sabrina</string>
  <string name="Names/Female_114">Sylvia</string>
  <string name="Names/Female_115">Lauran</string>
  <string name="Names/Female_116">Lauren</string>
  <string name="Names/Female_117">Laura</string>
  <string name="Names/Female_118">Jules</string>
  <string name="Names/Female_119">Gertrude</string>
  <string name="Names/Female_120">Lily</string>
  <string name="Names/Female_121">Chloe</string>
  <string name="Names/Female_122">Amber</string>
  <string name="Names/Female_123">Jayne</string>
  <string name="Names/Female_124">Isobel</string>
  <string name="Names/Female_125">Imogen</string>
  <string name="Names/Female_126">Ace</string>
  <string name="Names/Female_127">Molly</string>
  <string name="Names/Female_128">Tabby</string>
  <string name="Names/Female_129">Fay</string>
  <string name="Names/Female_130">Jade</string>
  <string name="Names/Female_131">Ruby</string>
  <string name="Names/Female_132">Crystal</string>
  <string name="Names/Female_133">Pearl</string>
  <string name="Names/Female_134">Kelly</string>
  <string name="Names/Female_135">Penelope</string>
  <string name="Names/Female_136">Barbara</string>
  <string name="Names/Female_137">Jasmine</string>
  <string name="Names/Female_138">Skyler</string>
  <string name="Names/Female_139">Rose</string>
  <string name="Names/Female_140">Rosie</string>
  <string name="Names/Female_141">Whitney</string>
  <string name="Names/Female_142">Luka</string>
  <string name="Names/Female_143">Dahlia</string>
  <string name="Names/Female_144">Holly</string>
  <string name="Names/Female_145">Polly</string>
  <string name="Names/Female_146">Alice</string>
  <string name="Names/Female_147">Clementine</string>
  <string name="Names/Female_148">Robyn</string>
  <string name="Names/Female_149">Gwyneth</string>
  <string name="Names/Female_150">Gwendoline</string>
  <string name="Names/Female_151">Sophia</string>
  <string name="Names/Female_152">Natalie</string>
  <string name="Names/Female_153">Maisie</string>
  <string name="Names/Female_154">Emilia</string>
  <string name="Names/Female_155">Emily</string>
  <string name="Names/Female_156">Hannah</string>
  <string name="Names/Female_157">Carrie</string>
  <string name="Names/Female_158">Daisy</string>
  <string name="Names/Female_159">Kate</string>
  <string name="Names/Female_160">Katherine</string>
  <string name="Names/Female_161">Angelina</string>
  <string name="Names/Female_162">Angela</string>
  <string name="Names/Female_163">Florence</string>
  <string name="Names/Female_164">Betty</string>
  <string name="Names/Female_165">Camilla</string>
  <string name="Names/Female_166">Mia</string>
  <string name="Names/Female_167">Eve</string>
  <string name="Names/Female_168">Eva</string>
  <string name="Names/Female_169">Ava</string>
  <string name="Names/Female_170">Bella</string>
  <string name="Names/Female_171">Laila</string>
  <string name="Names/Female_172">Layla</string>
  <string name="Names/Female_173">Brandy</string>
  <string name="Names/Female_174">Lillian</string>
  <string name="Names/Female_175">Aubrey</string>
  <string name="Names/Female_176">Audrey</string>
  <string name="Names/Female_177">Nora</string>
  <string name="Names/Female_178">Stella</string>
  <string name="Names/Female_179">Eleanor</string>
  <string name="Names/Female_180">Alison</string>
  <string name="Names/Female_181">Alex</string>
  <string name="Names/Female_182">Alexa</string>
  <string name="Names/Female_183">Anna</string>
  <string name="Names/Female_184">Ariana</string>
  <string name="Names/Female_185">Hazel</string>
  <string name="Names/Female_186">Sarah</string>
  <string name="Names/Female_187">Piper</string>
  <string name="Names/Female_188">Aurora</string>
  <string name="Names/Female_189">Maya</string>
  <string name="Names/Female_190">Matilda</string>
  <string name="Names/Female_191">Naomi</string>
  <string name="Names/Female_192">Luna</string>
  <string name="Names/Female_193">Lydia</string>
  <string name="Names/Female_194">Kylie</string>
  <string name="Names/Female_195">Melissa</string>
  <string name="Names/Female_196">Melanie</string>
  <string name="Names/Female_197">Melinda</string>
  <string name="Names/Female_198">Linda</string>
  <string name="Names/Female_199">Julia</string>
  <string name="Names/Female_200">Vivian</string>
  <string name="Names/Female_201">Sandy</string>
  <string name="Names/Female_202">Ivy</string>
  <string name="Names/Female_203">Ingrid</string>
  <string name="Names/Female_204">Olivia</string>
  <string name="Names/Female_205">Olive</string>
  <string name="Names/Female_206">Tessa</string>
  <string name="Names/Female_207">Jess</string>
  <string name="Names/Female_208">Jessica</string>
  <string name="Names/Female_209">Dorothy</string>
  <string name="Names/Female_210">Dottie</string>
  <string name="Names/Female_211">Lucille</string>
  <string name="Names/Female_212">Amy</string>
  <string name="Names/Female_213">Maureen</string>
  <string name="Names/Female_214">Cassandra</string>
  <string name="Names/Female_215">Maddy</string>
  <string name="Names/Female_216">Madeline</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Description">Jest na topie na każdy możliwy sposób. Nienawidzi wszystkich.</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_First">Jemima</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Last">O'Kurcze</string>
  <string name="Names/GuestTrainer_Assistant_Service_Description">Jedna z najmilszych osób w hrabstwie. Po odsiadce za morderstwo.</string>
  <string name="Names/GuestTrainer_Assistant_Service_First">Clive</string>
  <string name="Names/GuestTrainer_Assistant_Service_Last">Koleś</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_First">Względny</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_Last">Jones</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Description">Zawsze na koniec ma racje, co oczywiście wszystkich drażni.</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_First">Gregory</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Last">Mouse</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Description">Najlepszy internista na świecie. Zagrożenie podczas gry w minigolfa.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_First">E.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Last">Huggles</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Description">Ma gen niesamowitości naukowej.</string>
  <string name="Names/GuestTrainer_Doctor_Misc_First">Rosie</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Last">Franklin</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Description">Ma największą kolekcję bananów w hrabstwie.</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_First">Herman</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Last">Freud</string>
  <string name="Names/GuestTrainer_Doctor_Research_Description">Po studiach na Uniwersytecie Mitton. Jeden z najlepszych umysłów w Bungle. Wynalazca skarpet ultradźwiękowych.</string>
  <string name="Names/GuestTrainer_Doctor_Research_First">Imogen</string>
  <string name="Names/GuestTrainer_Doctor_Research_Last">Crank</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Description">Świetnie sobie radzi w czasie sekcji zwłok. Ma obsesję na punkcie napojów gazowanych.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_First">B.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Last">Pepper</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Description">Potrafi wyleczyć pacjenta elektrowstrząsami.</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_First">Meredith</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Last">Beard</string>
  <string name="Names/GuestTrainer_Example_First">Baz</string>
  <string name="Names/GuestTrainer_Example_Last">Matty</string>
  <string name="Names/GuestTrainer_General_Description">Ma drugi zestaw zębów, co sprawia, że uśmiecha się dwa razy skuteczniej.</string>
  <string name="Names/GuestTrainer_General_First">Sophie</string>
  <string name="Names/GuestTrainer_General_Last">Smiles</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Description">Szczęśliwie żonaty z duchem.</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_First">Peter</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Last">Mara</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Description">Gospodarz programu telewizyjnego MC Klucz.</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_First">Bert</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Last">Fixit</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Description">Światowej klasy inżynier. Zamontowała sobie teleskopowe ramiona.</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_First">Penelope</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Last">Power</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Description">Posiada trzysta kompletów pościeli – wszystkie z postaciami z kreskówek.</string>
  <string name="Names/GuestTrainer_Nurse_Misc_First">Mariusz</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Last">Nightingale</string>
  <string name="Names/Male_000">Vince</string>
  <string name="Names/Male_001">Kendall</string>
  <string name="Names/Male_002">Randy</string>
  <string name="Names/Male_003">Josiah</string>
  <string name="Names/Male_004">Hansolo</string>
  <string name="Names/Male_005">Cooper</string>
  <string name="Names/Male_006">Garth</string>
  <string name="Names/Male_007">Tarquin</string>
  <string name="Names/Male_008">Tobias</string>
  <string name="Names/Male_009">Derek</string>
  <string name="Names/Male_010">Norman</string>
  <string name="Names/Male_011">Forbes</string>
  <string name="Names/Male_012">Mick</string>
  <string name="Names/Male_013">Sebastian</string>
  <string name="Names/Male_014">Jeff</string>
  <string name="Names/Male_015">Benedict</string>
  <string name="Names/Male_016">Churchill</string>
  <string name="Names/Male_017">Bernie</string>
  <string name="Names/Male_018">Rupert</string>
  <string name="Names/Male_019">Ozzy</string>
  <string name="Names/Male_020">Arthur</string>
  <string name="Names/Male_021">Vladimir</string>
  <string name="Names/Male_022">Jock</string>
  <string name="Names/Male_023">Bartholomew</string>
  <string name="Names/Male_024">Magnus</string>
  <string name="Names/Male_025">Tex</string>
  <string name="Names/Male_026">Magellan</string>
  <string name="Names/Male_027">Aldo</string>
  <string name="Names/Male_028">Gerald</string>
  <string name="Names/Male_029">Ozzie</string>
  <string name="Names/Male_030">Ross</string>
  <string name="Names/Male_031">Will</string>
  <string name="Names/Male_032">Alfie</string>
  <string name="Names/Male_033">Donald</string>
  <string name="Names/Male_034">Raphael</string>
  <string name="Names/Male_035">George</string>
  <string name="Names/Male_036">Clive</string>
  <string name="Names/Male_037">Barry</string>
  <string name="Names/Male_038">Kendall</string>
  <string name="Names/Male_039">Reg</string>
  <string name="Names/Male_040">Jack</string>
  <string name="Names/Male_041">Philip</string>
  <string name="Names/Male_042">Tommy</string>
  <string name="Names/Male_043">Ralph</string>
  <string name="Names/Male_044">Francis</string>
  <string name="Names/Male_045">Scotty</string>
  <string name="Names/Male_046">Cristiano</string>
  <string name="Names/Male_047">Terry</string>
  <string name="Names/Male_048">Henry</string>
  <string name="Names/Male_049">Christopher</string>
  <string name="Names/Male_050">Dan</string>
  <string name="Names/Male_051">Charlie</string>
  <string name="Names/Male_052">Frederick</string>
  <string name="Names/Male_053">Ernest</string>
  <string name="Names/Male_054">Sam</string>
  <string name="Names/Male_055">Tony</string>
  <string name="Names/Male_056">Dominic</string>
  <string name="Names/Male_057">Victor</string>
  <string name="Names/Male_058">Pete</string>
  <string name="Names/Male_059">Spike</string>
  <string name="Names/Male_060">Ian</string>
  <string name="Names/Male_061">David</string>
  <string name="Names/Male_062">Pat</string>
  <string name="Names/Male_063">Gordon</string>
  <string name="Names/Male_064">Brendan</string>
  <string name="Names/Male_065">Simon</string>
  <string name="Names/Male_066">Jonathan</string>
  <string name="Names/Male_067">Aaron</string>
  <string name="Names/Male_068">Paul</string>
  <string name="Names/Male_069">Bob</string>
  <string name="Names/Male_070">Lloyd</string>
  <string name="Names/Male_071">Sebastian</string>
  <string name="Names/Male_072">Max</string>
  <string name="Names/Male_073">Michael</string>
  <string name="Names/Male_074">Elvish</string>
  <string name="Names/Male_075">Marcus</string>
  <string name="Names/Male_076">Eric</string>
  <string name="Names/Male_077">Merlin</string>
  <string name="Names/Male_078">William</string>
  <string name="Names/Male_079">Shane</string>
  <string name="Names/Male_080">Andrew</string>
  <string name="Names/Male_081">Adam</string>
  <string name="Names/Male_082">Albert</string>
  <string name="Names/Male_083">Micky</string>
  <string name="Names/Male_084">Quentin</string>
  <string name="Names/Male_085">Rob</string>
  <string name="Names/Male_086">Tim</string>
  <string name="Names/Male_087">Angus</string>
  <string name="Names/Male_088">Kirk</string>
  <string name="Names/Male_089">Bosworth</string>
  <string name="Names/Male_090">Dennis</string>
  <string name="Names/Male_091">Finlay</string>
  <string name="Names/Male_092">Dwight</string>
  <string name="Names/Male_093">Oscar</string>
  <string name="Names/Male_094">Raj</string>
  <string name="Names/Male_095">Osman</string>
  <string name="Names/Male_096">Caleb</string>
  <string name="Names/Male_097">Josiah</string>
  <string name="Names/Male_098">Bobby</string>
  <string name="Names/Male_099">Jimmy</string>
  <string name="Names/Male_100">Brian</string>
  <string name="Names/Male_101">Herman</string>
  <string name="Names/Male_102">Marvin</string>
  <string name="Names/Male_103">Bert</string>
  <string name="Names/Male_104">Ernie</string>
  <string name="Names/Male_105">Cuthbert</string>
  <string name="Names/Male_106">Randy</string>
  <string name="Names/Male_107">Donald</string>
  <string name="Names/Male_108">Freddy</string>
  <string name="Names/Male_109">Fred</string>
  <string name="Names/Male_110">Trevor</string>
  <string name="Names/Male_111">Roger</string>
  <string name="Names/Male_112">Teddy</string>
  <string name="Names/Male_113">Ted</string>
  <string name="Names/Male_114">Howard</string>
  <string name="Names/Male_115">Boris</string>
  <string name="Names/Male_116">Arnold</string>
  <string name="Names/Male_117">Colin</string>
  <string name="Names/Male_118">Benny</string>
  <string name="Names/Male_119">Perry</string>
  <string name="Names/Male_120">Dicky</string>
  <string name="Names/Male_121">Frank</string>
  <string name="Names/Male_122">Alfred</string>
  <string name="Names/Male_123">Keith</string>
  <string name="Names/Male_124">Walter</string>
  <string name="Names/Male_125">Monty</string>
  <string name="Names/Male_126">Bill</string>
  <string name="Names/Male_127">Billy</string>
  <string name="Names/Male_128">Hugh</string>
  <string name="Names/Male_129">Mac</string>
  <string name="Names/Male_130">Bernard</string>
  <string name="Names/Male_131">Ronald</string>
  <string name="Names/Male_132">Ben</string>
  <string name="Names/Male_133">Mark</string>
  <string name="Names/Male_134">Gary</string>
  <string name="Names/Male_135">Chris</string>
  <string name="Names/Male_136">Nigel</string>
  <string name="Names/Male_137">Noddy</string>
  <string name="Names/Male_138">Herbert</string>
  <string name="Names/Male_139">Burt</string>
  <string name="Names/Male_140">Clyde</string>
  <string name="Names/Male_141">Kevin</string>
  <string name="Names/Male_142">Harry</string>
  <string name="Names/Male_143">Ace</string>
  <string name="Names/Male_144">Benjamin</string>
  <string name="Names/Male_145">Benjy</string>
  <string name="Names/Male_146">Theodore</string>
  <string name="Names/Male_147">Desmond</string>
  <string name="Names/Male_148">Bertie</string>
  <string name="Names/Male_149">Robert</string>
  <string name="Names/Male_150">Gilbert</string>
  <string name="Names/Male_151">Timmy</string>
  <string name="Names/Male_152">Spencer</string>
  <string name="Names/Male_153">Blake</string>
  <string name="Names/Male_154">Dwayne</string>
  <string name="Names/Male_155">Roy</string>
  <string name="Names/Male_156">Raymond</string>
  <string name="Names/Male_157">Barney</string>
  <string name="Names/Male_158">Lionel</string>
  <string name="Names/Male_159">Geoffrey</string>
  <string name="Names/Male_160">Chuck</string>
  <string name="Names/Male_161">Bruce</string>
  <string name="Names/Male_162">Morris</string>
  <string name="Names/Male_163">Brad</string>
  <string name="Names/Male_164">Troy</string>
  <string name="Names/Male_165">Montgomery</string>
  <string name="Names/Male_166">Jake</string>
  <string name="Names/Male_167">Jacob</string>
  <string name="Names/Male_168">Dirk</string>
  <string name="Names/Male_169">Thomas</string>
  <string name="Names/Male_170">Edward</string>
  <string name="Names/Male_171">Edmund</string>
  <string name="Names/Male_172">Byron</string>
  <string name="Names/Male_173">Pedro</string>
  <string name="Names/Male_174">Felix</string>
  <string name="Names/Male_175">Logan</string>
  <string name="Names/Male_176">Franklin</string>
  <string name="Names/Male_177">Percy</string>
  <string name="Names/Male_178">Reginald</string>
  <string name="Names/Male_179">Archie</string>
  <string name="Names/Male_180">Archibald</string>
  <string name="Names/Male_181">Ned</string>
  <string name="Names/Male_182">Horatio</string>
  <string name="Names/Male_183">Steve</string>
  <string name="Names/Male_184">Gregory</string>
  <string name="Names/Male_185">Fabio</string>
  <string name="Names/Male_186">Jason</string>
  <string name="Names/Male_187">Warwick</string>
  <string name="Names/Male_188">Dave</string>
  <string name="Names/Male_189">Jasper</string>
  <string name="Names/Male_190">Clint</string>
  <string name="Names/Male_191">Hannibal</string>
  <string name="Names/Male_192">Homer</string>
  <string name="Names/Male_193">Isaac</string>
  <string name="Names/Male_194">Ludwig</string>
  <string name="Names/Male_195">Carlton</string>
  <string name="Names/Male_196">Carl</string>
  <string name="Names/Male_197">Herbie</string>
  <string name="Names/Male_198">Leo</string>
  <string name="Names/Male_199">Leonard</string>
  <string name="Names/Male_200">Robin</string>
  <string name="Names/Male_201">Miles</string>
  <string name="Names/Male_202">Milo</string>
  <string name="Names/Male_203">Alf</string>
  <string name="Names/Male_204">Peter</string>
  <string name="Names/Male_205">Rory</string>
  <string name="Names/Male_206">Richard</string>
  <string name="Names/Male_207">Rich</string>
  <string name="Names/Male_208">Lando</string>
  <string name="Names/Male_209">Orlando</string>
  <string name="Names/Male_210">Rolando</string>
  <string name="Names/Male_211">Lawrence</string>
  <string name="Names/Male_212">Niall</string>
  <string name="Names/Male_213">Hank</string>
  <string name="Names/Male_214">Titus</string>
  <string name="Names/Male_215">Godfrey</string>
  <string name="Names/Male_216">Randolf</string>
  <string name="Names/Male_217">Lester</string>
  <string name="Names/Male_218">Leroy</string>
  <string name="Names/Male_219">Lance</string>
  <string name="Names/Male_220">Jurgen</string>
  <string name="Names/Male_221">Joey</string>
  <string name="Names/Male_222">Jacques</string>
  <string name="Names/Male_223">Neville</string>
  <string name="Names/Male_224">Sammy</string>
  <string name="Names/Male_225">Wilbur</string>
  <string name="Names/Male_226">Rodney</string>
  <string name="Names/Male_227">Winston</string>
  <string name="Names/Male_228">Eugene</string>
  <string name="Names/Male_229">Nermal</string>
  <string name="Names/Male_230">Grant</string>
  <string name="Names/Male_231">Toby</string>
  <string name="Names/Male_232">Hugo</string>
  <string name="Names/Male_233">Zeke</string>
  <string name="Names/Surname_000">Gloot</string>
  <string name="Names/Surname_001">Treliash</string>
  <string name="Names/Surname_002">Lane</string>
  <string name="Names/Surname_003">Goth-Hulk</string>
  <string name="Names/Surname_004">Goulash</string>
  <string name="Names/Surname_005">Hamakson</string>
  <string name="Names/Surname_006">Boom</string>
  <string name="Names/Surname_007">Broodas</string>
  <string name="Names/Surname_008">Lectrr</string>
  <string name="Names/Surname_009">Tabor</string>
  <string name="Names/Surname_010">Freier</string>
  <string name="Names/Surname_011">Ygdrassil</string>
  <string name="Names/Surname_012">Carbonara</string>
  <string name="Names/Surname_013">Beer</string>
  <string name="Names/Surname_014">Omega</string>
  <string name="Names/Surname_015">Pigmento</string>
  <string name="Names/Surname_016">Vinegrette</string>
  <string name="Names/Surname_017">Hagrid</string>
  <string name="Names/Surname_018">Pratt</string>
  <string name="Names/Surname_019">Keikaku</string>
  <string name="Names/Surname_020">Bucky</string>
  <string name="Names/Surname_021">Morty</string>
  <string name="Names/Surname_022">Grubson</string>
  <string name="Names/Surname_023">Jefe</string>
  <string name="Names/Surname_024">Sofa</string>
  <string name="Names/Surname_025">Portillo</string>
  <string name="Names/Surname_026">Shtchena</string>
  <string name="Names/Surname_027">Transformer</string>
  <string name="Names/Surname_028">Cornishon</string>
  <string name="Names/Surname_029">Ocean</string>
  <string name="Names/Surname_030">Bane</string>
  <string name="Names/Surname_031">Stop</string>
  <string name="Names/Surname_032">Asphalt</string>
  <string name="Names/Surname_033">Scream</string>
  <string name="Names/Surname_034">Pebbles</string>
  <string name="Names/Surname_035">Kilmister</string>
  <string name="Names/Surname_036">Deadline</string>
  <string name="Names/Surname_037">Catt</string>
  <string name="Names/Surname_038">Arshenic</string>
  <string name="Names/Surname_039">Pole</string>
  <string name="Names/Surname_040">McMenel</string>
  <string name="Names/Surname_041">Bottom</string>
  <string name="Names/Surname_042">Bates</string>
  <string name="Names/Surname_043">Dolittle</string>
  <string name="Names/Surname_044">Porridge</string>
  <string name="Names/Surname_045">Poonia</string>
  <string name="Names/Surname_046">Oshun</string>
  <string name="Names/Surname_047">Strong</string>
  <string name="Names/Surname_048">Lajt</string>
  <string name="Names/Surname_049">Cloude</string>
  <string name="Names/Surname_050">Baskett</string>
  <string name="Names/Surname_051">Pikle</string>
  <string name="Names/Surname_052">Durum</string>
  <string name="Names/Surname_053">Oh</string>
  <string name="Names/Surname_054">Gamgee</string>
  <string name="Names/Surname_055">Syrup</string>
  <string name="Names/Surname_056">Beckham</string>
  <string name="Names/Surname_057">Troll</string>
  <string name="Names/Surname_058">Nutt</string>
  <string name="Names/Surname_059">Wang</string>
  <string name="Names/Surname_060">Lost</string>
  <string name="Names/Surname_061">Hyde</string>
  <string name="Names/Surname_062">Trickett</string>
  <string name="Names/Surname_063">Frankenstein</string>
  <string name="Names/Surname_064">Ring</string>
  <string name="Names/Surname_065">Bright</string>
  <string name="Names/Surname_066">Clear</string>
  <string name="Names/Surname_067">Spong</string>
  <string name="Names/Surname_068">Mills</string>
  <string name="Names/Surname_069">Glasson</string>
  <string name="Names/Surname_070">Almodovar</string>
  <string name="Names/Surname_071">Rowe</string>
  <string name="Names/Surname_072">Milk</string>
  <string name="Names/Surname_073">Hurt</string>
  <string name="Names/Surname_074">Moore</string>
  <string name="Names/Surname_075">McCarthy</string>
  <string name="Names/Surname_076">Bunce</string>
  <string name="Names/Surname_077">Bind</string>
  <string name="Names/Surname_078">Eames</string>
  <string name="Names/Surname_079">Iniemaboy</string>
  <string name="Names/Surname_080">Asher</string>
  <string name="Names/Surname_081">Gump</string>
  <string name="Names/Surname_082">Terry</string>
  <string name="Names/Surname_083">Doom</string>
  <string name="Names/Surname_084">McZombie</string>
  <string name="Names/Surname_085">Manners</string>
  <string name="Names/Surname_086">Disco</string>
  <string name="Names/Surname_087">Peters</string>
  <string name="Names/Surname_088">Gibsonson</string>
  <string name="Names/Surname_089">Smoothie</string>
  <string name="Names/Surname_090">Monk</string>
  <string name="Names/Surname_091">Mann</string>
  <string name="Names/Surname_092">Mason</string>
  <string name="Names/Surname_093">Bubbles</string>
  <string name="Names/Surname_094">Woodstock</string>
  <string name="Names/Surname_095">Drutt</string>
  <string name="Names/Surname_096">Waters</string>
  <string name="Names/Surname_097">Dobson</string>
  <string name="Names/Surname_098">Parker</string>
  <string name="Names/Surname_099">Pickles</string>
  <string name="Names/Surname_100">Pilchard</string>
  <string name="Names/Surname_101">Hajs</string>
  <string name="Names/Surname_102">Stress</string>
  <string name="Names/Surname_103">Roquefort</string>
  <string name="Names/Surname_104">Dick</string>
  <string name="Names/Surname_105">Lemon</string>
  <string name="Names/Surname_106">King</string>
  <string name="Names/Surname_107">Junk</string>
  <string name="Names/Surname_108">Prince</string>
  <string name="Names/Surname_109">Fudge</string>
  <string name="Names/Surname_110">Cress</string>
  <string name="Names/Surname_111">Shaker</string>
  <string name="Names/Surname_112">Falafel</string>
  <string name="Names/Surname_113">Motch</string>
  <string name="Names/Surname_114">de Mono</string>
  <string name="Names/Surname_115">Moose</string>
  <string name="Names/Surname_116">Plebbs</string>
  <string name="Names/Surname_117">Pullover</string>
  <string name="Names/Surname_118">Shambo</string>
  <string name="Names/Surname_119">Dino</string>
  <string name="Names/Surname_120">Carpaccio</string>
  <string name="Names/Surname_121">Banshee</string>
  <string name="Names/Surname_122">Groot</string>
  <string name="Names/Surname_123">Tarantula</string>
  <string name="Names/Surname_124">Pot</string>
  <string name="Names/Surname_125">English</string>
  <string name="Names/Surname_126">Massive</string>
  <string name="Names/Surname_127">Puffin</string>
  <string name="Names/Surname_128">Marmalade</string>
  <string name="Names/Surname_129">Moon</string>
  <string name="Names/Surname_130">Muffin</string>
  <string name="Names/Surname_131">Marshmallow</string>
  <string name="Names/Surname_132">Pudding</string>
  <string name="Names/Surname_133">Dakar</string>
  <string name="Names/Surname_134">Thor</string>
  <string name="Names/Surname_135">Tornado</string>
  <string name="Names/Surname_136">Storm</string>
  <string name="Names/Surname_137">Blizzard</string>
  <string name="Names/Surname_138">Volcano</string>
  <string name="Names/Surname_139">Coopa</string>
  <string name="Names/Surname_140">Fingers</string>
  <string name="Names/Surname_141">Dwalin</string>
  <string name="Names/Surname_142">Mackerel</string>
  <string name="Names/Surname_143">Sandals</string>
  <string name="Names/Surname_144">Colossus</string>
  <string name="Names/Surname_145">Balin</string>
  <string name="Names/Surname_146">Gollum</string>
  <string name="Names/Surname_147">Zucker</string>
  <string name="Names/Surname_148">Blin</string>
  <string name="Names/Surname_149">Pfeiffer</string>
  <string name="Names/Surname_150">Odyssey</string>
  <string name="Names/Surname_151">Sandwich</string>
  <string name="Names/Surname_152">Badger</string>
  <string name="Names/Surname_153">Sphinx</string>
  <string name="Names/Surname_154">Mayonnaise</string>
  <string name="Names/Surname_155">Chaos</string>
  <string name="Names/Surname_156">Power</string>
  <string name="Names/Surname_157">Fejs</string>
  <string name="Names/Surname_158">Dynamite</string>
  <string name="Names/Surname_159">Muesli</string>
  <string name="Names/Surname_160">Bentley</string>
  <string name="Names/Surname_161">Riddle</string>
  <string name="Names/Surname_162">Everest</string>
  <string name="Names/Surname_163">Avocado</string>
  <string name="Names/Surname_164">Ciekawsky</string>
  <string name="Names/Surname_165">Payback</string>
  <string name="Names/Surname_166">Galaxy</string>
  <string name="Names/Surname_167">Kratos</string>
  <string name="Names/Surname_168">Shtrux</string>
  <string name="Names/Surname_169">Thanatos</string>
  <string name="Names/Surname_170">Quasimodo</string>
  <string name="Names/Surname_171">Mushu</string>
  <string name="Names/Surname_172">Stich</string>
  <string name="Names/Surname_173">Oshoost</string>
  <string name="Names/Surname_174">Casserole</string>
  <string name="Names/Surname_175">de La Creme</string>
  <string name="Names/Surname_176">Toffee</string>
  <string name="Names/Surname_177">Boff</string>
  <string name="Names/Surname_178">Prime</string>
  <string name="Names/Surname_179">Body</string>
  <string name="Names/Surname_180">Spatula</string>
  <string name="Names/Surname_181">Champion</string>
  <string name="Names/Surname_182">Akita</string>
  <string name="Names/Surname_183">Flap</string>
  <string name="Names/Surname_184">Mullet</string>
  <string name="Names/Surname_185">Orange</string>
  <string name="Names/Surname_186">Brown</string>
  <string name="Names/Surname_187">Green</string>
  <string name="Names/Surname_188">Grey</string>
  <string name="Names/Surname_189">Silver</string>
  <string name="Names/Surname_190">Black</string>
  <string name="Names/Surname_191">White</string>
  <string name="Names/Surname_192">Gold</string>
  <string name="Names/Surname_193">Ginger</string>
  <string name="Names/Surname_194">Ecru</string>
  <string name="Names/Surname_195">Plum</string>
  <string name="Names/Surname_196">Steel</string>
  <string name="Names/Surname_197">Metal</string>
  <string name="Names/Surname_198">Wood</string>
  <string name="Names/Surname_199">Diamond</string>
  <string name="Names/Surname_200">Peach</string>
  <string name="Names/Surname_201">Purple</string>
  <string name="Names/Surname_202">Thermos</string>
  <string name="Names/Surname_203">Puddle</string>
  <string name="Names/Surname_204">Horn</string>
  <string name="Names/Surname_205">Banner</string>
  <string name="Names/Surname_206">Pong</string>
  <string name="Names/Surname_207">Flip</string>
  <string name="Names/Surname_208">Dandy</string>
  <string name="Names/Surname_209">Rambo</string>
  <string name="Names/Surname_210">Mania</string>
  <string name="Names/Surname_211">Johnson</string>
  <string name="Names/Surname_212">Radogost</string>
  <string name="Names/Surname_213">Chutney</string>
  <string name="Names/Surname_214">Bolognese</string>
  <string name="Names/Surname_215">Ross Pusta</string>
  <string name="Names/Surname_216">Flan</string>
  <string name="Names/Surname_217">Quiche</string>
  <string name="Names/Surname_218">Mojo</string>
  <string name="Names/Surname_219">Québec</string>
  <string name="Names/Surname_220">Roback</string>
  <string name="Names/Surname_221">Rainbow</string>
  <string name="Names/Surname_222">Bungee</string>
  <string name="Names/Surname_223">Wonka</string>
  <string name="Names/Surname_224">Copernicus</string>
  <string name="Names/Surname_225">Hefalump</string>
  <string name="Names/Surname_226">Fromage</string>
  <string name="Names/Surname_227">Fiddle</string>
  <string name="Names/Surname_228">Target</string>
  <string name="Names/Surname_229">Muddle</string>
  <string name="Names/Surname_230">Fidget</string>
  <string name="Names/Surname_231">Oldman</string>
  <string name="Names/Surname_232">Juggle</string>
  <string name="Names/Surname_233">O'Rany</string>
  <string name="Names/Surname_234">MacAaron</string>
  <string name="Names/Surname_235">Pioorko</string>
  <string name="Names/Surname_236">Nemesis</string>
  <string name="Names/Surname_237">MacOwiec</string>
  <string name="Names/Surname_238">Chrap</string>
  <string name="Names/Surname_239">Hau</string>
  <string name="Names/Surname_240">Tingle</string>
  <string name="Names/Surname_241">Dingle</string>
  <string name="Names/Surname_242">Dangle</string>
  <string name="Names/Surname_243">Gruff</string>
  <string name="Names/Surname_244">Shandy</string>
  <string name="Names/Surname_245">Hooltay</string>
  <string name="Names/Surname_246">Kieubasa</string>
  <string name="Names/Surname_247">Derp</string>
  <string name="Names/Surname_248">Bek</string>
  <string name="Names/Surname_249">O'Kurcze</string>
  <string name="Names/Surname_250">Legend</string>
  <string name="Names/Surname_251">de Saussure</string>
  <string name="Names/Surname_252">Oops</string>
  <string name="Names/Surname_253">Fluff</string>
  <string name="Names/Surname_254">Wizard</string>
  <string name="Names/Surname_255">Chili</string>
  <string name="Names/Surname_256">Turbo</string>
  <string name="Names/Surname_257">Deluxe</string>
  <string name="Names/Surname_258">Scrooge</string>
  <string name="Names/Surname_259">Quack</string>
  <string name="Names/Surname_260">Bond</string>
  <string name="Names/Surname_261">Boop</string>
  <string name="Names/Surname_262">Einstein</string>
  <string name="Names/Surname_263">Goopol</string>
  <string name="Names/Surname_264">Feeloot</string>
  <string name="Names/Surname_265">Vievioor</string>
  <string name="Names/Surname_266">Shyboos</string>
  <string name="Names/Surname_267">Aubergine</string>
  <string name="Names/Surname_268">Chowder</string>
  <string name="Names/Surname_269">Scrabble</string>
  <string name="Names/Surname_270">Poker</string>
  <string name="Names/Surname_271">Cappuccino</string>
  <string name="Names/Surname_272">Dross</string>
  <string name="Names/Surname_273">Usuń</string>
  <string name="Names/Surname_274">Latrine</string>
  <string name="Names/Surname_275">Chopeck</string>
  <string name="Names/Surname_276">Leeleepoot</string>
  <string name="Names/Surname_277">Cozacheck</string>
  <string name="Names/Surname_278">Radomme</string>
  <string name="Names/Surname_279">O'Pole</string>
  <string name="Names/Surname_280">Pashka</string>
  <string name="Names/Surname_281">Ogooreck</string>
  <string name="Names/Surname_282">Sioosiak</string>
  <string name="Names/Surname_283">Shyshka</string>
  <string name="Names/Surname_284">Bool</string>
  <string name="Names/Surname_285">Snobb</string>
  <string name="Names/Surname_286">Zbeer</string>
  <string name="Names/Surname_287">Velour</string>
  <string name="Names/Surname_288">Shchoorek</string>
  <string name="Names/Surname_289">McArena</string>
  <string name="Names/Surname_290">Fox</string>
  <string name="Names/Surname_291">Bork</string>
  <string name="Names/Surname_292">Dork</string>
  <string name="Names/Surname_293">Nerd</string>
  <string name="Names/Surname_294">Stanick</string>
  <string name="Names/Surname_295">Muot</string>
  <string name="Names/Surname_296">Spandex</string>
  <string name="Names/Surname_297">Marathon</string>
  <string name="Names/Surname_298">Obornick</string>
  <string name="Names/Surname_299">Perooka</string>
  <string name="Names/Surname_300">Shprott</string>
  <string name="Names/Surname_301">Rhymes</string>
  <string name="Names/Surname_302">Biscotti</string>
  <string name="Names/Surname_303">Hammer</string>
  <string name="Names/Surname_304">Shop-Pratch</string>
  <string name="Names/Surname_305">Coolphone</string>
  <string name="Names/Surname_306">Titan</string>
  <string name="Names/Surname_307">Terier</string>
  <string name="Names/Surname_308">Ham</string>
  <string name="Names/Surname_309">Vroobel</string>
  <string name="Names/Surname_310">Quidditch</string>
  <string name="Names/Surname_311">Cartoffel</string>
  <string name="Names/Surname_312">Sokool</string>
  <string name="Names/Surname_313">Mop</string>
  <string name="Names/Surname_314">Jazz</string>
  <string name="Names/Surname_315">Broccoli</string>
  <string name="Names/Surname_316">Atom</string>
  <string name="Names/Surname_317">Ketchup</string>
  <string name="Names/Surname_318">Geniush</string>
  <string name="Names/Surname_319">Pesto</string>
  <string name="Names/Surname_320">Bauvanne</string>
  <string name="Names/Surname_321">Dickens</string>
  <string name="Names/Surname_322">Barton</string>
  <string name="Names/Surname_323">Enefzet</string>
  <string name="Names/Surname_324">Pochekay</string>
  <string name="Names/Surname_325">Wooshetchko</string>
  <string name="Names/Surname_326">Vianeck</string>
  <string name="Names/Surname_327">Amethyst</string>
  <string name="Names/Surname_328">Popper</string>
  <string name="Names/Surname_329">Boorack-Pastevny</string>
  <string name="Names/Surname_330">Murdock</string>
  <string name="Names/Surname_331">Dredd</string>
  <string name="Names/Surname_332">Solomon</string>
  <string name="Names/Surname_333">Darling</string>
  <string name="Names/Surname_334">Ceboola</string>
  <string name="Names/Surname_335">Nocnick</string>
  <string name="Names/Surname_336">Lovecraft</string>
  <string name="Names/Surname_337">Wesh</string>
  <string name="Names/Surname_338">Gloothingham</string>
  <string name="Names/Surname_339">Eggman</string>
  <string name="Names/Surname_340">Carnage</string>
  <string name="Names/Surname_341">Psooy</string>
  <string name="Names/Surname_342">Cashanqua</string>
  <string name="Names/Surname_343">Sparrow</string>
  <string name="Names/Surname_344">Blooshtch</string>
  <string name="Names/Surname_345">Le Vatyva</string>
  <string name="Names/Surname_346">Mletchko</string>
  <string name="Names/Surname_347">Poodel</string>
  <string name="Names/Surname_348">Adamantium</string>
  <string name="Names/Surname_349">Robot</string>
  <string name="Names/Surname_350">Noir</string>
  <string name="Names/Surname_351">O'Gooras</string>
  <string name="Names/Surname_352">Commar</string>
  <string name="Names/Surname_353">Bwavattec</string>
  <string name="Names/Surname_354">Malarkey</string>
  <string name="Names/Surname_355">Capoosta</string>
  <string name="Names/Surname_356">Grosheck</string>
  <string name="Names/Surname_357">Peregrine</string>
  <string name="Names/Surname_358">Homer</string>
  <string name="Names/Surname_359">Shelley</string>
  <string name="Names/Surname_360">Snow</string>
  <string name="Names/Surname_361">Grooshqua</string>
  <string name="Names/Surname_362">Longbottom</string>
  <string name="Names/Surname_363">Bytcheque</string>
  <string name="Names/Surname_364">Phoenix</string>
  <string name="Names/Surname_365">Troopeck</string>
  <string name="Names/Surname_366">Beast</string>
  <string name="Names/Surname_367">Troopson</string>
  <string name="Names/Surname_368">Anorak</string>
  <string name="Names/Surname_369">Cardigan</string>
  <string name="Names/Surname_370">Denatson</string>
  <string name="Names/Surname_371">Denatoorat</string>
  <string name="Names/Surname_372">Nabij-Goosa</string>
  <string name="Names/Surname_373">Mascarpone</string>
  <string name="Names/Surname_374">Flaqui</string>
  <string name="Names/Surname_375">Ygdrassil</string>
  <string name="Names/Surname_376">Cuvetta</string>
  <string name="Names/Surname_377">Blazer</string>
  <string name="Names/Surname_378">Stoick</string>
  <string name="Names/Surname_379">Gotham</string>
  <string name="Names/Surname_380">Bess-Chelny</string>
  <string name="Names/Surname_381">Coordoopel</string>
  <string name="Names/Surname_382">Curchaque</string>
  <string name="Names/Surname_383">Shpon</string>
  <string name="Names/Surname_384">Faush</string>
  <string name="Names/Surname_385">McInbosh</string>
  <string name="Names/Surname_386">Bryquiette</string>
  <string name="Names/Surname_387">Sirneek</string>
  <string name="Names/Surname_388">Smocheck</string>
  <string name="Names/Surname_389">Ławka</string>
  <string name="Names/Surname_390">Leeseck</string>
  <string name="Names/Surname_391">Kroolick</string>
  <string name="Names/Surname_392">Yodineck</string>
  <string name="Names/Surname_393">Cheops</string>
  <string name="Names/Surname_394">Shach</string>
  <string name="Names/Surname_395">Gboor</string>
  <string name="Names/Surname_396">Yayco</string>
  <string name="Names/Surname_397">Rocket</string>
  <string name="Names/Surname_398">Mlask</string>
  <string name="Names/Surname_399">Banshee</string>
  <string name="Names/Surname_400">Marooda</string>
  <string name="Names/Surname_401">Eggnog</string>
  <string name="Names/Surname_402">Adzuki</string>
  <string name="Names/Surname_403">Phantom</string>
  <string name="Names/Surname_404">Bootelka</string>
  <string name="Names/Surname_405">Platzek</string>
  <string name="Names/Surname_406">Panna-Cotta</string>
  <string name="Names/Surname_407">Panther</string>
  <string name="Names/Surname_408">Kitten</string>
  <string name="Names/Surname_409">Tiger</string>
  <string name="Names/Surname_410">Leopard</string>
  <string name="Names/Surname_411">Lion</string>
  <string name="Names/Surname_412">Bullfrog</string>
  <string name="Names/Surname_413">O'Szust</string>
  <string name="Names/Surname_414">Hulk</string>
  <string name="Names/Surname_415">Gigantte</string>
  <string name="Names/Surname_416">Hero</string>
  <string name="Names/Surname_417">Villain</string>
  <string name="Names/Surname_418">Paskood</string>
  <string name="Names/Surname_419">Przystojniak</string>
  <string name="Names/Surname_420">de la Grotte</string>
  <string name="Names/Surname_421">Kashotto</string>
  <string name="Names/Surname_422">Strudel</string>
  <string name="Names/Surname_423">Hogwart</string>
  <string name="Names/Surname_424">Basset</string>
  <string name="Names/Surname_425">Labradoodle</string>
  <string name="Names/Surname_426">Cucumberbatch</string>
  <string name="Names/Surname_427">Mem-Ling</string>
  <string name="Names/Surname_428">Clusky</string>
  <string name="Names/Surname_429">Asparagus</string>
  <string name="Names/Surname_430">Maine-Coon</string>
  <string name="Names/Surname_431">Tundra</string>
  <string name="Names/Surname_432">Ragdoll</string>
  <string name="Names/Surname_433">Manhattan</string>
  <string name="Names/Surname_434">O'Rety</string>
  <string name="Names/Surname_435">Husky</string>
  <string name="Names/Surname_436">Bułeczka</string>
  <string name="Names/Surname_437">Banoffee</string>
  <string name="Names/Surname_438">Odkurzacz</string>
  <string name="Names/Surname_439">Burke</string>
  <string name="Names/Surname_440">Piggott</string>
  <string name="Names/Surname_441">Gunge</string>
  <string name="Names/Surname_442">Szlam</string>
  <string name="Names/Surname_443">Paskuda</string>
  <string name="Names/Surname_444">Suchar</string>
  <string name="Names/Surname_445">Spafford</string>
  <string name="Names/Surname_446">Bobbing</string>
  <string name="Names/Surname_447">Krętacz</string>
  <string name="Names/Surname_448">Codswallop</string>
  <string name="Names/Surname_449">Gaduła</string>
  <string name="Names/Surname_450">MacGuffin</string>
  <string name="Names/Surname_451">Bzdura</string>
  <string name="Names/Surname_452">Beardsley</string>
  <string name="Names/Surname_453">Patio</string>
  <string name="Names/Surname_454">Vibes</string>
  <string name="Names/Surname_455">Krzywus</string>
  <string name="Names/Surname_456">Cwaniak</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_First">Roderick</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_Last">Cushion</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_First">Jasmine „Jazz”</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_Last">Odyssey</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_First">Henry</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_Last">Jobsworth</string>
  <string name="Names/Visitor_VIP_Mayor_F_First">Tabitha</string>
  <string name="Names/Visitor_VIP_Mayor_F_Last">Windsock</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_First">Tarquin</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_Last">Foxbridge</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_First">Sally</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_Last">Figblanket</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_First">Augustus</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_Last">Lavender</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_First">Jumbo</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_Last">McNally</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_First">Agatha</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_Last">Sphere</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_First">Sophie</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_Last">Nova</string>
  <string name="Notification/CancelRoom_Message">Czy chcesz zakończyć modyfikowanie tego pomieszczenia?</string>
  <string name="Notification/CancelRoom_Title">Anuluj pomieszczenie</string>
  <string name="Notification/Challenge_ChallengeText_CS">Nagrody: {[REWARDS]}</string>
  <string name="Notification/Challenge_PenaltyText_CS">Kary: {[REWARDS]}</string>
  <string name="Notification/DefaultTemplateName_CS">Nowy szablon</string>
  <string name="Notification/DeleteTemplate_Message_CS">Czy na pewno chcesz usunąć szablon tego pomieszczenia?</string>
  <string name="Notification/DeleteTemplate_Title_CS">Usunąć szablon?</string>
  <string name="Notification/DiagnosisMessage_Message">Jeden z naszych pacjentów, {[NAME]}, odwiedził już wszystkie nasze pomieszczenia diagnostyczne. Jesteśmy pewni postawionej diagnozy jedynie w {[CERTAINTY]}.\\n\\nMożemy go poprosić, żeby poczekał, aż zwiększą nam się możliwości diagnostyczne, podjąć ryzyko i rozpocząć leczenie albo odesłać go do domu. Jaka jest twoja decyzja?</string>
  <string name="Notification/DiagnosisMessage_Message_f">Jedna z naszych pacjentek, {[NAME]}, odwiedziła już wszystkie nasze pomieszczenia diagnostyczne. Jesteśmy pewni postawionej diagnozy jedynie w {[CERTAINTY]}.\\n\\nMożemy ją poprosić, żeby poczekała, aż zwiększą nam się możliwości diagnostyczne, podjąć ryzyko i rozpocząć leczenie albo odesłać ją do domu. Jaka jest twoja decyzja?</string>
  <string name="Notification/DiagnosisMessage_Message_m">Jeden z naszych pacjentów, {[NAME]}, został oddelegowany do pomieszczeń diagnostycznych. Jesteśmy pewni postawionej diagnozy jedynie w {[CERTAINTY]}.\\n\\nMożemy go poprosić, żeby poczekał, aż zwiększą nam się możliwości diagnostyczne, podjąć ryzyko i rozpocząć leczenie albo odesłać go do domu. Jaka jest twoja decyzja?</string>
  <string name="Notification/DiagnosisMessage_Title">Decyzja ws. diagnozy</string>
  <string name="Notification/FailStateGameOver_Message_CS">Nasz budżet osiągnął {[GAMEOVER]}.\\nUdzielono nam ostrzeżenia na poziomie {[WARNING]}, ale od tamtego momentu było tylko gorzej…\\n\\nSzpital zostanie zamknięty.</string>
  <string name="Notification/FailStateGameOver_Title">Powiadomienie o bankructwie</string>
  <string name="Notification/FailStateWarning_Message_CS">Otrzymaliśmy oficjalne upomnienie w związku z wynikami budżetowymi \\n{[WARNING]}.\\n\\nJeśli przekroczy on {[GAMEOVER]}, szpital zostanie zamknięty.</string>
  <string name="Notification/FailStateWarning_Title">Ostrzeżenie o bankructwie</string>
  <string name="Notification/NameTemplate_Title_CS">Nazwij nowy szablon pomieszczenia</string>
  <string name="Notification/NewIllnessRoomBuilt_Message">Nasi lekarze odkryli nową chorobę:\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nWyślemy pacjenta na leczenie w: {[ROOM]}.</string>
  <string name="Notification/NewIllness_Message">Nasi lekarze odkryli nową chorobę:\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nNatychmiast wyślemy pacjenta w odpowiednie miejsce i rozpoczniemy leczenie.</string>
  <string name="Notification/NewIllness_Title">Odkryto nową chorobę: {[ILLNESS]}!</string>
  <string name="Notification/ObjectiveComplete_Message">Dobra robota!</string>
  <string name="Notification/ObjectiveComplete_Title">Cel osiągnięty</string>
  <string name="Notification/PatientChallenge_ChallengeText_CS">Wyzwanie:\\n{[OBJECTIVE]}\\n{[ROOM]}\\n{[TIMELIMIT]}\\nNagrody: {[REWARDS]}</string>
  <string name="Notification/QualificationLearned_CS">Nauczono się: {[QUALIFICATION]}</string>
  <string name="Notification/RefusedToPay_CS">Odmowa zapłaty</string>
  <string name="Notification/RenameTemplate_Title_CS">Zmień nazwę szablonu</string>
  <string name="Notification/ReplaceTemplate_Message_CS">Czy na pewno chcesz zastąpić szablon tego pomieszczenia?</string>
  <string name="Notification/ReplaceTemplate_Title_CS">Zastąpić szablon?</string>
  <string name="Notification/ResearchComplete_Message">Dzięki tobie udało się zakończyć badanie!</string>
  <string name="Notification/ResearchComplete_Title">Zakończono badanie</string>
  <string name="Notification/Response_Accept">Potwierdź</string>
  <string name="Notification/Response_Continue">Kontynuuj</string>
  <string name="Notification/Response_GetPatientToWait">Niech pacjent poczeka</string>
  <string name="Notification/Response_No">Nie</string>
  <string name="Notification/Response_NotNow">Nie teraz</string>
  <string name="Notification/Response_OK">OK</string>
  <string name="Notification/Response_OpenMetaMap">Otwórz mapę</string>
  <string name="Notification/Response_Promote">Daj awans</string>
  <string name="Notification/Response_Reject">Odrzuć</string>
  <string name="Notification/Response_ReloadLastSave">Wczytaj ostatni zapis</string>
  <string name="Notification/Response_ReturnToMap">Powróć do mapy</string>
  <string name="Notification/Response_SendPatientForTreatment">Wyślij pacjenta na leczenie</string>
  <string name="Notification/Response_SendPatientHome">Wyślij pacjenta do domu</string>
  <string name="Notification/Response_TrainNow">Rozpocznij szkolenie</string>
  <string name="Notification/Response_ViewCredits">Twórcy</string>
  <string name="Notification/Response_Yes">Tak</string>
  <string name="Notification/RestartLevel_Message">Czy na pewno chcesz zacząć w tym szpitalu od nowa? Utracisz dotychczasowe postępy, a plik zapisu tego poziomu zostanie usunięty.</string>
  <string name="Notification/RestartLevel_Title">Rozpocząć poziom od nowa?</string>
  <string name="Notification/SellInvalidItems_Message">Czy chcesz sprzedać nieodpowiednie obiekty ({[COUNT]}) za {[COST]}?</string>
  <string name="Notification/SellInvalidItems_Title">Sprzedać nieodpowiednie obiekty?</string>
  <string name="Notification/SellRoom_Message_CS">Czy chcesz sprzedać to pomieszczenie za {[COST]}?</string>
  <string name="Notification/SellRoom_Title_CS">Sprzedaj pomieszczenie</string>
  <string name="Notification/SessionResult_CS">Diagnoza: {[DIAGNOSIS]}\\nSzczęście: {[HAPPINESS]}</string>
  <string name="Notification/StaffChallenge_ChallengeText_CS">Wyzwanie:\\n{[OBJECTIVE]}\\n{[TIMELIMIT]}\\nNagrody: {[REWARDS]}</string>
  <string name="Notification/StaffChallenge_TimeLimitText_CS">Limit dni: {[DAYS]}</string>
  <string name="Notification/StaffChallenge_TooltipText_CS">Wyzwanie od członka personelu: {[NAME]}</string>
  <string name="Notification/StaffFire_Message_CS">Czy na pewno chcesz zwolnić członka personelu o nazwisku {[STAFF]}?</string>
  <string name="Notification/StaffFire_Title_CS">Zwolnij członka personelu</string>
  <string name="Notification/StaffHasResigned_CS">{[STAFF]} odchodzi z pracy!</string>
  <string name="Notification/StaffPromoted_Message">{[STAFF]} otrzymuje awans na pozycję {[RANK]}!\\n\\nZ tą rolą wiąże się zwiększona efektywność i szybkość. Roczna pensja wzrośnie z {[SALARY]} do {[NEWSALARY]}.</string>
  <string name="Notification/StaffPromoted_Title">Awansowany członek personelu</string>
  <string name="Notification/StaffPromotion_Benefits_CS">Awans ze stanowiska {[RANK]} na stanowisko {[NEXTRANK]} zapewni:\\n{[BENEFITS]}</string>
  <string name="Notification/StaffPromotion_Message">{[NAME]} czeka na awans ze stanowiska {[RANK]} na stanowisko {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_F">{[NAME]} czeka na awans ze stanowiska {[RANK]} na stanowisko {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_Message_M">{[NAME]} czeka na awans ze stanowiska {[RANK]} na stanowisko {[NEXTRANK]}.</string>
  <string name="Notification/StaffPromotion_PayRise_CS">Przyznaj podwyżkę, aby uszczęśliwić personel:\\nObecna płaca: {[SALARY]}\\nNowa płaca: {[NEWSALARY]}</string>
  <string name="Notification/StaffPromotion_Title">Awans dla członka personelu</string>
  <string name="Notification/StaffResignationWarning_MessageNote_CS">Uwaga: {[COUNT]} członków personelu jest obecnie niezadowolonych.[i2p_One]Uwaga: {[COUNT]} członek personelu jest obecnie niezadowolony.</string>
  <string name="Notification/StaffResignationWarning_Message_CS">{[STAFF]} nie czuje się tu dobrze i grozi odejściem z pracy!\\n\\n{[COMPLAINTS]}\\n\\nDaje nam {[DAYS]} dni na poprawę sytuacji, inaczej złoży wypowiedzenie.</string>
  <string name="Notification/StaffResignation_Message_CS">{[STAFF]} mimo wszystko zostaje.</string>
  <string name="Notification/StaffResignation_Title">Pracownik rozważa złożenie wypowiedzenia</string>
  <string name="Notification/StaffTrainingRequired_AvailableRooms_CS">Dostępne pokoje szkoleniowe: {[COUNT]} z {[TOTAL]}.</string>
  <string name="Notification/StaffTrainingRequired_CurrentQualifications">Obecne specjalizacje</string>
  <string name="Notification/StaffTrainingRequired_Message">{[NAME]} jest już bardzo doświadczony(-a) w swojej pracy. Kiedy tylko przejdzie odpowiednie szkolenia, będzie gotowy(-a) do awansu na stanowisko {[RANK]}. Zyskując nową specjalizację, zwiększy swoje umiejętności.</string>
  <string name="Notification/StaffTrainingRequired_Message_CS">Awans ze stanowiska {[RANK]} na stanowisko {[NEXTRANK]} zapewni:\\n{[BENEFITS]}</string>
  <string name="Notification/StaffTrainingRequired_Message_f">{[NAME]} jest już bardzo doświadczona w swojej pracy. Kiedy tylko przejdzie odpowiednie szkolenia, będzie gotowa do awansu na stanowisko {[RANK]}. Zyskując nową specjalizację, zwiększy swoje umiejętności.</string>
  <string name="Notification/StaffTrainingRequired_Message_m">{[NAME]} jest już bardzo doświadczony w swojej pracy. Kiedy tylko przejdzie odpowiednie szkolenia, będzie gotowy do awansu na stanowisko {[RANK]}. Zyskując nową specjalizację, zwiększy swoje umiejętności.</string>
  <string name="Notification/StaffTrainingRequired_NoTrainingRoom_CS">&lt;color=#ffff00&gt;Aby szkolić personel wymagane jest pomieszczenie szkoleniowe.&lt;/color&gt;</string>
  <string name="Notification/StaffTrainingRequired_OtherStaff_CS">Uwaga: następująca liczba pracowników jest gotowa na szkolenie: {[COUNT]}[i2p_One]Uwaga: jeszcze jeden pracownik jest gotowy na szkolenie.</string>
  <string name="Notification/StaffTrainingRequired_Title">Wymagane szkolenie dla personelu</string>
  <string name="Notification/StaffVeryUnhapppyNote_CS">Uwaga: następująca liczba członków personelu jest obecnie bardzo niezadowolona: {0}</string>
  <string name="Notification/TreatmentMessage_CompleteObjectives_CS">Ukończ więcej celów, aby odblokować {[ROOM]}</string>
  <string name="Notification/TreatmentMessage_Decision_CS">Jaka jest twoja decyzja?</string>
  <string name="Notification/TreatmentMessage_Message">Pacjent cierpiący na: {[ILLNESS]} czeka na leczenie. Pomieszczenie wymagane do leczenia: {[ROOM]}.</string>
  <string name="Notification/TreatmentMessage_ResearchCost_CS">Koszt budowy to: {[COST]}.</string>
  <string name="Notification/TreatmentMessage_ResearchNeeded_CS">Musisz opracować: {[ROOM]}</string>
  <string name="Notification/TreatmentMessage_Title">Wymagane: {[ROOM]}</string>
  <string name="Notification/TreatmentNewIllness_Message">Nasi lekarze odkryli nową chorobę:\\n\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nPacjent czeka na leczenie. Do jego rozpoczęcia potrzebujemy: {[ROOM]}.</string>
  <string name="Notification/TreatmentNewIllness_Title">Potrzeba: {[ROOM]}</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Text">Używaj listy personelu, listy pacjentów i listy chorób, aby monitorować stan ludzi w szpitalu i odpowiednio nimi zarządzać. Możesz szybko znajdować pracowników i najeżdżać na nich kamerą.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Title">Personel, pacjenci i choroby</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Text">Zobacz świat przez nowoczesne gogle administratora szpitala. Te zaprojektowane przez Bungle Technologies nowoczesne okulary wykorzystują zaawansowane czujniki optyczne i opatentowany algorytm „naruszania prywatności” do analizowania stanu wszystkich ludzi i przedmiotów w polu widzenia. Dzięki starannej kalibracji naukowcy byli w stanie wykorzystać moc tego niezwykłego wynalazku do wykrywania takich rzeczy: jak bardzo kogoś ciśnie, żeby iść do toalety, i jak wielką ktoś ma ochotę na paczuszkę chipsów. Wynalazek robi wrażenie.\\n\\nUżyj tych trybów wizji, aby analizować stan środowiska szpitalnego, nastroje i potrzeby pacjentów oraz personelu, a także to, czy jakieś obiekty potrzebują konserwacji.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Title">Tryby wizji</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Text">W zakładce finansowej można uzyskać dostęp do ekranu przeglądu biznesowego, który zapewnia szczegółowe informacje o wszystkich aspektach szpitala. Możesz też dostosować tam ceny, które pobierasz w tym szpitalu, oraz zaciągnąć pożyczkę, jeśli potrzebujesz więcej gotówki.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Title">Finanse</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Text">Skorzystaj z listy chorób, aby sprawdzić, jakie choroby do tej pory napotkano w tym szpitalu.\\n\\nZobacz wskaźniki wyleczeń i statystyki dla każdej choroby na podstawie pacjentów, którzy odwiedzili twój szpital. Zobacz także swoją reputację w leczeniu każdej choroby, która wpływa na ogólną medyczną reputację szpitala. Wyższa reputacja w związku z daną chorobą przyciągnie więcej pacjentów wykazujących objawy tej choroby.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Title">Lista chorób</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Text">Możesz tu zobaczyć oferty pożyczek od różnych firm, zaciągnąć nowe pożyczki oraz spłacić obecne. Każda firma pożyczkowa oferuje inną kwotę pieniędzy. Miesięczne raty zależą od okresu spłacania oraz oprocentowania pożyczki. Niektóre oferty pożyczek będą dostępne dopiero po spełnieniu przez szpital określonych kryteriów.\\n\\nMożesz dostosować kwotę, którą chcesz pożyczyć w ramach danej oferty, za pomocą suwaka. Po zaciągnięciu pożyczki możesz ją spłacić w dowolnym momencie, o ile masz wystarczająco dużo pieniędzy.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Title">Pożyczki</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Text">Na ekranie przeglądu biznesowego możesz sprawdzić finanse szpitala, stan pracowników i pacjentów, a także zobaczyć rejestr zdarzeń. Możesz tu również zobaczyć rankingi porównujące twój szpital z innymi, a także zobaczyć nagrody, które szpital wygrał w poprzednich latach.\\n\\nPod koniec każdego roku odbywa się ceremonia rozdania nagród szpitalnych, po której będziesz mieć okazję dokonać podsumowania roku.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Title">Ekran przeglądu</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Text">Skorzystaj z listy pacjentów, aby monitorować wszystkich pacjentów w szpitalu, sprawdzać ich diagnozy i postęp leczenia, a także ogólny poziom zdrowia i zadowolenia. Szybko znajduj osoby, które są niezadowolone lub kiepsko się czują i przyspieszaj ich leczenie, przesuwając ich do przodu w kolejce.\\n\\nKliknij pacjenta na liście, aby najechać na niego kamerą. Klikaj strzałki obok nagłówków kolumn, aby posortować listę na podstawie wybranej kolumny.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Title">Lista pacjentów</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Text">Dostosuj ceny pobierane za diagnostykę, leczenie i inne rzeczy oferowane w szpitalu. Po założeniu nowego szpitala ceny są ustawiane na ceny rynkowe dla danej okolicy – odwiedzający będą skłonni płacić takie ceny.\\n\\nPodwyższenie cen da ci więcej pieniędzy, ale może zaszkodzić twojej reputacji i spowodować, że pacjenci sobie pójdą. Obniżenie cen pogorszy twoje dochody, ale może przyczynić się do poprawienia twojej reputacji.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Title">Lista cen</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Text">Sprawdzaj, którzy członkowie personelu nadają się do wykonywania danego rodzaju pracy, i kontroluj, kto może się za co zabierać. Jeśli na przykład chcesz, aby w gabinecie internisty pracował tylko najlepszy personel, możesz zablokować tę pracę dla mniej doświadczonych pracowników.\\n\\nDomyślnie każdy członek personelu może wykonywać każde zadanie, o ile posiada odpowiednie kwalifikacje. Użyj przycisków, aby włączyć lub wyłączyć poszczególne typy zadań dla danej osoby.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Title">Przydzielanie zadań dla personelu</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Text">Przejrzyj wynagrodzenia swoich pracowników i sprawdź, czy są z nich zadowoleni. Pracownicy po szkoleniach i awansach będą oczekiwać wyższej pensji. Zadowolenie z zarobków ma wpływ na ogólne zadowolenie danego pracownika.\\n\\nBuźka obok pensji każdej osoby pokazuje poziom zadowolenia z zarobków. Aby dać komuś podwyżkę, użyj suwaka poniżej jego pensji, a następnie kliknij przycisk potwierdzenia. Aby szybko dać podwyżki wszystkim, którzy się ich domagają, użyj przycisku „Udziel podwyżek”.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Title">Ocena zarobków personelu</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Text">Skorzystaj z listy pracowników, aby szybko znaleźć ludzi w oparciu o ich posadę, umiejętności i specjalizację. Sprawdzaj, co każda osoba robi w danej chwili i miej oko na jej poziom energii oraz zadowolenia.\\n\\nKliknij osobę na liście, aby najechać na nią kamerą. Użyj filtrów stanowisk, aby wyświetlić osobno każdy typ personelu. Klikaj strzałki obok nagłówków kolumn, aby posortować listę na podstawie wybranej kolumny.\\n\\nSkorzystaj z przycisku „Ocena zarobków”, aby przejrzeć pensję i zadowolenie z zarobków każdego pracownika. Użyj przycisku „Przydzielanie zadań dla personelu”, aby kontrolować, jakie zadania może wykonać każda z osób.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Title">Lista pracowników</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text">Rywalizuj z innymi sieciami szpitali w ramach wyzwań ograniczonych czasowo. Zarabiaj dodatkowe nagrody i zyskaj powód do dumy, triumfując nad rywalami. Zmierz się z innym sieciami szpitali hrabstwa Two Point lub wyzwij do walki szpitale należące do twoich znajomych z sieci.\\n\\nKażde wyzwanie trwa przez kilka miesięcy. Możesz rywalizować w tym samym czasie, co twoi rywale, lub w różnych okresach. Twoje wyniki są rejestrowane przez Komitet Zawodów Two Point. Będziesz otrzymywać informacje przez cały czas trwania wyzwania o tym, jak radzili sobie w tym czasie twoi rywale.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text_Epic">Weź udział w wyzwaniach ograniczonych czasowo przeciwko innym sieciom szpitali. Zarabiaj dodatkowe nagrody i zyskaj powód do dumy, triumfując nad rywalami. Zmierz się z innym sieciami szpitali hrabstwa Two Point lub wyzwij do walki szpitale twoich znajomych.\\n\\nKażde wyzwanie trwa przez kilka miesięcy. Możesz rywalizować w tym samym czasie, co twoi przeciwnicy, lub w różnych okresach. Twoje wyniki są rejestrowane przez Komitet Zawodów Two Point. Przez cały czas trwania wyzwania będziesz otrzymywać informacje o tym, jak radzili sobie twoi rywale.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Title">Wyzwania organizacyjne</string>
  <string name="Notification/Tutorial_Temperature_Text">W niektórych częściach hrabstwa bywa naprawdę zimno, w innych doskwiera upał. Musimy zadbać o komfort cieplny ludzi przebywających w naszym szpitalu – musi im być ciepło, ale nie za ciepło. Jeśli komuś jest za zimno albo za gorąco, w końcu niezadowolony opuści szpital.\\n\\nW szpitalu zbudowanym w chłodniejszym rejonie zamontuj grzejniki. W przypadku cieplejszego sąsiedztwa, zadbaj o klimatyzację. Użyj trybu wizji, by znaleźć ciepłe i chłodne miejsca na terenie szpitala.\\n\\nZadbaj o to, by w całym szpitalu była przyjemna temperatura, przy okazji podnosząc ocenę komfortu cieplnego.</string>
  <string name="Notification/Tutorial_Temperature_Title">Temperatura</string>
  <string name="Notification/UnlockSilverItem_Message">Czy chcesz odblokować {[ITEM]} za {[SILVER]}?\\nMasz następującą ilość: {[BALANCE]}.\\nKoszt umieszczenia każdego z tych obiektów w szpitalu wynosi {[COST]}.</string>
  <string name="Notification/UnlockSilverItem_Title">Odblokuj przedmiot</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Message">Czy chcesz odblokować {[ITEM]} za {[SILVER]}?\\nMasz następującą ilość: {[BALANCE]}.</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Title">Odblokuj personalizację personelu</string>
  <string name="Online/CompleteAdvisorMessage_CS">Ukończyliśmy {0} z wynikiem {1}. Zajęliśmy {2} miejsce.\\nW nagrodę otrzymaliśmy: {3}</string>
  <string name="Online/Completed_CS">UKOŃCZONO</string>
  <string name="Online/DayCountdown_CS">{0} / {1} dn.[i2p_One]{0} / {1} dzień</string>
  <string name="Online/EventLog_ChallengeStatus_CS">ukończono zadanie</string>
  <string name="Online/EventLog_CuredPatientIneffective_CS">ponosi porażkę w leczeniu pacjenta</string>
  <string name="Online/EventLog_CuredPatientIneffective_Specific_CS">ponosi porażkę w leczeniu pacjenta cierpiącego na: &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_CuredPatient_CS">wyleczono pacjenta</string>
  <string name="Online/EventLog_CuredPatient_Specific_CS">wyleczono pacjenta cierpiącego na: &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_Day_CS">Dzień {0}:</string>
  <string name="Online/EventLog_LoanTaken_CS">wziął/wzięła pożyczkę</string>
  <string name="Online/EventLog_LoanTaken_Specific_CS">wziął/wzięła pożyczkę w wysokości &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_NoEvent_CS">Brak zarejestrowanych zdarzeń…</string>
  <string name="Online/EventLog_PatientDiagnosed_CS">zdiagnozowano pacjenta</string>
  <string name="Online/EventLog_PatientDiagnosed_Specific_CS">zdiagnozowano chorobę: &lt;b&gt;{0}&lt;/b&gt; u pacjenta</string>
  <string name="Online/EventLog_PatientDied_CS">uśmiercono pacjenta</string>
  <string name="Online/EventLog_PatientRageQuit_CS">doświadczono wyjścia z krzykiem pacjenta</string>
  <string name="Online/EventLog_PatientSentHome_CS">odesłano pacjenta do domu</string>
  <string name="Online/EventLog_PlotBought_CS">kupiono nową parcelę</string>
  <string name="Online/EventLog_RoomBuilt_CS">zbudowano nowe pomieszczenie</string>
  <string name="Online/EventLog_RoomBuilt_Specific_CS">zbudowano pomieszczenie o nazwie &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffFired_CS">zwolniono członka personelu</string>
  <string name="Online/EventLog_StaffFired_Specific_CS">zwolniono członka personelu: &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffHired_CS">zatrudniono nowego członka personelu</string>
  <string name="Online/EventLog_StaffHired_Specific_CS">zatrudniono nowego członka personelu: &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffPromoted_CS">awansowano członka personelu</string>
  <string name="Online/EventLog_StaffPromoted_Specific_CS">awansowano członka personelu: &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/OnlineChallenges">Wyzwania sieciowe</string>
  <string name="Online/OnlineFriendChallengedAndBeat_CS">Użytkownik &lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; rzucił ci wyzwanie i pobił twój rekord</string>
  <string name="Online/OnlineFriendChallengedAndDidntBeat_CS">Użytkownik &lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; rzucił ci wyzwanie i nie pobił twojego rekordu</string>
  <string name="Online/OnlineFriendChallengedYou_CS">Użytkownik &lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; rzucił ci wyzwanie</string>
  <string name="Online/OnlineFriendDrewWithYourScore_CS">Użytkownik &lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; rzucił ci wyzwanie i zremisował z tobą</string>
  <string name="Online/OnlineFriendFinishedTheChallenged_CS">Użytkownik &lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; ukończył wyzwanie</string>
  <string name="Online/OnlineFriendStartedTheChallenged_CS">Użytkownik &lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; rozpoczął wyzwanie</string>
  <string name="Online/OrdinalNumber_Eigth_Big_CS">&lt;size=350%&gt;8&lt;/size&gt;</string>
  <string name="Online/OrdinalNumber_Eigth_CS">8</string>
  <string name="Online/OrdinalNumber_Fifth_Big_CS">&lt;size=350%&gt;5&lt;/size&gt;</string>
  <string name="Online/OrdinalNumber_Fifth_CS">5</string>
  <string name="Online/OrdinalNumber_First_Big_CS">&lt;size=350%&gt;1&lt;/size&gt;</string>
  <string name="Online/OrdinalNumber_First_CS">1</string>
  <string name="Online/OrdinalNumber_Fourth_Big_CS">&lt;size=350%&gt;4&lt;/size&gt;</string>
  <string name="Online/OrdinalNumber_Fourth_CS">4</string>
  <string name="Online/OrdinalNumber_Second_Big_CS">&lt;size=350%&gt;2&lt;/size&gt;</string>
  <string name="Online/OrdinalNumber_Second_CS">2</string>
  <string name="Online/OrdinalNumber_Seventh_Big_CS">&lt;size=350%&gt;7&lt;/size&gt;</string>
  <string name="Online/OrdinalNumber_Seventh_CS">7</string>
  <string name="Online/OrdinalNumber_Sixth_Big_CS">&lt;size=350%&gt;6&lt;/size&gt;</string>
  <string name="Online/OrdinalNumber_Sixth_CS">6</string>
  <string name="Online/OrdinalNumber_Third_Big_CS">&lt;size=350%&gt;3&lt;/size&gt;</string>
  <string name="Online/OrdinalNumber_Third_CS">3</string>
  <string name="Online/ScreenshotTooltip_CS">Wyślij zrzut ekranu rywalom\\n&lt;size=80%&gt;Pozostało {0} zrzutów&lt;/size&gt;</string>
  <string name="Online/Status_OfflineReason_CantFindSteam_CS">Nie znaleziono usług sieciowych…\\n</string>
  <string name="Online/Status_OfflineReason_NoNetwork_CS">Nie wykryto połączenia z siecią…</string>
  <string name="Online/Status_Offline_CS">OFFLINE</string>
  <string name="Online/Status_Online_CS">ONLINE</string>
  <string name="Online/ZoomTooltip">Wł./wył. przybliżenie</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Description">SEGA wprowadza obiekty ze swoich gier do Two Point Hospital…\\n\\nRozpoczynamy Darmowy Weekend Chirurgii Otwartej! Pierwszy raz w Two Point Hospital? Witamy serdecznie! Wypatruj specjalnych obiektów zaczerpniętych z gier Total War, Amplitude Studios, Sports Interactive i Half-Life. Więcej szczegółów znajdziesz na naszej stronie!</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Title">Graj za darmo tylko w ten weekend!</string>
  <string name="Patient/DeathRecord/HealthDepleted_CS">Gorzej być nie może</string>
  <string name="Patient/DeathRecord/TreatmentFailed_CS">Nieskuteczne leczenie – {[ILLNESS]}</string>
  <string name="Patient/DeathRecord/Undefined_CS">Tajemnicza śmierć</string>
  <string name="Patient/Status_Cured_CS">Wyleczono!</string>
  <string name="Patient/Status_DiagnosisRoomRequired_CS">Konieczna dalsza diagnostyka!</string>
  <string name="Patient/Status_Dying_Health_CS">Umiera! (Koniec gry)</string>
  <string name="Patient/Status_Dying_Treatment_CS">Umiera! (Leczenie nie powiodło się)</string>
  <string name="Patient/Status_FurtherDiagnosisRequired_CS">Wymagana dalsza diagnostyka</string>
  <string name="Patient/Status_GoingToReception_CS">Zmierza do recepcji</string>
  <string name="Patient/Status_GoingToRoom_CS">Wizyta w: {[ROOM]}</string>
  <string name="Patient/Status_RageQuitting_CS">Wychodzi z krzykiem!</string>
  <string name="Patient/Status_TreatmentIneffective_CS">Nieskuteczne leczenie</string>
  <string name="Patient/Status_TreatmentRoomRequired_CS">Wymagane: {[ROOM]}!</string>
  <string name="Patient/Status_WaitingForReceptionist_CS">Oczekuje w recepcji</string>
  <string name="Qualification/Assistant_Admin_1_Description">Podniesione zdolności przyjmowania pacjentów</string>
  <string name="Qualification/Assistant_Admin_1_Name">Administracja – poziom początkujący</string>
  <string name="Qualification/Assistant_Catering_1_Description">Podniesione zdolności w prowadzeniu kawiarni i restauracji</string>
  <string name="Qualification/Assistant_Catering_1_Name">Katering – poziom początkujący</string>
  <string name="Qualification/Assistant_Marketing_1_Description">Pozwala asystentom pracować w marketingu</string>
  <string name="Qualification/Assistant_Marketing_1_Name">Marketing</string>
  <string name="Qualification/Assistant_Marketing_2_Description">Podniesione zdolności marketingowe</string>
  <string name="Qualification/Assistant_Marketing_2_Name">Marketing – poziom II</string>
  <string name="Qualification/Assistant_Marketing_3_Description">Zaawansowane zdolności marketingowe</string>
  <string name="Qualification/Assistant_Marketing_3_Name">Marketing – poziom III</string>
  <string name="Qualification/Assistant_Marketing_4_Description">Elitarne zdolności marketingowe</string>
  <string name="Qualification/Assistant_Marketing_4_Name">Marketing – poziom IV</string>
  <string name="Qualification/Assistant_Marketing_5 Description">Zdolności marketingowe na poziomie światowym</string>
  <string name="Qualification/Assistant_Marketing_5_Name">Marketing – poziom V</string>
  <string name="Qualification/Assistant_Retail_1_Description">Podniesione zdolności handlowe</string>
  <string name="Qualification/Assistant_Retail_1_Name">Handel – poziom początkujący</string>
  <string name="Qualification/Assistant_Service_1_Description">Podniesione zdolności handlowe i umiejętność przyjmowania pacjentów</string>
  <string name="Qualification/Assistant_Service_1_Name">Obsługa klienta</string>
  <string name="Qualification/Assistant_Service_2_Description">Zwiększone zdolności handlowe i umiejętność przyjmowania pacjentów</string>
  <string name="Qualification/Assistant_Service_2_Name">Obsługa klienta – poziom II</string>
  <string name="Qualification/Assistant_Service_3_Description">Zaawansowane zdolności handlowe i umiejętność przyjmowania pacjentów</string>
  <string name="Qualification/Assistant_Service_3_Name">Obsługa klienta – poziom III</string>
  <string name="Qualification/Assistant_Service_4_Description">Elitarne zdolności handlowe i umiejętność przyjmowania pacjentów</string>
  <string name="Qualification/Assistant_Service_4_Name">Obsługa klienta – poziom IV</string>
  <string name="Qualification/Assistant_Service_5_Description">Zdolności handlowe i umiejętność przyjmowania pacjentów na poziomie światowym</string>
  <string name="Qualification/Assistant_Service_5_Name">Obsługa klienta – poziom V</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Description">Pozwala asystentom pracować przy szybkim datowaniu</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Name">Wczorajizacja</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Description">Zwiększone zdolności wczorajizacyjne</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Name">Wczorajizacja II</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Description">Zaawansowane zdolności wczorajizacyjne</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Name">Wczorajizacja III</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Description">Elitarne zdolności wczorajizacyjne</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Name">Wczorajizacja IV</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Description">Zdolności wczorajizacyjne na poziomie światowym</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Name">Wczorajizacja V</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Description">Umożliwia lekarzom oraz pielęgniarzom prowadzenie karetki</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Name">Prowadzenie pojazdów</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Description">Zwiększone zdolności prowadzenia pojazdów</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Name">Prowadzenie pojazdów – poziom II</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Description">Zaawansowane zdolności prowadzenia pojazdów</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Name">Prowadzenie pojazdów – poziom III</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Description">Elitarne zdolności prowadzenia pojazdów</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Name">Prowadzenie pojazdów – poziom IV</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Description">Zdolności prowadzenia pojazdów na poziomie światowym</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Name">Prowadzenie pojazdów – poziom V</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Description">Umożliwia lekarzom oraz pielęgniarzom pilotowanie karetki powietrznej</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Name">Latanie</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Description">Zwiększone zdolności latania</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Name">Latanie – poziom II</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Description">Zaawansowane zdolności latania</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Name">Latanie – poziom III</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Description">Elitarne zdolności latania</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Name">Latanie – poziom IV</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Description">Zdolności latania na poziomie światowym</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Name">Latanie – poziom V</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Description">Umożliwia dozorcom naprawianie karetek</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Name">Mechanika pojazdowa</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Description">Zwiększone zdolności związane z mechaniką pojazdową</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Name">Mechanika pojazdowa – poziom II</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Description">Zaawansowane zdolności związane z mechaniką pojazdową</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Name">Mechanika pojazdowa – poziom III</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Description">Elitarne zdolności związane z mechaniką pojazdową</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Name">Mechanika pojazdowa – poziom IV</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Description">Zdolności związane z mechaniką pojazdową na poziomie światowym</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Name">Mechanika pojazdowa – poziom V</string>
  <string name="Qualification/Doctor_Diagnosis_1_Description">Podniesione umiejętności diagnostyczne</string>
  <string name="Qualification/Doctor_Diagnosis_1_Name">Diagnostyka</string>
  <string name="Qualification/Doctor_Diagnosis_2_Description">Zwiększone zdolności diagnostyczne</string>
  <string name="Qualification/Doctor_Diagnosis_2_Name">Diagnostyka – poziom II</string>
  <string name="Qualification/Doctor_Diagnosis_3_Description">Zaawansowane zdolności diagnostyczne</string>
  <string name="Qualification/Doctor_Diagnosis_3_Name">Diagnostyka – poziom III</string>
  <string name="Qualification/Doctor_Diagnosis_4_Description">Elitarne zdolności diagnostyczne</string>
  <string name="Qualification/Doctor_Diagnosis_4_Name">Diagnostyka – poziom IV</string>
  <string name="Qualification/Doctor_Diagnosis_5_Description">Zdolności diagnostyczne na poziomie światowym</string>
  <string name="Qualification/Doctor_Diagnosis_5_Name">Diagnostyka – poziom V</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Description">Podniesione umiejętności internistyczne</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Name">Internista</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Description">Zwiększone umiejętności internistyczne</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Name">Internista – poziom II</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Description">Zaawansowane umiejętności internistyczne</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Name">Internista – poziom III</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Description">Elitarne umiejętności internistyczne</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Name">Internista – poziom IV</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Description">Zdolności internistyczne na poziomie światowym</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Name">Internista – poziom V</string>
  <string name="Qualification/Doctor_Genetics_1_Description">Pozwala lekarzom na pracę w laboratorium DNA</string>
  <string name="Qualification/Doctor_Genetics_1_Name">Genetyka</string>
  <string name="Qualification/Doctor_Psychiatry_1_Description">Pozwala lekarzom na pracę na oddziale psychiatrycznym</string>
  <string name="Qualification/Doctor_Psychiatry_1_Name">Psychiatria</string>
  <string name="Qualification/Doctor_Psychiatry_2_Description">Zwiększone zdolności psychiatryczne</string>
  <string name="Qualification/Doctor_Psychiatry_2_Name">Psychiatria – poziom II</string>
  <string name="Qualification/Doctor_Psychiatry_3_Description">Zaawansowane zdolności psychiatryczne</string>
  <string name="Qualification/Doctor_Psychiatry_3_Name">Psychiatria – poziom III</string>
  <string name="Qualification/Doctor_Psychiatry_4_Description">Elitarne zdolności psychiatryczne</string>
  <string name="Qualification/Doctor_Psychiatry_4_Name">Psychiatria – poziom IV</string>
  <string name="Qualification/Doctor_Psychiatry_5_Description">Zdolności psychiatryczne na poziomie światowym</string>
  <string name="Qualification/Doctor_Psychiatry_5_Name">Psychiatria – poziom V</string>
  <string name="Qualification/Doctor_Radiology_1_Description">Umożliwia lekarzom korzystanie z M.E.G.A. tomografu</string>
  <string name="Qualification/Doctor_Radiology_1_Name">Radiologia</string>
  <string name="Qualification/Doctor_Research_1_Description">Pozwala lekarzom na prowadzenie badań</string>
  <string name="Qualification/Doctor_Research_1_Name">Badania</string>
  <string name="Qualification/Doctor_Research_2_Description">Zwiększone zdolności badawcze</string>
  <string name="Qualification/Doctor_Research_2_Name">Badania – poziom II</string>
  <string name="Qualification/Doctor_Research_3_Description">Zaawansowane zdolności badawcze</string>
  <string name="Qualification/Doctor_Research_3_Name">Badania – poziom III</string>
  <string name="Qualification/Doctor_Research_4_Description">Elitarne zdolności badawcze</string>
  <string name="Qualification/Doctor_Research_4_Name">Badania – poziom IV</string>
  <string name="Qualification/Doctor_Research_5_Description">Zdolności badawcze na poziomie światowym</string>
  <string name="Qualification/Doctor_Research_5_Name">Badania – poziom V</string>
  <string name="Qualification/Doctor_Surgery_1_Description">Pozwala lekarzom na przeprowadzanie operacji</string>
  <string name="Qualification/Doctor_Surgery_1_Name">Chirurgia</string>
  <string name="Qualification/Doctor_Surgery_2_Description">Zwiększone zdolności chirurgiczne</string>
  <string name="Qualification/Doctor_Surgery_2_Name">Chirurgia – poziom II</string>
  <string name="Qualification/Doctor_Surgery_3_Description">Zaawansowane zdolności chirurgiczne</string>
  <string name="Qualification/Doctor_Surgery_3_Name">Chirurgia – poziom III</string>
  <string name="Qualification/Doctor_Surgery_4_Description">Elitarne zdolności chirurgiczne</string>
  <string name="Qualification/Doctor_Surgery_4_Name">Chirurgia – poziom IV</string>
  <string name="Qualification/Doctor_Surgery_5_Description">Zdolności chirurgiczne na poziomie światowym</string>
  <string name="Qualification/Doctor_Surgery_5_Name">Chirurgia – poziom V</string>
  <string name="Qualification/Doctor_Treatment_1_Description">Podniesione zdolności lecznicze</string>
  <string name="Qualification/Doctor_Treatment_1_Name">Leczenie</string>
  <string name="Qualification/Doctor_Treatment_2_Description">Zwiększone zdolności lecznicze</string>
  <string name="Qualification/Doctor_Treatment_2_Name">Leczenie – poziom II</string>
  <string name="Qualification/Doctor_Treatment_3_Description">Zaawansowane zdolności lecznicze</string>
  <string name="Qualification/Doctor_Treatment_3_Name">Leczenie – poziom III</string>
  <string name="Qualification/Doctor_Treatment_4_Description">Elitarne zdolności lecznicze</string>
  <string name="Qualification/Doctor_Treatment_4_Name">Leczenie – poziom IV</string>
  <string name="Qualification/Doctor_Treatment_5_Description">Zdolności lecznicze na poziomie światowym</string>
  <string name="Qualification/Doctor_Treatment_5_Name">Leczenie – poziom V</string>
  <string name="Qualification/General_Energy_1_Description">Zmniejszone tempo spadku energii. Możliwość dłuższej pracy bez konieczności pójścia na przerwę.</string>
  <string name="Qualification/General_Energy_1_Name">Trening wytrzymałościowy</string>
  <string name="Qualification/General_Happiness_1_Description">Zwiększone zadowolenie.</string>
  <string name="Qualification/General_Happiness_1_Name">Inteligencja emocjonalna</string>
  <string name="Qualification/General_HygieneMasterclass_1_Description">Prowadzi o wiele bardziej sterylne życie</string>
  <string name="Qualification/General_HygieneMasterclass_1_Name">Mistrzowska higiena</string>
  <string name="Qualification/General_Leadership_1_Description">Inspiruje i motywuje współpracowników</string>
  <string name="Qualification/General_Leadership_1_Name">Przywództwo</string>
  <string name="Qualification/General_PatientHappiness_1_Description">Zwiększone zadowolenie pacjentów, znajdujących się pod opieką.</string>
  <string name="Qualification/General_PatientHappiness_1_Name">Maniery okołołóżkowe</string>
  <string name="Qualification/General_Speed_1_Description">Zwiększona szybkość i wydajność.</string>
  <string name="Qualification/General_Speed_1_Name">Motywacja</string>
  <string name="Qualification/General_Training_1_Description">Zwiększona prędkość szkolenia siebie i innych w pomieszczeniu szkoleniowym.</string>
  <string name="Qualification/General_Training_1_Name">Szkoleniowa maestria</string>
  <string name="Qualification/Janitor_Cleaning_1_Description">Poprawione umiejętności sprzątania i usuwania odpadów.</string>
  <string name="Qualification/Janitor_Cleaning_1_Name">Sprzątanie – poziom podstawowy</string>
  <string name="Qualification/Janitor_FireSafety_1_Description">Stara się zawsze mieć przy sobie gaśnicę</string>
  <string name="Qualification/Janitor_FireSafety_1_Name">Ogniozaradność</string>
  <string name="Qualification/Janitor_Gardening_1_Description">Poprawione umiejętności radzenia sobie z roślinami</string>
  <string name="Qualification/Janitor_Gardening_1_Name">Ogrodnictwo – poziom podstawowy</string>
  <string name="Qualification/Janitor_GhostCapture_1_Description">Pozwala dozorcom na wykrywanie i łapanie duchów. Może to poprawić prowadzenie badań i umożliwi pacjentom ponowne spotkanie z bliskimi w niewielkim słoiczku.</string>
  <string name="Qualification/Janitor_GhostCapture_1_Name">Łapiduch</string>
  <string name="Qualification/Janitor_Maintenance_1_Description">Poprawione zdolności naprawy i konserwacji</string>
  <string name="Qualification/Janitor_Maintenance_1_Name">Konserwacja</string>
  <string name="Qualification/Janitor_Maintenance_2_Description">Zwiększone zdolności naprawy i konserwacji</string>
  <string name="Qualification/Janitor_Maintenance_2_Name">Konserwacja — poziom II</string>
  <string name="Qualification/Janitor_Maintenance_3_Description">Zaawansowane zdolności naprawy i konserwacji</string>
  <string name="Qualification/Janitor_Maintenance_3_Name">Konserwacja — poziom III</string>
  <string name="Qualification/Janitor_Maintenance_4_Description">Elitarne zdolności naprawy i konserwacji</string>
  <string name="Qualification/Janitor_Maintenance_4_Name">Konserwacja — poziom IV</string>
  <string name="Qualification/Janitor_Maintenance_5_Description">Zdolności naprawy i konserwacji na poziomie światowym</string>
  <string name="Qualification/Janitor_Maintenance_5_Name">Konserwacja — poziom V</string>
  <string name="Qualification/Janitor_Mechanics_1_Description">Umożliwia dozorcom ulepszanie urządzeń</string>
  <string name="Qualification/Janitor_Mechanics_1_Name">Mechanika</string>
  <string name="Qualification/Janitor_Mechanics_2_Description">Zwiększone zdolności ulepszania urządzeń</string>
  <string name="Qualification/Janitor_Mechanics_2_Name">Mechanika – poziom II</string>
  <string name="Qualification/Janitor_Mechanics_3_Description">Zaawansowane zdolności ulepszania urządzeń</string>
  <string name="Qualification/Janitor_Mechanics_3_Name">Mechanika – poziom III</string>
  <string name="Qualification/Janitor_Mechanics_4_Description">Elitarne zdolności ulepszania urządzeń</string>
  <string name="Qualification/Janitor_Mechanics_4_Name">Mechanika – poziom IV</string>
  <string name="Qualification/Janitor_Mechanics_5_Description">Zdolności ulepszania urządzeń na poziomie światowym</string>
  <string name="Qualification/Janitor_Mechanics_5_Name">Mechanika – poziom V</string>
  <string name="Qualification/Janitor_Refuse_1_Description">Poprawione umiejętności radzenia sobie z koszami</string>
  <string name="Qualification/Janitor_Refuse_1_Name">Kolekcja odpadków – poziom podstawowy</string>
  <string name="Qualification/Janitor_Toilets_1_Description">Poprawione umiejętności radzenia sobie z toaletami</string>
  <string name="Qualification/Janitor_Toilets_1_Name">Hydraulika – poziom podstawowy</string>
  <string name="Qualification/Janitor_VendingMachines_1_Description">Poprawione umiejętności radzenia sobie z automatami</string>
  <string name="Qualification/Janitor_VendingMachines_1_Name">Konserwacja automatów</string>
  <string name="Qualification/Nurse_Diagnosis_1_Description">Podniesione umiejętności diagnostyczne</string>
  <string name="Qualification/Nurse_Diagnosis_1_Name">Diagnostyka – poziom 1</string>
  <string name="Qualification/Nurse_FractureWard_1_Description">Zwiększa możliwości lecznicze oddziału ortopedycznego</string>
  <string name="Qualification/Nurse_FractureWard_1_Name">Urazy</string>
  <string name="Qualification/Nurse_FractureWard_2_Description">Zwiększone możliwości lecznicze oddziału ortopedycznego</string>
  <string name="Qualification/Nurse_FractureWard_2_Name">Urazy – poziom II</string>
  <string name="Qualification/Nurse_FractureWard_3_Description">Zaawansowane możliwości lecznicze oddziału ortopedycznego</string>
  <string name="Qualification/Nurse_FractureWard_3_Name">Urazy – poziom III</string>
  <string name="Qualification/Nurse_FractureWard_4_Description">Elitarne możliwości lecznicze oddziału ortopedycznego</string>
  <string name="Qualification/Nurse_FractureWard_4_Name">Urazy – poziom IV</string>
  <string name="Qualification/Nurse_FractureWard_5_Description">Światowej klasy możliwości lecznicze oddziału ortopedycznego</string>
  <string name="Qualification/Nurse_FractureWard_5_Name">Urazy – poziom V</string>
  <string name="Qualification/Nurse_Injections_1_Description">Podniesione zdolności robienia zastrzyków</string>
  <string name="Qualification/Nurse_Injections_1_Name">Obsługa strzykawki</string>
  <string name="Qualification/Nurse_Pharmacy_1_Description">Podniesione zdolności farmakologiczne</string>
  <string name="Qualification/Nurse_Pharmacy_1_Name">Aptekarstwo</string>
  <string name="Qualification/Nurse_Treatment_1_Description">Podniesione zdolności lecznicze</string>
  <string name="Qualification/Nurse_Treatment_1_Name">Terapia – poziom podstawowy</string>
  <string name="Qualification/Nurse_WardManagement_1_Description">Podniesione umiejętności zarządzania oddziałem</string>
  <string name="Qualification/Nurse_WardManagement_1_Name">Zarządzanie oddziałem</string>
  <string name="Qualification/Nurse_WardManagement_2_Description">Zwiększone umiejętności zarządzania oddziałem</string>
  <string name="Qualification/Nurse_WardManagement_2_Name">Zarządzanie oddziałem – poziom II</string>
  <string name="Qualification/Nurse_WardManagement_3_Description">Zaawansowane umiejętności zarządzania oddziałem</string>
  <string name="Qualification/Nurse_WardManagement_3_Name">Zarządzanie oddziałem – poziom III</string>
  <string name="Qualification/Nurse_WardManagement_4_Description">Elitarne umiejętności zarządzania oddziałem</string>
  <string name="Qualification/Nurse_WardManagement_4_Name">Zarządzanie oddziałem – poziom IV</string>
  <string name="Qualification/Nurse_WardManagement_5_Description">Światowej klasy umiejętności zarządzania oddziałem</string>
  <string name="Qualification/Nurse_WardManagement_5_Name">Zarządzanie oddziałem – poziom V</string>
  <string name="Qualification/RoboJanitor_LitterBin_Description">Zaprogramowany do zbierania śmieci i opróżniania koszy.</string>
  <string name="Qualification/RoboJanitor_LitterBin_Name">Śmieciożer</string>
  <string name="Qualification/RoboJanitor_Maintenance_Description">Zaprogramowany do konserwacji sprzętu.</string>
  <string name="Qualification/RoboJanitor_Maintenance_Name">Serwisujący kumpel</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Description">Zaprogramowany do podlewania roślin i łapania duchów.</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Name">Życie i śmierć</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Description">Zaprogramowany, by uzupełniać zapasy w automatach sprzedających przekąski i serwisować toalety.</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Name">Odśrodkowiec</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Description">Zaprogramowany do ulepszania sprzętu i eliminowania pożarów.</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Name">Naprawiacz</string>
  <string name="Research/8BitMachineLevel1_CompleteMessage">Dobre wieści. Opracowaliśmy dodatek do maszyny HD, który powinien poprawić skuteczność terapii.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/8BitMachineLevel1_Description">Opracuj sposób na ulepszenie sprzętu, aby skuteczniej leczyć pacjentów z pikselozą.</string>
  <string name="Research/8BitMachineLevel1_Name">Ulepszenie: Laboratorium HD</string>
  <string name="Research/8BitMachineLevel2_CompleteMessage">Sukces! Nasz nowy projekt znacznie poprawi leczenie pikselozy. Lepiej się, po prostu, nie da. Tylko nie proś, żebyśmy znów wszystko sprawdzili.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/8BitMachineLevel2_Description">Podejrzewamy, że możemy stworzyć jeszcze jedno ulepszenie, dzięki któremu poprawimy możliwości laboratorium HD. Daj znać, jeśli stwierdzisz, że warto je opracować.</string>
  <string name="Research/8BitMachineLevel2_Name">Zaawansowane ulepszenie: Laboratorium HD</string>
  <string name="Research/8BitRoom_CompleteMessage">Stworzyliśmy maszynę HD, aby leczyć pacjentów z pikselozy.</string>
  <string name="Research/8BitRoom_Description">Specjaliści zajmujący się hipotezą wysokiej rozdzielczości uważają, że można poprawić parametry wyświetlania człowieka. Warto zbadać tę kwestię!</string>
  <string name="Research/8BitRoom_Name">Pikselatorium</string>
  <string name="Research/AnimalMagnetismMachineLevel1_CompleteMessage">Opracowaliśmy ulepszoną maszynę, pozwalającą leczyć magnetyzm zwierzęcy.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Description">Poszukaj skuteczniejszego sposobu leczenia magnetyzmu zwierzęcego.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Name">Ulepszenie: Zwalczanie szkodników</string>
  <string name="Research/AnimalMagnetismMachineLevel2_CompleteDescription">Opracowaliśmy ostateczną metodę leczenia magnetyzmu zwierzęcego. Z perspektywy czasu, pierwszy model wygląda strasznie prymitywnie…\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Description">Sądzimy, że jesteśmy już niemal u kresu badań nad magnetyzmem zwierzęcym.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Name">Zaaw. ulepszenie: Zwalczanie szkodników</string>
  <string name="Research/AnimalMagnetismRoom_CompleteMessage">Wynaleźliśmy nową maszynę do walki z magnetyzmem zwierzęcym.</string>
  <string name="Research/AnimalMagnetismRoom_Description">Stwórz maszynę, która pozwoli wyeliminować małe paskudztwa naprzykrzające się ludziom.</string>
  <string name="Research/AnimalMagnetismRoom_Name">Zwalczanie szkodników</string>
  <string name="Research/AstroMachineLevel1_CompleteMessage">Udało się! Wyleczonych kosmitów jeszcze trudniej rozpoznać. A co najważniejsze – znacznie częściej przeżywają kurację. A to dobra zmiana.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/AstroMachineLevel1_Description">Zajmij się doskonaleniem naszych metod ukrywania kosmitów.</string>
  <string name="Research/AstroMachineLevel1_Name">Ulepszenie: Pokój do Personifikacji</string>
  <string name="Research/AstroMachineLevel2_CompleteMessage">Wspaniałe wieści! Proces został usprawniony. To w większości bezpieczna iluzja wyjątkowego medycznego oszustwa.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/AstroMachineLevel2_Description">Baw się ulepszeniami, które można zastosować w doktorze wahadełku.</string>
  <string name="Research/AstroMachineLevel2_Name">Zaawansowane ulepszenie: Pokój do Personifikacji</string>
  <string name="Research/CapturedGhost_CS">Schwytano ducha: {[NAME]}</string>
  <string name="Research/CapturedGhost_ResearchPoints_CS">+{[POINTS]} pkt badaw.</string>
  <string name="Research/CardboardMachineLevel1_CompleteMessage">Sukces! Opracowaliśmy modyfikację, która wzmocni niszczarkę. Pacjenci mogą być z łatwością rozrywani na strzępy i leczenie powinno iść teraz o wiele sprawniej.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/CardboardMachineLevel1_Description">Sprawdź, jak można uniknąć tego dziwnego blokowania.</string>
  <string name="Research/CardboardMachineLevel1_Name">Ulepszenie: Pokój do Montażu</string>
  <string name="Research/CardboardMachineLevel2_CompleteMessage">Korzystając ze specjalnej kolekcji klejów i artykułów papierniczych, stworzyliśmy bardziej kompleksową kurację manii pakowania niż kiedykolwiek chciało się stworzyć innym.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/CardboardMachineLevel2_Description">Zajmij się uczynieniem z naszego sprzętu bardziej wysublimowanej maszynerii.</string>
  <string name="Research/CardboardMachineLevel2_Name">Zaawansowane ulepszenie: Pokój do Montażu</string>
  <string name="Research/ChromatherapyMachineLevel1_CompleteMessage">Z naszych badań wynika, że moglibyśmy ulepszyć maszynę do chromoterapii.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/ChromatherapyMachineLevel1_Description">Poszukaj sposobów na zwiększenie skuteczności leczenia popielactwa.</string>
  <string name="Research/ChromatherapyMachineLevel1_Name">Ulepszenie: Chromoterapia</string>
  <string name="Research/ChromatherapyMachineLevel2_CompleteMessage">Odkryliśmy sposób na to, by radykalnie podnieść skuteczność naszej chromoterapii. Wyśmienicie.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/ChromatherapyMachineLevel2_Description">Pora wygładzić ostatnie niedociągnięcia w naszej terapii popielactwa.</string>
  <string name="Research/ChromatherapyMachineLevel2_Name">Zaaw. ulepszenie: Chromoterapia</string>
  <string name="Research/ChromatherapyRoom_CompleteMessage">Nasi specjaliści opracowali maszynę do chromoterapii! Użyj jej do leczenia popielactwa.</string>
  <string name="Research/ChromatherapyRoom_Description">Zaprojektuj maszynę, która pozwoli ci leczyć ludzi chorujących na popielactwo.</string>
  <string name="Research/ChromatherapyRoom_Name">Chromoterapia</string>
  <string name="Research/ClownMachineLevel1_CompleteMessage">Wiemy, jak poprawić jakość sprzętu w naszej klinice rehabilitacji klaunów!\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/ClownMachineLevel1_Description">Rozejrzyj się za możliwościami ulepszenia procesu rehabilitacji klaunów.</string>
  <string name="Research/ClownMachineLevel1_Name">Ulepszenie: Klaunika</string>
  <string name="Research/ClownMachineLevel2_CompleteMessage">Precyzyjne nastrojenie narzędzi pozwoliło nam znacznie zwiększyć skuteczność w łagodzeniu cudacznych urazów!\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/ClownMachineLevel2_Description">Zbadaj możliwość poprawienia skuteczności rehabilitacji klaunów.</string>
  <string name="Research/ClownMachineLevel2_Name">Zaaw. ulepszenie: Klaunika</string>
  <string name="Research/ClownRoom_CompleteMessage">Nasi naukowcy opracowali nową maszynę, która pomoże w leczeniu pacjentów dotkniętych sucharozą.</string>
  <string name="Research/ClownRoom_Description">Zaprojektuj maszynę, która pozwoli wyleczyć pacjentów cierpiących na sucharozę.</string>
  <string name="Research/ClownRoom_Name">Klaunika</string>
  <string name="Research/CubismMachineLevel1_CompleteMessage">Zbudowaliśmy bardziej zaawansowaną i wyedukowaną maszynę, która może dokonać szczegółowej analizy stanu pacjenta. \\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/CubismMachineLevel1_Description">Nasi badacze są na tropie metody leczenia pacjentów poprzez rozpoznanie artystów, którzy zainspirowali artystów, którzy zainspirowali tę dość osobliwą przypadłość.</string>
  <string name="Research/CubismMachineLevel1_Name">Ulepszenie: Oddział dekątaminacyjny</string>
  <string name="Research/CubismMachineLevel2_CompleteDescription">Nasz najnowszy wynalazek pozwala zidentyfikować dzieło, które zainspirowało inne, które wywołało chorobę. Pozwoli ona uprościć proces doszlifowania pacjenta. Szach-mat, Sztuko!\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/CubismMachineLevel2_Description">Nasi badacze uważają, że wystarczy dorysować kilka kresek do projektu urządzenia, żeby dotrzeć do impresjonistycznych korzeni choroby i wyplenić ją raz na zawsze.</string>
  <string name="Research/CubismMachineLevel2_Name">Zaaw. ulepszenie: oddział dekątaminacyjny</string>
  <string name="Research/CubismRoom_CompleteMessage">Nasi naukowcy zaprojektowali cały oddział dekątaminacyjny, w którym cierpiący na kubizm pacjenci mogą poddać się arteterapii i dojść do ładu.</string>
  <string name="Research/CubismRoom_Description">Zaprojektuj maszynę, która pozwoli dojść do ładu pacjentom cierpiącym na kubizm.</string>
  <string name="Research/CubismRoom_Name">Oddział dekątaminacyjny</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_CompleteMessage">Dobre wieści, naszym badaczom udało się wypracować metodę, która pozwoli naszym pacjentom na dobre odrzucić psią osobowość.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Description">Poszukaj sposobu, by ulepszyć maszynę wykorzystywaną w leczeniu psialeństwa.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Name">Ulepszenie: Buda</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_CompleteMessage">Zaprojektowaliśmy ulepszenie, które pozwoli nam rozwinąć niezwykle wszechstronne leczenie psialeństwa.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Description">Metody badawcze pozwalające dalej rozwijać sprzęt stosowany w leczeniu psialeństwa.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Name">Zaaw. ulepszenie: Buda</string>
  <string name="Research/DLC_1/BarkingMadRoom_CompleteMessage">Stworzyliśmy technologię, która pozwala nam zamieniać psialeńców z powrotem w zwykłych ludzi.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Description">Stwórz sprzęt do leczenia pacjentów cierpiących na psialeństwo.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Name">Buda</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_CompleteMessage">Opracowaliśmy ulepszenie, które powinno pozwolić nam ulepszyć proces zamrażania. Nowa technologia pomoże nam wyleczyć więcej pacjentów.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Description">Poszukaj sposobu, by ulepszyć terapię kriogeniczną.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Name">Ulepszenie: Reanimacja</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_CompleteMessage">Wiem, że to nie brzmi zbyt technicznie, ale udało nam się opracować ulepszenie dla tej maszyny, dzięki któremu te… szczypce… będą bardziej efektywne. Uwierz mi, to świetne wieści.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Description">Skup się na szukaniu sposobu, by nasza terapia kriogeniczna była doskonała.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Name">Zaaw. ulepszenie: Reanimacja</string>
  <string name="Research/DLC_1/FrankensteinRoom_CompleteMessage">Możemy już leczyć pacjentów cierpiących na gotyctwo.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Description">Opracuj sposób leczenia gotyctwa.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Name">Reanimacja</string>
  <string name="Research/DLC_1/MoreTraining_Project1_CompleteMessage">Udało nam się. Scenariusz w końcu trzyma się kupy. Nasze badania wykazały, że bardzo ważne jest, by to lokaj zabił albo żeby okazało się, że to tylko sen, a ten dobry, to w sumie był tym złym i takie tam… Szczerze mówiąc, nie pamiętam dokładnie. Ogólnie nie wyglądało to najlepiej, ale zachowaj to dla siebie.</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Description">Gwiazda filmowa i samozwańczy scenarzysta oraz reżyser, Roderick Cushion, wraz z „zespołem kreatywnym” ze studia Plump it Up Productions Ltd pracuje nad nowym scenariuszem, ale utknął w martwym punkcie. Postanowił więc szukać pomocy w nauce. Jeśli przeprowadzimy badania i załatamy dziury fabularne w scenariuszu, dostaniemy nieco grosza i pojawimy się w napisach końcowych. Zakładając, że ten film w ogóle powstanie…</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Name">Dziury fabularne Rodericka</string>
  <string name="Research/DLC_1/MoreTraining_Project2_CompleteMessage">Zakończyliśmy badanie menu Karakanapki i odesłaliśmy wyniki do jej siedziby. Zarząd zatrudnił kilkudziesięciu prawników i trzech przewodników duchowych. Podobno wspólnie próbują wypracować ugodę z oskarżycielami. Wybuchł nieprawdopodobny skandal, a nasi badacze mieli wgląd w jego soczyste, tajemnicze wnętrze. To dla nas wspaniała reklama. Ośrodek znów odgrywa ważną rolę na rynku badawczym hrabstwa.</string>
  <string name="Research/DLC_1/MoreTraining_Project2_Description">Wieści o wznowieniu działalności ośrodka dotarły do hrabstwa. Właśnie spotkała nas za to nagroda – zlecono nam największe badanie od 50 lat. Właściciel Karakanapki otrzymał sądowy nakaz przeprowadzenia laboratoryjnego badania wszystkich serwowanych w lokalu potraw. O tej sprawie pisały gazety w całym hrabstwie. Mógłby to być przełom dla ośrodka. </string>
  <string name="Research/DLC_1/MoreTraining_Project2_Name">Skandal w Karakanapce</string>
  <string name="Research/DLC_1/MoreTraining_Project3_CompleteMessage">Zakończyliśmy holistyczne badanie życia w hrabstwie Two Point. Pracownicy kancelarii pani burmistrz przyznali, że wyniki potwierdziły ich największe obawy. Nie zamierzają kontynuować projektu ani tym bardziej upubliczniać analiz, ale serdecznie podziękowali nam za współpracę i nieustanną dyskrecję. Choć wszyscy czujemy się nieco nieswojo, współpraca z władzami Two Point nad badaniem, które „potwierdziło, że wszystko jest absolutnie doskonałe”, przypieczętowała pozycję Swelbard jako najlepszego ośrodka badawczego w hrabstwie.</string>
  <string name="Research/DLC_1/MoreTraining_Project3_Description">Jeszcze w czasie kampanii wyborczej burmistrz Windsock obiecała dokonać wnikliwego badania standardu życia w hrabstwie Two Point, które pozwoli ocenić, czy i jak należy zmienić społeczeństwo, aby wszystkim żyło się lepiej. Kancelaria burmistrza skontaktowała się z nami w celu zlecenia nam rządowego badania, którego wyniki mogą raz na zawsze odmienić przyszłość hrabstwa. </string>
  <string name="Research/DLC_1/MoreTraining_Project3_Name">Projekt Windsock</string>
  <string name="Research/DLC_1/MoreTraining_Project4_CompleteMessage">Cudowne wieści! Ukończyliśmy prace nad przekąską Cheesy Gubbins. Udało nam się zwiększyć stężenie sera w każdym kąsku o 0,01%. Producenci są zachwyceni.</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Description">Twórcy przekąsek Cheesy Gubbins planują przekazać część nowatorskich projektów naukowych zewnętrznym placówkom i zapytali, czy chcielibyśmy z nimi współpracować. Planują uczynić swoje słynne serowe kąski jeszcze bardziej serowymi. Naszym zadaniem jest zbadać ich recepturę i ocenić, czy zwiększenie stężenia sera byłoby możliwe.</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Name">Więcej sera w serze</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_CompleteMessage">Wprowadziliśmy pewne udoskonalenia, dzięki którym mamy nadzieję uzyskać dużo głębsze doświadczenie terapeutyczne.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Description">Zbadaj kwestię udoskonalenia leczenia mieszczaństwa.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Name">Ulepszenie: Mitologia miejska</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_CompleteMessage">Najwyśmienitsza wersja naszej maszyny w końcu została dopuszczona do użytku. Jesteśmy przekonani, że symulacji nie da się już odróżnić od miasta – a przynajmniej wyobrażenia chorych o mieście.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Description">Uważamy, że jesteśmy bliscy całkowitego zrozumienia mieszczaństwa i opracowania ostatecznego ulepszenia dla naszego sprzętu terapeutycznego.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Name">Zaaw. ulepszenie: Mitologia miejska</string>
  <string name="Research/DLC_1/RobotzillaRoom_CompleteMessage">Przetestowaliśmy stare projekty, wprowadziliśmy kilka poprawek i zastąpiliśmy przestarzałe materiały bardziej nowoczesnymi. Teraz terapia powinna być naprawdę skuteczna. Szach-mat, starzy ludzie nauki.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Description">Gdy przejmowaliśmy ośrodek badawczy, znaleźliśmy badania nad lekarstwem na mieszczaństwo. Projekty są bardzo stare, ale na wszelki wypadek powinniśmy przeprowadzić parę testów. Kto wie, może dowiemy się czegoś mądrego.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Name">Mitologia miejska</string>
  <string name="Research/DLC_1/RobotzillaRoom_SandboxCompleteMessage">Opracowaliśmy terapię, która jednocześnie leczy robomieszczaństwo i gadziomieszczaństwo.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Sandbox_Description">Opracuj konieczną terapię dla pacjentów z mieszczaństwem.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_CompleteMessage">Nasi eksperci opracowali nową technologię, dzięki której wykijdajło powinien uderzać z jeszcze większą precyzją.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Description">Przeprowadź kilka symulacji, by poprawić precyzję uderzenia naszego sprzętu medycznego.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Name">Ulepszenie: Stół zabiegowo-bilardowy</string>
  <string name="Research/DLC_2/8BallMachineLevel2_CompleteMessage">W naszym ostatnim ulepszeniu posłużyliśmy się danymi zebranymi z odczytów mózgów siedmiu spośród dziewięciu najlepszych bilardzistów w hrabstwie Two Point, by stworzyć najwybitniejszy sprzęt medyczny wykorzystujący kij bilardowy w historii ludzkości.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Description">Jesteśmy coraz bliżej stworzenia doskonałego sprzętu do leczenia wyciskacza łuz.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Name">Zaawansowane ulepszenie: Stół zabiegowo-bilardowy</string>
  <string name="Research/DLC_2/8BallRoom_CompleteMessage">Stworzyliśmy nową maszynę! Wykijdajło powinien umożliwić wyleczenie pacjentów cierpiących na wyciskacz łuz.</string>
  <string name="Research/DLC_2/8BallRoom_Description">Opracuj metodę leczenia pacjentów cierpiących na wyciskacz łuz.</string>
  <string name="Research/DLC_2/8BallRoom_Name">Stół zabiegowo-bilardowy</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_CompleteMessage">Wspaniałe wieści. Opracowaliśmy ulepszenie, które pozwoli nam zoptymalizować prędkość pracy pieczątki. Pacjenci powinni otrzymywać twarze w bardziej satysfakcjonującym tempie.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Description">Poszukaj sposobu na skuteczniejsze leczenie pacjentów cierpiących na pokerową twarz.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Name">Ulepszenie: Twarzodcisk</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_CompleteMessage">Wykryliśmy drobną usterkę podczas „fazy powtórnego stemplowania”, która utrudniała dalszą część leczenia. Kolejne ulepszenie powinno rozwiązać ten problem.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Description">Zastanów się, jak udoskonalić sprzęt do twarzodcisku.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Name">Zaawansowane ulepszenie: Twarzodcisk</string>
  <string name="Research/DLC_2/BlankLooksRoom_CompleteMessage">Dobre wieści. Podczas ostatnich badań opracowaliśmy projekt twarzowej pieczątki. Ten sprzęt powinien trwale uporać się z nijakością naszych pacjentów.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Description">Zbadaj możliwe metody leczenia pacjentów cierpiących na pokerową twarz.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Name">Twarzodcisk</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_CompleteMessage">Opracowaliśmy ulepszenie, które powinno porządnie wystraszyć, to znaczy wyleczyć, naszych pacjentów.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Description">Nasi badacze uważają, że powinniśmy ulepszyć metodę leczenia syndromu włóczykija.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Name">Ulepszenie: Pokój zagadek</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_CompleteMessage">Najnowsze ulepszenia przeobrażą nasz symulator w najbezpieczniejszy sprzęt świata.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Description">Zastanów się, w jaki sposób usprawnić nasz pokój zagadek.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Name">Zaawansowane ulepszenie: Pokój zagadek</string>
  <string name="Research/DLC_2/ExplorerRoom_CompleteMessage">Opracowaliśmy projekt pokoju zagadek! Od teraz możemy leczyć naszych niezdrowo spragnionych przygód pacjentów.</string>
  <string name="Research/DLC_2/ExplorerRoom_Description">Opracuj metodę leczenia syndromu włóczykija.</string>
  <string name="Research/DLC_2/ExplorerRoom_Name">Pokój zagadek</string>
  <string name="Research/DLC_3/AstroRoom_CompleteMessage">Sukces! Opracowaliśmy błyskawicznie rozkręcającą się nową metodę robienia z kosmitów ludzi. Muszę podkreślić, że nie jest to zwykła przejażdżka – i zdecydowanie nie należy do bezpiecznych. Ale radocha jest.</string>
  <string name="Research/DLC_3/AstroRoom_Description">Opracuj metodę, dzięki której kosmici zaczną wyglądać jak ludzie.</string>
  <string name="Research/DLC_3/AstroRoom_Name">Pokój do Personifikacji</string>
  <string name="Research/DLC_3/CardboardRoom_CompleteMessage">Wspaniałe wieści! Opracowaliśmy leczenie dla ludzi wyglądających jak kawałek kartonu. Z pewnością ich to ucieszy.</string>
  <string name="Research/DLC_3/CardboardRoom_Description">Wymyśl, jak rozpakować ludzi z kartonu.</string>
  <string name="Research/DLC_3/CardboardRoom_Name">Pokój do Montażu</string>
  <string name="Research/DLC_3/FrogRoom_CompleteMessage">Udało się! Teraz jesteśmy w stanie pomóc żabim kosmitom i sprawić, że znów zaczną być do siebie podobni.</string>
  <string name="Research/DLC_3/FrogRoom_Description">Zaprojektuj urządzenie, które zmieni żaby w żabich ludzi.</string>
  <string name="Research/DLC_3/FrogRoom_Name">Sala Ropuch</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_CompleteMessage">Dzięki najnowszemu ulepszeniu pacjenci uwierzą, że naprawdę zostali połknięci przez wieloryba. Spodziewamy się poprawy wyników.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Description">Ulepszony proces leczniczy dzięki zwiększonemu poziomowi efektów specjalnych. </string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Name">Ulepszenie: Drewutnia</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_CompleteMessage">To ulepszenie doprowadziło naszą terapię zdrewnienia do perfekcji. Nie myślałem, że drewutnia może działać tak dobrze… Dobra robota.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Description">Pociągnij za sznurki, aby usprawnić leczenie naszych marionetkowych pacjentów.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Name">Zaaw. ulepszenie: Drewutnia</string>
  <string name="Research/DLC_4/PinocchioRoom_CompleteMessage">Oczywiście marionetki wyleczyć można… innymi marionetkami. Teraz możemy leczyć pacjentów cierpiących na zdrewnienie.</string>
  <string name="Research/DLC_4/PinocchioRoom_Description">Naucz się leczyć pacjentów ze zdrewnieniem.</string>
  <string name="Research/DLC_4/PinocchioRoom_Name">Drewutnia</string>
  <string name="Research/DLC_4/PlantWard_CompleteMessage">Świetne wieści, dzięki rozbudowie ogrodu ziołowego mamy miejsce na posadzenie kolejnych chorych.</string>
  <string name="Research/DLC_4/PlantWard_Description">Podszlifuj swoją wiedzę o ziołach, aby leczyć nowe schorzenia i sprawić, że szpital trochę bardziej zacznie przypominać centrum ogrodnicze.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_CompleteMessage">Po ostatnim projekcie nasz dział badawczy wie więcej na temat ogrodnictwa, niż setka przebrzydłych prezenterów telewizyjnych. Podobno mają masę przemyśleń na temat krajobrazu wokół szpitala…\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdym łożu z kwiatów przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Description">Przejrzyj zbierane przez lata informacje na temat kwiatów i podręczniki ogrodnictwa, aby zmaksymalizować skuteczność naszych ziołowych lekarstw.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Name">Ulepszenie: Ogród ziołowy</string>
  <string name="Research/DLC_4/PlantWard_Name">Ogród ziołowy</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_CompleteMessage">Wiesz co? Te badania poszły świetnie. Tak, naprawdę. Służba zdrowia nigdy wcześniej nie widziała takiej młócki.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Description">Zbadaj potencjalnie ulepszenie naszej medycznej młócki.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Name">Ulepszenie: Farma-kologia</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_CompleteMessage">Z ostatnim ulepszeniem nasz sprzęt pasowałby do każdej farmy. I tak nie mogliby go używać, ale przynajmniej wyglądałoby, że mogą.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Description">Opracuj udoskonalony proces młócki.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Name">Zaaw. ulepszenie: Farma-kologia</string>
  <string name="Research/DLC_4/ScarecrowRoom_CompleteMessage">Nasza nowa maszyna została opracowana, aby zająć się pacjentami z sianem w głowie, jeden po drugim.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Description">Powiedz „nie, dziękuję” słomianemu zapałowi, opracowując na niego lek.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Name">Farma-kologia</string>
  <string name="Research/DLC_4/TechMachineLevel1_CompleteMessage">Z ostatniej chwili! Odkryliśmy, że dzięki dodaniu nowej karty graficznej, nasz proces leczniczy nie tylko będzie skuteczniejszy, ale też o wiele ciekawszy wizualnie.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Description">Opracuj kolejne ulepszenie instalatora aktualizacji.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Name">Ulepszenie: Pomoc techniczna</string>
  <string name="Research/DLC_4/TechMachineLevel2_CompleteMessage">Nasze najnowsze usprawnienie zostało wrzucone do ładnego opakowania. Doskonała robota!\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Description">Niech następna edycja instalatora aktualizacji będzie zarazem tą ostatnią.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Name">Zaaw. ulepszenie: Pomoc techniczna</string>
  <string name="Research/DLC_4/TechRoom_CompleteMessage">Udało się! Nasza terapia glicznicy powinna przyciągnąć pacjentów dzięki opływowemu, monochromatycznemu wyglądowi.</string>
  <string name="Research/DLC_4/TechRoom_Description">Zbadaj, w jaki sposób wyleczyć pacjentów dotkniętych glicznicą. </string>
  <string name="Research/DLC_4/TechRoom_Name">Pomoc techniczna</string>
  <string name="Research/DLC_5/MudMachineLevel1_CompleteMessage">Badania zakończone sukcesem! Wyprodukowaliśmy bardziej efektywny środek spieniający, który sprawi, że pacjenci będą przesadnie czyści i zdrowi.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Description">Prowadź badania nad ulepszoną recepturą medycznego płynu do prania. Takiego, który leczy skuteczniej i dba o skórę dłoni.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Name">Ulepszenie: Myjnia</string>
  <string name="Research/DLC_5/MudMachineLevel2_CompleteMessage">Wspaniałe wieści. Nasi naukowcy stworzyli najbardziej zaawansowaną gąbkę w historii hrabstwa. Dla niewprawnego oka wygląda jak zwykła gąbka, ale jest o 4 albo nawet 5% lepsza.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Description">Wypróbuj nowe gąbki i zapoznaj się z przydatnymi informacjami.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Name">Zaawansowane ulepszenie: Myjnia</string>
  <string name="Research/DLC_5/MudRoom_CompleteMessage">Opracowaliśmy sposób leczenia błotnicy! Należy unikać wykorzystywania nowego sprzętu do mycia naczyń czy prania ubrań, choć wydaje się, że idealnie by się do tego nadawał.</string>
  <string name="Research/DLC_5/MudRoom_Description">Opracuj sposób leczenia błotnicy.</string>
  <string name="Research/DLC_5/MudRoom_Name">Myjnia</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_CompleteMessage">Udało się! Nasi naukowcy przesunęli granice technologii i medycyny, tworząc komponent, który nieznacznie usprawni proces leczenia. Ekscytujące.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Description">Włącz prąd, aby usprawnić leczenie naszych odzianych w peleryny pacjentów.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Name">Ulepszenie: Strefa zagrożenia</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_CompleteMessage">Dzięki najnowszej modyfikacji tor przeszkód stał się podnoszącym ciśnienie osiągnięciem sztuki medycznej. Rezultaty wzbudziły entuzjazm całego działu badawczego. \\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Description">Zaprojektowanie nowego ulepszenia usprawni leczenie syndromu kaskadera.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Name">Zaawansowane ulepszenie: Strefa zagrożenia</string>
  <string name="Research/DLC_5/StuntmanRoom_CompleteMessage">Nasi naukowcy ukończyli prace nad sposobem leczenia syndromu kaskadera.</string>
  <string name="Research/DLC_5/StuntmanRoom_Description">Opracuj sposób leczenia pacjentów z syndromem kaskadera.</string>
  <string name="Research/DLC_5/StuntmanRoom_Name">Strefa zagrożenia</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_CompleteMessage">Niezły sprzęt. Opracowaliśmy ulepszenie szkła powiększającego. Przetapianie pacjentów będzie przebiegać sprawniej, dostarczy więcej frajdy i będzie mniej bolesne.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Description">Opracuj dobrze naoliwioną maszynę do leczenia woskozy szeregowej.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Name">Ulepszenie: Gabinet wojenny</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_CompleteMessage">Najnowsze ulepszenie rekalibruje przechylanie kadzi. Pomyślisz, że to nic takiego, ale jesteś w błędzie. Mamy fantastyczne rezultaty. Nauka rządzi, prawda?\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Description">Jesteśmy bliscy udoskonalenia leczenia woskozy szeregowej.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Name">Zaawansowane ulepszenie: Gabinet wojenny</string>
  <string name="Research/DLC_5/ToySoldierRoom_CompleteMessage">Uwaga! Jesteśmy gotowi odpalić nowy sposób leczenia. Teraz możemy wygrać wojnę z woskozą szeregową.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Description">Opracuj metodę leczenia woskozy szeregowej.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Name">Gabinet wojenny</string>
  <string name="Research/DLC_6/ArtificialTimePortal_CompleteMessage">Opracowaliśmy własną wersję portalu czasoprzestrzennego. To powinno ułatwić pewne rzeczy, a przynajmniej niemiłosiernie je skomplikować… </string>
  <string name="Research/DLC_6/ArtificialTimePortal_Description">Stwórz punkt przyjęć dla pacjentów zagubionych w czasie.</string>
  <string name="Research/DLC_6/ArtificialTimePortal_Name">Portal czasoprzestrzenny</string>
  <string name="Research/DLC_6/TimeTravelResearch_CompleteMessage">Nasi naukowcy twierdzą, że zapomnieli, czego chcieli się dowiedzieć, ale są w 99,9% pewni, że się tego dowiedzieli.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Description">Niektórzy „eksperci” twierdzą, że dobrze byłoby przed rozpoczęciem podróży w czasie poznać ich konsekwencje. Daj im zajęcie, niech badają takie rzeczy, jak to, co się stanie, gdy cofniesz się w czasie i przekażesz im wyniki badań.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Name">Podróż w czasie</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_CompleteMessage">Dzięki materiałom, które udało się opracować od lat 80. XV wieku, mogliśmy zredukować ciężar ratunkoptera.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować w każdej karetce przy pomocy dozorcy specjalizującego się w mechanice pojazdowej.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Description">Jeśli wykorzystamy wiedzę inżynieryjną zdobytą na przestrzeni ostatnich 500 lat, być może uda nam się zwiększyć ładowność naszej konstrukcji.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Name">Ulepszenie: Ratunkopter</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_CompleteMessage">Okazało się, że część oryginalnego projektu to nie dodatkowe elementy konstrukcji, tylko plamy po kawie. Teraz maszyna lata dużo lepiej.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować w każdej karetce przy pomocy dozorcy specjalizującego się w mechanice pojazdowej.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Description">Sprawdźmy, czy jeśli pozbędziemy się zbędnego obciążenia, damy radę wcisnąć do środka jeszcze kilku pacjentów.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Name">Zaaw. ulepszenie: Ratunkopter</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_CompleteMessage">Możesz teraz budować ratunkoptery. Też nie wierzę, że to lata.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Description">Gretchen twierdzi, że mogłaby zmodyfikować dla nas projekt pewnego renesansowego geniusza.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Name">Ratunkopter</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_CompleteMessage">Ulepszenia szkieletu powinny pozwolić naszemu balonowi podróżować z większą (lub chociaż nieślimaczą) prędkością bez ryzyka pęknięcia.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować w każdej karetce przy pomocy dozorcy specjalizującego się w mechanice pojazdowej.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Description">Nasz kaczkolot jest nieco zbyt wolny, ale nasi konstruktorzy mają już pomysł, jak temu zaradzić.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Name">Ulepszenie: Kaczkolot</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_CompleteMessage">Wiesz, czym różni się sterowiec szkieletowy od ciśnieniowego? Nasi konstruktorzy też już wiedzą.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować w każdej karetce przy pomocy dozorcy specjalizującego się w mechanice pojazdowej.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Description">Spróbujmy pozbyć się jeszcze więcej zbędnego obciążenia, by zwiększyć prędkość naszego kaczkolotu.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Name">Zaaw. ulepszenie: Kaczkolot</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_CompleteMessage">Możesz teraz budować kaczkoloty. Bo wiesz, jeśli twój statek wygląda jak ptak, to… tylko zwiększa twoje szanse na sukces.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Description">Gretchen ma pomysł na nową karetkę powietrzną wykorzystującą stare balony reklamowe.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Name">Kaczkolot</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_CompleteMessage">Miejmy nadzieję, że dzięki wzmocnionej żyłce balony będą bardziej wytrzymałe.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować w każdej karetce przy pomocy dozorcy specjalizującego się w mechanice pojazdowej.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Description">Zastanówmy się, co zrobić, by balony nie pękały tak często.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Name">Ulepszenie: Toitolot</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_CompleteMessage">Udoskonalona technika wiązania balonów pozwoli im dłużej utrzymywać hel.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować w każdej karetce przy pomocy dozorcy specjalizującego się w mechanice pojazdowej.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Description">Zastanówmy się, jak zwiększyć wytrzymałość balonów.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Name">Zaaw. ulepszenie: Toitolot</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_CompleteMessage">Możesz teraz budować toitoloty (pasy dodają im szybkości).</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Description">Gretchen ma pomysł na karetkę idealnie łączącą prędkość reagowania z dbałością o potrzeby pacjentów.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Name">Toitolot</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Royal jelly\" is a bee-derived product. Also, separately, \"royal\" means \"very\" and \"jelly\" means \"jealous.\"</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage">Po najnowszych usprawnieniach nasz pokój woskowych głów można określić tylko w jeden sposób – cud-miód.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Description">Dowiedz się, jak udoskonalić leczenie miodogłowia.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Name">Ulepszenie: Pokój woskowych głów</string>
  <string name="Research/DLC_7/HivesMachineLevel2_CompleteMessage">Skorzystanie z najnowszych rozwiązań pszczelarskich pozwoliło nam udoskonalić projekt miodowych dyb.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy wyszkolonego w mechanice.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Description">Jajogłowi twierdzą, że są bliscy ukończenia prac nad maszyną do leczenia miodogłowia.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Name">Zaaw. ulepszenie: Pokój woskowych głów</string>
  <string name="Research/DLC_7/HivesRoom_CompleteMessage">Udało nam się opracować terapię leczenia miodogłowia (nie, nie ma nic wspólnego z tresowanymi niedźwiadkami).</string>
  <string name="Research/DLC_7/HivesRoom_Description">Opracuj terapię leczenia miodogłowia.</string>
  <string name="Research/DLC_7/HivesRoom_Name">Pokój woskowych głów</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_CompleteMessage">Dzięki demontażowi siedzeń do pantomobilu możemy wcisnąć jeszcze więcej pacjentów.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować w każdej karetce przy pomocy dozorcy specjalizującego się w mechanice pojazdowej.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Description">Co prawda w tej karetce i tak mieści się wielu pacjentów, ale czemu nie miałoby się ich zmieścić jeszcze więcej?</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Name">Ulepszenie: Pantomobil</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_CompleteMessage">Jajogłowi znaleźli jeszcze trochę wolnego miejsca w schowku na dokumenty. Dzięki temu pantomobil pomieści jeszcze większą liczbę pacjentów.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować w każdej karetce przy pomocy dozorcy specjalizującego się w mechanice pojazdowej.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Description">Skonsultuj się z ekspertami z miejscowego cyrku, by zmaksymalizować ładowność karetki.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Name">Zaaw. ulepszenie: Pantomobil</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_CompleteMessage">Możesz teraz budować pantomobile. Przekonajmy się, ilu pacjentów uda nam się do nich wepchnąć.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is because of the classic joke of a clown car having a ridiculous amount of clowns traveling inside.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description">Gretchen twierdzi, że ten pojazd nie ma sobie równych pod względem ładowności.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Name">Pantomobil</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_CompleteMessage">Co powiesz na – werble, proszę – hamulce? Dzięki temu dodatkowi gokaretka z pewnością będzie sprawować się lepiej.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować w każdej karetce przy pomocy dozorcy specjalizującego się w mechanice pojazdowej.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Description">Nie mamy wątpliwości, że w gokaretce da się poprawić bardzo dużo.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Name">Ulepszenie: Gokaretka</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_CompleteMessage">Nasi konstruktorzy odkryli, że spawanie elementów daje dużo lepsze efekty niż klejenie ich na taśmę, i sugerują, by zastosować tę nowinkę we wszystkich naszych gokaretkach.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować w każdej karetce przy pomocy dozorcy specjalizującego się w mechanice pojazdowej.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Description">Choć udało nam się już ją nieco ulepszyć, naszej gokaretki wciąż nie można nazwać szczytowym osiągnięciem inżynierii.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Name">Zaaw. ulepszenie: Gokaretka</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_CompleteMessage">Wnikliwe symulacje wykazały, że większe silniki pozwalają osiągać większą prędkość.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować w każdej karetce przy pomocy dozorcy specjalizującego się w mechanice pojazdowej.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Description">Dowiedzmy się, co zrobić, by te wielkie koła kręciły się szybciej.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Name">Ulepszenie: Ordynator</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_CompleteMessage">Dzięki lepiej wyregulowanemu zawieszeniu zgniatanie innych pojazdów jest teraz dużo przyjemniejsze.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować w każdej karetce przy pomocy dozorcy specjalizującego się w mechanice pojazdowej.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Description">Sprawdźmy, czy uda nam się dostać z punktu A do punktu B bez zbędnego skręcania.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Name">Zaaw. ulepszenie: Ordynator</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_CompleteMessage">Możesz teraz budować ordynatory. Powinny nam pomóc w pokonywaniu ruchliwych ulic.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Description">Cóż to wyrasta zza wzgórza? To nowy projekt karetki od Gretchen!</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Name">Ordynator</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_CompleteMessage">Armatka śnieżna przerabia teraz ubity śnieg jeszcze skuteczniej. Na tym ulepszeniu skorzystają i stoki, i nasi pacjenci.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Description">Opracujmy ulepszenia dla armatki śnieżnej.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Name">Ulepszenie: Odśnieżarnia</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_CompleteMessage">Świeże, niemal alpejskie powietrze pomaga naszym lekarzom się zrelaksować, co zwiększa ich skuteczność podczas obsługi armatki śnieżnej.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Description">Zastanówmy się, jakie ulepszenia można jeszcze wprowadzić do odśnieżarni.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Name">Zaaw. ulepszenie: Odśnieżarnia</string>
  <string name="Research/DLC_7/SnowballedRoom_CompleteMessage">Od teraz leczenie zaśnieżenia jest równie dużym problemem co zeszłoroczny śnieg.</string>
  <string name="Research/DLC_7/SnowballedRoom_Description">Opracuj sposób leczenia pacjentów cierpiących na zaśnieżenie.</string>
  <string name="Research/DLC_7/SnowballedRoom_Name">Odśnieżarnia</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_CompleteMessage">Dzięki udoskonaleniu burzołapa możemy teraz mierzyć prędkość wiatru pacjenta.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Description">Sprawdźmy, co można zrobić, by zwiększyć skuteczność naszej aparatury meteorologicznej w chmuroodsiewni.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Name">Ulepszenie: Chmuroodsiewnia</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Every cloud has a silver lining\" is a saying that means that every problem always have a positive side, even if not immediately apparent.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage">Dzięki naszej udoskonalonej terapii leczenia podchmurkozy nasi pacjenci wkrótce ujrzą piękne słońce.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Description">Przestań chodzić z głową w chmurach i pomyśl, co zrobić, by jeszcze bardziej udoskonalić nasz burzołap.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Name">Zaaw. ulepszenie: Chmuroodsiewnia</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_CompleteMessage">Od teraz możemy leczyć podchmurkozę w chmuroodsiewni.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Description">Opracuj terapię leczenia podchmurkozy.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Name">Chmuroodsiewnia</string>
  <string name="Research/DNAMachineLevel1_CompleteMessage">Sukces! Zaprojektowaliśmy maszynę, która pozwoli na owocniejszą pracę w laboratorium DNA\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DNAMachineLevel1_Description">Sądzimy, że pora się cofnąć i poprawić rzeczy, które w przeszłości zrobiliśmy po łebkach.</string>
  <string name="Research/DNAMachineLevel1_Name">Ulepszenie: Laboratorium DNA</string>
  <string name="Research/DNAMachineLevel2_CompleteMessage">Zła wiadomość: nasza stara maszyna wygląda przy tej nowej jak złom. Dobra wiadomość: mamy nową maszynę. Trzeba było od tego zacząć, co?\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DNAMachineLevel2_Description">Stwórz maszynę, która pozwoli na precyzyjniejszą analizę i manipulację DNA.</string>
  <string name="Research/DNAMachineLevel2_Name">Zaaw. ulepszenie: Laboratorium DNA</string>
  <string name="Research/DNARoom_CompleteMessage">Wynaleźliśmy maszynę do manipulacji DNA! Użyj jej, aby diagnozować i leczyć pacjentów obarczonych chorobami genetycznymi.</string>
  <string name="Research/DNARoom_Description">Zaprojektuj maszynę, która pozwoli analizować i zmieniać DNA pacjenta.</string>
  <string name="Research/DNARoom_Name">Laboratorium DNA</string>
  <string name="Research/DrugDispenserMachineLevel1_CompleteMessage">Zaprojektowaliśmy maszynę, która pozwala produkować bardziej złożone i znacznie silniejsze lekarstwa. Spróbowaliśmy paru. Świetne są!\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DrugDispenserMachineLevel1_Description">Jesteśmy zdania, że moglibyśmy stworzyć maszynę, która podawałaby jeszcze wykwintniejsze koktajle medyczne.</string>
  <string name="Research/DrugDispenserMachineLevel1_Name">Ulepszenie: Apteka</string>
  <string name="Research/DrugDispenserMachineLevel2_CompleteMessaage">Udało się! Nasz najnowszy model dozownika leków to coś więcej niż cud techniki. To prawdziwa magia! Abrakadabra!\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/DrugDispenserMachineLevel2_Description">Zbadaj składnik, który otworzy przed nami zupełnie nową ścieżkę tej fascynującej gałęzi alchemii, którą zwiemy farmacją.</string>
  <string name="Research/DrugDispenserMachineLevel2_Name">Zaaw. ulepszenie: Apteka</string>
  <string name="Research/ElectricShockRoom_CompleteMessage">Zespół badawczy stworzył nową maszynę, która leczy naelektryzowanych pacjentów.</string>
  <string name="Research/ElectricShockRoom_Description">Zaprojektuj maszynę, która da ujście nadmiernym ładunkom elektrycznym zgromadzonym w ciałach tych irytujących ludzi, którzy wszystkich rażą prądem.</string>
  <string name="Research/ElectricShockRoom_Name">Terapia szokowa</string>
  <string name="Research/ElectroShockMachineLevel1_CompleteMessage">Jest progres! Dzięki ulepszonej przewodności powinniśmy odnieść porażające sukcesy w naszej terapii elektrowstrząsami.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/ElectroShockMachineLevel1_Description">Nasza terapia elektrowstrząsami mogłaby przynosić jeszcze lepsze skutki.</string>
  <string name="Research/ElectroShockMachineLevel1_Name">Ulepszenie: Terapia szokowa</string>
  <string name="Research/ElectroShockMachineLevel2_CompleteMessage">Wspaniałe wieści! Nasi naukowcy zaprojektowali maszynę, która, jak to sami określili, „jest jeszcze bardziej spragniona prądu”. \\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/ElectroShockMachineLevel2_Description">Jesteśmy już o krok od zoptymalizowania terapii elektrowstrząsami.</string>
  <string name="Research/ElectroShockMachineLevel2_Name">Zaaw. ulepszenie: Terapia szokowa</string>
  <string name="Research/EthicalResearch_CompleteMessage">Przeprowadziwszy kompleksowe badania na warzywach i minerałach, nasi badacze opublikowali wyniki w najważniejszych czasopismach naukowych. Umówmy się – to straszne nudy, ale powinny pozytywnie wpłynąć na reputację szpitala.</string>
  <string name="Research/EthicalResearch_Description">Zamiast testować leki na maszynach i dozorcach, sprawdź ich działanie, aplikując je warzywom i minerałom. To powinno poprawić reputację szpitala.</string>
  <string name="Research/EthicalResearch_Name">Etyczne badania</string>
  <string name="Research/FluidAnalysisMachineLevel1_CompleteMessage">Wspaniałe wieści. Wiemy, jak ulepszyć nasze laboratorium analizy płynów, żeby badane próbki były jeszcze czystsze i bardziej użyteczne.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Description">Prawdopodobnie jesteśmy w stanie ulepszyć obecny projekt, aby pobierać próbki wyższej jakości.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Name">Ulepszenie: Lab. analizy płynów</string>
  <string name="Research/FluidAnalysisMachineLevel2_CompleteMessage">Udało nam się stworzyć akcelerator płynów! Możemy teraz prowadzić znacznie bardziej szczegółowe analizy mikrokomórkowe. Proces ten wiąże się z dynamicznym wystrzeliwaniem próbek z jednego krańca maszyny do drugiego. Cóż, lepiej się nad tym nie zastanawiać.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Description">Poszukaj sposobów na dokładniejszą analizę próbek płynów.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Name">Zaaw. ulepszenie: Lab. analizy płynów</string>
  <string name="Research/FluidAnalysisRoom_CompleteMessage">Zespół naukowców stworzył projekt doskonałego sprzętu do bardzo bolesnego pobierania płynów od pacjentów. Wybornie.</string>
  <string name="Research/FluidAnalysisRoom_Description">Stwórz maszynę, która będzie pobierać szereg rozmaitych płynów od pacjentów. Będziemy z niej korzystać przede wszystkim w celach diagnostycznych. Ale też trochę dla śmieszków.</string>
  <string name="Research/FluidAnalysisRoom_Name">Laboratorium analizy płynów</string>
  <string name="Research/FrogMachineLevel1_CompleteMessage">Dobre wieści. Bez naszych usprawnień procesy rozwojowe stałyby się znacznie mniej stabilne. A, i naprawiliśmy te dziwne rzeczy, które działy się z taśmą transportową. Jest już mniej dziwnie.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/FrogMachineLevel1_Description">Naszym zdaniem możliwe jest ulepszenie sprzętu do żabiozy.</string>
  <string name="Research/FrogMachineLevel1_Name">Ulepszenie: Sala Ropuch</string>
  <string name="Research/FrogMachineLevel2_CompleteMessage">Najnowsza aktualizacja zmieni nasz sprzęt w marzenie każdej społeczności transformującej żaby. Która wcale nie musi być społecznością... Jednak jeśli się nią okaże, to zeżre ją zazdrość.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/FrogMachineLevel2_Description">Jesteśmy bliscy udoskonalenia leczenia żabiozy. Spróbujmy szczęścia, szefie.</string>
  <string name="Research/FrogMachineLevel2_Name">Zaawansowane ulepszenie: Sala Ropuch</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_CompleteMessage">Mam dobrą wiadomość! Stworzyliśmy kilka prototypów, które pozwalają nam sądzić, że moglibyśmy znacząco usprawnić nasz sprzęt do diagnostyki ogólnej.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Description">Uważamy, że nasz sprzęt diagnostyczny mógłby działać znacznie lepiej.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Name">Ulepszenie: Diagnostyka ogólna</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_CompleteMessage">Nasi specjaliści spisali się pierwszorzędnie. Od teraz dysponujemy najnowocześniejszym sprzętem diagnostycznym, jaki istnieje!\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Description">Poszukaj dotąd niezbadanych sposobów na zmodernizowanie naszego podstawowego sprzętu diagnostycznego.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Name">Zaaw. ulepszenie: Diagnostyka ogólna</string>
  <string name="Research/GeneralResearch_CompleteMessage">Zakończyliśmy ogólne badania nad, hm, „czymś”. Udało nam się zdobyć grant!</string>
  <string name="Research/GeneralResearch_Description">Ogólne badania, które pozwolą zdobyć nieco pieniędzy dla szpitala.</string>
  <string name="Research/GeneralResearch_Name">Ogólne badania</string>
  <string name="Research/General_Complete_Advisor">Ukończono projekt badawczy!\\nNagroda: {[REWARD]}</string>
  <string name="Research/InjectionMachineLevel1_CompleteMessage">Podejrzewamy, że odczuwany przez pacjentów niepokój negatywnie wpływa na ich leczenie. Pewnie chodzi o tę wielgachną igłę. Nasi naukowcy opracowali technikę pozwalającą podawać pacjentom łagodny środek uspokajający właśnie poprzez tę igłę. To powinno pomóc.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/InjectionMachineLevel1_Description">Zbadaj wpływ stresu na skuteczność leczenia zastrzykami.</string>
  <string name="Research/InjectionMachineLevel1_Name">Ulepszenie: Gabinet zastrzyków</string>
  <string name="Research/InjectionMachineLevel2_CompleteMessage">Tak! Opracowaliśmy metodę, która pozwala połączyć lekarstwo ze środkiem pomocniczym, przyspieszającym jego rozprowadzenie po organizmie i ogólnie zwiększającym skuteczność leczenia.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/InjectionMachineLevel2_Description">Stwórz nieprzeciętną mieszankę wszczepienną.</string>
  <string name="Research/InjectionMachineLevel2_Name">Zaaw. ulepszenie: gabinet zastrzyków</string>
  <string name="Research/InjectionRoom_CompleteMessage">Zespół badawczy zaprojektował zupełnie nową maszynę. Strzykawka jest ogromna, ale bez obaw – pacjenci nawet jej nie zauważą! Pozwoli nam to wyleczyć wiele rozmaitych chorób.</string>
  <string name="Research/InjectionRoom_Description">Zaprojektuj maszynę, która pozwoli bezdotykowo wstrzykiwać pacjentom lekarstwa. W końcu to straszne brudasy są.</string>
  <string name="Research/InjectionRoom_Name">Gabinet zastrzyków</string>
  <string name="Research/ItemUpgrade_Complete_Advisor">Ukończono projekt badawczy!\\nOpracowano nowe ulepszenie: {[REWARD]}</string>
  <string name="Research/Item_Complete_Advisor">Ukończono projekt badawczy!\\nOpracowano nowy obiekt: {[REWARD]}</string>
  <string name="Research/LightHeadedMachineLevel1_CompleteMessage">Nasze prace nad poprawieniem wrażliwości po zabiegu „wygaszenia” zakończyły się sukcesem. Od teraz leczenie powinno być mniej problematyczne.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/LightHeadedMachineLevel1_Description">Zdarzały się przypadki nieskutecznego leczenia w związku z problemami pojawiającymi się podczas „wygaszania” pacjenta. Poszukaj nowych metod, które pozwolą nam osiągać lepsze wyniki.</string>
  <string name="Research/LightHeadedMachineLevel1_Name">Ulepszenie: Gabinet deluminacyjny</string>
  <string name="Research/LightHeadedMachineLevel2_CompleteMessage">Wspaniałe wieści! Po szeregu pozytywnie zakończonych symulacji jesteśmy gotowi wdrożyć nowy, lepszy proces formowania głowy.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/LightHeadedMachineLevel2_Description">Uważamy, że jesteśmy w stanie znacząco podnieść wskaźnik powodzenia zabiegu łączenia korpusu z nowo uformowaną głową.</string>
  <string name="Research/LightHeadedMachineLevel2_Name">Zaaw. ulepszenie: Gabinet deluminacyjny</string>
  <string name="Research/LightHeadedRoom_CompleteMessage">Nasi naukowcy opracowali nową maszynę, która pomoże w leczeniu pacjentów dotkniętych pomrocznością jasną.</string>
  <string name="Research/LightHeadedRoom_Description">Zaprojektuj maszynę, która pozwoli leczyć pacjentów cierpiących na pomroczność jasną.</string>
  <string name="Research/LightHeadedRoom_Name">Gabinet deluminacyjny</string>
  <string name="Research/MRIMachineLevel1_CompleteMessage">Jakby ci to… okazuje się, że aparatura działała na zmniejszonych obrotach… i wykorzystywała tylko 60% mocy. Najlepiej byłoby po prostu nadać jej nową nazwę. No i przywrócenie jej do 100% obrotów nie było takie proste, nikt się nie zorientuje... chyba. Ale to się nie powtórzy, słowo!\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/MRIMachineLevel1_Description">Uważamy, że jakaś usterka obniża skuteczność naszych M.E.G.A. tomografów. Jeśli przeprowadzimy ich analizę, powinniśmy być w stanie ustalić, co jest nie tak.</string>
  <string name="Research/MRIMachineLevel1_Name">Ulepszenie: M.E.G.A. tomograf</string>
  <string name="Research/MRIMachineLevel2_CompleteMessage">Dzięki badaniom opracowaliśmy nową generację M.E.G.A. tomografu. Jest wspaniały. Odnoszę wrażenie, że wręcz zbyt wspaniały dla nas. Najwyższa półka.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/MRIMachineLevel2_Description">Skoro aparatura działa na najwyższych obrotach, moglibyśmy popracować nad zwiększeniem jej skuteczności w diagnozowaniu pacjentów.</string>
  <string name="Research/MRIMachineLevel2_Name">Zaaw. ulepszenie: M.E.G.A. tomograf</string>
  <string name="Research/MRIRoom_CompleteMessage">Jajogłowi znowu to zrobili! To cud diagnostyki. Gigantyczny tomograf. Dzieło sztuki. Niezwykle potężny sprzęt, do obsługi którego potrzebujemy lekarza specjalizującego się w radiologii.</string>
  <string name="Research/MRIRoom_Description">Gdy odkryto promieniowanie X, niektórzy naukowcy spekulowali na temat istnienia promieniowania Y. Cóż za absurd. Idioci. Hej, co wy na to, żebyśmy stworzyli ogromny magnes i spróbowali znaleźć dla niego zastosowanie?</string>
  <string name="Research/MRIRoom_Name">M.E.G.A. tomograf</string>
  <string name="Research/MiningBotcoins_CompleteMessage">Zakończyliśmy te badania i zrobiliśmy na ludziach wrażenie naszą uczciwością naukową. Wyniki poszły do kosza. Zyskaliśmy trochę kudosów!</string>
  <string name="Research/MiningBotcoins_Description">Przeprowadź imponujące badania, aby zyskać kudosy w świecie medycyny.</string>
  <string name="Research/MiningBotcoins_Name">Generuj kudosy</string>
  <string name="Research/MummyMachineLevel1_CompleteMessage">Radujmy się! Nasi naukowcy opracowali ulepszenie, które pozwala stosować w leczeniu środek chemiczny częściowo odwracający działanie płynów do balsamowania.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/MummyMachineLevel1_Description">Przypuszczamy, że ograniczona skuteczność leczenia wynika z faktu, że obecnie nie potrafimy zneutralizować procesu balsamowania. Powinniśmy poszukać sposobów na udoskonalenie prowadzonej przez nas terapii.</string>
  <string name="Research/MummyMachineLevel1_Name">Ulepszenie: Kryptologia</string>
  <string name="Research/MummyMachineLevel2_CompleteMessage">Odkryliśmy, że odwodnienie wywołane zasoleniem stanowi skuteczną przeszkodę w leczeniu. Dlatego też postanowiliśmy wzbogacić mgiełkę nawilżającą o środek antybalsamiczny.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/MummyMachineLevel2_Description">Zbadaj, któremu etapowi mumifikacji powinniśmy zacząć przeciwdziałać w pierwszej kolejności.</string>
  <string name="Research/MummyMachineLevel2_Name">Zaaw. ulepszenie: Kryptologia</string>
  <string name="Research/MummyRoom_CompleteMessage">Nasi inżynierowie wynaleźli nową maszynę – odtrupieszacz! Wykorzystaj ją do leczenia pacjentów, którzy cierpią na zespół przedwczesnej mumifikacji.</string>
  <string name="Research/MummyRoom_Description">Stwórz maszynę, która pozwoli usunąć bandaże u pacjentów cierpiących na zespół przedwczesnej mumifikacji.</string>
  <string name="Research/MummyRoom_Name">Oddział kryptologiczny</string>
  <string name="Research/PandemicMachineLevel1_CompleteMessage">Mam dobrą wiadomość! Poprawiliśmy projekt aparatury do leczenia garnkowca srebrzystego.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/PandemicMachineLevel1_Description">Poszukaj rozwiązań, które uczyniłyby leczenie pacjentów zakażonych garnkowcem srebrzystym jeszcze skuteczniejszym.</string>
  <string name="Research/PandemicMachineLevel1_Name">Ulepszenie: Rondelatorium</string>
  <string name="Research/PandemicMachineLevel2_CompleteMessage">Wyciągnęliśmy wnioski z eksperymentów z użyciem magnesów. Oto one: silniejsze magnesy mają… silniejsze działanie!\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/PandemicMachineLevel2_Description">Specjaliści z naszego działu badawczego są zdania, że przeprowadzenie szeregu testów z użyciem magnesów pozwoliłoby im radykalnie udoskonalić sprzęty, których używamy.</string>
  <string name="Research/PandemicMachineLevel2_Name">Zaaw. ulepszenie: Rondelatorium</string>
  <string name="Research/PandemicRoom_CompleteMessage">Nasi naukowcy opracowali nową maszynę, która pomoże w leczeniu pacjentów dotkniętych garnkowcem srebrzystym.</string>
  <string name="Research/PandemicRoom_Description">Opracuj maszynę, która umożliwi usuwanie niechcianych naczyń kuchennych z pacjentów cierpiących na garnkowca srebrzystego.</string>
  <string name="Research/PandemicRoom_Name">Rondelatorium</string>
  <string name="Research/Prerequisite_CompletedResearchProjects_CS">Liczba projektów badawczych: {[COUNT]}</string>
  <string name="Research/Prerequisite_GoldStars_CS">Złote gwiazdy – {[STARS]}</string>
  <string name="Research/Prerequisite_IllnessDiagnosed_CS">Zdiagnozowano chorobę: {[ILLNESS]}</string>
  <string name="Research/Prerequisite_IllnessUnlocked_CS">Odblokowano chorobę: {[ILLNESS]}</string>
  <string name="Research/Prerequisite_Project_CS">Projekt badawczy – {[PROJECT]}</string>
  <string name="Research/Prerequisite_Qualification_CS">Specjalizacja: {[QUALIFICATION]}</string>
  <string name="Research/Prerequisite_RoomItemUpgrade_CS">Ulepszenie: {[UPGRADE]}</string>
  <string name="Research/Prerequisite_RoomItem_CS">Obiekt w pomieszczeniu: {[ITEM]}</string>
  <string name="Research/Prerequisite_Room_CS">Pomieszczenie: {[ROOM]}</string>
  <string name="Research/ProjectComplete_CS">Ukończono {[PROJECT]}!</string>
  <string name="Research/Room_Complete_Advisor">Ukończono projekt badawczy!\\nOpracowano nowe pomieszczenie: {[REWARD]}</string>
  <string name="Research/RunningMachineLevel1_CompleteMessage">Jesteśmy w stanie udoskonalić nasze wyposażenie na oddziale kardiologii tak, by bez wahania stawiać diagnozy.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/RunningMachineLevel1_Description">Sądzimy, że gdybyśmy poświęcili trochę czasu nad projektem, moglibyśmy zwiększyć skuteczność naszych kiera…, eee, naszych bieżni diagnostycznych.</string>
  <string name="Research/RunningMachineLevel1_Name">Ulepszenie: Oddział kardiologii</string>
  <string name="Research/RunningMachineLevel2_CompleteMessage">Wspaniałe wieści! Nasze bieżnie pozwalają nam gromadzić więcej interesujących danych. Najlepsze, że nie mamy pojęcia, co z nimi zrobić. Żarcik taki.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/RunningMachineLevel2_Description">Mamy parę pomysłów, na których nasz oddział kardiologii z pewnością by skorzystał.</string>
  <string name="Research/RunningMachineLevel2_Name">Zaaw. ulepszenie:  Kardiologia</string>
  <string name="Research/Training_Complete_Advisor">Ukończono projekt badawczy!\\nOpracowano nowy kurs szkoleniowy: {[REWARD]}</string>
  <string name="Research/Training_CustomerService_CompleteMessage">Dobre wieści. Udało nam się opracować nowy kurs szkoleniowy, pomagający w obsłudze klienta. Przydziel do niego asystentów, aby stali się jeszcze bardziej skuteczni.</string>
  <string name="Research/Training_CustomerService_Description">Badaj nowe techniki obsługi klienta, aby podnieść skuteczność pracowników jeszcze bardziej.</string>
  <string name="Research/Training_CustomerService_Name">Szkolenie: Obsługa klienta</string>
  <string name="Research/Training_Diagnosis_CompleteMessage">Dobre wieści. Udało nam się opracować nowy kurs szkoleniowy, pomagający w diagnostyce. Przydziel do niego lekarzy i pielęgniarki, aby jeszcze skuteczniej diagnozowali pacjentów.</string>
  <string name="Research/Training_Diagnosis_Description">Badaj nowe techniki diagnostyki, aby podnieść skuteczność lekarzy i pielęgniarek jeszcze bardziej.</string>
  <string name="Research/Training_Diagnosis_Name">Szkolenie: Diagnostyka</string>
  <string name="Research/Training_FireSafety_CompleteMessage">Dobre wieści. Opracowaliśmy nowy kurs szkoleniowy dla dozorców, pozwalający im na skuteczniejsze radzenie sobie z ogniem.</string>
  <string name="Research/Training_FireSafety_Description">Badaj nowe metody szkolenia dozorców, aby szkolić ich w zwalczaniu ognia.</string>
  <string name="Research/Training_FireSafety_Name">Szkolenie: Ogniozaradność</string>
  <string name="Research/Training_Fractures_CompleteMessage">Dobre wieści. Opracowaliśmy nowy kurs szkoleniowy dla pielęgniarek, aby podnieść ich umiejętności leczenia urazów.</string>
  <string name="Research/Training_Fractures_Description">Badaj nowe metody szkoleniowe dla pielęgniarek, aby szkolić je w walce z urazami.</string>
  <string name="Research/Training_Fractures_Name">Szkolenie: Urazy</string>
  <string name="Research/Training_GeneralPractice_CompleteMessage">Dobre wieści. Udało nam się opracować nowy kurs szkoleniowy, podnoszący umiejętności internistyczne. Przydziel do niego lekarzy, aby spisywali się jeszcze lepiej w gabinecie internistycznym.</string>
  <string name="Research/Training_GeneralPractice_Description">Badaj nowe techniki internistyczne, aby nasi interniści byli jeszcze skuteczniejsi.</string>
  <string name="Research/Training_GeneralPractice_Name">Szkolenie: Internista</string>
  <string name="Research/Training_General_CompleteMessage">Dobre wieści. Udało nam się opracować nowy kurs szkoleniowy!</string>
  <string name="Research/Training_General_Description">Badaj kolejne metody szkoleniowe, aby podnosić umiejętności naszego personelu.</string>
  <string name="Research/Training_General_Energy_CompleteMessage">Dobre wieści. Udało nam się opracować kurs szkoleniowy, który umożliwi naszemu personelowi dłuższą pracę bez potrzeby udania się na przerwę.</string>
  <string name="Research/Training_General_Energy_Description">Badaj kolejne metody szkoleniowe, aby nasz personel mógł pracować jeszcze dłużej bez potrzeby udania się na przerwę.</string>
  <string name="Research/Training_General_Energy_Name">Szkolenie: Wytrzymałość</string>
  <string name="Research/Training_General_HappinessPatient_CompleteMessage">Dobre wieści. Udało nam się opracować nowy kurs szkoleniowy, który pomoże lekarzom i pielęgniarkom w poprawieniu manier okołołóżkowych.</string>
  <string name="Research/Training_General_HappinessPatient_Description">Badaj kolejne kursy szkoleniowe, aby nasi lekarze i pielęgniarki potrafili utrzymywać wysoki poziom szczęścia u pacjenta.</string>
  <string name="Research/Training_General_HappinessPatient_Name">Szkolenie: Maniery okołołóżkowe</string>
  <string name="Research/Training_General_Happiness_CompleteMessage">Dobre wieści. Opracowaliśmy nowy kurs szkoleniowy, który pomoże nam w utrzymaniu szczęścia personelu.</string>
  <string name="Research/Training_General_Happiness_Description">Badaj kolejne kursy szkoleniowe, aby nasz personel był jeszcze bardziej szczęśliwi.</string>
  <string name="Research/Training_General_Happiness_Name">Szkolenie: Inteligencja emocjonalna</string>
  <string name="Research/Training_General_Hygiene_CompleteMessage">Dobre wieści. Opracowaliśmy nowy kurs szkoleniowy, który pomoże nam w utrzymaniu higieny personelu.</string>
  <string name="Research/Training_General_Hygiene_Description">Badaj kolejne kursy szkoleniowe, aby higiena naszego personelu była na jeszcze wyższym poziomie.</string>
  <string name="Research/Training_General_Hygiene_Name">Szkolenie: Higiena</string>
  <string name="Research/Training_General_Leadership_CompleteMessage">Dobre wieści. Opracowaliśmy nowy kurs szkoleniowy, który pomoże w usprawnieniu umiejętności przywódczych naszego personelu, co pozwoli im inspirować kolegów.</string>
  <string name="Research/Training_General_Leadership_Description">Badaj kolejne kursy szkoleniowe, aby poprawić umiejętności przywódcze naszego personelu i sprawić, że stanie się on jeszcze bardziej inspirujący.</string>
  <string name="Research/Training_General_Leadership_Name">Szkolenie: Przywództwo</string>
  <string name="Research/Training_General_Name">Szkolenie</string>
  <string name="Research/Training_General_Speed_CompleteMessage">Dobre wieści. Opracowaliśmy nowy kurs szkoleniowy, który poprawi szybkość i wydajność naszego personelu.</string>
  <string name="Research/Training_General_Speed_Description">Badaj kolejne kursy szkoleniowe, aby nasz personel był jeszcze szybszy i bardziej wydajny.</string>
  <string name="Research/Training_General_Speed_Name">Szkolenie: Motywacja</string>
  <string name="Research/Training_General_Training_CompleteMessage">Dobre wieści. Opracowaliśmy nowy kurs szkoleniowy, który podniesie zdolności szkoleniowe naszego personelu.</string>
  <string name="Research/Training_General_Training_Description">Badaj kolejne kursy szkoleniowe, aby nasz personel był jeszcze lepszy w szkoleniu innych.</string>
  <string name="Research/Training_General_Training_Name">Szkolenie: Edukacja</string>
  <string name="Research/Training_Maintenance_CompleteMessage">Dobre wieści. Opracowaliśmy nowy kurs szkoleniowy dla dozorców, podnoszący ich umiejętności konserwacji.</string>
  <string name="Research/Training_Maintenance_Description">Badaj nowe metody szkolenia dozorców, aby ich zdolności konserwacji urządzeń były jeszcze wyższe.</string>
  <string name="Research/Training_Maintenance_Name">Szkolenie: Konserwacja</string>
  <string name="Research/Training_Marketing_CompleteMessage">Dobre wieści. Udało nam się opracować nowy kurs szkoleniowy w dziedzinie marketingu. Przydziel do niego swój zespół marketingowy, aby był jeszcze bardziej produktywny podczas kampanii.</string>
  <string name="Research/Training_Marketing_Description">Badaj nowe techniki marketingowe, aby nasi specjaliści od marketingu byli jeszcze skuteczniejsi.</string>
  <string name="Research/Training_Marketing_Name">Trening: Marketing</string>
  <string name="Research/Training_Mechanics_CompleteMessage">Dobre wieści. Opracowaliśmy nowy kurs szkoleniowy dla dozorców, podnoszący ich umiejętności ulepszania urządzeń.</string>
  <string name="Research/Training_Mechanics_Description">Badaj nowe metody szkolenia dozorców, aby ich zdolności ulepszania urządzeń były jeszcze wyższe.</string>
  <string name="Research/Training_Mechanics_Name">Szkolenie: Mechanika</string>
  <string name="Research/Training_Psychiatry_CompleteMessage">Dobre wieści. Udało nam się opracować nowy kurs szkoleniowy, podnoszący umiejętności psychiatryczne. Przydziel do niego psychiatrów, aby stali się jeszcze lepsi.</string>
  <string name="Research/Training_Psychiatry_Description">Badaj nowe techniki psychiatryczne, aby nasi psychiatrzy byli jeszcze skuteczniejsi.</string>
  <string name="Research/Training_Psychiatry_Name">Szkolenie: Psychiatria</string>
  <string name="Research/Training_Research_CompleteMessage">Dobre wieści. Udało nam się opracować nowy kurs szkoleniowy dla naukowców. Przydziel do niego naukowców, aby stali się jeszcze bardziej produktywni.</string>
  <string name="Research/Training_Research_Description">Odkrywaj nowe techniki badawcze, aby nasi naukowcy byli jeszcze lepsi.</string>
  <string name="Research/Training_Research_Name">Szkolenie: Badania</string>
  <string name="Research/Training_Surgery_CompleteMessage">Dobre wieści. Udało nam się opracować nowy kurs szkoleniowy dla chirurgów. Przydziel do niego chirurgów, aby stali się jeszcze lepsi.</string>
  <string name="Research/Training_Surgery_Description">Badaj nowe techniki chirurgiczne, aby nasi chirurdzy byli jeszcze skuteczniejsi.</string>
  <string name="Research/Training_Surgery_Name">Szkolenie: Chirurgia</string>
  <string name="Research/Training_Treatment_CompleteMessage">Dobre wieści. Udało nam się opracować nowy kurs szkoleniowy, pomagający w terapiach ogólnych. Przydziel do niego lekarzy i pielęgniarki, aby jeszcze skuteczniej leczyli pacjentów.</string>
  <string name="Research/Training_Treatment_Description">Badaj nowe techniki lecznicze, aby podnieść skuteczność lekarzy i pielęgniarek jeszcze bardziej.</string>
  <string name="Research/Training_Treatment_Name">Szkolenie: Leczenie</string>
  <string name="Research/Training_Ward_CompleteMessage">Dobre wieści. Opracowaliśmy nowy kurs szkoleniowy dla pielęgniarek, aby podnieść ich umiejętności oddziałowe.</string>
  <string name="Research/Training_Ward_Description">Badaj nowe metody szkoleniowe dla pielęgniarek, aby jeszcze lepiej radziły sobie na oddziale.</string>
  <string name="Research/Training_Ward_Name">Szkolenie: Zarządzanie oddziałem</string>
  <string name="Research/TurtleHeadMachineLevel1_CompleteMessage">Wspaniałe wieści. Stworzyliśmy nowe, jeszcze lepsze zaciski do stóp. To bardzo specjalistyczne określenie, wiem. W każdym razie, wyniki symulacji są obiecujące!\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/TurtleHeadMachineLevel1_Description">Poszukaj sposobów na to, by skuteczniej leczyć pacjentów z żółwiogłowiem.</string>
  <string name="Research/TurtleHeadMachineLevel1_Name">Ulepszenie: Sala dekapitacyjna</string>
  <string name="Research/TurtleHeadMachineLevel2_CompleteMessage">Zaprojektowaliśmy nowy, zaawansowany materiał przepychający, który lepiej działa na, no wiesz... głowę pacjenta. Po wdrożeniu tego ulepszenia powinniśmy uzyskać lepsze wyniki.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/TurtleHeadMachineLevel2_Description">Naszym zdaniem moglibyśmy nieco podrasować nasz sprzęt do leczenia żółwiogłowia.</string>
  <string name="Research/TurtleHeadMachineLevel2_Name">Zaaw. ulepszenie: Sala dekapitacyjna</string>
  <string name="Research/TurtleHeadRoom_CompleteMessage">Nasz zespół badaczy zaprojektował ultranowoczesny sprzęt do ekstrakcji głowy. Aparatura najwyższej klasy. Pacjenci z żółwiogłowiem będą zachwyceni.</string>
  <string name="Research/TurtleHeadRoom_Description">Zaprojektuj maszynę, która ostrożnie – ale brutalnie! – usunie zanurzone części ciała. Mamy nadzieję, że w ten sposób uda nam się skutecznie leczyć ludzi z żółwiogłowiem.</string>
  <string name="Research/TurtleHeadRoom_Name">Sala dekapitacyjna</string>
  <string name="Research/XRayMachineLevel1_CompleteMessage">Nasze mądrale z działu badawczego stworzyły nowy, lepszy aparat rentgenowski! Jest nieco droższy, fakt, ale istotnie uprości stawianie diagnoz.\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/XRayMachineLevel1_Description">Nasz zespół badawczy twierdzi, że byłby w stanie usprawnić działanie aparatu rentgenowskiego. Potrzebują tylko trochę czasu. Co o tym sądzisz?</string>
  <string name="Research/XRayMachineLevel1_Name">Ulepszenie: Rentgen</string>
  <string name="Research/XRayMachineLevel2_CompleteMessage">Kujonki z zespołu badawczego wynalazły jeszcze lepszy aparat rentgenowski, który nazwali XRM-3000. Jest nadzwyczajny!\\n\\nUdało ci się odblokować nowe ulepszenie. Możesz je zastosować na każdej maszynie przy pomocy dozorcy specjalizującego się w mechanice.</string>
  <string name="Research/XRayMachineLevel2_Description">Nasi naukowcy mówią, że mogą jeszcze bardziej ulepszyć aparat rentgenowski. Pozwolisz im rozprostować przysłowiowe nogi? To znaczy, w ich nogach nie ma niczego przysłowiowego…</string>
  <string name="Research/XRayMachineLevel2_Name">Zaawansowane ulepszenie: rentgen</string>
  <string name="Research/XRayRoom_CompleteMessage">Dobre wieści! Stworzyliśmy aparat rentgenowski! Do tej pory mogliśmy zaglądać jedynie pod ubrania pacjentów. Od dziś będziemy wiedzieć też, co kryją w środku. To nam się szalenie przyda, kiedy ktoś zgubi na przykład klucze! Ach, no i do badania obrażeń wewnętrznych.</string>
  <string name="Research/XRayRoom_Description">Po tym, jak Bungle Tech odkrył promieniowania V i R, które tylko jednego pacjenta na stu zmieniają w obłok pary, naukowcy zaczęli spekulować na temat istnienia promieni X. Takie odkrycie zrewolucjonizowałoby diagnostykę!</string>
  <string name="Research/XRayRoom_Name">Promieniowanie X</string>
  <string name="Rivals/Rival_AlternativeMedicine_Name">Holistix</string>
  <string name="Rivals/Rival_BigBad_Name">Jumbo Mega Corp.</string>
  <string name="Rivals/Rival_Cult_Name">Fundacja „Sfera”</string>
  <string name="Rivals/Rival_Science_Name">Bungle Medi-Tech</string>
  <string name="Room/8Bit_Description">Tu leczy się pacjentów z pikselozą.\\nPrzywraca odpowiednią rozdzielczość.</string>
  <string name="Room/8Bit_Description_Long">Zaawansowany technologicznie sprzęt, pozwalający przywrócić odpowiednią rozdzielczość pacjentom dotkniętym pikselozą.\\nAby poprawić wyniki leczenia, opracuj i wprowadź ulepszenia dla tego sprzętu. Możesz również przydzielić do niego lekarza z umiejętnościami leczniczymi.</string>
  <string name="Room/8Bit_Name">Pikselatorium</string>
  <string name="Room/AnimalMagnetism_Description">Tu leczy się pacjentów ze zwierzęcym magnetyzmem.\\nNikt nie zasłużył na atak futrzaków.</string>
  <string name="Room/AnimalMagnetism_Description_Long">Zaawansowany technologicznie sprzęt, pozwalający usunąć niepotrzebne zwierzęta z ciał pacjentów cierpiących na magnetyzm zwierzęcy.\\nAby poprawić wyniki leczenia, opracuj i wprowadź ulepszenia dla tego urządzenia. Możesz również przydzielić do niego pielęgniarkę z umiejętnościami leczniczymi.</string>
  <string name="Room/AnimalMagnetism_Name">Zwalczanie szkodników</string>
  <string name="Room/Cafe_Description">Pomieszczenie, w którym pacjenci i personel mogą się najeść i zaznać relaksu.\\nTego nie zaoferuje automat z przekąskami.</string>
  <string name="Room/Cafe_Description_Long">Nie ma nic lepszego niż przepyszny posiłek w szpitalnej kawiarni. Automaty wystarczają, jeśli chcesz coś szybko przekąsić, ale posiłek w kawiarni usatysfakcjonuje pacjentów i personel na wiele dłużej.</string>
  <string name="Room/Cafe_Name">Kawiarnia</string>
  <string name="Room/Cardio_Description">Diagnostyka podstawowa.\\nZapędzenie pacjenta na bieżnię może przynieść interesujące (czasem nawet użyteczne) rezultaty.</string>
  <string name="Room/Cardio_Description_Long">Kardiologia to dobry sposób na wstępną diagnostykę pacjentów.\\nAby poprawić wyniki, musisz ulepszyć ten sprzęt. Możesz również przydzielić do niego pielęgniarkę, posiadającą umiejętności diagnostyczne.</string>
  <string name="Room/Cardio_Name">Oddział kardiologii</string>
  <string name="Room/Chromatherapy_Description">Tu leczy się pacjentów z popielactwem.\\nPomaluj ich świat na żółto i na niebiesko. </string>
  <string name="Room/Chromatherapy_Description_Long">Pacjenci cierpiący na popielactwo mogą tu odzyskać kolory.\\nAby poprawić wyniki leczenia, opracuj i wprowadź ulepszenia dla tego urządzenia. Możesz również przydzielić do niego pielęgniarkę z umiejętnościami leczniczymi.</string>
  <string name="Room/Chromatherapy_Name">Chromoterapia</string>
  <string name="Room/ClownClinic_Description">Leczy pacjentów dotkniętych sucharozą.\\nKlauny też zasługują na powrót do niecyrkowego życia.</string>
  <string name="Room/ClownClinic_Description_Long">Możesz wysłać tu klaunów, co pozwoli im wrócić do normalnego życia.\\nOpracowane przez Fundację „Sfera”, która umożliwia innym organizacjom zakup niezbędnego wyposażenia. Opracowana przez nich metoda „odśmieszania” pozwala na rekalibrację klaunich umysłów i powrót tych biedaków na łono społeczeństwa.\\nAby poprawić wyniki leczenia, musisz ulepszyć ten sprzęt. Możesz również przydzielić do niego pielęgniarkę z umiejętnościami leczniczymi.</string>
  <string name="Room/ClownClinic_Name">Klaunika</string>
  <string name="Room/Cubism_Description">Tu leczy się pacjentów dotkniętych kubizmem.\\nKażdego da się naprostować.</string>
  <string name="Room/Cubism_Description_Long">Tutaj można rozebrać i na powrót złożyć pacjentów dotkniętych kubizmem.\\nAby poprawić wyniki leczenia, opracuj i wprowadź ulepszenia dla tego urządzenia. Możesz również przydzielić do niego lekarza posiadającego dodatkowe umiejętności lecznicze.</string>
  <string name="Room/Cubism_Name">Oddział dekątaminacyjny</string>
  <string name="Room/DLC_1/BarkingMad_Description">Leczy pacjentów cierpiących na psialeństwo.\\nNie stosować na prawdziwych psach.</string>
  <string name="Room/DLC_1/BarkingMad_Description_Long">Buda pozwala leczyć pacjentów cierpiących na psialeństwo.\\nNie daj się zwieść znajomemu wyglądowi. W środku kryje się zaawansowana technologia medyczna. Niemalże kreskówkowy wygląd tego sprzętu może się wydawać niekonwencjonalny. Zapewniamy jednak, że pomaga chorym się odprężyć i kusi ich do pozornie zamieszkałego wnętrza.\\nAby zwiększyć skuteczność leczenia, musisz ulepszyć ten sprzęt. Przydziel też pielęgniarkę z dodatkowymi umiejętnościami leczniczymi.</string>
  <string name="Room/DLC_1/BarkingMad_Name">Buda</string>
  <string name="Room/DLC_1/Frankenstein_Description">Pozwala leczyć pacjentów cierpiących na gotyctwo.\\nZa pomocą nagłego zmrożenia choroba i inne problemy nękające chorego powinny zostać usunięte.</string>
  <string name="Room/DLC_1/Frankenstein_Description_Long">Reanimacja to technologia, która pozwala uleczyć chorych na gotyctwo.\\nTo nowoczesne podejście do antycznej metody ożywiania ludzi za pomocą lodowatej wody. Rześki płyn pobudza, odświeża i przywraca osobnika do zdrowia. W ciągu kilku sekund pacjent zostaje głęboko zamrożony i rozmrożony. Proces ten pozwala mu odzyskać swoje „ja”, a także skutecznie eliminuje potworny patogen.\\nAby zwiększyć skuteczność leczenia, musisz ulepszyć ten sprzęt. Możesz również przydzielić do niego lekarza z dodatkowymi umiejętnościami leczniczymi.</string>
  <string name="Room/DLC_1/Frankenstein_Name">Reanimacja</string>
  <string name="Room/DLC_1/RobotZilla_Description">Pozwala leczyć pacjentów cierpiących na mieszczaństwo.\\nModel pejzażu miejskiego (w odpowiedniej skali, rzecz jasna) pozwala pacjentowi spełnić swoje miejskie marzenia.</string>
  <string name="Room/DLC_1/RobotZilla_Description_Long">Mitologia miejska jest wykorzystywana do leczenia pacjentów cierpiących na mieszczaństwo.\\nZłożona kombinacja krążków, materiałów elastycznych i kartonu pozwala odtworzyć archetypiczny obraz miasta, tj. zgodny z wyobrażeniami osoby chorej na mieszczaństwo. Symulacja ma pomóc pacjentowi pozbyć się irracjonalnych pragnień i skłonić go do powrotu do zdrowego trybu życia w spokojnym otoczeniu.\\nAby zwiększyć skuteczność leczenia, musisz ulepszyć ten sprzęt. Przydziel też pielęgniarkę z dodatkowymi umiejętnościami leczniczymi.</string>
  <string name="Room/DLC_1/RobotZilla_Name">Mitologia miejska</string>
  <string name="Room/DLC_2/BlankLooks_Description">Tu leczy się pacjentów cierpiących na pokerową twarz.\\nWytłocz nowe rysy na pustych twarzach swoich pacjentów za pomocą maszyny o dużej mocy. </string>
  <string name="Room/DLC_2/BlankLooks_Description_Long">Twarzodcisk pozwala leczyć pacjentów cierpiących na pokerową twarz.\\nTo zapierająca dech w piersi kombinacja brutalnej mocy z początków epoki industrialnej oraz delikatności zaawansowanej technologii. Odpowiednie zrównoważenie tych dwóch składników pozwala choremu odzyskać twarz. \\nAby poprawić wyniki leczenia w Aptece, musisz ulepszyć ten sprzęt. Możesz również przydzielić do niego pielęgniarkę z dodatkowymi umiejętnościami leczniczymi.</string>
  <string name="Room/DLC_2/BlankLooks_Name">Twarzodcisk</string>
  <string name="Room/DLC_2/EightBall_Description">Pozwala leczyć pacjentów cierpiących na wyciskacz łuz.\\nUśmierza egzystencjalny ból pacjenta w miłym, struganym w drewnie otoczeniu.</string>
  <string name="Room/DLC_2/EightBall_Description_Long">Stół zabiegowo-bilardowy pozwala leczyć pacjentów cierpiących na wyciskacz łuz.\\nGdy badania wykazały, że pod wpływem choroby głowa nie tylko przypomina bilę, lecz także zachowuje się zupełnie jak ona, stworzenie „tematycznego” sprzętu medycznego było już tylko kwestią czasu.\\nAby poprawić wyniki leczenia, musisz ulepszyć ten sprzęt. Możesz również przydzielić do niego lekarza z dodatkowymi umiejętnościami leczniczymi.</string>
  <string name="Room/DLC_2/EightBall_Name">Stół zabiegowo-bilardowy</string>
  <string name="Room/DLC_2/Explorer_Description">Tu leczy się pacjentów dotkniętych syndromem włóczykija.\\nStwarza iluzję przygody i pozwala poczuć swego rodzaju spełnienie.</string>
  <string name="Room/DLC_2/Explorer_Description_Long">Pokój zagadek pozwala leczyć pacjentów dotkniętych syndromem włóczykija.\\nDzięki niemu mogą oni doświadczyć niebezpieczeństw przygody w absolutnie bezpiecznych warunkach. Wyleczeni pacjenci będą czuli niczym nieuzasadnioną satysfakcję z owocnych poszukiwań.\\nAby poprawić wyniki leczenia w Aptece, musisz ulepszyć ten sprzęt. Możesz również przydzielić do niego pielęgniarkę z dodatkowymi umiejętnościami leczniczymi.</string>
  <string name="Room/DLC_2/Explorer_Name">Pokój zagadek</string>
  <string name="Room/DLC_2/Parakeet_Name">Ptasia klatka</string>
  <string name="Room/DLC_3/Astro_Description">Tu leczy się pacjentów z odczłowieczeniem.\\nPozwól bytom z innych planet przenosić się do hrabstwa Two Point w całkowitym spokoju.</string>
  <string name="Room/DLC_3/Astro_Description_Long">Pokój do Personifikacji jest wykorzystywany podczas leczenia odczłowieczenia.\\nKosmici mogą przejść przyspieszony kurs wyglądania i zachowywania się jak ludzie.\\nAby poprawić wyniki leczenia, musisz ulepszyć ten sprzęt. Możesz również przydzielić do niego lekarza z dodatkowymi umiejętnościami leczniczymi.</string>
  <string name="Room/DLC_3/Astro_Name">Pokój do Personifikacji</string>
  <string name="Room/DLC_3/Cardboard_Description">Tu leczy się pacjentów z manią pakowania.\\nKonstruuje jednostki, korzystając z większości wymaganych części.</string>
  <string name="Room/DLC_3/Cardboard_Description_Long">Pokój do Montażu jest wykorzystywany podczas leczenia pacjentów z manią pakowania.\\nArtykułów papierniczych należy używać zgodnie z ich przeznaczeniem, a nie do ręcznego odblokowywania sprzętu.\\nAby poprawić wyniki leczenia, możesz ulepszyć sprzęt w tym pomieszczeniu. Możesz też przydzielić do niego pielęgniarzy  z wyższymi umiejętnościami leczniczymi.</string>
  <string name="Room/DLC_3/Cardboard_Name">Pokój do Montażu</string>
  <string name="Room/DLC_3/Frog_Description">Tu leczy się pacjentów z żabiozy.\\nZmienia znane nam żaby w całkiem obcych nam żabopodobnych kosmitów.</string>
  <string name="Room/DLC_3/Frog_Description_Long">Sala ropuch jest wykorzystywana podczas leczenia pacjentów z żabiozą.\\nZaprojektowana na wzór żłobka, ma za zadanie promować zdrowy rozwój naszych żabopodobnych kosmicznych gości. Cóż z tego, że każdy z nich liczy sobie setki lat.\\nAby poprawić wyniki leczenia, możesz ulepszyć sprzęt w tym pomieszczeniu. Możesz też przydzielić do niego pielęgniarzy  z wyższymi umiejętnościami leczniczymi.</string>
  <string name="Room/DLC_3/Frog_Name">Sala Ropuch</string>
  <string name="Room/DLC_4/Pinocchio_Description">Tu leczy się pacjentów dotkniętych zdrewnieniem.\\nBędziesz zdrów jak ryba… albo morski ssak z rzędu waleni.</string>
  <string name="Room/DLC_4/Pinocchio_Description_Long">Drewutnia pozwala leczyć pacjentów cierpiących na zdrewnienie.\\nJak to się mówi: nie woź drewna do lasu. Tylko do drewutni.\\nAby poprawić wyniki leczenia, możesz ulepszyć sprzęt w tym pomieszczeniu. Możesz też przydzielić do niego pielęgniarzy  z wyższymi umiejętnościami leczniczymi.</string>
  <string name="Room/DLC_4/Pinocchio_Name">Drewutnia</string>
  <string name="Room/DLC_4/PlantWard_Description">Tu leczy się pacjentów z różnymi chorobami.\\nUżyj kwiatu, by pomóc światu.</string>
  <string name="Room/DLC_4/PlantWard_Description_Long">Ogrody ziołowe wykorzystywane są do leczenia licznych schorzeń związanych z roślinami.\\nNależy przydzielić do niego pielęgniarzy, aby przyjmowali pacjentów, opiekowali się nimi i pobierali opłaty.\\nDodaj więcej „sadzonek medycznych” w ogrodzie ziołowym, aby móc leczyć więcej niż jednego pacjenta naraz.\\nMożesz również zmienić ustawienia pomieszczenia i sprowadzić tu więcej pielęgniarzy – jest to przydatne, gdy masz dużo pacjentów.\\nAby poprawić wyniki leczenia, musisz zbadać ulepszenia. Przydziel też pielęgniarkę z dodatkowymi zdolnościami leczniczymi.</string>
  <string name="Room/DLC_4/PlantWard_Name">Ogród ziołowy</string>
  <string name="Room/DLC_4/Scarecrow_Description">Pozwala leczyć pacjentów cierpiących na słomiany zapał.\\nMożesz liczyć na niezły plon. No i słomę, duże ilości słomy.</string>
  <string name="Room/DLC_4/Scarecrow_Description_Long">W farma-kologii leczy się pacjentów dotkniętych słomianym zapałem.\\nPo usunięciu słomy z ciała pacjenta wykorzystuje się ją na różne sposoby – w końcu słoma służy ludziom do różnych rzeczy. W tej chwili żadna nie przychodzi mi do głowy, ale coś na pewno się znajdzie.\\nAby poprawić wyniki leczenia, możesz ulepszyć sprzęt w tym pomieszczeniu. Możesz też przydzielić do niego pielęgniarzy  z wyższymi umiejętnościami leczniczymi.</string>
  <string name="Room/DLC_4/Scarecrow_Name">Farma-kologia</string>
  <string name="Room/DLC_4/Tech_Description">Tu leczy się pacjentów dotkniętych glicznicą.\\nPrzygotuj się do instalacji.</string>
  <string name="Room/DLC_4/Tech_Description_Long">Pomoc techniczna pozwala na wyleczenie pacjentów dotkniętych glicznicą.\\nWylecz glicznicę jak najszybciej, aby zapobiec dalszemu uwstecznieniu, a także by uniknąć zapaści technologicznej w całej okolicy.\\nAby poprawić wyniki leczenia, musisz ulepszyć ten sprzęt. Możesz również przydzielić do niego lekarza z dodatkowymi umiejętnościami leczniczymi.</string>
  <string name="Room/DLC_4/Tech_Name">Pomoc techniczna</string>
  <string name="Room/DLC_5/Mud_Description">Wylecz pacjentów z błotnicą.\\nUsuwa plamy i choroby przenoszone drogą ziemną.</string>
  <string name="Room/DLC_5/Mud_Description_Long">Myjnia pozwala leczyć pacjentów cierpiących na błotnicę.\\nUrządzenie aplikuje skomplikowaną mieszankę płynów czyszczących i hydrofobicznych sterydów za pomocą zdalnie sterowanej gąbki z atestem medycznym. \\nAby poprawić wyniki leczenia, musisz ulepszyć ten sprzęt. Możesz również przydzielić do niego pielęgniarkę z dodatkowymi umiejętnościami leczniczymi.</string>
  <string name="Room/DLC_5/Mud_Name">Myjnia</string>
  <string name="Room/DLC_5/Stuntman_Description">Wylecz pacjentów z syndromem kaskadera.\\nRekalibruje pacjentów żądnych ekstremalnych przeżyć.</string>
  <string name="Room/DLC_5/Stuntman_Description_Long">Strefa zagrożenia pozwala leczyć pacjentów cierpiących na syndrom kaskadera.\\nInspirowany wysokobudżetowymi filmami akcji oraz autkami dla dzieci tor przeszkód idealnie balansuje na granicy między dreszczykiem emocji a nudą, dzięki czemu rekalibruje u pacjentów ośrodek odczuwania przyjemności. \\nAby poprawić wyniki leczenia, musisz ulepszyć ten sprzęt. Możesz również przydzielić do niego lekarza z dodatkowymi umiejętnościami leczniczymi.</string>
  <string name="Room/DLC_5/Stuntman_Name">Strefa zagrożenia</string>
  <string name="Room/DLC_5/ToySoldier_Description">Wylecz pacjentów z woskozą szeregową.\\nWydobywa galaretowate ludziki z twardych, zielonych pancerzy.</string>
  <string name="Room/DLC_5/ToySoldier_Description_Long">Gabinet wojenny pozwala leczyć pacjentów dotkniętych woskozą szeregową.\\nPacjenci są przetapiani na wojskową grochówkę, a następnie odfiltrowywani w celu usunięcia zanieczyszczeń, takich jak żądza krwi czy dziecinność. Po przefiltrowaniu pacjenci mogą zostać przywróceni do formy organicznej niezawierającej plastiku. \\nAby poprawić wyniki leczenia, musisz ulepszyć ten sprzęt. Możesz również przydzielić do niego lekarza z dodatkowymi umiejętnościami leczniczymi.</string>
  <string name="Room/DLC_5/ToySoldier_Name">Gabinet wojenny</string>
  <string name="Room/DLC_6/TimeTunnel_Description">Bezpiecznie narusza strukturę czasoprzestrzeni\\nWysyła pacjentów do poprawnego okresu historycznego.</string>
  <string name="Room/DLC_6/TimeTunnel_Description_Long">Szybkie datowanie wykorzystuje się do wysyłania pacjentów zagubionych w czasie z powrotem do domów.\\nWczorajnik poprawnie ustala datę pochodzenia pacjentów, po czym sam ustawia się na pasującą datę. Pacjent musi tylko przejść przez obrotową bramkę. Po wszystkim pojawi się on w erze swojego pochodzenia i będzie mógł opowiedzieć o swoich przygodach tym, którzy i tak mu nie uwierzą.\\n</string>
  <string name="Room/DLC_6/TimeTunnel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Speed dating is a type of romantic matchmaking. The word dating is used here in the sense of identifying the date of origin of an object e.g. carbon dating.</string>
  <string name="Room/DLC_6/TimeTunnel_Name">Szybkie datowanie</string>
  <string name="Room/DLC_7/AmbulanceStation_Description">Parking dla karetek</string>
  <string name="Room/DLC_7/AmbulanceStation_Name">Stacja pogotowia ratunkowego</string>
  <string name="Room/DLC_7/Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Honeycomb\" sounds like \"honey come.\"</string>
  <string name="Room/DLC_7/Hives_Description">Tu leczy się pacjentów cierpiących na miodogłowie.\\nObejdzie się nawet bez plastra!</string>
  <string name="Room/DLC_7/Hives_Description_Long">Pacjenci są wysyłani do pokoju woskowych głów na usunięcie miodogłowia i rozgniewanych pszczół.\\n\\nAby poprawić wyniki leczenia, opracuj i wprowadź ulepszenia dla tego sprzętu. Możesz również przydzielić do niego lekarza z umiejętnościami leczniczymi.</string>
  <string name="Room/DLC_7/Hives_Name">Pokój woskowych głów</string>
  <string name="Room/DLC_7/Snowballed_Description">Tu leczy się pacjentów cierpiących na zaśnieżenie.\\nSkuteczna terapia dla zimnej cery.</string>
  <string name="Room/DLC_7/Snowballed_Description_Long">Przemysłowa aparatura usuwająca śnieg, dzięki której można skutecznie leczyć pacjentów dotkniętych zaśnieżeniem.\\n\\nAby poprawić wyniki leczenia, opracuj i wprowadź ulepszenia dla tego sprzętu. Możesz również przydzielić do niego lekarza z umiejętnościami leczniczymi.</string>
  <string name="Room/DLC_7/Snowballed_Name">Odśnieżarnia</string>
  <string name="Room/DLC_7/UnderTheWeather_Description">Tu leczy się pacjentów cierpiących na podchmurkozę.\\nSpecjalna terapia opracowana z myślą o miejscach, gdzie słońce nie dochodzi.</string>
  <string name="Room/DLC_7/UnderTheWeather_Description_Long">Poprawia długoterminowe prognozy dla pacjentów dotkniętych podchmurkozą.\\n\\nAby poprawić wyniki leczenia, opracuj i wprowadź ulepszenia dla tego sprzętu. Możesz również przydzielić do niego lekarza z umiejętnościami leczniczymi.</string>
  <string name="Room/DLC_7/UnderTheWeather_Name">Chmuroodsiewnia</string>
  <string name="Room/DNAAnalysis_Description">Tu leczy się pacjentów z chorobami genetycznymi.\\nZaawansowana diagnostyka.\\nAnaliza i manipulacja kodem DNA.</string>
  <string name="Room/DNAAnalysis_Description_Long">W laboratorium DNA leczy się szeroką gamę przypadłości genetycznych. Stanowi również znakomite miejsce do diagnostyki. To pomieszczenie wymaga lekarza przeszkolonego w zakresie genetyki.\\nAby poprawić wyniki leczenia opracuj i wprowadź ulepszenia dla tego urządzenia. Możesz również przydzielić do niego lekarza posiadającego dodatkowe umiejętności diagnostyczne i lecznicze.</string>
  <string name="Room/DNAAnalysis_Name">Laboratorium DNA</string>
  <string name="Room/ElectricShock_Description">Tu leczy się pacjentów z szokiem poporażeniowym.\\nPozyskaj elektryczność z naładowanych pacjentów.</string>
  <string name="Room/ElectricShock_Description_Long">Możesz tu wysłać pacjentów cierpiących na szok poporażeniowy, aby po skutecznym leczeniu móc porazić ich wysokością rachunku.\\nAby poprawić wyniki leczenia, opracuj i wprowadź ulepszenia dla tego urządzenia. Możesz również przydzielić do niego lekarza posiadającego dodatkowe umiejętności lecznicze.</string>
  <string name="Room/ElectricShock_Name">Terapia szokowa</string>
  <string name="Room/Filters/All">Wszystkie</string>
  <string name="Room/Filters/Diagnosis">Diagnoza</string>
  <string name="Room/Filters/EraMedieval     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles medieval patients</string>
  <string name="Room/Filters/EraMedieval">Średniowieczni</string>
  <string name="Room/Filters/EraPrehistory     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles prehistoric patients</string>
  <string name="Room/Filters/EraPrehistory">Prehistoryczni</string>
  <string name="Room/Filters/EraPresent     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles present day patients (note: \"present day\" is the past relative to the era in which this text appears.)</string>
  <string name="Room/Filters/EraPresent">Nowocześni</string>
  <string name="Room/Filters/Facilities">Inne</string>
  <string name="Room/Filters/Treatment">Leczenie</string>
  <string name="Room/FluidAnalysis_Description">Zaawansowana diagnostyka.\\nPozyskiwanie płynów do analizy, a czasem dla samej frajdy robienia tego.</string>
  <string name="Room/FluidAnalysis_Description_Long">Zaawansowane technicznie urządzenie do pozyskiwania płynów. Najczęściej do badań, ale także do zabawy.\\nAby poprawić wyniki leczenia opracuj i wprowadź ulepszenia dla tego urządzenia. Możesz również przydzielić do niego pielęgniarkę, posiadającą umiejętności diagnostyczne.</string>
  <string name="Room/FluidAnalysis_Name">Laboratorium analizy płynów</string>
  <string name="Room/FractureWard_Description">Tu leczy się rozmaite uszkodzenia kości.\\nWszystko da się poskładać z małą pomocą papier-mâché.</string>
  <string name="Room/FractureWard_Description_Long">Na oddziałach ortopedycznych leczy się różne choroby urazowe. Należy przydzielić do niego pielęgniarkę, aby przyjmowała pacjentów, opiekowała się nimi i pobierała opłaty.\\nDodaj więcej łóżek, aby móc leczyć więcej niż jednego pacjenta naraz.\\nMożesz również zmienić ustawienia pomieszczenia i sprowadzić tu więcej pielęgniarek – jest to przydatne, gdy masz dużo pacjentów.\\nAby poprawić wyniki leczenia, użyj pielęgniarek wyszkolonych w zarządzaniu oddziałem.</string>
  <string name="Room/FractureWard_Name">Oddział ortopedyczny</string>
  <string name="Room/GPOffice_Description">Diagnostyka, konsultacje i podstawowe interakcje.\\nPacjenci odwiedzają gabinet internisty na każdym etapie diagnostyki. Internista decyduje, gdzie ich następnie skierować.</string>
  <string name="Room/GPOffice_Description_Long">Gabinet internistyczny to jedno z najważniejszych pomieszczeń w każdym szpitalu. Pacjenci trafiają tu od razu po przyjęciu w recepcji. Lekarz może dokonać tu wstępnej diagnostyki i zdecydować, gdzie wysłać pacjenta.\\n\\nJeśli diagnoza jest pewna, lekarz może zidentyfikować chorobę i skierować chorego na odpowiednie leczenie.\\n\\nW przeciwnym wypadku lekarz odsyła pacjenta na dalszą diagnostykę. Lekarz wybierze odpowiedni typ diagnostyki spośród tych, które oferuje szpital, i których dany pacjent jeszcze nie przechodził, opierając się na swojej wiedzy.\\n\\nGdy pacjent przejdzie pełną diagnostykę, powraca do gabinetu internistycznego. Po przejrzeniu oraz uzupełnieniu diagnostyki, lekarz podejmuje dalsze decyzje w sprawie pacjenta.</string>
  <string name="Room/GPOffice_Name">Gabinety internistyczne[i2p_Zero]Gabinetów internistycznych[i2p_One]Gabinet internistyczny</string>
  <string name="Room/GeneralDiagnosis_Description">Diagnostyka podstawowa.\\nSkanowanie i badanie odruchów.</string>
  <string name="Room/GeneralDiagnosis_Description_Long">Podstawowe pomieszczenie do diagnostyki, dobre miejsce w przypadku, gdy nie można zdiagnozować pacjenta w gabinecie internistycznym.\\nAby poprawić wyniki, musisz ulepszyć ten sprzęt. Możesz również przydzielić do niego pielęgniarkę, posiadającą umiejętności diagnostyczne.</string>
  <string name="Room/GeneralDiagnosis_Name">Diagnostyka ogólna</string>
  <string name="Room/HospitalBuilding_Description">Trwa budowa szpitala</string>
  <string name="Room/HospitalBuilding_Name">Szpital w budowie</string>
  <string name="Room/HospitalUnbuilt_Description">Szpital może zostać wybudowany</string>
  <string name="Room/HospitalUnbuilt_Name">Niewybudowany szpital</string>
  <string name="Room/Hospital_Description">Szpital w budowie</string>
  <string name="Room/Hospital_Name">Szpital</string>
  <string name="Room/Injection_Description">Tu leczy się pacjentów z różnymi chorobami.\\nBardzo bezpośrednia metoda terapii.</string>
  <string name="Room/Injection_Description_Long">Zastrzykami leczy się różne choroby.\\nAby poprawić wyniki leczenia, opracuj i wprowadź ulepszenia dla tego urządzenia. Możesz również przydzielić do niego pielęgniarkę, posiadającą dodatkowe umiejętności lecznicze.</string>
  <string name="Room/Injection_Name">Gabinet zastrzyków</string>
  <string name="Room/LightHeaded_Description">Tu leczy się pacjentów z pomrocznością jasną.\\nGłowy to nasza specjalność.</string>
  <string name="Room/LightHeaded_Description_Long">Gabinet deluminacyjny pomaga pacjentom dotkniętym pomrocznością jasną. Maszyna pozwala na odkręcenie ich żarówek i zastąpienia ich wydrukowanymi w 3D protezami głów. Nowa głowa prochu co prawda nie wymyśli, ale przynajmniej wygląda jako tako.\\nAby poprawić wyniki leczenia, musisz ulepszyć ten sprzęt. Możesz również przydzielić do niego lekarza z dodatkowymi umiejętnościami leczniczymi.</string>
  <string name="Room/LightHeaded_Name">Gabinet deluminacyjny</string>
  <string name="Room/MRIScanner_Description">Wyjątkowo zaawansowana diagnostyka.\\nNaszą tajemnicą są magnesy.</string>
  <string name="Room/MRIScanner_Description_Long">Zaawansowane technologicznie pomieszczenie diagnostyczne. Można w nim zdiagnozować bardzo wiele chorób.\\nAby poprawić wyniki leczenia opracuj i wprowadź ulepszenia dla M.E.G.A. tomografu. Możesz też skorzystać w nim z lekarzy wyszkolonych w diagnostyce i radiologii.</string>
  <string name="Room/MRIScanner_Name">M.E.G.A. tomograf</string>
  <string name="Room/Marketing_Description">Przeprowadź kampanię marketingową, aby poprawić reputację szpitala, przyciągnąć pacjentów z określonymi chorobami i odpowiedni personel.\\nRozpocznij, wybierając odpowiednią przestrzeń i dobierając z niej kampanię marketingową.</string>
  <string name="Room/Marketing_Description_Long">Marketing to świetny sposób na poprawienie reputacji szpitala i przyciągnięcie pacjentów i personelu.\\nAby rozpocząć kampanię marketingową, kliknij przestrzeń marketingową lub upuść w pomieszczeniu asystenta ze specjalizacją marketingową.\\nKampanie ogólne poprawiają reputację szpitala.\\nKampanie rekrutacyjne pozwalają przyciągnąć różnego rodzaju aplikantów.\\nKampanie chorobowe przyciągają pacjentów z określonymi objawami i poprawiają twoją reputację w zakresie leczenia konkretnych chorób. Uwaga: Kolejne kampanie chorobowe odblokujesz, odkrywając więcej chorób z danej kategorii.\\nAby poprawić wyniki przydziel do pomieszczenia więcej personelu albo skorzystaj z personelu przeszkolonego w zakresie marketingu.</string>
  <string name="Room/Marketing_Name">Marketing</string>
  <string name="Room/Modifiers/Diagnosis_Description_CS">Poziom diagnostyki: {[AMOUNT]}</string>
  <string name="Room/Modifiers/Research_Description_CS">Poziom badań: {[AMOUNT]}</string>
  <string name="Room/Modifiers/Training_Description_CS">Prędkość szkolenia: {[AMOUNT]}</string>
  <string name="Room/Modifiers/Treatment_Description_CS">Poziom leczenia: {[AMOUNT]}</string>
  <string name="Room/MummyClinic_Description">Tu leczy się pacjentów cierpiących na zespół przedwczesnej mumifikacji.\\nWyciągnie człowieka z paskudztwa – niestety w drugą stronę to nie działa.</string>
  <string name="Room/MummyClinic_Description_Long">Na oddziale kryptologicznym leczy się pacjentów, którzy cierpią na zespół przedwczesnej mumifikacji. Bandaże są bardzo ostrożnie usuwane w nadziei, że uświadomi to pacjentowi, że wciąż żyje.\\nAby poprawić wyniki leczenia, opracuj i wprowadź ulepszenia dla tego urządzenia. Możesz również przydzielić do niego pielęgniarkę z dodatkowymi umiejętnościami leczniczymi.</string>
  <string name="Room/MummyClinic_Name">Oddział kryptologiczny</string>
  <string name="Room/OperatingTheater_Description">Tu leczy się pacjentów z różnymi chorobami.\\nNie ma to jak stara, dobra metoda skalpela.</string>
  <string name="Room/OperatingTheater_Description_Long">Chirurgia pozwala na leczenie różnych schorzeń. Wymaga to posiadania lekarza ze specjalizacją chirurgiczną oraz pielęgniarki do pomocy.\\nAby poprawić wyniki, przydziel lekarza posiadającego wyższe poziomy umiejętności chirurgicznej.</string>
  <string name="Room/OperatingTheater_Name">Chirurgia</string>
  <string name="Room/PandemicClinic_Description">Tu leczy się pacjentów dotkniętych garnkowcem srebrzystym.\\nGarnki z głów!</string>
  <string name="Room/PandemicClinic_Description_Long">Rondelatorium to miejsce terapii pacjentów z garnkowcem srebrzystym.\\nOpracowane przez Bungle Technologies i udostępnione do zakupu dla innych sieci szpitali.\\nAby poprawić wyniki leczenia, musisz ulepszyć ten sprzęt. Możesz również przydzielić do niego lekarza z dodatkowymi umiejętnościami leczniczymi.</string>
  <string name="Room/PandemicClinic_Name">Rondelatorium</string>
  <string name="Room/Pharmacy_Description">Tu leczy się pacjentów z różnymi chorobami.\\nMamy tu lek na każdą chorobę.</string>
  <string name="Room/Pharmacy_Description_Long">Dzięki farmacji leczy się różne choroby.\\nAby poprawić wyniki leczenia w Aptece, musisz ulepszyć ten sprzęt. Możesz również przydzielić tam pielęgniarkę z dodatkowymi umiejętnościami leczniczymi.</string>
  <string name="Room/Pharmacy_Name">Apteka</string>
  <string name="Room/Psychiatry_Description">Leczenie i diagnostyka wszelkiego rodzaju chorób psychicznych.\\nMiej to z głowy.</string>
  <string name="Room/Psychiatry_Description_Long">Psychiatria to sposób na zdiagnozowanie i wyleczenie różnych dolegliwości psychicznych.\\nAby poprawić wyniki, przydziel lekarza na wyższym poziomie specjalizacji psychiatrycznej.</string>
  <string name="Room/Psychiatry_Name">Psychiatria</string>
  <string name="Room/Reception_Description">Tu rejestruje się nowo przybyłych pacjentów.\\nKażda podróż ma swój początek…</string>
  <string name="Room/Reception_Description_Long">Pacjenci szpitala trafiają do recepcji zaraz po przybyciu. Recepcjonistka wysyła ich prosto do gabinetu internistycznego, aby rozpocząć diagnostykę.\\nAby przyspieszyć ten proces, użyj asystenta z wyższym poziomem obsługi klienta.\\nWiększa ilość stanowisk w recepcji pozwala na umieszczenie w niej większej liczby pracowników.</string>
  <string name="Room/Reception_Name">Recepcja</string>
  <string name="Room/Research_Description">Przeprowadź program badawczy, aby odkryć nowe rodzaje sprzętu, a także polepszyć swoje zdolności diagnostyczne i lekarskie.\\nRozpocznij, wybierając odpowiednią kapsułę badawczą i dobierając projekt.</string>
  <string name="Room/Research_Description_Long">Aby rozpocząć projekt badawczy, kliknij kapsułę badawczą albo umieść naukowca w pomieszczeniu. Na ekranie badawczym możesz wybrać projekt z listy.\\nGdy projekt się rozpocznie, potrzebujesz lekarza ze specjalizacją badawczą, aby prowadził prace. Jego wkład w projekt będzie zależał od jego umiejętności.\\nBadania są współdzielone w całej sieci, podobnie jak odkrycia. Możesz rozpocząć dany projekt w jednym szpitalu i kontynuować go w innym.\\nAby przyspieszyć proces badawczy, wykorzystaj większą liczbę naukowców, przeszkól ich, aby zdobyli wyższe poziomy specjalizacji badawczej i umieść w pomieszczeniu specjalistyczny sprzęt.</string>
  <string name="Room/Research_Name">Badania</string>
  <string name="Room/StaffRoom_Description">Personel może się tu odprężyć podczas przerwy.\\nUmieść tu kogoś, aby dać mu chwilę odpoczynku.</string>
  <string name="Room/StaffRoom_Description_Long">W pomieszczeniu socjalnym personel może spędzić przerwę, relaksując się i uzupełniając energię. Im większy pokój i im więcej w nich ciekawych obiektów, tym bardziej odświeżeni będą się czuć, gdy przerwa dobiegnie końca. Personel pełen energii to personel produktywny.\\nPracujący członkowie personelu, którym spadnie poziom energii, będzie chciał udać się na przerwę. Według szpitalnych zasad tylko część personelu każdego rodzaju może udać się na przerwę w jednym momencie. Możesz dostosować te zasady w sekcji personelu na ekranie przeglądu.\\nUwaga: Możesz umieścić członka personelu w pomieszczeniu socjalnym, aby tam odpoczął, albo w pomieszczeniu służącym do pracy, aby tam pracował.</string>
  <string name="Room/StaffRoom_Name">Pomieszczenie socjalne</string>
  <string name="Room/Toilet_Description">Ludzie tutaj… no, sami wiecie.\\nNawet król chodzi tu piechotą.</string>
  <string name="Room/Toilet_Description_Long">Podobno największe pomysły w historii ludzkości powstały podczas wizyt w wychodku. W ostatnim badaniu okazało się ponadto, że mieszkańcy Two Point wciąż najchętniej robią kupę właśnie w toalecie.\\nPamiętaj, żeby utrzymywać toalety w czystości, w innym przypadku może spaść poziom higieny, co doprowadzi do rozprzestrzenienia się zarazków na cały szpital. Skoro już przy tym jesteśmy: nie zapominaj o instalacji zlewów i suszarek do rąk.</string>
  <string name="Room/Toilet_Name">Toalety</string>
  <string name="Room/Training_Description">Naucz personel nowych specjalizacji.\\nRozpocznij szkolenie, umieszczając tu członka personelu albo wybierając pulpit, specjalizację, której chcesz nauczyć, i dobierając odpowiedniego stażystę.</string>
  <string name="Room/Training_Description_Long">Aby rozpocząć szkolenie, kliknij mównicę, a następnie upuść odpowiedniego członka personelu w pomieszczeniu. Personel będzie domagać się szkolenia, gdy będzie gotowy.\\nWybierz specjalizację, którą ma nabyć członek personelu na ekranie szkoleniowym, przydziel szkoleniowca i wybierz, kogo chcesz wysłać na kurs. Gdy wszystko będzie gotowe, kliknij start.\\nPrzy wyborze szkoleniowca możesz wykorzystać członków własnego personelu, jeśli chcesz, by uczyli jednej z własnych specjalizacji. Możesz także zapłacić więcej, aby sprowadzić szkoleniowca z zewnątrz.\\nAby zwiększyć tempo szkolenia, umieść w pomieszczeniu dodatkowe zasoby szkoleniowe i wykorzystaj personel z umiejętnościami szkoleniowymi.</string>
  <string name="Room/Training_Name">Szkolenie</string>
  <string name="Room/TurtleHeadClinic_Description">Tu leczy się pacjentów z żółwiogłowiem.\\nPrzywraca głowom dawny wygląd.</string>
  <string name="Room/TurtleHeadClinic_Description_Long">Potężne urządzenie, które leczy pacjentów cierpiących na żółwiogłowie.\\nAby poprawić wyniki leczenia, opracuj i wprowadź ulepszenia dla tego urządzenia. Możesz również przydzielić do niego lekarza posiadającego umiejętności lecznicze.</string>
  <string name="Room/TurtleHeadClinic_Name">Sala dekapitacyjna</string>
  <string name="Room/Ward_Description">Leczenie i diagnostyka wszelkiego rodzaju chorób.\\nJak w hotelu… Tylko ze znacznie skromniejszym śniadaniem.</string>
  <string name="Room/Ward_Description_Long">Na oddziałach można diagnozować pacjentów, a także leczyć szeroki wachlarz chorób. Należy przydzielić do niego pielęgniarkę, aby przyjmowała pacjentów, opiekowała się nimi i pobierała opłaty.\\nDodaj więcej łóżek, aby móc leczyć więcej niż jednego pacjenta naraz.\\nMożesz również zmienić ustawienia pomieszczenia i sprowadzić tu więcej pielęgniarek – jest to przydatne, gdy masz dużo pacjentów.\\nAby poprawić wyniki, skorzystaj z usług pielęgniarek wyszkolonych w zakresie zarządzania oddziałem, diagnostyki i leczenia.</string>
  <string name="Room/Ward_Name">Oddział</string>
  <string name="Room/XRay_Description">Zaawansowana diagnostyka.\\nDoskonałe miejsce do znajdowania przedmiotów, które utkwiły wewnątrz ciał pacjentów.</string>
  <string name="Room/XRay_Description_Long">Zaawansowane technologicznie pomieszczenie diagnostyczne. Świetnie nadaje się do diagnozowania różnych chorób, głównie związanych ze złamaniami.\\nAby poprawić wyniki leczenia, opracuj i wprowadź ulepszenia dla tego urządzenia. Możesz też skorzystać w nim z lekarzy wyszkolonych w diagnostyce i radiologii.</string>
  <string name="Room/XRay_Name">Promieniowanie X</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_LitterBin">Robo-dozorca: Śmieciożer</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_Maintenance">Robo-dozorca: Serwisujący kumpel</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_PlantGhosts">Robo-dozorca: Życie i śmierć</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_ToiletVending">Robo-dozorca: Odśrodkowiec</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_UpgradeFire">Robo-dozorca: Naprawiacz</string>
  <string name="Staff/DropResult_InvalidNav_CS">Niewłaściwe działanie</string>
  <string name="Staff/DropResult_InvalidRoomJanitor_CS">{[STAFF]} nie pracuje w: {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS">{[STAFF]} nie może pracować w: {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS_F">{[STAFF]} nie może pracować w: {[ROOM]}</string>
  <string name="Staff/DropResult_InvalidRoom_CS_M">{[STAFF]} nie może pracować w: {[ROOM]}</string>
  <string name="Staff/DropResult_ReplaceStaffWait_CS">{[JOB]}\\n(czekaj na zastępstwo dla: {[STAFF]})</string>
  <string name="Staff/DropResult_ReplaceStaff_CS">{[JOB]}\\n(zastąp: {[STAFF]})</string>
  <string name="Staff/DropResult_RequiresQualification_CS">Specjalność wymagana do pracy w: {[ROOM]} – {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_StartMarketingProject_CS">Rozpocznij kampanię marketingową</string>
  <string name="Staff/DropResult_StartResearchProject_CS">Rozpocznij projekt badawczy</string>
  <string name="Staff/DropResult_TakeBreak_CS">Udaj się na przerwę</string>
  <string name="Staff/DropResult_Training_InvalidCourse_CS">Nie może zdobyć specjalizacji: {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_LearnQualification_CS">Ucz się: {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_Learn_CS">Zdobądź specjalizację</string>
  <string name="Staff/DropResult_Training_MaxCapacity_CS">Pomieszczenie jest już pełne</string>
  <string name="Staff/DropResult_Training_NoQualificationsToTeach_CS">Brak specjalizacji, których można by nauczać</string>
  <string name="Staff/DropResult_Training_NoSlots_CS">Brak miejsc szkoleniowych</string>
  <string name="Staff/DropResult_Training_TeachQualification_CS">Ucz: {[QUALIFICATION]}</string>
  <string name="Staff/DropResult_Training_Teach_CS">Ucz specjalizacji</string>
  <string name="Staff/JobAction_BlockedToilet_CS">Odblokuj: {[ITEM]}</string>
  <string name="Staff/JobAction_BrokenMachine_CS">Napraw: {[ITEM]}</string>
  <string name="Staff/JobAction_Litter_CS">Posprzątaj: {[ITEM]}</string>
  <string name="Staff/JobAction_MedicalWaste_CS">Posprzątaj: {[ITEM]}</string>
  <string name="Staff/JobAction_OutOfStock_CS">Uzupełnij: {[ITEM]}</string>
  <string name="Staff/JobAction_WiltedPlant_CS">Podlej: {[ITEM]}</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears when dropping a member of staff near an ambulance bay that's assigned to an emergency. Variable gets replaced with name of ambulance, e.g. \"Assign to Compliant Colin\".</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS">Przypisz do: {[ITEM]}</string>
  <string name="Staff/JobDescription_AmbulanceEmbark_CS">Wysłano do interwencji w: {[ITEM]}</string>
  <string name="Staff/JobDescription_BlockedToilet_CS">Odblokowuje: {[ITEM]}</string>
  <string name="Staff/JobDescription_BrokenMachine_CS">Naprawia: {[ITEM]}</string>
  <string name="Staff/JobDescription_Litter_CS">Sprząta: {[ITEM]}</string>
  <string name="Staff/JobDescription_MedicalWaste_CS">Sprząta: {[ITEM]}</string>
  <string name="Staff/JobDescription_OutOfStock_CS">Uzupełnia: {[ITEM]}</string>
  <string name="Staff/JobDescription_WiltedPlant_CS">Podlewa: {[ITEM]}</string>
  <string name="Staff/Pay_Happy_CS">Zadowolony z pensji</string>
  <string name="Staff/Pay_Happy_CS_F">Zadowolona z pensji</string>
  <string name="Staff/Pay_Happy_CS_M">Zadowolony z pensji</string>
  <string name="Staff/Pay_Satisfied_CS">Usatysfakcjonowany pensją</string>
  <string name="Staff/Pay_Satisfied_CS_F">Usatysfakcjonowana pensją</string>
  <string name="Staff/Pay_Satisfied_CS_M">Usatysfakcjonowany pensją</string>
  <string name="Staff/Pay_Unhappy_CS">Niezadowolony z pensji</string>
  <string name="Staff/Pay_Unhappy_CS_F">Niezadowolona z pensji</string>
  <string name="Staff/Pay_Unhappy_CS_M">Niezadowolony z pensji</string>
  <string name="Staff/Pay_VeryHappy_CS">Bardzo zadowolony z pensji</string>
  <string name="Staff/Pay_VeryHappy_CS_F">Bardzo zadowolona z pensji</string>
  <string name="Staff/Pay_VeryHappy_CS_M">Bardzo zadowolony z pensji</string>
  <string name="Staff/Pay_VeryUnhappy_CS">Bardzo niezadowolony z pensji</string>
  <string name="Staff/Pay_VeryUnhappy_CS_F">Bardzo niezadowolona z pensji</string>
  <string name="Staff/Pay_VeryUnhappy_CS_M">Bardzo niezadowolony z pensji</string>
  <string name="Staff/Rank_Benefit_DiagnosisSkill_CS">{[SKILL]} do umiejętności: diagnostyka</string>
  <string name="Staff/Rank_Benefit_MaintenanceSkill_CS">{[SKILL]} do umiejętności: konserwacja</string>
  <string name="Staff/Rank_Benefit_MarketingSkill_CS">{[SKILL]} do umiejętności: marketing</string>
  <string name="Staff/Rank_Benefit_MovementSpeed_CS">{[SPEED]} do prędkości ruchu</string>
  <string name="Staff/Rank_Benefit_TrainingSlot_CS">+1 miejsce szkoleniowe</string>
  <string name="Staff/Rank_Benefit_TreatmentSkill_CS">{[SKILL]} do umiejętności: leczenie</string>
  <string name="Staff/Rank_Benefit_UpgradeSkill_CS">{[SKILL]} do umiejętności: ulepszanie</string>
  <string name="Staff/RecordText/Assistant_CS">W tym czasie obsłużył {[PEOPLE]} ludzi i otrzymał wynagrodzenie równe {[PAID]}.</string>
  <string name="Staff/RecordText/Assistant_F_CS">W tym czasie obsłużyła {[PEOPLE]} ludzi i otrzymała wynagrodzenie równe {[PAID]}.</string>
  <string name="Staff/RecordText/DoctorNurse_CS">W tym czasie obsłużył {[PATIENTS]} pacjentów, zabił {[KILLED]}, wyleczył {[CURED]}, zarobił dla szpitala {[EARNED]} i otrzymał {[PAID]}.</string>
  <string name="Staff/RecordText/DoctorNurse_F_CS">W tym czasie obsłużyła {[PATIENTS]} pacjentów, zabiła {[KILLED]}, wyleczyła {[CURED]}, zarobiła dla szpitala {[EARNED]} i otrzymała {[PAID]}.</string>
  <string name="Staff/RecordText/EmployedTime_CS">Czas zatrudnienia: {[TIME]}.</string>
  <string name="Staff/RecordText/EmployedTime_F_CS">Czas zatrudnienia: {[TIME]}.</string>
  <string name="Staff/RecordText/Janitor_CS">W tym czasie wykonał {[JOBS]} zadań i otrzymał wynagrodzenie równe {[PAID]}.</string>
  <string name="Staff/RecordText/Janitor_F_CS">W tym czasie wykonała {[JOBS]} zadań i otrzymała wynagrodzenie równe {[PAID]}.</string>
  <string name="Staff/RoboJanitor/LitterBin_Description">Śmieciożer: zaprogramowany do zbierania śmieci i opróżniania koszy.</string>
  <string name="Staff/RoboJanitor/LitterBin_FirstName">Sweepy</string>
  <string name="Staff/RoboJanitor/LitterBin_LastName">Leroux</string>
  <string name="Staff/RoboJanitor/Maintenance_Description">Serwisujący kumpel: zaprogramowany do konserwacji sprzętu.</string>
  <string name="Staff/RoboJanitor/Maintenance_FirstName">Audrey</string>
  <string name="Staff/RoboJanitor/Maintenance_LastName">Fixsimmons</string>
  <string name="Staff/RoboJanitor/PlantGhost_Description">Życie i śmierć: zaprogramowany do podlewania roślin i łapania duchów.</string>
  <string name="Staff/RoboJanitor/PlantGhost_FirstName">Sprinkle</string>
  <string name="Staff/RoboJanitor/PlantGhost_LastName">Spectre</string>
  <string name="Staff/RoboJanitor/ToiletVending_Description">Odśrodkowiec: zaprogramowany, by uzupełniać zapasy w automatach sprzedających przekąski i serwisować toalety.</string>
  <string name="Staff/RoboJanitor/ToiletVending_FirstName">Phillup</string>
  <string name="Staff/RoboJanitor/ToiletVending_LastName">Scrooge</string>
  <string name="Staff/RoboJanitor/UpgradeFire_Description">Naprawiacz: zaprogramowany do ulepszania sprzętu i eliminowania pożarów.</string>
  <string name="Staff/RoboJanitor/UpgradeFire_FirstName">Coggerly</string>
  <string name="Staff/RoboJanitor/UpgradeFire_LastName">Douse</string>
  <string name="Staff/StaffFormattedTitleAndName_CS">{[TITLE]}{[NAME_SEPARATOR]}{[FIRST_NAME]}{[NAME_SEPARATOR]}{[LAST_NAME]}</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant">Asystent</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant_F">Asystentka</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant">Adiunkt</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant_F">Adiunktka</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant">Młodszy asystent</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant_F">Młodsza asystentka</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant">Starszy asystent</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant_F">Starsza asystentka</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant">Asystent praktykant</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant_F">Asystentka praktykantka</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant">Konsultant</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant_F">Konsultantka</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor">Lekarz</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor_F">Lekarka</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor">Młodszy lekarz</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor_F">Młodsza lekarka</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant">Starszy konsultant</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant_F">Starsza konsultantka</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor">Student medycyny</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor_F">Studentka medycyny</string>
  <string name="Staff/Staff_GuestTrainer">Szkoleniowiec zewn.</string>
  <string name="Staff/Staff_GuestTrainer_F">Szkoleniowiec zewn.</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor">Główny dozorca</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor_F">Główna dozorczyni</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor">Dozorca</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor_F">Dozorczyni</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor">Młodszy dozorca</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor_F">Młodsza dozorczyni</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor">Starszy dozorca</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor_F">Starsza dozorczyni</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor">Dozorca praktykant</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor_F">Dozorczyni praktykantka</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse">Pielęgniarz oddziałowy</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse_F">Pielęgniarka oddziałowa</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse">Młodszy pielęgniarz</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse_F">Młodsza pielęgniarka</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse">Pielęgniarz</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse_F">Pielęgniarka</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse">Starszy pielęgniarz</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse_F">Starsza pielęgniarka</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse">Student pielęgniarstwa</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse_F">Studentka pielęgniarstwa</string>
  <string name="Staff/Status_FireFight_CS_F">Ugaś: {[ITEM]}</string>
  <string name="Staff/Status_FireFight_CS_M">Ugaś: {[ITEM]}</string>
  <string name="Staff/Status_FireFighting_CS_F">Gasi: {[ITEM]}</string>
  <string name="Staff/Status_FireFighting_CS_M">Gasi: {[ITEM]}</string>
  <string name="Staff/Status_Fired_CS_F">Zwolniono!</string>
  <string name="Staff/Status_Fired_CS_M">Zwolniono!</string>
  <string name="Staff/Status_Ghostbust_CS_F">Schwytaj ducha</string>
  <string name="Staff/Status_Ghostbust_CS_M">Schwytaj ducha</string>
  <string name="Staff/Status_Ghostbusting_CS_F">Chwyta ducha</string>
  <string name="Staff/Status_Ghostbusting_CS_M">Chwyta ducha</string>
  <string name="Staff/Status_GoingToRoom_CS_F">Zmierza do: {[ROOM]}</string>
  <string name="Staff/Status_GoingToRoom_CS_M">Zmierza do: {[ROOM]}</string>
  <string name="Staff/Status_LookingForWork_CS_F">Szuka pracy</string>
  <string name="Staff/Status_LookingForWork_CS_M">Szuka pracy</string>
  <string name="Staff/Status_Maintain_CS_F">Zajmij się konserwacją: {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintain_CS_M">Zajmij się konserwacją: {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_F">Konserwuje: {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_M">Konserwuje: {[ITEM]} ({[DESC]})</string>
  <string name="Staff/Status_OnBreakOnCall_CS_F">Na przerwie (na dyżurze)</string>
  <string name="Staff/Status_OnBreakOnCall_CS_M">Na przerwie (na dyżurze)</string>
  <string name="Staff/Status_OnBreak_CS_F">Na przerwie</string>
  <string name="Staff/Status_OnBreak_CS_M">Na przerwie</string>
  <string name="Staff/Status_Resigned_CS_F">Odchodzi!</string>
  <string name="Staff/Status_Resigned_CS_M">Odchodzi!</string>
  <string name="Staff/Status_Service_CS_F">Obsługuj w: {[ITEM]}</string>
  <string name="Staff/Status_Service_CS_M">Obsługuj w: {[ITEM]}</string>
  <string name="Staff/Status_Servicing_CS_F">Obsługuje w: {[ITEM]}</string>
  <string name="Staff/Status_Servicing_CS_M">Obsługuje w: {[ITEM]}</string>
  <string name="Staff/Status_Trained_CS_F">Uczy się: {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_Trained_CS_M">Uczy się: {[QUALIFICATION]} ({[PERCENT]})</string>
  <string name="Staff/Status_TrainingNoCourse_CS_F">Prowadzi szkolenie</string>
  <string name="Staff/Status_TrainingNoCourse_CS_M">Prowadzi szkolenie</string>
  <string name="Staff/Status_Training_CS_F">Uczy: {[QUALIFICATION]}</string>
  <string name="Staff/Status_Training_CS_M">Uczy: {[QUALIFICATION]}</string>
  <string name="Staff/Status_Upgrade_CS_F">Ulepsz: {[ITEM]}</string>
  <string name="Staff/Status_Upgrade_CS_M">Ulepsz: {[ITEM]}</string>
  <string name="Staff/Status_Upgrading_CS_F">Ulepsza: {[ITEM]}</string>
  <string name="Staff/Status_Upgrading_CS_M">Ulepsza: {[ITEM]}</string>
  <string name="Staff/Status_WorkIn_CS_F">Pracuj w: {[ROOM]}</string>
  <string name="Staff/Status_WorkIn_CS_M">Pracuj w: {[ROOM]}</string>
  <string name="Staff/Status_WorkingIn_CS_F">Pracuje w: {[ROOM]}</string>
  <string name="Staff/Status_WorkingIn_CS_M">Pracuje w: {[ROOM]}</string>
  <string name="Staff/Title_Doctor_F_CS">Dr</string>
  <string name="Staff/Title_Doctor_M_CS">Dr</string>
  <string name="Staff/Title_Nurse_F_CS">Pielęgniarka</string>
  <string name="Staff/Title_Nurse_M_CS">Pielęgniarz</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_F">W pełni sił</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_M">W pełni sił</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_F">U kresu sił</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_M">U kresu sił</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_F">Zmęczona</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_M">Zmęczony</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_F">Atrakcyjne otoczenie</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_M">Atrakcyjne otoczenie</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_F">Zmarznięta</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_M">Zmarznięty</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_F">Przegrzana</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_M">Przegrzany</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_F">Paskudne otoczenie</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_M">Paskudne otoczenie</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_F">{[LEVELNAME]} jest czarujący</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_M">{[LEVELNAME]} jest czarujący</string>
  <string name="Staff/UnhappyFlavour/Level_CS_F">{[LEVELNAME]} to jakiś koszmar</string>
  <string name="Staff/UnhappyFlavour/Level_CS_M">{[LEVELNAME]} to jakiś koszmar</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_F">Znudzona</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_M">Znudzony</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_F">Strasznie znudzona</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_M">Strasznie znudzony</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_F">Głodna</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_M">Głodny</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_F">Wygłodzona</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_M">Wygłodzony</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_F">Brudna</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_M">Brudny</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_F">Strasznie brudna</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_M">Strasznie brudny</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_F">Bałagan</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_M">Bałagan</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_F">Naprawdę ma dość bałaganu</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_M">Naprawdę ma dość bałaganu</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_F">Ma mdłości</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_M">Ma mdłości</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_F">Ma silne mdłości</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_M">Ma silne mdłości</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_F">Spragniona</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_M">Spragniony</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_F">Straszliwie spragniona</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_M">Straszliwie spragniony</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_F">Potrzebuje toalety</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_M">Potrzebuje toalety</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_F">Desperacko musi do toalety</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_M">Desperacko musi do toalety</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_F">Dobre wynagrodzenie</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_M">Dobre wynagrodzenie</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_F">Sprawiedliwe wynagrodzenie</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_M">Sprawiedliwe wynagrodzenie</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_F">Zbyt niskie zarobki</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_M">Zbyt niskie zarobki</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_F">Zarabia krocie</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_M">Zarabia krocie</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_F">Oburzająco niska płaca</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_M">Oburzająco niska płaca</string>
  <string name="Staff/UnhappyFlavour/PromotionWanted_CS">Pragnie awansu</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_F">Przyzwoite pomieszczenie</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_M">Przyzwoite pomieszczenie</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_F">Niezłe pomieszczenie</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_M">Niezłe pomieszczenie</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_F">Przyjemne pomieszczenie</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_M">Przyjemne pomieszczenie</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_F">Wspaniałe pomieszczenie!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_M">Wspaniałe pomieszczenie!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_F">Wybitne pomieszczenie!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_M">Wybitne pomieszczenie!</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant1_CS">Poziom doświadczenia</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant2_CS">Poziom doświadczenia</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant3_CS">Poziom doświadczenia</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant4_CS">Poziom doświadczenia</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant5_CS">Poziom doświadczenia</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor1_CS">Poziom doświadczenia</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor2_CS">Poziom doświadczenia</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor3_CS">Poziom doświadczenia</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor4_CS">Poziom doświadczenia</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor5_CS">Poziom doświadczenia</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor1_CS">Poziom doświadczenia</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor2_CS">Poziom doświadczenia</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor3_CS">Poziom doświadczenia</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor4_CS">Poziom doświadczenia</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor5_CS">Poziom doświadczenia</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse1_CS">Poziom doświadczenia</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse2_CS">Poziom doświadczenia</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse3_CS">Poziom doświadczenia</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse4_CS">Poziom doświadczenia</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse5_CS">Poziom doświadczenia</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_F">Marzy o szkoleniu</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_M">Marzy o szkoleniu</string>
  <string name="Staff/ViewModeJobAssignment_CS">Zlecanie zadań</string>
  <string name="Staff/ViewModePayReview_CS">Ocena zarobków</string>
  <string name="Staff/ViewModeStaffList_CS">Lista pracowników</string>
  <string name="StatusEffects/AwardWinner_Description">Od niedawna ma nagrodę w swojej kolekcji</string>
  <string name="StatusEffects/AwardWinner_Description_F">Od niedawna ma nową nagrodę w kolekcji</string>
  <string name="StatusEffects/AwardWinner_Description_M">Od niedawna ma nową nagrodę w kolekcji</string>
  <string name="StatusEffects/AwardWinner_Name">Laureatka</string>
  <string name="StatusEffects/AwardWinner_Name_F">Zdobywczyni nagrody</string>
  <string name="StatusEffects/AwardWinner_Name_M">Zdobywca nagrody</string>
  <string name="StatusEffects/BitSick_Description">Może zwymiotować</string>
  <string name="StatusEffects/BitSick_Description_F">Może zwymiotować</string>
  <string name="StatusEffects/BitSick_Description_M">Może zwymiotować</string>
  <string name="StatusEffects/BitSick_Name">Ma mdłości</string>
  <string name="StatusEffects/BitSick_Name_F">Ma mdłości</string>
  <string name="StatusEffects/BitSick_Name_M">Ma mdłości</string>
  <string name="StatusEffects/Boredom_High_Description">Potrzebuje rozrywki.</string>
  <string name="StatusEffects/Boredom_High_Description_F">Potrzebuje rozrywki.</string>
  <string name="StatusEffects/Boredom_High_Description_M">Potrzebuje rozrywki.</string>
  <string name="StatusEffects/Boredom_High_Name">Znudzona</string>
  <string name="StatusEffects/Boredom_High_Name_F">Znudzenie</string>
  <string name="StatusEffects/Boredom_High_Name_M">Znudzenie</string>
  <string name="StatusEffects/BrainWashed_Description">Fundacja „Sfera” zrobiła jej pranie mózgu</string>
  <string name="StatusEffects/BrainWashed_Description_F">Po praniu mózgu Fundacji „Sfera”</string>
  <string name="StatusEffects/BrainWashed_Description_M">Po praniu mózgu Fundacji „Sfera”</string>
  <string name="StatusEffects/BrainWashed_Name">Ogłupiona</string>
  <string name="StatusEffects/BrainWashed_Name_F">Pranie mózgu</string>
  <string name="StatusEffects/BrainWashed_Name_M">Pranie mózgu</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name">Trzymaczka tac</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_F">Trzyma tacę</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_M">Trzyma tacę</string>
  <string name="StatusEffects/Cafe_Satisfied_Description">Spożyła pyszny posiłek w kawiarni.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_F">Spożył pyszny posiłek w stołówce</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_M">Spożył pyszny posiłek w stołówce</string>
  <string name="StatusEffects/Cafe_Satisfied_Name">Smaczny posiłek</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_F">Smaczny posiłek</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_M">Smaczny posiłek</string>
  <string name="StatusEffects/CaffeineBuzz_Description">Sen jest dla słabych.</string>
  <string name="StatusEffects/CaffeineBuzz_Description_F">Sen jest dla słabych.</string>
  <string name="StatusEffects/CaffeineBuzz_Description_M">Sen jest dla słabych.</string>
  <string name="StatusEffects/CaffeineBuzz_Name">Zastrzyk kofeiny</string>
  <string name="StatusEffects/CaffeineBuzz_Name_F">Zastrzyk kofeiny</string>
  <string name="StatusEffects/CaffeineBuzz_Name_M">Zastrzyk kofeiny</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_F">Ta pani chyba pomyliła czasy.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_M">Ten pan chyba pomylił czasy.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from other time periods are \"lost in time\"</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F">Zagubiona w czasie</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_M">Zagubiony w czasie</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_F">Przybyła przez portal czasoprzestrzenny.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_M">Przybył przez portal czasoprzestrzenny.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from time portals are \"time sick\"</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F">Syndrom czasoskoczka</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_M">Syndrom czasoskoczka</string>
  <string name="StatusEffects/Disgusted_Description_F">Zobaczyła coś odrażającego</string>
  <string name="StatusEffects/Disgusted_Description_M">Zobaczył coś odrażającego</string>
  <string name="StatusEffects/Disgusted_Name_F">Obrzydzona</string>
  <string name="StatusEffects/Disgusted_Name_M">Obrzydzony</string>
  <string name="StatusEffects/Dizzy_Description">Trzęsie się.</string>
  <string name="StatusEffects/Dizzy_Description_F">Cała się trzęsie.</string>
  <string name="StatusEffects/Dizzy_Description_M">Cały się trzęsie.</string>
  <string name="StatusEffects/Dizzy_Name">Zawroty</string>
  <string name="StatusEffects/Dizzy_Name_F">Zawroty</string>
  <string name="StatusEffects/Dizzy_Name_M">Zawroty</string>
  <string name="StatusEffects/DropLitter_Name">Śmieci</string>
  <string name="StatusEffects/DropLitter_Name_F">Sprząta śmieci</string>
  <string name="StatusEffects/DropLitter_Name_M">Sprząta śmieci</string>
  <string name="StatusEffects/Earthquake_Reaction_Description">Boi się trzęsienia ziemi.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_F">Boi się trzęsienia ziemi.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_M">Boi się trzęsienia ziemi.</string>
  <string name="StatusEffects/Earthquake_Reaction_Name">Roztrzęsiona</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_F">Roztrzęsienie</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_M">Roztrzęsienie</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description">Nie przesadzali z tymi palpitacjami.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_F">Palpitacje na maksa.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_M">Palpitacje na maksa.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name">Zastrzyk energii</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_F">Zastrzyk energii</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_M">Zastrzyk energii</string>
  <string name="StatusEffects/Energy_Energised_Description">Czuje się jak nowo narodzona.</string>
  <string name="StatusEffects/Energy_Energised_Description_F">Odświeżenie.</string>
  <string name="StatusEffects/Energy_Energised_Description_M">Odświeżenie.</string>
  <string name="StatusEffects/Energy_Energised_Name">W pełni sił</string>
  <string name="StatusEffects/Energy_Energised_Name_F">W pełni sił</string>
  <string name="StatusEffects/Energy_Energised_Name_M">W pełni sił</string>
  <string name="StatusEffects/Energy_Exhausted_Description">Bardzo potrzebuje przerwy.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_F">Naprawdę potrzebuje przerwy.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_M">Naprawdę potrzebuje przerwy.</string>
  <string name="StatusEffects/Energy_Exhausted_Name">U kresu sił</string>
  <string name="StatusEffects/Energy_Exhausted_Name_F">U kresu sił</string>
  <string name="StatusEffects/Energy_Exhausted_Name_M">U kresu sił</string>
  <string name="StatusEffects/Energy_Tired_Description">Pragnie przerwy.</string>
  <string name="StatusEffects/Energy_Tired_Description_F">Pragnie przerwy.</string>
  <string name="StatusEffects/Energy_Tired_Description_M">Pragnie przerwy.</string>
  <string name="StatusEffects/Energy_Tired_Name">Zmęczona</string>
  <string name="StatusEffects/Energy_Tired_Name_F">Zmęczenie</string>
  <string name="StatusEffects/Energy_Tired_Name_M">Zmęczenie</string>
  <string name="StatusEffects/FastRun_Name">Szybkobiegaczka</string>
  <string name="StatusEffects/FastRun_Name_F">Pędziwiatr</string>
  <string name="StatusEffects/FastRun_Name_M">Pędziwiatr</string>
  <string name="StatusEffects/Fire_Panic_Description">Niech ktoś znajdzie gaśnicę!</string>
  <string name="StatusEffects/Fire_Panic_Description_F">Niech ktoś znajdzie gaśnicę!</string>
  <string name="StatusEffects/Fire_Panic_Description_M">Niech ktoś znajdzie gaśnicę!</string>
  <string name="StatusEffects/Fire_Panic_Name">W panice</string>
  <string name="StatusEffects/Fire_Panic_Name_F">W panice</string>
  <string name="StatusEffects/Fire_Panic_Name_M">W panice</string>
  <string name="StatusEffects/Ghost_Fear_Description">Niech ktoś złapie tego ducha!</string>
  <string name="StatusEffects/Ghost_Fear_Description_F">Niech ktoś złapie tego ducha!</string>
  <string name="StatusEffects/Ghost_Fear_Description_M">Niech ktoś złapie tego ducha!</string>
  <string name="StatusEffects/Ghost_Fear_Name">Boi się ducha</string>
  <string name="StatusEffects/Ghost_Fear_Name_F">Boi się ducha</string>
  <string name="StatusEffects/Ghost_Fear_Name_M">Boi się ducha</string>
  <string name="StatusEffects/Happy_Name">Szczęśliwa</string>
  <string name="StatusEffects/Happy_Name_F">Szczęście</string>
  <string name="StatusEffects/Happy_Name_M">Szczęście</string>
  <string name="StatusEffects/Health_Low_Description">Na skraju śmierci!</string>
  <string name="StatusEffects/Health_Low_Description_F">Na skraju śmierci!</string>
  <string name="StatusEffects/Health_Low_Description_M">Na skraju śmierci!</string>
  <string name="StatusEffects/Health_Low_Name">Stan krytyczny</string>
  <string name="StatusEffects/Health_Low_Name_F">Stan krytyczny</string>
  <string name="StatusEffects/Health_Low_Name_M">Stan krytyczny</string>
  <string name="StatusEffects/HeartThrob_Crush_Description">Posiada obiekt westchnień</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_F">Posiada obiekt westchnień</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_M">Posiada obiekt westchnień</string>
  <string name="StatusEffects/HeartThrob_Crush_Name">Zakochana</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_F">Zauroczenie</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_M">Zauroczenie</string>
  <string name="StatusEffects/Hunger_High_Description">Musi coś przekąsić.</string>
  <string name="StatusEffects/Hunger_High_Description_F">Musi coś przekąsić.</string>
  <string name="StatusEffects/Hunger_High_Description_M">Musi coś przekąsić.</string>
  <string name="StatusEffects/Hunger_High_Name">Głodna</string>
  <string name="StatusEffects/Hunger_High_Name_F">Głód</string>
  <string name="StatusEffects/Hunger_High_Name_M">Głód</string>
  <string name="StatusEffects/Hygiene_Low_Description">Wszędzie zarazki. Łeee…</string>
  <string name="StatusEffects/Hygiene_Low_Description_F">Wszędzie zarazki. Fuj!</string>
  <string name="StatusEffects/Hygiene_Low_Description_M">Wszędzie zarazki. Fuj!</string>
  <string name="StatusEffects/Hygiene_Low_Name">Niska higiena</string>
  <string name="StatusEffects/Hygiene_Low_Name_F">Niska higiena</string>
  <string name="StatusEffects/Hygiene_Low_Name_M">Niska higiena</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name">Epidemia</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_F">Epidemia</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_M">Epidemia</string>
  <string name="StatusEffects/Illness_Sniffles_Description">Przeziębienie spowodowane niską higieną.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_F">Przeziębienie spowodowane niską higieną.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_M">Przeziębienie spowodowane niską higieną.</string>
  <string name="StatusEffects/Illness_Sniffles_Name">Pociągająca</string>
  <string name="StatusEffects/Illness_Sniffles_Name_F">Katar</string>
  <string name="StatusEffects/Illness_Sniffles_Name_M">Katar</string>
  <string name="StatusEffects/Injured_Description">To bolało!</string>
  <string name="StatusEffects/Injured_Description_F">To bolało!</string>
  <string name="StatusEffects/Injured_Description_M">To bolało!</string>
  <string name="StatusEffects/Injured_Name">Kontuzja</string>
  <string name="StatusEffects/Injured_Name_F">Kontuzja</string>
  <string name="StatusEffects/Injured_Name_M">Kontuzja</string>
  <string name="StatusEffects/LaughingGas_Description_F">Wystarczyła chwila przy śmiechopompce i już nie może przestać chichotać.</string>
  <string name="StatusEffects/LaughingGas_Description_M">Wystarczyła chwila przy śmiechopompce i już nie może przestać chichotać.</string>
  <string name="StatusEffects/LaughingGas_Name_F">Śmieszek</string>
  <string name="StatusEffects/LaughingGas_Name_M">Śmieszek</string>
  <string name="StatusEffects/Nausea_High_Description">Trochę jej niedobrze.</string>
  <string name="StatusEffects/Nausea_High_Description_F">Czuje się niezbyt dobrze.</string>
  <string name="StatusEffects/Nausea_High_Description_M">Czuje się niezbyt dobrze.</string>
  <string name="StatusEffects/Nausea_High_Name">Ma nudności</string>
  <string name="StatusEffects/Nausea_High_Name_F">Ma nudności</string>
  <string name="StatusEffects/Nausea_High_Name_M">Ma nudności</string>
  <string name="StatusEffects/Nausea_Name">Nudności</string>
  <string name="StatusEffects/Nausea_Name_F">Nudności</string>
  <string name="StatusEffects/Nausea_Name_M">Nudności</string>
  <string name="StatusEffects/Nausea_Urgent_Description">Dajcie miskę!</string>
  <string name="StatusEffects/Nausea_Urgent_Description_F">Zaraz puszczę pawia!</string>
  <string name="StatusEffects/Nausea_Urgent_Description_M">Zaraz puszczę pawia!</string>
  <string name="StatusEffects/Nausea_Urgent_Name">Będzie wymiotować</string>
  <string name="StatusEffects/Nausea_Urgent_Name_F">Będzie wymiotować</string>
  <string name="StatusEffects/Nausea_Urgent_Name_M">Będzie wymiotować</string>
  <string name="StatusEffects/NavBlocked_Name">Zagubiona</string>
  <string name="StatusEffects/NavBlocked_Name_F">Zagubienie</string>
  <string name="StatusEffects/NavBlocked_Name_M">Zagubienie</string>
  <string name="StatusEffects/NiceSmelling_Description_F">Pachnie zupełnie jak Jasmine.</string>
  <string name="StatusEffects/NiceSmelling_Description_M">Pachnie zupełnie jak Jasmine.</string>
  <string name="StatusEffects/NiceSmelling_Name_F">Spoko pachnie</string>
  <string name="StatusEffects/NiceSmelling_Name_M">Spoko pachnie</string>
  <string name="StatusEffects/Offended_Description_F">Zraniona i dotknięta</string>
  <string name="StatusEffects/Offended_Description_M">Zraniony i dotknięty</string>
  <string name="StatusEffects/Offended_Name_F">Urażona</string>
  <string name="StatusEffects/Offended_Name_M">Urażony</string>
  <string name="StatusEffects/Patient_Unhappy_Description">Wkrótce wyjdzie z krzykiem.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_F">Wkrótce wyjdzie z krzykiem.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_M">Wkrótce wyjdzie z krzykiem.</string>
  <string name="StatusEffects/Patient_Unhappy_Name">Niezadowolona</string>
  <string name="StatusEffects/Patient_Unhappy_Name_F">Niezadowolenie</string>
  <string name="StatusEffects/Patient_Unhappy_Name_M">Niezadowolenie</string>
  <string name="StatusEffects/Reaction_Cheer_Name">Reakcja</string>
  <string name="StatusEffects/Reaction_Cheer_Name_F">Reakcja</string>
  <string name="StatusEffects/Reaction_Cheer_Name_M">Reakcja</string>
  <string name="StatusEffects/Reaction_Dance_Name">Reakcja</string>
  <string name="StatusEffects/Reaction_Dance_Name_F">Reakcja</string>
  <string name="StatusEffects/Reaction_Dance_Name_M">Reakcja</string>
  <string name="StatusEffects/Reaction_Death_Description">Widziała czyjąś śmierć!</string>
  <string name="StatusEffects/Reaction_Death_Description_F">Świadek czyjejś śmierci!</string>
  <string name="StatusEffects/Reaction_Death_Description_M">Świadek czyjejś śmierci!</string>
  <string name="StatusEffects/Reaction_Death_Name">Ktoś umarł</string>
  <string name="StatusEffects/Reaction_Death_Name_F">Ktoś umarł</string>
  <string name="StatusEffects/Reaction_Death_Name_M">Ktoś umarł</string>
  <string name="StatusEffects/Reaction_Electrified_Description">Kogoś poraziło!</string>
  <string name="StatusEffects/Reaction_Electrified_Description_F">Kogoś poraziło!</string>
  <string name="StatusEffects/Reaction_Electrified_Description_M">Kogoś poraziło!</string>
  <string name="StatusEffects/Reaction_Electrified_Name">Porażona</string>
  <string name="StatusEffects/Reaction_Electrified_Name_F">W szoku</string>
  <string name="StatusEffects/Reaction_Electrified_Name_M">W szoku</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name">Reakcja na nagość</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_F">Reakcja na nagość</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_M">Reakcja na nagość</string>
  <string name="StatusEffects/Reaction_Nasty_Description">Niezadowolona z obrotu spraw</string>
  <string name="StatusEffects/Reaction_Nasty_Description_F">Niezadowolenie z obrotu spraw</string>
  <string name="StatusEffects/Reaction_Nasty_Description_M">Niezadowolenie z obrotu spraw</string>
  <string name="StatusEffects/Reaction_Nasty_Name">Zirytowana</string>
  <string name="StatusEffects/Reaction_Nasty_Name_F">Irytacja</string>
  <string name="StatusEffects/Reaction_Nasty_Name_M">Irytacja</string>
  <string name="StatusEffects/Reaction_Scared_Name">Reakcja na przestraszenie</string>
  <string name="StatusEffects/Reaction_Scared_Name_F">Przestraszenie</string>
  <string name="StatusEffects/Reaction_Scared_Name_M">Przestraszenie</string>
  <string name="StatusEffects/RisingStar_Name">Wschodząca gwiazda</string>
  <string name="StatusEffects/RisingStar_Name_F">Wschodząca gwiazda</string>
  <string name="StatusEffects/RisingStar_Name_M">Wschodząca gwiazda</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description">Nieudany flirt</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_F">Nieudany flirt</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_M">Nieudany flirt</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name">Nieudany flirt</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_F">Nieudany flirt</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_M">Nieudany flirt</string>
  <string name="StatusEffects/Romantic_InLove_Description">Rozmawiała z kimś, kto ją uszczęśliwia</string>
  <string name="StatusEffects/Romantic_InLove_Description_F">Rozmawiała z kimś, kto ją uszczęśliwia</string>
  <string name="StatusEffects/Romantic_InLove_Description_M">Rozmawiał z kimś, kto go uszczęśliwia</string>
  <string name="StatusEffects/Romantic_InLove_Name">Zakochana</string>
  <string name="StatusEffects/Romantic_InLove_Name_F">Zakochana</string>
  <string name="StatusEffects/Romantic_InLove_Name_M">Zakochany</string>
  <string name="StatusEffects/Salty_Description">Przekąski wzmogły pragnienie.</string>
  <string name="StatusEffects/Salty_Description_F">Przekąski wzmogły pragnienie.</string>
  <string name="StatusEffects/Salty_Description_M">Przekąski wzmogły pragnienie.</string>
  <string name="StatusEffects/Salty_Name">Przesolenie</string>
  <string name="StatusEffects/Salty_Name_F">Przesolenie</string>
  <string name="StatusEffects/Salty_Name_M">Przesolenie</string>
  <string name="StatusEffects/Saw_HealthMinister_Description">Kojarzy ministra Targuina Foxbridge'a z widzenia</string>
  <string name="StatusEffects/Saw_HealthMinister_Name">Ma za sobą krótkie spotkanie z ministrem zdrowia</string>
  <string name="StatusEffects/Saw_Jasmine_Description">Cieszy się, zobaczywszy Jasmine Odyssey</string>
  <string name="StatusEffects/Saw_Jasmine_Name">Uwielbia celebrytów</string>
  <string name="StatusEffects/Saw_Mayor_Description">Kojarzy burmistrz Tabithę Windsock z widzenia</string>
  <string name="StatusEffects/Saw_Mayor_Name">Twierdzi, że zna burmistrza</string>
  <string name="StatusEffects/Saw_RivalBoss_Description">Kojarzy z widzenia szefa dużej firmy</string>
  <string name="StatusEffects/Saw_RivalBoss_Name">Twierdzi, że jest tu jakaś gruba ryba</string>
  <string name="StatusEffects/Saw_Rodrick_Description">Po seansie filmu z Roderickiem Cushionem</string>
  <string name="StatusEffects/Saw_Rodrick_Name">Uwielbia celebrytów</string>
  <string name="StatusEffects/SentHome_Description">Idzie do innego szpitala</string>
  <string name="StatusEffects/SentHome_Description_F">Idzie do innego szpitala</string>
  <string name="StatusEffects/SentHome_Description_M">Idzie do innego szpitala</string>
  <string name="StatusEffects/SentHome_Name">Wysłano do domu</string>
  <string name="StatusEffects/SentHome_Name_F">Wysłano do domu</string>
  <string name="StatusEffects/SentHome_Name_M">Wysłano do domu</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description">Smutna, że kogoś zabiła.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_F">Smutek po zabiciu kogoś.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_M">Smutek po zabiciu kogoś.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name">Zabiła kogoś</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_F">Sprawca czyjejś śmierci</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_M">Sprawca czyjejś śmierci</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description">Smutna z powodu nieudanego leczenia.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_F">Smutek z powodu nieudanego leczenia.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_M">Smutek z powodu nieudanego leczenia.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name">Leczenie się nie powiodło</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_F">Leczenie się nie powiodło</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_M">Leczenie się nie powiodło</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description">Szczęśliwa, że kogoś wyleczyła.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_F">Zadowolenie po wyleczeniu kogoś.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_M">Zadowolenie po wyleczeniu kogoś.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name">Wyleczono pacjenta</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_F">Wyleczono pacjenta</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_M">Wyleczono pacjenta</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_F">Przez chwilę może cieszyć się sztucznie usprawnionymi procesami myślowymi.</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_M">Przez chwilę może cieszyć się sztucznie usprawnionymi procesami myślowymi.</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_F">Kop w łeb</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_M">Kop w łeb</string>
  <string name="StatusEffects/Staff_Happy_Description">Kocham tę robotę!</string>
  <string name="StatusEffects/Staff_Happy_Description_F">Kocham tę robotę!</string>
  <string name="StatusEffects/Staff_Happy_Description_M">Kocham tę robotę!</string>
  <string name="StatusEffects/Staff_Happy_Name">Szczęśliwa</string>
  <string name="StatusEffects/Staff_Happy_Name_F">Szczęście</string>
  <string name="StatusEffects/Staff_Happy_Name_M">Szczęście</string>
  <string name="StatusEffects/Staff_Promoted_Description">Zadowolona z awansu.</string>
  <string name="StatusEffects/Staff_Promoted_Description_F">Zadowolenie z awansu.</string>
  <string name="StatusEffects/Staff_Promoted_Description_M">Zadowolenie z awansu.</string>
  <string name="StatusEffects/Staff_Promoted_Name">Dostała awans</string>
  <string name="StatusEffects/Staff_Promoted_Name_F">Po awansie</string>
  <string name="StatusEffects/Staff_Promoted_Name_M">Po awansie</string>
  <string name="StatusEffects/Staff_Unhappy_Description">Nienawidzę tej fuchy!</string>
  <string name="StatusEffects/Staff_Unhappy_Description_F">Nienawidzę tej fuchy!</string>
  <string name="StatusEffects/Staff_Unhappy_Description_M">Nienawidzę tej fuchy!</string>
  <string name="StatusEffects/Staff_Unhappy_Name">Niezadowolona</string>
  <string name="StatusEffects/Staff_Unhappy_Name_F">Niezadowolenie</string>
  <string name="StatusEffects/Staff_Unhappy_Name_M">Niezadowolenie</string>
  <string name="StatusEffects/Temperature_Cold_Description">Przydałby się grzejnik.</string>
  <string name="StatusEffects/Temperature_Cold_Description_F">Przydałby się grzejnik.</string>
  <string name="StatusEffects/Temperature_Cold_Description_M">Przydałby się grzejnik.</string>
  <string name="StatusEffects/Temperature_Cold_Name">Zmarznięta</string>
  <string name="StatusEffects/Temperature_Cold_Name_F">Zmarznięcie</string>
  <string name="StatusEffects/Temperature_Cold_Name_M">Zmarznięcie</string>
  <string name="StatusEffects/Temperature_Hot_Description">Przydałaby się klima.</string>
  <string name="StatusEffects/Temperature_Hot_Description_F">Przydałaby się klima.</string>
  <string name="StatusEffects/Temperature_Hot_Description_M">Przydałaby się klima.</string>
  <string name="StatusEffects/Temperature_Hot_Name">Zgrzana</string>
  <string name="StatusEffects/Temperature_Hot_Name_F">Przegrzanie</string>
  <string name="StatusEffects/Temperature_Hot_Name_M">Przegrzanie</string>
  <string name="StatusEffects/Thirst_High_Description">Musi coś wypić.</string>
  <string name="StatusEffects/Thirst_High_Description_F">Musi coś wypić.</string>
  <string name="StatusEffects/Thirst_High_Description_M">Musi coś wypić.</string>
  <string name="StatusEffects/Thirst_High_Name">Spragniona</string>
  <string name="StatusEffects/Thirst_High_Name_F">Pragnienie</string>
  <string name="StatusEffects/Thirst_High_Name_M">Pragnienie</string>
  <string name="StatusEffects/Toilet_Accident_Description">Po wypadku…</string>
  <string name="StatusEffects/Toilet_Accident_Description_F">Po wypadku...</string>
  <string name="StatusEffects/Toilet_Accident_Description_M">Po wypadku...</string>
  <string name="StatusEffects/Toilet_Accident_Name">Mocno poharatana</string>
  <string name="StatusEffects/Toilet_Accident_Name_F">Mocno zabrudzony</string>
  <string name="StatusEffects/Toilet_Accident_Name_M">Mocno zabrudzony</string>
  <string name="StatusEffects/Toilet_Need_High_Description">Siusiu czy kupa? Nie mam pewności.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_F">Siusiu czy kupa? Trudno powiedzieć.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_M">Siusiu czy kupa? Trudno powiedzieć.</string>
  <string name="StatusEffects/Toilet_Need_High_Name">Potrzebuje toalety</string>
  <string name="StatusEffects/Toilet_Need_High_Name_F">Potrzebuje toalety</string>
  <string name="StatusEffects/Toilet_Need_High_Name_M">Potrzebuje toalety</string>
  <string name="StatusEffects/Toilet_Urgent_Description">Żółw wystawia łebek!</string>
  <string name="StatusEffects/Toilet_Urgent_Description_F">Żółw wystawia łebek!</string>
  <string name="StatusEffects/Toilet_Urgent_Description_M">Żółw wystawia łebek!</string>
  <string name="StatusEffects/Toilet_Urgent_Name">Desperacko musi do toalety</string>
  <string name="StatusEffects/Toilet_Urgent_Name_F">Desperacko musi do toalety</string>
  <string name="StatusEffects/Toilet_Urgent_Name_M">Desperacko musi do toalety</string>
  <string name="StatusEffects/Treatment_Death_Description">Umiera z powodu nieudanego leczenia!</string>
  <string name="StatusEffects/Treatment_Death_Description_F">Umiera z powodu nieudanego leczenia!</string>
  <string name="StatusEffects/Treatment_Death_Description_M">Umiera z powodu nieudanego leczenia!</string>
  <string name="StatusEffects/Treatment_Death_Name">Umiera</string>
  <string name="StatusEffects/Treatment_Death_Name_F">Umiera</string>
  <string name="StatusEffects/Treatment_Death_Name_M">Umiera</string>
  <string name="StatusEffects/Treatment_Effective_Description">Leczenie było udane</string>
  <string name="StatusEffects/Treatment_Effective_Description_F">Leczenie było udane</string>
  <string name="StatusEffects/Treatment_Effective_Description_M">Leczenie było udane</string>
  <string name="StatusEffects/Treatment_Effective_Name">Uleczona</string>
  <string name="StatusEffects/Treatment_Effective_Name_F">Ozdrowienie</string>
  <string name="StatusEffects/Treatment_Effective_Name_M">Ozdrowienie</string>
  <string name="StatusEffects/Treatment_Ineffective_Description">Leczenie było nieudane</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_F">Leczenie było nieudane</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_M">Leczenie było nieudane</string>
  <string name="StatusEffects/Treatment_Ineffective_Name">Leczenie się nie powiodło</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_F">Leczenie się nie powiodło</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_M">Leczenie się nie powiodło</string>
  <string name="StatusEffects/WardPatients_Visited_Description_F">Pielęgniarka przed chwilą się nią zajęła!</string>
  <string name="StatusEffects/WardPatients_Visited_Description_M">Pielęgniarka dopiero co się nim zajęła!</string>
  <string name="StatusEffects/WardPatients_Visited_Name_F">Doglądana przez pielęgniarkę</string>
  <string name="StatusEffects/WardPatients_Visited_Name_M">Doglądany przez pielęgniarkę</string>
  <string name="TRC/FrontEnd/CurrentUserAvatarInvalid">Nie udało się uzyskać dostępu do awatara użytkownika.</string>
  <string name="TRC/FrontEnd/CurrentUserEnumerateDLCFailed">Nie udało się uzyskać dostępu do historii zakupów na koncie aktywnego użytkownika.</string>
  <string name="TRC/FrontEnd/CurrentUserErrorTitle">Błąd</string>
  <string name="TRC/FrontEnd/CurrentUserGetAchievementsFailed">Nie udało się uzyskać dostępu do informacji o osiągnięciach na koncie aktywnego użytkownika.</string>
  <string name="TRC/FrontEnd/CurrentUserHasChangedReturnToMainMenu_Console">Obecny użytkownik się zmienił, powrót do menu głównego.</string>
  <string name="TRC/FrontEnd/CurrentUserInfoTitle">Informacje</string>
  <string name="TRC/FrontEnd/CurrentUserLicenseNotValid">Obecnie zalogowany użytkownik nie ma uprawnień do uruchomienia tej aplikacji.</string>
  <string name="TRC/FrontEnd/CurrentUserRefreshFailed">Nie udało się wczytać danych z chmury aktywnego użytkownika.</string>
  <string name="TRC/FrontEnd/PressToStartMessage_Console">Wciśnij {[Menu/InputActions/StartScreenContinue]}, aby rozpocząć.</string>
  <string name="TRC/Network/ConnectionLost">Utracono połączenie z Internetem – funkcje sieciowe nie będą dostępne.</string>
  <string name="TimeSpan/Days_CS">{[DAYS]} dni [i2p_Zero] 0 dni [i2p_One]1 dzień</string>
  <string name="TimeSpan/Months_CS">{[MONTHS]} mies.[i2p_Zero]0 mies.[i2p_One]1 mies.</string>
  <string name="TimeSpan/NumericDay_CS">{[DAYS]}</string>
  <string name="TimeSpan/NumericMonth_CS">{[MONTHS]}</string>
  <string name="TimeSpan/NumericYear_CS">{[YEAR]}\\n</string>
  <string name="TimeSpan/TimeSpan_DayAgo_CS">1 dzień temu</string>
  <string name="TimeSpan/TimeSpan_DaysAgo_CS">{[DAYS]} dni temu[i2p_One]{[DAYS]} dzień temu</string>
  <string name="TimeSpan/TimeSpan_HourAgo_CS">1 godz. temu</string>
  <string name="TimeSpan/TimeSpan_HoursAgo_CS">{[HOURS]} godz. temu</string>
  <string name="TimeSpan/TimeSpan_LongTimeAgo_CS">dawno temu</string>
  <string name="TimeSpan/TimeSpan_MinuteAgo_CS">1 min. temu</string>
  <string name="TimeSpan/TimeSpan_MinutesAgo_CS">{[MINUTES]} min. temu</string>
  <string name="TimeSpan/TimeSpan_Minutes_CS">{[MINUTES]} min</string>
  <string name="TimeSpan/TimeSpan_Now_CS">teraz</string>
  <string name="TimeSpan/TimeSpan_Seconds_CS">{[SECONDS]} s</string>
  <string name="TimeSpan/Years_CS">{[YEARS]} lat[i2p_Zero]0 lat[i2p_One]1 rok</string>
  <string name="Tooltip/DLC_1/VIP_Visit_Bigfoot">Bartholomew F. Yeti, założyciel i rzecznik Fundacji „Wielka Stopa”, postanowił odwiedzić szpital. Kliknij tutaj, by śledzić wizytę gościa od momentu przybycia.</string>
  <string name="Tooltip/DLC_2/VIP_Visit_RichGuy">Wiggy Silverbottom odwiedza szpital. Kliknij tutaj, by śledzić wizytę gościa od momentu przybycia.</string>
  <string name="Tooltip/DLC_3/VIP_Visit_Alien_reporter">Charlatene Fishwrapper, dziennikarka „Two Point Squabbler”, wizytuje szpital. Kliknij tutaj, by śledzić wizytę gościa od momentu przybycia.</string>
  <string name="Tooltip/DLC_4/VIP_Visit_Eco">Do szpitala przybywa Flanolin Onionsack z Departamentu Rzeczy Zielonych. Kliknij tutaj, by śledzić wizytę gościa od momentu przybycia.</string>
  <string name="Tooltip/DLC_5/VIP_Visit_Zara">Artystka Zara Fitzpocket odwiedza szpital. Kliknij tutaj, by śledzić wizytę gościa od momentu przybycia.</string>
  <string name="Tooltip/DLC_6/InspectorDataPatient_SendHomeAnachronistic_CS">Wyślij na szybkie datowanie</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Tooltip for controls to toggle valid eras for Speed Dating room</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras">Odesłać pacjentów z tej ery?</string>
  <string name="Tooltip/DLC_6/VIP_Visit_Yesterday">Kapitan Wczoraj odwiedza szpital. Kliknij tutaj, by śledzić wizytę gościa od momentu przybycia.</string>
  <string name="Tooltip/FinanceTab_CashFlow_Expenses_CS">Wynagrodzenia: {[WAGES]}\\nInne: {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_CashFlow_Revenue_CS">Leczenie: {[TREATMENT]}\\nDiagnostyka: {[DIAGNOSIS]}\\nInne: {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_ProfitFactor_CS">Współczynnik zysku:\\n{[VALUE1]} (zyski i straty z 12 mies. / 4) \\nx {[VALUE2]} (liczba rentownych mies. w ciągu ostatniego roku)</string>
  <string name="Tooltip/HospitalLevel_ProgressBar">Poziom szpitala to miara całkowitego rozmiaru twojego szpitala, w oparciu o liczbę pomieszczeń i pracowników. Wyższy poziom oznacza więcej pacjentów i kandydatów na pracowników.</string>
  <string name="Tooltip/HospitalPin_Balance">Saldo gotówkowe:</string>
  <string name="Tooltip/HospitalPin_FriendsLabel">Znajomi, którzy grali na tym poziomie</string>
  <string name="Tooltip/HospitalPin_Prestige">Poziom szpitala:</string>
  <string name="Tooltip/HospitalPin_Reputation">Reputacja szpitala:</string>
  <string name="Tooltip/HospitalPin_Value">Wartość szpitala:</string>
  <string name="Tooltip/HubMenu_Characters">Postaci</string>
  <string name="Tooltip/HubMenu_DataView">Widok</string>
  <string name="Tooltip/HubMenu_Finance">Finanse</string>
  <string name="Tooltip/HubMenu_Hires">Zatrudnij członka personelu</string>
  <string name="Tooltip/HubMenu_Hires_RejectJobApplicant">Odrzuć kandydata na pracownika</string>
  <string name="Tooltip/HubMenu_Items">Kup obiekt</string>
  <string name="Tooltip/HubMenu_MapNewLevels_CS">Powróć do mapy\\nNowe poziomy: {[COUNT]}</string>
  <string name="Tooltip/HubMenu_Map_CS">Mapa</string>
  <string name="Tooltip/HubMenu_Options">Opcje</string>
  <string name="Tooltip/HubMenu_Rooms">Zbuduj pomieszczenie</string>
  <string name="Tooltip/InspectorDataCharacter_Message_CS">Otwórz wiadomość</string>
  <string name="Tooltip/InspectorDataCharacter_Vaccinate_CS">Zaszczep</string>
  <string name="Tooltip/InspectorDataPatient_SendForTreatment_CS">Wyślij na leczenie</string>
  <string name="Tooltip/InspectorDataPatient_SendHome_CS">Wyślij do domu</string>
  <string name="Tooltip/InspectorDataRoom_Close_CS">Zamknij pomieszczenie</string>
  <string name="Tooltip/InspectorDataRoom_Copy_CS">Utwórz kopię tego pomieszczenia</string>
  <string name="Tooltip/InspectorDataRoom_Customisation">Personalizuj ściany i podłogi</string>
  <string name="Tooltip/InspectorDataRoom_Edit_CS">Modyfikuj projekt pomieszczenia</string>
  <string name="Tooltip/InspectorDataRoom_Objects_CS">Modyfikuj obiekty w pomieszczeniu</string>
  <string name="Tooltip/InspectorDataRoom_Open_CS">Otwórz pomieszczenie</string>
  <string name="Tooltip/InspectorDataRoom_Open_NoEnergy_CS">Niewystarczająca ilość energii</string>
  <string name="Tooltip/InspectorDataRoom_Sell_CS">Sprzedaj pomieszczenie</string>
  <string name="Tooltip/InspectorDataRoom_ToggleDiagnosis">Czy pacjenci mogą być tu przysyłani na diagnozę?</string>
  <string name="Tooltip/InspectorDataRoom_ToggleTreatment">Czy pacjenci mogą być tu przysyłani na leczenie?</string>
  <string name="Tooltip/InspectorDataStaff_Break_CS">Udaj się na przerwę</string>
  <string name="Tooltip/InspectorDataStaff_Customise_CS">Personalizuj personel</string>
  <string name="Tooltip/InspectorDataStaff_Fire_CS">Zwolnij</string>
  <string name="Tooltip/InspectorDataStaff_Jobs_CS">Zadania</string>
  <string name="Tooltip/InspectorDataStaff_PayReview_CS">Ocena zarobków</string>
  <string name="Tooltip/InspectorDataStaff_Pickup_CS">Podnieś</string>
  <string name="Tooltip/InspectorDataStaff_Promote_CS">Daj awans</string>
  <string name="Tooltip/InspectorDataStaff_ReturnWork_CS">Przywróć do pracy</string>
  <string name="Tooltip/InspectorDataStaff_Train_CS">Przeszkól</string>
  <string name="Tooltip/JobDescription_BlockedToilet_CS">Odetkaj toalety</string>
  <string name="Tooltip/JobDescription_BrokenMachine_CS">Napraw maszyny</string>
  <string name="Tooltip/JobDescription_Fire_CS">Gaś pożary</string>
  <string name="Tooltip/JobDescription_Ghost_CS">Schwytaj duchy</string>
  <string name="Tooltip/JobDescription_Litter_CS">Posprzątaj śmieci</string>
  <string name="Tooltip/JobDescription_MedicalWaste_CS">Posprzątaj odpady</string>
  <string name="Tooltip/JobDescription_OutOfStock_CS">Uzupełnij automaty</string>
  <string name="Tooltip/JobDescription_Upgrade_CS">Ulepsz maszyny</string>
  <string name="Tooltip/JobDescription_WiltedPlant_CS">Podlej rośliny</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars1_CS">Zdobądź gwiazdkę – {[LEVEL1]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars2_CS">Zdobądź gwiazdkę – {[LEVEL1]} lub {[LEVEL2]}</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars3_CS">Zdobądź gwiazdkę – {[LEVEL1]}, {[LEVEL2]} lub {[LEVEL3]}</string>
  <string name="Tooltip/LevelPrerequisite_SilverUnlock_CS">Kup {[LEVEL]} za {[COUNT]} srebra</string>
  <string name="Tooltip/LevelPrerequisite_TotalStars_CS">Zgromadź {[COUNT]} lub więcej gwiazd</string>
  <string name="Tooltip/MapPinOnline_NotOnline_CS">Poza siecią</string>
  <string name="Tooltip/MapPinOnline_ResearchDepartment_CS">Dział badawczy</string>
  <string name="Tooltip/Online_SteamAvatarName">Imię (online)</string>
  <string name="Tooltip/Qualification_ReadyForTraining_CS">W gotowości do szkolenia</string>
  <string name="Tooltip/Qualification_StaffCount_CS">Pracownicy o takiej specjalizacji: {[COUNT]}</string>
  <string name="Tooltip/Qualification_Training">Szkolenie</string>
  <string name="Tooltip/Reputation_ProgressBar_Explanation">Reputacja jest uzależniona od przebiegu wizyt pacjentów, szczęścia ludzi przebywających w szpitalu, wysokości opłat i rozgłosu, jakim cieszy się placówka. Im wyższa reputacja, tym więcej pacjentów i kandydatów na pracowników.</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine">OK</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine_CS">OK</string>
  <string name="Tooltip/Reputation_ProgressBar_Good">Dobra</string>
  <string name="Tooltip/Reputation_ProgressBar_Good_CS">Dobra</string>
  <string name="Tooltip/Reputation_ProgressBar_Great">Świetna</string>
  <string name="Tooltip/Reputation_ProgressBar_Great_CS">Świetna</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor">Kiepska</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor_CS">Kiepska</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor">Bardzo kiepska</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor_CS">Bardzo kiepska</string>
  <string name="Tooltip/ResearchNetwork_Completed_CS">Ukończono</string>
  <string name="Tooltip/ResearchNetwork_InProgress_CS">W trakcie…</string>
  <string name="Tooltip/RibbonMenu_HireSection_StaffLevel">Punkty doświadczenia obrazują poziom kwalifikacji personelu. Pracownik z większą ilością punktów doświadczenia będzie bardziej efektywny.</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_AddToRoom">Dodaj do pomieszczenia</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoomInvalid_CS">Zbuduj pomieszczenie (jeszcze niegotowe)</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoom_CS">Zbuduj pomieszczenie</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_Cost">Koszt zmian</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_RoomPrestige">Poziom prestiżu pomieszczenia</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_SubtractFromRoom">Zabierz z pomieszczenia</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_UpgradesAvailable_CS">Dostępne ulepszenia: {[COUNT]}</string>
  <string name="Tooltip/RoomMenu/Female">Kobiety</string>
  <string name="Tooltip/RoomMenu/Male">Mężczyźni</string>
  <string name="Tooltip/RoomMenu/Patients">Pacjenci</string>
  <string name="Tooltip/RoomMenu/Staff">Personel</string>
  <string name="Tooltip/SaveSlots/Copy">Kopiuj</string>
  <string name="Tooltip/SaveSlots/Delete">Usuń</string>
  <string name="Tooltip/SelectMenuMarketing_CancelProject">Anuluj projekt</string>
  <string name="Tooltip/SelectMenuRoomItem_CallJanitor_CS">Wezwij dozorcę do: {[ACTION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_CancelJanitor_CS">Odwołaj polecenie: {[ACTION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_CannotAffordUpgrade_CS">Brak środków na ulepszenie {[NAME]}\\nKoszt: {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Maintenance_CS">Konserwacja: {[LEVEL]}</string>
  <string name="Tooltip/SelectMenuRoomItem_NoQualifiedJanitors_CS">Brak dozorców specjalizujących się w {[QUALIFICATION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Pickup_CS">Podnieś</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobCost_CS">Koszt: {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobLimitReached_CS">Osiągnięto limit!\\n</string>
  <string name="Tooltip/SelectMenuRoomItem_Sell_CS">Sprzedaj za: {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Shelve_CS">Odłóż projekt na później</string>
  <string name="Tooltip/SelectMenuRoomItem_UGCButton">Edytuj obiekt stworzony przez użytkownika</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Edit_CS">Edytuj opis obiektu</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Workshop_CS">Oglądaj w Warsztacie Steam</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeCancel_CS">Anuluj ulepszenie</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeDetails_CS">Ulepsz do: {[NAME]}\\n{[DESC]}\\n{[MODIFIERS]}\\nWymaga dozorcy szkolonego w: {[QUALIFICATION]}\\nKoszt: {[COST]}\\nSzacowany czas ulepszania: {[DAYS]} dni</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeProgress_CS">Postęp ulepszania: {[PERCENT]}</string>
  <string name="Tooltip/SelectMenuTraining_CancelCourse">Anuluj kurs</string>
  <string name="Tooltip/StaffMenu_AllPayRise">Daj niewielką podwyżkę każdemu członkowi personelu na tej liście.</string>
  <string name="Tooltip/StaffMenu_Assistants">Asystenci</string>
  <string name="Tooltip/StaffMenu_ConfirmPayRise">Potwierdź podwyżkę</string>
  <string name="Tooltip/StaffMenu_Doctor">Lekarze</string>
  <string name="Tooltip/StaffMenu_Doctors">Lekarze</string>
  <string name="Tooltip/StaffMenu_Janitors">Dozorcy</string>
  <string name="Tooltip/StaffMenu_JobAssignment">Przypisywanie zadań</string>
  <string name="Tooltip/StaffMenu_Nurses">Pielęgniarki</string>
  <string name="Tooltip/StaffMenu_Overview">Przegląd personelu</string>
  <string name="Tooltip/StaffMenu_PayReview">Ocena zarobków</string>
  <string name="Tooltip/StaffMenu_SatisfyPayRequests">Udziel podwyżki wszystkim członkom personelu, którzy się jej domagają, aby utrzymać ich satysfakcję z pracy.</string>
  <string name="Tooltip/TimeAndStatsMenu_Kudosh">Zdobywaj kudosy dla swojej organizacji, finalizując wyzwania.\\nWydaj je, by odblokować nowe przedmioty w szpitalach.</string>
  <string name="Tooltip/TimeAndStatsMenu_Year_CS">Rok {0:00}</string>
  <string name="Tooltip/TrainingCourse_PointsRequired_CS">Wymagane jednostki szkoleniowe: {[POINTS]}</string>
  <string name="Tooltip/TrainingCourse_StaffAbleToLearn_CS">Pracownicy, którzy mogą się tego nauczyć: {[COUNT]}</string>
  <string name="Tooltip/TrainingCourse_StaffWithQualification_CS">Pracownicy o takiej specjalizacji: {[COUNT]}</string>
  <string name="Tooltip/VIP_Visit_Celebrity_Actor">Znany aktor, Roderick Cushion, odwiedzi twój szpital. Kliknij tutaj, by śledzić wizytę gościa od momentu przybycia.</string>
  <string name="Tooltip/VIP_Visit_Celebrity_PopStar">Gwiazda muzyki pop, Jasmine Odyssey, odwiedzi twój szpital. Kliknij tutaj, by śledzić wizytę gościa od momentu przybycia.</string>
  <string name="Tooltip/VIP_Visit_Inspector">Inspektor sanitarny, Henry Jobsworth, odwiedzi twój szpital. Kliknij tutaj, by śledzić wizytę gościa od momentu przybycia.</string>
  <string name="Tooltip/VIP_Visit_Mayor">Burmistrz Tabitha Windsock odwiedzi twój szpital. Kliknij tutaj, by śledzić wizytę gościa od momentu przybycia.</string>
  <string name="Tooltip/VIP_Visit_Minister">Minister zdrowia Tarquin Foxbridge odwiedzi twój szpital. Kliknij tutaj, by śledzić wizytę gościa od momentu przybycia.</string>
  <string name="Tooltip/VIP_Visit_Radio_Reporter">Sally Figblanket, reporterka Radia Two Point, odwiedzi twój szpital. Kliknij tutaj, by śledzić wizytę gościa od momentu przybycia.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Bungle">Sophie Nova, prezes Bungle Technologies, odwiedzi twój szpital. Kliknij tutaj, by śledzić wizytę gościa od momentu przybycia.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Holistix">Augustus Lavender, prezes firmy Holistix, odwiedzi twój szpital. Kliknij tutaj, by śledzić wizytę gościa od momentu przybycia.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Jumbo">Jumbo McNally, prezes Jumbo Mega Corp, odwiedzi twój szpital. Kliknij tutaj, by śledzić wizytę gościa od momentu przybycia.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Orb">Agatha Sphere, prezes Fundacji „Sfera”, odwiedzi twój szpital. Kliknij tutaj, by śledzić wizytę gościa od momentu przybycia.</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_F">Psialeństwo</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_M">Psialeństwo</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_F">Frankenstein</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_M">Frankenstein</string>
  <string name="Traits/Trait_000_F">Oszukuje, grając w gry planszowe</string>
  <string name="Traits/Trait_000_M">Oszukuje, grając w gry planszowe</string>
  <string name="Traits/Trait_001_F">Obsesyjnie gromadzi sztućce</string>
  <string name="Traits/Trait_001_M">Obsesyjnie gromadzi sztućce</string>
  <string name="Traits/Trait_002_F">Prawi fałszywe komplementy</string>
  <string name="Traits/Trait_002_M">Prawi fałszywe komplementy</string>
  <string name="Traits/Trait_003_F">Połyka gumę do żucia</string>
  <string name="Traits/Trait_003_M">Połyka gumę do żucia</string>
  <string name="Traits/Trait_004_F">Rzadko nosi kapelusze</string>
  <string name="Traits/Trait_004_M">Rzadko nosi kapelusze</string>
  <string name="Traits/Trait_005_F">Nie zna hiszpańskiego</string>
  <string name="Traits/Trait_005_M">Nie zna hiszpańskiego</string>
  <string name="Traits/Trait_006_F">Nie potrafi dobrze napisać własnego nazwiska</string>
  <string name="Traits/Trait_006_M">Nie potrafi dobrze napisać własnego nazwiska</string>
  <string name="Traits/Trait_007_F">Kocha papeterie</string>
  <string name="Traits/Trait_007_M">Kocha papeterie</string>
  <string name="Traits/Trait_008_F">Jest przekonana, że posiada paranormalne moce. Myli się</string>
  <string name="Traits/Trait_008_M">Jest przekonany, że posiada paranormalne moce. Myli się</string>
  <string name="Traits/Trait_009_F">Nigdy nie była w kosmosie</string>
  <string name="Traits/Trait_009_M">Nigdy nie był w kosmosie</string>
  <string name="Traits/Trait_010_F">Wiecznie gubi drobniaki</string>
  <string name="Traits/Trait_010_M">Wiecznie gubi drobniaki</string>
  <string name="Traits/Trait_011_F">Uważa, że chmury mają uczucia</string>
  <string name="Traits/Trait_011_M">Uważa, że chmury mają uczucia</string>
  <string name="Traits/Trait_012_F">Kiepsko gwiżdże</string>
  <string name="Traits/Trait_012_M">Kiepsko gwiżdże</string>
  <string name="Traits/Trait_013_F">Nigdy nie odwdzięcza się za przysługi</string>
  <string name="Traits/Trait_013_M">Nigdy nie odwdzięcza się za przysługi</string>
  <string name="Traits/Trait_014_F">Łatwo traci dzieci z oczu</string>
  <string name="Traits/Trait_014_M">Łatwo traci dzieci z oczu</string>
  <string name="Traits/Trait_015_F">Zwykła przypadkowo nawiązywać kontakt wzrokowy z nieznajomymi</string>
  <string name="Traits/Trait_015_M">Zwykł przypadkowo nawiązywać kontakt wzrokowy z nieznajomymi</string>
  <string name="Traits/Trait_016_F">Ma silny uścisk dłoni</string>
  <string name="Traits/Trait_016_M">Ma silny uścisk dłoni</string>
  <string name="Traits/Trait_017_F">Jest świetna w opowiadaniu dobranocek</string>
  <string name="Traits/Trait_017_M">Jest świetny w opowiadaniu dobranocek</string>
  <string name="Traits/Trait_018_F">Nigdy nie miała swojego ołówka</string>
  <string name="Traits/Trait_018_M">Nigdy nie miał swojego ołówka</string>
  <string name="Traits/Trait_019_F">Nie potrafi prowadzić samochodu</string>
  <string name="Traits/Trait_019_M">Nie potrafi prowadzić samochodu</string>
  <string name="Traits/Trait_020_F">Ma nieco ponadprzeciętne wyczucie stylu</string>
  <string name="Traits/Trait_020_M">Ma nieco ponadprzeciętne wyczucie stylu</string>
  <string name="Traits/Trait_021_F">Rozkłada tabliczki z napisem „nieczynne” dla żartu</string>
  <string name="Traits/Trait_021_M">Rozkłada tabliczki z napisem „nieczynne” dla żartu</string>
  <string name="Traits/Trait_022_F">Strasznie uciążliwa</string>
  <string name="Traits/Trait_022_M">Strasznie uciążliwy</string>
  <string name="Traits/Trait_023_F">Ani za cicha, ani za głośna</string>
  <string name="Traits/Trait_023_M">Ani za cichy, ani za głośny</string>
  <string name="Traits/Trait_024_F">Napisała książkę o zszywaczach</string>
  <string name="Traits/Trait_024_M">Napisał książkę o zszywaczach</string>
  <string name="Traits/Trait_025_F">Poświęci weekend, żeby pomóc ci przy przeprowadzce</string>
  <string name="Traits/Trait_025_M">Poświęci weekend, żeby pomóc ci przy przeprowadzce</string>
  <string name="Traits/Trait_026_F">Osiągnęła mistrzostwo w porządkowaniu kabli</string>
  <string name="Traits/Trait_026_M">Osiągnął mistrzostwo w porządkowaniu kabli</string>
  <string name="Traits/Trait_027_F">Silna lewa noga</string>
  <string name="Traits/Trait_027_M">Silna lewa noga</string>
  <string name="Traits/Trait_028_F">Nie zostawia śladów w internecie</string>
  <string name="Traits/Trait_028_M">Nie zostawia śladów w internecie</string>
  <string name="Traits/Trait_029_F">Półprofesjonalna żonglerka</string>
  <string name="Traits/Trait_029_M">Półprofesjonalny żongler</string>
  <string name="Traits/Trait_030_F">Kiedyś trafiła trójkę w totka</string>
  <string name="Traits/Trait_030_M">Kiedyś trafił trójkę w totka</string>
  <string name="Traits/Trait_031_F">Wszystko robi dwa razy wolniej, żeby sprawiać wrażenie wiecznie zajętej</string>
  <string name="Traits/Trait_031_M">Wszystko robi dwa razy wolniej, żeby sprawiać wrażenie wiecznie zajętego</string>
  <string name="Traits/Trait_032_F">Powinna już wiedzieć, co chce w życiu robić</string>
  <string name="Traits/Trait_032_M">Powinien już wiedzieć, co chce w życiu robić</string>
  <string name="Traits/Trait_033_F">Nie osiągnęła dotąd mistrzostwa w pisaniu kursywą</string>
  <string name="Traits/Trait_033_M">Nie osiągnął dotąd mistrzostwa w pisaniu kursywą</string>
  <string name="Traits/Trait_034_F">W dzieciństwie chodziła na ryby, ale potem zarzuciła ten zwyczaj</string>
  <string name="Traits/Trait_034_M">W dzieciństwie chodził na ryby, ale potem zarzucił ten zwyczaj</string>
  <string name="Traits/Trait_035_F">Miała polecieć balonem, ale speniała</string>
  <string name="Traits/Trait_035_M">Miał polecieć balonem, ale speniał</string>
  <string name="Traits/Trait_036_F">Uwielbia ssaki wodne</string>
  <string name="Traits/Trait_036_M">Uwielbia ssaki wodne</string>
  <string name="Traits/Trait_037_F">Posiada kuszę</string>
  <string name="Traits/Trait_037_M">Posiada kuszę</string>
  <string name="Traits/Trait_038_F">Nie uwierzysz, jak sprawnie robi na drutach</string>
  <string name="Traits/Trait_038_M">Nie uwierzysz, jak sprawnie robi na drutach</string>
  <string name="Traits/Trait_039_F">Regularnie powiększa swoją kolekcję nieużywanych szalików</string>
  <string name="Traits/Trait_039_M">Regularnie powiększa swoją kolekcję nieużywanych szalików</string>
  <string name="Traits/Trait_040_F">Przez telefon sprawia wrażenie wyższej</string>
  <string name="Traits/Trait_040_M">Przez telefon sprawia wrażenie wyższego</string>
  <string name="Traits/Trait_041_F">Gołębie serce</string>
  <string name="Traits/Trait_041_M">Gołębie serce</string>
  <string name="Traits/Trait_042_F">Wypełnia niezręczną ciszę sucharami</string>
  <string name="Traits/Trait_042_M">Wypełnia niezręczną ciszę sucharami</string>
  <string name="Traits/Trait_043_F">Kręci ją wolne spadanie z wysokości</string>
  <string name="Traits/Trait_043_M">Kręci go wolne spadanie z wysokości</string>
  <string name="Traits/Trait_044_F">Nigdy się nie poddaje</string>
  <string name="Traits/Trait_044_M">Nigdy się nie poddaje</string>
  <string name="Traits/Trait_045_F">Boi się ciemności i tego, co się w niej kryje</string>
  <string name="Traits/Trait_045_M">Boi się ciemności i tego, co się w niej kryje</string>
  <string name="Traits/Trait_046_F">Śmieje się z ludźmi, a nie z ludzi</string>
  <string name="Traits/Trait_046_M">Śmieje się z ludźmi, a nie z ludzi</string>
  <string name="Traits/Trait_047_F">Doskonale widzi w ciemności</string>
  <string name="Traits/Trait_047_M">Doskonale widzi w ciemności</string>
  <string name="Traits/Trait_048_F">Raz kiedyś wyrwała jakiegoś chwasta</string>
  <string name="Traits/Trait_048_M">Raz kiedyś wyrwał jakiegoś chwasta</string>
  <string name="Traits/Trait_049_F">Chodziła do szkoły z Jasmine Odyssey</string>
  <string name="Traits/Trait_049_M">Chodziła do szkoły z Jasmine Odyssey</string>
  <string name="Traits/Trait_050_F">Rodzina nią gardzi</string>
  <string name="Traits/Trait_050_M">Rodzina nim gardzi</string>
  <string name="Traits/Trait_051_F">Nie przepada za dżemem truskawkowym</string>
  <string name="Traits/Trait_051_M">Nie przepada za dżemem truskawkowym</string>
  <string name="Traits/Trait_052_F">Potrzebuje ciszy i spokoju</string>
  <string name="Traits/Trait_052_M">Potrzebuje ciszy i spokoju</string>
  <string name="Traits/Trait_053_F">Pokłada zaufanie w poczcie</string>
  <string name="Traits/Trait_053_M">Pokłada zaufanie w poczcie</string>
  <string name="Traits/Trait_054_F">Pączki wprawiają ją w zakłopotanie</string>
  <string name="Traits/Trait_054_M">Pączki wprawiają go w zakłopotanie</string>
  <string name="Traits/Trait_055_F">Odeszła jej ukochana rybka</string>
  <string name="Traits/Trait_055_M">Odeszła jego ukochana rybka</string>
  <string name="Traits/Trait_056_F">Ma pismo nudziary</string>
  <string name="Traits/Trait_056_M">Ma pismo nudziarza</string>
  <string name="Traits/Trait_057_F">Nie ma pamięci do imion</string>
  <string name="Traits/Trait_057_M">Nie ma pamięci do imion</string>
  <string name="Traits/Trait_058_F">Łatwo sprowokować ją do trąbienia</string>
  <string name="Traits/Trait_058_M">Łatwo sprowokować go do trąbienia</string>
  <string name="Traits/Trait_059_F">Co roku kupuje kalendarz, którego potem nie używa</string>
  <string name="Traits/Trait_059_M">Co roku kupuje kalendarz, którego potem nie używa</string>
  <string name="Traits/Trait_060_F">Zakopuje jedzenie na później</string>
  <string name="Traits/Trait_060_M">Zakopuje jedzenie na później</string>
  <string name="Traits/Trait_061_F">Cel uświęca środki</string>
  <string name="Traits/Trait_061_M">Cel uświęca środki</string>
  <string name="Traits/Trait_062_F">Posiada imponującą wiedzę na temat pamięci cyfrowej</string>
  <string name="Traits/Trait_062_M">Posiada imponującą wiedzę na temat pamięci cyfrowej</string>
  <string name="Traits/Trait_063_F">Jest pewna, że nigdy nie można być pewnym</string>
  <string name="Traits/Trait_063_M">Jest pewny, że nigdy nie można być pewnym</string>
  <string name="Traits/Trait_064_F">Ucieleśnienie chaosu</string>
  <string name="Traits/Trait_064_M">Ucieleśnienie chaosu</string>
  <string name="Traits/Trait_065_F">Nie ma ani jednego pieprzyka</string>
  <string name="Traits/Trait_065_M">Nie ma ani jednego pieprzyka</string>
  <string name="Traits/Trait_066_F">Niewykluczone, że znowu zgrzeszy</string>
  <string name="Traits/Trait_066_M">Niewykluczone, że znowu zgrzeszy</string>
  <string name="Traits/Trait_067_F">Moralnie niejednoznaczna</string>
  <string name="Traits/Trait_067_M">Moralnie niejednoznaczny</string>
  <string name="Traits/Trait_068_F">Hoduje karczochy na poziomie mistrzowskim</string>
  <string name="Traits/Trait_068_M">Hoduje karczochy na poziomie mistrzowskim</string>
  <string name="Traits/Trait_069_F">Nieprzeciętnie przeciętna</string>
  <string name="Traits/Trait_069_M">Nieprzeciętnie przeciętny</string>
  <string name="Traits/Trait_070_F">Uwielbia smakować żółty</string>
  <string name="Traits/Trait_070_M">Uwielbia smakować żółty</string>
  <string name="Traits/Trait_071_F">Strasznie śmieszy ją dźwięk trąbki</string>
  <string name="Traits/Trait_071_M">Strasznie śmieszy go dźwięk trąbki</string>
  <string name="Traits/Trait_072_F">Tańczy tak, jakby jutro miało nadejść</string>
  <string name="Traits/Trait_072_M">Tańczy tak, jakby jutro miało nadejść</string>
  <string name="Traits/Trait_073_F">Gardzi liczebnikami porządkowymi</string>
  <string name="Traits/Trait_073_M">Gardzi liczebnikami porządkowymi</string>
  <string name="Traits/Trait_074_F">Zawsze zwalniała się z WF-u</string>
  <string name="Traits/Trait_074_M">Zawsze zwalniał się z WF-u</string>
  <string name="Traits/Trait_075_F">Niezła w zbijaka</string>
  <string name="Traits/Trait_075_M">Niezły w zbijaka</string>
  <string name="Traits/Trait_076_F">Ma delikatne dłonie</string>
  <string name="Traits/Trait_076_M">Ma delikatne dłonie</string>
  <string name="Traits/Trait_077_F">Zna alfabet na pamięć</string>
  <string name="Traits/Trait_077_M">Zna alfabet na pamięć</string>
  <string name="Traits/Trait_078_F">Zdarza jej się utknąć w koronach drzew</string>
  <string name="Traits/Trait_078_M">Zdarza mu się utknąć w koronach drzew</string>
  <string name="Traits/Trait_079_F">Potrafi pływać</string>
  <string name="Traits/Trait_079_M">Potrafi pływać</string>
  <string name="Traits/Trait_080_F">Amator obranych owoców</string>
  <string name="Traits/Trait_080_M">Amator obranych owoców</string>
  <string name="Traits/Trait_081_F">Ma beznosego psa</string>
  <string name="Traits/Trait_081_M">Ma beznosego psa</string>
  <string name="Traits/Trait_082_F">Jest szansa, że zaprojektuje niezłą grę</string>
  <string name="Traits/Trait_082_M">Jest szansa, że zaprojektuje niezłą grę</string>
  <string name="Traits/Trait_083_F">Ręce jej opadają</string>
  <string name="Traits/Trait_083_M">Ręce mu opadają</string>
  <string name="Traits/Trait_084_F">Udało jej się raz przeczytać książkę</string>
  <string name="Traits/Trait_084_M">Udało mu się raz przeczytać książkę</string>
  <string name="Traits/Trait_085_F">Bezbłędnie postrzega głębię</string>
  <string name="Traits/Trait_085_M">Bezbłędnie postrzega głębię</string>
  <string name="Traits/Trait_086_F">Nadużywa bazylii</string>
  <string name="Traits/Trait_086_M">Nadużywa bazylii</string>
  <string name="Traits/Trait_087_F">Mało co ekscytuje ją tak jak naklejki</string>
  <string name="Traits/Trait_087_M">Mało co ekscytuje go tak jak naklejki</string>
  <string name="Traits/Trait_088_F">Odpowiednio zręczna</string>
  <string name="Traits/Trait_088_M">Odpowiednio zręczny</string>
  <string name="Traits/Trait_089_F">Podziwia rzeźbiarzy</string>
  <string name="Traits/Trait_089_M">Podziwia rzeźbiarzy</string>
  <string name="Traits/Trait_090_F">Sumiennie segreguje śmieci</string>
  <string name="Traits/Trait_090_M">Sumiennie segreguje śmieci</string>
  <string name="Traits/Trait_091_F">Pasjonuje się domową stolarką</string>
  <string name="Traits/Trait_091_M">Pasjonuje się domową stolarką</string>
  <string name="Traits/Trait_092_F">Nie ufa sprzedawcom ryb</string>
  <string name="Traits/Trait_092_M">Nie ufa sprzedawcom ryb</string>
  <string name="Traits/Trait_093_F">Nie jest wyjątkowa</string>
  <string name="Traits/Trait_093_M">Nie jest wyjątkowy</string>
  <string name="Traits/Trait_094_F">Darzy drewniane panele szczególnym uczuciem</string>
  <string name="Traits/Trait_094_M">Darzy drewniane panele szczególnym uczuciem</string>
  <string name="Traits/Trait_095_F">Oddycha przez nos</string>
  <string name="Traits/Trait_095_M">Oddycha przez nos</string>
  <string name="Traits/Trait_096_F">Goni wiewiórki w parku</string>
  <string name="Traits/Trait_096_M">Goni wiewiórki w parku</string>
  <string name="Traits/Trait_097_F">Posiada tylko jedną parę butów</string>
  <string name="Traits/Trait_097_M">Posiada tylko jedną parę butów</string>
  <string name="Traits/Trait_098_F">Nie potrafi klaskać do rytmu</string>
  <string name="Traits/Trait_098_M">Nie potrafi klaskać do rytmu</string>
  <string name="Traits/Trait_099_F">Wyrabia sobie opinię na temat roślin psiankowatych</string>
  <string name="Traits/Trait_099_M">Wyrabia sobie opinię na temat roślin psiankowatych</string>
  <string name="Traits/Trait_100_F">Niestety ma opinie</string>
  <string name="Traits/Trait_100_M">Niestety ma opinie</string>
  <string name="Traits/Trait_101_F">Od kanapki woli zupę</string>
  <string name="Traits/Trait_101_M">Od kanapki woli zupę</string>
  <string name="Traits/Trait_102_F">Zbiera płyty muzyków, którzy się nie sprzedają</string>
  <string name="Traits/Trait_102_M">Zbiera płyty muzyków, którzy się nie sprzedają</string>
  <string name="Traits/Trait_103_F">To, w jaki sposób je spaghetti, woła o pomstę do nieba</string>
  <string name="Traits/Trait_103_M">To, w jaki sposób je spaghetti, woła o pomstę do nieba</string>
  <string name="Traits/Trait_104_F">Prowadziła program kulinarny</string>
  <string name="Traits/Trait_104_M">Prowadził program kulinarny</string>
  <string name="Traits/Trait_105_F">Kiedyś wygrała szkolny konkurs talentów</string>
  <string name="Traits/Trait_105_M">Kiedyś wygrał szkolny konkurs talentów</string>
  <string name="Traits/Trait_106_F">Brała udział w walce na miecze</string>
  <string name="Traits/Trait_106_M">Brał udział w walce na miecze</string>
  <string name="Traits/Trait_107_F">Rozdaje ludziom samodzielnie wyhodowaną cebulę</string>
  <string name="Traits/Trait_107_M">Rozdaje ludziom samodzielnie wyhodowaną cebulę</string>
  <string name="Traits/Trait_108_F">Ostrzy ołówki toporem</string>
  <string name="Traits/Trait_108_M">Ostrzy ołówki toporem</string>
  <string name="Traits/Trait_109_F">Jest uzależniona od oranżady w proszku</string>
  <string name="Traits/Trait_109_M">Jest uzależniony od oranżady w proszku</string>
  <string name="Traits/Trait_110_F">Śpi na podłodze</string>
  <string name="Traits/Trait_110_M">Śpi na podłodze</string>
  <string name="Traits/Trait_111_F">Zawsze nosi przy sobie łyżeczkę</string>
  <string name="Traits/Trait_111_M">Zawsze nosi przy sobie łyżeczkę</string>
  <string name="Traits/Trait_112_F">Zna definicję słowa „korniszon”</string>
  <string name="Traits/Trait_112_M">Zna definicję słowa „korniszon”</string>
  <string name="Traits/Trait_113_F">Zapomniała, jak wiązać sznurówki</string>
  <string name="Traits/Trait_113_M">Zapomniał, jak wiązać sznurówki</string>
  <string name="Traits/Trait_114_F">Zawsze marzyła o stopniu admiralskim</string>
  <string name="Traits/Trait_114_M">Zawsze marzył o stopniu admiralskim</string>
  <string name="Traits/Trait_115_F">Nie potrafi obsługiwać teleskopu, który ma na balkonie</string>
  <string name="Traits/Trait_115_M">Nie potrafi obsługiwać teleskopu, który ma na balkonie</string>
  <string name="Traits/Trait_116_F">Galopuje we śnie</string>
  <string name="Traits/Trait_116_M">Galopuje we śnie</string>
  <string name="Traits/Trait_117_F">Woli korzystać ze schodów</string>
  <string name="Traits/Trait_117_M">Woli korzystać ze schodów</string>
  <string name="Traits/Trait_118_F">Uderz ją, a zwymiotuje</string>
  <string name="Traits/Trait_118_M">Uderz go, a zwymiotuje</string>
  <string name="Traits/Trait_119_F">Grunt to to negatywne myślenie</string>
  <string name="Traits/Trait_119_M">Grunt to to negatywne myślenie</string>
  <string name="Traits/Trait_120_F">Codziennie je budyń</string>
  <string name="Traits/Trait_120_M">Codziennie je budyń</string>
  <string name="Traits/Trait_121_F">Wierzy w toksyczność marcepanu</string>
  <string name="Traits/Trait_121_M">Wierzy w toksyczność marcepanu</string>
  <string name="Traits/Trait_122_F">Beztrosko skacze na skakance</string>
  <string name="Traits/Trait_122_M">Beztrosko skacze na skakance</string>
  <string name="Traits/Trait_123_F">Budzi się o świcie</string>
  <string name="Traits/Trait_123_M">Budzi się o świcie</string>
  <string name="Traits/Trait_124_F">Frapuje ją sztuka wypychania zwierząt</string>
  <string name="Traits/Trait_124_M">Frapuje go sztuka wypychania zwierząt</string>
  <string name="Traits/Trait_125_F">Panicznie boi się fok</string>
  <string name="Traits/Trait_125_M">Panicznie boi się fok</string>
  <string name="Traits/Trait_126_F">Wystawiłaby cię dla żartu</string>
  <string name="Traits/Trait_126_M">Wystawiłby cię dla żartu</string>
  <string name="Traits/Trait_127_F">Nigdy nie pamięta swojego hasła</string>
  <string name="Traits/Trait_127_M">Nigdy nie pamięta swojego hasła</string>
  <string name="Traits/Trait_128_F">Kontroluje czas (dzięki odpowiedniemu planowaniu)</string>
  <string name="Traits/Trait_128_M">Kontroluje czas (dzięki odpowiedniemu planowaniu)</string>
  <string name="Traits/Trait_129_F">Chochle ją przerażają</string>
  <string name="Traits/Trait_129_M">Chochle go przerażają</string>
  <string name="Traits/Trait_130_F">Pięknie składa serwetki</string>
  <string name="Traits/Trait_130_M">Pięknie składa serwetki</string>
  <string name="Traits/Trait_131_F">Pakuje prezenty dużo ładniej od ciebie</string>
  <string name="Traits/Trait_131_M">Pakuje prezenty dużo ładniej od ciebie</string>
  <string name="Traits/Trait_132_F">Sekcje smyczkowe doprowadzają ją do szału</string>
  <string name="Traits/Trait_132_M">Sekcje smyczkowe doprowadzają go do szału</string>
  <string name="Traits/Trait_133_F">Próbowała przywrócić modę na peleryny</string>
  <string name="Traits/Trait_133_M">Próbował przywrócić modę na peleryny</string>
  <string name="Traits/Trait_134_F">Raczej by tego nie poleciła</string>
  <string name="Traits/Trait_134_M">Raczej by tego nie polecił</string>
  <string name="Traits/Trait_135_F">Ma już dość kupowania szortów</string>
  <string name="Traits/Trait_135_M">Ma już dość kupowania szortów</string>
  <string name="Traits/Trait_136_F">Obejrzała TEN serial</string>
  <string name="Traits/Trait_136_M">Obejrzał TEN serial</string>
  <string name="Traits/Trait_137_F">Zawsze pamięta o kurtce</string>
  <string name="Traits/Trait_137_M">Zawsze pamięta o kurtce</string>
  <string name="Traits/Trait_138_F">Wychowała się na farmie</string>
  <string name="Traits/Trait_138_M">Wychował się na farmie</string>
  <string name="Traits/Trait_139_F">Ma bagaż</string>
  <string name="Traits/Trait_139_M">Ma bagaż</string>
  <string name="Traits/Trait_140_F">Przyjaźni się ze strusiem</string>
  <string name="Traits/Trait_140_M">Przyjaźni się ze strusiem</string>
  <string name="Traits/Trait_141_F">Sądzi, że jest fotogeniczna</string>
  <string name="Traits/Trait_141_M">Sądzi, że jest fotogeniczny</string>
  <string name="Traits/Trait_142_F">Mówi „Blutacz” na Bluetooth</string>
  <string name="Traits/Trait_142_M">Mówi „Blutacz” na Bluetooth</string>
  <string name="Traits/Trait_143_F">Ma wiele do stracenia</string>
  <string name="Traits/Trait_143_M">Ma wiele do stracenia</string>
  <string name="Traits/Trait_144_F">Zaproszona na imprezę, zaznacza „być może”</string>
  <string name="Traits/Trait_144_M">Zaproszony na imprezę, zaznacza „być może”</string>
  <string name="Traits/Trait_145_F">Nigdy, przenigdy nie doprawia potraw</string>
  <string name="Traits/Trait_145_M">Nigdy, przenigdy nie doprawia potraw</string>
  <string name="Traits/Trait_146_F">Wstydzi się za siebie</string>
  <string name="Traits/Trait_146_M">Wstydzi się za siebie</string>
  <string name="Traits/Trait_147_F">Nikt jeszcze nie pobił jej licealnego rekordu w biegu na 60 metrów</string>
  <string name="Traits/Trait_147_M">Nikt jeszcze nie pobił jego licealnego rekordu w biegu na 60 metrów</string>
  <string name="Traits/Trait_148_F">Kiedyś przeszyła ją włócznia</string>
  <string name="Traits/Trait_148_M">Kiedyś przeszyła go włócznia</string>
  <string name="Traits/Trait_149_F">Nie potrafi obejść zabezpieczeń przed dziećmi</string>
  <string name="Traits/Trait_149_M">Nie potrafi obejść zabezpieczeń przed dziećmi</string>
  <string name="Traits/Trait_150_F">Wierzy, że zjadła kiedyś obiad z yeti</string>
  <string name="Traits/Trait_150_M">Wierzy, że zjadł kiedyś obiad z yeti</string>
  <string name="Traits/Trait_151_F">Każda zmiana marki wytrąca ją z równowagi</string>
  <string name="Traits/Trait_151_M">Każda zmiana marki wytrąca go z równowagi</string>
  <string name="Traits/Trait_152_F">Straciła orientację w terenie</string>
  <string name="Traits/Trait_152_M">Stracił orientację w terenie</string>
  <string name="Traits/Trait_153_F">Zraziła się do metafizyki</string>
  <string name="Traits/Trait_153_M">Zraził się do metafizyki</string>
  <string name="Traits/Trait_154_F">Tak długo udawała, że przeczytała „tę” książkę, że teraz naprawdę myśli, że to zrobiła</string>
  <string name="Traits/Trait_154_M">Tak długo udawał, że przeczytał „tę” książkę, że teraz naprawdę myśli, że to zrobił</string>
  <string name="Traits/Trait_155_F">Prawie wdrapała się na szczyt Gór Spiczastych</string>
  <string name="Traits/Trait_155_M">Prawie wdrapał się na szczyt Gór Spiczastych</string>
  <string name="Traits/Trait_156_F">Koniecznie musi przejrzeć się w lustrze</string>
  <string name="Traits/Trait_156_M">Koniecznie musi przejrzeć się w lustrze</string>
  <string name="Traits/Trait_157_F">Ma wyrobione zdanie w sprawie twardości ołówków</string>
  <string name="Traits/Trait_157_M">Ma wyrobione zdanie w sprawie twardości ołówków</string>
  <string name="Traits/Trait_158_F">Żałuje pewnych rzeczy</string>
  <string name="Traits/Trait_158_M">Żałuje pewnych rzeczy</string>
  <string name="Traits/Trait_159_F">Jest fanką kreskówek</string>
  <string name="Traits/Trait_159_M">Jest fanem kreskówek</string>
  <string name="Traits/Trait_160_F">Nie jest szczególną fanką kreskówek</string>
  <string name="Traits/Trait_160_M">Nie jest szczególnym fanem kreskówek</string>
  <string name="Traits/Trait_161_F">Doceniłaby szklaneczkę czegoś mocniejszego</string>
  <string name="Traits/Trait_161_M">Doceniłby szklaneczkę czegoś mocniejszego</string>
  <string name="Traits/Trait_162_F">Lubi się czasem na chwilę położyć</string>
  <string name="Traits/Trait_162_M">Lubi się czasem na chwilę położyć</string>
  <string name="Traits/Trait_163_F">Zawsze chwali szefa kuchni</string>
  <string name="Traits/Trait_163_M">Zawsze chwali szefa kuchni</string>
  <string name="Traits/Trait_164_F">Boi się mgły</string>
  <string name="Traits/Trait_164_M">Boi się mgły</string>
  <string name="Traits/Trait_165_F">Ma co do tego złe przeczucia</string>
  <string name="Traits/Trait_165_M">Ma co do tego złe przeczucia</string>
  <string name="Traits/Trait_166_F">Rozdaje znajomym komiks, w którym ich umieściła</string>
  <string name="Traits/Trait_166_M">Rozdaje znajomym komiks, w którym ich umieścił</string>
  <string name="Traits/Trait_167_F">Zabiłaby za jabłecznik</string>
  <string name="Traits/Trait_167_M">Zabiłby za jabłecznik</string>
  <string name="Traits/Trait_168_F">Z odpowiedniej odległości wygląda całkiem imponująco</string>
  <string name="Traits/Trait_168_M">Z odpowiedniej odległości wygląda całkiem imponująco</string>
  <string name="Traits/Trait_169_F">Wierzy, że jutro będzie choć trochę lepiej</string>
  <string name="Traits/Trait_169_M">Wierzy, że jutro będzie choć trochę lepiej</string>
  <string name="Traits/Trait_170_F">Wątpi w sens tego wszystkiego</string>
  <string name="Traits/Trait_170_M">Wątpi w sens tego wszystkiego</string>
  <string name="Traits/Trait_171_F">Nie ma wielkich nadziei</string>
  <string name="Traits/Trait_171_M">Nie ma wielkich nadziei</string>
  <string name="Traits/Trait_172_F">Wątpi, że ci zależy</string>
  <string name="Traits/Trait_172_M">Wątpi, że ci zależy</string>
  <string name="Traits/Trait_173_F">Dalekowzroczna</string>
  <string name="Traits/Trait_173_M">Dalekowzroczny</string>
  <string name="Traits/Trait_174_F">„Wielkie mi co”</string>
  <string name="Traits/Trait_174_M">„Wielkie mi co”</string>
  <string name="Traits/Trait_175_F">Żałuje swojego wyboru płytek łazienkowych</string>
  <string name="Traits/Trait_175_M">Żałuje swojego wyboru płytek łazienkowych</string>
  <string name="Traits/Trait_176_F">Dostrzega zalety tapet</string>
  <string name="Traits/Trait_176_M">Dostrzega zalety tapet</string>
  <string name="Traits/Trait_177_F">Sarkastycznie komentuje nawet najbardziej trywialne sytuacje</string>
  <string name="Traits/Trait_177_M">Sarkastycznie komentuje nawet najbardziej trywialne sytuacje</string>
  <string name="Traits/Trait_178_F">Opracowała własną technikę ubijania kremówki</string>
  <string name="Traits/Trait_178_M">Opracował własną technikę ubijania kremówki</string>
  <string name="Traits/Trait_179_F">Kręci się w kółko, gdy jej smutno</string>
  <string name="Traits/Trait_179_M">Kręci się w kółko, gdy mu smutno</string>
  <string name="Traits/Trait_180_F">Seriale komediowe doprowadzają ją do płaczu</string>
  <string name="Traits/Trait_180_M">Seriale komediowe doprowadzają go do płaczu</string>
  <string name="Traits/Trait_181_F">Wyjątkowo przyjemna współpasażerka</string>
  <string name="Traits/Trait_181_M">Wyjątkowo przyjemny współpasażer</string>
  <string name="Traits/Trait_182_F">Wpadła do Morskiego Oka</string>
  <string name="Traits/Trait_182_M">Wpadł do Morskiego Oka</string>
  <string name="Traits/Trait_183_F">Przekorna mimo woli</string>
  <string name="Traits/Trait_183_M">Przekorny mimo woli</string>
  <string name="Traits/Trait_184_F">Mocny prawy sierpowy</string>
  <string name="Traits/Trait_184_M">Mocny prawy sierpowy</string>
  <string name="Traits/Trait_185_F">Ma trochę dobrych wspomnień</string>
  <string name="Traits/Trait_185_M">Ma trochę dobrych wspomnień</string>
  <string name="Traits/Trait_186_F">Notorycznie wyłącza światło</string>
  <string name="Traits/Trait_186_M">Notorycznie wyłącza światło</string>
  <string name="Traits/Trait_187_F">Podejrzana kobieta</string>
  <string name="Traits/Trait_187_M">Podejrzany typ</string>
  <string name="Traits/Trait_188_F">Broi na imprezach</string>
  <string name="Traits/Trait_188_M">Broi na imprezach</string>
  <string name="Traits/Trait_189_F">Fajerwerki nie umykają jej uwadze</string>
  <string name="Traits/Trait_189_M">Fajerwerki nie umykają jego uwadze</string>
  <string name="Traits/Trait_190_F">Nie potrafi przejść walki z bossem</string>
  <string name="Traits/Trait_190_M">Nie potrafi przejść walki z bossem</string>
  <string name="Traits/Trait_191_F">Przyjaźni się z czworonogami</string>
  <string name="Traits/Trait_191_M">Przyjaźni się z czworonogami</string>
  <string name="Traits/Trait_192_F">Myśli, że gołąbki są zrobione z gołębi</string>
  <string name="Traits/Trait_192_M">Myśli, że gołąbki są zrobione z gołębi</string>
  <string name="Traits/Trait_193_F">Straciła rachubę</string>
  <string name="Traits/Trait_193_M">Stracił rachubę</string>
  <string name="Traits/Trait_194_F">Nie jest już tą samą osobą</string>
  <string name="Traits/Trait_194_M">Nie jest już tą samą osobą</string>
  <string name="Traits/Trait_195_F">Ciężko chwyta aluzje</string>
  <string name="Traits/Trait_195_M">Ciężko chwyta aluzje</string>
  <string name="Traits/Trait_196_F">Ma serce ze złota</string>
  <string name="Traits/Trait_196_M">Ma serce ze złota</string>
  <string name="Traits/Trait_197_F">Preferuje wannę od prysznica</string>
  <string name="Traits/Trait_197_M">Preferuje wannę od prysznica</string>
  <string name="Traits/Trait_198_F">Nie ma pojęcia, co robi</string>
  <string name="Traits/Trait_198_M">Nie ma pojęcia, co robi</string>
  <string name="Traits/Trait_199_F">Robi piesze wycieczki</string>
  <string name="Traits/Trait_199_M">Robi piesze wycieczki</string>
  <string name="Traits/Trait_200_F">Uczona o nienagannych manierach</string>
  <string name="Traits/Trait_200_M">Uczony o nienagannych manierach</string>
  <string name="Traits/Trait_201_F">Jedna z wielu</string>
  <string name="Traits/Trait_201_M">Jeden z wielu</string>
  <string name="Traits/Trait_202_F">Łatwa do zastąpienia</string>
  <string name="Traits/Trait_202_M">Łatwy do zastąpienia</string>
  <string name="Traits/Trait_203_F">Wierzy, że znalazła głęboką więź z kaczkami</string>
  <string name="Traits/Trait_203_M">Wierzy, że znalazł głęboką więź z kaczkami</string>
  <string name="Traits/Trait_204_F">Fanatyczka bekonu w jajecznicy</string>
  <string name="Traits/Trait_204_M">Fanatyk bekonu w jajecznicy</string>
  <string name="Traits/Trait_205_F">Jeszcze odniesie sukces</string>
  <string name="Traits/Trait_205_M">Jeszcze odniesie sukces</string>
  <string name="Traits/Trait_206_F">Pisze o sobie niestworzone rzeczy na profilach randkowych</string>
  <string name="Traits/Trait_206_M">Pisze o sobie niestworzone rzeczy na profilach randkowych</string>
  <string name="Traits/Trait_207_F">Niechcący zagłosowała na Romualda Kwaczyńskiego</string>
  <string name="Traits/Trait_207_M">Niechcący zagłosował na Romualda Kwaczyńskiego</string>
  <string name="Traits/Trait_208_F">Tak niezdecydowana, że sama sobie zagraża</string>
  <string name="Traits/Trait_208_M">Tak niezdecydowany, że sam sobie zagraża</string>
  <string name="Traits/Trait_209_F">Jest tylko człowiekiem</string>
  <string name="Traits/Trait_209_M">Jest tylko człowiekiem</string>
  <string name="Traits/Trait_210_F">Pierwsza rzuci kamieniem</string>
  <string name="Traits/Trait_210_M">Pierwszy rzuci kamieniem</string>
  <string name="Traits/Trait_211_F">Ogólnie rzecz biorąc jest w porządku</string>
  <string name="Traits/Trait_211_M">Ogólnie rzecz biorąc jest w porządku</string>
  <string name="Traits/Trait_212_F">Utrzymuje się z etatu w korporacji</string>
  <string name="Traits/Trait_212_M">Utrzymuje się z etatu w korporacji</string>
  <string name="Traits/Trait_213_F">Na imprezach zawsze pokazuje popisową sztuczkę</string>
  <string name="Traits/Trait_213_M">Na imprezach zawsze pokazuje popisową sztuczkę</string>
  <string name="Traits/Trait_214_F">Nigdy się nie zaciąga</string>
  <string name="Traits/Trait_214_M">Nigdy się nie zaciąga</string>
  <string name="Traits/Trait_215_F">Wie, gdzie odbywają się najlepsze imprezy</string>
  <string name="Traits/Trait_215_M">Wie, gdzie odbywają się najlepsze imprezy</string>
  <string name="Traits/Trait_216_F">Z zasady podejrzliwa</string>
  <string name="Traits/Trait_216_M">Z zasady podejrzliwy</string>
  <string name="Traits/Trait_217_F">Wierzy, że chcą dobrze</string>
  <string name="Traits/Trait_217_M">Wierzy, że chcą dobrze</string>
  <string name="Traits/Trait_218_F">Pokazuje pazur (ale nie w szpitalu)</string>
  <string name="Traits/Trait_218_M">Pokazuje pazur (ale nie w szpitalu)</string>
  <string name="Traits/Trait_219_F">Bardzo skoczna</string>
  <string name="Traits/Trait_219_M">Bardzo skoczny</string>
  <string name="Traits/Trait_220_F">Twierdzi, że na każdą imprezę trzeba się dobrze ubrać</string>
  <string name="Traits/Trait_220_M">Twierdzi, że na każdą imprezę trzeba się dobrze ubrać</string>
  <string name="Traits/Trait_221_F">Ma swój ulubiony typ marmolady</string>
  <string name="Traits/Trait_221_M">Ma swój ulubiony typ marmolady</string>
  <string name="Traits/Trait_222_F">Organizuje wystawne pikniki</string>
  <string name="Traits/Trait_222_M">Organizuje wystawne pikniki</string>
  <string name="Traits/Trait_223_F">Przywykła do życia w Górach Spiczastych</string>
  <string name="Traits/Trait_223_M">Przywykł do życia w Górach Spiczastych</string>
  <string name="Traits/Trait_224_F">+5 do magii</string>
  <string name="Traits/Trait_224_M">+5 do magii</string>
  <string name="Traits/Trait_225_F">Założycielka Klubu Miłośników Limeryków</string>
  <string name="Traits/Trait_225_M">Założyciel Klubu Miłośników Limeryków</string>
  <string name="Traits/Trait_226_F">Kompostuje odpadki na balkonie</string>
  <string name="Traits/Trait_226_M">Kompostuje odpadki na balkonie</string>
  <string name="Traits/Trait_227_F">Koleżanka od chipsów</string>
  <string name="Traits/Trait_227_M">Kolega od chipsów</string>
  <string name="Traits/Trait_228_F">Po prostu okropna</string>
  <string name="Traits/Trait_228_M">Po prostu okropny</string>
  <string name="Traits/Trait_229_F">Robi swoje – choć nie zawsze jej to wychodzi</string>
  <string name="Traits/Trait_229_M">Robi swoje – choć nie zawsze mu to wychodzi</string>
  <string name="Traits/Trait_230_F">Nie pamięta tamtej nocy</string>
  <string name="Traits/Trait_230_M">Nie pamięta tamtej nocy</string>
  <string name="Traits/Trait_231_F">Traci motywację pod wpływem presji</string>
  <string name="Traits/Trait_231_M">Traci motywację pod wpływem presji</string>
  <string name="Traits/Trait_232_F">Maniaczka rękodzielnictwa</string>
  <string name="Traits/Trait_232_M">Maniak rękodzielnictwa</string>
  <string name="Traits/Trait_233_F">Uzależniona od smażonego jedzenia</string>
  <string name="Traits/Trait_233_M">Uzależniony od smażonego jedzenia</string>
  <string name="Traits/Trait_234_F">Szwagier dał jej pracę</string>
  <string name="Traits/Trait_234_M">Szwagier dał mu pracę</string>
  <string name="Traits/Trait_235_F">Oczytana</string>
  <string name="Traits/Trait_235_M">Oczytany</string>
  <string name="Traits/Trait_236_F">Ofiara złośliwych przezwisk</string>
  <string name="Traits/Trait_236_M">Ofiara złośliwych przezwisk</string>
  <string name="Traits/Trait_237_F">Mściwa</string>
  <string name="Traits/Trait_237_M">Mściwy</string>
  <string name="Traits/Trait_238_F">Zna etymologię słowa „prokrastynacja” – chyba dobrze wiesz, skąd…</string>
  <string name="Traits/Trait_238_M">Zna etymologię słowa „prokrastynacja” – chyba dobrze wiesz, skąd…</string>
  <string name="Traits/Trait_239_F">Puszcza oko swojemu odbiciu</string>
  <string name="Traits/Trait_239_M">Puszcza oko swojemu odbiciu</string>
  <string name="Traits/Trait_240_F">Amatorka domowego fitnessu</string>
  <string name="Traits/Trait_240_M">Amator domowego fitnessu</string>
  <string name="Traits/Trait_241_F">Woli sól niż cukier</string>
  <string name="Traits/Trait_241_M">Woli sól niż cukier</string>
  <string name="Traits/Trait_242_F">Ciosy karate ćwiczyła z bratem</string>
  <string name="Traits/Trait_242_M">Ciosy karate ćwiczył z bratem</string>
  <string name="Traits/Trait_243_F">Nie potrafi wziąć się w garść</string>
  <string name="Traits/Trait_243_M">Nie potrafi wziąć się w garść</string>
  <string name="Traits/Trait_244_F">Ma swoje zdanie na temat różnych fontów</string>
  <string name="Traits/Trait_244_M">Ma swoje zdanie na temat różnych fontów</string>
  <string name="Traits/Trait_245_F">Kocha budyń</string>
  <string name="Traits/Trait_245_M">Kocha budyń</string>
  <string name="Traits/Trait_246_F">Nienawidzi plag mrówek</string>
  <string name="Traits/Trait_246_M">Nienawidzi plag mrówek</string>
  <string name="Traits/Trait_247_F">Pewnego lata pracowała jako pies pasterski</string>
  <string name="Traits/Trait_247_M">Pewnego lata pracował jako pies pasterski</string>
  <string name="Traits/Trait_248_F">Mogłaby wiedzieć więcej</string>
  <string name="Traits/Trait_248_M">Mógłby wiedzieć więcej</string>
  <string name="Traits/Trait_249_F">„Wynalazła” nowy rodzaj zapiekanki ziemniaczanej</string>
  <string name="Traits/Trait_249_M">„Wynalazł” nowy rodzaj zapiekanki ziemniaczanej</string>
  <string name="Traits/Trait_250_F">Szuka przyjaciela</string>
  <string name="Traits/Trait_250_M">Szuka przyjaciela</string>
  <string name="Traits/Trait_251_F">Zawsze ma przy sobie odpowiedni typ baterii</string>
  <string name="Traits/Trait_251_M">Zawsze ma przy sobie odpowiedni typ baterii</string>
  <string name="Traits/Trait_252_F">Dorabia sobie jako pacjentka</string>
  <string name="Traits/Trait_252_M">Dorabia sobie jako pacjent</string>
  <string name="Traits/Trait_253_F">Lubi zastawiać pułapki</string>
  <string name="Traits/Trait_253_M">Lubi zastawiać pułapki</string>
  <string name="Traits/Trait_254_F">Lubi grać w bierki</string>
  <string name="Traits/Trait_254_M">Lubi grać w bierki</string>
  <string name="Traits/Trait_255_F">Wciąż zapomina, że chciałaby kolekcjonować ćmy</string>
  <string name="Traits/Trait_255_M">Wciąż zapomina, że chciałby kolekcjonować ćmy</string>
  <string name="Traits/Trait_256_F">Myśli, że księżyc jest zrobiony z sera</string>
  <string name="Traits/Trait_256_M">Myśli, że księżyc jest zrobiony z sera</string>
  <string name="Traits/Trait_257_F">Z przyjemnością bierze udział w pojedynkach</string>
  <string name="Traits/Trait_257_M">Z przyjemnością bierze udział w pojedynkach</string>
  <string name="Traits/Trait_258_F">Podejrzewa, że podejrzewasz, że cię śledzą</string>
  <string name="Traits/Trait_258_M">Podejrzewa, że podejrzewasz, że cię śledzą</string>
  <string name="Traits/Trait_259_F">Wierzy, że szczęśliwe liczby w rzeczywistości przynoszą pecha</string>
  <string name="Traits/Trait_259_M">Wierzy, że szczęśliwe liczby w rzeczywistości przynoszą pecha</string>
  <string name="Traits/Trait_260_F">Zbiera pierwsze wydania ulubionych komiksów</string>
  <string name="Traits/Trait_260_M">Zbiera pierwsze wydania ulubionych komiksów</string>
  <string name="Traits/Trait_261_F">Wilczyca morska</string>
  <string name="Traits/Trait_261_M">Wilk morski</string>
  <string name="Traits/Trait_262_F">Nie ma zbyt dobrego wzroku</string>
  <string name="Traits/Trait_262_M">Nie ma zbyt dobrego wzroku</string>
  <string name="Traits/Trait_263_F">Ma karnet sezonowy na prom</string>
  <string name="Traits/Trait_263_M">Ma karnet sezonowy na prom</string>
  <string name="Traits/Trait_264_F">Bojkotuje produkty firmy Bungle Tech ze względu na ekologię</string>
  <string name="Traits/Trait_264_M">Bojkotuje produkty firmy Bungle Tech ze względu na ekologię</string>
  <string name="Traits/Trait_265_F">Raz kiedyś wypożyczyła węgorza</string>
  <string name="Traits/Trait_265_M">Raz kiedyś wypożyczył węgorza</string>
  <string name="Traits/Trait_266_F">Ma ponadprzeciętną tolerancję na chilli</string>
  <string name="Traits/Trait_266_M">Ma ponadprzeciętną tolerancję na chilli</string>
  <string name="Traits/Trait_267_F">Popisuje się podczas gry w tenisa</string>
  <string name="Traits/Trait_267_M">Popisuje się podczas gry w tenisa</string>
  <string name="Traits/Trait_268_F">Ma bardzo elegancką torebkę</string>
  <string name="Traits/Trait_268_M">Ma bardzo elegancką torbę</string>
  <string name="Traits/Trait_269_F">Chce „ich” załatwić</string>
  <string name="Traits/Trait_269_M">Chce „ich” załatwić</string>
  <string name="Traits/Trait_270_F">Studiuje projektowanie papierowych samolotów</string>
  <string name="Traits/Trait_270_M">Studiuje projektowanie papierowych samolotów</string>
  <string name="Traits/Trait_271_F">Odludek</string>
  <string name="Traits/Trait_271_M">Odludek</string>
  <string name="Traits/Trait_272_F">Koneserka jogurtów</string>
  <string name="Traits/Trait_272_M">Koneser jogurtów</string>
  <string name="Traits/Trait_273_F">Projektuje rękawiczki</string>
  <string name="Traits/Trait_273_M">Projektuje rękawiczki</string>
  <string name="Traits/Trait_274_F">Zawsze świetnie pachnie</string>
  <string name="Traits/Trait_274_M">Zawsze świetnie pachnie</string>
  <string name="Traits/Trait_275_F">Przeinacza teksty piosenek</string>
  <string name="Traits/Trait_275_M">Przeinacza teksty piosenek</string>
  <string name="Traits/Trait_276_F">Radują ją zapieczętowane listy</string>
  <string name="Traits/Trait_276_M">Radują go zapieczętowane listy</string>
  <string name="Traits/Trait_277_F">Utalentowana zbieraczka kamieni</string>
  <string name="Traits/Trait_277_M">Utalentowany zbieracz kamieni</string>
  <string name="Traits/Trait_278_F">Przytula się do drzew, serio</string>
  <string name="Traits/Trait_278_M">Przytula się do drzew, serio</string>
  <string name="Traits/Trait_279_F">Żyje, by żuć</string>
  <string name="Traits/Trait_279_M">Żyje, by żuć</string>
  <string name="Traits/Trait_280_F">Uważa, że Jasmine Odyssey nie zasługuje na taki rozgłos</string>
  <string name="Traits/Trait_280_M">Uważa, że Jasmine Odyssey nie zasługuje na taki rozgłos</string>
  <string name="Traits/Trait_281_F">Wolała wcześniejsze płyty Jasmine Odyssey</string>
  <string name="Traits/Trait_281_M">Wolał wcześniejsze płyty Jasmine Odyssey</string>
  <string name="Traits/Trait_282_F">Już nie słucha Nigela Bicklewortha</string>
  <string name="Traits/Trait_282_M">Już nie słucha Nigela Bicklewortha</string>
  <string name="Traits/Trait_283_F">Wydaje jej się, że kiedyś widziała Harrisona Wolffa</string>
  <string name="Traits/Trait_283_M">Wydaje mu się, że kiedyś widział Harrisona Wolffa</string>
  <string name="Traits/Trait_284_F">Do niedawna sądziła, że Ricky Hawthorne nie żyje</string>
  <string name="Traits/Trait_284_M">Do niedawna sądził, że Ricky Hawthorne nie żyje</string>
  <string name="Traits/Trait_285_F">Nie potrafi zawiązać sznurowadła bez instrukcji</string>
  <string name="Traits/Trait_285_M">Nie potrafi zawiązać sznurowadła bez instrukcji</string>
  <string name="Traits/Trait_286_F">Poziom 2. – Kulturystka</string>
  <string name="Traits/Trait_286_M">Poziom 2. – Kulturysta</string>
  <string name="Traits/Trait_287_F">Poziom 6. – Kultystka</string>
  <string name="Traits/Trait_287_M">Poziom 6. – Kultysta</string>
  <string name="Traits/Trait_288_F">Poziom 9. – Kulonautka</string>
  <string name="Traits/Trait_288_M">Poziom 9. – Kulonauta</string>
  <string name="Traits/Trait_289_F">Poziom 14. – Prokulatorka</string>
  <string name="Traits/Trait_289_M">Poziom 14. – Prokulator</string>
  <string name="Traits/Trait_290_F">Używa musztardy zamiast masła</string>
  <string name="Traits/Trait_290_M">Używa musztardy zamiast masła</string>
  <string name="Traits/Trait_291_F">Ocenia wszystko 7/10</string>
  <string name="Traits/Trait_291_M">Ocenia wszystko 7/10</string>
  <string name="Traits/Trait_292_F">Odrzucona przez Fundację „Sfera” z uwagi na „zbyt kanciaste” zachowania</string>
  <string name="Traits/Trait_292_M">Odrzucony przez Fundację „Sfera” z uwagi na „zbyt kanciaste” zachowania</string>
  <string name="Traits/Trait_293_F">Bardziej opalona niż kiełbaska z grilla</string>
  <string name="Traits/Trait_293_M">Bardziej opalony niż kiełbaska z grilla</string>
  <string name="Traits/Trait_294_F">Aportuje</string>
  <string name="Traits/Trait_294_M">Aportuje</string>
  <string name="Traits/Trait_295_F">Podatna na efekt potwierdzenia</string>
  <string name="Traits/Trait_295_M">Podatny na efekt potwierdzenia</string>
  <string name="Traits/Trait_296_F">Awangardowa</string>
  <string name="Traits/Trait_296_M">Awangardowy</string>
  <string name="Traits/Trait_297_F">Uwielbia nagłe zwroty akcji</string>
  <string name="Traits/Trait_297_M">Uwielbia nagłe zwroty akcji</string>
  <string name="Traits/Trait_298_F">Entuzjastka ajwaru</string>
  <string name="Traits/Trait_298_M">Entuzjasta ajwaru</string>
  <string name="Traits/Trait_299_F">Pije kawę z fusami</string>
  <string name="Traits/Trait_299_M">Pije kawę z fusami</string>
  <string name="Traits/Trait_Argumentative_Description">Lubi się spierać</string>
  <string name="Traits/Trait_Argumentative_Description_F">Lubi się spierać</string>
  <string name="Traits/Trait_Argumentative_Description_M">Lubi się spierać</string>
  <string name="Traits/Trait_Argumentative_Effect_F">Wchodzi w dyskusje z innymi kłótliwymi ludźmi.</string>
  <string name="Traits/Trait_Argumentative_Effect_M">Wchodzi w dyskusje z innymi kłótliwymi ludźmi.</string>
  <string name="Traits/Trait_Argumentative_ShortName">Kłóci się</string>
  <string name="Traits/Trait_Argumentative_ShortName_F">Rozdrażnienie</string>
  <string name="Traits/Trait_Argumentative_ShortName_M">Rozdrażnienie</string>
  <string name="Traits/Trait_Boring_Description">Wywołuje ziewanie</string>
  <string name="Traits/Trait_Boring_Description_F">Wywołuje ziewanie</string>
  <string name="Traits/Trait_Boring_Description_M">Wywołuje ziewanie</string>
  <string name="Traits/Trait_Boring_Effect_F">Zanudza ludzi.</string>
  <string name="Traits/Trait_Boring_Effect_M">Zanudza ludzi.</string>
  <string name="Traits/Trait_Boring_ShortName">Zanudza</string>
  <string name="Traits/Trait_Boring_ShortName_F">Zanudza</string>
  <string name="Traits/Trait_Boring_ShortName_M">Zanudza</string>
  <string name="Traits/Trait_Charming_Description">Ujmuje urokiem</string>
  <string name="Traits/Trait_Charming_Description_F">Ujmuje urokiem</string>
  <string name="Traits/Trait_Charming_Description_M">Ujmuje urokiem</string>
  <string name="Traits/Trait_Charming_Effect_F">Uszczęśliwia ludzi swoją obecnością.</string>
  <string name="Traits/Trait_Charming_Effect_M">Uszczęśliwia ludzi swoją obecnością.</string>
  <string name="Traits/Trait_Charming_ShortName">Urok osobisty</string>
  <string name="Traits/Trait_Charming_ShortName_F">Urok osobisty</string>
  <string name="Traits/Trait_Charming_ShortName_M">Urok osobisty</string>
  <string name="Traits/Trait_Clumsy_Description">Wywołuje wypadki</string>
  <string name="Traits/Trait_Clumsy_Description_F">Wywołuje wypadki</string>
  <string name="Traits/Trait_Clumsy_Description_M">Wywołuje wypadki</string>
  <string name="Traits/Trait_Clumsy_Effect_F">Czasami zdarza jej się coś zniszczyć. Albo kogoś.</string>
  <string name="Traits/Trait_Clumsy_Effect_M">Czasami zdarza się mu coś zniszczyć. Albo kogoś.</string>
  <string name="Traits/Trait_Clumsy_ShortName">Niezdara</string>
  <string name="Traits/Trait_Clumsy_ShortName_F">Niezdara</string>
  <string name="Traits/Trait_Clumsy_ShortName_M">Niezdara</string>
  <string name="Traits/Trait_Dirty_Description">Brzydki nawyk</string>
  <string name="Traits/Trait_Dirty_Description_F">Brzydki nawyk</string>
  <string name="Traits/Trait_Dirty_Description_M">Brzydki nawyk</string>
  <string name="Traits/Trait_Dirty_Effect_F">Paskudzi w szpitalu.</string>
  <string name="Traits/Trait_Dirty_Effect_M">Paskudzi w szpitalu.</string>
  <string name="Traits/Trait_Dirty_ShortName">Brudas</string>
  <string name="Traits/Trait_Dirty_ShortName_F">Brudas</string>
  <string name="Traits/Trait_Dirty_ShortName_M">Brudas</string>
  <string name="Traits/Trait_Entertainer_Description">Klasowy klaun</string>
  <string name="Traits/Trait_Entertainer_Description_F">Klasowy błazen</string>
  <string name="Traits/Trait_Entertainer_Description_M">Klasowy błazen</string>
  <string name="Traits/Trait_Entertainer_Effect_F">Świetnie tańczy i chętnie demonstruje to innym.</string>
  <string name="Traits/Trait_Entertainer_Effect_M">Świetnie tańczy i chętnie demonstruje to innym.</string>
  <string name="Traits/Trait_Entertainer_ShortName">Uosobienie rozrywki</string>
  <string name="Traits/Trait_Entertainer_ShortName_F">Uosobienie rozrywki</string>
  <string name="Traits/Trait_Entertainer_ShortName_M">Uosobienie rozrywki</string>
  <string name="Traits/Trait_Evil_Description">Ma w sobie zło</string>
  <string name="Traits/Trait_Evil_Description_F">Ma w sobie zło</string>
  <string name="Traits/Trait_Evil_Description_M">Ma w sobie zło</string>
  <string name="Traits/Trait_Evil_Effect_F">Lubi robić złe rzeczy.</string>
  <string name="Traits/Trait_Evil_Effect_M">Lubi robić złe rzeczy.</string>
  <string name="Traits/Trait_Evil_ShortName">Mroczna strona</string>
  <string name="Traits/Trait_Evil_ShortName_F">Mroczna strona</string>
  <string name="Traits/Trait_Evil_ShortName_M">Mroczna strona</string>
  <string name="Traits/Trait_Funny_Description">Jajcara</string>
  <string name="Traits/Trait_Funny_Description_F">Jajcara</string>
  <string name="Traits/Trait_Funny_Description_M">Jajcarz</string>
  <string name="Traits/Trait_Funny_Effect_F">Sprawia, że ludzie się śmieją.</string>
  <string name="Traits/Trait_Funny_Effect_M">Sprawia, że ludzie się śmieją.</string>
  <string name="Traits/Trait_Funny_ShortName">Jajcarz</string>
  <string name="Traits/Trait_Funny_ShortName_F">Jajcara</string>
  <string name="Traits/Trait_Funny_ShortName_M">Jajcarz</string>
  <string name="Traits/Trait_GreenFingers_Description">Ma rękę do roślin</string>
  <string name="Traits/Trait_GreenFingers_Description_F">Ma rękę do roślin</string>
  <string name="Traits/Trait_GreenFingers_Description_M">Ma rękę do roślin</string>
  <string name="Traits/Trait_GreenFingers_Effect_F">W wolnym czasie podlewa kwiatki.</string>
  <string name="Traits/Trait_GreenFingers_Effect_M">W wolnym czasie podlewa kwiatki.</string>
  <string name="Traits/Trait_GreenFingers_ShortName">Ma rękę do roślin</string>
  <string name="Traits/Trait_GreenFingers_ShortName_F">Ma rękę do roślin</string>
  <string name="Traits/Trait_GreenFingers_ShortName_M">Ma rękę do roślin</string>
  <string name="Traits/Trait_Hangry_Description">Wścieka się z głodu</string>
  <string name="Traits/Trait_Hangry_Description_F">Wścieka się z głodu</string>
  <string name="Traits/Trait_Hangry_Description_M">Wścieka się z głodu</string>
  <string name="Traits/Trait_Hangry_Effect_F">Kiedy jest głodna, robi się bardzo nieprzyjemna.</string>
  <string name="Traits/Trait_Hangry_Effect_M">Kiedy jest głodny, robi się bardzo nieprzyjemny.</string>
  <string name="Traits/Trait_Hangry_ShortName">Wścieka się z głodu</string>
  <string name="Traits/Trait_Hangry_ShortName_F">Wścieka się z głodu</string>
  <string name="Traits/Trait_Hangry_ShortName_M">Wścieka się z głodu</string>
  <string name="Traits/Trait_Happiness_Higher_Description">Kipi optymizmem</string>
  <string name="Traits/Trait_Happiness_Higher_Description_F">Kipi optymizmem</string>
  <string name="Traits/Trait_Happiness_Higher_Description_M">Kipi optymizmem</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_F">Jest ponadprzeciętnie szczęśliwa.</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_M">Jest ponadprzeciętnie szczęśliwy.</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName">Pozytywny człek</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_F">Pozytywny człek</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_M">Pozytywny człek</string>
  <string name="Traits/Trait_Happiness_Lower_Description">Maruda</string>
  <string name="Traits/Trait_Happiness_Lower_Description_F">Maruda</string>
  <string name="Traits/Trait_Happiness_Lower_Description_M">Maruda</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_F">Nieprzeciętnie niezadowolona.</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_M">Nieprzeciętnie niezadowolony.</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName">Maruda</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_F">Maruda</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_M">Maruda</string>
  <string name="Traits/Trait_Healer_Description">Ma ręce, które leczą</string>
  <string name="Traits/Trait_Healer_Description_F">Ma ręce, które leczą</string>
  <string name="Traits/Trait_Healer_Description_M">Ma ręce, które leczą</string>
  <string name="Traits/Trait_Healer_Effect_F">Podnosi poziom zdrowia pacjentów.</string>
  <string name="Traits/Trait_Healer_Effect_M">Podnosi poziom zdrowia pacjentów.</string>
  <string name="Traits/Trait_Healer_ShortName">Uzdrowiciel</string>
  <string name="Traits/Trait_Healer_ShortName_F">Uzdrowicielka</string>
  <string name="Traits/Trait_Healer_ShortName_M">Uzdrowiciel</string>
  <string name="Traits/Trait_Hygenic_Description">Czyścioch</string>
  <string name="Traits/Trait_Hygenic_Description_F">Czyścioch</string>
  <string name="Traits/Trait_Hygenic_Description_M">Czyścioch</string>
  <string name="Traits/Trait_Hygenic_Effect_F">Ceni sobie czystość.</string>
  <string name="Traits/Trait_Hygenic_Effect_M">Ceni sobie czystość.</string>
  <string name="Traits/Trait_Hygenic_ShortName">Czyścioch</string>
  <string name="Traits/Trait_Hygenic_ShortName_F">Czyścioch</string>
  <string name="Traits/Trait_Hygenic_ShortName_M">Czyścioch</string>
  <string name="Traits/Trait_Illness8Bit_ShortName">Oznaki pikselozy</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_F">Oznaki pikselozy</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_M">Oznaki pikselozy</string>
  <string name="Traits/Trait_IllnessClown_ShortName">Klaun</string>
  <string name="Traits/Trait_IllnessClown_ShortName_F">Klaun</string>
  <string name="Traits/Trait_IllnessClown_ShortName_M">Klaun</string>
  <string name="Traits/Trait_IllnessCubism_ShortName">Noc</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_F">Noc</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_M">Noc</string>
  <string name="Traits/Trait_IllnessElectrified_Description">Naelektryzowany</string>
  <string name="Traits/Trait_IllnessElectrified_Description_F">Naelektryzowany</string>
  <string name="Traits/Trait_IllnessElectrified_Description_M">Naelektryzowany</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_F">Naelektryzowany</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_M">Naelektryzowany</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName">Naelektryzowany</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_F">Naelektryzowany</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_M">Naelektryzowany</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName">Królowa</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_F">Królowa</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_M">Królowa</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName">Klaun</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_F">Klaun</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_M">Klaun</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description">Dziewczyna z sąsiedztwa</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_F">Dziewczyna z sąsiedztwa</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_M">Chłopak z sąsiedztwa</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_F">Obiekt nieodwzajemnionych uczuć.</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_M">Obiekt nieodwzajemnionych uczuć.</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName">Obiekt westchnień</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_F">Obiekt westchnień</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_M">Obiekt westchnień</string>
  <string name="Traits/Trait_IllnessJazzHands_Description">Zespół jazzowy</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_F">Zespół jazzowy</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_M">Zespół jazzowy</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_F">Zespół jazzowy</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_M">Zespół jazzowy</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName">Zespół jazzowy</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_F">Zespół jazzowy</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_M">Zespół jazzowy</string>
  <string name="Traits/Trait_IllnessMime_ShortName">Mim</string>
  <string name="Traits/Trait_IllnessMime_ShortName_F">Mim</string>
  <string name="Traits/Trait_IllnessMime_ShortName_M">Mim</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description">Choć wygląda jak pojedyncza brew, tak naprawdę składa się z dwóch, które zeszły się tuż nad nosem</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_F">Choć wygląda jak pojedyncza brew, tak naprawdę składa się z dwóch, które zeszły się tuż nad nosem</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_M">Choć wygląda jak pojedyncza brew, tak naprawdę składa się z dwóch, które zeszły się tuż nad nosem</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName">Monobrew</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_F">Monobrew</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_M">Monobrew</string>
  <string name="Traits/Trait_IllnessMummy_ShortName">Mumia</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_F">Mumia</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_M">Mumia</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName">Noc</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_F">Noc</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_M">Noc</string>
  <string name="Traits/Trait_IllnessQueen_ShortName">Syndrom prysznicowej gwiazdy</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_F">Syndrom prysznicowej gwiazdy</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_M">Syndrom prysznicowej gwiazdy</string>
  <string name="Traits/Trait_Inspiring_Description">Inspiruje</string>
  <string name="Traits/Trait_Inspiring_Description_F">Inspiruje</string>
  <string name="Traits/Trait_Inspiring_Description_M">Inspiruje</string>
  <string name="Traits/Trait_Inspiring_Effect_F">Potrafi zainspirować innych.</string>
  <string name="Traits/Trait_Inspiring_Effect_M">Potrafi zainspirować innych.</string>
  <string name="Traits/Trait_Inspiring_ShortName">Inspiruje</string>
  <string name="Traits/Trait_Inspiring_ShortName_F">Inspiruje</string>
  <string name="Traits/Trait_Inspiring_ShortName_M">Inspiruje</string>
  <string name="Traits/Trait_Lazy_Description">Łatwo się męczy</string>
  <string name="Traits/Trait_Lazy_Description_F">Łatwo się męczy</string>
  <string name="Traits/Trait_Lazy_Description_M">Łatwo się męczy</string>
  <string name="Traits/Trait_Lazy_Effect_F">Wymaga częstszych przerw.</string>
  <string name="Traits/Trait_Lazy_Effect_M">Wymaga częstszych przerw.</string>
  <string name="Traits/Trait_Lazy_ShortName">Leń</string>
  <string name="Traits/Trait_Lazy_ShortName_F">Leń</string>
  <string name="Traits/Trait_Lazy_ShortName_M">Leń</string>
  <string name="Traits/Trait_Learn_Fast_Description">Wykazuje potencjał</string>
  <string name="Traits/Trait_Learn_Fast_Description_F">Ma potencjał</string>
  <string name="Traits/Trait_Learn_Fast_Description_M">Ma potencjał</string>
  <string name="Traits/Trait_Learn_Fast_Effect_F">Szybciej myśli, dzięki czemu szybciej się rozwija.</string>
  <string name="Traits/Trait_Learn_Fast_Effect_M">Szybciej myśli, dzięki czemu szybciej się rozwija.</string>
  <string name="Traits/Trait_Learn_Fast_ShortName">Szybko się uczy</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_F">Szybko się uczy</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_M">Szybko się uczy</string>
  <string name="Traits/Trait_Learn_Slow_Description">Barania głowa</string>
  <string name="Traits/Trait_Learn_Slow_Description_F">Barania głowa</string>
  <string name="Traits/Trait_Learn_Slow_Description_M">Barania głowa</string>
  <string name="Traits/Trait_Learn_Slow_Effect_F">Wolno myśli, przez co wolniej się rozwija.</string>
  <string name="Traits/Trait_Learn_Slow_Effect_M">Wolno myśli, przez co wolniej się rozwija.</string>
  <string name="Traits/Trait_Learn_Slow_ShortName">Tępak</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_F">Tępak</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_M">Tępak</string>
  <string name="Traits/Trait_LegCastLeft_ShortName">Klaun</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_F">Klaun</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_M">Klaun</string>
  <string name="Traits/Trait_LegCastRight_ShortName">Klaun</string>
  <string name="Traits/Trait_LegCastRight_ShortName_F">Klaun</string>
  <string name="Traits/Trait_LegCastRight_ShortName_M">Klaun</string>
  <string name="Traits/Trait_Limp_Description">Utyka</string>
  <string name="Traits/Trait_Limp_Description_F">Utyka</string>
  <string name="Traits/Trait_Limp_Description_M">Utyka</string>
  <string name="Traits/Trait_Limp_Effect_F">Chodzi wolniej, przez to, że utyka.</string>
  <string name="Traits/Trait_Limp_Effect_M">Chodzi wolniej, przez to, że utyka.</string>
  <string name="Traits/Trait_Limp_ShortName">Utykanie</string>
  <string name="Traits/Trait_Limp_ShortName_F">Utykanie</string>
  <string name="Traits/Trait_Limp_ShortName_M">Utykanie</string>
  <string name="Traits/Trait_Litterer_Description">Niechluj</string>
  <string name="Traits/Trait_Litterer_Description_F">Niechluj</string>
  <string name="Traits/Trait_Litterer_Description_M">Niechluj</string>
  <string name="Traits/Trait_Litterer_Effect_F">Rozrzuca śmieci po szpitalu.</string>
  <string name="Traits/Trait_Litterer_Effect_M">Rozrzuca śmieci po szpitalu.</string>
  <string name="Traits/Trait_Litterer_ShortName">Niechluj</string>
  <string name="Traits/Trait_Litterer_ShortName_F">Niechluj</string>
  <string name="Traits/Trait_Litterer_ShortName_M">Niechluj</string>
  <string name="Traits/Trait_Motivated_Description">Człek zmotywowany</string>
  <string name="Traits/Trait_Motivated_Description_F">Człek zmotywowany</string>
  <string name="Traits/Trait_Motivated_Description_M">Człek zmotywowany</string>
  <string name="Traits/Trait_Motivated_Effect_F">Chodzi szybciej niż inni.</string>
  <string name="Traits/Trait_Motivated_Effect_M">Chodzi szybciej niż inni.</string>
  <string name="Traits/Trait_Motivated_ShortName">Człek zmotywowany</string>
  <string name="Traits/Trait_Motivated_ShortName_F">Człek zmotywowany</string>
  <string name="Traits/Trait_Motivated_ShortName_M">Człek zmotywowany</string>
  <string name="Traits/Trait_Narcolepsy_Description">Potrafi niespodziewanie zapaść w sen</string>
  <string name="Traits/Trait_Narcolepsy_Description_F">Potrafi niespodziewanie zapaść w sen</string>
  <string name="Traits/Trait_Narcolepsy_Description_M">Potrafi niespodziewanie zapaść w sen</string>
  <string name="Traits/Trait_Narcolepsy_Effect_F">Od czasu do czasu ucina sobie spontaniczną drzemkę.</string>
  <string name="Traits/Trait_Narcolepsy_Effect_M">Od czasu do czasu ucina sobie spontaniczną drzemkę.</string>
  <string name="Traits/Trait_Narcolepsy_ShortName">Śpioch</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_F">Śpioch</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_M">Śpioch</string>
  <string name="Traits/Trait_Nasty_Description">Wredota</string>
  <string name="Traits/Trait_Nasty_Description_F">Wredota</string>
  <string name="Traits/Trait_Nasty_Description_M">Wredota</string>
  <string name="Traits/Trait_Nasty_Effect_F">Wytrąca innych ludzi z równowagi.</string>
  <string name="Traits/Trait_Nasty_Effect_M">Wytrąca innych ludzi z równowagi.</string>
  <string name="Traits/Trait_Nasty_ShortName">Wredota</string>
  <string name="Traits/Trait_Nasty_ShortName_F">Wredota</string>
  <string name="Traits/Trait_Nasty_ShortName_M">Wredota</string>
  <string name="Traits/Trait_NauseaInducing_Description">Wzmaga wymioty</string>
  <string name="Traits/Trait_NauseaInducing_Description_F">Wzmaga wymioty</string>
  <string name="Traits/Trait_NauseaInducing_Description_M">Wzmaga wymioty</string>
  <string name="Traits/Trait_NauseaInducing_Effect_F">Przyprawia ludzi o nudności.</string>
  <string name="Traits/Trait_NauseaInducing_Effect_M">Przyprawia ludzi o nudności.</string>
  <string name="Traits/Trait_NauseaInducing_ShortName">Paskuda</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_F">Paskuda</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_M">Paskuda</string>
  <string name="Traits/Trait_Nausea_Description">Wywołują wymioty</string>
  <string name="Traits/Trait_Nausea_Description_F">Wywołuje wymioty</string>
  <string name="Traits/Trait_Nausea_Description_M">Wywołuje wymioty</string>
  <string name="Traits/Trait_Nausea_ShortName">Nudności</string>
  <string name="Traits/Trait_Nausea_ShortName_F">Nudności</string>
  <string name="Traits/Trait_Nausea_ShortName_M">Nudności</string>
  <string name="Traits/Trait_PayHigh_Description">Chce więcej pieniędzy</string>
  <string name="Traits/Trait_PayHigh_Description_F">Chce więcej pieniędzy</string>
  <string name="Traits/Trait_PayHigh_Description_M">Chce więcej pieniędzy</string>
  <string name="Traits/Trait_PayHigh_Effect_F">Oczekuje wysokiego wynagrodzenia.</string>
  <string name="Traits/Trait_PayHigh_Effect_M">Oczekuje wysokiego wynagrodzenia.</string>
  <string name="Traits/Trait_PayHigh_ShortName">Wysoko się ceni</string>
  <string name="Traits/Trait_PayHigh_ShortName_F">Wysoko się ceni</string>
  <string name="Traits/Trait_PayHigh_ShortName_M">Wysoko się ceni</string>
  <string name="Traits/Trait_PayLow_Description">Będzie pracować za ochłapy</string>
  <string name="Traits/Trait_PayLow_Description_F">Będzie pracować za ochłapy</string>
  <string name="Traits/Trait_PayLow_Description_M">Będzie pracować za ochłapy</string>
  <string name="Traits/Trait_PayLow_Effect_F">Ma niskie oczekiwania względem wynagrodzenia.</string>
  <string name="Traits/Trait_PayLow_Effect_M">Ma niskie oczekiwania względem wynagrodzenia.</string>
  <string name="Traits/Trait_PayLow_ShortName">Nisko się ceni</string>
  <string name="Traits/Trait_PayLow_ShortName_F">Nisko się ceni</string>
  <string name="Traits/Trait_PayLow_ShortName_M">Nisko się ceni</string>
  <string name="Traits/Trait_Romantic_Description">Myśli, że życie to komedia romantyczna</string>
  <string name="Traits/Trait_Romantic_Description_F">Myśli, że życie to komedia romantyczna</string>
  <string name="Traits/Trait_Romantic_Description_M">Myśli, że życie to komedia romantyczna</string>
  <string name="Traits/Trait_Romantic_Effect_F">Stale się zakochuje.</string>
  <string name="Traits/Trait_Romantic_Effect_M">Stale się zakochuje.</string>
  <string name="Traits/Trait_Romantic_ShortName">Romantyk</string>
  <string name="Traits/Trait_Romantic_ShortName_F">Romantyczność</string>
  <string name="Traits/Trait_Romantic_ShortName_M">Romantyczność</string>
  <string name="Traits/Trait_Scary_Description">Potrafi przerazić</string>
  <string name="Traits/Trait_Scary_Description_F">Potrafi przerazić</string>
  <string name="Traits/Trait_Scary_Description_M">Potrafi przerazić</string>
  <string name="Traits/Trait_Scary_Effect_F">Przeraża ludzi. Miejmy nadzieję, że niechcący.</string>
  <string name="Traits/Trait_Scary_Effect_M">Przeraża ludzi. Miejmy nadzieję, że niechcący.</string>
  <string name="Traits/Trait_Scary_ShortName">Potrafi przerazić</string>
  <string name="Traits/Trait_Scary_ShortName_F">Potrafi przerazić</string>
  <string name="Traits/Trait_Scary_ShortName_M">Potrafi przerazić</string>
  <string name="Traits/Trait_ShortTemper_Description">Gorący temperament</string>
  <string name="Traits/Trait_ShortTemper_Description_F">Gorący temperament</string>
  <string name="Traits/Trait_ShortTemper_Description_M">Gorący temperament</string>
  <string name="Traits/Trait_ShortTemper_Effect_F">Wyżywa się na innych, kiedy jest zła.</string>
  <string name="Traits/Trait_ShortTemper_Effect_M">Wyżywa się na innych, kiedy jest zły.</string>
  <string name="Traits/Trait_ShortTemper_ShortName">Gorący temperament</string>
  <string name="Traits/Trait_ShortTemper_ShortName_F">Gorący temperament</string>
  <string name="Traits/Trait_ShortTemper_ShortName_M">Gorący temperament</string>
  <string name="Traits/Trait_Teach_Fast_Description">Urodzony mentor</string>
  <string name="Traits/Trait_Teach_Fast_Description_F">Urodzona mentorka</string>
  <string name="Traits/Trait_Teach_Fast_Description_M">Urodzony mentor</string>
  <string name="Traits/Trait_Teach_Fast_Effect_F">Ma wszystkie podręczniki w małym palcu.</string>
  <string name="Traits/Trait_Teach_Fast_Effect_M">Ma wszystkie podręczniki w małym palcu.</string>
  <string name="Traits/Trait_Teach_Fast_ShortName">Nauczyciel</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_F">Nauczycielka</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_M">Nauczyciel</string>
  <string name="Traits/Trait_Thief_Description">Lubi kraść</string>
  <string name="Traits/Trait_Thief_Description_F">Lubi kraść</string>
  <string name="Traits/Trait_Thief_Description_M">Lubi kraść</string>
  <string name="Traits/Trait_Thief_Effect_F">Kradnie, gdy się jej nudzi.</string>
  <string name="Traits/Trait_Thief_Effect_M">Kradnie, gdy się mu nudzi.</string>
  <string name="Traits/Trait_Thief_ShortName">Złodziej</string>
  <string name="Traits/Trait_Thief_ShortName_F">Złodziej</string>
  <string name="Traits/Trait_Thief_ShortName_M">Złodziej</string>
  <string name="Traits/Trait_Tidy_Description">Zawsze schludnie</string>
  <string name="Traits/Trait_Tidy_Description_F">Zawsze schludnie</string>
  <string name="Traits/Trait_Tidy_Description_M">Zawsze schludnie</string>
  <string name="Traits/Trait_Tidy_Effect_F">Utrzymuje porządek.</string>
  <string name="Traits/Trait_Tidy_Effect_M">Utrzymuje porządek.</string>
  <string name="Traits/Trait_Tidy_ShortName">Czyścioch</string>
  <string name="Traits/Trait_Tidy_ShortName_F">Pedantka</string>
  <string name="Traits/Trait_Tidy_ShortName_M">Pedant</string>
  <string name="Traits/Trait_Tireless_Description">Dużo energii</string>
  <string name="Traits/Trait_Tireless_Description_F">Dużo energii</string>
  <string name="Traits/Trait_Tireless_Description_M">Dużo energii</string>
  <string name="Traits/Trait_Tireless_Effect_F">Może pracować dłużej bez wychodzenia na przerwę.</string>
  <string name="Traits/Trait_Tireless_Effect_M">Może pracować dłużej bez wychodzenia na przerwę.</string>
  <string name="Traits/Trait_Tireless_ShortName">Niezmordowany</string>
  <string name="Traits/Trait_Tireless_ShortName_F">Niezmordowana</string>
  <string name="Traits/Trait_Tireless_ShortName_M">Niezmordowany</string>
  <string name="Traits/Trait_ToiletRage_Description">Szał toaletowy</string>
  <string name="Traits/Trait_ToiletRage_Description_F">Podatna na szał toaletowy</string>
  <string name="Traits/Trait_ToiletRage_Description_M">Podatny na szał toaletowy</string>
  <string name="Traits/Trait_ToiletRage_Effect_F">Robi się zła, gdy potrzebuje wyjść do toalety.</string>
  <string name="Traits/Trait_ToiletRage_Effect_M">Robi się zły, gdy potrzebuje wyjść do toalety.</string>
  <string name="Traits/Trait_ToiletRage_ShortName">Szał toaletowy</string>
  <string name="Traits/Trait_ToiletRage_ShortName_F">Szał toaletowy</string>
  <string name="Traits/Trait_ToiletRage_ShortName_M">Szał toaletowy</string>
  <string name="Traits/Trait_Unhygienic_Description">Z higieną na bakier</string>
  <string name="Traits/Trait_Unhygienic_Description_F">Z higieną na bakier</string>
  <string name="Traits/Trait_Unhygienic_Description_M">Z higieną na bakier</string>
  <string name="Traits/Trait_Unhygienic_Effect_F">Nie myje rąk.</string>
  <string name="Traits/Trait_Unhygienic_Effect_M">Nie myje rąk.</string>
  <string name="Traits/Trait_Unhygienic_ShortName">Z higieną na bakier</string>
  <string name="Traits/Trait_Unhygienic_ShortName_F">Z higieną na bakier</string>
  <string name="Traits/Trait_Unhygienic_ShortName_M">Z higieną na bakier</string>
  <string name="Traits/Trait_Unmotivated_Description">Ma braki w motywacji</string>
  <string name="Traits/Trait_Unmotivated_Description_F">Ma braki w motywacji</string>
  <string name="Traits/Trait_Unmotivated_Description_M">Ma braki w motywacji</string>
  <string name="Traits/Trait_Unmotivated_Effect_F">Chodzi wolniej niż inni.</string>
  <string name="Traits/Trait_Unmotivated_Effect_M">Chodzi wolniej niż inni.</string>
  <string name="Traits/Trait_Unmotivated_ShortName">Ma braki w motywacji</string>
  <string name="Traits/Trait_Unmotivated_ShortName_F">Ma braki w motywacji</string>
  <string name="Traits/Trait_Unmotivated_ShortName_M">Ma braki w motywacji</string>
  <string name="Traits/Trait_Vandal_Description">Lubi psuć rzeczy</string>
  <string name="Traits/Trait_Vandal_Description_F">Lubi psuć rzeczy</string>
  <string name="Traits/Trait_Vandal_Description_M">Lubi psuć rzeczy</string>
  <string name="Traits/Trait_Vandal_Effect_F">Psuje rzeczy, gdy się jej nudzi.</string>
  <string name="Traits/Trait_Vandal_Effect_M">Psuje rzeczy, gdy się mu nudzi.</string>
  <string name="Traits/Trait_Vandal_ShortName">Wandal</string>
  <string name="Traits/Trait_Vandal_ShortName_F">Wandal</string>
  <string name="Traits/Trait_Vandal_ShortName_M">Wandal</string>
  <string name="Traits/Trait_Vomit_Description">Ma mdłości</string>
  <string name="Traits/Trait_Vomit_Description_F">Cherlawiec</string>
  <string name="Traits/Trait_Vomit_Description_M">Cherlawiec</string>
  <string name="Traits/Trait_Vomit_Effect_F">Dużo wymiotuje.</string>
  <string name="Traits/Trait_Vomit_Effect_M">Dużo wymiotuje.</string>
  <string name="Traits/Trait_Vomit_ShortName">Ma mdłości</string>
  <string name="Traits/Trait_Vomit_ShortName_F">Cherlawiec</string>
  <string name="Traits/Trait_Vomit_ShortName_M">Cherlawiec</string>
  <string name="Traits/Trait_WeakBladder_Description">Słaby pęcherz</string>
  <string name="Traits/Trait_WeakBladder_Description_F">Słaby pęcherz</string>
  <string name="Traits/Trait_WeakBladder_Description_M">Słaby pęcherz</string>
  <string name="Traits/Trait_WeakBladder_Effect_F">Częściej niż inni odwiedza toaletę.</string>
  <string name="Traits/Trait_WeakBladder_Effect_M">Częściej niż inni odwiedza toaletę.</string>
  <string name="Traits/Trait_WeakBladder_ShortName">Słaby pęcherz</string>
  <string name="Traits/Trait_WeakBladder_ShortName_F">Słaby pęcherz</string>
  <string name="Traits/Trait_WeakBladder_ShortName_M">Słaby pęcherz</string>
  <string name="Video/Intro/Subtitle_01">W Two Point Hospital</string>
  <string name="Video/Intro/Subtitle_02">ponad 52% pacjentów twierdzi, że wychodzą zdrowsi niż byli przed przyjściem.</string>
  <string name="Video/Intro/Subtitle_03">Nasz doskonale skalibrowany sprzęt jest obsługiwany przez troskliwy personel.</string>
  <string name="Video/Intro/Subtitle_04">Większość kadry ukończyła medycynę lub oglądała „Ostry dyżur”.</string>
  <string name="Video/Intro/Subtitle_05">Mmm.</string>
  <string name="Video/Intro/Subtitle_06">Sucharoza to poważna sprawa.</string>
  <string name="Video/Intro/Subtitle_07">Zaufaj nam i zostaw za duże buty w naszych rękach.</string>
  <string name="Video/Intro/Subtitle_08">Tworzymy lepszą i bezpieczną przyszłość. I (prawie) nic nie stanie nam na drodze.</string>
  <string name="Video/Intro/Subtitle_09">Zasługujesz na najlepszą opiekę…</string>
  <string name="Video/Intro/Subtitle_10">…więc przyjdź do Two Point Hospital.</string>
  <string name="Video/Intro/Subtitle_11">Czekamy na nowych pracowników. Nowych pacjentów. I nowego ciebie.</string>
  <string name="Video/Intro/Subtitle_12">Mogę już iść na golfa? Umówiłem się na 15!</string>
  <string name="Video/Intro/Subtitle_4a">Jeżeli cierpisz na żółwiogłowie,</string>
  <string name="Video/Intro/Subtitle_4b">pozwól, że ci ulżymy, ściągając z barków duży ciężar.</string>
  <string name="Visitor/Visitor_Celebrity_Actor_JobTitle">Znany aktor</string>
  <string name="Visitor/Visitor_Celebrity_PopStar_JobTitle">Gwiazda muzyki pop</string>
  <string name="Visitor/Visitor_Health_Inspector_JobTitle">Inspektor zdrowia</string>
  <string name="Visitor/Visitor_Mayor_JobTitle">Burmistrz</string>
  <string name="Visitor/Visitor_Politician_HealthMinister_JobTitle">Minister zdrowia</string>
  <string name="Visitor/Visitor_Radio_Reporter_JobTitle">Reporter radiowy</string>
  <string name="Visitor/Visitor_Rival_Boss_AltMed_JobTitle">Prezes firmy Holistix</string>
  <string name="Visitor/Visitor_Rival_Boss_BigBad_JobTitle">Prezes firmy Jumbo Mega Corp</string>
  <string name="Visitor/Visitor_Rival_Boss_Cult_JobTitle">Fundacja „Sfera”</string>
  <string name="Visitor/Visitor_Rival_Boss_Science_JobTitle">Prezes firmy Bungle Tech</string>
  <string name="Advisor/Aliens_TooManyAliens">Вашу клинику наводнили пришельцы, которые притворяются обычными людьми. Их нужно срочно обнаружить и отправить восвояси!\\t</string>
  <string name="Advisor/Aliens_TooManyPaparazzi">В вашу клинику под видом обычных гостей проникли папарацци! Их нужно срочно обнаружить и отправить восвояси!\\t</string>
  <string name="Advisor/CareerGoalComplete_CS">Достигнута карьерная цель: &lt;style=\"AdvisorHighlight\"&gt;{[OBJECTIVE]}&lt;/style&gt;\\nЧтобы забрать свою награду, откройте список карьерных целей в окне карты.</string>
  <string name="Advisor/CareerGoalRewards_CS">Филиал министерства здравоохранения в округе Ту-Поинт присудил вам награду: &lt;style=\"AdvisorHighlight\"&gt;{[REWARD]}&lt;/style&gt;.</string>
  <string name="Advisor/Challenge_Completed">Выполнена задача: &lt;style=\"AdvisorHighlight\"&gt;«{[NAME]}»&lt;/style&gt;\\nНаграда: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_Failed">Не выполнена задача: &lt;style=\"AdvisorHighlight\"&gt;«{[NAME]}»&lt;/style&gt;\\nШтраф: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Challenge_HordeWave">Начинается наплыв &lt;style=\"AdvisorHighlight\"&gt;{[WAVE]}&lt;/style&gt;!</string>
  <string name="Advisor/Challenge_HordeWave_Failed">Во время прошлого наплыва мы вылечили пациентов: {[CURED]} из {[PROCESSED]}. К сожалению, доля излеченных пациентов составила всего {[CURERATE]} вместо {[TARGET]}. Придется повторить этот наплыв.</string>
  <string name="Advisor/Challenge_WaveObjectivesHordeWave_Failed">Мы вылечили всех пациентов ({[PROCESSED]}), и наплыв закончился, но, к сожалению, мы выполнили не все поставленные задачи. Придется повторить этот наплыв.</string>
  <string name="Advisor/CheckLeaderboards_CS">Списки лидеров в окне обзора позволяют понять, как выглядит ваша больница по сравнению с клиниками друзей и конкурентов.</string>
  <string name="Advisor/DLC_6/General_NeedTimeTunnel">Чтобы вернуть домой затерянных во времени пациентов, нужно открыть кабинет &lt;style=\"AdvisorHighlight\"&gt;Быстрой датировки&lt;/style&gt;.</string>
  <string name="Advisor/DLC_6/General_TimeSickArrivals">После открытия новых временных порталов из всех активных порталов будут чаще поступать пациенты с временными расстройствами.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelCalibration">Быстрая датировка: намеднителю требуется время для переключения между разными эпохами. Сгруппируйте пациентов по эпохам, чтобы тратить меньше времени на калибровку.</string>
  <string name="Advisor/DLC_6/General_TimeTunnelQueue">Очередь в кабинет Быстрой датировки! Обучите администраторов, либо сгруппируйте пациентов в очереди по временным эпохам, либо откройте больше кабинетов Быстрой датировки.</string>
  <string name="Advisor/DLC_7/General_AssignAmbulances">Лучший способ достичь верхних строчек таблиц лиг — убедиться, что все ваши скорые назначены на вызовы.</string>
  <string name="Advisor/DLC_7/General_AssignMultipleAmbulances">Вы можете назначить несколько скорых на один и тот же вызов.</string>
  <string name="Advisor/DLC_7/General_GretchenTeach">Если окажется, что скорые ломаются быстрее, чем Гретхен успевает их чинить, поручите ей обучить санитаров.</string>
  <string name="Advisor/DLC_7/General_MultiTreatmentRooms">Здесь можно разместить дополнительное оборудование и персонал, чтобы быстрее обслуживать пациентов.</string>
  <string name="Advisor/DLC_7/General_NeedMoreCloudComputingRooms">Образовалась очередь к облачному компьютеру. Быть может, есть смысл построить еще один?</string>
  <string name="Advisor/DLC_7/General_NeedMoreDrivers">У вас недостаточно персонала с квалификацией «Вождение», чтобы управлять скорыми. Обучите уже работающих сотрудников или наймите новых.</string>
  <string name="Advisor/DLC_7/General_NeedMorePilots">У вас недостаточно персонала с квалификацией «Полет», чтобы управлять воздушными скорыми. Обучите уже работающих сотрудников или наймите новых.</string>
  <string name="Advisor/DLC_7/General_NeedMorePowderRoomRooms">Образовалась очередь в снежный кабинет. Быть может, есть смысл построить еще один?</string>
  <string name="Advisor/DLC_7/General_NeedMoreWaxWorksRooms">Образовалась очередь в роевню. Быть может, есть смысл построить еще одну?</string>
  <string name="Advisor/DLC_7/General_RivalHospitalStrategy">Знайте врага в лицо: обращайте внимание на скорые ваших соперников, чтобы воспользоваться их слабостями.</string>
  <string name="Advisor/DLC_7/Tutorial_AmbulanceMaintenance">Для техобслуживания скорых, оказавшихся далеко от больницы, нужно будет вызывать Гретхен.</string>
  <string name="Advisor/DLC_7/Tutorial_AssignAmbulance">Щелкните по кнопке «Назначить», чтобы отправить скорую на вызов.</string>
  <string name="Advisor/DLC_7/Tutorial_BuildAmbulance">Щелкните по площадке для скорых перед больницей, чтобы построить скорую.</string>
  <string name="Advisor/DLC_7/Tutorial_DrivingQualifications">Для работы на скорой нужны врачи и младшие медработники с квалификацией «Вождение».</string>
  <string name="Advisor/DLC_7/Tutorial_ReadEmergencyDescriptions">В отчетах с места серьезных происшествий, как правило, есть намек на то, с какими болезнями к вам поступят пациенты. Так что не забывайте читать их.</string>
  <string name="Advisor/DLC_7/Tutorial_RepairAmbulance">Перед тем как новая скорая сможет отправиться на вызов, нужно, чтобы на нее взглянула Гретхен.</string>
  <string name="Advisor/DLC_7/Tutorial_SatNav">Щелкните по значку навигатора, чтобы открыть карту вызовов.</string>
  <string name="Advisor/DLC_Opportunities">На &lt;style=\"AdvisorHighlight\"&gt;севере&lt;/style&gt; и &lt;style=\"AdvisorHighlight\"&gt;юге&lt;/style&gt; округа есть &lt;style=\"AdvisorHighlight\"&gt;новые возможности&lt;/style&gt; для нашей организации. Взгляните сами.</string>
  <string name="Advisor/DLC_Opportunities_AllOver">По всему округу открылись &lt;style=\"AdvisorHighlight\"&gt;новые возможности&lt;/style&gt; для нашей организации. Только оглянитесь!</string>
  <string name="Advisor/Finance_CashFlowWarning">Больница не окупается. Нужно или сократить расходы, или начать больше зарабатывать.</string>
  <string name="Advisor/Finance_LowMoney">Денежные средства заканчиваются. Похоже, на оплату счетов их уже не хватит. Быть может, нам стоит взять заем?</string>
  <string name="Advisor/Finance_NegativeMoney">Больница в долгах. Возможно, есть смысл взять заем.</string>
  <string name="Advisor/Finance_RefusedToPay_Diagnosis_CS">Пациент отказывается заплатить &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; за диагностику в кабинете «&lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;». Возможно, у нас слишком высокие цены.</string>
  <string name="Advisor/Finance_RefusedToPay_Item_CS">Пациент отказывается заплатить &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; за следующий товар: &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;. Возможно, у нас слишком высокие цены.</string>
  <string name="Advisor/Finance_RefusedToPay_Treatment_CS">Пациент отказывается заплатить &lt;style=\"AdvisorHighlight\"&gt;{[PRICE]}&lt;/style&gt; за лечение болезни «&lt;style=\"AdvisorHighlight\"&gt;{[ILLNESS]}&lt;/style&gt;» в кабинете «&lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;». Возможно, у нас слишком высокие цены.</string>
  <string name="Advisor/General_LowHygiene">Уровень чистоты в больнице позорно упал. Стоит поставить несколько раковин или повесить диспенсеры с антисептиком.</string>
  <string name="Advisor/General_LowReputation">Репутация больницы портится.</string>
  <string name="Advisor/General_LowReputation_Medical">Если мы увеличим долю вылеченных пациентов, это поможет укрепить репутацию.</string>
  <string name="Advisor/General_LowReputation_Patient">Хорошее настроение пациентов — хорошая репутация больницы.</string>
  <string name="Advisor/General_LowReputation_Prices">Снизив цены, мы повысим репутацию больницы.</string>
  <string name="Advisor/General_LowReputation_Special">Поднять репутацию больницы помогла бы хорошая реклама. Постарайтесь произвести хорошее впечатление на важных пациентов или проведите рекламную кампанию.</string>
  <string name="Advisor/General_LowReputation_Staff">Хорошее настроение персонала — хорошая репутация больницы.</string>
  <string name="Advisor/General_NeedMoreCardiologyRooms">В кабинет кардиологии стоит очередь. Быть может, есть смысл построить еще один кабинет?</string>
  <string name="Advisor/General_NeedMoreChromatherapyRooms">В кабинет цветотерапии стоит очередь. Быть может, есть смысл построить еще один кабинет?</string>
  <string name="Advisor/General_NeedMoreClownClinicRooms">В кабинет исправления отклоунений образовалась очередь. Быть может, есть смысл построить еще один кабинет?</string>
  <string name="Advisor/General_NeedMoreCryptologyRooms">Образовалась очередь в кабинет мумиления. Быть может, есть смысл построить еще один кабинет?</string>
  <string name="Advisor/General_NeedMoreDNALabRooms">В ДНК-лабораторию стоит очередь. Быть может, есть смысл построить еще одну лабораторию?</string>
  <string name="Advisor/General_NeedMoreDeLuxClinicRooms">В клиника помрачения стоит очередь. Быть может, есть смысл построить еще один кабинет?</string>
  <string name="Advisor/General_NeedMoreFluidAnalysisRooms">Образовалась очередь в кабинет анализа жидкостей. Быть может, есть смысл построить еще один кабинет?</string>
  <string name="Advisor/General_NeedMoreFractureWardRooms">В переломную стоит очередь. Быть может, есть смысл построить еще одну?</string>
  <string name="Advisor/General_NeedMoreGPRooms">В кабинет врача общей практики образовалась очередь. Быть может, есть смысл построить еще один кабинет?</string>
  <string name="Advisor/General_NeedMoreGeneralDiagnosisRooms">Образовалась очередь в кабинет общей диагностики. Быть может, есть смысл построить еще один кабинет?</string>
  <string name="Advisor/General_NeedMoreHeadOfficeRooms">В отделение черепахо-мозговой терапии стоит очередь. Быть может, есть смысл построить еще один кабинет?</string>
  <string name="Advisor/General_NeedMoreInectionRooms">В процедурную стоит очередь. Быть может, есть смысл построить еще одну?</string>
  <string name="Advisor/General_NeedMoreMEGAScanRooms">К МЕГА-сканеру образовалась очередь. Быть может, есть смысл построить еще один кабинет?</string>
  <string name="Advisor/General_NeedMorePansLabRooms">В лабораторию декострюльтивизма стоит очередь. Быть может, есть смысл построить еще один кабинет?</string>
  <string name="Advisor/General_NeedMorePestControlRooms">Образовалась очередь в кабинет дезинсекции. Быть может, есть смысл построить еще один кабинет?</string>
  <string name="Advisor/General_NeedMorePharmacyRooms">Образовалась очередь в аптеку. Быть может, есть смысл построить еще одну?</string>
  <string name="Advisor/General_NeedMorePsychiatryRooms">Образовалась очередь в кабинет психиатрии. Быть может, есть смысл построить еще один кабинет?</string>
  <string name="Advisor/General_NeedMoreRecurveryRooms">В округляторскую стоит очередь. Быть может, есть смысл построить еще одну?</string>
  <string name="Advisor/General_NeedMoreResolutionLabRooms">В лабораторию высокого разрешения стоит очередь. Быть может, есть смысл построить еще один кабинет?</string>
  <string name="Advisor/General_NeedMoreShockClinicRooms">Очередь в шок-клинику! Быть может, есть смысл построить еще одну?</string>
  <string name="Advisor/General_NeedMoreSurgeryRooms">Образовалась очередь в кабинет хирургии. Быть может, есть смысл построить еще один кабинет?</string>
  <string name="Advisor/General_NeedMoreWardRooms">В палату стоит очередь. Быть может, есть смысл построить еще одну?</string>
  <string name="Advisor/General_NeedMoreXRayRooms">К рентгеновскому аппарату стоит очередь. Быть может, есть смысл построить еще один кабинет?</string>
  <string name="Advisor/HospitalLevel_Increase">Отлично! &lt;style=\"AdvisorHighlight\"&gt;Уровень больницы&lt;/style&gt; повысился!\\nПродолжайте расширять больницу, чтобы привлечь больше пациентов и сотрудников.</string>
  <string name="Advisor/Item_Unlocked_CS">Разблокировано: &lt;style=\"AdvisorHighlight\"&gt;{[UNLOCK]}&lt;/style&gt;!</string>
  <string name="Advisor/Maintenance_BlockedToilets">Многие туалеты в больнице засорились. Из-за них снижается уровень чистоты. Можно нанять больше санитаров.</string>
  <string name="Advisor/Maintenance_BlockedToiletsNoJanitor">Многие туалеты в больнице засорились. Наймите санитара или санитарку через меню «Наем», чтобы решить эту проблему.</string>
  <string name="Advisor/Maintenance_BrokenMachine">{[ITEM]} нуждается в техобслуживании. Санитар получит запрос на починку. Аппараты нужно вовремя чинить, чтобы избежать риска возгорания.</string>
  <string name="Advisor/Maintenance_BrokenMachineNoJanitors">{[ITEM]} нуждается в техобслуживании. Наймите санитара через меню «Наем» и поручите ему заняться починкой.</string>
  <string name="Advisor/Maintenance_LotsOfLitter">По больнице разбросано много мусора. Возможно, нужно больше корзин для мусора.</string>
  <string name="Advisor/Maintenance_LotsOfLitterNoJanitor">По больнице разбросано много мусора. Возможно, нужно поставить больше корзин для мусора и нанять через меню «Наем» санитара, который будет их опорожнять.</string>
  <string name="Advisor/Maintenance_MachineUpgrade">Мы можем модернизировать аппарат &lt;style=\"AdvisorHighlight\"&gt;«{[MACHINE]}»&lt;/style&gt;, чтобы повысить эффективность его работы. Вы можете выбрать аппарат и поручить санитару с квалификацией «{[QUALIFICATION]}» модернизировать его.</string>
  <string name="Advisor/Maintenance_MedicalWaste">На полу много «медицинских отходов». Некоторые пациенты на это жалуются. Чтобы их убрать, нужно больше санитаров.</string>
  <string name="Advisor/Maintenance_MedicalWasteNoJanitors">На полу много «медицинских отходов». Некоторые пациенты на это жалуются. Чтобы убрать эти отходы, нужно нанять санитара или санитарку через меню «Наем».</string>
  <string name="Advisor/Maintenance_OutOfStock">В нескольких торговых автоматах закончились товары. Можно нанять больше санитаров, которые будут вовремя пополнять ассортимент.</string>
  <string name="Advisor/Maintenance_OutOfStockNoJanitors">В нескольких торговых автоматах закончились товары. Через меню «Наем» можно нанять санитара, который будет вовремя их пополнять.</string>
  <string name="Advisor/Maintenance_Plants">Вид увядающих растений приводит ваших пациентов в дурное расположение духа. Можно нанять больше санитаров, которые будут вовремя поливать растения.</string>
  <string name="Advisor/Maintenance_PlantsNoJanitors">Вид пожухших без воды растений приводит ваших пациентов в дурное расположение духа. В меню «Наем» вы можете найти санитара, который будет их поливать.</string>
  <string name="Advisor/MarketingCampaignComplete_CS">Завершена рекламная кампания: &lt;style=\"AdvisorHighlight\"&gt;«{[CAMPAIGN]}»&lt;/style&gt;</string>
  <string name="Advisor/NavigationFailed">{[NAME]} не может пройти туда, куда хочет. Нужно что-то переставить, чтобы освободить проход.</string>
  <string name="Advisor/NavigationFailed_Destination">{[NAME]} не может пройти туда, куда хочет ({[DEST]}). Нужно что-то переставить, чтобы освободить проход.</string>
  <string name="Advisor/Patients_Cured_10">Хорошие новости! Мы вылечили &lt;style=\"AdvisorHighlight\"&gt;10&lt;/style&gt; пациентов! Каждый излеченный пациент повышает нашу &lt;style=\"AdvisorHighlight\"&gt;репутацию&lt;/style&gt;, а хорошая репутация привлекает больше посетителей.</string>
  <string name="Advisor/Patients_Cured_100">Хорошие новости! Мы вылечили &lt;style=\"AdvisorHighlight\"&gt;100&lt;/style&gt; пациентов! Каждый излеченный пациент повышает нашу &lt;style=\"AdvisorHighlight\"&gt;репутацию&lt;/style&gt;, а хорошая репутация привлекает больше посетителей.</string>
  <string name="Advisor/Patients_Cured_20">Хорошие новости! Мы вылечили &lt;style=\"AdvisorHighlight\"&gt;20&lt;/style&gt; пациентов! Каждый излеченный пациент повышает нашу &lt;style=\"AdvisorHighlight\"&gt;репутацию&lt;/style&gt;, а хорошая репутация привлекает больше посетителей.</string>
  <string name="Advisor/Patients_Cured_5">Хорошие новости! Мы вылечили &lt;style=\"AdvisorHighlight\"&gt;5&lt;/style&gt; пациентов! Каждый излеченный пациент повышает нашу &lt;style=\"AdvisorHighlight\"&gt;репутацию&lt;/style&gt;, а хорошая репутация привлекает больше посетителей.</string>
  <string name="Advisor/Patients_Cured_50">Хорошие новости! Мы вылечили &lt;style=\"AdvisorHighlight\"&gt;50&lt;/style&gt; пациентов! Каждый излеченный пациент повышает нашу &lt;style=\"AdvisorHighlight\"&gt;репутацию&lt;/style&gt;, а хорошая репутация привлекает больше посетителей.</string>
  <string name="Advisor/Patients_Diagnosed">Наши врачи диагностировали заболевание &lt;style=\"AdvisorHighlight\"&gt;«{[ILLNESS]}»&lt;/style&gt;. Для лечения этого заболевания нужен следующий кабинет: &lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt;. Возможно, вам следует построить его.</string>
  <string name="Advisor/Patients_Hungry">Некоторые пациенты успели проголодаться. Было бы разумно поставить больше киосков или вложиться в торговые автоматы.</string>
  <string name="Advisor/Patients_LowHygiene">Некоторые пациенты испачкались и недовольны этим. Уровень грязи в больнице нужно срочно снижать! Также можно поставить несколько раковин или развесить диспенсеры с антисептиком.</string>
  <string name="Advisor/Patients_NeedAttractiveness">Некоторые пациенты возмущены состоянием больницы. Постарайтесь сделать так, чтобы находиться в ней стало приятнее.</string>
  <string name="Advisor/Patients_NeedBoredom">Некоторые пациенты успели заскучать. Попробуйте их чем-нибудь развлечь.</string>
  <string name="Advisor/Patients_NeedGPOffice">Необходимо построить &lt;style=\"AdvisorHighlight\"&gt;кабинет врача общей практики&lt;/style&gt;, чтобы мы могли диагностировать пациентов.</string>
  <string name="Advisor/Patients_NeedHappiness">Некоторые пациенты приходят в дурное расположение духа. Нужно срочно постараться поднять им настроение!</string>
  <string name="Advisor/Patients_NeedHealth">Некоторые пациенты выглядят совсем больными. Нужно, чтобы им поскорее оказали помощь.</string>
  <string name="Advisor/Patients_NeedMoreDiagnosisRooms">Наши доктора перебрали все доступные на данный момент методы диагностики для пациента. Нужно построить кабинеты для иных методов диагностики.</string>
  <string name="Advisor/Patients_NeedSeating">Некоторым пациентам приходится ждать в очереди стоя. Сидеть им наверняка было бы приятней.</string>
  <string name="Advisor/Patients_NeedTemperature">Некоторые пациенты дрожат от холода. Быть может, стоит потратиться на батареи.</string>
  <string name="Advisor/Patients_NeedToilet">Некоторым пациентам срочно нужно в туалет. Не издевайтесь над несчастными и постройте больше туалетов.</string>
  <string name="Advisor/Patients_NeedTooHot">Некоторые пациенты изнывают от жары. Было бы разумно установить больше кондиционеров.</string>
  <string name="Advisor/Patients_PatientDied">В больнице умер пациент.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisFatal">Пациент умирает из-за неэффективного лечения в кабинете &lt;style=\"AdvisorHighlight\"&gt;«{[ROOM]}»&lt;/style&gt;. Мы были уверены в диагнозе всего на &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, что снизило шансы на успех.</string>
  <string name="Advisor/Patients_PatientDied_DiagnosisIneffective">Пациент покидает больницу после неэффективного лечения в кабинете &lt;style=\"AdvisorHighlight\"&gt;«{[ROOM]}»&lt;/style&gt;. Мы были уверены в диагнозе всего на &lt;style=\"AdvisorHighlight\"&gt;{[DIAGNOSIS]}&lt;/style&gt;, что снизило шансы на успех.</string>
  <string name="Advisor/Patients_PatientDied_HealthHygiene">Пациент умирает из-за ухудшившегося состояния. Следите за чистотой в больнице. В условиях антисанитарии состояние пациентов быстро ухудшается.</string>
  <string name="Advisor/Patients_PatientDied_HealthOther">Пациент умирает из-за ухудшившегося состояния. Это плохо отразится на нашей репутации. Пациентов следует принимать быстрее. Сокращайте время ожидания или перемещайте самых больных в начало очереди.</string>
  <string name="Advisor/Patients_PatientDied_OtherFatal">Пациент умирает после неудавшегося лечения в кабинете &lt;style=\"AdvisorHighlight\"&gt;«{[ROOM]}»&lt;/style&gt;. Не забывайте модернизировать оборудование и повышать навыки персонала, чтобы повысить шансы на положительный исход лечения.</string>
  <string name="Advisor/Patients_PatientDied_OtherIneffective">Пациент покидает больницу после неэффективного лечения в кабинете &lt;style=\"AdvisorHighlight\"&gt;«{[ROOM]}»&lt;/style&gt;. Не забывайте модернизировать оборудование и повышать навыки персонала, чтобы повысить шансы на положительный исход лечения.</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillFatal">Пациент умирает после неэффективного лечения в кабинете &lt;style=\"AdvisorHighlight\"&gt;«{[ROOM]}»&lt;/style&gt;. &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt;, быть может, нуждается в обучении, которое улучшит навыки лечения?</string>
  <string name="Advisor/Patients_PatientDied_StaffSkillIneffective">Пациент покидает больницу после неэффективного лечения в кабинете &lt;style=\"AdvisorHighlight\"&gt;«{[ROOM]}»&lt;/style&gt;. &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt;, быть может, начнет эффективней лечить пациентов, пройдя обучение?</string>
  <string name="Advisor/Patients_PatientDied_UpgradeFatal">Пациент умирает после неэффективного лечения в кабинете &lt;style=\"AdvisorHighlight\"&gt;«{[ROOM]}»&lt;/style&gt;. &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; наверняка будет работать эффективней после модернизации.</string>
  <string name="Advisor/Patients_PatientDied_UpgradeIneffective">Пациент покидает больницу после неэффективного лечения в кабинете &lt;style=\"AdvisorHighlight\"&gt;«{[ROOM]}»&lt;/style&gt;. &lt;style=\"AdvisorHighlight\"&gt;{[MACHINE]}&lt;/style&gt; наверняка будет работать эффективней после модернизации.</string>
  <string name="Advisor/Patients_RageQuit">Пациенту надоело смотреть на то, как вы управляете больницей, и он в гневе ее покинул.</string>
  <string name="Advisor/Patients_RageQuit_FurtherDiagnosis">Пациент не хочет больше ждать открытия &lt;style=\"AdvisorHighlight\"&gt;новых кабинетов диагностики&lt;/style&gt; и в гневе отказывается от лечения. Это плохо отразится на нашей репутации.</string>
  <string name="Advisor/Patients_RageQuit_NoComplaints">слишком долго ждет</string>
  <string name="Advisor/Patients_RageQuit_Unhappy">Пациент не желает оставаться в такой неприятной больнице и в гневе отказывается от лечения. Основные жалобы пациента: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. Время пребывания в больнице: &lt;style=\"AdvisorHighlight\"&gt;{[DAYS]} дн.&lt;/style&gt;.</string>
  <string name="Advisor/Patients_RageQuit_Waiting">Пациент не хочет больше ждать приема в помещении &lt;style=\"AdvisorHighlight\"&gt;«{[ROOM]}»&lt;/style&gt; и в гневе покидает больницу. Это плохо отразится на нашей репутации.</string>
  <string name="Advisor/Patients_Thirsty">Некоторых пациентов мучает жажда. Было бы разумно поставить несколько киосков или вложиться в торговые автоматы.</string>
  <string name="Advisor/ReceptionNeeded">Необходимо разместить &lt;style=\"AdvisorHighlight\"&gt;регистратуру&lt;/style&gt;, чтобы вновь прибывшие пациенты могли отметиться.</string>
  <string name="Advisor/Remix_One_Available">В программе &lt;style=\"AdvisorHighlight\"&gt;«Р.Е.М.ИКС»&lt;/style&gt; теперь доступны &lt;style=\"AdvisorHighlight\"&gt;Нижние Туточки&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Малая Лабуда&lt;/style&gt; и &lt;style=\"AdvisorHighlight\"&gt;Флоттеринг&lt;/style&gt;.</string>
  <string name="Advisor/Remix_Two_Available">В программе &lt;style=\"AdvisorHighlight\"&gt;«Р.Е.М.ИКС»&lt;/style&gt; теперь доступны &lt;style=\"AdvisorHighlight\"&gt;Миттенский университет&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;Верхние Тормашки&lt;/style&gt; и &lt;style=\"AdvisorHighlight\"&gt;Флегмингтон&lt;/style&gt;.</string>
  <string name="Advisor/Reputation_Good">У больницы теперь &lt;style=\"AdvisorHighlight\"&gt;хорошая&lt;/style&gt; &lt;style=\"AdvisorHighlight\"&gt;репутация&lt;/style&gt;. Это привлечет больше пациентов и сотрудников.</string>
  <string name="Advisor/Reputation_Great">У больницы теперь &lt;style=\"AdvisorHighlight\"&gt;прекрасная&lt;/style&gt; &lt;style=\"AdvisorHighlight\"&gt;репутация&lt;/style&gt;. Это привлечет больше пациентов и сотрудников.</string>
  <string name="Advisor/ResearchProjectComplete_CS">Завершен исследовательский проект: &lt;style=\"AdvisorHighlight\"&gt;«{[PROJECT]}»&lt;/style&gt;\\nРезультат: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Advisor/Research_DiagnosisRooms">Исследуйте новые аппараты для диагностики и способы их модернизации, чтобы быстрее ставить диагнозы. Время ожидания в очереди сократится, а процент успешно вылеченных увеличится.</string>
  <string name="Advisor/RoomMissingRequiredItem">&lt;style=\"AdvisorHighlight\"&gt;{[ROOM]}&lt;/style&gt; не может функционировать. Для работы кабинета необходим предмет: &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;.</string>
  <string name="Advisor/Room_TooSmall">В этом кабинете не хватает места для обязательных предметов. Увеличьте кабинет хотя бы до минимального размера.</string>
  <string name="Advisor/SandboxFreeplay_Unlocked">Открыт режим &lt;style=\"AdvisorHighlight\"&gt;«Песочница»: свободная игра&lt;/style&gt;! Выбирайте настройки и стройте больницы. В режим «Песочница» можно перейти из главного меню.</string>
  <string name="Advisor/Social_FriendHigherScore">У клиники, которой владеет ваш конкурент {0}, {1} составляет {2}. Наш показатель равен всего {3}.</string>
  <string name="Advisor/Social_FriendLowerScore">{1} нашей больницы равняется {3}. Это гораздо лучше, чем в больнице, которой управляет {0}. Ее показатель равен всего {2}!</string>
  <string name="Advisor/Social_LeaderboardBoast">Advisor_Social_LeaderboardBoast</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">{0} is our friend's name, unfortunately we cannot know the gender. {1} is the name of the leaderboard (\"Cures Per Year\" for example. {2} and {3} are scores.</string>
  <string name="Advisor/Social_LeaderboardBoast_TopFriend">Мы только что проверили результаты по категории «{1}». У нашего соперника по имени {0} самый высокий показатель: {2}. Наш показатель равен всего {3}. Нужно равняться на лучших!</string>
  <string name="Advisor/Social_LeaderboardBoast_TopPlayer">Хорошие новости! У нашей больницы самый высокий показатель «{0}» среди соперников: {1}.</string>
  <string name="Advisor/Staff_HireMoreAssistants">Пациенты выстраиваются в очередь за услугами администратора, но свободных администраторов нет. Возможно, надо нанять больше администраторов.</string>
  <string name="Advisor/Staff_HireMoreDoctors">Пациенты выстраиваются в очередь перед кабинетами, где работают врачи, но все они заняты. Быть может, нужно расширить штат врачей.</string>
  <string name="Advisor/Staff_HireMoreNurses">Пациенты выстраиваются в очередь перед кабинетами, где работают младшие медработники, но все они заняты. Быть может, нужно расширить штат младших медработников.</string>
  <string name="Advisor/Staff_LowMorale">В основном у сотрудников плохое настроение. Чтобы исправить положение, можно поднять им зарплату или разрешить чаще уходить на перерывы.</string>
  <string name="Advisor/Staff_NeedQualification">У нас есть кабинет &lt;style=\"AdvisorHighlight\"&gt;«{[ROOM]}»&lt;/style&gt;, но не хватает персонала. &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; с квалификацией &lt;style=\"AdvisorHighlight\"&gt;«{[QUALIFICATION]}»&lt;/style&gt; сможет там работать.</string>
  <string name="Advisor/Staff_NeedStaffRoom">Сотрудники устают, но у нас нет комнаты отдыха, где они могли бы восстановить силы.</string>
  <string name="Advisor/Staff_PayDissatisfaction">Некоторые сотрудники недовольны своей зарплатой. Возможно, стоит ее повысить. Взгляните на вкладку «Пересмотр зарплаты» в списке персонала.</string>
  <string name="Advisor/Staff_Promoted_CS">&lt;style=\"AdvisorHighlight\"&gt;{[OLDTITLE]}&lt;/style&gt; &lt;style=\"AdvisorHighlight\"&gt;{[NAME]}&lt;/style&gt; получает повышение. Новая должность — &lt;style=\"AdvisorHighlight\"&gt;{[NEWTITLE]}&lt;/style&gt;</string>
  <string name="Advisor/Staff_ReadyForPromotion">Сразу несколько сотрудников готовы к повышению в должности. Уделите им внимание, иначе они решат, что вам на них наплевать.</string>
  <string name="Advisor/Staff_ReadyForTraining">Сразу у нескольких сотрудников пустуют ячейки обучения. Чтобы раскрыть их потенциал, отправьте сотрудников на обучение в учебный класс.</string>
  <string name="Advisor/Staff_ReadyForTrainingNoRoom">Сразу у нескольких сотрудников пустуют ячейки обучения. Чтобы раскрыть потенциал этих сотрудников, нужен учебный класс.</string>
  <string name="Advisor/Staff_Resignation_CS">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; выражает недовольство и грозится уйти. Основные жалобы сотрудника: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;.</string>
  <string name="Advisor/Staff_Resigned_CS">Сотрудник увольняется: &lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; Основные жалобы сотрудника: &lt;style=\"AdvisorHighlight\"&gt;{[COMPLAINTS]}&lt;/style&gt;. Нужно следить за тем, чтобы оставшийся персонал был всем доволен.</string>
  <string name="Advisor/Staff_RoomNeedsStaff">&lt;style=\"AdvisorHighlight\"&gt;{[STAFF]}&lt;/style&gt; требуется для работы в кабинете &lt;style=\"AdvisorHighlight\"&gt;«{[ROOM]}»&lt;/style&gt;. Наймите такого сотрудника через меню «Наем».</string>
  <string name="Advisor/Staff_TooManyAssistants">Возможно, у нас слишком много администраторов. Некоторые сидят без работы.</string>
  <string name="Advisor/Staff_TooManyDoctors">Возможно, у нас слишком много врачей. Некоторые сидят без работы.</string>
  <string name="Advisor/Staff_TooManyJanitors">Возможно, у нас слишком много санитаров. Некоторые сидят без работы.</string>
  <string name="Advisor/Staff_TooManyNurses">Возможно, у нас слишком много младших медработников. Некоторые сидят без работы.</string>
  <string name="Advisor/Temperature_Cold">В этой части страны довольно холодно. Нужно установить батареи, чтобы всех согреть.</string>
  <string name="Advisor/Temperature_Hot">В этой части страны довольно жарко. Нужно установить кондиционеры, чтобы всем было комфортно.</string>
  <string name="Advisor/Tips_FireSafety">Знаете ли вы, что аппарат может загореться, если его не обслуживать? В этом случае санитар попытается найти огнетушитель и потушить пожар. Если этого не сделать, аппарат взорвется!</string>
  <string name="Advisor/Tips_HospitalAttractiveness">Знаете ли вы, что несколько растений и декоративных предметов повысят привлекательность клиники? Они помогают сотрудникам и пациентам сохранить хорошее расположение духа.</string>
  <string name="Advisor/Tips_HospitalHygiene">Знаете ли вы, что при низком уровне чистоты здоровье пациентов ухудшается быстрее? Тщательно следите за чистотой. Убедитесь, что в туалетах есть раковины, и развешивайте диспенсеры с антисептиком.</string>
  <string name="Advisor/Tips_HospitalPolicy">Знаете ли вы, что в окне обзора можно менять политику больницы? Управляйте больницей так, как сочтете нужным, меняя политику диагностики и лечения, а также правила для сотрудников.</string>
  <string name="Advisor/Tips_IllnessList">Знаете ли вы, что список всех открытых вами заболеваний можно посмотреть во вкладке «Персонажи» в левом нижнем углу экрана? Здесь же отображаются доля излеченных пациентов и репутация, полученная за лечение каждого заболевания.</string>
  <string name="Advisor/Tips_Item_Copy">Знаете ли вы, что можно щелкнуть по предмету в больнице и скопировать его, удерживая левую клавишу Ctrl?</string>
  <string name="Advisor/Tips_Item_FreePlacement">Знаете ли вы, что можете как угодно повернуть взятый предмет, зажав клавишу {[Menu/InputActions/DisableSnap]}?</string>
  <string name="Advisor/Tips_Item_PickUp">Знаете ли вы, что можно подобрать предмет, наведя на него курсор и зажав левую кнопку мыши? Другой способ сделать это — щелкнуть по предмету и быстро его перетащить.</string>
  <string name="Advisor/Tips_Item_Rotate">Знаете ли вы, что можно повернуть взятый предмет, зажав левую кнопку мыши и двигая мышь влево или вправо? Вы также можете использовать клавиши {[Menu/InputActions/RotateItemClockwise]} и {[Menu/InputActions/RotateItemAntiClockwise]}.</string>
  <string name="Advisor/Tips_ItemsList_Filters">Знаете ли вы, что список предметов можно фильтровать по категориям с помощью кнопки «Фильтр» в верхней части меню?</string>
  <string name="Advisor/Tips_Kudosh">Знаете ли вы, что, поднимая «звездный» рейтинг каждой клиники и выполняя ряд других задач, вы зарабатываете крутосы для всей организации? Они нужны для того, чтобы разблокировать новые предметы.</string>
  <string name="Advisor/Tips_Loans">Знаете ли вы, что в случае нужды вы можете занять деньги для организации во вкладке «Финансы»?</string>
  <string name="Advisor/Tips_MapHospitalTravel">Знаете ли вы, что с помощью карты можно вернуться в любую клинику в пределах организации? Все разблокированные предметы и кабинеты будут при этом доступны.</string>
  <string name="Advisor/Tips_MultiplayerChallenges">Знаете ли вы, что вы можете принять участие в &lt;style=\"AdvisorHighlight\"&gt;соревнованиях для организаций&lt;/style&gt; округа и получить больше наград? Чтобы увидеть все доступные задачи, щелкните по вкладке в верхнем правом углу.</string>
  <string name="Advisor/Tips_Needs_Boredom">Знаете ли вы, что пациентов, вынужденных ждать, одолевает скука? Размещайте в зонах ожидания интересные предметы, которые развлекут их и поднимут им настроение.</string>
  <string name="Advisor/Tips_Needs_Hunger">Знаете ли вы, что пациенты и сотрудники могут со временем проголодаться? Автоматы с закусками помогут им остаться в хорошем настроении.</string>
  <string name="Advisor/Tips_Needs_Thirst">Знаете ли вы, что пациенты и сотрудники со временем начинают испытывать жажду? Автоматы с напитками помогут им остаться в хорошем настроении.</string>
  <string name="Advisor/Tips_Needs_Toilet">Знаете ли вы, что пациентам и персоналу нужен доступ к туалетам, особенно после еды и питья? Во избежание несчастных случаев убедитесь, что туалетов на всех хватает.</string>
  <string name="Advisor/Tips_OverviewScreen">Знаете ли вы, что на вкладке «Финансы» можно посмотреть состояние дел больницы? Здесь вы найдете отчет о финансах, сотрудниках, пациентах, наградах и многом другом.</string>
  <string name="Advisor/Tips_PatientList">Знаете ли вы, что список всех пациентов можно посмотреть во вкладке «Персонажи»? Заглядывайте в список пациентов, чтобы следить за диагнозами, ходом лечения, настроением и уровнем здоровья.</string>
  <string name="Advisor/Tips_PlotBuying">Знаете ли вы, что строительство новых корпусов больницы дает больше места для развития? Наводите курсор на участки земли, чтобы увидеть условия продажи.</string>
  <string name="Advisor/Tips_PriceList">Знаете ли вы, что во вкладке «Финансы» можно менять цены на наши услуги? Вы можете снижать или увеличивать стоимость диагностики, лечения и т. д.</string>
  <string name="Advisor/Tips_QueueManagement">Знаете ли вы, что место пациента в очереди можно менять в окне пациента либо во вкладке «Очередь» в окне кабинета? Выстраивайте очередь, учитывая здоровье и настроение пациентов, а также возможный доход.</string>
  <string name="Advisor/Tips_Queues">Знаете ли вы, что если навести курсор на кабинет, то над каждым ждущим приема пациентом появится его место в очереди? Старайтесь не допускать длинных очередей.</string>
  <string name="Advisor/Tips_RoomPrestige">Знаете ли вы, что более просторные кабинеты с интересными предметами будут более престижными? Сотрудники, которые в них работают, и пациенты, которые их посещают, станут счастливее.</string>
  <string name="Advisor/Tips_Room_AddItems">Знаете ли вы, что, если щелкнуть по полу уже построенного кабинета и выбрать кнопку «Предметы», появится список всего необходимого?</string>
  <string name="Advisor/Tips_Room_AddSub">Знаете ли вы, что во время строительства кабинета можно переключаться между инструментами и необходимыми предметами правой кнопкой мыши?</string>
  <string name="Advisor/Tips_Room_Copy">Знаете ли вы, что можно скопировать кабинет со всем содержимым, щелкнув по кабинету и выбрав «Копировать»?</string>
  <string name="Advisor/Tips_Room_Customisation">Знаете ли вы, что можно менять декор стен и пола, щелкнув по кабинету и выбрав «Настроить» в появившемся окне?</string>
  <string name="Advisor/Tips_Room_Edit">Знаете ли вы, что изменить кабинет можно, щелкнув по его полу и выбрав кнопку «Редактировать»? Пока вы этим занимаетесь, кабинет будет временно закрыт.</string>
  <string name="Advisor/Tips_Room_MoveRotate">Знаете ли вы, что если щелкнуть по полу кабинета во время строительства, то можно взять его, как предмет? Кабинет точно так же можно поворачивать и двигать.</string>
  <string name="Advisor/Tips_StaffList">Знаете ли вы, что список всех сотрудников можно посмотреть во вкладке «Персонажи»? Здесь вы можете следить за их настроением, менять им зарплату и распределять обязанности.</string>
  <string name="Advisor/Tips_Staff_BreakPolicy">Знаете ли вы, что в окне обзора можно менять распорядок перерывов для каждого типа сотрудников? Установите, сколько сотрудников каждого типа могут одновременно уйти на перерыв и как долго он продлится.</string>
  <string name="Advisor/Tips_Staff_Breaks">Знаете ли вы, что сотрудники уходят на перерыв, когда им не хватает бодрости, при условии, что не слишком много сотрудников такого типа уже отдыхает?</string>
  <string name="Advisor/Tips_Staff_Customisation">Знаете ли вы, что можно изменить одежду сотрудника, щелкнув по этому сотруднику и выбрав кнопку «Настройка сотрудников» в появившемся окне?</string>
  <string name="Advisor/Tips_Staff_PickUp">Знаете ли вы, что можно взять сотрудника, наведя на него курсор и зажав левую кнопку мыши? Другой способ сделать это — щелкнуть по нему и быстро перетащить.</string>
  <string name="Advisor/Tips_UGC_Create">Знаете ли вы, что можете создавать собственные картины, ковры, а также покрытия для стен и пола? Для этого нажмите кнопку «Мастерская» в списке предметов или в окне настройки кабинета.</string>
  <string name="Advisor/Tips_UpgradeMachines">Знаете ли вы, что модернизация повышает эффективность работы аппаратов? Разблокировав модернизацию, вы можете применить ее к аппарату. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Advisor/Tips_VisualisationModes">Знаете ли вы, что тематические фильтры позволяют оценить привлекательность интерьера, состояние оборудования, а также настроение, здоровье, бодрость и нужды людей?</string>
  <string name="Advisor/TrainingCourseComplete_CS">Пройден курс обучения: &lt;style=\"AdvisorHighlight\"&gt;«{[QUALIFICATION]}»&lt;/style&gt;</string>
  <string name="CampusFont">Fonts &amp; Materials/Ubuntu/Ubuntu-Bold SDF</string>
  <string name="Challenges/AlienRevealedInspectorStamp">ПРИШЕЛЕЦ</string>
  <string name="Challenges/ArrivingInDays_CS">Прибудет через {0} дн.[i2p_Zero]Прибудет сегодня.[i2p_One]Прибудет завтра.</string>
  <string name="Challenges/BarbershopQuartet_AdvisorMessage">Они здесь!</string>
  <string name="Challenges/BarbershopQuartet_FailMessage">К сожалению, мы вылечили не всех участников квартета.</string>
  <string name="Challenges/BarbershopQuartet_FailTitle">Важное сообщение</string>
  <string name="Challenges/BarbershopQuartet_NotificationMessage">Музыканты местного парикмахерского квартета «Четыре Фреда» обратились к нам за медицинскими услугами. Они обещают щедрое вознаграждение. Попробуем им помочь?</string>
  <string name="Challenges/BarbershopQuartet_NotificationTitle">Парикмахерский квартет</string>
  <string name="Challenges/BarbershopQuartet_SuccessMessage">Прекрасно! Парикмахерский квартет идет на поправку в полном составе. Музыканты сделали щедрое пожертвование на нужды больницы.</string>
  <string name="Challenges/BarbershopQuartet_SuccessTitle">Важное сообщение</string>
  <string name="Challenges/Budget_AdvisorMessage_CS">Усилия вознаградятся! За последний период оценки вылечено пациентов: &lt;style=\"AdvisorHighlight\"&gt;{[CURED]}&lt;/style&gt; из &lt;style=\"AdvisorHighlight\"&gt;{[PROCESSED]}&lt;/style&gt;. В течение следующих трех месяцев гостиница будет покрывать &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; наших расходов по эксплуатации.</string>
  <string name="Challenges/Budget_ObjectiveMenuCureRate_CS">Доля излеченных пациентов: {[RATE]}</string>
  <string name="Challenges/Budget_ObjectiveMenuItem_CS">Гостиница покроет часть расходов по эксплуатации: {[PERCENT]}\\nНачало следующего периода оценки: {[MONTH]}</string>
  <string name="Challenges/CelebrityVisit_AdvisorMessage">К нам в больницу едет поп-звезда Джазмин Одисси.</string>
  <string name="Challenges/CelebrityVisit_NotificationMessage">Нам позвонил менеджер местной знаменитости, которая хотела бы посетить больницу. Знаменитость зовут Джазмин «Джаз» Одисси. Кажется, она певичка или что-то вроде того. Говорят, школьники по ней просто с ума сходят. Она могла бы сделать нам неплохую рекламу. Мы примем знаменитость?</string>
  <string name="Challenges/CelebrityVisit_NotificationTitle">Визит знаменитости</string>
  <string name="Challenges/CelebrityVisit_RewardFailMessage">К сожалению, Джазмин Одисси осталась не в восторге от нашей больницы. Она только что выпустила сингл «Выставка больничных унижений». На нем стоит предупреждение о недетском содержании. Это не очень хороший знак.</string>
  <string name="Challenges/CelebrityVisit_RewardFailTitle">Общественное мнение</string>
  <string name="Challenges/CelebrityVisit_RewardPassMessage">Похоже, что наша больница не произвела особого впечатления на Джазмин Одисси. Она не написала о нас ни в ChatFace, ни в Growler. В прямой трансляции на Fumble она смотрит на печеньку. В следующий раз придется расстараться!</string>
  <string name="Challenges/CelebrityVisit_RewardPassTitle">Общественное мнение</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessMessage">Джазмин Одисси только что выложила фото нашей больницы на Bungle (не знаю, что это такое, но молодежь им активно пользуется). Это селфи на фоне главного входа. Жасмин делает губки уточкой и держит печеньку. Наверное, это хороший знак. Фото получило 300 «горящих сердец», что бы это ни значило. Должно быть, ей здесь все понравилось. Все молодцы, всем спасибо.</string>
  <string name="Challenges/CelebrityVisit_RewardSuccessTitle">Общественное мнение</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbMessage">Хорошие новости! Джазмин Одисси выпустила новую песню «Еду-еду на пони по радуге в больницу со своей печенькой». Мы думаем, что это хороший знак, хотя смысла в словах не нашли. Певица также решила пожертвовать денег на развитие больницы.</string>
  <string name="Challenges/CelebrityVisit_RewardSuperbTitle">Общественное мнение</string>
  <string name="Challenges/CircusIncident_AdvisorMessage">К нам поступают клоуны.</string>
  <string name="Challenges/CircusIncident_NotificationMessage">Чрезвычайное происшествие: из незапертых клеток цирка в Ту-Поинте сбежали клоуны. Они едут на крошечных велосипедах прямо к нам. Если мы сможем совладать с клоунами, то наверняка получим вознаграждение от администрации цирка. Впустить клоунов?</string>
  <string name="Challenges/CircusIncident_NotificationTitle">Эксцессы цирка</string>
  <string name="Challenges/CircusIncident_RewardFailMessage">К сожалению, мы вылечили недостаточно клоунов.</string>
  <string name="Challenges/CircusIncident_RewardFailTitle">Важное сообщение</string>
  <string name="Challenges/CircusIncident_RewardPerfectMessage">Отлично! Мы вылечили всех клоунов. Весь цирк стоит на ушах от радости.</string>
  <string name="Challenges/CircusIncident_RewardSuccessMessage">Отлично! Мы вылечили почти всех клоунов. Весь цирк стоит на ушах от радости.</string>
  <string name="Challenges/CircusIncident_RewardSuccessTitle">Важное сообщение</string>
  <string name="Challenges/DLC/VIP_Bigfoot_Name">Бартоломей Ф. Йети</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_AdvisorMessage">Начался новый период оценки эффективности бюджетных расходов.</string>
  <string name="Challenges/DLC_1/BudgetChallenge_R6_InjuriesHospital_Name">Вознаграждение за хорошую работу</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_AdvisorMessage">Угроза бедствия: в районе зафиксирована снежная лавина.</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_Name">Снежная лавина</string>
  <string name="Challenges/DLC_1/Earthquake_Avalanche_NotificationMessage">Внимание! Зафиксирована снежная лавина! Наша аппаратура может получить повреждения.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_AdvisorMessage">Угроза бедствия: в районе зафиксирован сильный град.</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_Name">Град</string>
  <string name="Challenges/DLC_1/Earthquake_Hailstorm_NotificationMessage">Внимание! Зафиксирован сильный град! Наша аппаратура может получить повреждения.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_AdvisorMessage">Внимание, аномалия! В больницу решил наведаться призрак сэра Такера.</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_Name">Сэр Такер</string>
  <string name="Challenges/DLC_1/GhostInvulnerable_NotificationMessage">По неизвестным причинам обычное оборудование для ловли привидений бессильно против этого старика. Можно только надеяться, что он не будет сильно буянить.</string>
  <string name="Challenges/DLC_1/GhostStorm_AdvisorMessage">Внимание, аномалия! В больнице поселилась целая компания призраков.</string>
  <string name="Challenges/DLC_1/GhostStorm_Name">Приключения с привидениями</string>
  <string name="Challenges/DLC_1/GhostStorm_NotificationMessage">Местные медиумы предсказывают увеличение числа призраков в этом районе. По их словам, бесприютные духи могут быть как «мятежными», так и просто «слегка обеспокоенными». Нужно проявить бдительность: в больнице наверняка появятся новые привидения.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Intro">Хозяин гостиницы в Низковаттовске поставил перед нами новую цель.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Failure_V1">Нам не удалось достичь цели, поставленной хозяином гостиницы в Низковаттовске.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Advisor_Outro_Success_V1">За выполнение поставленной задачи мы получили от гостиницы в Низковаттовске награду: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro">Гостиница поставила перед нами определенную задачу. Если мы ее выполним, то получим финансирование.</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Intro_Title">Новости из администрации гостиницы</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Name">Цель для гостиницы</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Failure_V1">Цель не достигнута</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Success_V1">Цель достигнута</string>
  <string name="Challenges/DLC_1/Objective_R6_InjuriesHospital_Target_Outro_Title">Сообщение из гостиницы в Низковаттовске</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Arrival_Advisor">К нам поступают пациенты с театравлением.</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message">Многие получили тяжелое театравление после того, как телеканал «Ту Поинт» показал ультрасовременную постановку одной из старых пьес. Это вызвало лихорадочные псевдознания о классическом театре. Семьи пострадавших устали слушать, как они перевирают имена персонажей, и посылают их в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V2">После того как родители помогли детям подготовиться к экзаменам и узнали о театре гораздо больше, чем хотели, в регионе было зарегистрировано массовое театравление. Экзамены закончились, и семьи направляют пострадавших к нам.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Message_V3">После резких скачков уровня жизни у жителей округа развилось театравление. Они заламывают руки в тоске по старым добрым временам, когда люди носили смешные панталоны, устраивали званые обеды и пили неочищенную воду. Родственники направляют страждущих к нам, отчасти чтобы напомнить, что больниц в те «старые добрые» времена тоже не было.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Intro_Title">Массовое театравление</string>
  <string name="Challenges/DLC_1/Patients_BardFlu_Name">Пациенты с театравлением</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Arrival_Advisor">К нам поступают пациенты с болезнью лайки.</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message">Вспышка болезни лайки зафиксирована после того, как в запасы продовольствия, которые носят на себе собаки-спасатели в горах, случайно попал корм для собак. Спасенные были сперва возмущены, а потом приятно удивлены качеством питания, однако теперь им требуется врачебная помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V2">Вспышка болезни лайки зафиксирована после того, как радиостанция Bungle ошибочно добавила в подборку релаксирующей музыки аудиокурс по дрессировке собак «Дай лапу, друг», начитанный Родериком Кушеном. Несколько вышколенных, прекрасно воспитанных человекопсов обратились за помощью в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Message_V3">В округе зарегистрирована вспышка болезни лайки, причиной которой стала нехватка столовых приборов. Обыватели попробовали лакать еду из мисок, и им понравилось. Целой группе заболевших нужна врачебная помощь (и салфетки).\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Intro_Title">Вспышка болезни лайки</string>
  <string name="Challenges/DLC_1/Patients_BarkingMad_Name">Пациенты с болезнью лайки</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Arrival_Advisor">К нам поступают пациенты с монструозой.</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message">Костюмированная вечеринка окончилась вспышкой монструозы. В какой-то момент гости задумались, почему в остальное время ходят в обычной одежде — и зачем занимаются тем, чем занимаются. Несколько человек впали в глубокий экзистенциальный кризис и нуждаются в помощи врача.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V2">В регионе зарегистрирована вспышка монструозы. Ее причиной стал предварительный показ провокационного фильма ужасов, в ходе которого зрители к собственному удивлению встали на сторону гадких монстров. Несколько человек остались довольны фильмом, но потеряли моральные ориентиры и нуждаются в помощи врача.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Message_V3">После того как местные горгульи в сердцах прокляли жителей, в районе произошла вспышка монструозы. Не исключено, что «проклятие горгулий» — не настоящая причина болезни, но именно так все говорят. Несколько пациентов, всерьез обеспокоенных горгульями, обратились за помощью в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Intro_Title">Вспышка монструозы</string>
  <string name="Challenges/DLC_1/Patients_Frankenstein_Name">Пациенты с монструозой</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Arrival_Advisor">К нам поступают пациенты с кираснухой.</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message">Любители системы «Погреба и гоблины» дружно заболели кираснухой после того, как наотрез оказались прерывать партию после 96 часов игры кряду или хотя бы снять костюмы. Их родным надоело разбираться с этим снова и снова, и они направили заболевших к нам.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V2">В районе зарегистрирована вспышка кираснухи, причиной которой стала организованная в средней школе выставка средневекового вооружения, в ходе которой выяснилось, что кираса красит любого. Родственники жалуются, что заболевшие стали бронелобыми, и посылают их к нам.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Message_V3">Причиной вспышки кираснухи стал клип на песню Джазмин Одисси «Бастионы любви», породивший новую моду на старые доспехи. Родственники направляют в нашу больницу преданных поклонников Джазмин, уверенных в том, что их сверкающие латы растопят сердце поп-дивы.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Intro_Title">Вспышка кираснухи</string>
  <string name="Challenges/DLC_1/Patients_Knightmare_Name">Пациенты с кираснухой</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V2">После недавних перебоев с электричеством, отоплением и связью зафиксирована вспышка мегаполизма: население выразило массовое желание переехать в область с более развитой инфраструктурой. Сразу несколько человек умирают от желания проверить электронную почту. Им нужна врачебная помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_1/Patients_RobotZilla_Intro_Message_V3">В районе зафиксирована вспышка мегаполизма, вызванная закрытием местных магазинчиков в три часа ночи. Это вызвало волну паники среди жителей района, привыкших иметь круглосуточный доступ к чипсам и шоколадкам. Сразу несколько голодающих обратились за медицинской помощью.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Arrival_Advisor">К нам поступают пациенты с мегаполизмом.</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Message">Причиной вспышки мегаполизма стала романтическая комедия с участием Родерика Кушена «Каникулы в Зашкварино», которую недавно показывали по телеканалу «Ту Поинт». Сразу несколько потребителей попкорна в состоянии шока обратились за врачебной помощью.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Intro_Title">Вспышка мегаполизма</string>
  <string name="Challenges/DLC_1/Patients_Robotzilla_Name">Пациенты с мегаполизмом</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Arrival_Advisor">К нам в больницу едет представитель фонда «Бигфут».</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Intro_Title">Йети едет</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Name">«Бигфут»</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V1_Intro_Message">Писатель и представитель фонда «Бигфут» Бартоломей Ф. Йети хочет знать, как мы помогаем гостинице в Низковаттовске. Он попросил разрешения приехать и осмотреть все лично.\\nЕсли ему у нас понравится, репутация больницы улучшится. Кроме того, фонд «Бигфут» может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V2_Intro_Message">Писатель и представитель фонда «Бигфут» Бартоломей Ф. Йети хочет знать, как обстоят наши дела в Спишбергене. Он попросил разрешения приехать и осмотреть все лично.\\nЕсли ему у нас понравится, репутация больницы улучшится. Кроме того, фонд «Бигфут» может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_R6_V3_Intro_Message">Писатель и представитель фонда «Бигфут» Бартоломей Ф. Йети интересуется, как идут дела у нашей клиники в замке Рокфор. Он попросил разрешения приехать и осмотреть все лично.\\nЕсли ему у нас понравится, репутация больницы улучшится. Кроме того, фонд «Бигфут» может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_1">Бартоломей Ф. Йети прислал нам от руки написанное письмо касательно своего недавнего визита. В частности, он пишет: «Кому сейчас легко?», «Не вешайте нос!» и «Не падайте духом». Не очень воодушевляет. Нужно улучшать клинику, если мы хотим получать что-то кроме вежливых избитых фраз. Страшно подумать, что он сообщил в отчете для фонда «Бигфут».</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_2">Бартоломей Ф. Йети прислал нам от руки написанное письмо касательно своего недавнего визита. Он пишет, что наверняка скоро все изменится к лучшему и «нет повода для беспокойства». Это-то и беспокоит! Нужно улучшать клинику, если мы хотим получить от фонда «Бигфут» средства или хороший отзыв.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_3">Бартоломей Ф. Йети прислал нам от руки написанное письмо касательно своего недавнего визита. Он пишет, что мы идем верной дорогой и что фонд вскоре будет нами гордиться. Вероятно, это значит, что пока гордиться нечем, но дела не совсем ужасны.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_4">Бартоломей Ф. Йети прислал нам от руки написанное письмо касательно своего недавнего визита. Он пишет, что «приятно удивлен» состоянием дел в больнице, и желает нам всего наилучшего — до следующего визита. Как мило с его стороны. Фонд «Бигфут» прислал нам награду и упомянул нас в последней новостной рассылке.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Reward_Message_5">Бартоломей Ф. Йети прислал нам от руки написанное письмо касательно своего недавнего визита. Он пишет, что мы «превзошли все ожидания». Конечно, приятно, что он доволен, но неужели он ожидал увидеть какую-то дыру? Фонд «Бигфут» выделил нам грант и разместил информацию о клинике на своем сайте. А сам мистер Йети, как сообщают, слагает оду в нашу честь.</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_Title">Йети едет</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V1_Intro_Message">Писатель и представитель фонда «Бигфут» Бартоломей Ф. Йети редактировал работу своего коллеги и так увлекся, что за несколько дней не произнес ни слова. Он просит разрешения навестить больницу, чтобы оценить состояние дел, а заодно хоть с кем-нибудь поговорить.\\nЕсли ему у нас понравится, репутация больницы улучшится. Кроме того, фонд «Бигфут» может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V2_Intro_Message">Писатель и представитель фонда «Бигфут» Бартоломей Ф. Йети пишет пьесу для театрально-бадминтонной труппы «Две Вершины» и хочет прогнать некоторые диалоги с настоящими живыми людьми. Он попросил разрешения приехать в больницу.\\nЕсли ему у нас понравится, репутация больницы улучшится. Кроме того, фонд «Бигфут» может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_1/VIP_Bigfoot_V3_Intro_Message">В соседнюю школу на встречу с ребятами приехал Бартоломей Ф. Йети — представитель фонда «Бигфут» и автор современной детской классики, такой как «Ехали йети в кабриолете» и «Бага Яга — Большая Нога». Будучи по соседству, он хочет заглянуть в нашу клинику.\\nЕсли ему у нас понравится, репутация больницы улучшится. Кроме того, фонд «Бигфут» может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V1_Intro_Message">Знаменитый киноактер Родерик Кушен, бросивший вызов силе притяжения, пытается обрести себя после своего недавнего исчезновения со съемочной площадки. Он заблудился в зазеркалье и мечтает увидеть хоть какие-нибудь новые лица. Его агенты предлагают ему сходить к нам в гости.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V2_Intro_Message">Кинозвезда и защитник бездомных Родерик Кушен приехал в наш округ. Это как-то связано с налогами, но подробности не разглашаются. По словам представителей актера, Родерик «чувствует себя грязным». Нам предлагают подержать его у себя, пока к нему не вернется ощущение нравственной чистоты.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_Actor_R6_V3_Intro_Message">Знаменитый киноактер и хозяин нескольких фламинго Родерик Кушен приехал к нам на съемки ремейка классической картины «Снежные корованы». Съемки идут уже давно, и Родерик почти окоченел. Его агенты просят нас позвать его в гости, чтобы актер немного оттаял.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V1_Intro_Message">Поп-звезда Джазмин Одисси приехала в округ на съемки клипа, дословно иллюстрирующего песню «Подняться на пик». Джазмин уже трое суток не видела ни одного местного жителя и начала страдать от одиночества. Агенты певицы предлагают нам пригласить ее в гости.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V2_Intro_Message">Поп-дива Джазмин Одисси приехала в округ для продвижения специального издания своего зажигательного альбома «Слюноотделение», в которое вошел бонус-трек «Катышки-ладушки» с бэк-вокалом восходящей звезды Двух Вершин — йети Вильмы Синемех. Агенты певицы предлагают нам пригласить ее в гости.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_1/VIP_Celebrity_PopStar_R6_V3_Intro_Message">Поп-звезда Джазмин Одисси устроила в своем коттедже в Двух Вершинах вечеринку «для всех, кто что-то из себя представляет и еще молодой». Теперь звезда чувствует себя несколько разбитой и желает восстановить силы в клинике. Агенты певицы предлагают нам пригласить ее к себе.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V1_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, скоро приедет к нам с проверкой. Он добавил, что в прошлый раз гостиница в Низковаттовске его разочаровала, однако качество вареных яиц на завтрак было «выше среднего».\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V2_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, скоро приедет к нам с проверкой. Мистер Джобсворт добавил, что не знает, как добраться в Спишберген, но всецело полагается на справочную службу округа.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/DLC_1/VIP_Inspector_R6_V3_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, скоро приедет к нам с проверкой. Мистер Джобсворт добавил, что однажды уже пытался осмотреть замок Рокфор, но «люди с копьями» выдворили его с территории. Ему не терпится пройтись по замку без обострений.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V1_Intro_Message">Мэр Табита Флюгер выразила желание навестить людей Двух Вершин. Ее пресс-секретарь называет подлой клеветой заявления, согласно которым мэр лишь недавно обнаружила, что горцы тоже могут голосовать.\\nЕсли мэру у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V2_Intro_Message">В прессе округа Ту Поинт мэра Табиту Флюгер раскритиковали за все, что она делает и тем более не делает. Помощники мэра хотят организовать для нее визит в нашу клинику. Они подчеркивают, что, вопреки заявлению газеты «Ежедневный сарказм», госпожа Флюгер «не в бегах».\\nЕсли мэру у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/DLC_1/VIP_Mayor_R6_V3_Intro_Message">В ходе рабочей поездки по округу мэр Табита Флюгер должна посетить нашу больницу. Ее помощники спешат опровергнуть слухи о том что этот визит был внесен в расписание по ошибке.\\nЕсли мэру у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V1_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет приехала в наш район, чтобы проверить слухи о странном желтом снеге. Она решила расспросить об этом феномене наших сотрудников и пациентов. Это хороший шанс получить известность.\\nЕсли репортеру у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V2_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет приехала в наш район из-за сообщений о группе наглых лосей, отнимающих у альпинистов последние припасы. Она просит разрешения заодно сделать репортаж о нашей больнице.\\nЕсли репортеру у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/DLC_1/VIP_Radio_Reporter_R6_V3_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет приехала к нам на окружной чемпионат по санному спорту. Она просит разрешения заодно сделать репортаж о нашей больнице.\\nЕсли репортеру у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V1_Intro_Message">София Нова, директор конкурирующей компании Bungle, сообщила, что скоро посетит нашу больницу в поисках вдохновения. Ее дедушка был одним из основателей НИИ, и Софии не терпится увидеть нынешнее положение дел.\\nЕсли ей понравится наша больница, она, возможно, поделится полезной информацией с нашим научным отделом.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V2_Intro_Message">София Нова, директор конкурирующей компании Bungle, сообщила, что скоро посетит нашу больницу в поисках вдохновения. Она говорит, что в детстве ее часто брали в НИИ, и именно тогда ей захотелось уйти в науку. Ей не терпится устроить экскурсию по местам своей памяти.\\nЕсли ей понравится наша больница, она, возможно, поделится полезной информацией с нашим научным отделом.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Bungle_R6_V3_Intro_Message">София Нова, директор конкурирующей компании Bungle, сообщила, что скоро посетит нашу больницу в поисках вдохновения. Она говорит, что в городе у нее еще остались родственники, а возможность соединить семью и работу в одной поездке — это просто подарок судьбы.\\nЕсли ей понравится наша больница, она, возможно, поделится полезной информацией с нашим научным отделом.</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V1_Intro_Message">Похоже, к нам едет Джамбо О’Гналли, директор конкурирующей компании Jumbo Mega Corp. Газета «Ежедневный сарказм» сообщает, что мистер О’Гналли намерен выкупить гостиницу в Низковаттовске и загнать в нее наглых лосей со всего округа, которых он терпеть не может. О’Гналли, несомненно, желает нам всего наихудшего, ведь если наши дела пойдут плохо, хозяин гостиницы продаст здание.\\nВ ход наверняка пойдут самые изощренные и жестокие методы саботажа. Нам нужно быть начеку!</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V2_Intro_Message">Похоже, к нам едет Джамбо О’Гналли, директор конкурирующей компании Jumbo Mega Corp. Считается, что мистер О’Гналли дожидается полного коллапса экономики в округе, чтобы затем установить монополию на все, что только могут потреблять потребители.\\nВ ход наверняка пойдут самые изощренные и жестокие методы саботажа. Нам нужно быть начеку!</string>
  <string name="Challenges/DLC_1/VIP_RivalBoss_Jumbo_R6_V3_Intro_Message">Похоже, к нам едет Джамбо О’Гналли, директор конкурирующей компании Jumbo Mega Corp. Мистер О’Гналли и нынешний владелец гостиницы учились в одном классе. На выпускном они не поделили последний кусок пирога с кальмарами, и О’Гналли поклялся отомстить.\\nВ ход наверняка пойдут самые изощренные и жестокие методы саботажа. Нам нужно быть начеку!</string>
  <string name="Challenges/DLC_2/Atoll_Patients_Solo_Name">Важный пациент</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot10">Цель для участка 10</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot11">Цель для участка 11</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot12">Цель для участка 12</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot13">Цель для участка 13</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot14">Цель для участка 14</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot15">Цель для участка 15</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot16">Цель для участка 16</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot17">Цель для участка 17</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot18">Цель для участка 18</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot19">Цель для участка 19</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot2">Цель для участка 2</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot20">Цель для участка 20</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot21">Цель для участка 21</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot22">Цель для участка 22</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot23">Цель для участка 23</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot24">Цель для участка 24</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot25">Цель для участка 25</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot26">Цель для участка 26</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot27">Цель для участка 27</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot28">Цель для участка 28</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot29">Цель для участка 29</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot3">Цель для участка 3</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot30">Цель для участка 30</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot31">Цель для участка 31</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot32">Цель для участка 32</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot33">Цель для участка 33</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot4">Цель для участка 4</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot5">Цель для участка 5</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot6">Цель для участка 6</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot7">Цель для участка 7</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot8">Цель для участка 8</string>
  <string name="Challenges/DLC_2/Objective_R7_JungleClearingHospital_Plot9">Цель для участка 9</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Description">Службы здравоохранения на острове оказывают услуги на более высоком уровне, чем их коллеги на материке. Приступайте к уборке!</string>
  <string name="Challenges/DLC_2/Objective_UnlockBlank_Name">Лицензия на медицинскую практику</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Arrival_Advisor">К нам поступают пациенты с шаризмой.</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message">Новости о том, что продолжение мультсериала «Бюрокроты» откладывается из-за бумажной волокиты, вызвали вспышку чернейшей депрессии, на фоне которой у людей развилась шаризма.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V2">В регионе зарегистрирована вспышка шаризмы, вызванная длительным периодом чуть менее чем прекрасной погоды. Здоровье людей подорвано.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Message_V3">В местном клубе произошла вспышка шаризмы, причиной которой стал бильярдный стол, не желавший возвращать упавшие в лузы шары, тогда как хозяин уверял, что провел с ним воспитательную работу. Бодавшиеся с ним посетители наутро проснулись с круглой головой.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Intro_Title">Вспышка шаризмы</string>
  <string name="Challenges/DLC_2/Patients_8Ball_Name">Пациенты с шаризмой</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Arrival_Advisor">К нам поступают пациенты с обезличиванием.</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message">Из-за аномальной жары любители поваляться на солнышке немного оплавились. В частности, у них развилось обезличивание.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V2">В регионе зафиксирована вспышка обезличивания, вызванная тем, что партия сырных палочек Сheesy Gubbins поступила в продажу, не успев отсыреть. Производитель потерял лицо — а следом за ним и ничего не подозревающие потребители восхитительно хрустящих снеков.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Message_V3">55-минутная речь мэра Табиты Флюгер незаметно превратилась из обличительной в обезличивающую. Пострадали преимущественно ее оппоненты — люди твердых политических убеждений.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Intro_Title">Вспышка обезличивания</string>
  <string name="Challenges/DLC_2/Patients_BlankLooks_Name">Пациенты с обезличиванием</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Arrival_Advisor">Поступают пациенты с шилопопием</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message">Причиной того, что естественное затишье в социальной жизни общества сменилось бурной деятельностью, направленной не в то русло, называют шилопопие отдельных личностей.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V2">Прочувствованная речь Родерика Кушена на вручении награды вызвала у местных жителей повышение самооценки и нездоровое стремление к самореализации — яркие симптомы шилопопия.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Message_V3">После отключения аналогового телевидения на острове произошла вспышка шилопопия. Всего через несколько дней местные жители начали вести себя как герои и героини любимых телесериалов.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Intro_Title">Вспышка шилопопия</string>
  <string name="Challenges/DLC_2/Patients_Explorer_Name">Пациенты с шилопопием</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V1_Intro_Message">Родерик Кушен, знаменитый актер и любитель ужинать в одиночку, соскучился по человеческому обществу в своем тайном особняке на острове. Он хотел бы приехать в нашу клинику и хотя бы немного побыть среди людей.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V2_Intro_Message">Родерик Кушен, знаменитый актер и страстный коллекционер бонусных миль, подбирает локации для съемок пока еще безымянного и бесперспективного проекта в нашем регионе. Сейчас он составляет план поездки, чтобы выбить на нее финансирование.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R7_V3_Intro_Message">Кинозвезда и дизайнер интерьеров Родерик Кушен работает над декорациями для своего частного островного театра. По его словам, он «позабыл, как выглядит мир». Его агент просит предоставить актеру доступ в клинику, элементы дизайна которой он мог бы позаимствовать.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V1_Intro_Message">Кинозвезда и шпион на полставки Родерик Кушен приехал сюда, чтобы забрать то, что он позабыл во время прошлого визита. Он хочет осмотреть больницу на случай, если его вещи каким-то образом попали сюда.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V2_Intro_Message">Кинозвезда и борец за безопасность в округе Родерик Кушен приехал продавать идеи комедийных сериалов своим инопланетным спонсорам. Его агент запланировал визит в клинику, чтобы Родерик для давления на собеседников мог сказать: «Меня ждут в другом месте».\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_Actor_R8_V3_Intro_Message">Кинозвезда и защитник галактики Родерик Кушен приехал навестить своих тайных друзей-ученых. По его словам, он хочет «заскочить» к нам и узнать, как обстоят дела.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V1_Intro_Message">Популярная певица Джазмин Одисси приехала в регион, чтобы вручить Лягушачьему заповеднику в Пебберли премию «Странноваторство». Агенты звезды говорят, что она стремится наполнить эту поездку добродетелью под завязку, и просят нас принять звезду в нашей клинике.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V2_Intro_Message">Популярная певица Джазмин Одисси записывает в нашем регионе ремикс своего сингла «Рыбьи голоса» с использованием голосов местных эндемиков — рыб-бормотух. По словам ее агентов, певица хотела бы посетить нашу больницу, чтобы немного отдохнуть и «сбавить градус бреда».\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R7_V3_Intro_Message">Популярная певица Джазмин Одисси собирается дать в нашем регионе эксклюзивный концерт. Прежде чем сыграть перед 34 везунчиками, ей нужно чем-то заняться. Агенты предложили ей экскурсию по нашей клинике.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V1_Intro_Message">Поп-звезда Джазмин Одисси снимает неподалеку музыкальный клип для своей новой песни «Отключение горячей воды». Ее агенты попросили нас принять у себя звезду, потому что ей очень хочется помыться по-человечески.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V2_Intro_Message">Популярная певица Джазмин Одисси приехала в регион, чтобы с личным экскурсоводом осмотреть место падения НЛО в Тарелкино. Наслушавшись безумных гипотез, певица захотела побыть в более здоровой обстановке, и ее агенты предложили нашу клинику.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_Celebrity_PopStar_R8_V3_Intro_Message">Популярная певица Джазмин Одисси присматривает земельный участок, чтобы возвести на нем нечто под названием «Джазмин-ленд». Она хочет воочию увидеть нашу клинику, чтобы убедиться, что здесь вообще можно что-то построить. Ее агенты занимаются организацией визита.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V1_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, скоро приедет к нам с проверкой. По его словам, он мечтает хоть раз в жизни побывать здесь на отдыхе, но утешает себя тем, что рабочая поездка — лучше, чем ничего.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V2_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, скоро приедет к нам с проверкой. Он сообщает, что если никакой больницы в сердце джунглей на самом деле нет, то он даже готов посмеяться над нашей шуткой, хотя предпочел бы, чтобы разыгрывали кого-нибудь другого.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R7_V3_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, скоро приедет к нам с проверкой. Он спросил нас, на котором плато находится больница, а потом внушил себе, что наверняка поймет это и без дополнительных разъяснений. О, Генри!\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V1_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, скоро приедет к нам с проверкой. Мистер Джобсворт \\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V2_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, скоро приедет к нам с проверкой. Мистер Джобсворт напоминает, что знает правила техники безопасности и «к угрозам прибегать не придется».\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/DLC_2/VIP_Inspector_R8_V3_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, скоро приедет к нам с проверкой. В своем письме он сообщает, что будет не против стирания памяти, поскольку прошлый раз произвел на него «приятное и освежающее» впечатление.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V1_Intro_Message">Базу собирается посетить мэр Табита Флюгер. Не волнуйтесь, ей ничего не расскажут — она просто прогуляется вокруг и покивает в нужных местах.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V2_Intro_Message">Базу собирается посетить мэр Табита Флюгер. К счастью для нас, она считает, что уже все знает, поэтому почти не задает вопросов.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_Mayor_R8_V3_Intro_Message">Базу собирается посетить мэр Табита Флюгер. «В интересах округа» ей нужно побыть где-нибудь, где «нет камер наблюдения».\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V1_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет проводит журналистское расследование после того, как «анонимный дворецкий» прислал ей жалобу на своего хозяина. И поскольку Салли уже здесь, она хотела бы заодно проверить работу клиники.\\nЕсли репортеру у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V2_Intro_Message">Корреспондент радиостанции «Ту-Поинт» Салли Фигбланкет приехала в наш регион, чтобы «сделать сто пятисотый репортаж о Лягушачьем заповеднике в Пебберли». Она просит разрешения спрятаться от лягушек в нашей замечательной клинике.\\nЕсли репортеру у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_Radio_Reporter_R7_V3_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет приехала в наш район, чтобы взять у Паррика Сильверботтома интервью «о том, чего он там планирует добиться во время своей поездки». Она просит разрешения поискать Паррика среди пациентов клиники.\\nЕсли репортеру у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Arrival_Advisor">К нам в больницу едет Паррик Сильверботтом.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Intro_Title">Визит Паррика Сильверботтома</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Name">Паррик Сильверботтом</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V1_Intro_Message">Самопровозглашенный исследователь, а также основатель нашей клиники Паррик Сильверботтом подозревает, что чем-то заразился на отдыхе в своей резиденции на берегу моря. Для собственного успокоения он хотел бы побыть среди медицинского оборудования.\\nЕсли ему у нас понравится, репутация больницы улучшится. Кроме того, Сильверботтом может перечислить нам средства на развитие. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V2_Intro_Message">Самопровозглашенный исследователь, а также основатель нашей клиники Паррик Сильверботтом интересуется, как продвигаются медицинские исследования в джунглях. Он набрался храбрости, чтобы приехать и увидеть все воочию.\\nЕсли ему у нас понравится, репутация больницы улучшится. Кроме того, Сильверботтом может перечислить нам средства на развитие. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_R7_V3_Intro_Message">Самопровозглашенный исследователь, а также основатель нашей клиники Паррик Сильверботтом довел себя до истерики мыслями об океанских глубинах и теперь хотел бы побыть где-нибудь высоко над уровнем моря. \\nЕсли ему у нас понравится, репутация больницы улучшится. Кроме того, Сильверботтом может перечислить нам средства на развитие. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_1">Качество наших медицинских услуг так расстроило Паррика Сильверботтома, что он в одиночестве заперся в ванной. Из-за этого представители прессы не смогли до него дозвониться, но каким-то образом стало известно, что это мы во всем виноваты.\\nЕсли мы хотим получать финансирование от Сильверботтома, придется привести больницу в божеский вид.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_2">В последний раз Паррика Сильверботтома видели рыдающим в гамаке и грызущим трюфель вместо яблока.\\nНужно повысить показатели больницы, чтобы взбодрить нашего мецената и заставить его достать кошелек.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_3">Побывав у нас, Паррик Сильверботтом начал фонтанировать идеями касательно нового дорогостоящего проекта.\\nХотя он и не был разочарован, пока мы не смогли удержать его внимание достаточно надолго, и он забыл дать нам денег. В следующий раз придется приложить больше усилий.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_4">Посетив нашу больницу, Паррик Сильверботтом начал радостно прыгать. Потом он упал и ушиб колено, но это не омрачило его радости.\\nОн перечислил деньги на нужды клиники.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_Reward_Message_5">После визита Паррик Сильверботтом без умолку говорит о «своей больнице».\\nНовости о наших успехах достигли ушей всех его богатеньких друзей. Репутация больницы улучшилась, а Сильверботтом перевел крупную сумму на наши нужды.</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V1_Intro_Message">Самопровозглашенный исследователь, а также основатель нашей клиники Паррик Сильверботтом заскучал и хочет немного развеяться в безопасных, стерильных условиях. Его дворецкий просил нас «принять его по высшему разряду».\\nЕсли ему у нас понравится, репутация больницы улучшится. Кроме того, Сильверботтом может перечислить нам средства на развитие. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V2_Intro_Message">Дворецкий Жиль попросил нас пригласить Паррика Сильверботтома в больницу «по важному делу», чтобы сам он смог отдохнуть от начальства. Не вполне понятно, что он имеет в виду, но вообще идея хорошая.\\nЕсли Сильверботтому у нас понравится, репутация больницы улучшится. Кроме того, он может перечислить нам средства на развитие. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_RichGuy_V3_Intro_Message">Самопровозглашенный исследователь, а также основатель нашей клиники Паррик Сильверботтом хочет осмотреть имеющееся в нашем распоряжении оборудование, чтобы записаться на следующую ненужную процедуру.\\nЕсли ему у нас понравится, репутация больницы улучшится. Кроме того, Сильверботтом может перечислить нам средства на развитие. Что скажете?</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V1_Intro_Message">София Нова, директор конкурирующей компании Bungle, сообщила, что скоро нанесет нам дружеский визит, не связанный с промышленным шпионажем. Она собирала образцы на соседнем болоте и решила заодно заглянуть к нам.\\nЕсли ей понравится наша больница, она, возможно, поделится полезной информацией с нашим научным отделом.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V2_Intro_Message">София Нова, директор конкурирующей компании Bungle, сообщила, что скоро нанесет нам дружеский визит, не связанный с промышленным шпионажем. Она собирала данные и набрала уже целую корзинку. Теперь ей хочется прогуляться по окрестностям.\\nЕсли ей понравится наша больница, она, возможно, поделится полезной информацией с нашим научным отделом.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Bungle_R7_V3_Intro_Message">София Нова, директор конкурирующей компании Bungle, сообщила, что скоро нанесет нам дружеский визит, не связанный с промышленным шпионажем. После продолжительных бесед с лягушками она заново оценила прелесть живого человеческого общения.\\nЕсли ей понравится наша больница, она, возможно, поделится полезной информацией с нашим научным отделом.</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V1_Intro_Message">Похоже, к нам едет Джамбо О’Гналли, директор конкурирующей компании Jumbo Mega Corp. По нашим данным, он «знатно отобедал» и теперь ему не терпится кому-нибудь подгадить.\\nВ ход наверняка пойдут самые изощренные и жестокие методы саботажа. Нам нужно быть начеку!</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V2_Intro_Message">К нам едет Джамбо О’Гналли, директор конкурирующей компании Jumbo Mega Corp. По всей видимости, он хочет провернуть у нас небольшое дельце, чтобы включить всю поездку в бизнес-расходы.\\nВ ход наверняка пойдут самые изощренные и жестокие методы саботажа. Нам нужно быть начеку!</string>
  <string name="Challenges/DLC_2/VIP_RivalBoss_Jumbo_R7_V3_Intro_Message">К нам едет Джамбо О’Гналли, директор конкурирующей компании Jumbo Mega Corp. Темпы нашего роста привели его в такую ярость, что он незамедлительно вылетел сюда.\\nВ ход наверняка пойдут самые изощренные и жестокие методы саботажа. Нам нужно быть начеку!</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_AdvisorMessage">Угроза бедствия: поступают сообщения о входящем в атмосферу спутнике.</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_Name">Вхождение спутника в атмосферу</string>
  <string name="Challenges/DLC_3/Earthquake_Satellite_NotificationMessage">Внимание! Зафиксирован спутник, входящий в атмосферу! Наша аппаратура может получить повреждения.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_AdvisorMessage">Угроза бедствия: в районе зафиксированы метеоритные дожди.</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_Name">Метеоритный дождь</string>
  <string name="Challenges/DLC_3/Earthquake_StarRock_NotificationMessage">Внимание! В регионе зафиксирован метеоритный дождь! Наша аппаратура может получить повреждения.</string>
  <string name="Challenges/DLC_3/Patients_Astro_Arrival_Advisor">К нам поступают пациенты с бесчеловечностью.</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message">Наплыв пациентов с бесчеловечностью произошел после того, как сеть вещания в другой звездной системе перехватила фильм Родерика Кушена «Люди всех стран, объединяйтесь». До самого Родерика зрителям не было дела, а вот округ Ту-Поинт пленил их зеленые сердца.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V2">Число бесчеловечных пациентов резко выросло после того, как округ Ту-Поинт попал на четвертое место в списке «Лучших мест Галактики, куда стоит переехать прямо сейчас» в популярном журнале «В космос полетай».\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Message_V3">В округе умножилось число бесчеловечных пациентов после того, как один из крупнейших межгалактических перевозчиков допустил ошибку в стоимости билетов в Ту-Поинт и был вынужден продавать их по беспрецедентно низким ценам.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_3/Patients_Astro_Intro_Title">Вспышка бесчеловечности</string>
  <string name="Challenges/DLC_3/Patients_Astro_Name">Пациенты с бесчеловечностью</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Arrival_Advisor">К нам поступают пациенты с уплощением.</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message">Число пациентов с уплощением резко выросло после прибытия космического лайнера, количество проданных билетов на который вдвое превысило количество мест.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V2">В округе зафиксирована вспышка уплощения. Жители пострадали из-за того, что приобрели на распродаже мебель и пытались самостоятельно собрать ее, как обычно, пренебрегая инструкцией.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Message_V3">В округе участились случаи уплощения после того, как автобусный парк «Селедки» вдвое сократил число машин, чтобы «до невозможного уменьшить расходы». Множество обладателей годовых проездных заработали уплощение и нуждаются во врачебной помощи.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Intro_Title">Вспышка уплощения</string>
  <string name="Challenges/DLC_3/Patients_Cardboard_Name">Пациенты с уплощением</string>
  <string name="Challenges/DLC_3/Patients_Frog_Arrival_Advisor">К нам поступают пациенты с головной жабой.</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message">В округе зафиксировано рекордное число пациентов с головной жабой, которые заявили о своем недуге после того, как кто-то пригрозил сделать из мухи слона. Им не терпится убраться отсюда.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V2">Некоторые обитатели Лягушачьего заповедника в Пебберли сбежали через плохо залатанный забор, что привело к вспышке головной жабы в нашем округе.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Message_V3">В округе произошла вспышка головной жабы после того, как героическая «лягушка» отвлекла волонтеров, чтобы ее сородичи могли сбежать из заповедника. Они канонизировали свою спасительницу и нуждаются во врачебной помощи. \\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_3/Patients_Frog_Intro_Title">Вспышка головной жабы</string>
  <string name="Challenges/DLC_3/Patients_Frog_Name">Пациенты с головной жабой</string>
  <string name="Challenges/DLC_3/Racoons_AdvisorMessage">Угроза вредителей: в районе замечены еноты.</string>
  <string name="Challenges/DLC_3/Racoons_Name">Еноты</string>
  <string name="Challenges/DLC_3/Racoons_NotificationMessage">Внимание! В округе видели енотов! Наши мусорные баки в опасности.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Arrival_Advisor">К нам в больницу едет журналистка с тайным заданием.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Intro_Title">Тайный визит</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Name">Шарлатен Небылль</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V1_Intro_Message">Журналистка из «Задиры» Шарлатен Небылль едет в Тарелкино, чтобы проверить ход секретной операции.\\nЕсли работа клиники произведет на нее хорошее впечатление, мисс Небылль решит, что операция идет по плану, а журнал «Задира» удостоит нас премии.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V2_Intro_Message">Журналистка из «Задиры» Шарлатен Небылль планирует тайно проникнуть на базу, минуя охрану, и собрать информацию.\\nЕсли работа клиники произведет на нее хорошее впечатление, мисс Небылль решит, что операция идет по плану, а журнал «Задира» удостоит нас премии.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_R6_V3_Intro_Message">Журналистка из «Задиры» Шарлатен Небылль хочет попытаться посетить нашу клинику во имя «массовой свободы информации».\\nЕсли работа клиники произведет на нее хорошее впечатление, мисс Небылль решит, что операция идет по плану, а журнал «Задира» удостоит нас премии.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_1">Шарлатен Небылль прислала нам записку, буквы для которой она вырезала из газет и журналов и приклеила на чистый лист. В записке говорится: «Нас раскроют если вы всегда работать так плохо». Звучит не очень обнадеживающе. Нужно повысить показатели больницы, чтобы сохранить инкогнито и получить премию от журнала «Задира».</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_2">Шарлатен Небылль прислала нам записку, буквы для которой она вырезала из газет и журналов и приклеила на чистый лист. В ней говорится: «Нужно быть более лучше». Для успеха всей операции (и для получения премии от «Задиры») стоит последовать этому совету.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_3">Шарлатен Небылль прислала нам записку, буквы для которой она вырезала из газет и журналов и приклеила на чистый лист. В ней говорится: «Нет новостей. Конец связи». Чтобы помочь Шарлатен с расследованием, нужно повысить показатели больницы. Тогда, быть может, журнал «Задира» наградит нас премией.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_4">Шарлатен Небылль прислала нам записку, буквы для которой она вырезала из газет и журналов и приклеила на чистый лист. В ней говорится: «У меня много прилагательных. И глаголов». Это значит, что она довольна ходом операции. Журнал «Задира» удостоил нашу клинику особой премии.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Reward_Message_5">Шарлатен Небылль прислала нам записку, буквы для которой она вырезала из газет и журналов и приклеила на чистый лист. В ней говорится: «Все молодцы. Продолжать. А мне надо печатать». Надеемся, что она в скором времени пришлет что-нибудь более связное. По крайней мере, она нами довольна. Журнал «Задира» выписал нашей клинике крупную премию.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_Title">Тайный визит</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V1_Intro_Message">Журналистка из «Задиры» Шарлатен Небылль придумала хорошее алиби и уже выехала сюда.\\nЕсли работа клиники произведет на нее хорошее впечатление, мисс Небылль решит, что операция идет по плану, а журнал «Задира» удостоит нас премии.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V2_Intro_Message">Журналистке из «Задиры» Шарлатен Небылль нужно на время скрыться от своего редактора, поэтому она едет к нам в клинику.\\nЕсли работа клиники произведет на нее хорошее впечатление, мисс Небылль решит, что операция идет по плану, а журнал «Задира» удостоит нас премии.</string>
  <string name="Challenges/DLC_3/VIP_Journalist_V3_Intro_Message">Журналистка из «Задиры» Шарлатен Небылль приобрела новое шпионское оборудование и хочет опробовать его в деле.\\nЕсли работа клиники произведет на нее хорошее впечатление, мисс Небылль решит, что операция идет по плану, а журнал «Задира» удостоит нас премии.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Description">Посадите семена — и наблюдайте за ростом клиники.</string>
  <string name="Challenges/DLC_4/Objective_Amish_Tutorial_Name">Садоводство для чайников</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Description">Откройте первую в округе больницу, использующую экологически чистую энергию.</string>
  <string name="Challenges/DLC_4/Objective_EcoCity_Tutorial_Name">Экологически чистая энергия</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Description">Начните лечить жителей природного поселка Holistix.</string>
  <string name="Challenges/DLC_4/Objective_HippyCommune_Tutorial_Name">Лагерь ЗОЖ</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_ArrivalAdvisor">К нам поступают пациенты с пинокиозом.</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage">В районе зафиксирована вспышка пинокиоза. Партия слишком сильно газированных напитков вызвала у жителей неотвратимую легкость бытия. Теперь они не реагируют на импульсы и находятся в состоянии одеревенения. \\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V2">В районе зафиксирована вспышка пинокиоза. Судя по всему, заразу занесли дятлы, прилетевшие в несезон. Мораль: не нужно контактировать с дятлами.\\nПострадавшие готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroMessage_V3">В районе зафиксирована вспышка пинокиоза. Виной тому — развязное поведение нескольких фей, решивших оживить партию игрушек. Нельзя давать им в руки палочки!\\nПострадавшие готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_IntroTitle">Вспышка пинокиоза</string>
  <string name="Challenges/DLC_4/Patients_Pinocchio_Name">Пациенты с пинокиозом</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_ArrivalAdvisor">К нам поступают пациенты с сенокостью.</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage">В округе наблюдается вспышка сенокости, вызванная обрушением соломенного лабиринта, в котором находились туристы. Сразу за приступом паники их накрыла тоска по уютному замкнутому пространству.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V2">В районе зафиксирована вспышка сенокости, причиной которой стала разлетевшаяся по всему округу пыльца, притупляющая чувства.\\nПострадавшие готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroMessage_V3">В районе произошла вспышка сенокости после того, как на празднике урожая трактор с прицепом свернул не туда.\\nПострадавшие готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_IntroTitle">Вспышка сенокости</string>
  <string name="Challenges/DLC_4/Patients_Scarecrow_Name">Пациенты с сенокостью</string>
  <string name="Challenges/DLC_4/Patients_Tech_ArrivalAdvisor">К нам поступают пациенты с гиперглюкемией.</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage">В районе произошла вспышка гиперглюкемии, вызванная обновлением программы корпорации Bungle, во время которого все данные пользователей были заменены списком духовых инструментов, отсортированных по стоимости за 100 грамм.\\nПострадавшие готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V2">В районе зафиксирована вспышка гиперглюкемии, причиной которой стала онлайн-трансляция оперы Глюка. \\nПострадавшие готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroMessage_V3">В районе произошла вспышка гиперглюкемии после того, как один из жителей подключил к интернету свой новый блендер, хотя инструкция это четко запрещала. Зачем, Карл?\\nПострадавшие готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_4/Patients_Tech_IntroTitle">Вспышка гиперглюкемии</string>
  <string name="Challenges/DLC_4/Patients_Tech_Name">Пациенты с гиперглюкемией</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V1_Intro_Message">Родерик Кушен довольно успешно изображает фермера в фильме «Закатай штаны повыше», съемки которого проходят неподалеку. Он только что наконец отмылся от чернозема и хочет побыть там, «где чище, чем в хлеву». Его агенты предлагают нам пригласить его в гости.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V2_Intro_Message">Кинозвезда и сомелье соков Родерик Кушен приехал проверить, как идут дела в его персиковом саду неподалеку от клиники. Персиковый сок нового урожая уже не отдает чем-то странным, как в прошлом году. Родерик доволен и хочет кому-нибудь этим похвастаться. Его агенты предлагают нам пригласить его в гости.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_Actor_R9_V3_Intro_Message">Родерик Кушен — кинозвезда и утилизатор в одном флаконе — приехал в регион, чтобы примазаться к «зеленой» инициативе мэра Флюгер. Его агенты интересуются, может ли актер приехать в клинику, чтобы в одностороннем порядке пообщаться с посетителями.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V1_Intro_Message">Поп-звезда Джазмин Одисси приехала в регион, чтобы выбрать место для установки сцены к следующему концерту. Агенты певицы предлагают нам пригласить ее в гости.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V2_Intro_Message">Популярная певица Джазмин Одисси и ее подружки приехали на дегустацию йогурта. Агенты певицы предлагают нам пригласить ее в гости.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_4/VIP_Celebrity_PopStar_R9_V3_Intro_Message">Джазмин Одисси пригласили на торжественное открытие монорельса. Популярная певица станет машинистом в первом рейсе. Агенты певицы предлагают нам пригласить ее в гости.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_4/VIP_Eco_Arrival_Advisor">К нам в больницу едет представитель Зеленого ведомства.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Intro_Title">Оценка экологичности</string>
  <string name="Challenges/DLC_4/VIP_Eco_Name">Оценка экологичности</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_1">Зеленое ведомство сообщает, что при последней оценке экологичности наша больница получила результат «Отвратительно».\\n\\nНам нужно перестать делать то, что мы делаем, или начать делать это иначе. Неважно, что именно, главное — поскорее. В качестве «поощрения» ведомство выписало нам штраф. Ну, что поделать…</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_2">Зеленое ведомство сообщает, что при последней оценке экологичности наша больница получила результат «Так себе».\\n\\nТакие результаты не радуют чиновников, поэтому они собираются публично выставить нас дураками и выписать нам штраф. И безо всяких угрызений совести, потому что мы сами виноваты. Не поспоришь.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_3">Зеленое ведомство сообщает, что при последней оценке экологичности наша больница получила результат «Нормально».\\n\\nЧиновники советуют усерднее трудиться и обещают выписать нам денежную премию, хотя и не скрывают, что мы этого, пожалуй, не заслужили.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_4">Зеленое ведомство сообщает, что при последней оценке экологичности наша больница получила результат «Очень хорошо».\\n\\nЧиновники считают, что на общем фоне мы смотримся весьма неплохо, хотя это и «не показатель». До совершенства нам еще далеко, но это уже что-то.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Reward_Message_5">Зеленое ведомство сообщает, что при последней оценке экологичности наша больница получила результат «Грибосходно».\\n\\nНаша больница никогда не станет причиной экологической катастрофы. Как ни удивительно, именно этого ведомство добивалось с самого начала.</string>
  <string name="Challenges/DLC_4/VIP_Eco_Title">Оценка экологичности</string>
  <string name="Challenges/DLC_4/VIP_Eco_V1_Intro_Message">К нам в больницу приедет представитель Зеленого ведомства, который проведет оценку экологичности.\\n\\nОн сообщает, что будет рад выбраться из своего офиса, который на данный момент представляет из себя отгороженный коробками угол в кабинете мэра.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V2_Intro_Message">К нам в больницу приедет представитель Зеленого ведомства, который проведет оценку экологичности.\\n\\nПохоже, он изрядно нервничает… надеемся, ему понравится наша больница: это в его же интересах.</string>
  <string name="Challenges/DLC_4/VIP_Eco_V3_Intro_Message">К нам в больницу приедет представитель Зеленого ведомства, который проведет оценку экологичности.\\n\\nКак известно, скоро пройдут предвыборные дебаты, и мэру нужна хорошая статистика, чтобы их выиграть. Не знаю, какое отношение все это имеет к клинике, но в ведомстве сделали какие-то свои умозаключения.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V1_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, скоро приедет к нам с проверкой. Он пишет, что приехал бы в резиновых сапогах, если бы уже не одолжил их брату.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V2_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, скоро приедет к нам с проверкой. Он добавляет, что в детстве у него была собака, и, по словам родителей, она теперь живет на ферме в этом районе. Мистер Джобсворт надеется отыскать друга детства.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/DLC_4/VIP_Inspector_R9_V3_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, скоро приедет к нам с проверкой. Мистер Джобсворт \\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V1_Intro_Message">Август Лавандр, директор компании Holistix, скоро посетит нашу больницу.\\n\\nОн хочет узнать, как обстоят дела, и поболтать с такими же травоядными, как он сам.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V2_Intro_Message">Август Лавандр, директор компании Holistix, скоро посетит нашу больницу.\\n\\nОн хочет временно уйти в тень, поскольку группа сотрудников, недовольных «гомеопатической дозой» премиальных, разбила лагерь на его лужайке и сожгла его чучело, размахивая вилами.</string>
  <string name="Challenges/DLC_4/VIP_RivalBoss_Holistix_R9_V3_Intro_Message">Август Лавандр, директор компании Holistix, скоро посетит нашу больницу.\\n\\nОн прибыл в наш район, чтобы узнать, как идет сбор грибов для нового грибного крема для ног.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Intro">У продюсеров сериала появилась идея...</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Failure_V1">Нам не удалось выполнить запрос продюсеров.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Advisor_Outro_Success_V1">За выполнение запроса мы получили от продюсеров: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro">У продюсеров сериала появилась идея. Если сумеем ее воплотить, получим дополнительное финансирование.</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Intro_Title">Продюсерская идея</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Name">Продюсерская идея</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Failure_V1">Невыполненный запрос от продюсеров</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Success_V1">Выполненный запрос от продюсеров</string>
  <string name="Challenges/DLC_5/Objective_R10_TelevisionHospital_Target_Outro_Title">Продюсерская идея</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Description">Запустите свой медицинский шедевр. У каждой истории есть начало.</string>
  <string name="Challenges/DLC_5/Objective_Television_Tutorial_Name">Пилотный эпизод</string>
  <string name="Challenges/DLC_5/Patients_Mud_Arrival_Advisor">К нам поступают пациенты с испачкулитом.</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to the meaning of the expression \"to soil oneself.\" It can be rewritten to work with the illness name pun in your language.</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message">На фестивале вспыхнула эпидемия испачкулита. Произошло это после того, как кто-то опрокинул биотуалет и окатил грязью всех людей в очереди. Все это очень плохо пахнет.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V2">После того как несколько посетителей фестиваля решили отдохнуть, присели на землю и оказались буквально по уши в грязи, в регионе вспыхнула эпидемия испачкулита.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Message_V3">После того как один шутник решил затеять бои в грязи, на фестивале вспыхнула эпидемия испачкулита.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_5/Patients_Mud_Intro_Title">Вспышка испачкулита</string>
  <string name="Challenges/DLC_5/Patients_Mud_Name">Пациенты с испачкулитом</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Arrival_Advisor">К нам поступают пациенты с каскадермией.</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message">Вспышка каскадермии началась после того, как актеры решили выполнять трюки самостоятельно и оставили своих дублеров без работы.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V2">Распродажа мотоциклов, огнеупорных плащей и костюмов для прыжков с парашютом вышла из-под контроля и отрицательно повлияла на здоровье каскадеров, что привело к вспышке каскадермии.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Message_V3">После выхода на экраны очередного зубодробительного блокбастера Родерика Кушена из серии «Строители» среди населения участились вспышки каскадермии.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Intro_Title">Вспышка каскадермии</string>
  <string name="Challenges/DLC_5/Patients_Stuntman_Name">Пациенты с каскадермией</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Arrival_Advisor">К нам поступают пациенты с рядовой травмой.</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message">После того как один из гримеров принес на съемочную площадку вместо грима строительный раствор, в регионе вспыхнула эпидемия рядовой травмы. Обмазанные раствором статисты застыли и превратились в настоящих пластмассовых солдатиков.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a nod to plastic soldiers being a nostalgic toy.</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V2">После того как компания Bungle Pictures выпустила серию фильмов про пластиковых солдатиков, у местных жителей резко подскочил уровень ностальгии, что привело к вспышке рядовой травмы.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Message_V3">В регионе участились случаи рядовой травмы. Произошло это после того, как местная фабрика игрушек сожгла партию бракованной продукции, ядовитые пары попали в воздух и на город выпали крайне токсичные и нагоняющие тоску осадки.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Intro_Title">Вспышка рядовой травмы</string>
  <string name="Challenges/DLC_5/Patients_ToySoldier_Name">Пациенты с рядовой травмой</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V1_Intro_Message">Кинозвезда и лучший врач на всем телевидении Родерик Кушен прибыл на съемки эпизода сериала «Ума палата». Его агенты предлагают нам сводить его на прогулку, чтобы он смог как следует поразмяться.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V2_Intro_Message">Кинозвезда и временами ведущий подсчет калорий Родерик Кушен приехал и ищет отделение для VIP-персон. Его агенты просят отвлечь его и провести экскурсию по больнице.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make the \"Film star, and [ridiculous statement], Roderick Cushion\" phrasing consistent with previous releases.\\n\\nThe Mudbury Hawk Sanctuary is reminiscent of the Pebberley Frog Sanctuary, so a similar naming scheme would be appropriate.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_Actor_R10_V3_Intro_Message">Кинозвезда и начинающий орнитолог Родерик Кушен приехал к нам после того, как пожертвовал врученного ему бронзового зяблика заповеднику в Нижних Грязях. Его агенты интересуются, не можем ли мы пустить его на фестиваль бесплатно, несмотря на его огромное, непрерывно растущее состояние.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This string needs to be gender-neutral, as we don't know the gender of the guest and they'll be visible when they come to the hospital.</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PartyGuest_R10_Intro_Message">Зара пригласила в больницу кого-то из своих друзей-знаменитостей. Мы не знаем точно, кто это, но звезда уже в пути.\\nЕсли гостю у нас понравится, репутация больницы улучшится. Кроме того, гость может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V1_Intro_Message">Популярная певица Джазмин Одисси приехала и скупает недвижимость в районе Художеств. Агенты певицы просят нас устроить ей экскурсию по Пыливуду, пока она здесь.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V2_Intro_Message">Популярная певица Джазмин Одисси приехала снимать клип на свой новый сингл «Свет, камера, разрыв». Ее агенты спрашивают, можно ли ей в перерыве сходить у нас в туалет.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_5/VIP_Celebrity_PopStar_R10_V3_Intro_Message">Популярная певица Джазмин Одисси приехала кое-куда в гости к кое-кому. Агенты певицы интересуются, может ли она нанести нам визит, и напоминают, что с ней нельзя заговаривать, пока она сама к нам не обратится.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V1_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, скоро приедет к нам с проверкой. Мистер Джобсворт добавил, что как-то раз он попробовал посмотреть телевизор и не понял, что в нем такого особенного. Однако он не прочь дать ему еще один шанс.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V2_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, скоро приедет к нам с проверкой. Мистер Джобсворт отметил, что умеет играть на тромбоне и мог бы сыграть на фестивале, если, конечно, мы пройдем проверку.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/DLC_5/VIP_Inspector_R10_V3_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, скоро приедет к нам с проверкой. Мистер Джобсворт добавил, что не сможет проинспектировать яхты, так как страдает хронической морской болезнью и в целом с недоверием относится ко всему, что не тонет.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Arrival_Advisor">К нам в Академию прибывает важный гость.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Intro_Title">Гость Зары</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_1">По словам Зары, впечатления гостя от недавнего визита были просто ужасными. Прямо как после посещения больницы. Жестоко, но справедливо.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_2">По словам Зары, больница слегка разочаровала гостя. Может, нам начать подавать бриоши с семгой?</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_3">По словам Зары, никаких упоминаний о больнице в ее разговоре с гостем вовсе не было... Похоже, ничем таким этот визит не запомнился. </string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_4">По словам Зары, гостю очень понравилась больница. Зара отправила нам награду в качестве компенсации за то, что она приписала себе большую часть наших заслуг.</string>
  <string name="Challenges/DLC_5/VIP_PartyGuest_Reward_Message_5">По словам Зары, больница привела гостя в восторг. Но Зара отказала в повторном визите, объяснив это тем, что у нас «нет свободных мест». Похоже, ей так это понравилось, что она прислала нам награду.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Arrival_Advisor">К нам в больницу едет художница Зара Фицпокет.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V1_Intro_Message">Зара Фицпокет пообещала Родерику навестить его за кулисами. Сейчас она направляется в больницу.\\nЕсли больница вдохновит ее, наша репутация улучшится. Кроме того, она может сделать пожертвование на наши нужды.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V2_Intro_Message">Зара Фицпокет планирует заскочить на фестиваль — сделать пару фото и проверить, как идут дела.\\nЕсли больница вдохновит ее, наша репутация улучшится. Кроме того, она может сделать пожертвование на наши нужды.</string>
  <string name="Challenges/DLC_5/VIP_Zara_R10_V3_Intro_Message">Зара Фицпокет возвращается домой за сменными носками. Она собирается ненадолго заглянуть в больницу, раз уж это всё равно одно и то же здание.\\nЕсли больница вдохновит ее, наша репутация улучшится. Кроме того, она может сделать пожертвование на наши нужды.</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_1">Зара Фицпокет прислала нам «идеи и соображения», навеянные ее последним визитом в больницу. Она пишет: «Дорогуша, не знаю, что происходит у вас в больнице, но пока не уверена, что могу поставить под этим свою подпись... Я спрашиваю себя, такой ли я вижу больницу? Таким ли я вижу искусство? Сегодня мой ответ: определенно нет. Продолжайте и помните: неудача — это просто возможность избежать позора в будущем!»</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_2">Зара Фицпокет прислала нам «идеи и соображения», навеянные ее последним визитом в больницу. Она пишет: «Ваша больница похожа на первый блин. С неровными краями, местами подгоревший и слегка страшноватый. Чтобы выполнить свое обещание, вам нужно научиться принимать критику. Первый блин комом, но завтра наступит новый день. Вернитесь к тесту и приготовьтесь печь дальше. Сегодняшний день горек, но завтрашний будет слаще».</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_3">Зара Фицпокет прислала нам «идеи и соображения», навеянные ее последним визитом в больницу. Она пишет: «Не могу сказать, что разочарована, но и восхищения не испытала. Я вижу, к чему вы стремитесь, но всё это несколько вторично, не находите? Это... больница. Будьте смелее! Вы способны показать нам гораздо больше».</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_4">Зара Фицпокет прислала нам «идеи и соображения», навеянные ее последним визитом в больницу. Она пишет: «Это именно то, что я надеялась увидеть. Мой визит в больницу оставил сладкое послевкусие, как от встречи со старым другом. Прекрасно! Не терпится увидеть, что еще вы нам приготовили».</string>
  <string name="Challenges/DLC_5/VIP_Zara_Reward_Message_5">Зара Фицпокет прислала нам «идеи и соображения», навеянные ее последним визитом в больницу. Она пишет: «Ваша новая больница — настоящий триумф! Изысканно неожиданная, восхитительно элегантная. Как и любое великое произведение искусства, ваша больница навсегда изменила наш округ и мою жизнь. Что за чудо. Что за больница. Благодарю вас».</string>
  <string name="Challenges/DLC_5/VIP_Zara_Title">Искусствоведческий обзор</string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"to watch paint dry\" is \"used to refer to an activity that you consider extremely boring.\" </string>
  <string name="Challenges/DLC_5/VIP_Zara_V1_Intro_Message">Зара Фицпокет не может ждать, пока вы нанесете последние штрихи. Она уже на пути в больницу.\\nЕсли больница вдохновит ее, наша репутация улучшится. Кроме того, она может сделать пожертвование на наши нужды.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V2_Intro_Message">Зара Фицпокет едет на дегустацию лосося, но по пути хочет заглянуть к нам в гости.\\nЕсли больница вдохновит ее, наша репутация улучшится. Кроме того, она может сделать пожертвование на наши нужды.</string>
  <string name="Challenges/DLC_5/VIP_Zara_V3_Intro_Message">Зара Фицпокет устала от работы над своей новой картиной и хочет посетить больницу, чтобы сменить обстановку.\\nЕсли больница вдохновит ее, наша репутация улучшится. Кроме того, она может сделать пожертвование на наши нужды.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_AdvisorMessage">Угроза бедствия: поступают сообщения о надвигающемся временном шторме.</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_Name">Временной шторм</string>
  <string name="Challenges/DLC_6/Earthquake_TimeStorm_NotificationMessage">Внимание! Зафиксирован временной шторм! Во временных порталах скоро начнется давка.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Description">Покупайте участки земли и расширяйте больницу, чтобы найти порталы для путешествий во времени.</string>
  <string name="Challenges/DLC_6/Objective_R11_Medieval_Expand_Name">Найдите временные порталы</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Description">Стройте собственные временные порталы, чтобы управлять наплывом пациентов.</string>
  <string name="Challenges/DLC_6/Objective_R11_Prehistory_ResearchPortals_Name">Исследуйте временные порталы</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Arrival_Advisor">К нам поступают пациенты с драконкурьезом.</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message">В округе произошла вспышка драконкурьеза. Причиной стали узкие красные фрукты из Нового Света, которыми один аристократ в погоне за новизной решил потчевать гостей на своем званом ужине. Жертвы кулинарного эксперимента хотели бы ограничить жжение областью рта и перестать поджигать предметы.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V2">Сразу несколько случаев драконкурьеза было отмечено после того, как глотатель огня в цирке чихнул на зрителей в первом ряду. Все они убеждены, что болезнь заразна. Родственники отправили их лечиться, пока те не спалили весь город.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Message_V3">В округе участились случаи обращения пациентов с драконкурьезом после внезапного похолодания, из-за которого несколько представителей знати приняли пар изо рта при выдыхании за дым. Теперь эти дамы и господа повадились сгребать фамильные драгоценности в кучу и лежать на ней с довольным видом. Родственникам надоело это терпеть.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Intro_Title">Вспышка драконкурьеза</string>
  <string name="Challenges/DLC_6/Patients_Dragon_Name">Пациенты с драконкурьезом</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Arrival_Advisor">К нам поступают пациенты с искусственным интеллектом.</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message">После того как на распродаже в магазине игрушек раскупили все наборы юного химика, в округе произошла вспышка искусственного интеллекта. Родственники уже успевших взорвать пару кухонь горе-экспериментаторов отправляют их лечиться.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V2">В округе отмечается множество случаев искусственного интеллекта. Причина проста: природа решила отдохнуть на тех, кому богатство и власть достались по наследству и позволили занять высокий пост. Возмущенные жители направили этих болванчиков к нам на лечение.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Message_V3">В округе произошла вспышка искусственного интеллекта. Причиной стала ошибка квантового компьютера, из-за которой любые ответы в тесте на сообразительность, размещенном в соцсети, засчитывались как правильные. Родственники заболевших уже не справляются с их возросшим самомнением.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Intro_Title">Вспышка искусственного интеллекта</string>
  <string name="Challenges/DLC_6/Patients_MadScientist_Name">Пациенты с искусственным интеллектом</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Arrival_Advisor">К нам поступают пациенты с шерстистостью.</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message">В результате ошибки наборщика текста инструкция к новому ткацкому станку напечаталась задом наперед. Это вызвало в округе вспышку шерстистости. Удивительно, что инструкции вообще кто-то смог прочесть. И откуда у жителей станок?..\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V2">В округе произошла вспышка шерстистости, вызванная просмотром детских мультфильмов и попыткой спать на снегу. Заболевшие не смогут самостоятельно справиться с внезапным ошерстенением, пока у них не начнется линька.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Message_V3">В округе зафиксировано растущее число случаев шерстистости, вызванных забастовкой профсоюза доисторических брадобреев. Пока их требования не будут удовлетворены, брадобреи не выйдут на работу. А ведь заболевшим нужно где-то стричься…\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Intro_Title">Вспышка шерстистости</string>
  <string name="Challenges/DLC_6/Patients_WoolyManMouth_Name">Пациенты с шерстистостью</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears in objectives UI to describe current arrival rate of patients</string>
  <string name="Challenges/DLC_6/TimePortalPower_Title">Растяжение пространства-времени</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V1_Intro_Message">Кинозвезда и заядлый бородач Родерик Кушен получил роль в скандальном историческом фильме. Он не уточнял, о какой именно исторической эпохе шла речь, но уже собрался посетить нашу клинику, чтобы «поймать настрой».\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V2_Intro_Message">Кинозвезда и муза художников-карикатуристов Родерик Кушен устал от постоянного внимания к своей персоне и решил отдохнуть в нашей клинике, где, как он полагает, его никто не узнает.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_Actor_R11_V3_Intro_Message">Кинозвезда и рекордсмен по скоростной раздаче автографов Родерик Кушен снимается в шоу «Вы хоть знаете, кто я?» о родословной знаменитостей. Он полагает, что визит в вашу клинику поможет ему сэкономить кучу времени на чтении генеалогий в библиотеке.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V1_Intro_Message">Поп-звезда Джазмин Одисси поехала в тур в поддержку своего знакового сингла «Почему ты не спросишь меня: почему?» Ее агенты попросили нас пригласить ее выступить в нашей знаменитой больнице, путешествующей во времени. Почему — мы спрашивать не стали.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V2_Intro_Message">Поп-звезда Джазмин Одисси собирается снимать клип для своей новой песни «Ты моя метафора» и сейчас ищет место (и время) с такой атмосферой, которая вписалась бы в ее глубокомысленную композицию. Агенты звезды попросили разрешения на съемки в клинике.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_6/VIP_Celebrity_PopStar_R11_V3_Intro_Message">Популярная певица Джазмин Одисси начала писать свою автобиографию под названием «Джазмин Одисси: одиссея Джазмин по версии Джазмин Одисси». Она хочет посетить нашу анахронистическую больницу, чтобы было о чем рассказать в книге.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Future_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу. Мистер Джобсворт также уведомил нас о том, что все эти временные встряски дурно сказались на его слоге.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Medieval_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу. Мистер Джобсворт добавляет, что надеется увидеть Хронь до того, как под нее подкопаются люди-кроты.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/DLC_6/VIP_Inspector_R11_Prehistory_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу. Мистер Джобсворт также заявляет, что любит проводить время на открытом воздухе и хочет блеснуть перед местными жителями своими навыками резьбы по дереву.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Arrival_Advisor">Капитан Намедни вот-вот приедет, уже приехал и приедет в будущем.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Intro_Title">Визит Намедни</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Name">Капитан Намедни</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V1_Intro_Message">Изобретатель, предприниматель и хронотурагент капитан Намедни готовит очередной рекламный ролик для Намеднителя и хочет заснять его работу в нашей клинике.\\nЕсли ему понравится то, что он увидит, нас покажут по телевизору в рубрике «Магазин на диване» и даже дадут денег. Что скажете?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V2_Intro_Message">Изобретатель, предприниматель и хронотурагент капитан Намедни временно перестал гоняться за бабочками для изучения их эффекта и решил проверить, как идут дела в нашей клинике.\\nЕсли ему понравится то, что он увидит, нас покажут по телевизору в рубрике «Магазин на диване» и даже дадут денег. Что скажете?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_R11_V3_Intro_Message">Изобретатель, предприниматель и хронотурагент капитан Намедни только что закончил свой следующий визит в нашу клинику и хочет узнать, как обстоят дела сейчас. Все понятно, да?\\nЕсли ему понравится то, что он увидит, нас покажут по телевизору в рубрике «Магазин на диване» и даже дадут денег. Что скажете?</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_1">Мы только что обнаружили временную капсулу от капитана Намедни. В ней лежит всего одна намокшая от слез бумажка со словом «ПОЧЕМУ?», написанным дрожащей рукой. Чтобы получить финансовую поддержку от инвесторов, нам нужно поработать над улучшением больницы.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_2">Мы только что обнаружили временную капсулу от капитана Намедни. В ней лежит записка, в которой капитан выражает радость от того, что в будущем мы устраним все те беспорядки, которые он наблюдал во время прошлого визита. Нужно поскорее прибраться, чтобы вступить в будущее и получить средства на развитие.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_3">Мы только что обнаружили временную капсулу от капитана Намедни. В ней содержится аудиозапись недавнего выступления капитана перед инвесторами, которое заканчивается жидкими аплодисментами. Вы (более-менее) справились.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_4">Мы только что обнаружили временную капсулу от капитана Намедни. В ней лежит пухлая папка с бизнес-планами и семейными рецептами. В частности, можно увидеть фотографии клиники и диаграммы с жуткими словами «динамика», «синергия» и «лазанья». Раз мы получили дополнительное финансирование, должно быть, капитан нами доволен.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Reward_Message_5">Мы только что обнаружили временную капсулу от капитана Намедни. В ней была видеозапись, на которой десять инвесторов во главе с капитаном водят хоровод вокруг груды денег. Должно быть, они очень довольны, поскольку часть этих средств досталась вам.</string>
  <string name="Challenges/DLC_6/VIP_Yesterday_Title">Визит Намедни</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Description">В городе орудует парикмахер без лицензии. Отсутствие навыков обращения с химическими продуктами для волос рано или поздно должно было привести к взрыву, а то и чему похуже, и теперь несколько пациентов страдают от фолликулярной трещинки и других заболеваний.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In slang, a \"bad hair day\" is \"a day on which everything seems to go wrong, characterized as a day on which one's hair is particularly unmanageable.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BadHairDay_Name">Взрыв на макаронной фабрике</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Description">Накопление критической массы местных жителей, пытающихся одновременно устроить барбекю, вызвало закономерную квантовую сингулярность, результатом которой стала эпидемия метеохандроза и других заболеваний.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Barbecue_Name">Слякотные сосиски</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Description">Охота за сокровищами, призом в которой был самый эксклюзивный и дорогой в мире джем, закончилась сражением на заброшенной пасеке… которое привело к вспышке головы-улья и других заболеваний.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"buried alive.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_BuriedHive_Name">Похороненные заж-ж-ж</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Description">Экспедицию в пещеру пришлось экстренно прекратить, когда один из тоннелей внезапно перестал быть тоннелем. У пострадавших наблюдаются симптомы ног всмятку и других заболеваний.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CaveIn_Name">Полнейший завал</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Description">Почему пробку на дороге называют пробкой, если она никуда не вылетает? Ха-ха. Не обращайте внимания. Просто собираю материал для своего стендап-выступления. А между тем многие из тех, кто пытался сегодня добраться до работы, стали жертвами пыльной пробки и других заболеваний.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CityTraffic_Name">Дорожные мутации</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Description">Конкуренция на местном конкурсе поваров обострилась до предела. Пациентам с массовиком-сотейником и другими заболеваниями срочно требуется медицинская помощь.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Too many cooks (spoil the broth)\" means that \"something may not be successful if too many people try to do it at the same time\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CookingShow_Name">Слишком много поваров</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Description">Затор в открытом море вызвал эпидемию пыльной пробки и других заболеваний среди экипажа и пассажиров.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_CruiseQueue_Name">Круизная канитель</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Description">Эксперты в один голос утверждают, что в курортных хижинах куда приятнее жить, когда они не съезжают вниз по склону. Как доказательство их правоты, нас ждут пациенты, страдающие от ног всмятку и других заболеваний.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lodge\" with the meaning of accommodation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Dislodged_Name">Призрак дома на холме</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Description">Небольшое землетрясение потревожило несколько колоний пчел, расположивших свои ульи на ветках деревьев. Это привело к вспышке головы-улья и других заболеваний.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_DropBees_Name">Пчелиные пертурбации</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Description">Утечка летучих химикатов, использующихся при производстве туалетной бумаги, вызвала взрыв. У пострадавших рабочих наблюдаются симптомы преждевременной мумификации и других заболеваний.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FactoryExplosion_Name">Замотавшиеся работники</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Description">Группа дайверов, которым нужно было зарядить телефоны, повздорила с электрическими угрями, что привело к перенапряжению и другим болезням.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"feeling ill.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FeelEel_Name">Мне как-то угревато</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Description">Эпидемия метеохандроза и других болезней на борту рыболовного судна привела к тому, что оно стремительно заполняется дождевой водой. Спасите людей, пока они не утонули.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_FishingWeather_Name">В чем улов?</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Description">В этом месте есть пациенты, которых требуется забрать в относительно ближайшее время.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_1_Name">Не слишком срочный вызов</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Description">Людям в этом месте требуется медицинская помощь.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_2_Name">Умеренно срочный вызов</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Description">Кто-то здесь страдает от чего-то. Но это не точно.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_3_Name">Относительно срочный вызов</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Description">Этих пациентов нужно забрать, «как появится свободное время».</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_4_Name">Вызов без особой срочности</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Description">Несколько людей, у которых возникли жалобы на здоровье, дали честное слово, что не пытаются просто прокатиться до больницы за наш счет.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_5_Name">Вроде как срочный вызов</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Description">Пока что сюда нас никто не вызвал, но мы начеку — на всякий случай.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_6_Name">Возможный вызов</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Description">Отсюда нужно забрать нескольких неуклюжих индивидов.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Fracture_Name">Переломный кризис</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buzzing\" is a pun with the noise bees make, and also meaning \"very full of people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Description">Здесь буквально роятся пациенты, которых нужно забрать.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Hives_Name">Вспышка головы-улья</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pins and needles\" is an expression meaning \"a tingling sensation in a limb recovering from numbness,\" and also a reference to injections.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Description">Пациенты, которые находятся в этом месте, сидят как на иголках.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Inject_Name">Процедурный кризис</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A taste of their own medicine\" is an idiom meaning \"harsh or unpleasant treatment that is like the treatment someone has given other people.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Description">Пациенты, которые здесь находятся, жалуются на горькую судьбу и требуют сладкого лекарства.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Pharm_Name">Аптечный кризис</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Description">Пациентам, которые тут находятся, нужна помощь в отлове отлетевших кукух.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Psych_Name">Психиатрический кризис</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"If it's no problem\" is a reference to the Snow Problem pun.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Description">Если вас это не затруднит, заберите отсюда нескольких пациентов.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Snowballed_Name">Вспышка комкования</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Description">Люди в этом месте жалуются на то, что их внутренности расположены как-то не так.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Surgery_Name">Хирургический кризис</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Description">Пациенты в этом месте немного захандрили и жалуются на тучи, которые сгустились над их головами.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_UnderTheWeather_Name">Вспышка метеохандроза</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Description">Пациенты, которые тут находятся, мечтают поскорее прилечь.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Generic_Ward_Name">Палатный кризис</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Description">Любители походов, которые забыли надеть противомоскитные сетки, проснулись с симптомами головы-улья и другими заболеваниями. Поразительно, насколько быстро работают пчелы.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_HivesCampers_Name">Походные условия</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Sick\" can also mean \"awesome.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Description">Диджей из местного клуба нарушил все нормы заразительности мелодий. Привязчивую музыку наконец удалось выключить, но многие по-прежнему страдают от ночной лихорадки и других заболеваний.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_InfectiousRhythm_Name">Заразная мелодия</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Description">Ночное отключение света в городе привело к гиперкомпенсации среди населения. Люди страдают от просветита и других заболеваний.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LightsOut_Name">Тушите свет</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Description">Из-за избыточного количества гравия на дороге диаметр тоннеля существенно уменьшился, и в результате люди начали страдать от черепахоголовости и других заболеваний. А многие машины превратились в кабриолеты.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"lowrider\" is also a type of customized car.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_LowCeiling_Name">Просвет в конце тоннеля</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Description">Во время спектакля местный театр буквально взорвался смехом, что привело к повреждению здания и распространению среди зрителей отклоунения в развитии и других болезней.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"earthquake.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_MirthQuake_Name">Смехотрясение</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Description">Диспетчеру скорой помощи поступил анонимный звонок. По словам пациента, работа в бухгалтерской фирме не способствует сведению дебета и кредита здоровья многих сотрудников. Зафиксировано несколько случаев черепахоголовости и других заболеваний.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Overwork_Name">Работа не в кассу</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Description">Пациенты с пике и некоторыми другими заболеваниями застряли на вершине горы, потому что не могут разобраться, в какой стороне низ.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please note the double meaning.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Peaked_Name">Пик пике</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Description">После загрузки обновления на один из игровых автоматов его графический процессор не выдержал, из-за чего остальные автоматы также закоротило. Посетители зала игровых автоматов страдают от пикселизма и других заболеваний.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PennyFalls_Name">Однорукий бандит</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Description">Из-за разряда статического электричества на фабрике по производству воздушных шаров многие рабочие страдают от перенапряжения и других заболеваний.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_PowerStation_Name">Шаровые молнии</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_1">Вершина</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_2">Лыжня</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_3">Тоннель: запад</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_4">Тоннель: восток</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_5">Скалистый перевал</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RescueHospital_Location_6">Лыжная база</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_1">Тропа в джунглях</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_2">Нора</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_3">Щербатые утесы</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_4">Открытое море</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_5">Китовый пляж</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadAndAirHospital_Location_6">Деревня Тихий Берег</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_1">Индустриальный парк Недугбурга</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_2">Башни Макбет</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_3">Завлекательный тупик</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_4">Блошиная улица</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_R11_RoadHospital_Location_5">Городской центр</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A sticky situation\" is a problematic situation.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Description">Некоторые жертвы влипли в весьма непростую ситуацию. Нам нужно срочно их отлепить.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue1_Name">На помощь!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Description">Жертвы находятся в страшной опасности, правда непонятно, в какой именно.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue2_Name">На помощь!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Description">Жертвы забрались туда, куда не следовало, и оказались в ловушке на/под/внутри/снаружи (подчеркните нужное) чего-то опасного.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Rescue3_Name">На помощь!</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Description">Огромная лужа на проезжей части обнажила все зло, что таилось в людских сердцах. Обрызганы оказались многие невинные пешеходы, которые теперь страдают от метеохандроза и других заболеваний.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_RoadPuddle_Name">Лужасы нашего городка</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Description">Внезапная эпидемия синдрома Ногетта привела к тому, что было разрушено множество песчаных замков, вызвала многие другие болезни, а также обилие рыдающих детей (их забирать не надо).</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SandCastles_Name">Песчаный крах</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Description">Неблагоприятные погодные условия в сочетании с распродажей шарфов привели к эпидемии преждевременной мумификации и других заболеваний среди перестаравшихся покупателей.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_ScarfSale_Name">Шарфы на шару</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Description">Похоже, некоторые чайки стали тренировать меткость, используя более крупные и опасные снаряды, чем те, которыми изначально снабдила их природа. Это привело к вспышке головы-улья и других заболеваний.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Seagulls_Name">Чаечная бомбардировка</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Description">Сильный ветер унес все флаги с трассы для слалома в ближайшие леса, что вызвало общее недоумение и увеличило количество столкновений лыжников с дикой природой. Жертвы страдают от головы-улья и других заболеваний.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SlalomMarkers_Name">Флаги долой</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Description">Начавшееся с небольшого столкновения происшествие на склоне привело к возникновению кучи-малы. Теперь лыжники и скейтбордисты страдают от комкования и других заболеваний.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_SnowCrash_Name">Лавина</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Description">Многие отдыхающие, лепившие снеговиков, стали жертвами комкования. Причиной этого специалисты называют вспышку синдрома Ногетта среди местного населения. Это может плохо отразиться на сфере туризма.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Snowmen_Name">Снежный саботаж</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Description">Жуткий ветер, попавший в тоннель, нагнал туда жуткие тучи, что вызвало жуткую эпидемию метеохандроза и других заболеваний.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_TunnelWind_Name">Ветер в тоннеле</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Description">При помощи волонтеров мы организовали относительно безопасную чрезвычайную ситуацию, чтобы вы могли освоить процедуру отправки скорых на вызовы.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Tutorial_Name">Мой первый вызов</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Description">У нескольких скалолазов развился синдром Ногетта и другие болезни, и теперь они не могут договориться, с какой ноги начать спуск вниз.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_UpToSummit_Name">Вершины дипломатичности</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Description">Работников склада заставили работать в полнолуние, несмотря на все запреты и инструкции по безопасности. Теперь многие из них страдают от ликантропии и других заболеваний.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"warehouse\" and \"werewolf.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Werehouse_Name">Складный вой</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Description">Нескольких перспективных соискателей заставили дожидаться собеседования на испытательном полигоне, где проходил проверку новый автомат «Ударь крота». Теперь они страдают от черепахоголовости и других заболеваний.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WhackAMole_Name">Собеседование вслепую</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Description">Туристы заблудились в пещере и случайно нашли остатки очередной забытой древней цивилизации. Это невероятное открытие немного омрачается тем, что забытые древние проклятья привели к эпидемии преждевременной мумификации и некоторых других болезней.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_WrongTurn_Name">Поворот не туда</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Description">Шикарная яхта, которая оказалась захвачена местной фауной, забравшейся в багажный отсек, налетела на скалы в результате начавшегося хаоса. Пациентам с животным магнетизмом и другими заболеваниями требуется помощь.</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"what a mess.\"</string>
  <string name="Challenges/DLC_7/AmbulanceEmergency_Yacht_Name">Плавучий зверинец</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Description">Отправьте «Квелого Колина» на вызов. Место происшествия отображается на карте навигатора.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_AssignAmbulance_Name">Назначение скорой на вызов</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Description">Подождите, пока Гретхен починит вашу первую скорую, чтобы ее можно было отправить на вызов.</string>
  <string name="Challenges/DLC_7/Objective_R12_RoadHospital_RepairAmbulance_Name">Починка скорой</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Description">Оснащена лучшим экспериментальным диагностическим оборудованием от Bungle Tech.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Bungle_Road_Name">Высокотехнологичная скорая Bungle</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Description">Holistix делает массу громких заявлений по поводу своих скорых, но в отрыве от земли они быстро сдуваются.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Air_Name">Воздушный шар Holistix</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Description">Энергии, полученной от солнечных батарей, хватает на то, чтобы скорая почти всю ночь была заряжена по полной.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Holistix_Road_Name">Скорая на солнечных батареях Holistix</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Description">Воздушную скорую Jumbo Mega Corp отличает высокая скорость и повышенная комфортность.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Air_Name">Джамбо Джет</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Description">Воспользуйтесь престижной скорой от Jumbo Mega Corp и отправьтесь на операцию на стиле.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_Jumbo_Road_Name">Джамбозин</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Description">Воздушные скорые фонда «Шар» одинаково аэродинамичны со всех сторон.</string>
  <string name="Challenges/DLC_7/RivalAmbulance_OrbFoundation_Air_Name">Шарокоптер</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V1_Intro_Message">Кинозвезда и профессиональный двойник Родерика Кушена — Родерик Кушен — прибыл на съемки фильма «Мюзикл: мюзикл». В данный момент специальный нанятый певец записывает его партии, а специально нанятый танцор исполняет его номера, и изнывающая от скуки звезда хочет хоть как-то убить время, посетив нашу больницу.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V2_Intro_Message">Кинозвезда и неофициальный президент фан-клуба Родерика Кушена Родерик Кушен прибыл к нам в рамках пресс-тура. Он рекламирует будущий сиквел своей автобиографии, который называется «Виват, Кушен, виват». С момента написания первой части биографии в его жизни произошло не так много событий, и он надеется собрать материал для книги у нас в больнице.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_Actor_R12_V3_Intro_Message">Кинозвезда и «главный делегирующий трюки» Родерик Кушен приехал в наш округ, чтобы принять участие в реалити-шоу «Знаменитости под пальмами». Погода не слишком располагает к съемкам, и образовавшееся свободное время он решил провести у нас в больнице.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V1_Intro_Message">Популярная певица Джазмин Одисси приехала к нам с промотуром своего последнего альбома «Я потеряла ключи». Ее агенты предложили принять ее в нашей больнице, поскольку Джазмин утверждает, что в последний раз видела пропажу именно здесь.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V2_Intro_Message">Популярная певица Джазмин Одисси приехала к нам после того, как эксклюзивный музыкальный фестиваль на частном острове в последний момент отменили. Она надеется, что сэндвичи у нас лучше.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_7/VIP_Celebrity_PopStar_R12_V3_Intro_Message">Популярная певица Джазмин Одисси, оказавшаяся в наших краях, ждет, пока ее автобус выкопают из-под снега. Ее агенты предложили ей посетить нашу больницу, потому что «тур и так влетел в бешеные тысячи, а тут дешевле, чем в отеле».\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RescueHospital_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, скоро приедет к нам с проверкой. Также он спросил, нет ли у нас бумажных салфеток, потому что его замучил насморк.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadAndAirHospital_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, скоро приедет к нам с проверкой. Также он написал, что смертельно боится летать, и просит нас заниматься этим, только когда он отвернется.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/DLC_7/VIP_Inspector_R12_RoadHospital_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, скоро приедет к нам с проверкой. Он попросил нас не гонять на скорых слишком быстро, пока он не уедет.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/Earthquake_AdvisorMessage">Угроза землетрясения: в районе зафиксирована сейсмическая активность.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_AdvisorMessage">Угроза бедствия: в районе зафиксирован грозовой шторм.</string>
  <string name="Challenges/Earthquake_ElectricalStorm_Name">Грозовой шторм</string>
  <string name="Challenges/Earthquake_ElectricalStorm_NotificationMessage">Внимание! Зафиксированы грозовые штормы! Наша аппаратура может получить повреждения.</string>
  <string name="Challenges/Earthquake_Large_AdvisorMessage">Угроза землетрясения: в районе зафиксирована грандиозная сейсмическая активность. Ох.</string>
  <string name="Challenges/Earthquake_Large_Name">Крупное землетрясение</string>
  <string name="Challenges/Earthquake_Name">Землетрясение</string>
  <string name="Challenges/Earthquake_NotificationMessage">Внимание! Зафиксированы подземные толчки! Наша аппаратура может получить повреждения.</string>
  <string name="Challenges/Earthquake_NotificationTitle">*Внимание!*</string>
  <string name="Challenges/Earthquake_Small_AdvisorMessage">Угроза землетрясения: в районе зафиксирована небольшая сейсмическая активность.</string>
  <string name="Challenges/Earthquake_Small_Name">Небольшое землетрясение</string>
  <string name="Challenges/Earthquake_Volcanic_Name">Извержение вулкана</string>
  <string name="Challenges/Earthquake_Volcano_AdvisorMessage">Угроза бедствия: в районе зафиксирована вулканическая активность.</string>
  <string name="Challenges/Earthquake_Volcano_NotificationMessage">Внимание! Зафиксирована вулканическая активность! Наша аппаратура может получить повреждения.</string>
  <string name="Challenges/Epidemic_AbandonMessage">Борьбу с эпидемией взял на себя центр по контролю заболеваний.\\nВсем заболевшим ввели вакцину, и теперь в больнице нет заразных заболеваний. Надолго ли?</string>
  <string name="Challenges/Epidemic_AbandonTitle">Звоним в центр по контролю заболеваний!</string>
  <string name="Challenges/Epidemic_AdvisorInfectedLeftHospital">Угроза эпидемии: заразившийся вышел из больницы. </string>
  <string name="Challenges/Epidemic_AdvisorMessage">Угроза эпидемии: по больнице распространяется заразная инфекция.</string>
  <string name="Challenges/Epidemic_Dance_Name">Эпидемия: дрыга</string>
  <string name="Challenges/Epidemic_Dance_NotificationMessage">В больнице выявлен случай заражения инфекционным заболеванием — дрыгой. Центр по контролю заболеваний в Ту-Поинте щедро нас вознаградит, если мы не будем его беспокоить.\\n\\nНам выдали ограниченный запас вакцины, поэтому при первых симптомах следует делать инъекции, чтобы избежать распространения болезни. Если вакцина закончится либо слишком много заболевших покинет больницу, Центру по контролю заболеваний придется вмешаться.\\n\\nСимптомы дрыги — беззаботные танцы без всякой причины. Распространению инфекции способствует мощное (и ритмичное) чихание.</string>
  <string name="Challenges/Epidemic_Goal_CS">Обнаружено заразившихся: {[INFECTED]}, запас вакцин: {[VACCINES]}</string>
  <string name="Challenges/Epidemic_HowTo_Tooltip">Щелкните по иконке вакцины, чтобы войти в режим вакцинации. Вколоть вакцину отдельному человеку можно, щелкнув сначала по нему, а затем по кнопке вакцинации в окошке с информацией.\\nЧтобы выйти из режима вакцинации, щелкните правой кнопкой мыши.</string>
  <string name="Challenges/Epidemic_Mummy_Name">Эпидемия: ужасное проклятие</string>
  <string name="Challenges/Epidemic_Name">Эпидемия</string>
  <string name="Challenges/Epidemic_NotificationMessage">В больнице выявлен случай заражения инфекционным заболеванием — ужасным проклятием. Центр по контролю заболеваний в Ту-Поинте щедро нас вознаградит, если мы не будем его беспокоить.\\n\\nНам выдали ограниченный запас вакцины, поэтому при первых симптомах следует делать инъекции, чтобы избежать распространения болезни. Если вакцина закончится либо слишком много заболевших покинет больницу, Центру по контролю заболеваний придется вмешаться.\\n\\nПораженных ужасным проклятием можно узнать по особой шаркающей походке, как у преждевременно мумифицированных. Распространению инфекции способствует мощное (и древнее) чихание.</string>
  <string name="Challenges/Epidemic_NotificationTitle">Угроза эпидемии!</string>
  <string name="Challenges/Epidemic_RewardCuredBonusPerPerson_CS">Вознаграждение за успешное излечение вакциной: {[BONUS]} за человека</string>
  <string name="Challenges/Epidemic_RewardCuredBonus_CS">Вознаграждение за успешное излечение вакциной: {[BONUS]}</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesMessage">Для полной ликвидации инфекции вакцины не хватит. Центру по контролю заболеваний пришлось вмешаться.</string>
  <string name="Challenges/Epidemic_RewardFailNotEnoughVaccinesTitle">Мы не остановили эпидемию!</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalMessage">Больницу покинуло слишком много заразных пациентов. Инфекция распространяется по округу. Центру по контролю заболеваний пришлось вмешаться.</string>
  <string name="Challenges/Epidemic_RewardFailTooManyLeftHospitalTitle">Мы не остановили эпидемию!</string>
  <string name="Challenges/Epidemic_RewardSuccessMessage">Прекрасно! Мы успешно вылечили всех инфицированных. Центр по контролю заболеваний непременно вознаградит нас за доблестные усилия.</string>
  <string name="Challenges/Epidemic_RewardSuccessTitle">Мы победили инфекцию!</string>
  <string name="Challenges/Epidemic_RewardVaccinesBonus_CS">Вознаграждение за оставшуюся вакцину: {[BONUS]} за штуку</string>
  <string name="Challenges/Epidemic_RewardVaccinesLeftBonus_CS">Вознаграждение за оставшиеся вакцины: {[BONUS]}</string>
  <string name="Challenges/Epidemic_Score_CS">Вылечено заразившихся: {[CURED]}\\nОсталось заразившихся: {[INFECTED]}\\nОставшиеся вакцины: {[VACCINES]}</string>
  <string name="Challenges/Epidemic_Sleep_Name">Эпидемия: дремотоз</string>
  <string name="Challenges/Epidemic_Sleep_NotificationMessage">В больнице выявлен случай заражения инфекционным заболеванием — дремотозом. Центр по контролю заболеваний в Ту-Поинте щедро нас вознаградит, если мы не будем его беспокоить.\\n\\nНам выдали ограниченный запас вакцины, поэтому при первых симптомах следует делать инъекции, чтобы избежать распространения болезни. Если вакцина закончится либо слишком много заболевших покинет больницу, Центру по контролю заболеваний придется вмешаться.\\n\\nЗаболевшие дремотозом часто и внезапно засыпают в неподходящей для этого обстановке. Распространению инфекции способствует мощное (и сонное) чихание.</string>
  <string name="Challenges/Epidemic_Sporty_Name">Эпидемия: ловкость теннисиста</string>
  <string name="Challenges/Epidemic_Sporty_NotificationMessage">В больнице выявлен случай заражения инфекционным заболеванием — ловкостью теннисиста. Центр по контролю заболеваний в Ту-Поинте щедро нас вознаградит, если мы не будем его беспокоить.\\n\\nНам выдали ограниченный запас вакцины, поэтому при первых симптомах следует делать инъекции, чтобы избежать распространения болезни. Если вакцина закончится либо слишком много заболевших покинет больницу, Центру по контролю заболеваний придется вмешаться.\\n\\nСимптомы ловкости теннисиста — непроизвольные приседания, кардиоупражнения и общая забота о своем здоровье. Распространению инфекции способствует мощное (и спортивное) чихание.</string>
  <string name="Challenges/Epidemic_Toilet_Name">Эпидемия: гальюнома</string>
  <string name="Challenges/Epidemic_Toilet_NotificationMessage">В больнице выявлен случай заражения инфекционным заболеванием — гальюномой. Центр по контролю заболеваний в Ту-Поинте щедро нас вознаградит, если мы не будем его беспокоить.\\n\\nНам выдали ограниченный запас вакцины, поэтому при первых симптомах следует делать инъекции, чтобы избежать распространения болезни. Если вакцина закончится либо слишком много заболевших покинет больницу, Центру по контролю заболеваний придется вмешаться.\\n\\nПроявлением гальюномы являются частые и непредвиденные визиты в туалет. Распространению инфекции способствует мощное (и сдержанное) чихание.</string>
  <string name="Challenges/Epidemic_Tooltip">Эпидемия: тактика контроля и сдерживания.\\n\\nНаблюдайте за персоналом и пациентами, прислушивайтесь к ним, чтобы вовремя обнаружить инфекцию. В вашем распоряжении ограниченное количество вакцины, мешающей распространению заболевания. Постарайтесь не тратить вакцину зря. Если вам не хватит вакцины, чтобы привить всех заболевших, значит, вы не смогли проконтролировать эпидемию. \\nЕсли слишком большое число зараженных уйдет в ближайший населенный пункт, значит, вы не смогли сдержать эпидемию.\\nВы можете признать поражение и сдаться, позвонив в центр по контролю заболеваний (кнопка Х).</string>
  <string name="Challenges/Epidemic_Vomit_Name">Эпидемия: фонтанация</string>
  <string name="Challenges/Epidemic_Vomit_NotificationMessage">В больнице выявлен случай заражения инфекционным заболеванием — фонтанацией. Центр по контролю заболеваний в Ту-Поинте щедро нас вознаградит, если мы не будем его беспокоить.\\n\\nНам выдали ограниченный запас вакцины, поэтому при первых симптомах следует делать инъекции, чтобы избежать распространения болезни. Если вакцина закончится либо слишком много заболевших покинет больницу, Центру по контролю заболеваний придется вмешаться.\\n\\nФонтанация — это безостановочная рвота. Распространению инфекции способствует мощное (и желчное) чихание.</string>
  <string name="Challenges/FrogRain_AdvisorMessage">Внимание, аномалия! Поступают сообщения о падающих с неба лягушках.</string>
  <string name="Challenges/FrogRain_Name">Дождь из лягушек</string>
  <string name="Challenges/FrogRain_NotificationMessage">Внимание! Зафиксированы лягушачьи ливни!</string>
  <string name="Challenges/Ghosts_AdvisorMessage">В больнице появилась стая гулей.</string>
  <string name="Challenges/Horde_Description">Наплыв пациентов — это одновременное прибытие сразу нескольких посетителей. Вылечите определенный процент прибывших, чтобы перейти к следующему наплыву.\\n\\nЕсли мы вылечим {[CURE_STREAK]} пациентов подряд, наш доход будет увеличен в {[INCOME_MULTIPLIER]} р. до тех пор, пока серия не прервется.</string>
  <string name="Challenges/Horde_ObjectiveMenuCountdown_CS">До следующего наплыва: {[DAYS]} д.[i2p_One]До следующего наплыва: {[DAYS]} день</string>
  <string name="Challenges/Horde_ObjectiveMenuProgress_CS">Доля излеченных пациентов: {[CURED]}/{[PROCESSED]} ({[PERCENT]})\\nНеобходимая доля излеченных пациентов: {[TARGET]}\\nОсталось пациентов: {[REMAIN]}\\nВылечено подряд: {[STREAK]}</string>
  <string name="Challenges/Horde_ObjectiveMenuWave_CS">Наплыв {[WAVE]}</string>
  <string name="Challenges/Horde_Title">Задача «Орда»</string>
  <string name="Challenges/InArriving_CS">Прибывает…</string>
  <string name="Challenges/InProgress_CS">Выполняется: {0}</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Description">Получите 3 звезды в больнице, специализирующейся на травмах.</string>
  <string name="Challenges/Metagame_Objective_AllStars_InjuriesHospital_Name">Получите 3 звезды в больнице, специализирующейся на травмах</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Description">Получите 3 звезды в научно-исследовательской больнице.</string>
  <string name="Challenges/Metagame_Objective_AllStars_ResearchHospital_Name">Получите 3 звезды в научно-исследовательской больнице</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Description">Получите 3 звезды в обеспеченной больнице.</string>
  <string name="Challenges/Metagame_Objective_AllStars_WealthyHospital_Name">Получите 3 звезды в обеспеченной больнице</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Description">Вылечите 1000 клоунов.</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Clown_Name">Вылечите 1000 клоунов</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Description">Вылечите 1000 больных кубизмом.</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Cubism_Name">Вылечите 1000 больных кубизмом</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Description">Вылечите 10 000 пациентов.</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Description">Вылечите 1000 мумий.</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Mummy_Name">Вылечите 1000 мумий</string>
  <string name="Challenges/Metagame_Objective_CurePatients_Name">Вылечите 10 000 пациентов</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Description">Заработайте 1 000 000 $.</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_1_Name">Заработайте 1 000 000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Description">Заработайте 10 000 000 $.</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_2_Name">Заработайте 10 000 000 $</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Description">Заработайте 100 000 000 $.</string>
  <string name="Challenges/Metagame_Objective_EarnMoney_3_Name">Заработайте 100 000 000 $</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Description">Заработайте 1000 ед. серебра.</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_1_Name">Заработайте 1000 ед. серебра</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Description">Заработайте 5000 ед. серебра.</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_2_Name">Заработайте 5000 ед. серебра</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Description">Заработайте 20 000 ед. серебра.</string>
  <string name="Challenges/Metagame_Objective_EarnSilver_3_Name">Заработайте 20 000 ед. серебра</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Description">Получите 10 звезд.</string>
  <string name="Challenges/Metagame_Objective_EarnStars_1_Name">Получите 10 звезд</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Description">Получите 20 звезд.</string>
  <string name="Challenges/Metagame_Objective_EarnStars_2_Name">Получите 20 звезд</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Description">Получите 30 звезд.</string>
  <string name="Challenges/Metagame_Objective_EarnStars_3_Name">Получите 30 звезд</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Description">Поймайте 100 привидений.</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Ghosts_Name">Поймайте 100 привидений</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Description">Почините 100 сломанных аппаратов.</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Machines_Name">Почините 100 сломанных аппаратов</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Description">Полейте 100 растений.</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Plants_Name">Полейте 100 растений</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Description">Прочистите 100 туалетов.</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_Toilets_Name">Прочистите 100 туалетов</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Description">Пополните 100 торговых автоматов.</string>
  <string name="Challenges/Metagame_Objective_MaintenanceJob_VendingMachines_Name">Пополните 100 торговых автоматов</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Description">Накопите 1 000 000 $ в фонде.</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_1_Name">Накопите 1 000 000 $ в фонде</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Description">Накопите 5 000 000 $ в фонде.</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_2_Name">Накопите 5 000 000 $ в фонде.</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Description">Накопить 20 000 000 $ в фонде</string>
  <string name="Challenges/Metagame_Objective_OrganisationValue_3_Name">Накопите 20 000 000 $ в фонде.</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Description">Повысьте 100 администраторов.</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Assistants_Name">Повысьте 100 администраторов</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Description">Повысьте 500 сотрудников.</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Description">Повысьте 100 врачей.</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Doctors_Name">Повысьте 100 врачей</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Description">Повысьте 100 санитаров.</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Janitors_Name">Повысьте 100 санитаров</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Name">Повысьте 500 сотрудников</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Description">Повысьте 100 младших медработников.</string>
  <string name="Challenges/Metagame_Objective_PromoteStaff_Nurses_Name">Повысьте 100 младших медработников</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Description">Обучите 20 сотрудников.</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Description">Подготовьте квалифицированного диагноста.</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Diagnosis_Name">Подготовьте квалифицированного диагноста</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Name">Обучите 20 сотрудников</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Description">Подготовьте квалифицированного психиатра.</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Psychiatry_Name">Подготовьте квалифицированного психиатра</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Description">Подготовьте квалифицированного ученого.</string>
  <string name="Challenges/Metagame_Objective_TrainStaff_Research_Name">Подготовьте квалифицированного ученого</string>
  <string name="Challenges/Monobeast_HowTo_Tooltip">Если увидите бегущего монозверя, используйте курсор, чтобы прицелиться и подстрелить его.\\nОбычно они прячутся под мебелью и в темных углах.</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Description">Выполните эти задачи и получите первую ЗВЕЗДУ.</string>
  <string name="Challenges/Objective_ALL_LevelObjective1_Name">Задачи EverythingVille на 1 звезду</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Description">Достигните этих целей и получите вторую ЗВЕЗДУ.</string>
  <string name="Challenges/Objective_ALL_LevelObjective2_Name">Задачи на 2 звезды</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_1_Name">Пробная задача 1</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_2_Name">Пробная задача 2</string>
  <string name="Challenges/Objective_DemoHospital1_GoldStar_3_Name">Пробная задача 3</string>
  <string name="Challenges/Objective_HTL_LevelObjective1_Name">Больничная задача 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective2_Name">Больничная задача 1</string>
  <string name="Challenges/Objective_HTL_LevelObjective3_Name">Больничная задача 1</string>
  <string name="Challenges/Objective_HospitalStarRating1_Description">Филиал министерства здравоохранения в округе Ту-Поинт присвоит нашей клинике 1 звезду, если мы достигнем следующих целей.</string>
  <string name="Challenges/Objective_HospitalStarRating1_Name">Однозвездочная больница</string>
  <string name="Challenges/Objective_HospitalStarRating2_Description">Филиал министерства здравоохранения в округе Ту-Поинт присвоит нашей клинике 2 звезды, если мы достигнем следующих целей.</string>
  <string name="Challenges/Objective_HospitalStarRating2_Name">Двухзвездочная больница</string>
  <string name="Challenges/Objective_HospitalStarRating3_Description">Филиал министерства здравоохранения в округе Ту-Поинт присвоит нашей клинике 3 звезды, если мы достигнем следующих целей.</string>
  <string name="Challenges/Objective_HospitalStarRating3_Name">Трехзвездочная больница</string>
  <string name="Challenges/Objective_NewDemo_BuildCubism_Name">Вылечите трех пациентов (скрытых)</string>
  <string name="Challenges/Objective_NewDemo_Cure10Patients_Name">Вылечите пациентов</string>
  <string name="Challenges/Objective_NewDemo_Cure1Patient_Name">Вылечите пациента</string>
  <string name="Challenges/Objective_NewDemo_Cure2Patients_Name">Вылечите пациентов</string>
  <string name="Challenges/Objective_NewDemo_Cure3Patients_Name">Вылечите пациентов</string>
  <string name="Challenges/Objective_NewDemo_Cure5Patients_Name">Вылечите пациентов</string>
  <string name="Challenges/Objective_NewDemo_Diagnose1Patient_Name">Поставьте диагноз</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective1_Name">Больничная задача 1</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective2_Name">Больничная задача 2</string>
  <string name="Challenges/Objective_NewDemo_LevelObjective3_Name">Больничная задача 3</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Description">В течение 120 дней постарайтесь заработать больше всех денег.</string>
  <string name="Challenges/Objective_NewDemo_OnlineEarnMoney_Name">Денежная задача</string>
  <string name="Challenges/Objective_NewDemo_TimedEarnMoney_Name">Заработок в сети</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_BuildLightHeadedRoom_Name">Постройте клинику для борьбы с просветитом (скрыто)</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_Janitors_Name">СЭС носа не подточит</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_KeepingPeopleHappy_Name">Забота о счастье</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_MoreRoomsAndStaff_Name">Растущий спрос</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Description">Разместите стойку регистратуры.</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_PlaceReceptionDesk_Name">Стойка регистратуры</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockLightHeadedRoom_Name">Разблокируйте кабинет терапии</string>
  <string name="Challenges/Objective_NewDemo_Tutorial_UnlockWard_Name">Разблокируйте палату</string>
  <string name="Challenges/Objective_Online_Attractiveness_Description">Сделайте свою больницу более привлекательной, чем у конкурентов.</string>
  <string name="Challenges/Objective_Online_Attractiveness_Name">Привлекательная задача</string>
  <string name="Challenges/Objective_Online_CurePatients_Description">Вылечите больше пациентов, чем конкурирующие организации.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Description">Вылечите больше пациентов в переломной, чем конкурирующие организации.</string>
  <string name="Challenges/Objective_Online_CurePatients_Fractures_Name">Переломная задача</string>
  <string name="Challenges/Objective_Online_CurePatients_Name">Лечебная задача</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Description">Вылечите в отделении хирургии больше пациентов, чем конкурирующие организации.</string>
  <string name="Challenges/Objective_Online_CurePatients_Surgery_Name">Хирургическая задача</string>
  <string name="Challenges/Objective_Online_CureRate_Description">Добейтесь более высокой доли излеченных пациентов, чем конкурирующие организации.</string>
  <string name="Challenges/Objective_Online_CureRate_Name">Задача на долю излечения</string>
  <string name="Challenges/Objective_Online_Cure_Cubism_Name">Вылечите пациентов с кубизмом</string>
  <string name="Challenges/Objective_Online_Cure_Patients_6Months_Name">Вылечите пациентов (в сети)</string>
  <string name="Challenges/Objective_Online_Cure_Patients_Name">Вылечите пациентов (в сети)</string>
  <string name="Challenges/Objective_Online_Cure_Portishead_Name">Вылечите пациентов с отчаянием (в сети)</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Description">Поставьте диагноз большему числу пациентов, чем конкурирующие организации.</string>
  <string name="Challenges/Objective_Online_DiagnosePatients_Name">Диагностическая задача</string>
  <string name="Challenges/Objective_Online_EarnMoney_Description">Заработайте больше денег, чем конкурирующие организации.</string>
  <string name="Challenges/Objective_Online_EarnMoney_Name">Заработная задача</string>
  <string name="Challenges/Objective_Online_Earn_Money_Name">Зарабатывайте деньги (в сети)</string>
  <string name="Challenges/Objective_Online_GhostCapture_Description">Поймайте больше привидений, чем конкурирующие организации.</string>
  <string name="Challenges/Objective_Online_GhostCapture_Name">Задача на ловлю привидений</string>
  <string name="Challenges/Objective_Online_HireStaff_Description">Наберите самый большой штат сотрудников среди всех конкурирующих организаций.</string>
  <string name="Challenges/Objective_Online_HireStaff_Name">Кадровая задача</string>
  <string name="Challenges/Objective_Online_HospitalValue_Description">Получите самую высоко котирующуюся награду среди всех медицинских организаций.</string>
  <string name="Challenges/Objective_Online_HospitalValue_Name">Наградная задача</string>
  <string name="Challenges/Objective_Online_LastDeath_Description">Продержитесь дольше всех других клиник, не убив ни одного пациента.</string>
  <string name="Challenges/Objective_Online_LastDeath_Name">Бессмертная задача</string>
  <string name="Challenges/Objective_Online_Monobeasts_Description">Подстрелите больше монозверей, чем ваши конкуренты.</string>
  <string name="Challenges/Objective_Online_Monobeasts_Name">Монозвериная задача</string>
  <string name="Challenges/Objective_Online_Prestige_Description">Сделайте свою больницу более престижной, чем у конкурентов.</string>
  <string name="Challenges/Objective_Online_Prestige_Name">Престижная задача</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Description">Повысьте в должности больше сотрудников, чем ваши конкуренты.</string>
  <string name="Challenges/Objective_Online_PromoteStaff_Name">Задача на повышение</string>
  <string name="Challenges/Objective_Online_ReachBalance_Description">Получите самый большой положительный баланс среди всех конкурентов.</string>
  <string name="Challenges/Objective_Online_ReachBalance_Name">Накопительная задача</string>
  <string name="Challenges/Objective_Online_Reputation_Description">Соревнуйтесь с другими организациями и получите награду за самую высокую репутацию.</string>
  <string name="Challenges/Objective_Online_Reputation_Name">Задача с репутацией</string>
  <string name="Challenges/Objective_Online_Research_Description">Проведите больше исследований, чем конкурирующие организации.</string>
  <string name="Challenges/Objective_Online_Research_Name">Исследовательская задача</string>
  <string name="Challenges/Objective_Online_TrainStaff_Description">Обучите больше сотрудников, чем ваши конкуренты.</string>
  <string name="Challenges/Objective_Online_TrainStaff_Name">Учебная задача</string>
  <string name="Challenges/Objective_Online_Upgrade_Description">Модернизируйте больше аппаратов, чем конкурирующие организации.</string>
  <string name="Challenges/Objective_Online_Upgrade_Name">Задача на модернизацию</string>
  <string name="Challenges/Objective_Online_Vaccinate_Description">Исцелите при помощи вакцины больше заразившихся, чем конкурирующие организации.</string>
  <string name="Challenges/Objective_Online_Vaccinate_Name">Задача на вакцинацию</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Description">Успешно лечите пациентов в течение 90 дней.</string>
  <string name="Challenges/Objective_Optional_Cure_Medium_90Days_Name">Лечебная задача</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Description">Заработайте достаточно денег за 90 дней.</string>
  <string name="Challenges/Objective_Optional_Earn_Medium_90Days_Name">Заработная задача</string>
  <string name="Challenges/Objective_Optional_Train_Medium_90Days_Name">Учебная задача</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Description">Врач общей практики не может диагностировать заболевания некоторых пациентов. Постройте кабинет общей диагностики.</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective1_Name">Особые заболевания</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective2_Name">Крупное учреждение по лечению сплина</string>
  <string name="Challenges/Objective_R1_IntroHospital2_LevelObjective3_Name">Эксперт по сплину</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockPandemicClinic_Name">Разблокировать лабораторию декострюльтивизма</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Description">Корпорация Bungle Technologies предлагает нам некоторые технологии в обмен на сотрудничество.</string>
  <string name="Challenges/Objective_R1_IntroHospital2_UnlockTechnology_Name">Новая технология</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective1_Name">Обучение сотрудников</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective2_Name">Больничная задача 2</string>
  <string name="Challenges/Objective_R1_IntroHospital3_LevelObjective3_Name">Задача 3</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockClownClinic_Name">Разблокируйте кабинет исправления отклоунений</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Description">Филиал Министерства здравоохранения в округе Ту-Поинт выдаст нам лицензию на обучение, если мы докажем, что заботимся о своих сотрудниках.</string>
  <string name="Challenges/Objective_R1_IntroHospital3_UnlockTraining_Name">Лицензия на обучение</string>
  <string name="Challenges/Objective_R1_TutorialHospital_BuildLightheaded_Name">Вылечите трех пациентов (скрытых)</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Description">Осмотрите здание больницы.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CameraMove_Name">Посмотрите вокруг</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure10Patients_Name">Вылечите пациентов</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure1Patients_Name">Вылечите пациента</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure2Patients_Name">Вылечите пациентов</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure3Patients_Name">Вылечите пациентов</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Cure5Patients_Name">Вылечите пациентов</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Description">Вылечите пациента.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_CurePatient_Name">Вылечите пациента</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Diagnose1Patient_Name">Поставьте диагноз</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Description">Постройте кабинет врача общей практики.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_GPOffice_Name">Постройте кабинет врача общей практики</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Description">Наймите администратора.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireAssistant_Name">Наймите администратора</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Description">Наймите врача.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_HireDoctor_Name">Наймите врача</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Janitors_Name">СЭС носа не подточит</string>
  <string name="Challenges/Objective_R1_TutorialHospital_KeepingPeopleHappy_Name">Забота о счастье</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Description">Врач общей практики не может диагностировать заболевания некоторых пациентов. Постройте кабинет общей диагностики.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective1_Name">Обычная больница</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective2_Name">Улучшенная больница</string>
  <string name="Challenges/Objective_R1_TutorialHospital_LevelObjective3_Name">Передовая больница</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Description">Постройте аптеку.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_Pharmacy_Name">Постройте аптеку</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Description">Разместите стойку регистратуры.</string>
  <string name="Challenges/Objective_R1_TutorialHospital_PlaceReceptionDesk_Name">Стойка регистратуры</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockLightHeadedClinic_Name">Разблокируйте кабинет помрачения</string>
  <string name="Challenges/Objective_R1_TutorialHospital_UnlockWard_Name">Разблокируйте палату</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective1_Name">Травмы 1</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective2_Name">Травмы 2</string>
  <string name="Challenges/Objective_R2_InjuriesHospital_LevelObjective3_Name">Травмы 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective1_Name">Исследования 1</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective2_Name">Исследования 2</string>
  <string name="Challenges/Objective_R2_ResearchHospital_LevelObjective3_Name">Исследования 3</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Description">Проделайте за 6 месяцев больше научной работы, чем ваши конкуренты. Для этого понадобятся лучшие ученые!</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge1_Name">Исследовательская задача</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Description">Обучите за 6 месяцев больше сотрудников, чем ваши конкуренты. А ну-ка, всем грызть гранит науки!</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge2_Name">Учебная задача</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Description">Добейтесь более высокой доли излеченных пациентов за 6 месяцев, чем конкурирующие организации. Компания Holistix грозится использовать сильнейшие гомеопатические средства. Бойтесь!</string>
  <string name="Challenges/Objective_R2_ResearchHospital_OnlineChallenge3_Name">Задача на долю излечения</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Description">Филиал Министерства здравоохранения в округе Ту-Поинт выдаст нам лицензию на проведение исследований, если мы продемонстрируем умение обращаться с аппаратурой в больнице при университете.</string>
  <string name="Challenges/Objective_R2_ResearchHospital_UnlockResearch_Name">Лицензия на проведение исследований</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective1_Name">Обеспеченная 1</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective2_Name">Обеспеченная 2</string>
  <string name="Challenges/Objective_R2_WealthyHospital_LevelObjective3_Name">Обеспеченная 3</string>
  <string name="Challenges/Objective_R2_WealthyHospital_UnlockMarketing_Name">Лицензия на рекламу</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective1_Name">Заброшенная 1</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective2_Name">Заброшенная 2</string>
  <string name="Challenges/Objective_R3_AbandonedHospital_LevelObjective3_Name">Заброшенная 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective1_Name">Государственная 1</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective2_Name">Государственная 2</string>
  <string name="Challenges/Objective_R3_PublicHospital_LevelObjective3_Name">Государственная 3</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Intro">С нами связался лорд Фоксбридж, чтобы обсудить последние поставленные перед нами цели.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure">Плохие новости. Мы не сумели достичь поставленных целей. Лорд Фоксбридж на время приостановит дополнительное финансирование.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Failure_V2">Плохие новости. Мы не сумели достичь поставленных целей. Лорд Фоксбридж на время приостановит дополнительное финансирование.\\nШтраф: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success">Хорошие новости. Мы справились с поставленными целями. Лорд Фоксбридж предоставит нам дополнительное финансирование.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Advisor_Outro_Success_V2">Хорошие новости. Мы справились с поставленными целями. Лорд Фоксбридж предоставит нам дополнительное финансирование.\\nНаграда: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro">С нами связался лорд Фоксбридж, чтобы обсудить наши цели на ближайшие месяцы. Краткую сводку по ним вы найдете ниже.\\nНам нужно достичь поставленных целей, чтобы обеспечить больнице дополнительное финансирование.</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Intro_Title">Новые цели от лорда Фоксбриджа</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Name">Цели для государственной больницы</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V1">Лорд Фоксбридж в письме выразил соболезнования по поводу того, что мы не справились с поставленными целями:\\n\\n«Грязные свиньи! Выставили меня полным олухом. В этот раз денег вы не увидите. Хотя ребята из Великих Пеликанов просто счастливы. Цена акций Jumbo Healthcare только что взлетела до небес. Вжух!»</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Failure_V2">Лорд Фоксбридж в письме выразил соболезнования по поводу того, что мы не справились с поставленными целями:\\n\\n«Какая жалость! Больница в Зиморачье в этом месяце денег не получит. А я, может, куплю новые занавесочки для офиса — с настоящими рубинами… просто загляденье. Давайте, ребята, хотя бы сделайте вид, что стараетесь».</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V1">Лорд Фоксбридж в письме поздравил нас с тем, что мы справились с поставленными целями:\\n\\n«Просто красота! Думаю, вы согласитесь с тем, что мы отлично поработали. Да, порой так непросто удерживать этот корабль на плаву. Хм, „Капитан Фоксбридж“ — звучит неплохо. Ладно. Пожалуй, я смогу запустить руку поглубже в государственную казну и выбить вам дополнительные средства. Хм, придется в этом месяце экономить на вертолетных прогулках».</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Success_V2">Лорд Фоксбридж в письме поздравил нас с тем, что мы справились с поставленными целями:\\n\\n«Йо-хо-хо! Еще один блестящий результат. Газетчики от вас в восторге. Точнее, от меня, разумеется. Всем шампанского! По крайней мере, здесь, в моем кабинете. Я переведу вам дополнительные средства, но вы там губу не раскатывайте. Это казенные деньги. Знаю я вас, мошенников!»</string>
  <string name="Challenges/Objective_R3_PublicHospital_Target_Outro_Title">Сообщение от лорда Фоксбриджа</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective1_Name">Научно-исследовательская 1</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective2_Name">Научно-исследовательская 2</string>
  <string name="Challenges/Objective_R3_TeachingHospital_LevelObjective3_Name">Научно-исследовательская 3</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective1_Name">Бедствие 1</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective2_Name">Бедствие 2</string>
  <string name="Challenges/Objective_R4_DisasterHospital_LevelObjective3_Name">Бедствие 3</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective1_Name">Эпидемия 1</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective2_Name">Эпидемия 2</string>
  <string name="Challenges/Objective_R4_EpidemicHospital_LevelObjective3_Name">Эпидемия 3</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective1_Name">Туристическая 1</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective2_Name">Туристическая 2</string>
  <string name="Challenges/Objective_R4_TouristHospital_LevelObjective3_Name">Туристическая 3</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective1_Name">Запущенная 1</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective2_Name">Запущенная 2</string>
  <string name="Challenges/Objective_R5_FailingHospital_LevelObjective3_Name">Запущенная 3</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective1_Name">Последняя 1</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective2_Name">Последняя 2</string>
  <string name="Challenges/Objective_R5_FinalHospital_LevelObjective3_Name">Последняя 3</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective1_Name">Высокотехнологичная 1</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective2_Name">Высокотехнологичная 2</string>
  <string name="Challenges/Objective_R5_HighTechHospital_LevelObjective3_Name">Высокотехнологичная 3</string>
  <string name="Challenges/Objective_STL_LevelObjective1_Name">Начало начал</string>
  <string name="Challenges/Objective_STL_LevelObjective2_Name">Больничная задача 2</string>
  <string name="Challenges/Objective_STL_LevelObjective3_Name">Больничная задача 3</string>
  <string name="Challenges/Objective_VS_CameraControls_Description">Управление камерой</string>
  <string name="Challenges/Objective_VS_CameraControls_Name">Управление камерой</string>
  <string name="Challenges/Objective_VS_CurePatient_Description">Вылечите пациентов.</string>
  <string name="Challenges/Objective_VS_CurePatient_Name">Вылечите пациентов</string>
  <string name="Challenges/Objective_VS_GPOffice_Description">Постройте кабинет врача общей практики.</string>
  <string name="Challenges/Objective_VS_GPOffice_Name">Постройте кабинет врача общей практики</string>
  <string name="Challenges/Objective_VS_GeneralDiagnosis_Name">Постройте кабинет общей диагностики</string>
  <string name="Challenges/Objective_VS_HireAssistant_Description">Наймите администратора.</string>
  <string name="Challenges/Objective_VS_HireAssistant_Name">Наймите администратора</string>
  <string name="Challenges/Objective_VS_HireDoctor_Description">Наймите врача.</string>
  <string name="Challenges/Objective_VS_HireDoctor_Name">Наймите врача</string>
  <string name="Challenges/Objective_VS_LevelObjective1_Name">Больничная задача 1</string>
  <string name="Challenges/Objective_VS_LevelObjective2_Name">Больничная задача 2</string>
  <string name="Challenges/Objective_VS_LevelObjective3_Name">Больничная задача 3</string>
  <string name="Challenges/Objective_VS_Pharmacy_Description">Постройте аптеку.</string>
  <string name="Challenges/Objective_VS_Pharmacy_Name">Постройте аптеку</string>
  <string name="Challenges/Objective_VS_PlaceBenches_Name">Разместите скамейки</string>
  <string name="Challenges/Objective_VS_PlaceBin_Name">Разместите мусорную корзину</string>
  <string name="Challenges/Objective_VS_PlaceDrinksMachine_Name">Разместите автомат с напитками</string>
  <string name="Challenges/Objective_VS_PlaceEntertainment_Name">Разместите что-нибудь развлекательное</string>
  <string name="Challenges/Objective_VS_PlacePlants_Name">Разместите растение</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Description">Разместите стойку регистратуры.</string>
  <string name="Challenges/Objective_VS_PlaceReceptionDesk_Name">Стойка регистратуры</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Description">Поверните предмет.</string>
  <string name="Challenges/Objective_VS_RotateRoomItem_Name">Поверните предмет</string>
  <string name="Challenges/Objective_VS_UnlockCardiography_Name">Разблокируйте кабинет кардиологии</string>
  <string name="Challenges/Objective_VS_UnlockCubismClinic_Name">Разблокируйте кабинет терапии</string>
  <string name="Challenges/Objective_VS_UnlockGeneralDiagnosis_Name">Разблокируйте кабинет общей диагностики</string>
  <string name="Challenges/Objective_VS_UnlockWard_Name">Разблокируйте палату</string>
  <string name="Challenges/Objective_VS_Ward_Name">Палата что надо</string>
  <string name="Challenges/Online/StarsAchieved_CS">Получено звезд</string>
  <string name="Challenges/Online/TotalKudoshEarned">Всего получено крутосов</string>
  <string name="Challenges/Online/TotalSilverEarned_CS">Заработано серебра</string>
  <string name="Challenges/PaparazziaRevealedInspectorStamp">ПРЕССА</string>
  <string name="Challenges/PatientsCuredAndFailed_CS">&lt;color=#22ff22&gt;Вылечено: {0}&lt;/color&gt; &lt;color=#ff2222&gt;Лечение не помогло: {1}&lt;/color&gt;</string>
  <string name="Challenges/Patients_8Bit_Arrival_Advisor">К нам поступают пациенты с пикселизмом.</string>
  <string name="Challenges/Patients_8Bit_Intro_Message">Нескольким пациентам с пикселизмом требуется лечение!</string>
  <string name="Challenges/Patients_8Bit_Intro_Title">Вспышка пикселизма</string>
  <string name="Challenges/Patients_8Bit_Name">Пациенты с пикселизмом</string>
  <string name="Challenges/Patients_8bitten_Name">Пациенты с пикселизмом</string>
  <string name="Challenges/Patients_8bitten_R3_Intro_Message">Среди жителей округа, использовавших видеокарты предпоследней модели, зафиксированы частые случаи пикселизма. Несколько заболевших обратились за помощью в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_8bitten_R5_Intro_Message">Вернувшаяся мода на приставки с картриджами вызвала в округе вспышку пикселизма. Как оказалось, некоторые материалы распространялись без разрешения правообладателей, что привело к снижению разрешения у пользователей. Несколько заболевших обратились за помощью в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_8bitten_V1_Intro_Message">Из-за нахлынувшей недавно волны ностальгии и всплеска популярности ретроигр участились случаи пикселизма. Заболевшим требуется медицинская помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_AnimalMag_V1_Intro_Message">Сразу несколько человек, страдающих животным магнетизмом, были едва спасены из-под живой лавины из котят, щенят и прочих пушистиков в одном из местных зоомагазинов. Пострадавшие обратились к нам за помощью.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_AnimalMag_V2_Intro_Message">Корпорация Bungle недавно выпустила новую серию популярного средства по уходу за кожей, забыв, однако, упомянуть, что вся партия по чистой случайности содержит примеси сильнейших феромонов. Вполне возможно, нас ожидает настоящая эпидемия животного магнетизма.\\nБольные готовы хорошо заплатить за лечение. Принять их?</string>
  <string name="Challenges/Patients_AnimalMag_V3_Intro_Message">После того как местная торговая сеть решила продать излишки собачьей еды под видом «Мясного корма для людей», разразилась настоящая эпидемия животного магнетизма. Несколько недовольных потребителей обратились за помощью в нашу больницу.\\nБольные готовы хорошо заплатить за лечение. Принять их?</string>
  <string name="Challenges/Patients_AnimalMagnetism_Arrival_Advisor">К нам поступают пациенты с животным магнетизмом.</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Message">Нескольким пациентам с животным магнетизмом требуется лечение.</string>
  <string name="Challenges/Patients_AnimalMagnetism_Intro_Title">Вспышка животного магнетизма</string>
  <string name="Challenges/Patients_AnimalMagnetism_Name">Пациенты с животным магнетизмом</string>
  <string name="Challenges/Patients_Clown_Intro_Title">Обострение отклоунений в развитии</string>
  <string name="Challenges/Patients_Clown_Name">Пациенты с отклоунениями в развитии</string>
  <string name="Challenges/Patients_Clown_R1_V1_Intro_Message">Из Цирка дю Сахаров сбежало несколько клоунов. Им хочется вернуть себе человеческий облик.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Clown_R1_V2_Intro_Message">Во время трюка с исчезновением из Цирка дю Сахаров пропало несколько клоунов. Они появились на пороге нашей клиники и просят вернуть им человеческий облик.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Clown_R1_V3_Intro_Message">Несколько клоунов, ожидавших лечения в центре здоровья фонда «Шар», испугались «слишком серьезной» обстановки и решили обратиться за помощью в другую клинику.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Clown_V1_Intro_Message">После отъезда бродячего цирка осталось несколько клоунов, которые прочли книгу «Не нужно быть курьезным» и решили начать жизнь заново.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Clown_V2_Intro_Message">Группе клоунов требуется помощь после невероятно сложного и очень смешного побега из цирка-шапито в тележке продавца орехов.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Cubism_Arrival_Advisor">К нам поступают пациенты с кубизмом.</string>
  <string name="Challenges/Patients_Cubism_Intro_Message">Нескольким пациентам с кубизмом требуется лечение.</string>
  <string name="Challenges/Patients_Cubism_Intro_Title">Вспышка кубизма</string>
  <string name="Challenges/Patients_Cubism_Name">Пациенты с кубизмом</string>
  <string name="Challenges/Patients_Cubism_V1_Intro_Message">Популярная выставка провокационных полотен вызвала в округе вспышку кубизма. В галерее все еще блуждают несколько страдальцев, нуждающихся в помощи.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Cubism_V2_Intro_Message">Красивый мини-сериал, подстегнувший интерес к искусству, стал причиной вспышки кубизма в округе. Несколько заболевших нуждаются в медицинской помощи.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Cubism_V3_Intro_Message">После того как местный журнал «Задира» дал книге по истории искусства хулиганскую оценку «шесть из пяти» и объявил ее бестселлером, у неподготовленных читателей развились симптомы кубизма. Теперь им требуется медицинская помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_DNA_Intro_Title">Вспышка оджинсения</string>
  <string name="Challenges/Patients_DNA_Name">Пациенты с оджинсением</string>
  <string name="Challenges/Patients_DNA_R3_Intro_Message">Несколько пациентов с наследственными заболеваниями остались без помощи после того, как клиника Bungle Medi-Tech провалилась под землю.\\nНеприкаянные пациенты готовы хорошо заплатить за лечение. Принять их?</string>
  <string name="Challenges/Patients_DNA_R4_Intro_Message">Несколько пациентов с наследственными заболеваниями сбежали из центра здоровья фонда «Шар» и обратились за помощью к нам.\\nБольные готовы хорошо заплатить за лечение. Принять их?</string>
  <string name="Challenges/Patients_DNA_R5_Intro_Message">Из больницы корпорации Jumbo выгнали нескольких пациентов с наследственными заболеваниями, покупавших слишком мало товаров.\\nБольные готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять их?</string>
  <string name="Challenges/Patients_DNA_V1_Intro_Message">Эпидемия болезней, поражающих ДНК, возникла после того, как корпорация Bungle случайно выпустила на прилавки бракованную партию «Витаминных печенек» и у покупателей стали проявляться признаки генетической мутации. Группе пострадавших требуется медицинская помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_DNA_V2_Intro_Message">После того как местная торговая сеть начала продавать помидоры, которые поливали радиоактивной водой из реки Трюм, у людей стали проявляться признаки генетической мутации и началась эпидемия болезней, поражающих ДНК. Несколько недовольных потребителей обратились за помощью в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_DenimGenes_Arrival_Advisor">К нам поступают пациенты с оджинсением.</string>
  <string name="Challenges/Patients_Denim_R3_Intro_Message">После того как образцы ткани для самовосстанавливающихся штанов от компании Bungle попали в систему водоснабжения, разразилась настоящая эпидемия оджинсения. Несколько заболевших обратились за помощью в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_ENC_Arrival_Advisor">К нам поступают пациенты с комплексом короля.</string>
  <string name="Challenges/Patients_ENC_Intro_Message">Нескольким обнаженным пациентам требуется срочная психиатрическая помощь.</string>
  <string name="Challenges/Patients_ENC_Intro_Title">Голые факты</string>
  <string name="Challenges/Patients_ENC_Name">Пациенты с комплексом короля</string>
  <string name="Challenges/Patients_ElectricShock_Arrival_Advisor">К нам поступают пациенты с перенапряжением.</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Message">Нескольким пациентам с перенапряжением требуется лечение.</string>
  <string name="Challenges/Patients_ElectricShock_Intro_Title">Вспышка перенапряжения</string>
  <string name="Challenges/Patients_ElectricShock_Name">Пациенты с перенапряжением</string>
  <string name="Challenges/Patients_Emperor_Name">Обнаженные пациенты</string>
  <string name="Challenges/Patients_Emperor_R4_Intro_Message">После того как фонд «Шар» организовал курсы по пошиву эксклюзивных нарядов из воздуха, вспыхнула эпидемия комплекса короля. Родные отправляют пострадавших в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Emperor_V1_Intro_Message">После выхода статьи, посвященной популяризации минимализма в современной моде, вспыхнула новая эпидемия комплекса короля. Родные отправляют пострадавших в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Emperor_V2_Intro_Message">Новая вспышка эпидемии комплекса короля возникла после того, как поп-звезда Джазмин Одисси вышла на сцену… ну, вы наверняка уже видели фотографии. Родные отправляют ее поклонников в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Fracture_Arrival_Advisor">К нам поступают пациенты с переломами.</string>
  <string name="Challenges/Patients_Fracture_Intro_Message">Нескольким пациентам требуется лечение в переломной.</string>
  <string name="Challenges/Patients_Fracture_Intro_Title">Переломный момент</string>
  <string name="Challenges/Patients_Fracture_Name">Пациенты с переломами</string>
  <string name="Challenges/Patients_Fracture_R2_Intro_Message">Несколько пациентов со смещениями и переломами прошли курс лечения в клинике Holistix, где им помогли очиститься духовно.\\nБольные готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять их?</string>
  <string name="Challenges/Patients_Fracture_R3_Intro_Message">Несколько пациентов со смещениями и переломами остались без врачебной помощи после того, как клиника Bungle Medi-Tech уплыла в открытое море.\\nБольные готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять их?</string>
  <string name="Challenges/Patients_Fracture_R4_Intro_Message">Несколько пациентов со смещениями и переломами прервали курс лечения подорожником в центре здоровья фонда «Шар».\\nБольные готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять их?</string>
  <string name="Challenges/Patients_Fracture_R5_Intro_Message">Из клиники корпорации Jumbo выгнали нескольких пациентов со смещениями и переломами, осмелившихся критиковать ценовую политику.\\nБольные готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять их?</string>
  <string name="Challenges/Patients_Fracture_V1_Intro_Message">После недавнего солнечного затмения, спровоцировавшего повальную падучесть среди населения, участились случаи смещений и переломов. Несколько пострадавших обратились за помощью в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Fracture_V2_Intro_Message">В результате неудачной серии испытаний нового ракетного ранца от Bungle, который управляется силой мысли, участились случаи смещений и переломов. Летчикам-испытателям требуется медицинская помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Generic_Name">Группа пациентов</string>
  <string name="Challenges/Patients_Genetic_Arrival_Advisor">К нам поступают пациенты, которым необходима ДНК-лаборатория.</string>
  <string name="Challenges/Patients_Genetic_Intro_Message">Нескольких пациентов нужно принять в ДНК-лаборатории.</string>
  <string name="Challenges/Patients_Genetic_Intro_Title">Обострение наследственных заболеваний</string>
  <string name="Challenges/Patients_Genetic_Name">Пациенты с наследственными заболеваниями</string>
  <string name="Challenges/Patients_GreyAnatomy_Arrival_Advisor">К нам поступают пациенты с серостью.</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Message">Нескольким пациентам с серостью требуется срочная помощь врача.</string>
  <string name="Challenges/Patients_GreyAnatomy_Intro_Title">Обострение серости</string>
  <string name="Challenges/Patients_GreyAnatomy_Name">Пациенты с серостью</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V1_Intro_Message">Несколько студентов университета совсем побледнели, пока чахли над учебниками в четырех стенах, и заболели серостью.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_GreyAnatomy_R2_V2_Intro_Message">Несколько офисных сотрудников не выдержали однотипности серых будней и заболели серостью. Теперь им требуется врачебная помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_GreyAnatomy_V1_Intro_Message">После того как местный кинотеатр провел 48-часовой марафон классических фильмов Родерика Кушена из серии «50 оттенков серых штанов», в регионе вспыхнула эпидемия серости. Ничего удивительного, все-таки 48 часов — это очень много, а фильмы эти проверку временем, увы, не прошли. Группе синефилов требуется медицинская помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_GreyAnatomy_V2_Intro_Message">Среди обладателей сезонных абонементов в «Шлюпке» вспыхнула эпидемия серости — ничего удивительного, все-таки спортивный сезон начнется еще ой как не скоро. Им отчаянно не хватает спорта, и срочно требуется лечение.\\nОни готовы хорошо заплатить. Принять пациентов?</string>
  <string name="Challenges/Patients_Group_Description">Управляйте очередями, привлекайте лучших сотрудников и используйте лучшее оборудование для того, чтобы вылечить как можно больше пациентов из группы.</string>
  <string name="Challenges/Patients_Group_General_R1_V1">Несколько пациентов нуждаются в помощи, поскольку последняя бюджетная поликлиника округа закрылась.\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Group_General_R1_V2">Дети, вернувшиеся в город на каникулы, привезли с собой не только новые впечатления, но и массу всяческой заразы, из-за чего вспыхнула новая эпидемия болезней. Их родителям требуется медицинская помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Group_General_R2_V1">Несколько пациентов подорвали здоровье в клинике Holistix и теперь ищут более квалифицированной помощи.\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Group_General_R2_V2">Несколько туристов получили травмы во время восхождения на верх Тормашки.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Group_General_R3_V1">Несколько пациентов остались без врачебной помощи после банкротства клиники Bungle Medi-Tech.\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Group_General_R3_V2">После того как воздух в Смогли из-за значительных выбросов пепла немного затвердел, некоторые местные жители начали жаловаться на недомогание, и теперь им требуется медицинская помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Group_General_R4_V1">Несколько пациентов сумели выбраться живыми из центра здоровья фонда «Шар».\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Group_General_R4_V2">Группа туристов заболела, и без медицинской помощи они не смогут дальше наслаждаться отдыхом.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Group_General_R5_V1">Из клиники корпорации Jumbo выгнали нескольких пациентов, которые осмелились употреблять еду других брендов прямо на территории.\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Group_General_R5_V2">Группе жителей большого города, которые не выдержали бешеного темпа современной жизни, срочно требуется медицинская помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Inject_Arrival_Advisor">К нам поступают пациенты в процедурную.</string>
  <string name="Challenges/Patients_Inject_Intro_Message">Нескольким пациентам требуется срочный укол в процедурной.</string>
  <string name="Challenges/Patients_Inject_Intro_Title">Срочные процедуры</string>
  <string name="Challenges/Patients_Inject_Name">Пациенты, которым нужны уколы</string>
  <string name="Challenges/Patients_Injection_R2_Intro_Message">Несколько пациентов обогатили организм калием в клинике Holistix и теперь нуждаются в уколах для восстановления здоровья.\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Injection_R3_Intro_Message">Несколько пациентов, нуждающихся в уколах, остались без врачебной помощи после того, как клиника Bungle Medi-Tech улетела в космос.\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Injection_R4_Intro_Message">Несколько пациентов, нуждающихся в уколах, отказались от процедур в центре здоровья фонда «Шар».\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Injection_R5_Intro_Message">Из больницы корпорации Jumbo выгнали нескольких пациентов, нуждающихся в уколах, поскольку те «поскупились на благодарность».\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Injection_V1_Intro_Message">По всему округу вспыхнула эпидемия заболеваний, излечить которые можно только при помощи уколов, после того как в продажу поступила партия газировки Burp! с избыточным содержанием «скверного газа». Несколько заболевших обратились за помощью в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Injection_V2_Intro_Message">После того как в морской воде у береговой линии округа Ту-Поинт обнаружили странную субстанцию неизвестного происхождения, была зарегистрирована вспышка болезней, для излечения которых требуются уколы. Несколько пловцов обратились за помощью в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Leopard_Arrival_Advisor">К нам поступают пациенты с леопардитом.</string>
  <string name="Challenges/Patients_Leopard_Intro_Title">Вспышка леопардита</string>
  <string name="Challenges/Patients_Leopard_Name">Пациенты с леопардитом</string>
  <string name="Challenges/Patients_Leopard_R3_Intro_Message">После того как в Bungle Technologies неудачно скрестили корнеплоды с генами больших кошек, а всю экспериментальную партию продали местной торговой сети, многие начали жаловаться на симптомы леопардита. Несколько заболевших обратились за помощью в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Leopard_V1_Intro_Message">В районе зарегистрирована вспышка леопардита, после того как для всех ярмарок округа был закуплен аквагрим «Натюрморда» от Bungle. Группе юных сердцем пациентов требуется медицинская помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_LightHeaded_Arrival_Advisor">К нам поступают пациенты с просветитом.</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Message">Пациентам со злокачественным просветитом требуется срочное лечение.</string>
  <string name="Challenges/Patients_LightHeaded_Intro_Title">Вспышка просветита</string>
  <string name="Challenges/Patients_LightHeaded_Name">Пациенты со злокачественным просветитом</string>
  <string name="Challenges/Patients_Lightheadedness_R1_Intro_Message">В округе зарегистрирована вспышка злокачественного просветита, вызвавшая рекордный уровень светового загрязнения в Нижних Туточках. Нескольким заболевшим нужна помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Lightheadedness_R2_Intro_Message">Группа студентов готовилась к экзамену, и в течение шести дней они не покидали библиотеки. А как всем известно, излишнее просвещение чревато развитием просветита. Студентам требуется помощь врача.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Lightheadedness_V1_Intro_Message">В районе зафиксирована вспышка просветита. В нескольких случаях пилоты гражданских авиалиний принимали больных за посадочные огни, а один даже попытался сесть на поле для крикета. Теперь крикетной команде требуется медицинская помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Lightheadedness_V2_Intro_Message">В районе зафиксирована вспышка просветита, и большинство пострадавших вполне ожидаемо хотят вернуть свои головы. Несколько из них как раз обратились за помощью в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Lightheadedness_V3_Intro_Message">В районе зафиксирована вспышка просветита. Когда пострадавшие наконец освоили основы азбуки Морзе, они смогли «подмигнуть», что им срочно требуется лечение.\\nОни готовы хорошо заплатить. Принять пациентов?</string>
  <string name="Challenges/Patients_Midas_Intro_Title">Вспышка мидасита</string>
  <string name="Challenges/Patients_Midas_Name">Пациенты с мидаситом</string>
  <string name="Challenges/Patients_Midas_R4_Intro_Message">После того как казначеи фонда «Шар» почувствовали легкое недомогание в связи с избытком золота во внутренних органах, в районе была зафиксирована вспышка мидасита. Несколько заболевших обратились за помощью в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Midas_V1_Intro_Message">После того как в районе с огромным успехом прошла премьера сериала, посвященного древнегреческой мифологии, была зафиксирована вспышка мидасита. Группе пострадавших требуется медицинская помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Mime_Arrival_Advisor">К нам поступают пациенты с мимикрией.</string>
  <string name="Challenges/Patients_Mime_Intro_Title">Вспышка мимикрии</string>
  <string name="Challenges/Patients_Mime_Name">Пациенты с мимикрией</string>
  <string name="Challenges/Patients_MockStar_Intro_Title">Вспышка сплина</string>
  <string name="Challenges/Patients_MockStar_Name">Впавшие в сплин пациенты</string>
  <string name="Challenges/Patients_MockStar_R1_Intro_Message">Из-за высокой концентрации иллюзий в местечке Малая Лабуда зарегистрированы многочисленные случаи заболевания сплином. Семьи заболевших направляют страждущих к нам.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_MockStar_V1_Intro_Message">Местный парикмахерский квартет «Четыре Фреда» по неизвестной причине вбил себе в голову, что отправляется в турне, где соберет стадионы. При этом музыканты даже не нашли, на кого оставить свою парикмахерскую! Их семьи надеются, что мы сумеем излечить этот сплин.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_MockStar_V2_Intro_Message">После того как на рок-концерте в Ту-Поинте произошла утечка газа, вызвавшего в толпе зрителей неслыханный ажиотаж, целая группа зрителей впала в непреодолимый сплин. Семьи заболевших направляют страждущих к нам.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_MockStar_V3_Intro_Message">Из-за положительных отзывов вежливых слушателей караоке-выступлений зарегистрированы многочисленные случаи заболевания сплином. Семьи заболевших направляют страждущих к нам.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Monobrow_Arrival_Advisor">К нам поступают пациенты с монобровью.</string>
  <string name="Challenges/Patients_Monobrow_Intro_Title">Засилье монобровей</string>
  <string name="Challenges/Patients_Monobrow_Name">Пациенты с монобровью</string>
  <string name="Challenges/Patients_Mummy_Arrival_Advisor">К нам поступают мумифицированные пациенты.</string>
  <string name="Challenges/Patients_Mummy_Intro_Message">Нескольким мумифицированным пациентам требуется срочная помощь врача.</string>
  <string name="Challenges/Patients_Mummy_Intro_Title">Мумие мое</string>
  <string name="Challenges/Patients_Mummy_Name">Пациенты-мумии</string>
  <string name="Challenges/Patients_Mummy_R4_Intro_Message">После того как фонд «Шар» ввел в своих оздоровительных центрах экспериментальную терапию с применением туалетной бумаги, среди населения участились случаи преждевременной мумификации. Несколько посетителей обратились за помощью в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Mummy_V1_Intro_Message">После того как на занятиях в детском художественном кружке была продемонстрирована техника бинтования, многие дремлющие родители подверглись преждевременной мумификации. Теперь им требуется врачебная помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Mummy_V2_Intro_Message">Эпидемия преждевременной мумификации началась после того, как большое количество местных жителей оказалось втянуто в новую пирамиду фонда «Шар». Теперь им требуется врачебная помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_NightFever_Arrival_Advisor">К нам поступают пациенты с ночной лихорадкой.</string>
  <string name="Challenges/Patients_NightFever_Intro_Message">Нескольким пациентам с ночной лихорадкой требуется срочная психиатрическая помощь.</string>
  <string name="Challenges/Patients_NightFever_Intro_Title">Лихорадочные ночи</string>
  <string name="Challenges/Patients_NightFever_Name">Пациенты с ночной лихорадкой</string>
  <string name="Challenges/Patients_NightFever_R2_Intro_Message">Закрытие старейшей дискотеки округа привело к вспышкам ярости, массовой истерии, неконтролируемым танцам и эпидемии ночной лихорадки. Группе пациентов требуется медицинская помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_NightFever_V1_Intro_Message">Вспышка ночной лихорадки возникла после того, как статисты на съемочной площадке нового фильма Родерика Кушена чересчур вошли в роль и отказались снимать свои костюмы. Студия очень хочет вернуть реквизит, поэтому больных направляют на лечение.\\nОни готовы хорошо заплатить. Принять пациентов?</string>
  <string name="Challenges/Patients_NightFever_V2_Intro_Message">Новая вспышка ночной лихорадки возникла после того, как некоторые клиенты корпорации Bungle, прошедшие процедуру криогенной заморозки еще в двадцатом веке, внезапно оттаяли и летящей походкой вышли на улицы. Им срочно требуется лечение и хоть какие-то знания о современном мире.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Pandemic_Arrival_Advisor">К нам поступают массовики-сотейники.</string>
  <string name="Challenges/Patients_Pandemic_Intro_Message">Нескольким массовикам-сотейникам требуется срочная помощь врача.</string>
  <string name="Challenges/Patients_Pandemic_Intro_Title">Массовая сотея</string>
  <string name="Challenges/Patients_Pandemic_Name">Массовики-сотейники</string>
  <string name="Challenges/Patients_Pandemic_R1_Intro_Message">Случаи появления массовиков-сотейников участились после того, как на посетителей 24-часового «Фестиваля супа» под открытым небом обрушился непредвиденный ливень. Любители супа уже успели обсохнуть, но медицинская помощь им все равно не помешает.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Pandemic_V1_Intro_Message">После того как в кулинарной телепередаче знаменитые шеф-повара Ту-Поинта показали сверхсложный способ приготовления рагу, среди населения участились случаи возникновения массовиков-сотейников. Пострадавшим требуется медицинская помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Pandemic_V2_Intro_Message">Несколько сотейников, покрытие которых оказалось прилипающим вопреки рекламе, вызвали массовую вспышку болезни. Пострадавшим требуется медицинская помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Pandemic_V3_Intro_Message">На улицах встречается все больше массовиков-сотейников. Говорят, все дело в том, что спонтанная костюмная вечеринка случайно совпала с распродажей в крупнейшем супермаркете кухонной утвари. Теперь тусовщикам срочно нужна медицинская помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Pharm_Arrival_Advisor">К нам поступают клиенты аптеки.</string>
  <string name="Challenges/Patients_Pharm_Intro_Message">Нескольким пациентам нужно срочно посетить аптеку.</string>
  <string name="Challenges/Patients_Pharm_Intro_Title">Аптечный кризис</string>
  <string name="Challenges/Patients_Pharm_Name">Клиенты аптеки</string>
  <string name="Challenges/Patients_Pharmacy_R2_Intro_Message">Несколько клиентов аптеки, обратившиеся за помощью в клинику Holistix, вышли оттуда расслабленными и благоухающими.\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Pharmacy_R3_Intro_Message">Несколько клиентов аптеки остались без своих препаратов после того, как клиника Bungle Medi-Tech растворилась в воздухе.\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Pharmacy_R4_Intro_Message">Несколько клиентов аптеки сумели выбраться живыми из центра здоровья фонда «Шар».\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Pharmacy_R5_Intro_Message">Нескольких клиентов аптеки выдворили из клиники корпорации Jumbo за «скабрезные» замечания о мистере О'Гналли.\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Pharmacy_V1_Intro_Message">Спрос на аптечные товары резко возрос, после того как среди местного населения появилась новая мода: есть заправку для фломастеров. Несколько заболевших как раз обратились за помощью в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Pharmacy_V2_Intro_Message">Спрос на аптечные товары резко возрос после неудачного обновления программного обеспечения для «Умных пластырей» от Bungle, которое вызвало массу случаев заражения крови. Группе пострадавших требуется медицинская помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_PlantWard_Arrival_Advisor">К нам поступают пациенты аптекарского огорода.</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message">К нам поступают пациенты, которым требуется лечение в аптекарском огороде. Несколько дачников-энтузиастов поэкспериментировали с радиоактивным излучением, но вместо супер-растений получили букет болезней.\\nОни готовы хорошо заплатить за лечение в нашей клинике. Принять пациентов?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V2">Нескольким пациентам требуется лечение в аптекарском огороде. Дело в том, что в ходе мощного выступления Джазмин Одисси в ботаническом саду расцвели сразу все растения и воздух стал умеренно ядовитым от пыльцы.\\nОни готовы хорошо заплатить за лечение в нашей клинике. Принять пациентов?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Message_V3">К нам поступают пациенты, которым требуется лечение в аптекарском огороде. В клинике корпорации Jumbo им отказали в лечении без объяснения причин.\\nОни готовы хорошо заплатить за лечение в нашей клинике. Принять пациентов?</string>
  <string name="Challenges/Patients_PlantWard_Intro_Title">Требуется аптекарский огород</string>
  <string name="Challenges/Patients_PlantWard_Name">Пациенты аптекарского огорода</string>
  <string name="Challenges/Patients_Psychiatry_Arrival_Advisor">К нам поступают пациенты, нуждающиеся в психиатрической помощи.</string>
  <string name="Challenges/Patients_Psychiatry_Intro_Title">Психиатрический кризис</string>
  <string name="Challenges/Patients_Psychiatry_Name">Пациенты психиатрии</string>
  <string name="Challenges/Patients_Psychiatry_R2_Intro_Message">Несколько пациентов с психическими проблемами прошли курс лечения в клинике Holistix, где им помогли облегчить карманы.\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Psychiatry_R3_Intro_Message">Несколько пациентов с психическими проблемами остались без врачебной помощи после бесследного исчезновения клиники Bungle Medi-Tech.\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Psychiatry_R4_Intro_Message">Несколько пациентов с психическими проблемами вырывались из смирительных рубашек центра здоровья фонда «Шар».\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Psychiatry_R5_Intro_Message">Нескольких пациентов с психическими проблемами выдворили из клиники корпорации Jumbo за то, что они вовремя не поклонились мистеру О'Гналли.\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Psychiatry_V1_Intro_Message">Резко участились случаи психиатрических заболеваний после того, как во время шторма по местному каналу показали рекламный фильм, выпущенный фондом «Шар», и у половины населения округа в буквальном смысле снесло крышу. Несколько заболевших обратились за помощью в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Psychiatry_V2_Intro_Message">После того как радиостанция «Ту-Поинт» случайно начала вещание на новой волне, вызывающей у слушателей чувство тревоги и беспокойства, в округе была зарегистрирована вспышка психиатрических заболеваний. Несколько заболевших обратились за помощью в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_QueenComplex_Arrival_Advisor">К нам поступают впавшие в сплин пациенты.</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Message">Нескольким впавшим в сплин пациентам требуется срочная психиатрическая помощь.</string>
  <string name="Challenges/Patients_QueenComplex_Intro_Title">Вспышка сплина</string>
  <string name="Challenges/Patients_QueenComplex_Name">Впавшие в сплин пациенты</string>
  <string name="Challenges/Patients_ShockHorror_Intro_Title">Вспышка перенапряжения</string>
  <string name="Challenges/Patients_ShockHorror_Name">Пациенты с перенапряжением</string>
  <string name="Challenges/Patients_ShockHorror_R3_Intro_Message">Корпорация Bungle выпустила в продажу партию вырастающей за час моркови, забыв избавить ее от статического электричества, что вызвало приступы болезненного перенапряжения у незадачливых садоводов. Теперь пострадавшим требуется врачебная помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_ShockHorror_V1_Intro_Message">Новая вспышка перенапряжения зарегистрирована после неудачного эксперимента Bungle, в ходе которого кому-то пришло в голову пустить электрический ток через все ложки в округе. Теперь любителям йогурта требуется врачебная помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_ShockHorror_V2_Intro_Message">Новая вспышка перенапряжения была зарегистрирована после того, как Джазмин Одисси без предупреждения выпустила новый альбом, заставив поклонников искриться от волнения. Теперь группе фанатов требуется врачебная помощь.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Solo_Description">Управляйте очередями, привлекайте лучших сотрудников и используйте лучшее оборудование для того, чтобы диагностировать и вылечить болезнь важного пациента.</string>
  <string name="Challenges/Patients_Solo_Name">Важный пациент</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Fail">Плохие новости: к сожалению, нам не удалось вылечить важного пациента. Это отрицательно скажется на нашей репутации.</string>
  <string name="Challenges/Patients_Solo_Reward_Message_Success">Хорошие новости! Мы вылечили важного пациента! Больница получила щедрое пожертвование. Великолепно!</string>
  <string name="Challenges/Patients_Solo_V10_Intro_Message">Эксперту по вкусам компании Burp! вдруг стало плохо.\\nЭта важная персона хорошо заплатит за лечение. Принять пациента?</string>
  <string name="Challenges/Patients_Solo_V1_Intro_Message">Одному из родственников мэра вдруг стало плохо.\\nЭта важная персона хорошо заплатит за лечение. Принять пациента?</string>
  <string name="Challenges/Patients_Solo_V2_Intro_Message">Кому-то из подтанцовки Джазмин Одисси вдруг стало плохо.\\nЭта важная персона хорошо заплатит за лечение. Принять пациента?</string>
  <string name="Challenges/Patients_Solo_V3_Intro_Message">Гримеру Родерика Кушена стало плохо.\\nЭта важная персона хорошо заплатит за лечение. Принять пациента?</string>
  <string name="Challenges/Patients_Solo_V4_Intro_Message">Продюсеру радиостанции «Ту-Поинт» вдруг стало плохо.\\nЭта важная персона хорошо заплатит за лечение. Принять пациента?</string>
  <string name="Challenges/Patients_Solo_V5_Intro_Message">Одному из ведущих академиков Миттенского университета внезапно стало плохо.\\nЭта важная персона хорошо заплатит за лечение. Принять пациента?</string>
  <string name="Challenges/Patients_Solo_V6_Intro_Message">Звезде спорта Ту-Поинта стало плохо перед соревнованиями.\\nЭта важная персона хорошо заплатит за лечение. Принять пациента?</string>
  <string name="Challenges/Patients_Solo_V7_Intro_Message">Отпрыску самого родовитого семейства Ту-Поинта вдруг стало плохо.\\nЭта важная персона хорошо заплатит за лечение. Принять пациента?</string>
  <string name="Challenges/Patients_Solo_V8_Intro_Message">Один из лучших умов Великих Пеликанов вдруг помутился.\\nЭта важная персона хорошо заплатит за лечение. Принять пациента?</string>
  <string name="Challenges/Patients_Solo_V9_Intro_Message">Автору многочисленных статей в журнале «Задира» вдруг стало плохо.\\nЭта важная персона хорошо заплатит за лечение. Принять пациента?</string>
  <string name="Challenges/Patients_Surgery_R3_Intro_Message">Несколько пациентов остались без помощи хирурга после того, как клиника Bungle Medi-Tech поменяла юридический адрес.\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Surgery_R4_Intro_Message">Нескольких пациентов, ожидающих операции, исключили из центра здоровья фонда «Шар».\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Surgery_R5_Intro_Message">Из клиники корпорации Jumbo выгнали нескольких ожидающих операции пациентов, поскольку они отказались платить сервисный сбор.\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Surgery_V1_Intro_Message">После того как на ярмарке посетители столкнулись с чрезвычайно черствыми тортами, количество больных, которым требуется хирургическое вмешательство, резко возросло. Группа пострадавших гурманов обратилась к нам за помощью.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Surgery_V2_Intro_Message">Количество пациентов хирургии резко возросло после того, как некоторые местные жители, насмотревшись рекламы сыра от Cheesy Gubbins, наелись желтых шарикоподшипников. Несколько заболевших как раз обратились за помощью в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Surgical_Arrival_Advisor">К нам поступают пациенты хирургии.</string>
  <string name="Challenges/Patients_Surgical_Intro_Message">Нескольким пациентам требуется срочная хирургическая операция.</string>
  <string name="Challenges/Patients_Surgical_Intro_Title">Срочные операции</string>
  <string name="Challenges/Patients_Surgical_Name">Пациенты, которым требуется операция</string>
  <string name="Challenges/Patients_TouchOfMidas_Arrival_Advisor">К нам поступают пациенты с мидаситом.</string>
  <string name="Challenges/Patients_TurtleHead_Arrival_Advisor">К нам поступают пациенты с черепахоголовостью.</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Message">Нескольким черепахоголовым пациентам требуется срочная помощь врача.</string>
  <string name="Challenges/Patients_TurtleHead_Intro_Title">Вспышка черепахоголовости</string>
  <string name="Challenges/Patients_TurtleHead_Name">Черепахоголовые пациенты</string>
  <string name="Challenges/Patients_TurtleHead_R3_Intro_Message">После того как корпорация Bungle выпустила необычайно вкусную разновидность капусты, увеличив ее популярность в округе на 380%, у некоторых потребителей развились симптомы черепахоголовости.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_TurtleHead_V1_Intro_Message">Недавно была зарегистрирована вспышка черепахоголовости. Произошло это после того, как в результате обвала моста через реку Трюм многие люди оказались в воде, где их покусали местные черепахи. Несколько заболевших обратились за помощью в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_TurtleHead_V2_Intro_Message">Недавно была зарегистрирована вспышка черепахоголовости. Произошло это из-за неудачного эксперимента в Bungle, приведшего к спонтанному временному усилению гравитации в некоторых районах. Сейчас уже все в порядке, но несколько заболевших обратились за помощью в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_VerbalDiarrhea_Arrival_Advisor">К нам поступают пациенты со словесным поносом</string>
  <string name="Challenges/Patients_Ward_Arrival_Advisor">К нам поступают пациенты, которым требуется лечение в палате.</string>
  <string name="Challenges/Patients_Ward_Intro_Message">Нескольких пациентов нужно срочно разместить в палате.</string>
  <string name="Challenges/Patients_Ward_Intro_Title">Требуются палаты</string>
  <string name="Challenges/Patients_Ward_Name">Пациенты, которым нужно лечение в палате</string>
  <string name="Challenges/Patients_Ward_R2_Intro_Message">Несколько пациентов почистили карму в клинике Holistix, и теперь им нужно лечение в больничной палате.\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Ward_R3_Intro_Message">Несколько пациентов, которым требуется лечение в палате, остались без врачебного ухода после того, как клиника Bungle Medi-Tech взлетела на воздух.\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Ward_R4_Intro_Message">Несколько пациентов сумели выкарабкаться из центра здоровья фонда «Шар» и хотят немного восстановиться в больничной палате.\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Ward_R5_Intro_Message">Из больничных палат клиники корпорации Jumbo выгнали нескольких пациентов, которые назвали предписанные методы лечения «сомнительными».\\nОни готовы продолжить лечение в нашей клинике и хорошо заплатить за него. Принять пациентов?</string>
  <string name="Challenges/Patients_Ward_V1_Intro_Message">Количество больных, которым требуются палаты, резко возросло. Причиной тому стала новая политика размещения больных в Holistix, согласно которой, цитируем, «лоно природы исцелит любого». Многих это привело в бешенство. Несколько заболевших обратились за помощью в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Patients_Ward_V2_Intro_Message">Количество больных, которым требуются палаты, резко возросло. Произошло это после того, как журнал «Задира» опубликовал большую статью, посвященную лучшим позициям для сна, с неверными схемами и диаграммами, из-за которых многие читатели получили различные внешние и внутренние травмы. Несколько заболевших обратились за помощью в нашу больницу.\\nОни готовы хорошо заплатить за лечение. Принять пациентов?</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Description">Получайте звезды за выполнение задач в этой симуляции больничной деятельности.</string>
  <string name="Challenges/Remix/Objective_HospitalStarRating_Name">Задача со звёздочкой</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Description">Используйте целевой маркетинг, чтобы привлечь в клинику пациентов с конкретными заболеваниями.</string>
  <string name="Challenges/Remix/Objective_WealthyHospitalTutorial_Name">Заманить и залечить</string>
  <string name="Challenges/Remix_TumbleBudget_AdvisorMessage_CS">«Р.Е.М.ИКС» покрывает &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; наших расходов по эксплуатации.</string>
  <string name="Challenges/Reward_ResearchPoints_CS">Очки исследования: {[POINTS]} ({[PROJECT]})</string>
  <string name="Challenges/Reward_ResearchPoints_Random_CS">Очки исследования: {[POINTS]}</string>
  <string name="Challenges/RewardsNone_CS">Нет</string>
  <string name="Challenges/RewardsNone_F_CS">Нет</string>
  <string name="Challenges/SpecialPatient_BarbershopQuartet_Name">Парикмахерский квартет</string>
  <string name="Challenges/SpecialPatient_Clowns_Name">Эксцессы цирка</string>
  <string name="Challenges/SpecialPatient_Fractures_Emergency_Name">Переломный момент</string>
  <string name="Challenges/SpecialPatient_Goal_CS">Исцелите не менее {[COUNT]} пациентов с заболеванием {[ILLNESS]}</string>
  <string name="Challenges/SpecialPatient_Group_TimeLimit_Name">Группа важных пациентов</string>
  <string name="Challenges/SpecialPatient_Room_Goal_CS">Кабинет для лечения: «{[ROOM]}» ({[COUNT]} в больнице)</string>
  <string name="Challenges/SpecialPatient_Score_CS">Вы исцелили {[COUNT]} из {[TARGET]} пациентов</string>
  <string name="Challenges/SpecialPatient_VIP_Name">Важный пациент</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Description">Кафетерий</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\n— Мама говорит, я хорошо готовлю. Делать баланду больным и скорбящим — моя мечта!</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_Name">{[STAFF]} идет к цели:</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroFailedMessage">{[STAFF]} не справляется с задачей.</string>
  <string name="Challenges/StaffChallenge_Assistant_Cafe_OutroSuccessMessage">{[STAFF]} успешно выполняет задачу.</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Description">Регистратура</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\n— Говорят, у меня приветливое лицо. Пусть его видят приходящие пациенты. Хоть какая-то радость!</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_Name">{[STAFF]} идет к цели:</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroFailedMessage">{[STAFF]} не справляется с задачей.</string>
  <string name="Challenges/StaffChallenge_Assistant_Reception_OutroSuccessMessage">{[STAFF]} успешно выполняет задачу.</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Description">Лечение пациентов</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\n— Люблю лечить людей. Не важно, кого именно. Мне просто нравится видеть счастливые лица. Хочу лечить все время!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_Name">{[STAFF]} идет к цели:</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroFailedMessage">{[STAFF]} не справляется с задачей.</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Doctor_OutroSuccessMessage">{[STAFF]} успешно выполняет задачу.</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Description">Лечение пациентов</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\n— Люблю лечить людей. Кого угодно! Хочу вылечить всех болящих!</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_Name">{[STAFF]} идет к цели:</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroFailedMessage">{[STAFF]} не справляется с задачей.</string>
  <string name="Challenges/StaffChallenge_Cure_Any_Nurse_OutroSuccessMessage">{[STAFF]} успешно выполняет задачу.</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Description">Вылечите пациентов.</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\n— Мой двоюродный брат — клоун. Он всегда такой веселый. Это ужасно бесит. Хочу очистить мир от этой заразы!</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_Name">{[STAFF]} идет к цели:</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroFailedMessage">{[STAFF]} не справляется с задачей.</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Clown_OutroSuccessMessage">{[STAFF]} успешно выполняет задачу.</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Description">Лечение пациентов</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\n— У мамы острые черты лица. Я ее очень люблю, но смотреть на нее больно. Поэтому я собираюсь бороться с кубизмом.</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_Name">{[STAFF]} идет к цели:</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroFailedMessage">{[STAFF]} не справляется с задачей.</string>
  <string name="Challenges/StaffChallenge_Cure_Illness_Cubism_OutroSuccessMessage">{[STAFF]} успешно выполняет задачу.</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Description">Лечение клиентов аптеки</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\nЛюблю уговаривать людей принимать таблетки. Мне кажется, аптека — идеальное для меня место работы.</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_Name">{[STAFF]} идет к цели:</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroFailedMessage">{[STAFF]} не справляется с задачей.</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Pharmacy_OutroSuccessMessage">{[STAFF]} успешно выполняет задачу.</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Description">Лечение пациентов с психическими проблемами</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\n— Я хочу сидеть в удобном кресле и слушать, как богатенькие жалуются на свои проблемы. Можно это устроить?</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_Name">{[STAFF]} идет к цели:</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroFailedMessage">{[STAFF]} не справляется с задачей.</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Psychiatry_OutroSuccessMessage">{[STAFF]} успешно выполняет задачу.</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Description">Лечение пациентов в палате</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\n— Люблю наблюдать за спящими. Можно мне поработать в палате?</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_Name">{[STAFF]} идет к цели:</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroFailedMessage">{[STAFF]} не справляется с задачей.</string>
  <string name="Challenges/StaffChallenge_Cure_Room_Ward_OutroSuccessMessage">{[STAFF]} успешно выполняет задачу.</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Description">Работа санитара</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\n— В детстве меня угораздило уронить на улице пачку печенья. Чувство вины душит меня до сих пор. Может быть, если я уберу достаточно мусора, то смогу себя простить.</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_Name">{[STAFF]} идет к цели:</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroFailedMessage">{[STAFF]} не справляется с задачей.</string>
  <string name="Challenges/StaffChallenge_Janitor_Litter_OutroSuccessMessage">{[STAFF]} успешно выполняет задачу.</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Description">Работа санитара</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\n— Люблю все чинить. Когда отец сломался, воспитывая меня, мне удалось починить и его. Аппараты ведь не сильно отличаются от людей?</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_Name">{[STAFF]} идет к цели:</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroFailedMessage">{[STAFF]} не справляется с задачей.</string>
  <string name="Challenges/StaffChallenge_Janitor_RepairMachines_OutroSuccessMessage">{[STAFF]} успешно выполняет задачу.</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Description">Работа санитара</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\n— Прошлой ночью мне снилось, как я пытаюсь прочистить совершенно забитый туалет. Сон был очень яркий. Чистка стала навязчивой идеей. Помогите!</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_Name">{[STAFF]} идет к цели:</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroFailedMessage">{[STAFF]} не справляется с задачей.</string>
  <string name="Challenges/StaffChallenge_Janitor_UnblockToilets_OutroSuccessMessage">{[STAFF]} успешно выполняет задачу.</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Description">Работа санитара</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\n— Когда-то у меня был цветок по имени Фред. К сожалению, его съел пробегающий мимо кролик. Мне хочется почтить память Фреда, поливая растения в клинике.</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_Name">{[STAFF]} идет к цели:</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroFailedMessage">{[STAFF]} не справляется с задачей.</string>
  <string name="Challenges/StaffChallenge_Janitor_WaterPlants_OutroSuccessMessage">{[STAFF]} успешно выполняет задачу.</string>
  <string name="Challenges/StaffChallenge_Resignation_Description">Уговорите недовольного сотрудника остаться, рассмотрев основные жалобы, улучшив условия работы или подняв ему зарплату.</string>
  <string name="Challenges/StaffChallenge_Resignation_Name">{[STAFF]} грозится принять меры</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Description">Получение квалификации</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\n— Хочу освоить новые навыки. Мне кажется, у меня большой потенциал. Можно мне пройти курс обучения?</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_Name">{[STAFF]} идет к цели:</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroFailedMessage">{[STAFF]} не справляется с задачей.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Anything_OutroSuccessMessage">{[STAFF]} проходит курс обучения и добивается цели.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Description">Получение квалификации «Психиатрия»</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\n— Психиатрия — это ведь умение двигать предметы силой воли? В общем, хочу ее освоить!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_Name">{[STAFF]} идет к цели:</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroFailedMessage">{[STAFF]} не справляется с задачей.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Psychiatry_OutroSuccessMessage">{[STAFF]} проходит курс обучения и добивается цели.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Description">Получение квалификации «Исследование»</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\n— Люблю изобретать! У меня куча идей. Мне уже удалось построить пушку для своей собаки и прикрутить маме механические руки. Представьте, какую пользу я могу принести в области медицины!</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_Name">{[STAFF]} идет к цели:</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroFailedMessage">{[STAFF]} не справляется с задачей.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Research_OutroSuccessMessage">{[STAFF]} проходит курс обучения и добивается цели.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Description">Получение квалификации «Хирургия»</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\n— Люблю резать людей. Правда люблю. Было бы здорово еще и получать за это деньги.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_Name">{[STAFF]} идет к цели:</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroFailedMessage">{[STAFF]} не справляется с задачей.</string>
  <string name="Challenges/StaffChallenge_Training_Learn_Surgery_OutroSuccessMessage">{[STAFF]} проходит курс обучения и добивается цели.</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Description">Работа в кабинете врача общей практики</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\n— Отец был врачом общей практики. Дедушка тоже. Прадедушка, правда, был убийцей. В общем, мне на роду написано стать врачом.</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_Name">{[STAFF]} идет к цели:</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroFailedMessage">{[STAFF]} не справляется с задачей.</string>
  <string name="Challenges/StaffChallenge_Work_GPOffice_OutroSuccessMessage">{[STAFF]} успешно выполняет задачу.</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Description">Работа на рентгеновском аппарате</string>
  <string name="Challenges/StaffChallenge_Work_XRay_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\n— Скелет — это что-то глубоко личное, и видеть его — так волнительно! Я хочу «просвещать» пациентов. Ничего неприличного!</string>
  <string name="Challenges/StaffChallenge_Work_XRay_Name">{[STAFF]} идет к цели:</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroFailedMessage">{[STAFF]} не справляется с задачей.</string>
  <string name="Challenges/StaffChallenge_Work_XRay_OutroSuccessMessage">{[STAFF]} успешно выполняет задачу.</string>
  <string name="Challenges/Staff_Cure_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\n«Я, вообще, не из тех, кто что-то предлагает, но на днях мне в голову пришла потрясающая идея. Вы только послушайте. А что если мы реально возьмем и кого-нибудь вылечим… круто будет, правда?»</string>
  <string name="Challenges/Staff_DaysWithoutDeath_Intro">«Возможно, вы не согласитесь, но лично меня бесконечный поток смертей несколько удручает. Давайте попробуем хоть пару месяцев прожить без них?»</string>
  <string name="Challenges/Staff_EarnMoney_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\n«Мне всегда хотелось своими глазами увидеть крупную сумму денег. Я не собираюсь в них купаться или делать другие глупости: я не из психов. Просто хочу посмотреть на них».</string>
  <string name="Challenges/Staff_General_Goal_Intro">{[STAFF]} желает достичь определенной карьерной цели. Что скажете?</string>
  <string name="Challenges/Staff_General_Goal_Name">{[STAFF]} идет к цели:</string>
  <string name="Challenges/Staff_General_Goal_Outro_Failed">{[STAFF]} не может достичь карьерной цели!</string>
  <string name="Challenges/Staff_General_Goal_Outro_Success">{[STAFF]} успешно достигает своей карьерной цели!</string>
  <string name="Challenges/Staff_General_Name">{[STAFF]}</string>
  <string name="Challenges/Staff_General_Request_Intro">Один из наших сотрудников, {[STAFF]}, хочет кое о чем попросить. Что скажете?</string>
  <string name="Challenges/Staff_General_Request_Name">Просьба от сотрудника</string>
  <string name="Challenges/Staff_General_Request_Outro_Failed">К сожалению, мы не смогли сделать того, о чем просит {[STAFF]}.</string>
  <string name="Challenges/Staff_General_Request_Outro_Success">Отлично! {[STAFF]} может спать спокойно, ведь мы все сделали!</string>
  <string name="Challenges/Staff_Ghosts_Janitor_Intro">«Раньше меня до смерти пугали привидения. Но после курса самогипноза я испытываю к ним необъяснимое влечение. Давайте поймаем парочку?»</string>
  <string name="Challenges/Staff_Ghosts_Researcher_Intro">«Пациенты умирают, и это очень печально. Еще печальнее то, что их неупокоенные души начинают нас преследовать. Кстати, образцы призрачной субстанции нас, исследователей, очень интересуют».</string>
  <string name="Challenges/Staff_Hospital_Attractiveness_Intro">«Это место можно полностью преобразить. Купить парочку растений, симпатичную картину, может, статую какую-нибудь. А в идеале еще и рвоту убрать!»</string>
  <string name="Challenges/Staff_Hospital_Hygiene_Intro">«Что-то у меня все чешется. Сильнее, чем обычно. А еще нос заложен. Может, повысим тут уровень гигиены?»</string>
  <string name="Challenges/Staff_Hospital_Temperature_Cold_Intro">«Здесь что, кроме меня, никто не мерзнет? Я уже даже ни рук, ни ног не чувствую. Неужели мы разоримся, если купим парочку обогревателей?»</string>
  <string name="Challenges/Staff_Hospital_Temperature_Hot_Intro">«Как же жарко. Пот ручьем льет. Невозможно работать. У нас что, кондиционер сломался?»</string>
  <string name="Challenges/Staff_Marketing_Intro">«Как эксперт по маркетингу я советую вам уделить больше внимания маркетингу. В конце концов, только маркетинг превращает мечты в реальность».</string>
  <string name="Challenges/Staff_MonoBeasts_Intro">«Я делаю парик. Для друга. Мне срочно нужны волосы. Много, много волос. Поможете мне поймать несколько монозверей?»</string>
  <string name="Challenges/Staff_Promote_Intro">«Вы не думали повысить кого-то из сотрудников? Мне кажется, больница от этого только выиграет».</string>
  <string name="Challenges/Staff_Reputation_IntroMessage">{[STAFF]} хочет кое о чем попросить. Что скажете?\\n\\n«Мне с детства хотелось, чтобы мною восхищались, как каким-нибудь памятником архитектуры. Ах, если бы эта клиника завоевала блестящую репутацию, о какой мы, простые смертные, можем только мечтать!»</string>
  <string name="Challenges/Staff_Research_Intro">«Согласно моим расчетам, объем исследований необходимо увеличить на X%, где X принадлежит множеству положительных целых чисел».</string>
  <string name="Challenges/Staff_RoomPrestige_Intro">«Нам бы места побольше да мебель пороскошнее. Чтоб было чем похвастаться. Что скажете?»</string>
  <string name="Challenges/Staff_RoomPrestige_StaffRoom_Intro">«Как же хочется во время перерыва расслабиться в просторной и уютной комнате отдыха… Что скажете, босс?»</string>
  <string name="Challenges/Staff_StaffMorale_Intro">«В последнее время атмосфера на рабочем месте какая-то напряженная. Кто-то даже в плакал туалете недавно. Не забывайте, счастливая команда — успешная команда».</string>
  <string name="Challenges/Staff_Training_Intro">«Если учебные мастер-классы меня чему и научили, так это тому, что нам надо больше учиться. Мне кажется, это очень ценное знание».</string>
  <string name="Challenges/Staff_Training_Intro_V2">«Некоторые из наших младших сотрудников не слишком-то компетентны. Может, проведем парочку курсов обучения?»</string>
  <string name="Challenges/Staff_Upgrade_Intro">«Модернизировав наши аппараты, мы сможем ставить диагнозы быстрее и лечить больше пациентов. Не стоит пренебрегать современными технологиями!»</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Goal_CS">Вылечите не менее {[COUNT]} пациентов скорой</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Progress_CS">Вылечено {[COUNT]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CurePatients_Tooltip">Привозите пациентов в больницу, отправляя за ними скорые. Это можно сделать, используя карту вызовов.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Goal_CS">Доля излеченных пациентов скорой: {[RATE]}%</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Progress_CS">{[RATE]}%</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_CureRate_Tooltip">Привозите пациентов в больницу, отправляя за ними скорые. Это можно сделать, используя карту вызовов.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Goal_CS">Управляйте больницей не менее {[DAYS]} дней, не допустив ни одной смерти на месте происшествия.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Progress_CS">С последней смерти на месте происшествия: {[DAYS]} дн.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeathAtScene_Tooltip">Оперативно реагируйте на вызовы, чтобы пациенты не умирали на месте происшествия.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Goal_CS">Управляйте больницей не менее {[DAYS]} дней, не допустив ни одной смерти пациента скорой.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Progress_CS">С последней смерти: {[DAYS]} дн.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_DaysSinceLastDeath_Tooltip">Привозите пациентов в больницу, отправляя за ними скорые. Это можно сделать, используя карту вызовов.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_EmergencyReputation_Tooltip">Увеличить репутацию скорых можно, оперативно забирая пациентов — это снизит смертность на местах происшествий — и вылечивая больных, которых вы забрали. Репутация изменится, когда последний пациент, привезённый скорой, выйдет из больницы. Чем выше опасность на месте происшествия, тем больше изменится ваша репутация, если вы на него отреагируете.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedFirst_Goal_CS">Займите 1-е место в таблице «Количество привезенных в больницу пациентов».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollectedSecond_Goal_CS">Займите минимум 2-е место в таблице «Количество привезенных в больницу пациентов».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCollected_Goal_CS">Займите минимум {[POSITION]}-е место в таблице «Количество привезенных в больницу пациентов».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedFirst_Goal_CS">Займите 1-e место в таблице «Соотношение излечений/неудач для пациентов скорой».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailedSecond_Goal_CS">Займите минимум 2-e место в таблице «Соотношение излечений/неудач для пациентов скорой»</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureFailed_Goal_CS">Займите минимум {[POSITION]}-е место в таблице «Соотношение излечений/неудач для пациентов скорой».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateFirst_Goal_CS">Займите 1-e место в таблице «Доля излеченных пациентов скорой».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRateSecond_Goal_CS">Займите минимум 2-е место в таблице «Доля излеченных пациентов скорой».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionCureRate_Goal_CS">Займите минимум {[POSITION]}-е место в таблице «Доля излеченных пациентов скорой».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateFirst_Goal_CS">Займите 1-e место в таблице «Доля смертей пациентов скорой».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRateSecond_Goal_CS">Займите минимум 2-е место в таблице «Доля смертей пациентов скорой».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionDeathRate_Goal_CS">Займите минимум {[POSITION]}-е место в таблице «Доля смертей пациентов скорой».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedFirst_Goal_CS">Займите 1-е место в таблице «Количество пациентов, привезенных в больницу за {[MONTHS]} мес.».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollectedSecond_Goal_CS">Займите минимум 2-е место в таблице «Количество пациентов, привезенных в больницу за {[MONTHS]} мес.».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCollected_Goal_CS">Займите минимум {[POSITION]}-е место в таблице «Количество пациентов, привезенных в больницу за {[MONTHS]} мес.».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedFirst_Goal_CS">Займите 1-е место в таблице «Соотношение излечений/неудач для пациентов скорой за {[MONTHS]} мес.».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailedSecond_Goal_CS">Займите минимум 2-е место в таблице «Соотношение излечений/неудач для пациентов скорой за {[MONTHS]} мес.».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureFailed_Goal_CS">Займите минимум {[POSITION]}-е место в таблице «Соотношение излечений/неудач для пациентов скорой за {[MONTHS]} мес.».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateFirst_Goal_CS">Займите 1-е место в таблице «Доля излеченных пациентов скорой за {[MONTHS]} мес.».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRateSecond_Goal_CS">Займите минимум 2-е место в таблице «Доля излеченных пациентов скорой за {[MONTHS]} мес.».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsCureRate_Goal_CS">Займите минимум {[POSITION]}-е место в таблице «Доля излеченных пациентов скорой за {[MONTHS]} мес.».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateFirst_Goal_CS">Займите 1-е место в таблице «Доля смертей пациентов скорой за {[MONTHS]} мес.».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRateSecond_Goal_CS">Займите минимум 2-е место в таблице «Доля смертей пациентов скорой за {[MONTHS]} мес.».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsDeathRate_Goal_CS">Займите минимум {[POSITION]}-е место в таблице «Доля смертей пациентов скорой за {[MONTHS]} мес.».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationFirst_Goal_CS">Займите 1-е место в таблице «Репутация скорых за {[MONTHS]} мес.».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputationSecond_Goal_CS">Займите минимум 2-е место в таблице «Репутация скорых за {[MONTHS]} мес.».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonthsReputation_Goal_CS">Займите минимум {[POSITION]}-е место в таблице «Репутация скорых за {[MONTHS]} мес.».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Goal_CS">Займите минимум {[POSITION]} место в таблице «{[TABLE]}» за {[MONTHS]} мес.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Progress_CS">Место: {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionMonths_Tooltip">Таблицы лиг обновляются в начале каждого месяца. Результат зависит от того, как вы проявили себя в предыдущем месяце.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationFirst_Goal_CS">Займите минимум 1-е место в таблице «Репутация скорых».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputationSecond_Goal_CS">Займите минимум 2-е место в таблице «Репутация скорых».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePositionReputation_Goal_CS">Займите минимум {[POSITION]}-е место в таблице «Репутация скорых».</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Goal_CS">Займите минимум {[POSITION]} место в таблице «{[TABLE]}»</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Progress_CS">Место: {[POSITION]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_LeagueTablePosition_Tooltip">Таблицы лиг обновляются в начале каждого месяца. Результат зависит от того, как вы проявили себя в предыдущем месяце.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Goal_CS">Доля пациентов скорой должна составить {[COUNT]}%.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Progress_CS">{[COUNT]}%</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollectedShare_Tooltip">Привозите пациентов в больницу, отправляя за ними скорые. Это можно сделать, используя карту вызовов.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Goal_CS">Привезите не менее {[COUNT]} пациентов скорой.</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Progress_CS">Привезено пациентов скорой: {[COUNT]}</string>
  <string name="Challenges/SubGoals/AmbulanceEmergency_PatientsCollected_Tooltip">Привозите пациентов в больницу, отправляя за ними скорые. Это можно сделать, используя карту вызовов.</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Goal_CS">Доля излеченных пациентов, затерянных во времени: {[SCORE]} </string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Progress_CS">Вылечено пациентов: {[CURED]} / {[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/AnachronisticCureRate_Tooltip">Затерянным во времени пациентам можно поставить диагноз и вылечить их так же, как и любых других. Оцените свои возможности и решите, можете ли вы их вылечить, прежде чем отправить на Быструю датировку.</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Goal_CS">Отправить назад и вылечить пациентов, затерянных во времени: {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Progress_CS">Отправлено назад: {[COUNT_TIME_TRAVELLED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCuredSentHome_Tooltip">Затерянным во времени пациентам можно поставить диагноз и вылечить их так же, как и любых других. Оцените свои возможности и решите, можете ли вы их вылечить, прежде чем отправить на Быструю датировку.</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Goal_CS">Вылечить пациентов, затерянных во времени: {[COUNT]} </string>
  <string name="Challenges/SubGoals/AnachronisticCured_Progress_CS">Вылечено пациентов: {[CURED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticCured_Tooltip">Затерянным во времени пациентам можно поставить диагноз и вылечить их так же, как и любых других. Оцените свои возможности и решите, можете ли вы их вылечить, прежде чем отправить на Быструю датировку.</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Goal_CS">Отправить назад пациентов, затерянных во времени: {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Progress_CS">Отправлено назад: {[COUNT_TIME_TRAVELLED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/AnachronisticSentHome_Tooltip">Затерянные во времени пациенты будут выглядеть неуместно. Вместо того чтобы отправлять их домой, вы можете послать их на Быструю датировку и вернуть в ту эпоху, которой они принадлежат.</string>
  <string name="Challenges/SubGoals/BudgetScore_Goal_CS">Накопите в бюджете: {[COUNT]}</string>
  <string name="Challenges/SubGoals/BuildAmbulances_Goal_CS">Постройте не менее {[COUNT]} скорых.</string>
  <string name="Challenges/SubGoals/BuildItemDuo_Progress">Разместить предметы ({[COUNT]}): {[ITEM0]} и {[ITEM1]}</string>
  <string name="Challenges/SubGoals/BuildItemList_Progress">Разместить предметы ({[COUNT]}): {[ITEM0]}, {[ITEM1]}, {[ITEM2]} и {[ITEM3]}</string>
  <string name="Challenges/SubGoals/BuildItem_Goal_CS">Разместить: {[ITEM]}, {[COUNT]} шт.</string>
  <string name="Challenges/SubGoals/BuildItem_Tooltip">Выберите предмет в списке предметов.\\nЧтобы разместить предмет, щелкните левой кнопкой мыши.\\nЧтобы повернуть взятый предмет, зажмите левую кнопку мыши, двигая мышь влево или вправо.\\nЧтобы отменить размещение предмета, щелкните правой кнопкой мыши.</string>
  <string name="Challenges/SubGoals/BuildReception_Goal_CS">Постройте регистратуру.</string>
  <string name="Challenges/SubGoals/BuildRoom_Goal_CS">Построить не менее {[COUNT]} кабинетов «{[ROOM]}»[i2p_One]Построить кабинет «{[ROOM]}»</string>
  <string name="Challenges/SubGoals/BuildRoom_Tooltip">Чтобы построить кабинет:\\n– выберите кабинет в списке кабинетов;\\n– перетаскивайте курсор, чтобы наметить размер кабинета;\\n– затем поместите в кабинет обязательные предметы;\\n– чтобы завершить строительство, нажмите зеленую галочку.</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Goal_CS">Купить не менее {[COUNT]} экологически чистых энергостанций[i2p_One]Купить {[COUNT]} экологически чистую энергостанцию</string>
  <string name="Challenges/SubGoals/BuyEnergyPlots_Tooltip">Купите экологически чистые энергостанции, чтобы увеличить запас энергии для распределения. В городе есть ветровые установки, солнечные батареи и ГЭС.</string>
  <string name="Challenges/SubGoals/BuyPlots_Goal_CS">Купить не менее {[COUNT]} зданий[i2p_One]Купить {[COUNT]} здание</string>
  <string name="Challenges/SubGoals/ChallengeBudget_ToolTip_CS">В качестве вознаграждения гостиница готова ежемесячно покрывать от {[LOWER]} до {[UPPER]} расходов по эксплуатации, в зависимости от доли излеченных пациентов за трехмесячный период оценки.</string>
  <string name="Challenges/SubGoals/ClosedRoom_EcoCity_AdvisorMessage">Если у вас есть излишек энергии, вы можете &lt;style=\"AdvisorHighlight\"&gt;открыть&lt;/style&gt; один или несколько закрытых кабинетов.</string>
  <string name="Challenges/SubGoals/CompleteAnyResearchProject_Goal_CS">Завершить исследовательский проект</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Ghost_Goal_CS">Поймать привидения (не менее {[COUNT]})</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Litter_Goal_CS">Подмести мусор (не менее {[COUNT]} ед.)[i2p_One]Подмести мусор</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Machine_Goal_CS">Починить не менее {[COUNT]} аппаратов[i2p_One]Починить сломанный аппарат</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Plant_Goal_CS">Полить не менее {[COUNT]} растений[i2p_One]Полить растение</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Stock_Goal_CS">Пополнить не менее {[COUNT]} торговых автоматов[i2p_One]Пополнить торговый автомат</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Toilet_Goal_CS">Прочистить не менее {[COUNT]} туалетов[i2p_One]Прочистить туалет</string>
  <string name="Challenges/SubGoals/CompleteMaintenance_Waste_Goal_CS">Вытереть не менее {[COUNT]} луж[i2p_One]Вытереть лужу</string>
  <string name="Challenges/SubGoals/CompleteMarketingCampaigns_Goal_CS">Провести не менее {[COUNT]} рекламных кампаний[i2p_One]Провести рекламную кампанию</string>
  <string name="Challenges/SubGoals/CompleteResearchProject_Goal_CS">Завершить исследовательский проект «{[PROJECT]}»</string>
  <string name="Challenges/SubGoals/CompleteResearchProjectsCount_Goal_CS">Завершить не менее {[COUNT]} исследовательских проектов[i2p_One]Завершить исследовательский проект</string>
  <string name="Challenges/SubGoals/Complete_MultiplayerObjectives_Goal_CS">Выполнить не менее {[COUNT]} многопользовательских задач[i2p_One]Выполнить многопользовательскую задачу</string>
  <string name="Challenges/SubGoals/CurePatientStreakInRoom_Goal_CS">Вылечить не менее {[COUNT]} пациентов подряд в кабинете «{[ROOM]}»</string>
  <string name="Challenges/SubGoals/CurePatientStreak_Tooltip">Вылечите заданное количество пациентов подряд. Если вы выпишете пациента или он откажется от лечения, отсчет придется начать заново.</string>
  <string name="Challenges/SubGoals/CurePatientsInRoom_Goal_CS">Вылечить не менее {[COUNT]} пациентов в кабинете «{[ROOM]}»[i2p_One]Вылечить пациента в кабинете «{[ROOM]}»</string>
  <string name="Challenges/SubGoals/CurePatientsStreakWithIllness_Goal_CS">Вылечить не менее {[COUNT]} пациентов с диагнозом «{[ILLNESS]}» подряд</string>
  <string name="Challenges/SubGoals/CurePatientsStreak_Goal_CS">Вылечить не менее {[COUNT]} пациентов подряд</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllnessInRoom_Goal_CS">Вылечить не менее {[COUNT]} пациентов с диагнозом «{[ILLNESS]}» в кабинете «{[ROOM]}»[i2p_One]Вылечить пациента с диагнозом «{[ILLNESS]}» в кабинете «{[ROOM]}»</string>
  <string name="Challenges/SubGoals/CurePatientsWithIllness_Goal_CS">Вылечить не менее {[COUNT]} пациентов с диагнозом «{[ILLNESS]}»[i2p_One]Вылечить пациента с диагнозом «{[ILLNESS]}»</string>
  <string name="Challenges/SubGoals/CurePatients_Goal_CS">Вылечить не менее {[COUNT]} пациентов[i2p_One]Вылечить пациента</string>
  <string name="Challenges/SubGoals/CurePatients_Tooltip">Чтобы вылечить пациента, поставьте ему диагноз и направьте его в необходимый для лечения кабинет. Чтобы повысить шансы пациента на излечение, отправьте в кабинет терапии лучших сотрудников и модернизируйте оборудование.</string>
  <string name="Challenges/SubGoals/CureRateIllness_Goal_CS">Доля излеченных пациентов с диагнозом «{[ILLNESS]}»: {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRateRoom_Goal_CS">Доля излеченных пациентов в кабинете «{[ROOM]}» должна составлять {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRate_Goal_CS">Доля излеченных пациентов: {[SCORE]}</string>
  <string name="Challenges/SubGoals/CureRate_Progress_CS">Излечено пациентов: {[CURED]}/{[TOTAL]} ({[SCORE]})</string>
  <string name="Challenges/SubGoals/CureRate_Tooltip">Чтобы увеличить долю излеченных пациентов, привлекайте для лечения лучших сотрудников и модернизируйте оборудование. Сделайте так, чтобы пациенты не уходили и не умирали до начала лечения — следите за их настроением и ставьте диагнозы как можно быстрее.</string>
  <string name="Challenges/SubGoals/DaysSinceLastDeath_CS">Управляйте больницей не менее {[DAYS]} дней, не убив ни одного пациента</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatientsInRoom_Goal_CS">Поставить диагноз и вылечить не менее {[COUNT]} пациентов в кабинете «{[ROOM]}»[i2p_One]Поставить диагноз и вылечить пациента в кабинете «{[ROOM]}»</string>
  <string name="Challenges/SubGoals/DiagnoseCurePatients_Goal_CS">Поставить диагноз и вылечить не менее {[COUNT]} пациентов[i2p_One]Поставить диагноз и вылечить пациента</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllnessRoom_Goal_CS">Поставить не менее {[COUNT]} пациентам диагноз «{[ILLNESS]}» в кабинете «{[ROOM]}»[i2p_One]Поставить пациенту диагноз «{[ILLNESS]}» в кабинете «{[ROOM]}»</string>
  <string name="Challenges/SubGoals/DiagnosePatientsIllness_Goal_CS">Поставить не менее {[COUNT]} пациентам диагноз «{[ILLNESS]}»[i2p_One]Поставить пациенту диагноз «{[ILLNESS]}»</string>
  <string name="Challenges/SubGoals/DiagnosePatientsRoom_Goal_CS">Поставить не менее {[COUNT]} пациентам диагноз в кабинете «{[ROOM]}»[i2p_One]Поставить пациенту диагноз в кабинете «{[ROOM]}»</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Goal_CS">Поставить диагноз не менее {[COUNT]} пациентам[i2p_One]Поставить пациенту диагноз</string>
  <string name="Challenges/SubGoals/DiagnosePatients_Tooltip">Направляйте пациентов в кабинет врача общей практики для постановки диагноза. Если врач общей практики не уверен в диагнозе, он перенаправит пациента в другой кабинет диагностики. Стройте новые кабинеты диагностики, чтобы врачи могли точнее выявить различные заболевания.</string>
  <string name="Challenges/SubGoals/Done_CS">Готово</string>
  <string name="Challenges/SubGoals/EarnMoney_Goal_CS">Заработать {[CASH]}</string>
  <string name="Challenges/SubGoals/EarnMoney_Progress_CS">Осталось: {[CASH]}</string>
  <string name="Challenges/SubGoals/EarnMoney_Tooltip">Зарабатывайте деньги, диагностируя и излечивая пациентов. Заодно подумайте над повышением расценок.</string>
  <string name="Challenges/SubGoals/EarnSilver_Goal_CS">Заработать {[SILVER]}</string>
  <string name="Challenges/SubGoals/EarnSilver_Progress_CS">Осталось: {[SILVER]}</string>
  <string name="Challenges/SubGoals/EcoCity_Applicants_Name">Номер соискателя</string>
  <string name="Challenges/SubGoals/EcoCity_PatientFlow_Name">Приток пациентов</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Goal_CS">Произвести {[COUNT]} ед. энергии</string>
  <string name="Challenges/SubGoals/ElectricGenerated_Progress_CS">Осталось: {[COUNT]}</string>
  <string name="Challenges/SubGoals/Epidemic_CS">Зараженные: {[COUNT]}\\nЗапас вакцины: {[VACCINES]}\\nСбежавшие: {[ESCAPED]}</string>
  <string name="Challenges/SubGoals/FeedPatients_Progress">Осталось: {[COUNT]}</string>
  <string name="Challenges/SubGoals/FeedPatients_Title">Накормить {[COUNT]} чел.</string>
  <string name="Challenges/SubGoals/FeedPatients_Tooltip">Чтобы накормить пациентов, собирайте дождевую воду и выращивайте фрукты и овощи. На это уйдет уйма времени, но зато в результате вы получите здоровую пищу, а не тот потрясающе вкусный шлак, которым питается большинство.</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_CS">Увольте не менее {[COUNT]} сотрудников[i2p_One]Увольте одного сотрудника</string>
  <string name="Challenges/SubGoals/FireStaff_Goal_Tooltip_CS">Чтобы уволить кого-то из персонала, выберите сотрудника и нажмите кнопку «Уволить». Уволенного сотрудника нельзя снова принять на работу.</string>
  <string name="Challenges/SubGoals/GeneralMarketingCampaignCompleteAny_CS">Провести рекламную кампанию общего толка</string>
  <string name="Challenges/SubGoals/GenerateElectricity_Tooltip">Купите экологически чистые энергостанции, чтобы увеличить запас энергии для распределения. Разные типы энергостанций дают клинике разный объем энергии.</string>
  <string name="Challenges/SubGoals/HireStaff_Assistant_Goal_CS">Нанять не менее {[COUNT]} администраторов[i2p_One]Нанять администратора</string>
  <string name="Challenges/SubGoals/HireStaff_Doctor_Goal_CS">Нанять не менее {[COUNT]} врачей[i2p_One]Нанять врача</string>
  <string name="Challenges/SubGoals/HireStaff_Goal_CS">Нанять не менее {[COUNT]} сотрудников</string>
  <string name="Challenges/SubGoals/HireStaff_Janitor_Goal_CS">Нанять не менее {[COUNT]} санитаров[i2p_One]Нанять санитара</string>
  <string name="Challenges/SubGoals/HireStaff_Nurse_Goal_CS">Нанять не менее {[COUNT]} младших медработников[i2p_One]Нанять младшего медработника</string>
  <string name="Challenges/SubGoals/HireStaff_Tooltip">Чтобы нанять сотрудника:\\n– нажмите кнопку «Нанять»;\\n– выберите нужную категорию сотрудников;\\n– выберите соискателя;\\n– нажмите кнопку «Нанять»;\\n– поместите сотрудника в больницу.</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Goal_CS">Требуемая привлекательность больницы: {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Progress_CS">Текущая привлекательность больницы: {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalAttractiveness_Tooltip">Расставляйте растения и другие декоративные предметы, чтобы повысить привлекательность больницы. Следите за тем, чтобы у вас всегда хватало санитаров для уборки мусора и мытья полов.</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Goal_CS">Повысить уровень больницы до {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Progress_CS">Текущий уровень: {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalPrestige_Tooltip">Расширяйте больницу, чтобы повысить ее уровень! Стройте новые кабинеты, нанимайте более квалифицированных сотрудников или повышайте и обучайте действующий персонал.</string>
  <string name="Challenges/SubGoals/HospitalStarRating_Goal_CS">Получить не менее {[COUNT]} звезд на уровне «{[LEVEL]}»[i2p_One]Получить звезду на уровне «{[LEVEL]}»</string>
  <string name="Challenges/SubGoals/HospitalValue_Goal_CS">Требуемая стоимость больницы: {[TARGET]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Progress_CS">Текущее значение: {[SCORE]}</string>
  <string name="Challenges/SubGoals/HospitalValue_Tooltip">Зарабатывайте деньги, расширяйте больницу и увеличивайте общую прибыль, чтобы повысить стоимость больницы.</string>
  <string name="Challenges/SubGoals/Hygiene_Goal_CS">Требуемый рейтинг чистоты: {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Progress_CS">Рейтинг чистоты: {[RATING]}</string>
  <string name="Challenges/SubGoals/Hygiene_Tooltip">Повысьте уровень гигиены — развешайте диспенсеры с анестетиком, установите раковины с сушилками и следите, чтобы ваши санитары справлялись с уборкой.</string>
  <string name="Challenges/SubGoals/IllnessMarketingCampaignCompleteAny_CS">Провести рекламную кампанию о заболеваниях</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_CS">Произведите впечатление не менее чем на {[COUNT]} VIP-персон[i2p_One]Произведите впечатление на VIP-персону</string>
  <string name="Challenges/SubGoals/ImpressVIPs_Goal_Tooltip_CS">Произведите впечатление на VIP-гостей своей красивой, чистой и ухоженной больницей с множеством развлечений и престижно оформленными кабинетами.</string>
  <string name="Challenges/SubGoals/LaunchMarketingCampaigns_Goal_CS">Запустить не менее {[COUNT]} рекламных кампаний[i2p_One]Запустить рекламную кампанию</string>
  <string name="Challenges/SubGoals/LearnAnyQualification_Goal_CS">Получить любую квалификацию</string>
  <string name="Challenges/SubGoals/LearnQualification_Goal_CS">Получить квалификацию «{[QUALIFICATION]}»</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_CS">Позвольте нескольким аппаратам загореться ({[COUNT]} шт.)[i2p_One]Позвольте одному аппарату загореться</string>
  <string name="Challenges/SubGoals/MachinesCatchFire_Goal_Tooltip_CS">Аппараты, которым не уделяет внимание технический персонал, могут загореться.</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_CS">Позвольте взорваться не менее чем {[COUNT]} аппаратам[i2p_One]Позвольте одному аппарату взорваться</string>
  <string name="Challenges/SubGoals/MachinesExplode_Goal_Tooltip_CS">Аппараты, которым не уделяет внимание технический персонал, могут загореться. Если огонь вовремя не потушить, аппарат взорвется.</string>
  <string name="Challenges/SubGoals/MarketingCampaignCompleteAny_CS">Провести рекламную кампанию</string>
  <string name="Challenges/SubGoals/MarketingCampaignComplete_CS">Провести кампанию «{[CAMPAIGN]}»</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOnLONG_CS">Заниматься рекламной кампанией {[MONTHS]} мес.</string>
  <string name="Challenges/SubGoals/MarketingCampaignMonthsSpentOn_CS">Проводить любую рекламную кампанию в течение {[MONTHS]} мес.[i2p_One]Проводить любую рекламную кампанию в течение 1 месяца</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Goal_CS">Переместить камеру</string>
  <string name="Challenges/SubGoals/MoveCamera_Pan_Tooltip">Чтобы переместить камеру,\\nперетаскивайте игровое поле, зажав правую кнопку мыши.\\nВы также можете переместить курсор к краю экрана.\\nВы также можете использовать клавиши {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} и {[Menu/InputActions/CameraPanRight]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Goal_CS">Наклонить камеру</string>
  <string name="Challenges/SubGoals/MoveCamera_Pitch_Tooltip">Чтобы наклонить камеру,\\nдвигайте курсор вверх и вниз, зажав среднюю кнопку мыши.\\nВы также можете использовать клавиши {[Menu/InputActions/CameraPitchUp]} и {[Menu/InputActions/CameraPitchDown]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Goal_CS">Повернуть камеру</string>
  <string name="Challenges/SubGoals/MoveCamera_Rotate_Tooltip">Чтобы повернуть камеру,\\nдвигайте курсор влево и вправо, зажав среднюю кнопку мыши.\\nВы также можете использовать клавиши {[Menu/InputActions/CameraRotateClockwise]} и {[Menu/InputActions/CameraRotateAntiClockwise]}.</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Goal_CS">Приблизить или отдалить камеру</string>
  <string name="Challenges/SubGoals/MoveCamera_Zoom_Tooltip">Чтобы приблизить или отдалить камеру,\\nпрокрутите колесико мыши.\\nВы также можете использовать клавиши {[Menu/InputActions/CameraZoomIn]} и {[Menu/InputActions/CameraZoomOut]}.</string>
  <string name="Challenges/SubGoals/OpenRoom_EcoCity_Tooltip">Закрытый кабинет можно открыть при наличии энергии. Чтобы сделать это, щелкните по нему и выберите «Открыть» в появившемся окне. Каждый действующий кабинет потребляет 1 ед. энергии.</string>
  <string name="Challenges/SubGoals/OpenRoom_Goal_CS">Кабинеты: открыть не менее {[COUNT]}</string>
  <string name="Challenges/SubGoals/OrganisationValue_Goal_CS">Повысить стоимость организации до {[CASH]}</string>
  <string name="Challenges/SubGoals/OrganisationValue_Progress_CS">Осталось: {[CASH]}</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS">Стать владельцем не менее {[COUNT]} зданий[i2p_One]Стать владельцем {[COUNT]} здания</string>
  <string name="Challenges/SubGoals/OwnPlots_Goal_CS_Jungle">Стать владельцем не менее {[COUNT]} участков[i2p_One]Стать владельцем {[COUNT]} участка</string>
  <string name="Challenges/SubGoals/OwnPlots_PlotChallenges_Tooltip">Щелкните по участку земли, чтобы увидеть, какое задание нужно выполнить для его разблокировки. Выберите «Приступить к задаче», чтобы активировать ее. Как только вы достигнете цели, участок станет доступен. Одновременно можно активировать до трех таких задач.</string>
  <string name="Challenges/SubGoals/OwnPlots_Tooltip">Чтобы расширить территорию больницы, купите еще один земельный участок или соседнее здание.</string>
  <string name="Challenges/SubGoals/PatientBoredom_Progress">Осталось пациентов: {[COUNT]}</string>
  <string name="Challenges/SubGoals/PatientBoredom_Title">Развлечь пациентов: {[COUNT]}</string>
  <string name="Challenges/SubGoals/PatientBoredom_Tooltip">Обеспечьте пациентов развлечениями, чтобы никто не заскучал.</string>
  <string name="Challenges/SubGoals/PatientDeaths_CS">Принести в жертву не менее {[DEATHS]} пациентов</string>
  <string name="Challenges/SubGoals/PatientDeaths_TV_CS">Убить {[DEATHS]} пациентов[i2p_One]Убить пациента</string>
  <string name="Challenges/SubGoals/PortalCured_Goal_CS">Вылечить пациентов, вышедших из временных порталов: {[COUNT]}</string>
  <string name="Challenges/SubGoals/PortalCured_Progress_CS">Вылечено пациентов: {[CURED]} / {[COUNT]}</string>
  <string name="Challenges/SubGoals/PortalCured_Tooltip">Чем больше у вас временных порталов, тем чаще будут появляться эти пациенты.</string>
  <string name="Challenges/SubGoals/Power_Patients_Title">Приток пациентов</string>
  <string name="Challenges/SubGoals/Power_Patients_Tooltip_CS">Обеспечьте питанием транспортную систему «Приток пациентов», чтобы увеличить число прибывающих в больницу посетителей.</string>
  <string name="Challenges/SubGoals/Power_Rooms_Title">Открытые кабинеты</string>
  <string name="Challenges/SubGoals/Power_Rooms_Tooltip_CS">Каждый действующий кабинет потребляет 1 ед. энергии. Если энергия закончится, но нужно будет открыть еще один кабинет, постройте больше генераторов экологически чистой энергии или же отключите системы «Приток пациентов» и «Соискатели».</string>
  <string name="Challenges/SubGoals/Power_Staff_Title">Соискатели</string>
  <string name="Challenges/SubGoals/Power_Staff_Tooltip_CS">Подключите питание к системе «Соискатели», и тогда доступные для найма кандидаты будут появляться чаще.</string>
  <string name="Challenges/SubGoals/Power_Title">Распределение энергии</string>
  <string name="Challenges/SubGoals/Power_Tooltip_CS">На что расходуется энергия? На работу кабинетов, поиск большего числа соискателей и обеспечение притока пациентов. Чтобы увеличить максимальную выработку энергии, постройте больше экологичных генераторов. </string>
  <string name="Challenges/SubGoals/ProcessPatientsInRoom_Goal_CS">Принять не менее {[COUNT]} пациентов в кабинете «{[ROOM]}»[i2p_One]Принять пациента в кабинете «{[ROOM]}»</string>
  <string name="Challenges/SubGoals/ProcessPatients_Goal_CS">Принять не менее {[COUNT]} пациентов[i2p_One]Принять пациента</string>
  <string name="Challenges/SubGoals/ReachBalance_Goal_CS">Увеличить баланс до {[CASH]}</string>
  <string name="Challenges/SubGoals/ReachBalance_Progress_CS">Осталось: {[CASH]}</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Goal_CS">Справиться с наплывом {[WAVE]}</string>
  <string name="Challenges/SubGoals/ReachHordeWave_Progress_CS">Текущий наплыв: {[WAVE]}</string>
  <string name="Challenges/SubGoals/RecruitmentMarketingCampaignCompleteAny_CS">Провести рекламную кампанию для набора персонала</string>
  <string name="Challenges/SubGoals/Reputation_Goal_CS">Требуемая репутация: {[TARGET]}</string>
  <string name="Challenges/SubGoals/Reputation_Progress_CS">Текущий уровень репутации: {[SCORE]}</string>
  <string name="Challenges/SubGoals/Reputation_Tooltip">Чтобы повысить репутацию, старайтесь вылечить как можно больше пациентов, поддерживайте хорошее настроение, повышайте известность, принимая важных гостей и устраивая рекламные кампании.</string>
  <string name="Challenges/SubGoals/ResearchPoints_Goal_CS">Накопить не менее {[COUNT]} очков исследований[i2p_One]Накопить 1 очко исследований</string>
  <string name="Challenges/SubGoals/Research_Tooltip">Проведите исследование в кабинете для исследований. Выберите лабораторную станцию, затем выберите проект. Для работы над проектом вам нужен врач с квалификацией «Исследование».</string>
  <string name="Challenges/SubGoals/RevealAliens_Goal_CS">Обнаружить замаскированных пришельцев: {[COUNT_ALIENS]}</string>
  <string name="Challenges/SubGoals/RevealAliens_Progress_CS">Вы нашли замаскированных пришельцев ({[COUNT_REVEALED]} из {[COUNT_ALIENS]}).</string>
  <string name="Challenges/SubGoals/RevealAliens_Tooltip">Ищите замаскированных пришельцев! Они могут все испачкать и отнять много времени у врачей. Если увидите пришельца — сразу отправляйте его домой. Иногда их маскировочные устройства дают сбой. Кроме того, они копаются в мусоре, делают пометки и в целом ведут себя не по-человечески. </string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Goal_CS">Обнаружить {[COUNT_ALIENS]} папарацци[i2p_One]Обнаружить {[COUNT_ALIENS]} папарацци.</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Progress_CS">Вы нашли {[COUNT_REVEALED]} из {[COUNT_ALIENS]}.</string>
  <string name="Challenges/SubGoals/RevealPaparazzi_Tooltip">Ищите папарацци! Они могут влезть в личные дела и отнять много времени у врачей. Папарацци могут копаться в мусорных корзинах, делать фотографии и записывать наши секреты. Если увидите папарацци — сразу отправляйте его восвояси вместе с фотоаппаратом.</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsInRoom_Goal_CS">Помогите Родерику Кушену вылечить не менее {[COUNT]} пациентов в кабинете «{[ROOM]}»[i2p_One]Помогите Родерику Кушену вылечить пациента в кабинете «{[ROOM]}»</string>
  <string name="Challenges/SubGoals/Roderick_CurePatientsWithIllness_Goal_CS">Помогите Родерику Кушену вылечить не менее {[COUNT]} пациентов с диагнозом «{[ILLNESS]}»[i2p_One]Помогите Родерику Кушену вылечить пациента с диагнозом «{[ILLNESS]}»</string>
  <string name="Challenges/SubGoals/Roderick_CurePatients_Goal_CS">Помогите Родерику Кушену вылечить не менее {[COUNT]} пациентов[i2p_One]Помогите Родерику Кушену вылечить пациента</string>
  <string name="Challenges/SubGoals/Roderick_Cure_Tooltip_CS">Родерик Кушен должен получить квалификацию для работы в определенных кабинетах. Он не будет обращать внимание на изменения, которые вы вносите на экране «Распределение обязанностей», но вы можете просто взять его и разместить где угодно.</string>
  <string name="Challenges/SubGoals/Roderick_DiagnosePatients_Goal_CS">Помогите Родерику Кушену поставить диагноз не менее чем {[COUNT]} пациентам[i2p_One]Помогите Родерику Кушену поставить диагноз пациенту</string>
  <string name="Challenges/SubGoals/RoomCount_Goal_CS">Постройте кабинеты ({[COUNT]} шт.)</string>
  <string name="Challenges/SubGoals/RoomCount_Progress_CS">Осталось: {[COUNT]}</string>
  <string name="Challenges/SubGoals/RoomPrestigeAny_CS">Повысьте уровень одного из кабинетов до {[LEVEL]}-го</string>
  <string name="Challenges/SubGoals/RoomPrestige_CS">Повысьте уровень кабинета «{[ROOM]}» до {[LEVEL]}-го</string>
  <string name="Challenges/SubGoals/RoomPrestige_Tooltip">Чтобы увеличить престижность кабинета, сделайте его просторнее и добавьте туда больше интересных предметов.</string>
  <string name="Challenges/SubGoals/RotateItem_Goal_CS">Повернуть предмет</string>
  <string name="Challenges/SubGoals/RotateItem_Tooltip">Чтобы повернуть взятый предмет,\\nзажмите левую кнопку мыши, двигая мышь влево или вправо.\\nВы также можете использовать клавиши {[Menu/InputActions/RotateItemClockwise]} и {[Menu/InputActions/RotateItemAntiClockwise]}.</string>
  <string name="Challenges/SubGoals/ShootMonoBeast_Goal_CS">Подстрелить не менее {[COUNT]} монозверей[i2p_One]Подстрелить монозверя</string>
  <string name="Challenges/SubGoals/StaffHappiness_Goal_CS">Повысить настроение до {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffHappiness_Progress_CS">Текущее настроение: {[PERCENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Goal_CS">Требуемое настроение сотрудников: {[TARGET]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Progress_CS">Текущее настроение сотрудников: {[CURRENT]}</string>
  <string name="Challenges/SubGoals/StaffMorale_Tooltip">Чтобы повысить настроение сотрудников, следите за тем, чтобы они не уставали и получали все необходимое, обеспечьте им комфортные рабочие условия, повышайте зарплату, повышайте их в должности и обучайте. Выберите какого-нибудь сотрудника, чтобы увидеть, какие факторы влияют на его настроение.</string>
  <string name="Challenges/SubGoals/StaffPromote_Assistant_Goal_CS">Повысить не менее {[COUNT]} администраторов[i2p_One]Повысить администратора</string>
  <string name="Challenges/SubGoals/StaffPromote_Doctor_Goal_CS">Повысить не менее {[COUNT]} врачей[i2p_One]Повысить врача</string>
  <string name="Challenges/SubGoals/StaffPromote_Goal_CS">Повысить не менее {[COUNT]} сотрудников[i2p_One]Повысить сотрудника</string>
  <string name="Challenges/SubGoals/StaffPromote_Janitor_Goal_CS">Повысить не менее {[COUNT]} санитаров[i2p_One]Повысить санитара</string>
  <string name="Challenges/SubGoals/StaffPromote_Nurse_Goal_CS">Повысить не менее {[COUNT]} младших медработников[i2p_One]Повысить младшего медработника</string>
  <string name="Challenges/SubGoals/StaffPromote_Tooltip">Сотрудники постепенно накапливают опыт. Вы сможете повысить сотрудника в должности, когда он накопит достаточно опыта и пройдет курс обучения.</string>
  <string name="Challenges/SubGoals/StaffTrain_AssistantQualification_Goal_CS">Обучить не менее {[COUNT]} администраторов квалификации «{[QUALIFICATION]}»[i2p_One]Обучить администратора квалификации «{[QUALIFICATION]}»</string>
  <string name="Challenges/SubGoals/StaffTrain_Assistant_Goal_CS">Обучить не менее {[COUNT]} администраторов[i2p_One]Обучить администратора</string>
  <string name="Challenges/SubGoals/StaffTrain_DoctorQualification_Goal_CS">Обучить не менее {[COUNT]} врачей квалификации «{[QUALIFICATION]}»[i2p_One]Обучить врача квалификации «{[QUALIFICATION]}»</string>
  <string name="Challenges/SubGoals/StaffTrain_Doctor_Goal_CS">Обучить не менее {[COUNT]} врачей[i2p_One]Обучить врача</string>
  <string name="Challenges/SubGoals/StaffTrain_Goal_CS">Обучить не менее {[COUNT]} сотрудников[i2p_One]Обучить сотрудника</string>
  <string name="Challenges/SubGoals/StaffTrain_JanitorQualification_Goal_CS">Обучить не менее {[COUNT]} санитаров квалификации «{[QUALIFICATION]}»[i2p_One]Обучить санитара квалификации «{[QUALIFICATION]}»</string>
  <string name="Challenges/SubGoals/StaffTrain_Janitor_Goal_CS">Обучить не менее {[COUNT]} санитаров[i2p_One]Обучить санитара</string>
  <string name="Challenges/SubGoals/StaffTrain_NurseQualification_Goal_CS">Обучить не менее {[COUNT]} младших медработников квалификации «{[QUALIFICATION]}»[i2p_One]Обучить младшего медработника квалификации «{[QUALIFICATION]}»</string>
  <string name="Challenges/SubGoals/StaffTrain_Nurse_Goal_CS">Обучить не менее {[COUNT]} младших медработников[i2p_One]Обучить младшего медработника</string>
  <string name="Challenges/SubGoals/StaffTrain_Qualification_Goal_CS">Обучить не менее {[COUNT]} сотрудников квалификации «{[QUALIFICATION]}»[i2p_One]Обучить сотрудника квалификации «{[QUALIFICATION]}»</string>
  <string name="Challenges/SubGoals/StaffTrain_Roderick_Goal_CS">Обучите Родерика Кушена</string>
  <string name="Challenges/SubGoals/StaffTrain_Tooltip">Сотрудников со свободной ячейкой для обучения можно отправлять на курсы обучения в учебный класс. Повышайте сотрудников, чтобы они могли продолжать обучение.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Goal_CS">Требуемый температурный комфорт: {[TARGET]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Progress_CS">Температурный комфорт: {[SCORE]}</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip">Устанавливайте батареи и кондиционеры, чтобы поддерживать комфортную температуру для сотрудников и пациентов.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Cold">Устанавливайте в больнице батареи, чтобы людям было теплее.</string>
  <string name="Challenges/SubGoals/ThermalComfort_Tooltip_Hot">Устанавливайте в больнице кондиционеры, чтобы люди могли насладиться прохладой.</string>
  <string name="Challenges/SubGoals/TimePortalPower_Goal_CS">Темп поступления пациентов из временных порталов</string>
  <string name="Challenges/SubGoals/TimePortalPower_Progress_CS">{[SCORE]}%</string>
  <string name="Challenges/SubGoals/TimePortalPower_Tooltip">Чем больше у вас временных порталов, тем чаще будут появляться эти пациенты.</string>
  <string name="Challenges/SubGoals/TotalStars_Goal_CS">Получить не менее {[COUNT]} звезд[i2p_One]Получить звезду</string>
  <string name="Challenges/SubGoals/TotalStars_Progress_CS">Осталось: {[COUNT]}</string>
  <string name="Challenges/SubGoals/UpgradeItem_Goal_CS">Модернизировать не менее {[COUNT]} аппаратов[i2p_One]Модернизировать аппарат</string>
  <string name="Challenges/SubGoals/UpgradeItem_Tooltip">Выберите аппарат и доступную модернизацию для него. Модернизировать аппарат может только санитар с квалификацией «Механика». Занимайтесь исследованиями и выполняйте задачи, чтобы открывать новые варианты модернизации.</string>
  <string name="Challenges/SubGoals/VIBE_ToolTip_CS">Зара готова ежемесячно покрывать от {[LOWER]} до {[UPPER]} расходов по эксплуатации, в зависимости от рейтинга по системе ФЛЕР, достигнутого за предыдущие три месяца.</string>
  <string name="Challenges/SubGoals/Vaccination_Goal_CS">Вакцинировать не менее {[COUNT]} зараженных</string>
  <string name="Challenges/SubGoals/Vaccination_Tooltip">Когда по больнице начинает распространяться инфекционное заболевание, вакцинируйте людей с его симптомами.</string>
  <string name="Challenges/SubGoals/Wellness_Attractiveness_ToolTip_CS">Украсьте больницу и приберите лежащий на виду мусор.</string>
  <string name="Challenges/SubGoals/Wellness_CureRate_ToolTip_CS">Улучшенные аппараты и квалифицированные специалисты повысят долю излеченных пациентов.</string>
  <string name="Challenges/SubGoals/Wellness_Hygiene_ToolTip_CS">Развесьте диспенсеры с антисептиком для рук и следите за тем, чтобы в туалетах было все необходимое.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHappiness_ToolTip_CS">Посетители довольны, если они не скучают и не голодают.</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_Name_CS">Здоровье пациента</string>
  <string name="Challenges/SubGoals/Wellness_PatientHealth_ToolTip_CS">Быстро вылечите пациентов (или отправьте их домой).</string>
  <string name="Challenges/SubGoals/Wellness_Reputation_ToolTip_CS">Используйте маркетинг и добивайтесь положительных отзывов.</string>
  <string name="Challenges/SubGoals/Wellness_RoomPrestige_ToolTip_CS">Обставьте каждый кабинет по самым высоким стандартам.</string>
  <string name="Challenges/SubGoals/Wellness_StaffHappiness_ToolTip_CS">Достойная зарплата и приятная рабочая обстановка сделают сотрудников счастливыми.</string>
  <string name="Challenges/SubGoals/Wellness_ToolTip_CS">Holistix готова ежемесячно покрывать от {[LOWER]} до {[UPPER]} расходов по эксплуатации, в зависимости от индекса ЗОЖ, достигнутого за предыдущие три месяца.</string>
  <string name="Challenges/Subgoals/JungleClearingUnlockPlot_Tooltip">Щелкните по участку земли в Зарослях — и вы увидите, какое задание нужно выполнить для его разблокировки. Выберите «Приступить к задаче», чтобы активировать ее. Как только вы достигнете цели, участок станет доступен. Одновременно можно активировать до трех таких задач.</string>
  <string name="Challenges/Subgoals/ReachHordeWave_Tooltip">Чтобы справиться с текущим наплывом и перейти к следующему, нужно успешно вылечить заданный процент пациентов. Если у вас не получится, с наплывом придется справляться заново.</string>
  <string name="Challenges/Subgoals/ReachWaveObjectivesHordeWave_Tooltip">Наплыв пациентов — это одновременное прибытие сразу нескольких посетителей. Чтобы перейти к следующему наплыву, выполните все обязательные задания до того, как все пациенты будут вылечены.</string>
  <string name="Challenges/Subgoals/VIBE_Funding">Финансирование ФЛЕР</string>
  <string name="Challenges/Subgoals/VIBE_Title">Система ФЛЕР</string>
  <string name="Challenges/Subgoals/Wellness_Funding">Индекс ЗОЖ</string>
  <string name="Challenges/Subgoals/Wellness_Title">Индекс ЗОЖ</string>
  <string name="Challenges/Sunbeam_AdvisorMessage">Угроза бедствия: сильная солнечная активность.</string>
  <string name="Challenges/Sunbeam_Name">Активное солнце</string>
  <string name="Challenges/Sunbeam_NotificationMessage">Внимание! Активное солнце! Наша аппаратура может получить повреждения.</string>
  <string name="Challenges/TimeLimit_CS">{0}/{1} дн.[i2p_One]{0}/{1} день</string>
  <string name="Challenges/Travelling_CS">В пути…</string>
  <string name="Challenges/VIBE_AdvisorMessage_CS">Новости о финансировании: в течение следующих трех месяцев Зара будет покрывать &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; наших расходов по эксплуатации. Этот процент рассчитывается исходя из нашего рейтинга по &lt;style=\"AdvisorHighlight\"&gt;системе ФЛЕР&lt;/style&gt;.</string>
  <string name="Challenges/VIPInspector_AdvisorMessage">К нам в больницу едет санитарный инспектор Генри Джобсворт.</string>
  <string name="Challenges/VIPInspector_NotificationMessage">С радостью сообщаем о том, что вскоре Управление здравоохранения отправит одного из инспекторов с проверкой в вашу больницу. Генри Джобсворт проведет проверку вашего диагностического оборудования. Надеемся, оно у вас в отличном состоянии!</string>
  <string name="Challenges/VIPInspector_NotificationTitle">Уведомление о проверке</string>
  <string name="Challenges/VIPInspector_Reward0Message">С прискорбием сообщаю, что ваша больница не соответствует местным стандартам и нормативам по охране здоровья и технике безопасности. Мне придется отправить копию отчета об итогах проверки местным властям. Извольте навести порядок в больнице!\\n\\nС уважением,\\nГенри Джобсворт</string>
  <string name="Challenges/VIPInspector_Reward1Message">Уведомляю вас о том, что ваша больница получила рейтинг «удовлетворительно». Многое в работе больницы еще можно улучшить, но серьезных проблем проверка не выявила. Пожалуйста, приложите больше усилий в дальнейшем.\\n\\nС наилучшими пожеланиями,\\n\\n Генри Джобсворт</string>
  <string name="Challenges/VIPInspector_Reward2Message">Рад сообщить, что ваша больница отвечает местным стандартам и нормативам по охране здоровья и технике безопасности. Я убедился, что вы поддерживаете чистоту и порядок в вашей больнице. Очень скоро я опубликую отчет, и ваша больница получит вознаграждение в размере £15 000. Продолжайте в том же духе.\\n\\nС уважением,\\nГенри Джобсворт</string>
  <string name="Challenges/VIPInspector_Reward3Message">С огромным удовольствием сообщаю, что уровень охраны здоровья и техники безопасности в вашей больнице превосходит местные стандарты и нормативы. Я был впечатлен, убедившись, что вы поддерживаете в больницу в идеальном порядке. Очень скоро я опубликую хвалебный отчет, и ваша больница получит вознаграждение в размере £30 000. Продолжайте в том же духе.\\n\\nС уважением,\\nГенри Джобсворт</string>
  <string name="Challenges/VIPInspector_RewardTitle">Отчет о проверке</string>
  <string name="Challenges/VIPPatientGroup_AdvisorMessage">К нам поступает группа пациентов.</string>
  <string name="Challenges/VIPPatientGroup_NotificationMessage">Сотрудников местной компании поразила загадочная болезнь. Они готовы заплатить больше, если мы вылечим их за 180 дней. Попробуем им помочь?</string>
  <string name="Challenges/VIPPatientGroup_NotificationTitle">Группа важных пациентов</string>
  <string name="Challenges/VIPPatientGroup_RewardFailMessage">К сожалению, мы вылечили недостаточно пациентов. Мы не получим вознаграждение, а репутация больницы пострадает.</string>
  <string name="Challenges/VIPPatientGroup_RewardFailTitle">Важное сообщение</string>
  <string name="Challenges/VIPPatientGroup_RewardPerfectMessage">Прекрасно! Мы вылечили всю группу пациентов. Мы получили большое вознаграждение, а репутация больницы заметно улучшилась.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessMessage">Отлично! Мы вылечили достаточно пациентов. Мы получили вознаграждение, а репутация больницы улучшилась.</string>
  <string name="Challenges/VIPPatientGroup_RewardSuccessTitle">Важное сообщение</string>
  <string name="Challenges/VIPPatient_AdvsiorMessage">К нам прибыл важный пациент.</string>
  <string name="Challenges/VIPPatient_NotificationMessage">К нам обратился кое-кто из местных «очень-очень важных персон», заболевший неизвестным недугом. Мы получим крупное вознаграждение, если удастся поставить диагноз и вылечить болезнь. Что скажете?</string>
  <string name="Challenges/VIPPatient_NotificationTitle">Важный пациент</string>
  <string name="Challenges/VIPPatient_RewardFailMessage">К сожалению, нам не удалось вылечить важного пациента.</string>
  <string name="Challenges/VIPPatient_RewardFailTitle">Важное сообщение</string>
  <string name="Challenges/VIPPatient_RewardSuccessMessage">Отлично! Мы вылечили важного пациента! Мы получили огромный ящик с сокровищами!</string>
  <string name="Challenges/VIPPatient_RewardSuccessTitle">Важное сообщение</string>
  <string name="Challenges/VIP_Celebrity_Actor_Arrival_Advisor">К нам в больницу прибыл знаменитый киноактер Родерик Кушен.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Message">Знаменитый актер Родерик Кушен, звезда серии фильмов «50 оттенков серых штанов», изъявил желание посетить нашу больницу. Пригласим его?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Intro_Title">Визит кинозвезды</string>
  <string name="Challenges/VIP_Celebrity_Actor_Name">Актер Родерик Кушен</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V1_Intro_Message">Звезда тех самых DVD, о которых вы столько слышали, Родерик Кушен снимается неподалеку в фильме «Англичанин, который поднялся на холм и нашел там козла». Его агенты предлагают нам пригласить его в больницу, заверив при этом, что никаких козлов мистер Кушен с собой не водит.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V2_Intro_Message">Кинозвезда и модель Родерик Кушен в настоящее время пишет мемуары в своем флегмингтонском особняке. Ему захотелось подышать свежим воздухом, так что его агенты связались с нами и попросили принять его в гости.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R2_V3_Intro_Message">Кинозвезда и спец по модному маринованному луку Родерик Кушен прибыл в наши края, чтобы получить от Миттенского университета звание почетного доктора наук за вклад в развитие всего, что смотрят люди. Его агенты предлагают нам воспользоваться случаем и пригласить его в гости.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V1_Intro_Message">Кинозвезда и любимец желтой прессы Родерик Кушен прибыл в наши края, чтобы отдохнуть на своем подземном ранчо неподалеку от Смогли и обдумать «дальнейшие планы». Он сходит с ума от безделья и хочет выбраться на солнце. Его агенты спрашивают, не желаем ли мы пригласить его в гости.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V2_Intro_Message">Кинозвезда и известный богач Родерик Кушен снимается неподалеку в долгожданном фильме «Один в особняке — 3: Слуги на каникулах!». Его агенты сообщили, что он намерен посетить нашу больницу, поскольку больше тут совершенно нечем заняться. Звучит не слишком обнадеживающе.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R3_V3_Intro_Message">Кинозвезда и заводчик бабуинов Родерик Кушен заехал в наши края для визита в штаб-квартиру Bungle. Актер интересовался, как продвигается работа над созданием «реактивных лопаток для обуви», в которые он когда-то вложился. Проект заморожен, и теперь актер жаждет встречи с поклонниками, чтобы поднять себе настроение. Его агенты предлагают нам пригласить его в гости.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V1_Intro_Message">Кинозвезда и член правления фонда «Шар» Родерик Кушен снимается неподалеку в новом сезоне телевикторины «Гонка за лавой». Его агенты сообщили, что Родерик хочет посетить одну из больниц, куда отправляют участников передачи, свалившихся в жерло вулкана.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V2_Intro_Message">Кинозвезда и лицо бренда Cheesy Gubbins Родерик Кушен снимается неподалеку в пилотном выпуске сериала по собственному сценарию: «Роден Кушай — плейбой, филантроп, гений». Как выяснилось, он хочет рассказать «простым людям» о себе и своем сериале, и поэтому его агенты интересуются, не пригласим ли мы его в свою больницу.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R4_V3_Intro_Message">Кинозвезда и ярый сторонник обмакивания печенек в чай Родерик Кушен отдыхает в Трясогорах в своем дворце на пляже. Он решил на время отойти от бассейна, чтобы поднять продажи своих DVD. Его агенты спрашивают, не хотим ли мы пригласить звезду, чтобы погреться в лучах его славы.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V1_Intro_Message">Кинозвезда и икона поп-культуры Родерик Кушен снимается неподалеку в рекламе новой линейки золоченых офисных тапочек для большого начальства от Jumbo. Он хочет привлечь внимание к своему следующему фильму, и его агенты предлагают нам организовать рекламную акцию с участием звезды.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V2_Intro_Message">Кинозвезда и воплощение самокритики Родерик Кушен опасается, что зрители начали про него забывать. Его агенты ищут возможность обнажить суть актера перед широкой публикой (но сам он при этом будет полностью одет). Кушен пребывает в слегка подавленном настроении, но готов приехать, как только мы дадим согласие.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_Actor_R5_V3_Intro_Message">Кинозвезда и главный тусовщик округа Родерик Кушен приехал к нам после покупки пентхауса в одном из небоскребов. Ему не понравилось жить наверху, и он решил спуститься на землю. Его агенты предлагают нам пригласить его в гости.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_1">Во время своего визита Родерик Кушен был так напуган, что тут же начал работу над продолжением знаменитой серии фильмов ужасов «Ужасная больница кошмаров». Как поклонника предыдущих 15 картин меня эта новость радует, но для репутации больницы это, конечно, не очень хорошо.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_2">Родерик Кушен был целиком и полностью разочарован своим визитом. Если верить слухам, в следующий раз он планирует прислать вместо себя дублера. Ой-ой-ой!</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_3">В своем еженедельном блоге, который публикует журнал «Задира», Родерик Кушен не упоминает ни о нашей больнице, ни о своем визите. Вряд ли он остался настолько недоволен. Значит… он про нас просто забыл?\\nЕсли мы хотим сделать больницу более запоминающимся местом, придется постараться.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_4">Покидая нашу больницу, Родерик Кушен выглядел очень довольным. Хотя он все же актер, так что сложно судить наверняка. О, а еще он прислал кучу денег. Вот это уже кое о чем говорит.</string>
  <string name="Challenges/VIP_Celebrity_Actor_Reward_Message_5">Наша больница произвела на Родерика Кушена огромное впечатление — он даже решил снять фильм о своем визите! Его агенты хотят купить у нас права на съемку и все такое. Мы получим отличную рекламу и, судя по всему, увидим увлекательнейшее кино.</string>
  <string name="Challenges/VIP_Celebrity_Actor_V1_Intro_Message">Кинозвезда и владелец дирижабля Родерик Кушен хочет выставить себя в лучшем свете после недавнего скандала. Его агенты интересуются, может ли актер приехать, чтобы «мило пообщаться» с нашими пациентами.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V2_Intro_Message">Кинозвезда и бывший мальчик из хора Родерик Кушен снимается неподалеку в психологическом триллере, экранизации знаменитого бестселлера «Дорогая, я приуменьшил заслуги детей». Его агенты предлагают нам пригласить его в больницу ради взаимной рекламы.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V3_Intro_Message">Кинозвезда и акционер Roach Burger Родерик Кушен проводит в нашем округе пробные показы своего нового фильма «Смертельная битва с кабачками-убийцами». Его агенты сообщили, что билеты продаются очень вяло, и попросили нас устроить рекламную акцию с участием Кушена.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V4_Intro_Message">Кинозвезда и слушатель радиостанции «Ту-Поинт» Родерик Кушен только что выпустил новый фильм «Эра картона» в серии «Строители». Его агенты предлагают нам пригласить его в гости для рекламы.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_Actor_V5_Intro_Message">Кинозвезда и известный, по его словам, филантроп Родерик Кушен снимается неподалеку в фильме о новых приключениях Гугли Тостера: «Гугли Тостер и Кубик льда». Его агенты заняты подготовкой рекламных акций и предлагают нам пригласить его в больницу.\\nЕсли актеру у нас понравится, репутация больницы улучшится. Кроме того, он может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_F_Name">Джазмин</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V1_Intro_Message">Поп-звезда Джазмин Одисси оказалась в центре скандала после того, как журнал «Задира» опубликовал снимки особняка во Флегмингтоне, где живет ее кошка. Агент певицы хочет продемонстрировать, что она близка к народу, и предлагает нам пригласить ее в больницу.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V2_Intro_Message">Поп-звезда Джазмин Одисси придумала название для своего нового сингла — «Игра в доктора (я не знала, что это значит на самом деле)» — и теперь хочет на самом деле узнать, кто такие врачи и с чем именно они играют. Агенты певицы интересуются, не пригласим ли мы ее в гости.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R2_V3_Intro_Message">Поп-звезда Джазмин Одисси приехала в наши края, чтобы навестить своих любимых преподавателей из Миттенского университета, где она чему-то училась, прежде чем стать знаменитой. Агенты певицы спрашивают, может ли она посетить нашу больницу, чтобы освежить знания в области фармакологии.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V1_Intro_Message">Поп-звезда Джазмин Одисси раскручивает новый сингл «Когда мы вместе (а остальные в другом месте)». Чтобы отпраздновать свой успех, она хочет встретиться с обычными людьми и рассказать, какая она необычная. Агенты певицы предлагают нам пригласить ее в гости.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V2_Intro_Message">Поп-звезда Джазмин Одисси недавно выпустила очередной сингл «Название — это слово, которым что-то называется» и хочет продемонстрировать публике свой «немного новый образ». Агенты певицы предлагают нам пригласить ее в гости.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R3_V3_Intro_Message">Поп-звезда Джазмин Одисси приехала в наши края для выступления на закрытой вечеринке в честь дня рождения ее подруги, директора Bungle Софии Новы. Агенты певицы интересуются, не хотим ли мы воспользоваться моментом и пригласить ее в гости.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V1_Intro_Message">Поп-звезда Джазмин Одисси, недавно выпустившая провокационную и, по мнению некоторых, бессмысленную песню «Это вообще не музыка», жаждет встречи со своими поклонниками. Она почему-то решила, что наша больница станет идеальным местом встречи, так что ее агенты спрашивают, не согласимся ли мы принять Джазмин.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V2_Intro_Message">Поп-звезда Джазмин Одисси снимает неподалеку музыкальный клип для своей новой песни «Ой, нет, ну вот опять». Агенты певицы интересуются, может ли она посетить нашу больницу и устроить, как они выразились, «предварительную шумиху».\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R4_V3_Intro_Message">Поп-звезда Джазмин Одисси снимает неподалеку от Трясогоров музыкальный клип для своего нового сингла «Рыбьи голоса». Агенты певицы интересуются, можно ли ей провести рекламную акцию в нашей больнице.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V1_Intro_Message">Поп-звезда Джазмин Одисси приехала в город, чтобы собрать материал для своего нового сингла «На 84-м этаже», — она хочет посетить все высотки Крокембуша, где есть 84-й этаж. Агенты певицы предлагают нам пригласить ее в больницу для взаимной рекламы.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V2_Intro_Message">Поп-звезда Джазмин Одисси приехала с визитом в свою «Лабораторию идей» в Великих Пеликанах, где завершается разработка высокотехнологичного гибрида барабана и кофемашины. Агенты певицы предлагают пригласить ее в больницу, чтобы она рассказала людям про эту новинку.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_R5_V3_Intro_Message">Поп-звезда Джазмин Одисси приехала на церемонию вручения Музыкальной премии Ту-Поинт. Ожидается, что ее суперпопулярный альбом «Слюноотделение» победит во всех категориях. Агенты певицы предлагают нам пригласить ее в гости перед церемонией.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V1_Intro_Message">Поп-звезда Джазмин Одисси, недавно выпустившая популярный сингл «Лицо с приятным запахом», гастролирует по округу в поддержку своего революционного альбома «Слюноотделение», состоящего только из синглов. Ее представители спрашивают, хотим ли мы, чтобы она приехала с гастролями в нашу больницу.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V2_Intro_Message">Поп-звезда Джазмин Одисси, только что выпустившая шлягер «Нет чувств чувствительнее, чем мои чувства (когда я чувствую чувства)», гастролирует по округу и исполняет любые песни по заказам зрителей. Агенты певицы предлагают нам пригласить ее в гости.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V3_Intro_Message">Поп-звезда Джазмин Одисси только что выпустила сингл «Сон в ночное время», ставший главным хитом округа. Агенты певицы предлагают нам устроить совместную акцию для раскрутки новой песни.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V4_Intro_Message">Поп-звезда Джазмин Одисси планирует серию встреч с поклонниками в поддержку фильма о ее суперпопулярном альбоме «Слюноотделение». Агенты певицы спрашивают, не хотим ли мы провести одну из этих встреч в нашей больнице.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_PopStar_V5_Intro_Message">Поп-звезда Джазмин Одисси устраивает рекламную акцию в поддержку своих первых духов «Джазмин» (которые также можно использовать как спрей от насекомых). Агенты певицы предлагают нам пригласить ее в больницу для взаимной рекламы.\\nЕсли певице у нас понравится, репутация больницы улучшится. Кроме того, она может сделать пожертвование на наши нужды. Что скажете?</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_1">Во время своего визита Джазмин Одисси чуть не впала в кататонию от ярости. Чтобы выразить негодование, она запустила на своем официальном канале трансляцию под названием «24 часа сердитого молчания в прямом эфире». Для ушей некоторых из нас это очень хорошо, а вот для репутации больницы, к сожалению, очень плохо.\\nНужно что-то делать, если мы хотим, чтобы знаменитости лучше отзывались о нас в будущем.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_2">Джазмин Одисси разместила на своей странице в одной из соцсетей фотографию нашей больницы. К фотографии она пририсовала серую тучку и грустную рожицу. Видимо, ей у нас не очень понравилось.\\nНужно что-то делать, если мы хотим, чтобы знаменитости лучше отзывались о нас в будущем.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_3">С тех пор как Джазмин Одисси покинула нашу больницу, она ни разу о ней не упомянула. Ничего не поделаешь. По крайней мере, кто-то успел ее сфотографировать, пока она была здесь. Ну, хоть что-то…\\nНужно что-то делать, если мы хотим, чтобы визиты знаменитостей приносили нам какую-то пользу.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_4">Джазмин Одисси недавно выложила в ChatFace видеоролик, где она рассказывает о нашей больнице миллионам подписчиков. Оказывается, мы теперь входим в четверку ее самых любимых больниц. А еще она прислала нам чек на крупную сумму и свою фотографию.\\nЭто отличная реклама для больницы, но, думаю, мы можем добиться большего.</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Reward_Message_5">На прошедшую прошлым вечером церемонию вручения музыкальных наград известная певица Джазмин Одисси пришла в костюме больницы. Она без умолку рассказывала о нас и о сумме, которую хочет нам пожертвовать! Должно быть, ей здесь очень понравилось.\\nБезупречная работа! Все потрудились на славу!</string>
  <string name="Challenges/VIP_Celebrity_Popstar_Title">Визит поп-звезды</string>
  <string name="Challenges/VIP_Goal_Summary_General">Нужно, чтобы важный посетитель остался доволен приятной обстановкой в больнице.</string>
  <string name="Challenges/VIP_Inspector_Name">Инспектор</string>
  <string name="Challenges/VIP_Inspector_R1_V1_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу в Нижних Туточках. Мистер Джобсворт также намерен воспользоваться случаем и посетить бар «Масляное пятно», где, по его словам, лучший выбор чипсов в округе.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/VIP_Inspector_R1_V2_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу. Мистер Джобсворт также намерен посетить окружную библиотеку Малой Лабуды. Он отметил, что с нетерпением ждет жарких дебатов о системе хранения книг с Пенелопой Стаффидж (видимо, местной библиотекаршей).\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/VIP_Inspector_R1_V3_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу. Мистер Джобсворт добавил, что хочет пообедать у древнего моста, попутно объясняя прохожим древние инженерные технологии.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/VIP_Inspector_R2_V1_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу. Мистер Джобсворт добавил, что его матушка училась в Миттенском университете и что у него где-то хранится футболка с символикой этого вуза.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/VIP_Inspector_R2_V2_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу. Мистер Джобсворт добавил, что прошлой весной он потерял контейнер с обедом на прогулке в Верхних Тормашках и надеется найти его в этот раз.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/VIP_Inspector_R2_V3_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу. Мистер Джобсворт добавил, что хочет побродить по «памятным местам» во флегмингтонском парке, где в один из его прошлых визитов кто-то читал стихи.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/VIP_Inspector_R3_V1_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу. Мистер Джобсворт выразил надежду, что дела у нас идут лучше, чем у Bungle, поскольку он, по его словам, больше не вынесет такого стресса.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/VIP_Inspector_R3_V2_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу. Мистер Джобсворт выразил надежду, что в этот раз ему удастся увидеть наши знаменитые люминесцентные закаты в искаженных химикатами тонах.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/VIP_Inspector_R3_V3_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу. Мистер Джобсворт надеется, что мы не берем для своих нужд воду из реки Трюм.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/VIP_Inspector_R4_V1_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу. Мистер Джобсворт отметил, что хочет пересчитать ступени в Обсерватории Ротозеева и отдохнуть после бесконечных проверок в районе, где столько отелей, ресторанов и больниц.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/VIP_Inspector_R4_V2_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу. Мистер Джобсворт добавил, что намерен посетить Старомодный музей, где выставляют его любимые вывески и шрифты.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/VIP_Inspector_R4_V3_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу. Мистер Джобсворт добавил, что совсем не горит желанием посещать наш район.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/VIP_Inspector_R5_V1_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу в Великих Пеликанах. Мистер Джобсворт также заметил, что хочет посетить лавку «Положись на меня» и приобрести там «еще одну» трость для своей коллекции. Он повесит ее на стену.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/VIP_Inspector_R5_V2_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу. Мистер Джобсворт отметил, что ожидает увидеть как минимум полностью функциональные пол, потолок и стены.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/VIP_Inspector_R5_V3_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу. Мистер Джобсворт пообещал не опаздывать, но предупредил, что ему уже случалось заблудиться в Крокембуше… \\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_1">Мистер Джобсворт прислал нам отчет о своем недавнем визите. В нем 30 страниц, поэтому мы не стали его читать, но заключение таково: «Форменный ужас. Это не просто отвратительное медицинское учреждение, это просто отвратительное место. Я впечатлен тем, насколько я не впечатлен. Примите мои поздравления».\\nОтзыв оказался разгромным, зато ниже падать некуда, можно только расти.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_2">Мистер Джобсворт прислал нам отчет о своем недавнем визите. В нем 30 страниц, поэтому мы не стали его читать, но заключение таково: «Плохое и небезопасное заведение. Не рекомендую его никому, кто хочет поправить здоровье. Впрочем, даже здесь есть светлые стороны».\\nПридется постараться, если мы хотим улучшить отзывы о нашей больнице.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_3">Мистер Джобсворт прислал нам отчет о своем недавнем визите. В нем 30 страниц, поэтому мы не стали его читать, но заключение таково: «Абсолютная посредственность, ничем не выделяется из серой массы ни в положительную, ни в отрицательную сторону».\\nОгорчаться вроде бы не из-за чего, хотя и поводов для радости особых нет.</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_4">Мистер Джобсворт прислал нам отчет о своем недавнем визите. В нем 30 страниц, поэтому мы не стали его читать, но заключение таково: «Одно из достойных медицинских учреждений нашего округа. Оно завоюет популярность среди пациентов, которые подходят к болезням серьезно. Молодцы».\\nПриятно читать такие слова от важного чиновника здравоохранения нашего округа!</string>
  <string name="Challenges/VIP_Inspector_Reward_Message_5">Мистер Джобсворт прислал нам отчет о своем недавнем визите. В нем 30 страниц, поэтому мы не стали его читать, но заключение таково: «Удивительное достижение. Это заведение не просто продлевает людям жизнь, но делает ее ярче. Отправившись в эту больницу с телесным недугом, вы вернетесь оттуда с исцеленной душой. Великолепно».\\nВсе прошло как нельзя лучше. Это отличная новость.</string>
  <string name="Challenges/VIP_Inspector_Title">Санитарная инспекция</string>
  <string name="Challenges/VIP_Inspector_V1_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу. Мистер Джобсворт прикрепил к письму следующий список: «Яйца, ананасовый сок, морковь, сыромятные батончики, яйца, рыбные палочки (?)».\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/VIP_Inspector_V2_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу. Также он пожелал нам дня без происшествий. \\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/VIP_Inspector_V3_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу. Мистер Джобсворт добавил, что планирует проверить соблюдение всех норм и требований, действующих в округе.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/VIP_Inspector_V4_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу. Мистер Джобсворт попросил нас ничего не менять к его приезду, поскольку это обман, на который у нас все равно уже нет времени.\\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/VIP_Inspector_V5_Intro_Message">Генри Джобсворт, авторитетный санитарный инспектор, уведомил нас о том, что скоро он приедет с проверкой в нашу больницу. Мистер Джобсворт добавил, что его легко узнать по желтой каске или по фотографии. \\nИнспектор вот-вот приедет. Его положительный отзыв улучшит репутацию больницы.</string>
  <string name="Challenges/VIP_Mayor_Arrival_Advisor">К нам в больницу едет мэр Табита Флюгер.</string>
  <string name="Challenges/VIP_Mayor_Intro_Message">Мэр Табита Флюгер решила посетить нашу больницу. Мы должны навести здесь идеальный порядок!</string>
  <string name="Challenges/VIP_Mayor_Intro_Title">Визит мэра</string>
  <string name="Challenges/VIP_Mayor_Name">Мэр Табита Флюгер</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_1">После официального визита мэра Табиты Флюгер из администрации пришло следующее письмо: «Ваше заведение настолько ужасно, что нам уже даже не стыдно за то, что мы собирались обвинить его во всех бедах округа на следующей пресс-конференции мэра».</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_2">После официального визита мэра Табиты Флюгер из администрации пришло следующее письмо: «Здравоохранение — тема довольно щекотливая, а выборы мэра уже не за горой. Пожалуйста, наведите у себя порядок и не выставляйте мэра Флюгер в дурном свете!»</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_3">После официального визита мэра Табиты Флюгер из администрации пришло следующее письмо: «Благодарим вас за поддержку, которую вы оказали мэру Табите Флюгер в это тяжелое/радостное время, приняв ее у себя дома/на работе. Доброго вам дня. Голосуйте за Флюгер».</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_4">После официального визита мэра Табиты Флюгер из администрации пришло следующее письмо: «Так держать. Заведения вроде вашего облегчают работу мэра, улучшают ее репутацию и… что-то же еще было… ах да, помогают славным жителям нашего округа».</string>
  <string name="Challenges/VIP_Mayor_Reward_Message_5">После официального визита мэра Табиты Флюгер из администрации пришло следующее письмо: «Поздравляем! Ваш великолепный госпиталь — блестящий пример прогресса, который олицетворяет мэр Табита Флюгер, и на предстоящих выборах мы обязательно уделим вашей больнице внимание, которого она заслуживает».</string>
  <string name="Challenges/VIP_Mayor_V10_Intro_Message">Мэр Табита Флюгер планирует провести ряд встреч со своими избирателями, чтобы они наконец-то узнали, как она выглядит. Ее помощники спрашивают, хотим ли мы стать одной из площадок для столь важного очного знакомства.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Mayor_V1_Intro_Message">Мэру Табите Флюгер надоело, что ее не узнают на улице. Помощники мэра спрашивают, может ли она посетить больницу с официальным визитом, чтобы повысить свою известность. По правде сказать, я тоже не знаю, как она выглядит, но она все-таки мэр.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Mayor_V2_Intro_Message">Мэр Табита Флюгер погрязла в скандале, когда пресса узнала о том, что 64% своего срока она провела за игрой в крокет. Помощники мэра спрашивают, может ли она приехать в нашу больницу и создать видимость бурной деятельности.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Mayor_V3_Intro_Message">Мэр Табита Флюгер готовится к полугодовым выборам в полурегиональный совет, которые состоятся в следующем квартале. Помощники мэра спрашивают, может ли она приехать с визитом в нашу больницу.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Mayor_V4_Intro_Message">Мэр Табита Флюгер проводит серию встреч с гражданами в рамках программы «Сделаем все лучше». Помощники мэра спрашивают, не хотим ли мы провести одну из этих встреч у себя.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Mayor_V5_Intro_Message">Мэр Табита Флюгер устроила тур по округу в поддержку программы «Все плохое — это очень плохо», и ее помощники интересуются, хотим ли мы пригласить мэра к себе.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Mayor_V6_Intro_Message">Мэр Табита Флюгер опровергает утверждение о том, что в названиях всех ее программ есть слово «все», с помощью программы «Это все не в моем стиле». Никто толком не знает, какие цели преследует эта программа, но помощники мэра предлагают пригласить ее к нам.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Mayor_V7_Intro_Message">Мэр Табита Флюгер недавно обратила внимание на систему здравоохранения нашего округа. «Очень важно, чтобы больные поправились», — заявила она. Помощники мэра хотят организовать для нее официальный визит в больницу, чтобы все увидели, как грамотно она тратит деньги налогоплательщиков.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Mayor_V8_Intro_Message">Мэр Табита Флюгер вскоре должна принять важное решение о финансировании здравоохранения в округе. Помощники мэра хотят организовать для нее официальный визит в больницу, чтобы она поняла, что такое здравоохранение и зачем оно нужно.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Mayor_V9_Intro_Message">Мэр Табита Флюгер проводит серию политических встреч в округе. Ее помощники интересуются, хотим ли мы, чтобы она посетила нашу больницу.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Minister_R3_V1_Intro_Message">Министр здравоохранения Тарквиний Фоксбридж уведомил нас о том, что скоро приедет в больницу с официальным визитом. Мистер Фоксбридж всего лишь управляет всеми деньгами, так что переживать не о чем.\\nЕсли ему понравится наша больница, возможно, он выделит нам часть окружного бюджета и тем самым спасет нас от закрытия.</string>
  <string name="Challenges/VIP_Minister_R3_V2_Intro_Message">Министр здравоохранения Тарквиний Фоксбридж сообщил, что скоро он приедет с проверкой в нашу больницу. Он отметил, что не потерпит заниженных стандартов, оправданий и отсутствия средств.\\nЕсли ему понравится наша больница, возможно, он выделит нам часть окружного бюджета и тем самым спасет нас от закрытия.</string>
  <string name="Challenges/VIP_Minister_R3_V3_Intro_Message">Министр здравоохранения Тарквиний Фоксбридж собирается заехать в нашу больницу, чтобы проверить, как идут дела. Он пожелал нам удачи и прикрепил аудиофайл со своим, по-видимому, смехом.\\nЕсли ему понравится наша больница, возможно, он выделит нам часть окружного бюджета и тем самым спасет нас от закрытия.</string>
  <string name="Challenges/VIP_Minister_R5_V1_Intro_Message">Министр здравоохранения Тарквиний Фоксбридж собирается нанести визит в нашу больницу. Он выразил надежду на то, что мы, в отличие от «того рассадника халявщиков-хиппи», зарабатываем деньги.\\nЕсли ему понравится наша больница, возможно, он выделит нам часть окружного бюджета в качестве поощрения.</string>
  <string name="Challenges/VIP_Minister_R5_V2_Intro_Message">Министр здравоохранения Тарквиний Фоксбридж собирается нанести нам визит, чтобы узнать, как идут дела. Он надеется, что мы поможем ему убедиться в своей правоте, и намекнул на щедрую награду.\\nЕсли ему понравится наша больница, возможно, он выделит нам часть окружного бюджета в качестве поощрения.</string>
  <string name="Challenges/VIP_Minister_Reward_Message_1">После своего визита Тарквиний Фоксбридж прислал нам сообщение, написанное, очевидно, лично и от руки: «Состояние вашей так называемой больницы повергло меня в радостный ужас. Если так пойдет и дальше, мы будем вынуждены расформировать вашу богадельню и направить освободившиеся средства на нужды правительства. Превосходно».</string>
  <string name="Challenges/VIP_Minister_Reward_Message_2">После своего визита Тарквиний Фоксбридж прислал нам сообщение, написанное, очевидно, лично и от руки: «По меньшей мере посредственное состояние вашего заведения меня, увы, ничуть не удивило. Исправляйтесь, или мы быстро найдем вам замену».</string>
  <string name="Challenges/VIP_Minister_Reward_Message_3">После своего визита Тарквиний Фоксбридж прислал нам сообщение, написанное, очевидно, лично и от руки: «С сожалением вынужден признать, что свои профессиональные обязанности вы выполняете весьма неплохо. Как профессионал я надеюсь, что вы и дальше продолжите совершенствоваться, постепенно достигая новых высот во всем; однако лично я бы предпочел, чтобы вы с этих высот рухнули и развлекли окружающих. Проще говоря, скучновато у вас как-то».</string>
  <string name="Challenges/VIP_Minister_Reward_Message_4">После своего визита Тарквиний Фоксбридж прислал нам сообщение, написанное, очевидно, лично и от руки: «С удивлением сообщаю, что вы, как ни странно, справляетесь неплохо. Не знаю, как вам это удается, но так держать».</string>
  <string name="Challenges/VIP_Minister_Reward_Message_5">После своего визита Тарквиний Фоксбридж прислал нам сообщение, написанное, очевидно, лично и от руки: «Я был счастлив удостовериться, что вы в точности следуете моему гениальному плану „117 шагов на пути к идеальному здравоохранению“. Да. План что надо».</string>
  <string name="Challenges/VIP_Minister_V1_Intro_Message">Министр здравоохранения Тарквиний Фоксбридж собирается нанести визит в нашу больницу. Он будет судить о нас исключительно по тому, сколько денег мы зарабатываем.\\nЕсли ему понравится наша больница, возможно, он выделит нам часть окружного бюджета в качестве поощрения.</string>
  <string name="Challenges/VIP_Minister_V2_Intro_Message">Министр здравоохранения Тарквиний Фоксбридж собирается нанести визит в нашу больницу. Он напомнил, что не любит, когда больница тратит прибыль на удобства и блага для пациентов.\\nЕсли ему понравится наша больница, возможно, он выделит нам часть окружного бюджета в качестве поощрения.</string>
  <string name="Challenges/VIP_Minister_V3_Intro_Message">Министр здравоохранения Тарквиний Фоксбридж собирается нанести визит в нашу больницу. Он отметил, что очень надеется увидеть в деле новейшие технологии по отъему денег у пациентов.\\nЕсли ему понравится наша больница, возможно, он выделит нам часть окружного бюджета в качестве поощрения.</string>
  <string name="Challenges/VIP_Minister_V4_Intro_Message">Министр здравоохранения Тарквиний Фоксбридж собирается нанести визит в нашу больницу. Он отметил, что надеется увидеть больницу, которая крепко держится на ногах.\\nЕсли ему понравится наша больница, возможно, он выделит нам часть окружного бюджета в качестве поощрения.</string>
  <string name="Challenges/VIP_Minister_V5_Intro_Message">Министр здравоохранения Тарквиний Фоксбридж собирается нанести визит в нашу больницу. Он надеется, мы не забыли о том, что в первую очередь мы не больница, а коммерческое предприятие.\\nЕсли ему понравится наша больница, возможно, он выделит нам часть окружного бюджета в качестве поощрения.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Arrival_Advisor">К нам в больницу едет министр здравоохранения Тарквиний Фоксбридж.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_IntroMessage">Министр здравоохранения Тарквиний Фоксбридж выразил желание посетить нашу больницу. Вряд ли мы можем ему отказать.</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Intro_Title">Визит министра здравоохранения</string>
  <string name="Challenges/VIP_Politician_HealthMinister_Name">Министр здравоохранения Тарквиний Фоксбридж</string>
  <string name="Challenges/VIP_Radio_Reporter_Arrival_Advisor">К нам в больницу едет репортер радиостанции «Ту-Поинт» Салли Фигбланкет.</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет хочет посетить нашу больницу. Что мы ей ответим?</string>
  <string name="Challenges/VIP_Radio_Reporter_Intro_Title">Визит репортера</string>
  <string name="Challenges/VIP_Radio_Reporter_Name">Репортер Салли Фигбланкет</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V1_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет приехала в наш район, чтобы выяснить причину странного запаха, который доносится с фермы «Навозинка». Она интересуется, может ли она заодно сделать репортаж о нашей больнице.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V2_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет приехала в наш район, чтобы выяснить причину пронзительных воплей, доносящихся из «Одноглазого Уоллеса». Она интересуется, может ли она заодно сделать репортаж о нашей больнице.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Radio_Reporter_R1_V3_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет приехала в наш район, чтобы проверить слухи о массовом отравлении тортами в Цирке дю Сахаров. Она интересуется, может ли она заодно сделать репортаж о нашей больнице.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V1_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет приехала в наш район, чтобы проверить слухи о поющем снежном человеке. Она интересуется, может ли она заодно сделать репортаж о нашей больнице.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V2_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет приехала в наш район, чтобы опросить студентов Миттенского университета и составить рейтинг популярности преподавателей. Она интересуется, может ли она заодно сделать репортаж о нашей больнице.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Radio_Reporter_R2_V3_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет приехала в наш район, чтобы проверить сообщения о том, что 0,1%-й картофельный отвар, который продает Holistix, не содержит картофеля и лишен каких-либо целебных картофельных свойств. Она интересуется, может ли она заодно сделать репортаж о нашей больнице.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V1_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет приехала в Зиморачье, чтобы рассказать о местном жителе, который заявляет, будто он открыл новый оттенок белого. Она интересуется, может ли она заодно сделать репортаж о нашей больнице.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V2_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет приехала в наш район, чтобы проверить слухи о появлении флуоресцентных луж вокруг штаб-квартиры Bungle. Она интересуется, может ли она заодно сделать репортаж о нашей больнице.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Radio_Reporter_R3_V3_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет приехала в Смогли, чтобы проверить сообщения о том, что внезапная помойная буря снесла городскую ратушу. Она интересуется, может ли она заодно сделать репортаж о нашей больнице.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V1_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет приехала в наш район, чтобы проверить сообщения о зловещем немелодичном пении, которое доносится из главного здания фонда «Шар». Она интересуется, может ли она заодно сделать репортаж о нашей больнице.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V2_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет приехала в Трясогоры, чтобы проверить слухи об участившихся кражах пляжных мячей. Она интересуется, может ли она заодно сделать репортаж о нашей больнице.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Radio_Reporter_R4_V3_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет приехала в Ротозеево, чтобы подготовить репортаж о ежегодном лососевом фестивале. Она интересуется, может ли она заодно сделать репортаж о нашей больнице.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V1_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет приехала в наш район, чтобы проверить сообщения о маниакальном хохоте, который доносится из штаб-квартиры Jumbo. Она интересуется, может ли она заодно сделать репортаж о нашей больнице.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V2_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет приехала в наш район, чтобы подготовить репортаж о каком-то там виде спорта, так популярном в «Шлюпке». Она интересуется, может ли она заодно сделать репортаж о нашей больнице.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Radio_Reporter_R5_V3_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет приехала в Великие Пеликаны, чтобы подготовить репортаж об открытии нового подземного бутика, торгующего козьим молоком. Она интересуется, может ли она заодно сделать репортаж о нашей больнице.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_1">Салли Фигбланкет только что вышла в эфир со своим последним репортажем. Это большой выпуск, целиком посвященный больнице, которая «в равной степени внушает ужас и навевает тоску». О нет, это же про нас. Кажется, мы опростоволосились.\\nНужно что-то делать, если мы больше не хотим позора в прессе.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_2">Салли Фигбланкет только что вышла в эфир со своим последним репортажем. Она отпускает много шуток в наш адрес, бессердечных и жестоких. И очень смешных, а-ха-ха-ха… Гм… Итак.\\nНужно что-то делать, если мы больше не хотим быть объектом насмешек.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_3">Салли Фигбланкет только что вышла в эфир со своим последним репортажем. Она лишь упомянула о том, что наша больница существует, и перешла к другим темам. Ну что ж, уже неплохо, люди хотя бы о нас узнают…\\nНужно что-то делать, если мы хотим чтобы нашу больницу в разговорах хоть немного хвалили.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_4">Салли Фигбланкет только что вышла в эфир со своим последним репортажем. Возможно, других тем у нее просто не было, но она подробно рассказала о нашей больнице и очень лестно о ней отозвалась.\\nЭто отличная реклама для больницы, но, думаю, мы можем добиться большего.</string>
  <string name="Challenges/VIP_Radio_Reporter_Reward_Message_5">Салли Фигбланкет только что вышла в эфир со своим последним репортажем. В нем она подробно рассказывает о лучшей больнице округа, в которой будущее здравоохранения уже наступило. О, это же про нас. Отличные новости!\\n</string>
  <string name="Challenges/VIP_Radio_Reporter_V1_Intro_Message">Радио- и периодически телерепортер Салли Фигбланкет спрашивает, может ли она приехать в нашу больницу для подготовки большого материала об очередях. Тема звучит ужасно, но Салли может сделать о нас хороший репортаж, если мы сумеем ее впечатлить.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Radio_Reporter_V2_Intro_Message">Салли Фигбланкет, ведущая радиостанции «Ту-Поинт», которой почти не бывает в студии, потому что она вечно ездит по округу и готовит репортажи, попросила предоставить ей «журналистский пропуск» в нашу больницу. У нас таких пропусков нет и не было никогда, но бесплатная реклама нам не помешает.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Radio_Reporter_V3_Intro_Message">Салли Фигбланкет, энергичный репортер радиостанции «Ту-Поинт», спрашивает, может ли она посетить нашу больницу для подготовки серии репортажей о состоянии медицины в округе.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Radio_Reporter_V4_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет интересуется, нет ли в нашей больнице каких-нибудь информационных поводов. Это отличная возможность заманить ее сюда, чтобы она подготовила про нас репортаж. Вдруг она найдет что-нибудь интересное?\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_Radio_Reporter_V5_Intro_Message">Репортер радиостанции «Ту-Поинт» Салли Фигбланкет хочет посетить нашу больницу. Не знаю, что она надеется найти, но мы, возможно, получим бесплатную рекламу.\\nЕсли ей у нас понравится, репутация больницы улучшится. Что скажете?</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_1">В своем электронном письме София Нова сообщает, что она крайне разочарована своим недавним визитом и сомневается, что отношения между нашими компаниями следуют верным курсом.\\nЕсли мы не исправимся, Bungle прекратит делиться с нами своими тайными знаниями из области магической науки!</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_2">В своем электронном письме София Нова сообщает, что недавний визит ее не вдохновил, а только расстроил.\\nОй-ой-ой! Нужно что-то делать, если мы хотим произвести впечатление на величайший научный ум в округе.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_3">В своем электронном письме София Нова сообщает, что она довольна визитом, однако ей кажется, что мы по-прежнему не раскрыли свой истинный потенциал.\\nХорошие отношения с Bungle очень важны для развития нашей организации. Нельзя сказать, что мы не справились, но визит госпожи Новы мог пройти гораздо лучше!</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_4">В своем электронном письме София Нова благодарит нас и сообщает, что визит к нам оказался весьма вдохновляющим.\\nBungle посылает нам результаты некоторых из своих недавних исследований. Именно это нам и нужно.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_Reward_Message_5">София Нова отправила нам электронное письмо с благодарностью, в котором она пять раз использует слово «блестяще». Она говорит, что давно не испытывала такого прилива сил и вдохновения.\\nBungle посылает нам результаты некоторых из своих исследований. Отличная работа, босс.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V1_Intro_Message">София Нова, директор конкурирующей компании Bungle, сообщила, что скоро посетит нашу больницу в поисках вдохновения. Она добавила, что находится в творческом кризисе с тех пор, как Bungle выпустила 5-е поколение патентованных автоматических блинниц.\\nЕсли ей понравится наша больница, она, возможно, поделится полезной информацией с нашим научным отделом.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V2_Intro_Message">София Нова, директор конкурирующей компании Bungle, сообщила, что скоро посетит нашу больницу в поисках вдохновения. Компания недавно выпустила крохотного дворецкого для аквариума, и София теперь ищет новые идеи.\\nЕсли ей понравится наша больница, она, возможно, поделится полезной информацией с нашим научным отделом.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V3_Intro_Message">София Нова, директор конкурирующей компании Bungle, сообщила, что скоро посетит нашу больницу в поисках вдохновения. Она поинтересовалась, как мы калибруем наши медицинские аппараты, но потом решила, что не хочет знать: «Пусть это будет сюрпризом».\\nЕсли ей понравится наша больница, она, возможно, поделится полезной информацией с нашим научным отделом.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V4_Intro_Message">София Нова, директор конкурирующей компании Bungle, сообщила, что скоро посетит нашу больницу в поисках вдохновения. Она отметила, что клиники Bungle Medi-Tech работают не слишком эффективно и ей нужно взглянуть на проблему под другим углом.\\nЕсли ей понравится наша больница, она, возможно, поделится полезной информацией с нашим научным отделом.</string>
  <string name="Challenges/VIP_RivalBoss_Bungle_V5_Intro_Message">София Нова, директор конкурирующей компании Bungle, сообщила, что скоро посетит нашу больницу в поисках вдохновения. \\nЕсли ей понравится наша больница, она, возможно, поделится полезной информацией с нашим научным отделом.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_1">Август Лавандр из Holistix связался с нами, чтобы выразить свои соболезнования. Оказывается, у нашей больницы настолько плохая аура, что даже очищающий кристалл нам не поможет.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_2">Август Лавандр благодарит нас за гостеприимство и надеется, что нам понравится «сверхлегкое печенье из чистого воздуха» от Holistix, которое он оставил в подарок. Я, пожалуй, не рискну его пробовать.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_3">Август Лавандр из Holistix прислал нам письмо. Он выражает свою благодарность и сообщает, что чудодейственная сила природы доступна всем абсолютно бесплатно. Эм, спасибо, Август.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_4">Говорят, Август Лавандр из Holistix, перед тем как уехать, разбросал у нас во дворе компост домашнего производства. Мне пока не до конца ясно, как это понимать, но звучит довольно странно.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_Reward_Message_5">Август Лавандр из Holistix лично прислал нам подарок. Это показалось мне подозрительным, поэтому я отправил посылку на проверку в лабораторию. Внутри мы обнаружили жидкость, известную в некоторых кругах как «гомеопатический яд». Это абсолютно безопасный и довольно вкусный напиток. Должно быть, Август нас ненавидит.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V1_Intro_Message">Август Лавандр, директор конкурирующей компании Holistix, скоро посетит нашу больницу. Его компания недавно выпустила новую линейку «очистителей настроения», и он наверняка привезет их с собой.\\nОн довольно безвредный, но за ним лучше приглядывать, чтобы он не слишком докучал окружающим.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V2_Intro_Message">Август Лавандр, директор конкурирующей компании Holistix, скоро посетит нашу больницу. Похоже, он хочет предупредить наших пациентов о том, что мы даем им «противоестественные» лекарства.\\nОн довольно безвредный, но за ним лучше приглядывать, чтобы он не слишком докучал окружающим.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V3_Intro_Message">Август Лавандр, директор конкурирующей компании Holistix, скоро посетит нашу больницу. Порой он слишком активен — вероятно, из-за повышенного содержания клетчатки в его диете.\\nОн довольно безвредный, но за ним лучше приглядывать, чтобы он не слишком докучал окружающим.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V4_Intro_Message">Август Лавандр, директор конкурирующей компании Holistix, скоро посетит нашу больницу. Что бы о нем ни говорили, а пахнет он замечательно.\\nОн довольно безвредный, но за ним лучше приглядывать, чтобы он не слишком докучал окружающим.</string>
  <string name="Challenges/VIP_RivalBoss_Holistix_V5_Intro_Message">Август Лавандр, директор конкурирующей компании Holistix, скоро посетит нашу больницу. Не пугайтесь, если он станет делать грубые эскизы нашего оборудования. Это не промышленный шпионаж — позже он их сожжет, чтобы наслать на нас порчу.\\nОн довольно безвредный, но за ним лучше приглядывать, чтобы он не слишком докучал окружающим.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_1">Наш источник в Jumbo Mega Corp сообщает, что после недавнего визита Джамбо О’Гналли вычеркнул нас из какого-то списка, почти перестал упоминать нас в своем сердитом бормотании и вообще был в хорошем расположении духа.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_2">Наш источник в Jumbo Mega Corp сообщает, что после недавнего визита Джамбо О’Гналли начал отпускать в наш адрес остроты и больше не считает нас угрозой.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_3">Наш источник в Jumbo Mega Corp сообщает, что после недавнего визита Джамбо О’Гналли не поменял своего мнения о нас. Он считает, что уделяет нам должное внимание.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_4">Наш источник в Jumbo Mega Corp сообщает, что после недавнего визита Джамбо О’Гналли был сам не свой, швырялся чужими вещами и долго орал на кого-то в своем кабинете.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_Reward_Message_5">Наш источник в Jumbo Mega Corp сообщает, что после недавнего визита Джамбо О’Гналли собрал экстренное совещание, на котором обсуждались методы скорейшего уничтожения нашей организации.</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V1_Intro_Message">Похоже, к нам едет Джамбо О’Гналли, директор конкурирующей компании Jumbo Mega Corp. Принесла же нелегкая!\\nВ ход наверняка пойдут самые изощренные и жестокие методы саботажа. Нам нужно быть начеку!</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V2_Intro_Message">Похоже, к нам едет Джамбо О’Гналли, директор конкурирующей компании Jumbo Mega Corp. Возможно, нам стоит предупредить санитаров.\\nВ ход наверняка пойдут самые изощренные и жестокие методы саботажа. Нам нужно быть начеку!</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V3_Intro_Message">Похоже, к нам едет Джамбо О’Гналли, директор конкурирующей компании Jumbo Mega Corp. Согласно моим источникам, это не самая приятная новость.\\nВ ход наверняка пойдут самые изощренные и жестокие методы саботажа. Нам нужно быть начеку!</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V4_Intro_Message">Похоже, к нам едет Джамбо О’Гналли, директор конкурирующей компании Jumbo Mega Corp. Есть шанс, что он просто приболел, но я в этом сомневаюсь.\\nВ ход наверняка пойдут самые изощренные и жестокие методы саботажа. Нам нужно быть начеку!</string>
  <string name="Challenges/VIP_RivalBoss_Jumbo_V5_Intro_Message">Похоже, к нам едет Джамбо О’Гналли, директор конкурирующей компании Jumbo Mega Corp. Нужно привинтить все ценное к полу, чтобы он ничего не унес.\\nВ ход наверняка пойдут самые изощренные и жестокие методы саботажа. Нам нужно быть начеку!</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_1">Говорят, Агата Сфера из фонда «Шар», покидая нашу больницу, хихикала, как умалишенная. Это дурной знак. Чем она занималась во время своего визита?</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_2">Наш источник в фонде «Шар» сообщает, что Агата Сфера во время своего визита завербовала новых приверженцев, а сама больница показалась ей «сущей помойкой». Что-то пошло не так.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_3">Нам сообщают, что Агата Сфера во время своего визита столкнулась с парочкой «слабоумных простофиль», в остальном же она относится к нам с «полным безразличием». Хм-м-м.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_4">Один из старших врачей фонда «Шар» — или «верховный целитель», как они любят себя называть, — сообщает, что Агата Сфера вернулась от нас в крайне подавленном состоянии. Возможно, дела у нас идут лучше, чем ей бы хотелось?</string>
  <string name="Challenges/VIP_RivalBoss_Orb_Reward_Message_5">Фонд «Шар» только что выпустил новый рекламный ролик — очень странный и даже немного жутковатый, — в котором не столько превозносит свои достоинства, сколько пытается принизить наши. Должно быть, после своего визита Агата Сфера начала ощущать угрозу с нашей стороны.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V1_Intro_Message">Агата Сфера, директор конкурирующего фонда «Шар», скоро приедет в нашу больницу. Она редко появляется на публике, так что мы должны чувствовать себя польщенными. Видимо.\\nОна наверняка будет докучать нашим пациентам и мешать персоналу.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V2_Intro_Message">Агата Сфера, директор конкурирующего фонда «Шар», скоро приедет в нашу больницу. Поверьте, в глаза ей лучше не смотреть.\\nОна наверняка будет докучать нашим пациентам и мешать персоналу.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V3_Intro_Message">Агата Сфера, директор конкурирующего фонда «Шар», скоро приедет в нашу больницу. Согласно моему личному опыту, человек, который носит сандалии, доверия не заслуживает, и она — не исключение.\\nОна наверняка будет докучать нашим пациентам и мешать персоналу.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V4_Intro_Message">Агата Сфера, директор конкурирующего фонда «Шар», скоро приедет в нашу больницу. Она намерена увести часть наших пациентов и переодеть их в удобные балахоны. Мне кажется, худшее злодейство и вообразить сложно.\\nОна наверняка будет докучать нашим пациентам и мешать персоналу.</string>
  <string name="Challenges/VIP_RivalBoss_Orb_V5_Intro_Message">Агата Сфера, директор конкурирующего фонда «Шар», скоро приедет в нашу больницу. Мне уже не по себе… Надо прилечь.\\nОна наверняка будет докучать нашим пациентам и мешать персоналу.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Arrival_Advisor">Август Лавандр, директор конкурирующей компании Holistix, скоро посетит нашу больницу.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Message">К нам прибыл Август Лавандр, директор Holistix Environmental Medicine &amp; Pharmaceuticals. Он предлагает нам забыть о былой конкуренции и утверждает, что несет исключительно мир и добро. Смысл этого послания мне непонятен. Не будем спускать с него глаз.</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Intro_Title">Посетитель из Holistix</string>
  <string name="Challenges/VIP_Rival_Boss_AltMed_Name">Директор конкурирующей компании Август Лавандр</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Arrival_Advisor">Джамбо О’Гналли, директор конкурирующей компании Jumbo Mega Corp, скоро посетит нашу больницу.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Message">Говорят, к нам направляется Джамбо О’Гналли, директор Jumbo Mega Corp. Он хочет обсудить перспективы нашего слияния с Jumbo Healthcare Inc. Не будем спускать с него глаз. Он часто выходит из себя, когда ведутся разговоры о деле.</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Intro_Title">Посетитель из Jumbo Mega Corp</string>
  <string name="Challenges/VIP_Rival_Boss_BigBad_Name">Директор конкурирующей компании Джамбо О’Гналли</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Arrival_Advisor">Агата Сфера, директор конкурирующего фонда «Шар», скоро посетит нашу больницу.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Message">К нам прибыла с визитом Агата Сфера, верховный лидер фонда «Шар». Она хочет обсудить наши взаимоотношения с их дочерней компанией Orb Medical. Она говорит очень убедительно и безо всякого промывания мозгов. Я искренне полагаю, что это уникальная возможность! Поэтому мы тотчас ее пригласили. И кстати, я, похоже, в нее влюбляюсь.</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Intro_Title">Посетитель из фонда «Шар»</string>
  <string name="Challenges/VIP_Rival_Boss_Cult_Name">Директор конкурирующей компании Агата Сфера</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Arrival_Advisor">София Нова, директор конкурирующей компании Bungle Technologies, скоро посетит нашу больницу.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Message">К нам прибыла с визитом София Нова, директор Bungle Technologies. Она хочет обменяться с нами информацией, чтобы ускорить развитие медицинской науки. Bungle Healthcare сделала за последнее время ряд интересных открытий в области технологий и фармацевтики. Этот визит может оказаться полезным, если мы сумеем продемонстрировать наши научные достижения.</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Intro_Title">Посетитель из Bungle Technologies</string>
  <string name="Challenges/VIP_Rival_Boss_Science_Name">Директор конкурирующей компании София Нова</string>
  <string name="Challenges/VIP_Saboteur_V1_Intro_Message">Говорят, будто Джамбо О’Гналли подослал к нам одного из самых гнусных сотрудников своей компании.\\nВнешне он не отличается от обычных посетителей, так что ищите того, кто пытается навредить больнице.</string>
  <string name="Challenges/VIP_Saboteur_V2_Intro_Message">Jumbo Mega Corp отправила в нашу больницу сотрудника из отдела корпоративного саботажа.\\nВнешне он не отличается от обычных посетителей, так что ищите того, кто пытается навредить больнице.</string>
  <string name="Challenges/WaterTornado_AdvisorMessage">Угроза бедствия: в районе зафиксирован водный торнадо.</string>
  <string name="Challenges/WaterTornado_Name">Водный торнадо</string>
  <string name="Challenges/WaterTornado_NotificationMessage">Внимание! Зафиксирован водный торнадо! Наша аппаратура может получить повреждения.</string>
  <string name="Challenges/WaveObjectivesHorde_Description">Наплыв пациентов — это одновременное прибытие сразу нескольких посетителей. Чтобы перейти к следующему наплыву, выполните все обязательные задания до того, как все пациенты будут вылечены.</string>
  <string name="Challenges/WaveObjectivesHorde_ObjectiveMenuProgress_CS">Вылечено пациентов: {[PROCESSED]} \\nОсталось пациентов: {[REMAIN]}</string>
  <string name="Challenges/WaveObjectivesHorde_Title">Задание для наплыва</string>
  <string name="Challenges/WaveObjectivesHorde_WaveObjectiveComplete_CS">Задание для наплыва выполнено</string>
  <string name="Challenges/Wellness_AdvisorMessage_CS">Новости о финансировании: в течение следующих трех месяцев Holistix будет покрывать &lt;style=\"AdvisorHighlight\"&gt;{[PERCENT]}&lt;/style&gt; наших расходов по эксплуатации. Этот процент рассчитывается исходя из нашего &lt;style=\"AdvisorHighlight\"&gt;индекса ЗОЖ&lt;/style&gt;.</string>
  <string name="Character/Attributes/01_Hunger_CS">Голод</string>
  <string name="Character/Attributes/02_Thirst_CS">Жажда</string>
  <string name="Character/Attributes/03_Toilet_CS">Зов природы</string>
  <string name="Character/Attributes/04_Boredom_CS">Скука</string>
  <string name="Character/Attributes/05_Litter_CS">Мусор</string>
  <string name="Character/Attributes/06_Energy_CS">Бодрость</string>
  <string name="Character/Attributes/07_Health_CS">Здоровье</string>
  <string name="Character/Attributes/08_Happiness_CS">Настроение</string>
  <string name="Character/Attributes/09_XP_CS">Опыт</string>
  <string name="Character/Attributes/10_Nausea_CS">Тошнота</string>
  <string name="Character/Attributes/11_Hygiene_CS">Чистота</string>
  <string name="Character/Attributes/12_Temperature_CS">Температура</string>
  <string name="Character/Modifiers/CustomerService_Description_CS">Навык обслуживания: {[PERCENT]}</string>
  <string name="Character/Modifiers/DiagnosisRoom_Description_CS">Навык диагностики: {[PERCENT]}. Где: {[ROOM]}</string>
  <string name="Character/Modifiers/Diagnosis_Description_CS">Навык диагностики: {[PERCENT]}</string>
  <string name="Character/Modifiers/Happiness_Description_CS">Настроение: {[PERCENT]}</string>
  <string name="Character/Modifiers/Maintenance_Description_CS">Навык починки: {[PERCENT]}</string>
  <string name="Character/Modifiers/Marketing_Description_CS">Навык маркетинга: {[PERCENT]}</string>
  <string name="Character/Modifiers/MovementSpeed_Description_CS">Скорость: {[PERCENT]}</string>
  <string name="Character/Modifiers/Research_Description_CS">Навык исследования: {[PERCENT]}</string>
  <string name="Character/Modifiers/TimeTunnelDuration_Description_CS">Конфигурация для быстрого намеднения</string>
  <string name="Character/Modifiers/TrainingLearning_Description_CS">Скорость освоения: {[PERCENT]}</string>
  <string name="Character/Modifiers/TrainingTeaching_Description_CS">Скорость преподавания: {[PERCENT]}</string>
  <string name="Character/Modifiers/TreatmentRoom_Description_CS">Навык лечения: {[PERCENT]}. Где: {[ROOM]}</string>
  <string name="Character/Modifiers/Treatment_Description_CS">Навык лечения: {[PERCENT]}</string>
  <string name="Character/Modifiers/UpgradeItem_Description_CS">Навык модернизации: {[PERCENT]}</string>
  <string name="Collaborative/Advisor_ProjectCompleted">Завершен проект «Супервируса»: &lt;style=\"AdvisorHighlight\"&gt;«{0}»&lt;/style&gt;\\nЩелкните здесь, чтобы получить &lt;style=\"AdvisorHighlight\"&gt;награды&lt;/style&gt;.</string>
  <string name="Collaborative/Button_Tooltip">Сообщество «Супервирус»\\nСовместные проекты</string>
  <string name="Collaborative/ChainObjective_Cure_Name">Непрерывное излечение</string>
  <string name="Collaborative/Chat_Albert_Name">Альберт Ворчинсон</string>
  <string name="Collaborative/Chat_Albert_ProjectFive_LieDown">Как подумаю о масштабах наших начинаний — сразу голова пухнет. Мне надо прилечь.</string>
  <string name="Collaborative/Chat_Albert_ProjectFour_First">Первый!</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Chat">Да, чуть не забыл… это групповой чат сообщества «Супервирус». Здесь можно взаимодействовать с другими участниками проекта, координировать исследовательскую работу или просто общаться в дружеской манере, как это сейчас делаю я. Хорошего вам дня.</string>
  <string name="Collaborative/Chat_Albert_ProjectOne_Nodes">Приветствую! Для начала выберите этап исследования, посмотрите на условия и нажмите «Старт». Затем перейдите в одну из ваших больниц. Чтобы закончить проект, продвигайтесь по дереву науки, находите ключевые этапы исследования и завершайте их.</string>
  <string name="Collaborative/Chat_Albert_ProjectThree_DeadEnds">Не все пути исследования ведут к победе. Чем больше коллег работает над проектом, тем быстрее вы исключите тупиковые ветви.</string>
  <string name="Collaborative/Chat_Albert_ProjectTwo_Invite">А теперь моя любимая рубрика: знаете ли вы, что руководитель проекта может приглашать друзей, которые возьмут часть задач и помогут ему с проектом? Будьте внимательны: на некоторых этапах исследования потребуются данные от нескольких организаций.</string>
  <string name="Collaborative/Chat_Sophie_Name">София Нова</string>
  <string name="Collaborative/Chat_Sophie_ProjectFive">Потенциальных способов применения этой технологии так много, что всех не перечислить. Это потрясающе! Пожалуй, я начну составлять список!</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_1">…</string>
  <string name="Collaborative/Chat_Sophie_ProjectFour_2">Ко всему прочему, благодаря этому проекту мне прислали годовой запас Cheesy Gubbins. А еще говорят, у директорской должности нет никаких плюсов! Всем спасибо.</string>
  <string name="Collaborative/Chat_Sophie_ProjectOne">Я сто лет собиралась этим заняться, но при одной мысли о монозверях у меня мурашки по коже.</string>
  <string name="Collaborative/Chat_Sophie_ProjectThree">Я уже проводила эксперименты с привидениями. Просыпаться от звука будильника, в котором обитает призрак, оказалось слишком страшно! Наверняка можно придумать что-то получше. Надеюсь на вас!</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_1">Вам понадобится партнер для изучения любви.</string>
  <string name="Collaborative/Chat_Sophie_ProjectTwo_2">Серьезно, сами подумайте: в одиночку с этим проектом не справиться.</string>
  <string name="Collaborative/Chat_Title">Сообщения</string>
  <string name="Collaborative/Collaborative_Objective_Desc">Достигните этой цели, чтобы внести свой вклад в совместный проект.</string>
  <string name="Collaborative/Collaborative_Objective_Desc_Test">Тестовое описание цели сотрудничества</string>
  <string name="Collaborative/Collaborative_Objective_Name_Test">Тестовое название цели сотрудничества</string>
  <string name="Collaborative/Complete_ViewProject_CS">Открыть проект</string>
  <string name="Collaborative/DeleteData_Button_Tooltip">Очистить данные и начать карьеру в совместных проектах заново.</string>
  <string name="Collaborative/DeleteData_Complete">Данные карьеры в совместных проектах удалены.</string>
  <string name="Collaborative/DeleteData_Text">Сбросить данные карьеры в совместных проектах?\\n\\nВаша карьера в совместных проектах начнется заново; вы покинете все активные проекты, но сохраните все полученные награды.</string>
  <string name="Collaborative/DeleteData_Title">Сбросить карьеру в совместных проектах</string>
  <string name="Collaborative/Error_ConnectionTimedOut_CS">Соединение прервано</string>
  <string name="Collaborative/Error_FileCorruption_CS">Файл поврежден</string>
  <string name="Collaborative/Error_RetrievingData_CS">Не удается получить данные от руководителя проекта (им является {0}). Причина:\\n\\n{1}\\n\\nВы можете еще раз попытаться получить данные — или, если не хотите ждать, выйти из проекта. Если вы откажетесь от участия в проекте, ваш вклад в него пропадет.</string>
  <string name="Collaborative/Failed_Restart_CS">Начать сначала</string>
  <string name="Collaborative/Feature_Intro_Advisor">Доступны &lt;style=\"AdvisorHighlight\"&gt;совместные проекты&lt;/style&gt;! Сотрудничайте с другими медицинскими организациями, открывайте новые направления исследований и делайте потрясающие открытия.</string>
  <string name="Collaborative/GUI/Abandon">Отказаться</string>
  <string name="Collaborative/GUI/AbandonObjectiveMessage_CS">Отказаться от этой цели?\\n\\nВесь прогресс будет потерян!</string>
  <string name="Collaborative/GUI/AbandonProjectWarning">Отказаться от участия в этом проекте?\\n\\nДля руководителей и сотрудников последствия будут разными.</string>
  <string name="Collaborative/GUI/AbandonProjectWarningLeader_CS">Отказаться от участия в этом проекте?\\n\\nВы руководитель этого проекта. Если вы откажетесь от участия, проект будет закрыт, а прогресс всех участников будет потерян.</string>
  <string name="Collaborative/GUI/AbandonProjectWarning_CS">Отказаться от участия в этом проекте?\\n\\nЕсли вы откажетесь от участия в проекте, весь ваш вклад пропадет.</string>
  <string name="Collaborative/GUI/Abandon_CS">Отказаться</string>
  <string name="Collaborative/GUI/Abandoning_CS">Отказ…</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning1_CS">У вас уже есть активная цель в проекте «{0}». Если вы решите преследовать новую цель, этап «{1}» будет закрыт и весь прогресс будет потерян.</string>
  <string name="Collaborative/GUI/ChangeObjectiveCollabWarning2_CS">У вас уже есть активная цель в глобальном проекте.  Если вы решите преследовать новую цель, предыдущая будет отменена и весь прогресс будет потерян.</string>
  <string name="Collaborative/GUI/ChangeObjectiveGlobal_CS">У вас уже есть активная цель в совместном проекте.  Если вы решите преследовать новую цель, предыдущая будет отменена и весь прогресс будет потерян.</string>
  <string name="Collaborative/GUI/Chat">Чат</string>
  <string name="Collaborative/GUI/ClaimRewardNow_CS">Осталось недолго…</string>
  <string name="Collaborative/GUI/Collaborators">Участники:</string>
  <string name="Collaborative/GUI/CollaboratorsCount_CS">Участники: {0}</string>
  <string name="Collaborative/GUI/Collect_CS">Получить</string>
  <string name="Collaborative/GUI/Collected_CS">Получено</string>
  <string name="Collaborative/GUI/Completed">Завершено</string>
  <string name="Collaborative/GUI/Completed_CS">Завершено</string>
  <string name="Collaborative/GUI/Creating_CS">Создание…</string>
  <string name="Collaborative/GUI/DaysRemaining_CS">Осталось {0:N0} д.</string>
  <string name="Collaborative/GUI/Events/CompletedResearchNode_CS">Достигнутая цель: &lt;b&gt;«{0}»&lt;/b&gt;!</string>
  <string name="Collaborative/GUI/Events/JoinProject_CS">В проекте!</string>
  <string name="Collaborative/GUI/Events/RejectInvite_CS">Приглашение не принято!</string>
  <string name="Collaborative/GUI/Events/StartedResearchNode_CS">Активная цель: &lt;b&gt;«{0}»&lt;/b&gt;</string>
  <string name="Collaborative/GUI/GatheringData">Сбор данных в других организациях…</string>
  <string name="Collaborative/GUI/Incomplete_CS">Еще не завершено</string>
  <string name="Collaborative/GUI/InviteCollaborators">Пригласить участников</string>
  <string name="Collaborative/GUI/Invites">Приглашения:</string>
  <string name="Collaborative/GUI/Join">Принять</string>
  <string name="Collaborative/GUI/Joining_CS">Присоединение…</string>
  <string name="Collaborative/GUI/KickPlayerWarning_CS">Выгнать из проекта этого участника: {0}?\\n\\nВклад этого участника в проект пропадет, а значит, вы можете потерять и часть прогресса.</string>
  <string name="Collaborative/GUI/Kick_CS">Выгнать</string>
  <string name="Collaborative/GUI/KickedReason_CS">Вас выгоняет из проекта его руководитель — {0}. Откажитесь участия в проекте, чтобы освободить место под новый.</string>
  <string name="Collaborative/GUI/Kudosh">Крутосы:</string>
  <string name="Collaborative/GUI/Kudosh_CS">Крутосы:</string>
  <string name="Collaborative/GUI/Leader">Руководитель</string>
  <string name="Collaborative/GUI/Letter_Signature">Спасибо за сотрудничество,\\n\\nСофия Нова\\nДиректор Bungle Technologies</string>
  <string name="Collaborative/GUI/Log">Журнал</string>
  <string name="Collaborative/GUI/NewResearchProject">Новый исследовательский проект:</string>
  <string name="Collaborative/GUI/NewResearchProject_CS">Новый исследовательский проект:</string>
  <string name="Collaborative/GUI/OK_CS">ОК</string>
  <string name="Collaborative/GUI/PostMessage">Написать сообщение…</string>
  <string name="Collaborative/GUI/ProjectLeader_CS">Руководитель: {0}</string>
  <string name="Collaborative/GUI/RecommendedLocation_CS">Рекомендуется: {0}</string>
  <string name="Collaborative/GUI/Reject">Отказаться</string>
  <string name="Collaborative/GUI/RewardProjectLeader_CS">Руководитель проекта:</string>
  <string name="Collaborative/GUI/Reward_CS">Награда: {0}</string>
  <string name="Collaborative/GUI/Rewards">Награды:</string>
  <string name="Collaborative/GUI/Send">Отправить</string>
  <string name="Collaborative/GUI/Start">Начать</string>
  <string name="Collaborative/GUI/StartNewProject">Начать новый проект:</string>
  <string name="Collaborative/GUI/StartProject">Начать проект</string>
  <string name="Collaborative/GUI/Start_CS">Начать</string>
  <string name="Collaborative/GUI/Title">Сообщество «Супервирус»</string>
  <string name="Collaborative/GUI/TooManyProjectsWarning">Вы не можете взять больше проектов. Чтобы начать новый, откажитесь от участия в одном из уже активных.</string>
  <string name="Collaborative/GUI/Uninvite_CS">Отозвать приглашение</string>
  <string name="Collaborative/GUI/Waiting_CS">Ожидание</string>
  <string name="Collaborative/GUI/YourContributionLong_CS">&lt;b&gt;Ваш вклад&lt;/b&gt;: достигнуто целей — {0}</string>
  <string name="Collaborative/GUI/YourContribution_CS">Ваш вклад:</string>
  <string name="Collaborative/GUI/YourContribution_Data_CS">Достигнутые цели: {0}</string>
  <string name="Collaborative/GlobalProject">Глобальный проект</string>
  <string name="Collaborative/GlobalProjectExpired_CS">Глобальный проект закрыт</string>
  <string name="Collaborative/Global_Animals_Complete">Инициатива «Супервирус» объявляет об успешном завершении глобального проекта «И животноводство!».\\n\\nНаша подборка клинически совместимых питомцев никак не поможет лечению пациентов, но, надо надеяться, оживит обстановку.\\n\\nВсе молодцы!</string>
  <string name="Collaborative/Global_Animals_Description">Достигните целей исследования, чтобы определить наиболее подходящих животных для клинической среды обитания.</string>
  <string name="Collaborative/Global_Animals_Name">И животноводство!</string>
  <string name="Collaborative/Global_ArtStatues_Complete">Инициатива «Супервирус» объявляет об успешном завершении глобального проекта «Созерцание смертности».\\n\\nЗара Фицпокет прислала нам сообщение:\\n«Вы стали источником вдохновения для этой работы. Полагаю, она говорит сама за себя. И говорит она о вас. Что вам слышится?»\\nЭто, вроде бы, похвала?\\n\\nВсе молодцы!</string>
  <string name="Collaborative/Global_ArtStatues_Description">Вдохновите Зару Фицпокет.</string>
  <string name="Collaborative/Global_ArtStatues_Name">Созерцание смертности</string>
  <string name="Collaborative/Global_FruitLoot_Complete">Инициатива «Супервирус» объявляет об успешном завершении глобального проекта «Фруктуация».\\n\\nТеперь даже самые кислые фрукты почувствуют атмосферу лета. Станут ли больницы от этого лучше работать? Не мне судить. Но стали ли они красивей? Да, безусловно.\\n\\nВсе молодцы. Наслаждайтесь плодами своего труда.</string>
  <string name="Collaborative/Global_FruitLoot_Description">Помогите инициативе «Супервирус» сделать больницы округа по-фруктовому яркими.</string>
  <string name="Collaborative/Global_FruitLoot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Name is funny because \"uit\" and \"oot\" are pronounced the same way.</string>
  <string name="Collaborative/Global_FruitLoot_Name">Фруктуация</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Complete">Инициатива «Супервирус» объявляет об успешном завершении глобального «Проекта льда и огня».\\n\\nДва изобретенных вами великолепных фонтана должны раз и навсегда устранить температурные неудобства.\\n\\nВсе молодцы!</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Description">Дайте отпор некомфортной температуре и разработайте самое теплое и самое холодное оборудование во всем округе Ту-Поинт.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the \"A Song of Ice and Fire\" books.</string>
  <string name="Collaborative/Global_Ice&amp;Fire_Name">Проект льда и огня</string>
  <string name="Collaborative/Global_Jasmine_Complete">Инициатива «Супервирус» объявляет об успешном завершении глобального проекта «Благоухающие исследования».\\n\\nДжазмин Одисси потрясена результатами нашей научной работы. Теперь жителям округа не придется выбирать между чистотой и приятным запахом.\\n\\nОтлично сработано.</string>
  <string name="Collaborative/Global_Jasmine_Description">Соберите данные, чтобы помочь Джазмин Одисси разработать «благоухающий антисептик». В случае успеха вы откроете доступ к этому продукту и получите награду от певицы.</string>
  <string name="Collaborative/Global_Jasmine_Name">Благоухающие исследования</string>
  <string name="Collaborative/Global_MedSet_Complete">Инициатива «Супервирус» объявляет об успешном завершении глобального проекта «КУВАЛДА».\\n\\nУспех этого новаторского проекта открывает перед инициативой «Супервирус» новые перспективы. Мы собрали беспрецедентный объем данных и с помощью «КУВАЛДЫ» разработали целый ряд новейших медицинских технологий.\\n\\nПоздравляю. Ждите от меня вестей.</string>
  <string name="Collaborative/Global_MedSet_Description">Сотрудничайте с каждой организацией в составе сообщества «Супервирус», чтобы найти применение «КУВАЛДЕ» и способствовать развитию медицинских технологий в округе Ту-Поинт.</string>
  <string name="Collaborative/Global_MedSet_Name">«КУВАЛДА»</string>
  <string name="Collaborative/Global_Objective_Desc">Достигните этой цели, чтобы внести свой вклад в глобальный проект.</string>
  <string name="Collaborative/Global_ProjectCompleted">Проект завершен</string>
  <string name="Collaborative/Global_Snacks_Complete">Инициатива «Супервирус» объявляет об успешном завершении глобального проекта «Здоровый аппетит».\\n\\nО наших закусках заговорил весь округ! Даже если вы не голодны… закусите. Здесь угощение для всех.\\n\\nВсе молодцы.</string>
  <string name="Collaborative/Global_Snacks_Description">Примите участие в инициативе «Супервирус» и разработайте ряд фуршетных закусок.</string>
  <string name="Collaborative/Global_Snacks_Name">Здоровый аппетит</string>
  <string name="Collaborative/HUD/AdvisorMessage_CompletedNode_CS">Достигнутые общие цели: &lt;style=\"AdvisorHighlight\"&gt;{0}&lt;/style&gt;\\nНаграды: &lt;style=\"AdvisorHighlight\"&gt;{1}&lt;/style&gt;\\nЩелкните, чтобы посмотреть статус проекта.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate1_CS">Обновлен статус проекта: &lt;style=\"AdvisorHighlight\"&gt;«{0}»&lt;/style&gt;. Щелкните, чтобы посмотреть.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate2_CS">Обновлен статус проектов: &lt;style=\"AdvisorHighlight\"&gt;«{0}»&lt;/style&gt; и &lt;style=\"AdvisorHighlight\"&gt;«{1}»&lt;/style&gt;. Щелкните, чтобы посмотреть.</string>
  <string name="Collaborative/HUD/AdvisorMessage_ProjectUpdate3_CS">Обновлен статус проектов: &lt;style=\"AdvisorHighlight\"&gt;«{0}»&lt;/style&gt;, &lt;style=\"AdvisorHighlight\"&gt;«{1}»&lt;/style&gt; и &lt;style=\"AdvisorHighlight\"&gt;«{2}»&lt;/style&gt;. Щелкните, чтобы посмотреть.</string>
  <string name="Collaborative/Invite_Tooltip">Пригласите друга присоединиться к проекту.</string>
  <string name="Collaborative/Letter/Intro_Letter">Ваша организация отлично себя зарекомендовала и потому приглашается к участию в инициативе «Супервирус». Поздравляем!\\n\\nЦель «Супервируса» — объединить лучшие умы округа и решить самые насущные вопросы, связанные с медициной. Со времени своего основания инициатива успела стать двигателем прогресса в области медицинских исследований.\\n\\nВам открыт доступ в сообщество «Супервирус». В любое удобное время вы можете погрузиться в удивительный мир совместных проектов.</string>
  <string name="Collaborative/MetamapLetter_Animals">Во время последнего визита в больницу я вдруг подумал: здесь не хватает питомцев! Но какие животные лучше всего приспособлены к больничной жизни и подарят больше радости пациентам и персоналу? Яки? Эму? Утконосы? Я понял, что не могу принять такое решение в одиночку.\\n\\nМне хотелось бы провести исследование, чтобы определить, какие животные лучше всего подходят для клиники. В первую очередь они должны улучшать соотношение выживших и умерших в любой клинике.\\n\\nИнициатива «Супервирус» запустила глобальный проект. Делайте свой вклад через сообщество «Супервирус» и получайте награды!</string>
  <string name="Collaborative/MetamapLetter_ArtStatues">Наименее малоизвестная творческая личность округа Ту-Поинт, Зара Фицпокет, хочет вырваться из творческого застоя с помощью сообщества «Супервирус». Сперва мы тоже опешили, но причин для беспокойства нет. Похоже, мисс Фицпокет хочет, чтобы мы выполнили несколько медицинских задач, которые послужат источником вдохновения для серии работ «Созерцание смертности».\\n\\nИнициатива «Супервирус» запустила глобальный проект. Делайте свой вклад через сообщество «Супервирус» и получайте награды!</string>
  <string name="Collaborative/MetamapLetter_FruitLoot">Мне только кажется, или в наших клиниках не чувствуется наступление лета?\\n\\nПроанализировав массу научных данных, я приняла произвольное решение увеличить фруктовую составляющую. Не знаю, что именно это значит, но верю, что вы разберетесь. Пора действовать.\\n\\nИнициатива «Супервирус» запустила глобальный проект. Делайте свой вклад через сообщество «Супервирус» и получайте награды!</string>
  <string name="Collaborative/MetamapLetter_Ice&amp;Fire">\\nБывало ли с вами такое: вы сидите на лавочке, в офисе или дома – и вдруг понимаете, что совершенно замерзли? Почему так происходит? Лично я хочу положить этому конец! Батареи очень стараются, но не справляются с поставленной задачей. Именно поэтому нам нужно нечто новое… и более теплое. А иногда мне становится слишком жарко. Это еще хуже!\\n\\nНужно придумать что-то, что облегчит нам жизнь в неидеальных температурных условиях. Полагаю, придется провести кучу исследований. Так вот: приступайте!</string>
  <string name="Collaborative/MetamapLetter_Jasmine">Джазмин Одисси мечтает соединить две свои любимые вещи: приятный запах и чистые руки. Для этого она хочет разработать «благоухающий антисептик». Она обратилась к инициативе «Супервирус» с просьбой собрать огромный объем данных, на основе которых ее парфюмеры смогут создать самый ароматный антисептик для рук в истории округа.\\n\\nИнициатива «Супервирус» запустила глобальный проект. Делайте вклад в проект через сообщество «Супервирус» и получайте награды!</string>
  <string name="Collaborative/MetamapLetter_MedSet">Инициатива «Супервирус» с радостью сообщает о запуске своего первого глобального проекта.\\n\\nКомпания Bungle создала новое приспособление: корректирующий ударно-волновой аналогово-линейный диагностический аппарат, сокращенно «КУВАЛДА». Мы ждали подходящего часа, чтобы предложить всем участникам сообщества «Супервирус» поработать над общим проектом. И вот, благодаря появлению этого суперсовременного оборудования, этот час настал!\\n\\nПо словам ученых, потенциальный спектр применения «КУВАЛДЫ» огромен. Мы предлагаем всем участникам сообщества «Супервирус» провести исследования в разных направлениях и разработать какую-нибудь новую медицинскую технологию.</string>
  <string name="Collaborative/MetamapLetter_Signature">С благодарностью,\\nСофия Нова\\nДиректор Bungle Technologies</string>
  <string name="Collaborative/MetamapLetter_Snacks">Я обращаюсь к вам, друзья, в надежде улучшить условия труда во всем округе. В основу моего плана легли две идеи.\\n\\nВо-первых, мне не нравится сидеть голодным на работе. Во-вторых, мне нравятся закуски, которые удобно есть руками. \\n\\nИнициатива «Супервирус» запустила глобальный проект. Делайте свой вклад через сообщество «Супервирус» и получайте награды!</string>
  <string name="Collaborative/NotPlayingTwoPointHospital_CS">Не играет</string>
  <string name="Collaborative/PlayersCompleted_Node_Select">Этот этап исследования прошли {0} из {1} игроков.</string>
  <string name="Collaborative/PlayersCompleted_Node_Tooltip">Прошли {0} из {1} игроков</string>
  <string name="Collaborative/PlayingTwoPointHospital_CS">Играет в Two Point Hospital</string>
  <string name="Collaborative/ProjectDescription_1">В Bungle считают, что лишние волосы, которые проявляют самостоятельность, должны остаться в прошлом. Соберите данные об этих несносных вездесущих гусеничках — монозверях — и помогите разработать более современный безболезненный способ их уничтожения.\\n\\nЭтот проект можно выполнить в одиночку, однако вклад других медицинских организаций ускорит процесс.</string>
  <string name="Collaborative/ProjectDescription_2">Санитарный инспектор Генри Джобсворт прислал в журнал «Задира» открытое письмо следующего содержания: «Я опасаюсь, что мы неверно диагностируем любовную лихорадку. Долгое время любовь считалась самозарождающейся духовной потребностью, однако, по последним данным, она может оказаться заболеванием. Если это действительно так, результаты всех санитарных инспекций будут признаны недействительными, а всем медучреждениям придется приостановить работу в ожидании новых инспекций».\\n\\nК худу ли, к добру ли — но мистера Джобсворта в министерстве обычно не слушают, поэтому проблема не настолько серьезна, как кажется на первый взгляд. Тем не менее это интересная гипотеза, а научно обоснованный вывод успокоил бы нашего инспектора. Для проведения этого исследования нужно участие как минимум еще одной организации.</string>
  <string name="Collaborative/ProjectDescription_3">Милейшее руководство Bungle Technologies полагает, что в округе Ту-Поинт простаивает дешевая рабочая сила: умершее население. В Bungle уже пытались заставить мертвых встать и работать, но проект был отложен в долгий ящик. Сдуйте пыль со старых планов, реабилитируйте предков в глазах общественности и дайте почившим пациентам, которым не повезло у вас лечиться, шанс принести вам пользу.\\n\\nТакой объем работы лучше распределить между несколькими организациями.</string>
  <string name="Collaborative/ProjectDescription_4">Правление компании-изготовителя Cheesy Gubbins заказало самое подробное исследование в истории сыра с целью «достичь священного баланса между человеком и сыром на благо всего округа Ту-Поинт и определить будущее сырных снеков».\\n\\nНужно провести масштабные исследования телосложения жителей округа и определить, в какой степени на него влияет потребление сыра. Кто бы мог подумать, что простой сыр таит столько секретов? Большие шишки в Cheesy Gubbins, надо полагать.</string>
  <string name="Collaborative/ProjectDescription_5">Рассказывают, что как-то раз во время совещания в штаб-квартире Bungle Софии Нове пришла в голову последовательность слов, которую она тут же записала в блокноте: «машины бы думать если могли что». Госпожа Нова чувствовала, что в этих словах заключена великая мысль, но долгое время не могла расшифровать то, что пришло к ней в момент озарения. Спустя много лет, исписав не одну тысячу блокнотов, она наконец сложила по кусочкам заветную фразу: «Что если бы машины могли думать…»\\n\\nС тех пор госпожа Нова стремилась реализовать этот проект, но дальше бесплодной фантазии дело не зашло. Для создания искусственного интеллекта, способного оказывать медицинские услуги, нужно собрать огромную базу самых разных данных.</string>
  <string name="Collaborative/ProjectName_1">Антибровь</string>
  <string name="Collaborative/ProjectName_2">Любовная лихорадка</string>
  <string name="Collaborative/ProjectName_3">Мертвый груз</string>
  <string name="Collaborative/ProjectName_4">Сырная история</string>
  <string name="Collaborative/ProjectName_5">Обучение машинному обучению</string>
  <string name="Collaborative/ProjectVictoryMessage_1">Инициатива «Супервирус» объявляет об успешном завершении очередного проекта.\\n\\nБлагодарю за вклад в развитие и благосостояние округа Ту-Поинт!\\n\\nСегодня мы наконец-то одержали победу над монозверями! Лично я теперь буду спать спокойно.</string>
  <string name="Collaborative/ProjectVictoryMessage_2">Инициатива «Супервирус» объявляет об успешном завершении очередного проекта.\\n\\nБлагодарю за вклад в развитие и благосостояние округа Ту-Поинт!\\n\\nМы установили, что любовь — это не заболевание. Я связалась с мистером Джобсвортом, чтобы сообщить ему эту новость, но он никак не мог взять в толк, о чем я говорю.</string>
  <string name="Collaborative/ProjectVictoryMessage_3">Инициатива «Супервирус» объявляет об успешном завершении очередного проекта.\\n\\nБлагодарю за вклад в развитие и благосостояние округа Ту-Поинт!\\n\\nМы повысили производительность покойных. Остается надеяться, что их бы это порадовало.</string>
  <string name="Collaborative/ProjectVictoryMessage_4">Инициатива «Супервирус» объявляет об успешном завершении очередного проекта.\\n\\nБлагодарю за вклад в развитие и благосостояние округа Ту-Поинт!\\n\\nТеперь мы знаем о сыре больше, чем любое другое цивилизованное общество когда-либо хотело знать. Данные исследования заставили руководство Cheesy Gubbins внести небольшие правки в производственный план на 500 лет вперед. В знак признательности компаниям-участницам проекта выслали памятный обелиск.</string>
  <string name="Collaborative/ProjectVictoryMessage_5">Инициатива «Супервирус» объявляет об успешном завершении очередного проекта.\\n\\nБлагодарю за вклад в развитие и благосостояние округа Ту-Поинт!\\n\\nНаш новый ИИ уже травит анекдоты и задает вопросы. Не сомневаюсь, что мы будем вспоминать этот день с теплыми чувствами, а не как начало конца.</string>
  <string name="Collaborative/Rewards_???">???</string>
  <string name="Collaborative/Rewards_JasmineEP_Collab_Tooltip">В благодарность Джазмин прислала вам свой диск с хитами «Лицо с приятным запахом» и «Рыбьи голоса».</string>
  <string name="Collaborative/Rewards_JasmineEP_Description">В новый альбом, моментально завоевавший популярность во всем округе, вошли такие хиты, как «Лицо с приятным запахом» и «Рыбьи голоса». </string>
  <string name="Collaborative/Rewards_JasmineEP_Name">Диск Джазмин</string>
  <string name="Collaborative/Rewards_Type_Music_Post_Release">Музыка</string>
  <string name="Collaborative/Rewards_Type_Music_Pre_Release">Музыка скоро станет доступна</string>
  <string name="Collaborative/Rewards_UndiscoveredNode">Ненайденный этап</string>
  <string name="Collaborative/SuperBug_Objective_Desc_Test">Тестовое описание суперинфекции</string>
  <string name="Collaborative/SuperBug_Objective_Name_Test">Тестовое название суперинфекции</string>
  <string name="Collaborative/SuperBugs/2001/CompletedLetterBody">Отлично сработано! Вы выполнили проект Алана Хаскинса! Получите награду, пока она не исчезла.</string>
  <string name="Collaborative/SuperBugs/2001/IntroLetterBody">В меню совместных проектов доступен новый глобальный проект.</string>
  <string name="Collaborative/SuperBugs/2001/ProjectDescription">Алан и Бен приглашают вас участвовать в их проекте.</string>
  <string name="Collaborative/SuperBugs/2001/ProjectName">Проект Алана Хаскинса</string>
  <string name="Collaborative/TimedObjective_CurePatients_Name">Лечение пациентов (ограничение по времени)</string>
  <string name="Collaborative/TimedObjective_Moneymaker_Name">Получение дохода (ограничение по времени)</string>
  <string name="Collaborative/TimedObjective_Research_Name">Научные исследования (ограничение по времени)</string>
  <string name="Collaborative/TimedObjective_TimeLimit_CS">{[DAYS]} д.</string>
  <string name="Collaborative/TooltipCompletedNodes_CS">Завершено этапов: {0}</string>
  <string name="Collaborative/Tooltip_CompletedThis_CS">Вы уже завершили</string>
  <string name="Collaborative/Tooltip_DeadEnd">Эта ветка исследований зашла в тупик. Быть может, другие будут более плодотворны.</string>
  <string name="Collaborative/Tooltip_StartNewProject_CS">Начать новый проект</string>
  <string name="Collaborative/TrainObjective_Assistants_Name">Обучить администраторов</string>
  <string name="Collaborative/TrainObjective_Doctors_Name">Обучить врачей</string>
  <string name="Collaborative/TrainObjective_Janitors_Name">Обучить санитаров</string>
  <string name="Collaborative/TrainObjective_Nurses_Name">Обучить младших медработников</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Message">Работайте над особыми научными проектами совместно с другими организациями, открывайте новые технологии и получайте награды.\\n\\nМожет, попробуете начать проект прямо сейчас?</string>
  <string name="Collaborative/Tutorial_Feature_Intro_Title">Инициатива «Супервирус»</string>
  <string name="Collaborative/Tutorial_Global_Intro_Message">Это экран глобального сообщества «Супервирус». Здесь отображается дерево науки текущего глобального проекта. Для завершения проекта нужны коллективные усилия всего сообщества. Потребуется участие определенного числа организаций для того, чтобы завершить каждый этап исследования, продвинуться по дереву науки и найти ключевые этапы. Каждая организация единовременно может заниматься только одним этапом исследования, поэтому выбирайте свои цели с умом. Если вам повезет, некоторые ключевые этапы будут завершены до вашего подключения к проекту. Не забудьте получить за них награды.</string>
  <string name="Collaborative/Tutorial_Global_Intro_Title">Глобальные проекты «Супервируса»</string>
  <string name="Collaborative/Tutorial_Group_Intro_Message">Это сообщество «Супервирус». Здесь отображается дерево науки для активных проектов. Чтобы успешно завершить проект, нужно пройти несколько этапов исследования, продвинуться по дереву науки и найти ключевые этапы. Требования этапа исследования можно выполнить в любой из ваших больниц. Единовременно можно заниматься только одним этапом исследования. Выбирайте с умом.</string>
  <string name="Collaborative/Tutorial_Group_Intro_Title">Проекты «Супервируса»</string>
  <string name="Collaborative/UpdatePending_CS">Ожидается обновление. Не удалось получить последние данные о проекте.</string>
  <string name="Collaborative/VictoryNode_Name">Ключевой этап</string>
  <string name="Credits/Accounts Assistant">Accounts Assistant</string>
  <string name="Credits/Accounts Payable Supervisor">Accounts Payable Supervisor</string>
  <string name="Credits/Additional Music &amp; Support">Additional Music &amp; Support</string>
  <string name="Credits/Administration and Finance Coordinator">Administration and Finance Coordinator</string>
  <string name="Credits/Assistant Mastering Technician">Assistant Mastering Technician</string>
  <string name="Credits/Assistant PR &amp; Events Manager Americas">Assistant PR &amp; Events Manager, Americas</string>
  <string name="Credits/Audio Consultant">Audio Consultant</string>
  <string name="Credits/Audio by">Music and Sound Design</string>
  <string name="Credits/Brand Licensing">Brand Licensing</string>
  <string name="Credits/Brand Manager">Brand Manager</string>
  <string name="Credits/Business Analysis Manager">Business Analysis Manager</string>
  <string name="Credits/Business Analyst">Business Analyst</string>
  <string name="Credits/Business Analysts">Business Analysts</string>
  <string name="Credits/Business Development Director">Business Development Director</string>
  <string name="Credits/Business Planning">Business Planning</string>
  <string name="Credits/Business Planning Associate">Business Planning Associate</string>
  <string name="Credits/Business Planning Co-ordinator">Business Planning Co-ordinator</string>
  <string name="Credits/CFO">CFO</string>
  <string name="Credits/COO">COO</string>
  <string name="Credits/CTO Publishing">CTO, Publishing </string>
  <string name="Credits/ClickToExit">Чтобы выйти, нажмите любую клавишу или щелкните мышкой.</string>
  <string name="Credits/Clown Competition Winners">Jest Infection Named By</string>
  <string name="Credits/Commercial Coordinator">Commercial Coordinator</string>
  <string name="Credits/Commercial Director (SOA and Atlus)">Commercial Director (SOA and Atlus)</string>
  <string name="Credits/Commercial Director Japanese IP">Commercial Director, Japanese IP</string>
  <string name="Credits/Commercial Publishing">Commercial Publishing</string>
  <string name="Credits/Community Manager">Community Manager</string>
  <string name="Credits/Community Marketing Manager">Community Marketing Manager</string>
  <string name="Credits/Compliance QA Senior Tester">Compliance QA Senior Tester</string>
  <string name="Credits/Compliance QA Team Leads">Compliance QA Team Leads</string>
  <string name="Credits/Compliance QA Tester">Compliance QA Tester</string>
  <string name="Credits/Content Director">Content Director</string>
  <string name="Credits/Corporate">Corporate </string>
  <string name="Credits/Corporate Office Manager">Corporate Office Manager</string>
  <string name="Credits/Creative Designer">Creative Designer</string>
  <string name="Credits/Creative Lead">Creative Lead</string>
  <string name="Credits/Creative Project Manager">Creative Project Manager</string>
  <string name="Credits/Creative Services">Creative Services</string>
  <string name="Credits/Credit Control Manager">Credit Control Manager</string>
  <string name="Credits/Customer Service Manager">Customer Service Manager</string>
  <string name="Credits/Customer Support Assistant">Customer Support Assistant</string>
  <string name="Credits/Data Architect">Data Architect</string>
  <string name="Credits/Developed By">Developed By</string>
  <string name="Credits/Development Babies">Development Babies</string>
  <string name="Credits/Development Service Administrator">Development Service Administrator</string>
  <string name="Credits/Development Team">Development Team</string>
  <string name="Credits/Digital Distribution Administrator">Digital Distribution Administrator</string>
  <string name="Credits/Director of Brand Licensing (EU)">Director of Brand Licensing (EU)</string>
  <string name="Credits/Director of Business Analysis">Director of Business Analysis</string>
  <string name="Credits/Director of HR">Director of HR</string>
  <string name="Credits/Director of Legal and Business Affairs">Director of Legal and Business Affairs</string>
  <string name="Credits/Director of Technology">Director of Technology</string>
  <string name="Credits/EMEA Sales Account Manager">EMEA Sales Account Manager</string>
  <string name="Credits/EMEA Sales Director">EMEA Sales Director</string>
  <string name="Credits/EVP Publishing">EVP, Publishing</string>
  <string name="Credits/Equipment &amp; Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment &amp; Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Equipment Mastering Coordinator">Equipment &amp; Mastering Coordinator</string>
  <string name="Credits/Equipment Shift Coordinator">Equipment &amp; Shift Coordinator</string>
  <string name="Credits/Facilities Manager">Facilities Manager</string>
  <string name="Credits/Finance">Finance</string>
  <string name="Credits/Finance Business Partner">Finance Business Partner</string>
  <string name="Credits/Finance Controller">Finance Controller</string>
  <string name="Credits/Finance Director">Finance Director</string>
  <string name="Credits/Finance Manager">Finance Manager</string>
  <string name="Credits/Functionality QA Lead">Functionality QA Lead</string>
  <string name="Credits/Functionality QA Senior Tester">Functionality QA Senior Tester</string>
  <string name="Credits/Functionality QA Testers">Functionality QA Testers</string>
  <string name="Credits/Game Play and BETA Testing">Game Play/BETA Testing</string>
  <string name="Credits/General Counsel">General Counsel</string>
  <string name="Credits/Group Finance Manager">Group Finance Manager</string>
  <string name="Credits/HR">HR</string>
  <string name="Credits/HR Advisor">HR Advisor</string>
  <string name="Credits/HR Assistant">HR Assistant</string>
  <string name="Credits/HR Manager">HR Manager</string>
  <string name="Credits/HR Systems &amp; Insights Manager">HR Systems &amp; Insights Manager</string>
  <string name="Credits/Head of Brand">Head of Brand</string>
  <string name="Credits/Head of Business Planning">Head of Business Planning</string>
  <string name="Credits/Head of Commercial Analysis">Head of Commercial Analysis</string>
  <string name="Credits/Head of Console and Partnerships">Head of Console and Partnerships</string>
  <string name="Credits/Head of Creative Services">Head of Creative Services</string>
  <string name="Credits/Head of Design &amp; Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Design Development">Head of Design &amp; Development</string>
  <string name="Credits/Head of Licensing">Head of Licensing</string>
  <string name="Credits/Head of Live Operations &amp; Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Live Operations Development">Head of Live Operations &amp; Development</string>
  <string name="Credits/Head of Network and Security">Head of Network and Security </string>
  <string name="Credits/Head of Operations">Head of Operations</string>
  <string name="Credits/Head of PR">Head of PR</string>
  <string name="Credits/Head of Production">Head of Production</string>
  <string name="Credits/Head of Program Office">Head of Program Office</string>
  <string name="Credits/Head of QA">Head of QA</string>
  <string name="Credits/Head of QA Localisation">Head of QA &amp; Localisation</string>
  <string name="Credits/Head of Studio Localisation and ESD">Head of Studio Localisation and ESD</string>
  <string name="Credits/IT">IT</string>
  <string name="Credits/IT Support Manager">IT Support Manager</string>
  <string name="Credits/Junior Business Analyst">Junior Business Analyst</string>
  <string name="Credits/Junior Commercial Analyst">Junior Commercial Analyst</string>
  <string name="Credits/Junior Data Developer">Junior Data Developer</string>
  <string name="Credits/Junior Digital Account Manager">Junior Digital Account Manager</string>
  <string name="Credits/Junior Graphic Designer">Junior Graphic Designer</string>
  <string name="Credits/Junior IT Support Apprentice">Junior IT Support Apprentice</string>
  <string name="Credits/Junior IT Support Technician">Junior IT Support Technician</string>
  <string name="Credits/Junior IT Support Technicians">Junior IT Support Technicians</string>
  <string name="Credits/Junior SDET">Junior SDET</string>
  <string name="Credits/Lead Interactive Designer">Lead Interactive Designer</string>
  <string name="Credits/Legal">Legal</string>
  <string name="Credits/Legal &amp; Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Legal Counsel">Legal Counsel</string>
  <string name="Credits/Legal Executive">Legal Executive</string>
  <string name="Credits/Legal Licensing Co-ordinator">Legal &amp; Licensing Co-ordinator</string>
  <string name="Credits/Licensing Co-ordinator">Licensing Co-ordinator</string>
  <string name="Credits/Linux Live Operations Engineer">Linux Live Operations Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineer">Live Operations Monitoring Engineer</string>
  <string name="Credits/Live Operations Monitoring Engineers">Live Operations Monitoring Engineers</string>
  <string name="Credits/Live Operations Monitoring Lead">Live Operations Monitoring Lead</string>
  <string name="Credits/Localisation Engineer">Localisation Engineer</string>
  <string name="Credits/Localisation Manager">Localisation Manager</string>
  <string name="Credits/Localisation Project Manager">Localisation Project Manager</string>
  <string name="Credits/Localisation QA Lead">Localisation QA Lead</string>
  <string name="Credits/Localisation QA Senior Tester">Localisation QA Senior Tester</string>
  <string name="Credits/Localisation QA Senior Testers">Localisation QA Senior Testers</string>
  <string name="Credits/Localisation QA Supervisor">Localisation QA Supervisor</string>
  <string name="Credits/Localisation QA Team Lead">Localisation QA Team Lead</string>
  <string name="Credits/Localisation QA Testers">Localisation QA Testers</string>
  <string name="Credits/Management Accountant">Management Accountant</string>
  <string name="Credits/Marketing Assistant">Marketing Assistant</string>
  <string name="Credits/Marketing Director">Marketing Director</string>
  <string name="Credits/Marketing Manager">Marketing Manager</string>
  <string name="Credits/Marketing PR and Comms">Marketing, PR and Comms</string>
  <string name="Credits/Martin Servante title">SVP of Strategy, Development Services \\n&amp; Brand Licensing, Consumer Research</string>
  <string name="Credits/Mastering &amp; Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering &amp; Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Mastering Build Engineer">Mastering &amp; Build Engineer</string>
  <string name="Credits/Mastering Equipment Manager">Mastering &amp; Equipment Manager</string>
  <string name="Credits/Network and Security Manager">Network and Security Manager</string>
  <string name="Credits/Network and Security Technician">Network and Security Technician</string>
  <string name="Credits/Network and Security Technicians">Network and Security Technicians</string>
  <string name="Credits/Office Dog">Office Dog</string>
  <string name="Credits/Online">Online</string>
  <string name="Credits/Online Services Developer">Online Services Developer</string>
  <string name="Credits/Operations">Operations</string>
  <string name="Credits/Operations Co-ordinator">Operations Co-ordinator</string>
  <string name="Credits/Oracle Applications Support">Oracle Applications Support</string>
  <string name="Credits/Oracle Finance Applications Support">Oracle Finance Applications Support</string>
  <string name="Credits/Others">Supporting Pets</string>
  <string name="Credits/PR Manager">PR Manager</string>
  <string name="Credits/PR Manager Americas">PR Manager, Americas</string>
  <string name="Credits/PR Manager Japanese IP">PR Manager, Japanese IP</string>
  <string name="Credits/Payroll &amp; Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Payroll Benefits Manager">Payroll &amp; Benefits Manager</string>
  <string name="Credits/Process &amp; TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Process TCM Manager">Process &amp; TCM Manager</string>
  <string name="Credits/Product Development">Product Development</string>
  <string name="Credits/Product Development Manager">Product Development Manager</string>
  <string name="Credits/Product Launch Administrator">Product Launch Administrator</string>
  <string name="Credits/Product Launch Assistant">Product Launch Assistant</string>
  <string name="Credits/Product Launch Manager">Product Launch Manager</string>
  <string name="Credits/Product Launch Supervisor">Product Launch Supervisor</string>
  <string name="Credits/Product Manager">Product Manager</string>
  <string name="Credits/Product Marketing &amp; PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Product Marketing &amp; PR Assistant Japanese IP">Product Marketing &amp; PR Assistant, Japanese IP</string>
  <string name="Credits/Product Marketing Manager Japanese IP">Product Marketing Manager, Japanese IP</string>
  <string name="Credits/Product Marketing PR Assistant">Product Marketing &amp; PR Assistant</string>
  <string name="Credits/Production Manager">Production Manager</string>
  <string name="Credits/Project Lead">Project Lead</string>
  <string name="Credits/Project Manager">Project Manager</string>
  <string name="Credits/Published By">Published By</string>
  <string name="Credits/Publishing Project Manager">Publishing Project Manager</string>
  <string name="Credits/Receptionist">Receptionist </string>
  <string name="Credits/Research Assistant">Research Assistant</string>
  <string name="Credits/Research Executive">Research Executive</string>
  <string name="Credits/Research Manager">Research Manager</string>
  <string name="Credits/Resource Manager">Resource Manager</string>
  <string name="Credits/Retail Licensing Manager">Retail Licensing Manager</string>
  <string name="Credits/SEGA HARDlight">SEGA HARDlight</string>
  <string name="Credits/SVP Business Planning">SVP, Business Planning</string>
  <string name="Credits/SVP Commercial Publishing">SVP, Commercial Publishing</string>
  <string name="Credits/Searchlight">Searchlight</string>
  <string name="Credits/SegaInternalTPSTeam">Brand and Community Team</string>
  <string name="Credits/Senior Business Analyst">Senior Business Analyst</string>
  <string name="Credits/Senior Business Manager">Senior Business Manager</string>
  <string name="Credits/Senior Business Planning Analyst">Senior Business Planning Analyst</string>
  <string name="Credits/Senior Content Manager">Senior Content Manager</string>
  <string name="Credits/Senior HR Manager">Senior HR Manager</string>
  <string name="Credits/Senior Legal Counsel">Senior Legal Counsel</string>
  <string name="Credits/Senior Licensing Manager">Senior Licensing Manager</string>
  <string name="Credits/Senior Marketing Manager Americas">Senior Marketing Manager, Americas</string>
  <string name="Credits/Senior Operations Manager Japanese IP">Senior Operations Manager, Japanese IP</string>
  <string name="Credits/Senior Producer">Senior Producer</string>
  <string name="Credits/Senior Product Launch Manager">Senior Product Launch Manager</string>
  <string name="Credits/Senior Product Manager">Senior Product Manager</string>
  <string name="Credits/Senior SDET">Senior SDET</string>
  <string name="Credits/Senior Systems Infrastructure Analyst">Senior Systems Infrastructure Analyst</string>
  <string name="Credits/Senior Video Suite Editor">Senior Video Suite Editor</string>
  <string name="Credits/Senior Web Designer">Senior Web Designer</string>
  <string name="Credits/Special Thanks">Special Thanks</string>
  <string name="Credits/Steam Marketing Co-ordinator">Steam Marketing Co-ordinator</string>
  <string name="Credits/Submission Manager">Submission Manager</string>
  <string name="Credits/Support">Support</string>
  <string name="Credits/Talent Acquistion &amp; Engagement Manager">Talent Acquistion &amp; Engagement Manager</string>
  <string name="Credits/Talent Engagement Manager">Talent &amp; Engagement Manager</string>
  <string name="Credits/Technical Business Analyst">Technical Business Analyst</string>
  <string name="Credits/Technical Director">Technical Director</string>
  <string name="Credits/Testology QA Academy">Testology QA Academy</string>
  <string name="Credits/Thanks for playing">Thanks for playing!</string>
  <string name="Credits/Training and Recruitment Supervisor">Training and Recruitment Supervisor</string>
  <string name="Credits/VP Digital Business">VP, Digital Business</string>
  <string name="Credits/VP HR">VP, HR</string>
  <string name="Credits/VP of Production and Development Services">VP of Production and Development Services</string>
  <string name="Credits/Video Suite Assistant">Video Suite Assistant</string>
  <string name="Credits/Video Suite Editor">Video Suite Editor</string>
  <string name="Credits/Video Suite Manager">Video Suite Manager</string>
  <string name="Credits/Voice Actor">Voice of the Two Point Radio DJs</string>
  <string name="Credits/Web Analytics Producer">Web &amp; Analytics Producer</string>
  <string name="Credits/Web Developer">Web Developer</string>
  <string name="DJ/Game Intro/Line_1"></string>
  <string name="DJ/Game Intro/Line_2"></string>
  <string name="DJ/Game Intro/Line_3"></string>
  <string name="DJ/Game Intro/Line_4"></string>
  <string name="DJ/Game Intro/Line_5"></string>
  <string name="DJ/Game Intro/Line_6"></string>
  <string name="DJ/SongArtists/BlueberryLonghorn">«Черничный длиннорог»</string>
  <string name="DJ/SongArtists/BookSmell">«Двери закрываются»</string>
  <string name="DJ/SongArtists/BoysOnKrill">Вот кто-то с горочки свалился</string>
  <string name="DJ/SongArtists/ChickenButter">«Сдобный зуб»</string>
  <string name="DJ/SongArtists/CreditSequins">«Субтигры»</string>
  <string name="DJ/SongArtists/CuticleKarate">«Красавица Икуку»</string>
  <string name="DJ/SongArtists/EasilyEasely">«Время лечо»</string>
  <string name="DJ/SongArtists/EggAndTerracottaSoldiers">«Терракот и Терракошка»</string>
  <string name="DJ/SongArtists/FlemingtonLa">«Ляс Флегмингтон»</string>
  <string name="DJ/SongArtists/FourManTent">«Палаточный лагер»</string>
  <string name="DJ/SongArtists/GibbonMoon">«Лазурная луна»</string>
  <string name="DJ/SongArtists/HavingItLarge">Игра по-большому</string>
  <string name="DJ/SongArtists/JULIA">«ЖУ ЛИ Я?»</string>
  <string name="DJ/SongArtists/JamThenScream">«Диско близко»</string>
  <string name="DJ/SongArtists/JasmineOdyssey">Джазмин Одисси</string>
  <string name="DJ/SongArtists/JorgeAndTheDeuce">Юра Вуман и Маня Мен</string>
  <string name="DJ/SongArtists/LindySue">«Желтый суп Марины»</string>
  <string name="DJ/SongArtists/NotMyCousin">«Ледовый дирижабль»</string>
  <string name="DJ/SongArtists/OneThatSwingsAway">«Каждый страз»</string>
  <string name="DJ/SongArtists/PiñaCollider">«Пьяна Коляда»</string>
  <string name="DJ/SongArtists/PostalCeviche">«Накося выкуси»</string>
  <string name="DJ/SongArtists/ProjectVineyard">«Не Рвано»</string>
  <string name="DJ/SongArtists/PuffinPot">«Дева Утюг»</string>
  <string name="DJ/SongArtists/RightFootLeft">«Правую ногу налево»</string>
  <string name="DJ/SongArtists/SpeakingFaces">«Говорящие лица»</string>
  <string name="DJ/SongArtists/Starfish&amp;LunaTuna">Креветочка</string>
  <string name="DJ/SongArtists/SteamTrout">«Позерная форель»</string>
  <string name="DJ/SongArtists/TheHas">«Былины»</string>
  <string name="DJ/SongArtists/TheSoupSwoons">«Сборная соплянка»</string>
  <string name="DJ/SongArtists/TheStudMuffins">«Зловеласы»</string>
  <string name="DJ/SongArtists/TwoWithMustard">«Горчичники»</string>
  <string name="DJ/SongArtists/UncleMonk">На деревню бабушке</string>
  <string name="DJ/SongArtists/VictoriaSpongeMuffin">Виктория Кексикова</string>
  <string name="DJ/SongArtists/Wend-E">Венд-И</string>
  <string name="DJ/SongArtists/WhatWhere">«Что? Где?»</string>
  <string name="DJ/SongNames/AstroJam">Звездный джем</string>
  <string name="DJ/SongNames/AuroraTheExplorer">Даша-предшественница</string>
  <string name="DJ/SongNames/Bassinets">Люли-люльки</string>
  <string name="DJ/SongNames/BigFootsCommute">Путешествие Бигфута</string>
  <string name="DJ/SongNames/BungleInTheJungle">Халтурка в джунглях</string>
  <string name="DJ/SongNames/CityGritty">Городская галька</string>
  <string name="DJ/SongNames/CoastalCanopy">Ты морячка, а я нет</string>
  <string name="DJ/SongNames/ComeOnOver">Здравствуй, медсестра!</string>
  <string name="DJ/SongNames/DjangoInTheJungle">Джанго в джунглях</string>
  <string name="DJ/SongNames/FebricantFestival">Фабрикация</string>
  <string name="DJ/SongNames/FiresideFling">У камелька</string>
  <string name="DJ/SongNames/FishWhispers">Рыбьи голоса</string>
  <string name="DJ/SongNames/FossilFuel">«Полезные ископаемые»</string>
  <string name="DJ/SongNames/Frosty Bells">Три белых козла</string>
  <string name="DJ/SongNames/GoFutureSelf">«Моему будущему я»</string>
  <string name="DJ/SongNames/Gomer">Я не нытик, я критик!</string>
  <string name="DJ/SongNames/Halloween/AstroFang     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Astro Jam.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AstroFang">Черный клык</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Aurora the Explorer.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/AuroraTheHorror">Даша-потрошительница</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Midnight Blue.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/MidnightWolf">Цвет настроения — кровавый</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Remedy Hill.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/RemedyThrill">Я уеду в Зомбаково</string>
  <string name="DJ/SongNames/Halloween/Spookinets     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Basinets.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/Spookinets">Жути-жутьки</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Tiki Hut Party.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/SpookyHutParty">Вечеринка у Дракулы дома</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"The Gamble Man.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/TheBogeyMan">Врачи полетели</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Wet Laundry.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WetPumpkin">Лоботомическое танго</string>
  <string name="DJ/SongNames/Halloween/WitchWard     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween version of song \"Night Ward.\" Please do not translate literally; instead, use the normal version of the song name and change it a bit to include something scary.</string>
  <string name="DJ/SongNames/Halloween/WitchWard">Жуткие промежутки</string>
  <string name="DJ/SongNames/JingleFever">В лесу родилась колбочка</string>
  <string name="DJ/SongNames/MiamiSwing">В ритме Майами</string>
  <string name="DJ/SongNames/MidnightBlue">Цвет настроения — лунный</string>
  <string name="DJ/SongNames/NeedleInTheHay">Иголка в стоге сена</string>
  <string name="DJ/SongNames/NiceSmellingFace">Лицо с приятным запахом</string>
  <string name="DJ/SongNames/NightWard">Утки в промежутке</string>
  <string name="DJ/SongNames/OnCall">Иду по вызову</string>
  <string name="DJ/SongNames/RegainRecover">Поправляясь, отправляйся</string>
  <string name="DJ/SongNames/RemedyHill">Я уеду в Докторово</string>
  <string name="DJ/SongNames/Route69">Маршрут 69</string>
  <string name="DJ/SongNames/SambadeMedicana">Самба де медикана</string>
  <string name="DJ/SongNames/SitcomStrum">Комический десант</string>
  <string name="DJ/SongNames/Stethoscopes">Стетоскопы, калейдоскопы</string>
  <string name="DJ/SongNames/Sundries">Бинты да таблетки</string>
  <string name="DJ/SongNames/TheGalereGala">Галерный краб</string>
  <string name="DJ/SongNames/TheGambleMan">Врач, не плачь</string>
  <string name="DJ/SongNames/TheLastDose">Последний укол</string>
  <string name="DJ/SongNames/ThePillagePeople">«Грабовые грабли»</string>
  <string name="DJ/SongNames/TheUrbanElectric">Последний электрик</string>
  <string name="DJ/SongNames/TheWaitingRoom">Приемный покой</string>
  <string name="DJ/SongNames/TikiHutParty">Тропический централ</string>
  <string name="DJ/SongNames/TouchingFrost">Не морозь меня</string>
  <string name="DJ/SongNames/WaterWednesdays">Знаешь ли ты свой диагноз?</string>
  <string name="DJ/SongNames/WetLaundry">Санитарное танго</string>
  <string name="Frontend/AmazonPromo_Description">Привяжите свою учетную запись Amazon в меню настроек и получайте предметы для любимых игр из постоянно растущей коллекции.</string>
  <string name="Frontend/AmazonPromo_Name">Предметы Amazon Prime</string>
  <string name="Frontend/CampusPromo_Name">Предзаказ Two Point Campus</string>
  <string name="Frontend/CampusPromo_Popup_Back">Назад</string>
  <string name="Frontend/CampusPromo_Popup_EnrollNow">Зарегистрируйтесь здесь</string>
  <string name="Frontend/CampusPromo_Popup_MoreInfo">Подробнее</string>
  <string name="Frontend/CampusPromo_Popup_Store">Предзаказ</string>
  <string name="Frontend/CampusPromo_Popup_Text">Оформите предварительный заказ и подготовьтесь к учебному году с набором эксклюзивных предметов и параметров настройки сотрудников для Two Point Hospital и Two Point Campus. Среди них: рыцарские доспехи, волшебный котел и куртка университета.</string>
  <string name="Frontend/CampusPromo__Popup_Title">Зарегистрируйтесь и получите стартовый набор</string>
  <string name="Frontend/Christmas_Items_2019_Description">В честь праздников мы дарим всем игрокам — да-да, и лично вам тоже — новые зимние предметы. Ищите их в разделе «Особые».</string>
  <string name="Frontend/Christmas_Items_2019_Name">Просто красота!</string>
  <string name="Frontend/ContinueButton">Продолжить</string>
  <string name="Frontend/DidYouKnow_Name">Советы Альберта Ворчинсона</string>
  <string name="Frontend/Exhibition_Pack_Description">Придайте вашей следующей клинике шик художественной галереи с такими предметами, как безрукая статуя, летающая свинья и мягкие часы!</string>
  <string name="Frontend/Exhibition_Pack_Name">Набор предметов «Экспонаты»</string>
  <string name="Frontend/FancyDress_Free_Description">Щелкните здесь, чтобы посмотреть набор маскарадных костюмов и получить бесплатный чумовой прикид для сотрудников.</string>
  <string name="Frontend/FancyDress_Free_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">We need a slightly different main menu string for how we’re going to be releasing the pack and we’d like to draw attention to releasing the Zombie Outfit around the time of Halloween.</string>
  <string name="Frontend/FancyDress_Free_Name">Бесплатный маскарадный костюм</string>
  <string name="Frontend/FancyDress_Pack_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">You can list any three you like. I'd suggest the three that sound funnier or more interesting in your language.</string>
  <string name="Frontend/FancyDress_Pack_Description">Долой обычную одежду! Примерьте что-нибудь... эдакое! Принарядите больницу при помощи разных аксессуаров и костюмов. Какой образ вы выберете: пингвин, зомби или спартанский воин?</string>
  <string name="Frontend/FancyDress_Pack_Name">Набор маскарадных костюмов</string>
  <string name="Frontend/FeaturedWorkshopItem_Description">Как всегда, мы рекомендуем предмет, который понравился нам больше всего. Создавайте собственные предметы, делитесь ими в Мастерской — и, возможно, однажды мы порекомендуем ваш предмет.</string>
  <string name="Frontend/FeaturedWorkshopItem_Name">Рекомендованный предмет в Мастерской</string>
  <string name="Frontend/HospitalPass_Items_Name">Hospital Pass</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Description">Получите все предметы из первых трех проектов инициативы «Супервирус» и украсьте свой туалет стильным золотым комплектом.</string>
  <string name="Frontend/HospitalPass_Items_Season_1_Name">Предметы «Супервируса»: сезон 1</string>
  <string name="Frontend/HospitalPass_Items_Season_1_SignUp">Подпишитесь на Hospital Pass, чтобы всегда быть в курсе свежих новостей об игре Two Point Hospital, а также получить стильный золотой туалет и все предметы из первых трех проектов инициативы «Супервирус».</string>
  <string name="Frontend/JingleJame_Description">Мы рады принять участие в концерте Yogscast Jingle Jam 2019. Щелкните здесь, чтобы узнать больше, и поддержите благое начинание: вся выручка пойдет на благотворительность. Получите множество игр и приятных дополнений к ним, в том числе — костюм для сотрудников «Рождество».</string>
  <string name="Frontend/JingleJame_Name">Jingle Jam</string>
  <string name="Frontend/Lunar2021_Items_Description">Встречайте год Быка с новым предметом, посвященным символу года. </string>
  <string name="Frontend/Lunar2021_Items_Name">Год Быка</string>
  <string name="Frontend/Lunar_Items_Description">Встречайте год Крысы с новыми предметами, посвященными символу года. Они станут доступны через неделю, так что не забывайте заглядывать в раздел «Особые».</string>
  <string name="Frontend/Lunar_Items_Name">Год Крысы</string>
  <string name="Frontend/Music_Description">Теперь вы можете настраивать музыкальные предпочтения, включать и выключать различные композиции и даже размещать собственную музыку и делиться ей с другими. Для этого откройте вкладку «Звук» в меню настроек.</string>
  <string name="Frontend/Music_Name">Настройка радио</string>
  <string name="Frontend/NewCareerButton">Новая игра</string>
  <string name="Frontend/QuitButton">Выйти</string>
  <string name="Frontend/Remix_Description">Отработайте сложные гипотетические сценарии в этой демо-версии программы-симулятора больницы от Bungle Technologies. «Рационализатор ерундистики в медицине ИКС» предназначен для обучения управляющих, но сперва программу должен протестировать кто-то, кто в этой ерундистике разбирается (а это вы).</string>
  <string name="Frontend/Remix_Name">«Р.Е.М.ИКС»</string>
  <string name="Frontend/Remix_NewToRemix_Name">Новички в «Р.Е.М.ИКС»</string>
  <string name="Frontend/Remix_World2_Description">\\nТеперь в программу «Р.Е.М.ИКС» входят альтернативные Миттенский университет, Флегмингтон и Верхние Тормашки. Чтобы получить к ним доступ, нужно заработать в соответствующих клиниках хотя бы 1 звезду.</string>
  <string name="Frontend/Retro_Pack_Description">Вспомните золотые деньки с такими приветами из прошлого, как музыкальный автомат, гипнотический шест и автомат для игры в пинбол!</string>
  <string name="Frontend/Retro_Pack_Name">Набор предметов «Ретро»</string>
  <string name="Frontend/RoomTemplates_Description">Используйте новую функцию «Шаблоны кабинетов», чтобы сохранить любимое оформление и использовать его в новых клиниках!</string>
  <string name="Frontend/RoomTemplates_Name">Шаблоны кабинетов</string>
  <string name="Frontend/SEGA60th_Description">Отпразднуйте 60-ю годовщину SEGA с классическими аркадными автоматами, такими как OutRun и Periscope.</string>
  <string name="Frontend/SEGA60th_Name">60-я годовщина SEGA</string>
  <string name="Frontend/SaveSlotsButton">Сохраненные игры</string>
  <string name="Frontend/SettingsButton">Настройки</string>
  <string name="Frontend/Sonic30th_Pack_Description">Отпразднуйте 30-й день рождения ежа Соника и получите новые предметы и наряды для сотрудников!</string>
  <string name="Frontend/Sonic30th_Pack_Name">30-я годовщина Соника</string>
  <string name="Frontend/SummerFree_Items_2020_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's \"meat-tastic\" because it's all BBQ-themed (burgers and hotdogs).</string>
  <string name="Frontend/SummerFree_Items_2020_Description">В честь наступления лета мы добавили по-настоящему мясистый декор. Ищите их в разделе «Особые».</string>
  <string name="Frontend/SummerFree_Items_2020_Name">Сезон шашлыков</string>
  <string name="Frontend/SummerFree_Items_2021_Description">В честь наступления лета мы добавили набор предметов для настоящих ботаников. Ищите эти предметы в разделе «Особые».</string>
  <string name="Frontend/SummerFree_Items_2021_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate \"blooming\" literally. The word is used in English as a euphemistic intensifier. Instead think of a plant-based pun that sounds fun.</string>
  <string name="Frontend/SummerFree_Items_2021_Name">Зеленые насаждения</string>
  <string name="Frontend/Superbug_Beta_Name">Бета-тестирование «Супервируса»</string>
  <string name="Frontend/Superbug_Betal_Description">Началось открытое бета-тестирование инициативы «Супервирус». Сотрудничайте с друзьями и со всем медицинским сообществом, чтобы получать награды и способствовать развитию медицинских технологий в округе Ту-Поинт.</string>
  <string name="Frontend/Superbug_General_Description">Проводите суперсовременные медицинские исследования вместе с друзьями и со всем медицинским сообществом и получайте уникальные награды в игре. Чтобы начать, перейдите в сообщество «Супервирус».</string>
  <string name="Frontend/Superbug_General_Name">Инициатива «Супервирус»</string>
  <string name="Frontend/Superbug_Global_Description">Активен глобальный проект «Супервируса». Отправляйтесь в сообщество «Супервирус», чтобы внести свой вклад и получить награду.</string>
  <string name="Frontend/Superbug_Global_Name">«Супервирус»: оповещение о начале глобального проекта</string>
  <string name="Frontend/Superbug_Jasmine_Music_Description">В память о сотрудничестве с инициативой «Супервирус» Джазмин Одисси сделала два своих хита доступными в хорошо знакомой вам игре. Вы можете активировать «Лицо с приятным запахом» (Nice Smelling Face) и «Рыбьи голоса» (Fish Whispers) в настройках аудиозаписей в меню настроек (вкладка «Звук»).</string>
  <string name="Frontend/Superbug_Jasmine_Music_Name">Слушать Джазмин Одисси</string>
  <string name="Frontend/Superbug_Jasmine_Project_Description">Джазмин Одисси совместно с инициативой «Супервирус» разрабатывает антисептик для рук, который не только очищает, но и пахнет при этом приятно. Откройте сообщество «Супервирус» и помогите Джазмин получить награды за свой обонятельный продукт!</string>
  <string name="Frontend/Superbug_Jasmine_Project_Name">Благоухающий антисептик?</string>
  <string name="GuiltTrip/GuiltTrip_000_F">— Мама так гордилась, когда меня взяли на эту работу!.. А теперь мне стыдно смотреть ей в глаза…</string>
  <string name="GuiltTrip/GuiltTrip_000_M">— Мама так гордилась, когда меня взяли на эту работу!.. А теперь мне стыдно смотреть ей в глаза…</string>
  <string name="GuiltTrip/GuiltTrip_001_F">— Не стоило делать татуировку с названием больницы. Курам на смех!</string>
  <string name="GuiltTrip/GuiltTrip_001_M">— Не стоило делать татуировку с названием больницы. Курам на смех!</string>
  <string name="GuiltTrip/GuiltTrip_002_F">— Работа была моей жизнью. Коллеги заменили мне семью, на которую перестало хватать времени…</string>
  <string name="GuiltTrip/GuiltTrip_002_M">— Работа была моей жизнью. Коллеги заменили мне семью, на которую перестало хватать времени…</string>
  <string name="GuiltTrip/GuiltTrip_003_F">— Я собираю средства, чтобы устроить маленьким нерпам большой праздник… Но, похоже, в этом году нерпы останутся без праздника.</string>
  <string name="GuiltTrip/GuiltTrip_003_M">— Я собираю средства, чтобы устроить маленьким нерпам большой праздник… Но, похоже, в этом году нерпы останутся без праздника.</string>
  <string name="GuiltTrip/GuiltTrip_004_F">— Ради этой работы мне пришлось перевезти сюда всю семью. Теперь даже на карту округа не могу смотреть без стыда..</string>
  <string name="GuiltTrip/GuiltTrip_004_M">— Ради этой работы мне пришлось перевезти сюда всю семью. Теперь даже на карту округа не могу смотреть без стыда..</string>
  <string name="GuiltTrip/GuiltTrip_005_F">— Мой дядя учится на дворецкого. Знаете, сколько я за него плачу? Вот и я не знаю. Надо уточнить!</string>
  <string name="GuiltTrip/GuiltTrip_005_M">— Мой дядя учится на дворецкого. Знаете, сколько я за него плачу? Вот и я не знаю. Надо уточнить!</string>
  <string name="GuiltTrip/GuiltTrip_006_F">— Если меня уволят, придется выпустить на волю всех своих лебедей.</string>
  <string name="GuiltTrip/GuiltTrip_006_M">— Если меня уволят, придется выпустить на волю всех своих лебедей.</string>
  <string name="GuiltTrip/GuiltTrip_007_F">— Я получила неплохое наследство, но если лишусь работы, мне придется экономить на шампанском и икре… Разве вы можете так поступить с живым человеком?</string>
  <string name="GuiltTrip/GuiltTrip_007_M">— Я получил неплохое наследство, но если лишусь работы, мне придется экономить на шампанском и икре… Разве вы можете так поступить с живым человеком?</string>
  <string name="GuiltTrip/GuiltTrip_008_F">— Придется продать антикварную сумку-тележку. Это всё, что осталось от бабушки.</string>
  <string name="GuiltTrip/GuiltTrip_008_M">— Придется продать антикварную сумку-тележку. Это всё, что осталось от бабушки.</string>
  <string name="GuiltTrip/GuiltTrip_009_F">— Мы только что взяли ипотеку. Почему жизнь всё время наказывает меня за то, что я стремлюсь к идеалу, навязанному нам обществом?</string>
  <string name="GuiltTrip/GuiltTrip_009_M">— Мы только что взяли ипотеку. Почему жизнь всё время наказывает меня за то, что я стремлюсь к идеалу, навязанному нам обществом?</string>
  <string name="GuiltTrip/GuiltTrip_010_F">— Сначала пятно на джинсах, теперь вот это. Н-да. Ну и неделька.</string>
  <string name="GuiltTrip/GuiltTrip_010_M">— Сначала пятно на джинсах, теперь вот это. Н-да. Ну и неделька.</string>
  <string name="GuiltTrip/GuiltTrip_011_F">— Э-э-э… Знаете, деньги, которые вы мне платили… Кажется, у меня развилось привыкание. Мне ведь продолжат платить после увольнения?</string>
  <string name="GuiltTrip/GuiltTrip_011_M">— Э-э-э… Знаете, деньги, которые вы мне платили… Кажется, у меня развилось привыкание. Мне ведь продолжат платить после увольнения?</string>
  <string name="GuiltTrip/GuiltTrip_012_F">— Просто прекрасно. Как я теперь прокормлю старика-барсука и двух матерей?</string>
  <string name="GuiltTrip/GuiltTrip_012_M">— Просто прекрасно. Как я теперь прокормлю старика-барсука и двух матерей?</string>
  <string name="GuiltTrip/GuiltTrip_013_F">— Что я теперь скажу детям? Зачем мы столько нарожали?</string>
  <string name="GuiltTrip/GuiltTrip_013_M">— Что я теперь скажу детям? Зачем мы столько нарожали?</string>
  <string name="GuiltTrip/GuiltTrip_014_F">— Жаль. Мне понравилось есть каждый день.</string>
  <string name="GuiltTrip/GuiltTrip_014_M">— Жаль. Мне понравилось есть каждый день.</string>
  <string name="GuiltTrip/GuiltTrip_015_F">— Меня и так постоянно дома пилят. Теперь… Теперь расчехлят циркулярку.</string>
  <string name="GuiltTrip/GuiltTrip_015_M">— Меня и так постоянно дома пилят. Теперь… Теперь расчехлят циркулярку.</string>
  <string name="GuiltTrip/GuiltTrip_016_F">— Меня застукали за приемом тех таблеток, да?</string>
  <string name="GuiltTrip/GuiltTrip_016_M">— Меня застукали за приемом тех таблеток, да?</string>
  <string name="GuiltTrip/GuiltTrip_017_F">— Не надо было столько времени тратить на волонтерство. Не зря эгоизм называют здоровым.</string>
  <string name="GuiltTrip/GuiltTrip_017_M">— Не надо было столько времени тратить на волонтерство. Не зря эгоизм называют здоровым.</string>
  <string name="GuiltTrip/GuiltTrip_018_F">— Муж всё собирался меня бросить. Вот и повод.</string>
  <string name="GuiltTrip/GuiltTrip_018_M">— Жена всё собиралась меня бросить. Вот и повод.</string>
  <string name="GuiltTrip/GuiltTrip_019_F">— Когда мне дали эту работу, сестра снова стала со мной разговаривать. Теперь мы опять станем чужими.</string>
  <string name="GuiltTrip/GuiltTrip_019_M">— Когда мне дали эту работу, сестра снова стала со мной разговаривать. Теперь мы опять станем чужими.</string>
  <string name="GuiltTrip/GuiltTrip_020_F">— За время работы здесь ко мне вернулось самоуважение… Только что оно хлопнуло дверью.</string>
  <string name="GuiltTrip/GuiltTrip_020_M">— За время работы здесь ко мне вернулось самоуважение… Только что оно хлопнуло дверью.</string>
  <string name="GuiltTrip/GuiltTrip_021_F">— Мои друзья поспорили, когда меня уволят в очередной раз. Почему Деннис всё время угадывает дату?</string>
  <string name="GuiltTrip/GuiltTrip_021_M">— Мои друзья поспорили, когда меня уволят в очередной раз. Почему Деннис всё время угадывает дату?</string>
  <string name="GuiltTrip/GuiltTrip_022_F">— Скажите, есть ли хоть одна причина, чтобы я здесь оста… Что? Ну ладно.</string>
  <string name="GuiltTrip/GuiltTrip_022_M">— Скажите, есть ли хоть одна причина, чтобы я здесь оста… Что? Ну ладно.</string>
  <string name="GuiltTrip/GuiltTrip_023_F">— Если вы думаете, что я плохой специалист, — может, вы и правы. Но меня здесь ценят не за это!</string>
  <string name="GuiltTrip/GuiltTrip_023_M">— Если вы думаете, что я плохой специалист, — может, вы и правы. Но меня здесь ценят не за это!</string>
  <string name="GuiltTrip/GuiltTrip_024_F">— Скажу откровенно. Раньше вы вызывали уважение, а теперь лишь отвращение.</string>
  <string name="GuiltTrip/GuiltTrip_024_M">— Скажу откровенно. Раньше вы вызывали уважение, а теперь лишь отвращение.</string>
  <string name="GuiltTrip/GuiltTrip_025_F">— У папы было одно правило: не позорь семью! Что ж, папа, извини.</string>
  <string name="GuiltTrip/GuiltTrip_025_M">— У папы было одно правило: не позорь семью! Что ж, папа, извини.</string>
  <string name="GuiltTrip/GuiltTrip_026_F">— Гадалка предсказала мне, что так и случится. Отлично. Теперь я верю в эту чушь. Просто прекрасно!</string>
  <string name="GuiltTrip/GuiltTrip_026_M">— Гадалка предсказала мне, что так и случится. Отлично. Теперь я верю в эту чушь. Просто прекрасно!</string>
  <string name="GuiltTrip/GuiltTrip_027_F">— Без меня тут всё развалится! Надеюсь.</string>
  <string name="GuiltTrip/GuiltTrip_027_M">— Без меня тут всё развалится! Надеюсь.</string>
  <string name="GuiltTrip/GuiltTrip_028_F">— Мне и так нечем кормить своих обезьян. Теперь они меня на куски порвут!</string>
  <string name="GuiltTrip/GuiltTrip_028_M">— Мне и так нечем кормить своих обезьян. Теперь они меня на куски порвут!</string>
  <string name="GuiltTrip/GuiltTrip_029_F">— Теперь я наконец-то могу спокойно посидеть дома, в тишине, и начать копить неоплаченные счета.</string>
  <string name="GuiltTrip/GuiltTrip_029_M">— Теперь я наконец-то могу спокойно посидеть дома, в тишине, и начать копить неоплаченные счета.</string>
  <string name="HospitalEvent/BudgetRefund_CS">Возврат бюджета</string>
  <string name="HospitalEvent/DiagnosisCertainty_CS">Точность диагностики: {0}</string>
  <string name="HospitalEvent/DiagnosisSessionCompleted_CS">{[STAFF]} ставит диагноз пациенту {[PATIENT]} в кабинете «{[ROOM]}»</string>
  <string name="HospitalEvent/EarlyLoanRepayment_CS">Досрочное погашение задолженности</string>
  <string name="HospitalEvent/Earthquake_CS">Землетрясение!</string>
  <string name="HospitalEvent/EnergyBillPaid_CS">Месячный счет за электроэнергию</string>
  <string name="HospitalEvent/EpidemicEnd_Abandoned_CS">Борьба с эпидемией прервана</string>
  <string name="HospitalEvent/EpidemicEnd_CS">Борьба с эпидемией закончилась</string>
  <string name="HospitalEvent/EpidemicEnd_Failed_CS">Борьба с эпидемией не удалась</string>
  <string name="HospitalEvent/EpidemicEnd_Incomplete_CS">Борьба с эпидемией не завершилась</string>
  <string name="HospitalEvent/EpidemicEnd_Successful_CS">Борьба с эпидемией удалась</string>
  <string name="HospitalEvent/EpidemicStart_CS">Борьба с эпидемией началась</string>
  <string name="HospitalEvent/GhostCaptured_CS">{[STAFF]} ловит привидение по имени {[NAME]}</string>
  <string name="HospitalEvent/HospitalReputation_CS">Репутация больницы: {0}</string>
  <string name="HospitalEvent/IllnessDifficulty_CS">Тяжесть заболеваний: {0}</string>
  <string name="HospitalEvent/ItemBought_CS">Куплено: {[ITEM]}</string>
  <string name="HospitalEvent/ItemSold_CS">Продано: {[ITEM]}</string>
  <string name="HospitalEvent/JanitorJobCompleted_BlockedToilet_CS">Туалет прочищен. Спасибо, {[STAFF]}!</string>
  <string name="HospitalEvent/JanitorJobCompleted_BrokenMachine_CS">Починено: {[ITEM]}. Спасибо, {[STAFF]}!</string>
  <string name="HospitalEvent/JanitorJobCompleted_Ghost_CS">Привидение поймано. Спасибо, {[STAFF]}!</string>
  <string name="HospitalEvent/JanitorJobCompleted_Litter_CS">Мусор убран. {[STAFF]}, здорово сработано!</string>
  <string name="HospitalEvent/JanitorJobCompleted_MedicalWaste_CS">Грязь убрана. Спасибо, {[STAFF]}!</string>
  <string name="HospitalEvent/JanitorJobCompleted_OutOfStock_CS">Пополнен запас: {[ITEM]}. Спасибо, {[STAFF]}!</string>
  <string name="HospitalEvent/JanitorJobCompleted_WiltedPlant_CS">Цветок полит. Спасибо, {[STAFF]}!</string>
  <string name="HospitalEvent/LoanRepayment_CS">Погашение задолженности</string>
  <string name="HospitalEvent/LoanTakenOut_CS">Взят кредит</string>
  <string name="HospitalEvent/MachineExploded_CS">{[ITEM]}: предмет взорвался!</string>
  <string name="HospitalEvent/MachineUpgradeCancelled_CS">{[ITEM]}: модернизация отменена</string>
  <string name="HospitalEvent/MachineUpgradeComplete_CS">{[ITEM]}: модернизация завершена. Спасибо, {[STAFF]}!</string>
  <string name="HospitalEvent/MachineUpgradeStarted_CS">{[ITEM]}: модернизация началась</string>
  <string name="HospitalEvent/MarketingCampaignEnd_CS">Кампания «{[CAMPAIGN]}» закончилась</string>
  <string name="HospitalEvent/MarketingCampaignStart_CS">Кампания «{[CAMPAIGN]}» началась</string>
  <string name="HospitalEvent/MarketingJobStartedByStaff_CS">{[STAFF]} начинает рекламный проект «{[PROJECT]}»</string>
  <string name="HospitalEvent/ObjectiveCompleted_Abandoned_CS">Оставлена цель: {[OBJECTIVE]}</string>
  <string name="HospitalEvent/ObjectiveCompleted_Failed_CS">Не достигнута цель: {[OBJECTIVE]}</string>
  <string name="HospitalEvent/ObjectiveCompleted_Incomplete_CS">Не полностью достигнута цель: {[OBJECTIVE]}</string>
  <string name="HospitalEvent/ObjectiveCompleted_Successful_CS">Достигнута цель: {[OBJECTIVE]}</string>
  <string name="HospitalEvent/PatientArrival_CS">{[NAME]}: уже здесь</string>
  <string name="HospitalEvent/PatientDeath_CS">{[PATIENT]}: пациент умер</string>
  <string name="HospitalEvent/PatientRageQuit_CS">{[PATIENT]}: пациент отказался от лечения</string>
  <string name="HospitalEvent/PatientSentHome_CS">{[PATIENT]}: пациент выписан</string>
  <string name="HospitalEvent/PatientSentThroughTimeTreated_CS">{[PATIENT]} отправляется в свое время</string>
  <string name="HospitalEvent/PatientSentThroughTimeUntreated_CS">{[PATIENT]} отправляется в свое время без лечения</string>
  <string name="HospitalEvent/PlotBought_CS">Куплено: {[NAME]}</string>
  <string name="HospitalEvent/RageQuit_FurtherDiagnosis">{[NAME]} отказывается от лечения, устав ждать дальнейшей диагностики.</string>
  <string name="HospitalEvent/RageQuit_Happiness">{[NAME]} в гневе уходит. Основные жалобы: {[COMPLAINTS]}</string>
  <string name="HospitalEvent/RageQuit_WaitingForRoom">{[NAME]} отказывается от лечения, не дождавшись приема в кабинете «{[ROOM]}».</string>
  <string name="HospitalEvent/ReceptionCheckIn_CS">{[STAFF]} регистрирует пациента по имени {[NAME]}</string>
  <string name="HospitalEvent/RefusedToPay_Diagnosis_CS">{[NAME]} отказывается платить за прием в кабинете «{[ROOM]}»</string>
  <string name="HospitalEvent/RefusedToPay_Item_CS">{[NAME]} отказывается платить за товар: {[ITEM]}</string>
  <string name="HospitalEvent/RefusedToPay_Treatment_CS">{[NAME]} отказывается платить за прием в кабинете «{[ROOM]}»</string>
  <string name="HospitalEvent/ResearchJobStartedByStaff_CS">{[STAFF]} начинает исследовать «{[PROJECT]}»</string>
  <string name="HospitalEvent/ResearchProjectCompleted_CS">Проект «{[PROJECT]}» завершен</string>
  <string name="HospitalEvent/ResearchProjectStarted_CS">Проект «{[PROJECT]}» начат</string>
  <string name="HospitalEvent/RetailMonthlySummary_CS">Розничная продажа за месяц</string>
  <string name="HospitalEvent/RoomBuilt_CS">Построен кабинет: {[ROOM]}</string>
  <string name="HospitalEvent/RoomSold_CS">Продан кабинет: {[ROOM]}</string>
  <string name="HospitalEvent/StaffBreakEnd_CS">{[STAFF]} возвращается к работе</string>
  <string name="HospitalEvent/StaffBreakStart_CS">{[STAFF]} на перерыве</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Abandoned_CS">{[STAFF]} отказывается от задачи для сотрудника</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Failed_CS">{[STAFF]} не справляется с задачей для сотрудника</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Incomplete_CS">{[STAFF]} не выполняет задачу для сотрудника</string>
  <string name="HospitalEvent/StaffChallengeCompleted_Successful_CS">{[STAFF]} успешно выполняет задачу для сотрудника</string>
  <string name="HospitalEvent/StaffFired_CS">Уволен сотрудник: {[STAFF]}</string>
  <string name="HospitalEvent/StaffHired_CS">Нанят сотрудник: {[STAFF]}</string>
  <string name="HospitalEvent/StaffPayRise_CS">Повышена зарплата сотрудника: {[STAFF]}</string>
  <string name="HospitalEvent/StaffPromoted_CS">Повышен в должности сотрудник: {[STAFF]}</string>
  <string name="HospitalEvent/StaffResigned_CS">Уволился сотрудник: {[STAFF]}</string>
  <string name="HospitalEvent/StaffSkill_CS">Навыки сотрудников: {0}</string>
  <string name="HospitalEvent/StaffWagesPaid_CS">Выплачена зарплата сотрудникам</string>
  <string name="HospitalEvent/TraineeCompletedCourse_CS">{[STAFF]} получает квалификацию «{[QUALIFICATION]}»</string>
  <string name="HospitalEvent/TraineeStartedCourse_CS">{[STAFF]} начинает изучать «{[QUALIFICATION]}»</string>
  <string name="HospitalEvent/TrainerStartedCourse_CS">{[STAFF]} начинает преподавать «{[QUALIFICATION]}»</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Cured_CS">{[STAFF]} излечивает пациента {[PATIENT]} в кабинете «{[ROOM]}»</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Death_CS">{[STAFF]} лечит пациента {[PATIENT]} в кабинете «{[ROOM]}» (пациент умирает)</string>
  <string name="HospitalEvent/TreatmentSessionCompleted_Ineffective_CS">{[STAFF]} лечит пациента {[PATIENT]} в кабинете «{[ROOM]}» (лечение не дает результата)</string>
  <string name="HospitalEvent/Upgrades_CS">Модернизации: {0}</string>
  <string name="HospitalEvent/VIPArrival_CS">{[NAME]}: уже здесь</string>
  <string name="HospitalEvent/VIPArriving_CS">Прибывает</string>
  <string name="HospitalEvent/VIPExit_Abandoned_CS">{[NAME]}: уходит с приема</string>
  <string name="HospitalEvent/VIPExit_Failed_CS">{[NAME]}: прием прошел плохо</string>
  <string name="HospitalEvent/VIPExit_Incomplete_CS">{[NAME]}: прием не завершен</string>
  <string name="HospitalEvent/VIPExit_Successful_CS">{[NAME]}: прием прошел хорошо</string>
  <string name="HospitalEvent/VIPLeaving_CS">Уходит из больницы</string>
  <string name="HospitalEvent/VIPPatientGroupPlural_CS">{[PLURALNAME]} уже здесь</string>
  <string name="HospitalEvent/VIPPatientGroup_CS">{[NAME]}: уже здесь</string>
  <string name="HospitalEvent/VIPTouring_CS">На экскурсии…</string>
  <string name="HospitalEvent/VIPVisitingRoom_CS">Посещает кабинет «{[ROOM]}»</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_00_Name">Участок 1</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_01_Name">Участок 2</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_02_Name">Участок 3</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_03_Name">Участок 4</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_04_Name">Участок 5</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_05_Name">Участок 6</string>
  <string name="HospitalPlot/AbandonedHospital_Plot_06_Name">Участок 7</string>
  <string name="HospitalPlot/AmbulancePlot_01">Стоянка скорой помощи 1</string>
  <string name="HospitalPlot/AmbulancePlot_02">Стоянка скорой помощи 2</string>
  <string name="HospitalPlot/AmbulancePlot_03">Стоянка скорой помощи 3</string>
  <string name="HospitalPlot/AmbulancePlot_04">Стоянка скорой помощи 4</string>
  <string name="HospitalPlot/AmbulancePlot_05">Стоянка скорой помощи 5</string>
  <string name="HospitalPlot/AmbulancePlot_06">Стоянка скорой помощи 6</string>
  <string name="HospitalPlot/BuyPlotSeparator_CS">или </string>
  <string name="HospitalPlot/BuyPlot_CS">Требуется </string>
  <string name="HospitalPlot/Config_Plot_00_Name">Участок 0</string>
  <string name="HospitalPlot/DLC/Studio_A     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These are the \"plots\" in the Plywood Studios level. They look like movie/TV studio sets.</string>
  <string name="HospitalPlot/DLC/Studio_A">Павильон A</string>
  <string name="HospitalPlot/DLC/Studio_B">Павильон B</string>
  <string name="HospitalPlot/DLC/Studio_C">Павильон C</string>
  <string name="HospitalPlot/DLC/Studio_D">Павильон D</string>
  <string name="HospitalPlot/DLC/Studio_E">Павильон E</string>
  <string name="HospitalPlot/DLC/Studio_F">Павильон F</string>
  <string name="HospitalPlot/DLC/Studio_G">Павильон G</string>
  <string name="HospitalPlot/DLC/Studio_H">Павильон H</string>
  <string name="HospitalPlot/DLC/Studio_I">Павильон I</string>
  <string name="HospitalPlot/DLC/Studio_J">Павильон J</string>
  <string name="HospitalPlot/DLC/Studio_K">Павильон K</string>
  <string name="HospitalPlot/DLC/Studio_L">Павильон L</string>
  <string name="HospitalPlot/DemoHospital_Plot_00_Name">Участок 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_00_Name">Участок 1</string>
  <string name="HospitalPlot/DisasterHospital_Plot_01_Name">Участок 2</string>
  <string name="HospitalPlot/DisasterHospital_Plot_02_Name">Участок 3</string>
  <string name="HospitalPlot/DisasterHospital_Plot_03_Name">Участок 4</string>
  <string name="HospitalPlot/DisasterHospital_Plot_04_Name">Участок 5</string>
  <string name="HospitalPlot/DisasterHospital_Plot_05_Name">Участок 6</string>
  <string name="HospitalPlot/DisasterHospital_Plot_06_Name">Участок 7</string>
  <string name="HospitalPlot/DisasterHospital_Plot_07_Name">Участок 8</string>
  <string name="HospitalPlot/DisasterHospital_Plot_08_Name">Участок 9</string>
  <string name="HospitalPlot/EditTestLevel_Plot_00_Name">Участок 0</string>
  <string name="HospitalPlot/EditTestLevel_Plot_01_Name">Участок 1</string>
  <string name="HospitalPlot/Electricity/Hydro">ГЭС</string>
  <string name="HospitalPlot/Electricity/Solar">Солнечная панель</string>
  <string name="HospitalPlot/Electricity/WindTurbine">Ветровая установка</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_00_Name">Участок 1</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_01_Name">Участок 2</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_02_Name">Участок 3</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_03_Name">Участок 4</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_04_Name">Участок 5</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_05_Name">Участок 6</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_06_Name">Участок 7</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_07_Name">Участок 8</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_08_Name">Участок 9</string>
  <string name="HospitalPlot/EpidemicHospital_Plot_09_Name">Участок 10</string>
  <string name="HospitalPlot/Everything Level_Plot_00_Name">Участок 0</string>
  <string name="HospitalPlot/Everything Level_Plot_01_Name">Крыло «Усачево»</string>
  <string name="HospitalPlot/Everything Level_Plot_02_Name">Пристройка «Бородаево»</string>
  <string name="HospitalPlot/FailingHospital_Plot_00_Name">Участок 1</string>
  <string name="HospitalPlot/FailingHospital_Plot_01_Name">Участок 2</string>
  <string name="HospitalPlot/FailingHospital_Plot_02_Name">Участок 3</string>
  <string name="HospitalPlot/FailingHospital_Plot_03_Name">Участок 4</string>
  <string name="HospitalPlot/FailingHospital_Plot_04_Name">Участок 5</string>
  <string name="HospitalPlot/FailingHospital_Plot_05_Name">Участок 6</string>
  <string name="HospitalPlot/FailingHospital_Plot_06_Name">Участок 7</string>
  <string name="HospitalPlot/FailingHospital_Plot_07_Name">Участок 8</string>
  <string name="HospitalPlot/FailingHospital_Plot_08_Name">Участок 9</string>
  <string name="HospitalPlot/FailingHospital_Plot_09_Name">Участок 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_00_Name">Участок 1</string>
  <string name="HospitalPlot/FinalHospital_Plot_01_Name">Участок 2</string>
  <string name="HospitalPlot/FinalHospital_Plot_02_Name">Участок 3</string>
  <string name="HospitalPlot/FinalHospital_Plot_03_Name">Участок 4</string>
  <string name="HospitalPlot/FinalHospital_Plot_04_Name">Участок 5</string>
  <string name="HospitalPlot/FinalHospital_Plot_05_Name">Участок 6</string>
  <string name="HospitalPlot/FinalHospital_Plot_06_Name">Участок 7</string>
  <string name="HospitalPlot/FinalHospital_Plot_07_Name">Участок 8</string>
  <string name="HospitalPlot/FinalHospital_Plot_08_Name">Участок 9</string>
  <string name="HospitalPlot/FinalHospital_Plot_09_Name">Участок 10</string>
  <string name="HospitalPlot/FinalHospital_Plot_10_Name">Участок 11</string>
  <string name="HospitalPlot/FinalHospital_Plot_11_Name">Участок 12</string>
  <string name="HospitalPlot/FinalHospital_Plot_12_Name">Участок 13</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_00_Name">Участок 1</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_01_Name">Участок 2</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_02_Name">Участок 3</string>
  <string name="HospitalPlot/HarryTestLevel_Plot_03_Name">Участок 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_00_Name">Участок 1</string>
  <string name="HospitalPlot/HighTechHospital_Plot_01_Name">Участок 2</string>
  <string name="HospitalPlot/HighTechHospital_Plot_02_Name">Участок 3</string>
  <string name="HospitalPlot/HighTechHospital_Plot_03_Name">Участок 4</string>
  <string name="HospitalPlot/HighTechHospital_Plot_04_Name">Участок 5</string>
  <string name="HospitalPlot/HighTechHospital_Plot_05_Name">Участок 6</string>
  <string name="HospitalPlot/HighTechHospital_Plot_06_Name">Участок 7</string>
  <string name="HospitalPlot/HighTechHospital_Plot_07_Name">Участок 8</string>
  <string name="HospitalPlot/HighTechHospital_Plot_08_Name">Участок 9</string>
  <string name="HospitalPlot/HighTechHospital_Plot_09_Name">Участок 10</string>
  <string name="HospitalPlot/HotSeatLevel_Plot_00_Name">Участок 0</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_00_Name">Участок 1</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_01_Name">Участок 2</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_02_Name">Участок 3</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_03_Name">Участок 4</string>
  <string name="HospitalPlot/InjuriesHospital_Plot_04_Name">Участок 5</string>
  <string name="HospitalPlot/IntroHospital2_Plot_00_Name">Участок 1</string>
  <string name="HospitalPlot/IntroHospital2_Plot_01_Name">Участок 2</string>
  <string name="HospitalPlot/IntroHospital2_Plot_02_Name">Участок 3</string>
  <string name="HospitalPlot/IntroHospital2_Plot_03_Name">Участок 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_00_Name">Участок 1</string>
  <string name="HospitalPlot/IntroHospital3_Plot_01_Name">Участок 2</string>
  <string name="HospitalPlot/IntroHospital3_Plot_02_Name">Участок 3</string>
  <string name="HospitalPlot/IntroHospital3_Plot_03_Name">Участок 4</string>
  <string name="HospitalPlot/IntroHospital3_Plot_04_Name">Участок 5</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_00_Name">Участок 1</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_01_Name">Участок 2</string>
  <string name="HospitalPlot/NewDemoLevel_Plot_02_Name">Участок 3</string>
  <string name="HospitalPlot/Plot16">Участок 16</string>
  <string name="HospitalPlot/Plot17">Участок 17</string>
  <string name="HospitalPlot/Plot18">Участок 18</string>
  <string name="HospitalPlot/Plot19">Участок 19</string>
  <string name="HospitalPlot/Plot_01">Участок 1</string>
  <string name="HospitalPlot/Plot_02">Участок 2</string>
  <string name="HospitalPlot/Plot_03">Участок 3</string>
  <string name="HospitalPlot/Plot_04">Участок 4</string>
  <string name="HospitalPlot/Plot_05">Участок 5</string>
  <string name="HospitalPlot/Plot_06">Участок 6</string>
  <string name="HospitalPlot/Plot_07">Участок 7</string>
  <string name="HospitalPlot/Plot_08">Участок 8</string>
  <string name="HospitalPlot/Plot_09">Участок 9</string>
  <string name="HospitalPlot/Plot_10">Участок 10</string>
  <string name="HospitalPlot/Plot_11">Участок 11</string>
  <string name="HospitalPlot/Plot_12">Участок 12</string>
  <string name="HospitalPlot/Plot_13">Участок 13</string>
  <string name="HospitalPlot/Plot_14">Участок 14</string>
  <string name="HospitalPlot/Plot_15">Участок 15</string>
  <string name="HospitalPlot/Plot_20">Участок 20</string>
  <string name="HospitalPlot/Plot_21">Участок 21</string>
  <string name="HospitalPlot/Plot_22">Участок 22</string>
  <string name="HospitalPlot/Plot_23">Участок 23</string>
  <string name="HospitalPlot/Plot_24">Участок 24</string>
  <string name="HospitalPlot/Plot_25">Участок 25</string>
  <string name="HospitalPlot/Plot_26">Участок 26</string>
  <string name="HospitalPlot/Plot_27">Участок 27</string>
  <string name="HospitalPlot/Plot_28">Участок 28</string>
  <string name="HospitalPlot/Plot_29">Участок 29</string>
  <string name="HospitalPlot/Plot_30">Участок 30</string>
  <string name="HospitalPlot/Plot_31">Участок 31</string>
  <string name="HospitalPlot/Plot_32">Участок 32</string>
  <string name="HospitalPlot/Plot_33">Участок 33</string>
  <string name="HospitalPlot/PrerequisiteSeperator_CS">\\nи\\n</string>
  <string name="HospitalPlot/PublicHospital_Plot_00_Name">Участок 1</string>
  <string name="HospitalPlot/PublicHospital_Plot_01_Name">Участок 2</string>
  <string name="HospitalPlot/PublicHospital_Plot_02_Name">Участок 3</string>
  <string name="HospitalPlot/PublicHospital_Plot_03_Name">Участок 4</string>
  <string name="HospitalPlot/PublicHospital_Plot_04_Name">Участок 5</string>
  <string name="HospitalPlot/PublicHospital_Plot_05_Name">Участок 6</string>
  <string name="HospitalPlot/PublicHospital_Plot_06_Name">Участок 7</string>
  <string name="HospitalPlot/PublicHospital_Plot_07_Name">Участок 8</string>
  <string name="HospitalPlot/PublicHospital_Plot_08_Name">Участок 9</string>
  <string name="HospitalPlot/ResearchHospital_Plot_00_Name">Участок 1</string>
  <string name="HospitalPlot/ResearchHospital_Plot_01_Name">Участок 2</string>
  <string name="HospitalPlot/ResearchHospital_Plot_02_Name">Участок 3</string>
  <string name="HospitalPlot/ResearchHospital_Plot_03_Name">Участок 4</string>
  <string name="HospitalPlot/ResearchHospital_Plot_04_Name">Участок 5</string>
  <string name="HospitalPlot/ResearchHospital_Plot_05_Name">Участок 6</string>
  <string name="HospitalPlot/ResearchHospital_Plot_06_Name">Участок 7</string>
  <string name="HospitalPlot/ResearchHospital_Plot_07_Name">Участок 8</string>
  <string name="HospitalPlot/SamTestLevel_Plot_00_Name">Участок 1</string>
  <string name="HospitalPlot/SamTestLevel_Plot_01_Name">Участок 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_00_Name">Участок 1</string>
  <string name="HospitalPlot/SandboxHospital_Plot_01_Name">Участок 2</string>
  <string name="HospitalPlot/SandboxHospital_Plot_02_Name">Участок 3</string>
  <string name="HospitalPlot/SandboxHospital_Plot_03_Name">Участок 4</string>
  <string name="HospitalPlot/SandboxHospital_Plot_04_Name">Участок 5</string>
  <string name="HospitalPlot/SandboxHospital_Plot_05_Name">Участок 6</string>
  <string name="HospitalPlot/SandboxHospital_Plot_06_Name">Участок 7</string>
  <string name="HospitalPlot/SandboxHospital_Plot_07_Name">Участок 8</string>
  <string name="HospitalPlot/SandboxHospital_Plot_08_Name">Участок 9</string>
  <string name="HospitalPlot/SandboxHospital_Plot_09_Name">Участок 10</string>
  <string name="HospitalPlot/TeachingHospital_Plot_00_Name">Участок 0</string>
  <string name="HospitalPlot/TeachingHospital_Plot_01_Name">Участок 2</string>
  <string name="HospitalPlot/TeachingHospital_Plot_02_Name">Участок 3</string>
  <string name="HospitalPlot/TeachingHospital_Plot_03_Name">Участок 4</string>
  <string name="HospitalPlot/TeachingHospital_Plot_04_Name">Участок 5</string>
  <string name="HospitalPlot/TeachingHospital_Plot_05_Name">Участок 6</string>
  <string name="HospitalPlot/TeachingHospital_Plot_06_Name">Участок 7</string>
  <string name="HospitalPlot/TestLevel_Plot_00_Name">Участок 0</string>
  <string name="HospitalPlot/TouristHospital_Plot_00_Name">Участок 1</string>
  <string name="HospitalPlot/TouristHospital_Plot_01_Name">Участок 2</string>
  <string name="HospitalPlot/TouristHospital_Plot_02_Name">Участок 3</string>
  <string name="HospitalPlot/TouristHospital_Plot_03_Name">Участок 4</string>
  <string name="HospitalPlot/TouristHospital_Plot_04_Name">Участок 5</string>
  <string name="HospitalPlot/TouristHospital_Plot_05_Name">Участок 6</string>
  <string name="HospitalPlot/TouristHospital_Plot_06_Name">Участок 7</string>
  <string name="HospitalPlot/TouristHospital_Plot_07_Name">Участок 8</string>
  <string name="HospitalPlot/TouristHospital_Plot_08_Name">Участок 9</string>
  <string name="HospitalPlot/TutorialHospital_Plot_00_Name">Участок 1</string>
  <string name="HospitalPlot/VSLevel_Plot_00_Name">Участок 0</string>
  <string name="HospitalPlot/WealthyHospital_Plot_00_Name">Участок 1</string>
  <string name="HospitalPlot/WealthyHospital_Plot_01_Name">Участок 2</string>
  <string name="HospitalPlot/WealthyHospital_Plot_02_Name">Участок 3</string>
  <string name="HospitalPlot/WealthyHospital_Plot_03_Name">Участок 4</string>
  <string name="HospitalPlot/WealthyHospital_Plot_04_Name">Участок 5</string>
  <string name="HospitalPlot/WealthyHospital_Plot_05_Name">Участок 6</string>
  <string name="HospitalPlot/WealthyHospital_Plot_06_Name">Участок 7</string>
  <string name="Illness/8Bit_Description">У больных наблюдается острая нехватка пикселей и нездоровая тоска по ушедшим денькам. Болезнь появляется в результате использования видеокарт предпоследней модели.</string>
  <string name="Illness/8Bit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: 8 bits + bitten. Patient appears pixelated.</string>
  <string name="Illness/8Bit_Name">Пикселизм</string>
  <string name="Illness/AnimalMagnetism_Description">Болезнь вызывают мутировавшие феромоны и/или дешевый дезодорант.</string>
  <string name="Illness/AnimalMagnetism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients have small animals stuck to their body. The name comes from a set phrase: https://www.britannica.com/science/animal-magnetism</string>
  <string name="Illness/AnimalMagnetism_Name">Животный магнетизм</string>
  <string name="Illness/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/BardFlu_Name">Театравление</string>
  <string name="Illness/BarkingMad_Description">Психическое заболевание: зависимость от лайков в соцсетях.</string>
  <string name="Illness/BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The patient looks like a dog. The name comes from a set phrase: https://www.merriam-webster.com/dictionary/barking%20mad</string>
  <string name="Illness/BarkingMad_Name">Болезнь лайки</string>
  <string name="Illness/BedFace_Description">Неприглядная помятость лица, возникающая вследствие сна на одном боку. В целях профилактики рожи рекомендуется не терять лицо.</string>
  <string name="Illness/BedFace_Name">Рожа</string>
  <string name="Illness/BlownMind_Description">Жестокое потрясение разума. Возникает при случайном контакте с новой информацией, подчас в корне изменяющей взгляд на мир. Внимательно изучив это заболевание, ученые сумели выразить его уравнением: мозг = взрыв. К сожалению, впоследствии это уравнение оказалось абсолютно бесполезным.</string>
  <string name="Illness/BlownMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression, including the \"mind=blown\" equation:\\nhttps://www.urbandictionary.com/define.php?term=Mind%20Blown</string>
  <string name="Illness/BlownMind_Name">Взрыв мозга</string>
  <string name="Illness/BoggledMind_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No longer in use. Former name for \"Blown Mind.\"</string>
  <string name="Illness/BoggledMind_Name">Заворот извилин</string>
  <string name="Illness/Bogwarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The \"witchraft\" joke is there because the illness name is reminicent of Harry Potter's Hogwarts school. It can be adapted to something else.</string>
  <string name="Illness/Bogwarts_Description">Мерзкое кожное заболевание, распространяющееся в грязных туалетах. Лечится дорогостоящими лекарственными смесями, которые готовят в аптеке. Либо магией.</string>
  <string name="Illness/Bogwarts_Name">Волдырьмордие</string>
  <string name="Illness/BrokenFace_Description">Заболевание, от которого меняются в лице. Распространенные причины: сон на работе, генетически модифицированная клубника и быстро летящие шары для крикета.</string>
  <string name="Illness/BrokenFace_Name">Лицеизм</string>
  <string name="Illness/BumRush_Description">Также «синдром Клозетты». Больной не может успокоиться, пока не узнает, где находится ближайший туалет.</string>
  <string name="Illness/BumRush_Name">Гальюнома</string>
  <string name="Illness/BurpingFever_Description">Для лечения нужен укол.</string>
  <string name="Illness/BurpingFever_Name">Икота-пуще-неволи</string>
  <string name="Illness/ChronicFlatulence_Description">Для лечения нужен укол.</string>
  <string name="Illness/ChronicFlatulence_Name">Нарциссизм</string>
  <string name="Illness/Clamp_Description">Болезнь, которая не отпускает. Болезнь поражает статуи, стоящие у воды, и людей, увлекающихся селфи.</string>
  <string name="Illness/Clamp_Name">Зажим</string>
  <string name="Illness/ClownDisorder_Description">Расстройство, вызывающее неудержимое балагурство. Во избежание рецидивов сбежавшим клоунам полностью удаляют чувство юмора.</string>
  <string name="Illness/ClownDisorder_Name">Отклоунения в развитии</string>
  <string name="Illness/CrossBones_Description">Болезнь, пробирающая до костей. Распространена среди пиратов. Для лечения нужна переломная.</string>
  <string name="Illness/CrossBones_Name">Скрещенные кости</string>
  <string name="Illness/Cubism_Description">Заболевание, распространенное среди завсегдатаев картинных галерей. Заражение происходит при контакте с полотном. Считается, что у импрессионистов к нему врожденный иммунитет.</string>
  <string name="Illness/Cubism_Name">Кубизм</string>
  <string name="Illness/DLC_1/Anomalitis_Description">То и дело мы становимся свидетелями чего-то необычного и необъяснимого. К счастью, это лечится в палате…\\nИ всё же — каковы шансы?..</string>
  <string name="Illness/DLC_1/Anomalitis_Name">Аномализм</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Description">Подверженный этому недугу слышит во сне дивную музыку и пытается подпевать. Он выдает оглушающие трели, которые можно прервать, лишь разбудив его.</string>
  <string name="Illness/DLC_1/AuroraSnorealis_Name">Ахрапелла</string>
  <string name="Illness/DLC_1/BardFlu_Description">Первые симптомы театравления — использование устаревшей лексики к месту и не к месту, а также вычурные костюмы. Театравление вызывают гнилые фрукты, гусиные перья и сны в летнюю ночь. </string>
  <string name="Illness/DLC_1/BardFlu_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: Sounds like \"Bird Flu\". \"The Bard\" is Shakespeare's nickname. The patient looks like Shakespeare</string>
  <string name="Illness/DLC_1/BardFlu_Name">Театравление</string>
  <string name="Illness/DLC_1/BarkingMad_Description">Заболевший считает себя собакой. Он ежедневно обновляет профиль в соцсетях, рассчитывая на большую популярность, чем в бытность человеком.</string>
  <string name="Illness/DLC_1/BarkingMad_Name">Болезнь лайки</string>
  <string name="Illness/DLC_1/Basic_Description">Расстройство, вызванное однообразной пищей. Может привести к апатии. В народе лечится лимонным соком и бодрящими клизмами. </string>
  <string name="Illness/DLC_1/Basic_Name">Пресность</string>
  <string name="Illness/DLC_1/Blaggis_Description">Длительное возлежание и общая лень вызывают отложения лука, толокна и различных пряностей в желудке. Эту смесь нужно удалить оперативным путем, прежде чем сердце, легкие и другие органы мигрируют в желудок, образуя смертельно опасный, хотя и оригинальный аналог шотландского хаггиса.</string>
  <string name="Illness/DLC_1/Blaggis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"haggis.\"</string>
  <string name="Illness/DLC_1/Blaggis_Name">Потроховой заговор</string>
  <string name="Illness/DLC_1/BloatyDread_Description">Отягченную душу следует разгружать, причем постепенно, чтобы, лишившись балласта, она не воспарила в небеса.</string>
  <string name="Illness/DLC_1/BloatyDread_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/DLC_1/BloatyDread_Name">Тяжесть на душе</string>
  <string name="Illness/DLC_1/BonelessThighs_Description">Нога становится мягкой и студенистой в том месте, где она крепится к телу. Для лечения в переломной выращивают и ставят на место новые кости.</string>
  <string name="Illness/DLC_1/BonelessThighs_Name">Филейность бедра</string>
  <string name="Illness/DLC_1/BrainFarts_Description">Нездоровая привычка подавлять собственные мысли приводит к захождению ума за разум, странным суждениям и рисковым предложениям.</string>
  <string name="Illness/DLC_1/BrainFarts_Name">Заскоки</string>
  <string name="Illness/DLC_1/BrainFreeze_Description">Среди симптомов отмороженности — головная боль после употребления пломбира и спонтанные приступы ностальгии. Причиной часто становится контакт с желтым снегом. Как только психиатр заставит пациента все позабыть, тот пойдет на поправку. </string>
  <string name="Illness/DLC_1/BrainFreeze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from real-life brain freezes (https://www.brainfacts.org/thinking-sensing-and-behaving/diet-and-lifestyle/2019/what-causes-brain-freeze-071819), although in TPH this designates a more serious condition.</string>
  <string name="Illness/DLC_1/BrainFreeze_Name">Отмороженность</string>
  <string name="Illness/DLC_1/CheeseBored_Description">Отложения мягких сыров в организме приводят к закупорке дыхательного тракта и вызывают икоту. После удаления отложений наступает выздоровление.</string>
  <string name="Illness/DLC_1/CheeseBored_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"cheese board.\"</string>
  <string name="Illness/DLC_1/CheeseBored_Name">Рикота</string>
  <string name="Illness/DLC_1/ColdShoulder_Description">Зуд в плече — следствие долгого отсутствия физической активности. Для лечения рекомендуется размахнуть рукой и вдохнуть ветер с полудня.</string>
  <string name="Illness/DLC_1/ColdShoulder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://www.merriam-webster.com/dictionary/cold%20shoulder</string>
  <string name="Illness/DLC_1/ColdShoulder_Name">Плечевой зуд</string>
  <string name="Illness/DLC_1/CurdledBlood_Description">От холода кровь стынет в жилах, распадается на фракции, густеет и становится почти бесполезной. Во избежание летального исхода заболевшим вкалывают горячительно-разжижающий препарат.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion: \\n\\nhttps://www.merriam-webster.com/dictionary/make%20someone%27s%20blood%20curdle#:~:text=blood%20run%20cold-,Definition%20of%20make%20someone's%20blood%20curdle,made%20our%20blood%20run%20cold.</string>
  <string name="Illness/DLC_1/CurdledBlood_Name">Стылые жилы</string>
  <string name="Illness/DLC_1/DeadArm_Description">Руку пациента нужно пересобрать и оживить в переломной.</string>
  <string name="Illness/DLC_1/DeadArm_Name">Вялоручие</string>
  <string name="Illness/DLC_1/DisplacedGlands_Description">Различные железы организма взбунтовались и поменялись местами, что самым печальным образом отразилось на их работе. Требуется вмешательство хирурга, который вернет беглянок на место, прежде чем они окончательно расшатают систему.</string>
  <string name="Illness/DLC_1/DisplacedGlands_Name">Железный бунт</string>
  <string name="Illness/DLC_1/Evergreen_Description">Критическая концентрация лесной свежести в организме вызывает мутацию ДНК. Пациенту следует избегать лесов и хвойных одеколонов и пройти лечение в ДНК-лаборатории.</string>
  <string name="Illness/DLC_1/Evergreen_Name">Хвоенравие</string>
  <string name="Illness/DLC_1/EyeCandy_Description">Вместо слез из глаз течет сладкая субстанция. Причиной болезни может стать любование красотами и избыточное употребление ирисок.</string>
  <string name="Illness/DLC_1/EyeCandy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/eye%20candy</string>
  <string name="Illness/DLC_1/EyeCandy_Name">Конфективит</string>
  <string name="Illness/DLC_1/FacePlant_Description">Частые падения вызвали серьезное огрубение кожи на лице.</string>
  <string name="Illness/DLC_1/FacePlant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://www.merriam-webster.com/dictionary/face-plant</string>
  <string name="Illness/DLC_1/FacePlant_Name">Асфальтовая болезнь</string>
  <string name="Illness/DLC_1/Frankenstein_Description">Заболевшие часто стонут, не реагируют на внешние раздражители и временно достигают от 2 до 2,5 м в высоту. Успешно излеченные отмечают, что во время болезни некоторые части их тела «действовали сами по себе». Развитию монструозы способствуют готические романы, старые ужастики и кризис личности.</string>
  <string name="Illness/DLC_1/Frankenstein_Name">Монструоза</string>
  <string name="Illness/DLC_1/Godzilla_Description">Распространенное заболевание в округе Ту-Поинт. Люди с этим расстройством стремятся во всем подражать обитателям крупных городов, основываясь на собственных представлениях о жизни в мегаполисе. Мегаполизм бывает двух типов. Это — рептилоидный.</string>
  <string name="Illness/DLC_1/Godzilla_Name">Рептилоидный мегаполизм</string>
  <string name="Illness/DLC_1/Goobris_Description">Многочисленные утверждения «Мне все по плечу!» привели к отложению самолюбия в этом отделе позвоночника. Горб мешает работе организма и делает пациента невыносимым для окружающих. Терапевты рекомендуют сцеживать излишки самолюбия.</string>
  <string name="Illness/DLC_1/Goobris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Goo+hubris</string>
  <string name="Illness/DLC_1/Goobris_Name">Горбыня</string>
  <string name="Illness/DLC_1/HalfPipe_Description">Анализы, взятые у носителя этой болезни, показали, что генетически он — получеловек, полутруба. Никаких иных симптомов этого опасного заболевания обнаружено не было. Это привело к революционному открытию: гены людей и труб совпадают на 99,1%. Заболевание возникает при неудачных приземлениях и попытках самостоятельно починить сантехнику.</string>
  <string name="Illness/DLC_1/HalfPipe_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to skateboarding half pipes: https://www.youtube.com/watch?v=FJfqcpnH6Ys</string>
  <string name="Illness/DLC_1/HalfPipe_Name">Полутруб</string>
  <string name="Illness/DLC_1/Hyperrealty_Description">Вездесущая реклама недвижимости вызывает нездоровый интерес к размерам участка, напору воды и цвету занавесок.</string>
  <string name="Illness/DLC_1/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_1/Hyperrealty_Name">Гиперреализм</string>
  <string name="Illness/DLC_1/Inverted1080_Description">Некоторые части тела повернуты на 90, а некоторые на 180 градусов относительно нормы. Причиной стала неудачная попытка перевернуться в воздухе на сноуборде на 1080 градусов.</string>
  <string name="Illness/DLC_1/Inverted1080_Name">Вывих на 1080 градусов</string>
  <string name="Illness/DLC_1/Knightmare_Description">Пациент с кираснухой не приемлет реального мира и прячется от него в шлеме, латах и громко бряцающей обуви. Страдальца следует извлекать из железного панциря, даже если он его красит.</string>
  <string name="Illness/DLC_1/Knightmare_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Nightmare+Knight. Patient is wearing a suit of armor.</string>
  <string name="Illness/DLC_1/Knightmare_Name">Кираснуха</string>
  <string name="Illness/DLC_1/LogicProblem_Description">Обычно вызван плохо сформулированными вопросами и услышанными краем уха заданиями телевикторин. Пациент не может установить причинно-следственную связь, а следовательно, нуждается в лечении. (Тут бы он тоже не увидел связи).</string>
  <string name="Illness/DLC_1/LogicProblem_Name">Перелом логики</string>
  <string name="Illness/DLC_1/MenaceElbow_Description">Локоть покрылся зловещими темными пятнами.</string>
  <string name="Illness/DLC_1/MenaceElbow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"tennis elbow.\"</string>
  <string name="Illness/DLC_1/MenaceElbow_Name">Тенистый локоть</string>
  <string name="Illness/DLC_1/Paranoyance_Description">Человек с этим расстройством беспокоится за окружающих его призраков, которых вечно мучают какие-нибудь недуги. Чтобы пациент пошел на поправку, с ним должен поработать психиатр — специалист по отношениям людей и призраков.</string>
  <string name="Illness/DLC_1/Paranoyance_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Annoyance+paranormal.</string>
  <string name="Illness/DLC_1/Paranoyance_Name">Призрачные боли</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Description">Отсутствие мотивации вызывает зацикливание моторики и речи, вследствие чего заболевший нудит с утра до ночи. Ему нужно помочь, пока он не утомил себя до смерти.</string>
  <string name="Illness/DLC_1/PathalogicalTediousness_Name">Хроническое занудство</string>
  <string name="Illness/DLC_1/Rantlers_Description">Древнее заболевание, причиной которого считается излишек кальция в воде. Пациент с твердолобием не поддается на уговоры и бодается со всеми окружающими.</string>
  <string name="Illness/DLC_1/Rantlers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: rant + antlers</string>
  <string name="Illness/DLC_1/Rantlers_Name">Твердолобие</string>
  <string name="Illness/DLC_1/Robot_Description">Распространенное заболевание в округе Ту-Поинт. Люди с этим расстройством стремятся во всем подражать обитателям крупных городов, основываясь на собственных представлениях о жизни в мегаполисе. Мегаполизм бывает двух типов. Это — механический.</string>
  <string name="Illness/DLC_1/Robot_Name">Механический мегаполизм</string>
  <string name="Illness/DLC_1/ShinBlintz_Description">На обоих икрах наблюдаются высыпания характерного красно-рыжего оттенка.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on shin splints and the food blintz.</string>
  <string name="Illness/DLC_1/ShinBlintz_Name">Красная икра</string>
  <string name="Illness/DLC_1/SkullChutney_Description">Некоторые отделы мозга замариновались в результате употребления низкопробных напитков во время гуляний, проводящихся в горных поселках округа Ту-Поинт.</string>
  <string name="Illness/DLC_1/SkullChutney_Name">Пропивка</string>
  <string name="Illness/DLC_1/SoreJudgement_Description">Также известна как «любимая мозоль». Пациент совершил ошибку в некой области и больше не желает ничего о ней слышать. Чтобы тема перестала быть такой больной, ей требуется покой и стационарный уход.</string>
  <string name="Illness/DLC_1/SoreJudgement_Name">Больная тема</string>
  <string name="Illness/DLC_1/SweetTeeth_Description">Человек, страдающий этим расстройством, не может отказаться от шоколада. Лекарством служит самая едкая в мире жидкость для полоскания рта.</string>
  <string name="Illness/DLC_1/SweetTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expresion:\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/sweet-tooth</string>
  <string name="Illness/DLC_1/SweetTeeth_Name">Шокоголизм</string>
  <string name="Illness/DLC_1/TartanTelemores_Description">Заболевание вызывает древний ген, носителем которого являются преимущественно горцы Двух Вершин. Этот ген может «дремать» годами и зачастую вовсе не просыпается. Если же он активизируется, кожа покрывается узнаваемыми узорами, а на ощупь становится похожей на шерстяную ткань.</string>
  <string name="Illness/DLC_1/TartanTelemores_Name">Тартановы теломеры</string>
  <string name="Illness/DLC_1/ThinSkinned_Description">Причинами заболевания становятся порывы ледяного ветра и плохие новости. В рамках лечения пациентам вводят укрепляющий кожу раствор и говорят им что-нибудь приятное.</string>
  <string name="Illness/DLC_1/ThinSkinned_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Having thin skin in real life means this:\\nhttps://www.merriam-webster.com/dictionary/thin%20skin</string>
  <string name="Illness/DLC_1/ThinSkinned_Name">Тонкокожие</string>
  <string name="Illness/DLC_1/TongueSplinters_Description">Причиной, как правило, становятся скороговорки и названия экзотических блюд. Требуется лечение в переломной.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just splinters in the tongue.</string>
  <string name="Illness/DLC_1/TongueSplinters_Name">Сломанный язык</string>
  <string name="Illness/DLC_2/8Ball_Description">Груз негативных переживаний и мрачных раздумий превращает голову в тяжелый черный шар. Вместо больной головы на плечи пациента следует поместить здоровую, более легкую и не обремененную тревожными мыслями.</string>
  <string name="Illness/DLC_2/8Ball_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name  comes from a genre of comedy (https://en.wikipedia.org/wiki/Screwball_comedy). The patient has an 8-ball for a head. The translation can just be a reference to pool, balls, etc.</string>
  <string name="Illness/DLC_2/8Ball_Name">Шаризма</string>
  <string name="Illness/DLC_2/BeachWail_Description">Болезнь возникает, когда случайно уснувшему на пляже человеку снится, что он кит, который выбросился на берег. После этого он даже наяву начинает слышать и воспроизводить пение китов.</string>
  <string name="Illness/DLC_2/BeachWail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"beach whale.\"</string>
  <string name="Illness/DLC_2/BeachWail_Name">Ларинкит</string>
  <string name="Illness/DLC_2/BlankLooks_Description">У заболевшего полностью исчезают черты лица. Предпосылкой к возникновению болезни становится подхалимаж, потакание другим и желание всем угодить. Черты лица восстанавливаются при помощи тонко настроенной гидравлической аппаратуры.</string>
  <string name="Illness/DLC_2/BlankLooks_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression:\\nhttps://idioms.thefreedictionary.com/give+a+blank+look</string>
  <string name="Illness/DLC_2/BlankLooks_Name">Обезличивание</string>
  <string name="Illness/DLC_2/Boxer_Name">Boxer</string>
  <string name="Illness/DLC_2/BrainFarts_Description">Привычка подавлять собственные мысли приводит к захождению ума за разум, странным суждениям и рисковым предложениям. Скопившиеся мысли следует перенаправить в иное русло, пока голова пациента не взорвалась.</string>
  <string name="Illness/DLC_2/BrainFarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression:\\n\\nhttps://en.wiktionary.org/wiki/brain_fart</string>
  <string name="Illness/DLC_2/BrainFarts_Name">Заскоки</string>
  <string name="Illness/DLC_2/Buccanear_Description">Пациенты с этой болезнью повсюду слышат «зов моря», даже если раньше никогда не бороздили океан и видели его только на открытках. Болезнь развивается у тех, кто слушает шум в ракушках или носит одну серьгу. </string>
  <string name="Illness/DLC_2/Buccanear_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Buccaneer + ear</string>
  <string name="Illness/DLC_2/Buccanear_Name">Морская болезнь</string>
  <string name="Illness/DLC_2/BudgieStruggler_Description">Местная вариация птичьего хиппа. Заболевшие надевают сначала яркую одежду, потом одежду с перьями — и наконец переходят на ростовые костюмы птиц. Страдающих попугайством нужно успеть вылечить до того, как они попытаются взлететь с крыши или высидеть парочку яиц.</string>
  <string name="Illness/DLC_2/BudgieStruggler_Name">Попугайство</string>
  <string name="Illness/DLC_2/CamelToe_Description">Любимая мозоль, которой позволили разрастись на всю стопу, облегчает ходьбу по песчаным дюнам и затрудняет — по любой другой поверхности. Эту мозоль, напоминающую верблюжье копыто, можно вылечить в переломной.</string>
  <string name="Illness/DLC_2/CamelToe_Name">Любимая мозоль</string>
  <string name="Illness/DLC_2/CauliflowerEars_Description">Случайно попавшие в уши семена островных лопухов укореняются, в результате чего ушные раковины покрываются растительностью, а их обладатель несколько глупеет. Истребить эту поросль и вернуть пациенту ум и нормальный слух могут особые, совершенно безвредные для человека пестициды. </string>
  <string name="Illness/DLC_2/CauliflowerEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name comes from a real-life condition:\\n\\nhttps://en.wikipedia.org/wiki/Cauliflower_ear</string>
  <string name="Illness/DLC_2/CauliflowerEars_Name">Лопухость</string>
  <string name="Illness/DLC_2/CrispySkin_Description">Кожа местами истончается, как пергамент. Причиной становится использование уксуса вместо крема для загара.</string>
  <string name="Illness/DLC_2/CrispySkin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like food</string>
  <string name="Illness/DLC_2/CrispySkin_Name">Тонкокожесть</string>
  <string name="Illness/DLC_2/Desserted_Description">Пострадавшие в прямом смысле до предела наполнены пломбиром. Их нужно вылечить прежде, чем они лопнут. Пломбирование свирепствует на острове в связи с высоким качеством и доступностью мороженого. Отдыхающие, предоставленные сами себе, неизбежно дрейфуют к киоскам с холодным лакомством.</string>
  <string name="Illness/DLC_2/Desserted_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dessert+deserted</string>
  <string name="Illness/DLC_2/Desserted_Name">Пломбирование</string>
  <string name="Illness/DLC_2/Explorer_Description">Непрекращающаяся рутина приводит к тупой боли, а затем к зуду в определенном месте. Заболевший ударяется в сомнительные виды деятельности, не требующие воображения и представляющие опасность для него и для окружающих, до тех пор пока он не получит хоть какую-то разрядку.</string>
  <string name="Illness/DLC_2/Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"wanderlust\": \\nhttps://en.wikipedia.org/wiki/Wanderlust</string>
  <string name="Illness/DLC_2/Explorer_Name">Шилопопие</string>
  <string name="Illness/DLC_2/FalseTan_Description">Симптомами болезни являются ощущения зуда и жжения на коже. Причиной становится мутация в генах (либо, по другим версиям, распущенный образ жизни, древние ритуалы и ядреные косметические средства). Тело нужно срочно очистить от противоестественного налета, пока сердце не высохло и не приняло темно-оранжевый оттенок.</string>
  <string name="Illness/DLC_2/FalseTan_Name">Ложный загар</string>
  <string name="Illness/DLC_2/FoolsMould_Description">Инфекция, вызывающая стремление рискнуть всем ради иллюзорной цели. Можно заразиться через фальшивые побрякушки и коллективную веру в лучшее. Раньше лечение состояло в назначении пациенту успокоительного, препятствующего дальним экспедициям, но более современный подход также стимулирует развитие у пациента зачатков здравого смысла.</string>
  <string name="Illness/DLC_2/FoolsMould_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun with \"fool's gold\": \\nhttps://dictionary.cambridge.org/dictionary/english/fool-s-gold</string>
  <string name="Illness/DLC_2/FoolsMould_Name">Золотая лихорадка</string>
  <string name="Illness/DLC_2/FootballCrazy_Description">Популяризация малоизвестных футбольных реалий превратила любовь к игре в безумный фанатизм. Пациенты слишком зациклены на домашних заготовках и соблюдении регламента матча с точностью до секунды и нуждаются в лечении, пока внимание к спортивным мелочам не поглотило их разум.</string>
  <string name="Illness/DLC_2/FootballCrazy_Name">Футболь</string>
  <string name="Illness/DLC_2/HeatWave_Description">Избыток тепла и солнца вызывает у отдыхающих безудержные всплески дружелюбия. Кто-то должен сказать им «остынь», прежде чем они заведут больше друзей, чем могут себе позволить.</string>
  <string name="Illness/DLC_2/HeatWave_Name">Припадок дружелюбия</string>
  <string name="Illness/DLC_2/Hermitism_Description">Любовь к собственному пляжному полотенцу у пострадавших принимает демоническую форму: желание найти полотенце побольше и завернуться в него с головой. Борьба за полотенца может быть очень жестокой. Лишенные полотенца пациенты осознают свое полотенечное бессилие и обычно прячутся в уединенных местах, таких как заброшенные маяки. </string>
  <string name="Illness/DLC_2/Hermitism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hermit+hermetism</string>
  <string name="Illness/DLC_2/Hermitism_Name">Имполотенция</string>
  <string name="Illness/DLC_2/JelliedFeels_Description">Сильные переживания вызвали закупорку каналов, ведущих к органам чувств. Нужно вывести оставшийся осадочек, чтобы свести на нет перепады настроения от сентиментальности до полной бесчувственности.</string>
  <string name="Illness/DLC_2/JelliedFeels_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jellied eels.\"</string>
  <string name="Illness/DLC_2/JelliedFeels_Name">Закупорка эмоций</string>
  <string name="Illness/DLC_2/JetLeg_Description">Зачастую людям с самолетчением долгие годы удается скрывать, что они наполовину самолеты. При этом симптомы можно заметить и в юном возрасте, если обращать внимание на необычно быстрых детей. Лечение необходимо, чтобы в старости избежать проблем с двигателем или уровнем масла.</string>
  <string name="Illness/DLC_2/JetLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"jet lag.\"</string>
  <string name="Illness/DLC_2/JetLeg_Name">Самолетчение</string>
  <string name="Illness/DLC_2/KnobblyKnee_Description">Колени, подверженные воздействию атмосферных явлений, принимают характерную заостренную форму. Предпосылкой к развитию болезни становится ношение шорт и мини-юбок.</string>
  <string name="Illness/DLC_2/KnobblyKnee_Name">Околение</string>
  <string name="Illness/DLC_2/LemonSoul_Description">Богатая цитрусами диета приводит к увеличению самых одухотворенных частей тела. Увеличение — это почти всегда плохо. Подчеркиваем: это болезнь, а не преимущество.</string>
  <string name="Illness/DLC_2/LemonSoul_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"lemon sole.\"</string>
  <string name="Illness/DLC_2/LemonSoul_Name">Цитроз</string>
  <string name="Illness/DLC_2/LimbEmpathy_Description">Случается с теми, кто любит взбираться на многочисленные дубы, растущие на острове. Когда ломается ветка, взбирающийся на дерево также ломает руку или ногу. Из сочувствия к дереву или в результате падения с высоты — науке пока не известно.</string>
  <string name="Illness/DLC_2/LimbEmpathy_Name">Одубение</string>
  <string name="Illness/DLC_2/Limpette_Description">Наступившие сразу на двух морских ежей впоследствии хромают на обе ноги.</string>
  <string name="Illness/DLC_2/Limpette_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From limp+limpet</string>
  <string name="Illness/DLC_2/Limpette_Name">Двоеженство</string>
  <string name="Illness/DLC_2/LogicProblem_Description">Обычно вызван плохо сформулированными вопросами и услышанными краем уха заданиями телевикторин. Пациент не может установить причинно-следственную связь, а следовательно, нуждается в лечении. (Тут бы он тоже не увидел связи).</string>
  <string name="Illness/DLC_2/LogicProblem_Name">Перелом логики</string>
  <string name="Illness/DLC_2/LooseJowels_Description">Ослабление мускулов нижней челюсти, которое корректируется только медикаментозно. Причиной такого состояния становится крайнее удивление, протяженные бессмысленные речи, а также образ жизни, связанный с частым зеванием.</string>
  <string name="Illness/DLC_2/LooseJowels_Name">Отвисание челюсти</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Description">Патологическое желание подчиняться авторитету, который будет говорить, что нужно делать. Сопровождается ношением давно вышедших из моды костюмов. Сначала пациента нужно убедить в том, что он уже не в древнем мире, а затем помочь адаптироваться к суровым реалиям современного общества.</string>
  <string name="Illness/DLC_2/NerologicalImbalance_Name">Полное одревнение</string>
  <string name="Illness/DLC_2/Oozmosis_Description">Внешняя мембрана клеток размягчается. Это ведет к выделению жидкости на поверхности кожи и образованию луж под ногами. Пациента необходимо вылечить до того, как все его внутренности окажутся снаружи.</string>
  <string name="Illness/DLC_2/Oozmosis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Ooze+osmosis</string>
  <string name="Illness/DLC_2/Oozmosis_Name">Текучка</string>
  <string name="Illness/DLC_2/Painapple_Description">Колючие части растений непригодны в пищу, но иногда мы продолжаем плакать и колоться во имя высшей цели. В результате развивается кактусит. Крохотные колючки кактуса в сочетании с горьким от природы соком этого растения вызывают сильный дискомфорт в желудке.</string>
  <string name="Illness/DLC_2/Painapple_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pain+Pineapple</string>
  <string name="Illness/DLC_2/Painapple_Name">Кактусит</string>
  <string name="Illness/DLC_2/Parakeet_Name">Parakeet</string>
  <string name="Illness/DLC_2/PlacidReflux_Description">Благостность курортной жизни повергает непривычный организм в состояние шока. Пациентов нужно стабилизировать, пока они не вошли в кому.</string>
  <string name="Illness/DLC_2/PlacidReflux_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"acid reflux.\"</string>
  <string name="Illness/DLC_2/PlacidReflux_Name">Аллергия на отдых</string>
  <string name="Illness/DLC_2/Roman_Name">Ruptured Testudo</string>
  <string name="Illness/DLC_2/SandyCrack_Description">После контакта с раскаленным песком отдельные части тела так пересохли, что начали рассыпаться. Заболевшим следует принимать специальную лекарственную… воду.</string>
  <string name="Illness/DLC_2/SandyCrack_Name">Сушняк</string>
  <string name="Illness/DLC_2/ShadowBoxer_Description">Предпосылки боксита — это мания преследования и отсутствие доверия к кому бы то ни было. Пациенты боятся собственной тени, шарахаются от резких движений или смены освещения, демонстрируя при этом невероятную ловкость и напускную жестокость. Часто бокситом страдают спортсмены накануне важного матча. Для лечения предписывается постельный режим, при котором ноги пациента не контактируют с его тенью. Метод проверенный!</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"shadowboxing.\"</string>
  <string name="Illness/DLC_2/ShadowBoxer_Name">Боксит</string>
  <string name="Illness/DLC_2/ToothMutiny_Description">Возникает вследствие проигранных пари из серии «зуб даю».</string>
  <string name="Illness/DLC_2/ToothMutiny_Name">Щербатость</string>
  <string name="Illness/DLC_2/Trumidity_Description">Приступ паники заставляет пациента выболтать все свои самые страшные тайны. Психолог должен убедить его замолчать и успокоиться прежде, чем он разрушит свою жизнь.</string>
  <string name="Illness/DLC_2/Trumidity_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">True+Humidity</string>
  <string name="Illness/DLC_2/Trumidity_Name">Честнотка</string>
  <string name="Illness/DLC_2/VestedInsects_Description">Пациенту кажется, что по коже бегут крошечные насекомые. От обычных мурашек отличаются тем, что мурлычут прямо в уши. </string>
  <string name="Illness/DLC_2/VestedInsects_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"vested interest.\"</string>
  <string name="Illness/DLC_2/VestedInsects_Name">Мурмурашки</string>
  <string name="Illness/DLC_2/WildSpore_Description">Возбудители заболевания — споры самого одурманивающего растения на острове, которые разносит ветер. Попадая в дыхательные пути, они вызывают неуемное желание доказать свою правоту, временами переходящее в настоящее озверение.</string>
  <string name="Illness/DLC_2/WildSpore_Name">Оспаривание</string>
  <string name="Illness/DLC_3/Ant_Description">У заболевших на месте собственной головы оказывается муравьиная тех же размеров. В качестве лекарства используют траву-мураву и репеллент. Разносчиками заболевания являются облученные муравьи; также его вызывает неудачная телепортация.</string>
  <string name="Illness/DLC_3/Ant_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"antimatter.\"</string>
  <string name="Illness/DLC_3/Ant_Name">Муравьедливость</string>
  <string name="Illness/DLC_3/Asterrhoids_Description">Пациентов окружает светящаяся аура воспаления. Причиной заболевания становится космическая пыль, оседающая на сельскохозяйственной земле и попадающая в пищу. Астеррой лечится противовоспалительной мазью для пятой точки.</string>
  <string name="Illness/DLC_3/Asterrhoids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Asteroid+Hemorrhoids</string>
  <string name="Illness/DLC_3/Asterrhoids_Name">Астеррой</string>
  <string name="Illness/DLC_3/Astro_Description">Слава об округе Ту-Поинт достигла других планет, и их жители решили посетить столь легендарное место. Они пролетели световые годы ради тех радостей, которые мы воспринимаем как должное. Быть пришельцем — конечно, не болезнь, однако гости с других планет так мечтали о внимании земных врачей, что жестоко было бы им отказывать.</string>
  <string name="Illness/DLC_3/Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"lack of humanity\" wouldmean \"understanding and kindness toward other people.\" Here the meaning is literal, as in the patient is not really human.</string>
  <string name="Illness/DLC_3/Astro_Name">Бесчеловечность</string>
  <string name="Illness/DLC_3/Astroknot_Description">Отдельные внутренние органы начали двигаться на больших скоростях, причиняя сильную боль пациенту. Это состояние вызывается употреблением просроченной космической еды и попыткой учить астрофизику.</string>
  <string name="Illness/DLC_3/Astroknot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Astronaut+Knot</string>
  <string name="Illness/DLC_3/Astroknot_Name">Ай, болид!</string>
  <string name="Illness/DLC_3/Cardboard_Description">Состояние вызывается поездками в общественном транспорте в час пик или проигранным сражением с платяным шкафом, который, согласно инструкции, так легко собирать. Чтобы вернуть пострадавших из этого состояния, нужно отправить их в переработку, где они вернут себе рельефность.</string>
  <string name="Illness/DLC_3/Cardboard_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"flatpack\": \\nhttps://dictionary.cambridge.org/dictionary/english/flatpack</string>
  <string name="Illness/DLC_3/Cardboard_Name">Уплощение</string>
  <string name="Illness/DLC_3/Confidentures_Description">Вынужденно получив секретную информацию, человек старается избежать дальнейшего разглашения, скрипя зубами и прикусив язык. Это приводит к повышенной секреции слюны, из-за чего возникает ощущение, будто человек стал пленником в собственном теле. Избавиться от скопившейся слюны помогает просмотр кулинарных телепередач.</string>
  <string name="Illness/DLC_3/Confidentures_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Confidential+dentures</string>
  <string name="Illness/DLC_3/Confidentures_Name">Секреция</string>
  <string name="Illness/DLC_3/Continuthumb_Description">Большой палец пострадавшего становится невероятно гибким и подвижным. Быть может, это и дает возможность гнуть пальцы, но по большей части это просто больно.</string>
  <string name="Illness/DLC_3/Continuthumb_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Continuum+Thumb</string>
  <string name="Illness/DLC_3/Continuthumb_Name">Распальцовка</string>
  <string name="Illness/DLC_3/Cosmoss_Description">Космический мох паразитирует внутри организма человека. Ощущение вселенского покоя служит предвестником скорой и мучительной смерти. Вывести мох можно соком древнего лунного дерева либо садовым гербицидом.</string>
  <string name="Illness/DLC_3/Cosmoss_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cosmos+moss</string>
  <string name="Illness/DLC_3/Cosmoss_Name">Космох</string>
  <string name="Illness/DLC_3/Cow_Description">Заболевшим надоедает быть людьми. Вместо того чтобы докопаться до причин своего состояния, люди уходят в поля и делают вид, что они коровы. Им требуется скорейшее лечение, иначе их могут похитить охотящиеся за коровами пришельцы.</string>
  <string name="Illness/DLC_3/Cow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bovine+whine</string>
  <string name="Illness/DLC_3/Cow_Name">Коровста</string>
  <string name="Illness/DLC_3/CrapDalek_Description">Чрезмерно рьяные фанаты научной фантастики застревают в самодельных костюмах якобы широко известного в узких кругах персонажа. Им требуется лечение, прежде чем они утратят себя и останутся в этом облике навеки. На них же без слез не взглянешь!</string>
  <string name="Illness/DLC_3/CrapDalek_Name">Экстерминатус</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Description">Пациентам необходима защитная одежда, поскольку они явно не в форме для пребывания в округе Ту-Поинт. Для акклиматизации нужно пройти курс терапии и отлежаться. Пациенты с глубинным скафандрозом находятся в герметичной водной среде, чтобы избежать контакта с атмосферой Ту-Поинта.</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a scuba-diving suit, in this case). \"Deeply\" can mean both \"very\" and being a scuba diver (being \"deep\" under the water).</string>
  <string name="Illness/DLC_3/DeepSeaDiver_Name">Глубинный скафандроз</string>
  <string name="Illness/DLC_3/Extraterrestical_Description">Так называется наличие в организме небольшого лишнего органа, имеющего космическую природу. Во избежание осложнений, таких как самопроизвольный парсинг, необходима операция под названием парсектомия, во время которой этот орган удаляют. </string>
  <string name="Illness/DLC_3/Extraterrestical_Name">Парсекция</string>
  <string name="Illness/DLC_3/FlackHole_Description">Пациент не может не чесать языком, производя непрекращающийся (и весьма раздражающий) поток слов. Рядом с ним о спокойствии можно забыть. Это состояние возникает после просмотра популярных мини-сериалов и поедания очень экзотических фруктов. </string>
  <string name="Illness/DLC_3/FlackHole_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Flack+black hole</string>
  <string name="Illness/DLC_3/FlackHole_Name">Чесотка языка</string>
  <string name="Illness/DLC_3/Frog_Description">Много лет назад инопланетная цивилизация искала во Вселенной своих ближайших родственников. Оказалось, что наибольшее генетическое сходство с ними имеют земные жабы. Пришельцы решили навестить родню и приняли ее облик, чтобы никого не напугать. Однако они не продумали план эвакуации и не изучили социальный статус и инженерные возможности обыкновенных жаб. Сменилось несколько поколений, и пришельцам осточертела жизнь на Земле. Они смогли создать человекоподобные оболочки, в которых теперь приходят в больницы и лаборатории, чтобы вернуть изначальный облик и наконец улететь домой.</string>
  <string name="Illness/DLC_3/Frog_Name">Головная жаба</string>
  <string name="Illness/DLC_3/GormDeficiency_Description">Дефицит гормонов, без которых здравый смысл превращается в больное чувство юмора. Пациент жалуется на помутнение сознания и на то, что над его шутками никто не смеется. Его нужно вылечить, пока еще есть надежда на просветление.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gormless\" means \"stupid\" in BrE.</string>
  <string name="Illness/DLC_3/GormDeficiency_Name">Полное затмение</string>
  <string name="Illness/DLC_3/Grunt_Description">Ошибка в генах, из-за которой человек становится простым, как доска, и начинает смотреть на все строго под одним углом. Его нужно вылечить, пока его второй бок окончательно не атрофировался.</string>
  <string name="Illness/DLC_3/Grunt_Name">Однобокость</string>
  <string name="Illness/DLC_3/HGSwells_Description">Научное название ожогов, полученных при контакте с агрессивными растениями. Доказано, что ожоги заживают быстрее, если читать пациентам вслух научно-фантастические повести.</string>
  <string name="Illness/DLC_3/HGSwells_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From author \"H.G. Wells,\" and \"Swells\" as in \"swelling.\"</string>
  <string name="Illness/DLC_3/HGSwells_Name">Триффидит</string>
  <string name="Illness/DLC_3/HomeSick_Description">Пребывание вдалеке от родных мест вызывает тошноту и, в некоторых случаях, аллергию на домашнюю обстановку в Ту-Поинте. Задача врача — изменить для пациента концепцию «дома» и заставить его смириться с клетчатыми пледами и фикусами в кадках.</string>
  <string name="Illness/DLC_3/HomeSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"homesick.\"</string>
  <string name="Illness/DLC_3/HomeSick_Name">Ностальгическая реакция</string>
  <string name="Illness/DLC_3/Horrorscope_Description">Чтобы уравновесить голову, вечно вытянутую вперед для наблюдений в телескоп, организм отращивает более длинную копчиковую кость. В результате горе-астроном не может усидеть на месте и постоянно стремится к новым свершениям.</string>
  <string name="Illness/DLC_3/Horrorscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Horror+horoscope</string>
  <string name="Illness/DLC_3/Horrorscope_Name">Телескопчик</string>
  <string name="Illness/DLC_3/Hyperrealty_Description">Вездесущая реклама недвижимости вызывает нездоровый интерес к размерам участка, напору воды и цвету занавесок. Повышенный интерес к интерьерным тканям следует как можно скорее вырезать из ткани бытия.</string>
  <string name="Illness/DLC_3/Hyperrealty_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"realty\" (selling houses) and \"hyperreality.\"</string>
  <string name="Illness/DLC_3/Hyperrealty_Name">Гиперреализм</string>
  <string name="Illness/DLC_3/Isotrope_Description">Пациент начинает превращаться в почти идентичную версию самого себя. Повышенный риск заболевания возникает при контакте с идиомами, а особенно при их ежедневном употреблении. Это состояние нужно лечить, прежде чем пациент начнет испускать опасное излучение или просто взбесит всех окружающих.</string>
  <string name="Illness/DLC_3/Isotrope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Isotope+Trope</string>
  <string name="Illness/DLC_3/Isotrope_Name">Изотроп</string>
  <string name="Illness/DLC_3/Meteormites_Description">Повышенная раздраженность и злость, вызванные порочным кругом вечных забот. Пациенту следует напомнить о следующей древней мудрости: если проблемы сплелись в кольцо, сделай из него хулахуп! Хотя, кажется, где-то там фигурировали лимоны…</string>
  <string name="Illness/DLC_3/Meteormites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Meteorite+Mites</string>
  <string name="Illness/DLC_3/Meteormites_Name">Осатурнение</string>
  <string name="Illness/DLC_3/Neutrainers_Description">Разнузданное поведение, вызванное неподходящей по размеру обувью либо расположением звезд в хлябях небесных. Если причина в первом, прежде всего нужно вылечить образовавшиеся мозоли. </string>
  <string name="Illness/DLC_3/Neutrainers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Neutrinos + New trainers</string>
  <string name="Illness/DLC_3/Neutrainers_Name">Астрохлябия</string>
  <string name="Illness/DLC_3/PlanetaryRing_Description">Плотные отложения хлебных крошек и космических камней заставляют тело принять шарообразную форму. Хирург должен удалить скопление ненужных веществ, пока пациент не сколлапсировал в черную дыру. Причиной заболевания становятся контрафактные булочки и поглощение пищи на первой космической скорости.</string>
  <string name="Illness/DLC_3/PlanetaryRing_Name">Шаровое скопление</string>
  <string name="Illness/DLC_3/PropellerHead_Description">Разносчиками заболевания являются летучие космические клещи. Хозяину передается стремление клеща к полетам, в связи с чем он начинает носить глупую шапочку с пропеллером и прыгает с малых высот, наивно полагая, что учится пикировать.</string>
  <string name="Illness/DLC_3/PropellerHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fanatic+Tick</string>
  <string name="Illness/DLC_3/PropellerHead_Name">Клещанка</string>
  <string name="Illness/DLC_3/Respirator_Description">Аллергическая реакция на силу гравитации, которая вызывает у пациента отторжение. В группу риска попадают катающиеся на американских горках в сезон цветения, а также не вовремя чихнувшие космонавты.</string>
  <string name="Illness/DLC_3/Respirator_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Allergies + G (as common abbreviation for \"gravity\")</string>
  <string name="Illness/DLC_3/Respirator_Name">Грависинкразия</string>
  <string name="Illness/DLC_3/SilverSpandex_Description">Пациент застревает в облегающем серебристом костюме, из которого его нужно извлечь прежде, чем он превратится в сплошную мозоль. Это состояние вызывает ошибочная трактовка слова «треники» и желание внедрить моду будущего уже сегодня.</string>
  <string name="Illness/DLC_3/SilverSpandex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Science fiction + Friction</string>
  <string name="Illness/DLC_3/SilverSpandex_Name">Космическое трение</string>
  <string name="Illness/DLC_3/SituationalGravity_Description">Прежде всего, в теле образуется невесомость. Органы, избавленные от своего бренного веса, на радостях принимаются танцевать, что крайне опасно для жизни пациента. Его нужно срочно поместить в более тяжелую атмосферу. Образованию гравитанции способствуют икота в вакууме и те периоды жизни, когда человека ничто не тяготит.</string>
  <string name="Illness/DLC_3/SituationalGravity_Name">Гравитанция</string>
  <string name="Illness/DLC_3/Spacesuit_Description">Пациентам необходима защитная одежда, поскольку они явно не в форме для пребывания в округе Ту-Поинт. Для акклиматизации нужно пройти курс терапии и отлежаться. Пациенты с высотным скафандрозом находятся в герметичной среде с разреженным кислородом, чтобы избежать контакта с атмосферой Ту-Поинта.</string>
  <string name="Illness/DLC_3/Spacesuit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Ill-Suited\" in real life means to be unsuitable for something. This is a pun on being ill and wearing a suit (a space suit, in this case). \"Highly\" can mean both \"very\" and being an astronaut (being \"very high\" in the sky).</string>
  <string name="Illness/DLC_3/Spacesuit_Name">Высотный скафандроз</string>
  <string name="Illness/DLC_3/Sputnek_Description">Невозможность принять решение без того, чтобы десять раз не передумать. Основным симптомом являются боли в шее, вызванные частым качанием головой. Причиной заболевания также могут стать наблюдения за прилетающими и улетающими кометами.</string>
  <string name="Illness/DLC_3/Sputnek_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sputnik + Neck</string>
  <string name="Illness/DLC_3/Sputnek_Name">Кометания</string>
  <string name="Illness/DLC_3/StarStruck_Description">Множественные микропереломы, полученные во время метеоритного дождя в отсутствие зонта. Наиболее часто встречаются у тех, кто надеется на авось, даже посмотрев прогноз погоды.</string>
  <string name="Illness/DLC_3/StarStruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Star Trek + Struck</string>
  <string name="Illness/DLC_3/StarStruck_Name">Метеоритизм</string>
  <string name="Illness/DLC_3/SuperHero_Description">Люди с этим комплексом свято верят в то, что им недостаточно придерживать двери и сдавать мусор в переработку, чтобы служить обществу. Состояние вызвано коммерческими фильмами и повседневной рутиной. Это состояние нужно лечить, прежде чем самопровозглашенные «герои» проиграют в борьбе с преступностью.</string>
  <string name="Illness/DLC_3/SuperHero_Name">Комплекс героя</string>
  <string name="Illness/DLC_3/Telemutation_Description">Некоторые части тела пострадавшего были утрачены в ходе межгалактической телепортации. Осталась только временная оболочка, представляющая собой слепок пассажира до путешествия. Анализ ДНК позволит экстраполировать оригинальную версию из останков и восстановить ее.</string>
  <string name="Illness/DLC_3/Telemutation_Name">Телемутация</string>
  <string name="Illness/DLC_3/Warped_Description">Внутренние органы пациента изогнулись, как сырая древесина. Состояние может быть вызвано погрешностью в работе варп-двигателей во время космического путешествия либо осенней сыростью.</string>
  <string name="Illness/DLC_3/Warped_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the literal meaning of something being warped/bent, and the meaning \"warp\" typically has in sci-fi.</string>
  <string name="Illness/DLC_3/Warped_Name">Варпиация</string>
  <string name="Illness/DLC_3/ZodiacArrest_Description">Тело теряет связь с тонкими мирами или чем-то подобным. Этим объясняется, почему все так плохо. Причинами заболевания становятся Венера не в том доме и поглощение печений с предсказаниями вместе с бумажками.</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zodiac + Cardiac arrest</string>
  <string name="Illness/DLC_3/ZodiacArrest_Name">Зодиакальный криз</string>
  <string name="Illness/DLC_4/AvocadoHands_Description">Ежегодное обострение усталости от дачных работ, характеризующееся ломотой в костях и особым Л-образным положением тела. Симптомы: глаза боятся, а руки делают.</string>
  <string name="Illness/DLC_4/AvocadoHands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a set phrase: https://www.healthline.com/health/avocado-hand#:~:targetText=Avocado%20hand%20occurs%20when%20the,cut%20your%20hand%20or%20fingers.\\n\\nYou can rewrite the whole thing and don't need need to keep the avocado theme, but preferably stay within the nature, organic, farm, hippy, ecology theme of the DLC if possible.</string>
  <string name="Illness/DLC_4/AvocadoHands_Name">Картошнота</string>
  <string name="Illness/DLC_4/Bioweasel_Description">Эта агрессивная бактерия селится в красиво нарезанных овощах и фруктах, «уставших» за время фотосессии. Она внедряется в ДНК беспечных любителей украшений для блюд. Для ее изгнания используются едкие химикаты, которые могли бы предотвратить ее появление, если бы о них вспомнили чуть раньше.</string>
  <string name="Illness/DLC_4/Bioweasel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"biodiesel.\" No need to maintain any sort of reference to weasels in the translations though.</string>
  <string name="Illness/DLC_4/Bioweasel_Name">Стильмонелла</string>
  <string name="Illness/DLC_4/BodilyDruids_Description">Причиной заболевания становятся: творческая искра, работа с огоньком и зажигательные танцы. В заболевшем разгорается внутренний огонь, вызывающий легкое чувство изжоги и желание стать хранителем семейного очага.</string>
  <string name="Illness/DLC_4/BodilyDruids_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bodily fluids.\"</string>
  <string name="Illness/DLC_4/BodilyDruids_Name">Камин в почках</string>
  <string name="Illness/DLC_4/BurningDesire_Description">Иногда от одной искры разгорается пожар. Причиной заболевания становится слишком сильное увлечение человеком или темой, либо употребление в пищу сена с последующим раздуванием легких, наподобие кузнечных мехов.</string>
  <string name="Illness/DLC_4/BurningDesire_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Burning desire\" is a set phrase.</string>
  <string name="Illness/DLC_4/BurningDesire_Name">Жгучая страсть</string>
  <string name="Illness/DLC_4/CarbonFootprint_Description">Болезнь, при которой от стоп и лодыжек исходит дымок. Раньше считалась следствием камина в почках, однако недавние исследования показали, что эта болезнь передается из поколения в поколение. Нужно изучить ДНК заболевшего и исключить мутировавшие гены. Болезнь вызывают подгоревшие тосты, игра с огнем и уход от ответственности.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://en.wikipedia.org/wiki/Carbon_footprint), though as it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/CarbonFootprint_Name">Углеродный след</string>
  <string name="Illness/DLC_4/ChocolateShorts_Description">Неприятное происшествие, причиной которого становятся длинные поездки, мощное чихание и плохо прожаренное мясо. Пострадавшим поможет чистая одежда и заверения в том, что это случается даже с лучшими из нас.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Yes, poop reference.</string>
  <string name="Illness/DLC_4/ChocolateShorts_Name">Взрослая неожиданность</string>
  <string name="Illness/DLC_4/Colander_Description">Люди с этим заболеванием неспособны сосредоточиться даже на одной мысли. Сканирование показывает, что в их мыслях полно логических дыр. Это объясняет то, какую несуразицу они несут. Считается, что больные надевают на голову дуршлаги как раз для того, чтобы визуализировать свое состояние… ну или потому, что они уже окончательно сошли с ума.</string>
  <string name="Illness/DLC_4/Colander_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not sure what's the pun--perforated throat, perhaps? This is a visual illness, the patient wears a collander on their heads.</string>
  <string name="Illness/DLC_4/Colander_Name">Дырявая голова</string>
  <string name="Illness/DLC_4/CraftAilment_Description">Механизм возникновения бутылизма хорошо изучен: человек держит все чувства в себе, что приводит к эмоциональной закупорке и токсичности. Лишние эмоции извлекаются, как пробка из бутылки, и раздаются людям, которые способны с ними справиться.</string>
  <string name="Illness/DLC_4/CraftAilment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"craft ale.\" You don't need to keep the reference to beers or bottles.</string>
  <string name="Illness/DLC_4/CraftAilment_Name">Бутылизм</string>
  <string name="Illness/DLC_4/CrystalBalls_Description">Хрусталики обоих глаз принимают форму шаров. Это может означать: успех в начинаниях, встречу с высоким незнакомцем, трудные испытания и золочение ручки. Замена шаровых хрусталиков на обычные производится хирургическим путем. Некоторые пациенты и после этого сохраняют способность предсказывать погоду на 3,8% точнее метеорологических станций.</string>
  <string name="Illness/DLC_4/CrystalBalls_Name">Шаровой хрусталик</string>
  <string name="Illness/DLC_4/DilutedPupils_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Note \"sherbet\" in the UK has a different meaning, though again it can be adapted to whatever works.</string>
  <string name="Illness/DLC_4/DilutedPupils_Description">Недавно открытая окулистами болезнь, единственным симптомом которой является сужение поля зрения до квадрата. Наблюдается у блогеров, занимающихся публикацией фотографий в одной из соцсетей.</string>
  <string name="Illness/DLC_4/DilutedPupils_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"dilated pupils.\"</string>
  <string name="Illness/DLC_4/DilutedPupils_Name">Инстагм</string>
  <string name="Illness/DLC_4/EcoWorrier_Description">У больных случаются приступы паранойи на почве экологической ситуации. Лучшее средство для них — визит к психиатру, который соврет им что-нибудь успокаивающее, и все будет в порядке. Ну, не то чтобы в порядке, но вы поняли.</string>
  <string name="Illness/DLC_4/EcoWorrier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"eco-warrior\" (https://en.wikipedia.org/wiki/Eco-warrior)</string>
  <string name="Illness/DLC_4/EcoWorrier_Name">Гретинизм</string>
  <string name="Illness/DLC_4/FlappyHamper_Description">Этим словом описываются разнообразные травмы, полученные в результате взаимодействия с корзинами для пикника: защемление или застревание пальцев и др. Конечно, над незадачливыми любителями отдыха «на зеленой» никто не смеется, даже если название болезни указывает на обратное.</string>
  <string name="Illness/DLC_4/FlappyHamper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"happy camper.\"</string>
  <string name="Illness/DLC_4/FlappyHamper_Name">Укорзина</string>
  <string name="Illness/DLC_4/FlowerPot_Description">К несварению горшочка приводят долгие поиски решения и неправильный полив. В результате проклевываются безумные идеи и цветут буйным цветом неудачные шутки. Пациент быстрее пойдет на поправку, если держать горшочек в холоде и использовать мантру «не вари».</string>
  <string name="Illness/DLC_4/FlowerPot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing (https://www.wordreference.com/definition/pothead), within the hippy kinda theme. As it's often the case, Two Point Studios is taking the phrase quite literally.</string>
  <string name="Illness/DLC_4/FlowerPot_Name">Несварение горшочка</string>
  <string name="Illness/DLC_4/FootInMouth_Description">Предпосылкой становятся многочисленные групповые беседы и воспаление здравомыслия. К обморожению глупости приводят несколько неуместных высказываний подряд.</string>
  <string name="Illness/DLC_4/FootInMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://www.woodwardenglish.com/put-your-foot-in-your-mouth-meaning/#:~:targetText=Meaning%20of%20Put%20your%20foot,before%20speaking%20or%20doing%20it.), hence the description. It can be adapted to a similar expression in your language that can work as an illness or condition.</string>
  <string name="Illness/DLC_4/FootInMouth_Name">Обморожение глупости</string>
  <string name="Illness/DLC_4/GreenFingers_Description">Это заболевание вызывает неодолимую тягу к садовым работам, даже во вред здоровью. Закоренелых дачников нужно срочно лечить, прежде чем их завалит срубленными ветвями, спелыми плодами и мешками с подкормкой.</string>
  <string name="Illness/DLC_4/GreenFingers_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not to be confused with the staff trait also called \"green fingers.\" Please do not follow TM unless it also works as an illness name! Once more, this comes from a set phrase (https://www.wordreference.com/definition/green%20fingers).</string>
  <string name="Illness/DLC_4/GreenFingers_Name">Синдром дачника</string>
  <string name="Illness/DLC_4/HareHead_Description">Болезнь характеризуется эксцентричным поведением и непродуманными решениями, а также заячьей головой у пациента. Причины ее развития — привычка гоняться за двумя зайцами, трава «заячья дудка» и длительные чаепития.</string>
  <string name="Illness/DLC_4/HareHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/harebrained\\n\\nThis is a visual illness, the patients look like human hares/rabbits.</string>
  <string name="Illness/DLC_4/HareHead_Name">Зайчатки разума</string>
  <string name="Illness/DLC_4/HeavyHanded_Description">Хроническое отсутствие деликатности, приводящее к отеку и увеличению плотности кистей рук у пациентов. Как правило, вызвано привычкой стучать по столу в спорах и есть ложкой то, что можно есть вилкой. Терапевтический эффект оказывает игра на воздушной гитаре, а также перенастройка тонких струн души.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/heavy-handed\\n\\nAs usual, the illness description is a  mix of the meaning of set expression and a literal meaning.</string>
  <string name="Illness/DLC_4/HeavyHanded_Name">Тяжелая рука</string>
  <string name="Illness/DLC_4/Incensed_Description">Аллергическая реакция на благовонный дым вместо расслабления вызывает приступ паники. Пострадавшего нужно успокоить, исцелив его обоняние сложной композицией специально подобранных ароматов.</string>
  <string name="Illness/DLC_4/Incensed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set phrase (https://dictionary.cambridge.org/dictionary/english/incensed), hence the illness description, and has a reference to incense, hippy-themed.</string>
  <string name="Illness/DLC_4/Incensed_Name">Благовонь</string>
  <string name="Illness/DLC_4/MageFright_Description">Посещение кукольного театра вызывает у впечатлительных людей боязнь стать жертвой колдуна. Для лечения необходимо изготовить куклу в виде пациента и проткнуть ее иглой, чтобы доказать, что ничего страшного (скорее всего) не случится.</string>
  <string name="Illness/DLC_4/MageFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"stage fright.\"</string>
  <string name="Illness/DLC_4/MageFright_Name">Вудубоязнь</string>
  <string name="Illness/DLC_4/Mulch_Description">В желудке образуется слой щепок. Симптомы: необычное шуршание и запах прелой листвы. Причиной становится привычка насыпать в еду щепотку того и щепотку другого. Пациентов нужно приучить мыть овощи и фрукты до еды, а не после.</string>
  <string name="Illness/DLC_4/Mulch_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a thing: https://dictionary.cambridge.org/dictionary/english/mulch\\n\\nIt's also within the nature/ecology theme.</string>
  <string name="Illness/DLC_4/Mulch_Name">Пищевая щепочка</string>
  <string name="Illness/DLC_4/NastyTrip_Description">Ежеквартальное обострение, встречающееся в основном у бухгалтеров в случае, когда расход превышает приход. Смета — отличное средство для лечения вызванного этим нервного расстройства. </string>
  <string name="Illness/DLC_4/NastyTrip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This sounds like a bad trip on acid, hiwhc is hippy-themed, though it's being used literally as someone tripping and falling.</string>
  <string name="Illness/DLC_4/NastyTrip_Name">Плохой приход</string>
  <string name="Illness/DLC_4/Pesticitis_Description">Пациенты становятся настоящей занозой в уязвимых местах других. Болезнь вызывает слишком тесный контакт с деревьями или уже зараженными людьми. Заболевшие начинают вести себя крайне вызывающе: аплодируют невпопад или выбрасывают еще не заплесневевший хлеб. Изучением болезни занимается специальный раздел клинической медицины — занозология.</string>
  <string name="Illness/DLC_4/Pesticitis_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"appendicitis\" (probably?), \"pesticide,\" and \"being a pest.\"</string>
  <string name="Illness/DLC_4/Pesticitis_Name">Занозизм</string>
  <string name="Illness/DLC_4/PineDented_Description">Воспаление на коже, причиной которого становится непрофессиональное иглоукалывание свежей хвоей. Потому что не надо гнуть ель.</string>
  <string name="Illness/DLC_4/PineDented_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"pine-scented.\"</string>
  <string name="Illness/DLC_4/PineDented_Name">Хвойник</string>
  <string name="Illness/DLC_4/Pinocchio_Description">Возбудитель подросткового пинокиоза, завезенный в эти края итальянской театральной труппой, мутировал и теперь вызывает гораздо более серьезное заболевание. Болезнь радикально сказывается на поведении больного. Тот становится лживым, веселым, дерзким и шумным. Чуть что — лезет в драку. Чтобы заболевший начал вести себя по-человечески, требуются радикальные методы лечения.</string>
  <string name="Illness/DLC_4/Pinocchio_Name">Пинокиоз</string>
  <string name="Illness/DLC_4/Puck_Description">Этот недуг вызывает рост рогов на голове и желание весело скакать по горам и долам. Лекарство от рогоза — «некозлин», применяется местно. В качестве побочного эффекта вместо рогов иногда вырастают кошачьи уши, а характер пациента делается скверным. Не следует путать рогоз с рогоношением.</string>
  <string name="Illness/DLC_4/Puck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from a set expression (https://dictionary.cambridge.org/dictionary/english/ramshackle). The focus is in the ram/goat part, you can just ignore the meaning of \"ramshackle\" really. This is  a visual illness that makes patients look like a weregoat--see reference file for visual.</string>
  <string name="Illness/DLC_4/Puck_Name">Рогоз</string>
  <string name="Illness/DLC_4/Retrogaze_Description">Галлюцинаторная форма ностальгии, заставляющая человека видеть окружающее таким, какое оно было прежде, обычно с теплым ламповым фильтром. Причиной становятся новые, хотя и не такие страшные проблемы, а также астрологические аномалии. Пациентам назначают курс лечения, в ходе которого они понимают, что сейчас все лучше, чем когда-либо.</string>
  <string name="Illness/DLC_4/Retrogaze_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"retrogress\" and \"gaze.\"</string>
  <string name="Illness/DLC_4/Retrogaze_Name">Ретрогляд</string>
  <string name="Illness/DLC_4/Roadstool_Description">Причиной этого недуга становится любовь к сложным формулировкам и цветистым метафорам. Гортань настолько к ним привыкает, что повседневные разговоры даются уже с трудом. Больному требуется лечение, прежде чем он совсем увянет.</string>
  <string name="Illness/DLC_4/Roadstool_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"Toadstool,\" mushrooms being within the hippy theme. It can be adapted to anything within the broader theme of the DLC though.</string>
  <string name="Illness/DLC_4/Roadstool_Name">Гортанзия</string>
  <string name="Illness/DLC_4/Scarecrow_Description">Эта осложненная форма сенной лихорадки заставляет человека ерзать, обильно жестикулировать и оберегать сельскохозяйственные культуры от коварных птиц. Да, чуть не забыл... Внутренности заболевших превращаются в солому.</string>
  <string name="Illness/DLC_4/Scarecrow_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Distraught + Straw</string>
  <string name="Illness/DLC_4/Scarecrow_Name">Сенокость</string>
  <string name="Illness/DLC_4/Spellbound_Description">В отличие от заячьей губы, львиный зев внешне не заметен и проявляется только в повышенной амплитуде движения челюстей во время зевания. Причинами возникновения становятся поездки на сафари и сверхурочная работа.</string>
  <string name="Illness/DLC_4/Spellbound_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The illness is a play on the word \"spellbound\" and magic \"spells.\"</string>
  <string name="Illness/DLC_4/Spellbound_Name">Львиный зев</string>
  <string name="Illness/DLC_4/Sproutrage_Description">Заболевание вызывает безобидная капуста брокколи. Оказавшись на тарелке убежденных мясоедов, она заставляет их хохотать до колик. Брокколики не следует путать с буколиками — острыми приступами уныния, возникающими у городского жителя при виде сельских пейзажей и буковых рощ.</string>
  <string name="Illness/DLC_4/Sproutrage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"outrage\" and \"sprouts.\"</string>
  <string name="Illness/DLC_4/Sproutrage_Name">Брокколики</string>
  <string name="Illness/DLC_4/Stumblebum_Description">Симптомы болезни — приступы бормотания, дурачества и попытки полоть грядки головой. В результате того, что больной годами притворяется, будто знает, что делает, меняется структура его ДНК. Несуразные гены нужно исключить из цепочки, пока они не утянули на дно весь род людской.</string>
  <string name="Illness/DLC_4/Stumblebum_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This comes from a set expression: https://dictionary.cambridge.org/dictionary/english/stumblebum</string>
  <string name="Illness/DLC_4/Stumblebum_Name">Головотяпство</string>
  <string name="Illness/DLC_4/Tech_Description">Болезнь возникает при контакте с программным обеспечением, которое устарело, плохо отлажено или кишит вирусами. Пациенту требуется экстренное обновление ПО. Чаще всего болезнь возникает у излишне контактных людей, а также при использовании смартфона в туалете.</string>
  <string name="Illness/DLC_4/Tech_Name">Гиперглюкемия</string>
  <string name="Illness/DLC_4/TenderBox_Description">В речи повышается содержание нецензурной лексики, а тело начинает источать легкий запах серы. Костерение отмечено в основном у туристов, безуспешно пытавшихся развести огонь под дождем.</string>
  <string name="Illness/DLC_4/TenderBox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"tinderbox\" (a useful thing to have when you're out in the wild), now being \"tender.\"</string>
  <string name="Illness/DLC_4/TenderBox_Name">Костерение</string>
  <string name="Illness/DLC_4/VegNose_Description">Инфекция, вызывающая деформацию носа, который становится похож на репу. Пострадавших от инфекции следует предупредить, что не стоит прибегать к самолечению при помощи дедки, бабки, внучки и Жучки.</string>
  <string name="Illness/DLC_4/VegNose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, with the patient having a turnip for a nose. Check reference file for visual.</string>
  <string name="Illness/DLC_4/VegNose_Name">Репчатость</string>
  <string name="Illness/DLC_4/WeepingIris_Description">Гипервентиляция, вызванная желанием надышаться запахом весенних первоцветов. Лечится таблетками с максимальным количеством растительных ингредиентов.</string>
  <string name="Illness/DLC_4/WeepingIris_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Unsure what the pun is--iris is a flower, and part of the eye, so it's weeping? Anythig that's a reference to crying or sadness should be fine, especially if also related to nature.</string>
  <string name="Illness/DLC_4/WeepingIris_Name">Ландышка</string>
  <string name="Illness/DLC_5/ActionHero_Description">У больных возникает раздутое, совершенно необоснованное представление о собственной значимости и способностях. Они должны пройти курс мягкой терапевтической критики от психиатра, чтобы из патологически неприятной личности превратиться в невротически нормальную. Причина заболевания: билеты «два по цене одного» на популярные блокбастеры и мелкие комплименты. </string>
  <string name="Illness/DLC_5/ActionHero_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Protagonist+Agony. Patients look like a Rambo-like character (see visuals for reference).</string>
  <string name="Illness/DLC_5/ActionHero_Name">Протагония</string>
  <string name="Illness/DLC_5/ArtSick_Description">Состояние, которое варьируется по степени тяжести от легкой тоски до сильной экзистенциальной безнадежности. Болезнь развивается у тех, кто надышался краской, случайно вышел за линии при раскрашивании или обнаружил, что его акварельные краски высохли.</string>
  <string name="Illness/DLC_5/ArtSick_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"heartsick,\" which means \"to feel extreme unhappiness.\"</string>
  <string name="Illness/DLC_5/ArtSick_Name">Живописное расстройство</string>
  <string name="Illness/DLC_5/Blooper_Description">Фундаментальная, часто смешная ошибка, допущенная в генетическом коде организма. Ошибочную последовательность следует удалить из основной цепочки ДНК и включить в режиссерскую версию с бонусами. Вызывает у пациента приступы беспричинного смеха и просьбы подсказать «его реплику». </string>
  <string name="Illness/DLC_5/Blooper_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to blooper scenes: \\nhttps://en.wikipedia.org/wiki/Blooper</string>
  <string name="Illness/DLC_5/Blooper_Name">Геноляп</string>
  <string name="Illness/DLC_5/BlueBlood_Description">Кровь в венах больного приобретает насыщенный, благородный синий оттенок. Причиной может стать поколениями накапливаемое богатство. У пациента необходимо немедленно изъять анализ крови и опасный для жизни избыток денег.</string>
  <string name="Illness/DLC_5/BlueBlood_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The expression \"to have blue blodd\" is used when someone is \"born to a family that belongs to the highest social class.\"</string>
  <string name="Illness/DLC_5/BlueBlood_Name">Голубокровие</string>
  <string name="Illness/DLC_5/BrokenLeg_Description">Опытные театральные актеры, как и травматологи, прекрасно понимают, как опасно желать артисту удачи перед выходом на сцену. По статистике, более 1,5% всех сломанных ног в округе Ту-Поинт за год — последствия того, что кто-то вместо «ни пуха ни пера» сказал «желаю удачи». Неважно, что вы хотели как лучше. Думайте, прежде чем желать такое ближним.</string>
  <string name="Illness/DLC_5/BrokenLeg_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to stage actors in real life traditionally telling each other \"Break a leg!\" before the play or before going on stage, instead of saying just \"Good luck.\"</string>
  <string name="Illness/DLC_5/BrokenLeg_Name">Сломанная нога</string>
  <string name="Illness/DLC_5/Canapains_Description">Чаще всего эта болезнь поражает любителей званых обедов и ужинов. Причиной может стать случайно съеденная шпажка от канапе или плохо вымытая вилка. Пациентам, страдающим от шпажмов, необходимо сделать промывание желудка и придерживаться строгой диеты: ничего острого и экзотического. </string>
  <string name="Illness/DLC_5/Canapains_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Canapé + Pains.\\nCanapés are common platter snacks at socialite events, and are supposed to be refined.</string>
  <string name="Illness/DLC_5/Canapains_Name">Шпажмы желудка</string>
  <string name="Illness/DLC_5/Concertoes_Description">В кино пианино обычно сбрасывают кому-нибудь на голову, но иногда оно может приземлиться и на ногу. Что тоже весьма неприятно. Из-за серьезных переломов у пациентов меняется походка: теперь при ходьбе они издают звуки, отдаленно похожие на классическую музыку.</string>
  <string name="Illness/DLC_5/Concertoes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Concerto + Toes</string>
  <string name="Illness/DLC_5/Concertoes_Name">Фортепьяная походка</string>
  <string name="Illness/DLC_5/CorruptFootage_Description">У больного появляются проколы в костной ткани, которые в запущенных случаях могут превратиться в большие сюжетные дыры. Место прокола следует аккуратно заделать и обернуть стерильной аналоговой пленкой. Болезнь развивается, если вляпаться во что-нибудь на площадке, ляпнуть не то на съемках или забыть стаканчик кофе в кадре. </string>
  <string name="Illness/DLC_5/CorruptFootage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Corrupt footage\" (i.e. recording file that's become corrupted) contains the word \"foot.\"</string>
  <string name="Illness/DLC_5/CorruptFootage_Name">Проляпс</string>
  <string name="Illness/DLC_5/CrossFrayed_Description">Вид аллергической реакции на «затемнение», традиционный прием в кинематографе. Хотя внешних проявлений болезнь не имеет, если рассмотреть клетки больного под микроскопом, можно увидеть, как они «затухают». В связи с широким распространением этого приема самый безопасный вариант — устранить непереносимость на генном уровне.</string>
  <string name="Illness/DLC_5/CrossFrayed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Cross fade + Frayed</string>
  <string name="Illness/DLC_5/CrossFrayed_Name">Клеточный затемнит</string>
  <string name="Illness/DLC_5/DirectorsGut_Description">Хронические боли в животе, вызванные постоянной необходимостью принимать важные решения и литрами крепкого кофе.</string>
  <string name="Illness/DLC_5/DirectorsGut_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"director's cut.\"</string>
  <string name="Illness/DLC_5/DirectorsGut_Name">Режфлюкс</string>
  <string name="Illness/DLC_5/DramaticPaws_Description">Непроизвольные сокращения мышц, которые заставляют больного принимать различные драматические позы. Больной не контролирует свое тело, которое действует исключительно «по законам драматургии», зачастую во вред своему владельцу. Страдающие синдромом Драматуррета могут внезапно затеять драку, облить кого-то водой и даже оглушить — все ради оглушительного успеха.</string>
  <string name="Illness/DLC_5/DramaticPaws_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"dramatic pause\" (https://tvtropes.org/pmwiki/pmwiki.php/Main/DramaticPause).</string>
  <string name="Illness/DLC_5/DramaticPaws_Name">Синдром Драматуретта</string>
  <string name="Illness/DLC_5/Dressage_Description">Вирусное заболевание, передающееся от лошадей, конюшен и стеганых жилетов. У подхватившего вирус дрессуры внутренние органы начинают совершать элегантные движения на всех аллюрах в различном темпе. Болезнь чаще всего протекает бессимптомно, но в некоторых случаях у пациентов наблюдаются ухудшение периферического зрения и приступы ржания.</string>
  <string name="Illness/DLC_5/Dressage_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From the sport with horses. Keeping horses is considered a posh and high-society activity, which matches the theme of the third level of DLC 5.</string>
  <string name="Illness/DLC_5/Dressage_Name">Дрессура</string>
  <string name="Illness/DLC_5/Extrasensory_Description">Заболевание, возникающее у исполнителей второстепенных ролей, таких как «дедушка на скамейке» или «балерина номер 4». Настоящих реплик у них нет, поэтому они просто открывают рот где-то на заднем плане, что в конечном итоге приводит к расстройству личности. Больные простатистом постоянно жестикулируют и бормочут что-то себе под нос, временами издавая похожие на смех звуки: «Ху-ху-ха, фи-фу-фа! Ха-ха. Ох». Получается, имитация жизни приводит к имитации в жизни... </string>
  <string name="Illness/DLC_5/Extrasensory_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Actors with no or very few spoken lines, typically playing unnamed background characters, are called \"extras.\"</string>
  <string name="Illness/DLC_5/Extrasensory_Name">Простатист</string>
  <string name="Illness/DLC_5/FlashBack_Description">Внезапные вспышки боли в боку вызывают у пациентов сильные галлюцинации. Им кажется, что они прибыли из будущего, чтобы спасти лидера сопротивления. Больных следует как можно скорее переубедить, пока они случайно не изменили будущее или не свалились в чан с расплавленной сталью.</string>
  <string name="Illness/DLC_5/FlashBack_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the concept of a \"flashback,\" related to the back of the human body.</string>
  <string name="Illness/DLC_5/FlashBack_Name">Айлбибок</string>
  <string name="Illness/DLC_5/FourthwallProblem_Description">Первые упоминания об этой болезни встречаются в работах печально известного психиатра Трумана Шоу. Больной не может отличить, где реальность, а где вымысел, где выход со сцены, а где вход на нее. Синдром вызывается скрытыми камерами, розыгрышами и полным разрушением чужой реальности. Пациенты, страдающие тяжелой формой заболевания, верят, что вся их жизнь — это тщательно срежиссированная симуляция.</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the concept of fourth wall in fiction: \\n\\nhttps://en.wikipedia.org/wiki/Fourth_wall</string>
  <string name="Illness/DLC_5/FourthwallProblem_Name">Эффект Трумана Шоу</string>
  <string name="Illness/DLC_5/Foxtrodden_Description">Крошечные мозоли, которые придают телу сияние внутри и снаружи, но, к сожалению, делают кожу такой тонкой, что она может лопнуть в любой момент. Пациенту необходимо срочное хирургическое вмешательство, чтобы восстановить целостность ткани и избежать взрыва. Фокстроптыш развивается у тех, кто ночами топчется на танцполе, а также тех, по кому как следует потоптались фокстерьеры.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the foxtrot dance, and foxes treading on the patient.</string>
  <string name="Illness/DLC_5/Foxtrodden_Name">Фокстроптыш</string>
  <string name="Illness/DLC_5/GuestCist_Description">Распространенная болезнь как у организаторов и ведущих, так и у занимающихся кейтерингом. Планирование мероприятия — занятие стрессовое. В эпоху зарождения вечеринок считалось, что ноющая припухлость заключает в себе души неприглашенных гостей. Традиционно в конце вечеринки организатора били палками до тех пор, пока приглашишка не лопалась, якобы освобождая души отсутствующих. Позже эта процедура была признана опасной и вообще довольно отвратительной.</string>
  <string name="Illness/DLC_5/GuestCist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to \"guest list,\" tho with a cyst twist.</string>
  <string name="Illness/DLC_5/GuestCist_Name">Приглашишка</string>
  <string name="Illness/DLC_5/HeadBanger_Description">Очень сильная боль, от которой голова тяжелеет и приобретает характерный металлический отлив. Пострадавшим нужно перестать трясти головой и послушать расслабляющую музыку. Причины мигрени: повышенный уровень тяжелого металла в организме и обезвоживание.</string>
  <string name="Illness/DLC_5/HeadBanger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"banging headache\" is a very strong headache. Also, head-banging is this:   https://en.wikipedia.org/wiki/Headbanging</string>
  <string name="Illness/DLC_5/HeadBanger_Name">Молоточечная мигрень</string>
  <string name="Illness/DLC_5/Hotdog_Description">Деформация, вызывающая у больного навязчивое желание надеть ростовой костюм хот-дога (приводит к искривлению карьерной лестницы). Пострадавшему необходимо налепить побольше горчичников и объяснить, что лишь немногие из известных актеров на заре своей карьеры переодевались в сосиску. Причины болезни: отсутствие прослушиваний и чересчур откровенный треп с продавцом хот-догов.</string>
  <string name="Illness/DLC_5/Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Misdemeanor+Wiener. Patient wears a hot dog costume. This is reminiscent of the stereotypical part-time jobs aspiring actors take before they're rich and famous.</string>
  <string name="Illness/DLC_5/Hotdog_Name">Сосисколиоз</string>
  <string name="Illness/DLC_5/Limelit_Description">Страдающие звездной болезнью пациенты начинают светиться изнутри желто-зеленым светом. Им необходима срочная операция, в ходе которой хирург удалит звезду, пока она не выжгла их изнутри. Как можно поймать звезду? Внезапно оказаться в центре внимания прессы или широко открыть рот во время звездопада.</string>
  <string name="Illness/DLC_5/Limelit_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A limelight is the same thing as a spotlight. Also, \"to be in the limelight\" means \"to be a position of public attention or notice.\"</string>
  <string name="Illness/DLC_5/Limelit_Name">Звездная болезнь</string>
  <string name="Illness/DLC_5/Listless_Description">Воспаление, вызванное обостренным чувством собственной значимости. Страдающие этим заболеванием пациенты сильно переживают, когда их не признают важными, а тем более — очень важными персонами. Чтобы вернуть больному нормальную самооценку, следует убедить его в том, что значимость — понятие относительное, попадание в списки — не главное... И прочих утешительных сказках для тех, кто ничего не достиг.</string>
  <string name="Illness/DLC_5/Listless_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Listless\" in real life means \"having or showing little or no interest in anything.\" Description for the illness plays with this meaning and with \"lists.\"</string>
  <string name="Illness/DLC_5/Listless_Name">Воспаление личности</string>
  <string name="Illness/DLC_5/Metrognomic_Description">Больной ощущает постоянную ритмичную пульсацию в голове и начинает думать, что у него в ухе бьет молоточком маленький гном. Пройдя курс лечения — который не имеет никакого отношения к гномам, — пациент может поверить в магию и даже попытаться задобрить гнома подарками, чтобы тот снова не начал шуметь. Увы, переубеждать такого человека бесполезно, проще согласиться.</string>
  <string name="Illness/DLC_5/Metrognomic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Metronome + Gnome</string>
  <string name="Illness/DLC_5/Metrognomic_Name">Метрогномия</string>
  <string name="Illness/DLC_5/MintyCondition_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Typically, comic book issues preserved \"in mint condition\" can theoretically be sold for higher prices to collectors.\\n\\nPlease note a \"comic book\" is not really a book, it's the most widespread format of comic magazine in the U.S. from publishers like Marvel or DC: \\nhttps://en.wikipedia.org/wiki/Comic_book</string>
  <string name="Illness/DLC_5/MintyCondition_Description">Как видно из названия болезни, пациент — несмотря на присущий ему легкий аромат перечной мяты — находится в состоянии, далеком от идеального. Это состояние вызывается странными бактериями, которые могут попасть в организм через дорогие травяные чаи и раритетные журналы комиксов. </string>
  <string name="Illness/DLC_5/MintyCondition_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Minty + Mint condition.</string>
  <string name="Illness/DLC_5/MintyCondition_Name">Помятное состояние</string>
  <string name="Illness/DLC_5/MoCap_Description">Из-за беспрерывного просмотра фильмов со спецэффектами тело больного оказывается в пограничном состоянии между реальным и смоделированным на компьютере миром. Следует как можно скорее начать лечение и снять с пациента все теннисные шарики, пока он не исчез навсегда.</string>
  <string name="Illness/DLC_5/MoCap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Motion sickness is a real condition in real life, feeling dizzy when travelling on a car, boat, etc. The patient wears a motion capture suit (see visuals for reference).</string>
  <string name="Illness/DLC_5/MoCap_Name">Болезнь захвата движения</string>
  <string name="Illness/DLC_5/Monopoly_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In Monopoly, player tokens have different forms, including a race car, a top hat and a thimble.\\nThe \"Go directly to Hospital. Don't...\" joke comes from Monopoly as well: \\nhttps://monopoly.fandom.com/wiki/Go_to_Jail_(card)\\n\\nIf Monopoly is not well-known in your country, you may need to rewrite the description so it makes more sense. Probably changing these references to stereotypical quirky rich man behavior should work.</string>
  <string name="Illness/DLC_5/Monopoly_Description">Больному начинает казаться, что он сказочно богат. Чтобы произвести впечатление состоятельного человека, он готов потратить все деньги на автомобили, цилиндры и наперстки. Пока пациент не обанкротился, ему срочно нужно ввести инъекцию сентиментальной чепухи, которая убедит его, что обманывать нехорошо, а настоящее богатство — это духовные ценности. Подхватившие монополярное расстройство должны отправиться в больницу. Отправляйтесь немедленно в больницу. Только не попадите в тюрь... ну, вы поняли.</string>
  <string name="Illness/DLC_5/Monopoly_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the popular board game Monopoly. Patients look very similar to the board game's rich man mascot.</string>
  <string name="Illness/DLC_5/Monopoly_Name">Монополярное расстройство</string>
  <string name="Illness/DLC_5/MudPerson_Name">Пачкуля</string>
  <string name="Illness/DLC_5/Mud_Description">Причина заболевания — случайное или намеренное попадание в организм галлюциногенной грязи. Поначалу пострадавший может веселиться, танцевать и чувствовать единение с землей, но через какое-то время он полностью покрывается грязью. Больные испачкулитом нуждаются в глубокой очистке организма, снаружи и изнутри.</string>
  <string name="Illness/DLC_5/Mud_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a visual illness, please check visual reference. The name comes from the common expression \"to soil oneself.\"  \\n\\nhttps://en.wiktionary.org/wiki/soil_oneself</string>
  <string name="Illness/DLC_5/Mud_Name">Испачкулит</string>
  <string name="Illness/DLC_5/PaperBag_Description">Больные считают, что за ними следят шпионы или международная пресса. Чтобы побороть подозрения и защитить свою личность, они используют весьма устарелые и неэффективные способы маскировки. Таких пациентов нужно как можно скорее убедить, что до них никому нет дела, пока их нервы окончательно не расшатались. К тому же их маскировка только привлекает ненужное внимание...</string>
  <string name="Illness/DLC_5/PaperBag_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bag + Incognito\\nThis is a visual illness.</string>
  <string name="Illness/DLC_5/PaperBag_Name">Инкогнитивный диссонанс</string>
  <string name="Illness/DLC_5/Scream_Description">Лицо пациента выражает крайнюю степень удивления. Постоянно. Как правило, обалделлез вызывают картины по-настоящему великих мастеров. Но он может начаться и на выставке современного искусства, если узнать, сколько стоит «вон тот лист белой бумаги».</string>
  <string name="Illness/DLC_5/Scream_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">DLC 5 of Two Point hospital is also called \"Culture Shock\". These are not to be confused!!! Translations for both don't need to be identical in the localized game.\\n\\nIn real life, culture shock is \"a feeling of confusion and distress experienced by a person who is exposed to a foreign culture.\"</string>
  <string name="Illness/DLC_5/Scream_Name">Обалделлез</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Description">Состояние, влияющее на восприятие глубины. Больной теряет способность отличать плоские поверхности от объемных и маленькие предметы от удаленных. Причина заболевания: плохая реакция на оптические иллюзии и долгое пребывание в пустыне.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To shift one's perspective is the same as to look at a topic or issue from a different angle. Perspective is also a reference to art and how to portray landscapes.</string>
  <string name="Illness/DLC_5/ShiftingPerspective_Name">Смещение перспективы</string>
  <string name="Illness/DLC_5/Sinewment_Description">Боль и напряжение в мышцах, вызванные тягой досидеть до счастливого финала и верой в то, что после титров будет дополнительная сцена.</string>
  <string name="Illness/DLC_5/Sinewment_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sinew + Denouement</string>
  <string name="Illness/DLC_5/Sinewment_Name">Оконченение</string>
  <string name="Illness/DLC_5/SnotTwist_Description">Болезнь, при которой кишечник больного совершает неожиданный поворот. Вызывается внезапными изменениями сюжета и развязками, в которых оказывается, что все происходящее было просто сном.</string>
  <string name="Illness/DLC_5/SnotTwist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Snot + Plot twist</string>
  <string name="Illness/DLC_5/SnotTwist_Name">Сюжетный заворот</string>
  <string name="Illness/DLC_5/SquareEyes_Description">Глаза больного становятся квадратными — без шуток — и начинают светиться. В качестве лечения пациенту следует принимать противопиксельные препараты и сидеть на безопасном расстоянии от экрана. </string>
  <string name="Illness/DLC_5/SquareEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, someone is said to be square-eyed if they watch too much TV. \\nThis is a visual illness, please check visuals for reference.</string>
  <string name="Illness/DLC_5/SquareEyes_Name">Квадратные глаза</string>
  <string name="Illness/DLC_5/StageHand_Description">Собирательный термин для всех болезней рук, которыми обычно страдают работники сцены в театре, кино и на телевидении. Этот синдром можно заработать, если потрогать сухой лед, взяться не за тот конец бутафорского оружия или нарваться на актера, которому палец в рот не клади.</string>
  <string name="Illness/DLC_5/StageHand_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In English, a stagehand is \"a person who moves scenery or props before or during the performance of a play.\"</string>
  <string name="Illness/DLC_5/StageHand_Name">Синдром рабочей руки</string>
  <string name="Illness/DLC_5/Stuntman_Description">Больные теряют способность различать, что скучно, что интересно, а что опасно — даже самые заурядные задания приводят их в восторг. Нужно вправить им мозги, пока они не выполнили свой самый невероятный, но последний в жизни трюк. Нельзя получать удовольствие от всего подряд, это вредно для здоровья и неправдоподобно. Болезнь развивается, если часто съезжать по перилам, ошиваться вокруг съемочных площадок и ходить по банановой кожуре.</string>
  <string name="Illness/DLC_5/Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"stunt double.\"</string>
  <string name="Illness/DLC_5/Stuntman_Name">Каскадермия</string>
  <string name="Illness/DLC_5/ToySoldier_Description">Возбудитель болезни — особый полуполимерный паразит. Симптомы: зеленый цвет кожи, потеря гибкости и неотвратимое желание отдать долг родине. Чтобы вернуть телу упругость, больного расплавляют, растягивают и возвращают в исходную форму.</string>
  <string name="Illness/DLC_5/ToySoldier_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Private parts\" is a euphemism for \"genitals.\" A \"private,\" on the other hand, is a soldier of the lowest rank.</string>
  <string name="Illness/DLC_5/ToySoldier_Name">Рядовая травма</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Description">Пациент может испытать бельевой шок, если случайно попадет в шкаф или на него упадет гардероб с одеждой или реквизитом. Как правило, такое происходит из-за невнимательности. Поэтому не следует считать ворон, спать на работе и гуглить на ходу.</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a wardrobe malfunction is \"an instance of a person accidentally exposing an intimate part of their body as a result of an article of clothing slipping out of position.\"</string>
  <string name="Illness/DLC_5/WardrobeMalfunction_Name">Бельевой шок</string>
  <string name="Illness/DLC_5/WritersBlock_Description">Карандаш за ухом — признак творческой натуры. Карандаш между ушами — признак заворота извилин. На него накручиваются извилины головного мозга, мешая формулировать эти... как их... предложения. В общем, чтобы писать, карандаш из головы надо вынуть.</string>
  <string name="Illness/DLC_5/WritersBlock_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a writer's block is \"a psychological inhibition preventing a writer from proceeding with a piece.\"</string>
  <string name="Illness/DLC_5/WritersBlock_Name">Заворот извилин</string>
  <string name="Illness/DLC_6/AgeFright_Description"></string>
  <string name="Illness/DLC_6/AgeFright_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stage fright + age</string>
  <string name="Illness/DLC_6/AgeFright_Name"></string>
  <string name="Illness/DLC_6/Beheaded_Description">Недостаточный просветит — печальный признак эпохи — легко вылечить с помощью помрачителя. Должна же, в конце концов, быть голова на плечах.</string>
  <string name="Illness/DLC_6/Beheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Beheaded_Name">Недостаточный просветит</string>
  <string name="Illness/DLC_6/BionicPlague_Description">Больные «совершенствовали свои тела», без разбора вживляя себе различные запчасти и конечности роботов, но вместо совершенства получили лишь проблемы со здоровьем и очень, очень нелепый вид.</string>
  <string name="Illness/DLC_6/BionicPlague_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Pun on \"bubonic plague.\"</string>
  <string name="Illness/DLC_6/BionicPlague_Name">Бионная чума</string>
  <string name="Illness/DLC_6/BloatOfArms_Description">В народе известен как «горб оруженосца». Таскать тяжелое рыцарское снаряжение очень вредно для спины.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Coat of arms + bloat, double-meaning to arms.</string>
  <string name="Illness/DLC_6/BloatOfArms_Name">Фамильный горб</string>
  <string name="Illness/DLC_6/BlueTeeth_Description"></string>
  <string name="Illness/DLC_6/BlueTeeth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bluetooth + teeth. I am really reaching for techy words here.</string>
  <string name="Illness/DLC_6/BlueTeeth_Name"></string>
  <string name="Illness/DLC_6/BoneHead_Description">Результат необдуманных попыток прочистить слуховой проход примитивными инструментами. Пациенты обычно сообщают, что «даже ничего не почувствовали» в процессе.</string>
  <string name="Illness/DLC_6/BoneHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, a bonehead is an idiot.</string>
  <string name="Illness/DLC_6/BoneHead_Name">Пустоголовие</string>
  <string name="Illness/DLC_6/Byteheaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheaded_Description">При лечении врач должен позаботиться о безопасном извлечении оборудования, чтобы предотвратить повреждение памяти.</string>
  <string name="Illness/DLC_6/Byteheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Byteheaded_Name">Цифровой просветит</string>
  <string name="Illness/DLC_6/Byteheadedness_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Safely remove hardware\" being the terminology used by Windows for ejecting USB storage devices.</string>
  <string name="Illness/DLC_6/Byteheadedness_Description">Сверхпродвинутая форма просветита. При лечении врач должен позаботиться о безопасном извлечении оборудования, чтобы предотвратить повреждение памяти.</string>
  <string name="Illness/DLC_6/ChewedRose_Description">Болезнь, вызванная уколами от шипов. Часто является результатом необдуманных попыток выглядеть круто и/или соблазнительно.</string>
  <string name="Illness/DLC_6/ChewedRose_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Very laboured \"Tudor Rose\" pun. This reference will likely not be understood outside the UK, so the name should be adapted freely to anything that works with the visuals.</string>
  <string name="Illness/DLC_6/ChewedRose_Name">Зажим розы</string>
  <string name="Illness/DLC_6/Clockjaw_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">tic = tick, like a clock</string>
  <string name="Illness/DLC_6/Clockjaw_Description">Перелом челюсти, вызывающий непроизвольный «тикающий» звук примерно раз в секунду.</string>
  <string name="Illness/DLC_6/Clockjaw_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Lockjaw + clock</string>
  <string name="Illness/DLC_6/Clockjaw_Name">Челюстной тик</string>
  <string name="Illness/DLC_6/Codpiece_Description">Больные жалуются на то, что «застряли» на рыбалке, но обычно без всяких подробностей. Постельный режим и правильная наживка помогут им соскочить с крючка, но вот запах рыбы еще долго не выветрится.</string>
  <string name="Illness/DLC_6/Codpiece_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Codpiece, emphasising Cod.</string>
  <string name="Illness/DLC_6/Codpiece_Name">Сотрескение мозга</string>
  <string name="Illness/DLC_6/DinoSores_Description">Возможное последствие от укуса доисторического ящера. У пациентов наблюдаются легкий отек и расстройство, вызванное тем, что они, по словам ящера, не так уж хороши на вкус.</string>
  <string name="Illness/DLC_6/DinoSores_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dinosaur + sore</string>
  <string name="Illness/DLC_6/DinoSores_Name">Динорасстройство</string>
  <string name="Illness/DLC_6/Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Symptoms are a reference to what dragons do in European medieval tradition, with the donkey bit being a pop culture reference to the movie \"Shrek.\" Symptoms may need to be adapted if any of these references don't work in your market.</string>
  <string name="Illness/DLC_6/Dragon_Description">Среди побочных эффектов — страсть к золоту, огненное дыхание и нелюбовь к рыцарям.</string>
  <string name="Illness/DLC_6/Dragon_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Medieval illness. Pun on \"erectile disfuncion.\"</string>
  <string name="Illness/DLC_6/Dragon_Name">Драконкурьез</string>
  <string name="Illness/DLC_6/FomoSapiens_Description">Больные страдают от страха, вызванного стремительными изменениями в окружающем мире. А вот в мое время у нас были чешуя и большой гибкий хвост! Разве плохо было?</string>
  <string name="Illness/DLC_6/FomoSapiens_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Fomo + Homo Sapiens. \\nFOMO = acronym, \"Fear of missing out\"</string>
  <string name="Illness/DLC_6/FomoSapiens_Name">Ретро сапиенс</string>
  <string name="Illness/DLC_6/Forefraught_Description">Больной боится совершать любые действия, вообще любые. Возникает после осознания того, что каждый поступок имеет ужасные и слишком вероятные последствия.</string>
  <string name="Illness/DLC_6/Forefraught_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Forethought + fraught</string>
  <string name="Illness/DLC_6/Forefraught_Name">Перегруз ответственности</string>
  <string name="Illness/DLC_6/FossilEyes_Description">Пациенты проявляют склонность к рассматриванию фрактальных узоров и видят золотое сечение везде, на что бы ни посмотрели. Причина болезни — излишняя закрученность спиралей ДНК.</string>
  <string name="Illness/DLC_6/FossilEyes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds the same as the verb \"fossilize.\"</string>
  <string name="Illness/DLC_6/FossilEyes_Name">Глаз-алмаз</string>
  <string name="Illness/DLC_6/FracturedTimeline_Description">Больные теряют связь со своим прошлым и собственной судьбой. Причиной болезни могут стать «поиски себя», а также неумелое обращение с магнитными конденсаторами и раздвижными дверями. Для закрученного сюжета это хорошо, а вот для целостности личности не очень.</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of fracture (treated in fracture ward)</string>
  <string name="Illness/DLC_6/FracturedTimeline_Name">Перелом времени</string>
  <string name="Illness/DLC_6/Futurism_Description">Новый штамм вируса кубизма, который может передаваться через цифровые изображения. Только этого нам не хватало… </string>
  <string name="Illness/DLC_6/Futurism_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. This is a time-themed pun on legacy illness \"Cubism.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Futurism_Name">Футуризм</string>
  <string name="Illness/DLC_6/GlassDome_Description">Состояние, характеризующееся хрупкостью головы, вызванной длительным воздействием УФ-излучения. Отсутствие облаков и выпуклые стеклянные поверхности, пропускающие солнечный свет, могут усугубить течение болезни.</string>
  <string name="Illness/DLC_6/GlassDome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Dome\" can mean \"head\" in slang.</string>
  <string name="Illness/DLC_6/GlassDome_Name">Стеклянный купол</string>
  <string name="Illness/DLC_6/HackingCough_Description">Компьютерный вирус, сопровождающийся приступами хаотичного набора символов. Наиболее частые причины болезни — неверные промокоды, забытые пароли и чрезмерное употребление фразы «Я тебя по IP вычислю».</string>
  <string name="Illness/DLC_6/HackingCough_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"hacking\": a type of real cough plus computer hacking.</string>
  <string name="Illness/DLC_6/HackingCough_Name">Хакшель</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Description">Больные страдают от приступов неконтролируемого смеха над шутками, которые они слышали часами, днями или даже годами ранее. Вам не смешно, просто потому что вас там не было.</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Historical\" sounds like \"Hysterical.\"</string>
  <string name="Illness/DLC_6/HistoricalLaughter_Name">Исторический смех</string>
  <string name="Illness/DLC_6/Hologlands_Description">Обманчивое состояние, которое, к несчастью, невозможно диагностировать на ранней стадии. А все потому, что гланды выглядят абсолютно нормальными, если смотреть на них под определенным углом.</string>
  <string name="Illness/DLC_6/Hologlands_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness. Hologram + glands.</string>
  <string name="Illness/DLC_6/Hologlands_Name">Гологланды</string>
  <string name="Illness/DLC_6/Hotheaded_Description">Интересный пример эволюции вирусов. В доиндустриальных обществах просветит обычно проявлялся менее развитым, что вполне соответствовало духу того времени. Просветиться можно, если взять в руки палку или уснуть возле костра.</string>
  <string name="Illness/DLC_6/Hotheaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. This is a time-themed pun on legacy illness \"Lightheadedness.\" Please try to do the same in your language if possible.</string>
  <string name="Illness/DLC_6/Hotheaded_Name">Примитивный просветит</string>
  <string name="Illness/DLC_6/Jester_Description">Отклоунения в развитии уходят корнями вглубь веков, и эти корни следует немедленно вырвать. Причина их возникновения — скучающие монархи, факиры и жонглеры.</string>
  <string name="Illness/DLC_6/Jester_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patient resembles a \"court jester\", playing on the base game clown illness \"Jest Infection\", with which it shares a cure machine.</string>
  <string name="Illness/DLC_6/Jester_Name">Отклоунения в развитии</string>
  <string name="Illness/DLC_6/KnightMites_Description">Эти паразиты соблюдают строгий кодекс рыцарской чести. Чтобы побороть вшивалье, потребуются гребешок и микроскопическая перчатка, чтобы вызвать их на дуэль.</string>
  <string name="Illness/DLC_6/KnightMites_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Knight of the realm + Mites, hence the parasites being all chivalric-like.</string>
  <string name="Illness/DLC_6/KnightMites_Name">Вшивалье</string>
  <string name="Illness/DLC_6/LiveryDisease_Description"></string>
  <string name="Illness/DLC_6/LiveryDisease_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Liver + Livery</string>
  <string name="Illness/DLC_6/LiveryDisease_Name"></string>
  <string name="Illness/DLC_6/Loopy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Don't know whether [one is] coming or going\" is an idiomatic phrase describing confusion or behavioural inconsistency. Used here to denote the lack of a clear start or finish to a loop.</string>
  <string name="Illness/DLC_6/Loopy_Description">Больные не могут отличить, где начало их истории, а где конец, что после стольких путешествий во времени абсолютно не удивительно. Они никогда не будут прежними (если не пройдут базовый курс лечения).</string>
  <string name="Illness/DLC_6/Loopy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">In real life, \"loopy\" can mean \"crazy.\" This is also a reference to loops (e.g. time loops).</string>
  <string name="Illness/DLC_6/Loopy_Name">Запетление рассудка</string>
  <string name="Illness/DLC_6/MadScientist_Description">Больные полностью убеждены в своих научных способностях, несмотря на множество доказательств (в том числе травм), говорящих об обратном. В качестве лечения рекомендуется коррекция угла зрения и новая стрижка.</string>
  <string name="Illness/DLC_6/MadScientist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Futuristic illness.</string>
  <string name="Illness/DLC_6/MadScientist_Name">Искусственный интеллект</string>
  <string name="Illness/DLC_6/MissingLink_Description">Травма позвоночника. Требуется хирургическое вмешательство: замена поврежденного, мешающего фрагмента кости. Может вызвать дискомфорт, сутулость и желание спрятаться в лесу.</string>
  <string name="Illness/DLC_6/MissingLink_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. The \"missing link\" is a concept in human evolution.</string>
  <string name="Illness/DLC_6/MissingLink_Name">Потерянное звено</string>
  <string name="Illness/DLC_6/Parapox_Description">Одновременно является и причиной, и следствием широко известного вирусного заболевания под названием «парадоспа». Персоналу, работающему с больными парадоспой, лучше об этом не думать.</string>
  <string name="Illness/DLC_6/Parapox_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Paradox + ~pox (i.e. chickenpox, smallpox, etc).</string>
  <string name="Illness/DLC_6/Parapox_Name">Парадоспа</string>
  <string name="Illness/DLC_6/PneumaticTubes_Description">Мозг отправляет и получает сообщения через нервную систему с помощью бумажных записок, свернутых в капсулы. Рекомендуется лечить путем прокладки оптоволокна и настройки электронной почты.</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A pneumatic tube is a thing in real life: https://en.wikipedia.org/wiki/Pneumatic_tube</string>
  <string name="Illness/DLC_6/PneumaticTubes_Name">Пневмопочтакс</string>
  <string name="Illness/DLC_6/Predestinitis_Description">Начало предопредилита настолько же предсказуемо, насколько и неизбежно. Что иронично, чаще всего вызывается попытками его избежать.</string>
  <string name="Illness/DLC_6/Predestinitis_Name">Предопредилит</string>
  <string name="Illness/DLC_6/RockStar_Description">Серьезное последствие сплина. Больные испытывают непреодолимое желание одеваться в духе музыкальной культуры, которой еще не существует.</string>
  <string name="Illness/DLC_6/RockStar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reversing the pun of legacy illness Mock Star, because the patient sings into a literal stone microphone.</string>
  <string name="Illness/DLC_6/RockStar_Name">Роковая опухоль</string>
  <string name="Illness/DLC_6/RollingStones_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to a Rolling Stones album title (Sticky Fingers) and logo (lips and tongue).</string>
  <string name="Illness/DLC_6/RollingStones_Description">Симптомы ранней стадии катяще-каменной болезни — опухание и покраснение губ, а также постоянное желание высунуть язык.</string>
  <string name="Illness/DLC_6/RollingStones_Name">Катяще-каменная болезнь</string>
  <string name="Illness/DLC_6/Slackbladder_Description">Больные страдают от неудержимой жажды власти и не менее неудержимого желания справить нужду.</string>
  <string name="Illness/DLC_6/Slackbladder_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on title of BBC period sitcom \"Blackadder.\"</string>
  <string name="Illness/DLC_6/Slackbladder_Name">Недержание амбиций</string>
  <string name="Illness/DLC_6/Talknology_Description"> </string>
  <string name="Illness/DLC_6/Talknology_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Talk + Technology</string>
  <string name="Illness/DLC_6/Talknology_Name"></string>
  <string name="Illness/DLC_6/TarredPits_Description">Скопления вязкого бурого вещества в подмышечной впадине. Как правило, возникают у тех, кто любит купаться в водоемах, где купание запрещено. Предупреждающие знаки не просто так ставят, вообще-то... </string>
  <string name="Illness/DLC_6/TarredPits_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistorical illness. This is a reference to tar pits like \"La Brea Tar Pits,\" which contained a lot of prehistoric fossils + the armpits.</string>
  <string name="Illness/DLC_6/TarredPits_Name">Замшелые подмышки</string>
  <string name="Illness/DLC_6/TimeWarts_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Parody of lyrics to the dreadful song Time Warp from Rocky Horror.</string>
  <string name="Illness/DLC_6/TimeWarts_Description">Может возникнуть слева, а может и справа. Давайте еще разок взглянем на этот нарыв.</string>
  <string name="Illness/DLC_6/TimeWarts_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time warp + wart</string>
  <string name="Illness/DLC_6/TimeWarts_Name">Нарыв времени</string>
  <string name="Illness/DLC_6/WoolyManMouth_Description">Чрезмерно густая растительность на лице. Если от нее вовремя не избавиться, это может привести к потере чувствительности и, как следствие, к роковой ошибке на охоте.</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Prehistoric illness. Pun on the prehistoric animal \"wooly mammoth.\"</string>
  <string name="Illness/DLC_6/WoolyManMouth_Name">Шерстистость</string>
  <string name="Illness/DLC_7/Alarmed_Description">Учитывая, насколько часто жители округа Ту-Поинт становятся свидетелями, а то и непосредственными участниками несчастных случаев, неудивительно, что они испытывают некоторый стресс.</string>
  <string name="Illness/DLC_7/Alarmed_Name">Тревожность</string>
  <string name="Illness/DLC_7/BusyBody_Description">Симптом перегруженности работой, часто наблюдается в деловых районах города. Пациенты не могут найти выход и вспомнить, когда у них выходной.</string>
  <string name="Illness/DLC_7/BusyBody_Name">Трудоголизм</string>
  <string name="Illness/DLC_7/Cyclonic_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"wind\". The noun \"wind\" meaning the form of weather shares an English spelling with the verb \"wind\" meaning \"to twist\" or \"to coil\", used in the colloquial phrase \"wound up\" meaning a person has become highly-strung and frustrated.</string>
  <string name="Illness/DLC_7/Cyclonic_Description">Тошнота и дезориентация, вызванные вихрями, водоворотами и воронками. Пациенты говорят, что от этой болезни у них буквально голова кругом и они уже не знают, на каком они свете.</string>
  <string name="Illness/DLC_7/Cyclonic_Name">Завихрень</string>
  <string name="Illness/DLC_7/FrostedTips_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cool\" dual meaning: temperature vs. fashionable/admirable.</string>
  <string name="Illness/DLC_7/FrostedTips_Description">Заболевание вызвано длительным нахождением на холоде.</string>
  <string name="Illness/DLC_7/FrostedTips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a hairstyle popular in the 1990s, here a play on literal frost.</string>
  <string name="Illness/DLC_7/FrostedTips_Name">Морозная свежесть</string>
  <string name="Illness/DLC_7/HairlineFracture_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"A close shave\" is a pun; it's an idiom meaning \"a narrow escape from danger or disaster\", and also a reference to hair, the theme of this illness.</string>
  <string name="Illness/DLC_7/HairlineFracture_Description">Пациент лысеет вследствие полученной травмы головы. На волосок от гибели, как говорится.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The name of a real type of bone fracture, but here a pun referring to the patient's actual hairline.</string>
  <string name="Illness/DLC_7/HairlineFracture_Name">Фолликулярная трещинка</string>
  <string name="Illness/DLC_7/HazardousWaist_Description">Воздействие опасных химикатов приводит к тому, что у пациентов начинают проявляться схожие химические свойства. Ты то, что ты ешь.</string>
  <string name="Illness/DLC_7/HazardousWaist_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Hazardous waste\" + Waist</string>
  <string name="Illness/DLC_7/HazardousWaist_Name">Токсикулит</string>
  <string name="Illness/DLC_7/Hives_Description">Рекомендуется как можно скорее удалить улей, поскольку пчелы могут обвинить вас во вторжении на частную территорию.</string>
  <string name="Illness/DLC_7/Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Hive because it's a beehive, Mind because it's on their head. \"Hivemind\" is a term for collective thinking.</string>
  <string name="Illness/DLC_7/Hives_Name">Голова-улей</string>
  <string name="Illness/DLC_7/MeanFeet_Description">Нижние конечности больного демонстрируют удручающее незнание социальных норм, вне зависимости от поведения остальных частей тела.</string>
  <string name="Illness/DLC_7/MeanFeet_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the expression \"no mean feat,\" meaning a big achievement.</string>
  <string name="Illness/DLC_7/MeanFeet_Name">Синдром Ногетта</string>
  <string name="Illness/DLC_7/Peaky_Description">Сильное головокружение, вызванное тем, что пациент посмотрел вниз с большой высоты, говорили же тебе, Терри, господи боже, и зачем ты вообще туда полез?</string>
  <string name="Illness/DLC_7/Peaky_Name">Пике</string>
  <string name="Illness/DLC_7/PelvicCrust_Description">Затвердевшая несимпатичная корка вокруг костей таза пациента. Не апельсиновая, но тоже легко счищается.</string>
  <string name="Illness/DLC_7/PelvicCrust_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Probably a pun on \"pelvic crest.\"</string>
  <string name="Illness/DLC_7/PelvicCrust_Name">Тазлюлит</string>
  <string name="Illness/DLC_7/PisteOff_Description">Болезнь, которую, согласно ученым, вызывают неровности на лыжной трассе, кривые лыжи и скользкий снег.</string>
  <string name="Illness/DLC_7/PisteOff_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Pissed off\", but with \"piste\" as in a skiing route. Also evokes the phrase \"off-piste\", meaning literally going off the skiing route (and commonly used as a metaphor for doing something unusual).</string>
  <string name="Illness/DLC_7/PisteOff_Name">Бугриоз</string>
  <string name="Illness/DLC_7/ScrambledLegs_Description">Все кости ног на месте, но далеко не всегда в нужном порядке.</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Scrambled eggs + legs</string>
  <string name="Illness/DLC_7/ScrambledLegs_Name">Ноги всмятку</string>
  <string name="Illness/DLC_7/ShakenKidneys_Description">Внутренние органы продолжают вибрировать уже после того, как пациента что-то потрясло до основания в буквальном смысле. Хотя эти вибрации заставляют хирургические инструменты резонировать, врачей настоятельно просят воздержаться от «джем-сейшенов».</string>
  <string name="Illness/DLC_7/ShakenKidneys_Name">Сотрясение почек</string>
  <string name="Illness/DLC_7/Snowballed_Description">Обычно случается на склонах. Проблемы со здоровьем могут расти как снежный ком.</string>
  <string name="Illness/DLC_7/Snowballed_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the phrase \"it's no problem\". It is a problem, specifically a snow-based one.</string>
  <string name="Illness/DLC_7/Snowballed_Name">Комкование</string>
  <string name="Illness/DLC_7/Sticky_Description">Ощущение, что к твоему ботинку прилипла жвачка, которое распространяется на все тело.</string>
  <string name="Illness/DLC_7/Sticky_Name">Липкоз</string>
  <string name="Illness/DLC_7/TrafficJam_Description">Грязь, которая скапливается во всех уголках организма из-за времени, проведенного в городских условиях, характеризуемых низким качеством воздуха. Застой, вызванный затором.</string>
  <string name="Illness/DLC_7/TrafficJam_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual-meaning of \"jam\": a fruit preserve (i.e. sticky substance), and a traffic jam (long queue of cars)</string>
  <string name="Illness/DLC_7/TrafficJam_Name">Пыльная пробка</string>
  <string name="Illness/DLC_7/UnderTheWeather_Description">Локализованный метеорологический феномен, впервые обнаруженный учеными, случайно переключившими канал на детские мультики, но постепенно распространившийся среди любителей минорной музыки и черно-белых мелодрам.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Under the weather\" is a colloquial phrase meaning \"sick\". This illness interprets it literally with a cloud hanging above the patient's head.</string>
  <string name="Illness/DLC_7/UnderTheWeather_Name">Метеохандроз</string>
  <string name="Illness/DLC_7/WeatheredVeins_Description">Сосудистая система пациентов изнашивается от сильного ветра и экстремальных условий. Выглядит организм, безусловно, стильно и винтажно, но для здоровья это не очень хорошо.</string>
  <string name="Illness/DLC_7/WeatheredVeins_Name">Вентренность</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Dual meaning of \"irritant\" pertaining to ears: a cause of physical inflammation (seawater, allergens), and a cause of annoyance (broadly out-of-favour musical genre dubstep).</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Description">Воспаление уха, причиной которого обычно становится долгосрочное воздействие раздражающих факторов, таких как морская вода, аллергены или дабстеп.</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also an idiom meaning \"inexperienced.\"</string>
  <string name="Illness/DLC_7/WetBehindTheEars_Name">Возмущение среднего уха</string>
  <string name="Illness/DecisionRash_Description">Кожные высыпания, появляющиеся на нервной почве из-за форсированных решений.</string>
  <string name="Illness/DecisionRash_Name">Форзиция</string>
  <string name="Illness/DenimGenes_Description">Кожа кажется джинсовой. Вызывает обширное раздражение, особенно из-за необходимости долго сохнуть после душа. Считается, что болезнь вызывают генетически модифицированные джинсы производства Bungle (уже снятые с продажи).</string>
  <string name="Illness/DenimGenes_Name">Оджинсение</string>
  <string name="Illness/Electrified_Description">Вот что бывает, если одновременно засунуть нож в тостер и вилку в розетку.</string>
  <string name="Illness/Electrified_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From set phrase, \"shock\" also meaning \"electricity discharge\":\\n\\nhttps://www.merriam-webster.com/dictionary/shock%20horror</string>
  <string name="Illness/Electrified_Name">Перенапряжение</string>
  <string name="Illness/Emperor sSyndrome_Description">Пациенты убеждены, что одеты. Голые факты говорят об обратном.</string>
  <string name="Illness/Emperor sSyndrome_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to classic faity tale: \\n\\nhttps://en.wikipedia.org/wiki/The_Emperor%27s_New_Clothes</string>
  <string name="Illness/Emperor sSyndrome_Name">Синдром короля</string>
  <string name="Illness/EmperorComplex_Name">Комплекс короля</string>
  <string name="Illness/FlatulentDNA_Description">Наследственное заболевание.</string>
  <string name="Illness/FlatulentDNA_Name">Крокодиловы гены</string>
  <string name="Illness/FloatyHead_Description">Болезнь, вызванная обилием мыслей.</string>
  <string name="Illness/FloatyHead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to \"bloaty head,\" from the 90's game Theme Hospital. This reference can be ignored and the name can be adapted freely for translation.</string>
  <string name="Illness/FloatyHead_Name">Высоколобость</string>
  <string name="Illness/FloppyArm_Description">С трудом поддается лечению. Для лечения нужна переломная.</string>
  <string name="Illness/FloppyArm_Name">Криворукость</string>
  <string name="Illness/FloppyDiscs_Description">Межпозвоночные диски становятся жесткими и истираются, что приводит к быстрой потере памяти.</string>
  <string name="Illness/FloppyDiscs_Name">Жесткие диски</string>
  <string name="Illness/Flumps_Description">Наследственное заболевание с пугающей клинической картиной. Сарказм поддается лечению, но затем вновь распространяется по всему телу. Единственный действенный метод лечения — глубинные изменения на уровне ДНК.</string>
  <string name="Illness/Flumps_Name">Сарказм</string>
  <string name="Illness/Frankenstein_Name">Болезнь Франкенштейна</string>
  <string name="Illness/FreudianLips_Description">Склонность складывать губы уточкой при виде камеры, чтобы походить на поп-звезду. Причина болезни — скопление ботокса в коре мозга. Оказав моральное давление, специалист может выжать излишнюю жидкость и закатать губы пациента, придав им правильную форму.</string>
  <string name="Illness/FreudianLips_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"Freudian slip.\"</string>
  <string name="Illness/FreudianLips_Name">Утиные губки</string>
  <string name="Illness/FrightHeaded_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Squashed Head\" is not an illness featured in-game. It's just a pun on the fruit \"squash\" and \"to squash\" also meaning \"to crush.\" This will need to be fully adapted in the translation.</string>
  <string name="Illness/FrightHeaded_Description">Страшные мысли вытеснили все важные внутрилицевые жидкости. Теперь из глаз, ноздрей и рта бьет свет, такой же рассеянный, как сам пациент. Не путать с размозжением.</string>
  <string name="Illness/FrightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a Halloween-only illness replacing \"lightheadedness,\" and it will be treated in the same treatment room. See visual provided by PM.\\nIt would be great if translations could be reminiscent of \"lightheadedness\" just like English is, however if this is not possible adapting freely will be OK.</string>
  <string name="Illness/FrightHeaded_Name">Злокачественный темнотит</string>
  <string name="Illness/GeneticGurning_Description">Наследственное заболевание.</string>
  <string name="Illness/GeneticGurning_Name">Хронические комики</string>
  <string name="Illness/GeneticMumps_Description">Наследственное заболевание.</string>
  <string name="Illness/GeneticMumps_Name">Врожденный сарказм</string>
  <string name="Illness/GreyAnatomy_Description">Болезнь развивается при отсутствии пищи для ума. Для лечения требуется цветотерапия.</string>
  <string name="Illness/GreyAnatomy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From TV show \"Gray's Anatomy.\"</string>
  <string name="Illness/GreyAnatomy_Name">Серость</string>
  <string name="Illness/Grout_Description">Источником заразы часто является ванная комната. Современные откафливающие средства успешно борются с проявлениями этой болезни, которые раньше приходилось сбивать отверткой.</string>
  <string name="Illness/Grout_Name">Надсадный кафель</string>
  <string name="Illness/GurningLoins_Description">Деликатное заболевание, которое нужно увидеть, чтобы в него поверить. К сожалению, увиденное не развидеть. Поэтому лучше не смотреть. Правда.</string>
  <string name="Illness/GurningLoins_Name">Чресла-качалка</string>
  <string name="Illness/HeartThrob_Description">Невыносимая привлекательность. Часто становится причиной разбитого сердца. Лечится только оперативным путем: хирург делает пациента как можно уродливей.</string>
  <string name="Illness/HeartThrob_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Comes from \"heartthrob\": \\n\\nhttps://www.merriam-webster.com/dictionary/heartthrob</string>
  <string name="Illness/HeartThrob_Name">Зазноба</string>
  <string name="Illness/HopHip_Description">Травма, вызванная слишком активными движениями под музыку для молодых. Требуется лечение в переломной.</string>
  <string name="Illness/HopHip_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"hip hop.\"</string>
  <string name="Illness/HopHip_Name">Хипота</string>
  <string name="Illness/HumerusInjury_Description">Паразитическое заболевание.</string>
  <string name="Illness/HumerusInjury_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Humerus\" sounds like \"humorous.\"</string>
  <string name="Illness/HumerusInjury_Name">Сажень в плече</string>
  <string name="Illness/HurtyLeg_Description">Последствия чрезмерного увлечения спортом. Для лечения нужна переломная.</string>
  <string name="Illness/HurtyLeg_Name">Ногу свело</string>
  <string name="Illness/Hyper_Description">Пациент находится в непрерывном поиске еды, питья и развлечений. Психическое заболевание.</string>
  <string name="Illness/Hyper_Name">Тусоватость</string>
  <string name="Illness/InflatedEgo_Description">Отложение себялюбия. Если вовремя не начать лечение, эго полезет наружу через все поры, вызывая дискомфорт у окружающих. Психиатр прокалывает эго длинной булавкой, и оно постепенно сдувается до прежних размеров.</string>
  <string name="Illness/InflatedEgo_Name">Раздутое эго</string>
  <string name="Illness/JazzHand_Description">Травма руки, вызванная прищелкиванием пальцев и широкими жестами, а также длительным контактом с кислотным джазом.</string>
  <string name="Illness/JazzHand_Name">Джазовая рука</string>
  <string name="Illness/JestInfection_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Final name for the illness that turns patients into clowns. From \"chest infection.\"</string>
  <string name="Illness/JestInfection_Name">Отклоунения в развитии</string>
  <string name="Illness/JumboDNA_Description">Рукотворная болезнь, зародившаяся в ДНК-лабораториях Jumbo Mega Corp. Глава корпорации, Джамбо О’Гналли, пытался создать более симпатичный клон себя самого, однако эксперимент привел к появлению у сотрудников хромосом Д, Ж и Б.</string>
  <string name="Illness/JumboDNA_Name">Джамбосомия</string>
  <string name="Illness/LazyBones_Description">Усталость, проникающая в кости, вызванная недостатком кальция. Пациенту, у которого выявлено это заболевание, необходимо срочно отоспаться в палате несколько дней кряду, питаясь молоком и печеньем из рук доброй медсестры.</string>
  <string name="Illness/LazyBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"lazybones\": \\n\\nhttps://www.merriam-webster.com/dictionary/lazybones</string>
  <string name="Illness/LazyBones_Name">Отложение на диване</string>
  <string name="Illness/LeopardSkin_Description">Кожное заболевание, которое в девяностых даже было модным. Мутация началась в Ротозеево, когда служитель зоопарка попытался вывести человека-льва. Тогда же возникло заболевание, известное как левшизм.</string>
  <string name="Illness/LeopardSkin_Name">Леопардит</string>
  <string name="Illness/LightHeaded_Description">Пациенты со злокачественным просветитом подают удивительно светлые идеи.</string>
  <string name="Illness/LightHeaded_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"light-headed\": \\nhttps://www.merriam-webster.com/dictionary/light-headed</string>
  <string name="Illness/LightHeaded_Name">Злокачественный просветит</string>
  <string name="Illness/LitterBug_Description">Бактериальная инфекция, заставляющая больного хаотически выбрасывать вещи.</string>
  <string name="Illness/LitterBug_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"litterbug\": \\nhttps://www.merriam-webster.com/dictionary/litterbug</string>
  <string name="Illness/LitterBug_Name">Транжирение</string>
  <string name="Illness/Lycanthropy_Description">Считавшаяся ликвидированной ликантропия возвращается. Вспышки отмечены в диких лесах по всему округу. Заражение происходит при контакте со светом полной луны либо с дверными ручками. Ученые еще не определились окончательно.</string>
  <string name="Illness/Lycanthropy_Name">Ликантропия</string>
  <string name="Illness/MarkTestIllness_Description">Тестовое заболевание 1</string>
  <string name="Illness/MarkTestIllness_Name">Отметка о тестовом заболевании.</string>
  <string name="Illness/Mime_Description">Психическое заболевание, при котором пациенту кажется, будто он заключен в невидимый ящик, который приходится постоянно ощупывать в поисках выхода. Некоторые ученые полагают, что ящик одновременно существует и не существует. Это так называемый феномен мима Шредингера.</string>
  <string name="Illness/Mime_Name">Мимикрия</string>
  <string name="Illness/MiseryGuts_Description">Сужение толстой кишки вызывает непроходящую трусость.</string>
  <string name="Illness/MiseryGuts_Name">Кишечная тонкость</string>
  <string name="Illness/MonoBrow_Description">Неукротимый рост волос, вызванный частыми прогулками «на бровях». Монобровь необходимо отделить и поместить в закрытый контейнер, чтобы не дать ей уползти.</string>
  <string name="Illness/MonoBrow_Name">Монобровь</string>
  <string name="Illness/MoodPoisoning_Description">Опасное заболевание, быстро истощающее организм пациента. В группе риска — те, кто принимает мнение инфлюэнсеров близко к сердцу.</string>
  <string name="Illness/MoodPoisoning_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"food poisoning.\"</string>
  <string name="Illness/MoodPoisoning_Name">Инфлюэнса</string>
  <string name="Illness/MuckyFeet_Description">Ноги покрывает въевшаяся грязь, которую невозможно отмыть. Рассадник микробов!</string>
  <string name="Illness/MuckyFeet_Name">Скверностопие</string>
  <string name="Illness/Mummified_Description">Пациентов с этим диагнозом родные успели подготовить к загробной жизни. Послеобеденный сон бывает обманчиво крепок. К счастью, ранние стадии бальзамирования вполне обратимы.</string>
  <string name="Illness/Mummified_Name">Преждевременная мумификация</string>
  <string name="Illness/NightFever_Description">Психическое заболевание, также известное как «синдром дискобола». Характерный симптом — спонтанная свистопляска. Считается, что заболевание вызвано длительным контактом с диско-шарами.</string>
  <string name="Illness/NightFever_Name">Ночная лихорадка</string>
  <string name="Illness/Pandemic_Description">Неразрывная связь с кухонной посудой, возникающая из-за существенного недостатка кулинарных навыков. Приставшую кастрюлю или сковородку удаляют мощным магнитом.</string>
  <string name="Illness/Pandemic_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pan + Pandemic</string>
  <string name="Illness/Pandemic_Name">Массовик-сотейник</string>
  <string name="Illness/PelvicGurning_Description">Для лечения необходима операционная.</string>
  <string name="Illness/PelvicGurning_Name">Омеднение таза</string>
  <string name="Illness/PipeOrgans_Description">При ходьбе внутренние органы издают звуки, складывающиеся в торжественную мелодию. Требуется вмешательство хирурга, который исправит положение органов.</string>
  <string name="Illness/PipeOrgans_Name">Духовые органы</string>
  <string name="Illness/Poisoned_Description">Состояние пациента резко ухудшается. Для лечения нужен укол.</string>
  <string name="Illness/Poisoned_Name">Отравление</string>
  <string name="Illness/Portishead_Description">Заболевание, затрагивающее тело и разум. Ранее считалось, что это аллергия на чаек, однако, согласно новейшим исследованиям, развитию заболевания способствует чрезмерное потребление чая.</string>
  <string name="Illness/Portishead_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Portishead\" is both a town and a famous band. Very British reference, will very likely need to be fully adapted in the translations.</string>
  <string name="Illness/Portishead_Name">Отчаяние</string>
  <string name="Illness/PottyMouth_Description">Стоит пациенту открыть рот, окружающие бегут в страхе. Причина заболевания — употребление просроченных продуктов. Прямо из мусорного ведра.</string>
  <string name="Illness/PottyMouth_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"being a potty mouth\" (https://dictionary.cambridge.org/dictionary/english/potty-mouth), \"potty\" also meaning toilet in children slang.</string>
  <string name="Illness/PottyMouth_Name">Рот-помойка</string>
  <string name="Illness/Promo/FM_DrawingBoard_Description">Размышления о тактике футбола.</string>
  <string name="Illness/Promo/FM_DrawingBoard_Name">Стратегема</string>
  <string name="Illness/Promo/Va_HeadCrab_Description">На голове человека поселяется редкий ракообразный паразит. К счастью, существо можно демонтировать без ущерба физическому здоровью пациента.</string>
  <string name="Illness/Promo/Va_HeadCrab_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a special, promotional illness, a variation from lightheadedness. The patients have a Headcrab head from Half-Life (with licence from Valve).</string>
  <string name="Illness/Promo/Va_HeadCrab_Name">Хедкрабство</string>
  <string name="Illness/PuddingBlood_Description">Кожное заболевание, причиной которого становится проникновение бутербродов в кровь. Лечится уколом с жиросжигающим гелем.</string>
  <string name="Illness/PuddingBlood_Name">Маслокровие</string>
  <string name="Illness/QueenComplex_Description">Пациенты считают себя рок-звездами, но окружающим хочется двигаться от них с каждой секундой быстрей.</string>
  <string name="Illness/QueenComplex_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Mock + Rockstar</string>
  <string name="Illness/QueenComplex_Name">Сплин</string>
  <string name="Illness/RockBottom_Description">Отяжеление в районе копчика, которое перевешивает любые стремления к путешествиям. Причина возникновения — неудобные стулья.</string>
  <string name="Illness/RockBottom_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"rock bottom,\" with \"bottom\" also meaning \"buttocks.\"\\n\\nhttps://dictionary.cambridge.org/dictionary/english/rock-bottom</string>
  <string name="Illness/RockBottom_Name">Чугуннозадие</string>
  <string name="Illness/RupturedHelix_Description">Наследственное заболевание.</string>
  <string name="Illness/RupturedHelix_Name">Увядание уха</string>
  <string name="Illness/SeveredArmpits_Description">Для лечения необходима операционная.</string>
  <string name="Illness/SeveredArmpits_Name">Выпирание надмышек</string>
  <string name="Illness/ShatteredCheeks_Description">Для лечения нужна переломная.</string>
  <string name="Illness/ShatteredCheeks_Name">Вывих щеки</string>
  <string name="Illness/Shattered_Description">Среди симптомов — общая усталость, боль, иногда — всепоглощающая агония. Причина болезни неизвестна, однако в 99% описанных случаев она возникала сразу после падения со скалы.</string>
  <string name="Illness/Shattered_Name">Переломота</string>
  <string name="Illness/SickSense_Description">Умение сказаться больным накануне неприятной встречи. Развивается в школьном возрасте.</string>
  <string name="Illness/SickSense_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"The Sixth Sense.\"</string>
  <string name="Illness/SickSense_Name">Воспаление хитрости</string>
  <string name="Illness/SlothSyndrome_Description">Для лечения нужна палата. Требует длительного лечения.</string>
  <string name="Illness/SlothSyndrome_Name">Синдром ленивца</string>
  <string name="Illness/Somnambulance_Description">Тяжелый случай грез наяву. Для лечения нужна палата.</string>
  <string name="Illness/Somnambulance_Name">Сомнамбулизм</string>
  <string name="Illness/SpinalBap_Description">Позвоночник начинает тихо скулить от чрезмерной нагрузки. Причиной может быть переработка на даче, но чаще всего заболевание возникает вследствие поедания чрезмерного количества мучного.</string>
  <string name="Illness/SpinalBap_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From \"spinal tap.\"</string>
  <string name="Illness/SpinalBap_Name">Скулиоз</string>
  <string name="Illness/SpontaneousCombustion_Description">Основной симптом заболевания — внезапное и беспричинное яростное чихание, которое доводит родных и близких до седых волос.</string>
  <string name="Illness/SpontaneousCombustion_Name">Чихотка</string>
  <string name="Illness/SpontaneousCustard_Description">Для лечения нужен укол.</string>
  <string name="Illness/SpontaneousCustard_Name">Похрустинация</string>
  <string name="Illness/StomachCake_Description">Скопление сладостей в нижней части желудочно-кишечного тракта, вызванное потреблением десерта перед обедом. Разлепить слипшееся можно только оперативным путем.</string>
  <string name="Illness/StomachCake_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Stomachache + Cake</string>
  <string name="Illness/StomachCake_Name">Слипание мягкого места</string>
  <string name="Illness/SuperbugX01_Description">Выведенное в лаборатории секретное заболевание, для которого пока не изобрели лекарства.</string>
  <string name="Illness/SuperbugX01_Name">Зараза-X01</string>
  <string name="Illness/TempName">Новое невидимое заболевание</string>
  <string name="Illness/TempName Description">Описание нового невидимого заболевания.</string>
  <string name="Illness/TouchOfMidas_Description">Наследственное заболевание, характерным симптомом которого является кожа с металлическим отливом. Установлено, что впервые мутация проявилась у основателя фонда «Шар», печально известного доктора Мидаса.</string>
  <string name="Illness/TouchOfMidas_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">From Midas of Greek Mythology.</string>
  <string name="Illness/TouchOfMidas_Name">Мидасит</string>
  <string name="Illness/TromBones_Description">Для лечения необходима операционная.</string>
  <string name="Illness/TromBones_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Trombone + Bones</string>
  <string name="Illness/TromBones_Name">Костность</string>
  <string name="Illness/TurtleHead_Description">Втягивание головы, возникающее из-за нежелания общаться с себе подобными. Болезнь лечится приложением грубой силы в антипанцирном устройстве.</string>
  <string name="Illness/TurtleHead_Name">Черепахоголовость</string>
  <string name="Illness/TutorialIllness1Temp Name">Словесный П, версия 0</string>
  <string name="Illness/TutorialIllness2Temp Name">Зажим, версия 0</string>
  <string name="Illness/VerbalDiarrhoea_Description">Заболевание, о котором можно говорить часами. Быстро распространяется. К счастью, приближение переносчиков слышно издалека.</string>
  <string name="Illness/VerbalDiarrhoea_Name">Словесный понос</string>
  <string name="Illness/VirtualInsanity_Description">Пациент блуждает в виртуальной реальности. Психиатры предлагают пациентам выбор между красной и синей таблеткой, обе из которых — плацебо.</string>
  <string name="Illness/VirtualInsanity_Name">Разрыв связки с реальностью</string>
  <string name="Illness/WeakBladder_Description">Вспышку заболевания может спровоцировать капающая вода. Пациенты с малолитражкой часто отрицают, что больны, и называют себя «туалетными энтузиастами».</string>
  <string name="Illness/WeakBladder_Name">Малолитражка</string>
  <string name="Inspector/CharacterMood/Environment">Обстановка</string>
  <string name="Inspector/CharacterMood/HappinessAndEnergy">Настроение и бодрость</string>
  <string name="Inspector/CharacterMood/Temperature">Температура</string>
  <string name="Inspector/CharacterMood/TopComplaint">Основные жалобы</string>
  <string name="Inspector/CharacterMood/TopPositives">Основные поводы для радости</string>
  <string name="Inspector/Fully_Diagnosed_CS">Поставлен окончательный диагноз</string>
  <string name="Inspector/HappinessPerMonth_CS">Настроение за месяц</string>
  <string name="Inspector/Happiness_CS">Настроение</string>
  <string name="Inspector/Patient/DiagnosisCertainty_CS">Точность диагностики:</string>
  <string name="Inspector/Patient/IllnessDifficulty_CS">Тяжесть заболеваний:</string>
  <string name="Inspector/Patient/StaffSkill_CS">Навыки сотрудников:</string>
  <string name="Inspector/Patient/Upgrades_CS">Модернизации:</string>
  <string name="Inspector/PatientStatusCalledIntoRoom_CS">Статус: на приеме в кабинете</string>
  <string name="Inspector/PatientStatusDiagnosisInProgress_CS">Статус: идет диагностика</string>
  <string name="Inspector/PatientStatusGoingToQueue_CS">Статус: отправляется в очередь</string>
  <string name="Inspector/PatientStatusQueuing_CS">Статус: ожидание в очереди</string>
  <string name="Inspector/PatientStatusTreatmentInProgress_CS">Статус: лечение</string>
  <string name="Inspector/PatientStatusWaiting_CS">Статус: ожидание</string>
  <string name="Inspector/Room/Marketing/CancelCampaign_CS">Отменить рекламную кампанию</string>
  <string name="Inspector/Room/Marketing/Marketing_CS">Маркетинг</string>
  <string name="Inspector/Room/Marketing/StartCampaign_CS">Запустить рекламную кампанию</string>
  <string name="Inspector/Room/Optional_CS">Необязательно</string>
  <string name="Inspector/Room/Required_CS">Требуется</string>
  <string name="Inspector/Room/Research/CancelProject_CS">Отменить исследовательский проект</string>
  <string name="Inspector/Room/Research/Research_CS">Научные исследования</string>
  <string name="Inspector/Room/Research/StartProject_CS">Начать исследовательский проект</string>
  <string name="Inspector/Room/RoomValue_CS">Стоимость кабинета</string>
  <string name="Inspector/Room/TotalRevenue_CS">Общая выручка</string>
  <string name="Inspector/Room/Training/AssignedCourse_CS">Курс обучения: «{[QUALIFICATION]}»</string>
  <string name="Inspector/Room/Training/AssignedTrainer_CS">Инструктор: {[STAFF]}</string>
  <string name="Inspector/Room/Training/CancelCourse_CS">Отменить курс обучения</string>
  <string name="Inspector/Room/Training/NoAssignedCourse_CS">Курс обучения: не проводится</string>
  <string name="Inspector/Room/Training/StartCourse_CS">Начать курс обучения</string>
  <string name="Inspector/Room/Training/Training_CS">Обучение</string>
  <string name="Inspector/Room/WhoCanUse">Кто может использовать?</string>
  <string name="Inspector/RoomStats/ExtraStaff">Дополнительные сотрудники:</string>
  <string name="Inspector/Room_PatientsProcessed">Принято пациентов</string>
  <string name="Inspector/Room_StaffTrained">Обучено сотрудников</string>
  <string name="Inspector/Staff/PerAnnum_CS">в год</string>
  <string name="Inspector/StaffInfo/Duration">Время:</string>
  <string name="Inspector/StaffInfo/Feeling">Состояние:</string>
  <string name="Inspector/StaffInfo/Traits">Черты характера:</string>
  <string name="Inspector/StaffStats/AwardsWon">Получено наград</string>
  <string name="Inspector/StaffStats/Employment">Работает</string>
  <string name="Inspector/StaffStats/Promotions">Повышение</string>
  <string name="Inspector/StaffStats/TotalIncome">Принесенный доход</string>
  <string name="Inspector/StaffStats/TotalPaid">Выплачена зарплата</string>
  <string name="Inspector/StaffStats/Training">Обучение</string>
  <string name="Inspector/StaffStats_BinsEmptied_CS">Опорожнено корзин и убрано мусора</string>
  <string name="Inspector/StaffStats_CheckIns_CS">Зарегистрировано</string>
  <string name="Inspector/StaffStats_CureRate_CS">Доля излеченных пациентов</string>
  <string name="Inspector/StaffStats_CustomerServiceSkill_CS">Навык обслуживания</string>
  <string name="Inspector/StaffStats_CustomersServed_CS">Обслужено пациентов</string>
  <string name="Inspector/StaffStats_Deaths_CS">Смерти</string>
  <string name="Inspector/StaffStats_DiagnosisSkill_CS">Навык диагностики</string>
  <string name="Inspector/StaffStats_FloorsCleaned_CS">Очищено грязи</string>
  <string name="Inspector/StaffStats_GhostsCaptured_CS">Поймано привидений</string>
  <string name="Inspector/StaffStats_MachinesRepaired_CS">Починено аппаратов</string>
  <string name="Inspector/StaffStats_MaintenanceSkill_CS">Навык починки</string>
  <string name="Inspector/StaffStats_MarketingCampaigns_CS">Рекламные кампании</string>
  <string name="Inspector/StaffStats_MarketingSkill_CS">Навык маркетинга</string>
  <string name="Inspector/StaffStats_PatientsCured_CS">Излечено пациентов</string>
  <string name="Inspector/StaffStats_PatientsDiagnosed_CS">Поставлено диагнозов</string>
  <string name="Inspector/StaffStats_PlantsWatered_CS">Полито растений</string>
  <string name="Inspector/StaffStats_ResearchSkill_CS">Навык исследования</string>
  <string name="Inspector/StaffStats_Speed_CS">Скорость</string>
  <string name="Inspector/StaffStats_ToiletsUnblocked_CS">Прочищено туалетов</string>
  <string name="Inspector/StaffStats_TreatmentFailed_CS">Лечение не помогло</string>
  <string name="Inspector/StaffStats_TreatmentSkill_CS">Навык лечения</string>
  <string name="Inspector/StaffStats_UpgradeSkill_CS">Навык модернизации</string>
  <string name="Inspector/StaffStats_VendingMachines_CS">Пополнено торговых автоматов</string>
  <string name="Inspector/Staff_CurrentExpInRank_CS">Опыт в текущей должности:</string>
  <string name="Inspector/Staff_ReadyForPromotion_CS">Можно повысить</string>
  <string name="Inspector/Staff_TrainingRequiredToPromote_CS">Для повышения необходимо обучение</string>
  <string name="Inspector/Stat_Attractiveness_CS">Привлекательность больницы: {0}</string>
  <string name="Inspector/Stat_Boredom_CS">Скука: {0}</string>
  <string name="Inspector/Stat_DiagnosisCertainty_CS">Точность диагностики: {0}</string>
  <string name="Inspector/Stat_Energy_CS">Бодрость: {0}</string>
  <string name="Inspector/Stat_Happiness_CS">Настроение: {0}</string>
  <string name="Inspector/Stat_Health_CS">Здоровье: {0}</string>
  <string name="Inspector/Stat_Hunger_CS">Голод: {0}</string>
  <string name="Inspector/Stat_Hygiene_CS">Гигиена: {0}</string>
  <string name="Inspector/Stat_IllnessDifficulty_CS">Тяжесть заболеваний: {[VALUE]}</string>
  <string name="Inspector/Stat_IllnessReputation_CS">Отношение к болезни: {0}</string>
  <string name="Inspector/Stat_PriceReputation_CS">Отношение к ценам: {0}</string>
  <string name="Inspector/Stat_RoomAttractiveness_CS">Привлекательность кабинета: {0}</string>
  <string name="Inspector/Stat_StaffSkill_CS">Навыки сотрудников: {[VALUE]}</string>
  <string name="Inspector/Stat_Temp_Comfortable_CS">Комфортно</string>
  <string name="Inspector/Stat_Temp_TooCold_CS">Холодно!</string>
  <string name="Inspector/Stat_Temp_TooHot_CS">Жарко!</string>
  <string name="Inspector/Stat_Temperature_CS">Температура: {0}</string>
  <string name="Inspector/Stat_Thirst_CS">Жажда: {0}</string>
  <string name="Inspector/Stat_Toilet_CS">Зов природы: {0}</string>
  <string name="Inspector/Stat_Upgrades_CS">Модернизации: {[VALUE]}</string>
  <string name="Inspector/TitleEdit/AcceptNameButton_CS">Изменить имя</string>
  <string name="Inspector/TitleEdit/PatientNameEditButton_CS">Изменить имя пациента</string>
  <string name="Inspector/TitleEdit/RoomNameEditButton_CS">Изменить название кабинета</string>
  <string name="Inspector/TitleEdit/StaffNameEditButton_CS">Изменить имя сотрудника</string>
  <string name="Item/PriceModifier_GambleDrinkMachine">Автомат со СЛУ-чайными напитками</string>
  <string name="Item/PriceModifier_KioskTropical">Киоск с навесом</string>
  <string name="Item/PriceModifier_SpongeSnackMachine">Автомат с абсорбирующими закусками</string>
  <string name="Items/Advisor_Maintenance_PlantsNoJanitors">Вид увядающих растений приводит ваших пациентов в дурное расположение духа. В меню «Наем» вы можете найти санитара, который будет их поливать.</string>
  <string name="Items/AirConUnit_Description">Таинственный ящик, делающий холод. Шаманство, не иначе!</string>
  <string name="Items/AirConUnit_Name">Кондиционер</string>
  <string name="Items/AirConUnit_Small_Description">Кажется, будто он находится дальше, но нет, он просто меньше, чем обычный кондиционер.</string>
  <string name="Items/AirConUnit_Small_Name">Небольшой кондиционер</string>
  <string name="Items/AirConUnit_Wall_Description">Окатывает голову ледяным воздухом.</string>
  <string name="Items/AirConUnit_Wall_Name">Настенный кондиционер</string>
  <string name="Items/AmazonPromo/Eagle_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The joke is a reference to the U.S. The eagle is one of the national symbols for the country that considers itself the Land of the Free. If translating literally doesn't work in your language, or sounds random, please rewrite to something different, bird- or eagle-related.</string>
  <string name="Items/AmazonPromo/Eagle_Description">Царь пластиковых птиц.</string>
  <string name="Items/AmazonPromo/Eagle_Name">Скульптура «Орел»</string>
  <string name="Items/AnatomyModel_Description">Грудная клетка человека (без человека).</string>
  <string name="Items/AnatomyModel_Name">Анатомическая модель</string>
  <string name="Items/AnimalMagnetism_Machine_Description">Бережно избавляет пациента от лишней фауны с помощью сжатого воздуха. (Ни одно животное от этой пушки не пострадало.)</string>
  <string name="Items/AnimalMagnetism_Machine_Name">Ультразвуковая пушка</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Description">Еще эффективней выдворяет прилипчивых питомцев.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_0_Name">Ультразвуковая пушка II</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Description">Выдворяя зверюшек, дает им напутственное слово.</string>
  <string name="Items/AnimalMagnetism_Machine_Upgrade_1_Name">Ультразвуковая пушка III</string>
  <string name="Items/ArcadeMachine_Description">Развлечение для пациентов и персонала.</string>
  <string name="Items/ArcadeMachine_Name">Игральный автомат</string>
  <string name="Items/Armchair_Description">Удобное кресло поддерживает хорошее настроение.</string>
  <string name="Items/Armchair_Name">Кресло</string>
  <string name="Items/Banana_Phone_Name">Бананофон</string>
  <string name="Items/BeanBag_Description">Мешок с сушеным горохом. Почти весь горох на месте.</string>
  <string name="Items/BeanBag_Name">Кресло-мешок</string>
  <string name="Items/Bed_Description">Вместимость: 1 (один) пациент.</string>
  <string name="Items/Bed_Jasmine_Collab_Tooltip">В благодарность за наш вклад в проект Джазмин Одисси прислала нам покрывало собственного бренда.</string>
  <string name="Items/Bed_Jasmine_Description">Ароматные сны гарантированы.</string>
  <string name="Items/Bed_Jasmine_Name">Койка Джазмин</string>
  <string name="Items/Bed_Jazza_Name">Койка Джазмин</string>
  <string name="Items/Bed_Name">Койка</string>
  <string name="Items/BedsideTable_Description">Столик для разных мелочей.</string>
  <string name="Items/BedsideTable_Name">Прикроватный столик</string>
  <string name="Items/BenchTwoSeater_Collab_Name">Скамейка для партнеров</string>
  <string name="Items/BenchTwoSeater_Description">Место, где рождаются великие проекты.</string>
  <string name="Items/BenchTwoSeater_Name">Скамейки[i2p_One]Скамейка</string>
  <string name="Items/BenchTwoSeater_V2_Description">Название исчерпывающее. Лавка фиолетового цвета.</string>
  <string name="Items/BenchTwoSeater_V2_Name">Фиолетовая лавка</string>
  <string name="Items/BenchTwoSeater_V3_Description">Прямиком из четвертого сна Веры Павловны.</string>
  <string name="Items/BenchTwoSeater_V3_Name">Серебристая скамейка</string>
  <string name="Items/Bin_Description">Временное пристанище для окрестного мусора.\\nОпорожняется санитаром.</string>
  <string name="Items/Bin_Name">Мусорные корзины[i2p_One]Мусорная корзина</string>
  <string name="Items/Bin_Square_Description">Крупный и голодный представитель семейства мусорных корзин.\\nТребуется опорожнять реже, чем обычную корзину.</string>
  <string name="Items/Bin_Square_Name">Большой мусорный бак</string>
  <string name="Items/Bin_Toxic_Description">Прочная емкость для мусора.\\nВыглядит чище и представительней обычной корзины.</string>
  <string name="Items/Bin_Toxic_Name">Контейнер для токсичных отходов</string>
  <string name="Items/BookcaseOffice_Description">Не нравится подборка — идите в библиотеку.</string>
  <string name="Items/BookcaseOffice_Name">Стеллаж</string>
  <string name="Items/Bookcase_Trophy_Description">Все награды куплены на блошином рынке, но пациентам не обязательно об этом знать.</string>
  <string name="Items/Bookcase_Trophy_Name">Витрина с наградами</string>
  <string name="Items/BrainChair_Description">Продуманная конструкция этого кресла дарит комфорт мозгу. Не каждое кресло может этим похвастаться.</string>
  <string name="Items/BrainChair_Name">Мозговитое кресло</string>
  <string name="Items/Cafe_Food_Bin_Description">Вы ведь знаете, что голод до сих пор не побежден окончательно, правда?\\nСюда можно складывать объедки.</string>
  <string name="Items/Cafe_Food_Bin_Name">Ведро для пищевых отходов</string>
  <string name="Items/Cafe_Table_and Seats_Description">Каков стол, таков и стул.</string>
  <string name="Items/Cafe_Table_and Seats_Name">Столы и стулья</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Description">Умеет держать удар.</string>
  <string name="Items/CampusPromo/KnightSchoolStatue_Name">Рыцарский доспех</string>
  <string name="Items/CampusPromo/WizardryCauldron_Description">Подходит для зелий и лапши быстрого приготовления.</string>
  <string name="Items/CampusPromo/WizardryCauldron_Name">Колдовской котёл</string>
  <string name="Items/Chair_Brain_Sensor_Name">Мозговитое кресло</string>
  <string name="Items/Chair_Description">Для тех, кто любит пожестче.</string>
  <string name="Items/Chair_Massage_Name">Массажное кресло</string>
  <string name="Items/Chair_Name">Стул</string>
  <string name="Items/ChangingBooth_Description">Можно притвориться, что вокруг никого.\\nЗа ней переодеваются.</string>
  <string name="Items/ChangingBooth_Name">Ширма</string>
  <string name="Items/Charity_Pot_1_Description">Дешевый способ успокоить совесть.</string>
  <string name="Items/Charity_Pot_1_Name">Ящик для пожертвований</string>
  <string name="Items/Christmas_Kiosk_Description">Просто и со вкусом.</string>
  <string name="Items/Christmas_Kiosk_Name">Уютный павильон</string>
  <string name="Items/Christmas_Lights_Description">Праздничная атмосфера на 80% зависит от освещения и еще наполовину – от звуков и запахов.</string>
  <string name="Items/Christmas_Lights_Name">Волшебные огоньки</string>
  <string name="Items/Christmas_PresentSack_Description">Полон до краев.</string>
  <string name="Items/Christmas_PresentSack_Name">Мешок с подарками</string>
  <string name="Items/Christmas_Snowman_Description">Сильно не привязывайтесь.</string>
  <string name="Items/Christmas_Snowman_Name">Снеговик</string>
  <string name="Items/Clock_1_Description">Работают так себе. Но кто мы такие, чтобы их осуждать?</string>
  <string name="Items/Clock_1_Name">Часы</string>
  <string name="Items/Clown_Cannon_Description">Использовалась еще при обороне Флегмингтона.</string>
  <string name="Items/Clown_Cannon_Name">Пушка</string>
  <string name="Items/Clown_Hay_Description">Высушено специально для украшения.</string>
  <string name="Items/Clown_Hay_Name">Сено</string>
  <string name="Items/Clown_Lamp_Description">Создает атмосферу праздника.</string>
  <string name="Items/Clown_Lamp_Name">Гирлянда</string>
  <string name="Items/Clown_Machine_Description">Изменяет ожидания пациентов, обдавая их парами уныния.</string>
  <string name="Items/Clown_Machine_Name">Огрустнитель воздуха</string>
  <string name="Items/Clown_Machine_Upgrade_0_Description">Еще больше печали и уныния.</string>
  <string name="Items/Clown_Machine_Upgrade_0_Name">Огрустнитель воздуха II</string>
  <string name="Items/Clown_Machine_Upgrade_1_Description">Высшая степень тлена.</string>
  <string name="Items/Clown_Machine_Upgrade_1_Name">Огрустнитель воздуха III</string>
  <string name="Items/CoffeeMaker_Description">Производит стимулянт, который почему-то разрешено принимать врачам.\\nИсточник кофеина.</string>
  <string name="Items/CoffeeMaker_Name">Кофемашина</string>
  <string name="Items/CoffeeTable_Description">Того, кто не ставит кружку на подставку, увольняют без предупреждения.</string>
  <string name="Items/CoffeeTable_Name">Журнальный столик</string>
  <string name="Items/Conversation_Description">То, что о чем говорят.</string>
  <string name="Items/Conversation_Name">Предмет обсуждения</string>
  <string name="Items/Cupboard_Storage_Description">Внутри — десять сортов печенья и несколько рулонов туалетной бумаги.</string>
  <string name="Items/Cupboard_Storage_Name">Шкафчик</string>
  <string name="Items/CureMachine_Description">Лечит хорошо известные общие недомогания.</string>
  <string name="Items/CureMachine_Name">Аппарат Панацейса</string>
  <string name="Items/DLC_1/Armchair_Luxury_Description">Оказывает эффект плацебо, убеждая посетителей, что оно удобней других кресел.</string>
  <string name="Items/DLC_1/Armchair_Luxury_Name">Роскошное кресло</string>
  <string name="Items/DLC_1/Armchair_V2_Description">Вероятно, обито старыми занавесками.</string>
  <string name="Items/DLC_1/Armchair_V2_Name">Клетчатое кресло</string>
  <string name="Items/DLC_1/BeanBag_V2_Description">Заклятый враг другого — якобы «обычного» — кресла-мешка.</string>
  <string name="Items/DLC_1/BeanBag_V2_Name">Красное кресло-мешок</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Description">Копия дизайнерской лавки Зары Фицпокет — знаменитой художницы округа Ту-Поинт.</string>
  <string name="Items/DLC_1/BenchTwoSeater_Luxury_Name">Этакая лавка</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Description">Лучше использовать по назначению, хотя есть и другие варианты.</string>
  <string name="Items/DLC_1/Chair_Square_Artsy_Name">Куб для сидения</string>
  <string name="Items/DLC_1/Clock_Cookoo_Description">Традиционное устройство для измерения времени, то и дело испускающее истошный вопль.</string>
  <string name="Items/DLC_1/Clock_Cookoo_Name">Часы с кукушкой</string>
  <string name="Items/DLC_1/Debris_Ice_Name">Град</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Description">Емкость, из которой можно пить без рук.</string>
  <string name="Items/DLC_1/Dog_Bowl_V1_Name">Миска для собаки</string>
  <string name="Items/DLC_1/Dog_Bowl_V2_Description">Гарсон! У меня в супе кость!</string>
  <string name="Items/DLC_1/Dog_Hydrant_Description">Лучший неорганический накопитель собачьих «меток».</string>
  <string name="Items/DLC_1/Dog_TennisBall_Description">Когда слюнки текут.</string>
  <string name="Items/DLC_1/Dog_TennisBall_Name">Теннисный мячик</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Description">Каждому нужна емкость для хранения слизи. Эта может быть вашей!</string>
  <string name="Items/DLC_1/Frankenstein_Chamber_Name">Бак для слизи</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Description">Как удалось его поймать — большая тайна. Но оно перед вами.</string>
  <string name="Items/DLC_1/Frankenstein_Chambers_Name">Электричество в бутылке</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Description">Щекочет пальцы.</string>
  <string name="Items/DLC_1/Frankenstein_PlasmBall_Name">Шар плазмы</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Description">От стены не отдирать, по больнице не носить.</string>
  <string name="Items/DLC_1/Frankenstein_Torch_Name">Настенный факел</string>
  <string name="Items/DLC_1/Function_Drink_Gamble">Утоляет жажду\\nУсугубляет хаос</string>
  <string name="Items/DLC_1/Function_Drink_HotChocolate">Утоляет жажду\\nПоднимает настроение</string>
  <string name="Items/DLC_1/Function_Food_Sponge">Утоляет голод\\nВызывает жажду\\nЗаглушает зов природы</string>
  <string name="Items/DLC_1/Globe_Description">Внутри — великая мудрость.</string>
  <string name="Items/DLC_1/Globe_Name">Шар</string>
  <string name="Items/DLC_1/HollyWreath_Description">Растительный материал, который заносят в больницу по праздникам.</string>
  <string name="Items/DLC_1/HollyWreath_Name">Венок из остролиста</string>
  <string name="Items/DLC_1/HotChocolateMaker_Description">Профессионально наливает какао серьезным деловым людям, занятым серьезными взрослыми делами. </string>
  <string name="Items/DLC_1/HotChocolateMaker_Name">Какао-машина</string>
  <string name="Items/DLC_1/Lantern_Stick_Description">В комплекте с удобной ручкой.</string>
  <string name="Items/DLC_1/Lantern_Stick_Name">Светильник</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Description">Замаскированное оборудование для искоренения собачьих наклонностей.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"K9\" sounds the same as \"canine\". Translation will need to come up with an new name.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Name">Аппарат Преображенского</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Description">Еще лучше адаптирует человека к жизни в обществе.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_1_Name">Аппарат Преображенского II</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Description">Прекрасно адаптирует человека к жизни в обществе.</string>
  <string name="Items/DLC_1/Machine_BarkingMad_Upgrade_2_Name">Аппарат Преображенского III </string>
  <string name="Items/DLC_1/Machine_Frankenstein_Description">Холодная вода для лечения, большой коготь для извлечения.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Name">Криоматика</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Description">Холодильная установка и коготь работают еще лучше.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_1_Name">Криоматика II</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Description">Холодильная установка и коготь работают превосходно.</string>
  <string name="Items/DLC_1/Machine_Frankenstein_Upgrade_2_Name">Криоматика III</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Description">Модель, создающая иллюзию прогулки по мегаполису.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Name">Модель городского района</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Description">Прорезиненная, более растяжимая модель мегаполиса.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_1_Name">Модель городского района II</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Description">Дополнена запахом гари и ощущением толкучки.</string>
  <string name="Items/DLC_1/Machine_RobotZilla_Upgrade_2_Name">Модель городского района III</string>
  <string name="Items/DLC_1/MooseHead_Description">Добыча Гарета, чтимого короля Двух Вершин.</string>
  <string name="Items/DLC_1/MooseHead_Name">Голова лося</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Description">Собака — не просто друг человека. Иногда собака — человек. Поневоле задумаешься.</string>
  <string name="Items/DLC_1/Picture_Poster_Dog_Name">Плакат «Болезнь лайки»</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Description">Вот так внешне проявляется состояние «сам не свой».</string>
  <string name="Items/DLC_1/Picture_Poster_Frankenstein_Name">Плакат «Монструоза»</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Description">(Не) типичный день в типичном городе.</string>
  <string name="Items/DLC_1/Picture_Poster_Robotzilla_Name">Плакат «Мегаполизм»</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Description">Гневно изрыгает жар.</string>
  <string name="Items/DLC_1/Radiator_Fireplace_Name">Печь</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Description">По-видимому, раньше он был частью более крупного макета моста.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Bridge_Name">Фрагмент моста</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Description">На месте здания остались только обломки.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Destroyed_Name">Разрушенное здание</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Description">Кабели в комплекте. То ли силовые, то ли телефонные — не разберешь.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Electric_Name">Столб</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Description">Здание, которое вот-вот рухнет.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Lamp_Name">Горящее здание</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Description">Довольное крупное для макета.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Large_Name">Большое здание</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Description">Обычный макет здания.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Medium_Name">Среднее здание</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Description">Маленькое даже для макета.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Small_Name">Маленькое здание</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Description">Дом Упорной Воды.</string>
  <string name="Items/DLC_1/RobotZilla_Building_Water_Name">Водонапорная башня</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Description">Прибор, заставляющий людей думать, что их записывают на видео, даже когда не работает.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Camera_Name">Камера наблюдения</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Description">Наверняка внутри что-то нужное.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Crate_Name">Ящик</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Description">Дает выгодный свет. Люди в нем выглядят лучше.</string>
  <string name="Items/DLC_1/Robotzilla_Set_Lamp_Name">Лампа</string>
  <string name="Items/DLC_1/Rug_AceCard_Description">Коврик с изображением туза пик. Туз — старшая из 13 карт, а пики — одна из четырех мастей, в каждой из которых по 13 карт. Таким образом получается колода из 52 карт. Все понятно?</string>
  <string name="Items/DLC_1/Rug_AceCard_Name">Коврик с тузом</string>
  <string name="Items/DLC_1/Rug_Cat_Description">Считается, что если взглянуть под нужным углом, все коты сольются в одного большого.</string>
  <string name="Items/DLC_1/Rug_Cat_Name">Коврик с котами</string>
  <string name="Items/DLC_1/Rug_Duck_Description">На море утячьего цвета покачивается стайка уток цвета морской волны. Провокационная инверсия заставляет нас увидеть парадоксальное сочетание разнопланового — либо просто уток.</string>
  <string name="Items/DLC_1/Rug_Duck_Name">Коврик с утками</string>
  <string name="Items/DLC_1/Rug_Fur_Description">Искусственная шкура крупного (по меньшей мере, довольно крупного) зверя.</string>
  <string name="Items/DLC_1/Rug_Fur_Name">Искусственный мех</string>
  <string name="Items/DLC_1/Rug_Leopard_Description">Придаст шика любой обстановке.</string>
  <string name="Items/DLC_1/Rug_Leopard_Name">Леопардовый ковер</string>
  <string name="Items/DLC_1/Rug_Retro_Description">Получен в наследство от предков из XX века.</string>
  <string name="Items/DLC_1/Rug_Retro_Name">Коврик в стиле «ретро»</string>
  <string name="Items/DLC_1/SkiRack_Description">Лыжи только для бутафории. Не путать с настоящими!</string>
  <string name="Items/DLC_1/SkiRack_Name">Стойка с лыжами</string>
  <string name="Items/DLC_1/Sofa_Luxury_Description">Сначала казалось, что в комнату внесли слона. Но нет.</string>
  <string name="Items/DLC_1/Sofa_Luxury_Name">Роскошный диван</string>
  <string name="Items/DLC_1/Sofa_V2_Description">Похож на диван в твидовом пальто.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Description">Удобная Г-образная форма загоняет в угол конкурентов — производителей диванов.</string>
  <string name="Items/DLC_1/Sofa_V2_L_Name">Г-образный диван</string>
  <string name="Items/DLC_1/Sofa_V2_Name">Диван в клеточку</string>
  <string name="Items/DLC_1/Tree_Xmas_Description">Растение в вечернем наряде.</string>
  <string name="Items/DLC_1/Tree_Xmas_Name">Елка</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Description">Для тех, чья жажда приключений сравнима с жаждой чая.\\nЭти напитки должны укреплять здоровье, но некоторые его подрывают.</string>
  <string name="Items/DLC_1/VendingMachine_Gamble_Name">Автомат со СЛУ-чайными напитками</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Description">Содержит пористые шоколадные мини-бисквиты. При употреблении бисквит впитывает лишние физиологические жидкости. Идеально подходит тем, кому некогда дойти до туалета.\\nЗаглушает зов природы</string>
  <string name="Items/DLC_1/VendingMachine_ReduceToilet_Name">Автомат с абсорбирующими закусками</string>
  <string name="Items/DLC_1Dog_Bowl_V2_Name">Миска и кость для собаки</string>
  <string name="Items/DLC_1Dog_Hydrant_Name">Пожарный гидрант</string>
  <string name="Items/DLC_2/8Ball_Cues_Description">Набор обычных киев, которые стали прототипом — но не более того — гораздо более дорогостоящего медицинского аппарата.</string>
  <string name="Items/DLC_2/8Ball_Cues_Name">Стойка с киями</string>
  <string name="Items/DLC_2/8Ball_Lamp_Description">Когда он включен, кабинет почему-то кажется темнее.</string>
  <string name="Items/DLC_2/8Ball_Lamp_Name">Настенный светильник</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Description">Почти что знак «бесконечность».</string>
  <string name="Items/DLC_2/8Ball_NeonSign_Name">Неоновый шар-восьмерка</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Description">Это не ананас.</string>
  <string name="Items/DLC_2/AirConUnit_Tropical_Name">Ледяная скульптура</string>
  <string name="Items/DLC_2/Aquarium_Description">Отдельно стоящий поперечный срез реки, океана или озера.</string>
  <string name="Items/DLC_2/Aquarium_Name">Аквариум</string>
  <string name="Items/DLC_2/Armchair_Wicker_Description">…а вот обычную мебель на пляж выносить не стоит.</string>
  <string name="Items/DLC_2/Armchair_Wicker_Name">Плетеное кресло</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Description">Более легкая на подъем разновидность скамейки обыкновенной.</string>
  <string name="Items/DLC_2/BenchTwoSeater_Tropical_Name">Бамбуковая скамейка</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Description">Принтер, на котором вместо картинки с предметом можно напечатать сам предмет.</string>
  <string name="Items/DLC_2/BlankLooks_3DPrinter_Name">3D-принтер</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Description">Пробные образцы лиц, оставшиеся от испытания различных материалов. Вот несколько наших любимых повторяющихся ошибок.</string>
  <string name="Items/DLC_2/BlankLooks_DisplayFaces_Name">Прототипы лиц</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Description">Они нам не понадобятся, но пусть лежат на всякий случай.</string>
  <string name="Items/DLC_2/BlankLooks_Spares_Name">Заготовки для лиц</string>
  <string name="Items/DLC_2/Chair_Egg_Description">Вы когда-нибудь хотели поиграть в наседку? Нет? Ну и ладно.</string>
  <string name="Items/DLC_2/Chair_Egg_Name">Кресло-яйцо</string>
  <string name="Items/DLC_2/Chair_Wicker_Description">Кто его сделал — плотник или плетник?</string>
  <string name="Items/DLC_2/Chair_Wicker_Name">Плетеный стул</string>
  <string name="Items/DLC_2/Explorer_Crate_Description">Деревянный ящик, в котором могут быть или не быть дрова.</string>
  <string name="Items/DLC_2/Explorer_Crate_Name">Ящик</string>
  <string name="Items/DLC_2/Explorer_Map_Description">Объясняет, где что-то находится относительно чего-то еще.</string>
  <string name="Items/DLC_2/Explorer_Map_Name">Карта</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Description">Умилительный научный прибор. Детям не игрушка!</string>
  <string name="Items/DLC_2/Explorer_StuffedLeopard_Name">Плюшевый леопард</string>
  <string name="Items/DLC_2/Explorer_Torch_Description">Непонятным образом горящий камень.</string>
  <string name="Items/DLC_2/Explorer_Torch_Name">Факел</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Description">Эффективен на расстоянии меньше вытянутой руки.</string>
  <string name="Items/DLC_2/Explorer_WeaponRack_Name">Мушкетон</string>
  <string name="Items/DLC_2/Fountain_Tropical_Description">Гибрид морского млекопитающего и водного элемента дизайна. Понравится поклонникам и первых, и вторых.</string>
  <string name="Items/DLC_2/Fountain_Tropical_Name">Дельфинтан</string>
  <string name="Items/DLC_2/Fridge_Description">Охлаждает содержимое ниже комнатной температуры. Вместо одежды увешивается магнитами.</string>
  <string name="Items/DLC_2/Fridge_Name">Холодильник</string>
  <string name="Items/DLC_2/Function_Drinks_Laxative">Утоляет жажду\\nУкрепляет здоровье\\nСущественно усиливает зов природы</string>
  <string name="Items/DLC_2/Function_Snacks_Toy">Утоляет голод\\nРазвеивает скуку</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Description">Воссоздает на месте стершегося лица все традиционные черты, делая его узнаваемым и возвращая пациенту возможность питаться и т. д.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Name">Облицовщик</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Description">Более мощная гидравлика и высокое разрешение печати.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_0_Name">Облицовщик II</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Description">Еще более мощная гидравлика и высокое разрешение печати.</string>
  <string name="Items/DLC_2/Machine_BlankLooks_Upgrade_1_Name">Облицовщик III</string>
  <string name="Items/DLC_2/Machine_EightBall_Description">Высокоточный аппарат, который сбивает и загоняет в лузу слишком тяжелую и мрачную голову.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Cue\" is the stick used in pool, so \"autocue\" would be an automated cue. However, it sounds catchy because an \"autocue\" is a teleprompter in BrE.</string>
  <string name="Items/DLC_2/Machine_EightBall_Name">Автокий</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Description">Оптимизированный кий с повышенной мелованностью.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_0_Name">Автокий II</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Description">Еще более оптимизированный кий с повышенной мелованностью.</string>
  <string name="Items/DLC_2/Machine_EightBall_Upgrade_1_Name">Автокий III</string>
  <string name="Items/DLC_2/Machine_Explorer_Description">Позволяет тем, кого замучили буйные фантазии и жажда приключений, реализовать себя в лабораторных условиях.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds like \"counterfeit.\" It's a feat that's counterfeit.</string>
  <string name="Items/DLC_2/Machine_Explorer_Name">Подвигатор</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Description">Улучшенная симуляция опасности с еще меньшей долей риска.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_0_Name">Подвигатор II</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Description">Продвинутая симуляция опасности с еще меньшей долей риска.</string>
  <string name="Items/DLC_2/Machine_Explorer_Upgrade_1_Name">Подвигатор III</string>
  <string name="Items/DLC_2/Machine_Parakeet_Name">Parakeet machine</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_0_Name">parakeet machine 2</string>
  <string name="Items/DLC_2/Machine_Parakeet_Upgrade_1_Name">Parakeet Machine 3</string>
  <string name="Items/DLC_2/MiniGolf_Description">Уменьшенная и ухудшенная версия гольфа.</string>
  <string name="Items/DLC_2/MiniGolf_Name">Мини-гольф</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Description">Если вам радостно, хлопните в ладоши один раз; если грустно — два раза.</string>
  <string name="Items/DLC_2/Picture_Poster_BlankLooks_Name">Плакат «Обезличивание»</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Description">Этот мультсериал, вот уже двадцать лет выпускаемый каналом Bungle Kidz, одинаково популярен у дошкольников и студентов.</string>
  <string name="Items/DLC_2/Picture_Poster_Bureaucats_Name">Постер «Бюрокроты»</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Description">Иллюстрация основана на рассказе пациента с шаризмой, которому снился повторяющийся кошмар.</string>
  <string name="Items/DLC_2/Picture_Poster_EightBall_Name">Плакат «Шаризма»</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Description">Напоминание о том, что археологическое рвение лучше вымещать на картофельных грядках, а не на объектах мирового наследия.</string>
  <string name="Items/DLC_2/Picture_Poster_Explorer_Name">Плакат «Шилопопие»</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Description">Неподвижно и очень опасно.</string>
  <string name="Items/DLC_2/Plant_Carnivorous_Name">Хищное растение</string>
  <string name="Items/DLC_2/Plant_Palm_Description">Создает летнее настроение.</string>
  <string name="Items/DLC_2/Plant_Palm_Name">Пальма</string>
  <string name="Items/DLC_2/ShipInBottle_Description">Многие пытались его извлечь. Повторять не рекомендуется.</string>
  <string name="Items/DLC_2/ShipInBottle_Name">Корабль в бутылке</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Description">Бамбук искусственный. Солома искусственная. Мороженое тоже ненастоящее. Ну, вы поняли.</string>
  <string name="Items/DLC_2/Shop_Kiosk_Tropical_Name">Киоск с навесом</string>
  <string name="Items/DLC_2/Sofa_Wicker_Description">Можно занести садовую мебель внутрь…</string>
  <string name="Items/DLC_2/Sofa_Wicker_Name">Плетеный диванчик</string>
  <string name="Items/DLC_2/Table_Wicker_Description">Стол никто не покупал, потому что «и хочется, и колется». Поэтому сверху его закрыли стеклом.</string>
  <string name="Items/DLC_2/Table_Wicker_Name">Плетеный столик</string>
  <string name="Items/DLC_2/TalkingFish_Description">Ангельский голос и рыбье тело.</string>
  <string name="Items/DLC_2/TalkingFish_Name">Поющая рыба</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Description">Статуя сказочной птицы вырвиглазного цвета.</string>
  <string name="Items/DLC_2/Tropical_Flamingo_Name">Розовая птица</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Description">Густые напитки для тех, кто слишком зажат. Напичканы пользой и растительными волокнами.</string>
  <string name="Items/DLC_2/VendingMachine_Drinks_Laxative_Name">Автомат со слабительными напитками</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Description">В нем продается лакомство Morsel Man с кусочками кусочков.</string>
  <string name="Items/DLC_2/VendingMachine_Snacks_Toy_Name">Автомат с забавными закусками</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Description">Все, что нужно для прогулки в открытом космосе.</string>
  <string name="Items/DLC_3/Astro_Astronaut_Suit_Name">Скафандр</string>
  <string name="Items/DLC_3/Astro_Console_Description">Содержит некие сведения о человечестве.</string>
  <string name="Items/DLC_3/Astro_Console_Name">База данных</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Description">Изображение родной планеты людей… то есть Земли.</string>
  <string name="Items/DLC_3/Astro_Planet_Model_Name">Карта мира</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Description">Теперь c неоновой подсветкой.</string>
  <string name="Items/DLC_3/BenchTwoSeater_Alien_Name">Космолавка</string>
  <string name="Items/DLC_3/Bin_Incinerator_Description">Для мусора, который вы не захотите доставать обратно.</string>
  <string name="Items/DLC_3/Bin_Incinerator_Name">Мусоросжигатель</string>
  <string name="Items/DLC_3/Brain_Container_Description">Мозг вынесенный, 1 штука.</string>
  <string name="Items/DLC_3/Brain_Container_Name">Заспиртованный мозг</string>
  <string name="Items/DLC_3/Cardboard_Cup_Description">Для никому не нужных сувенирных ручек.</string>
  <string name="Items/DLC_3/Cardboard_Cup_Name">Подставка с канцтоварами</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Description">Вместо одной ненужной бумаги выдает множество мелких.</string>
  <string name="Items/DLC_3/Cardboard_Shredder_Name">Измельчитель бумаг</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Description">Кто их не любит?</string>
  <string name="Items/DLC_3/Cardboard_Supplies_Name">Стенд с канцтоварами</string>
  <string name="Items/DLC_3/Chair_Director_Description">Кто успел, тот и сел.</string>
  <string name="Items/DLC_3/Chair_Director_Name">Складной стул</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Description">До краев наполнена питательным электричеством.</string>
  <string name="Items/DLC_3/ChargingPost_RoboJanitor_Name">Станция подзарядки</string>
  <string name="Items/DLC_3/FortuneTeller_Description">«Судьба ряжена. Тебе грозит злой рог».</string>
  <string name="Items/DLC_3/FortuneTeller_Name">Предсказатель судьбы</string>
  <string name="Items/DLC_3/Frog_Lamp_Description">Не является ночником.</string>
  <string name="Items/DLC_3/Frog_Lamp_Name">Лампа «Жаба»</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Description">Как в детстве.</string>
  <string name="Items/DLC_3/Frog_RockingHorse_Name">Лошадка-качалка</string>
  <string name="Items/DLC_3/Frog_Shelf_Description">На случай непредвиденной наготы.</string>
  <string name="Items/DLC_3/Frog_Shelf_Name">Запасная одежда</string>
  <string name="Items/DLC_3/Function_Bin_Incinerator">Повышает температуру\\nЖжет и пепелит</string>
  <string name="Items/DLC_3/Function_ChargingPost_RoboJanitor">Служит для подзарядки роботов-санитаров</string>
  <string name="Items/DLC_3/Function_RoboKit">Создает одного робота-санитара</string>
  <string name="Items/DLC_3/Function_WaterCooler">Утоляет жажду</string>
  <string name="Items/DLC_3/Gnome_Description">Явно что-то замышляет.</string>
  <string name="Items/DLC_3/Gnome_Name">Гном</string>
  <string name="Items/DLC_3/LongCat_Description">Осторожно! Возможен внезапный напрыг!</string>
  <string name="Items/DLC_3/LongCat_Name">Кот в коробке</string>
  <string name="Items/DLC_3/Machine_Astro_Description">Пришельцев скрывает центробежная сила.</string>
  <string name="Items/DLC_3/Machine_Astro_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's a pun: the machine makes the patient spin, but also in real life \"spin doctor\" means \"a person (such as a political aide) responsible for ensuring that others interpret an event from a particular point of view.\"</string>
  <string name="Items/DLC_3/Machine_Astro_Name">Центрифуга</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Description">Улучшенное сокрытие.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_1_Name">Центрифуга II</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Description">Совершенное сокрытие.</string>
  <string name="Items/DLC_3/Machine_Astro_Upgrade_2_Name">Центрифуга III</string>
  <string name="Items/DLC_3/Machine_Cardboard_Description">Бережно измельчает и заново собирает пациента внутри и снаружи.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Name">Характеризатор</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Description">Быстрее превращает картонного персонажа в глубокую личность.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_0_Name">Характеризатор II</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Description">Быстрее превращает картонного персонажа в еще более глубокую личность.</string>
  <string name="Items/DLC_3/Machine_Cardboard_Upgrade_1_Name">Характеризатор III</string>
  <string name="Items/DLC_3/Machine_Frog_Description">Конвейерным методом помогает амфибиям поскорее перейти к следующей стадии развития.</string>
  <string name="Items/DLC_3/Machine_Frog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Sounds similar to polywag, with \"cog\" being a machine part.</string>
  <string name="Items/DLC_3/Machine_Frog_Name">Дежабю</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Description">С улучшенным воспроизведением бездушности конвейеров.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_1_Name">Дежабю II</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Description">Наивысший уровень конвейерной бездушности.</string>
  <string name="Items/DLC_3/Machine_Frog_Upgrade_2_Name">Дежабю III</string>
  <string name="Items/DLC_3/Model_SpaceShip_Description">Действительно хорошая модель.</string>
  <string name="Items/DLC_3/Model_SpaceShip_Name">Модель ракеты</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Description">Здесь бесприютные монозвери находят свой дом.</string>
  <string name="Items/DLC_3/Monobeast_Race_Track_Name">Моноцирк</string>
  <string name="Items/DLC_3/Pet_Tortoise_Description">Берегите пальцы.</string>
  <string name="Items/DLC_3/Pet_Tortoise_Name">Терра-пия</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Description">«Себя как в зеркале я вижу…»</string>
  <string name="Items/DLC_3/Picture_Poster_Astro_Name">Плакат «Бесчеловечность»</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Description">Ни разу не шаблон.</string>
  <string name="Items/DLC_3/Picture_Poster_Cardboard_Name">Плакат «Уплощение»</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Description">Новейшие методы лечения позволят вам отправиться домой.</string>
  <string name="Items/DLC_3/Picture_Poster_Frog_Name">Плакат «Головная жаба»</string>
  <string name="Items/DLC_3/Plant_Alien_Description">Наверняка наши растения кажутся ему странными.</string>
  <string name="Items/DLC_3/Plant_Alien_Name">Экзорастение</string>
  <string name="Items/DLC_3/PuppetShow_Description">Носки, получившие второй шанс, против тягомотины серых будней.</string>
  <string name="Items/DLC_3/PuppetShow_Name">Кукольный театр</string>
  <string name="Items/DLC_3/RoboKit_Description">Батарейки в комплект не входят.</string>
  <string name="Items/DLC_3/RoboKit_Name">Робонабор</string>
  <string name="Items/DLC_3/Robot_Assistant_Description">Поддержит в час нужды. Такая у него программа.</string>
  <string name="Items/DLC_3/Robot_Assistant_Name">Бот-рука</string>
  <string name="Items/DLC_3/Science_Station_Description">Беспорядок на рабочем месте стимулирует эксцентричность.</string>
  <string name="Items/DLC_3/Science_Station_Name">Рабочее место ученого</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Description">Койка, которая выдержит жесткую посадку.</string>
  <string name="Items/DLC_3/SleepingPod_Alien_Name">Капсула</string>
  <string name="Items/DLC_3/Sofa_Polygon_Description">Узор, побуждающий держать спину прямо.</string>
  <string name="Items/DLC_3/Sofa_Polygon_Name">Геометрический диван</string>
  <string name="Items/DLC_3/Sofa_Retro_Description">Представление прошлого о сидениях будущего.</string>
  <string name="Items/DLC_3/Sofa_Retro_Name">Диван будущего</string>
  <string name="Items/DLC_3/WaterCooler_Description">Место для обмена свежими сплетнями.</string>
  <string name="Items/DLC_3/WaterCooler_Name">Кулер</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Description">Видело некоторое… добро.</string>
  <string name="Items/DLC_4/BeanBag_Cushion_Name">Исхудавшее кресло-мешок</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"all bark, no bite,\" \"bark\" also being a part of a tree.</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Description">Вот это кора!</string>
  <string name="Items/DLC_4/BenchTwoSeater_Log_Name">Бревно-скамейка</string>
  <string name="Items/DLC_4/Bin_Recycling_Description">Для отходов, которые остаются после рабочего дня.</string>
  <string name="Items/DLC_4/Bin_Recycling_Name">Бак для раздельного сбора мусора</string>
  <string name="Items/DLC_4/Bongos_Description">Изгоняют барабашек.</string>
  <string name="Items/DLC_4/Bongos_Name">Бонго</string>
  <string name="Items/DLC_4/ButterChurner_Description">Старинная технология.</string>
  <string name="Items/DLC_4/ButterChurner_Name">Маслобойка</string>
  <string name="Items/DLC_4/ButterflyJar_Desciption">В чрезвычайной ситуации:\\nразбейте стекло.</string>
  <string name="Items/DLC_4/ButterflyJar_Name">Банка для насекомых</string>
  <string name="Items/DLC_4/Candlestick_Description">Огненный трезубец с восковыми набалдашниками.</string>
  <string name="Items/DLC_4/Candlestick_Name">Подсвечник</string>
  <string name="Items/DLC_4/D20_Description">Столько углов!</string>
  <string name="Items/DLC_4/D20_Name">Криптоэдрон</string>
  <string name="Items/DLC_4/Didgeridoo_Description">Можно упереться.</string>
  <string name="Items/DLC_4/Didgeridoo_Name">Длинный рог</string>
  <string name="Items/DLC_4/DimensionDoor_Description">Надо спрашивать не «Кто там?», а «Что там?»</string>
  <string name="Items/DLC_4/DimensionDoor_Name">Дверь между мирами</string>
  <string name="Items/DLC_4/Doormat_Description">Обречен быть под чужой пятой.</string>
  <string name="Items/DLC_4/Doormat_InWorldText">Уходи</string>
  <string name="Items/DLC_4/Doormat_Name">Коврик</string>
  <string name="Items/DLC_4/DreamCatcher_Description">Чудо в перьях.</string>
  <string name="Items/DLC_4/DreamCatcher_Name">Ловец снов</string>
  <string name="Items/DLC_4/FlowerBed_V1_Description">Метод лечения, переживающий свой расцвет.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V1_Name">Цветочная клумба</string>
  <string name="Items/DLC_4/FlowerBed_V2_Description">Метод лечения описан в еще более цветистых выражениях.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a good bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V2_Name">Улучшенная цветочная клумба</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Feeling ropey\" means to feel bad, and also it's a pun on how the vines look like ropes.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Description">Для тех, кому не помог пряник.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's the equivalent of a great bed in the Herb Garden room.</string>
  <string name="Items/DLC_4/FlowerBed_V3_Name">Длинная плеть</string>
  <string name="Items/DLC_4/Function_FlowerBed">Излечивает пациентов\\nНе требует пополнения</string>
  <string name="Items/DLC_4/Function_VendingMachine_Carrot">Утоляет голод\\nНе требует пополнения</string>
  <string name="Items/DLC_4/Function_VendingMachine_Lemon">Утоляет голод\\nУтоляет жажду\\nНе требует пополнения</string>
  <string name="Items/DLC_4/Function_VendingMachine_Tomato">Утоляет голод\\nНе требует пополнения</string>
  <string name="Items/DLC_4/Function_VendingMachine_Water_">Утоляет жажду\\nНе требует пополнения</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Description">Не самый приятный, но необходимый этап на пути к выздоровлению.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Name">Китотерапия</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Description">Еще более глубокое погружение в океан исцеления.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_0_Name">Китотерапия II</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Description">Глубочайшее погружение в океан исцеления.</string>
  <string name="Items/DLC_4/Machine_Pinocchio_Upgrade_1_Name">Китотерапия III</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Description">Отделяет зерна от плевел.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Name">Косилка-молодилка</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Description">Эффективней превращает тюфяк в человека.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_0_Name">Косилка-молодилка II</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Description">Практически не оставляет отходов.</string>
  <string name="Items/DLC_4/Machine_Scarecrow_Upgrade_1_Name">Косилка-молодилка III</string>
  <string name="Items/DLC_4/Machine_Tech_Description">Важно вовремя устанавливать обновления!</string>
  <string name="Items/DLC_4/Machine_Tech_Name">Футуризатор</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Description">Работает еще лучше (по крайней мере, так сказано в рекламе).</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_0_Name">Футуризатор II</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Description">Работает лучше всех (по крайней мере, так сказано в рекламе).</string>
  <string name="Items/DLC_4/Machine_Tech_Upgrade_1_Name">Футуризатор III</string>
  <string name="Items/DLC_4/Parrot_Description">Чистит перышки.</string>
  <string name="Items/DLC_4/Parrot_Name">Попугай</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Description">Остался от театральной труппы.</string>
  <string name="Items/DLC_4/Picture_Poster_Pinocchio_Name">Плакат «Пинокиоз»</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Description">Месть ворон.</string>
  <string name="Items/DLC_4/Picture_Poster_Scarecrow_Name">Плакат «Сенокость»</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Description">Он вроде бы есть, а вроде бы его нет.</string>
  <string name="Items/DLC_4/Picture_Poster_Tech_Name">Плакат «Гиперглюкемия»</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Description">Голосуйте за Флюгер!</string>
  <string name="Items/DLC_4/Picture_Poster_Windsock_Name">Плакат с мэром Флюгер</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Description">«А ручки-то вот они».</string>
  <string name="Items/DLC_4/Pinocchio_Limbs_Name">Кукольные части тела</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Description">Та, что вам долго снилась (в кошмарах).</string>
  <string name="Items/DLC_4/Pinocchio_Puppet_Name">Куколка</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Description">Чтобы наверстать упущенное.</string>
  <string name="Items/DLC_4/Pinocchio_WorkBench_Name">Верстак</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Description">Дарит вдохновение для прически.</string>
  <string name="Items/DLC_4/Scarecrow_Corn_Name">Растущая кукуруза</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Description">Перевалочный пункт с больной головы на здоровую.</string>
  <string name="Items/DLC_4/Scarecrow_HatRack_Name">Вешалка для шляп</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Description">Не растет на деревьях.</string>
  <string name="Items/DLC_4/Scarecrow_HayBale_Name">Валик сена</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Description">Хитро придуманы.</string>
  <string name="Items/DLC_4/Tech_Phone&amp;Tablet_Name">Маленькие экраны</string>
  <string name="Items/DLC_4/Tech_Screen_Description">Создан, чтобы продаваться.</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText">НОВЫЙ\\nСЛЕГКА\\nУЛУЧШЕННЫЙ</string>
  <string name="Items/DLC_4/Tech_Screen_InWolrdText_V2">ТЕПЕРЬ\\nЕЩЕ БОЛЕЕ\\nХРУПКИЙ</string>
  <string name="Items/DLC_4/Tech_Screen_Name">Большой экран</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Description">Единым черным стилем сковать.</string>
  <string name="Items/DLC_4/Tech_TurtleNecks_Name">Свитера</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Description">Не только оранжевые, но и полезные.\\nРастут быстро.</string>
  <string name="Items/DLC_4/VendingMachine_Carrot_Name">Морковки</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Description">Если жизнь дает вам лимоны, станцуйте.\\nРастут медленно.</string>
  <string name="Items/DLC_4/VendingMachine_Lemon_Name">Лимоны</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Description">Также известны как «томаты».\\nРастут с умеренной скоростью.</string>
  <string name="Items/DLC_4/VendingMachine_Tomato_Name">Помидоры</string>
  <string name="Items/DLC_4/VendingMachine_Water_Description">Пролилась с неба.\\nЗаполняется со временем.</string>
  <string name="Items/DLC_4/VendingMachine_Water_Name">Дождевая вода</string>
  <string name="Items/DLC_4/VirtualReality_Description">Практически настоящие.</string>
  <string name="Items/DLC_4/VirtualReality_Name">Очки механика</string>
  <string name="Items/DLC_4/WallPlant_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This has a double meaning. The plant is hanging from the wall, but also \"to hand out\" means to spend time with someone, or just spend time somewhere.</string>
  <string name="Items/DLC_4/WallPlant_Description">Зависает с персоналом.</string>
  <string name="Items/DLC_4/WallPlant_Name">Растение для стены</string>
  <string name="Items/DLC_4/WindChimes_Description">На первых порах — радует.</string>
  <string name="Items/DLC_4/WindChimes_Name">Музыка ветра</string>
  <string name="Items/DLC_5/ArtTank_Description">Произведение искусства, способное поглотить вас. В буквальном смысле.</string>
  <string name="Items/DLC_5/ArtTank_Name">Акула в формалине</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Description">Для изысканных посиделок.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">It's called \"French Bench\" because it's alliterative and sounds posh. Anything that sounds posh would work in the translations.\\nIn initial designs, it seems like it's a chaise longue; for gameplay reasons, it would be preferable to keep the word \"bench\" in the translations if possible so the user is not confused with its purpose.</string>
  <string name="Items/DLC_5/BenchTwoSeater_Posh_Name">Оттоманка</string>
  <string name="Items/DLC_5/Bin_Shark_Description">Проглотит все, что дадут.</string>
  <string name="Items/DLC_5/Bin_Shark_Name">Акулья урна</string>
  <string name="Items/DLC_5/BoomBox_Description">Ощути мои басы.</string>
  <string name="Items/DLC_5/BoomBox_Name">Бумбокс</string>
  <string name="Items/DLC_5/Chair_Throne_Description">Царь. Очень приятно, царь.</string>
  <string name="Items/DLC_5/Chair_Throne_Name">Трон</string>
  <string name="Items/DLC_5/Clapperboard_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is what a film director shouts to their crew to stop filming.</string>
  <string name="Items/DLC_5/Clapperboard_Description">«Снято!»</string>
  <string name="Items/DLC_5/Clapperboard_Name">Хлопушка</string>
  <string name="Items/DLC_5/CocktailGlass_Description">Пей до дна!</string>
  <string name="Items/DLC_5/CocktailGlass_Name">Гигантский бокал</string>
  <string name="Items/DLC_5/Diamond_Description">Очень сильно сжатый уголь.</string>
  <string name="Items/DLC_5/Diamond_Name">Драгоценный камень</string>
  <string name="Items/DLC_5/FilmAward_Description">Крайне почетная награда, которая часто попадает не в те руки.</string>
  <string name="Items/DLC_5/FilmAward_Name">Золотая статуэтка</string>
  <string name="Items/DLC_5/Function_VendingMachine_Caviar">Утоляет голод\\nВызывает жажду\\nСущественно поднимает настроение</string>
  <string name="Items/DLC_5/GrandfatherClock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A grandfather clock is a type of clock. This description needs to be rewritten to match the name of this type of clock in your language.</string>
  <string name="Items/DLC_5/GrandfatherClock_Description">Громко и недовольно тикают, когда вы приходите домой ближе к полуночи.</string>
  <string name="Items/DLC_5/GrandfatherClock_Name">Дедушкины часы</string>
  <string name="Items/DLC_5/IceSculpture_Description">Аж мурашки по телу.</string>
  <string name="Items/DLC_5/IceSculpture_Name">Замороженное искусство</string>
  <string name="Items/DLC_5/Machine_Mud_Description">Ополоснуть водой, не повторять.</string>
  <string name="Items/DLC_5/Machine_Mud_Name">Умывальный чан</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Description">Более плотная пена и тщательное намыливание.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_0_Name">Умывальный чан II</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Description">Еще более плотная пена и усовершенствованная работа губок.</string>
  <string name="Items/DLC_5/Machine_Mud_Upgrade_1_Name">Умывальный чан III</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Wee\" is what a child would say in e.g. a roller coaster.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Description">«У-и-и-и!» прилагается.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Generally, a crash course is \"a brief, intensive course of instruction, as to prepare one quickly for a test.\" A course is also where e.g. a race takes place, and you know what \"to crash\" means. So the name for this machine is a triple pun.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Name">Краш-курс</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Description">Больше монотонности и рева моторов.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_0_Name">Краш-курс II</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Description">Еще больше монотонности и рева моторов.</string>
  <string name="Items/DLC_5/Machine_Stuntman_Upgrade_1_Name">Краш-курс III</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Description">Переплавка пластиковых пациентов.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Name">Плавильная печь</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Description">Высокий градус плавления и военных игрищ.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_0_Name">Плавильная печь II</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Description">Еще более высокий градус плавления и военных игрищ.</string>
  <string name="Items/DLC_5/Machine_ToySoldier_Upgrade_1_Name">Плавильная печь III</string>
  <string name="Items/DLC_5/Mud_CautionSign_Description">Если вы это читаете, скорее всего, уже поздно.</string>
  <string name="Items/DLC_5/Mud_CautionSign_Name">Знак «Скользкий пол»</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Description">Классический комедийный дуэт.</string>
  <string name="Items/DLC_5/Mud_Mop&amp;Bucket_Name">Ведро и швабра</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Description">Допенительную информацию ищите на обороте.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_Name">Дозатор мыла</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Description">Не просто дозатор мыла.</string>
  <string name="Items/DLC_5/Mud_SoapBottle_V2_Name">Фляжка для омовения</string>
  <string name="Items/DLC_5/NeonSign_One_Description">Заставит любой кабинет сиять яркими красками.</string>
  <string name="Items/DLC_5/NeonSign_One_Name">Неон один</string>
  <string name="Items/DLC_5/NeonSign_Two_Description">Положительно светится.</string>
  <string name="Items/DLC_5/NeonSign_Two_Name">Неон два</string>
  <string name="Items/DLC_5/Origami_Description">«Это гусь».</string>
  <string name="Items/DLC_5/Origami_Name">Оригами</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Description">Антисанитария вредит вашему здоровью.</string>
  <string name="Items/DLC_5/Picture_Poster_Mud_Name">Плакат «Испачкулит»</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Brisk and Livid\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Description">Посвящен одному из фильмов Родерика Кушена из серии «Строители».</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_Name">Плакат «Экшен»</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Description">Посвящен фильму Родерика Кушена «Люди всех стран, объединяйтесь».</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V2_Name">Плакат «Ромком»</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rotting Hill\" has been translated previously. Let me know if, now that we have more background info on Roderick Cushion, you'd like to change the previous translation in legacy strings.</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Description">Посвящен фильму Родерика Кушена «Каникулы в Зашкварино».</string>
  <string name="Items/DLC_5/Picture_Poster_Roderick_V3_Name">Плакат «Зомби»</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Description">Не ложитесь к краю.</string>
  <string name="Items/DLC_5/Picture_Poster_Stuntman_Name">Плакат «Каскадермия»</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Description">Лечиться — шагом марш.</string>
  <string name="Items/DLC_5/Picture_Poster_ToySoldier_Name">Плакат «Рядовая травма»</string>
  <string name="Items/DLC_5/PoolToy_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the different meanings of the word buoyancy.</string>
  <string name="Items/DLC_5/PoolToy_Description">Держитесь на плаву.</string>
  <string name="Items/DLC_5/PoolToy_Name">Надувная игрушка</string>
  <string name="Items/DLC_5/Speakers_Description">«Можно потише?»\\n«Что?»</string>
  <string name="Items/DLC_5/Speakers_Name">Гора колонок</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Description">Стандартная единица измерения объема радости.</string>
  <string name="Items/DLC_5/Stuntman_Barrel_Name">Бочка веселья</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Description">Неустойчивая поддержка.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_Name">Картонный фанат</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Description">Куда все, туда и он.</string>
  <string name="Items/DLC_5/Stuntman_Cutout_V2_Name">Ложный поклонник</string>
  <string name="Items/DLC_5/Stuntman_Flags_Description">Мы с тобой!</string>
  <string name="Items/DLC_5/Stuntman_Flags_Name">Ветошь</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Description">«Это все буквы, которые я знаю».</string>
  <string name="Items/DLC_5/ToySoldier_Blocks_Name">Кубики с буквами</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Description">Рассказы для маленьких послушных солдатиков.</string>
  <string name="Items/DLC_5/ToySoldier_BookCase_Name">Книжный шкафчик</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Description">Начало начал.</string>
  <string name="Items/DLC_5/ToySoldier_Chest_Name">Ящик для игрушек</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Description">Наполнен лучшей икрой, какую можно купить за деньги.</string>
  <string name="Items/DLC_5/VendingMachine_Caviar_Name">Автомат с деликатесами</string>
  <string name="Items/DLC_6/4DChess_Description">Чтобы выиграть, нужно думать на три шага назад.</string>
  <string name="Items/DLC_6/4DChess_Name">Четырехмерные шахматы</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Description">Отправляет затерявшихся во времени пациентов в больницу.</string>
  <string name="Items/DLC_6/ArtificialTimePortal_Name">Временной портал</string>
  <string name="Items/DLC_6/BanquetTable_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a mixture of the expressions \"a feast for the eyes\" and \"for your eyes only.\"</string>
  <string name="Items/DLC_6/BanquetTable_Description">Услада для глаз (только для глаз).</string>
  <string name="Items/DLC_6/BanquetTable_Name">Восковой банкетный стол</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">To be \"chilled to the bone\" is an idiom that means \"feeling very cold.\" \"To chill\" also means to relax. Please do not translate literally as being cold!</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Description">Пробирает до костей.</string>
  <string name="Items/DLC_6/BenchTwoSeater_Rock_Name">Костяная скамейка</string>
  <string name="Items/DLC_6/Bin_Wormhole_Description">Теперь ваш мусор — проблема другой галактики.</string>
  <string name="Items/DLC_6/Bin_Wormhole_Name">Ведро-червоточина</string>
  <string name="Items/DLC_6/Chair_Rock_Description">Прослужит вам долгие годы.</string>
  <string name="Items/DLC_6/Chair_Rock_Name">Каменное кресло</string>
  <string name="Items/DLC_6/EnergyBeam_Description">Бодрит лучше, чем чашка кофе, и с меньшими последствиями.</string>
  <string name="Items/DLC_6/EnergyBeam_Name">Энергетический луч</string>
  <string name="Items/DLC_6/Function_ArtificialTimePortal">Создает пациентов\\nУвеличивает растяжение пространства-времени</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Gazes also into you\" is the latter half of a Nietzsche quote.</string>
  <string name="Items/DLC_6/Function_Bin_Wormhole">Уменьшает количество мусора\\nТоже смотрит в тебя</string>
  <string name="Items/DLC_6/Function_EnergyBeam">Дает заряд бодрости</string>
  <string name="Items/DLC_6/Function_Machine_TimeTunnel">Определяет родную эпоху\\nОтправляет пациентов в другое время</string>
  <string name="Items/DLC_6/Function_VendingMachine_Replicator">Утоляет жажду или голод\\nПовышает непредсказуемость\\nПроизводит случайный продукт</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Description">Все как в рекламе.</string>
  <string name="Items/DLC_6/Machine_TimeTunnel_Name">Намеднитель</string>
  <string name="Items/DLC_6/NaturalTimePortal_Description"></string>
  <string name="Items/DLC_6/NaturalTimePortal_Name">Временной портал</string>
  <string name="Items/DLC_6/OldTimeMachine_Description">Напоминание о том, когда все было хорошо.</string>
  <string name="Items/DLC_6/OldTimeMachine_Name">Машина старого доброго времени</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A preexisting phone box prop recoloured blue in reference to the time machine in the TV show Doctor Who. This description is a lawyer-friendly pun on that title.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Description">На удивление просторная.</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Phone box which is blue</string>
  <string name="Items/DLC_6/PhoneBox_Blue_Name">Старая телефонная будка</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Description">Оригинал. Не подделка.</string>
  <string name="Items/DLC_6/Picture_Expensive_CavePainting_Name">Наскальный рисунок</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Smarts\" can mean both \"intelligence\" and \"throbbing pain\".</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Description">При зашкаливании IQ обратитесь к врачу.</string>
  <string name="Items/DLC_6/Picture_Poster_ArtificialIntelligence_Name">Голограмма «Искусственный интеллект»</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Description">Для проверки зрения в условиях отсутствия письменности.</string>
  <string name="Items/DLC_6/Picture_Poster_CaveEyeChart_Name">Пещерная таблица окулиста</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Drag on = dragon</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Description">Пора принимать драконовы\\nмеры против болезни.</string>
  <string name="Items/DLC_6/Picture_Poster_Dragon_Name">Живописное полотно «Драконкурьез»</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The idiom \"here today, gone tomorrow\", plus \"hairy\" (illness symptom) and \"goner\" (dead).</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Description">То, чем ты оброс сегодня, будет тяготить тебя завтра.</string>
  <string name="Items/DLC_6/Picture_Poster_WoolyManMouth_Name">Каменная плита «Шерстистость»</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Quote from Monty Python and the Holy Grail.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Description">Двухуровневая композиция с маленькой тропкой посередине.</string>
  <string name="Items/DLC_6/Plant_Shrubbery_Name">Кустики</string>
  <string name="Items/DLC_6/PrimordialSoup_Description">Содержит питательные элементы, необходимые растущей органической молекуле.</string>
  <string name="Items/DLC_6/PrimordialSoup_Name">Первичный бульон</string>
  <string name="Items/DLC_6/RoundThing_Barrel_Name">Круглая штука</string>
  <string name="Items/DLC_6/RoundThing_Description">Никогда не пригодится.</string>
  <string name="Items/DLC_6/RoundThing_Name">Круглая штуковина</string>
  <string name="Items/DLC_6/SlicedBread_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This joke comes from an idiom (https://www.theidioms.com/best-thing-since-sliced-bread/). Please adapt to your language if this idiom doesn't exist in your language.</string>
  <string name="Items/DLC_6/SlicedBread_Description">Первый «Нарезной» батон в истории.</string>
  <string name="Items/DLC_6/SlicedBread_Name">Отрезанный ломоть</string>
  <string name="Items/DLC_6/Sofa_Rock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rock bottom\" is an idiom. \"Bottom\" can also mean \"buttocks\".</string>
  <string name="Items/DLC_6/Sofa_Rock_Description">Твердая мебель для мягкого места.</string>
  <string name="Items/DLC_6/Sofa_Rock_Name">Каменный диван</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Description">Помогают разобраться в творящемся хаосе.</string>
  <string name="Items/DLC_6/TimeTunnel_Clock_Name">Нелинейные часы</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Description">Отлично подходит для навигации в четырехмерном пространстве.</string>
  <string name="Items/DLC_6/TimeTunnel_Map_Name">Карта времени</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Description">Может и делает абсолютно любую еду одним нажатием кнопки.</string>
  <string name="Items/DLC_6/VendingMachine_Replicator_Name">Станция репликации</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Description">Весьма реалистичная симуляция.</string>
  <string name="Items/DLC_7/AmbulanceRaceTrack_Name">Гоночная трасса для скорых</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Description">Витрувианский вертолет.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Helicopter + Relic</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Name">Реликтолет</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_0_Name">Реликтолет II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DaVinci_Upgrade_1_Name">Реликтолет III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Description">Немного быстрее, чем по лестнице.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Weather Balloon + Feather</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Name">Кряколет</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_0_Name">Кряколет II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_DuckBlimp_Upgrade_1_Name">Кряколет III</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Description">Не просто не тонет, но еще и летает.</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Elevator + air (sky) + loo (toilet)</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Name">Туалёт</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_0_Name">Туалёт II</string>
  <string name="Items/DLC_7/Ambulances/AirAmbulance_Portaloo_Upgrade_1_Name">Туалёт III</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DaVinci">Средняя скорость\\nСредняя прочность\\nНизкая вместимость\\nСредняя точность диагностики\\nКлассический дизайн</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_DuckBlimp">Низкая скорость\\nВысокая прочность\\nВысокая вместимость\\nВысокая точность диагностики\\nНе проглядишь</string>
  <string name="Items/DLC_7/Ambulances/Function_AirAmbulance_Portaloo">Исключительная скорость\\nСредняя прочность\\nОчень низкая вместимость\\nОчень низкая точность диагностики\\nОснащен удобствами</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_ClownCar">Низкая скорость\\nОчень низкая прочность\\nИсключительная вместимость\\nОчень низкая точность диагностики\\nВнешний вид — обхохочешься</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_CompliantColin">Средняя скорость\\nНизкая прочность\\nСредняя вместимость\\nСредняя точность диагностики\\nПлохо входит в повороты</string>
  <string name="Items/DLC_7/Ambulances/Function_RoadAmbulance_MonsterTruck">Высокая скорость\\nИсключительная прочность\\nНизкая вместимость\\nОчень низкая точность диагностики\\nУгрожающий внешний вид</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Description">На удивление просторный.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pantomime + ~mobile</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Name">Ха-хамобиль</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_0_Name">Ха-хамобиль II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_ClownCar_Upgrade_1_Name">Ха-хамобиль III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Description">Бюджетный и эффектный. Выбрать можно только одно.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Riff on 3-wheeled British car \"Reliant Robin\"</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Name">«Квелый Колин»</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_0_Name">«Квелый Колин» II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_CompliantColin_Upgrade_1_Name">«Квелый Колин» III</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Description">Куда эффективнее сирены при перемещении по плотно застроенным районам.</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Big Wheeler + Healer</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Name">Скорый внедорожник</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_0_Name">Скорый внедорожник II</string>
  <string name="Items/DLC_7/Ambulances/RoadAmbulance_MonsterTruck_Upgrade_1_Name">Скорый внедорожник III</string>
  <string name="Items/DLC_7/BeeRug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"The bee's knees\" is an idiom meaning \"to be awesome or the best.\"</string>
  <string name="Items/DLC_7/BeeRug_Description">Жалко, как известно, у пчелки, так что можете смело топтать его ногами.</string>
  <string name="Items/DLC_7/BeeRug_Name">Коврик-пчелка</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Description">Пожалуйста, не отвлекайте персонал воем сирены.</string>
  <string name="Items/DLC_7/BenchTwoSeater_Ambulance_Name">Кресло-скорая</string>
  <string name="Items/DLC_7/Duck_Bin_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Bill\" is another word for \"beak.\"</string>
  <string name="Items/DLC_7/Duck_Bin_Description">Главное — не крякнуться в нее.</string>
  <string name="Items/DLC_7/Duck_Bin_Name">Мусорная корзина «Утка»</string>
  <string name="Items/DLC_7/GoldenLegCast_Description">Награда за выдающиеся достижения в сфере скорой медицинской помощи.</string>
  <string name="Items/DLC_7/GoldenLegCast_Name">Золотой гипс</string>
  <string name="Items/DLC_7/HoneyPot_Description">Постарайтесь не прилипнуть.</string>
  <string name="Items/DLC_7/HoneyPot_Name">Горшочек с медом</string>
  <string name="Items/DLC_7/Machine_Hives_Description">Здесь медом намазано.</string>
  <string name="Items/DLC_7/Machine_Hives_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A \"honey trap\" is an idiom meaning \"a stratagem in which irresistible bait is used to lure a victim.\"</string>
  <string name="Items/DLC_7/Machine_Hives_Name">Медовик</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Description">Лучше пропечен, больше меда.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_0_Name">Медовик II</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Description">Превосходно пропечен, сочится медом.</string>
  <string name="Items/DLC_7/Machine_Hives_Upgrade_1_Name">Медовик III</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Double meaning of \"scoop\" - the mechanical shovel on the plough-like part of the machine vs a journalistic slang term for an exclusive story</string>
  <string name="Items/DLC_7/Machine_Snowballed_Description">Для начала сгребем все проблемы в кучу…</string>
  <string name="Items/DLC_7/Machine_Snowballed_Name">Снежная пушка</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Description">Улучшенный ковш и расширенный раструб.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_0_Name">Снежная пушка II</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Description">Превосходный ковш и раструб класса люкс.</string>
  <string name="Items/DLC_7/Machine_Snowballed_Upgrade_1_Name">Снежная пушка III</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Play on \"rain\" (weather) vs \"reign\" (duration of a monarchy)</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Description">В прогнозе затяжные дожди.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Name">Ливневка</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Description">Более точные прогнозы, больше солнца.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_0_Name">Ливневка II</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"sunny spells\" is a phrase commonly used by UK weather forecasters to describe brief intervals of sunshine.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Description">Самые точные прогнозы, исключительно солнечно.</string>
  <string name="Items/DLC_7/Machine_UnderTheWeather_Upgrade_1_Name">Ливневка III</string>
  <string name="Items/DLC_7/MiniSnowman_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Chill\" means both cold and easy-going.</string>
  <string name="Items/DLC_7/MiniSnowman_Description">Никогда не кипятится и всегда готов охладить горячие головы.</string>
  <string name="Items/DLC_7/MiniSnowman_Name">Мини-снеговик</string>
  <string name="Items/DLC_7/NeonSign_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is also a set phrase.</string>
  <string name="Items/DLC_7/NeonSign_Description">Какие времена, такие и знаки.</string>
  <string name="Items/DLC_7/NeonSign_Name">Знак Гретхен</string>
  <string name="Items/DLC_7/PlushPenguin_Description">«Скользи!»</string>
  <string name="Items/DLC_7/PlushPenguin_Name">Пингвин-обнимашка</string>
  <string name="Items/DLC_7/Poster_Hives_Description">Не жужжи.</string>
  <string name="Items/DLC_7/Poster_Hives_Name">Плакат «Голова-улей»</string>
  <string name="Items/DLC_7/Poster_Snowballed_Description">Не тушуемся, подкатываемся, лечимся.</string>
  <string name="Items/DLC_7/Poster_Snowballed_Name">Плакат «Комкование»</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Rain, Rain, Go Away\" is a children's song.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Description">Автор: художник, что рисует дождь.</string>
  <string name="Items/DLC_7/Poster_UnderTheWeather_Name">Плакат «Метеохандроз»</string>
  <string name="Items/DLC_7/RainbowArches_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Because ultraviolet light is invisible to the human eye.</string>
  <string name="Items/DLC_7/RainbowArches_Description">Держитесь подальше от ультрафиолетовой дуги.</string>
  <string name="Items/DLC_7/RainbowArches_Name">Сиденье-радуга</string>
  <string name="Items/DLC_7/Toboggan_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to the movie franchise \"The Fast and the Furious.\"</string>
  <string name="Items/DLC_7/Toboggan_Description">Чудеса на склонах.</string>
  <string name="Items/DLC_7/Toboggan_Name">Санки</string>
  <string name="Items/DLC_7/UnderTheWeatherPuddle_Name">Лужа</string>
  <string name="Items/DLC_7/WeatherOrNot_Description">Не менее точен, чем прогнозы синоптиков, по крайней мере в 70% случаев.</string>
  <string name="Items/DLC_7/WeatherOrNot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"whether or not.\"</string>
  <string name="Items/DLC_7/WeatherOrNot_Name">Погодометр</string>
  <string name="Items/DLC_Campus/Cauldron_Description"></string>
  <string name="Items/DLC_Campus/Cauldron_Name"></string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Description"></string>
  <string name="Items/DLC_Campus/Suit_Of_Armour_Name"></string>
  <string name="Items/DNA_Machine_Description">Используется для анализа и обработки генетического материала.</string>
  <string name="Items/DNA_Machine_Name">Чистоген</string>
  <string name="Items/DNA_Machine_Upgrade_0_Description">Еще более чистогенный.</string>
  <string name="Items/DNA_Machine_Upgrade_0_Name">Чистоген II</string>
  <string name="Items/DNA_Machine_Upgrade_1_Description">Самый чистогенный чистоген в мире.</string>
  <string name="Items/DNA_Machine_Upgrade_1_Name">Чистоген III</string>
  <string name="Items/Debris_Ceiling_Name">Обломки</string>
  <string name="Items/Debris_Frog_Name">Заторможенная лягушка</string>
  <string name="Items/Debris_LightningSoot_Name">Пятно от удара молнии</string>
  <string name="Items/Debris_MachinePart_Name">Часть механизма</string>
  <string name="Items/Debris_Meteor_Name">Камень из космоса</string>
  <string name="Items/Debris_Rock_Name">Горячий камень</string>
  <string name="Items/Debris_Satellite_Name">Спутник</string>
  <string name="Items/Debris_Sunbeam_Name">Очаг возгорания</string>
  <string name="Items/Debris_WaterTornado_Name">Лужа</string>
  <string name="Items/Defib_Description">Металлическое приспособление, помогающее взбодрить сонный персонал. По крайней мере, так сказано в инструкции.</string>
  <string name="Items/Defib_Name">Электропогонялка</string>
  <string name="Items/DiagnosisMachine_Description">Аппарат для базовой диагностики.</string>
  <string name="Items/DiagnosisMachine_Name">Флерограф</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Description">Улучшенное качество снимков.</string>
  <string name="Items/DiagnosisMachine_Upgrade_0_Name">Флерограф II</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Description">Высочайшее качество снимков.</string>
  <string name="Items/DiagnosisMachine_Upgrade_1_Name">Флерограф III</string>
  <string name="Items/Dirt_Name">Грязь</string>
  <string name="Items/DisplaySkeleton_Description">Поучительный пример того, что может случиться с человеком. Довольно зловещий.</string>
  <string name="Items/DisplaySkeleton_Name">Скелет-пособие</string>
  <string name="Items/Door_Cafe_Description">Дверь: вы можете купить и вход, и выход, заплатив всего лишь единожды!</string>
  <string name="Items/Door_Cafe_Name">Дверь</string>
  <string name="Items/Door_Description">Дверь: вы можете купить и вход, и выход, заплатив всего лишь единожды!</string>
  <string name="Items/Door_Name">Дверь</string>
  <string name="Items/Door_Reception_Description">Откидная столешница. Это дверца, только расположенная горизонтально.</string>
  <string name="Items/Door_Reception_Name">Проход</string>
  <string name="Items/Door_Toilet_Description">Дверь: вы можете купить и вход, и выход, заплатив всего лишь единожды!</string>
  <string name="Items/Door_Toilet_Name">Дверь</string>
  <string name="Items/Door_Ward_Description">Дверь: вы можете купить и вход, и выход, заплатив всего лишь единожды!</string>
  <string name="Items/Door_Ward_Name">Дверь в палату</string>
  <string name="Items/DrugDispenser_Description">Согласно легенде, внутри каждого аппарата живет гномик-фармацевт. Комбинирует препараты.</string>
  <string name="Items/DrugDispenser_Name">Великий комбинатор</string>
  <string name="Items/DrugDispenser_Upgrade_0_Description">Новые и улучшенные рецепты!</string>
  <string name="Items/DrugDispenser_Upgrade_0_Name">Великий комбинатор II</string>
  <string name="Items/DrugDispenser_Upgrade_1_Description">Рецепты стали еще новее и лучше!</string>
  <string name="Items/DrugDispenser_Upgrade_1_Name">Великий комбинатор III</string>
  <string name="Items/Ectoplasm_Description">Описание этоплазмы.</string>
  <string name="Items/Ectoplasm_Name">Эктоплазма</string>
  <string name="Items/Ectovat_Description">Новый революционный ответ на извечный вопрос: что ждет нас после смерти?</string>
  <string name="Items/Ectovat_Name">Эктоклав</string>
  <string name="Items/ExaminationTable_Description">Необходимое зло.\\nНа этом столе осматривают пациентов.</string>
  <string name="Items/ExaminationTable_Name">Диагностический стол</string>
  <string name="Items/ExerciseFrame_Description">Игрушка для взрослых.</string>
  <string name="Items/ExerciseFrame_Name">Турник</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Description">Скульптура в исполнении Роланды Чизуотер.\\nЭто не вы откололи кусочек?</string>
  <string name="Items/Exhibition_Pack/Abstract _Blob_Name">Статуя Чизуотер</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Description">Скульптура в исполнении Зары Фицпокет.\\nКогда «в свободной форме» было понято буквально.</string>
  <string name="Items/Exhibition_Pack/Abstract _Ring_Name">Статуя Фицпокет</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Description">Скульптура в исполнении Сесил Гаспланк.\\nОна есть.</string>
  <string name="Items/Exhibition_Pack/Abstract _Three_Name">Статуя Гаспланк</string>
  <string name="Items/Exhibition_Pack/Accordion_Description">«Роботам нравится звук аккордеона».\\nАвтор неизвестен.</string>
  <string name="Items/Exhibition_Pack/Accordion_Name">Аккордеонатрон</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Description">В лучших традициях древних мастеров.</string>
  <string name="Items/Exhibition_Pack/Armless_Statue_Name">Безрукая статуя</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Description">Плюх, плюх!</string>
  <string name="Items/Exhibition_Pack/Blob_Fish_Name">Рыба-плюх</string>
  <string name="Items/Exhibition_Pack/Bust_Description">А дальше глина закончилась.</string>
  <string name="Items/Exhibition_Pack/Bust_Name">Бюст</string>
  <string name="Items/Exhibition_Pack/Cowboy_Description">Ковбой, ты просто космос.</string>
  <string name="Items/Exhibition_Pack/Cowboy_Name">Космический ковбой</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Description">Квадратизирует мышление.</string>
  <string name="Items/Exhibition_Pack/Cube_Shifting_Name">Кубок рубрик</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Description">Ярчайший пример кубизма.</string>
  <string name="Items/Exhibition_Pack/Cube_WithinCube_Name">Куб в кубе</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Description">Питался костяникой.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Description">Молчаливый и мертвый.</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Horny_Name">Бывший ящер</string>
  <string name="Items/Exhibition_Pack/Dinosaur_Name">Костистый монстр</string>
  <string name="Items/Exhibition_Pack/Fossil_Description">Нашлась! Она моя!</string>
  <string name="Items/Exhibition_Pack/Fossil_Name">Окаменелость</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Description">Вашему отражению будет с кем побеседовать.</string>
  <string name="Items/Exhibition_Pack/Ghost_Mirror_Name">Зеркало с призраком</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Description">Они заперты в порочном круге.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Black&amp;White_Name">«Черное и белое»</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Description">Не для шляп. Просто привлекательная инсталляция.</string>
  <string name="Items/Exhibition_Pack/Kinetic_Bronze_Name">Завлекатор</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Description">Глава виртуального прайда.</string>
  <string name="Items/Exhibition_Pack/Lionhead_Statue_Name">Голова льва</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Description">Не потеряны, просто забыты.</string>
  <string name="Items/Exhibition_Pack/Lost_Keys_Name">Забытые ключи</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on the set phrase \"time flies.\"</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Description">Когда час не ровен.</string>
  <string name="Items/Exhibition_Pack/Melted_Clock_Name">Мягкие часы</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Description">Четырехглавый каменный демон.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Reference to Mount Rushmore. Doesn't need to be maintained.</string>
  <string name="Items/Exhibition_Pack/Mount_Facemore_Name">Гора Страшмор</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Description">Позднее переименован в «двухколесный транспорт с приводной цепью».</string>
  <string name="Items/Exhibition_Pack/Penny_Farthing_Name">Велосипед</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Description">Ни самолет, ни птица.</string>
  <string name="Items/Exhibition_Pack/Pig_Rocket_Name">Летающая свинья</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Description">Оставьте свой след.</string>
  <string name="Items/Exhibition_Pack/Pin_Board_Name">Экспресс-скульптор</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Description">Прекрасно подходит для траты денег и места.</string>
  <string name="Items/Exhibition_Pack/Pine_Cone_Name">Шишка</string>
  <string name="Items/Exhibition_Pack/Portrait_Description">Коргениально.</string>
  <string name="Items/Exhibition_Pack/Portrait_Name">Портрет собаки</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the set phase \"silver fox.\" https://www.lexico.com/en/definition/silver_fox</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Description">Красиво состарился.</string>
  <string name="Items/Exhibition_Pack/Silver_Fox_Name">Седой лис</string>
  <string name="Items/Exhibition_Pack/Snail_Description">Без нее никуда.</string>
  <string name="Items/Exhibition_Pack/Snail_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Maestropod is a combination of \"gastropod\" and \"maestro\", referencing the artistic theme and the depiction of a snail being masterfully done and distinguished.</string>
  <string name="Items/Exhibition_Pack/Snail_Name">Утилитка</string>
  <string name="Items/Exhibition_Pack/Solar_System_Description">«Вы здесь».</string>
  <string name="Items/Exhibition_Pack/Solar_System_Name">Модель Солнечной системы</string>
  <string name="Items/Exhibition_Pack/Sphinx_Description">Символизирует глубокую связь кота и его человека.</string>
  <string name="Items/Exhibition_Pack/Sphinx_Name">Кошатник</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Description">В дополненную версию входят ролики.</string>
  <string name="Items/Exhibition_Pack/Swinging_Balls_Name">Качающиеся шарики</string>
  <string name="Items/FancyDress_Pack/Bunting_Description">Стены тоже можно наряжать.</string>
  <string name="Items/FancyDress_Pack/Bunting_Name">Украшение на стену</string>
  <string name="Items/FancyDress_Pack/CakeSale_Description">Шоколад и не только.</string>
  <string name="Items/FancyDress_Pack/CakeSale_Name">Распродажа сладостей</string>
  <string name="Items/FancyDress_Pack/Chest_Description">Почти как гардеробная, только меньше.</string>
  <string name="Items/FancyDress_Pack/Chest_Name">Сундук с костюмами</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Description">Извилистый путь к свободе.</string>
  <string name="Items/FancyDress_Pack/CoinDrop_Name">Ловушка для монет</string>
  <string name="Items/FancyDress_Pack/HatStand_Description">Головные уборы на любой сезон.</string>
  <string name="Items/FancyDress_Pack/HatStand_Name">Вешалка для шляп</string>
  <string name="Items/FancyDress_Pack/Tombola_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please do not translate literally. The text is written to rhyme, you can change any elements of the sentence to achieve a similar effect in your language, or change to something funny or a cultural reference.</string>
  <string name="Items/FancyDress_Pack/Tombola_Description">Ручку крути. Приз получи.</string>
  <string name="Items/FancyDress_Pack/Tombola_Name">Лототрон</string>
  <string name="Items/FilingCabinet_Description">Для хранения медицинских карт и дамских романов.</string>
  <string name="Items/FilingCabinet_Mini_Description">Милый и функциональный.</string>
  <string name="Items/FilingCabinet_Mini_Name">Шкафчик для бумаг</string>
  <string name="Items/FilingCabinet_Name">Шкаф для бумаг</string>
  <string name="Items/FilingCabinet_Upgrade_Description">Точнее диагноз — счастливей сотрудники.</string>
  <string name="Items/FilingCabinet_Upgrade_Name">Модернизация шкафа для бумаг</string>
  <string name="Items/Filters/All">Все</string>
  <string name="Items/Filters/Decorative">Декор</string>
  <string name="Items/Filters/Entertainment">Развлечения</string>
  <string name="Items/Filters/Exhibition">Экспонаты</string>
  <string name="Items/Filters/FancyDress">Маскарадные костюмы</string>
  <string name="Items/Filters/FoodDrink">Еда и напитки</string>
  <string name="Items/Filters/HealthSafety">Здоровье и безопасность</string>
  <string name="Items/Filters/Locked">Недоступно</string>
  <string name="Items/Filters/Pictures">Картины</string>
  <string name="Items/Filters/Plants">Растения</string>
  <string name="Items/Filters/Promo_Name">Особые</string>
  <string name="Items/Filters/Recommended">Рекомендованные</string>
  <string name="Items/Filters/Retro">Ретро</string>
  <string name="Items/Filters/Rugs">Ковры</string>
  <string name="Items/Filters/Seating">Сидячие места</string>
  <string name="Items/Filters/Superbug">«Супервирус»</string>
  <string name="Items/Filters/Temperature">Температура</string>
  <string name="Items/Filters/UGC">Пользовательский контент</string>
  <string name="Items/FireExtinguisher_Description">Плюется густой пеной и заодно не дает двери стукать о стену.\\nПонадобится санитару в случае пожара.</string>
  <string name="Items/FireExtinguisher_Name">Огнетушители[i2p_One]Огнетушитель</string>
  <string name="Items/Flower_Vase_1_Description">Золотистая ваза с цветами.</string>
  <string name="Items/Flower_Vase_1_Name">Ваза</string>
  <string name="Items/FluidAnalysis_Machine_Description">Извлекает телесные жидкости и анализирует их, вертя на высокой скорости.</string>
  <string name="Items/FluidAnalysis_Machine_Name">Ускоритель жидкостей</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Description">Работает еще быстрее!</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_0_Name">Ускоритель жидкостей II</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Description">Достигает сумасшедших скоростей.</string>
  <string name="Items/FluidAnalysis_Machine_Upgrade_1_Name">Ускоритель жидкостей III</string>
  <string name="Items/FractureWard_Bed_Description">Самая высокотехнологичная кровать в мире. Не путать с дыбой.</string>
  <string name="Items/FractureWard_Bed_Name">Кровать для вытяжки</string>
  <string name="Items/FruitLoot_AppleChair_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a reference to the idiom \"apple of your eye\": https://en.wikipedia.org/wiki/Apple_of_my_eye#:~:text=The%20phrase%20apple%20of%20my,the%20pupil%20of%20the%20eye.</string>
  <string name="Items/FruitLoot_AppleChair_Description">Самый простой способ попасть в яблочко.</string>
  <string name="Items/FruitLoot_AppleChair_Name">Кресло-яблоко</string>
  <string name="Items/FruitLoot_BananaPhone_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">A phone-shaped banana, a joke about superheroes like e.g. Batman who has a range of bat-themed items.</string>
  <string name="Items/FruitLoot_BananaPhone_Description">Теперь банановый.</string>
  <string name="Items/FruitLoot_BananaPhone_Name">Бананофон</string>
  <string name="Items/FruitLoot_TomatoClock_Description">Для салата всегда найдется время.</string>
  <string name="Items/FruitLoot_TomatoClock_Name">Часы-помидорка</string>
  <string name="Items/Fume_Cupboard_Gloves_Name">Вытяжной шкаф</string>
  <string name="Items/Function_Attractiveness">Повышает привлекательность больницы</string>
  <string name="Items/Function_Attractiveness_RoomPrestige">Повышает привлекательность больницы и престижность кабинета</string>
  <string name="Items/Function_Bin">Уменьшает количество мусора</string>
  <string name="Items/Function_BrainChair">Вразумляет</string>
  <string name="Items/Function_Cure">Излечивает пациентов</string>
  <string name="Items/Function_Cure_Diagnose">Ставит диагноз и излечивает пациентов</string>
  <string name="Items/Function_Decoration">Декоративный предмет</string>
  <string name="Items/Function_Diagnose">Ставит диагноз</string>
  <string name="Items/Function_Drink">Утоляет жажду</string>
  <string name="Items/Function_Drink_Coffee">Утоляет жажду\\nВызывает кофеиновую эйфорию</string>
  <string name="Items/Function_Drink_Energy">Утоляет жажду\\nДает заряд бодрости</string>
  <string name="Items/Function_Drink_Luxury">Утоляет жажду\\nПоднимает настроение</string>
  <string name="Items/Function_Drinking_Fountain">Утоляет жажду\\nНе самое гигиеничное решение</string>
  <string name="Items/Function_Ectovat">Находит полезное применение для привидений</string>
  <string name="Items/Function_Energy">Взбадривает</string>
  <string name="Items/Function_Entertainment">Развеивает скуку</string>
  <string name="Items/Function_Entertainment2">Развлекает</string>
  <string name="Items/Function_FireExtinguisher">Тушит пожары</string>
  <string name="Items/Function_Food">Утоляет голод</string>
  <string name="Items/Function_Food_Luxury">Утоляет голод\\nПоднимает настроение</string>
  <string name="Items/Function_Food_Salty">Утоляет голод\\nВызывает жажду</string>
  <string name="Items/Function_Happiness">Поднимает настроение</string>
  <string name="Items/Function_Health">Укрепляет здоровье</string>
  <string name="Items/Function_Hygiene">Повышает уровень чистоты</string>
  <string name="Items/Function_Kiosk">Приносит прибыль</string>
  <string name="Items/Function_Kiosk_Cafe">Утоляет жажду и голод\\nПоднимает настроение и придает бодрости\\nЭффект длится долго\\n</string>
  <string name="Items/Function_Kiosk_Flowers">Развеивает скуку\\nПоднимает настроение</string>
  <string name="Items/Function_Kiosk_Gifts">Развеивает скуку\\nПоднимает настроение</string>
  <string name="Items/Function_Kiosk_Tropical">Утоляет жажду и голод\\nПоднимает настроение\\nСпособствует охлаждению</string>
  <string name="Items/Function_Laughing_Gas">Выдает дозу смешинок</string>
  <string name="Items/Function_MonoBeast_Trap">Привлекает монозверей</string>
  <string name="Items/Function_NS_Sanitiser">Повышает уровень чистоты\\nПриятно пахнет</string>
  <string name="Items/Function_Research">Помогает в научных исследованиях</string>
  <string name="Items/Function_RoomPrestige">Повышает престижность кабинета</string>
  <string name="Items/Function_Seating">Увеличивает комфорт</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Cold_Thing">Существенно снижает температуру.</string>
  <string name="Items/Function_Superbug_Ice&amp;Fire_Hot_Thing">Существенно повышает температуру.</string>
  <string name="Items/Function_Temperature_Cool">Понижает температуру</string>
  <string name="Items/Function_Temperature_Heat">Повышает температуру</string>
  <string name="Items/Function_Toilet">Заглушает зов природы</string>
  <string name="Items/Function_TraineeDesk">Увеличивает количество обучающихся</string>
  <string name="Items/GP_Lamp_Description">Преобразует электричество в тепло и свет. Что тут непонятного?</string>
  <string name="Items/GP_Lamp_Name">Лампа</string>
  <string name="Items/GhostCapture_Description">GhostCapture_Description</string>
  <string name="Items/GhostCapture_Name">Поимка привидения</string>
  <string name="Items/GiantPipette_Description">Спасибо, что не клизма.</string>
  <string name="Items/GiantPipette_Name">Гигантская пипетка</string>
  <string name="Items/Global_GenericMachine_Reward_Tooltip">Занимаясь этим направлением исследования, мы изобрели новую медицинскую технологию, в которой можно задействовать «КУВАЛДУ».</string>
  <string name="Items/GoldenGubbins_Description">Не стоит использовать в качестве замены Cheesy Gubbins.</string>
  <string name="Items/GoldenGubbins_Name">Золотой Gubbins</string>
  <string name="Items/GoldenRecord_Collab_Tooltip">В благодарность за ваш вклад в проект Джазмин Одисси прислала вам декоративный экземпляр своего альбома «Слюноотделение».</string>
  <string name="Items/GoldenRecord_Description">Позолоченный диск с альбомом Джазмин Одисси «Слюноотделение», который не считывается ни одним устройством.</string>
  <string name="Items/GoldenRecord_Name">Золотая пластинка</string>
  <string name="Items/HD_Fountain_1_Description">Мгновенно превращает клинику в викторианский сад.</string>
  <string name="Items/HD_Fountain_1_Name">Фонтанчик</string>
  <string name="Items/HD_Fountain_Large_Description">Да, это перебор.</string>
  <string name="Items/HD_Fountain_Large_Name">Большой фонтан</string>
  <string name="Items/HandSanitiserDispenser_Description">Стерильный, но липкий.</string>
  <string name="Items/HandSanitiserDispenser_Name">Антисептик для рук</string>
  <string name="Items/HandSanitiser_Jazza_Name">Благоухающий антисептик для рук</string>
  <string name="Items/Hologram_Description">Больше впечатляющая, чем полезная.</string>
  <string name="Items/Hologram_Name">Голограмма</string>
  <string name="Items/Hospital_MainEntrance_Description">Главный вход в больницу.</string>
  <string name="Items/Hospital_MainEntrance_Name">Главный вход</string>
  <string name="Items/Hospital_SideEntrance_Description">Боковой вход в больницу.</string>
  <string name="Items/Hospital_SideEntrance_Name">Боковой вход</string>
  <string name="Items/Ice&amp;Fire_Cold_Description">Морозная свежесть.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally just a BIG fountain, with ice instead of water.</string>
  <string name="Items/Ice&amp;Fire_Cold_Name">Ледяной фонтан</string>
  <string name="Items/Ice&amp;Fire_Hot_Description">Идея — огонь.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is literally a BIG fountain, with fire instead of water.</string>
  <string name="Items/Ice&amp;Fire_Hot_Name">Огненный фонтан</string>
  <string name="Items/Injection_Machine_Description">Вводит пациентам различные вещества, преимущественно лекарственные.</string>
  <string name="Items/Injection_Machine_Name">Шприц-пистолет</string>
  <string name="Items/Injection_Machine_Upgrade_0_Description">Повышенная точность попаданий.</string>
  <string name="Items/Injection_Machine_Upgrade_0_Name">Шприц-пистолет II</string>
  <string name="Items/Injection_Machine_Upgrade_1_Description">Попадание точно в цель.</string>
  <string name="Items/Injection_Machine_Upgrade_1_Name">Шприц-пистолет III</string>
  <string name="Items/Invalid_CS">Какой-то предмет в больнице используется неправильно. &lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; — либо мы разместили этот предмет в неподходящем месте, либо он недоступен. Прежде чем разместить другие предметы, проблемный предмет нужно переместить или убрать. Щелкните, чтобы перейти к нему.</string>
  <string name="Items/Laughing_Gas_Description">Для серьезных ученых.</string>
  <string name="Items/Laughing_Gas_Name">Смешинки</string>
  <string name="Items/LeafletStand_Description">Полезные брошюры о том, куда сходить отдохнуть и как остаться в живых.</string>
  <string name="Items/LeafletStand_Name">Стойка с брошюрами</string>
  <string name="Items/Litter_1_Name">Мусор</string>
  <string name="Items/LoveStatue_Description">Памятник романтике, влюбленности и ухаживаниям.</string>
  <string name="Items/LoveStatue_Name">Памятник любви</string>
  <string name="Items/Lunar2021_Ox_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Niú\" means Ox in Mandarin.</string>
  <string name="Items/Lunar2021_Ox_Description">Символ необыкновенного года!</string>
  <string name="Items/Lunar2021_Ox_Name">Бык</string>
  <string name="Items/Lunar_Dragon_Corner_Description">Перемены к лучшему. Или худшему.</string>
  <string name="Items/Lunar_Dragon_Corner_Name">Угол дракона</string>
  <string name="Items/Lunar_Dragon_Head_Description">Это лишь начало.</string>
  <string name="Items/Lunar_Dragon_Head_Name">Голова дракона</string>
  <string name="Items/Lunar_Dragon_Legs_Description">Интересно, мы сможем подобрать ему обувь?</string>
  <string name="Items/Lunar_Dragon_Legs_Name">Лапы дракона</string>
  <string name="Items/Lunar_Dragon_NoLegs_Description">Даже на ногах не стоит.</string>
  <string name="Items/Lunar_Dragon_NoLegs_Name">Часть дракона</string>
  <string name="Items/Lunar_Dragon_Tail_Description">Неплохая концовка.</string>
  <string name="Items/Lunar_Dragon_Tail_Name">Хвост дракона</string>
  <string name="Items/Lunar_Gong_Description">Название говорит само за себя.</string>
  <string name="Items/Lunar_Gong_Name">Гонг</string>
  <string name="Items/Lunar_Lanterns_Description">Гори-гори ясно!</string>
  <string name="Items/Lunar_Lanterns_Name">Китайские фонари</string>
  <string name="Items/Lunar_Rat_Description">«Это мой год».</string>
  <string name="Items/Lunar_Rat_Name">Крыс</string>
  <string name="Items/MRI_Scanner_Description">Высокотехнологичный сканер.</string>
  <string name="Items/MRI_Scanner_Name">МЕГА-сканер</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Description">Усилен магнит.</string>
  <string name="Items/MRI_Scanner_Upgrade_0_Name">МЕГА-сканер II</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Description">Магнит, от которого не оторваться.</string>
  <string name="Items/MRI_Scanner_Upgrade_1_Name">МЕГА-сканер III</string>
  <string name="Items/Machine_8Bit_Description">Увеличивает плотность пикселей и снижает опасный уровень ностальгии.</string>
  <string name="Items/Machine_8Bit_Name">Разрешитель</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Description">Улучшенная оперативная память и процессор.</string>
  <string name="Items/Machine_8Bit_Upgrade_0_Name">Разрешитель II</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Description">Увеличено количество USB-портов.</string>
  <string name="Items/Machine_8Bit_Upgrade_1_Name">Разрешитель III</string>
  <string name="Items/Machine_Chromatherapy_Description">Используется для окраски вконец вылинявших пациентов.</string>
  <string name="Items/Machine_Chromatherapy_Name">Оцветитель</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Description">Дает большую глубину цвета.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_0_Name">Оцветитель II</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Description">Дает по-настоящему яркий цвет.</string>
  <string name="Items/Machine_Chromatherapy_Upgrade_1_Name">Оцветитель III</string>
  <string name="Items/Machine_Control_Console_Description">Пульт управления прибором.</string>
  <string name="Items/Machine_Control_Console_Name">Пульт</string>
  <string name="Items/Machine_Cubism_Description">Деконструирует пациентов с кубизмом и помогает им снова собраться.</string>
  <string name="Items/Machine_Cubism_Name">Округляторская</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Description">Ускоренный процесс сборки.</string>
  <string name="Items/Machine_Cubism_Upgrade_0_Name">Округляторская II</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Description">Сборка доведена до совершенства.</string>
  <string name="Items/Machine_Cubism_Upgrade_1_Name">Округляторская III</string>
  <string name="Items/Machine_ElectricShock_Description">Поднимает волосы дыбом и приятно щекочет кожу головы.</string>
  <string name="Items/Machine_ElectricShock_Name">Разрядка</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Description">Снимает большее напряжение.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_0_Name">Разрядка II</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Description">Полностью снимает напряжение.</string>
  <string name="Items/Machine_ElectricShock_Upgrade_1_Name">Разрядка III</string>
  <string name="Items/Machine_LightHeaded_Description">Сколько нужно врачей, чтобы поменять лампочку? Похоже, один.</string>
  <string name="Items/Machine_LightHeaded_Name">Помрачитель</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Description">Ускоренная замена голов.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_0_Name">Помрачитель II</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Description">Замена голов, отлаженная до совершенства.</string>
  <string name="Items/Machine_LightHeaded_Upgrade_1_Name">Помрачитель III</string>
  <string name="Items/Machine_Mummy_Description">Обращает вспять мумификацию на начальных стадиях. Кроме того, позволяет пополнить запасы туалетной бумаги.</string>
  <string name="Items/Machine_Mummy_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun: it's an Egyptian crypt, but it also sounds like decrypting a code.</string>
  <string name="Items/Machine_Mummy_Name">Развертыватель</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Description">Быстро снимает повязки.</string>
  <string name="Items/Machine_Mummy_Upgrade_0_Name">Развертыватель II</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Description">Очень быстро снимает повязки.</string>
  <string name="Items/Machine_Mummy_Upgrade_1_Name">Развертыватель III</string>
  <string name="Items/Machine_Plaster_Caster_Description">Быстрее накладывает гипс.</string>
  <string name="Items/Machine_Plaster_Caster_Name">Гипсовальня</string>
  <string name="Items/MagazineRack_Description">Кто-то неправильно решил все кроссворды. А в остальном — неплохой способ скоротать время.</string>
  <string name="Items/MagazineRack_Name">Журнальная стойка</string>
  <string name="Items/Marketing_Armchair_Description">Недозрелый диван.</string>
  <string name="Items/Marketing_Armchair_Name">Кресло</string>
  <string name="Items/Marketing_Desk_Description">Здесь можно проверить электронную почту.</string>
  <string name="Items/Marketing_Desk_Name">Конторка маркетолога</string>
  <string name="Items/Marketing_DrawingBoard_Description">Если ваш план закончился неудачей, нарисуйте что-нибудь новое.</string>
  <string name="Items/Marketing_DrawingBoard_Name">Доска</string>
  <string name="Items/Marketing_Flipboard_Description">Если вашу голову переполняют идеи, попробуйте эту штуку.</string>
  <string name="Items/Marketing_Flipboard_Name">Флипчарт</string>
  <string name="Items/Marketing_Lamp_Description">Преобразует электричество в тепло и свет. Что тут непонятного?</string>
  <string name="Items/Marketing_Lamp_Name">Лампа</string>
  <string name="Items/Marketing_LavaLamp_Description">Галлюцинация, воплощенная в стекле, металле и масле.</string>
  <string name="Items/Marketing_LavaLamp_Name">Лавовая лампа</string>
  <string name="Items/Marketing_Rug_Description">Пригодится, если некогда мыть полы.</string>
  <string name="Items/Marketing_Rug_Name">Коврик</string>
  <string name="Items/Marketing_Sofa_Description">Только самые сильные кресла вырастают до таких размеров.</string>
  <string name="Items/Marketing_Sofa_Name">Диван</string>
  <string name="Items/Marketing_Table_Description">Здесь творится волшебство.\\nОтсюда начинается любая рекламная кампания.</string>
  <string name="Items/Marketing_Table_Name">Стол маркетолога</string>
  <string name="Items/Medical_Cabinet_1_Description">Все лекарства просрочены, стоят в шкафу для солидности.</string>
  <string name="Items/Medical_Cabinet_1_Name">Шкафчик с лекарствами</string>
  <string name="Items/MonoBeast_Name">Монозвери</string>
  <string name="Items/MonoBeast_Trap_Description">Новинка в бесконечной серии приборов, которые делают жизнь лучше. Теперь устранение монозверей будет полностью автоматизировано.</string>
  <string name="Items/MonoBeast_Trap_Name">Бровебойник</string>
  <string name="Items/Mummy_Lamp_Description">Красивый погребальный факел. Заодно служит пепельницей.</string>
  <string name="Items/Mummy_Lamp_Name">Факел</string>
  <string name="Items/Mummy_Vase_1_Description">Кажется, здесь она не на своем месте.</string>
  <string name="Items/Mummy_Vase_1_Name">Ваза</string>
  <string name="Items/Mummy_Vase_2_Description">Откуда мы ее взяли? Будем надеяться, что это подделка.</string>
  <string name="Items/Mummy_Vase_2_Name">Урна</string>
  <string name="Items/NS_Sanitiser_Collab_Tooltip">Состав доведен до совершенства. Джазмин Одисси с гордостью представляет «благоухающий антисептик». Все молодцы!</string>
  <string name="Items/NS_Sanitiser_Description">Столь стерильный и благоуханный продукт не может быть творением всего одного человека!</string>
  <string name="Items/NS_Sanitiser_Name">Благоухающий антисептик</string>
  <string name="Items/Notice_Board_1_Description">Содержит важную информацию, непонятную белиберду и то, что сложно отнести к одной из этих категорий.</string>
  <string name="Items/Notice_Board_1_Name">Доска объявлений</string>
  <string name="Items/OfficeChair_Description">Мягкий стул для мягкого места.</string>
  <string name="Items/OfficeChair_Name">Офисное кресло</string>
  <string name="Items/OfficeDesk_Description">Необходимый барьер между страждущими и персоналом.</string>
  <string name="Items/OfficeDesk_Name">Рабочий стол</string>
  <string name="Items/OfficeDesk_NoChair_Description">Стол для работы, а не для всякого там.</string>
  <string name="Items/OfficeDesk_NoChair_Name">Стол</string>
  <string name="Items/OnExploded_CS">&lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt;: предмет взорвался! Нужно купить замену и разместить поблизости достаточное количество огнетушителей.</string>
  <string name="Items/OnFire_CS">&lt;style=\"AdvisorHighlight\"&gt;{[ITEM]}&lt;/style&gt; горит! Нам срочно нужен санитар и огнетушитель!</string>
  <string name="Items/Pandemic_Machine_Description">Снимает с головы застрявшую на ней кастрюльку.</string>
  <string name="Items/Pandemic_Machine_Name">Декострюльтиватор</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Description">Больше мощности для декострюльтивизма.</string>
  <string name="Items/Pandemic_Machine_Upgrade_0_Name">Декострюльтиватор II</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Description">Декострюльтивизм максимальной мощности.</string>
  <string name="Items/Pandemic_Machine_Upgrade_1_Name">Декострюльтиватор III</string>
  <string name="Items/Pet_Ant_Description">Приятно посмотреть,\\nкак кто-то работает больше нас.</string>
  <string name="Items/Pet_Ant_Name">Ферма насекомых</string>
  <string name="Items/Pet_Goldfish_Description">Только бы не опрокинуть.</string>
  <string name="Items/Pet_Goldfish_Name">Круглый аквариум</string>
  <string name="Items/Pet_Hamster_Description">Надо надеяться, не герметичный.</string>
  <string name="Items/Pet_Hamster_Name">Микровольер</string>
  <string name="Items/PhysiciansScale_Description">Прибор, подсчитывающий ваш абстрактный вес в обществе.</string>
  <string name="Items/PhysiciansScale_Name">Весы</string>
  <string name="Items/Picture_1_Description">Расслабьтесь, как автор этой картины.</string>
  <string name="Items/Picture_1_Name">Картина</string>
  <string name="Items/Picture_2_Description">Заламинированный — значит, настоящий.</string>
  <string name="Items/Picture_2_Name">Сертификат</string>
  <string name="Items/Picture_Award_Jazza_Description">Копия фотографии суперзвезды с подписью «круто»!</string>
  <string name="Items/Picture_Award_Jazza_Name">Фотография Джазмин Одисси</string>
  <string name="Items/Picture_Award_Star_Bronze_Description">Первенство третьей степени. Неплохо.</string>
  <string name="Items/Picture_Award_Star_Bronze_Name">Бронзовая звезда</string>
  <string name="Items/Picture_Award_Star_Gold_Description">Первенство первой степени. О да!</string>
  <string name="Items/Picture_Award_Star_Gold_Name">Золотая звезда</string>
  <string name="Items/Picture_Award_Star_Silver_Description">Первенство второй степени. Хорошо!</string>
  <string name="Items/Picture_Award_Star_Silver_Name">Серебряная звезда</string>
  <string name="Items/Picture_Canvas_1_Description">Репродукция картины Роланды Чизуотер «Номер 4: Скоро обед, выхода нет».</string>
  <string name="Items/Picture_Canvas_1_Name">Картина Роланды Чизуотер</string>
  <string name="Items/Picture_Canvas_2_Description">Репродукция картины Сесила Гаспланка «В костюме точилки».</string>
  <string name="Items/Picture_Canvas_2_Name">Картина Сесила Гаспланка</string>
  <string name="Items/Picture_Canvas_3_Description">Репродукция картины Зары Фицпокет «Яйца в мешочек, в космосе».</string>
  <string name="Items/Picture_Canvas_3_Name">Картина Зары Фицпокет</string>
  <string name="Items/Picture_Canvas_Doggo_Description">Большая картина, маленькая собака. Довольно странное произведение.</string>
  <string name="Items/Picture_Canvas_Doggo_Name">Картина с собакой</string>
  <string name="Items/Picture_Expensive_Devs_Description">Невероятно реалистичное изображение неизвестных людей. Происхождение неизвестно.</string>
  <string name="Items/Picture_Expensive_Devs_Name">Картина местного художника</string>
  <string name="Items/Picture_Expensive_Doggo_Description">Выглядит это как картина: можно рассмотреть отдельные мазки и все такое. Но кажется, что прямо на вас смотрит собака.</string>
  <string name="Items/Picture_Expensive_Doggo_Name">Арт-объект «Собака»</string>
  <string name="Items/Picture_Expensive_Mountains_Description">Пейзаж, изображающий те самые Две Вершины.</string>
  <string name="Items/Picture_Expensive_Mountains_Name">Горный пейзаж</string>
  <string name="Items/Picture_Jazza_Album_Name">Пластинка с джазом</string>
  <string name="Items/Picture_Light_Box_Description">Доска почета для лучших переломов.</string>
  <string name="Items/Picture_Light_Box_Name">Рентгеновские снимки</string>
  <string name="Items/Picture_Painting_Beach_Description">Зачем ехать на пляж, если можно посмотреть на картину? Сила воображения!</string>
  <string name="Items/Picture_Painting_Beach_Name">Пейзаж с побережьем</string>
  <string name="Items/Picture_Painting_Doggo_Description">Изображение собаки. Быть может, она чем-то прославилась.</string>
  <string name="Items/Picture_Painting_Doggo_Name">Картина с собакой</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Description">Хочется верить, что это рисовали дети сотрудников.</string>
  <string name="Items/Picture_Painting_Expensive_Drawings_Name">Рисунки</string>
  <string name="Items/Picture_Poster_8bit_Description">Пусть эти люди выглядят приятно и дружелюбно, с ними определенно что-то не так.</string>
  <string name="Items/Picture_Poster_8bit_Name">Плакат «Пикселизм»</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Description">Подробная, хоть и устаревшая схема строения органа, ответственного за весь этот бардак.</string>
  <string name="Items/Picture_Poster_Anatomy_Brain_Name">Плакат «Строение мозга»</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Description">Что скрывал Пабло.</string>
  <string name="Items/Picture_Poster_Anatomy_Cubism_Name">Плакат «Анатомия кубизма»</string>
  <string name="Items/Picture_Poster_Anatomy_Description">Узнайте, что у вас внутри, не прибегая к вмешательству аппаратов.</string>
  <string name="Items/Picture_Poster_Anatomy_Name">Анатомический постер</string>
  <string name="Items/Picture_Poster_Animal_Description">Если животные так на вас реагируют, вероятно, у вас животный магнетизм.</string>
  <string name="Items/Picture_Poster_Animal_Name">Плакат «Животный магнетизм»</string>
  <string name="Items/Picture_Poster_Clown_Description">Информационный плакат, посвященный отклоунениям. Клоуна нельзя считать человеком, но можно им сделать.</string>
  <string name="Items/Picture_Poster_Clown_Name">Плакат «Отклоунения в развитии»</string>
  <string name="Items/Picture_Poster_Cubism_Description">Напоминание о страшной силе искусства. Наслаждайтесь умеренно.</string>
  <string name="Items/Picture_Poster_Cubism_Name">Плакат «Кубизм»</string>
  <string name="Items/Picture_Poster_FoodPyramid_Description">На такой диете только лежать…</string>
  <string name="Items/Picture_Poster_FoodPyramid_Name">Плакат «Пищевая пирамида»</string>
  <string name="Items/Picture_Poster_Grey_Description">Открытие этого полутона стало решающим для диагностики серости. Ученые назвали его «полухороший полутон».</string>
  <string name="Items/Picture_Poster_Grey_Name">Плакат «Серость»</string>
  <string name="Items/Picture_Poster_LightHeaded_Description">Схема строения пациентов со злокачественным просветитом.</string>
  <string name="Items/Picture_Poster_LightHeaded_Name">Плакат «Просветит»</string>
  <string name="Items/Picture_Poster_MockStar_Description">Подражание в одежде может привести к путанице. Одеваясь или одевая других, будьте бдительны!</string>
  <string name="Items/Picture_Poster_MockStar_Name">Плакат «Сплин»</string>
  <string name="Items/Picture_Poster_Mummy_Description">Немногие знают, что туалетная бумага может изменять химический состав тела.</string>
  <string name="Items/Picture_Poster_Mummy_Name">Плакат «Преждевременная мумификация»</string>
  <string name="Items/Picture_Poster_Pandemic_Description">Все это очень весело, пока голова не застревает в кастрюле. Умейте вовремя остановиться!</string>
  <string name="Items/Picture_Poster_Pandemic_Name">Плакат «Массовик-сотейник»</string>
  <string name="Items/Picture_Poster_Shock_Description">Если скелет человека виден невооруженным глазом, это первый признак болезни.</string>
  <string name="Items/Picture_Poster_Shock_Name">Плакат «Перенапряжение»</string>
  <string name="Items/Picture_Poster_Test_Eye_Description">Кто-то развлекался с размером шрифта.</string>
  <string name="Items/Picture_Poster_Test_Eye_Name">Плакат для проверки зрения</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Description">Видите Роршаха? А он есть!</string>
  <string name="Items/Picture_Poster_Test_Rorschach_Name">Плакат с кляксами Роршаха</string>
  <string name="Items/Picture_Poster_TurtleHead_Description">Напоминание о том, как распознать первые призраки черепахоголовости.</string>
  <string name="Items/Picture_Poster_TurtleHead_Name">Плакат «Черепахоголовость»</string>
  <string name="Items/Pippette_Name">Пипетка</string>
  <string name="Items/Plant_Cactus_Description">Зеленый друг, которого лучше не обнимать.\\nНе красавец, зато и поливать его нужно нечасто.</string>
  <string name="Items/Plant_Cactus_Name">Кактус</string>
  <string name="Items/Plant_Large_Description">Поливать чаще, чем по праздникам!</string>
  <string name="Items/Plant_Large_Name">Растение</string>
  <string name="Items/Plant_RoseBush_Description">Возможно, цветы кто-то покрасил. Сейчас они красные.\\nКрасиво цветет, но требует частого полива.</string>
  <string name="Items/Plant_RoseBush_Name">Розовый куст</string>
  <string name="Items/Plant_SunFlower_Description">Солнечный свет в стенах больницы.\\nДовольно милый, но требует регулярного полива.</string>
  <string name="Items/Plant_SunFlower_Name">Подсолнух</string>
  <string name="Items/Plant_Yucca_Description">Какая-то неизвестная растопырка.\\nДовольно красивая, поливать надо редко.</string>
  <string name="Items/Plant_Yucca_Name">Юкка</string>
  <string name="Items/PlotMachine_Avalanche">Стабилизатор снежной лавины</string>
  <string name="Items/PlotMachine_Earthquake">Стабилизатор землетрясения</string>
  <string name="Items/PlotMachine_Epidemic">Стабилизатор эпидемии</string>
  <string name="Items/PlotMachine_FrogRain">Стабилизатор лягушек</string>
  <string name="Items/PlotMachine_Ghost">Стабилизатор привидений</string>
  <string name="Items/PlotMachine_Thunder">Стабилизатор грозового шторма</string>
  <string name="Items/PlotMachine_Volcanic">Стабилизатор вулкана</string>
  <string name="Items/PlotMachine_WaterTornado">Стабилизатор водного торнадо</string>
  <string name="Items/Poo_Name">Кал</string>
  <string name="Items/PriceModifier_ArcadeMachine">Игральный автомат</string>
  <string name="Items/PriceModifier_Cafe">Кафетерий</string>
  <string name="Items/PriceModifier_DrinkMachine">Автомат с напитками</string>
  <string name="Items/PriceModifier_EnergyDrinkMachine">Автомат с энергетиками</string>
  <string name="Items/PriceModifier_GiftShop">Сувенирный магазин</string>
  <string name="Items/PriceModifier_LuxuryDrinkMachine">Автомат с элитными напитками</string>
  <string name="Items/PriceModifier_LuxurySnackMachine">Автомат с элитными закусками</string>
  <string name="Items/PriceModifier_Newsagent">Газетный киоск</string>
  <string name="Items/PriceModifier_SaltySnackMachine">Автомат с солеными закусками</string>
  <string name="Items/PriceModifier_SnackMachine">Автомат с легкими закусками</string>
  <string name="Items/PriceModifier_Telephone">Телефон</string>
  <string name="Items/Printer_1_Description">Деньги не печатает (мы пробовали).</string>
  <string name="Items/Printer_1_Name">Принтер</string>
  <string name="Items/Printer_Big_Name">Принтер</string>
  <string name="Items/Promo/Am_ArcadeMachine_Description">Можно играть вечно (если вовремя вставлять монетки).</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is from Endless Legend. Please keep the word \"Endless\" in English.</string>
  <string name="Items/Promo/Am_ArcadeMachine_Name">Игральный автомат «Вечные»</string>
  <string name="Items/Promo/Am_HoratioStatue_Description">Большой оригинал.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a guest starring appearence from Endless Space 2. Please ask your PM for ES2 in-game terminology for this character.</string>
  <string name="Items/Promo/Am_HoratioStatue_Name"> Статуя Горацио</string>
  <string name="Items/Promo/Am_Poster_Description">Изображение теплицы пробуждает теплые, даже влажные чувства.</string>
  <string name="Items/Promo/Am_Poster_Name">Фотография теплицы</string>
  <string name="Items/Promo/Am_Rug_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is another special item from Endless Space 2. \"Dust\" is the in-game currecy in ES2--please ask your PM for ES2 terminology.</string>
  <string name="Items/Promo/Am_Rug_Description">Покрывает ограниченный участок пола. Собирает много пыли.</string>
  <string name="Items/Promo/Am_Rug_Name">Космический коврик</string>
  <string name="Items/Promo/CA_Bench_Description">Изящная, элегантная… но в трудную минуту не поддержит.</string>
  <string name="Items/Promo/CA_Bench_Name">Скамейка без спинки</string>
  <string name="Items/Promo/CA_Canvas_Description">Двумерное изображение, искусно притворяющееся объемным.</string>
  <string name="Items/Promo/CA_Canvas_Name">Пейзаж долины</string>
  <string name="Items/Promo/CA_DragonStatue_Description">Сделана из высококачественной монтажной пены. Выглядит тяжелой.</string>
  <string name="Items/Promo/CA_DragonStatue_Name">Статуя дракона</string>
  <string name="Items/Promo/CA_FourSeasons_Description">Квадриптих (да, квадриптих!) про погоду.</string>
  <string name="Items/Promo/CA_FourSeasons_Name">Картины с временами года</string>
  <string name="Items/Promo/FM_BeanBag_Description">Списанные футбольные мячи сшили вместе, набили шариками и сделали кресло.</string>
  <string name="Items/Promo/FM_BeanBag_Name">Футбольное кресло-мешок</string>
  <string name="Items/Promo/FM_Framed_TShirt_Description">Аутентичный предмет одежды в рамочке со стеклом.</string>
  <string name="Items/Promo/FM_Framed_TShirt_Name">Знаменитая футболка</string>
  <string name="Items/Promo/FM_Rug_Description">Эта мини-версия футбольного поля сделана из искусственной искусственной травы.</string>
  <string name="Items/Promo/FM_Rug_Name">Коврик-газон</string>
  <string name="Items/Psych_Armchair_Description">Только для профессионалов.</string>
  <string name="Items/Psych_Armchair_Name">Кресло психиатра</string>
  <string name="Items/Psych_Bookcase_V1_Description">Книги по психиатрии, улучшающие навык диагностики.</string>
  <string name="Items/Psych_Bookcase_V1_Name">Пособия по диагностике</string>
  <string name="Items/Psych_Bookcase_V2_Description">Книги по психиатрии, улучшающие навык лечения.</string>
  <string name="Items/Psych_Bookcase_V2_Name">Пособия по терапии</string>
  <string name="Items/Psych_ChangingScreen_Description">Прекрасный подарок для любителя играть в прятки.</string>
  <string name="Items/Psych_ChangingScreen_Name">Ширма для переодевания</string>
  <string name="Items/Psych_Couch_Description">Никто еще не совершил прорыв, сидя прямо.</string>
  <string name="Items/Psych_Couch_Name">Диванчик психиатра</string>
  <string name="Items/Psych_Fireplace_Description">Создает теплую атмосферу.</string>
  <string name="Items/Psych_Fireplace_Name">Камин</string>
  <string name="Items/Psych_Lamp_Description">Преобразует электричество в тепло и свет. Что тут непонятного?</string>
  <string name="Items/Psych_Lamp_Name">Лампа</string>
  <string name="Items/PunchingBag_Description">Нужна для тренировки тем, кто хочет заняться варварским видом спорта, где два соперника (о ужас!) пытаются ударить друг друга по голове.</string>
  <string name="Items/PunchingBag_Name">Боксерская груша</string>
  <string name="Items/Radiation_Box_Description">Как будто руки работают в другой комнате.</string>
  <string name="Items/Radiation_Box_Name">Перчаточный бокс</string>
  <string name="Items/RadiatorSmall_Description">Для тех самых труднодоступных мест.</string>
  <string name="Items/RadiatorSmall_Name">Маленькая батарея</string>
  <string name="Items/Radiator_Description">Вспомните о ней, когда вас попросят сказать что-нибудь теплое.</string>
  <string name="Items/Radiator_Large_Description">Точно сделает свое дело.</string>
  <string name="Items/Radiator_Large_Name">Большая батарея</string>
  <string name="Items/Radiator_Mini_Description">Мини-батарея</string>
  <string name="Items/Radiator_Mini_Name">Мини-батарея</string>
  <string name="Items/Radiator_Name">Батарея</string>
  <string name="Items/Radio_1_Description">Прямой доступ ко всему сомнительному вещанию радиостанции «Ту-Поинт».</string>
  <string name="Items/Radio_1_Name">Радиоприемник</string>
  <string name="Items/Radio_Boombox_1_Description">Любителям тяжелых басов.</string>
  <string name="Items/Radio_Boombox_1_Name">Магнитола</string>
  <string name="Items/ReceptionHatch_Description">Здесь работают сотрудники регистратуры.</string>
  <string name="Items/ReceptionHatch_Name">Ячейка регистратуры</string>
  <string name="Items/Reception_Description">Здесь вновь прибывшие пациенты могут зарегистрироваться.</string>
  <string name="Items/Reception_Flowers_1_Description">Цветы радуют сотрудников регистратуры.</string>
  <string name="Items/Reception_Flowers_1_Name">Цветы</string>
  <string name="Items/Reception_Flowers_2_Description">Почти все украдены у пациентов.</string>
  <string name="Items/Reception_Flowers_2_Name">Еще больше цветов</string>
  <string name="Items/Reception_Name">Регистратура</string>
  <string name="Items/Reception_Vase_Gold_Description">Шикарно!</string>
  <string name="Items/Reception_Vase_Gold_Name">Золотистая ваза</string>
  <string name="Items/Research_Desk_Description">Полностью компьютеризирован.</string>
  <string name="Items/Research_Desk_Name">Стол исследователя</string>
  <string name="Items/Research_Machine_Description">Сколько непонятных приборов.\\nМожно начинать исследовательский проект.</string>
  <string name="Items/Research_Machine_Name">Лабораторная станция</string>
  <string name="Items/Research_Monitors_Description">Взрыв данных. Любого ученого заставят плясать от радости.\\nУскоряет исследования.</string>
  <string name="Items/Research_Monitors_Name">Мониторы исследователя</string>
  <string name="Items/Retro_Pack/Barber_Pole_Description">Вызывает воспоминания.</string>
  <string name="Items/Retro_Pack/Barber_Pole_Name">Гипнотический шест</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Description">Поставьте кассету и потрогайте колонки.</string>
  <string name="Items/Retro_Pack/Cabinet_Entertainment_Name">Радиола</string>
  <string name="Items/Retro_Pack/Charity_Dog_ Name">Ящик для пожертвований</string>
  <string name="Items/Retro_Pack/Charity_Dog_Description">Очень хороший песик.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Description">Не берет радиационные пробы, вам просто так кажется.</string>
  <string name="Items/Retro_Pack/Dipping_Duck_Name">Птичка Хоттабыча</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Description">Потому что мусор трудно не приметить.</string>
  <string name="Items/Retro_Pack/Elephant_Bin_Name">Слоновья корзина</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Description">Гусей недосчитались.</string>
  <string name="Items/Retro_Pack/Flying_Ducks_Name">Летящие утки</string>
  <string name="Items/Retro_Pack/Gramophone_Description">Дружелюбный робот, который выглядит как воронка с музыкой.</string>
  <string name="Items/Retro_Pack/Gramophone_Name">Граммофон</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Description">По старинному рецепту господина Шатко-Жвалко.</string>
  <string name="Items/Retro_Pack/Gum_Dispenser_Name">Автомат с жвачкой</string>
  <string name="Items/Retro_Pack/Jukebox_Description">Ограниченный набор шлягеров из дней минувших.</string>
  <string name="Items/Retro_Pack/Jukebox_Name">Музыкальный автомат</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Description">Подаст сигнал, если вы продуете.</string>
  <string name="Items/Retro_Pack/Lung_Capacity_Name">Аппарат естественного дыхания</string>
  <string name="Items/Retro_Pack/Meat_Machine_Description">Памятник приоритетам предков.</string>
  <string name="Items/Retro_Pack/Meat_Machine_Name">Шаурмашина</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Description">Представьте, что вы — распустивший хвост павлин.</string>
  <string name="Items/Retro_Pack/Peacock_Chair_Name">Кресло с высокой спинкой</string>
  <string name="Items/Retro_Pack/Penny_Ride_Description">Раньше эта радость стоила мелкую монетку. Теперь и того не стоит.</string>
  <string name="Items/Retro_Pack/Penny_Ride_Name">Аттракцион</string>
  <string name="Items/Retro_Pack/Photo_Booth_Description">С великолепной подсветкой.</string>
  <string name="Items/Retro_Pack/Photo_Booth_Name">Кабина тщеславия</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Description">Хорошая возможность использовать слово «рикошет».</string>
  <string name="Items/Retro_Pack/Pinballl_Machine_Name">Автомат для игры в пинбол</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Description">Пришел на смену наскальным рисункам.</string>
  <string name="Items/Retro_Pack/Reel_To_Reel_Name">Кинопроектор</string>
  <string name="Items/Retro_Pack/Retro_Chair_Description">Этот дизайн много лет назад придумала Мэгги Фицпокет — знаменитая художница округа Ту-Поинт.</string>
  <string name="Items/Retro_Pack/Retro_Chair_Name">Кресло в стиле ретро</string>
  <string name="Items/Retro_Pack/Retro_Scales_Description">Измеряют вес в устаревших единицах.</string>
  <string name="Items/Retro_Pack/Retro_Scales_Name">Устаревшие весы</string>
  <string name="Items/Retro_Pack/Retro_TV_Description">Вот как смотрели реалити-шоу наши бабушки.</string>
  <string name="Items/Retro_Pack/Retro_TV_Name">Старинный телевизор</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Description">Сладкие пирожочки!</string>
  <string name="Items/Retro_Pack/Shop_Kiosk_Carnival_Name">Тележка со сладостями</string>
  <string name="Items/Retro_Pack/Snake_Basket_Description">Не кантовать.</string>
  <string name="Items/Retro_Pack/Snake_Basket_Name">Гремучая ваза</string>
  <string name="Items/Retro_Pack/Strength_Machine_Description">Покажи свою слабость.</string>
  <string name="Items/Retro_Pack/Strength_Machine_Name">Силомер</string>
  <string name="Items/Retro_Pack/Table_Triangle_Description">Отголосок моды на тройники и костюмы-тройки.</string>
  <string name="Items/Retro_Pack/Table_Triangle_Name">Треугольный стол</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Description">Поможет в час нужды.</string>
  <string name="Items/Retro_Pack/ToiletCubicle_Name">Ватерклозет</string>
  <string name="Items/Retro_Pack/Trampoline_Description">Чем выше взлетишь, тем больнее падать.</string>
  <string name="Items/Retro_Pack/Trampoline_Name">Батут</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Description">Травмогенератор, проверенный временем.</string>
  <string name="Items/Retro_Pack/Vaulting_Box_Name">Гимнастический плинт</string>
  <string name="Items/Rug_V1_Description">Пригодится, если некогда мыть полы.</string>
  <string name="Items/Rug_V1_Name">Коврик</string>
  <string name="Items/Rug_Violet_TwitchCon_Description">Пригодится, если некогда мыть полы.</string>
  <string name="Items/Rug_Violet_TwitchCon_Name">Ковер-самолег</string>
  <string name="Items/RunningMachine_Description">Больше, чем тренажер.</string>
  <string name="Items/RunningMachine_Name">Пульс-ускоритель</string>
  <string name="Items/RunningMachine_Upgrade_0_Description">Увеличена скорость движения ленты.</string>
  <string name="Items/RunningMachine_Upgrade_0_Name">Пульс-ускоритель II</string>
  <string name="Items/RunningMachine_Upgrade_1_Description">Полностью оптимизировано движение ленты.</string>
  <string name="Items/RunningMachine_Upgrade_1_Name">Пульс-ускоритель III</string>
  <string name="Items/SEGA60th/DreamCatcher_Description">Этот кран еще себя окупит!\\nSEGA 1989</string>
  <string name="Items/SEGA60th/DreamCatcher_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/DreamCatcher_Name">Аркадный автомат Dream Catcher</string>
  <string name="Items/SEGA60th/OutRun_Description">Нажмите кнопку «Старт»!\\nБросьте монеты!\\nSEGA 1986</string>
  <string name="Items/SEGA60th/OutRun_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/OutRun_Name">Аркадный автомат OutRun</string>
  <string name="Items/SEGA60th/Periscope_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/Periscope_Description">Веселье — Напряжение — Азарт\\nSEGA 1966</string>
  <string name="Items/SEGA60th/Periscope_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a real-world old arcade machine made by SEGA decades ago. Please research to check for any potential localized name in your country.</string>
  <string name="Items/SEGA60th/Periscope_Name">Аркадный автомат Periscope</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This contains a direct quote from the original game, so ideally these would match the original loc, or can be kept in English if preferred if the game was never localized into your language.</string>
  <string name="Items/SEGA60th/SpaceHarrier_Description">Добро пожаловать в Фантастическую зону!\\nГотовьтесь!\\nSEGA 1985</string>
  <string name="Items/SEGA60th/SpaceHarrier_Name">Мамонт из Space Harrier</string>
  <string name="Items/Server_1_Description">Не помню, зачем он нужен. Работает — и ладно.</string>
  <string name="Items/Server_1_Name">Сервер</string>
  <string name="Items/Server_AI_Description">Вторая умнейшая машина в округе Ту-Поинт.</string>
  <string name="Items/Server_AI_Name">Супермозг 2</string>
  <string name="Items/Shop_Kiosk_Flowers_Description">Празднуете утрату? Оплакиваете выздоровление? Товары на все случаи жизни!</string>
  <string name="Items/Shop_Kiosk_Flowers_Name">Сувенирный магазин</string>
  <string name="Items/Shop_Kiosk_Food_Description">В меню блюда из неизвестного вещества с разными красителями.</string>
  <string name="Items/Shop_Kiosk_Food_Name">Кафетерий</string>
  <string name="Items/Shop_Kiosk_Gifts_Description">Приобретайте новейшие сувениры с символикой больницы!</string>
  <string name="Items/Shop_Kiosk_Gifts_Name">Газетный киоск</string>
  <string name="Items/Shop_Kiosk_V4_Description">Временная торговая точка</string>
  <string name="Items/Shop_Kiosk_V4_Name">Киоск 4</string>
  <string name="Items/Shop_Kiosk_V5_Description">Временная торговая точка</string>
  <string name="Items/Shop_Kiosk_V5_Name">Киоск 5</string>
  <string name="Items/Shop_Kiosk_V6_Description">Временная торговая точка</string>
  <string name="Items/Shop_Kiosk_V6_Name">Киоск 6</string>
  <string name="Items/Shop_one needs to be deleted_Description">Временная торговая точка</string>
  <string name="Items/Shop_one needs to be deleted_Name">Магазин с закусками</string>
  <string name="Items/Snacks_Cakes_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Muffin\" is a pun on \"nothing.\"</string>
  <string name="Items/Snacks_Cakes_Description">Познайте разницу между макаронами и макарунами.</string>
  <string name="Items/Snacks_Cakes_Name">Сладкое блюдо</string>
  <string name="Items/Snacks_PickleJars_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_PickleJars_Description">Для тех, кого долго мариновало начальство.</string>
  <string name="Items/Snacks_PickleJars_Name">Соленое блюдо</string>
  <string name="Items/Snacks_Platter_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Descriptions for this items are playing with alliteration. Translating them directly will likely result in plain, unfunny translations. It should be adapted or rewritten so it's funny in your language.</string>
  <string name="Items/Snacks_Platter_Description">Осторожно, отколот краешек!</string>
  <string name="Items/Snacks_Platter_Name">Острое блюдо</string>
  <string name="Items/Sofa_Description">Только самые сильные кресла вырастают до таких размеров.</string>
  <string name="Items/Sofa_Name">Диван</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Description">По цветам не бегать.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Flower_Name">Цветок Соника</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Description">Отлично смотрится на заднем плане.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Totem_Name">Тотем Соника</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is a pun on the set phrase \"to get/be in the zone.\" Please adapt the phrasing so it works in your language.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Description">Годичные кольца не потеряешь.</string>
  <string name="Items/Sonic30th_Pack/GreenHill_Tree_Name">Дерево Соника</string>
  <string name="Items/Sonic30th_Pack/Poster_Description">Естественная среда обитания ежей.</string>
  <string name="Items/Sonic30th_Pack/Poster_Name">Плакат с Соником</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Description">Коллекционный предмет.</string>
  <string name="Items/Sonic30th_Pack/RingonPlinth_Name">Кольцо Соника</string>
  <string name="Items/Sonic30th_Pack/Rug_Description">Эти 30 лет пролетели со сверхзвуковой скоростью.</string>
  <string name="Items/Sonic30th_Pack/Rug_Name">Коврик с Соником</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Description">В кои-то веки никуда не бежит.</string>
  <string name="Items/Sonic30th_Pack/SonicStatue_Name">Статуя Соника</string>
  <string name="Items/StaffRoom_DartBoard_Description">Специальное место для метания.</string>
  <string name="Items/StaffRoom_DartBoard_Name">Доска для игры в дартс</string>
  <string name="Items/StaffRoom_Lamp_Description">Преобразует электричество в тепло и свет. Что тут непонятного?</string>
  <string name="Items/StaffRoom_Lamp_Name">Лампа</string>
  <string name="Items/Statue_Cubism_Thinker_Description">Заставляет задуматься.\\nЭто второе произведение из серии «Созерцание смертности» Зары Фицпокет.</string>
  <string name="Items/Statue_Cubism_Thinker_Name">Статуя</string>
  <string name="Items/Statue_Duck_Description">Произведение искусства, способное к самокритике.\\nЭто первая часть серии «Созерцание смертности» Зары Фицпокет.</string>
  <string name="Items/Statue_Duck_Name">Одобряющая утка</string>
  <string name="Items/Statue_Ero_Name">Статуэтка «Эро»</string>
  <string name="Items/Statue_Jasmine_Collab_Tooltip">Мисс Одисси подарила вам статуэтку работы своей подруги, Зары Фицпокет.</string>
  <string name="Items/Statue_Jasmine_Description">Неплохая замена на то время, когда мисс Одисси не может присутствовать лично.</string>
  <string name="Items/Statue_Jasmine_Name">Статуя Джазмин</string>
  <string name="Items/Statue_Jazza_Name">Статуя Джазмин</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Description">Переименовано после того, как корпорация Cheesy Gubbins приобрела на него права. (Не съедобно)</string>
  <string name="Items/SummerFree2021_GubbinsPlant_Name">Куст Cheesy Gubbins</string>
  <string name="Items/SummerFree2021_IvyPlant_Description">С бесспорным талантом карабкаться ввысь.</string>
  <string name="Items/SummerFree2021_IvyPlant_Name">Плющ</string>
  <string name="Items/SummerFree2021_PurplePlant_Description">От англ. smelly, \"вонючий\".</string>
  <string name="Items/SummerFree2021_PurplePlant_Name">Смелорост</string>
  <string name="Items/SummerFree2021_SpiderPlant_Description">Рожденный ползать, застрявший в кадке.</string>
  <string name="Items/SummerFree2021_SpiderPlant_Name">Пауколист</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Buns\" can mean both \"bum\" and the type of bread used for burger sandwiches.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Description">Пристройте свои булочки.</string>
  <string name="Items/SummerFree_BeanBag_Hamburger_Name">Кресло-бургер</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Description">Тают во рту, а не на гриле.</string>
  <string name="Items/SummerFree_Kiosk_Hotdog_Name">Лоток с горячими сосисками</string>
  <string name="Items/SummerFree_Rug_Burger_Description">С хрустящей корочкой.</string>
  <string name="Items/SummerFree_Rug_Burger_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hamburger-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Burger_Name">Коврик-бургер</string>
  <string name="Items/SummerFree_Rug_Hotdog_Description">Со вкусом свежих следов.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">No screenshot available. It's literally just a hotdog-shaped rug.</string>
  <string name="Items/SummerFree_Rug_Hotdog_Name">Коврик-сосиска</string>
  <string name="Items/Sunbeam_OnFire">От &lt;style=\"AdvisorHighlight\"&gt;очага возгорания&lt;/style&gt; по больнице распространяется пожар! Нам срочно нужны &lt;style=\"AdvisorHighlight\"&gt;санитар&lt;/style&gt; и &lt;style=\"AdvisorHighlight\"&gt;огнетушитель&lt;/style&gt;!</string>
  <string name="Items/Super_Computer_1_Description">Он правда супер!\\nУскоряет исследования.</string>
  <string name="Items/Super_Computer_1_Name">Суперкомпьютер</string>
  <string name="Items/Super_Computer_AI_Description">Одна из двух умнейших машин округа Ту-Поинт.</string>
  <string name="Items/Super_Computer_AI_Name">Супермозг 1</string>
  <string name="Items/Surgery_MedicalSink_Description">Изготовлено в «Гигиене Игната» — стерильном рукопомывочном заведении.</string>
  <string name="Items/Surgery_MedicalSink_Name">Медицинская раковина</string>
  <string name="Items/Surgery_OperationMonitor_Description">Для мониторинга операции.</string>
  <string name="Items/Surgery_OperationMonitor_Name">Монитор операционной</string>
  <string name="Items/Surgery_OperationTable_Description">Лучшее место для операции.</string>
  <string name="Items/Surgery_OperationTable_Name">Операционный стол</string>
  <string name="Items/Surgery_WallMonitor_Description">Удобен для разглядывания всякой мелочи внутри пациента.</string>
  <string name="Items/Surgery_WallMonitor_Name">Настенный монитор</string>
  <string name="Items/SweetDispenser_Description">Счастье, которое можно купить.</string>
  <string name="Items/SweetDispenser_Name">Автомат с леденцами</string>
  <string name="Items/Telephone_Wall_1_Description">В целях развлечения персонала все звонки записываются.</string>
  <string name="Items/Telephone_Wall_1_Name">Телефон</string>
  <string name="Items/Television_Description">Работают три канала — и те с помехами.</string>
  <string name="Items/Television_Name">Телевизор</string>
  <string name="Items/TestObject_Description">TestObject_Description</string>
  <string name="Items/TestObject_Name">Тестовый чистый поднос</string>
  <string name="Items/ToiletCubicalGold_Description">Трон, достойный и короля, и вассала.</string>
  <string name="Items/ToiletCubicalGold_Name">Золотой стульчак</string>
  <string name="Items/ToiletCubicle_Description">Отличное место, чтобы учить детей нырять.\\nЗа ее состоянием должен следить санитар.</string>
  <string name="Items/ToiletCubicle_Name">Туалетная кабинка</string>
  <string name="Items/ToiletHandDryer_Description">Согревает в холода.\\nОбычно используется после раковины. Немного повышает уровень гигиены.</string>
  <string name="Items/ToiletHandDryer_Gold_Description">Максимально помпезное завершение процесса избавления от отходов жизнедеятельности.</string>
  <string name="Items/ToiletHandDryer_Gold_Name">Золотая сушилка для рук</string>
  <string name="Items/ToiletHandDryer_Name">Сушилка для рук</string>
  <string name="Items/ToiletSinkUnit_Description">Заклятый враг грязи.\\nПовышает уровень гигиены.</string>
  <string name="Items/ToiletSinkUnit_Gold_Description">Нейтральна с точки зрения гигиены; блестяща с точки зрения дизайна.</string>
  <string name="Items/ToiletSinkUnit_Gold_Name">Золотая раковина</string>
  <string name="Items/ToiletSinkUnit_Name">Раковина</string>
  <string name="Items/ToiletSuiteGold_Description">Некоторые понимают «шикарный туалет» как набор из золотой раковины, сушилки и, конечно же, самой кабинки.</string>
  <string name="Items/ToiletSuiteGold_Name">Полный золотой туалет</string>
  <string name="Items/Training_Bookcase_1_Description">В энциклопедиях написано столько интересного, но люди обычно разглядывают картинки.</string>
  <string name="Items/Training_Bookcase_1_Name">Стеллаж с энциклопедиями I</string>
  <string name="Items/Training_Bookcase_2_Description">Поля пестрят скабрезными, но очень полезными комментариями.</string>
  <string name="Items/Training_Bookcase_2_Name">Стеллаж с энциклопедиями II</string>
  <string name="Items/Training_TraineeDesk_Description">Вынесены из заброшенных школ.\\nЗдесь обучаемый получит новую квалификацию.</string>
  <string name="Items/Training_TraineeDesk_Name">Парта</string>
  <string name="Items/Training_TrainerLectern_Description">Неожиданно наделяет временной властью.\\nИспользуйте, чтобы начать курс обучения.</string>
  <string name="Items/Training_TrainerLectern_Name">Кафедра</string>
  <string name="Items/Training_Whiteboard_Description">Напоминаем сотрудникам, что рисовать седалища запрещается! Исключение: занятия по анатомии.</string>
  <string name="Items/Training_Whiteboard_Name">Маркерная доска</string>
  <string name="Items/TurtleHead_Machine_Description">Навороченный медицинский вантуз.</string>
  <string name="Items/TurtleHead_Machine_Name">Турбовантуз</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Description">Присасывается насмерть.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_0_Name">Турбовантуз II</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Description">Вантузит за себя и за соседа.</string>
  <string name="Items/TurtleHead_Machine_Upgrade_1_Name">Турбовантуз III</string>
  <string name="Items/VendingMachine_Coffee_Description">Наливает чуть теплый бобовый отвар.\\nИсточник кофеина.</string>
  <string name="Items/VendingMachine_Coffee_Name">Кофеварка</string>
  <string name="Items/VendingMachine_Drinks_Description">Все новейшие вкусы напитка Burp!</string>
  <string name="Items/VendingMachine_Drinks_Name">Автомат с напитками</string>
  <string name="Items/VendingMachine_Energy_Description">В ассортименте напиток Pulpitation, продажа которого почти законна.</string>
  <string name="Items/VendingMachine_Energy_Name">Автомат с энергетиками</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Description">В ассортименте напиток Moose Juice — самый органический на свете!\\nАвтомат реже требуется пополнять.</string>
  <string name="Items/VendingMachine_LuxuryDrinks_Name">Автомат с элитными напитками</string>
  <string name="Items/VendingMachine_LuxurySnacks_Description">Здесь продаются гигантские орешки Jumbo Nuts. Добыть их из автомата иногда трудней, чем из скорлупы.\\nАвтомат реже требуется пополнять.</string>
  <string name="Items/VendingMachine_LuxurySnacks_Name">Автомат с элитными закусками</string>
  <string name="Items/VendingMachine_SaltySnacks_Description">Здесь продается Briney Brittle — недельная норма соли в одном удобном батончике!</string>
  <string name="Items/VendingMachine_SaltySnacks_Name">Автомат с солеными закусками</string>
  <string name="Items/VendingMachine_Snacks_Description">Сыромятные батончики Cheesy Gubbins — самый популярный перекус у жителей округа Ту-Поинт.</string>
  <string name="Items/VendingMachine_Snacks_Name">Автомат с легкими закусками</string>
  <string name="Items/VolanicRock_Exploded">По всей больнице растеклась &lt;style=\"AdvisorHighlight\"&gt;горячая лава&lt;/style&gt;! Убедитесь, что поблизости достаточно &lt;style=\"AdvisorHighlight\"&gt;огнетушителей&lt;/style&gt;.</string>
  <string name="Items/VolcanicRock_OnFire">&lt;style=\"AdvisorHighlight\"&gt;Горячая лава&lt;/style&gt; сжигает больницу! Нам срочно нужны &lt;style=\"AdvisorHighlight\"&gt;санитар&lt;/style&gt; и &lt;style=\"AdvisorHighlight\"&gt;огнетушитель!&lt;/style&gt;</string>
  <string name="Items/Vomit_1_Description">Vomit_1_Description</string>
  <string name="Items/Vomit_1_Name">Рвотная масса</string>
  <string name="Items/Ward_Nurse_Locker_Description">Небольшое личное пространство.</string>
  <string name="Items/Ward_Nurse_Locker_Name">Шкафчик</string>
  <string name="Items/Ward_Nurse_Station_Description">ЦУП: центр управления палатой.</string>
  <string name="Items/Ward_Nurse_Station_Name">Медицинский пост</string>
  <string name="Items/WaterDrinkingFountain_Description">Почти чистое устройство для утоления жажды.</string>
  <string name="Items/WaterDrinkingFountain_Name">Питьевой фонтанчик</string>
  <string name="Items/Wee_Name">Моча</string>
  <string name="Items/Window_Description">Подарок для любопытных Варвар и любителей показухи.</string>
  <string name="Items/Window_Hospital_Description">Подарок для любопытных Варвар и любителей показухи.</string>
  <string name="Items/Window_Hospital_Name">Окно больницы</string>
  <string name="Items/Window_Medium_Description">Подарок для любопытных Варвар и любителей показухи. НЕ ИСПОЛЬЗУЕТСЯ</string>
  <string name="Items/Window_Medium_Name">Окно</string>
  <string name="Items/Window_Name">Окно</string>
  <string name="Items/Wreckage_Description">Сломанный аппарат</string>
  <string name="Items/Wreckage_Name">Обломки</string>
  <string name="Items/XRay_Machine_Description">Диагностический аппарат, который видит пациента насквозь.</string>
  <string name="Items/XRay_Machine_Name">Рентгеновский аппарат</string>
  <string name="Items/XRay_Machine_Upgrade_0_Description">Повышенная степень прозрачности.</string>
  <string name="Items/XRay_Machine_Upgrade_0_Name">Рентгеновский аппарат II</string>
  <string name="Items/XRay_Machine_Upgrade_1_Description">Высшая степень прозрачности.</string>
  <string name="Items/XRay_Machine_Upgrade_1_Name">Рентгеновский аппарат III</string>
  <string name="Items/XRay_Terminal_Description">Пульт управления рентгеновским аппаратом.</string>
  <string name="Items/XRay_Terminal_Name">Пульт управления</string>
  <string name="Items/_1_Description">Золотистая ваза с цветами.</string>
  <string name="Levels/DLC6/R11_Future_TimeTunnel_Advisor">Если вы не успеваете вылечить затерянных во времени пациентов, можете отправлять их сразу в кабинет &lt;style=\"AdvisorHighlight\"&gt;Быстрой датировки&lt;/style&gt;.</string>
  <string name="Levels/DLC_1/DLC_AvailableAt">Чтобы разблокировать, получите 1 звезду во Флегмингтоне.</string>
  <string name="Levels/DLC_1/DLC_Description">Посетите горный район Две Вершины по просьбе фонда «Бигфут».</string>
  <string name="Levels/DLC_1/DLC_Name">Бигфут</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_CastleHospital">Доступен &lt;style=\"AdvisorHighlight\"&gt;замок Рокфор&lt;/style&gt;!</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_InjuriesHospital">Доступна &lt;style=\"AdvisorHighlight\"&gt;гостиница в Низковаттовске&lt;/style&gt;!</string>
  <string name="Levels/DLC_1/Map_IntroText_R6_MoreTrainingHospital">Доступен &lt;style=\"AdvisorHighlight\"&gt;Спишберген&lt;/style&gt;!</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Description">Превратите запасную резиденцию благородного семейства в больницу для местных горцев.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nВсего несколько столетий назад это место еще считалось памятником архитектуры. Хоть вы и осквернили нашу главную культурную ценность, вы действительно обеспечили врачебную помощь местному населению. А в этом, как мне говорят, и состоял план. Увы.\\n\\nПродолжайте плевать на историю и получать награды — или возвращайтесь в цивилизованный мир, к нормальной работе.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nВаша новейшая клиника ломает классовые различия, а залы замка Рокфор медленно, но верно теряют последние признаки аристократичности.\\n\\n«И кому от этого лучше?» — спрашиваю я.\\n«Местным жителям», — отвечают мне.\\nИ тогда я спрашиваю: «Но какой ценой?»\\n\\nПродолжайте плевать на историю и получать награды — или возвращайтесь в цивилизованный мир, к нормальной работе.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nВы это сделали. Вы завершили чудовищную трансформацию культурного наследия нашего округа во имя мифического «прогресса».\\n\\nВ разговоре моих подчиненных я случайно услышал мнение, будто благодаря вашей клинике замок вновь обрел былую славу. Это столь глупое, сколь и наивное замечание позабавило меня и ослабило мою боль –– лишь на краткий, сладкий миг.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Name">Замок Рокфор</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Text">Добро пожаловать в замок Рокфор — или, вернее, в один из замков семейства Рокфор. Благородное семейство Рокфор предоставило нам под больницу один из своих замков.\\n\\nОни также передали нам технологии, которые изначально создавались для приведения в чувство гостей после печально известных сырных вечеринок. Криоматика, которая изначально помогала протрезветь, будет полезна и врачам в этой жутковатой части округа.</string>
  <string name="Levels/DLC_1/R6_CastleHospital_Welcome_Title">Замок Рокфор</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Description">Организуйте работу медицинского учреждения на этом многострадальном курорте.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Post_Text">Больница работает в штатном режиме. Фонд «Бигфут» выкупил технологию лечения болезни лайки и передал ее нашей организации.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Pre_Text">С большой вероятностью к нам придут пациенты с болезнью лайки, распространенной в этой части округа. В настоящий момент мы не располагаем средствами для ее лечения. Местный фонд «Бигфут» пообещал помочь закупить оборудование, однако сначала нам нужно наладить работу больницы.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Notification_Title">Бешеные Псы</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_DogRoom_Title">Конура</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nПостараюсь на время забыть о том, как презираю сферу услуг, и скажу, что снижение количества жалоб на состояние несчастного курорта стало для меня приятной неожиданностью. Поаплодируйте себе — стоя, лежа, как хотите. А теперь вернемся к наболевшему: вот увидите, скоро вас заставят заправлять кровати и смазывать лыжи!\\n\\nПродолжайте падать в кроличью нору неизвестности, надеясь на награды — или возвращайтесь в цивилизованный мир, к нормальной работе.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nКажется, вы проявили недюжинную хватку в новой сфере деятельности. Надеюсь, очарование ключей-карт, мини-наборов для душа и еды на маленьких металлических тележках не захватит вас навечно. Вероятно, я бы этого не пережил. (Да, и не забудьте класть шоколадки на подушки).\\n\\nПродолжайте падать в кроличью нору неизвестности, надеясь на награды — или возвращайтесь в цивилизованный мир, к нормальной работе.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nТот факт, что вы организовали во второсортной гостинице первоклассную больницу, не перестает меня изумлять. Быть может, вы надеялись, что гостиница улучшится методом пассивной диффузии? А может быть, вам просто нравится учреждать действительно хорошие больницы? Чем больше я об этом думаю, тем больше склоняюсь к мысли, что мне это совершенно безразлично.</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Name">Гостиница в Низковаттовске</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V10_Advisor">Отзыв на гостиницу в Низковаттовске: &lt;style=\"AdvisorHighlight\"&gt;1 из 5&lt;/style&gt; «В фойе зашел медведь».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V1_Advisor">Отзыв на гостиницу в Низковаттовске: &lt;style=\"AdvisorHighlight\"&gt;1 из 5&lt;/style&gt; «Худшие выходные в моей жизни. Спасибо хоть с погодой повезло».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V2_Advisor">Отзыв на гостиницу в Низковаттовске: &lt;style=\"AdvisorHighlight\"&gt;1 из 5&lt;/style&gt; «Подушки набиты камнями. А еще у меня украли ботинки. Не рекомендую».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V3_Advisor">Отзыв на гостиницу в Низковаттовске: &lt;style=\"AdvisorHighlight\"&gt;1 из 5&lt;/style&gt; «Багаж отнесли не в номер, а в морозильную камеру».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V4_Advisor">Отзыв на гостиницу в Низковаттовске: &lt;style=\"AdvisorHighlight\"&gt;1 из 5&lt;/style&gt; «Еды не дождались. Я упал со стула. Свидание не задалось».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V5_Advisor">Отзыв на гостиницу в Низковаттовске: &lt;style=\"AdvisorHighlight\"&gt;1 из 5&lt;/style&gt; «Приехал отдыхать, подцепил какую-то заразу. Не айс».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V6_Advisor">Отзыв на гостиницу в Низковаттовске: &lt;style=\"AdvisorHighlight\"&gt;1 из 5&lt;/style&gt; «Вырубилось электричество. Ничего не было видно. Я ВСЮ НОЧЬ ПРОСИДЕЛ НА СКАЛЕ!!!»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V7_Advisor">Отзыв на гостиницу в Низковаттовске: &lt;style=\"AdvisorHighlight\"&gt;1 из 5&lt;/style&gt; «Пошла по прогулочному маршруту, который мне посоветовали в гостинице. Упала с обрыва. Как-то не круто».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V8_Advisor">Отзыв на гостиницу в Низковаттовске: &lt;style=\"AdvisorHighlight\"&gt;1 из 5&lt;/style&gt; «ВСЕ ЛИПКОЕ».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Negative_V9_Advisor">Отзыв на гостиницу в Низковаттовске: &lt;style=\"AdvisorHighlight\"&gt;1 из 5&lt;/style&gt; «В шкафу гнилая рыба».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V1_Advisor">Отзыв на гостиницу в Низковаттовске: &lt;style=\"AdvisorHighlight\"&gt;3 из 5&lt;/style&gt; «Хорошо кормят завтраками».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V2_Advisor">Отзыв на гостиницу в Низковаттовске: &lt;style=\"AdvisorHighlight\"&gt;3 из 5&lt;/style&gt; «Интересная подборка обоев».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V3_Advisor">Отзыв на гостиницу в Низковаттовске: &lt;style=\"AdvisorHighlight\"&gt;3 из 5&lt;/style&gt; «Кровать оказалась на пару сантиметров шире, чем я ожидала, но это не проблема».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V4_Advisor">Отзыв на гостиницу в Низковаттовске: &lt;style=\"AdvisorHighlight\"&gt;3 из 5&lt;/style&gt; «Меня не гнобил персонал. Терпеть не могу, когда такое случается!»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Positive_V5_Advisor">Отзыв на гостиницу в Низковаттовске: &lt;style=\"AdvisorHighlight\"&gt;3 из 5&lt;/style&gt; «Бесконечно удовлетворительно».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V1_Advisor">Отзыв на гостиницу в Низковаттовске: &lt;style=\"AdvisorHighlight\"&gt;4 из 5&lt;/style&gt; «Номер напрямую сообщался с ванной комнатой. Я почувствовал себя VIP-клиентом! Ха-ха! Шикарное местечко».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V2_Advisor">Отзыв на гостиницу в Низковаттовске: &lt;style=\"AdvisorHighlight\"&gt;4 из 5&lt;/style&gt; «В этой гостинице мой парень сделал мне предложение, поэтому, возможно, я видела все в розовой дымке».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V3_Advisor">Отзыв на гостиницу в Низковаттовске: &lt;style=\"AdvisorHighlight\"&gt;4 из 5&lt;/style&gt; «Криповое место. Рекомендую всем любителям паранормального».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V4_Advisor">Отзыв на гостиницу в Низковаттовске: &lt;style=\"AdvisorHighlight\"&gt;4 из 5&lt;/style&gt; «Оказывается, в Ту-Поинте есть горы! Очень круто!»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_ReallyPositive_V5_Advisor">Отзыв на гостиницу в Низковаттовске: &lt;style=\"AdvisorHighlight\"&gt;4 из 5&lt;/style&gt; «Наверху очень красиво, открывается великолепный вид».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_RepEvent_Title">Событие в Низковаттовске</string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Text">Добро пожаловать в Низковаттовск. Из-за плохого руководства и обычного невезения в этой курортной гостинице постоянно происходят несчастные случаи и вспышки заболеваний, что закономерно вызывает у отдыхающих недовольство. Владелец недоволен плохими отзывами и снижением доходов. Он выделил «бюджет на срочную медпомощь», чтобы спасти репутацию гостиницы и избежать новых судебных разбирательств. Вас пригласили возглавить новый больничный корпус при гостинице.\\n\\nВы будете получать плату не за прием и лечение пациентов, а за выполнение назначенных гостиницей задач. Также ежемесячно вам будет выплачиваться вознаграждение за хорошую работу, которое напрямую зависит от успеха лечения. В первые три месяца гостиница авансом покроет все ваши расходы по эксплуатации. Формально вы будете работником курорта, а значит, реагировать на волну плохих отзывов придется и вам. Возможно, стоит вложиться в хорошую рекламную кампанию. </string>
  <string name="Levels/DLC_1/R6_InjuriesHospital_Welcome_Title">Гостиница и лыжный курорт в Низковаттовске</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Description">Верните к жизни старый НИИ в самом удаленном городе округа.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nЯ всегда считал Спишберген выдуманным местом из фантастических рассказов, которым пугают детей. Каково же было мое удивление, когда до меня дошли слухи о вашем новейшем прожекте! Куда вы отправитесь в следующий раз? В воздушный замок? На необитаемый остров? В нору к людям-кротам? Зная вашу неодолимую тягу к абсурду, я уже не удивлюсь!\\n\\nПродолжайте собирать награды в стране фантазии — или возвращайтесь в цивилизованный мир, к нормальной работе.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nЯ невольно проникся уважением к вашему упорству, к вашим исследовательским позывам. То есть, порывам. Тот факт, что вы отринули комфортную жизнь ради того, чтобы дерзко воткнуть свой флаг в эту безжизненную, никому не нужную землю, лишний раз свидетельствует об энергичности, непостоянстве и обычной глупости, столь свойственной вашему поколению.\\n\\nПродолжайте собирать награды в стране фантазии — или возвращайтесь в цивилизованный мир, к нормальной работе.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nНаша задача как руководителей — найти каждой шестеренке наилучшее место в механизме. Теперь я понимаю, что ваш НИИ у черта на куличках — лучшее место для пытливого отшельника. При грамотном подходе министерство здравоохранения могло бы извлечь выгоду даже из этого странного ресурса. Как это хитро!</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Name">Спишберген</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Text">Добро пожаловать в Спишберген — город на самом краю округа Ту-Поинт. Нас попросили вернуть жизнь спишбергенскому НИИ, а для этого — основать здесь научно-исследовательскую больницу. Нам придется не только лечить местных, но и довести до конца незавершенные исследования НИИ.\\n\\nСпишберген — местечко изолированное, поэтому найти кадры будет трудно. Скорее всего, соискатели будут неквалифицированными, не способными найти другую работу — или простыми местными жителями, преисполненными добрых намерений. Обучайте персонал, чтобы лечить местных горцев и вытащить подмоченную репутацию НИИ из слива метафорического унитаза.</string>
  <string name="Levels/DLC_1/R6_MoreTrainingHospital_Welcome_Title">Спишбергенский НИИ</string>
  <string name="Levels/DLC_1/R6_MoreTraining_ResearchBonus_Advisor">За завершение исследований Институт прислал нам спонсорскую помощь: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;. </string>
  <string name="Levels/DLC_1/R6_MoreTraining_TrainingBonus_Advisor">За прохождение обучения Институт прислал нам спонсорскую помощь: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach">Вы проделали огромную работу. Спасибо, что вообще отважились сюда приехать.\\n\\nКак я, кажется, упоминал ранее, жители Двух Вершин не избалованы вниманием. Вы поправили не только их здоровье, но и состояние души. Вас еще долго будут поминать здесь добром.\\n\\nНадеюсь, вам было удобно в кресле заведующего.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_OneStarEach_Signature">Искренне ваш,\\nБартоломей Ф. Йети</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital">Вы не просто обеспечили жителям Спишбергена достойную медицинскую помощь — вы вернули городу его самобытность! А для вас у меня уже есть новый проект…\\n\\nЯ получил письмо от семейства Рокфор — одного из старейших в округе. Они предлагают вам один из своих запасных замков. Судя по всему, они все еще хотят задобрить население после нескольких веков феодального гнета, распрей и несправедливого раздела зерна.\\n\\nВаша задача — оказывать медицинскую услуги горцам, живущим неподалеку от замка. Считаю своим долгом предупредить о некоторых особенностях замка. Вас ждет необычная планировка, необъяснимые сквозняки… и изредка пролетающие привидения.\\n\\nЖелаю удачи.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_CastleHospital_Signature">Искренне ваш,\\nБартоломей Ф. Йети\\n\\nP.S. Советую взять перчатки.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital">Я представитель фонда «Бигфут», задача которого — помогать населению горного района Две Вершины. Дело в том, что власти игнорируют наш гордый горный народ, и мы часто оказываемся не у дел — до сих пор нас даже не было в игре…\\n\\nМедицина в нашем регионе сильно отстала. Услышав о ваших достижениях в округе, я решил предложить вам приехать к Двум Вершинам и полечить пациентов на новой высоте.\\n\\nКурортную гостиницу в Низковаттовске, крупнейшую в регионе, недавно обязали выделить средства на срочную медицинскую помощь. Я уже пообщался с владельцем гостиницы; он будет рад, если вы возглавите новехонький больничный корпус. Что скажете?\\n\\nС нетерпением жду ответа.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_InjuriesHospital_Signature">Искренне ваш,\\nБартоломей Ф. Йети\\n\\nP.S. Захватите с собой шарф.</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital">Я так рад, что вы не побоялись приехать в столь отдаленный уголок округа Ту-Поинт. Спасибо вам! Не думаю, что в гостиницу в Низковаттовске когда-либо приезжало столько туристов — и уж тем более столько не возвращалось потом домой целыми и невредимыми! Все это — благодаря вам.\\n\\nВы помогли пошатнувшейся экономике встать на ноги. О вас идет хорошая слава. Со мной связались спонсоры из научно-исследовательского института в Спишбергене. Они предлагают вам превратить НИИ в больницу для самого удаленного города в округе. И, быть может, вам удастся вдохнуть жизнь и в исследовательскую работу?\\n\\nС пожеланиями дальнейших успехов,</string>
  <string name="Levels/DLC_1/R6_Yeti_Letter_Pre_MoreTeachingHospital_Signature">Искренне ваш,\\nБартоломей Ф. Йети\\n\\nP.S. На этот раз возьмите и шапку.</string>
  <string name="Levels/DLC_2/DLC_AvailableAt">Чтобы разблокировать, получите 1 звезду во Флегмингтоне.\\nРекомендуется начинать только после того, как вы получите 1 звезду в Зиморачье.</string>
  <string name="Levels/DLC_2/DLC_Description">Проложите стерильную тропу по тропическому острову! Выполните поручение эксцентричного миллионера и найдите легендарный источник живой воды.</string>
  <string name="Levels/DLC_2/DLC_Name">Остров Пебберли</string>
  <string name="Levels/DLC_2/DLC_Start_Description">Ваш организаторский талант нужен на тропическом острове Пебберли. Помогите эксцентричному миллионеру Паррику Сильверботтому реализовать свою новую идею фикс.\\n\\nВнимание: прежде чем принять это предложение, рекомендуем расширить организацию, изучить больше технологий и научиться лечить больше болезней на материке.</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_AtollHospital">Доступен &lt;style=\"AdvisorHighlight\"&gt;атолл Пебберли&lt;/style&gt;!</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_HordeHospital">Доступна &lt;style=\"AdvisorHighlight\"&gt;Безголовая гора&lt;/style&gt;!</string>
  <string name="Levels/DLC_2/Map_IntroText_R6_JungleClearingHospital">Доступны &lt;style=\"AdvisorHighlight\"&gt;Заросли&lt;/style&gt;!</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Text">Ну вот, теперь здесь не так грязно, и мы можем официально называть это место больницей. Начинайте оказывать услуги, желательно медицинские.\\n\\nК слову о медицине: с нами поделились методикой лечения обезличивания — довольно распространенного на острове заболевания.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_BlankUnlock_Title">Лицом к людям</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Description">Климат в самой густонаселенной части района жаркий и влажный. Погодные аномалии здесь нередки.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nКогда мне сообщили о том, что вы прибыли на атолл Пебберли, я сразу стал опасаться худшего. Чего-то постыдного, подрывающего репутацию контролирующих органов и заставившего вас бежать аж за море. Но когда я узнал, что вы налаживаете работу клиники, то распознал обычное эмоциональное выгорание. Стоит ли говорить, как это меня обрадовало! Я даже вынул из шредера недорезанные документы.\\n\\nПродолжайте нежиться на солнце и получать новые награды — или возвращайтесь на материк к своей основной работе.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\n«Прошу, оставайтесь на курорте, сколько сочтете нужным», — вот что я хотел бы вам написать. Однако я уверен, что вы уже отдохнули и набрались сил. Здоровье округа превыше всего, а дел накопилось много… скорее всего. Да и много ли болеют в самом солнечном уголке Ту-Поинта?\\n\\nПродолжайте нежиться на солнце и получать новые награды — или возвращайтесь на материк к своей основной работе.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nНе стану осуждать вашу инициативность. Безусловно, вы человек дела. На фоне песчаных замков и белопенного прибоя теперь красуется первоклассное медицинское учреждение.\\nНадеюсь, что вы прекратите истязать себя купанием и загаром и вернетесь на материк.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Name">Атолл Пебберли</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Text">Добро пожаловать на атолл Пебберли. Больница на берегу острова Пебберли построена на деньги Персиваля «Паррика» Сильверботтома. В настоящий момент она настолько частная, что уже почти подпольная. Нужно хорошенько здесь прибраться, чтобы пройти проверку службы здравоохранения и получить лицензию на оказание медицинских услуг.\\n\\nПаррик нашел всех, кому когда-либо необдуманно обещал работу, и предложил устроиться в больницу санитарами и санитарками. Ему кажется, что он делает доброе дело. Так что приглашать квалифицированных санитаров мы не сможем. Будем набирать по объявлениям людей с улицы. Придется либо обучать их, либо просто нанимать побольше. Пебберли славится тем, что перемены погоды в нем еще менее предсказуемы, чем в других частях округа.</string>
  <string name="Levels/DLC_2/R7_AtollHospital_Welcome_Title">Атолл Пебберли</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Description">Природные катаклизмы отломали вершину этой горы, оставив лишь труднодоступные и крайне загадочные плато.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nДаже ребенок знает, что ту-поинтские мифы не стоит понимать буквально.  Я озабочен тем, что мне приходится это вам объяснять, и с прискорбием сообщаю, что обещанное в мифах омоложение — это метафора, а не результат действия волшебной воды. Так или иначе, вы зачем-то ее нашли. Желаю приятно провести время с живописным, но вообще-то самым обыкновенным источником.\\n\\nПродолжайте искать в пыльных руинах новые награды — или возвращайтесь на материк к своей основной работе.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nТак-так… Мне докладывают, что хворые и немощные устраивают частые наплывы на вашу больницу. То, что рисует мне воображение, выглядит хоть и пугающе, но в целом удовлетворительно. Это высшая похвала, которой я могу вас сейчас удостоить — да и впредь тоже.\\n\\nПродолжайте искать в пыльных руинах новые награды — или возвращайтесь на материк к своей основной работе.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nИтак, вы закончили обустройство клиники мирового уровня… на вершине горы. В следующий раз попробуйте компенсировать свои комплексы каким-нибудь менее претенциозным способом. А то знаю я вас — еще задумаете строить больницу на Луне. (Только не на Луне!)</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Name">Безголовая гора</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Text">Добро пожаловать на Безголовую гору. Прекрасные плато на ее вершине — готовые стройплощадки. Они такие плоские! Гораздо лучше, с нашей точки зрения, чем крутые Две Вершины на севере. Древние жители тоже так считали, а потому много строили здесь древними инструментами в свои древние времена.\\n\\nДобраться сюда, как вы можете догадаться, крайне проблематично. Обращающиеся за помощью туристы, как правило, заболевают уже во время путешествия. Зачастую хворь поражает целую группу, и тогда случается наплыв пациентов: они поступают одновременно. А пока вы их лечите, работники Паррика будут вести раскопки в руинах. За ними лучше приглядывать: находки и восстановление руин привлекают туристов, а каждый турист — потенциальный пациент.</string>
  <string name="Levels/DLC_2/R7_HordeHospital_Welcome_Title">Безголовая гора</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Description">Попробуйте (вы)жить в мире с природой в древних полуразумных джунглях.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nЯ почти не надеюсь, что мое послание дойдет в ваши дебри, однако как министр здравоохранения я обязан рассылать эти письма, когда выполняются определенные критерии. Итак: та-да-дам, ля-ля-ля, бла-бла-бла. И так далее.\\n\\nПродолжайте бездельничать в джунглях и собирать награды — или возвращайтесь на материк к своей основной работе.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nНасколько я понимаю, со времени отправки моего предыдущего письма ваш новый филиал стал гораздо менее отдаленным, поскольку его репутация поднялась высоко над уровнем моря (скажите спасибо, что я не шучу про пик популярности). Я мог бы заметить, что это выходит далеко за рамки вашей должностной инструкции. Но тогда мне пришлось бы с ней ознакомиться!\\n\\nПродолжайте бездельничать в джунглях и собирать награды — или возвращайтесь на материк к своей основной работе.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nЕсли вы ждете, что я похвалю вас за восстановление природного равновесия в древних джунглях, то вам придется ждать еще долго, а я скажу вам, что вы крайне превратно понимаете мою роль в вашей судьбе. А вот больница очень неплохая.</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Name">Заросли</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Text">Добро пожаловать в Заросли. В это трудно поверить, но когда-то в самом сердце этой чащобы жили люди. Потом лес на них рассердился и сильно разросся. Людям, которые жили здесь испокон веков, пришлось бросить свои дома и отъехать на пару километров.\\n\\nЗдешние растения довольно скептичны для представителей флоры, но вы еще можете произвести на них хорошее впечатление. Нужно всего лишь позаботиться о людях и восстановить в этих землях природное равновесие. Едва мы прибыли на место, как заметили на коре некоторых деревьев нечитаемые комбинации букв и цифр. Как мы ни старались, у нас не получилось расшифровать «Вылечить 10 пациентов». Возможно, вам стоит взглянуть своими глазами. Но помните: деревья за вами следят!</string>
  <string name="Levels/DLC_2/R7_JungleClearingHospital_Welcome_Title">Заросли</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach">Если бы ты сказал мне, что мы найдем легендарное сокровище, за которым так гнались, но при этом сама легенда, известная по слухам и пыльным запискам, окажется не слишком правдивой и не вполне точной, — я бы предположил, что буду расстроен и даже немного пристыжен. Однако в действительности — признаюсь — я чувствую душевный подъем. Мне понравились красивые виды и всякое такое. Не сомневаюсь, что из этого можно извлечь урок, но я предпочел бы без промедления заняться чем-нибудь новым.\\n\\nЖиль, отправляйся в особняк и начинай строить машину времени.</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_OneStarEach_Signature">Паррик Сильверботтом и Жиль</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll">Жиль, я надиктую письмо. Ты меня слышишь? Тебе надо записывать! Жиль! Эй, Жиль! Хорошо.\\n\\nДобрый день, такой-то или такая-то. Вам пишет исследователь… ну и так далее. \\n\\nЯ изучаю легендарный источник вечной жизни, якобы расположенный на острове Пебберли. Мне удалось выделить три вероятных места его нахождения. В данный момент меня беспокоит то, что на острове полно заболеваний, которые не встречаются на материке. Мы выбрали именно вас, чтобы вы со своим опытом создания первоклассных больниц смогли бы расчистить нам путь к источнику.\\n\\nА наградой вам станет громкая слава: вы сделаете величайшее открытие в истории здравоохранения, которое потрясет медицинское сообщество! Да, и я оплачу вашу поездку. Поиски начнем на атолле Пебберли.\\n\\nНу и вежливая приписка в конце. А что у нас на обед? Жиль! Почему ты все еще пишешь? Жиль! Эй, Жиль!</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Atoll_Signature">Паррик Сильверботтом</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde">Жиль, ты уверял меня, что мы собрали исчерпывающую информацию и что, если источник существует, мы его найдем. Я решил так: если его тут нет, ты на материк не вернешься. Мне кажется, так будет честно. Уверен, ты меня поймешь.\\n\\nТак о чем это я? Ах да! Возможно, ты в последний раз записываешь мое письмо. Успей этим насладиться.\\n\\nУважаемый коллега! Надеюсь, вы испытываете такое же радостное предвкушение, как и я. Осталась последняя точка. Руины выглядят многообещающе. Я уверен, это здесь. Лишь сказав — то есть написав — эти слова, я уже почувствовал неизъяснимую важность момента.\\n\\nПрекрасно. А теперь, Жиль, напомни мне, почему передо мной нет чашки чая?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_Horde_Signature">Паррик Сильверботтом</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing">Хороший настрой — это главное. Запомни это, Жиль. Нельзя показать, какое разочарование мы испытали после бесплодных поисков в первой точке.\\n\\nНачнем так… Друг мой, вы превзошли сами себя и укрепили свою славу прекрасного специалиста. Не падайте духом! Атолл Пебберли был хорошей отправной точкой, но это лишь начало пути. Мы почти уверены, что источник найдется в следующей точке — дальше от берега. Как говорится, не сразу все устроилось, Смогли не сразу строился. Не сомневаюсь, строительство заняло несколько дней.\\n\\nНаперегонки до джунглей? Кстати, Жиль! Что у нас с проживанием на следующем этапе экспедиции?</string>
  <string name="Levels/DLC_2/R7_Wiggy_Letter_Pre_JungleClearing_Signature">Паррик Сильверботтом</string>
  <string name="Levels/DLC_3/DLC_AvailableAt">Чтобы разблокировать, получите 1 звезду во Флегмингтоне.\\nРекомендуется начинать только после того, как вы получите 1 звезду в Зиморачье.</string>
  <string name="Levels/DLC_3/DLC_Description">Примите участие в расследовании странных событий на юге округа, принимая пациентов с «космическими болезнями».</string>
  <string name="Levels/DLC_3/DLC_Name">Тесные контакты</string>
  <string name="Levels/DLC_3/DLC_Start_Description">Помогите журналистке Шарлатен Небылль в расследовании загадочных событий, связанных с пришельцами и «Скандалом в Тарелкино».\\n\\nВнимание: прежде чем принять это предложение, рекомендуем расширить организацию, изучить больше технологий и научиться лечить больше болезней на материке.</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_AirBase">Доступна больница в &lt;style=\"AdvisorHighlight\"&gt;Камуфляндии&lt;/style&gt;!</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_KitschAmericana">Доступна больница в &lt;style=\"AdvisorHighlight\"&gt;Тарелкино&lt;/style&gt;!</string>
  <string name="Levels/DLC_3/Map_IntroText_R8_SecretFacility">Доступна больница в &lt;style=\"AdvisorHighlight\"&gt;Ущелье 24&lt;/style&gt;!</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Description">Секретная военная база, замаскированная под жилую застройку.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nМне сообщают, что «место вашего расположения не подлежит огласке». Это, конечно, замечательно, но пока я не дождусь от вас этой информации, вы не дождетесь моих обычных любезностей. Поздравляю с успехами в клинике. Где бы она ни находилась.\\n\\nПродолжайте погружаться во тьму и собирать награды — или возвращайтесь в известную вселенную к своей основной работе.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nМеня пожурили за, цитирую, «оказание давления на человека с более высоким уровнем доступа». Я прошу прощения у вас и у милых людей в костюмах, а также хвалю их за тщательный подход к работе с чужой перепиской. Признаюсь, меня это несколько выбило из колеи. Сообщаю вам со всей искренностью, что мне совершенно безразлично, чем вы там занимаетесь.\\n\\nПродолжайте погружаться во тьму и собирать награды — или возвращайтесь в известную вселенную к своей основной работе.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nЧто ж, вы молодец. Я рад, что вы оказали нашему округу посильную помощь в некоей сверхсекретной операции. Напоминаю вам, что отказываюсь получать какие-либо конфиденциальные сведения. Я слишком ценю нашу безопасность. Так что, пожалуйста, передайте этим милейшим людям, что не нужно больше следить за моим крыльцом из окна фургона.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Name">Камуфляндия</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Text">Добро пожаловать в Камуфляндию — живописный крошечный городок, которого в официальных документах просто не существует. Правительство округа Ту-Поинт решило, что затянувшаяся на годы стройка станет отличным прикрытием для тайной базы. Умно, правда? Клинику здесь построили для лечения пострадавших со всего округа, у которых после инцидента в Тарелкино развились «космические заболевания».\\n\\nНас допустили к участию в этой секретной операции, поэтому нам будут выдавать особые задачи, которые придется выполнять во время наплывов пациентов. Если мы хотим преуспеть и защитить округ от эпидемии космических болячек, нужно будет выполнять связанные с наплывом задачи до его окончания.</string>
  <string name="Levels/DLC_3/R8_AirBaseHospital_Welcome_Title">Камуфляндия</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_OneStarEach">Что ж, пора открыться. Я тоже вводила ваш занос. Я пришелец. Нам понравились вы сами, ваша необычная природа, мелодичная попса и сырные шарики Cheesy Gubbins. Но стоило нам здесь высадиться, как у нас начались самые разные проблемы со здоровьем. Надо было придумать план, чтобы остановить распространение заболеваний, не объявляя на каждом углу о своем прибытии.\\n\\nТщательно проанализировав вашу культуру, мы обнаружили, что вы не устоите перед соблазном разоблачить подозрительную государственную структуру. Вы представляете, что бы тут началось, если бы люди о нас узнали? Цирк на колесиках! Нам такого не надо. Ну уж нет. Спасибочки. Видите, я научилась земной болтовне! Ха-ха!\\n\\nСпасибо, что помогли и своему миру, и нашему. Пожалуйста, держите рот на щеколде. Хотя и без нее вам никто не поверит! Пока-пока!</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_AirBase">Браво, Холмсон! За ваши старания государство присудило вам несколько уровней доступа и направило на работу в Камуфляндию — нечто городского типа. Однако у меня есть пикантные подробности. Этот город не то, чем кажется. Это вовсе даже не город! Удивительные новости, правда? Я удивлена. А вы? Говорят, что это лишь фасад, за которым скрывается секретная военная база.\\n\\nЖителей с космическими хворями похищают прямо из кухонь, гамаков и парков и для их же блага переправляют в Камуфляндию. Если вы сломаете ход сражения с космоболезнями, мы сможем написать сочный репортаж о заварившейся здесь каше.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_Kitsch">Приветствую тебя, о жалкий управленец. Меня зовут Шарлатен Небылль. Я веду журналюжное расследование для «Задиры». Для моей шпионской деятельности мне нужна ваша помощь. Я уже получила на вас разрешение. Правительство замалчивает посадку летучей тарелки, хотя у жителей региона из-за этого начались здоровые проблемы. То есть проблемы со здоровьем.\\n\\nВы должны вылечить их и предотвратить конец света! А я тогда получу еще более высокий доступ и смогу в деталях описать этот государственный кипишь.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Pre_SecretFacility">Испытайте чувство дома и садитесь в кресло удобства… В деле замешаны пришельцы! Я еще не выкопала корень всех новостей, но узнала, что на место крушения в Тарелкино прибыли инопланетяне. Если вы поможете мне еще разок, мы узнаем, что они замышляют. Теперь у вас есть доступ вообще ко всему, так что вас пропустят в штаб-квартиру глубоко под землей. \\n\\nГоворят, что вам предстоит разработать маскировочное устройство для инопланетян, чья внешность нам, нормальным людям, кажется странной и удивленной. Сама я, примерно, не видела ничего подобного за всю мою практику видения. Самосберегайтесь и будьте скудны на доверие.</string>
  <string name="Levels/DLC_3/R8_Alien_Letter_Signature">Связи конец.\\nШарлатен Небылль</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Billboard_Subheading">Не в своей тарелке</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Description">К нам поступают сообщения о странных событиях в той местности, где якобы упал НЛО.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_1">Поздравляем. Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nДо вас лишь один заведующий рискнул отправиться в пустынную часть округа. Когда его видели в последний раз, он покупал фастфуд перед тем, как реквизировать автомобиль. Вот вам слова напутствия: дерзайте!\\n\\nПродолжайте плавиться в песках и собирать награды — или возвращайтесь в известную вселенную к своей основной работе.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_2">Поздравляем. Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nКогда вы впервые сюда прибыли, у меня было множество вопросов. Чем именно вы занимаетесь? Намерены ли вы прекратить и скоро ли двинетесь дальше? Есть ли у вас план — или вами движет инстинктивное желание улететь на юг? Но вскоре это перестало меня интересовать, и я освободил в голове место для более приятных мыслей.\\n\\nПродолжайте плавиться в песках и собирать награды — или возвращайтесь в известную вселенную к своей основной работе.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nНаверняка вы уже вылечили там все живое, все шесть душ. Быть может, вы перебрались в катакомбы как раз потому, что там ничего не происходит? Что ж, я прекрасно понимаю ваше стремление найти непыльную работу. Я еще устрою вам проверку. Во-первых, это входит в мои обязанности, а во-вторых, мастер по гешефтам во мне не терпит конкурентов.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Name">Тарелкино</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_ComingSoon">Скоро в продаже!</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Sign_Title">Камуфляндия\\n </string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Text">Добро пожаловать в Тарелкино. Местные жители живут в тени (и за счет) так называемого «Скандала в Тарелкино», после того как в прессе появилось сообщение о крушении НЛО на юге округа Ту-Поинт, как раз неподалеку от этого милого городка. Сегодня на его окраине можно заметить «макет» того самого места крушения (в натуральную величину).\\n\\nТарелкинцам уже долгие годы не дают спокойно жить помешанные на космосе туристы. Неудивительно, что к чужакам здесь относятся враждебно. Тем не менее вы можете впечатлить умы жителей медицинскими достижениями — и тогда они позволят вам развивать свою организацию и в других частях города. Некоторые из приземлившихся здесь пришельцев — а это действительно произошло! — придут в вашу клинику, замаскировавшись под обычных людей. Ими движет безобидное любопытство, но они лезут без очереди, повышают нагрузку на врачей и при этом не платят за лечение — а если дать им волю, еще и намусорят. Внимательно смотрите, не дадут ли сбой их маскировочные устройства, и определяйте их по подозрительному поведению, чтобы сразу отправить восвояси.</string>
  <string name="Levels/DLC_3/R8_KitschAmericanaHospital_Welcome_Title">Тарелкино</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Description">Отправляйтесь глубоко под землю в штаб-квартиру секретной операции.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nОтчет о деятельности вашей новой клиники мы получили в полностью зацензуренном виде. Остались только цифры, демонстрирующие некие вехи, которых вы достигли. И хотя для присвоения звезд ничего больше не требуется, знайте: если бы неуважение было цветом, меня бы им покрыло от фуражки до штиблет.\\n\\nПродолжайте выставлять мою карьеру на посмешище и собирать награды — или возвращайтесь в известную вселенную к своей основной работе.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nЗдравия желаю обладателям всех тех трудолюбивых рук, через которые эта телеграмма пойдет к адресату. Здесь нечего подвергать цензуре; это просто дежурная отписка. Пусть улучшения приживаются, а шпионская сеть ширится и процветает. Судя по цифрам, ваша клиника действительно очень хороша. Мне этого не узнать.\\n\\nПродолжайте выставлять мою карьеру на посмешище и собирать награды — или возвращайтесь в известную вселенную к своей основной работе.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nВпервые в истории мы присуждаем высшую награду учреждению, о котором известно так мало. Надеюсь, вы меня поймете, если я не стану включать в окружной рейтинг клинику, которая, с точки зрения министерства, не существует.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Name">Ущелье 24</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Text">Добро пожаловать в Ущелье 24. Если вы это читаете, округ дал вам наивысший возможный уровень доступа. Много лет назад пришельцы выкупили эту пещеру у людей-кротов и построили здесь собственный исследовательский центр. Непросто такое осмыслить, да?\\n\\nВ этих тяжелых условиях глубоко под землей вам придется применять стабилизаторы для — как вы уже догадались — поддержания стабильности. Это суперсовременная система, в которой разные стабилизаторы решают каждый свою проблему, а обслуживают их санитары с компьютерными мозгами. Они так и называются: роботы-санитары. Все роботы-санитары умеют налаживать стабилизаторы. Вдобавок к этому встроенные программы дают им разные квалификации и позволяют выполнять несколько повседневных заданий. Расширяя клинику, вы получите больше роботов-санитаров, поскольку на каждом участке земли стоит свой стабилизатор, нуждающийся в обслуживании.</string>
  <string name="Levels/DLC_3/R8_SecretFacilityHospital_Welcome_Title">Ущелье 24</string>
  <string name="Levels/DLC_4/DLC_Description">Примите участие в избирательной кампании мэра Табиты Флюгер, обеспечив врачебную помощь последователям ее «зеленой» инициативы. </string>
  <string name="Levels/DLC_4/DLC_Name">На лоне природы</string>
  <string name="Levels/DLC_4/DLC_Start_Description">Помогите мэру Флюгер переизбраться и поддержите ее «зеленую» инициативу, оказывая врачебную помощь ее новейшим адептам.\\n\\nВнимание: прежде чем принять это предложение, рекомендуем расширить организацию, изучить больше технологий и научиться лечить новые болезни.</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_AmishHospital">Доступно &lt;style=\"AdvisorHighlight\"&gt;Старое Новоселово&lt;/style&gt;</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_EcoCityHospital">Доступен &lt;style=\"AdvisorHighlight\"&gt;Флюгер&lt;/style&gt;!</string>
  <string name="Levels/DLC_4/Map_IntroText_R9_HippyCommuneHospital">Доступен парк &lt;style=\"AdvisorHighlight\"&gt;Кудыкино&lt;/style&gt;</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Description">Выращивайте целебные травы в историческом городе округа Ту-Поинт.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_1">Поздравляем. Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nВ вашей карьере было немало безумных поворотов, но даже я не ожидал, что в один прекрасный день вашими соперниками станут кабачки и крапива. Кабачки — это, конечно, хорошо, и я бы даже не отказался от пары килограммов. Можете прислать посылкой, а еще лучше — приезжайте лично и займитесь делом!\\n\\nПродолжайте пахать и зарабатывать награды — или возвращайтесь с полуострова и займитесь наконец настоящей медициной.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_2">Поздравляем. Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nЯ думал, что ослышался, и раз восемь переспрашивал помощника, который доложил мне, что вы теперь заготавливаете природные лекарственные средства. Какая ерунда! Я что теперь, должен взять с вас пример и начать выращивать канцтовары? Конечно, попробовать можно…\\n\\nПродолжайте пахать и зарабатывать награды — или возвращайтесь с полуострова и займитесь наконец настоящей медициной.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Letter_Star_3">Поздравляем. Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nЧтобы узнать, когда Старое Новоселово было таким же значимым, каким сделали его вы, мне пришлось бы нанять историка на полную ставку. Сам я раскопал вот что: когда село называлось просто «Новоселово», его жительница Минни Маринара изобрела половник. Вы сравнялись с ней в славе!</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Name">Старое Новоселово</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Text">Расширяйте свою фитолечебницу! Теперь вы можете выращивать лимоны и помидоры, лечить сенокость в кабинете сенновации, а также искать новые методы фитолечения в аптекарском огороде.</string>
  <string name="Levels/DLC_4/R9_AmishHospital_PostTutorial_Title">Фитоняши</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Text">Добро пожаловать в Старое Новоселово — первое поселение на территории современного округа Ту-Поинт. Никто не знает, что именно случилось, но предыдущая цивилизация Ту-Поинта погибла из-за какого-то катаклизма. Наши праотцы основали Старое Новоселово, которое тогда называлось просто Новоселово, начали строить сараи, плести из лозы и закладывать основы современных традиций и проблем общества.\\n\\nМногие традиции почему-то до сих пор не умерли. Например, народная медицина и овощеводство. Новоселовцы живут по принципу «и вершки, и корешки». Они не станут перекусывать Cheesy Gubbins! Чтобы всех накормить и напоить, вам придется выращивать фрукты и овощи, а также собирать дождевую воду. На этом ботаника не заканчивается! Для лечения самых буйноцветущих заболеваний региона понадобятся аптекарские огороды.\\nЧто ж, за лопату!</string>
  <string name="Levels/DLC_4/R9_AmishHospital_Welcome_Title">Старое Новоселово</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Description">Используйте зеленую энергию в первом в округе эко-городе.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_1">Поздравляем. Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nПозвольте спросить: вы вообще намерены работать — или управлять больницей за вас будет природа? Всех, кто надоедает мне докладами о том, что вы якобы совершили революцию в области здравоохранения, я спрашиваю: «И что?»\\n\\nПродолжайте выпрашивать милости у природы и зарабатывать награды — или возвращайтесь с полуострова и займитесь наконец настоящей медициной.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_2">Поздравляем. Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nПо моему мнению, ваша плавучая аптека больше похожа на баржу, чем на медицинское учреждение. Я искал в судебных архивах прецеденты смещения больничных администраторов с должности, но пока что вам везет больше, чем мне. Не уплывайте пока.\\n\\nПродолжайте выпрашивать милости у природы и зарабатывать награды — или возвращайтесь с полуострова и займитесь наконец настоящей медициной.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Letter_Star_3">Поздравляем. Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nВы опередили свое время, создав прототип не просто клиники будущего, а города будущего. Жаль, что живем мы все-таки в настоящем. О таких, как вы, говорят «рано родился». А я бы сказал «фальстарт». Увы.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Name">Флюгер</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Text">Помните, экологически чистая энергия нужна не только для открытия кабинетов, но и для работы городских транспортных систем.\\n\\nОбеспечьте питанием систему «Приток пациентов», чтобы увеличить число прибывающих в больницу пациентов. А подключение питания к системе «Соискатели» увеличит число кандидатов, доступных для найма.</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_PostTutorial_Title">Экологически чистая энергия</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Text">Добро пожаловать во Флюгер — первый эко-город округа, а также самый дорогой объект, названный в честь построившего его человека. О его открытии говорят по всем каналам. Слушатели и зрители спрашивают: «А как тут все устроено?», «Да как же мы без этого жили?» и «За чей счет этот банкет?» Нужно отдать Табите должное: она идет на все ради переизбрания.\\n\\nГород Флюгер решил отринуть обычное энергоснабжение. Поэтому, чтобы не зависеть от внешних источников энергии, вам нужно будет строить экологически чистые энергостанции. Каждая такая станция — ветровая установка, солнечная батарея или ГЭС — увеличит количество энергии, которое будет получать больница. А эта энергия пригодится вам, чтобы открывать новые кабинеты и обеспечивать работу транспортных систем «Приток пациентов» и «Соискатели».</string>
  <string name="Levels/DLC_4/R9_EcoCityHospital_Welcome_Title">Город Флюгер</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Description">Туристы прекрасно устроились в этом парке.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_1">Поздравляем. Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nЗначит, вы помогаете мэру, которая хочет сделать регион «зеленым»? Не скажу, что мне нравится политизация медицины. Неужто для вас нет ничего святого? \\n\\nПродолжайте задабривать избирателей и зарабатывать награды — или возвращайтесь с полуострова и займитесь наконец настоящей медициной.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_2">Поздравляем. Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nЯ недавно представил себе, как вы спите на земле, питаетесь консервами, ходите в мокрых носках и в рубашке навыпуск, а шапочку, наверное, вообще потеряли… В общем, неприятная картина. Не буду об этом думать. Лучше приму ванну и съем омлет.\\n\\nПродолжайте задабривать избирателей и зарабатывать награды — или возвращайтесь с полуострова и займитесь наконец настоящей медициной.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Letter_Star_3">Поздравляем. Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nБлагодаря вашей передвижной клинике эта выгребная яма с ее засилием хиппи, занятых косоплетением, суповарением, флагомаханием, тыквосажанием и бациллодарением, стала чуть менее отвратительной. Возрадуйтесь.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Name">Кудыкино</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Text">В рамках зеленой инициативы мэра представители Зеленого ведомства будут посещать ваши клиники и оценивать уровень их экологичности.\\n\\nПо итогам вы можете получить штраф или вознаграждение от мэра — в зависимости от того, помогаете ли вы ее предвыборной кампании или только мешаете.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_PostTutorial_Title">Оценка экологичности</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Text">Добро пожаловать в Кудыкин парк, где добытчики из Holistix уже много лет собирают редкие ингредиенты. Услышав, что мэр выбрала этот регион для запуска своей зеленой инициативы, они решили открыть природный поселок и заработать денег на посетителях. Нам предлагается позаботиться о здоровье этих посетителей. Финансирование будет зависеть от того, какую оценку Holistix поставит нам по их новым критериям. \\n\\nДа, не слишком славные ребята из этой корпорации придумали то, что они называют индексом ЗОЖ. Это оценка качества работы, которая рассчитывается по нескольким показателям. Было подмечено, что чем выше индекс ЗОЖ, тем больше у населения желания приобрести органические шедевры Holistix. На диагностике и лечении мы много не заработаем, поэтому для поддержания собственного финансового здоровья нам придется сосредоточиться на шести показателях, влияющих на индекс ЗОЖ. Это настроение пациентов и персонала, привлекательность, чистота, состояние оборудования и доля излеченных пациентов.</string>
  <string name="Levels/DLC_4/R9_HippyCommuneHospital_Welcome_Title">Парк Кудыкино</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_OneStarEach">У меня получилось. Меня переизбрали на пост мэра в округе Ту-Поинт. Но я не смогла бы достичь этого без вас, так что учтите: это вы во всем виноваты.\\n\\nК сожалению, пришла пора распрощаться с нашим экологически удовлетворительным проектом. Иногда приходится делать один шаг вперед и два шага назад. Внимание общественности переключилось на новую животрепещущую тему, и мне придется сосредоточиться на ней, если я хочу, чтобы меня еще раз переизбрали. И учтите, я не отступлюсь, пока не решу проблему, так будоражащую теперь умы горожан, а именно доступность образования для собак нашего округа.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_Amish">Успех поселка в Кудыкино стал хорошим началом для Зеленого ведомства. Он показал, на что способны жители региона, если дать им общую цель: проголосовать за меня.\\n\\nТеперь ваш предвыборный путь лежит в Старое Новоселово. Жители там с энтузиазмом предаются традиционным видам экодеятельности: садоводству и огородничеству. Говорят, они так полюбили историю, что начали сносить старые здания, чтобы построить на их месте другие, еще более исторические на вид. Отрадно видеть, что люди разделяют дух моей кампании.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Pre_EcoCity">Прошу прощения, что снова к вам не добралась. Я знаю, что там, где работаете вы, команде Флюгер обеспечена поддержка. К слову о поддержке: наше пребывание в Старом Новоселово стало еще одной победой Зеленого ведомства. На пути к креслу мэра нужно сделать последнюю остановку. Вам понравится! Пора перерезать ленточку и вступить в первый в округе экогород. Город Флюгер — это мой дар жителям Ту-Поинта.\\n\\nКак говорится, если народ не строит город в твою честь, возьми их деньги и построй его сама. Шучу, конечно. Именно так я и поступила, но сформулировать это лучше по-другому. Люди плохо реагируют на юмор. И на правду. Правду они ненавидят. В общем, я заговариваюсь. Бла-бла-бла. Удачи вам там.</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature">Голосуйте за меня!\\nТабита Флюгер</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Signature_Final">С вами навсегда,\\nТабита Флюгер</string>
  <string name="Levels/DLC_4/R9_Mayor_Letter_Start">И вновь пришло это время. Приближаются выборы мэра округа, и я вдруг поняла, что давно следовало сделать шаг в зеленое будущее. Опрос общественного мнения показал, что эта тема волнует умы электората. Я готова погрести себя под лавиной положительных отзывов и основать Зеленое ведомство.\\n\\nЯ хочу, чтобы имя Табиты Флюгер вызывало в памяти людей зеленую инициативу и мою очередную победу на выборах. Пожалуйста, поддержите нашу инициативу и возьмите на себя заботу о наших позеленевших, свеженабранных флюгеристах. В этот час нужды и плохой явки они нужны мне как воздух, ведь мы все понимаем, что мертвые голосовать не могут.</string>
  <string name="Levels/DLC_4/Vote_Windsock">Голосуйте за\\nФлюгер</string>
  <string name="Levels/DLC_5/DLC_Description">Направляйтесь в район Художеств и помогите художнице Заре Фицпокет исцелить культуру округа Ту-Поинт.</string>
  <string name="Levels/DLC_5/DLC_Name">Культурный шок</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_FestivalHospital">Доступен &lt;style=\"AdvisorHighlight\"&gt;фестиваль в Нижних Грязях&lt;/style&gt;!</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_GalaHospital">Доступна &lt;style=\"AdvisorHighlight\"&gt;Академия Фицпокет&lt;/style&gt;!</string>
  <string name="Levels/DLC_5/Map_IntroText_R10_TelevisionHospital">Доступна &lt;style=\"AdvisorHighlight\"&gt;студия Пыливуд&lt;/style&gt;!</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Description">Обеспечьте комфортное пребывание и медицинскую поддержку посетителям музыкального фестиваля, который уже давно не пользуется популярностью в округе.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_1">Поздравляем. Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nАга, значит, теперь вы занялись музыкой? Ну конечно, засветились на голубом экране и уже считаете себя звездой. Обычное дело. Чем еще нас порадуете... Выпустите свою коллекцию посуды? Экспериментальный джазовый альбом? Можете не отвечать.\\n\\nПродолжайте «зажигать» и собирать награды — или спуститесь с небес на землю и вернитесь к нормальной работе.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_2">Поздравляем. Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nЛюбой, кто готов месить грязь, чтобы послушать музыку, поесть фастфуд и вроде как «хорошо провести время», нуждается в медицинском осмотре. Похоже, в этом наши мнения совпадают. На мой вкус, живая музыка потеряла свою привлекательность в тот день, когда изобрели устройство, способное ее записывать. И ни днем позже.\\n\\nПродолжайте «зажигать» и собирать награды — или спуститесь с небес на землю и вернитесь к нормальной работе.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Letter_Star_3">Поздравляем. Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nЯ обычно не одобряю, когда кто-то из заведующих нашего округа решает «сделать ноги» и заняться музыкальной карьерой. Но поскольку наше ведомство сейчас выпутывается из своего рода скандала, в котором замешаны конфиденциальные данные пациентов и сбежавшие сани... Я признаю своевременность ваших действий. Отличная работа, молодец.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Name">Фестиваль в Нижних Грязях</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Text">Добро пожаловать на фестиваль в Нижние Грязи. Старый фестиваль не пользовался успехом уже... некоторое время, но в этом году все может измениться. Вы будете отвечать за комфортное пребывание гостей — то есть за еду, напитки, удобства, развлечения и, конечно же, медицинскую помощь. Ходят слухи, что на фестиваль заглянет сама Джазмин Одисси, но они еще и сырный дождь обещают, так что особо не обольщайтесь.\\n\\nНа таких мероприятиях, среди всей этой толкотни и грязи, болезни очень быстро распространяются. Так что нужно приготовиться: скоро к нам со всех площадок повалят толпы больных меломанов. Чем лучше справимся, тем больше гостей приедет на фестиваль. Проще говоря, если все пройдет хорошо, нам разрешат забрать под территорию больницы еще больше этой прекрасной сельской местности. У нас есть шанс сделать этот фестиваль знаменательным событием в истории округа Ту-Поинт: и с музыкальной, и с медицинской точки зрения.</string>
  <string name="Levels/DLC_5/R10_FestivalHospital_Welcome_Title">Фестиваль в Нижних Грязях</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Description">Отметьте выздоровление искусства, устроив вечеринку для богатых и знаменитых в прославленном особняке.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_1">Поздравляем. Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nТакое чувство, что все это было лишь попыткой снискать расположение элиты округа. А вы в курсе, что есть более простые способы получить приглашение на такую вечеринку? Как старый друг семейства Фицпокет, я мог бы помочь вам. Хотя, наверное, не помог бы...\\n\\nПродолжайте объедаться закусками и собирать награды — или спуститесь с небес на землю и вернитесь к нормальной работе.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_2">Поздравляем. Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nПризнаться, пока выставка меня не впечатлила. Вы просто превратили Академию Фицпокет — этот храм искусства — в склад ваших медицинских примочек. Видите ли, порой в искусстве, как и в медицине, важно уметь задавать неудобные вопросы. Поэтому я спрашиваю: «Это все полная ерунда?»\\n\\nПродолжайте объедаться закусками и собирать награды — или спуститесь с небес на землю и вернитесь к нормальной работе.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Letter_Star_3">Поздравляем. Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nЯ думал, нельзя превратить больницу в нечто прекрасное. Зачастую наши больницы — прозаичные храмы человеческого тела с его запахами и несовершенной системой канализации. И я был прав: действительно нельзя. Но у вас почти получилось, и это почти впечатляет. Почти.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Name">Академия Фицпокет</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Text">Добро пожаловать в Академию Фицпокет, расположенную в фешенебельном квартале Омлет в районе Художеств округа Ту-Поинт. Фамильный дом Фицпокетов, прекрасный образец раннего барокко-ко-ко, на протяжении многих лет успел побывать и школой искусств, и штаб-квартирой секретных служб, и даже мармеладной фабрикой. Все шло к тому, чтобы однажды он превратился в больницу. И вот этот день настал.\\n\\n«Команда» Зары использует запатентованную технологию под названием ФЛЕР, чтобы измерять уровень успеха всех ее выставок и вечеринок, и эта — не исключение. Наше финансирование будет зависеть от того, насколько хорошо мы работаем по системе ФЛЕР. ФЛЕР дает положительную оценку, если гости хорошо проводят время, помещение чистое и красивое и почти никто не умирает. Полагаю, у хорошей вечеринки и хорошей больницы много общего... Это закрытое мероприятие, так что не забывайте выкидывать на улицу снующих повсюду папарацци. Их легко узнать: вечно фотографируют, едят из мусорников и вообще выглядят жалко. Да, и постарайтесь получить удовольствие. Это же вечеринка! Когда ты богат, все должно доставлять радость, даже больницы.</string>
  <string name="Levels/DLC_5/R10_GalaHospital_Welcome_Title">Академия Фицпокет</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Description">Лечите пациентов на камеру на съемках нового драматического сериала про врачей.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_1">Поздравляем. Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nИтак, вы решили рискнуть здоровьем и попытать счастья в шоу-бизнесе? Проторенная дорожка для тех, кто добился успеха в медицине... Но предупреждаю: добром это все не кончится. В любом случае я по-прежнему считаю, что мода на телевидение хоть и не скоро, но пройдет.\\n\\nПродолжайте загнивать в мире иллюзий — или спуститесь с небес на землю и вернитесь к нормальной работе.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_2">Поздравляем. Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nО боже, я знал, что кино вскружит вам голову, и поэтому, как ваш друг, надеялся, что дела у вас пойдут намного хуже. Скоро вы начнете неправдоподобно брызгать слюной на этих так называемых «реалити-шоу» и обливать клюквенным соком своих оппонентов. Позорище.\\n\\nПродолжайте загнивать в мире иллюзий — или спуститесь с небес на землю и вернитесь к нормальной работе.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Letter_Star_3">Поздравляем. Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\n«Уйти на высокой ноте». Вам знакомо это высказывание? Увы, вы исчерпали все возможные сюжетные ходы, и вашему сериалу некуда двигаться. Эта дойная корова больше не даст ни капли молока, она даже не мычит. Но что я в этом понимаю, я всего лишь министр здравоохранения...</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Name">Студия Пыливуд</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Text">Теперь, когда сериал запущен, мы начнем получать запросы от продюсеров, касающиеся того, что, по их мнению, должно произойти дальше. Если сможем воплотить их идеи, получим дополнительное финансирование.\\n\\nЛюди в сети зачастую критически отзываются о телевидении и всем на свете... Если кто-то напишет на сериал отрицательный отзыв, это повлияет на нашу репутацию. К счастью, мы можем бороться с этим с помощью маркетинга.</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_PostTutorial_Title">Запросы и отзывы</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V1_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; «Потрясающее убожество. Не могу оторваться».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V2_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; «Мусор. Но костюмы неплохие».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V3_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; «Пропустил пару серий и теперь ничего не понимаю...»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V4_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; «Зачем они назвали героя Родерик Кушен?»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Negative_V5_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;2/5&lt;/style&gt; «Этот сериал мне зашел — но Bungle Pictures продолжают скатываться :(»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V1_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; «В качестве фона годится»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V2_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; «Это так плохо, что даже хорошо...»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V3_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; «Саундтрек качает»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V4_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; «Я работаю в больнице, и этот сериал бьет прямо в точку, ха-ха»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Positive_V5_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;3/5&lt;/style&gt; «Я так расстроилась, когда они того, ОМГ»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V1_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; «Они содрали все с того сериала, только перенесли действие в больницу. Ничего оригинального».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V2_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; «Просто увольте Родерика»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V3_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; «Не могу выключить. Где пульт?»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V4_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; «У создателей этого сериала явно... Ума палата!»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyNegative_V5_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;1/5&lt;/style&gt; «Шприц-пистолет? Разве такие в больницах бывают? Ха-ха! Нереалистично».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V1_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; «Этот сериал не для средних умов. Очень тонко».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V2_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; «Обожаю все фильмы с Родериком»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V3_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; «50 ОТТЕНКОВ СЕРЫХ ШТАНОВ»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V4_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; «Это ж тот самый парень!»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_ReallyPositive_V5_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;4/5&lt;/style&gt; «Вот это мне нравится. Давайте, хочу еще серий!»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Attractiveness_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; «Больница выглядит шикарно. Вот бы и мне заболеть...»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Death_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; «Ух ты, столько людей умерло. Вот это драма».\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Fire_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; «Еще одного уволили — бум! Вон из больницы Родерика!»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Hire_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; «Новые персонажи не дают сериалу скатиться — еле успеваю за всеми уследить!»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_RepEvent_Special_Upgrades_Advisor">Отзыв на телесериал: &lt;style=\"AdvisorHighlight\"&gt;5/5&lt;/style&gt; «Обожаю тут все эти медицинские штуки. Всякие пункции-шмункции!»\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Text">Добро пожаловать на студию Пыливуд. Продюсеры новой медицинской драмы попросили вас возглавить шоу. Им нужен «настоящий администратор, чтобы добавить достоверности, динамики и всяких увлекательных прибамбасов». В сериале под названием «Ума палата» Родерик Кушен играет главврача, который внезапно забыл все, чему его учили. Они решили назвать персонажа «доктор Родерик Кушен», потому что... нет, не хочу снова вдаваться в подробности. Мистеру Кушену так проще, ясно? Вот и хорошо.\\n\\nЧтобы сериал стал настоящим хитом, а зрители не могли оторваться от экранов, вам надо развивать своего главного героя, Родерика Кушена. Людям не нравятся персонажи, которые не меняются, это напоминает им о том, что в их жизни никаких перемен тоже нет и не предвидится. Родерик не будет общаться в перерывах с остальными актерами — не с его зарплатой! — так что ему нужен отдельный фургон. Если вы не можете его найти, он, скорее всего, там. Да, и чтобы добавить драматизма, актеры будут лечить — по крайней мере, пытаться лечить — настоящих больных.\\nЧто может пойти не так?\\n</string>
  <string name="Levels/DLC_5/R10_TelevisionHospital_Welcome_Title">Студия Пыливуд</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_OneStarEach">Говорят, произведение искусства нельзя закончить. Говорят, одна картина стоит тысячи слов. Говорят, жизнь коротка, а искусство вечно. Что они имеют в виду? Думаю, много всего, но я из тех, кто предпочитает действовать, а не говорить. И сейчас настало время для чего-то нового. Наш проект окончен, но означает ли это, что его никогда и не было? Нет, разумеется, нет. Вы ведь помните? Если забыли, это был величайший успех. Без вас я бы не справилась, мы навсегда изменили этот округ, и так далее, и тому подобное... \\n\\nМне пора. Муза зовет. Я слышу, как она шепчет мне: «Сделай что-нибудь с макаронами».</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Zara's addressing the player. Please keep it gender-neutral.\\n\\n\"The pen is mightier than the scalpel\" comes from the phrase \"The pen is mightier than the sword\":\\n\\nhttps://dictionary.cambridge.org/us/dictionary/english/pen-is-mightier-than-the-sword</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Opening">Меня зовут Зара Фицпокет (да-да, из тех самых Фицпокетов), и я взываю к вам о помощи. С чего бы начать? Должно быть, вам известно, что я художник: делаю коллажи в смешанной технике, папье-маше, пишу картины маслом. Друг мой, искусство заболевает, и люди искусства тоже. Совпадение? Боюсь, что нет... \\n\\nМы слишком долго не замечали, что наши умы, наши дома и наши лофт-студии поразил недуг. То, что поначалу казалось коллективным творческим кризисом, превратилось в самую настоящую болезнь. Никакая терапия сама по себе тут не поможет: ни театральная, ни музыкальная, ни лекарственная. Нет, мы все вместе должны взяться за самый масштабный из моих проектов.\\n\\nС моими связями и вашей сверхъестественной способностью к исцелению мы излечим культуру округа Ту-Поинт. Для начала, я считаю, нам нужен стимул, а кто лучше всех разбирается в стимуляторах, как не сертифицированный гуру медицины вроде вас? Если вы заинтересовались — а я надеюсь, что это так, — первым делом отправляйтесь на студию Пыливуд и на киноэкраны! И помните: что написано пером, того не вырубишь скальпелем.</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Second">Поздравляю! Я телевизор не смотрю, но о вашем сериале столько пишут в газетах. На самом деле я и газет не читаю... Неважно, я хочу сказать, вы проделали прекрасную работу. Родерик оставил мне кучу сообщений, в которых говорит исключительно о себе любимом... Уже много лет ему недоставало прежнего высокомерия, и вот он снова с нами во всей своей эгоистичной красе. Душа радуется.\\n\\nНо не настраивайтесь почивать на лаврах слишком долго: еще одному виду искусства требуется ваша помощь. Да, следующий по списку — музыкальный фестиваль в Нижних Грязях. Честно говоря, уже много лет это печальное зрелище. Если вы смогли побороть свою принципиальность, думаю, в вас проснулась тяга к славе и аплодисментам. Как и во всех нас.\\nПриятное чувство, не правда ли?</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Signature">Зара</string>
  <string name="Levels/DLC_5/R10_Zara_Letter_Third">Наш маленький проект можно назвать концептуальным триумфом, согласны? Дела уже идут куда лучше, поэтому я подумала, что финальным аккордом должна стать вечеринка в честь выздоровления искусства. Гостей, разумеется, буду принимать я — на открытии своей новой выставки.\\n\\nНаши гости прибудут в Академию Фицпокет, чтобы исцелить — в самом буквальном смысле — свои тела и души. Тут будет и больница, и выставка, и богемная вечеринка. На этот раз я действительно превзошла саму себя. Не хочу забегать вперед, но эта выставка вполне может решить все наши проблемы. Если она пройдет успешно, мы, богатые, знаменитые, одетые в шелка, станем для округа лучиком надежды и примером относительного здоровья.</string>
  <string name="Levels/DLC_6/DLC_AvailableAt">Чтобы разблокировать, получите 1 звезду в Миттенском университете.</string>
  <string name="Levels/DLC_6/DLC_Description">Спасайте заблудившихся во времени пациентов, совершая увлекательный экскурс в историю округа Ту-Поинт.</string>
  <string name="Levels/DLC_6/DLC_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is the name of the DLC. It comes from an existing phrase: https://www.phrases.org.uk/meanings/a-stitch-in-time.html </string>
  <string name="Levels/DLC_6/DLC_Name">Временная заплатка</string>
  <string name="Levels/DLC_6/DLC_Start_Description">Пока печально известный капитан Намедни разбирается с неожиданными последствиями и парадоксами, которые вызвала его потрясающая технология путешествий во времени, ваши навыки оказались нужны во все времена.</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Future">Доступна больница в &lt;style=\"AdvisorHighlight\"&gt;Хрони-над-Стрелкой&lt;/style&gt;!</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Medieval">Доступна больница в &lt;style=\"AdvisorHighlight\"&gt;Хрони-на-Стрелке&lt;/style&gt;!</string>
  <string name="Levels/DLC_6/Map_IntroText_R11_Prehistory">Доступна больница в &lt;style=\"AdvisorHighlight\"&gt;Хрони-до-Стрелки&lt;/style&gt;!</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Intro">Каждый квартал нам нужно будет лечить и отправлять в нужную эпоху определенную долю затерянных во времени пациентов. Если выполним цель, получим дополнительное финансирование.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Name">Цель Намедни</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Failure">Мы не вылечили достаточно пациентов, прежде чем отправить их обратно в свое время.</string>
  <string name="Levels/DLC_6/R11_Future_AnachronisticCureRateTarget_Advisor_Outro_Success">За пациентов, которых мы вылечили, прежде чем отправить обратно в свое время, мы получили в награду: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;.</string>
  <string name="Levels/DLC_6/R11_Future_AvailableAt">Чтобы разблокировать, получите 1 звезду в Хрони-до-Стрелки.\\nРекомендуется начинать только после того, как вы получите 1 звезду в Трясогорах.</string>
  <string name="Levels/DLC_6/R11_Future_Description">Футуристический город, построенный высоко над необитаемыми землями.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientArrived_Advisor">В больницу прибыл пациент из другой эпохи. В зависимости от загрузки, вы можете поставить ему диагноз и вылечить или сразу отправить на Быструю датировку.</string>
  <string name="Levels/DLC_6/R11_Future_FirstAnachronisticPatientSentAway_Advisor">Примите мои поздравления! Вы вернули первого затерянного во времени пациента в свою эпоху.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nДолжен сказать, я не в восторге от того, сколько бумажной работы вы мне подкинули своими путешествиями во времени. Сегодня днем мне нужно написать девять чертовых писем — и все вам.\\n\\nПродолжайте избегать спойлеров и собирать награды — или возвращайтесь в суровые будни к своей основной работе.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nХоть я и пишу «присвоил», но на самом деле это не так. Этого пока не случилось. Ваша больница еще даже не построена. Считайте, что эта высокая оценка выдана вам авансом.\\n\\nПродолжайте избегать спойлеров и собирать награды — или возвращайтесь в суровые будни к своей основной работе.</string>
  <string name="Levels/DLC_6/R11_Future_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nРазве для корректной работы машины времени не требуется какой-нибудь «выход» в настоящем, не говоря уже о прошлом? И когда вы наконец доберетесь до причины появления всех этих временных порталов? Печально, что за все это «время» вы так и не раскрыли эту загадку. Может, вы всегда знали ответ, а может, никогда и не узнаете. Как любопытно и провокационно! И утомительно.</string>
  <string name="Levels/DLC_6/R11_Future_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">These city names spoof typical British town names like \"Newcastle-upon-Tyne,\" \"Stratford-upon-Avon,\" etc., with \"Thyme\" pronounced the same way as \"Time.\"</string>
  <string name="Levels/DLC_6/R11_Future_Name">Хронь-над-Стрелкой</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Text">Добро пожаловать в Хронь-над-Стрелкой, парящее над необитаемыми землями футуристическое убежище для людей будущего... где можно построить шикарную новую больницу, ха! Оказывается, вы своими технологиями непреднамеренно разрывали ткань времени. Вероятно, путешествия во времени — довольно тонкая штука.\\n\\nБудущее наводнили жители округа Ту-Поинт из разных эпох, но капитан Намедни уверен, что можно все исправить, если отправить их всех — или почти всех — обратно в целости и сохранности. Он вручил вам ключи от намеднителя (выдача патента все еще ожидается). Чтобы найти его, выберите пункт «Быстрая датировка» в списке кабинетов. Он даже скидку сделал — целых 5% от розничной цены. Как щедро с его стороны.</string>
  <string name="Levels/DLC_6/R11_Future_Welcome_Title">Будущее</string>
  <string name="Levels/DLC_6/R11_Medieval_Description">Средневековый город, страдающий от разрывов пространства и времени.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nЭтот пустозвон адмирал Бывалов только что ворвался в мой офис, неся какую-то чепуху про вас, путешествия во времени и что-то про «пастеризатор». Не то чтобы я его не понял, просто не хотел слушать.\\n\\nПродолжайте вмешиваться в естественный ход событий, чтобы заработать побольше наград, — или возвращайтесь в наши дни к своей основной работе.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nЗабавно, что с моей точки зрения — все ваши пациенты давно умерли. Превратились в пыль на обочине времен. Из-за этого вся ваша тяжелая работа там кажется довольно бесполезной. Или, точнее, не «там»… Вся ваша работа «тогда» довольно бесполезна. Да, так лучше.\\n\\nПродолжайте вмешиваться в естественный ход событий, чтобы заработать побольше наград, — или возвращайтесь в наши дни к своей основной работе.</string>
  <string name="Levels/DLC_6/R11_Medieval_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nМоя секретарша только что проверила, и вам будет приятно узнать, что вы не внесли никаких опасных и неестественных изменений в историю медицины. Похоже, что тот город и все в нем загадочным образом исчезли около 500 лет назад. Ни зданий, ни свидетелей, ни отделения кардиологии. Может, оно и к лучшему.</string>
  <string name="Levels/DLC_6/R11_Medieval_Name">Хронь-на-Стрелке</string>
  <string name="Levels/DLC_6/R11_Medieval_TutorialObjective_Advisor_Success">Расширяя больницу, вы можете обнаружить новые временные порталы. Чем больше временных порталов вы найдете, тем больше пациентов начнет прибывать в больницу.</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Text">Добро пожаловать в Хронь в стародавние времена. С тех пор, как путешествия во времени стали доступны широкой публике, этот давно забытый городок стал популярным среди туристов. Кто бы мог подумать, что это может иметь серьезные медицинские последствия? Точно не я! Но что с этим можно поделать? Ах да... построить больницу.\\n\\n«Недавно» по всему городу начали появляться разрывы во времени. Мы называем их временными порталами. По мере того как вы будете расширять больницу и находить новые временные порталы, вы заметите, что они становятся более загруженными, поскольку мы все больше растягиваем местное пространство-время. Удивительное дело — наука.</string>
  <string name="Levels/DLC_6/R11_Medieval_Welcome_Title">Прошлое</string>
  <string name="Levels/DLC_6/R11_Prehistory_AvailableAt">Чтобы разблокировать, получите 1 звезду в Хрони-на-Стрелке.\\nРекомендуется начинать только после того, как вы получите 1 звезду в Ядерном яре.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Description">Это доисторическое поселение возникло раньше, чем многие вещи, включая реку Стрелку.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Intro">Каждые несколько месяцев капитан Намедни будет ставить перед нами новую цель, касающуюся рейтинга чистоты больницы. Если выполним ее, получим денежное вознаграждение.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Name">Цель Намедни</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Failure">На этот раз мы не достигли чистоты, которую требовал капитан Намедни.</string>
  <string name="Levels/DLC_6/R11_Prehistory_HygieneTarget_Advisor_Outro_Success">За наш рейтинг чистоты мы получили в награду: &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nЕсли время и правда лечит, я искренне не понимаю, зачем вы вообще напрягаетесь. Смысла в этом, по большому счету, нет. Как бы то ни было, надеюсь, это дежурное письмо с поздравлениями попадет к вам до того, как кто-нибудь съест его. Или вас.\\n\\nПродолжайте поражать местных своей чудо-техникой и собирать награды — или возвращайтесь в наш мир к своей основной работе.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nЧем вообще вам платят за услуги? Песком? Костями? Обрезками ногтей? Хотя нет, лучше не говорите. Не хочу, чтобы мой обед вырвался наружу.\\n\\nПродолжайте поражать местных своей чудо-техникой и собирать награды — или возвращайтесь в наш мир к своей основной работе.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nКогда люди употребляют выражение «первое упоминание о болезни» в контексте истории медицины, они говорят о вас. Наша с вами переписка — это и есть самое раннее упоминание о любых болезнях, а значит, ваша доисторическая больница будет задавать планку всем лечебным учреждениям, которые когда-либо появятся. Впечатляет.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Name">Хронь-до-Стрелки</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Success">Теперь вы можете создавать собственные временные порталы, что позволит вам чуть лучше их контролировать. У них даже есть мягкая посадочная площадка: это гораздо удобнее, чем приземляться на камни. Найдите новые временные порталы в списке предметов.</string>
  <string name="Levels/DLC_6/R11_Prehistory_TutorialObjective_Advisor_Title">Применение временного портала</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Text">Добро пожаловать в Хронь-до-Стрелки на заре цивилизации округа Ту-Поинт. Капитану Намедни продолжают поступать жалобы о пропавших клиентах. Они включают намеднитель и... исчезают без следа. Чтобы попытаться это исправить, с помощью намеднителя мы отправились настолько далеко в прошлое, насколько было возможно.\\n\\nНам выдали несколько скомканных салфеток с чертежами капитана Намедни, так что мы можем создавать собственные временные порталы в кабинете для исследований. Создав временные порталы, мы сможем с их помощью контролировать приток пациентов, спасать пациентов от временных воронок и вообще лучше поймем вселенную. Все как всегда.</string>
  <string name="Levels/DLC_6/R11_Prehistory_Welcome_Title">Далекое прошлое</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach">Не знаю, как вы, но лично я нахожу весьма забавным тот факт, что намеднитель создавал временные разломы, запускал людей на тысячелетия в будущее, затем пытался отправить их обратно в прошлое, но вместо этого закидывал их во временную воронку... А кто говорил, что предпринимателем быть легко? Разумеется, у намеднителя есть свои недостатки, но мы с ними разобрались!\\n\\nНо вот власти, похоже, юмора не оценили. Они настаивают, чтобы я перестал продавать намеднители «ради пространства-времени и существования в привычном нам понимании», бла-бла-бла. Но капитан ведь должен знать, когда пора покинуть судно, верно? И как капитан сегодняшнего дня растворяется в дне вчерашнем, так капитан завтрашнего дня непременно восстанет из пепла якобы «грубой корпоративной халатности».</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_OneStarEach_Signature">Парадоксально ваш,\\nкапитан Намедни</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future">\\n\\nВеликолепно, временная воронка снова пуста и бездонна, как ей и полагается. Но буду с вами откровенен: возвращение во времена пещерных людей не до конца исправило ситуацию. Нам нужно зайти еще дальше. Не во времени, разумеется — этот вопрос уже закрыт — а в наших путешествиях. Множество ваших недавних пациентов попало из намеднителя... в будущее. Так что если мы не отправимся в будущее и не отправим их всех назад, они никогда не вернутся в прошлом, и тогда... скажем, все окончательно запутается.Я дам вам приоритетный доступ к намеднителю, чтобы вы могли отправлять людей домой. Если вы их при этом еще и вылечите, будьте уверены, я вас отблагодарю. В конце концов, мы занимаемся предоставлением услуг, и мне бы не хотелось, чтобы первые клиенты вернулись из намеднителя больными и несчастными. Но это так, к слову. Главный приоритет — спасти пространственно-временной континуум. И от победы нас отделяет последняя временная петля!\\n\\n</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Future_Signature">Своевременно ваш,\\nкапитан Намедни</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval">Привет, как дела? Что, если бы я сказал, что вы можете путешествовать во времени и пространстве по весьма выгодной цене? Вы наверняка хотите узнать, в чем подвох. Что ж, дружище, в этом вся соль: никаких подвохов, никаких последствий и никаких вопросов.\\n\\nЯ капитан Намедни, изобретатель, предприниматель и добропорядочный семьянин... представляю вам намеднитель (ожидается выдача патента) — универсальный проводник в сегодня, завтра и вчера. Только сегодня, только сейчас и даже не по блату я предлагаю вам эксклюзивную скидку в 100% на путешествие во времени. Видите ли, с тех пор, как я начал производить эти штуки, у нас возникали некоторые... скажем так, сложности. Речь о больных, вылетающих из дыр в земле. Думаю, вы согласитесь, это проблема. Если вы позаботитесь о них, а я продолжу продавать машины времени, — та-дам!, — мы снова в деле.\\n\\nСлушайте, если все пройдет по плану, я даже продам вам ваш намеднитель. Неплохая идея, что скажете?</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Medieval_Signature">Прежде ваш,\\nкапитан Намедни</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory">Думаю, мы с вами хорошо сработались. Я уже вижу вывеску: «Намедни и партнер». Вы могли бы стать тем самым «партнером». Первый визит прошел фантастически. Все только и говорят, что о путешествиях во времени! Дела идут отлично, все феерично. А теперь о грустном...\\n\\nПохоже, у нас несколько человек, так сказать, «пропали без вести». Ничего страшного, просто они больше вроде как... не существуют. Их засосало во временную воронку, и вот что я вам скажу: там осталось не так уж и много свободного места! Нужно больше временных порталов, чтобы им было, куда переместиться. Мы должны вернуться как можно дальше в прошлое и забрать оттуда всех наших ценных клиентов. Думаю, вы в курсе, что для такого молодого бизнеса, как наш, очень важны рекомендации. А во временной воронке никто ничего никому не порекомендует.</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Time travel twist on \"yours sincerely\".</string>
  <string name="Levels/DLC_6/R11_Yesterday_Letter_Pre_Prehistory_Signature">Изначально ваш,\\nкапитан Намедни</string>
  <string name="Levels/DLC_7/DLC_AvailableAt">Чтобы разблокировать, получите 1 звезду во Флегмингтоне.\\nРекомендуется начинать только после того, как вы получите 1 звезду в Зиморачье.</string>
  <string name="Levels/DLC_7/DLC_Description">Состязайтесь с другими больницами — отправляйте на вызовы свои скорые.</string>
  <string name="Levels/DLC_7/DLC_Name">Скорое выздоровление</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RescueHospital">Доступна больница в &lt;style=\"AdvisorHighlight\"&gt;Скалистом перевале&lt;/style&gt;!</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadAndAirHospital">Доступна больница на &lt;style=\"AdvisorHighlight\"&gt;Тихом Берегу&lt;/style&gt;.</string>
  <string name="Levels/DLC_7/Map_IntroText_R12_RoadHospital">Доступен &lt;style=\"AdvisorHighlight\"&gt;Недугбург&lt;/style&gt;!</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Description">Эта гора достаточно опасна и в лучшие времена, а сейчас они далеко не лучшие.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_1">Я совершенно непредвзято негодую по поводу вашей прямой конкуренции с Jumbo Mega Corp. Мое абсолютно независимое и личное мнение таково: если они не будут полностью контролировать Скалистый перевал, их пожертвования на благо моих политических кампаний оскудеют.\\n\\nПродолжайте катиться вниз по склону, как вы и делали с самого начала своей карьеры, или воткните палки в снег и возвращайтесь к работе.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_2">Не знаю, можно ли вообще назвать эти «спасения» медицинской помощью, и не понимаю, почему вы ждете от меня поздравлений. Вам стоит звонить в «Министр, помогите». Пожалуйста, не забывайте, что мой интеллект слишком могуч и мне не приносит не малейшей радости перспектива использовать его для общения с вами.\\n\\nПродолжайте катиться вниз по склону, как вы и делали с самого начала своей карьеры, или воткните палки в снег и возвращайтесь к работе.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Letter_Star_3">Вы собрали парк скорых, которому позавидует любой, поднялись на самый верх таблиц лиги и навсегда изменили мир скорой медицинской помощи. Надеюсь, это достижение все-таки заставит вас остановиться.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Please make this name stylistically consistent with \"Pointy Mountains,\" which you can find in the term base.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Name">Скалистый перевал</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Tutorial_Rescue">Отправляя скорую для спасения пострадавших, вы получаете больше репутации, чем за обычный вызов. Помощь жертвам оказывается на месте, скорая вернется на подстанцию, как только все будут в безопасности.</string>
  <string name="Levels/DLC_7/R12_RescueHospital_Welcome_Text">Holistix спроектировал собственные воздушные скорые, чтобы состязаться сразу на двух фронтах, а Jumbo Mega Corp посмотрела на ваши с Гретхен инновации и теперь тоже хочет оттяпать свой кусок пирога. Пришло время съесть этот пирог самолично.\\nВсем пациентам, поступающим в эту больницу, ставят диагноз в скорой, так что вам не нужно строить регистратуру или кабинет врача общей практики.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Description">Эту туристическую Мекку изрядно потрепал необычно настойчивый ураган.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_1">Я так понимаю, вы увлеклись воздушными скорыми? Да, более подходящего времени не придумаешь — вокруг как раз бушует тропический шторм. Только не ждите, что я соглашусь прокатиться на одной из них.\\n\\nБудем и дальше пытаться обуздать бурю или спустимся на землю и вернемся к работе?</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Wet = British slang meaning \"showing a lack of forcefulness or strength of character; feeble.\"</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_2">Вообще, этот шторм давно должен был стихнуть, но, похоже, вы ему нравитесь. У вас с этим штормом много общего — много шума, много хаоса.\\n\\nБудем и дальше пытаться обуздать бурю или спустимся на землю и вернемся к работе?</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Letter_Star_3">Если уж совсем честно, я предпочитаю курорты именно в таком состоянии. Вокруг не толпится вся эта молодежь, которая жутко раздражает и занимается всякими раздражающими молодежными делами — фотографирует все подряд, разговаривает, дышит.</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Name">Тихий Берег</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Tutorial_TypeSpecific">На некоторые вызовы можно добраться только по дороге или только по воздуху. Вам нужно сконструировать воздушные скорые, иначе вы не сможете конкурировать с фондом «Шар».</string>
  <string name="Levels/DLC_7/R12_RoadAndAirHospital_Welcome_Text">Bungle Tech снова пытается отбить у вас пациентов, но главную опасность представляет фонд «Шар» и их уникальные летательные аппараты скорой помощи. Возможно, Гретхен удастся придумать, каким образом забирать пациентов, до которых невозможно добраться на машине.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Description">Давайте познакомимся с основами скорой медицинской помощи в большом городе.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_1">Хотите сказать, вам приходится забирать пациентов с мест происшествий? Мне, конечно, совершенно нет дела до того, сколько времени и сил вы на это потратите, но помяните мое слово: протянете им руку помощи — они оттяпают ее до плеча.\\n\\nПродолжайте гнать в левом ряду или посмотрите в зеркало заднего вида и спокойно припаркуйтесь, прежде чем возвращаться к работе.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_2">Сегодня вы предлагаете подвезти их до больницы, а завтра вам придется угощать их кофе, выгуливать их собак и ходить на их свадьбы. Омерзительно.\\n\\nПродолжайте гнать в левом ряду или посмотрите в зеркало заднего вида и спокойно припаркуйтесь, прежде чем возвращаться к работе.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Letter_Star_3">Как по мне, если человек не потрудился сам добраться до больницы, скорее всего, с ним все в порядке, просто решил прогулять работу. В последний раз, когда моя секретарша попыталась взять больничный, я лично осматривал грузовик, который ее сбил. Скрупулезность приносит свои плоды.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Name">Недугбург</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_1">Постройте скорую</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_2">Назначьте скорую на вызов</string>
  <string name="Levels/DLC_7/R12_RoadHospital_TutorialObjective_Name_3">Облачный компьютер</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_0">Чтобы эта груда хлама смогла ездить, Гретхен придется над ней поколдовать.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_1">Что ж, ваша первая скорая помощь — «Квелый Колин» — готова! Щелкните по значку навигатора, чтобы открыть карту вызовов.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_2">Щелкнув по вызову, вы получите информацию о статусе пациентов. Если не отреагировать на вызов оперативно, вы подвергнете пациентов опасности!</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_3">Щелкнув по кнопке «Отправить», вы сможете назначить скорую на этот вызов.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_4">Для работы на скорой нужны врачи и младшие медработники с квалификацией «Вождение».</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_5">Ваша скорая возвращается в больницу. Благодаря персоналу и оборудованию на скорой пациентам, которые к нам поступили, уже провели какую-то диагностику. Следовательно, им не нужно в регистратуру или к врачу общей практики.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_6">Теперь вы можете построить облачный компьютер, чтобы лечить метеохандроз. Ваша больница — не единственная, отправляющая скорые на вызовы: у Holistix и Bungle Tech есть свои подстанции, а значит, вам придется с ними конкурировать.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Tutorial_Dialog_7">Чтобы построить еще скорые, щелкните по пустому месту на площадке для скорых.</string>
  <string name="Levels/DLC_7/R12_RoadHospital_Welcome_Text">Погодные условия тут крайне неблагоприятны, и это приводит к увеличению числа несчастных случаев. Которых в округе Ту-Поинт и так хватает, с учетом врожденной неуклюжести его жителей. Сначала давайте построим карету скорой помощи.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach">Мы — первые! Мы — первые! Наша скорая помощь самая скорая! Думаете, можете помогать скорее? НУ ДАВАЙТЕ. Мы растопчем вас в пыль, а потом отвезем эту пыль в больницу так быстро, что вас успеют вылечить. Но вы этому не обрадуетесь.\\n\\nИзвините.\\n\\nЧто-то я психанула, но это только потому, что благодаря вам сбылась мечта всей моей жизни, а-а-а!\\n\\nЧто бы такого спроектировать дальше? Если что-нибудь придумаю, непременно сообщу. А пока что хочу сказать спасибо.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_OneStarEach_Signature">Мир скорой помощи изменился навсегда!\\nГретхен Карбюратор</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital">Эй, дружище, мы теперь в высшей лиге, тут пан или пропал, как говорится.\\n\\nЭтот район — столица скорых нашего округа, и вклиниться между Jumbo Mega Corp и Holistix будет непросто. Особенно учитывая, что они начали использовать скорые, разработанные по индивидуальному дизайну (как думаете, у кого они позаимствовали эту идею, а?).\\n\\nМы должны ударить по газам и уничтожить конкуренцию. Никакой пощады, пленных не берем, берем как можно больше пациентов. И лечим их. Мы будем первыми!</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RescueHospital_Signature">Да, и не забудьте захватить теплые варежки.\\nГретхен Карбюратор</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital">Отлично! В Недугбурге вы всех порвали! В переносном смысле, конечно, — пациенты в большинстве своем целы.\\n\\nТак или иначе, похоже, наши инновации привлекли внимание, и другие организации тоже хотят попробовать себя в сфере индивидуального дизайна скорых. Я не хочу, чтобы после такого удачного старта нам пришлось играть в догонялки, так что предлагаю поехать со мной на Тихий Берег, где дороги — только часть проблемы. У меня есть пара высокопарных идей, которые позволят нам сохранить преимущество.\\n\\nПонимаете, да? «Высокопарных». В смысле тех, которые высоко парят.</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadAndAirHospital_Signature">Короче говоря, я разрабатываю дизайн воздушной скорой.\\nГретхен Карбюратор</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital">Привет-привет! Вряд ли вам знакомо мое имя, я обычный механик, мы редко попадаем на первые полосы. Но я о вас наслышана, и, думаю, мы можем помочь друг другу.\\n\\nЯ тут посмотрела на погоду за окном, потом на все эти унылые так называемые скорые на улицах города, и, сдается мне, я могу изобрести что-нибудь поинтереснее и подинамичнее. Привнести некое разнообразие в сферу скорой медицинской помощи.\\n\\nВсе, что мне для этого нужно, — колеса, машинное масло и мечта. Ах да, и больница, чтобы пациентов было куда везти. И это как раз по вашей части.\\n\\nКак вам такое: вы будете управлять больницей, а я соберу для вас парк лучших скорых в этом округе?</string>
  <string name="Levels/DLC_7/R12_VIP_Letter_Pre_RoadHospital_Signature">По рукам?\\nГретхен Карбюратор</string>
  <string name="Levels/Dev_ALL_EverythingVille">Всегород</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital2">Доступна больница в &lt;style=\"AdvisorHighlight\"&gt;Малой Лабуде&lt;/style&gt;!</string>
  <string name="Levels/Map_IntroText_R1_IntroHospital3">Доступна больница во &lt;style=\"AdvisorHighlight\"&gt;Флоттеринге&lt;/style&gt;!</string>
  <string name="Levels/Map_IntroText_R1_TutorialHospital">Это &lt;style=\"AdvisorHighlight\"&gt;Нижние Туточки&lt;/style&gt;, а вот ваша первая клиника. Щелкните по ней, чтобы начать работу.</string>
  <string name="Levels/Map_IntroText_R1_TwoPointCounty">Добро пожаловать в &lt;style=\"AdvisorHighlight\"&gt;округ Ту-Поинт!&lt;/style&gt; Меня зовут &lt;style=\"AdvisorHighlight\"&gt;Альберт Ворчинсон&lt;/style&gt;. Я буду вашим верным &lt;style=\"AdvisorHighlight\"&gt;советником&lt;/style&gt; в нелегком деле управления больницей.</string>
  <string name="Levels/Map_IntroText_R2_Fracture Hospital">Доступна больница в &lt;style=\"AdvisorHighlight\"&gt;Верхних Тормашках&lt;/style&gt;!</string>
  <string name="Levels/Map_IntroText_R2_ResearchHospital">Доступна больница в &lt;style=\"AdvisorHighlight\"&gt;Миттенском университете&lt;/style&gt;!</string>
  <string name="Levels/Map_IntroText_R2_WealthyHospital">Доступна больница во &lt;style=\"AdvisorHighlight\"&gt;Флегмингтоне&lt;/style&gt;!</string>
  <string name="Levels/Map_IntroText_R3_AbandonedHospital">Доступна больница в &lt;style=\"AdvisorHighlight\"&gt;Ядерном яре&lt;/style&gt;!</string>
  <string name="Levels/Map_IntroText_R3_PublicHospital">Доступна больница в &lt;style=\"AdvisorHighlight\"&gt;Зиморачье&lt;/style&gt;!</string>
  <string name="Levels/Map_IntroText_R3_TeachingHospital">Доступна больница в &lt;style=\"AdvisorHighlight\"&gt;Смогли&lt;/style&gt;!</string>
  <string name="Levels/Map_IntroText_R4_DisasterHospital">Доступна больница в &lt;style=\"AdvisorHighlight\"&gt;Трясогорах&lt;/style&gt;!</string>
  <string name="Levels/Map_IntroText_R4_EpidemicHospital">Доступна больница в &lt;style=\"AdvisorHighlight\"&gt;Чумске&lt;/style&gt;!</string>
  <string name="Levels/Map_IntroText_R4_TouristHospital">Доступна больница в &lt;style=\"AdvisorHighlight\"&gt;Ротозеево&lt;/style&gt;!</string>
  <string name="Levels/Map_IntroText_R5_FailingHospital">Доступна больница в &lt;style=\"AdvisorHighlight\"&gt;Зашкварино&lt;/style&gt;!</string>
  <string name="Levels/Map_IntroText_R5_FinalHospital">Доступна больница в &lt;style=\"AdvisorHighlight\"&gt;Крокембуше&lt;/style&gt;!</string>
  <string name="Levels/Map_IntroText_R5_HighTechHospital">Доступна больница в &lt;style=\"AdvisorHighlight\"&gt;Великих Пеликанах&lt;/style&gt;!</string>
  <string name="Levels/R1_IntroHospital2_BuildPsych_Advisor">Доступен &lt;style=\"AdvisorHighlight\"&gt;кабинет психиатрии&lt;/style&gt;.\\nПостройте современный кабинет психиатрии, чтобы угодить пациентам.</string>
  <string name="Levels/R1_IntroHospital2_Description">Пора удвоить усилия: начните строить вторую больницу.</string>
  <string name="Levels/R1_IntroHospital2_Ghost_Advisor">О нет! Пациент вернулся с того света! Нам поможет санитар с квалификацией «Охота на привидений».</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду. Посрамив прогнозы злопыхателей, вы вошли в одну реку дважды…\\n\\nСегодня вы награждаетесь за заслуги в области отделения шариков от роликов как в механизмах, так и в умах людей. Лелейте свою двухголовую империю, а еще лучше — отрастите третью голову, открыв новую клинику во Флоттеринге, потому что одна голова — хорошо, а две — мутация.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nПродолжительность жизни вашей организации продолжает затмевать даже самые смелые прогнозы тех, кто делает ставки в нашем офисе. Вам приходится жонглировать все большим количеством приобретений, и час падения неминуем. Лучше об этом не думать.</string>
  <string name="Levels/R1_IntroHospital2_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nЗаслуженный статус первоклассного учреждения — несомненно, повод для радости. Празднуйте, только побыстрее, потому что пора работать.</string>
  <string name="Levels/R1_IntroHospital2_Name">Малая Лабуда</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Advisor">Доступна модернизация: &lt;style=\"AdvisorHighlight\"&gt;великий комбинатор II&lt;/style&gt;!\\nДоступна модернизация: &lt;style=\"AdvisorHighlight\"&gt;флерограф II для общей диагностики&lt;/style&gt;!</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Text">Bungle Technologies поделилась с нами своими новейшими разработками, которые позволяют модернизировать великий комбинатор в аптеке и флерограф для общей диагностики. Мы могли бы купить эти разработки и усилить наши аппараты, чтобы эффективнее ставить диагнозы и излечивать больше пациентов.\\n\\nМодернизировать аппарат может только санитар с квалификацией «Механика». Выберите аппарат и модернизацию для него. Сведущий в механике санитар займется модернизацией. На нее потребуется время.\\n\\nОпробуйте эти наработки — и, возможно, Bungle предложит нам что-нибудь еще.</string>
  <string name="Levels/R1_IntroHospital2_NewTech2_Title">Новая технология</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Advisor">Доступна &lt;style=\"AdvisorHighlight\"&gt;лаборатория декострюльтивизма&lt;/style&gt;.</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Text">Аппарат успешно модернизирован! Не забывайте оснащать кабинеты огнетушителями, чтобы защитить от пожара дорогостоящее оборудование.\\n\\nВ благодарность за теплый прием, оказанный ее пациентам в кабинете психиатрии, Bungle Technologies предоставляет доступ к своей новейшей разработке: декострюльтиватору! Это высокотехнологичный аппарат для удаления приставучей утвари. Посмотрите, не нуждается ли в этом кто-нибудь из ваших пациентов.\\n\\nПродолжайте расширять больницу, чтобы открывать новые технологии. Купите участок земли неподалеку от больницы, чтобы увеличить ее территорию.</string>
  <string name="Levels/R1_IntroHospital2_NewTech3_Title">Новая технология</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Advisor">Пока мы принимаем пациентов с психическими проблемами из Bungle, можно кое-что построить.</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Text">Компания Bungle Technologies, под эгидой которой работает несколько НИИ медицины по всей стране, обратилась к нам с привлекательным предложением. У нее недавно отозвали лицензию на психотерапевтическую деятельность из-за случая с… впрочем, не будем о грустном. Она хочет направить своих пациентов с психическими проблемами к нам, а в благодарность продаст нам кое-что из своих новейших разработок.\\n\\nУ нас еще нет лицензии на исследование, поэтому не стоит отказываться от идущих в руки технологий.</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Title">Новая технология</string>
  <string name="Levels/R1_IntroHospital2_NewTech_Upgrade_Advisor">Модернизируйте аппарат, чтобы сделать его работу эффективней. Щелкните по аппарату в &lt;style=\"AdvisorHighlight\"&gt;аптеке&lt;/style&gt; или &lt;style=\"AdvisorHighlight\"&gt;кабинете общей диагностики&lt;/style&gt; и выберите модернизацию.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Text">Мы можем покупать близлежащие земельные участки и строить на них новые корпуса больницы. Посмотрите вокруг. Наводите курсор на ближайшие участки земли, чтобы узнать размер, форму и цену.\\n\\nЧтобы купить участок, щелкните по нему и нажмите на соответствующую кнопку. Со временем на участке будет построен новый корпус.\\n\\nКак только это произойдет, мы сможем использовать дополнительное пространство и расширить больницу. Уже существующие кабинеты можно переносить из корпуса в корпус.</string>
  <string name="Levels/R1_IntroHospital2_PlotBuying_Title">Строительство новых корпусов</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Text">Добро пожаловать в Малую Лабуду! В этом милом поселке всего одна проблема: многие жители считают себя рок-звездами. И у этой проблемы есть только одно решение… Кабинет психиатрии.\\n\\nСтавить диагнозы и лечить пациентов в кабинете психиатрии смогут только врачи с квалификацией «Психиатрия». Один такой специалист у нас есть, но и в будущем стоит отдавать предпочтение соискателям с этой или другими полезными квалификациями.</string>
  <string name="Levels/R1_IntroHospital2_StaffQualifications_Title">Квалификация сотрудников</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Text">Аппараты можно модернизировать, чтобы повысить эффективность их работы. Модернизация повышает точность диагностики либо вероятность успешного лечения (в зависимости от типа аппарата).\\n\\nЧтобы получить возможность модернизировать аппарат, нужно выполнить задачу либо — в будущем — закончить собственное исследование.\\n\\nРазблокировав модернизацию, поручите сведущему в механике санитару модернизировать аппарат. Выберите аппарат и нажмите на соответствующую кнопку. Санитар-механик осуществит модернизацию через некоторое время.</string>
  <string name="Levels/R1_IntroHospital2_Upgrades_Title">Модернизация аппаратов</string>
  <string name="Levels/R1_IntroHospital3_Clown_Advisor">Доступен &lt;style=\"AdvisorHighlight\"&gt;кабинет исправления отклоунений&lt;/style&gt;!</string>
  <string name="Levels/R1_IntroHospital3_Clown_Text">В последнее время Флоттеринг осадили клоуны. Цирк уехал, а они остались. Теперь они повсюду… и уже всех достали своими ужимками. Чтобы утихомирить клоунов, понадобится кое-какое новое оборудование.\\n\\nУ фонда «Шар» есть запатентованный метод, позволяющий исправить мышление клоуна и привить ему навыки жизни в обществе. Фонд предоставит нам необходимое оборудование, если мы докажем свою компетенцию, «воспитав» умы собственных сотрудников. Напоминает опыты на котиках, но кто мы, чтобы отказываться?</string>
  <string name="Levels/R1_IntroHospital3_Clown_Title">Бойтесь… Клоуны уже рядом!</string>
  <string name="Levels/R1_IntroHospital3_Description">Узнайте больше о профессиональном росте и обучении сотрудников.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nКажется, вы подобрали отмычку к потенциалу ваших сотрудников. Это ужасно радует. Ударение на «ужасно».\\n\\nОставайтесь здесь, чтобы взрастить эту искру таланта — или плюньте на нее и отправляйтесь в северный регион, который охладит ваш пыл.</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nБольшой успех порождает еще большие надежды. Каждый хочет урвать свою якобы «законную долю». Посмотрим, как вы справитесь со слишком требовательными сотрудниками, которые прогрызут ваши ежовые рукавицы, как голодная моль. Желаем успеха вашей команде во Флоттеринге!</string>
  <string name="Levels/R1_IntroHospital3_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nВы продемонстрировали умение выжимать из людей максимум, словно кровь из камня — причем нужной группы. Если снова подпишетесь на что-то подобное, этот подвиг придется повторить.</string>
  <string name="Levels/R1_IntroHospital3_Name">Флоттеринг</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Text">Если хотите выжать из сотрудников максимум, обучайте и повышайте их. Повысить можно того, кто уже набрался опыта и прошел курс обучения. С повышением в должности развиваются навыки. Развитие навыков, в свою очередь, позволяет получить квалификацию. Кроме того, сотрудник может потребовать увеличения зарплаты.\\n\\nВ первую очередь нам нужно получить лицензию на обучение. Филиал министерства здравоохранения в округе Ту-Поинт выдаст нам лицензию, если мы докажем, что заботимся о своих сотрудниках во Флоттеринге.</string>
  <string name="Levels/R1_IntroHospital3_StaffDev_Title">Работа с сотрудниками</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Advisor">Доступен &lt;style=\"AdvisorHighlight\"&gt;учебный класс&lt;/style&gt;.</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Text">Хорошие новости! Филиал министерства здравоохранения в округе Ту-Поинт выдал нам лицензию на обучение. Теперь мы можем обучать больничный персонал.\\n\\nПостройте учебный класс, чтобы проводить учебные курсы. Сотрудники со свободной ячейкой для обучения могут прослушать курс и получить новую квалификацию.</string>
  <string name="Levels/R1_IntroHospital3_TrainingLicence_Title">Лицензия на обучение</string>
  <string name="Levels/R1_IntroHospital3_Training_Text">Чтобы начать курс обучения, щелкните по кафедре или переместите в учебный класс сотрудника, соответствующего требованиям. Кроме того, сотрудники сами сообщают о готовности пройти обучение.\\n\\nВ окне обучения выберите квалификацию, инструктора и сотрудников, которые будут проходить обучение. Затем нажмите на кнопку «Начать».\\n\\nВы можете привлекать в качестве инструктора собственных сотрудников, уже имеющих определенную квалификацию, либо заплатить за курс приглашенному инструктору.</string>
  <string name="Levels/R1_IntroHospital3_Training_Title">Обучение</string>
  <string name="Levels/R1_TutorialHospital_Description">Сделайте первый шаг в карьере заведующего больницей. Начните с азов и постройте свою первую клинику.</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду (из трех возможных). По такому поводу мы даже достали ваш файл из шредера.\\n\\nЕсли вы любите работать за медальки и считаете, что способны на большее, — оставайтесь в Нижних Туточках. Если же решите побежать впереди паровоза и расширить организацию, откройте новую клинику в Малой Лабуде.\\nКак говорится, выбор за вами.</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nПродолжайте в том же духе — и вскоре вы добьетесь всего, чего только можно добиться в своей первой больнице. Только не раздувайтесь от гордости: если взлетите, падать будет больно.</string>
  <string name="Levels/R1_TutorialHospital_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nНадеемся, что вы запомнили все шаги для создания образцово-показательного учреждения, потому что теперь министерство ничего иного от вас не ждет. Отриньте решимость и дайте волю нервам!</string>
  <string name="Levels/R1_TutorialHospital_Name">Нижние Туточки</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Text">Отлично. Перед открытием больницы нужно построить кабинет врача общей практики. Каждый раз после уточнения диагноза пациенты будут посещать врача общей практики.\\n\\nДавайте построим кабинет врача общей практики…</string>
  <string name="Levels/R1_Tutorial_BuildGP0_Title">Врач общей практики</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Text">Отлично. Перед открытием больницы нужно построить кабинет врача общей практики.\\n\\nКаждый раз после уточнения диагноза пациенты будут посещать врача общей практики. Врач общей практики будет оценивать состояние пациентов и направлять их на лечение либо на дальнейшую диагностику.\\n\\nДавайте построим кабинет врача общей практики…</string>
  <string name="Levels/R1_Tutorial_BuildGP2_Title">Кабинет врача общей практики</string>
  <string name="Levels/R1_Tutorial_BuildGP_Advisor">В меню &lt;style=\"AdvisorHighlight\"&gt;«Кабинеты»&lt;/style&gt; выберите &lt;style=\"AdvisorHighlight\"&gt;«Врач общей практики»&lt;/style&gt;. Перетаскивая курсор, выделите место под кабинет (минимальный размер: &lt;style=\"AdvisorHighlight\"&gt;3 на 3 клетки&lt;/style&gt;). Разместите дверь, стол и шкаф для бумаг. Затем щелкните по &lt;style=\"AdvisorHighlight\"&gt;зеленой галочке&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Text">Чтобы построить кабинет, перейдите в меню «Кабинеты» и выберите нужный пункт в списке.\\n\\nСделав выбор, перетаскивайте курсор, чтобы наметить размер и расположение кабинета.\\n\\nЗатем поместите в кабинет обязательные предметы.</string>
  <string name="Levels/R1_Tutorial_BuildGP_Title">Создание кабинета</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Text">На перерыв сотрудники уходят в комнату отдыха. В комнате с приятной обстановкой они смогут восстановиться еще до окончания перерыва.\\n\\nПримечание: вы можете сами поместить сотрудника в комнату отдыха (тогда он отдохнет) или в кабинет (тогда он будет в нем работать). Чтобы взять сотрудника, наведите на него курсор и зажмите левую кнопку мыши.</string>
  <string name="Levels/R1_Tutorial_BuiltStaffRoom_Title">Комната отдыха</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Text">В палатах диагностируют и лечат различные заболевания. Каждого пациента должен принять младший медработник, который будет за ним ухаживать, а затем выпишет.\\n\\nРазместите в палате несколько коек, чтобы принимать больше одного пациента за один раз. В настройках кабинета вы можете назначить для работы в палате нескольких младших медработников, чтобы справиться с наплывом пациентов.</string>
  <string name="Levels/R1_Tutorial_BuiltWard_Title">Палаты</string>
  <string name="Levels/R1_Tutorial_DiagnosisExhausted_Advisor">Мы пытались диагностировать пациента всеми возможными способами, но так и не смогли подобрать лечение. Постройте новые кабинеты диагностики, иначе пациент покинет больницу.</string>
  <string name="Levels/R1_Tutorial_Explosion_Text">О нет! Один из аппаратов взорвался. Нужно убрать мелкие обломки и выгоревший аппарат, а затем купить новый. Убедитесь, что в больнице достаточно огнетушителей (и заодно санитаров).</string>
  <string name="Levels/R1_Tutorial_Explosion_Title">Взрыв!</string>
  <string name="Levels/R1_Tutorial_Fire_Text">Все хорошо, за исключением пустяка… Один аппарат долго не обслуживался и потому загорелся! Санитар попытается найти огнетушитель и потушить пожар, пока не поздно. Разместите поблизости достаточное количество огнетушителей.</string>
  <string name="Levels/R1_Tutorial_Fire_Title">Пожар!</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Text">Печальные новости: в больнице впервые умер пациент. Пациенты умирают, если им не помогает лечение либо если приходится долго ждать и запас здоровья исчерпывается. Смерть пациента портит репутацию больницы.\\n\\nНекоторые погибшие возвращаются, став призраками! В таком случае нам понадобится санитар с квалификацией «Охота на привидений».</string>
  <string name="Levels/R1_Tutorial_FirstDeath_Title">Смерть пациента</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Advisor">Теперь у нас есть все необходимое для того, чтобы диагностировать и вылечить несложное заболевание. Посмотрим, как справятся с задачей новые сотрудники!</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Text">Отлично! Мы вылечили первого пациента. Бюджет немного пополнился, и репутация больницы улучшилась — а это привлечет новых пациентов.\\n\\nНавыки врачей и младших медработников напрямую влияют на эффективность лечения. Некоторые болезни поддаются лечению хорошо, другие — с трудом.\\n\\nПродолжайте ставить диагноз и оказывать помощь пациентам, чтобы заработать средства на расширение больницы.</string>
  <string name="Levels/R1_Tutorial_FirstPatientCure_Title">Вылечен пациент!</string>
  <string name="Levels/R1_Tutorial_FirstPatientCured_Advisor">Когда мы излечиваем пациентов, &lt;style=\"AdvisorHighlight\"&gt;репутация больницы&lt;/style&gt; улучшается. Это привлечет еще больше пациентов, а значит, и денег!</string>
  <string name="Levels/R1_Tutorial_FirstPatient_Advisor">Давайте проследим за нашим первым пациентом, который идет в кабинет врача общей практики для установления диагноза…</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Advisor">Доступен &lt;style=\"AdvisorHighlight\"&gt;кабинет общей диагностики&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Text">По слухам, в городе появились новые болезни. Возможно, их будет сложнее диагностировать.\\n\\nВ таком случае нам понадобится новый кабинет диагностики. Если врач общей практики не может с уверенностью определить заболевание, пациента направляют туда для уточнения диагноза.</string>
  <string name="Levels/R1_Tutorial_FurtherDiag_Title">Продолжение диагностики</string>
  <string name="Levels/R1_Tutorial_Ghost_Advisor">О нет! Пациент вернулся с того света! Нам поможет санитар с квалификацией «Охота на привидений».</string>
  <string name="Levels/R1_Tutorial_Ghost_Text">Иногда умерший пациент оставляет кое-что на память. Увы, это «кое-что» пугает и выводит из равновесия тех, кто еще держится за жизнь. Хуже того, привидения ужасно нечистоплотны и оставляют следы из эктоплазмы. А еще у них есть вредная привычка исчезать и появляться в самых неожиданных местах!\\n\\nКуда бежать? Кого звать на помощь? Конечно же, санитара с квалификацией «Охота на привидений». Такие санитары и санитарки прошли курс аутопсихической ликвидации привидений, соответствующий новым стандартам образования. Возможно, в будущем наши ученые смогут даже собрать образцы призрачных тканей для исследований.</string>
  <string name="Levels/R1_Tutorial_Ghost_Title">Привидения</string>
  <string name="Levels/R1_Tutorial_HappyItemRotate_Advisor">Чтобы повернуть взятый предмет, зажмите левую кнопку мыши, двигая мышь влево или вправо. Чтобы отменить размещение предмета, щелкните правой кнопкой мыши. Чтобы взять предмет, наведите на него курсор и зажмите левую кнопку мыши.</string>
  <string name="Levels/R1_Tutorial_Happy_Advisor">Сделайте зону ожидания уютней, разместив в ней несколько предметов.</string>
  <string name="Levels/R1_Tutorial_Happy_Text">Для бесперебойной работы больницы хорошее настроение персонала и пациентов крайне важно.\\n\\nСо временем пациенты начинают испытывать голод, жажду и скуку. Обеспечьте им доступ к еде, напиткам и развлечениям, а также позаботьтесь об удобных местах для сидения в перерывах между консультациями. Когда у пациентов портится настроение, они уходят в другую клинику.</string>
  <string name="Levels/R1_Tutorial_Happy_Title">Хорошее настроение</string>
  <string name="Levels/R1_Tutorial_HireDoc_Advisor">Щелкните по кнопке &lt;style=\"AdvisorHighlight\"&gt;«Наем»&lt;/style&gt;, выберите вкладку &lt;style=\"AdvisorHighlight\"&gt;«Врачи»&lt;/style&gt; и найдите подходящего соискателя. Поместите его или ее в кабинет врача общей практики.</string>
  <string name="Levels/R1_Tutorial_HireDoc_Text">Вот так! Теперь нужно найти врача, который будет работать в кабинете общей практики.\\n\\nНаймите врача.</string>
  <string name="Levels/R1_Tutorial_HireDoc_Title">Врача вызывали?</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Text">Продолжайте расширять больницу и лечить пациентов, чтобы получить первую золотую звезду.</string>
  <string name="Levels/R1_Tutorial_HospitalChallenge_Title">Рост и развитие</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Advisor">Повышайте &lt;style=\"AdvisorHighlight\"&gt;уровень больницы&lt;/style&gt;, увеличивая число кабинетов и сотрудников.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Text">По мере добавления кабинетов и персонала растет уровень больницы. Чем выше уровень, тем больше к вам придет пациентов.\\n\\nВ то же время с ростом числа пациентов вырастут и очереди. Постройте больше кабинетов для врачей общей практики, увеличьте число других кабинетов и сотрудников, чтобы справиться с наплывом пациентов.\\n\\nПредупреждения об очередях высвечиваются над кабинетами. Вы также можете навести курсор на кабинет, чтобы узнать, сколько человек ждет приема.</string>
  <string name="Levels/R1_Tutorial_HospitalLevel_Title">Уровень больницы</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Text">Ура! Больница готова принять пациентов! К нам пришли первые пациенты. Отметившись в регистратуре, пациенты направляются в кабинет врача общей практики для установления диагноза.</string>
  <string name="Levels/R1_Tutorial_HospitalOpen_Title">Больница открыта</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Text">Филиал министерства здравоохранения в округе Ту-Поинт готов признать заслуги любой больницы округа. Если мы построим больницу, которая удовлетворит нужды местных жителей, ей будет присвоен официальный рейтинг: одна или несколько звезд.\\n\\nЭто будет огромным успехом для нашей организации. Каждая звезда принесет нам определенные награды, а также позволит открывать в округе новые больницы.\\n\\nПродолжайте расширять больницу, чтобы получить первую звезду.</string>
  <string name="Levels/R1_Tutorial_HospitalStarRating_Title">Рейтинг больницы</string>
  <string name="Levels/R1_Tutorial_ItemControls1_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Повернуть предмет:&lt;/style&gt; зажмите левую кнопку мыши, двигая мышь влево или вправо. Вы также можете использовать клавиши {[Menu/InputActions/RotateItemClockwise]} и {[Menu/InputActions/RotateItemAntiClockwise]}.\\n&lt;style=\"AdvisorHighlight\"&gt;Разместить предмет:&lt;/style&gt; щелкните левой кнопкой мыши.\\n&lt;style=\"AdvisorHighlight\"&gt;Отменить размещение предмета:&lt;/style&gt; щелкните правой кнопкой мыши.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Text">Повернуть предмет: возьмите предмет, а затем двигайте мышью влево или вправо, зажав левую кнопку мыши. Вы также можете использовать клавиши {[Menu/InputActions/RotateItemClockwise]} и {[Menu/InputActions/RotateItemAntiClockwise]}.\\n\\nРазместить предмет: возьмите предмет и щелкните левой кнопкой мыши.\\n\\nУбрать предмет: возьмите предмет и щелкните правой кнопкой мыши. Таким образом можно продать имеющийся у вас предмет.\\n\\nВзять предмет: наведите на него курсор, а затем зажмите левую кнопку мыши. Вы также можете щелкнуть по предмету и передвинуть мышь, чтобы быстро взять его.\\n\\nПродать предмет: возьмите предмет и щелкните правой кнопкой мыши. Вы также можете навести на него курсор и нажать клавишу {[Menu/InputActions/DeleteItem]}.\\n\\nСвободное размещение: зажмите клавишу {[Menu/InputActions/DisableSnap]}, чтобы свободно перемещать и вращать предмет без привязки к сетке или углам.</string>
  <string name="Levels/R1_Tutorial_ItemControls_Title">Управление предметами</string>
  <string name="Levels/R1_Tutorial_ItemPickUp_Title">Чтобы взять предмет, наведите на него курсор, а затем зажмите левую кнопку мыши. Другой способ сделать это — щелкнуть по предмету и быстро его перетащить.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Advisor">Доступны &lt;style=\"AdvisorHighlight\"&gt;туалеты&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Cleaning_Advisor">Санитары по мере необходимости опорожняют мусорные корзины и прочищают туалеты. Это приятнее, чем подметать мусор и убирать… другие отходы.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Text">Напитки и закуски поддерживают хорошее настроение, но если рядом не будет мусорных корзин, обертки и банки окажутся на полу. И, раз уж об этом зашла речь, пациенты и персонал выражают недовольство, если рядом нет туалетов. Это тот случай, когда стоит потратиться на фарфор!\\n\\nОбслуживанием всего перечисленного занимаются санитары и санитарки. Они пополняют торговые автоматы, подметают мусор, опорожняют мусорные корзины и прочищают засорившиеся туалеты.</string>
  <string name="Levels/R1_Tutorial_JanitorPt2_Title">СЭС носа не подточит</string>
  <string name="Levels/R1_Tutorial_Janitor_Text">За дорогостоящим оборудованием надо ухаживать. В процессе использования оно изнашивается; иногда его нужно чинить. Сломанное оборудование создает опасность пожара. А пожары, как можно догадаться, не способствуют созданию хорошей рабочей атмосферы.\\n\\nНаймите санитара, который будет обслуживать аппаратуру. А заодно проверьте наличие огнетушителей. Лучше перестраховаться, правда?</string>
  <string name="Levels/R1_Tutorial_Janitor_Title">Санитары и обслуживание</string>
  <string name="Levels/R1_Tutorial_Janitors_Advisor">Когда износ аппарата достигнет 50%, санитары получат запрос на починку. В окне настроек аппарата вы можете в любой момент вызвать санитара для его починки.</string>
  <string name="Levels/R1_Tutorial_Kudos_Text">Когда наша организация выполняет задачи и достигает целей, она получает крутосы.\\n Крутосы открывают доступ к новым предметам. Взгляните на список предметов. Чтобы открыть предмет под замком, нужно потратить крутосы. После этого предмет станет доступным для покупки во всех наших клиниках.\\n\\n Расходуйте крутосы с умом!</string>
  <string name="Levels/R1_Tutorial_Kudos_Title">Крутосы</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Advisor">Доступен &lt;style=\"AdvisorHighlight\"&gt;кабинет помрачения&lt;/style&gt;.\\nВ этом кабинете лечат пациентов со злокачественным просветитом.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Text">Отлично! Вы открыли кабинет помрачения. Он оснащен суперсовременной аппаратурой для лечения злокачественного просветита.</string>
  <string name="Levels/R1_Tutorial_Lightheaded2_Title">Доступен кабинет помрачения.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Advisor">ЭКСТРЕННОЕ СООБЩЕНИЕ: в городе вспышка нового кошмарного заболевания! Чтобы узнать больше, проверьте входящие сообщения.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Text">В городе свирепствует необычное заболевание… Злокачественный просветит! Чтобы оказать помощь заболевшим, нам понадобится новое дорогостоящее оборудование.\\n\\nПродолжайте расширять больницу, чтобы открыть кабинет терапии. Возможно, нам также понадобится еще один кабинет врача общей практики и несколько новых сотрудников.</string>
  <string name="Levels/R1_Tutorial_Lightheaded_Title">Экстренное сообщение</string>
  <string name="Levels/R1_Tutorial_LookAround_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Перемещение камеры:&lt;/style&gt; осмотрите здание. Чтобы осмотреть свои владения, вы можете перетаскивать игровое поле, зажав правую кнопку мыши, либо перемещать курсор к краю экрана, либо использовать клавиши {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} и {[Menu/InputActions/CameraPanRight]}.</string>
  <string name="Levels/R1_Tutorial_LookAround_Text">В первую очередь вам, наверное, стоит оглядеться вокруг.\\n\\nДля того чтобы осмотреть территорию больницы,\\nперетаскивайте игровое поле, зажав правую кнопку мыши.\\nВы также можете переместить курсор к краю экрана\\nИспользуйте для этого клавиши {[Menu/InputActions/CameraPanUp]}, {[Menu/InputActions/CameraPanLeft]}, {[Menu/InputActions/CameraPanDown]} и {[Menu/InputActions/CameraPanRight]}.\\n\\nС помощью колесика мыши вы можете приблизить или отдалить камеру. Чтобы вращать камеру, используйте среднюю кнопку мыши.</string>
  <string name="Levels/R1_Tutorial_LookAround_Title">Обзор больницы</string>
  <string name="Levels/R1_Tutorial_MapButton_Advisor">Если вы хотите вернуться на карту и посетить другую больницу, нажмите &lt;style=\"AdvisorHighlight\"&gt;«Карта»&lt;/style&gt; в левом нижнем углу экрана.</string>
  <string name="Levels/R1_Tutorial_Messages_Advisor">Доступна &lt;style=\"AdvisorHighlight\"&gt;аптека&lt;/style&gt;. Постройте &lt;style=\"AdvisorHighlight\"&gt;аптеку&lt;/style&gt; и наймите &lt;style=\"AdvisorHighlight\"&gt;медбрата или медсестру&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_Messages_Text">Мы поставили первый диагноз. Врач общей практики прислал сообщение. Ищите его в списке сообщений в нижнем правом углу экрана.\\n\\nЧтобы вылечить этого пациента, нужно построить аптеку.</string>
  <string name="Levels/R1_Tutorial_Messages_Title">Сообщения</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Advisor">ЭКСТРЕННОЕ СООБЩЕНИЕ: наплыв пациентов с травмами! Чтобы узнать больше, проверьте входящие сообщения.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Text">Избыточное потребление чая негативно сказалось на здоровье жителей округа Ту-Поинт. Ждите наплыва заболевших отчаянием. Нужно открыть новый кабинет терапии.</string>
  <string name="Levels/R1_Tutorial_NewsFlash_Title">Экстренное сообщение</string>
  <string name="Levels/R1_Tutorial_Objectives_Advisor">Главные цели отображаются в правом верхнем углу экрана. Наведите на них курсор, чтобы узнать подробности.</string>
  <string name="Levels/R1_Tutorial_Pharmacy_Advisor">Постройте &lt;style=\"AdvisorHighlight\"&gt;аптеку&lt;/style&gt; и наймите &lt;style=\"AdvisorHighlight\"&gt;медбрата или медсестру&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPickUp_Advisor">В меню &lt;style=\"AdvisorHighlight\"&gt;«Предметы»&lt;/style&gt; выберите &lt;style=\"AdvisorHighlight\"&gt;регистратуру&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_ReceptionPlaceItem_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Разместить предмет:&lt;/style&gt; щелкните левой кнопкой мыши.\\n&lt;style=\"AdvisorHighlight\"&gt;Повернуть предмет:&lt;/style&gt; зажмите левую кнопку мыши, двигая мышь влево или вправо.\\n&lt;style=\"AdvisorHighlight\"&gt;Отменить размещение предмета:&lt;/style&gt; щелкните правой кнопкой мыши.</string>
  <string name="Levels/R1_Tutorial_Reception_Text">Первое, что стоит разместить в больнице, — это регистратура. Здесь будут регистрироваться вновь прибывшие пациенты.\\n\\nРазместим стойку регистратуры у входа.</string>
  <string name="Levels/R1_Tutorial_Reception_Title">Регистратура</string>
  <string name="Levels/R1_Tutorial_Receptionist_Advisor">Щелкните по кнопке &lt;style=\"AdvisorHighlight\"&gt;«Наем»&lt;/style&gt; и выберите вкладку &lt;style=\"AdvisorHighlight\"&gt;«Администраторы»&lt;/style&gt;. Выберите соискателя и нажмите кнопку &lt;style=\"AdvisorHighlight\"&gt;«Нанять»&lt;/style&gt;. Поместите нанятого сотрудника в регистратуру, щелкнув левой кнопкой мыши.</string>
  <string name="Levels/R1_Tutorial_Receptionist_Text">Отлично! В регистратуре должен работать администратор.\\n\\nНаймем соискателя…\\n\\nЧтобы открыть список соискателей, выберите «Администраторы» в меню «Наем».</string>
  <string name="Levels/R1_Tutorial_Receptionist_Title">Сотрудник регистратуры</string>
  <string name="Levels/R1_Tutorial_Reputation_Text">Репутация больницы повышается каждый раз, когда вы излечиваете пациента, и понижается, когда лечение не помогает (особенно если пациент умирает). Чем лучше репутация, тем больше к вам придет пациентов и тем лучше будет квалификация соискателей.</string>
  <string name="Levels/R1_Tutorial_Reputation_Title">Репутация больницы</string>
  <string name="Levels/R1_Tutorial_Silver_Advisor">Когда наша организация выполняет задачи и достигает целей, она получает &lt;style=\"AdvisorHighlight\"&gt;крутосы&lt;/style&gt;. Тратьте их на приобретение предметов, которые можно будет использовать в любой из наших больниц. Загляните в список предметов и узнайте, какие из них нам по карману.</string>
  <string name="Levels/R1_Tutorial_Silver_StarRating_Advisor">Получив очередную звезду в этой больнице, мы заработали целую кучу &lt;style=\"AdvisorHighlight\"&gt;крутосов&lt;/style&gt;. Разблокируйте с их помощью новые предметы для наших больниц.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Advisor">Доступна &lt;style=\"AdvisorHighlight\"&gt;комната отдыха&lt;/style&gt;.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Text">Во время работы сотрудники устают и периодически уходят на перерыв. В комнате отдыха они смогут расслабиться, чтобы вернуться к работе с новыми силами. Напитки и закуски поднимут им настроение.\\n\\nБолее просторная комната с интересными предметами будет считаться более престижной. Более престижная комната эффективней поднимает настроение тех, кто ею пользуется. Кроме того, в уютной комнате отдыха персонал быстрее восстанавливает бодрость.</string>
  <string name="Levels/R1_Tutorial_StaffBreaks_Title">Бодрость сотрудников и перерывы</string>
  <string name="Levels/R1_Tutorial_WaitBench_Advisor">Пока первому пациенту ставят диагноз, вы можете разместить скамейки для тех, кто все еще ждет приема. Это поможет пациентам сохранить хорошее расположение духа.</string>
  <string name="Levels/R1_Tutorial_Ward_Advisor">Доступна &lt;style=\"AdvisorHighlight\"&gt;палата&lt;/style&gt;. В палатах диагностируют и лечат различные заболевания.</string>
  <string name="Levels/R1_Tutorial_Welcome_Text">Добро пожаловать в округ Ту-Поинт!\\n\\nВы готовы начать строить свою первую больницу и приступить к лечению пациентов?</string>
  <string name="Levels/R1_Tutorial_Welcome_Title">Больница в Ту-Поинте</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Advisor">&lt;style=\"AdvisorHighlight\"&gt;Приблизить:&lt;/style&gt; покрутите колесико мыши\\n&lt;style=\"AdvisorHighlight\"&gt;Повернуть:&lt;/style&gt; двигайте курсор влево и вправо, зажав среднюю кнопку мыши\\n&lt;style=\"AdvisorHighlight\"&gt;Наклонить:&lt;/style&gt; двигайте курсор вверх и вниз, зажав среднюю кнопку мыши\\n</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Text">Чтобы приблизить или отдалить камеру, прокрутите колесико мыши.\\n\\nЧтобы повернуть камеру, двигайте курсор влево и вправо, зажав среднюю кнопку мыши.\\n\\nЧтобы изменить угол наклона камеры, двигайте курсор вверх и вниз, зажав среднюю кнопку мыши.</string>
  <string name="Levels/R1_Tutorial_ZoomRotating_Title">Управление камерой</string>
  <string name="Levels/R2_FractureHospital_Description">Лечите синяки и переломы всех частей тела на лучшем курорте округа для любителей походов, восхождений и падений.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nВаша способность склеивать всех этих любителей пикников и походов поразила нас до костного мозга. Если честно, сам я не поклонник развлечений под открытым небом. Земля дана нам не для праздных прогулок, а для взимания налога на собственность.\\n\\nВы можете продолжать остеологические подвиги, если они еще не застряли у вас в горле, и получать награды — либо расширить организацию, открыв клинику в другом регионе.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nВы продолжаете поправлять здоровье самых заядлых фанатов кислорода в округе. Сами они свято верят, что свежий воздух целебен… Но, судя по их поведению, он вскружил им головы! Все они — повернутые на природе разгильдяи. Гм. Так о чем это я?\\n\\nВы можете продолжать остеологические подвиги, если они еще не застряли у вас в горле, и получать награды — либо расширить организацию, открыв клинику в другом регионе.</string>
  <string name="Levels/R2_FractureHospital_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nЯ искренне рад тому, что якобы «поразительная» природа сама потерпела от вас поражение.\\n\\nЗаведующий больницы : природа — 1:0</string>
  <string name="Levels/R2_FractureHospital_Name">Верхние Тормашки</string>
  <string name="Levels/R2_FractureHospital_Welcome_Text">Добро пожаловать в Верхние Тормашки. Любители активного отдыха съезжаются в этот уютный поселок, чтобы совершить восхождение на верх Тормашки — самой высокой горы в округе. Каждый год они радуют нас сотнями новых переломов. Есть что-то общее в хрусте костей и банкнот.\\n\\nЧтобы оказать помощь травмированным, нужно построить переломную. Обычная палата и другие стандартные кабинеты тоже не помешают. Не забудьте о батареях, чтобы пациенты не мерзли.\\n\\nВ Верхних Тормашках повышенная сейсмическая активность. Следите за предупреждениями о землетрясениях. Санитары должны быть готовы устранять последствия разрушений.</string>
  <string name="Levels/R2_FractureHospital_Welcome_Title">Больница в Верхних Тормашках</string>
  <string name="Levels/R2_InjuriesHospital_Description">Лечите население небольшого поселка в предгорьях. Да, и постарайтесь, чтобы пациенты не замерзли насмерть.</string>
  <string name="Levels/R2_InjuriesHospital_Name">Низковаттовск</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Text">Добро пожаловать в Низковаттовск. Это уютный лыжный курорт в предгорьях. Каждый год сюда стекаются толпы лыжников и радуют нас сотнями новых переломов. Есть что-то общее в хрусте костей и банкнот.\\n\\nХолодно здесь так, что зубы стучат. Придется потратиться на большое число батарей.</string>
  <string name="Levels/R2_InjuriesHospital_Welcome_Title">Низковаттовская больница</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Text">Чтобы начать исследовательский проект, щелкните по лабораторной станции или поместите в кабинет ученого. В окне исследования выберите проект из списка доступных проектов.\\n\\nДля работы над начатым проектом нужен ученый — врач с квалификацией «Исследование». Скорость исследований зависит от уровня его навыков.\\n\\nИсследования и открытия становятся достоянием всей организации. Можно начать исследовательский проект в одной больнице и продолжать работать над ним в другой.</string>
  <string name="Levels/R2_ResearchHospital_BuildResearch_Title">Научные исследования</string>
  <string name="Levels/R2_ResearchHospital_Description">Здесь собрались лучшие умы округа Ту-Поинт. В научно-исследовательской больнице при Миттенском университете превосходные условия для развития новых технологий. И для зимнего отдыха.</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Text">Отлично! Мы завершили исследовательский проект. Сделанное нами открытие становится достоянием всей организации.\\n\\nПо завершении проекта врачи-ученые уйдут в поисках другой работы, если только вы немедленно не запустите следующий проект. Делайте новые открытия, работайте в разных уголках округа — и тогда наши ученые будут сами предлагать новые области для исследований. Уделяйте внимание идеям, которые они предлагают.</string>
  <string name="Levels/R2_ResearchHospital_FinishedResearch_Title">Исследовательский проект завершен!</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nВаши исследовательские потуги были встречены благосклонно. В полученном нами досье на вашу организацию было сказано, что к наукам вы совершенно неспособны. Мы найдем того, кто это написал, и немедленно его уволим. Если только это не я…\\n\\nПродолжайте двигать науку и получать награды — либо расширьте организацию, построив клинику в другом регионе.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nНам доложили, что ваши исследования идут семимильными шагами. Смотрите не превышайте скорость!\\n\\nПродолжайте двигать науку и получать награды — либо расширьте организацию, построив клинику в другом регионе.</string>
  <string name="Levels/R2_ResearchHospital_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nВы создали первоклассный НИИ, принесли огромную пользу университету, и прочая, и прочая. Студенты вам очень благодарны. Полагаю, мне тоже стоит сказать вам спасибо. Но нет.</string>
  <string name="Levels/R2_ResearchHospital_Name">Миттенский университет</string>
  <string name="Levels/R2_ResearchHospital_ResearchBonus_Advisor">Хорошие новости! За успешно проведенные исследования Миттенский университет дал нам в награду &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Text">Хорошие новости! Филиал министерства здравоохранения в округе Ту-Поинт выдал нам лицензию на проведение исследований. Теперь мы сможем проводить исследования в любой из наших больниц и изобретать новые аппараты, способы их модернизации и многое другое.\\n\\nДля исследовательского проекта нам понадобится кабинет для исследований и врач с квалификацией «Исследование».\\n\\nДиагностика и лечение пациентов могут также ускорить ход исследований. Да и ловля привидений тоже… просвещает.</string>
  <string name="Levels/R2_ResearchHospital_ResearchLicense_Title">Лицензия на проведение исследований</string>
  <string name="Levels/R2_ResearchHospital_TrainingBonus_Advisor">Хорошие новости! За обучение высококлассных специалистов Миттенский университет дал нам в награду &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Text">Под впечатлением от наших достижений заместитель ректора Миттенского университета предлагает нам основать при университете научно-исследовательскую больницу. Нельзя упускать такой шанс! Мы сможем учредить собственный исследовательский отдел и разрабатывать новые технологии.\\n\\nНа позиции врачей и младших медработников мы сможем взять только студентов, а значит, придется их подучить. Миттенский университет обещает нам материальную компенсацию за каждого обученного сотрудника и за каждый завершенный исследовательский проект.\\n\\nВ первую очередь нужно получить лицензию на проведение исследований. Для этого придется продемонстрировать Министерству нашу техническую подкованность, оснастив больницу модернизированным оборудованием.</string>
  <string name="Levels/R2_ResearchHospital_Welcome_Title">Миттенский университет</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Text">Чтобы запустить рекламную кампанию, щелкните по столу маркетолога или разместите в кабинете администратора с квалификацией «Маркетинг».\\n\\nРекламные кампании общего плана улучшают репутацию больницы в целом.\\n\\nКампании по привлечению кадров служат для привлечения соискателей на разные должности.\\n\\nКампании, посвященные отдельным заболеваниям, привлекают пациентов с определенными симптомами и повышают репутацию больницы как центра лечения именно этих недугов. Новые рекламные кампании такого типа становятся доступны по мере того, как вы открываете новые заболевания в каждой группе.</string>
  <string name="Levels/R2_WealthyHospital_BuiltMarketing_Title">Маркетинг</string>
  <string name="Levels/R2_WealthyHospital_Description">Больница в богатом городе Флегмингтон.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nХорошему городу — хорошая клиника, верно? Именно такую клинику вы и построили. Высший класс. Ваши свершения на рекламной ниве не остались незамеченными. Пусть чарующее пение сирен скорой помощи приведет к вам побольше недужных толстосумов.\\n\\nЕсли вам надоест делать для нас деньги, можете попробовать себя в восточной части округа. Та еще дыра.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nПод Флегмингтоном находится фамильный особняк Фоксбриджей; здесь же расселилось все большое семейство. И все они говорят о вашем заведении только хорошее. Сделать человека здоровым, как лошадь, — уже хорошо… но сделать таким заводчика лошадей — настоящее достижение!\\n\\nВы можете продолжать развивать больницу, которой достоин Флегмингтон, либо расширить организацию, открыв клинику в другом регионе.</string>
  <string name="Levels/R2_WealthyHospital_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nФлегмингтонцы очень требовательны. Ваша организация действительно соответствует высочайшим стандартам, если смогла удовлетворить потребности великосветского города. Будем надеяться, что вы не только мешаете распространению бацилл, но и способствуете распространению культуры (не бактериологической)!</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Text">Хорошие новости! Филиал министерства здравоохранения в округе Ту-Поинт выдал нам лицензию на маркетинг! Теперь мы можем проводить рекламные кампании, чтобы повысить репутацию больницы и привлечь больше пациентов и сотрудников.\\n\\nПостройте рекламный отдел и наймите администратора с квалификацией «Маркетинг» (либо обучите этой квалификации одного из своих администраторов) для проведения рекламных кампаний.</string>
  <string name="Levels/R2_WealthyHospital_MarketingLicence_Title">Лицензия на рекламу</string>
  <string name="Levels/R2_WealthyHospital_Name">Флегмингтон</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Text">Добро пожаловать во Флегмингтон, где денег у людей больше, чем здравого смысла. Получив лицензию на маркетинг, мы могли бы здесь неплохо заработать.\\n\\nРекламные кампании повышают репутацию больницы, привлекают новых пациентов и более квалифицированных соискателей.\\n\\nЦентральной темой исследований и рекламных кампаний следует сделать самое распространенное в городе заболевание: животный магнетизм.</string>
  <string name="Levels/R2_WealthyHospital_Welcome2_Title">Флегмингтонская больница</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Text">Добро пожаловать в Флегмингтон, где денег у людей больше, чем здравого смысла.  Мы могли бы неплохо заработать, подключив к работе специалистов из нового рекламного отдела.\\n\\nРекламные кампании повышают репутацию больницы, привлекают новых пациентов и более квалифицированных соискателей. Нужно построить рекламный отдел и нанять администратора с квалификацией «Маркетинг».\\n\\nЦентральной темой исследований и рекламных кампаний следует сделать самое распространенное в городе заболевание: животный магнетизм.</string>
  <string name="Levels/R2_WealthyHospital_Welcome_Title">Флегмингтон</string>
  <string name="Levels/R3_AbandonedHospital_Description">Заброшенная клиника рядом с электростанцией.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nПо правде говоря, мы полагали, что на этой территории гибнет все живое. То, что вы не только выжили, но даже начали кого-то лечить — уже достижение.\\n\\nПродолжайте играть с огнем, чтобы получить больше наград, или оставьте это проклятое место и расширьте свою организацию.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nДо нас дошли сведения о расширении вашей Франкен-клиники. Убедительно просим вас не увлекаться. Проверяйте твердость почвы, поскольку у предыдущих администраторов земля частенько уходила из-под ног. Всех благ вам.\\n\\nПродолжайте играть с огнем, чтобы получить больше наград, или оставьте это проклятое место и расширьте свою организацию.</string>
  <string name="Levels/R3_AbandonedHospital_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nВы смогли приручить чудовище, обуздать его неукротимую мощь и поставить на службу благим целям… Прекрасно сработано! Добавим также, что вы гораздо более приятные арендаторы, чем мерзкие Обгланды.</string>
  <string name="Levels/R3_AbandonedHospital_Name">Ядерный яр</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Text">Похоже, что на АЭС Ядерного яра возникли технические неполадки. В своем пресс-релизе Bungle Technologies, владеющая этой АЭС, сообщила, что все в порядке и причин для паники нет. В тот же день она эвакуировала пациентов больницы рядом со станцией. Судя по всему, какой-то эксперимент с треском провалился. Мэр города, Табита Флюгер, хочет передать его нам. Мы собрали разбросанные бумаги и узнали много нового. Быть может, мы сможем продолжить исследования?\\n\\nПохоже, начать предстоит с уборки. А в окрестностях, по слухам, видели очень странных больных. Что ж, удачи!</string>
  <string name="Levels/R3_AbandonedHospital_Welcome_Title">Больница в Ядерном яре</string>
  <string name="Levels/R3_PublicHospital_Description">Помогите службе здравоохранения округа Ту-Поинт наладить работу государственной больницы.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_1">Уведомляем вас, что филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nМы начали расследование, чтобы установить, как такое могло случиться, но пока вы можете продолжать свою подозрительно успешную деятельность.\\n\\nВы вольны уехать, прежде чем все испортите, и заняться больницей в тропическом южном регионе — либо остаться здесь, хотя зачем вам это надо, серьезно?</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_2">Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nЗдесь вы уже полностью раскрыли свой потенциал. Пора взяться за новое, более достойное вас предприятие.</string>
  <string name="Levels/R3_PublicHospital_Letter_Star_3">3 звезды.\\n\\nКруто. \\n\\nПеребирайтесь в другое место.</string>
  <string name="Levels/R3_PublicHospital_Name">Зиморачье</string>
  <string name="Levels/R3_PublicHospital_Welcome_Text">Министр здравоохранения, Тарквиний Фоксбридж, обратился к нам с просьбой. Система здравоохранения в округе Ту-Поинт переживает не лучшие времена. Из клиники в Зиморачье — одной из немногих сохранившихся государственных клиник — уволился заведующий. Лорд Фоксбридж предлагает нам взять управление этой клиникой на себя. А он в долгу не останется. Намек понятен?\\n\\nЕсли мы выполним план министерства, округ выделит нам финансирование, но мы перестанем получать доход от диагностики, лечения и продаж. Интересная задачка…</string>
  <string name="Levels/R3_PublicHospital_Welcome_Title">Зиморачье</string>
  <string name="Levels/R3_TeachingHospital_Description">Академическая клиника со специализацией в хирургии.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду. \\n\\nАх, Смогли! Все время забываю о старом добром Смогли. Зря вы мне о нем напомнили. Поздравляю с успешным развитием хирургической практики, хотя — будем откровенны — она пока довольно примитивна. Если будете и дальше копаться в чужих кишках, не забывайте мыть руки. Хотя бы после. \\n\\nВы можете продолжать изучение внутреннего мира пациентов, если он еще не сидит у вас в печенках, и получать награды — либо расширить организацию, открыв клинику в другом регионе.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nРасширение вашей больницы стало самым значимым событием в истории Смогли с тех пор, как облака на миг разошлись и люди впервые увидели свет. Вероятно, скоро жители поставят вам памятник из грязи и веток.\\n\\nВы можете продолжать изучение внутреннего мира пациентов, если он еще не сидит у вас в печенках, и получать награды — либо расширить организацию, открыв клинику в другом регионе.</string>
  <string name="Levels/R3_TeachingHospital_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nКак известно, Смогли — забытая картографами дыра, которой отчаянно нужны хоть какие-нибудь достопримечательности. Возможно, благодаря вашей клинике он наконец попадет на карту. Люди потянутся издалека, чтобы полюбоваться на нее, хотя и не смогут ее разглядеть сквозь ту муть, которая заменяет в Смогли воздух.</string>
  <string name="Levels/R3_TeachingHospital_Name">Смогли</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Text">Добро пожаловать в Смогли. Мэр намерена развивать эту пригородную зону. Два показателя уже существенно выросли: уровень загрязнения и число пациентов, нуждающихся в оперативном вмешательстве.\\n\\nБыло бы логично построить клинику со специализацией в хирургии и подготовить нескольких хирургов. Для проведения хирургических операций требуется врач с соответствующей квалификацией и медсестра или медбрат. Операции — хороший источник дохода, который окупит затраты на обучение.</string>
  <string name="Levels/R3_TeachingHospital_Welcome_Title">Больница Смогли</string>
  <string name="Levels/R4_DisasterHospital_Description">Популярный курорт для тех, кому не мешают частые землетрясения и другие стихийные бедствия.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nРодители таскали меня в Трясогоры на отдых. Помню вечно палящее солнце… и страшные истории о горячей лаве, которая могла разлиться в любой момент. О, как это было жутко! Искренне рад, что вы справляетесь со зноем и стихийными бедствиями лучше, чем юный Фоксбридж много лет назад.\\n\\nВы можете еще попотеть и получить больше наград — либо расширить организацию, открыв клинику в другом регионе.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nОчевидно, ваша верность долгу пересилила желание поваляться на пляже. Снимаю шляпу перед вашим умением расставлять приоритеты.\\n\\nВы можете еще попотеть и получить больше наград — либо расширить организацию, открыв клинику в другом регионе.</string>
  <string name="Levels/R4_DisasterHospital_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nОтрадно знать, что стихийные бедствия бледнеют перед лицом больничной администрации. Полагаю, скоро все заведующие округа будут славить вас как героя!</string>
  <string name="Levels/R4_DisasterHospital_Name">Трясогоры</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Text">Добро пожаловать в живописный курортный городок Трясогоры. К сожалению, здесь часто случаются землетрясения, извержения вулканов и другие природные катаклизмы. А также не совсем природные, если верить конспирологам, строящим теории о деятельности фонда «Шар».\\n\\nРекомендуется нанять санитаров, которые будут поддерживать оборудование в рабочем состоянии и убирать обломки в случае их появления. Как показывает опыт, взрывы могут доставлять неудобства. Да, и не забудьте о кондиционерах: жара здесь невыносимая.</string>
  <string name="Levels/R4_DisasterHospital_Welcome_Title">Больница в Трясогорах</string>
  <string name="Levels/R4_EpidemicHospital_Description">В городе эпидемия заразных болезней. А в остальном — все хорошо, все хорошо.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nПусть микробы совсем маленькие, борьба с ними — большой подвиг, особенно в Чумске, городе-рекордсмене по числу бацилл. Вы выиграли важную битву в войне с микроскопическим противником!\\n\\nПродолжайте сражение — или попробуйте свои силы в самом сердце округа. Столица зовет. Ответите ли вы на ее зов? Хм, кажется, у меня возник личный интерес. Интересно, он лечится?</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nКак же отрадно получать из Чумска отчеты, которые не надо сразу же сжигать в печи — по юридическим причинам. Спасибо вам.\\n\\nПродолжайте борьбу с микроврагом, чтобы получить больше наград — либо расширьте организацию, открыв клинику в другом регионе.</string>
  <string name="Levels/R4_EpidemicHospital_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nУдивительно! Мы все еще проверяем отчеты, но есть вероятность, что ваша больница сделала Чумск приятным городом! Совершенно фантастические новости!</string>
  <string name="Levels/R4_EpidemicHospital_Name">Чумск</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Text">Добро пожаловать в Чумск. Душный, жаркий город — рассадник заразных болезней.\\n\\nПоддерживайте надлежащий уровень чистоты и держите вакцины наготове.</string>
  <string name="Levels/R4_EpidemicHospital_Welcome_Title">Чумская больница</string>
  <string name="Levels/R4_TouristHospital_Description">Щедрые туристы привозят в этот солнечный городок разные экзотические заболевания.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nТуризм, конечно, тоже своего рода отклонение, но для процветания округа он необходим. А чтобы туризм процветал, туристы должны выживать. Теперь эта схема наконец заработала, и вернувшиеся домой туристы смогут порекомендовать наш округ своим друзьям… и их кошелькам.\\n\\nВы можете продолжать лечить туристов и получать награды — либо расширить организацию, открыв клинику в другом регионе.</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nВы успешно защищаете врата, через которые в округ проникает большинство заболеваний. Помните, что их разносчики — это лодыри, которые любят зрелища. Разыграйте для них спектакль!\\n\\nВы можете продолжать лечить туристов и получать награды — либо расширить организацию, открыв клинику в другом регионе.\\n</string>
  <string name="Levels/R4_TouristHospital_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nНикогда еще медицинское обслуживание в главном туристическом городе округа не достигало таких высот. Гости в основном веселы, здоровы и склонны сорить деньгами. В вашей больнице нет отбоя от посетителей. Браво!</string>
  <string name="Levels/R4_TouristHospital_Name">Ротозеево</string>
  <string name="Levels/R4_TouristHospital_Welcome_Text">Добро пожаловать в Ротозеево. Туристов здесь — как грязи. Будьте готовы к наплыву курортников, которые переносят южный зной гораздо хуже, чем их бациллы.\\n\\nПри первой возможности вложитесь в покупку кондиционеров.</string>
  <string name="Levels/R4_TouristHospital_Welcome_Title">Больница в Ротозеево</string>
  <string name="Levels/R5_FailingHospital_Description">Возьмите в свои руки запущенную больницу в центре и превратите ее в процветающий дворец медицины.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nДолги этой клиники тяжким грузом лежали у меня на сердце. Вынужден признаться, они едва не лишили меня покоя. Я уже подумывал ее закрыть, но вы удержали корабль на плаву — а значит, мне не придется заполнять кучу бумаг. Благодарю вас, маэстро!\\n\\nВы можете продолжить реставрацию и получить больше наград — либо расширить организацию, открыв клинику в другом регионе.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nПрежде, когда мое собственное начальство спрашивало о состоянии Зашкваринской больницы, я сберегал их нервы и свою зарплату заверениями в том, что дела идут прекрасно. Ваши достижения позволят мне говорить все то же самое с новообретенной верой в свои слова.\\n\\nВы можете продолжить восстанавливать эти руины и получить больше наград — либо расширить организацию, открыв клинику в другом регионе.</string>
  <string name="Levels/R5_FailingHospital_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nКогда вы только-только приняли дела в этой больнице, никто и подумать не мог, что вы их поправите, совершив настоящее чудо. Такое архетипичное, что даже писать об этом тошно.</string>
  <string name="Levels/R5_FailingHospital_Name">Зашкварино</string>
  <string name="Levels/R5_FailingHospital_Welcome_Text">Больница в Зашкварино давно на грани закрытия, не в последнюю очередь из-за топорного ведения дел Jumbo Healthcare. Репутация опустилась ниже плинтуса, деньги кончились, а здание пропахло тушеной капустой. Мэр Флюгер и филиал министерства здравоохранения приняли нелегкое решение и передали управление клиникой в наши частные руки.\\n\\nЧтобы сделать из убыточной больницы конфетку, придется взять кредит.</string>
  <string name="Levels/R5_FailingHospital_Welcome_Title">Зашкваринская больница</string>
  <string name="Levels/R5_FinalHospital_Description">Постройте больницу в центре города, в самой загруженной его части. Готовьтесь к бою! Удачи!</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nВаша организация стала золотым стандартом оказания медицинских услуг в округе Ту-Поинт. Вы превзошли всех конкурентов, растоптав бахилами их лучшие побуждения и оставив их валяться в грязи. Приятно об этом думать, не так ли?\\n\\nЗакрепите достижения, помогая самому загруженному участку округа.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nПолагаю, именно мое чуткое руководство помогло вам справиться с собственными сомнительными качествами. Но кто же пришлет мне благодарственное письмо на красивом бланке? Где же моя давно заслуженная слава?\\nВставляя в рамочку очередную грамоту, подумайте об этой несправедливости.\\n\\nЗакрепите достижения, помогая самому загруженному участку округа.</string>
  <string name="Levels/R5_FinalHospital_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nПеренаселение, которое муссируется сейчас в СМИ, — это, безусловно, лучшая похвала заведующему больницы.\\n\\nЕще долгие годы в редкие минуты затишья ваше имя будут полоскать в министерстве как символ истинных возможностей округа. Может быть, однажды я его даже запомню.</string>
  <string name="Levels/R5_FinalHospital_Name">Крокембуш</string>
  <string name="Levels/R5_FinalHospital_Welcome_Text">Добро пожаловать в центр города. Нас ожидает испытание труднее всех предыдущих. Через Крокембуш ежедневно проходят тысячи людей. И по крайней мере половина из них больны. В отдалении видна внушительная башня Jumbo Mega Corporation. Слишком долго Jumbo Healthcare тут всем заправляла! Если наша больница в Крокембуше станет успешной, мы закрепимся в обойме лучших организаций округа.</string>
  <string name="Levels/R5_FinalHospital_Welcome_Title">Больница в Крокембуше</string>
  <string name="Levels/R5_HighTechHospital_Description">Постройте высокотехнологичную больницу, чтобы вылечить многочисленные заболевания, одолевающие горожан.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_1">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 1 золотую звезду.\\n\\nЯ не слишком разбираюсь в новомодных технологиях, но рад, что вам они пригодились.\\n\\nПродолжайте модернизацию, чтобы получить больше наград, — или расширьте организацию, открыв клинику в другом регионе.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_2">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 2 золотые звезды.\\n\\nОтрадно слышать, что вы внедряете в округе технологии будущего, однако мы призываем не слишком доверять механическим помощникам, чтобы не спровоцировать конец света. В любом случае — вы прекрасно справляетесь.\\n\\nПродолжайте модернизацию, чтобы получить больше наград — или расширьте организацию, открыв клинику в другом регионе.</string>
  <string name="Levels/R5_HighTechHospital_Letter_Star_3">Поздравляем! Филиал министерства здравоохранения в округе Ту-Поинт присвоил вам 3 золотые звезды.\\n\\nГоворят, будущее за тотальной автоматизацией. Не буду утверждать такого за закрытыми дверями, но в публичных выступлениях я непременно поддержу эту дурацкую, но популярную идею. Пусть не думают, что я отстаю от жизни. Кому нужна ложка дегтя в бочке меда?</string>
  <string name="Levels/R5_HighTechHospital_Name">Великие Пеликаны</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Text">Добро пожаловать в Великие Пеликаны. В этом центре технических инноваций всегда кипит жизнь и цветут буйным цветом болезни. Здесь действительно стоит построить клинику, однако она не сможет выполнять свои задачи без мощного оборудования.\\n\\nРазумнее всего бросить все силы на исследования и модернизацию аппаратуры.</string>
  <string name="Levels/R5_HighTechHospital_Welcome_Title">Больница в Великих Пеликанах</string>
  <string name="Levels/Remix/Intro_Letter">Я предлагаю вам опробовать «Р.Е.М.ИКС», или «Рационализатор ерундистики в медицине ИКС» — программу-симулятор управления больницей (представьте себе, и такое бывает). Она предназначена для подготовки больничных управляющих будущего и позволит им пройти обучение в безопасном режиме, где пациенты не умирают. Однако программа еще не готова. Ей нужно собрать данные в существующих клиниках, чтобы подготовить возможные сценарии развития событий. Эти сценарии нужно протестировать, желательно силами тех, кто что-то понимает в здравоохранении.\\n\\nЕсли все эти прелюдии вас запутали, скажу прямо: пожалуйста, протестируйте программу. Это было бы здорово. Заранее спасибо!</string>
  <string name="Levels/Remix/Letter_LevelComplete">Уровень пройден</string>
  <string name="Levels/Remix/Letter_Rank">Ранг</string>
  <string name="Levels/Remix/Metamap_Letter_Signature">София Нова\\nДиректор Bungle Technologies</string>
  <string name="Levels/Remix/R1_Hogsport_Description">Запустите «Р.Е.М.ИКС» и излечите орды пациентов в компьютерной версии Нижних Туточек.</string>
  <string name="Levels/Remix/R1_IntroHospital2_Description">Выполняйте задачи и открывайте участки. </string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Text">На этом уровне участки открываются после выполнения задач.\\nВыполняйте задачи, чтобы разблокировать участки и получить звезду.\\n\\nЧто-что? Если на словах все просто — идите и работайте. Всему приходится учить!</string>
  <string name="Levels/Remix/R1_IntroHospital2_Welcome_Title">Откройте участки</string>
  <string name="Levels/Remix/R1_IntroHospital3_Description">Получайте награды за рост карьеры (не вашей).</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro">«Р.Е.М.ИКС» выдал вам &lt;style=\"AdvisorHighlight\"&gt;дополнительную задачу&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Intro_Title">Замечена задача!</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Failure">Вы не справились с дополнительной задачей. &lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Advisor_Outro_Success">Вы выполнили дополнительную задачу. Поздравляем.\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Intro">«Р.Е.М.ИКС» выдал вам дополнительную задачу.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Name">Дополнительная задача</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Failure">Вы получили штраф за невыполнение дополнительной задачи.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Success">Прекрасно! Вы успешно выполнили дополнительную задачу и получаете за это награду.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Target_Outro_Title">Дополнительные задачи: результаты </string>
  <string name="Levels/Remix/R1_IntroHospital3_TrainingBonus_Advisor">Премия за обучение!\\n&lt;style=\"AdvisorHighlight\"&gt;{[REWARDS]}&lt;/style&gt;.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Text">В этом сценарии «Р.Е.М.ИКС» урезал все привычные способы получения дохода. В частности, вам не платят за лечение и диагностику.\\n\\nНо не волнуйтесь (а я чувствую, что вы волнуетесь!), потому что вы будете получать достаточно средств за выполнение дополнительных задач, связанных с обучением сотрудников.</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Not-tering is a play on the fact that the levels in remix are a simulation and supposedly not real. So even though it looks like the level Flottering, it's not. Thus Not-tering!</string>
  <string name="Levels/Remix/R1_IntroHospital3_Welcome_Title">Нет-воркинг</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Text">На этом «уровне» вы будете лечить пациентов, наплыв за наплывом, в компьютерной версии Нижних Туточек. В программе «Р.Е.М.ИКС» вы получаете звезды за выполнение задач. Эти звезды на самом деле не отражают ничего значимого наподобие рейтинга филиала министерства здравоохранения в округе Ту-Поинт. Это просто символический маркер прогресса, который обязательно нужен в компьютерной игре. Признайтесь честно: вы только что о них узнали, но уже хотите их получить, да?\\n\\nКто-то может сказать, что делать игровую программу об управлении больницей — это моветон, но… да, так и есть. Все претензии — к корпорации Bungle.</string>
  <string name="Levels/Remix/R1_TutorialHospital_Welcome_Title">«Р.Е.М.ИКС»</string>
  <string name="Levels/Remix/R2_FractureHospital_Description">Постройте мощные укрепления, чтобы выдержать волну синяков и переломов.</string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Text">Как подготовить больницу с необученным персоналом к тому, чтобы принять гигантский вал пациентов? Если вы кричите: «Никак», то отставьте панику.\\n\\n«Р.Е.М.ИКС» дает нам время на подготовку и покроет часть (возможно, большую) расходов по эксплуатации. Обучите персонал, стройте кабинеты и помните, что говорят о переломах…\\nЕсли не сломано — не лечи. </string>
  <string name="Levels/Remix/R2_FractureHospital_Welcome_Title">Переломный момент в истории клиники</string>
  <string name="Levels/Remix/R2_ResearchHospital_Description">Учитесь по книжкам и разблокируйте всю территорию больницы.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Text">В Миттенском университете наибольшим уважением пользуются два направления.\\nНет, не лечение и диагностика, а обучение и исследования!\\n\\nПусть весь гранит науки будет ваш! Разблокируйте все здания университета и получите невероятно почетную виртуальную звездочку.</string>
  <string name="Levels/Remix/R2_ResearchHospital_Welcome_Title">Школьный проект</string>
  <string name="Levels/Remix/R2_WealthyHospital_Description">Узнайте, на что способен медицинский маркетинг.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Advisor_Intro">«Р.Е.М.ИКС» выдал вам &lt;style=\"AdvisorHighlight\"&gt;дополнительную задачу на время&lt;/style&gt;.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Intro">«Р.Е.М.ИКС» выдал вам дополнительную задачу на время.\\n\\nПроводите рекламные кампании, чтобы привлечь целевую аудиторию — пациентов с конкретными заболеваниями.</string>
  <string name="Levels/Remix/R2_WealthyHospital_Target_Name">Дополнительная задача на время</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Text">Излечивайте заданное число пациентов с определенными заболеваниями в указанный срок для выполнения дополнительных задач, чтобы пополнить бюджет и суметь пройти уровень.\\n\\nПри этом не стоит довольствоваться лечением случайно доползших до вас Пупкинсов. Пусть магия рекламы поможет вам привлечь целевую аудиторию — пациентов с конкретными заболеваниями. Начните с кампании «Препаратам — да!», которую можно запустить в рекламном отделе.\\n</string>
  <string name="Levels/Remix/R2_WealthyHospital_Welcome_Title">Проверенный метод «Заманить и залечить»</string>
  <string name="Levels/Sandbox_AvailableAt">Чтобы разблокировать режим песочницы, получите 1 звезду во Флоттеринге</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Desc">В ход идут сразу несколько методов борьбы с болезнью: ведущие в больницу дорожки из собачьих лакомств и интересных запахов; информационная кампания, помогающая родственникам распознавать собачьи наклонности у членов семьи; а также разбросанные в окрестных парках теннисные мячики с логотипом больницы.</string>
  <string name="Marketing/DLC_1/Illness_BarkingMad_Name">Болезни лайки — бой!</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Desc">Местные монахи будут нараспев читать адрес больницы со всех колоколен. Особенно усердно они будут трудиться вблизи заброшенных зданий, мрачных лесов и точек видеопроката.</string>
  <string name="Marketing/DLC_1/Illness_Frankenstein_Name">Монструозе — бой!</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Desc">В местные кинотеатры рассылаются брендовые стаканчики для попкорна и напитков, призванные смягчить расстройство, вызванное видом сверкающих небоскребов в приключенческих фильмах и невероятно чистых квартир в романтических комедиях.</string>
  <string name="Marketing/DLC_1/Illness_Robotzilla_Name">Мегаполизму — бой!</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Desc">Страдающие шаризмой передвигаются преимущественно ползком, поскольку вес тяжких дум гнетет их к земле. Разместите информацию о лечении на многочисленных дешевых рекламных местах на уровне щиколоток.</string>
  <string name="Marketing/DLC_2/Illness_8Ball_Name">Шаризме — бой!</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Desc">Создайте рекламный ролик, озвученный Бартоломеем Ф. Йети, чтобы донести до широкой общественности информацию о первых симптомах обезличивания.</string>
  <string name="Marketing/DLC_2/Illness_BlankLooks_Name">Обезличиванию — бой!</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Desc">Заплатите журналу «Задира», чтобы в статьях появились завуалированные указания на то, что в клинике есть тайное подземелье, переполненное артефактами и десятками ловушек, вход в которое охраняет голем, разговаривающий лимериками.</string>
  <string name="Marketing/DLC_2/Illness_Explorer_Name">Шилопопию — бой!</string>
  <string name="Marketing/DLC_3/Illness_Asto_Name">Бесчеловечности — бой!</string>
  <string name="Marketing/DLC_3/Illness_Astro_Description">Эта кампания информирует жителей других планет о том, что тайно внедриться в округ Ту-Поинт, прикидываясь своим, стало просто как никогда. Информация передается следующими способами: дымовые сигналы, сообщения, закодированные в последовательности химических элементов в источниках воды, а также мелодический скрежет.</string>
  <string name="Marketing/DLC_3/Illness_Astro_Name">Бесчеловечности — бой!</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Description">Инвестируйте средства в упаковку для межзвездных перевозок. Тогда недужные пассажиры будут обращаться к нам сразу после распаковки.</string>
  <string name="Marketing/DLC_3/Illness_Cardboard_Name">Уплощению — бой!</string>
  <string name="Marketing/DLC_3/Illness_Frog_Description">Заплатите, чтобы внутри и вокруг Лягушачьего заповедника в Пебберли проиграли закодированное сообщение о наших услугах для водоплавающих пришельцев.</string>
  <string name="Marketing/DLC_3/Illness_Frog_Name">Головной жабе — бой!</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Desc">Финансируйте размещение приманок для пациентов с буратинизмом и научите их быть помягче и почеловечнее.</string>
  <string name="Marketing/DLC_4/Illness_Pinocchio_Name">Пинокиозу — бой!</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Desc">Заплатите фермерам, чтобы они вырезали адресные послания на тыквах, кабачках и других членах семейства бахчевых.</string>
  <string name="Marketing/DLC_4/Illness_Scarecrow_Name">Сенокости — бой!</string>
  <string name="Marketing/DLC_4/Illness_Tech_Desc">Используйте следующий алгоритм, разработанный в ордене вилки и розетки: Шаг 1: зашейте таинственные послания в код самых популярных программ в округе. Шаг 2: напишите об этом на каких-нибудь форумах. </string>
  <string name="Marketing/DLC_4/Illness_Tech_Name">Гиперглюкемии — бой!</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Desc">Арендуйте парочку надувных фигур-аэроменов для рекламы нашего аптекарского огорода в местных центрах садоводства.</string>
  <string name="Marketing/DLC_4/Room_PlantWard_Name">Аптекарскому огороду — да!</string>
  <string name="Marketing/DLC_5/Illness_Mud_Desc">Мы выяснили, что внимание облепленных грязью больных можно привлечь, если прикрепить информационные листовки к флагам и воздушным змеям. А еще мы дадим объявления с помощью громкоговорителей, на радио и выпустим диски. Они обожают слушать... </string>
  <string name="Marketing/DLC_5/Illness_Mud_Name">Испачкулиту — бой!</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Desc">Привлеките внимание каскадеров с помощью объявлений, написанных маленькими буквами на внутренней стороне их защитных шлемов и огромными буквами на земле, — чтобы было видно, когда будут прыгать с самолета.</string>
  <string name="Marketing/DLC_5/Illness_Stuntman_Name">Каскадермии — бой!</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Desc">Заплатите за то, чтобы в инструкции для игрушек добавили небольшое предупреждение о болезни. Люди всегда внимательно читают такие документы. Мы также закажем несколько рекламных щитов с изображениями взрывов и надписями вроде «бабах», чтобы привлечь внимание тех, кто борется с воинскими недугами.</string>
  <string name="Marketing/DLC_5/Illness_ToySoldier_Name">Рядовой травме — бой!</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Bees communicate by dancing</string>
  <string name="Marketing/DLC_7/Illness_Hives_Desc">Если привлечь к кампании пчел, исполняющих высокоинформативные танцы, в вашей больнице будут роиться пациенты, страдающие от головы-улья.</string>
  <string name="Marketing/DLC_7/Illness_Hives_Name">Кампания «Голова-улей»</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Implying the pamphlets will tumble down with the avalanche</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Desc">Разложите листовки о лечении комкования на самых опасных горных склонах, чтобы после очередной лавины пострадавших принесло туда, куда надо.</string>
  <string name="Marketing/DLC_7/Illness_Snowballed_Name">Кампания «Комкование»</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">One of the under the weather idles involves the patient splashing in a puddle</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Desc">Водонепроницаемые флаеры, плавающие на поверхности самых манящих грязных луж, привлекут внимание пациентов с метеохандрозом.</string>
  <string name="Marketing/DLC_7/Illness_UnderTheWeather_Name">Кампания «Метеохандроз»</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Desc">Заплатите местным инструкторам по вождению, чтобы они убедили своих лучших учеников выбрать медицинскую стезю.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Driving_Name">Кампания «Вождение»</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">30,000 feet is a common cruising altitude for airliners.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Desc">Огромные буквы на вершинах холмов по всей стране, которые можно разглядеть с 10 000 метров, — надежный способ привлечь внимание пилотов.</string>
  <string name="Marketing/DLC_7/Recruitment_Qualification_Flying_Name">Кампания «Полет»</string>
  <string name="Marketing/General_L_Desc">Поднимите репутацию на невиданные высоты, наняв знаменитого актера Родерика Кушена для рекламной кампании на телевидении.</string>
  <string name="Marketing/General_L_Name">Масштабная кампания</string>
  <string name="Marketing/General_M_Desc">Поднимите репутацию, заказав рекламные плакаты вашей больницы, которые будут развешаны по всему округу.</string>
  <string name="Marketing/General_M_Name">Средняя кампания</string>
  <string name="Marketing/General_S_Desc">Немного поднимите репутацию, опубликовав рекламное объявление в рубрике «Знакомства» местного журнала «Задира».</string>
  <string name="Marketing/General_S_Name">Малая кампания</string>
  <string name="Marketing/Illness_8Bit_Desc">Рекламная кампания, направленная на квадратноголовых ретроградов. Некоторым нужно разрешение даже на выздоровление.</string>
  <string name="Marketing/Illness_8Bit_Name">Пикселизму — бой!</string>
  <string name="Marketing/Illness_AnimalMagnetism_Desc">Для привлечения озверевших людей используется специальный манок.</string>
  <string name="Marketing/Illness_AnimalMagnetism_Name">Животному магнетизму — бой!</string>
  <string name="Marketing/Illness_Clown_Desc">По территории больницы будут рассыпаны гранулы в виде клоунских носов, которые привлекают людей с отклоунениями в развитии на расстоянии до двух миль. Гранулы практически безопасны; распыление пациента происходит лишь в 1% случаев.</string>
  <string name="Marketing/Illness_Clown_Name">Отклоунениям — бой!</string>
  <string name="Marketing/Illness_Cubism_Desc">Информационные листовки, предупреждающие об опасности кубизма, будут разосланы во все картинные галереи округа Ту-Поинт.</string>
  <string name="Marketing/Illness_Cubism_Name">Кубизму — бой!</string>
  <string name="Marketing/Illness_ElectricShock_Desc">В журнале опубликуют приглашение на лечение для всех, кто при каждом чихе разит молниями своих домашних.</string>
  <string name="Marketing/Illness_ElectricShock_Name">Против перенапряжения</string>
  <string name="Marketing/Illness_GreyAnatomy_Desc">Цветную рекламу покажут во время трансляции популярного телесериала о том, как врачи лечат пациентов в перерывах между любовными драмами.</string>
  <string name="Marketing/Illness_GreyAnatomy_Name">Серости — бой!</string>
  <string name="Marketing/Illness_LightHeaded_Desc">На рекламных щитах разместят плакаты с изображением мотыльков, которые по неустановленной причине притягивают людей с лампочкой вместо головы. Странно, правда?</string>
  <string name="Marketing/Illness_LightHeaded_Name">Просветиту — бой!</string>
  <string name="Marketing/Illness_Mummy_Desc">По территории больницы будут разбросаны сокровища, которые могут привлечь мумий, мирно шаркающих мимо.</string>
  <string name="Marketing/Illness_Mummy_Name">Мумификации — бой!</string>
  <string name="Marketing/Illness_Pandemic_Desc">Будет снят и показан короткометражный документальный фильм о кухонных страданиях.</string>
  <string name="Marketing/Illness_Pandemic_Name">Против массовиков-сотейников</string>
  <string name="Marketing/Illness_QueenComplex_Desc">В больнице врубают рок-музыку, на которую сбегаются те, кто причисляет себя к рок-звездам.</string>
  <string name="Marketing/Illness_QueenComplex_Name">Сплину — бой!</string>
  <string name="Marketing/Illness_Room_DNA_Desc">Местный драматический кружок поставит экспериментальную пьеску о структуре ДНК, побуждающую людей с наследственными заболеваниями показаться врачу.</string>
  <string name="Marketing/Illness_Room_DNA_Name">Наследственным заболеваниям — бой!</string>
  <string name="Marketing/Illness_Room_FractureWard_Desc">Яркие, привлекающие внимание рекламные щиты будут установлены на самых аварийных участках дорог.</string>
  <string name="Marketing/Illness_Room_FractureWard_Name">Переломам — бой!</string>
  <string name="Marketing/Illness_Room_Injection_Desc">Конечно, иголки в рекламе не нуждаются: их и так все любят.</string>
  <string name="Marketing/Illness_Room_Injection_Name">Уколам — да!</string>
  <string name="Marketing/Illness_Room_Pharmacy_Desc">Начните информационную кампанию, посвященную чудодейственным препаратам, которые используются в вашей больнице. Это должно поднять продажи в аптеке.</string>
  <string name="Marketing/Illness_Room_Pharmacy_Name">Препаратам — да!</string>
  <string name="Marketing/Illness_Room_Psychiatry_Desc">За скромную плату радиостанция «Ту-Поинт» будет транслировать скрытую, но эффективную рекламу, пока все спят. Это должно увеличить число пациентов с психическими заболеваниями.</string>
  <string name="Marketing/Illness_Room_Psychiatry_Name">Психиатрии — да!</string>
  <string name="Marketing/Illness_Room_Surgery_Desc">За скромную плату в округе будут развешаны плакаты, описывающие преимущества жизни без некоторых органов.</string>
  <string name="Marketing/Illness_Room_Surgery_Name">Хирургии — да!</string>
  <string name="Marketing/Illness_Room_Ward_Desc">По сарафанному радио будет пущен слух, что койки в ваших палатах — самые удобные в мире. Это должно увеличить число пациентов, требующих размещения в палате.</string>
  <string name="Marketing/Illness_Room_Ward_Name">Палатам — да!</string>
  <string name="Marketing/Illness_TurtleHead_Desc">Информационный видеоролик в общественном транспорте продемонстрирует больным черепахоголовостью принцип действия нашего новейшего вантуза.</string>
  <string name="Marketing/Illness_TurtleHead_Name">Против черепахоголовости</string>
  <string name="Marketing/Recruitment_Assistants_Desc">Устройте мнимый конкурс стихов, чтобы собрать адреса и телефоны офисных работников, готовых просиживать штаны в больнице.</string>
  <string name="Marketing/Recruitment_Assistants_Name">Администраторам — да!</string>
  <string name="Marketing/Recruitment_Doctors_Desc">Заплатите врачам, чтобы на следующей врачебной конференции они говорили о вашей больнице только хорошее.</string>
  <string name="Marketing/Recruitment_Doctors_Name">Врачам — да!</string>
  <string name="Marketing/Recruitment_Janitors_Desc">Настоящая охота за головами на профессиональных игроков в керлинг и других бесстрашных полотеров.</string>
  <string name="Marketing/Recruitment_Janitors_Name">Санитарам — да!</string>
  <string name="Marketing/Recruitment_Nurses_Desc">Оплатите журнальный разворот в «Задире» и разместите статью о том, что все люди — медбратья.</string>
  <string name="Marketing/Recruitment_Nurses_Name">Медсестрам и медбратьям — да!</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Desc">Разошлите рекламный буклет на все огороды округа Ту-Поинт, чтобы привлечь специалистов по генетике. Люди ведь не сильно отличаются от растений?</string>
  <string name="Marketing/Recruitment_Qualification_Genetics_Name">Генетике — да!</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Desc">Поддержите деньгами кампанию Гаррисона Вольфа «Что сверхъестественно, то не сверхбезобразно» — и он посоветует своим знакомым охотникам за привидениями немного на вас поработать.</string>
  <string name="Marketing/Recruitment_Qualification_GhostCapture_Name">Привидениям — бой!</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Desc">Произведите впечатление на других маркетологов широким применением новейших рекламных технологий. Разместите рекламу на воздушном шаре — ведь до этого никто из них еще не додумался!</string>
  <string name="Marketing/Recruitment_Qualification_Marketing_Name">Рекламная кампания</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Desc">Разместите объявление о поиске квалифицированного механика в колонке «Винтик и Шпунтик», посвященной инженерному делу.</string>
  <string name="Marketing/Recruitment_Qualification_Mechanics_Name">Механикам — да!</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Desc">Эта рекламная кампания действует на уровне подсознания, заставляя психиатров против воли устраиваться к вам на работу.</string>
  <string name="Marketing/Recruitment_Qualification_Psychiatry_Name">Психиатрам — да!</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Desc">За умеренную плату ваше объявление о поиске рентгенологов включат в ежемесячную рассылку группы поддержки для бывших (ныне уволенных) сотрудников Bungle.</string>
  <string name="Marketing/Recruitment_Qualification_Radiology_Name">Рентгену — да!</string>
  <string name="Marketing/Recruitment_Qualification_Research_Desc">Умелые кадровики найдут для вас безумных ученых, у которых еще осталась исследовательская жилка.</string>
  <string name="Marketing/Recruitment_Qualification_Research_Name">Исследованиям — да!</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Desc">С целью привлечения хирурга рекламные плакаты вашей больницы разместят рядом со схемой разделки туши во всех мясных лавках округа Ту-Поинт.</string>
  <string name="Marketing/Recruitment_Qualification_Surgery_Name">Хирургам — да!</string>
  <string name="Menu/BuildRoom_Cancel">Отменить</string>
  <string name="Menu/BuildRoom_CancelMessage">Прервать изменения этого кабинета?</string>
  <string name="Menu/BuildRoom_FixInvalidItems_CS">Исправить несоответствия</string>
  <string name="Menu/BuildRoom_MinimumRoomSize_CS">Минимальный размер кабинета ({[X]} x {[Y]})</string>
  <string name="Menu/BuildRoom_PlaceItem_CS">{[ITEM]}: разместить</string>
  <string name="Menu/BuildRoom_RoomPrestige_CS">{[Level]} уровень</string>
  <string name="Menu/BuildRoom_Unaffordable_CS">Не хватает средств</string>
  <string name="Menu/CareerStats/Balance_CS">Доступные средства</string>
  <string name="Menu/CareerStats/CureRate_CS">Доля излеченных пациентов</string>
  <string name="Menu/CareerStats/CuresPerYear_CS">Излеченные за год</string>
  <string name="Menu/CareerStats/FoundationValue_CS">Стоимость фонда</string>
  <string name="Menu/CareerStats/HospitalLevel_CS">Уровень больницы</string>
  <string name="Menu/CareerStats/HospitalValue_CS">Стоимость больницы</string>
  <string name="Menu/CareerStats/KudoshEarned_CS">Крутосы</string>
  <string name="Menu/CareerStats/Reputation_CS">Репутация</string>
  <string name="Menu/CareerStats/SharePrice_CS">Стоимость акции</string>
  <string name="Menu/CareerStats/StaffCount_CS">Численность персонала</string>
  <string name="Menu/CareerStats/StaffMorale_CS">Настроение сотрудников</string>
  <string name="Menu/CareerStats/Stars_CS">Звезды</string>
  <string name="Menu/CareerStats/YearlyIncome_CS">Приход (в год)</string>
  <string name="Menu/CashFlow/Expenses_CS">Расходы</string>
  <string name="Menu/CashFlow/LastMonthsIncome_CS">Доход за последний месяц</string>
  <string name="Menu/CashFlow/Revenue_CS">Выручка</string>
  <string name="Menu/DLC_4/Select_BuyEnergyPlot_CS">Купите экологически чистую энергостанцию</string>
  <string name="Menu/DLC_4/Select_EnergyPlot_CS">Экологически чистая энергостанция</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Available">Доступно</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_BrokenDown">Сломано</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_EnRoute">Отправляется на вызов</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_JourneyFutile">Не сможет добраться до места вызова</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Maintenance">В ремонте</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_OnSite">На месте вызова</string>
  <string name="Menu/DLC_7/Dispatch/AmbulanceStatus_Returning">Возвращается</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">ETA = Estimated Time of Arrival. This labels a duration in minutes and seconds that the ambulance in question would take to reach the emergency in question.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Arrival_Time_Label">Ожидаемое время прибытия</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_M">{[MINUTES]} мин.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Eta_S">{[SECONDS]} сек.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Instructing the player that the change in assignment they are making will only be reflected once the ambulance has completed its current shuttle run.</string>
  <string name="Menu/DLC_7/Dispatch/Ambulance_Unassign_Reassign_Button_Tooltip">Изменения вступят в силу, когда скорая вернется в больницу.</string>
  <string name="Menu/DLC_7/Dispatch/Button_AssignAmbulance">Назначить</string>
  <string name="Menu/DLC_7/Dispatch/Button_ExpandSidePanel">Отправить</string>
  <string name="Menu/DLC_7/Dispatch/Button_ReassignAmbulance">Переназначить</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_Distance">{[DISTANCE]} км</string>
  <string name="Menu/DLC_7/Dispatch/Emergency_TimeLeft">{[DURATION]} д.</string>
  <string name="Menu/DLC_7/Dispatch/Header_AssignAmbulance">Назначить скорые</string>
  <string name="Menu/DLC_7/Dispatch/Key_Air_Emergency">Можно добраться только по воздуху</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the icons for emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Emergency_Header">Скорые (обозначения)</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The red triangles with more little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency">Срочный вызов</string>
  <string name="Menu/DLC_7/Dispatch/Key_Major_Emergency_Description">Срочные вызовы означают более высокий уровень опасности и большее количество пациентов. Также вам будет доступна информация о том, какие болезни вам придётся лечить.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The yellow triangles with fewer little triangles under them</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency">Не слишком срочный вызов</string>
  <string name="Menu/DLC_7/Dispatch/Key_Minor_Emergency_Description">Не слишком срочные вызовы означают меньший уровень опасности и меньшее количество пациентов.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is  soon to be at risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_AtRisk">в опасности</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency was collected by an ambulance</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Collected">получает помощь</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is dead</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Died">мертв(а)</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is not at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Fine">жив(а)</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Header for a panel explaining what the patient icons in emergencies mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_Header">Пациенты (обозначения)</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Explaining an icon which means this patient at an emergency is at immediate risk of death</string>
  <string name="Menu/DLC_7/Dispatch/Key_Patient_inDanger">умирает</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">The upside-down triangles</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue">Спасательная операция</string>
  <string name="Menu/DLC_7/Dispatch/Key_Rescue_Description">Спасательные операции проводят на месте, пациентов не транспортируют в больницу. Они значительно увеличивают репутацию скорых.</string>
  <string name="Menu/DLC_7/Dispatch/Key_Road_Emergency">Можно добраться только по дороге</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">What the little triangles under an emergency mean</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity">Опасность</string>
  <string name="Menu/DLC_7/Dispatch/Key_Severity_Description">Чем выше уровень опасности, тем вероятнее смерть пациента. Скорые в первую очередь будут забирать пациентов, находящихся в наибольшей опасности.</string>
  <string name="Menu/DLC_7/HUD/Button_Dispatch">Отправить</string>
  <string name="Menu/DLC_7/HUD/Button_LeagueTables">Таблицы лиг</string>
  <string name="Menu/DLC_7/HUD/Title_EmergencyResponse">Ответы на вызовы</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Bungle">Bungle Tech</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Holistix">Holistix</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_Jumbo">Jumbo Mega Corp</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_OrbFoundation">Фонд «Шар»</string>
  <string name="Menu/DLC_7/LeagueTables/EmergencyHospital_You">Вы</string>
  <string name="Menu/DLC_7/LeagueTables/Header_CureRate">Доля излеченных пациентов</string>
  <string name="Menu/DLC_7/LeagueTables/Header_DeathRate">Доля смертей</string>
  <string name="Menu/DLC_7/LeagueTables/Header_EmergencyRep">Репутация скорых</string>
  <string name="Menu/DLC_7/LeagueTables/Header_FailureRate">Доля неудач</string>
  <string name="Menu/DLC_7/LeagueTables/Header_PatientsCollected">Привезено пациентов</string>
  <string name="Menu/DLC_7/LeagueTables/Position_First">1</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Second">2</string>
  <string name="Menu/DLC_7/LeagueTables/Position_Third">3</string>
  <string name="Menu/DLC_7/LeagueTables/Title_LeagueTables">Таблицы лиг</string>
  <string name="Menu/FancyLetter/Closing">С наиглючными пожеланиями,</string>
  <string name="Menu/FancyLetter/Dear">Дорогой заведующий!</string>
  <string name="Menu/FancyLetter/Signature">Тарквиний Фоксбридж\\nМинистр здравоохранения</string>
  <string name="Menu/Game/EGS_Offline_Mode_Text">Программа запуска Epic Games сейчас работает в автономном режиме. Для первого запуска вам необходимо подключиться к сети.\r\\n\r\\nВ программе запуска Epic Games откройте «Настройки» и в разделе «Предпочтения» отключите параметр «Включить просмотр в автономном режиме», а затем подключитесь к интернету. После этого перезапустите игру.</string>
  <string name="Menu/Game/EGS_Offline_Mode_Title">Автономный режим</string>
  <string name="Menu/GeneralNotification/ButtonInfo">Информация</string>
  <string name="Menu/GeneralNotification/ButtonLog">Журнал</string>
  <string name="Menu/GeneralNotification/ButtonMood">Настроение</string>
  <string name="Menu/GeneralNotification/ButtonPlay">Игра</string>
  <string name="Menu/GeneralNotification/ButtonQueue">Очередь</string>
  <string name="Menu/GeneralNotification/ButtonScores">Счет</string>
  <string name="Menu/GeneralNotification/ButtonStats">Статистика</string>
  <string name="Menu/GeneralNotification/Challenges_CS">Задачи: {0}</string>
  <string name="Menu/GeneralNotification/Classified">Информация о задачах этого конкурента засекречена!</string>
  <string name="Menu/GeneralNotification/GatheringInfo">Мы собираем информацию о задачах этого конкурента</string>
  <string name="Menu/GeneralNotification/Kicked">Выгнан(-а)</string>
  <string name="Menu/GeneralNotification/NoConnection">Нет информации об этом конкуренте. Нет подключения к сетевым сервисам.\\n</string>
  <string name="Menu/GeneralNotification/Objectives">Цели</string>
  <string name="Menu/GeneralNotification/RivalNotYetAttempted">Этот конкурент еще не брался за эту задачу!</string>
  <string name="Menu/GeneralNotification/Select">Выберите конкурентов</string>
  <string name="Menu/HoverMenu/Room/Maintenance">Menu/HoverMenu/Room/Maintenance</string>
  <string name="Menu/HoverMenu/Room/Upgrade">Модернизировать</string>
  <string name="Menu/Hover_Ghost_Name_CS">{[NAME]} — призрак</string>
  <string name="Menu/Hover_HospitalPlot_DaysLeft_CS">Осталось дней: {[DAYS]}</string>
  <string name="Menu/Hover_Marketing_LaunchCampaign_CS">Щелкните, чтобы запустить рекламную кампанию.</string>
  <string name="Menu/Hover_Marketing_TimeLeft_CS">{[ELAPSED]}/{[DURATION]} мес.</string>
  <string name="Menu/Hover_Patient_IllnessCured_CS">Излечен(-а)</string>
  <string name="Menu/Hover_Patient_IllnessTreatmentFailed_CS">Лечение не помогло</string>
  <string name="Menu/Hover_Research_ProjectName_CS">Проект: {[NAME]}</string>
  <string name="Menu/Hover_Research_StartProject_CS">Щелкните, чтобы приступить к проекту</string>
  <string name="Menu/Hover_RoomItem_JanitorAssigned_CS">Назначен санитар: {[STAFF]}</string>
  <string name="Menu/Hover_RoomItem_JanitorQualificationRequired_CS">Требуется санитар с квалификацией «{[QUALIFICATION]}»!</string>
  <string name="Menu/Hover_RoomItem_JanitorRequired_CS">Требуется санитар!</string>
  <string name="Menu/Hover_Room_Closed_CS">Закрыто</string>
  <string name="Menu/Hover_Room_Prestige_CS">Уровень престижа: {[LEVEL]}</string>
  <string name="Menu/Hover_Room_QueueLength_CS">Длина очереди: {[LENGTH]}</string>
  <string name="Menu/Hover_Room_StaffList_CS">Сотрудники:</string>
  <string name="Menu/Hover_Room_StaffRequired_CS">Требуется сотрудник:</string>
  <string name="Menu/Hover_Training_StartCourse_CS">Начать обучение</string>
  <string name="Menu/HubMenu/Hires">Наем</string>
  <string name="Menu/HubMenu/Illnesses">Заболевания</string>
  <string name="Menu/HubMenu/Items">Предметы</string>
  <string name="Menu/HubMenu/Rooms">Кабинеты</string>
  <string name="Menu/HubMenu/StaffJobs">Должности сотрудников</string>
  <string name="Menu/HubMenu/StaffPay">Зарплата сотрудников</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Attractiveness">Привлекательность</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Boredom">Скука</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Health">Здоровье</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hunger">Голод</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Hygiene">Чистота</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Maintenance">Починка</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/PatientHappiness">Настроение пациентов</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffEnergy">Бодрость сотрудников</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/StaffHappiness">Настроение сотрудников</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Temperature">Температура</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Thirst">Жажда</string>
  <string name="Menu/HubMenu/Visualisations/Tooltips/Toilet">Зов природы</string>
  <string name="Menu/Illness/Illness">Заболевание</string>
  <string name="Menu/Illness/TreatmentCost">Стоимость лечения</string>
  <string name="Menu/Illness/TreatmentRoom">Кабинет</string>
  <string name="Menu/Inbox/ArchiveButton">Архив</string>
  <string name="Menu/Inbox/InboxButton">Входящие</string>
  <string name="Menu/InputActions/Accept">Принять/выбрать</string>
  <string name="Menu/InputActions/BuildAddMode">Добавить на схему</string>
  <string name="Menu/InputActions/BuildSubMode">Убрать со схемы</string>
  <string name="Menu/InputActions/CameraPanDown">Направить камеру вниз</string>
  <string name="Menu/InputActions/CameraPanLeft">Наклонить камеру влево</string>
  <string name="Menu/InputActions/CameraPanRight">Наклонить камеру вправо</string>
  <string name="Menu/InputActions/CameraPanUp">Направить камеру вверх</string>
  <string name="Menu/InputActions/CameraPitchDown">Опустить камеру</string>
  <string name="Menu/InputActions/CameraPitchUp">Поднять камеру</string>
  <string name="Menu/InputActions/CameraRotateAntiClockwise">Повернуть камеру против часовой стрелки</string>
  <string name="Menu/InputActions/CameraRotateClockwise">Повернуть камеру по часовой стрелке</string>
  <string name="Menu/InputActions/CameraZoomIn">Приблизить камеру</string>
  <string name="Menu/InputActions/CameraZoomOut">Отдалить камеру</string>
  <string name="Menu/InputActions/Cancel">Отмена</string>
  <string name="Menu/InputActions/DeleteItem">Удалить предмет</string>
  <string name="Menu/InputActions/DisableSnap">Отменить привязку предмета к сетке</string>
  <string name="Menu/InputActions/OpenOverviewFinance">Посмотреть финансовое положение</string>
  <string name="Menu/InputActions/OpenOverviewPatient">Посмотреть состояние пациента</string>
  <string name="Menu/InputActions/OpenOverviewStaff">Посмотреть состояние сотрудника</string>
  <string name="Menu/InputActions/QuickLoad">Быстрая загрузка</string>
  <string name="Menu/InputActions/QuickSave">Быстрое сохранение</string>
  <string name="Menu/InputActions/RotateItemAntiClockwise">Повернуть предмет против часовой стрелки</string>
  <string name="Menu/InputActions/RotateItemClockwise">Повернуть предмет по часовой стрелке</string>
  <string name="Menu/InputActions/SkipToNextSong">К следующей песне</string>
  <string name="Menu/InputActions/TimeSlowDown">Замедлить течение времени</string>
  <string name="Menu/InputActions/TimeSpeedUp">Ускорить течение времени</string>
  <string name="Menu/InputActions/ToggleIllnessList">Вкл./выкл. список заболеваний</string>
  <string name="Menu/InputActions/TogglePatientList">Вкл./выкл. список пациентов</string>
  <string name="Menu/InputActions/TogglePause">Поставить на паузу</string>
  <string name="Menu/InputActions/ToggleStaffList">Вкл./выкл. список персонала</string>
  <string name="Menu/InputActions/ToggleVisualAttractiveness">Вкл./выкл. данные о привлекательности</string>
  <string name="Menu/InputActions/ToggleVisualBoredom">Вкл./выкл. данные о скуке</string>
  <string name="Menu/InputActions/ToggleVisualHunger">Вкл./выкл. данные о голоде</string>
  <string name="Menu/InputActions/ToggleVisualHygiene">Вкл./выкл. данные о чистоте</string>
  <string name="Menu/InputActions/ToggleVisualMaintenance">Вкл./выкл. данные о необходимости починки</string>
  <string name="Menu/InputActions/ToggleVisualPatientHappiness">Вкл./выкл. данные о настроении пациентов</string>
  <string name="Menu/InputActions/ToggleVisualPatientHealth">Вкл./выкл. данные о здоровье пациентов</string>
  <string name="Menu/InputActions/ToggleVisualStaffEnergy">Вкл./выкл. данные о бодрости сотрудников</string>
  <string name="Menu/InputActions/ToggleVisualStaffHappiness">Вкл./выкл. данные о настроении сотрудников</string>
  <string name="Menu/InputActions/ToggleVisualTemperature">Вкл./выкл. данные о температуре</string>
  <string name="Menu/InputActions/ToggleVisualThirst">Вкл./выкл. данные о жажде</string>
  <string name="Menu/InputActions/ToggleVisualToilet">Вкл./выкл. данные о зове природы</string>
  <string name="Menu/Inspector/ButtonClose_CS">Закрыть</string>
  <string name="Menu/Inspector/ButtonCopy_CS">Скопи-ровать</string>
  <string name="Menu/Inspector/ButtonEdit_CS">Редакти-ровать</string>
  <string name="Menu/Inspector/ButtonInfo_CS">Информация</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigh_CS">Высокий</string>
  <string name="Menu/Inspector/ButtonJobPriorityHigher_CS">Установить для работы в этом кабинете высокий приоритет</string>
  <string name="Menu/Inspector/ButtonJobPriorityLow_CS">Низкий</string>
  <string name="Menu/Inspector/ButtonJobPriorityLower_CS">Установить для работы в этом кабинете приоритет по умолчанию</string>
  <string name="Menu/Inspector/ButtonLog_CS">Журнал</string>
  <string name="Menu/Inspector/ButtonMood_CS">Настроение</string>
  <string name="Menu/Inspector/ButtonObjects_CS">Предме-ты</string>
  <string name="Menu/Inspector/ButtonOpen_CS">Открыть</string>
  <string name="Menu/Inspector/ButtonQueue_CS">Очередь</string>
  <string name="Menu/Inspector/ButtonRoomCustomisation">Настроить</string>
  <string name="Menu/Inspector/ButtonSell_CS">Продать</string>
  <string name="Menu/Inspector/ButtonStats_CS">Статистика</string>
  <string name="Menu/Inspector/ButtonTemplates_CS">Шаблоны</string>
  <string name="Menu/Inspector/GaveUpWaitingForFurtherDiagnosis_CS">Не дожидается уточнения диагноза.</string>
  <string name="Menu/Inspector/Patient/Appointment_CS">Направление</string>
  <string name="Menu/Inspector/Patient/ChanceOfSuccess_CS">Вероятность успеха составляла {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/DaysSinceArrival_CS">{[DAYS]} дн. с момента прибытия[i2p_One]{[DAYS]} день с момента прибытия</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceMinMax_CS">Вероятность излечения: {[MIN]}–{[MAX]}</string>
  <string name="Menu/Inspector/Patient/EstimatedChanceValue_CS">Вероятность излечения: около {[VALUE]}</string>
  <string name="Menu/Inspector/Patient/GaveUpWaiting_CS">Покидает очередь в кабинет «{[ROOM]}»</string>
  <string name="Menu/Inspector/Patient/HappinessReachedZero_CS">Настроение упало до нуля</string>
  <string name="Menu/Inspector/Patient/TopComplaints_CS">Основные жалобы</string>
  <string name="Menu/Inspector/Patient/WillLeaveSoon_CS">Скоро уйдет</string>
  <string name="Menu/Inspector/Patient/WillingToWait_CS">Может подождать еще {[SECONDS]} сек.</string>
  <string name="Menu/Inspector/RoomTemplates_Delete_Tooltip">Удалить</string>
  <string name="Menu/Inspector/RoomTemplates_Overwrite_Tooltip">Перезаписать</string>
  <string name="Menu/Inspector/RoomTemplates_Rename_Tooltip">Переименовать</string>
  <string name="Menu/Inspector/RoomTemplates_SaveNewTemplate_CS">Сохранить новый шаблон</string>
  <string name="Menu/ItemInvalid_DoorExitNotToHospital_CS">Дверь должна вести из\\nкабинета в коридор</string>
  <string name="Menu/ItemInvalid_InvalidCornerLocation_CS">Неподходящее расположение угла</string>
  <string name="Menu/ItemInvalid_InvalidItemForRoom_CS">Предмет не подходит для этого кабинета</string>
  <string name="Menu/ItemInvalid_InvalidNavigation_CS">Невозможно добраться</string>
  <string name="Menu/ItemInvalid_InvalidStartLocations_CS">Неподходящее начальное расположение</string>
  <string name="Menu/ItemInvalid_InvalidWallLocation_CS">Неподходящее расположение стены</string>
  <string name="Menu/ItemInvalid_NeighbouringWindowAtLocation_CS">Рядом находится окно</string>
  <string name="Menu/ItemInvalid_ServingHatchAtLocation_CS">Рядом находится ячейка регистратуры</string>
  <string name="Menu/ItemInvalid_ServingHatchNotExitToHospital_CS">К ячейке регистратуры не подойти по коридору</string>
  <string name="Menu/ItemInvalid_Unaffordable_CS">Недостаточно средств</string>
  <string name="Menu/ItemInvalid_UnreachableInteractionPoints_CS">Точки взаимодействия вне досягаемости</string>
  <string name="Menu/ItemInvalid_WindowNotIntoHospital_CS">Окно не ведет в больницу</string>
  <string name="Menu/Leaderboards/RemixBadges">«Р.Е.М.ИКС»</string>
  <string name="Menu/Loading...">Загрузка…</string>
  <string name="Menu/Loans/CompanyName_SmellMyCash">Smell My Cash</string>
  <string name="Menu/Loans/CompanyName_Swindles">Swindles</string>
  <string name="Menu/Loans/CompanyName_TwoPointBank">Two Point Bank</string>
  <string name="Menu/Loans/LoanAmount_CS">{[AMOUNT]} под {[APR]} годовых</string>
  <string name="Menu/Loans/LoanCompany">Займодатель</string>
  <string name="Menu/Loans/LoanExempt">Заем недоступен</string>
  <string name="Menu/Loans/LoanRepaymentDetail_CS">{[AMOUNT]} в мес. на {[MONTHS]} мес.</string>
  <string name="Menu/Loans/RepayLoan">Выплатить заем</string>
  <string name="Menu/Loans/RequiresBalance_CS">Нужно {[VALUE]} на счету</string>
  <string name="Menu/Loans/RequiresHospitalLevel_CS">Нужна больница {[VALUE]}-го уровня</string>
  <string name="Menu/Loans/RequiresHospitalValue_CS">Нужна больница стоимостью {[VALUE]}</string>
  <string name="Menu/Loans/RequiresReputation_CS">Нужна репутация не ниже {[VALUE]}</string>
  <string name="Menu/Loans/TakeLoan">Взять заем</string>
  <string name="Menu/Loans/TermsConditions">Условия займа</string>
  <string name="Menu/Marketing/ButtonLaunchCampaign">Запустить кампанию</string>
  <string name="Menu/Marketing/CampaignCost_CS">Стоимость кампании</string>
  <string name="Menu/Marketing/CampaignName">Название кампании</string>
  <string name="Menu/Marketing/Duration_CS">Длительность: {[MONTHS]} мес.</string>
  <string name="Menu/Marketing/GeneralMarketing">Общая\\nрекламная кампания</string>
  <string name="Menu/Marketing/IllnessMarketing">Рекламная кампания\\nо заболевании</string>
  <string name="Menu/Marketing/MarketingCampaigns">Рекламные кампании</string>
  <string name="Menu/Marketing/RecruitmentMarketing">Рекламная кампания\\nдля набора персонала</string>
  <string name="Menu/Marketing/StartACampaign">Запустить рекламную кампанию</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Body_CS">Не получилось удалить файл сохранения карьеры, поскольку не удалось получить к нему доступ.\\n\\nЭто могло произойти по следующим причинам: операционная система или профиль были повреждены, вмешалось другое приложение или антивирус, либо вы внесли в файл изменения.\\n\\nЕсли вам нужна помощь с решением этой проблемы, посетите сайт support.sega.co.uk</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_Access_Denied_Title_CS">Файл сохранения карьеры не удален.</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Body_CS">Не получилось удалить файл сохранения карьеры.\\n\\nВозможно, вы захотите обвинить во всем разработчиков, и вы имеете на это полное право.\\nТакого происходить не должно, и это (скорее всего) наша вина.\\n\\nНам очень жаль.\\n\\nПолучить поддержку и сообщить о проблеме можно здесь: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Delete_Save_Failed_General_Title_CS">Файл сохранения карьеры не удален.</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Body_CS">Не удалось сохранить карьеру. Нет доступа к файлу сохранения.\\n\\nЭто могло произойти по следующим причинам: операционная система или профиль были повреждены, вмешалось другое приложение или антивирус, либо вы внесли в файл изменения.\\n\\nЕсли вам нужна помощь с решением этой проблемы, посетите сайт support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_Access_Denied_Title_CS">Карьера не сохранена.</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Body_CS">Не удалось сохранить карьеру.\\n\\nПохоже, на диске нет места. Скорее всего, проблема исчезнет, если вы освободите достаточно места.\\n\\nЕсли вы думаете, что проблема в другом, или хотите обратиться в техническую поддержку, посетите сайт support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_Disk_Full_Title_CS">Карьера не сохранена.</string>
  <string name="Menu/Message/Career_Save_Failed_General_Body_CS">Не удалось сохранить карьеру.\\n\\nВозможно, вы захотите обвинить во всем разработчиков, и вы имеете на это полное право.\\nТакого происходить не должно, и это (скорее всего) наша вина.\\n\\nНам очень жаль.\\n\\nПолучить поддержку и сообщить о проблеме можно здесь: support.sega.co.uk</string>
  <string name="Menu/Message/Career_Save_Failed_General_Title_CS">Карьера не сохранена.</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Body_CS">Не удалось сохранить больницу. Нет доступа к файлу сохранения.\\n\\nЭто могло произойти по следующим причинам: операционная система или профиль были повреждены, вмешалось другое приложение или антивирус, либо вы внесли в файл изменения.\\n\\nЕсли вам нужна помощь с решением этой проблемы, посетите сайт support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_Access_Denied_Title_CS">Больница не сохранена.</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Body_CS">Не удалось сохранить больницу.\\n\\nПохоже, на диске нет места. Скорее всего, проблема исчезнет, если вы освободите достаточно места.\\n\\nЕсли вы думаете, что проблема в другом, или хотите обратиться в техническую поддержку, посетите сайт support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_Disk_Full_Title_CS">Больница не сохранена.</string>
  <string name="Menu/Message/Level_Save_Failed_General_Body_CS">Не удалось сохранить больницу.\\n\\nВозможно, вы захотите обвинить во всем разработчиков, и вы имеете на это полное право.\\nТакого происходить не должно, и это (скорее всего) наша вина.\\n\\nНам очень жаль.\\n\\nПолучить поддержку и сообщить о проблеме можно здесь: support.sega.co.uk</string>
  <string name="Menu/Message/Level_Save_Failed_General_Title_CS">Больница не сохранена.</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Body_CS">Не удалось сохранить настройки. Нет доступа к файлу сохранения.\\n\\nЭто могло произойти по следующим причинам: операционная система или профиль были повреждены, вмешалось другое приложение или антивирус, либо вы внесли в файл изменения.\\n\\nЕсли вам нужна помощь с решением этой проблемы, посетите сайт support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_Access_Denied_Title_CS">Настройки не сохранены.</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Body_CS">Не удалось сохранить настройки.\\n\\nПохоже, на диске нет места. Скорее всего, проблема исчезнет, если вы освободите достаточно места.\\n\\nЕсли вы думаете, что проблема в другом, или хотите обратиться в техническую поддержку, посетите сайт support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_Disk_Full_Title_CS">Настройки не сохранены.</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Body_CS">Не удалось сохранить настройки.\\n\\nВозможно, вы захотите обвинить во всем разработчиков, и вы имеете на это полное право.\\nТакого происходить не должно, и это (скорее всего) наша вина.\\n\\nНам очень жаль.\\n\\nПолучить поддержку и сообщить о проблеме можно здесь: support.sega.co.uk</string>
  <string name="Menu/Message/Preferences_Save_Failed_General_Title_CS">Настройки не сохранены.</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Body_CS">Не получилось удалить файл сохранения песочницы, поскольку к нему нет доступа.\\n\\nЭто могло произойти по следующим причинам: операционная система или профиль были повреждены, вмешалось другое приложение или антивирус, либо вы внесли в файл изменения.\\n\\nЕсли вам нужна помощь с решением этой проблемы, посетите сайт support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_Access_Denied_Title_CS">Файл сохранения песочницы не удален.</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Body_CS">Не получилось удалить файл сохранения песочницы.\\n\\nВозможно, вы захотите обвинить во всем разработчиков, и вы имеете на это полное право.\\nТакого происходить не должно, и это (скорее всего) наша вина.\\n\\nНам очень жаль.\\n\\nПолучить поддержку и сообщить о проблеме можно здесь: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Delete_Failed_General_Title_CS">Файл сохранения песочницы не удален.</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Body_CS">Не удалось сохранить песочницу. Нет доступа к файлу сохранения.\\n\\nЭто могло произойти по следующим причинам: операционная система или профиль были повреждены, вмешалось другое приложение или антивирус, либо вы внесли в файл изменения.\\n\\nЕсли вам нужна помощь с решением этой проблемы, посетите сайт support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Access_Denied_Title_CS">Песочница не сохранена.</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Body_CS">Не удалось сохранить песочницу.\\n\\nПохоже, на диске нет места. Скорее всего, проблема исчезнет, если вы освободите достаточно места.\\n\\nЕсли вы думаете, что проблема в другом, или хотите обратиться в техническую поддержку, посетите сайт support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_Disk_Full_Title_CS">Песочница не сохранена.</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Body_CS">Не удалось сохранить песочницу.\\n\\nВозможно, вы захотите обвинить во всем разработчиков, и вы имеете на это полное право.\\nТакого происходить не должно, и это (скорее всего) наша вина.\\n\\nНам очень жаль.\\n\\nПолучить поддержку и сообщить о проблеме можно здесь: support.sega.co.uk</string>
  <string name="Menu/Message/Sandbox_Save_Failed_General_Title_CS">Песочница не сохранена.</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_CS">Вы сейчас на уровне {[CURRENT_LEVEL]}.\\nСохранить игру прежде, чем вы смените больницу?</string>
  <string name="Menu/Messages/AreYouSureChangeLevel_Title_CS">Сменить больницу?</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_CS">Загрузить предыдущее быстрое сохранение? Весь прогресс со времени последнего сохранения будет потерян.</string>
  <string name="Menu/Messages/AreYouSureQuickLoad_Title_CS">Загрузить файл быстрого сохранения?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_CS">Сохранить игру перед выходом в меню?</string>
  <string name="Menu/Messages/AreYouSureQuitToMenu_Title_CS">Выйти в меню?</string>
  <string name="Menu/Messages/AreYouSureQuit_CS">Сохранить игру перед выходом на рабочий стол?</string>
  <string name="Menu/Messages/AreYouSureQuit_Title_CS">Выйти на рабочий стол?</string>
  <string name="Menu/Messages/AreYouSureRestart_CS">Вы уверены, что хотите начать заново? Весь прогресс и сохраненные уровни будут удалены!</string>
  <string name="Menu/Messages/AreYouSureRestart_Title_CS">Начать карьеру заново?</string>
  <string name="Menu/Messages/AreYouSure_CS">Вы уверены?</string>
  <string name="Menu/Messages/Cancel_Button_CS">Отмена</string>
  <string name="Menu/Messages/CantLoadCareerSaveBroken_CS">Похоже, что файл сохранения карьеры поврежден. Его невозможно загрузить.\\n\\nВозможно, вы захотите обвинить во всем разработчиков, и вы имеете на это полное право.\\nТакого происходить не должно, и это (скорее всего) наша вина.\\n\\nНам очень жаль.\\n\\nПолучить поддержку и сообщить о проблеме можно здесь: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadCareerSave_Too_New_CS">Файл сохранения карьеры был создан в более новой версии игры и не может быть загружен. Быть может, вы сохраняли игру во время открытого бета-тестирования?\\n\\nПопробуйте вернуться в бета-версию и загрузить файл там — либо начните карьеру с начала.\\n\\nЕсли вы уверены, что сохраненный файл должен загружаться, вы только что обнаружили ошибку. Приносим свои извинения! Перейдите на сайт support.sega.co.uk и поищите решение либо сообщите о своей проблеме.</string>
  <string name="Menu/Messages/CantLoadLevelSaveBroken_CS">Похоже, что файл сохранения больницы поврежден. Его невозможно загрузить.\\n\\nВозможно, вы захотите обвинить во всем разработчиков, и вы имеете на это полное право.\\nТакого происходить не должно, и это (скорее всего) наша вина.\\n\\nНам очень жаль.\\n\\nПолучить поддержку и сообщить о проблеме можно здесь: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadLevelSave_CS">Не удалось загрузить файл сохранения больницы.</string>
  <string name="Menu/Messages/CantLoadLevelSave_Too_New_CS">Файл сохранения больницы был создан в более новой версии игры и не может быть загружен. Быть может, вы сохраняли игру во время открытого бета-тестирования?\\n\\nПопробуйте вернуться в бета-версию и загрузить файл там — либо начните игру в этой больнице с начала.\\n\\nЕсли вы уверены, что сохраненный файл должен загружаться, вы только что обнаружили ошибку. Приносим свои извинения! Перейдите на сайт support.sega.co.uk и поищите решение либо сообщите о своей проблеме.</string>
  <string name="Menu/Messages/CantLoadSandboxSaveBroken_CS">Похоже, что файл сохранения песочницы поврежден. Его невозможно загрузить.\\n\\nВозможно, вы захотите обвинить во всем разработчиков, и вы имеете на это полное право.\\nТакого происходить не должно, и это (скорее всего) наша вина.\\n\\nНам очень жаль.\\n\\nПолучить поддержку и сообщить о проблеме можно здесь: support.sega.co.uk</string>
  <string name="Menu/Messages/CantLoadSandboxSave_CS">Не удалось загрузить файл сохранения песочницы.</string>
  <string name="Menu/Messages/CantLoadSandboxSave_Too_New_CS">Файл сохранения песочницы был создан в более новой версии игры и не может быть загружен. Быть может, вы сохраняли игру во время открытого бета-тестирования?\\n\\nПопробуйте вернуться в бета-версию и загрузить файл там — либо начните карьеру с начала.\\n\\nЕсли вы уверены, что сохраненный файл должен загружаться, вы только что обнаружили ошибку. Приносим свои извинения! Перейдите на сайт support.sega.co.uk и поищите решение либо сообщите о своей проблеме.</string>
  <string name="Menu/Messages/CantLoadSaveNotExist_CS">Не удалось загрузить файл сохранения больницы, так как больницы, к которой он относится, больше не существует.</string>
  <string name="Menu/Messages/CantLoadSave_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Specifically career save</string>
  <string name="Menu/Messages/CantLoadSave_CS">Не удалось загрузить файл сохранения карьеры.</string>
  <string name="Menu/Messages/Career_Load_Failed_Body_CS">Не удалось загрузить файл сохранения карьеры.\\n\\nВозможно, вы захотите обвинить во всем разработчиков, и вы имеете на это полное право. Такого происходить не должно, и это (скорее всего) наша вина.\\n\\nНам очень жаль.\\n\\nПолучить поддержку и сообщить о проблеме можно здесь: support.sega.co.uk</string>
  <string name="Menu/Messages/Career_Load_Failed_Title_CS">Файл сохранения карьеры не загрузился</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Body_CS">Не удалось загрузить файл сохранения карьеры.\\n\\nВозможно, вы захотите обвинить во всем разработчиков, и вы имеете на это полное право. Такого происходить не должно, и это (скорее всего) наша вина.\\n\\nНам очень жаль.\\n\\nПолучить поддержку и сообщить о проблеме можно здесь: support.sega.co.uk\\n\\nК сожалению, игра сейчас может работать нестабильно. Прежде чем попробовать загрузить другой файл сохранения, выйдите из игры и перезапустите ее.</string>
  <string name="Menu/Messages/Career_Load_Failed_Unstable_Title_CS">Файл сохранения карьеры не загрузился</string>
  <string name="Menu/Messages/ChangeLevelDontSave_CS">Изменить без сохранения</string>
  <string name="Menu/Messages/ChangeLevelSave_CS">Сохранить и изменить</string>
  <string name="Menu/Messages/Delete_Save_File_Body_CS">Вы действительно хотите удалить файл сохранения?</string>
  <string name="Menu/Messages/Delete_Save_File_Title_CS">Удалить файл сохранения?</string>
  <string name="Menu/Messages/InboxButton">Входящие сообщения собраны в одном месте, где их удобно игнорировать.</string>
  <string name="Menu/Messages/Level_Load_Failed_Body_CS">Не удалось загрузить файл сохранения больницы.\\n\\nВозможно, вы захотите обвинить во всем разработчиков, и вы имеете на это полное право. Такого происходить не должно, и это (скорее всего) наша вина.\\n\\nНам очень жаль.\\n\\nПолучить поддержку и сообщить о проблеме можно здесь: support.sega.co.uk</string>
  <string name="Menu/Messages/Level_Load_Failed_Title_CS">Файл сохранения больницы не загрузился</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Body_CS">Не удалось загрузить файл сохранения больницы.\\n\\nВозможно, вы захотите обвинить во всем разработчиков, и вы имеете на это полное право. Такого происходить не должно, и это (скорее всего) наша вина.\\n\\nНам очень жаль.\\n\\nПолучить поддержку и сообщить о проблеме можно здесь: support.sega.co.uk\\n\\nК сожалению, игра сейчас может работать нестабильно. Прежде чем попробовать загрузить другой файл сохранения, выйдите из игры и перезапустите ее.</string>
  <string name="Menu/Messages/Level_Load_Failed_Unstable_Title_CS">Файл сохранения больницы не загрузился</string>
  <string name="Menu/Messages/Load_Backup_Console">Загрузить сохраненную игру</string>
  <string name="Menu/Messages/Load_Backup_Level_Body_Console">К сожалению, не удалось загрузить файл сохранения. Попытайтесь загрузить резервное сохранение или пройдите уровень с начала.</string>
  <string name="Menu/Messages/Load_Career_Backup_Body_Console">К сожалению, что-то случилось с вашей карьерой и ее не удалось загрузить.</string>
  <string name="Menu/Messages/No_Backup_Title_Console">Не удалось загрузить файл сохранения.</string>
  <string name="Menu/Messages/No_Button_CS">Нет</string>
  <string name="Menu/Messages/No_Career_Backup_Body_Console">К сожалению, что-то случилось с вашей карьерой и ее не удалось загрузить. \\n\\nВыберите другой файл сохранения или начните карьеру заново.</string>
  <string name="Menu/Messages/No_Level_Backup_Body">К сожалению, что-то случилось с вашей карьерой и ее не удалось загрузить. \\n\\nПожалуйста, пройдите уровень с начала.</string>
  <string name="Menu/Messages/OK_Button_CS">ОК</string>
  <string name="Menu/Messages/QuitDontSave_Button_CS">Выйти без сохранения</string>
  <string name="Menu/Messages/QuitSave_Button_CS">Сохранить и выйти</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Body_CS">В этом сохранении песочницы использован пользовательский контент, еще не загруженный его автором в Мастерскую. Предметы вернутся к исходному виду.\\n\\nВы ничего не можете с этим поделать, но если вам кажется, что произошла какая-то ошибка, попробуйте обратиться к автору предмета в Мастерской.</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotPublished_Title_CS">В сохранении песочницы используется неопубликованный контент</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Body_CS">В этом сохранении песочницы используется контент из Мастерской Steam, на который вы еще не подписаны. Если вы продолжите без подписки, предметы вернутся к исходному виду и будут выглядеть не так, как задумал автор.\\n\\nЕсли вы хотите, чтобы контент отображался правильно, нажмите кнопку отмены, подпишитесь на каждый используемый предмет из Мастерской с помощью кнопок слева, и повторите попытку.</string>
  <string name="Menu/Messages/Sandbox/SandboxSaveUsesContentNotSubscribedTo_Title_CS">Вы не подписаны на все используемые предметы из Мастерской Steam</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Body_CS">Не удалось загрузить файл сохранения песочницы.\\n\\nВозможно, вы захотите обвинить во всем разработчиков, и вы имеете на это полное право. Такого происходить не должно, и это (скорее всего) наша вина.\\n\\nНам очень жаль.\\n\\nПолучить поддержку и сообщить о проблеме можно здесь: support.sega.co.uk</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Title_CS">Файл сохранения песочницы не загрузился.</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Body_CS">Не удалось загрузить файл сохранения песочницы.\\n\\nВозможно, вы захотите обвинить во всем разработчиков, и вы имеете на это полное право. Такого происходить не должно, и это (скорее всего) наша вина.\\n\\nНам очень жаль.\\n\\nПолучить поддержку и сообщить о проблеме можно здесь: support.sega.co.uk\\n\\nК сожалению, игра сейчас может работать нестабильно. Прежде чем попробовать загрузить другой файл сохранения, выйдите из игры и перезапустите ее.</string>
  <string name="Menu/Messages/Sandbox_Load_Failed_Unstable_Title_CS">Файл сохранения песочницы не загрузился.</string>
  <string name="Menu/Messages/TimeSinceLastSave_CS">Время последнего сохранения: {[LAST_SAVE_DATE_TIME]}</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Body_CS">Невозможно удалить этот предмет, поскольку он размещен на текущем уровне в количестве {0} шт.</string>
  <string name="Menu/Messages/UGC/DeleteFailed_Title_CS">Невозможно удалить предмет</string>
  <string name="Menu/Messages/UGC/DeleteInstances_CS">Предмет ({0} шт.) будет удалён с текущего уровня.</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Body_CS">Вы уверены, что хотите удалить пользовательский предмет ({0}), сохраненный здесь: {1}?</string>
  <string name="Menu/Messages/UGC/DeleteLocalMod_Title_CS">Удалить пользовательский предмет</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Body_CS">Не удалось загрузить изображение.</string>
  <string name="Menu/Messages/UGC/ImageLoadFailed_Title_CS">Изображение не загрузилось</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Body_CS">Пользовательский предмет с таким названием ({0}) уже существует в указанной директории!</string>
  <string name="Menu/Messages/UGC/InvalidTitle_Title_CS">Недопустимое название!</string>
  <string name="Menu/Messages/UGC/LogFileLocation_CS">Ошибки и предупреждения сохраняются в журнале Two Point Hospital, который находится здесь:\\n{0}</string>
  <string name="Menu/Messages/UGC/NoSpecialCharacters_Body_CS">В названии предмета не должно быть специальных знаков</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Body_CS">В этом сохранении песочницы использован пользовательский контент, еще не загруженный в Мастерскую Steam. Вы можете его опубликовать, но у ваших подписчиков нет доступа к вашему локальному контенту.\\n\\nЕсли вы собирались сделать что-то другое, нажмите кнопку отмены, загрузите сохранение, загрузите в Мастерскую еще не загруженный туда пользовательский контент и замените любые размещенные предметы их копиями из Мастерской. Затем поделитесь этой новой версией сохранения песочницы.</string>
  <string name="Menu/Messages/UGC/SandboxSaveUsesLocalContent_Title_CS">В сохранении песочницы используется неопубликованный контент</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Body_CS">При последней операции с пользовательским контентом произошла внутренняя ошибка</string>
  <string name="Menu/Messages/UGC/SomeThingWentWrong_Title_CS">Что-то пошло не так!</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Body_CS">Не удалось установить соединение с Мастерской Steam. Для размещения предметов в Мастерской требуется подключение к интернету.</string>
  <string name="Menu/Messages/UGC/SteamWorkshopError_Title_CS">Ошибка Мастерской Steam</string>
  <string name="Menu/Messages/UGC/UGCDocumentationLink_CS">Документы, касающиеся пользовательских материалов в игре Two Point Hospital, можно найти здесь:\\nwiki.twopointstudios.com</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Body_CS">Обновлены названия или описания {0} предметов из Мастерской, на которые вы подписаны.</string>
  <string name="Menu/Messages/UGC/WorkshopDataUpdatesReceived_Title_CS">Обновлена информация о предметах из Мастерской</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Body_CS">Вы получили новые или обновленные предметы из Мастерской, на которые вы подписаны ({0} шт.).</string>
  <string name="Menu/Messages/UGC/WorkshopItemUpdatesReceived_Title_CS">Обновлены предметы из Мастерской</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Body_CS">При попытке разместить предметы в Мастерской Steam произошла ошибка.</string>
  <string name="Menu/Messages/UGC/WorkshopPublishError_Title_CS">Ошибка размещения в Мастерской</string>
  <string name="Menu/Messages/Yes_Button_CS">Да</string>
  <string name="Menu/Metagame/Careers/CareerGoals">Карьерные цели</string>
  <string name="Menu/Metagame/Careers/Collect">Получить</string>
  <string name="Menu/Metagame/Foundation/Two Point Foundation">Фонд Ту-Поинта</string>
  <string name="Menu/Metagame/Remix/Tab_Normal">Карьера</string>
  <string name="Menu/Metagame/Remix/Tab_Normal_CS">Карьера</string>
  <string name="Menu/Metagame/Remix/Tab_Remix">«Р.Е.М.ИКС»</string>
  <string name="Menu/Metagame/Remix/Tab_Remix_CS">«Р.Е.М.ИКС»</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButtonRewards_CS">Награды, которые вы можете забрать</string>
  <string name="Menu/Metagame/Tooltips/CareerGoalsButton_CS">Карьерные цели</string>
  <string name="Menu/Metagame/Tooltips/Kudosh">Крутосы\\nВыполняйте задачи и зарабатывайте крутосы. Тратьте их на то, чтобы разблокировать новые предметы.</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValue">Стоимость организации и стоимость акций</string>
  <string name="Menu/Metagame/Tooltips/OrganisationValueDetail_CS">&lt;b&gt;Стоимость организации:&lt;/b&gt; {[VALUE]}\\n&lt;b&gt;Акции:&lt;/b&gt; {[NUMSHARES]}\\n&lt;b&gt;Стоимость акции:&lt;/b&gt; {[SHAREPRICE]}</string>
  <string name="Menu/Metagame/Tooltips/Remix">«Р.Е.М.ИКС»\\nПолучайте виртуальные звезды в симуляции больничной деятельности от Bungle Tech.</string>
  <string name="Menu/Metagame/Tooltips/RenameOrganisation">Переименовать фонд</string>
  <string name="Menu/Metagame/Tooltips/TotalStars">Престижность организации\\nОбщее количество звезд, присужденных всем больницам организации</string>
  <string name="Menu/Metagame/UnlockPin_Desc_DLC2_CS">Отправляйтесь на остров Пебберли прямо сейчас, но вам может прийтись нелегко.</string>
  <string name="Menu/Metagame/Unlock_CS">Начать</string>
  <string name="Menu/No">Нет</string>
  <string name="Menu/OnlineSetup/ChallengeLength_CS">Длительность: {0} дн.[i2p_One]Длительность: {0} день</string>
  <string name="Menu/OnlineSetup/ChallengeReward_CS">Награда: {0}</string>
  <string name="Menu/OnlineSetup/Challengers">Соперники</string>
  <string name="Menu/OnlineSetup/SelectFriend">Выберите, кому бросить вызов</string>
  <string name="Menu/OnlineSetup/SelectFriendOffline">Чтобы бросить вызов другу, подключитесь к сетевым сервисам.\\n</string>
  <string name="Menu/Options/Audio">Звук</string>
  <string name="Menu/Options/Career">Карьера</string>
  <string name="Menu/Options/Controls">Управление</string>
  <string name="Menu/Options/Game">Игра</string>
  <string name="Menu/Options/Language">Язык</string>
  <string name="Menu/Options/Leaderboards">Лидеры</string>
  <string name="Menu/Options/Load">Загрузить игру</string>
  <string name="Menu/Options/Load Game (debug)">Загрузить игру (отладка)</string>
  <string name="Menu/Options/LoadShort">Загрузить</string>
  <string name="Menu/Options/LoadShort_CS">Загрузить</string>
  <string name="Menu/Options/Menu">Меню</string>
  <string name="Menu/Options/New">Новая</string>
  <string name="Menu/Options/New Game">Новая игра</string>
  <string name="Menu/Options/OK">ОК</string>
  <string name="Menu/Options/Online">В сети</string>
  <string name="Menu/Options/Pause">Меню</string>
  <string name="Menu/Options/Preferences">Настройка</string>
  <string name="Menu/Options/Quick Load">Быстрая загрузка</string>
  <string name="Menu/Options/Quick Save">Быстрое сохранение</string>
  <string name="Menu/Options/Quit">Выйти</string>
  <string name="Menu/Options/Quit to Desktop">Выйти на рабочий стол</string>
  <string name="Menu/Options/Quit to Map">Перейти на карту</string>
  <string name="Menu/Options/Quit to Menu">Выйти в меню</string>
  <string name="Menu/Options/Restart Game">Начать карьеру заново</string>
  <string name="Menu/Options/Restart Level">Начать уровень заново</string>
  <string name="Menu/Options/Resume">Продолжить</string>
  <string name="Menu/Options/Save Career">Сохранить карьеру</string>
  <string name="Menu/Options/Save Game">Сохранить игру</string>
  <string name="Menu/Options/Save Game Debug">Сохранить игру (отладка)</string>
  <string name="Menu/Options/SaveShort">Сохранить</string>
  <string name="Menu/Options/SaveShort_CS">Сохранить</string>
  <string name="Menu/Options/UnknownLevel_CS">Неизвестный уровень</string>
  <string name="Menu/Options/Video">Графика</string>
  <string name="Menu/Overview Menu/Awards/Announcer/BetterLuckNextYear_CS">Удачи в следующем году.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/Congratulations_CS">Примите мои поздравления.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/NotYou_CS">Не вы</string>
  <string name="Menu/Overview Menu/Awards/Announcer/ThanskForComing_CS">Спасибо за внимание, будьте здоровы — и увидимся в следующем году!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/TheWinnerIs_CS">Обладателем награды «{[AWARD_NAME]}» становится…</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WelcomeToTheAwards_CS">Добро пожаловать на церемонию вручения наград!</string>
  <string name="Menu/Overview Menu/Awards/Announcer/WhatAGreatEvening_CS">Нас ждет замечательный вечер, дамы и господа.</string>
  <string name="Menu/Overview Menu/Awards/Announcer/YouveBeenNominated_CS">Вы номинированы в {[COUNT]} категориях!</string>
  <string name="Menu/Overview Menu/Awards/AssistantAward">Администратор года</string>
  <string name="Menu/Overview Menu/Awards/DoctorAwards">Врач года</string>
  <string name="Menu/Overview Menu/Awards/EmployerAward">Работодатель года</string>
  <string name="Menu/Overview Menu/Awards/HospitalAward">Больница года</string>
  <string name="Menu/Overview Menu/Awards/JanitorAward">Санитар года</string>
  <string name="Menu/Overview Menu/Awards/LevelsPlayable_CS">Можно играть\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsUnlocked_CS">Разблокировано:\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/LevelsVisible_CS">Отображается:\\n{0}\\n</string>
  <string name="Menu/Overview Menu/Awards/MostPrestigious">Самая престижная больница</string>
  <string name="Menu/Overview Menu/Awards/NoDeaths">Ни одной смерти</string>
  <string name="Menu/Overview Menu/Awards/NurseAward">Младший медработник года</string>
  <string name="Menu/Overview Menu/Awards/OpenAllButton">Открыть все</string>
  <string name="Menu/Overview Menu/Awards/OpenButton">Открыть</string>
  <string name="Menu/Overview Menu/Awards/PatientsChoice">Выбор пациентов</string>
  <string name="Menu/Overview Menu/Awards/ResearcherAward">Лучшая научно-исследовательская больница</string>
  <string name="Menu/Overview Menu/Awards/RisingStar">Восходящая звезда</string>
  <string name="Menu/Overview Menu/Awards/Title">Награждение лучших работников в сфере здравоохранения по округу Ту-Поинт</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/AssistantOfTheYear">Присуждается администратору, который принял больше всего пациентов в прошедшем году.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/DoctorOfTheYear">Присуждается лучшему врачу. При оценке кандидатов учитываются качество лечения, точность диагнозов и вклад в науку.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/EmployerOfTheYear">Присуждается лучшему работодателю. При оценке кандидатов учитываются настроение сотрудников и репутация больницы.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/HospitalOfTheYear">Присуждается больнице, получившей больше всего наград. Еще одна точно не будет лишней.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/JanitorOfTheYear">Присуждается самому старательному и умелому санитару года.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/LastWonBy_CS">Предыдущий обладатель: {[STAFF_MEMBER_NAME]}</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/MostPrestigious">Присуждается больнице с самыми комфортными условиями труда.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NoDeaths">Особая награда для больниц, в которых в прошедшем году не умер ни один пациент.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NumTimesWon_CS">Награда получена {[NUM_TIMES_WON]} р.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/NurseOfTheYear">Присуждается лучшему младшему медработнику. При оценке кандидатов учитываются качество лечения и точность диагнозов.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/PatientsChoice">Особая почетная награда, которую присуждают сами пациенты. Как правило, при голосовании они учитывают эффективность лечения и репутацию больницы.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/ResearchHospitalOfTheYear">Присуждается ведущей больнице округа в области исследований в прошедшем году.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/RisingStar">Присуждается сотруднику, который усерднее всех обучался в прошедшем году.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TeachingHospitalOfTheYear">Присуждается больнице, которая обучила больше всего сотрудников в текущем году.</string>
  <string name="Menu/Overview Menu/Awards/Tooltips/TrainerAward">Присуждается больнице, которая обучила больше всего сотрудников в текущем году.</string>
  <string name="Menu/Overview Menu/Awards/TrainerAward">Лучшая академическая клиника</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/AssistantOfTheYear">&lt;color=#704902&gt;Burp! Награду в категории\\n&lt;color=#B87804&gt;&lt;b&gt;«{0}»&lt;/b&gt;&lt;/color&gt;\\nполучает…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nНаграда:\\n&lt;color=#B87804&gt;«{3}»&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/DoctorOfTheYear">&lt;color=#704902&gt;Burp! Награду в категории\\n&lt;color=#B87804&gt;&lt;b&gt;«{0}»&lt;/b&gt;&lt;/color&gt;\\nполучает…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;д-р {1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nНаграда:\\n&lt;color=#B87804&gt;«{3}»&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/EmployerOfTheYear">&lt;color=#704902&gt;Burp! Награду в категории\\n&lt;color=#B87804&gt;&lt;b&gt;«{0}»&lt;/b&gt;&lt;/color&gt;\\nполучает…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nНаграда:\\n&lt;color=#B87804&gt;«{3}»&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/HospitalOfTheYear">&lt;color=#704902&gt;Burp! Награду в категории\\n&lt;color=#B87804&gt;&lt;b&gt;«{0}»&lt;/b&gt;&lt;/color&gt;\\nполучает…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nНаграда:\\n&lt;color=#B87804&gt;«{3}»&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/JanitorOfTheYear">&lt;color=#704902&gt;Burp! Награду в категории\\n&lt;color=#B87804&gt;&lt;b&gt;«{0}»&lt;/b&gt;&lt;/color&gt;\\nполучает…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nНаграда:\\n&lt;color=#B87804&gt;«{3}»&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/MostPrestigious">&lt;color=#704902&gt;Burp! Награду в категории\\n&lt;color=#B87804&gt;&lt;b&gt;«{0}»&lt;/b&gt;&lt;/color&gt;\\nполучает…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nНаграда:\\n&lt;color=#B87804&gt;«{3}»&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NoDeaths">&lt;color=#704902&gt;Burp! Награду в категории\\n&lt;color=#B87804&gt;&lt;b&gt;«{0}»&lt;/b&gt;&lt;/color&gt;\\nполучает…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nНаграда:\\n&lt;color=#B87804&gt;«{3}»&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/NurseOfTheYear">&lt;color=#704902&gt;Burp! Награду в категории\\n&lt;color=#B87804&gt;&lt;b&gt;«{0}»&lt;/b&gt;&lt;/color&gt;\\nполучает…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nНаграда:\\n&lt;color=#B87804&gt;«{3}»&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/PatientsChoice">&lt;color=#704902&gt;Burp! Награду в категории\\n&lt;color=#B87804&gt;&lt;b&gt;«{0}»&lt;/b&gt;&lt;/color&gt;\\nполучает…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nНаграда:\\n&lt;color=#B87804&gt;«{3}»&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/ResearchHospitalOfTheYear">&lt;color=#704902&gt;Burp! Награду в категории\\n&lt;color=#B87804&gt;&lt;b&gt;«{0}»&lt;/b&gt;&lt;/color&gt;\\nполучает…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nНаграда:\\n&lt;color=#B87804&gt;«{3}»&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/RisingStar">&lt;color=#704902&gt;Burp! Награду в категории\\n&lt;color=#B87804&gt;&lt;b&gt;«{0}»&lt;/b&gt;&lt;/color&gt;\\nполучает…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{1}&lt;/b&gt;&lt;/size&gt;\\n&lt;alpha=#CF&gt;{2}&lt;/color&gt;\\n\\nНаграда:\\n&lt;color=#B87804&gt;«{3}»&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Awards/VictoryLetters/TeachingHospitalOfTheYear">&lt;color=#704902&gt;Burp! Награду в категории\\n&lt;color=#B87804&gt;&lt;b&gt;«{0}»&lt;/b&gt;&lt;/color&gt;\\nполучает…\\n\\n&lt;color=#B87804&gt;&lt;size=150%&gt;&lt;b&gt;{2}&lt;/b&gt;&lt;/size&gt;&lt;/color&gt;\\n\\nНаграда:\\n&lt;color=#B87804&gt;«{3}»&lt;/color&gt;&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/EventLog/AwardWon_CS">Больница получила награду: «{[AWARD_NAME]}»</string>
  <string name="Menu/Overview Menu/EventLog/Date">Дата</string>
  <string name="Menu/Overview Menu/EventLog/Diagnosis">Диагноз</string>
  <string name="Menu/Overview Menu/EventLog/DiagnosisCertainty">Точность \\nдиагностики</string>
  <string name="Menu/Overview Menu/EventLog/EventDescription">Описание события</string>
  <string name="Menu/Overview Menu/EventLog/Illness Difficulty">Тяжесть\\nзаболевания</string>
  <string name="Menu/Overview Menu/EventLog/Money">Деньги</string>
  <string name="Menu/Overview Menu/EventLog/Reputation">Репутация</string>
  <string name="Menu/Overview Menu/EventLog/StaffSkill">Навыки сотрудников</string>
  <string name="Menu/Overview Menu/EventLog/Upgrades">Модернизации</string>
  <string name="Menu/Overview Menu/Finance/BankStatement">Состояние счета</string>
  <string name="Menu/Overview Menu/Finance/Cash">Доступные средства</string>
  <string name="Menu/Overview Menu/Finance/CashBalance">Доступные средства</string>
  <string name="Menu/Overview Menu/Finance/CashFlow">Доход и убытки</string>
  <string name="Menu/Overview Menu/Finance/Expenses">Расходы</string>
  <string name="Menu/Overview Menu/Finance/FinancialQuarterProfits">Статистика дохода и убытков за последние 3 месяца</string>
  <string name="Menu/Overview Menu/Finance/FinancialYearProfits">Статистика дохода и убытков за последние 12 месяцев</string>
  <string name="Menu/Overview Menu/Finance/HospitalValue">Стоимость больницы</string>
  <string name="Menu/Overview Menu/Finance/Loans">Займы</string>
  <string name="Menu/Overview Menu/Finance/Month">Месяц</string>
  <string name="Menu/Overview Menu/Finance/MonthAndYear_CS">{[MONTH_ABBR]} {[YEAR]}</string>
  <string name="Menu/Overview Menu/Finance/NetProfit">Профит-фактор</string>
  <string name="Menu/Overview Menu/Finance/OutstandingLoans">Задолженности</string>
  <string name="Menu/Overview Menu/Finance/PhysicalAssets">Основные средства</string>
  <string name="Menu/Overview Menu/Finance/ProfitLoss">Доход/убытки</string>
  <string name="Menu/Overview Menu/Finance/ProfitLossTrends">Статистика дохода и убытков</string>
  <string name="Menu/Overview Menu/Finance/Q1">I кв.</string>
  <string name="Menu/Overview Menu/Finance/Q2">II кв.</string>
  <string name="Menu/Overview Menu/Finance/Q3">III кв.</string>
  <string name="Menu/Overview Menu/Finance/Q4">IV кв.</string>
  <string name="Menu/Overview Menu/Finance/Quarter">3 мес.</string>
  <string name="Menu/Overview Menu/Finance/Revenue">Выручка</string>
  <string name="Menu/Overview Menu/Finance/Total">Всего</string>
  <string name="Menu/Overview Menu/Finance/Year">12 мес.</string>
  <string name="Menu/Overview Menu/Leaderboard/CureRate">Доля излеченных пациентов</string>
  <string name="Menu/Overview Menu/Leaderboard/CuresPerYear">Излеченные за год</string>
  <string name="Menu/Overview Menu/Leaderboard/HospitalValue">Стоимость больницы</string>
  <string name="Menu/Overview Menu/Leaderboard/Reputation">Репутация</string>
  <string name="Menu/Overview Menu/Leaderboard/StaffMorale">Настроение сотрудников</string>
  <string name="Menu/Overview Menu/Leaderboard/YearlyProfits">Годовой доход</string>
  <string name="Menu/Overview Menu/OverviewMenu_Awards">Награды</string>
  <string name="Menu/Overview Menu/OverviewMenu_Finance">Финансы</string>
  <string name="Menu/Overview Menu/OverviewMenu_Leaderboards">Лидеры</string>
  <string name="Menu/Overview Menu/OverviewMenu_Log">Журнал</string>
  <string name="Menu/Overview Menu/OverviewMenu_Patients">Пациенты</string>
  <string name="Menu/Overview Menu/OverviewMenu_Policy">Правила</string>
  <string name="Menu/Overview Menu/OverviewMenu_Staff">Сотрудники</string>
  <string name="Menu/Overview Menu/Patients/CureRate">Доля излечений</string>
  <string name="Menu/Overview Menu/Patients/Cures">Излечения</string>
  <string name="Menu/Overview Menu/Patients/Deaths">Смерти</string>
  <string name="Menu/Overview Menu/Patients/Fails">Неудачи</string>
  <string name="Menu/Overview Menu/Patients/Fatalities">Летальные исходы</string>
  <string name="Menu/Overview Menu/Patients/Ineffective">Неудачное лечение</string>
  <string name="Menu/Overview Menu/Patients/Info_CloseToDeath">Пациенты на грани смерти: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue">Длинные очереди: &lt;color=red&gt;{[MIN]} чел.&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueueWarning">Предупреждение о длинных очередях: &lt;color=red&gt;в {[COUNT]} кабинетах&lt;/color&gt;[i2p_One]Предупреждение о длинной очереди: &lt;color=red&gt;в {[COUNT]} кабинете&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_LongQueue_MinMax">Длинные очереди: &lt;color=red&gt;{[MIN]}–{[MAX]} чел.&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_RageQuit">Готовы отказаться от лечения: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Info_WaitingForRoom">Ждут нового кабинета: &lt;color=red&gt;{[COUNT]}&lt;/color&gt;</string>
  <string name="Menu/Overview Menu/Patients/Medical">Репутация у медиков</string>
  <string name="Menu/Overview Menu/Patients/PatientHappiness">Настроение</string>
  <string name="Menu/Overview Menu/Patients/PatientHealth">Здоровье</string>
  <string name="Menu/Overview Menu/Patients/PatientOverview">Обзор пациентов</string>
  <string name="Menu/Overview Menu/Patients/PatientStats">Полная статистика по пациентам</string>
  <string name="Menu/Overview Menu/Patients/Patients">Пациенты</string>
  <string name="Menu/Overview Menu/Patients/PatientsInHospital">Посетители</string>
  <string name="Menu/Overview Menu/Patients/Prices">Цены</string>
  <string name="Menu/Overview Menu/Patients/Publicity">Известность</string>
  <string name="Menu/Overview Menu/Patients/RageQuit">Отказ от услуги</string>
  <string name="Menu/Overview Menu/Patients/Reputation">Репутация</string>
  <string name="Menu/Overview Menu/Patients/SentHome">Выписаны</string>
  <string name="Menu/Overview Menu/Patients/Staff">Сотрудники</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationMedical_CS">&lt;b&gt;Репутация среди медиков: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nОснована на успехах в лечении каждого заболевания. На нее также влияет маркетинг.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationOverall_CS">&lt;b&gt;Репутация больницы: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nОбщая репутация влияет на приток пациентов и соискателей на должности.\\nЧтобы улучшить общую репутацию больницы, следует поработать над репутацией во всех областях, которые перечислены ниже.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPatients_CS">&lt;b&gt;Репутация среди пациентов: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nУчитывается количество пациентов в больнице и их настроение.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPrices_CS">&lt;b&gt;Ценовая репутация: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nЗависит от того, насколько цены в вашей больнице отличаются от среднерыночных.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationPublicity_CS">&lt;b&gt;Репутация в СМИ: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nНа нее влияют визиты важных персон и пациентов, маркетинг и успех в выполнении особых задач.</string>
  <string name="Menu/Overview Menu/Patients/Tooltips/ReputationStaff_CS">&lt;b&gt;Репутация среди сотрудников: {[VALUE]} ({[REPUTATION]})&lt;/b&gt;\\nУчитывается количество сотрудников в больнице и их настроение.</string>
  <string name="Menu/Overview Menu/Patients/TotalVisitors">Посетители</string>
  <string name="Menu/Overview Menu/Patients/Treatments">Методы лечения</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff">Автоматически повышать сотрудников</string>
  <string name="Menu/Overview Menu/Policy/AutoPromoteStaff_Tooltip">Автоматически повышать готовых к этому сотрудников, по умолчанию давая прибавку к зарплате, которой они будут довольны.</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment">Автоматически направлять пациентов на лечение</string>
  <string name="Menu/Overview Menu/Policy/AutoSendForTreatment_Tooltip">Позволять диагностам сразу направлять пациентов на лечение, если точность диагностики достигнет порогового значения. При этом к врачу общей практики за окончательным диагнозом эти пациенты не пойдут.</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold">Пороговое значение точности диагностики</string>
  <string name="Menu/Overview Menu/Policy/DiagnosisThreshold_Tooltip">Пороговое значение, по достижении которого пациенты будут направлены на лечение. Чем меньше уверенность в диагнозе, тем меньше вероятность успешного лечения.</string>
  <string name="Menu/Overview Menu/Policy/FastTrackTreatmentDecision">Решение об ускорении лечения</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength">Предупреждение о длинной очереди</string>
  <string name="Menu/Overview Menu/Policy/QueueWarningLength_Tooltip">Количество людей в очереди, по достижении которого над кабинетом загорается предупреждающий значок.</string>
  <string name="Menu/Overview Menu/Policy/Reset">Сбросить</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle">Разрешить бездействующим сотрудникам покидать кабинеты</string>
  <string name="Menu/Overview Menu/Policy/StaffLeaveRoomsWhenIdle_Tooltip">Позволить сотрудникам выходить из кабинетов, если некоторое время у них нет работы. В противном случае сотрудник будет оставаться в своем кабинете, пока не получит более приоритетное задание или не уйдет на перерыв.</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages">Напоминания об обучении сотрудников</string>
  <string name="Menu/Overview Menu/Policy/StaffTrainingMessages_Tooltip">Получать сообщения о том, что у сотрудника достаточно опыта, но недостаточно квалификаций для повышения. Если напоминания отключены, такие сообщения будут направляться сразу в мусоросжигатель.</string>
  <string name="Menu/Overview Menu/Policy/Title">Политика больницы</string>
  <string name="Menu/Overview Menu/Staff/AllButton">Все</string>
  <string name="Menu/Overview Menu/Staff/BreakColumn">Распорядок перерывов</string>
  <string name="Menu/Overview Menu/Staff/BreakPolicySlider">Ползунок распорядка перерывов </string>
  <string name="Menu/Overview Menu/Staff/Count">Численность персонала</string>
  <string name="Menu/Overview Menu/Staff/Energy">Бодрость</string>
  <string name="Menu/Overview Menu/Staff/EnergyColumn">Бодрость</string>
  <string name="Menu/Overview Menu/Staff/FinancialProfits">Статистика дохода и убытков за последние 12 месяцев</string>
  <string name="Menu/Overview Menu/Staff/HospitalAttractiveness">Привлекательность больницы</string>
  <string name="Menu/Overview Menu/Staff/HospitalHygiene">Чистота больницы</string>
  <string name="Menu/Overview Menu/Staff/HospitalReputation">Репутация больницы</string>
  <string name="Menu/Overview Menu/Staff/HospitalTemperatue">Температура в больнице</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakDuration">&lt;color=red&gt;Длительность перерыва&lt;/color&gt; {[DAYS]} дн.</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoAssistants">&lt;color=red&gt;{[ALLOWED]} из {[TOTAL]} администраторов&lt;/color&gt; могут одновременно уйти на перерыв ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoDoctors">&lt;color=red&gt;{[ALLOWED]} из {[TOTAL]} врачей&lt;/color&gt; могут одновременно уйти на перерыв ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoJanitors">&lt;color=red&gt;{[ALLOWED]} из {[TOTAL]} санитаров&lt;/color&gt; могут одновременно уйти на перерыв ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Info_BreakInfoNurses">&lt;color=red&gt;{[ALLOWED]} из {[TOTAL]} младших медработников&lt;/color&gt; могут одновременно уйти на перерыв ({[PERCENTAGE]})</string>
  <string name="Menu/Overview Menu/Staff/Morale">Настроение сотрудников</string>
  <string name="Menu/Overview Menu/Staff/MoraleColumn">Настроение</string>
  <string name="Menu/Overview Menu/Staff/Needs">Нужды</string>
  <string name="Menu/Overview Menu/Staff/NumberColumn">Число</string>
  <string name="Menu/Overview Menu/Staff/PaySatisfaction">Удовлетворенность зарплатой</string>
  <string name="Menu/Overview Menu/Staff/ReadyForPromotion">сотрудники, готовые к повышению</string>
  <string name="Menu/Overview Menu/Staff/ReadyForTraining">сотрудники, готовые к обучению.</string>
  <string name="Menu/Overview Menu/Staff/RoomPrestige">Престижность кабинета</string>
  <string name="Menu/Overview Menu/Staff/StaffDevelopment">Работа с сотрудниками</string>
  <string name="Menu/Overview Menu/Staff/StaffEnergy">Бодрость</string>
  <string name="Menu/Overview Menu/Staff/StaffOverview">Обзор сотрудников</string>
  <string name="Menu/Overview Menu/Staff/StaffPromoted">сотрудники, повышенные за год</string>
  <string name="Menu/Overview Menu/Staff/StaffPromotions">Повышение сотрудников</string>
  <string name="Menu/Overview Menu/Staff/StaffRank">Персонал</string>
  <string name="Menu/Overview Menu/Staff/StaffStatus">Статус/настроение сотрудников</string>
  <string name="Menu/Overview Menu/Staff/StaffTrained">сотрудники, обученные за год</string>
  <string name="Menu/Overview Menu/Staff/StaffTraining">Обучение сотрудников</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarEnergy">Средняя по больнице бодрость сотрудников</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalAttractiveness">Средняя по больнице привлекательность</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalHygiene">Средняя по больнице чистота</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarHospitalTemperature">Рейтинг температурного комфорта больницы</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarNeeds">Средняя удовлетворенность голода, жажды и необходимости посетить туалет</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarPaySatisfaction">Средняя по больнице удовлетворенность зарплатой</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarRoomPrestige">Средняя по больнице престижность кабинетов</string>
  <string name="Menu/Overview Menu/Staff/TooltipBarStaffMorale">Среднее по больнице настроение сотрудников</string>
  <string name="Menu/Overview Menu/Staff/TypeColumn">Тип</string>
  <string name="Menu/Overview Menu/Staff/WageBill">Годовой фонд заработной платы</string>
  <string name="Menu/Overview Menu/TrendTooltips/General">Показывает, на сколько процентов нынешний показатель вырос или упал за {[NUM_MONTHS]} мес.</string>
  <string name="Menu/Patients/Patient">Пациент</string>
  <string name="Menu/Patients/PatientCount_CS">Пациенты: {0}</string>
  <string name="Menu/Patients/Patients">Пациенты</string>
  <string name="Menu/Patients/Status">Статус</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Enter_Code">Введите код</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Instruction">Чтобы привязать учетную запись Amazon, посетите</string>
  <string name="Menu/Preferences/AmazonPromo/Link_Title">Привяжите учетную запись Amazon</string>
  <string name="Menu/Preferences/AmazonPromo/Restart_Game">Учетная запись Amazon успешно привязана. Чтобы изменения вступили в силу, перезапустите игру. Перезапустить сейчас?</string>
  <string name="Menu/Preferences/Audio/DJVolumeLabel">Громкость диджея</string>
  <string name="Menu/Preferences/Audio/MasterVolumeLabel">Общая громкость</string>
  <string name="Menu/Preferences/Audio/MusicVolumeLabel">Громкость музыки</string>
  <string name="Menu/Preferences/Audio/SFXVolumeLabel">Громкость эффектов</string>
  <string name="Menu/Preferences/Audio/TannoyVolumeLabel">Громкость репродукторов</string>
  <string name="Menu/Preferences/BindingInstruction">Нажмите клавишу на клавиатуре</string>
  <string name="Menu/Preferences/CancelBindingInstruction">Нажмите Escape, чтобы отменить привязку клавиш</string>
  <string name="Menu/Preferences/Control/ActionBeingBound">Назначение клавиши для действия:\\n{[ACTION]}</string>
  <string name="Menu/Preferences/Control/EnableEdgeScrollingLabel">Включить прокрутку при перемещении курсора к краю экрана</string>
  <string name="Menu/Preferences/Control/MouseDirectionRotateLabel">Поворачивать предметы в направлении движения мыши\\n</string>
  <string name="Menu/Preferences/Control/UseRoomItemSnapLabel">Включить привязку предметов к кабинету</string>
  <string name="Menu/Preferences/Control/UseWallMagnetism">Включить притягивание к стенам (экспериментальная функция)</string>
  <string name="Menu/Preferences/Credits">Авторы</string>
  <string name="Menu/Preferences/GUI/Advisor">Сообщения от советника</string>
  <string name="Menu/Preferences/GUI/Advisor/High_Priority">Только высокий приоритет</string>
  <string name="Menu/Preferences/GUI/Advisor/No_Low_Priority">Исключить низкий приоритет</string>
  <string name="Menu/Preferences/GUI/Advisor/None">Выкл.</string>
  <string name="Menu/Preferences/GUI/Advisor/Show_Everything">Показать все</string>
  <string name="Menu/Preferences/GUI/Advisor/Very_High_Priority">Только очень высокий приоритет</string>
  <string name="Menu/Preferences/GUI/Camera_Follow">Камера следует по щелчку</string>
  <string name="Menu/Preferences/GUI/Hold/Visualisation">Обзорная информация при удержании</string>
  <string name="Menu/Preferences/GUI/Hover/Character">Информация о персонаже при наведении</string>
  <string name="Menu/Preferences/GUI/Hover/Item">Информация о предмете при наведении</string>
  <string name="Menu/Preferences/GUI/Hover/Queue">Информация об очереди при наведении</string>
  <string name="Menu/Preferences/GUI/Hover/Visualisation">Обзорная информация при наведении</string>
  <string name="Menu/Preferences/GUI/Popups/Money">Всплывающие сообщения о состоянии финансов</string>
  <string name="Menu/Preferences/GUI/Popups/Text">Всплывающие текстовые сообщения</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Character">Значки статуса персонажей</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Item">Значки статуса предметов</string>
  <string name="Menu/Preferences/GUI/Status_Icons/Rooms">Значки статуса кабинетов</string>
  <string name="Menu/Preferences/GUI/Tooltips">Советы</string>
  <string name="Menu/Preferences/Game/AutoSaveOnLevelChangeLabel">Автоматически сохранять игру при смене больницы</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequencyLabel">Частота автосохранения карьеры</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_Disabled">Откл.</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_EveryChange">Все изменения</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_ImportantChangesOnly">Только важные изменения</string>
  <string name="Menu/Preferences/Game/CareerAutoSaveFrequency_MostChanges">Большинство изменений</string>
  <string name="Menu/Preferences/Game/Epic_Link_Description">Чтобы участвовать в многопользовательских играх с друзьями как с платформы Steam, так и с платформы Epic Games, вам нужно привязать свою учётную запись Steam к Epic Online Services. Если вы откажетесь, то всё равно сможете играть со своими друзьями с платформы Steam.\\n\\nХотите связать свои учётные записи Steam и Epic Games?</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Button">Войти в Epic Online Services\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_In_Tooltip">Войдя в Epic Online Services под своей учётной записью Steam, вы сможете участвовать в многопользовательских играх с друзьями как с платформы Steam, так и с платформы Epic Games.\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Button">Выйти из Epic Online Services\r</string>
  <string name="Menu/Preferences/Game/Epic_Log_Out_Tooltip">При выходе из Epic Online Services вы больше не сможете приглашать своих друзей с платформы Epic Games в многопользовательские игры, но вы по-прежнему сможете играть с друзьями с платформы Steam.\r</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequencyLabel">Частота автосохранения уровня</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Disabled">Откл.</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every3Months">Каждые 3 месяца</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_Every6Months">Каждые 6 месяцев</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryMonth">Каждый месяц</string>
  <string name="Menu/Preferences/Game/LevelAutoSaveFrequency_EveryYear">Каждый год</string>
  <string name="Menu/Preferences/Game/LogLevel_Label">Детализация журнала</string>
  <string name="Menu/Preferences/Game/LogLevel_Tooltip">Минимальный уровень детализации журнала для записи данных.\\n\\nЖурнал может быть нужен техподдержке для диагностики проблем.</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Debug">Debug</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Error">Ошибка</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Fatal">Критическая ошибка</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Information">Информация</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Verbose">Трассировка</string>
  <string name="Menu/Preferences/Game/LogLevel_Value_Warning">Предупреждение</string>
  <string name="Menu/Preferences/Game/NumRollingAutoSavesLabel">Количество файлов сохранения</string>
  <string name="Menu/Preferences/Game/OnlineVisibilityToggleLabel">Отображение статуса «В сети»</string>
  <string name="Menu/Preferences/Game/RollManualSavesLabel">Записывать сохранения под разными именами</string>
  <string name="Menu/Preferences/Game/WorkshopHelp">Открыть wiki Мастерской</string>
  <string name="Menu/Preferences/Item_Rotation_Sensitivity">Чувствительность вращения предметов</string>
  <string name="Menu/Preferences/KeyboardBindingConflictWarning">Внимание! Одна и та же клавиша привязана к нескольким разным действиям!</string>
  <string name="Menu/Preferences/Language/LanguageAudioLabel">Язык (аудио)</string>
  <string name="Menu/Preferences/Language/LanguageLabel">Язык</string>
  <string name="Menu/Preferences/Language/de">Немецкий (Deutsch)</string>
  <string name="Menu/Preferences/Language/en">Английский (English)</string>
  <string name="Menu/Preferences/Language/es">Испанский (Español)</string>
  <string name="Menu/Preferences/Language/fr">Французский (Français)</string>
  <string name="Menu/Preferences/Language/it">Итальянский (Italiano)</string>
  <string name="Menu/Preferences/Language/ko">Корейский (한국어)</string>
  <string name="Menu/Preferences/Language/pl">Польский (Polski)</string>
  <string name="Menu/Preferences/Language/pt-BR">Бразильский португальский (Português do Brasil)</string>
  <string name="Menu/Preferences/Language/ru">Русский (Русский)</string>
  <string name="Menu/Preferences/Language/zh-CN">Упрощ. китайский (简体中文)</string>
  <string name="Menu/Preferences/Language/zh-TW">Трад. китайский (繁體中文)</string>
  <string name="Menu/Preferences/Language/zh-cmn">Мандаринск. китайский (普通话)</string>
  <string name="Menu/Preferences/ResetKeyboardBindings">Привязка по умолчанию</string>
  <string name="Menu/Preferences/ResetToDefault">По умолчанию</string>
  <string name="Menu/Preferences/Video/AdvancedQualitySettings">Дополнительные настройки</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion">Объемный свет</string>
  <string name="Menu/Preferences/Video/AmbientOcclusion_Tooltip">Объемный свет повышает качество освещения в более темных зонах.\\n\\nОтключите его, если нужно повысить производительность графической подсистемы.</string>
  <string name="Menu/Preferences/Video/AnisoTexturesLabel">Анизотропные текстуры</string>
  <string name="Menu/Preferences/Video/AnisoTextures_Tooltip">Анизотропные фильтры для всех или некоторых текстур.\\n\\nУлучшают текстуры на периферии.\\n\\nОтключите их, если нужно повысить производительность графической подсистемы.</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Disable_CS">Откл.</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_Enable_CS">Некоторые текстуры</string>
  <string name="Menu/Preferences/Video/AnisotropicFiltering_ForceEnable_CS">Вкл.</string>
  <string name="Menu/Preferences/Video/Antialiasing">Сглаживание</string>
  <string name="Menu/Preferences/Video/Antialiasing_Tooltip">Сглаживание уменьшает число острых углов.\\n\\nОтключите его, если нужно повысить производительность графической подсистемы.</string>
  <string name="Menu/Preferences/Video/ApplyResolutionButton">Применить</string>
  <string name="Menu/Preferences/Video/BasicSettings">Основные настройки</string>
  <string name="Menu/Preferences/Video/Bloom">Засветка</string>
  <string name="Menu/Preferences/Video/Bloom_Tooltip">Засветка делает более красивыми освещенные участки.\\n\\nОтключите ее, если нужно повысить производительность графической подсистемы.</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Label">Дальность прорисовки персонажей</string>
  <string name="Menu/Preferences/Video/CharacterDrawDistance_Tooltip">Определяет расстояние, на котором персонажи перестают отображаться. Чем лучше дальность прорисовки, тем дальше смогут находиться отображаемые персонажи. Выбирайте более низкий уровень, если нужно снизить нагрузку на процессор и графическую подсистему.</string>
  <string name="Menu/Preferences/Video/DepthOfField">Глубина резкости</string>
  <string name="Menu/Preferences/Video/DepthOfField_Tooltip">Глубина резкости сглаживает переход от переднего плана к дальнему.\\n\\nОтключите ее, если нужно повысить производительность графической подсистемы.</string>
  <string name="Menu/Preferences/Video/FullScreenLabel">Во весь экран</string>
  <string name="Menu/Preferences/Video/FullScreenModeLabel">Полноэкранный режим</string>
  <string name="Menu/Preferences/Video/FullScreenMode_ExclusiveFullScreen">Эксклюзивный полноэкранный режим</string>
  <string name="Menu/Preferences/Video/FullScreenMode_FullScreenWindow">Окно во весь экран</string>
  <string name="Menu/Preferences/Video/FullScreenMode_MaximizedWindow">Развернутое окно</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Tooltip">Настройки полноэкранного режима.</string>
  <string name="Menu/Preferences/Video/FullScreenMode_Windowed">Оконный режим</string>
  <string name="Menu/Preferences/Video/FullScreen_Tooltip">Игра развернется на весь экран.</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality">Качество освещения больницы</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_High">Высокое</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Low">Низкое</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Medium">Среднее</string>
  <string name="Menu/Preferences/Video/HospitalLightingQuality_Tooltip">Настройка качества освещения интерьера больницы.\\n\\nЧем выше качество, тем больше эффектов на экране: например, можно включить отражения потолочных ламп.\\n\\nСнижайте качество освещения, если нужно повысить производительность графической подсистемы.</string>
  <string name="Menu/Preferences/Video/LightFadeDistance">Дальность отображения света</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Far">Далеко</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Medium">Средне</string>
  <string name="Menu/Preferences/Video/LightFadeDistance_Near">Близко</string>
  <string name="Menu/Preferences/Video/MapWater">Качество воды на карте</string>
  <string name="Menu/Preferences/Video/MapWater_High">Высокое</string>
  <string name="Menu/Preferences/Video/MapWater_Low">Низкое</string>
  <string name="Menu/Preferences/Video/MapWater_Medium">Среднее</string>
  <string name="Menu/Preferences/Video/MaxFPS_Label">Максимальная частота кадров</string>
  <string name="Menu/Preferences/Video/MaxFPS_Tooltip">Выбор максимальной частоты кадров.\\n\\nУменьшайте частоту кадров, если компьютер гудит или перегревается.</string>
  <string name="Menu/Preferences/Video/Particles">Частицы</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_High">Высокое</string>
  <string name="Menu/Preferences/Video/ParticlesQuality_Low">Низкое</string>
  <string name="Menu/Preferences/Video/Particles_Tooltip">Выберите, насколько плотным будет эффект частиц в окружении.\\n\\nБолее низкое качество частиц снижает нагрузку на систему, но вместе с тем падает и качество графики.</string>
  <string name="Menu/Preferences/Video/QualityLabel">Заданное качество графики</string>
  <string name="Menu/Preferences/Video/QualitySetting_High">Высокое</string>
  <string name="Menu/Preferences/Video/QualitySetting_Low">Низкое</string>
  <string name="Menu/Preferences/Video/QualitySetting_Medium">Среднее</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very High">Очень высокое</string>
  <string name="Menu/Preferences/Video/QualitySetting_Very Low">Очень низкое</string>
  <string name="Menu/Preferences/Video/Quality_Tooltip">Заданные настройки качества графики.\\n\\nБолее высокое качество может снижать производительность.\\n\\nМенее высокое качество способствует большей производительности.</string>
  <string name="Menu/Preferences/Video/ReloadingTextures">Перезагрузка текстур</string>
  <string name="Menu/Preferences/Video/ReloadingTexturesDetail">Это может занять несколько минут (в зависимости от вашей системы).</string>
  <string name="Menu/Preferences/Video/ResolutionChanged">Разрешение экрана изменено. Принять?</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Accept">Принять</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Timeout_CS">Отмена изменений через [{0}]…</string>
  <string name="Menu/Preferences/Video/ResolutionChanged_Undo">Отменить</string>
  <string name="Menu/Preferences/Video/ResolutionLabel">Разрешение</string>
  <string name="Menu/Preferences/Video/Resolution_Tooltip">Настройка разрешения экрана.\\n\\nПри более высоком разрешении повышается резкость изображения.\\n\\nВыбирайте более низкое разрешение, если нужно улучшить производительность процессора или графической подсистемы.</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Label">Качество шейдеров</string>
  <string name="Menu/Preferences/Video/ShaderQuality_Tooltip">Настройки общего качества шейдеров.\\n\\nЧем выше качество, тем больше эффектов на экране.\\n\\nВыбирайте более низкое качество, если нужно улучшить производительность графической подсистемы.</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance">Дальность отображения теней</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Far">Далеко</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Medium">Средне</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Near">Близко</string>
  <string name="Menu/Preferences/Video/ShadowFadeDistance_Tooltip">Настройка расстояния, на котором тени будут пропадать.\\n\\nЧем больше расстояние, тем дольше видны тени.\\n\\nВыбирайте меньшее расстояние, если нужно улучшить производительность процессора или графической подсистемы.</string>
  <string name="Menu/Preferences/Video/ShadowQualityLabel">Качество теней</string>
  <string name="Menu/Preferences/Video/ShadowQuality_All_CS">Вкл.</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Disable_CS">Откл.</string>
  <string name="Menu/Preferences/Video/ShadowQuality_HardOnly_CS">Только резкие тени</string>
  <string name="Menu/Preferences/Video/ShadowQuality_Tooltip">Выбор между мягкими тенями (высокое качество) и резкими (низкое качество).\\n\\nОтключайте тени или выбирайте более низкое качество, если нужно снизить нагрузку на процессор и графическую подсистему.</string>
  <string name="Menu/Preferences/Video/ShadowResolutionLabel">Разрешение теней</string>
  <string name="Menu/Preferences/Video/ShadowResolution_High_CS">Высокое</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Low_CS">Низкое</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Medium_CS">Среднее</string>
  <string name="Menu/Preferences/Video/ShadowResolution_Tooltip">Качество разрешения теней.\\n\\nПри более высоком разрешении тени более резкие.\\n\\nСнижайте разрешение, если нужно повысить производительность графической подсистемы.</string>
  <string name="Menu/Preferences/Video/ShadowResolution_VeryHigh_CS">Очень высокое</string>
  <string name="Menu/Preferences/Video/TextureQualityLabel">Детализированные текстуры</string>
  <string name="Menu/Preferences/Video/TextureQuality_Eigth_CS">1/8</string>
  <string name="Menu/Preferences/Video/TextureQuality_Full_CS">Полный размер</string>
  <string name="Menu/Preferences/Video/TextureQuality_Half_CS">1/2</string>
  <string name="Menu/Preferences/Video/TextureQuality_Quarter_CS">1/4</string>
  <string name="Menu/Preferences/Video/TextureQuality_Tooltip">Настройка размеров текстур.\\n\\nСнижайте уровень детализации, чтобы снизить нагрузку на графическую подсистему, особенно если у вас мало видеопамяти.</string>
  <string name="Menu/Preferences/Video/VSyncLabel">Вертикальная синхронизация</string>
  <string name="Menu/Preferences/Video/VSync_Double_CS">Вкл. (удвоение)</string>
  <string name="Menu/Preferences/Video/VSync_Off_CS">Выкл.</string>
  <string name="Menu/Preferences/Video/VSync_On_CS">Вкл.</string>
  <string name="Menu/Preferences/Video/VSync_Tooltip">Синхронизация частоты кадров игры с частотой обновления экрана.\\n\\nПредотвращает разрыв изображения на экране, но может вызывать задержку отклика.</string>
  <string name="Menu/Preferences/Video/WindowSettings">Настройка окна</string>
  <string name="Menu/Preferences/Video/WorldDetail_Label">Детализация мира</string>
  <string name="Menu/Preferences/Video/WorldDetail_Tooltip">Настройки уровня детализации мира.\\n\\nПри высоком уровне детализации деталей больше и видны они дольше.\\n\\nВыбирайте более низкий уровень, если нужно снизить нагрузку на процессор и графическую подсистему.</string>
  <string name="Menu/Prices/AllPrices_CS">Все цены</string>
  <string name="Menu/Prices/ChargeRate">Тариф</string>
  <string name="Menu/Prices/ItemName">Название предмета</string>
  <string name="Menu/Prices/ModifyAll_CS">Изменить все</string>
  <string name="Menu/Prices/PrefixDiagnosis_CS">Диагноз</string>
  <string name="Menu/Prices/PrefixTreatment_CS">Терапия</string>
  <string name="Menu/Prices/PriceIncrease">% прироста цен</string>
  <string name="Menu/Prices/PriceReputation">Отношение к ценам</string>
  <string name="Menu/Prices/Prices">Цены</string>
  <string name="Menu/Prices/TooltipModifyMinus_CS">Уменьшить все модификаторы цен на {[PERCENT]}</string>
  <string name="Menu/Prices/TooltipModifyPlus_CS">Увеличить все модификаторы цен на {[PERCENT]}</string>
  <string name="Menu/Prices/TooltipModifyReset_CS">Обнулить все модификаторы цен</string>
  <string name="Menu/Research/GreenLightFee">Стоимость запуска</string>
  <string name="Menu/Research/Output_CS">Результат</string>
  <string name="Menu/Research/ResearchProgress">Ход исследования</string>
  <string name="Menu/Research/SelectAProject">Выберите проект</string>
  <string name="Menu/Research/StartProjectButton">Начать проект</string>
  <string name="Menu/Research/TitleResearch">Научные исследования</string>
  <string name="Menu/Research/TitleStartProject">Начать исследовательский проект</string>
  <string name="Menu/Ribbon Menu/AllStaffCount_Tooltip">Нанятые сотрудники: {[EMPLOYED]}\\nСоискатели: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/AssistantsCount_Tooltip">Нанятые администраторы: {[EMPLOYED]}\\nСоискатели: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/DoctorCount_Tooltip">Нанятые врачи: {[EMPLOYED]}\\nСоискатели: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/FilterButton">Фильтр</string>
  <string name="Menu/Ribbon Menu/Grid Toggle Button">Список/сетка</string>
  <string name="Menu/Ribbon Menu/JanitorsCount_Tooltip">Нанятые санитары: {[EMPLOYED]}\\nСоискатели: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/NurseCount_Tooltip">Нанятые младшие медработники: {[EMPLOYED]}\\nСоискатели: {[APPLICANTS]}</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire">Наем</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_ApplicantSlotLocked">Требуется больница {[LEVEL]} уровня</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVApplicantLevel">{[LEVEL]} уровень</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVEmploymentReferenceTitle">Характеристика сотрудника</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_CVHiringFee">Плата за наем</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_HireStaffButton">Нанять</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_HireSection_RejectStaffButton">Отказать</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AllCategory">Все</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_AssistantsCategory">Администраторы</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_DoctorsCategory">Врачи</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_JanitorsCategory">Санитары</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_NursesCategory">Младшие медработники</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Name">Имя</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Qualifications">Квалификации</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Rank">Навык</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Hire_SortHeader_Salary">Зарплата</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Items">Предметы</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_CS">Администратор</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredAssistant_Qualification_CS">Администратор с квалификацией «{[QUALIFICATION]}»</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_CS">Врач</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredDoctor_Qualification_CS">Врач с квалификацией «{[QUALIFICATION]}»</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_CS">Санитар</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredJanitor_Qualification_CS">Санитар с квалификацией «{[QUALIFICATION]}»</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_CS">Младший медработник</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredNurse_Qualification_CS">Младший медработник с квалификацией «{[QUALIFICATION]}»</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_RequiredStaff_Title_CS">&lt;b&gt;Сотрудники:&lt;/b&gt;</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Rooms">Кабинеты</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_SearchPlaceholder">Поиск…</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCountNone_CS">Нет</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_ItemCount_CS">{[COUNT]} по больнице</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCountNone_CS">Нет</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_Tooltip_RoomCount_CS">{[COUNT]} по больнице</string>
  <string name="Menu/Ribbon Menu/RibbonMenu_UnlockMessage_CS">&lt;color=#2B00FF&gt;Открыть за {[SILVER]}\\n(В наличии: {[AVAILABLE]})&lt;/color&gt;</string>
  <string name="Menu/RoomChecklist/ChecklistDescription">Описание проверочного списка</string>
  <string name="Menu/RoomCustomisation/ApplyToAllRoomsOfType">Применить ко всем кабинетам этого типа</string>
  <string name="Menu/RoomCustomisation/Floors">Полы</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Description">Символ компьютеризации больниц. Созвучие с «ЧП» случайно.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Chips_Name">Чипы</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Description">Один из этих цветов был открыт совсем недавно.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Diamonds_Name">Атриум</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Description">Поклонникам шестиугольников наверное понравится этот узор… Наверное.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Hexagons_Name">Снежный улей</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Description">Дизайнерский шах и мат.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Squares_Name">Шахматный торт</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Description">Сладкий даже на вид.</string>
  <string name="Menu/RoomCustomisation/Options/Floor_Waves_Name">Зефир</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Description">Если коты начнут прыгать, немедленно обратитесь к персоналу.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Cats_Name">Коты</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Description">Исключительно декоративные. Не требуют источника питания.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Circuits_Name">Печатные платы</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Description">Плоские, хоть и выглядят объёмными.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Evil_Name">Кубоиды</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Description">Эпатажные узоры в исполнении Зары Фицпокет — знаменитой художницы округа Ту-Поинт.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Example_Name">Голубые сполохи</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Description">Просто название. На самом деле дырок тут нет.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_MP_CA_Name">Древоточцы</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Description">Узор подсмотрен у рыб.</string>
  <string name="Menu/RoomCustomisation/Options/Wall_Toilets_Name">Чешуя</string>
  <string name="Menu/RoomCustomisation/Title">Настройка кабинета</string>
  <string name="Menu/RoomCustomisation/Walls">Стены</string>
  <string name="Menu/RoomCustomisation/Walls_Inner">Внутренние стены</string>
  <string name="Menu/RoomCustomisation/Walls_Outer">Наружные стены</string>
  <string name="Menu/RoomSizeUI/HeightAbbr">В</string>
  <string name="Menu/RoomSizeUI/WidthAbbr">Ш</string>
  <string name="Menu/RoomTemplates_LockedCustomisation_CS">В шаблоне используется неразблокированная настройка сотрудников.</string>
  <string name="Menu/RoomTemplates_LockedItem_CS">В шаблоне используется один или несколько неразблокированных предметов.</string>
  <string name="Menu/RoomTemplates_LockedRoomType_CS">Такой кабинет еще не доступен.</string>
  <string name="Menu/RoomTemplates_MissingUGCItem_CS">В шаблоне используется отсутствующий контент, созданный пользователем.</string>
  <string name="Menu/RoomTemplates_TemplateIncomplete_Title_CS">Шаблон не завершен</string>
  <string name="Menu/RoomTemplates_TemplateUnavailable_Title_CS">Шаблон недоступен</string>
  <string name="Menu/RoomTemplates_Toggle_CS">Вкл./выкл. шаблоны кабинетов</string>
  <string name="Menu/Sandbox/Cash_CS">Доступные средства</string>
  <string name="Menu/Sandbox/Challenges_Disasters_CS">Бедствия</string>
  <string name="Menu/Sandbox/Challenges_Epidemics_CS">Эпидемии</string>
  <string name="Menu/Sandbox/Challenges_Patients_CS">Обострения</string>
  <string name="Menu/Sandbox/Challenges_Staff_CS">Задачи сотрудников</string>
  <string name="Menu/Sandbox/Challenges_VIPs_CS">Важные пациенты</string>
  <string name="Menu/Sandbox/CloudHospitals">Пользовательские больницы</string>
  <string name="Menu/Sandbox/Corrupt_Description_CS">Похоже, что файл сохранения песочницы поврежден. Его невозможно загрузить.\\n\\nВы можете попробовать загрузить более старый файл сохранения, поискать решение проблемы на сайте support.sega.co.uk или сообщить там о своей проблеме.</string>
  <string name="Menu/Sandbox/CreateHospital">Создать больницу</string>
  <string name="Menu/Sandbox/CreateSandboxHospital">Создать больницу в режиме песочницы</string>
  <string name="Menu/Sandbox/Delete">Удалить</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningMessage_CS">Вы действительно хотите удалить эту больницу? Все данные о прохождении будут потеряны, а сохранение для этого уровня будет удалено.</string>
  <string name="Menu/Sandbox/DeleteHospitalWarningTitle_CS">Удалить больницу</string>
  <string name="Menu/Sandbox/DownloadedHospitals">Загруженные больницы</string>
  <string name="Menu/Sandbox/Edit">Редактировать</string>
  <string name="Menu/Sandbox/HospitalSettings">Настройки больницы</string>
  <string name="Menu/Sandbox/Illnesses_All">Все со временем</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate">Все с начала</string>
  <string name="Menu/Sandbox/Illnesses_All_Immediate_Tooltip">Все заболевания могут появиться с начала игры.</string>
  <string name="Menu/Sandbox/Illnesses_All_Tooltip">Все заболевания могут появиться в игре. Заболевания, лечить которые труднее, добавляются постепенно.</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot">Бигфут</string>
  <string name="Menu/Sandbox/Illnesses_Bigfoot_Tooltip">Болезни, встречающиеся в районе Двух Вершин (и в дополнении «Бигфут»).</string>
  <string name="Menu/Sandbox/Illnesses_CS">Заболевания</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters">Тесные контакты</string>
  <string name="Menu/Sandbox/Illnesses_CloseEncounters_Tooltip">Заболевания на юге округа Ту-Поинт (и дополнение «Тесные контакты»)</string>
  <string name="Menu/Sandbox/Illnesses_Easy">Простые</string>
  <string name="Menu/Sandbox/Illnesses_Easy_Tooltip">Эти заболевания легче диагностировать, а вероятность излечения выше.</string>
  <string name="Menu/Sandbox/Illnesses_Hard">Сложные</string>
  <string name="Menu/Sandbox/Illnesses_Hard_Tooltip">Эти заболевания труднее диагностировать, а вероятность излечения ниже.</string>
  <string name="Menu/Sandbox/Illnesses_Jungle">Остров Пебберли</string>
  <string name="Menu/Sandbox/Illnesses_Jungle_Tooltip">Заболевания, встречающиеся в дополнении «Остров Пебберли» и вне материковой части округа Ту-Поинт.</string>
  <string name="Menu/Sandbox/Illnesses_Medium">Средние</string>
  <string name="Menu/Sandbox/Illnesses_Medium_Tooltip">При диагностике и лечении этих заболеваний возникают лишь некоторые сложности.</string>
  <string name="Menu/Sandbox/Illnesses_Visual">Только видимые симптомы</string>
  <string name="Menu/Sandbox/Illnesses_Visual_Tooltip">Могут появиться только те заболевания, симптомы которых сразу видны.</string>
  <string name="Menu/Sandbox/IncomeMultiplier_CS">Мультипликатор дохода</string>
  <string name="Menu/Sandbox/IncomeMultiplier_Tooltip">Модификатор всех цен, по которым отпускаются услуги и товары в этой больнице, до каких-либо изменений.</string>
  <string name="Menu/Sandbox/Items_CS">Предметы</string>
  <string name="Menu/Sandbox/JobApplicants_CS">Наём</string>
  <string name="Menu/Sandbox/JobApplicants_Default">По умолчанию</string>
  <string name="Menu/Sandbox/JobApplicants_Default_Tooltip">Соискатели могут с самого начала иметь разные должности и квалификации.</string>
  <string name="Menu/Sandbox/JobApplicants_Junior">Только младшие</string>
  <string name="Menu/Sandbox/JobApplicants_Junior_Tooltip">Сотрудники поступают на службу в младших должностях и без квалификаций.</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents">Студенты медвузов</string>
  <string name="Menu/Sandbox/JobApplicants_MedicalStudents_Tooltip">Соискатели на должности врачей и младших медработников — это студенты медвузов, не имеющие квалификаций.</string>
  <string name="Menu/Sandbox/Kudosh_CS">Крутосы</string>
  <string name="Menu/Sandbox/LevelIcon_CS">Иконка</string>
  <string name="Menu/Sandbox/LevelMap_CS">Карта</string>
  <string name="Menu/Sandbox/LevelName_CS">Имя</string>
  <string name="Menu/Sandbox/LoadCloudSave">Загрузить</string>
  <string name="Menu/Sandbox/LoadCloudSave_Tooltip">Загрузить эту больницу как файл сохранения и продолжить игру в ней</string>
  <string name="Menu/Sandbox/MapSelect">Выбрать карту</string>
  <string name="Menu/Sandbox/MyHospitals">Мои больницы</string>
  <string name="Menu/Sandbox/NewHospital">Новая больница</string>
  <string name="Menu/Sandbox/Objectives_CS">Цели</string>
  <string name="Menu/Sandbox/Objectives_Cures">Лечение пациентов</string>
  <string name="Menu/Sandbox/Objectives_CuresValue">Лечение и развитие</string>
  <string name="Menu/Sandbox/Objectives_Money">Извлечение прибыли</string>
  <string name="Menu/Sandbox/Objectives_None">Нет</string>
  <string name="Menu/Sandbox/Objectives_ResearchTraining">Исследования и обучение</string>
  <string name="Menu/Sandbox/Objectives_StaffDevelopment">Работа с сотрудниками</string>
  <string name="Menu/Sandbox/Off">Выкл.</string>
  <string name="Menu/Sandbox/On">Вкл.</string>
  <string name="Menu/Sandbox/OpenWorkshop">Мастерская</string>
  <string name="Menu/Sandbox/OverviewMessage">В режиме «Песочница» вы можете играть как хотите и строить больницы, предварительно выбрав настройки. Возглавьте больницу мечты (или больницу из ваших кошмаров). Выбор за вами!\\n\\nВыберите карту, дайте больнице название и определите, сколько наличных и крутосов хотите иметь на старте. Решите, будете ли вы открывать кабинеты, предметы и модернизации за крутосы и путем исследований или же получите к ним доступ сразу. Сами задайте себе цели и задачи — или отключите их вовсе и развлекайтесь. Выберите, какие заболевания будете лечить, задайте темп поступления пациентов и настройте другие параметры уровня.\\n\\nЗатем нажмите на кнопку «Начать» — и откройте свою новую больницу! Все больницы, созданные в режиме «Песочницы», можно просмотреть в разделе «Мои больницы». Настройки можно менять и после старта!</string>
  <string name="Menu/Sandbox/PatientArrivalRate_CS">Темп поступления пациентов</string>
  <string name="Menu/Sandbox/PatientArrivalRate_Tooltip">Модификатор, влияющий на темп поступления пациентов в зависимости от уровня больницы и ее репутации.</string>
  <string name="Menu/Sandbox/Plots_AllOwned">Все</string>
  <string name="Menu/Sandbox/Plots_CS">Участки в собственности</string>
  <string name="Menu/Sandbox/Plots_Default">По умолчанию</string>
  <string name="Menu/Sandbox/Publish">Поделиться</string>
  <string name="Menu/Sandbox/Publish_Tooltip">Разместить эту больницу в Мастерской Steam</string>
  <string name="Menu/Sandbox/Reset">Сбросить</string>
  <string name="Menu/Sandbox/Rooms_CS">Кабинеты</string>
  <string name="Menu/Sandbox/Sandbox">Песочница</string>
  <string name="Menu/Sandbox/SandboxMenu">Меню песочницы</string>
  <string name="Menu/Sandbox/SelectHospital">Выберите больницу</string>
  <string name="Menu/Sandbox/SelectMap">Выберите карту</string>
  <string name="Menu/Sandbox/Temperature_CS">Температура</string>
  <string name="Menu/Sandbox/Temperature_Cold">Холодно</string>
  <string name="Menu/Sandbox/Temperature_Hot">Тепло</string>
  <string name="Menu/Sandbox/Temperature_Temperate">Средне</string>
  <string name="Menu/Sandbox/Temperature_VeryCold">Лютая стужа</string>
  <string name="Menu/Sandbox/Temperature_VeryHot">Страшная жара</string>
  <string name="Menu/Sandbox/Title">Песочница: свободная игра</string>
  <string name="Menu/Sandbox/UnlockAll">Все разблокированы</string>
  <string name="Menu/Sandbox/UnlockWithKudosh">Разблокировать за крутосы</string>
  <string name="Menu/Sandbox/UnlockWithResearch">Разблокировать путем исследования</string>
  <string name="Menu/Sandbox/Upgrades_CS">Модернизации</string>
  <string name="Menu/Sandbox/UsesUnpublishedLocalUGC_Tooltip">Этот пользовательский контент хранится только на вашем компьютере. Если вы хотите, чтобы другие также смогли им воспользоваться, загрузите его в Мастерскую прежде, чем делиться этим сохранением песочницы.</string>
  <string name="Menu/Sandbox/UsesUnpublishedUGC_Tooltip">Этот пользовательский контент хранится только на компьютере пользователя, поделившегося этим сохранением, и поэтому не может быть загружен.</string>
  <string name="Menu/SaveSlotScreen/Corrupt_CS">Поврежден</string>
  <string name="Menu/SaveSlotScreen/Corrupt_Description_CS">Похоже, что файл сохранения карьеры поврежден. Его невозможно загрузить.\\n\\nВы можете начать карьеру сначала, попробовать загрузить более старый файл сохранения, поискать решение проблемы на сайте support.sega.co.uk или сообщить там о своей проблеме.</string>
  <string name="Menu/Saving...">Идет сохранение…</string>
  <string name="Menu/Select/Patient/Boredom">Скука</string>
  <string name="Menu/Select/Patient/Discharge">Выписать</string>
  <string name="Menu/Select/Patient/TreatmentInfo">Информация о лечении</string>
  <string name="Menu/Select/Patient/Triage">Отсортировать</string>
  <string name="Menu/Select/Research/Move">Переместить</string>
  <string name="Menu/Select/Research/Sell">Продать</string>
  <string name="Menu/Select/Research/Shelve">Приостановить</string>
  <string name="Menu/Select/Room/Attractiveness">Привлекательность</string>
  <string name="Menu/Select/Room/Edit">Редактировать</string>
  <string name="Menu/Select/Room/Hygiene">Чистота</string>
  <string name="Menu/Select/Room/Objects">Предметы</string>
  <string name="Menu/Select/Room/Queue">Очередь</string>
  <string name="Menu/Select/Room/SelectQualification">Выберите квалификацию для обучения</string>
  <string name="Menu/Select/Staff/All_CS">Все</string>
  <string name="Menu/Select/Staff/AreYouSureFire_CS">Уволить этого сотрудника: {[STAFF]}?</string>
  <string name="Menu/Select/Staff/Assistants_CS">Администраторы</string>
  <string name="Menu/Select/Staff/Decor">Обстановка</string>
  <string name="Menu/Select/Staff/Doctors_CS">Врачи</string>
  <string name="Menu/Select/Staff/FireStaffNotification_CS">Уволить сотрудника</string>
  <string name="Menu/Select/Staff/Hunger">Голод</string>
  <string name="Menu/Select/Staff/Hygiene">Чистота</string>
  <string name="Menu/Select/Staff/Janitors_CS">Санитары</string>
  <string name="Menu/Select/Staff/Nurses_CS">Младшие медработники</string>
  <string name="Menu/Select/Staff/Thirst">Жажда</string>
  <string name="Menu/Select/Staff/Toilet">Зов природы</string>
  <string name="Menu/Select/Staff/Warmth">Обогрев</string>
  <string name="Menu/Select/Staff/XP">Опыт</string>
  <string name="Menu/SelectMenuPatient/OpenMessage_CS">Открыть сообщение</string>
  <string name="Menu/SelectMenuPatient/QueueDown_CS">К концу очереди</string>
  <string name="Menu/SelectMenuPatient/QueueUp_CS">К началу очереди</string>
  <string name="Menu/SelectMenuPatient/SendHome_CS">Выписать</string>
  <string name="Menu/SelectMenuPatient/Triage_CS">Отсортировать</string>
  <string name="Menu/SelectMenuPatient/Vaccinate_CS">Вколоть вакцину</string>
  <string name="Menu/Select_BuyHospitalPlot_CS">Приобрести участок для больницы</string>
  <string name="Menu/Select_HospitalPlot_CS">Строительство продлится {[DAYS]} дн.\\nРазмер участка: {[SIZE]} м&lt;sup&gt;2&lt;/sup&gt;</string>
  <string name="Menu/Select_Patient_ChanceOfCuring_CS">Вероятность излечения: {[MIN]}–{[MAX]}%</string>
  <string name="Menu/Select_Research_SelectProject_CS">Выберите проект</string>
  <string name="Menu/Select_Room_Close_CS">Закрыть</string>
  <string name="Menu/Select_Room_Open_CS">Открыть</string>
  <string name="Menu/Select_Room_StatusClosed_CS">Статус: открыто</string>
  <string name="Menu/Select_Room_StatusOpen_CS">Статус: закрыто</string>
  <string name="Menu/Select_StartPlotChallenge">Приступить к задаче</string>
  <string name="Menu/SelectedHospital/FriendsPlaying">Друзья, игравшие на этом уровне</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayMonthsOnly_CS">Больница существует: {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsAndMonths_CS">Больница существует: {[YEARS_STRING]}, {[MONTHS_STRING]}</string>
  <string name="Menu/SelectedHospital/HospitalAgeDisplayYearsOnly_CS">Больница существует: {[YEARS_STRING]} </string>
  <string name="Menu/SelectedHospital/HospitalAgeMonths_CS">{[MONTHS]} мес.[i2p_One]{[MONTHS]} месяц</string>
  <string name="Menu/SelectedHospital/HospitalAgeYears_CS">{[YEARS]} г.[i2p_One]{[YEARS]} год</string>
  <string name="Menu/SelectedHospital/HospitalDate_CS">Дата больницы</string>
  <string name="Menu/StafPayReview/YearlyCashFlow_CS">Движение средств (в год)</string>
  <string name="Menu/StafPayReview/YearlyIncome_CS">Приход (в год)</string>
  <string name="Menu/StafPayReview/YearlyWages_CS">Годовой фонд зарплаты</string>
  <string name="Menu/Staff Menu/Ability">Навык</string>
  <string name="Menu/Staff Menu/JobToggle/AllowedQualification_CS">{[JOB]}: разрешено\\nКвалификация «{[QUALIFICATION]}»</string>
  <string name="Menu/Staff Menu/JobToggle/Allowed_CS">{[JOB]}: разрешено</string>
  <string name="Menu/Staff Menu/JobToggle/LockedAllowed_CS">{[JOB]}: разрешено\\nРодерик будет работать в любом свободном кабинете.</string>
  <string name="Menu/Staff Menu/JobToggle/LockedQualification_CS">{[JOB]}: разрешено\\nКвалификация «{[QUALIFICATION]}»\\nРодерик будет работать в любом свободном кабинете.</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowedQualification_CS">{[JOB]}: запрещено\\nКвалификация «{[QUALIFICATION]}»</string>
  <string name="Menu/Staff Menu/JobToggle/NotAllowed_CS">{[JOB]}: запрещено</string>
  <string name="Menu/Staff Menu/JobToggle/Unqualified_CS">{[JOB]}: недоступно\\nНет квалификации «{[QUALIFICATION]}»</string>
  <string name="Menu/Staff Menu/OtherOutgoings">Прочие расходы</string>
  <string name="Menu/Staff Menu/PaySatisfaction">Удовлетворенность зарплатой</string>
  <string name="Menu/Staff Menu/RevertChanges">Отменить изменения</string>
  <string name="Menu/Staff Menu/Satisfaction">Удовлетворенность</string>
  <string name="Menu/Staff Menu/SatisfyPayRequest">Повысить зарплату нуждающемуся</string>
  <string name="Menu/Staff Menu/SatisfyPayRequests">Повысить зарплату нуждающимся</string>
  <string name="Menu/Staff Menu/SatisyAllPayRequests">Повысить зарплату всем нуждающимся</string>
  <string name="Menu/Staff Menu/StaffHappiness">Настроение</string>
  <string name="Menu/Staff Menu/StaffName">Имя сотрудника</string>
  <string name="Menu/Staff Menu/YearlyCashFlow">Прибыль за 12 мес.</string>
  <string name="Menu/Staff Menu/YearlyIncome">Доход за 12 мес.</string>
  <string name="Menu/Staff Menu/YearlyWages">Зарплаты за год</string>
  <string name="Menu/StaffCustomisation/AmazonPromo_Ninja">Режим скрытности</string>
  <string name="Menu/StaffCustomisation/ApplyToAllAssistantsButton">Применить ко всем администраторам</string>
  <string name="Menu/StaffCustomisation/ApplyToAllDoctorsButton">Применить ко всем врачам</string>
  <string name="Menu/StaffCustomisation/ApplyToAllJanitorsButton">Применить ко всем санитарам</string>
  <string name="Menu/StaffCustomisation/ApplyToAllNursesButton">Применить ко всем младшим медработникам</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Gastronomy">Кулинар</string>
  <string name="Menu/StaffCustomisation/Campus_Promo_Letterman">Студенческая куртка</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Bunny">Кроличьи ушки</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_DayOfTheDead">Фестивальная маска</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Disguise">Маска для маскировки</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Drinks">Кепка с напитками</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Horse">Лошадиная голова</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Venetian">Маскарадная маска</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Viking">Шлем викинга</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wizard">Борода волшебника</string>
  <string name="Menu/StaffCustomisation/FancyDress_Pack_Head_Wolf">Костюм волка </string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_60s">Шпионский шик</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_70s">Диско-комбинезон</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_80s">Отвязный прикид</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Spicy\" is a reference to the Spice Girls. If you can't work this out in your language (watch out for PEGI 3 rating), just any reference to the UK or the Union Jack will be fine.</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_90s">Британский флаг</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Egyptian">Костюм фараона</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Fish">Морской житель</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Ninja">Костюм ниндзя</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Penguin">Костюм пингвина</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Pirate">Морской волк</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Roman">Спартанский воин</string>
  <string name="Menu/StaffCustomisation/FanyDress_Pack_Outfit_Zombie">Чумовой прикид</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V2">Все наоборот</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V3">Выбор Годрика</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V4">Баклажан</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V5">Лимон</string>
  <string name="Menu/StaffCustomisation/Options/Assistant_V6">Полночь</string>
  <string name="Menu/StaffCustomisation/Options/Default">По умолчанию</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V2">Синяя отделка</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V3">Зеленая отделка</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V4">Серые полосы на халате</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V5">Оранжевые полосы на рукавах</string>
  <string name="Menu/StaffCustomisation/Options/Doctor_V6">Бирюзовые полосы на рукавах</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V2">Выцветший</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V3">Темный</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V4">Еще темнее</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V5">Очень яркий желтый</string>
  <string name="Menu/StaffCustomisation/Options/Janitor_V6">Очень яркий оранжевый</string>
  <string name="Menu/StaffCustomisation/Options/JingleJam_Santa">Рождество</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V2">Зеленый</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V3">Лиловый</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V4">Бледно-зеленый</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V5">Голубой</string>
  <string name="Menu/StaffCustomisation/Options/Nurse_V6">Все наоборот</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Amy">Эми</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Knuckles">Наклз</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Sonic">Соник</string>
  <string name="Menu/StaffCustomisation/Sonic30th_Pack_Outfit_Tails">Тейлз</string>
  <string name="Menu/StaffCustomisation/Title">Настройка сотрудников</string>
  <string name="Menu/StaffJobs/Level">Уровень</string>
  <string name="Menu/StaffJobs/NewApplicantInDays">Новый соискатель: через</string>
  <string name="Menu/StaffJobs/Qualifications">Квалификации</string>
  <string name="Menu/StaffPayReview/AllPayIncrease_CS">Повысить всем: {0}</string>
  <string name="Menu/TimeAndStats/FastForward">Высокая скорость</string>
  <string name="Menu/TimeAndStats/Month_Expenses_Amount">Расходы: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_NetIncome_Amount">Прибыль: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/Month_Revenue_Amount">Выручка: {[AMOUNT]}</string>
  <string name="Menu/TimeAndStats/NormalSpeed">Обычная скорость</string>
  <string name="Menu/TimeAndStats/Pause">Пауза</string>
  <string name="Menu/TimeAndStats/PrestigeLevel_CS">Уровень</string>
  <string name="Menu/TimeAndStats/SlowSpeed">Низкая скорость</string>
  <string name="Menu/TimeAndStats/Total_Silver">Серебро: {[AMOUNT]}</string>
  <string name="Menu/Training/ButtonReset">Сбросить</string>
  <string name="Menu/Training/ButtonStartTraining">Начать обучение</string>
  <string name="Menu/Training/CoursesAvailable">Доступные курсы </string>
  <string name="Menu/Training/GuestTrainerCostCannotAfford_CS">Комиссия: &lt;color=red&gt;{[UPFRONTCOST]}&lt;/color&gt; + {[TRAININGCOST]} за обучаемого</string>
  <string name="Menu/Training/GuestTrainerCost_CS">Комиссия: {[UPFRONTCOST]} + {[TRAININGCOST]} за обучаемого</string>
  <string name="Menu/Training/GuestTrainer_Name_F_CS">Приглашенный инструктор</string>
  <string name="Menu/Training/GuestTrainer_Name_M_CS">Приглашенный инструктор</string>
  <string name="Menu/Training/NoneAvailable">Нет доступных</string>
  <string name="Menu/Training/Room_Lacks_Power_Tooltip">Нет открытых учебных классов.</string>
  <string name="Menu/Training/SelectACourse">Выберите курс</string>
  <string name="Menu/Training/SelectATrainee">Выберите обучаемого</string>
  <string name="Menu/Training/SelectATrainer">Выберите инструктора</string>
  <string name="Menu/Training/StartATrainingCourse">Начать курс обучения</string>
  <string name="Menu/Training/ToolTip_TraineeLearningSpeed_CS">Скорость освоения: {[SPEED]}</string>
  <string name="Menu/Training/ToolTip_TrainerTeachingSpeed_CS">Скорость преподавания: {[SPEED]}</string>
  <string name="Menu/Training/Trained">Обученные</string>
  <string name="Menu/Training/TraineeSlotAvailable">Ячейка доступна</string>
  <string name="Menu/Training/Trainees">Обучаемые</string>
  <string name="Menu/Training/TraineesAvailable">Доступные обучаемые</string>
  <string name="Menu/Training/TrainersAvailable">Доступные инструкторы</string>
  <string name="Menu/Training/TrainingCourseDaysRemainingUnknown_CS">Продолжительность неизвестна</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_CS">Предполагаемая длительность: {[DAYS]} дн.[i2p_One]Предполагаемая длительность: {[DAYS]} день</string>
  <string name="Menu/Training/TrainingCourseDaysRemaining_Range_CS">Продолжительность: {[MIN]}–{[MAX]} дн.</string>
  <string name="Menu/Training/TrainingGuestTrainerCompletionFees_CS">Стоимость обучения</string>
  <string name="Menu/Training/TrainingGuestTrainerTrainees_CS">Обучаемые</string>
  <string name="Menu/Training/TrainingGuestTrainerUnaffordable_CS">не хватает средств</string>
  <string name="Menu/Training/TrainingGuestTrainerUpfrontCost_CS">Предоплата</string>
  <string name="Menu/Training/TrainingRooms">Учебные классы</string>
  <string name="Menu/UGC/BrowseSteamWorkshop">Посмотреть Мастерскую Steam</string>
  <string name="Menu/UGC/Button_BrowseSteamWorkshop">Посмотреть Мастерскую</string>
  <string name="Menu/UGC/Button_Create_CS">Создать</string>
  <string name="Menu/UGC/Button_Delete">Удалить</string>
  <string name="Menu/UGC/Button_Publish">Разместить</string>
  <string name="Menu/UGC/Button_Publish_Tooltip">Разместить в Мастерской Steam</string>
  <string name="Menu/UGC/Button_Refresh">Обновить</string>
  <string name="Menu/UGC/Button_Subscribe">Подписаться</string>
  <string name="Menu/UGC/Button_Subscribe_All">Подписаться на все</string>
  <string name="Menu/UGC/Button_Update_CS">Обновить</string>
  <string name="Menu/UGC/Button_Workshop">Мастерская</string>
  <string name="Menu/UGC/ContentType/Floor_CS">Пол</string>
  <string name="Menu/UGC/ContentType/Item_CS">Предмет</string>
  <string name="Menu/UGC/ContentType/MusicPack_CS">Плей-лист</string>
  <string name="Menu/UGC/ContentType/Picture/AwardOffice_CS">Квадрат. рамка</string>
  <string name="Menu/UGC/ContentType/Picture/Canvas_CS">Холст</string>
  <string name="Menu/UGC/ContentType/Picture/FrameExpensive_CS">Дерев. рамка</string>
  <string name="Menu/UGC/ContentType/Picture/Frame_CS">Деревянная рамка</string>
  <string name="Menu/UGC/ContentType/Picture/Poster_CS">Плакат</string>
  <string name="Menu/UGC/ContentType/Picture_CS">Картина</string>
  <string name="Menu/UGC/ContentType/Rug/Circle_CS">Круг</string>
  <string name="Menu/UGC/ContentType/Rug/Corner_CS">Угол</string>
  <string name="Menu/UGC/ContentType/Rug/Long_CS">Длинный</string>
  <string name="Menu/UGC/ContentType/Rug/Oval_CS">Овальный</string>
  <string name="Menu/UGC/ContentType/Rug/Standard_CS">Обычный</string>
  <string name="Menu/UGC/ContentType/Rug_CS">Коврик</string>
  <string name="Menu/UGC/ContentType/SandboxHospital_CS">Больница</string>
  <string name="Menu/UGC/ContentType/Wall_CS">Стена</string>
  <string name="Menu/UGC/Cost">Стоимость</string>
  <string name="Menu/UGC/Cost_Tooltip">Стоимость этого предмета</string>
  <string name="Menu/UGC/Description">Описание</string>
  <string name="Menu/UGC/Description_Default">Введите описание предмета</string>
  <string name="Menu/UGC/IconImage">Изображение для иконки</string>
  <string name="Menu/UGC/IconImage_Description">Выберите изображение, которое будет использоваться на иконке</string>
  <string name="Menu/UGC/IconImage_Reset">Вернуть изображение по умолчанию</string>
  <string name="Menu/UGC/Image">Изображение</string>
  <string name="Menu/UGC/ImageBrowser/ImageFiles_CS">Изображения</string>
  <string name="Menu/UGC/ImageBrowser/MusicFiles_CS">Аудиозаписи</string>
  <string name="Menu/UGC/ImageBrowser/SelectIconImage_CS">Выберите изображение для иконки</string>
  <string name="Menu/UGC/ImageBrowser/SelectImage_CS">Выберите изображение</string>
  <string name="Menu/UGC/ImageBrowser/SelectMusicFiles_CS">Выберите аудиозаписи</string>
  <string name="Menu/UGC/ImageBrowser/SelectPreviewImage_CS">Выберите изображение для предпросмотра</string>
  <string name="Menu/UGC/Image_Description">Выберите изображение для этого предмета</string>
  <string name="Menu/UGC/Image_OpenImageBrowser">Открыть папку с изображениями</string>
  <string name="Menu/UGC/Image_Rotate">Повернуть изображение</string>
  <string name="Menu/UGC/Image_SelectionArea_Confirm_CS">Подтвердить выбор области</string>
  <string name="Menu/UGC/Image_SelectionArea_Edit_CS">Изменить выбор области</string>
  <string name="Menu/UGC/Items/EditItem_CS">Изменить описание предмета</string>
  <string name="Menu/UGC/Items/Title_Item_Create_CS">Создать предмет</string>
  <string name="Menu/UGC/Items/Title_Item_Update_CS">Обновить предмет</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Create_CS">Создать плей-лист</string>
  <string name="Menu/UGC/Items/Title_MusicPack_Update_CS">Обновить плей-лист</string>
  <string name="Menu/UGC/Items/Title_Picture_Create_CS">Создать картину</string>
  <string name="Menu/UGC/Items/Title_Picture_Update_CS">Обновить картину</string>
  <string name="Menu/UGC/Items/Title_Rug_Create_CS">Создать коврик</string>
  <string name="Menu/UGC/Items/Title_Rug_Update_CS">Обновить коврик</string>
  <string name="Menu/UGC/Items/UGCButtonTooltip">Поделиться, либо создать или загрузить предметы</string>
  <string name="Menu/UGC/Items/ViewInSteamWorkshop_CS">Посмотреть в Мастерской Steam</string>
  <string name="Menu/UGC/Kudosh">Крутосы</string>
  <string name="Menu/UGC/Kudosh_Tooltip">Количество крутосов, необходимое, чтобы открыть этот предмет</string>
  <string name="Menu/UGC/Misc/ContentSourceLocal_CS">&lt;color=#0000FF&gt;Локально созданный контент&lt;/color&gt;</string>
  <string name="Menu/UGC/Misc/ContentSourceWorkshop_CS">&lt;color=#0000FF&gt;Загрузки из Мастерской&lt;/color&gt;</string>
  <string name="Menu/UGC/MissingItem_Name_CS">Не хватает предмета, созданного пользователем</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackBody_CS">В плей-листе должна быть хотя бы одна аудиозапись.</string>
  <string name="Menu/UGC/MusicPack/Messages/AtLeastOneTrackTitle_CS">Ошибка плей-листа</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsBody_CS">Обнаружено несколько аудиозаписей с одинаковыми названиями. Они не были добавлены в плей-лист.</string>
  <string name="Menu/UGC/MusicPack/Messages/DuplicateMusicPackItemsTitle_CS">Аудио для плей-листа</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitBody_CS">Вы уже добавили в плей-лист максимальное число аудиозаписей ({0}).</string>
  <string name="Menu/UGC/MusicPack/Messages/MusicPackItemsLimitTitle_CS">Предметы для плей-листа</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListBody_CS">Ваши личные плей-листы будут отключены, а все композиции радиостанции «Ту-Поинт» — включены.\\n\\nПродолжить?</string>
  <string name="Menu/UGC/MusicPack/Messages/ResetMusicListTitle_CS">Сбросить плей-лист</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedBody_CS">Истекло время сессии для размещения в Мастерской</string>
  <string name="Menu/UGC/MusicPack/Messages/WorkshopPublishFailedTitle_CS">Ошибка размещения в Мастерской</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeSequential_CS">По порядку</string>
  <string name="Menu/UGC/MusicPack/PlaybackModeShuffle_CS">Произвольно</string>
  <string name="Menu/UGC/MusicPack/Tooltip/AddTrack">Добавить аудиозапись</string>
  <string name="Menu/UGC/MusicPack/Tooltip/CreateNewMusicPack">Создать новый плей-лист</string>
  <string name="Menu/UGC/MusicPack/Tooltip/EditLocalMusicPackItem">Редактировать плей-лист</string>
  <string name="Menu/UGC/MusicPack/Tooltip/ExpandMusicPackItem">Развернуть/свернуть список аудиозаписей</string>
  <string name="Menu/UGC/MusicPack/Tooltip/RemoveTrack">Удалить аудиозапись</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackAwaitingProcessing">Эта аудиозапись ожидает обработки для трансляции по радио Two Point Hospital.</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackBeingProcessed">Эта аудиозапись сейчас обрабатывается для трансляции по радио Two Point Hospital.</string>
  <string name="Menu/UGC/MusicPack/Tooltip/TrackDecodeErrorsIcon">Невозможно воспроизвести аудиозапись из-за ошибки расшифровки.</string>
  <string name="Menu/UGC/MusicPack/TwoPointRadio_CS">Радиостанция «Ту-Поинт»</string>
  <string name="Menu/UGC/MusicPack/UI/AddNewTrack">Добавить новую аудиозапись</string>
  <string name="Menu/UGC/MusicPack/UI/ArtistNameLabel">Исполнитель</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListBackButton">Назад</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListDefaultsButton">По умолчанию</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditButton">Редактировать</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListEditLabel">Список аудиозаписей</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListPlaybackModeLabel">Проигрывать</string>
  <string name="Menu/UGC/MusicPack/UI/MusicListTitle">Список аудиозаписей</string>
  <string name="Menu/UGC/MusicPack/UI/PackNameLabel">Название плей-листа</string>
  <string name="Menu/UGC/MusicPack/UI/SongTitleLabel">Название песни</string>
  <string name="Menu/UGC/Name">Название</string>
  <string name="Menu/UGC/NameAndType_CS">{[NAME]} ({[TYPE]})</string>
  <string name="Menu/UGC/Name_Default">Введите название</string>
  <string name="Menu/UGC/OpenSteamWorkshop">Открыть Мастерскую Steam</string>
  <string name="Menu/UGC/PromoPanel/Button">Открыть Мастерскую Steam</string>
  <string name="Menu/UGC/PromoPanel/Description">Поделиться, создать или загрузить картины, коврики, стены, полы и сохранения песочниц.</string>
  <string name="Menu/UGC/PromoPanel/Title">Мастерская Steam</string>
  <string name="Menu/UGC/PromoPanel/Title_InteriorDesigner">Дизайн интерьеров</string>
  <string name="Menu/UGC/Publish/Button_CreateAsNewItem">Создать как новый предмет</string>
  <string name="Menu/UGC/Publish/Button_Create_CS">Создать предмет в Мастерской</string>
  <string name="Menu/UGC/Publish/Button_UpdateOther">Обновить другое</string>
  <string name="Menu/UGC/Publish/Button_Update_CS">Обновить предмет в Мастерской</string>
  <string name="Menu/UGC/Publish/PackContents">Состав набора:</string>
  <string name="Menu/UGC/Publish/PackContents_CS">Состав набора:</string>
  <string name="Menu/UGC/Publish/Privacy_FriendsOnly">Только друзьям</string>
  <string name="Menu/UGC/Publish/Privacy_Private">Скрытый</string>
  <string name="Menu/UGC/Publish/Privacy_Public">Открытый</string>
  <string name="Menu/UGC/Publish/PublishToSteamWorkshop">Разместить в Мастерской Steam</string>
  <string name="Menu/UGC/Publish/ReadSteamWorkshopAgreement">Читать соглашение подписчика Steam</string>
  <string name="Menu/UGC/Publish/Title">Поделиться в Мастерской Steam</string>
  <string name="Menu/UGC/Publish/WorkshopDescription">Описание Мастерской</string>
  <string name="Menu/UGC/Publish/WorkshopDescription_Default">Введите описание предмета</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage">Изображение для предпросмотра Мастерской</string>
  <string name="Menu/UGC/Publish/WorkshopPreviewImage_Description">Выберите изображение, которое будет использоваться в Мастерской</string>
  <string name="Menu/UGC/Publish/WorkshopTitle">Название для Мастерской</string>
  <string name="Menu/UGC/Publish/WorkshopTitle_Default">Введите название предмета</string>
  <string name="Menu/UGC/RecommendedResolution_CS">Рекомендуемое разрешение: {[WIDTH]} x {[HEIGHT]}</string>
  <string name="Menu/UGC/RoomCustomisation/EditFloor_CS">Изменить описание пола</string>
  <string name="Menu/UGC/RoomCustomisation/EditWall_CS">Изменить описание стены</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Create_CS">Создать покрытие: пол</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Floor_Update_CS">Обнови покрытие пола</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Create_CS">Создать покрытие: стена</string>
  <string name="Menu/UGC/RoomCustomisation/Title_Wall_Update_CS">Обнови покрытие стены</string>
  <string name="Menu/UGC/RoomCustomisation/UGCButtonTooltip">Поделиться, создать или загрузить полы и стены</string>
  <string name="Menu/UGC/RoomCustomisation/ViewInSteamWorkshop_CS">Посмотреть в Мастерской Steam</string>
  <string name="Menu/UGC/SubType">Подтип</string>
  <string name="Menu/UGC/Tooltip_LocalContent">Пользовательский предмет (локальный)</string>
  <string name="Menu/UGC/Tooltip_SubscribedContent">Пользовательский предмет (есть подписка)</string>
  <string name="Menu/UGC/Tooltip_UGC">Польз. контент</string>
  <string name="Menu/UGC/Tooltip_ViewSteamWorkshop">Посмотреть в Мастерской Steam</string>
  <string name="Menu/UGC/Type">Тип</string>
  <string name="Menu/ViewYearlyReview/AnnualBonus">Премия за год</string>
  <string name="Menu/ViewYearlyReview/AwardCountdown">Обратный отсчет до награждения</string>
  <string name="Menu/ViewYearlyReview/FullPayReview">Пересмотр зарплаты</string>
  <string name="Menu/ViewYearlyReview/IncomeLastYear">Доход за прошлый год:</string>
  <string name="Menu/ViewYearlyReview/JobTitle">Название должности</string>
  <string name="Menu/ViewYearlyReview/Overview">Обзор</string>
  <string name="Menu/ViewYearlyReview/Pay">Зарплата</string>
  <string name="Menu/ViewYearlyReview/PotentialAnnualBonus">Возможная премия за год</string>
  <string name="Menu/ViewYearlyReview/SponseredBy">Спонсор: энергетические напитки Burp!</string>
  <string name="Menu/ViewYearlyReview/Title">Награды и ежегодный отчет</string>
  <string name="Menu/ViewYearlyReview/TotalStaffWages">Общая зарплата сотрудников:</string>
  <string name="Menu/ViewYearlyReview/ViewButton">Открыть</string>
  <string name="Menu/ViewYearlyReview/WorklifeBalance">Соотношение между трудом и отдыхом</string>
  <string name="Menu/ViewYearlyReview/YearlyTargets">Цели на год</string>
  <string name="Menu/YearlyBusinessReview/MoraleHigh_CS">высокий</string>
  <string name="Menu/YearlyBusinessReview/MoraleLow_CS">низкий</string>
  <string name="Menu/YearlyBusinessReview/MoraleMedium_CS">средний</string>
  <string name="Menu/YearlyBusinessReview/MoraleNone_CS">Уровень настроения: отсутствует</string>
  <string name="Menu/YearlyBusinessReview/Morale_CS">Уровень настроения: {[VALUE]}</string>
  <string name="Menu/YearlyBusinessReview/NumAssistants_CS">Администраторы: {[VALUE]}</string>
  <string name="Menu/YearlyBusinessReview/NumDoctors_CS">Врачи: {[VALUE]}</string>
  <string name="Menu/YearlyBusinessReview/NumJanitors_CS">Санитары: {[VALUE]}</string>
  <string name="Menu/YearlyBusinessReview/NumNurses_CS">Младшие медработники: {[VALUE]}</string>
  <string name="Menu/YearlyBusinessReview/Reputation_CS">Репутация: +{[VALUE]}%</string>
  <string name="Menu/YearlyBusinessReview/TotalAllowed_CS">Всего: {[VALUE1]}, могут отлучаться на перерыв: {[VALUE2]} </string>
  <string name="Menu/YearlyReviewStats/AppraisalBad_CS">Низкая</string>
  <string name="Menu/YearlyReviewStats/AppraisalFine_CS">Нормальная</string>
  <string name="Menu/YearlyReviewStats/AppraisalGreat_CS">Прекрасная</string>
  <string name="Menu/YearlyReviewStats/Appraisal_CS">Оценка</string>
  <string name="Menu/YearlyReviewStats/CureRateOf_CS">Доля излеченных пациентов: {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelDownBy_CS">Уровень больницы снизился на {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalLevelUpBy_CS">Уровень больницы повысился на {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueDownBy_CS">Стоимость больницы уменьшилась на {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/HospitalValueUpBy_CS">Стоимость больницы возросла на {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/Income_CS">Доход: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/IneffectiveTreatments_CS">Случаи неэффективного лечения: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/NoChangeInLevel_CS">Уровень больницы не изменился</string>
  <string name="Menu/YearlyReviewStats/NoChangeInReputation_CS">Репутация не изменилась</string>
  <string name="Menu/YearlyReviewStats/NoChangeInValue_CS">Стоимость больницы не изменилась</string>
  <string name="Menu/YearlyReviewStats/Outgoings_CS">Расходы: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/PatientsCured_CS">Излечено пациентов: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/PatientsDeaths_CS">Умерло пациентов: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/PatientsSentHome_CS">Выписано пациентов: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/Profit_CS">Прибыль: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/RageQuits_CS">Отказы от лечения: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/ReputationDownBy_CS">Репутация снизилась на {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/ReputationUpBy_CS">Репутация повысилась на {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/ResearchPointsEarned_CS">Накоплено очков исследований: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/SilverEarned_CS">Получено крутосов: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/StaffFired_CS">Уволено сотрудников: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/StaffHired_CS">Нанято сотрудников: {[VALUE]}</string>
  <string name="Menu/YearlyReviewStats/StaffMorale_CS">Настроение сотрудников: {[VALUE]}%</string>
  <string name="Menu/YearlyReviewStats/StaffTrained_CS">Обучено сотрудников: {[VALUE]}</string>
  <string name="Menu/Yes">Да</string>
  <string name="Misc/Assistants">Администраторы</string>
  <string name="Misc/Balance_CS">Доступные средства</string>
  <string name="Misc/Bonus">Бонус</string>
  <string name="Misc/ButtonAbandonChallenge">Отказаться от задачи</string>
  <string name="Misc/ButtonClose_CS">Закрыть</string>
  <string name="Misc/Cancel_CS">Отмена</string>
  <string name="Misc/CantLoad_CS">Невозможно продолжить</string>
  <string name="Misc/CantLoad_Corrupt_Tooltip_CS">К сожалению, файл сохранения поврежден, и загрузить его невозможно.</string>
  <string name="Misc/CantLoad_TooNew_Tooltip_CS">К сожалению, этот файл сохранения был создан в более новой версии игры, и загрузить его невозможно.</string>
  <string name="Misc/ColonSeparator_CS">: </string>
  <string name="Misc/Continue_CS">Продолжить</string>
  <string name="Misc/Day_CS">день</string>
  <string name="Misc/Days_CS">{[DAYS]} дн.[i2p_One]{[DAYS]} день</string>
  <string name="Misc/Details_CS">Подробности</string>
  <string name="Misc/DiagnosisRequired_CS">Нужен диагноз</string>
  <string name="Misc/Doctors">Врачи</string>
  <string name="Misc/EnterItemSearchText">Поиск…</string>
  <string name="Misc/EnterName_CS">Введите имя…</string>
  <string name="Misc/EnterText_CS">Введите текст…</string>
  <string name="Misc/GoldenToilet_SignupDescription">Подпишитесь на Hospital Pass, чтобы всегда быть в курсе свежих новостей об игре Two Point Hospital (и получить стильный золотой туалет).</string>
  <string name="Misc/Installed">Установлено</string>
  <string name="Misc/Janitors">Санитары</string>
  <string name="Misc/KeyCode/A">A</string>
  <string name="Misc/KeyCode/Alpha0">0</string>
  <string name="Misc/KeyCode/Alpha1">1</string>
  <string name="Misc/KeyCode/Alpha2">2</string>
  <string name="Misc/KeyCode/Alpha3">3</string>
  <string name="Misc/KeyCode/Alpha4">4</string>
  <string name="Misc/KeyCode/Alpha5">5</string>
  <string name="Misc/KeyCode/Alpha6">6</string>
  <string name="Misc/KeyCode/Alpha7">7</string>
  <string name="Misc/KeyCode/Alpha8">8</string>
  <string name="Misc/KeyCode/Alpha9">9</string>
  <string name="Misc/KeyCode/AltGr">AltGr</string>
  <string name="Misc/KeyCode/Ampersand">&amp;</string>
  <string name="Misc/KeyCode/Asterisk">*</string>
  <string name="Misc/KeyCode/At">@</string>
  <string name="Misc/KeyCode/B">B</string>
  <string name="Misc/KeyCode/BackQuote">`</string>
  <string name="Misc/KeyCode/Backslash">\</string>
  <string name="Misc/KeyCode/Backspace">Backspace</string>
  <string name="Misc/KeyCode/Break">Pause</string>
  <string name="Misc/KeyCode/C">C</string>
  <string name="Misc/KeyCode/CapsLock">CapsLock</string>
  <string name="Misc/KeyCode/Caret">^</string>
  <string name="Misc/KeyCode/Clear">Clear</string>
  <string name="Misc/KeyCode/Colon">:</string>
  <string name="Misc/KeyCode/Comma">,</string>
  <string name="Misc/KeyCode/D">D</string>
  <string name="Misc/KeyCode/Delete">Delete</string>
  <string name="Misc/KeyCode/Dollar">$</string>
  <string name="Misc/KeyCode/DownArrow">Стрелка вниз</string>
  <string name="Misc/KeyCode/E">E</string>
  <string name="Misc/KeyCode/End">End</string>
  <string name="Misc/KeyCode/Equals">=</string>
  <string name="Misc/KeyCode/Escape">Escape</string>
  <string name="Misc/KeyCode/Exclaim">!</string>
  <string name="Misc/KeyCode/F">F</string>
  <string name="Misc/KeyCode/F1">F1</string>
  <string name="Misc/KeyCode/F10">F10</string>
  <string name="Misc/KeyCode/F11">F11</string>
  <string name="Misc/KeyCode/F12">F12</string>
  <string name="Misc/KeyCode/F13">F13</string>
  <string name="Misc/KeyCode/F14">F14</string>
  <string name="Misc/KeyCode/F15">F15</string>
  <string name="Misc/KeyCode/F2">F2</string>
  <string name="Misc/KeyCode/F3">F3</string>
  <string name="Misc/KeyCode/F4">F4</string>
  <string name="Misc/KeyCode/F5">F5</string>
  <string name="Misc/KeyCode/F6">F6</string>
  <string name="Misc/KeyCode/F7">F7</string>
  <string name="Misc/KeyCode/F8">F8</string>
  <string name="Misc/KeyCode/F9">F9</string>
  <string name="Misc/KeyCode/G">G</string>
  <string name="Misc/KeyCode/Greater">&gt;</string>
  <string name="Misc/KeyCode/H">H</string>
  <string name="Misc/KeyCode/Hash">#</string>
  <string name="Misc/KeyCode/Help">Help</string>
  <string name="Misc/KeyCode/Home">Home</string>
  <string name="Misc/KeyCode/I">I</string>
  <string name="Misc/KeyCode/Insert">Insert</string>
  <string name="Misc/KeyCode/J">J</string>
  <string name="Misc/KeyCode/K">K</string>
  <string name="Misc/KeyCode/Keypad0">Num 0</string>
  <string name="Misc/KeyCode/Keypad1">Num 1</string>
  <string name="Misc/KeyCode/Keypad2">Num 2</string>
  <string name="Misc/KeyCode/Keypad3">Num 3</string>
  <string name="Misc/KeyCode/Keypad4">Num 4</string>
  <string name="Misc/KeyCode/Keypad5">Num 5</string>
  <string name="Misc/KeyCode/Keypad6">Num 6</string>
  <string name="Misc/KeyCode/Keypad7">Num 7</string>
  <string name="Misc/KeyCode/Keypad8">Num 8</string>
  <string name="Misc/KeyCode/Keypad9">Num 9</string>
  <string name="Misc/KeyCode/KeypadDivide">Num /</string>
  <string name="Misc/KeyCode/KeypadEnter">Num Ввод</string>
  <string name="Misc/KeyCode/KeypadEquals">Num =</string>
  <string name="Misc/KeyCode/KeypadMinus">Num -</string>
  <string name="Misc/KeyCode/KeypadMultiply">Num *</string>
  <string name="Misc/KeyCode/KeypadPeriod">Num .</string>
  <string name="Misc/KeyCode/KeypadPlus">Num +</string>
  <string name="Misc/KeyCode/L">L</string>
  <string name="Misc/KeyCode/LeftAlt">Alt L</string>
  <string name="Misc/KeyCode/LeftArrow">Стрелка влево</string>
  <string name="Misc/KeyCode/LeftBracket">[</string>
  <string name="Misc/KeyCode/LeftCommand">Левый Command</string>
  <string name="Misc/KeyCode/LeftControl">Ctrl L</string>
  <string name="Misc/KeyCode/LeftParen">(</string>
  <string name="Misc/KeyCode/LeftShift">Левый Shift</string>
  <string name="Misc/KeyCode/LeftWindows">Левый Windows</string>
  <string name="Misc/KeyCode/Less">&lt;</string>
  <string name="Misc/KeyCode/M">M</string>
  <string name="Misc/KeyCode/Menu">Menu</string>
  <string name="Misc/KeyCode/Minus">-</string>
  <string name="Misc/KeyCode/N">N</string>
  <string name="Misc/KeyCode/Numlock">Numlock</string>
  <string name="Misc/KeyCode/O">O</string>
  <string name="Misc/KeyCode/P">P</string>
  <string name="Misc/KeyCode/PageDown">PageDown</string>
  <string name="Misc/KeyCode/PageUp">PageUp</string>
  <string name="Misc/KeyCode/Pause">Pause</string>
  <string name="Misc/KeyCode/Period">.</string>
  <string name="Misc/KeyCode/Plus">+</string>
  <string name="Misc/KeyCode/Print">SysReg</string>
  <string name="Misc/KeyCode/Q">Q</string>
  <string name="Misc/KeyCode/Question">?</string>
  <string name="Misc/KeyCode/Quote">'</string>
  <string name="Misc/KeyCode/R">R</string>
  <string name="Misc/KeyCode/Return">Ввод</string>
  <string name="Misc/KeyCode/RightAlt">Right Alt</string>
  <string name="Misc/KeyCode/RightArrow">Стрелка вправо</string>
  <string name="Misc/KeyCode/RightBracket">]</string>
  <string name="Misc/KeyCode/RightCommand">Правый Command</string>
  <string name="Misc/KeyCode/RightControl">Ctrl R</string>
  <string name="Misc/KeyCode/RightParen">)</string>
  <string name="Misc/KeyCode/RightShift">Правый Shift</string>
  <string name="Misc/KeyCode/RightWindows">Правый Windows</string>
  <string name="Misc/KeyCode/S">S</string>
  <string name="Misc/KeyCode/ScrollLock">ScrollLock</string>
  <string name="Misc/KeyCode/Semicolon">;</string>
  <string name="Misc/KeyCode/Slash">/</string>
  <string name="Misc/KeyCode/Space">Пробел</string>
  <string name="Misc/KeyCode/SysReq">SysReq</string>
  <string name="Misc/KeyCode/T">T</string>
  <string name="Misc/KeyCode/Tab">Tab</string>
  <string name="Misc/KeyCode/U">U</string>
  <string name="Misc/KeyCode/Underscore">_</string>
  <string name="Misc/KeyCode/UpArrow">Стрелка вверх</string>
  <string name="Misc/KeyCode/V">V</string>
  <string name="Misc/KeyCode/W">W</string>
  <string name="Misc/KeyCode/X">X</string>
  <string name="Misc/KeyCode/Y">Y</string>
  <string name="Misc/KeyCode/Z">Z</string>
  <string name="Misc/Kudosh">Крутосы</string>
  <string name="Misc/Legal_Text">© Two Point Studios 2019. Published by SEGA Publishing Europe Limited. Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trademarks or trademarks of Two Point Studios Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.</string>
  <string name="Misc/Legal_Text_MSStore">© Two Point Studios 2020. All Rights Reserved. Developed by Two Point Studios. Console version co-developed by Red Kite Games Limited. Published by SEGA Publishing Europe Limited. Two Point, Two Point Hospital, the Two Point Hospital logo and Two Point Studios are either registered trade marks or trade marks of Two Point Studios Limited. SEGA and the SEGA logo are either registered trade marks or trade marks of SEGA Corporation or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.  Portions of this program © 2020  Microsoft Azure Playfab.</string>
  <string name="Misc/Locked_CS">Недоступно</string>
  <string name="Misc/MonoBeast_KillStreak_CS">Серия убийств: {[COUNT]}</string>
  <string name="Misc/Months/AprAbbr_CS">Апр</string>
  <string name="Misc/Months/AugAbbr_CS">Авг</string>
  <string name="Misc/Months/DecAbbr_CS">Дек</string>
  <string name="Misc/Months/FebAbbr_CS">Фев</string>
  <string name="Misc/Months/JanAbbr_CS">Янв</string>
  <string name="Misc/Months/JulAbbr_CS">Июл</string>
  <string name="Misc/Months/JunAbbr_CS">Июн</string>
  <string name="Misc/Months/MarAbbr_CS">Мар</string>
  <string name="Misc/Months/MayAbbr_CS">Май</string>
  <string name="Misc/Months/NovAbbr_CS">Ноя</string>
  <string name="Misc/Months/OctAbbr_CS">Окт</string>
  <string name="Misc/Months/SepAbbr_CS">Сен</string>
  <string name="Misc/NameSeparator_CS"> </string>
  <string name="Misc/NotInstalled">Не установлено</string>
  <string name="Misc/Nurses">Младшие медработники</string>
  <string name="Misc/Play">Играть</string>
  <string name="Misc/PreorderNow_CS">Оформить предзаказ</string>
  <string name="Misc/Prestige">Престижность</string>
  <string name="Misc/PrestigeLevel_CS">{0} уровень</string>
  <string name="Misc/Prize_CS">Награда</string>
  <string name="Misc/Purchase">Купить</string>
  <string name="Misc/ReloadLastSave_CS">Загрузить последнее сохранение</string>
  <string name="Misc/Reputation">Репутация</string>
  <string name="Misc/ReputationShort_CS">{[VALUE]} РЕП.</string>
  <string name="Misc/Reputation_CS">Репутация</string>
  <string name="Misc/RequiresDLC_CS">Требует DLC: {0}</string>
  <string name="Misc/RequiresUGC_CS">Требуется пользовательский контент: {0}</string>
  <string name="Misc/Requires_DLC_List_Header_CS">Требуется дополнение:</string>
  <string name="Misc/Requires_DLC_List_Item_CS">Дополнение: {0}</string>
  <string name="Misc/Requires_List_Header">Требуется:</string>
  <string name="Misc/Requires_Local_UGC_List_Header_CS">Требуется локальный пользовательский контент:</string>
  <string name="Misc/Requires_Local_UGC_List_Item_CS">Локальный пользовательский контент: {0}</string>
  <string name="Misc/Requires_UGC_List_Header_CS">Требуется пользовательский контент:</string>
  <string name="Misc/Requires_UGC_List_Item_CS">Пользовательский контент: {0}</string>
  <string name="Misc/Research">Научные исследования</string>
  <string name="Misc/RestartHospitalWarning_CS">Вы уверены, что хотите начать игру в этой больнице заново? Все данные о прохождении будут потеряны, а сохранение для этого уровня будет удалено.</string>
  <string name="Misc/RestartHospital_CS">Начать заново в этой больнице</string>
  <string name="Misc/Restart_CS">Начать сначала</string>
  <string name="Misc/Rewards">Награды</string>
  <string name="Misc/Score_CS">Счет</string>
  <string name="Misc/Sell_CS">Продать</string>
  <string name="Misc/Share_CS">акция</string>
  <string name="Misc/Signup">Подписаться</string>
  <string name="Misc/Start_CS">Начать</string>
  <string name="Misc/TotalCures">Излечено пациентов</string>
  <string name="Misc/TotalDeaths">Убито пациентов</string>
  <string name="Misc/TotalIneffectiveCures">Случаев не подействовавшего лечения</string>
  <string name="Misc/TotalRageQuits">Пациентов, отказавшихся от лечения</string>
  <string name="Misc/UnassignedKey_CS">Клавиша не привязана</string>
  <string name="Misc/Unknown_CS">Неизвестно</string>
  <string name="Misc/Unlocked">Разблокировано</string>
  <string name="Misc/UpgradedTo_CS">Уровень модернизации: {0}</string>
  <string name="Misc/Value_CS">Стоимость</string>
  <string name="Misc/YouArePlayingThisLevel_CS">Вы проходите этот уровень!</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_ First">Бартоломей Ф.</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_JobTitle">Писатель и представитель фонда «Бигфут»</string>
  <string name="Names/DLC_1/Visitor_VIP_Bigfoot_Last">Йети</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_ First">Паррик</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_JobTitle">Денежный мешок</string>
  <string name="Names/DLC_2/Visitor_VIP_RichGuy_Last">Сильверботтом</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_ First">Шарлатен</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_JobTitle">Журналистка с тайным заданием</string>
  <string name="Names/DLC_3/Visitor_VIP_Journalist_Last">Небылль</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_ First">Фланель</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_JobTitle">Зеленое ведомство</string>
  <string name="Names/DLC_4/Visitor_VIP_EcoRating_Last">Лукавко</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_ First">Зара</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_JobTitle">Художница</string>
  <string name="Names/DLC_5/Visitor_VIP_Zara_Last">Фицпокет</string>
  <string name="Names/DLC_6/FemalePrehistoric_000">Ук</string>
  <string name="Names/DLC_6/FemalePrehistoric_001">Ак</string>
  <string name="Names/DLC_6/FemalePrehistoric_002">Ик</string>
  <string name="Names/DLC_6/FemalePrehistoric_003">Эк</string>
  <string name="Names/DLC_6/FemalePrehistoric_004">Ок</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Description">Вернулась в прошлое, чтобы обучить себя (на добровольных началах).</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_First">Теория</string>
  <string name="Names/DLC_6/GuestTrainer_Assistant_TimeTunnel_Last">Релятив</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"roads.\" He's a driving instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Driving_Last">Путевый</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Pun on \"bird.\" She's a flying instructor.</string>
  <string name="Names/DLC_6/GuestTrainer_Doctor_Flying_Last">Птах</string>
  <string name="Names/DLC_6/MalePrehistoric_000">Уг</string>
  <string name="Names/DLC_6/MalePrehistoric_001">Аг</string>
  <string name="Names/DLC_6/MalePrehistoric_002">Иг</string>
  <string name="Names/DLC_6/MalePrehistoric_003">Эг</string>
  <string name="Names/DLC_6/MalePrehistoric_004">Ог</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_First">Капитан</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_JobTitle">Путешественник во времени</string>
  <string name="Names/DLC_6/Visitor_VIP_Time_Traveller_Last">Намедни</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_Description">Главный эксперт округа по игнорированию красного сигнала светофора.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Driving_First">Мак</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_Description">Считает, что приземление — это как взлет, только в обратном направлении, поэтому учит только второму.</string>
  <string name="Names/DLC_7/GuestTrainer_Doctor_Flying_First">Филиппа</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_First">Гретхен</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_JobTitle">Гениальный механик</string>
  <string name="Names/DLC_7/Visitor_VIP_Gretchen_Last">Карбюратор</string>
  <string name="Names/Female_000">Энн Пи-Си</string>
  <string name="Names/Female_001">Иезавель</string>
  <string name="Names/Female_002">Бранджелина</string>
  <string name="Names/Female_003">Лоло</string>
  <string name="Names/Female_004">Мила</string>
  <string name="Names/Female_005">Джасинда</string>
  <string name="Names/Female_006">Эльвира</string>
  <string name="Names/Female_007">Джейми-Линн</string>
  <string name="Names/Female_008">Констанция</string>
  <string name="Names/Female_009">Бранвен</string>
  <string name="Names/Female_010">Кандида</string>
  <string name="Names/Female_011">Агнеса</string>
  <string name="Names/Female_012">Хлоя</string>
  <string name="Names/Female_013">Пеппи</string>
  <string name="Names/Female_014">Томасина</string>
  <string name="Names/Female_015">Люсинда</string>
  <string name="Names/Female_016">Скарлатина</string>
  <string name="Names/Female_017">Долли</string>
  <string name="Names/Female_018">Белль</string>
  <string name="Names/Female_019">Венди</string>
  <string name="Names/Female_020">Лулу</string>
  <string name="Names/Female_021">Иезавель</string>
  <string name="Names/Female_022">Коринна</string>
  <string name="Names/Female_023">Чарли</string>
  <string name="Names/Female_024">Стелла</string>
  <string name="Names/Female_025">Урсула</string>
  <string name="Names/Female_026">Флора</string>
  <string name="Names/Female_027">Нелли</string>
  <string name="Names/Female_028">Эрика</string>
  <string name="Names/Female_029">Серафима</string>
  <string name="Names/Female_030">Груша</string>
  <string name="Names/Female_031">Мисси</string>
  <string name="Names/Female_032">Дженнифер</string>
  <string name="Names/Female_033">Марина</string>
  <string name="Names/Female_034">Рахиль</string>
  <string name="Names/Female_035">Жанна</string>
  <string name="Names/Female_036">Тиффани</string>
  <string name="Names/Female_037">Аника</string>
  <string name="Names/Female_038">Лола</string>
  <string name="Names/Female_039">Зина</string>
  <string name="Names/Female_040">Гортензия</string>
  <string name="Names/Female_041">Бериллия</string>
  <string name="Names/Female_042">Китти</string>
  <string name="Names/Female_043">Сюзи</string>
  <string name="Names/Female_044">Ангина</string>
  <string name="Names/Female_045">Неясыть</string>
  <string name="Names/Female_046">Джульетта</string>
  <string name="Names/Female_047">Стефани</string>
  <string name="Names/Female_048">София</string>
  <string name="Names/Female_049">Эстер</string>
  <string name="Names/Female_050">Эдна</string>
  <string name="Names/Female_051">Катрина</string>
  <string name="Names/Female_052">Равенна</string>
  <string name="Names/Female_053">Сью</string>
  <string name="Names/Female_054">Элли</string>
  <string name="Names/Female_055">Саманта</string>
  <string name="Names/Female_056">Мэйбл</string>
  <string name="Names/Female_057">Мэйси</string>
  <string name="Names/Female_058">Эльза</string>
  <string name="Names/Female_059">Эстер</string>
  <string name="Names/Female_060">Джорджия</string>
  <string name="Names/Female_061">Клэрис</string>
  <string name="Names/Female_062">Табита</string>
  <string name="Names/Female_063">Карен</string>
  <string name="Names/Female_064">Аннабель</string>
  <string name="Names/Female_065">Изабелла</string>
  <string name="Names/Female_066">Клара</string>
  <string name="Names/Female_067">Виктория</string>
  <string name="Names/Female_068">Джиллиан</string>
  <string name="Names/Female_069">Джинни</string>
  <string name="Names/Female_070">Генриетта</string>
  <string name="Names/Female_071">Вайолет</string>
  <string name="Names/Female_072">Йоланда</string>
  <string name="Names/Female_073">Дениз</string>
  <string name="Names/Female_074">Пенни</string>
  <string name="Names/Female_075">Белинда</string>
  <string name="Names/Female_076">Лара</string>
  <string name="Names/Female_077">Георгина</string>
  <string name="Names/Female_078">Эмма</string>
  <string name="Names/Female_079">Ким</string>
  <string name="Names/Female_080">Наташа</string>
  <string name="Names/Female_081">Портфелия</string>
  <string name="Names/Female_082">Шарлотта</string>
  <string name="Names/Female_083">Люси</string>
  <string name="Names/Female_084">Салли</string>
  <string name="Names/Female_085">Джоанна</string>
  <string name="Names/Female_086">Вера</string>
  <string name="Names/Female_087">Мерил</string>
  <string name="Names/Female_088">Диана</string>
  <string name="Names/Female_089">Юлия</string>
  <string name="Names/Female_090">Матильда</string>
  <string name="Names/Female_091">Мэнди</string>
  <string name="Names/Female_092">Петра</string>
  <string name="Names/Female_093">Джеки</string>
  <string name="Names/Female_094">Тереза</string>
  <string name="Names/Female_095">Дрозофила</string>
  <string name="Names/Female_096">Кларисса</string>
  <string name="Names/Female_097">Унция</string>
  <string name="Names/Female_098">Минни</string>
  <string name="Names/Female_099">Крессида</string>
  <string name="Names/Female_100">Поппи</string>
  <string name="Names/Female_101">Тоффи</string>
  <string name="Names/Female_102">Беатриса</string>
  <string name="Names/Female_103">Норма</string>
  <string name="Names/Female_104">Неелла</string>
  <string name="Names/Female_105">Агата</string>
  <string name="Names/Female_106">Антония</string>
  <string name="Names/Female_107">Фиби</string>
  <string name="Names/Female_108">Памела</string>
  <string name="Names/Female_109">Пегги</string>
  <string name="Names/Female_110">Пандора</string>
  <string name="Names/Female_111">Элли</string>
  <string name="Names/Female_112">Зоя</string>
  <string name="Names/Female_113">Сабрина</string>
  <string name="Names/Female_114">Сильвия</string>
  <string name="Names/Female_115">Бриттани</string>
  <string name="Names/Female_116">Шокира</string>
  <string name="Names/Female_117">Лаура</string>
  <string name="Names/Female_118">Жюли</string>
  <string name="Names/Female_119">Гертруда</string>
  <string name="Names/Female_120">Лилия</string>
  <string name="Names/Female_121">Хлоя</string>
  <string name="Names/Female_122">Эмбер</string>
  <string name="Names/Female_123">Джейн</string>
  <string name="Names/Female_124">Вакцина</string>
  <string name="Names/Female_125">Хандра</string>
  <string name="Names/Female_126">Ася</string>
  <string name="Names/Female_127">Молли</string>
  <string name="Names/Female_128">Талия</string>
  <string name="Names/Female_129">Фея</string>
  <string name="Names/Female_130">Гагата</string>
  <string name="Names/Female_131">Руби</string>
  <string name="Names/Female_132">Кристал</string>
  <string name="Names/Female_133">Перл</string>
  <string name="Names/Female_134">Келли</string>
  <string name="Names/Female_135">Пенелопа</string>
  <string name="Names/Female_136">Барбара</string>
  <string name="Names/Female_137">Джазмин</string>
  <string name="Names/Female_138">Процедура</string>
  <string name="Names/Female_139">Роза</string>
  <string name="Names/Female_140">Рози</string>
  <string name="Names/Female_141">Уитни</string>
  <string name="Names/Female_142">Лика</string>
  <string name="Names/Female_143">Далия</string>
  <string name="Names/Female_144">Холли</string>
  <string name="Names/Female_145">Мелисса</string>
  <string name="Names/Female_146">Алиса</string>
  <string name="Names/Female_147">Клементина</string>
  <string name="Names/Female_148">Билирубина</string>
  <string name="Names/Female_149">Гвинет</string>
  <string name="Names/Female_150">Гвендолин</string>
  <string name="Names/Female_151">Соня</string>
  <string name="Names/Female_152">Натали</string>
  <string name="Names/Female_153">Валерьяна</string>
  <string name="Names/Female_154">Эмилия</string>
  <string name="Names/Female_155">Эмили</string>
  <string name="Names/Female_156">Ханна</string>
  <string name="Names/Female_157">Кэрри</string>
  <string name="Names/Female_158">Дейзи</string>
  <string name="Names/Female_159">Лаванда</string>
  <string name="Names/Female_160">Катарина</string>
  <string name="Names/Female_161">Анджелина</string>
  <string name="Names/Female_162">Анджела</string>
  <string name="Names/Female_163">Флоренс</string>
  <string name="Names/Female_164">Бетти</string>
  <string name="Names/Female_165">Камилла</string>
  <string name="Names/Female_166">Мия</string>
  <string name="Names/Female_167">Ева</string>
  <string name="Names/Female_168">Эволюция</string>
  <string name="Names/Female_169">Аватара</string>
  <string name="Names/Female_170">Белла</string>
  <string name="Names/Female_171">Лейла</string>
  <string name="Names/Female_172">Лайла</string>
  <string name="Names/Female_173">Брэнди</string>
  <string name="Names/Female_174">Лилиан</string>
  <string name="Names/Female_175">Обри</string>
  <string name="Names/Female_176">Одри</string>
  <string name="Names/Female_177">Нора</string>
  <string name="Names/Female_178">Стелла</string>
  <string name="Names/Female_179">Элеанора</string>
  <string name="Names/Female_180">Элисон</string>
  <string name="Names/Female_181">Алекс</string>
  <string name="Names/Female_182">Алекса</string>
  <string name="Names/Female_183">Анна</string>
  <string name="Names/Female_184">Ариана</string>
  <string name="Names/Female_185">Газель</string>
  <string name="Names/Female_186">Сара</string>
  <string name="Names/Female_187">Пайпер</string>
  <string name="Names/Female_188">Аврора</string>
  <string name="Names/Female_189">Майя</string>
  <string name="Names/Female_190">Тильда</string>
  <string name="Names/Female_191">Наоми</string>
  <string name="Names/Female_192">Луна</string>
  <string name="Names/Female_193">Лидия</string>
  <string name="Names/Female_194">Кайли</string>
  <string name="Names/Female_195">Лиза</string>
  <string name="Names/Female_196">Мелани</string>
  <string name="Names/Female_197">Мелинда</string>
  <string name="Names/Female_198">Линда</string>
  <string name="Names/Female_199">Джулия</string>
  <string name="Names/Female_200">Вивьен</string>
  <string name="Names/Female_201">Сэнди</string>
  <string name="Names/Female_202">Ирида</string>
  <string name="Names/Female_203">Ингрид</string>
  <string name="Names/Female_204">Оливия</string>
  <string name="Names/Female_205">Ольга</string>
  <string name="Names/Female_206">Тесса</string>
  <string name="Names/Female_207">Жестия</string>
  <string name="Names/Female_208">Джессика</string>
  <string name="Names/Female_209">Дороти</string>
  <string name="Names/Female_210">Доктрина</string>
  <string name="Names/Female_211">Люсиль</string>
  <string name="Names/Female_212">Эми</string>
  <string name="Names/Female_213">Моргана</string>
  <string name="Names/Female_214">Кассандра</string>
  <string name="Names/Female_215">Мельпомена</string>
  <string name="Names/Female_216">Мадлен</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Description">Само совершенство во всех отношениях. Ненавидит окружающих.</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_First">Тоффи</string>
  <string name="Names/GuestTrainer_Assistant_Marketing_Last">Стайлз</string>
  <string name="Names/GuestTrainer_Assistant_Service_Description">Имеет приятные и обходительные манеры. А также судимость за убийство.</string>
  <string name="Names/GuestTrainer_Assistant_Service_First">Клайв</string>
  <string name="Names/GuestTrainer_Assistant_Service_Last">Чувакинс</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_First">Теория</string>
  <string name="Names/GuestTrainer_Assistant_TimeTunnel_Last">Релятив</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Description">Постоянно оказывается прав, чем невероятно раздражает окружающих.</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_First">Грегори</string>
  <string name="Names/GuestTrainer_Doctor_Diagnosis_Last">Хаос</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Description">Лучший врач общей практики во всем округе. В мини-гольфе порвет любого.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_First">E.</string>
  <string name="Names/GuestTrainer_Doctor_GeneralPractice_Last">Хагглс</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Description">Имеет врожденную склонность к наукам.</string>
  <string name="Names/GuestTrainer_Doctor_Misc_First">Рози</string>
  <string name="Names/GuestTrainer_Doctor_Misc_Last">Франклин</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Description">Может похвастаться богатейшей в округе коллекцией бананов.</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_First">Герман</string>
  <string name="Names/GuestTrainer_Doctor_Psychiatry_Last">Фрейд</string>
  <string name="Names/GuestTrainer_Doctor_Research_Description">Выпускница Миттенского университета, один из лучших умов корпорации Bungle. Изобрела ультразвуковые носки.</string>
  <string name="Names/GuestTrainer_Doctor_Research_First">Хандра</string>
  <string name="Names/GuestTrainer_Doctor_Research_Last">Ворчинсон</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Description">Имеет страсть к препарированию. Обожает газировку.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_First">Б.</string>
  <string name="Names/GuestTrainer_Doctor_Surgery_Last">Пеппер</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Description">Однажды вылечила пациента электропогонялкой для скота.</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_First">Мередит</string>
  <string name="Names/GuestTrainer_Doctor_Treatment_Last">Борода</string>
  <string name="Names/GuestTrainer_Example_First">Базз</string>
  <string name="Names/GuestTrainer_Example_Last">Матэ</string>
  <string name="Names/GuestTrainer_General_Description">Ее улыбка вдвойне обворожительна благодаря второму ряду зубов.</string>
  <string name="Names/GuestTrainer_General_First">София</string>
  <string name="Names/GuestTrainer_General_Last">Смайлз</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Description">Женат на привидении и очень этим доволен.</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_First">Питер</string>
  <string name="Names/GuestTrainer_Janitor_GhostCapture_Last">Гайст</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Description">Ведущий телепередачи «Золотые ручки».</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_First">Берт</string>
  <string name="Names/GuestTrainer_Janitor_Maintenance_Last">Починкин</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Description">Инженер мирового уровня. Приварила себе выдвижные руки.</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_First">Пенелопа</string>
  <string name="Names/GuestTrainer_Janitor_Upgrade_Last">Пауэрс</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Description">Хранит дома триста комплектов постельного белья (все с героями мультфильмов).</string>
  <string name="Names/GuestTrainer_Nurse_Misc_First">Гордон</string>
  <string name="Names/GuestTrainer_Nurse_Misc_Last">Найтингейл</string>
  <string name="Names/Male_000">Винсент</string>
  <string name="Names/Male_001">Кендалл</string>
  <string name="Names/Male_002">Рэнди</string>
  <string name="Names/Male_003">Дифтерит</string>
  <string name="Names/Male_004">Фредвард</string>
  <string name="Names/Male_005">Купер</string>
  <string name="Names/Male_006">Гарет</string>
  <string name="Names/Male_007">Тарквиний</string>
  <string name="Names/Male_008">Тобиас</string>
  <string name="Names/Male_009">Дерек</string>
  <string name="Names/Male_010">Норман</string>
  <string name="Names/Male_011">Форбс</string>
  <string name="Names/Male_012">Микки</string>
  <string name="Names/Male_013">Себастьян</string>
  <string name="Names/Male_014">Джефф</string>
  <string name="Names/Male_015">Бенедикт</string>
  <string name="Names/Male_016">Персиваль</string>
  <string name="Names/Male_017">Гавейн</string>
  <string name="Names/Male_018">Руперт</string>
  <string name="Names/Male_019">Оззи</string>
  <string name="Names/Male_020">Артур</string>
  <string name="Names/Male_021">Владимир</string>
  <string name="Names/Male_022">Ланселот</string>
  <string name="Names/Male_023">Бартоломей</string>
  <string name="Names/Male_024">Магнус</string>
  <string name="Names/Male_025">Тристан</string>
  <string name="Names/Male_026">Фробишер</string>
  <string name="Names/Male_027">Альдо</string>
  <string name="Names/Male_028">Джеральд</string>
  <string name="Names/Male_029">Витамин</string>
  <string name="Names/Male_030">Росс</string>
  <string name="Names/Male_031">Уилл</string>
  <string name="Names/Male_032">Альфред</string>
  <string name="Names/Male_033">Дональд</string>
  <string name="Names/Male_034">Рафаэль</string>
  <string name="Names/Male_035">Джордж</string>
  <string name="Names/Male_036">Клайв</string>
  <string name="Names/Male_037">Барри</string>
  <string name="Names/Male_038">Кендалл</string>
  <string name="Names/Male_039">Руфус</string>
  <string name="Names/Male_040">Джек</string>
  <string name="Names/Male_041">Филип</string>
  <string name="Names/Male_042">Томми</string>
  <string name="Names/Male_043">Ральф</string>
  <string name="Names/Male_044">Фрэнсис</string>
  <string name="Names/Male_045">Скотт</string>
  <string name="Names/Male_046">Кристиан</string>
  <string name="Names/Male_047">Терри</string>
  <string name="Names/Male_048">Генрих</string>
  <string name="Names/Male_049">Кристофер</string>
  <string name="Names/Male_050">Дэн</string>
  <string name="Names/Male_051">Чарли</string>
  <string name="Names/Male_052">Фредерик</string>
  <string name="Names/Male_053">Эрнест</string>
  <string name="Names/Male_054">Сэм</string>
  <string name="Names/Male_055">Тони</string>
  <string name="Names/Male_056">Доминик</string>
  <string name="Names/Male_057">Виктор</string>
  <string name="Names/Male_058">Пирс</string>
  <string name="Names/Male_059">Спайк</string>
  <string name="Names/Male_060">Ян</string>
  <string name="Names/Male_061">Дэвид</string>
  <string name="Names/Male_062">Патрик</string>
  <string name="Names/Male_063">Гордон</string>
  <string name="Names/Male_064">Брендан</string>
  <string name="Names/Male_065">Саймон</string>
  <string name="Names/Male_066">Джонатан</string>
  <string name="Names/Male_067">Аарон</string>
  <string name="Names/Male_068">Пол</string>
  <string name="Names/Male_069">Боб</string>
  <string name="Names/Male_070">Ллойд</string>
  <string name="Names/Male_071">Себастьян</string>
  <string name="Names/Male_072">Макс</string>
  <string name="Names/Male_073">Майкл</string>
  <string name="Names/Male_074">Элвиш</string>
  <string name="Names/Male_075">Марк</string>
  <string name="Names/Male_076">Эрик</string>
  <string name="Names/Male_077">Мервин</string>
  <string name="Names/Male_078">Уильям</string>
  <string name="Names/Male_079">Шейн</string>
  <string name="Names/Male_080">Эндрю</string>
  <string name="Names/Male_081">Адам</string>
  <string name="Names/Male_082">Альберт</string>
  <string name="Names/Male_083">Мармит</string>
  <string name="Names/Male_084">Квентин</string>
  <string name="Names/Male_085">Роб</string>
  <string name="Names/Male_086">Тим</string>
  <string name="Names/Male_087">Ангус</string>
  <string name="Names/Male_088">Кирк</string>
  <string name="Names/Male_089">Ботфорт</string>
  <string name="Names/Male_090">Деннис</string>
  <string name="Names/Male_091">Финли</string>
  <string name="Names/Male_092">Дуайт</string>
  <string name="Names/Male_093">Оскар</string>
  <string name="Names/Male_094">Радж</string>
  <string name="Names/Male_095">Осман</string>
  <string name="Names/Male_096">Калеб</string>
  <string name="Names/Male_097">Дифтерит</string>
  <string name="Names/Male_098">Бобби</string>
  <string name="Names/Male_099">Джимми</string>
  <string name="Names/Male_100">Брайан</string>
  <string name="Names/Male_101">Герман</string>
  <string name="Names/Male_102">Марвин</string>
  <string name="Names/Male_103">Берт</string>
  <string name="Names/Male_104">Эрни</string>
  <string name="Names/Male_105">Катберт</string>
  <string name="Names/Male_106">Рэнди</string>
  <string name="Names/Male_107">Дональд</string>
  <string name="Names/Male_108">Фредди</string>
  <string name="Names/Male_109">Фред</string>
  <string name="Names/Male_110">Тревор</string>
  <string name="Names/Male_111">Роджер</string>
  <string name="Names/Male_112">Тедди</string>
  <string name="Names/Male_113">Тед</string>
  <string name="Names/Male_114">Говард</string>
  <string name="Names/Male_115">Борис</string>
  <string name="Names/Male_116">Арнольд</string>
  <string name="Names/Male_117">Колин</string>
  <string name="Names/Male_118">Бенни</string>
  <string name="Names/Male_119">Галахад</string>
  <string name="Names/Male_120">Мордред</string>
  <string name="Names/Male_121">Франк</string>
  <string name="Names/Male_122">Альфред</string>
  <string name="Names/Male_123">Кит</string>
  <string name="Names/Male_124">Уолтер</string>
  <string name="Names/Male_125">Монти</string>
  <string name="Names/Male_126">Билл</string>
  <string name="Names/Male_127">Вальтер</string>
  <string name="Names/Male_128">Хью</string>
  <string name="Names/Male_129">Мак</string>
  <string name="Names/Male_130">Бернар</string>
  <string name="Names/Male_131">Рональд</string>
  <string name="Names/Male_132">Бен</string>
  <string name="Names/Male_133">Марк</string>
  <string name="Names/Male_134">Гарретт</string>
  <string name="Names/Male_135">Крис</string>
  <string name="Names/Male_136">Найджел</string>
  <string name="Names/Male_137">Ник</string>
  <string name="Names/Male_138">Герберт</string>
  <string name="Names/Male_139">Барт</string>
  <string name="Names/Male_140">Клайд</string>
  <string name="Names/Male_141">Кевин</string>
  <string name="Names/Male_142">Гарри</string>
  <string name="Names/Male_143">Эйс</string>
  <string name="Names/Male_144">Бенджамин</string>
  <string name="Names/Male_145">Дориан</string>
  <string name="Names/Male_146">Теодор</string>
  <string name="Names/Male_147">Дезмонд</string>
  <string name="Names/Male_148">Берти</string>
  <string name="Names/Male_149">Роберт</string>
  <string name="Names/Male_150">Гилберт</string>
  <string name="Names/Male_151">Тейлор</string>
  <string name="Names/Male_152">Спенсер</string>
  <string name="Names/Male_153">Блейк</string>
  <string name="Names/Male_154">Дуэйн</string>
  <string name="Names/Male_155">Рой</string>
  <string name="Names/Male_156">Раймон</string>
  <string name="Names/Male_157">Барни</string>
  <string name="Names/Male_158">Лионель</string>
  <string name="Names/Male_159">Джеффри</string>
  <string name="Names/Male_160">Чак</string>
  <string name="Names/Male_161">Брюс</string>
  <string name="Names/Male_162">Морис</string>
  <string name="Names/Male_163">Брэд</string>
  <string name="Names/Male_164">Трой</string>
  <string name="Names/Male_165">Монтгомери</string>
  <string name="Names/Male_166">Джейк</string>
  <string name="Names/Male_167">Джейкоб</string>
  <string name="Names/Male_168">Дирк</string>
  <string name="Names/Male_169">Томас</string>
  <string name="Names/Male_170">Эдуард</string>
  <string name="Names/Male_171">Эдмунд</string>
  <string name="Names/Male_172">Байрон</string>
  <string name="Names/Male_173">Педро</string>
  <string name="Names/Male_174">Феликс</string>
  <string name="Names/Male_175">Логан</string>
  <string name="Names/Male_176">Франклин</string>
  <string name="Names/Male_177">Перси</string>
  <string name="Names/Male_178">Реджинальд</string>
  <string name="Names/Male_179">Эскулап</string>
  <string name="Names/Male_180">Арчибальд</string>
  <string name="Names/Male_181">Нед</string>
  <string name="Names/Male_182">Гораций</string>
  <string name="Names/Male_183">Стив</string>
  <string name="Names/Male_184">Грегори</string>
  <string name="Names/Male_185">Фабио</string>
  <string name="Names/Male_186">Джейсон</string>
  <string name="Names/Male_187">Варвик</string>
  <string name="Names/Male_188">Дэйв</string>
  <string name="Names/Male_189">Джаспер</string>
  <string name="Names/Male_190">Клинт</string>
  <string name="Names/Male_191">Ганнибал</string>
  <string name="Names/Male_192">Гомер</string>
  <string name="Names/Male_193">Исаак</string>
  <string name="Names/Male_194">Людвиг</string>
  <string name="Names/Male_195">Карлтон</string>
  <string name="Names/Male_196">Карл</string>
  <string name="Names/Male_197">Фитонцид</string>
  <string name="Names/Male_198">Лео</string>
  <string name="Names/Male_199">Леонардо</string>
  <string name="Names/Male_200">Робин</string>
  <string name="Names/Male_201">Майлз</string>
  <string name="Names/Male_202">Милош</string>
  <string name="Names/Male_203">Альф</string>
  <string name="Names/Male_204">Питер</string>
  <string name="Names/Male_205">Рори</string>
  <string name="Names/Male_206">Ричард</string>
  <string name="Names/Male_207">Вильгельм</string>
  <string name="Names/Male_208">Контрабас</string>
  <string name="Names/Male_209">Орландо</string>
  <string name="Names/Male_210">Роланд</string>
  <string name="Names/Male_211">Лоуренс</string>
  <string name="Names/Male_212">Нил</string>
  <string name="Names/Male_213">Хэнк</string>
  <string name="Names/Male_214">Тит</string>
  <string name="Names/Male_215">Годфри</string>
  <string name="Names/Male_216">Рэндольф</string>
  <string name="Names/Male_217">Лестер</string>
  <string name="Names/Male_218">Лерой</string>
  <string name="Names/Male_219">Ланс</string>
  <string name="Names/Male_220">Юрген</string>
  <string name="Names/Male_221">Джои</string>
  <string name="Names/Male_222">Жак</string>
  <string name="Names/Male_223">Невилл</string>
  <string name="Names/Male_224">Стэнли</string>
  <string name="Names/Male_225">Уилбур</string>
  <string name="Names/Male_226">Родни</string>
  <string name="Names/Male_227">Винстон</string>
  <string name="Names/Male_228">Юджин</string>
  <string name="Names/Male_229">Честер</string>
  <string name="Names/Male_230">Грант</string>
  <string name="Names/Male_231">Тоби</string>
  <string name="Names/Male_232">Хьюго</string>
  <string name="Names/Male_233">Зак</string>
  <string name="Names/Surname_000">Клише</string>
  <string name="Names/Surname_001">Трельяж</string>
  <string name="Names/Surname_002">Лайн</string>
  <string name="Names/Surname_003">Гот-Хэнкок</string>
  <string name="Names/Surname_004">Гурман</string>
  <string name="Names/Surname_005">Комфортно</string>
  <string name="Names/Surname_006">Бум</string>
  <string name="Names/Surname_007">Галлон</string>
  <string name="Names/Surname_008">Микрон</string>
  <string name="Names/Surname_009">Тауэр</string>
  <string name="Names/Surname_010">Низкопал</string>
  <string name="Names/Surname_011">Клей</string>
  <string name="Names/Surname_012">Грант</string>
  <string name="Names/Surname_013">Пивко</string>
  <string name="Names/Surname_014">Инфинити</string>
  <string name="Names/Surname_015">Пигменто</string>
  <string name="Names/Surname_016">Уксусс</string>
  <string name="Names/Surname_017">Мигли</string>
  <string name="Names/Surname_018">Мюмзик</string>
  <string name="Names/Surname_019">Макмастер</string>
  <string name="Names/Surname_020">Ведрани</string>
  <string name="Names/Surname_021">Поппинс</string>
  <string name="Names/Surname_022">Пышка</string>
  <string name="Names/Surname_023">Силенко</string>
  <string name="Names/Surname_024">Диван</string>
  <string name="Names/Surname_025">Тортильо</string>
  <string name="Names/Surname_026">Зуб</string>
  <string name="Names/Surname_027">Трансформер</string>
  <string name="Names/Surname_028">Чуланн</string>
  <string name="Names/Surname_029">Оушен</string>
  <string name="Names/Surname_030">де Билл</string>
  <string name="Names/Surname_031">Стоп</string>
  <string name="Names/Surname_032">Гудрон</string>
  <string name="Names/Surname_033">Крик</string>
  <string name="Names/Surname_034">Галька</string>
  <string name="Names/Surname_035">Кто</string>
  <string name="Names/Surname_036">Стоунхендж</string>
  <string name="Names/Surname_037">Старк</string>
  <string name="Names/Surname_038">Цианид</string>
  <string name="Names/Surname_039">Филд</string>
  <string name="Names/Surname_040">Ланцет</string>
  <string name="Names/Surname_041">Шарко</string>
  <string name="Names/Surname_042">Скиннер</string>
  <string name="Names/Surname_043">Дулиттл</string>
  <string name="Names/Surname_044">Овсянко</string>
  <string name="Names/Surname_045">Брандашмыг</string>
  <string name="Names/Surname_046">Лор</string>
  <string name="Names/Surname_047">Стронг</string>
  <string name="Names/Surname_048">Лайт</string>
  <string name="Names/Surname_049">Маклауд</string>
  <string name="Names/Surname_050">Баскервиль</string>
  <string name="Names/Surname_051">Пике</string>
  <string name="Names/Surname_052">Тарарам</string>
  <string name="Names/Surname_053">Ой</string>
  <string name="Names/Surname_054">Гэмджи</string>
  <string name="Names/Surname_055">Сироп</string>
  <string name="Names/Surname_056">Клубб</string>
  <string name="Names/Surname_057">Ланнистер</string>
  <string name="Names/Surname_058">Нут</string>
  <string name="Names/Surname_059">Вон</string>
  <string name="Names/Surname_060">Баттенберг</string>
  <string name="Names/Surname_061">Кларидж</string>
  <string name="Names/Surname_062">Крокет</string>
  <string name="Names/Surname_063">Файв-о-клок</string>
  <string name="Names/Surname_064">Ринг</string>
  <string name="Names/Surname_065">Ярд</string>
  <string name="Names/Surname_066">Чистофф</string>
  <string name="Names/Surname_067">Спонж</string>
  <string name="Names/Surname_068">Мельникофф</string>
  <string name="Names/Surname_069">Стаканофф</string>
  <string name="Names/Surname_070">Амур</string>
  <string name="Names/Surname_071">Ров</string>
  <string name="Names/Surname_072">Нямко</string>
  <string name="Names/Surname_073">Болей</string>
  <string name="Names/Surname_074">Мур</string>
  <string name="Names/Surname_075">Маккарти</string>
  <string name="Names/Surname_076">Куш</string>
  <string name="Names/Surname_077">Запор</string>
  <string name="Names/Surname_078">Фигли</string>
  <string name="Names/Surname_079">Твист</string>
  <string name="Names/Surname_080">Эшер</string>
  <string name="Names/Surname_081">Гамп</string>
  <string name="Names/Surname_082">Терри</string>
  <string name="Names/Surname_083">Дум</string>
  <string name="Names/Surname_084">Маккормик</string>
  <string name="Names/Surname_085">Маннер</string>
  <string name="Names/Surname_086">Шумм</string>
  <string name="Names/Surname_087">Питерс</string>
  <string name="Names/Surname_088">Фендерсон</string>
  <string name="Names/Surname_089">Маус</string>
  <string name="Names/Surname_090">Коклюш</string>
  <string name="Names/Surname_091">Манн</string>
  <string name="Names/Surname_092">Мейсон</string>
  <string name="Names/Surname_093">Билль</string>
  <string name="Names/Surname_094">Вудстоун</string>
  <string name="Names/Surname_095">Ямс</string>
  <string name="Names/Surname_096">Сливсон</string>
  <string name="Names/Surname_097">Добсон</string>
  <string name="Names/Surname_098">Паркер</string>
  <string name="Names/Surname_099">Корнишон</string>
  <string name="Names/Surname_100">Корги</string>
  <string name="Names/Surname_101">Фарс</string>
  <string name="Names/Surname_102">Теннисон</string>
  <string name="Names/Surname_103">Язва</string>
  <string name="Names/Surname_104">Диксон</string>
  <string name="Names/Surname_105">Лимон</string>
  <string name="Names/Surname_106">Домино</string>
  <string name="Names/Surname_107">Утильсон</string>
  <string name="Names/Surname_108">Плюх</string>
  <string name="Names/Surname_109">Фадж</string>
  <string name="Names/Surname_110">Кресс</string>
  <string name="Names/Surname_111">Шейкер</string>
  <string name="Names/Surname_112">Пикуль</string>
  <string name="Names/Surname_113">Виндзор</string>
  <string name="Names/Surname_114">Бланманже</string>
  <string name="Names/Surname_115">Лось</string>
  <string name="Names/Surname_116">Плеббс</string>
  <string name="Names/Surname_117">Пуловер</string>
  <string name="Names/Surname_118">Каблук</string>
  <string name="Names/Surname_119">Трюм</string>
  <string name="Names/Surname_120">Баррель</string>
  <string name="Names/Surname_121">Тумтум</string>
  <string name="Names/Surname_122">Губбинс</string>
  <string name="Names/Surname_123">Гринвич</string>
  <string name="Names/Surname_124">Поттс</string>
  <string name="Names/Surname_125">Шиш</string>
  <string name="Names/Surname_126">Мегатон</string>
  <string name="Names/Surname_127">Паффин</string>
  <string name="Names/Surname_128">Джемс</string>
  <string name="Names/Surname_129">Мун</string>
  <string name="Names/Surname_130">Ревень</string>
  <string name="Names/Surname_131">Крамбл</string>
  <string name="Names/Surname_132">Пуддинг</string>
  <string name="Names/Surname_133">Дижестив</string>
  <string name="Names/Surname_134">Гром</string>
  <string name="Names/Surname_135">Торнадо</string>
  <string name="Names/Surname_136">Ураган</string>
  <string name="Names/Surname_137">Буря</string>
  <string name="Names/Surname_138">Вулкан</string>
  <string name="Names/Surname_139">Компост</string>
  <string name="Names/Surname_140">Мизинчик</string>
  <string name="Names/Surname_141">Белоручко</string>
  <string name="Names/Surname_142">Макрель</string>
  <string name="Names/Surname_143">Сандаль</string>
  <string name="Names/Surname_144">Колосс</string>
  <string name="Names/Surname_145">Палас</string>
  <string name="Names/Surname_146">Тюль</string>
  <string name="Names/Surname_147">Сорбет</string>
  <string name="Names/Surname_148">Прошляпко</string>
  <string name="Names/Surname_149">Мухль</string>
  <string name="Names/Surname_150">Одисси</string>
  <string name="Names/Surname_151">Сэндвич</string>
  <string name="Names/Surname_152">Вомбат</string>
  <string name="Names/Surname_153">Фунт</string>
  <string name="Names/Surname_154">Майонез</string>
  <string name="Names/Surname_155">Меленко</string>
  <string name="Names/Surname_156">Пауэрс</string>
  <string name="Names/Surname_157">Мордаунт</string>
  <string name="Names/Surname_158">Динамит</string>
  <string name="Names/Surname_159">Мюсли</string>
  <string name="Names/Surname_160">Бинго</string>
  <string name="Names/Surname_161">Риддл</string>
  <string name="Names/Surname_162">Кейли</string>
  <string name="Names/Surname_163">Авокадо</string>
  <string name="Names/Surname_164">Крикет</string>
  <string name="Names/Surname_165">Квит</string>
  <string name="Names/Surname_166">Галакси</string>
  <string name="Names/Surname_167">Карэ</string>
  <string name="Names/Surname_168">Брюкинс</string>
  <string name="Names/Surname_169">Магма</string>
  <string name="Names/Surname_170">Космик</string>
  <string name="Names/Surname_171">Дерби</string>
  <string name="Names/Surname_172">Кашне</string>
  <string name="Names/Surname_173">Коррозис</string>
  <string name="Names/Surname_174">Безе</string>
  <string name="Names/Surname_175">де ла Крем</string>
  <string name="Names/Surname_176">Тофф</string>
  <string name="Names/Surname_177">Бофф</string>
  <string name="Names/Surname_178">Праймтайм</string>
  <string name="Names/Surname_179">Трико</string>
  <string name="Names/Surname_180">Шпатель</string>
  <string name="Names/Surname_181">Чемпион</string>
  <string name="Names/Surname_182">Бекрень</string>
  <string name="Names/Surname_183">Зелюк</string>
  <string name="Names/Surname_184">Барабулька</string>
  <string name="Names/Surname_185">Оранж</string>
  <string name="Names/Surname_186">Браун</string>
  <string name="Names/Surname_187">Грин</string>
  <string name="Names/Surname_188">Грей</string>
  <string name="Names/Surname_189">Сильвер</string>
  <string name="Names/Surname_190">Блэк</string>
  <string name="Names/Surname_191">Уайт</string>
  <string name="Names/Surname_192">Голд</string>
  <string name="Names/Surname_193">Джинджер</string>
  <string name="Names/Surname_194">Беж</string>
  <string name="Names/Surname_195">Чернослив</string>
  <string name="Names/Surname_196">Стил</string>
  <string name="Names/Surname_197">Латунь</string>
  <string name="Names/Surname_198">Вуд</string>
  <string name="Names/Surname_199">Диамант</string>
  <string name="Names/Surname_200">Кумкват</string>
  <string name="Names/Surname_201">Пурпур</string>
  <string name="Names/Surname_202">Картина</string>
  <string name="Names/Surname_203">Лужинсон</string>
  <string name="Names/Surname_204">Горн</string>
  <string name="Names/Surname_205">Спиннер</string>
  <string name="Names/Surname_206">Понг</string>
  <string name="Names/Surname_207">Пинг</string>
  <string name="Names/Surname_208">Денди</string>
  <string name="Names/Surname_209">Рэмбо</string>
  <string name="Names/Surname_210">Мания</string>
  <string name="Names/Surname_211">Джонсон</string>
  <string name="Names/Surname_212">Сквош</string>
  <string name="Names/Surname_213">Чатни</string>
  <string name="Names/Surname_214">Болоньезе</string>
  <string name="Names/Surname_215">де Бошир</string>
  <string name="Names/Surname_216">Фланелли</string>
  <string name="Names/Surname_217">Киш</string>
  <string name="Names/Surname_218">Моджо</string>
  <string name="Names/Surname_219">Бержерак</string>
  <string name="Names/Surname_220">Казус</string>
  <string name="Names/Surname_221">Диккенсон</string>
  <string name="Names/Surname_222">Тонус</string>
  <string name="Names/Surname_223">Кастард</string>
  <string name="Names/Surname_224">Дакуорт</string>
  <string name="Names/Surname_225">Бармаглот</string>
  <string name="Names/Surname_226">Моцарелла</string>
  <string name="Names/Surname_227">Скрипка</string>
  <string name="Names/Surname_228">Щекотсон</string>
  <string name="Names/Surname_229">Муля</string>
  <string name="Names/Surname_230">Егоза</string>
  <string name="Names/Surname_231">Трепых</string>
  <string name="Names/Surname_232">Трюкк</string>
  <string name="Names/Surname_233">Угорь</string>
  <string name="Names/Surname_234">Латте</string>
  <string name="Names/Surname_235">Мокко</string>
  <string name="Names/Surname_236">дю Раль</string>
  <string name="Names/Surname_237">Ропотт</string>
  <string name="Names/Surname_238">Киплинг</string>
  <string name="Names/Surname_239">Рык</string>
  <string name="Names/Surname_240">д'Озвон</string>
  <string name="Names/Surname_241">Траливали</string>
  <string name="Names/Surname_242">Тили-тили</string>
  <string name="Names/Surname_243">Граф</string>
  <string name="Names/Surname_244">Шанди</string>
  <string name="Names/Surname_245">Хлыст</string>
  <string name="Names/Surname_246">Бивис</string>
  <string name="Names/Surname_247">Масала</string>
  <string name="Names/Surname_248">Рыжок</string>
  <string name="Names/Surname_249">Стайлз</string>
  <string name="Names/Surname_250">Эскалибур</string>
  <string name="Names/Surname_251">Вустер</string>
  <string name="Names/Surname_252">Даржилинг</string>
  <string name="Names/Surname_253">Флафф</string>
  <string name="Names/Surname_254">Мерлин</string>
  <string name="Names/Surname_255">Соплидополу</string>
  <string name="Names/Surname_256">Турбо</string>
  <string name="Names/Surname_257">Делюкс</string>
  <string name="Names/Surname_258">Вантуз</string>
  <string name="Names/Surname_259">Спорунет</string>
  <string name="Names/Surname_260">Прудд</string>
  <string name="Names/Surname_261">Улун</string>
  <string name="Names/Surname_262">Пуэр</string>
  <string name="Names/Surname_263">Вейп</string>
  <string name="Names/Surname_264">Брекет</string>
  <string name="Names/Surname_265">Квинн</string>
  <string name="Names/Surname_266">Гульфик</string>
  <string name="Names/Surname_267">Бак л'Ажан</string>
  <string name="Names/Surname_268">Понт</string>
  <string name="Names/Surname_269">Самогнатофф</string>
  <string name="Names/Surname_270">Чотам</string>
  <string name="Names/Surname_271">Пурга</string>
  <string name="Names/Surname_272">Шлакк</string>
  <string name="Names/Surname_273">Музон</string>
  <string name="Names/Surname_274">Сорти</string>
  <string name="Names/Surname_275">Гумусон</string>
  <string name="Names/Surname_276">Фентон</string>
  <string name="Names/Surname_277">Хант</string>
  <string name="Names/Surname_278">Собакинсон</string>
  <string name="Names/Surname_279">Хребет</string>
  <string name="Names/Surname_280">Трафальгар</string>
  <string name="Names/Surname_281">Брык</string>
  <string name="Names/Surname_282">Жор</string>
  <string name="Names/Surname_283">Ройбуш</string>
  <string name="Names/Surname_284">Флеш</string>
  <string name="Names/Surname_285">Плаксон</string>
  <string name="Names/Surname_286">Зуд</string>
  <string name="Names/Surname_287">Вельвет</string>
  <string name="Names/Surname_288">Кусь</string>
  <string name="Names/Surname_289">Мятнофф</string>
  <string name="Names/Surname_290">Фокс</string>
  <string name="Names/Surname_291">Дятел</string>
  <string name="Names/Surname_292">Удод</string>
  <string name="Names/Surname_293">Ботан</string>
  <string name="Names/Surname_294">Профит</string>
  <string name="Names/Surname_295">Тупорез</string>
  <string name="Names/Surname_296">Дураксон</string>
  <string name="Names/Surname_297">Марафон</string>
  <string name="Names/Surname_298">Ложкинсон</string>
  <string name="Names/Surname_299">Кляпец</string>
  <string name="Names/Surname_300">Форель</string>
  <string name="Names/Surname_301">Рифманн</string>
  <string name="Names/Surname_302">Бискотто</string>
  <string name="Names/Surname_303">Савоярди</string>
  <string name="Names/Surname_304">Грот</string>
  <string name="Names/Surname_305">Радикалс</string>
  <string name="Names/Surname_306">Титан</string>
  <string name="Names/Surname_307">Метафорс</string>
  <string name="Names/Surname_308">Шаолун</string>
  <string name="Names/Surname_309">Ветошь</string>
  <string name="Names/Surname_310">Дудл</string>
  <string name="Names/Surname_311">Лолсон</string>
  <string name="Names/Surname_312">Птиц</string>
  <string name="Names/Surname_313">Шваберс</string>
  <string name="Names/Surname_314">Джазз</string>
  <string name="Names/Surname_315">Брокколи</string>
  <string name="Names/Surname_316">Камберленд</string>
  <string name="Names/Surname_317">Камамбер</string>
  <string name="Names/Surname_318">Маверик</string>
  <string name="Names/Surname_319">Утенсон</string>
  <string name="Names/Surname_320">Айсмэн</string>
  <string name="Names/Surname_321">Диккенс</string>
  <string name="Names/Surname_322">Бертон</string>
  <string name="Names/Surname_323">Пунцофф</string>
  <string name="Names/Surname_324">Ливерпуль</string>
  <string name="Names/Surname_325">Соверен</string>
  <string name="Names/Surname_326">Зазабор</string>
  <string name="Names/Surname_327">Аметист</string>
  <string name="Names/Surname_328">Поппер</string>
  <string name="Names/Surname_329">Персил</string>
  <string name="Names/Surname_330">Хэрродс</string>
  <string name="Names/Surname_331">Жуткинс</string>
  <string name="Names/Surname_332">Соломон</string>
  <string name="Names/Surname_333">Дарлинг</string>
  <string name="Names/Surname_334">Помпа</string>
  <string name="Names/Surname_335">Купюрс</string>
  <string name="Names/Surname_336">Лавкрафт</string>
  <string name="Names/Surname_337">Барвинок</string>
  <string name="Names/Surname_338">Перекатиполе</string>
  <string name="Names/Surname_339">Яйцеголов</string>
  <string name="Names/Surname_340">Расколбас</string>
  <string name="Names/Surname_341">Бедлам</string>
  <string name="Names/Surname_342">Подглазго</string>
  <string name="Names/Surname_343">Воробей</string>
  <string name="Names/Surname_344">Бузина</string>
  <string name="Names/Surname_345">Сосисон</string>
  <string name="Names/Surname_346">Хруст</string>
  <string name="Names/Surname_347">Пудель</string>
  <string name="Names/Surname_348">Катодд</string>
  <string name="Names/Surname_349">Чизз</string>
  <string name="Names/Surname_350">Нуар</string>
  <string name="Names/Surname_351">Неандерталль</string>
  <string name="Names/Surname_352">Бамбукс</string>
  <string name="Names/Surname_353">Клевер</string>
  <string name="Names/Surname_354">Ляпкинс</string>
  <string name="Names/Surname_355">Редис</string>
  <string name="Names/Surname_356">Пустозвон</string>
  <string name="Names/Surname_357">Сапсан</string>
  <string name="Names/Surname_358">Ястреб</string>
  <string name="Names/Surname_359">Троллоп</string>
  <string name="Names/Surname_360">Смрад</string>
  <string name="Names/Surname_361">Котовник</string>
  <string name="Names/Surname_362">Долгопупс</string>
  <string name="Names/Surname_363">Сладкокекс</string>
  <string name="Names/Surname_364">Феникс</string>
  <string name="Names/Surname_365">Фактор</string>
  <string name="Names/Surname_366">Зверсон</string>
  <string name="Names/Surname_367">Маринад</string>
  <string name="Names/Surname_368">Анорак</string>
  <string name="Names/Surname_369">Кардиган</string>
  <string name="Names/Surname_370">Карбонад</string>
  <string name="Names/Surname_371">Мэйфер</string>
  <string name="Names/Surname_372">О'Горе</string>
  <string name="Names/Surname_373">ап-Пендикс</string>
  <string name="Names/Surname_374">Хаггис</string>
  <string name="Names/Surname_375">Клей</string>
  <string name="Names/Surname_376">Котофей</string>
  <string name="Names/Surname_377">Блейзер</string>
  <string name="Names/Surname_378">Медленногаз</string>
  <string name="Names/Surname_379">Бизон-Хиггс</string>
  <string name="Names/Surname_380">Склепп</string>
  <string name="Names/Surname_381">Ковыляк</string>
  <string name="Names/Surname_382">Хантер</string>
  <string name="Names/Surname_383">Парка</string>
  <string name="Names/Surname_384">Мажорфорс</string>
  <string name="Names/Surname_385">Маккарон</string>
  <string name="Names/Surname_386">Брускетта</string>
  <string name="Names/Surname_387">Кожзам</string>
  <string name="Names/Surname_388">Шмотсон</string>
  <string name="Names/Surname_389">Скамейка</string>
  <string name="Names/Surname_390">Макинтош</string>
  <string name="Names/Surname_391">Дудук</string>
  <string name="Names/Surname_392">Линукс</string>
  <string name="Names/Surname_393">Пирамидсон</string>
  <string name="Names/Surname_394">Шахсон-Матсон</string>
  <string name="Names/Surname_395">Граббли</string>
  <string name="Names/Surname_396">Сухотруб</string>
  <string name="Names/Surname_397">Звездолёт</string>
  <string name="Names/Surname_398">О'Хломон</string>
  <string name="Names/Surname_399">Тумтум</string>
  <string name="Names/Surname_400">Баттхерт</string>
  <string name="Names/Surname_401">Шалтай</string>
  <string name="Names/Surname_402">Люмпен</string>
  <string name="Names/Surname_403">Фантом</string>
  <string name="Names/Surname_404">Тарт</string>
  <string name="Names/Surname_405">Пай</string>
  <string name="Names/Surname_406">Кугуар</string>
  <string name="Names/Surname_407">Пантерсон</string>
  <string name="Names/Surname_408">Котейко</string>
  <string name="Names/Surname_409">Тигр</string>
  <string name="Names/Surname_410">Леопарди</string>
  <string name="Names/Surname_411">Юфть</string>
  <string name="Names/Surname_412">Душежаб</string>
  <string name="Names/Surname_413">Ренегат</string>
  <string name="Names/Surname_414">Халк</string>
  <string name="Names/Surname_415">Гигантсон</string>
  <string name="Names/Surname_416">Геройсон</string>
  <string name="Names/Surname_417">Злей</string>
  <string name="Names/Surname_418">де Смутьян</string>
  <string name="Names/Surname_419">Олень</string>
  <string name="Names/Surname_420">де ла Грот</string>
  <string name="Names/Surname_421">Гротто</string>
  <string name="Names/Surname_422">Штрудель</string>
  <string name="Names/Surname_423">Чепухофф</string>
  <string name="Names/Surname_424">Белиберда</string>
  <string name="Names/Surname_425">Цукини</string>
  <string name="Names/Surname_426">Кукумбер</string>
  <string name="Names/Surname_427">Мяулинг</string>
  <string name="Names/Surname_428">Охи-Вздохи</string>
  <string name="Names/Surname_429">Аспарагус</string>
  <string name="Names/Surname_430">Порей</string>
  <string name="Names/Surname_431">Тундра</string>
  <string name="Names/Surname_432">Сахара</string>
  <string name="Names/Surname_433">Пардон</string>
  <string name="Names/Surname_434">Хриппс</string>
  <string name="Names/Surname_435">Хаски</string>
  <string name="Names/Surname_436">Маффин</string>
  <string name="Names/Surname_437">Баноффи</string>
  <string name="Names/Surname_438">Пылесос</string>
  <string name="Names/Surname_439">Бурк</string>
  <string name="Names/Surname_440">Пятачок</string>
  <string name="Names/Surname_441">Гингивит</string>
  <string name="Names/Surname_442">Слизни</string>
  <string name="Names/Surname_443">Дедлайн</string>
  <string name="Names/Surname_444">Килджой</string>
  <string name="Names/Surname_445">Терьер</string>
  <string name="Names/Surname_446">Бобин</string>
  <string name="Names/Surname_447">Кошатник</string>
  <string name="Names/Surname_448">Галиматья</string>
  <string name="Names/Surname_449">Трепло</string>
  <string name="Names/Surname_450">Маккарон</string>
  <string name="Names/Surname_451">Дудкинс</string>
  <string name="Names/Surname_452">Бурдслей</string>
  <string name="Names/Surname_453">Патио</string>
  <string name="Names/Surname_454">Хайп</string>
  <string name="Names/Surname_455">Ботокс</string>
  <string name="Names/Surname_456">Кашельсон</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_First">Родерик</string>
  <string name="Names/Visitor_VIP_Celebrity_Actor_M_Last">Кушен</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_First">Джазмин «Джаз»</string>
  <string name="Names/Visitor_VIP_Celebrity_PopStar_F_Last">Одисси</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_First">Генри</string>
  <string name="Names/Visitor_VIP_HealthInspector_M_Last">Джобсворт</string>
  <string name="Names/Visitor_VIP_Mayor_F_First">Табита</string>
  <string name="Names/Visitor_VIP_Mayor_F_Last">Флюгер</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_First">Тарквиний</string>
  <string name="Names/Visitor_VIP_Politician_HealthMinister_M_Last">Фоксбридж</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_First">Салли</string>
  <string name="Names/Visitor_VIP_Radio_Reporter_F_Last">Фигбланкет</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_First">Август</string>
  <string name="Names/Visitor_VIP_Rival_Boss_AlternativeMedicine_M_Last">Лавандр</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_First">Джамбо</string>
  <string name="Names/Visitor_VIP_Rival_Boss_BigBad_M_Last">О’Гналли</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_First">Агата</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Cult_F_Last">Сфера</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_First">София</string>
  <string name="Names/Visitor_VIP_Rival_Boss_Science_F_Last">Нова</string>
  <string name="Notification/CancelRoom_Message">Прервать изменения этого кабинета?</string>
  <string name="Notification/CancelRoom_Title">Отменить</string>
  <string name="Notification/Challenge_ChallengeText_CS">Награды: {[REWARDS]}</string>
  <string name="Notification/Challenge_PenaltyText_CS">Штрафы: {[REWARDS]}</string>
  <string name="Notification/DefaultTemplateName_CS">Новый шаблон</string>
  <string name="Notification/DeleteTemplate_Message_CS">Удалить шаблон кабинета?</string>
  <string name="Notification/DeleteTemplate_Title_CS">Удалить шаблон?</string>
  <string name="Notification/DiagnosisMessage_Message">{[NAME]}: этот пациент продиагностирован всеми нашими специалистами… Но мы уверены в диагнозе всего на {[CERTAINTY]}.\\n\\nМы можем попросить пациента подождать, пока не появятся новые кабинеты диагностики, пойти на риск и назначить лечение либо выписать пациента. Каково ваше решение?</string>
  <string name="Notification/DiagnosisMessage_Message_f">{[NAME]}: эта пациентка продиагностирована всеми нашими специалистами… Но мы уверены в диагнозе всего на {[CERTAINTY]}.\\n\\nМы можем попросить пациентку подождать, пока не появятся новые кабинеты диагностики, пойти на риск и назначить лечение либо выписать пациентку. Каково ваше решение?</string>
  <string name="Notification/DiagnosisMessage_Message_m">{[NAME]}: этот пациент продиагностирован всеми нашими специалистами… Но мы уверены в диагнозе всего на {[CERTAINTY]}.\\n\\nМы можем попросить пациента подождать, пока не появятся новые кабинеты диагностики, пойти на риск и назначить лечение либо выписать пациента. Каково ваше решение?</string>
  <string name="Notification/DiagnosisMessage_Title">Решение по диагностике</string>
  <string name="Notification/FailStateGameOver_Message_CS">К сожалению, дефицит бюджета в вашей больнице достиг {[GAMEOVER]}.\\nКогда он был равен {[WARNING]}, мы отправили вам предупреждение, но положение дел с тех пор только ухудшилось.\\n\\nЭта больница закрывается.</string>
  <string name="Notification/FailStateGameOver_Title">Уведомление о банкротстве</string>
  <string name="Notification/FailStateWarning_Message_CS">Мы получили официальное предупреждение, поскольку дефицит бюджета в нашей больнице достиг \\n{[WARNING]}.\\n\\nЕсли он уменьшится до {[GAMEOVER]}, больницу закроют.</string>
  <string name="Notification/FailStateWarning_Title">Предупреждение о возможном банкротстве</string>
  <string name="Notification/NameTemplate_Title_CS">Название нового шаблона кабинета</string>
  <string name="Notification/NewIllnessRoomBuilt_Message">Врачи открыли новое заболевание:\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nМы направим пациента на лечение в кабинет «{[ROOM]}».</string>
  <string name="Notification/NewIllness_Message">Врачи открыли новое заболевание:\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nМы немедленно направим пациента на лечение.</string>
  <string name="Notification/NewIllness_Title">Открыто новое заболевание: {[ILLNESS]}</string>
  <string name="Notification/ObjectiveComplete_Message">Ура! Получилось!</string>
  <string name="Notification/ObjectiveComplete_Title">Цель достигнута</string>
  <string name="Notification/PatientChallenge_ChallengeText_CS">Задача:\\n{[OBJECTIVE]}\\n{[ROOM]}\\n{[TIMELIMIT]}\\nНаграды: {[REWARDS]}</string>
  <string name="Notification/QualificationLearned_CS">Получена квалификация: «{[QUALIFICATION]}»</string>
  <string name="Notification/RefusedToPay_CS">Отказывается платить</string>
  <string name="Notification/RenameTemplate_Title_CS">Переименовать шаблон</string>
  <string name="Notification/ReplaceTemplate_Message_CS">Вы уверены, что хотите перезаписать шаблон кабинета?</string>
  <string name="Notification/ReplaceTemplate_Title_CS">Перезаписать шаблон?</string>
  <string name="Notification/ResearchComplete_Message">Исследование завершено. Все молодцы!</string>
  <string name="Notification/ResearchComplete_Title">Исследование завершено</string>
  <string name="Notification/Response_Accept">Принять</string>
  <string name="Notification/Response_Continue">Продолжить</string>
  <string name="Notification/Response_GetPatientToWait">Попросить пациента подождать</string>
  <string name="Notification/Response_No">Нет</string>
  <string name="Notification/Response_NotNow">Не сейчас</string>
  <string name="Notification/Response_OK">ОК</string>
  <string name="Notification/Response_OpenMetaMap">Открыть карту</string>
  <string name="Notification/Response_Promote">Повысить</string>
  <string name="Notification/Response_Reject">Отказать</string>
  <string name="Notification/Response_ReloadLastSave">Загрузить последнее сохранение</string>
  <string name="Notification/Response_ReturnToMap">Вернуться к карте</string>
  <string name="Notification/Response_SendPatientForTreatment">Направить на лечение</string>
  <string name="Notification/Response_SendPatientHome">Выписать</string>
  <string name="Notification/Response_TrainNow">Обучить</string>
  <string name="Notification/Response_ViewCredits">Просмотреть список авторов</string>
  <string name="Notification/Response_Yes">Да</string>
  <string name="Notification/RestartLevel_Message">Вы уверены, что хотите начать игру в этой больнице заново? Все данные о прохождении будут потеряны, а сохранение для этого уровня будет удалено.</string>
  <string name="Notification/RestartLevel_Title">Начать уровень заново?</string>
  <string name="Notification/SellInvalidItems_Message">Вы хотите продать неподходящие предметы ({[COUNT]} шт.) за {[COST]}?</string>
  <string name="Notification/SellInvalidItems_Title">Продать неподходящие предметы?</string>
  <string name="Notification/SellRoom_Message_CS">Вы действительно хотите продать этот кабинет за {[COST]}?</string>
  <string name="Notification/SellRoom_Title_CS">Продать кабинет</string>
  <string name="Notification/SessionResult_CS">Диагноз: {[DIAGNOSIS]}\\nНастроение: {[HAPPINESS]}</string>
  <string name="Notification/StaffChallenge_ChallengeText_CS">Задача:\\n{[OBJECTIVE]}\\n{[TIMELIMIT]}\\nНаграды: {[REWARDS]}</string>
  <string name="Notification/StaffChallenge_TimeLimitText_CS">Срок исполнения: {[DAYS]} дн.</string>
  <string name="Notification/StaffChallenge_TooltipText_CS">Задача от сотрудника: {[NAME]}</string>
  <string name="Notification/StaffFire_Message_CS">Уволить этого сотрудника: {[STAFF]}?</string>
  <string name="Notification/StaffFire_Title_CS">Уволить сотрудника</string>
  <string name="Notification/StaffHasResigned_CS">Уволился сотрудник: {[STAFF]}.</string>
  <string name="Notification/StaffPromoted_Message">{[STAFF]} теперь {[RANK]}!\\n\\nОтныне сотрудник будет работать быстрей и эффективней. Зарплата сотрудника поднялась с {[SALARY]} до {[NEWSALARY]}.</string>
  <string name="Notification/StaffPromoted_Title">Повышение прошло успешно</string>
  <string name="Notification/StaffPromotion_Benefits_CS">Повышение ({[RANK]} — {[NEXTRANK]}) дает следующие преимущества:\\n{[BENEFITS]}</string>
  <string name="Notification/StaffPromotion_Message">{[NAME]} ждет повышения ({[RANK]} — {[NEXTRANK]}).</string>
  <string name="Notification/StaffPromotion_Message_F">{[NAME]} ждет повышения ({[RANK]} — {[NEXTRANK]}).</string>
  <string name="Notification/StaffPromotion_Message_M">{[NAME]} ждет повышения ({[RANK]} — {[NEXTRANK]}).</string>
  <string name="Notification/StaffPromotion_PayRise_CS">Предложить повысить зарплату, чтобы сотрудники были довольны:\\nТекущая зарплата: {[SALARY]}\\nЗарплата после повышения: {[NEWSALARY]}</string>
  <string name="Notification/StaffPromotion_Title">Повышение сотрудников</string>
  <string name="Notification/StaffResignationWarning_MessageNote_CS">Внимание: {[COUNT]} из ваших сотрудников очень недовольны![i2p_One]Внимание: у {[COUNT]} из ваших сотрудников отвратительное настроение!</string>
  <string name="Notification/StaffResignationWarning_Message_CS">{[STAFF]} выражает недовольство и грозится уволиться.\\n\\n{[COMPLAINTS]}\\n\\nУ нас есть {[DAYS]} дн., чтобы исправить ситуацию, иначе сотрудник уйдет.</string>
  <string name="Notification/StaffResignation_Message_CS">{[STAFF]} все же не будет увольняться!</string>
  <string name="Notification/StaffResignation_Title">Сотрудник хочет уволиться</string>
  <string name="Notification/StaffTrainingRequired_AvailableRooms_CS">Доступно {[COUNT]} из {[TOTAL]} учебных классов.</string>
  <string name="Notification/StaffTrainingRequired_CurrentQualifications">Имеющиеся квалификации</string>
  <string name="Notification/StaffTrainingRequired_Message">{[NAME]} уже очень опытный сотрудник. После обучения этого сотрудника можно повысить ({[RANK]}). С повышением квалификации растет эффективность сотрудников.</string>
  <string name="Notification/StaffTrainingRequired_Message_CS">Повышение ({[RANK]} — {[NEXTRANK]}) дает следующие преимущества:\\n{[BENEFITS]}</string>
  <string name="Notification/StaffTrainingRequired_Message_f">{[NAME]} — уже очень опытная сотрудница. После обучения эту сотрудницу можно повысить ({[RANK]}). С повышением квалификации растет эффективность сотрудников.</string>
  <string name="Notification/StaffTrainingRequired_Message_m">{[NAME]} — уже очень опытный сотрудник. После обучения этого сотрудника можно повысить ({[RANK]}). С повышением квалификации растет эффективность сотрудников.</string>
  <string name="Notification/StaffTrainingRequired_NoTrainingRoom_CS">&lt;color=#ffff00&gt;Для обучения сотрудников требуется специальный кабинет.&lt;/color&gt;</string>
  <string name="Notification/StaffTrainingRequired_OtherStaff_CS">Внимание: пройти обучение готовы еще несколько сотрудников ({[COUNT]} чел.).[i2p_One]Внимание: пройти обучение готов еще один сотрудник.</string>
  <string name="Notification/StaffTrainingRequired_Title">Требуется обучить персонал</string>
  <string name="Notification/StaffVeryUnhapppyNote_CS">Внимание: из ваших сотрудников {0} чел. очень недовольны!</string>
  <string name="Notification/TreatmentMessage_CompleteObjectives_CS">{[ROOM]} разблокируется, когда вы выполните еще несколько задач.</string>
  <string name="Notification/TreatmentMessage_Decision_CS">Каково ваше решение?</string>
  <string name="Notification/TreatmentMessage_Message">Пациент нуждается в лечении. Диагноз: «{[ILLNESS]}». Для лечения требуется кабинет: «{[ROOM]}».</string>
  <string name="Notification/TreatmentMessage_ResearchCost_CS">Стоимость сооружения: {[COST]}.</string>
  <string name="Notification/TreatmentMessage_ResearchNeeded_CS">Нужно исследовать кабинет «{[ROOM]}»</string>
  <string name="Notification/TreatmentMessage_Title">Требуется: {[ROOM]}</string>
  <string name="Notification/TreatmentNewIllness_Message">Врачи открыли новое заболевание:\\n\\n{[ILLNESS]}\\n\\n{[DESCRIPTION]}\\n\\nПациент нуждается в лечении. Чтобы вылечить пациента, требуется кабинет «{[ROOM]}».</string>
  <string name="Notification/TreatmentNewIllness_Title">Требуется: {[ROOM]}</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Text">Следите за происходящим в клинике с помощью списков персонала, пациентов и заболеваний. Чтобы перейти к сотруднику или пациенту в здании больницы, можно просто выбрать его в списке.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Characters_Title">Персонал, пациенты и заболевания</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Text">Смотрите на мир через суперсовременные очки заведующего. Эти напичканные высокими технологиями очки разработаны Bungle Technologies. Специальные оптические сенсоры и фирменный алгоритм «антиприватность» позволяют видеть состояние людей и предметов. Ученые долго совершенствовали свое гениальное изобретение и добились потрясающего результата. Теперь очки показывают, насколько сильно человек хочет поесть чипсов или сходить в туалет. Как тут не уважать науку!\\n\\nЭти фильтры позволяют оценить привлекательность больничного интерьера, настроение и нужды пациентов и персонала, а также состояние различного оборудования.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_DataView_Title">Тематические фильтры</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Text">Во вкладке «Финансы» открывается окно состояния дел, где собраны данные по различным аспектам функционирования больницы. Здесь же можно изменить цены в этой больнице или взять заем, если нужно изыскать средства.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Finance_Title">Финансы</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Text">Откройте список заболеваний, чтобы узнать, какие из них уже диагностировались в вашей больнице.\\n\\nВы также можете посмотреть, какую долю пациентов с каждым заболеванием, посетивших вашу клинику, удалось вылечить.  Здесь же можно увидеть, какую репутацию вы завоевали в борьбе с каждым заболеванием. Это влияет на общую репутацию больницы. Чем лучше вы справляетесь с лечением конкретного заболевания, тем больше пациентов с его симптомами придет в вашу клинику.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Illnesses_Title">Список заболеваний</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Text">Здесь можно посмотреть условия кредитования у разных организаций, взять или выплатить уже взятый заем. Ссудодатели предлагают разные суммы, ежемесячные кредитные выплаты по которым рассчитываются исходя из сроков погашения и процентной ставки. Для получения некоторых займов больница должна соответствовать определенным требованиям.\\n\\nПрежде чем взять заем, определите сумму с помощью бегунка. При наличии средств заем можно выплатить в любое время.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Loans_Title">Займы</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Text">В окне состояния дел отображается финансовое положение клиники, состояние сотрудников и пациентов, а также журнал событий. Список лидеров показывает, как выглядит ваша больница по сравнению с клиниками других организаций. Здесь же можно посмотреть награды, полученные в прошлые годы.\\n\\nНаграды вручаются больницам по окончании года, после чего вы можете просмотреть ежегодный обзор деловой активности.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Overview_Title">Окно состояния дел</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Text">Список пациентов дает представление о состоянии всех пациентов в больнице. Здесь можно проверить их диагноз, ход лечения, настроение и уровень здоровья. Отслеживайте пациентов, чье настроение или здоровье сильно испорчено, и продвигайте их в начало очереди ко врачу.\\n\\nЩелкните по любому пациенту, чтобы перейти к нему в больнице. Чтобы отсортировать пациентов по любому столбцу, щелкните по стрелочке рядом с его заголовком.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Patients_Title">Список пациентов</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Text">Меняйте цены на диагностику, лечение и другие услуги вашей клиники. В только что построенной больнице по умолчанию выставляются средние цены для этого населенного пункта. Пациенты готовы столько заплатить.\\n\\nПоднимая цены для увеличения дохода, вы рискуете репутацией больницы. Некоторые пациенты могут в гневе отказаться от лечения. Снижая цены, вы получите меньший доход, но поправите репутацию.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Prices_Title">Цены</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Text">Проверяйте, кто из ваших сотрудников достаточно квалифицирован для выполнения каждого вида работы в больнице. Выбирайте, кому и чем разрешается заниматься. Например, если вы хотите, чтобы в кабинете врача общей практики работали только лучшие сотрудники, вы можете отказать младшим сотрудникам в доступе к этой работе.\\n\\nПо умолчанию всем сотрудникам разрешено заниматься всеми видами работ (при наличии необходимой квалификации). Используйте кнопки, чтобы давать допуск конкретным сотрудникам к конкретному виду работ или отменять его.</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Jobs_Title">Распределение обязанностей</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Text">Здесь можно посмотреть, сколько получают ваши сотрудники и довольны ли они своей зарплатой. По мере обучения и повышения в должности сотрудников вырастут и их зарплатные ожидания. Удовлетворенность зарплатой влияет на их общее настроение.\\n\\nЗначок лица рядом с суммой показывает удовлетворенность этой суммой. Чтобы повысить зарплату сотрудника, сдвиньте бегунок под суммой и нажмите кнопку подтверждения. Чтобы быстро поднять зарплату сразу всем, кто ею недоволен, нажмите кнопку «Повысить зарплату нуждающимся».</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Pay_Title">Пересмотр зарплаты</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Text">В списке персонала указывается должность, навыки и квалификации сотрудников. Здесь же можно узнать, чем сотрудник занят прямо сейчас, насколько он бодр и доволен.\\n\\nЩелкните по любому сотруднику, чтобы перейти к нему в больнице. Список можно фильтровать и работать с персоналом каждого типа отдельно. Чтобы отсортировать сотрудников по любому столбцу, щелкните по стрелочке рядом с его заголовком.\\n\\nВыберите «Пересмотр зарплаты», чтобы посмотреть текущие суммы и увеличить выплаты недовольным. Чтобы изменить допуски к разным видам работ, нажмите «Распределение обязанностей».</string>
  <string name="Notification/Tutorial_GUI_HubMenu_Staff_Title">Список персонала</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text">Выполняйте задания на время и добивайтесь лучших результатов, чем ваши конкуренты. Получайте за победу дополнительные награды и возможность похвастаться. Состязайтесь с конкурентами из округа Ту-Поинт или бросьте вызов клиникам ваших друзей.\\n\\nКаждое соревнование длится несколько месяцев, причем не обязательно участвовать одновременно с конкурентами. Результаты в любом случае учитываются организаторами соревнований в округе Ту-Поинт. По мере выполнения заданий вам будут сообщать, каких успехов добились на этом этапе конкуренты.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Text_Epic">Выполняйте задания на время и добивайтесь лучших результатов, чем конкурирующие организации. Помимо заслуженной славы за победу вы получите дополнительные награды. Состязайтесь с конкурентами из округа Ту-Поинт или бросьте вызов больницам ваших друзей.\\n\\nКаждое соревнование длится несколько месяцев, причём не обязательно участвовать одновременно с другими. Соревновательный комитет округа Ту-Поинт в любом случае учтёт все результаты. По мере выполнения заданий вам будут сообщать, каких успехов добились на этом этапе конкуренты.</string>
  <string name="Notification/Tutorial_GUI_MultiplayerChallenges_Title">Соревнования для организаций</string>
  <string name="Notification/Tutorial_Temperature_Text">В некоторых частях округа очень холодно, а в других, наоборот, жарко. Нужно создать в больнице комфортные условия, чтобы людям было тепло, но не слишком. Если людям будет слишком жарко или слишком холодно, у них может испортиться настроение и в конечном итоге они уйдут.\\n\\nЕсли больница расположена в холодном регионе, оснастите ее батареями. В жарких частях округа понадобятся кондиционеры. Включите температурный режим обзора, чтобы узнать, в каких частях больницы холодно, а в каких жарко.\\n\\nЧтобы повысить рейтинг температурного комфорта, в больнице должно быть достаточно тепло, но не слишком жарко.</string>
  <string name="Notification/Tutorial_Temperature_Title">Температура</string>
  <string name="Notification/UnlockSilverItem_Message">Вы действительно хотите разблокировать предмет ({[ITEM]}) за {[SILVER]}?\\nУ вас есть: {[BALANCE]}.\\nЧтобы разместить в больнице один такой предмет, нужно будет заплатить {[COST]}.</string>
  <string name="Notification/UnlockSilverItem_Title">Разблокировать предмет</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Message">Вы действительно хотите разблокировать предмет ({[ITEM]}) за {[SILVER]}?\\nУ вас есть: {[BALANCE]}.</string>
  <string name="Notification/UnlockStaffCustomisationSilverItem_Title">Разблокировать настройку сотрудников</string>
  <string name="Online/CompleteAdvisorMessage_CS">Задание «{0}» выполнено. Наш результат: {1}. Мы заняли {2}-е место.\\nНаграда: {3}</string>
  <string name="Online/Completed_CS">ЗАВЕРШЕНО</string>
  <string name="Online/DayCountdown_CS">{0}/{1} дн.[i2p_One]{0}/{1} день</string>
  <string name="Online/EventLog_ChallengeStatus_CS">завершает задачу</string>
  <string name="Online/EventLog_CuredPatientIneffective_CS">не излечивает пациента</string>
  <string name="Online/EventLog_CuredPatientIneffective_Specific_CS">не излечивает пациента с диагнозом &lt;b&gt;«{0}»&lt;/b&gt;</string>
  <string name="Online/EventLog_CuredPatient_CS">излечивает пациента</string>
  <string name="Online/EventLog_CuredPatient_Specific_CS">излечивает пациента с диагнозом &lt;b&gt;«{0}»&lt;/b&gt;</string>
  <string name="Online/EventLog_Day_CS">День {0}:</string>
  <string name="Online/EventLog_LoanTaken_CS">берет заем</string>
  <string name="Online/EventLog_LoanTaken_Specific_CS">берет заем в размере: &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_NoEvent_CS">Нет событий в журнале.</string>
  <string name="Online/EventLog_PatientDiagnosed_CS">ставит диагноз</string>
  <string name="Online/EventLog_PatientDiagnosed_Specific_CS">ставит диагноз &lt;b&gt;«{0}»&lt;/b&gt;</string>
  <string name="Online/EventLog_PatientDied_CS">убивает пациента</string>
  <string name="Online/EventLog_PatientRageQuit_CS">вынуждает пациента отказаться от лечения</string>
  <string name="Online/EventLog_PatientSentHome_CS">выписывает пациента</string>
  <string name="Online/EventLog_PlotBought_CS">покупает новый участок</string>
  <string name="Online/EventLog_RoomBuilt_CS">строит новый кабинет</string>
  <string name="Online/EventLog_RoomBuilt_Specific_CS">строит кабинет: &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffFired_CS">увольняет сотрудника</string>
  <string name="Online/EventLog_StaffFired_Specific_CS">увольняет сотрудника: &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffHired_CS">нанимает сотрудника</string>
  <string name="Online/EventLog_StaffHired_Specific_CS">нанимает сотрудника: &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/EventLog_StaffPromoted_CS">повышает сотрудника</string>
  <string name="Online/EventLog_StaffPromoted_Specific_CS">повышает сотрудника: &lt;b&gt;{0}&lt;/b&gt;</string>
  <string name="Online/OnlineChallenges">Сетевые задачи</string>
  <string name="Online/OnlineFriendChallengedAndBeat_CS">Игрок &lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; бросил вам вызов и набрал больше очков, чем вы</string>
  <string name="Online/OnlineFriendChallengedAndDidntBeat_CS">Игрок &lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; бросил вам вызов и не сумел набрать больше очков, чем вы</string>
  <string name="Online/OnlineFriendChallengedYou_CS">Игрок &lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; бросил вам вызов</string>
  <string name="Online/OnlineFriendDrewWithYourScore_CS">Игрок &lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; бросил вам вызов и набрал столько же очков, сколько и вы</string>
  <string name="Online/OnlineFriendFinishedTheChallenged_CS">Игрок &lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; завершил задачу</string>
  <string name="Online/OnlineFriendStartedTheChallenged_CS">Игрок &lt;b&gt;{[FRIEND_NAME]}&lt;/b&gt; взялся за задачу</string>
  <string name="Online/OrdinalNumber_Eigth_Big_CS">&lt;size=350%&gt;8&lt;/size&gt;</string>
  <string name="Online/OrdinalNumber_Eigth_CS">8</string>
  <string name="Online/OrdinalNumber_Fifth_Big_CS">&lt;size=350%&gt;5&lt;/size&gt;</string>
  <string name="Online/OrdinalNumber_Fifth_CS">5</string>
  <string name="Online/OrdinalNumber_First_Big_CS">&lt;size=350%&gt;1&lt;/size&gt;</string>
  <string name="Online/OrdinalNumber_First_CS">1</string>
  <string name="Online/OrdinalNumber_Fourth_Big_CS">&lt;size=350%&gt;4&lt;/size&gt;</string>
  <string name="Online/OrdinalNumber_Fourth_CS">4</string>
  <string name="Online/OrdinalNumber_Second_Big_CS">&lt;size=350%&gt;2&lt;/size&gt;</string>
  <string name="Online/OrdinalNumber_Second_CS">2</string>
  <string name="Online/OrdinalNumber_Seventh_Big_CS">&lt;size=350%&gt;7&lt;/size&gt;</string>
  <string name="Online/OrdinalNumber_Seventh_CS">7</string>
  <string name="Online/OrdinalNumber_Sixth_Big_CS">&lt;size=350%&gt;6&lt;/size&gt;</string>
  <string name="Online/OrdinalNumber_Sixth_CS">6</string>
  <string name="Online/OrdinalNumber_Third_Big_CS">&lt;size=350%&gt;3&lt;/size&gt;</string>
  <string name="Online/OrdinalNumber_Third_CS">3</string>
  <string name="Online/ScreenshotTooltip_CS">Отправить соперникам снимок экрана\\n&lt;size=80%&gt;Осталось уколов: {0}&lt;/size&gt;</string>
  <string name="Online/Status_OfflineReason_CantFindSteam_CS">Сетевой сервис не обнаружен…\\n</string>
  <string name="Online/Status_OfflineReason_NoNetwork_CS">Нет подключения к сети.</string>
  <string name="Online/Status_Offline_CS">НЕ В СЕТИ</string>
  <string name="Online/Status_Online_CS">В СЕТИ</string>
  <string name="Online/ZoomTooltip">Приблизить/отдалить</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Description">В Two Point Hospital появились предметы из других игр SEGA.\\n\\nДобро пожаловать на день открытых и бесплатных переломов. Если вы только что о нас узнали, то добро пожаловать в игру Two Point Hospital! Не пропустите особые предметы, которые мы позаимствовали из Total War, Amplitude Studios, Sports Interactive и Half-Life. Больше подробностей — на нашем сайте.</string>
  <string name="OpeningScreen/Carousel_MarchPromo_Title">Только в эти выходные вы можете сыграть бесплатно!</string>
  <string name="Patient/DeathRecord/HealthDepleted_CS">Здоровье исчерпано</string>
  <string name="Patient/DeathRecord/TreatmentFailed_CS">Заболевание «{[ILLNESS]}» не удалось вылечить</string>
  <string name="Patient/DeathRecord/Undefined_CS">Загадочная смерть</string>
  <string name="Patient/Status_Cured_CS">Излечен(-а)!</string>
  <string name="Patient/Status_DiagnosisRoomRequired_CS">Нужно продолжить диагноcтику!</string>
  <string name="Patient/Status_Dying_Health_CS">Умирает! (Запас здоровья исчерпан)</string>
  <string name="Patient/Status_Dying_Treatment_CS">Умирает! (Лечение не помогло)</string>
  <string name="Patient/Status_FurtherDiagnosisRequired_CS">Нужно продолжить диагноcтику</string>
  <string name="Patient/Status_GoingToReception_CS">Направляется в регистратуру</string>
  <string name="Patient/Status_GoingToRoom_CS">Направление: {[ROOM]}</string>
  <string name="Patient/Status_RageQuitting_CS">В гневе покидает больницу!</string>
  <string name="Patient/Status_TreatmentIneffective_CS">Лечение неэффективно</string>
  <string name="Patient/Status_TreatmentRoomRequired_CS">Требуется «{[ROOM]}»!</string>
  <string name="Patient/Status_WaitingForReceptionist_CS">Ожидание сотрудника регистратуры</string>
  <string name="Qualification/Assistant_Admin_1_Description">Развивает навыки работы в регистратуре.</string>
  <string name="Qualification/Assistant_Admin_1_Name">Регистратура для чайников</string>
  <string name="Qualification/Assistant_Catering_1_Description">Улучшает навыки работы в кафе и ресторанах.</string>
  <string name="Qualification/Assistant_Catering_1_Name">Общепит для чайников</string>
  <string name="Qualification/Assistant_Marketing_1_Description">Позволяет администратору работать маркетологом.</string>
  <string name="Qualification/Assistant_Marketing_1_Name">Маркетинг</string>
  <string name="Qualification/Assistant_Marketing_2_Description">Повышает знания о маркетинге.</string>
  <string name="Qualification/Assistant_Marketing_2_Name">Маркетинг II</string>
  <string name="Qualification/Assistant_Marketing_3_Description">Углубляет знания о маркетинге.</string>
  <string name="Qualification/Assistant_Marketing_3_Name">Маркетинг III</string>
  <string name="Qualification/Assistant_Marketing_4_Description">Секретные знания в маркетинге.</string>
  <string name="Qualification/Assistant_Marketing_4_Name">Маркетинг IV</string>
  <string name="Qualification/Assistant_Marketing_5 Description">Позволяет стать маркетологом мирового уровня</string>
  <string name="Qualification/Assistant_Marketing_5_Name">Маркетинг V</string>
  <string name="Qualification/Assistant_Retail_1_Description">Развивает навыки работы в магазинах.</string>
  <string name="Qualification/Assistant_Retail_1_Name">Розничная торговля для чайников</string>
  <string name="Qualification/Assistant_Service_1_Description">Развивает навыки обслуживания посетителей и покупателей.</string>
  <string name="Qualification/Assistant_Service_1_Name">Работа с клиентами</string>
  <string name="Qualification/Assistant_Service_2_Description">Улучшает навыки обслуживания посетителей и покупателей.</string>
  <string name="Qualification/Assistant_Service_2_Name">Работа с клиентами II</string>
  <string name="Qualification/Assistant_Service_3_Description">Углубляет навыки обслуживания посетителей и покупателей.</string>
  <string name="Qualification/Assistant_Service_3_Name">Работа с клиентами III</string>
  <string name="Qualification/Assistant_Service_4_Description">Секретные навыки обслуживания посетителей и покупателей.</string>
  <string name="Qualification/Assistant_Service_4_Name">Работа с клиентами IV</string>
  <string name="Qualification/Assistant_Service_5_Description">Позволяет стать специалистом мирового уровня по обслуживанию посетителей и покупателей.</string>
  <string name="Qualification/Assistant_Service_5_Name">Работа с клиентами V</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Description">Позволяет администратору работать датировщиком.</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_1_Name">Намеднение</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Description">Расширяет познания в намеднении.</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_2_Name">Намеднение II</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Description">Углубляет познания в намеднении.</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_3_Name">Намеднение III</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Description">Дает секретные познания в намеднении.</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_4_Name">Намеднение IV</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Description">Позволяет стать мастером намеднения мирового уровня.</string>
  <string name="Qualification/DLC_6/Assistant_TimeTunnel_5_Name">Намеднение V</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Description">Позволяет врачу или младшему медработнику управлять скорыми.</string>
  <string name="Qualification/DLC_7/Doctor_Driving_1_Name">Вождение</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Description">Расширяет познания в вождении.</string>
  <string name="Qualification/DLC_7/Doctor_Driving_2_Name">Вождение II</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Description">Углубляет познания в вождении.</string>
  <string name="Qualification/DLC_7/Doctor_Driving_3_Name">Вождение III</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Description">Секретные познания в вождении.</string>
  <string name="Qualification/DLC_7/Doctor_Driving_4_Name">Вождение IV</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Description">Позволяет стать водителем мирового уровня.</string>
  <string name="Qualification/DLC_7/Doctor_Driving_5_Name">Вождение V</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Description">Позволяет врачу или младшему медработнику управлять воздушными скорыми.</string>
  <string name="Qualification/DLC_7/Doctor_Flying_1_Name">Полет</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Description">Расширяет познания в пилотировании.</string>
  <string name="Qualification/DLC_7/Doctor_Flying_2_Name">Полет II</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Description">Углубляет познания в пилотировании.</string>
  <string name="Qualification/DLC_7/Doctor_Flying_3_Name">Полет III</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Description">Секретные познания в пилотировании.</string>
  <string name="Qualification/DLC_7/Doctor_Flying_4_Name">Полет IV</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Description">Позволяет стать пилотом мирового уровня.</string>
  <string name="Qualification/DLC_7/Doctor_Flying_5_Name">Полет V</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Description">Позволяет санитарам обслуживать скорые.</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_1_Name">Автомеханика</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Description">Расширяет познания в автомеханике.</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_2_Name">Автомеханика II</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Description">Углубляет познания в автомеханике.</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_3_Name">Автомеханика III</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Description">Секретные познания в автомеханике.</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_4_Name">Автомеханика IV</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Description">Позволяет стать автомехаником мирового уровня.</string>
  <string name="Qualification/DLC_7/Janitor_VehicleMechanics_5_Name">Автомеханика V</string>
  <string name="Qualification/Doctor_Diagnosis_1_Description">Развивает навыки постановки диагноза.</string>
  <string name="Qualification/Doctor_Diagnosis_1_Name">Диагностика</string>
  <string name="Qualification/Doctor_Diagnosis_2_Description">Улучшает навыки постановки диагноза.</string>
  <string name="Qualification/Doctor_Diagnosis_2_Name">Диагностика II</string>
  <string name="Qualification/Doctor_Diagnosis_3_Description">Углубляет навыки постановки диагноза.</string>
  <string name="Qualification/Doctor_Diagnosis_3_Name">Диагностика III</string>
  <string name="Qualification/Doctor_Diagnosis_4_Description">Секретные навыки постановки диагноза.</string>
  <string name="Qualification/Doctor_Diagnosis_4_Name">Диагностика IV</string>
  <string name="Qualification/Doctor_Diagnosis_5_Description">Позволяет стать диагностом мирового уровня.</string>
  <string name="Qualification/Doctor_Diagnosis_5_Name">Диагностика V</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Description">Развивает навыки постановки диагноза у врачей общей практики.</string>
  <string name="Qualification/Doctor_GeneralPractice_1_Name">Общая практика</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Description">Улучшает навыки постановки диагноза у врачей общей практики.</string>
  <string name="Qualification/Doctor_GeneralPractice_2_Name">Общая практика II</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Description">Углубляет навыки постановки диагноза у врачей общей практики.</string>
  <string name="Qualification/Doctor_GeneralPractice_3_Name">Общая практика III</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Description">Секретные навыки постановки диагноза для врачей общей практики.</string>
  <string name="Qualification/Doctor_GeneralPractice_4_Name">Общая практика IV</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Description">Позволяет врачам общей практики стать диагностами мирового уровня.</string>
  <string name="Qualification/Doctor_GeneralPractice_5_Name">Общая практика V</string>
  <string name="Qualification/Doctor_Genetics_1_Description">Позволяет врачу работать в ДНК-лаборатории.</string>
  <string name="Qualification/Doctor_Genetics_1_Name">Генетика</string>
  <string name="Qualification/Doctor_Psychiatry_1_Description">Позволяет врачу работать в отделении психиатрии.</string>
  <string name="Qualification/Doctor_Psychiatry_1_Name">Психиатрия</string>
  <string name="Qualification/Doctor_Psychiatry_2_Description">Повышает знания о психиатрии.</string>
  <string name="Qualification/Doctor_Psychiatry_2_Name">Психиатрия II</string>
  <string name="Qualification/Doctor_Psychiatry_3_Description">Углубляет знания о психиатрии.</string>
  <string name="Qualification/Doctor_Psychiatry_3_Name">Психиатрия III</string>
  <string name="Qualification/Doctor_Psychiatry_4_Description">Секретные знания о психиатрии.</string>
  <string name="Qualification/Doctor_Psychiatry_4_Name">Психиатрия IV</string>
  <string name="Qualification/Doctor_Psychiatry_5_Description">Позволяет психиатру стать специалистом мирового уровня.</string>
  <string name="Qualification/Doctor_Psychiatry_5_Name">Психиатрия V</string>
  <string name="Qualification/Doctor_Radiology_1_Description">Позволяет врачу пользоваться МЕГА-сканером.</string>
  <string name="Qualification/Doctor_Radiology_1_Name">Рентгенология</string>
  <string name="Qualification/Doctor_Research_1_Description">Позволяет врачу проводить исследования.</string>
  <string name="Qualification/Doctor_Research_1_Name">Научные исследования</string>
  <string name="Qualification/Doctor_Research_2_Description">Улучшает исследовательские навыки.</string>
  <string name="Qualification/Doctor_Research_2_Name">Научные исследования II</string>
  <string name="Qualification/Doctor_Research_3_Description">Углубляет исследовательские навыки.</string>
  <string name="Qualification/Doctor_Research_3_Name">Научные исследования III</string>
  <string name="Qualification/Doctor_Research_4_Description">Секретные исследовательские навыки.</string>
  <string name="Qualification/Doctor_Research_4_Name">Научные исследования IV</string>
  <string name="Qualification/Doctor_Research_5_Description">Позволяет стать исследователем мирового уровня.</string>
  <string name="Qualification/Doctor_Research_5_Name">Научные исследования V</string>
  <string name="Qualification/Doctor_Surgery_1_Description">Позволяет врачу выполнять хирургические операции.</string>
  <string name="Qualification/Doctor_Surgery_1_Name">Хирургия</string>
  <string name="Qualification/Doctor_Surgery_2_Description">Расширяет познания в хирургии.</string>
  <string name="Qualification/Doctor_Surgery_2_Name">Хирургия II</string>
  <string name="Qualification/Doctor_Surgery_3_Description">Углубляет познания в хирургии.</string>
  <string name="Qualification/Doctor_Surgery_3_Name">Хирургия III</string>
  <string name="Qualification/Doctor_Surgery_4_Description">Секретные познания о хирургии.</string>
  <string name="Qualification/Doctor_Surgery_4_Name">Хирургия IV</string>
  <string name="Qualification/Doctor_Surgery_5_Description">Позволяет стать хирургом мирового уровня.</string>
  <string name="Qualification/Doctor_Surgery_5_Name">Хирургия V</string>
  <string name="Qualification/Doctor_Treatment_1_Description">Развивает навыки лечения.</string>
  <string name="Qualification/Doctor_Treatment_1_Name">Терапия</string>
  <string name="Qualification/Doctor_Treatment_2_Description">Улучшает навыки лечения.</string>
  <string name="Qualification/Doctor_Treatment_2_Name">Терапия II</string>
  <string name="Qualification/Doctor_Treatment_3_Description">Углубляет навыки лечения.</string>
  <string name="Qualification/Doctor_Treatment_3_Name">Терапия III</string>
  <string name="Qualification/Doctor_Treatment_4_Description">Секретные навыки лечения.</string>
  <string name="Qualification/Doctor_Treatment_4_Name">Терапия IV</string>
  <string name="Qualification/Doctor_Treatment_5_Description">Позволяет стать терапевтом мирового уровня.</string>
  <string name="Qualification/Doctor_Treatment_5_Name">Терапия V</string>
  <string name="Qualification/General_Energy_1_Description">Бодрость расходуется медленнее. Сотрудник может дольше работать без перерыва.</string>
  <string name="Qualification/General_Energy_1_Name">Курс выносливости</string>
  <string name="Qualification/General_Happiness_1_Description">Курс поднимает настроение сотрудников.</string>
  <string name="Qualification/General_Happiness_1_Name">Эмоциональный интеллект</string>
  <string name="Qualification/General_HygieneMasterclass_1_Description">Чистота — залог здоровья.</string>
  <string name="Qualification/General_HygieneMasterclass_1_Name">Мастер-класс по чистоте</string>
  <string name="Qualification/General_Leadership_1_Description">Сотрудники загораются желанием работать.</string>
  <string name="Qualification/General_Leadership_1_Name">Лидерство</string>
  <string name="Qualification/General_PatientHappiness_1_Description">Сотрудники учатся повышать настроение больных при взаимодействии с ними.</string>
  <string name="Qualification/General_PatientHappiness_1_Name">Уход за больными</string>
  <string name="Qualification/General_Speed_1_Description">Сотрудники учатся работать быстрей и эффективней.</string>
  <string name="Qualification/General_Speed_1_Name">Мотивация</string>
  <string name="Qualification/General_Training_1_Description">Курс повышает скорость обучения и преподавания в учебном классе.</string>
  <string name="Qualification/General_Training_1_Name">Мастер-класс по обучению</string>
  <string name="Qualification/Janitor_Cleaning_1_Description">Сотрудники учатся эффективней делать уборку и подметать мусор.</string>
  <string name="Qualification/Janitor_Cleaning_1_Name">Клининг для чайников</string>
  <string name="Qualification/Janitor_FireSafety_1_Description">Прививает привычку повсюду носить с собой огнетушитель.</string>
  <string name="Qualification/Janitor_FireSafety_1_Name">Противопожарная безопасность</string>
  <string name="Qualification/Janitor_Gardening_1_Description">Сотрудники учатся лучше ухаживать за растениями.</string>
  <string name="Qualification/Janitor_Gardening_1_Name">Растениеводство для чайников</string>
  <string name="Qualification/Janitor_GhostCapture_1_Description">Санитары учатся распознавать и ловить привидений. Это умение полезно для исследований, а также позволяет родственникам вновь обрести умерших близких (в маленькой баночке).</string>
  <string name="Qualification/Janitor_GhostCapture_1_Name">Охота на привидений</string>
  <string name="Qualification/Janitor_Maintenance_1_Description">Обучает сотрудников следить за имуществом больницы и чинить предметы в случае поломки.</string>
  <string name="Qualification/Janitor_Maintenance_1_Name">Починка</string>
  <string name="Qualification/Janitor_Maintenance_2_Description">Улучшает навыки починки и обслуживания объектов.</string>
  <string name="Qualification/Janitor_Maintenance_2_Name">Починка II</string>
  <string name="Qualification/Janitor_Maintenance_3_Description">Углубляет навыки починки и обслуживания объектов.</string>
  <string name="Qualification/Janitor_Maintenance_3_Name">Починка III</string>
  <string name="Qualification/Janitor_Maintenance_4_Description">Секретные навыки починки и обслуживания объектов.</string>
  <string name="Qualification/Janitor_Maintenance_4_Name">Починка IV</string>
  <string name="Qualification/Janitor_Maintenance_5_Description">Позволяет стать специалистом мирового уровня по починке и обслуживанию объектов.</string>
  <string name="Qualification/Janitor_Maintenance_5_Name">Починка V</string>
  <string name="Qualification/Janitor_Mechanics_1_Description">Позволяет санитарам модернизировать аппараты.</string>
  <string name="Qualification/Janitor_Mechanics_1_Name">Механика</string>
  <string name="Qualification/Janitor_Mechanics_2_Description">Расширяет познания в механике.</string>
  <string name="Qualification/Janitor_Mechanics_2_Name">Механика II</string>
  <string name="Qualification/Janitor_Mechanics_3_Description">Углубляет познания в механике.</string>
  <string name="Qualification/Janitor_Mechanics_3_Name">Механика III</string>
  <string name="Qualification/Janitor_Mechanics_4_Description">Секретные познания о механике.</string>
  <string name="Qualification/Janitor_Mechanics_4_Name">Механика IV</string>
  <string name="Qualification/Janitor_Mechanics_5_Description">Позволяет стать механиком мирового уровня.</string>
  <string name="Qualification/Janitor_Mechanics_5_Name">Механика V</string>
  <string name="Qualification/Janitor_Refuse_1_Description">Обучает сотрудников эффективней опорожнять мусорные корзины.</string>
  <string name="Qualification/Janitor_Refuse_1_Name">Уборка мусора для чайников</string>
  <string name="Qualification/Janitor_Toilets_1_Description">Обучает сотрудников лучше следить за состоянием туалетов.</string>
  <string name="Qualification/Janitor_Toilets_1_Name">Сантехника для чайников</string>
  <string name="Qualification/Janitor_VendingMachines_1_Description">Обучает сотрудников лучше обслуживать торговые автоматы.</string>
  <string name="Qualification/Janitor_VendingMachines_1_Name">Обслуживание торговых автоматов</string>
  <string name="Qualification/Nurse_Diagnosis_1_Description">Развивает навыки постановки диагноза.</string>
  <string name="Qualification/Nurse_Diagnosis_1_Name">Диагностика, уровень 1</string>
  <string name="Qualification/Nurse_FractureWard_1_Description">Лечение в переломной становится эффективней.</string>
  <string name="Qualification/Nurse_FractureWard_1_Name">Переломы</string>
  <string name="Qualification/Nurse_FractureWard_2_Description">Лечение в переломной чаще проходит успешно.</string>
  <string name="Qualification/Nurse_FractureWard_2_Name">Переломы II</string>
  <string name="Qualification/Nurse_FractureWard_3_Description">Лечение в переломной дает волшебный результат.</string>
  <string name="Qualification/Nurse_FractureWard_3_Name">Переломы III</string>
  <string name="Qualification/Nurse_FractureWard_4_Description">Для лечения в переломной используются секретные методы.</string>
  <string name="Qualification/Nurse_FractureWard_4_Name">Переломы IV</string>
  <string name="Qualification/Nurse_FractureWard_5_Description">Лечение в переломной выходит на мировой уровень.</string>
  <string name="Qualification/Nurse_FractureWard_5_Name">Переломы V</string>
  <string name="Qualification/Nurse_Injections_1_Description">Обучает правильно ставить уколы.</string>
  <string name="Qualification/Nurse_Injections_1_Name">Мастер-класс по инъекциям</string>
  <string name="Qualification/Nurse_Pharmacy_1_Description">Обучает работе в аптеке.</string>
  <string name="Qualification/Nurse_Pharmacy_1_Name">Фармакология</string>
  <string name="Qualification/Nurse_Treatment_1_Description">Развивает навыки лечения.</string>
  <string name="Qualification/Nurse_Treatment_1_Name">Терапия для чайников</string>
  <string name="Qualification/Nurse_WardManagement_1_Description">Развивает навыки обслуживания палат.</string>
  <string name="Qualification/Nurse_WardManagement_1_Name">Особенности обслуживания палат</string>
  <string name="Qualification/Nurse_WardManagement_2_Description">Улучшает навыки обслуживания палат.</string>
  <string name="Qualification/Nurse_WardManagement_2_Name">Особенности обслуживания палат II</string>
  <string name="Qualification/Nurse_WardManagement_3_Description">Углубляет навыки обслуживания палат.</string>
  <string name="Qualification/Nurse_WardManagement_3_Name">Особенности обслуживания палат III</string>
  <string name="Qualification/Nurse_WardManagement_4_Description">Секретные навыки обслуживания палат.</string>
  <string name="Qualification/Nurse_WardManagement_4_Name">Особенности обслуживания палат IV</string>
  <string name="Qualification/Nurse_WardManagement_5_Description">Позволяет обслуживать палаты на мировом уровне.</string>
  <string name="Qualification/Nurse_WardManagement_5_Name">Особенности обслуживания палат V</string>
  <string name="Qualification/RoboJanitor_LitterBin_Description">Убирает мусор и опорожняет мусорные корзины.</string>
  <string name="Qualification/RoboJanitor_LitterBin_Name">«Чистодел»</string>
  <string name="Qualification/RoboJanitor_Maintenance_Description">Налаживает аппаратуру.</string>
  <string name="Qualification/RoboJanitor_Maintenance_Name">«Наладан»</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Description">Поливает растения и ловит привидения.</string>
  <string name="Qualification/RoboJanitor_PlantGhosts_Name">«Жизнь и смерть»</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Description">Пополняет торговые автоматы и прочищает туалеты.</string>
  <string name="Qualification/RoboJanitor_ToiletVending_Name">«Тудасюдайка»</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Description">Модернизирует аппаратуру и тушит пожары.</string>
  <string name="Qualification/RoboJanitor_UpgradeFire_Name">«Пламенный модерн»</string>
  <string name="Research/8BitMachineLevel1_CompleteMessage">Хорошие новости! Мы изобрели надстройку для разрешителя, которая повысит эффективность лечения.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/8BitMachineLevel1_Description">Попробуйте улучшить оборудование для лечения пикселизма.</string>
  <string name="Research/8BitMachineLevel1_Name">Лаборатория высокого разрешения: модернизация</string>
  <string name="Research/8BitMachineLevel2_CompleteMessage">Получилось! Наши новые разработки вывели лечение пикселизма на новый уровень, превзойти который уже не удастся. Так что отстаньте от нас.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/8BitMachineLevel2_Description">У нас есть основания полагать, что еще одно новшество упростило бы процесс лечения в лаборатории высокого разрешения. Если хотите, можете поручить нам этим заняться.</string>
  <string name="Research/8BitMachineLevel2_Name">Лаборатория высокого разрешения: дальнейшая модернизация</string>
  <string name="Research/8BitRoom_CompleteMessage">Для лечения пикселизма мы изобрели разрешитель.</string>
  <string name="Research/8BitRoom_Description">Некоторым людям на всё нужно разрешение. Стоит исследовать этот феномен!</string>
  <string name="Research/8BitRoom_Name">Лаборатория высокого разрешения</string>
  <string name="Research/AnimalMagnetismMachineLevel1_CompleteMessage">Мы спроектировали улучшенный аппарат для лечения животного магнетизма.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Description">Найдите более эффективный метод лечения животного магнетизма.</string>
  <string name="Research/AnimalMagnetismMachineLevel1_Name">Дезинсекция: модернизация</string>
  <string name="Research/AnimalMagnetismMachineLevel2_CompleteDescription">Мы разработали самый надежный метод лечения животного магнетизма. По сравнению с ним наш первый аппарат выглядит страшнее атомной войны.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Description">Мне кажется, мы почти в полной мере исследовали животный магнетизм.</string>
  <string name="Research/AnimalMagnetismMachineLevel2_Name">Дезинсекция: дальнейшая модернизация</string>
  <string name="Research/AnimalMagnetismRoom_CompleteMessage">Мы изобрели новый аппарат для борьбы с животным магнетизмом.</string>
  <string name="Research/AnimalMagnetismRoom_Description">Сконструируйте аппарат, который прогонит не в меру прилипчивых зверушек.</string>
  <string name="Research/AnimalMagnetismRoom_Name">Дезинсекция</string>
  <string name="Research/AstroMachineLevel1_CompleteMessage">Получилось! Прошедшие лечение пришельцы теперь еще больше похожи на людей. И процент выживаемости при лечении тоже повысился. Это ли не достижение?\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/AstroMachineLevel1_Description">Найдите способ улучшить методы маскировки пришельцев.</string>
  <string name="Research/AstroMachineLevel1_Name">Персонификация: модернизация</string>
  <string name="Research/AstroMachineLevel2_CompleteMessage">Отличные новости! Мы довели метод раскрутки до совершенства. Теперь это почти безопасная медицинская процедура.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/AstroMachineLevel2_Description">Поэкспериментируйте с потенциальной модернизацией для центрифуги.</string>
  <string name="Research/AstroMachineLevel2_Name">Персонификация: дальнейшая модернизация</string>
  <string name="Research/CapturedGhost_CS">Поймано: {[NAME]}</string>
  <string name="Research/CapturedGhost_ResearchPoints_CS">+{[POINTS]} очк. исследований</string>
  <string name="Research/CardboardMachineLevel1_CompleteMessage">Получилось! Мы нашли способ повысить эффективность измельчителя. Процесс уничтожения пациентов теперь пойдет быстрее, а это также ускорит их восстановление.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/CardboardMachineLevel1_Description">Разберитесь, почему картон при печати постоянно застревает в аппарате.</string>
  <string name="Research/CardboardMachineLevel1_Name">Автосборка: модернизация</string>
  <string name="Research/CardboardMachineLevel2_CompleteMessage">Мы перешли с обувного клея на модельный, а с оберточной бумаги — на обычную и теперь лечим уплощение по куда более продвинутой методике, чем требуется пациентам.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/CardboardMachineLevel2_Description">Попробуйте оснастить аппарат более приемлемым набором материалов для творчества.</string>
  <string name="Research/CardboardMachineLevel2_Name">Автосборка: дальнейшая модернизация</string>
  <string name="Research/ChromatherapyMachineLevel1_CompleteMessage">В ходе исследований мы поняли, как можно улучшить аппарат цветотерапии.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/ChromatherapyMachineLevel1_Description">Найдите способы сделать лечение серости эффективней.</string>
  <string name="Research/ChromatherapyMachineLevel1_Name">Цветотерапия: модернизация</string>
  <string name="Research/ChromatherapyMachineLevel2_CompleteMessage">Мы поняли, как существенно улучшить конструкцию аппарата цветотерапии. Совершенно случайно!\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/ChromatherapyMachineLevel2_Description">Устраните оставшиеся недостатки конструкции аппарата для лечения серости.</string>
  <string name="Research/ChromatherapyMachineLevel2_Name">Цветотерапия: дальнейшая модернизация</string>
  <string name="Research/ChromatherapyRoom_CompleteMessage">Ученые лбы изобрели аппарат цветотерапии! С его помощью лечится серость.</string>
  <string name="Research/ChromatherapyRoom_Description">Сконструируйте аппарат для лечения серости.</string>
  <string name="Research/ChromatherapyRoom_Name">Цветотерапия</string>
  <string name="Research/ClownMachineLevel1_CompleteMessage">Мы поняли, как улучшить оборудование для лечения клоунов!\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/ClownMachineLevel1_Description">Проведите исследование, чтобы ускорить реабилитацию людей с отклоунениями в развитии.</string>
  <string name="Research/ClownMachineLevel1_Name">Исправление отклоунений: модернизация</string>
  <string name="Research/ClownMachineLevel2_CompleteMessage">Тонкая настройка оборудования поможет быстрей привести в чувство пациентов с отклоунениями в развитии.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/ClownMachineLevel2_Description">Найдите более эффективные методы реабилитации людей с отклоунениями в развитии.</string>
  <string name="Research/ClownMachineLevel2_Name">Исправление отклоунений: дальнейшая модернизация</string>
  <string name="Research/ClownRoom_CompleteMessage">Наши исследователи изобрели новый аппарат для лечения отклоунений в развитии.</string>
  <string name="Research/ClownRoom_Description">Изобретите новый аппарат для лечения отклоунений в развитии.</string>
  <string name="Research/ClownRoom_Name">Исправление отклоунений</string>
  <string name="Research/CubismMachineLevel1_CompleteMessage">Мы разработали более «умный» аппарат, учитывающий все нюансы поведения людей с отклоунениями. \\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/CubismMachineLevel1_Description">Ученые считают возможным разработать метод, позволяющий выявлять и более эффективно лечить художников, которым стало дурно от своего искусства.</string>
  <string name="Research/CubismMachineLevel1_Name">Округляторская: модернизация</string>
  <string name="Research/CubismMachineLevel2_CompleteDescription">Новейший аппарат умеет определять, какое именно произведение вдохновило художника на создание своего губительного шедевра. Он поможет страдальцам скорее собраться и выздороветь. Не выходя за рамки.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/CubismMachineLevel2_Description">Ученые полагают, что небольшие изменения в процессе лечения помогут выкорчевать импрессионистические корни заболевания.</string>
  <string name="Research/CubismMachineLevel2_Name">Округляторская: дальнейшая модернизация</string>
  <string name="Research/CubismRoom_CompleteMessage">Наши ученые сконструировали округляторскую, где пациентов с кубизмом деконструируют и заставляют снова собраться.</string>
  <string name="Research/CubismRoom_Description">Сконструируйте аппарат, который поможет пациентам с кубизмом собраться.</string>
  <string name="Research/CubismRoom_Name">Округляторская</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_CompleteMessage">Хорошие новости! Наши ученые разработали модернизацию, которая поможет пациентам с синдромом лайки отвергнуть свою собачью сущность.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Description">Пора модернизировать оборудование для лечения болезни лайки.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel1_Name">Конура: модернизация</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_CompleteMessage">Мы разработали модернизацию, которая позволит еще эффективней лечить болезнь лайки.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Description">Изучите методы, которые сделают лечение болезни лайки еще эффективней.</string>
  <string name="Research/DLC_1/BarkingMadMachineLevel2_Name">Конура: дальнейшая модернизация</string>
  <string name="Research/DLC_1/BarkingMadRoom_CompleteMessage">Мы разработали технологию, позволяющую превращать человекопсов обратно в людей.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Description">Разработайте аппаратуру для лечения пациентов с болезнью лайки.</string>
  <string name="Research/DLC_1/BarkingMadRoom_Name">Конура</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_CompleteMessage">Мы разработали модернизацию для еще более эффективного замораживания. Новая технология позволит вылечить большее число пациентов.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Description">Найдите способ улучшить лечение холодом.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel1_Name">Рефрижирация: модернизация</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_CompleteMessage">Не буду сыпать терминами, а просто скажу, что мы нашли способ усовершенствовать наше оборудование так, что эта… штуковина с когтем… заработает гораздо лучше! Поверьте, это очень большое достижение.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Description">Исследуйте способы улучшения криогенного лечения.</string>
  <string name="Research/DLC_1/FrankensteinMachineLevel2_Name">Рефрижирация: дальнейшая модернизация</string>
  <string name="Research/DLC_1/FrankensteinRoom_CompleteMessage">Теперь мы можем излечивать монструозу.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Description">Разработайте аппаратуру для лечения пациентов с монструозой.</string>
  <string name="Research/DLC_1/FrankensteinRoom_Name">Рефрижирация</string>
  <string name="Research/DLC_1/MoreTraining_Project1_CompleteMessage">Получилось! Теперь сценарий не разваливается. Анализы показали, что убийцей должен быть дворецкий, либо это все был сон, либо герой на самом деле оказался злодеем, либо… уже и не помню, если честно. Все довольно заурядно, но об этом говорить необязательно.</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Description">Звезда кино, а по совместительству — сценарист и режиссер-самоучка Родерик Кушен и его «идейная команда» в «Шаляй-Валяй Продакшнс» никак не могут дописать сценарий. Они решили прибегнуть к помощи ученых. Если мы сможем провести анализ и заткнуть сюжетные дыры, нам пришлют денег и упомянут в титрах… если, конечно, фильм вообще снимут.</string>
  <string name="Research/DLC_1/MoreTraining_Project1_Name">Сценарные страдания Родерика</string>
  <string name="Research/DLC_1/MoreTraining_Project2_CompleteMessage">Мы закончили анализ меню «Мухбургера» и отправили его в офис компании. «Мухбургер» уже нанял пару десятков адвокатов и троих гуру и теперь пытается урегулировать дело с представителем обвинения. Это громкое и запутанное дело, и наши исследования оказались в его сочной сердцевине. НИИ получил хорошую прессу и вернул себе влияние в научных кругах.</string>
  <string name="Research/DLC_1/MoreTraining_Project2_Description">Слухи об этом быстро распространились по всему округу. Нам выписали премию, а сам НИИ получил крупнейший заказ за полвека. Владельцу «Мухбургера» в судебном порядке велено отправить все меню на экспертизу. Это дело привлекло внимание прессы по всему округу. Для нашего НИИ это шанс вернуть былую славу. </string>
  <string name="Research/DLC_1/MoreTraining_Project2_Name">Скандальное дело «Мухбургера»</string>
  <string name="Research/DLC_1/MoreTraining_Project3_CompleteMessage">Мы закончили всестороннее исследование жизни в округе Ту-Поинт. В администрации мэра нам сказали, что результаты оправдали самые худшие опасения. Проект свернут, а результаты не будут предавать огласке. Тем не менее мэр поблагодарила нас за сотрудничество и согласие молчать на известную тему. Хоть дело тут и нечисто, сотрудничество с администрацией Ту-Поинта в рамках проекта, доказавшего, «что все и так замечательно», закрепило за Спишбергеном статус главного исследовательского центра округа.</string>
  <string name="Research/DLC_1/MoreTraining_Project3_Description">В своей предвыборной кампании мэр Флюгер обещала провести оценку жизни в округе Ту-Поинт и по ее результатам решить, нужно ли реструктурировать общество для повышения уровня жизни простых граждан. Администрация мэра прислала запрос на проведение этого исследования нам. Может статься, его результаты повлияют на будущее округа на долгие, долгие годы. </string>
  <string name="Research/DLC_1/MoreTraining_Project3_Name">Проект «Флюгер»</string>
  <string name="Research/DLC_1/MoreTraining_Project4_CompleteMessage">Мы закончили экспертизу для Cheesy Gubbins. Содержание сыра в сырных шариках увеличилось на 0,01%. Клиент в восторге!</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Description">Производитель сырных шариков Cheesy Gubbins решил провести высокотехнологичное кулинарное исследование и прислал запрос нам. Компания хочет увеличить содержание сыра в своих шариках. Нас просят проанализировать рецепт и найти возможность увеличить плотность сыра.</string>
  <string name="Research/DLC_1/MoreTraining_Project4_Name">Сырные Cheesy Gubbins</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_CompleteMessage">Мы разработали несколько улучшений, которые будут оказывать несомненно терапевтический эффект.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Description">Исследуйте способы улучшить процесс лечения мегаполизма.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel1_Name">Урботерапия: модернизация</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_CompleteMessage">Теперь мы можем оборудовать кабинет по последнему слову техники. Теперь муляж неотличим от того, что пациенты ожидают увидеть в настоящем городе.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Description">Мы приблизились к полному пониманию мегаполизма и созданию последней модернизации для лечебного аппарата.</string>
  <string name="Research/DLC_1/RobotZillaMachineLevel2_Name">Урботерапия: дальнейшая модернизация</string>
  <string name="Research/DLC_1/RobotzillaRoom_CompleteMessage">Мы пробежались по старым чертежам, кое-что поправили, заменили устаревшие материалы теми, что успели изобрести за последние годы — и симуляция заработала лучше прежнего. Поднимем бокалы за старых добрых ученых!</string>
  <string name="Research/DLC_1/RobotzillaRoom_Description">Когда нам передали НИИ, мы нашли в нем схемы аппаратуры для лечения мегаполизма. Чертежи, конечно, старые, но мы внимательно их изучим: вдруг там есть что-то полезное.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Name">Урботерапия</string>
  <string name="Research/DLC_1/RobotzillaRoom_SandboxCompleteMessage">Мы нашли метод лечения мегаполизма, как рептилоидного, так и механического типа.</string>
  <string name="Research/DLC_1/RobotzillaRoom_Sandbox_Description">Разработайте метод лечения мегаполизма, от которого страдает столько людей!</string>
  <string name="Research/DLC_2/8BallMachineLevel1_CompleteMessage">Наши ученые нашли способ так усовершенствовать автокий, чтобы пациенты мгновенно теряли голову от его точности.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Description">Проведите несколько испытаний, чтобы улучшить шаросбивающий элемент нашей аппаратуры.</string>
  <string name="Research/DLC_2/8BallMachineLevel1_Name">Пултовая: модернизация</string>
  <string name="Research/DLC_2/8BallMachineLevel2_CompleteMessage">Мы исследовали мозговую деятельность семи из девяти лучших игроков в бильярд в округе Ту-Поинт, чтобы новейшая модификация автокия показала всему остальному медицинскому оборудованию, как надо забивать.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Description">Мы почти довели до совершенства оборудование для лечения шаризмы.</string>
  <string name="Research/DLC_2/8BallMachineLevel2_Name">Пултовая: дальнейшая модернизация</string>
  <string name="Research/DLC_2/8BallRoom_CompleteMessage">Мы разработали новое оборудование! Автокий будет лечить шаризму.</string>
  <string name="Research/DLC_2/8BallRoom_Description">Найдите метод лечения шаризмы.</string>
  <string name="Research/DLC_2/8BallRoom_Name">Пултовая</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_CompleteMessage">Хорошие новости! Мы придумали, как повысить скорость штамповки! Теперь больший процент лиц будет приживаться.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Description">Найдите способ улучшить оборудование для лечения обезличивания.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel1_Name">Физиономиетерапия: модернизация</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_CompleteMessage">Мы нашли небольшой огрех на второй стадии штамповки, из-за которого весь процесс шел насмарку. При модернизации дефект будет исправлен, а оборудование заработает еще лучше.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Description">Найдите способ улучшить оборудование в кабинете физиономиетерапии.</string>
  <string name="Research/DLC_2/BlankLooksMachineLevel2_Name">Физиономиетерапия: дальнейшая модернизация</string>
  <string name="Research/DLC_2/BlankLooksRoom_CompleteMessage">Хорошие новости. Нам удалось спроектировать облицовщик. Это оборудование должно справиться с обезличиванием.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Description">Найдите способ лечения обезличивания.</string>
  <string name="Research/DLC_2/BlankLooksRoom_Name">Физиономиетерапия</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_CompleteMessage">Мы разработали улучшение, которое будет приводить пациентов в еще больший ужас… то есть в тонус.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Description">Исследовательский отдел заявляет, что нам нужен более эффективный метод лечения шилопопия.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel1_Name">Квестер: модернизация</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_CompleteMessage">Последние улучшения сделают лечебный кабинет, как бы предназначенный для камикадзе, самым безопасным в мире.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Description">Исследуйте дальнейшие возможности улучшить наш квестер.</string>
  <string name="Research/DLC_2/ExplorerMachineLevel2_Name">Квестер: дальнейшая модернизация</string>
  <string name="Research/DLC_2/ExplorerRoom_CompleteMessage">Мы спроектировали квестер! Теперь мы сможем лечить пациентов, ищущих приключений на свою пятую точку.</string>
  <string name="Research/DLC_2/ExplorerRoom_Description">Спроектируйте оборудование для лечения пациентов с шилопопием.</string>
  <string name="Research/DLC_2/ExplorerRoom_Name">Квестер</string>
  <string name="Research/DLC_3/AstroRoom_CompleteMessage">Получилось! Мы изобрели совершенно новый метод маскировки пришельцев под землян: превращение через вращение! Должен заметить, что это НЕ карусель и она НЕ безопасна для людей. Правда, кататься на ней все равно весело.</string>
  <string name="Research/DLC_3/AstroRoom_Description">Найдите способ сделать так, чтобы пришельцы походили на землян.</string>
  <string name="Research/DLC_3/AstroRoom_Name">Персонификация</string>
  <string name="Research/DLC_3/CardboardRoom_CompleteMessage">Отличные новости! Мы придумали, как лечить картонных пациентов. Не сомневаюсь, им сразу полегчает.</string>
  <string name="Research/DLC_3/CardboardRoom_Description">Научитесь «распаковывать» картонных людей.</string>
  <string name="Research/DLC_3/CardboardRoom_Name">Автосборка</string>
  <string name="Research/DLC_3/FrogRoom_CompleteMessage">Получилось! Теперь мы можем вернуть инопланетным жабам их настоящий облик и хорошее настроение.</string>
  <string name="Research/DLC_3/FrogRoom_Description">Спроектируйте аппарат для превращения жаб в жабоподобных людей.</string>
  <string name="Research/DLC_3/FrogRoom_Name">Жабий зал</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_CompleteMessage">Новейшее улучшение заставит пациентов поверить, что их действительно проглотил кит. Это, безусловно, повысит эффективность лечения.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Description">Более сильное чувство погружения благотворно повлияет на результат процедуры. </string>
  <string name="Research/DLC_4/PinocchioMachineLevel1_Name">Кит сезона: модернизация</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_CompleteMessage">Эта модернизация позволит более эффективно лечить пинокиоз. Тот случай, когда все стоит на одном ките.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Description">Наведите порядок в закулисье, чтобы повысить эффективность лечения.</string>
  <string name="Research/DLC_4/PinocchioMachineLevel2_Name">Кит сезона: дальнейшая модернизация</string>
  <string name="Research/DLC_4/PinocchioRoom_CompleteMessage">Кукла куклу лечит! Теперь мы сможем полностью излечивать пациентов, страдающих пинокиозом.</string>
  <string name="Research/DLC_4/PinocchioRoom_Description">Научитесь лечить пациентов, страдающих пинокиозом.</string>
  <string name="Research/DLC_4/PinocchioRoom_Name">Кит сезона</string>
  <string name="Research/DLC_4/PlantWard_CompleteMessage">Хорошие новости! Теперь мы можем основать аптекарский огород, куда можно посадить новых пациентов.</string>
  <string name="Research/DLC_4/PlantWard_Description">Вспоминайте уроки травоведения — и лечите новые болезни, постепенно придавая клинике вид садового центра.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_CompleteMessage">В ходе работы над последним проектом наши ученые узнали о садоводстве больше, чем сотня выезжающих «в поле» журналистов. Теперь они серьезно задумались о ландшафтном дизайне прилегающей к больнице территории…\\n\\nВы получили возможность модернизировать оборудование. Поручите любому сведущему в механике санитару улучшить каждую цветочную клумбу.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Description">Изучите подшивки лунных календарей и журналов для огородников за последние несколько лет, чтобы узнать, как улучшить урожай лекарственных растений.</string>
  <string name="Research/DLC_4/PlantWard_FlowerBedUpgrade_Name">Аптекарский огород: модернизация</string>
  <string name="Research/DLC_4/PlantWard_Name">Аптекарский огород</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_CompleteMessage">Знаете что? Исследования были крайне результативны. Да-да. Уже одно это заявление должно развеять все ваши сомнения и тревоги.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Description">Найдите способ улучшить нашу лечебную сеялку-веялку.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel1_Name">Сенновация: модернизация</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_CompleteMessage">После новейшего улучшения наш аппарат смотрелся бы на настоящей ферме как родной. Он был бы совершенно бесполезен, но выглядел бы очень внушительно.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Description">Разработайте совершенную методику лечения и пожинайте ее плоды.</string>
  <string name="Research/DLC_4/ScarecrowMachineLevel2_Name">Сенновация: дальнейшая модернизация</string>
  <string name="Research/DLC_4/ScarecrowRoom_CompleteMessage">Усовершенствованный аппарат сделает человека из любого чучела.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Description">Подстелите соломку случаю и найдите способ лечения сенокости.</string>
  <string name="Research/DLC_4/ScarecrowRoom_Name">Сенновация</string>
  <string name="Research/DLC_4/TechMachineLevel1_CompleteMessage">Хорошие новости! Мы обнаружили, что новая графическая карта повышает вероятность успеха лечения, а также помогает оставаться в графике.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Description">Разработайте улучшения для футуризатора.</string>
  <string name="Research/DLC_4/TechMachineLevel1_Name">Техподдержка: модернизация</string>
  <string name="Research/DLC_4/TechMachineLevel2_CompleteMessage">Новейшее улучшение отличается красотой и лаконичностью упаковки. Ребята постарались.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Description">Выпустите новую версию футуризатора: золотое издание.</string>
  <string name="Research/DLC_4/TechMachineLevel2_Name">Техподдержка: дальнейшая модернизация</string>
  <string name="Research/DLC_4/TechRoom_CompleteMessage">Получилось! Пациенты не смогут устоять перед обтекаемым монохромным дизайном футуризатора и потянутся в кабинет техподдержки.</string>
  <string name="Research/DLC_4/TechRoom_Description">Научитесь лечить странноватых пациентов с гиперглюкемией. </string>
  <string name="Research/DLC_4/TechRoom_Name">Техподдержка</string>
  <string name="Research/DLC_5/MudMachineLevel1_CompleteMessage">Исследование прошло успешно! Мы разработали более эффективное вспенивающее вещество, которое сделает наших пациентов еще чище и здоровее.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Description">Проведите исследование и разработайте улучшенную формулу для лечебного шампуня. Такого, который эффективнее борется с грязью и защищает кожу рук.</string>
  <string name="Research/DLC_5/MudMachineLevel1_Name">Оттирочная: модернизация</string>
  <string name="Research/DLC_5/MudMachineLevel2_CompleteMessage">Это отличная новость. Наши ученые разработали самую передовую губку во всем округе. Неподготовленный человек, может, и не заметит разницы с обычной губкой, но специалисты уверяют, что она на четыре, а то и на пять процентов эффективнее.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Description">Испытайте новые губки и получите ценную информацию.</string>
  <string name="Research/DLC_5/MudMachineLevel2_Name">Оттирочная: дальнейшая модернизация</string>
  <string name="Research/DLC_5/MudRoom_CompleteMessage">Мы разработали оборудование для лечения пациентов с испачкулитом! Хоть оттирочная и выглядит так, будто справится с любыми пятнами, стирать в ней одежду и мыть посуду не рекомендуется.</string>
  <string name="Research/DLC_5/MudRoom_Description">Научитесь лечить пациентов с испачкулитом.</string>
  <string name="Research/DLC_5/MudRoom_Name">Оттирочная</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_CompleteMessage">У них получилось! Исследователи совершили очередной прорыв в медицине и разработали компонент, который незначительно улучшает наш процесс лечения. Просто дух захватывает.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Description">Попробуйте провести несколько зажигательных исследований, чтобы повысить эффективность лечения наших бесстрашных пациентов.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel1_Name">Опасная зона: модернизация</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_CompleteMessage">Новая версия краш-курса произвела эффект разорвавшейся бомбы. Результаты исследований заставили научный отдел работать с огоньком. \\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Description">Выведите процесс лечения каскадермии на новый уровень при помощи новой потрясающей модернизациии.</string>
  <string name="Research/DLC_5/StuntmanMachineLevel2_Name">Опасная зона: дальнейшая модернизация</string>
  <string name="Research/DLC_5/StuntmanRoom_CompleteMessage">Наши исследователи с головой погрузились в работу и изобрели лечение для больных каскадермией.</string>
  <string name="Research/DLC_5/StuntmanRoom_Description">Разработайте лечение для пациентов с каскадермией.</string>
  <string name="Research/DLC_5/StuntmanRoom_Name">Опасная зона</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_CompleteMessage">Отличная работа. Мы усовершенствовали нагревательный элемент в нашей печи. Теперь пациенты будут плавиться радостнее и эффективнее, а также чуть менее болезненно.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Description">Добейтесь того, чтобы процесс лечения рядовой травмы работал, как хорошо отлаженный механизм.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel1_Name">Военный кабинет: модернизация</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_CompleteMessage">В последней версии плавильной печи улучшен механизм опрокидывания чана. Думали, лучше уже некуда? Вы ошибались. Результаты просто фантастические. Наука, а?\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Description">Доведите до совершенства оборудование для лечения рядовой травмы.</string>
  <string name="Research/DLC_5/ToySoldierMachineLevel2_Name">Военный кабинет: дальнейшая модернизация</string>
  <string name="Research/DLC_5/ToySoldierRoom_CompleteMessage">Внимание! Наш новый метод лечения скоро будет опробован. Теперь мы победим рядовую травму.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Description">Разработайте оборудование для лечения пациентов с рядовой травмой.</string>
  <string name="Research/DLC_5/ToySoldierRoom_Name">Военный кабинет</string>
  <string name="Research/DLC_6/ArtificialTimePortal_CompleteMessage">Мы разработали собственную версию временного портала. Это должно все упростить или, как минимум, серьезно усложнить... </string>
  <string name="Research/DLC_6/ArtificialTimePortal_Description">Создает пункт прибытия для затерянных во времени пациентов.</string>
  <string name="Research/DLC_6/ArtificialTimePortal_Name">Временной портал</string>
  <string name="Research/DLC_6/TimeTravelResearch_CompleteMessage">Наши ученые утверждают, что уже забыли, что пытались узнать, но на 99,99% уверены, что у них все получилось.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Description">Некоторые «эксперты» высказывают мнение, что следует изучить возможные последствия путешествий во времени, прежде чем в них отправляться. Изучите, что случится, если вы отправитесь в прошлое и расскажете самому себе о результатах этого исследования. Это заставит их замолчать.</string>
  <string name="Research/DLC_6/TimeTravelResearch_Name">Путешествие во времени</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_CompleteMessage">Использование материалов, изобретенных после 1480 года, позволило сделать реликтолет легче.\\n\\nВы получили возможность модернизировать скорые. Поручите эту задачу любому сведущему в автомеханике санитару.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Description">Возможно, достижения инженерии за последние 500 лет позволят увеличить вместимость этого летательного аппарата.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel1_Name">Реликтолет: модернизация</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_CompleteMessage">Оказалось, что странная отметка в оригинальном чертеже — не загадка древнего гения, а просто пятно от кофе. Теперь аппарат летает намного лучше.\\n\\nВы получили возможность модернизировать скорые. Поручите эту задачу любому сведущему в автомеханике санитару.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Description">Попробуйте сделать аппарат еще легче, чтобы втиснуть в него лишнюю парочку пациентов.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinciLevel2_Name">Реликтолет: дальнейшая модернизация</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_CompleteMessage">Теперь мы можем строить реликтолеты. Честно говоря, странно, что они вообще летают.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Description">Гретхен хочет модернизировать классический летающий аппарат.</string>
  <string name="Research/DLC_7/AirAmbulance_DaVinci_Name">Реликтолет</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_CompleteMessage">Улучшенная рама кряколета позволяет ему перемещаться с более высокой (то есть не совсем уж позорной) скоростью и при этом не лопаться.\\n\\nВы получили возможность модернизировать скорые. Поручите эту задачу любому сведущему в автомеханике санитару.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Description">Скорость кряколетов оставляет желать лучшего. Наши исследователи хотят исправить этот недочет.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel1_Name">Кряколет: модернизация</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_CompleteMessage">Вы знаете, в чем разница между аэростатом и дирижаблем? Теперь и наши исследователи в курсе.\\n\\nВы получили возможность модернизировать скорые. Поручите эту задачу любому сведущему в автомеханике санитару.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Description">Попробуйте сделать кряколеты еще легче, чтобы увеличить их скорость.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimpLevel2_Name">Кряколет: дальнейшая модернизация</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_CompleteMessage">Теперь мы можем строить кряколеты. Если создать летательный аппарат, похожий на птицу, он будет… дважды летательным.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Description">Гретхен придумала, как создать новые летающие скорые, используя рекламные воздушные шары.</string>
  <string name="Research/DLC_7/AirAmbulance_DuckBlimp_Name">Кряколет</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_CompleteMessage">Более прочные веревки будут дольше удерживать все шарики на месте.\\n\\nВы получили возможность модернизировать скорые. Поручите эту задачу любому сведущему в автомеханике санитару.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Description">Найдите способ сделать так, чтобы шарики реже лопались.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel1_Name">Туалёт: модернизация</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_CompleteMessage">Уникальная техника вязки узлов позволяет дольше удерживать гелий в шариках.\\n\\nВы получили возможность модернизировать скорые. Поручите эту задачу любому сведущему в автомеханике санитару.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Description">Попробуйте еще увеличить срок жизни шариков.</string>
  <string name="Research/DLC_7/AirAmbulance_PortalooLevel2_Name">Туалёт: дальнейшая модернизация</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_CompleteMessage">Теперь мы можем строить туалёты. Все гениальное просто.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Description">У Гретхен появилась идея создания идеального летательного аппарата скорой помощи для одного пациента.</string>
  <string name="Research/DLC_7/AirAmbulance_Portaloo_Name">Туалёт</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Royal jelly\" is a bee-derived product. Also, separately, \"royal\" means \"very\" and \"jelly\" means \"jealous.\"</string>
  <string name="Research/DLC_7/HivesMachineLevel1_CompleteMessage">В других больницах врачи буквально прожужжали друг другу уши разговорами о нашей роевне.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Description">Найдите способ более эффективного лечения головы-улья.</string>
  <string name="Research/DLC_7/HivesMachineLevel1_Name">Роевня: модернизация</string>
  <string name="Research/DLC_7/HivesMachineLevel2_CompleteMessage">Используя последние разработки в области кулинарии, мы смогли создать совершенный медовик.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Description">Мы почти довели до совершенства оборудование для лечения головы-улья.</string>
  <string name="Research/DLC_7/HivesMachineLevel2_Name">Роевня: дальнейшая модернизация</string>
  <string name="Research/DLC_7/HivesRoom_CompleteMessage">Мы выяснили, как отделить ульи от голов и найти пчелам более удобное жилье.</string>
  <string name="Research/DLC_7/HivesRoom_Description">Найдите способ лечения головы-улья.</string>
  <string name="Research/DLC_7/HivesRoom_Name">Роевня</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_CompleteMessage">Убрав большинство сидений, мы смогли сделать ха-хамобили еще вместительнее.\\n\\nВы получили возможность модернизировать скорые. Поручите эту задачу любому сведущему в автомеханике санитару.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Description">В него помещается немало пациентов, но что, если утрамбовать их еще плотнее?</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel1_Name">Ха-хамобиль: модернизация</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_CompleteMessage">Наши специалисты обнаружили, что в бардачке ха-хамобиля есть свободное место, а значит, можно сделать этот транспорт еще вместительней.\\n\\nВы получили возможность модернизировать скорые. Поручите эту задачу любому сведущему в автомеханике санитару.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Description">Проконсультируйтесь с профессионалами в местном цирке, чтобы добиться максимальной вместительности ха-хамобилей.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCarLevel2_Name">Ха-хамобиль: дальнейшая модернизация</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_CompleteMessage">Теперь вы можете строить ха-хамобили. Посмотрим, сколько пациентов вам удастся туда впихнуть.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">This is because of the classic joke of a clown car having a ridiculous amount of clowns traveling inside.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Description">Гретхен считает, что машины клоунов обладают необходимым потенциалом для того, чтобы стать самыми вместительными машинами скорой помощи.</string>
  <string name="Research/DLC_7/RoadAmbulance_ClownCar_Name">Ха-хамобиль</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_CompleteMessage">В нашем отделе исследований только что придумали тормоза для «Квелого Колина», тем самым ощутимо улучшив этот автомобиль.\\n\\nВы получили возможность модернизировать скорые. Поручите эту задачу любому сведущему в автомеханике санитару.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Description">Мы уверены, что в «Квелом Колине» кое-что можно улучшить.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel1_Name">Модернизация: «Квелый Колин»</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_CompleteMessage">Наши исследователи внезапно обнаружили, что сварка куда надежнее изоленты, и порекомендовали это улучшение для наших скорых «Квелый Колин».\\n\\nВы получили возможность модернизировать скорые. Поручите эту задачу любому сведущему в автомеханике санитару.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Description">Непохоже, что даже улучшенный «Квелый Колин» приблизился к вершине автомобилестроения.</string>
  <string name="Research/DLC_7/RoadAmbulance_CompliantColinLevel2_Name">«Квелый Колин»: дальнейшая модернизация</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_CompleteMessage">Скрупулезные симуляции позволили выяснить, что чем больше двигатель, тем быстрее машина.\\n\\nВы получили возможность модернизировать скорые. Поручите эту задачу любому сведущему в автомеханике санитару.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Description">Найдите способ заставить эти огромные колеса вертеться быстрее.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel1_Name">Скорый внедорожник: модернизация</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_CompleteMessage">Перенастроенная подвеска позволяет с большим комфортом ездить по другим машинам.\\n\\nВы получили возможность модернизировать скорые. Поручите эту задачу любому сведущему в автомеханике санитару.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Description">Посмотрим, удастся ли нам добраться из точки «А» в точку «Б», не объезжая по дороге столько препятствий.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruckLevel2_Name">Скорый внедорожник: дальнейшая модернизация</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_CompleteMessage">Теперь мы можем строить скорые внедорожники, которые легко доберутся до места происшествия даже на запруженных городских улицах.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Description">Что это за монстр? Это новая идея Гретхен, воплощенная в жизнь.</string>
  <string name="Research/DLC_7/RoadAmbulance_MonsterTruck_Name">Скорый внедорожник</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_CompleteMessage">Снежная пушка теперь производит более качественный снег из пакетированного порошка, что позволяет нам делать склоны более ровными и улучшает статистику выздоровлений.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Description">Исследуйте способы улучшения снежной пушки.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel1_Name">Снежный кабинет: модернизация</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_CompleteMessage">Свежий запах цветов с альпийских склонов помогает врачам расслабиться, что увеличивает точность при работе со снежной пушкой.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Description">Исследуйте способы дальнейшего улучшения снежного кабинета.</string>
  <string name="Research/DLC_7/SnowballedMachineLevel2_Name">Снежный кабинет: дальнейшая модернизация</string>
  <string name="Research/DLC_7/SnowballedRoom_CompleteMessage">Теперь мы можем спокойно лечить пациентов с комкованием.</string>
  <string name="Research/DLC_7/SnowballedRoom_Description">Найдите способ лечения комкования.</string>
  <string name="Research/DLC_7/SnowballedRoom_Name">Снежный кабинет</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_CompleteMessage">Мы улучшили дизайн ливневки и теперь можем измерять скорость ветра пациента.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Description">Подумайте, как можно увеличить точность метеорологических приборов облачного компьютера.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel1_Name">Облачный компьютер: модернизация</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Every cloud has a silver lining\" is a saying that means that every problem always have a positive side, even if not immediately apparent.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_CompleteMessage">Рано или поздно сквозь тучи всегда пробивается солнечный свет. Именно его мы и используем для более эффективного лечения метеохандроза.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Description">Найдите способ хранить не только облака, но и тучи, чтобы ливневка работала еще лучше.</string>
  <string name="Research/DLC_7/UnderTheWeatherMachineLevel2_Name">Облачный компьютер: дальнейшая модернизация</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_CompleteMessage">Теперь мы можем лечить метеохандроз при помощи облачного компьютера.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Description">Найдите способ лечения метеохандроза.</string>
  <string name="Research/DLC_7/UnderTheWeatherRoom_Name">Облачный компьютер</string>
  <string name="Research/DNAMachineLevel1_CompleteMessage">Получилось! Мы спроектировали более современный аппарат для ДНК-лаборатории.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DNAMachineLevel1_Description">Мы нашли техническую возможность укрепить то, что до этого держалось на честном слове.</string>
  <string name="Research/DNAMachineLevel1_Name">ДНК-лаборатория: модернизация</string>
  <string name="Research/DNAMachineLevel2_CompleteMessage">Плохие новости: рядом с новым аппаратом старый выглядит как консервная банка. Хорошие новости: у нас есть новый аппарат! Наверное, с этого стоило начать?\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DNAMachineLevel2_Description">Спроектируйте оборудование для более точного анализа и корректировки ДНК.</string>
  <string name="Research/DNAMachineLevel2_Name">ДНК-лаборатория: дальнейшая модернизация</string>
  <string name="Research/DNARoom_CompleteMessage">Мы изобрели новый аппарат для анализа ДНК! Используйте его для лечения пациентов с генетическими заболеваниями, а также для их диагностики.</string>
  <string name="Research/DNARoom_Description">Спроектируйте аппарат для анализа и корректировки ДНК.</string>
  <string name="Research/DNARoom_Name">ДНК-лаборатория</string>
  <string name="Research/DrugDispenserMachineLevel1_CompleteMessage">Мы сконструировали аппарат, который изготавливает более сложные по составу сильнодействующие препараты. Те, что мы пробовали, пронимают на раз-два!\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DrugDispenserMachineLevel1_Description">Мы полагаем, что можно сконструировать аппарат для изготовления более сложных по составу препаратов.</string>
  <string name="Research/DrugDispenserMachineLevel1_Name">Аптека: модернизация</string>
  <string name="Research/DrugDispenserMachineLevel2_CompleteMessaage">Получилось! Таблеточная машина последней модели практически штампует чудеса! Фокус-покус!\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/DrugDispenserMachineLevel2_Description">Проведите исследование и спроектируйте деталь, которая откроет нам новые кислотные горизонты.</string>
  <string name="Research/DrugDispenserMachineLevel2_Name">Аптека: дальнейшая модернизация</string>
  <string name="Research/ElectricShockRoom_CompleteMessage">Исследовательский отдел изобрел новый аппарат для лечения наэлектризованных пациентов.</string>
  <string name="Research/ElectricShockRoom_Description">Спроектируйте аппарат для разрядки людей, которые всех бьют статическим электричеством.</string>
  <string name="Research/ElectricShockRoom_Name">Шок-клиника</string>
  <string name="Research/ElectroShockMachineLevel1_CompleteMessage">Успех! Более высокая проводимость должна улучшить результаты шоковой терапии.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/ElectroShockMachineLevel1_Description">Аппаратуру для шоковой терапии можно отладить.</string>
  <string name="Research/ElectroShockMachineLevel1_Name">Шок-клиника: модернизация</string>
  <string name="Research/ElectroShockMachineLevel2_CompleteMessage">Шокирующие новости! Наши ученые изобрели аппарат, который лучше, по их выражению, «отсасывает ток». \\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/ElectroShockMachineLevel2_Description">Мы близки к полной оптимизации шоковой терапии.</string>
  <string name="Research/ElectroShockMachineLevel2_Name">Шок-клиника: дальнейшая модернизация</string>
  <string name="Research/EthicalResearch_CompleteMessage">Поставив опыты на различных овощах и минералах, наши исследователи обнародовали свои изыскания. Это смертельно скучное чтиво должно поднять нашу репутацию.</string>
  <string name="Research/EthicalResearch_Description">Вместо того чтобы тестировать все новые таблетки и аппараты на уборщиках, ставьте опыты на овощах и минералах. Это должно поднять нашу репутацию.</string>
  <string name="Research/EthicalResearch_Name">Гуманные исследования</string>
  <string name="Research/FluidAnalysisMachineLevel1_CompleteMessage">Хорошие новости! Теперь мы можем улучшить аппарат для анализа жидкостей и получать более чистые, концентрированные вытяжки.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Description">Конструкцию аппарата можно улучшить для получения более чистых проб.</string>
  <string name="Research/FluidAnalysisMachineLevel1_Name">Анализ жидкостей: модернизация</string>
  <string name="Research/FluidAnalysisMachineLevel2_CompleteMessage">Мы разработали ускоритель жидкостей! Теперь во время микроанализа мы найдем столько интересного! Аппарат пропускает через себя жидкость на большой скорости, но об этом лучше не думать.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Description">Найдите способ более эффективной обработки проб жидкости.</string>
  <string name="Research/FluidAnalysisMachineLevel2_Name">Анализ жидкостей: дальнейшая модернизация</string>
  <string name="Research/FluidAnalysisRoom_CompleteMessage">Ученые спроектировали идеальный аппарат, который берет пробы жидкости, причиняя пациенту максимум боли. Великолепно!</string>
  <string name="Research/FluidAnalysisRoom_Description">Спроектируйте аппарат для извлечения из пациентов разнообразных жидкостей. Это нужно для диагностики… И для развлечения.</string>
  <string name="Research/FluidAnalysisRoom_Name">Анализ жидкостей</string>
  <string name="Research/FrogMachineLevel1_CompleteMessage">Хорошие новости! Модернизация аппарата существенно стабилизировала процесс созревания. Мы также исправили странность, связанную с конвейером. Теперь он намного менее странный!\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/FrogMachineLevel1_Description">Нам кажется, что мы можем усовершенствовать аппаратуру для лечения головной жабы.</string>
  <string name="Research/FrogMachineLevel1_Name">Жабий зал: модернизация</string>
  <string name="Research/FrogMachineLevel2_CompleteMessage">Наши новейшие разработки заставят все сообщество жаболечения позеленеть от зависти. Хотя такого сообщества и нет… Но если бы было, оно бы метало икру!\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/FrogMachineLevel2_Description">Мы почти довели до совершенства оборудование для лечения головной жабы. Давайте закончим начатое!</string>
  <string name="Research/FrogMachineLevel2_Name">Жабий зал: дальнейшая модернизация</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_CompleteMessage">Хорошие новости! У нас есть работающие прототипы для улучшения оборудования в кабинете общей диагностики.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Description">Оборудование для диагностики можно улучшить в общем и целом.</string>
  <string name="Research/GeneralDiagnosisMachineLevel1_Name">Общая диагностика: модернизация</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_CompleteMessage">Это прорыв! Теперь у нас есть чертежи самого точного оборудования для диагностики.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Description">Продолжайте исследовать сомнительные общие улучшения самого базового оборудования для диагностики.</string>
  <string name="Research/GeneralDiagnosisMachineLevel2_Name">Общая диагностика: дальнейшая модернизация</string>
  <string name="Research/GeneralResearch_CompleteMessage">Мы проговорили несколько исследований общего плана и что-то даже записали. Дайте нам грант!</string>
  <string name="Research/GeneralResearch_Description">Исследования общего плана, которые принесут больнице небольшой доход.</string>
  <string name="Research/GeneralResearch_Name">Исследования общего плана</string>
  <string name="Research/General_Complete_Advisor">Исследовательский проект завершен!\\nНаграда: {[REWARD]}</string>
  <string name="Research/InjectionMachineLevel1_CompleteMessage">Было установлено, что нервозность пациентов снижает эффективность лечения. Наверное, дело в больших иголках. Мы разработали технологию, позволяющую окутать иглу слабым успокоительным. Хорошая же идея!\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/InjectionMachineLevel1_Description">Изучите влияние нервозности на эффективность лечения.</string>
  <string name="Research/InjectionMachineLevel1_Name">Процедурная: модернизация</string>
  <string name="Research/InjectionMachineLevel2_CompleteMessage">Да! Мы разработали модель вспомогательного вещества, которое быстрее разносит по телу введенный препарат, повышая эффективность лечения.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/InjectionMachineLevel2_Description">Исследуйте укол радости.</string>
  <string name="Research/InjectionMachineLevel2_Name">Процедурная: дальнейшая модернизация</string>
  <string name="Research/InjectionRoom_CompleteMessage">Наши ученые спроектировали аппарат нового поколения. Конечно, шприц в нем огромный, но большинство пациентов не успевает его увидеть. Этот аппарат позволяет лечить различные заболевания.</string>
  <string name="Research/InjectionRoom_Description">Спроектируйте аппарат для бесконтактных уколов. Вам же не хочется трогать пациентов?</string>
  <string name="Research/InjectionRoom_Name">Процедурная</string>
  <string name="Research/ItemUpgrade_Complete_Advisor">Исследовательский проект завершен!\\nМы изобрели новый способ модернизации: {[REWARD]}</string>
  <string name="Research/Item_Complete_Advisor">Исследовательский проект завершен!\\nМы изобрели новый предмет: {[REWARD]}</string>
  <string name="Research/LightHeadedMachineLevel1_CompleteMessage">Мы придумали модернизацию, снижающую чувствительность в процессе «погашения». Часть проблем она решит.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/LightHeadedMachineLevel1_Description">Некоторых пациентов не удалось вылечить из-за чувствительности шеи в процессе «погашения». Найдите методы, дающие лучшие результаты.</string>
  <string name="Research/LightHeadedMachineLevel1_Name">Клиника помрачения: модернизация</string>
  <string name="Research/LightHeadedMachineLevel2_CompleteMessage">Спешим обрадовать: симуляция идет как нельзя лучше, мы готовы внедрить более прогрессивный метод головозамены.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/LightHeadedMachineLevel2_Description">По нашим данным, мы можем повысить процент успеха при сращении тела с новой головой, если улучшим свою методику.</string>
  <string name="Research/LightHeadedMachineLevel2_Name">Клиника помрачения: дальнейшая модернизация</string>
  <string name="Research/LightHeadedRoom_CompleteMessage">Наши ученые разработали новый аппарат для лечения просветита.</string>
  <string name="Research/LightHeadedRoom_Description">Разработайте аппарат для лечения просветита.</string>
  <string name="Research/LightHeadedRoom_Name">Клиника помрачения</string>
  <string name="Research/MRIMachineLevel1_CompleteMessage">Обнаружился забавный факт: до сих пор аппараты работали на 60% мощности. Надо как-нибудь иначе назвать эту модель. Переключиться обратно на 100% довольно сложно, так что мы никому об этом не скажем.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/MRIMachineLevel1_Description">У нас никак не получается настроить МЕГА-сканеры. Нужны исследования, чтобы понять, в чем дело.</string>
  <string name="Research/MRIMachineLevel1_Name">МЕГА-сканер: модернизация</string>
  <string name="Research/MRIMachineLevel2_CompleteMessage">Наши ученые сконструировали МЕГА-сканер нового поколения. Он настолько крут, что страшно даже его включать. Высший класс.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/MRIMachineLevel2_Description">Итак, мы додумались включить аппараты на полную мощность. Теперь можно подумать об улучшениях для повышения точности диагностики.</string>
  <string name="Research/MRIMachineLevel2_Name">МЕГА-сканер: дальнейшая модернизация</string>
  <string name="Research/MRIRoom_CompleteMessage">Ученые лбы снова отличились! Это новейший аппарат для диагностики. Представляет собой гигантский сканер. Он прекрасен. Обслуживать такой мощный аппарат должен врач с квалификацией «рентгенолог».</string>
  <string name="Research/MRIRoom_Description">Когда изобрели радиотерапию, люди мечтали излечиться по радио. Звучит бессмысленно? Так и есть. Давайте лучше возьмем гигантский магнит и посмотрим, что получится!</string>
  <string name="Research/MRIRoom_Name">МЕГА-сканер</string>
  <string name="Research/MiningBotcoins_CompleteMessage">Мы завершили исследование. Многие великие умы от зависти съели свои шляпы. Получив за исследование крутосы, мы спрятали его в стол.</string>
  <string name="Research/MiningBotcoins_Description">Проведите какое-нибудь исследование, чтобы получить крутосы от медицинского сообщества.</string>
  <string name="Research/MiningBotcoins_Name">Получите крутосы</string>
  <string name="Research/MummyMachineLevel1_CompleteMessage">Радуйтесь. Наши ученые разработали вещество, которое частично сводит на нет действие бальзамирующего раствора.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/MummyMachineLevel1_Description">Мы подозреваем, что лечение затрудняет действие бальзамирующего раствора, которое мы не научились блокировать. Нужно придумать что-то, что повысит эффективность лечения.</string>
  <string name="Research/MummyMachineLevel1_Name">Мумиление: модернизация</string>
  <string name="Research/MummyMachineLevel2_CompleteMessage">Мы установили, что идти на поправку пациентам мешает обезвоживание, вызванное просаливанием. Поэтому мы выпустили антибальзамировочное средство в виде увлажняющего спрея.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/MummyMachineLevel2_Description">Определите, что именно в процессе бальзамировки больше всего мешает выздоровлению.</string>
  <string name="Research/MummyMachineLevel2_Name">Мумиление: дальнейшая модернизация</string>
  <string name="Research/MummyRoom_CompleteMessage">Наши ученые сконструировали новый аппарат: развертыватель! С его помощью лечатся пациенты, страдающие от преждевременной мумификации.</string>
  <string name="Research/MummyRoom_Description">Спроектируйте аппарат для снятия бинтов с пациентов, страдающих от преждевременной мумификации.</string>
  <string name="Research/MummyRoom_Name">Мумиление</string>
  <string name="Research/PandemicMachineLevel1_CompleteMessage">Хорошие новости! Мы улучшили конструкцию аппаратов для декострюльтивизма.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/PandemicMachineLevel1_Description">Исследуйте вопрос, как можно улучшить методы лечения массовиков-сотейников.</string>
  <string name="Research/PandemicMachineLevel1_Name">Лаборатория декострюльтивизма: модернизация</string>
  <string name="Research/PandemicMachineLevel2_CompleteMessage">По результатам исследований оказалась, что крупные магниты еще и более мощные.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/PandemicMachineLevel2_Description">Ученые полагают, что несколько опытов с магнитами помогли бы нам эффективней их использовать.</string>
  <string name="Research/PandemicMachineLevel2_Name">Лаборатория декострюльтивизма: дальнейшая модернизация</string>
  <string name="Research/PandemicRoom_CompleteMessage">Наши ученые разработали новый аппарат для лечения массовиков-сотейников.</string>
  <string name="Research/PandemicRoom_Description">Разработайте аппарат для снятия лишних кухонных принадлежностей с массовиков-сотейников.</string>
  <string name="Research/PandemicRoom_Name">Лаборатория декострюльтивизма</string>
  <string name="Research/Prerequisite_CompletedResearchProjects_CS">Исследовательские проекты: {[COUNT]}</string>
  <string name="Research/Prerequisite_GoldStars_CS">Золотые звезды: {[STARS]}</string>
  <string name="Research/Prerequisite_IllnessDiagnosed_CS">Диагностирует заболевание: {[ILLNESS]}</string>
  <string name="Research/Prerequisite_IllnessUnlocked_CS">Открыто заболевание: {[ILLNESS]}</string>
  <string name="Research/Prerequisite_Project_CS">Исследовательский проект «{[PROJECT]}»</string>
  <string name="Research/Prerequisite_Qualification_CS">Квалификация: «{[QUALIFICATION]}»</string>
  <string name="Research/Prerequisite_RoomItemUpgrade_CS">Модернизация: {[UPGRADE]}</string>
  <string name="Research/Prerequisite_RoomItem_CS">Предмет для кабинета: «{[ITEM]}»</string>
  <string name="Research/Prerequisite_Room_CS">Кабинет: «{[ROOM]}»</string>
  <string name="Research/ProjectComplete_CS">Проект «{[PROJECT]}» завершен!</string>
  <string name="Research/Room_Complete_Advisor">Исследовательский проект завершен!\\nМы изобрели новый кабинет: {[REWARD]}</string>
  <string name="Research/RunningMachineLevel1_CompleteMessage">Теперь мы можем модернизировать оборудование в отделении кардиологии и ставить более точные диагнозы.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/RunningMachineLevel1_Description">Исследовательский проект позволил бы нам эффективней использовать беговые дорожки… для диагностики, разумеется.</string>
  <string name="Research/RunningMachineLevel1_Name">Кардиология: модернизация</string>
  <string name="Research/RunningMachineLevel2_CompleteMessage">Шокирующие новости! Теперь мы считываем с беговых дорожек больше информации. Понять бы еще, что теперь с ней делать. Шутка!\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/RunningMachineLevel2_Description">Мы придумали, как помочь отделению кардиологии улучшить процесс диагностики.</string>
  <string name="Research/RunningMachineLevel2_Name">Кардиология: дальнейшая модернизация</string>
  <string name="Research/Training_Complete_Advisor">Исследовательский проект завершен!\\nМы разработали новый курс обучения: {[REWARD]}</string>
  <string name="Research/Training_CustomerService_CompleteMessage">Хорошие новости! Мы разработали новый курс обучения по работе с клиентами. Обучайте администраторов, чтобы повысить эффективность их труда.</string>
  <string name="Research/Training_CustomerService_Description">Изучайте новые технологии работы с клиентами, чтобы еще больше повысить эффективность работы администраторов.</string>
  <string name="Research/Training_CustomerService_Name">Обучение: работа с клиентами</string>
  <string name="Research/Training_Diagnosis_CompleteMessage">Хорошие новости! Мы разработали новый курс обучения диагноcтике. Обучайте врачей и младших медработников точнее ставить диагнозы.</string>
  <string name="Research/Training_Diagnosis_Description">Исследуйте новые методы диагностики, чтобы повысить точность диагнозов, которые ставят врачи и младшие медработники.</string>
  <string name="Research/Training_Diagnosis_Name">Обучение: диагноcтика</string>
  <string name="Research/Training_FireSafety_CompleteMessage">Хорошие новости! Мы разработали новый курс, который научит санитаров тушить пожары.</string>
  <string name="Research/Training_FireSafety_Description">Разработайте новый курс обучения, который научит санитаров тушить пожары.</string>
  <string name="Research/Training_FireSafety_Name">Обучение: противопожарная безопасность</string>
  <string name="Research/Training_Fractures_CompleteMessage">Хорошие новости! Мы разработали новый курс обучения для младших медработников, который улучшит их навыки работы в переломной.</string>
  <string name="Research/Training_Fractures_Description">Разработайте новый курс для младших медработников, который поможет им развить навыки работы в переломной.</string>
  <string name="Research/Training_Fractures_Name">Обучение: переломы</string>
  <string name="Research/Training_GeneralPractice_CompleteMessage">Хорошие новости! Мы разработали новый курс обучения для врачей общей практики. Обучайте врачей, чтобы повысить эффективность их работы в кабинете общей практики.</string>
  <string name="Research/Training_GeneralPractice_Description">Исследуйте новые приемы общей практики, чтобы обучать врачей и повышать эффективность их работы.</string>
  <string name="Research/Training_GeneralPractice_Name">Обучение: общая практика</string>
  <string name="Research/Training_General_CompleteMessage">Хорошие новости! Мы разработали новый курс обучения!</string>
  <string name="Research/Training_General_Description">Разработайте новый курс обучения, который повысит эффективность работы сотрудников.</string>
  <string name="Research/Training_General_Energy_CompleteMessage">Хорошие новости! Мы разработали новый курс обучения, который научит сотрудников дольше работать без перерыва.</string>
  <string name="Research/Training_General_Energy_Description">Разработайте новый курс обучения, который позволит сотрудникам дольше работать без перерыва.</string>
  <string name="Research/Training_General_Energy_Name">Обучение: выносливость</string>
  <string name="Research/Training_General_HappinessPatient_CompleteMessage">Хорошие новости! Мы разработали новый курс, который научит врачей и младших медработников лучше ухаживать за больными.</string>
  <string name="Research/Training_General_HappinessPatient_Description">Разработайте новый курс для врачей и младших медработников, который научит их поддерживать в пациентах бодрость духа.</string>
  <string name="Research/Training_General_HappinessPatient_Name">Обучение: уход за больными</string>
  <string name="Research/Training_General_Happiness_CompleteMessage">Хорошие новости! Мы разработали новый курс, обучающий сотрудников сохранять бодрое расположение духа.</string>
  <string name="Research/Training_General_Happiness_Description">Разработайте новый курс обучения, который поможет сотрудникам сохранять хорошее настроение.</string>
  <string name="Research/Training_General_Happiness_Name">Обучение: эмоциональный интеллект</string>
  <string name="Research/Training_General_Hygiene_CompleteMessage">Хорошие новости! Мы разработали новый курс, обучающий сотрудников поддерживать чистоту.</string>
  <string name="Research/Training_General_Hygiene_Description">Разработайте новый курс обучения, который научит сотрудников лучше поддерживать чистоту.</string>
  <string name="Research/Training_General_Hygiene_Name">Обучение: чистота</string>
  <string name="Research/Training_General_Leadership_CompleteMessage">Хорошие новости! Мы разработали новый курс обучения, развивающий в сотрудниках лидерские качества и умение мотивировать коллег.</string>
  <string name="Research/Training_General_Leadership_Description">Разработайте новый курс обучения, который разовьет в сотрудниках лидерские качества и умение мотивировать коллег.</string>
  <string name="Research/Training_General_Leadership_Name">Обучение: лидерство</string>
  <string name="Research/Training_General_Name">Обучение</string>
  <string name="Research/Training_General_Speed_CompleteMessage">Хорошие новости! Мы разработали новый курс обучения, который научит сотрудников работать быстрее и эффективней.</string>
  <string name="Research/Training_General_Speed_Description">Разработайте новый курс, который научит сотрудников быстрее двигаться и эффективней работать.</string>
  <string name="Research/Training_General_Speed_Name">Обучение: мотивация</string>
  <string name="Research/Training_General_Training_CompleteMessage">Хорошие новости! Мы разработали новый курс, помогающий нашим сотрудникам лучше преподавать и усваивать знания.</string>
  <string name="Research/Training_General_Training_Description">Разработайте новый курс, который поможет сотрудникам и преподавать, и обучаться.</string>
  <string name="Research/Training_General_Training_Name">Обучение: образование</string>
  <string name="Research/Training_Maintenance_CompleteMessage">Хорошие новости! Мы разработали новый курс для санитаров, который развивает навыки обслуживания оборудования.</string>
  <string name="Research/Training_Maintenance_Description">Разработайте новый курс для санитаров, который улучшит их навыки обслуживания оборудования.</string>
  <string name="Research/Training_Maintenance_Name">Обучение: обслуживание оборудования</string>
  <string name="Research/Training_Marketing_CompleteMessage">Хорошие новости! Мы разработали новый курс обучения маркетингу. Обучите команду маркетологов, чтобы они проводили более эффективные рекламные кампании.</string>
  <string name="Research/Training_Marketing_Description">Разработайте новые приемы маркетинга, чтобы лучше подготовить наших маркетологов.</string>
  <string name="Research/Training_Marketing_Name">Обучение: маркетинг</string>
  <string name="Research/Training_Mechanics_CompleteMessage">Хорошие новости! Мы разработали новый курс для санитаров, который развивает навыки модернизации.</string>
  <string name="Research/Training_Mechanics_Description">Разработайте новый курс обучения модернизации для санитаров.</string>
  <string name="Research/Training_Mechanics_Name">Обучение: механика</string>
  <string name="Research/Training_Psychiatry_CompleteMessage">Хорошие новости! Мы разработали новый курс обучения для психиатров. Обучайте психиатров, чтобы они еще лучше помогали пациентам.</string>
  <string name="Research/Training_Psychiatry_Description">Разрабатывайте новые психологические приемы, чтобы готовить еще более квалифицированных психиатров.</string>
  <string name="Research/Training_Psychiatry_Name">Обучение: психиатрия</string>
  <string name="Research/Training_Research_CompleteMessage">Хорошие новости! Мы разработали новый курс обучения для ученых. Обучайте ученых, чтобы повысить эффективность их труда.</string>
  <string name="Research/Training_Research_Description">Разрабатывайте новые приемы ведения исследований, чтобы готовить еще более квалифицированных ученых.</string>
  <string name="Research/Training_Research_Name">Обучение: исследования</string>
  <string name="Research/Training_Surgery_CompleteMessage">Хорошие новости! Мы разработали новый курс обучения для хирургов. Обучайте хирургов, чтобы они еще лучше проводили операции.</string>
  <string name="Research/Training_Surgery_Description">Изучайте новые методы оперативных вмешательств, чтобы готовить еще более квалифицированных хирургов.</string>
  <string name="Research/Training_Surgery_Name">Обучение: хирургия</string>
  <string name="Research/Training_Treatment_CompleteMessage">Хорошие новости! Мы разработали новый курс обучения общим принципам терапии. Обучайте врачей и младших медработников, чтобы они эффективней лечили пациентов.</string>
  <string name="Research/Training_Treatment_Description">Исследуйте новые методы терапии, чтобы улучшить навыки врачей и младших медработников.</string>
  <string name="Research/Training_Treatment_Name">Обучение: терапия</string>
  <string name="Research/Training_Ward_CompleteMessage">Хорошие новости! Мы разработали новый курс обучения для младших медработников, который улучшит их навыки работы в палате.</string>
  <string name="Research/Training_Ward_Description">Разработайте новый курс обучения для младших медработников, чтобы улучшить их навыки работы в палате.</string>
  <string name="Research/Training_Ward_Name">Обучение: особенности обслуживания палат</string>
  <string name="Research/TurtleHeadMachineLevel1_CompleteMessage">Хорошие новости! Мы разработали более удобные зажимы для ног. Удобные для врача, не для пациента… Но результаты тестов впечатляют!\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/TurtleHeadMachineLevel1_Description">Найдите более эффективные методы лечения черепахоголовых.</string>
  <string name="Research/TurtleHeadMachineLevel1_Name">Отделение черепахо-мозговой терапии: модернизация</string>
  <string name="Research/TurtleHeadMachineLevel2_CompleteMessage">Исследования шли черепашьими темпами, но мы изготовили новый вантуз, более совместимый с головой пациента. После модернизации эффективность лечения возрастет.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/TurtleHeadMachineLevel2_Description">Оборудование в клинике черепахоголовости можно улучшить.</string>
  <string name="Research/TurtleHeadMachineLevel2_Name">Отделение черепахо-мозговой терапии: дальнейшая модернизация</string>
  <string name="Research/TurtleHeadRoom_CompleteMessage">Наши исследователи спроектировали ультрасовременный аппарат, который всех заставить вытянуть голову. Или даже вскружить ее. Черепахоголовые будут счастливы.</string>
  <string name="Research/TurtleHeadRoom_Description">Разработайте аппарат для бережного и болезненного извлечения скрытых частей тела. Вероятно, он способствует лечению черепахоголовости.</string>
  <string name="Research/TurtleHeadRoom_Name">Отделение черепахо-мозговой терапии</string>
  <string name="Research/XRayMachineLevel1_CompleteMessage">Ученые лбы изобрели новый, более мощный рентгеновский аппарат. Он дороже, но более эффективен для диагностики.\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/XRayMachineLevel1_Description">Наш научный отдел готов улучшить рентгеновский аппарат, если вы выделите на это время. Что скажете?</string>
  <string name="Research/XRayMachineLevel1_Name">Рентгеновский аппарат: модернизация</string>
  <string name="Research/XRayMachineLevel2_CompleteMessage">Главные зануды в научно-исследовательском отделе спроектировали еще более мощный рентгеновский аппарат — XRM-3000. Это нечто!\\n\\nВы получили возможность модернизировать оборудование. Поручите эту задачу любому сведущему в механике санитару.</string>
  <string name="Research/XRayMachineLevel2_Description">Исследователи готовы улучшить последнюю модель рентгеновского аппарата. Они видят любую проблему насквозь! Не в прямом смысле, конечно…</string>
  <string name="Research/XRayMachineLevel2_Name">Рентгеновский аппарат: дальнейшая модернизация</string>
  <string name="Research/XRayRoom_CompleteMessage">С гордостью сообщаем, что изобрели новый рентгеновский аппарат! Теперь мы сможем проникнуть взглядом не только под одежду, но и под кожу! Ценная возможность для поиска пропавших вещей… …ну и заодно для изучения внутренних травм.</string>
  <string name="Research/XRayRoom_Description">После внедрения корпорацией Bungle лазеров, испепелявших всего одного пациента из ста, ученые поклялись найти еще более гуманное излучение. Это могло бы произвести революцию в диагностике.</string>
  <string name="Research/XRayRoom_Name">Рентгеновский аппарат</string>
  <string name="Rivals/Rival_AlternativeMedicine_Name">Holistix</string>
  <string name="Rivals/Rival_BigBad_Name">Jumbo Mega Corp</string>
  <string name="Rivals/Rival_Cult_Name">Фонд «Шар»</string>
  <string name="Rivals/Rival_Science_Name">Bungle Medi-Tech</string>
  <string name="Room/8Bit_Description">Служит для лечения пикселизма.\\nПомогает пациентам, которым на все нужно разрешение.</string>
  <string name="Room/8Bit_Description_Long">Высокотехнологичный аппарат, возвращающий разрешение пациентам с пикселизмом.\\nЧтобы увеличить процент успешно вылеченных, исследуйте и устанавливайте различные модернизации аппарата и привлеките к делу врача, обучавшегося терапии.</string>
  <string name="Room/8Bit_Name">Лаборатория высокого разрешения</string>
  <string name="Room/AnimalMagnetism_Description">Служит для лечения животного магнетизма.\\nПомогает тем, кто непроизвольно целиком покрылся фауной.</string>
  <string name="Room/AnimalMagnetism_Description_Long">Высокотехнологичный аппарат для снятия нежелательных квартирантов с пациентов, страдающих животным магнетизмом.\\nЧтобы увеличить процент успешно вылеченных, исследуйте и устанавливайте различные модернизации аппарата, а также привлеките к делу младшего медработника, обученного терапии.</string>
  <string name="Room/AnimalMagnetism_Name">Дезинсекция</string>
  <string name="Room/Cafe_Description">Здесь пациенты и персонал могут перекусить и пообщаться.\\nДля тех, кто устал говорить по душам с торговыми автоматами.</string>
  <string name="Room/Cafe_Description_Long">Что может быть лучше вкусного обеда в больничном кафетерии? Да, в торговых автоматах можно взять напиток или перекус, но, пообедав в кафетерии, пациенты и персонал гораздо дольше останутся сытыми.</string>
  <string name="Room/Cafe_Name">Кафетерий</string>
  <string name="Room/Cardio_Description">Кабинет базовой диагностики.\\nЗаставляя больных бегать, врачи получают любопытные, а в исключительных случаях — полезные данные.</string>
  <string name="Room/Cardio_Description_Long">В кабинете кардиологии обычно начинают диагностику пациента.\\nЧтобы ставить более точные диагнозы, нужно по мере возможности модернизировать аппарат и нанять младшего медработника, обученного диагностике.</string>
  <string name="Room/Cardio_Name">Кардиология</string>
  <string name="Room/Chromatherapy_Description">Используется для лечения серости.\\nВозвращает жизни яркие краски. </string>
  <string name="Room/Chromatherapy_Description_Long">Здесь пациентам, страдающим серостью, возвращают цвет.\\nЧтобы увеличить процент успешно вылеченных, исследуйте и устанавливайте различные модернизации аппарата, а также привлеките к делу младшего медработника, обученного терапии.</string>
  <string name="Room/Chromatherapy_Name">Цветотерапия</string>
  <string name="Room/ClownClinic_Description">Используется для лечения отклоунений.\\nЗдесь клоуны узнают, что есть жизнь после цирка.</string>
  <string name="Room/ClownClinic_Description_Long">Здесь исправляют отклоунения в развитии и возвращают пациентов к нормальной жизни.\\nНеобходимое оборудование поставляет фонд «Шар», учеными которого был разработан и запатентован метод деиронизации, позволяющий исправить мышление клоуна и привить ему навыки жизни в обществе.\\nМодернизируйте аппарат, чтобы повысить процент вылеченных пациентов, а также привлеките к делу младшего медработника, обучавшегося терапии.</string>
  <string name="Room/ClownClinic_Name">Исправление отклоунений</string>
  <string name="Room/Cubism_Description">Служит для лечения кубизма.\\nВозвращает в форму!</string>
  <string name="Room/Cubism_Description_Long">Здесь пациентов, страдающих кубизмом, деконструируют и помогают им снова собраться.\\nЧтобы увеличить процент успешно вылеченных, исследуйте и устанавливайте различные модернизации аппарата, а также привлеките врача с дополнительными навыками лечения.</string>
  <string name="Room/Cubism_Name">Округляторская</string>
  <string name="Room/DLC_1/BarkingMad_Description">Служит для лечения болезни лайки.\\nНе подходит для настоящих собак.</string>
  <string name="Room/DLC_1/BarkingMad_Description_Long">В конуре лечат пациентов с болезнью лайки.\\nВнешность обманчива: за этим фасадом — сложнейшее медицинское оборудование. Да, обычно аппаратура не выглядит такой мультяшной — но в данном случае это успокаивает пациентов и заманивает их в капкан скрытого внутри оборудования.\\nМодернизируйте аппарат, чтобы повысить процент вылеченных пациентов, а также привлеките к делу младшего медработника с дополнительными навыками лечения.</string>
  <string name="Room/DLC_1/BarkingMad_Name">Конура</string>
  <string name="Room/DLC_1/Frankenstein_Description">Служит для лечения монструозы.\\nНа пациентов воздействуют холодом, вымораживая все болезни и печали. По крайней мере, в теории.</string>
  <string name="Room/DLC_1/Frankenstein_Description_Long">Рефрижирация служит для лечения больных монструозой.\\nЗдесь в усовершенствованном виде используется древний метод приведения в чувство тех, кто ведет себя странно: в старину их обливали холодной водой. Сегодня больного мгновенно замораживают и размораживают, так что сердцевина — личность — остается, а все чудовищное отваливается само.\\nМодернизируйте аппарат, чтобы повысить процент вылеченных пациентов, а также привлеките к делу врача с дополнительными навыками лечения.</string>
  <string name="Room/DLC_1/Frankenstein_Name">Рефрижирация</string>
  <string name="Room/DLC_1/RobotZilla_Description">Служит для лечения мегаполизма.\\nВ этом макете большого города пациенты воплощают свои мечты о столичной жизни.</string>
  <string name="Room/DLC_1/RobotZilla_Description_Long">Урботерапия используется для лечения больных мегаполизмом.\\nГород, каким его представляет себе больной, воссоздается из резины и ДСП и закрепляется при помощи сложной системы ремней и блоков. Мы надеемся, что симуляция позволит пациентам воплотить свои иррациональные желания и вернуться к здоровой жизни без зависимости.\\nМодернизируйте аппарат, чтобы повысить процент вылеченных пациентов, а также привлеките к делу младшего медработника с дополнительными навыками лечения.</string>
  <string name="Room/DLC_1/RobotZilla_Name">Урботерапия</string>
  <string name="Room/DLC_2/BlankLooks_Description">Служит для лечения обезличивания.\\nПод высоким давлением на месте стертых лиц штампуются новые. </string>
  <string name="Room/DLC_2/BlankLooks_Description_Long">В кабинете физиономиетерапии лечится обезличивание.\\nНевероятная комбинация промышленной мощности и высокой точности этого суперсовременного оборудования позволяет возвращать черты лица тем, кто их потерял. \\nМодернизируйте аппарат, чтобы повысить процент вылеченных пациентов, а также привлеките к делу младшего медработника с дополнительными навыками лечения.</string>
  <string name="Room/DLC_2/BlankLooks_Name">Физиономиетерапия</string>
  <string name="Room/DLC_2/EightBall_Description">Служит для лечения шаризмы.\\nПациент прощается со своей болезнью в расслабленной обстановке среди деревянного декора.</string>
  <string name="Room/DLC_2/EightBall_Description_Long">В пултовой лечат шаризму.\\nКак только анализы подтвердили, что головы заболевших напоминают бильярдный шар не только внешне, но и по составу, было создано киеобразное экспериментальное оборудование, которое оказалось крайне эффективным.\\nМодернизируйте аппарат, чтобы повысить процент вылеченных пациентов, а также привлеките к делу врача с дополнительными навыками лечения.</string>
  <string name="Room/DLC_2/EightBall_Name">Пултовая</string>
  <string name="Room/DLC_2/Explorer_Description">Служит для лечения шилопопия.\\nСимулятор приключений, имитатор достижений.</string>
  <string name="Room/DLC_2/Explorer_Description_Long">Квестер используется для лечения больных шилопопием.\\nПозволяет пережить невероятно опасное приключение без риска для жизни, устраняет зуд в известном месте и создает у выздоровевших иллюзию неких достижений.\\nМодернизируйте аппарат, чтобы повысить процент вылеченных пациентов, а также привлеките к делу младшего медработника с дополнительными навыками лечения.</string>
  <string name="Room/DLC_2/Explorer_Name">Квестер</string>
  <string name="Room/DLC_2/Parakeet_Name">Птичья клетка</string>
  <string name="Room/DLC_3/Astro_Description">Служит для лечения бесчеловечности.\\nПозволяет жителям других планет без хлопот и тревог перебираться в округ Ту-Поинт.</string>
  <string name="Room/DLC_3/Astro_Description_Long">Персонификация служит для лечения пациентов с диагнозом «бесчеловечность».\\nЗдесь пришельцы проходят интенсивный курс, по завершении которого начинают выглядеть и вести себя по-людски.\\nМодернизируйте аппарат, чтобы повысить процент вылеченных пациентов, а также привлеките к делу врача с дополнительными навыками лечения.</string>
  <string name="Room/DLC_3/Astro_Name">Персонификация</string>
  <string name="Room/DLC_3/Cardboard_Description">Служит для лечения пациентов с уплощением.\\nЗаново собирает людей с использованием почти всех необходимых деталей.</string>
  <string name="Room/DLC_3/Cardboard_Description_Long">Автосборка используется для лечения уплощения.\\nКанцелярские товары служат для украшения помещения, а не для извлечения застрявшего в аппарате картона!\\nМодернизируйте аппарат, чтобы повысить процент вылеченных пациентов, а также привлеките к делу младшего медработника с дополнительными навыками лечения.</string>
  <string name="Room/DLC_3/Cardboard_Name">Автосборка</string>
  <string name="Room/DLC_3/Frog_Description">Служит для лечения пациентов с головной жабой.\\nПревращает обычных жаб в необычных жабообразных пришельцев.</string>
  <string name="Room/DLC_3/Frog_Description_Long">Жабий зал используется для лечения головной жабы.\\nВеселенький интерьер должен облегчить развитие наших жабообразных гостей с другой планеты. Ну и что, что у них нет чувства юмора!\\nМодернизируйте аппарат, чтобы повысить процент вылеченных пациентов, а также привлеките к делу младшего медработника с дополнительными навыками лечения.</string>
  <string name="Room/DLC_3/Frog_Name">Жабий зал</string>
  <string name="Room/DLC_4/Pinocchio_Description">Служит для лечения пинокиоза.\\nОдин кит, на котором держится здоровье.</string>
  <string name="Room/DLC_4/Pinocchio_Description_Long">Кит сезона используется для лечения пинокиоза.\\nНичто так не помогает сбросить чувство одеревенения, как прогулка во чреве кита.\\nМодернизируйте аппарат, чтобы повысить процент вылеченных пациентов, а также привлеките к делу младшего медработника с дополнительными навыками лечения.</string>
  <string name="Room/DLC_4/Pinocchio_Name">Кит сезона</string>
  <string name="Room/DLC_4/PlantWard_Description">Здесь лечат различные заболевания.\\nПусть растет уровень здоровья.</string>
  <string name="Room/DLC_4/PlantWard_Description_Long">В аптекарском огороде лечатся некоторые заболевания растительного происхождения.\\nКаждого пациента должен принять младший медработник, который будет за ним ухаживать, а затем выпишет.\\nРазместите в аптекарском огороде несколько цветочных клумб, чтобы принимать больше одного пациента за один раз.\\nВ настройках кабинета вы можете назначить для работы нескольких младших медработников, чтобы справиться с наплывом пациентов.\\nМодернизируйте аппарат, чтобы повысить долю излеченных пациентов, а также привлеките к делу младшего медработника с дополнительными навыками лечения.</string>
  <string name="Room/DLC_4/PlantWard_Name">Аптекарский огород</string>
  <string name="Room/DLC_4/Scarecrow_Description">Служит для лечения сенокости.\\nЗдесь получают не только хорошие результаты, но и охапки сена.</string>
  <string name="Room/DLC_4/Scarecrow_Description_Long">Сенновация используется для лечения сенокости.\\nИзвлеченная из пациента солома отправляется на переработку и используется отделом медицины рисков. Не то чтобы она там помогала.\\nМодернизируйте аппарат, чтобы повысить процент вылеченных пациентов, а также привлеките к делу младшего медработника с дополнительными навыками лечения.</string>
  <string name="Room/DLC_4/Scarecrow_Name">Сенновация</string>
  <string name="Room/DLC_4/Tech_Description">Используется для лечения гиперглюкемии.\\nПодготовка к установке…</string>
  <string name="Room/DLC_4/Tech_Description_Long">В кабинете техподдержки лечится гиперглюкемия.\\nГиперглюкемию нужно лечить незамедлительно, чтобы избежать отказа всей электроники в округе.\\nМодернизируйте аппарат, чтобы повысить процент вылеченных пациентов, а также привлеките к делу врача с дополнительными навыками лечения.</string>
  <string name="Room/DLC_4/Tech_Name">Техподдержка</string>
  <string name="Room/DLC_5/Mud_Description">Служит для лечения испачкулита.\\nУдаляет пятна и избавляет от вызванных грязью расстройств.</string>
  <string name="Room/DLC_5/Mud_Description_Long">Оттирочная используется для лечения больных испачкулитом.\\nНа пациентов наносится смесь из шампуня и водостойких стероидов с помощью губки на дистанционном управлении. \\nМодернизируйте аппарат, чтобы повысить процент вылеченных пациентов, а также привлеките к делу младшего медработника с дополнительными навыками лечения.</string>
  <string name="Room/DLC_5/Mud_Name">Оттирочная</string>
  <string name="Room/DLC_5/Stuntman_Description">Служит для лечения больных каскадермией.\\nИзбавляет пациентов от неутолимой жажды опасности.</string>
  <string name="Room/DLC_5/Stuntman_Description_Long">Опасная зона используется для лечения каскадермии.\\nВдохновившись кассовыми боевиками и каруселями в торговых центрах, разработчики создали особый краш-курс, в котором соблюден идеальный баланс между весельем и скукой. Он необходим, чтобы перенастроить центр удовольствий пациента. \\nМодернизируйте аппарат, чтобы повысить процент вылеченных пациентов, а также привлеките к делу врача с дополнительными навыками лечения.</string>
  <string name="Room/DLC_5/Stuntman_Name">Опасная зона</string>
  <string name="Room/DLC_5/ToySoldier_Description">Служит для лечения рядовой травмы.\\nВозвращает зеленым пластмассовым солдатикам человеческий облик.</string>
  <string name="Room/DLC_5/ToySoldier_Description_Long">Военный кабинет используется для лечения больных с рядовой травмой.\\nПациента расплавляют до состояния жижи цвета хаки, а потом пропускают через фильтр, чтобы отсеять всю воинственность и игрушечность. Затем пациента можно отлить в его исходную, более подвижную форму. \\nМодернизируйте аппарат, чтобы повысить процент вылеченных пациентов, а также привлеките к делу врача с дополнительными навыками лечения.</string>
  <string name="Room/DLC_5/ToySoldier_Name">Военный кабинет</string>
  <string name="Room/DLC_6/TimeTunnel_Description">Безопасно разъединяет связь времени и эпох.\\nВозвращает пациентов в их родной исторический период.</string>
  <string name="Room/DLC_6/TimeTunnel_Description_Long">Быстрая датировка используется для возвращения домой затерянных во времени пациентов.\\nНамеднитель определяет родную историческую эпоху заболевшего и подстраивается под нее. Пациенту нужно лишь пройти через крутящуюся завесу — и он окажется в своей родной эпохе, а его жизнь снова пойдет своим чередом.\\n</string>
  <string name="Room/DLC_6/TimeTunnel_Name     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Speed dating is a type of romantic matchmaking. The word dating is used here in the sense of identifying the date of origin of an object e.g. carbon dating.</string>
  <string name="Room/DLC_6/TimeTunnel_Name">Быстрая датировка</string>
  <string name="Room/DLC_7/AmbulanceStation_Description">Место для стоянки скорой</string>
  <string name="Room/DLC_7/AmbulanceStation_Name">Стоянка скорой помощи</string>
  <string name="Room/DLC_7/Hives_Description     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">\"Honeycomb\" sounds like \"honey come.\"</string>
  <string name="Room/DLC_7/Hives_Description">Служит для лечения пациентов с головой-ульем.\\nЖужжи — не жужжи, а лечиться придется.</string>
  <string name="Room/DLC_7/Hives_Description_Long">В роевне пациентам снимают с головы улей и перемещают его на пасеку вместе с рассерженными пчелами.\\n\\nЧтобы увеличить долю излеченных пациентов, исследуйте и устанавливайте различные модернизации аппарата. И привлеките к делу врача, обучавшегося терапии.</string>
  <string name="Room/DLC_7/Hives_Name">Роевня</string>
  <string name="Room/DLC_7/Snowballed_Description">Служит для лечения пациентов с комкованием.\\nЭффективное устранение синдрома «снежинки».</string>
  <string name="Room/DLC_7/Snowballed_Description_Long">Тяжелое снегоуборочное оборудование, которое позволит решить проблему комкования пациентов.\\n\\nЧтобы увеличить долю излеченных пациентов, исследуйте и устанавливайте различные модернизации аппарата. И привлеките к делу врача, обучавшегося терапии.</string>
  <string name="Room/DLC_7/Snowballed_Name">Снежный кабинет</string>
  <string name="Room/DLC_7/UnderTheWeather_Description">Служит для лечения пациентов с метеохандрозом.\\nНачинать лечение рекомендуется там, где солнце не светит.</string>
  <string name="Room/DLC_7/UnderTheWeather_Description_Long">Улучшает долгосрочный прогноз для пациентов с метеохандрозом.\\n\\nЧтобы увеличить долю излеченных пациентов, исследуйте и устанавливайте различные модернизации аппарата. И привлеките к делу врача, обучавшегося терапии.</string>
  <string name="Room/DLC_7/UnderTheWeather_Name">Облачный компьютер</string>
  <string name="Room/DNAAnalysis_Description">Лечит различные наследственные заболевания.\\nКабинет высокотехнологичной диагностики.\\nЗдесь анализируют и обрабатывают генетический материал.</string>
  <string name="Room/DNAAnalysis_Description_Long">В ДНК-лаборатории излечивают разные странные наследственные заболевания. Здесь же успешно проводят диагностику. В кабинете должен работать врач с квалификацией «Генетика».\\nЧтобы повысить эффективность работы кабинета, исследуйте и устанавливайте различные модернизации аппарата. Работающий здесь врач должен владеть дополнительными навыками диагностики и лечения.</string>
  <string name="Room/DNAAnalysis_Name">ДНК-лаборатория</string>
  <string name="Room/ElectricShock_Description">Здесь помогают снять перенапряжение.\\nПациенты обеспечивают электричеством всю больницу.</string>
  <string name="Room/ElectricShock_Description_Long">Здесь находят разрядку пациенты с перенапряжением.\\nЧтобы увеличить процент успешно вылеченных, исследуйте и устанавливайте различные модернизации аппарата, а также привлеките врача с дополнительными навыками лечения.</string>
  <string name="Room/ElectricShock_Name">Шок-клиника</string>
  <string name="Room/Filters/All">Все</string>
  <string name="Room/Filters/Diagnosis">Диагностика</string>
  <string name="Room/Filters/EraMedieval     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles medieval patients</string>
  <string name="Room/Filters/EraMedieval">Средневековые</string>
  <string name="Room/Filters/EraPrehistory     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles prehistoric patients</string>
  <string name="Room/Filters/EraPrehistory">Доисторические</string>
  <string name="Room/Filters/EraPresent     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Control to filter Speed Dating usability by patient era, toggles present day patients (note: \"present day\" is the past relative to the era in which this text appears.)</string>
  <string name="Room/Filters/EraPresent">Современные</string>
  <string name="Room/Filters/Facilities">Удобства</string>
  <string name="Room/Filters/Treatment">Терапия</string>
  <string name="Room/FluidAnalysis_Description">Кабинет высокотехнологичной диагностики.\\nЗдесь берут жидкости на анализ (иногда на пробу).</string>
  <string name="Room/FluidAnalysis_Description_Long">Высокотехнологичный аппарат извлекает жидкости. Чаще всего на анализ, иногда на пробу.\\nЧтобы повысить эффективность работы кабинета, исследуйте и устанавливайте различные модернизации аппарата, а также привлеките к делу младшего медработника, обучавшегося диагностике.</string>
  <string name="Room/FluidAnalysis_Name">Анализ жидкостей</string>
  <string name="Room/FractureWard_Description">Здесь лечат различные повреждения костей.\\nНет ничего, что нельзя подлатать скотчем!</string>
  <string name="Room/FractureWard_Description_Long">В переломной лечится широкий спектр заболеваний и травм опорно-двигательного аппарата. Каждого пациента должен принять младший медработник, который будет за ним ухаживать, а затем выпишет.\\nРазместите в переломной несколько коек, чтобы принимать больше одного пациента за один раз.\\nВ настройках кабинета вы можете назначить для работы в переломной нескольких младших медработников, чтобы справиться с наплывом пациентов.\\nЧтобы увеличить долю излеченных пациентов, поручайте работу в переломной медбратьям и медсестрам, сведущим в особенностях обслуживания палат.</string>
  <string name="Room/FractureWard_Name">Переломная</string>
  <string name="Room/GPOffice_Description">Диагностика, консультация, общение с живым человеком.\\nКаждый раз после уточнения диагноза пациент должен посетить врача общей практики. Именно он дает направление к следующему специалисту.</string>
  <string name="Room/GPOffice_Description_Long">Кабинет врача общей практики — один из самых необходимых в любой больнице. Сюда пациент приходит сразу после того, как отметится в регистратуре. Врач общей практики ставит предварительный диагноз и решает, куда направить пациента дальше.\\n\\nЕсли уверенность в диагнозе высока, врач сразу поставит диагноз и направит пациента на соответствующее лечение.\\n\\nВ противном случае пациенту придется пройти дальнейшую диагностику. Врач общей практики выбирает имеющийся в клинике тип диагностики, еще не опробованный на данном пациенте, исходя из своего уровня компетентности.\\n\\nПосле уточнения диагноза пациент возвращается в кабинет врача общей практики. Этот врач пересматривает диагноз, вносит собственные уточнения и определяет дальнейшие шаги.</string>
  <string name="Room/GPOffice_Name">Врачи общей практики[i2p_One]Врач общей практики[i2p_Few]Врачи общей практики</string>
  <string name="Room/GeneralDiagnosis_Description">Кабинет базовой диагностики.\\nИспользуется для получения снимков и проверки рефлексов.</string>
  <string name="Room/GeneralDiagnosis_Description_Long">Кабинет базовой диагностики. Следующий логический шаг для пациента, чье заболевание не смог распознать врач общей практики.\\nЧтобы ставить более точные диагнозы, нужно по мере возможности модернизировать аппарат и нанять обученного диагностике медбрата или медсестру.</string>
  <string name="Room/GeneralDiagnosis_Name">Общая диагностика</string>
  <string name="Room/HospitalBuilding_Description">Больницу сейчас строят.</string>
  <string name="Room/HospitalBuilding_Name">Здание больницы</string>
  <string name="Room/HospitalUnbuilt_Description">Потенциальное здание больницы.</string>
  <string name="Room/HospitalUnbuilt_Name">Еще не построенная больница</string>
  <string name="Room/Hospital_Description">Здание больницы.</string>
  <string name="Room/Hospital_Name">Больница</string>
  <string name="Room/Injection_Description">Здесь лечат различные заболевания.\\nЛюбители острых ощущений чувствуют себя здесь как дома.</string>
  <string name="Room/Injection_Description_Long">Широкий спектр заболеваний лечится уколами.\\nЧтобы увеличить процент успешно вылеченных, исследуйте и устанавливайте различные модернизации аппарата, а также привлеките к делу младшего медработника с дополнительными навыками лечения.</string>
  <string name="Room/Injection_Name">Процедурная</string>
  <string name="Room/LightHeaded_Description">Служит для лечения злокачественного просветита.\\nОткручиваем головы с 2017 года!</string>
  <string name="Room/LightHeaded_Description_Long">В клинике помрачения лечат злокачественный просветит. Аппарат откручивает головы-лампочки и заменяет их моделями, распечатанными на 3D-принтере. Такая голова бесполезна, но с ней не стыдно показаться на людях.\\nМодернизируйте аппарат, чтобы повысить процент вылеченных пациентов, а также привлеките к делу врача с дополнительными навыками лечения.</string>
  <string name="Room/LightHeaded_Name">Клиника помрачения</string>
  <string name="Room/MRIScanner_Description">Кабинет мегаточной диагноcтики.\\nКажется, все дело в магнитах. Или магнитофонах?</string>
  <string name="Room/MRIScanner_Description_Long">Суперсовременный кабинет диагностики. Здесь определяют самые разные заболевания.\\nЧтобы повысить эффективность работы кабинета, исследуйте и устанавливайте различные модернизации МЕГА-сканера. Также поможет делу врач, сведущий в диагностике или рентгенологии.</string>
  <string name="Room/MRIScanner_Name">МЕГА-сканер</string>
  <string name="Room/Marketing_Description">Проводите рекламные кампании, чтобы повысить репутацию больницы, привлечь пациентов с определенными заболеваниями или сотрудников на конкретные должности.\\nЧтобы запустить рекламную кампанию, выберите стол маркетолога, затем выберите кампанию.</string>
  <string name="Room/Marketing_Description_Long">Маркетинг — отличный способ повысить репутацию больницы и привлечь больше пациентов и сотрудников.\\nЧтобы запустить рекламную кампанию, щелкните по столу маркетолога или разместите в кабинете администратора с квалификацией «Маркетинг».\\nРекламные кампании общего плана улучшают репутацию больницы в целом.\\nКампании по привлечению кадров служат для привлечения соискателей на разные должности.\\nКампании, посвященные отдельным заболеваниям, привлекают пациентов с определенными симптомами и повышают репутацию больницы как центра лечения именно этих недугов. Новые рекламные кампании такого типа становятся доступны по мере того, как вы открываете новые заболевания в каждой группе.\\nКампании станут эффективней, если в кабинете будет работать больше сотрудников, а особенно сотрудников с более развитыми навыками маркетинга.</string>
  <string name="Room/Marketing_Name">Маркетинг</string>
  <string name="Room/Modifiers/Diagnosis_Description_CS">{[AMOUNT]} к эффективности диагностики</string>
  <string name="Room/Modifiers/Research_Description_CS">{[AMOUNT]} к эффективности исследований</string>
  <string name="Room/Modifiers/Training_Description_CS">{[AMOUNT]} к скорости преподавания</string>
  <string name="Room/Modifiers/Treatment_Description_CS">{[AMOUNT]} к эффективности лечения</string>
  <string name="Room/MummyClinic_Description">Служит для лечения преждевременной мумификации.\\nЗдесь из чудовища извлекают все человеческое (но не наоборот).</string>
  <string name="Room/MummyClinic_Description_Long">Мумиление — способ лечения преждевременной мумификации. С пациента бережно снимают бинты, чтобы ненавязчиво напомнить ему, что он все еще жив.\\nЧтобы увеличить процент успешно вылеченных, исследуйте и устанавливайте различные модернизации аппарата, а также привлеките к делу младшего медработника с дополнительными навыками лечения.</string>
  <string name="Room/MummyClinic_Name">Мумиление</string>
  <string name="Room/OperatingTheater_Description">Здесь лечат различные заболевания.\\nМестным специалистам ужасно интересно, что у пациентов внутри.</string>
  <string name="Room/OperatingTheater_Description_Long">Для лечения широкого спектра заболеваний требуется хирургическое вмешательство. В кабинете должен работать врач с квалификацией «Хирургия» и его ассистент — младший медработник.\\nДоля излеченных пациентов будет тем выше, чем глубже познания врача в хирургии.</string>
  <string name="Room/OperatingTheater_Name">Хирургия</string>
  <string name="Room/PandemicClinic_Description">Служит для лечения массовиков-сотейников.\\nЗдесь с головы снимают застрявшие на них кастрюльки.</string>
  <string name="Room/PandemicClinic_Description_Long">В лаборатории декострюльтивизма лечат массовиков-сотейников.\\nНеобходимое оборудование поставляет Bungle Technologies, владеющая патентом на методику лечения.\\nМодернизируйте аппарат, чтобы повысить процент вылеченных пациентов, а также привлеките к делу врача с дополнительными навыками лечения.</string>
  <string name="Room/PandemicClinic_Name">Лаборатория декострюльтивизма</string>
  <string name="Room/Pharmacy_Description">Здесь лечат различные заболевания.\\nТаблетки, пилюли и капли — все, что душе угодно!</string>
  <string name="Room/Pharmacy_Description_Long">Аптека нужна для лечения самых разных заболеваний.\\nМодернизируйте аппарат, чтобы повысить процент вылеченных пациентов, а также привлеките к делу младшего медработника с дополнительными навыками лечения.</string>
  <string name="Room/Pharmacy_Name">Аптека</string>
  <string name="Room/Psychiatry_Description">Здесь диагностируют и лечат различные психические заболевания.\\nСкорбные умом обретают ясность мысли.</string>
  <string name="Room/Psychiatry_Description_Long">В кабинете психиатрии диагностируют и лечат различные психические заболевания.\\nДоля излеченных пациентов будет тем выше, чем глубже познания врача в психиатрии.</string>
  <string name="Room/Psychiatry_Name">Психиатрия</string>
  <string name="Room/Reception_Description">Здесь регистрируются вновь прибывшие пациенты.\\nБольшое путешествие с чего-то должно начаться!</string>
  <string name="Room/Reception_Description_Long">Все посетители прежде всего отмечаются в регистратуре. Сотрудник регистратуры направляет пациента в кабинет врача общей практики, где начинается процесс диагностики.\\nЧтобы быстрее регистрировать пациентов, привлекайте к делу администраторов, обученных работе с клиентами.\\nКроме того, вы можете разместить в регистратуре больше ячеек, и тогда больше сотрудников смогут работать одновременно.</string>
  <string name="Room/Reception_Name">Регистратура</string>
  <string name="Room/Research_Description">Запускайте исследовательские проекты, чтобы проектировать новые виды оборудования и повышать эффективность диагностики и лечения.\\nЧтобы начать исследовательский проект, выберите лабораторную станцию, затем выберите проект.</string>
  <string name="Room/Research_Description_Long">Чтобы начать исследовательский проект, щелкните по лабораторной станции или поместите в кабинет ученого. В окне исследования выберите проект из списка доступных проектов.\\nДля работы над начатым проектом нужен ученый — врач с квалификацией «Исследование». Скорость исследований зависит от уровня его навыков.\\nИсследования и открытия становятся достоянием всей организации. Можно начать исследовательский проект в одной больнице и продолжать работать над ним в другой.\\nЧтобы ускорить ход исследований, подключайте сразу нескольких ученых, развивайте их исследовательские навыки и размещайте в кабинете специальное оборудование.</string>
  <string name="Room/Research_Name">Научные исследования</string>
  <string name="Room/StaffRoom_Description">Здесь сотрудники отдыхают во время перерыва.\\nЕсли хотите, чтобы сотрудник взял перерыв, поместите его в эту комнату.</string>
  <string name="Room/StaffRoom_Description_Long">На перерыв сотрудники уходят в комнату отдыха, где могут расслабиться и взбодриться. Более просторная комната с интересными предметами поможет им восстановиться еще до окончания перерыва. Бодрые сотрудники работают эффективней.\\nСотруднику, утратившему бодрость во время работы, требуется перерыв. Политика больницы определяет, какой процент персонала каждого типа может одновременно уйти на перерыв. Изменить эту политику можно на вкладке сотрудников в окне обзора.\\nПримечание: вы можете сами поместить сотрудника в комнату отдыха (тогда он отдохнет) или в кабинет (тогда он будет в нем работать).</string>
  <string name="Room/StaffRoom_Name">Комната отдыха</string>
  <string name="Room/Toilet_Description">Место, куда приводит нужда.\\nЦарство вечного туалетного юмора.</string>
  <string name="Room/Toilet_Description_Long">Многие величайшие озарения в истории человечества случались именно в туалете. В недавнем опросе большинство жителей округа назвали туалет любимым местом для справления естественных потребностей.\\nСледите за чистотой туалетов, иначе распространятся микробы и уровень чистоты упадет по всей больнице. Да — и не забудьте установить раковины и сушилки для рук!</string>
  <string name="Room/Toilet_Name">Туалеты</string>
  <string name="Room/Training_Description">Обучайте сотрудников, чтобы повысить их квалификацию.\\nЧтобы начать обучение, поместите сюда сотрудника либо выберите кафедру, затем — желаемую квалификацию, и уже после добавьте сотрудников.</string>
  <string name="Room/Training_Description_Long">Чтобы начать курс обучения, щелкните по кафедре или переместите в учебный класс сотрудника, соответствующего требованиям. Кроме того, сотрудники сами сообщают о готовности пройти обучение.\\nВ окне обучения выберите квалификацию, инструктора и сотрудников, которые будут проходить обучение. Затем нажмите на кнопку «Начать».\\nВы можете привлекать в качестве инструктора собственных сотрудников, уже имеющих определенную квалификацию, либо заплатить за курс приглашенному инструктору.\\nМожно повысить скорость обучения, дополнительно оснастив кабинет и привлекая сотрудников с развитыми навыками обучения.</string>
  <string name="Room/Training_Name">Учебный класс</string>
  <string name="Room/TurtleHeadClinic_Description">Служит для лечения черепахоголовости.\\nЗдесь людям помогают вылезти вон из панциря.</string>
  <string name="Room/TurtleHeadClinic_Description_Long">Этот мощный аппарат используется для лечения черепахоголовости.\\nЧтобы увеличить процент успешно вылеченных, исследуйте и устанавливайте различные модернизации аппарата, а также привлекайте врачей, обучавшихся терапии.</string>
  <string name="Room/TurtleHeadClinic_Name">Отделение черепахо-мозговой терапии</string>
  <string name="Room/Ward_Description">Здесь диагностируют и лечат различные заболевания.\\nЧто-то вроде пансиона, где не кормят.</string>
  <string name="Room/Ward_Description_Long">В палатах диагностируют и лечат различные заболевания. Каждого пациента должен принять младший медработник, который будет за ним ухаживать, а затем выпишет.\\nРазместите в палате несколько коек, чтобы принимать больше одного пациента за один раз.\\nВ настройках кабинета вы можете назначить для работы в палате нескольких младших медработников, чтобы справиться с наплывом пациентов.\\nЧтобы повысить эффективность лечения, поручайте работу в палате медбратьям и медсестрам, сведущим в особенностях обслуживания палат, диагностике и терапии.</string>
  <string name="Room/Ward_Name">Палата</string>
  <string name="Room/XRay_Description">Кабинет высокотехнологичной диагностики.\\nПроливает свет на внутренний мир.</string>
  <string name="Room/XRay_Description_Long">Современный кабинет диагностики. Здесь определяют самые разные заболевания, в особенности связанные с переломами.\\nЧтобы повысить эффективность работы кабинета, исследуйте и устанавливайте различные модернизации рентгеновского аппарата, а также привлеките к делу врача, сведущего в диагноcтике или рентгенологии.</string>
  <string name="Room/XRay_Name">Рентгеновский аппарат</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_LitterBin">робот-санитар: «Чистодел»</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_Maintenance">робот-санитар: «Наладан»</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_PlantGhosts">робот-санитар: «Жизнь и смерть»</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_ToiletVending">робот-санитар: «Тудасюдайка»</string>
  <string name="Staff/DLC_3/Staff_RoboJanitor_Model_UpgradeFire">робот-санитар: «Пламенный модерн»</string>
  <string name="Staff/DropResult_InvalidNav_CS">Нельзя разместить здесь</string>
  <string name="Staff/DropResult_InvalidRoomJanitor_CS">{[ROOM]} нуждается в сотрудниках ({[STAFF]}).</string>
  <string name="Staff/DropResult_InvalidRoom_CS">{[STAFF]} — неподходящий персонал для этого кабинета ({[ROOM]}).</string>
  <string name="Staff/DropResult_InvalidRoom_CS_F">{[STAFF]} — неподходящий персонал для этого кабинета ({[ROOM]}).</string>
  <string name="Staff/DropResult_InvalidRoom_CS_M">{[STAFF]} — неподходящий персонал для этого кабинета ({[ROOM]}).</string>
  <string name="Staff/DropResult_ReplaceStaffWait_CS">{[JOB]}\\n(готовится сменить этого сотрудника: {[STAFF]})</string>
  <string name="Staff/DropResult_ReplaceStaff_CS">{[JOB]}\\n(сменит этого сотрудника: {[STAFF]})</string>
  <string name="Staff/DropResult_RequiresQualification_CS">Кабинет «{[ROOM]}» должен обслуживаться сотрудником с квалификацией «{[QUALIFICATION]}»</string>
  <string name="Staff/DropResult_StartMarketingProject_CS">Запустить рекламную кампанию</string>
  <string name="Staff/DropResult_StartResearchProject_CS">Начать исследовательский проект</string>
  <string name="Staff/DropResult_TakeBreak_CS">Сделать перерыв</string>
  <string name="Staff/DropResult_Training_InvalidCourse_CS">Не может получить квалификацию «{[QUALIFICATION]}»</string>
  <string name="Staff/DropResult_Training_LearnQualification_CS">Получить квалификацию «{[QUALIFICATION]}»</string>
  <string name="Staff/DropResult_Training_Learn_CS">Получить квалификацию</string>
  <string name="Staff/DropResult_Training_MaxCapacity_CS">В кабинете нет свободных мест</string>
  <string name="Staff/DropResult_Training_NoQualificationsToTeach_CS">Нет квалификаций для обучения</string>
  <string name="Staff/DropResult_Training_NoSlots_CS">Нет пустых ячеек для обучения</string>
  <string name="Staff/DropResult_Training_TeachQualification_CS">Преподать квалификацию «{[QUALIFICATION]}»</string>
  <string name="Staff/DropResult_Training_Teach_CS">Преподать квалификацию</string>
  <string name="Staff/JobAction_BlockedToilet_CS">{[ITEM]}: прочистить</string>
  <string name="Staff/JobAction_BrokenMachine_CS">{[ITEM]}: починить</string>
  <string name="Staff/JobAction_Litter_CS">{[ITEM]}: убрать</string>
  <string name="Staff/JobAction_MedicalWaste_CS">{[ITEM]}: убрать</string>
  <string name="Staff/JobAction_OutOfStock_CS">{[ITEM]}: пополнить</string>
  <string name="Staff/JobAction_WiltedPlant_CS">{[ITEM]}: полить</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Appears when dropping a member of staff near an ambulance bay that's assigned to an emergency. Variable gets replaced with name of ambulance, e.g. \"Assign to Compliant Colin\".</string>
  <string name="Staff/JobDescription_AmbulanceDrop_CS">Назначить: {[ITEM]}</string>
  <string name="Staff/JobDescription_AmbulanceEmbark_CS">Отправляется на скорой: {[ITEM]}</string>
  <string name="Staff/JobDescription_BlockedToilet_CS">{[ITEM]}: прочистка</string>
  <string name="Staff/JobDescription_BrokenMachine_CS">{[ITEM]}: починка</string>
  <string name="Staff/JobDescription_Litter_CS">{[ITEM]}: уборка</string>
  <string name="Staff/JobDescription_MedicalWaste_CS">{[ITEM]}: уборка</string>
  <string name="Staff/JobDescription_OutOfStock_CS">{[ITEM]}: пополнение</string>
  <string name="Staff/JobDescription_WiltedPlant_CS">{[ITEM]}: полив</string>
  <string name="Staff/Pay_Happy_CS">Зарплата устраивает</string>
  <string name="Staff/Pay_Happy_CS_F">Зарплата устраивает</string>
  <string name="Staff/Pay_Happy_CS_M">Зарплата устраивает</string>
  <string name="Staff/Pay_Satisfied_CS">Зарплата удовлетворяет</string>
  <string name="Staff/Pay_Satisfied_CS_F">Зарплата удовлетворяет</string>
  <string name="Staff/Pay_Satisfied_CS_M">Зарплата удовлетворяет</string>
  <string name="Staff/Pay_Unhappy_CS">Зарплата не устраивает</string>
  <string name="Staff/Pay_Unhappy_CS_F">Зарплата не устраивает</string>
  <string name="Staff/Pay_Unhappy_CS_M">Зарплата не устраивает</string>
  <string name="Staff/Pay_VeryHappy_CS">Зарплата более чем устраивает</string>
  <string name="Staff/Pay_VeryHappy_CS_F">Зарплата более чем устраивает</string>
  <string name="Staff/Pay_VeryHappy_CS_M">Зарплата более чем устраивает</string>
  <string name="Staff/Pay_VeryUnhappy_CS">Зарплата совершенно не устраивает</string>
  <string name="Staff/Pay_VeryUnhappy_CS_F">Зарплата совершенно не устраивает</string>
  <string name="Staff/Pay_VeryUnhappy_CS_M">Зарплата совершенно не устраивает</string>
  <string name="Staff/Rank_Benefit_DiagnosisSkill_CS">Навык диагностики: {[SKILL]}</string>
  <string name="Staff/Rank_Benefit_MaintenanceSkill_CS">Навык починки: {[SKILL]}</string>
  <string name="Staff/Rank_Benefit_MarketingSkill_CS">Навык маркетинга: {[SKILL]}</string>
  <string name="Staff/Rank_Benefit_MovementSpeed_CS">Скорость ходьбы: {[SPEED]}</string>
  <string name="Staff/Rank_Benefit_TrainingSlot_CS">+1 ячейка для обучения</string>
  <string name="Staff/Rank_Benefit_TreatmentSkill_CS">Навык лечения: {[SKILL]}</string>
  <string name="Staff/Rank_Benefit_UpgradeSkill_CS">Навык модернизации: {[SKILL]}</string>
  <string name="Staff/RecordText/Assistant_CS">За это время принято {[PEOPLE]} чел. Заработная плата: {[PAID]}.</string>
  <string name="Staff/RecordText/Assistant_F_CS">За это время принято {[PEOPLE]} чел. Заработная плата: {[PAID]}.</string>
  <string name="Staff/RecordText/DoctorNurse_CS">За это время принято {[PATIENTS]} чел. Умершие: {[KILLED]}; излеченные: {[CURED]}. Доход, принесенный больнице: {[EARNED]}. Заработная плата: {[PAID]}.</string>
  <string name="Staff/RecordText/DoctorNurse_F_CS">За это время принято {[PATIENTS]} чел. Умершие: {[KILLED]}; излеченные: {[CURED]}. Доход, принесенный больнице: {[EARNED]}. Заработная плата: {[PAID]}.</string>
  <string name="Staff/RecordText/EmployedTime_CS">Стаж работы в больнице: {[TIME]}.</string>
  <string name="Staff/RecordText/EmployedTime_F_CS">Стаж работы в больнице: {[TIME]}.</string>
  <string name="Staff/RecordText/Janitor_CS">Выполненные задачи: {[JOBS]}. Заработная плата: {[PAID]}.</string>
  <string name="Staff/RecordText/Janitor_F_CS">Выполненные задачи: {[JOBS]}. Заработная плата: {[PAID]}.</string>
  <string name="Staff/RoboJanitor/LitterBin_Description">«Чистодел»: убирает мусор и опорожняет мусорные корзины.</string>
  <string name="Staff/RoboJanitor/LitterBin_FirstName">Венька</string>
  <string name="Staff/RoboJanitor/LitterBin_LastName">Чистоган</string>
  <string name="Staff/RoboJanitor/Maintenance_Description">«Наладан»: налаживает аппаратуру.</string>
  <string name="Staff/RoboJanitor/Maintenance_FirstName">Одри</string>
  <string name="Staff/RoboJanitor/Maintenance_LastName">Ладушкина</string>
  <string name="Staff/RoboJanitor/PlantGhost_Description">«Жизнь и смерть»: поливает растения и ловит привидения.</string>
  <string name="Staff/RoboJanitor/PlantGhost_FirstName">Эктус</string>
  <string name="Staff/RoboJanitor/PlantGhost_LastName">Кактус</string>
  <string name="Staff/RoboJanitor/ToiletVending_Description">«Тудасюдайка»: пополняет торговые автоматы и прочищает туалеты.</string>
  <string name="Staff/RoboJanitor/ToiletVending_FirstName">Ивантус</string>
  <string name="Staff/RoboJanitor/ToiletVending_LastName">Вендинг</string>
  <string name="Staff/RoboJanitor/UpgradeFire_Description">«Пламенный модерн»: модернизирует аппаратуру и тушит пожары.</string>
  <string name="Staff/RoboJanitor/UpgradeFire_FirstName">Валик</string>
  <string name="Staff/RoboJanitor/UpgradeFire_LastName">Огнищенко</string>
  <string name="Staff/StaffFormattedTitleAndName_CS">{[TITLE]}{[NAME_SEPARATOR]}{[FIRST_NAME]}{[NAME_SEPARATOR]}{[LAST_NAME]}</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant">Администратор</string>
  <string name="Staff/Staff_Assistant_Rank_Assistant_F">Администратор</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant">Главный администратор</string>
  <string name="Staff/Staff_Assistant_Rank_Head_Assistant_F">Главный администратор</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant">Младший администратор</string>
  <string name="Staff/Staff_Assistant_Rank_Junior_Assistant_F">Младший администратор</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant">Старший администратор</string>
  <string name="Staff/Staff_Assistant_Rank_Senior_Assistant_F">Старший администратор</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant">Интерн-администратор</string>
  <string name="Staff/Staff_Assistant_Rank_Work Ex_Assistant_F">Интерн-администратор</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant">Консультант</string>
  <string name="Staff/Staff_Doctor_Rank_Consultant_F">Консультант</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor">Врач</string>
  <string name="Staff/Staff_Doctor_Rank_Doctor_F">Врач</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor">Ординатор</string>
  <string name="Staff/Staff_Doctor_Rank_Junior_Doctor_F">Ординатор</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant">Старший консультант</string>
  <string name="Staff/Staff_Doctor_Rank_Senior_Consultant_F">Старший консультант</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor">Интерн</string>
  <string name="Staff/Staff_Doctor_Rank_Student_Doctor_F">Интерн</string>
  <string name="Staff/Staff_GuestTrainer">Приглашенный инструктор</string>
  <string name="Staff/Staff_GuestTrainer_F">Приглашенный инструктор</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor">Главный санитар</string>
  <string name="Staff/Staff_Janitor_Rank_Head_Janitor_F">Главная санитарка</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor">Санитар</string>
  <string name="Staff/Staff_Janitor_Rank_Janitor_F">Санитарка</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor">Младший санитар</string>
  <string name="Staff/Staff_Janitor_Rank_Junior_Janitor_F">Младшая санитарка</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor">Старший санитар</string>
  <string name="Staff/Staff_Janitor_Rank_Senior_Janitor_F">Старшая санитарка</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor">Интерн-санитар</string>
  <string name="Staff/Staff_Janitor_Rank_Work Ex_Janitor_F">Интерн-санитарка</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse">Главный медбрат</string>
  <string name="Staff/Staff_Nurse_Rank_Chief_Nurse_F">Главная медсестра</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse">Младший медбрат</string>
  <string name="Staff/Staff_Nurse_Rank_Junior_Nurse_F">Младшая медсестра</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse">Медбрат</string>
  <string name="Staff/Staff_Nurse_Rank_Nurse_F">Медсестра</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse">Старший медбрат</string>
  <string name="Staff/Staff_Nurse_Rank_Senior_Nurse_F">Старшая медсестра</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse">Медбрат-стажер</string>
  <string name="Staff/Staff_Nurse_Rank_Student_Nurse_F">Медсестра-стажерка</string>
  <string name="Staff/Status_FireFight_CS_F">{[ITEM]}: потушить</string>
  <string name="Staff/Status_FireFight_CS_M">{[ITEM]}: потушить</string>
  <string name="Staff/Status_FireFighting_CS_F">{[ITEM]}: тушит</string>
  <string name="Staff/Status_FireFighting_CS_M">{[ITEM]}: тушит</string>
  <string name="Staff/Status_Fired_CS_F">Уволена!</string>
  <string name="Staff/Status_Fired_CS_M">Уволен!</string>
  <string name="Staff/Status_Ghostbust_CS_F">Поймать привидение</string>
  <string name="Staff/Status_Ghostbust_CS_M">Поймать привидение</string>
  <string name="Staff/Status_Ghostbusting_CS_F">Ловит привидение</string>
  <string name="Staff/Status_Ghostbusting_CS_M">Ловит привидение</string>
  <string name="Staff/Status_GoingToRoom_CS_F">Направляется в кабинет «{[ROOM]}»</string>
  <string name="Staff/Status_GoingToRoom_CS_M">Направляется в кабинет «{[ROOM]}»</string>
  <string name="Staff/Status_LookingForWork_CS_F">Ищет работу</string>
  <string name="Staff/Status_LookingForWork_CS_M">Ищет работу</string>
  <string name="Staff/Status_Maintain_CS_F">{[ITEM]}: проверить ({[DESC]})</string>
  <string name="Staff/Status_Maintain_CS_M">{[ITEM]}: проверить ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_F">{[ITEM]}: проверяет ({[DESC]})</string>
  <string name="Staff/Status_Maintaining_CS_M">{[ITEM]}: проверяет ({[DESC]})</string>
  <string name="Staff/Status_OnBreakOnCall_CS_F">На обеде (можно вызвать)</string>
  <string name="Staff/Status_OnBreakOnCall_CS_M">На обеде (можно вызвать)</string>
  <string name="Staff/Status_OnBreak_CS_F">На обеде</string>
  <string name="Staff/Status_OnBreak_CS_M">На обеде</string>
  <string name="Staff/Status_Resigned_CS_F">Уволена по собственному желанию!</string>
  <string name="Staff/Status_Resigned_CS_M">Уволен по собственному желанию!</string>
  <string name="Staff/Status_Service_CS_F">{[ITEM]}: обслужить</string>
  <string name="Staff/Status_Service_CS_M">{[ITEM]}: обслужить</string>
  <string name="Staff/Status_Servicing_CS_F">{[ITEM]}: обслуживает</string>
  <string name="Staff/Status_Servicing_CS_M">{[ITEM]}: обслуживает</string>
  <string name="Staff/Status_Trained_CS_F">Повышение квалификации ({[QUALIFICATION]}): {[PERCENT]}</string>
  <string name="Staff/Status_Trained_CS_M">Повышение квалификации ({[QUALIFICATION]}): {[PERCENT]}</string>
  <string name="Staff/Status_TrainingNoCourse_CS_F">Проводит курс обучения</string>
  <string name="Staff/Status_TrainingNoCourse_CS_M">Проводит курс обучения</string>
  <string name="Staff/Status_Training_CS_F">Преподает ({[QUALIFICATION]})</string>
  <string name="Staff/Status_Training_CS_M">Преподает ({[QUALIFICATION]})</string>
  <string name="Staff/Status_Upgrade_CS_F">{[ITEM]}: модернизировать</string>
  <string name="Staff/Status_Upgrade_CS_M">{[ITEM]}: модернизировать</string>
  <string name="Staff/Status_Upgrading_CS_F">{[ITEM]}: модернизирует</string>
  <string name="Staff/Status_Upgrading_CS_M">{[ITEM]}: модернизирует</string>
  <string name="Staff/Status_WorkIn_CS_F">Работа ({[ROOM]})</string>
  <string name="Staff/Status_WorkIn_CS_M">Работа ({[ROOM]})</string>
  <string name="Staff/Status_WorkingIn_CS_F">Работает ({[ROOM]})</string>
  <string name="Staff/Status_WorkingIn_CS_M">Работает ({[ROOM]})</string>
  <string name="Staff/Title_Doctor_F_CS">Доктор</string>
  <string name="Staff/Title_Doctor_M_CS">Доктор</string>
  <string name="Staff/Title_Nurse_F_CS">Медсестра</string>
  <string name="Staff/Title_Nurse_M_CS">Медбрат</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_F">Сияет бодростью</string>
  <string name="Staff/UnhappyFlavour/EnergyEnergised_CS_M">Сияет бодростью</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_F">Утомилась</string>
  <string name="Staff/UnhappyFlavour/EnergyExhausted_CS_M">Утомился</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_F">Чувствует усталость</string>
  <string name="Staff/UnhappyFlavour/EnergyTired_CS_M">Чувствует усталость</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_F">Вокруг всё хорошо</string>
  <string name="Staff/UnhappyFlavour/EnvironmentAttractive_CS_M">Вокруг всё хорошо</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_F">Мерзнет</string>
  <string name="Staff/UnhappyFlavour/EnvironmentCold_CS_M">Мерзнет</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_F">Потеет</string>
  <string name="Staff/UnhappyFlavour/EnvironmentHot_CS_M">Потеет</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_F">Обстановка угнетает</string>
  <string name="Staff/UnhappyFlavour/EnvironmentUgly_CS_M">Обстановка угнетает</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_F">{[LEVELNAME]} — прекрасное место</string>
  <string name="Staff/UnhappyFlavour/LevelIsNice_CS_M">{[LEVELNAME]} — прекрасное место</string>
  <string name="Staff/UnhappyFlavour/Level_CS_F">{[LEVELNAME]} — дно</string>
  <string name="Staff/UnhappyFlavour/Level_CS_M">{[LEVELNAME]} — дно</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_F">Скучает</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_CS_M">Скучает</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_F">Умирает со скуки</string>
  <string name="Staff/UnhappyFlavour/Needs_Boredom_Urgent_CS_M">Умирает со скуки</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_F">Хочет есть</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_CS_M">Хочет есть</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_F">Умирает с голоду</string>
  <string name="Staff/UnhappyFlavour/Needs_Hunger_Urgent_CS_M">Умирает с голоду</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_F">Вокруг грязь</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_CS_M">Вокруг грязь</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_F">Вокруг полно грязи</string>
  <string name="Staff/UnhappyFlavour/Needs_Hygiene_Urgent_CS_M">Вокруг полно грязи</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_F">Вокруг мусор</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_CS_M">Вокруг мусор</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_F">Вокруг полно мусора</string>
  <string name="Staff/UnhappyFlavour/Needs_Litter_Urgent_CS_M">Вокруг полно мусора</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_F">Плохо себя чувствует</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_CS_M">Плохо себя чувствует</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_F">Очень плохо себя чувствует</string>
  <string name="Staff/UnhappyFlavour/Needs_Nausea_Urgent_CS_M">Очень плохо себя чувствует</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_F">Хочет пить</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_CS_M">Хочет пить</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_F">Очень хочет пить</string>
  <string name="Staff/UnhappyFlavour/Needs_Thirst_Urgent_CS_M">Очень хочет пить</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_F">Хочет в туалет</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_CS_M">Хочет в туалет</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_F">Сильно хочет в туалет</string>
  <string name="Staff/UnhappyFlavour/Needs_Toilet_Urgent_CS_M">Сильно хочет в туалет</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_F">Хорошая зарплата</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Happy_CS_M">Хорошая зарплата</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_F">Достойная зарплата</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Satisfied_CS_M">Достойная зарплата</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_F">Низкая зарплата</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_Unhappy_CS_M">Низкая зарплата</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_F">Переплачивают</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryHappy_CS_M">Переплачивают</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_F">В ярости от безденежья</string>
  <string name="Staff/UnhappyFlavour/PaySatisfaction_VeryUnhappy_CS_M">В ярости от безденежья</string>
  <string name="Staff/UnhappyFlavour/PromotionWanted_CS">Хочет повышения</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_F">Сносный кабинет</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_0_M">Сносный кабинет</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_F">Приятный кабинет</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_1_M">Приятный кабинет</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_F">Хороший кабинет</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_2_M">Хороший кабинет</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_F">Превосходный кабинет!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_3_M">Превосходный кабинет!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_F">Лучший кабинет!</string>
  <string name="Staff/UnhappyFlavour/RoomPrestige_4_M">Лучший кабинет!</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant1_CS">Ранг</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant2_CS">Ранг</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant3_CS">Ранг</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant4_CS">Ранг</string>
  <string name="Staff/UnhappyFlavour/StaffRankAssistant5_CS">Ранг</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor1_CS">Ранг</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor2_CS">Ранг</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor3_CS">Ранг</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor4_CS">Ранг</string>
  <string name="Staff/UnhappyFlavour/StaffRankDoctor5_CS">Ранг</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor1_CS">Ранг</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor2_CS">Ранг</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor3_CS">Ранг</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor4_CS">Ранг</string>
  <string name="Staff/UnhappyFlavour/StaffRankJanitor5_CS">Ранг</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse1_CS">Ранг</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse2_CS">Ранг</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse3_CS">Ранг</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse4_CS">Ранг</string>
  <string name="Staff/UnhappyFlavour/StaffRankNurse5_CS">Ранг</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_F">Желает пройти обучение</string>
  <string name="Staff/UnhappyFlavour/TrainingSlots_CS_M">Желает пройти обучение</string>
  <string name="Staff/ViewModeJobAssignment_CS">Обязанности</string>
  <string name="Staff/ViewModePayReview_CS">Зарплата</string>
  <string name="Staff/ViewModeStaffList_CS">Список персонала</string>
  <string name="StatusEffects/AwardWinner_Description">Гордится недавним получением премии.</string>
  <string name="StatusEffects/AwardWinner_Description_F">Гордится недавним получением премии.</string>
  <string name="StatusEffects/AwardWinner_Description_M">Гордится недавним получением премии.</string>
  <string name="StatusEffects/AwardWinner_Name">Лауреат премии</string>
  <string name="StatusEffects/AwardWinner_Name_F">Лауреат премии</string>
  <string name="StatusEffects/AwardWinner_Name_M">Лауреат премии</string>
  <string name="StatusEffects/BitSick_Description">Этого человека вот-вот вырвет!</string>
  <string name="StatusEffects/BitSick_Description_F">Ее вот-вот вырвет!</string>
  <string name="StatusEffects/BitSick_Description_M">Его вот-вот вырвет!</string>
  <string name="StatusEffects/BitSick_Name">Чувствует сильную тошноту</string>
  <string name="StatusEffects/BitSick_Name_F">Чувствует сильную тошноту</string>
  <string name="StatusEffects/BitSick_Name_M">Чувствует сильную тошноту</string>
  <string name="StatusEffects/Boredom_High_Description">Хочет развлечений.</string>
  <string name="StatusEffects/Boredom_High_Description_F">Хочет развлечений.</string>
  <string name="StatusEffects/Boredom_High_Description_M">Хочет развлечений.</string>
  <string name="StatusEffects/Boredom_High_Name">Скучает</string>
  <string name="StatusEffects/Boredom_High_Name_F">Скучает</string>
  <string name="StatusEffects/Boredom_High_Name_M">Скучает</string>
  <string name="StatusEffects/BrainWashed_Description">Человек, зомбированный фондом «Шар».</string>
  <string name="StatusEffects/BrainWashed_Description_F">Зомбирована фондом «Шар».</string>
  <string name="StatusEffects/BrainWashed_Description_M">Зомбирован фондом «Шар».</string>
  <string name="StatusEffects/BrainWashed_Name">Жертва промывки мозгов</string>
  <string name="StatusEffects/BrainWashed_Name_F">Жертва промывки мозгов</string>
  <string name="StatusEffects/BrainWashed_Name_M">Жертва промывки мозгов</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name">С подносом в кафе</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_F">С подносом в кафе</string>
  <string name="StatusEffects/Cafe_Holding_Tray_Name_M">С подносом в кафе</string>
  <string name="StatusEffects/Cafe_Satisfied_Description">Чувствует сытость после обеда в кафетерии.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_F">Чувствует сытость после обеда в кафетерии.</string>
  <string name="StatusEffects/Cafe_Satisfied_Description_M">Чувствует сытость после обеда в кафетерии.</string>
  <string name="StatusEffects/Cafe_Satisfied_Name">Желудок рад</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_F">Хорошо перекусила</string>
  <string name="StatusEffects/Cafe_Satisfied_Name_M">Хорошо перекусил</string>
  <string name="StatusEffects/CaffeineBuzz_Description">Сон — для слабаков!</string>
  <string name="StatusEffects/CaffeineBuzz_Description_F">Сон — для слабаков!</string>
  <string name="StatusEffects/CaffeineBuzz_Description_M">Сон — для слабаков!</string>
  <string name="StatusEffects/CaffeineBuzz_Name">Кофеиновая эйфория</string>
  <string name="StatusEffects/CaffeineBuzz_Name_F">Кофеиновая эйфория</string>
  <string name="StatusEffects/CaffeineBuzz_Name_M">Кофеиновая эйфория</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_F">Явно из другого времени.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Description_M">Явно из другого времени.</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from other time periods are \"lost in time\"</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_F">Затерянная во времени</string>
  <string name="StatusEffects/DLC_6/Anachronistic_Patient_Name_M">Затерянный во времени</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_F">Прибыла через временной портал.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Description_M">Прибыл через временной портал.</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Patients from time portals are \"time sick\"</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_F">Временное расстройство</string>
  <string name="StatusEffects/DLC_6/Time_Portal_Patient_Name_M">Временное расстройство</string>
  <string name="StatusEffects/Disgusted_Description_F">Увидел нечто омерзительное.</string>
  <string name="StatusEffects/Disgusted_Description_M">Увидела нечто омерзительное.</string>
  <string name="StatusEffects/Disgusted_Name_F">Чувствует отвращение</string>
  <string name="StatusEffects/Disgusted_Name_M">Чувствует отвращение</string>
  <string name="StatusEffects/Dizzy_Description">Шатается.</string>
  <string name="StatusEffects/Dizzy_Description_F">Шатается.</string>
  <string name="StatusEffects/Dizzy_Description_M">Шатается.</string>
  <string name="StatusEffects/Dizzy_Name">Чувствует головокружение</string>
  <string name="StatusEffects/Dizzy_Name_F">Чувствует головокружение</string>
  <string name="StatusEffects/Dizzy_Name_M">Чувствует головокружение</string>
  <string name="StatusEffects/DropLitter_Name">Выбрасывает мусор</string>
  <string name="StatusEffects/DropLitter_Name_F">Выбрасывает мусор</string>
  <string name="StatusEffects/DropLitter_Name_M">Выбрасывает мусор</string>
  <string name="StatusEffects/Earthquake_Reaction_Description">В шоке после землетрясения.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_F">В шоке после землетрясения.</string>
  <string name="StatusEffects/Earthquake_Reaction_Description_M">В шоке после землетрясения.</string>
  <string name="StatusEffects/Earthquake_Reaction_Name">Трясется</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_F">Трясется</string>
  <string name="StatusEffects/Earthquake_Reaction_Name_M">Трясется</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description">Сердце бьется с утроенной скоростью.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_F">Сердце бьется с утроенной скоростью.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Description_M">Сердце бьется с утроенной скоростью.</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name">Заряд бодрости</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_F">Заряд бодрости</string>
  <string name="StatusEffects/EnergyDrinkBuzz_Name_M">Заряд бодрости</string>
  <string name="StatusEffects/Energy_Energised_Description">Хорошо отдохнувший человек.</string>
  <string name="StatusEffects/Energy_Energised_Description_F">Чувствует себя отдохнувшей.</string>
  <string name="StatusEffects/Energy_Energised_Description_M">Чувствует себя отдохнувшим.</string>
  <string name="StatusEffects/Energy_Energised_Name">Сияет бодростью</string>
  <string name="StatusEffects/Energy_Energised_Name_F">Сияет бодростью</string>
  <string name="StatusEffects/Energy_Energised_Name_M">Сияет бодростью</string>
  <string name="StatusEffects/Energy_Exhausted_Description">Сильно нуждается в отдыхе.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_F">Сильно нуждается в отдыхе.</string>
  <string name="StatusEffects/Energy_Exhausted_Description_M">Сильно нуждается в отдыхе.</string>
  <string name="StatusEffects/Energy_Exhausted_Name">На пределе сил</string>
  <string name="StatusEffects/Energy_Exhausted_Name_F">Утомилась</string>
  <string name="StatusEffects/Energy_Exhausted_Name_M">Утомился</string>
  <string name="StatusEffects/Energy_Tired_Description">Хочет взять перерыв.</string>
  <string name="StatusEffects/Energy_Tired_Description_F">Хочет взять перерыв.</string>
  <string name="StatusEffects/Energy_Tired_Description_M">Хочет взять перерыв.</string>
  <string name="StatusEffects/Energy_Tired_Name">Чувствует усталость</string>
  <string name="StatusEffects/Energy_Tired_Name_F">Устала</string>
  <string name="StatusEffects/Energy_Tired_Name_M">Устал</string>
  <string name="StatusEffects/FastRun_Name">Быстро бежит</string>
  <string name="StatusEffects/FastRun_Name_F">Быстро бежит</string>
  <string name="StatusEffects/FastRun_Name_M">Быстро бежит</string>
  <string name="StatusEffects/Fire_Panic_Description">Скорее найдите огнетушитель!</string>
  <string name="StatusEffects/Fire_Panic_Description_F">Скорее найдите огнетушитель!</string>
  <string name="StatusEffects/Fire_Panic_Description_M">Скорее найдите огнетушитель!</string>
  <string name="StatusEffects/Fire_Panic_Name">В панике</string>
  <string name="StatusEffects/Fire_Panic_Name_F">В панике</string>
  <string name="StatusEffects/Fire_Panic_Name_M">В панике</string>
  <string name="StatusEffects/Ghost_Fear_Description">Скорее поймайте это привидение!</string>
  <string name="StatusEffects/Ghost_Fear_Description_F">Скорее поймайте это привидение!</string>
  <string name="StatusEffects/Ghost_Fear_Description_M">Скорее поймайте это привидение!</string>
  <string name="StatusEffects/Ghost_Fear_Name">Боится привидения</string>
  <string name="StatusEffects/Ghost_Fear_Name_F">Боится привидения</string>
  <string name="StatusEffects/Ghost_Fear_Name_M">Боится привидения</string>
  <string name="StatusEffects/Happy_Name">В хорошем настроении</string>
  <string name="StatusEffects/Happy_Name_F">В хорошем настроении</string>
  <string name="StatusEffects/Happy_Name_M">В хорошем настроении</string>
  <string name="StatusEffects/Health_Low_Description">При смерти!</string>
  <string name="StatusEffects/Health_Low_Description_F">При смерти!</string>
  <string name="StatusEffects/Health_Low_Description_M">При смерти!</string>
  <string name="StatusEffects/Health_Low_Name">Низкий уровень здоровья</string>
  <string name="StatusEffects/Health_Low_Name_F">Низкий уровень здоровья</string>
  <string name="StatusEffects/Health_Low_Name_M">Низкий уровень здоровья</string>
  <string name="StatusEffects/HeartThrob_Crush_Description">Страдает по местной знаменитости.</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_F">Влюблена в местную знаменитость.</string>
  <string name="StatusEffects/HeartThrob_Crush_Description_M">Влюблен в местную знаменитость.</string>
  <string name="StatusEffects/HeartThrob_Crush_Name">Пылает страстью</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_F">Пылает страстью</string>
  <string name="StatusEffects/HeartThrob_Crush_Name_M">Пылает страстью</string>
  <string name="StatusEffects/Hunger_High_Description">Хочет перекусить.</string>
  <string name="StatusEffects/Hunger_High_Description_F">Хочет перекусить.</string>
  <string name="StatusEffects/Hunger_High_Description_M">Хочет перекусить.</string>
  <string name="StatusEffects/Hunger_High_Name">Хочет есть</string>
  <string name="StatusEffects/Hunger_High_Name_F">Голодна</string>
  <string name="StatusEffects/Hunger_High_Name_M">Голоден</string>
  <string name="StatusEffects/Hygiene_Low_Description">Повсюду микробы! Какая гадость!</string>
  <string name="StatusEffects/Hygiene_Low_Description_F">Повсюду микробы! Какая гадость!</string>
  <string name="StatusEffects/Hygiene_Low_Description_M">Повсюду микробы! Какая гадость!</string>
  <string name="StatusEffects/Hygiene_Low_Name">Низкий уровень чистоты</string>
  <string name="StatusEffects/Hygiene_Low_Name_F">Низкий уровень чистоты</string>
  <string name="StatusEffects/Hygiene_Low_Name_M">Низкий уровень чистоты</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name">Эпидемия</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_F">Эпидемия</string>
  <string name="StatusEffects/Illness_Epidemic_Test1_Name_M">Эпидемия</string>
  <string name="StatusEffects/Illness_Sniffles_Description">Простуда, вызванная тем, что вокруг недостаточно чисто.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_F">Простуда, вызванная тем, что вокруг недостаточно чисто.</string>
  <string name="StatusEffects/Illness_Sniffles_Description_M">Простуда, вызванная тем, что вокруг недостаточно чисто.</string>
  <string name="StatusEffects/Illness_Sniffles_Name">Хлюпает носом</string>
  <string name="StatusEffects/Illness_Sniffles_Name_F">Хлюпает носом</string>
  <string name="StatusEffects/Illness_Sniffles_Name_M">Хлюпает носом</string>
  <string name="StatusEffects/Injured_Description">Было больно!</string>
  <string name="StatusEffects/Injured_Description_F">Было больно!</string>
  <string name="StatusEffects/Injured_Description_M">Было больно!</string>
  <string name="StatusEffects/Injured_Name">С травмой</string>
  <string name="StatusEffects/Injured_Name_F">С травмой</string>
  <string name="StatusEffects/Injured_Name_M">С травмой</string>
  <string name="StatusEffects/LaughingGas_Description_F">Веселится после дозы смешинок.</string>
  <string name="StatusEffects/LaughingGas_Description_M">Веселится после дозы смешинок.</string>
  <string name="StatusEffects/LaughingGas_Name_F">Хохотушка</string>
  <string name="StatusEffects/LaughingGas_Name_M">Хохотун</string>
  <string name="StatusEffects/Nausea_High_Description">Чувствует легкий рвотный позыв.</string>
  <string name="StatusEffects/Nausea_High_Description_F">Чувствует легкий рвотный позыв.</string>
  <string name="StatusEffects/Nausea_High_Description_M">Чувствует легкий рвотный позыв.</string>
  <string name="StatusEffects/Nausea_High_Name">Чувствует тошноту</string>
  <string name="StatusEffects/Nausea_High_Name_F">Чувствует тошноту</string>
  <string name="StatusEffects/Nausea_High_Name_M">Чувствует тошноту</string>
  <string name="StatusEffects/Nausea_Name">Тошнота</string>
  <string name="StatusEffects/Nausea_Name_F">Тошнота</string>
  <string name="StatusEffects/Nausea_Name_M">Тошнота</string>
  <string name="StatusEffects/Nausea_Urgent_Description">Вырвет прямо сейчас!</string>
  <string name="StatusEffects/Nausea_Urgent_Description_F">Вырвет прямо сейчас!</string>
  <string name="StatusEffects/Nausea_Urgent_Description_M">Вырвет прямо сейчас!</string>
  <string name="StatusEffects/Nausea_Urgent_Name">На грани рвоты</string>
  <string name="StatusEffects/Nausea_Urgent_Name_F">На грани рвоты</string>
  <string name="StatusEffects/Nausea_Urgent_Name_M">На грани рвоты</string>
  <string name="StatusEffects/NavBlocked_Name">Не знает, куда идти</string>
  <string name="StatusEffects/NavBlocked_Name_F">Не знает, куда идти</string>
  <string name="StatusEffects/NavBlocked_Name_M">Не знает, куда идти</string>
  <string name="StatusEffects/NiceSmelling_Description_F">Пахнет, как Джазмин</string>
  <string name="StatusEffects/NiceSmelling_Description_M">Пахнет, как Джазмин</string>
  <string name="StatusEffects/NiceSmelling_Name_F">Благоухает</string>
  <string name="StatusEffects/NiceSmelling_Name_M">Благоухает</string>
  <string name="StatusEffects/Offended_Description_F">Чувствует себя оскорбленной</string>
  <string name="StatusEffects/Offended_Description_M">Чувствует себя оскорбленным</string>
  <string name="StatusEffects/Offended_Name_F">Обижена</string>
  <string name="StatusEffects/Offended_Name_M">Обижен</string>
  <string name="StatusEffects/Patient_Unhappy_Description">Хочет отказаться от лечения.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_F">Хочет отказаться от лечения.</string>
  <string name="StatusEffects/Patient_Unhappy_Description_M">Хочет отказаться от лечения.</string>
  <string name="StatusEffects/Patient_Unhappy_Name">В плохом настроении</string>
  <string name="StatusEffects/Patient_Unhappy_Name_F">В плохом настроении</string>
  <string name="StatusEffects/Patient_Unhappy_Name_M">В плохом настроении</string>
  <string name="StatusEffects/Reaction_Cheer_Name">Реакция</string>
  <string name="StatusEffects/Reaction_Cheer_Name_F">Реакция</string>
  <string name="StatusEffects/Reaction_Cheer_Name_M">Реакция</string>
  <string name="StatusEffects/Reaction_Dance_Name">Реакция</string>
  <string name="StatusEffects/Reaction_Dance_Name_F">Реакция</string>
  <string name="StatusEffects/Reaction_Dance_Name_M">Реакция</string>
  <string name="StatusEffects/Reaction_Death_Description">Невольный свидетель смерти.</string>
  <string name="StatusEffects/Reaction_Death_Description_F">Невольная свидетельница смерти.</string>
  <string name="StatusEffects/Reaction_Death_Description_M">Невольный свидетель смерти.</string>
  <string name="StatusEffects/Reaction_Death_Name">Кто-то умер</string>
  <string name="StatusEffects/Reaction_Death_Name_F">Кто-то умер</string>
  <string name="StatusEffects/Reaction_Death_Name_M">Кто-то умер</string>
  <string name="StatusEffects/Reaction_Electrified_Description">Кто-то наэлектризован!</string>
  <string name="StatusEffects/Reaction_Electrified_Description_F">Кто-то наэлектризован!</string>
  <string name="StatusEffects/Reaction_Electrified_Description_M">Кто-то наэлектризован!</string>
  <string name="StatusEffects/Reaction_Electrified_Name">В шоке</string>
  <string name="StatusEffects/Reaction_Electrified_Name_F">Шокирована</string>
  <string name="StatusEffects/Reaction_Electrified_Name_M">Шокирован</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name">Реакция на наготу</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_F">Реакция на наготу</string>
  <string name="StatusEffects/Reaction_EmperorsNewClothes_Name_M">Реакция на наготу</string>
  <string name="StatusEffects/Reaction_Nasty_Description">Негодует из-за некрасивой сцены.</string>
  <string name="StatusEffects/Reaction_Nasty_Description_F">Негодует из-за некрасивой сцены.</string>
  <string name="StatusEffects/Reaction_Nasty_Description_M">Негодует из-за некрасивой сцены.</string>
  <string name="StatusEffects/Reaction_Nasty_Name">Негодует</string>
  <string name="StatusEffects/Reaction_Nasty_Name_F">Негодует</string>
  <string name="StatusEffects/Reaction_Nasty_Name_M">Негодует</string>
  <string name="StatusEffects/Reaction_Scared_Name">Боится</string>
  <string name="StatusEffects/Reaction_Scared_Name_F">Боится</string>
  <string name="StatusEffects/Reaction_Scared_Name_M">Боится</string>
  <string name="StatusEffects/RisingStar_Name">Восходящая звезда</string>
  <string name="StatusEffects/RisingStar_Name_F">Восходящая звезда</string>
  <string name="StatusEffects/RisingStar_Name_M">Восходящая звезда</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description">Попытка флирта провалилась.</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_F">Попытка флирта провалилась.</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Description_M">Попытка флирта провалилась.</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name">Жертва Амура</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_F">Попытка флирта провалилась</string>
  <string name="StatusEffects/Romantic_FlirtingFail_Name_M">Попытка флирта провалилась</string>
  <string name="StatusEffects/Romantic_InLove_Description">Светится от счастья после разговора со своей зазнобой.</string>
  <string name="StatusEffects/Romantic_InLove_Description_F">Светится от счастья после разговора со своей зазнобой.</string>
  <string name="StatusEffects/Romantic_InLove_Description_M">Светится от счастья после разговора со своей зазнобой.</string>
  <string name="StatusEffects/Romantic_InLove_Name">Пылает любовью</string>
  <string name="StatusEffects/Romantic_InLove_Name_F">Пылает любовью</string>
  <string name="StatusEffects/Romantic_InLove_Name_M">Пылает любовью</string>
  <string name="StatusEffects/Salty_Description">Хочет пить после соленых закусок.</string>
  <string name="StatusEffects/Salty_Description_F">Хочет пить после соленых закусок.</string>
  <string name="StatusEffects/Salty_Description_M">Хочет пить после соленых закусок.</string>
  <string name="StatusEffects/Salty_Name">Солоно!</string>
  <string name="StatusEffects/Salty_Name_F">Солоно!</string>
  <string name="StatusEffects/Salty_Name_M">Солоно!</string>
  <string name="StatusEffects/Saw_HealthMinister_Description">Видел(-а) министра здравоохранения Тарквиния Фоксбриджа</string>
  <string name="StatusEffects/Saw_HealthMinister_Name">Видел(-а) министра здравоохранения</string>
  <string name="StatusEffects/Saw_Jasmine_Description">Видел(-а) поп-звезду Джазмин Одисси</string>
  <string name="StatusEffects/Saw_Jasmine_Name">Под впечатлением от встречи со знаменитостью</string>
  <string name="StatusEffects/Saw_Mayor_Description">Видел(-а) мэра Табиту Флюгер</string>
  <string name="StatusEffects/Saw_Mayor_Name">Видел(-а) мэра</string>
  <string name="StatusEffects/Saw_RivalBoss_Description">Видел(-а) директора крупной компании</string>
  <string name="StatusEffects/Saw_RivalBoss_Name">Видел(-а) директора компании</string>
  <string name="StatusEffects/Saw_Rodrick_Description">Видел(-а) киноактера Родерика Кушена</string>
  <string name="StatusEffects/Saw_Rodrick_Name">Под впечатлением от встречи со знаменитостью</string>
  <string name="StatusEffects/SentHome_Description">Уходит в другую больницу.</string>
  <string name="StatusEffects/SentHome_Description_F">Уходит в другую больницу.</string>
  <string name="StatusEffects/SentHome_Description_M">Уходит в другую больницу.</string>
  <string name="StatusEffects/SentHome_Name">Выписан(-а)</string>
  <string name="StatusEffects/SentHome_Name_F">Выписана</string>
  <string name="StatusEffects/SentHome_Name_M">Выписан</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description">Печалится о смерти пациента.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_F">Печалится о смерти пациента.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Description_M">Печалится о смерти пациента.</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name">Убил(-а) пациента</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_F">Убила пациента</string>
  <string name="StatusEffects/StaffTreatmentFailedDeath_Name_M">Убил пациента</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description">Печалится о том, что лечение не помогло.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_F">Печалится о том, что лечение не помогло.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Description_M">Печалится о том, что лечение не помогло.</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name">Лечение не помогло</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_F">Не смогла вылечить</string>
  <string name="StatusEffects/StaffTreatmentFailed_Name_M">Не смог вылечить</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description">Радуется, что удалось вылечить пациента.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_F">Радуется, что удалось вылечить пациента.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Description_M">Радуется, что удалось вылечить пациента.</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name">Излечил(-а) пациента</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_F">Излечила пациента</string>
  <string name="StatusEffects/StaffTreatmentSuccess_Name_M">Излечил пациента</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_F">Еще не выветрился результат искусственной стимуляции работы мозга</string>
  <string name="StatusEffects/Staff_BrainSensor_Description_M">Еще не выветрился результат искусственной стимуляции работы мозга</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_F">Вразумленная</string>
  <string name="StatusEffects/Staff_BrainSensor_Name_M">Вразумленный</string>
  <string name="StatusEffects/Staff_Happy_Description">Любит свою работу.</string>
  <string name="StatusEffects/Staff_Happy_Description_F">Любит свою работу.</string>
  <string name="StatusEffects/Staff_Happy_Description_M">Любит свою работу.</string>
  <string name="StatusEffects/Staff_Happy_Name">В хорошем настроении</string>
  <string name="StatusEffects/Staff_Happy_Name_F">В хорошем настроении</string>
  <string name="StatusEffects/Staff_Happy_Name_M">В хорошем настроении</string>
  <string name="StatusEffects/Staff_Promoted_Description">Радуется повышению.</string>
  <string name="StatusEffects/Staff_Promoted_Description_F">Радуется повышению.</string>
  <string name="StatusEffects/Staff_Promoted_Description_M">Радуется повышению.</string>
  <string name="StatusEffects/Staff_Promoted_Name">После повышения</string>
  <string name="StatusEffects/Staff_Promoted_Name_F">Получила повышение</string>
  <string name="StatusEffects/Staff_Promoted_Name_M">Получил повышение</string>
  <string name="StatusEffects/Staff_Unhappy_Description">Ненавидит свою работу.</string>
  <string name="StatusEffects/Staff_Unhappy_Description_F">Ненавидит свою работу.</string>
  <string name="StatusEffects/Staff_Unhappy_Description_M">Ненавидит свою работу.</string>
  <string name="StatusEffects/Staff_Unhappy_Name">В плохом настроении</string>
  <string name="StatusEffects/Staff_Unhappy_Name_F">В плохом настроении</string>
  <string name="StatusEffects/Staff_Unhappy_Name_M">В плохом настроении</string>
  <string name="StatusEffects/Temperature_Cold_Description">Батареи были бы кстати.</string>
  <string name="StatusEffects/Temperature_Cold_Description_F">Батареи были бы кстати.</string>
  <string name="StatusEffects/Temperature_Cold_Description_M">Батареи были бы кстати.</string>
  <string name="StatusEffects/Temperature_Cold_Name">Мерзнет</string>
  <string name="StatusEffects/Temperature_Cold_Name_F">Мерзнет</string>
  <string name="StatusEffects/Temperature_Cold_Name_M">Мерзнет</string>
  <string name="StatusEffects/Temperature_Hot_Description">Кондиционер бы не помешал.</string>
  <string name="StatusEffects/Temperature_Hot_Description_F">Кондиционер бы не помешал.</string>
  <string name="StatusEffects/Temperature_Hot_Description_M">Кондиционер бы не помешал.</string>
  <string name="StatusEffects/Temperature_Hot_Name">Потеет</string>
  <string name="StatusEffects/Temperature_Hot_Name_F">Потеет</string>
  <string name="StatusEffects/Temperature_Hot_Name_M">Потеет</string>
  <string name="StatusEffects/Thirst_High_Description">Напиток был бы кстати.</string>
  <string name="StatusEffects/Thirst_High_Description_F">Напиток был бы кстати.</string>
  <string name="StatusEffects/Thirst_High_Description_M">Напиток был бы кстати.</string>
  <string name="StatusEffects/Thirst_High_Name">Хочет пить</string>
  <string name="StatusEffects/Thirst_High_Name_F">Хочет пить</string>
  <string name="StatusEffects/Thirst_High_Name_M">Хочет пить</string>
  <string name="StatusEffects/Toilet_Accident_Description">Когда не удалось добежать до туалета…</string>
  <string name="StatusEffects/Toilet_Accident_Description_F">Когда не удалось добежать до туалета…</string>
  <string name="StatusEffects/Toilet_Accident_Description_M">Когда не удалось добежать до туалета…</string>
  <string name="StatusEffects/Toilet_Accident_Name">Большая неприятность</string>
  <string name="StatusEffects/Toilet_Accident_Name_F">Большая неприятность</string>
  <string name="StatusEffects/Toilet_Accident_Name_M">Большая неприятность</string>
  <string name="StatusEffects/Toilet_Need_High_Description">По большому или по маленькому? Пока непонятно.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_F">По-большому или по-маленькому? Пока непонятно.</string>
  <string name="StatusEffects/Toilet_Need_High_Description_M">По большому или по маленькому? Пока непонятно.</string>
  <string name="StatusEffects/Toilet_Need_High_Name">Хочет в туалет</string>
  <string name="StatusEffects/Toilet_Need_High_Name_F">Хочет в туалет</string>
  <string name="StatusEffects/Toilet_Need_High_Name_M">Хочет в туалет</string>
  <string name="StatusEffects/Toilet_Urgent_Description">Скрещивает ноги так и сяк.</string>
  <string name="StatusEffects/Toilet_Urgent_Description_F">Скрещивает ноги так и сяк.</string>
  <string name="StatusEffects/Toilet_Urgent_Description_M">Скрещивает ноги так и сяк.</string>
  <string name="StatusEffects/Toilet_Urgent_Name">Сильно хочет в туалет</string>
  <string name="StatusEffects/Toilet_Urgent_Name_F">Сильно хочет в туалет</string>
  <string name="StatusEffects/Toilet_Urgent_Name_M">Сильно хочет в туалет</string>
  <string name="StatusEffects/Treatment_Death_Description">Умирает, потому что лечение не помогло!</string>
  <string name="StatusEffects/Treatment_Death_Description_F">Умирает, потому что лечение не помогло!</string>
  <string name="StatusEffects/Treatment_Death_Description_M">Умирает, потому что лечение не помогло!</string>
  <string name="StatusEffects/Treatment_Death_Name">Умирает</string>
  <string name="StatusEffects/Treatment_Death_Name_F">Умирает</string>
  <string name="StatusEffects/Treatment_Death_Name_M">Умирает</string>
  <string name="StatusEffects/Treatment_Effective_Description">Лечение было успешно.</string>
  <string name="StatusEffects/Treatment_Effective_Description_F">Лечение было успешно.</string>
  <string name="StatusEffects/Treatment_Effective_Description_M">Лечение было успешно.</string>
  <string name="StatusEffects/Treatment_Effective_Name">Вылечен(-а)</string>
  <string name="StatusEffects/Treatment_Effective_Name_F">Вылечена</string>
  <string name="StatusEffects/Treatment_Effective_Name_M">Вылечен</string>
  <string name="StatusEffects/Treatment_Ineffective_Description">Лечение не помогло.</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_F">Лечение не помогло.</string>
  <string name="StatusEffects/Treatment_Ineffective_Description_M">Лечение не помогло.</string>
  <string name="StatusEffects/Treatment_Ineffective_Name">Лечение не помогло</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_F">Лечение не помогло</string>
  <string name="StatusEffects/Treatment_Ineffective_Name_M">Лечение не помогло</string>
  <string name="StatusEffects/WardPatients_Visited_Description_F">Кто-то из медсестер оказывал здесь услуги.</string>
  <string name="StatusEffects/WardPatients_Visited_Description_M">Кто-то из медбратьев недавно оказывал здесь услуги.</string>
  <string name="StatusEffects/WardPatients_Visited_Name_F">Здесь побывала медсестра</string>
  <string name="StatusEffects/WardPatients_Visited_Name_M">Здесь побывал медбрат</string>
  <string name="TRC/FrontEnd/CurrentUserAvatarInvalid">Не удалось найти аватар пользователя.</string>
  <string name="TRC/FrontEnd/CurrentUserEnumerateDLCFailed">Не удалось найти покупки этого пользователя.</string>
  <string name="TRC/FrontEnd/CurrentUserErrorTitle">Ошибка</string>
  <string name="TRC/FrontEnd/CurrentUserGetAchievementsFailed">Не удалось найти достижения этого пользователя.</string>
  <string name="TRC/FrontEnd/CurrentUserHasChangedReturnToMainMenu_Console">Сменился пользователь. Возвращение к главному меню…</string>
  <string name="TRC/FrontEnd/CurrentUserInfoTitle">Информация</string>
  <string name="TRC/FrontEnd/CurrentUserLicenseNotValid">У пользователя, вошедшего в систему, нет лицензии для запуска этого приложения.</string>
  <string name="TRC/FrontEnd/CurrentUserRefreshFailed">Не удалось загрузить из облака данные этого пользователя.</string>
  <string name="TRC/FrontEnd/PressToStartMessage_Console">Чтобы начать, нажмите кнопку {[Menu/InputActions/StartScreenContinue]}.</string>
  <string name="TRC/Network/ConnectionLost">Потеряно соединение с интернетом. Сетевые возможности игры недоступны.</string>
  <string name="TimeSpan/Days_CS">{[DAYS]} дней[i2p_One]1 день[i2p_Few]{[DAYS]} дня</string>
  <string name="TimeSpan/Months_CS">{[MONTHS]} месяцев[i2p_One]1 месяц[i2p_Few]{[MONTHS]} месяца</string>
  <string name="TimeSpan/NumericDay_CS">{[DAYS]}</string>
  <string name="TimeSpan/NumericMonth_CS">{[MONTHS]}</string>
  <string name="TimeSpan/NumericYear_CS">{[YEAR]}\\n</string>
  <string name="TimeSpan/TimeSpan_DayAgo_CS">1 день назад</string>
  <string name="TimeSpan/TimeSpan_DaysAgo_CS">{[DAYS]} дн. назад[i2p_One]{[DAYS]} день назад</string>
  <string name="TimeSpan/TimeSpan_HourAgo_CS">1 час назад</string>
  <string name="TimeSpan/TimeSpan_HoursAgo_CS">{[HOURS]} ч. назад</string>
  <string name="TimeSpan/TimeSpan_LongTimeAgo_CS">давно</string>
  <string name="TimeSpan/TimeSpan_MinuteAgo_CS">1 минуту назад</string>
  <string name="TimeSpan/TimeSpan_MinutesAgo_CS">{[MINUTES]} мин. назад</string>
  <string name="TimeSpan/TimeSpan_Minutes_CS">{[MINUTES]} мин.</string>
  <string name="TimeSpan/TimeSpan_Now_CS">только что</string>
  <string name="TimeSpan/TimeSpan_Seconds_CS">{[SECONDS]} сек.</string>
  <string name="TimeSpan/Years_CS">{[YEARS]} лет[i2p_One]1 год[i2p_Few]{[YEARS]} года</string>
  <string name="Tooltip/DLC_1/VIP_Visit_Bigfoot">К нам в больницу едет Бартоломей Ф. Йети, писатель и представитель фонда «Бигфут». Щелкните здесь, чтобы проследить за ним, когда он прибудет.</string>
  <string name="Tooltip/DLC_2/VIP_Visit_RichGuy">К нам в больницу едет Паррик Сильверботтом. Щелкните здесь, чтобы проследить за ним, когда он прибудет.</string>
  <string name="Tooltip/DLC_3/VIP_Visit_Alien_reporter">К нам едет журналистка из «Задиры» Шарлатен Небылль. Щелкните здесь, чтобы проследить за ней, когда она прибудет.</string>
  <string name="Tooltip/DLC_4/VIP_Visit_Eco">К нам едет представитель Зеленого ведомства Фланель Лукавко. Щелкните здесь, чтобы проследить за ним, когда он прибудет.</string>
  <string name="Tooltip/DLC_5/VIP_Visit_Zara">К нам в больницу едет художница Зара Фицпокет. Щелкните здесь, чтобы проследить за ней, когда она прибудет.</string>
  <string name="Tooltip/DLC_6/InspectorDataPatient_SendHomeAnachronistic_CS">Отправить на датировку</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras     !!!!KÉSZÍTŐI SEGÍTSÉG A KÖVETKEZŐ SORHOZ!!!!">Tooltip for controls to toggle valid eras for Speed Dating room</string>
  <string name="Tooltip/DLC_6/InspectorDataRoom_ToggleEras">Отправить обратно пациентов из этой эпохи?</string>
  <string name="Tooltip/DLC_6/VIP_Visit_Yesterday">К нам в больницу прибывает капитан Намедни. Щелкните здесь, чтобы проследить за ним, когда он прибудет.</string>
  <string name="Tooltip/FinanceTab_CashFlow_Expenses_CS">Зарплата сотрудников: {[WAGES]}\\nДругое: {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_CashFlow_Revenue_CS">Терапия: {[TREATMENT]}\\nДиагноз: {[DIAGNOSIS]}\\nДругое: {[OTHER]}</string>
  <string name="Tooltip/FinanceTab_ProfitFactor_CS">Профит-фактор:\\n{[VALUE1]} (прибыль за 12 месяцев/4) \\nх {[VALUE2]} (число прибыльных месяцев из последних 12)</string>
  <string name="Tooltip/HospitalLevel_ProgressBar">Уровень больницы определяется ее размером (а именно — числом кабинетов и сотрудников). Чем выше уровень, тем больше к вам придет пациентов и новых сотрудников.</string>
  <string name="Tooltip/HospitalPin_Balance">Баланс:</string>
  <string name="Tooltip/HospitalPin_FriendsLabel">Друзья, игравшие на этом уровне</string>
  <string name="Tooltip/HospitalPin_Prestige">Уровень больницы:</string>
  <string name="Tooltip/HospitalPin_Reputation">Репутация:</string>
  <string name="Tooltip/HospitalPin_Value">Стоимость больницы:</string>
  <string name="Tooltip/HubMenu_Characters">Персонажи</string>
  <string name="Tooltip/HubMenu_DataView">Данные</string>
  <string name="Tooltip/HubMenu_Finance">Финансы</string>
  <string name="Tooltip/HubMenu_Hires">Нанять сотрудника</string>
  <string name="Tooltip/HubMenu_Hires_RejectJobApplicant">Отказать соискателю</string>
  <string name="Tooltip/HubMenu_Items">Купить предмет</string>
  <string name="Tooltip/HubMenu_MapNewLevels_CS">Вернуться к карте\\nНовые уровни: {[COUNT]}</string>
  <string name="Tooltip/HubMenu_Map_CS">Карта</string>
  <string name="Tooltip/HubMenu_Options">Параметры</string>
  <string name="Tooltip/HubMenu_Rooms">Построить кабинет</string>
  <string name="Tooltip/InspectorDataCharacter_Message_CS">Открыть сообщение</string>
  <string name="Tooltip/InspectorDataCharacter_Vaccinate_CS">Вколоть вакцину</string>
  <string name="Tooltip/InspectorDataPatient_SendForTreatment_CS">Направить на лечение</string>
  <string name="Tooltip/InspectorDataPatient_SendHome_CS">Выписать</string>
  <string name="Tooltip/InspectorDataRoom_Close_CS">Закрыть кабинет</string>
  <string name="Tooltip/InspectorDataRoom_Copy_CS">Создать копию этого кабинета</string>
  <string name="Tooltip/InspectorDataRoom_Customisation">Настроить полы и стены</string>
  <string name="Tooltip/InspectorDataRoom_Edit_CS">Изменить схему кабинета</string>
  <string name="Tooltip/InspectorDataRoom_Objects_CS">Изменить предметы в кабинете</string>
  <string name="Tooltip/InspectorDataRoom_Open_CS">Открыть кабинет</string>
  <string name="Tooltip/InspectorDataRoom_Open_NoEnergy_CS">Не хватает энергии</string>
  <string name="Tooltip/InspectorDataRoom_Sell_CS">Продать кабинет</string>
  <string name="Tooltip/InspectorDataRoom_ToggleDiagnosis">Направлять сюда пациентов для диагностики?</string>
  <string name="Tooltip/InspectorDataRoom_ToggleTreatment">Направлять сюда пациентов для лечения?</string>
  <string name="Tooltip/InspectorDataStaff_Break_CS">Сделать перерыв</string>
  <string name="Tooltip/InspectorDataStaff_Customise_CS">Настройка сотрудников</string>
  <string name="Tooltip/InspectorDataStaff_Fire_CS">Уволить</string>
  <string name="Tooltip/InspectorDataStaff_Jobs_CS">Должности</string>
  <string name="Tooltip/InspectorDataStaff_PayReview_CS">Пересмотр зарплаты</string>
  <string name="Tooltip/InspectorDataStaff_Pickup_CS">Переместить</string>
  <string name="Tooltip/InspectorDataStaff_Promote_CS">Повысить</string>
  <string name="Tooltip/InspectorDataStaff_ReturnWork_CS">Возвращается к работе</string>
  <string name="Tooltip/InspectorDataStaff_Train_CS">Обучить</string>
  <string name="Tooltip/JobDescription_BlockedToilet_CS">Прочистить туалеты</string>
  <string name="Tooltip/JobDescription_BrokenMachine_CS">Починить автоматы</string>
  <string name="Tooltip/JobDescription_Fire_CS">Потушить пожары</string>
  <string name="Tooltip/JobDescription_Ghost_CS">Поймать привидения</string>
  <string name="Tooltip/JobDescription_Litter_CS">Убрать мусор</string>
  <string name="Tooltip/JobDescription_MedicalWaste_CS">Убрать отходы</string>
  <string name="Tooltip/JobDescription_OutOfStock_CS">Пополнить торговые автоматы</string>
  <string name="Tooltip/JobDescription_Upgrade_CS">Модернизировать оборудование</string>
  <string name="Tooltip/JobDescription_WiltedPlant_CS">Полить растения</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars1_CS">Получите звезду на уровне «{[LEVEL1]}»</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars2_CS">Получите звезду на уровне «{[LEVEL1]}» или «{[LEVEL2]}»</string>
  <string name="Tooltip/LevelPrerequisite_LevelHasStars3_CS">Получите звезду на уровне «{[LEVEL1]}», «{[LEVEL2]}» или «{[LEVEL3]}»</string>
  <string name="Tooltip/LevelPrerequisite_SilverUnlock_CS">Купите уровень «{[LEVEL]}» за {[COUNT]} ед. серебра</string>
  <string name="Tooltip/LevelPrerequisite_TotalStars_CS">Накопите {[COUNT]} или больше звезд</string>
  <string name="Tooltip/MapPinOnline_NotOnline_CS">Не в сети</string>
  <string name="Tooltip/MapPinOnline_ResearchDepartment_CS">Научный отдел</string>
  <string name="Tooltip/Online_SteamAvatarName">Имя (в сети)</string>
  <string name="Tooltip/Qualification_ReadyForTraining_CS">Полная готовность к обучению</string>
  <string name="Tooltip/Qualification_StaffCount_CS">Сотрудники с такой квалификацией: {[COUNT]}</string>
  <string name="Tooltip/Qualification_Training">Обучение</string>
  <string name="Tooltip/Reputation_ProgressBar_Explanation">Репутация зависит от результативности лечения, хорошего настроения пациентов и персонала, уровня цен, а также от того, что говорят о вас в округе. Чем лучше репутация, тем больше к вам придет пациентов и новых сотрудников.</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine">Нормальная</string>
  <string name="Tooltip/Reputation_ProgressBar_Fine_CS">Нормальная</string>
  <string name="Tooltip/Reputation_ProgressBar_Good">Хорошая</string>
  <string name="Tooltip/Reputation_ProgressBar_Good_CS">Хорошая</string>
  <string name="Tooltip/Reputation_ProgressBar_Great">Прекрасная</string>
  <string name="Tooltip/Reputation_ProgressBar_Great_CS">Прекрасная</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor">Плохая</string>
  <string name="Tooltip/Reputation_ProgressBar_Poor_CS">Плохая</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor">Ужасная</string>
  <string name="Tooltip/Reputation_ProgressBar_VeryPoor_CS">Ужасная</string>
  <string name="Tooltip/ResearchNetwork_Completed_CS">Завершено</string>
  <string name="Tooltip/ResearchNetwork_InProgress_CS">В процессе…</string>
  <string name="Tooltip/RibbonMenu_HireSection_StaffLevel">Опыт, накопленный сотрудником. Опытный сотрудник работает эффективней неопытного.</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_AddToRoom">Добавить в кабинет</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoomInvalid_CS">Построить кабинет (пока недоступно)</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_BuildRoom_CS">Построить кабинет</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_Cost">Стоимость изменений</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_RoomPrestige">Уровень престижности кабинета</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_SubtractFromRoom">Убрать из кабинета</string>
  <string name="Tooltip/RibbonMenu_RoomBuild_UpgradesAvailable_CS">Доступные модернизации: {[COUNT]}</string>
  <string name="Tooltip/RoomMenu/Female">Жен.</string>
  <string name="Tooltip/RoomMenu/Male">Муж.</string>
  <string name="Tooltip/RoomMenu/Patients">Пациенты</string>
  <string name="Tooltip/RoomMenu/Staff">Сотрудники</string>
  <string name="Tooltip/SaveSlots/Copy">Копировать</string>
  <string name="Tooltip/SaveSlots/Delete">Удалить</string>
  <string name="Tooltip/SelectMenuMarketing_CancelProject">Отменить проект</string>
  <string name="Tooltip/SelectMenuRoomItem_CallJanitor_CS">Дать поручение санитару: {[ACTION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_CancelJanitor_CS">Отменить запрос на действие: {[ACTION]}</string>
  <string name="Tooltip/SelectMenuRoomItem_CannotAffordUpgrade_CS">{[NAME]}: недостаточно средств на модернизацию\\nСтоимость: {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Maintenance_CS">Починка {[LEVEL]}</string>
  <string name="Tooltip/SelectMenuRoomItem_NoQualifiedJanitors_CS">Нет санитаров с нужной квалификацией ({[QUALIFICATION]})</string>
  <string name="Tooltip/SelectMenuRoomItem_Pickup_CS">Взять</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobCost_CS">Стоимость: {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_RoboKitJobLimitReached_CS">Достигнут лимит!\\n</string>
  <string name="Tooltip/SelectMenuRoomItem_Sell_CS">Продать за {[COST]}</string>
  <string name="Tooltip/SelectMenuRoomItem_Shelve_CS">Приостановить работу над проектом</string>
  <string name="Tooltip/SelectMenuRoomItem_UGCButton">Редактировать предмет, созданный пользователем</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Edit_CS">Изменить описание предмета</string>
  <string name="Tooltip/SelectMenuRoomItem_UGC_Workshop_CS">Посмотреть в Мастерской Steam</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeCancel_CS">Отменить модернизацию</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeDetails_CS">{[NAME]}: модернизировать\\n{[DESC]}\\n{[MODIFIERS]}\\nМодернизацию делает санитар с квалификацией «{[QUALIFICATION]}».\\nСтоимость: {[COST]}\\nМодернизация займет около {[DAYS]} дн.</string>
  <string name="Tooltip/SelectMenuRoomItem_UpgradeProgress_CS">Модернизация выполнена на: {[PERCENT]}</string>
  <string name="Tooltip/SelectMenuTraining_CancelCourse">Отменить курс</string>
  <string name="Tooltip/StaffMenu_AllPayRise">Дать небольшую прибавку к зарплате всем сотрудникам в списке.</string>
  <string name="Tooltip/StaffMenu_Assistants">Администраторы</string>
  <string name="Tooltip/StaffMenu_ConfirmPayRise">Подтвердить повышение зарплаты</string>
  <string name="Tooltip/StaffMenu_Doctor">Врачи</string>
  <string name="Tooltip/StaffMenu_Doctors">Врачи</string>
  <string name="Tooltip/StaffMenu_Janitors">Санитары</string>
  <string name="Tooltip/StaffMenu_JobAssignment">Распределение обязанностей</string>
  <string name="Tooltip/StaffMenu_Nurses">Младшие медработники</string>
  <string name="Tooltip/StaffMenu_Overview">Обзор сотрудников</string>
  <string name="Tooltip/StaffMenu_PayReview">Пересмотр зарплаты</string>
  <string name="Tooltip/StaffMenu_SatisfyPayRequests">Поднимайте зарплату всем, кто ей недоволен, чтобы повышать им настроение</string>
  <string name="Tooltip/TimeAndStatsMenu_Kudosh">Выполняйте задачи и зарабатывайте крутосы для вашей организации.\\nТратьте их на то, чтобы разблокировать предметы в списке.</string>
  <string name="Tooltip/TimeAndStatsMenu_Year_CS">{0:00} г.</string>
  <string name="Tooltip/TrainingCourse_PointsRequired_CS">Стоимость обучения в баллах: {[POINTS]}</string>
  <string name="Tooltip/TrainingCourse_StaffAbleToLearn_CS">Сотрудники, готовые к обучению: {[COUNT]}</string>
  <string name="Tooltip/TrainingCourse_StaffWithQualification_CS">Сотрудники с такой квалификацией: {[COUNT]}</string>
  <string name="Tooltip/VIP_Visit_Celebrity_Actor">К нам в больницу едет знаменитый киноактер Родерик Кушен. Щелкните здесь, чтобы проследить за ним, когда он прибудет.</string>
  <string name="Tooltip/VIP_Visit_Celebrity_PopStar">К нам едет поп-звезда Джазмин Одисси. Щелкните здесь, чтобы проследить за ней, когда она прибудет.</string>
  <string name="Tooltip/VIP_Visit_Inspector">К нам в больницу едет санитарный инспектор Генри Джобсворт. Щелкните здесь, чтобы проследить за ним, когда он прибудет.</string>
  <string name="Tooltip/VIP_Visit_Mayor">К нам едет мэр Табита Флюгер. Щелкните здесь, чтобы проследить за ней, когда она прибудет.</string>
  <string name="Tooltip/VIP_Visit_Minister">К нам в больницу едет министр здравоохранения Тарквиний Фоксбридж. Щелкните здесь, чтобы проследить за ним, когда он прибудет.</string>
  <string name="Tooltip/VIP_Visit_Radio_Reporter">Нашу больницу хочет посетить репортер радиостанции «Ту-Поинт» Салли Фигбланкет. Щелкните здесь, чтобы проследить за ней, когда она прибудет.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Bungle">К нам едет София Нова, директор Bungle Technologies. Щелкните здесь, чтобы проследить за ней, когда она прибудет.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Holistix">Август Лавандр, директор Holistix, хочет посетить нашу больницу. Щелкните здесь, чтобы проследить за ним, когда он прибудет.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Jumbo">К нам направляется Джамбо О’Гналли, директор Jumbo Mega Corp. Щелкните здесь, чтобы проследить за ним, когда он прибудет.</string>
  <string name="Tooltip/VIP_Visit_RivalBoss_Orb">К нам направляется Агата Сфера, директор фонда «Шар». Щелкните здесь, чтобы проследить за ней, когда она прибудет.</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_F">Болезнь лайки</string>
  <string name="Traits/DLC_1/Trait_IllnessBarkingMad_ShortName_M">Болезнь лайки</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_F">Болезнь Франкенштейна</string>
  <string name="Traits/DLC_1/Trait_IllnessFrankenstein_ShortName_M">Болезнь Франкенштейна</string>
  <string name="Traits/Trait_000_F">Жульничает, играя в настолки</string>
  <string name="Traits/Trait_000_M">Жульничает, играя в настолки</string>
  <string name="Traits/Trait_001_F">Коллекционирует столовые приборы</string>
  <string name="Traits/Trait_001_M">Коллекционирует столовые приборы</string>
  <string name="Traits/Trait_002_F">Делает неискренние комплименты</string>
  <string name="Traits/Trait_002_M">Делает неискренние комплименты</string>
  <string name="Traits/Trait_003_F">Глотает жевательную резинку</string>
  <string name="Traits/Trait_003_M">Глотает жевательную резинку</string>
  <string name="Traits/Trait_004_F">Не признает шапок</string>
  <string name="Traits/Trait_004_M">Не признает шапок</string>
  <string name="Traits/Trait_005_F">Не говорит по-испански</string>
  <string name="Traits/Trait_005_M">Не говорит по-испански</string>
  <string name="Traits/Trait_006_F">Пишет свое имя с ошибками</string>
  <string name="Traits/Trait_006_M">Пишет свое имя с ошибками</string>
  <string name="Traits/Trait_007_F">Обожает ручки и тетрадки</string>
  <string name="Traits/Trait_007_M">Обожает ручки и тетрадки</string>
  <string name="Traits/Trait_008_F">Считает себя экстрасенсом (пусть дальше считает)</string>
  <string name="Traits/Trait_008_M">Считает себя экстрасенсом (пусть дальше считает)</string>
  <string name="Traits/Trait_009_F">Не фанат космического туризма</string>
  <string name="Traits/Trait_009_M">Не фанат космического туризма</string>
  <string name="Traits/Trait_010_F">Вечно роняет мелочь</string>
  <string name="Traits/Trait_010_M">Вечно роняет мелочь</string>
  <string name="Traits/Trait_011_F">Верит, что облака способны на чувства</string>
  <string name="Traits/Trait_011_M">Верит, что облака способны на чувства</string>
  <string name="Traits/Trait_012_F">Отвратительно свистит</string>
  <string name="Traits/Trait_012_M">Отвратительно свистит</string>
  <string name="Traits/Trait_013_F">Не делает ответных услуг</string>
  <string name="Traits/Trait_013_M">Не делает ответных услуг</string>
  <string name="Traits/Trait_014_F">Не следит за детьми</string>
  <string name="Traits/Trait_014_M">Не следит за детьми</string>
  <string name="Traits/Trait_015_F">Случайно встречается взглядом с незнакомцами</string>
  <string name="Traits/Trait_015_M">Случайно встречается взглядом с незнакомцами</string>
  <string name="Traits/Trait_016_F">Крепко жмет руки</string>
  <string name="Traits/Trait_016_M">Крепко жмет руки</string>
  <string name="Traits/Trait_017_F">Прекрасно рассказывает сказки</string>
  <string name="Traits/Trait_017_M">Прекрасно рассказывает сказки</string>
  <string name="Traits/Trait_018_F">Не пишет карандашом</string>
  <string name="Traits/Trait_018_M">Не пишет карандашом</string>
  <string name="Traits/Trait_019_F">Не умеет водить</string>
  <string name="Traits/Trait_019_M">Не умеет водить</string>
  <string name="Traits/Trait_020_F">Имеет обостренное чувство стиля</string>
  <string name="Traits/Trait_020_M">Имеет обостренное чувство стиля</string>
  <string name="Traits/Trait_021_F">Вешает объявления «временно не работает» на работающие аппараты</string>
  <string name="Traits/Trait_021_M">Вешает объявления «временно не работает» на работающие аппараты</string>
  <string name="Traits/Trait_022_F">Настоящая обуза</string>
  <string name="Traits/Trait_022_M">Настоящая обуза</string>
  <string name="Traits/Trait_023_F">Говорит не тихо и не громко</string>
  <string name="Traits/Trait_023_M">Говорит не тихо и не громко</string>
  <string name="Traits/Trait_024_F">Автор книги о степлерах</string>
  <string name="Traits/Trait_024_M">Автор книги о степлерах</string>
  <string name="Traits/Trait_025_F">Поможет перевезти мебель</string>
  <string name="Traits/Trait_025_M">Поможет перевезти мебель</string>
  <string name="Traits/Trait_026_F">Прекрасно сортирует кабели</string>
  <string name="Traits/Trait_026_M">Прекрасно сортирует кабели</string>
  <string name="Traits/Trait_027_F">Отлично делает хук левой</string>
  <string name="Traits/Trait_027_M">Отлично делает хук левой</string>
  <string name="Traits/Trait_028_F">Не светится в интернете</string>
  <string name="Traits/Trait_028_M">Не светится в интернете</string>
  <string name="Traits/Trait_029_F">Жонглер-любитель</string>
  <string name="Traits/Trait_029_M">Жонглер-любитель</string>
  <string name="Traits/Trait_030_F">В кегельбане падает чаще, чем кегли</string>
  <string name="Traits/Trait_030_M">В кегельбане падает чаще, чем кегли</string>
  <string name="Traits/Trait_031_F">Нарочно опаздывает, изображая занятость</string>
  <string name="Traits/Trait_031_M">Нарочно опаздывает, изображая занятость</string>
  <string name="Traits/Trait_032_F">Уже должна была определиться</string>
  <string name="Traits/Trait_032_M">Уже должен был определиться</string>
  <string name="Traits/Trait_033_F">Не умеет писать прописью</string>
  <string name="Traits/Trait_033_M">Не умеет писать прописью</string>
  <string name="Traits/Trait_034_F">Заядлый рыбак… в детстве</string>
  <string name="Traits/Trait_034_M">Заядлый рыбак… в детстве</string>
  <string name="Traits/Trait_035_F">Мечтает покататься на воздушном шаре, но боится высоты</string>
  <string name="Traits/Trait_035_M">Мечтает покататься на воздушном шаре, но боится высоты</string>
  <string name="Traits/Trait_036_F">Большой фанат морских млекопитающих</string>
  <string name="Traits/Trait_036_M">Большой фанат морских млекопитающих</string>
  <string name="Traits/Trait_037_F">Хранит дома арбалет</string>
  <string name="Traits/Trait_037_M">Хранит дома арбалет</string>
  <string name="Traits/Trait_038_F">Неожиданно хорошо вяжет</string>
  <string name="Traits/Trait_038_M">Неожиданно хорошо вяжет</string>
  <string name="Traits/Trait_039_F">Покупает шарфы, которые не носит</string>
  <string name="Traits/Trait_039_M">Покупает шарфы, которые не носит</string>
  <string name="Traits/Trait_040_F">По голосу кажется выше</string>
  <string name="Traits/Trait_040_M">По голосу кажется выше</string>
  <string name="Traits/Trait_041_F">В душе — трусливый заяц</string>
  <string name="Traits/Trait_041_M">В душе — трусливый заяц</string>
  <string name="Traits/Trait_042_F">Заполняет паузы в разговоре шутками</string>
  <string name="Traits/Trait_042_M">Заполняет паузы в разговоре шутками</string>
  <string name="Traits/Trait_043_F">Истинное призвание — падать с большой высоты</string>
  <string name="Traits/Trait_043_M">Истинное призвание — падать с большой высоты</string>
  <string name="Traits/Trait_044_F">Выращивает овощи на продажу</string>
  <string name="Traits/Trait_044_M">Выращивает овощи на продажу</string>
  <string name="Traits/Trait_045_F">Боится темноты и того, что в ней таится</string>
  <string name="Traits/Trait_045_M">Боится темноты и того, что в ней таится</string>
  <string name="Traits/Trait_046_F">Смеется, но не насмехается</string>
  <string name="Traits/Trait_046_M">Смеется, но не насмехается</string>
  <string name="Traits/Trait_047_F">Прекрасно видит в темноте</string>
  <string name="Traits/Trait_047_M">Прекрасно видит в темноте</string>
  <string name="Traits/Trait_048_F">Имеет опыт в борьбе с яблонями</string>
  <string name="Traits/Trait_048_M">Имеет опыт в борьбе с яблонями</string>
  <string name="Traits/Trait_049_F">Из одного класса с Джазмин Одисси</string>
  <string name="Traits/Trait_049_M">Из одного класса с Джазмин Одисси</string>
  <string name="Traits/Trait_050_F">Вызывает раздражение близких</string>
  <string name="Traits/Trait_050_M">Вызывает раздражение близких</string>
  <string name="Traits/Trait_051_F">Считает малиновое варенье мещанством</string>
  <string name="Traits/Trait_051_M">Считает малиновое варенье мещанством</string>
  <string name="Traits/Trait_052_F">Любит тишину и покой</string>
  <string name="Traits/Trait_052_M">Любит тишину и покой</string>
  <string name="Traits/Trait_053_F">Доверяет почте</string>
  <string name="Traits/Trait_053_M">Доверяет почте</string>
  <string name="Traits/Trait_054_F">Знает, как мучает совесть мучное</string>
  <string name="Traits/Trait_054_M">Знает, как мучает совесть мучное</string>
  <string name="Traits/Trait_055_F">Горюет о потерянной рыбке-питомце</string>
  <string name="Traits/Trait_055_M">Горюет о потерянной рыбке-питомце</string>
  <string name="Traits/Trait_056_F">Имеет почерк педанта</string>
  <string name="Traits/Trait_056_M">Имеет почерк педанта</string>
  <string name="Traits/Trait_057_F">Плохо помнит имена</string>
  <string name="Traits/Trait_057_M">Плохо помнит имена</string>
  <string name="Traits/Trait_058_F">Сигналит в пробках, но только в ответ</string>
  <string name="Traits/Trait_058_M">Сигналит в пробках, но только в ответ</string>
  <string name="Traits/Trait_059_F">Не использует ежедневники по назначению</string>
  <string name="Traits/Trait_059_M">Не использует ежедневники по назначению</string>
  <string name="Traits/Trait_060_F">Закапывает еду про запас</string>
  <string name="Traits/Trait_060_M">Закапывает еду про запас</string>
  <string name="Traits/Trait_061_F">Цель оправдывает средства</string>
  <string name="Traits/Trait_061_M">Цель оправдывает средства</string>
  <string name="Traits/Trait_062_F">Условно понимает, что такое цифровая память</string>
  <string name="Traits/Trait_062_M">Условно понимает, что такое цифровая память</string>
  <string name="Traits/Trait_063_F">Перестраховщик со стажем</string>
  <string name="Traits/Trait_063_M">Перестраховщик со стажем</string>
  <string name="Traits/Trait_064_F">Тридцать три несчастья</string>
  <string name="Traits/Trait_064_M">Тридцать три несчастья</string>
  <string name="Traits/Trait_065_F">Не имеет родинок на теле</string>
  <string name="Traits/Trait_065_M">Не имеет родинок на теле</string>
  <string name="Traits/Trait_066_F">Наверняка опять согрешит</string>
  <string name="Traits/Trait_066_M">Наверняка опять согрешит</string>
  <string name="Traits/Trait_067_F">Морально неопределившаяся личность</string>
  <string name="Traits/Trait_067_M">Морально неопределившаяся личность</string>
  <string name="Traits/Trait_068_F">Выращивает артишоки шоу-класса</string>
  <string name="Traits/Trait_068_M">Выращивает артишоки шоу-класса</string>
  <string name="Traits/Trait_069_F">Такой же человек, как все</string>
  <string name="Traits/Trait_069_M">Такой же человек, как все</string>
  <string name="Traits/Trait_070_F">Любимый вкус — желтый</string>
  <string name="Traits/Trait_070_M">Любимый вкус — желтый</string>
  <string name="Traits/Trait_071_F">Смеется от звука тромбона</string>
  <string name="Traits/Trait_071_M">Смеется от звука тромбона</string>
  <string name="Traits/Trait_072_F">Танцует так, словно завтра все-таки наступит</string>
  <string name="Traits/Trait_072_M">Танцует так, словно завтра все-таки наступит</string>
  <string name="Traits/Trait_073_F">Ненавидит порядковые числительные</string>
  <string name="Traits/Trait_073_M">Ненавидит порядковые числительные</string>
  <string name="Traits/Trait_074_F">Выделывает фортели рядом с баскетбольным кольцом</string>
  <string name="Traits/Trait_074_M">Выделывает фортели рядом с баскетбольным кольцом</string>
  <string name="Traits/Trait_075_F">Умело крутит юлу</string>
  <string name="Traits/Trait_075_M">Умело крутит юлу</string>
  <string name="Traits/Trait_076_F">Мягкие руки</string>
  <string name="Traits/Trait_076_M">Мягкие руки</string>
  <string name="Traits/Trait_077_F">Уверенный пользователь алфавита</string>
  <string name="Traits/Trait_077_M">Уверенный пользователь алфавита</string>
  <string name="Traits/Trait_078_F">Застревает на деревьях</string>
  <string name="Traits/Trait_078_M">Застревает на деревьях</string>
  <string name="Traits/Trait_079_F">Умеет плавать</string>
  <string name="Traits/Trait_079_M">Умеет плавать</string>
  <string name="Traits/Trait_080_F">Предпочитает еду без очисток</string>
  <string name="Traits/Trait_080_M">Предпочитает еду без очисток</string>
  <string name="Traits/Trait_081_F">Владелица безносой собаки</string>
  <string name="Traits/Trait_081_M">Владелец безносой собаки</string>
  <string name="Traits/Trait_082_F">Может разработать средненькую игру</string>
  <string name="Traits/Trait_082_M">Может разработать средненькую игру</string>
  <string name="Traits/Trait_083_F">Уже не может</string>
  <string name="Traits/Trait_083_M">Уже не может</string>
  <string name="Traits/Trait_084_F">Читатель одной книги</string>
  <string name="Traits/Trait_084_M">Читатель одной книги</string>
  <string name="Traits/Trait_085_F">Непревзойденно ощущает пространство</string>
  <string name="Traits/Trait_085_M">Непревзойденно ощущает пространство</string>
  <string name="Traits/Trait_086_F">Перебарщивает с базиликом</string>
  <string name="Traits/Trait_086_M">Перебарщивает с базиликом</string>
  <string name="Traits/Trait_087_F">Радуется, получая наклейки</string>
  <string name="Traits/Trait_087_M">Радуется, получая наклейки</string>
  <string name="Traits/Trait_088_F">Обладает достаточной ловкостью</string>
  <string name="Traits/Trait_088_M">Обладает достаточной ловкостью</string>
  <string name="Traits/Trait_089_F">Уважает тех, кто умеет строгать</string>
  <string name="Traits/Trait_089_M">Уважает тех, кто умеет строгать</string>
  <string name="Traits/Trait_090_F">Послушно сортирует мусор</string>
  <string name="Traits/Trait_090_M">Послушно сортирует мусор</string>
  <string name="Traits/Trait_091_F">Любит на досуге поработать стамеской</string>
  <string name="Traits/Trait_091_M">Любит на досуге поработать стамеской</string>
  <string name="Traits/Trait_092_F">Не доверяет торговцам рыбой</string>
  <string name="Traits/Trait_092_M">Не доверяет торговцам рыбой</string>
  <string name="Traits/Trait_093_F">Тусклая личность</string>
  <string name="Traits/Trait_093_M">Тусклая личность</string>
  <string name="Traits/Trait_094_F">Поклонник паркетов</string>
  <string name="Traits/Trait_094_M">Поклонник паркетов</string>
  <string name="Traits/Trait_095_F">Дышит через нос</string>
  <string name="Traits/Trait_095_M">Дышит через нос</string>
  <string name="Traits/Trait_096_F">Гоняется за зверями в парке</string>
  <string name="Traits/Trait_096_M">Гоняется за зверями в парке</string>
  <string name="Traits/Trait_097_F">Весь год ходит в одной обуви</string>
  <string name="Traits/Trait_097_M">Весь год ходит в одной обуви</string>
  <string name="Traits/Trait_098_F">Не попадает в ритм, когда хлопает в ладоши</string>
  <string name="Traits/Trait_098_M">Не попадает в ритм, когда хлопает в ладоши</string>
  <string name="Traits/Trait_099_F">Не доверяет белладоннам</string>
  <string name="Traits/Trait_099_M">Не доверяет белладоннам</string>
  <string name="Traits/Trait_100_F">Генератор плохих идей</string>
  <string name="Traits/Trait_100_M">Генератор плохих идей</string>
  <string name="Traits/Trait_101_F">Скорее суп, чем сэндвич</string>
  <string name="Traits/Trait_101_M">Скорее суп, чем сэндвич</string>
  <string name="Traits/Trait_102_F">Коллекционирует плохо продающиеся альбомы</string>
  <string name="Traits/Trait_102_M">Коллекционирует плохо продающиеся альбомы</string>
  <string name="Traits/Trait_103_F">Некультурно ест спагетти</string>
  <string name="Traits/Trait_103_M">Некультурно ест спагетти</string>
  <string name="Traits/Trait_104_F">Бывший шеф-повар на ТВ</string>
  <string name="Traits/Trait_104_M">Бывший шеф-повар на ТВ</string>
  <string name="Traits/Trait_105_F">Гордится грамотой, полученной на школьной олимпиаде</string>
  <string name="Traits/Trait_105_M">Гордится грамотой, полученной на школьной олимпиаде</string>
  <string name="Traits/Trait_106_F">Ветеран Куликовской битвы</string>
  <string name="Traits/Trait_106_M">Ветеран Куликовской битвы</string>
  <string name="Traits/Trait_107_F">Выращивает репу и дарит друзьям</string>
  <string name="Traits/Trait_107_M">Выращивает репу и дарит друзьям</string>
  <string name="Traits/Trait_108_F">Точит карандаши лезвием топора</string>
  <string name="Traits/Trait_108_M">Точит карандаши лезвием топора</string>
  <string name="Traits/Trait_109_F">Имеет щербетозависимость</string>
  <string name="Traits/Trait_109_M">Имеет щербетозависимость</string>
  <string name="Traits/Trait_110_F">Спит на полу</string>
  <string name="Traits/Trait_110_M">Спит на полу</string>
  <string name="Traits/Trait_111_F">Всегда носит с собой ложку</string>
  <string name="Traits/Trait_111_M">Всегда носит с собой ложку</string>
  <string name="Traits/Trait_112_F">Знает, какие растения — голосеменные</string>
  <string name="Traits/Trait_112_M">Знает, какие растения — голосеменные</string>
  <string name="Traits/Trait_113_F">Уже не помнит, как вязать узлы, которые раньше вязались легко</string>
  <string name="Traits/Trait_113_M">Уже не помнит, как вязать узлы, которые раньше вязались легко</string>
  <string name="Traits/Trait_114_F">С детства мечтает быть адмиралом</string>
  <string name="Traits/Trait_114_M">С детства мечтает быть адмиралом</string>
  <string name="Traits/Trait_115_F">Не умеет пользоваться подаренным телескопом</string>
  <string name="Traits/Trait_115_M">Не умеет пользоваться подаренным телескопом</string>
  <string name="Traits/Trait_116_F">Дергает ногами во сне</string>
  <string name="Traits/Trait_116_M">Дергает ногами во сне</string>
  <string name="Traits/Trait_117_F">Предпочитает ходить по лестнице</string>
  <string name="Traits/Trait_117_M">Предпочитает ходить по лестнице</string>
  <string name="Traits/Trait_118_F">Предъявляет содержимое желудка по первому требованию</string>
  <string name="Traits/Trait_118_M">Предъявляет содержимое желудка по первому требованию</string>
  <string name="Traits/Trait_119_F">Опасается худшего</string>
  <string name="Traits/Trait_119_M">Опасается худшего</string>
  <string name="Traits/Trait_120_F">День без заварного крема потрачен зря</string>
  <string name="Traits/Trait_120_M">День без заварного крема потрачен зря</string>
  <string name="Traits/Trait_121_F">Считает марципан ядовитым</string>
  <string name="Traits/Trait_121_M">Считает марципан ядовитым</string>
  <string name="Traits/Trait_122_F">Самозабвенно прыгает через скакалку</string>
  <string name="Traits/Trait_122_M">Самозабвенно прыгает через скакалку</string>
  <string name="Traits/Trait_123_F">Просыпается на рассвете</string>
  <string name="Traits/Trait_123_M">Просыпается на рассвете</string>
  <string name="Traits/Trait_124_F">Интересуется таксидермией</string>
  <string name="Traits/Trait_124_M">Интересуется таксидермией</string>
  <string name="Traits/Trait_125_F">Боится морских котиков</string>
  <string name="Traits/Trait_125_M">Боится морских котиков</string>
  <string name="Traits/Trait_126_F">Может бросить вас шутки ради</string>
  <string name="Traits/Trait_126_M">Может бросить вас шутки ради</string>
  <string name="Traits/Trait_127_F">Вечно забывает пароли</string>
  <string name="Traits/Trait_127_M">Вечно забывает пароли</string>
  <string name="Traits/Trait_128_F">Ничего не забывает (спасибо напоминалкам)</string>
  <string name="Traits/Trait_128_M">Ничего не забывает (спасибо напоминалкам)</string>
  <string name="Traits/Trait_129_F">Боится ковшей</string>
  <string name="Traits/Trait_129_M">Боится ковшей</string>
  <string name="Traits/Trait_130_F">Складывает оригами из салфеток</string>
  <string name="Traits/Trait_130_M">Складывает оригами из салфеток</string>
  <string name="Traits/Trait_131_F">Лучше вас заворачивает подарки</string>
  <string name="Traits/Trait_131_M">Лучше вас заворачивает подарки</string>
  <string name="Traits/Trait_132_F">Презирает струнные инструменты</string>
  <string name="Traits/Trait_132_M">Презирает струнные инструменты</string>
  <string name="Traits/Trait_133_F">Пытается ввести моду на плащи</string>
  <string name="Traits/Trait_133_M">Пытается ввести моду на плащи</string>
  <string name="Traits/Trait_134_F">Не рекомендует</string>
  <string name="Traits/Trait_134_M">Не рекомендует</string>
  <string name="Traits/Trait_135_F">Не хочет покупать еще одни шорты</string>
  <string name="Traits/Trait_135_M">Не хочет покупать еще одни шорты</string>
  <string name="Traits/Trait_136_F">Знает, о каком сериале идет речь</string>
  <string name="Traits/Trait_136_M">Знает, о каком сериале идет речь</string>
  <string name="Traits/Trait_137_F">Не бросает куртку где попало</string>
  <string name="Traits/Trait_137_M">Не бросает куртку где попало</string>
  <string name="Traits/Trait_138_F">Вспоминает свое детство в деревне</string>
  <string name="Traits/Trait_138_M">Вспоминает свое детство в деревне</string>
  <string name="Traits/Trait_139_F">Живет с бременем прошлого</string>
  <string name="Traits/Trait_139_M">Живет с бременем прошлого</string>
  <string name="Traits/Trait_140_F">Лучшим другом считает страуса</string>
  <string name="Traits/Trait_140_M">Лучшим другом считает страуса</string>
  <string name="Traits/Trait_141_F">Думает, что плохо получается на снимках</string>
  <string name="Traits/Trait_141_M">Думает, что плохо получается на снимках</string>
  <string name="Traits/Trait_142_F">Говорит «блютус» вместо «вайфай»</string>
  <string name="Traits/Trait_142_M">Говорит «блютус» вместо «вайфай»</string>
  <string name="Traits/Trait_143_F">Трясется над тем, что имеет</string>
  <string name="Traits/Trait_143_M">Трясется над тем, что имеет</string>
  <string name="Traits/Trait_144_F">Тот самый незваный гость</string>
  <string name="Traits/Trait_144_M">Тот самый незваный гость</string>
  <string name="Traits/Trait_145_F">Вечно всё недосаливает</string>
  <string name="Traits/Trait_145_M">Вечно всё недосаливает</string>
  <string name="Traits/Trait_146_F">Стыдится себя</string>
  <string name="Traits/Trait_146_M">Стыдится себя</string>
  <string name="Traits/Trait_147_F">Чемпион по прыжкам в длину среди детей до 14 лет</string>
  <string name="Traits/Trait_147_M">Чемпион по прыжкам в длину среди детей до 14 лет</string>
  <string name="Traits/Trait_148_F">Гордится шрамом от копья</string>
  <string name="Traits/Trait_148_M">Гордится шрамом от копья</string>
  <string name="Traits/Trait_149_F">Не может справиться с защитой от детей</string>
  <string name="Traits/Trait_149_M">Не может справиться с защитой от детей</string>
  <string name="Traits/Trait_150_F">Утверждает, что однажды они со снежным человеком «откушали обед»</string>
  <string name="Traits/Trait_150_M">Утверждает, что однажды они со снежным человеком «откушали обед»</string>
  <string name="Traits/Trait_151_F">Бесится, когда производители меняют оформление</string>
  <string name="Traits/Trait_151_M">Бесится, когда производители меняют оформление</string>
  <string name="Traits/Trait_152_F">Топографический кретин</string>
  <string name="Traits/Trait_152_M">Топографический кретин</string>
  <string name="Traits/Trait_153_F">Чувствует метафизическое возмущение</string>
  <string name="Traits/Trait_153_M">Чувствует метафизическое возмущение</string>
  <string name="Traits/Trait_154_F">Так рьяно утверждает, что читала «ту» книгу, что сама в это верит</string>
  <string name="Traits/Trait_154_M">Так рьяно утверждает, что читал «ту» книгу, что сам в это верит</string>
  <string name="Traits/Trait_155_F">(Почти) покоритель Двух Вершин</string>
  <string name="Traits/Trait_155_M">(Почти) покоритель Двух Вершин</string>
  <string name="Traits/Trait_156_F">Слишком редко смотрится в зеркало</string>
  <string name="Traits/Trait_156_M">Слишком редко смотрится в зеркало</string>
  <string name="Traits/Trait_157_F">Твердость карандашей — вопрос принципиальный</string>
  <string name="Traits/Trait_157_M">Твердость карандашей — вопрос принципиальный</string>
  <string name="Traits/Trait_158_F">Кое о чем сожалеет</string>
  <string name="Traits/Trait_158_M">Кое о чем сожалеет</string>
  <string name="Traits/Trait_159_F">Любит мультики</string>
  <string name="Traits/Trait_159_M">Любит мультики</string>
  <string name="Traits/Trait_160_F">Не любит коробки</string>
  <string name="Traits/Trait_160_M">Не любит коробки</string>
  <string name="Traits/Trait_161_F">Любит пропустить бокальчик</string>
  <string name="Traits/Trait_161_M">Любит пропустить бокальчик</string>
  <string name="Traits/Trait_162_F">Любит поваляться</string>
  <string name="Traits/Trait_162_M">Любит поваляться</string>
  <string name="Traits/Trait_163_F">Приятный собеседник во время застолья</string>
  <string name="Traits/Trait_163_M">Приятный собеседник во время застолья</string>
  <string name="Traits/Trait_164_F">Боится тумана</string>
  <string name="Traits/Trait_164_M">Боится тумана</string>
  <string name="Traits/Trait_165_F">Не ждет добра</string>
  <string name="Traits/Trait_165_M">Не ждет добра</string>
  <string name="Traits/Trait_166_F">Рисует комиксы про друзей и продает им же</string>
  <string name="Traits/Trait_166_M">Рисует комиксы про друзей и продает им же</string>
  <string name="Traits/Trait_167_F">Теряет волю при виде пирога</string>
  <string name="Traits/Trait_167_M">Теряет волю при виде пирога</string>
  <string name="Traits/Trait_168_F">Издалека кажется внушительней</string>
  <string name="Traits/Trait_168_M">Издалека кажется внушительней</string>
  <string name="Traits/Trait_169_F">Мечтает о чуть более светлом будущем</string>
  <string name="Traits/Trait_169_M">Мечтает о чуть более светлом будущем</string>
  <string name="Traits/Trait_170_F">Вопрошает, а в чем суть</string>
  <string name="Traits/Trait_170_M">Вопрошает, а в чем суть</string>
  <string name="Traits/Trait_171_F">Не радуется заранее</string>
  <string name="Traits/Trait_171_M">Не радуется заранее</string>
  <string name="Traits/Trait_172_F">Думает, что вам всё равно</string>
  <string name="Traits/Trait_172_M">Думает, что вам всё равно</string>
  <string name="Traits/Trait_173_F">Хорошо видит то, что внизу</string>
  <string name="Traits/Trait_173_M">Хорошо видит то, что внизу</string>
  <string name="Traits/Trait_174_F">Не придает значения</string>
  <string name="Traits/Trait_174_M">Не придает значения</string>
  <string name="Traits/Trait_175_F">Раскаивается в выборе плитки в ванную</string>
  <string name="Traits/Trait_175_M">Раскаивается в выборе плитки в ванную</string>
  <string name="Traits/Trait_176_F">Обожает обои</string>
  <string name="Traits/Trait_176_M">Обожает обои</string>
  <string name="Traits/Trait_177_F">Цинично вешает бытовые вещи в рамочке на стену</string>
  <string name="Traits/Trait_177_M">Цинично вешает бытовые вещи в рамочке на стену</string>
  <string name="Traits/Trait_178_F">Взбивает своим методом</string>
  <string name="Traits/Trait_178_M">Взбивает своим методом</string>
  <string name="Traits/Trait_179_F">Кружится, чтобы поднять настроение</string>
  <string name="Traits/Trait_179_M">Кружится, чтобы поднять настроение</string>
  <string name="Traits/Trait_180_F">Плачет, когда смотрит комедии</string>
  <string name="Traits/Trait_180_M">Плачет, когда смотрит комедии</string>
  <string name="Traits/Trait_181_F">Опытный пассажир</string>
  <string name="Traits/Trait_181_M">Опытный пассажир</string>
  <string name="Traits/Trait_182_F">Личность, известная падением в Водопад туристов</string>
  <string name="Traits/Trait_182_M">Личность, известная падением в Водопад туристов</string>
  <string name="Traits/Trait_183_F">Противится своей противоречивости</string>
  <string name="Traits/Trait_183_M">Противится своей противоречивости</string>
  <string name="Traits/Trait_184_F">Хороший хук правой</string>
  <string name="Traits/Trait_184_M">Хороший хук правой</string>
  <string name="Traits/Trait_185_F">Хранит хорошие воспоминания</string>
  <string name="Traits/Trait_185_M">Хранит хорошие воспоминания</string>
  <string name="Traits/Trait_186_F">Ненарочно выключает свет</string>
  <string name="Traits/Trait_186_M">Ненарочно выключает свет</string>
  <string name="Traits/Trait_187_F">В целом сомнительная личность</string>
  <string name="Traits/Trait_187_M">В целом сомнительная личность</string>
  <string name="Traits/Trait_188_F">Буянит на вечеринках</string>
  <string name="Traits/Trait_188_M">Буянит на вечеринках</string>
  <string name="Traits/Trait_189_F">Кричит «ура», когда видит салют</string>
  <string name="Traits/Trait_189_M">Кричит «ура», когда видит салют</string>
  <string name="Traits/Trait_190_F">Застревает на драках с боссами</string>
  <string name="Traits/Trait_190_M">Застревает на драках с боссами</string>
  <string name="Traits/Trait_191_F">Дружит с четвероногими</string>
  <string name="Traits/Trait_191_M">Дружит с четвероногими</string>
  <string name="Traits/Trait_192_F">Заказывает хорошо прожаренный стейк, потому что не любит, когда что-то делают плохо</string>
  <string name="Traits/Trait_192_M">Заказывает хорошо прожаренный стейк, потому что не любит, когда что-то делают плохо</string>
  <string name="Traits/Trait_193_F">Уже не считает</string>
  <string name="Traits/Trait_193_M">Уже не считает</string>
  <string name="Traits/Trait_194_F">Совсем другой человек</string>
  <string name="Traits/Trait_194_M">Совсем другой человек</string>
  <string name="Traits/Trait_195_F">Не замечает мелких деталей</string>
  <string name="Traits/Trait_195_M">Не замечает мелких деталей</string>
  <string name="Traits/Trait_196_F">Доброе сердце</string>
  <string name="Traits/Trait_196_M">Доброе сердце</string>
  <string name="Traits/Trait_197_F">Человек ванны, а не душа</string>
  <string name="Traits/Trait_197_M">Человек ванны, а не душа</string>
  <string name="Traits/Trait_198_F">Не знает, что делает</string>
  <string name="Traits/Trait_198_M">Не знает, что делает</string>
  <string name="Traits/Trait_199_F">Уходит в сторону на экскурсиях</string>
  <string name="Traits/Trait_199_M">Уходит в сторону на экскурсиях</string>
  <string name="Traits/Trait_200_F">Человек ученый и воспитанный</string>
  <string name="Traits/Trait_200_M">Человек ученый и воспитанный</string>
  <string name="Traits/Trait_201_F">Единица статистики</string>
  <string name="Traits/Trait_201_M">Единица статистики</string>
  <string name="Traits/Trait_202_F">Легко заменимая</string>
  <string name="Traits/Trait_202_M">Легко заменимый</string>
  <string name="Traits/Trait_203_F">Верит, что понимает утиное кряканье</string>
  <string name="Traits/Trait_203_M">Верит, что понимает утиное кряканье</string>
  <string name="Traits/Trait_204_F">Лезет в кузов</string>
  <string name="Traits/Trait_204_M">Лезет в кузов</string>
  <string name="Traits/Trait_205_F">Достигает высот</string>
  <string name="Traits/Trait_205_M">Достигает высот</string>
  <string name="Traits/Trait_206_F">Приукрашивает правду на сайтах знакомств</string>
  <string name="Traits/Trait_206_M">Приукрашивает правду на сайтах знакомств</string>
  <string name="Traits/Trait_207_F">Случайно проголосовала за Табиту Флюгер</string>
  <string name="Traits/Trait_207_M">Случайно проголосовал за Табиту Флюгер</string>
  <string name="Traits/Trait_208_F">Страдает от собственной нерешительности</string>
  <string name="Traits/Trait_208_M">Страдает от собственной нерешительности</string>
  <string name="Traits/Trait_209_F">Всего лишь человек</string>
  <string name="Traits/Trait_209_M">Всего лишь человек</string>
  <string name="Traits/Trait_210_F">Бросает первый камень</string>
  <string name="Traits/Trait_210_M">Бросает первый камень</string>
  <string name="Traits/Trait_211_F">Живет нормально</string>
  <string name="Traits/Trait_211_M">Живет нормально</string>
  <string name="Traits/Trait_212_F">Пашет с 9 до 5, чтобы заработать на хлеб</string>
  <string name="Traits/Trait_212_M">Пашет с 9 до 5, чтобы заработать на хлеб</string>
  <string name="Traits/Trait_213_F">Устраивает один и тот же розыгрыш на вечеринках</string>
  <string name="Traits/Trait_213_M">Устраивает один и тот же розыгрыш на вечеринках</string>
  <string name="Traits/Trait_214_F">Не баловалась</string>
  <string name="Traits/Trait_214_M">Не баловался</string>
  <string name="Traits/Trait_215_F">Имеет нюх на веселье</string>
  <string name="Traits/Trait_215_M">Имеет нюх на веселье</string>
  <string name="Traits/Trait_216_F">Мнительность 80-го уровня</string>
  <string name="Traits/Trait_216_M">Мнительность 80-го уровня</string>
  <string name="Traits/Trait_217_F">Искренне верит, что делает как лучше</string>
  <string name="Traits/Trait_217_M">Искренне верит, что делает как лучше</string>
  <string name="Traits/Trait_218_F">Вне больницы проявляет цепкость</string>
  <string name="Traits/Trait_218_M">Вне больницы проявляет цепкость</string>
  <string name="Traits/Trait_219_F">Двойной прыжок</string>
  <string name="Traits/Trait_219_M">Двойной прыжок</string>
  <string name="Traits/Trait_220_F">На все вечеринки приходит в вечернем платье</string>
  <string name="Traits/Trait_220_M">На все вечеринки приходит в смокинге</string>
  <string name="Traits/Trait_221_F">Любит только один вид джема</string>
  <string name="Traits/Trait_221_M">Любит только один вид джема</string>
  <string name="Traits/Trait_222_F">Душа компании на пикниках</string>
  <string name="Traits/Trait_222_M">Душа компании на пикниках</string>
  <string name="Traits/Trait_223_F">Помнит детство в горах между Двух Вершин</string>
  <string name="Traits/Trait_223_M">Помнит детство в горах между Двух Вершин</string>
  <string name="Traits/Trait_224_F">+5 к волшебству</string>
  <string name="Traits/Trait_224_M">+5 к волшебству</string>
  <string name="Traits/Trait_225_F">Основательница общества любителей лимериков</string>
  <string name="Traits/Trait_225_M">Основатель общества любителей лимериков</string>
  <string name="Traits/Trait_226_F">Собирает отходы для компоста</string>
  <string name="Traits/Trait_226_M">Собирает отходы для компоста</string>
  <string name="Traits/Trait_227_F">Приносит чипсы на вечеринку</string>
  <string name="Traits/Trait_227_M">Приносит чипсы на вечеринку</string>
  <string name="Traits/Trait_228_F">Хуже не придумаешь</string>
  <string name="Traits/Trait_228_M">Хуже не придумаешь</string>
  <string name="Traits/Trait_229_F">Хорошо ли, плохо ли — но работает</string>
  <string name="Traits/Trait_229_M">Хорошо ли, плохо ли — но работает</string>
  <string name="Traits/Trait_230_F">Не помнит, что было прошлой ночью</string>
  <string name="Traits/Trait_230_M">Не помнит, что было прошлой ночью</string>
  <string name="Traits/Trait_231_F">Не гнется и не ломается под давлением</string>
  <string name="Traits/Trait_231_M">Не гнется и не ломается под давлением</string>
  <string name="Traits/Trait_232_F">Любит рукоделие</string>
  <string name="Traits/Trait_232_M">Любит рукоделие</string>
  <string name="Traits/Trait_233_F">Всю еду жарит</string>
  <string name="Traits/Trait_233_M">Всю еду жарит</string>
  <string name="Traits/Trait_234_F">Племянник доброго дядюшки</string>
  <string name="Traits/Trait_234_M">Племянник доброго дядюшки</string>
  <string name="Traits/Trait_235_F">Читает запоем</string>
  <string name="Traits/Trait_235_M">Читает запоем</string>
  <string name="Traits/Trait_236_F">Обрастает смешными кличками</string>
  <string name="Traits/Trait_236_M">Обрастает смешными кличками</string>
  <string name="Traits/Trait_237_F">Вынашивает месть</string>
  <string name="Traits/Trait_237_M">Вынашивает месть</string>
  <string name="Traits/Trait_238_F">Знает происхождение слова «прокрастинация». Угадайте, почему.</string>
  <string name="Traits/Trait_238_M">Знает происхождение слова «прокрастинация». Угадайте, почему.</string>
  <string name="Traits/Trait_239_F">Подмигивает своему отражению</string>
  <string name="Traits/Trait_239_M">Подмигивает своему отражению</string>
  <string name="Traits/Trait_240_F">Диванно-коверная гимнастка</string>
  <string name="Traits/Trait_240_M">Диванно-коверный гимнаст</string>
  <string name="Traits/Trait_241_F">Предпочитает соленое сладкому</string>
  <string name="Traits/Trait_241_M">Предпочитает соленое сладкому</string>
  <string name="Traits/Trait_242_F">Жмет руку, как кунфуист</string>
  <string name="Traits/Trait_242_M">Жмет руку, как кунфуист</string>
  <string name="Traits/Trait_243_F">Все упускает из рук</string>
  <string name="Traits/Trait_243_M">Все упускает из рук</string>
  <string name="Traits/Trait_244_F">Держит принципиальную позицию касательно шрифтов</string>
  <string name="Traits/Trait_244_M">Держит принципиальную позицию касательно шрифтов</string>
  <string name="Traits/Trait_245_F">Обожает пудинг</string>
  <string name="Traits/Trait_245_M">Обожает пудинг</string>
  <string name="Traits/Trait_246_F">Избегает бесчисленных тетушек</string>
  <string name="Traits/Trait_246_M">Избегает бесчисленных тетушек</string>
  <string name="Traits/Trait_247_F">Летом подрабатывает пастушьей собакой</string>
  <string name="Traits/Trait_247_M">Летом подрабатывает пастушьей собакой</string>
  <string name="Traits/Trait_248_F">Возможно, знает больше</string>
  <string name="Traits/Trait_248_M">Возможно, знает больше</string>
  <string name="Traits/Trait_249_F">Автор фирменного блюда</string>
  <string name="Traits/Trait_249_M">Автор фирменного блюда</string>
  <string name="Traits/Trait_250_F">Предлагает вакансию лучшего друга</string>
  <string name="Traits/Trait_250_M">Предлагает вакансию лучшего друга</string>
  <string name="Traits/Trait_251_F">Человек, у которого всегда есть нужная зарядка</string>
  <string name="Traits/Trait_251_M">Человек, у которого всегда есть нужная зарядка</string>
  <string name="Traits/Trait_252_F">Подрабатывает пациентом</string>
  <string name="Traits/Trait_252_M">Подрабатывает пациентом</string>
  <string name="Traits/Trait_253_F">Любит устанавливать люки</string>
  <string name="Traits/Trait_253_M">Любит устанавливать люки</string>
  <string name="Traits/Trait_254_F">Заведующая водоканалом Флоттеринга</string>
  <string name="Traits/Trait_254_M">Заведующий водоканалом Флоттеринга</string>
  <string name="Traits/Trait_255_F">Забывает поймать первый экземпляр для коллекции бабочек</string>
  <string name="Traits/Trait_255_M">Забывает поймать первый экземпляр для коллекции бабочек</string>
  <string name="Traits/Trait_256_F">Любит сыромятные батончики</string>
  <string name="Traits/Trait_256_M">Любит сыромятные батончики</string>
  <string name="Traits/Trait_257_F">Любит быть секундантом</string>
  <string name="Traits/Trait_257_M">Любит быть секундантом</string>
  <string name="Traits/Trait_258_F">Подозревает, что вы видите невидимые хвосты</string>
  <string name="Traits/Trait_258_M">Подозревает, что вы видите невидимые хвосты</string>
  <string name="Traits/Trait_259_F">Верит, что все «счастливые» числа по прихоти судьбы приносят неудачу</string>
  <string name="Traits/Trait_259_M">Верит, что все «счастливые» числа по прихоти судьбы приносят неудачу</string>
  <string name="Traits/Trait_260_F">Собирает банки лимитированной серии напитка Burp!</string>
  <string name="Traits/Trait_260_M">Собирает банки лимитированной серии напитка Burp!</string>
  <string name="Traits/Trait_261_F">Бывалая морская волчица</string>
  <string name="Traits/Trait_261_M">Бывалый морской волк</string>
  <string name="Traits/Trait_262_F">Страдает расстройством зрения</string>
  <string name="Traits/Trait_262_M">Страдает расстройством зрения</string>
  <string name="Traits/Trait_263_F">Покупает сезонный пропуск в «Шлюпку»</string>
  <string name="Traits/Trait_263_M">Покупает сезонный пропуск в «Шлюпку»</string>
  <string name="Traits/Trait_264_F">Борясь за чистоту окружающей среды, сознательно не покупает продукцию Bungle</string>
  <string name="Traits/Trait_264_M">Борясь за чистоту окружающей среды, сознательно не покупает продукцию Bungle</string>
  <string name="Traits/Trait_265_F">Может взять напрокат угря</string>
  <string name="Traits/Trait_265_M">Может взять напрокат угря</string>
  <string name="Traits/Trait_266_F">Терпимость к специям: выше среднего</string>
  <string name="Traits/Trait_266_M">Терпимость к специям: выше среднего</string>
  <string name="Traits/Trait_267_F">Однорукий бэкхенд</string>
  <string name="Traits/Trait_267_M">Однорукий бэкхенд</string>
  <string name="Traits/Trait_268_F">Обладатель изящной сумки</string>
  <string name="Traits/Trait_268_M">Обладатель изящной сумки</string>
  <string name="Traits/Trait_269_F">Делит мир на себя и «их»</string>
  <string name="Traits/Trait_269_M">Делит мир на себя и «их»</string>
  <string name="Traits/Trait_270_F">Изучает аэродинамику бумажных самолетиков</string>
  <string name="Traits/Trait_270_M">Изучает аэродинамику бумажных самолетиков</string>
  <string name="Traits/Trait_271_F">Живет отшельником</string>
  <string name="Traits/Trait_271_M">Живет отшельником</string>
  <string name="Traits/Trait_272_F">Ценительница йогуртов</string>
  <string name="Traits/Trait_272_M">Знаток йогуртов</string>
  <string name="Traits/Trait_273_F">Дизайнер рукавиц</string>
  <string name="Traits/Trait_273_M">Дизайнер рукавиц</string>
  <string name="Traits/Trait_274_F">Всегда благоухает</string>
  <string name="Traits/Trait_274_M">Всегда благоухает</string>
  <string name="Traits/Trait_275_F">Путает слова в песнях</string>
  <string name="Traits/Trait_275_M">Путает слова в песнях</string>
  <string name="Traits/Trait_276_F">Теряет присутствие духа при виде сургучной печати</string>
  <string name="Traits/Trait_276_M">Теряет присутствие духа при виде сургучной печати</string>
  <string name="Traits/Trait_277_F">Умеет выжать воду из камня</string>
  <string name="Traits/Trait_277_M">Умеет выжать воду из камня</string>
  <string name="Traits/Trait_278_F">Околачивает груши. В прямом смысле</string>
  <string name="Traits/Trait_278_M">Околачивает груши. В прямом смысле</string>
  <string name="Traits/Trait_279_F">Вечно что-то жует</string>
  <string name="Traits/Trait_279_M">Вечно что-то жует</string>
  <string name="Traits/Trait_280_F">Считает Джазмин Одисси выскочкой</string>
  <string name="Traits/Trait_280_M">Считает Джазмин Одисси выскочкой</string>
  <string name="Traits/Trait_281_F">Предпочитает ранние альбомы Джазмин Одисси</string>
  <string name="Traits/Trait_281_M">Предпочитает ранние альбомы Джазмин Одисси</string>
  <string name="Traits/Trait_282_F">Больше не слушает Найджела Биклуорта</string>
  <string name="Traits/Trait_282_M">Больше не слушает Найджела Биклуорта</string>
  <string name="Traits/Trait_283_F">Утверждает, что однажды видела Гаррисона Вольфа</string>
  <string name="Traits/Trait_283_M">Утверждает, что однажды видел Гаррисона Вольфа</string>
  <string name="Traits/Trait_284_F">Думала, что Рики Готорн уже умер</string>
  <string name="Traits/Trait_284_M">Думал, что Рики Готорн уже умер</string>
  <string name="Traits/Trait_285_F">Умеет завязывать галстук только на себе</string>
  <string name="Traits/Trait_285_M">Умеет завязывать галстук только на себе</string>
  <string name="Traits/Trait_286_F">Уровень 2: шарм</string>
  <string name="Traits/Trait_286_M">Уровень 2: шарм</string>
  <string name="Traits/Trait_287_F">Уровень 6: шардон</string>
  <string name="Traits/Trait_287_M">Уровень 6: шардон</string>
  <string name="Traits/Trait_288_F">Уровень 9: шаронавт</string>
  <string name="Traits/Trait_288_M">Уровень 9: шаронавт</string>
  <string name="Traits/Trait_289_F">Уровень 14: шарбелиск</string>
  <string name="Traits/Trait_289_M">Уровень 14: шарбелиск</string>
  <string name="Traits/Trait_290_F">Намазывает на хлеб горчицу, как масло</string>
  <string name="Traits/Trait_290_M">Намазывает на хлеб горчицу, как масло</string>
  <string name="Traits/Trait_291_F">Обычно дает оценку 7 из 10</string>
  <string name="Traits/Trait_291_M">Обычно дает оценку 7 из 10</string>
  <string name="Traits/Trait_292_F">Причина увольнения из фонда «Шар»: «кубоидное» поведение</string>
  <string name="Traits/Trait_292_M">Причина увольнения из фонда «Шар»: «кубоидное» поведение</string>
  <string name="Traits/Trait_293_F">На мякине не проведешь</string>
  <string name="Traits/Trait_293_M">На мякине не проведешь</string>
  <string name="Traits/Trait_294_F">Ловит фрисби «по-собачьи»</string>
  <string name="Traits/Trait_294_M">Ловит фрисби «по-собачьи»</string>
  <string name="Traits/Trait_295_F">Подтверждает только то, чему верит</string>
  <string name="Traits/Trait_295_M">Подтверждает только то, чему верит</string>
  <string name="Traits/Trait_296_F">Авангардист</string>
  <string name="Traits/Trait_296_M">Авангардист</string>
  <string name="Traits/Trait_297_F">Всё еще любит неожиданные повороты сюжета</string>
  <string name="Traits/Trait_297_M">Всё еще любит неожиданные повороты сюжета</string>
  <string name="Traits/Trait_298_F">Адепт овощных приправ</string>
  <string name="Traits/Trait_298_M">Адепт овощных приправ</string>
  <string name="Traits/Trait_299_F">Оставляет чайный пакетик в чашке</string>
  <string name="Traits/Trait_299_M">Оставляет чайный пакетик в чашке</string>
  <string name="Traits/Trait_Argumentative_Description">Любит полемику</string>
  <string name="Traits/Trait_Argumentative_Description_F">Любит полемику</string>
  <string name="Traits/Trait_Argumentative_Description_M">Любит полемику</string>
  <string name="Traits/Trait_Argumentative_Effect_F">Обожает дискутировать с другими спорщиками.</string>
  <string name="Traits/Trait_Argumentative_Effect_M">Обожает дискутировать с другими спорщиками.</string>
  <string name="Traits/Trait_Argumentative_ShortName">Спорщик</string>
  <string name="Traits/Trait_Argumentative_ShortName_F">Спорщица</string>
  <string name="Traits/Trait_Argumentative_ShortName_M">Спорщик</string>
  <string name="Traits/Trait_Boring_Description">Постоянно нудит</string>
  <string name="Traits/Trait_Boring_Description_F">Постоянно нудит</string>
  <string name="Traits/Trait_Boring_Description_M">Постоянно нудит</string>
  <string name="Traits/Trait_Boring_Effect_F">Навевает скуку на окружающих.</string>
  <string name="Traits/Trait_Boring_Effect_M">Навевает скуку на окружающих.</string>
  <string name="Traits/Trait_Boring_ShortName">Зануда</string>
  <string name="Traits/Trait_Boring_ShortName_F">Зануда</string>
  <string name="Traits/Trait_Boring_ShortName_M">Зануда</string>
  <string name="Traits/Trait_Charming_Description">Само очарование</string>
  <string name="Traits/Trait_Charming_Description_F">Само очарование</string>
  <string name="Traits/Trait_Charming_Description_M">Само очарование</string>
  <string name="Traits/Trait_Charming_Effect_F">Дарит людям радость общения.</string>
  <string name="Traits/Trait_Charming_Effect_M">Дарит людям радость общения.</string>
  <string name="Traits/Trait_Charming_ShortName">Само очарование</string>
  <string name="Traits/Trait_Charming_ShortName_F">Само очарование</string>
  <string name="Traits/Trait_Charming_ShortName_M">Само очарование</string>
  <string name="Traits/Trait_Clumsy_Description">Человек-авария</string>
  <string name="Traits/Trait_Clumsy_Description_F">Человек-авария</string>
  <string name="Traits/Trait_Clumsy_Description_M">Человек-авария</string>
  <string name="Traits/Trait_Clumsy_Effect_F">Случайно ломает вещи. (А иногда — людей).</string>
  <string name="Traits/Trait_Clumsy_Effect_M">Случайно ломает вещи. (А иногда — людей).</string>
  <string name="Traits/Trait_Clumsy_ShortName">Растяпа</string>
  <string name="Traits/Trait_Clumsy_ShortName_F">Растяпа</string>
  <string name="Traits/Trait_Clumsy_ShortName_M">Растяпа</string>
  <string name="Traits/Trait_Dirty_Description">По уши в грязи</string>
  <string name="Traits/Trait_Dirty_Description_F">По уши в грязи</string>
  <string name="Traits/Trait_Dirty_Description_M">По уши в грязи</string>
  <string name="Traits/Trait_Dirty_Effect_F">Приносит грязь в больницу.</string>
  <string name="Traits/Trait_Dirty_Effect_M">Приносит грязь в больницу.</string>
  <string name="Traits/Trait_Dirty_ShortName">Замарашка</string>
  <string name="Traits/Trait_Dirty_ShortName_F">Замарашка</string>
  <string name="Traits/Trait_Dirty_ShortName_M">Замарашка</string>
  <string name="Traits/Trait_Entertainer_Description">Умеет веселить</string>
  <string name="Traits/Trait_Entertainer_Description_F">Умеет веселить</string>
  <string name="Traits/Trait_Entertainer_Description_M">Умеет веселить</string>
  <string name="Traits/Trait_Entertainer_Effect_F">Радует взгляд, когда танцует.</string>
  <string name="Traits/Trait_Entertainer_Effect_M">Радует взгляд, когда танцует.</string>
  <string name="Traits/Trait_Entertainer_ShortName">Балагур</string>
  <string name="Traits/Trait_Entertainer_ShortName_F">Балагурка</string>
  <string name="Traits/Trait_Entertainer_ShortName_M">Балагур</string>
  <string name="Traits/Trait_Evil_Description">Мерзкий характер</string>
  <string name="Traits/Trait_Evil_Description_F">Мерзкий характер</string>
  <string name="Traits/Trait_Evil_Description_M">Мерзкий характер</string>
  <string name="Traits/Trait_Evil_Effect_F">Любит пакостить.</string>
  <string name="Traits/Trait_Evil_Effect_M">Любит пакостить.</string>
  <string name="Traits/Trait_Evil_ShortName">Вредина</string>
  <string name="Traits/Trait_Evil_ShortName_F">Вредина</string>
  <string name="Traits/Trait_Evil_ShortName_M">Вредина</string>
  <string name="Traits/Trait_Funny_Description">Юморист</string>
  <string name="Traits/Trait_Funny_Description_F">Юмористка</string>
  <string name="Traits/Trait_Funny_Description_M">Юморист</string>
  <string name="Traits/Trait_Funny_Effect_F">Заставляет других смеяться.</string>
  <string name="Traits/Trait_Funny_Effect_M">Заставляет других смеяться.</string>
  <string name="Traits/Trait_Funny_ShortName">Юморист</string>
  <string name="Traits/Trait_Funny_ShortName_F">Шутница</string>
  <string name="Traits/Trait_Funny_ShortName_M">Юморист</string>
  <string name="Traits/Trait_GreenFingers_Description">Талант огородника</string>
  <string name="Traits/Trait_GreenFingers_Description_F">Талант огородника</string>
  <string name="Traits/Trait_GreenFingers_Description_M">Талант огородника</string>
  <string name="Traits/Trait_GreenFingers_Effect_F">В любой непонятной ситуации поливает цветы.</string>
  <string name="Traits/Trait_GreenFingers_Effect_M">В любой непонятной ситуации поливает цветы.</string>
  <string name="Traits/Trait_GreenFingers_ShortName">Прирожденный огородник</string>
  <string name="Traits/Trait_GreenFingers_ShortName_F">Прирожденная огородница</string>
  <string name="Traits/Trait_GreenFingers_ShortName_M">Прирожденный огородник</string>
  <string name="Traits/Trait_Hangry_Description">Ворчащий желудок</string>
  <string name="Traits/Trait_Hangry_Description_F">Ворчащий желудок</string>
  <string name="Traits/Trait_Hangry_Description_M">Ворчащий желудок</string>
  <string name="Traits/Trait_Hangry_Effect_F">Злится, когда чувствует голод.</string>
  <string name="Traits/Trait_Hangry_Effect_M">Злится, когда чувствует голод.</string>
  <string name="Traits/Trait_Hangry_ShortName">Голодный и злой</string>
  <string name="Traits/Trait_Hangry_ShortName_F">Голодная и злая</string>
  <string name="Traits/Trait_Hangry_ShortName_M">Голодный и злой</string>
  <string name="Traits/Trait_Happiness_Higher_Description">Позитивный настрой</string>
  <string name="Traits/Trait_Happiness_Higher_Description_F">Позитивная</string>
  <string name="Traits/Trait_Happiness_Higher_Description_M">Позитивный</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_F">Настроение лучше среднего.</string>
  <string name="Traits/Trait_Happiness_Higher_Effect_M">Настроение лучше среднего.</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName">Позитив</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_F">Позитивная</string>
  <string name="Traits/Trait_Happiness_Higher_ShortName_M">Позитивный</string>
  <string name="Traits/Trait_Happiness_Lower_Description">Ворчит</string>
  <string name="Traits/Trait_Happiness_Lower_Description_F">Ворчит</string>
  <string name="Traits/Trait_Happiness_Lower_Description_M">Ворчит</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_F">Настроение хуже среднего.</string>
  <string name="Traits/Trait_Happiness_Lower_Effect_M">Настроение хуже среднего.</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName">Ворчун</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_F">Ворчунья</string>
  <string name="Traits/Trait_Happiness_Lower_ShortName_M">Ворчун</string>
  <string name="Traits/Trait_Healer_Description">Лечит наложением рук</string>
  <string name="Traits/Trait_Healer_Description_F">Лечит наложением рук</string>
  <string name="Traits/Trait_Healer_Description_M">Лечит наложением рук</string>
  <string name="Traits/Trait_Healer_Effect_F">Укрепляет здоровье пациентов.</string>
  <string name="Traits/Trait_Healer_Effect_M">Укрепляет здоровье пациентов.</string>
  <string name="Traits/Trait_Healer_ShortName">Целитель</string>
  <string name="Traits/Trait_Healer_ShortName_F">Целительница</string>
  <string name="Traits/Trait_Healer_ShortName_M">Целитель</string>
  <string name="Traits/Trait_Hygenic_Description">Чистюля</string>
  <string name="Traits/Trait_Hygenic_Description_F">Чистюля</string>
  <string name="Traits/Trait_Hygenic_Description_M">Чистюля</string>
  <string name="Traits/Trait_Hygenic_Effect_F">Любит чистоту, соблюдает гигиену.</string>
  <string name="Traits/Trait_Hygenic_Effect_M">Любит чистоту, соблюдает гигиену.</string>
  <string name="Traits/Trait_Hygenic_ShortName">Чистюля</string>
  <string name="Traits/Trait_Hygenic_ShortName_F">Чистюля</string>
  <string name="Traits/Trait_Hygenic_ShortName_M">Чистюля</string>
  <string name="Traits/Trait_Illness8Bit_ShortName">Симптомы пикселизма</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_F">Симптомы пикселизма</string>
  <string name="Traits/Trait_Illness8Bit_ShortName_M">Симптомы пикселизма</string>
  <string name="Traits/Trait_IllnessClown_ShortName">Клоун</string>
  <string name="Traits/Trait_IllnessClown_ShortName_F">Клоун</string>
  <string name="Traits/Trait_IllnessClown_ShortName_M">Клоун</string>
  <string name="Traits/Trait_IllnessCubism_ShortName">Ночь</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_F">Ночь</string>
  <string name="Traits/Trait_IllnessCubism_ShortName_M">Ночь</string>
  <string name="Traits/Trait_IllnessElectrified_Description">Наэлектризованность</string>
  <string name="Traits/Trait_IllnessElectrified_Description_F">Наэлектризована</string>
  <string name="Traits/Trait_IllnessElectrified_Description_M">Наэлектризован</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_F">Наэлектризованная.</string>
  <string name="Traits/Trait_IllnessElectrified_Effect_M">Наэлектризованный.</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName">Наэлектризованность</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_F">Наэлектризован</string>
  <string name="Traits/Trait_IllnessElectrified_ShortName_M">Наэлектризован</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName">Сплин</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_F">Сплин</string>
  <string name="Traits/Trait_IllnessEmperorsNewClothes_ShortName_M">Сплин</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName">Клоун</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_F">Клоун</string>
  <string name="Traits/Trait_IllnessGreyAnatomy_ShortName_M">Клоун</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description">По ком сердечко стонет</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_F">По ком сердечко стонет</string>
  <string name="Traits/Trait_IllnessHeartThrob_Description_M">По ком сердечко стонет</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_F">Отвергшая поклонника.</string>
  <string name="Traits/Trait_IllnessHeartThrob_Effect_M">Отвергший поклонницу.</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName">Зазноба</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_F">Зазноба</string>
  <string name="Traits/Trait_IllnessHeartThrob_ShortName_M">Зазноба</string>
  <string name="Traits/Trait_IllnessJazzHands_Description">Джазовая болезнь</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_F">Джазовые руки</string>
  <string name="Traits/Trait_IllnessJazzHands_Description_M">Джазовые руки</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_F">Джазовая болезнь.</string>
  <string name="Traits/Trait_IllnessJazzHands_Effect_M">Джазовая болезнь.</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName">Джазовая болезнь</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_F">Джазовые руки</string>
  <string name="Traits/Trait_IllnessJazzHands_ShortName_M">Джазовые руки</string>
  <string name="Traits/Trait_IllnessMime_ShortName">Мим</string>
  <string name="Traits/Trait_IllnessMime_ShortName_F">Мим</string>
  <string name="Traits/Trait_IllnessMime_ShortName_M">Мим</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description">Брови срослись над переносицей в одну</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_F">Брови срослись над переносицей в одну</string>
  <string name="Traits/Trait_IllnessMonoBrow_Description_M">Брови срослись над переносицей в одну</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName">Монобровь</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_F">Монобровь</string>
  <string name="Traits/Trait_IllnessMonoBrow_ShortName_M">Монобровь</string>
  <string name="Traits/Trait_IllnessMummy_ShortName">Мумия</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_F">Мумия</string>
  <string name="Traits/Trait_IllnessMummy_ShortName_M">Мумия</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName">Ночь</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_F">Ночь</string>
  <string name="Traits/Trait_IllnessNightFever_ShortName_M">Ночь</string>
  <string name="Traits/Trait_IllnessQueen_ShortName">Сплин</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_F">Сплин</string>
  <string name="Traits/Trait_IllnessQueen_ShortName_M">Сплин</string>
  <string name="Traits/Trait_Inspiring_Description">Кумир</string>
  <string name="Traits/Trait_Inspiring_Description_F">Кумир</string>
  <string name="Traits/Trait_Inspiring_Description_M">Кумир</string>
  <string name="Traits/Trait_Inspiring_Effect_F">Вдохновляет окружающих.</string>
  <string name="Traits/Trait_Inspiring_Effect_M">Вдохновляет окружающих.</string>
  <string name="Traits/Trait_Inspiring_ShortName">Кумир</string>
  <string name="Traits/Trait_Inspiring_ShortName_F">Вдохновляет</string>
  <string name="Traits/Trait_Inspiring_ShortName_M">Кумир</string>
  <string name="Traits/Trait_Lazy_Description">Быстро устает</string>
  <string name="Traits/Trait_Lazy_Description_F">Быстро устает</string>
  <string name="Traits/Trait_Lazy_Description_M">Быстро устает</string>
  <string name="Traits/Trait_Lazy_Effect_F">Часто нуждается в перерывах.</string>
  <string name="Traits/Trait_Lazy_Effect_M">Часто нуждается в перерывах.</string>
  <string name="Traits/Trait_Lazy_ShortName">Лодырь</string>
  <string name="Traits/Trait_Lazy_ShortName_F">Лентяйка</string>
  <string name="Traits/Trait_Lazy_ShortName_M">Лодырь</string>
  <string name="Traits/Trait_Learn_Fast_Description">Имеет потенциал</string>
  <string name="Traits/Trait_Learn_Fast_Description_F">Имеет потенциал</string>
  <string name="Traits/Trait_Learn_Fast_Description_M">Имеет потенциал</string>
  <string name="Traits/Trait_Learn_Fast_Effect_F">Быстро учится и осваивает новое.</string>
  <string name="Traits/Trait_Learn_Fast_Effect_M">Быстро учится и осваивает новое.</string>
  <string name="Traits/Trait_Learn_Fast_ShortName">Умница</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_F">Умница</string>
  <string name="Traits/Trait_Learn_Fast_ShortName_M">Умник</string>
  <string name="Traits/Trait_Learn_Slow_Description">Соломенная голова</string>
  <string name="Traits/Trait_Learn_Slow_Description_F">Соломенная голова</string>
  <string name="Traits/Trait_Learn_Slow_Description_M">Соломенная голова</string>
  <string name="Traits/Trait_Learn_Slow_Effect_F">Медленно учится и осваивает новое.</string>
  <string name="Traits/Trait_Learn_Slow_Effect_M">Медленно учится и осваивает новое.</string>
  <string name="Traits/Trait_Learn_Slow_ShortName">Тупица</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_F">Тупица</string>
  <string name="Traits/Trait_Learn_Slow_ShortName_M">Тупица</string>
  <string name="Traits/Trait_LegCastLeft_ShortName">Клоун</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_F">Клоун</string>
  <string name="Traits/Trait_LegCastLeft_ShortName_M">Клоун</string>
  <string name="Traits/Trait_LegCastRight_ShortName">Клоун</string>
  <string name="Traits/Trait_LegCastRight_ShortName_F">Клоун</string>
  <string name="Traits/Trait_LegCastRight_ShortName_M">Клоун</string>
  <string name="Traits/Trait_Limp_Description">Хромает</string>
  <string name="Traits/Trait_Limp_Description_F">Хромает</string>
  <string name="Traits/Trait_Limp_Description_M">Хромает</string>
  <string name="Traits/Trait_Limp_Effect_F">Хромота снижает скорость ходьбы.</string>
  <string name="Traits/Trait_Limp_Effect_M">Хромота снижает скорость ходьбы.</string>
  <string name="Traits/Trait_Limp_ShortName">Хромота</string>
  <string name="Traits/Trait_Limp_ShortName_F">Хромоножка</string>
  <string name="Traits/Trait_Limp_ShortName_M">Хромой</string>
  <string name="Traits/Trait_Litterer_Description">Свинтус</string>
  <string name="Traits/Trait_Litterer_Description_F">Свинья</string>
  <string name="Traits/Trait_Litterer_Description_M">Свинтус</string>
  <string name="Traits/Trait_Litterer_Effect_F">Разбрасывает мусор по всей больнице.</string>
  <string name="Traits/Trait_Litterer_Effect_M">Разбрасывает мусор по всей больнице.</string>
  <string name="Traits/Trait_Litterer_ShortName">Свинтус</string>
  <string name="Traits/Trait_Litterer_ShortName_F">Свинья</string>
  <string name="Traits/Trait_Litterer_ShortName_M">Свинтус</string>
  <string name="Traits/Trait_Motivated_Description">Излучает энтузиазм</string>
  <string name="Traits/Trait_Motivated_Description_F">Излучает энтузиазм</string>
  <string name="Traits/Trait_Motivated_Description_M">Излучает энтузиазм</string>
  <string name="Traits/Trait_Motivated_Effect_F">Ходит быстрей, чем другие люди.</string>
  <string name="Traits/Trait_Motivated_Effect_M">Ходит быстрей, чем другие люди.</string>
  <string name="Traits/Trait_Motivated_ShortName">Электровеник</string>
  <string name="Traits/Trait_Motivated_ShortName_F">Хорошо мотивирована</string>
  <string name="Traits/Trait_Motivated_ShortName_M">Хорошо мотивирован</string>
  <string name="Traits/Trait_Narcolepsy_Description">Может уснуть в непредвиденный момент</string>
  <string name="Traits/Trait_Narcolepsy_Description_F">Может уснуть в непредвиденный момент</string>
  <string name="Traits/Trait_Narcolepsy_Description_M">Может уснуть в непредвиденный момент</string>
  <string name="Traits/Trait_Narcolepsy_Effect_F">То и дело засыпает на ходу.</string>
  <string name="Traits/Trait_Narcolepsy_Effect_M">То и дело засыпает на ходу.</string>
  <string name="Traits/Trait_Narcolepsy_ShortName">Сомнамбула</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_F">Сомнамбула</string>
  <string name="Traits/Trait_Narcolepsy_ShortName_M">Сомнамбула</string>
  <string name="Traits/Trait_Nasty_Description">Задира</string>
  <string name="Traits/Trait_Nasty_Description_F">Задира</string>
  <string name="Traits/Trait_Nasty_Description_M">Задира</string>
  <string name="Traits/Trait_Nasty_Effect_F">Портит настроение окружающим.</string>
  <string name="Traits/Trait_Nasty_Effect_M">Портит настроение окружающим.</string>
  <string name="Traits/Trait_Nasty_ShortName">Задира</string>
  <string name="Traits/Trait_Nasty_ShortName_F">Задира</string>
  <string name="Traits/Trait_Nasty_ShortName_M">Задира</string>
  <string name="Traits/Trait_NauseaInducing_Description">Вызывает тошноту</string>
  <string name="Traits/Trait_NauseaInducing_Description_F">Вызывает тошноту</string>
  <string name="Traits/Trait_NauseaInducing_Description_M">Вызывает тошноту</string>
  <string name="Traits/Trait_NauseaInducing_Effect_F">Вызывает приступы тошноты.</string>
  <string name="Traits/Trait_NauseaInducing_Effect_M">Вызывает приступы тошноты.</string>
  <string name="Traits/Trait_NauseaInducing_ShortName">Отталкивающий вид</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_F">Мерзкая</string>
  <string name="Traits/Trait_NauseaInducing_ShortName_M">Мерзкий</string>
  <string name="Traits/Trait_Nausea_Description">Вызывает тошноту</string>
  <string name="Traits/Trait_Nausea_Description_F">Вызывает тошноту</string>
  <string name="Traits/Trait_Nausea_Description_M">Вызывает тошноту</string>
  <string name="Traits/Trait_Nausea_ShortName">Тошнота</string>
  <string name="Traits/Trait_Nausea_ShortName_F">Тошнота</string>
  <string name="Traits/Trait_Nausea_ShortName_M">Тошнота</string>
  <string name="Traits/Trait_PayHigh_Description">Хочет получать больше</string>
  <string name="Traits/Trait_PayHigh_Description_F">Хочет получать больше</string>
  <string name="Traits/Trait_PayHigh_Description_M">Хочет получать больше</string>
  <string name="Traits/Trait_PayHigh_Effect_F">Высокооплачиваемый сотрудник.</string>
  <string name="Traits/Trait_PayHigh_Effect_M">Высокооплачиваемый сотрудник.</string>
  <string name="Traits/Trait_PayHigh_ShortName">Ценит себя</string>
  <string name="Traits/Trait_PayHigh_ShortName_F">Ценит себя</string>
  <string name="Traits/Trait_PayHigh_ShortName_M">Ценит себя</string>
  <string name="Traits/Trait_PayLow_Description">Будет работать за гроши</string>
  <string name="Traits/Trait_PayLow_Description_F">Будет работать за гроши</string>
  <string name="Traits/Trait_PayLow_Description_M">Будет работать за гроши</string>
  <string name="Traits/Trait_PayLow_Effect_F">Низкооплачиваемый сотрудник.</string>
  <string name="Traits/Trait_PayLow_Effect_M">Низкооплачиваемый сотрудник.</string>
  <string name="Traits/Trait_PayLow_ShortName">Не ценит себя</string>
  <string name="Traits/Trait_PayLow_ShortName_F">Не ценит себя</string>
  <string name="Traits/Trait_PayLow_ShortName_M">Не ценит себя</string>
  <string name="Traits/Trait_Romantic_Description">Полагает, что жизнь — романтическая комедия</string>
  <string name="Traits/Trait_Romantic_Description_F">Полагает, что жизнь — романтическая комедия</string>
  <string name="Traits/Trait_Romantic_Description_M">Полагает, что жизнь — романтическая комедия</string>
  <string name="Traits/Trait_Romantic_Effect_F">Меняет «вторых половинок» как перчатки.</string>
  <string name="Traits/Trait_Romantic_Effect_M">Меняет «вторых половинок» как перчатки.</string>
  <string name="Traits/Trait_Romantic_ShortName">Романтик</string>
  <string name="Traits/Trait_Romantic_ShortName_F">Романтичная натура</string>
  <string name="Traits/Trait_Romantic_ShortName_M">Романтик</string>
  <string name="Traits/Trait_Scary_Description">Чучело</string>
  <string name="Traits/Trait_Scary_Description_F">Чучело</string>
  <string name="Traits/Trait_Scary_Description_M">Чучело</string>
  <string name="Traits/Trait_Scary_Effect_F">Пугает людей. Скорее всего, не нарочно.</string>
  <string name="Traits/Trait_Scary_Effect_M">Пугает людей. Скорее всего, не нарочно.</string>
  <string name="Traits/Trait_Scary_ShortName">Чучело</string>
  <string name="Traits/Trait_Scary_ShortName_F">Чучело</string>
  <string name="Traits/Trait_Scary_ShortName_M">Чучело</string>
  <string name="Traits/Trait_ShortTemper_Description">Дурной нрав</string>
  <string name="Traits/Trait_ShortTemper_Description_F">Дурной нрав</string>
  <string name="Traits/Trait_ShortTemper_Description_M">Дурной нрав</string>
  <string name="Traits/Trait_ShortTemper_Effect_F">В плохом настроении становится задирой.</string>
  <string name="Traits/Trait_ShortTemper_Effect_M">В плохом настроении становится задирой.</string>
  <string name="Traits/Trait_ShortTemper_ShortName">Дурной нрав</string>
  <string name="Traits/Trait_ShortTemper_ShortName_F">Дурной нрав</string>
  <string name="Traits/Trait_ShortTemper_ShortName_M">Дурной нрав</string>
  <string name="Traits/Trait_Teach_Fast_Description">Прирожденный ментор</string>
  <string name="Traits/Trait_Teach_Fast_Description_F">Прирожденный ментор</string>
  <string name="Traits/Trait_Teach_Fast_Description_M">Прирожденный ментор</string>
  <string name="Traits/Trait_Teach_Fast_Effect_F">Все описания курсов читает вслух.</string>
  <string name="Traits/Trait_Teach_Fast_Effect_M">Все описания курсов читает вслух.</string>
  <string name="Traits/Trait_Teach_Fast_ShortName">Учитель</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_F">Учительница</string>
  <string name="Traits/Trait_Teach_Fast_ShortName_M">Учитель</string>
  <string name="Traits/Trait_Thief_Description">Ворует все, что плохо лежит</string>
  <string name="Traits/Trait_Thief_Description_F">Ворует все, что плохо лежит</string>
  <string name="Traits/Trait_Thief_Description_M">Ворует все, что плохо лежит</string>
  <string name="Traits/Trait_Thief_Effect_F">От безделья крадет вещи.</string>
  <string name="Traits/Trait_Thief_Effect_M">От безделья крадет вещи.</string>
  <string name="Traits/Trait_Thief_ShortName">Клептоман</string>
  <string name="Traits/Trait_Thief_ShortName_F">Клептоманка</string>
  <string name="Traits/Trait_Thief_ShortName_M">Клептоман</string>
  <string name="Traits/Trait_Tidy_Description">Прибирается</string>
  <string name="Traits/Trait_Tidy_Description_F">Любит прибираться</string>
  <string name="Traits/Trait_Tidy_Description_M">Любит прибираться</string>
  <string name="Traits/Trait_Tidy_Effect_F">Гарантирует чистоту и порядок.</string>
  <string name="Traits/Trait_Tidy_Effect_M">Гарантирует чистоту и порядок.</string>
  <string name="Traits/Trait_Tidy_ShortName">Аккуратист</string>
  <string name="Traits/Trait_Tidy_ShortName_F">Аккуратистка</string>
  <string name="Traits/Trait_Tidy_ShortName_M">Аккуратист</string>
  <string name="Traits/Trait_Tireless_Description">Предельная бодрость</string>
  <string name="Traits/Trait_Tireless_Description_F">Предельная бодрость</string>
  <string name="Traits/Trait_Tireless_Description_M">Предельная бодрость</string>
  <string name="Traits/Trait_Tireless_Effect_F">Может дольше работать без перерыва.</string>
  <string name="Traits/Trait_Tireless_Effect_M">Может дольше работать без перерыва.</string>
  <string name="Traits/Trait_Tireless_ShortName">Скала-человек</string>
  <string name="Traits/Trait_Tireless_ShortName_F">Скала-человек</string>
  <string name="Traits/Trait_Tireless_ShortName_M">Скала-человек</string>
  <string name="Traits/Trait_ToiletRage_Description">Злится при отсутствии туалета</string>
  <string name="Traits/Trait_ToiletRage_Description_F">Злится при отсутствии туалета</string>
  <string name="Traits/Trait_ToiletRage_Description_M">Злится при отсутствии туалета</string>
  <string name="Traits/Trait_ToiletRage_Effect_F">Становится злой, если приходится терпеть.</string>
  <string name="Traits/Trait_ToiletRage_Effect_M">Становится злым, если приходится терпеть.</string>
  <string name="Traits/Trait_ToiletRage_ShortName">Нетерпило</string>
  <string name="Traits/Trait_ToiletRage_ShortName_F">Нетерпило</string>
  <string name="Traits/Trait_ToiletRage_ShortName_M">Нетерпило</string>
  <string name="Traits/Trait_Unhygienic_Description">Грязнуля</string>
  <string name="Traits/Trait_Unhygienic_Description_F">Грязнуля</string>
  <string name="Traits/Trait_Unhygienic_Description_M">Грязнуля</string>
  <string name="Traits/Trait_Unhygienic_Effect_F">Не моет руки.</string>
  <string name="Traits/Trait_Unhygienic_Effect_M">Не моет руки.</string>
  <string name="Traits/Trait_Unhygienic_ShortName">Грязнуля</string>
  <string name="Traits/Trait_Unhygienic_ShortName_F">Грязнуля</string>
  <string name="Traits/Trait_Unhygienic_ShortName_M">Грязнуля</string>
  <string name="Traits/Trait_Unmotivated_Description">Всё время ленится</string>
  <string name="Traits/Trait_Unmotivated_Description_F">Плохо мотивирована</string>
  <string name="Traits/Trait_Unmotivated_Description_M">Плохо мотивирован</string>
  <string name="Traits/Trait_Unmotivated_Effect_F">Ходит медленней, чем другие люди.</string>
  <string name="Traits/Trait_Unmotivated_Effect_M">Ходит медленней, чем другие люди.</string>
  <string name="Traits/Trait_Unmotivated_ShortName">Сонная тетеря</string>
  <string name="Traits/Trait_Unmotivated_ShortName_F">Не мотивирована</string>
  <string name="Traits/Trait_Unmotivated_ShortName_M">Не мотивирован</string>
  <string name="Traits/Trait_Vandal_Description">Любит все ломать</string>
  <string name="Traits/Trait_Vandal_Description_F">Любит все ломать</string>
  <string name="Traits/Trait_Vandal_Description_M">Любит все ломать</string>
  <string name="Traits/Trait_Vandal_Effect_F">От безделья портит вещи.</string>
  <string name="Traits/Trait_Vandal_Effect_M">От безделья портит вещи.</string>
  <string name="Traits/Trait_Vandal_ShortName">Вандал</string>
  <string name="Traits/Trait_Vandal_ShortName_F">Вандалка</string>
  <string name="Traits/Trait_Vandal_ShortName_M">Вандал</string>
  <string name="Traits/Trait_Vomit_Description">Дохляк</string>
  <string name="Traits/Trait_Vomit_Description_F">Хилая</string>
  <string name="Traits/Trait_Vomit_Description_M">Дохляк</string>
  <string name="Traits/Trait_Vomit_Effect_F">Часто испытывает тошноту.</string>
  <string name="Traits/Trait_Vomit_Effect_M">Часто испытывает тошноту.</string>
  <string name="Traits/Trait_Vomit_ShortName">Дохляк</string>
  <string name="Traits/Trait_Vomit_ShortName_F">Хилая</string>
  <string name="Traits/Trait_Vomit_ShortName_M">Дохляк</string>
  <string name="Traits/Trait_WeakBladder_Description">Малолитражка</string>
  <string name="Traits/Trait_WeakBladder_Description_F">Малолитражка</string>
  <string name="Traits/Trait_WeakBladder_Description_M">Малолитражка</string>
  <string name="Traits/Trait_WeakBladder_Effect_F">Чаще других ходит в туалет.</string>
  <string name="Traits/Trait_WeakBladder_Effect_M">Чаще других ходит в туалет.</string>
  <string name="Traits/Trait_WeakBladder_ShortName">Малолитражка</string>
  <string name="Traits/Trait_WeakBladder_ShortName_F">Малолитражка</string>
  <string name="Traits/Trait_WeakBladder_ShortName_M">Малолитражка</string>
  <string name="Video/Intro/Subtitle_01">Больница в Ту-Поинте</string>
  <string name="Video/Intro/Subtitle_02">гордится тем, что 52% пациентов уходят более здоровыми, чем пришли.</string>
  <string name="Video/Intro/Subtitle_03">За тонко настроенными аппаратами работают настоящие энтузиасты медицины,</string>
  <string name="Video/Intro/Subtitle_04">многие из которых даже закончили медвуз или смотрели программу «Здоровье».</string>
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  <string name="Video/Intro/Subtitle_08">Мы строим светлое, здоровое будущее, и ничто не может нас остановить.</string>
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  <string name="Video/Intro/Subtitle_10">Приходите в больницу в Ту-Поинте.</string>
  <string name="Video/Intro/Subtitle_11">Нам нужны новые сотрудники. Новые пациенты. Новый вы.</string>
  <string name="Video/Intro/Subtitle_12">Можно я уже пойду? У меня гольф в три!</string>
  <string name="Video/Intro/Subtitle_4a">Если у вас развилась черепахоголовость,</string>
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  <string name="Visitor/Visitor_Celebrity_Actor_JobTitle">Знаменитый актер</string>
  <string name="Visitor/Visitor_Celebrity_PopStar_JobTitle">Поп-звезда</string>
  <string name="Visitor/Visitor_Health_Inspector_JobTitle">Санитарный инспектор</string>
  <string name="Visitor/Visitor_Mayor_JobTitle">Мэр</string>
  <string name="Visitor/Visitor_Politician_HealthMinister_JobTitle">Министр здравоохранения</string>
  <string name="Visitor/Visitor_Radio_Reporter_JobTitle">Радиоведущий</string>
  <string name="Visitor/Visitor_Rival_Boss_AltMed_JobTitle">Директор Holistix</string>
  <string name="Visitor/Visitor_Rival_Boss_BigBad_JobTitle">Директор Jumbo Mega Corp</string>
  <string name="Visitor/Visitor_Rival_Boss_Cult_JobTitle">Фонд «Шар»</string>
  <string name="Visitor/Visitor_Rival_Boss_Science_JobTitle">Директор Bungle Tech</string>
</resources>
